WineX 2.0
ZaMoose writes "Looks like Transgaming has released version 2.0 of WineX (with full support for Jedi Knight II and initial 3D sound support. Joy!) Prepackaged .debs and .rpms are available only to subscribers, but you can always just download and compile it yourself (you just won't get the nifty SafeDisk workarounds/InstallShield proprietary stuff)."
But does it run on FreeBSD?
Write games for Linux in the first place.
Don't support Microsoft by buying PC games (thereby lending credibility to Windows as THE gaming platform).
If you want to try it out, what's involved in working around (or with) SafeDisc if you download and compile on your own?
But still...
It'd be really nice if games were ported/developed for linux. Then people will start switching operating systems. Nobody cares if you can run certain programs on linux with a bit of hacking except for those of us who already run linux. Recompile these games for linux, use standards such as opengl, etc...
That being said, I really like seeing these things coming to linux. I love playing certain computer games, and really hate that they are only written for windows (I miss you loki). But hey, I'm off to play some JK II now
Alright. So it isn't...
Not yet anyways...
5...4...3...2...1
alright now it is.
To install Max Payne - so far it is working flawlessly on my Gentoo Linux setup (installed using the RPM with --nodeps)
Will write back with the results!
Derek
OT: /. with stuff like this.
This guy has some pretty good posts. It's really too bad that he has to degrade himself and
Computer Science is no more about computers than astronomy is about telescopes. --E. W. Dijkstra
you guys (me too so i should shut up) have /.ed the site and transgaming have been complaining that they dont have enough money... they say if they do get enough money they will give all the binaries away
unzip; strip; touch; finger; mount; fsck; more; yes; unmount; sleep
Does anyone know if wineX will support CS 1.4/steam? I have tested the latested wineX cvs and latest wine cvs and can not get it to work.CS is the most popular online fps and it would suck if linux could no longer support it.
"The poet presents his thoughts festively, on the carriage of rhythm; usually because they could not walk" Nietzsche
I tried compiling it once... I now have a broken symbolic link
/root/.transgaming/c_drive
/root
...And it runs just as well as stock wine. I wonder how much proprietary stuff they add. Starcraft runs just as choppy as it does on regular wine.
TransGaming_Drive ->
in
I, for one, am thrilled. The number of of games taht were near impossible to work with the older WINE was keeping windowns on my machine. If this works as well as I've heard, w0ot!
if anyone is anything like me, then youre curious of benchmarks... more specifically, youre curious of benchmarks of the same game, on the same machine, between a native windows (2000, in my case) vs wineX comparison... one of the major things keeping me from putting linux on my main box is the game compatibility, and i want to know if the games that im already getting barely-playable FPSs on will improve, stay the same, or drop below playability... so, does anyone have any sort of comparison benchmarks of anything like this?...
Maybe just maybe this could be the Wine that'll run Everquest!
---
mf
I let my account lapse (on monday no less) becuase they had gone 4 months (!!) with out releasing squat.
If it's as good as it's supposed to be, I might renew the account for a while.
SDL seems like it makes it pretty easy to support Linux and Windows
Not only SDL, but also ClanLib and the very widely used Allegro library. Apparently, ClanLib and Allegro have a richer set of features than SDL (such as graphics primitives), but all three SDKs can talk to the various platforms' OpenGL implementations. With tools like these, publisher-developers have little excuse not to write cross-platform code (other than bribes from Microsoft).
Will I retire or break 10K?
Support people that porth the games!! I mean Wine is nice for trying to get people to use linux, but in the long run we need ported games! - - Happy Peguin - Hyperion - - Tux Games - Introversion . .. plus hunt for more!
JKII works mostly fine with latest vanilla wine (I have radeon7k something) provided that:
- you install it in windows, then you can copy it whereever
- some non-3d cutscenes don't appear in single player
- you don't set texture quality too high, with many players/big maps I see lot's of weirdness in the textures
- the brightness setting does not work, you have to use xgamma youself, the result is the same
- the cdrom must be mounted before starting the game
However the wine+linux combo seems noticably faster than on w2k with same settings. I'm not drawing any conclusions though, it might be just shitty drivers on windows or some tuning stuff I missed.
You forgot at least one thing...
OS X.
Apple users are now, for the most part, Unix users, too. And there are games that they may want to run that won't work under VirtualPC that just might work under WINE or WineX. Apple users don't have the luxury of being able to install a MS OS natively.
true, well at least microsoft ports its applications to your OS. i can understand wine in your situation :)
They provide a truly useful service for Linux gamers at a very reasonable price (far cheaper than most games) where purchasers actually get control over the direction of the project with their subscriptions. They also make their source code avaliable to anyone, sans the copy protection needed to play a lot of protected games. Install WineX from their source, test the non-copy protected demo version of your game, and if it works, buy WineX.
/sbin/ldconfig
/sbin/ldconfig
_ libdir}/*
That said, they're two ways to install software on Linux. One is RPM, the other has non standard install, uninstall, auditing and verification, leaves crap all over your system, makes it a nigthmare to build applications upon, and generally sucks. Here's a spec file you can use to create source and binary packages of Winex.
Summary: Runs Windows programs (especially multimedia ones) under Linux
Name: winex
Version: 20020407
Release: 1mm
Source0: %{name}-%{version}.tar.bz2
License: APSL
Group: Applications/Emulators
BuildRoot: %{_builddir}/%{name}-%{version}
Requires: kernel >= 2.4, XFree86-devel, gcc >= 2.7.2, flex >= 2.5
Requires: bison, glibc >= 2
%description
TransGaming WineX is a derivative of the Wine project. Wine is an implementation of
the Microsoft® Win32® APIs on top of UNIX and X-Windows - in essence, it is a Window
s® compatibility layer. Wine does not require Microsoft Windows to be installed, as
it provides an alternative implementation of Windows written from scratch with no Mi
crosoft code whatever.
TransGaming WineX includes a new implementation of the Microsoft DirectX multimedia
APIs, including Direct3D - the core graphics system most Windows games use for hardw
are accelerated 3D.
%prep
%setup -q
%build
%configure
make depend
make
%install
%makeinstall
%post -p
%postun -p
%clean
rm -rf %{buildroot}
%files
%defattr(-,root,root)
%{_bindir}/*
%{
%doc README ANNOUNCE BUGS DEVELOPERS-HINTS LICENSE LICENSE.winehq
%changelog
* Sun Apr 7 2002 Mike MacCana 1mm
- Created packages
Number one hit game (ever!) MAX PAYNE works on my LINUXBOX!
What are you doing on BSD anyway if you want stuff like this? That's why I switched from BSD - I wanted to be where the action is - Linux.
It seems that everyone missed the biggest new feature of this official release. This is the first official release of WineX with DirectX 8.0 support, meaning the newest games have a chance to work.
Holy shit!
It is perfect! I was playing in 1024x768x32 and it is flawless. Everything is there, sound, FPS, movies, everything is just as it is in Windows! In fact I think it even loaded the levels faster than it does in windows - very cool.
Seriously, on the FPS side, I couldn't tell a bit of difference from playing it in windows. This is on a 1.2Ghz Tbird with 512MB of RAM and a Geforce3TI500 using the newest nvidia drivers (2880).
It even installed perfectly and added itself to my kde desktop/menu.
Great job transgaming!
Time to try some more games!
Derek
You aren't seriously complaining that Free Software/OSS hackers aren't catering to your proprietary OS to your satisfaction, are you?
Why don't you complain to your vendor that they are crappy at garnering developer mind-share.
-Peter
PS: What the hell is a Unix?
Given the improvements since the last CVS I tried, I think it may be time to get a subscription. Now I just need to figure out if I should be using ALSA or OSS on my CMedia 8738 onboard sound. (It's a Soyo Dragon+, so there's a bunch of quality stuff onboard.)
Without having read the article, so feel free to lambast me, doesn't this sound like a bit of DMCA violation - circumventing the SafeDisc copy protection thingee (SafeDisk is the copy protection stuff right ?) ?
NZ Electronics Enthusiasts: Check out my Trade Me Listings
Whats the purpose of dedicating even MORE space on my HD to yet another operating system, when dual-booting back into Windows for a while only costs about 45 seconds of my time?
I dont mean to take a squat on the WineX guys, but... Couldnt this energy be put to better use elsewhere?
Cheers,
Bowie J. Poag
MacOS X games are not "UNIX" based, they are generally MacOS 8.?/9 based. Apple has an API called Carbon that is based on their legacy MacOS API. Carbon based games can run natively on both MacOS 8.?/9 and MacOS X.
Even if a title will only run on MacOS X it will probably be Carbon based. Existing Mac developers will want to leverage their existing code and experience regarding targeting both PC and Mac or porting from PC to Mac.
Lost in this release is a far more important announcement. Transgaming is throwing support behind a fork of Wine: ReWind!
Seems, they take issue with the recent change of licenses for Wine. They are actively encouraging developers to contribute to there X11 fork. Understanding that a vote of the developers leaves there branch in the minority, they are touting cash incentives and the some of there 2.0 source as bait.
The war of the branches begins...
I'm pretty sure the TransGaming people licensed the SafeDisc code from whoever
does it, so that's why it's not in the CVS version (license restriction, I'm
sure)...
>Instead of playing Doom 2k2, why don't you cheap fucks drop $200 on a Gamecube?
Because a PC has a longer useable life span.
Now out with you, damn troll!
So why care?
This is the first official release of WineX with DirectX 8.0 support, meaning the newest games have a chance to work.
If only that were true. I just downloaded and installed the new version, and it doesn't support the "newest game" I have, Dungeon Siege. DS insists on having DirectX 8.1 before it will install. Of course, any coder worth his/her/its weight in donkey turds knows that you shouldn't change the API between minor versions, so the program shouldn't care whether I have 8.0 or 8.1. But to give Microsoft (the publisher of DS) the benefit of the doubt -- which (A) I'm still willing to do, even though they rarely deserve it, and (B) even so, doesn't make them look too good -- GPG probably found some nasty bugs in DirectX 8.0 while writing this game, so MS had to fix the bugs and release DirectX 8.1 to make this game work.
Not to dis TransGaming, though -- Diablo II works beautifully, and the LoD expansion seems to work as well (still need to test this more thoroughly), so major props to them. I'd do more tests tonight, but I have to work for a living.
On stereophonic equipment, the monaural sound obtained through multiple channels will enhance your listening pleasure.
With GPL there is no "while it last" (sic). As long as we have a civil society that respects licenses, the software is protected and will remain free. The day that we no longer have civil society, well, we can still use and support the product since we have the source.
That is the major difference between open source and closed source. If a closed source software company dies, your software is no longer supported. If an open source software company dies, your software investment is protected.
Get with the program, coward.
Apple users are now, for the most part, Unix users, too. And there are games that they may want to run that won't work under VirtualPC that just might work under WINE or WineX. Apple users don't have the luxury of being able to install a MS OS natively.
Using either Wine, WineX or ReWind (X11-license branch) won't help Mac users for now, since there's no CPU emulation in any of these. OTOH, VirtualPC does that (emulation of CPU). I don't own a Mac, so I'm not up to date on the subject, but the only OSS x86 emulator that I know of is Bochs. And I wouldn't recommend that to play games (slow as hell on a PIII-600).
Remember, Wine Is Not an Emulator... It will only run windows programs on x86 hardware.. The win32 binaries still run natively (sort of) under linux. Wine does not translate machine instructions from x86 to whatever you're running, it just moves them around more to linux's (or BSD, or hypothetically any other x86 native OS's) liking. So, as long as MacOS only runs on PPC (foreseeable future, which is fine...) it will never run wine in its current incarnation. There would have to be a true emulator in there somewhere to do that...
What sort of things does FreeBSD offer that aren't available in Linux? I've been thinking about giving it a try (thereby doubling its userbase) but was curious about its strengths.
Uhh....I fail to see how I was complaining about lack of catering towards my proprietary OS. The thread parent said that everyone should just use Windows for games instead of emulating.
Perhaps you should work on your reading skills before you post.
---
Correct, very correct. But there's nothing to say there's no possiblity of true emulation occuring in the future.
---
Most new releases (past month or two) are DirectX 8.1 only, whether they are from Microsoft or not. Yes, DX8.1 is mostly a bug fix release (though it does add some new features, mainly for ATI Radeon users).
For all those who believe that hybrid proprietary and free software business models might be stable, please compare:
U C: www.transgaming.com/businessmodel.php+transgaming+ subscriber+aladdin&hl=en
http://216.239.35.100/search?q=cache:9MjQn79wp0
with
http://www.transgaming.com/businessmodel.php
Notice how all the talk about eventually returning the semi-proprietary code to the community has been unceremoniously removed...
It saddens me that they have apparently abandoned the idea of eventually freeing their customers and letting them share freely with their friends once they have a stable subscriber base sufficient to pay the expenses.
What Transgaming is doing is pretty cool as an interim solution for gamers. On the other hand, I hope to see more Free Software community-developed games in the future. There certainly is an incentive to create free games: they're fun to write and fun to play! One of these days I trust there'll be a really killer Open Source multiplayer game that everyone will enjoy and at no cost. Various libraries like SDL and CrystalSpace are making headway. It's going to be exciting as they mature.
Because a PC has a longer useable life span.
Now out with you, damn troll!
not for games. he's actually right, because dedicated game machines...
1. have better games: most of the serious gaming money is made from games written for dedicated game machines, so the games are naturally better.
2. are a better lifestyle fit: usually they are located in your living room or entertainment area, which is much more conducive to relaxation, as opposed to hunching over a CRT.
3. are easier for vendors to support: since the hardware is all the same, game companies do not have to deal with issues such as the differences between 3 to 30 different graphics cards and tweaking to get optimal performance from each one, or supporting varying CPU speeds, or levels of RAM.
Very little money is made from PC games, compared to the vast sums of money made from selling games for Sony Playstation or Nintendo Game Cube.
Score: 5 Informative
If you patch your safedisk game with a crack, you can run without the binary version.
Alice (full version) works beautifully this way.
Ironic that the pirates would come to the rescue of legimate game owners.
Desperation is a stinky cologne
And if you'd read http://www.transgaming.com/gavstates.php you'd understand exactly what is going on.
I don't think so. I still play SEGA Saturn and Nintendo 64 games, bought 5 years ago. But my Pentium 100, about the same age, is now useless.
What ever happenned with that? Did they reach the number of subscribers? Did they scrap that idea?
I personally am always doubtful, when people claim that they are going to release source under an open source license at some future date. From what I've seen they seem to change their mind over half the time.
I guess, I really don't care either way if release the source or not. I'm not subscribed and so they're under no obligation to me, but I was just curious.
Oh, wait, yes you are!
installed the winex rpm, and had JKII installed and working in minutes. sound was good, video great. nice framerate. beautiful! one less reason to boot into windows!! yippee!!
(i'd have tried other installs, but some jedi knights need sleep too....)
Isn't it possible to fool the game somehow. Perhaps by editing the registry or something?
Money now, product later? No doubt these particular guys are honest, but it doesn't give them a whopping big incentive to do their best work as quickly as possible.
Realistically, people are signing up mainly to support them, i.e. donating. Why on Earth should they say, "If you want to donate, this is the amount you must give. We won't take less, and we're not interested in more." ?
I still don't understand why so few open source software projects are taking voluntary payments. It seems like the perfect match: "We give you the software with no obligation, you pay us whatever you like to encourage more work."
Kraf, thanks for the xgamma tip; I knew there must be a way to adjust gamma somewhere :-)
There seems to be a problem with JK2's CPU detection code on 1GHz+ CPUs under vanilla WINE (the multiplayer executable gets to "Detected AMD CPU with 3DNow!" then crashes with a divide-by-zero).
To fix it, get the vanilla WINE source (for Debian users like me: the result of "apt-get source wine" works nicely), open up win32/newfns.c, replace all occurences of
#if defined(__i386__) && defined(__GNUC__)
with
#if 0
and recompile (Debian users: cd to wine-yyyymmdd and run "dpkg-buildpackage -us -uc" to make new .debs).
If you don't like having to find and mount the CD, the "DUCK" no-CD crack from gamecopyworld doesn't work reliably in multiplayer, whether you use Linux or Windows; the "BH" no-cd crack (the one containing Start-MP.exe) does. Please do actually buy the game though... writing a game this good should be rewarded with actual sales :-)
I had no texture problems in High (not Very High) texture quality on a Geforce2 Pro with the latest nvidia drivers (version 1.0-2802).
Until the OS community is joined by skilled art people OS games will be limited.
not quite that easy, because the COM binary interface changed (which is why games linked specifically against 8.1 require 8.1). I dont think it would be very difficult for the WineX guys to kludge their DirectX libs to 'support' 8.1, even if it wasn't 8.1 underneath. Most people aren't using the minor new features of 8.1, they just want to ensure they get the (significant) bug fixes over 8.0/8.0a, as a lot of companies blew a lot on support due to some bad bugs in the first couple versions of DX8.
This is FUD.
Transgaming plans on releasing many pieces to the X11 Wine branch for two good reasons.
1. It costs more to maintain these many code deltas from the main (Rewind) tree. If they are general bug fixes that aren't strategic like DirectX or InstallShield, they want to release it to X11 so they don't have to use resources to keep maintaining it.
2. For strategic pieces like COM for InstallShield, they plan on trading those pieces for other LGPL Wine pieces that they need. For example, if they want a certain LGPL piece, they may consider licensing their own ASPL piece if that LGPL piece is also made X11. Everyone benefits.
I personally support both Transgaming and CodeWeavers financially. I hope both succeed and continue to improve Wine for everyone.
Are any games *actually* supported with this release? I think they're *still* being sneaky if they're claiming this is the second version of WineX that supports running Windows games under Linux. Famously, version 1.0 only 'supported' the Sims, and it turned out that meant that you have to have a semi-ported-to-Linux version, and that the Windows version wouldn't run.
Which begs the question: is the Sims now supported?
While I fully support all efforts to get out of the MS world, I really don't think native linux games are sensible in the near future...
Why? Because the linux community will want it open source or free. There's no real money to be made off of providing support for it (like there is for the OS), so all you'll get is the people who develop it in their spare time, or a large amount of those being a comittee which tends to ruin visions and gameplay...
If games were free, we'd probably end up with a load of tetris, minesweeper and solitaire clones, and certainly none with the depth of detail of MOHAA, the long term community of UT or the pure damn fun of NOLF.
We have to pay for these games... Otherwise they don't get made. Ok, so there are good open source alternatives now, but they're derivatives of the original styles of games. Not a problem, but there had to be the original trailblazing the way...
I don't want to use MS, pure and simple, but I want to play games, and WineX at the moment seems the only alternative. I don't want to waste 10 minutes of my time, I want to immerse myself for hours in them. I have to pay for that type of game...
I'm sorry if this seems vague, I think I might have a cold coming on, and I've always been bitter I couldn't get UT to work under linux...
Because Nintendo refuses to move forward with its online plans?
But seriously, computer gaming and console gaming are two different animals. Especially in the RPG genre, there is a big difference between the style.
Do you have any idea how expensive it is to maintain a PC for gaming? If you did you would never call a PC gamer cheap again.
I thought bsd was dead..
I'll probably not be seeing this in a near future however wine is actually two programs in one:
a Windows enviroment ontop on UNIX
a win32 library
the second one is portable to non-X86 platforms and thus if transgaming had the entire source of a game - and the game didn't include any assembly - it might be portable to non-X86 platforms.
...
I won't doubt it will generate some compiling errors
but take a gazillion of MacOS X users and vote for MacOSX support by transgaming and I'm sure you'll get a definitive answer
Hit Enter when prompted for a password
What kind of moron modded this down? It's a legit question
have a look at this reply by erik johnson, valve developer. "The 1.4 release is not going to be Steam only, it will be delivered the old way as well."
Well, consoles have better games in some genres. Like Fighting for instance. Compare them in RTS or Adventure and the situation is reversed. And this ties in with point 2 because games that consoles excel on (Fighter, arcade style racing etc.) are generally better as a "fun for many" game and thus is good in front of a big screen TV.
True. But with the latest libraries for the PC market it's becoming easier. (Although you have to test the game on a lot of setups to be sure.) Consoles are generally coded more "to the metal" which makes it harder to code on them.
Then again, you're probably trolling.
Oh yes it is. If you don't believe me, try it out yourself. This is the real thing!
Latest nVidia drivers are 1.0-2880. Just FYI.
I wish I had a kryptonite cross, because then you could keep Dracula and Superman away.
But my Pentium 100, about the same age, is now useless.
:))
How come such a powerfull computer be useless for 3D gaming?
Fabio - Sumare/Sao Paulo/Brazil/South America/Earth/Solar System/Milky Way/Universe
http://www.morroida.com.br
but is there much difference between CodeWeaver's Wine, and Transgaming's WineX?
I take it they both submit code to the main Wine project, but have custom extensions that aren't in Wine. Can I install both, if I want to run both MS-Windows apps, and MS-Windows games?
It has become appallingly obvious that our technology has exceeded our humanity. --- Albert Einstein
But you can still play Doom, and Quake I on it fine.
Can't you?
On the plus side, Wine runs Lotus Notes pretty well and saves me from having to reboot at work to check my mail.
I'm trying to teach myself to set people on fire with my mind... Is it hot in here?
ahem... there is NOTHING quality about soyo.
please, go buy a real motherboard and get a REAL soundcard.
Most Linux gamers buy the Windows version of the game and dual boot or emulate.
Wine is not an emulator. VisualBoyAdvance is.
transferring one sale from the Windows column to the Linux column doesn't do a developer any good, they need additional sales
If you port your game to Linux, your customers will be able to run it on PDAs that run Linux, giving them something to do during downtime (such as on a train or bus or something).
DirectX has an "unfair" advantage coming from the OS vendor
If SDL is bundled with Mandrake, then it "com[es] from the OS vendor" too.
Even Id once stated publicly (Game Developer Magazine) that it doesn't make business sense to support Linux, that they only do it because it is cool.
In other words, id Software ports its products to the GNU/Linux system not because it'll provide any additional sales in the short run but because a cross-platform policy builds the id Software brand in the long term. Many analysts have claimed that a company's trademarked brand name is its biggest asset, as it represents the goodwill of the company.
Will I retire or break 10K?
What is JediKnight 2 for Windows? I only know JediKnight 2 on OS X, a Cocoa-based Aqua-compliant and all around great IRC client... strange how programmers seem to lack creativity when it comes to naming their apps.
That's a long time that pirates come to the rescue of legimate game owners. I loved to play Baldur's Gates, but from playing it a little too much ;) I have scratched the surface of the CD :( After contacting the distributor, sending 5 english pounds, waiting 3 month to receive my scratched CD back. I started to search to find some second hand disks. Now, for my most frequent used games, I use a backup of the CD(s) (The sims, Baldur's gates...). But to play with these backup I need Pirates for patching them or cracking the protection :) And for the best these backup CD are as often as possible with the latest patchs, then no more double work to install the game, patch, patch, patch and play. Just install and play :)
The rpm build fails pretty early on with the error:
This is after the following libtoolize warnings: I'm not a total newbie, but autoconf and rpm make me feel like one.Some 3 weeks ago I went to transgaming's website for a gander at how much a subscription costs. I crawled over that thing like a maggot for hours, clicking every link in site, before giving up. I could not find anywhere on the site with pricing info, or where to sign up for a subscription, or how. For a company that wants your money, they sur emake it difficult! Most places have a big "Sig up now!" link on the front page, but not Transgaming. It seems mired in enigma.
Am I just dumb? I hope so. Can anyone post the link that shows how much a subscription is and how you sign up?
It seems with this release there is a Subscribe Now! link on the front page after all. I guarentee that was not there before!
How does future license changes to Wine affect the fact that, without previous more liberally licensd versions, Transgaming wouldn't exist. Their promises were always bullshit (hence the change to LGPL), and they are using the LGPL business as an excuse.
Back when I was first on the Atari scene (about 1982) I met people who bought and paid for legitimate copies of programs they liked, put the box unopened on a shelf, and downloaded a cracked version from a BBS. The pirates deliver a solution that works reliabily, while many copy protected programs abused the hardware to the point where you needed 7 tries to load a program you had a right too.
It looks like the CVS check out was incomplete. Compiling now.
Uh you are so uninformed. The wine project leaders have personally thanked transgaming for their contributions, they have contributed many things to the main wine public code base (2d code improvements, sound improvements) in case you haven't noticed. Try reading up on things before spouting off uneducated drivel.
If you are going to bother spending your money on video games... be it support transgaming, or codeweaver, you might as well just buy a playstation 2 or xbox.
You'll never realise how much better your life will get when you can finally stop debating which OS to run, just because of the games, when you can just get a console and play any time you want without having to worrying about rebooting your system, or recompiling binaries. Games are suppose to be quick, easy and fun. So just buy the console of your choice, and be done with it. Leave computers to do the serving, hacking or whatever it is you do with them, and watch dvd's and play games somewhere else. You wont regert it.
Dear Troll,
You've obviously never used one, read reviews of them, or read newsgroups of Soyo users. All are expressing overwhelmingly positive things about them, and no one I personally know is having problem with one of their boards. You're just an idiot. Troll your overpriced, under-performing, incompatible Intel+CreativeLabs garbage elsewhere.
Its God's job to forgive bin Laden. Its our job to set up the meeting.
I'm really getting tired of seeing this. Sure, it seems pithy, but does it really make sense?
Think about it: God created the Sun, which every second puts out a million times more energy than the entire world's nuclear arsenals. In addition to the Sun, He created 100 billion other stars in our galaxy, and 100 billion other galaxies like ours. Do you honestly think He needs the U.S. Military to get Osama?
He showed us a demo of the Sims (ran without a hitch) and talked to us about Wine being an implementation of Windows and not a Windows emulator, just so we'd know the difference. It was nice and all, but I kept wondering "Will this actually work?" So the night after, I compiled it and tried to install a non-copy-protected piece of software. This turns out to be very hard, as the install procedure is kind of strange, and they don't include some of the nice setup stuff by default that WineX has when you subscribe and grab an RPM.
So... what does this have to do with WineX 2.0? I recently subscribed to their web-services so I could get a copy of WineX to use on my girlfriend's Linux box so she could play any video games she owned when she ran Windows. I installed the RPM and tried to run the setup of The Sims (this should have worked) and it couldn't read the disc... hmmm...
So I figured, I'll wait til WineX 2.0 comes out after I tried every game we own and only had success with Starcraft. I hope this release is a good one, and I hope I can play Diablo II with it, but if I can't everyone will catch hell. :)
The subscription fee is pennies btw, $15.00USD for three months. Well worth it if the damn thing works. :)
"It's here, but no one wants it." - The Sugar Speaker
You missed plex: seems kind of dean right now, but still on the "Mandrake supported apps" list
Put identity in the browser.
Note the change of the API to stop DX8.0 working with DX 8.1. And the hurriedly released DX8.1 synchronised with the cessation of 'official support' for Win95.
As far as I can see, it looks more like MS wanting to stop any Win 95 users from even having a look in at new games, tying them into forcible upgrades to XP.
That being said, I hear there were additions to support extra features that were added to ATI's radeon card that were not present on the GeForce3 range, so there is some extra functionality added. However, most games won't use this extra functionality.. Wo why not just let them be, with requirements for least common denominator in the API?
Seems like incentives being offered to upset the user base, and get yourself the nice shiny new stuff that MS is pushing for cheap.
Cheers,
Malk
There is a tutorial on how to build WineX CVS on this site: http://mdkxp.by-a.com/
I like WineX for older games, and new games that won't have native Linux versions, however, people need to start asking companies directly for Native Linux games. Hopefully Neverwinter Nights will still come out for Linux.
It probably IS a violation of American copyright laws... good thing they are NOT an american company! :o)
Use OSS,
I have a VIA AC97 chip using Alsa drivers with Mandrake 8.2 and sound doesnt work in wineX 2.0 with it.
You just haven't been gaming long enough! I mean, I have an old 486 with some dos emulators - basically, the machine sits in the kids playroom, and is a Master System, GameBoy and NES with almost every game ever made for those systems :)
.com dos game (.com as in the extesion vs .exe, not as in .com as in web pages), is great fun! each player gets half the keyboard and you fly and blow each other up! The super melee part of star control2 is also great fun for a quick 2 player game...
I still sometimes play Mari Brothers against my son...
For that matter, I have several old 386 PS/2 machines bought at an auction that have only floppy drives!! 386 SX, 16 mhz - about the slowest 386 you can get, but, fast enough to play star control2 - even from floppy! Fast enough to play a version of the incredible machine, the one without voice-overs with mouse support though! Lemmings is another great, mousable, still fun to this day game that runs on that old piece of junk...
Spacewars, an ancient (in PC time spans)
I have a whole set of disks the kids can insert into the 386's like cartriges to them, that boot and load a batch file menu of games - there are quite a few decent, kid friendly, old games, others that come to mind are Tower Toppler and Digger - both which have native linux ports now, btw, consult the wizard of google.
Archon - yes, for the pc, runs great as well (though you get a better looking/feeling game playing the c-64 version on a fast machine with an emulator)...
Moral of all this blabbing - don't discount that pentium 100 just yet for GODS sake!! Send it to me!! lol
No, Linux versions of games from commercial developers will be nearly exclusively x86. Non-x86 Linux is too small a niche, niche of a niche actually, to consider.
Non-x86 Linux may be, but if you have a good SDK, and the SDK is ported to the major PDA operating systems (Palm OS and Pocket PC), you can recompile for free.
PDAs will also lack the horsepower/memory/etc for nearly all commercial games.
Commercial games != commercial first-person shooters. Not all commercial games are 3D. Tetris, in particular, continues to sell well, even though it's been cloned on a 1.2 MHz machine with 128 bytes of RAM. If 16.8 MHz and 384 KB of RAM is powerful enough for the Game Boy Advance, then games should have no problem running on PDAs. (Or by "memory" do you mean "storage"?)
Will I retire or break 10K?
thank you lord! ive been praying for a way to ditch my windows box, as i just got my new GeForce 3 TI 500 and it doesn't perform as well as i'd hoped in windows. luckily i have my linux workstation which i can stick the GF3 in, but how will i play my games? my file sharing programs which (with most evil intentions) have not been open-sourced? THE PROPRIETARY DRIVERS? well, winex won't be able to do much for me in the driver department, but i guess i can live with that. time to buy linux supported hw i guess. the funny thing is i'm right about to re-install windows since my system has become trashed from improper driver installations. now if only i knew how to use CVS....
ROFL.
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1) I would send it, but it's too late :) I gave this Pentium to charity
:)
2) The problem is not with old games. I still play Tetris, Digger more than any of new 3D games. My problem is with space for computers - I live in 2-bedroom apartment and my closet is full of high-tech toys that I can't physically put anywhere. So, only the most efficient devices survive. Which are:
- powerful PC that I'm using for both work and games
- my daughter's iMac (the original 233 MHz version). We play incredible machine on iMac, BTW. Great game.
- my wife's G4 (for graphic design and photoshopping)
- Saturn, Nintendo 64, Gamecube.
The rest are in the closet. What happens when the next 10GHz PC is around? Of course, I'll buy it and the current PC will go to the closet. But still, my Nintendo 64 will be around, I'm sure
hey can someone please help me with getting Winex 2.0 on CVS, im pretty experianced with linux but have never needed to use CVS before other than for a couple XMMS updates and their page is easier to read than wine's.
;-)
Just telling me the commands would help
I have WINE 20020411 (newest) compiled and installed if that helps.
Do you have any idea how expensive it is to maintain a PC for gaming? If you did you would never call a PC gamer cheap again.
Especially considering the fact that some of the newer games have requirements that are completely ludicrous. Why does ANY program require a 500Mhz processor with 128mb ram and 16mb a video ram? I can understand the 16mb video ram, but jesus... 500mhz?? My systems a 450mhz....
-- This space for lease, low setup fee, inquire within!
...currently compiling WineX 2.0 CVS...
:)
How about WarCraft 3 beta?
Since i already beat JK2 that'll be the final reason i wont have to goto Windows
Check out this tutorial.
Jedi not, is a game... Jedi, way of thinking is it... Being am I a Jedi Knight, offended I am not.
I am searching for any info for a long time. Does anyone run Civilization 3 or Capitalizm 2 with winex? Is it possible? What about HOMAM4?
I've spent the day fooling around with WineX and Diablo II/LOD. It was a pain, but worth it.
:1.0. Now it's perfect. No window manager to interfere with the game (the ALT meta key was a particular annoyance), it runs using the full screen, and doesn't interfere with my KDE desktop at all.
1. Uninstalled WineX 1.03
2. Nuked my Diablo directory
3. Installed WineX 2.0
4. Installed Diablo II and LOD
5. Failed to get it to run, banged head against wall
6. Realized it wouldn't run because I didn't have 640x480 and 800x600 resolutions defined for my xserver.
7. Added the additional resolutions.
8. Ran the game! w00t!
Not being happy with the way things were, I then reconfigured everything to run the game on a second xserver at
Performance it's bad, about 30 fps compared to 50 on Windoze. The font used to display status info (type "fps" in the chat box) is much too small, but other than that, it seems solid.
Time to kill Baal for the billionth time.
-- Will program for bandwidth
So... why is it that no one on sourceforge EVER lists the valid module names for CVS checkout???? All I could get here is modulename 'wine', which, as I'm sure everyone here knoes, is not 'WineX'.
Please, if you have a sourceforge project with CVS access, please list the valid modules available for checkout.
You are all fartheads.
The game is HO-HUM at best. Nice to see more work done in providing an alternative gaming platform but did no one learn anything from Loki's messy demise ?
errr....umm...*whooosh* *whoosh* Is this thing on ?
Here's my predicament.
.WAV editors, tons of MP3 and OGG tools, but nothing like those programs. There is nothing out there that compares to Sound Forge, which right now is the Gold Standard for audio mastering. And there isn't ANYTHING that resembles ACID, Sonic Foundry's loop composition software.
I want to get out from under Redmond's thumb just like everyone else here. (Heh, funny considering my cert...) However, there is a whole category of apps that have not materialized for Linux. What are they?
PRO AUDIO APPS.
There is no native Linux Digital Audio Workstation software available. Nothing that is anywhere near the caliber of Sonic Foundry's Vegas or Digidesign's ProTools. There are stereo audio
If Wine, WineX, ReWind or Grandma's Chicken Feet (I don't care, I'm not picky about licenses or product names) could get Sonic Foundry products to run, and run predictably and solidly, under Linux I would be able to convert our audio production machine from Windows to Linux. That would mean one less Windows box, one more Linux box.
Linux still needs polishing. Linux still needs to be able to install predictably (My friend Chad ironed out my optical drive problems on one of my Linux boxen...apparently depmod didn't do everything it should have during the Red Hat 7.2 install) and it still has tons of usability problems. However, it is headed in the right direction.
Windows, OTOH, is headed the wrong way...more complexity, more bloat, less functionality, an unruly codebase according to some informed reports, and of course tons of security problems no Ex Cathedra pronouncement by Bill Gates can fix. And there's that wee, small issue of licensing and Microsoft continuing to tighten the screws on that issue.
Until someone steps up to the plate and writes some serious audio apps for Linux, emulation or something that asserts it is not an emulator but the duck test says otherwise is the only hope I have. And any progress along those lines will be cheered. In the words of Daria Morgendorffer, "Go. Go. Kick butt."
Knowledge is power. Knowledge shared is power multiplied.
I'm running a Celeron Coppermine 900 with an Abit VH6T board, and a cheapo C-Media 8738 with no extras. The sound is better than in Win98 by far. When I would minimize windows in Win98, the card would lag, and the music would actually slow down. Since I loaded Linux on the same machine, I've had no problems. It's working great! I'm playing music on an old SB16 with XMMS, and have the game audio functioning under the C-media card. It's freaking fantastic! Also glad to see Transgaming provided a Slackware package! W0ot!