Domain: gametab.com
Stories and comments across the archive that link to gametab.com.
Stories · 236
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GameShark Backs Away From Online Cheat Codes
Thanks to GameSpot for its article noting that the GameShark and Xploder-branded console cheating devices will no longer release codes for online games. According to the piece, creators Fire International "...felt that some of its cheats for games such as SOCOM: U.S. Navy SEALs [for PS2] were ruining the experience for other online players." We've previously covered Fire International's boasts as "the first source of cheats" for SOCOM, but now a spokesperson for the company says: "We feel that the game enhancements we create are generally used to help individual users complete or get the most out of their games... We want to protect the integrity of online gaming for all who want to play in this environment cheat-free." -
Fire Emblem's History Analyzed
An anonymous reader writes "N-Philes just finished up a 10-part history of Nintendo's Fire Emblem SRPG series, which we Americans just got a taste of for the first time, this past Fall, courtesy of the GBA version. You can check out the history at N-Philes and learn about the game I can't stop playing." I've yet to play this, but Hemos has been playing it almost since it shipped and tempting me with it. -
Fear Effect, Hunter The Reckoning Movies Optioned
Thanks to GameGossip for pointing to a Hollywood Reporter article revealing that German uber-producer Uwe Boll has optioned the rights to movies based on Fear Effect and Hunter: The Reckoning. Boll, who had previously claimed his planned Dungeon Siege film had "major crossover potential because of its unique blend of action and fantasy, on the order of Lord of the Rings", and is behind the House Of The Dead and Alone In The Dark movies, says Hunter: The Reckoning (originally from the White Wolf pen-and-paper RPG) will be a "hard, brutal, fast-paced ensemble film in the tradition of 'X-Men.'" Hunter will "shoot this summer in downtown Vancouver", with budgets for the 2 movies "ranging from $15 million-$25 million", but it's not known why Eidos' Fear Effect was optioned. -
Best Videogames For Enthralling Non-Gamers?
Thanks to GameSpy for its article discussing the best videogame titles that appeal to those unfamiliar with gaming. The list of these 'gateway' titles, games which "...are usually quite easy to pick up and play and remain addictive", includes EyeToy: Play ("It's immensely entertaining to watch your co-workers move around ridiculously while trying to wash a virtual window or fight a virtual boxer"), Dance Dance Revolution ("sits in a strange purgatory between social awkwardness and coolness"), and The Sims ("...breaking boundaries that many thought impenetrable.") -
Best Videogames For Enthralling Non-Gamers?
Thanks to GameSpy for its article discussing the best videogame titles that appeal to those unfamiliar with gaming. The list of these 'gateway' titles, games which "...are usually quite easy to pick up and play and remain addictive", includes EyeToy: Play ("It's immensely entertaining to watch your co-workers move around ridiculously while trying to wash a virtual window or fight a virtual boxer"), Dance Dance Revolution ("sits in a strange purgatory between social awkwardness and coolness"), and The Sims ("...breaking boundaries that many thought impenetrable.") -
Best Videogames For Enthralling Non-Gamers?
Thanks to GameSpy for its article discussing the best videogame titles that appeal to those unfamiliar with gaming. The list of these 'gateway' titles, games which "...are usually quite easy to pick up and play and remain addictive", includes EyeToy: Play ("It's immensely entertaining to watch your co-workers move around ridiculously while trying to wash a virtual window or fight a virtual boxer"), Dance Dance Revolution ("sits in a strange purgatory between social awkwardness and coolness"), and The Sims ("...breaking boundaries that many thought impenetrable.") -
The Guy Game - Adult Console Trivia Nirvana?
Thanks to IGN Cube for their preview of the the adult console trivia title, The Guy Game, as created by the "newly formed Topheavy Studios... run by Jeff Spangenberg, former head of Retro Studios, which was responsible for the GameCube hit Metroid Prime." The fruits of this illustrious pedigree seem to be a game that "...features topless, M-rated nudity... [and] integrates drinking game A**hole, allowing for custom rules." The title even features the 'Flash-O-Meter', which "...is rated Soft & Squishy, Sorta Chubby, and Super Stiff", depending on the amount of nudity involved, and the game also features a "stage of play... called BallzOut, which a bunch of mini-games designed around clever ball physics." Sadly, the title "is still looking for a publisher", even if IGN are "somewhat excited by it." -
Savage Gets Extensive Patch, Publisher Unwell?
0xBulbizarre writes "The long awaited patch to V2.0 for FPS/RTS hybrid Savage is now here, in both Windows and Linux flavors. It's also worth taking the time to read the amazing 2.0 ChangeLog for a list of all the additions, fixes, etc in the new Savage patch, since they've made new units, new visual effects, and plenty of other changes besides - lets support good Linux game makers." We've previously covered this reasonably well-received 'acquired taste' of a title, and elsewhere, HomeLan Fed is reporting on unconfirmed rumors from "highly placed sources" that Savage publisher iGames may be closing its doors, but that "[Savage developer] S2 Games is still in operation and will continue to support and add onto Savage as planned." Update: 01/22 00:15 GMT by S : A follow-up at HomeLan Fed has the CEO claiming "rumor of [iGames'] closing was started by an innocent miscommunication [with the company's] former COO." -
Baghdad Gamer Discusses Iraq's Videogame Past
Thanks to Salon.com for its article [ad click-thru required] profiling the videogame-playing, Baghdad-based owner of the 'Healing Iraq' weblog, as previously referenced in Slashdot Games articles. The weblog author, Zeyad, explains how he "started playing Sierra adventure games" like Leisure Suit Larry when he was 11 or 12, and "learned a lot about American culture from these games." He goes on to note that the Iraqi secret police had agents "whose jobs were to play and finish these games to find out if there was any mention of Iraq or Saddam", recounting the rumors that "there was a specific code or combo [in Mortal Kombat] that would spawn Saddam Hussein and his bodyguards to finish the opponent." Zeyad also criticizes the realism of some Iraq-based games such as Conflict: Desert Storm, pointing out that "the voice acting was terrible - the Iraqi soldiers talked in an Egyptian accent." -
Getaway Sequel Pours On The Mockney Charm
Thanks to Eurogamer for its preview of PlayStation 2 driving/action title The Getaway 2, as initial details for Sony's sequel to the reasonably rated PS2 gangster romp are revealed. Apparently: "Out goes Mockney geezer Mark 'unlucky' Hammond and morally dubious cop DC Carter, and in comes thug-for-hire Eddie 'O Connor, a crop-haired East ender with a taste for too-tight V-neck jumpers." Promises of greater graphical detail and a "much-needed overhaul" for combat are also made, with the article noting: "It's fair to say that although we loved The Getaway for its atmosphere and the occasional show-stopping mission... we'd be the first to acknowledge that there was plenty of room for improvement." -
Tomb Raider Company Founders Regroup In Circle
Thanks to Gamesindustry.biz for its article discussing the formation of a new game developer called Circle Studio, set up by Jeremy Heath Smith and his brother Adrian Smith, the founders of Tomb Raider developers Core Design. The piece explains that "the problems surrounding last year's critically derided Tomb Raider: Angel Of Darkness led to [Jeremy] Heath-Smith's resignation from the Eidos board, and the franchise being dramatically handed over to US developer Crystal Dynamics", and so the UK-based duo "have hired 35 former Core Design employees to work on two prototype titles." The article goes on to explore Core's history, pointing out that, while "[the company's] achievements during an amazing four year period between 1996 and 2000 were breathtaking, with five annual Tomb Raider incarnations all global multi-million sellers", problems with the franchise started early, when "the game's original creator Toby Gard left Core Design after the release of the first (and some would say the best) Tomb Raider to set up Confounding Factor." -
Warner Bros Makes Move Into Game Development
Thanks to Yahoo for reprinting the press release revealing Warner Bros has created a new videogame division, headed by Monolith co-founder Jason Hall, which "will focus on the creation, development, production and distribution of games that will be marketed to consumers under the Warner Bros. Games brand." This represents a change of attitude for Warner Bros, who previously licensed titles such as Harry Potter and The Matrix for external game development, and GameSpot provides some background for the move, noting that new WBIE boss Jason Hall "...was CEO of Monolith Productions, developer of Tron 2.0 and No One Lives Forever 2... There were previous ties between the two companies, since Monolith is currently developing the Matrix MMORPG, The Matrix Online." Update: 01/15 04:22 GMT by S : Game Informer has an interview with Jason Hall about his new position, in which he hints on "...some interesting developments throughout the course of this year... things like the Harry Potter titles." -
Warner Bros Makes Move Into Game Development
Thanks to Yahoo for reprinting the press release revealing Warner Bros has created a new videogame division, headed by Monolith co-founder Jason Hall, which "will focus on the creation, development, production and distribution of games that will be marketed to consumers under the Warner Bros. Games brand." This represents a change of attitude for Warner Bros, who previously licensed titles such as Harry Potter and The Matrix for external game development, and GameSpot provides some background for the move, noting that new WBIE boss Jason Hall "...was CEO of Monolith Productions, developer of Tron 2.0 and No One Lives Forever 2... There were previous ties between the two companies, since Monolith is currently developing the Matrix MMORPG, The Matrix Online." Update: 01/15 04:22 GMT by S : Game Informer has an interview with Jason Hall about his new position, in which he hints on "...some interesting developments throughout the course of this year... things like the Harry Potter titles." -
Simpler Sometimes Better In Videogames?
Thanks to NTSC-UK for their editorial discussing why more simple gameplay does not necessarily make a videogame worthless. The piece argues: "So why are there so many howls of derision when a game like Dead or Alive tries to make the concept of fighting entertaining with a button bashing, quick and easy style? [...] Just because an artificial intelligence can come back at you and outplay you on your own terms, is the game inherently more enjoyable?" The piece concludes by praising simple titles such as Super Monkey Ball and Wario Ware Inc., and suggesting: "The important thing, though, is that a game's worth cannot and should not be judged purely on its perceived 'depth' or complexity... there can be no argument that one game is better than another solely because it will take months to learn all there is to learn of it." -
Simpler Sometimes Better In Videogames?
Thanks to NTSC-UK for their editorial discussing why more simple gameplay does not necessarily make a videogame worthless. The piece argues: "So why are there so many howls of derision when a game like Dead or Alive tries to make the concept of fighting entertaining with a button bashing, quick and easy style? [...] Just because an artificial intelligence can come back at you and outplay you on your own terms, is the game inherently more enjoyable?" The piece concludes by praising simple titles such as Super Monkey Ball and Wario Ware Inc., and suggesting: "The important thing, though, is that a game's worth cannot and should not be judged purely on its perceived 'depth' or complexity... there can be no argument that one game is better than another solely because it will take months to learn all there is to learn of it." -
Simpler Sometimes Better In Videogames?
Thanks to NTSC-UK for their editorial discussing why more simple gameplay does not necessarily make a videogame worthless. The piece argues: "So why are there so many howls of derision when a game like Dead or Alive tries to make the concept of fighting entertaining with a button bashing, quick and easy style? [...] Just because an artificial intelligence can come back at you and outplay you on your own terms, is the game inherently more enjoyable?" The piece concludes by praising simple titles such as Super Monkey Ball and Wario Ware Inc., and suggesting: "The important thing, though, is that a game's worth cannot and should not be judged purely on its perceived 'depth' or complexity... there can be no argument that one game is better than another solely because it will take months to learn all there is to learn of it." -
Konami Announces New Contra, Silent Hill, More
Thanks to 1UP for its coverage of Konami's Gamers' Day, during which U.S. press are being shown new Konami titles, including the newly announced Neo Contra for PlayStation 2, a 3D update of the classic Contra action/shooter series - 1UP/EGM includes a brief interview with the creators. GameSpot is also covering the Gamers' Day, and notes that Konami has officially announced Silent Hill 4: The Room for PS2 and Xbox on their website, and "the game will see players assuming the role of Henry Townsend, who has become trapped in his cursed apartment." 1UP also has new details on Nanobreaker, an sci-fi PS2 action title "that doesn't fall that far from the Castlevania: Lament of Innocence tree" in terms of gameplay, and is, indeed, developed by the Castlevania team, who are also interviewed about the game. Update: 01/10 00:01 GMT by S : The full coverage overviews for 1UP and for GameSpot are being extensively updated as the day progresses, and GameSpy also has a coverage overview page. -
A Place For Product Placement In Games?
Thanks to GameSpy for its CES 2004 report, which includes coverage of a roundtable regarding product advertising in videogames. The writer points out: "The Super Monkey Ball simians gobble Dole bananas. Jet Moto features a giant Mountain Dew billboard. The alien-fighters in RLH drank Bawls", and goes on to cite research that "30% of in-game ads are recalled in the short-term, which is impressive. Even more amazing is the fact that 15% are recalled after five months - unheard of in advertising." But, of course, "if a placement ticks off the gamer, there's not much a company can do to negate that negative." What are the most appropriate and least appropriate advertising placements you've seen in games? -
A Place For Product Placement In Games?
Thanks to GameSpy for its CES 2004 report, which includes coverage of a roundtable regarding product advertising in videogames. The writer points out: "The Super Monkey Ball simians gobble Dole bananas. Jet Moto features a giant Mountain Dew billboard. The alien-fighters in RLH drank Bawls", and goes on to cite research that "30% of in-game ads are recalled in the short-term, which is impressive. Even more amazing is the fact that 15% are recalled after five months - unheard of in advertising." But, of course, "if a placement ticks off the gamer, there's not much a company can do to negate that negative." What are the most appropriate and least appropriate advertising placements you've seen in games? -
The Future Of Adventure Games Discussed
Thanks to AdventureGamers.com for the first part of their continuing feature article discussing what the future holds for the adventure game as a genre. The author shrewdly points out: "The death of adventure games is a topic that's been... well, done to death", and goes on to muse: "We can restlessly theorize about the genre's supposed 'death' forever, but it won't really get us anywhere. Instead, we need to take a closer look at the stuff (adventure) games are made of." He then points out: "Syberia or Jak & Daxter - ask anyone on the forums which one is the adventure game and everyone will reply the former. It's a no-brainer. However, things get difficult when you try to define exactly why Syberia is the adventure game." It's then claimed that "...the most visible characteristic of adventure games is that they offer a departure from action-and-reaction gameplay and manual dexterity" - but do games in this genre still appeal? -
Worst Gaming Decisions Of 2003 Rated
Thanks to GameSpot for their feature rating some of 2003's videogames that deserve negative awards. Some of the 'winners' among this motley crew of letdowns include most pretentious game awarded to Namco's Xenosaga Episode I: Der Wille zur Macht ("a game that takes itself far too seriously"), most disappointing title to Capcom's Devil May Cry 2 ("a complete letdown in the face of the first game's genius"), and flat-out worst game to Activision Value's Gods And Generals ("looks and sounds absolutely horrendous.") -
Worst Gaming Decisions Of 2003 Rated
Thanks to GameSpot for their feature rating some of 2003's videogames that deserve negative awards. Some of the 'winners' among this motley crew of letdowns include most pretentious game awarded to Namco's Xenosaga Episode I: Der Wille zur Macht ("a game that takes itself far too seriously"), most disappointing title to Capcom's Devil May Cry 2 ("a complete letdown in the face of the first game's genius"), and flat-out worst game to Activision Value's Gods And Generals ("looks and sounds absolutely horrendous.") -
Warshaw Awards Celebrate 2003's Gaming Missteps
Thanks to Shacknews for their feature revealing The Warshaw Awards for 2003, celebrating "some of the worst missteps of the year" in videogaming. The awards are named after Howard Scott Warshaw, creator of the famously poor E.T. for the Atari 2600, and victors include Namco for R: Racing Evolution, which "eschews virtually everything that Ridge Racer fans had come to expect", David Duchovny for "quite possibly the worst [voice acting] I've ever heard from a mainstream actor" in Ubisoft's XIII, and the IGN gaming website for their "obscene McDonald's advertising campaign." -
Warshaw Awards Celebrate 2003's Gaming Missteps
Thanks to Shacknews for their feature revealing The Warshaw Awards for 2003, celebrating "some of the worst missteps of the year" in videogaming. The awards are named after Howard Scott Warshaw, creator of the famously poor E.T. for the Atari 2600, and victors include Namco for R: Racing Evolution, which "eschews virtually everything that Ridge Racer fans had come to expect", David Duchovny for "quite possibly the worst [voice acting] I've ever heard from a mainstream actor" in Ubisoft's XIII, and the IGN gaming website for their "obscene McDonald's advertising campaign." -
Harry Potter Gets Azkaban Game, Stone Brickbats
Thanks to TotalVideoGames for its article revealing EA's announcement of the Harry Potter and the Prisoner Of Azkaban game adaptation, due some time in 2004 and giving fans "the first chance to play as friends Ron Weasley, Hermione Granger, along with Harry Potter, switching between characters and utilising their key attributes and skills to resolve challenges." An interview with the game's producer over at IGN Cube further reveals players "will also get the opportunity to control Hedwig and to fly Buckbeak, the Hippogriff", and this internally-developed EA title will hopefully work better than the recent Warthog-developed Sorceror's Stone adaptation, of which 1UP commented it was "a mystery why anyone would want such an imaginative world filtered through trappings as bad as these", and IGN PS2 lamented was "strangely nowhere as compelling or refined as Chamber of Secrets." -
Holiday Game Sales Not Looking Optimum?
Thanks to Yahoo/Reuters for their report suggesting that videogame sales aren't quite as spectacular as hoped, so far this holiday season. Analyst reports cite retailer concerns over: "soft sales", apparently due to "few 'hot' new titles, slow hardware sales, high software price points, and increased competition for consumers' home entertainment dollars as newer technologies become more affordable." Nonetheless, industry observers are expecting "12.5 percent year-over-year software sales growth for November", but this still will "fall well short of original analyst, publisher, and retailer estimates." Finally, although the article cites "broad agreement that there is no blockbuster title this holiday like last year's Grand Theft Auto: Vice City", the "top title at retail" in analyst estimates was EA's Need for Speed Underground, and other top-sellers include True Crime, Tony Hawk's Underground, and GTA Double Pack. -
Holiday Game Sales Not Looking Optimum?
Thanks to Yahoo/Reuters for their report suggesting that videogame sales aren't quite as spectacular as hoped, so far this holiday season. Analyst reports cite retailer concerns over: "soft sales", apparently due to "few 'hot' new titles, slow hardware sales, high software price points, and increased competition for consumers' home entertainment dollars as newer technologies become more affordable." Nonetheless, industry observers are expecting "12.5 percent year-over-year software sales growth for November", but this still will "fall well short of original analyst, publisher, and retailer estimates." Finally, although the article cites "broad agreement that there is no blockbuster title this holiday like last year's Grand Theft Auto: Vice City", the "top title at retail" in analyst estimates was EA's Need for Speed Underground, and other top-sellers include True Crime, Tony Hawk's Underground, and GTA Double Pack. -
Holiday Game Sales Not Looking Optimum?
Thanks to Yahoo/Reuters for their report suggesting that videogame sales aren't quite as spectacular as hoped, so far this holiday season. Analyst reports cite retailer concerns over: "soft sales", apparently due to "few 'hot' new titles, slow hardware sales, high software price points, and increased competition for consumers' home entertainment dollars as newer technologies become more affordable." Nonetheless, industry observers are expecting "12.5 percent year-over-year software sales growth for November", but this still will "fall well short of original analyst, publisher, and retailer estimates." Finally, although the article cites "broad agreement that there is no blockbuster title this holiday like last year's Grand Theft Auto: Vice City", the "top title at retail" in analyst estimates was EA's Need for Speed Underground, and other top-sellers include True Crime, Tony Hawk's Underground, and GTA Double Pack. -
Holiday Game Sales Not Looking Optimum?
Thanks to Yahoo/Reuters for their report suggesting that videogame sales aren't quite as spectacular as hoped, so far this holiday season. Analyst reports cite retailer concerns over: "soft sales", apparently due to "few 'hot' new titles, slow hardware sales, high software price points, and increased competition for consumers' home entertainment dollars as newer technologies become more affordable." Nonetheless, industry observers are expecting "12.5 percent year-over-year software sales growth for November", but this still will "fall well short of original analyst, publisher, and retailer estimates." Finally, although the article cites "broad agreement that there is no blockbuster title this holiday like last year's Grand Theft Auto: Vice City", the "top title at retail" in analyst estimates was EA's Need for Speed Underground, and other top-sellers include True Crime, Tony Hawk's Underground, and GTA Double Pack. -
Fallout - BoS Welcomed By Some, Not Others
Thanks to GameSpot for their hands-on impressions of Fallout: Brotherhood of Steel, the PS2/Xbox action RPG that's set in the world of the seminal PC RPG series. The article comments: "Though we're still in mourning over the passing of Black Isle [and cancellation of Fallout 3 for PC], we're comforted by this new game that's playing as expected thus far." This more action-orientated console title "has the simple and basically entertaining mechanics of Baldurs Gate: Dark Alliance", since it "uses the same [game] engine", but Fallout fansite No Mutants Allowed are less forgiving about the cancellation of Fallout 3, ranting to GameSpot: "So you're comforted by the title that got a lot of good people sacked and a very promising title canned?", as they continue to present leaked pictures and team farewells from Fallout 3, as well at looks at obviously-influenced German PC RPG title The Fall: Last Days Of Gaia. -
Warp Pipe On Linux, Mac Versions, Future Plans
Thanks to the Warp Pipe website for recent updates announcing downloadable Linux and Mac OS X Alpha/Beta versions of their GameCube tunnelling software, following the release of the Windows Beta a couple of weeks back. The Internet-play enabling LAN hack already works for Kirby Air Ride and Mario Kart: Double Dash!!, and the Warp Pipe site also notes that "development on our next release is coming along nicely. New versions (Windows, Mac, and Linux) will support [latest LAN-compatible GC title] 1080: Avalanche." -
Warp Pipe On Linux, Mac Versions, Future Plans
Thanks to the Warp Pipe website for recent updates announcing downloadable Linux and Mac OS X Alpha/Beta versions of their GameCube tunnelling software, following the release of the Windows Beta a couple of weeks back. The Internet-play enabling LAN hack already works for Kirby Air Ride and Mario Kart: Double Dash!!, and the Warp Pipe site also notes that "development on our next release is coming along nicely. New versions (Windows, Mac, and Linux) will support [latest LAN-compatible GC title] 1080: Avalanche." -
Warp Pipe On Linux, Mac Versions, Future Plans
Thanks to the Warp Pipe website for recent updates announcing downloadable Linux and Mac OS X Alpha/Beta versions of their GameCube tunnelling software, following the release of the Windows Beta a couple of weeks back. The Internet-play enabling LAN hack already works for Kirby Air Ride and Mario Kart: Double Dash!!, and the Warp Pipe site also notes that "development on our next release is coming along nicely. New versions (Windows, Mac, and Linux) will support [latest LAN-compatible GC title] 1080: Avalanche." -
EA Trails New Lord Of The Rings Games For 2004
Thanks to EGM for their article discussing the latest Electronic Arts games based on the Lord Of The Rings movie franchise. In talking to executive producer Neil Young, previously creator of unconventional online title Majestic, the existing, well-received Return Of The King game is dissected, but there's also information on further LOTR games due in 2004. Young discusses the already unveiled "[PC] RTS game we're developing called The Battles of Middle-Earth, which is being developed by our Los Angeles studio by the team that did Command & Conquer Generals", but also talks about "a new game - currently entitled The Lord of the Rings Trilogy... due out by the end of next year." According to Young, this multi-platform action title strives not to be a sequel too far: "The idea isn't to just take you back through the fiction again, but to give you some other characters who you might not expect to be able to play, and really extend the multiplayer features.. [and] develop the online feature." -
EA Trails New Lord Of The Rings Games For 2004
Thanks to EGM for their article discussing the latest Electronic Arts games based on the Lord Of The Rings movie franchise. In talking to executive producer Neil Young, previously creator of unconventional online title Majestic, the existing, well-received Return Of The King game is dissected, but there's also information on further LOTR games due in 2004. Young discusses the already unveiled "[PC] RTS game we're developing called The Battles of Middle-Earth, which is being developed by our Los Angeles studio by the team that did Command & Conquer Generals", but also talks about "a new game - currently entitled The Lord of the Rings Trilogy... due out by the end of next year." According to Young, this multi-platform action title strives not to be a sequel too far: "The idea isn't to just take you back through the fiction again, but to give you some other characters who you might not expect to be able to play, and really extend the multiplayer features.. [and] develop the online feature." -
Star Wars Battlefront Announced, Detailed
Tim Butler writes "Official Playstation Magazine has a few initial details regarding Star Wars Battlefront, a newly-announced online PS2 multiplayer game that borrows a lot from Battlefield 1942." The game, reminiscent of the previously covered Galactic Conquest mod for BF1942, has been confirmed for Xbox and PC as well, and is described as: "SOCOM's online-multiplayer experience, only with a wide variety of characters to choose from and a bunch of cool Star Wars vehicles to operate. You can play in the Galactic Civil War or the Clone Wars, meaning you can choose one of four armies to command (Rebels vs. Imperials or Republic vs. Separatists). [It] includes pretty much every major ride you've seen in a Star Wars flick." Update: 12/03 05:58 GMT by S : GameSpy adds that the developer is Pandemic Studios, creator of Star Wars:Clone Wars and the forthcoming Full Spectrum Warrior. -
Lion And Lamb Project Lambasts Videogames
Thanks to Gamasutra for pointing to the Lion And Lamb Project's new listing of their 'Dirty Dozen for 2004', as the organization, which "works to reduce the marketing of violent toys, games and entertainment to children", singles out Rockstar's Manhunt for its 'Pushing The Envelope' pick, despite the Mature rating, mentioning that "69 percent of underage teenagers were able to buy M-rated games at retail stores." Interestingly, Sony's Teen-rated Jak II is also criticized under the heading 'Deceptive Branding: The Sequel That Isn't', with the comments: "The original game in this series - Jak and Daxter - was rated E for Everyone... parents who feel comfortable with this 'brand' are in for a rude surprise if they purchase the sequel for their young children." However, the project's Top 20 non-violent toys also include videogames, including Dance Dance Revolution and Zoo Tycoon. -
Documentary about Professional Gaming
Simon Bysshe writes "My name is Simon Bysshe, I'm 22 & am currently studying film at the Bournemouth Arts Institute in the UK. For the last 3 months I've been working on a unique new freely downloadable film about the advent of professional gaming [there's also a BitTorrent mirror via GameTab]. The main purpose of the documentary 'Modern Day Gamer 2' is to ask whether we will ever see gaming become a mainstream spectator sport. The film features the UK based Four Kings Wolfenstein team as they compete at the Quakecon gaming event in Dallas Texas. The film also features interviews with John Romero, Sujoy Roy (iGamesUK), Paul 'Locki' Wedgwood (Splash Damage) & many other industry/gaming figures. This is the sequel to my original documentary which focused on the growth of gaming as a sociable hobby & received over 50,000 downloads worldwide. Running time: 17minutes 47seconds. Filesize : 157MB. Format: WMV." -
Metal Arms - Under-Appreciated For The Holidays?
Thanks to GamesDomain for their review of Metal Arms: Glitch In The System, as their take on Vivendi's multi-platform "robot-themed third-person shooter", released this week, echoes the conclusions of many other positive ratings in proclaiming: "it's a real shame that this game doesn't seem to have quite the attention it deserves." 1UP also comments on the title as "one of the best under-hyped games of the year", describing it as "Ratchet & Clank fused with Halo", but why has this Swingin' Ape-developed title got such a low profile - lack of advertising, choice of subject matter, too many games released at the same time? -
Deus Ex - Invisible War Demo Released
revmoo writes "The long-awaited demo for Deus Ex: Invisible War has finally been released! Blue's News has a comprehensive list of mirrors for the 224MB download, including BitTorrent via GameTab and another Torrent from FileRush." Initial feedback seems mixed, with echoes of the recent interview in which Warren Spector agrees with the observation that "complexity is not the same as depth" for this 'streamlined' sequel design. -
Mario Kart Double Dash - GameCube Savior Or Rehash?
Thanks to GamesDomain for its review of Mario Kart: Double Dash for GameCube, as the reviewer rates Nintendo's latest kart update very highly, but comments that "...more seasoned gamers may grumble a tad at the general lack of progress", a view occasionally echoed by the overwhelmingly glowing reception from other sites, reminiscent of the (cynically?) subdued positivity regarding Soul Calibur II's release. However, IGN Cube is more critical still, suggesting the game "doesn't progress far beyond the N64 version other than in the visual department... [and] introduces new imbalances to the item system", plus "has axed a few trusted control mechanics like the hop." As for the title's reception outside the U.S., EuroGamer rectifies IGN's downer angle, and C+VG reports significant sales in Japan, with a knock-on effect for GameCube hardware, and a similar effect in the UK for a Mario Kart-including hardware bundle. -
Max Payne 2 Demo Released, Developers Quizzed
Thanks to Blue's News for their post announcing that a playable demo of Remedy's PC third-person shooter Max Payne 2 has been released, with the 246 MB download featuring "the first three levels from the game, as well as a 'dead man walking' level that must be unlocked", and download sites including a BitTorrent link from 3DGamers. The well-received action title recently got a post-release interview over at Beyond3D, with project leader Markus Maki commenting on recent PC benchmarking controversy ("if a vendor can make the game run significantly faster with optimizations, without ruining the visual experience, I'm all for it"), and what they would have done with more time ("We're just scratching the surface of physics gameplay. With more development time, I'm sure our guys would've figured out a lot of cool stuff to do with them.") -
Final Fantasy X-2 - Hype, Dress-Up, Bender
Thanks to 1UP for its illustrated primer to Final Fantasy X-2, illustrating the PS2 RPG sequel that debuts in the U.S. on Tuesday. Advance press reviews vary somewhat, but fan reviews of the import version have been overwhelmingly favorable, with the GameFAQs messageboards also harboring a handy pre-release guide to "give you a feel of how the game is played". 1UP illustrates the 'dress-up' angle of FFX-2 well with their expose of "the new Job system and the costumes it entails", showcasing the Cher-like variety of outfits Yuna, Rikku, and Paine wear, and finally, Futurama fans may rejoice, because Bender himself, John Di Maggio returns in FFX-2 as the voice of Wakka. Update: 11/16 15:48 GMT by S : GameSpy has just added their own review of the game, giving it 3/5 ("It's not quite what you may be expecting.") -
Bargain Videogame Tips For Holidays?
Thanks to GamerDad for their editorial discussing the multitude of videogames currently flooding the store shelves, and the knock-on effect for bargain hunters. It's pointed out: "With all the new releases comes a shelf space crunch that means a lot of recent games, some from spring and even later, are getting marked down for quick sales." As an example, the column author "...recently picked up Zone of the Enders: The 2nd Runner, a fantastic action game for PS2, for a measly ten bucks", and he also points out "...a bunch of excellent additions to the Greatest Hits lineup for Sony's machine including Sly Cooper, Ratchet and Clank, Tekken 4 and the brand new Virtua Fighter 4 Evolution." What other cheap console titles can you recommend for a personal early holiday present? -
Ratchet Goes Commando, Outdoes Jak?
Thanks to 1UP for its review of Ratchet & Clank: Going Commando for PlayStation 2, as the reviewer argues: "The original Ratchet & Clank was, for my money, the best platform game of this hardware generation when it came out", and goes on to rate the Insomniac-developed sequel just as highly. IGN PS2 is also impressed, and discusses the showdown with Ratchet's technology-sharing PS2 rival, Naughty Dog's Jak II, commenting: "If I had to pick just one platformer this year - and that's a tough call, considering the incredible game that Jak II is - it would be this one." Finally, GameSpot rates the title as "a great game", although caution that "...at times it feels like more of a mission pack than an entirely new game." -
Ratchet Goes Commando, Outdoes Jak?
Thanks to 1UP for its review of Ratchet & Clank: Going Commando for PlayStation 2, as the reviewer argues: "The original Ratchet & Clank was, for my money, the best platform game of this hardware generation when it came out", and goes on to rate the Insomniac-developed sequel just as highly. IGN PS2 is also impressed, and discusses the showdown with Ratchet's technology-sharing PS2 rival, Naughty Dog's Jak II, commenting: "If I had to pick just one platformer this year - and that's a tough call, considering the incredible game that Jak II is - it would be this one." Finally, GameSpot rates the title as "a great game", although caution that "...at times it feels like more of a mission pack than an entirely new game." -
Star Trek - Elite Force 2 Source Code Released
Thanks to Shacknews for pointing to a Ritualistic announcement that the Star Trek Elite Force II game DLL sourcecode is now available for download, thus "allowing people to create their own single and multiplayer mods" for this recently-released PC FPS, which was fairly well-received on its release earlier this year. It joins a number of recent full or partial source code releases from games such as Call To Power 2 and Homeworld, although, as with many source releases, "this code and the dll that it will build will only work with a full copy of [the game]." -
Max Payne 2 Reviewed
Some random reader writes "Max Payne 2, the sequel to the awesome original game released years ago, hit shelves three days ago. The first review I've seen thus far is at PCSynapse. It seems to be what fans want, give or take a few quirks. Overall conclusion - 'MP2 was not designed to be revolutionary - but more evolutionary, and in that apparent goal it has succeeded with flying colors.'" There's a selection of other reviews collated via GameTab. -
Halo Demo For PC Now Available
David Adams writes "There's now a Halo demo for PC available over at IGN, including 'The Silent Cartographer' level from the single-player campaign, as well as the 'Blood Gulch' level for multiplayer action (CTF and Slayer modes, up to 16 players online)." The ever-reliable Blue's News has a list of other download locations, and there's a BitTorrent available via FileRush for this 131mb file, as Halo.bungie.org rounds up some of the reviews for the full version of this long-awaited, generally highly-rated PC version. -
P2P Solutions To Legal Game-Related Downloads?
[TASF]Overkill writes "As 'P2P' slowly becomes a synonym for 'illegal', the perfectly legitimate and still very useful capabilities of P2P emerge. Modifications, demos, trailers, and other game-related files are typically downloaded by a lot of users all at once, something that kills the client-server setup of most websites. Game Philez is using Gnutella, ED2k, and G2, to help users avoid the long lines at other download sites, and helping to ensure that P2P stays useful, even for the DMCA-fearing citizen." With legal game-related BitTorrent solutions like FileRush and GameTab also out there, is P2P a viable alternative to the subscription download services?