Domain: gamespy.com
Stories and comments across the archive that link to gamespy.com.
Stories · 515
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New DOOM III Shots
Warrior-GS writes "There are some new DOOM III screens on GameSpy coming from QuakeCon 2002 in Texas. There are also new screens of Elite Force II, the Return to Castle Wolfenstein expansion pack Enemy Territory and Return to Castle Wolfenstein for the PS2. Carmack is also scheduled to speak tomorrow for about two hours." -
New DOOM III Shots
Warrior-GS writes "There are some new DOOM III screens on GameSpy coming from QuakeCon 2002 in Texas. There are also new screens of Elite Force II, the Return to Castle Wolfenstein expansion pack Enemy Territory and Return to Castle Wolfenstein for the PS2. Carmack is also scheduled to speak tomorrow for about two hours." -
New DOOM III Shots
Warrior-GS writes "There are some new DOOM III screens on GameSpy coming from QuakeCon 2002 in Texas. There are also new screens of Elite Force II, the Return to Castle Wolfenstein expansion pack Enemy Territory and Return to Castle Wolfenstein for the PS2. Carmack is also scheduled to speak tomorrow for about two hours." -
New DOOM III Shots
Warrior-GS writes "There are some new DOOM III screens on GameSpy coming from QuakeCon 2002 in Texas. There are also new screens of Elite Force II, the Return to Castle Wolfenstein expansion pack Enemy Territory and Return to Castle Wolfenstein for the PS2. Carmack is also scheduled to speak tomorrow for about two hours." -
Dave Arneson Talks About Helping Create D&D
Warrior-GS writes "GameSpy has an interview with Dave Arneson, the lesser known co-creator of Dungeons & Dragons with Gary Gygax. He is at Gen Con in Milwaukee. Also on hand to talk was Sandy Petersen, the creator of Call of Cthulhu. He is working at Ensemble Studios on Age of Mythology. Both interviews are very informative." -
Dave Arneson Talks About Helping Create D&D
Warrior-GS writes "GameSpy has an interview with Dave Arneson, the lesser known co-creator of Dungeons & Dragons with Gary Gygax. He is at Gen Con in Milwaukee. Also on hand to talk was Sandy Petersen, the creator of Call of Cthulhu. He is working at Ensemble Studios on Age of Mythology. Both interviews are very informative." -
Dave Arneson Talks About Helping Create D&D
Warrior-GS writes "GameSpy has an interview with Dave Arneson, the lesser known co-creator of Dungeons & Dragons with Gary Gygax. He is at Gen Con in Milwaukee. Also on hand to talk was Sandy Petersen, the creator of Call of Cthulhu. He is working at Ensemble Studios on Age of Mythology. Both interviews are very informative." -
Dave Arneson Talks About Helping Create D&D
Warrior-GS writes "GameSpy has an interview with Dave Arneson, the lesser known co-creator of Dungeons & Dragons with Gary Gygax. He is at Gen Con in Milwaukee. Also on hand to talk was Sandy Petersen, the creator of Call of Cthulhu. He is working at Ensemble Studios on Age of Mythology. Both interviews are very informative." -
Dave Arneson Talks About Helping Create D&D
Warrior-GS writes "GameSpy has an interview with Dave Arneson, the lesser known co-creator of Dungeons & Dragons with Gary Gygax. He is at Gen Con in Milwaukee. Also on hand to talk was Sandy Petersen, the creator of Call of Cthulhu. He is working at Ensemble Studios on Age of Mythology. Both interviews are very informative." -
Gamespy Installer Spreads Nimda
NSG writes "Yahoo News is running this story about the Nimda virus infecting some Gamespy Arcade 1.09 installers. Approximately 3,100 infected files were served in a seven hour period. What responsibility does Gamespy have to the users who downloaded the infected file?" -
Carmack on Doom 3 Video Cards
mr_sheel writes "According to a Gamespy interview with John Carmack, Carmack says what he thinks about the video cards with Doom3: ATI Radeon 8500 is a better card, with a nicer fragment path, while NVidia still consistently runs faster due to better drivers. And of course, the GeForce SDR cards will not be "fast enough to play the game properly unless you run at 320x240 or so." And in a ShackNews interview with Carmack, he says that Doom 3 at E3 was only running at medium quality... wow." -
Slashback: Pricedrops, Honor, Games
Slashback (below) is chock full of updates to recent (and not recent) Slashdot stories, including some good news for AMD fans, and a last drizzle of news from E3.Making your computer worth even less. Acid-F1ux writes: "Advanced Micro Devices has slashed prices of its desktop and mobile Athlon processors just days after a similar move by rival Intel. The cuts range from 17 percent to 52 percent for mobile Athlon XP chips and between 11 percent and 32 percent for desktop Athlon XP chips. On Sunday, Intel dropped prices of its Pentium 4 processors by as much as 53 percent."
Progressive Education strikes a blow. darnellmc writes: "According to this Atlanta Journal-Constitution news article GA Tech had so many students violate the school's "honor code" that they have decided to change it.
"In the wake of the investigation, Tech officials have decided to allow students in introductory computer science courses to share information and collaborate on homework, previously prohibited under the school's academic honor code."
Of course code sharing also teaches the value of Open Source ;o) . Maybe now some young Computer Science student can spend more time on developing a good overall program, instead of spending a bunch of time writing simple things like their own sorting routine."
How many letters will the next big threat have? matthew writes: "LWN is carrying the notes from the Broadcast Protection Discussion Group (BPDG) conference (more info at the EFF). The BPDG is the body that will be suggesting future technological control measures; they make the DMCA and CBDTPA seem like trivial problems. The BPDG conference was last week and it was open to the public so anyone could call in. You can read about what the FSF's Bradley M. Kuhn digitalspeech.org's Jonathan Watterson thought of the conference. The basic summary is that we're screwed if people don't start fighting against this kind of injustice."
This is what's called taking license. infochuck writes "Back in January, this story on Slashdot focused on Borland's licensing PR fiasco, and how they promised to remedy the situation (in short, their license permitted them to search at any time any of your computers looking for stolen software). Well, here we are, five months later, and their license hasn't changed one bit - at least not the two most unreasonable clauses, 12 and 14.4, and not in the license included with the Windows version of the Personal Edition. Download for yourself to see, but be warned, you'll have to register, which involves many questions and no less than 5 checkboxes to uncheck, as well as at least a 25MB DL. I believe pr@borland.com is still the place to write..."
Playful is good. If the last month of pre-hype hype, pre-hype, actual hype and post-hype weren't enough, you'll be pleased to read that E3 coverage continues, at Gamespy (some cool reviews), Gamegal (good photos) and other sites beginning with "Game."
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E3 Doom III Preview
Warped-Reality writes "GameSpy has a new Doom III Preview covering aspects of the storyline and how Doom III will be different from the rest of the FPS genre. It includes some pictures of the E3 Doom III demo booth. As the article says, "This is DOOM III, and it's going to scare you to hell."" Looking at these images, I can only say two things: Wow and Cool Toilets. Update: 05/22 19:55 GMT by M : There's also an interview with Carmack giving a few more details about the game. -
E3 Doom III Preview
Warped-Reality writes "GameSpy has a new Doom III Preview covering aspects of the storyline and how Doom III will be different from the rest of the FPS genre. It includes some pictures of the E3 Doom III demo booth. As the article says, "This is DOOM III, and it's going to scare you to hell."" Looking at these images, I can only say two things: Wow and Cool Toilets. Update: 05/22 19:55 GMT by M : There's also an interview with Carmack giving a few more details about the game. -
E3 Doom III Preview
Warped-Reality writes "GameSpy has a new Doom III Preview covering aspects of the storyline and how Doom III will be different from the rest of the FPS genre. It includes some pictures of the E3 Doom III demo booth. As the article says, "This is DOOM III, and it's going to scare you to hell."" Looking at these images, I can only say two things: Wow and Cool Toilets. Update: 05/22 19:55 GMT by M : There's also an interview with Carmack giving a few more details about the game. -
Game Design Classes?
Scott 'dolo' Leonard asks: "A while back, you might remember, I taught about 200 people in an IRC level design course, where students would complete a number of assignments for grading and grow with the course to meet their personal goals. Right now I am in the process of working up a proposal for my local college to get a game design course approved for Fall 2002. This course would hammer out the fundamentals of designing a game, what works and what doesn't. Before I begin, I was hoping that the community might have some input as to what they would want in a course of this nature.""Basically, this would be an IRC class where students would walk away with something tangible regarding game design, and approaches therein. Obviously we would focus on the aspects of games today, and different types of games, but we would also have to look at a regiment of building smart games that impact the bottom line of a company positively.
Send all input to sleonard@planetquake.com and I will post any and all comments to Dteam, where applicable. Please contact me if you have any comments." -
Game Design Classes?
Scott 'dolo' Leonard asks: "A while back, you might remember, I taught about 200 people in an IRC level design course, where students would complete a number of assignments for grading and grow with the course to meet their personal goals. Right now I am in the process of working up a proposal for my local college to get a game design course approved for Fall 2002. This course would hammer out the fundamentals of designing a game, what works and what doesn't. Before I begin, I was hoping that the community might have some input as to what they would want in a course of this nature.""Basically, this would be an IRC class where students would walk away with something tangible regarding game design, and approaches therein. Obviously we would focus on the aspects of games today, and different types of games, but we would also have to look at a regiment of building smart games that impact the bottom line of a company positively.
Send all input to sleonard@planetquake.com and I will post any and all comments to Dteam, where applicable. Please contact me if you have any comments." -
New Preview of Neverwinter Nights
H3resy wrote to us with a new preview of Neverwinter Nights. The game continues to look great - and combined with its release date being right around Warcraft III, I suspect sleep will not be an option. -
The Future of MMORPGs
Fargo writes: "How often do you get the creators of EverQuest, Asheron's Call, World of Warcraft, Dark Age of Camelot, Star Wars Galaxies, Anarchy Online, and others in the same room together? It happened at the recent Game Developers Conference in San Jose. GameSpy pulled together notes from three days' worth of talks and drew some common conclusions that point toward where the genre is going in the future. A good read if you're interested in where Virtual Worlds are headed." -
The Future of MMORPGs
Fargo writes: "How often do you get the creators of EverQuest, Asheron's Call, World of Warcraft, Dark Age of Camelot, Star Wars Galaxies, Anarchy Online, and others in the same room together? It happened at the recent Game Developers Conference in San Jose. GameSpy pulled together notes from three days' worth of talks and drew some common conclusions that point toward where the genre is going in the future. A good read if you're interested in where Virtual Worlds are headed." -
Platform Independent Gaming?
klocwerk writes "At the game developers conference, Sun is releasing a white paper on their new "Java Games Profile." Their ultimate goal? To have one CD you could pop into an Xbox, a PS2, a Windows machine, or a Linux machine, and play the same game on them all. If they get full support for it I can finally get rid of that windows gaming partition!" Sun's got an article on their site describing what they hope to accomplish. -
Sony's R&D- Linux and PS3
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Sony's R&D- Linux and PS3
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Valve Announces "Steam" Content Delivery System
Greg Brown writes: "Valve just officially announced Steam, its new content delivery system that works automatically over the internet. While this has been in the works for a while, including a semi-public testing period, it has slowly been refined to the point that it is faster and more convenient than other methods. Valve is also planning on licensing it to other developers to use to distribute their games online. Looks like the game-publishing heavyweights (EA and Sierra) may be outdated. More info from Gamespy and ShackNews." -
Multiplayer Test For Return To Castle Wolfenstein
Mandelbrot-5 writes "From the Activision Wolfenstein web site: "The multiplayer test is OUT! You can find it at www.castlewolfenstein.com, www.gamespy.com, as well as a few other places. Here is a list of other mirrors in case you're among the many who are fighting to grab it: FilePlanet 3D Gamers Blue's News Return to Castle Wolfenstein multiplayer pits players in a team-based Axis versus Allies contest for front-line domination, where multiple player classes must mobilize and work together to accomplish mission objectives. The multiplayer element of Return to Castle Wolfenstein is currently in development by Nerve Software with assistance from id Software and Gray Matter Interactive.'" -
Gamespy.com's "Top 50 Games of All Time"
Alex Bischoff writes "In this article, Gamespy.com rates the "Top 50 Games of All Time" (both console and computer games), including commentary from developers at 3DRealms, id Software, Monolith Productions and others. Needless to say, Daikatana is not on the list ;)." -
Ports vs. WineX, What's Best For Linux Gamers?
James Hills writes: "Recently there has been much discussion about what is better for the future of Linux, to continue the process of native ports or embrace WineX so you can run all the Windows games you want on your favorite OS. Unfortunately, this debate also has tremendous repercussions for the future of companies such as Loki, Tribsoft and Hyperion. Read more for how the heads of Transgaming, TuxGames, Loki, Tribsoft, and Hyperion see the issue." -
Lord British Talks About EA, UO,& The Future
Warrior-GS writes: "Richard Garriott (aka Lord British), the creator of the Ultima universe and Origin Systems, is not longer under NDA after his departure from Origin and Electronic Arts. He gave his first interview about what he thought were problems at EA, where the Ultima series was going and what his future holds, especially now that many of his old co-workers are no longer employed, thanks to recent EA layoffs. You can find the interview at GameSpyDaily." -
Windows Games On Linux
Warrior-GS writes "Transgaming is working on a process that allows Linux users to play Windows games. According to their CEO, Gavriel State: "Essentially, TransGaming's work allows gamers to take off-the-shelf Windows games and run them directly under Linux. It won't run every game out there at first, but 100% compatibility is our long-term goal. To accomplish this, we have been working on a new Linux implementation of the DirectX multimedia APIs. Our work is closely tied with the Wine project -- an Open Source effort to implement the Microsoft Windows APIs on Linux -- in essence, a Windows compatibility layer. Wine is not an emulator in the traditional sense -- it doesn't emulate a CPU or any other hardware -- it loads and executes Windows programs directly on your Linux hardware without the need for any Microsoft code to be installed at all." The whole interview can be found at GameSpy." -
Windows Games On Linux
Warrior-GS writes "Transgaming is working on a process that allows Linux users to play Windows games. According to their CEO, Gavriel State: "Essentially, TransGaming's work allows gamers to take off-the-shelf Windows games and run them directly under Linux. It won't run every game out there at first, but 100% compatibility is our long-term goal. To accomplish this, we have been working on a new Linux implementation of the DirectX multimedia APIs. Our work is closely tied with the Wine project -- an Open Source effort to implement the Microsoft Windows APIs on Linux -- in essence, a Windows compatibility layer. Wine is not an emulator in the traditional sense -- it doesn't emulate a CPU or any other hardware -- it loads and executes Windows programs directly on your Linux hardware without the need for any Microsoft code to be installed at all." The whole interview can be found at GameSpy." -
Windows Games On Linux
Warrior-GS writes "Transgaming is working on a process that allows Linux users to play Windows games. According to their CEO, Gavriel State: "Essentially, TransGaming's work allows gamers to take off-the-shelf Windows games and run them directly under Linux. It won't run every game out there at first, but 100% compatibility is our long-term goal. To accomplish this, we have been working on a new Linux implementation of the DirectX multimedia APIs. Our work is closely tied with the Wine project -- an Open Source effort to implement the Microsoft Windows APIs on Linux -- in essence, a Windows compatibility layer. Wine is not an emulator in the traditional sense -- it doesn't emulate a CPU or any other hardware -- it loads and executes Windows programs directly on your Linux hardware without the need for any Microsoft code to be installed at all." The whole interview can be found at GameSpy." -
Windows Games On Linux
Warrior-GS writes "Transgaming is working on a process that allows Linux users to play Windows games. According to their CEO, Gavriel State: "Essentially, TransGaming's work allows gamers to take off-the-shelf Windows games and run them directly under Linux. It won't run every game out there at first, but 100% compatibility is our long-term goal. To accomplish this, we have been working on a new Linux implementation of the DirectX multimedia APIs. Our work is closely tied with the Wine project -- an Open Source effort to implement the Microsoft Windows APIs on Linux -- in essence, a Windows compatibility layer. Wine is not an emulator in the traditional sense -- it doesn't emulate a CPU or any other hardware -- it loads and executes Windows programs directly on your Linux hardware without the need for any Microsoft code to be installed at all." The whole interview can be found at GameSpy." -
Gamespy on Linux Gaming
Grond writes "Gamespy has an editorial about the future of Linux gaming. A few interesting solutions to the sales problem are discussed." This is a topic that seems to come up about every month or two. I think there are a lot of people that would leave Windows behind entirely if a few more games were released in non-Windows versions. But as long as you have Windows, the game manufacturers know that they need not put the extra effort into releasing a non-Windows version. See "Chicken and Egg". -
Gamespy on Linux Gaming
Grond writes "Gamespy has an editorial about the future of Linux gaming. A few interesting solutions to the sales problem are discussed." This is a topic that seems to come up about every month or two. I think there are a lot of people that would leave Windows behind entirely if a few more games were released in non-Windows versions. But as long as you have Windows, the game manufacturers know that they need not put the extra effort into releasing a non-Windows version. See "Chicken and Egg". -
Linux Gaming: Looking Back And Looking Forward
James Hills writes: "Gamespy.com has released their end of the year Linux retrospective , "Operating system historians will record the year 2000 as the year that Linux gaming began to become a serious prospect for both gamers and developers. While many things still need to be resolved for Linux gaming to seriously compete with Windows gaming, companies such as Mandrake, Red Hat, SuSe, nVidia, 3Dfx, Loki, Vicarious Visions, Tribsoft, Hyperion Entertainment, and thousands of programmers working on projects such as KDE, Gnome, and Xfree86 have begun to make gaming in Linux gaming a more mainstream concept. Through the efforts of corporate investors and individual netizens, the Linux gaming market experienced tremendous improvements in all areas last year and the year 2001 looks even brighter. "" -
MUDs And The People Who Love Them
Warrior-GS writes "They were the early versions of EverQuest, Ultima Online and Asheron's Call. But how many people remember the beginning of Multi-User Dungeons? GameSpy is tracking the history of MUDs in a three-part series beginning today. The author will also talk to Roy Trubshaw and Richard Bartle, the founding fathers of the genre." -
MUDs And The People Who Love Them
Warrior-GS writes "They were the early versions of EverQuest, Ultima Online and Asheron's Call. But how many people remember the beginning of Multi-User Dungeons? GameSpy is tracking the history of MUDs in a three-part series beginning today. The author will also talk to Roy Trubshaw and Richard Bartle, the founding fathers of the genre." -
The Future Is The Past: New Sega CD Games
BenT of PlanetDreamcast writes: "The Sega CD is very, very dead. Or... is it? Michael Thomasson of Good Deal Games thinks the old add-on might have some life in it yet, and he's backing up such claims with some action: his company has released two brand new, never-before-seen Sega CD games! We talked with Michael about these games and a whole lot more, and it makes for an interesting look at the fringe of the console game publishing world." Fringe, indeed. Can someone please make some new games for my Atari 2600, too? ;) -
Dave Barry Takes On Sony
Warrior writes: "Humor columnist Dave Barry decided to tackle Sony in an editorial about the hype surrounding the Playstation 2. And just in time for the holidays! Children don't need the latest toys anyway." -
Dave Barry Takes On Sony
Warrior writes: "Humor columnist Dave Barry decided to tackle Sony in an editorial about the hype surrounding the Playstation 2. And just in time for the holidays! Children don't need the latest toys anyway." -
Interview With Gary Gygax About Game Violence
bdavenport writes "After yesterday's post on game violence and the relation to real-world violence, i found this interview with legend Gary Gygax. He expounds his views on a range of subjects, one of which is his opinion that gaming violence, having been vilified since the 1970s when it related to D&D, is not causationally linked to actual violence. " -
Massively Multiplayer Games On Consoles
Missionyrd writes: "In an interview on PlanetXbox.com Scott Herrington of Turbine Entertainment discusses the next wave of massively multiplayer games and their possible inclusion on consoles. Up until now MMPGs have been strictly created for the PC. What kind of things could we expect if they came to the consoles such as Xbox and Playstation 2 as well?" Isn't this what all the broadband-and-other network connections being built into or promised for modern console games are for? :) -
New Q3A Patch And Mods
Warrior writes "Id Software released the newest patch for Quake 3 Arena yesterday, version 1.25. However, the patch literally "breaks" all mods made for the game. GameSpy has an article that addresses the issue, getting id's stance and talking to authors of some of the most popular mods." It sounds like the patch is actually correcting a lot of issues, and while it's too bad that it breaks the mods, sometimes you have to do that to get things working properly. -
New Q3A Patch And Mods
Warrior writes "Id Software released the newest patch for Quake 3 Arena yesterday, version 1.25. However, the patch literally "breaks" all mods made for the game. GameSpy has an article that addresses the issue, getting id's stance and talking to authors of some of the most popular mods." It sounds like the patch is actually correcting a lot of issues, and while it's too bad that it breaks the mods, sometimes you have to do that to get things working properly. -
New Q3A Patch And Mods
Warrior writes "Id Software released the newest patch for Quake 3 Arena yesterday, version 1.25. However, the patch literally "breaks" all mods made for the game. GameSpy has an article that addresses the issue, getting id's stance and talking to authors of some of the most popular mods." It sounds like the patch is actually correcting a lot of issues, and while it's too bad that it breaks the mods, sometimes you have to do that to get things working properly. -
Gamespy on Linux Gaming
Omnifarious writes "James Hills of gamespy.com has an article that has some interesting and positive things to say about Linux gaming, and Linux on the desktop in general. He has comments about both Loki and Indrema." My copy of Descent 3 for Linux finally arrived, so it might be time to do some extensive research on the subject myself *grin*. -
Gamespy on Linux Gaming
Omnifarious writes "James Hills of gamespy.com has an article that has some interesting and positive things to say about Linux gaming, and Linux on the desktop in general. He has comments about both Loki and Indrema." My copy of Descent 3 for Linux finally arrived, so it might be time to do some extensive research on the subject myself *grin*. -
Carmack About Q3A On Dreamcast
andr0meda writes: "C|Net's GameCenter recently interviewed John Carmack about Q3A's Dreamcast conversion. The interview was conducted after the QuakeCon talk John gave last weekend, which was Slashdotted earlier. Here are both parts of the lengthy interview: [1,2]" -
John Carmack On Consoles Vs. Personal Computers
Dave 'Fargo' Kosak writes "John Carmack addressed an audience of roughly 1,000 gamers this past weekend at QuakeCon 2000. This year he decided to speak on the issue of PCs vs console gaming -- and he proceeded to do so, for nearly an hour and a half, sans notes. He also discussed id Software's plans regarding the new console generation, the X-Box, mod-making, different operating systems and more. GameSpy has posted a full four-page writeup." -
John Carmack On Consoles Vs. Personal Computers
Dave 'Fargo' Kosak writes "John Carmack addressed an audience of roughly 1,000 gamers this past weekend at QuakeCon 2000. This year he decided to speak on the issue of PCs vs console gaming -- and he proceeded to do so, for nearly an hour and a half, sans notes. He also discussed id Software's plans regarding the new console generation, the X-Box, mod-making, different operating systems and more. GameSpy has posted a full four-page writeup."