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MAME on X-Box

wht writes "Mame successfully running on an X-Box dev kit. The same guy also did a port for Playstation 2, which I'd love to get my hands on. I do have to say, I'd buy an X-Box if it makes a good, cheap Mame machine, with quality controllers easily available." Having mostly completed My MAME Cabinet I'd tend to agree that its all about controllers. And stuff like this is why the x-box is going to change things. Well, that and DOA3.

121 of 183 comments (clear)

  1. how is DOA3 going to change things? by kaisyain · · Score: 4, Insightful

    Sure it looks cool and I'll buy it, but must everything (c.f. Enlightment story earlier) "change things"?

    1. Re:how is DOA3 going to change things? by Nerds · · Score: 3, Funny

      I think the backgrounds are going to look a little better. Also, you'll be able to get a complete workout by holding the 400-pound controller-from-hell for an extended period of time.

      --
      My other .sig is 'The Art of Computer Programming'
    2. Re:how is DOA3 going to change things? by mESSDan · · Score: 2, Funny

      What? Haven't you heard? DOA3 on the X-Box is going to use WinCE-Boob 2001! This will give DOA3 the biggest, bounciest, boobiest boobs ever!
      Heck, everything's better with boobs, and better boobs makes it better better!
      heh.

      --

      -- Dan
    3. Re:how is DOA3 going to change things? by Rimbo · · Score: 1

      Well, the X-box is going to change things certainly...it'll be the first time your game console will be able to double as a coffee table...

    4. Re:how is DOA3 going to change things? by Jace+of+Fuse! · · Score: 2

      X-Box is going to use WinCE-Boob 2001!

      That would be a lot funnier if the X-Box were actually going to be powered by WinCE, but it isn't.

      It uses a customized Win2k kernal.

      So, what you MEANT to say was that it's using Direct-Breast 2K, or more specifically, the Direct TripleD API.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    5. Re:how is DOA3 going to change things? by zpengo · · Score: 2
      Sure it looks cool and I'll buy it, but must everything (c.f. Enlightment story earlier) "change things"?

      I think that Katz has convinced everyone that everyone must appeal to technological idealism to keep readers.

      --


      Got Rhinos?
    6. Re:how is DOA3 going to change things? by Dot+Com+Drew · · Score: 1

      What are you talking about? I have actually used a X-box controler (final rev) for an extened period of time and it wasn't heavy at all. I actually REALLY like that controler.

      To me it felt about as heavy as a dreamcast controller. It isn't too small (psx) and it isn't too big either. The buttons feel great and I like the spring back/resistance on the control sticks.

      I think it will be a better controler then the game cube too.

      --
      This .sig is .false
    7. Re:how is DOA3 going to change things? by GunFodder · · Score: 1

      I'm glad I'm not the only one that thought the only way DOA differentiated itself from the masses of fighting games was excellent breast physics. I look forward to a day when DOA has a more tactile interface :)

    8. Re:how is DOA3 going to change things? by yerktoader · · Score: 1

      This is actually not to far off the mark. The controller looks cumbersome. It'll change things, allright. People are going to make decent controller, hopefully. The X-Box might even fail due to a bad controller design and cause further Wall Street doubt about the video game market.
      I predict that the same might even happen to the GameCube. That controller looks very ungainly as well.
      But then, people who buy the PS2 (whose graphics are pretty unattractive) baffle me too. I know that's gonna start a flame, but frankly I just don't care for aliased graphics. I really don't see why I should have to put up with jagged lines. I'm still at a loss to why the PS2 can't deal with that.
      Plus with Sony adopting the Gator system, I don't feel like giving them money. Especially after trying to cover up why they didn't have enough units, blaming the retailers, and outright lying about the systems performance.
      And I hate Microsoft, and I'm certainly not giving them money either.
      Nintendo bullied and smeared Sega on Capitol Hill in front of Congress...And had made friends with a senator who did his utmost to keep Sega from defending themselves...
      And Sega is out of the hardware buisness...
      Atari's been bought out more times than Metallica...
      3DO, TurboGrpahix, ColecoVision, Intellivision, Magnavox, NEC PC-FX and anyone else I've forgotten have already bit the dust.
      What's a gamer with convictions to do?
      I love the corporate world.

    9. Re:how is DOA3 going to change things? by kilgore_47 · · Score: 2

      What's a gamer with convictions to do?

      How are you a console gamer if you don't own any console gaming systems? And if you do own one, please, which one?!

      I'm not really into console games myself, but your post sounds like you are quite interested in an industry that you don't want to support.

      btw, i was wondering about the aliased graphics on the ps2 myself the other day while watching my roommate play.
      It really kind of shoots the whole best-graphics-ever thing in the foot!

      --
      ___
      The way to see by faith is to shut the eye of reason. --Ben Franklin
    10. Re:how is DOA3 going to change things? by yerktoader · · Score: 1

      I own:
      Atari 2600
      Nintendo Entertainment System
      Sega Genesis
      Super Nintendo Entertainment System
      Sony Playstation
      Sega Dreamcast
      --MAME-- (amongst others)
      After finding a political conscience, I read past history on video game companies, and found the listed offenses....I still like what these game companies put out, and they do produce good product in some way or another.
      Frankly the PS2 is an overpriced piece of garbage to me. I like some of the games, but I certainly won't buy one till I find a decent used model somewhere. Same for X-Box in terms of buying new vs. used.
      Next Generation my arse. But the Sony Faithful will keep on buying.

  2. way old by NeuralizR · · Score: 1

    MAME has been running on X-Box for a few months now. I saw some screenshots somewhere from someone that has used the DevKit. Although, they worked for some commercial company. (probly did it on company time without the company knowing it :)

    At any rate, it's obviously a sure thing that it's gonna be available to all the hobby hacker/developers as soon as the X-Box is out. There will be so many people doing it just for fun (porting it MAME to X-Box) that a few people will probly give out their changes or maybe even get together on it. :)

    WHEEEEEEE! hehe

    1. Re:way old by NeuralizR · · Score: 1

      Link to the developer's site with news/pics back in June of MAME running on X-Box.

      It'll be really interesting to see how far XDK priveledged people can get with this before the X-Box is released even. :)

      And yeah, just to add my opinion along with everybody elses posts on here.... MAME KICKS ASS!

    2. Re:way old by NeuralizR · · Score: 1

      Ookey, I guess I failed on a few things here, like the obviousness of THIS LINK BEING THE SAME ONE POSTED IN THE ORIGINAL POST.

      Doh!

      Early morning syndrome. My bad. :D

  3. Check This Out by nontrivial · · Score: 1

    Here is my MAME machine.

    James

    --
    http://james.nontrivial.org
    1. Re:Check This Out by nontrivial · · Score: 1

      OK, the URL is http://mail.nontrivial.org:88/~james/projmame.htm

      I hate it when I lose my colon. The odd port is because Cox is still blocking port 80. Dipwads.
      James

      --
      http://james.nontrivial.org
    2. Re:Check This Out by nontrivial · · Score: 1

      It works from work, so as far as I can tell it's fine. :-)

      James

      --
      http://james.nontrivial.org
  4. Heh... by tcc · · Score: 2

    That's funny, running MAME on the Xbox... kind of defeats the purpose of it's design :)

    --
    --- Metamoderating abusive downgraders since my 300th post.
  5. Real cheap too.... by _Bean_ · · Score: 1

    For $500 to $1200 you could get yourself a decent computer which also happens to run mame.

    1. Re:Real cheap too.... by winterdrm · · Score: 1

      Very true, and I have. But some people will want to *gasp* play X-box games. The PC also can't replace a console that plugs right into your TV and just works. Controllers are another issue. I haven't seen the X-box controllers but I know my PC MAME experience got much better when I got my USB N64 controller adapter.

      -winterdrm

    2. Re:Real cheap too.... by kilgore_47 · · Score: 1

      The PC also can't replace a console that plugs right into your TV and just works

      But MAME for the PC can beat (quoting from the page linked in the original story) "restart the XBox, edit a config file that contains the game name you want to play, and then reload M.A.M.E" everytime you want to play a different game.

      ok, ok, i know that it will be fixed and everything will be wonderfull.

      --
      ___
      The way to see by faith is to shut the eye of reason. --Ben Franklin
  6. MAME by The_Jazzman · · Score: 2, Insightful
    MAME is a really, really, good thing - great emulation at almost no cost - thanks guys :-)

    I'm an avid supported of the open source movement, so I can't wait to see the X-Box - it's meant to be really impressive, and the change to stick something open-source on it is just too much to resist.

    I know someone who's developing for the X-Box and it's meant to be, like, *so* impressive, all these really cool built-in functions that address the chips without any effort from his programs (which are all written in perl, naturally).

    My only problem is that I don't exactly agree with games-playing - I think that there are so many other ways to spend your time that sitting in front of a computer screen is all rather sad. This is what annoys me most about the whole open-source movement, is that you're expected to give up your own free time to write code. Why do that ? I'd rather be down the pub or going out for a walk. Leave it to those who get paid for it is what I say.

    Yeah, Mame rocks!

    1. Re:MAME by hoggoth · · Score: 1
      >My only problem is that I don't exactly agree with games-playing - I think that there are so many other ways to spend your time that sitting in front of a computer screen is all rather sad


      Yeah, I agree! I must read several thousand Slashdot comments every day from people who I think spend too much time playing computer games. Stop wasting your valuable time people! Start working on your Slashdot karma!

      --
      - For the complete works of Shakespeare: cat /dev/random (may take some time)
    2. Re:MAME by kisrael · · Score: 2

      I wonder if the X-box might make a decent homebrew platform... I've been looking for a dev kit for a system w/ 4 controllers for a long time.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  7. nothing new by jahjeremy · · Score: 1

    So what's new? Microsoft products are constantly getting maimed . Just type iis or windows into the search box here , for starters.

  8. Read the article - N64 on PS2??? by Pxtl · · Score: 2

    Anybody know where I can find a copy of that? This guy says he won't distribute it online, only in person. That would be an extremely cool piece of software to have, given that the N64 has some sweet-ass games (Kart64 and Smashbros come to mind). Dang, he makes it all sound so easy.

    1. Re:Read the article - N64 on PS2??? by NeuralizR · · Score: 1

      You can't play N64 games with MAME. It stands for Multiple Arcade Machine Emulator. Arcade only. kthx :)

      Although someone will probly do an N64 emu on the X-Box as well (NEMU probly) since they're already working in Windows and the X-Box isn't a far stretch to port to from Windows.

      MAME does support well over 3000 arcade games though. :)

      Oh, a more interesting piece of knowledge... There's a port of MAME for N64 too. Only plays 88 games (there wasn't any more room on the menu screen for game names ^_^). It has some slowdown issues and whatnot.

      Happy gaming!

    2. Re:Read the article - N64 on PS2??? by scooby-doo · · Score: 1

      If you go to the link, the person who did the MAME port also did a port of an N64 emulator. So your post is frivalous.

    3. Re:Read the article - N64 on PS2??? by NeuralizR · · Score: 1

      Not completely.

      I also mentioned that there's a MAME port for N64. ^_^

      Although, it is obvious that that's not what the original poster was interested in. hehe

    4. Re:Read the article - N64 on PS2??? by Ratbert42 · · Score: 1

      Anybody know where I can find a copy of that?

      I'm sure some enterprising leech^H^H^H^H^Hpeople will be selling it on eBay real soon.

    5. Re:Read the article - N64 on PS2??? by Jace+of+Fuse! · · Score: 2

      You can't play N64 games with MAME. It stands for Multiple Arcade Machine Emulator. Arcade only. kthx :)

      That division line between arcade and console is so blurred now, that it's very feasible that someone could change that overnight.

      All it would take to create support for NES memory mappers, the Genesis hardware, or the SNES (and maybe even later than these systems) would be to write the proper (I believe Mame uses a modular driver design now days, rihgt?) driver.

      Essentially, all of the required hardware to be emulated by those consoles has already been done in emulating the various arcade machines.

      The 6502, the 68000, the Z80, they're all emulated there in MAME, and very well, in fact.

      As for everything else, such as SuperFX and the like, there has been so much work done in emulating those for other (opened sourced) emulators, including console emulation (other than NeoGeo) is probably a matter of choice for the MAME team more so than any technical limitation.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
  9. DOA3 by Bostik · · Score: 1

    Would that stand for Dead On Arrival, 3rd time? - Now, why does this suddenly ring a bell...

    --
    There is no such thing as good luck. There is only misfortune and its occasional absence.
    1. Re:DOA3 by pallex · · Score: 1

      Perhaps its the working title for the next Sega console?

  10. Enlightenment on Panasonic 4-HEAD VCR! by L-Wave · · Score: 1

    Really, who thinks of doing stupid stuff like this? *not meant to be a troll/flame or whatever, things jsut start to get ridiculous after a while*

    --
    I SURVIVED THE GREAT SLASHDOT BLACKOUT OF 2002!
  11. Nice, but anyway... by bjb · · Score: 1
    This is a good thing that they have it available and running, however, I almost expect the modern consoles to run MAME anyway.
    If you think about it, the last few major systems (save Nintendo) have been capable of running MAME simply because people have been able to hack the box. Since the X-BOX is basically an x86 box running some variation of Windows (read: not entirely difficult for the MAME32 development people to port), it would be surprising if it didn't work.


    Regardless, not that I own any "modern" consoles (last one I bought was the NES), I am glad to see MAME available on it. Beats playing Zoo Keeper on my laptop screen :)

    --
    Never hit your grandmother with a shovel, for it leaves a bad impression on her mind...
    1. Re:Nice, but anyway... by NeuralizR · · Score: 1

      Actually, I noted this in another reply as well. I have a Z64 (cart copier/dev unit/backup/whatever) for my N64 and a MAME ROM that one of the earlier N64 hackers put together.

      So, N64 did too run MAME. :) Granted it was only 88 games (all the would fit on one screen for a simple text based menu) and it had slow down, but it was definitely capable of running it. :)

  12. Hmmm... This could really piss Bill off. by Bonker · · Score: 2

    I've been playing Street Fighter Alpha 2 on my Athlon system for several days now. (I can almost beat Ryu with Rose...)

    At any rate, one would expect Microsoft to be seeking relationships with Capcom and many other game developers. I *know* they've been courting Square. If Mame X-Box kits that can play the arcade versions of Capcom (and other) games are available on the internet... and let's be honest, despite the fact that they constitute copyright infringement, it's so easy to get Mame roms its laughable... Capcom might not be so willing to do business or release new games for Xbox.

    Even if the good folks at Capcom could care less, MS has proven that they're willing to fight copyright infringement every step of the way.

    --
    The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
    1. Re:Hmmm... This could really piss Bill off. by geomcbay · · Score: 2
      I'll focus mainly on Capcom since you mentioned them by name, but it applies to Square as well (though they would mainly have issues with NES/SNES or PSX emulators).


      Capcom and other such companies are smart enough to realize that there's really nothing Bill can do to stop this. MAME has already been ported to many consoles (including the PSX, N64, PS2) and it has never hurt Capcom's relationship with any
      of the companies involved.


      And...Capcom, in fact, is one of the cooler companies when it comes to retro gaming. They have an authorized set of legal ROMs of their classic games that is packed in when you buy the HotRod arcade-style controller. Not the same as being pro-ROMs-all-over-the-net, but a hell of a lot better than the attitude of most companies who won't sell a game anymore but still go overboard in protecting their copyright of it.

  13. Auntie X-box? by HerrGlock · · Score: 1

    So, does it sing "It's beginning to look a lot like Christmas" as it's booting?

    Again, more coffee needed.

    DanH

    --
    Cav Pilot's Reference Page
    UNIX - Not just for Vestal Virgins anymore
  14. Isn't X-Box Hackproof? by Fizzlewhiff · · Score: 2, Funny
    I thought Microsoft was trying really hard to keep people from hacking the X-Box by adding alternate OS's, accessing the hardware internals, etc. If this is still the case, how does one expect to put MAME on it and all the games that go with it?


    Unless X-Box is running IIS, it might be pretty hard to hack. :)

    --

    'Same speed C but faster'
    1. Re:Isn't X-Box Hackproof? by Ian+Schmidt · · Score: 2

      This is correct. Xbox does not use a standard filesystem on the discs (they don't read on a PC), it's designed not to read CD-Rs, and the Win32 varient it uses isn't real compatible with the normal verison (the exe format is different among other things).

      Microsoft *very much* wants to discourage homebrew development, to the point that they're ready to pounce on anyone who manages to hack around the above issues with the DMCA.

    2. Re:Isn't X-Box Hackproof? by thefuNkpuNk · · Score: 1

      Where did you get this information? I would like to read a little bit more in-depth about these features.

    3. Re:Isn't X-Box Hackproof? by GrammarPhone · · Score: 1
      Wow, someone put "Microsoft" and "hack proof" in the same sentence...

      No, they didn't. They put "X-box" and "hackproof" in the same sentence. Can't you read?

    4. Re:Isn't X-Box Hackproof? by rbeattie · · Score: 1


      So, like the original PC that IBM made, Microsoft is taking basically off the shelf components and creating a new platform. Like the IBM had it's original proprietary BIOS which Compaq reverse engineered, the Xbox has a different file system, CD and skewed OS. Big deal it'll get hacked for sure.

      The main difference is the DMCA. What could IBM have done to Compaq if the DMCA existed then? Is reverse engineering considered circumventing copyright protection?

      We'd all be using IBMs probably and be talking about the "IBM Xbox", instead of M$.

      -Russ

      --
      Me
    5. Re:Isn't X-Box Hackproof? by dillon_rinker · · Score: 2

      Compiling could be considered encryption of the original source code...

  15. I knew it!! by Captain+Pooh · · Score: 1

    I knew it! People are going port stuff to X-box..and look at this. Come on, the X-box is a computer. Maybe someone can have a console cluster. You have Playstation 2 running Apache, and X-box running something else..maybe not IIS because you don't want to get rooted while playing a game like street fighter or something.

  16. HotRod SE by SpunOne · · Score: 1

    Hmmm, I still think I want a HotRod SE. The price is a bit high (they can be found for ~$150) but what you get in return is a very nice rig, for fighting games especially. It would definitely make those Street Fighter battles on Kaillera more fun.

    1. Re:HotRod SE by Captain_Frisk · · Score: 1

      I have a hotrod, and it is without question the best purchase I have ever made. I got it on a special discount price of $100. Also... check out this site. It isn't ready yet, but they claim it will be compatible with all systems via an adapter. Seems like it would be pretty sexy.

      Captain_Frisk

    2. Re:HotRod SE by Bilestoad · · Score: 1

      It will never truly feel like an authentic arcade controller - not unless you can arrange for two hundred random strangers with sweaty palms to come and play it between the times you're using it.

  17. Yet another MAME platform... by Cutriss · · Score: 1

    "The screenshots below were taken with a Kodak Digital DC240 camera in very poor lighting conditions in a hurry."

    Too bad he wasn't using a DC 290, otherwise he could've just played Ghosts 'n' Goblins on his digital camera using MAMED.

    Still, a cool hack. I'd particularly enjoy the idea of playing all those SNK fighters on the XBox. He only mentions "out the bug was in beta 14 of the M.A.M.E. source code that has since been fixed in the beta 16 release, so my M.A.M.E. source is up to date, and a few latent bugs got fixed automagically.", so I presume that he's using MAME 0.37. Wonder how it works with CPS2 emulation...

    Mmm...Street Fighter Alpha 3 on the XBox...

    Wait, um...did I just say that? I meant "I love Linux!".

    --
    "Mod, mod, mod...and another troll bites the dust."
  18. Retro gaming takes off by Mr_Silver · · Score: 4, Interesting
    Not so long ago I posted this to alt.games.video.box.

    I felt that the XBox could be a perfect medium for retro gaming because since it is based around the Windows PC it would be easier to port emulators across to it.

    Imagine the possibilities, you could have MAME, Magic Engine, possibly even Amiga emulators running on a console which can sit plugged into your lounge TV.

    However this could all be scuppered if Microsofts licence prevents this sort of thing, or the XBox won't read CDR's.

    Personally I'm not a big games fan but if I can run Amiga, PC Engine and MAME games under it then I would be very very happy.

    What do others think? Will we see a resurgence of retro gaming should there be no problems with unofficial porting of applications?

    --
    Avantslash - View Slashdot cleanly on your mobile phone.
    1. Re:Retro gaming takes off by geomcbay · · Score: 2
      Even if the XBOX doesn't support standard CDRs out of the gate, its a pretty sure bet someone will figure out a way to distribute unautorized software for it, be it via a mod that enables standard CDRs, using the network capability, or some other mechanism.


      Essentially every console that has come out has had a small underground of hackers that figure out ways to creating unauthorized content/demos/emulator ports for the system, and the XBOX is a far easier target than most because it is relatively very similar to the PC architecture.

    2. Re:Retro gaming takes off by thePfhitz · · Score: 1
      Will we see a resurgence of retro gaming should there be no problems with unofficial porting of applications?

      sure, but only among the people who own (heh heh heh) the original roms ~_^

    3. Re:Retro gaming takes off by jvmatthe · · Score: 2
      Personally I'm not a big games fan but if I can run Amiga, PC Engine and MAME games under it then I would be very very happy.

      This statement confuses me. How can you not be a big fan of games, yet want to play console (and old computer) emulators, which are basically game machines? Did you perhaps mean "I'm not a big fan of [today's] games"? That I can understand. :^)

      Back on topic...I'm not sure I think that the Xbox is any more suited to running emulators than the PS2 or Dreamcast. Yes, there might be more source code in common (provided the emulator devs are all using Visual Studio or whatnot) and thus easier to just recompile, but any source code (written in C or C++) should be fairly easy to port provided most of what you're doing is 2D stuff. (I'm under the impression, perhaps wrong, that 2D is easy and 3D is harder on, for example, the PS2.)

      It is interesting to note, however, that the discussion of emulators has moved completely out of the realm of "Is it legal to own ROMs?" to "When will the next platform be supported?" I mean, the premise of running these games on a PC legally is that you own the ROMs and have a right to run them.

      Of course if MAME on any console took off, I'd be surprised if someone didn't get slapped with a big ol' lawsuit right quick. Either the MAME devs or the ROM distributors or even ...the console maker itself! Hmmm...maybe MAME on the Xbox isn't so bad. :^D
    4. Re:Retro gaming takes off by stx23 · · Score: 1

      If it doesn't support CDRs, that's not such a bad thing. It does support Broadband, and I guess it won't be too hard to run your own programs from the HDD, providing they can get there somehow.

    5. Re:Retro gaming takes off by zpengo · · Score: 2
      What do others think? Will we see a resurgence of retro gaming should there be no problems with unofficial porting of applications?

      We've already been seeing it. The old timey games relied on playability instead of rendered movies, hit soundtracks, and massive ad campaigns. That's why the HDTV in our living room, despite being attached to a PS2 and other fine products, is usually seen sporting Metroid, Metal Gear, or any of the other classics via Nesticle.

      --


      Got Rhinos?
    6. Re:Retro gaming takes off by MrBogus · · Score: 2

      From what I've heard, the XBox only boots from DVD-9, and requires some sort of crypto authentication check in the bios. Microsoft has an open challenge out that "Anyone who gets Linux booting on the XBox has a job waiting for them at Microsoft". (some reward, eh?) Meaning that they feel that it's darn well impossible.

      This could be interesting, because if the XBox boot sequence is reverse engineered or bypassed, it would be perfectly legal to sell non-licenced software for the thing in the US. (see Activision/Atari and Accolade+EA?/Sega)

      --

      When I hear the word 'innovation', I reach for my pistol.
    7. Re:Retro gaming takes off by geomcbay · · Score: 2
      This could be interesting, because if the XBox boot sequence is reverse engineered or bypassed, it would be perfectly legal to sell non-licenced software for the thing in the US. (see Activision/Atari and Accolade+EA?/Sega)


      I think the DMCA would supercede that ruling. When those cases were originally decided, it didn't exist..But now, breaking the crypto or otherwise circumventing it would be a clear violation of the DMCA..So unless the DMCA is eliminated, it would be illegal to do this.


      In any case, recent history has shown that the more impossible a company thinks it is to bypass their security, the more likely it will be found to be a fairly simple procedure once the technology is out in the wild. If Microsoft really dared people to hack the XBox, they are silly.

    8. Re:Retro gaming takes off by MrBogus · · Score: 1

      The DMCA allows for reverse engineering when "the sole purpose of identifying and analyzing those elements of the program that are necessary to achieve interoperability of an independently created computer program [Linux] with other programs [XBox bios]". (IANAL and all normal /. bullshitter disclaimers)

      For example, if you reverse engineered DVD CSS with the intent of making your own CSS-protected movies and not paying the licence fees, it would (probably) be legal.

      --

      When I hear the word 'innovation', I reach for my pistol.
  19. Open Source, Emulation History, etc. by kisrael · · Score: 2

    Open Source fans might not get to close to this one. MAME loses a great deal of its appeal without mostly illegal ROMs to use on it. (There might be some legal ones, but the majority aren't.) And although most of the ROMs might seem like 'abandonware', it is taking away modern-day money from some commercial releases. (No one thought circa-1995 machines could do arcade emulation til the Williams Arcade Pack came out.) Some of the coolest things I found for my "new" ps one and my Dreamcast are multiplayer classics like Gauntlet, Super Sprint, and arcade Warlords.
    Something like MAME for Xbox is a double threat, bridging the PC/Console divide.

    <karmawhore>On the other hand... mame.dk is a helluva resource.</karmawhore> It's almost as good as Killer List of Videogames for screenshots, and better for other reasons...

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  20. Why bother with mame? by sky_fire · · Score: 1

    Just buy a real arcade game. They cost almost nothing and games cost from $10-$100. With a Jamma cabinet you can put most games made after 1986 in it without changes and you can get converters for most games made before 1986.

    I have 6 cabinets that can hold 7 games at a time total and about 30 boards for less than $400.
    Having a real arcade monitor and having the game run without color problems and many many other glitches that mame has is much better than mame in my opinion.

    --
    -- Proud member of the Jello Sex Cult.
    1. Re:Why bother with mame? by Ryan_Terry · · Score: 1

      While the idea is great to just build your own cabinet I don't see money as the enemy here. I happen to live in a 1 bedroom apartment and my server rack and computer desk take up enough room as it is. I just don't have the space to build such a cabinet and put it in my abode.

      For those of us less fortunate peoples who don't have the room X-Box makes an attractive alternative to a PC. I don't like playing console based games on the PC, and as said in previous posts the 733Mhz would do quite nicely

      DocWatson - DALnet #linux

      --
      MessEdUp
      .sig
      #/var/www/v
  21. heck by British · · Score: 2

    Heck, if MAME ran stable and I could get easy access to early '80s game ROMs on the X-Box, that would be reason enough for me to buy one. Forget the new games, I'd prefer to play classic games.

  22. As a once inspired to create my own arcade cabinet by Typingsux · · Score: 1
    (A few years back) And didn't this is great news. Now I don't need to bother.
    Right now, using my laptop with TV-out as a stopgap measure.

    Presently, dreamcast is starting to run many MAME supported games rather well.
    MAMED

    (Hope it's not /.'ed. :)
    I too was not planning on X-box, but if it can do MAME, It's mine. With a 733 CPU to run most games at full speed, hard drive to store the roms.......
    This is great news all in all....

    --
    The above post is an editorial, the poster cannot and will not be held responsible for all or in part for it's contents
  23. Xbox controllers are really crappy by tarkin · · Score: 1

    Although I've never actually had one in my hands, I honestly think the controllers of the Xbox are going to be horrible !
    It comes short on many features in my opinion :

    4 Analog buttons are just not enough and I feel all uncomfortable just by pondering how I'm gonna fit that Xbox monstrocity in my hand ;-)
    And the left analog joystick should be in one line with the left one, especially if you're gonna play something like quake3.


    Just look at the picture and start to wonder how in earth you're gonna cope with the 'thing'

    And when there are perfect examples of how 6 trigger buttons ( and the 4 normal buttons plus 2 buttons incorporated in the analog joysticks) can be fitted on a gamepad without needing a second index finger, it's really a shame the Microsoft guys are gonna put such a bad ( but funky ) designed pad on the Xbox.
    It's okay for MAME to have only 4 buttons , but imagine trying to play Xwingalliance with the 'thing' ;-)

    Check out this gamepad. In my opinion the best gamepaddesign available ( for its cheap pricetag compared to available MS pads )
    You get 12 programmable buttons (which means that almost any free finger could be on a button in an instant), forcefeedback, and a very good design.
    It's basic design was copied from the PS gamepad , but it sits much better in your hand than that one.

    --
    blaah !
    1. Re:Xbox controllers are really crappy by nd · · Score: 1

      I have held the controller, and I think it's awful. Very awkward to hold and manipulate.

  24. Quality controllers? by thePfhitz · · Score: 2, Interesting
    "...I do have to say, I'd buy an X-Box if it makes a good, cheap Mame machine, with quality controllers easily available."

    The controller that comes with the X-Box looks like it's going to be a pain to hold. Seems like your hands would have to angle in at odd angles to hold the controller comfortably. Other controllers look a bit better (onscreen, at least), but I wish that there was some object shown with the controller (a hand, perhaps? would that have been too hard to include with something that you'd use with your, dare I say, hands?) to show some sort of scale.

    1. Re:Quality controllers? by nd · · Score: 1

      The X-box controllers are big, but that's not what makes them so horrible. The button placement is really poor, and the spacing is just off enough to make it unnatural to use.

    2. Re:Quality controllers? by amackay · · Score: 1

      I have to say that I am very very un-impressed with the Xbox controllers (as I too use them every day).

      they are truely horrible.
      - they are giant, waay to big for normal people's hands.
      - the analog triggers are totally uncomfortable to hold down.
      - the ABXY buttons are way too close together
      - the analog SUCKS on the ABXY Buttons (really sucks)
      - the shape of the ABXY buttons suck (bubbley)
      - the right analog stick gets hit by your thumb when trying to push the ABXY buttons
      - the back and start button are pretty much impossible to hit without moving your hand position

      on the positive side:
      - they feel well built
      - they have 10 ft cords!!!!! (yes)

      also the prototype Japanese controller that I tried was amazing. the best controller I have ever tried. it is pretty much a PS2 controller but better. even the analog ABXY on the Japanese controller was perfect. and the analog triggers were so easy to hold and easy to get a specific value.

      I can't believe that the same people designed both controllers.

      oh-well.

  25. Yo yo yo by ioman1 · · Score: 1

    I have been playing MAME for years and would love to see it on the Xbox. DT will prolly talk about this soon too.

  26. Quality Controllers? by SuperRob · · Score: 2

    If you're looking for Quality Controllers, go for GameCube. The X-Box controllers are huge and clunky, and the buttons are too small. They are nothing like the terrific SideWinder series Microsoft makes, which is baffling.

    The GameCube controller is like Butter. I mean, it is extremely comfortable, and every button is easily accessible and has good tactile feel. Ok, every button except the inexplicibly hard to reach "Z Button".

    What I really don't understand is why someone would pay $300 to play emulated games on a cutting edge console ... You could run it on a cheap pentium computer with a cheap sidewinder controller.

  27. Controller adapter by Midnight+Thunder · · Score: 1

    On the issue of controlers, a company known as Kernel offers an adaptor that allows various console joysticks to be used on a Mac using a USB port. While it is marketed towards the Mac, there should in theory be nothing stopping it being used with any other USB aware operating system. There may be other companies selling such adapters, but I am not aware of them.

    --
    Jumpstart the tartan drive.
  28. Excuse me? by JonasH · · Score: 1

    Xbox will be great because we can now finally play 10 year old games?

    Uhhmm... Why do I feel that's bizzare?

    --
    JonasH (rasher)

    1. Re:Excuse me? by British · · Score: 2

      Well, back in the days of early arcade games, not all games were racing simulators that lasted 1 minute, or fighting games. I'd say bring on the classic arcade games of yesteryear for truly innovative(at the time) and creative games.

      Mind you, it had its share of Space Invaders ripoffs and Pac Man ripoffs, but there were plenty of others that have yet to be duplicated today.

  29. Homebrew dev kit w/ 4 controllers? by psxndc · · Score: 1
    Dreamcast has 4 controllers, it will be $79 soon (if not already) and supports WinCE (and can run NetBSD if you're looking for *nix). What are you waiting for?

    psxndc

    --

    The emacs religion: to be saved, control excess.

  30. Re:As a once inspired to create my own arcade cabi by AntiChristX · · Score: 1

    Dreamcast runs MAME games like a dog. Paperboy is a long, slow deathwish when it plays at 10fps. You will buy an Xbox... all of you will.

    acx

    --
    AntiChristX
    Daring to remain below 5 karma indefinitely
  31. Homebrew devkit with 4 joypads? Try the PC or NES. by yerricde · · Score: 1

    I've been looking for a dev kit for a system w/ 4 controllers for a long time.

    Here's Allegro. If you use DirectPad Pro to plug two Super NES controllers into your parallel port and then you plug in two USB controllers, you have four pads, enough to make a Mario Party clone.

    NES also supports four controllers through the Four Score adapter. Read More on how to develop for NES.

    --
    Will I retire or break 10K?
  32. Mame Cabinets by Hoonis · · Score: 1

    Mame cabinets are really fun. Seeing as you can
    pick up a duron 900 for $50 or so these days,
    they're also cheap!

    http://www.beimborn.com/mame

    is my project, soon to be linuxed

  33. You can't make backups of ROMS newer than 10 yrs by yerricde · · Score: 2, Informative

    Excuse me, but I am legally permitted to download MAME ROMs for any arcade machine that I currently own.

    WRONG. Title 17 USC (copyright law) does not provide a "second copy exception"; it does provide a "backup exception" if you dump your own older ROM sets. But programs newer than 10 years old stored in ROMs are subject to additional mask work copyright restrictions that apply only to semiconductor ROM chips. You can't even backup recent ROMs you own unless you perform bona fide reverse engineering on them. In other words, the MAME developers can dump them, but you can't.

    --
    Will I retire or break 10K?
  34. Re:Homebrew devkit with 4 joypads? Try the PC or N by kisrael · · Score: 2

    Hmmm... Actually, how many just plain USB sticks could I get going on a PC?

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  35. Some arcade games were based on N64 tech by yerricde · · Score: 1

    You can't play N64 games with MAME. It stands for Multiple Arcade Machine Emulator. Arcade only. kthx :)

    Some arcade games such as Killer Instinct and Cruis'n USA ran on "Nintendo Ultra 64," an arcade system very similar to the N64 console. It wouldn't be that hard to emulate N64 if you're already emulating U64, just as it wouldn't be hard to emulate NES if you're already emulating Nintendo's VS Unisystem and PlayChoice (both essentially NES with a coin slot).

    --
    Will I retire or break 10K?
  36. Dreamcast AGI by Captain+Zion · · Score: 2
    Besides MAME in the Xbox, there's also AGI in Dreamcast, using the Sarien engine.

    So, who's going to port Stella to PS2?

  37. I'mma buy one by WD_40 · · Score: 1

    So that Natalie Portman and I can have something to do other than screwing like rabbits

    --

    "With sufficient thrust, pigs fly just fine." -- RFC 1925

  38. What about ROMs that The Community owns? by yerricde · · Score: 2, Informative

    only among the people who own (heh heh heh) the original roms

    Some authors have released their arcade and console software either as proprietary free(beer)ware or as free software. For instance, Elite for NES is free(beer), and GNOME vs. KDE is GPL'd.

    --
    Will I retire or break 10K?
  39. Good Controllers by steveo777 · · Score: 1
    Correct me if I'm wrong, but X-box uses USB ports for their controllers. I'd imagine that would allow for a large array of controllers and keyboards and the like. Esspecially since the OS is somewhat of a Windows kernel.

    --
    This sig isn't original enough, it's time to come up with something witty...
  40. X-box MAME is not going to happen for a while.. by Gridle · · Score: 5, Informative

    There's no point in raving about this until somebody develops an alternative to the official Microsoft X-box developers' kit. Under the developers' kit license, there is simply no way Otaku could release his port of MAME to the world. Probably the company he works for wouldn't like to see their expensive and NDA-affected devkit being used in such a manner either.

    The MAME open source license -- although not GPL (but comparable) -- also requires the release of all port-relevant source code, which I very much believe Microsoft's X-box developers' kit license forbids even if he was able to release it in binary form. Hint: You do not want to get into trouble with the MAME mafia by forgetting the release of source code.

    Not to mention that MAME can already be considered as a violation of DMCA in terms of the decryption algorithms that are in the source code, so the less attention there is from big companies, the better.

    Besides, X-box is beginning to be underpowered in MAME's case. You can get a cheap Duron setup for a MAME cabinet for much less effort and pain than getting an X-box -- with the force-bundled games worth of hundreds of dollars -- and waiting for a MAME port to get released, which really is not going to happen for a while. Microsoft has gone to some lengths to prevent homebrewn stuff, for example by changing APIs and executable file formats.

    Since we're still on-topic, I see mame.net just added a nice MAME development history chart which makes for a good Windows and/or Linux background too. Enjoy.

  41. ROM dumps of games you own can be illegal by yerricde · · Score: 1

    Is it legal to own ROMs?

    In the United States, software stored on semiconductor mask ROMs has additional copyright restrictions: for ten years after December 31 after the initial release of the software, you can't make a backup unless you're reverse engineering the game for interoperability.

    --
    Will I retire or break 10K?
  42. USB != HID by yerricde · · Score: 2, Informative

    Correct me if I'm wrong, but X-box uses USB ports for their controllers. I'd imagine that would allow for a large array of controllers and keyboards and the like.

    The Xbox system uses controller ports electrically identical to USB but speaks not the standard USB Human Interface Device protocol but a proprietary encrypted protocol. The Digital Millennium Copyright Act provides security through obscurity: even though 17 USC 1201 gives an exception for reverse engineering for interoperability, Microsoft has an unlimited legal budget to bring baseless lawsuits against any independent vendor of Xbox-compatible hardware and filibuster them as long as possible to drain the little guy's legal fund.

    --
    Will I retire or break 10K?
    1. Re:USB != HID by AndrewHowe · · Score: 2

      You're all half right.
      * They use the USB protocol
      * They're a different shape (so you don't completely f**k the console up when you trip over the lead... Everyone trips over the leads...)
      * They use a higher voltage (to run the rumble motors)

      Interestingly, J Allard was saying that one of the reasons the controller is so large & heavy is because during testing, they found that it made the rumble feel much better.

  43. Screen Shots by dbCooper0 · · Score: 1

    I'd love to see those screen shots, but they're being pulled off a Cable Modem box in San Diego, and @home must be having problems. Maybe the first sign of the end... (sigh)

    BTW - this is taking way too long to post - I've received two 500 errors from /. checking the link and previewing...

    --
    db
    Cig:
    ôô
    /`
  44. Question for Taco by verbot · · Score: 1


    Quick question for CmdrTaco (or anyone who knows the answer...)

    On the picture of your MAME box, there's some kind of plug (?) right about the top four button of the control panel (I circled it in red). Just out of curiousity, what the hell is this thing? A power cord?

    Anyone know? Thanks.

    1. Re:Question for Taco by iainl · · Score: 1

      I'm probably way off, but it looks like a good old fashioned 9-pin D-plug. If thats the case, then the Commander probably hooks up a Genesis pad (or even a proper Atari joystick!) for games that play better with it.

      --
      "I Know You Are But What Am I?"
    2. Re:Question for Taco by verbot · · Score: 1

      Hmmm.....good guess, it could be. I was thinking it might be an infrared port?

  45. You, sir, by bellers · · Score: 1

    Are obviously not married.

    I have one arcade cabinet in my home, and I can tell you now, the wife is less than happy about it's presence.

    --
    This space for rent.
    1. Re:You, sir, by sky_fire · · Score: 1

      Actually, I'm engaged and have been living with my fiancee for 6 months.. She doesn't have a problem with the cabinets and enjoys going to the arcade auctions. One of the games, a badlands, even belongs to her. I'm not sure why people always assume I don't have a signifigant other. *sigh*

      --
      -- Proud member of the Jello Sex Cult.
  46. Microsoft Sidewinder USB joypads suck by yerricde · · Score: 1

    and then buy a $20 gamepad from any computer store.

    I had a SideWinder PNP Game Pad and a SideWinder Game Pad Pro. They both had the same glaring flaw: a directional control not aligned to the primary axes of the controller but instead rotated 20 degrees clockwise, making it hard for this 10-year console game veteran to consistently push straight down.

    If you want a USB joypad, get a $20 Gravis GamePad Pro USB. If you want a non-USB joypad, get two Super NES controllers and a parallel port adapter and use them with DirectPad Pro.

    --
    Will I retire or break 10K?
  47. Port 80 blocked by markb · · Score: 1

    I heard that recently @home (at least in San Diego) has begun blocking various ports, including port 80. That would explain the problem.

    1. Re:Port 80 blocked by dbCooper0 · · Score: 1

      Oh Yeah...they haven't blocked them here (my cable connection comes from Muskegon, MI) but that may be just a matter of time. No matter - I changed my http port a long time back.

      --
      db
      Cig:
      ôô
      /`
  48. Hong Kong smiles, little johnny has no clue by cgenman · · Score: 1

    Ah, perhaps now with a stronger long-term memory Video Gaming will be able to be classified as an art form along the lines of that which gave us the Great Train Robbery and Mario Brothers the Movie. It's always been hard to share classic gaming experiences because no modern system would stoop to playing Gauntlet or Crossed Swords. Now, perhaps with a system powerful and compatible enough to run MAME, and probably NESticle, GenSX, and the rest of the modern emulators, classic gaming won't be relegated to simply those computer users who don't mind using keyboards instead of joypads and scavaging the web for viable rom download sites. Now classic gaming can be extended to all people with connections in Hong Kong or friends willing to burn copies of compliation CD's, along with the mod chips required to play them. Which, unfortunately, is not exactly a sizable portion of the population at large. While the idea is fun, this is not exactly going to change the gaming world.

    How much do you suppose it would cost to buy licences from older gaming companies for their titles, get a Microsoft developer's licence, and sell the results to a publisher?

  49. Id like to see an... by TrollMaster3000 · · Score: 1

    ... someone put Linux 2.4.x, or FreeBSD 4.3 on XBox. Lokigames would have fun with that. :)

    --


    I'm no punk bitch !!!
  50. Re:Homebrew devkit with 4 joypads? Try the PC or N by Jace+of+Fuse! · · Score: 2

    Various Joypads from Microsoft are recognized in numbers of up to 16 devices. Most games that allow any kind of control customization allow you to select the device. Mame32 is no exception.

    One of the best controllers for use in MAME on Windows is current the Sidewinder Gamepad Pro. There are others that are very good as well, but this one works very well with most MAME titles, features eight fire buttons and 1 shift button, and the D-Pad is both proportionate or digital which allows it to be used for just about any type of game.

    In fact, I also use it with just about every other DirectInput powered emulator.

    So a more useful answer is that if you had 4 of these controllers, you could very easily play Guantlet with 3 of your friends provided you had enough USB ports.

    --

    "Everything you know is wrong. (And stupid.)"

    Moderation Totals: Wrong=2, Stupid=3, Total=5.
  51. Okay, so what, DC Emulation is much further along. by NiGHTSFTP · · Score: 1

    Alright, so you have MAME on the X-Box. Oooh, the unhackable X-Box gots an emu... While that's a great thing look at the obvious.

    X-Box is how much at launch? $300 or some sh*t?

    Dreamcasts are much less, I bought mine for $60 (refurb)

    Anyway, the DC can emulate the NES near-perfectly (NesterDC), SNES well (ngine or DreamSNES), Game Boy/Game Boy Color well (Boob!Boy), MAME okay/well (MAMED or MAMEDC), and a bushel/barrel/ton of other emu's for other systems... and thats not including the ports of other games (DOOMDC and QUAKE are the firsts) you can emulate many systems, for only $60 and the cost of a few CD's.

    So if anyone is looking for a cheap alternative to a new system, and wants good emulation on your TV, go get a dreamcast.

    --
    http://www.angryburrito.com/ The best, completely unfinished software review site ever.
  52. Right to Profit by thelexx · · Score: 1

    There is none.

    "it is taking away modern-day money from some commercial releases."

    So if I'm spending all day playing Galaga on MAME, and don't buy WunderGameX because of it, it should be illegal for me to play Galaga unless I buy the rom myself? And how exactly would whoever made Galaga be compensated should I obtain a ROM and use it 'legally', considering it's so old it would probably come from a non-working unit in a warehouse? Why should my choices be limited and the benefits of the electronic age be denied to me because of some corporations potential to profit by selling me something I clearly don't need anyway? Screw them. This whole 'potential sales' thing as an excuse to cripple the digital age is bullshit. If they don't want us using the software and A/V they're making today 20 years from now, they had better put in some kind of killer, uncrackable expiration. Aint gonna happen.

    LEXX

    --
    "Gold still represents the ultimate form of payment in the world." - Alan Greenspan, 1999
  53. I would think by BiggestPOS · · Score: 1
    Microsoft would learn from Sega's mistake and make this thing uncrackable. We're talking HARDCORE copy protection. While I do enjoy the emulator and homebrew market for my dreamcast, the rampant piracy that also stemmed from the fact that hackers cracked it open wider than Cartman's mom made the hardware die out faster than it should of. Sega wasn't selling enough software, and now the console is gone earlier than it should of been. A LOT of the games ROCKED too. While yes, MAME on Xbox would ROCK, I think its going to be a while before the community cracks this thing open. Oh, wait, its Microsoft, two weeks and a batch file, and we're in.

    --
    What, me worry?
  54. Old news.... yawn by prototype · · Score: 1

    Is it just me or is this just another old piece of news. This news is from June 7 (or perhaps June 20) of this year so everyone's hyped over this 2 1/2 months later?

    liB

  55. Why do so many people want MAME, do they own ROMs? by diogenes57 · · Score: 1

    Does anyone actually own any arcade ROMs for legal use with MAME? If not, getting the emulator to work for whatever platform is a moot point. Please don't tell me it's ok because everyone's doing it; just tell me why the fuss over something only a few people can stand up and claim to be doing fully within his or her legal rights. Are the games so much fun that they make it worthwhile to become a dishonest person? I doubt it--there are many freely available games of similar or higher quality.

  56. Yup. Unfortunately... by Chasing+Amy · · Score: 1

    And one has to wonder if things like the PSX and N64 emulators would ever have gotten to the point of being distributed at all before the hordes of lawyers got a chance to show up, if the DMCA had been in effect back then. Much broader protections for "copyright holders," much more restrictive limits on the potential for reverse engineering. A clickable license agreement and/or ROT-13 level encryption instantly becomes the legal equivalent of an unbreakable Fort Knox vault.

    Thanks for your MAME work, BTW. You've got millions of fans, even if most of them don't know it. ;-)

    Oh, and CmdrTaco had a great idea in his pages, linked in the story above. It *would* be nice if MAME had an option for the Tab key to pause the game as it brings up the menu. Not much reason to keep the game running while the menu is blocking the screen, but plenty of reason to have it pause while the menu is blocking the screen. *cough*

    --

    Chasing Amy
    (We all chase Amy...)
    "The more corrupt the state, the more numerous the laws"-Tacitus
  57. The Mac OS port of MAME by GPS+Pilot · · Score: 1
    Just wanted to point out, MAME runs on Mac OS too: MacMAME.org.

    I've had tons of fun with MacMAME.

    --
    That that is is that that that that is not is not.
  58. CmdrTaco's site by enrico_suave · · Score: 2

    Strange... cmdrTaco's site was blocked by the websence firewall nazi's at work with a reason code/category of "adult content"...

    Now that I am at home looking at it, i'm truly baffled... Must have been all the talk of joysticks and drooling over old arcade games that did it =P

    *shrug*

    If this becomes do-able (i.e. source released, etc...) on the commercial X-box putting it in a stand up arcade box may be a solid idea...

    --
    Build Your Own PVR/HTPC news, reviews, &
  59. Re:Yup. Unfortunately... by jfaulken · · Score: 1

    Complaining about the lack of features in an open source project on SLASHDOT.

    For shame. :)

  60. If you hadn't put that smiley there... by Chasing+Amy · · Score: 2

    If you hadn't put that smiley there, I'd have had to tear you a new one. :-) Not complaining about lack of features, as you doubtless know--just pointing out that the Taco had a pretty good idea.

    When I read that part of his pages, I instantly thought--"Ya know, I've wondered myself why it doesn't pause, since there's a menu blocking the screen and all." Just one of those small little things that you never really consciously think about, until someone else notices them too.

    Of course, being open-source and all, anyone could write it into their own MAME. But I really think it might be a useful feature in the main distribution. Just MHO though.

    Now, complaining about the lack of features in an open-source project would have been if I'd whined about the decision to remove Pong and not accept any more "simulated" games, like the Monaco GP which recently came out. I always thought that it was kind of silly since most of the codebase is dedicated to "simulating" the discrete hardware and processors of the arcade machines so that the ROMs can run on them, so that "simulating" a ROM-less arcade game was really no different on technical terms. I chalked it up to a legal CYA decision, since the old ROM-less games could be played from MAME itself without having to hunt down an external ROM. Of course, I always thought the better choice, and the one which would preserve the oldest games, most in need of preservation and recreation, would be to have the discrete circuitry-based games separated but usable through a sort of module system whereby the code for them would be in separate Zip files just like ROMs.

    See, *that's* what a complaint is like! Oh, umm, oops...

    Hehe. :-)

    --

    Chasing Amy
    (We all chase Amy...)
    "The more corrupt the state, the more numerous the laws"-Tacitus
  61. "Diogenes"? Hah. by Chasing+Amy · · Score: 2

    Well "Diogenes", there's a difference between dishonesty and illegality. Laws can be arbitrary and change greatly over time, while honesty is usually thought a simple concept--if you do not lie or cheat or steal, convention holds that you are displaying honesty. There are many definitions of the word, but the one given above generally encompasses most of them. Honesty is interesting in that it is usually defined by a lack of certain behaviours, rather than by the presence of certain behaviours.

    So whether a person is "dishonest" or not for using ROMs which they may not be legally entitled too, depends on whether one has lied or cheated or stolen to obtain them. Has one lied? Depends on whether the site had one of those silly "You own this Rom, right?" buttons you have to click or not. If you said you owned a copy of the ROM, but didn't, then you lied and therefore have been dishonest. Otherwise, you have not. The next condition is not cheating. While cheating again has a few disparate definitions, it's safe to say that none of the commonly accepted definitions of cheating are triggered by downloading or possessing a few bits of data.

    Stealing is really the crux of the matter. Has a person stolen something by making an electronic copy for himself, i.e., by downloading a ROM? Since the entire idea of "intellectual property" did not exist until within the last few centuries, and since it was devised as a kludge "to encourage the useful arts and sciences" [to concisely paraphrase the U.S. Constitution's reason for institutiong copyright] by giving authors and inventors sole right over reproduction of their works *for a limited time*, it is clearly not "stealing". Stealing refers to theft of tangible goods or services, and always has. Electronically reprodicing a copyrighted work and stealing a physical object have many dissimilarities and are fundamentally different acts. Indeed, the right to tangible property is an innate right in Western civilizations, and to steal it means depriving its owner of a real and measurable item. However, the right to "intellectual property," as I said, was created artificially as an incentive for people to invent stuff, and to copy intellectual property does not deprive the owner of any tangible items. It is therefore not stealing, and therefore there is nothing dishonest about possessing or trading in ROMs.

    Q.E.D.

    And lastly, here's a taste of Thomas Jefferson:

    "If nature has made any one thing less susceptible than all others of exclusive property, it is the action of the thinking power called an idea, which an individual may exclusively possess as long as he keeps it to himself; but the moment it is divulged, it forces itself into the possession of every one, and the receiver cannot dispossess himself of it. Its peculiar character too, is that no one possesses the less, because every other possess the whole of it. He who receives an idea from me, receives instruction himself without lessening mine; as he who lights his taper at mine, receives light without darkening mine."--Thomas Jefferson

    --

    Chasing Amy
    (We all chase Amy...)
    "The more corrupt the state, the more numerous the laws"-Tacitus
  62. Check out Pinmame by The_Moo_Cow · · Score: 1

    If you love Pinball machines - you have to check out pinmame & Visual Pinball.

    These allow you to emulate Pinball machines with REAL physics and gameplay - they even use the Pinball machine ROMs.

    Here's the stuff:
    Visual Pinball
    Pinball Tables and other useful stuff)

  63. Re:"Diogenes"? Hah. by diogenes57 · · Score: 1

    Doing something illegal equals cheating. Cheating is dishonest. Therefore, anyone who uses copyrighted material illegally is being dishonest. The only excuse for doing this would be to find a legal way to use the ROMs, like, obtaining the copyright-holder's permission, or, using it for an educational purpose. Just downloading the games for recreation, even if it deprives no one of any property is still illegal and those who should seek integrity will avoid it.

  64. What is the crypto protecting? by BeBoxer · · Score: 2

    I have no doubt that you are right, and M$ probably will use the DMCA to try and stop any XBox hack. Exactly how they will justify it will be interesting, though. I mean, what copyrighted material would they be protecting? At best they could claim that they were protecting the BIOS. Such claims would be excellent for DMCA foes, since clearly there is no actual or even potential copyright infringment taking place. Unlike other DMCA cases, where the activities have created the possibility or even a likelihood of infringement, this potential case would have no such tarnish. It would be clear that the DMCA was being applied to enforce arbitrary use restrictions which have no basis in copyright law.

    The main problem with the DMCA would be laid open for all to see: It allows copyright holders to legislate what is and is not "legal" use of their product, and summon the executive branch to enforce whatever "laws" they dream up.

  65. Re:"Diogenes"? Hah. by Chasing+Amy · · Score: 2

    You again rely on illegality, and equate illegality with cheating with dishonesty. Illegality and cheating are two separate terms with separate definitions.

    The easiest way to illustrate this is to give an example. Laws are arbitrary and can be just or unjust, and following or not follwing them has nothing to do with cheating or dishonesty. Explain to me why it was cheating or dishonesty when my great-great grandfather violated the law by teaching free blacks to read in the South during the period when most blacks were slaves, and teaching any black whether slave or free was illegal in his State.

    If you can satisfactorily do so I will concede. If not, I have proven my point--my point being that laws are often arbitrary, not always just, and have no bearing in the final analysis in determining whether something is "right" (just) or "wrong" (unjust), honest or dishonest.

    --

    Chasing Amy
    (We all chase Amy...)
    "The more corrupt the state, the more numerous the laws"-Tacitus
  66. Re:Yup. Unfortunately... by mbf · · Score: 1

    Well, you could always map the tab key to both pause and menu...

    Mame's input configuration is a bit unwieldy, but very cool once you get used to it.

  67. Re:"Diogenes"? Hah. by diogenes57 · · Score: 1
    When I say that doing something illegal is cheating, I am speaking for the vast majority of cases, but not to each specific case. Teaching blacks in the South was illegal but moral, so I do not consider that cheating. Doing something that is both illegal and immoral (i.e. benefiting illegally from other people's labor--defeating the system by enjoying someone's intellectual labor without giving them their proper respect or financial contribution) is certainly dishonest.


    Let me illustrate with an example. My father spent many months of his life and took time away from his family to write a reference book. This was on top of his regular, full-time job and yet the book has only generated a small fraction of the income that he is capable of earning as a contractor. Would it be honest if people took his book and copied it instead of paying for it? If enough people did this, even if most were not going to buy it anyway, what incentive would my father have to ever write another reference?

  68. Re:"Diogenes"? Hah. by Chasing+Amy · · Score: 2

    > Would it be honest if people took his book and copied it instead of paying for it? If enough
    > people did this, even if most were not going to buy it anyway, what incentive would my father
    > have to ever write another reference?

    It is not immoral to "steal" something which belongs to everyone and can be losslessly reproduced ad infinitem. Ideas belong to everyone, and information belongs to everyone.

    No one ever said that your father has an inherent right to be given a monetary incentive to create. As I said, "intellectual property" was an artificial construct created to give people an incentive to create. The reason an artificial construct was invented was precisely because there is no "natural right" to have intellectual property. On that point I would refer you to the Jefferson quote I gave.

    Are libraries immoral because they spread "intellectual property" without giving a profit to the people who wrote the books? Sure, one copy was sold to the library, but then hundreds or even thousands of people over the years can read those books--for free! How horrible that they don't have to buy them! How immoral and outrageous!

    The fact is that the ancient world was so fruitful and full of intellectual life unheard of again until the Renaissance, precisely because of the free echange of ideas, unencumbered from artificial rectrictions like "intellectual property." In Athens, for example, people gathered on the stoa of temples each day to discuss new and exciting ideas. People like Diogenes were willing to devote themselves truly to understanding, without any worthless and stifling "incentives" which in reality encourage writers and artists to cater to the lowest common denominator rather than to truly indulge in art and wisdom. Even worse, the only reason most of the knowledge we still have from the Classical world still exists is because it was freely copied by innumerable people, not allowed to go "out of print" and kept out because of a construct like copyright. The fact is that part of the reason the Renaissance happened was due to the free exchange of ideas and the creation of libraries to enshrine and disseminate that knowledge. If people hadn't had free access to the body of knowledge without having to worry about "intellectual property" most of that period's grat works would never have been written. As just one example, Shakespeare's *Romeo and Juliet* borrows heavily from several earlier works--today, Shakespeare would be sued for copyright infringement or, more likely, would have knows from the start that he couldn't write his great plays. You may be surprised just how many of them were based on earlier, mostly Italian works.

    It is honest to read or copy a book you don't own, or a ROM you don't own, precisely because "intellectual property" is artificial and not a natural right. No one has the right to limit the dissemination of knowledge. "Intellectual property" was a kludge whose useful life has ended thanks largely to the corporate greed which seeks to keep "intellectual property" out of circulation even long after its useful life--if a book or article or game even, is out of print or no longer in production, it should be freely distributed in order to preserve it and to share it with the culture which gave so much to its creators in the first place. And then there are "intellectual properties" which have passed into the popular culture yet are stil monopolized by their creators, years after they have turned a very tidy profit and years after they should have been released to the public good. Disney is an example of this--they became the giant they are by using public-domain ideas and characters, like those from Grimm's Fairy Tales, and yet they have contributed absolutely nothing back to that creative pool and indeed fight to extend the term of copyright year after year.

    The culture which nurtured people on the ideas which sparked their creations, deserves to have those creations in its own public domain in a reasonable time period. This is no longer the case thanks to greed. Therefore the concept of "intellectual property" must be wiped away for the good of humanity, and we must return to the free exchange of ideas, as Thomas Jefferson would doubtless agree.

    --

    Chasing Amy
    (We all chase Amy...)
    "The more corrupt the state, the more numerous the laws"-Tacitus
  69. Re:"Diogenes"? Hah. by diogenes57 · · Score: 1
    Isn't all property, then, an "artificial construct"? And if so do you mind if I take your house, car, and computer? You have no natural right to your property, only an artificial one imposed by our society.

    You are speaking of an ideal society. We, unfortunately, live in a real one. A real one in which, incidentally, Shakespeare would be allowed to create his works under the Constitutional protection which limits the time for which an author is granted exclusive right. Also, his plays did not use a substatial portion of the originals, nor did they influence the market value of any works that he borrowed from. That is why we can have spin-off shows on TV like "The Weakest Link", which clearly owes its origin to the popularity of "Who Wants to Be a Millionaire" and countless other dramatized game shows. We also have spin-off books, teenage boy-bands, parodies, and many other types of free exchange of ideas. Copyright laws are meant to protect authors, not hinder freedom of expression or the free interchange of ideas.

    You are missing the point about ROMs. They are not "intellectual" property, because they can be easily reproduced without any real intellectual genius. They are games that people like, and for nostalgia sometimes like to play in their original forms. How many freeware versions of "Asteroids" are there? If people want to be entertained, they should look for those freely available games, or cheap games they can afford. Why bother doing something illegal when there are so many fun games to be had freely?

  70. Re:"Diogenes"? Hah. by Chasing+Amy · · Score: 1

    > Isn't all property, then, an "artificial construct"? And if so do you mind if I take your
    > house, car, and computer? You have no natural right to your property, only an artificial one
    > imposed by our society.

    You ignore the most basic difference between "intellectual property" and property. Intellectual property can be freely reproduced, and property cannot. If you take my house or car, I have no house or car. If you "take" my idea, my book (the words, not the physical object), or my ROM, I would still have all of those things for myself as well. So you have not actually *taken* anything in the case of "intellectual property."

    > You are speaking of an ideal society. We, unfortunately, live in a real one.

    And a real society can be ideal if it tries. Ours doesn't. Ours just bases itself on greed and the lowest, basest of human emotions. That needs to change, and it can if we try. It's our job and our duty to do so. You're not a good person if you live by arbitrary rules instead of trying to make the rules as just as possible.

    > A real one in which, incidentally, Shakespeare would be allowed to create his works under the
    > Constitutional protection which limits the time for which an author is granted exclusive right.

    You seem to have no understanding of the issues. When the Constitution was written, the limited term of copyright was set at 14 years. Reasonable, and after that all copyrighted material came into the public domain, became freely usable by the culture and society which bore it--authors and inventors do not labor in a vacuum, and owe the rest of society as much as we owe them, for all ideas and inventions draw on those which came before.

    But today copyright lasts even longer than patents. Tody under many circumstances a copyright can be renewed to last in excess of a century after the creator's death--and so, no, Shakespeare could not have written *Romeo and Juliet* and many of his other plays, for many of them draw heavily upon works created within the two centuries preceding him.

    > Also, his plays did not use a substatial portion of the originals,

    They used the same ideas, characters, many of the same scenes and plot outlines. As a Shakespeare scholar--and I'm not talking just an undergrad course here--I know whereof I speak. Do some research before you spurt nonsense. If you do not think that is enough for them to infringe, then you are uneducated on these matters--cf. the case Vladimir Nabokov's son made against *Lo's Diary* (not sure offhand if that is the official English title of this translated work).

    > nor did they influence the market value of any works that he borrowed from.

    This is irrelevent to copyright. If it were relevent then your argument would fall apart, since discontinued arcade games, except for a few "classics" that could be translated into collections like Microsoft's "Return of Arcade" for the PC, have absolutely no market value. But as I said, market value is irrelevant to a determination of copyright infringement. It may have an impact on the size of judgements in civil copyright infringement cases, but no bearing whatsoever on whether civil or criminal charges could be filed and substantiated, or whether a work is infringing. You really *are* completely uneducated on this subject.

    > That is why we can have spin-off shows on TV like "The Weakest Link", which clearly owes its
    > origin to the popularity of "Who Wants to Be a Millionaire"

    No, you are talking about two completely different shows with completely different occurrences, which are within the same genre. They have absolutely no similarities except that people are asked questions and if they get them right they win money. A concept which has been around since the 1950s to be sure. But if the show were titled "Who Wants to Be Rich" and featured a nearly identical methodology, then the producers of "Who Wants to Be a Millionaire" would have a very actionable breach of their copyrights. Coming out with one quiz show to capitalize on the popularity of another has nothing to do with "intellectual property" and more than Nike could sue Adidas for making shoes.

    > You are missing the point about ROMs. They are not "intellectual" property, because they can be
    > easily reproduced without any real intellectual genius.

    God you're stupid. This is precisely *why* they are "intellectual property*--they are binary ones and zeros that can be reproduced indefinitely without diminishing the originals. They are in that sense no different from the words of a song or book, which are also "intellectual property".

    > Why bother doing something illegal when there are so many fun games to be had freely?

    Now that has nothing to do with the subject at all. But to that I'd answer, Why settle for a cheap imitation of the authentic experience, when the original is just as easy to obtain, and without depriving anyone of it since it can be reproduced without "taking" the original from anyone.

    Write whatever follow-up you want. I will neither read nor respond to it, since you're an idiot who clearly does not even undertsand the subject matter. Come back when you can actually think like the real Diogenes--again, why should I settle for a cheap knock-off, when it's obvious that the original, coming from when and whence he did and holding the ideas which he did, would have agreed with me.

    --

    Chasing Amy
    (We all chase Amy...)
    "The more corrupt the state, the more numerous the laws"-Tacitus