Making Statements With Video Games
You may have heard about the recent controversy at the Leipzig Games Conference over a modification of Space Invaders in which the invaders are slowly demolishing the World Trade Center. The creator intended it as an artistic expression, but has since removed the game, saying, "it was never created to merely provoke controversy for controversy's sake." Kotaku took this occasion to ask whether "statements" can and should be made via video games, and how it affects the ongoing question of whether video games should be considered art.
"The entire issue begs comparisons to Danny Ledonne's Super Colombine Massacre RPG!, an unsettling and involved title that tasks players on the most basic level with acting out the 1999 Littleton, Colorado school shooting in the role of killers Eric Harris and Dylan Klebold. Ledonne told the Washington Post that his intention with the title was never to glorify the tragedy, but to 'confront their actions and the consequences those actions had.' Like Stanley's Invaders!, Ledonne and his title stopped short of providing a direct interpretation - neither artist has been especially specific about 'what it means,' or in instructing players on how they should interpret their work or what 'message' should be taken away."
Too soon?
Roughly half my comments are never submitted. You may be reading the better half...
Video games are art. It is long settled. No one of consequence is disputing this.
"Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
I believe that I read once that Oddworld, Abe's Oddesey drew its themes from vegetarian ideas? Is that true?
...should on no account be allowed to make "statements".
No sig today...
Ever since I discovered the joy of hunting down and killing innocent civilian transports in Elite I've been looking for ways to be a completely evil bugger in the games I play.
I'm not alone either, people like to do that sort of thing. Why else would you be able to sit on top of buildings taking out hookers with a sniper rifle in a car driving game? There is of course a big difference between doing that in a game and doing it in real life, but quite obviously it is something people find amusing, at least in a fantasy sense.
I can't say I'd like replaying real world modern atrocities, but I know from accounts of elderly relatives just how bloody and horrific the second world war was (in unfortunately graphic detail, given how young I was when I listened to the stories), yet we happily recreate that in game after game.
recreation of nasty events is going to happen, there's no way to avoid it, and good luck trying to set a time limit on how much time must pass before an event becomes a suitable topic for a game.
A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams
"neither artist has been especially specific about 'what it means,' or in instructing players on how they should interpret their work or what 'message' should be taken away."
That's because saying "to intentionally be controversial to garner attention for myself" doesn't go over well when you're trying to maintain a facade of artistic merit.
But others will always have the right to tell you you are a dumb ass.
At least no one put out a Fatwa on him.
When Fascism comes to America, it will call itself Anti-Fascism, and tell you to give up your guns.
PRETTY SIMPLE...
If you don't like it, don't play it.
Otherwise STFU or move to somewhere you can use the gov't or others to control people you don't like.
>>"it was never created to merely provoke controversy for controversy's sake." Then what message was it intended to provoke? Did the creator actually suspect people would look and go, "Oh! How artistic?" and not lash out against it? He has every right to create, but I can't imagine what kind of dipstick wouldn't realize that it was going to piss people off.
In His Likeness - A sarcastic webcomic about God & the Devil.
What about the JFK game where you are Oswald? That was big when it came out.
Yes, videogames can be deemed art. But not all of them are. Madden '08 is hardly experession, but just the NFL marketing tool of choice to subvert our young into becoming whores to the industry.
It's unfortunate that the examples were all statements of "Lookit me! I'm an insensitive asshole!" But the answer is yes, they can express that.
The real question is if games can make statements that aren't
-I want money
-I want attention
-I hate (insert group of people here)
-I'm a jerk
The answer is yes, but we haven't been able to do it very sophisticated like yet.
One GOOD exmaple I'm thinking of is the guy who made "the emo game" You can find his works here
http://www.emogame.com/
Emo game 1 basically is making fun of emo music. A worthy goal. One of the sequels is an extremely not-subtle condemnation of conservatives, republicans, Bush, Paris hilton, the anti-stem cell movement, and shooting various other fishes in barrels. They're free and sometimes funny. Again, not subtle. Try them. A lot of the message relies on you playing through not very good gaming portions and then coming to a word document with the message inserted. It doesn't flow seamlessly with the game.
There are also games that are clearly environmental, and they range from bludgeoning you over the head with it to so subtle that you could miss it.
Bioshock I'm told has some moral questions for you to ponder. As I haven't played it yet I can't comment on that. I suspect though it's largely using movie techniques between game sequences.
Videogames as statements are clearly in their infancy, so it's to be expected that the examples we have are fairly crude. Props to the emogame guy for being a pioneer of sorts though, and of course for making a statement with his soapbox. But it definitely is possible and with time they'll develop mechanisms to make it actually part of the game as opposed to gaming between statements.
I believe you are asking a rhetorical question.
zosxavius photography
I don't see how either of the examples sited can be said to be a "statement." People are just used to games being unrealistic. In 2000, no one made a fuss about the fact that the creators of "Deus Ex" decided to destroy both the WTC and the Statue of Liberty in terrorist attacks for their storyline. Why? Because it was unrealistic. Every gamer has done quite a few things in games that are just "unacceptable." You know, killing civilians in every FPS ever made, sniping the Sarge at Boot Camp in HL: OF, killing marines in Halo. You know, the stuff out mothers warned us not to do...So what's wrong with DEFENDING the twin towers? Sure, if you fail, they're destroyed...Until you start a new game. I see no statement being made. I only see the reality we embrace in out television and movies bleeding over into video games. What's wrong with that?
If urinals, piss, and elephant shit can be art, then, why not a video game?
Previous to the 20th century defining art was easy. Nowdays, not so much.
I have said this elsewhere but I might as well post it here too. At lest this guy didn't make a movie dramatizing events from 9/11 and charge people $8+ to see it.
http://www.popularculturegaming.com -- my blog about the culture of videogame players
The quick answer is, of course. Like any other form of creative endeavor, videogames can and should be used to explore themes and illustrate principles, artistically.
The second point, though, is that I don't like these two games being held up as examples of video-game art. Both the mentioned games seem to me a bit like the crucifix dipped in urine; it's making a crass, simplistic, unsubtle, and probably unintended statement. Artists seem to feel that they are free to make ridiculous and shoddily-executed statements, purely for shock, and that nobody should criticise them for it. It's 'art'.
Play Planescape:Torment to find a game rich with true art, that says something about humanity. The aforementioned two games are art, in the same sense hanging condoms from a Christmas tree painted red is.
... and merely doing something that you know people will find offensive.
Let's see someone actually do something thought-provoking with games, not simply "hey, what's the most offensive thing we can do, let's do that and call it 'artistic'!"
If you turned your "artistic statement" into a Slashdot comment and it would get modded down as "Troll", it's not a particularly good statement. Keep thinking.
'a';DROP TABLE users; SELECT * FROM DATA WHERE name LIKE '%'... if you're reading this, it didn't work.
Whatever "message" the game may have had was completely lost, and for an obvious reason.
Not because it was in a video game, but simply because it involved the WTC towers. Their destruction is one of the most controversial topics I can think of.
What sort of reaction was the artist honestly expecting to get?
He essentially said that he didn't believe video games were art as they offered an open ended experience where players can immerse themselves in order to form unique experiences.
As a whole, that's just what they are: packaged, bought and sold "worlds" or "realities" for us to play in, which can contain all sorts and varieties of artistic elements, but yet as a whole can not be considered art. A player's experience rewound and played forward as a non-interactive product of the player's volition (like a film) can be art, but the act of playing a video game is not by itself art.
This is not to subtract from the idea of video games as I'm an avid video gamer myself. Video games provide us with experiences we could not or would not replicate in real life, and our interaction with these games creates an individually tailored experience which can be chalked full of artistic things, yet not artistic as a whole because it is what you make of it.
Is riding the subway to work art? No. Is seeing a painting on the wall art? The painting itself is, yes, but not the act of seeing it or your choice to go and see it. Is listening to music art? Not the act of listening, but the music itself is art... and you see my point.
Video games offer us a passage to artistic things, but are wholly not art in themselves.
Hope that made sense.
Pray tell, why is it a worthy goal to belittle emo music?
Aren't you just an insensitive asshole?
Why do you even praise this game after claiming that the answer is yes to the real question if games can make statements that aren't: -I want attention -I hate (insert group of people here) -I'm a jerk ?
"Hypocrisy in anything whatever may deceive the cleverest and most penetrating man, but the least wide-awake of children recognizes it, and is revolted by it, however ingeniously it may be disguised" - Tolstoy
Art is crap and art that makes a statement is double crap.
Are the games fun? Then I will play them. Not fun? Then I won't.
Recently, literal art crap got loose and took down some power lines. http://www.dailymail.co.uk/news/article-1047578/Giant-inflatable-dog-mess-breaks-free-moorings-brings-power-line.html
So afraid to offend. You make me want to puke. Games are games. Who cares if they leave exploding dog doo on your front porch?
What?
I am a jerk, you insensitive clod!
"When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
I don't really see much of an argument against considering video games as art. The longer ones, with stories and what-not are very similar to written books. Both have different methods of engaging the player or reader, but both do provide a fully-fledged story, complete with morals, themes, and a message that can change a player's or reader's opinion on a matter. The shorter games, like in the mentioned Space Invaders controversy, are very similar to paintings. There isn't much of a story to them, but they still are fully capable of affecting a player or viewer.
In general, I'd say that something is art if it's capable of affecting its 'experiencer' in some sort of opinion- or emotially-related way. The fact that 2+2 is 4 isn't art (written on paper, it might be, but not the simple fact itself), while little aliens blowing up the WTC is.
Mass Effect has some really great moral choices.
Good-bye
See, as long as most people think video games are solely for kids then it will shock. Not because these games make a statement, but because people think they were meant for kids.
Also, remember that for now, games rated "A" can't be sold in retail stores so for now the idea that games are for kids is going nowhere. It's the same thing with cartoons outside of Japan.
This seems to be less about whether video games can be art, and more about the dimwitted reactionary troglodytes who seem to think that their emotional reactions, so long as they are strong enough, should dictate what other people get to see, say, and do.
This vice is not a new one(The Romans were bitching about the decadence of Greek art not long after they became familiar with it), nor is it confined to whining about games(as the previous anecdote suggests), nor is it confined to any particular political persuasion(Fascists attacked "decadent" art, Communists attacked "bourgeois" art, religious fundamentalists attack pretty much anything that doesn't bow and scrape to their wretched little gods, hardline bleeding-hearts attack art that threatens "the children" which is one of their few areas of agreement with the fundies.) Video games are the target of choice because, unlike other media which have a long and respectable history to (partially) shield them from attack, it is still common "knowledge" that video games are just homicide simulators for pimply geeks.
The only "controversy" here consists of people who think that their right to never have their feelings hurt is more important than anybody else's right to speak whining, as they always do. Pathetic.
It never fails to suprise me that emo fans actually get upset and defensive when you insult emo. Or, if you don't claim to be an emo fan, it never fails to suprise me when people object to mocking of emo. This time I was expecting more whining over the republican bashing.
It's a worthy goal to make fun of emo music because 1. its funny 2. Emo, like many other things worthy of parody, is a little ridiculous when you get down to it 3. Emo fans need to grow a thicker skin. I'm praising the game because making fun of emo is not an asshole thing to do, in other words. And if you had read the author's website, you'll note that he is actually a fan of emo music.
Anyway, chill out. Why get your undies in a knot over it?
And, like all previous mediums, is bound to be fertile ground for all kinds statements, from serious to the ridiculous.
My question is, when will we see the Jack Thompson Lawsuit Shootout Jamboree?
Doom doesn't have any objectionable content, except for a few hidden swastikas scattered about. Well, there was Imp Encounter, so...
Like Stanley's Invaders!, Ledonne and his title stopped short of providing a direct interpretation - neither artist has been especially specific about 'what it means,' or in instructing players on how they should interpret their work or what 'message' should be taken away.
Nor should they. The meaning of art is subjective.
Any good artist is far too emotionally connected to their work to objectively critique it. Explaining the meaning of their work is simply being pretentious. Who are they to tell us how to feel?
Art refers a range of human creations, and expressions that are appealing to other people. I believe when we include music and literature, we should automatically include games because they include both elements. Games also include visual arts and sculptures (3D). We can sit here and discuss aesthetics all day, or agree that it's something better left to the philosophers. Ars est celare artem.
a modification of Space Invaders in which the invaders are slowly demolishing the World Trade Center
I can see why people were upset. That's not how it happened!!! A mod of MS Flight Simulator, now that would be more realistic.
Negative moral value of force outweighs the positive value of good intentions.
Look out, there's controversy! RUN!!
Everybody knows that the FBI appears if you say "World Trade Center" three times in front of a mirror.
No sig today...
Everybody knows that. An infinite supply of ships flying towards you and none of that tedious mucking about in hyperspace.
No sig today...
A producer I once worked with said it best:
"Video games are art like movies and comic books are art!"
Can we moderate -1, Psychotic?
Sometimes I just want to be entertained without having to hear/see "your statement." I don't always care about what you think, nor do I always want to know.
Gone!
Movies, books, oral narrative, it's all about story telling. Most games these days have a brilliant story line behind it. If the more "traditional" ways of story telling are being considered art, I don't see why a video game would not be considered art. Video games are a distinct medium, and if somebody makes art with it, then by definition it's art.
were the artist/ designer not purposely picking something designed to bait the troglodyte you are talking about
in other words, troglodytes attacking something of their own initiative (which happens all the time, which should be condemned), is one thing
but publicity seekers purposely designing "art" or videogames that are designed to piss off troglodytes is another thing entirely
notice i'm not realy attacking the publicity seekers. i'm simply completely unimpressed with them. i'm simply saying they get what they deserve, because what they get is what they were seeking in the first place
i mean a lot of what is called "art" like this is such vapid shallow purposely political bullshit nowadays
i mean this guy said he didn't want controversy for controversy's sake
oh really?
space invaders with the world trade centers tower? really? it's as if someone asked you to design something controversial, this is what you would come up with. and the guy is shocked its controversial. RIIIGHT
i, as you, despise the troglodytes. but i'm not very impressed with "artists" who exist it seems to do little more than bait the troglodytes
i know such "artists", as many do, by a more descriptive moniker: attention whores. it's all about me, me, me. the spotlight must tweak my ego, by any means possible. and the means they come up with, to seek attention, is often this purposefully politically charged nonsense. it serves no real artist function. the only function it serves is to attract the negative attention of troglodytes. they are the pheklps
so the attention whores and the troglodytes deserve each other as far as i am concerned
both are drama queens, inflating each other's pathetic need for drama and attention
to hell with the troglodytes and the attention whore "artists"
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
Are all you humans this histrionic and emotionally narcissistic, or is it only the subclass of the species that lives in the United States? If it's the latter, what is it about your food supply or environment that makes you deserving of one of Bill Engvall's signs? Perhaps you should stop fluoridating your water?
"Emotionally narcissistic" is the best term I can conceive to describe the irrational stupidity of people who would overreact to iconoclastic art... or games.
undiscovered genius
barely made a blip on the horizon when it was released, yet now, many years later, i keep encountering people who refer to it. i myself think about it now and then and think "what exactly made me think of that game right now, i haven't played it in years"
because, exactly as you said, that was one hell of a gorgeous, unique, creatively engrossing game. nothing like it's story arc or it's character. it makes an impression
like rocky horror picture show, you will hear more and more of Planescape: Torment over time. i think this game will actually grow in popularity in coming years
the definition of a cult classic videogame
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
"Videogames as statements are clearly in their infancy"
Having just started playing Dues Ex, released in 2001, I disagree. It's on Steam if you want to try it.
Our expert analysts determine whether paintings, novels, or sculptures can be used to make political or social commentary. Details at 11.
Seriously though. What the FUCK? Yes, some video games are simply money-makers (Madden 1998-2XXX, anyone?), but others are used to really say something. There's one game called "Harpooned" that is a satire protesting Japanese "research" on whales. A video game is simply a digital canvas. Instead of crushed rocks and plants, we paint with pixels and code. If a video game isn't a piece of art in its own right, then nothing created by anyone is.
Anyone who thinks that ANY medium is not proper for expressing ideas and beliefs is simply trying to restrict your ability to express YOUR ideas.
.
Because it offered cash rewards?
On February 22, 2005, Stephane Krupa, a user living in France, named "Major_Koenig" (named after Erwin König, a famous sniper) won the competition prize of $10,712 with a score of 782 out of 1000. Second and third place went to the users "Flux" (779) and "ArrogantB" (777) respectively JFK: Reloaded
...the names of murderers/criminals are usually displayed in Newspapers, Web News and Wikipedia. Am I the only one who thinks that this only makes those people more rememberable and supports the glorification of these people? "Colorado school shooting in the role of killers XY and ZW." It's a slap in the face of victims.
I'm far from being an emo-fan, that isn't the point.
You're simply a hypocrite.
It's not a worthy goal because it's funny, that is an asinine reason, just like needing to grow a thicker skin.
To some 9/11 or Columbine is funny. Doesn't change the fact that the Super Columbine Massacre RPG was an asshole thing to do, just like this Space Invader mod.
You're definitely right that the emo game did not invent making a statement with videogames, but videogames as a whole is an art form in it's infancy. 7 years, or even the 20 years or so that gaming has been around is just not enough time to develop sophisticated techniques, especially with a media form as diverse and challenging as games. No other art form really has the interactivity component to work with.
How many songs do you listen to from the first thousand years after music was invented? I guess that's unfair, since recording was not developed in that time.
Better example: how many movies from the early 1900s do you listen to? By that time, according to the wiki page on film, motion picture projectors had been around 20 years.
Of course you don't watch any of those really really old movies because film has evolved to a point now where those have only historical relevance. The technical quality of the film has undergone revolutions (getting sound so the action isn't interrupted with text was a big one, color too) and they've invented better techniques to tell the story. Those early films wouldn't have won any oscars if they had been made today. They're crap by our standards.
The same thing is likely going to happen with games is my point. Games can definitely make statements, but to really see what the form is capable of, you're going to have to wait for videogame making to evolve.
Of course you don't watch any of those really really old movies because film has evolved to a point now where those have only historical relevance. The technical quality of the film has undergone revolutions (getting sound so the action isn't interrupted with text was a big one, color too) and they've invented better techniques to tell the story. Those early films wouldn't have won any oscars if they had been made today. They're crap by our standards.
There was a time, long, long ago, when the plot of a movie and the acting was important instead of CGI and special effects.
I'm glad I don't have your standards.
Pfft! Everyone around here is a jerk! You... me... this jerk...
Having played Missile Command released in 1980, I'm inclined to disagree with GP too.
A big problem I have is when someone seems to be saying "your music is ridiculous, mine is not" - which is what the vast majority of people who rip on "emo" music are saying, although they may not consciously be aware of it. Every genre is a little ridiculous - whether the best artists in it admit to it or not - and every genre has poor quality music in it.
The Stones, Mozart, Radiohead, Bowie, Aphex Twin, The Smiths, Outkast, Joy Division, Madonna, Tool, and on and on and on, all require an ability to ignore or indulge in the ridiculousness of the artists - whether because they're intentionally humorous or their form of expression relies on a certain pretentiousness. The Stones without their put-on of a swagger would be almost as bad as Palahniuk replacing some of his main characters with people resembling himself.
Making fun of a genre is similar to making fun of a nationality - it's almost always broad and vague and hackneyed. If you want anything other than some stupid elementary school humor, you need pointed observations and specifics.
Back in my C-64 days I acquired a copy of a game called "Admach, sick" or something very close to that effect. It was a simple game. About 10 foreigners stood side by side in a line, and you controlled a machine gun with your cursor/joystick. The objective was simple... mow them all down. After you killed them all you got another screen of 10 people. And I hate to say it, but it seemed fun the first time or two... but after about 5 or 6 screens... it became a little disturbing. And it occurred to me that wasting a bunch of people for no reason was insane. I feel I learned something from that game.
Prior art: http://wtctetris.ytmnd.com/ or is it http://tetriswtc.ytmnd.com/
BG: There was a version of Tetris (anyone?) that allowed 'omg bullshit' combinations of rotate and joystick L or R to slot blocks into 'unreachable' positions - http://epictetris2.ytmnd.com/ When 'omg bullshit' conspiracy theories about 9/11 started to spread, it was inevitable that the two memes would trainwreck sooner or later.
There's a wii version around for the benefit of Gen.s Z and Y as well ...
By the time you finish reading this sentence will end.
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The Romans were serious collectors of Greek art - it is not decadence but the idealism of Greek art which distinguishes it from the Romans.
We know instantly what a Roman - or a Romulan - should look like. He will be a warrior born, competent, dangerous, utterly human and showing every scar and blemish of his age.
Video games are the target of choice because, unlike other media which have a long and respectable history to shield them from attack, it is still common "knowledge" that video games are just homicide simulators for pimply geeks.
This simplifies too much.
There is both physical and psychological distance between the audience and the film - and no matter how engaging the story you are only part of it for two hours.
Role-playing is not without risk.
Gene Wolfe explored this territory in an early short story "When I Was Ming The Merciless." There is a difference between Deux Ex and Manhunt 2 and it is a difference which matters.
From Slashdot's post:
There is no such question. The only question that should be asked is this: has anyone yet made a video game that can be considered art? As a medium, video games are unquestionably capable of being art, even in ways that's impossible with other mediums.
From your post:
Trinity was released in 1986. I think emogame guy is a little late to the party. There have been many games that have had something to say, but not all of them have made a big deal about it. That is, they haven't been singleminded "message games" that are out to make some kind of "statement."
And for others that seem to think they should be able to see and do anything they like and stuff the rest of the human race.
Hmmm. A game where I can see and recreate the shooting of my children in all it's glory and maybe see if I can do better! Please add me to the 'dimwitted reactionary troglodytes' as I certainly don't want to be in your 'enlightened' camp.
Steven.
The real question is if games can make statements that aren't -I want money -I want attention -I hate (insert group of people here) -I'm a jerk The answer is yes, but we haven't been able to do it very sophisticated like yet.
I refer you to the works of one Jason Rohrer, especially Passage and Gravitation. Both games are free, and will take you only a few minutes, but the statements they make are likely to stick with you.
We already have all the technology we need. Graphics quality has reached a very comfortable level. If you use an art style like Eternal Sonata's, then you're already on the level of animated films, which can be just as serious and "artistic" as live action ones (see Spirited Away for example). Motion capturing, voice acting and realistic facial expressions allow for very convincing cutscenes and such.
The technology is there and the medium is ready, but the developers are lagging behind. I'm not feeling very optimistic about their ability to pull off anything that intelligent and knowledgeable non-gamers would be comparing to established cinematic works of art. And on the other hand, do gamers really care? Is anyone going to buy an adventure game in this day and age? Or would they rather just play Halo and Madden?
I believe he is referring to very, very early films.
There's still an endless supply of quality films available, if you just step outside (Western) mainstream cinema. I pretty much just watch Asian films these days, and there are a lot of great films that don't rely on special effects. For example, a few days ago I watched this.
Complaints of special effects taking over story are much ado about nothing, really. You've also got films like Dark Knight which are big budget action spectacles but still very mature and intelligent with an emphasis on story and characters.
Personally, I found SCMRPG to be a decent attempt. It faltered a bit once the actual "massacre" started, but the lead-up provided both an instructive exploration and an interesting perspective ("first person", quite literally) into the Columbine killers. Although it might not have inspired sympathy, it did provide information and unique immersion that allowed the player to slow down and think about the event.
However, once the "massacre" actually started, the game got rather tedious and pointless-- a button-mashing kill-fest that dragged on far too long. In fact, I ended up dropping the game after the "massacre" dragged on for a while. My thoughts at the time were both respectful and disappointed-- I had some respect for the developer in that he opened (or at least shed light upon) this method of overtly using gaming as social reflection, but disappointed that the debut and, as such, the standard-bearer of this emerging genre ended up suffering from a falloff of playability and relevance, and, unfortunately, left many holes for its critics to decry it by.
Although I may be making quick judgement of the work, having not played it, this game (Invaders) seems to be a lukewarm rendition of a well-worn topic on the futility of particular types of war-- a topic better represented from Missile Command all the way through that Flash game--whose name escapes me-- where you try to keep people from turning to terrorists, but all you have are bombs. Anyhow, without an innovative, insightful angle into either gameplay or message, the crass subject matter has no redeeming reason to exist, and just ends up pulling the needle further toward the failure-side. CSMRPG had a fresh message and redeeming value, even if the execution was a bit flawed... this appears not to.
Information wants to be free.
Entertainment wants to be paid.
You just want to be cheap.
Yeah, but there was a time even before that when "Wow! Lookit' that! It moves!" worked quite well as a pinnacle of quality.
Information wants to be free.
Entertainment wants to be paid.
You just want to be cheap.
Typical bullshit from a pretender or non-artist. Art is the expression of the artist; the form of expression may be completely abstract, as with abstract visual art or most forms of music. It may be representational or allegorical or symbolic or many things, but it has specific meaning the artist is trying to convey. Art is communication between the artist and the observer: an artist without something to say isn't an artist.
As with any communication, of course, the meaning is subject to interpretation, which can be right on or completely off. This does not however mean that meaning is entirely in the eye of the beholder---only that the beholder can be completely wrong. Art is also subject to analysis by third parties, which lends insight and detail to the work. Analysis, however, is also not meaning.
Quality of art is in its excellence of form and its depth. A poorly-scrawled stick figure is crap; a well-drawn stick figure that conveys multiple well-thought-out references may be pretty good art. (I'm sure you can come up with a few references to xkcd here.)
Art, like every other craft, is not magic. It is not a magically-talented person: contrary to popular opinion, most Mozart is very formulaic and not very good. It's not someone wielding incomprehensible forces: artists tend to know their craft very well and be able to explain their work in detail. And it's not anything goes: slinging paint at a canvas doesn't automatically make you an insightful abstract painter. Like any other craft, only non-craftsmen and those pretending the craft believe these things.
Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
My, my. Normally I have to bother attaching footnotes myself. Your strawman is hyperbolic even by the standards of the genre, I commend you.
In NetHack when you reach the the Astral level, you are met with three riders of the Apocalypse, Death, Pestilence and Famine.
But wait! Isn't there one missing? When the player character #chats with Death he responds:"Who do you think you are, War?"
The ambiguity of that response just makes it's more compelling.
It's art if you say it is. There is nothing to consider except do you like it or not. Something has been created. If you think it sucks, stinks or it's a piece of crap. then it's crappy art. If you think it's kewl, slick or just pretty then that's what it is.
It does not matter what you call it. Labels are just a way of describing a thing. It is has nothing to do with what that thing it is.
You might as well start a discussion on what is bueaty.
No, the real question is if artists can make statements that aren't
-I want money
-I want attention
-I hate (insert group of people here)
-I'm a jerk
The answer is yes, but you never hear about them on TV or the interwebs.
I believe the AC you were responding to was also. His favorite movie is that cup with slots in it that you spin and watch the horse run endlessly.
As well as some really insensible ones.
The choices to be made in the main quests are pretty clear as far as I'm concerned, generally they boil down to taking a risk and letting someone/thing live, or playing it safe and killing them. Some of the sidequests have strange choices though, where doing the paragon thing means convincing someone using completely silly arguments, and doing the renegade thing sometimes shifts into downright psychopathic behaviour.
People replying to my sig annoy me. That's why I change it all the time.
The real question is if games can make statements that aren't
-I want money
-I want attention
-I hate (insert group of people here)
-I'm a jerk
And how about we add the clause:
-I can make fun of someone.
Sure, it is easy enough to mock someone, but it is much better to show the world something new. Mocking emo people may be fun and all, but it's not particularly insightful.
Qxe4
Hi all! Sorry for the shameless self-promotion, but we've been making games as statements these past few months too!
We made a game that's a statement on our puzzlement at iPhone 3G Mania and you can view, play and download the game from here:
http://playyoo.com/game.html?id=MqqZ
Our artistic statement is also on the same page.
Another game we made as a statement is on Global Warming about the plight of the drowning polar bears.
Play Polar Panic and read our statement here:
http://playyoo.com/game.html?id=MqMH
and off-topic, if you want a game with UFOs and redneck abductions + cattle mutilations, play UFO Catcher: Barnyard Abduction here:
http://playyoo.com/game.html?id=kMkQ
Regards, -Naz Zen Graffiti Studios
http://www.object404.com
Ledonne and his title stopped short of providing a direct interpretation - neither artist has been especially specific about 'what it means,' or in instructing players on how they should interpret their work or what 'message' should be taken away.
Ahem...
Smithereens! predated 9/11 by 20 years, and had twin towers.
Of course, games are art -- art is anything that is produced to express something, without some primary utilitarian purpose. Most of games aren't good art, but neither are most paintings or most movies.
As for the expression of ideas -- all games that simulate a behavior of a person in some kind of social situation depict some kind of society and reflect some system of values that in its turn is based on some kind of ideology. People only care about this when the ideology expressed conflicts with their own one, however this has nothing to do with the fact that expression is always there.
Contrary to the popular belief, there indeed is no God.
It is true video games are art, what they lack is the recognition from outside the gaming industry and community. A lot of things can be considered art as someone else pointed out in the thread, but what matters is the masterworks that transcend the limits set by individual tastes and elevate art to global appreciation. And that's one thing that video games may be lacking. They are popular of course, but not for their artistical assets, just because they're fun to play; it has become some cheap form of entertainment, like TV.
Besides, by trying hard to look like films -which they will never be- by borrowing from them and emulating them, some contemporary games have just given up the uniqueness of video games. I think the artistic soul of video games can be more easily found in its past rather than in its present, because back then they had a personality, an identity that was truly unique; exactly what art needs to live up to its definition.
I refer you to Tycho's review of "Shadow Of The Colossus", wherein he starts feeling pretty creepy about genociding peaceful giants. As far as I can tell, that "um...what am I doing this for?" feeling is the point of the game.
You're making me think. You won't like me when I'm thinking.
That 99 out of 100 times, anyone who speaks of making a 'statement' with their 'art' falls into most of the following categories:
1. Leftist.
2. Repeating cliche, trite ideas dressed up with a college sophomore's verbiage.
3. Incompetent at creating aesthetically pleasing work.
4. Using the 'statement' angle to try to get an audience for their work even though item 3 applies.
5. The 'art' in question, as a consequence of all of the above, is ugly and absurdly abstract*.
6. If you point out that the 'artist' is juvenile and incompetent, and the art is ugly, the 'you don't get it' scam is applied.
This statement nonsense is a long standing pattern with 'modern' art. Actual art speaks for itself.
No one who creates quality work that stands on it's own needs to tie themselves up with nonsense about 'statements.'
Only hacks with no skill or talent ever speak of 'statement' and 'art' in the same breath.
*(Picasso and many other famous abstract artists were accomplished Classical painters before they turned abstract. This solid base of skill gave them the tools to create aesthetically pleasing abstract pieces.)
Alcohol, Tobacco and Firearms should be the name of a store, not a government agency.
What was so shocking about it?
Did the videogame aliens crawl into the buildings and place cutter charges or something?
"whether "statements" can and should be made via video games,"
They can and all do whether or not most see them.
"and how it affects the ongoing question of whether video games should be considered art."
They are. Next question
One should take a clue from the world around them.In the world of R&R music for example;a band called "The Clash" was the only band that mattered and the only band making political statements.They inspired a generation with political statements and their music.They were well thought out and avoided subjects that were merely cause du jour.
Unfortunately that inspired generation weren't as well thought out and used politically based music for every single half baked opinion they could muster.This led to a competitive cacophony that only served to mis-educate and burn out the genre. Che Guevara t-shirts spring up on kids who have no clue about the embarrassment he caused the Cuban Communists and was sent to S.America more to occupy him afar than as a mission.The wealthy are idealized as evil rather than a necessity of a society that doesn't rely on the Government for every scrap.Criminals who kill old people for money are given heroic status because of their race,such as Leonard Peltier. The list could go on and does.
Don't let videogames burn you out completely on politics and remember that musical genius or master coder is also capable of being a complete moron in the political field.
*Repent!Quit Your Job!Slack Off!The World Ends Tomorrow and You May Die!
Like spree murderers, we shouldn't publish their names. We should ignore them.
Yes, many games are just there for the raw entertainment value.
Perhaps that's where we need to ask the question what the purpose of art is. Isn't art created for enjoyment? What is the purpose of a painting? Is it to be interesting to look at? Is it to tell a deeper story? Or is it just to have a status symbol to hang on your wall to look like you're educated? My money's on the last option, modern art has reduced the concept to its foundations by cheaply making something that the buyer can feel good about owning, possibly revelling in the knowledge that no one but him knows the deeper meaning of the picture (though he just read it off the label).
If you were to talk about somebody like Warhol, I'd say that's a pretty good assessment of the situation. But I think this whole cloud of intellectualism built up around art is largely a product of the community surrounding the art, not necessarily the artists themselves. A lot of art is just making things that are somehow interesting to the artist - it's the process of trying to share the mindset that produced the work that leads to things like the "artist's statement"... which depending on the artist could be a serious attempt to convey an idea, a koan-like scrambling process intended to make people think - or just a jumble of nonsense intended to make the artist look smart. And it's often very difficult to tell the difference between the three cases. :)
But I want to approach this question from the other direction, as well: suppose video games are art. So what? Do we place an unnecessarily high level of importance on that distinction?
Specifically, I think when we talk about whether video games are "art" we're really talking about a few separate issues: "Is it worthwhile?" - which is misleading, because lots of art isn't - "Is it a legitimate means of exercising free speech?" - which is also misleading, because that's not the exclusive domain of art... Basically, there's this artificial distinction in which things are only acknowledged as "art" if we have, to some extent, accepted them, and in which the designation "art" lends credibility to them...
Bow-ties are cool.
I was actually referring more to non-technology issues. It's like how it took people years after the invention of the novel to realize it should really have rising action and a climax. Some of the earliest novels are, well, kind of boring. Jonathan Swift's "Gullivers Travels" I'm told doesn't really have much of a plot, it's just Gulliver meeting new and strange cultures. A disclaimer there, I've never read it.
The montage in movies, not really a technical issue, but it would have taken people a while to think of that as a way to represent a long process that the movie doesn't want to show.
Same thing with videogames. How do you make a statment in them which uses the interactive element and isn't just playing games between movie sequences? I don't know, and game-makers don't either yet, but they will.
Tautology
Anything butt taut, I would say...
Bow-ties are cool.
it's clear that we simply don't have much in the way of artistic games right now - so WHY don't you highly opinionated, talented lot stop blabbing on about it and discover the new Andy Warhol hiding amongst your ranks. Anyhow, Grim Fandango IS art
Most football fans (and that's a *lot* of folks) would think of video games as Football Simulators (madden etc), most Nascar fans think of them as Racing Simulators, pilots see them as Flight Simulators.
Just because the most-targeted niche is the violent shooter, doesn't mean the whole non-gaming world sees them as Shooter Machines. The Wii and XboxLive offerings are also doing a lot to change non-traditional gamers perspective.
Movies had years to develop before they matured to their present form. Give games another 50 - 70 years, and I think a lot of the "popular misconceptions of gaming" will change *drastically*, and for the better.
Does this writing style (read: not really a style at all) set anyone else's teeth on edge?
God I hate it so much.
Nethack is art. It showed me that given enough time, random events can coincide in such a way that you feel like someone is conspiring against you.
A little ridiculous? How about very ridiculous?
One of the big reasons that emo gets made fun of a lot is that it's an easy target. Low hanging fruit. I mean really, what redeeming qualities does emo have?
What doesn't kill you only delays the inevitable
I cant' wait to get my hands on Super Holocaust 2: Zyklon B
No medium in principle is inherently art. Art emerges among particular instances of any medium that exhibit an interesting or masterful use of the unique attributes of their respective media. Just as no one would claim a movie cannot be art because it is not as still and soundless as a painting, no one can rightly claim that a video game cannot be art based on the criteria used to judge other media. The medium of video games has attributes that other media simply do not have. You cannot say video games are incapable of being art because of what these attributes take away from the attributes it shares with other media to which you are more accustomed. Video games are not art when they tell a story through extensive cinematics and minimal user interaction, or when their visuals mimic the style of impressionist paintings, they are art when they play to the strengths of their medium, when they make use of them in unexpected and masterful ways. This is as true of video games as it is true of movies as it is true of music and paintings and mathematical proofs and source code and buildings and anything else humans can get their hands on.
Gulliver's Travels isn't one of the earliest novels, and it wasn't written the way it was written because that's all writers knew how to do at the time.
That's an arbitrary restriction. Why can't you make a game that has movie sequences? You could make a traditional adventure game that would have very movie-like cutscenes that would be spliced together with the gameplay as seamlessly as possible. There's nothing preventing developers from doing that, and to my knowledge it has never been done. At least not properly.
All those post-9/11 "Tower Defense" type minigames custom scripted to various RTS's? Does that mean that those are a bold artistic statement or just an expression of people who are insensitive clods?
Anyhow, regardless of the meaning or interpretation, some of those are still fun to play.
Passage is shit, though. I played for several minutes, just wandering around, and then quit because nothing was happening and I had no idea what I was supposed to do. It was like playing Pacman without the ghosts, pills and fruits.
Besides, we're talking about a game that makes a statement, not a game that's incredibly fun and absorbing. Once played through it twice (with and without the "powerup" right at the beginning), you've pretty much seen it.
I played for a few minutes without anything happening.
I have no idea what "statement" Passage is supposed to make, and it isn't really even much of a game considering it's not supposed to be fun. The value of a game is pretty much measured by how much fun it is.
Pedantry: I disagree. We'll be arguing over the interpretation of the word 'is' instead.
I'm sorry that the Internet is Tubes all the way down.