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Returning to Castle Wolfenstein

Robert writes: "Voodoo Extreme has posted an interview with id Software regarding its upcoming next-generation engined sequel -- Return to Castle Wolfenstein. " Mmm ... this may be the first person that gets me back into it. Sounds gorgeous.

167 comments

  1. Re:swastika by Anonymous Coward · · Score: 1

    No, it's not an issue in the US. We believe in freedom of speech and realize banning something as silly as a symbol won't stop the hatred. It only tends to drive the hate deep underground where it can boil and grow until a spark ignites it into a full blown war. France bans it because they were owned and are ashamed of the fact they laid down like a $2 hooker for Hitler and Germany bans it because they're ashamed that they fucked Europe like a teenager on his first trip to the bordello.

  2. Re:You bet.... by Anonymous Coward · · Score: 1

    >Cyborg Nazi-SS-Demons in the shots...man, thats creepy, is this how you are seeing us germans?? I hope not...

    There are two smartass responses I made up to this. I can't decide which one to post, so here's both:

    #1 - Of course we don't view you that way! We're an enlightened people, and we realize that there are as many Nazis in Germany nowadays than there are here. We just view you as Cyborg-Demons.


    #2 - Unfortunately it is true, we do view you this way. But it is not our fault! We only see Germans in the media, and not how they are in real life. We must remedy this situation immediately!

    We must show America that real Germans are regular people too. To do this, we must show them pictures of real-life Germans. But not just anyone will do, for to counteract the vile images shown in games, we must spread images that are just the opposite.

    So gather all the pictures of German people you can, but make sure they are only the most beautiful examples you can find. Better to limit the search to those of the fairer sex who are still in the prime of life. Also, they should wear no clothing, as the human body is a beautiful thing.

    So, my friend, send me all the pictures you can find of naked German women, aged 18 to 25 and I will... um... distribute them to all of America! Thus ending this horrible plague of misinformation.

  3. Straighten it out. by Anonymous Coward · · Score: 1

    First, Return to Castle Wolfenstein isnt being done by id, It's being Done by Gray Matter Studios, second, It's using a modified Quake3 Engine. id's next generation engine is still in development, and it will be used for Doom 3.

  4. Re:Green Blood. was: Re:swastika by drsoran · · Score: 4

    The Nazis in the German version will be replaced by big purple dinosaurs that sing children's songs and fluffy pink bunnies with menacing looking buck teeth. The guns will be replaced with bubble blowers and the sound effects will all be replaced with sounds of children giggling. The environment will be changed to be bright pastel colors and the mission will be to blow bubbles at as many pink bunnies and purple dinosaurs as you can before they grab you up and hug you to the point that all the joyous love bursts your heart. It's so cute. Castle Fluffenstein.

  5. Re:Maybe this time... by dylan_- · · Score: 1
    Very immediately! Check out the download times:
    File Size: 1357K bytes.
    Average Download Times
    (Your download time may vary)

    14.4K Modem - 13 min., 14 sec.
    [snip]
    T1 - 0 min., 0 sec.

    Instant file transfer!


    --
    --
    Igor Presnyakov stole my hat
  6. Re:Maybe this time... by Tet · · Score: 2
    Maybe this time they won't have you kill off Hitler in only the 3rd of 6 misssions.

    From memory, I thought there originally only were three missions. I thought 4, 5 and 6 were added later as a bonus pack. It was a long time ago now, and I could be mistaken, but I'm reasonably sure that's how it was.

    --
    "The invisible and the non-existent look very much alike." -- Delos B. McKown
  7. Re:swastika by Tet · · Score: 2
    know that germany will ban the game on the first day it hits stores

    Actually, Germany would probably have banned the game anyway. From speaking to friends who develop games, they typically have to make modifications for the German market such as using green blood, rather than the traditional human red variety. Apparently, realistic violence isn't allowed in German games. However, they release the "full gore" versions anyway, and usually have up to a couple of weeks of boxes on sale in stores before it's banned, and they have to replace it with the tamed down version. They do this, because there's a certain status to owning the full gore version, and it helps drive initial sales (which apparently are sufficient to justify the cost of the recall when it does get banned).

    --
    "The invisible and the non-existent look very much alike." -- Delos B. McKown
  8. Re:Oh no!!! Flashbacks...Easter egg? by bjb · · Score: 1
    Of course I remember.. however, Return to Castle Wolfenstein on the Apple II also had the guards at the desks with the alarms. "Halt! Haus pass!"

    Man, I loved those games.
    --

    --
    Never hit your grandmother with a shovel, for it leaves a bad impression on her mind...
  9. castle/beyond/3d/return by Mickey+Jameson · · Score: 1

    The last time I played a version of Castle Wolfenstein was the terribly bad sequel, Beyond Castle Wolfenstein. I still have it on 5.25" for the Apple//. When I think of CW, I don't think of some sweet 3D shoot-em-up - I think of a subpar game that had 19 or 20 controls (qwe/asd/zxc to aim, and similar combinations on the right side of the keyboard to move) and horribly digitized sound effects and godawful graphics. Yeah, I did see CW nearly a decade ago for the PC and it was deemed best as 'kinda cool', but it just seems as if they're beating a dead horse on ever-continuing sequels.

  10. Not clearly illegal in France, really by Pachy · · Score: 1

    The law only prohibits "public exhibition" of such symbols, so it is surely illegal to wear a SS uniform in the street, but on a video game it's not clear.

    Some games (Mircroprose's European Air War, for example) have had on problems displaying historically accurate markings on WWII German aircraft, swastika included. But unlike RTCW, they can argue they are historically accurate.

  11. Stop spraying propaganda by Pachy · · Score: 1

    France bans it because they are ashamed of the fact they laid down like a $2 hooker for Hitler Please stop repeating that lie again and again. That does not make it true. 90,000 French soldiers were killed between may 10th and june 25th 1940. That's about the same rate as the worst WWI slaughters. Or, about 1/4 total US losses for the whole war, Pacific included, in 6 weeks time.

    1. Re:Stop spraying propaganda by mgblst · · Score: 1

      ...dont you relise that he is saying that the French people though very hard against hitler... have YOU ever tried to get a hooker to lay down for $2... very, very difficult.

    2. Re:Stop spraying propaganda by WowTIP · · Score: 1

      Wasn't there like 2 million guys killed in the Somme offensive, WW1? Make 90000 sound pretty small...

      --

      "I'm surfin the dead zone

      --

      --

      "I'm surfin the dead zone
      In the twilight, unknown"
  12. I still prefer sci-fi stories by overlord · · Score: 1

    I still prefers Sci-fi stories, becuase of the
    strange and weird scenarios you can have.

    OverLord

  13. Re:Looks awesome by Art+Tatum · · Score: 1

    Now this is strange. I liked Q2 but *hated* Q1 and Q3. I guess I liked the more techno feel of Q2 than the Gothic mood that 1 and 3 seem to have.

  14. Re:"id's upcoming FPS"? by msouth · · Score: 3

    What the HELL kind of first post is this?? NO misspelling of "first", NO reference to sex, and, worst of all YOU APPEAR TO HAVE ACTUALLY READ THE FRIGGIN ARTICLE!!!

    You clearly HAVE NO IDEA WHAT THE HECK YOU ARE DOING!


    --

    --
    Liberty uber alles.
  15. Re:Oh no!!! Flashbacks...Easter egg? by rark · · Score: 2

    heh. I remember. But..

    I doubt they can recreate the best parts -- like hand copying cheat codes with friends over lunch, or the friend who got ahold of a level editor and a good map of our school, and changed the guns to shoot pencils and the various gaurds to resemble 'favorite' teachers and admin...

    the big nasty guy was our principal.

    yeah...you can never go home.


    rark!

  16. Re:Remember CW on the Apple II ? by hummer · · Score: 1

    stay a while! stay forever!!!! ahahahahahahaha

    hummer

  17. Re:swastikas and France by Night+Goat · · Score: 1

    What about all that legal stuff that France was having Yahoo deal with, where they couldn't advertise Nazi collectors' items? I could see the possibility of it having to be adjusted there. The game's not out yet, don't be so quick to flame.

  18. Re:Remember CW on the Apple II ? by double_h · · Score: 2

    My experience of the original CW and Beyond Castle Wolfenstein was on the Atari 800 - I don't think I ever played the Apple version - but it was a *great* game with much more depth than Wolfenstein 3D.

    Don't get me wrong, the graphics and controls were clunky, the speech was barely recognizable, but it still had loads more strategy than Wolf 3D. The emphasis in the original Wolfenstein was on stealth -- in order to avoid detection you could sneak up on guards, stab them silently, steal their uniforms, and hide the bodies. If another guard saw you, he'd raise the alarm and chances were you were soon toast.

    Wolf3D was a fun game, and very visually spectacular for the time, but I even playing it for the first time, it seemed shallow and repetetive compared to the tense cat & mouse play of the original game.

  19. Re:On the subject of creativity by double_h · · Score: 2

    Also in the game are these other highly creative enemies: knights, dogs, zombie dogs, zombie x-creatures, zombie knights (with red arm band), and the truly innovative SS Officer Who Turns Into A Zombie Before Your Very Eyes.

    Don't forget the red raccoon zombie dogs, the teleporting SS officer, the teleporting SS officer with missles, and the truly innovative teleporting SS officer that fires missles in eight directions at once!

    All this from iD, the "we spent five minutes making up this cheezy sci-fi plot so that parent groups and the media won't crucify us for making another realistically violent game" people.

  20. Old game day? by mac123 · · Score: 1

    It must be "old game day" at Slashdot.

    New Wolfenstein eh? I hope it has a link to babelfish for the german translations.

  21. The Onion WWII memorial poll by Carbon+Blob · · Score: 1

    This reminds me of something I just read on The Onion recently. There is a What Do You Think poll about the WWII memorial. The answers are all funny, but I laughed out loud at the response of the 2nd guy on the left.

  22. On the subject of creativity by rossarian · · Score: 4

    ..we are able to add some incredibly creative enemies like the zombies, zombie knights, and x-creatures

    Also in the game are these other highly creative enemies: knights, dogs, zombie dogs, zombie x-creatures, zombie knights (with red arm band), and the truly innovative SS Officer Who Turns Into A Zombie Before Your Very Eyes.

    1. Re:On the subject of creativity by psergiu · · Score: 2

      And don't forget the Lots'o Identical Twin Brothers Who Also Dress The Same German soldiers.
      --

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      1% APY, No fees, Online Bank https://captl1.co/2uIErYq Don't let your $$$ sit in a no-interest acct.
    2. Re:On the subject of creativity by jayhawk88 · · Score: 1

      Yeah, and they're probably all running around in warehouses full of crates. Or secret laboritories with rivers of lava running under metal bridges. Wait, this is a "realistic" shooter: must be acid instead of lava.

    3. Re:On the subject of creativity by simonpage · · Score: 1

      Mmm I can't remember my Grandfather saying anything about zombies in the war, must have slipped his mind....

    4. Re:On the subject of creativity by Rayonic · · Score: 1

      I'd prefer to think of them as Evil Nazi Clones. You do know that Nazis had cloning back then, don't you? Yep, cloning and rockets. Don't believe any of that genetic mutation crap, though, that was all done by sorcery.

  23. Re:Oh no!!! Flashbacks...Easter egg? by odaiwai · · Score: 1

    Anyone remember the original? Intruder Alert! Get That Humanoid!

    dave "feeling old"

  24. Not "Return to Castle Wolfenstein" by cje · · Score: 2

    Of course I remember.. however, Return to Castle Wolfenstein on the Apple II also had the guards at the desks with the alarms. "Halt! Haus pass!"

    You're referring to Beyond Castle Wolfenstein.

    It was a great game, though.

    --
    We're going down, in a spiral to the ground
  25. Re:Looks awesome by Arkaengel · · Score: 1

    Half-Life is built on a heavily modified Quake I engine, not Quake 2. Most of the Q2 engine's advances over the Q1 engine have been added to the Half-Life engine by hacks and tricks.

    While it's pretty neat to see just how far Valve has managed to push a five-year-old engine, it's time they stopped resting on their laurels and put together something new, as opposed to merely milking the cash cow (Blue Shift, anyone?)

    Since Wolf3D was almost the first shooter I played, and the first one that really grabbed me, I'm looking forward to the new game. I do hope, though, that the level designers take a cue from the likes of Half-Life and Deus Ex and make the gameplay a little more diverse and complex. Not to be badmouthing, but the gameplay in most FPS moves like it's on rails.

  26. Re:Killing Nazis by pnatural · · Score: 1

    Morally speaking, killing Nazi's is easier to justify than killing Japanese soldiers or Isreali stormtroopers.

    You were doing great until that part. Morally speaking, if you make the determination to kill a person or group of people based on their beliefs (or race, national origin, etc), then you have done no better than the Nazis themselves. I know it's hard to swallow, but that's what morals are all about: doing what's right, and not just what's easy.

  27. Wrong. by SvnLyrBrto · · Score: 1
    >Obviously Mr. Red-White-and-Blue hasn't been
    >paying attention to the motherland. The
    >Confederate Flag is being banned all over the
    >southern states.

    Nothing of the kind is happening in the south.

    What is happening is anti-racism and equal rights groups are BOYCOTTING (or threatening to do so) the tourism industries of those more primitave states whose GOVERNMENTS endorse the confederacy.

    In some cases, said governments have bowed to economic pressure (or the threat therof) and removed the PUBLIC endorsement from the confederate flag.

    But NOWHERE is there a law stopping any given bigoted, hatemongering redneck from displaying the confederate flag, or the swasika, or whatever, on his own, PRIVATE property.

    The equivelent would be if the city of, say, Bonn, were to adopt the swastika as it's city seal and display it above public buildings. Then, after a public outcry, and watching the tourist dollars dry up, realise that GOVERNMENT endorsement of racial hatred is a BAD idea, and remove the swastika from PUBLIC buildings, but still allow individual bigots identify themselves as such.

    john
    Resistance is NOT futile!!!

    Haiku:
    I am not a drone.
    Remove the collective if

    --
    Imagine all the people...
  28. Voodoo Extreme???? by cansecofan22 · · Score: 1

    Shouldnt that name be changed to NVidia Extreme or GeForce Extreme or something of the sort???

    --
    "If ignorance is bliss, why aren't there more happy people in the world?"
    1. Re:Voodoo Extreme???? by calbanese · · Score: 1

      Way back (well, ~97 or so) when they first started, they pretty much just covered Voodoo/3dfx stuff. Sort of how Stomped used to just cover Quake, IIRC. And they expanded to other things, but I guess decided not to change the name since everyone already knew it as that. Someday, no one may get the Voodoo reference.

  29. Re:platforms. by xinu · · Score: 1

    No, they were the first to hear the announcement. PC people still get it first since they have been a devout following of nVidia much longer then Mac and their ATI co-branding. And it's not even available yet for Mac silly.

  30. Those were the days... by Nevrar · · Score: 1

    HUPAPA! [chain gun rattles....]

    (and what about all those secret doors... running down walls hitting the space bar :)

    --
    Nevrar
  31. Engine. by Gummbah · · Score: 4
    Actually, they use the Q3A engine with the terrain enhancements. Not the "next-generation engine", which is for the new DOOM.

    ad

  32. Castle Smurfenstein by evan1l38 · · Score: 1
    What I remember about the game from the 80's was the hacked version that circulated called "Castle Smurfenstein"...instead of Nazis, Smurfs roamed the castle and you shot your way through them. Now THAT's a game I'd love to have updated.

    Evan Reynolds evanthx@hotmail.com

    --

    Evan Reynolds evanthx@hotmail.com
    Two peanuts crossed the street. One was assaulted.

    1. Re:Castle Smurfenstein by HiQ · · Score: 2

      I remember a smurf patch for Doom. All the explosive barrels were replaced by smurfs with TNT around them. When you approached one, they started to shake and tremble, and when you shot them, they exploded in a great blue splash. I nearly died laughing first time I saw it...

    2. Re:Castle Smurfenstein by Registered+Coward+v2 · · Score: 1

      There also was a mod that had abrney roaming the halls. He shot fireballs from his belly while laughing.

      For you PoketPC owners, there is a version of the original Wolfenstein for it - Escape from Nazi Mountain

      --
      I'm a consultant - I convert gibberish into cash-flow.
  33. Re:Oh no!!! Flashbacks...Easter egg? by selectspec · · Score: 2

    The original Wolfenstien on the Apple ][ was so sweet. I think for me it was the first PC game that had actual speach sounds in it. The first games that I ever played on the Apple ][ was "Dragons Eye" and the "Olympics". Wolfenstien was ten times as cool as those games. Only "Wizardry" was cooler.

    --

    Someone you trust is one of us.

  34. Re:yay single-player adventures! by mgblst · · Score: 1

    its not economics... or it may be economics, but it seems to me that it is very hard to be creative these days. Its not that easy to write a devent plot, for a game, or a movie. And just think, they spend over 100 mill on movies these days, and still cant come up with a good story, how the hell are games people going to do it on their small budgets.

    Halflife was quite good, because it seemed to involve you in the game play, much more that a cutscene might.

  35. ...whether you are there or not by mgblst · · Score: 4

    Enemies will patrol, or work, or talk to each other whether you are there or not, and often without you triggering their action.

    ... if the talk and no-one is around to here them, then do they make a sound?

    1. Re:...whether you are there or not by waterlogged · · Score: 1

      Reminds me of my sig... hehe

      --
      I couldn't fail to disagree with you any less.
    2. Re:...whether you are there or not by CaptTrips · · Score: 1
      It's called Idle FOV Animation. Soldier of Future is one that comes to mind. There are others.

      ----
      Capt' Trips

      --

      grep >= ! == $your
  36. Sounds almost as interactive and scary as...Thief by hojo · · Score: 1
    Not to insult or anything, but if you really want a good single-player FPS, you owe it to yourself to try out Thief, Thief 2, System Shock 2, or Deus Ex. It sounds like some of the interactive stuff that has been in those games for years is starting to make it into the eye-candy laden Q3-derived stuff.

    Honestly, after playing Half-Life, I thought I had tried the greatest single-player game ever. Then I tried some of these others I just mentioned, and I no longer consider games like Elite Force or Blue Shift as anything more than the game equivalent of a comic book. And I'm not talking graphic novel, either. Compared to those, these other games are head and shoulders above them. Gameplay isn't dead, it's just been hiding inside Warren Spector's head, from what I can tell.

  37. Re:"id's upcoming FPS"? by Keelor · · Score: 1
    Oh yeah--I forgot to mention, but this interview is with Kevin Cloud, who is from id. But that still doesn't make it id's game!

    ~=Keelor

  38. "id's upcoming FPS"? by Keelor · · Score: 5
    According to the interview, and just about every other bit I've read about this game, this is primarily Gray Matter's game (formerly known as Xatrix), with some development input from id. Let's not forget the little guy!

    ~Keelor

    1. Re:"id's upcoming FPS"? by tb3 · · Score: 2

      Yet another example of recycling. I did a double-take when I first saw this, because there was a company called Grey Matter in my old home town that did games design back in the early nineties. They did sports games for Sega, but they went bust a few years ago. For a second there I thought they'd been resurected, but no such luck.

      "What are we going to do tonight, Bill?"

      --

      www.lucernesys.comHorizon: Calendar-based personal finance

  39. Re:Green Blood. was: Re:swastika by Steeltoe · · Score: 1

    i agree. but some people wont understand that i wont start hunting nazis in the real world only because i like to kill them in 3d.

    That is not the reason for the ban at all. The reason for the ban is to suppress people's ability to express and share Nazi propaganda, symbols, songs etc. Stamp on their heads long enough, and people will want to do it anyways.

    - Steeltoe

  40. MOD UP! by Steeltoe · · Score: 1

    This is hillarious. You could include a (TM) :-)

    - Steeltoe

  41. Re:Remember CW on the Apple II ? by Steeltoe · · Score: 1

    I'm not familiar with the Mac, but on PC we use(d) software timer interrupts or DMA (preferrably) to be able to play samples and do other things "at the same time". You could use software timer interrupts to playback on the PC-speaker too (but that truly sounded horrible and with varying quality depending on the speaker). To do it in the main game loop would never suffice quality-wise, not in a tight loop either (as the game would halt while sound being played). I guess nowadays you could even use threads, but DMA is the best alternative since it's hardware controlled and frees the CPU (but not the bus).

    Thank god Microsoft released Direct Sound. No more varying quality of code from different game-producers from the DOS-era. Microsoft is not all evil through the bone.

    - Steeltoe

  42. Re:It isnt that easy by Nezumi-chan · · Score: 1

    It wont know all the historical background that well, and if it sees then these banners in real life, it wont just think them bad, but be strongly reminded in the game. In that way their resistance to Nazi Propaganda may grow somewhat less.

    Exactly. And for the very same reason, the popular game Doom made a generation of kids want to be ugly, flesh-ripping zombies. That's why we have such a problem with them these days.

    See, most people don't realize that kids actually want to identify with the people who are getting the living shit blown out of them throughout the entire game, like the imps and so on in Doom or the Nazis in Wolfenstein.

  43. Re:swastika by jred · · Score: 1

    Wasn't the whole point to Wolfenstein to run around and kill a bunch of Nazis? We need the swastikas to know who to kill...

    jred
    www.cautioninc.com

    --

    jred
    I'm not a mechanic but I play one in my garage...
  44. I like this line by Big+Toe · · Score: 3

    "However, through the genetic mutation, experiments, occult overtones and raising of the dead, we are able to add some incredibly creative enemies like the zombies..." I wonder how long into the "creative process" it took Gray Matter to jump to the incredibly creative enemy of a zombie. I can see it now; Dude1 - "Okay boys, we can make human enemies and undead enemies. Lets be creative in our selection." Dude2 - "Well why don't we put zombies!" Dude1 - "My god, you should get promoted for your ingenius efforts!" Blah

    1. Re:I like this line by xWakawaka · · Score: 1


      Favorite Quote:

      "some incredibly creative enemies like the zombies, zombie knights"

      ROTFLMAO!

    2. Re:I like this line by srand · · Score: 1
      I think the zombies came from the first Castle Wolfenstein - I can't remember which episode but it was the one where you had to go into this Nazi doctor's castle where he was taking dead Nazi's and turning them into zombies (and doing fun things like mounting machine guns in their chests).

      Anyway...at the end the super-demon that you have to kill is this crazy doctor running around throwing these syringes filled with zombie fluid at you. I'm pretty sure that's where the zombies are coming from. It was one of the coolest episodes and had one of the creepiest bad guys.

  45. Re:Remember CW on the Apple II ? by CaptainAvatar · · Score: 1
    Oh yeah, Beach Head II! Loved that game. My favourite bit was during the prison break phase, if you shot the escapee he would say "hey, don't shoot *me*!" That and the GIs landing on the beach who would shout "Medic!" when they were shot ...

    And yeah, it was "Impossible Mission" ... never did finish that game. That fact doesn't quite seem so important now as it once was :)
    --

    --
    The real Captain Avatar is a fictional character, so I suppose he doesn't mind if I impersonate him.
  46. Maybe this time... by wunderhorn1 · · Score: 1
    Maybe this time they won't have you kill off Hitler in only the 3rd of 6 misssions.

    And hopefully they'll keep all the german sound bites for when the guards die, etc. "Schutzstaffel!" Bang! "Mein Leiben!"
    That was my sole reason for owning a Soundblaster.

    One more thing I notice right away from the screenshots is that they've gone and made the world all dark and depressing like Doom and Quake was. Wolf3D was kinda cool in that all the rooms were brightly lit, of course that was cause there was only one brightness level throughout the game...

    --
    Karma: Bored. (Thinking about resurrecting the "Anyone else is an imposter" joke.)
    1. Re:Maybe this time... by LNO · · Score: 1
      No, there definitely were six episodes. The shareware version had only the first episode, and 2 through 6 were added if you registered.

      FWIW:
      Episode 1: Escape from Wolfenstein, you kill Hans Grosse
      Episode 2: Operation: Eisenfaust, you kill Dr. Schabbs
      Episode 3: Die, Fuhrer, Die!, you kill Hitler
      Episode 4: A Dark Secret, you kill Otto Giftmacher
      Episode 5: Trail of the Madman, you kill Greta Grosse
      Episode 6: Confrontation, you kill General Fettgesicht

      The full version is sold at 3dRealms/Apogee's webstore. Fifteen bucks and you can download it immediately.

    2. Re:Maybe this time... by ackthpt · · Score: 1
      Maybe this time they'll put in some of the old game functionality, such as bribing guards, keeping your passes in order, etc. I think I'm getting TMJ from all these shoot-em-ups.

      Aus pass!

      --
      All your .sig are belong to us!

      --

      A feeling of having made the same mistake before: Deja Foobar
    3. Re:Maybe this time... by Evil+Grinn · · Score: 1
      From memory, I thought there originally only were three missions. I thought 4, 5 and 6 were added later as a bonus pack.

      I dunno about that, but I always thought they were supposed to be "prequels" to the first 3.

    4. Re:Maybe this time... by Ambient+Sheep · · Score: 1

      What does "Schutzstaffel" actually mean? The fish translates it as "Protection Relay"!!

    5. Re:Maybe this time... by informed · · Score: 2

      Maybe this time they'll put in some of the old game functionality, such as bribing guards, keeping your passes in order, etc. I think I'm getting TMJ from all these shoot-em-ups. Aus pass! There is!

  47. Re:The best FPS ever? by mike32 · · Score: 1

    When I git my first PC Wolf3D & Dune 2 were the games that i couldn't stop playing. I just bought The new Dune game and it's a little slow on my system, with The new Wolfenstein & TF2 & Duke ukem Forever coming next year I think I'm gonna be needing to get one of those new 1.4Ghz Athlon's a a GF3. Mike

  48. Re:Not black-and-white by mons · · Score: 1

    Of course it's NOT Black and White, it's Wolfenstein another completely different game. Duh

  49. Re:platforms. by jbarnett · · Score: 2


    The only "decent" card I have seen in standard high end mac's is the Rage 128, which IMHO blows. I have never dug around inside a mac, but hopefully you could throw a G3 in there. They have APG slots right?

    --

    "`Ford, you're turning into a penguin. Stop it.'" -THHGTTG
  50. Previews on UK TV by Ella+the+Cat · · Score: 1

    In the UK, Sky digital has two channels devoted more or less to games, Game Network (223) and dot-tv (567). There have been numerous shorts showing RtCW. Must say it looks fun - I like the guys who pick up the grenade you threw and throw it back.

  51. Re:swastika by Frequanaut · · Score: 1


    To repeat what another poster stated (and has mistakenly been moderated down), redskin is a racial epithet.

    You don't see the LA wetbacks or the Tremont tar babies. How about the California cooters or the Hackensack Hoes for the WNBA?

    Or are those names ok for you?

  52. Re:swastika by Frequanaut · · Score: 1

    exactly.

  53. You bet.... by Lispy · · Score: 2

    German here too, and actually i liked the first part. I also love Indiana Jones wich is about the same Nazi Hunting stuff like Wolfenstein, so wheres the problem? But anyway, one thing making me wonder were the Cyborg Nazi-SS-Demons in the shots...man, thats creepy, is this how you are seeing us germans?? I hope not... Greets from sunny Munich, Lispy

  54. Um...how about teaching a little history? by clary · · Score: 5
    It isnt as easy as you say. Imagine a kid playing that game. It wont know all the historical background that well, and if it sees then these banners in real life, it wont just think them bad, but be strongly reminded in the game. In that way their resistance to Nazi Propaganda may grow somewhat less.
    My kids will know the basic historical background of WWII by the time they are playing FPS games. How pathetic is it that someone can grow up and not know at least the general outlines of one of the most important periods in the last century?!

    My kids have grandparents, great-aunts, and great-uncles who can talk to them first-hand about WWII. I make sure they get a chance to spend time with those relatives. I also talk to my kids about things like this when they come up. And they do come up often enough to provide ample opportunity for education.

    Come on folks. Teach your kids about the world, so that they can handle its challenges and face its dangers. Don't just try to shield them from the icky parts...that is a losing battle.

    --

    "Rub her feet." -- L.L.

    1. Re:Um...how about teaching a little history? by Billly+Gates · · Score: 1

      Sadly most schools and places of bussiness are insanely obbsessed with litigation. Schools need money and a lwsuit is devistating to them. I would expell the kid too if I were the principal. Also car inusrance is higher, medical insurance is higher all thanks to lawyers and litigation.

      Also grapes and bannana's are more epxensive now thanks to some jerks sueing the comapny for letting the fruit hit the floor and causing them to slip and recieve phsyscological damage. These guys are the real greedy assh*les and not greedy bussiness executives.

    2. Re:Um...how about teaching a little history? by codingOgre · · Score: 1

      Mod this mother fucker up!

      --
      Space may be the final frontier, but it's made in a Hollywood basement. --Red Hot Chili Peppers, Californication
    3. Re:Um...how about teaching a little history? by h0rus · · Score: 1

      Well said, My Friend. :)

  55. Re:Um by Prof_Dagoski · · Score: 2

    Well you know with this new AI, the guards have a resting state where they'll 'smoke and check maps'. Still that doesn't mean the poor guys get bathroom breaks. After all, they're nazis.

  56. Re:Killing Nazis by Prof_Dagoski · · Score: 3

    Well, I seem to remember a couple of FPSes that got some bad press for just the reason you mentioned. I haven't any of these, but I saw some stories here and there. The first was Kingpin--I think--where you run around in the inner city blowing away drug dealers who, according to the short piece I read, were invariably black. Then there's another game called Nam. You're running around killing black pajamaed VCs. I mainly heard this game sucked. And, Red Neck Rampage pretty much turned the entire rural South of the US into a caricature. I'm not concerned with Castle Wolfenstein because the target is the uniform rather than a caricature. Even so this is something to look out for. And, hey, if you're offended, don't buy it, talk to your friends and community about it too. Freedom of Speech works both ways.

  57. Re:swastika by kalifa · · Score: 2

    Please, my dear clueless friend, SHUT UP. This game is completely legal in France.

    And, once again, once America frees itself of its absurd anti-nudity laws, maybe it will be able to teach lessons.

  58. Re:Oh no!!! Flashbacks...Easter egg? by mdavids · · Score: 1

    I used to play this on a friend's Atari 400 (later he upgraded to an 800) in my pre-teen years, and was delighted and fascinated by it. He swore the game spoke German, but it sounded like white noise to me. ("SSCHHZZZSCCH" - "Hear that? They said 'Achtung!'")

    Back then you could get somewhere in the game if you cunningly concealed your identity by stealing an SS uniform, but ever since Doom you have to blast your way through a wall of gore.

    Don't get me wrong, I love the mad violence of Quake and the Quake-alikes as multi-player games, but Wolf 3D II sounds like a cheap rip-off of a somewhat less cheap rip-off. Unless there's some more compelling reason to play against bots other than they're wearing swasticas, and on better hardware than I've got you could see the sun gleaming off their belt-buckles, I'll give it a miss.

  59. Re:Oh no!!! Flashbacks...Easter egg? by Laplace · · Score: 1
    The original Castle Wolfenstein and Beyond Castle Wolfenstein. I spent many hours playing these games. Although I liked the pace of Castle Wolfenstein better, I liked having the knife in Beyond Castle Wolfenstein. It really added variability to the difficulty of the game. I prided myself of being able to silently assassinate all of the guards in the bunker with my knife. No bullets!

    It also reminds me of the first time that a computer game creeped me out. In the final room where Hitler is marching back and forth in front of his officers, when everyone yelled 'Heil!' for the first time I nearly jumped out of my skin. Amazingly enough, this was done with the crappy Apple ][ speaker.

    I could never get in to the whole 3D FPS thing.

    --
    The middle mind speaks!
  60. Re:platforms. by Refrag · · Score: 2

    Macs were the first computers to have the GeForce 3!


    Refrag

    --
    I have a website. It's about Macs.
  61. Re:Oh no!!! Flashbacks...Easter egg? by don_carnage · · Score: 2

    All I remember is running out of ammo and searching every chest to find some, only to find "Sauerkraut" or "Bratwurst".

    --

  62. Re:Oh No! not a re-run of that Nazi-glorifying gam by NeilArrow · · Score: 1

    Last month's PC-Zone magazine in the UK had a good article about the supposed link between Video games and violence. Its conclusion was that violent events like Columbine are far more down to American culture than any game. The best way they illustrated this was by comparing the US to Japan, where video games are incredibly popular, yet violent crime is very low. Neil

  63. Re:Trouble in High School by Matthaeus · · Score: 1

    > I guess they'd be in jail for life.

    On the plus side, they'd have had practice breaking out of said jail.

  64. Way overuse of "incredibly" by ceswiedler · · Score: 2

    The guy uses the word "incredibly" four or five times in this short interview, to describe just about every aspect of the game. I think the game will be credibly realistic, but I doubt it's nearly as much of a quantum leap as this guy says it's going to be...I doubt any of us will really be incredulous.

  65. Re:swastika by shippo · · Score: 1
    This lunchtime I went into a model shop in Leeds city centre.

    They'd recently had a delivery of kits of the more obscure German WWII aircraft. These kits were produced in Germany by Huma.

    The paintings on the box had the swastika replaced by a group of four squares, the sort of image you'd get if you added extra bars to a swastika.

    This logo looks remarkably like the Windows logo to me. Even more offensive.

  66. Re:swastika by calbanese · · Score: 1

    Ban (or throw in jail), the people. A symbol has no inherent power, except what you give it. And not give a mini-history lesson, or start another war, but maybe if your country honored its treaties and went after Germany after the Polish invasion of '39 - when Germany had almost no troops in the West - rather than wait to get overrun, you wouldn't have to worry about banning some vectors (which used to have a positive connotation). The largest army in Europe up until to their surrender was France's. As for the fellow who mentioned the US's anti-nudity laws, well, don't think a lot of us don't agree with you.

  67. Re:Sounds almost as interactive and scary as...Thi by calbanese · · Score: 1

    System Shock 2 is probably the scariest game I've played. Those screaming monkeys freaked me out to no end. And the gameplay was great. I like it better than Half-Life, though I love Half-Life too. It was a shame that it got buried amidst a slew of other FPS games.

  68. Green Blood. was: Re:swastika by Rothron+the+Wise · · Score: 3

    Apparently, realistic violence isn't allowed in German games.

    Violence in games and movies are allowed, but it's illegal to advertise for them, and they have to be sold in specific adult-only stores (usually the same stores where you find hard core pornography). This will of course cripple sales beyond the point of a german port, so as a result, most violent films released in Germany are heavily cut, and most games have green blood or none at all.

    Swastikas, and other nazi symbolism are of course strictly forbidden, but I've read somewhere that Gray Matter will be making a Swastika-free version for the german market.

    That would take all the fun away from killing nazis if you ask me...


    A penny for your thoughts.

    --
    A witty .sig proves nothing
    1. Re:Green Blood. was: Re:swastika by Billly+Gates · · Score: 2

      Actually there are no big purple dinosaurs in the German version.

      Just posters of John Trovalta smilling and holding a scientology book called dinetics. Also it is rumnoured there are posters of Hubble the founder of scientology in the last levels. Oh you have to beat Hubble in the end to win the game instead of hitler. Its still the same game expect that it takes place in a hollywood mansion instead of german castle. Germans ban everything hatefull expect scientologists.

    2. Re:Green Blood. was: Re:swastika by thopo · · Score: 1

      That would take all the fun away from killing nazis if you ask me

      i agree. but some people wont understand that i wont start hunting nazis in the real world only because i like to kill them in 3d.

      --
      keep it simple.
    3. Re:Green Blood. was: Re:swastika by Silver222 · · Score: 1
      Travolta, not Trovalta. Oops, a small mistake, you're forgiven.

      Wait, what's this? Hubble? The astronomer? Why would you have to kill him at the end of a violent videogame? I didn't know he invented scientology...oh wait, it was Hubbard.

      Dinetics? Dianetics, my friend. Next time do some research. I always knew Bill Gates was a retard, I just never knew he went by "Billy". And who the fuck modded this to 2?

      --
      "It's not a war on drugs, it's a war on personal freedom. Keep that in mind at all times." Bill Hicks
    4. Re:Green Blood. was: Re:swastika by capitalj · · Score: 1

      Bubble Bobble, more like Bust a Move

  69. I invoke... by G.+Waters · · Score: 1

    Godwin's Law. (http://www.catwho.net/godwin.html)

    This topic is finished.

  70. Re:Oh No! not a re-run of that Nazi-glorifying gam by G.+Waters · · Score: 1

    Good post!

    Also, if any of you guys are interested in an _old_ war-movie pertaining to this, check out "The Young Lions". It asserts that neither side had a monopoly on good (or evil) intentions during the war ...pretty unusual for Hollywood IMHO.

  71. Re:Looks awesome by maunleon · · Score: 1

    Yeah. When the hell are the full immersion games showing up? We've been promised for years. I want the gogles and the surround video effect! I'm sick of staring at a monitor, I want to lay back in a lazy boy, slap on the goggles, and have some (clean, non x-rated) fun. I refuse to update my PC until those show up. :) And I don't mean those silly Elsa $50 goggles that depend on the frequency rate of your monitor and give you a fake 3d effect.

    The game industry has been in a funk ever since the release of Doom (the last major accomplishment in my opinion). When is the next revolution coming?

  72. Re:Oh No! not a re-run of that Nazi-glorifying gam by gerddie · · Score: 1

    Since when is killing Nazis Nazi-glorifying?

    I am german and definitely against Nazis, and I commit, at least virtually killing Nazis is fun and entertainmant.

    IMHO I see a problem with games where you actively side with the Nazis, but this one is certainly none of them.

    And yes, this game will be banned here in Germany as soon as it comes out.*sigh*

  73. Re:Oh No! not a re-run of that Nazi-glorifying gam by gerddie · · Score: 1

    Why don't you go out on the streets and start killing everyone 70 years old or older?

    If I would do so, I wouldn't be any better then any other murderer (Nazis included).

    OTOH when you mention Nazis you most likely talk about ordinary soldiers ... They did serve their Nation the best they could. is something which can be questioned. Because sometimes resistance against the current gov. is the best way of serving your nation. And during Nazi-germany it definitely was, because all Hitler gained for our nation was destruction and guilt.

  74. Not black-and-white by PyRoNeRd · · Score: 1
    Many German soldiers fought just because they wanted just their side to win. Most German soldiers were not members of the Nazi party. And even many Germans who did become members of the Nazi party did it for non-ideological reasons.

    Some saw the Nazi's as the only solution to the massive economic problems Germany was facing, other saw them as the last line of defense against communism (which in the early 1930s already had a proven track record in the genocide department, wheras the Nazi's still had to commit their worst crimes, it's always easy to judge afterwards, but people generally can't forsee the future accurately.).

    And I fail to see why the soldiers who partook in the Rape of Nanking or served at Unit 731 were any less evil than the Nazi's who ran the death camps.

    I know it goes against the present-day flow of portraying all Germans in WWII as inhuman jew-hating monsters and reconsidering the Japanese as sort-of-victims of WWII and of American bigotry, but the real story is not as black and white as movies, games, books and other popular media make it out to be.

    1. Re:Not black-and-white by tmark · · Score: 1
      And I fail to see why the soldiers who partook in the Rape of Nanking or served at Unit 731 were any less evil than the Nazi's who ran the death camps.

      I agree. In fact, one could argue that the Japanese murdered and raped in Nanking (among other places) with an abandon, wantoness, glee, and sheer speed that was unsurpassed by the Nazis. Worse, while Germany has taken sizeable steps towards recognizing its complicity and making reparations, the Japanese have done very little towards the same. In a TV interview I saw once that pitted the author of the book "The Rape of Nanking" against a Japanese diplomat (I believe the ambassador to the U.S.), said diplomat steadfastly refused to acknowledge that the Japanese did anything that was unexpected during wartime, specifically in Nanking.

    2. Re:Not black-and-white by dswensen · · Score: 1
      I know it goes against the present-day flow of portraying all Germans in WWII as inhuman jew-hating monsters and reconsidering the Japanese as sort-of-victims of WWII and of American bigotry, but the real story is not as black and white as movies, games, books and other popular media make it out to be.

      Well, in my experience, people who choose to glean all their historical facts from books, movies and video games in the first place aren't going to be shamed or browbeaten into enlightenment.

      The real issues may not be as black and white as portrayed in entertainment products, but the truth is, no one really cares. Even grognards who buy hardcore military strategy games mostly play them for the historical accuracy of army placement and battle tactics -- not so they can have their soldiers bayonet pregnant women or die of scurvy. Likewise, I don't think many people really wants an historically accurate game about Nazis, complete with death camps and so forth.

      I have a degree in European history. I also killed a lot of pre-college hours playing Wolfenstein. Obviously there are few similarities between the real Nazis and the comic-book villains of the video game. If you play to the end of the original, Hitler is a ten-foot superman wielding double chainguns who can sustain multiple rocket hits. Obviously, if that had any roots in historical reality, we'd all be eating bratwurst now.

      After I got out of college, I found I had one of two behavioral options before me:

      1) Sigh and roll my eyes at the poor, unenlightened, unwashed buffoons that didn't realize that (insert book, movie, video game, or other entertainment product here) was offensive and devoid of real historical fact; why can't those ignorant sheep understand that is didn't happen this way? Oh the humanity, etc.

      2) Sit back and enjoy the show.

      I spent a lot of time pursuing the former, and it made me very dissatisfied. Since I've opted for the latter, I'm a lot happier.

      This is not intended to invalidate your points, which are all good ones -- all I'm saying is that bludgeoning people with the historical inaccuracies or cultural hypocrisy of an entertainment product ("how can you have a German villain when Americans have done evil too?") is just going to send people into that most comfortable of defenses, which is: it's just a game, after all.

    3. Re:Not black-and-white by s21980uh · · Score: 1

      Many German soldiers fought just because they wanted just their side to win. Most German soldiers were not members of the Nazi party. And even many Germans who did become members of the Nazi party did it for non-ideological reasons.

      I was talking about nazi's in their popular mythology form, i.e. the symbolic flesh-and-blood incarnation of pure evil, not about the flesh and blood brainwashed fifteen year olds who were sent out in the rubble of Berlin to fight Russian tanks with handguns, while starving half to death.

      Any human being, given the chance, will perform acts of great brutality: Japanese soldiers partaking in the Rape of Nanking, Cambodian utopians during the Killing Fields-era, Ottoman government officials determined to wipe out Armenians, American GI's in Vietnam setting children on fire with Napalm, Bosnian (serb, croatian *and* muslim) peasants out to do some ethnic cleansing, ethnic albanians who're currently misguided into believing that because NATO stepped in in Kosovo, they can now go about blowing up Macedonia, etc. etc. The list is far from complete, obviously, and extremely arbitrary.

      What makes Nazi Germany such an easy target for moral outrage is the fact that the evil was institutionalized and put forth in such an efficient way (remember the Eichman trial, anyone?). Here you have a state that has a special Secretary for the Eradication of Unwanted People, now that's something you (the human being who will also go around murdering innocent women and children should anyone manage to push the right buttons, whatever they may be) can easily point your finger at and say "bad".

      It's much harder to do this with anyone else

  75. Re:Sounds almost as interactive and scary as...Thi by Billly+Gates · · Score: 2

    I was just thinking about this. I just deleted thief 1 off my system. The first level was great but the second was insanely hard and I have no idea what I am exactly suppose to do. I did pick the hard level so maybe the could of thrown me off. I have no idea who this begger is and where the stupid arm is. Anyway I am really waiting for doom3. IT looks like its going to rock! However I am older now and want a better gae then just fraging deamons and eyeing the graphics. Anyway games take away productivity and I am quite poor right now in my life and plan to use my computer to jumpstart my once promising IT career. Perhaps in a few years I may give it a try after I use my comptuer to like learn things and beniefit myself. Oh, one more thing. How do you beat the second level of thief 1 with the hard difficulty level selected. :-) I might as well ask. Anyway I hope doom3 is loaded with atmoshpere as doom1 and thief are.

  76. Re:It isnt that easy by guinsu · · Score: 2

    You could use the same argument against a kid watching Indiana Jones. Actually, I watched it when I was young and I think I knew enough to understand that Nazis were bad, and I did play Wolf3d when I was young too.

  77. Re:Remember CW on the Apple II ? by guinsu · · Score: 2

    The only other games in that era I remember with speech were "Impossible Mission" (or was it "Mission Impossible" and Beach Head II for the C64.

  78. Mod the parent up! by John+Harrison · · Score: 1

    Maybe I'm just too PC suddenly, but you have a good point. Yes, Hitler was evil. In fact, he seems to have become the reference point for evil. All the same, how wonderful are we when we think that running around shooting WWII Germans is OK? I'm not saying it should be banned, just that it is something that you should think about.

  79. Sounds gorgeous? by unformed · · Score: 1

    "Yep, that girls douns like she has a nice body and big tits and yada yada"

    how can something sound gorgeous? then again, there may have been screenshots, but i dunno since i didn't bother reading the article, as that would make me informed, and go against the slashdot code, or better yet, the slashcode. :)

  80. platforms. by saintlupus · · Score: 2

    Will they be supporting a Linux version? The article didnt mention specific platforms. Here's hoping!

    I'm rather hoping for a Mac port, myself. I suppose the nice thing is that if they make it for OS X, then the people buying it would have to have a reasonably high end machine already -- would cut down on some of the "oh, I thought my video card was better than this" returns to Best Buy.

    --saint
    ----
  81. Remember CW on the Apple II ? by tmark · · Score: 1
    Yes, the original Castle Wolfenstein (on the Apple II) sported awful graphics, was hard to control, and had poorly digitized sound effects. However, at the time that game was state of the art - it had great graphics for the Apple, and it had great sound effects for its day, too. How many other games of its era had digitzed speech ? I wrote some speech digitizers for the Apple II when I was a kid and I can tell you that attaining the quality of Wolfenstein's digitzed speech requires 100% of the 6502 in a very short loop - so almost nothing more was technically possible.

    Also, the plotline was very immersive for its time. It may have been a terrible game now, but it was a groundbreaker then.

    1. Re:Remember CW on the Apple II ? by tmark · · Score: 1

      In those days the only way to make a sound on an Apple II (without a special sound card) was to repeatedly toggle the speaker, which you did by accessing a particular memory location (I can almost remember it ). To get a higher tone you had to toggle it faster. Yes, the game halted while the sound was being played. Yes, this explained the poor quality. No, there was nothing that could be done about it.

    2. Re:Remember CW on the Apple II ? by tmark · · Score: 1

      Yeah...I remember almost jumping out of my skin when a guard would hear me shooting or spot me before I could steal a uniform and I would hear that tinny, scrapey "jawohl". I don't think I ever won it, but I think that was because there was no save-game function.

  82. Killing Nazis by tmark · · Score: 5
    While I don't think the point of killing Nazis in the game is Nazi-glorifying, I have lately begun to wonder whether or not the game is in bad taste and whether they point to some hypocritical double standards.

    Yes, I know, "it's just a game", but I can't think of another game anywhere where you run around and kill an identifiable group of people, no matter how evil they are deemed to be. Can you imagine a game where you're a US GI trying to escape from a Japanese POW camp with Rising Suns everywhere, killing caricatures of (probably bespectacled) Japanese soldiers and invading Japanese labs where experiments are being conducted on Filipinos and Chinese and American servicemen ? What about if a game were released where you are a Palestinian in an Israeli prison and you walk through Star-of-David-festooned hallways trying to kill Israeli stormtroopers while trying to halt their nuclear weapons research program ? How well accepted would those games be ? What kind of uproar would we expect then ?

    1. Re:Killing Nazis by Fatal0E · · Score: 1

      before you condemn Israelis for their brutality (which even I'll admit can be extreme) they have been met in kind by the Palestinians. Part of the conundrum of mid-east peace is that each side keeps raising the bar... PLO Fundamentalist bombs beachfront full of teenagers, Israelis close up the borders, PLO gets pissed and riots, riots are met with riot police... rinse lather repeat. I'm not insinuating who started what (I'm sure my parents dont even remember) but it seems like you aren't seeing both sides of the issue.

    2. Re:Killing Nazis by s21980uh · · Score: 1

      Well, I think the difference is that *nazi's* have become a symbol of absolute, utter evil. The same is not true for Japanese soldiers or Israeli stormtroopers. Which is understandeable, because Nazi's fought a war for a very, very sick reason, spurred by an absolutely disgusting ideology - they were out to kill, remember - whereas WWII Japanese soldiers fought a war not with the end goal of killing a large group of people (though they did do so in the process) but because they wanted to win it. Same with present day Israeli's - these guys kill 12 year old Palestinians because they believe it'll help them protect their own country. However sick that may be, it's not half as sick as invading Russia and killing everyone in sight because you feel the people you're killing don't have any right to be alive. Morally speaking, killing Nazi's is easier to justify than killing Japanese soldiers or Isreali stormtroopers. Nazi's have, in western mythology anyways (you'll find the situation in Asia is a little bit different - remember the Taiwanese add that featured Hitler to drive home sth or other about the product being the result of good, solid German engineering) have taken the place held before by witches, daemons, werewolves etc.

    3. Re:Killing Nazis by s21980uh · · Score: 1

      Well, I wasn't speaking from my perspective, but rather (awkwardly worded, that I'll admit) in some sort of abstract way, as in "killing nazi's - the symbol" is fairly easy to justify, morally speaking. I was most certainly not talking about "killing nazi's - the people" or, as another poster claims, "killing german soldiers, many of whom were not nazi's". And I happen to think that in Wolfenstein (any version), you're killing nazi's - the symbol, not true human beings with a complex moral makeup.

  83. Re:swastika by Xibby · · Score: 2

    They could perhaps take the same approach the developers of Giants did. When shipped, blood was green and breasts were covered. Remove/rename/edit a file, and the red blood returns and the breasts are uncovered. This little feature wasn't documented, but made it into PC Gamer's review of the game, and most likely showed up on many a gaming site.

    --
    I'm going to go back in my box and will think within the limits of my box: MS Sucks Linux Good I read too much Slashdot.
  84. Re:Gawd!! Yet more mindless eyecandy! by Baba+Abhui · · Score: 1

    Now we have so many more possibilities than back in the days of Galaga and PacMan, yet the games during that time used the available resources much more creatively. Now, we're just getting the nth 3d shooter, rpg or strategy game which are all based upon each other.

    Back in the 80s, video games could be written in a few weeks or months by a single person, even when the person was only working on it part-time. There were a lot more games, and a lot of them were very odd/creative/different.

    Now, games have multi-million dollar budgets and take man-decades of effort. With such large amounts of capital and time at stake, I'm not surprised that the games themselves tend to be a lot less experimental.

    And I agree, it's a shame.

  85. Look out for the little guy? by Captain_Frisk · · Score: 1

    id software isn't a giant. Only 9 guys worked on quake, I'd be surprised if they had more than 20 people working for them.

  86. Re:Wait for the reviews... by Captain_Frisk · · Score: 2

    I'll grant you that Final Fantasy has not been over hyped. I'm fairly satisfied with the amount of preview that I've seen. My skepticism stems from the fact that I am very excited about seeing it, which makes me nervous that its going to be a let down.

  87. Wait for the reviews... by Captain_Frisk · · Score: 4

    Wait for the reviews before you get all hot and bothered. I can't count the number of times I've been all excited about something and found out later that it was complete and total rubbish. Pearl Harbor is a notable example. Or to be all excited about something and then find out that its really bug ridden and mediocre ( Black and White - if you played it for more than 10 hours ). The only thing I can think of that has come close to living up to expectations is Tribes 2, despite the bugs.

    Before you let the screenshot mania kick in, just take a deep breath, and go play some tribes, or counter strike. When the game comes out, we'll see how it is.

    BTW, I hope that the upcoming Final Fantasy movie proves me wrong about pre hype.

    Captain_Frisk

    1. Re:Wait for the reviews... by CaptTrips · · Score: 1

      BTW, I hope that the upcoming Final Fantasy movie proves me wrong about pre hype.

      Pre hype? I walked into a neighborhood Taco Bell and bought a Big Stuffed Burrito combo
      with a Final Fantasy toy action figure. When I went into Safeway to buy a 12-pack of
      Pepsi I saw a bunch of Final Fantasy-themed packaging. Hey isn't that a Final Fantasy
      endorsed Land Rover?! Pre hype huh? Riiiiiiigggghhhhhttt... I've been looking forward to
      FF since I saw the trailer. Honestly Final Fantasy, for me has been the least hyped movie
      this year. If I see one more Taco Bell Tomb Raider commercial I'm going to drive my Tomb
      Raider Land Rover into it drinking scores of Pepsi!

      ----
      Capt' Trips

      --

      grep >= ! == $your
  88. Re:Looks awesome by UberLame · · Score: 1

    Actually, Halflife was mainly written in the Quake 1 engine with some bits and pieces later borrowed from Quake2. When Halflife was started, the Quake 2 engine wasn't available.

    Personally, I prefer Quake 1 to Quake 2. But Quake 3 is stinkin cool.

    --
    I'm a loser baby, so why don't you kill me.
  89. Re:Looks awesome by UberLame · · Score: 1

    I think my biggest problem with Quake 2 was that the controls never quite felt right. Now, the techno level designs was fine, but I also had some minor problems with the renderer. I think this is more of a tast issue than anything, but the renderer looked to smooth in some ways.

    --
    I'm a loser baby, so why don't you kill me.
  90. Amazing AI? by RogueAngel7 · · Score: 1

    From the article-
    ---------
    One of the coolest things is that the AI is based on a state system. Enemies are generally in a "relaxed" state where they will stand at-ease, smoke, look at maps, etc. If an enemy sees something (example - a dead body) or hears something (example - a bullet hitting a wall near them) suspicious, they enter an "alert" state where they become more aware of their surroundings and begin searching. Once they have recognized you or know where you are at, they enter a combat mode where they'll attack, sound the alarm, alert other guards, etc. It is a system that is incredibly dynamic and increases the emphasis on the tactical nature in which you play the game.
    -----------

    Um, Thats not anything new. In fact its not not even anywhere near new. Game AI has been using Emotion case switch "States" for years.

    For example:
    AI is calm, AI hears gunshot, AI is Aggrivated, AI sees enemy, AI is Hostle.
    AI Loses site of enemy, AI is back to Aggrivated and searching path nodes or what ever the map is using for AI routing.

    This is almost as old as game programing gets. I think using it as an example of "Invative Game Design" either means this guy is PR and knows nothing of game programing, or he's covering his ass for a question he didn't expect and hoping the readership is dumb enough no to know the difference.

    (I am still excited to see another wolfenstien coming out though.)
    RA7
    -

    --
    "Consistency is the hobgoblin of small minds" - RWE
  91. Re:swastika by bewmIES · · Score: 1
    I wouldn't doubt this in the least. I live in New Jersey (US) and lately there has been a rash of groups raising hell because high school's have 'anti-Indian' names such as 'Redskins'. This just looks like an extension of this concept to me. I think we should take bets on how long it takes for somebody to get offended.

    But then again, they have every right because games like this have an influence on people (Read: Columbine), right?

  92. Ok, i know this is a knee-jerk /. question but... by OpCode42 · · Score: 1

    Will they be supporting a Linux version? The article didnt mention specific platforms. Here's hoping!

  93. Interesting cameo by imipak · · Score: 3
    ...by British ex-Prime Minister John Major as what appears to be some sort of mad scientist :)

    Judeging from the screenshots, this is the game that's finally force me to upgrade my P2-233 to something with a bit more poke.
    --
    "I'm not downloaded, I'm just loaded and down"

  94. Re:Looks awesome by ocbwilg · · Score: 2

    It's not about the engine, it's about the gameplay experience. Having the latest and greatest 3D effects and the prettiest pictures don't mean jack if the gameplay sucks. This is where I'm hoping RTCW excels, and if the graphics look really good then that's just a bonus.

    Most people don't play games just to look at the pictures.

    Say "NO!" to tax money for religious groups.

  95. Re:Oh No! not a re-run of that Nazi-glorifying gam by ocbwilg · · Score: 3

    As if Columbine has not taught us a single thing, here come ID with another Nazi-glorifying festival of blood, guts and gore.

    Yeah, I remember Columbine! I can't wait for this game to come out so that I can be persuaded to don a trenchcoat and shoot all of my high school classmates!!! This will be so awesome!!!

    Oh wait...I'm 28 years old and not in high school. Damn. Now what? Hold on...the 10-year class reunion is coming up! Kick ass!

    (And yes, this was supposed to be sarcastic. I'm not a violent person at all.)

    Say "NO!" to tax money for religious groups.

  96. Re:Looks awesome by ocbwilg · · Score: 4

    Yeah. When the hell are the full immersion games showing up? We've been promised for years. I want the gogles and the surround video effect! I'm sick of staring at a monitor, I want to lay back in a lazy boy, slap on the goggles, and have some (clean, non x-rated) fun.

    Non-xrated fun? You must be either gay or a woman! (Just kidding...don't kill me.)

    Seriously though, there is more to a game than just how pretty it looks. There are some games that are very highly immersive without having to use Else 3D glasses or multi-million dollar VR technology. "Half-life" was fair at it when it came to immersiveness. But the all-out champion in the category was "Thief: The Dark Project." I don't think that there has been a game since (with the exception of Thief 2)that has come close to creating such an intense sense of environment (especially when played with EAX audio). It was unbelievable. Granted, the graphics weren't all that hot, but the gameplay + the immersiveness of the game was enough to get me hooked.

    The comments about using stealth and the various "states" of the guards awareness are very much like the way that Thief worked. I'm hoping that RTCW will be a nice Half-life/Thief hybrid. Looks like fun. That, and the pictures are pretty.

    Say "NO!" to tax money for religious groups.

  97. The best FPS ever? by dalutong · · Score: 1

    I am sorry, but nothing kept me up longer than this game. Well, Dune2, but nothing else. If i were to call Wolf3d second to anything it would be Halflife, and even that is pushing it (for halflife.) this game was great. once you push limits the first time nothing following you will ever come close. too bad they aren't going to be creating a genre with this one. I will still buy it though - as long as there is a linux port. I support anything with a linux port if I think it will help linux. (No, caldera windows doesn't count). Go ID go. just don't forget us linuxites!

    --

    What comes first, finding a teacher or becoming a student?
  98. Re:Oh No! not a re-run of that Nazi-glorifying gam by dalutong · · Score: 1

    now i do not disagree with you, but i could have sworn the mission in wolf3d at least was to kill hitler. (though i admit that the realization that yo are supposed to hate hitler doesn't seem to make it to some.... but still. )

    this gets tricky. i would like to say i trust people to make judgements about this. but i don't. i don't blame the games, i blame the fact that in suburbia there are (many) people who lives their lives in these games, so killing people (though they may not do it themselves) becomes inconsequencial. It is sad, but then again so is the restriction of free speech (in the games.) anyone have an answer to the problem?

    --

    What comes first, finding a teacher or becoming a student?
  99. Oh no!!! Flashbacks...Easter egg? by somethingwicked · · Score: 3
    But will I still get electrocuted when I walk into walls and sound like I just won a free game on a pinball machine???

    Do the SS still yell "Rach-Rach" when they see me?

    When I am out of ammo, can I still trap a standard guard in a corner by walking up to him, hold him hostage, steal his ammo, load my gun in front of him with it and shoot him?

    Do I get to have someone else aim and shoot while I move?

    GOD, I hope SOMEONE remembers the 80s version of this game, or this is going to to look REAL stupid!! *grin*

    All that said, I wasted SO much time playing that original version.

    What woulde really cool is to put that version as some kinda easter egg in the new version

    --

    ---"What did I say that sounded like 'Tell me about your day?'"---

  100. Re:swastika by slaytanic+killer · · Score: 1

    Strikes me as weird. After all, it's a game about killing Nazis. You'd think there'd be certain exceptions, as I imagine players won't be committing suicide at the hands of Nazi stormtroopers, to show their alignment with the Führer. (May His ashes create pretty pink daisies.)

  101. Re:swastika by Dolly_Llama · · Score: 1
    If your country were taken over by power hungry thugs who raise the populace into a nationalistic frenzy

    True enough, let's take all those jingoistic yellow ribbon types and send them to mars.

    --

    Somewhere, something incredible is waiting to be known. -- Carl Sagan

  102. Re:Oh no!!! Flashbacks...Easter egg? by CRM+Slave · · Score: 1

    I remember my friends and I getting suspending for opening the Apple II box to disconnect the sound so we could play in class... That and shooting boxes of ammo to wipe out the room...

  103. Re:Looks awesome by Bobo+the+Space+Chimp · · Score: 1

    Quakeworld and everything after it never felt quite right. Client-side prediction sounds good in principle, but just felt wrong.

    --
    I am for the complete Trantorization of Earth.
  104. Re:swastika by Bobo+the+Space+Chimp · · Score: 1

    If your country were taken over by power hungry thugs who raise the populace into a nationalistic frenzy, leading to your country being mowed down by the rest of the world twice this century, you'd probably consider banning those symbols, too.

    It's easy for us to sit in the US and pooh-pooh banning Nazis in newly-non-Nazi countries, or banning communism in newly non-communist countries, but none of the powerful parties in the US will, as a matter of open, obvious fact, end elections should they gain power.

    --
    I am for the complete Trantorization of Earth.
  105. Re:Looks awesome by Bobo+the+Space+Chimp · · Score: 1

    Doom was just a graphics improvement over Wolf 3D. Indeed, as someone who started out on Wolf 3D, Doom was cool, but wasn't the uberfantastic thing a lot of people make it out to be. Duke Nukem was the real improvement, not in graphics or sound, but rather in interactivity and humor. I had better be able to play that slot machine in Duke 4ever.

    --
    I am for the complete Trantorization of Earth.
  106. Re:Looks awesome by Bobo+the+Space+Chimp · · Score: 2

    I remember these situations as being particularly immersive:

    1. Thief (and Thief II), played on hardest mode such that you couldn't kill anyone. (BTW, you're a thief, there's no reason you should be able to kill a guard in a swordfight. Thank goodness one game FINALLY got the thief character correct, at least on hardest mode.)

    2. Duke Nukem, running through the mountains with the eerie alien siren/engines wailing (don't know which.) That went on for hours and really got you feeling despaired.

    --
    I am for the complete Trantorization of Earth.
  107. Re:swastika by tb3 · · Score: 2
    Here's the goofiest example I've come across, somebody wants to ban Minesweeper from all versions of Windows because it offends land mine victims. WTF? The object of the game is to mark mines and not get blown up. It's not like the game shows people's body parts flying off in all directions if you lose.

    Some people have far too much time on their hands.

    "What are we going to do tonight, Bill?"

    --

    www.lucernesys.comHorizon: Calendar-based personal finance

  108. Re:swastika by thopo · · Score: 2


    yes that is true, but the case is still different here. normally games like doom with explicit violence dont get banned on the first day because the government doesn't ban the game themselves. they don't do anything against this until someone comes to them and says: there's so much violence in this game, it'll have a bad influence on kids yada yada. so they'll play the game and decide about its potential danger then. this usually takes a few weeks. but even then the game doesn't get banned because of the violence (it's put on the index as they call it), you can still sell it to adults (people >18) but you cant advertise it etc.

    but with the swastika it's a different thing. it's actually illegal to display the swastiak in public so they wont wait until some concerned mum or dad will come to them, they will ban it right away themselves. and ban means it won't be allowed to sell it AT ALL. i think it's even illegal to own it.

    --
    keep it simple.
  109. swastika by thopo · · Score: 3


    hmm they will have some problems because of the swastika they use everywhere in the game. i know that germany will ban the game on the first day it hits stores (or it probably wont even hit stores).
    but what about other countries? is that an issue in the US?
    guess i'll just have to import the game from the UK or the US.

    --
    keep it simple.
    1. Re:swastika by TikkaMassala · · Score: 1

      It's illegal to display the swastika in Germany, so it won't be released there. Same as France, and most other European countries who had a shady past with the Nazis (it'll be fine in the UK, btw :) - we never forget).

    2. Re:swastika by Computer! · · Score: 1

      How about the Fightin' Irish? Like all we do is fight? How about the lucky charms mascot, who may as well be in the Irish version of blackface? Irish Spring, or those annoying Irish bistro radio commercials (Bennegin's? Benigens? How the Hell do you spell that?). Anyway, I used to live on an Indian reservation in Northwest Montana. We used to play an all-Indian school in basketball. They were fiercely proud of their NA heritage. Guess what their mascot was? The braves! The moral: lighten the fuck up.

      --
      If you fall off a building, go real limp, because maybe you'll look like a dummy and people will be like hey, free dummy
    3. Re:swastika by Eyston · · Score: 1
      No, it's not an issue in the US. We believe in freedom of speech and realize banning something as silly as a symbol won't stop the hatred.

      Hah.

      Obviously Mr. Red-White-and-Blue hasn't been paying attention to the motherland. The Confederate Flag is being banned all over the southern states. This war happened over 100 years ago and no survivors from it are still alive. WWII happened 50 years ago, and there are plenty of survivors still alive who witnessed the horrors.

  110. yay single-player adventures! by mkbz · · Score: 1

    finally, we'll see a single-player scenario again. since the demise of bungie and their marathon series, we haven't really seen an engrossing storyline with problem solving. sure, half-life was cinematic enough, but it was quite formulaic - put tab A into slot B, climb ladder, etc.

    too much attention on deathmatch and run around blowing people up - has left those of us who like strategy with searching for good mods and user-written scenarios to quench our desires.

    is it economics? i know it must cost a heck of a lot less to make deathmatch arenas than to make large, immersive and expansive worlds to explore.

  111. Re:Looks awesome by Control-Z · · Score: 1
    If you want to fight on foot and drive cars and tanks and planes, take a look at Operation Flashpoint. That game deserves a /. story, with it's intelligent squad AI, gorgeous landscapes, and open-ended mission structure (go whatever you want!) I've never spent so much time on a demo, can't wait until the full game arrives!

    Did anybody else notice that "interview" with ID was basically major kissing up? It seemed like an advertisement written by ID.

  112. Can't Wait by gabeman-o · · Score: 1

    I can't wait for this game, but lets just hope there will be a Mac port...

  113. Re:Looks awesome by Harka+Steinhart · · Score: 2

    > But the all-out champion in the category was
    > "Thief: The Dark Project." I don't think that
    > there has been a game since (with the exception
    > of Thief 2)that has come close to creating such
    > an intense sense of environment (especially when
    > played with EAX audio).

    I agree with that. It was probably the first game, that really treated sound as essential part of the overall game-play, as opposed to a mere background filler. Incidentally, it came with my Soundblaster Live Platinum...a good choice for a bundle. Of course, the fact that Looking Glass folded after creating such an awesome game was shocking, to say the least. Eidos performed some CPR and is now selling the games (Thief III is in the works).
    Unfortunately though, it's not available for Linux (yet). If you're interested, I strongly suggest calling their support number specifically requesting a port to Linux. As an alternative, vote for it on the Tuxgames.com petition site.

  114. Looks awesome by GreenJeepMan · · Score: 1

    But technology wise they don't mention anything that Half Life doesn't already do.

    It just looks like another Point and shoot to me. Its ID so I'll probably buy it, but I want that truly interactive environment.

    I want to drive the cars, fly the planes, and talk to my enemies instead of killing them.

    Oh well, I'll keep dreaming and learning OpenGL. :-)

    1. Re:Looks awesome by NeoTomba · · Score: 4
      "But technology wise they don't mention anything that Half Life doesn't already do."

      Maybe I'm misunderstanding here, but the engine for this game will do a LOT that Half-Life doesn't already do. Half-Life was made using the Quake 2 engine. Since then, iD created the Quake 3 engine which added (most noticably for most gamers) pretty graphic effects like curved surfaces. Now I don't know much at all about this generation of engine (I imagine it must be, what, the 6th generation for iD, starting at Wolf3d and counting up with each game except for Doom 2?) but from looking at those screen shots, the visuals are light years beyond what Half-Life could do.

      Now maybe, as far as an interactive environment goes, this offers very little. But isn't half of creating any realistic envoronment whether or not it LOOKS like a realistic environment?

      This certainly looks more realistic than a lot of games I've seen.

      -NeoTomba

  115. Re:Looks tiresome by slaida1 · · Score: 1
    Not. I wish they'd stay quiet. Altough that article wasn't excactly hype, just marketing talk, I wasn't impressed.

    Quake 1 was BIG thing because it dumped ugly sprites and moved boldly to real 3D characters. Without 3D cards. Ok, compare to this, this.. Wolfie-ID-wannabe wich no doubt tries to steal it's credit from NVidias NFiniteFX (or something) processor. I saw them talking about terrain-engine, well I've seen plenty of these 89 degrees steep walls before and that just isn't enough terrain. I believe those screenshots used Q3 engine ("E3 Demo")and that's why the lack of a terrain.

    I'm sorry to sound negative but this is not "light years beyond what half-life" did. Not even if we're only talking about graphic effects. Look these flamer pics. Where's the flaming drops wich these always spew around? Per pixel lighting? Bumb mapping? It looks like there's only one point of light in that flame. Gforce2 ads boasted 8 HW lightsources with real shadows and stuff. Well, where are the shadows? There should be widening and gradually blurring shadow on ground behind that guy.

    RTCW is light years short from being light years beyond HL. Maybe few meters beyond, no more. :)

    --
    Preserve old classics: copy your collection onto all hard drives.
  116. Good Call by Durindana · · Score: 1

    Definitely aggravated by the felonious abuse of "incredibly."

    But on more gameplay-related issues, uh, is this really a big deal? The AI is incredibly responsive and state-based -- either the enemies are standing around, patrolling, or shooting at you. Sound familiar?

    Frankly, I was waiting for the interviewer to bear down and ask, what's going to differentiate RTCW from Wolf for the Apple IIgs, besides the Q3 engine?

    Didn't happen. My guess: not much.

  117. skeletons by Bresson · · Score: 1

    funny...my grand dad didnt mention anything about skeletons in occupied europe during the war :P Game _looks_ awesome - can't wait to test the gameplay.

  118. It isnt that easy by 1D10T · · Score: 1

    It isnt as easy as you say. Imagine a kid playing that game. It wont know all the historical background that well, and if it sees then these banners in real life, it wont just think them bad, but be strongly reminded in the game. In that way their resistance to Nazi Propaganda may grow somewhat less. Think why violent games are banned in so many countries, although in fact you (usually) fight a bunch of enemies who want to kill all mankind and thus try to prevent much violence.

    1. Re:It isnt that easy by Rayonic · · Score: 1

      World War II is a historical setting, in which many works of fiction (books, movies, etc.) take place. I'd like to think that I could make a movie or a game set in WWII and not have it be a documentary.

      I mean, I don't see anyone complaining about Indiana Jones, even though it's got all sorts of Nazi-looking stuff in it. How else are you going to do a movie set in World War 2? (Well, unless you focus on the Japanese side of it.) Sheesh, next you'll be asking for a Civil War game without the confederate flag, or a game set in the Cold War without Soviet symbols or propaganda.

      Anyway, I trust Return to Castle Wolfenstein will display Nazi's in roughly the same light as good ol' Indy did: They're evil, they want to take over the world, and they melt easily.

  119. Re:Oh No! not a re-run of that Nazi-glorifying gam by GPLwhore · · Score: 1

    "and I commit, at least virtually killing Nazis is fun and entertainmant."

    Really? Why don't you go out on the streets and start killing everyone 70 years old or older?
    The chances are most of them were in some way associated with Nazi regime and helped build Nazi Germany back then.
    Remember, when you mention Nazis you most likely talk about ordinary soldiers ( even 95 % of SS members were ordinary soldier), soldiers who frankly weren't all that different than you. They did serve their Nation the best they could (millions of then dying) and sincerely believed in Nazi doctrine. There was nothing "inhuman" about them, certainly not more than there was about American GIs or British soldiers during second war.

    --
    ...and you can't blame meteors for everything.
  120. Re:Oh No! not a re-run of that Nazi-glorifying gam by GPLwhore · · Score: 1

    Go read something about that time period before you make an ass of yourself.

    --
    ...and you can't blame meteors for everything.
  121. Gawd!! Yet more mindless eyecandy! by buglord · · Score: 1

    Saving the world yet again from evil nazi cyborgs?

    I just can't stand it - nice graphics, id truely make the best 3d shooter engines, but why display it with worn out, stupid stereotypes? The game industry is proving that it can provide high-quality rendered graphics in realtime - so why don't they do something with it? Now we have so many more possibilities than back in the days of Galaga and PacMan, yet the games during that time used the available resources much more creatively. Now, we're just getting the nth 3d shooter, rpg or strategy game which are all based upon each other.

    I would like to see more things like Black and White, where much more effort was put into gameplay and AI, which bring fresh ideas in the games market. Grrr, we've got enough computing power to think up whole new genres, and all these technology-loving nerds give us is yet another 3d shooter!!

    --
    -- sigs are like parking spaces - all the good ones are occupied
    1. Re:Gawd!! Yet more mindless eyecandy! by eniacpx · · Score: 1

      I agree man. In my mind Quake3 was uncalled for. Now the new CW looks to me like it is aiming at the quake3 audience, no offense, but quake3 is a bout the most unstrategic game in the world. My personal favorite is the Half-Life mod Counter Strike. It has point to it, there isn't just random chaos there is always some sort of plan that each team executes. In q3 you just run and shoot. Counter Strike developes some sense of team work at least. Have any of you heard anything on Halo yet? I think that game looks like is gonna be good...

  122. Yes! by ShortedOut · · Score: 1

    I have a BFG thinking about the new BFG!!!! It's time to shoot green globs at people! YES!
    "Gustapo!"
    BFG Blast
    "Mein Liben!"
    :)

  123. Graphics, graphics, ... by CaptIronfist · · Score: 1
    I was wondering why is suddenly 3D graphics or just plain good graphics mean a good game these days. I know know, some will say i'm always complaining about this and that, but people i saw good graphic games stubbled and crashed because gameplay was weak and didn't demand much strategy. Everything from the story that weaves WWII with Heinrich Himmlers obsession with the Occult, raising of the dead and genetic mutation, to the totally smooth motion captured animations, near-photo quality textures and AI system, work together to create the Wolf gameplay... Isn't that what we don't want. I mean isn't that shooting everything from point A to point B within a ... storyline is.

    Graphics are not going to change this game at all. It'll still be a point and shoot brainless game. To me shooting a patrolling guard with predefined path that changes with your actions is just the same damn thing as shooting a pigeon that knows you are aiming at it.

    Still, I'm going to buy the game because it is Castle Wolfenstein, but I don't know what that Kevin Cloud is talking about.

    Besides graphics and AI, the game is the same.

    When I was 16, I got tired of my bike and bought a car. Now that I'm tired of first person shooters, i want more. In fact i want something more like Tribes 2.... Heads up! Your missing the boat.

  124. Trouble in High School by Rayonic · · Score: 5

    Heh, this reminds me of when a bunch of kids in my high school got in trouble for installing a few copies of the Wolf 3D on a couple of the computers.

    Did they get in trouble for installing games on school computers? No. They get in trouble because it was violent? No. They got in trouble because the game "displayed Nazi symbols." i.e. Sometimes there would be a swastika on the wall, etc..

    I tried explaining it to the vice principal of the time, "Uh... in the game you're an American soldier and you have to kill the Nazis. I even think your guy is Jewish." But he would have none of that. There were Nazi symbols on those computer screens, and darnit, somebody was in big trouble. I don't remember what happened to the kids, though. I suppose nowadays they'd get expelled because the game involved shooting. Add Nazi propaganda, and I guess they'd be in jail for life.

  125. wolf3D by nikster · · Score: 1

    i remember W3D... it was kind of a guilty pleasure to play it all the way through on my old 486 - being in austria and all where swastikas and nazis are a No - No (capital N) and playing this game with hitler pics and swastikas basically plastered all over the place.

    it was extremely politically uncorrect, that's why it also was fun (the "nazis = bad => killing nazis = good"-conclusion being somewhat foreign to the non-american mind).

    i think it's totally ok to make fun of nazis as a group because they are so ideal. hitler and his closest companions were even part of a weird cult with ghosts and stuff... really! what could be more ideal?

    finally: note to id: sorry, zombies are not creative. not even close. quit bragging about it.

  126. Re:I think I'm starting to see a pattern here... by informed · · Score: 2

    Maybe this time they won't have you kill off Hitler in only the 3rd of 6 misssions. And hopefully they'll keep all the german sound bites for when the guards die, etc. "Schutzstaffel!" Bang! "Mein Leiben!" That was my sole reason for owning a Soundblaster. One more thing I notice right away from the screenshots is that they've gone and made the world all dark and depressing like Doom and Quake was. Wolf3D was kinda cool in that all the rooms were brightly lit, of course that was cause there was only one brightness level throughout the game...