Domain: mobygames.com
Stories and comments across the archive that link to mobygames.com.
Comments · 863
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Re:the more things change...
>>I just recently had a chance to play Wasteland on a PC and boy, did it suck, compared to the graphics that was available on the Apple ][s.
OK, I'm going to have to call bullcrap on that one. I grew up with the Apple II version and loved it (I think it was the only game I played for over a year), but there's no way the graphics were better than the PC version (unless you're talking about the CGA version). Check out Mobygames if you doubt me: http://www.mobygames.com/game/wasteland/screenshots
The only thing the Apple II version had going for it over the PC version were less bugs (the PC version was buggy as hell for some reason). -
Know your fractions!
The United States spends more than $2.5 trillion a year on healthcare, or more than $8,000 per person. That is 21/2 times as much as the average spent by other industrialized nations, according to data collected by the Organization for Economic Cooperation and Development, whose members include the richest nations.
So is that...
...21 / 2 = 10.5 times as much? ...2 + 1/2 = 2.5 times a much? ...a Kingdom Hearts Sequel? -
Re:1,000,000 K ?!?
Remind anyone of the plot behind Solar Winds?
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Re:I was actually disappointed by this.
There are other references to video games. Some of the caves look like the underground map in Another World.
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Re:Colour me a cynic for saying this...
They did? Duke Nukem 3D had levels that looked like real places. Half-Life looked like some hodge-podge of hastily thrown together empty box rooms and random stuff with signs tacked on afterwards.
It's called early 3D. Things were blocky due to hardware limitations of the day, at least Half Life was fully 3D and not using sprites like Duke 3D and HL supported TCPIP out of the box (Quake came out around the same time ('96) and supported TCPIP). Duke was dated when it came out (see Quake).
You keep mentioning sales figures and accolades, which have absolutely nothing to do with how good a game is.
Yes, to back up the fact that it sold well because people liked it. Because it was (arguably) better than the other games (Why would you buy something that sucked compared to what was out there at the time?).More so than any of the offerings you've mentioned. You also switch between using good and fun like they're synonyms, they're not. Don't discount that people may buy multiplayer games because of their friends.
Unreal set the benchmark for game visuals for years to come and featured an absolutely awesome, dynamic soundtrack composed by ex-demoscene musicians. The game was overall one of the best ever made.
The same Unreal which used a software renderer, advanced visuals that only performed well in Glide? Unreal was overshadowed by Unreal Tournement which came out in 1999, which is still played to this day. Quake II beat them to the punch as far as engine tech in many regards. Also in 1999 Quake 3 was released which was the big engine of its day and also supported curves (1999 thread about it). A comparison of vintage screenshots: UT screenshot circa Sept 1999 Quake 3 circa Feb 2000. I'm a fan of the demoscene btw and happen to like 'chiptunes' so while I think this is awesome, in 1996 Quake had CD audio made by none other than Trent Reznor of Nine Inch Nails fame. Perhaps you know of GL Quake (or the Quakeworld client) which is responsible for many mods, such as Team Fortress. The Quake engines featured many impressive things from lighting to OpenGL support. Unreal featured some really cool texture technology but it only worked well in Glide (remember that?). As for the "The game was overall one of the best ever made" claim I think Mario takes that cake.
I don't know, hype probably.Why don't other desktop operating systems sell as well as Windows?
I know you're half serious but I'll bite. Because none of the other OS run as many applications (games are applications) as Windows does. Love it or hate it Windows is the first operating system to have an 3D sound API made specifically for games. It runs most hardware, especially high end stuff with little fuss. It's what people know and it has a large well documented API and development tools aplenty.
As I said before, I don't place much value in awards and popularity because I am able to form my own opinions without outside help.
Perhaps you've forgotten what its like to be young? Many people buy things their friends have to play with them. Online gaming has grown exponentially and so has the culture around it. These multiplayer games made it so that you didn't need a LAN party to have fun, but you could meet someone online and jump directly into the action, this was a relatively new thing for many people at the time and there was the whole modding thing empowering creativity in the community. These factors were also responsible for the popularity - not simply so
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Re:Colour me a cynic for saying this...
They did? Duke Nukem 3D had levels that looked like real places. Half-Life looked like some hodge-podge of hastily thrown together empty box rooms and random stuff with signs tacked on afterwards.
It's called early 3D. Things were blocky due to hardware limitations of the day, at least Half Life was fully 3D and not using sprites like Duke 3D and HL supported TCPIP out of the box (Quake came out around the same time ('96) and supported TCPIP). Duke was dated when it came out (see Quake).
You keep mentioning sales figures and accolades, which have absolutely nothing to do with how good a game is.
Yes, to back up the fact that it sold well because people liked it. Because it was (arguably) better than the other games (Why would you buy something that sucked compared to what was out there at the time?).More so than any of the offerings you've mentioned. You also switch between using good and fun like they're synonyms, they're not. Don't discount that people may buy multiplayer games because of their friends.
Unreal set the benchmark for game visuals for years to come and featured an absolutely awesome, dynamic soundtrack composed by ex-demoscene musicians. The game was overall one of the best ever made.
The same Unreal which used a software renderer, advanced visuals that only performed well in Glide? Unreal was overshadowed by Unreal Tournement which came out in 1999, which is still played to this day. Quake II beat them to the punch as far as engine tech in many regards. Also in 1999 Quake 3 was released which was the big engine of its day and also supported curves (1999 thread about it). A comparison of vintage screenshots: UT screenshot circa Sept 1999 Quake 3 circa Feb 2000. I'm a fan of the demoscene btw and happen to like 'chiptunes' so while I think this is awesome, in 1996 Quake had CD audio made by none other than Trent Reznor of Nine Inch Nails fame. Perhaps you know of GL Quake (or the Quakeworld client) which is responsible for many mods, such as Team Fortress. The Quake engines featured many impressive things from lighting to OpenGL support. Unreal featured some really cool texture technology but it only worked well in Glide (remember that?). As for the "The game was overall one of the best ever made" claim I think Mario takes that cake.
I don't know, hype probably.Why don't other desktop operating systems sell as well as Windows?
I know you're half serious but I'll bite. Because none of the other OS run as many applications (games are applications) as Windows does. Love it or hate it Windows is the first operating system to have an 3D sound API made specifically for games. It runs most hardware, especially high end stuff with little fuss. It's what people know and it has a large well documented API and development tools aplenty.
As I said before, I don't place much value in awards and popularity because I am able to form my own opinions without outside help.
Perhaps you've forgotten what its like to be young? Many people buy things their friends have to play with them. Online gaming has grown exponentially and so has the culture around it. These multiplayer games made it so that you didn't need a LAN party to have fun, but you could meet someone online and jump directly into the action, this was a relatively new thing for many people at the time and there was the whole modding thing empowering creativity in the community. These factors were also responsible for the popularity - not simply so
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Re:Colour me a cynic for saying this...
They did? Duke Nukem 3D had levels that looked like real places. Half-Life looked like some hodge-podge of hastily thrown together empty box rooms and random stuff with signs tacked on afterwards.
It's called early 3D. Things were blocky due to hardware limitations of the day, at least Half Life was fully 3D and not using sprites like Duke 3D and HL supported TCPIP out of the box (Quake came out around the same time ('96) and supported TCPIP). Duke was dated when it came out (see Quake).
You keep mentioning sales figures and accolades, which have absolutely nothing to do with how good a game is.
Yes, to back up the fact that it sold well because people liked it. Because it was (arguably) better than the other games (Why would you buy something that sucked compared to what was out there at the time?).More so than any of the offerings you've mentioned. You also switch between using good and fun like they're synonyms, they're not. Don't discount that people may buy multiplayer games because of their friends.
Unreal set the benchmark for game visuals for years to come and featured an absolutely awesome, dynamic soundtrack composed by ex-demoscene musicians. The game was overall one of the best ever made.
The same Unreal which used a software renderer, advanced visuals that only performed well in Glide? Unreal was overshadowed by Unreal Tournement which came out in 1999, which is still played to this day. Quake II beat them to the punch as far as engine tech in many regards. Also in 1999 Quake 3 was released which was the big engine of its day and also supported curves (1999 thread about it). A comparison of vintage screenshots: UT screenshot circa Sept 1999 Quake 3 circa Feb 2000. I'm a fan of the demoscene btw and happen to like 'chiptunes' so while I think this is awesome, in 1996 Quake had CD audio made by none other than Trent Reznor of Nine Inch Nails fame. Perhaps you know of GL Quake (or the Quakeworld client) which is responsible for many mods, such as Team Fortress. The Quake engines featured many impressive things from lighting to OpenGL support. Unreal featured some really cool texture technology but it only worked well in Glide (remember that?). As for the "The game was overall one of the best ever made" claim I think Mario takes that cake.
I don't know, hype probably.Why don't other desktop operating systems sell as well as Windows?
I know you're half serious but I'll bite. Because none of the other OS run as many applications (games are applications) as Windows does. Love it or hate it Windows is the first operating system to have an 3D sound API made specifically for games. It runs most hardware, especially high end stuff with little fuss. It's what people know and it has a large well documented API and development tools aplenty.
As I said before, I don't place much value in awards and popularity because I am able to form my own opinions without outside help.
Perhaps you've forgotten what its like to be young? Many people buy things their friends have to play with them. Online gaming has grown exponentially and so has the culture around it. These multiplayer games made it so that you didn't need a LAN party to have fun, but you could meet someone online and jump directly into the action, this was a relatively new thing for many people at the time and there was the whole modding thing empowering creativity in the community. These factors were also responsible for the popularity - not simply so
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Re:Consoles are at their limit
Some games that came out in 2005-2006 on both Xbox 360 and PC.
Call of Duty 2
Condemned: Criminal Origins
F.E.A.R.
Gun
Hitman: Blood Money
Prey
Quake 4
The Elder Scrolls IV: Oblivion
Tomb Raider: Legend
I have played most of this list and in every case, the PC version looks (and usually controls, due to keyboard/mouse) better than the 360 version. -
Re:Consoles are at their limit
Some games that came out in 2005-2006 on both Xbox 360 and PC.
Call of Duty 2
Condemned: Criminal Origins
F.E.A.R.
Gun
Hitman: Blood Money
Prey
Quake 4
The Elder Scrolls IV: Oblivion
Tomb Raider: Legend
I have played most of this list and in every case, the PC version looks (and usually controls, due to keyboard/mouse) better than the 360 version. -
Re:Consoles are at their limit
Some games that came out in 2005-2006 on both Xbox 360 and PC.
Call of Duty 2
Condemned: Criminal Origins
F.E.A.R.
Gun
Hitman: Blood Money
Prey
Quake 4
The Elder Scrolls IV: Oblivion
Tomb Raider: Legend
I have played most of this list and in every case, the PC version looks (and usually controls, due to keyboard/mouse) better than the 360 version. -
Re:Consoles are at their limit
Some games that came out in 2005-2006 on both Xbox 360 and PC.
Call of Duty 2
Condemned: Criminal Origins
F.E.A.R.
Gun
Hitman: Blood Money
Prey
Quake 4
The Elder Scrolls IV: Oblivion
Tomb Raider: Legend
I have played most of this list and in every case, the PC version looks (and usually controls, due to keyboard/mouse) better than the 360 version. -
Re:Consoles are at their limit
Some games that came out in 2005-2006 on both Xbox 360 and PC.
Call of Duty 2
Condemned: Criminal Origins
F.E.A.R.
Gun
Hitman: Blood Money
Prey
Quake 4
The Elder Scrolls IV: Oblivion
Tomb Raider: Legend
I have played most of this list and in every case, the PC version looks (and usually controls, due to keyboard/mouse) better than the 360 version. -
Re:Consoles are at their limit
Some games that came out in 2005-2006 on both Xbox 360 and PC.
Call of Duty 2
Condemned: Criminal Origins
F.E.A.R.
Gun
Hitman: Blood Money
Prey
Quake 4
The Elder Scrolls IV: Oblivion
Tomb Raider: Legend
I have played most of this list and in every case, the PC version looks (and usually controls, due to keyboard/mouse) better than the 360 version. -
Re:Consoles are at their limit
Some games that came out in 2005-2006 on both Xbox 360 and PC.
Call of Duty 2
Condemned: Criminal Origins
F.E.A.R.
Gun
Hitman: Blood Money
Prey
Quake 4
The Elder Scrolls IV: Oblivion
Tomb Raider: Legend
I have played most of this list and in every case, the PC version looks (and usually controls, due to keyboard/mouse) better than the 360 version. -
Re:Consoles are at their limit
Some games that came out in 2005-2006 on both Xbox 360 and PC.
Call of Duty 2
Condemned: Criminal Origins
F.E.A.R.
Gun
Hitman: Blood Money
Prey
Quake 4
The Elder Scrolls IV: Oblivion
Tomb Raider: Legend
I have played most of this list and in every case, the PC version looks (and usually controls, due to keyboard/mouse) better than the 360 version. -
Re:Consoles are at their limit
Some games that came out in 2005-2006 on both Xbox 360 and PC.
Call of Duty 2
Condemned: Criminal Origins
F.E.A.R.
Gun
Hitman: Blood Money
Prey
Quake 4
The Elder Scrolls IV: Oblivion
Tomb Raider: Legend
I have played most of this list and in every case, the PC version looks (and usually controls, due to keyboard/mouse) better than the 360 version. -
Re:Everything is darker and grittier.
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Re:Can they be automated?
The next step is Chaos(tm) tracking technology.
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Re:Extend the lifespan of B-52 beyond 2040?
Not precisely- most certainly it would have at most four turbofans (much more fuel efficient), a full - flying (split, indepedendent) elevator and rudder (avoiding the wacko landing gear configuration or at least allowing greater adjustment and manuverability), more extensive ECCM and SEAD capabilities. It would also probably be cancelled as the USAF would fill it with composite materials which drive up production costs, new instead of proven commercial engines and so on.
In short, it'd be the EB-52 Megafortress from Dale Brown's Flight of the Old Dog series of technothrillers, which inspired this 1991 flight sim game.
Which would kick a lot of ass, except for the problem you highlighted: if they ever attempted to retrofit the B-52 fleet like that, it probably would have been be cancelled due to costs. Still, fascinating concept.
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Alpha Storm
sounds a lot like Alpha Storm
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the software already exists
Just hook all that hardware up to the C&C generals engine.
This also offers an easy downgrade path in case geopolitics change again.
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Re:Raytraced or not
The original Wolfenstein was a top-down stealth shooter.
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Re:Lead.
Wing Commander Prophecy was pretty fun, though obviously not as good as WC1, WC2 or Privateer. It puts you against a new alien threat that makes the Kilrathi look rather tame.
Star Wars: TIE Fighter was a great game that played similarly to WC. If you've ever played X-Wing, you'll probably like TIE Fighter even more.
Star Trek: Invasion for PlayStation was a nice game along the lines of WC or Colony Wars space combat. You get a Starfleet fighter craft, so you're not trying to pilot huge capships.
Mentioned above, Colony Wars was a fantastic PlayStation game. It does put you against other humans, but the story and VERY rich library of historical records in the game is much more interesting than say something like WC4. For the time the graphics were absolutely stunning (you almost get blinded when you turn towards a nearby star) and the soundtrack is some of the best game music ever made IMO.
Freelancer was a really good game. It had human vs human combat, but the storyline also includes aliens later on. It's sort of like Privateer where you can explore freely, upgrade ships/parts and trade.
You might also check out Terminal Velocity and Forsaken for games that are similar to Descent.
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Re:Lead.
Wing Commander Prophecy was pretty fun, though obviously not as good as WC1, WC2 or Privateer. It puts you against a new alien threat that makes the Kilrathi look rather tame.
Star Wars: TIE Fighter was a great game that played similarly to WC. If you've ever played X-Wing, you'll probably like TIE Fighter even more.
Star Trek: Invasion for PlayStation was a nice game along the lines of WC or Colony Wars space combat. You get a Starfleet fighter craft, so you're not trying to pilot huge capships.
Mentioned above, Colony Wars was a fantastic PlayStation game. It does put you against other humans, but the story and VERY rich library of historical records in the game is much more interesting than say something like WC4. For the time the graphics were absolutely stunning (you almost get blinded when you turn towards a nearby star) and the soundtrack is some of the best game music ever made IMO.
Freelancer was a really good game. It had human vs human combat, but the storyline also includes aliens later on. It's sort of like Privateer where you can explore freely, upgrade ships/parts and trade.
You might also check out Terminal Velocity and Forsaken for games that are similar to Descent.
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Re:Lead.
Wing Commander Prophecy was pretty fun, though obviously not as good as WC1, WC2 or Privateer. It puts you against a new alien threat that makes the Kilrathi look rather tame.
Star Wars: TIE Fighter was a great game that played similarly to WC. If you've ever played X-Wing, you'll probably like TIE Fighter even more.
Star Trek: Invasion for PlayStation was a nice game along the lines of WC or Colony Wars space combat. You get a Starfleet fighter craft, so you're not trying to pilot huge capships.
Mentioned above, Colony Wars was a fantastic PlayStation game. It does put you against other humans, but the story and VERY rich library of historical records in the game is much more interesting than say something like WC4. For the time the graphics were absolutely stunning (you almost get blinded when you turn towards a nearby star) and the soundtrack is some of the best game music ever made IMO.
Freelancer was a really good game. It had human vs human combat, but the storyline also includes aliens later on. It's sort of like Privateer where you can explore freely, upgrade ships/parts and trade.
You might also check out Terminal Velocity and Forsaken for games that are similar to Descent.
-
Re:Lead.
Wing Commander Prophecy was pretty fun, though obviously not as good as WC1, WC2 or Privateer. It puts you against a new alien threat that makes the Kilrathi look rather tame.
Star Wars: TIE Fighter was a great game that played similarly to WC. If you've ever played X-Wing, you'll probably like TIE Fighter even more.
Star Trek: Invasion for PlayStation was a nice game along the lines of WC or Colony Wars space combat. You get a Starfleet fighter craft, so you're not trying to pilot huge capships.
Mentioned above, Colony Wars was a fantastic PlayStation game. It does put you against other humans, but the story and VERY rich library of historical records in the game is much more interesting than say something like WC4. For the time the graphics were absolutely stunning (you almost get blinded when you turn towards a nearby star) and the soundtrack is some of the best game music ever made IMO.
Freelancer was a really good game. It had human vs human combat, but the storyline also includes aliens later on. It's sort of like Privateer where you can explore freely, upgrade ships/parts and trade.
You might also check out Terminal Velocity and Forsaken for games that are similar to Descent.
-
Re:Lead.
Wing Commander Prophecy was pretty fun, though obviously not as good as WC1, WC2 or Privateer. It puts you against a new alien threat that makes the Kilrathi look rather tame.
Star Wars: TIE Fighter was a great game that played similarly to WC. If you've ever played X-Wing, you'll probably like TIE Fighter even more.
Star Trek: Invasion for PlayStation was a nice game along the lines of WC or Colony Wars space combat. You get a Starfleet fighter craft, so you're not trying to pilot huge capships.
Mentioned above, Colony Wars was a fantastic PlayStation game. It does put you against other humans, but the story and VERY rich library of historical records in the game is much more interesting than say something like WC4. For the time the graphics were absolutely stunning (you almost get blinded when you turn towards a nearby star) and the soundtrack is some of the best game music ever made IMO.
Freelancer was a really good game. It had human vs human combat, but the storyline also includes aliens later on. It's sort of like Privateer where you can explore freely, upgrade ships/parts and trade.
You might also check out Terminal Velocity and Forsaken for games that are similar to Descent.
-
Re:Lead.
Wing Commander Prophecy was pretty fun, though obviously not as good as WC1, WC2 or Privateer. It puts you against a new alien threat that makes the Kilrathi look rather tame.
Star Wars: TIE Fighter was a great game that played similarly to WC. If you've ever played X-Wing, you'll probably like TIE Fighter even more.
Star Trek: Invasion for PlayStation was a nice game along the lines of WC or Colony Wars space combat. You get a Starfleet fighter craft, so you're not trying to pilot huge capships.
Mentioned above, Colony Wars was a fantastic PlayStation game. It does put you against other humans, but the story and VERY rich library of historical records in the game is much more interesting than say something like WC4. For the time the graphics were absolutely stunning (you almost get blinded when you turn towards a nearby star) and the soundtrack is some of the best game music ever made IMO.
Freelancer was a really good game. It had human vs human combat, but the storyline also includes aliens later on. It's sort of like Privateer where you can explore freely, upgrade ships/parts and trade.
You might also check out Terminal Velocity and Forsaken for games that are similar to Descent.
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Re:Consoles need to invest more on hardware.
Entertaining your naive view that the entire library of PC games consist of 30 titles, all from 2010, let's take a look at your cherry-picked link.
Aliens vs. Predator - Survival Horror, Action, FPS
Alpha Protocol - Action RPG
APB: All Points Bulletin - MMORPG
Assassin's Creed II - Stealth, Action-Adventure
Battlefield: Bad Company 2 - FPS, Action
BioShock 2 - Survival Horror FPS
Crysis 2 - FPS
Dark Void - Third-Person Shooter, Platformer
Dead Rising 2 - Sandbox Survival Horror, RPG
Deus Ex 3 - FPS, RPG
Diablo III - Action RPG
Fallout: New Vegas - Action RPG
Final Fantasy XIV - MMORPG
Just Cause 2 - Sandbox Action
Mafia II - Sandbox, Action-Adventure
Mass Effect 2 - Action RPG
Max Payne 3 - Third-Person Shooter
Medal of Honor - FPS
Metal Gear Solid: Rising - Stealth, Action
Napoleon: Total War - RTS
Natural Selection 2 - FPS, RTS
Portal 2 - Puzzle, FPS
Rage - FPS, Racing
Singularity - FPS
Splinter Cell: Conviction - Stealth, Action-Adventure
StarCraft II - RTS
S.T.A.L.K.E.R.: Call of Pripyat - FPS
Star Trek Online - MMORPG
Star Wars: The Old Republic - MMORPG
Supreme Commander 2 - RTS
WoW: Cataclysm - MMORPG
That seems like a fairly diverse range of genres to me. Did you even bother to look at that site?
Now taking reality into account -
Re:Consoles need to invest more on hardware.
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Re:Consoles need to invest more on hardware.
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Re:Consoles need to invest more on hardware.
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Re:Consoles need to invest more on hardware.
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Re:Consoles need to invest more on hardware.
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Re:Consoles need to invest more on hardware.
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There's already a site for this
http://www.mobygames.com/ already lets users document every game ever made, and it was around before wikipedia.
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Re:It is all about resolution
So basically he claim that if it can run Amiga Bratwurst in 1080 there's not need to upgrade the hardware because hey, it's 1080p?
Omg the graphics! http://www.mobygames.com/game/amiga/bratwurst/screenshots/gameShotId,192350/
;D(Actually it's very fun, zooming in and out as you approach each other.
Amiga Roketz looked better but played worse.
And then there was Gravity Force of course.) -
Re:It is all about resolution
So basically he claim that if it can run Amiga Bratwurst in 1080 there's not need to upgrade the hardware because hey, it's 1080p?
Omg the graphics! http://www.mobygames.com/game/amiga/bratwurst/screenshots/gameShotId,192350/
;D(Actually it's very fun, zooming in and out as you approach each other.
Amiga Roketz looked better but played worse.
And then there was Gravity Force of course.) -
Re:True for me
You probably should have played Half-Life like the action-adventure game it was, instead of an FPS.
Half-Life was not an "action-adventure" game, it was a pure FPS that required you to run around throwing switches and shoot things. There isn't much of a difference whether you throw a switch to open a door, to call a lift, to move a bridge or to move some tentacles. Half-Life was no more complex than something like Dark Forces and less complex than Jedi Knight: Dark Forces II, both of which came out prior.
To be fair, no one had heard of action-adventure games at the time
Oh yeah?
The Legend Of Zelda
The Guardian Legend
Star Control II
System Shock
Little Big Adventure
Hexen
Fade To Black
Tomb RaiderIn the gameplay and graphics department, Half-Life was far behind its two most well known contemporaries: Quake II and Unreal.
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Re:True for me
You probably should have played Half-Life like the action-adventure game it was, instead of an FPS.
Half-Life was not an "action-adventure" game, it was a pure FPS that required you to run around throwing switches and shoot things. There isn't much of a difference whether you throw a switch to open a door, to call a lift, to move a bridge or to move some tentacles. Half-Life was no more complex than something like Dark Forces and less complex than Jedi Knight: Dark Forces II, both of which came out prior.
To be fair, no one had heard of action-adventure games at the time
Oh yeah?
The Legend Of Zelda
The Guardian Legend
Star Control II
System Shock
Little Big Adventure
Hexen
Fade To Black
Tomb RaiderIn the gameplay and graphics department, Half-Life was far behind its two most well known contemporaries: Quake II and Unreal.
-
Re:True for me
You probably should have played Half-Life like the action-adventure game it was, instead of an FPS.
Half-Life was not an "action-adventure" game, it was a pure FPS that required you to run around throwing switches and shoot things. There isn't much of a difference whether you throw a switch to open a door, to call a lift, to move a bridge or to move some tentacles. Half-Life was no more complex than something like Dark Forces and less complex than Jedi Knight: Dark Forces II, both of which came out prior.
To be fair, no one had heard of action-adventure games at the time
Oh yeah?
The Legend Of Zelda
The Guardian Legend
Star Control II
System Shock
Little Big Adventure
Hexen
Fade To Black
Tomb RaiderIn the gameplay and graphics department, Half-Life was far behind its two most well known contemporaries: Quake II and Unreal.
-
Re:True for me
You probably should have played Half-Life like the action-adventure game it was, instead of an FPS.
Half-Life was not an "action-adventure" game, it was a pure FPS that required you to run around throwing switches and shoot things. There isn't much of a difference whether you throw a switch to open a door, to call a lift, to move a bridge or to move some tentacles. Half-Life was no more complex than something like Dark Forces and less complex than Jedi Knight: Dark Forces II, both of which came out prior.
To be fair, no one had heard of action-adventure games at the time
Oh yeah?
The Legend Of Zelda
The Guardian Legend
Star Control II
System Shock
Little Big Adventure
Hexen
Fade To Black
Tomb RaiderIn the gameplay and graphics department, Half-Life was far behind its two most well known contemporaries: Quake II and Unreal.
-
Re:True for me
You probably should have played Half-Life like the action-adventure game it was, instead of an FPS.
Half-Life was not an "action-adventure" game, it was a pure FPS that required you to run around throwing switches and shoot things. There isn't much of a difference whether you throw a switch to open a door, to call a lift, to move a bridge or to move some tentacles. Half-Life was no more complex than something like Dark Forces and less complex than Jedi Knight: Dark Forces II, both of which came out prior.
To be fair, no one had heard of action-adventure games at the time
Oh yeah?
The Legend Of Zelda
The Guardian Legend
Star Control II
System Shock
Little Big Adventure
Hexen
Fade To Black
Tomb RaiderIn the gameplay and graphics department, Half-Life was far behind its two most well known contemporaries: Quake II and Unreal.
-
Re:True for me
You probably should have played Half-Life like the action-adventure game it was, instead of an FPS.
Half-Life was not an "action-adventure" game, it was a pure FPS that required you to run around throwing switches and shoot things. There isn't much of a difference whether you throw a switch to open a door, to call a lift, to move a bridge or to move some tentacles. Half-Life was no more complex than something like Dark Forces and less complex than Jedi Knight: Dark Forces II, both of which came out prior.
To be fair, no one had heard of action-adventure games at the time
Oh yeah?
The Legend Of Zelda
The Guardian Legend
Star Control II
System Shock
Little Big Adventure
Hexen
Fade To Black
Tomb RaiderIn the gameplay and graphics department, Half-Life was far behind its two most well known contemporaries: Quake II and Unreal.
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Re:True for me
You probably should have played Half-Life like the action-adventure game it was, instead of an FPS.
Half-Life was not an "action-adventure" game, it was a pure FPS that required you to run around throwing switches and shoot things. There isn't much of a difference whether you throw a switch to open a door, to call a lift, to move a bridge or to move some tentacles. Half-Life was no more complex than something like Dark Forces and less complex than Jedi Knight: Dark Forces II, both of which came out prior.
To be fair, no one had heard of action-adventure games at the time
Oh yeah?
The Legend Of Zelda
The Guardian Legend
Star Control II
System Shock
Little Big Adventure
Hexen
Fade To Black
Tomb RaiderIn the gameplay and graphics department, Half-Life was far behind its two most well known contemporaries: Quake II and Unreal.
-
Re:True for me
You probably should have played Half-Life like the action-adventure game it was, instead of an FPS.
Half-Life was not an "action-adventure" game, it was a pure FPS that required you to run around throwing switches and shoot things. There isn't much of a difference whether you throw a switch to open a door, to call a lift, to move a bridge or to move some tentacles. Half-Life was no more complex than something like Dark Forces and less complex than Jedi Knight: Dark Forces II, both of which came out prior.
To be fair, no one had heard of action-adventure games at the time
Oh yeah?
The Legend Of Zelda
The Guardian Legend
Star Control II
System Shock
Little Big Adventure
Hexen
Fade To Black
Tomb RaiderIn the gameplay and graphics department, Half-Life was far behind its two most well known contemporaries: Quake II and Unreal.
-
Re:slightly related....
Not true. MoO2 was made by Simtex, published by Microprose. Birth of the Federation was made by Microprose, published by Hasbro Interactive. The people involved are totally different ones too.
See for yourself:
http://www.mobygames.com/game/master-of-orion-ii-battle-at-antares
http://www.mobygames.com/game/windows/star-trek-the-next-generation-birth-of-the-federation -
Re:slightly related....
Not true. MoO2 was made by Simtex, published by Microprose. Birth of the Federation was made by Microprose, published by Hasbro Interactive. The people involved are totally different ones too.
See for yourself:
http://www.mobygames.com/game/master-of-orion-ii-battle-at-antares
http://www.mobygames.com/game/windows/star-trek-the-next-generation-birth-of-the-federation -
Re:They already do...
I didn't have my coffee yet, Half Life got stuck into my memory because of Black Mesa (read about that yesterday evening), and Puzzle Bobble because that's what i was playing on the train to work.
I actually meant Bubble Bobble from way, way back, feel free to replace Half Life with something else more recent, the chances of picking a recent game i'd actually like are slim :P -
Game Over
Anyone remember the 8-bit game 'Game Over'? Now that was misleading, even though they mimicked the box 'art' in the title screen. Gained notoriety for being the first box art needing to be withdrawn and redone (well, in the UK at least - not sure about anywhere else).
Here's the game in question. Look at it, then click the title image. Yep, that's what you think it is. Then click on the gameplay images bottom-left. Err....hmm.
Cheers,
Ian