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Loki Porting Alpha Centauri, Sim City 3k and More

kato writes "Loki has just announced that it will be porting the following games to linux: Alpha Centauri, SimCity 3000, Soldier of Fortune, Interstate '82, and Heavy Gear II. Pre-ordering should begin soon at the standard places: Loki, Handeye, etc. No word on exactly when they'll be released, though. "

283 comments

  1. This is really cool, but... by shaldannon · · Score: 2

    I really like SimCity 3000, and have been hoping for some time that it would be ported eventually. However, SC3k is a DirectX program. I have two questions:

    1. How is Loki going to make a Linux version of a DirectX progam and
    2. Will the Linux version be compatible (mapwise and interface-wise) with the Windows version?


    Who am I?
    Why am here?
    Where is the chocolate?

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    1. Re:This is really cool, but... by linuxonceleron · · Score: 1

      1. They will probably change the graphics routines to run on X
      2. Yes, in SC2000 the maps were compatible between all versions

      --

      Shine on, you crazy diamond.
    2. Re:This is really cool, but... by larien · · Score: 3
      They've done DirectX conversions before. However, what they've also done is used the Mac source as a base as it has been easier to port. Some info can be gleaned from their news server at news.lokigames.com.

      WRT compatibility, other games have been direct translations, having identical interfaces and look. Saved game compatibility has usually come after patches, but some network stuff is done using MS direct play (eg, Heroes III) which they haven't been able to port. In some cases, they've managed network compatibility with Mac versions.

      I'm glad Alpha Centauri's being ported, but I'm not quite so bothered about the others. To each their own, however.
      --

    3. Re:This is really cool, but... by Sleepwalker · · Score: 2

      As for the DirectX issue, I believe that the Simple Direct media Layer (SDL) that Loki invented does direct graphics.

      Speaking of which, has anyone else out there done anything with SDL? I've downloaded it but haven't had a chance to fool with it yet, and I'd like to know if it's worth the effort.

    4. Re:This is really cool, but... by dieMSdie · · Score: 2

      I was a beta tester for Heroes III. I already owned a copy of the Windows version. I found that the maps were 100% compatible. Even maps I had created with the Map Editor that came with the Windows version. I don't remember if the Win version used Direct X or not, but the Linux version's graphics were great. You really couldn't tell any difference, IMHO.

      Loki is adding a lot to the Linux world, and I really appreciate their work.

      --
      Don't throw your computer out the window, throw the Windows out of your computer!
    5. Re:This is really cool, but... by Anonymous Coward · · Score: 0

      Well all the other games they ported to Linux were directX based (with the possible exception of Eric's Ultimate Solitaire) The interface for all their other ports was the same as the windows version. As for the maps, I don't know, but I don't see why not. After all, it will (probably) be the same code reading and writing the map files.

    6. Re:This is really cool, but... by Anonymous Coward · · Score: 0

      I've played with SDL quite a bit. As far as multimedia API's go it's pretty good. Remember it's a low level library, so you will need to either write the higher level functions yourself or download a library that has them. What really makes it stand out however is the cross platform support. The same source code will compile on Linux, Win32, BeOS, Mac, BSD, and a few other platforms.

    7. Re:This is really cool, but... by Anonymous Coward · · Score: 0

      Converting DirectX apps to the SDL API is a lot of what Loki does. The two API's are very similar, and Loki's programmers know what they're doing. Civilization: Call To Power and Myth 2 were both interface-compatible with the Windows version, so I suspect these games will be too. -Reeves Hall

    8. Re:This is really cool, but... by msphil · · Score: 2

      I've been trying to get in to news.lokigames.com of late, but no luck...

      One interesting thing I want to pass on to the Loki folks is that (in case they haven't noticed, although I'm sure they have) WINE has a semi-complete DirectX implementation -- including DirectPlay (see dlls/dplayx/ in the source distribution). There may be some licensing issues, but one wonders if there's enough there to enable DirectPlay support under Linux.

      It would be Really Nice to be able to play Heroes3 in the usual Heroes3 arenas...

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    9. Re:This is really cool, but... by slashdot-terminal · · Score: 2

      Well all the other games they ported to Linux were directX based (with the possible exception of Eric's Ultimate Solitaire) The interface for all their other ports was the same as the
      windows version. As for the maps, I don't know, but I don't see why not. After all, it will (probably) be the same code reading and writing the map files.


      Why would anyone and I mean anyone actually care about a stupid solitaire game? Let alone for a software company to actually port that game from one OS to another?

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      Slashdot social engineering at it's finest
    10. Re:This is really cool, but... by wmb · · Score: 1

      This would be a good starting point to support the wine group. Their cause is to get Windows source code to compile under Linux. They haven't really done anything in the DirectX area but Loki as someone who should have a big interest in getting DirectX to work under Linux would have a good reason to join the wine group. Loki has shown itself as very open source friendly by releasing their own GPL code. I think it's just a matter of time before they start writing the DirectX interface for wine.

    11. Re:This is really cool, but... by Anonymous Coward · · Score: 0

      Well, Heroes III for Windows was directX, but the Loki guys port to linux from the mac port of games. I helped betatest Heroes III and can definately assure you that it is quite possible, and works well (after the betatesters find the bugs that is)

    12. Re:This is really cool, but... by msphil · · Score: 1

      DAMMIT! It worked in preview... REAL post follows:

      Why would anyone and I mean anyone actually care about a stupid solitaire game? Let alone for a software company to actually port that game from one OS to another?

      Uh, I do? EUS is vastly under-rated. PySol may have more games, but EUS has a much slicker interface.

      And my wife likes it a lot better, too, and anything that gets her on the Linux bandwagon is cool by me =) It's a good non-geek program to have. I bet I could get my grandmother to switch if I showed her EUS...

      (Don't knock it until you've tried it. Seriously. Now, if the EUS interface was combined with PySol's complete set of game types, you'd have the best solitaire game of all time...

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    13. Re:This is really cool, but... by Xkill_ · · Score: 1

      i know people who play solitaire a minimum of 6 hours a day. yes it is sad, yes it makes you want to cry, but if there is one thing that they would not give up windows for it would be solitaire. granted this is a small market, but come on how hard could porting solitaire really be? if it is not going to take much effort then why not do it? btw, my solitaire addicted friend actually found a bug in M$ solitaire. he was able to put a red 5 on a black 8. i have not yet been able to recreate this bug (and neither had my friend) but it just goes to show what M$ code can do.

      "The importance of using technology in the right way has never been more clear."

      --

    14. Re:This is really cool, but... by Anonymous Coward · · Score: 0

      WWWWWHOOA heroes of might and magic III is available for Linux? If so, I'm ordering me a Debian disk and formatting this win32 partition once and for all! :)

    15. Re:This is really cool, but... by msphil · · Score: 1

      The only thing to watch out for is that Heroes3 for Linux doesn't network interoperate with Windows <sigh> That may or may not get fixed, and there are no current plans to do so. However, since there is a (partial?) implementation of DirectPlay in WINE, that might be snarfable by Loki to allow interoperation in later patches. (RT2 suffers from a similar problem, for the same reason -- both games use DirectPlay for network games.)

      On the other hand, the first Heroes3 patch is supposed to enable network games working with Mac users. Unfortunately, that patch hasn't been released yet.

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  2. Games are Great for Linux by jjohn · · Score: 1

    Games and porn drive hardware and software makers to make "better stuff". I look forward to the day I can reformat my win95 (which is used for games), because all the best games will be on Linux.

    1. Re:Games are Great for Linux by Doctor+Memory · · Score: 1

      Amen to that, brother! My question is, how are action games going to work under a PMT scheduler? Just boost their priority? Or maybe tweek the scheduler to give a guaranteed X% of the processor to a particular class of app (see the Bach book for an explanation of this)? Or all most of the new games multithreaded?

      --
      Just junk food for thought...
    2. Re:Games are Great for Linux by Anonymous Coward · · Score: 0

      I already did this. Now I use my NT for work and Linux for games
      Most of the games I used to play on win95 are now ported and after seeing this announce they all are.
      Now if I only could get my work done in Linux it would be the on OS on my computers.

    3. Re:Games are Great for Linux by slashdot-terminal · · Score: 2

      Amen to that, brother! My question is, how are action games going to work under a PMT scheduler? Just boost their priority? Or maybe tweek the scheduler to give a guaranteed
      X% of the processor to a particular class of app (see the Bach book for an explanation of this)? Or all most of the new games multithreaded?


      Under most modern operating systems (NT, linux, BeOS, and others) multitasking is possible. In linux you just have to set the priority like you said to a really high level and whatever that is causing the system to bog down at 19 or something. Works really well for things like distributed.net and others.

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      Slashdot social engineering at it's finest
    4. Re:Games are Great for Linux by msphil · · Score: 1

      Run NT under vmware until you can finish the transition =) DevStudio, Outlook, IE, etc. all seem to behave. (The only drawback is a lack of DirectX support inside vmware.)

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    5. Re:Games are Great for Linux by Anonymous Coward · · Score: 0

      Only drawbakc is that do Windows programming (Delphi) so it's hard to imagine that everything would work fine. Now I have to use 4 different workstations to check that win-programs work way they should in all clients.
      vmware could help me with that if setup 4 different vmware clients(?) for each setup I need to test with.

    6. Re:Games are Great for Linux by msphil · · Score: 1

      A friend of mine is using vmware for precisely that purpose -- running multiple WinNT's side by side with different setups to cut down on the total number of physical boxes he needs on his desk. And a few programmers at my company regularly develop under NT (using DevStudio) in a vmware window. Me included, these days.

      It helps to have lots of disk space to throw at it, though =)

      (Unfortunately, game performance isn't good, and DirectX support isn't there, but for work stuff, it rocks.. Try it. Seriously.)

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    7. Re:Games are Great for Linux by Anonymous Coward · · Score: 0

      I have to try it next time I have to reinstall NT
      >(Unfortunately, game performance isn't good, and DirectX support isn't there, but for work stuff, it rocks.. Try it. Seriously.)
      Now I only use my Windows for work, all games that I currently play(Quake2, FreeCiv and waiting to install Civ:CTP and Q3) run under Linux.

    8. Re:Games are Great for Linux by msphil · · Score: 1

      Degrading sort of off topic, but...

      I have to try it next time I have to reinstall NT

      Or you can re-use your existing NT install -- which is how I set mine up. It's a little trickier to juggle if you switch between the setups, but the rawdisk options for vmware allow you to access the whole drive (rather than setting up a virtual one) -- and you can flag access (none, read-only, read-write) on a partition-by-partition basis. Pretty nifty...

      It would be nice if game performance were better -- I really want to try out Ultima: Ascension, but I'm not going to install Win95 just for that one game... Maybe WINE will play it.

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    9. Re:Games are Great for Linux by Anonymous Coward · · Score: 0

      i believe that borland is porting delphi to gnu/linux ....

    10. Re:Games are Great for Linux by Anonymous Coward · · Score: 0

      This is not enough. In Linux, you get no guarantees, no matter how high your priority is.
      For example, as soon as you run out of memory and trash your hard disk, you will get hickups.
      It is possible to hack the linux kernel to reschedule and thus make more time slices available to applications.
      It is even possible to hack it and thus get lot more time for certain applications.
      If you are interested, you should into projects like RealTime linux.

      However, those require a custom kernel. But this isn't too hard on your home machine, right?

      Marcus

  3. Simcity3000 compatability by DougBorg · · Score: 2

    If I remember the Acorn/RiscOS version of simcity 2000 was map compatable with the windows version so i dont see why the 3000 linux version shouldn't work, after all, it is just info on the positions of builds and population data

    1. Re:Simcity3000 compatability by cannon-- · · Score: 1
      I've successfully used maps and transferred them between Windows, DOS and Macintosh SimCity 2000.

      Hm, and what about SimCity 2000? I want that on Linux too :) ... or maybe I'll continue using it on my old Mac.

      --
      -- cannon- Linux Network Administrator in training (sort of :)
    2. Re:Simcity3000 compatability by Loki · · Score: 1

      The mac version runs great under Executor.

  4. FreeBSD by bluGill · · Score: 2

    Will this work in freeBSD? (Linux emulation is fine, but there are one or two things that don't run in linux emulation.)

    Odds are it will run in freeBSD, and if so I'm gonnna have to buy simCity. One of the few games I even bother to play anymore, or at least last time I had a comptuer that would run it - the black and white orginial on a mac SE.

    Accually I only asked this question is to make sure they test in freeBSD.

    1. Re:FreeBSD by krolours · · Score: 2
      >Will this work in freeBSD? (Linux emulation is fine, but there are one or two things that don't run in linux emulation.)

      They use the SDL library for most (if not all) of their game ports. The freeBSD port is in progress.

      Once it is finished it should be trivial to port the games under FreeBSD.

    2. Re:FreeBSD by aliebrah · · Score: 1

      I tried to run Loki's installer for Quake III Arena in FreeBSD 3.4 (with the Linux APIs installed of course) and it wouldn't run. Hopefully the same will not be true for the newer games...

    3. Re:FreeBSD by slashdot-terminal · · Score: 2

      >Will this work in freeBSD? (Linux emulation is fine, but there are one or two things that don't run in linux emulation.)


      That's pretty standard fare for most things. Better get constant updates to the source. If you wait for any kind of distribution you will invariably get crappy results. Most distributions (even the BSD stuff) dosn't hardly update things except on a bi-yearly date.

      They use the SDL library for most (if not all) of their game ports. The freeBSD port is in progress.

      Meaning anywhere from 6 months to 5 years.

      Once it is finished it should be trivial to port the games under FreeBSD.

      Ahhh the kicker here is who will do it? Who will buy them. If we do a simple logic we can see that this will probably not happen anytime soon.

      1. The number of linux users is less than that of windows users.

      2. the number of BSD users is less than the number of linux users.

      3. Loki wants to port games to a platform that has the best chance of succeeding.

      4. The mac port has already been done and is marketed well because they outnumber linux.

      5. Most likely they will sell the linux version well in certain areas (Silicon Valley) but not in anytown USA or anything so I don't really see this as a possible thing.

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      Slashdot social engineering at it's finest
    4. Re:FreeBSD by Anonymous Coward · · Score: 0

      no. FreeBSD is broke. They estimate they will bring it back up in 2002.

      Tom Christiansen, I will make you my java coding monkey.

    5. Re:FreeBSD by Score+Whore · · Score: 1
      3. Loki wants to port games to a platform that has the best chance of succeeding.


      Loki is a business and should intelligently not allow evangelism to dictate their opportunities. If SDL is ported to BSD and that will allow them to build BSD versions of their products with simple recompiles, then it would make sense to do the build and include it on the CDs. If they can get two people to buy their games for BSD and the cost to produce the games is as simple as typing 'make bsd', then they have made money. Not doing so would be a waste of a possible income stream.
    6. Re:FreeBSD by drewpt · · Score: 1

      Developing production software is a lot more expensive than just 'make bsd'. There's the cost of QA, filtering out bugs in the BSD version, and even setting up the development environment for another OS takes some time.

      QA is not cheap.

    7. Re:FreeBSD by msphil · · Score: 1

      If they can get two people to buy their games for BSD and the cost to produce the games is as simple as typing 'make bsd', then they have made money. Not doing so would be a waste of a possible income stream.

      Except that the cost to produce the games is 'make bsd' + internal testing + beta program + additional support (and training) + additional development environments and programming expertise.

      I'm not saying they won't do it, but the additional costs aren't at the compile time...

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    8. Re:FreeBSD by rsborg · · Score: 1
      Loki is a business and should intelligently not allow evangelism to dictate their opportunities. If SDL is ported to BSD and that will allow them to build BSD versions of their products with simple recompiles, then it would make sense to do the build and include it on the CDs. If they can get two people to buy their games for BSD and the cost to produce the games is as simple as typing 'make bsd', then they have made money. Not doing so would be a waste of a possible income stream.

      True, but the real problem is *support*. If the codebase is *exactly* the same, then it is, of course not an issue. However, I assume that there will need to be at least a slight divergence to get around OS problems.
      That being said, I do however, think that most xBSD users will be more than happy to put up with any level of bugginess (or help debug, even!) so user interest is shown.

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    9. Re:FreeBSD by Score+Whore · · Score: 1

      The whole point of the SDL library is that you can abstract away the OS and hardware specifics. Given that a port of the library is done properly and that the Loki programmers know what they are doing (and if you can make a 32bit/64bit transparent program, you probably do know what you are doing) cross platform compatability is a non-issue as long as the libraries are there. QA, bugs, etc. should be the same in both versions as long as the libraries work.

    10. Re:FreeBSD by bugg · · Score: 1

      All information contained herein comes from Eivind Elkund and Jordan K. Hubbard- I'm just the middle man.
      A few weeks ago, jkh informed me that FreeBSD INC. was donating a box to Loki. Cool.

      Twenty minutes ago, I talked to EE about it, and he said that
      Loki already tested their games under FreeBSD with linux compat, and will continue to do so
      now that they've gotten a nice donation.. and if it doesn't work with compat, tweak the linux version
      so that it does.
      EE also pointed out that the reason they didn't
      recompile their licensed programs was because
      in the cases so far, Loki's license has only allowed them to port to Linux.

      --
      -bugg
    11. Re:FreeBSD by Anonymous Coward · · Score: 0

      Most distributions (even the BSD stuff) dosn't hardly update things except on a bi-yearly date. Huh? There are major releases on a more frequent basis than bi-yearly. But why not just sync your src over the net on a daily basis with CVS or any of the other tools offered by fbsd?

    12. Re:FreeBSD by osu-neko · · Score: 1
      cross platform compatability is a non-issue as long as the libraries are there. QA, bugs, etc. should be the same in both versions as long as the libraries work.

      In an ideal world, this would be true.

      Loki, however, exists and must do business in this world...

      --

      --
      "Convictions are more dangerous enemies of truth than lies."
    13. Re:FreeBSD by drewpt · · Score: 1

      Given that a port of the library is done properly

      That's the problem. In running a successful business, you should never ASSUME something is done properly. You need to test it.

    14. Re:FreeBSD by Anonymous Coward · · Score: 0

      Where exactly does it say that anything would be assumed? It's my understanding that Loki is not the ones doing the port, it's another party. As long as they don't link statically, the library can be fixed independant of the program, thus costing Loki zero dollars to fix and eliminate bugs in the library.

  5. Linux doesn't need games, it needs an Office Suite by linuxonceleron · · Score: 2

    While haveing games in linux is a Good Thing, and it has a benifit for the community, it really doesn't help position linux for use as a buisiness client. What linux really needs is a commercial quality, stable(sorry wordperfect), and compatible office suite. Microsoft is not a likeley cantidate for porting office over to linux, but what about lotus, they have already released domino server, how about a complete office suite, notes client, and web browser that work and look good together. This is what linux needs to compete against the likes of NT. But, hey if I can use my system to play Simcity 3k instead of working, I'm all for it.

    --

    Shine on, you crazy diamond.
  6. Neet. by pb · · Score: 1

    I was very happy with the job they did on Heroes of Might and Magic III when we beta-tested that.

    (has anyone seen the Linux version in stores? I've seen Civ:CTP and Railroad Tycoon II in the box with the penguin on it :)

    Keep up the good work, Loki! When I get a 3D card and a new computer, I'll have to see what new games you put out for us... (and if I can somehow run the PC Final Fantasy port(s)... Hrm. Time to load up Wine...)
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    1. Re:Neet. by Anonymous Coward · · Score: 0

      I got the Heroes 3 for Linux in a Electronics Boutique, the penguin was there... And a cool little penguin sticker to go on the computer :) -fjr

    2. Re:Neet. by msphil · · Score: 1

      (has anyone seen the Linux version in stores? I've seen Civ:CTP and Railroad Tycoon II in the box with the penguin on it :)

      Yes. In fact, I've seen every Loki title in the local Electronics Boutiques at some point -- although they seem to sell out pretty quickly.

      In fact, that's where I picked up my copies of Civ:CTP, Heretic2, and Heroes3.

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    3. Re:Neet. by jwhyche · · Score: 1

      Seen it, bought it here at the EB in Riverchase Alabama. Also bought Quake 3 there and Myth II the same day they put it on the shelf. They have a whole shelf now for Linux games and apps. They even have the shrink wrap copy of WordPerfect 8 there. I'm making it a point to buy my games there to let them know that there is demand for them and people want them.

      Now the day that you can walk into Wally World and buy a shrink wrapped Linux game I think we will have made it.

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      I read at +2. If your post doesn't reach that level I will not see or respond to it.
    4. Re:Neet. by slashdot-terminal · · Score: 2

      Now the day that you can walk into Wally World and buy a shrink wrapped Linux game I think we will have made it.

      Never heard of that one.

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      Slashdot social engineering at it's finest
    5. Re:Neet. by kaniff · · Score: 1

      *doink*

      Silly rabbit, Wally World is Wal-Mart. Now please, oh please don't tell me you haven't heard of the behemoth Wal-Mart.

    6. Re:Neet. by whoop · · Score: 1

      That might not be so far off. Last time I was there, they did have a few boxes of Macmillon's Mandrake package and Caldera.

    7. Re:Neet. by pb · · Score: 1

      Dude, I need to shop at Electronics Boutique more now!

      Thanks for the tips, guys! One day, I too hope to see the Linux section rival the Macintosh section... It was starting to happen at one CompUSA I went to... :)
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      pb Reply or e-mail; don't vaguely moderate.

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    8. Re:Neet. by larryj · · Score: 1

      When I worked there in college, WalleyWorld was Waldensoftware. At least it was to us...

      --
      What if the Hokey-Pokey really is what it's all about?
    9. Re:Neet. by libolt · · Score: 1

      I saw Heroies of Might and Magic III at Frys Electronics here in Phoenix, Arizona, along with Civ, Myth2, quake3, heretic 2, RT 2, and a few other things. It was in their linux section which had a few linux distros, including the copy of Debian Slink I bought last night :) They also had some stuffed penguins.... Mike

  7. Utter coolness by toofast · · Score: 1

    This is really cool. I wonder how lucrative porting games to Linux is? I think that Loki are making some kind of deficit right now, but as they port more and more games, Linux users all over will lighten up to the fact that an OS can be stable AND fun! I for one have purchased RRT2, Quake 3 and CIV:CTP. If they release SC3K, that'll be an addition to my collection. Canadian buyers: I get my Linux games at http://www.canux.com. It's not a huge mega-site, but at least I pay canadian $$$.

  8. Ticker: LOKI? by ajs · · Score: 4

    So the real question is this: When will Loki go public? They are probably the single hottest Linux company out there in the sense that games are the only sure-bet out there today. People may buy databases at work, but for every database there's 50 employees who go home and play SimKillMyCo-Workers. And then they buy the expansion pack, sequal, cheat books, etc. If Loki can convince the gaming biz to let them do all of the ports, their profits may require a new set of units (the yottabuck may not be sufficient).

    That leaves me to wonder when I'll be allowed to buy in. Either that, or are they hiring? ;-)

    1. Re:Ticker: LOKI? by Alphix · · Score: 3

      From http://www.lokigames.com/about/faq.php3

      Are you a public corporation? If so, on what exchange and what is your stock symbol?

      Our stock is not publicly traded, and it is unlikely this will change any time soon. While we are interested in hearing from qualified investors, we are sadly unable to entertain any small investments. This is primarily a result of U.S. federal and California state securities regulations, which make it prohibitively difficult to sell unregistered securities to most private investors.

    2. Re:Ticker: LOKI? by Thomas+Charron · · Score: 2

      Yea, but the problem with that is, for every game you buy, you pay around 40-50$. Expansions, like 20. Lesse, 60$ per person. Now, lesse you have 15 people at work. That's $900. Now, that database at work cost several thousands of dollars.

      A gaming companies profits are no where near the amount of those generated by other sources. While ID is making a good sum, they are certainly not making what Oracle is on their database server. And ID has several of the best selling games of all time under their belt.

      --
      -- I'm the root of all that's evil, but you can call me cookie..
    3. Re:Ticker: LOKI? by ajs · · Score: 2

      Our stock is not publicly traded, and it is unlikely this will change any time soon. While we are interested in hearing...

      This is a standard blub. It likely means that they have given significant thought to going public. If they had not, they would a) not say anything about it or b) say something much less in line with standard soon-to-go-public-so-we-can't-piss-off-the-SEC lingo. There's this interesting dance that goes on when a company is planning on going public (I saw it when I worked for Open Market and in the companies that friends work for) where you have to say things that don't let on to others that you are going public, but by using the standard phrases (the only ones guaranteed not to piss off the SEC) you pretty much broadcast your intentions. It's kind of like Transmeta keeping hush-hush on their CPU work. You know it's something that they have great confidence in because they won't tell anyone about it, and they've very carefully closed off all of the "normal" channels that companies use to inform the public of such things. This is kind of what the quiet period is supposed to prevent, but of course, entering the quiet period not only broadcasts your intention, but informs everyone of where in the timeline you are. Funny isn't it.

      Ah, what an... interesting... time to be alive!

    4. Re:Ticker: LOKI? by Virgil · · Score: 1

      Yea, but the problem with that is, for every game you buy, you pay around 40-50$. Expansions, like 20. Lesse, 60$ per person. Now, lesse you have 15 people at work. That's $900. Now, that database at work cost several thousands of dollars.

      Big deal. I work in the ASIC industry, and the tools that I use every day cost hundereds of thousands of dollars to license. A program is priced to make money. If there is a lot of demand for the program (games) then it can be priced lower because more people will buy it. If the demand is lower (operating systems and data bases don't sell as much as games) then the prices becomes higher. If the demand is very low (engineering tools, scientific research programs, etc.) then the price will be very high just to recoup the cost of development.

    5. Re:Ticker: LOKI? by Anonymous Coward · · Score: 0

      You know computers. You grew up with tech. Chances are you have an above-average IQ.

      This does not mean you know jack diddly squat about investment banking, financing, venture capital, stock trading, and IPO's. What is it about tech stocks that causes every last dimestore analyst to believe that taking a company public is automatically a good thing? Aside from the fact that it would be "kewl"?

      Can I get some rationale other than the fact that a lot of people would think it would be cool? Like what Loki's actual numbers are?

    6. Re:Ticker: LOKI? by ajs · · Score: 2

      Can I get some rationale other than the fact that a lot of people would think it would be cool? Like what Loki's actual numbers are?

      *BZZTTT* That you for playing!

      Loki is a privately held company. This means you have no right to (and will almost certainly not get) that kind of information unless you happen to be one of their backers.

      Actually, I happen to know quite a bit about why a company would go public (having worked for several large financial institutions and been through one IPO). The reasons are:

      1. To raise cash. A company may be well placed to move forward in the market, but does not have the capitol to market or into key areas. Going public can produce a large amount of cash with which the company can acquire others, market their product/service, hire, open new locations, etc.
      2. Make money for their investors. Investors don't invest because they think that they will make enough in dividends to pay them back. They want to take you public or engineer a buyout.
      3. Many employees are working for you because they hope those options plans will be worth something one day. If you don't intend to go public, then they can only hope for a buyout. This is sort of the same as #2, but different because your investors can shut down the company, but your employees can kill it slowly if moral is low.

      Loki would probably want to public for all of the above reasons. They are definitely in the right place at the right time to go big.

    7. Re:Ticker: LOKI? by Thomas+Charron · · Score: 2

      In theory. But then one must ask why this doesn't apply to traditional commonly used products such as Windows 9x/NT? Or Office? Or heck, any current Win32 based game?

      I disagree that software cost is dependant of demand. It just doesn't work like traditional demand rules would. With a traditional product, demand would drive production, the more produced in mass, the cheaper the price.

      In software land, you're not making anything, you're simply throwing it to be stamped or burnt onto a CD, who's cost is a small fraction of the total cost of the overall product. Hence, mass production doesn't lead to any overall decrease in the cost of the product.

      --
      -- I'm the root of all that's evil, but you can call me cookie..
  9. Re:Linux doesn't need games, it needs an Office Su by jbrw · · Score: 1

    koffice looks extremely promising.

  10. Woo hoo! by NaTaS777 · · Score: 1

    Well we have known about Heavy Gear2 and SOF but these new one's sound great! Guess Im gunna have to add them to my site. Anyone interested in helping me make webpages for these game check my site out and email me!
    Natas of
    -=Pedophagia=-
    http://www.mp3.com/pedophagia
    Also Admin of

    --
    Natas of
    -=Pedophagia=-
    http://www.mp3.com/pedophagia
    Also Admin of
    http://loki.linuxgames.com
  11. I WANT WC3 by Anonymous Coward · · Score: 0

    I don't care about these. It is good that it's happening, but I need my Warcraft. If blizzard ports WC3, I'll be Linux forever.

    1. Re:I WANT WC3 by jammer+4 · · Score: 1

      I believe that Blizzard made a comment once that once one of Loki's titles hit 50,000 units sold they would consider allowing a port. Don't know if that's happened or not, but I would assume so with CTP and Quake3.

    2. Re:I WANT WC3 by Anonymous Coward · · Score: 0

      ALE Clone works well, if you can settle for WC2
      http://212.162.55.68/user/user/johns/

  12. Re:Meet the Trollers' by Anonymous Coward · · Score: 0

    Trollmastah is a valuable asset for those of us who surf at -1. Thank you, Trollmastah .

  13. The future of games under Linux by mauddib~ · · Score: 5

    My oppinion on games under Linux is very simple.
    Linux still needs some improvement to make it just as good for games as Windows or DOS.
    Compare Windows/DOS with Linux
    Windows/DOS :
    Single user: no security problems, so coders have much more freedom in accessing hardware
    Good libraries: I can tell you many bad things about Windows, but DirectX is a good library
    Good hardware support: nuff' said
    Linux (or any other unice)
    Multi user: coders have less freedom because of kernel design which prohibits direct access to the hardware unless run as suid root.
    Libraries: I've got to admit: mesa is getting better and better. It wouldn't be bad if we had mesa as standard for every game developed under Linux
    Hardware support: Get's better and better (look at nvidea's fast driver support for it's latest card)

    Looking at the differences: Linux is not far from it's goal as gaming platform. But do we really _need_ those games? I don't know for sure, but for as far as I know, most gamers still use Windows as their main platform, and I think they don't really see the need for changing to another os.

    --
    This is a replacement signature.
    1. Re:The future of games under Linux by Zagato-sama · · Score: 1

      Umm you should remind yourself that you're reffering to Windows 9x, not NT/2000. With the addition of directx7 2000 now being as good a gaming platform as 9x while being a Multi-user OS and quite stable.

    2. Re:The future of games under Linux by mauddib~ · · Score: 1

      Sorry I've not yet seen Win2000 in detail so I can't refer on that.
      However, I think M$ makes a huge step with Win2000 and I'm very curious how this new Windoze version will affect Linux and it's users.

      --
      This is a replacement signature.
    3. Re:The future of games under Linux by Kelt · · Score: 1

      Once again in the case of Microsoft, yes and no.

      Caveat 1: OpenGL WILL be supported in the first service pack at the system level. Not there yet. You CAN get opengl drivers for your video cards, but good luck for system support. (See caveat 2 below) So, good luck with the nifty opengl-only games (tribes?)

      Caveat 2: Directx7 should be a wonderful step up, but the hardware manufacturers have to step up to the plate with the drivers. I tried a couple RC's of Win2K (including RTM) and the beta drivers for my Matrox G200 were not directx7 compatible. Have heard of similar things with some Nvidia chipsets too. Also plan on the drivers coming out in delayed fashion: 3dfx is going to work on their Dx7 Voodoo3000 drivers before they are going to waste time on the Voodoo2. By this token lesser known cards/takeover cards may be delyaed (S3 stuff? STB? etc..)

      Caveat 3: Just because a game runs in directx does not mean it will run on NT. Battlezone II (schweet game, btw) absolutely states it will not work under Win2K or any NT variant. (It has been tested by a friend.) And this is a recent game that has most likely been tested on Win2K, and they prolly tried to fix whatever the issues were. But no dice for them. Maybe addressed in a BZII Patch.

      So, yes directx7 is da bomb and all dat... but as with all things Microsoft, give it 6 months to a year.

      -Steve

      --
      My intelligence insults itself.
    4. Re:The future of games under Linux by technos · · Score: 1

      3dfx has working DX7 beta drivers out for the Voodoo/Voodoo Rush/Voodoo2 at this very moment.

      --
      .sig: Now legally binding!
    5. Re:The future of games under Linux by Anonymous Coward · · Score: 0

      "most gamers still use Windows as their main platform, and I think they don't really see the need for changing to another os."
      I see your point. Who really gives a crap if their system crashes playing a game? Just reboot, and take a break in the process. Most people I know with computers have no personal data to lose on their systems. Not only do they not have any personal data, they have difficulty grasping the concept of personal data! (I can actually make something of my own with this machine?) To me this was the critical paradigm shift that M$ made in the industry that allowed it such control over the entire market. Odd from a company that started out it's life making compilers. No, games on Linux aren't going to get the average user to switch computing platforms. They will make some companies some money in a pretty saturated market, and keep a few nerds from rebooting sometimes. That is all.

    6. Re:The future of games under Linux by Zibby · · Score: 2
      The only reason I use windows it to play games. Flame all you want, but StarOffice fills my needs office application wise.

      Currently, one of the major drawbacks for linux gamewise is X. It's just not designed to handle 3D games. (Xfree 4 should help) GLX helps, and does a good job running Q3A.

      But these limitations would be fine for 2D games. (RTS, simulations, etc...) And the porting should, in theory, be eaiser AND would be abble to run on a wider range of systems because of the lower hardware requirments.

      I'd buy anything and everything Blizzard ported (or had ported) to linux without a second thought.

      But, if you asked me to perdict which current game would sell espically well for the linux platform, I'd tell you RollerCoaster Tycoon. Why?

      Price. $20 - $30

      System Requirments: The windows version needs a p90 with 16 mb of ram as a minimum. (Recomends a p200 w/ 32 mb of ram)

      It's been on PC Gamers top ten list since it was released

      I've lost more hours of productivity to this game then any other I bought recently.

      Well, you get the idea. If companies are going to bring their games to linux, the not as flashy as the 3D shooter but still fun 2D games would be the ideal place to start because you can sell the product to a larger section of the Linux community. As linux evolves, so will the systems that run it. Better support for 3D and better SDKs.

      And who wouldn't want to play StarCraft, Baldur's Gate, Total Aniliation, RollerCoaster Tycoon, SimCity under Linux? In my opinion, these would be excelent games to port.

      --
      "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." - Albert Einstein
    7. Re:The future of games under Linux by Zagato-sama · · Score: 1

      Actually, OpenGL AFAIK was never shipped as part of the drivers included on the OS cds. OpenGL drivers have always been the job of the IHV to provide. Nothing new here. As for directx7, well I can tell you that the newest beta drivers from nvidia work quite nicely for me (Final release cd)

    8. Re:The future of games under Linux by Anonymous Coward · · Score: 0

      While DirectDraw and DirectSound might be good libraries, Direct3D and DirectPlay are worthless. Direct3D is a very poor, incomplete clone of OpenGL. DirectPlay would be nice, abstracting communications, but unfortunately, the state of multiplayer gaming is such that to get decent performance, you simply must code to individual communications channels, optimizing for different bandwidth/latency/reliabilty tradeoffs.

      The only place where windows really smacks linux around for game APIs at the moment is 3D sound effects. Unfortunately, many of the crucial algorithms for 3D audio are patented.

      This is completely ignoring implementation details like driver availability, which is still a serious problem for some hardware. This, however, is changing fast.

    9. Re:The future of games under Linux by Anonymous Coward · · Score: 0

      X was the first platform to real 3D graphics. Ever heard of SGI? XFree86 on the other hand, before 4.0 lacks a high performance framework for 3D graphics. This is changing rapidly.

  14. Re:the llama strikes by Anonymous Coward · · Score: 0
    Dude,

    So I hear youi like Flavored Cream!.

    Hey Butthead, Llama said Flavored Cream. He He

    Trollmastah

  15. We already have one... by Anonymous Coward · · Score: 0

    and it beats out any of that crap MS puts out: Staroffice. See www.sun.com.

  16. Re:Linux doesn't need games, it needs an Office Su by Foogle · · Score: 1
    I know someone already mentioned it, but have you used StarOffice? Other than it's large memory-footprint, StarOffice is an excellent Office Suite.

    -----------

    "You can't shake the Devil's hand and say you're only kidding."

  17. Alpha Centauri by anthonyclark · · Score: 2

    Could someone who has played Alpha Centauri please tell me if it is any good? I bought Civilisation : Call to Power on the strength of some online reviews but found it quite limited in long-term appeal. How does Alpha Centauri compare to Civ:CTP? Does it have the same massive slowdown during later stages of a game? (ie. when many cities, etc are built) Are the computer opponents predictable?

    Any honest reviews would be gratefully received.

    --
    ----- Documentation is worth it just to be able to answer all your mail with 'RTFM' - Alan Cox.
    1. Re:Alpha Centauri by Svartalf · · Score: 2

      Well, I've not played it yet- I do have it in hand, borrowed from my brother. One thing in it's favor is that it's a Sid Meyer game; Civ:CTP, while it's a great game and I'd buy it again, is something that Activision had been doing on their own.

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    2. Re:Alpha Centauri by anvilak · · Score: 1

      I've played both Civ:CTP and Alpha Centauri... and believe-you-me: Alpha Centauri is a far better game! Nearly everything is automaticizable (is that a word?), from Formers (equivalent of Engineers/Settlers in older Civs) to Cities (can be set to several different modes, including Discovery and Conquest), to units (exploration). The graphics are pretty, and all the units are customizable. Governments are fairly different, and more interesting. Computer players are pretty smart, have personalities, and have rivalries even amongst themselves. I, for one, am eagerly anticipating Sid Meier's Alpha Centauri for Linux!!!!

      --
      ---Anvilak
    3. Re:Alpha Centauri by krolours · · Score: 1

      Did you try Freeciv ?


      I think it beats all other civ-likes hand-downs :

      - it's free
      - it has many improvements over civ and civ2

    4. Re:Alpha Centauri by Ronin75 · · Score: 1

      Everyone but me seemed to love Alpha Centauri. I thought that it played exactly like Civ 2, just with confusing tech names. Example: Mag Tubes replace railroads, in functionality. Something else replaced the granary. The only thing that really shined was that you actually do get a sense that the different factions have differing philosophies, which makes the endgame more fun. But AC didn't do enough to replace Civ 2 for me.

      As a reference, Civ:CTP didn't really do much for me, either, but I found it to be more enjoyable than AC.

    5. Re:Alpha Centauri by gothic · · Score: 2

      By FAR is AC a simply *superior* game then Call To Power...I own Civ, Civ2, Civ2:MGE, CTP, AC, and the AC Addon. Call To Power is the worst yet. The graphics maybe pretty, but that doesn't make up for the simple lack of interest the game generates. One thing to remember, Sid didn't do Call To Power. From what I understand, the only reason they could use the good Civ name was because they won a lawsuit. AC should be compaired to Civ2, and does a good job of taking up where Civ2 left off. I bought AC when it came out, and I'm still playing it (Same with Civ2, is that bad?)
      My one bit of advice: Don't play AC to win, play AC to play. =] Pretty simple. But it will keep you playing for a long time.

      On a side note, we have issues: Try to play AC on a speedy system. Something over 300mhz. It will generally be rather smooth. Don't play on an NT box if you choose to play on Windows, as it screws with the sound. Make sure you (of course) get the latest patches. Lastly, have to fear of kicking a little ass.. =]

    6. Re:Alpha Centauri by skip277 · · Score: 1

      Alpha Centauri is MILES better than Civ:CTP. I have both. I feel the money I spent on CTP to be wasted. On the other hand, Alpha Centauri is a GREAT game. I think the difference is that CTP is very similar to Civ2, but the games are longer and there aren't enough changes in the game to make the longer play time interesting. Alpha Centauri feels like Civ2 paced better AND with new stuff.

      Skippy

      --
      "False modesty is the refuge of the incompetent." - The Stainless Steel Rat
    7. Re:Alpha Centauri by SEE · · Score: 2

      How does Alpha Centauri compare to Civ:CTP?

      No idea, never played CTP.

      Does it have the same massive slowdown during later stages of a game? (ie. when many cities, etc are built)

      Not really. It does pretty good even on my 6x86-120, which is at/near the "absolute minimum requirement" of a Pentium-133. (For maximum speed, set all the "fast movement" game options [I do] use the low-res graphics set [I don't]). Extensive automation options and the F-key secondary interface make managing large empires relatively easy.

      Are the computer opponents predictable?

      Well, each faction has a favored strategy, and there are some little stupidities that are exploitable if you feel like "cheating" (like trading worthless cites for great ones). But playing at Transcend level and regularly changing the faction you play, the victory conditions allowed, and the size of the map will give you both challenging and variable play.

      Anyway, I really, really like Alpha Centauri, and strongly recommend it.

    8. Re:Alpha Centauri by Wah · · Score: 4

      if you like Civ type games Alpha Centauri is a must have, if simply to see what Reynolds and Meier have done this time. I played it through a few times and now try to avoid it, unless I have tons of time to play. It (a true sign of good games) can make entire evening disappear. The tech is cool, the CGI is nice, there's even some inside jokes about M$, all the different factions are really different and should be played that way, the vehicle design and upgrade app is cool, battle is nice and simple, the voice-overs are well done, and there is a plotline. Tweaking your own type of government is fun. The bottom line is that it is very much a sequel to Civ2, the gameplay is nearly identical, just more polished and with all new stuff (albeit does out in much the same way).

      --
      +&x
    9. Re:Alpha Centauri by PhilipKDick · · Score: 1
      I have both games and prefer SMAC. The reason I prefer it is mainly a much more developed social and economic system and the ability to design your units is quite cool. I'm not really an expert player in either of these games but I find SMAC more challenging overall.

      I will probably buy SMAC for Linux then because I enjoy it more.

      To be honest though I also feel that the use of the 'Civilization' brand name in case of CTP was a form of theft so my view is probably not 100% objective.

      However you may want to hold your horses because CivIII is being worked on by Firaxis.

    10. Re:Alpha Centauri by nbloom · · Score: 1

      Alpha Centauri is a "time warp" game. You start a game at 10:00pm play a little, look at your watch and find out its 3:00am and you still play a little more.

      Sid Meier, Jeff Briggs, and Brian Reynolds, the original creators of Civ I and Civ II are actually working on Civilization III and prequel called Dinosaurs! both of which will be interelated with each other and Alpha Centauri. And of course, All of them will be availible for Linux at some point...

      And for official geek approval see what Userfriendly has to say about Alpha Centauri here.

    11. Re:Alpha Centauri by Quack1701 · · Score: 1

      I have both. Enjoyed both. But play neither now.

      Civ:CTP suffered from bad AI. But the multiplayer function (when it worked) made up for it. If you want a game similar to civ, but one level beyond, get Civ:CTP.

      AC has better AI to a point. It will make strange attacks at times or ignor units at times. I think AC is a better game save I hate the end game. It allows for units that can attack anywhere in the world. Thus, the first person to get these units win. They can attack you where you arn't and destroy your industial base. I also think the worms can be too powerful of a unit. They win 2/3's of all attacks regardless of the units strength. It makes taking out cities rather easy in the end game. If you don't mind the endgame, get AC. The ideas of politically controled zones and elections I found to be excellent.

      Quack

    12. Re:Alpha Centauri by Clover_Kicker · · Score: 1

      SMAC is very good, I've wasted a lot of time on it.

      The computer players are pretty darn good, in my opinion. Diplomacy is pretty important.

      The game has a lot of depth, there are several ways to win, and you have to play each faction differently, according to their strengths. Makes for good replay value.

      The endgame isn't bad, there is a queue for which buildings to build next, etc. You can also set individual cities to manage themselves, i.e. the AI picks your builds. I'm too much of a control freak to use that option, but I've heard that it works reasonably well.

      Have fun, make sure you have lots of spare time before you try this one out...

    13. Re:Alpha Centauri by slaker · · Score: 1

      Alpha Centauri is every bit as fun as CivII. I can't QUITE say more fun, but if you've played CivII, then you certainly know how fun SMAC is as well.

      The things that keep me from liking it even more:
      1.) Under Windows, SMAC runs in a 640x480 256c window. Period.
      2.) It doesn't multitask well with other programs
      3.) The color scheme is very, very dark
      4.) The sound can get pretty repetitive
      5.) The computer opponents CAN be predictable, but aren't always (depends on a lot of things, I guess)

      I liked being able to customize my troops, though.

      I haven't played a game where I've noticed a 'massive slowdown' near the end, but my game machines are both fairly obscene in terms of hardware.

      I only played Civ:CTP one time. My impression was basically that I was glad I didn't buy it.

      --
      -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
    14. Re:Alpha Centauri by goodEvans · · Score: 1
      automaticizable

      no. Automatable is. (see Websters)

    15. Re:Alpha Centauri by EvilIdler · · Score: 1

      Alpha Centauri (and Alien Crossfire) are serious
      addictions. If you haven't spent money on the
      now-reduced Linux versions, I suggest you go get
      the Loki port when it's out. I've lost most of
      my xmas vacation to AC+AX. But I had the flu,
      anyway.

    16. Re:Alpha Centauri by EvilIdler · · Score: 1

      What, worms can actually *win* over someone?
      The way I've seen it, the mindworms reduce the
      hitpoints of the defending unit by a miniscule
      percentage, then die. Quickly. If you design the
      right units, psi units won't have a chance ;)

    17. Re:Alpha Centauri by Stonehand · · Score: 2

      It's nice, but I'll be a heretic and note that for me, it doesn't have as good a "feel" as Civ2 or MOO2. While the unit design is interesting, most of the weapons are for all practical purposes just a short series of numbers and same for the armor, instead of having the radical differences between AF Disrupters, BHGs, MIRV/EMG missiles and so forth... so it's nice, but not THAT huge of a deal.

      Terraforming is damn slow. 'specially if you're raising lots of land from the sea, which IS admittedly a cool feature. Managing an ever-expanding perimeter of clean/super formers is tedious, at best, and there's no option to automate formers specifically for growing one's islands -- and IIRC, the stack system is too weak to create a stack of formers and order them to all do the same thang with a minimum of keystrokes.

      You'd also better have a good tolerance for "issues", like delusional "governors" whose priorities can be remarkably strange (not quite as bad as in _Civ II_, perhaps, where the Domestic Advisor would suggest spaceship parts before, say, *ANY* buildings are built), and the occasional odd starting arrangement (like a player being stuck on a tiny, mostly rocky island with room for exactly *one* base. There seems to be a bit more randomness here, as your initial units might get eaten by those of Planet, or you might start next to a *nice* "Landmark" giving you bonuses, or so forth. CivII allowed for *huge* continents with, say, 5 players on 'em, but I don't remember ever starting in the middle of a nearly un-terraformable rockfield.)

      --
      Only the dead have seen the end of war.
    18. Re:Alpha Centauri by BinxBolling · · Score: 1
      Could someone who has played Alpha Centauri please tell me if it is any good?

      Pros:

      Neat Atmosphere - futuristic, planet really feels 'alien', as do 'future' technologies Nice Interface: Governers are reasonably bright, bases include a production queue, so you can set one to build a lot of stuff, and not worry about it for a while. And if I remember correctly, the messages that come when something interesting occurs at a base (such as completion of production) can be set to just show up in a list that you click on, rather than in intrusive modal dialog boxes, which always got on my nerves in the Civs. 3D Terrain Computer opponents have distinctive personalities. User-designed units.

      Cons:

      SLOW, compared to the Civs, probably mostly due to significantly more complex graphics (3D terrain, unit models). Unit workshop is slow and slightly brain-damaged. You can tell it not to automatically generate new units for you, but even if you do this, it still generates new units when you discover a new reactor technology. I don't want the workshop to ever, under any circumstances, generate new units that I didn't personally design. Annoying didactic treehugger tendancies: I can't control how 'environmentally friendly' my opponents are, but I still have to suffer from effects like global warming and 'planet' getting pissed off and sending hordes of locusts to rape my cities that result from the, er, 'poor stewardship' of the other players. I got tired of the game because I found after a certain point, the rising seas and locust swarms got entirely unmanagable. I tried editing a config file, and managed to mostly eliminate global warming, but the locusts kept coming. There doesn't seem to be any upper limit on how powerful these assaults become, which sort of sucks. Better configurability, so that I could eliminate this part of the game, would be nice.
    19. Re:Alpha Centauri by Quack1701 · · Score: 1

      Early in the game, the mind worms don't seem that effective. However, everytime I enter the end game, all I need is a few well developed mindworms on the attack and a couple of high defense land units to move in after the attack, and I'm able to quickly slice thru a computer's nation as if it where butter. This is especially true if you have a couple of para-droping units to drop behind the front lines to split the computers forces.

      Quack

    20. Re:Alpha Centauri by mattc · · Score: 1
      Civ: CTP is -far- better, IMO. I've been playing CTP for months, while Alpha Centauri didn't even last a week.

      Maybe Loki will do some improvements to Alpha Centauri (hopefully in the area of graphics and sound) to make it more enjoyable. Then maybe I could trade my Windows version in for the Linux version :-)

    21. Re:Alpha Centauri by khslinky · · Score: 1

      I've been addicted to Civ2 for a long time, and I bought Civ:CTP as soon as it came out for Linux. I still reboot about once or twice a week to play Alpha Centauri (it's in my StartUp folder in Windows), while Civ:CTP hasn't been played in months.

      Alpha Centauri is by far the best game of this sort that I've ever played. It's mostly the same game as Civ2, but it adds a few interesting twists (especially in diplomacy and government), as well as being much more automizable and having a simpler interface.

      That said, it does suffer from a few obvious problems. The names of techs and units are far less intuitive than in an Earth based game (i.e., anyone who clicks on Civ2 will know what sorts of advantages can be gained from Wheel, but who would think that Industrial Economics gives you better armor). The online help is awfully good, and it goes a long way toward alleviating this problem, but maybe not far enough for some (once you've played a few hundred games, it's not really a problem anymore anyway).

      I've also heard that it slows down when you have a lot of units on the board, but I've never personally experienced a problem in this area (my computer's about two years old).

      I can't wait to buy the Linux version and free up an extra 1.5 gigs of hard drive space.

    22. Re:Alpha Centauri by JamesKPolk · · Score: 2

      Funny... I've never, ever, ever, ever gotten global warming, or suffered the consequences of somebody else's pollution, in SMAC.

      Maybe that's because the two factions I play most often are Morgan and Deirdre... but no, not even when I played as Hive or anyone else.

      The huge swarms of mindworms :

      "Do you togetherthink? ... because I'm going to have to prune some of your branches"

      only occurs when you have bases with large pollution problems... just make sure to build Tree Farms, Centauri preserves, get the right Secret Projects.. and all of that goes away.

    23. Re:Alpha Centauri by Anonymous Coward · · Score: 0

      I have. OTOH I usually play Gains or University. In either case I'm so far ahead on tech that I'm the one creating alot of the pollution. The Hive can really develop it's cities but unless your playing transcend staying way ahead on tech shouldn't be too hard IMHO

    24. Re:Alpha Centauri by Anonymous Coward · · Score: 0

      1) Eh? It's 1024X768 on my system. 4) Sound is basically worthless with this game. The only slowdowns I see are with larger maps.

    25. Re:Alpha Centauri by scrytch · · Score: 2

      > I also think the worms can be too powerful of a unit. They win 2/3's of all attacks regardless of the units strength.

      Mind worms are psi units, and thus do ignore all armor when attacking. Your unit defends with morale, sensor and base bonuses, and any psi defense bonuses you may have, such as Empath Song, or The Neural Amplifier. Psi units are also heavily weighted toward attack, and enjoy a significant defense bonus. And finally, if you're unlucky enough to be caught in fungus while a boil is attacking, you suffer a defense penalty (unless you have The Pholus Mutagen)

      When you have appropriately trained troops, even a single demon boil is no threat to a base. It's when they pop up from fungal growth. Had one swarm take a base from size 20 to size 10 in one turn once. Ouch.

      --
      I've finally had it: until slashdot gets article moderation, I am not coming back.
    26. Re:Alpha Centauri by scrytch · · Score: 2

      Er, meant to say psi units get a significant offense bonus. Psi defenders are typically quite weak (except those fungal towers in SMACX, those suckers are tough).

      --
      I've finally had it: until slashdot gets article moderation, I am not coming back.
    27. Re:Alpha Centauri by scrytch · · Score: 2

      One thing I've always enjoyed about AC is that although diplomacy is still chinese-menu, at least the factions speak in complete sentences. diplomacy in CTP was so laughable ... I think it was actually worse than Civilization I

      --
      I've finally had it: until slashdot gets article moderation, I am not coming back.
    28. Re:Alpha Centauri by PurpleBob · · Score: 2

      If you're complaining about the color scheme, it seems you haven't tried the gamma correction option in the game. Turn it up to 1.5 and things are nice and bright.

      I agree about Civ:CTP. I played the demo of it - it was okay, but it wasn't instantly addicting the way the Alpha Centauri demo had been. Plus, it felt like one of those Civ2 scenarios where the scenario maker messes with all the settings just because he can. (Clue to game designers: don't assume you're better than Sid at designing the fundamental rules. You're probably wrong.)

      --

      --
      Win dain a lotica, en vai tu ri silota
    29. Re:Alpha Centauri by Stonehand · · Score: 1

      It's possible, if you've got nice Planet/morale bonuses. If you go native, however, Locusts ain't too bad; they're not that pricey, they can hover, they're hard to attack (AIs don't go nuts on interceptors, usually)... combine with the Nanotech Factory for instant healing while they hover.

      --
      Only the dead have seen the end of war.
    30. Re:Alpha Centauri by PurpleBob · · Score: 2

      Ah ha! Thank you for clearing that up. I'd only heard a vague rumor of Sid Meier's "Sweep of Time Trilogy", which would include Civ III, Alpha Centauri (II?), and one other game... I couldn't concieve of a game set before 6000 BC, so I assumed it would be a continuation of Alpha Centauri, which would be extremely odd because the big ending of Alpha Centauri involves "transcending" and essentially turning into gods. That'd be one weird game.

      Of course, a sim with dinosaurs is also weird... but I'm confident that Sid can manage to make it a good game.
      --

      --
      Win dain a lotica, en vai tu ri silota
    31. Re:Alpha Centauri by PurpleBob · · Score: 2

      Actually, Industrial Base gives you better armor, not Industrial Economics. But I guess that kind of proves your point.

      The technologies are confusing, until you start reading the quotes and descriptions of the technologies. They're actually entertaining - I know that came as a surprise to me, after playing CivII where the technology descriptions were intolerably boring.
      --

      --
      Win dain a lotica, en vai tu ri silota
    32. Re:Alpha Centauri by Rainy · · Score: 1

      I'm a long time civ2 fan and I've spent way too many nights building howitzers and armors :). Anyway, I tried AC and didn't like it. It might be that there's too much new stuff and I felt disoriented, it might be that interface is too weird, but I simply had the feeling that AC lost connection with the roots: civ and civ2. Graphics are good, units are numerous, there's tons of new things to play around with.. but I couldn't get the same feeling from the gameplay. In a word, it was not fun. Take this with a grain of salt though: I only played for half an hour or so.. couldn't stand it longer. Oh yeah, it might also be that it was a bit too slow on my p200/64. Try to get it somewhere for free and check it out before buying, if you can.

      --
      -- ATTENTION: do not read this sig. It doesn't say much.
    33. Re:Alpha Centauri by BJH · · Score: 2


      Wow! I know the meaning of every word in that comment (except "Pholus"), and I still couldn't understand a thing you said.

    34. Re:Alpha Centauri by spitzig · · Score: 1

      it is heaven on earth. I have heard that ctp crashes ALOT and has no autosave. IMHO, this immediately eliminates this game. smac got rid of some of the slowness of the late game by automating a lot of it. You can make your terraformers automaticly improve your base or make roads connecting your bases for example. It has factions which are very different which means you are forced to play radicly different styles of play for each. Probably my favorite game. Kind of heavy on the science fiction, which I generally just basicly ignore. I might know what a tech gives me but not what the name is or what it does.

    35. Re:Alpha Centauri by anvilak · · Score: 1

      Thank you! "Automatable" just didn't come to mind when I was writing that! I knew "automaticizable" wasn't right.... but it was fun to write anyways ;) ---Anvilak

      --
      ---Anvilak
  18. Re:Neet indeed by mauddib~ · · Score: 1

    I work in a "multimedia" part of a bookstore here in the Netherlands (just for getting some extra money). We support Linux a lot and hence we sell about 6 different distributions, many documentation and also some games. What I've seen here so far: Transport Tycoon II, Civ, a 3D tactical game and some other (smaller) games.

    --
    This is a replacement signature.
  19. Re:Meet the Trollers' by Anonymous Coward · · Score: 0

    I'm sorry, but whoever -1'd this article was severely wrong!

    It deserver +5 and you know it!

  20. a fable by Anonymous Coward · · Score: 1

    Once upon a time there were three billy goats called Gruff. In the winter they lived in a barn in the valley, but when the spring came they longed to travel up to the mountains to eat the lush sweet grass.

    On their way to the mountains the three Billy Goats Gruff had to cross a rushing river. But there was only one bridge across it, made of wooden planks. And underneath the bridge there lived a terrible, ugly, one-eyed troll.

    Nobody was allowed to cross the bridge without the troll's permission - and nobody ever got permission. He always ate them up.

    The smallest Billy Goat Gruff was first to reach the bridge. Trippity-trop, trippity-trop went his little hooves as he trotted over the wooden planks. Ting-tang, ting-tang went the little bell round his neck.

    "FIRST POST!!" growled the troll from under the planks.

    "Billy Goat Gruff," squeaked the smallest goat in his little voice. "I'm only going up to the mountain to eat the sweet spring grass."

    "MAE LING MAK, NAKED AND PETRIFIED!" said the troll. "I'm going to eat you for breakfast!"

    "Oh no, please Mr Troll," pleaded the goat. "I'm only the smallest Billy Goat Gruff. I'm much too tiny for you to eat, and I wouldn't taste very good. Why don't you wait for my brother, the second Billy Goat Gruff? He's much bigger than me and would be much more tasty."

    The troll did not want to waste his time on a little goat if there was a bigger and better one to eat. "MICROSOFT SUCK!!" he grunted. "Go and get fatter on the mountain and I'll eat you on your way back!"

    So the smallest Billy Goat Gruff skipped across to the other side.

    The troll did not have to wait long for the second Billy Goat Gruff. Clip-clop, clip-clop went his hooves as he clattered over the wooden planks. Ding-dong, ding-dong went the bell around his neck.

    "MMMEEEEEEEPPTTTTTT!!!!!!!!!" screamed the troll, suddenly appearing from under the planks.

    "Billy Goat Gruff," said the second goat in his middle-sized voice. "I'm going up to the mountain to eat the lovely spring grass."

    "NATALIE PORTMAN'S CLIT!" said the troll. "I'm going to eat you for breakfast."

    "Oh, no, please," said the second goat. "I may be bigger than the first Billy Goat Gruff, but I'm much smaller than my brother, the third Billy Goat Gruff. Why don't you wait for him? He would be much more of a meal than me."

    The troll was getting very hungry, but he did not want to waste his appetite on a middle-sized goat if there was an even bigger one to come. "KISS MY GRITS" he rumbled. "Go and get fatter on the mountain and I'll eat you on your way back!"

    So the middle-sized Billy Goat Gruff scampered across to the other side.

    The troll did not have to wait long for the third Billy Goat Gruff. Tromp-tramp, tromp-tramp went his hooves as he stomped across the wooden planks. Bong-bang, bong-bang went the big bell round his neck.

    "LINUX IS FOR LOSERS!!!!" roared the troll, resting his chin on his hands.

    "Billy Goat Gruff," said the third goat in a deep voice. "I'm going up to the mountain to eat the lush spring grass."

    "Oh no you're not," said the troll as he clambered up on to the bridge. "I'm writing an open letter to all sexualists."

    "That's what you think," said the biggest Billy Goat Gruff. Then he lowered his horns, galloped along the bridge and butted the ugly troll. Up, up, up went the troll into the air... then down, down, down into the rushing river below. He disappeared below the swirling waters, and was drowned.

    "So much for his breakfast," thought the biggest Billy Goat Gruff. "Now what about mine!" And he walked in triumph over the bridge to join his two brothers on the mountain pastures. From then on anyone could cross the bridge whenever they liked - thanks to the three Billy Goats Gruff.

    1. Re:a fable by Anonymous Coward · · Score: 0

      GREATNESS!!

    2. Re:a fable by Anonymous Coward · · Score: 0

      I AM BETTER THAN TROLLMASTAH AND MICK PUT TOGETHER!!!!!!

      BOW DOWN TO MY L33+N355!!!!!

    3. Re:a fable by Anonymous Coward · · Score: 0

      >"Oh no you're not," said the troll as he
      >clambered up on to the bridge. "I'm writing an
      >open letter to all sexualists."

      YES!

    4. Re:a fable by Anonymous Coward · · Score: 0

      i fear not my friend, while you may have a clever post here and there, you will always see my post FIRST and foremost on any given day. you will bow down to me, as i am...

      MICK, THE FIRST POST MASTAH!!

  21. Windows has good hardware support? by FascDot+Killed+My+Pr · · Score: 2

    That depends on what you mean by "good". If you mean a large breadth of support, then yes, Windows has good support.

    But if you mean a large depth of support, as in "Yeah, I got that new SDG 123 card and slapped it in this weekend", then Windows sucks. When I used to run Windows I would never let any hardware less than 6 months old touch it (and I preferred to wait 12 months). Why? Because installing new hardware is guaranteed to toast Win95.

    But still, "better than Linux", right? Yes. For now. But as more hardware vendors jump on the Linux bandwagon with open specs/drivers we'll see Linux boxes make the phrase "bleeding edge" a thing of the past.
    ---

    --
    Linux MAPI Server!
    http://www.openone.com/software/MailOne/
    (Exchange Migration HOWTO coming soon)
  22. Go Loki! by Anonymous Coward · · Score: 0

    I'm not much of a PC gamer - I have an N64 and a Dreamcast for games - but I appreciate what Linux games do for The Cause.

    Go Loki! Stick it to The Man!

    (And I really really hope you guys are turning a profit)

  23. SC3000 is soon here for BeOS. by Anonymous Coward · · Score: 0

    SimCity 3000 will soon be released for BeOS. Here are some screen shots. http://sc3000.gamestats.com/graphics/screens-beos. shtml EuroGamer have written an article about gaming in BeOS. You can read it at http://www.eurogamer.net/features.php3?name=beos

    1. Re:SC3000 is soon here for BeOS. by Negadecimal · · Score: 1

      That looks an aweful lot like a VNC window...

    2. Re:SC3000 is soon here for BeOS. by arielb · · Score: 1

      No it doe not. I can see the deskbar. On the other hand it's not Simcity either-he probably was confused with Civ CTP

      --
      ---
    3. Re:SC3000 is soon here for BeOS. by Anonymous Coward · · Score: 0
      SimCity 3000 will soon be released for BeOS.

      ummmmmm no. SimCity 3000 for BeOS seems to have been sucked into a black hole, likely never to see the light of day. There are some other games on the horizon for Be, however, such as Shogo.

  24. Where? by El+Volio · · Score: 2

    I can find no mention of this press release on their website (one would think it would show up there pretty quickly...)

    Can anyone give us anything that will allow us to confirm this?

    --

    "You can never have too many elephants on your team."

    1. Re:Where? by dana · · Score: 1
      I concur - there is nothing to indicate that this is for real.

      I was able to confirm that Heavy Gear II is in the works (from an interview at linuxpower.org) but other than that, there is no official word on the Loki site.

      For what it's worth, I hope it is, but I'm not rejoicing yet. :)

      Dana

  25. Pissed Off by Tsk · · Score: 3
    Yes, I'm pissed off because :
    1) I can't find any anouncement on the Loki web site
    2) The cool thing I like About Linux is that it runs on non X86 hardware. And many announcement of That kind only care to do the port for the i386 linux crowd - once in a while PowerPC owners will have some chunks and pieces. But Alpha users never get any attention, not to mention other High powered platform running Linux

    I whish the computing industry would realise that supporting x86 and only x86 is driving them nowhere because one day ( and Boy I whish this day to be sooner than expected) the x86 platform will die, because One day producing "compatible" processors that are more powerfull than the ones available nowdays will cost too much. Compagnies making games only have x86 expertise and they'll loose $$$$$$$$$$$$$$$$$$$$$$ the day x86 dies. They should support other hardware, because it costs a bit but with that bit you usually cover all the hardware ....
    sorry for being off-topic ....

    --
    none Yet.
    1. Re:Pissed Off by Alphix · · Score: 2

      I dont think Loki deserves all this moaning...

      From http://www.lokigames.com/prod ucts/civctp/updates.php3:
      Updates and patches
      Civilization: Call to Power 1.1 Update
      Intel x86 and compatibles (3.8 MB)
      PowerPC* (2.7 MB)
      Alpha** (5 MB)

      And from http://www.lokigames.com/about/faq.php3 :

      What Linux distribution do you use as a base? Do you include an installation wizard to support many distributions?

      We would like to support at least the major distributions, but many of the details still need to be worked out. We have released an Alpha version of Civilization: Call to Power, and are exploring the possibility of Sparc support; thanks to our partnership with Terra Soft Solutions, we will also be supporting the PowerPC. Linux is growing, changing and adapting to users needs on a daily basis. We'll keep pace with the current industry standards and work with publishers and game distributors to produce quality products that respond to users needs as closely as possible.

      If you were talking more generally than Loki I do understand you though....but I seriously doubt that the x86 platform will die anytime soon...

    2. Re:Pissed Off by Tsk · · Score: 1
      If you were talking more generally than Loki I do understand you though....but I seriously doubt that the x86 platform will die anytime soon...

      I was ...

      And I knew loki did support PPC, not Alpha thought ...

      --
      none Yet.
    3. Re:Pissed Off by msphil · · Score: 1

      A quick skim through my Loki CD's turned up:

      • x86: CTP, Myth2, RT2, EUS, Heretic2, Heroes3
      • ppc: Myth2, EUS
      • alpha: EUS
      • sparc64: EUS

      There are patches for CTP to convert/allow play under alpha and ppc architectures, though.

      Looks like a start... (yeah, I wish they had broader support too, but the issues are larger than simply doing a 'make sparc64'. There's that whole testing/support thing...)

      --
      This .sig intentionally left blank.
    4. Re:Pissed Off by Anonymous Coward · · Score: 0

      CTP will run on alpha and on PPC i remember that they talked even about porting ctp to ultrasparcs

  26. This is great! by jd · · Score: 2
    Loki certainly seem to know how to drive the Linux games market! More power to them!

    If the original software companies aren't interested in making Linux ports themselves, then a go-between company that is & will is perhaps the best possible alternative. In a way, it's better, as you'll end up with a very big, very powerful games company for Linux - muscle that could come in handy to break open the games console market.

    --
    It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
    1. Re:This is great! by jd · · Score: 2

      Almost forgot - if anyone from Loki is reading this, PLEASE pester David Braben into letting you port Virus 2000 and/or "Elite 4" to Linux! I, for one, would pay a small fortune for either of these under Linux!

      --
      It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
    2. Re:This is great! by acarey · · Score: 1

      The Amiga version of Virus works under UAE.

      --
      -- "I believe the human being and the fish can coexist peacefully." - George W. Bush, 29 September 2000
  27. Great News. by FPhlyer · · Score: 1

    This is wonderful. I am not much of a gamer myself, but gaming has always been a major factor in the development and adoption of computer platforms. I have personally bought ID's packaged version of Quake II for Linux and Loki's CivCTP port (although I don't play them much, I am more than willing to put my money into companies that are pushing the comercial viability of Linux.)

    With this many new games on the Market, Linux is quickly becoming a reasonable alternative for home users. After all, the most frequent reason for not converting to Linux is the lack of high-quality games. That is quickly becoming a thing of the past.

    --
    Brought to you by Frobozz Magic Penguin Fodder.
  28. Yes, Windows DOES has good hardware support. by Anonymous Coward · · Score: 1

    I've been installing hardware/building windows95 PC for some time now. I've had very little to no problems installing hardware, no matter if it is under 6 months old or not. I dont see why Linux people will tweak the hell out of it to get a video card to work, but complain if they have to play around in windows for 15 minutes to get the same card to work.

    1. Re:Yes, Windows DOES has good hardware support. by Anonymous Coward · · Score: 0

      thats because they want something to bitch about. your point was valid, yet, you got a 0. makes sense to me.

    2. Re:Yes, Windows DOES has good hardware support. by Bishop · · Score: 2

      Simple: we can tweak the hell out of Linux drivers, we can't under Windows. The former is insteresting and some would say fun. The latter is boring, and infuriateing when it dosen't work because there is nothing we can do about it.

    3. Re:Yes, Windows DOES has good hardware support. by Lord+of+the+Files · · Score: 1

      AC's post at 0. He wasn't moderated down.

      --

      God does not play dice - Einstein

      Not only does God play dice, he sometimes throws them where they

    4. Re:Yes, Windows DOES has good hardware support. by Anonymous Coward · · Score: 0

      Your right to a point. But linux seems to have this quality of when you install a piece of Hardware,tweak it, it runs and runs forever. Windows seems to have this habit of fscking up hardware at random. Maybe I am just talking out of my ass, but that's what I have experienced.

    5. Re:Yes, Windows DOES has good hardware support. by Anonymous Coward · · Score: 0
      ..., we can't under Windows.


      Keep trying my son. When your hax0r skillz have achieved 1-ness with then cyberverse, you will be able to tweak Windoze drivers.
    6. Re:Yes, Windows DOES has good hardware support. by Anonymous Coward · · Score: 0

      He's talking about tweaking the source. You know the code that computers run on?

      Oh, never mind.

  29. From a game maker company by D3 · · Score: 5

    Out of respect for not posting the name and info from a private e-mail I will not list the company or personal name of where I got this information. In the process of e-mailing the V.P. of engineering for a well known game company (on a topic other than games) I asked him about his take on Linux support/development. Note, this was not anyone associated with Id Software as might be implied below.

    "Glad to hear you have enjoyed some of our games. I think Linux has a
    chance...but it will be slow going until sales and profits convince
    publishers that it's a wise investment to do Linux versions. Currently what
    happens, is a Linux porting group will offer to do a port of a Windows game.
    The porting group gets a decent royalty for Linux sales and the original
    developer and/or publisher don't have to pay for the port...so for them,
    it's basically risk-free. (note that this doesn't apply to Id Software
    since they mainly support everything for the fun of it (their words, not
    mine) because they can). :)"

    So everybody support Loki as best as we can and the game makers will respond by making games on Linux.

    --
    Do really dense people warp space more than others?
  30. SDL now industrial strength IMHO by Anonymous Coward · · Score: 4
    I've been testing/fooling around with/writing code for SDL for a while now and it's getting to be THE library for both native Linux games and for porting games to Linux.

    It supports Win32 (either through Visual C or Cygnus's cross-compiler), Linux, Beos and the Mac (although the latter two need some more work). There's lots and lots of goodies in its API: threads, tracked music playback, MIDI playback, CD playback, MPEG music and video libraries, multiplayer net code, threads, hooks to OpenGL (it's possible to write an SDL program which is hardware accelerated under X f.e), hooks to GTK+, and fast access to X framebuffers through a linear surface which can be converted to any colour depth.

    In short , if you're looking to write a game or any multimedia kind of app, SDL is the way to go. It is possible by changing a single switch at autoconf time to have your app recompiled for Windows 9x + DirectX 5 or better.

    Another great thing is that this lib is being used for Loki's commercial games so it's real-world and any improvements made there go straight back into the source. Likewise all the testing and feedback makes it possible for all those games to be ported to Linux :) I know you have it already but anyone who wants to have a look can find it here

  31. This -THIS- is the real start of Linux gaming by Anonymous Coward · · Score: 0

    For a company to invest this much -this is going to cost a LOT of $- in linux gaming others are sure to follow. They can't all wait and see if it's a success. I give it another 6 months and 1/2 of the games that come for Mac will come for Linux. This is just great news!

  32. Can't help but wonder... by Penrif · · Score: 2

    Is Loki spreading themselves a wee bit thin? It seems like every month or two they're announcing a few more titles. Are they really that good at porting these things?

    I don't think so. I still have a few bugs left unresolved from their first title, Civ:CTP. For instance, networking does not work from the PPC platform. This just happens to be the main reason I bought CTP, so I could trash my roommate, but I've had to do it running Linux under Virtual PC on top of MacOS instead of just going into LinuxPPC.

    If you're listening Loki, I'm still waiting. And no, I don't want a refund, I want a functional game. I'll even help code/test it if you want.

  33. YES!!! by *DogShu* · · Score: 0

    alpha centauri is the best strategy game ever, and SoF looks like it will be a decent single player FPS. I can't wait!

  34. System Overhead? by slashdot-terminal · · Score: 2

    Just a little question what kind of systems do we actually need to run these games? I have had a *very* difficult time even running fairly trivial ports of various dos games on my linux machine because they do graphics interface work quite poorly. If people don't believe me just look at a dos game (just humor me here) and play it for a while now play a compatable linux game on the same hardware and such. Assuming that the hardware requirements for the game are close enough to the actual hardware that your system has you really see lagging preformance.

    If games control the PC market then Linux games will force a new system ever 3 weeks. I'm sorry if I come off sounding like a flammer but it's the truth with most apps the conversion process dosn't go well at all and just sucks mostly.

    PS. Are there any good ST games out there for linux I sure would like a good native star trek simulation for linux (no not the BSD games trek).

    --
    Slashdot social engineering at it's finest
    1. Re:System Overhead? by shaldannon · · Score: 3

      AFAIK, just about any Linux system should run these. Civ CTP works fine on both my dual-400 celeron system and my friend's PII (166? | 266?) (although you can tell a noticable difference ;) ). It also runs through X on any other UNIX. Just for fun I tried to run it off his computer, over his T1, through the school network and onto a Sun Ultra 5. The result was slow as molasses, with 16 colors and a nasty green tinge, but it worked.


      Who am I?
      Why am here?
      Where is the chocolate?

      --


      What is your Slash Rating?
    2. Re:System Overhead? by slashdot-terminal · · Score: 1

      AFAIK, just about any Linux system should run these. Civ CTP works fine on both my dual-400 celeron system and my friend's PII (166? | 266?) (although you can tell a
      noticable difference ;) ). It also runs through X on any other UNIX. Just for fun I tried to run it off his computer, over his T1, through the school network and onto a Sun Ultra 5.
      The result was slow as molasses, with 16 colors and a nasty green tinge, but it worked.


      So your telling me that a 386/16MHz with 2Mb or ram will run it whoo! hoo! Now that's progress.

      --
      Slashdot social engineering at it's finest
    3. Re:System Overhead? by kaniff · · Score: 1

      But isn't that true for all games? I mean, Quake3 requires at least a 300 Mhz *and* a OpenGL video card.. why wouldn't Linux be any different, if we want high quality games, they are going to come with the similar requirements. Of course you arent going to be able to play the lastest game on your 486DX2 nameserver machine, but any reasonably new machine should work. you know, 64 meg.. 266 Mhz. etc.

      Or that's how I see it. :)

    4. Re:System Overhead? by blackwizard · · Score: 1

      I disagree with you about the performance of ported games...
      In the Quake 1 days (before the win32 ports of quake becamae popular), I had something like a Pentium 100-120 or so. (I think) Quake ran pretty well in DOS/Windows, but if I was running it in Windows I couldn't have anything else open or else it would go excrutiatingly slow.
      In Linux, on the other hand, I could run a quakeworld client and a quakeworld server at the same time, with no performance loss. It was just sweet! =)
      Now, however, I think a lot of it has to do with support of graphics cards in linux. I think it has been getting a *lot* better over the past few months, and I plan to check it out again when I get some time -- but last I checked the drivers for the various 3d accelerators and MesaGL were a tad slow. I'd have to know what games you were having problems with to infer much more..

  35. porn & hardware by *DogShu* · · Score: 1

    I can view a .gif just as easily on a 386 as a K7, what the hell are you talking about?

    1. Re:porn & hardware by Evangelion · · Score: 0

      But can you watch a VCD as well?

      Pr0n is not just pictures.

    2. Re:porn & hardware by Anonymous Coward · · Score: 0

      Yes, the mpegtv (http://www.mpegtv.com/download.html) player handles VCD's..
      I don't have any such Pr0n, but have played the matrix vcd that I ... um, got before I bought the DVD.

    3. Re:porn & hardware by Anonymous Coward · · Score: 0
      I can view a .gif just as easily on a 386 as a K7, what the hell are you talking about?

      You can download that gif a bit faster with DSL than with a 300bps modem.

    4. Re:porn & hardware by kaniff · · Score: 1

      Not just still porn. We're talking about full screen, multi-angle, 32-bit color, DVD porn! oh yeah.

      Er. I wouldn't know though, I'm not into that kind of stuff. Heh. :)

  36. unsure by ricOS/2 · · Score: 2
    I so far have abstained from buying any commercial software for my linux box (which happens to be my only box, and it ONLY runs linux). No, it's not because it's not free software that I don't buy it -- I have no problems with non-free software. It's because I don't see how they can guarantee compatibility if I choose to upgrade my software... I like all of the older games (TTD, Civ1, SimCity1, MOO/MOO2, XCOM1, Warcraft2 etc) more than the newer ones (although I liked Alpha Centauri before I gave my Win box away), and I'm not sure that if I buy a Linux game now that I'll be able to play it in two years after I upgrade to the latest offerings of the distribution I use with whatever kernel and glibc we have at the time ... If anyone can assuage my fears, I'd be grateful (maybe I could play Alpha Centauri again... ;)

    BTW, Loki doesn't give discounts to those who already own the Win version of the games they port, do they?

    1. Re:unsure by kwalker · · Score: 1

      Well, depending on what compatability libraries you have, it is possible to trivial. I know GLQuake1 worked on my Linux box until I upgraded everything to Glibc-2.1. It worked on kernels 2.0 and 2.2. Fortunately, id released the source and I was able to re-compile and get it functional again. I imagine that for most Linux games it would be similar.

      Unlike Windows, Linux code isn't constantly being changed to lock out competitors. So a re-compile could quite possibly be all it takes. Besides, the guys at Loki Software are really great about listing to users (I constantly see them in their newsgroups) and having spoken with the lead programmer several times, I'm fairly sure it would be possible to keep up with changing Linux distros.

      Oh, one other thing I forgot about until just now. Loki compiles all their games to be static binaries, so they should work on ANY libc. And the kernel API has remained consistant through the entire 2.x development, so that shouldn't be a problem.

      --
      Improvise, adapt, and overcome.
  37. Re:Meet the Trollers' by Anonymous Coward · · Score: 0

    Trollmastah is a valuable asset for those of us who surf at -1. Thank you, Trollmastah.

    Actually I surf at -1 and I think it rather sucks but hey I used you guys as an example for my abnormal psychology class about group mentality and the warped version of the human psyche when exposed to various forms of stimulants.

  38. Loki by jallen02 · · Score: 0

    These guys are just porting bastards! There bank accounts must be rocking right now. And why does EVERY single hot company now a days have to go public? IDSoftware is and probably will always be private? Whats so wrong with that? I guess its cool to have an IPO now. Everyone else is doing it? I think I will IPO the flea circus on my dog or something.

    1. Re:Loki by Anonymous Coward · · Score: 0

      "There bank accounts must be rocking right now." That would imply there are a lot of Linux gamers out there - which isn't the case.

  39. Linux games rock! by DrSpoo · · Score: 1

    Loki is doing an *incredible* job providing high quality commercial games for Linux. I've bought lots of their stuff already (Myth2 with the WWII add-on is fantastic!) I've got to say tho, they really need to lobby Blizzard and port over some of their games (StarCraft, WC3 comes to mind).

    Not only that, but they also promote OSS projects like SDL. Great job guys, you are filling what _was_ a huge void in the Linux world - games games games!

    --
    Sig (appended to the end of comments you post, 120 chars)
    1. Re:Linux games rock! by demon · · Score: 2

      ... they really need to lobby Blizzard and port over some of their games ...

      I've asked Scott Draeker about this myself (once via e-mail and once @ LWCE in August) - believe me, they've tried. Blizzard is absolutely convinced that there's not enough market for their games on Linux. (yea, like getting their mailserver crashed by Linuxers begging for a port isn't enough evidence...) If you want Blizzard to let Loki port their games, TELL THEM about it! Call them, e-mail them, whatever. Find some way to express to them that yes, the Linux market is big enough, and YES, we want StarCraft!

      --

      Sam: "That was needlessly cryptic."
      Max: "I'd be peeing my pants if I wore any!"
  40. First 3D games by Loki by fishlet · · Score: 1


    Hey this is cool. Maybe I'm wrong but aren't these the first 3D games being done by Loki?!?! Interstate 82' and Heavy Gear 2. I'm psyched because there'll finally be a good racing/driving game in Linux. I'll be the first kid on my block with that one I tell ya. Now if they can only sign up a deal with Electronic Arts for the Need For Speed Series, I'd be in heaven.



    1. Re:First 3D games by Loki by hendric · · Score: 1

      *Interstate '82 a good racing game?* What the hell you been taking? Interstate '76 was light years better than '82. Go read the review in CGW this month on I82. It was almost coaster material.

      Activision took out the localized damage and added a "damage bar"! Take about Nintendo'ing a game.

      Loki doing ports to Linux is a good thing, but I wish they could have chosen, say, I '76 Nitro instead of I82. Or maybe Homeworld. *That* would have been cool. Then again, they have to get what they can take. Maybe they asked for I'76 and got offered I82 instead?

      --
      "Though it may take a thousand years, we shall be FREE."
    2. Re:First 3D games by Loki by skids · · Score: 1

      I82's my only remaining reason to run Win95.
      Can you say "mke2fs"?
      Mind you not for "racing". Horrible drivers like me
      resort to guns. Guns. Guns. Guns. And nice
      loud ones at that.

      BwuduhduhduhduhduhduhduhduhBOOM-screeeeech-crash hh!

      ...ooh. ow. Shoulda skipped the extra MG for a Structo
      Bumper....

  41. Re: from the I-still-need-my-starcraft-fix-tho dep by modulus · · Score: 1

    Just for your information, you can play Starcraft on Linux with wine. It is a little buggy, but it does work.

  42. SDL by PenguinDude · · Score: 1

    I am using SDL for a few game projects right now. It simply rocks, let me tell you!
    SDL contains routines that interface to graphics framebuffers, audio devices, CD-ROMS, etc as well as routines for handling events and thread management. It is supposedly cross-platform, running under Win32/Linux/BeOS and others (I've had problems using it under FreeBSD, but apparently others have to according to the FAQ).
    SDL is under constant development, and though I've only subscribed to the mailing list for a short time, the maintainer Sam Lantinga seems very open to new ideas, routines, etc, though I haven't contributed any code to the library myself yet. But, yes it is very much worth the effort. For being a low level library, I believe it has a very clean, consistant and easy to use interface. Also, the source code is pretty clean and well-written, making it easy to browse through to see what's going on.

    If anyone is interested in checking it out, here's the address where you can find it:
    http://www.devolution.com/~slouken/SDL/

  43. Re:Linux doesn't need games, it needs an Office Su by tialaramex · · Score: 1

    I'd like to put in the obligatory plug for AbiWord, and Gnumeric, which are the most polished parts of the GNOME Office replacement. Remember, unlike their KDE counterparts, the GNOME tools compile, build and work with the GNOME libraries you already have for your everyday GNOME desktop.

    Wow, I said a GNOME a lot didn't I?

    Well, the other nice thing is that Gnumeric loads Excel spreadsheets, and AbiWord loads Word documents. So all that work you did in the OTHER office suite you were using is not wasted.

    Of course, they're not perfect, but I think you'll find that they're both functional for everyday business documents, and my life is easier now that I can download an XLS file from a web site rather than having to paste data from the on-line HTML tables.

    Nick.

  44. Re:Linux doesn't need games, it needs an Office Su by slashdot-terminal · · Score: 2

    While haveing games in linux is a Good Thing, and it has a benifit for the community, it really doesn't help position linux for use as a buisiness client. What linux really needs is
    a commercial quality, stable(sorry wordperfect), and compatible office suite. Microsoft is not a likeley cantidate for porting office over to linux, but what about lotus, they have
    already released domino server, how about a complete office suite, notes client, and web browser that work and look good together. This is what linux needs to compete against the
    likes of NT. But, hey if I can use my system to play Simcity 3k instead of working, I'm all for it.


    Wow just what I need. At the end of the day when I come home from work and everything is fine I just get back to work right? Nope. Anyone who actually enjoys working on shall we say unchallenging office apps instead of expanding his/her mind is a complete fool. I don't need an "office suite" at home. I would never need one and would not buy one. I think there are other alternatives to microsoft that also work for the office suite thing if linux dosn't have it anyway.

    --
    Slashdot social engineering at it's finest
  45. They do! by slashdot-terminal · · Score: 2

    Who cares? If they run anything like linux q3 does on my machine they'll be crap..

    Don't you know? Every game is supposed to run crappy. It's just the companies forcing you to get newer stuff and run it. Never mind about the fact that you may not want to actually get a new computer at all. I have found that out the hard way many times. Hell it dosn't matter that your are poor or that you can't afford one to the level that the game needs at all; it about plain and simple profit.

    Plus isn't Q3 just some network game anyway? I will never play a game where the main focus is on playing over a network that I still do not have access to or a machine that will run said software.

    But eventually you will be able to. When their little computers hit that little thing like the speed of light and they cannot increase processor speed then they will have to stop creating bloatware at all. And don't say that quantum computing will even cover this. The real world is not star trek and is not ever going to even come close.

    --
    Slashdot social engineering at it's finest
  46. Re:Meet the Trollers' by Anonymous Coward · · Score: 0

    "sounds like you are either a red neck, a gang member or a spic."

    The first part of your post was way way off. I know Mick, and he's a cool guy... has a good job etc. But hey, we act like idiots so why shouldn't you... But the above is completely uncalled for. Red neck, gang member ok... but SPIC? Racist mother fuckers like you should just be shot.

  47. How about a... combination with Interplay(!) by Zach+Baker · · Score: 3

    I think it's possible Loki could have a go at a public offering. I was pessimistic about this the last time I thought about it, but Loki is far enough outside of the spectrum of normal game companies for it to work, and they do dominate their (currently small) market.

    But I'm still hesitant about that idea, because what they really need to do is secure their place in the market somehow. At some point, when Linux gaming is hot enough, Linux versions of games will ship under the same publishing deal as the Windows version. At that point, Loki has problems. That's what I'm worried about -- they have no ownership of their content, and not enough control over distribution. They need to fix one of those problems somehow.

    So what about a buyout? A buyout by a large publisher would completely mess up Loki's current business plan. Then there's a host of non-game companies to pick from. Red Hat seems like a good choice, because they have that synergy thing and a great distribution channel to offer. Although it wouldn't achieve the speculative valuation of an IPO, it would be an excellent growth strategy for Loki.

    However, consider this outlandish suggestion. Interplay is already publicly traded (IPLY), and is a mid-size publisher (an endangered breed). If they mated, I believe Loki would be able to enhance their position in the market, be able to take on a few original games, and get pretty good distribution and promotion. You've got a public company, you've got a pretty good distribution setup, you've got Shiny, Interplay's in Irvine, hey, even the name sounds hip. Not too shabby.

    However, I gotta go for the Red Hat buyout as the most likely scenario.

    1. Re:How about a... combination with Interplay(!) by Anonymous Coward · · Score: 0

      Well, since Red Hat refused to distribute Quake II a while ago because they don't want to do closed source stuff, I seriously doubt that is likely.

    2. Re:How about a... combination with Interplay(!) by Zach+Baker · · Score: 2
      Well, since Red Hat refused to distribute Quake II a while ago because they don't want to do closed source stuff, I seriously doubt that is likely.

      Ooh, good point. Since Loki is all about O.P.P. (other people's programs), they've had to bend over backwards to show that they do support free software. But given their current business, no amount of bending would be enough to fit in with Red Hat's stated business philosophy.

      Hadn't even thought of that. I take back my statement that a Red Hat merger looks like Loki's most likely course of expansion. Once again, good point!

    3. Re:How about a... combination with Interplay(!) by Anonymous Coward · · Score: 0

      Interplay? How about we just all take a strong dose of Cyanide instead? Interplay has been the leading factor in the rather poor quality of Descent3 as a game. Outrage (the developers) have had to follow the guidance of Interplay (the distributers) leading to *very* poor patches being released (no test time being allowed).

      Please let it be Red Hat before it's Interplay.

    4. Re:How about a... combination with Interplay(!) by Zach+Baker · · Score: 1

      Yeah, to be candid, I'm not wild about Interplay myself. They've published some good games, owing no thanks to their own development efforts. You could say the success that they have had has been in spite of themselves. So, yeah, Interplay's a mess, but then again if they had gotten it together some time ago they would've been huge by now.

    5. Re:How about a... combination with Interplay(!) by On+Lawn · · Score: 1

      But given their current business, no amount of bending would be enough to fit in with Red Hat's stated business philosophy.

      I'm not quite with this, I probably haven't read Redhat's statement. Does this buisness philosophy as you understand it mean they shouldn't package Brun, Applix, MetroX, Motif etc... with their distribution? ...(they do.) They won't package Quake II with their distribution?

      RedHat is very pro opensource software, don't get me wrong, but never has proprietary software been out of the picture either. Thats for the amish-orthodox Debianites, the extremely vocal 10%.
      ^~~^~^^~~^~^~^~^^~^^~^~^~~^^^~^^~~^~~~^~~^~

    6. Re:How about a... combination with Interplay(!) by Zach+Baker · · Score: 1
      Does this buisness philosophy as you understand it mean they shouldn't package Brun, Applix, MetroX, Motif etc... with their distribution? ...(they do.)

      Apart from the demos Red Hat distributes on the 3rd party software ad^H^HCD included in some distributions, I don't believe this is correct. As far as I've seen, they've dropped Applixware (for StarOffice), Motif, MetroX, even BRU. Check out the earlier article the previous poster was referring to.

    7. Re:How about a... combination with Interplay(!) by On+Lawn · · Score: 1

      I forgot to add, Real Player server and client, as well as buying Cygnus (which makes *ahem* proprietary software) and Hells Kitchen Systems. According to earlier articles they are coming up with a Motif distribution for the enterprise/ goverment work.

      There was a third party cd, but for trial purposes. The ones I mentioned were on the main CD, at least BRU, and RealPlayer were. (I admit to not purchasine any Redhat later than 5.2, and I'm unlikely too.)

      It seems they now have just an open source "division." They have a RMS distribution for GNU-free stuff, seperate for their own. Heck the beloved president Bob Young steped aside to pursue the Open Source side of the company.

      They are pulling things right. They want to do open source (who wouldn't) but I think the game issue is more what killed them, becuase they've not had qualms against distributing binaries in the past.
      ^~~^~^^~~^~^~^~^^~^^~^~^~~^^^~^^~~^~~~^~~^~

    8. Re:How about a... combination with Interplay(!) by Zach+Baker · · Score: 1
      Cygnus, well, I've only heard of one proprietary Cygnus product... from a company they acquired (though they were hardly apologetic about it). Still, your point is well-taken -- Red Hat is hardly a model of ideological purity.

      But taking on Loki's business would really be crossing the line. It's one thing for Red Hat to include no-source programs in their distribution, or to keep something like the Hell's Kitchen credit-card system proprietary. It's another thing completely to sell proprietary-to-the-hilt software at retail locations, especially with their logo on the box. It would raise a lot of questions, to say the least.

      At this point, a commitment to free software on Red Hat's behalf is not a matter of altruism or public relations. They have to constantly maintain their commitment to Linux and the OSS community in order to show that their market is strong and their business model works.

    9. Re:How about a... combination with Interplay(!) by On+Lawn · · Score: 1

      You put it much better than I did. I more jumped into the action on the RedHat ideology point. I wouldn't like it if they aquired Loki. Loki is doing some really fantasic work. They are doing well in an area where most have not had much hope for, Linux Gaming.

      I'd like to see them carry the spot light a little longer on their own. They are doing too well.

      As for RedHat, I like their stratagy and approach. Debian too has a really good approach to being able to add on proprietary packages, it all works through apt and even dselect. They won't do it, but they make it easy for them to.

      It takes both in this software world. The free and the non-free.
      ^~~^~^^~~^~^~^~^^~^^~^~^~~^^^~^^~~^~~~^ ~~^~

  48. Re:Who cares??? by jwhyche · · Score: 1
    Who cares? If they run anything like linux q3 does on my machine they'll be crap..

    Good god man, what piece of shit you trying to run it on? A '486? Quake 3 was quite play able on my old Cyrix 200 system with a Voodoo 3000 graphics card. I just spent $20 on for a 300 mhz upgrade and the system rocks.

    --
    I read at +2. If your post doesn't reach that level I will not see or respond to it.
  49. that bites by pohl · · Score: 1
    I have been considering buying Civ:CTP for PPC so that I could network too. I'm happy to hear about this bug prior to purchase.

    I've been playing freeciv a lot lately, and am very happy with it. I can do without the bells & whistles -- I'm in it for the sim. The freeciv team has done a wonderful job.

    --

    The "cue the foo posts in 3, 2, 1..." posts will commence with no subsequent foo posts in 3, 2, 1...

  50. Re:Meet the Trollers' by Anonymous Coward · · Score: 0

    Well, if you used our moronic behavior as an example for your abnormal psychology class about group mentality and... you were reading way too deep into it...

    People act like morons and laugh about it all the time... It's really not abnormal. You see it everywhere you go, and I'm not just talking about the net. If you want something abnormal, you'll have to find something a little more abnormal...

  51. Re:Meet the Trollers' by Anonymous Coward · · Score: 0

    The first part of your post was way way off. I know Mick, and he's a cool guy... has a good job etc. But hey, we act like idiots so why shouldn't you... But the above is completely
    uncalled for. Red neck, gang member ok... but SPIC? Racist mother fuckers like you should just be shot.


    You want to shoot me but there are a few problems. Most likely you don't even live in the same part of the world as I do so therefore there is little you or anyone could do about it. You can't trace this post to any identifiable user name at all; even if you could all the user names that I have have all been aliases with totally fictious references. So I ask again *in a sneering childish voice* what ya' gonna do? The unequivacable answer: nothing at all.

  52. Totally agree: SDL is the real deal! by Zach+Baker · · Score: 1

    SDL is great. It's a nice API, it's complete enough for serious stuff, it's usable right now, and it isn't overly ambitious. I've been pretty happy using SDL, and it has the best feature set and compatibility I've found. Check it out!

  53. Re:Meet the Trollers' by Anonymous Coward · · Score: 0

    People act like morons and laugh about it all the time... It's really not abnormal. You see it everywhere you go, and I'm not just talking about the net. If you want something
    abnormal, you'll have to find something a little more abnormal...


    Interestingly all the criterion fit: unusual levels of swearing/profaning for no apparent reason, unusual preoccupation with staus and ranking in an unusual way, fear of discovery, etc) yup all there.

  54. Civ2 compatibility by shaldannon · · Score: 1

    The interfaces for both versions of Civ 2 are compatible, but for some reason after applying the patch to the Linux version (and maybe before applying it), it wouldn't let my system host a game. Join, yes; host no. Is this a problem with the Linux version, or a result of my not using the CD?


    Who am I?
    Why am here?
    Where is the chocolate?

    --


    What is your Slash Rating?
  55. Alpha Centauri for lInux? Am I dreaming? by Bartmoss · · Score: 1

    I *loved* this. It's been on my wishlist for Linux forever. I've written to Firaxis (orhwateveritsspelled), to loki etc and I guess it payed off.

    I gotta bribe Kayt to get me on that beta, too... ;-)

    I think Linux is finally catching up on the really cool games. Now, I am waiting and crossing my fingers if they ever manage to get the Baldur's Gate series ported. I'd told them I'd pay 150 bucks for Baldur's gate.

    If they pull that off, then I'll start to worship the ground they walk on :-)

  56. Re:Who cares??? by slashdot-terminal · · Score: 2

    Good god man, what piece of shit you trying to run it on? A '486? Quake 3 was quite play able on my old Cyrix 200 system with a Voodoo 3000 graphics card. I just spent $20
    on for a 300 mhz upgrade and the system rocks.


    Why does anyone really need to upgrade anything at all? Why is it constantly necessary to upgrade in a microsoft like fashion when linux was meant to allow crappy machines to shine. Frankly I find this lack of vision..disturbing.

    --
    Slashdot social engineering at it's finest
  57. Re:It's too hard for the average gamer by fishlet · · Score: 1

    Lot's of people really rave about it, but I had a very difficult time figuring it out and I didn't like the graphics either. I ended up bringing it back because after 3 hours I still wasn't having any fun with it. But that's just my review, I realize other people are more patient than I am and with enough effort it can be a rewarding game (so I'm told)

  58. Re:Meet the Trollers' by Anonymous Coward · · Score: 0

    I'll whine and cry about it! What did you think I was gonna do?

  59. Get a big hard drive and copy all the libraries the game needs over to it. Copy a kernel, too. Then if you want to play a game that doesn't work on the "new fangled" stuff, boot that saved kernel and LD_LIBRARY_PATH to the saved libraries.

    If you were talking about Win95, though, you'd have a problem...
    ---

    --
    Linux MAPI Server!
    http://www.openone.com/software/MailOne/
    (Exchange Migration HOWTO coming soon)
    1. Re:easy by Anonymous Coward · · Score: 0
      Get a big hard drive and copy all the libraries the game needs over to it. Copy a kernel, too. Then if you want to play a game that doesn't work on the "new fangled" stuff, boot that saved kernel and LD_LIBRARY_PATH to the saved libraries.

      Great. So now instead of re-booting to Win95 to play games, I get to re-boot to an older kernel. Less of a pain in the ass then Win95, but still a pain in the ass.

    2. Re:easy by Anonymous Coward · · Score: 0
      Get a big hard drive and copy all the libraries the game needs over to it. Copy a kernel, too. Then if you want to play a game that doesn't work on the "new fangled" stuff, boot that saved kernel and LD_LIBRARY_PATH to the saved libraries.

      Great. So now instead of re-booting to Win95 to play games, I get to re-boot to an older kernel. And what's more, I have to worry abotu preserving that older kernel and library set (and maybe multiple kernels and library sets for multiple games). This is actually a bit more of a pain in the ass than rebooting to Win95.

  60. Re:Meet the Trollers' by Anonymous Coward · · Score: 0

    I'll whine and cry about it! What did you think I was gonna do?

    Sounded like a death threat to me although about on the level of garfield's threats to people who wake him up.

  61. Re:the llama strikes by Anonymous Coward · · Score: 0

    no way man, I hate that place. It's too hot, and is smell like sulfer. And that annoying red guy with the horns never quits buggin ya. It's not a fun place.

    So, I'm not going, and you can't make me.

  62. Re:the llama strikes by Anonymous Coward · · Score: 0



    Not everyone thinks it's a hot place I actually think heat is rather nice at times. And eventually you grow to like the place and the pain. You will adapt.

    So, I'm not going, and you can't make me.

    Maybe not but it still is possible to dream. Or I can just put probes into your brain and use you for chosmetic research and spare one of those smart chimps that everyone loves.

  63. Gaming under WinNT/Win2000 by John+Poole · · Score: 1

    The main problem with running games under Windows NT has been the lack of DirectX support (NT 4.0 SP3+ only has DX3.0, and D3D is not hardware accelerated). As a result, a lot of games check to see whether or not they're running under Win9x, and if they're not, abort the installation. This is what BZII does, and it is possible to convince it that it's running under Win9x through the use of a utility (the name of which I forget).

    Mind you, there are cases where a Win9x game won't work under Win2K, and there are cases where a WinNT game won't work under Win2K, too.

    As for OpenGL support, it's there in Win2K (the version that is shipping), but there won't be any hardware support bundled on the CD -- if you want that you'll have to get the drivers yourself -- not too different from the current situation. As a plus, WinNT drivers, for the most part, will work under Win2K.

  64. Re:Meet the Trollers' by Anonymous Coward · · Score: 0

    ; ) That's an interesting way of putting it...

  65. Re:Meet the Trollers' by Anonymous Coward · · Score: 0

    ; ) That's an interesting way of putting it...

    I actually thought so.

  66. Re:Frank here.. by Anonymous Coward · · Score: 0

    "#include" should not be a legal /. user ID - clicking on "User Info" for this individual's posts pulls up one's own data instead of his.

  67. Re:Who cares??? by Explo · · Score: 1
    Operating systems and applications for them are two entirely different matter. Sure, Linux, AmigaOS and some other operating systems can run on pretty low-power hardware but would you really want to tell the software developers that they aren't allowed make anything else but programs that work on 386 or 68000?

    If a certain program really can do its job on a low-power machine, it's fine and it shouldn't be 'enchanted' to need more than it really needs. But should we forbid programs like Quake3 (complex realtime 3d needs modern hardware) or applications for large scientific visualization (need pretty lot of memory and preferably CPU too) if they do not work on older machines? IMO not.

    --
    Everyone who makes generalizations should be shot.
  68. Re:Meet the Trollers' by Anonymous Coward · · Score: 0

    So did I.

  69. Re:Meet the Trollers' by Anonymous Coward · · Score: 0

    You sound like a high school kid though... just a guess though... Maybe a college kid, riding through college on your parents money or something.

    How *DID* you come up with that analysis? Dosn't sound like you have any evidence to back that one up at all.

  70. Re:the llama strikes by Anonymous Coward · · Score: 0

    yoo spelt cosmemik rong

  71. Re:Meet the Trollers' by Anonymous Coward · · Score: 0

    So did I.

    That's nice

  72. Hardware Access, Multi-User by John+Poole · · Score: 1

    Whether or not an operating system is multi-user does not affect whether or not a user program can access hardware directly (although the idea of a multi-user system with direct hardware access is pretty daft). Win9x is practically a single-user operating system, yet you cannot directly access hardware as a user program in Win9x[1]. The same goes for BeOS -- single user, yet direct hardware access isn't allowed in user programs

    As for whether Linux needs games, it's nice not to have to reboot your computer in order to play a game. I generally have a lot of state on my desktop that I regret losing when I have to boot to Win9x in order to play a game.

    As for Mesa, every game out there won't benefit from Mesa, since it's an OpenGL replacement, and yes there are games out there that aren't 3D. Strange but true.

    1. Re:Hardware Access, Multi-User by Anonymous Coward · · Score: 0

      Let me get this straight?
      "when I have to boot to Win9x in order to play a game"
      Ah, when exactly do you HAVE to play a game? Is this like a mental addiction? You realize how foolish that sounds don't you? Do you Jones like a crack addict? Will any game due, or does your fix need to be specific game? Personally I'm all video gamed out myself. I've been playing them since Pong. I find entire computer systems much more interesting game platforms than any games. Must be why I run Linux 24/7. And I'm not about to boot no evil OS just to play a mere video game. For a while I was heavily into a MUD (BTW Linux owns as a MUD client and server platform) but even that interest has past now. Linux forever here.

    2. Re:Hardware Access, Multi-User by Anonymous Coward · · Score: 0

      He doesn't have to play the game. He _wishes_ to play the game and in order to do that he _has_ to reboot to windows.

      You're not as clever as you think you are.

      Dipshit.

  73. Re:Who cares??? by slashdot-terminal · · Score: 2

    Operating systems and applications for them are two entirely different matter. Sure, Linux, AmigaOS and some other operating systems can run on pretty low-power hardware but
    would you really want to tell the software developers that they aren't allowed make anything else but programs that work on 386 or 68000?


    I have really seen some pretty amazing stuff on low end machines like these. All you have to do is optimize, optimize, optimize, and do some work arounds and there you are.

    If a certain program really can do its job on a low-power machine, it's fine and it shouldn't be 'enchanted' to need more than it really needs. But should we forbid programs like
    Quake3 (complex realtime 3d needs modern hardware) or applications for large scientific visualization (need pretty lot of memory and preferably CPU too) if they do not work on
    older machines? IMO not.


    Ever seen a program called gtop? This is a GNOME version of top and it just plain is a memory hog on systems or at very least significantly contributes to generally bad system load. An ncurses program run from the console is also safer. Linux dosn't crash or hand except if you use the graphical interfaces. Then you can have windows resource type problems in terms of the mouse barely being able to move or not at all and no commands can be send to the X server at all.

    About the need to keep programs within certain perameters. Is it really necessary to increase graphics by 2% and increase system resoures like ram by 250% and processor requirements by 600% and hd space by 300% come on even the most avid person would not see this as an acceptable trade off. And that's basically all we are really seeing after all even with 20/20 vision you do not see all that much difference.

    --
    Slashdot social engineering at it's finest
  74. Re:First 3D games by Loki... not by larien · · Score: 2

    You're wrong; Myth II and Heretic II are both 3D games.
    --

  75. Re:Linux doesn't need games, it needs an Office Su by slashdot-terminal · · Score: 2

    I'd like to put in the obligatory plug for AbiWord, and Gnumeric, which are the most polished parts of the GNOME Office replacement. Remember, unlike their KDE counterparts,
    the GNOME tools compile, build and work with the GNOME libraries you already have for your everyday GNOME desktop.


    Well I actually had experience unless it has changes significant by lightyears of progress Abiword does not have even a fraction of the features of say Word or Wordperfect has in it. A great deal of the features were simply not implimented (the menus said that if you want to add such and such a feature here is where to add it). It's not a fair comparison because it not finished afterall.

    --
    Slashdot social engineering at it's finest
  76. I disagree. by ffatTony · · Score: 2

    I do not expect the people at my office besides myself and the other programmers to use linux for quite some time (read maybe around 2050). Even if there was the most wonderful linux office suite and was free. They would still happily pay MS mucho $ and complain about its short comings. People don't want different things.

    Our strategy to attract users (if thats the general desire) should be to continue making games. Get the kids early and they will stick with what they know (linux, free software et al) into the future.

    Personally I really don't care if more users use linux. I use it. And personally vi is the only word processor (I know vi is more correctly labeled as a text editor, I'm just trying to make a point:) I hope I'll ever need.

  77. Wewpism! by Yarn · · Score: 1

    I have my paycheque, and I think a good proportion of it will be going on loki games.

    A few things I'm slightly concerned with:
    GL. These wont be very playable on my TNT2u until a DRI module is availible for it, if Q3a demo is anything to go by. I can see AC and SC3k being fine though.

    I'm tempted to not order them until I can play them well. I made that mistake with Q2, only had a riva 128, which just couldnt handle it, and partly wrecked the game for me. I suppose I could reinstall my old Voodoo2, but that takes up precious PCI slots.

    --
    -Yarn - Rio Karma: Excellent
  78. Re:Meet the Trollers' by Anonymous Coward · · Score: 0

    I'm sorry, but whoever -1'd this article was severely wrong!

    Maybe because the moderators don't think it's really that interesting.

    It deserver +5 and you know it!

    no not really

  79. Re:Meet the Trollers' by Anonymous Coward · · Score: 0
    Dude, thats pretty rough.

    .

    Trollmastah

    .

  80. Re:the llama strikes by Anonymous Coward · · Score: 0

    yoo spelt cosmemik rong

    oh just an extra 'h' big deal.

  81. Re:Meet the Trollers' by Dunkahn · · Score: 2

    I have just a question : With all those games, when will we find time to work ? And oh, a second one : With all those games, all my friends will be asking me "Help me install Linux ! This is a cool OS... I need to play". I was thinking about 20 fake-nerds rushing on me : what should I do with them ?

    --
    -- Life wouldn't be this fun without Kenny.
  82. Play young Luke, play... by Dunkahn · · Score: 1

    I have just a question :
    With all those games, when will we find time to work ?

    And oh, a second one :
    With all those games, all my friends will be asking me "Help me install Linux ! This is a cool OS... I need to play". I was thinking about 20 fake-nerds rushing on me : what should I do with them ?

    --
    -- Life wouldn't be this fun without Kenny.
  83. Re:Linux doesn't need games, it needs an Office Su by jlgriffiths · · Score: 1

    I agree, but when I was eight years old, I got into computers when because of games and games only. A lot of the kids who will be occupying our chairs in 10 years will have gotten into computers because of gaming, and if they did it on a linux box instead of their dad's win98 machine, so much the better for all of us.

  84. Ha! Keep it coming! (also, buy some games.) by smartax · · Score: 1

    Come on, folks, "Slashdot" the handeye.com box. We dare you. :-)

    Hopefully everybody will pre-order these games from us. Meanwhile, we still have metal-boxed Quake III Arena; those are really nice.

    - snack

  85. Re:Frank here.. by Anonymous Coward · · Score: 0

    That's annoying enough to justify emailing the /. powers that be. But besides that, I don't know about you but all of his yelling is making my head hurt. Guess that's what I get for reading it, eh?

  86. Re:Linux doesn't need games, it needs an Office Su by Anonymous Coward · · Score: 0

    Well, that's funny, my business has already dumped MS completely and runs just fine on Linux and StarOffice.

    On the other hand I can't ditch Windows because I can't run my games on it.

    I'd say your opinion is about two years out of date.

  87. Tux Games will also carry these titles by Anonymous Coward · · Score: 1
    Tux Games will also carry these titles, and will be accepting pre orders as soon as prices are announced by Loki.
    I invite you to compare Tux Games prices against anyone elses. They will be about the same. But then, Tux Games offers free shipping worldwide.

    In addition, if you wish to see more of your favorite games ported to Linux, please check out the Tux Games Petitions page, where we are trying to get enough signatures to show the game manufacturers that there really IS a Linux games market

  88. Oh, please. by Anonymous Coward · · Score: 1
    Why would anyone and I mean anyone actually care about a stupid solitaire game?

    Well, myself for one. And, there are others who have posted to Loki's EUS newsgroup with the same sentiments. Personally, I think it's great that Loki is porting a cross-section of titles from across the computer gaming spectrum. We don't all love Quake (it bores me to tears, personally) and, besides, variety is nice. Different games for different gamers. I play everything from Drakan to Half-Life to Roller Coaster Tycoon to mahjongg, myself, and I look forward to the day that there is as great a variety of games for Linux, so I can wipe M$ off my hard drive.

  89. How big is the commercial Linux game market? by Junks+Jerzey · · Score: 2

    I have to wonder if Loki is actually making any money at this. Everyone I know who runs Linux--only a handful of people, relatively--dual boots Windows 95/98 in order to run games. People who spend a lot of money on games can't stand waiting months or a year for the big name games that are in stores now. And since most Linux users got Windows when they bought a computer, there's no reason not to use it as a game platform (other than paranoid idealism).

    1. Re:How big is the commercial Linux game market? by 1DeepThought · · Score: 1

      It's the principle. We could all go out and get all our software for Win but we choose not to. Now we have more choices which can only be a good thing. If you don't want that choice then don't make it. However, some of us would like that choice.

      --

      "Patience is a virtue, afforded those with nothing better to do." - I don't remember

    2. Re:How big is the commercial Linux game market? by Zibby · · Score: 1

      If they keep releasing games there's gotta be some money there. And there is a demand out there. TuxGames has mutiple petitions running for ports of games.

      I encourage anyone reading this post to go sign a few petitions for your favorite games.

      --
      "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." - Albert Einstein
  90. How well are they selling? by Skeezix · · Score: 2

    What I'm curious about is how well our the games that Loki has ported, thus far, selling? Anyone have any numbers or rough figures?
    ----

    1. Re:How well are they selling? by msphil · · Score: 2

      I don't have rough figures, but according to a post on the heroes3 newsgroup (loki.games.heroes3), one of the beta-testers ordered the game through Loki -- and Loki was waiting for some more stock in order to ship it.

      Guess at least one title sold through the initial product run =)

      (Loki has, to date, refused to release sales figures.)

      --
      This .sig intentionally left blank.
    2. Re:How well are they selling? by Skeezix · · Score: 2

      ^our^are
      ----

    3. Re:How well are they selling? by Skeezix · · Score: 2

      Well that seems to bode well. I'd love to see the figures themselves though. I suppose time will tell.
      ----

    4. Re:How well are they selling? by davidhedbor · · Score: 1

      I wrote that message and yes, I placed an order right before (or maybe right after) the beta test was over. Many people got their copies weeks before I did (I finally received it last Friday last week).

      Of course, what we don't know here is how many copies they initially had to send - we can't forget that they also sent the games to stores all over the place (ie their own stock wasn't the entire batch I assume).

  91. Cool! by rbf · · Score: 1

    This is so cool! I have waited quite a while for some of these games. I can hardly believe we are actually getting them.
    Although I have one question: Will they be available for Alpha Linux or just x86 Linux? Anyone know? Thanks!


    LONG LIVE ALPHA LINUX!!!

  92. Re:Meet the Trollers' by Anonymous Coward · · Score: 0

    Fuck YOU, Bitch!!!

  93. Woo! Rock on SMAC! by Anonymous Coward · · Score: 0

    SMAC rules. Best TBS in existance. Now if only they could port to Worms: Armageddon I would never need to touch a Windows box again.

  94. Re:Meet the Trollers' by Anonymous Coward · · Score: 0

    Fuck YOU, Bitch!!!

    jackass

  95. GNU/Linux needs modern games by noc · · Score: 2
    Looking at the differences: Linux is not far from it's goal as gaming platform. But do we really _need_ those games? I don't know for sure, but for as far as I know, most gamers still use Windows as their main platform, and I think they don't really see the need for changing to another os.

    Yes, we do need those games. Games were always part of the BSDs, have always been on the GNU task list, were included with every version of MS Windows and every version of MacOS, and have always been played by computer users. And modern computer users want modern games.

    We aren't necessarily looking to change the hard-core gamers' OS of choice, but rather the general computer users'. We need games for our Free OS if we want it to be complete.

  96. Great news for civilization fans? by ien · · Score: 1

    I am a fan of the civilization and civilization 2. I loved alpha centuari. But I must ask, considering alpha centuari was developed by firaxis, and firaxis is working on civilization 3 (reynolds has said it himself), does this news bode well for a fairly immediate port of civ 3 to linux? Alpha centuari has been out for quite a while (i would guess a year if not more) and only now is being ported. So close to a two year gap is pretty bad for something like civ3 (something i've waited for quite a while). I've not bought any games for linux, but if civ3 arrived promptly after the windows release I would be willing to purchase the linux version instead (otherwise i'll be booting into windows very regurly).
    A second question i have for this forum is what about Age of Empires 2?? Yeh its a microsoft published game. Yeh its directx 6. But hell its a great game and I would think it would be a great addition. If someone can convince Ensemble Studios (are they owned by MS?) to let it be ported that would rock. This is a dream I know.
    Finally, are games really a good thing to have in linux? My personal opinion is sure, I would love to have games in linux. Just like I would like to have a fast and powerful desktop environment, as well as a great office suite. Right now the only games I do have are doom and heretic, which are mighty cool, but I would really love to get the classics like warcraft and warcraft 2 (blizzard help!)

    1. Re:Great news for civilization fans? by Misfire · · Score: 1
      Well, first of all: Sid Meier's Alpha Centauri (SMAC) didn't reach retail stores until February, 1999--so it hasn't even been out for a year, yet. I don't know how long the Linux port will take, but I have to think that Loki is getting the process down to a science--and as SMAC doesn't do anything particularly exotic with your hardware, it shouldn't be a complicated port.

      By the way, don't hold your breath for Civ 3, on any platform. I wouldn't expect to see the Windows version before spring of 2001 at the earliest.

      Last, a delay of a year or more between SMAC's initial release and the appearance of a Linux port will not necessarily translate into a similar delay for a Civ 3 port. There's nothing to say that Loki couldn't reach some agreement to fast-track a Linux port, especially if the SMAC port is successful--but keep in mind that Civ 3 will be published by Hasbro/Microprose, and not Electronic Arts, which published SMAC. Hasbro might have different ideas about Linux products. By their actions in the past, Hasbro has projected the image of a stodgy, traditional, play-it-safe operation. It's possible that there might not be a Linux port of Civ 3 at all.

  97. OT, was Re:The future of games under Linux by ostiguy · · Score: 1

    For Win2k? Where at?
    I havent seen em on their web site


    Matt

  98. Excuse me... by shaldannon · · Score: 1

    Most pentium-class systems ;)


    Who am I?
    Why am here?
    Where is the chocolate?

    --


    What is your Slash Rating?
  99. DirectX conversions by Random_Task · · Score: 2

    I'll probably get chewed out by you guys for knowing this kind of stuff, but if you have ever worked with the actual DirectX package you would realize that a conversion is not as complex as it may seem.

    DirectX was designed to be a package of graphics/sound/communication libraries that interacts quickly with the windows operating system. I'm sure we all knew that. The important part of that statement is that they are libraries. There is a theory in computer programming that the main functionality of the game should be separated from the user interface. In fact even when the coding and design gets to the user interface level much of the design has been abstracted to such a point that to execute graphics routines/ sound routines/ and communication routines the coders will make calls to the graphics package of their choice. This is the key to reusability. When coding one should keep most of these library calls to only a few mandatory design layers. When a conversion is then in order all it requires is that the modules that handle the above mentioned routines be replaced with modules that are system compliant. Of course this requires work, but this is where a wrapper can come in to place and wrap all of the old DirectX calls and redirect them into "our" own system dependent modules.

    If the product is designed correctly the hard part shouldn't be in the porting. The hard part is in the actual coding. These ideas are bordering on component technology, but in my research it seems that a lot of the hard code game industry and other development companies are going that route, be it through CORBA, COM/DCOM or any of the other component based technologies. Reusability and portability just becomes a matter of wrapping a few things here and there.

    If anyone notices any errors please comment. Also, I am well aware of the design issues involved with abstracting graphics routines including the execution time. But if you do any real coding with this stuff you realize that the real time saving is not made by reducing function calls by eliminating redirection, but rather through optimizing algorithms. And finally, MS claims that there is a version of COM that works with UNIX/LINUX but DirectX's use of COM shouldn't important in a conversion if DirectX is being wrapped. It is definitely not important if the DirectX routines are being replaced by those of another graphics routine or by custom routines, but if there is some kind of DirectX emulation going on I'm not sure if COM would be required to work on the LINUX boxes.

    As far as maps go, all of the maps are stored in data files as exported information (I'm pretty sure about that.) Just because the graphics are handled differently doesn't mean that the underlying data is handled differently. In reality the map data is exactly the same. The system dependent program will import a standard map data file and display the said data file in its own system dependent manner.

    This has probably already been said by now.

    Random Task ... brr its cold up here in ND..

    --
    "I can hoist a Jack. I can lay a track. I can pick and shovel too. I'll do anything you hire me to." - John Cash "Legen
  100. Poor Parsing by John+Poole · · Score: 2

    Let me get this straight?
    "when I have to boot to Win9x in order to play a game"
    Ah, when exactly do you HAVE to play a game?


    I don't have to play games, I just have to boot to Win9x when I want to play a game. I'm not that much of a gamer, but it is nice to have a quick game of Half-Life when I want a break from whatever I'm working on.

    Remember, life is more than just work -- you're allowed to have fun, too.

  101. Nvidia's fast driver support? by greenfly · · Score: 1

    Which driver is that? Mine's not what I'd exactly call a "fast driver", actually I ended up going back to the June drivers. If these are different drivers please let me know!

  102. CBX and Borders in Redmond town square by Anonymous Coward · · Score: 0

    i work in bellevue, washington and shop in redmond. i bought myth II in cbx and quake I in borders. i've been in cbx a dozen times and every time, they are sold out of quake III for linux and heretic II. i talked to the guys who work there and they said that they only order one at a time, but every time they order the games, they are sold out within a few days. this is great news, all. as for borders, they've had that quake I box for months and nobody bought it. maybe nobody buys games at borders??? i've ordered heroes III and was really glad to hear from beta testers that they are pleased with it. i'm looking forward to playing it soon. for the record, i know two people who own windows 95 computers JUST for gaming machines. one is a cop and the other guy is a manager at a large corporation (non-computer). we really need to support games for linux if we are going to win the desktop.

  103. The Problem with ports... by Upsilon · · Score: 2

    Sure, I would love to have some Linux games, but in most cases ports are released long after the original versions. Any game that I really want to play I probably already have, so getting the Linux version would require buying it AGAIN. Who wants to pay for something twice? Not me. Especially since, as much as I love Linux, its hardware support needs some work. Maybe X 4.0 will help, but currently the same game using the same hardware will perform considerably slower under Linux than it will under windoze.

    Upsilon

    --
    I am not an idiot. Please use my name to email me.

    "That's right, I'm quoting myself."

    -Upsilon

  104. Re:Who cares??? by Anonymous Coward · · Score: 0
    I have really seen some pretty amazing stuff on low end machines like these. All you have to do is optimize, optimize, optimize, and do some work arounds and there you are.

    Yeah. I'm sure if John Carmack weren't such a lazy piece of shit, he'd've gotten Quake 3 to run on a C64. (eyeroll)

  105. My SMAC thoughts by double_h · · Score: 1

    1.) Under Windows, SMAC runs in a 640x480 256c window. Period.

    Umm, no. I've played it happily at 1152x864x16-bit color with no problems whatsoever (Win95 OSR2). Make sure you've got the latest video drivers for your system and that you've got the latest Alpha Centauri patch.

    Overall, I think that SMAC is a good game, but not an earth-shatteringly amazing one. Gameplay is very similar to Civ II. The SF backstory is a bit of a mixed blessing. On the one hand, it gives the game a steeper learning curve, since the tech tree is entirely invented, and it will take a few games to learn what the different tech advances really mean in game terms. On the other hand, players have much greater latitude to design units, so once you know what's what, you can do a lot of cool fine tuning of your forces.

    My biggest single complaint - and the thing that ultimately made me lose interest in the game - is that the AI is really pretty unimpressive. It's no worse than Civ or Civ II, but I guess I was a little disappointed because SMAC offers a lot more potential for diplomacy than the early games, and it's a shame to see that nuance go entirely unused by the computer.

    I went through several weeks of playing this game, and pretty much haven't touched it since. I really, really like the game engine, and it's a shame the AI just can't live up to it. On the other hand, I know there are lots of people who have had lots of fun playing SMAC multiplayer, either in "live" net games or play-by-email -- I just never had the time to explore these options, since games of SMAC can take a while.

  106. Superriffic by joshua_doesnt_know · · Score: 1

    I think games like SimCity is what linux is missing. One thing I hope that does happen is that they port the new "The Sims" game to Linux also. I want to experiment with houses of people... but not have to use windows to do it!

    _joshua_

  107. SDL efficiency? by roystgnr · · Score: 2

    I'm a little curious if there's been any improvement in the multimedia layer that Loki uses since the first CivCTP patch came out? Unfortunately, on my machine civctp is a statically linked executable (Bad Loki!) and so I can't just download the latest SDL code from their site and try it. I'll happily go hunting around again if they've had a later CivCTP patch than 1.1.

    CivCTP has some problems. I've played both the Windows and Linux versions for a while, and while both are unacceptably slow and memory-leaking for a 2D game (and Alpha Centauri is even worse - what, do we need to start benchmarking frame rates on non-3D games again???), the Linux version cranks up X's CPU usage as well. As near as I can figure, they send a complete screen redraw across the X pipe every time something as simple as a small cursor blink happens. And on a 1280x1024 screen, that can hurt.

    1. Re:SDL efficiency? by msphil · · Score: 1

      I've found that myth2 and CTP 1.1 play the movies and cutscenes jerkily (that is to say, in fits and starts), as does RT2. Heroes3 and Heretic2, however, play their movies smoothly. Similarly, CTP 1.2 (the beta patch) runs it more smoothly than 1.1 did.

      So, yes, there are some pretty serious improvements to SDL, smpeg, and smjpeg. And if it ever comes back up, news.lokigames.com has newsgroups to track the development of the open sourced projects (SDL, smjpeg, smeg, install, fenris) as well as discussion fora for the games.

      --
      This .sig intentionally left blank.
    2. Re:SDL efficiency? by matte · · Score: 1

      I'm a little curious if there's been any improvement in the multimedia layer that Loki uses since the first CivCTP patch came out? Unfortunately, on my machine civctp is a statically linked executable (Bad Loki!) and so I can't just download the latest SDL code from their site and try it. I'll happily go hunting around again if they've had a later CivCTP patch than 1.1.

      Since SDL is LGPL'ed you should be able to get either a dynamically linked version of CivCTP or an object file that can be linked with SDL. If they don't give you that they are really bad.

    3. Re:SDL efficiency? by msphil · · Score: 1

      Since SDL is LGPL'ed you should be able to get either a dynamically linked version of CivCTP or an object file that can be linked with SDL. If they don't give you that they are really bad.

      Except, of course, that Sam Latinga (Mr. SDL) is Lead Programmer for Loki -- and thus, as owner, has the option to re-license it. That is, if Loki's hosting and continued development of the project hasn't already resulted in a transference of the ownership.

      --
      This .sig intentionally left blank.
  108. Re:Who cares??? by Anonymous Coward · · Score: 0

    No, I'm trying to play it on a P2 450 The problem is I have not got a voodoo card. Until a decent 3d implementation is available for those without a matrox or 3dfx it will suck. And if NVIDIA would open up access to their fscking hardware this wouldn't be a problem. WHY would a hardware company SCREW customers who want to use their hardware? Same with Aureal.

  109. Here is how to get Blizzard to port SC and WC by bugg · · Score: 1
    Send them a nice, polite, wordly mail at support@blizzard.com I don't think phone is the way to go yet, because it is expensive to have an 800 number-- wait a few more months ;)

    Polite letters by snail mail will work too, and in fact may be more effective. Do not flame, yell, or demand.

    It would also help to say that you have to further interest in purchasing Blizzard games for windows. And, here is the hardest part, don't buy Blizzard games for windows anymore. They won't port their games if they realize that all of the linux users buy them too..

    --
    -bugg
  110. MS hardware support will continue to best Linux by Random_Task · · Score: 1

    You guys seem to be missing a very important point in the hardware support debate. Who do you think can write the best drivers for a piece of hardware? Obviously the answer is the people who built the piece of hardware. That is what MS does. It uses something called HAL/HEL which stands for Hardware allocation layer/ hardware emulation layer. It forces All hardware manufacturers to write drivers that comply to windows. From there DirectX queries the computer for available hardware support. If the computer doesn't have hardware support for certain functionality then it will emulate it. In this manner programmers aren't forced to program drivers for EVERY single video card out there. Programmers interface to DirectX (which interfaces and implemenation rarely changes except through new versions) and they aren't (and in my opinion shouldn't be) required to know how to interface to EVERY specific video card. As far as game programming goes, the graphics portion of most of them is really one of the smaller parts of the program if done correctly.

    To the extent of my knowledge and experience (yes I have done graphics in both Windoze and X) linux doesn't have an allocation/emulation layer and this is why John Carmack talks about having to write drivers for every video card he wants Q3 to support in Linux. Linux needs to get a standard graphics interface layer if they ever want to really take off in gaming. Being a programmer I can tell you, I really dislike tinkering with hardware and I choose to use directX on an MS box rather than using other graphics packages with X and fooling around with unimportant hardware shtuff. Custom tweaking is something that gets to be tedious and annoying to real developers. We have a lot of other things to worry about. As far as most developers I know goes, we prefer to abstract as far away from the hardware as possible because dealing with hardware is really really buggy and unpredicatable most of the times not to mention the fact that not all cards support nearly the same feature set.

    Random Task

    --
    "I can hoist a Jack. I can lay a track. I can pick and shovel too. I'll do anything you hire me to." - John Cash "Legen
    1. Re:MS hardware support will continue to best Linux by Anonymous Coward · · Score: 0
      That is what MS does. It uses something called HAL/HEL which stands for Hardware allocation layer/ hardware emulation layer.


      HAL stands for Hardware Abstraction Layer, and only exists on NT, not Win9x. Thanks for playing though.
    2. Re:MS hardware support will continue to best Linux by Anonymous Coward · · Score: 0

      bzztt. wrong. You could (if you knew how) write a 3D app that worked on 3dfx, nvidia, matrox, and ATI cards all through the simple and clear OpenGL API. No hardware specific code needed.

      If its 2D you want, you have your choice of X_DGA, GGI, SVGALIB, SDL, or clanlib. All abstract the hardware details. All are simpler than the COM nightmare that DirectX turned into after 6 revisions (whatever happened to DirectX 4?? Did it suck too much to release?).

    3. Re:MS hardware support will continue to best Linux by dagnabit · · Score: 2

      Isn't HAL really Harware Abstraction Layer, not Allocation?

  111. Re:Alpha Centauri - Mindworm attacks by Droog · · Score: 1

    One way to keep mindworms from attacking is to terraform all of the fungus away. That decreases the number of places they can form. You must also make sure to defend your cities with lots of units (3 or so) so the worms won't demolish your cities.

    Do not underestimate the power of elite hovertanks to demolish all mindworm attackers within seconds. Build plenty of magtubes and they can handle any attack.

  112. Re:Meet the Trollers' by I+R+A+Aggie · · Score: 1
    I was thinking about 20 fake-nerds rushing on me : what should I do with them ?

    Single file or spread out?

    Single file: give 'em a taste of your railgun.
    Spread out: give 'em a taste of your BFG10K.

    James

    Nothing wrong with shooting, just as long as the right people get shot. -- Harry Calahan

  113. no, here's why - sm 4014304401 by goon · · Score: 2

    ...Will I be able to buy an "upgrade" to the Linux version if I buy the Windows version? Loki and Activision sell their respective versions of Civilization: Call to Power independently of the other. In addition, we pay royalties to Activision based on sales of the Linux version. We currently have no plans to provide a Linux 'upgrade' for purchasers of the Windows version, but will announce an upgrade policy on this website should that change....

    this question gets asked about once every few months. I guess that consumers have to realise that the purchase of one ports does not necessarily entitle you to obtain the binary for another platform, without paying (in full).

    links: http://www.lokigames.com/products/civctp/faq3-Sale s.php3#upgrade

    --
    peterrenshaw ~ Another Scrappy Startup
  114. Re:Linux doesn't need games, it needs an Office Su by scrytch · · Score: 1

    > I don't need an "office suite" at home. I would never need one and would not buy one.

    Good for you. Some of us don't "come home" from work ... we already are home. I can teleconference, put together an equipment price list, draw some nice shaded boxes around the optional packages, autosum it, email the result. All without leaving my apartment. Hm, except for the last step, that all uses a spreadsheet.

    You're so endearingly cute when you're elitist. I think it's the naivete.

    --
    I've finally had it: until slashdot gets article moderation, I am not coming back.
  115. Loki supports non-X86 processors by kwalker · · Score: 1

    If I had any non-X86 processors what you've stated would probably mean more to me than it does. However I do know that Loki does their best to support non-Intel hardware. I know they've been working on PPC and Alpha ports of Civ:CTP for a while. Unfortunately I haven't kept up.

    --
    Improvise, adapt, and overcome.
  116. full disclosure by serialk · · Score: 1

    when you post stuff tell us WHO YOU ARE !

    you say that people can get products from a

    certain place which happens to be YOURS like you

    are the only place around !?!!?

  117. X window :-( by Simon · · Score: 1

    I don't want to be a partypooper but first doesn't necessarily mean best. Even for normal 2D window stuff X is sluggish compared to Windows or BeOS.

    Does anyone know if there is a way to speed up X by removing the network support bottleneck and uses more direct calls straight through to the server? I think that X is one of the biggest obstacles to getting Linux to the desktop.


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    Simon

  118. some hard, cold reality by Anonymous Coward · · Score: 0
    #1: Does anyone really believe that some cross-platform kludge can be as fast as code written specifically to take advantage of MS-Windows native features?

    #2: Does anyone really want to play year-old and older Mac games under Linux? I mean, what's the attraction? SimCity was essentially played out after the first edition I saw, on the Amiga, in 1990.

  119. Re:Who cares??? by Explo · · Score: 1

    I have really seen some pretty amazing stuff on low end machines like these. All you have to do is optimize, optimize, optimize, and do some work arounds and there you are.

    Yes, I have seen plenty of optimized stuff; there are some Amiga (and DOS too) demos that run a lightsourced 3d-world and other effects on 4 kilobytes program. That's rather nice display of skill.

    Ever seen a program called gtop? This is a GNOME version of top and it just plain is a memory hog on systems or at very least significantly contributes to generally bad system load. An ncurses program run from the console is also safer. Linux dosn't crash or hand except if you use the graphical interfaces. Then you can have windows resource type problems in terms of the mouse barely being able to move or not at all and no commands can be send to the X server at all.

    Of course it's silly to make a program that works well with text-based interface to use a heavy GUI. For many uses Linux can indeed work nicely without X, and that's a fine thing. But I also want to be able to use something like GIMP, a graphical browser (althought Netscape is a 'nice' example of bloat...) and hell, why not some nice games as well. (I like roguelike text-based games but if there's more choice than them, it's a good thing; availability of choice is IMO always a nice thing.) Those are just things that do not work as well without GUI.

    So, I'm all for the following way:

    • Use as little resources as you can get away with
    • When a thing can be done without GUI, do it without GUI
    • When it can't be done without do it with GUI, but in sensible way
    --
    Everyone who makes generalizations should be shot.
  120. Re:Who cares??? by Explo · · Score: 1
    Yeah. I'm sure if John Carmack weren't such a lazy piece of shit, he'd've gotten Quake 3 to run on a C64.

    Quake3 isn't available for C64, but there's a nice little clone of Doom called Mood available.

    --
    Everyone who makes generalizations should be shot.