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World of Warcraft - The Burning Crusade Review

It would be hard to argue that World of Warcraft hasn't been a huge success. Not only has it been a financial success in the MMO market, but it has introduced many new people to Massive gaming that might not have otherwise given it a shot. With their first expansion, The Burning Crusade, Blizzard has made huge advances in many areas of the game. Long-standing complaints have been addressed, and the structure of the popular title has been reinforced. The casual players have gotten a large injection of content that is both accessible and enjoyable to someone who doesn't have huge amounts of time to play. At the same time, hardcore players who thirst for new challenges on a daily basis have quite a bit of work ahead of them. This is not to say that The Burning Crusade (BC) doesn't have its pitfalls, but overall I get the feeling that this is closer to what Blizzard's World of Warcraft dream was meant to be. Read on for my opinions of this new round of addiction.
  • Title: World of Warcraft: The Burning Crusade
  • Developer/Publisher: Blizzard / Vivendi
  • System: PC / Mac
  • Genre: Massively Multiplayer Online Game
  • Score: 4/5 - This game is a wonderful addition to the original World of Warcraft universe and helps to alleviate many of the "problems" that players have been complaining about for a long time. If you are burnt out on the original game, now is a good time to give it another look.
In the beginning Blizzard gave us World of Warcraft. And life was good. Like any shiny new toy, the faults inherent to the game weren't initially obvious. As time wore on, though, players were able to delve into the guts of the game through raiding and excessive amounts of play. After a while the main complaints seemed to fall into two different "camps": those who wanted to see more "hardcore" content and those who wanted to see more "solo" or "casual" content. There were many arguments about how these two groups of people were mutually exclusive and how one or the other was the "obvious" best choice. However, in BC, Blizzard has done an excellent job in making sure that both groups of players have content to shoot for, even if the rewards aren't necessarily all that much better for conquering the raid content.

The first major improvement in the game comes with the extension of the level grind. There is a vast difference in the enjoyment of leveling a character from levels 1-60 and from 60-70. While the amount of experience is relatively comparable, the mechanisms in place make it a completely different animal. With the original game, leveling was thought of as one of the main aspects of the game and designed to take a long time to do with very little continuity or help to speed you along. Instances were designed to be for gear rewards and something you did rarely in between your bouts of leveling. With The Burning Crusade, the quests were designed to make you feel like you were accomplishing smaller tasks within a grand scheme, and they actually helped to develop the plot and a feeling that you were a part of the game rather than just trying to "beat" the game to get a level.

Throughout the questing and overall leveling process, instances in the Burning Crusade were also designed to be a much more integral part of the game for both leveling and gear. The group experience bonus allows a player to still make good progress towards the next level while playing through group content with friends and finding new challenges and boss fights along the way. The quests for every zone eventually start to poke and prod you towards the next level appropriate instance to help players make this decision and help round out the leveling experience. To make the process of instancing even better, Blizzard has grouped the instances in each zone together as "wings" of increasing difficulty within a larger structure that has an overall theme. This allows players to tackle the content in smaller chunks without having to commit large blocks of time just to do an instance. At the end of each group of instances the content culminates in a larger group encounter for raids to tackle once their players have completed a key quest for that particular instance.

While instances may have gotten a large push in the right direction, there are still a couple of major problems that continue to crop up, preventing players from really enjoying the content that is right in front of them. The largest of these problems are instance-breaking bugs. There have been quite a few of them since launch, and while bugs are to be expected, these are taking a long time to fix. Meanwhile the customer service reps in game are doing very little to help the players deal with the bugs beyond telling them it is a known problem and sorry about your luck. Now, I realize that some people are going to try and exploit GM assistance, but there comes a time when you just need to give your customer the benefit of the doubt and help them through any problems that crop up. The other major problem attached to instances comes before you even make it to the instance. If you aren't part of a large guild with resources always at hand, it means you are going to have to try your luck with a pickup group. While the "Looking for Group" interface was a neat addition, I think Blizzard either did too much or too little depending on what they were going for. With a simple global chat channel it was very easy for players just to type what they were looking to do and for others to answer, a quick and easy solution. In fact, most servers have seen a grass roots channel emerge to move back to this functionality. With the introduction of a user interface and automation to the process, they removed the "easy" solution but didn't go far enough with the complex solution. Ultimately, the "best" answer to this problem would be to bring back the chat channel but make the user interface "grab" names and classes from that chat channel into a larger pool of people to draw from, allowing users to use both methods of communication depending on their preference.

One of the main points of skepticism before the release of The Burning Crusade was the number of reputation "grinds" that would be required in order to experience new content. While much of the new content is hidden behind reputation requirements, the new system allows players to gain reputation at an amazingly fast rate making this requirement almost a non-issue. In addition to new content for these new factions the reputation system also unlocks a vast amount of new pearls for the crafting system. This allows different reputation choices to determine which recipes you are able to craft so that each crafter has the ability to obtain unique recipes instead of being a cookie cutter crafter like it was before the expansion.

Despite the fact that the casual consumer has definitely been given quite a bit of content to work their way through, the hardcore player has certainly not been left in the lurch. Raid content is available in spades. The addition of a 'heroic mode' for dungeons allows players to go back and play through previous instances at a higher difficulty level (and for better rewards). This, again, requires that they have put in the time to attain a high enough reputation level with the controlling faction. With each set of instances, there is also a difficult 25-man raid (now that Blizzard has decided to limit their "large" raids to 25 players instead of 40) encounter designed to provide an additional challenge. Beyond these short raids there is also new 10-man content (Karazhan) that allows players to work through a larger dungeon and attain a new armor "set" in addition to the random drops that still occur. Once players have made their way through this 10-man content they can start working towards some of the even larger 25-man content with huge sprawling dungeons promised, eventually culminating in the battle through Mount Hyjal. However, in order to get to this final realization players must wade through a lot of content. In an effort to help players in this goal one player even put together a flow chart of what it is going to take to realize this goal.

The largest problem with the current raid content is that while it requires large amounts of work to get to and complete (as it should), the rewards for actually completing that raid content have all but eviscerated the desire to do the work. Having moved from a "hardcore" raiding style of play to a much more casual approach I was quite pleased at how much I was able to do on a daily basis with my limited time. However, looking back at my previous play style and the rewards that I would be shooting for I realized that there was very little reason for me to aim for those "end game" rewards anymore. The time spent versus rewards earned seems a little imbalanced. I'm sure that a large part of this decision was to try and cater to the larger "casual" player base and stop the hemorrhage of players they were losing to other games. Just the same, if you are going to create content that caters to your hardcore players you should probably create rewards that justify the work they are about to put into it.

While much of the game play and content has been improved greatly the class balance issue is still one that continues to haunt Blizzard. For example, if you are a Rogue and you really want to experience some of the heroic content and smaller raid encounters, you are in for a difficult time finding a group. The same goes for priests if you are really into the competitive player versus player aspect of the game. I am willing to give Blizzard the benefit of the doubt on this one since they are probably still evaluating how the new talents and new gear will effect the overall class balance, but changes are definitely needed.

In addition to all of the game play changes, each faction also has a new race, a new homeland, and tons of new starting quests to work through. While information on the new horde race, the Blood-Elf, has been available for quite some time, the new alliance race, the Draenei, has been somewhat of a mystery almost until the release of the beta. Unfortunately, this also shows in the quality of both the quests and the overall feel for each of these races. The homeland and starting quests for the Blood-Elves have a much larger degree of continuity and they lend a feeling of a long time in development while the Draenei feel like a last minute cobble when they couldn't think of anything else. This obviously doesn't matter in the grand scheme of things once you make it to Outland and the new content, but it can have a definite effect on someone just starting the game.

Overall, it seems that Blizzard is definitely listening to their player base, they just need to do a better job of communicating that fact. I realize that it is hard to release information about something if it later gets taken away or changed, but let your GM staff work for you, give the player the benefit of the doubt more often, and admit when something is wrong so that players can avoid the disappointment while it is being fixed.

Despite any pitfalls, The Burning Crusade is an excellent addition to the Warcraft Universe. Blizzard has done an excellent job of catering to many of the different types of players within the game, providing a wide array of enjoyable content. If you are new to the MMO scene or even if you gave up hope before The Burning Crusade hit the streets, now is a great time to get into the game and give it a shot.

329 comments

  1. WoW by Anonymous Coward · · Score: 0

    This darned game is really getting on my chimes.

    1. Re:WoW by Xanius · · Score: 0, Flamebait

      The game doesn't bother me, but this is the fifth review of the game that says the same thing. I wish people would just STFU and link to the first review and leave it at that.

    2. Re:WoW by Anonymous Coward · · Score: 0

      getting on your chimes? thats a new one on me.

  2. Why review this? by ROBOKATZ · · Score: 1, Insightful

    Everyone who plays WoW will buy it. If you don't play WoW, you either aren't interested or you would have started by now, or you realized how pointless and boring the game is and have no intention of buying a pointless and boring expansion.

    1. Re:Why review this? by Cheapy · · Score: 2, Insightful

      What about the people who quit WoW, and are intrigued by BC? I don't think anyone would say that those people aren't interested in the reviews.

      --
      Would you kindly mod me +1 insightful?
    2. Re:Why review this? by smonner · · Score: 1

      It's interesting for people who left WoW and were wondering whether they should come back. I got to 60 fairly quickly and then got really, really bored with the game. So I left. Spending hours on raids to get slightly better gear than I already had just wasn't fun, and while I found the PVP element entertaining for a while, it eventually started to feel like a grind for honor.

      I was wondering whether it would be worth coming back for this expansion. While it sounds interesting, I can see myself coming back, getting to 70 in a month or so, and then being bored again. I think I'll pass and stick with Vanguard, which despite its numerous faults (still a beta game IMHO) is reasonably fun. Oh, sure, I'll hit the level cap and get bored with Vanguard as well, but I think it might take me longer than with BC.

      And all the while I can continue to play EVE, which two years on still entertains me. I like the fact that there is no level cap. I think CCP is going to be getting my money for many more years to come.

    3. Re:Why review this? by ArsonSmith · · Score: 1, Insightful

      And the review isn't even very accurate. The casual player gets next to nothing out of this. I am a casual player and bought BC. So far other than two new races I have seen nothing of the expansion. All I hear is the 60+ hard core players in my guild having fun in it.

      BC is 90% content for hard core players.

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    4. Re:Why review this? by Sherman81 · · Score: 1

      Well in my opinion, I think overall it's a very good RPG, coming from an avid WOW gamer here. My only concern is how much of our personal lives with this game suck out of us. Somewhere along the way, we lost the spirit of the game and started investing our own time and money into a "virtual world". Who's to know now whether kids these days may simply stay home and have only friendly occasions on WoW. How many spend REAL money just for a silly pet as an example. To me, this is pushing the threshold of gaming a little too far. I've been addicted enough to play at the office a few times, very bad idea! I might have better luck building up an addiction to heavy drugs. At least I can go out more. :p

    5. Re:Why review this? by SydShamino · · Score: 2, Informative

      If you used to play WoW but quit, perhaps because you ran out of non-40-man-raid things to do, you might want to restart your account and get the expansion. It's rather fun.

      My account was cancelled for a full year, but I picked it back up in January, got the expansion, and have enjoyed it so far. I reached 70 on my main a few nights ago, and spent last night just flying around on my (flying, obviously) mount.

      --
      It doesn't hurt to be nice.
    6. Re:Why review this? by wdr1 · · Score: 1

      Actually, I was thinking of why review it from a different angle: Why have an editor review it himself, submit it to himself, and decide himself he's going to post it himself.

      Not that editors shouldn't be able to submit stories -- far from it. Instead, why not have them submit their stories just like a regular user? There could be an anonymizer so that one editor's couldn't have bias for fellow editors.

      If the Slashdot submission process works, and the story is homepage worth, then we'll still see it; Just like any other user.

      I guess if you agree w/ me, mod me up, but if you don't feel free to mod me down.

      -Bill

      [ ObAck: Yes, I agree, this is technically OffTopic, but where *would* this be no topic? ]

      --
      SlashSig Karma: Excellent (mostly affected by moderatio
    7. Re:Why review this? by Anonymous Coward · · Score: 1, Insightful

      It's not that hard to get to level 58, and once you do, there is a vast amount of new content for both casual and hardcore players.

      If you're not level 58 yet, there are only two possible reasons: you haven't been playing the game very long, or you keep rolling alts instead of sticking with the same character.

      You are right in one thing. If you're not going to roll a new character of one of the new races, and your current character isn't lvl 58 yet, there's no reason to buy the expansion. In that case, just wait and buy the expansion when you hit 58.

      Even casual players aren't going to take more than a few months to get to level 58.

    8. Re:Why review this? by DJCacophony · · Score: 5, Funny

      Nobody has ever quit WoW.

      --
      Slow Down, Cowboy! It's been 60 minutes since you last successfully posted a comment.
    9. Re:Why review this? by Eco-Mono · · Score: 1

      Now, I'll admit it. I've never gotten to 60. But that's because I barely play at all. Casual players can, in a few months of play (that is, about $90 of subscription fees), make it to level 58, where you can get into Outland. And from what I've heard, it's incredibly fun from there on out thanks to BC.

      --
      (rot13) rpbzbab@tznvy.pbz
    10. Re:Why review this? by Alari · · Score: 2, Funny

      > Nobody has ever quit WoW.

      One of us, one of us.

      --
      I use Windows... like a two dollar wh.. why don't I just go ahead and not finish that sentence.
    11. Re:Why review this? by SilentChris · · Score: 3, Informative

      I'm a casual player as well and curious as to what you've been smoking.

      My only character in the game was a level 60. I haven't done any of the new races (I heard they're well designed and beautiful). From level 60-70, I've probably gone on 20 small-man dungeon runs (5 players) and done about 400-500 quests. I've levelled up my leatherworking and saved money for my epic flying mount (Druids get the regular one for free). Even when I play totally solo, the new content has kept me enthralled.

      Will you enjoy the game more if you level to 60 and find a few friends to play with. Yes. Is that hard? No. If you're still struggling to get to 60 (again, not hard) you're going to see generic content -- nothing from 20-60 has changed. For every other casual player who's at 60, the expansion has been a blessing with loads of new content and lots of upgrades.

    12. Re:Why review this? by admdrew · · Score: 1

      I'd argue that death is an effective way to quit.

    13. Re:Why review this? by Kjella · · Score: 1

      Or maybe I just think I don't have a few years to waste on this, wish I was younger. I don't think I actually had those years to waste then either, but I did anyway and this looks a lot cooler than any of the games I used to play. However, I just have this image of me grinding away at 3AM to get [insert virtual loot here] and losing what social life I have. Knowing my gaming habits I don't think I should start playing any game I don't know when I'll finish - and WoW you can't finish.

      --
      Live today, because you never know what tomorrow brings
    14. Re:Why review this? by Anguirel · · Score: 1

      There is, in fact, additional content for 20-60. New quest givers have been added to every quest hub to give quests on the behalf of the two new races.

      --
      ~Anguirel (lit. Living Star-Iron)
      QA: The art of telling someone that their baby is ugly without getting punched.
    15. Re:Why review this? by Digital+Vomit · · Score: 2, Informative

      You're joking, right? The BC expansion seems tailor-made for casuals to enjoy. The level progression is set at a good pace for casual gaming, and there are many instances that can be played with casual, 5-man groups. Reputation gain is also a lot faster, so people who don't play 8 hours a day don't feel as though all the good rep rewards are out of their reach.

      I'm not a hardcore raider, but I wouldn't quite call myself a casual player since I average about 4 hours of gaming a night. I can clearly see how Blizzard has balanced the new content between casual and hardcore playing styles. Blizzard has obviously learned some lessons here.

      And there's a fact that a lot of people miss: the new level cap and the power escalation that these new levels provide give casuals more of a chance to try the old "end game" content that they previously could not see because of their lack of commitment to gaining the powerful weapons and armor needed to see them. Sure the rewards won't be great, but, in my experience, casuals are more geared toward "having fun" than "getting the best equipment.

      And that leads me to a final opinion about the article submitter's gripe about the lower quality of hardcore gear. While games like WoW are certainly "item acquisition" games, if your only goal is getting the next best thing, then I think you're missing out on a lot of enjoyment that WoW has to offer. Ten or twenty years from now, when my friends and I think back about out time spent playing together on WoW, our recollections will not be "remember that mace I got with the +50 Str?" but, rather "Remember when we finally beat that boss you spawned clones of us while we were fighting?"

      I sincerely hope that a lot of people with the mindset of "better gear" being the be-all-end-all of the game came to their senses with the wakeup call Blizzard put into the BC where the tier 2 armor sets they spend months trying to obtain were made almost immediately obsolete by the first new items available in the BC.

      To sum up my feelings on the Burning Crusade expasion: "gg blizzard"

      --
      Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
    16. Re:Why review this? by the_tsi · · Score: 1

      If you don't like it, start your own tech news aggregating website. I'm sure if it's better, everyone will leave slashdot for it. This isn't a democracy.

    17. Re:Why review this? by DittoBox · · Score: 1

      Now that's what I call cold (and stiff) turkey...

      --
      Good. Cheap. Fast. Pick Two.
    18. Re:Why review this? by rob1980 · · Score: 1

      What the hell are you talking about? I progressed through all the new zones and leveled to 70 easily through solo quests. Even if you're antisocial or only have an hour or two at a time to play, the new content is very, very accessible.

    19. Re:Why review this? by WilliamX · · Score: 1

      Better adjust your plans. Druids do not in fact get the regular flying mount for free, they get a flight form at level 68 however. But in order to get your Epic Flying Mount Training, you will need the regular flying mount training as a prerequisite (like all other trained skills require the lower level skills to obtain the next higher one). So there is really no way to "skip" the regular flying mount's expensive, even for druids who get the flight form.

    20. Re:Why review this? by Mephistophocles · · Score: 1

      I don't think you can be truthfully labeled a casual player - no offense, but I've been playing WOW for about 2 years and my character just reached 60. That's with about an hour or so per weekend of casual play, with a "hardcore" 4 or 5 hour session thrown in every once in a while. I agree that BC is 90% for hardcore players - but of course, it should be. Hardcore players are Blizzard's bread-and-butter, and always will be - so why shouldn't they market to them?

      --
      Deja Moo: The distinct feeling that you've heard this bull before.
    21. Re:Why review this? by Anonymous Coward · · Score: 0

      Actually, flight form comes with free mount training - but NOT epic flight form. To get flight form you need to have 75 and 150 mount training paid, buy it for 7g, get the 225 mount training and a form, and if you want you can get a real flying mount in addition.

      After that, when the epic flight form is released, you'll have to buy the 5000g training for epic flying mounts, then get the form through a quest. In this case, the quest will probably be obscenely difficult and is actually a worse deal than just paying the 200g for a mount

    22. Re:Why review this? by tbannist · · Score: 5, Interesting

      They really shouldn't be. It's exactly the same except now you kill foozles instead of woozles. In my opinion, Burning Crusade made WoW worse than it was before, not better. I bought a copy of BC and a couple weeks later cancelled my account permanently. All Burning Crusade really did was reset the game to a level 70 cap and make everything accomplished before level 61 irrelevent.

      Some people want more of exactly the same, but combined with Vivendi's foolish idea that removing dps class roles from the game would somehow improve the game by disenfranchising rogues and mages, the game ended up being more of the same but distinctly worse. Since the release of the expansion there has been a steady trickle of people in my former guild quitting the game. It seems only the really new players actually like the expansion, mostly because they hadn't invested time into doing level 60 activities and thus didn't end up wondering why everything that had accomplished in the game to date had to be rendered utterly useless by the expansion.

      --
      Fanatically anti-fanatical
    23. Re:Why review this? by Anonymous Coward · · Score: 1, Interesting

      So, you have payed a 15$ monthly subscription fee for two years so you could play 1 hour a week?

    24. Re:Why review this? by Anonymous Coward · · Score: 0

      If you're just playing an hour or 2 a weekend, then that's 2 hours total a week? that's basically not playing WoW. I'd say the casual gammer is 1-2 nights a weekday or every other weekday, with a few on the weekend. I think you should try a stand-alone RPG, and stop just giving money to Blizzard. Though, the original poster did claim they've done 400-500 quests, and I wouldn't consider that casual either, given it's been out a month. That's a few quests per day, about.

    25. Re:Why review this? by SilentChris · · Score: 1

      Casual/hardcore is difficult to define. Me personally, I play maybe 1-2 hours a session maybe 2-3 days a week. I consider that pretty casual. Some people make it a point to play every night for hours on end.

      1 hour a week (what you're describing) seems really REALLY casual. Like "10 minutes of Tetris" casual. I'm not saying that's necessarily bad, but yeah, it's going to take you a while to get anywhere in this style of game at that rate.

      That said, Blizzard has been really good about letting both styles of play develop. If you have only 20 minutes to play you CAN get somewhere, even if it's just raising your XP bar up a bit or getting some leather to make a new hat. Previous games in this genre would require a commitment -- with Wow the commitment is optional.

      Why not cater to the hardcore market? Blizz does, to a degree. However, I'd venture to say the bulk of those 8 million accounts have never raided, have never seen Naxx, etc. Most people have families and careers and, like you, can only devote a couple hours of time to the game a week (if that). Blizzard gets the same fee regardless, so it's good to cater to both. (Arguably, they make more money off you, because you don't chewing up server processing and bandwidth all the time).

    26. Re:Why review this? by SilentChris · · Score: 5, Informative

      As the other replier pointed out, training is free. You get flight form and the ability to ride any regular flying mount when you train at 68. Outside this, there's another great benefit: Druid flight form is instant cast. It's also immune to polymorph and breaks certain snares. That means, at any given time (even falling hundreds of feet) a Druid can shift and fly away. It's an invaluable addition to their repertoire.

    27. Re:Why review this? by SL+Baur · · Score: 1

      The casual player gets next to nothing out of this. I am a casual player and bought BC. So far other than two new races I have seen nothing of the expansion. You obviously have never sold a Blood Elf mask or taken up jewelry making. My level 24 Dranei Hunter is making leveling my level 47 Druid much more fun. It also helps having level 60+s in your guild send you Master profession books.
    28. Re:Why review this? by cyber-vandal · · Score: 1

      Casual players are Blizzard's bread and butter - they put less strain on the servers by not playing as much while still paying the same to play and there are a lot more of them.

    29. Re:Why review this? by MeanderingMind · · Score: 2, Funny

      Even casual players aren't going to take more than a few months to get to level 58.


      That is unless...

      ...you keep rolling alts instead of sticking with the same character.


      I'm a fairly hardcore WoW player, although other interests and a 40hr/week job reduces how much freetime I have to dedicate to the game. However, despite having the game for over a year I have not one 60 yet.

      This is, as you stated, because I keep rolling alts. I have approxmiately 30 characters most of whom are low level alts, although about a fourth to a third are over 20. I've a couple level 50s, a couple 40s, three 30s (a fourth deleted), three 20s, and 17 at level 19 and below (another four deleted). The Burning Crusade certainly didn't help me curb my Altoholic nature.

      Given over a year, that may strike you as pretty low, but I do/did spend half or more of my time PvPing which greatly reduces how quickly one levels.

      I did the same thing in Diablo 2, although an account limited to 8 characters generally helped me get much further.

      In an attempt to train some discipline and focus, I've given up all my charcters save one for Lent. I'm interested in how far I can take a character in 40 days of play.

      Am I a lonely nerd? Yes I am.
      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    30. Re:Why review this? by flibuste · · Score: 2, Insightful

      I have a very different experience from yours with BC. I belong to a guild which itself is part of a guild group, geared toward what people call the "hardcore" instances. Only 1 on 200 people in my guild left since BC, and all the others are enjoying it so much that it's now hard to gather 40 people for a good auld "hardcore" instance.

      There is no "reset the cap to 70 and everything before 61 is gone.". Most items in BC aren't worth replacing the set items found in 60 instances, and such sets help you fly through 60 to 70. It is true though that some 60 quests aren't worth anything now but there are so many othere quests to do. I would actually object that the more generous quest rewards in gold pieces helps preventing being stuck at one thing while you're grinding for cash, making questing and the overall game much more enjoyable.

      The article is also right in the fact that casual people have been more taken care of and will find more enjoyment in playing BC.

      Besides, it looks so preeeetttyyyy

    31. Re:Why review this? by brkello · · Score: 1

      Huh? You have no idea what you are talking about. The great majority of the content is for casual players. It is mostly areas for leveling and 5 man instances. There is actually very little hardcore other than the 25 man dungeoun and 5 man heroic (and arena for the PvP minded folks). To go to the expansion areas (other than the beginning area for the two new races) you need to be level 58. That isn't hardcore.

      Just because you are too low level to actually see the content doesn't mean it is hardcore. It just means you are clueless and shouldn't really be stating an opinion on things you have yet to see.

      --
      Support a great indie game: http://www.abaddon360.com
    32. Re:Why review this? by t-twisted · · Score: 1

      So far other than two new races I have seen nothing of the expansion

      What more did you expect to see of the expansion since you have clearly not completed most of the original content? And interesting the way you diminish the addition of two new races to the game.

      All I hear is the 60+ hard core players in my guild having fun in it.

      "All I hear is the level 60+ players in my guild having fun in it."

      There, I fixed that for you.

    33. Re:Why review this? by otis+wildflower · · Score: 1

      The casual player gets next to nothing out of this.

      What, green epix aren't enough? ;)

    34. Re:Why review this? by celardore · · Score: 1

      I heard a funny story a while ago, can't be bothered to find a link to it though.

      A regular WoW player died in real life, and his online friends found out about it. They planned to have an online 'funeral' for the player, and this information was published on various websites. While they were in the game going through all the ceremonials, many other players who had read where/when this 'funeral' was to happen, completely raped them. Totally busting them up, and then the people who were holding the funeral complained to various sources.

      I found the story hillarious.

    35. Re:Why review this? by ArsonSmith · · Score: 1

      I consider having a lvl 60 pretty hard core. I get a chance to play maybe 3-4 hours a week. This is casual. I have been playing for several months and don't see lvl 60 comming to me for at least another six months or more.

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    36. Re:Why review this? by ArsonSmith · · Score: 1

      I personally have to say that Blizzards real bread and butter are the casual players. We pay the same amount (except maybe the real hard core players who pay for multiple accounts) but use the servers much less. I know several people that play 2-3 hours a month yet still pay because it is a good time killer when things come up. (real sick days and the like)

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    37. Re:Why review this? by ArsonSmith · · Score: 1

      I have to say 4 hours a night is pretty hard core. I was there for a while and had to taper off. I get about 1-8 hours a week now.

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    38. Re:Why review this? by pammon · · Score: 1

      I did. Best decision I ever made.

      Also, nerf Pallys.

    39. Re:Why review this? by ArsonSmith · · Score: 1

      yea and lvl 70 items are for casual players.

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    40. Re:Why review this? by tbannist · · Score: 3, Insightful

      I'm not sure you fully appreciate the changes in BC for several reasons:

      1) Most players know that set items pre-BC weren't very good in the first place, they are easily replaced by non-set items gained through questing. True, the epic items will mostly be replaced by blue quest items, but they will be replaced. Many of the bonuses on your level 60 gear actually scale downwards as you level. Your "crit rating" becomes less effective as you level up, going from level 60 to level 70 you will loose about 50% of the crit bonus that you had at level 60, for example.

      2) You will never again see a 40 man raid, the new raid content is 25 man raid content and the old stuff offers nothing to justify the time expenditure. The only reason to do the 40 man raid content is curiousity or nostalgia, because even the legendary staff from Naxx pales in comparison to epic level 70 one-handed weapons. There are simply no rewards worth delving into the 40 man content for. Even then, the level 60 content should be so trivialized by level 70 players that you probably won't need more than 10-20 players to complete MC, BWL, AQ40 and Naxx. Heck, it's only a matter of time before someone starts soloing the level 60 raid bosses for fame and kicks.

      3) There are no rewards worth earning from any factiont that you can rep grind outside the Outlands. Almost everything of value is concentrated in the outlands. This means the time invested in grinding those level 60 reputations is now worthless, just as the time invested in earning equipment from Naxx is now pointless, you gear will be superceded by new gear on the way to 70. To some people that will seem justifiable, but the case was that did not happen on your way to level 60 from level 50. If you had the good fortune to have a level 50 epic weapon, you most likely kept it until you replaced with a high-end level 60 blue item, rather than a quest reward from some random level up quest. The only exceptions are the new instances Caverns of Times and Medivh's Tower that are in the "old world".

      That's why everything pre-61 has been rendered pointless. In some ways that's a good thing, someone who just made level 60 before the expansion came out will essentially be on an even footing with someone who started at release and spent almost 2 years at level 60, but in my opinion and that of many others, that's going too far. This is a MMORPG, part of the point is to build up your character, to reduce someone who put 2 years of effort into their character to the same level as someone who put 2 weeks into it, just doesn't sit right.

      Actually, since I played a mage, it was much worse than that for me. Mages received a ton of nerfs for the expansion to force one of the original 2 pure dps classes into the position of doing only average damage. At that point, why play a mage, and since it was obvious that Vivendi doesn't understand how to run or balance their game, why bother playing? Mages in particular are now inferior in every way to warlock character. Less dps, more downtime, less hit points, less pvp viabilitiy, worse AoE. If I was running a hard core raiding guild, I wouldn't take more than 1 mage into a 25 man instance, and the mage would be there solely to buff warlock dps with scorch (and hand out food and water and AB). I played the class, and that would be my recommendation.

      Heck you hardly need any diversity in the game for an ideal raid. You want Druids to tank, and Druids to heal, warlocks to dps, and shadow priests for support dps (2 SP and 3 Warlocks for every dps group), and a few paladins for healing and buffing. The other classes are all hinderances. They lessen the effectiveness of your raid. If you're horde you might want a shaman or a warrior to deal with a fear spamming boss.

      --
      Fanatically anti-fanatical
    41. Re:Why review this? by deinol · · Score: 1

      I'm a casual player as well and curious as to what you've been smoking.

      Everyone has their own definition of hardcore vs casual, and most people tend to identify themselves as casual.

      I would have to argue that casual players are not level 60. Level 60 requires a dedication of time that most of the casual players I know still aren't at. It may not be hard, but it is time consuming. Sure, playing weekly 40+ raids is even more hardcore. But how many hours does it take to get to level 60? How many weeks does that take for a casual player playing 2-4 hours a week? I'm fairly certain the grandparent post is one of the many casual players who will never see level 60. There are millions of them out there.

      --
      Got Apathy?
    42. Re:Why review this? by Anonymous Coward · · Score: 0

      There is actually a video of the funeral and the other faction then raiding the funeral. It was made by the raiders complete with music and a disclaimer at the end that they knew there were being a%#&#les for doing it.

      I can't pull it up at work, but it's easy to find with Google

    43. Re:Why review this? by plasmacutter · · Score: 1

      I did over 3 words: "not enough rage"

      they buffed every class and nerfed the bejesus out of warriors(specifically rage generation), especially in world pvp where everyone got new CC/stuns for bc pve which are "LOLOLpwnwarrior" buttons in world pvp.

      I may come back in a pve server, but i'll sooner jump off a bridge than play a warrior on a pvp realm again.

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    44. Re:Why review this? by jkmullins · · Score: 1
    45. Re:Why review this? by jwaters · · Score: 1

      I'm curious as to why this is your opinion, as within about a half hour of playing in BC, you're getting quest rewards that replace gear that you spent months waiting to get a chance to roll on (from Molten Core, Zul'Gurub, etc). I'm sure there's a fair portion of BC users that never even saw the inside of Molten Core.

      Instance have also been rescoped appropriately, moving to the 'winged' model, allowing you to finish a defined portion within 60-90 minutes, instead of 3-4 hours. You also only need 25 people for the largest of instances, instead of amassing 40 people.

      I'd say that blizzard knows its core audience and is catering to them as much as they can.

    46. Re:Why review this? by Danny+Rathjens · · Score: 1

      I was forced to quit cold turkey because the hurricane knocked out power at my house for a few weeks. :)

    47. Re:Why review this? by lotsotech · · Score: 1

      No, that just makes you a very slow player. Back when I played I hit level 60 in around 40 hours played. Apparently it's taken you about 3 times that in time played.

    48. Re:Why review this? by plasmacutter · · Score: 1

      if you want to turn this into a nerf argument, warriors got by far the worst.

      first, there was a 30% rage generation nerf, which was complained about in beta and which blizzard seems to think is "ok"
      then there are several mechanics and stats that now counteract one another:
      most warrior talents are chance on crit (either taken or received).. resiliance is a nerf to warrior talents.
      with the generation nerf, the more mitigation you have, the less rage you have. Others have commented on how threat has not scaled with dps as well.. without scaling threat and with less rage, the one recourse, striking more often with talents/skills, is out the window as well...thus a tanking nerf.

      in pvp is where it gets really ugly.
      every other class got some nice character/crowd control skills/talents for tbc pve, but if youre on a pvp server, theyre more "lololpwnwarrior" buttons.
      other classes are getting more +stam gear as well, meaning the warrior to other class stamina gap is rapidly disappearing.
      add +spell damage gear into that mix and the warrior quickly becomes a liability in the arena.

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    49. Re:Why review this? by Danny+Rathjens · · Score: 1

      Whatever happened to the warrior stance that let you break stuns? As a rogue( a class with lots of stuns ), warriors were always my toughest kills. (I played in 2005 on a pvp server)

    50. Re:Why review this? by ArsonSmith · · Score: 1

      yes that would be the other 10% in the 90% for hardcore players.

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    51. Re:Why review this? by Broken+Bottle · · Score: 1

      All Burning Crusade really did was reset the game to a level 70 cap and make everything accomplished before level 61 irrelevent. I've read this on the WoW boards too. What would you expect to happen with an expansion? If they increase the level cap and give you more quests and things to do, of course the uber lv60 gear you before isn't going to be as super as it was. I recognize that people spent a lot of time gathering up that gear in raids and what not but the game has to go onward and upwards at some point doesn't it?
    52. Re:Why review this? by C0rinthian · · Score: 1

      Yes.

      Max level != hardcore.
      significant time investment = hardcore.

      The game has been out for two years. Even the most casual, sporadic player could have hit 60 before the expansion if they didn't get sidetracked. 60-70 is a cakewalk in BC, and a lot more fun.

      Btw, I can't get to the thottbot link at work, but I bet it's the Exotic Spiked Shoulders.

    53. Re:Why review this? by StalinsNotDead · · Score: 1

      I've given up all my charcters save one for Lent.

      That's an interesting choice of personal sacrifices for a religious observance. (Not meant as a derogatory statement)

      --
      Thanks to the internet, we can now all die alone together! -SomeWoman
    54. Re:Why review this? by plasmacutter · · Score: 1

      yeah ill give you that one.. warriors are basically "rogueoff".

      Rogues did get a nice new (lvl 68 trainable iirc) talent called cloak of shadows that allows them to escape dots, and then some. (every class got some shiny new skill or talent, and druids got a nice buff that arguably is overpowered, but from what ive seen of a 70 drood guildie its about right)

      as for other classes, the warrior is at a disadvantage. I'm not saying a skilled warrior cant beat them, but the comparative skill necessary is lopsided, and getting more so.

      I detailed the whole beef in response to a mage whining about mage nerfs here

      as far as tbc is concerned however.. I think it actually bent the game MORE toward hardcore players, because, unless your a blood elf or draeni, youre stuck with the same old rewards in your starting area, while 58+ get better gold in outlands. This means inflation on the markets, which lowbies have to compensate for by farming more.

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    55. Re:Why review this? by tbannist · · Score: 1

      That was kind of my point, the "core classes" have been greatly diminished by the expansion. Warriors are worse tanks than druids, rogues and mages are worse dps than warlocks and shadow priests. Priests are worse healers than druids and paladins. All the classes with "primary roles" have just been rendered worse than the hybrid classes.

      I feel for ya on the rage nerf, that was uncalled for.

      But stamina probably hurts the mage class more. We have a limited pool of damage we can deal out defined by our mana pool. A common complaint is that at level 70 the mana pool of mages is smaller than it was at level 60 and your opponents have twice as many hit points, and your damage has increased a mere 10% or so from 60 (well for characters who were well geared before BC, the casual player who didn't have very good gear goes up a lot more). What that means is you need to use 190% of the mana you used to have to use to kill an opponent at level 60. Against good opponent(s) you're in real danger of running out of mana before you kill them and then you're dead. Without mana, a mage has no offence nor any defence.

      --
      Fanatically anti-fanatical
    56. Re:Why review this? by tbannist · · Score: 1

      Well, actually I expect the uber level 60 gear to decay to "good" status, and the level 70 gear to be the new "uber" equipment. That's not the case, the level 60 gear dwindles to "trash" status by level 70. Resources that you gathered at level 60 are now essentially worthless except for skill grinding. Recipes for gear and enchantments that have outrageously expensive mats are now out performed by random green items that drop from common world monsters.

      It's not the fact that the level 60 content is diminished it's that in one fell swoop, it was rendered utterly obsolete. The World of Warcraft is obsolete, only the Outlands of Warcraft matter at all anymore.

      --
      Fanatically anti-fanatical
    57. Re:Why review this? by MeanderingMind · · Score: 1

      Indeed. At face value it seems shallow. Why not just give up WoW entirely? I do have my reasons.

      1) Discipline - My weakness is not doing things, but focusing on one thing. I have no level 60s because of my Altitus, and this is an exercise in focusing on one thing and sticking with it without breaking down and playing someone else.

      2) Boredom - If I get bored of the one character, I'll be forced to do someone other than play WoW.

      If 1 or 2 or both happen, I think I will have improved myself. Maybe that isn't exactly in line with what Lent is aimed to do, but that's what I felt I should do.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    58. Re:Why review this? by plasmacutter · · Score: 1

      I getcha there.. as for feeling for me.. i went on indefinite hiatus.

      I gave my gold to my friend who was leveling a new draeni (apparently his hunter got corrupted and did less dps than his lvl 30 draeni), but i kept my gear just in case.

      the eldest in our guild quit though.. just sold off his epics and trotted.

      and if the damage is lower like you say, even with the + spell damage gear, then that means warrior tanking is even more pathetic than even i noticed, because mages have been comming forward and saying their tanks just dont hold aggro anymore.

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    59. Re:Why review this? by MeanderingMind · · Score: 1

      I'll be forced to do someone other than play WoW


      That as meant to be something.

      You may now point and laugh.
      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    60. Re:Why review this? by StalinsNotDead · · Score: 1

      If I get bored of the one character, I'll be forced to do someone

      I don't think killing people (or fornication) is really in the spirit of Lent;) Good Luck.

      --
      Thanks to the internet, we can now all die alone together! -SomeWoman
    61. Re:Why review this? by Shadow+Of+The+Sun · · Score: 2, Funny

      Is that what you would call a real life pve experience?

    62. Re:Why review this? by Anonymous Coward · · Score: 0

      1-60 in less than 2 days played? I don't think so. Have you actually played WoW?

    63. Re:Why review this? by Anonymous Coward · · Score: 0

      You want to know what's really sick?

      I have my work cut out trying to avoid stealing aggro from both tanks and mages..... as an OOMKIN!!! :O

    64. Re:Why review this? by cdrdude · · Score: 1

      Has anyone else noticed the similarity between this chain of posts and the Four Yorkshiremen sketch?

      --
      This sig is neither interesting, nor humorous. Including meta-humor.
    65. Re:Why review this? by mopower70 · · Score: 1

      Here, here! I agree with everything the parent says and more. BC has destroyed the game for me; I've gone from playing several days a week to at most an hour or two a week, or not at all.
      1. The game economics have been destroyed. Green items are not even worth trying to auction anymore. Even pre-BC, it was difficult to sell higher level equipment, but it's impossible now.
      2. Every thing I worked so hard to get was obsolete within seconds of starting the expansion.
      3. The new quests seem to be intentionally design to encourage ninja'ing. I have seen the absolute worst behavior in BC that I've ever seen in any game, let alone any period of WoW. And it is intentional, because it would be trivial to tweak the quests to eliminate this behavior.

      Our family used to have 3 accounts. We're down to one, and it's going to be none very soon.

    66. Re:Why review this? by hustlebird · · Score: 1
      being a person who regularly raided and spent ALOT of time doing lvl 60 stuff, i can relate somewhat.

      First, the gear isn't nearly as obsolete as you act like it is. Expecting your tier2 gear to be good at 70 is rediculous, as the level differance there is as significant as going from 40-60, if not an even longer range of levels.

      Second, i have alot of gear, mostly from MC and BWL, alot of it from bwl actually, and at level 67, i still have yet to replace ALL my gear. When the new pvp system rolled out, that replaced alot of my gear, but i didn't hear you whining then.

      Also, of course materials are going to get cheap that was once expensive, thats the way things are anywhere, is it really that big a deal you spent X amount of gold on materials for some enchant that people are now offering for free?

      Then, you complain about the world of warcraft being obsolete. How so? I find that comment ignorant, since you can still grind and do quests in several place, but all the NEW content is in the NEW area, it has to be that way for blizzard to charge people , Do you not see why there has to be that seperation? Complaining the the world of warcraft is obsolete except for outland is like whining about how the barrens is obsolete once you hit level 40.

    67. Re:Why review this? by Baldrake · · Score: 1

      I'm a casual player as well... My only character in the game was a level 60. From level 60-70, I've probably gone on 20 small-man dungeon runs (5 players) and done about 400-500 quests. I've levelled up my leatherworking and saved money for my epic flying mount...

      If you are level 60+, do raids, hundreds of quests and crafting, then you are not a casual player. You have invested hundreds of hours in the game. In almost any other leisure activity, this would be considered near fanatical devotion. Yes, you may not be in the same league as people who play for 40+ hours a week, but this does not make you casual.

      I don't want to pick on you in particular, though; you are far from the only player to spend enormous time in MMOG game worlds while somehow referring to their activities as "casual". A river in Egypt, as they say...

    68. Re:Why review this? by audacity242 · · Score: 1

      I've quit Wow.

      And I'm also a girl.

      Now I'll go watch as countless slashdotters' heads explode.

    69. Re:Why review this? by jagdish · · Score: 1

      Nobody has ever quit WoW.

      Except Chuck Norris of course.

    70. Re:Why review this? by cyborman · · Score: 0

      I'd have left it as typed. Sounds like a better day.

    71. Re:Why review this? by Anonymous Coward · · Score: 0

      You must be a pretty shitty mage.

    72. Re:Why review this? by Demena · · Score: 0

      You think so? Visit Eredar

    73. Re:Why review this? by SilentChris · · Score: 1, Insightful

      On average it takes a player 15 days (days, not hours) of game time to get from 1-60. It probably takes about 2 additional days to get from 61-70 (not enough data has been collected). While that seems high, if you break it out over weeks since the game started, that's about 3-4 hours a week -- not a huge amount (people easily watch that much TV in a week, or go to a movie or ballgame).

      The running gag is that anyone can get to 70 in Wow. And that's true -- it just takes time. In previous games, you'd hit a glass barrier where grouping and raids would be required to progress. In Wow you can go all the way alone just playing by yourself when you want. That's a major improvement.

    74. Re:Why review this? by Anonymous Coward · · Score: 0

      I quit WoW in favor of another MMRPG called Real-Life. The graphics are spectacular, the professions and skills are quite diverse, and somehow they always manage to add new and interesting content.

      I'm already at level 25. I chose the CS/SE profession. Yeah, it's a lot of grinding, but you'd be amazed at what you can get for your crafts at the auction house.

      Marksmanship and two-handed weapons skills are fun to level.

      I'm currently stuck on the Get a Girl quest, but putting some points toward socializing and alcohol consumption skills seems to be making some headway.

      The only downside is that killing random creatures in the forest doesn't yield cash. That would be really helpful. Oh yeah, I hear that if you die, you have to start over completely. I'm not sure yet because I haven't tried it.

      Happy Gaming!

    75. Re:Why review this? by gravos · · Score: 1

      Congratulations, you realized that World of Warcraft is a game inside which everything is pointless and subject to change by the whims of Vivendi at any time. Duh.

    76. Re:Why review this? by generationxyu · · Score: 2, Informative

      Actually, since I played a mage, it was much worse than that for me. Mages received a ton of nerfs for the expansion to force one of the original 2 pure dps classes into the position of doing only average damage. At that point, why play a mage, and since it was obvious that Vivendi doesn't understand how to run or balance their game, why bother playing? Mages in particular are now inferior in every way to warlock character. Less dps, more downtime, less hit points, less pvp viabilitiy, worse AoE. If I was running a hard core raiding guild, I wouldn't take more than 1 mage into a 25 man instance, and the mage would be there solely to buff warlock dps with scorch (and hand out food and water and AB). I played the class, and that would be my recommendation.

      I don't know what kind of crack you're smoking, but I play a mage too. Most of my new gear is green, with a few blues, and one socketed item. I'm only 65, with 42 points in frost and 14 in fire (it's going to be 0/19/42). I'm out DPSing (70) warlocks, BM hunters, shadow priests, and sometimes rogues. Now, given the original position of the mage in beta, and before the nerfs, I've fallen a couple ranks on the DPS charts -- mages used to out-DPS EVERYONE, with rogues only being able to win on fights that went for more than 10 minutes or so. I do run out of mana pretty quickly, but that's because of how I've min-maxed my gear (+dmg, +crit, stam, int, then spi). Just about every fight I pull out my extra 200 DPS pet, and every 90 seconds I've got 15 seconds of pure 2500 frostbolt crit magic thanks to trinkets. Warlocks don't touch me. Of course warlocks are going to have more HP than you, this is by design. But that doesn't mean they've got more pvp viability -- try taking a warlock against a melee class. Mages, on the other hand, completely wreck warriors, paladins, and rogues, and have good success against shamans. And AoE? How long can a warlock really do RoF? Mages can blizzard till the cows come home, and then take the rest of them out with CoC and AE. L2P.

      --
      I mod down pyramid schemes in sigs.
    77. Re:Why review this? by Anonymous Coward · · Score: 0

      You are a really disappointing Christian. I will cry for your Hell-bound soul you fake believer.

    78. Re:Why review this? by Mephistophocles · · Score: 1
      (Arguably, they make more money off you, because you don't chewing up server processing and bandwidth all the time).

      Yeah, that's a good point. A casual player pays the same amount while using less bandwidth/server resources, and certainly doesn't cost Blizzard as much from a support standpoint.

      The funny thing is that I still think WOW is one of the most enjoyable games (and certainly one of the best MMO's ever created) around, even without having spent (comparably) a whole lot of time playing it. So I suppose that proves that Blizzard has succeeded in making the game accessible and fun for both styles of play.

      --
      Deja Moo: The distinct feeling that you've heard this bull before.
    79. Re:Why review this? by Macgrrl · · Score: 1

      However with Australian latency, you can't quite shift from travel form to flight form is you are being chased by a train of mobs and jump off Netherstorm... close, but not quite...

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    80. Re:Why review this? by Anonymous Coward · · Score: 0

      You have invested hundreds of hours in the game. In almost any other leisure activity, this would be considered near fanatical devotion.

      I agree that the GP isn't a casual player, but let's not exaggerate. I wouldn't call myself "fanatically devoted" to, e.g., literature, nor would I call all the people who have dedicated hundreds of hours to some sport or other fanatical...
    81. Re:Why review this? by tbannist · · Score: 1

      I'm afraid you misunderstand the nature of my epiphany. What you say is obvious, what I realized is that I can not trust Vivendi to manage the game properly any more, they have betrayed the trust of the players for a short term boost in cash.

      Thus I quit the game.

      --
      Fanatically anti-fanatical
    82. Re:Why review this? by worldofwarcrafthacks · · Score: 1

      might as well. this is probably the most overhyped expansion ever.

    83. Re:Why review this? by Anonymous Coward · · Score: 0

      Maybe he didn't, but I did, and it's called Digg. ;-)

  3. How is this new? by Skadet · · Score: 0, Redundant

    To make the process of instancing even better, Blizzard has grouped the instances in each zone together as "wings" of increasing difficulty within a larger structure that has an overall theme.

    Uh, you mean like the Scarlet Monastary? (That's pre BC for both of you who haven't played)

    1. Re:How is this new? by ShentarZ31 · · Score: 0

      It is not a new concept, but its new in that they are making the new dungeons follow this same format because it works out so well. No more having to go to BRD and spend a large amount of time just doing one thing. Instead, you just go to the part you need to go to. I don't think the article even implies or hints that this is a new feature. It seems to just be a new policy for Blizzard when making instances. I, for one, applaud this change in how the dungeons are made.

    2. Re:How is this new? by bugnuts · · Score: 1

      Not new at all. They met good success with scarlet monastery, but even better success with dire maul.

      One new thing is that the last boss tends to be near an exit. It's a small touch but it's noticably nice to burn through a dungeon, then just jump down to exit instead of having to spend, literally, 3 minutes running out.

      The dungeons are very, very well designed. Most of the scripting bugs have been hotfixed, too.

    3. Re:How is this new? by Skadet · · Score: 1

      Yeah, I was just being kind of snarky 'cause it seemed like the reviewer thought this was something completely novel with BC.

      Exiting directly after beating a dungeon boss seems logical to me, but I grew up with Zelda. Doesn't it just seem lazy when game devs make you walk out of a dungeon, fighting mobs, for added (artificial) challenge?

    4. Re:How is this new? by KDR_11k · · Score: 1

      Some games kick you out of the dungeon without asking you though (especially RPGs), not a nice thing if there was still some area you wanted to search for treasure.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:How is this new? by CasperIV · · Score: 1

      Use your stone or get a portal...

    6. Re:How is this new? by Anonymous Coward · · Score: 0

      Use your stone or get a portal... So, I can finish Stratholm, portal/hearth to IF, then get to fly all the way back to the Eastern Plaguelands to turn in quests? Why didn't I think of that? ;)
    7. Re:How is this new? by Anonymous Coward · · Score: 0

      How did the first comment get modded "Redundant?"

  4. A ton of content. by Kirin+Fenrir · · Score: 1

    As far as expansions for MMOs go, the Burning Crusade does have a TON more content than normal. No new classes was a glaring flaw though, and it will be interesting to see if they can get away with that in future expansions.

    --
    Caffeine is my anti-drug!

    Duranin - A NWN2 Roleplaying Persistent World
    1. Re:A ton of content. by ShentarZ31 · · Score: 1, Insightful

      The philosphy behind "no new classes" is that Blizzard feels that they want to improve the balance of the classes that they currently have. Just by giving the Horde the paladin and giving the Alliance the shaman, they have been able to unlock those classes more. They can develop those classes without having to make one faction vastly more powerful than the other. They are also giving some unloved classes some attention. Why add in new classes to upset a balance when they have improvements that can be implemented to the classes that they currently have? I am sure at some point they may add in a new class or two, but I applaud BLizzard for trying to fix what they have first. I don't see having no new classes to be a flaw at all.

    2. Re:A ton of content. by kwerle · · Score: 1

      While allowing the opposing factions to play the "other faction's" class (paly/shaman) isn't really adding classes, it sure feels like it to our horde guild. In addition, the various talent trees have been more clearly defined, which creates more distinctive build possibilities for each class - which also isn't new classes, but is also very interesting.

      Finally, I don't know that no new classes is a "glaring flaw". I certainly didn't expect any.

    3. Re:A ton of content. by Bacon+Bits · · Score: 1

      I just hope it will cut the stupid whining. Part of the reason I quit playing was the "Pallies are overpowered" and "Shamans are too good" crap. Most of the people complaining had never even rolled on the other faction. Now they can STFU and play their "broken" class.

      --
      The road to tyranny has always been paved with claims of necessity.
  5. global "looking for group" channel by LochNess · · Score: 2, Insightful

    While I can see people's point when they complain about the newish LFG tool, I really don't want to go back to the server-wide LFG channel. It was basically global Barrens chat.

    1. Re:global "looking for group" channel by bugnuts · · Score: 3, Insightful

      The way they could fix this is to put a global chat channel INSIDE the LFG tool, with a timer (2 broadcasts per 30 sec). That'd make it inconvenient to use as a chat channel, and would mostly be seen only by people actually actively looking for a group. The tool is nice, but needs some tweaks. But worse, the inability to chat destroys any usefulness it might have had.

    2. Re:global "looking for group" channel by LochNess · · Score: 1

      That actually sounds like a pretty good idea.

    3. Re:global "looking for group" channel by Chris+Burke · · Score: 1

      That's a fantastic idea. The global LFG channel was obnoxious, but at least it functioned. The new tool is practically worthless. It's better to just go to the zone with the instance/nearest capital city and ask in general chat.

      They should definitely implement your idea, and then make it so that auto-join/auto-invite is not enabled by default.

      --

      The enemies of Democracy are
    4. Re:global "looking for group" channel by Miniluv · · Score: 1

      I disagree. I started using LFG the day it came out, and have found it to be a steadily improving resource. I dunno if its useful for endgame instances, however up through SM and Uldaman level instances its highly useful. You don't need it to be a chat channel as you're already advertising your interest in one or more instances through the tool, instead I wish it was more dynamic (clicking refresh gets annoying) and I wish you could view the queue for more than 1 instance at a time.

    5. Re:global "looking for group" channel by MajinBlayze · · Score: 1

      The usefullness of the chat channel was higher for me, as I wasn't always just looking to grind instances. I would stay in the LFG channel, and on occasion I would see a call out for an instance available to me, I could decide yeah, I could go for a ZF run, i'm in.

      What I think would be useful is a small on-screen summary showing what instances i'm available for (or specific others if i might be interested in taking an alt), that flashes an instance name if there's a group looking. that helps reduce the wait time, and also advertise to people who aren't immediately thinking "i need a group for $instance"

      --
      "Hate is baggage. Life's too short to be pissed off all the time." Danny Vinyard -American History X
    6. Re:global "looking for group" channel by MeanderingMind · · Score: 4, Interesting

      The biggest downer of the LFG tool is the artificial limits that have been put in place.

      1) Altruism - There have been times in the past where I see a grammatically correct and polite request for a VC group sent out for an hour or more. I like to reward people for these things, and so I'll bring in a high level character and get them through the dungeon or a hard quest. The new LFG tool has absolutely no support for friendly, high level players.

      2) Multiple Characters - I tend to have multiple characters on a single server. A habit of mine with the LFG channel was to play one character while monitoring the channel for a dungeon another character needed. The LFG tool has no functionality supporting this.

      3) Craziness - Sometimes people want to group for odd things. Whether it's a roleplaying parade, a raid on an enemy city, or a counter-offensive to an enemy attack the LFG channel allowed groups for non-standard events. The LFG tool has no functionality for people joining groups unassociated with predefined directives.

      4) Automation - While much of the LFG tool is automatic, using it isn't. Most players by default would join the LFG channel on login. People must personally open the LFG tool and set what they need. The result is a crippling effect on participation.

      5) Simple Limits - One of the major problems with the LFG tool is the limited amount of LFGing you can do with it at any one time. Despite the fact that I might be looking for several wings of SM, RFD, some elite Arathi quests and perhaps a general Zone group for the Badlands I must pick and choose between a maximum of three things. SM alone can eat 3 of those without even covering the whole instance. As instances generally fulfil many quests, they take higher priority than individual quests. This makes it extremely difficult to use the LFG tool for anything that isn't a dungeon, as people naturally select what will give them their "money's worth".

      6) LFM - The LFM portion of the tool is simply bad. Three was limiting enough, but at most you can LFM for one dungeon, quest, raid, zone at a time. If you're doing quests outside of dungeons, you might suffer from the "ships passing in the night" syndrome as you flutter through the relevant quests looking for people who might be interested.

      Those are my criticisms of the tool. It has great potential, but I think Blizzard jumped the gun. It's going to be twice as hard to convince people to adopt it because of the perception that it sucks. Even if it is improved to the ease of use and functional level of the LFG channel, people won't be convinced. It would have been better if they had waited and expanded it before replacing the flawed but undeniably useful LFG channel.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    7. Re:global "looking for group" channel by Miniluv · · Score: 1

      That would be a really nice hybrid.

      I also wish there was a "looking for runthrough" that was separate from LFG.

    8. Re:global "looking for group" channel by Miniluv · · Score: 1

      I agree with virtually every point, though I still think the tool is better than the default global channel.

      I also wish they would ease up on meeting stone summoning requirements. I realize they then run the risk of meeting stones becoming the new flightpaths, but so what? Its not like there're that many warpable locations that make it really valuable. Especially not with the 2 people on the other end requirement.

      My biggest hope is that Blizz doesn't think this is it and stop working on tweaking LFG/LFM.

    9. Re:global "looking for group" channel by MajinBlayze · · Score: 1

      As a lock, the summoning stones made me feel a little worthless :( However, I haven't played since right after the 2.0 release, so I wouldn't be able to say much about it now.

      --
      "Hate is baggage. Life's too short to be pissed off all the time." Danny Vinyard -American History X
    10. Re:global "looking for group" channel by Miniluv · · Score: 1

      Thats a shame, because I think 'locks are still really valuable for summoning. More zones than not don't have a summoning stone, and many of them are big enough to be damn annoying to run into.

      If nothing else you're useful to all the Night Elves and Dranaei who want to play with their human/dwarven friends.

    11. Re:global "looking for group" channel by MeanderingMind · · Score: 1

      Playing virtually everything, I also play a Lock.

      A lot of my experience as a warlock was rather frustrating as regards to summoning. In almost every group I've been in as/with a warlock one of the following has been true.

      1) The warlock is last/next to last to arrive at the place people need to be summoned to.
      2) The warlock is first to arrive, but there is at most one other person there to assist in summoning. The others all arrive at the same time.
      3) The warlock forgets to have soulstones.
      4) The warlock burns all their soulstones summoning one idiot who keeps getting in combat, or saying they're ready when they aren't.
      5) The warlock burns soulstones because their assistants don't know how to keep still.

      This isn't to say that summoning was a skill I rued having, but especially in regards to instances it was almost overrated.

      Now, warlock summoning is still good for a large number of things despite the meeting stone changes.

      1. Summoning within Instances - If your healer dies without a Soul Stone or a new player is added to the group just outside the instance, it's extremely helpful to be able to summon them from just inside the door all the way through to the current party position.

      2. Summoning within Cities - Half the raids on major cities involve sneaking a warlock and a couple rogues into some uninhabited part of the city and summoning in the rest of the raid.

      3. Summoning to Remote Places - There are far more places in the world without portals, flight paths or meeting stones than those which have such things. Desolace sucks to get to, having a friendly warlock with the flight path already helps greatly.

      4. Fun with Mages - Pulling the old portal/summoning swap is hilarious.

      There are things for a Warlock to do. Honestly I'm much happier without the pressure to rush to the instance to summon everyone.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
  6. Incomprehensible! by Andy_R · · Score: 2, Interesting

    As a non-WoW player (I do play Runescape though) this made very little sense to me. Can someone explain what an 'instance' is?

    I'm equally baffled by the reviewer saying "players must wade through a lot of content." isn't content rather than grind what everyone wants?

    --
    A pizza of radius z and thickness a has a volume of pi z z a
    1. Re:Incomprehensible! by halivar · · Score: 3, Informative

      And "instance" is a dungeon, populated with monsters and quest goals, generated specifically for your party. No one else is there. If some other group tries to enter the same dungeon, they get a difference "instance". It's a good way of getting away from the farmers and channel chatter.

      Instances also have bosses with mad l3wt, which is always fun.

    2. Re:Incomprehensible! by toleraen · · Score: 1

      I realize this is an article about how WoW does instances, but the definition is a little more broad than that. An instance in an MMOG really goes by the definition: a case or occurrence of anything. Anything in the case of MMOGs referring to a zone or area of the world. It isn't necessarily restricted to you or your party. In Everquest 2 they had the major zones automatically create another instance of themselves, so if the low level grounds of Antonica had more than 100 players or so in it, a new one would be created, and anyone entering the zone after that would have the choice of entering the first instance with 100 random players in it, or entering the newer instance that had less people in it.

      It really just boils down to if the zone is static (there will only be one), or if more than one "instance" of the zone can be created. Usually it is done so that there is enough content for everyone, as having only static zones tends to get cramped.

    3. Re:Incomprehensible! by Aaul · · Score: 2, Informative

      An instance in WoW is a self-contained "copy" of a dungeon for your group. You basically get your group mates together, walk through the dungeon's portal entrance, and a "copy" of the dungeon is created for your group to progress through. In the days of EverQuest (before the LDoN expansion), every dungeon was shared across the server, so if one dungeon was full, you basically had to wait until people left or you went to another dungeon. It takes a little bit of the "community" out of the game, but the added convenience is well worth it.

      I think what the author meant by "wade through a lot of content" is that there is a lot of pre-requisite content that must be completed before moving on to the later, (arguably) more rewarding content. The statement is partly true (but exaggerated). If you look at the chart supplied showing the requirements, it does look like a whole lot of stuff to do. However, what people fail to mention is that just by playing the game, completing quests, and going through dungeons, you end up completing the vast majority of the requirements without a whole lot of extra effort.

      For instance, every Heroic mode dungeon (the harder version of the dungeon) requires every group mate to have the Heroic mode key. You buy the Heroic mode key off a quartermaster for that dungeon's reputation, which requires you to be Revered standing. The first dungeon, Hellfire Citadel, is tied to the reputation "Honor Hold" (for Alliance) and "Thrallmar" (for Horde). By the time you do all the quests available, and run through the dungeon wings a few times on normal mode, you're already nearly up to the required reputation. There is very little extra grinding effort required to get to new content, unless you skip the natural progression of doing quests and dungeons for leveling.

      I'm having a lot of fun with the expansion. So far my only complaint has been the issues the Warrior class has been having with fulfilling its job as a tank, but that will be fixed in time.

    4. Re:Incomprehensible! by Anonymous Coward · · Score: 0

      Instances are something that WOW has where a dungeon basically becomes yours to play in and yours alone (Yours being your party or raid group)..

      This allows your party to venture forth without that race to the end guy before the rest of the world gets there feeling. Other games have similar things under different names.

      Well sometimes the end result of a quest chain yields equipment that really does not benefit your character. The content of the chain does not necessarily reveal this until the end and you don't have a way of knowing without research via the likes of Thottbot or some other avenue (like trial and error).

    5. Re:Incomprehensible! by Oswald · · Score: 1
      You raise an excellent question. The reviewer probably made the "wade through" comment unconsciously, but it's a very important point for a lot of us. The content issue relates directly to the reason I (and a lot of other people) no longer get involved in the big online games. The games are too competitive--in the sense that there always seem to be a thousand people on the server with more time and skills than you have, so that your character is always a small fry--and I am too competitive--in the sense that I can't stand to be a second class citizen forever. When you're trying to catch up to the leaders, the content you're supposed to be enjoying can indeed become something you have to wade through to achieve your goal.

      I still miss WOW over a year after I stopped playing. I can still see hundreds of in-game locations in my mind's eye and remember the people I met and played with. But I'll never play again because I don't want to make it my whole life, and it's not worth playing (to me) part time.

    6. Re:Incomprehensible! by DerekLyons · · Score: 2, Insightful

      I'm equally baffled by the reviewer saying "players must wade through a lot of content." isn't content rather than grind what everyone wants?

      It's the eternal paradox of MMO's - the customers want more content in game, but they don't actually want to encounter the content. All they want is the next level easily and painlessly. (Then when they've gotten to the top of the ladder - they whine because there wasn't enough content.)
       
      Or as was recently posted by a player after a round of particularly ludicrous complaints* on the boards of a game I play: The devs should be praised for listening to us at all - I wouldn't.

      * An object was recently added to the game that pays homage to an eighties cartoon character. One poster complained that this 'desecrated' her childhood memories 'just as if the devs had poured paint on a picture of Jesus'. (I kid you not - I saw it with my own eyes.)
    7. Re:Incomprehensible! by Andy_R · · Score: 1

      Thanks for that. As a player of another MMOG, I'm surprised to see the review place such emphasis on something that exposes the game mechanics, especially as I viewed WoW as a gem that put a lot of emphasis on being an immersive experience.

      In Runescape (my game of choice) it's rarely obvious that 'instancing' is happening, and it's only done to prevent people cheating while doing quests. Certain items used in quests are untradeable, for the same reason, but that's about the only circumstance in Runescape where the player comes across anything that blatantly breaks the believability of the world for reasons of preserving the game mechanics. I suppose you could view the 100 or so severs as 'instances' of the entire world, but that never really infringes on gameplay, and it's easy to switch servers to be on the same one as your friends.

      --
      A pizza of radius z and thickness a has a volume of pi z z a
    8. Re:Incomprehensible! by Anonymous Coward · · Score: 0

      Shhh- For God's sake you guys are going to piss off the quantum physics guys and then we'all be in for it.

    9. Re:Incomprehensible! by Negatyfus · · Score: 1

      I don't know if instancing breaks immersion in World of Warcraft. Perhaps it even increases it. You see, dungeon entrances in WoW are these portals you run through, upon which you are placed inside the instance. It feels like a teleporter, and while it's obvious that you and your group are in a separated piece of the world, it doesn't seem like as big a problem for believability as you'd think. In fact, it enables dungeon and encounter designers to be more creative in coming up with content.

    10. Re:Incomprehensible! by Anonymous Coward · · Score: 0

      However, the whole point is that we *are* talking about World of Warcraft terminology here - not a broad-brush personal definition supported rather shakily by a link to a dictionary.

      "Instance", as the term is used in WoW by both players and Blizzard, has a clear meaning. It's short for "Instanced Dungeon". The term is used in the broad, object-oriented programming sense to refer to the way in which multiple, parallel, independent instances of each dungeon object are created and destroyed on the fly as required. In simplistic terms, when a group of players step into an instance, they get their own, fresh copy in which to play, complete with all its own NPCs, monsters, bosses and so forth, and with which no-one else can interact.

      It's true that the world may be split into multiple zones handled by multiple physical servers, but those are *not* instanced in the WoW meaning or usage of the term. (I've seen it explicitly stated in the past by Blizzard that the Deeprun Tram zone is not instanced, for example.)

  7. Good review, for those thinking of returning by bugnuts · · Score: 5, Informative

    I concur with almost everything in this review.

    I'll note one additional data point: When you do some of the initial quests, you'll be amazed at the quality of the quest rewards for relatively simple quests. I believe this was an intentional design to bring the "casual" player up to raid quality gear, effectively levelling the playing field. Casuals do not start at much of a disadvantage when they're having T2-quality gear heaped upon them (previously only available in instances such as BWL, where few casual players were able to attend).

    The game does slow down after you hit 70, but more options open. Most likely, you'll be grinding to get a fast mount, but you'll almost certainly have 1000g for the slow flying mount. You'll want a guild, but one is not necessary to participate in most of the content. However, guildless, it's unlikely you'll progress into the "advanced" content for quite a while. It's difficult to complete the 10-man Karazhan key in PUGs, and even if you do, there are few 10-man PUGs. That sounds kind of funny, but Karazhan is NOT simply a level 70 UBRS. It's more like a 10-man Naxxramus.

    1. Re:Good review, for those thinking of returning by SydShamino · · Score: 3, Informative

      I had little raid-content gear before I started in the expansion. I was, literally, replacing a piece of armor every 30-60 minutes of play for the first week. All of my pre-BC gear was gone in two weeks, and in most slots I'd upgraded 3-4 times.

      Eventually, when finished with Hellfire Peninsula and moving into Zangarmarsh, the gear turnover slows down. Suprisingly, I found this to be quite a relief; I didn't want to have to slow down and reevaluate my gear once an hour!

      --
      It doesn't hurt to be nice.
    2. Re:Good review, for those thinking of returning by Anonymous Coward · · Score: 1

      The rewards for casual players when they first start in BC are nice (although how nice depends on your class) but it still puts you leagues behind the hardcore players who will still gank you in 5 seconds flat even with no tactics. The gear is only good compared to pre-BC gear but sucks butt compared to post BC gear. So, in essence, casual gamers are still screwed in WoW. You will never come close to the power of the well geared power gamers. To some extent this is intentional of course since they want the power gamers to feel superior for all their hard work but it still sucks for the casual gamer. As a casual gamer I was excited for BC but quickly found it to be the same ol' crap with new zones and now the power gamers can gank you without you ever seeing them most of the time (unless you spend a lot of time starring up at the sky) thanks to flying mounts.

    3. Re:Good review, for those thinking of returning by dave562 · · Score: 1
      I'll note one additional data point: When you do some of the initial quests, you'll be amazed at the quality of the quest rewards for relatively simple quests. I believe this was an intentional design to bring the "casual" player up to raid quality gear, effectively levelling the playing field.

      As a casual player, I completely agree with this assessment. My girlfriend and I play for about six to ten hours a week and when BC came out we were still in our low 50s. Just last week we made it to 58 and headed to the Outlands. The quests were very appropriate for our level, but might have been a little difficult for someone doing them solo. The best part about starting Outlands as a 58 was that the 58/59 gear from out there is so ridiculously powerful that I completely owned pre-60 AB before I earned those last few XP to finally ding 60. =)

    4. Re:Good review, for those thinking of returning by Anguirel · · Score: 2, Insightful

      Or you could, you know, play on a Normal or RP server where you don't need worry about ganking unless you choose to participate in World PvP...

      --
      ~Anguirel (lit. Living Star-Iron)
      QA: The art of telling someone that their baby is ugly without getting punched.
    5. Re:Good review, for those thinking of returning by 47Ronin · · Score: 0

      The rewards for casual players when they first start in BC are nice (although how nice depends on your class) but it still puts you leagues behind the hardcore players who will still gank you in 5 seconds flat even with no tactics. ...
      As a casual gamer I was excited for BC but quickly found it to be the same ol' crap with new zones and now the power gamers can gank you without you ever seeing them most of the time (unless you spend a lot of time starring up at the sky) thanks to flying mounts.

      Sounds like someone needs to reroll on a carebear^H^H^H^H PVE server. Ganking lowbies isn't new. It's happened to me quite a few times, but I've accepted that being on a PVP server. It just teaches me to keep watching my back and assessing the threat from opposing factions questing in the same area.

      --
      Those who laugh at you for you having a Mac.. are the people who constantly call you to fix their PC.
    6. Re:Good review, for those thinking of returning by RoffleTheWaffle · · Score: 1

      "I'll note one additional data point: When you do some of the initial quests, you'll be amazed at the quality of the quest rewards for relatively simple quests. I believe this was an intentional design to bring the "casual" player up to raid quality gear, effectively levelling the playing field. Casuals do not start at much of a disadvantage when they're having T2-quality gear heaped upon them (previously only available in instances such as BWL, where few casual players were able to attend)."

      I think there's more to it than that. The expansion doesn't just offer sweet quest rewards for simple quests, it practically gives you free T-2.5 items the second you walk into Outland. Correct me if I'm wrong, but I seem to recall most of those items being BPU. I also remember a certain vendor sword in Halaa that outclasses Sulfuras while only costing about ten gold, and a whole slew of other items that anyone can basically pick up for either a few minutes of their time or a few gold that make everything in Azeroth look like a complete joke.

      The addition of this kind of content utterly cripples anyone who doesn't farm Naxxramas and hasn't bought the expansion. Blizzard could have left this gear relatively inaccessable, or at least made it so you have to spend more than about five to ten minutes questing in the first zone in Outland in order to get it. Instead, they handed everyone who got the expansion ridiculously powerful gear that people who can't get into Outland can't match unless they're in T-3 already. This also pulled all the players who got the expansion out of practically all of Azeroth's L-50+ content, due to the complete obsolescence of the loot there. That isn't leveling the playing field, that's producing an incentive to buy the expansion, on pain of being completely worthless in the game if you don't.

      Meanwhile, there's even better gear than the stuff you get at the door for people who do grind, which in turn makes the 'door prize' gear look like a joke also, so there's no real leveling of the playing field if you asked me. (Unless you count making anyone who buys the expansion ridiculously powerful compared to farmers stuck in Azeroth leveling.) As another reader has already pointed out, it's the same old shit in a new zone, and you get over the new-gear high pretty quick when you realize you've still got quite a few rungs left to climb on the all-mighty loot ladder. The people who farm will always have the best gear, and casuals will always get shafted. (That's the way games like this have to work. If you complete your character in a day, why keep paying to play?) The gold-rush of awesome loot at the door just produces the illusion that great gear will finally no longer be prohibitively difficult to access, until you realize it's shit compared to Outland raid gear.

      However, this whole thing is a non-issue. I'm guessing that upwards of three fourths of the game's playerbase bought the expansion within a week of it's release, and the remainder are quickly realizing that to remain useful in-game and to actually begin enjoying the game again, they have to get the expansion. (I'm sorry, raids are no substitute for real content.) The incentives are working to rein in the players who haven't bought the expansion yet, and the promise of new content, awesome gear, flying mounts, and the new races got most of the players in the first place. All I'm saying is that it seems to me that Blizzard wanted to create an absolutely gigantic incentive for players to get the expansion, and if there's any way to do it, it's to make their gear worthless without actually nerfing their characters while promising to replace said worthless gear with incredible gear if they shell out another forty dollars. It's not about leveling the playing field, it's about getting the kids to buy the product.

    7. Re:Good review, for those thinking of returning by bugnuts · · Score: 1

      The addition of this kind of content utterly cripples anyone who doesn't farm Naxxramas and hasn't bought the expansion. Blizzard could have left this gear relatively inaccessable, or at least made it so you have to spend more than about five to ten minutes questing in the first zone in Outland in order to get it. Uhm... being level 60 compared to a bunch of 70's is what utterly cripples the person that didn't buy Burning Crusade. You're limited to 60 if you don't buy the expansion. You do, however, get the benefit of the new talent sets which are very nice.

      The gear difference really affects only above level 60, and you have to have the expansion to get above 60 anyway. You can get only one or two quests at 58-60 for good gear... that's a chestpiece and some leggings and maybe a green hat. The chestpiece is good, but that will not utterly cripple a level 60 who didn't buy the Burning Crusade. (I suppose it's possible to do a bunch of dungeons for gear and somehow NOT hit 61, so yes, you can twink a 60 if you want to fight in AV.) However, anyone, even those that didn't buy the expansion, can get the BOE outland gear. This generally has a lower limit of 58 on it, so it's quite usable in the level 59 and 60 battlegrounds, too.

      I wore my T2 gear for a long time. Piece by piece, some things you got were better. But the set bonuses made a big difference. It did level the playing field, but it meant that everyone starting outland with nearly equal gear. T2 stuff was still better, and more complete, than doing all the noob quests and wearing that gear.
    8. Re:Good review, for those thinking of returning by Anonymous Coward · · Score: 0, Troll

      It's difficult to complete the 10-man Karazhan key in PUGs, and even if you do, there are few 10-man PUGs. That sounds kind of funny, but Karazhan is NOT simply a level 70 UBRS. It's more like a 10-man Naxxramus.

      What in God's holy name are you talking about?

    9. Re:Good review, for those thinking of returning by Kjella · · Score: 2, Insightful

      I'll note one additional data point: When you do some of the initial quests, you'll be amazed at the quality of the quest rewards for relatively simple quests. I believe this was an intentional design to bring the "casual" player up to raid quality gear, effectively levelling the playing field. Casuals do not start at much of a disadvantage when they're having T2-quality gear heaped upon them (previously only available in instances such as BWL, where few casual players were able to attend).

      Translation: Get new players and current casual hooked on the new and "powerful" stuff, while making hardcore gamers grind like crazy again to get new cool loot since their current gear is soon commonplace.

      --
      Live today, because you never know what tomorrow brings
  8. Draenei Cobbled? by borkus · · Score: 4, Insightful

    While I've liked both starting areas, I have quite enjoyed the Draenei starting quests. It's true that the architecture in the Blood Elf region is more complex, but that's consistent with the game in my opinion - the Blood Elfs are starting in their recently wrecked city, the Draenei start stranded on a remote island. The starting quests on the Draenei side are quite good - in fact, the "Medal Ceremony" at the end of the final elite quest is very cool. And then there's the Kessell Run.

    However, I can see how someone might prefer the flavor of the Blood Elf starting area to the Draenei area. To me, that difference in flavor shows how much thought Blizzard put into each area.

    1. Re:Draenei Cobbled? by Ardeaem · · Score: 1

      Borkus? from Gilneas?

    2. Re:Draenei Cobbled? by borkus · · Score: 1

      Well, sorta.

    3. Re:Draenei Cobbled? by Gropo · · Score: 1
      Very much agreed. I was completely impressed by the very first Draenei content, even after having read about it months ago. Compared to the Troll/Orc or Dwarf/Gnome starting zones it's both aesthetically and narratively very well polished.

      Perhaps the Blood Watch stuff got a little mundane, but even that gets high marks in comparison to the rest of the teen-zones... "Kill this progressively harder chain of kolkar bosses" versus "go figure out who's using Exodar's busted Vector Coil for bad stuff"? Don't really see the criticism.

      --
      I hate Grammar Nazi's
    4. Re:Draenei Cobbled? by Broken+Bottle · · Score: 1

      Yeah, I disagreed with that point in the review also. I like the Blood Elf land better but I don't think the Draenei area feels like an afterthought at all. There are some really fun quests there, the one where you travel over the area learning how to speak furlbog, flying off the cliff, etc... is particularly good. I chalked the differences up to the Blood Elves having lived in their area for centuries vs. the Draenei having just crashed in Azuremyst and made a camp there. Frankly, after having done all the quests in both areas, I was disappointed to go out to the old zones. Their look and the quality of the quests just seems less to me now :)

    5. Re:Draenei Cobbled? by SL+Baur · · Score: 1

      I don't think the Draenei area feels like an afterthought at all. I agree. There is some fun stuff there. I enjoyed the "graduation ceremony" from the newbie area - killing all the blood elves and their leader. I enjoyed being able to try out a mount at a very low level (the Elekk quest), I enjoyed learning stuff about Druids that I never knew before (I had no idea Furbolgs were Druids and my main is a Druid), and like the other poster mentioned, the parade after the first elite quest is very cool.
  9. casual by polar+red · · Score: 3, Funny

    what do they mean by casual players? People playing less than 2hrs a day ?

    --
    Yes, I'm left. You have a problem with that?
    1. Re:casual by halivar · · Score: 3, Funny

      They mean people with jobs and\or social lives.

    2. Re:casual by mfh · · Score: 1

      what do they mean by casual players? People playing less than 2hrs a day ?

      I'm a casual player -- I merely stopped checking /played!!!

      --
      The dangers of knowledge trigger emotional distress in human beings.
    3. Re:casual by Anonymous Coward · · Score: 0

      And some of them uses bots, Glider, WowSharp, ZoloFighter/fisher to help grinding, so they can be on the same level as their friends/children

    4. Re:casual by Gavin+Scott · · Score: 1

      A Casual Player is anyone who plays less than you do.
      A Hard Core Player is anyone who plays more than you do.

      G.

    5. Re:casual by Lord_Slepnir · · Score: 2, Funny

      I'm an enchanter and I'm in a chatty guild, but I don't think that I'm a casual player

    6. Re:casual by SilentChris · · Score: 1

      It's interesting, because the "casual/hardcore" definition has been debated for awhile. Some people contend that if you simply raid (play with 40 other players, now 25) you're hardcore. Others claims it's the amount of time devoted to the game.

      For outsiders looking in (like yourself) it's convenient to view all Wow players as addicted basement-dwellers. That's blatantly incorrect. The reality is that most players play infrequently, have career and families to worry about, and their Wow schedule is dictated by their life schedule (not the other way around). You don't get to 8 million+ players with just the hardcore.

      I myself consider myself casual. I'll log in maybe 1-2 hours a couple days a week. Others make it a point to log in every day for many hours, but they are the minority. (Again, it's convenient for you to tout otherwise, because you don't know any better - similar to when the media lambastes "video games" everytime a kid shoots another kid and they need something to blame it on).

      For me, the expansion has been a blessing because a lot of content can be fitted into my small window of time available. Again, most players are like me. To paraphrase Wow regulars, "l2understand".

    7. Re:casual by realisticradical · · Score: 1
      Casual players wear jeans and t-shirts.

      Hard core players dress up in full armor and masks.

    8. Re:casual by ibjhb · · Score: 1

      You mean people not reading /.?

    9. Re:casual by rlanctot · · Score: 1

      Taken from the Noob-o-pedia of OMGWTFBBQPEWPEWPEW:

      Casual - someone who logs on after work or on the weekend, meets up with a couple of friends and has some fun.
      Hardcore - someone who doesn't log OFF, has an IV, a sitspoopy and is comfortable with doing a 12 hour Vex Thal or Plane of Growth raid.

    10. Re:casual by Anonymous Coward · · Score: 0

      We aren't worried about our families getting in the way of a game you retard. He was saying we have other priorities like our wives and kids. They come first, I would much rather eat dinner with my family and, well sleep with my wife, than get my tier 2 helm. She will be there tomorrow, WoW may not be.

    11. Re:casual by electrosoccertux · · Score: 1

      what are those

    12. Re:casual by Anonymous Coward · · Score: 0

      That's hilarious! A MMOG vs. social life joke! Seriously, is it really that funny every single time? What is wrong with you slashdotters that you'll mod +funny this same lame joke every time?

    13. Re:casual by halivar · · Score: 1

      I wasn't joking. I don't understand who modded me funny, or why. If you have a job or social life, you do not have the time devoted to hang with the "hardcore gamers" in their level-70 40-man raids, and you're not getting T2 gear.

      It is not a stereotype, it is a fact of logistics.

  10. Additional impressions from a casual player by diagonti · · Score: 3, Informative

    Just some intro caveats: I'm a casual player. I think I've been in a raid-group of more than 5 twice. I am friends with several people who are serious raiders, but I'm not one.

    Initially when you first start the new content, the items you receive feel unbelievably good. They are meant to bring you up to just barely under the power level of the folks who have spent the past years raiding. And because of this, the new stuff felt really munchkin initially. Fun, but munchkin. Epic items from pre-BC were replaced with green(normal) items found in BC. The quests are good - a lot of the little annoying bits have been toned down (fewer pointless long runs, flagging quests that really require multiple people as requiring 2 or 3 people as appropriate). There is a lot of nice flavor here.

    One thing the reviewer missed is that a lot of BC is really beautiful. Each zone is very distinctive. And there have been several times when I just paused to admire the beauty. With the addition of flying mounts, there are some really gorgeous views that can be found. Several of the instances are visually stunning as well. This is a pretty game.

    There are some class balance issues -- but I think at least part of the issues are that the classes changed a bit and people have not adapted their thinking. For example, it used to be hard to try to be a raiding druid in the tank role -- there was effectively one set of gear that all tank-druids went for. BC has added a large variety -- which means the class is a lot more viable in a role than it used to be. Is this unbalancing? No. It is different and changes some of the feel of the game.

    1. Re:Additional impressions from a casual player by demachina · · Score: 1

      "They are meant to bring you up to just barely under the power level of the folks who have spent the past years raiding. "

      And you have to figure those hard core raiders have to feel like complete suckers to have sunk so much of their lives in to getting all that awesome gear to have it turn in to vendor trash overnight. Similarly to all those people who spent months PVP'ing to get a top rank to get all the best PVP gear, and then see Blizzard make it so everyone got it overnight with a little grinding. Good for casual players but it makes hardcore players look like chumps.
      It did level the playing field for casual and new players who would have never caught up to the hard core. On the down side more than 50% of the real motivation behind MMORPG is outdoing your peers by getting better stuff. You make it so easy to get the best stuff you will destroy they main motivation a lot of people have to be better than their peers. When you come out with an expansion that overnight destroys all that time investment in hard to get gear, anyone with a brain left would have to start kicking themselves for spending all that time on stuff they just sold for 2G or sharded. Fortunately when you are a WOW addict you are adept at blocking out how much of a waste all that time you are sinking in to acquiring meaningless bits is.

      I think the Chinese farmers are the only really smart ones playing WOW. They are only going after stuff they can sell and cash out as real money they can spend in the real world.

      MMORPG in general and WOW in particular is entertaining to me in the team work needed for raiding instances, but the AI's in all games are horribly predictable, and playing against them quickly becomes incredibly boring, whether it be grinding or instances. PVP is the only part of online games that is interesting because playing against real intelligence and real stupidity is where the fun is. Unfortunately PVP in WOW is spectacularly bad.

      BC does add a lot of new content that will keep raiding interesting for a while but I doubt the AI's are really any better than they were so once you are through each instance they will turn boring just like all of the pre BC content did.

      All in all MMORPG just feels a little to much like time wasted to me. Done in moderation as a diversion, which is what games are supposed to be, its probably fine. Its really sad to see people waste big chunks of their lives on it to no good end, to sacrifice family, friends, social life and jobs chasing meaningless bits, bits Blizzard can flush down the drain overnight. The problem with acquiring things in online worlds is they in fact have no intrinsic value other than what the games authors choose to place on them, they who giveth can taketh away. Online socializing in guilds is wonderful, unfortunately that aspect is effectively countered by never ending guild drama and immature people who can't get along and just have fun.

      --
      @de_machina
  11. Actually there's another group.. by zyl0x · · Score: 1

    I'm of the small minority of players that purchased the expansion with great intent, and then realized what a small amount of content was added for a year of development. The game is still the same, the only difference is that it takes up more space on my drive. The customer service is atrocious, and I've now sworn off of it for good.

    $15 a month may not mean a lot to a company that pulls in billions a year, but it means a lot to me, and it's my $15. They have to earn it by doing more than making me cough up an extra $40 every year. Their community is in horrible shape, and their employees are offensive and unhelpful.

    I say "good riddance" as I remove this horrible and horribly supported product from my computer.

    --
    Blerg.
    1. Re:Actually there's another group.. by joshetc · · Score: 0, Flamebait

      The fuck? Its $15 a month for WoW? I thought it was $5 a month and thought they were crazy. Everyone talks about Microsoft being greedy leachers.. Most games I play for at least 2 years. 2 * 12 * 15 = 360 + 50 * 2 = $460!! Assuming you play the xpac too. What a fucking ripoff...

    2. Re:Actually there's another group.. by zyl0x · · Score: 1

      It's not a straight equation for the cost. The monthly fee goes down the more months you buy at a time.

      --
      Blerg.
    3. Re:Actually there's another group.. by joshetc · · Score: 0, Flamebait

      Even half that cost is rediculous. How much of a discount do they really give you, though? I paid $40 for 7 years of Starcraft. Blizzard has really gone down hill..

    4. Re:Actually there's another group.. by cecille · · Score: 1

      I am a brand-new gamer - the last game I really enjoyed playing a lot was duke nukem 1. I got into WoW because my boyfriend plays all the time he let my play with one of his characters sometimes. To me, $15 a month actually doesn't seem like that much even for a really casual gamer. It's less than I pay for cable, even though I play WoW probably more than I watch TV, and it's much MUCH less than my boyfriend paid for his 2 new gaming consoles which he now uses only rarely thanks to wow.

      --
      ...no two people are not on fire.
    5. Re:Actually there's another group.. by Anonymous Coward · · Score: 0

      Starcraft battle.net addition (the online version) had absolutly no online support, was rampant with horrible behavior, and was being cheated on so frequently that it was all but unplayble.

      Now, compare that to WOW. Over 300 servers spanning 3 continents, thousands of newly hired employees, tens of thousands of account closings anualy to get rid of cheaters, GM support, several large content updates a year (new instances, raid dungeons, factions, story lines, and quests), and an actual player driven community that shuns people who go out their way to abuse the game world, to the point of said griefers fleeing the server all together.

      That's the diference between MMORPGS and RTS games, and frankly I am happy to pay for the game.

    6. Re:Actually there's another group.. by theghost · · Score: 1

      Some people will never understand the MMO pricing system.

      Farther along you said you had been playing Starcraft for 7 years for $40. That's great, but it's apples and oranges. You've been playing the same thing over and over for seven years. I've been playing WoW for 2+ years, and aside from repeats of things that i chose to do to help friends or to get a special piece of gear, i have been doing new stuff the whole time.

      Even if i only spent 2 hours a week playing WoW and i paid 1 month at a time (no bulk discount) that's about $1.88 an hour for my amusement on top of the initial cost, which works out to about $0.41 per hour for both the base game and the expansion. $2.29 per hour. You'll have a hard time finding that kind of return for your money anywhere else for a constant stream of new content.

      --
      The only thing necessary for the triumph of evil is that good men do nothing.
    7. Re:Actually there's another group.. by joshetc · · Score: 1

      I think it depends on what you consider new content. It takes a long time for Starcraft to become repetitive, versing different players with different strategies, etc. Then there are UMS (scenarios basically) created by other players to add new content. The only arguement WoW has to support its cost is technical support and better servers. I was extremely bored of WoW after only about 5 hours play time... Maybe it's just me.

    8. Re:Actually there's another group.. by flibuste · · Score: 1

      You don't know much about sustainable business models and running a company, do you?

      How is Blizzard going to maintain a bewolf of clustered blade pancakes or servers without a steady revenue stream?

    9. Re:Actually there's another group.. by Cornflake917 · · Score: 1

      You think they were crazy to charge $5-$15 a month? Well, obviously not that crazy because they have over 8 million subscribers, much more than any other game that has charged a monthly fee.

      Seriously, 15$ is not that much. It's much less than %1 of my monthly income. If you enjoy the game, what's the big deal?

      Oh, and Blizzard/Vivendi are greedy leechers because they charge a price that's adjusted to the demand? Shame on them for charging prices that their customers are willing to pay for!

    10. Re:Actually there's another group.. by theghost · · Score: 1

      And again i say...apples and oranges. Sometimes you just have to acknowledge that just because you don't like apples, it doesn't mean they are a ripoff in general.

      --
      The only thing necessary for the triumph of evil is that good men do nothing.
    11. Re:Actually there's another group.. by Cornflake917 · · Score: 1

      I paid $40 for 7 years of Starcraft 1. The scope of WoW is at least an order of magnitude larger than SC.
      2. The bandwith requirements to host all the shards of WoW dwarfs the bandwith requirements of Bnet.
      3. Blizzard hasn't updated Starcraft for years (minor patches don't count).

      Blizzard has really gone down hill.. Yeah, just look at how many subscribers they have.

      If you still enjoy Starcraft (after 7 years) more the WoW, by all means, keep playing Starcraft. Just because a company is charging a monthly fee doesn't mean they are going down hill. If even dabbled in game development you would know what I'm talking about.
    12. Re:Actually there's another group.. by Anonymous Coward · · Score: 1, Funny

      Posts like this remind me of why I'm so glad that I'm not poor.

      You'd be better off sinking $15 into a good dictionary to help you spell really difficult words like "ridiculous".

    13. Re:Actually there's another group.. by OldeTimeGeek · · Score: 1
      The only arguement WoW has to support its cost is technical support and better servers.

      I guess that the developers who write and upgrade code and the artists that do the artwork work for free, right? And I'm sure that their telco provider gives them a bye when it comes to paying their bills and the switch, router and server vendors all happily donated their equipment, and the regular maintenance costs, for free. Gee, it must be great to work for Blizzard - people keep giving them stuff...

    14. Re:Actually there's another group.. by C0rinthian · · Score: 1

      Then there are UMS (scenarios basically) created by other players to add new content. Since you aren't paying blizzard for these, you can't include them in a comparison. 7 years of player generated free content is not the same as 7 years of developer generated and supported content.

      Basically, the players found a way to extend the shelf life of the game with Starcraft, but with WoW, the developer did it for them.
    15. Re:Actually there's another group.. by soleblaze · · Score: 1

      Yes, because the fees in running servers for wow are the same as the ones in running battlenet for starcraft. The fact is, MMORPGS take a lot of money to make and keep running. You're not going to sustain that type of mmorpg without having a monthly income. $15 is a normal price for MMORPGS, or pay for muds for that matter. If MMORPGS aren't for you, then don't play them. And I don't count Guild wars as a true MMORPG. It's basically diablo, only instead of a chat room to find people to play in, you have various towns you can find people in. (And just to note, I've never played a mmorpg for more than a month..I played Wow for 2 weeks, and CoH for a month..and a whole lot of others for less than that..but I did play a MUD (Gemstone III/IV) for over 10 years and that cost the same price per month as a mmorpg..or more)

  12. Too little too late by Fishy · · Score: 1

    Given the amount of money coming in they should be dropping one of these out every 12 months, this was thrown together to try and keep the competition at bay.

    There is no-reason why there shouldn't be 10-15 races by now, with a *proper* crafting system. Instead blizzard wasted time with Raid instances that only the minority wanted.

    Doesn't mean I'm not playing it though :) must level ... must level ... must level .......

    1. Re:Too little too late by Anonymous Coward · · Score: 0

      The plan stated by blizzard is to have one expansion every 12 months.

      I'm not too excited about having a ton of new races or classes, though. Maybe specializations of existing classes... but that's similar to the 41-point talents.

      The crafting system could use a little work, but it's not terrible. The existing tradeskills have gotten really nice bonuses with BOP items, too.

    2. Re:Too little too late by Anonymous Coward · · Score: 0

      Oh, please, there don't need to be a ton of classes and races to make a game good.

      Just look at FFXI, it has had three expansions and has never added any races, and it's doing... um...

      Well, OK, bad example, everyone left FFXI to play WoW years ago, after the second expansion to add no new races and no classes.

      But still, number of races and classes isn't the only way to gauge how good an MMORPG is.

    3. Re:Too little too late by AuMatar · · Score: 1

      Completely disagree. 10-15 races? Why? WHat would adding new races bring to the game? Allow you to roll yet another character with new quests pre-20? Utter waste of time. I'd rather have 1 new 5 man than 10 new races.

      Proper crafting system? The only change I'd add is to have more useful consumables in each craft. The crafting system is easy to use, doesn't require a lot of impossible to get materials (although some of the primal demands are insane), and accessible. Better than any other MMO I've seen.

      --
      I still have more fans than freaks. WTF is wrong with you people?
  13. Quick Question by Anonymous Coward · · Score: 2, Funny

    Where you able to type out "With the original game, leveling was thought of as one of the main aspects of the game and designed to take a long time to do with very little continuity or help to speed you along." without laughing?

  14. hard modes? why bother until later? by Anonymous Coward · · Score: 0

    currently hard-mode rewards are hardly worth the time invested getting them. Majority of loot from the few we've run has be disenchanted, because we had better items from quests, or regular 5 man instances.

    net result running them? one guy leaves with a token, of which he'll need many to get anything with.

    hoping they reitemize...

    1. Re:hard modes? why bother until later? by ScuttleMonkey · · Score: 1

      Mostly the reason we run on heroic is for the increased rep reward.

    2. Re:hard modes? why bother until later? by Anonymous Coward · · Score: 0

      compare the time invested to finish vs regular mode and you'd find that the 25% bonus for running hardmode isn't enough to make it pull ahead.

      well unless you're steam rolling through the place, which most ppl aren't given the unlucky string of crushing blows here and there =p

    3. Re:hard modes? why bother until later? by ScuttleMonkey · · Score: 1

      Thankfully our tank is a monster, making it much easier.

    4. Re:hard modes? why bother until later? by MachineShedFred · · Score: 1

      Actually, heroic mode offers a bit more than that. Yes, some of the loot drops are underwhelming, but the final boss drops two things you don't get on normal mode: you are guaranteed a Primal Nether which are used for epic crafting, and they will usually drop another epic item of some kind.

      Also, some heroic runs are required to qualify for the new "end game" content past Karazhan.

      --
      Slashdot still doesnâ(TM)t support Unicode after it was added to the HTML standard in 1997.
  15. What is missing from the review? by Anonymous Coward · · Score: 0

    Interestingly enough the reviewer completly neglected the glaring class related issues that BC has created.
    With the nerfing of warriors, the lack of scalability in the priests defensive and healing spells and the huge buffs given to druids and
    paladins. BC has created a considerable number of unhappy players who installed the expansion just
    to find their toon is no longer relevant as a hybrid class fills their niche much better than they do.
    I have seen many priests and warriors dropping over the last couple of weeks.

  16. BC = Easy by vision33r · · Score: 2, Insightful

    So far I think the BC's content is large but short on quality. Lots and tons of new gear but re-colored items with no new graphics. Some new epic gear has some of the wackiest artwork, doesn't have the consistent quality of many pre-BC designs. Most of the quests are way too easy for certain classes, while certain classes are dependent on others to help them grind quests. They have yet to fix class imbalances and looks like it got worst. Some classes have scaled so far ahead of others that they don't even need a party to help grind elite quests. Its a bit unfair there. I say BC was a bit rushed overall, lots of repetitive quest grinds and nothing new to the game, many class specific changes only benefit those classes and Blizzard has remained silent about changes, not giving anyone a shred of hope that they would fix them. Perhaps LOTR Online, here we come?

    1. Re:BC = Easy by geekoid · · Score: 1

      " Lots and tons of new gear but re-colored items with no new graphics."
      There are a ton of new graphics.

      Different classes having different areas of expertise is not class imbalance.

      Just because one class can do something doesn't mean all classes should be able to do it.

      "Some classes have scaled so far ahead of others that they don't even need a party to help grind elite quests."
      lie.
      " lots of repetitive quest grinds and nothing new to the game"
      also a lot of quests done differently, and probablt fewer grind quests then pre BC.

      Look, you don't like the game for what it is at it's core, and that will never change. This just means the game isn't for you.

      I haven't heard exactly steller comments coming from the beta testers I know for LOTR.
      So I am not holding my breath. I hope it's cool as hell, but for some reason big titles that should hold on there own are given to companies who ahve no idea how top handle them, or understand the audience.
      SWG springs to mind.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:BC = Easy by Arcane_Rhino · · Score: 1

      While I by and large agree with your responses, I do have one grip: why only one voice set? Blizzard has obviously spent tremendous sums of money but they seem unwilling to pony-up for a few more voice artists that would allow for variations in tone and comment.

  17. It's all about context by nganju · · Score: 5, Funny

    Did anyone else read this synopsis on the Slashdot front page and then completely misinterpret the next article down? For a minute I thought Slashdot was turning into Gamespot.

    First Article - "World of Warcraft - The Burning Crusade Review"
    Second Article - "Recovering a Wrecked RAID"

    --
    There are 2 kinds of people in this world. Those that can keep their train of thought,
  18. Instance wings by Theaetetus · · Score: 1

    Aside from Scarlet Monastery, which was always broken up into sections, does anyone know if they broke any of the pre-BC instances into multiple parts? Specifically AQ, MC, or ZF?

    1. Re:Instance wings by ShentarZ31 · · Score: 0

      Dire Maul was considered a winged instance. MC, ZF, and AQ weren't winged, however ZF did have a circular design that allowed you to, for the most part, skip bosses that you didn't need to kill.

    2. Re:Instance wings by NFNNMIDATA · · Score: 1

      I believe the existing raid dungeons were left as-is. Not sure why anyone would go to them at all anymore, as the loot is quickly replaced by quest rewards in the 60s and once you hit 58 you can go to Outland and start working through the new content. Just imagine all the level 60 content they put in over the years aside from dungeons that is now effectively obsolete... the mind boggles.

    3. Re:Instance wings by SatanicPuppy · · Score: 1

      I can verify this...I picked up my pally again and decided I'd finally do the damn epic mount quest. Went to Strat, DM, and Scholo...On a high pop server, mind you...and didn't find a single person in any of those instances.

      Not surprising; I'll bet there are people in the under 50 instances still, but 50 and up? I doubt anyone will be in those until level 70s start grouping up and grinding them as a lark.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    4. Re:Instance wings by Anonymous Coward · · Score: 0

      Group up? Why bother. Solo :)

    5. Re:Instance wings by antron-jedi · · Score: 1

      none of the old instances have changed -- BTW Dire Maul was another pre-BC 'winged' instance, too.

    6. Re:Instance wings by SatanicPuppy · · Score: 1

      Meh. I did for most of it, then pulled in one friend for the last bit...It's slow going though, and since I wasn't getting xp anyway, I'd have preferred to have blown through those instances like a bad sushi dinner, rather than having to slog it out.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    7. Re:Instance wings by devon_halley · · Score: 0

      Mauradon was structured similarly, with a purple side and an orange side that eventually met up.

      Or you could just skip to the end with the [Staff of Celebras].

  19. Re:Waste of your Life by KillerMoblin · · Score: 1

    What?

    I think you have a hard time separating the real world from video games. . . . .

    Just as 'bad' as watching TV or listening to music, except you actually interact with people in this game (yeah, I know, it's not face-to-face). Not a replacement for going and hanging out with your friends and such, but jesus, give it a rest. Not all people that play this game are 100% reclusive.

    Besides, 90% of the people in the world are retarded and not worth conversing with (unfortunately, 75% of those play WoW. . .)

  20. BC is good, to an extent by CharAznable · · Score: 1, Insightful
    I quit WoW and started again after BC came out. They did fix a bunch of stuff:
    • Instances no longer require a 4 hour commitment
    • Casual playing actually has rewards
    • Zones are very well designed and laid out
    • One in ten quests is actually interesting and fun
    However, after I did a quest where I had to kill Hydras for 4 hours in order to get 8 scales or whatever, I realized that it was more of the same crap and the promptly quit the game again.
    --
    The perfect sig is a lot like silence, only louder
    1. Re:BC is good, to an extent by dave562 · · Score: 2, Insightful
      However, after I did a quest where I had to kill Hydras for 4 hours in order to get 8 scales or whatever, I realized that it was more of the same crap and the promptly quit the game again.

      I started a Blood-Elf for the hell of it and realized after not too long that you can skip any quest that involves killing monsters to collect X number of items. That particular kind of quest has to be the most tedious and absolutely frustrating quest available. I read the interview with the Warhammer Online team and they seem to have gotten it right. In their game, if you go on a quest like that, then EVERY SINGLE MONSTER that you have to kill will drop the item you need to collect. I wish the Blizzard folks would pull their heads out of their asses and do the same thing.

    2. Re:BC is good, to an extent by wynler · · Score: 2, Funny

      Yup.  When looking for Murloc eyes, I found it really funny that apparently some Murlocs didn't have eyes. 

    3. Re:BC is good, to an extent by Miniluv · · Score: 1

      Very, very few of the kill for drops quests have low drop rates if you pay attention to which mobs to kill. Even Westfall stew is now quickly do-able if you pay attention to the levels of the mobs. Perhaps I've just been lucky in this (though I also run mobinfo2, so after running a quest once or twice I have good stats on drop rates and can become much more efficient). The only one I've run across (though I've yet to play a BE) that had a really bad drop rate was the various pieces of the Warrior quest for the big 2hander at 30, and since it is a totally optional quest with real value only for PVPers (particularly twinks) its not that big a deal.

    4. Re:BC is good, to an extent by Demoknight · · Score: 1

      This is exactly where I can argue "skill" comes in to play... it's not skill *in-game* but rather skill as a gamer.

      MANY of the quests that require drops off a particular type of monster... you'll find they range within 2-3 levels of each other... the same monster. Kill one level you get a 30% drop rate, kill the other 2 levels and you're looking at 10%.

      This isn't typically considered "skill" but knowing this fact certain falls under some kind of anti-ignorant category of gaming.

    5. Re:BC is good, to an extent by Chris+Burke · · Score: 1

      killing monsters to collect X number of items. That particular kind of quest has to be the most tedious and absolutely frustrating quest available. I read the interview with the Warhammer Online team and they seem to have gotten it right. In their game, if you go on a quest like that, then EVERY SINGLE MONSTER that you have to kill will drop the item you need to collect.

      Well at that point it's no different than the "kill X monsters", uh, not that "kill an unknown number of monsters to get X items" is really "different".

      One thing I like about BC is that so far the drop rates of all the quest items have been fairly high. I have dropped quests like a bad habit when I realised that I was going to have to kill a ridiculous number of enemies to get a few items. I remember one very bad one in Hillsbrad where I had to collect tokens from farmers, and after killing about 20 I had one token, and I had to collect some 20-30 total. Uh, screw that I said.

      The problem comes in when the quest is part of a chain -- a fact that you may not know from looking at the quest itself, which is another complaint. The follow-ons may be easier, have good loot, or take you to an instance. Without looking the quests up online, you would never know.

      --

      The enemies of Democracy are
    6. Re:BC is good, to an extent by Hrvat · · Score: 1

      Yeah... It pained me when I had to kill boars to get ribs and then one in 10 boars dropped ribs. What was that about? Are boars walking around with no ribs?

      --
      TANSTAAFL
    7. Re:BC is good, to an extent by DarkJC · · Score: 1

      Sometimes it's just bad luck. There's a quest in the Ghostlands (new zone) where you need to kill Night Elf Sentinels to get a key. I must've killed 100 Night Elves before it finally dropped, my two other friends that came after me got it around their 3rd and 5th kill.

      I look on the bright side though. If the alternative to a quest like that is to grind, I would rather grind with a goal to finish I quest than just mindlessly grind. Plus you get the quest experience afterwards anyway.

    8. Re:BC is good, to an extent by BillBrasky · · Score: 1

      Ah yes, I think I did that quest last night. Was it 8 eel meat fillets in Zangarmarsh (right by the hydras)? I hate those damn eels... stupid electric skin. Much better though than the drop quests in Silithus. Those took me like 2 hours each and there were something like 3 of them in a row. So far, there have been only a couple frustrating droprates... Most were close to 100%.

    9. Re:BC is good, to an extent by Chris+Burke · · Score: 1

      The quests where you're trying to find -one- random drop are a little different, because the drop rate obviously isn't going to be very high so you could really get screwed by the RNG. At least it's one item. If you have to collect a few dozen items, and the drop rate is still low, then that's just ridiculous.

      One nice thing they have done is that usually when you're looking for one rare item it's multi-drop, so everyone in your party can loot it. I've duoed quests where it's "find X common items and 1 really rare item" and been done with the 1 rare item much earlier because both of us got it at once, whereas we'd spend forever getting one of us the last two "common" items.

      It's in groups in particular that the "get X items" quests are obnoxious. Personally I think all quest items should be multi-drop.

      --

      The enemies of Democracy are
    10. Re:BC is good, to an extent by dave562 · · Score: 1

      From having played the game for a while I get the sense that there are certain zones, or certain spawn locations that you have to kill monsters in to get a reasonable drop rate. I seem to remember one like that in the Badlands where you have to kill golems. Although the golems that you need to kill are in two or three locations, one particular grouping of them provides the drop with significantly more frequency.

  21. The first of the TWIMTBW games promotion by Anonymous Coward · · Score: 0

    This is the first time the Preparation H folks have gotten involved with games promotion with their The Way It's Meant To Be Wiped campaign.

    The Quest For The Hanging Pile expansion promises even more fun.

  22. PC / Mac ? by Stemp · · Score: 1

    System: PC / Mac ?

    There is a Linux port ? woaw !! that's great. Or PC = Windows ?
    1. Re:PC / Mac ? by ShentarZ31 · · Score: 0

      PC = Windows in this case. I can think of only a handful of games that have been written to run in Linux from the get go. Most seem to be ported over later by the community. Atleast, that has been my expirence with linux and gaming.

    2. Re:PC / Mac ? by Churla · · Score: 1

      There are Windows and OS/X clients.

      Several people have gotten it to work in Linux with the help of third party apps/emulators.

      --
      I'm a fiscal conservative, it's a pity we don't have a political party anymore
    3. Re:PC / Mac ? by grouchfrog · · Score: 2, Informative

      You absolutely can play it on Linux by several different methods. 2 prefectly functioning commercial options are using Cedega: www.transgaming.com, and even crossover office supports WoW now. Alternatively, you can use Wine to play. Play on Linux is nearly indistinguishable from windows at this point. This is due to a couple of reasons: 1. WoW can use OpenGL to render in addition to DirectX, and 2. The modification/addon system is through a WoW specific compiler of the 'LUA' scripting language -- which is OS indepedent. Best of luck! Mich The Drizzard

    4. Re:PC / Mac ? by AigariusDebian · · Score: 1

      Works perfectly with simple, regular Wine on Ubuntu. At the same speed. There are just two tweaks to settings that can be easily googled.

    5. Re:PC / Mac ? by Anonymous Coward · · Score: 0

      My experiences are very similar. Actually I didn't expect much when I first installed World of Warcraft with Wine on my old 1,2GHz Duron with only 256MB of RAM - but I was pleasantly surprised at how fast and flawlessly it works.

      And google isn't even needed here, there is a great guide right on Wine website http://appdb.winehq.org/appview.php?iVersionId=648 2

  23. Re:Waste of your Life by ShrapnelFace · · Score: 0

    The point of my opinion is in fact wrapped around the difference between real world and MMORPG's. Those parallels that would be drawn around TV and Music are not necessarily similar in that neither one of those mediums are interactive. There is an output that requires no input. In either case, Im not arguing the merits or demerits of other forms of entertainment, I am only stating my opinion on this one aspect of PC entertainment.

  24. Expansion Side Effect by SandwhichMaster · · Score: 1

    I'm not trying to troll, but I think the expanions should have been a free upgrade. For one thing, adding free new content gives players incentive to keep playing (and they're already paying). I'm guessing there are at least few players out there who have lost interest, and a $40 expansion isn't enticing, but maybe a free one would be.

    Also, this expansion has "de-valued" a lot of characters. For example, my once powerful 60, is now getting 2-hitted by characters only a few levels higher, because 61-70 characters are disproporionately more powerful. Not being able to access new content is one thing, but it actually puts others at a significant disadvantage (items, levels, battlegrounds, etc.).

    I realize Blizzard is in the business to make money, but a free expansion could have made financial sense too.

    1. Re:Expansion Side Effect by rehtonAesoohC · · Score: 1

      What about...

      Honor System?
      Battlegrounds?
      Dire Maul?
      Zul'gurub?
      Ahn'Qiraj?
      Naxxramas?
      Darkmoo n Faire?
      Talent Reviews?

      Were those not enough free expansions for you?

    2. Re:Expansion Side Effect by devon_halley · · Score: 0

      Your 60 still has access to equipment from the Outlands via the Auction House and can spec to the 41 point talents that came with the upgrade. They can also use Jewelcrafting items (even if they can't make them) at all levels and use any other crafting items that could be used/equipped by a 60.

      If you're bored you can check out the Caverns of Time, which is very pretty even if you can't raid the instances. The area around Medivh's Tower has changed too, and level 60+ enemies there drop loot from BC. I know there was Netherweave on our Auction House a week before BC went live.

      So there is some new content that was available for free, just not a lot.

    3. Re:Expansion Side Effect by HBI · · Score: 1

      I think the grandparent's point was that they make money off of subscriptions, not retail boxes. So WTF did they cripple themselves by forcing a retail box purchase for each account?

      Eventually everyone gets sick of a MMORPG, this should have been seen as a way to extend the life of the existing model for a few months or a year.

      --
      HBI's Law: Frequency of calling others Nazis is directly correlated with the likelihood of the accuser being Communist.
    4. Re:Expansion Side Effect by cgenman · · Score: 1

      Perhaps they were going for the "investment" effect. If you invest money in something, you're more likely to stay invested in it for longer. By making people go out and buy a box, maybe they're banking on people feeling more emotionally invested in the game and therefore more likely to stick around for another year instead of another three months.

      I'd still consider it part of the subscription myself, but then I'm not a moneymaker like Blizzard.

    5. Re:Expansion Side Effect by egburr · · Score: 1
      Honor System -- Blizzard has no understanding of the word "honor". What they implemented has no connection with "honor" at all. It would be more aptly named the "Glory System".

      Battlegrounds -- a worthy addition

      Dire Maul -- Isn't that an instance somewhere that Warlocks have to visit for their epic mount? Does anyone else actually go there? This was an addition? Where did Warlocks go for their mount before?

      Zul'gurub -- I've been there a few times in huge parties that have wiped multiple times and given up in less time than it took to form the party. This instance is supposed to be fun??

      Ahn'Qiraj -- Ah, the famous "AQ" I hear about but have never been to.

      Naxxramas -- Huh? Where is this?

      Darkmoon Faire -- That's a joke, right?

      Talent Reviews -- What is this? I've never even heard of it.

      Well, out of that list, there is one (battlegrounds) that is worthwhile enough to be considered an "expansion", but I would've been upset if I'd had to pay for it, especially considering how little I've been.

      Burning Crusade is just an addition of more levels, areas, quests, and items. It doesn't really change the game play, just adds on more of the same.

      A lot of the justification for monthly fees was the promise of regular infusions of new content. Burning Crusade is exactly that, except we had to pay extra for it on top of the monthly fee. The content of Burning Crusade, added a bit at a time over a year is more what I expected for my monthly fee, not the crap that you listed.

      --

      Edward Burr
      Having a smoking section in a restaurant is like having a peeing section in a swimming pool.
    6. Re:Expansion Side Effect by Anonymous Coward · · Score: 0

      I agree with you 100%, and it's also the primary reason I quit the game. I had a huge debate over this with several of my friends (who are still playing) and they don't seem to have a problem with it. To me, they are simply being greedy by charging for the game and then charging a monthly fee on top. It should be one or the other. My monthly subscription should go towards new content and the expansion of the game world.

  25. time vs skill by dj245 · · Score: 4, Insightful
    The largest problem with the current raid content is that while it requires large amounts of work to get to and complete (as it should)

    Why should it? This is why I hate (and do not play) this game. A good game should advance with the player's skill and a little bit of time. World of Warcraft advances the story only with time, time, and more time. You'll pour your life into the game, but you can still suck large amounts of ass at it. The reason that there are countless level 60/70 clueless morons is because the game requires no skill to speak of, only endless amounts of time.

    --
    Even those who arrange and design shrubberies are under considerable economic stress at this period in history.
    1. Re:time vs skill by tbannist · · Score: 1

      This is because Vivendi makes money from forcing players to play longer to complete the content.

      Grinding = $$$ for Vivendi

      The game is no longer about serving the player's interests and thus acquiring new players and making $$$, it's about wresting as much $$$ you can from the existing player base as they can. That's why everything is grind, grind, grind. It's why the new pvp system runs on "seasons" so you have to play for 3 months at level 70 everytime you want to try to for the special pvp rewards. That's why they charge $25 to transfer a character from one server to another, or from one account to another. That's why they stopped restoring items to hacked accounts (so they reduce the number of gamemasters required and save $$$), why they stopped helping players who accidentally master looted a BoP item to the wrong person (so they can reduce the number of gamemasters required and save $$$). It's why there are 3 active CMs for over 1 million north american players. Vivendi has settled down to extract the most money they can from the player base before the game crashes, after all why should they care? When the game eventually crashes and burns it'll be Blizzard that gets blamed, and the people who used to work for Blizzard have all left Vivendi anyway.

      --
      Fanatically anti-fanatical
    2. Re:time vs skill by ADRA · · Score: 1

      Welcome to ever MMOG. Their only purpose is to waste as much time as possible, by definition!

      --
      Bye!
    3. Re:time vs skill by 0biter · · Score: 1
      You either misunderstood the review author, don't appreciate the diversity of individual play styles that WoW accommodates, and/or simply don't like the essence of MMO game design.

      Specific "raid content" is pretty much targeted at the "hardcore" player who wants to
      1. keep playing well after hitting the level cap
      2. is attracted to the idea of "maxing" out the design potential of a class
      3. is interested in playing with a large team and the challenges therein.

      By definition this kind of content is not meant to appeal to the casual player and is in fact specifically designed to be a time sink. One of the nice things about the TBC expansion is that it brings the "maxed" player down a little closer to what a dedicated "casual" player can reasonably accomplish, therefore excusing the casual player from feeling obligated to raid and also making the variety of PvP options more accessible and competitive for all. Furthermore, I happen to like MMOs precisely because of their design philosophy. They give me one system to learn and become proficient in while providing me with a huge amount of content to explore and the constant opportunity for improvement (up to the level cap at least). Next to my DS, WoW is the most casual-friendly game I've ever played with the most replayability. That might not appeal to you, and you are free to label this a "time sink game," but that is a fairly utilitarian characterization. For me it means a lot of content in a dynamic system with tons of replayability.

      " You'll pour your life into the game, but you can still suck large amounts of ass at it. The reason that there are countless level 60/70 clueless morons is because the game requires no skill to speak of, only endless amounts of time."


      These statements are contradictory and reductive. If there are "clueless morons" it stands to reason that there are very good players as well who have learned to play the game with skill. And that the "clueless morons" can beat a lot of the PvE content doesn't mean that they are doing so with any kind of efficiency (skill) or that they could beat a better player in PvP combat.
    4. Re:time vs skill by Anonymous Coward · · Score: 0

      You'll pour your life into the game, but you can still suck large amounts of ass at it. The reason that there are countless level 60/70 clueless morons is because the game requires no skill to speak of, only endless amounts of time.

      I have player both WoW And EQ(version 1). I have to say even when EQ's time sink was bigger You did not have any level 60 players that sucked.

      The reason was all the monsters either gave no experience (low level) Or where nearly imposable for most players to kill with lots of down time( ~15min per kill) to regenerate between kills.

      The only way to step this up was grouping. If you sucked you could not group, people did not want to play with you. So you to not suck or you pretty much give up.

      Sure WoW makes more money, but you get lots of players that suck.

  26. Meanwhile Engineering gets a single faction recipe by Anonymous Coward · · Score: 2, Funny

    Green Smoke Flares

    What do they do you ask? Nothing. FUCK YOU BLIZZARD!

  27. 40 Man isn't so bad by realisticradical · · Score: 0, Troll
    As a former WoWer I always liked the 4+ hour 40 man raids. The big instances always provided the most interesting challenges and rewarding experiences.

    I quit because nobody really has that much time to devote to games. It's especially true of the huge raids that require formal scheduling to get enough experienced (qualified) people together to complete anything.

    It sounds like the BC expansion made good changes but still requires the huge time commitment. I'll stick with my former plan to return to WoW when I retire. (Hopefully there will be improvements made in the next 40 years)

  28. Levelling is now different, somehow? by DulcetTone · · Score: 1

    I don't understand that observation. I'm still pointing and clicking and doing repetitive tasks.
    I still have 25 or so backpack slots filled with stuff I need for some forgotten (and possibly lapsed) purpose.

    I enjoy the game every so often, but need to find my buddies online to really get into a play session.

    tone

    --
    tone
  29. Thank you robokatz by iceperson · · Score: 1

    Would you please point at any other "pointless and boring" things that I should avoid so that I can be sure to avoid them too?

  30. lackluster Draeno fully intentional by Anonymous Coward · · Score: 1, Interesting

    The comment towards the end about how elaborate and well-done the Blood Elf starting area is, compared to the Draeno, is interesting. For those of us who have played characters on both factions pre-BC the reasons are apparent, and have been mentioned on the forums by Blizzard customer service reps.

    The "lackluster" Draeno areas are familiar to Horde players. This is how ALL Horde starting areas are, up until Burning Crusdade. The Alliance starting areas are complex, beautiful, and full of life. Horde characters typically spend their first 25 levels in a place called The Barrens, which is....surprise....Barren. It's a gigantic brown swatch of land that is as bland as can be.

    This is due, apparently, to the fact that the Horde really was an aferthought in game development, and had much of their content rushed through for launch. Since the initial launch of the game, some efforts have been made to improve the Horde areas, but they still fall far behind what you see on the Alliance side. If you go to cancel your WOW account, "poor Horde content" is an option in the dropdown for why you're cancelling.

    So the Blood Elf starting area is the way it is for two reasons. One, because the Horde have been lacking any good starting areas since the game's inception. But in addition, but partially for that reason, there have always been fewer Horde characters on every server than Alliance. Another reason cited for this discrepancy is that the horde classes are ugly.

    The addition of Blood Elves with an awesome starting area gives the Horde side some much needed attention. It gives them a sought-after "pretty" class to draw players in, and it gives them an good starting area to keep them playing.

    The flip side is that the Draeno are intentionally 'alien' and weird, with a starting area equivalent to the other Horde starting areas. So while the Alliance get a new race, it's intentionally designed to push people towards the new Horde race instead. Balancing the number of players on each faction is very important for PVP, and is a good move on Blizzard's part.

    And you Alliance whiners can shut up and go level a toon through the Barrens, *then* try to say the Drano starting area is bad... :)

    1. Re:lackluster Draeno fully intentional by borkus · · Score: 1

      The pizazz of the blood elf area may have been intentional, but I'm not convinced that Belfs are creating many switchers from Alliance to Horde.

      I tried rolling both a Draenei and a Belf during the launch week for Burning Crusade. While the Blood Elfs are prettier, it still seemed like folks were rolling more Draenei. The Draenei area was packed like the checkout area of a Wal-Mart. There were so many players in that small zone that it was unplayable - you had to camp on a postage stamp to kill the same respawn over and over. I eventually gave up and didn't roll another Draenei until the next week. The Belf starting zone was busy, but playable.

      It's very hard to start your first character in a new faction. If you have a higher level character who can help out with a few starting items (like bags to carry loot), it's much easier to roll in your own faction. Also, most players have guildmates and friends who play. If you want to chat with those friends in-game, you have to stay in your faction.

    2. Re:lackluster Draeno fully intentional by Anonymous Coward · · Score: 0

      (im the op)

      I don't disagree with any of that. As you say, it's very hard to roll the opposite faction when all your friends and cash are on another server. I don't think that makes Blizzard's efforts a failure though.

      As unbelievable as it may sound, I have a coworker who refused to play Horde with me and other friends because the Horde are ugly. This isn't subconcious anything, he would say that without a hint of shame.

      So as lame as it may be, I think having the pretty belfs on horde really is opening up options for some long-time alliance players, as well as new players who haven't yet made a commitment to one faction.

  31. My (short) experience with WoW by Anonymous Coward · · Score: 5, Funny

    roflcopter lawl lrn2dps nub
    lawl dude ur ghay
    wtf i need
    i clicked greed it must be a bug
    ya right btch

    ok we're almost to the boss
    i gotta go
    What? why?
    mom wants cpu
    Huh? Your Mom? Its 4a.m. How old are you anyway?

    i nd gold plz
    Huh?
    ind gold to repr my armer
    will u giv me sm gd?
    No.
    y not? wtf
    I'm almost broke, I can't be giving any gold.
    FU thn nub u sck

  32. They aren't fixing PvP.... by HerculesMO · · Score: 0, Flamebait

    because it still takes no skill to partake in.

    I'll be waiting for DarkFall Online. As an added note for those who love PvP... check out the in-game movie:
    http://files.darkfallonline.com/darkfall_battle.zi p

    Enjoy folks! I'll be on that when it's out... WoW is still a level treadmill that I'm not a fan of.

    --
    The price is always right if someone else is paying.
  33. not a gamer so please forgive me by 140Mandak262Jamuna · · Score: 2, Funny

    With a name like "crusade" how does it sell in Arab countries? Or do they have a different name for those countries like "Idol Crusher" or something?

    --
    sed -e 's/Chuck Norris/Rajnikant/g' joke > fact
    1. Re:not a gamer so please forgive me by Arwing · · Score: 1

      I think, in Arab version, it's called "Dark Jihad".. .. and Illidan is replaced by G.B. and the final dungon is actually the white house.. ..

    2. Re:not a gamer so please forgive me by mdm-adph · · Score: 0, Flamebait

      what -- you can play video games via camel now?

      --
      It is by my will alone my thoughts acquire motion; it is by the juice of the coffee bean that the thoughts acquire speed
    3. Re:not a gamer so please forgive me by Anonymous Coward · · Score: 0

      THe "Burning Crusade" is the name given to the armies of the evil demons. So Crusade!="Good Thing", at least not in the context of this game.

  34. Re:Waste of your Life by Ultra64 · · Score: 1

    Playing online games that keep you cocooned in your home, alone, is not really a past-time- its social aversion.

    You are saying that a game in which you interact-with/play-with/talk-to hundreds of people is social aversion?
  35. Anyone else find it ironic by argStyopa · · Score: 1

    That this story was posted RIGHT ABOVE "Recovering a Wrecked RAID"?
    Aren't they all?

    --
    -Styopa
  36. Re:Waste of your Life by ProjectzDragN · · Score: 0

    90% of those 75% play Alliance.

  37. Addicted by Wiarumas · · Score: 1

    I play World of Warcraft every summer and quit when I return back to college. Honestly, I have no problem quitting for months at a time but I have to admit, there is something in the game that I'm addicted to that when I read stuff like this I get very nostalgic. Even if I were to install the game and just look at the menu screen I would have the urge to play again. The game itself gets very boring end game but there is something I miss about it. Fortunately for me I realized this and sold my characters to make sure I didn't start playing again.

    --
    I will bend like a reed in the wind.
  38. Re:Waste of your Life by crabpeople · · Score: 1

    Playing online games that keep you cocooned in your home, alone, is not really a past-time- its social aversion

    And going to a bar plunges you into a sea of masks and unrealities. Dont lie to yourself, clubbing with other meat puppets is easily more fake.

    --
    I'll just use my special getting high powers one more time...
  39. Re:Waste of your Life by Frangible · · Score: 1

    Actually, yes, it is true. Studies have shown the number of "close confidants" have decreased dramatically in the past decade or so. The type of relationships formed in online environments-- while friendships-- typically last for shorter periods of time and are less strong of friendships than many "real life" friendships. One reason for this is that face-to-face, mirror neurons in the brain play important functions in empathy and socializing, and thus attachment to the other person, whereas this does not happen online (save for videoconferencing or voice perhaps if both parties are rather exceptional about emotional infliction through voice).

    Now, this is important, as the value of these closest confidant relationships has been found to be very powerful psychologically in ensuring an individual's mental well-being... from which stems their very physical well-being.

    Are there exceptions to this? Sure. Some people, for a variety of reasons (social anxiety, avoidant personality disorder, schizoid personality disorder, etc) do not form close relationships very well to begin with, so online worlds do give them increased social connections and perhaps even practice/desensitization that will hopefully lead to better relationships with others offline as well. And some relationships formed online can be close and can migrate offline as well. The vast majority however, aren't very close or long-lasting.

    The vast majority of WoW players, statistically, don't play all that much, so I doubt WoW is especially a "waste of their life" or "social aversion" or whatever. But for those that play obsessively, it can either be a good or bad influence on their social relationships. It just depends upon what they were to begin with. For some, the risks here are indeed real ones and they will suffer as the OP says. But that is not true of all.

  40. instance-breaking bugs? by Anonymous Coward · · Score: 1, Insightful

    I do believe that instance-breaking bugs are the least of blizzard's problems. They spent a considerable amount of effort making the instances in Azeroth robust and a pleasure to play. These instances are no longer being (or very minimally) run. For example, no one would want to run Blackwing Lair anymore because the gear there is on par with level 70 Blues which are EASIER to obtain. MC is completely broken. Naxx is barely hanging on. Level 60 5-Mans are basically done for too since the gear form them is completely inadequate to the uncommon items available from outland.

    Has Blizzard broke half the game by introducing a new half? You decide.

  41. Bought It, Played It, Cancelled My Account by PopeZaphod · · Score: 1
    I bought the expansion and played it for about two weeks. One day, I just didn't feel like logging in. Days went by... weeks went by... and I decided to cancel my account.

    It basically boils down to two reasons:

    1) More Of The Same: Kill critters, collect items, and get gold and shiny weapons or armor. Lather, rinse, repeat. I've been playing from the open beta, and the "new content" slowly felt like the same old thing after a while. I've grown tired of pressing the lever in my Skinner box, and the pellets aren't quite as tasty after eating them for two years.

    2) Social Discord: I went from being a semi-hardcore player to a casual player in a so-called casual guild. Before BC hit we would run instances for fun or to help a guildie level an alt. We'd laugh it up on our Vent server and have a grand old time. Once BC hit, a core group of people - the guild leaders and their real-life friends - took off for level 70, leaving most of the casual players like myself behind. These guys have been friends for years and they either had or were willing to commit more time to the game than I was. And it's not much fun to be in a Vent channel with four or five guys who are running quests or instances that you won't be able to run until the following week, so the social aspect of the game diminished for me as well.

    More of the same + level stratification = not fun anymore

    --
    ->
    1. Re:Bought It, Played It, Cancelled My Account by crabpeople · · Score: 1

      Play eve. Whole different kind of pellets there. And you can also loot and pillage other peoples pellets :)

      --
      I'll just use my special getting high powers one more time...
    2. Re:Bought It, Played It, Cancelled My Account by 0biter · · Score: 1

      Lovely personal story, but that is all it is. You can't draw any general conclusions about game design (for example your little mathematical formula) from the fact that the chemistry of your guild changed and that you became tired of the gameplay. What game have you ever played that has kept you entertained forever? I don't remember seeing this promise on the box.

  42. Re:Waste of your Life by Anonymous Coward · · Score: 0

    You are saying that a game in which you interact-with/play-with/talk-to hundreds of people is social aversion?
    yes, since a great part of sociality is body language and "presence". And these things are totally missing in such games.
  43. mod parent funny by Anonymous Coward · · Score: 0

    i loled.

  44. Speak for yourself. I just started WOW. by MMInterface · · Score: 2, Interesting

    I just started playing WOW 3 weeks ago. I resisted the urge for a long time partly because I wanted to have a life. As a complete newb I'm not sure if I should buy this or not so it is helpfull. At this point I don't even know if a low level player like me could benefit much from the new content. It especially helps to know what kind of experience I will get based on how much time I devote to the game. One thing I can say for sure is that there are a lot of newcomers so your comment is really innacurate. Basically the review doesn't help you and thats fine, but don't speak for everyone else.

    1. Re:Speak for yourself. I just started WOW. by Anonymous Coward · · Score: 0

      oh come on, admit it -- you had no life anyway...

    2. Re:Speak for yourself. I just started WOW. by OldeTimeGeek · · Score: 1
      Just stick with unexpanded WoW for the time being. You won't be able to get to Outland for a while and, unless you really want to play an Draenei or Blood Elf or unless Jewelcrafting sounds like something that you want to do, the expansion doesn't give a low-level character all that much more.

      You already paid a bunch less than most of us to buy the game - wait to see if you really like it before investing the extra bucks...

  45. Not true - FFXI to WoW by k1e0x · · Score: 1

    >
    > If you don't play WoW, you either aren't interested or you would have started by now.
    >

    Thats not true, I've gone from FFXI to WoW after ToAU, or post BC. First impresions after a month of WoW BC?

    50% of the Horde is Elvan.
    WoW is very easy vs FFXI. (doing things seem unrewarding)
    It's fun to play, but may not have long term intrest for me.
    There is not much comunity, I think in a month I have talked to 2 people, and not been in a group yet. Far as I can tell it might as well be a single player Warcraft 4.

    I dunno, I complain about certan things but overall its a fun game, its really good for quick play. So apprently if I'm joining it now It's still picking up players.

    --
    Bringing liberty to the masses. - http://freetalklive.com/
    1. Re:Not true - FFXI to WoW by Anonymous Coward · · Score: 0

      First off, it's "Elven" - Elvaan is FFXI's "race". I'm not even going to speculate on why they called their elven race "Elvaan".

      WoW is very easy vs FFXI. (doing things seem unrewarding)

      This just pisses me off, because it's not true.

      I'm not going to go into details, but basically: FFXI classes have very few abilities compared to WoW classes, and use even fewer of them compared with WoW.

      FFXI simply takes longer than WoW. You can churn through trash mobs very quickly in WoW, where in FFXI it takes FOREVER to accomplish anything.

      This doesn't make WoW easier, it just makes it quicker. Too many people confuse the two.

      WoW is a much more difficult game, skill-wise, to play than FFXI. It just takes less time to accomplish similar things.

      There is not much comunity, I think in a month I have talked to 2 people, and not been in a group yet.

      Also not true, although grouping is basically worthless unless you're doing an elite quest or running an instances. Also, I've found that PvP players are much more friendly to new players than PvE players, so you might want to try a PvP server if you haven't yet.

    2. Re:Not true - FFXI to WoW by Cadallin · · Score: 1
      Your last point is only partly true, but if it was true it would be a major advantage that WoW would have over FFXI. Reason: People are idiots, and as a result partying blows. Hell, I was in a very large Linkshell on FFXI, and I almost NEVER was able to party with any of them. Unfortunately, WoW also has forced partying, for instances, and it sucks just as much there.

      Combat in both games is so boring I'd rather watch golf, or paint dry, or clean out my belly button lint. You sit and watch timers expire so you can press the right key again. This, in my opinion, makes my first point much much worse, as the boring nature causes people not to pay attention, and stupid mistakes can almost instantly become a TPK in either game.

      I hope Age of Conan doesn't get screwed up. It really looks interesting. An MMO with interesting combat and decapitations? It's just not heard of!

    3. Re:Not true - FFXI to WoW by k1e0x · · Score: 1

      Yeah, Ive been on PVP's I think there is some tradeoff between both games. Played both quite a bit really.

      . FFXI though older, looks better, it pushes the limits of even recent hardware, and there is great detail in objects.
      . WoW has a much better UI. The menu system of FFXI is limited.
      . I find it's practically impossible to navigate FFXI without a Dual Shock Controller.. although if you have one you can easily do anything except talking with it and running and talking is easier on FFXI. (as most people can use there left to move and right to type, even if your using the mouse to move in wow your right hand is tied up.)
      . WoW you dont need a controler. (can you even use one?) but the / commands and things require some more typeing.
      . There are more abilities in WoW and they are creative, also the "paths" are a nice addition. but by contrast.. FFXI's job system means you don't need to "re-roll" to do something different or partake in a limited or caped group event.
      . FFXI's grind is hellish. Nuff said.
      . WoW's Quests are better and a lot of fun. FFXI's quests usually involve killing something far above your level for a drop.
      . Both have good story lines but WoW's is much faster paced.
      . I have never felt the excitement of doing thing in WoW that I have in FFXI, (Killing Maat, soloing SMN avatars, some close Prommy fights. Honestly I've had some real OMFG! moments in FFXI.)
      . In a group in WoW members don't have as well of defined roles as they do in FFXI. This is a good and a bad thing. in FFXI's sense only certain types of groups work, however some jobs are very hard to master their role. (Red Mage or Ninja are busy jobs.)
      . FFXI is very item centric. This is a bad thing as uber items are sometimes "required" just for normal play.
      . Crafting is better in WoW, party much flat out, its more fun, more rewarding, and far easier.
      . WoW has the option not to group, this is not always the case with FFXI, Damage dealing jobs get the worst of this as they are picked last for groups. ..however people know they need to work together so they are more willing to try.
      . FFXI has Monk that is widely known as the greatest job/class of all time in the known world. ;-)

      If I had to say what game is "better" I would say WoW is probably better but I think FFXI can be more exciting at times and just feels more rewarding.

      Really I would like to see a updated client for FFXI, but bigest problem with the game is they need to support the limitations of the PS2.. and always will.. this leaves little room for the development team to work.. yet they have pulled some tricks with the codebase to make certan things possible. FFXI-2 for PS3 or XboX360 would be really nice to see.

      --
      Bringing liberty to the masses. - http://freetalklive.com/
    4. Re:Not true - FFXI to WoW by k1e0x · · Score: 1

      Well.. heh.. once you understand that people will not help you unless they get something out of it you will find it much easier to get help. I've found that RDM or NIN in the upper levels are quite a task. (especially rdm/brd doing 3 songs, refreshing 5 and still keeping an eye on debuffs. ugg.) I can't play like that for very long.. wears my mind out. WoW has some skill to fighting as in what order to use abilities also..

      --
      Bringing liberty to the masses. - http://freetalklive.com/
  46. Re:Waste of your Life by ShrapnelFace · · Score: 1

    If going to a bar/ club were my only pastime outside of my career, then I would be playing a game like WoW.

    Popular culture seems to create a certain level of narrow-mindedness that limits your opportunities to be happy and socially content, and illustrated by this type of defensive comment.

  47. After two years of playing WoW.... by Mizled · · Score: 1
    ...The expansion made me quit. I upgraded two of my accounts the day BC came out, leveled my 60 Warr to 64 and my 60 Mage to 64-65 both within a week or so after release and came to the realization that this is the same content with a new coat of paint. The article says there were many bug fixes etc with the new expansion...yeah like what...character balance? Right...that big issue is still not fixed. The expansion is NOT new content its the same content we did 1-60. The dungeons, the raids, the quests they are all the same things with new models and maps. Nothing more than an expensive patch to the game which I was suckered into.

    WTB 2 years of my life back PST!

    --
    Bite my shiny metal ass.
    1. Re:After two years of playing WoW.... by DarwynFour · · Score: 1

      "I upgraded two of my accounts the day BC came out" That's just pathetic, you're pathetic.

    2. Re:After two years of playing WoW.... by Mizled · · Score: 1

      That's just pathetic, you're pathetic.

      Why thank you kind sir. Now how pathetic is it that pre-expansion I sold two other accounts I owned for over $500 each. Nice chunk of change no?

      --
      Bite my shiny metal ass.
    3. Re:After two years of playing WoW.... by Anonymous Coward · · Score: 0

      So you probably put quite a bit of time into those two accounts for them to be worth 500$ each. Imagine what you could've done with that time... written a book, a play, a poem, travelled, gone to the gym, started a new company, etc.

  48. Re:Waste of your Life by Sesticulus · · Score: 1

    Apparently you've missed that whole social part of MMORPGs.

    Since I've been on MMORPG I spend more time than ever with friends and family. My guild is made up of RL friends and family. We've moved all over the country, got jobs and kids. There's no way I can meet them for dinner or invite them over for a party, but Tuesday and Thursday nights we all sign on, daisy chain 3 way calling and we're all back together again.

  49. WOW instance detail by Akaihiryuu · · Score: 2, Informative

    WOW acutally has several types of "instances", distinguished by portal color. First, the two main continents (Kalimdor and Eastern Kingdoms) actually are instances that are separate from each other (the ships and zeppelins are the "portals"). These work the same way "travel" instances do (white portals)...programming-wise they are still instances, but there is no limit to the number of players in it, and all players are placed in the same instance. Outland is the same way, and the Blood Elf/Draenei starting areas also are (to get to the blood elf area you walk through a white portal or teleport). This means that the Blood Elf/Draenei starting areas, while they are shown on the main world map, are not technically part of the geography of EK or Kalimdor...if you were to find a way to exploit the terrain to get around the portal to the blood elf area you'd probably just end up at a beach with nothing there (and possibly terrain glitches since that area hasn't been finished since you're not supposed to go there). Blue instance portals are normal 5-man instances (some of these have a limit of 10 players so you can technically enter with a raid but you're not really supposed to). In these, a separate instance is created for every party that enters. Raid portals are green and are either 10, 20, 25, or 40-man, separate instance is created for each party...only difference with these is that they reset on a regular weekly schedule rather than when you clear it or reset it manually, you can't reset these manually. This is because these are long and hard and take a lot of work to find a group for...so you don't necessarily have to complete it all at once. Finally there are purple portals (only in Outland so far)...these are the same as regular (blue), only difference is it indicates that a heroic mode exists for that instance.

    1. Re:WOW instance detail by Gropo · · Score: 2, Interesting

      if you were to find a way to exploit the terrain to get around the portal to the blood elf area you'd probably just end up at a beach with nothing there
      Verified... Tried swimming from North of Scarlet Monastery to Ghostlands before I installed BC (and after it had gone live) and all you wind up in is 5 dimensional space (shows you walking through the zone on the map, but you're actually standing on an anonymous mountain coastline). I can only presume this is still the case after having installed it. Gotta wonder what happens if you party with someone, inhabit the same space as them (in different instances) and try and buff or heal them.
      --
      I hate Grammar Nazi's
  50. Good fix to the wrong problem by electrosoccertux · · Score: 1

    The problem is advertising that you're interested in an instance to people other than those also immediately interested. How do you tell people that are questing that you could use them in a group? If they don't have the instance tool open you can't.

    Also the game doesn't allow you to specify any classes. If you have several DPS classes there's no way to specify for it to only add a tank and healer.

  51. I laff and laff by DarwynFour · · Score: 0, Troll

    Lol WoW Addicts. Gotta give it to blizzard for getting so many americans hooked on their game. "LOL lets release a game for the mass market, keep them busy for a year or two with lootz, announce an expansion to keep them playing ,after that expansion is released wait 6 months to announce the other one and wa-la! We have a cash cow!"

  52. Not a hard and fast definition by Sycraft-fu · · Score: 1

    There are varying degrees of how "hardcore" a player you are. The point is that the game doesn't force a given amount of playtime on you to be fun. You can literally play once a month for an hour and still enjoy it (though your money might be better spent elsewhere if you play that little). Basically it's designed such that there's things to do, regardless of how much you play and what your skill is.

    Most of the MMORPGs I've played in the past or that I've watched friends play have the problem of having an optimum range you need to play. They generally tend towards the hardcore side. You have to play a whole lot or there's just nothing to do. You can't just play once and a while. However there are others, City of Heros comes to mind, that seem to be the opposite. Play too much and you'll do everything there is to do and just kinda be out of options, except to start another character.

    WoW seems to really allow any and every level of play to participate. You can play 10 hours a day, 7 days a week and still have plenty of things to do. However you can also just play a couple hours a week and there's lots to do, even if all the hardcore types have left you behind.

  53. I don't think that's a large concern by Sycraft-fu · · Score: 1

    Given the restrictive governments in most Arabic countries there's just not a lot of market there. As far as I know they don't have any Arabic translations of the game, and no middle east server clusters (they've got servers for North America, Europe, Oceania, China, and South Korea that I'm aware of). There has not been a middle eastern launch. It is very likely they feel that they'd not recoup the costs of doing such a translation and what few gamers there are will simply buy one of the other versions.

  54. Tired of people who "don't get it" by jchenx · · Score: 1

    Even half that cost is rediculous. How much of a discount do they really give you, though? I paid $40 for 7 years of Starcraft. Blizzard has really gone down hill..
    Argh. I'm tired of people like you who "don't get it". Yes, everyone is entitled to their own opinions. That's especially the case with games, which are extremely subjective. I'm tired of people like you who seem to think that their own personal opinions > everyone else's. That's why your last comments have all been modded down (Flamebait). (And possibly mine will too, since it is Off-topic)

    So you don't agree that $15/month is worth it for yourself. Fair enough. But saying that "Blizzard has really gone down hill" is really quite idiotic, considering how many subscribers they have (including myself) who are happily paying that fee and playing the game. Are you trying to imply that we've also "gone down hill" for doing so? I certainly hope you're not, because that's just being short-sighted and close-minded.

    If $15/month really were an ludicrous idea, then a game like WoW would have never been as popular as it is. Nor would other MMOs before it that were moderately successful (Ultima Online, Everquest). Believe it or not, there are a lot of gamers that like the MMO concept, and will gladly pay for it.

    I remember when Guild Wars was coming out, a lot of people were claiming that the subscription fee model was going to die since Guild Wars supplied a lot of the same MMO-mechanics without charging for it. Well, you can see now just how wrong that prediction was. Blizzard happened to supply a game that millions of people like (and thus will pay for). I don't see at all why that's a bad thing.
    --
    -- jchenx
  55. Sometimes "interesting" quests aren't so much fun by jchenx · · Score: 1

    However, after I did a quest where I had to kill Hydras for 4 hours in order to get 8 scales or whatever, I realized that it was more of the same crap and the promptly quit the game again.
    I definitely agree that those "kill these monsters and bring back X items" quests are usually boring and tedious. So, I do look forward to quests that are different than the norm. One great example is the bombing run quest you get in Hellfire Peninsula, where you get to lob grenades from a flying mount. It's too bad that more quests aren't as fun as that one.

    But there are times where the "interesting" quests aren't much fun after all, and I end up wishing for the normal "kill X monsters" quests. One example is of a quest in Shadowmoon Valley, where you're supposed to farm some weird potatoes for an orc farmer. (Yeah yeah, it's absurd that I'm a level 70, death-dealing rogue ... digging up tubers, but that's a rant for another time) Anyway, you can't collect them yourself, but supposed to blow a whistle and have a nearby boar dig them up for you. The problem is that there are a bunch of reaver monsters roaming the area killing off boars. Obviously without boars, you can't collect the potatoes.

    So, this task turns into a game of trying to protect the boars long enough to have them dig up tubers for you. The problem is that the boars are often not near the tubers, and the reavers respawn very quickly. I spent an hour running around the blasted area, constantly killing reavers, but unable to get one tuber because another reaver would spawn while I was busy and take out even more boars. This was easily the most frustrating quest in BC, and perhaps in the entire game. Fortunately, I did come back later and was able to complete it, through a combination of luck and better planning.

    So yeah, the quest certainly was interesting and different. I wouldn't say it was too difficult either, since I was able to complete it later. In any other game, I would not have been frustrated by a quest like this, since part of the fun is the challenge. But it's interesting that WoW has gotten to the point where I'm almost obsessed with the act of being able to grind efficiently, that when Blizzard does throw a curve-ball from time to time, ironically I do wish for the "boring-but-straight-forward" quests after all.
    --
    -- jchenx
  56. *yawn* by TimeElf1 · · Score: 0

    In a average computer game store: Look a WoW expansion nifty...wait it still costs money to play per month...back to Guild Wars.

    --
    Cannot find REALITY.SYS. Universe halted.
  57. What about a Care Bear Guild? by WillAffleckUW · · Score: 1

    Seriously, the whole challenge combat thing bores the living daylights out of me - I had enough of that in the Army, don't want to do that as a civilian.

    Why can't I have multiple professions? In real life, I've actually done most of the professions to an expert level - before I was 24! Mining, engineering, leatherworking, blacksmithing ...

    Now, a level cap on that might be good - you can only learn a 3rd or 4th profession after you go up another 10 levels ... but never?

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    -- Tigger warning: This post may contain tiggers! --
    1. Re:What about a Care Bear Guild? by tuxedobob · · Score: 1

      To encourage interaction, maybe? What's the point of professions if everyone has all of them?

    2. Re:What about a Care Bear Guild? by WillAffleckUW · · Score: 1

      Oh, well, at least I encouraged a newbie player to: a. join the guild, b. choose different professions (herbalist, alchemist), and rewarded them by giving their character some armor I had made and enough cash for a shiny weapon (at level 4, a big deal)

      But my problem is that I personally have done many of those things.

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      -- Tigger warning: This post may contain tiggers! --
  58. 2 points of contention by Broken+Bottle · · Score: 2, Informative
    Good review generally, I just have one point of contention I came across while reading it:

    I'm sure that a large part of this decision was to try and cater to the larger "casual" player base and stop the hemorrhage of players they were losing to other games. At what point did WoW start hemorrhaging players? Subscriptions have been on a steady increase since the game launched and I haven't seen any evidence to say otherwise. They hit 7 million subscribers a month or so before Christmas and 8 million afterwards. I'd argue that making the raid content in BC more casual friendly was just a reflection of them understanding their customer base. You can't have 8 million subscribers that are all hard core raider types. If it didn't start out as one, certainly WoW is a mainstream casual friendly game now and they've simply acknowledged that.
    1. Re:2 points of contention by cgenman · · Score: 1

      If it didn't start out as one, certainly WoW is a mainstream casual friendly game now and they've simply acknowledged that.

      You're kidding, right? Unless the mainstream audience sits and stares at a screen all...

      Oh. That can't be healthy.

    2. Re:2 points of contention by TempeTerra · · Score: 1

      I'm a 'casual' (have a job/life) gamer who started playing when WoW opened. WoW is casual friendly until you hit max level, and that takes a long time if you actually are casual. I messed around with a couple of characters, and made level 60 after about 9 months - but at level 60 there was nothing casual left to do. Grind, raid, farm. Not casual. I have better things to do with my time than shepherd retarded 14 year olds, and I couldn't devote enough time to join a guild and meet proper players. I explored all the map regions, and then quit because I was bored.

      I'm sure there are heaps of casual players - but I doubt if many of them are playing end-game content and I suspect lots of them quit at max level (remember that could take a year at casual pase) unless they have real life friends who play too.

      --
      .evom ton seod gis eht
    3. Re:2 points of contention by Anonymous Coward · · Score: 0

      Ironic, because anyone who's been hitting the new 25 man content knows it's minimally at early Naxx difficulty level. Unless some severe balance changes go in, there will be no "Molten Core" in BC. No easy raid instance for people to become interested in raiding in. They will hit a brick wall at 90 mph and quit out of frustration when they get to Gruul (if they can even kill the guy before him, who, while not overly difficult, requires coordination that, frankly, a player who did not at least get half way through BWL will not have).

      BC is not the saving grace for the casual raider. If anything, it is the complete death of it. Have fun running Kara and heroics for the next 6 months while Blizzard scrambles to add "in between" raid content like they did with ZG/AQ20. Except this time, the gear will not be an upgrade, of if it is, it'd have to be better than the first raid tier of gear, yet you'll still have to complete that first raid tier to key for the second one, essentially getting zero loot in the process.

  59. Re:PC / Mac ? Why not Wii? by WillAffleckUW · · Score: 1

    There is a Linux port ? woaw !! that's great. Or PC = Windows ?

    Not only that, but in addition to Linux - I'm ditching my WinXP laptop when it won't "work" anymore ... I would like one for Wii.

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    -- Tigger warning: This post may contain tiggers! --
  60. A few notes... by dr00g911 · · Score: 3, Insightful

    I'm somewhere between a casual & heavy player. I raided a little bit on multiple servers, and burned out with the need to schedule my life around 40-man guild raids. I just can't justify playing for more than 6-7 hours in a week, and I had three lvl 60 characters at the time.

    So, I put the game down as I'd seen everything I wanted to see, and accomplished everything I wanted to accomplish except for the last new pieces of epic purple lewt(TM) in my set.

    Fast forward a year or so, and I bought the expansion, and I found that my needs (being halfway between "raider" and "casual") had been met absolutely perfectly.

    The game is gorgeous, the new questlines and level progression from 60-70 doesn't feel anything like a grind, and the improvements to the game made over the last year as a whole, are astonishing.

    Yeah, you can look at that flowchart about what it takes to get into the final, epic battle at Mt. Hyjal and it looks terrifying. But, with the exception of taking out Lady Vashj and Kael'thelas, you'll be doing all of that anyway while you're progressing through the content.

    That's what people don't realize... you only have to visit each of those instances once (well, twice if you run Heroic versions for the Naaru trials), and you'll be hitting that content anyway as you continue down questlines in your 60s and past 70. The reputations with each faction aren't grinds anymore. You'll get the required rep just following quests and running instances a couple times (as opposed to running, say, ZG 300 times to get exalted so you can actually use the chestpiece you won).

    The point is, there's a TON of stuff to do at level 70 now that doesn't require a raid, and raids are far less painful a proposition than they were in the Molten Core days.

    Contrast that to pre-burning crusade. If you didn't run raids, you were either stuck in UBRS to rinse & repeat for loot, or stuck in 18 hour Alterac Valley BGs for loot.

    Now, I can log in, run any one of 18 new high level, incredibly well-designed instances (requiring boss strategy normally reserved for old 40-man runs) in an hour, run TWO games of Alterac Valley in an hour, and actually make progress in both quests and reputations for the foreseeable future in a couple hours a week.

    That flowchart shows you what it takes to "win"... ie get attuned to everything and raid the 'leet raid. For all but a few of the hardcore, getting there is the fun part. You're not supposed to "win"... because you run out of stuff to do!

    There's a lot to do now post-70 that's a hell of a lot of fun if you don't raid, and there's a TON to do if you raid.

    The best part is: the gear gap is really narrow now. Those who pvp or run dungeons occasionally for their gear won't be horribly outclassed in PvP anymore by people with full Tier 4/5 raided gear. It's a really, really small upgrade, but the raiders are more interested that the name's in purple and they look cool, so everyone wins.

    For those who never got to high levels, the new Dranei and Blood Elf areas are great little alt sandboxes as well. The leveling seems a little faster than it used to be as well.

    Take all that and add in some of the best art direction, game design and polish that you're likely to see in any game, and I think it's a fabulous expansion.

  61. Re:casual, exactly what do you mean by that? by WillAffleckUW · · Score: 1

    I'm an enchanter and I'm in a chatty guild, but I don't think that I'm a casual player

    Well, I'm in two guilds but I'm a casual player, as I have both a social life and a job.

    I personally was offended when my son joined a guild and they dropped him once they had enough guild members, only using him for the 10 signature requirement. In real life, I would hunt down that guild and grief them for eternity. Luckily, he never told me their names.

    Some guilds seem overly complex, others seem fairly good. One guild is fairly new, doesn't even have a tabard, but is a great gang, mostly women or guys who play women characters as who they are. They give you grief for wanting to learn cooking, though.

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  62. Re:Waste of your Life by markalanj · · Score: 2, Insightful

    The game is not the problem its people. You have to be responsible and realize that the game is not the real world. My wife and myself both play WOW we group up and play together, my kids play too we WOW as a family. I have spent more with quality time lately with my wife than I used to, sometimes I spend to much time with my C compiler! You still have get up and be an adult and realize that the real world still exists you have to go to work, clean your house and do all the other day to day things. Don't blame the game or the developer. Didn't your momma teach you some self control?

  63. BC bugginess, and the myth of class imbalances by jchenx · · Score: 2, Insightful

    While I don't agree with the bulk of your comments, I do agree that there could be some better quality-control overall with BC. I've run into several quests which were bugged in some way. Anyone encounter Fel Cannons and sand worms that were hidden underground? You can't attack them, but very annoyingly, they can attack you. Yeah, extremely frustrating. There are a couple of other quests which were bugged in various ways, that had to be patched as well.

    As for the "class imbalances", I have to disagree with the bulk of the player base. In every MMO, you will always have people bitch that their particular class being imbalanced, and whine that "so-and-so" class needs to be nerfed. All you need to do is spend some time on the WoW forums to see this. What these posters don't realize is that they represent a tiny percentage of the actual population. Just because they have a particular grudge about something, doesn't mean it's real. Only Blizzard has access to the raw stats and data, to see what is actually occurring in the game. Certainly there are imbalances of some level, which is why tweaking is always occuring. It's just natural, as the players find new ways to use their spells and talents, to maximize their potential (and minimize others). But if you just listen to forum posters and bloggers, they make it seem like the sky is falling.

    One great example is that of the Shaman class. For months, the popular sentiment was that Shamans were overpowered, and they needed to be "nerfed" (tweaked so that they were less powerful). I even joined a guild, entirely made of Shamans, that was called "Nerf Shamans", poking fun at this idea. Nowadays, it's the popular sentiment that Shamans are underpowered and thus need "buffs" (tweaked so they are more powerful). But you know, not all that much has really changed with the class. You can say the same with almost every WoW class, which always seems to go through a cycle of being over-and-under-powered.

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    -- jchenx
  64. Thanks for the warning by SmallFurryCreature · · Score: 3, Interesting

    I need my MMORPG fix but I do NOT need those random loot drop grinds.

    WoW players might regonize were I stopped playing WoW. It is in the night elf area, third area, and you got to kill some warlocks with their pets for an item to drop as part of a longer quest.

    It didn't drop. My rogue gained two levels in that area while I learned how exactly to get them in the shortest possible time. Simple, conceal, sap caster, kill pet, kill caster. Rince and repeat.

    That killed the game for me, right there and then I knew that this was exactly how the game would be for the next 40 levels and then some.

    Since I had already paid over the next few weeks I got my char to around 30 (were getting new skills ends and you just get slightly more powerful skills to deal with more powerful critters) and then just stopped.

    I couldn't stand the random drop nature of things. EQ2 at least most times TOLD you how much you had to kill. Granted most its quests were Kill 8 X, Kill another 8 X, and again. Once more. Okay, now kill 10 of them. Okay! Now kill 8 x (adjective) X. Congrats, you done part 1, now kill more X.

    But at least you could count them.

    Get the goddamn fucking randomizer OUT of my MMORPG's. If I kill every single last one of those casters the damn item should just fucking drop.

    It was the same with crafting. The chances of actually getting some of the rarer stuff were so random that you just couldn't make plans. By the time some items actually dropped I had gotten so many levels I was way beyond the item I had wanted to grind.

    WoW takes to long. Your warning tells me BC does not improve this. I HATE RANDOM DROPS.

    If Blizzard had made Star Wars poor Luke would have had to make a dozen trips to the Jawas before R2-D2 dropped.

    Then again, if Sony had made Star Wars, you would have had to form a que to rescue Leia, if she was spawning that day.

    Mmm, if only Lucas made a MMORPG. Surely that would be tops! Oh wait.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Thanks for the warning by sgt101 · · Score: 1

      I think that the key words here are "you got to" and "I knew that this was exactly how the game would be" you should have added "for me" to the second one.

      I occasionally encounter quests in WOW that I don't like, so I ditch them, and go off and do something else!

      --
      --------------------------------------------- "In the end, we're all just water and old stars."
  65. Re:casual, exactly what do you mean by that? by _peter · · Score: 1

    I personally was offended when my son joined a guild and they dropped him once they had enough guild members, only using him for the 10 signature requirement. In real life, I would hunt down that guild and grief them for eternity. Luckily, he never told me their names.

    Sheesh... this happens all the time. Half the time people offer payment in general chat specifically for people to sign guild charters. The other half the time, some dork runs around a capital city asking every unguilded toon they see to sign.

    Point being, your son probably wasn't asked to join a guild in any meaningful sense. Shame that he and/or you thought so.

  66. Its your game, you play it as such by Shivetya · · Score: 1

    Because the skill that most people profess to have, and constantly rail that WOW players do not have, only exists in their own minds.

    Its up to the player to decide if the effort required is worth it to them. The nice thing about WOW is that you don't have to do that. You can play the game just for fun or you can spend your life in it.

    One of the reasons there are "countless" level 60+ players who are clueless is simply because the game has so many damn players its beyond hope they would all be good. Want a hint? Guilds, the bigger the better. The more hardcore the guild the less likely your will be surrounded by idiots.

    Finally, for all those who love to call WOW "easy mode - requires no skill" Its obvious you didn't play very long. RAIDs require not only skill and cooperation but the ability to react to situations when someone screws up. Whats so much fun is I can find these complainers in other games, usually getting good groups wiped.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  67. Overwhelming by Avatar8 · · Score: 2, Interesting
    That's the first word that came out of my mouth when I saw some of the new content artwork. Some of the locations and architecture are absolutely gorgeous.


    After getting into BC a bit, overwhelming applied to how much new quest, gear and instance content there is.

    I'd say I'm a casual gamer even though I play WoW ~25 hours a week. I've played since beta, played every class to some extent, achieved a few level 60's, run all the non-raid instances and half of the raiding ones. I still felt like I had quite a bit more to do and see in the old content. Then BC came out and I feel like I'm starting over again.

    I've started new characters to experience the new starting zones, and I have a few of my characters in Outland. My guild is quite divided about the content: hardcore group has muscled ahead and reached 70 planning to lead the guild through raiding, casual group is still reaching 60 and wants to raid the old content.

    I haven't purchased any other game since November 2004. I played Ultima Online for 7.5 years. WoW is considerably better than that, so I expect to be playing for a very long time. The review is fairly accurate though I disagree with the author's negative opinions about the old content.

  68. Re:Waste of your Life by Anonymous Coward · · Score: 0

    If you have a spare second computer and a broadband connection, you might want to look into running a personal Ventrilo server and getting your family to install and run the client. Saves on hurt shoulders from cradling a handset. ^_^ And also leaves the phone free for calling out for pizza in the middle of a dungeon. :ninja:

    www.ventrilo.com

  69. Re:casual, exactly what do you mean by that? by WillAffleckUW · · Score: 1

    Yeah, but it was on an RP server, not just a PvP or mixed server. There, you theoretically are there to role-play, so doing stuff like that is by nature contrary to the concept of a guild.

    As opposed to, say, having people join the guild, realizing that they just don't fit with the goals of the guild - or the guild realizing that - and then dropping them after a warning or something.

    I tend to give away a lot of the things I make as a blacksmith or leatherworker to low-level characters at the starting locations - it adds to the sense of role-play, in that something that useful when you start off means a lot more than just getting it in a trade. Or use magic to upgrade people who are playing well or are deserving.

    --
    -- Tigger warning: This post may contain tiggers! --
  70. Karazhan Key by bidule · · Score: 2, Funny

    The bcraids.jpg seems wrong to me. I think you need to do Shadow Lab, Arcatraz and Steamvault to obtain Karazhan key.

    I'd say more, but I have to level my alts.

    --
    ID: the nose did not occur naturally, how would we wear glasses otherwise? (apologies to Voltaire)
    1. Re:Karazhan Key by Macgrrl · · Score: 1

      To get the Karazhan key you need to run the following instances:

      • First Key Fragment - Auchindon Shadow; Labyrinth
      • Second Key Fragment - Coilfang Resevoir; Steamvault
      • Third Key Fragment - Tempest Keep; The Arcatraz
      • The Master's Key - Caverns of Time; The Black Morass
      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
  71. THANKS by Anonymous Coward · · Score: 0

    Thank you! That video just made the whole thing even funnier. I'm choking on my own laughter here! Shit, don't tell them about my online slashdot funeral if I die..... The trolls will have a field day.

  72. WoW rep? by don_bear_wilkinson · · Score: 1

    I wish WoW had a rep/karma system. Not sure how it could be done to actually work - so many liars and people who would vote you down just because you didn't give them the gold they begged for - but damn I'd like to see it. Maybe your rep vote would be weighted based on your rep! Good rep toons' votes get counted for more.

    --
    In Nature, stupidity is a capital offense. In human society, too many get off with less than a warning.
  73. I did by mikemcc · · Score: 1

    Some other player (who apparently didn't notice, in his first twenty levels, that once you have "focus" on a monster, other people attacking that monster merely saves you some time, and costs you neither experience nor gold) took umbrage with my attempted altruism and spent the next ten minutes preemptively attacking every monster in which I displayed any interest.

    This episode reminded me of what I hate most about gaming: gamers. I thought to myself, "I'm paying money for the privilege of being annoyed by some under-socialized puke with a chip on his shoulder."

    So tell me... why did YOU quit?

  74. Embarrassing... by Alari · · Score: 1

    It's embarrassing to admit, but I've never even gotten a character to level 60. My highest one is level 33, the rest are 4-5 levels below that.

    Has the new expansion made things any easier for the "below 60" crowd *who aren't one of the new races*, or was it mainly geared toward the 60s and the new races?

    --
    I use Windows... like a two dollar wh.. why don't I just go ahead and not finish that sentence.
    1. Re:Embarrassing... by ildon · · Score: 1

      Other than the new races and the new starting areas (which are awesome, actually, if brief), no, there is not really much new content, if any, for someone who is not level 60.

    2. Re:Embarrassing... by tuxedobob · · Score: 1

      Umm... I think the EXPANSION was created to EXPAND the existing content, not replace it. If you didn't "finish" the game, why are you adding more to it?

      Nevertheless, there are Draenei NPCs for alliance (and I would assume BE NPCs for horde) in existing zones that have new quests for you.

  75. Define casual by mgiuca · · Score: 1

    The casual players have gotten a large injection of content that is both accessible and enjoyable to someone who doesn't have huge amounts of time to play.
    I just have never understood this. I've never seen anyone besides myself complain about it. I'd like an answer here because I'm just so frustrated about it.

    Firstly, define casual. The reviews (such as this one) tend to define casual as a play style - as someone who enjoys playing for quests and exploration rather than powerlevelling. But can someone please please redefine casual - maybe - as someone who actually isn't playing for 12 hours a day?

    I cannot fathom the amount of hours of work it would take me to get to level 60. I'm a causal player - casual in the sense that - I basically want to spent about 150 hours total playing this game. Like a normal game. I'm not a big MMO fan but I am a huge huge Warcraft fan which is why I have continually given this game a shot. It's why I bought the Burning Crusade.

    But I had no idea BC would add almost zero content until level 58. I thought it was insane, and I still just cannot begin to comprehend why they did this.

    The casual players have gotten a large injection of content that is both accessible and enjoyable to someone who doesn't have huge amounts of time to play.
    WHAT ABOUT SOMEONE WHO NEVER HAD HUGE AMOUNTS OF TIME TO PLAY, AND NEVER GOT ANYWHERE NEAR LEVEL 58??? What do we get from the expansion, or any of the new content coming into the game? Why did I give Blizzard $60 just so that hardcore people can enjoy this stuff?

    I just never understood why no other review I've seen has ever said anything like "but you may want to hold off on this expansion unless you're level 58". Every review and everybody I've spoken to seems to assume that every WoW player is level 58. What about the true casuals, who spend their time in the 20s or 30s and are never going to see high levels?

    I'll tell you what - like me, they all finally realised they had no hope of seeing any of this content, and quit. And they're not coming back.
    1. Re:Define casual by Anonymous Coward · · Score: 0

      I play about 0 -8 hours a week and have, to my surprise, kept playing for almost a year now. I was at level 50 with my main when TBC came out and it gave me a reason to start levelling that little bit more so that within the next couple of months I should hit 58 and finally get to use the expansion pack in anger (other than rolling belf girls and lounging around their new shiny city).

      If you play even an hour a week you will eventually, in a couple of years, hit level 58 and get into Outland for the new eye candy. Since you'd be paying the same subs as a 20 hour a day wowjunkie anyway, I doubt Blizz would mind a bit.

      In the meantime, go roll a female belf pally like about 90% of the guys on my server did.

    2. Re:Define casual by neminem · · Score: 1

      To play devil's advocate for a bit: I played WoW for a couple months, last summer. On an average day, I probably a couple hours or so. Some days I only played an hour or so, and some days I didn't play at all. The most I ever played was maybe 5 hours in a day, and that was only once or twice. At the end of the couple months, my character was level 28. Yes, I'm aware time spent per level goes up exponentially, but still, if I'd gotten the game near when it came out, and played that much consistently instead of dropping it when summer ended, I'm sure I'd hate at least one character to 60 by now.

      Yes, I do have friends who leveled to 60 is like a month, yes they did play it way too much, and yes, it would be nice to see "casual gamer" mean "someone who didn't play ridiculous amounts of it a day". But it's certainly possible to get to a decent level without playing a bajillion hours a week (of course, once you get to level 60, I hear, you pretty much have to join a guild and play a bajillion hours a week if you want to be competitive in gear; but that's beside the point).

    3. Re:Define casual by mgiuca · · Score: 1

      Right. I know you don't need to play a bajillion hours a week to get to 60. Still, when you say you played for a couple of hours a day, for a couple of months, well that sounds about right for me. I did about the same, and ended up with 2 chars, 26/23.

      Always playing with the idea that "I'll be able to meet Rexxar one day" or "I'll be able to go to Blackrock Spire" or "I'll be able to visit the site of Grom's death" and all the wonderful things you hear about. (Keeping in mind, I'm coming at this game as a big time Warcraft 1/2/3 fan, and the #1 thing to me in WoW is the game world history, story, races and locations - hence why I'm not too keen on the game being predominantly about levelling).

      And eventually, you play for 3 months or so (the time frame where in any usual game, ie. Warcraft III, you'd be completely done). And then you get to the realisation that, you're only on level 25. Levels do go up exponentially. And you're just kidding yourself if you think you're ever going to see any of this stuff, when you're playing a game clearly designed with so much "filler" that I just don't care about.

      Then the expansion came out, with the promise of Draenor!!!! Such an epic and crucial place in the Warcraft backstory. For those who haven't played the previous games, Draenor was where the Orcs began, where they came through the Dark Portal in WC1. It's where the WC2 expansion was set, you travelled there to stop it from exploding and destroying Azeroth. It's where you returned to in WC3 expansion to seek refuge. It is such a crucial place in the WC backstory, and as much as I hated WoW by this point, I bought it anyway because Draenor was so important.

      Thus, you can imagine my absolute heartbroken disappointment to realise that you needed to be 58 to go there at all. (I had assumed that the Dranei race would start in Draenor ... silly me). And thus, I shall never see it in WoW.

      I think it's great that Warcraft, my favourite game saga ever, has finally achieved mass popularity. But it's all about levelling, guilds, and powerful items, and that doesn't interest me. I feel cheated as a loyal (or, previously-loyal) True Warcraft Fan: that I should have paid Blizzard so much for this game, yet not be able to do anything promised on the back of the box without hours and hours and countless bloody hours of what can only be described as hard, monotonous work.

      Which is why I will be first in line if/when Warcraft IV (the real-time strategy game) comes out. But I will never again play World of Warcraft.

    4. Re:Define casual by ildon · · Score: 1

      Always playing with the idea that "I'll be able to meet Rexxar one day"

      Level 30-35. Desolace.

      "I'll be able to go to Blackrock Spire"

      Level 50-60. You can do quests around it and relating to it starting around level 45.

      "I'll be able to visit the site of Grom's death"

      Level 20-25. Ashenvale Forest.

      You don't have to be ridiculously high level to see a lot of the lore in WoW, you just have to know where to look.

      As for the lack of low level expansion content, think about it from a business sense. You, as a player, have still not accessed probably 75% of WoW's content. There is no monetary incentive for them to give you more content. You don't order dinner when you've barely started on breakfast. If you don't like the game, no amount of content is going to solve that. And if you're not willing to keep playing, that tells me you simply do not like the gameplay. Getting to level 60 is not hard. Even without playing that much, you will get there eventually. Level 70 is even easier because the quests and instances are more engaging and interesting, and better designed and flow much better, and are easier to do in 1 hour chunks.

      Anyway, the new Draenei and Blood Elf starting zones are the best designed starting zones in the game by far, if that means anything to you.
    5. Re:Define casual by mgiuca · · Score: 1
      But I'm only level 26... and I'm tired of this game. (But, didn't know about Ashenvale being the Grom place...)

      You don't have to be ridiculously high level to see a lot of the lore in WoW, you just have to know where to look.
      It's just that if this was any normal game (eg. Diablo II or Warcraft III), I'd have finished by now - seen all of the lore.

      As for the lack of low level expansion content, think about it from a business sense.
      OK well, I have never played a game before which has to be rationalised with "There's nothing wrong with the game if you think about it in a business sense". The business sense should not affect the game design. It should be the funnest game possible, period.

      And this is the first Blizzard game where you really do have to justify it with money. Why can't they let me explore Draenor, for example, from level 20 (or 1), maybe have a noob zone in Draenor, but restrict maybe half of it to high level players? No, but it's more profitable if people have to play longer to get there. If you give people what they want early, they give up faster.

      Well I for one would rather play a great game for one month (and finish it), than play the game with the exact same content, stretched out so it takes me four months to finish it. Of course, Bliz would rather me play for four months than one.

      You don't order dinner when you've barely started on breakfast.
      Yeah... I know but I thought when I bought the expansion I was ordering a larger breakfast menu, not dinner. (It turns out it's got two extra items on the breakfast menu, and then an epic dinner). Well unfortunately I didn't make it through brunch.

      And if you're not willing to keep playing, that tells me you simply do not like the gameplay.
      I was never really a fan of the gameplay - it's very stretched out and repetitive. But I was willing to put up with it to get to experience the Warcraft lore. But the more this game goes on, the harder it is to level, and there's only so many "kill x baddies" quests I can take.

      As I said in previous posts, I was, before WoW, the most hardcore of Blizzard fans. I see this as a big sellout - the first time Blizzard has put money over customers.
    6. Re:Define casual by StoatBringer · · Score: 1

      So you didn't investigate what the expansion offered before you bought it?

      --
      Cress, cress, lovely lovely cress
    7. Re:Define casual by mgiuca · · Score: 1

      No, I didn't, and I'm angry at myself for not doing so.

      I trusted Blizzard unconditionally. Their previous three expansions (Brood War, Lord of Destruction and Frozen Throne; the last one in particular) were the three most comprehensive and revolutionary expansion products I have ever used. They were simply a phenomenal company, and everything they released was gold.

      While I was disappointed with WoW, I felt compelled to explore Draenor in the expansion and had no reason not to trust that Blizzard would deliver another great expansion. Sadly, it was misplaced.

    8. Re:Define casual by tuxedobob · · Score: 1

      D2:LOD was the same thing BC is. New classes at the beginning doing the same stuff, and a new place to go to after you completed everything else.

      Assuming you didn't play on a PVE server and already had one of each class, that's pretty much what you got in BC, except you also got new starting areas.

    9. Re:Define casual by tuxedobob · · Score: 1

      So you're complaining that WoW classic took too long for you to complete? Unlike WC3 or D2, you're not the only one playing it. (You know what I mean.)

    10. Re:Define casual by ildon · · Score: 1

      I'm still having fun. Not all games are fun for all people. There is still stuff or you to do. Apparently, it's way too much stuff for you to do.

      You've said yourself, you're not going to play anymore, because there's too much stuff. Why would they create more stuff for you if you're just going to quit because there's already too much stuff.

      It's not the first time Blizzard has put money before fans, it's just the first time that they have created a game of a style that you are not a fan of.

    11. Re:Define casual by mgiuca · · Score: 1

      It's not that there's too much "stuff to do" per se. It's that there's a difference between cool stuff (which for me is pretty much the exploration, being able to see places and meet characters - but also just includes fun imaginitive quests), and boring grinding (and I consider endless "kill x monsters" quests to be part of the grinding).

      WoW is the first game I've found where the quests themselves can be considered grinding, since they are just so tedious and repetitive.

      So to be clear: I'm not quitting because there's too much stuff, I'm quitting because it's too hard to wade through the crap to get to the good stuff.

  76. Did they fix questing? by AlexMax2742 · · Score: 1
    And by fix, I mean introduce anything new to the formula. Right before I quit, I had a huge urge to get the hell out of the areas I was stuck in the past 10 levels and move on to - what i thought - more exciting content in the upper level areas. However, as soon as I got there, I realized that it was more of the same, except this time the enemy hit for twice as much, I hit for twice as much and I had a few new toys to play with, but still the same boring content.

    What was it? The terrible terrible terrible amount of collection quests. You know the ones. Collect X amount of item that is dropped from Y mob, and turn it in. Then, as a follow up, collect X amount of other item that is dropped from Y other mob, sometimes even the same mobs you had just killed to get to the first set. Then usually there is some more collection quests of even bigger mobs and finally you take down some random named mob (who rarely is anything more interesting than a little-bit-tougher enemy) and the quest line ends.

    It sounds silly, but think about it. How else are you supposed to level up? You could solo, but you miss out on the quest rewards, and the XP reward arguably isn't as good. You could do 5-man's, and those are actually fun and offer OK rewards, but there are only a couple avalable to you at any given level, only one of which anyone ever decides to do (sup SM), and you have to go through a whole ringamarole in order to get there, having to meet up, dying on the way ass-deep in horde territory and having to trek a good bit of the ditance away, it's just way more of a pain in the ass than it should be. So what do you do? You solo quests. Those god-awful, boring as hell collection quests. Over and over and over again for rat asses and rusted axes and red bandanas and....honestly why the fuck do people contine to play this shit?

    Now, I haven't played Burning Crusade to see if it had improved. But if I were in Blizzards shoes, here is what I would have done:

    - More unique named mobs that I have to kill, or one singular treasure I have to recover, hell, even fedex quests into dangerous territory were tons more fun than what most of the quests turned out to be. I should never have to grind double-digit numbers of five different types of animals to 'thin the herds' or bring back a double digit number of momentos as 'proof of your deed'. Seriously, that shit needs to stop.

    - Have a definitive 'top end' in gear, that doesn't require 5 hour raids. Balance that out by making the stuff in raids look heaps more awesome than 'common' armor. You might think this is nuts, but Guild Wars pulled this off excillently, people LOVE to farm high end content to have armor that had no practical value but looked cool as hell. Think of it as a status symbol.

    - Improve PvP. Arenas are a good start, but why is it impossible to be able to schedule Guild vs. Guild on the battlegrounds? Do you have any comprehension how much more fun that would be than random assholes running around meat-grinding aroud one or two points of interest while one or two good players carry the entire team? Think of it...cordination on both sides....calculated strikes instead of mass stupidity...it would probably be the greatest thing ever.

    --
    I'm the guy with the unpopular opinion
  77. hey, fagcraft by Anonymous Coward · · Score: 0

    why dont you faggots go out and get a life? stop sucking that elf dicks, faggot.

  78. Re:Waste of your Life by Rune69 · · Score: 1

    Yeah, your momma taught me all kinds of things...I mean damn, it is a miracle that she can breathe at all with her throat full of orc juice...

    --

    When faced with a problem, many web developers say "I know, I'll use JavaScript!".
    Now they have two problems.
  79. Outland doesn't exist by Myria · · Score: 1

    Because I don't have the patience to play WoW for long periods of time, I'll never get to 60. I have an 18 rogue, 21 shaman, 33 priest, and 36 paladin, all Alliance. Between each character is a time when I quit the game when I got tired of it.

    I'll never get to 60, so from my perspective, Outland simply doesn't exist. I think that that is the big flaw with the expansion.

    The Draenei and Blood Elf zones are pretty, but they seem quite short, and they are the entire expansion to me.

    --
    "Screw Sun, cross-platform will never work. Let's move on and steal the Java language." - Visual J++ Product Manager
  80. "nicely dressed" of'course ... by freaker_TuC · · Score: 1
    Did you see some of the renderings which reaaaallly look bad? Especially if you are a gnome; stuff can be very oversized in this world.
    For a hammer, ok, it shows you power and there won't be any defiant stopping you from your quest (maybe) but, some of the clothes are really NASTY to wear;
    to not leave out some headpieces. They are everything against casual!

    I'm a partially bald mage; do they really need to show the baldness right thru? I don't got a complex, but man!
    Don't tell me that looks good once I face my enemy while having 3 diamonds spinning above my mage head! It looks ridicilous!

    Casual means (according Wikipedia

    In the European tradition, casual is the dress code which emphasizes comfort and personal expression over presentation and uniformity. It includes a very wide variety of costume, so is perhaps better defined by what it isn't than what it is. The following are not considered casual wear
    • Ceremonial dress such as royal robes and full dress military costume
    • Formal wear such as white tie and black tie
    • Suits such as those sold by Brooks Brothers and Chanel
    • Any stiff or very traditional elements, such as highly polished dark leather shoes, or highly creased and pressed shirts and trousers
    Of'course, you better not wear a kilt and trip on it like I've seen with some druids ;) Anyways, I'm ready to take over the world now with this Gnome-master-plan we got ...

    for Gnomeregan!!!!


    ps: Oh, I already saw Brooks, Brothers and Chanel (nasty girl sometimes!) in Azeroth, don't buy anything from them,
    they are not only against casual, oversized and made in Durotar; but they sell very cheap fakes!

    --
    --- I am known for the ones who want to find me on the net. Is that a privacy risk or a privilege? One might wonder..
  81. not only a global lfg channel by freaker_TuC · · Score: 1

    Blizzard disabled the auto joining to the LookingForGroup channel; since the new LFG tool came out the channel is not standard anymore. This has serious complications since the LFG tool does not allow lower levels to be helped out through a LFG tool, no raids can be made to certain cities, no fun things can be done like I've once seen an online wedding anniversary which was very nice, completely organized thru the LFG tool.

    When dawn was set, not many users were online, fun could happen through the LFG channel. It's always nice to see someone alive on your realm and making fun too; often more than a half dozen of other people reply nicely too and very rarely you had those anal-retentive guys calling "join us now to go discover plaguelands, a mage and a healer gets a free cookie ;)" SPAM even.

    To make things short; the social factor is completely missing now and special LFG requests cannot be done thru the LFG tool.
    The LFG tool is way to limited in design which locks out a lot of player to interact with eachother on the world; which was the strength of the LFG channel.

    More annoying is the *continuesly repeating* spam messages from gold sellers; using virtually the same words every time and blizzard not phrasebanning them or letting the same user to spam those phrases over and over using guestpasses...

    I still do not know why they do not allow the user to join both methods; the channel and the tool; and let the users decide themselves to unsubscribe the latter. It would be a trade for both; just like you can show your headpiece or your cloak.

    This all is now not anymore; on top of that there is a half working global General channel; less open player interaction.
    Since I've left my guild shortly ago, I've been noticing that impact very hard.

    --
    --- I am known for the ones who want to find me on the net. Is that a privacy risk or a privilege? One might wonder..
  82. Gnome? by freaker_TuC · · Score: 1

    You must be from Gnomeregan, right?

    I hope you happen to know that *I* will be dominating the realms with the masterplan I stole from Thermaplug! NOT you!

    relax

    --
    --- I am known for the ones who want to find me on the net. Is that a privacy risk or a privilege? One might wonder..
  83. Re: Improve PvP by twoallbeefpatties · · Score: 1

    Many of the new zones now have a world PvP objective, in which one side, Horde/Alliance, needs to capture and hold certain points. Some of these objectives have interesting mechanics - the PvP point Halla in Nagrand has gryphon roosts that allow you to bomb out the center of the flag point before moving in. Fighting at these points rewards you with battle tokens that can be turned in for good armor and the like, and the side that holds a PvP objective often gains a zone-wide buff for their side as long as they hold it, like a +5% damage bonus. It's a bit of a pain on some PvE servers where the Alliance has a large population side, but it's otherwise good times with less BG queue.

    You might think this is nuts, but Guild Wars pulled this off excillently... Ah, yes, because everyone knows about another MMO that does things better than WoW.

    --
    Libertarians somehow believe that private businesses should be stronger than governments but weaker than individuals.
  84. Re: Improve PvP by AlexMax2742 · · Score: 1
    Many of the new zones now have a world PvP objective, in which one side, Horde/Alliance, needs to capture and hold certain points. Some of these objectives have interesting mechanics - the PvP point Halla in Nagrand has gryphon roosts that allow you to bomb out the center of the flag point before moving in. Fighting at these points rewards you with battle tokens that can be turned in for good armor and the like, and the side that holds a PvP objective often gains a zone-wide buff for their side as long as they hold it, like a +5% damage bonus. It's a bit of a pain on some PvE servers where the Alliance has a large population side, but it's otherwise good times with less BG queue.

    I heard about that. It sounds fun, but that seems to me like more of a distraction than anything else, because you still have to level up somehow. You might think this is nuts, but Guild Wars pulled this off excillently... Ah, yes, because everyone knows about another MMO that does things better than WoW.

    And I don't see how lumping me in with everyone else is a valid point at all. Seriously, would you want to pay 15 dollars a month for a game that was simple enough to the point of a bot being able to play, unaided?

    --
    I'm the guy with the unpopular opinion
  85. Re: Improve PvP by tuxedobob · · Score: 1

    I think there's a difference between a bot being able to kill mobs in a specified area and actually "playing" the game? Maybe? Nah....

  86. Re:casual, exactly what do you mean by that? by SL+Baur · · Score: 1
    A good guild is a lot of fun and a bad guild is extremely frustrating. Your son is probably better off not being in that one.

    They give you grief for wanting to learn cooking, That's just plain silly. Smoked sagefish and nightfin soup are valuable buffs for manna burning characters to name two examples.