Slashdot Mirror


Goodbye, "Majestic"

fonixmunkee writes: "Ack, looks like EA is stopping the very cool, ground-breaking game 'Majestic.' The article is here. I got hooked on this from the very start, and in turn got a bunch of friends into it. It's cool to be out for a fancy dinner and have the game calling you threatening your life. Oh well, I'm sure a new spinoff will rise up."

183 comments

  1. Too bad about capitalism by petree · · Score: 2, Insightful

    In many ways it's too bad that capitalism forces people to market towards the masses rather than just creating quality products. I understand why this is the way that it has to be, but it just seems to suck that the bulk of the gaming population prefers first person shooters over everything else, so that's where the money goes. I've watched this happen to so many other great games, it's just to bad.

    1. Re:Too bad about capitalism by Anonymous Coward · · Score: 0

      Capitalism results in overall better quality products than any other system.

    2. Re:Too bad about capitalism by Anonymous Coward · · Score: 0
      ...capitalism forces people to market towards the masses

      To do otherwise would be undemocratic.

    3. Re:Too bad about capitalism by Anonymous Coward · · Score: 0

      Democracy and Capitalism are seperate concepts. You can have either without the other. To be capitalist, does not infer being democratic.

      Economic systemPolitical system

    4. Re:Too bad about capitalism by registered_AC · · Score: 1

      The masses want what they want because of aggresive marketing. If companies were owned by the state you wouldn't choose to make a bad product and then brainwash people into craving for it.

      And this doesn't have to be undemocratic. After all, how democratic is it to have a handfull men controlling a company that has a BNP larger than many small countries(ms, aol, disney).
      They are dictators, only they rule companies instead of nations, and have all the powers that mega-coprations have(which is a lot).

    5. Re:Too bad about capitalism by Anonymous Coward · · Score: 2, Insightful
      If companies were owned by the state you wouldn't choose to make a bad product and then brainwash people into craving for it.

      If companies were owned by the state, they would make whatever products they're told to make, typically products that people are unhappy with. And they wouldn't have to brainwash people into liking it, because if people don't like it, it's tough shit, they have no choice.

      Throughout the 20th century, every attempt to create a centrally planned, state owned economy of significant size has resulted in poor efficiency, high pollution, bad working conditions, low standards of living, and a populace that is generally unhappy with the goods and services produced by the economy. A true free market economy beats a state run economy any time. The problem with the current state of western capitalism is that unchecked consolidation has severely reduced competition in a number of industries, so the markets aren't really free anymore.

      Anyway, the majority of money in the game industry goes into a handful of game genres because that's what people like playing. Who are you to decide that first person shooters are bad games that shouldn't be made? I could care less whether critics think Majestic is an original game that should have succeeded. I'd rather play RTCW thank you very much.

    6. Re:Too bad about capitalism by GauteL · · Score: 3, Insightful

      It's not capitalism in itself that is a problem.
      I do not know majestic, so I'm going to speak in general terms about all media and cultural activities.

      It just shows that culture cannot ever fully be run by for-profit companies. Countries need at least some sort of government backing for cultural activities that isn't profitable, because culture and media isn't necessarily better, just because it is profitable.

      An example is BBC, which creates some extraordinary stuff that would never have been created in a for-profit company because the income would not justify the costs.

    7. Re:Too bad about capitalism by Cheshire+Cat · · Score: 3, Insightful
      If companies were owned by the state you wouldn't choose to make a bad product and then brainwash people into craving for it.


      Actualyl, if you had companies owned by the state you'd have state capitalism. This is what the Soviet Union was (not communism, as much as it wanted to be.) I'm sure you remember how well that worked for Russia. I'd rather take the lesser evil of American-style capitalism than state capitalism anytime.

      --

      Last night I shot an elephant in my pajamas. How he got in my pajamas I'll never know.
    8. Re:Too bad about capitalism by josefsvejk · · Score: 1

      I think the point of the previous comment is not that every company should be owned by the state, or that all products should be approved by government, but that removing at least some cultural production from capitalism has benefits. And do you really believe that products and opinions are not forced down our throats by capitalistic media? For a really blatant example, look at media coverage of our last presidential election.

    9. Re:Too bad about capitalism by Anonymous Coward · · Score: 0

      Well, if you're unable to resist buying something that you see advertised, or you immediately take the opinion of talk show hosts, then yes, it their products and opinions are being forced down your throat.

      If you don't like advertisements, then *you* have to support the channel...run out and get pay-per-view or something.

    10. Re:Too bad about capitalism by Anonymous Coward · · Score: 0

      Throughout the 20th century, every attempt to create a centrally planned, state owned economy of significant size has resulted in poor efficiency, high pollution, bad working conditions, low standards of living, and a populace that is generally unhappy with the goods and services produced by the economy. Wrong. Take Cuba. Even though it isn't a very democratic country, they have succeded econmically. The cubans live longer and have less infantile death than the americans(!).
      And if you compare the pre-castro standard of living of an average cuban to their standard of living today, you will see that it has increased tremendously.

      And Castro has immense support among the people.

    11. Re:Too bad about capitalism by octothorn · · Score: 1
      If companies were owned by the state, they would make whatever products they're told to make, typically products that people are unhappy with. And they wouldn't have to brainwash people into liking it, because if people don't like it, it's tough shit, they have no choice. Throughout the 20th century, every attempt to create a centrally planned, state owned economy of significant size has resulted in poor efficiency, high pollution, bad working conditions, low standards of living, and a populace that is generally unhappy with the goods and services produced by the economy. A true free market economy beats a state run economy any time.
      This is good so far, however...
      The problem with the current state of western capitalism is that unchecked consolidation has severely reduced competition in a number of industries, so the markets aren't really free anymore.
      Now, having "unchecked consolidation" is part of the free market you appear to champion so effectively, this is part of the freedom of the market. However, you seem to be saying that "unchecked consolidation" denies a free market!

      Hence, you suggest that freedom must be regulated - a contradiction.

      Contradictions do not exist. Check your premises, one of them is wrong.

      Back to the topic...
      My suggestion is that Majestic may be a good concept, but before its time, or poorly implemented, poorly marketed, or just lacking a certain factor to make it more appealing to gamers.

      --
      ########
    12. Re:Too bad about capitalism by sg_oneill · · Score: 2

      Actually contradictions do exist! Boing! One just appeared right then. Read some books.

      --
      Excuse the Unicode crap in my posts. That's an apostrophe, and slashdot is busted.
    13. Re:Too bad about capitalism by Yet+Another+Smith · · Score: 2

      Hmm, I don't think the Government is necessarily going to be able to create good computer games. The BBC is about the only example of a successful government arts project, and even there, have you actually watched much of their regular programming? In the US, we get some of their stuff run on our PBS (Public Broadcasting System, which only recieves around 10% of its funding from the gov't). Based on that I thought that the UK was blessed with the best television ever. After spending some time in the UK, actually watching their TV, I realized that they have just as much crap as we do (well actually less, because they've only got 4 channels, so they don't get cable crap) but we only get the best BBC stuff here.

      There is an anecdote , which may or may not be accurate in which my father quotes an australian friend of his as saying that Australia only used to import the best American TV programs. So he'd always thought that the US just had the best TV in the world. Then he came here and watched our standard programming, and said "oh holy cow. this is really bad." I polled my australian coworker, but she just has a low opinion of TV in general, and thus disqualified herself as a source, but did say that Oz now imports Jerry Springer, so now they will understand just how crappy American TV can be. Still, my point is, that we are not getting a representative sample of BBC shows, and most of it, like any other TV broadcaster, is crap.

      But really, I just can't imagine the US Government being able to produce good computer games. Its just so much more difficult than just writing a story or painting a picture.

      --
      if ($it != $onething) {$it = $another;}
    14. Re:Too bad about capitalism by GauteL · · Score: 2

      No.. I don't think the government is capable of producing good video-games, but that does not mean that there shouldn't be a support-budget for people wanting to create low-budget video-games.

      BBC is not the only successful government arts project. Not by a long shot. It all depends on the scale.

      For instance, the government run television in Scandinavia (at least Norway and Sweden AFAIK) is widely regarded to produce better quality stuff than their commercial counterparts.
      The commercial channels know that they will make lots of money from just buying american TV-series , while NRK (the state channel) is the only one that actually produces any quality of its own.

    15. Re:Too bad about capitalism by cduffy · · Score: 2

      People with the motivation to create their own games can do that -- budget or no. Maybe not full-time, and maybe not with a big team, unless there's a market -- but that makes sense. If something isn't of enough value that enough individuals are willing to pay for it to cover its development costs, then as kewl as it may be, perhaps it shouldn't exist.

      My major objection is that government funding of game development equates to having a game that I either purchase (ie. help pay for) or guys with guns come and put me in jail for tax evasion. Personally, I find that morally objectionable.

      Look at the Interactive Fiction Archive to see how games which are truly works of art really do get created without either corporate or governmental support. Sure, you may not like them -- sure, they're not flashy -- but that's the point; if they were flashy, and had wide appeal, then they'd be developed corporately, right? :)

  2. Well, they're gonna take a bath by parliboy · · Score: 3, Funny

    I mean, Jim Carrey's cut alone has to be worth more than what the thing brought in. Really though, how much suspense and paranoid can you get from an old movie theatre?

    --
    "You're never ready, just less unprepared."
    1. Re:Well, they're gonna take a bath by Anonymous Coward · · Score: 0

      Um, this has nothing to do with the movie. read the article please.

    2. Re:Well, they're gonna take a bath by telstar · · Score: 1

      Umm... It's called sarcasm.

    3. Re:Well, they're gonna take a bath by Anonymous Coward · · Score: 0

      I've always wondered why /.'ers include the word Uhm/um in their post.
      Although somewhat accepted in english as a way to think/talk at the same time, typsetting is not the case. It is interpreted as a demeaning prefix to an I-am-smarter-than you comment.

      In this case, AC, you missed the humor in the statement.

    4. Re:Well, they're gonna take a bath by Anonymous Coward · · Score: 0

      Me thinks the reply was funnier then the original post.

    5. Re:Well, they're gonna take a bath by Anonymous Coward · · Score: 0

      Ummm... I think your a fucking moron

  3. FP? by Anonymous Coward · · Score: 0

    I remeber when that first came out, looked really cool

  4. i'm not too crushed by b1nd0x · · Score: 5, Insightful

    The concept of a game that regulates how fast you can play it and then has a pricing system based on time periods rather than episodes struck me as an odd combination to start.

    While the beginning plot was done rather well, describing a world where Majestic had started off as a game until things went horribly awry, it tried to do to much. To have a plot centered on a conspiracy is one thing; to include every alleged conspiracy of the twentieth century, from JFK to the Illuminati, from black helicopters to mind control, was a bit much.

    By far the biggest problem was the bots. They spent a great deal of time and Real Video (emails web sites etc.) creating believable characters with distinct personalities to whom you could relate. Then you talked to them, and they have the IQ of slime mold. It was a little too free form for its own good.

    --
    sell your certainty and buy bewilderment
    1. Re:i'm not too crushed by b0r0din · · Score: 3, Interesting
      What would really be cool to do with a game is allow players to interact with each other, to have two players in the same area be called upon to meet at a designated location to share their information.

      Now that would be groundbreaking, but it would be a little scary. Still, you could have the option of receiving your info through emails; this would just make it more immersive.

    2. Re:i'm not too crushed by Anonymous Coward · · Score: 2, Interesting

      "To have a plot centered on a conspiracy is one thing; to include every alleged conspiracy of the twentieth century, from JFK to the Illuminati, from black helicopters to mind control, was a bit much."

      Too much? That was the plot of Deus Ex, which was a superb game. ;')

      -AC

  5. The gameplay was too slow by Therlin · · Score: 3, Interesting

    I was hooked to Majestic and played a couple of the chapters but ended up cancelling. Why? Because the gameplay was too slow.

    You would work through certain tasks and then you'd be put on "Standby mode" for about 24 hours and you couldn't do anything else.

    I realize that this made it look as if the other characters in the game were working on their tasks but it was frustrating because I felt I wasn't always getting my money's worth of gameplay and at the same time, it would break the mood. You got into the game and were forced to stop.

    1. Re:The gameplay was too slow by Twiki · · Score: 1

      I fell into the same boat. I was a little upset at how the pacing went, but on the other hand it did leave you a little "unsure" about what was supposed to happen next, etc. In the end, for me, the pacing was definitely too much for me to commit to, so I cancelled after chapter 2 or so as well.

      That being said, I do remember a quote or something about Majestic...something along the lines of "You don't play Majestic, Majestic plays you!" Perhaps that's a different game, though.

      --
      mySig
    2. Re:The gameplay was too slow by PMAvers · · Score: 2, Informative

      Unfortunately, you missed out on the later chapers, #'s 3 and 4 then. They took the feedback from the first two chapters, and improved on it. There's a noticable difference in the game by the end of Chapter 4. I was getting calls about once or twice a day for most of a chapter, was on Act more than Standby, and some of the points were around twelve to thirteen posts on the Progress screen. It really did pick up near the end, unfortunately, most people didn't stick on to see what would happen.

  6. Trust by Anonymous Coward · · Score: 5, Interesting

    How do we know that the "announcement" isn't just part of the game?

    1. Re:Trust by T-Lex · · Score: 1

      :) That's what I was thinking... This created a lot of publicity...

    2. Re:Trust by minusthink · · Score: 1

      because we haven't paid 9.95 to EA. or at least I haven't.

      or have I?

      --
      "when life gets complicated, I like to take a nap in a tree and wait for dinner" - Hobbes.
    3. Re:Trust by HamNRye · · Score: 3, Interesting

      Oddly enough, I remember that after the Sept. 11 attacks I read a story about Majestic shutting down. Basic point being "Government Conspiracies and terrorism are not appropriate subject matter in light of the attacks."

      I was actually considering playing the game, and with that announcement gave up on it. From reading the other posts, I'm glad I didn't.

      ~Hammy
      Nothing4sale.org

  7. Darn... by friendofish · · Score: 3, Funny

    Now I'm never going to get to put in my bosses pager number, Cell Number, Fax and email addresses.

    1. Re:Darn... by PMAvers · · Score: 1

      Ooh..

      If you saw the page where you set up the phone numbers, you would know that they warn against doing that exact thing. First, they could suspend your account if they discover you did that. Second, they could take legal action against you. It's a real no-no.

  8. Re:Wasted post above by Gavitron_zero · · Score: 0, Offtopic
    That's just fine that you don't like /. , but there's no reason to go off on such a pointless rant...

    So that means there's only one thing left to say...

    If you don't like it, go back to Russia!!!

  9. Receiving Threatening Phone Calls Is Cool?! by BRock97 · · Score: 3, Insightful

    I dunno, sounds pretty uncool to me. The list of reasons is pretty long. First off, going on a first date to dinner and having to tell your girlfriend that you need to take a call from a video game would be pretty dorky. Second, I would have to guess somewhere in the message, it would let you know that it was the game calling, otherwise you might have a serious threat on your life. Case in point: "I am going to kill you, I am going to gut you like a stuck pig. Thanks for playing Majestic." I don't know, the whole idea just sounds really, REALLY cheesy.

    --

    Bryan R.
    The price of freedom is eternal vigilance, or $12.50 as seen on eBay.....
    1. Re:Receiving Threatening Phone Calls Is Cool?! by Quay42 · · Score: 3, Interesting

      Well the way it worked was you told it when you would accept calls. So you could set it for hours you knew you wouldn't be doing stuff important, and could change it at anytime. You also could set it for "any time" which included like 2 in the morning which is great because your mind isn't totally functioned. As for your second complaint, you had the option of turning on or off the "Majestic Greeting" to make it more real. The voice acting was very good in my opinion and sometimes I would get real calls tat I mistook for in-game (this only happened once, cause they asked for the wrong person...). But generally you could tell that it was in-game because there was no room to respond, they were just long monologues (sometimes threatening, but nothing too bad). The game is meant for 18+ so I had no problem with the swearing and such.

      Cheers,
      jw

      --
      "Has anything you've done made your life better?" - American History X
    2. Re:Receiving Threatening Phone Calls Is Cool?! by Anonymous Coward · · Score: 0

      No wonder she left you, you've got a microscopic crank

    3. Re:Receiving Threatening Phone Calls Is Cool?! by majcher · · Score: 4, Funny
      First off, going on a first date to dinner and having to tell your girlfriend that you need to take a call from a video game would be pretty dorky.

      *looks around* Ummm...did you by any chance realize where you were when you said that? Forget playing it - just knowing what Majestic is (the game, or otherwise) pretty much puts you firmly in the "dork" category right off. Even if you're not being paged by a computer during dinner, you know that you're going to eventually let something about your Quake clan or your Everquest guild (or whatever they are) accidentally slip in conversation, and that's it. Your scam is up. Best to face the truth head on, and count on your date being cool enough to be interested... in you, at least, if not the game.

      Like the kids at Penny Arcade say, "You play videogames? Welcome to Dorksville. You want to know how cool your videogames are? Ask your fucking girlfriend how cool. And if you don't have a girlfriend? That's part of the test."

    4. Re:Receiving Threatening Phone Calls Is Cool?! by Anonymous Coward · · Score: 0

      Second, I would have to guess somewhere in the message, it would let you know that it was the game calling

      Spoken like someone who has never played the game. How do you manage to get +4 for making blind assumptions?

    5. Re:Receiving Threatening Phone Calls Is Cool?! by DNS-and-BIND · · Score: 1

      It's one thing to be a dork in the privacy of your own home, and quite another to wear your dorkiness on your sleeve for everyone to see. Me, I prefer to not broadcast to the general public the fact that I play a video game in which swasktikas and other objectionable material (RTCW) is displayed.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
  10. lack of PR after release by BigBir3d · · Score: 1

    it sounded cool when we all heard about it before they started, but as soon as it got going... NOTHING.

    very weird.

    next time, don't blow all of the PR budget before the release, save like 30% for the first few weeks following. TV is good too (for the non-savy).

    1. Re:lack of PR after release by Twiki · · Score: 1

      This isn't entirely true. While there may not have been many news articles, or PR material of the like, they did do some interesting passive promoting in select cities.

      If I remember correctly (and I never saw this first hand, only saw the schedules, etc., on their website), they had planned to have "Agents" roaming the streets interacting with people, asking them if they'd heard of Majestic, and only dropping hints about what it was. Also, they were to place elusive ads about strange happenings and whatnot, then hope you visited the website/started playing just out of sheer curiosity.

      Did anyone actually see one of these "Agents", or any of the flyer material first hand?

      --
      mySig
  11. It's cool?!? by MrWa · · Score: 3, Funny
    So not only am I bothered by other people's pagers, cell phones, and PDAs going off during my dinner - or worse, during a movie! - but it turns out to be a stupid game!?

    Maybe you shouldn't worry about a game threatening your life next time that pager goes off; the person behind you is probably a more valid concern.

    1. Re:It's cool?!? by Anonymous Coward · · Score: 0

      oh cry me a river.. This is about a game called majestic not your stupid insecurities about whether people at dinner are paying attention to you and that "they" would like to answer "their" phone, not yours, thiers.

  12. DAMN!!!! by SuperguyA1 · · Score: 1

    I was really looking forward to playing this when
    I had more time:(. What about the people who just bought it, are they SOL?

    --
    "as plurdled gabbleblotchits on a lurgid bee" - Prostetnic Vogon Jeltz. (One man's humorous is another mans flamebait)
    1. Re:DAMN!!!! by Script0r · · Score: 1

      hmm... if youve read the article you would probably know that they aren't shutting down for 2 more months giving people who just started enough time to finish.

    2. Re:DAMN!!!! by SuperguyA1 · · Score: 2

      Hmmm... if you read my comment you would have noticed that I don't have time to play it right now. It would have been nice if it was still there later.

      --
      "as plurdled gabbleblotchits on a lurgid bee" - Prostetnic Vogon Jeltz. (One man's humorous is another mans flamebait)
  13. The problem with Majestic.. by Ndr_Amigo · · Score: 5, Interesting

    Majestic was good (although not unique) in concept, but very poor in execution.

    A lot of people reading slashdot probably had some interaction with "The Beast" - the A.I movie webgame. Besides the stigma associated with the fact it was ran by M$... it was a brilliant game.

    Based in several medium - many many webpages, phonenumbers, e-mails etc it was a well executed version of the Majestic concept. Intrestingly enough it ran at the same time Majestic was being developed and finished just after Majestic was announced.

    The problem with Majestic is that while the idea of an immersive game is good - anything on this kind of scale must EVOLVE. The puzzles in the game were generally very easy. The pace was set badly, and the storyline did not evolve. You could quite easily guess what was going to happen next.

    The people running "The Beast" however (besides the fact it was free) were working full time on constantly adapting the game. They monitored game players communities and if they discovered a plotpoint had been guessed at, they would weave that knowledge into the next puzzle.

    Most gamers know that games depend on a community. Majestic was a very stagnent game - for even a traditional adventure game the story was bad, the pace was terrible and it did not emphisize the need to cooperate.

    Majestic was being shut down because people were quitting the game at an alarming rate. It's not suprising, because for a subscription-based adventure game it didn't promote any interaction outside of the strict game encounters. It was too linear - something that just doesn't work with game players these days. Besides a highly predictable storyline there was no point to playing the game. Other subscription-based games (like Ultima Online, Everquest, etc) all really relied on a sense of community... you would play not only for the game, but to interact with your online friends.

    Technologically and concept-wise, Majestic was close to perfect. But as a game, it missed the point totally.

    1. Re:The problem with Majestic.. by adrian_hon · · Score: 5, Interesting
      There are many reasons why Majestic didn't succeed, and most of them aren't those that are listed above. I wrote an in-depth analysis of Majestic here, contained within a report examining all of the aspects concerning the Microsoft A.I. game. I correctly predicted that EA would have a hard if not impossible time of attracting and retaining the 100,000+ subscribers required to recoup their $10 million investment.

      Briefly, Majestic attempted far too much with far too little. It didn't have an engrossing storyline, unlike that of the universally acclaimed Microsoft A.I. game, it didn't have enough content and it overly restricted the activities of players via its cumbersome 'episodes'.

      There was little to no direct interaction with real human people and interaction with AI bots was painfully obvious and crude. Due to a focus on a more individual-based game, teamwork and thus the online community was kept rather small, as opposed to the fanatic-like community of the Microsoft game.

      But I'm being far too harsh here. As I said in my analysis, most players actually enjoyed the game. Unfortunately, the game wasn't known to that many people, it cost $10/month and it was restricted to North America. Additionally, its demographic was sorely restricted to the 18-35 male player range.

      The A.I. game had, supposedly, around two million players. While I loved the A.I. game and was one of the most active players (just check out my Guide if you don't believe me) I honestly don't think it had two million players. That number really means two million unique page views on the game sites. Not that this really matters - the game produced an ungodly amount of publicity, far beyond that of Majestic, and received awards from Entertainment Weekly and the New York Times, among others.

      I believe a central problem of any game of this type is that for $10/month, you really expect to get constant interaction and stimulation from your game. In games such as Everquest and so on, you can easily play constantly and not get too bored. In these developer-content driven games such as Majestic, there is only so much you can read and only so many puzzles you can solve. You can't play them all the time.

      So you have to have a substitute. In the Microsoft A.I. game, that substitute was the Cloudmakers community that formed around the game and spent 24 hours a day speculating about the storyline and hard-as-nails puzzles. I suspect that in future games, user-created content will serve as a substitute, along with more diverse content and puzzles (e.g. real life treasure hunts, role playing, etc etc).

    2. Re:The problem with Majestic.. by adrian_hon · · Score: 5, Interesting

      I forgot to mention this in my previous reply. Essentially, the fact that Majestic was linear had absolutely bugger all to do with its demise.

      Why? Two reasons.

      1. How are you going to make it fully interactive, exactly? The game is several months long, has FMV, phone calls, AI bots, intricately made puzzles and hundreds of pages of content. Even three or four branch points would increase the workload intolerably, and if you call that interactivity, I'll eat my hat. Most of the A.I. game content was created before the start of the game, and I suspect this was the same for Majestic.

      In any case, would the game be interactive for each player, or for the entire community? For full, convincing interactivity (not that cheapo Dragon's Lair type stuff), doing it per-player is impossible, again due to workload. Doing it for the community is slightly easier but then you run into the problem of trying to get the community to make a single decision.

      2. In the case of Majestic and the A.I. game, linearity is to be desired. Basically, it's far easier to write a decent story (and that is the *central* requirement of all these games) if you don't have to keep on changing it all the time according to someone else's whims. The A.I. game, contrary to popular opinion, did not allow its players to affect the storyline in any significant manner and it came out perfectly fine.

    3. Re:The problem with Majestic.. by Ndr_Amigo · · Score: 2, Interesting

      I'm hardly going to argue with Adrian here - although I think he is thinking more of the financial aspect when I'm looking more at the reason why it lost appeal to the subscribers it already had.

      But firstly, although both Elan and Sean have mentioned that the storyline was adapted to fit new evolutions in the community. However I agree there was probably no major effect on the storyline, considering how much had to be rewritten due to time constraints anyway.

      I think linear was the wrong word to use in hindsight. My intention wasn't really to highlight Majestics problem with getting players involved - the real problem Majestic had was in keeping them. The A.I game had maybe 5000-6000 constant players.. However I do not know of anyone who started seriously playing, leaving because of dissatisfaction of the game itself.

      And besides those who left Majestic for personal or financial reasons, those who left disatisifed with the fundemental game (I believe) were mostly affected by the problems above.

      But then again, there is no way to totally satisfy a mass-market audience, with this kind of interactive storytelling. It can't really be self-paced without removing the invasiveness, nor can it be sped up without inserting an element of uncertainty most have already expressed (getting phonecalls in the middle of meetings or other awkward moments).

      Maybe the key was to tone down the interactivity and increase the pace. Playing more of a 'detective' in a murder mystery than a bystander. Most of A.Is interactive events were insigated by the players (calling numbers instead of being called), and this was just as immersive for some.

    4. Re:The problem with Majestic.. by MADCOWbeserk · · Score: 0

      I agree Majestic had several problems, but economic ones were the biggest. Too expensive to develop, run, and produce, and too expensive for the subscriber.

      As a first run at a product such as this it is not suprising. The plot would had to been truly intense and compelling to make it work. It wastn't, most people tried it for a chapter, said "this is cool" but didn't go on to subscribe.

    5. Re:The problem with Majestic.. by Anonymous Coward · · Score: 0
      Jeez, referring to other posters by their first names? wtf?

      Shouldn't you be on kuro5hin creating posts that firmly fix the blame for the failure of Majestic on the United States?

    6. Re:The problem with Majestic.. by Anonymous Coward · · Score: 0

      You wrote *120k of text* as a *wrap-up report* on a *game*? Good God!

    7. Re:The problem with Majestic.. by Anonymous Coward · · Score: 0

      "Besides the stigma associated with the fact it was ran by M$... it was a brilliant game."

      Mostly due to Jordan Weisman, Microsoft's head of games (or something like that). He also owned FASA Corp, the gaming company that created Battletech, Shadowrun, Earthdawn, and Crimson Skies, and now owns WizKids, makers of the incredibly popular Mage Knight Rebellion miniatures game. Anything gaming he touches is gold. Him working for Microsoft is what tipped the scales for me buying an XBox.

  14. Could have been a great game by Quay42 · · Score: 3, Interesting

    I got in on this game when it was in its 2nd episode I think. The pilot was of course quite good but after that each part of an episode got too easy. The cycle became:
    1) Watch video
    2) Look for clue in video
    3) Go to website (or do something else) related to that clue
    4) Wait a day in "standby" mode

    And so on. At first it was really cool to go through all the conspiracy websites (which I was into anyways before I got into the game) but it got so that you realized these weren't at all central to the game itself.

    As the poster themself mentioned, it was pretty damn cool/spooky at times to get calls and voicemails at odd hours. One of them even mentioned coming to my house! I almost looked forward to that...but I suppose that would hvae been too much.

    The game was positioned as being for people with normal jobs and outside lives, which explained the relatively short play time increments, but they shouldn't have been so easy. It really could have been such an incredible game, consdiering it used email, video, AIM, phones, and fax machines as elements of play to get you into it...oh well. I think the boxed version would be pretty cool for people without high bandwidth connections like me who mised clues because so many frames were dropped in videos.

    Cheers,
    jw

    --
    "Has anything you've done made your life better?" - American History X
    1. Re:Could have been a great game by Jace+of+Fuse! · · Score: 1

      One of them even mentioned coming to my house! I almost looked forward to that...

      The game had callgirls!?

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
  15. Re:Wasted post above by Legion303 · · Score: 1, Flamebait
    If you don't like it, go back to Russia!!!

    I'm pretty sure they have Slashdot in Russia.

    -Legion

  16. Why geeks will never be accepted by Mahtar · · Score: 5, Funny

    It's cool to be out for a fancy dinner and have the game calling you threatening your life. You don't have a girlfriend, do you?

    1. Re:Why geeks will never be accepted by OO7david · · Score: 1

      I think you misunderstood, that was his girlfriend threatening his life; he just thought it was the game.

    2. Re:Why geeks will never be accepted by MonkeyBoy · · Score: 1

      Yes, it's so much more socially acceptable to have an ex-girlfriend call you during a fancy dinner and threaten your life.

      --

      Moof!

  17. Not the first by BenBenBen · · Score: 1

    Spielberg's movie AI had a game, also covered on /., to promote it that in my opinion, and that of the majority of the other players I know, was much better than Majestic (and free). This paradigm of online interaction and collaberation is very hot, and I wouldn't be at all surprised to see more and more (free or not) of these things springing up. Roll on, I say.

    --
    The Slashdot Paradox: "100% Overrated"
  18. yeah, too bad that by prisoner · · Score: 1

    companies have to make money in order to stay alive. You still stuck in dot com land?

    1. Re:yeah, too bad that by Anonymous Coward · · Score: 0

      Try actually reading the post before you jump on them.

      "I understand why this is the way that it has to be..."

  19. The REALLY funny thing by prisoner · · Score: 1

    is that on the Sony OS story, this is modded at +4 - insightful....:)

    1. Re:The REALLY funny thing by Anonymous Coward · · Score: 0

      Check it again. Not +4 any more :)

  20. It had some great strengths. by spongebob · · Score: 1

    My thoughts are that this is the kind of game that people will want to be playing. It was a little poor in the implementation, but the concept was strong. If people didn't want to get the phone calls, maybe that's not the game for them.

  21. Re:Why Slashdot Sucks by Nand+Gates · · Score: 2, Troll
    Let's theorize what goes on in the average day of the slashdot editors: 10:42 AM - get out of bed. 10:45 AM - first Dr Pepper of the day. 10:46 AM - unglue keyboard from desk, check stock market. 10:56 AM - find a few interesting tech stories on the web. This is easy, since users send them to us all the time. 11:04 AM - post said stories to slashdot, disregarding spelling and journalistic impartiality. 11:08 AM - start playing Quake 3 (or whatever the game of the moment is). 3:15 AM - go to sleep. If I'm wrong about anything, it's that they get up even later than that. And I couldn't figure out what time that order the pizza for dinner. But they have pepperoni on them.

    It sounds to me like someone has Slashdot editor envy.

    Content - The content of slashdot is, admittedly, targeted towards geeks. But apparently not very smart ones. Regardless of the target audience, the content is never challenging - it never pushes the reader to think.

    Wow. You must be one smart cookie. Since I cannot say that I have read every article that has ever been posted on Slashdot it would seem that I am in no position to argue with you.

    One word for you slashdot folks: dictionary. Try one on for size.

    I'll stick to clothes thank you.

  22. Re:Why Slashdot Sucks by Anonymous Coward · · Score: 0, Flamebait

    How about instead of ranting about what's wrong with slashdot and the media today, you tell us what is so goddamned important that we're all missing? How do we fix the problem that media is aimed at the -10 IQ segment? I think slashdot IS a solution. It's a website aimed at nothing more than exposing and socializing the geek agenda.

    Yes it's no more accurate than CNN. No more thought provoking than 20/20, and has the same unbiased reporting methods as the National Enquirer. But, as you yourself agree, that's all there is. Mainstream media backs up big business: publishers, media conglomerates, big advertisers etc. You would probably agree that what these sources tell you to think is either wrong or very slanted, but beneficial to their constituants.

    Slashdot is no better, but it caters to a different audience. We all collectively lie and find new ways to spin our ideas to propogate our agendas at the expense of our enemies. We call these "facts" although they're derived from out of context quotes, dubious statistics, anonymous sources and other material that'd be thrown out of any court. In other words, we use the same tools as the others.

    The value of Slashdot, as well as the thousands of other online tabloids is that they all carry a DIFFERENT target audience, with DIFFERENT objectives and concerns. Each audience cares passionately about their subject, and probably has motivations for believing what they believe. Granted, most of it is biased or social brainwashing, certainly slashdot is. Further, most of the people who read slashdot, in spite of what they think or what their IQ test tells them, are average. They use this site to identify with their peers and become part of a group.

    Intelligent people use slashdot, as well as these other targetted sites as data points or indicators. There is quite a lot of useful information to be gained from them, none of which will jump out at you by reading the articles. Since you profess to have such a keen intellect, you should know this already. You have to do a little WORK and take a little TIME from bitching to collect the data and use it. There is money to be had here, or if you're jsut interested in the truth and what you feel the "real danger" is, a chance to prove your own hypothesis.

    No one has any interest in writing the truth directly. Many have interest in changing the truth to heir needs, or creating a new truth. Much like you, you write to persuade. In doing so you take bits of truth, mix them with speculation, lies, propoganda and emotionally charged statements and send it all to the world. Dumb people believe this, smart people listen for the important facts presented by everyone and draw their own conclusion. This is common sense.

    You indeed have created a truth about yourself and your view. You're jealous of the Slashdot writers because they're making money on something (albeit stupid) that you didn't think up first. They're probably driving a nicer car at a younger age than you currently drive. And maybe the job you do isn't as hard as you think, if these guys can hack togetehr something that as far as I see is fully functional and easy to use, with nothing other than a bunch of old college projects and ill conceived ideas.

    At my company stockholders are very smart people who don't want to pay a dime more for a person than they have to. They're not nice people, they're not friendly people, they're rich people wanting to get richer. Unless these guys have found some really stupid investors, I imagine they work very hard for their alleged millions. I suspect more that they work hard and are poorer than you think.

  23. Re:Why Slashdot (Really) Sucks by Anonymous Coward · · Score: 0

    Oh come on ... if you're going to criticize our spelling and grammar, you should at least hold yourself to the same level of perfectionism:

    "And I couldn't figure out what time that order the pizza for dinner."

    What time THAT order the pizza for dinner?

    "unless its the updated release schedule for the new linux kernel or a new game,"

    Don't you mean "it's"

    Nice rant ... but just remember ... you're here too. Good day.

  24. Majestic still in stores by Aquitaine · · Score: 1

    I heard that Majestic was being shut down a couple weeks ago, but I saw the box at EB this past weekend. I can't help but wonder what happens to the poor sods who buy it now. . .

  25. This is a sign of some sort of cultural deficiency by aussersterne · · Score: 5, Interesting

    I didn't play Majestic, but...

    Am I the only one here who thinks there is something desperately wrong if you wish to turn your entire real life -- as in your walking, talking self and your working days and nights -- into one large video game -- a fiction?

    Even more to the point, getting death threats is cool? How do you know they aren't real? Are you about to say that you relish the day when reality and fantasy blur to the point that you can't tell which is which?

    When this type of product becomes ubiquitous, we will be watching the news wondering whether we are really at war or whether it is a part of the latest game. When you hear that so-and-so that you know was shot and can you please come to the funeral, you will go with your game face on, taking notes and playing detective, not sure whether your friend is really dead or whether it's all a part of the game, and you won't care because you're so engrossed and because you're paying good money.

    And when the general populace becomes very, very involved in the same games, might it not become a part of the game if you get murdered in cold blood by another, rival player? And since you're a participating character in that game -- might everyone not be thrilled at such a "plot development" and attend your funeral not to eulogize, but to play or make some kind of breakthrough?

    I'm sure you had to sign some sort of user agreement to play Majestic. It isn't hard to imagine a user agreement in which you agree that the "designers" can use any event in any player's life as a part of the developing plot, and that you as a player agree not to hold them liable for the actions of other players, including actions taken against you or your family...

    Games should stay on a board, on a screen, on a field. Americans are too rich, safe and complacent for their own good if they are so bored that they must turn their real lives and identities into gamepieces for entertainment purposes.

    I suppose I'll get flamed and called a luddite, but I liked it when smart people used to get degrees and go do research for the greater good, rather than just signing up to receive death threats for entertainment purposes.

    --
    STOP . AMERICA . NOW
  26. Send me your phone number... by aclarke · · Score: 5, Funny

    and I'LL call you and threaten your life, if that's what you're into...

    1. Re:Send me your phone number... by uucp · · Score: 1

      (202)456-1414

      Ask for George.

      --
      Sig (appended to the end of comments you post, 120 chars)
  27. Re:This is a sign of some sort of cultural deficie by neema · · Score: 2

    I know this wasn't meant to be a funny post, but when comments like:

    "And when the general populace becomes very, very involved in the same games, might it not become a part of the game if you get murdered in cold blood by another, rival player?"

    are made, it just merits my laughter and a mod point.

  28. Revisionist Press Release by corby · · Score: 3, Insightful

    I find it very bizarre that the Majestic team attempts to vindicate their efforts by repeatedly referring to their game as "critically acclaimed."

    Majestic got a lot of buzz and ink for being a novel concept, but in terms of actual critical reviews it was universally slammed by the gaming press. Since the Majestic team has such a short memory, they can find some reviews here and here.

    Like the gaming press, I really wanted to like this game, but I could not be dragged into paying $120 a year for an elaborate "click here to continue the poorly acted movie" setup that lasts a few hours each month.

    1. Re:Revisionist Press Release by ainsoph · · Score: 1

      Well, its kinda like the movie trailer for "Black Hawk Down" saying that the efforts in Somalia back in 1993 were a "Triumph".

      Media/PR etc are full of shit 24 hours a day.

    2. Re:Revisionist Press Release by NMerriam · · Score: 2

      Well, its kinda like the movie trailer for "Black Hawk Down" saying that the efforts in Somalia back in 1993 were a "Triumph".

      Well, it was one of the most successful infantry actions in human history.

      A few dozen american soldiers were dropped into an area that turned out to be a trap -- they were pinned down, surrounded by several thousand hostile, armed forces. The americans suffered only a hundred casualties and 18 deaths. They inflicted over a thousand casualties and 500 deaths on the enemy.

      Politically it was a failure, but those soldiers did their job with lethal effectiveness that should be a warning to anyone who imagines the US military is a paper tiger.

      --
      Recursive: Adj. See Recursive.
    3. Re:Revisionist Press Release by Anonymous Coward · · Score: 0

      Oh come on. The soldiers suffered horrible casualties and were fighting thugs without guns. They were facing little kids who hurled rocks at them and people with shit like shovels. It was an intelligence failure because we didn't know it was a total trap. They inflicted all their damage while just trying to stay alive, and had to be rescued by a totally different operation. Once they were safe and back at our militaries base of operations, they sat around and watched dead soldiers being dragged through the streets. They did nothing to recover those bodies. That fight MADE us a paper tiger in osama eyes. It was a victory for him because shortly afterwards we pulled out and ditched all our efforts there.

    4. Re:Revisionist Press Release by NMerriam · · Score: 2

      Facing people with shovels? If they were facing people with shovels there wouldn't have been a hundred+ US Rangers and Delta pinned down in the first place.

      They were facing plenty of women and children in the crowds, but to suggest the somalis were unarmed is to defy logic in the extreme (not to mention defying all the bullet holes in people and things).

      If they were facing kids with shovels and rocks, how the hell did they shoot down 5 helicopters? Must have been pretty big rocks. You contradict not only the physical evidence of the scene, but the very statements of both Somalis and US forces that were on the ground and in command that day.

      And i didn't disagree it was a political failure -- but the soldiers aren't there to be politicians. They accomplished their mission and more, with a kill ratio any military force would be jizzing over. That we pulled out of somalia afterwards has nothing to do with the sheer military effectiveness of that ground fighting force.

      --
      Recursive: Adj. See Recursive.
    5. Re:Revisionist Press Release by h0rus · · Score: 1

      ugh! COOL! kill ratios! People like you scare me.

    6. Re:Revisionist Press Release by PMAvers · · Score: 1

      The problem with the Gamespot review, IMO, is that they only played the first episode or two, then wrote the review. They didn't wait until the end of the season before wriring the review (which, admittingly, would have been several months later.) Most of the problems that the Gamespot review talked about were gone/dimished in 3 and 4. #4, IMO, was excellent. Tough at times puzzles, the Revelations puzzles beating the hell out of everyone's brain (one took several weeks, if memory serves)...those chapters alone should boost the game up to a 8.5/10.

      And, $120? The first season was only 5 months, so it would've been $50. I'd pay $50 for five months of gameplay out of a game. Hell, we've paid more for less.

    7. Re:Revisionist Press Release by NMerriam · · Score: 2

      Please note that i never said it was "good" -- only effective. The reason we consider Somalia a failure is because a military victory with a diplomatic failure is, ultimately, a failure.

      But both Vietnam and Somalia were instances where the guys on the ground don't deserve to have civilians believe THEY failed. Those soldiers were well-trained and did their jobs, and deserve to be respected (or feared) based on their real effectiveness, not on political shortcomings...

      --
      Recursive: Adj. See Recursive.
  29. It Just Sounded Limp. by Murdock037 · · Score: 1

    I never actually shelled out the cash to play the game, so I may be off-base, but I did read all the articles in the gaming magazines hailing it as the second coming. So here goes.

    I never expected Majestic to "work" just because I wouldn't have thought anybody would really be able to suspend disbelief enough to enjoy the hassle.

    If I had somebody calling me in a panic, I would be less concerned about whether or not, you know, they were going to die or something, than I would be about how many of my cellphone minutes it was using up.

    It's like playing the "Who Wants to Be a Millionaire" PC game. It's not real, you're not winning any money, and so you're subjecting yourself to Regis for nothing.

    I always got the impression that EA got the idea for Majestic from "The Game," the Fincher movie with Micheal Douglas from '97 or so. The difference, though, was that Douglas had no idea what was a part of the game or not, and there was the distinct feeling that he could lose anything at any time, including his life and his fortune.

    I didn't have frightened phone calls in the middle of the night before, so I think it'd be pretty obvious where they were coming from as soon as I signed up for the game. There would be too many logistic, liability, and cost issues for EA to do anything physical whatsoever with Majestic, and the only fortune I could legally lose is the $240 a year it would cost to play in what is essentially an underwhelming RPG.

    It's nice to see that not all games out there these days are fragfests, but Majestic was pretty much a misguided novelty from the start. A footnote or interesting sidebar in the history books at best.

    1. Re:It Just Sounded Limp. by mabinogi · · Score: 1

      If I had somebody calling me in a panic, I would be less concerned about whether or not, you know, they were going to die or something, than I would be about how many of my cellphone minutes it was using up.

      you pay for RECEIVING calls?.....
      You need to get a new provider!

      --
      Advanced users are users too!
  30. Re:Slashdot Sucks Because... by The+Crimson+Unbeliev · · Score: 1

    We like this "crap"

    You are entitled to your opinion - sure

    But does it matter?

    Think of the many websites out there - why bother picking on this one - sure the /. guys might have made some ca$h - they might have an easy life - then again they might live in a shed filled with computers that requires a treadmill for power

    But they have made it

    They made a website that gives "us" the "content" that we want - all those crappy spoddy bits of geekdom that i need in my life - sure maybe the content it provided by people like me - but its great to have it all in the same place - and not have to check 10 websites every morning

    How do you get your information? - is it any better?

    Does it allow you to check a little box and give you the listings of the news you like?

    I doubt it

    And if you dont like what is here - then make something better

    I belive the source for /. is still available for free - you set up the servers - the connections - find the content - on whatever YOU want it to be

    Then starting bitching and whineing

    You make us sicker than we make you

    Crimson

  31. Re:Slashdot Sucks Because... by keefebert · · Score: 1

    If you don't like it, don't read it. No need to waste our time and bitch about something that really doesn't matter in life. Based on the length and time that went into this article, I am sure your schedule looks a bit like this:


    10:42 AM - get out of bed.
    10:45 AM - first Dr Pepper of the day.
    10:46 AM - unglue keyboard from desk, check stock market.
    10:56 AM - Search web for web sites I don't like.
    11:14 AM - Sit and draft nasty, pointless rants about said sites.
    11:08 AM - Start writting rant.
    3:00 AM - Post rant.
    3:15 AM - go to sleep.


    BTW, this only took 3 minutes to write, so don't bother posting some retaliation about my amounts of free time.


    If people spent their time to try and fix things that matter, this world would be much better off. However, too many people are like this guy and just complain stuff to complain. Some sort of sickness I think.

  32. I can see why... by Ranger+Rick · · Score: 1

    I thought it was a neat concept, so I signed up... To sign up for Majestic, you sign up for EA's online game service for $10/month. The only thing that was any good on it is Majestic; the rest of the games were pretty lame.

    So I made it through the first teaser "episode" and then episode 1 in a total of about a week and a half. Then it turns out they hadn't finished any other episodes yet. So I was paying $10 for a week and a half of play, and then nothing until they finished the next episode.

    It was a halfway decent game, if a bit linear, and a really neat idea, but there's no way in hell I'm paying essentially $10 a week...

    --

    WWJD? JWRTFM!!!

  33. Re:Wasted post above by Gavitron_zero · · Score: 1

    That was a Simpsons reference...

  34. Good Idea by Anonymous Coward · · Score: 0

    I think Majestic was a great idea. The only problem is that it was kind of to fake if you as k me. I would have been much cooler if ther was more non-computer interaction (phones/faxes/packages/etc).

  35. Re:This is a sign of some sort of cultural deficie by GigsVT · · Score: 5, Funny

    Yeah darn that new technology.

    What will they think of next, a fake newscast about aliens invading earth, and no one will know whether it is real or not?

    --
    I've had enough abrasive sigs. Kittens are cute and fuzzy.
  36. Re:This is a sign of some sort of cultural deficie by eugene+ts+wong · · Score: 1

    I would have to agree with you. We, North Americans spend too much of our resources on impractical things. Our biggest complaints are lack of freedom to do this or that or whatever. Don't get me wrong, freedom is good.

    We should try to find something useful to do with our time.

  37. Re:Why Slashdot Sucks by fantastic · · Score: 1

    Sir. I sense pain in your life. We will never know why you suffer intolerance and difficulty building relationships.

    Get a copy of Return to Castle wolfenstein, it will offer some relief. Majestic is too frustrating

  38. one of the problems... by flipper28 · · Score: 2, Insightful

    I think one of the problems with majestic was after Sept. 11 people became paranoid - and I quite honestly people don't want to be harassed by phone calls when threats of Anthrax and who knows what is on CNN. The idea was good and creative, the timing was bad.

    1. Re:one of the problems... by Anonymous Coward · · Score: 0

      What happened on September 11?

    2. Re:one of the problems... by Anonymous Coward · · Score: 0

      That was the day your mom became pregnant with my child.

    3. Re:one of the problems... by PMAvers · · Score: 1

      Actually, on that day, they turned the game off for about a week or so. No one' s account was charged for that time, if memory serves.

      Just lettin' you know, in case you didn't know.

    4. Re:one of the problems... by flipper28 · · Score: 1

      I'm aware of this because I was going to sign up with some of my friends at work - but all said, I think the concept of a game calling you anytime of the day spooked people after wtc events.

  39. I was a tester for this game by Loco3KGT · · Score: 2, Interesting

    Someone tell me if you see Steve Gula in the credits for this game. I was a tester for it for 3 months at EA-VA (EA Charlottesville, VA) before going back to school, they axed everyone but like 20 people (was about 150-200) a month later.

    Anyways, the game was a definite change from all other games, and although EA anticipated that, they didn't anticipate the raw manpower that would be needed to make sure it worked and to keep the episodes going. I remember from work, that in the 3 months that it was out, it was already a month behind schedule. And they were just grabbing for air when they brought in Cypher from the Matrix. We also ran into trouble when the lead test head guy left to go to Florida, because the people on the west coast were complete assholes about everything it seemed. Heard him yell so many times over a conference call that he wasn't going to let them push (release) something that he hasn't even seen, and they were all 'it works, don't worry blah blah'.

    Oh well, looks damn good on a resume :
    Worked as tester for Electronic Arts, tested/broke/hacked/cheated Majestic, BattleTech:3025, Motor City Online, and a dozen other ea.com games.

    Oh well, fond memories of taking the prescripted AIM bot conversations out of context and sending it to the testbay fun stuff email list.

    --
    Blessed be he who reads this post, Cursed be he who tells my boss.
    1. Re:I was a tester for this game by Anonymous Coward · · Score: 0

      c-ville niggaz represent!

    2. Re:I was a tester for this game by Anonymous Coward · · Score: 0

      *Yeah*, sure, I'll bet EA was sure to include the eight zillion beta testers in the credits.

  40. Why not make your own Majestic? by Robotech_Master · · Score: 4, Interesting

    Check out the Hogshead "new wave" roleplaying game De Profundis. It's an epistolary RPG of the Cthulhu mythos, focusing on playing in the horror milieu (either in the 20s and 30s, or the present-day) by writing letters, journals, diaries, and so on. I've got some friends who are running a game via a Livejournal group; it's not too hard to imagine something sort of like Majestic growing out of several groups getting in contact with each other.

    And hey, it's only $7, how can you go wrong?

    --
    Editor Emeritus and Senior Writer, TeleRead.org
    1. Re:Why not make your own Majestic? by Anonymous Coward · · Score: 0

      Hey, not bad. $7 means I can use the change left over from my $10 bill to keep moderating on Slashdot. What would Slashdot moderators be without $3 crack?

    2. Re:Why not make your own Majestic? by stephanruby · · Score: 1
      It seems someone started a Wiki called Grecian Urn with a similar goal in mind.

      "We will create a world parallel to and embedded in the "real" world, drawing on external events, issues and objects but with its own characters, events and objects. This world will exist primarily in the Internet, but it will occasionally reach into people's lives through a wide variety of media - including faxes, telephone calls and live acting."

      Hopefully, they won't need "death threats" to make their World entertaining.

      Stephan

      PS: I am not affiliated with that group, except for the fact that they're using my Wiki farm to host their own Wiki.

      PS2: A Wiki is a collaborative web site that can be edited and organized by its visitors. See the original Wiki Wiki Web invented by Ward Cunningham.

  41. Re:This is a sign of some sort of cultural deficie by sheck187 · · Score: 1

    We should try to find something useful to do with our time.

    Heh really. Like argue about this kind of stuff on message boards. That's a much better use of our time ...

  42. the problem with it is... by ender-iii · · Score: 1

    that they (who? them!) can't listen in on your phone conversations if there are pretend treatening phone calls all the time. _They_ stoped the game! Blame _them_.

    --
    ender-iii
  43. Old news. by tai_Dasher · · Score: 1

    This is really, really old news. 'Bout a month old now. Saw it on www.avault.com a long time ago.

    --
    "
  44. Re:This is a sign of some sort of cultural deficie by eugene+ts+wong · · Score: 1

    Actually, yes it is. Learning, about the way the world around us is, is a good use of our time. Hearing different views on issues helps to clarify things.

    No, we don't have to just ramble on and complain, but it certainly does help to hear counsel on the issues so that we could make better decisions.

  45. No, it's just a game by ColGraff · · Score: 3, Informative

    You didn't play Majestic. That's a shame, because if you had you'd know that there's this nice little checkbox you can click on the user configuration page. I forget the exact text, but it basically says "Click this if you want us to put 'This message is from Majestic the game' on the end of every phone call/IM/email/fax."

    The game was immersive and cool, but there was always a very clear border between the game world and reality for those who wanted it.

    You're entitled to post your opinion, of course - and thank you for admitting you never player, too many people on /. never admit they're uninformed - but it would be better still if you'd actually look at their web page before condemning the game as yet another sign of the Collapse of Western Civilization and Our Moral Decay. (Note: "Collapse of Western Civilization" and "Our Moral Decay" are registered trademarks of the Christian Coalition, RIAA, and Republican Party. You are free to use these phrases for non-commercial, private use, but public viewings require written permission from these parties.)

    --
    I'm the stranger...posting to /.
    1. Re:No, it's just a game by aussersterne · · Score: 1, Troll

      Ummm, I'm a fairly "radical" liberal by most standards, so while I don't argue with the bulk of your post, I do resent being called Republican. I'm not. Republicans would love this stuff -- if they can get everybody hooked, just look at the profit potential involved.

      My point is not that God will nail you for participating in games, nor that blacks or Arabs should be restricted from playing.

      My point is that people are playing "reality" games and watching "reality" TV while in Afghanistan and Palestine and Argentina people are "really" struggling to live, rather than paying to be threatened to die.

      I'm saying -- how hedonistic and selfish is it to spend your money and your time entertaining yourself with fake death threats instead of using those same resources to do some good in the world? Is it really that entertaining to devalue your own life and those of your playing friends? And isn't it an insult to do so while others around the world are trying to save their own lives?

      --
      STOP . AMERICA . NOW
    2. Re:No, it's just a game by aardvarkjoe · · Score: 4, Insightful
      And I'd say:



      "How hedonistic and selfish is it to spend your money and your time entertaining yourself by reading and posting to slashdot instead of using those same resources to do some good in the world?"



      Why are there so many people that think it should be illegal to enjoy themselves? They bitch all the time about how the Republicans / the Government / Micro$oft / the RIAA / etc. are attempting to control their lives, and then you claim that everyone should devote all their time and money towards the causes that you deem of most importance.



      Don't get me wrong, I'm not saying that we should be selfish pigs thinking only of ourselves. But your own quality of life is important as well, and no one ought to begrudge someone the opportunity to enjoy themself.

      --

      How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
    3. Re:No, it's just a game by aussersterne · · Score: 1

      Sorry, but I can't agree with you.

      It is definitely wrong to enjoy a six course meal while the guy next to you is starving. Better to give him three courses and share.

      But the bigger crime is to throw the food out or (say) blow it up for entertainment purposes while the guy next to you is starving.

      Not all that different (to me) from paying to have death threats phoned to you as light entertainment, while at the same time we are bombing civilians in several countries.

      It just seems obscene to me. If not to you, I suppose that's your flaw, not mine.

      --
      STOP . AMERICA . NOW
    4. Re:No, it's just a game by Anonymous Coward · · Score: 0

      Are you Jon Katz posting under a different name?

    5. Re:No, it's just a game by swillden · · Score: 1

      It just seems obscene to me. If not to you, I suppose that's your flaw, not mine.

      Umm, reread that sentence. Doesn't that seem a mite arrogant? We disagree, therefore you're flawed? Not just in error, but flawed?

      You have a very high opinion of your own morality, don't you?

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
    6. Re:No, it's just a game by aardvarkjoe · · Score: 3, Insightful
      Then I ask you again: if using your wealth/time for your benefit is unethical, how do you justify spending any of your time reading slashdot rather than raising money for starving people, or doing something else "productive?" If spending money to recieve a phone call is morally the same as making somebody starve to death, it seems that the time you've wasted writing these notes (or spent doing any other activity -- I do hope that you don't play games / watch TV / go out to dinner / build model rockets / play a musical instrument or do any of those other things which perpetuates the killing of innocent civilians) is just the same.


      I know. YHBT. I suppose you don't have to say it.

      --

      How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
    7. Re:No, it's just a game by Quintin+Stone · · Score: 1

      I hope you're posting from a public/school computer, because if you spent money on a computer, you committed the obscene crime of spending for yourself instead of contributing to someone more in need.

      I hope you've never gone to a movie, because if you spent $7.00 to see a film, you committed the obscene crime of spending for yourself instead of contributing to someone more in need.

      I hope you don't own a TV, because if you spent money on a television, you committed the obscene crime of spending for yourself instead of contributing to someone more in need.

      I hope you don't own DVDs, CDs, posters, books, or furniture, because if you spent money on luxuries, you committed the obscene crime of spending for yourself instead of contributing to someone more in need.

      Jackass.

      --

      "Prejudice is wrong; you should hate everyone the same."

    8. Re:No, it's just a game by aussersterne · · Score: 2

      Okay, you are missing the point.

      The point is not just that we aren't helping someone. The point is that we are killing someone really with very little thought about their life, while at the same time paying to have someone try to kill us in a game for joy, for entertainment purposes -- thereby making light of the very REAL death that is going on, giving those who are really dying the finger in a very big way.

      What if I were to hold a "terror party" wherein I invited a bunch of guests to dress up in fake blood and come to be "paintbombed" by a paid group of "terrorists" with fake beards. If the paint happened to get on you, you would be "dead" and would have to go sit in the "World Trade" corner with all the other "corpses". Nice party, nice game, right?

      Oh, you're offended? You wouldn't pay the cover charge to attend a party like that?

      It's the same damn thing. Death is death and to turn it into light entertainment, to pay someone to send you fake death threats for perverse thrills, is tasteless and offensive.

      Obviously a better idea is to use the money you would have paid to receive a death threat to help someone else out who may actually be at death's door.

      Get it now? I'm not saying "don't eat, help someone else." I'm saying "don't blow money on fake death threats, help someone else." A completely different statement.

      The fact that you fail to understand this indicates that you are already too far gone -- you don't even understand the difference and no doubt think that all of the civilians in Afghanistan have also paid a corporation to have their asses shot off.

      Jackass.

      --
      STOP . AMERICA . NOW
    9. Re:No, it's just a game by Quintin+Stone · · Score: 1

      I never claimed you said "don't eat, help someone else". Apparently I can add "inability to read" to your list of flaws. What you are saying is that it is immoral and obscene to spend money on something one enjoys unless you specifically approve it. There are television shows where people die. There are movies where people die. There are books where people die. There are video games where people die. In my opinion your entire premise is juvenile nonsense. Take your ridiculous self-righteousness and... keep it to yourself.

      --

      "Prejudice is wrong; you should hate everyone the same."

    10. Re:No, it's just a game by cduffy · · Score: 1

      The point is not just that we aren't helping someone. The point is that we are killing someone really with very little thought about their life, while at the same time paying to have someone try to kill us in a game for joy, for entertainment purposes -- thereby making light of the very REAL death that is going on, giving those who are really dying the finger in a very big way.

      Bullshit.

      Letting someone die is not the same thing as killing someone.

      Say it with me again: Letting someone die is not the same thing as killing someone.

      If somebody else dies, guess what? It's their own damn problem. I've been homeless before (briefly) and I didn't go asking strangers to feed me, and I certainly wouldn't consider anyone morally deficient if they refused. An acquaintance (someone I barely knew -- friend of a friend) did end up taking me into her home, for which I'm most grateful -- but would she have been wrong for failing to do so? Hell, no! Even were I to have starved otherwise (which wouldn't have happened -- I'm resourceful and skilled enough to create enough value to justify my existance), there'd have been no fault but my own.

      When you make the well-being of every other human being a condition of personal good moral standing, you insult those who live personally responsible lives by telling them that -- because the world they live in has people less fortunate -- they aren't good enough, and never can be however much they try.

      By the way, as for the game you mention -- if you and your friends wanted to play that game, cool for 'yall. I'm not offended by it -- just not amused enough to want to play. If you are so hypersensitive as to get upset over what other people do (even if their actions cause no direct harm to others), that's your problem; keep it to yourself.

  46. "Very cool"? "Groundbreaking"? Not EA. by SilentChris · · Score: 4, Insightful
    I tried the Majestic pilot, then read numerous reviews trashing it and the whole concept. I agree. Majestic is a "game" in the same way Metal Gear Solid 2 is an "interactive movie" -- a misnomer. Much of Majestic involved reading a few web pages, listening to prerecorded messages, and engaging conversations with pathetic chatbots. In the process, I had to install a variety of commercialware (AIM, RealPlayer) and wait days between contacts.

    Their right in one respect: the game definitely does "play you", not the other way around. Actually EA is playing you. Charging money and then forcing you to sit through ads on the game's main homepage -- kind of takes the suspense out of things, huh?

    Ever since EA started partnerning with companies like AOL their quality has shot to hell. Yes, "let's make a game identical to a previous one, provide even more unrealistic action, beef up the graphics (because that's the only thing we do anyway) and advertise a song by calling it SSX Tricky. People will love it!"

    1. Re:"Very cool"? "Groundbreaking"? Not EA. by Anonymous Coward · · Score: 0

      What the heck? I've been a PC gamer for 16 years now and I've noticed this same trend for the past 12 years. Sierra On-line started it, now EA is taking the torch.

  47. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  48. Oh well by maxxon · · Score: 1

    It got horrible reviews, guys.

    --
    max
  49. Thank god... by Anonymous Coward · · Score: 0

    overbloated, silly piece of garbage... thank god ea had the sense to choke the life out of this fetid abortion of a game.

  50. Re:Slashdot is not a privately owned site! by Anonymous Coward · · Score: 0

    what "private" means in the legal sense is that it is not government owned. Meaning they can delete posts if they want, or do whatever.

  51. Re:This is a sign of some sort of cultural deficie by Cylix · · Score: 2

    Is this jon katz material or what?

    In case you haven't noticed, American's are the largest consumers of entertainment in the world.

    This is a game like anyother and while a few psychotic indviduals with real problems may take it seriously, this will never be the norm.

    Oddly, this sounds very similar to many speeches given in regards to a game I used to play when I was younger. That game was Dungeons and Dragons...

    --
    "You should always go to other people's funerals; otherwise, they won't come to yours." -- Yogi Berra
  52. Re:This is a sign of some sort of cultural deficie by Quay42 · · Score: 1
    Is this jon katz material or what?

    You read my mind. Especially considering the guy didn't even play the damn game and picked up on the INCREDIBLY minor part of the game about getting threats. Somehow to him its just a game where you get death threats everyday. Jeezus.

    Why does everything have to get turned into a "What's bad about Americans today?" rant? Of course we've got our problems, but what country doesn't. People take one class on Government or read a Howard Zinn/Noam Chomsky article and they're suddenly political philosophers. Crmininy. Now that I've veered way off topic to the game... ;)

    It actually is a relatively enjoyable game available in a boxed version now for $40 (I think..which would be the price of 4 episodes/months). Just don't expect to have your brain fried in challenging puzzles. There are some interesting things in there though.


    Cheers,
    jw
    --
    "Has anything you've done made your life better?" - American History X
  53. OT... Series 7: The Contenders by asteinberg · · Score: 2, Interesting

    Sorry for the OT post, but your post reminded me a lot of a recent movie called Series 7: The Contenders. This is a great dark satire, making fun of reality TV shows. It's about a reality show where the players are all given guns and the object is for them to be the last one alive. They're allowed to kill each other without getting in trouble, just cause they're part of the game. Definitely worth the cost of a rental.

    --
    The first ever Ultimate Frisbee video game: here (now
    1. Re:OT... Series 7: The Contenders by philovivero · · Score: 1

      I'll second that. Series 7: The Contenders is a VERY GOOD rent. It is very much a brilliant 'dystopian future' sort of thing with reality television shows.

      They've even edited down their footage so you get the exciting bits and miss out on the boring bits, which is good.

      If you are a bit disturbed by reality TV, then this show will definitely have you ranting at the end.

  54. The problem with subscription-based software by Xaroth · · Score: 1
    This exemplifies the primary problem with subscription-based software, that being that now you have all these people who paid money for a game THEY'LL NEVER BE ABLE TO PLAY AGAIN. EA might not think it was successful enough to continue, but for those who enjoyed the game this is almost as good as simply writing a check to EA to say "thanks for being EA!".

    Additionally, any software retailers who carry this just got screwed, since the software which might normally be available to be sold later (albeit at a discount price) just lost 100% of its value.

    1. Re:The problem with subscription-based software by Anonymous Coward · · Score: 0

      And do you pay money to watch movies? You can't watch the same movie again with that ticket.

  55. Re:This is a sign of some sort of cultural deficie by Anonymous Coward · · Score: 0

    Am I the only one here who thinks there is something desperately wrong if you wish to turn your entire real life -- as in your walking, talking self and your working days and nights -- into one large video game -- a fiction?

    Hmm. Isn't life generally about thinking of something you want and then going and getting it? Isn't a lot of the life you _think_ you have contained inside your head? Everything you experience may be a small reinforcement of your ideas, but in large they are a fiction. Things can be interpreted many ways and you throw your spin on it. Hell, my religion says the outward world is a product of the imagination. I have no problem turning my world into one big fiction game, but they're going to have to do a better job than majestic. Violence is ok, but where are the explosions and sex???

  56. THE GAME by mx90 · · Score: 1

    While reading about this game (the first I've heard of it..) I was struck by the similarities to that movie "The Game" with Micheal Douglas in which his brother (Sean Penn) buys him a "game". The game company essentially spins a fantastic fantasy world and tosses him up to his eyeballs in it. It comes just short of ruining his life before he "wins".... An interesting concept.

    While the $$$$$$$ price tag of smashed cars, coke strewn hotel rooms, fake hospitals and the actors required would put the price of such a thing beyond the range of your casual gamer, the premise is certainly interesting. Imagine having a fantasy life and being thrown (kicking and screaming) into the middle of it. Would be a thrill to say the least.

    I don't suppose that such a thing actually exists. Does anyone know anything that comes close to this "real world immersive" game?

    The only thing I know of that comes close is something called Dustrunners, but the immersive game is highly fantastic futuristic and is contained entirely within the website (and is somehow tied in with an animated cartoon). It didn't grab me soon enough after I signed up, but I admit it held promise.

  57. Another triumph for Open Source! by Anonymous Coward · · Score: 0

    That means we can all download it for free now, right? That's what open source is all about... find a good thing, drive it out of business, then cite "abandonware" and get it for nothing!

  58. Re:This is a sign of some sort of cultural deficie by Jobe_br · · Score: 2

    I think that the responses to this post that are making light of it, do not understand that what aussersterne is writing is in fact a natural evolution of where we stand now. Look at history, every step that humankind has taken, especially with respect to entertainment, invariably evolves to something bigger, better, more realistic and most recently, more immersive. Is this healthy?

    I am sure that most peoples opinion on this will vary, but let me caution those that would utter "but, its only a game". Maybe, from the outsider looking in, this is the case. However, for those that are constantly pushing for more realism, more immersion, more intelligent AI - they are asking for these things to make the game more real . And now for a mathematical analogy, what happens when the limit of the game with respect to increasing realism approaches some point that we'll label infinity? That's right, the game becomes real. When will this happen? When is enough, enough? What happens when VR immersion rivals reality? When you can no longer discern if you are in VR or 'unplugged'?

    I recall reading a 'young adult' book by Tom Clancy in his Net Force series (co-authored with someone else) that dealt with a VR world that is highly immersive, and people started getting killed (in real life). Obviously this is still fiction, but the story-line tells of the evolution of this game ... single player RPG run on a person's PC. Take a highly realistic game, good AI, network gaming, and immersive VR and what does that give you? A recipe for trouble or for way cool gaming, I'm afraid.

    Before people start flaming me, I myself love immersive fantasy, usually I only read fantasy books (older D&D ones like Forgotten Realms, etc.) where the immersive reality is in my mind. Thankfully, putting the book down 'unplugs' me for now :). I am also eagerly awaiting amazingly realistic AI and highly immersive VR, but when this all arrives, I hope that as a society we'll have learned where the boundaries are and we (for once) will know not to push those boundaries.

  59. Re:This is a sign of some sort of cultural deficie by Anonymous Coward · · Score: 0
    Is this jon katz material or what?

    Impossible. There is no 'meme' to be seen anywhere in his post.

  60. The Majestic by deuist · · Score: 0

    Maybe Jim Carrey could lose his memory, move to a small town, and reopen developement of The Majestic.

  61. Goodbye Majestic by JPawloski · · Score: 4, Interesting

    I actually knew someone who worked at EA (not anymore, unfortunately) who helped develop the AI for the game. Needless to say, EA created a unique AI scripting language from scratch, which is pretty much a requirement for a game of this scale and a goal this ambitious.

    I was talking to him on AIM once when he was scripting, telling me that he was working on an AIMbot that would give information. I was already familar with some AIMbots (add "SmarterChild" to your AOL list and say "hello" to him -- he is hellacool!) so I enquired as to how they were implementing the system at a time. I was a little disappointed when he told me it was keyword based (the bot would scan for certain words) - this is archaic technology that has been around since the late 70s and early 80s.

    Even though it did make *some* attempt to parse the language, such as searching for negative words and helping verbs ("not the gun" would invoke a different response than "that gun") and it did take into account misspellings, the bots were too "mechanical" for the average non-programmer to use.

    And that's the problem with trying to develop a game like this - our AI technology is not advanced yet. Not until we make significant gains on a Turing machine (on home computers, no less) will games like this become successful.

    On the other hand, I was surprised to see how little attention this game received compared to other "ground breaking" games such as UO and EverQuest. We've all seen sci-fi movies where games become reality, and I thought it was an interesting twist for reality to become the game. I thought it was a really good idea, and when I explained the concept to friends they thought it was a good idea too. I don't know what went wrong with the project, but I suppose this can be blamed on marketing or something.

  62. The game calling you at dinner? by Cruciform · · Score: 1

    If I was sitting in an expensive restaurant and I had to put up with your cell phone ringing all the time, I'd threaten your life too :P

  63. Closed due to safety concerns by Anonymous Coward · · Score: 0

    In a way it's probably a good thing Majestic got cancelled. It could have been dangerous.

    Think about it. You get a voice mail threatening to beat you to a pulp, shrug it off as a rather tacky game message, and then several painful hours later discover that your girlfriend had never told you about her husband... :)

  64. Errr, maybe it wasn't funny... by Anonymous Coward · · Score: 0

    ya think?

  65. Cloudmakers Represent! by SlapAyoda · · Score: 1

    Woot, lots of CM's on here.

    --
    # wrote sig.txt, 23 lines, 31337 chars
    1. Re:Cloudmakers Represent! by Jurisenpai · · Score: 1

      CM's just keep popping out of the woodwork. :)

      The sad fact is that I first heard of the Beast on /.

      --
      "Equal bytes for women!"
  66. Poor innocent little puppy. by Anonymous Coward · · Score: 0

    The American soldiers where just doing their jobs, and if the Somalis hadn't attacked that day, then more than likely nobody would have died.

    But they did, and we killed hundreds of them while defending ourselves. We only lost about 20 people ourselves, even while in the most intense infantry battle that any American had been in since Vietnam.

    If we had brought up main battle tanks, artillery, B52 carpet bombers, A-10's, F-16's, and C-130 gunships then we could have killed 10,000 Somalies. We showed great restraint and only killed the minimum necissary to get out of that situation. If we were after a high kill ratio it would have been simple to attain that.

    The fact that you were only able to focus on a single phrase out of the previous post shows that you really have no idea about what life or survival is all about. Pray that you never know.

    I take great pride in being one of the ones that allow you to have such innocent sensabilites. It proves to me that I did my job.

    1. Re:Poor innocent little puppy. by h0rus · · Score: 1

      I find it amusing that you take my sarcastic statement at face value, and come to a conclusion based on that. Actually, the very people who allow me to enjoy a relatively bloodless life happen to be those who have established the very infrastructure that even YOU exploit.

      OH YES. I'll go back to weeping and wearing my Peace sign t-shirt.

  67. Re:This is a sign of some sort of cultural deficie by Anonymous Coward · · Score: 0

    We can put all our resources into useful work like discovering the secrets of the universe (if that's possible) or make ourselves immortal, and then what? We will be left with nothing to do but to entertain ourselves again.

    The purpose of doing something 'useful' is that after that useful work is done, we no longer have to be concerned with a certain aspect of survival, like having a steady supply of food for example, and instead we can focus our attention to something else like entertainment.

  68. Re:Slashdot Sucks Because... by Anonymous Coward · · Score: 0

    oh shut the fuck up

    are you a k5shin or whatever fanboy? because give me a fucking break... inasmuch as I despise slashdot, i've seen plenty of intelligent posts on this site and some have been quite informative... if this is supposedly NOT a troll, you really need to grow up. yes, slashdot is the epitaph of "lame" nowadays, as are the editors and their idiotic notions (ie. subscription service?), but it's users deserve some redit

  69. Cancelled months ago by mfkap · · Score: 1

    I was a Majestic Beta tester. About 2 months ago I got a letter saying that they were cutting Majestic from the original planned 8 episodes to 4 episodes, and that the beta testers would be cut off after 4. My guess is that they knew they were getting cancelled then, but they wanted to get the extra subscription money from people for a few more months. This game costs about $120 a year... not exactly cheap compared to other games. A few extra months from people is certainly worth it for them. It is really ashame that the Synthetic folks teamed up with EA, the new owner of the "Worst Software Comany in History" belt (sorry Sierra).

    mfkap

  70. Re:This is a sign of some sort of cultural deficie by kindbud · · Score: 2

    When this type of product becomes ubiquitous, we will be watching the news wondering whether we are really at war or whether it is a part of the latest game.

    We've already been wondering this.

    --
    Edith Keeler Must Die
  71. Re:This is a sign of some sort of cultural deficie by eugene+ts+wong · · Score: 1

    You said, "and instead we can focus our attention to something else like entertainment.".

    Entertainment is good. Don't get me wrong. Entertainment is valuable for all levels of society, and time periods.

    You also said, "We will be left with nothing to do but to entertain ourselves again.".

    I'm so sure that there will be nothing to do. Unfortunately, once in a while, we will have to often reinvent the wheel, metaphorically speaking. After all, people don't always learn from history, and historical records are often lost. Therefore it is possible and most likely that we will have to learn things over again. Also bear in mind that as each new person is born there is a lot of learning that needs to be relearned. Just because we know that 2+2==4, doesn't mean that a child can avoid learning it.

    Another thing is that just about every physical item is consumable. That means we will have to replace things that get worn out or no longer serve us efficiently.

    There is no guarantee that there will be nothing to do.

    Also bear in mind that society doesn't necessarily get better and better *only*. Sometimes it gets worse and needs to be rebuilt.

  72. Re:This is a sign of some sort of cultural deficie by hoggoth · · Score: 2

    > might it not become a part of the game if you get murdered in cold blood by another, rival player?
    > a user agreement in which you agree that the "designers" can use any event in any player's life as a part of the developing plot, and that you as a player agree not to hold them liable for the actions of other players, including actions taken against you or your family.

    Jeez. You got me worried so I checked my Majestic Agreement and sure enough it says it right here:
    "The undersigned understands that Majestic can be a dangerous sport and agrees to his own murder if such murder advances the plotline."

    Thanks for alerting me!

    (If your post is a troll, then you are brilliant.)

    --
    - For the complete works of Shakespeare: cat /dev/random (may take some time)
  73. Re:This is a sign of some sort of cultural deficie by "Zow" · · Score: 2
    Hmm. Isn't life generally about thinking of something you want and then going and getting it? Isn't a lot of the life you _think_ you have contained inside your head?

    You know, you have a point - and that comment in this whole thread discussing consumerism and the like made me think: what if you could create a game like Majestic that actually improved the world all the while the players think they're just enjoying a game? Like for example, the "game" calls you up and tells you to go volunteer in the bread line down at the Salvation Army where you'll get your next clue or something like that. If people aren't motivated to help others purely out of the goodness of their own hearts, then let them think it's just a game. Won't matter either way to the family that just got evicted because their Internet startup went belly-up.

    It's kind of like the /. story a couple weeks ago that talked about utilizing the time people use playing Solitare to leverage it to solve real problems.

    -"Zow"

  74. Re:This is a sign of some sort of cultural deficie by "Zow" · · Score: 2
    Even more to the point, getting death threats is cool? How do you know they aren't real? Are you about to say that you relish the day when reality and fantasy blur to the point that you can't tell which is which?

    Um, if you can't tell if deaththreats against you are part of some game or not, then you've got bigger problems than some stupid game.

    Wasn't there a movie about this back in the '80's about some college kids that played "assisination" or something against other students using paintball guns until one of the students gets mistaken as an actual spy. . .

    -"Zow"

  75. Re:This is a sign of some sort of cultural deficie by beer_maker · · Score: 1
    Yes! It was called "TAG:The Assassination Game", and featured a player who went off the deep end when he was "killed out" of the game. He snapped and began killing the other players. The killer then confessed to the guy running the game, who completely misunderstood that he was serious, and complimented him on the great job he was doing, encouraging him to keep up the good work!

    How do I know? It was based on a game by Steve Jackson, called "Killer", which I was running on my college campus at the same time the movie came out. You signed up and received a name, while that person had another name, etc, in a round-robin hunt. Once you got your target, you inherited his/her target. Last person "alive" won a prize, in our game half of all the entry fees.

    Paintball guns were few and far between back then, although they did appear in the movie. We made do with dart and "saucer-guns", as well as more obviously-inert weapons. One of my players (Hi, Carmen!) shot her man down with a banana, then ate the evidence.

    We DID have to institute a rules change to prohibit bodily contact, after a player with a rubber knife attempted to stab a Vietnam-veteran with really fast reflexes. No injury except to his pride, but not good PR for the game.

    Alas, you couldn't ask for a less-PC game ... I doubt it's being played anywhere anymore ...

    --
    Hmmm. Your ideas are intriguing to me and I wish to subscribe to your newsletter.
  76. So what is your alternative? by Bob_Robertson · · Score: 2

    The game was not a commercial success. Your alternative? Hmm???

    Really, I'm interested Petree. You don't like to see something of quality go away just because the authors don't want to support it any more. Do you have an alternative to offer, or are you just complaining?

    Have you offered to take over the operation of the game due to your support of it?

    Have you communicated to EA urging them to open the source now that they're abandoning the game, and you take over as maintainer?

    Do you have some alternative to "capitalism", or anything what so ever to offer in a positive direction to change the situation to something you would prefer?

    And last, do you actually know what
    "capitalism" is?

    Bob-

    --
    The Ludwig von Mises Institute. The reasoning individuals economics
  77. Majestic was a fantastic idea by billcopc · · Score: 1

    I tried this thing too, it sounded too cool to be real, but it was indeed simultaneously cool and real. The only part I disliked is that it was too obvious when the game was calling and kind of detracted from the game. It represented a more apocalyptic world than reality, and as such was hard to believe at times.

    I don't know about you, but where I live, when someone threatens your life they do it in person. It's hard to stab or shoot someone across the phone lines :)

    --
    -Billco, Fnarg.com
  78. Majestic had gameplay problems like crazy by tdye · · Score: 2

    I only played through EP1 and 2 before I gave up, but it wasn't because of the chatbots (which were pretty pathetic) or the puzzles (which were incredibly easy, requiring EA to 'suggest' you check out fansites containing MUCH better puzzles than the real game) but because of the WAITING. It was maddening to wait around for as long as 3 days for something new to happen in the game, only to spend 20 minutes solving a puzzle. I spent 1/10 of my time in 'Acquire' or 'Act' modes, and the entire rest of the two months waiting for something to happen.

    Also, they tried to foster comminuty amongst the gamers, but since different people were at different points in the game, and the puzzles were pathetic, there was nothing to talk about except spoilers and what the fansites were doing. It was tragic to see the implementation of what might have been a good idea go all to hell.

  79. SSX Tricky by gdyas · · Score: 2

    Ever since EA started partnerning with companies like AOL their quality has shot to hell. Yes, "let's make a game identical to a previous
    one, provide even more unrealistic action, beef up the graphics (because that's the only thing we do anyway) and advertise a song by
    calling it SSX Tricky. People will love it!"


    HEY! WAIT A DAMN MINUTE!

    Slightly off-topic here, but I'm willing to risk the mod-down.

    You can't have played it, 'cause SSX Tricky for PS2 is a complete kick-ass improvement on SSX for PS2. The next level of "ubertricks" that you can accumulate to get a continual turbo-boost for your whole downhill run, the great soundtrack that yes, includes RunDMC's "Tricky" as well as a bucketful of other great songs, as well as the nicely beefed-up graphics make for a great game worthy of the PS2 platform. Sure, there are only 2 "completely new" tracks, but they also went back and modified all the old tracks almost beyond recognition. And BTW, people DO love it. This game still sells like hotcakes (still in the top 5-10 for PS2 games), so the proof is in the pudding.

    And am I reading this correctly or did you just call this game "unrealistic"? OF COURSE it's unrealistic! It's a GAME for godsakes. If my sports videogames were all true-to-life they'd suck ass because I simply don't have the fucking talent that the pros do and though I can snowboard, if I ever tried even the most rudimentary air trick I'm certain I'd break my neck. Does anyone complain about Alice in Wonderland being unrealistic? Of course not, because that's the point. Same goes with all video games.

    I've had SSX Tricky for about 3 weeks now and every single one of the 6 people whom I've played it with were as blown away as I was. Some people just love to bitch, I guess.

    --

    The only tool you've got against psychosis is experience.