Domain: sourceforge.net
Stories and comments across the archive that link to sourceforge.net.
Comments · 31,462
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Re:A Windows port?
Not a full windows port (i.e. not full wine on windows) but most of the dlls that don't require *nix or wineserver for them to work:
http://sourceforge.net/project/showfiles.php?group_id=6241&package_id=112520It's quite old, because it's mostly used by developers and those usually cross-compile themselves. Other users are VM developers for the direct3d part, but they usually ship their own build of it in their products. That said, it's not actually useful to use that link because it's too old, I only posted it to show you that it's possible. If you want to really use it you should cross-compile yourself or ask if someone can provide an up to date build.
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Re:List in TFA seems to have it covered
There is PDFCreator: http://sourceforge.net/projects/pdfcreator/
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School is beyond reform
My comments almost three years ago on the Shuttleworth foundation also trying to reform schools, and applicable here:
http://www.markshuttleworth.com/archives/26#comment-397Also, a related essay I wrote:
"Why Educational Technology Has Failed Schools
http://patapata.sourceforge.net/WhyEducationalTechnologyHasFailedSchools.html
"So, there is more to the story of technology than it failing in schools.
Modern information and manufacturing technology itself is giving
compulsory schools a failing grade. Compulsory schools do not pass in the
information age. They are no longer needed. What remains is just to watch
this all play out, and hopefully guide the collapse of compulsory
schooling so that the fewest people get hurt in the process."Gates' initiatives for small schools are probably just more of the same, to make digital slave laborers. Even the more radical reform in the news still puts the emphasis is still on making kids fit into the needs of business:
"To fix US schools, panel says, start over"
http://www.csmonitor.com/2006/1215/p01s01-ussc.htmlAt least Shuttleworth's initiatives are trying to empower kids, but that group too can't get past seeing schooling as the solution, instead of realizing it is a big part of the problem disempowering the next generation.
In twenty to thirty years computers will be about another million times faster, and we'll have better 3D printers and smarter dexterous seeing robots, and most humans just won't be employable in any sense we now understand. A previous related post by me to Slashdot on computing and education and the mindset of the class of 2029:
"Ignores the big picture on exponential computing
http://slashdot.org/comments.pl?sid=279703&cid=20354965Marshall Brain on that theme:
"Manna"
http://www.marshallbrain.com/manna1.htmA bigger generalization on that theme by me:
"Post-Scarcity Princeton"
http://www.pdfernhout.net/post-scarcity-princeton.htmlJohn Taylor Gatto, a New York State Teacher of the Year, in general on this:
http://www.johntaylorgatto.com/chapters/16a.htm
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A lower middle class which has received secondary or even university education without being given any corresponding outlet for its trained abilities was the backbone of the twentieth century Fascist Party in Italy and the National Socialist Party in Germany. The demoniac driving force which carried Mussolini and Hitler to power was generated out of this intellectual proletariat's exasperation at finding its painful efforts at self-improvement were not sufficient
-- Arnold Toynbee, MA Study of HistoryTwo Social Revolutions Become One
Solve this problem and school will heal itself: children know that schooling is not fair, not honest, not driven by integrity. They know they are devalued in classes and grades, that the institution is indifferent to them as individuals. The rhetoric of caring contradicts what school procedure and content say, that many children have no tolerable future and most have a sharply proscribed one. The problem is structural. School has been built to serve a society of associations: corporations, institutions, and agencies. Kids know this instinctively. How should they feel about it? How should we?
As soon as you break free of the orbit of received wisdom y
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Re:UAC is a stupid idea
Because Microsoft does not have a proper installer interface that installs programs for you.. instead each program has it's own installer/updater Windows has no control over the process and does not know if the user has been asked or not
...Perhaps you meant to say that Microsoft doesn't have a package management system, because Windows definitely has a transactional installer interface that installs programs for you. Yes, it does require developers/publishers to learn how to use it, but many don't, which there is no excuse for.
If Microsoft offered a package management system like our favorite Linux distros do, would you really trust it?
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Re:Short: Don't work as Administrator
You mean apart from the inability of your script to interact with the separate Desktop that UAC prompts occur on ?
Right on the money.
I use Synergy 2, which lets me control my keyboard and mouse from another computer over the network. It's functionally no different to a keypress simulator like the G.P. mentioned.
When using Synergy, I cannot use the remote mouse and keyboard to accept UAC prompts. I have to move to the local machine and physically click the button locally for it to work. Same goes for administrative apps -- if an app is running with administrative privileges, Synergy cannot register clicks on the privileged window. Unless I run Synergy itself as an administrator.
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Re:Python, SciPy, VPython, etc...
A good Python library for making 2D plots is matplotlib.
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Re:GRACE
xmgrace graphics aren't very pretty, at least when compared with matplotlib (http://matplotlib.sourceforge.net/gallery.html. I still use it for quick and dirty graphics, otherwise I use matplotlib.
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Roundup tracker is pretty nice
I've been using Roundup Tracker http://roundup.sourceforge.net/ at work for a while, and it's been a great experience. Stable, fast, and very easy to mod/customize to your own needs or preferences (it's written in python).
An live example of the web interface of a roundup tracker can be seen online at http://bugs.python.org/ -
Asymptote Graphics
For everything graphical like 2D/3D plots, complex drawings and even solid-body shapes in PDF format I would recommend "Asymptote: The Vector Graphics Language"
http://asymptote.sourceforge.net/. After some learning curve (it is a full-blown interpreted programming language) I never looked back on anything else.
Asymptote is GPL software and comes with good manual and tons of examples in the Internet. -
GDL is the open source replacement for IDL
If you've ever wanted something FORTRAN-ish, but with matrices, see GDL.
They're trying to make an open source interpreter that can take IDL scripts directly. Unfortunately, I don't know if it can open up IDL save files, due to various threats from lawyers.
There's also PDL, which deals with large data cubes in Perl.
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Open Source Lie Detector
Now anyone can try to detect lies with the GPL Lie Detector for Linux.
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Network Transparent Widgets
This discussion comes up every once in a while and I think that anyone who has had to build and maintain both types of applications can appreciate the points in the article.
For database-centric apps that are in-house tools, I really think something like Network Transparent Widgets could be the best solution.
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Re:Why not just use TrueCrypt?Use loop-aes: http://sourceforge.net/projects/loop-aes/
Its author (Jari Ruusu) frequents the email list and answers questions. Loop-aes is actively in development and has a changelog. It is highly stable and in general well-regarded.
If you want a wrapper to simplify use, even with multiple encryption, you could try my script tripl, which is about to get an update: http://tripl.sourceforge.net/
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Re:Why not just use TrueCrypt?Use loop-aes: http://sourceforge.net/projects/loop-aes/
Its author (Jari Ruusu) frequents the email list and answers questions. Loop-aes is actively in development and has a changelog. It is highly stable and in general well-regarded.
If you want a wrapper to simplify use, even with multiple encryption, you could try my script tripl, which is about to get an update: http://tripl.sourceforge.net/
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Roundup
One tracker that hasn't been mentioned that I'm enjoying using is Roundup. It's written in Python, uses the TAL template language, and is really easy to customise if the base install doesn't suit your needs. I really recommend that you check it out.
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Re:Just use spam filters
I do that on my home phone line (actually even simpler than that -- "Press 1 to continue in English"), and it works quite well.
Could you please provide a link that could explain how one would go about doing this themselves?
I'm using a Gumstix box running Asterisk with a SPA-3102 for the connectivity to the actual phone line proper, and a compact flash adapter (on the Gumstix) for storing voicemail. It also routes outgoing international calls to my SIP account with the Gizmo Project folks (much cheaper than AT&T, the local landline provider), and feeds incoming SIP calls into the house phone.
This was set up as a hobby project, so I wasn't going for a lowest-cost solution. If I were doing it again, I'd probably see about using my home router in place of the Gumstix box (I'm waiting for stable OpenWRT support for the WRT610N, with its USB host interface and 64MB of RAM -- more than powerful enough to run Asterisk in addition to its normal workload, with the voicemail storage and software that won't fit in 8MB flash kept on an attached external drive), or at least get one of the newer Gumstix motherboards with an FPU onboard to be able to receive and send faxes with iaxmodem (as the SpanDSP library it uses hasn't yet been ported to fixed-point, and so doesn't run acceptably on FPUless embedded hardware).
Once the hardware is set up, the actual Asterisk configuration is embarrassingly trivial, at least until I get around to implementing all the wishlist features I've been putting off. Should you decide to go the same route, drop me an email and I'd be glad to lend some assistance.
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Re:Vint Cerf has a posse
"My posses on broadband" -vintCerfsAlot -rich ClearSite Network Management System
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FLOSS REVIEW
BloodFrontier http://simutrans.sourceforge.net/ Number of players: Who cares Version: -1 Alpha, it has to be.
Graphics: 3/5 Gameplay: 1/5 Interface: -10/5 EPIC FAIL Stability: 1/5 Installer: -1/5 Multiplayer: 1/5 Sometimes when you make an installer, you just dont care about it. Perhaps this is it. It may get a point for actually doing something, like drawing a cute screen, but thats only because it its the bare naked nullsoft installer thus they get no points. They might as well give you a zip file and call it a day, as thats about how impressive the installer is. Note that the name is also stupid, but we wont concern ourselves with that. The website is also uglier than a text file, and somehow manages to break every function a website is supposed to have like HYPERLINKS and pictures. PICTURES! GRAPHICS The game looks like a strange combination of 50 peoples work. The level is a mix of VRML quality polygons with some cool lighting effects, but the weapon seems like its coming out of your hat or something, is that a weapon?! Gameplay... Loading up the game you're wisked into a quake "into" like level, okay. Interesting. But the cube engine is so slow loading, well, we wont blame that. It has some funky interactive pannel thing, or tries to. but its really just a pain in the ass excuse to not do a GUI right. Speaking of that, opening the menu (you walk over the the central VRML ugly and hit e, at which point you get presented with the worst interface I've ever seen. Text mode is friendlier. It looks more like something Linus shit out after taco day and just too much beer. Maybe, maybe i'll figure out how to change the game to higher settings. I think. Does it support this? I tried to just connect to a server, Weird, no sound. I go to the server list and it said to update. Weird, assult cube handled this perfeclty. The game lags horribly. You have to change menus (they respond to mouse hover OR SOMETHING.) I cant get the resolution to change. I'm done before i convulse on the floor. Alas i cant take the epic fail of its gui, thus This review is terminated. -
Re:The real difference is that
every Mac application is an MDI application, only the outer "application" window is always maximized and always transparent, with its menu always at the top of the screen.
I'd have to disagree with that somewhat. Yes, it's true that the OSX application menu takes over the top of the desktop and only one app menu can be displayed at a time. In other words, you're always in an application context. And so, when we switch windows, we are potentially switching application contexts, which makes sense. However, one thing I can do on OSX, I can't do in an MDI UI is bring just one of many application windows to the foreground, then switch to another application's one of many windows without bringing all the other applications' windows with it. That's an important distinction.
As of late, I'm a 100% XP user and have gotten used to the various idiosyncrasies of the different applications I use. I'm not really bashing MDI at all. I think it's appropriate to have different UI paradigms for different kinds of applications. In general I see shortcomings of all the different paradigms. It seems, the main problem with MDI is that one cannot easily reference other applications running behind the one you're in. At the same time, the thing that irritated me about the OSX way is that I never knew if there were windows belonging to an application I just switched to that I wasn't seeing. I fully admit that this was on a much earlier version of OSX and I may have been missing some usability tricks that would have rectified that situation.
One curious thing is a kind of MDI hybrid idea, where you have a document-based application, that also needs to bring some support windows along with it. GIMP is a good example. There's no parent window containing the document windows, as would have been the case in the more traditional MDI approach, but as soon as you switch to a document window, you see other GIMP windows appear as well. I find that a pretty good balance. Still, when it gets crowded on the desktop, I find myself often firing up a desktop switcher, like Virtual Dimension. I guess as long as we're proficient at whatever tools we have, there's no one right way of doing things, is there?
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Re:Why not just use a client?
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Re:And?
>>I had my fill of first person shooters years ago and yet for some reason they're still being developed and offer little to nothing different over the last one.
CustomTF is still an open source project under development (started in 1999). Quake engine is open source, game code is open source, anyone can submit patches to me, or fork off their own versions. It is based on Team Fortress, but modified so that you can build your own class, using a pricing system for each component you want to buy, so you can play a scout that drops sentry guns or a sniper with a rocket launcher.
It has all sorts of interesting options to it beyond what were in the original Team Fortress. A lot more.
Latest version came out, oh, today.
Information:
http://wiki.quakeworld.nu/Prozac-TFForums:
www.customtf.net/forum/Server:
http://quake.phoenixlabs.org/Download:
http://customtf.sourceforge.net/customtf/index.html -
Re:Pretty
Woah...it's pretty
Yes, because they did away with the well-established themeable, accelerated, accessible, translatable, Qt GUI Widgets, and based made up a new "plasmoid" system that's almost entirely incompatible with all that. It's pretty, but most of the features have been sacrificed for that, and it'll take AGES to get those features on a parallel, if they ever can.
?
Plasma is if anything more themeable than kicker and kdesktop were.
Plasma (especially in its KDE 4.0 and 4.1 incarnations) was short of the old kicker in features (although much better than the old kdesktop, even including SuperKaramba) I know there are still things that kicker did that Plasma can't (multiple panels stacking on an edge springs to mind) but featurewise it's mostly there now.
As far as widgets go, Plasma does use subclasses of Qt widgets, just like the rest of KDE. I wasn't aware that this is considered weird or out of place however. (To be pedantic, the widgets are subclasses of a QGraphicsView proxy widget and not direct QWidget subclasses e.g. Plasma::PushButton).
The translation system is KDE's not Qt's so that works fine in Plasma. To be honest accessibility support was never KDE's strong point so it could hardly be worse now.
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This isn't so awesome, I could do it.
Hi because I go to a university so I can buy any off the shelf RC aircraft autopilot, throw it in a prebuilt airplane, throw it in the air and get school credits!
Here's another brand of autopilot.
http://www.u-nav.com/Here's a ton of videos of it being used in
http://www.u-nav.com/gallery.htmlI'm a high school dropout who is perfectly capable of doing this. Yawwwn. Try doing something I can't do, like contributing code to an OSS autopilot package.
http://autopilot.sourceforge.net/
I'm sorry mods, slash... I just felt this story was too stupid for myself, therefore it must have been too stupid for the general
/./pub Please do not mistake my cynical writing as flames. This story should be modded as-1 unimpressive
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Re:Mirrored link without images.
Here's the download links too @ sf for: Windows: https://sourceforge.net/project/platformdownload.php?group_id=198419&sel_platform=13227 Linux: https://sourceforge.net/project/platformdownload.php?group_id=198419&sel_platform=13228
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Re:Mirrored link without images.
Here's the download links too @ sf for: Windows: https://sourceforge.net/project/platformdownload.php?group_id=198419&sel_platform=13227 Linux: https://sourceforge.net/project/platformdownload.php?group_id=198419&sel_platform=13228
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"Mirror"
The website/masterserver for the game are slightly hosed at the moment, but here is some information on the game for people looking:
Windows download link
Linux download linkFrom included readme.txt:
Dear User,Welcome to Blood Frontier, and thanks for your interest! Please note that Blood Frontier is in early alpha stages, and as such, is not yet fully finished, polished, or even playable. It is intended as a multiplayer only demo of what is to come in future versions, meaning that singleplayer and enemies are not implemented yet. You are however invited to try out the features that have been added that will lead up to these things, such as; bots, online triggers, and much more
:)If you are interested in development, or require technical support please visit the #bloodfrontier IRC channel on freenode at irc://irc.freenode.net/bloodfrontier or you can visit our website, which offers more details at http://bloodfrontier.com/
The source code, license, and related documentation can be found in the 'src' subdirectory of this archive. Enjoy messing around with our little project, and be sure to have fun!
Regards,
Acord, Quin, and the Blood Frontier Team= BLOOD FRONTIER =
Humanity has spread throughout the solar system, to Mars and beyond. A vast communications network bridges from colony to colony, human to machine, and machine to human. This seemingly benign keystone of inter-planetary society, however, appears to be the carrier of a mysterious biological plague. Any persons so-connected seem to fall ill and die, only to return as ravenous, sub-human cannibals. You, a machine intelligence, an android, remain unafflicted by this phenomenon. You have been tasked with destroying the growing hordes of the infected, and, hopefully, locating and stopping the source of this epidemic.
Blood Frontier is a single-player and multi-player first-person shooter game, built as a total conversion of Cube Engine 2 (Sauerbraten). The project tries to work closely with the gaming and open source communities to provide a better overall experience, with a primary goal of creating a adventure based game environment that is flexible, fun, easy to use, and pleasing to the eye; it is a project with a true "by the people for the people" nature.
During its life, the goals of the project have shifted dramatically from its original concept, lending itself toward a more balanced gameplay, completely at the control of map makers, while maintaining a general theme of tactics and low gravity. Building upon a main philosophy of making a game everyone likes, Quin attempts to make the development process more open, with ideas coming in from every direction, from your average player to your seasoned developer.
The main adventure component of Blood Frontier will always be Free and Open Source Software, the only restriction is that currently you are free to distribute but not copy or reuse the artwork without permission. This project will eventually release its assests under an as-yet undetermined open source license, once it reaches full version. For a full list of people who have contributed see the Credits. For licensing information, please see the License.
These are people who have helped shape Blood Frontier into what you see. Your name could be here too if you Donate or Collaborate.
Developers
Anthony "Acord" Cord Original Blood Frontier concept, most art assets and content
Quinton "Quin" Reeves Gameplay and AI code/design, community and website management
Lee "Eihrul" Salzman Backports from Cube Engine 2, support, encouragement, code advice and speed improvements
"Hirato Kirata -
"Mirror"
The website/masterserver for the game are slightly hosed at the moment, but here is some information on the game for people looking:
Windows download link
Linux download linkFrom included readme.txt:
Dear User,Welcome to Blood Frontier, and thanks for your interest! Please note that Blood Frontier is in early alpha stages, and as such, is not yet fully finished, polished, or even playable. It is intended as a multiplayer only demo of what is to come in future versions, meaning that singleplayer and enemies are not implemented yet. You are however invited to try out the features that have been added that will lead up to these things, such as; bots, online triggers, and much more
:)If you are interested in development, or require technical support please visit the #bloodfrontier IRC channel on freenode at irc://irc.freenode.net/bloodfrontier or you can visit our website, which offers more details at http://bloodfrontier.com/
The source code, license, and related documentation can be found in the 'src' subdirectory of this archive. Enjoy messing around with our little project, and be sure to have fun!
Regards,
Acord, Quin, and the Blood Frontier Team= BLOOD FRONTIER =
Humanity has spread throughout the solar system, to Mars and beyond. A vast communications network bridges from colony to colony, human to machine, and machine to human. This seemingly benign keystone of inter-planetary society, however, appears to be the carrier of a mysterious biological plague. Any persons so-connected seem to fall ill and die, only to return as ravenous, sub-human cannibals. You, a machine intelligence, an android, remain unafflicted by this phenomenon. You have been tasked with destroying the growing hordes of the infected, and, hopefully, locating and stopping the source of this epidemic.
Blood Frontier is a single-player and multi-player first-person shooter game, built as a total conversion of Cube Engine 2 (Sauerbraten). The project tries to work closely with the gaming and open source communities to provide a better overall experience, with a primary goal of creating a adventure based game environment that is flexible, fun, easy to use, and pleasing to the eye; it is a project with a true "by the people for the people" nature.
During its life, the goals of the project have shifted dramatically from its original concept, lending itself toward a more balanced gameplay, completely at the control of map makers, while maintaining a general theme of tactics and low gravity. Building upon a main philosophy of making a game everyone likes, Quin attempts to make the development process more open, with ideas coming in from every direction, from your average player to your seasoned developer.
The main adventure component of Blood Frontier will always be Free and Open Source Software, the only restriction is that currently you are free to distribute but not copy or reuse the artwork without permission. This project will eventually release its assests under an as-yet undetermined open source license, once it reaches full version. For a full list of people who have contributed see the Credits. For licensing information, please see the License.
These are people who have helped shape Blood Frontier into what you see. Your name could be here too if you Donate or Collaborate.
Developers
Anthony "Acord" Cord Original Blood Frontier concept, most art assets and content
Quinton "Quin" Reeves Gameplay and AI code/design, community and website management
Lee "Eihrul" Salzman Backports from Cube Engine 2, support, encouragement, code advice and speed improvements
"Hirato Kirata -
Re:ID information available to the public
use an encrypted password keeper.
Care to share any good ones? I use Password Safe, but it's not ideal for non-login (i.e., username/password) information management.
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Re:lossy is outdated
Shameless plug #2 for this article:
I wrote a program called FlacSquisher that converts FLACs to Oggs and MP3s. I listen to FLACs at home, and convert to Oggs for portable use.If I tried to put FLACs on my 2GB (Rockbox'd) Sansa, I could get maybe 4 albums on there without the use of SD cards. By encoding Oggs with "-q 6", I can get a couple dozen albums on there, and to me the Oggs are transparent. Lossy formats still have their use.
I hope you're not advocating we store all video in lossless formats yet... that would be like advocating lossless audio in the days of 4GB hard drives!
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Seems the Slashvertisement Worked....
The stats show that this little Slashvertisement worked quite well.
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Re:"Better" is relative...
I've been introducing my friends to Oggs whenever possible.
My biggest thing about them is that historically MP3s have had terrible support for seamless transitions between tracks ("gapless playback"), and I listen to tons of music that relies on not being able to hear those transitions: Pink Floyd, Dream Theater, movie soundtracks, classical music...
In order to have gapless support with MP3s, you need to use LAME to encode them, then use a LAME-aware decoder that supports LAME's gapless playback headers, like foobar2000 or Rockbox. But then if you play those in a non-LAME-aware decoder, like most non-Rockbox portable players, then you get a gap. The only way around this is LAME's (rather fragile) gapless switch, which extends the packets to end the song on a packet boundary.
Meanwhile, Oggs have no packet restrictions, so they inherently support gapless playback with no extra tricks.
Shameless plug (since not everyone has sigs enabled): I wrote FlacSquisher, a program to convert FLACs to Ogg Vorbis or MP3 format. Then I can rip my CDs to FLAC for home-listening use, then encode them en masse to Oggs for portable use. Try it out!
:) -
UFO: Alien Invasion
Speaking of other open games, take a look at this:
http://ufoai.sourceforge.net/ -
Re:Slashdotted
Slashdotted already. Should give an indication of how desperate
/. ers are for a new FOSS FPS.http://sourceforge.net/project/platformdownload.php?group_id=198419 Get it at sourceforge
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Re:Sounds Great!
unfortunately we don't have an ETA for porting konsole on windows yet, since windows doesn't have pty and we are only a handful of developer that work on the windows porting
meanwhile you can try console2, it supports tabbing and transparency http://sourceforge.net/projects/console/ -
Re:Sounds Great!
Konsole is not yet ported. Which makes me very sad since I switched to Windows 7 until KDE 4 stops being the trainwreck that it is, but I miss having a terminal emulator that doesn't suck (aka Konsole). Putty is pretty awful in comparison.
Agreed on putty, but hey, Windows users (including the leet PowerShell users) are still using cmd.exe, the notepad of terminals, and think it's fine.
Depending on your needs, Cygwin might suit you. Say what you want about emulation, there's something invaluable about have a standard set of unix tools available on a Windows system. Rxvt is the typically used as the default terminal, but there's been a lot of discussion about mintty. Also, console might be worth having a look at.
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Re:All for a text editor
The closest thing I've found in Linux is Geany, and it's a pale imitation. God, I wish I could get it to do highlighting on the corresponding open/close (x)html tag to the one the cursor is in--among other things.
I'm seriously considering running it in Wine; it's actually good enough to be worth that hassle. It's the only non-Adobe, non-game program that I miss from Windows.
Unless Kate has gotten better about resource usage and start time since I last used it, it's kind of a pig on any platform. So's Gedit, though to a much lesser extent. I've used both at different times, but eventually dumped them; even a featureful text editor has no business being so bloated.
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Re:Anyone know of a more vi-like mc?
http://vifm.sourceforge.net/
However, I cannot say I like it too much. The hjkl navigation is nice, but that is about it. -
Re:Updating the Windows Port would be nice
And then, of course, there's the Far Manager, which is true to the original idea (Win32 console text-based with classic blue panels!), very powerful, extensible, and OSS. Then add the Colorer plugin for Far's built-in editor, and you get a really powerful mix - Colorer is extensible, too, with very powerful regex-based schemas, and so far is the only editor I know which can highlight all XSLT 2.0 constructs, and all XPath 2.0 within that XSLT, differentiating XPath axes, function calls, variable references, etc.
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Re:How is this news?
Don't reply to those. Every linux article has to have someone say that Ybuntu has been doing x for years
I think the instance of ubuntu doing that would be "uck". SUSE Studio does seem to be more aimed at end users, though.
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Re:I need stability
Both IE6 and IE7 leak memory even after you close the page. Most well known Ajax apps don't leak memory because they have spent plenty of man-hours working through the problems and designing the libraries around the issues by using leak detection tools. I personally have spent weeks and weeks resolving leaks.
Stability? You what?! It bloody crashes all the time. Their own web outlook client completely crashes IE regularly (and no, I am not talking about ActiveX plugins crashing IE - I have been forces to implement many hacks to work around plenty of horrid crashes in IE.)
On second thought perhaps you have just trolled me - although I try not to underestimate an IE user.
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Edubuntu
I am a third year university student in the U.S. and in my experience, if given the opportunity to distract themselves from the topic at hand, students will do it. I know this because I do it in my classes right now. If your goal is to better the education of the students of your school, giving them all a laptop is probably not the answer. They don't need computers for every second of every day. Additionally, it is incredibly likely that they have a computer at home. Thus, general purpose computer labs should serve your needs quite well. That said, I think you should take a hard look at an Edubuntu (edubuntu.org) thin client setup for your general purpose lab(s). My old high school recently switched from labs full of iMacs to a labs with Edubuntu thin clients and seem to be very satisfied with the results. The first problem I mentioned, students diverting from the intended use of technology, is solved by having an "instructor" interface that has live remote desktop of all the desktops in the classroom, including the ability to remote control any given desktop. On the instructing side of things, the same software that provides the former "enforcement" functionality also allows the instructor to switch all of the clients to "demo" mode wherein all of the student desktops mirror the instructor's desktop for instructional purposes or for the instructor to allow the entire class to view one of the client desktops on a projector or large screen for presentation purposes. For more detailed information on all of those features, check out http://italc.sourceforge.net/home.php.
Obviously for content creation tasks, thin clients are less than desirable. My school has a lab of dedicated Macs for this purpose. This seems a good compromise since Macs are the industry standard for content creation.
For additional information about the setup used in the specific example I described, visit winonacotter.org, and under the offices heading, select technology. The specific hardware used can be found under the "Computer Labs" sidebar heading.
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Re:Lynx
As a browser Lynx has been surpassed by better text browsers such as Links.
And really, I don't think anyone would have a problem using it.
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What would you do?
Seriously, I'd just overwrite the device with a utility such as dban then keep my mouth shut, forever. This is the advice I'd offer anyone in this sort of situation. I actually take it a step further in that I dban _every_ used storage device I get without first looking to see what is on it, so I have no clue if I ever received something via a second-hand device that I should not have.
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Re:I only heard about this by chance the other day
How about storing it on your own machine in a strongly encrypted file? e.g. PasswordSafe.
Bruce Schneier wrote the original at CounterPane.
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Re:Check the HDD
I'm thumbs up for smartmon tools http://smartmontools.sourceforge.net/ It supports scheduled self tests, automatic alerting , has a mailing list for indepth discussion, etc. Of course it's missing nice GUI for dummies...
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Re:Adobe
Problem is that Hulu doesn't use HTTP, they use RTMP (See TFA...) for the actual streaming.
For a while there were only Windows-based commercial programs (Replay Media Catcher and one other program), but now there is rtmpdump for other platforms - http://sourceforge.net/projects/rtmpdump/
It's pretty no-frills but their Hulu fetcher works. The documentation isn't the best, and the "quality" parameter to get_hulu is nonintuitive - 0 is the high quality 480p stream, 1 is the normal quality stream, 2 is an even lower quality stream you can't even normally watch via Hulu.
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howto make computer run faster
usually i install wubi and with it you get an os without spyware also you escape the win32 virus named microsoft (called by noname antivirus win32.WindoZe)
Other alternatives
http://goodbye-microsoft.com/
or
http://unetbootin.sourceforge.net/ -
Re:Overlining
Haven't actually used this, but there's an extension for LaTeX called OOoLaTeX
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Re:On Resurrections
There is also UFO: Alien Invasion
http://ufoai.sourceforge.net/ -
Re:Time for a new sig?
In case anyone cares
tpm_tools is available in the ubuntu (intrepid at least repositories
and this post
https://www.grounation.org/index.php?2008/07/04/8-how-to-use-a-tpm-with-linuxalso see http://sourceforge.net/projects/trousers and http://manpages.ubuntu.com/manpages/hardy/man1/tpm_version.1.html
No promises or guarantees of anything working or damage being done