Domain: next-gen.biz
Stories and comments across the archive that link to next-gen.biz.
Stories · 336
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Project Massive's Latest Findings
The ongoing study into the habits of Massively Multiplayer Online Roleplaying Games, Project Massive, has released their latest findings. Next Generation has a breakdown on what the numbers mean with help from the researchers. As always, they have some interesting things to say. From the article: "Saying that developers who are operating a monthly (and not hourly) subscription service have a financial interest in compelling people to spend 40-80 hours a week playing their game ignores the market realities of bandwidth, customer service, and content creation. I had the tools at my disposal to shed some light on this issue and the fact that I have no corporate backing or economic interest in the outcome puts me in a good position to tell the truths that the data reveal." If you're a MMOG player, you can participate in the latest wave of questions. -
Erotic MMO Targets Female Audience
Next Generation reports on another entry into the "social mmo" category, with a look at erotic MMOG 'Spend the Night'. From the article: "A game in which adults are encouraged to indulge their sexual fantasies is bound to attract the media's attention but, so far, Republik's Spend the Night has been keeping a low profile. Come the middle of next year, when it launches online, that'll all change. Details are scant at present, and Coshland doesn't want to give too much away, but the basics are simple. Players go online, choose a graphical identity, mooch around with other players, find someone they like, and find a room. Graphics claimed to be 'cinematic' are promised, and a simple interface allows the action to proceed. 'This is a fantasy multiplayer dating game,' says Coshland. 'It's not like the dating games that we've seen coming out of Japan where you try to win the favor of someone of the opposite sex. We're providing more of a game where two people can go on a date and interact in a 3D space.'" -
X05 Reveals Many 360 Details
StocDred writes "GamesIndustry.biz has an interview with Microsoft's Robbie Bach stating that Halo 3 may not be out in time to smackdown the PS3 after all, despite what Bill Gates said to Time Magazine in May." He also had things to say about the Live marketplace and MMO plug-ins and their hopes for Japanese success. From the Gamasutra article: "Finally, Bach gave details on anticipated MMORPGs for the Xbox 360. The already-announced Final Fantasy XI will have a large beta test, such that any Xbox 360 owner with the necessary hard drive will possibly be able to participate. Apart from that, Bach said there would be no new MMORPG in the launch window due to the logistics of setting up a new service, but there would be a new entry in the genre two to three years after launch." Several MMOs are planned, though, such as the MMOFPS Huxley. -
Chinese MMOG Boasts 9 Million Players
Next Generation is reporting that Chinese Massive title Yulgang has hit 9 Million subscribers, just two months after the game's launch. Joystiq has commentary, and clarifications: " First, Yulgang does not require a registration or a subscription fee - and as many of you have pointed out in regards to Guild War's recent milestone, without subscription fees that number can seem quite inflated from the actual number of players. In fact, the maximum number of people playing Yulgang at any one time has been only 215,000. Which is still a high number, but less than one-thirtieth of its registered database." -
Questioning the Manifesto
Next Generation has a Q&A with Greg Costikyan, discussing the reveal of the ambitious Manifesto Games portal business. From the article: "If you look at almost any other medium there is a way for people to succeed with product aimed at more of a niche audience, with more manageable development costs. But that largely doesn't exist in the games industry because of the narrow nature of the retail channel, which is 'hit big or don't try at all'. My belief is that it possible to be successful with niche product. The technology is there; there are plenty of good games out there; the issue is probably about marketing. The question is, figuring out how to reach consumers and make them aware of it." We discussed the announcement yesterday. Relatedly, Next Gen also has a look at digital downloads from the developer's point of view, and from that of the digital distributors themselves. We took a look at the first part in that series on Tuesday. -
Questioning the Manifesto
Next Generation has a Q&A with Greg Costikyan, discussing the reveal of the ambitious Manifesto Games portal business. From the article: "If you look at almost any other medium there is a way for people to succeed with product aimed at more of a niche audience, with more manageable development costs. But that largely doesn't exist in the games industry because of the narrow nature of the retail channel, which is 'hit big or don't try at all'. My belief is that it possible to be successful with niche product. The technology is there; there are plenty of good games out there; the issue is probably about marketing. The question is, figuring out how to reach consumers and make them aware of it." We discussed the announcement yesterday. Relatedly, Next Gen also has a look at digital downloads from the developer's point of view, and from that of the digital distributors themselves. We took a look at the first part in that series on Tuesday. -
Questioning the Manifesto
Next Generation has a Q&A with Greg Costikyan, discussing the reveal of the ambitious Manifesto Games portal business. From the article: "If you look at almost any other medium there is a way for people to succeed with product aimed at more of a niche audience, with more manageable development costs. But that largely doesn't exist in the games industry because of the narrow nature of the retail channel, which is 'hit big or don't try at all'. My belief is that it possible to be successful with niche product. The technology is there; there are plenty of good games out there; the issue is probably about marketing. The question is, figuring out how to reach consumers and make them aware of it." We discussed the announcement yesterday. Relatedly, Next Gen also has a look at digital downloads from the developer's point of view, and from that of the digital distributors themselves. We took a look at the first part in that series on Tuesday. -
A Boxless Industry - Digital Downloads
Next Generation is running an article entitled Gaming's Digital Future, discussing the reality that digital downloads are likely to be commonplace in the industry in the near future. Today they've polled publishers for their opinions, with developer and distributor opinions later in the week. From the article: "While the digital distribution of music took that industry by surprise, and Hollywood is still figuring out the best way to utilize digital distribution for movies; the videogame industry has embraced digital distribution as a new revenue stream for videogames new and old, at least on the PC side of the games business." -
Alternative MMOG Updates
Heartless writes "If you aren't an Evercrack addict or a World of Warcraft fanatic then chances are you may just be interested in some of these updates for non-mainstream MMORPGs. First off we have Pirates of the Burning Sea accepting beta applications. Darkfall Online has a leaked gameplay video that they are not stopping and has also started taking clan applications for their beta test. Horizons has announced a Military appreciation program. Codemasters has announced that RF Online will make a North American debut. Finally we have Irth Online freshly into its Beta 3 semi-open beta phase with its first review up at Gamergod.com. Keep an eye out on these titles as they further advance the smaller MMORPG market." Some other (more mainstream) games have updates as well, with GamerGod offering up a review of the new EQ2 expansion, and Next Generation interviewing a DDO developer. -
The UMD and PSP Getting Off The Ground
1up is running a piece examining Hollywood's relationship with Sony's UMD format. From the article: "Two UMD movies sold 100,000 units within two months. By contrast, one of the earliest DVD releases, Air Force One, took nine to achieve the same goal. DVD and ticket sales are on the decline, Hollywood needs a new source of revenue while they pick up the pieces, and PSP's handheld UMD format is turning into the glowing solution." Relatedly, Next Generation is running an article taking a look at the increasing quality of original games coming out for Sony's handheld. From the article: "After an embarrassingly slow start, the PSP has begun to find its niche with developers; likewise, Sony's internal studios and publishing division have gotten really adventuresome lately, with big and little games, both in tested genres and genres those games serve to test." -
Talking 'Bout A Revolution
Now that the weekend has passed, folks from all over have had their chance to speak up about the revolution behind the Revolution. Hugh Williams writes "The blokes at Next Generation decided to ask a bunch of game designers, media and analysts what they thought about Nintendo's new Revolution Controller. Some were a little skeptical. Others were downright in love." Additionally, Heartless Gamer writes "Heartless Gamer blog has initial comments up regarding the Revolution controller, but more importantly comments on the various reactions around the internet regarding the controller." Finally, LATRINE! writes "Whether you like it or not, the Nintendo Revolution is on the way. Brittlefish has an article discussing some of the challenges Nintendo will face in gaining acceptance in the market." -
Plotting the Revolution's Arc
Very few things surprise me about videogames anymore. I won't claim to be all-knowing by any means, but there are very few genuine surprises these days. Release dates are known well in advance, endless features and interviews are conducted with developers during the course of a game's creation, and what few elements that publishers try to keep under wraps get leaked to the media by individuals wanting their moment in the sun. Even the big gaming news stories of this past year (Hot Coffee, the PS3 PreRendered Movie Debate) were more frustrating than surprising. Happily, Nintendo managed to pull a rabbit out of their hat. Today's announcement of exactly what the revolution behind the Revolution will be is nothing short of a showstopper. Read on for my reaction to Nintendo's new bid for the brass ring. I know it's already been discussed, but I'll go ahead and say it here for the record. The GameCube failed as a console. Despite the excellent first party games that have been released for it, and the occasional exclusive (Resident Evil 4), Nintendo has definitely stumbled it's way through this generation of consoles. The failure of the GameCube makes this the second generation of console systems where Nintendo has been left essentially sitting on the sidelines. Every time I post a story about someone editorializing Nintendo's death, or how Nintendo will never die, it saddens me a great deal. Nintendo is the company that brought a lot of the people of my generation into gaming in the first place. The Christmas morning I sat down for the first time with a NES controller in my hand was a life-changing moment. If not for smashing evil mushroom people and searching for Triforce pieces in my youth, my life would be very different today. Every flashy Xbox commercial, PS2 exclusive, or can of crap with Mario's mug stamped on it has made the little kid inside me become more and more jaded about the possibilities this industry can offer.Today, that little kid is beaming. The company that introduced me to gaming so long ago has picked itself up off the mat and looks ready to come out swinging this time around. We've already linked to 1up's coverage of the announcement, but if you haven't read it yet there are plenty of other places to get the specifics. Gamespot, Gamespy, IGN, and Game Informer all have photo spreads, video, and first hand impressions from their experiences with Nintendo's next venture. Commentary is available from CNN Money, Wonderland, Jeremy Parish, The Game Chair, Joystiq, and Next Generation. An interview with Nintendo's Senior EU Marketing director is available on Eurogamer, and if you want to see the announcement firsthand a webcast of the presentation is available.
All of these pieces spend at least a paragraph or two wondering about the future, and with good reason. Within half an hour of the story being posted to the internet there were already lamentations about "the end of an era" and blistering condemnations of the controller as a lark that will fail as badly as the Virtual Boy. Specifically, both the professional media and fan commentaries seemed to center around the reaction that third party developers may or may not have to this extremely intriguing idea. The combination of this new controller style and the mentality that "Nintendo is for kids" may cause the company some problems down the line. They're almost certainly right.
That said, if you've read the description of the Metroid Prime demo you can't help but pause. The mental gymnastics required to use a mouse and keyboard in a First Person Shooter have confounded non-gamers since the genre began. As anyone who's played an FPS on a console can tell you, the two joystick approach gets the job done but is far from intuitive. Attempting such a title on the console is basically out of the question unless you can work at the interface, something a non-gamer is rarely willing to do. Nintendo deftly sidesteps this with an interface that has ties directly into what we do in our everyday lives. Turning your head to observe your environment is already an instinct we posses, so not only will it be easy to explain it will be trivial to do. The natural flow of such an interface opens up many horizons. Shooters are well and good, but the immediacy of the first person perspective is a tempting way to just tell a story. Divorced of its more violent aspects and with an interface that doesn't require years of practice to use, who is to say that our mothers won't be playing something built in the Unreal Engine a year from now?
The FPS is just one example of a genre that we traditionally think of as "hardcore" which could be opened up to non-gamers by an interface that allows the user to interact with a gameworld in a less artificial manner . Real Time Strategy games would be a snap, as you wave your hand and the map moves effortlessly along beneath your outstretched hand. Driving games where you could actually apply your real life driving reflexes. Puzzle games where manipulating pieces is second nature. Sports games that require you to actually swing the bat or catch the football. Fighting games where you can feel a guy get punched in the face. At the end of the day, games are about having fun. Say what you will about their business acumen, Nintendo has always understood that. With the Revolution interface, the company is reaching out to the millions of people who have yet to pick up a controller. Why should those of us who have been playing since that first grey box reached our shores be the only ones who have access to the fun?
This is a risky venture, no doubt about it. If third party developers don't catch on to the possibilities here, if the EAs of the world don't take a chance with the new interface, then Nintendo will be looking at a big problem. This may be the last console larger than the DS we see out of the company for quite a while. If that's the way it's going to be, then I say so be it. Finally, at least, Nintendo isn't just going to sit there and try to imitate the other consoles poorly. Sony and Microsoft are very, very good at what they do. Instead of keeping up with the Jonses, Nintendo is striking out on its own. For better or worse, they've taken steps to expand the field of game players and change the nature of game playing.
The number of games at launch, third party commitment to the console, and the commercial reaction to this departure from the norm will be the only way to determine if Nintendo has made the right call. Either way we can look forward to a generation of consoles that will not only be graphically more impressive, but fundamentally different from the gaming systems we've played in the past. For me, at least, when I pick up the remote for the first time it will be like sitting down again on Christmas morning. I can't wait.
I've had my say ... what do you think? The controller announcement was put up early this morning. Now that you've had the chance to look at it more carefully, is your opinion any different? Most importantly, are you planning on buying one? -
Chinese Online Games To Be Worth 1.7 Billion
Now that the Chinese Government is backing online gaming, analysts are predicting the industry to be worth somewhere in the neighborhood of $1.7 Billion by 2010. From the article: "Because of piracy concerns China has been forced to pioneer new business models for video games ... The game market in China is all about online play and charging by usage. There is even a growing market for the items used in games like weapons and characters." -
More 360 Launch Details From TGS
Microsoft's presence at the Tokyo Games Show has resulted in a number of new details about the Xbox 360, set to launch November 22nd. 1up has a look at Japanese impressions of the upcoming launch, some games that may have been under your radar so far, and a new trailer for many of the upcoming games. Next Generation is also reporting that, at a London event yesterday it was confirmed that the 360 is now in mass production. From the 1up impressions article: "Another concern, and a lesson learned from the last launch, was that Japanese gamers at the were hesitant to buy into a new, wholly unfamiliar console. This time Microsoft hopes to entice gamers by opening a 360 lounge in the fashionable Aoyama area a full month before the launch date. The lounge will be a hip, comfortable place where gamers can play demos of 360 games before they buy them." -
Next-Gen Gamer Habits Profiled
Next Generation Magazine has a profile (done by IDG) looking at the habits for next-generation gamers. From the article: "Social gamers represent 35% of spending while casual gamers represent 28% of the gaming audience but only 13% of dollars spent. The report says devoted gamers will drive sales of new systems in 2005 and 2006 with more than half of them likely to buy a PlayStation 3 and over 45% planning to buy Xbox 360 within the first year of release for each system. " -
America's Gaming Elite
Next Generation is reporting on the World Cyber games, which enter their final leg between the 16th and 20th of September. The U.S. teams have been finalized after the last round of national competitions in New York over the weekend. From the article: "The spectator excitement combined with a high level of competition this past weekend here in New York signals that the era of e-Sports is beginning to mature here in the US, as it already has elsewhere in the world. We have always been the biggest tournament in the world, and it is here that pro-gamers get their start. We are now seeing the kinds of corporate sponsorships necessary to back these players so they can train and compete at the highest level worldwide." Five bucks OGRE 1 and OGRE 2 for the Halo 2 win. -
No Publisher Love For Darwinia
Next Generation has a conversation with the lead designer of the much lauded game Darwinia. From the article: "It sports astonishing graphics and original gameplay elements that weave their way around a decent story. Reviewers like it but, as is so often the case, publishers can't seem able to convince themselves it has anything other than niche market value. We spoke to Chris Delay about the frustrations and challenges of independence and originality..." -
MMOGs Shift Gears, Online Crime Up
Next Generation has a pair of articles about the Massive scene today. One is an interview with NCSoft's Ryan Seabury about the company's shift away from the fantasy genre, and the other a short piece stating that in-game crime is on the rise in Japan as the popularity of MMOs continues to rise. From the NCSoft article: "There's a distinct lack of an online home for the wider action gaming crowd in the MMOG arena today. Although we've seen a general trend towards more action and more mainstream gaming in MMOs, still nothing is in the same league as your typical team based FPS style gameplay. We want to provide that home to the masses of action gamers out there, looking for over-the-top action. Our core gameplay mechanic and pace attracts the action gamer, but we subversively immerse them deeper into the world as they play, via the fiction, the item hunting, the crafting, the vehicle customization, the arenas, and so on." -
MMOGs Shift Gears, Online Crime Up
Next Generation has a pair of articles about the Massive scene today. One is an interview with NCSoft's Ryan Seabury about the company's shift away from the fantasy genre, and the other a short piece stating that in-game crime is on the rise in Japan as the popularity of MMOs continues to rise. From the NCSoft article: "There's a distinct lack of an online home for the wider action gaming crowd in the MMOG arena today. Although we've seen a general trend towards more action and more mainstream gaming in MMOs, still nothing is in the same league as your typical team based FPS style gameplay. We want to provide that home to the masses of action gamers out there, looking for over-the-top action. Our core gameplay mechanic and pace attracts the action gamer, but we subversively immerse them deeper into the world as they play, via the fiction, the item hunting, the crafting, the vehicle customization, the arenas, and so on." -
Higher Game Prices Explored
An Anonymous Reader writes: "Next Generation has a feature interviewing a dozen or so developers, publishers and analysts on the new $60 price for games. Generally, publishers are positive, developers are skeptical and analysts are mixed." From the article: "The next gen world is considerably more complex - and prices for titles that deliver on pushing this complexity will definitely reflect that. We couldn't deliver the type of consumer experiences we're delivering in Full Auto as an example, on an existing machine. Hardcore gamers probably remember that $59 retail price points are not that unusual. Going back to N64 and as far back as the 16-bit generation - there were cartridge based games, some with battery back up that routinely cost $59. Those price points were to cover the larger cost of goods - in the next gen world it's to afford better artificial intelligence and technology, which I believe delivers better value to the consumer." -
60% Of Kids Play Games Every Day
Next Generation has a piece up stating that, according to a JuniorSenior Research poll, something like 60% of all children play video games every day. From the article: "39% of the children polled said they were happy to pay a high price for games they especially wanted, and said they had saved up to buy a particular game. A third of children say their friends are the primary resource for information about new games, signaling the absolute importance of playground evangelists. Surprisingly a quarter of kids say advertising is a key source of information, while only 10% say they rely on TV shows." -
PSP Usage Lower Than Expected
Next Generation has an article analyzing the numbers of a recent PSP usage survey. Despite a showing that there is strong brand loyalty, the numbers are probably not what Sony was hoping for. From the article: "Most said they had no plans to buy any UMD movies. Less than 50% said they would use the PSP to watch video or view pictures using a memory stick. The figure drops to less than 30% among female users. Sony will be concerned that 50% of users admitted they had not touched their PSP in 'some time'. 25% of male users have updated their PSP for Internet use, with only 10% of female users doing same." -
The Evolution of Mac Gaming
Next Generation has a piece up exploring where gaming is going on Max OS X. From the article: "Almost since the introduction of the Mac, Apple users have lamented the lack of game support provided to the platform as compared to its Wintel brethren. Sometimes that lack of support was due to hardware and input devices that weren't competitive with the PC, but the adoption of PC standards like AGP for graphics cards and USB support for 'proper' multi-button mice did away with those obstacles. But the largest reason usually has had to do with the size of the Mac market." -
The Laws of Online World Design
Next Gen has an article up republishing Raph Koster's seminal laws of Online World Design. The piece is one of the basic texts used to think about the way to put a MMOG together. From the article: "Design Rules - The secrets to a really long-lived, goal-oriented, online game of wide appeal : have multiple paths of advancement (individual features are nice, but making them ladders is better), make it easy to switch between paths of advancement (ideally, without having to start over), make sure the milestones in the path of advancement are clear and visible and significant (having 600 meaningless milestones doesn't help), ideally, make your game not have a sense of running out of significant milestones (try to make your ladder not feel finite) " -
Massively Multiplayer Baseball
Next Gen is reporting on Netadmin's upcoming Ultimate Baseball title, which is designed to take the MMOG market into the sports genre for the first time. From the article: "We also looked at the MMOG landscape at the time. Everything was some variation on a fantasy theme. Kill the dragon, rescue the village and such. We were interested in the MMOG business model but looking ways to do things differently and sports just made sense..." -
The Next Gen Consoles - The Bigger Picture
Next Generation Magazine is running a series of articles on the next generation consoles, and what they mean in a larger perspective. The Xbox 360, PS3, and Revolution have a lot riding on them as the start of the next round of console wars gets underway. All three companies have their own goals and histories to consider when it comes to the business of games. From the 360 article: "Someone, somewhere, probably still believes Microsoft got into console games for the kudos of putting out Halo. Good for them. The world needs believers, and every time you say 'Xbox is a Trojan Horse', a fairy dies." -
The Next Gen Consoles - The Bigger Picture
Next Generation Magazine is running a series of articles on the next generation consoles, and what they mean in a larger perspective. The Xbox 360, PS3, and Revolution have a lot riding on them as the start of the next round of console wars gets underway. All three companies have their own goals and histories to consider when it comes to the business of games. From the 360 article: "Someone, somewhere, probably still believes Microsoft got into console games for the kudos of putting out Halo. Good for them. The world needs believers, and every time you say 'Xbox is a Trojan Horse', a fairy dies." -
The Next Gen Consoles - The Bigger Picture
Next Generation Magazine is running a series of articles on the next generation consoles, and what they mean in a larger perspective. The Xbox 360, PS3, and Revolution have a lot riding on them as the start of the next round of console wars gets underway. All three companies have their own goals and histories to consider when it comes to the business of games. From the 360 article: "Someone, somewhere, probably still believes Microsoft got into console games for the kudos of putting out Halo. Good for them. The world needs believers, and every time you say 'Xbox is a Trojan Horse', a fairy dies." -
A Portrait of the UK Game Pirate
Next Generation has a report up on a British study that indicates something like 84 percent of 15 to 18 year olds pirate video games in Britain. 72 percent of those folks pirate games because they can't wait for the UK releases. From the article: "This study shows very clearly the drivers behind videogame piracy...Most respondents who have and will continue to illegally download games are young males, between 15 and 19 years old. They feel videogames are too expensive and resent the long wait for many games released in the US or in Asia before the UK. With a high level of computer literacy, it's easy for them to find a game online and download it. Their friends all do it and why shouldn't they?" -
Massive Business Model Wars
Next Generation has an article up discussing the throwing down of the gauntlet that Guild Wars' business model represents. There is, indeed, more than just a monthly fee. From the article: "We're not the only ones in the industry looking at business models...If our competitors did this, would we be cheesed off? The answer is yes. We would view this model as one that might be used against us. So we wanted to be there before our competitors." -
Doomed: How id Lost Its Crown
bonch writes "Steve Bowler, lead animator for Midway Games, has written an article for Next Generation called Doomed: How id Lost Its Crown. He talks about id no longer being the king of the hill in the FPS genre, losing the multiplayer gaming wars to Counter-strike and the engine licensing wars to competitors like Unreal 3.0, and focusing too much on rendering realistic environments at the expense of modern gameplay features. From the article: 'It's hard to stomach having to shoot a zombie in the head the same number of times as in the body (six rounds from a pistol, thanks for asking) to dispatch it, when you can shoot a light fixture and watch how realistically light dances around the room.'" -
How id Lost Its Crown
The Next Generation site has an editorial up by veteran animator Steve Bowler discussing the loss of prestige id has suffered, at least in his eyes, as a result of the latest incarnation of Doom. From the article: "But one day, the industry changed. The consumer changed. It's hard to put one's finger on it. Maybe it was Counter-Strike. Maybe Unreal Tournament. Something happened to the genre between Quake III and Doom 3, and Id somehow didn't take it into account. Call it braggadocio, or hubris, but Doom 3 is no longer the top dog in the FPS market. Yes, it's upsetting. I tried not to admit it either. But it's undeniably true." -
A Wombat's Journey To Market
The increasingly entertaining Next Generation has the story of the fictional game "Chortle Wombat's" journey from design to market. From the article: "Our internal testers have been working with the wombat for months. The game is content complete, stable, and bugs counts are dropping daily at a satisfactory rate. So we submit a build to Sony and Microsoft for presubmission and continue beavering (wombating?) away. This presubmission means Sony and Microsoft's test departments can get their hands on the current build and get some early visibility on what might need to be fixed when they receive a release candidate." -
MTV and Midway Join Forces
Next Generation has the news that Midway and MTV are working together on several upcoming titles. From the article: "The first game to come out from the three-title deal is L.A. Rush, which will feature promotional MTV branding as well as appearances, in some form, of MTV celebs. The soundtrack will include 75 songs from 20 artists. It seems likely that MTV's sales department will now seek to take advantage of Midway's games to move high-spending clients into the game space. MTV is also a major destination for game advertising, though it's not known how Midway will benefit from that end of the relationship." -
Death of the Indie Game Store
tjmcgee writes "Independent game stores are usually hard to find, and when you do they are generally overpriced. An article on the Next-Gen site explains why the independent game store is all but gone. The article is very funny but kinda sad." From the article: "There's a lot of competition out there. There's no getting around it. Everyone is selling games now. Chances are your grandmother is hocking copies of Vice City every Monday between Bingo and Salisbury Steak night at the Shady Tree rest home." -
Next Generation Magazine Returns
The Video Game Ombudsman has word that Next Generation magazine will be returning as a website. The site will apparently be focused on the business and development sides of the industry, and avoid a pure consumer focus. From the article: "The official announcement will come in a press release any day now, but the Web site reveals a lot of information about the new incarnation. The site will be managed by editor-in-chief Colin Campbell and consultant editor Christian Svensson, who co-created the Next Generation Online site back in 1995, and published by Future USA. Besides the two editors, most of the content will come from freelance contributors, which the site is actively seeking. The site says it's looking for writers that "have strong opinions" and are 'stylish, original and witty.'"