Domain: voodooextreme.com
Stories and comments across the archive that link to voodooextreme.com.
Comments · 40
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Re:It's not what it'll do to Linux...
True in that Carmack could probably keep OpenGL alive all by himself if he wanted to, but what makes you think he won't ever use DirectX?
I get the feeling that he is more concerned about quality than politics, and if DX should overtake OpenGL technically, which it seems to be well on its way of doing, he might switch.
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More Doom 3...
You can also check:
gamespot
more from gamespot
And get the Doom 3 legacy movie from here:
3d gamers
It doesnt have much footage from Doom 3, but it got interviews with some people from Id Software.
All links graciously ripped off: Voodoo Extreme.
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China
I used the internet in Beijing over the summer (over several dialup lines and an ISDN line), and had no problems viewing websites like CNN, Voodoo Extreme, AnandTech, or Astalavista, or telnetting to my university's server.
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Re:ScreenShots
And a few more here
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Some more linksJust wanted to add some more links for anyone who's interested - and for the lazy (although this article isn't too shabby):
- IGN PC: (really good) Lineage: The Blood Pledge Interview
- RPG Vault: Richard Garriott Destination Games Interview
- RPG Vault: Carly Staehlin (NCsoft/Destination Games) Interview
- Voodoo Extreme - Destination Games
- Intelgamer: Review of Lineage
- Wired: Audio interview
- Gamesmania: Garrott and Long Interview
- IGN PC: (really good) Lineage: The Blood Pledge Interview
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well, it's not new
the driver for the good old PowerVR PCX1 card (like the Matrox M3D) had this abilities to detect the name of the
.exe then turn on or off some optimizations
just take a look at this apps for example which do the same things than the driver. -
Re:That's my Geek!
Geometry modification & a rocket launcher will bring a swift end to camping.
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Just telling it like it is..
Pick up any tech publication these days, and you'll see this kind of thing. If you really want to see it, though, you should check out the gaming rags.
GamePro is a good one to check if you want to see the antithesis of reporting. They put out a magazine full of screenshots and one or two paragraph previews and reviews. EGM at least tries for some content. (Even if it is very industry-praising.)
In the PC market, if you want to see some really kiss-ass writing, grab any recent copy of PC Gamer. First, check the advertiser's index, and count the number of reviews for each company. Then check the review scores for said companies. See a correlation?
These online "breaking news" sites aren't much better. Blue's News , for instance, is a good place to go if you want to check out the current state of the gaming industry's PR department. I mean really, how many screenshots and developer's journals do they have to pump out before we finally get the point that oh, hey, they might actually be working on that game.. Anyone remember those Tribes 2 screenshots?
Speaking of screenshots, if I see one more "exclusive," I think I'm gonna puke.
VoodooExtreme 's not much better, but at least they don't have ads all over the place.. and they filter out most of the "we just fixed another bug" crap.
Ah well.. c'est la vie.. -
Re:One wordThat was what we where all told, but the pre-release packaging for Halo on XBox has the "Only on Xbox" logo on it. Full article on Ign. Some further stuff on voodooextreme claims that Microsoft will evaluate the PC version after the launch.
Do we take it that "Only on Xbox" really means "On the Xbox until other ports are finished", it doesn't have quite the same impact.
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What the?
Beyond that, gamers are smarter, more likely to go to college, have more friends, read more, and get better-paying jobs than non-gamers.
You need to read some gamer forums. See how quickly those notions disintergrate. I suggest sCary's, Cut 'n Paste Extreme, and GameSpy. People think Slashdot trolls are bad? Gamer forums are easily 10 times worse. -
Re:I am for a linux ps/2 game development kit
I don't know where you found that the X-Box CPU is much slower than the PS2. Reading on various websites, the Intel CPU plus the NVIDIA chipset (GeForce 3 basically) is really great. Mind you, I own a PS2 and I have no intention of buying an X-Box, but only because nothing impresses me about it. The machine itself is great and I wouldn't mind owning a regular PC equivilant, but that's kind of the whole point. There are no exclusive games that make me jump and say "Wow!". Halo for instance (if you even think that's revolutionary anymore), is going to the PC and Mac. The only exclusive Japanese game that I've heard of so far is Dead or Alive 3, and while it looks good (I also own DOA2: Hardcore), I am much more addicted to Tekken's style of play. I believe the main failure of the X-Box as it stands now, is the official lack of support of Japanese developers as Brian Hook stated in his Ask Dev column over at Voodoo Extreme. Also, there are hardly any exclusive games, and the mainstream who follow trends will jump on the PS2 if the price drops just because games like Gran Turismo 3, Final Fantasy X, and so forth are on it, and almost any other X-Box game that's great, will also be on PS2 (Metal Gear Solid 2, Tekken, Tony Hawk, SSX: Tricky, etc.).
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Re:Looks tiresomeNot. I wish they'd stay quiet. Altough that article wasn't excactly hype, just marketing talk, I wasn't impressed.
Quake 1 was BIG thing because it dumped ugly sprites and moved boldly to real 3D characters. Without 3D cards. Ok, compare to this, this.. Wolfie-ID-wannabe wich no doubt tries to steal it's credit from NVidias NFiniteFX (or something) processor. I saw them talking about terrain-engine, well I've seen plenty of these 89 degrees steep walls before and that just isn't enough terrain. I believe those screenshots used Q3 engine ("E3 Demo")and that's why the lack of a terrain.
I'm sorry to sound negative but this is not "light years beyond what half-life" did. Not even if we're only talking about graphic effects. Look these flamer pics. Where's the flaming drops wich these always spew around? Per pixel lighting? Bumb mapping? It looks like there's only one point of light in that flame. Gforce2 ads boasted 8 HW lightsources with real shadows and stuff. Well, where are the shadows? There should be widening and gradually blurring shadow on ground behind that guy.
RTCW is light years short from being light years beyond HL. Maybe few meters beyond, no more.
:) -
Re:Looks tiresomeNot. I wish they'd stay quiet. Altough that article wasn't excactly hype, just marketing talk, I wasn't impressed.
Quake 1 was BIG thing because it dumped ugly sprites and moved boldly to real 3D characters. Without 3D cards. Ok, compare to this, this.. Wolfie-ID-wannabe wich no doubt tries to steal it's credit from NVidias NFiniteFX (or something) processor. I saw them talking about terrain-engine, well I've seen plenty of these 89 degrees steep walls before and that just isn't enough terrain. I believe those screenshots used Q3 engine ("E3 Demo")and that's why the lack of a terrain.
I'm sorry to sound negative but this is not "light years beyond what half-life" did. Not even if we're only talking about graphic effects. Look these flamer pics. Where's the flaming drops wich these always spew around? Per pixel lighting? Bumb mapping? It looks like there's only one point of light in that flame. Gforce2 ads boasted 8 HW lightsources with real shadows and stuff. Well, where are the shadows? There should be widening and gradually blurring shadow on ground behind that guy.
RTCW is light years short from being light years beyond HL. Maybe few meters beyond, no more.
:) -
Re:Looks tiresomeNot. I wish they'd stay quiet. Altough that article wasn't excactly hype, just marketing talk, I wasn't impressed.
Quake 1 was BIG thing because it dumped ugly sprites and moved boldly to real 3D characters. Without 3D cards. Ok, compare to this, this.. Wolfie-ID-wannabe wich no doubt tries to steal it's credit from NVidias NFiniteFX (or something) processor. I saw them talking about terrain-engine, well I've seen plenty of these 89 degrees steep walls before and that just isn't enough terrain. I believe those screenshots used Q3 engine ("E3 Demo")and that's why the lack of a terrain.
I'm sorry to sound negative but this is not "light years beyond what half-life" did. Not even if we're only talking about graphic effects. Look these flamer pics. Where's the flaming drops wich these always spew around? Per pixel lighting? Bumb mapping? It looks like there's only one point of light in that flame. Gforce2 ads boasted 8 HW lightsources with real shadows and stuff. Well, where are the shadows? There should be widening and gradually blurring shadow on ground behind that guy.
RTCW is light years short from being light years beyond HL. Maybe few meters beyond, no more.
:) -
Interesting cameo...by British ex-Prime Minister John Major as what appears to be some sort of mad scientist
:)Judeging from the screenshots, this is the game that's finally force me to upgrade my P2-233 to something with a bit more poke.
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"I'm not downloaded, I'm just loaded and down" -
Re:On the subject of creativity
And don't forget the Lots'o Identical Twin Brothers Who Also Dress The Same German soldiers.
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swastika
hmm they will have some problems because of the swastika they use everywhere in the game. i know that germany will ban the game on the first day it hits stores (or it probably wont even hit stores).
but what about other countries? is that an issue in the US?
guess i'll just have to import the game from the UK or the US. -
Re:WinZip?
Well "AIM" is the full acronym of their software, so you'd probably have to have a full Windows title, like "windows95" or "windowsxp". However this does mean that if I were to create a domain called "windowsxpfixes.com" that had a list of tweaks or fixes to Windows XP (assuming of course it doesn't run perfectly out of the box) that MS could snatch my domain.
That sounds pretty scary. It might even mean that if I created a domain called "xpenhancer.com" to sell a multiple-desktop tool for Microsoft Windows XP, Microsoft could legally take the domain away.
Note that nothing here says that Aimster claimed to be made by the same people who made AOL Instant Messenger. The mere fact that the name incoporated the name of related software was enough.
This ruling could have huge ranging implications. Think of how many computer fan websites there are out there that use the name of the product in them. www.matroxusers.com, www.amdzone.com, www.voodooextreme.com, www.geforcefaq.com... Since these are normally fan sites it's in the best interest of the companies with the related trademarks to ket the fans express themselves, but what if company XXX comes out with a crappy product and XXXtweak.com trashes it in a review?
This is pretty scary stuff. In the past it seems to me that most of the domain names taken from someone were non-commercial ones that often were squatting on the name. But now what can you do? If you have a domain name that insults a company, they can take it. If you make a product designed for use with another product they can take your name. If you don't make a product at all and you're careless they can take it. Who is safe? I can see it in the news tomorrow:
Popular Linux enthusiast website "Slashdot.org" will be forced to find a new domain name. A lawyer for Megacorp explained: "The syntax for using commands in our environment is well known to require a command keyset of a slash followed by a dot. Our customers were being confused by the "slashdot" website, assuming it was a reference for our command syntax. These people, who admit to being hackers, appropriated the domain name with no regard for our users' confusion. Thanks to the American Justice System we have been able to restore the rightful use of our domain. We just want to reassure our users that despite the misuse of our domain name by these Linux hackers, our software has not been infected with the GPL virus."
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some more articlesHere's another vote for Gamasutra. Check out the Business and Legal features.
Also, check out the Ask Devs section of Voodoo Extreme. Kevin Levine, Brian Hook, and Tim Sweeney have addressed this topic.
"Meet the Next Game Gods" in PC Gamer 11/00 touches on how some current designers got their start.
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ask hook
Instead of askink slashdot, just "ask hook".
He has been answering questions thrown by people for some years, also check his editorials.
Who is he?
Brian Hook, a damn fine programmer, friend of the community, Ultimate Fighting Championship contestant, member of the Save the Whales foundation, the man that controls the black-market on baby seal pelts, and a member of the "probably yo' daddy" foundation is here to share some of his technical expertise mixed in with a few smart-ass remarks that are guaranteed to chap your booty, put a sparkle in your eye, and a shine on your car. And hell, the chicks dig him.
Fh
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dammit, don't forget the best one
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Voodoo Extreme?
We still have Voodoo Extreme, which has somehow survived most of this. It's on UGO now, which while it has had problems and probably will eventually go under as well too, Billy Wilson isn't one to give up without a fight. It's been pretty widely reported(or rumored?) that he and the rest of the VE crew have been trying to take the site independent.
In my opinion, its one of the best sources for gaming news, and has been for a very long time. So as long as VE & /. are around, I'll be happy.
-Julius X -
Here's my personal list... (PC Games only)
Here's my favorite gaming sites to visit almost daily:
VoodooExtreme
Shacknews
Stomped
Computer Gaming Online
GamesSpy
3D News
Firing Squad
Avault
Games Domain
GamesMania
IGN News (PC)
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Re:But can I get paid?For some good commentary from people in the industry, check out VoodooExtreme, and more specifically their Ask Devs articles. Many of them deal with getting a job in games programming.
As for what skills you will probably need:
- Math! Learn linear algebra, basic newtonian physics, some more math, taylor series, euler integration, etc.
- Learn either D3D or OpenGL. Learn how the 3D rendering path works. While you may not need this directly for a job (i.e. you are working mainly on physics or animation code), it is always beneficial.
- Experience
... write lots of sample code in your spare time. The only way to get good at it is to do it.
If you do pick up on all the above, just remember: The typical games programmer doesn't make a killing with paychecks (of course, this can vary wildly) and work 80+ hour weeks (many would call this conservative). Be warned! ;) -
VE, and what an omen...
(Personally I think this needs far more coverage than just a slashback, guys)
Apache has started that Voodoo Extreme (the link probably won't work
:P) would return in full force in the coming days. They had already started to move before the plug was pulled. The VE staff are taking a few days vacation before they go back with their new host, who though unmentioned is receiving high praises.By all accounts it sounds like GameFan was collapsing rapidly and it's amazing they lasted as long as they did. Something shady was going on with advertising revenue. Many people have stated that since moving to new hosts they've gotten almost 50% more click-through/hit revenue than what Gamefan was showing them.
What concerns me is that this is not going to be the last network to fall by any means. UGO and IGN BOTH sound like they're in for a very tough year, and to me this is going really raise questions about the profitability of internet-only content. Wired, CNN, WSJ, NYT, and hell even
/., are all able to stay very much alive because of real world counterparts in other media (or just plain ol' big bucks hoping to diversify). Do the online portions, despite the large readership, actually provide profit at all? Would you pay for Blue's? sCary's?Someone is going to have to come up with a better answer for online-only content distribution, and this year is going to prove it.
- Spiff
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The third part is present now!
The third (and last) part of the interview is present on the site now, go here.
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Re:Halo
What about Halo?
Right after Microsoft picked up Bungie, there was fear that Halo would be an XBox only game. However, about a month and a half ago it was announced that Halo would make it's way to the PC. Futhermore, it seems as though Halo is finding it's on to the Mac as well. I don't have a link to the article but just go to Voodoo Extreme and do a news search on Halo.
- Chad -
Re:A fake?
Or even wireframe *only* rendering?
Okay, after doing a bit of research, it's not as easy as a cvar. However, with access to the maps, it would be fairly trivial to recompile them to have no visibility information (so the game will actually draw the things which you don't see - which does bring up an interesting point - how could that wireframe hack work at the driver level? the information to draw a Person You Can't See is never sent to the graphics card in the first place....? This is probably the most damming point =)).
From here, setting r_showtris = 1 will show you all the polygon edges. For a screenshot, check out http://www.planetquake.com/lmctf/q3 preview.html. This would provide the wireframe effect.
For transparent textures, just add 50% alpha to all the textures in the game. I know this is easy with Q3.
So, Q3, being the emminently hackable game that it is, seems to be the only engine in site when it comes to demoing this 'driver hack'.
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This is old news...
I read a MUCH more entertaining review 4 days ago on Voodooextreme.
-H -
another review
Lowtax at Something Awful has an even funnier look at Daikatana and the release. it's utterly hilarious. you thought the sharky extreme review was mean, i don't know how Romero can look at his face in the morning after this review. ouch...but for some real comedy, read Lowtax's reviews of The War In Heaven or Thundra.
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Re:ohh if only...
Of course, not everyone can even write a perfect Hello World implementation. *Sigh*
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They were using the incredibly beefy Nvidia QuadroYes! I saw these too at the Linux expo - I played Quake III for a while on one of them. While I was playing, I was so impressed by the speed of the things that I decided to go to setup and have a look at the video driver information.
Apart from listing just about every GL extension known to man, the thing that stood out was they were using the Quadro. The Quadro, otherwise known as the NV10, is the next generation after the GeForce 256. They are expected to come with 64Mb of ram, with an enormously powerful T&L architecture. Truly something to behold.
Quadro info links here:
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C++ and game development
Beginning with the Feb 16 entry, Brian Hook (formerly of id software fame) has some interesting discussions in his "Ask Hook" column concerning C++ in game development.
http://www.voodooextreme.com/ask/ask grand.html -
Tribes 2
According to this interview (and lots of news at LinuxGames (search for Tribes)), Tribes 2 is being ported to Linux by the development team.
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Real 3D?!?
No offense, but you can't be serious. Marathon2 can hardly be considered real 3D.
I admit, I have never played this game, but just looking at the screenshots, it's easy to tell that it's not a real 3D graphics engine.
If you want to find out what is involved with a real 3D engine, check out this link. -
Hmmm...
It seems the majority of people posting on this thread share the common "the sky is falling" mentality about this.
It should be noted that it's not good to get too carried away with the evangilistic atitude towards privacy.
Yes, privacy is good. Yes, invasion of privacy is bad. However, keep in mind that information about your computer has been transmitted without your knowledge for years.
Tim Sweeney, from Epic, has stated in a post on VoodooExtreme, that UT does pretty much the same thing as Q3. He also states that information about our PCs is "transmitted by every internet client on earth."
"The IP protocol itself sends a protocol version number and (gasp) your IP address.
Internet Explorer and Netscape Navigator send their version number, as well as info about frames support, to all web servers, so the server can send you a page that's compatible with your browser.
The POP3 protocol sends your mailer's version number." -
Do game developers want fill rate or T&L? (more)
Billy "Wicked" Wilson of Voodoo Extreme asked a bunch of high-profile devs exactly this question.
The majority response, was that if they had to choose, they'd pick a card with accelerated geometry processing and a mediocre fill rate over a card with an insane fill rate and no geometry acceleration.
What does that tell you about the direction the game developers want to go? They want to build games with higher-polygon engines/content. My guess is that's what we're gonna see.
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not displaying a site properlyI went to several sites and it seemed to work fine. Then I went to www.voodooextreme.com and the entire page looked just screwy. The site looks okay under IE and Netscape, so is it a bug in M9, or is it bad HTML? I tried it with netscape quirks turned on and off. Didn't work either way.
Any ideas? Should this be submitted to bugzilla?
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Much more information...
Voodooextreme has an interview with the man himself. Check it out http://www.voodooextreme
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Emulator lets you play on win32!
Supposedly anyways . . .
must have openGL card
ftp://128.253.27.92/e21pr0_demo.exe
more info