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Ultima 1 Remade & Reborn

sheetsda writes "A company called Peroxide Entertainment(a freeware company) is remaking Ultima 1 under the title Ultima 1 - A Legend is Reborn. They're using their own engine, 'featuring most of the goodies you'd expect of a modern commercial 3d engine in the market' and recycling the overall plot but adding details."

153 comments

  1. sweet! by poptix_work · · Score: 1

    i loved this game to death, it's too bad they aren't using a decent well-tested engine though, but then, maybe it will be better than the ones currently in use (mostly from id)...

    --
    Just because you disagree doesn't make it offtopic or flamebait.
  2. Rights? by asdfasdfasdfasdf · · Score: 1

    Do they have the rights to this?

    Or is U One Public Domain?

  3. Don't get too much food. by Neon+Spiral+Injector · · Score: 2, Funny

    If you buy too much food it will roll over to 0 and you'll die.

    1. Re:Don't get too much food. by EnderWiggnz · · Score: 1

      oh my, you're showing your age.

      wonder if they fixed that bug in the one tower...

      --
      ... hi bingo ...
  4. Waiting for Bard's Tale by hubertf · · Score: 4, Interesting

    I'd actually consider finding spare time for THAT.

    - Hubert

    1. Re:Waiting for Bard's Tale by Kingu · · Score: 1

      ahh, the good ole berserker runs in the castle

    2. Re:Waiting for Bard's Tale by MaufTarkie · · Score: 1

      You probably know about The Bard's Legacy then, right? If not, check it out. You'll be pleasantly surprised.

      --
      Without you I'm one step closer to happiness without violence.
    3. Re:Waiting for Bard's Tale by Anonymous Coward · · Score: 0

      Ahhh yes....

      A high level mage could simply cast a single MIBL (Mangar's Mind Blast) spell and wipe out 99% of them.

      Good XP builders.

      If I can remember this, why can't I remember to take out the trash????

  5. Changing the original? by Wind_Walker · · Score: 1, Insightful
    While I would enjoy playing the old Ultima 1 again (unfortunately, Windows 2000 doesn't allow for very good DOS compatability games, and won't run it) I'm worried about their claim of "adding more details". Unless they have Lord British himself working on this project (which, judging from what I could find on their homepage, they do not) then they're likely to get things wrong.

    They'll likely put in details that were never meant to be revealed in the original (mainly because no sequels were planned, so the story was completely self-contained). Also, if they put in any kind of false information or take any artistic liberties with the story, then they're risking alienating the die-hard fans of the Ultima series.

    It sounds like a good idea, but I'm concerned that adding in details would alter the original game too much and make for a less enjoyable experience. That having been said, sign me up; I can't wait to play the original all over again...

    1. Re:Changing the original? by Anonymous Coward · · Score: 0

      "They'll likely put in details that were never meant to be revealed in the original (mainly because no sequels were planned, so the story was completely self-contained). Also, if they put in any kind of false information or take any artistic liberties with the story, then they're risking alienating the die-hard fans of the Ultima series."

      Oh my gosh they risk alienating people who have done Ultima to death.

      Gimme a break, many people can't even play the origionals anymore without an emulator. Some nice people worked hard on a project and you claim they can't take any artistic liberties. Hell what if they made it a 3D engine game with all the fixings of modern day games. If you don't play it only because it's not Lord British's baby then you are elitest and just plain lame.

    2. Re:Changing the original? by ink · · Score: 2
      --
      The wheel is turning, but the hamster is dead.
    3. Re:Changing the original? by iceT · · Score: 2

      I guess I assume that when they said "adding detail" they meant adding graphic detail (rendering)...

      I could be wrong...

      --
      -- You can't idiot-proof anything, because they're always coming out with better idiots.
    4. Re:Changing the original? by Jaegar · · Score: 1

      It's an interesting concept, although I think the time might be better spent developing original content rather than rehashing a classic. I liken it to someone rewriting Tolkien. It's been done and it's a good work, but it's just not the same.

      Artists take liberties with their works, and unfortunately Ultima may suffer that fate.

      I believe the most appealing things from the old games are the dated graphics and technology. To remember what used to be cutting edge and how much you enjoyed it back then is one of the best parts of the experience.

      Of course the thought of trying to get Space Quest I to run under Win2000 is enough to make me trust my memory instead of spending the time and aggravation in order to relive it

    5. Re:Changing the original? by entrigant · · Score: 1

      Since they stand to gain nothing from this other than some attention, I don't really think it matters much wether or not they alienate die hard ultima fans.

  6. Ultima was the best series by purduephotog · · Score: 1

    From about Ultima 4 on to maybe 7 or possibly 8. But before and after that, well.... spaceships?

    Definately worth picking up. I never could stick it out on the earlier ones.

    1. Re:Ultima was the best series by Blue+Aardvark+House · · Score: 2

      That was the beauty of the game. Some of the stories seem to transcend time, especially Ultima II, in which time travel was an integral part of the game. It was a fantasy game, after all.

    2. Re:Ultima was the best series by kria · · Score: 2, Interesting

      Personally I always enjoyed Ultima III, but maybe I'm biased - we played that on our old Atari 130XE (or was it the 800? Whatever) so much that when I went to school (elementary school, mind you) I could hear the music everywhere. It was a wonderful bonding experience with my brother, my dad and myself.

      I also enjoyed the fact that each game had a random map, so you had the cloth map to put labels on (we used right protect tabs, yes those paper things). The spell casting books were just awesome.

      And, of course, the fourth adventure was where they screwed up and killed off all races but humans. I don't remember for sure, but I also think that's where you stopped having a party that you completely controlled.

      Enough nostalgia for now, I suppose.

    3. Re:Ultima was the best series by EnderWiggnz · · Score: 2

      Ultima III was probably the second best game in the series...

      Played it extensively on my Commie 64... it was teh first game that i really got deeply involved in.

      8 was just plain horrible, and 7 was a pain in the ass with the "feed the whining party members" thing.

      --
      ... hi bingo ...
    4. Re:Ultima was the best series by pomakis · · Score: 1
      I found both Ultima III and Ultima IV very enthralling. Like most of the people reading this, I blew many many hours playing these games on the Commodore 64, eventually completing both.

      I found that the later games, however, didn't have the same attraction. Perhaps it was just because I was growing up (*gasp!*), but I think it was more that the first few games left more to the imagination, whereas the later games tried to compensate for imagination by adding more graphic realism. Don't get me wrong, I think adding more graphic realism is a noble goal. But it doesn't actually improve game play. Ultima III fit on one 180kb disk, but the world of Sosaria within was very rich. The secret to achieving this was to let the mind fill in the details as to how things actually looked and sounded, etc.

      (Although I'm sure at the time the designers were just thinking "shit, this is the best we can do in 64K of memory, oh well!".)

    5. Re:Ultima was the best series by EnderWiggnz · · Score: 1

      the funny thing is, that today, i dont think that anyone could squeeze anything of value into 64k.

      --
      ... hi bingo ...
    6. Re:Ultima was the best series by Drey · · Score: 1

      64K doesn't even cover most of your textures ...

  7. Nostalgia by saqmaster · · Score: 1

    Does that mean I can re-write "Horace Goes Skiing" using some neato current day 3D engine?

    That'd be cool. 8-bit games transferred into 3D FPS types..

    Not many people can argue that 8/16-bit days were the best for gaming ;)

    --
    "Never let the truth get in the way of a good story..."
    1. Re:Nostalgia by onion2k · · Score: 2

      Bundle it up with revamped versions of Horace in the Caves and Horace and the Spiders and you've got my money.

    2. Re:Nostalgia by ConceptJunkie · · Score: 4, Funny

      Yeah, but what I'd really like to see is a 3D first person updating of that old Apple II, etc, classic "Castle Wolfenstein"... er... never mind.

      --
      You are in a maze of twisty little passages, all alike.
    3. Re:Nostalgia by LocalYokel · · Score: 1

      Classics are good because they are classics. If Galaga or Centipede were new games, they would be dismissed as mindless twitch, no matter how fancy the engine was.

      --

      --
      E2 IN2 IE?

    4. Re:Nostalgia by robvasquez · · Score: 0

      classics rock that worthless shit game companies make now. it's all FPS or RTS

      Mario, Dig Duge, Donkey Kong...you know whats the greatest...MAME and NES/SNES/ATARI for life!

    5. Re:Nostalgia by jovlinger · · Score: 2

      all I want for xmas is a side scrolling space shoot-em-up. Or an omnidirectional multi-fire shootem-up. Or pretty much any shootem-up. As long as they are fast, have LOADS of powerups, a LOUD soundtrack, and endless streams of baddies in formation punctuated by over-rendered bosses.

      I would pay through the NOSE for that [mental image you DIDN'T need].

      I miss my amiga sometimes. It liked to run 3-d games as much as I like to play them: not at all.

    6. Re:Nostalgia by iainl · · Score: 2

      If an omnidirectional multi-fire shootem-up is your bag I do hope you own the wonder that is Bangai-O for the Dreamcast. Treasure are keeping the insane shooter alive almost single-handedly these days.

      If its PC-based scrolly shooting you need, get after Star Monkey from Small Rockets. Fancy 3d lighting effects from your graphics card, but its still a vertical scroller.

      --
      "I Know You Are But What Am I?"
    7. Re:Nostalgia by jovlinger · · Score: 2

      Thanks for the heads up, but no tv => no dreamcast. I will check out star monkey tho.

  8. Hrm... by Bob+McCown · · Score: 2, Funny

    I wonder if Im going to have to swap floppies like I used to on my C64....

    1. Re:Hrm... by saqmaster · · Score: 1

      You were obviousely one of the priveleged users to own a blisteringly-fast Commodore 1541 floppy drive...

      --
      "Never let the truth get in the way of a good story..."
    2. Re:Hrm... by EnderWiggnz · · Score: 1

      i had a 1571, beeyotch...

      of course i also had a 128 which had twice the RAM of the 64...

      --
      ... hi bingo ...
    3. Re:Hrm... by saqmaster · · Score: 1

      I seem to remember I owned one of the Evesham Micro slimline drives - I think it was ex-x86 equipment somehow taped and stuck together to work on a C-64/128.. I believe they said "yes sir, we can assure you 80% compatibility with this drive..." - that was only after i'd sent it back 2-3 times as it didn't work with the software (GeOS) that they supplied with it.. nice sense..

      --
      "Never let the truth get in the way of a good story..."
    4. Re:Hrm... by Andrewkov · · Score: 2

      I actually had 2 1541 drives, which I needed to run a fairly busy BBS (at 300 baud, no less). Man, I miss those days!!

    5. Re:Hrm... by Anonymous Coward · · Score: 0

      swapping floppies...lol

      thats so ghetto..I had TWO hds.

      One 1541, and one 3rd party drive I can't remember.

      But it was sooo sweet...it was slim (err..relatively), black, quiet(err..relatively) and had a clear cover that you could pull down over the disk.

    6. Re:Hrm... by EnderWiggnz · · Score: 2

      ghetto?

      your saying that swapping floppies is ghetto?

      here's my definition of ghetto -
      Making double sided floppies by cutting out the notch with a hole punch.

      _THATS_ ghetto.

      --
      ... hi bingo ...
    7. Re:Hrm... by Dysan2k · · Score: 1

      2-1541's (With JiffyDOS), 2-1541 Clones (With JiffyDOS), and a 1581 (The ol' 3.5"ers). I've been online since 300 baud was new for the C=64! That had to have been the most fun I've ever had in technology! Especially with Butterfield's reference books! ML RULES! Ok.. ok.. it's just assembly, but to us, it was VERY fun! Even figuring out how to build a reset switch off of 2 pins on the expansion card bus. (Or was it the Cartridge slot bus? I can't remember any more).

      Ahhh.. those were the days! I ran boards up through the 2400 days, then retired for about 4 years and sold out when I bought my first 486DX-50.

      --
      -What have you contributed lately?
    8. Re:Hrm... by Un1v4c · · Score: 1

      I still have my C64, and she still runs well.

      It's just that [TV Game] adaptor on the back of the TV that annoys me so much.

      load *.*,8,1

      --

      I gave myself to Jesus, but now he never calls
    9. Re:Hrm... by jedrek · · Score: 1

      Taking 3.5" discs and punching holes with a hole punch. Then selling them off as HDD?

      Ghetto fabulous.

      jedrek

    10. Re:Hrm... by JabberWokky · · Score: 2
      Making double sided floppies by cutting out the notch with a hole punch.

      I had an actual tool to do that... I was ridiculed the first time I formatted a 180K(?) 360K(?) IBM disk, and flipped it over to format the other side. I also remember cutting the entire corner off a 3 1/2" to get a term paper to the lab to print it out, and really flipping out the person (they thought I had destroyed the only disk, and it was due the next morning).

      But old school? No... nor is plugging a Radio Snack tape player into the back of the computer to play back the program.

      No... when I was a kid, my Dad gave me a big book, and a pile of plastic punch cards. I programmed it to punch other punch cards (since that was the output). Sometime in my past, I lost my damn fine Enterprise card that I generated with loops and shifting and adding values.

      Ah, the joys of being a third gen geek...

      --
      Evan

      --
      "$30 for the One True Ring. $10 each additional ring!" -- JRR "Bob" Tolkien
    11. Re:Hrm... by cheesebot · · Score: 1

      hrmph, when i wanted more space i just used a 90 minute cassette instead of a 60 minute one!

    12. Re:Hrm... by Nugget94M · · Score: 2

      When I was your age we had to bang rocks together to get 1's.

    13. Re:Hrm... by Fjord · · Score: 1

      Ghetto!=old school. Ghetto, in this context, means street-smart innovation with a lack of class. I'd say cutting up disks for more space is ghetto. Having a tool to do that might be pimp-daddy ghetto.

      --
      -no broken link
    14. Re:Hrm... by EnderWiggnz · · Score: 1

      what did you do to get the 0's, or was this before nothing was discovered?

      --
      ... hi bingo ...
    15. Re:Hrm... by JabberWokky · · Score: 2
      I'd say cutting up disks for more space is ghetto. Having a tool to do that might be pimp-daddy ghetto.

      IIRC, I used the point of a school style "clip a golf pencil into it" compass to punch out the holes in the punch cards - I assume that would count? ;)

      --
      Evan

      --
      "$30 for the One True Ring. $10 each additional ring!" -- JRR "Bob" Tolkien
  9. Re:Rights? Read the FAQ... by Halo1 · · Score: 4, Informative


    Q: How does the project relates to Origin Systems, legal owner of copyright?

    A: Origin Systems, affiliated to Eletronic Arts has no part on the development of the game, although Peroxide has informal allowance to develop the game and gain attention of the media, since there is no marketing and financing involved.

    --
    Donate free food here
  10. is around a long time now... by XRayX · · Score: 1

    I heard first about this project at 3dfiles.com (R.I.P.) and was tested the very early alpha. I was great and it's getting better and better with every version.

    I never had problems reaching their site... until today...

    --
    Boycot? Blackout? Subscriptions?
    I don't care!
  11. All I can say is..... by Pinkeleph · · Score: 1

    DAMN I'm gonna miss the music!

    1. Re:All I can say is..... by murphyslaw · · Score: 1

      it had music?

  12. Recycling the overall plot? by Mark+J+Tilford · · Score: 2, Insightful

    Umm, there wasn't a real plot in Ultima I. You didn't really see games developing plots for some years after that.

    --
    -----------
    100% pure freak
    1. Re:Recycling the overall plot? by scrytch · · Score: 2

      Umm, there wasn't a real plot in Ultima I

      It didn't have much for character development, but it did have an ultimate goal (kill the big foozle, mondain) with various large steps toward it, including having to go back in time and destroy his gem of immortality. This is more plot than akalabeth had, for example.

      U4 was where Ultima peaked in terms of concept, it was unfortunately downhill from there.

      --
      I've finally had it: until slashdot gets article moderation, I am not coming back.
  13. Old news... by DeepMind · · Score: 0

    Actually this is old news.

    The available demo is out to date. One of the guys at Peroxyde told me to forget the demo, the current engine being far better than the old one we can play with. For instance, the day cycle with light shifts etc is implemented in the current development version.

    Julien.

  14. There goes the gaming industry by AshPattern · · Score: 1

    Ultima I was extraordinary, and I loved playing it. I'm looking forward to seeing the remake.

    But...

    Are there so few new ideas in the world that we have to pick up the old ones? This reminds me of the horrific trend in the music scene of doing teeny-bopper remixes of 80's and early 90's tunes.

    1. Re:There goes the gaming industry by fodi · · Score: 1

      The Ultima series was great, but Alley Cat rocked my world!

  15. Ultima 7 for Linux / Windows / Mac by kramer · · Score: 5, Interesting

    Fans of the ultima series might want to check out Exult which will allow you to play Ultima 7, Ultima 7 II, and their add ons without using a speed limiter in DOS.

    It's still development, but you can apparently paly Ultima 7, and it's expansion "Forge of Virtue" in their entirety, and most of Ultima 7 II is playable.

    It does require you to have the actual game, so it's not a complete game itself, just a re-written engine.

    1. Re:Ultima 7 for Linux / Windows / Mac by Luyseyal · · Score: 2

      Exult absolutely rules. One of these days, I'm going to take a week's vacation and send my son to his mom's house and play U7 straight through because it's such an awesome game and because I know the machine's not gonna lock up on me after four or five hours of gameplay. I'm not a gamer, but I love U7. Go figure. -l

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    2. Re:Ultima 7 for Linux / Windows / Mac by Anonymous Coward · · Score: 0

      I spent months trying to get Ultima 7 to work on Dos 6.2. I have never seen more arrogant (and all memory management is essentially arrogant) memory management than that on Ultima 7. You could either run Ultima 7 or anything else. No i between. Ultima 7 or anything else. At least we got rid of that. Thanks Mr Gates.

    3. Re:Ultima 7 for Linux / Windows / Mac by kirkb · · Score: 1

      Mr. Gates can't really take much blame for this. Ultima 7 uses Origin's proprietary VOODOO memory management system, which puts the CPU into a little-known, semi-documented, "big real mode" that is incompatible with extended memory managers. Maybe you should blame Mr. Garriott instead.

      --
      Slashdot: come for the pedantry, stay for the condescension.
    4. Re:Ultima 7 for Linux / Windows / Mac by Tonytheloony · · Score: 1

      they did this to get over the "limitations" (Rolls down laughing) that Mr Gates hacked in DOS.

      --
      The quickest way to become an atheist is to study the Bible thoroughly.
    5. Re:Ultima 7 for Linux / Windows / Mac by Karn · · Score: 1

      Good god what a nightmare that was.

      On a 386, that game ran like doodoo unless you have smartdrive loaded. If you have smartdrive loaded (which took a big chunk of system memory) then you had to make sure you had enough memory to load your mouse driver (which could be 9k or greater.)

      IIRC, you couldn't load anything into high memory (b/c voodoo didn't work with emm386).

      The good ole days.

      --


      Why do I keep typing pythong?
    6. Re:Ultima 7 for Linux / Windows / Mac by DaEvOsH · · Score: 1

      So, I found a mouse driver out there that was small enought to let me load both at the same time.

      That SUCKED really bad till I found that :)

    7. Re:Ultima 7 for Linux / Windows / Mac by Lurkingrue · · Score: 1

      I'd love to run some of the "other" Ultimas on my Mac -- I stopped playing at the same time that they stopped appearing on Apple machines.

      It would be interesting to see how U7 runs on OS X, but its surprisingly difficult to find anyone with a good copy who's willing to part with it...A shame, since the company owning it is obviously not making any more money off of it.

      There should be an easy way for authors to send old games into the public domain after a certain number of years, just so geeks can keep them from disappearing altogether... While there's little chance of that happening with the Ultima series, think about all the other good games you played on your C64, Apple ][, or Atari 800 that have been consigned to oblivion.

      As an aside, I actually had to get a Macintosh emulator for my Macintosh to run "The Colony" again, since PPC machines can't even begin to fathom what a Mac Plus was like.

  16. Ultima II is what is most needed. by TimeHorse · · Score: 1

    Ultima II is a game that most people seem to forget. It, like Ultima 1 is a GCA-graphics (read: 3 colour + black) game BUT unlike Ultima II, Ultima 1 was remade in the early 1990s for EGA so thus has the same graphics quality as Ultima III, leaving Ultima II to look the old, unexciting game of the lot. What's more, the current distributor (austensibly EA, though at one time it was Sierra "Online") can't even be bothered to fix an install bug in which the original version contained 2 floppy discs where some of the files had the same name. When this game is distributed now, those 2 discs are copied onto 1 CD and the files (map files) with the same name on disc 2 are erased. Thus, game play is incorrect for acts of the game because the maps are wrong.

    Ultima II was an epic tale in which one visited Earth in the past, future and present as well as the planets of her solar system. The black sheep of the Umtima series, it has been much forgotten most likely because of its CGA Graphics.

    In conclusion, much as a NEW NEW Ultima I would be nice, could we at LEAST have an EGA version of Ultima II FIRST?? I mean, a game series is only as strong as its weekest link...

    Devo Andare,

    Jeffrey.

    --
    Time Lord, Dark Horse: The Techno Mage of Gallifrey
    1. Re:Ultima II is what is most needed. by RexRuther · · Score: 1

      I feel the same way. Ultima II rocked! I used to play on my old Atari 800. The game had a cool cloth map. I loved robbing the towns, finding the invincible guards, creating boats from thin air, flying the planes.

      I wonder why no one else feels the same.

      You can still play it with an emulator though.

      --
      -"The early bird catches the worm, but the late bird sleeps the most"
    2. Re:Ultima II is what is most needed. by Synn · · Score: 1

      Yep. Ultima II was my first CRPG and I loved that game.

      I loved how you could be a thief, get caught stealing and then have to wipe out all the town guards.

    3. Re:Ultima II is what is most needed. by Anonymous Coward · · Score: 0

      Ahhhh yes.. Ultima II. I have fond memories of the Summer of '85 sitting in front of my Atari 800 with my then brand spanking new 1050 "Happy" drive(If you're an old Atari geek you'll know why it was called "Happy").

      If I remember correctly, Ultima II was inspired by the movie "Time Bandits" and featured a time travel plot that really hasn't been seen in many RPGs since.

      Anyone remember the McDonald's like restaurant you could rob for easy gold and then run out of the city?

    4. Re:Ultima II is what is most needed. by FortranDragon · · Score: 1

      Ultima II is a game that most people seem to forget. It, like Ultima 1 is a GCA-graphics (read: 3 colour + black) game BUT unlike Ultima II, Ultima 1 was remade in the early 1990s for EGA so thus has the same graphics quality as Ultima III, leaving Ultima II to look the old, unexciting game of the lot.



      Actually, it is Ultima II and Ultima III that are the CGA games. In fact, both are so old they use PC-DOS 1.x File Control Blocks instead of the more modern (PC-DOS 2.x+ ;-)) file handles. You can find fan-created upgrades that add a number of fixes -- EGA graphics, exit key, frame limiter, galaxy patch for Ultima II, and MIDI sound for Ultima III -- at http://exodus.voyd.net/ .

      Oh, the Ultima 1 remake was done in 1986, not the early '90s.

      Nostalgia: On

      But, yeah, Ultima II is the forgotten Ultima generally. Unless you are like me and played it for hours and days on your Apple ][ when it first came out, it is just too hard to see why it was so exciting.

      Nostalgia: Off

      --
      "All the darkness in the world can not quench the light of one small candle."
    5. Re:Ultima II is what is most needed. by Anonymous Coward · · Score: 0

      Forgotten? Forgotten?!

      Surely not. When I get the urge, I play the game on an AtariST emulator (WinST). It's much more pleasant than dealing with the poorly packaged discount PC version, has colours, and you get to use the mouse.

      I'm no longer sure where to get WinST, but the game is available on the AtariST abandonware sites around the web. The map is a bit more tricky, since most people's maps are illegible. And unlike the other ones, where the map was very helpful, but not strictly necessary, the map in Ultima 2 was vital, since without it, one could easily be lost it time. I've found that http://www.dengler.net/xedragon/hrump/ had a very nice scan of it, though.

      As for the project, and the obvious followup idea that all ultimas should be redone...well, nice in practice, but what's it going to really give people like us?

      No revised color palette can describe the thoughts running through your head when you free the nice children, only to realize they're insane and attacking you. No FMV sequence can describe the innate horror of getting to the Underworld, having fought though demons, dragons, and reapers, with your party on their last legs, and ...and then watching the ground quake. No animation can replace the feeling of triumph that one has when surviving the tricks and traps of the Abyss, and retriving the Codex.

      As for the people who do care about all that, they're off comparing how large of a fish they caught in Zelda, or gasping at the next innovative Final Fantasy. When you've had someone look to you straight in the eye and tell you that the timer bar is the best thing RPGs ever did to help promote strategy, you'll know what I mean.

      Then again, it'd be nice if they did some improvements on Ultima 9. Maybe take out some of those bugs. And the linearity. Why, oh why did I get the Dragon version?

  17. Don't forget about Exult by mbanck · · Score: 1

    Exult is an awesome reimplementation of the Ultima7 engine. They use the original graphics, so you need the original game, but it's GPL'd and SDL'd so you can play Ultima7, eh Exult under Windows, MacOS, BeOS and Linux :) Michael

  18. You might want to check here... by weslocke · · Score: 5, Informative

    Over at the Fans for Ultima website they have quite a bit of information about the various Ultima remakes & patches in the works.

    This is yanked from that page... some info on other remakes:

    Monday, September 3, 2001: Remake Mania

    Hello people,
    This is my first news update for FfU. Maigo and I decided to share the work, so that the site sees changes more often. This one is just a news update, the subsections will be updated soon. We're glad you've stayed tuned over the past months.

    A lot has happened in the fan community, with several new and interesting projects announced. Most of them try to recapture the magic of the earlier games with newer technology, so this is both for nostalgic fans and for those who never played the older Ultimas because of their dated graphics. So here are the new projects, in "chronological" order:

    Ultima IV: The Dawn of Virtue: The Dawn of Virtue: Using a self-written engine similar to Bioware's Infinity engine (which powered games like "Baldur's Gate" and "Planescape: Torment"), project leader Jaako Peltonen plans to redo "Ultima IV: Quest of the Avatar", released 1985. The website provides several concept renderings and drawings.

    Ultima Underworld 1 and 2: Twister Software is currently working on a complete remake of the two Ultima Underworlds with a new 3D Engine. Surprising is the announcement of a multiplayer mode; up to 8 heroes will be able to explore the Abyss or shatter the Blackrock dome.

    Ultima VII: The Black Gate and The Serpent Isle : Like Ultima V: Lazarus, this project is going to use the Dungeon Siege engine. Interesting are the "Expected Outcome Pictures", Dungeon Siege promotional shots showing what some Ultima locations could look like.

    Ultima IX: Redemption: Another project using the Dungeon Siege engine. As a response to the plotwise disappointing Ultima IX: Ascension (Dialogue/Plot patch downloadable here), Ultima IX Redemption is not a remake, but a completely new attempt at finishing the trilogy of trilogies. Avatus, the project leader, promises a rich and compelling storyline with several endings, depending on your decisions.

    A similar attempt is Ultima IX: Eriadain, which will make use of the upcoming Neverwinter Nights engine.

    Ultima IV: Elijah: Elijah rocks. Plain and simple.

    This means that teams are working on remakes for every Ultima except 2, 3, 8 and the Worlds of Ultima series. That's a lot. It's great to see that the community is that active. If even half of these projects get finished, we'll have a lot to play in the future.

    All the announcements have inspired Evil_Freak Dragon to write a pretty hilarious story featuring all the major projects. "Lazarus' Redemption Prophecy: A Legend is Reborn with the Dawn of Elijah's Great Balls of Fire" features some insider humor, but it might still be a great read even if you aren't involved in any of the projects.
    -Grandor Dragon

    --

    'Life is like a spoonful of Drain-O, it feels good on the way down but leaves you feeling hollow inside'
  19. Might not be a good idea... by chill · · Score: 2

    Some memories are better left alone. I played the first 3 Ultimas on a C64, and was enthralled. A couple of classmates (high school) and I went as far as to write a basic, in BASIC, 2D engine for displaying Ultima-like graphics and dealing with movement, collisions, etc. It seriously helped propel some of us into computers.

    HOWEVER, thinking back on what was fond memories of hours, no WEEKS, lost to playing these games it is better left alone.

    You can never go back. I fear all this project will do is demonstrate the reality isn't a match for my memory of the past.

    --
    Learning HOW to think is more important than learning WHAT to think.
    1. Re:Might not be a good idea... by tmark · · Score: 2

      You can never go back. I fear all this project will do is demonstrate the reality isn't a match for my memory of the past.

      Amen. On the Apple II I *loved* the game Wizardry. That game was so far ahead of its time. However, I'm (just) smart enough to realize that no manner of updating the engine/graphics/etc is going to bring this game up-to-snuff with modern games designed from the ground up with today's technology, unless the whole game is reworked. And if the latter, what's the point ? To me, this is just like the colorization of all those old movie classics that Ted Turner was - rightly - so roundly criticized for - it just tarnishes what was once golden.

    2. Re:Might not be a good idea... by Anonymous Coward · · Score: 0

      Here's what I see:

      Everyone complains today about how games are just rip offs, knock offs of a few genres.

      But then you say you wouldn't play a game that would probably take you back?

      I understand there's some form of "tarnishing" in re-working the engine, but honestly, why should that matter?

    3. Re:Might not be a good idea... by klitze · · Score: 1
      Funny, that's exactly what happened to me: played Ultima on my old '64 when I was 13, this got me into programming BASIC (argh, blae, yuck) to render Ultima maps for printing, then I reprogrammed the 2D view of U3 (which only showed parts of the landscape not obstructed by mountains), learned to optimize this via lookup tables and finally made the big leap and started programming in assembler to speed everything up.

      Now I'm sitting here on my butt, earning money by software development.

      So I can truly say that Ultima influenced my life.

      Kudos to Richard Garriott aka Lord British!

  20. Mirror of the Technology Demo by Turmio · · Score: 1

    I noticed the site is getting slow so I decided to mirror the Technology Demo. It's 3.9MB and available here:
    http://shakti.tky.hut.fi/slashdot/u1_tech.zip

  21. No linux port? by Diclophis · · Score: 1

    This just seems to be a marketing scheme to pimp their new 3d-engine... I don't see how it is of much intrest to anybody here... there is not even a linux port.. or even a mention of one on there website. We could probably wine the older version and be better off. oh well...

    1. Re:No linux port? by EllisDees · · Score: 1

      It might be possible to port the whole thing to linux using the CrystalSpace 3d engine if they don't build everything too windows specific. If they GPL the thing, why not?

      --
      -- Give me ambiguity or give me something else!
    2. Re:No linux port? by entrigant · · Score: 1

      They already have an engine, why would they use another to port it? It would make a lot more sense to port it to SDL/OpenGL.

    3. Re:No linux port? by Anonymous Coward · · Score: 0

      Not everyone on slashdot uses linux.

  22. Intellectual property by mystery_bowler · · Score: 1

    As I read about this same story in this month's issue of PC Gamer I thought the coolest part was that Peroxide got permission to re-create Ultima I by simply calling up Richard Garriot and asking his permission. The only stipulation he placed on it was that Peroxide couldn't sell it.

    I'd love to see some of those classic games make come backs with updated technology. Many of the early computer games (especially RPGs) had to have depth and imagination to make up for the lack of presentation.

    *sigh* Still waiting for a decent remake of Pirates.

    --

    My sigs always suck.
    1. Re:Intellectual property by EnderWiggnz · · Score: 1

      amen on the pirates.

      wasnt there a Pirates Gold that came out recently, but still blew the moose?

      --
      ... hi bingo ...
    2. Re:Intellectual property by SuiteSisterMary · · Score: 2

      The great thing about Pirates! is that it runs at proper speed on modern machines. All you need to find is one of the versions with the ASM hack so it runs as an executable. Pirates! Gold, on the other hand, required VESA, which blows blows blows. Quick tip: Find one relative, then find the lost inca gold. Then, find the next relative. New map, new inca treasure! Repeat for all relatives. Boom, baby!

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  23. That's not my Ultima I by consumer · · Score: 3, Funny

    Ultima I was a great game, and I ground my Apple II+ floppy drives to dust playing it. I fondly remember outrageous playability bugs like stealing in town and then killing absolutely everyone in it with the sci-fi weapons that become available at one point. I also remember the cool downview graphics that looked like they were done with nothing fancier than a custom font. Remaking this game in 3D would rob of it of its charm.

  24. Ahh... Memories by steveo777 · · Score: 1
    I loved Bard's tale! We had it on our old IIGS and it absolutly rocked. I wasn't even 12 years old and I was hooked on RPGs... on the other hand, I never could find the level-up sage guy in the first one.
    I used to have a monk named Fried-Tuck!

    --
    This sig isn't original enough, it's time to come up with something witty...
  25. Forget Ultima I by tmark · · Score: 2

    What we really need is an up-to-date remake with a modern 3-d rendering engine of the classic Apple game 'Lemonade'.

    1. Re:Forget Ultima I by b1t+r0t · · Score: 2

      ...and Little Brick Out.

      --

      --
      "Open source is good." - Steve Jobs
      "Open source is evil." - Microsoft
    2. Re:Forget Ultima I by sharkey · · Score: 2

      Snoopy Math would be a good one for 3D, too. Each wrong answer you gave, the Red Baron got another hit.

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
    3. Re:Forget Ultima I by xystren · · Score: 1

      Now let's not forget, Santa Pravia, Wilderness Adventure, and Castle Wolfenstien.... No, wait, that last one has been done Let's hope it can only get better! Cheers,

    4. Re:Forget Ultima I by Restil · · Score: 2

      The scary thing is... I actually remember that game, and played it quite a bit.

      Damn I must be getting old.

      But I simply can't believe that someone hasn't developed and released a "Wumpus 3D" game yet.
      I'll just give it time.

      -Restil

      --
      Play with my webcams and lights here
    5. Re:Forget Ultima I by Restil · · Score: 2

      Wilderness adventure...

      *sigh*

      How long I spent trying to figure out that I didn't have to be under the oracle when it appeared, I only had to then proceed to that spot.

      Ahh.. memories.

      -Restil

      --
      Play with my webcams and lights here
  26. ah, the music... by EnderWiggnz · · Score: 1

    remember the first time you heard the music from when you went down the whirlpool? (which happened to be the same as when you met the time lord)

    or the wonderfully eerie dungeon crawl music?

    --
    ... hi bingo ...
    1. Re:ah, the music... by Andrewkov · · Score: 2

      I played it first on the C64, then the Atari ST .. The Atari used 3.5" drives, which held a lot more data and was a lot faster. But you're right, the music in U3 was fantastic, anyone know where you can download mp3's or midi files of this stuff?

    2. Re:ah, the music... by jth1234567 · · Score: 1

      Check out Auric's Ultima Moongates, it has a huge Ultima music library in MIDI format. The site also has other Ultima-related material, but unfortunately it's very rarely updated, and many of the links won't work.

    3. Re:ah, the music... by Karn · · Score: 1

      Ahh, you are referring to Ambrosia!

      That aspect of the game (the whirlpool and the strange new exotic land filled with really hard mosters) was a really cool experience.

      Ultima 3 was a pure fantasy game. One day i'll get off my arse and get moving on my plan to create an Ultima3-like game

      --


      Why do I keep typing pythong?
    4. Re:ah, the music... by EnderWiggnz · · Score: 2

      not only was it full of nasty monsters, but where the nasty mosters were, you couldnt see what you were running into because it was in the deep forests.

      when i ran into those damn dragons i nearly pissed my pants.

      i also remember being able to steal massive amounts of crap from dawn because of the "AI" (and i use that term REALLY loosely) of the guards in Dawn.

      then i'd run out, rinse, repeat.

      --
      ... hi bingo ...
  27. Excellent information! by Arcturax · · Score: 1

    Thanks :) I have always wondered if there was any place keeping track of all these remakes. I keep meaning to start reading the Ultima Dragon's newsgroup again. It is great to see these being remade and to live again. The best thing about the older Ultima's is that they were made back when you had to rely more on story than good graphics.

    IMO the absolute best story wise was Ultima V. I loved Ultima V to death and spent years playing it over and over. The whole intrigue of the resistance and the oppression and thwarting Blackthorn and the Shadowlords was just so thrilling!

    That and I loved the fact you could murder people in their beds, steal torches, smash mirrors and push the cannons around and shoot people with them. *evil grin*

    --

    --Won't that be grand? Computers and the programs will start thinking and the people will stop. - Dr. Walter Gibbs
  28. Nothing new by FortKnox · · Score: 2

    Nothing new here. Lots of remakes of most of the popular ultimas (1, 4, 6) are being done. Look around and you'll find them all over the place. Some look pretty promising. Most are done with the Vampire or Neverwind nights engines.

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
  29. it has always struck me as funny by AssFace · · Score: 0

    as a former art major (with mad skills) that is now a programmer... that is now working on a game - it is always funny to me when I go to these sites and see pretty impressive screen shots, some well rendered and textured models, and then they show the concept art and it SUCKS!!!!

    It looks like they hired retarded 3rd graders and gave them crayons and 2 hours to come up with stuff. As long as it gets the job done, then fine - but why the hell put it on the site?

    good concept art and storyboards would be in the Matrix book, and I think the second warcraft had some good concept art... other than that - total crap.

    I know on the animation boards and mailing lists there are many of them that are AMAZING artists and animators - but I suppose not all software houses can get them (most of them - the really amazing ones - were with disney if I recall correctly).

    --

    There are some odd things afoot now, in the Villa Straylight.
  30. 'Bedroom' coding is making a comeback :) by thesurfaces.net · · Score: 1

    See Blitz 3D... for evidence of its capabilities, see Skidmarks Construction Kit

    --

    http://www.blitzbasic.com/
    Graphics3D 640, 480

  31. Something I don't understand. by WesternActor · · Score: 1

    If they make all of those changes, how can it still be considered Ultima?

    --

    --Matthew
    "If the lights of Broadway blind me, I won't mind..."
    1. Re:Something I don't understand. by mookie-blaylock · · Score: 1

      They've been asking the same thing about Ultima IX for nearly two years now.

      --
      I am not Herbert.
  32. ultima remakes by Restil · · Score: 2

    There are also major remakes in progress for U5, U6, and U9.

    U9 has several actually.. One is just a dialog patch, which keeps the same game but redoes all the dialog to change the plot of the game. There are also plans to completely recode the game from scratch with a plot and features that are typical to ultima games (a party for instance).

    As for rights, I don't think any of these games have permission. Most of them have tried and have gotten no response. They are pursuing with the hope that the non-commercial intent will fall under the radar. If they DO respond negatively, the engine and new media can be utilized for other games unrelated to the Ultima series.

    As for alienating ultima fans, the series is closed. There won't be any more Ultima games as far as the Avatar in Britannia is concerned. Details can be safely invented at this stage, as long as they don't interfere with stock storylines, as there won't be any more to interfere with it later. And the long term plot tends to contradict itself on several occasions anyways, so its not a major crisis anyways.

    The point of remaking these older games is to provide a way to more modern gamers to experience the enchanting wonder of the Ultima games. This way the series will be kept alive even if no new titles are released under the name.

    -Restil

    --
    Play with my webcams and lights here
  33. Yes! by Pope · · Score: 2

    Then we need a 3-d verson of Beer Run.
    "Artisians on the roof!"

    --
    It doesn't mean much now, it's built for the future.
  34. The Best Ultima by rambot · · Score: 0

    Any real Ultima fanatic knows the best Ultima ever made was U5. U4 was great as well, but everything they did good in 4, they did GREAT in 5. I played them all up to 8 + Ascension + UO. 6, 7, and 8 in my opinion where not as good primarily do to technical reasons. For instance, in 6 if you do something wrong (kill the wrong person) your pretty much done as you can't complete the task at hand, be it from lack of information or the proper item.

    Ascention / UO. One of the memorable disappointments in my life. Corporate termoil probably primarily to blame for that one.

    Ultima 1 and 2 are very special episodes in the series. The go beyond the whole mid evil era to new times and dimensions. For that fact alone, I think it is a neat idea to revist the stories themselves with a technically modern approach and see what comes out of it. With any luck, at the very least, it will remind me of days long gone and playing computer games with life long friends when there was no such thing as the "interweb".

    final note - In Ultima 3..who would have guessed that Exodus was MACHINE!! So cool, so funny.

  35. Why think? by SilencedScream · · Score: 1

    Why should people even use the grey matter that is found between their ears when they can just ride the coat-tails of another person's success to the top? It is the same in the music industry, find an old hit, add a beat to it, butcher the lyrics, cut print, watch money roll in.

    Now if you'll excuse me I have to get back to codeing my new game, Nibbles 2002.

    1. Re:Why think? by rambot · · Score: 0

      these people aren't doing it for the money. its freeware! they are doing it because they love the game. pure and simple.

    2. Re:Why think? by Anonymous Coward · · Score: 0

      They are making a tribute to the game and lord british, and making the game and its world more accessible to new players who would not be too impressed seeing the game run on emulator.

      Plus, it's free no ones benefiting more than the original creators!

      None of the target audience for the music reissues you mention don't know who the original was by cos theyre too young, doing this for games is in my opinion a diff kettle of fish.

      1: The ultima / british name is perpetuated

      2: People wanting to play more ultima after playing the remake will buy origin products.

      Im off to try find bards tale.

  36. Ultima Links by rcmiv · · Score: 1
    I am playing U4 straight through right now using the ccs64 emulator and the rom. The game is very playable this way (unlike the Ultima Classics EA disc with moslo bs). You get all the music, and the rare pleasure of the Commodore 64 interface as well.

    Rocking good fun!

    Also -- for a bit of well crafted flash reminiscence -- check Lazarus

    rcmiv

    1. Re:Ultima Links by WWWWolf · · Score: 1
      I am playing U4 straight through right now using the ccs64 emulator and the rom.
      (Kids...) Calling 5,25" floppy images "ROMz" is just plain silly...

      ...then again, I've ocassionally talked of "burning d64z to floppies" myself so maybe I should just shut up... =)

      (Personally, I almost completed the PC version of U4, but the floppy I had copied the game from wore out and I didn't have a copy of the files. Damn...)

  37. Goldmine by SyFryer · · Score: 1

    Very impressive remaking of an old classic, looks promising.

    I think there would be a huge double edged market for old titles remade to fit with todays tech.

    Imagine bards tale, phantasm, saboteur with new engines e.t.c, the developers would get both us set of old geeks wanting to play (I can still remember my way around the town in bards tale 1, but not it's name! That was AGES ago.) and new people who think its a crash hot title.

    I reckon there would be a lot more interest in the RPG side of things than in the remakes of space invaders (virgin?) and Frogger (activision) we have seen recently.

    If anyone is else is planning or doing something like this for another rpg system i.e bards tale, moonstone knights then let me know and I will help out.

    Syrf1@yahoo.com

    1. Re:Goldmine by saintlupus · · Score: 1

      (I can still remember my way around the town in bards tale 1, but not it's name! That was AGES ago.)

      Skara Brae, if I recall correctly. The second game brought you to another land, where the cities all had Biblical names (Ephesus, Phillipi, etc.) and then the third was back in Skara Brae.

      Time to jump on eBay and see if I can find an old Atari ST to play this stuff on, I think.

      --saint

  38. Never been a fan of Ultima I by foo+fighter · · Score: 1

    I know it's been lauded over and over as a revolution in role playing on the computer, but I always thought it was boring and ugly. It was almost as bad as the first Dragon Warrior for walking around for hours and killing things without advancing the plot at all.

    It's neat that it's getting a facelift but if it's still all about roll playing and not role playing I think I'll pass.

    --
    obviously no deficiencies vs. no obvious deficiencies
  39. Skara Brae by Anonymous Coward · · Score: 0

    Remakes I'd like to see:
    • Bard's Tale
    • SSI Gold Box Series (All of them!)
    • Eye of the Beholder
    1. Re:Skara Brae by Anonymous Coward · · Score: 0

      Here here

  40. Playing the original by Anonymous Coward · · Score: 0

    You can try to use an emulator.

    I've been playing Ultima I and II lately through a C-64 emulator. Not quite the same feel as the lovely IBM compatibles, but still entertaining. Try www.lemon64.com for c-64 emulators and games.

    1. Re:Playing the original by Iffy+Bonzoolie · · Score: 1

      U3 had badass music on the c-64. Espeically the combat music! Yay SID!

      --
      Run a pencil-and-paper RPG campaign with your far-off friends: Gametable!
  41. The Stone Age by Anonymous Coward · · Score: 0

    From the faq...
    Q: Will it require 3d acceleration?
    A: Yes, we left the stone age in '99 ;)

    Many of the best 3D games never required 3D hardware acceleration. Lots of manufacturers are making 3D Accel optional because users don't think the installation hassle and added cost are worth it for a single game. Most people just flocked to the console instead of forming the world of Haves and Have Nots that the hardware industry lusted after. But it works for these guys because they obviously don't care whether you play this game or not.

    1. Re:The Stone Age by Anonymous Coward · · Score: 0

      Sure, you can make 3D hardware acceleration optional... if you like playing in 320x200 like the original Quake.

      Yuck.

  42. If you want to play Ultima I... by tshoppa · · Score: 1
    If you want to play Ultima I, I think you should run one of the original Ultimas in one of the apailable emulators.

    Or, even better, run Akalabeth.

    This was all "hot" stuff for Apple II emulators circa 1996; see these google archives for details.

  43. Should be a Cash Cow by SloppyElvis · · Score: 1

    This is a fantastic idea.

    Examples in other industries have shown that playing on people's nostalgia can be very profitable indeed.

    Take, for example, the success Fender had in bringing its line of "re-issue" guitars. Let's face it, sometimes the things of the past were made with greater care, quality, and creativity than their modern counterparts, and recapturing that lost craftsmanship is a fine idea, especially if you enjoy lining your pockets with cash.

    I wish this idea would reach the automobile industry, I could really go for a revamped late 60's Mustang!

    1. Re:Should be a Cash Cow by ConceptJunkie · · Score: 2

      Nice sentiment... and it's something I'd love to see myself. However, let's look at Hollywood as an example. They remake movies from old movies or TV shows all the time, knowing they are working with a proven idea, and also they can cash in on the nostalgia factor. The problem is that with few exceptions, these remakes suck!

      I wouldn't have any high expectations for a remake of something classic like the old Ultima games (for the record I played 2, 3, and 4, and recently picked up the reissued bundle of the whole series). However, I would be ticked to be proved wrong. Some remakes are good.

      --
      You are in a maze of twisty little passages, all alike.
  44. Yep. You had to dual-boot DOS. :) by brennanw · · Score: 2

    I had it worked out so that when I wanted to play U7, I used a specialized config.sys that would load a bare-bones OS so I could have the memory I needed to play, and when I was doing work I'd boot to the "regular" config.sys, which gave me access to all my stuff.

    Does anyone know where one can actually buy the game these days? I think I still have the disks around, but I don't know where they are. :(

    --
    Eviscerati.Org: All Hail the Eviscerati
    1. Re:Yep. You had to dual-boot DOS. :) by Sancho · · Score: 2

      They've rereleased the Ultima series more than Lucas has rereleased VHS versions of Star Wars.

      Basically, you can get the "Ultima Collection", which is Ultimas 0 (Aklabeth) through 9, on CDs. Can't get the Underworlds, as those were developed by a different company.

  45. All well and good, but... by Junta · · Score: 2

    When are they going to do their interpretation of nethack? I want to see my ascii characters in full 3d rendered action!

    --
    XML is like violence. If it doesn't solve the problem, use more.
    1. Re:All well and good, but... by Kythorn · · Score: 2

      Diablo.

    2. Re:All well and good, but... by DrCode · · Score: 1

      I don't have the link, but I believe this has been done by someone else.

    3. Re:All well and good, but... by Anonymous Coward · · Score: 0

      Try this website...

      http://falconseye.sourceforge.net/

      Happy hunting!

    4. Re:All well and good, but... by Anonymous Coward · · Score: 0

      Don't have the link handy offhand, but do a Google search for "Falcon's Eye." The Nethack you know and love--well, it's based off the latest v3.3.1, which isn't that old--with supadupafly isometric 3d graphics. Runs on Linux, W9x, DOS, and presumably whatever else nethack & SDL can run on.

  46. That wasn't a bug by cirby · · Score: 1

    Richard Garriott wrote the "kill everyone in town" bit into the game on purpose. His idea was that by the time you could do that, you could win the game anyway if you really wanted to. It was like the "drop a coin in a corner of the town, get a dagger" routine that let you build up cash a little at a time if you needed the money that bad. Completely intentional. I was there (and can be seen in the game as Chad the Mad).

  47. sloooooooow (lameness filters are lame) by Anonymous Coward · · Score: 0

    This is why you don't make webpages that are extremely image heavy.

  48. Gold-digging by rpjimmypop · · Score: 1

    Will you still be able to add new party members and steal their gold?

  49. Mirror for the Tech Demo by Parid · · Score: 1

    I found a mirror for the tech demo at:
    http://www.peliplaneetta.net/tiedostot/pelidemot /s eikkailu-roolipelit/861/

    Enjoy.

  50. In the same idea... by tcc · · Score: 2

    Dungeon master was remade in java

    http://www.cs.pitt.edu/~alandale/dmjava/

    The version supplied is a new advanture... it's really cool, but what's best is you can play the original dungeon master I levels as well. Grab the levels at http://bigcalm.freeservers.com

    --
    --- Metamoderating abusive downgraders since my 300th post.
  51. Hardly. by Anonymous Coward · · Score: 0

    The only difference today is we have fancier graphics, and less of a story. :P

    I have yet to meet a fighting game that equals the sheer kick-assness of Samurai Spirits II. I have yet to meet a side-scrolling shooter that has the grandesque nature of Contra. There will never be another Bionic Commando. There will never be another Shining Force (Because after SF is when Sega started getting really.. Really.. Shitty.)

    I can't say that modern games aren't good. Well, I can say most of them suck ass, and are all about flashy graphics. (See Squaresoft, they're the biggest offender. They should've stuck with games like Rad Racer - it's what they were good at.)

    Twisted Metal kicked ass. Overworks slaughtered everyone with Eternal Arcadia. Squaresoft, despite their games being utter crap.. Much like teen idols, they've brought some form of.. entertainment.. And possibly a greater understanding of meteorologic terms to the sub-human masses. ;P

    But, damnit, there will never be another time when a game needed to rely on gameplay, and simple, yet working stories and plots.

    We'll get a few, but not many. Most people lack an imagination, and demand their photo-realistic graphics, even at the cost of gameplay/story/plot/etc. :P

    1. Re:Hardly. by Anonymous Coward · · Score: 0

      It's funny how people completely miss the point, sometimes. Here we are talking about creative, different games like Centipede (ever see a game remotely like it? [except Millipede]), and some kid comes in and starts waxing nostalgic about his best-of-breed genre/clone games. Fighting games? Side-scrollers? Blech...all crap, and it doesn't matter which one was better than the rest.

  52. Sonny Bono Copyright Term Extension Act by yerricde · · Score: 2

    Do they have the rights to this? Or is U One Public Domain?

    Was it created before 1923? If not, it's under de facto perpetual copyright, as Congress has an unwritten agreement with Disney Enterprises to pass a bill every 20 years that extends the term of all subsisting copyrights by 20 more years.

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    Will I retire or break 10K?
  53. trademark? by anshil · · Score: 2

    Isn't 'Ultima' a trademark from Origin/EA?

    Are they forgoing it? Do these companiese have to pay them to be call their products like that, or are they just waiting to sue them afterward and capture all the profit, if they're succesful?

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    Karma 50, and all I got was this lousy T-Shirt.
  54. Rewriting Tolkien by yerricde · · Score: 1

    It's an interesting concept, although I think the time might be better spent developing original content rather than rehashing a classic. I liken it to someone rewriting Tolkien.

    Rewriting Tolkien is all too common nowadays; what recent fantasy-quest novel isn't just a rehash of LotR with the names, faces, and map changed?

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    Will I retire or break 10K?
  55. 64 KB? .the .product will make you believe by yerricde · · Score: 2

    i dont think that anyone could squeeze anything of value into 64k.

    .farbrausch has.

    .the .product will make you believe.

    .the .product is a 63.5 KB demo that uses directx7 and uses 16 MB worth of algorithmically generated textures.

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    Will I retire or break 10K?
    1. Re:64 KB? .the .product will make you believe by coliano · · Score: 1

      Finally, someone else who's seen it.

      Is that not the most impressive thing you've ever seen? Those guys have my respect til the end. I shudder at the efficiency and complexity. Everyone who's a nerd should check this out. Find a winbox and gasp in wonder!

  56. Feel like an Ultima? by gregoryl · · Score: 1

    Q: How much of the original game is being recycled?
    ... We're striving to make this game feel like an Ultima ...

    Q: Will it require 3d acceleration?
    A: Yes, we left the stone age in '99 ;)


    I played Akalabeth (~Ultima 0), Ultima 1 through to Ultima 5 on the Apple IIc, if it doesn't run on 128k, 4 x 360k disks, and 256x150x16 shades of green, then it don't "feel like an Ultima".

  57. Is this free? by Ryu2 · · Score: 2

    in the Beer sense? How about speech (ie opensource?)?

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    There's 10 types of people in this world, those who understand binary and those who don't.
  58. Reply from Peroxide by Ralph_Damiani · · Score: 2

    Hello,
    Answering to some of the concerns posted here:

    "too bad they aren't using a decent well-tested engine though"

    -If you are stating this from playing our Tech Demo 1.0, this demo uses a build of the engine that is long outdated. A tech demo 2 will be released in the upcoming months featuring a much more powerful and polished engine, with some of gameplay code already avaible.

    "I'm worried about their claim of "adding more details"."

    "If they make all of those changes, how can it still be considered Ultima?"

    - This has certainly been a concern that has been talked over in our message boards, and more than frequently end up in purists vs revisionists discussions.

    My views are that this is common for any kind of franchise and remake projects, which require revisions of the original subject. This is another time, the technology has evolved drasticly, and people have today different expectations about what a game should offer. Creating new content and revising the old is unavoidable in the Industry.

    We certainly take artistic liberties, but we try to keep our changes within the context and make this game feel like an Ultima when being played. While we unfortunately do not have Richard Garriot working with us, we have die hard Ultima fans who know the storyline extensively, countless Internet databases, and our own belief that we can make a compelling and involving storyline from the overly simplistic aspects of the original.
    Please feel free to visit our boards to discuss this subject.

    "Are there so few new ideas in the world that we have to pick up the old ones?"

    "This just seems to be a marketing scheme to pimp their new 3d-engine"

    Actually this is something that has little to do with lack of ideas, much less money-making. This project is being made by Ultima fans who would like to celebrate the series and make a tribute to the fan community by remaking the original game and bringing up once again the experience of visiting Sosaria.
    We have each several ideas for different kind of games and original plots, but liking Ultima so much, we have all been brought together to work on our own version of the first Ultima, pretty much in the same manner many of the other fans would make their own if given the chance to.

    "You can never go back. I fear all this project will do is demonstrate the reality isn't a match for my memory of the past. "

    I cannot agree more.
    Certainly all of us have good memories of playing Ultima for hours at some point of our lives. We are not attempting to replace these memories. You can naturally play the original U1 today and it wont be the same experience. We are trying to make though a whole new experience, but that still relates to the previous trips to Britannia, in context and looks.
    To those who would not like to let go the original U1 and what they feel at playing it, they can always stick to the original, and there's something quite cool about it. Without a doubt, we cannot please every fan, though we attempt to hear all.

    With your input, I'm pretty sure we can make a better game. Please feel welcome to visit our boards and post your views there. You'll certainly be heard.

    -Ralph Damiani
    Artist/PR Peroxide DK.