Domain: thottbot.com
Stories and comments across the archive that link to thottbot.com.
Comments · 119
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Re:Interesting pointsYou completely neglect the fact that the entire endgame is based around these 25-man raids and once you get to the maximum level, there is nothing left to do other than PvP - and even then those players that do 25-man raids have better gear/stats than those that don't. You can actually see the stats of most raid gear by going to the euro wow site and poking around.
I do not deny that the end-game consists of harder and harder raids. 10-man karazhan can be pugged, but it'll be a while before pugs can beat it. But most people can get 9 others together with a common goal. If you haven't met 9 others on the way to 70 that would want you in the group, you're doing something wrong.
For the casual player, 5-man instances are the end-game. And then 5-man heroics, and there are a LOT of 5-man instances. Those are difficult, and will last the casual player a long, long time, and the gear isn't too shabby. (Note that if you have more than a couple hours to play each day, you're not a casual player... if you're spending more than about 15-20 hours a week, you're pushing into the "hardcore". I'm talking about the person that can play for a few hours during the week and maybe 6 on a weekend.)
Those that are more powergamer than casual ... well, you have to deal with raids or pvp -- but, even a casual player can get really good items with crafting. And anyone can do this at any conviction level. The best 2H sword in the game is made with blacksmithing, for example. Many really great items are now made with crafting, usable or with bonuses for those with the craft. This means anyone can get some items as good as the best current raid gear.
The release of BC made a big difference in the intended audience, from what I can tell. I was a powergamer, but now I'm finding I can relax and am enjoying the game far more. -
Re:Interesting pointsYou completely neglect the fact that the entire endgame is based around these 25-man raids and once you get to the maximum level, there is nothing left to do other than PvP - and even then those players that do 25-man raids have better gear/stats than those that don't. You can actually see the stats of most raid gear by going to the euro wow site and poking around.
I do not deny that the end-game consists of harder and harder raids. 10-man karazhan can be pugged, but it'll be a while before pugs can beat it. But most people can get 9 others together with a common goal. If you haven't met 9 others on the way to 70 that would want you in the group, you're doing something wrong.
For the casual player, 5-man instances are the end-game. And then 5-man heroics, and there are a LOT of 5-man instances. Those are difficult, and will last the casual player a long, long time, and the gear isn't too shabby. (Note that if you have more than a couple hours to play each day, you're not a casual player... if you're spending more than about 15-20 hours a week, you're pushing into the "hardcore". I'm talking about the person that can play for a few hours during the week and maybe 6 on a weekend.)
Those that are more powergamer than casual ... well, you have to deal with raids or pvp -- but, even a casual player can get really good items with crafting. And anyone can do this at any conviction level. The best 2H sword in the game is made with blacksmithing, for example. Many really great items are now made with crafting, usable or with bonuses for those with the craft. This means anyone can get some items as good as the best current raid gear.
The release of BC made a big difference in the intended audience, from what I can tell. I was a powergamer, but now I'm finding I can relax and am enjoying the game far more. -
Re:Why review this?
The casual player gets next to nothing out of this.
What, green epix aren't enough? ;) -
Tailors rejoice
Spider silk boots will be easier to make.
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Re:Invisibility cloak
How is that an accomplishment? It only took 3 Nexus Crystals, 8 Large Brilliant Shards and 2 Black Lotus!
http://www.thottbot.com/?sp=25083 -
Disenchantment?
Dude put it on the AH
... I always get screwed with like 6x http://www.thottbot.com/?i=1039 or some shit when I disenchant items! -
Re:Where does it store the browser and weather cli
It runs off the internal flash memory (512MB).
Though it would probably be rather slow, it'd be great if you could 'alt+tab' into and out of Opera to check gamefaqs for the next part of the quest or level. Kind of like flipping from World of Warcraft to thottbot to get the cords for the next objective. -
Yes, the market for this is allready full
http://www.mycharacterspace.com/ http://www.gamerpics.com/ http://www.warcraftsocial.com/ and there are plenty of sites that can gather your character info as well. http://wow.allakhazam.com/ http://www.thottbot.com/ http://ctprofiles.net/ http://www.wowguru.com/db/profiles/ http://www.wowrankings.com/ theres more out there.
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Re:The issue is not the pollution
How about using thorium?
Sorry...there are MUCH more important uses for thorium and the cost of it is ridiculous. How else am I going to make my Runic gear
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Re:The issue is not the pollution
How about using thorium?
Sorry...there are MUCH more important uses for thorium and the cost of it is ridiculous. How else am I going to make my Runic gear
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Yes, i know one better
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Re:Link pls?
saw this in beta
http://www.thottbot.com/beta?i=2343
Mooncleaver
Binds when picked up
Unique
Two-Hand Axe
348 - 523 Damage Speed 3.80
(114.6 damage per second)
Durability 120 / 120
Requires Level 70
Requires Master Axesmith
Equip: Improves critical strike rating by 48.
Equip: Increases attack power by 98.
GG -
Re:Caveat Emptor
It's bad enough they make us do cartwheels for months to get adequate bag space (wtf buying a bank slot for 100g, when its just as much extra space as the 10s one, with NO free bag?)
Hey, Horde/Alliance law requires that the First Bank of WoW give you 24 slots of storage space for free. The bank is free to charge for any additional space you ask for. The catch is that the bank doesn't want to give you more space than that, so the more additional space you want, the more prohibitively expensive their charges become.
Just be glad that there isn't a cost over time for it.
P.S. The high end bags are either hard to get:
Onyxia Hide Backpack - 40 man Raid
Panther Hide Bag - 20 man Raid and it's unique... so you're limited to one per toon
Supply Bag - Requires lots of Argent Dawn facrtion/turn-ins and it's unique
or hard to make:
Bottomless Bag - The Mooncloth alone takes 48 days of game time to make because of the 4 day forced delay between Mooncloth transmutations.
It's the first time in the game where the bags have a higher value than bank slots. -
Re:Caveat Emptor
It's bad enough they make us do cartwheels for months to get adequate bag space (wtf buying a bank slot for 100g, when its just as much extra space as the 10s one, with NO free bag?)
Hey, Horde/Alliance law requires that the First Bank of WoW give you 24 slots of storage space for free. The bank is free to charge for any additional space you ask for. The catch is that the bank doesn't want to give you more space than that, so the more additional space you want, the more prohibitively expensive their charges become.
Just be glad that there isn't a cost over time for it.
P.S. The high end bags are either hard to get:
Onyxia Hide Backpack - 40 man Raid
Panther Hide Bag - 20 man Raid and it's unique... so you're limited to one per toon
Supply Bag - Requires lots of Argent Dawn facrtion/turn-ins and it's unique
or hard to make:
Bottomless Bag - The Mooncloth alone takes 48 days of game time to make because of the 4 day forced delay between Mooncloth transmutations.
It's the first time in the game where the bags have a higher value than bank slots. -
Re:Caveat Emptor
It's bad enough they make us do cartwheels for months to get adequate bag space (wtf buying a bank slot for 100g, when its just as much extra space as the 10s one, with NO free bag?)
Hey, Horde/Alliance law requires that the First Bank of WoW give you 24 slots of storage space for free. The bank is free to charge for any additional space you ask for. The catch is that the bank doesn't want to give you more space than that, so the more additional space you want, the more prohibitively expensive their charges become.
Just be glad that there isn't a cost over time for it.
P.S. The high end bags are either hard to get:
Onyxia Hide Backpack - 40 man Raid
Panther Hide Bag - 20 man Raid and it's unique... so you're limited to one per toon
Supply Bag - Requires lots of Argent Dawn facrtion/turn-ins and it's unique
or hard to make:
Bottomless Bag - The Mooncloth alone takes 48 days of game time to make because of the 4 day forced delay between Mooncloth transmutations.
It's the first time in the game where the bags have a higher value than bank slots. -
Re:Caveat Emptor
It's bad enough they make us do cartwheels for months to get adequate bag space (wtf buying a bank slot for 100g, when its just as much extra space as the 10s one, with NO free bag?)
Hey, Horde/Alliance law requires that the First Bank of WoW give you 24 slots of storage space for free. The bank is free to charge for any additional space you ask for. The catch is that the bank doesn't want to give you more space than that, so the more additional space you want, the more prohibitively expensive their charges become.
Just be glad that there isn't a cost over time for it.
P.S. The high end bags are either hard to get:
Onyxia Hide Backpack - 40 man Raid
Panther Hide Bag - 20 man Raid and it's unique... so you're limited to one per toon
Supply Bag - Requires lots of Argent Dawn facrtion/turn-ins and it's unique
or hard to make:
Bottomless Bag - The Mooncloth alone takes 48 days of game time to make because of the 4 day forced delay between Mooncloth transmutations.
It's the first time in the game where the bags have a higher value than bank slots. -
Re:advantage
It was this guy wasn't it? http://www.thottbot.com/?n=272
Yeah, he can be a real little bastard when he wants to be. Always asking for more weapons. -
Re:Instance whoring at level 60
Contrary to posters, the quests do get more varied. Granted, most of the hundreds you'll do on your way to 60 follow the kill/loot pattern, but there are several genuinely interesting quezts out there.
- A Warrior's Training - To gain some of your first Warrior talents, you beat up a drunk for his prized mug. Classic.
- Messenger to Westfall - Begins to unravel some intrigue as to why the capital city of Stormwind withdrew all it's troops from the outlying provinces. Starts to tie the player in to some world events.
- A Dark Threat Looms - You discover a plot to flood the dwarven capital city by detonating a dam. In this quest chain, you get to *save* the largest Alliance city in the game (as much as something in a static MMORPG can be saved).
- The Defias Brotherhood - You discover a similar plot against Stormwind by some of the disgruntled architects who originally built the city. Involves a fun instance raid, intrigue between NPCs, and the creepy/funny quest to disguise a gnomish robot as a female politician of sorts using two apples and silk cloth to arrange a false meeting with a nobleman involved in the conspiracy. Kinda original.
- Brother Carlin - Has you consorting with a Gnomeish mage of sorts that can mess with time to repair deliberate attacks on historic events to benefit the undead scourge. Towards the end of this chain, you get The Battle of Darrowshire which has you fighting to change the outcome of an epic battle in the past.
And so on. World of Warcraft is known for making questing one of the most efficient (and fun) ways to advance to the level cap than unstructured grinding. In the end-game, raiding is truly fun if you get in with the right guild - which doesn't require being an uberhardcore-life-sacrificing-nerd stereotype. There are lots of casual, friendly guilds that get 40 people together once a week or so to fight some of the more spectacular bosses. Fighting with 40 other people in and of itself (and getting loot for it) is great fun.
Don't give up on the game quite yet. There is a reason millions of people are playing it, after all. If it's not fun, you're only at level 15 - try playing a different character class, or with Alliance instead of Horde, or vice versa. Get involved with professions, too - you're missing out on a huge part of the game if you're a warrior that can't craft a breastplate, or a warlock that can't sew a robe of the void.
-
Re:Instance whoring at level 60
Contrary to posters, the quests do get more varied. Granted, most of the hundreds you'll do on your way to 60 follow the kill/loot pattern, but there are several genuinely interesting quezts out there.
- A Warrior's Training - To gain some of your first Warrior talents, you beat up a drunk for his prized mug. Classic.
- Messenger to Westfall - Begins to unravel some intrigue as to why the capital city of Stormwind withdrew all it's troops from the outlying provinces. Starts to tie the player in to some world events.
- A Dark Threat Looms - You discover a plot to flood the dwarven capital city by detonating a dam. In this quest chain, you get to *save* the largest Alliance city in the game (as much as something in a static MMORPG can be saved).
- The Defias Brotherhood - You discover a similar plot against Stormwind by some of the disgruntled architects who originally built the city. Involves a fun instance raid, intrigue between NPCs, and the creepy/funny quest to disguise a gnomish robot as a female politician of sorts using two apples and silk cloth to arrange a false meeting with a nobleman involved in the conspiracy. Kinda original.
- Brother Carlin - Has you consorting with a Gnomeish mage of sorts that can mess with time to repair deliberate attacks on historic events to benefit the undead scourge. Towards the end of this chain, you get The Battle of Darrowshire which has you fighting to change the outcome of an epic battle in the past.
And so on. World of Warcraft is known for making questing one of the most efficient (and fun) ways to advance to the level cap than unstructured grinding. In the end-game, raiding is truly fun if you get in with the right guild - which doesn't require being an uberhardcore-life-sacrificing-nerd stereotype. There are lots of casual, friendly guilds that get 40 people together once a week or so to fight some of the more spectacular bosses. Fighting with 40 other people in and of itself (and getting loot for it) is great fun.
Don't give up on the game quite yet. There is a reason millions of people are playing it, after all. If it's not fun, you're only at level 15 - try playing a different character class, or with Alliance instead of Horde, or vice versa. Get involved with professions, too - you're missing out on a huge part of the game if you're a warrior that can't craft a breastplate, or a warlock that can't sew a robe of the void.
-
Re:Instance whoring at level 60
Contrary to posters, the quests do get more varied. Granted, most of the hundreds you'll do on your way to 60 follow the kill/loot pattern, but there are several genuinely interesting quezts out there.
- A Warrior's Training - To gain some of your first Warrior talents, you beat up a drunk for his prized mug. Classic.
- Messenger to Westfall - Begins to unravel some intrigue as to why the capital city of Stormwind withdrew all it's troops from the outlying provinces. Starts to tie the player in to some world events.
- A Dark Threat Looms - You discover a plot to flood the dwarven capital city by detonating a dam. In this quest chain, you get to *save* the largest Alliance city in the game (as much as something in a static MMORPG can be saved).
- The Defias Brotherhood - You discover a similar plot against Stormwind by some of the disgruntled architects who originally built the city. Involves a fun instance raid, intrigue between NPCs, and the creepy/funny quest to disguise a gnomish robot as a female politician of sorts using two apples and silk cloth to arrange a false meeting with a nobleman involved in the conspiracy. Kinda original.
- Brother Carlin - Has you consorting with a Gnomeish mage of sorts that can mess with time to repair deliberate attacks on historic events to benefit the undead scourge. Towards the end of this chain, you get The Battle of Darrowshire which has you fighting to change the outcome of an epic battle in the past.
And so on. World of Warcraft is known for making questing one of the most efficient (and fun) ways to advance to the level cap than unstructured grinding. In the end-game, raiding is truly fun if you get in with the right guild - which doesn't require being an uberhardcore-life-sacrificing-nerd stereotype. There are lots of casual, friendly guilds that get 40 people together once a week or so to fight some of the more spectacular bosses. Fighting with 40 other people in and of itself (and getting loot for it) is great fun.
Don't give up on the game quite yet. There is a reason millions of people are playing it, after all. If it's not fun, you're only at level 15 - try playing a different character class, or with Alliance instead of Horde, or vice versa. Get involved with professions, too - you're missing out on a huge part of the game if you're a warrior that can't craft a breastplate, or a warlock that can't sew a robe of the void.
-
Re:Instance whoring at level 60
Contrary to posters, the quests do get more varied. Granted, most of the hundreds you'll do on your way to 60 follow the kill/loot pattern, but there are several genuinely interesting quezts out there.
- A Warrior's Training - To gain some of your first Warrior talents, you beat up a drunk for his prized mug. Classic.
- Messenger to Westfall - Begins to unravel some intrigue as to why the capital city of Stormwind withdrew all it's troops from the outlying provinces. Starts to tie the player in to some world events.
- A Dark Threat Looms - You discover a plot to flood the dwarven capital city by detonating a dam. In this quest chain, you get to *save* the largest Alliance city in the game (as much as something in a static MMORPG can be saved).
- The Defias Brotherhood - You discover a similar plot against Stormwind by some of the disgruntled architects who originally built the city. Involves a fun instance raid, intrigue between NPCs, and the creepy/funny quest to disguise a gnomish robot as a female politician of sorts using two apples and silk cloth to arrange a false meeting with a nobleman involved in the conspiracy. Kinda original.
- Brother Carlin - Has you consorting with a Gnomeish mage of sorts that can mess with time to repair deliberate attacks on historic events to benefit the undead scourge. Towards the end of this chain, you get The Battle of Darrowshire which has you fighting to change the outcome of an epic battle in the past.
And so on. World of Warcraft is known for making questing one of the most efficient (and fun) ways to advance to the level cap than unstructured grinding. In the end-game, raiding is truly fun if you get in with the right guild - which doesn't require being an uberhardcore-life-sacrificing-nerd stereotype. There are lots of casual, friendly guilds that get 40 people together once a week or so to fight some of the more spectacular bosses. Fighting with 40 other people in and of itself (and getting loot for it) is great fun.
Don't give up on the game quite yet. There is a reason millions of people are playing it, after all. If it's not fun, you're only at level 15 - try playing a different character class, or with Alliance instead of Horde, or vice versa. Get involved with professions, too - you're missing out on a huge part of the game if you're a warrior that can't craft a breastplate, or a warlock that can't sew a robe of the void.
-
Re:Instance whoring at level 60
Contrary to posters, the quests do get more varied. Granted, most of the hundreds you'll do on your way to 60 follow the kill/loot pattern, but there are several genuinely interesting quezts out there.
- A Warrior's Training - To gain some of your first Warrior talents, you beat up a drunk for his prized mug. Classic.
- Messenger to Westfall - Begins to unravel some intrigue as to why the capital city of Stormwind withdrew all it's troops from the outlying provinces. Starts to tie the player in to some world events.
- A Dark Threat Looms - You discover a plot to flood the dwarven capital city by detonating a dam. In this quest chain, you get to *save* the largest Alliance city in the game (as much as something in a static MMORPG can be saved).
- The Defias Brotherhood - You discover a similar plot against Stormwind by some of the disgruntled architects who originally built the city. Involves a fun instance raid, intrigue between NPCs, and the creepy/funny quest to disguise a gnomish robot as a female politician of sorts using two apples and silk cloth to arrange a false meeting with a nobleman involved in the conspiracy. Kinda original.
- Brother Carlin - Has you consorting with a Gnomeish mage of sorts that can mess with time to repair deliberate attacks on historic events to benefit the undead scourge. Towards the end of this chain, you get The Battle of Darrowshire which has you fighting to change the outcome of an epic battle in the past.
And so on. World of Warcraft is known for making questing one of the most efficient (and fun) ways to advance to the level cap than unstructured grinding. In the end-game, raiding is truly fun if you get in with the right guild - which doesn't require being an uberhardcore-life-sacrificing-nerd stereotype. There are lots of casual, friendly guilds that get 40 people together once a week or so to fight some of the more spectacular bosses. Fighting with 40 other people in and of itself (and getting loot for it) is great fun.
Don't give up on the game quite yet. There is a reason millions of people are playing it, after all. If it's not fun, you're only at level 15 - try playing a different character class, or with Alliance instead of Horde, or vice versa. Get involved with professions, too - you're missing out on a huge part of the game if you're a warrior that can't craft a breastplate, or a warlock that can't sew a robe of the void.
-
Re:Instance whoring at level 60
Contrary to posters, the quests do get more varied. Granted, most of the hundreds you'll do on your way to 60 follow the kill/loot pattern, but there are several genuinely interesting quezts out there.
- A Warrior's Training - To gain some of your first Warrior talents, you beat up a drunk for his prized mug. Classic.
- Messenger to Westfall - Begins to unravel some intrigue as to why the capital city of Stormwind withdrew all it's troops from the outlying provinces. Starts to tie the player in to some world events.
- A Dark Threat Looms - You discover a plot to flood the dwarven capital city by detonating a dam. In this quest chain, you get to *save* the largest Alliance city in the game (as much as something in a static MMORPG can be saved).
- The Defias Brotherhood - You discover a similar plot against Stormwind by some of the disgruntled architects who originally built the city. Involves a fun instance raid, intrigue between NPCs, and the creepy/funny quest to disguise a gnomish robot as a female politician of sorts using two apples and silk cloth to arrange a false meeting with a nobleman involved in the conspiracy. Kinda original.
- Brother Carlin - Has you consorting with a Gnomeish mage of sorts that can mess with time to repair deliberate attacks on historic events to benefit the undead scourge. Towards the end of this chain, you get The Battle of Darrowshire which has you fighting to change the outcome of an epic battle in the past.
And so on. World of Warcraft is known for making questing one of the most efficient (and fun) ways to advance to the level cap than unstructured grinding. In the end-game, raiding is truly fun if you get in with the right guild - which doesn't require being an uberhardcore-life-sacrificing-nerd stereotype. There are lots of casual, friendly guilds that get 40 people together once a week or so to fight some of the more spectacular bosses. Fighting with 40 other people in and of itself (and getting loot for it) is great fun.
Don't give up on the game quite yet. There is a reason millions of people are playing it, after all. If it's not fun, you're only at level 15 - try playing a different character class, or with Alliance instead of Horde, or vice versa. Get involved with professions, too - you're missing out on a huge part of the game if you're a warrior that can't craft a breastplate, or a warlock that can't sew a robe of the void.
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Re:Just like there will never be another Doom
> Would you rather have a game that had all of the depth as WoW,
WoW has depth?! LOL. Sorry, play something like Ultima 7, then talk about depth in a (mmo)RPG. The only real place you find depth in a game is single player games. That's not a complaint, just an observation. Writing a story for 1 person is HARD. Writing a good story for hundreds of people -- I don't think we even have the tools to figure out how to even begin to do this.
> perhaps even more story, but didn't have the singular character advancement?
RPGs are _all_ about character advancement. Is it possible to not have it? Yes, but stat-less RPGs are WAY less popular. The lack of popularity of Second Life, or A Tale In the Desert, show that most people favor character advancement over anything else. Even in First Person Shooters (FPSers), most people don't care about the story. (Half-Life was an exception.)
> One more focused on the progression of the story and environment of the world, and not the player?
This is the _next big thing_ in RPGs: Dynamic Environments.
The disneyland scripted world events get boring, once you go throught the content, because whatever outcome you choose, has no lasting effect on the world. Here's an example. Let's say players have been "farming" the local mobs, say rogues. A month later, the rogues decide to fight back, and storm the local town/city.
i.e. In WoW, this could be the Defias Brotherhood in Elwynn Forest decides to (make an attempt) on assualting Northshire, GoldShire, or even StormWind!
I remember when these "non-scripted" events happened in UO. Everyone went ballistic with joy! "What was going on?", "What is my part in this?", "Ok, we're getting attacked", "Hey, we can make a difference by putting up a defense here!" Etc.
>A game such as that might be doomed to failure since the user has less to identify with in the game, so there is nothing that actually ties the user to the game. I don't know which way is better, I'm just curious as to your opinion. It seems by your port that you'd be more likely to part with it.
Actually it would be the reverse. Movies are a great example of this. 100% story driven, with 0% character advancement. You still get "sucked" into a good story, right? ;-)
> but I might play a game that doesn't make me build up mountains of a character's skills and attributes.
FPS'ers have attempted to address this. Instead of "virtual skill" you take "out of" a game with character attributes, you have "physical" skill you bring "into" the game.
Are you looking for a cross between the two?
Cheers
--
Games are NOT about the red herring of realism! They are about convenience, consistency, and fun. If you favor realism over the others, you have a simulator. -
Re:Just like there will never be another Doom
> Would you rather have a game that had all of the depth as WoW,
WoW has depth?! LOL. Sorry, play something like Ultima 7, then talk about depth in a (mmo)RPG. The only real place you find depth in a game is single player games. That's not a complaint, just an observation. Writing a story for 1 person is HARD. Writing a good story for hundreds of people -- I don't think we even have the tools to figure out how to even begin to do this.
> perhaps even more story, but didn't have the singular character advancement?
RPGs are _all_ about character advancement. Is it possible to not have it? Yes, but stat-less RPGs are WAY less popular. The lack of popularity of Second Life, or A Tale In the Desert, show that most people favor character advancement over anything else. Even in First Person Shooters (FPSers), most people don't care about the story. (Half-Life was an exception.)
> One more focused on the progression of the story and environment of the world, and not the player?
This is the _next big thing_ in RPGs: Dynamic Environments.
The disneyland scripted world events get boring, once you go throught the content, because whatever outcome you choose, has no lasting effect on the world. Here's an example. Let's say players have been "farming" the local mobs, say rogues. A month later, the rogues decide to fight back, and storm the local town/city.
i.e. In WoW, this could be the Defias Brotherhood in Elwynn Forest decides to (make an attempt) on assualting Northshire, GoldShire, or even StormWind!
I remember when these "non-scripted" events happened in UO. Everyone went ballistic with joy! "What was going on?", "What is my part in this?", "Ok, we're getting attacked", "Hey, we can make a difference by putting up a defense here!" Etc.
>A game such as that might be doomed to failure since the user has less to identify with in the game, so there is nothing that actually ties the user to the game. I don't know which way is better, I'm just curious as to your opinion. It seems by your port that you'd be more likely to part with it.
Actually it would be the reverse. Movies are a great example of this. 100% story driven, with 0% character advancement. You still get "sucked" into a good story, right? ;-)
> but I might play a game that doesn't make me build up mountains of a character's skills and attributes.
FPS'ers have attempted to address this. Instead of "virtual skill" you take "out of" a game with character attributes, you have "physical" skill you bring "into" the game.
Are you looking for a cross between the two?
Cheers
--
Games are NOT about the red herring of realism! They are about convenience, consistency, and fun. If you favor realism over the others, you have a simulator. -
Re:That's a very good point
How long did it take you to hit 40? At 5 hours a week, you must've been playing for at least 3 months or so. If you'd planned ahead a bit, you could've bought your mount the moment you hit 40, like I did, and without paying the gold farmer tax.
There are plenty of ways to make decent loot using legitimate, in-game avenues. The easiest? Three words: Savory Deviate Delight. The hard part is getting the cooking recipe. Unless you're Alliance on a PvP server, it's easy to fish a 20-stack of Deviates in an hour or less (twice or triple that amount if nobody else is fishing up the schools). On Thrall, that can equal 10 gold on the Alliance or Goblin auction houses, or even more on older servers. Even as little as you play, 90 gold should be easily achievable in less than 2 weeks under worst-case conditions, and you get to relax and watch the scenery while you do it.
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Re:That's a very good point
How long did it take you to hit 40? At 5 hours a week, you must've been playing for at least 3 months or so. If you'd planned ahead a bit, you could've bought your mount the moment you hit 40, like I did, and without paying the gold farmer tax.
There are plenty of ways to make decent loot using legitimate, in-game avenues. The easiest? Three words: Savory Deviate Delight. The hard part is getting the cooking recipe. Unless you're Alliance on a PvP server, it's easy to fish a 20-stack of Deviates in an hour or less (twice or triple that amount if nobody else is fishing up the schools). On Thrall, that can equal 10 gold on the Alliance or Goblin auction houses, or even more on older servers. Even as little as you play, 90 gold should be easily achievable in less than 2 weeks under worst-case conditions, and you get to relax and watch the scenery while you do it.
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Re:Ah, talking out the arse, then?
Carrot on a stick? Dude, you can get that at like 48 and it's a pretty easy quest if you're in ZF anyways. That is assuming you have a guildie or a PUG who has the mallet. Gaz'rilla isn't even that bad in a 5-man. We did it with a Warlock pet as the MT! What's so hard about... Oh, um, wait. Nevermind.
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Re:Fuzzy...
"Seriously do any of you WoW players see the string that is tied around that ever-fleeting carrot?"
As you can clearly see, there is no string. -
For What It's Worth
This was posted on Wikipedia quite sometime ago as a rumor. I use them for a lot of my information (old and new).
In addition to Thottbot (quests) and Allakhazam (pricing and searching), a lot of the WoW Wikis out there provide for me a lot of my World of Warcraft information.
It seems they're introducing more "middle styled" races that are akin to the otherside. Perhaps they're planning to allow draenei to be warlock and blood elves to be palladins? This is all speculation but I know that I, for one, am very much looking forward to this expansion. -
Re:What I want...
Ah, then try some of this.
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More WoW (Leap of Faith)
My favorite quest in World of Warcraft was "Leap of Faith". Sure, it wasn't difficult, didn't take long, and didn't have a great reward, but it was probably the most unique one I encountered in the game. It was a random discovery while I was exploring a new zone, and made the exploration well worth it.
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kekeke
Selling stacks of [Runecloth]x20 at AH for best available price!
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Re:Far too involved.
Explore the barrens? Have you ever looked at barrens chat? You'd go crazy in an hour. Gank at Nesingwary's maybe, but the barrens? On another note, for a team-building activity, you could try to grab the chest in the Stranglethorn arena. Also, remember to never beat your boss in a duel.
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Re:G/L/B Rights
wts [Flask of Mojo] x 20, pst with offer
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Re:G/L/B Rights
they can make homosexuality anathema -- in their world
Wait a minute...you're telling me they turned homosexuality into an epic staff for priests? Freaky! -
Re: legal action
And, by the way, there are no religion-based guilds in WoW. The very idea of religous guilds is a practical joke that spread around the internet, with some people taking it seriously.
That's incorrect. Maybe there's none on the server you play on, but there's a few Christian guilds on Suramar. Heck, the proof is in the pudding. From Thottbot:
Christian Brotherhood
Christian Crusaders
Christian Fayth
Christians in Alliance
Christian Knights
Followers of Christ
etc.. etc... etc... -
Re: legal action
And, by the way, there are no religion-based guilds in WoW. The very idea of religous guilds is a practical joke that spread around the internet, with some people taking it seriously.
That's incorrect. Maybe there's none on the server you play on, but there's a few Christian guilds on Suramar. Heck, the proof is in the pudding. From Thottbot:
Christian Brotherhood
Christian Crusaders
Christian Fayth
Christians in Alliance
Christian Knights
Followers of Christ
etc.. etc... etc... -
Re: legal action
And, by the way, there are no religion-based guilds in WoW. The very idea of religous guilds is a practical joke that spread around the internet, with some people taking it seriously.
That's incorrect. Maybe there's none on the server you play on, but there's a few Christian guilds on Suramar. Heck, the proof is in the pudding. From Thottbot:
Christian Brotherhood
Christian Crusaders
Christian Fayth
Christians in Alliance
Christian Knights
Followers of Christ
etc.. etc... etc... -
Re: legal action
And, by the way, there are no religion-based guilds in WoW. The very idea of religous guilds is a practical joke that spread around the internet, with some people taking it seriously.
That's incorrect. Maybe there's none on the server you play on, but there's a few Christian guilds on Suramar. Heck, the proof is in the pudding. From Thottbot:
Christian Brotherhood
Christian Crusaders
Christian Fayth
Christians in Alliance
Christian Knights
Followers of Christ
etc.. etc... etc... -
Re: legal action
And, by the way, there are no religion-based guilds in WoW. The very idea of religous guilds is a practical joke that spread around the internet, with some people taking it seriously.
That's incorrect. Maybe there's none on the server you play on, but there's a few Christian guilds on Suramar. Heck, the proof is in the pudding. From Thottbot:
Christian Brotherhood
Christian Crusaders
Christian Fayth
Christians in Alliance
Christian Knights
Followers of Christ
etc.. etc... etc... -
Re: legal action
And, by the way, there are no religion-based guilds in WoW. The very idea of religous guilds is a practical joke that spread around the internet, with some people taking it seriously.
That's incorrect. Maybe there's none on the server you play on, but there's a few Christian guilds on Suramar. Heck, the proof is in the pudding. From Thottbot:
Christian Brotherhood
Christian Crusaders
Christian Fayth
Christians in Alliance
Christian Knights
Followers of Christ
etc.. etc... etc... -
Re:You meAn apart from the "Wedding Dresses" ....
Cubic Zarconia "Trust me, she'll know"
Small Diamond "Hey, it's still a diamond"
Flawless Diamond "Will you marry me?"
The Rock "It's huge!" -
Re:You meAn apart from the "Wedding Dresses" ....
Cubic Zarconia "Trust me, she'll know"
Small Diamond "Hey, it's still a diamond"
Flawless Diamond "Will you marry me?"
The Rock "It's huge!" -
Re:You meAn apart from the "Wedding Dresses" ....
Cubic Zarconia "Trust me, she'll know"
Small Diamond "Hey, it's still a diamond"
Flawless Diamond "Will you marry me?"
The Rock "It's huge!" -
Re:You meAn apart from the "Wedding Dresses" ....
Cubic Zarconia "Trust me, she'll know"
Small Diamond "Hey, it's still a diamond"
Flawless Diamond "Will you marry me?"
The Rock "It's huge!" -
Re:Where in this game?
/offtopic
And for you Hordies in your mid-twenties, I highly reccomend it for a quick shot of xp, and a start on a nice quest chain. It's called Test of Faith
CYA Disclaimer ---->Just don't try it in real life -
Re:perhaps....
I think you mean Slow fall (Stupid Mage)
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perhaps....
Perhaps he didn't get his Divine Shield off in time? http://www.thottbot.com/?sp=642 Stupid paladin...
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Re:Question:
I think the main difference is that in SWG, every single item is unique.
In WoW, for example, every Dazzling Mithril Raiper is the same as every other Dazzling Mithril Rapier. The only variants are, what single enchant has been added to it and how much durability is left? So when one drops, the game just adds one more simple record to your inventory, and it's done.
In SWG, every single item is different from every other one. Very few items can even stack because they can differ ever so slightly. The quality of the resources that you use to craft, the skill of the crafter, and a bit of randomness luck make each item unique. You can do factory batch jobs to craft multiple identical items, but those max out at 1000 or so (and far less for items which rely on other facotry runs to be made first). The database requirements must be enormous.
Also, in SWG, you can interact with and change the environment. You can build houses, place harvesters, start towns, have passive and active defenses, etc. In WoW, there's none of this at all. Except for the players, every WoW server is exactly the same. You can't build player cities, can't place harvesters, can't craft an especially high quality Dazzling Mithril Rapier, etc.
So SWG really is much more intricate (for better or for worse) than WoW, but I think the revamp is going to reduce this unneccesary complexity.