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Square and Blizzard Drop The Banhammer

Gamespot has the news that Square has banned some 2000 accounts from FFXI, and Eurogamer reports that Blizzard has banned 59,000 accounts from World of Warcraft. The bans come as game publishers continue to attempt to crack down on Real Money Traders in their titles. From the FFXI article: "The news follows Square Enix's crackdown of 250 accounts in June over money-farming and real-money trading, which is the practice of selling in-game currency for cash in the real world. Concerns over real-money trading prompted the Japanese government--particularly worried about large-scale money-mining operations in video games--to launch its own investigation last week."

244 comments

  1. Wrong Headline by Drogo007 · · Score: 5, Funny

    Should be something like: Game companies expect revenue increase as banned gold farmers buy new accounts...

    Same Crap, Different Day

    1. Re:Wrong Headline by GundamFan · · Score: 4, Interesting

      Yeah really... The one thing I have to give to Eve is it's mature attitude towards PvP... players actualy hunt down the farmers and disrupt there trade. I would like to see a WoW player care that much about the health of there game.

      --
      I don't give a damn for a man that can only spell a word one way.
      Mark Twain
    2. Re:Wrong Headline by mrxak · · Score: 4, Interesting

      There was some of that on my server, back when I played. But certainly not enough. It didn't take long before it was simply too dangerous to go into the farmer's territory. If you tried to tag mobs before they could kill them, they'd call in their farmer friends of the other faction to start killing you over and over.

    3. Re:Wrong Headline by milamber3 · · Score: 4, Insightful

      A lot of WoW players do care about the game and farming just as much. Unfortunately the game is not setup the same way EVE is and there isn't a mechanism to allow anyone to go out and kill/impede the farmers. Some PVP servers may allow for a small amount of policing but the majority of servers don't even have that.

    4. Re:Wrong Headline by Durrok · · Score: 2, Interesting

      Lets see here...

      59,000 X $40.00 = $2,360,000

      Damn, time to invest in blizzard stock....

      --
      I keep telling myself I'm not the desperate type.
    5. Re:Wrong Headline by SatanicPuppy · · Score: 3, Insightful

      To police effectively in WoW, you have to be able to police your own side. It's too hard to tell who's farming on the other side when they're immediately hostile, and you can't talk to them anyway.

      I've been on guild "Squish the Farmer" events, but all to often it turns into a pitched battle because people on the other side misinterpret your assault on the farmers. Anyway, that's of extremely limited utility anyway, because the economics of the sides only impact each other through the little-utilized neutral auction houses.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    6. Re:Wrong Headline by rpillala · · Score: 2, Informative

      This would only be possible on a pvp server, where farmers often farm in cross faction teams and just kill anyone who gets close. Maybe with overwhelming numbers you could stop them for a short time but they'd just move elsewhere or stop for as long as it takes for people to get bored.

      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
    7. Re:Wrong Headline by misleb · · Score: 2, Interesting

      I haven't played EVE in a while, and I've never played WoW, but doesn't farming have a different effect on the economy in Eve? Rather than inflation, doesn't it make things cheaper? If there is a huge influx of minerals, the price of them goes down and items get cheaper to manufacture. Where as in WoW you get raw gold coming in and devaluing the current gold that people have. Or am I way off here? What is the real problem with farming in Eve?

      -matthew

      --
      "THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
    8. Re:Wrong Headline by pxuongl · · Score: 1

      good math... only a slight problem... that 59,000 accounts gone for this month, and if they all make a new account, then that's 59,000 new accounts. let's see...

      (59,000 - 59,000) * $40.00 = $0

      if anything, blizzard stands to lose money due to bans, if not all 59,000 people make new accounts.

    9. Re:Wrong Headline by Durrok · · Score: 1

      They have to buy a new copy of the game if they ban the account. They are not banning characters, they are banning accounts which (if they are smart) means they are making the serial number invalid as well.

      Then again you may be right, they may not check the s/n on login, which in that case someone over there should have sensed a disturbance in the force when 59,000 level ones were suddenly created.

      --
      I keep telling myself I'm not the desperate type.
    10. Re:Wrong Headline by Sage+Gaspar · · Score: 1

      Well, he's working under the assumption that they're in the western markets, where you need to spend 40ish USD to buy a license to play the game, on top of the $15 a month.

      Of course, they get a free month with that, so it's sorta like $30 considering they were probably into one of their paid months. But then again, intelligent plat farmers wouldn't be using western accounts anyway, as they're more expensive per USD, so it's sorta a moot point.

    11. Re:Wrong Headline by Incoherent07 · · Score: 3, Insightful

      Except that in order to play on the WoW US realms you need a US account, and you can't interact between the different segments of the world (US/EU/China/Korea/etc.), so in order to farm gold for US buyers they'd need a US box.

      --
      This is my sig. There are many others like it, but this one is mine.
    12. Re:Wrong Headline by Wintermute__ · · Score: 3, Informative

      I haven't played EVE in a while, and I've never played WoW, but doesn't farming have a different effect on the economy in Eve? Rather than inflation, doesn't it make things cheaper? If there is a huge influx of minerals, the price of them goes down and items get cheaper to manufacture. Where as in WoW you get raw gold coming in and devaluing the current gold that people have. Or am I way off here? What is the real problem with farming in Eve?

      -matthew


      The basic problem is the same, the devaluation of the currency. The farmers in EVE sell the minerals in-game for ISK, the equivalent of WoW gold. Then they sell the ISK for real-world money, thus de-valuing the currency in-game. The deflation of mineral prices (which adversely affects players who have chosen mining as a profession) is a secondary harmful effect of their activities.

    13. Re:Wrong Headline by Sage+Gaspar · · Score: 1

      Why'd we make that assumption? Seems like it's a problem in the east, too, if the Japanese government is launching an investigation into it.

    14. Re:Wrong Headline by Valharick · · Score: 1

      Not exactly. A serial number can only be used once. It is there forever tied to a login. If they ban the account, there is no way to reuse either the serial number or the login. So if we assume all 59k buy new accounts Blizzard is still way ahead since you pay for your access in advance. Figure out of 59k accounts roughly 2k of them were paid for the next 30 days, another 2k for 29, another 2k for 28, etc.

    15. Re:Wrong Headline by misleb · · Score: 2, Interesting
      The basic problem is the same, the devaluation of the currency. The farmers in EVE sell the minerals in-game for ISK, the equivalent of WoW gold. Then they sell the ISK for real-world money, thus de-valuing the currency in-game. The deflation of mineral prices (which adversely affects players who have chosen mining as a profession) is a secondary harmful effect of their activities.


      But isn't the devaluation of ISK in EVE offset by cheaper hardware? When I played EVE, I was into manufacturing. When I could get minerals cheap, I could make/sell ships and ammo cheap. As for miners, what is the essential difference between a miner and a farmer beside what they do with the ISK after they sell the minerals? In EVE, full-time mining is a legitimate "career" path. The only argument agains selling ISK outside of EVE that I can think of is just that it is not "in character." There are so many ways to make ISK in EVE that it just seems stupid to pay real cash for it. Hell, I made a fortune just buying an dselling used ships. :-P

      -matthew
      --
      "THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
    16. Re:Wrong Headline by CherniyVolk · · Score: 2, Interesting


      I haven't played EVE in a while, and I've never played WoW, but doesn't farming have a different effect on the economy in Eve? Rather than inflation, doesn't it make things cheaper? If there is a huge influx of minerals, the price of them goes down and items get cheaper to manufacture. Where as in WoW you get raw gold coming in and devaluing the current gold that people have. Or am I way off here? What is the real problem with farming in Eve?

      EVE's economy is so in-depth and profound... "macro-miners" in EVE is in many ways akin to illegal immigration controversies. "macro-miners" are stuck doing their thing in high-sec systems, and even there they can be hasseled so it's not a 100% free ride; i.e. I can steal ore from their can, I can kamakazi them, I can do number of things.

      CCP takes what seems to be a bizarre stance on macro-miners. Given the depth of the economy within EVE, CCP probably doesn't see dire economic situations indicative to excessive macro-mining (where resources, work, wealth is diverted from the host system.... like billions of California dollars sent forever into Mexico and medical service bills pawned off on Americans and insane rise in medical costs to compensate for losses encurred by treating illegal immigrants...) The universal economy is so established, these atrocities are absorbed into the mix and their effect diluted; like, while most Californians can't even afford to see a doctor with the best insurance plans, they are able to go to Vons and buy food at a reasonable price becuase the harvest was completed by illegal immigrants--it's a love hate relationship.

      CCP does, swiftly and almost clandestine like, make people who buy isks on eBay or elsewhere disappear. One day, you'll be wondering where so-and-so went and why they haven't been on for a long time. But, they seem rather impartial about complaints about macro-miners, and this really does make sense.... as we'll find below.

      Over 15,000 people demand a product. To make that product, X amount of resources need to be attained. Manufacturing of said product should be within a reasonable timeframe, and distribution equally reasonable. Then you have the sale of said product.

      Let's put this into real life percpective. Even well known restaurants like Taco Bell don't even see 15,000 demands in a month for any individual offering on their menu; most Taco Bells probably don't even reach 15,000 dollars in sales a month. But, once a month, the big eighteen wheeler rolls up and supplies that store for a months supply of produce used to create your taco. It is, by any practical standard, a LOT of food. Tomatoes, sour cream, syrup for cokes, pre-cooked meats, boxes and boxes of green onions... the point is, there are MASSIVE operations held honestly within EVE just becuase the demand and economy needs it. The secondary (and main) point is, from an individual standpoint, it can be difficult to identify a macro-miner(s) versus a serious EVE-ONLINE player(s). There *is* substantial demand in EVE, and it follows that there will be very impressive operations within EVE to meet those demands. I've seen mining operations in 0.0 where I'm just... "holy sh*t!!!", and they weren't macro miners...

      So, it's a love hate relationship in EVE, which becuase this reflects real life economics... it is very impressive overall. And I think CCP simply keeps an eye and investigates blatant macro-mining and becuase of this reaction... well, I think this too reflects politicians seemingly slow response to illegal immigration. 1) to some degree illegal immigration is necessary or negligable 2) some of what appears to be illegal really isn't... etc etc.

    17. Re:Wrong Headline by Shiny+One · · Score: 1

      The tricky part about that is that you can't kill people from your own faction, and you can't communicate with the other faction to find out that they actually are gold farmers as opposed to normal players just killing things. The "mature attitude" is hampered by game mechanics in this case, though it could be said that the majority player base of WoW wouldn't be mature enough anyway.

    18. Re:Wrong Headline by rob1980 · · Score: 1

      Are you kidding? I run down every farmbot I see. They're free honor as far as I'm concerned. The problem with PVP in World Of Warcraft is the fact that right now it's concentrated in the battlegrounds, which is where I'm at most of the time now. World PVP hasn't been that great because you're wasting your time killing noobs that won't get you any honor anyway.

    19. Re:Wrong Headline by countach · · Score: 1

      I reckon Blizzard shouldn't have banned the accounts, I reckon they should have granted themselves some super-characters and gone in and slaughtered the farmers, and put them in mafia style debt down to negative a trillion dollars.

    20. Re:Wrong Headline by Incoherent07 · · Score: 1

      True, it is a problem in the East as well, but in order to be a Chinese farmer for US customers you must have a US account, which means it will set you back $40. I imagine the problem is that much harder to solve in countries where there isn't an upfront cost.

      --
      This is my sig. There are many others like it, but this one is mine.
    21. Re:Wrong Headline by angel'o'sphere · · Score: 1

      Lol,

      I kill all WoW farmers on sight. First of all they are easy to spot, if yoou get used to it, and second: they are completely unable to defend, so its a free kill.

      And I guess on a PVP realm most players do that!

      OTOH: as alliance warlock, you only can kill horde farmers ....

      angel'o'sphere

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    22. Re:Wrong Headline by angel'o'sphere · · Score: 2, Informative

      This would only be possible on a pvp server, where farmers often farm in cross faction teams and just kill anyone who gets close.
      thats not correct.

      The typical farmer controls 10 or more PCs and uses cheat tools to get to impossible positions from where he can shoot on mobs, e.g. Because he controls so many PCs je usually uses a hunter or a rogue, in very shitty gear. The rogues are usually 2 sword rogues and just do autoattack on mobs. Hunters usually also only send pet, without mark, and use autoshot.

      Some time ago farmers usually where guildless, now they are in strange named guilds or even in a well known one.

      When you see a lvl 60 hunter with a cat attacking a mob without hunters mark, several times in a row, and allways being on full mana -> not using any special skill (concussion shot, aimed shot) then you can bet it's a farmer.

      To confirm if it is a farmer, kill his pet and watch what is happening to him ;D

      To figure if a rogue is a farmer is a bit more hard: kill him, and wait for him to respawn, whatch what he is doing. If he does not try to take revenge, you can bet its a farming bot.

      angel'o'sphere

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    23. Re:Wrong Headline by Anonymous Coward · · Score: 0

      Eve needs gold farmers. That game may be whatever kind of awesome when you get to a high enough level to engage in the PvP politics, but I played it for a month and it is nothing but tedium at the start. You're not high enough in skill points or money to join any player corps that do anything outside of what you could do if you were flying solo for at least a couple of months. ALl of the ways of gaining money solo are boring as hell. The least boring of these, running kill missions and anti-pirating, gets very repetitive after a few hours.

      The only thing that almost saved me from cancelling my account was the existence of gold sellers on eBay. I came very near to buying a couple hundred million isk online, which would have allowed me to buy a few decent low-level ships to use in pvp, and a set of mid-level implants to speed up leveling. Then I could have at least joined a low security, small frigate raiding pvp corp., which might have been fun.

      I bailed because I realized the fundamental problem of rpgs: if I wanted to spend hours doing tedious dreg work to improve anybody, it sure as hell isn't going to be a fictional character.

    24. Re:Wrong Headline by DJ+Rubbie · · Score: 1

      Sure it's possible, especially as a priest - just psychic scream whatever the farmers are fighting, fade, and run. The feared mob should run around and pull friends, which will go towards a farmer and very soon he will start spamming 'cao ni ma'.

      --
      Please direct all bug reports to /dev/null
    25. Re:Wrong Headline by westyx · · Score: 2, Insightful

      I like how you started out discussing EVE and then take a violent turn into what must be one of your pet hates, plus you managed to get +3 Insightful. kudos. I look forward to future rants of yours.

    26. Re:Wrong Headline by rpillala · · Score: 1

      How can you go about disrupting such a farmer on a pve server? Kill his pet? How?

      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
    27. Re:Wrong Headline by DiEx-15 · · Score: 1

      Here is what I don't get - How can the gold farmers circumvent that? I would think that gold farmers' credit cards would be marked by these companies and if they tried to reenter the information, it would be declined. I guess that would be too easy for Blizzard and Square...
      _____
      "When life gives you lemons, go make Kool Aid or something..."

    28. Re:Wrong Headline by KDR_11k · · Score: 3, Funny

      Or have the foot of God come down from the heavens and squash the farmers to a fart sound, show the farmers "and now, for something completely different..." and put them on a farm where all they can do is farm vegetables with no connection to the outside world.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    29. Re:Wrong Headline by KDR_11k · · Score: 1

      You make the assumption that the farmers aren't 20+ levels above their prey.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    30. Re:Wrong Headline by MWoody · · Score: 1

      Heh, I've played Eve, and that statement might be a bit misleading. Players hunt down and kill EVERY GODDAMN THING THAT MOVES; gold farming or not has little to do with it.

    31. Re:Wrong Headline by ottothecow · · Score: 1
      this would be why pve servers are lame.

      sure, on a pvp, sometimes you have to deal with people way higher level than you who decide to gank you but if they stick around too long, its not too hard for you to tell the general or local defence channel what happened and there will almost always be people ready to kick their asses. In the lowbie zones, you have to flag yourself for PvP if it is your factions zone so this eliminates people ganking the people just starting the game while still letting everyone else have their fun. PvE is unreal...I shouldnt be able to walk up to someone who could obviously kill me in a handful of seconds and start taunting them without fear of reprecussion...

      --
      Bottles.
    32. Re:Wrong Headline by Anonymous Coward · · Score: 1, Interesting

      Those are some of the lamest bots ever you're describing. I've botted some on WoW for my own personal benefit, and the bots were alot more sophisticated than that. I imagine farmers have something similar.

      There are bots that do random emotes, that buff passing friendly players, that use pets and spells in a moderately skilled fashion.... it goes on and on. Maybe one or two gold farming companies use bots as crappy as you describe, but much better bots can be had, and you don't have to look far for them.

      (I don't bot anymore btw, but I did sell the account for about what i put in in game purchase and monthly fees.)

    33. Re:Wrong Headline by CodeBuster · · Score: 2, Insightful

      The problem is that WoW does not have complete open ended PvP in that you cannot kill members of your own side, alliance or horde, who are farming or generally being jerks. The duel is crap because you have to issue the challenge and they can always refuse. The loser of the duel doesn't loose very much either so that makes the duel doubly unappealing. They need to have a server where anyone can kill anyone else at any time for any reason. That may sound like a bad idea, but really some of the best MUDs back in the day used this model with great success. People tend to be more polite, in character, and less of an ass when they can get ganked just for being an ass.

    34. Re:Wrong Headline by Aceticon · · Score: 1

      Actually the attitude in EVE is more like:
      - Hunt down anybody in our turf if they ain't in our gang (aka 0.0 space alliances)

      Since most of the stuff worth "farming" is actually in 0.0, this has the side effect of disturbing professional farmers (and everybody else which is not a member of the alliance which controls that area of space).

      For the non-EVE-players some background info:
      - EVE is a MMORPG that takes place in space.
      - EVE has many solar systems, each having a security level from 1.0 (safest) to 0.0 (less safe).
      - If a player attacks another player in any system from 1.0 to 0.1 they get a penalty to their security rating.
      - In 0.0 it's free for all.
      - Systems from 1.0 to 0.5 have an active NPC defense force which will engage any player attacking another player (stronger in 1.0, weaker in 0.5).
      - Players with a security rating below a certain level will authomatically get attacked by any system's NPC defense force as soon as they enter a system having such a force.
      - Eve has asteroids for mining - this is one of the easiest ways (if incredibly boring) of making money (known as ISK in the EVE-universe). The rule of thumb is that, the lowest the security level of a system, the more valuable the ore that can be mined from the asteroids in that system.

    35. Re:Wrong Headline by hobbesmaster · · Score: 2, Informative

      In EVE, farmers have to sell their minerals to other players who have put up buy orders. This means that no currency is being created in the transaction, unlike most games where farmers sell their loot/whatever to NPCs which generate money out of thin air.

    36. Re:Wrong Headline by ocelotbob · · Score: 2, Informative

      They have prepaid cards as well. Anonymous, no way of tracing.

      --

      Marxism is the opiate of dumbasses

    37. Re:Wrong Headline by Actual+Reality · · Score: 0

      I play WoW on a RP Server. There is not a whole lot you can do to a CGF (Chinese Gold Farmer) other than try to beat him to the object he is farming. We do kick them out of group if we identify them. They are usually really quiet and don't seem to pay attention to what the rest of the group is doing. Once you see them roll "Need" on an object they can't possibly use, you know for sure and can kick them out. The biggest issue I see is that their activities drive up the price of articles at the Auction House. Mods like Auctioneer will scan the prices for an object and its average price can be artificially inflated. ~J

    38. Re:Wrong Headline by Impy+the+Impiuos+Imp · · Score: 1

      It's similar to the way government operates with respect to illegal activities:

      - Government bans something

      - Government makes arrests

      - Illegal business pays fines, hires new people, treats it as the cost of doing business

      - Government says to the people, "Look what I did for you"

      - Government collects money in fines and seizures

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    39. Re:Wrong Headline by Everlasting+Axiom · · Score: 1

      This couldnt be further away from the truth. Macro farming or macro mining in Eve-Online is as rampant as ever if not more. CCP has never massively banned macro miners because according to an official statement they do not have the man-power required to monitor user activities and enforce banning. Their counter argument to macro farmers is that the pvp nature of the game leaves policing to the hands of players. Why would paying customers have to deal with macro farmers on their own instead of the game company if not for their incompetience with such manner?

      CCP's rationale for complacency regarding macro farmers is inherently flawed. In WoW macro farmers sell in game gold for real life money. While Eve Online has its share of such problems, a majority of ISK (game mony) to real life money or vice versa can be accomplished by purchasing Game Time Codes from authorized CCP resellers which can be in turn sold for ISK to other eve players. A practice that is protected by CCP against scammers. They will refund your ISK if you purchased a fake time code or one that doesnt work. A large amount of Eve players simply stayed in the game because they can use their ISK to puchase game time without ever having to pay real life money. This makes a lot of people who are already dis-interested in the game stay because they have ISK to spare and would care less if they log on or not.

      Macro Farming in WoW can be viewed as a way to generate real life income. In Eve Online, macro mining specifically is used to generate advantage for alliances against each other. If you have played Eve you will get to learn that mining is an incredibly boring activity especially for people who do not own multiple accounts or have access to the best available mining belts. Alliances are player created entities (such as Guild) that can compete with each other in fighting. However, alliances often have problem competing with each other because everything you use to fight in Eve requires building materials and having a greater supply of these materials means alliance domination.

      Thus in Eve the alliances that dont macro farm die off while the ones that macro farm excessively maintained their edge since beta where a few player run manufacturing corps dominated the game since then. The problem with their blueprint distribution (required to build the best equipments) is the subject of another story. This game is inherently broken and is run by a few UO/DAoC guilds that moved on to Eve that dominates both the economy and the fighting aspects of the game where new players have little or no ground to stand on unless you enroll in one of their noob training corps and become a slave to their agendas where you have little or no say. Many players have simply quit the game after they are done with the typical newbie materials.

    40. Re:Wrong Headline by geekoid · · Score: 1

      We do.

      Bot farming is the best. When someone is obviously a bot, flag yourself PVP, and it will attackyou. Usually with a really crappy weapon.
      then lead it away from its path and kill it.

      The bots are pretty primitave, so the farther away from it's planned path, the more difficult it is for it to find the body.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    41. Re:Wrong Headline by geekoid · · Score: 1

      There are people whose job it is to buy the game in the US, then send the key to asia.

      I would imagine an active company would start a game store and buy the games wholesale.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    42. Re:Wrong Headline by geekoid · · Score: 1

      Play on a WOW PvP server.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    43. Re:Wrong Headline by Dutchmaan · · Score: 1

      What I don't understand is why you don't call in some of YOUR friends.. eventually it becomes a waste of time for them to dedicate resources dealing with players rather than farming for gold.

      Bottom line: waste enough of their time and they don't get paid much that week.

    44. Re:Wrong Headline by Anonymous Coward · · Score: 0
      ACtually, that is a damn good idea.

      Don't stop their CC's from getting billed every month, just move them onto some remote area where they can't interfere with anyone. That way the farmers have to go through the trouble of canceling the accounts.

    45. Re:Wrong Headline by Das+Modell · · Score: 1

      Unfortunately, the game would become utterly pointless for low level players. It would be impossible to level up since you'd spend 90% of your time running to your corpse. I'm sure that would be a barrel of laughs. You have too much faith in people... a majority of them will abuse any and all powers given to them.

    46. Re:Wrong Headline by MBraynard · · Score: 1

      Ah - but in Eve they aren't farming ISK, they are farming minerals. Minerals = currency. It's all the same and has the same effect as in WOW.

    47. Re:Wrong Headline by MBraynard · · Score: 1
      while most Californians can't even afford to see a doctor with the best insurance plans

      Nonesense.

    48. Re:Wrong Headline by ottothecow · · Score: 1

      Diablo 2 had full hostility. You could go hostile with someone but you had to be in town. When you did so, they were notified and all of their open portals were closed (so they couldnt TP, hostile, TP, kill right before killing a boss or something and screw you out of the drop). Here you could kill anyone else (at the risk of making yourself attackable) though there was an easy solution: leave the game and join a new one since they were 8 person servers.

      --
      Bottles.
    49. Re:Wrong Headline by Anonymous Coward · · Score: 0

      players actualy hunt down the farmers and disrupt there(THEIR) trade. I would like to see a WoW player care that much about the health of there(THEIR) game.

          -See a clear, concise, (and far more polite than I'm inclined to be) para explaining the what/why/how of this issue at the following URL.
      http://www.wsu.edu:8080/~brians/errors/their.html

      I learned better in elementary school, but maybe it's 'kewl' or 'l33t' these days to write like you're nearly illiterate. Sure, we ALL make some mistakes, but things like the misuse of there/they're/their, or to/too, or you're/your are just inexcusable, and makes the writer appear to be an IDIOT.

    50. Re:Wrong Headline by Anonymous Coward · · Score: 0

      "but all to(TOO) often it turns into a pitched battle..."

          You learned the difference between to and too back in elementary school. You used to know better. Now you don't? That cannot be an accident, you've thus CHOSEN to appear ignorant and uneducated.
          See http://www.wsu.edu:8080/~brians/errors/to.html for a concise explanation, far more polite than ignorance will get from me.

  2. Good, Ban Them by mrxak · · Score: 4, Interesting

    Back when I played WoW, the server I was on was pretty much owned by gold farmers. They drove up the prices on everything, and unfortunately a lot of players just went along with it. People would buy in-game currency with real money to pay for things in the game sold by those selling the in-game money they got from those inflated sales. A vicious circle, but I guess some players felt it was worth it.

    1. Re:Good, Ban Them by Anonymous Coward · · Score: 1, Insightful

      It's not always just gold farmers, as players reach 60 and run out of things to buy, money piles up quite a bit. As the servers get older and the money piles up, people create secondary characters and twink em, spending large amounts of gold to make their earlier levels easier to get through. If you're server is older than a year (which most WoW servers are) - and with a market that doesnt constantly change and eventually stalls, money piles up and prices get sky high.

      In real life you run out of things to buy and that's full of free enterprise, now take a closed off world where new items aren't constantly introduced and you end up with this problem thats plagued any and all MMPORGS.

    2. Re:Good, Ban Them by mrxak · · Score: 1

      Oh yeah, that aspect of it certainly didn't help. Twinking of alts was a big part of it as the server aged. But it got rather obvious that buying some materials or high-level epics was directly going towards gold sellers. Heck, just trying to ask for Runecloth in Ironforge would get you 10 different tells from people who didn't speak english well and were apparently selling hundreds of stacks of Runecloth.

    3. Re:Good, Ban Them by Ryan+Amos · · Score: 1

      I only ever bought gold to spend on repairs and stuff like epic mounts. I almost never bought anything off the AH, and if I did it was a less expensive item or two that I needed to craft something. Besides, Blizzard built a game that renedered the economy almost irrelevant once you hit endgame. Endgame raiders can more or less remove themselves from the economy and surface once in a while to sell things for gold to spend on repairs. Most of the high level items are bound to your character.

    4. Re:Good, Ban Them by lgw · · Score: 1

      In real life you run out of things to buy and that's full of free enterprise, now take a closed off world where new items aren't constantly introduced and you end up with this problem thats plagued any and all MMPORGS.

      Nah, there's a simple solution for this particuar form of MUDflation, and a few MMORPGs have used it: allow equipment to be improved abritrarily but with an exponentially increasing cost. This creates an infinite money-sink for high-level characters. The downside is: the best items in the game are effectively bought for "gold" (or whatever) instead of quested, which is a turn off for some.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    5. Re:Good, Ban Them by serutan · · Score: 1

      I'm not a player so maybe this is a naive question, but in these games it's legal and somewhat expected to make war on other players, right? So couldn't a gang of disgruntled players mount an in-game vendetta against real-money traders -- pillage and burn their estates, kill their characters, and just generally get medieval on their assets? If you think about it, from a game perspective the Real World is kind of like another plane of existence, and characters trafficking in the real world are sort of like evil clerics making contracts with demons. I say they must BURRRRN!

    6. Re:Good, Ban Them by Harker · · Score: 1

      Unfortunately, it doesn't work that way. Even on dedicated PVP game servers, the penalty for getting killed by someone is a loss of time. You (typically) cannot loose the money you've accumulated if you are killed by another player. Games differ, but I don't belive by much.

      In WoW in particular, you'd have to have characters near enough level on the opposite faction (Hoard/Alliance) in order to do anything, and even then, the player you are after needs to submit to PVP combat to be bothered.

      You can antagonize them by swamping the gold-dropping mobs in question, but that is about it.

      H.

      --
      When VCR's are outlawed, only outlaws will have VCR's.
    7. Re:Good, Ban Them by Anonymous Coward · · Score: 0

      My experience with WoW was similar at first. And then I realized that yeah, the gold costs of items at the AH seemed outrageous, but gold is only a medium, not an end in itself. You find items, you sell them for bunches of gold, now you're rich in gold too. Makes buying skills and things that have to be bought with gold easier, as the prices of items is inflated. Gold farmers are by definition creating wealth, they have to produce more than they consume to make profit. The gold buyers are the problem, but you just have to take advantage of them by selling your items to them. In the end, it balances out somewhat.

      Multi twinking is a bigger problem, IMHO, because it unbalances the game and discourages newbies.

    8. Re:Good, Ban Them by brkello · · Score: 1

      It really isn't that bad. So prices are driven up...that means everything you sell will go for more as well. People who buy gold are just lazy. Gold is easy to come by in WoW.

      --
      Support a great indie game: http://www.abaddon360.com
    9. Re:Good, Ban Them by geekoid · · Score: 1

      except gold farmers don't drive up the price.

      No matter how you came across an item, you can not sell it for more then the market can bear.

      Also, it' snot like they have access to somthing you don't.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  3. Oh Noes!!! by Scott+Lockwood · · Score: 5, Insightful

    Now what will I do?? - Oh wait - I know, I'll keep ignoring WoW like I have been since it first came out! How ANYONE can support Blizzard after the whole Bnetd thing is TOTALLY beyond me. Screw them. Screw them right in the ear.

    --
    But this is slashdot. A slashdoter who didn't build his own computer is like a Jedi who didn't build his own lightsaber!
    1. Re:Oh Noes!!! by mrxak · · Score: 1

      Care to explain what you're referring to? I've never had a problem with battle.net...

    2. Re:Oh Noes!!! by Scott+Lockwood · · Score: 1

      Have you been under a rock???? Bnetd was an open source implimentation of the Battle.Net server. And Vivendi/Universal/Blizzard sued them out of existance - for doing something we're ALL supposed to believe in and support here - Oh, except when it comes to playing the latest small shiny object.

      --
      But this is slashdot. A slashdoter who didn't build his own computer is like a Jedi who didn't build his own lightsaber!
    3. Re:Oh Noes!!! by dada21 · · Score: 2, Informative

      For Bnetd information:

      http://en.wikipedia.org/wiki/Bnetd

      I don't buy anything from Blizzard based on this idiocy and support of unconstitutional laws in order to control content. No thanks.

    4. Re:Oh Noes!!! by dada21 · · Score: 5, Insightful

      How is this a troll? This is a very important opinion and one that I support 100%. Blizzard used the DMCA to blow an open source company out of existance (and take over their domain name and property). The attitude here should not be "Blizzard is doing this and that" it should be "Blizzard, the company that used the unconstitutional DMCA against individuals committing no property crime, is still in business. Let's remind each other not to ever buy anything by Blizzard or Vivendi again."

      I'm always shocked how pro-freedom geeks forget their morals when it comes to a game or a product they like. Blizzard is Vivendi, folks, and Vivendi is evil based on their corruption of Congress. Why are we still caring what they do to players who forgot they're evil?

    5. Re:Oh Noes!!! by Lord+Kano · · Score: 1

      I still have a copy of the Bnetd source code lying around, if you're interested.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    6. Re:Oh Noes!!! by SatanicPuppy · · Score: 1

      Bnetd was an open source reverse engineer of Blizzards battle.net server protocol.

      In a nutshell, it provided the ability to play the game online with a cracked CD, so they sued and had it taken down, thereby pissing off a horde of OS geeks who apparently can hold a grudge FOREVER. There are so many worse DMCA abusers out there, I really don't see the point of going nazi over one of the few cases where it was actually semi-legitimate.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    7. Re:Oh Noes!!! by djdavetrouble · · Score: 0, Redundant

      Can someone please explain the Oh noes meme to me, I must have missed that one between lol, internet and the never changing face of lindsey lohan.
      I must admit, it is one of the less cute utterances that I have ever heard. It scratches my brain like nails on a chalkboard.
      Thanks,
      Dave

      --
      music lover since 1969
    8. Re:Oh Noes!!! by LordKazan · · Score: 2, Informative
      --
      If you cannot keep politics out of your moderation remove yourself from the Mod Lottery.. NOW!
    9. Re:Oh Noes!!! by Have+Blue · · Score: 5, Interesting

      Standard answer: Slashdot is more than one person. There are people out there who watched the whole Bnetd mess and really are not buying Blizzard or Vivendi products right now. There are people out there who ignored or missed out on the whole Bnetd mess and are buying Blizzard or Vivendi products solely on their own merits. There are even people who watched the whole Bnetd mess and decided the outcome and the issues it raised were not important enough to make them give up the experience of playing future Blizzard products.

      Also, it wasn't just some random company blown away because Blizzard felt like being mean. Bnetd was intimately tied to Blizzard's products and business model and they created this relationship without any cooperation or even permission from Blizzard.

    10. Re:Oh Noes!!! by sesshomaru · · Score: 1
      Urban Dictionary: oh noes

      Apparently it comes from the same Hell dimension as "Kewl!"

      --
      "MIT betrayed all of its basic principles."
    11. Re:Oh Noes!!! by syntaxglitch · · Score: 3, Interesting

      I really don't see the point of going nazi over one of the few cases where it was actually semi-legitimate.

      1) Arguing that bnetd enabled piracy is dumb; pirated copies could still be played offline, over a LAN, or through other workarounds. Furthermore, the bnetd developers offered to add support for verifying CD keys against a Blizzard server but were ignored (yes, individuals running bnetd could hack the source to disable the check, but that'd make it pretty obvious what they were up to, and Blizzard could've nailed them, not bnetd itself).

      2) People are banned from bnet for other things, such as cheating, and there's a fair population of jerks on bnet. Someone with a valid license may want to play online but be unable or unwilling to use bnet. I own a legit copy of war3 but I'd definitely rather play with friends on a private server.

      3) Blizzard's (well, I think it's Vivendi's) management and legal department already had a reputation among a lot of people for being grand assholes, so people weren't inclined to give them any benefit of the doubt.

      I'll agree it's not the WORST use of the DMCA, but it's still pretty indefensible. People have a reason for holding this particular grudge.

    12. Re:Oh Noes!!! by yomahz · · Score: 1

      I still have a copy of the Bnetd source code lying around, if you're interested.


      So does SourceForge
      --
      "A mind is a terrible thing to taste."
    13. Re:Oh Noes!!! by Anonymous Coward · · Score: 0

      I think more importantly, people get up in arms when a corporation does something distasteful but within the letter of the law. However, do we chide the lawmakers or the law itself? I realize the DMCA is big piece of crap with holes larger than the moon that allow all types of abuse... I get it. But if the law is that broken the course of action should be to petition your gov't to change it and teach others about the how the law is broken in this regard so that they can petition with you. It's hard to fault a corporation, it's basically a soulless entity with no concept of fair. Thats why you need the law to keep them from going beyond the bounds of fairness.

      As far as BNetd... do we have to go through this every time we get Blizzard news? I'm dreading coming across the obligatory "Sony Sucks!" posts in this one to boot.

    14. Re:Oh Noes!!! by ultramk · · Score: 1

      Personally, I guess I just forgot to care about "the whole Bnetd thing". I have yet to see a reason why I should give a shit, honestly. But then, I'm not a politically-motivated open-source advocate. I doubt many of their customers are, considering that their products only run on closed-source platforms, and the most rabid of open-sourcies refuse to use anything that they didn't compile themselves, auditing every line of code and all.

      I like their products, and frankly that's good enough for me.

      m-

      --
      You catch enchiladas by picking them up behind the head and holding them underwater until they don't kick anymore -VeGas
    15. Re:Oh Noes!!! by Jeff+DeMaagd · · Score: 1

      Standard answer: Slashdot is more than one person.

      Very true. When you deal with large groups, often you really can't fairly characterize the group as a whole as hypocritical, only individuals. At Slashdot, different types of stories often attract different groups of posters.

      For example, if you looked at slashdot using just one type of story, you might think slashdot as a whole being anti-IP. In some other types of stories, the general vibe might seem to be the opposite, but I would bet that there are different groups of people with different "hot button" topics that they respond to.

    16. Re:Oh Noes!!! by Cornflake917 · · Score: 1

      I was around when the Bnetd thing was going on. I think I used bnetd to play the Warcraft III beta. It was cool, and I wish it was still around, but think about this for a second from a companies perspective. On Battle.net you see ads right? Well being able to put the ads on bnet generated revenue for them. If tons of people started leaving bnet for all these different bnetd servers, they will lose that revenue. Furtheremore, pirates wouldn't have to pay for the games to play and compete online. Not to mention the game experience would be screwed up by player-run unstable, insecure, and slow bnetd servers.

      You can't argue that Blizzard wouldn't have lost money if they let bnetd continue. Even if you account for the people who are all pointlessly bitter about it and aren't buying games. They are a company, their goal is to maximize profits. Did you really expect them to let this slide? Blizzard obviously makes great games, and they are making tons of profit because of it. I'm pretty sure they wouldn't give a shit if a few people stopped buying their games for such a stupid reason. I gladly support Blizzard. Maybe someday they'll make Starcraft 2!

    17. Re:Oh Noes!!! by Scott+Lockwood · · Score: 1

      Uh, no, most of their products run fine under wine, which is not closed.

      --
      But this is slashdot. A slashdoter who didn't build his own computer is like a Jedi who didn't build his own lightsaber!
    18. Re:Oh Noes!!! by Omnifarious · · Score: 2, Informative

      I will fault the corporation because it's the corporation's money that causes legislators to pass this stupid garbage in the first place. So, when corporations stop hiring lobbyists and donating to political campaigns I will stop punishing them for bad laws.

    19. Re:Oh Noes!!! by Omnifarious · · Score: 2, Insightful

      So, before I come up with a new use for a red swingline stapler, or feature one in some piece of media, I have to get the permission of the company who makes them? That argument just doesn't fly. I don't care what relationship that company had with Blizzard's product and business model, Blizzard had no right to do what they did. Or rather, they were granted a right by a stupid law that shouldn't exist and they should've had the sense not to invoke.

      Can you sue your sewage treatment company for selling your processed feces to a farm that grows GMO food? I didn't think so. You have a pretty intimate relationship with that stuff. Your own body made it.

      And I don't care what you say about corporate ethics. If corporations have no ethics, we should punish them to make sure they behave properly when they do stupid things like buy bad legislation and use it for evil purposes. And if they do have ethics, they should be punished for violating them by buying bad legislation and using it for evil purposes.

    20. Re:Oh Noes!!! by Anonymous Coward · · Score: 0

      This is a very important opinion and one that I support 100%.

      Funny confluence, that.

    21. Re:Oh Noes!!! by SatanicPuppy · · Score: 2, Insightful

      Considering the uses the DMCA is commonly put toward, a game company using it so say, "If you're going to play one of our games over the internet, you've got to use our free service" is so low on the list so as not to register.

      I'd love to see that crappy law thrown out and copyright intelligently reformed, but this is hardly the place to pick your fight.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    22. Re:Oh Noes!!! by Scott+Lockwood · · Score: 1
      You can't argue that Blizzard wouldn't have lost money if they let bnetd continue.

      You can't argue that, period. It's non-sequituer. I host slash sites for $24.95 a month. Can I sue someone out of existance if they want to do it for free, or for less? No. Why? Because that's retarded, and completely contrary to our legal system - just like the DMCA is.
      Maybe someday they'll make Starcraft 2!

      Oh yes, just so - in fact, I hear it's being bundled with Duke Nuke'em Forever! Almost all of the tallent that made SC left Blizzard - I don't trust the people there now not to screw it up, frankly.
      --
      But this is slashdot. A slashdoter who didn't build his own computer is like a Jedi who didn't build his own lightsaber!
    23. Re:Oh Noes!!! by kin_korn_karn · · Score: 1

      well, the end of the world is coming right up so you might just get to do that.

    24. Re:Oh Noes!!! by mjtaylor24601 · · Score: 2, Interesting

      I'm sorry but what is it we're all supposed to believe in and support?
      I guess my pod must have been defective because I thought people were still allowed to think for themselves.
      When did slashdot become a hive mind? Did I miss a meeting?

      --
      I wish I were as sure of anything as some people are of everything
    25. Re:Oh Noes!!! by narfbot · · Score: 2, Informative

      A few corrections. Bnetd wasn't a company, it was a group of programmers. When blizzard sent take down notices, they actually stopped development. It was hosted by an ISP. It was the ISP blizzard sued. The ISP had nothing to do with bnetd except they hosted the domain. So what blizzard won was the domain name and shutdown a small ISP.

      Bnetd wasn't intimately tied with Blizzard products. If you read the code, you'll find that it had third party support specified with it, and you'll find realization of the progress of bnetd's goals of multiple environments with todays pvpgn (really bnetd) and Red Alert support.

    26. Re:Oh Noes!!! by narfbot · · Score: 1

      Wrong. You used Warforge, not Bnetd. It's people like you that made bnetd look bad.

      Also, ad banners on battle.net screens? Please. You give an argument essentially stating that all ad banners for third party websites having blizzard game info is lost revenue for blizzard. This is in fact, not at all the reason the court used to shut down the website.

      One of the things that actually happened in the beta test was losing actual beta testers to the warforge servers because they got to play with more people! OMG... So blizzard trying to conduct the beta test of probably millions of dollars in server infrastructure saw there numbers dwindling. I remember the conversations in the Warcraft III beta channels. That is why blizzard got pissed. However they wised up and made it so you can have 5 connections to the beta server with one key, and the numbers shot up again to near playable so they could test things like AMM. So if anyone costs blizzard money it was from wasted time from people like YOU.

    27. Re:Oh Noes!!! by LindseyJ · · Score: 1

      So you're saying that because politicians are corrupt, corporations who take advantage of that to further their own profits are solely at fault.

      I'd hate to live in a world where that wasn't utter garbage.

    28. Re:Oh Noes!!! by angel'o'sphere · · Score: 2, Insightful

      Hm,

      Blizzard is one of the best game companies, for me at least.

      Bnetd is a clone of Battlenet, disrupting blizzards way. It was completely leagal for them and in my eyes completely appropriated to go against Bnetd. And if the poor (my pitty) developers of Bnetd had any clue about anything they did have not done that stupid project. Everyone working as creator (programmer) should have some basic idea how copyright works.

      How ANYONE can support Blizzard after the whole Bnetd thing is TOTALLY beyond me. Hm I'm not supporting Blizzard. Blizzard is supporting ME. Thy deliever the games *I* want to play. The only other game comming close is EVE but they don't support Macs. Sadly I descided some 10 years ago I only play games that run on Macs as good as on Windows, so I only play Descent I/II/III, Starcraft and Warcraft I/II (not III) and now WoW (and obscure games like Wesnot etc.)

      angel'o'sphere

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    29. Re:Oh Noes!!! by ftide · · Score: 1
      "Blizzard, the company that used the unconstitutional DMCA against individuals committing no property crime, is still in business." To me this is the fascinating part of argument -- that they cut off users for property offense reasons.


      real-money trading, which is the practice of selling in-game currency for cash in the real world. Concerns over real-money trading

      because this is real value: creating games that use pricing vis-à-vis with real world activities with dollars-to-tokens exchanges and vice versa. I think Blizzard, et al. want a monopoly here or are planning something for action in the future that the "property violating" gamers are doing now; creating and hedging their own markets within the virtual marketplace. Blizzard is pissed off because they're not making revenue on these transactions.

      Talk about taking one from the Microsoft playbook..

    30. Re:Oh Noes!!! by Omnifarious · · Score: 1

      Nope, I'm not saying that at all. I'm saying that corporations who take advantage of this are partly at fault and should be held to task for it. So should the politicians and ourselves for supporting the behavior by buying products from the companies that do it or voting for the politicians that do it.

    31. Re:Oh Noes!!! by Scott+Lockwood · · Score: 1

      Copyright doesn't have anything at all to do with it. All of the good PEOPLE who made good games have LEFT Blizzard. Many of them went on to make Guild Wars. Try actually learning something about this, before you go off half cocked. :-) Read all the messages in this thread, you will learn something.

      Copyright hat nicht nichts an allen, mit ihm zu tun. Alle guten LEUTE, die gute Spiele LINKEN Blizzard haben ließen. Viele von ihnen fuhren fort, Zünft-Kriege zu bilden. Versuchen Sie, etwas über dieses wirklich zu erlernen, bevor Sie weg von der gespannten Hälfte:- gehen) Lesen Sie alle Anzeigen in diesem Gewinde, Sie erlernt etwas.

      --
      But this is slashdot. A slashdoter who didn't build his own computer is like a Jedi who didn't build his own lightsaber!
    32. Re:Oh Noes!!! by Mr.Madsen · · Score: 1

      Godwin's Law, you lose sir.

    33. Re:Oh Noes!!! by SilentChris · · Score: 2, Insightful

      As with most things, there are some heavy shades of gray with the bnetd thing.

      Most people were using bnetd not only to emulate Battle.net servers, but pirate the games. There is no DRM on any Blizzard CDs. People were logging into bnetd because there was no CD key check like batt.net.

      Slashdot users cleverly ignore the fact that the majority (nay, nearly all) bnetd users were using it to get around buying the games from Blizzard. I personally get rather tired of this "Blizzard/Vivendi is evil" crap when the users themselves were the unethical ones.

    34. Re:Oh Noes!!! by geekoid · · Score: 1

      It's not a troll, but mods don't know the difference between troll and flamebait.
      And yes, it is flamebait.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    35. Re:Oh Noes!!! by Cornflake917 · · Score: 1

      It's people like you that made bnetd look bad.

      Huh?

      Also, ad banners on battle.net screens? Please. You give an argument essentially stating that all ad banners for third party websites having blizzard game info is lost revenue for blizzard.

      Well technically, third party websites COULD result in lost revenue for Blizzard. What's your point?
      (Although, it wouldnt' be because of other websites ad banners. It would be because less people would be exposed to Blizzard's ad banners.)

      This is in fact, not at all the reason the court used to shut down the website.

      I never said that the court used the whole ad banner thing to take down bnetd. I know that's not why. But money is the whole reason why Blizzard/Vivendi started the whole issue in the first place. Why else would they wan't get rid of Bnetd?

      So if anyone costs blizzard money it was from wasted time from people like YOU.

      Wow that's some pretty interesting logic there, dude. Because I didn't join their server they couldn't stress test them enough? It's not like every kid and his grandma wanted to try out the game at the time. I'm pretty sure Blizzard had no problems getting enough people, regardless what you heard a couple of kids say in some bnet channels.

      If I costed them money it's probably because I illegally downloaded the Warcraft III beta. Actaully, using your logic it wouldn't have costed them anything. Either way, I've bought Diablo I & II & expansion, Warcraft II & III, Starcraft Mac and PC, Brood War, World of Warcraft with 5 months of playing time. I think my wasted time hardly means shit to them.

    36. Re:Oh Noes!!! by Das+Modell · · Score: 1

      It's Blizzard's game, they can decide what they will and won't allow. They have no obligation to allow gold farming or selling accounts and gold.

  4. Obligatory by Drogo007 · · Score: 0, Offtopic

    Sorry, forgot the obligatory:

    Frist Post!!111oneone!111!omg Ponies!!11!!And Kittens Too!111oneoneone

  5. Who cares? It's nothing new. by Anonymous Coward · · Score: 2, Insightful

    First off, no one cares about FFXI outside of Japan. But even pretending anyone does:

    No one cares about Blizzard doing it, either. Why?

    Because they've been banning accounts all along. It's not news. Blizzard bans more gold farmers, twice as many spring up. It's not going to go away just because some accounts were banned.

    Now, if this were news about how Blizzard was planning on redesigning their MMORPG to make gold farming a non-issue (and, to be honest, it really is already: the best stuff is gotten through raids, which side-step the gold-seller aspect entirely), then this would be news.

    As long as the gameplay rewards people for collecting large sums of gold that can be traded amongst other players, people will be willing to pay others to collect that gold for them. It's nothing new.

    Banning cheaters isn't interesting. Trying to fix the root problems that result in cheating would be interesting, but they're not, they're just banning people who cheated.

  6. I wish Guild Wars Would Follow Suit by Roody+Blashes · · Score: 1

    ArenaNet keeps claiming they care about gold farmers and item sellers and that they're doing something about them in Guild Wars, but it's not true. Sitting in Droknar's Forge you could just watch endless strings of people going out to farm gold and items to sell because, let's face it, stealing an account from a 10 year old isn't hard, and there's no real incentive for them to stop them since they didn't buy the accounts they're using in the first place.

    MMORPGs are being ruined by some of the same money-grubbing crap people play them to escape for a few hours. It saddens me that humanity is so pathetic that even something as simple as this can't escape jackasses who are happy to make everyone else miserable for their own small gains here and there.

    --
    If you haven't foed me yet, what are you waiting for?
    1. Re:I wish Guild Wars Would Follow Suit by Impy+the+Impiuos+Imp · · Score: 1

      Fortunately the games are so disturbingly easy you really don't need the best equipment, and the best equipment doesn't really help vs. the top bosses.

      So earning all this stuff is a rather pointless exercise. I'm still waiting for a good MMOFPS/RPG mixture, where lamers can go for the predefined-motion classes, and I can play a guy with a rocket launcher with damage based on my aiming skill rather than predefined autoattacks with to-hit percentages.

      And don't say Planetside, thanks.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  7. i report farmers by SolemnDragon · · Score: 3, Interesting

    Inflation in games is a lot easier to trace than inflation in the real world. It's a much smaller economy- until you drag the 'outer' economy into it.

    I think we should be banned from BUYING gold, too.

    Report sellers, report bots, the next time someone whispers to you ingame to visit their WoWgold site, report it under the behaviour tag in the reporting options. This becomes especially important for casual players, who just can't compete.

    I know, isn't that just an artificial control? No, it's more like cracking down on forgery- this is wealth that was created for the purpose of selling it, which makes it an otherwise unnecessary element in the economy that hurts the whole.

    I say yay, keep up the farmer bans.

    On an unrelated note, every time i clean out my bookbag, i wish vendors in real life bought the trash...

    1. Re:i report farmers by geekoid · · Score: 1

      except farmers help casual players.

      They make more items available. This acts as a force to sdrive down the price.
      Of course, the desire to make a character more powerfull drives up the price.
      In any case, it in NO WAY hurts the casual player.
      Unless your just jealouse of someone elses gear. Then it is a personal problem.

      And the primo gear can't be farmed.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  8. Another day another GP by entmike · · Score: 5, Insightful

    (Bannings) -59,000 * $15 = -$885,000/mo
    (New acct) 59,000 * $40 = +$2,360,000
    (Monthly fee) 59,000 * $15 = $885,000/mo

    Looks like the business model is working for the farmers and Blizzard. Kind of like a farming tax. :)

  9. Good Job! by BigNumber · · Score: 1, Funny

    I would like to congratulate the Japanese government for solving all of its countries other problems. I mean, they must have solved everthing else if this is somehow now a priority to them, right?

    1. Re:Good Job! by entmike · · Score: 0, Troll

      I didn't know Square-Enix was part of the Japanese government.

    2. Re:Good Job! by TheAngryMob · · Score: 1

      Concerns over real-money trading prompted the Japanese government--particularly worried about large-scale money-mining operations in video games--to launch its own investigation last week.

      It's bad enough that people don't RTFA, but skipping the summary? Damn.

      --

      Don't just game, Dungeoneer
    3. Re:Good Job! by All_Star25 · · Score: 1

      The United States government is no better.

  10. Lesson to be learned by thelost · · Score: 2, Interesting

    There's a lesson to be learned from this, banning gold farmers and the people who buy from them doesn't work. 59k accounts banned in WoW? That's ridiculous. It tells me the economics are still not working (I played WoW for a year and saw how bad they were). If games companies want to solve this they will have to come up with some stronger defence. such as:

    a) better economics.
    b) no tweaking.
    c) tie characters to credit card details (will cause problems with gamecards).
    d) better economics.
    e) allow gold/character selling, but moderate and oversee it.

    Blizz and any other games company who thinks about doing another MMOG better get this sorted before they write the next blockbuster, as otherwise I foresee thousands of bald programmers in darkened rooms pulling out their hair and screaming as they have to deal with the intricacies of propping up dying economies and stopping farming rather than writing stuff they actually are interested in.

    --
    Promote Charity on Myspace, Show Your Colours!
    1. Re:Lesson to be learned by PaulMorel · · Score: 1

      "59k accounts banned in WoW? That's ridiculous"

      Out of 5 million paying accounts, 59k is nothing. You seem to think that 59k accounts is a lot?

      --
      burrocrisy
      and that would be what? Ruling by jackasses? Never has a slashdot misspelling been more apropos
    2. Re:Lesson to be learned by thelost · · Score: 1

      you seem to think it's very few? Do you think 59k represents the totality of the cheaters in WoW? If 59k have been banned, then don't think there aren't five times as many who have bought gold or cheated who haven't been banned. The only word is Pandemic. Also do you think that there are really 5million people actively playing WoW in the world? the number of active players I think you'll find is smaller.

      --
      Promote Charity on Myspace, Show Your Colours!
    3. Re:Lesson to be learned by SatanicPuppy · · Score: 4, Informative

      Every time someone starts screaming about the game economics being utterly broken, I have to wonder about their actual evidence. I've played seriously on about 5 servers, and I currently play the auction house on two, and all I see are very predictable supply and demand fluctuations. Stuff goes up today, and down tomorrow. Prices run up on the weekends, and taper off during the week.

      Sure you see items that are overpriced, and sometimes those get purchased. More often, however, you see the same item up for sale for a week or more, and get to watch its price trending gradually down until someone buys it.

      It's not rampant inflation. It's exactly the sort of cyclical activity I would expect given variable supply.

      So give me some data on this completely broken model, because I'm not seeing it.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    4. Re:Lesson to be learned by Cornflake917 · · Score: 1

      59k of 5 million is roughly 1%. That's hardly nothing. Not all of those 5 million buy/farm gold either.

      In fact, I'm willing to bet that this probably hits the Chinese gold farming companies pretty hard. The article mentions that Blizzard destroyed 22 million gold. If you use the rate of $.15 per gold (which is about how much it's worth these days.) This set of bans has set back the farming companies in the order of millions of dollars.

    5. Re:Lesson to be learned by backwardMechanic · · Score: 2, Funny

      thousands of bald programmers in darkened rooms pulling out their hair

      If they're bald, what hair are they pulling on? Ewww.

    6. Re:Lesson to be learned by DoninIN · · Score: 1

      How about. 1: Sell gold, items and characters themselves, thereby short-circuiting and defeating the whole "farming" industry in one fell swoop. 2. See one. 3 Profit! Seriously, you're buying the option to play a game, it's like buying a ticket to go to a basketball game, if you want you can pay more and set right by the court and yell directly at the players, or you can set in the cheap seats, or you can go for the open source option and shoot hoops in the park with your friends, but at no point should you bitch 'cause some idiot paid ten thousand dollars for courtside tickets.

    7. Re:Lesson to be learned by LindseyJ · · Score: 1

      So give me some data on this completely broken model, because I'm not seeing it.

      Don't be silly. Valid data and proof of his claims would ruin his whole argument.

    8. Re:Lesson to be learned by zippthorne · · Score: 1

      The broken part is that there's only one activity in the entire game that is "profitable." hunting/mining. People that need gold, but have lost interest in this aspect are pretty much up a creek without the goldsellers.

      --
      Can you be Even More Awesome?!
    9. Re:Lesson to be learned by BenjyD · · Score: 1

      How about making success in the game dependent on skill rather than amount of time spent playing?

    10. Re:Lesson to be learned by SatanicPuppy · · Score: 1

      Herbalism is good for cash as well. I also have a friend who makes crazy money through alchemy, by making stacks of potions and marking them up only 10-15 silver over the cost of materials. I've seen her pull in ~150g in profit in a day or two.

      Come right down to it though, you're going to be grinding something for money. There's just no other way to get it. Either you're making 200+ potions, or you're spending hours mining, skinning, herbing, or just killing things that drop stuff thats worth money. I personally haunt the auction houses buying up low priced greens to disenchant, and then sell the materials, but that's not profitable enough to keep me off the streets.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    11. Re:Lesson to be learned by geekoid · · Score: 1

      In the real world, the only thing that is profitable is work

      So it seems to me it's a pretty acurate model.

      It also supports the classic, buy low sell high method of earning.

      Also, enchanters make money, as do every other profession.

      Now, here's the kicker, The game is perfectly playable without ever stepping foot into the AH.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  11. It IS something new by JavaLord · · Score: 4, Insightful

    About 2-3 months ago Blizzard really started to crack down on the buyers and the sellers of gold in World of Warcraft. Before that they would sometimes ban farmers if they caught them. What they've started to do is take back gold from the buyers when they ban seller accounts. This led to a large jump in the price of gold. Where gold was selling for around 2000G for $125 USD a few months ago, it's back around 1000G for $169 USD. That is a huge jump.

    I've actually heard of people quitting WoW over this, because the only way they thought they could compete with full time players was with buying gold. Between the growing gear gap, and increasing price of gold, it's making some people reconsider playing.

    1. Re:It IS something new by Dachannien · · Score: 1

      I wonder if the same people, seeing the incredible gap between their own income and that of high-level players like Donald Trump and Bill Gates, are considering quitting the game called Real Life(tm) as well.

    2. Re:It IS something new by Anonymous Coward · · Score: 0

      So that's why they are loosing market share. The gear gap. Poor Blizzard, cannot keep customers.

      In the words of Yogi Berra, "No wonder no one comes here, it is so crowded".

    3. Re:It IS something new by Axe+336 · · Score: 1

      Hmmm, maybe Blizzard should try being like Maple Story or some of those other crazy free Korean games. They're usually free, which you couldn't do with WoW, but you make some stuff buyable from the company. So the people who don't want to spend a lot of time *coulosersgh* could get straight to the PvP and compete while those who want the actual gameplay questing experience could do that. But of course you would stick like.. A permanent $ on their name so people would know where they got their "Sweet gear". Also the gear would have to permanently keep that status or they would just trade it to someone and back to get rid of it. Or if Blizzard would just sell gold for money itself, then it wouldn't be a problem. Well, unless the farmers sold it for less... But then it would be like buying a feature movie that someone burned on their DVD burner, or shopping in the Phillippines.

    4. Re:It IS something new by Anonymous Coward · · Score: 0

      1000g for 169$?

      I guess you're not following this "business" much. Even those whisper-bots offer around 50$ per 1000g and with some googling you can get around 30$ per 1000g.

    5. Re:It IS something new by JavaLord · · Score: 1

      I suggest you go to a reputable website and see what the prices are now. Start with IGE and work your way down. Yeah, you can go to a 'whisper bot', or some unknown website, then when you get dicked out of your money don't be suprised. As for your google links, please post them rather than troll.

    6. Re:It IS something new by brkello · · Score: 1

      Considering all of the good gear can not be sold on the AH or traded...it really doesn't make sense for people to by gold to narrow the gear gap. A lot of people buy it just because they find farming for it boring or to get ahead at lower levels.

      --
      Support a great indie game: http://www.abaddon360.com
  12. Gold farmers by Anonymous Coward · · Score: 5, Insightful

    I always thought the best way to remove farmers was to create a game that's fun to play in ALL regards; farmers only exist because part of the game is so tedious that many players don't want to bother with it. Personally, I'd be insulted if people were paying money NOT to play my game...

    1. Re:Gold farmers by MBGMorden · · Score: 1

      One fact that you're going to have to face is that there are people who invest LOTS of time into these games. Dozens of hours per week. For these people, if they aren't getting something extra, then they aren't going to play. As a simple matter of time devotion, they are going to amass a lot more gold and items; this means they can afford to splurge a lot more.

      Basically, it's a lot like real life. If you worked one day a week and brought in $10k per year can you legitmately complain that the guy working full time is getting so much more stuff than you are? If you want more, you got to work for it.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    2. Re:Gold farmers by JavaLord · · Score: 1

      always thought the best way to remove farmers was to create a game that's fun to play in ALL regards; farmers only exist because part of the game is so tedious that many players don't want to bother with it. Personally, I'd be insulted if people were paying money NOT to play my game...

      Removing the boredom of farming would go a long way, but people will always pay to have an advantage at these types of games.

  13. The Banhammer by Brothernone · · Score: 1, Funny

    good thing a heavy chunck of banination hardware like that stays in hammer space untill they whip it out.

    --
    He whom you called four-eyes yesterday, you call Sir tomorrow.
  14. Re:Who cares? It's nothing new. by Anonymous Coward · · Score: 0

    You know that FFXI has about 500,000 subscribers, right, which means it has more than any other non-Asian MMORPG outside of WoW? A good half of those are not Japanese, on top of that.

    Learn what you're talking about before you make yourself look like an ass next time, please.

  15. preferred solution by aapold · · Score: 5, Interesting

    Blizzard has probably banned more players than the peak populations of most other games... What would make more sense is just to transfer the characters over to a "banned" server. Let that economy fight itself out... Just need a good name for it....

    --
    "Waste not one watt!" - CZ
    1. Re:preferred solution by DarkDragonVKQ · · Score: 1

      It shall be called.. A Private server.. speaking of those, I thought you could play WoW on a private server by now?

      --
      "I thought what I'd do was I'd pretend I was one of those deaf-mutes" ~ Laughing Man - GITS:SAC
    2. Re:preferred solution by Anonymous Coward · · Score: 0

      Blizzard has probably banned more players than the peak populations of most other games... What would make more sense is just to transfer the characters over to a "banned" server. Let that economy fight itself out... Just need a good name for it....

      Something like Station Exchange servers in EQ2? Where SOE gets a cut of the action?

      (Yet another reason that I stopped playing EQ2 even though I was having fun with the game itself.)

    3. Re:preferred solution by Anonymous Coward · · Score: 0

      (mod parent up!)

      Can you imagine, Blizzard sets up a whole new serves with the same names.. but if the account that was logging in was labled as "a farmer" then it would go to one of these *Bizzaro World* servers where it was only populated by farmers.

    4. Re:preferred solution by aapold · · Score: 1

      Duplicate names? just stick some farming euphamism on the front of dupliately named accounts...

      --
      "Waste not one watt!" - CZ
    5. Re:preferred solution by wordsofwisedumb · · Score: 1
      Blizzard does something similar to that with Diablo II. They have realms where cheating of any kind is allowed. There are also official servers where cheating is not legal. People still cheat on official servers with bots and maphacks and they still farm items to sell for real money because people who play on those servers will buy it.

      If there is a profit to be made, people will take advantage of it.

  16. What's the Problem, Exactly? by Anonymous Coward · · Score: 0

    Can someone explain, for the benefit of Slashdot readers who don't play, why "gold-farming" is harmful? If some schmuck wants to spend three hours collecting fake gold and magical items to sell on eBay, and if some other schmuck wants to buy that fake loot using real money...who cares? How does it affect other players?

    1. Re:What's the Problem, Exactly? by DahGhostfacedFiddlah · · Score: 2, Informative

      Economy is the problem. If there is 10x as much gold because people are "producing" more of it by farming, then those who don't farm can't buy the good items. It actively decreases the value of other players' gold.

      That's how it affects other players' experiences. Blizzard has made a decision that this is a bad thing in terms of fun, so they delete accounts accordingly.

      I personally think it's a Sisyphusian task, but I'm certainly not against trying.

    2. Re:What's the Problem, Exactly? by Sage+Gaspar · · Score: 2, Interesting

      Sorta, but if there's 10x as much gold, you can usually make money off doing things a player with two years in the game and a bunch of upper level characters wouldn't want to do. Everquest did a good job of this by requiring low-level mob drops in a bunch of crafting recipes and as spell reagents. They were just inconvenient enough that a level 60 wouldn't want to go out and farm themselves, but plentiful enough that as a newb you could make decent money off them.

      And especially in today's quest-based games like WoW and EQ2, I'm a bit surprised plat farmers make money at all. Even with two maxed out characters in EQ2, when I ran up alts, I didn't bother twinking them out at all. It's just not worth the money when you can quest items and blow through levels ridiculously fast while you're doing it.

    3. Re:What's the Problem, Exactly? by powerlord · · Score: 1
      I'm a bit surprised plat farmers make money at all


      DISCLAIMER: I don't play in MMORPG and haven't since The Island of Kesmai (and if you get that refference, say "hi" :) )

      My understanding is that the differences in real world economies is where this becomes a problem. If you can get cheap enough labor to sit there and farm things, and then give them a cut of the profits as their wages, then it can suddenly become a profitable buisness.

      The very cheap labor available in the far east, combined with high-speed connectivity and ebay are what make farming profitable. (well ... that and that people are willing to spend an amount of money THEY don't consider high, and that you consider fair value for the time you spent to accumulate it).

      For the end-user the problem comes when you don't have the resources (either the time to play, or the money to buy), to compete with those buying farmed goods.
      If you were just competing with other spending lots of time, then there is little that can be done (hard-core players exist in all games), and the expectation is that there are:
                            1) only so many of those players
                            2) they play only so long before getting bored
      except that farming magnifies the impact, since everyone who buys farmed items acts as if their character has spent time in the game, additional to what it would take to procure that item.

      This is where the casual gamers who spend less time, and are also less likely to spend 'real world' money on game things get clobered in the equation.

      This can also artificially shorten the expected growth cycle of the average character since it allows a higher percentage of characters (especially once you factor out the farmers), to grow to higher levels with more 'stuff' so either the developers have to come out with new content faster, or people might get bored of the game faster (leaving aside the impact this has on the economy).
      --
      This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
    4. Re:What's the Problem, Exactly? by brouski · · Score: 1
      I personally think it's a Sisyphusian task, but I'm certainly not against trying.

      Dennis Miller called. He want his reference book back.

      --
      Proud member of the American Non Sequitur Society. We might not make much sense, but boy do we love pizza!
    5. Re:What's the Problem, Exactly? by SolemnDragon · · Score: 2, Interesting

      For Kesmai, all i have to say id: asak nungi irga lubluyi.

      And i probably spelled it wrong.

      Here's the problem with farmers. A casual player can make gear that sells for 10g in the auction house. This will enable them to equip their character pretty well, not great but not bad, with a new item that someone else produced or looted.

      But wait! Gold farmers mean that for a little real money, everybody who is willing to pay can suddenly have as much gold as they need.

      This means that prices go up, because the standard is now that everyone has 1000 gold, not 10.

      Damn.

      Now all of a sudden, everything costs more- to anyone who doesn't buy WoW gold. Before, only a few players had thousands of gold. That kept the playing field relatively even. Now, the playing field gets evened once again, but at higher prices.

      This creates problems. a.) the gold farmers sell low level items (potions, etc) far cheaper and drive down the prices i'll get for anything low level i make

      b) they increase the prices on everything else, because everyone can afford more.

      So anything i can farm, i lose out on the profit of because there are so many gold farmers doing this to get the gold in the first place (items that other people need for potions, or the potions themselves, for example, are cheap. This is useful for those buying potions but not useful as a production skill anymore, because what's the point when you won't for them what you need? The whole skill class has basically been outsourced to third world countries because people want WoW gold and are willing to spend money but not time on it. It's not as much of a problem in a larger economy, but in WoW you have a small, server-wide economy with money pouring in from the farmers.)

      and anything that's a dropped item somebody else would sell is infinitely MORE expensive because they assume we all have bought the gold to pay for it.

      If you are the only kid in third grade with a $1 allowance and everybody else has $10 allowances, that's what this becomes. The kids are trading $10 things at $100 rates. If i played full time, i'd get gear drops i could sell for high rates- which would still continue to buy me less and less as farmed money poured into the economy.

    6. Re:What's the Problem, Exactly? by powerlord · · Score: 1
      For Kesmai, all i have to say id: asak nungi irga lubluyi.


      The only appropriate response I can think of is: ashtung ninda anghizida arflug (and I'm probably blowing the spelling also :) )

      As for the explaining the problem with farmers: thanks. Very clear and succinct.
      --
      This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
    7. Re:What's the Problem, Exactly? by Impy+the+Impiuos+Imp · · Score: 1

      > Economy is the problem. If there is 10x as much gold because
      > people are "producing" more of it by farming, then those who
      > don't farm can't buy the good items. It actively decreases the
      > value of other players' gold.

      It all levels out, though. If 10% of the people buy gold, and the other 90% don't, if there are only enough "high end" items for 5% of the people, the prices will skyrocket. If there's enough "high end" items for 20%, prices will plummet. "What the market will bear" still applies, and if the game is that stingy that the handful of gold buyers can entirely eat it up, well, that's that.

      You should be earning your stuff out in the field in a game like this, anyway. Getting the actual drop, not farming for cash to buy it from someone else. But that's a tale of busted design for another day, as is the associated issue of farming of rare drops "blocking" legitimate play.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    8. Re:What's the Problem, Exactly? by Impy+the+Impiuos+Imp · · Score: 1

      > I personally think it's a Sisyphusian task, but I'm certainly not against trying.

      That would be nasty, a giant rock at the bottom of a hill in a game like this, and you get 10 gold for rolling it to the top. It rolls back down and you can get another gold.

      The only problem: It takes 10 minutes to roll it to the top, other players can knock you away and take over, and only the guy pushing when it actually crests gets the gold.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    9. Re:What's the Problem, Exactly? by SolemnDragon · · Score: 1

      heh. Tough part is, the spells never worked unless you got the words exactly the way they were spelled in the game. Bad game for people who type poorly. :(

      Plus, how many times can you kill the same dragon? /looks at my own username, backs away slowly

      *never mind*

      kill dragon, get potion. Kill dragon, get potion. At least in WoW, you can play forever without having to lose stats.

      My big problem with buying wow gold is that really, i'm then paying NOT to play *the game i pay money to play.* The illogic of it hurts my brain. A lot of people justify it by saying that they're enhancing their gaming experience, but honestly, that's the goal of ANY money-making experience, in any economy, and the ethical questions don't disappear just because it's an ingame experience not the day-job world.

      (i wonder how weird it must be to be a gold farmer, and have the ingame world BE the day job world)

    10. Re:What's the Problem, Exactly? by powerlord · · Score: 1

      True, there are only so many times you can do any 'qwest' action. ... although some of the oddities still make me laugh (like thieves being able to hide in shadows while wielding magical, purple glowing, +2 naginatas :D)

      (and yes, loosing stats sucked. Interesting way of trying to balance the game though.)

      I can see where paying to not play the game you are already paying to play just seems wrong. Considering that most people have trouble enough finding time to play the game that they want to, paying to not play it, seems even weirder (not to mention that it takes away the joy of achievment which, along with the community interactions are the whole point of these sort of games).

      Even though I don't agree with this position, I suppose it could be argued that all MMORPG ask to be paid twice. The first time is the monthly fee (or lack thereof for the free ones). The second time is how much of your time you are willing to invest. The market forces for the second cost is that each persons time can be rated as a ratio of how much time elapses in the 'real world'. Compare that to the time the most active player spends and you've defined the maximum range for payment. People spending money to buy gold are playing with this ratio which is what impacts the economy, because time is a finite resource. Now my head is hurting, and I feel like I should read a good economics text, since I'm probably espousing ideas I think are original, but that someone has already fleshed out. :)

      I've thought of trying an MMORPG, but there seem to be a lot of 'leet speak masses' out there, and I find I have few enough hours to play games as it is (especially since I got married) (hence the need to find a game where the intangeble economy isn't ready to go into a huge out of control spiral before I can enjoy it.

      EVE Online looks very interesting though :)

      --
      This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
    11. Re:What's the Problem, Exactly? by SolemnDragon · · Score: 1

      my sweetheart and i play WoW together.

      We are running out of patience for it, largely because our server has lots of idiots. We figure we probably will get to max out 1 character each and then maybe just stop.

      We refer to it as 'that stupid game.'

      it's fun, and obsessively interesting. it's BIG, there are a lot of places to go and things to do. But it's also like the real world, in that the biggest problem is other people. And anonymity + interaction=complete and total anarchy, for a lot of people.

      Not for us, which is why we ended up with a 2 person guild and don't raid. the game absorbs a huge amount of time, and we already have a lot of other projects. It's mostly what we do when we would otherwise be playing with the console games.

      (He is great at FPS, i'm the point and click gamer, so we've compromised and ended up in WoW. I'm curious to see what we agree on next.)

      Actually, a lot of players DO see it as paying twice, and are therefore *willing* to on those grounds. If you can, it must be ethical, right? they argue that their time is worth more than the gold farmer's, and so they aren't losing anything by paying for their progress. (This is also the rationale used by account-sharing 'power levellers,' who pay other people to level their characters. This is also against the terms of service agreement.)

      People spending the money think that they are therefore getting ahead, you're correct. And they are (sort of, if getting further along a track that doesn't go anywhere can be considered 'ahead...')but they're doing it in a way that breaks the terms they agreed to in making an account.

      *Sigh*

    12. Re:What's the Problem, Exactly? by DahGhostfacedFiddlah · · Score: 1

      It all levels out, though.

      It doesn't though. In your example, whether there's enough for 5% or 20%, the 10% of people who purchase gold are the only people with a reasonable expectation of getting these items. That's not levelling out, that's concentrating opportunity in a small group of people who act outside the terms of the game.

  17. Re:Who cares? It's nothing new. by _xeno_ · · Score: 1

    The news with FFXI is that the Japanese government is looking into gold farming. (That's the link from the Slashdot summary, you might want to read the entire thing.)

    Plus, if you actually read the articles, they mention that the banning activity has greatly increased this month.

    So, yes, it's news: MMORPG companies are banning more accounts over gold selling activies than they have been.

    --
    You are in a maze of twisty little relative jumps, all alike.
  18. Wish by spykemail · · Score: 1

    When will MMORPG makers realize that when you create a capitalistic economy you're going to get capitalists?? I'm not convinced that banning people is the right solution, it seems fairly doomed to failure. Though if they're going to do these things I wish they'd clean up what's left of Diablo II: Lord of Destruction.

    1. Re:Wish by Borgschulze · · Score: 1

      My bot account on Diablo II: LOD was banned a few days ago too. I laughed, because I was going to sell it, then it got banned... Good thing all my real godly items are on my other account.

      --
      In Soviet Russia, Linux compiles you!
    2. Re:Wish by misleb · · Score: 1

      I don't think banning is a good solution either. There has to be some ingame mechanism for dealing with this type of thing. A better economy, for example. Or an in game, player controlled, police force. Also, I think people need to just accept some of these things as an an unintended "feature" of the game. Fact is that there are some greedy assholes/criminals in this world who don't want to play nice. Why should a game which seeks to simulate a world be any differnt?

      When I played EVE there was one character who was infamous for kill-stealing and stuff like that. Everyone knew his name. Many wanted him banned. Sure, it sucks for the people who got cheated, but why should a game be completely sanitized? Personally, I thought it was neat to have infamous people like that. I thought it made the game more interesting to have real problems to deal with, talk about, and think about instead of just the more mundane things that are programmed into the game.

      -matthew

      --
      "THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
    3. Re:Wish by Senzei · · Score: 1
      When I played EVE there was one character who was infamous for kill-stealing and stuff like that. Everyone knew his name. Many wanted him banned. Sure, it sucks for the people who got cheated, but why should a game be completely sanitized? Personally, I thought it was neat to have infamous people like that. I thought it made the game more interesting to have real problems to deal with, talk about, and think about instead of just the more mundane things that are programmed into the game.
      The other cool part about EVE is that people could deal with this because death is meaningful there. If the guy becomes too much of a problem, form up a posse and hunt him down. Decide that you want to work on that problem permanently? Start a corporation of bounty hunters that track these people down and deal with them.
      --
      Slashdot: Where anecdotes and generalizations can be freely substituted for facts, logic, or intelligence
  19. FFXI was not about Gil Selling per say by falcon5768 · · Score: 4, Informative

    In FFXI land not all the 2000 accounts where banned (most got 3 day suspensions) and most where not for RMT. The users in question had been using flee/pos/warp hacks and or engaged in MPK or other offences. A large portion of them happened to be endgame players who where using cheats to steal or easily beat high level monsters instead of playing fairly. SE is now flagging accounts for punishment if they are caught cheating and depending on the level of your offence you could be subject of a ban.

    --

    "Slashdot, where telling the truth is overrated but lying is insightful."

    1. Re:FFXI was not about Gil Selling per say by Anonymous Coward · · Score: 0

      I believe you mean, "FFXI was not about Gil Selling per se" (it's Latin). I'd have to disagree. FFXI is designed from the ground up to encourage gold farming.

      Whenever you have a game designed where the only way to advance is to repeatedly kill things and hope for a random drop, you've got a game designed for farming. If you allow those random drops to be traded among players, you've got a game designed for item farming. Fixing either problem would solve the gold farming problem.

      But, in any case, is Square-Enix finally getting around to banning the people who use the Windower on the PC? I've been waiting for them to actually do that for ages.

    2. Re:FFXI was not about Gil Selling per say by Anonymous Coward · · Score: 0

      "not all the 2000 accounts where(WERE) banned..."
      "endgame players who where(WERE) using..."

          WERE and WHERE are two different words, each representing wholly different concepts. In the cases presented above, WERE is proper.

          That WHERE appears twice misused says it's not a typo or other unfortunate accident. The writer learned better in elementary school, but has chosen, for some reason I cannot comprehend, to forget something so basic. Perhaps today it's 'kewl' or 'l33t' to write like you rode the short schoolbus?

  20. Re:Who cares? It's nothing new. by Anonymous Coward · · Score: 0

    No, jackass, it's nothing new. That's about as interesting as the US government announcing that it's caught another terrorist cell.

    1. We have no way of verifying the claim.
    2. We have no way of verifying that the accounts banned were actually gold sellers.

    And, the most important part:

    3. They still aren't solving the root part.

    The fact that the Japanese government is looking into gold selling isn't interesting at all. When they decide to tax it in a couple of months, that will be newsworthy. But right now, it's just more evidence of people looking to try and legislate a technical problem.

    Gold selling is caused by poor game design. Period. WoW is designed so that the best items in the game can't be bought using gold. There is a lower tier of items that can be bought with gold, so lazy people buy gold and use that gear. Blizzard could solve that problem, but they haven't - yet.

    Until MMORPG developers start attacking the root problem, a game design that encourages gold farming, banning accounts isn't news. The games are designed to encourage gold farming. Fix that design flaw, and you'll solve the problem.

    Banning accounts isn't fixing it, and news about it is worthless.

    Now, if the Japanese government decides to regulate Japanese MMORPGs to force developers to remove the farming flaw, THAT would be worthy of a Slashdot story. Some government committee deciding to investigate some random thing they don't really understand isn't interesting, governments have been doing that all the time.

  21. That's a very good point by Von+Rex · · Score: 4, Insightful

    I wish I had mod points today. You are exactly correct, people buy gold so they can skip a lot of the game. The reason they do this is because WOW is perhaps the most boring RPG ever created.

    I borrowed a friends discs once and bought a month's worth of access just so I can see what all the fuss was about. I simply couldn't believe how bad this game is. All of the quests were of the "find ten of these useless things and get back to me" or "kill that asshole over there" variety. My seven year old son's Putt-Putt and Freddi Fish games have more depth.

    And I really hate how everything seems to "charge" you in time. Cast a spell, wait a few seconds. Open a chest, wait a few seconds longer. It's like the whole mechanic of this game is to make me sit here wasting my life watching progress bars while charging me $15 a month to do so. And then there's the fact that half the game experience is watching your character's back while he trudges slowly across the landscape.

    And there's other really dumb things in the basic interface. You click on a guy attacking you from behind with your sword and it says "facing wrong direction". Well no fucking shit, man. I thought I communicated my intention to turn around and whack that fucker when I right-clicked on the monster. The game is filled with stuff like this. I had far, far more fun playing Diablo online.

    I'm just not getting why this is the most successful game of all time. Maybe it gives obsessive-complusive people something to do? Seems like the best play here is to just not get involved in it in the first place.

    1. Re:That's a very good point by brkello · · Score: 4, Insightful

      Actually, no, neither of you are correct. It doesn't matter how fun the game is, there will always be people who want to get ahead of others by any means possible in an MMO. As long as some person with more money than sense wants to be greater than other people, this will be the case. If there is no economy in the game and characters progress on their own merits, then the accounts will be sold. Buying gold has nothing to do with the boredom, it has to do with getting ahead.

      You played a little of the game. You are right, a lot of the quests are fairly boring kill and fetch sort of things. But for the most part, you have no idea what you are talking about. Abilities you have take time because this game has PvP elements in it. If everything was instant, then it would be overpowered and make playing against other players less interesting. The same with the turning and facing your enemy. If there wasn't PvP, fine...make you turn and face and whack away. But this game was designed with PvP in mind. Controlling you chracter is essential when competing with other players.

      Beyond this, the best items in the game can not even be purchased with gold. All of it has to be done through working with other players to down interesting bosses that require teamwork and strategy. This is really where the game begins. Whacking a few bunnies at low level isn't going to show you anything.

      It is more successful than other games because it is more accessible to people who don't have a lot of time. Other MMOs force you to group up and spend hours online just to level. With WoW, you can solo your way up to the highest level at your own pace.

      --
      Support a great indie game: http://www.abaddon360.com
    2. Re:That's a very good point by bitspotter · · Score: 1

      I'd venture a guess that it's the most "successful" game in terms of the bottom line. It's a centralized network subscription service, not an independent software title. That means no pay, no play. It's successful because it's got a relatively foolproof way to coerce payment fom players.

    3. Re:That's a very good point by coldtone · · Score: 4, Interesting

      I just hit level 40 and wanted to get a mount. That would take about 90 gold, and I figured it would take me about a month to save that much. (I'm a casual player, maybe 5 hours a week). For $12 I got all the money I needed, in an hour.

      New the game is fun again, and I travel / level faster.

      Why is this wrong?

    4. Re:That's a very good point by Anonymous Coward · · Score: 0

      You are both right and wrong. There will always be players who are willing to do anything to be better than other players. I agree with you there.

      Where I disagree is on the point that people only buy currency to be better than others. I have bought currency in an MMO before. While the game did have PVP that had nothing to do with why I bought some. I needed better equipment before I could continue trying to level. I had fun leveling and if I could have bought shady levels I wouldn't have. That was the part of the game I liked. To get money though, it was assumed that I would run delivery missions. I hated it. I did not want to do that and I felt that it was work. There are all sorts of work that I do myself, and there are all sorts of work that I pay others to do for me. This one was one of the later.

      Posted AC to hide my shamefull MMO practices.

      (oddly enough, to prove I'm not a script I have to type in, "economy".)

    5. Re:That's a very good point by Anonymous Coward · · Score: 0

      Sounds like you've never played an MMORPG. WoW is by far the slickest and most entertaining of the bunch.

      Nevermind that any game can be simplified and made to sound stupid. You're just an arrogant asshole.

    6. Re:That's a very good point by angel'o'sphere · · Score: 1

      I wish I had mod points today. You are exactly correct, people buy gold so they can skip a lot of the game. The reason they do this is because WOW is perhaps the most boring RPG ever created.


      I don't think so.

      I borrowed a friends discs once and bought a month's worth of access just so I can see what all the fuss was about. I simply couldn't believe how bad this game is. All of the quests were of the "find ten of these useless things and get back to me" or "kill that asshole over there" variety. My seven year old son's Putt-Putt and Freddi Fish games have more depth.

      In what way do they ahve more depth? *ALL* RPGs are only hack and slay, the question is how you envelope them. Surely WoW is often boring, but BAD? No, I don't think so.

      And I really hate how everything seems to "charge" you in time. Cast a spell, wait a few seconds. And how would you like to change this? WoW is imply centerd around 3 simple concepts: casting time, the time you need to cast a spell; channeling time, the time during a special spell is active, like rain of fire or blizzard, you may get interrupted and your spel is stopped then; and: cool down, the time you need to wait until you can cast the same spell again. Open a chest, wait a few seconds longer. It's like the whole mechanic of this game is to make me sit here wasting my life watching progress bars while charging me $15 a month to do so. And then there's the fact that half the game experience is watching your character's back while he trudges slowly across the landscape.
      And? Is Counterstrie any different? Or Doom? Or Unreal? In tose games you have unrealistly no time to wait between trying to actions. Did you ever try to throw a granade int a window and aim yoour uzzi into a different direction and hit both targets in RL? So WTF, do you think the stupid CS style of gamig makes any sense?

      And there's other really dumb things in the basic interface. You click on a guy attacking you from behind with your sword and it says "facing wrong direction". Well no fucking shit, man. I thought I communicated my intention to turn around and whack that fucker when I right-clicked on the monster. The game is filled with stuff like this. I had far, far more fun playing Diablo online.
      You clicked on a guy attacking you? so you are to stupid to bind some keys to sue the key bord?
      Ah, I forgot, you are a CS player, but in CS you simply throw agranade and you dont have to turn the way your attacker is, right?
      Even if its only a game, you are not telling your INTERFACE what to do, your are either DOING it or not. If you ant to TURN, then simply TURN, or DIE and sSHUT UP.

      I'm just not getting why this is the most successful game of all time. Maybe it gives obsessive-complusive people something to do? Seems like the best play here is to just not get involved in it in the first place. Sorry, everyone can play the game he likes ... if you don't like it, don't play it.

      The answer why it is the most successfull game is pretty simple:

      a) There was Warcraft (I), one of the first RTS games EVER, it was ok, not overwhelming, but it formed the genre, and it was not bad.
      b) There was Warcraft II, the best RTS game at that time, only topped by Starcraft and reached but not toppped by Myst, Age of Empires, Settlers.
      c) there was Warcraft III, IMHO a bit boring, because I don't like to play a role in a game like an actor in a movie, but nice in respect of graphics and story line

      Then came WoW.

      And guess what? WC I - WC III had a continiuos story line. Like a fantasy novel. If you don't know the story, most of WoW is silly for you.

      All those games where at the edge of the computing abilities at those times. All geeks/coders/developers thought: wouldn't it be cool if the RTS would transform into a MUD? And into a first person shooter like VR environment MUD -> MMORG?

      Basically WoW is the dream of all 18 year olds (if they where coders) i

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    7. Re:That's a very good point by geminidomino · · Score: 1

      Sounds like you've never played an MMORPG. WoW is by far the slickest and most entertaining of the bunch.

      While that may be very well true, it's what we call "not setting the bar very high."

    8. Re:That's a very good point by CTachyon · · Score: 1

      I wish I had mod points today. You are exactly correct, people buy gold so they can skip a lot of the game. The reason they do this is because WOW is perhaps the most boring RPG ever created.

      I'm sorry, but you've obviously never played any other MMO out there. WoW is, in fact, the least boring MMORPG ever created. Most of the quests aren't very imaginative, true, and it starts to be a grind around 35-40ish, but on the boredom front, it's a breath of fresh air compared to other MMOs.

      I previously had the misfortune of playing Dark Age of Camelot. Now that is a boring RPG. In the time I played it, I felt like I hadn't made any progress at all. What little I do remember of quests and the like was exactly the same format as WoW: "Kill 10 of these", "Kill that guy over there", etc., except that WoW at least mixes things up every now and then. However, in stark contrast with DAoC, WoW actually has enough of an interesting story that I have, on a few rare occasions, felt immersed in my character and the gameworld, something that had previously happened for me only in pencil-and-paper RPGs.

      And while DAoC is a particularly bad offender in the boredom department, what I've heard from friends that have played them is that most other MMORPGs are much more grind-intensive than WoW, and that WoW was a breath of fresh air for them as well. (If you haven't guessed by now, I've never bought anything from the farmers. I bought my mount the moment I hit 40 with my own hard-earned gold, and you know what? I had fun earning it.)

      Now, if you want to take aim at WoW, aim at the endgame content. Once you hit 60, you're pretty much consigned to either PvP or to massive dungeon raids that require a meatspace schedule that will accomodate them. Casual, solo content pretty much evaporates at 60. But don't pin the sins of MMOs as a whole on Blizzard.

      [Dushumm on Thrall, a 47 Tauren Druid]

      --
      Range Voting: preference intensity matters
    9. Re:That's a very good point by CTachyon · · Score: 1

      How long did it take you to hit 40? At 5 hours a week, you must've been playing for at least 3 months or so. If you'd planned ahead a bit, you could've bought your mount the moment you hit 40, like I did, and without paying the gold farmer tax.

      There are plenty of ways to make decent loot using legitimate, in-game avenues. The easiest? Three words: Savory Deviate Delight. The hard part is getting the cooking recipe. Unless you're Alliance on a PvP server, it's easy to fish a 20-stack of Deviates in an hour or less (twice or triple that amount if nobody else is fishing up the schools). On Thrall, that can equal 10 gold on the Alliance or Goblin auction houses, or even more on older servers. Even as little as you play, 90 gold should be easily achievable in less than 2 weeks under worst-case conditions, and you get to relax and watch the scenery while you do it.

      --
      Range Voting: preference intensity matters
    10. Re:That's a very good point by Aceticon · · Score: 2, Interesting

      I just hit level 40 and wanted to get a mount. That would take about 90 gold, and I figured it would take me about a month to save that much. (I'm a casual player, maybe 5 hours a week). For $12 I got all the money I needed, in an hour.

      New the game is fun again, and I travel / level faster.

      Why is this wrong?

      Which brings us full-circle to the point made by the GP - the game is setup in such a way that players are forced into long hours of tedious tasks in order to get enough goods/gold/equipment/levels be able to continue having fun.

      Personally i reckon it's a way of reinforcing a players emotional binding to the stuff that the player aquires in-game: if you invest a lot of time in getting something it's much harder to let go of it and, by extension, to let go of the game - it certainly worked that way on me for a while.

      It's thus hardly unexpected that people which are short on time will short-circuit the whole grinding component of the game and just buy the gold in real life to "unlock" the rest of the fun.

      Personally i blame the greediness of game publishers, not the gamers that buy gold from e-bay.
    11. Re:That's a very good point by Anonymous Coward · · Score: 0

      Why is this wrong?
      Instead, you could have paid Blizzard for another month of WoW (a better choice in some way, a worse one in some other) to get your mount. And you decided against that. Look, Blizzard doesn't give a rat's ass if one of their millions of player database entries have the "mount" bit set from 0 to 1. They do care about people who, having reached the level limit more quickly, decide they've had all they wanted from the game.

      And this is the sole reason why they don't have secret gold selling shops themselves, the goods of which they need not even farm for, and which are miraculously spared from legalities. They don't, right?

    12. Re:That's a very good point by kyb · · Score: 1
      I feel compelled at this point to recommend Progress Quest. It's the best of the online RPGs, every single annoying thing about the game has been abstracted out. What is perhaps most amazing is the way it combines the best bits of all other RPGs and yet somehow isn't rubbish. You will need a pretty decent graphics card to run the full version though.....

      Progress Quest is a next generation computer role-playing game. Gamers who have played modern online role-playing games, or almost any computer role-playing game, or who have at any time installed or upgraded their operating system, will find themselves incredibly comfortable with Progress Quest's very familiar gameplay.

      kyb

    13. Re:That's a very good point by BenjyD · · Score: 1

      Because you're playing a game which is so boring you'll pay money to skip parts of it. If a single player game had a large dull section in the middle, no one would play it - why is WoW different?

    14. Re:That's a very good point by Anonymous Coward · · Score: 0

      Wow, somebody's a bit defensive about their WoW addiction.

    15. Re:That's a very good point by Lord+of+Hyphens · · Score: 2, Interesting
      Beyond this, the best items in the game can not even be purchased with gold. All of it has to be done through farming the dungeons for hours and hours and hours on end. This is really where the game begins. Whacking a few bunnies at low level isn't going to show you anything.

      Fixed.

      WoW is basically built around farming/grinding, whether it be for gold, items, "reputation", "honor" (to get said items, this is probably one of the more aggrivating farming deals I know of -- one particular mount--a bluish cat--requires about a month of PURE FARMING just to get the option to buy it). And for an entry-level MMOG, that's likely fine. It doesn't need a deep economy (like EVE's), or any stiffer penalty for death than a slap on the wrist (Death sucks on most other MMOGs) and a smidgen of time. What it does need is "Endgame" content to keep the high-level people there (bigger dungeons to farm, longer timesinks [see Zul'Gurub rewards as an example]). Even then, the 'casual players' are screwed--such endgame content is effectively barred from them by the sheer logistics (has a Molten Core pickup group ever gotten anywhere?)--meaning that if you want to have the 'phat loot', you MUST find a guild that runs a high-level instance like Molten Core (which is the general example) and farm it with them (oh, and most of said guilds are tailored to the more 'hardcore' players).

      But what about PVP? Can't someone just blunder onto the world and start offing people? Isn't there a set of gear for the people who only want to PVP? Yes and no. The PVP gear requires no less of a time committment (heck, it likely requires more), and the irony here is that the players screw themselves in their race for the top (as the ranking system is all relative). To reach the higher echelons of the PVP rankings, substantial farming of the battleground instances are *required* (say, 8-10 hours a day for a few weeks). On top of that, the top PVP equipment (which is purchased) is still inferior to the high-end equipment acquired through dungeon farming (and to make the climb to the PVP top with any sort of efficency, you need most of the dungeon gear anyway). World PVP... hrm... Blizzard is apparently doing something to "fix" this (although I have a feeling it won't be nearly enough), although they have already pretty much committed to the Battlegrounds being the IN thing when you want to PVP.
      --
      "I've spent my whole life figuring out crazy ways to do things. It'll work." -- Montgomery Scott, "Relics"
    16. Re:That's a very good point by bryanp · · Score: 2, Insightful

      Because you're supposed to have to make hard choices. I knew I wanted my mount the instant I hit 40. Therefore I saved my gold as I levelled. You didn't and as such you should have just suffered. Instead you contributed to the inflation of the in-game economy. Personally I hope they finally start banning the accounts of people who buy gold, not just the farmers/sellers.

      --
      "An unarmed man can only flee from evil, and evil is not overcome by fleeing from it." Col. Jeff Cooper
    17. Re:That's a very good point by geekoid · · Score: 1

      "The reason they do this is because WOW is perhaps the most boring RPG ever created."

      learn to role play in your RPG.

      You don't want a RPG, you want a game where the computer fights for you, and all the loot and exp is in a line so you don't have to go loooking for it.

      The game is pretty static, but it does have depth. OTOH, I play with some pretty funny people so I have a really good time.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    18. Re:That's a very good point by geekoid · · Score: 1

      It's not the money is hard to get, it's that you don't know how to play the game.

      To answer your question:
      Nothing is wrong with that. You in no way impacted any other person.

      I've been playing for over a year, and I still have a great time with the game.
      Most my moeny comes from scanning the AH for anything that is being sold far below the current asking price. Takes me about 15 minutes.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    19. Re:That's a very good point by B0red+At+W0rk · · Score: 0

      A game that charges 900 gold for an elite mount gives you 2 choices if you want one: you grind for weeks (nvm how long it takes you... it's very long) or you buy the gold to get it. Whether you really need an elite mount or not is irrelevant. I don't have one and I get along fine but if I'd want one real bad, I'd seriously consider buying gold. My point being that if blizzard doesn't want gold farmers, they just have to remove the reason anyone would want to buy gold in the first place.

    20. Re:That's a very good point by aafiske · · Score: 1

      Well... although you have a point in your rebuttal for the most part, they do too. The first two paragraphs make sense, can't argue with them. but...

      "Beyond this, the best items in the game can not even be purchased with gold. All of it has to be done through working with other players to down interesting bosses that require teamwork and strategy. This is really where the game begins. Whacking a few bunnies at low level isn't going to show you anything.

      It is more successful than other games because it is more accessible to people who don't have a lot of time. Other MMOs force you to group up and spend hours online just to level. With WoW, you can solo your way up to the highest level at your own pace."

      Unfortunately, the game begins after you spend that time levelling... I think this is part of what they're saying. People buy gold to rip through that early part because it's tedious, because they want to get to the bit that you describe as needing teamwork and strategy.

    21. Re:That's a very good point by Anonymous Coward · · Score: 0

      "Instead you contributed to the inflation of the in-game economy."

      By playing the game, you're contributing to the deflation of the in-game economy. The more monsters killed, the more gold/equipment/et cetera is available, the cheaper prices become, until every n00b straight out of whatever the hell WoW's n00b area comes complete with top-level gear.

      You sicken me.

  22. An alternative by mdielmann · · Score: 1

    Or you can do what I do - play a game where the economy is based on a real currency. I think there are others like it. I'm guessing they don't mind if I sell currency - after all, they do, too. OTOH, why would you want to? There are few reasons why you would.

    --
    Sure I'm paranoid, but am I paranoid enough?
    1. Re:An alternative by Mage+Powers · · Score: 1

      With games like WoW the way the economy works is a person spends time playing the game, and earn crap. Theoretically you play for X hours and have equipment/stats that match it. I'm thinking a time based economy vs a money based economy. Buying gold for WoW, theres probably a premium for someone else doing the work for you, but you still can play the game if you want, with entropia you need to pay for stuff from the get go. Personally I got bored of WoW after around level 24, just one character. I guess it'd be worthwhile to know how far a person can go with $40 + $15 a month in throwing money at entropia, and if it's got something to offer beyond playing it for a week hardcore :)

    2. Re:An alternative by mdielmann · · Score: 1

      It is possible to play entropia without spending money - just expect to be doing something very similar to farming in WOW, and just as fun. There are people I've met in the game who have attained a moderate level of success this way. I only this week went over the rates you've described, since I wanted to do something very expensive and loses cash at the outset. I hope to have it (crafting) be profitable within a month, or at least no longer requiring funding to continue.

      In short, you can throw time at it, and save your money. Or you can throw money at it and get to the more enjoyable aspects of the game more quickly.

      --
      Sure I'm paranoid, but am I paranoid enough?
  23. Gear Gap by SuperKendall · · Score: 2, Funny

    Between the growing gear gap, and increasing price of gold...

    I think a lot of politications would do pretty well in November running on a platform to eliminate the "Gear Gap".

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  24. but... the free market.... by everphilski · · Score: 1

    shouldn't the free market decide if the gold farmers are successful or not? :)

    I kid, I kid. Screw the gold farmers for messing up in-game economics and screw Blizzard for selling out.

    I'm always shocked how pro-freedom geeks forget their morals when it comes to a game or a product they like. Fanboys will be fanboys, that's the reality of the situation.... Lots of these guys grew up on Starcraft, Warcraft and Diablo, but the reality is that the Blizzard of today wasn't the Blizzard of your childhood.

  25. How is the economy on EQ? by Anonymous Coward · · Score: 1, Interesting

    Didn't Sony set up thier own service to sell characters, gold, items, etc? How is the economy doing on the EQ realms. Maybe Bliz should set that up. Then they get a portion of the profits, people that are casual players can buy the things they would like to have (epic mounts) and casual people can cut the farming companies out of the loop.

    1. Re:How is the economy on EQ? by Alamoth · · Score: 1

      I'm not entirely sure how the economy is doing in EQ but I can tell you that Sony is indeed selling items for Everquest 2 on their website. http://eq2.stationexchange.com/ Also, I recall hearing Square-Enix announce that they will consider using a similar system in a future MMO, but retro-applying it to FFXI is out of the question.

      Also, to defend FFXI here, they did not ban 2000 accounts for RMT, they banned 2000 accounts for using third-party tools that primarily allow players to move at much higher speeds through the game. For those of you who play WoW and don't have a reference, imagine your character's normal speed being that as if he were on a mount.

      It gives the cheater a completely unfair advantage and thus warrants account ban/suspension.

  26. constitutionality? by j1m+5n0w · · Score: 1
    Blizzard, the company that used the unconstitutional DMCA against individuals committing no property crime...
    How is the DMCA unconstitutional? (I'm not trying to be contrarian here; well, OK, maybe I am, but I'm honestly curious as well.)
    1. Re:constitutionality? by dada21 · · Score: 2, Insightful
      How is the DMCA unconstitutional? (I'm not trying to be contrarian here; well, OK, maybe I am, but I'm honestly curious as well.)


      Good question. The U.S. Congress has very specific enumerated powers as listed in the U.S. Constitution. Anything that isn't specifically enumerated for Congress to govern/make laws for is considered a right of the State or the Individual.

      The DMCA has no provision in the U.S. Constitution. I believe that the law passes muster only because individuals of today have accepted an outrageous definition of what the "interstate commerce clause" offers as a Congressional power. Rather than have power over making sure that interstate commerce wasn't regulated by the States (as originally envisioned by the founding fathers), the U.S. Congress and Supreme Court believe that the clause offers Congress the right to regulate Interstate commerce as a force instead of as a watchman for individual rights.

      The DMCA and all IP laws show that you need to use government force to support inefficient and unprofitable businesses. Without government force, these businesses would be much more competitive, and new markets and profitable sectors would arise out of the creation of content. Unfortunately, the average consumer, taxpayer and voter doesn't see the freedom that real freedom would bring us -- instead they think we need more force to battle the problems that previous use of force created.
    2. Re:constitutionality? by SatanicPuppy · · Score: 1

      It's a semi-shady argument based on the fact that reverse-engineering has always been protected by common law, and by the fact that the constitution only provides for copyrights lasting a "limited time", which goes against the DMCA's strengthing of copyright law.

      The whole problem revolves around the fact that the founders really had no conception of copyrights as applied to non-tangible things. Can't blame 'em. But now its a huge mess because the corporations want IP to fall under the same protections as, for example, office buildings, and this is strongly contradicted by peoples intuition that their purchase of a physical thing, gives them rights with regards to that physical thing.

      It's going to be decades before this crap is ironed out to everyone's satisfaction.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    3. Re:constitutionality? by Maxwell'sSilverLART · · Score: 0

      The DMCA has no provision in the U.S. Constitution.

      To promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries; [Article I, Section 8]

      Sounds like provision to me. You may argue about the usefulness of the DMCA, or fairness, or many other pragmatic concerns, but it's pretty clear that the DMCA is about securing copyrights, and that is absolutely--and explicitly--within the purview of Congress under the Constitution.

      --
      Moderate drunk! It's more fun that way!
    4. Re:constitutionality? by dada21 · · Score: 3, Informative

      No, DMCA has nothing to do with copyright. DMCA is about reverse engineering, not about duplicating or distribution.

      Also, it could be well argued (not by me as I repudiate copyright entirely) that DMCA has not been enforced by "authors" nor "inventors" but by distribution cartels. Again, not within the meaning of the Constitution.

      The DMCA has zero to do with copyright and everything to do with enforcing actions of others that any free thinker would deem legal. Figuring out how something works is part of making a new device that will be better (and not potentially disturb any patents). The DMCA prevents you from figuring out how something works -- it doesn't actually enable or disable copying.

    5. Re:constitutionality? by FleaPlus · · Score: 1

      The DMCA has no provision in the U.S. Constitution.

      What about the Commerce Clause? Since the Commerce Clause has already been used to justify laws covering everything from marijuana (because it might conceivably be sold between states) to racial discrimination (because a discriminating restaurant has a snack bar with goods purchased out-of-state), I'm sure it could be used to justify the DMCA.

    6. Re:constitutionality? by j1m+5n0w · · Score: 1
      Anything that isn't specifically enumerated for Congress to govern/make laws for is considered a right of the State or the Individual.
      That sounds like a well-reasoned objection, though I am not an expert in this area.
      The DMCA and all IP laws show that you need to use government force to support inefficient and unprofitable businesses. Without government force, these businesses would be much more competitive, and new markets and profitable sectors would arise out of the creation of content. Unfortunately, the average consumer, taxpayer and voter doesn't see the freedom that real freedom would bring us -- instead they think we need more force to battle the problems that previous use of force created.
      I don't know that abolition of IP laws would necessarily be good for the average person. They exist so that people have an incentive to produce new intellectual property. If you abolish copyrights and patents, you'll need to introduce new incentives to create. This could be through government funding; perhaps people could copy things freely, then the original artists/inventors could be compensated based on the popularity of what they create. This would, however, be very difficult to implement; and from what you've said so far, you don't strike me as the type who would approve of a big-government solution (though a lot of basic research is already government funded, so in that respect it wouldn't be much of a change).

      My position (largely influenced by Lawrence Lessig) is that copyright and patents are useful, but are over-used. They should benefit content creators as well as consumers, and the latter have long been overlooked. Patents are too easily granted, and copyrights take way too long to expire.

      I also think (though I haven't entirely convinced myself that this is a good idea) that perhaps intellectual property laws should only apply to commercial distribution - in other words, people sharing files for free on the Internet should be exempt from copyright, and open source projects should be exempt from patent intfringement. Non-for-profit "piracy" is, after all, the most difficult to prevent.

      My biggest objection to the DMCA is that it creates new crimes when it would be better (or, at least, make more sense) to instead enforce the laws that already exist (sort of like: "Jaywalking is against the law, but people keep jaywalking. Let's make using sandals to jaywalk a crime as well, because lots of jaywalkers wear sandals and we want to discourage jaywalking.").

    7. Re:constitutionality? by Impy+the+Impiuos+Imp · · Score: 1

      This is, of course, the downside to loving a clause that opens the door to almost any law, against original intentions. Your enemies can use it to justify their sh*t legislation just as easily as you use it for your sh*t legislation.

      See also: Republicans toying with the "nuclear option" in the Senate to get their judges passed. Don't do it -- it'll come back to bite you in the @$$ some day when the shoe is on the other foot.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    8. Re:constitutionality? by squiggleslash · · Score: 1

      Much as I would love you to be right, you're wrong.

      The part of the US constitution quoted does not use the word copyright. Copyright is a subset of the powers that that part of the constitution allows Congress to create. Congress is explicitly authorized to give Authors and Inventors any monopolies they wish ("exclusive Right") with regards to their writings and discoveries.

      That, unfortunately, would appear to include reverse engineering and, for what it's worth, control over mechanisms they've created (directly or by proxy) designed to limit access to their other works.

      The only part of the DMCA I can see that could be argued to be unconstitutional is the fact there's no time limit on the ban on circumventing ACMs and CCMs. And that's a hard one to argue given "limited times" could be interpreted in a myriad of different ways.

      --
      You are not alone. This is not normal. None of this is normal.
    9. Re:constitutionality? by jdavidb · · Score: 1

      Very good response, but one other reason the DMCA is unconstitutional is because it is a violation of the First Amendment. However, while that point is very short and sweet, I think yours is more effective in showing the world the way it should exist without the interference of the state.

  27. Gold farming potentially a serious economic issue by zooblethorpe · · Score: 2, Insightful
    I would like to congratulate the Japanese government for solving all of its countries other problems. I mean, they must have solved everthing else if this is somehow now a priority to them, right?

    I'll assume you're just relatively ignorant and haven't spent much time living in Japan. As it is, they keep a very tight grip on the economic reins in a number of areas, and money laundering and taxation are two of the big ones. These are serious issues for anyone doing business in / with Japan, as banking and wiring service websites will show anti-laundering / anti-fraud messages from time to time, and the government's efforts to prevent money laundering and tax dodging are partly why it's so difficult now to get a bank account in Japan. If dodgy types have found out that gold farming is a quick and dirty way to skirt the laws, it makes perfect sense to me that the government would be interested in finding out about it -- hence the investigation.

    As another poster noted on the linked GameSpot page,

    Right just think what would happen if bill gates got rid of a **** of his cash in vertual gold before filling out taxes, then was able to sell it off and spend it slowly.

    For crime, as with anything, follow the money. That's what Japanese law enforcement does, they follow the money as one of their many tools in trying to run a tight ship. And as virtual money starts to look more and more like the real thing, you can expect all sorts of government attention in other countries as well.

    --
    "What in the name of Fats Waller is that?"
    "A four-foot prune."
  28. Ok... by the2cheat · · Score: 0

    Personally, I believe that Square and Blizzard are mad that they don't see a cent of that money made on the side. I mewan,it's not like thay make $15 a month from millions of gamers out there... oh wait...

  29. Anda's Game by Alzheimers · · Score: 1

    Every time I read a story like this I think of Cory Doctorow's Anda's Game. It's an interesting thought-experiment for both sides of the issue. While I certainly don't condone game currency sales, it's not a terrible way to get another perspective on who is really affected by it all.

  30. You are a part of the problem by Anonymous Coward · · Score: 3, Insightful

    1. It is a _game_.
    2. No matter how big someone else's equipment is, yours is good enough to play, have fun, and be happy.
    3. Trying to compete with others for time, money, or equipment size is always going to leave you lacking.
    4. Trying to play with "full time players" if you aren't one is a waste of time. Find "part time players" and play with them. The full time players aren't having more fun.

    Please, if you have to compete by purchasing gold to "catch up" then don't play.

    1. Re:You are a part of the problem by geminidomino · · Score: 1

      No, Blizzard is part of the problem.

      2. No matter how big someone else's equipment is, yours is good enough to play, have fun, and be happy.

      With the amount of focus blizzard has put into "PvP" and the poor design of said focus, a huge portion of the game becomes futile without the uber-gear.

      3. Trying to compete with others for time, money, or equipment size is always going to leave you lacking.

      Too bad Blizzard wants you to beleive that such competition is "fun", and keep making more silly additions to this effect.

    2. Re:You are a part of the problem by JavaLord · · Score: 1

      1. It is a _game_.

      When has this ever stopped anyone from trying to gain an advantage? Especially in a multiplayer video game?

      2. No matter how big someone else's equipment is, yours is good enough to play, have fun, and be happy.

      If "Good enough to play" means have no chance of winning, sure.

      3. Trying to compete with others for time, money, or equipment size is always going to leave you lacking.

      I agree, but there is no way someone who was playing 10 hours a week (ie one of my RL friends who played with me) could even hope to compete with me back when I was playing and getting gear from BWL (The old hotness).
      4. Trying to play with "full time players" if you aren't one is a waste of time. Find "part time players" and play with them. The full time players aren't having more fun.

      Good luck with that! I'm sure that will work well on the pvp servers when you run into someone with uber gear, and you try to tell them not to fight you because you only play with part timers.

      I'm glad I'm back to playing counter strike. :)

    3. Re:You are a part of the problem by iceperson · · Score: 0, Flamebait

      i'm going to guess you're in school and play 30+ hours a week. sorry guy, don't be upset when people with more money than time are willing to part with the former to save them the latter. like you said, it's a game, and just like someone who plays paintball or hockey or whatever is willing to spend real money for better gear so are people in games. if you can't keep up, then find a new game...

    4. Re:You are a part of the problem by neverpsyked · · Score: 1

      Why don't you to come to Hyjal (my WoW realm) and evangelize that point of view to all the 12-15 year old players out there. I'll be entertained to see how many converts you get by telling them "Your gear is good enough to play and be happy!" Simple fact: these games are built to suck in the casual gamer and turn him into a serious gamer. That's how the revenue model works.

      --
      What if this weren't a hypothetical question?
  31. Re:Who cares? It's nothing new. by setagllib · · Score: 1

    You can't be serious. *Anything* which somebody would rather pay to have done than do themself, will get paid to get done. If you take away money incentives, then people will start selling items where they can, or assistance where they can't (I don't know WoW so I don't know what can't be sold). A less scalable but entirely possible scheme would be for people for a service of building your character for you while you're doing more useful things (like working, resting or watching paint dry) at a rate not unlike a day job. It'd be like a boss hiring an employee to organize things in the office, except that it's completely stupid because nobody should be playing WoW anyway.

    --
    Sam ty sig.
  32. Dieser Sonntag, David Hasselhof, mit Banhammer! by rafemonkey · · Score: 0

    I'm sorry, but when I hear the word Banhammer, it makes me think of some German heavy metal band. Kinda like a cross between the scorpions and poison, big hair, tight pants and too much drama. Perhaps a side project for Mr. Hasselhof.

    Please, can't we call the mass banning of players from some online game something less embarasing? Like, I don't know, mass banning?

    Baaaanhaaamah! rock you very much! (tm)

  33. Money Sink by KylePetty · · Score: 2, Insightful

    I don't know about WoW, but in other MMORPG's I have played, there is simply too much money in the economy. The game had several ways to make money, but few ways to take it out of the economy. The effect was rampant inflation as the total amount of money in the economy kept increasing. If a new skill or event was created that would take large amounts of money off the economy, inflation and money farms would have less of an effect.

    1. Re:Money Sink by DRAGONWEEZEL · · Score: 1

      IF YOU HAVE SO MUCH $

      Then send it to my char on Rexxar!

      --
      How much is your data worth? Back it up now.
    2. Re:Money Sink by LordLucless · · Score: 1

      WoW has a ton of money sinks. Repairs, ammunition and pet food (for hunters), poisons, vanishing powder and blinding powder (for rogues), reagants for many spell-casting classes. Crafting could be considered a money-sink, since you have to use a tonne of resources before you get the ability to make anything useful/saleable. Then there's mounts. 100g for your first mount isn't too bad, but it's still a considerable amount at the level you can first get it. The epic mount available at 60 is 1,000g, which is a huge amount of money. The new flying mount introduced in the expansion is rumoured to be 10,000g. The problem with this is that the money sinks are so insane, it's just more of an incentive to buy farmed gold, especially as those particular costs are set in-game and don't inflate with gold-farming.

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    3. Re:Money Sink by cyber-dragon.net · · Score: 1

      Actualy the problem is usualy created by end game characters who have nothing better to do. They go farm gold and then start new characters with it driving up the lower level economies.

      Do I have a good solution to this? Nah... but I wanted to point it out anyway.

  34. re: Square and Blizzard Drop The Banhammer by curecollector · · Score: 1

    Square and Blizzard Drop The Banhammer

    ...and made one insomniac EQ-camper very very happy.

  35. Who cares?!! by sigmapsicharlie · · Score: 0, Flamebait

    I mean really, come on. I consider myself a geek and what not but really people, paying 12 bucks a month for what? To say I got my character to LVL 1234567 before some other retard. Paying every month to virtually hang out with other nerds is dumb as hell and anybody stupid and desparate enough to pay real money for fake money should be locked up

  36. QFT by Anonymous Coward · · Score: 0

    This seems like a legitimate move, from almost every standpoint. They've created the game and they allow network play over LANs. I've played through a VPN like tinc or openvpn without going through Bnet...

    The OSS Warcraft clone also seemed like more of an attempt to control their IP (which I honestly believe is in their right to do) rather than to squash some lame attempt at porting the game to foonix.

    It's not like every invocation of any bit of the DMCA is inherently evil. If you guys are gonna hammer anything, go after the US patent system in regards to software. Some measure of protection of course is required for both individuals, not-for-profits and corporations, but as of now it's all far too broad.

  37. I play Guild Wars and have a WoW account... by Il128 · · Score: 0

    I enjoy both. I don't do spoiler sites or compare my stuff to other peoples stuff or buy gold. Most of the people who buy stuff in games for real life money are the same kind of people who buy red sports cars to make up for their small penis. Seriously. There's nothing wrong with the games. It's the people who are broken.

    --
    Thanks to eating disorders most chicks are reasonably good looking these days.
  38. Gold farming exploits by wadevondoom · · Score: 5, Interesting

    I used t play WoW. I am quite bored with it now but I played for about a year. I played through to lv 60 twice and enjoyed everything but the buying and selling. Epic items cost way too much for me (a hardcore gamer to my wife but actually a casual gamer to the Slashdot crowd no doubt) to get many.

    In the last two months of playing I made a discovery that just about blew my mind. For those not in the 'know', Blizzard allows a certain amount of mods to be used in game. These do various things such as map enhancements, custom button grouping etc. Now one of these is called auctioneer. What it does is make you money. Not just a little bit but a whole CRAP PILE of money. This mod will NOT get you banned from WoW that I know of either.

    How does it work, you ask? Glad you asked. Its very simple. If you have ever heard the phrase "Buy low. Sell High" well no truer words have ever been spoken about this addon. It scans the auction house for items that are being sold under the mean asking price. So if the average price of a stack of gold bars is 2g (for instance) and there are 5 auctions with bids below it will flag them and allow you to bid on them. You can say show me items with a bid

    I struggled with the morale of using such a tool, but as my subscription was running out I wanted to see how much gold I could make in my last 30 days. I tried to do this on paper for a few weeks early in my WoW career but it is a tiresome process. I had about 6G in the bank. I would run this once a day and by the second to last day I had over 1000g in the bank! Broken or what? It was then I realised I would never play again. What is the point? If its that easy and I can buy whatever I want then there certainly is little use in playing.

    Oh well. y other $0.02 is that I don't think I can support Blizzard too much any more. I loved Diablo2 and WoW for a time but I can't stand it when companies treat their customers like criminals. Close the loops you idiots! Don't blame the guys that spent possibly $100(s) on your @$%^ games. Its THEIR (read: Blizzard's) fault.

    End rant.

    1. Re:Gold farming exploits by geekoid · · Score: 1

      The bestg items can not be purchased/

      Also, my wife does this on paper, and had 300 GP before level 15. She still enjoys the game, as do I.

      Maybe your just tired of the game as a whole?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Gold farming exploits by brkello · · Score: 0, Flamebait

      This is the most clueless post I have ever read on WoW. There is just so much wrong I don't know where to start. But here we go. Blizzard has made an incredible UI. They allow others to make extensions that improve their UI even more. There are mods that make it easier to heal other people, modes that allow you to move and make extra buttons on the screen, mods that compare items you pick up to ones that are equipped, etc. etc. There is a mod called auctioneer. This is a useful addon because it scans the AH and stores the prices of each item. It is mostly used so that when something drops in the field, you immediately have an idea how much it costs. It also gives you a good baseline on how much to set your auction for. Can you use it to find items that are priced extremely low to resell. Sure. But pretty much everyone has this addon so it isn't like you are at some disadvantage. It just make the game more convenient which is a good thing. So you have to ask this guy...what's your point? You just showed that it is very easy to make gold in WoW without buying gold. How is this a bad thing? What you misunderstand is that this game is not about buying epic items. This game is about raiding. 1-60 is a fun game that sets you up for the end game content. You can not buy the best epics. You can buy mediocre epics that most people who raid wouldn't even waste time on. This game is for casuals for leveling. But once you hit 60, the only way to progress is to join with other people and play for 3-4 hours a few times a week (casual guild) or play hours every night (hardcore guild). Auctioneer is not a loophole. It doesn't encourage buying or selling of gold. It can be used to play an economy just like tools that watch the stock market. This is not Blizzard treating their customers bad. This is Blizzard creating a UI that is so sophisticated that others can make tools this useful that extend it even further. Addons are not hacker tools. Addons are how the game was meant to be played. The real problem are people who use illegal software (i.e. bots, hack tools that allow them to warp around the game) to get a lot of gold and then sell it to others. Blizzard is not perfect and there is plenty you can criticize them for...like not going after the buyers of gold as agressively as the sellers. But your post is just flat out wrong on auctioneer. In fact, it makes the point that there are plenty of ways to make gold that has nothing to do with real money trade. This is true of any MMO with an economy. With brains, or effort, or tools (even legal ones!), you can do quite well without doing any work. Unsurprisingly, people do this in real life as well.

      --
      Support a great indie game: http://www.abaddon360.com
    3. Re:Gold farming exploits by jethroT · · Score: 1
      You must have found auctioneer when it was still new.

      Nowadays nearly everyone uses auctioneer, which levels the playing field. Items sold under value are seldom. Everyone knows the value of all items.

  39. Earlier in this thread... by wadevondoom · · Score: 0, Offtopic
    Beyond this, the best items in the game can not even be purchased with gold. All of it has to be done through working with other players to down interesting bosses that require teamwork and strategy. This is really where the game begins. Whacking a few bunnies at low level isn't going to show you anything.

    Only problem with this is a lot of these raids take so many people that you will almost never get the item you want. There are a lot of corrupt guilds that won't let you roll on items you should be able to use. If I can wear it I should be able to roll on it. Period. Thats not to mention the ninjas....

    ROT IN HELL NINJAS!

  40. How long have you played eve for? by the_raptor · · Score: 1

    Seriously? I played for a year and a half and I never saw anyone seriously disrupt the farmers for more then a few hours. EVE may allow you to shoot anyone you want in low security space, but the majority of farmers exist in high security. And they are nearly always in an NPC corp (which can't have war declared against them by player corps), which means you have to lose a ship to take one out (not losing your ship to the NPC police upon attacking another player in high security space is considered an exploit). The best you can do is to sit around in a combat ship and take the ore before they have a chance to move it to their hauler (this flags you so the person you stole from can kill you without NPC intervention, but farmers are never in combat ships).

    When you consider that a lot of these operations go 24/7 (my alliance monitored the ones in our area of operations) there is very little you can do to seriously impact them. I spent a week harrasing my local farmers and all I would ever achieve is to shut them down for a few hours. While I was playing I never saw the developers do anything serious against blatant farmers (up to twenty ships mining, all named xyzzy1, xyzzy2, xyzzy3 etc). This is because all the farmer has to do is keep watch on his twenty bots and talk to the investigating GM and they can't touch him (the ultimate test by EVE GM's is to start a conversation with a suspected bot, which doesn't work against these professional operations).

    And just suiciding ships to take them out will hurt them more then you, as once the farmers get to large mining barges and battleships, you will need to lose either a much more expensive ship or several (in the case of the BS) to kill it before the NPC's kill you.

    I think CCP believed that making the China cluster (they even spouted some rubbish about real money trading and in game item purchase being more acceptable in "asian culture" and so would be allowed there) would get rid of a lot of farmers, but they are going to stay right where there customers are.

    --

    ========
    CINC, 4th Penguin Legion
  41. Re:Gold farming potentially a serious economic iss by Fallingcow · · Score: 1

    But WoW isn't a bank or a wire service...

    How is this different from someone weaving baskets in their spare time and selling them on Ebay? Does the Japanese government worry about that? And if not, then why do they worry about this? Is it that these people aren't paying taxes on their sales, and that makes it easier to launder money or defraud people?

  42. Gold Farmers FTL by cheese-cube · · Score: 1, Insightful

    I play WoW on a regular basis and I have read about gold farmers and how they detract from the game so it pleases me when I hear about Blizzard dropping the Banhammer from upon high. However there is one impact that gold farmers have that isn't commonly documented: racial discrimination. Because most gold farmers come from the same racial group (i.e. Chinese) other players automatically condemn everyone from that racial group regardless. If you say "Ni hao" to another player in WoW don't expect a friendly response. This problem also occurs in other MMORPGs. My friend plays Lineage 2 and he says there is a lot of discrimination against Russian players in that game. He has even gone to the extent of learning how to curse in Russian! It saddens me when groups in society are judged wholly on the actions of certain minorities within those groups.

    1. Re:Gold Farmers FTL by Xentor · · Score: 1

      This is actually an important point...

      The popular term for the farmers is "CGF", which stands for Chinese Gold Farmer (The term comes from the supposed fact that a large portion of them are based in China). Unfortunately, people have begun to equate "Chinese" with "Farmer," making it difficult for anyone speaking that language from getting in a group.

      I'm actually on the fence with that one though. I've adjusted my mental radar, so to speak, so I watch for the factors that make them a farmer (ex. If a good, sellable item drops, farmers will usually DEMAND a chance at it, even if someone in the group can personally use it), not just the language. On the other hand, anyone who can't communicate effectively with the rest of the group can't cooperate as effectively, and dungeon runs are all about teamwork.

      So, at the risk of sounding racist, I prefer not to group with non-English-speaking players, farmer or not.

      --
      "The amount of intelligence on this planet is a constant. The population is growing." -Cole's Axiom
  43. UMG V. MP3.com by weremook · · Score: 1

    Don't forget about the time Vivendi sued MP3.com for its business model, litigated them into a $200mil settlement, and then bought out the financially weaken company. Vivendi then offed the same service and sued its own lawyers(who told them this was illegal) for malpractice.

  44. I know how to make them richer! by Barabbas86 · · Score: 1

    They should wait until one second after the account submits pay for the 2nd month, and then ban the accounts. Voila, it's like they're paying twice as much for the monthly fee!

  45. Welcome by Anonymous Coward · · Score: 0

    You must be new here.

  46. without tedium, there is no game... by YesIAmAScript · · Score: 1

    Someone else put it well. Your time is the currency in these games.

    Some people however don't have the time to do all their own work, so they pay someone else to do it for them. It's no different than hiring a maid.

    I don't understand quite why these people don't just quit if they find they don't have the time. But hey, different strokes for different folks.

    --
    http://lkml.org/lkml/2005/8/20/95
  47. Call it "Australia" by Kris+Warkentin · · Score: 1

    Bwahaha

    --

    In Soviet Russia, hot grits put YOU down THEIR pants.
  48. Blizzard is screwed either way. by Hortos · · Score: 2, Interesting

    More people are abandoning the game not because of the inflation because you can't even buy the good armor but because its getting way too tedious. They are restructuring the dungeons so now instead of bosses dropping loot they will drop "tokens" which you can turn into loot. But they don't drop enough for 1 person to make 1 item. So you'll have to have every character if every class run through dungeons for much longer without seeing a return on their time spent. ZG and AQ are like this but they are making EVERY raid instance token based. And I won't even get into the China farmed PvP rating nonsense that went on. The problem is that Blizzard is making advancement past 60 so ridiculous that you either have to be pissed slaving away for hours or just give up.

  49. Is 59,000 Enough by Alamoth · · Score: 1

    Is 59,000 Accounts enough to make a dent in WoW? Is 2,000 enough in FFXI? Is a lesson really learned here?

    The latest reports cite WoW having 6.5 Million Accounts. FFXI has 500,000. The average account in FFXI has 3.4 characters. I haven't seen an official number for WoW but I know the max is 50 characters per account. Lets say each account has 5, on average. (I could be pulling that out of nowhere)

    WoW Acct Removal % = 0.9 %
    FFXI Acct Removal % = 0.4 %

    So Blizzard gets rid of almost 1% of its population and Square dumps half of that, relatively. The general consensus in both games is that there are much more than 1% of the players engaging in RMT or Using 3rd Party Tools. In FFXI (which is what I play most) the average player will tell you that at least 25% of the accounts engage in RMT. This may not be the truth but its how most people feel. I'm sure the sentiment in WoW is similar.

    If 25% of accounts do engage in RMT then Blizzard and Square have managed to eliminate 2~4 % of the problem in their respective games. Imagine if your local police force only caught and punished 2~4 % of the crooks and thieves in your town.

    Would that be an acceptable amount?

    I don't think the lesson will be learned until these numbers increase drastically.

  50. Bounty by Anonymous Coward · · Score: 0

    They should have put bounties out for all the farmer's on the pvp servers. Everyone involved in lynching them would receive a portion of the profits.
    When their character died, that was it.
    Don't ban the account, just have fun with it. At random increments strip the player of all weapons and any money.

    Banning an account for someone that sells in the real does nothing but generate more money for the game company when banned user's just buy another one. If they really wanted to stop this, they would make it too frustrating for people to continue doing this.

    Or like someone above posted, just move them to a 'banned players' server.

  51. Big deal. by nops · · Score: 2, Interesting

    This is just something Blizzard likes to flaunt that doesn't really mean anything. On the server where I play, there's a bot that farms the same set of harpies repeatedly. People post about him in the forums to try and get him killed by the other faction. We've tried to bust up his program, initiating duels, trades, inviting him to groups, tagging his kills, mind controlling his kills, etc. I reported him twice. The first time, I got your standard CSR email "We've investigated and taken appropriate actions." The appropriate actions were, apparently, nothing. So I reported him again, and this time I got some big speech about how Blizzard is anti-bot and has banned nearly 60,000 accounts in the last month. The GM assured me they were going to investigate him, again. That was 2 weeks ago. As of a few days ago, he was still there, running his same circuit through the harpies.

  52. PvP gear-imbalance is the problem by Nyenyec · · Score: 1

    You would be right if it wasn't for Blizzard's current implementation of PvP.

    Player versus Player matches are organized into brackets every 10 levels, so everyone fights people against whom they have a reasonable chance of winning. In theory.

    In practice, because a raider or twink can get uber-gear, character levels don't really count, they can easily take on 2-3 (sometimes 4) players of the opposing teams in inferior gear.

    Blizzard doesn't yet have a system that takes this gear-imbalance into account. Several solutions exist each with its own pros and cons, but I think any of these would be better than practically shutting out all casuals who don't like to be steamrolled by hard-core raiders in uber-gear in the Battlegrounds:

    1) standardized gear: it would be like an FPS team match, but people who spent a long time (often several months) getting their current gear don't like it.

    2) gear-matching: you would fight people in similar gear.

    3) rank matching: you would fight people who's win/loss ratio is close to yours.

    I'd like to PvP, but building a properly geared character takes a long time and is pretty boring for me. I can't justify paying for this when I can play Enemy Territory for free where gears is balanced and these problems don't exist at all.

  53. Makes No Sense. by Prodeus · · Score: 1

    That's a bummer. I've seen my share of computer controlled players and farmers, but none of them seem to even get the proper consequences.

    There is a program well known now called WoW-Glider, which in a case you set rally points throughout the world ng and your character goes to those points and kills anything in its path. This is a way for farming, power leveling, or in some cases i have heard taking the kills of the other faction. WoW-Glider is not free although, it costs 200 dollars from what i have heard, and seems to be one of the most used programs.

    I think Blizzard in general does not buckle down on this kind of use of thier games, or any MMORPG for that matter. It doesnt matter that they banned accounts, or disabled other players auto-farming, these kind of programs are constantly growing, and becoming more popular. You cant really just keep banning players and accounts, you need to buckle down on the problem itself, which in this case is these auto-playing programs.

    Another thing that i dont understand is how it can be illegal to trade in game cash for real cash. MMO's cost almost 15 dollars a month in most cases, those companies dont have anything to complain about. World Of Warcraft brings in almost 90 million dollars a month for Blizzard. How can Mogs or IGN.com stay alive? Isnt the way they make money through selling in-game cash for real cash? Why would it be illegal to buy from a friend, but not from IGN.com? Its your life, and a MMO is just a game, you should be able to go about how you wish.

    --
    Im Coming To Take Your Town
  54. don't like golds sellers?, then don't use thottbot by geekoid · · Score: 1

    Both thottbot and allakhazam are owned by the largest gold selling company.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  55. herbalism IS mining. by zippthorne · · Score: 1

    you're just mining plants.

    In fact, if you really examine your efforts mr. enchanter, I think you'll find that you are, at best, breaking even with the greens. It's not really your fault though, in a mature mmorpg economy, the finished goods are always worth less than the materials to produce them, for the simple reason of the experience points garnered making them. This is exacerbated by the problem that there is no variation in quality of similar finished goods. every +1 sword of witty remarks is exactly the same as every other one.

    There are a few ways to combat this, but they all involve a complexity that probably cannot be sustained in a mass-produced artificial environment.

    --
    Can you be Even More Awesome?!
  56. Re:Gold farming potentially a serious economic iss by zooblethorpe · · Score: 1
    But WoW isn't a bank or a wire service...

    No, but as virtual money begins to have real-world value to the point that there is an effective exchange rate, then the lines between such a virtual economy and any real economy are much blurrier. WoW might not be a bank or wire service, but if WoW money is being exchanged with real money in significant volumes, it may as well be.

    Is it that these people aren't paying taxes on their sales, and that makes it easier to launder money or defraud people?

    I think this is the crux of the issue -- that goldfarming sales can be pretty substantial, and that they go largely unreported for taxation purposes. Given the informal and unreported nature of such transactions, it's also conceivable that goldfarming could indeed make it easier to launder money or defraud people.

    Mind you, I'm not saying that this is definitively the case, not by any means. I don't know enough about the situation to say one way or the other. Nor do I think the Japanese government is saying this either, at least as far as I've read. But I *do* think the potential is there, which warrants an investigation to look more deeply into the facts -- which is what the Japanese government is doing.

    My point is simply that there is significant potential for shenanigans of the sort that governments are usually interested in controlling -- to wit, tax evasion and money laundering -- and that, as such, this investigation is reasonable, and the GGP poster is a bit out of line in suggesting that opening an investigation must necessarily mean that Japan has solved all other problems.

    --
    "What in the name of Fats Waller is that?"
    "A four-foot prune."