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A Supercomputing Cluster For FPS Gaming

Paul E writes: " An atlanta company seems to have developed (modified?) a linux clustering platform that is very conducive to FPS games. These guys apparently have built a cluster that will be pushing 2 TerraFlops, which would easily put it between Blue Pacific and Blue Mountain . Interesting that the same time the .mil starts making FPS's, FPS platforms are outperforming some of the top defense labs."

129 comments

  1. Why do I get this feeling... by handsomepete · · Score: 5, Funny

    that they'll still try and overclock it?

  2. Boewulf cluster of PS2s? by line-bundle · · Score: 3, Funny

    What about a boewulf cluster of playstation 2s?

    :-)

    1. Re:Boewulf cluster of PS2s? by chewedtoothpick · · Score: 0

      PS@ sucks... it's all about xbox

      --
      Erutangis ym si siht.
    2. Re:Boewulf cluster of PS2s? by zapfie · · Score: 1

      Never heard of a PS@. :P

      --
      slashdot!=valid HTML
    3. Re:Boewulf cluster of PS2s? by Anonymous Coward · · Score: 0

      Sheesh, modded as Funny? Doesn't anyone think of anything other than Beowulf when they hear the word "cluster"....

      hee hee... people joking about something they know nothing about. These people couldn't even begin to fathom what it takes to make one of these clusters, let alone hook up TWO computers at home on a Windows file-sharing network.

      Coward my ass, bring it on.

    4. Re:Boewulf cluster of PS2s? by pi_rules · · Score: 4, Insightful

      Talk to Saddam Husein about that one... anybody else remember a fairly large amount of PS2's being bought by Iraq when they were first released?

      Now, I don't know if it ws their government doing it or not... but I found it interesting. The US doesn't allow high-end computers to be shipped over there, but the PS2's weren't restricted by the US export regulations.

      While I really like the idea of porting Linux to everything I think it's kind of odd that porting Linux the PS2 might actually help the Iraqi government build a super computer.

      Food for though?

    5. Re:Boewulf cluster of PS2s? by Ryan+Amos · · Score: 3, Insightful

      You seem to think that Iraq cannot get a supercomputer any other way. The US is not the entire world, hell, most of the rest of the world thinks the embargo has served its purpose and should be removed. Then there are technologically advanced countries which never participated in the first place, such as China. Besides, it wouldn't be too hard to smuggle American computer parts into Iraq if they really wanted to. I'm sure the Iraqi government could drive a truck to Kuwait/Saudi Arabia, buy a bunch of Athlon XP boxes and drive the truck back. It's not rocket science. Just because they're not allowed to buy them doesn't mean they can't.

    6. Re:Boewulf cluster of PS2s? by UranusReallyHertz · · Score: 1

      Just one question for you: Do you think that Iraq being able to buy a supercomputer is a good thing or a bad thing?

      --
      Smoking is an expensive, slow, and unreliable method of suicide.
    7. Re:Boewulf cluster of PS2s? by line-bundle · · Score: 3, Interesting
      Now, I don't know if it ws their government doing it or not... but I found it interesting. The US doesn't allow high-end computers to be shipped over there, but the PS2's weren't restricted by the US export regulations.

      The PS2 is also made in Japan. As far as I know, the US does not have much say in what Japan can and can't export, despite some people's fantasies.

    8. Re:Boewulf cluster of PS2s? by fferreres · · Score: 2

      What you have to think is that life is smarter that simple regulations. The Iraki already has access to every damn (consumer) CPU in the world and in the quantity they need and can afford.

      No regulation will ban their having off all the cryptosystems and computer power they feel like having.

      --
      unfinished: (adj.)
    9. Re:Boewulf cluster of PS2s? by Drakin · · Score: 1

      I beleive the story at the time wasn't that they were going to be used to create a super computer, but were going to be used as homputer hardware for guided missles.

    10. Re:Boewulf cluster of PS2s? by Jah-Wren+Ryel · · Score: 2

      It was all a hoax. The origin of the story was some marketing fluff about how powerful they were that got PS2's marked as restricted exports in the USA - as in you could import them from Japan where they were made, but once in the USA you couldn't export them because they had too many theoretical FLOPS. It was only a short hop from that to Saddam has already bought a bunch to build a COW supercomputer to design nukes with. All just media hype and rumours.

      --
      When information is power, privacy is freedom.
    11. Re:Boewulf cluster of PS2s? by Anonymous Coward · · Score: 0

      While I really like the idea of porting Linux to everything I think it's kind of odd that porting Linux the PS2 might actually help the Iraqi government build a super computer.

      So what? Iraq has never really bothered us. We're not the world's police force. We should have never gone to war with Iraq in the first place.

      Even Scott Ritter, the UN weapons inspection team's boss, thinks that it's time to lift the economic sanctions.

    12. Re:Boewulf cluster of PS2s? by eMilkshake · · Score: 1

      Heh, except for armed forces. ;) The US had something to say about that!

  3. Imagine... by ColGraff · · Score: 2, Interesting

    ...a beowulf cluster of -

    Ah crap, it really is useless now. I've lost my purpose in life! *sobs*

    --
    I'm the stranger...posting to /.
    1. Re:Imagine... by Anonymous Coward · · Score: 0

      Only on slashdot....

      there are plenty of places to use this elsewhere.

      I hope....

  4. TerraFlops? by Anonymous Coward · · Score: 0, Redundant

    "Terra" means terrestrial
    "Tera" means 10^12

    1. Re:TerraFlops? by zaffir · · Score: 1

      No, the word "terror" is now required, by law, to be in every single piece of news that is published. Besides, nobody would read the article if it didn't have something about TERRORISM IN AMERICA. Just ask CNN.

      --
      "Upon attaching the waterblock to my penis, I began to notice that I know nothing about computers." -- JRockway
    2. Re:TerraFlops? by gTsiros · · Score: 1

      (for completion)
      Terra (the word) means Earth... Terra- (the prefix) means Terrestrial.

      --
      Looking for people to chat about multicopters, coding, music. skype: gtsiros
    3. Re:TerraFlops? by lazlo · · Score: 1

      No, TerraFlops. Terra (Earth). Flops. "We had a planet. We called it Terra. It flopped."

      That's the whole reason for having this escapism virtual reality-ish thing in the first place. Because Terra Flops. It's a cooler sounding phrase than "Life sucks."

      --
      Pound! Bang! Bin! Bash! is this a shell script or a Batman comic?
    4. Re:TerraFlops? by Anonymous Coward · · Score: 0

      A terraflop is me, after making it with gf, flops on ground and falls asleep.

      Not to be confused with a pettingflop.

  5. FPS server only, not client by Papineau · · Score: 4, Insightful

    At first I thought they had the client partof Q3A or UT or whatever other FPS running on a cluster of computers (along the lines of those x nodes control the graphics, those y nodes control the physics, etc.). But after readding their FAQ, the're only hosting servers on a farm of servers. It's a lot less appealing that way.

    1. Re:FPS server only, not client by Lux · · Score: 2, Insightful

      Not really.

      The client needs to run fast, but most of the problems it's solving scale well. The server needs to do things like collision detection that tend to grow O(nlogn)on large datasets (and you only get that if you're really clever.) Clustering your server gives rise to the possibility of hosting many more players with more diverse projectile possibilities.

      The client is a relatively 'dumb' rendering terminal in many FPS games. Unless you're talking about trying to make the cluster do the things the graphics card does, but I suspect that the latencies involved would inherently rule anything like that out.

  6. TerraFlops? by Alan+Partridge · · Score: 3, Funny

    TerrorFlops?

    TERAFLOPS!

    --
    That was classic intercourse!
  7. Re:Wasn't? by flatlineloc · · Score: 1

    Heres a link to the marines making marine doom: here.

  8. No they haven't by Dynedain · · Score: 5, Informative

    They haven't built a gaming supercomputer...they have only created a linux server farm for hosting gaming servers. Just like Verio hosting web sites, but for game servers instead.

    Whoopdeedoo.....

    --
    I'm out of my mind right now, but feel free to leave a message.....
    1. Re:No they haven't by Provocateur · · Score: 5, Funny

      No, no you have it all wrong

      They read the README for DOOM3's minimum hardware requirements...

      --
      WARNING: Smartphones have side effects--most of them undocumented.
    2. Re:No they haven't by Anonymous Coward · · Score: 0

      Perhaps they could make it to 512x384 with that many computers. Otherwise, MCGA resolution here we come!

    3. Re:No they haven't by ozzimark · · Score: 0

      just pray that microsoft doesn't buy it and put some additional x-box hosting crap on it, I'd much rather see something good be done with it - and no games of 3 billion people playing Doom 1, that would be insane mayhem of projectiles and people, unless someone made one huge map, like the library in halo

      --
      C makes it easy to shoot yourself in the foot; C++ makes it harder, but when you do, it blows away your whole leg
  9. Old School by Kizzle · · Score: 4, Interesting

    I think they should run somthing on it like Doom1. They could have half of the world playing at once.

    1. Re:Old School by Anonymous Coward · · Score: 0

      Oh, *that* would be fun. Spawn and you get shot by a few dozen rockets, shotguns, and BFGs, most of which weren't even intended for you, before you even pickup a gun. And maps without enough spawn points would be even more fun, with 3 billion people telefragging each other within the space of a few seconds...

    2. Re:Old School by Anonymous Coward · · Score: 0

      Not it the map was 150x200 virtual miles in diameter. Imagine what you could simulate with that much real estate...

  10. of course not. by rebelcool · · Score: 2

    the military has been using simulations for a long time now. it's how most 3D environment work got developed in the 70s and 80s.

    --

    -

  11. Whoa. by YahoKa · · Score: 0, Redundant

    Yikes is all i can say :)

  12. Top 500 by Anonymous Coward · · Score: 0

    "Each node consists of custom built rack-mounted dual AMD MP 2000 Linux systems. The Jupiter Cluster(TM) will be able to operate at 2 Tflops at each location and will be featured on the Top 500 list of the world's fastest supercomputers. "

    with 500 location gameing will rule the world, and we'll all be a part of that matrix...

  13. Someone Please Ditch This Re:Serious Rape by thelizman · · Score: 0, Offtopic

    n/t

  14. Blizzard games? by antirename · · Score: 0, Troll

    The don't seem to be hosting any blizzard games. I wonder if that's got anything to do with the latest round of lawsuits. If that is the case, it makes me wonder whose server programs they're using to host the other games... I've seen downloadable servers for a lot of these. Or are the gaming companies supplying the code? If it's not coming from the gaming companies, how are they going to keep from getting sued when people play with warezed copies? Just curious.

    1. Re:Blizzard games? by The+Axe · · Score: 1

      Almost all FPSs these days come with a free, downloadable Linux dedicated server. They're big ass downloads (~80-120MB) because they provide all the media necessary to run the server without having to install the game itself. And yes, it's the gaming companies that provide them. :)

    2. Re:Blizzard games? by antirename · · Score: 1

      I've never done much with games on Linux, other than Sirtet and Tuxracer, but it's interesting that Linux game servers are available. I might have to look around and see what I can find. I tried a free server for Starcraft, but it was a pain to get it running behind a firewall and it usually crapped out right as I launched two nukes at my opponents last base...

  15. Unreal 2 by mr.+phantastik · · Score: 0, Offtopic

    At last, something that can run Unreal 2 at a decent speed...

  16. Console Warrior by Quirk · · Score: 1

    How soon before soldiers are hunkered in deep bunkers directing bots on the battlefield?

    --
    "Academicians are more likely to share each other's toothbrush than each other's nomenclature."
    Cohen
    1. Re:Console Warrior by ComaVN · · Score: 2, Interesting

      Better yet, let all soldiers compete in some huge MMORPG. The only problem is, how do you convince the losing country to hand over all it's land and women.

      --
      Be wary of any facts that confirm your opinion.
    2. Re:Console Warrior by Quirk · · Score: 1

      I'll lose whatever trekie karma I may have accumulated for not remembering the episode but there was a first generation episode resolving just your question. I think they ended up going to *real* war over the issue.

      --
      "Academicians are more likely to share each other's toothbrush than each other's nomenclature."
      Cohen
    3. Re:Console Warrior by Stonehand · · Score: 1

      And what would they do once the communications channels are jammed?

      --
      Only the dead have seen the end of war.
    4. Re:Console Warrior by Quirk · · Score: 1

      The immediate retort is by analogy in the form of the question: what would a soldier do if his/her weapon jammed? I think the reply would be to ensure as much as possible against such an eventuality or engineer alternatives (redundancy).

      --
      "Academicians are more likely to share each other's toothbrush than each other's nomenclature."
      Cohen
    5. Re:Console Warrior by Boone^ · · Score: 2

      Stargate SG-1 had an ep like that as well... some offshoot of humans decided they wanted thier own Hitler-esque crusade so the purebred people hid underground and gassed the rest of the planet. They used drones linked directly to the brain to fight air wars miles above their current position.

    6. Re:Console Warrior by Quirk · · Score: 1

      There's a cool early cyberpunk story by William Gibson along the same lines. The setting is a one on one between a gamer kid and an ex fighter pilot for a bar championship... kinda remebered from long ago. "Dogfight", I think maybe.

      --
      "Academicians are more likely to share each other's toothbrush than each other's nomenclature."
      Cohen
    7. Re:Console Warrior by yrns · · Score: 1

      Not quite the same thing, but the idea reminds me of Philip Dick's "Autofac".

    8. Re:Console Warrior by Anonymous Coward · · Score: 0

      one word... EMP bombs... *coughs*

      however if the bots could lay long routes of fiber optics that don't get EMP interference it could work

    9. Re:Console Warrior by Anonymous Coward · · Score: 0
    10. Re:Console Warrior by Anonymous Coward · · Score: 0

      so if ya nuke'm first then the emp from the blast knocked out their bot communications the result would be the opposite of collateral damage which would be... what?... collateral capital?

  17. FPS platforms? by Anonymous Coward · · Score: 1, Funny

    As a gamer from the 80s, that comment really threw me...

  18. For Once by Metrollica · · Score: 1

    Let's NOT imagine a Beowulf cluster of these!

    --



    --Metrollica
  19. I see a major problem.They are trying to patent it by Anonymous Coward · · Score: 1, Interesting

    I see that their "new, innovative" design is patent pending. It appears that they are using a design that is already being used by many universities throughout the world.

    Its called:

    Beowulf Clusters and Grid Computing(globus, sge, etc).

    Does anyone think that once they have this patent, that they will try to get royalties from companies/people already using the exact "new innovative" design that has been in use for 4-5 years now?

    Just wondering what other people think.

  20. .mil game info by jcsehak · · Score: 5, Interesting

    The military's new FPS is called America's Army, and was showcased just recently at e3. What's really interesting is that apparently it's free! Here's the blurb where I got my info from:

    4. Americas Army

    Seriously, who better to make a military squad based shooter than the fucking military? This game not only looked good but it had the features to back it up. Finally a game gives you the opportunity to use silent hand commands to communicate with your team. Realistic objectives, weapons, movement, and locations, everything in this game is as real as you can get. Each weapon operates just as it would in real life. Stand to close to a flash back and say good buy to your hearing for while. Shoot to many of your teammates and end up in jail. Try and use a sniper rifle without going prone and watch as your view bobs up and down with your breathing. You also get twenty some odd maps with expansive real world environments and kick ass objectives. Oh and then there's the fact that it's FREE!

    from Penny Arcade (original article)

    --

    c-hack.com |
    1. Re:.mil game info by Virtual_Raider · · Score: 1

      Sounds real cool. I'll download it before some Bin-laden whako wannabe uses it to train his paramilitary forces and the game is pulled down from every server.

      How come nobody's b*tching about this yet? I mean, if the seriously think that terrorists trained by usind MS's Flight Simulator, is there any better training program than the military sponsored one?

      +R

      --
      +Raider of the lost BBS
    2. Re:.mil game info by Stonehand · · Score: 1

      Hm, most terrorists don't seem to relish fighting ARMED people, like presumably that US Army recruiting game would involve. It's much safer to blow up random unarmed civvies and then whine about oppression and casualties when troops come after you.

      --
      Only the dead have seen the end of war.
    3. Re:.mil game info by Sinfamous · · Score: 1

      Does anyone know what the high and holy Christian wives of America are saying about this game? It would seem that with all the vigor they go after FPS games that one sponsored/endorsed by the Government would have them crying to their rich influential D.C. husbands.

      begin sarcasm: I mean, we all know this game is going to single-handedly put into motions thousands of school shootings as well as modern-day witch hunts by vigilante wacko's looking for terrorists.

    4. Re:.mil game info by jacobb · · Score: 1

      does anyone know when/where it will be released? an official army website for the game would be cool

    5. Re:.mil game info by gerardrj · · Score: 1

      The game is produced by the US Army, a Governemnt entity. According to the rules of IP, a Government entity can not hold a copyright or a patent on any works produced for it directly, or under contract.

      This is the real reason they are giving it away... the law says they have to.

      But, that makes this game a version of open source/free software. Some IP lawyer would have to rearch more to find out if the source code would have to be released also under the non-copyright/full disclosure laws.

      That further leads to the question of how Microsoft will respond to the Government using public money (tax dollars) to produce software they intend to release for free in to a market that Microsoft would like to dominate (see Xbox and their growing library of games for PC).

      Hmmm. Microsoft vs. the Army... perhaps Redmond will get bombedto ashes after all. :)

      --
      Article X: The powers not delegated... by the Constitution...are reserved...to the people
    6. Re:.mil game info by cybermage · · Score: 2

      This is the real reason they are giving it away... the law says they have to.

      But, that makes this game a version of open source/free software. Some IP lawyer would have to rearch more to find out if the source code would have to be released also under the non-copyright/full disclosure laws.


      I like your reasoning, but the government is allowed to keep secrets from us. They even have levels of secrecy (e.g. classified, secret, etc.)

      I'd bet that all military information is treated as classified by default until someone decides it's ok to de-classify it.

      Also, although you're right that the government cannot hold copyrights/patents, the government can license the IP of others. Doing that doesn't give Joe Citizen a de facto license. For example, there are many cities in the US that have licensed their Municipal Code from companies and are heavily restricted interms of redistribution.

      NASA, on the other hand, is a nice example of what you'd like to see. Where would we be without Velcro? Of course, not everything they do makes as much sense. NASA spent tons of cash to make a zero-G usable pen. The Russians used pencils. Duh.

    7. Re:.mil game info by Ziviyr · · Score: 2

      NASA spent tons of cash to make a zero-G usable pen. The Russians used pencils. Duh.

      Thankfully graphite is nonconductive and doesn't generate lots of tiny fragments in zero g which might float around and be breathed or infest critical switches/circuits. Otherwise the Russian space program would have been a disaster. :-)

      --

      Someone set us up the bomb, so shine we are!
    8. Re:.mil game info by gerardrj · · Score: 1

      The government can indeed keep secrets... when the information is a matter of national security, would compromise an investigation and a few other reasons.

      A citizen can file a Freedom of Information Act (FIA) document request for the source and see what happens. The courts usually get to decide these things.
      Of course the Army would probably claim at least parts of the source (like the detailed performance tables of the weapons systems) are secret, and those would be blacked out of the documents you recieved.

      I agree completely that the government can use/license IP from third parties without that IP becoming public domain, but that doesn't seem to be the case here for the most part. Yes the Unreal Engine would not be covered by a request as it a product separate from the code created by or directly as a result of contract to the government.

      As for the spending, yes the US tends to be extravagant. For a military example, look at the Bradly Fighting Vehicle. Initially designed as a simple armored personnel carrier, it took 14+ years and over $20B to develop. The thing wound up not accomplishing any of the tasks it was designed for. The models we sold to allies had to be re-designed before they would accept them because of the defects and shortcomings. For a good laugh watch "The Pentagon Wars", it's a movie about the whole charade.

      --
      Article X: The powers not delegated... by the Constitution...are reserved...to the people
    9. Re:.mil game info by Mika_Lindman · · Score: 1

      Shoot to many of your teammates and end up in jail.

      Excactly how many teammates are you allowed to shoot in the US Army ?

    10. Re:.mil game info by Anonymous Coward · · Score: 0
      Thankfully graphite is nonconductive and doesn't generate lots of tiny fragments in zero g which might float around and be breathed or infest critical switches/circuits.

      How do you know they were graphite pencils? Grease pencils, while harder to write small with, shouldn't have the problem you describe.

    11. Re:.mil game info by Manik+Mortal · · Score: 1

      Did anyone notice on the jump page in the box entitled SOLDIERS: Empower Yourself the misspelled word desicions? Does that not seem oddly fitting for an advertisement that has something to do with Americas Army?

      --
      He who laughs last, lasts laughest - or something
  21. Great! by Rogerborg · · Score: 1, Flamebait

    Now they'll be able to do a fully realistic military sim!

    You'll spend two years digging really high polygon ditches, then get shipped to the asscrack of the world to perform a police action, and after two months of dysentary and grinding boredom, an extremely well rendered twelve year old kid will crack your skull with a well aimed rock.

    Abort / Retry / Get a clue.

    (Seriously, I love FPS's, but as games. Please let's not mention .mil and realistic in the same context as games)

    --
    If you were blocking sigs, you wouldn't have to read this.
  22. Boyful cluster by Anonymous Coward · · Score: 0

    Just ask the Slashdot editors about that one! Use anon proxy though and under no circumstances give them your name, address or phone number. They're just too keen on demonstrating the boyful cluster.

  23. Harsh Realm by Anonymous Coward · · Score: 0
    Will this be the real Harsh Realm?

    I still can't believe that they fucking cancelled that show!

  24. Re:Masturbation by Anonymous Coward · · Score: 0

    Linux is fucking cool! Wow, it is cool. I wish I could use an operating system that requires you to have sex with men in order to use it. Eating poop from Ronald McDonald's asshole is cool, for a few minutes. But you people have been pushing this crap since the early 90's. The 90's are over. Move on and stop being fags with tiny balls. Here's what you'll want to do:
    1. Grab your testicles.
    2. Pull, HARD
    3. Don't stop pulling until your balls are stretched to a size 300% greater than they currently are.
    4. Install Windows and wait for the pussy to come to you!

    You Linux-donkeys are all welcome!

  25. Obligatory by Anonymous Coward · · Score: 0

    Imagine a MOSIX cluster of these!!

  26. Re:Masturbation by Anonymous Coward · · Score: 0

    Ouch! That hurt but...now that I have Win98 (first edition) installed, I can't get the bitches off my dick. It's great! Thank you so much!! I have long been a Linux faggot but now, after taking your message of ball-stretching to heart, have been able to realize that Linux is gay and Windows rules! Excuse me, I am now going to create a website using Frontpage about my experiences and share it with the world using IIS (the web server of straight people!)

  27. One, two, three, four - I love the Marine Corps! by Anonymous Coward · · Score: 0
  28. Re:Masturbation by Anonymous Coward · · Score: 0

    Fuck that shit! I like my tiny balls and will not stretch them in any manner. I realize that you're probably right and I won't get laid running Linux but maybe I don't want to! I fill my time with other pursuits. I mean, Tux Racer never gets old. It's so much fun! (What I wouldn't give to fuck that penguin...)

  29. OMG by Anonymous Coward · · Score: 0

    gimme!! :)

  30. it would be nice... by Anonymous Coward · · Score: 0

    it would be nice if the posters of these far afield technical articals put a little explination of what these things are.....what is fsp? and are we expected to know what it is? Will we be tested on this later

    hook

  31. Re:Slashdot Gripes 1.01 by Anonymous Coward · · Score: 0

    - IP ban

  32. FUCK YOU DENMARK by Anonymous Coward · · Score: 0

    You lost the eurovision song contest!

    1. Re:Fuck you denmark by Anonymous Coward · · Score: 0

      I love the gay show the Slovenian guys have.

  33. Fuck you denmark by Anonymous Coward · · Score: 0

    You lost the eurovision song contest! You only got a measly 7 points!

  34. Post more links to photos of hot military girls! by Anonymous Coward · · Score: 0

    Please!

  35. MAXIMUM 32 PLAYERS == LAME! by Anonymous Coward · · Score: 2, Informative

    Go to their site and "order" a server. Most games are limited to only 32 players - not exactly a "supercomputing" breakthrough...

    1. Re:MAXIMUM 32 PLAYERS == LAME! by GutBomb · · Score: 2

      that is a limitation of the games, not the server themselves. most games hardcode a limit of 32 players

    2. Re:MAXIMUM 32 PLAYERS == LAME! by Anonymous Coward · · Score: 0

      No, most games are easily 'hacked' from the console to support X numbers of players.
      All games based on the q3 engine
      All games based on the Unreal engine
      Half-life/counterstrike and probably many more.

  36. Playstation 3 aims to do this by tellurian · · Score: 0

    Playstation 3 aims to do this using Grid technologies. Here's the scoop along with IBM's efforts.

  37. whoops... here's the official game site by jacobb · · Score: 1

    Here is the site... and the flash intro.

    1. Re:whoops... here's the official game site by paganizer · · Score: 1

      Did anyone else happen to notice that you have to be 13 to 34 to pre-order it? Anyone ready to start the age discrimination lawsuit yet?

      --
      Why, yes, I AM a Pagan Libertarian.
    2. Re:whoops... here's the official game site by Anonymous Coward · · Score: 0

      "Man, the insurance companies discriminate against me all the time, jackin up their rates when I'm old and feeble"

      I don't think there's any such thing as age discrimination (legally.)

    3. Re:whoops... here's the official game site by iamblades · · Score: 1

      No, it's much more simple than all that..

      The silly 13+ rule is because of the children online protection (not sure of the exact name of the bill) act that was passed a couple years back. It makes it illegal for websites to take information from children under 13 without their parents permission.

      If you look around, nearly all websites now say you have to be 13 to register... :/

      --
      Shit adds up at the bottom...
    4. Re:whoops... here's the official game site by MsGeek · · Score: 2

      The discrimination factor comes from the high end of the age spectrum mentioned, not the low end.

      I think this probably has something to do with 34 being the high-end of where people can be recruited for the Army, but don't quote me on that. Then again, Grace Hopper was in her 50s when she entered the US Navy.

      This is pissing me off though...I'm over 34 and I'd love to have a copy. Am I going to have to bribe a younger cousin to download this for me? [sigh]

      --
      Knowledge is power. Knowledge shared is power multiplied.
    5. Re:whoops... here's the official game site by Anonymous Coward · · Score: 0
      This is pissing me off though...I'm over 34 and I'd love to have a copy. Am I going to have to bribe a younger cousin to download this for me? [sigh]

      No, old lady, you're going to have to lie about your age. Surely you're used to that by now, right?

  38. w00t by ZaneMcAuley · · Score: 0, Offtopic

    --Players--
    "LAAAAG"
    "laggy map"
    "crap server".

    --Server Admin--
    "No lag here"

    --
    ----- Whats wrong with this picture? http://www.revoh.org:1234/whatswrong
  39. Terraflops by svara · · Score: 2, Funny

    Wow! I wonder where that Terraflop will bring these guys! Is that some kind of new scale for supercomputers: Measure how many "terra"'s they power? (The earth had 1 Terraflop in Douglas Adam's books).

  40. Re:Wasn't? by Anonymous Coward · · Score: 0

    OT??

    The story even talks about military made FPSs!

  41. They are NOT out performing the national labs by nufsaid · · Score: 2, Informative

    Just to put things in perspective. Pacific Blue
    is an antique and dog slow and is now two generations/iterations behind the current facilities at the national labs.

    --
    Is this the promised end? Or image of that horror? KING LEAR
  42. No monthly bandwidth limits?? by dusanv · · Score: 1

    If what I see is true - that is one awesome deal. Kick ass 12 player UT server for $35/month, no bandwidth restrictions. Too good to be true. What am I missing here?

    D.

  43. What a fucking waste of money by Billly+Gates · · Score: 2

    I really feel sorry for the investors of this company. There is absolutely no value for this what so ever. Sure games are fun but is it worth $50 million dollars of corporate or even investor sponsored money? If its not to make more money then at least it should be used for valueable research like protein folding or climate simulations. If you want to play games then go spend your own money and play them but not others.

  44. dreams. by BenTheDewpendent · · Score: 1

    since i learned of clustering about 3 years ago my dream wear games on clusters.... its really a great time to be a geek

  45. Drool by Anonymous Coward · · Score: 0

    The Government contributing to the open source movement? What a beautiful county we may soon live in...

  46. My experience w/ military FPS.... by steppin_razor_LA · · Score: 3, Informative

    When I was a grad student, I spent some time working on a force feedback system for one of the Army's distributed VR combat systems.

    The system itself was sort of cool -- all sorts of different vehicles / soldiers could interact within the world. I remember that there was a serious lack of standards due to all of the proprietary BS -- so if you didn't have the various servers synched up with each other's databases, your A-10 might look like a flying tank!

    I also remember that the "clients" were Indigo Impacts (the purple ones) -- at the time, these boxes provided the most bang for the buck in terms of high end 3D processing -- the next best thing were the Onyx (sp?) which were $500K - $1M. I remember being really disappointed with the quality / FPS of the simulations compared to what quake would do on my Riva 128 card (if my memory serves)..

    I know that the Quake engine had its share of cheats that allowed it to gain the performance advantages it did, but I thought it was funny that a $2K PC was seriously outperforming a $40K workstation.

    I remember writing a proposal for a better version of the system that would be java based where each of the vehicles would be an object/thread running in the environment (i.e. like those old programming contests where everyone would write C code that would fight each other). That way you could program intelligence into the vehicles and just pass the object around -- no need to have huge synchronized databases describing the vehicles properties .. they would just be properties of the object .. I proposed that they use VRML or something like that to allow the objects to describe themselves..

    --
    Evolution: love it or leave it
  47. 2 terraflops??? by hakalugi · · Score: 1

    The Jupiter Cluster(TM) will be able to operate at 200 Gflops and will be featured on the October Top 500 Supercomputer list of the world's fastest supercomputers

    um, an order of magnitude off...

    --
    If she floats, she's a witch.
  48. Does anyone.. by Anonymous Coward · · Score: 0

    do anything USEFUL with their computers anymore?

  49. Go Army - it's a recruiting tool by Animats · · Score: 2
    You can't download the thing; you have to give them enough info that a recruiter can call you, and someday maybe they send you a CD.

    Great concept. I'll have to try to get one, although my military service lies far behind me.

  50. Re:Post more links to photos of hot military girls by Anonymous Coward · · Score: 0
  51. Re:Masturbation by Anonymous Coward · · Score: 0

    I dunno, man.. I kinda like sucking dick.

  52. Jupiter Cluster System? by dane23 · · Score: 1

    As long as the actual computer cluster is named the WOPR.

    How about a nice game of chess?

    --


    Warning! Keep Out of Eyes! Wash Out with Water! Don't Drink Soap! Dilute! Dilute!
  53. Totally Opinionated Response by TheMonkeyDepartment · · Score: 2

    IMO, FPS games are the least creative thing you can possibly develop on a computer these days. The genre has been totally overexplored. Anything you could classify as a "First Person Shooter" has already been done -- just a glorified CPU exerciser. No creativity is needed (and none is being used) generating new versions of this tired, overused and completely uninspired form of gameplay. Please, Big Game Developers, find something new to develop. I beg you.

  54. Anyone with the slightest clue.... by Kashif+Shaikh · · Score: 0

    will know that a cluster cannot simply make FPS games faster. The bandwidth between cluster nodes is far too low(aka loosely coupled) for the amount of graphic information a game needs to push per frame(many GB/s) Game programmers have a hard enough time trying to move data over the slooowwww AGP bus, and now ppl wanna move data over a network? No wonder everyone is moving to programmable GPU+multimegabyte(64mb+) cards! All the 'majic' happens at the vid card...screw the CPU and the slow bus!

  55. FPS platforms are outperforming by Torgo's+Pizza · · Score: 2, Insightful
    ...some of the top defense labs

    That you *know* about.

  56. Re:I see a major problem.They are trying to patent by Anonymous Coward · · Score: 0

    prior art you fucking fool.

  57. What's needed now by Rhinobird · · Score: 2

    Whats needed now are full body suits and stripper MODs...heh heh... FPS=First Person Stripper...

    --
    If Mr. Edison had thought smarter he wouldn't sweat as much. --Nikola Tesla
  58. 200 TFlops ...theoretically by dario_moreno · · Score: 2

    I doubt the interconnection network is as good as the one of true supercomputers. So 200 Tflops would be the theoretical peak power ; in practice, on Linpack benchmarks, (even if they tend to be embarrasingly parallel nowadays with the amount of memory available on each node, the size of the problem being free) since I suppose there is only a fast ethernet on not-too-expensive switches to link everything together, I doubt they could get more than 1 Tflops in sustained double precision performance on Linpack.

    --
    Google passes Turing test : see my journal
  59. here's the answer to 13-34 by jacobb · · Score: 1
    well, the 13 part is easy: COPA makes it illegal to collect information on anyone under 13, so they wouldn't be able to get your address to send you the stuff if you're under 13.

    I got confused about the 34 part too, though. but after some google searching, I found some things (including a wierdly titled Salvation army page... Anyone care to explain the 34 here?).. but max age for ROTC is 30, but " waiverable to age 34 in certain circumstances"...
    most importantly, apparently the max age for enlisting in the army is 34 years old, according to this table (incidentally, it's the same for the navy, but 27 for the AF and Coast guard and 28 for the Marine Corps [a.k.a. Uncle Sam's Misguided Children]/USMC)

  60. Design problems by billcopc · · Score: 1

    I don't know squat about clustering, but wouldn't such a thing introduce a fair bit of latency into the system ? You'd basically be tossing pixels left and right, with a bit of state information every few milliseconds. FPS trigger-twitch deathmatches usually rely on low-low latency, where even adding as little as 10ms into the bag would result in a misfire.

    For networking we don't notice, but turn it into a real-time pixel-precise moving target, and you're jumping into a big tub of clustered trouble.

    --
    -Billco, Fnarg.com