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Quake For the Blind

Kirby-meister writes: "An interesting article on The Boston Globe talks of a company, ZForm, which has modified Quake for the visually-impaired. The article also goes into an interesting discussion on how visual our world is becoming, possibly leaving the visually-disabled behind the technological advances."

223 comments

  1. What I am hoping for.... by stevenbee · · Score: 1
    Is quake for the hopelessly spazzy!

    ;-)

    --
    Don't read this!
    1. Re:What I am hoping for.... by ceejayoz · · Score: 2

      I thought Quake was only for the hopelessly spazzy?

    2. Re:What I am hoping for.... by stevenbee · · Score: 3, Funny
      Listen, I'm such a spazz that I bound the command for 'railgun" to CTRL+ALT+DELETE!

      And then bitched about the instability of the game on irc.

      --
      Don't read this!
  2. screen shot by kirn_malinus · · Score: 5, Funny

    what, no screen shots?

    --
    All circuits busy.
    1. Re:screen shot by Mr+Guy · · Score: 1

      There WAS a screenshot. Didn't you see it?

    2. Re:screen shot by Mr+Guy · · Score: 2

      Or I guess better would be: There WAS a screenshot. Didn't you hear it? Gah, I hate it when I think of something better right after the submit.

    3. Re:screen shot by Lord_Slepnir · · Score: 1

      Wouldn't they be speaker shots?

    4. Re:screen shot by Anonvmous+Coward · · Score: 0

      God dammit, I just spit water all over my monitor.

      ooOOoo rainbow!

      heh

      That was funny :)

  3. great by Anonymous Coward · · Score: 0

    what an accomplishment, quake for the blind. zzzzzzzzzzzzzzzzzzzzzzz.................

    1. Re:great by aronc · · Score: 2, Insightful

      My wife is blind and uses the computer to facilitate a vast amount of her daily communication. In the DOS days, this was fairly simple. As someone who has been dealing with increasingly visual computer systems (windows for the blind is a pain, but unavoidable at this point) seeing _any_ new research into ways to make computing more friendly to the visually impared is a good thing. Taking on something as difficult as quake will be a Good Thing(tm) in the long run as the stuff they learn will make mane other takes worlds easier.

      --

      jello.
      aka aron.
  4. Whats next? by wompser · · Score: 4, Funny

    Whats next, MP3's for the deaf?

    --
    .....
    1. Re:Whats next? by Quixote · · Score: 5, Informative
      Joking aside, it is possible for the deaf to listen to music. For example, Edison used to bite into the phonograph to hear it, since he was mostly deaf in the later years.

    2. Re:Whats next? by Cinnibar+CP · · Score: 2, Funny

      Joking aside, it is possible for the deaf to listen to music. For example, Edison used to bite into the phonograph to hear it, since he was mostly deaf in the later years.

      Gives all new meaning to the phrase, "This song bites". Guess he just had odd music tastes.

    3. Re:Whats next? by ShavenYak · · Score: 1

      That can work if you're deaf due to ear damage, but not if there's a problem with your auditory nerve or the hearing parts of the brain.

      --

      Hey kids, there's only 5 days left 'til Yak Shaving Day!
    4. Re:Whats next? by Cynikal · · Score: 1

      actually my fiance is 90% deaf, but she can still enjoy music, albeit very loud music, but thats the way i listen to it as well...

      and she can actually tell by the vibrations when i play guitar what style i'm playing, and if on a certain day if i suck or am playing well...

    5. Re:Whats next? by nule.org · · Score: 1

      Also there are some incredibly talented hearing impaired musicians. The most famous example (perhaps) is Evelyn Glennie, who is "profoundly deaf" (as opposed to "totally deaf") and the world's only full-time professional classical percussion soloist.

      http://www.evelyn.co.uk/

    6. Re:Whats next? by nizo · · Score: 3, Funny

      Actually they have been able to emulate listening to country music fairly well for the hearing and humor impaired. You take the subjects tongue, stretch it across a dusty two-by-four, and nail it down with 6 nails. While the subject attempts to pull their tongue off of the two-by-four, sandblast the rest of their body, and then cover them in salt. Sadly the FDA has not approved this procedure (yet).

    7. Re:Whats next? by _ph1ux_ · · Score: 3, Funny

      the only deaf compliant mp3 out so far is John Cage's 4'33"

    8. Re:Whats next? by Max+von+H. · · Score: 2

      Not a performer, but let's not forget Beethoven... He was deaf and was one of the most fabulous composers of all times.

      --
      -- It's always darker before it goes pitch black.
    9. Re:Whats next? by Maggot75 · · Score: 1

      Shit. For two seconds, I saw that as 'MP3's for the dead'

    10. Re:Whats next? by Anonymous Coward · · Score: 0

      Not a performer? I coulda sworn he was a damn fine pianist...

    11. Re:Whats next? by Wargames · · Score: 1

      and Beethoven.

      --
      -- Each tock of the Planck clock is a new world and here we are still life. --
    12. Re:Whats next? by tense · · Score: 1

      And "One Minute Of Silence" by The Planets. Lawyers with the rights to Cage's work are in dispute over the Planets' track.

      --
      "I took the red pill. Ha ha. You can't have it now."
  5. Some assistance... by ktulu1115 · · Score: 1

    I wonder if they threw any 'impulse 255' tricks in there to give a slight advantage. I couldn't imagine how difficult that would be to play without any visual input.

    --
    # fuser -v /dev/attention | grep work
    #
  6. Simple Idea... by FortKnox · · Score: 1

    There are braile readers for blind to read ASCII chars off the screen, right? Well, just plug that reader into text-mode quake, and Blammo. They're playing quake.

    Now, my question. How are they gonna aim? They're going to NEED some type of aim-bot script. You KNOW how players feel about those...

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    1. Re:Simple Idea... by SanLouBlues · · Score: 2

      There are braile readers for blind to read ASCII chars off the screen, right? Well, just plug that reader into text-mode quake, and Blammo. They're playing quake.
      Other than the fact that their text-reader would sound like the Micromachine Man on speed.
      But this would be great for conventions. Save space and power with headless fps terminals. Plus it would be harder for those of us with sight. Possibly more fun too. No more people breathing over your should if you're good.
      Not to mention I can stop buying the latest GeForce and start buying the latest SoundBlaster.

  7. Focus by KingKire64 · · Score: 0, Offtopic

    When are they going to focus on the socially retarded computer geeks that need to get laid. They cant see we cant get laid i dont see much of a difference.

    --
    "All I can tell the "lesser of two evils" folks is that if they keep voting for evil, they'll keep getting evil."-Lp.org
  8. Useful for everyone? by OneStepFromElysium · · Score: 4, Insightful

    The modifications described in the article would prove useful for NON-vision impaired players. More audio clues means more overall clues as to where things are at and what is happening in the game.

    I see competitive players using Quake mods that provide this functionality in addition to normal visual and audio assistance.

    1. Re:Useful for everyone? by MisterBlister · · Score: 5, Interesting

      True, true. One of the funniest things about the 'hardcore' FPS players is that they tend to set their video options such that even newly released games look uglier than Quake1. When you use low quality textures, small bit-depths, simple vertex lighting, etc there winds up being less 'noise' to filter out making it much to both spot your enemies and aim at them.

    2. Re:Useful for everyone? by ShavenYak · · Score: 1

      When you use low quality textures, small bit-depths, simple vertex lighting, etc there winds up being less 'noise' to filter out making it much to both spot your enemies and aim at them.

      Hm, maybe that's why I'm so terrible. Or at least, that gives me an excuse to whine to myself when I get fragged.

      --

      Hey kids, there's only 5 days left 'til Yak Shaving Day!
    3. Re:Useful for everyone? by Peyna · · Score: 2

      Yeah, It is very easy to hit somebody's head when it is a large square pixel instead of a nice anti-aliased, rounded head, with facial features. I noticed a drop in my abilities at UT when I went from my 466 Celeron laptop + 8 meg video card to a 1333 athlon + 64 mb geforce 2.

      --
      What?
    4. Re:Useful for everyone? by qkan · · Score: 1

      One more [sad] idea. I know quite a number of people (including myself) complaining of increasing vision problems due to extensive use of computers. Having nice audio interfaces to popular programs to complement (or even replace?) GUIs looks like a real benefit to the public. (Please, don't even start on 51" LCD monitors, coffee breaks every 5min and other useful things like that :)

    5. Re:Useful for everyone? by Jagasian · · Score: 2

      I still play the original and now open source Quake, and you can do the same with regards to lowering the settings. There are settings to turn off textures, weapon models, lights, etc... you can make Quake look uglier than all of the other Quakes, but you can't make the other Quakes play as good as the original Quake. When it comes to fast and furious deathmatch, the original Quake is still king!

  9. Quake for the Stupid by dirvish · · Score: 2

    Now if someone will just make Quke for the stupid I will be set!

    1. Re:Quake for the Stupid by sbillard · · Score: 0

      What? Speak up. I can't hear you.

    2. Re:Quake for the Stupid by Anonymous Coward · · Score: 0

      Actually they do, it's called "Quake 3", near as I can figure from all the losers you play against online.

    3. Re:Quake for the Stupid by Anonymous Coward · · Score: 0

      Good one. Groucho would be proud.

  10. A good thing for office worker... by WetCat · · Score: 3, Funny

    having Excel (or StarCalc) on your screen and only headfones on you you can Quake without distracting your boss! :)

  11. At work, too? by Anonymous Coward · · Score: 1, Funny

    So does this mean that I could be sitting at my desk with {insert religiously-favored-editor-of-choice here} and an audio player onscreen, apparently looking at a couple hundred lines of code and listening to music, but actually playing Quake?

    Now that's a product with potential!

    (Posting AC because, well, I'm at work)

  12. AI? by smashr · · Score: 0

    One of the greatest moments came this winter when the team was showing off its sound-only version of Quake to other game designers. Keenan, whose blindness started them on their quest, took on the other game designers, all old hands at Quake. ''Tim,'' said Spitzer with a laugh, ''just slaughtered them.''

    My question is: how much AI has been programmed into this game for the blind players? I can understand navigating the 'maze' simply by sound alone, however targeting the other players would be very very hard. I wonder if the blind player just has to point in the general direction, or if there is an aim bot.... Still, though it is intruiging.

    1. Re:AI? by AlexxKay · · Score: 1

      "how much AI has been programmed into this game for the blind players?"

      None. I've played it. All players *emit* noises. You aim yourself so that the sound is balanced in your left and right ears, and you fire. There's some learning curve there, but it's not much worse then the first time you had to learn mouselook.

      (Of course, the primary weapons that they had in their maps were Shotguns, Rocket Launchers, and the chainsaw, none of which need to be very precisely targeted.)

    2. Re:AI? by Pomp · · Score: 0

      Chainsaw? In Quake?

      --

      #/> Pomp
  13. Re:Well then... by Anonymous Coward · · Score: 0

    text-to-speech hardware/software has existed for personal computers since the early 1980s.

  14. The deaf listening to MP3s by gatesh8r · · Score: 2

    Is quite intresting. They tend to crank the volume to allow for them to feel the vibrations of each note. Of course, lyrics are a whole different story. Usually it helps to have the words on a screen. ;-)

    --
    Karma whorin' since 1999
    1. Re:The deaf listening to MP3s by brsmith4 · · Score: 1

      If they have to crank the volume, would it not suck to live in an apartment next door to a deaf man listening to mp3s of, lets say, Barry Manilow?

  15. Re:Well then... by Anonymous Coward · · Score: 0

    yeah right, they're probably using speech browsers.

  16. Well, it's hardly surprising... by brooks_talley · · Score: 5, Insightful
    ''Over the last five years,'' Chong said, ''we have become increasingly concerned that the rising use of digital media will leave out the blind.''

    Well, what about the industrial revolution? My guess is that the rise of heavy machinery and high speed transportation probably made it more difficult for the blind.

    My theory (though it's hardly original) is that the digital world is on course to mimic the real world in as many ways as possible. One day, having a poor sense of smell could be a serious liability in FPS games.

    I certainly have sympathy for the blind -- I'm color blind myself, and routinely get myself killed in FPS and other games where "good" things are green and "bad" things are red, but both colors have the same saturation and luminosity as bad things.

    I commend those doing what they can to make the digital world more inclusive, but the fact of the matter is that, in realistic digital environments, those with sensory limitations are going to have an increasingly hard time.

    Cheers
    -b

    1. Re:Well, it's hardly surprising... by Anonymous Coward · · Score: 0

      haha, you can't see color

    2. Re:Well, it's hardly surprising... by gmhowell · · Score: 1

      Now that you mention it, the IFF reticle on many FPS games is red/green with no way to switch.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    3. Re:Well, it's hardly surprising... by gavinbell · · Score: 2, Informative

      I disagree that "in realistic digital environments, those with sensory limitations are going to have an increasingly hard time." You'll have a harder time excelling in games that require split-second decisions after processing audio and visual (and maybe eventually olfactory and tactile) input.

      But I think most games won't require you to have 20/20 vision, lightning-fast reflexes, perfect hearing, a keen sense of smell, and six fingers on each hand to have fun. There will probably always be games for hard-core gamers that are incredibly difficult for most of us mortals to play, but as more and more people play online games I predict they'll become less important over time.

      But in general, the richer the sensory environment, the EASIER it is for everybody to interact. Especially when you throw a tera-hertz CPU into the loop. Hard of hearing? No problem, run speech recognition in real time to translate everything into text for you. Blind? That's ok, run an AI guide dog to help you find your way...

      The current crop of MMORPG's (EverQuest, Dark Age of Camelot, etc) could be completely accessible to blind folks reasonably easily. Personally, I think it would be pretty fun to play a blind, but powerful, wizard, who used his magic and other senses to detect and defeat his foes.

      Gavin Andresen (aka Gavin Bell)
      CTO, ZForm
      http://www.zform.com/
      --
      Gavin Andresen, Dev Head, http://www.zform.org/ "Video games that bring the blind and sighted together."
    4. Re:Well, it's hardly surprising... by Phillip2 · · Score: 2

      I would imagine the rise of high speed transportation made it much easier for the blind. In the same way that the rise of digital media has made it easier. Once information is digital its much easier to present it in audible or touch format.

      I think that the whole argument is backwards to be honest.

      Phil

  17. Tactile Quake by Anonymous Coward · · Score: 2, Interesting

    I used to have a blind roommate, and he used something called the "Braille Light", which had a tactile braille interface. It was essentially a laptop without a monitor or standard keyboard. Instead it had a tactile output and a set of keys corresponding to braille dots. It makes me wonder, could we combine the sound effects of aurally-enhanced quake with the tactile interface of the braille light to make a faster-moving quake game for the blind?

  18. Demos/etc.. by Anonymous Coward · · Score: 0

    I read about this last night on the Globe, and noticed claims that this 'blindquake' is functional. If this is so, where do I sign up to test it? No, I'm not blind, but I am quite intrigued and interested in the feasibility of this compared with 'standard' quaking which involves a great deal of visual as well as aural perception.

    1. Re:Demos/etc.. by AlexxKay · · Score: 1

      Depends on your definition of "functional". It works, and it's fun for some people, but... If sighted people are allowed to turn on the visual interface, they walk all over the blinks. Contrariwise, if they're *not* allowed to turn on the visual interface, the blinks tend to walk all over them. This difficulty in creating a level playing field was why they decided to put the project aside (at least for the time being). I really hope they go back to it someday, and solve these problems...

  19. Visual world by mindstrm · · Score: 0, Flamebait

    Yeah... I mean, given that some people can't use their eyes, the rest of us shouldn't either so the world can be 'fair'.

    1. Re:Visual world by Anonymous Coward · · Score: 0

      Thank you, Diana Moon Glampers

      Sincerely yours,
      Harrison Bergeron

    2. Re:Visual world by Anonymous Coward · · Score: 0

      Great (and appropriate) reference! (Even if it was a reply to a troll) Unfortunately it was probably lost on most of this crowd. What was the title of that again? I had it in a collection of short stories which I no longer posess :(.

    3. Re:Visual world by Anonymous Coward · · Score: 0

      I found it online at http://penguinppc.org/~hollis/personal/bergeron.sh tml

    4. Re:Visual world by some+guy+I+know · · Score: 1

      Kurt Vonnegut (sp?) wrote a short story in the late 1960s or early 1970s called "The Big Space Fuck".
      It was in one of Harlan Ellison's "Dangerous Visions" anthologies.
      The governament mandated that all people should be equal.
      Smart people had to wear headphones that would continually distract them with loud noises, so they would have no intellectual advantage over stupider people.
      There were also devices that would make graceful people uncoordinated, etc.
      However, I don't remember anything in the story that equalized blind and sighted people.

      --
      Those who sacrifice security to condemn liberty deserve to repeat history or something. - Benjamin Santayana
  20. The blind by Anonymous Coward · · Score: 5, Insightful

    The blind have always had to deal with a world that was made for the sighted. For a very long time, the blind, if they didn't have family that wanted to take care of them, were forced to beg on the streets to continue living. Before Braille, they couldn't read. Before seeing-eye dogs, they couldn't move safely many places.

    If anything, new technologies allow the blind more freedom and ability than ever before. There's always hope that one day technology will advance enough that no one will have to be blind.

    And, I know some of this from experience. I'm still blind in one eye, but being able to have a lens implant in the other has allowed me to do things such as drive, and read without super thick glasses.

    1. Re:The blind by Anonymous Coward · · Score: 0

      Now if we could only push this concept back to the Web page designers who insist on using lots and lots of Flash animations and other crap, on the rash assumption that "everybody" uses Flash on an IE browser on a system running Windows...

      Sorry, sports fans, but I run Linux and use Netscape as my browser and, no, Flash is NOT available for my architecture.

      Even though I don't play Quake (aside from being somewhat colorblind, it gives me motion sickness!), I see this as being a great big step forward towards universally available "stuff". There's a lot of programming talent out there, much of which is willing to contribute - let's see what the Open Source community can do in this arena!

    2. Re:The blind by Ixohoxi · · Score: 1
      Allow me to disclaim my upcoming comments. My attempt is to provide a third-party opinion. I do not wish to offend anyone, blind or otherwise visually, physically, or mentally impaired.

      Earth. Three dimensions.
      Life. Natural selection.
      Homo Sapiens. Intelligent.
      Emotion. Necessary evil.

      I don't propose that the "rules" of society exclude those who are not "fit". We as human beings cannot attempt to mimic survival conditions as naturally occuring among other life forms. In the wild, will an "unfit" creature survive? Probably not without assistance. Is this a good thing or a bad thing? Some say that human beings are not "wild". I beg to differ. We are as wild, if not moreso, than any other life form.

      Society, depending on where you live, can certainly be considered "in the wild". Would Palestinians agree? Would aboriginal peoples living in a South American rainforest agree? Would a citizen of the United States agree? What happens when more "unfit" life forms survive than would occur "naturally"? Could this shift the pertinent ecological and social equilibriums in a direction which would require eventual correction?

      Is it all a moot point anyway, seeing that there are much bigger problems looming on the horizon? War. Famine. Celestial object(s) nearing? Of course, we must not ignore smaller issues, but we should prioritize our efforts. Will blind people even want to play Quake if they are starving, homeless, or seriously ill/injured? Will anyone, let alone blind people, even want to play Quake if electricity is scarce and precious?

      It is known that certain traits are passed to offspring through heredity. Is it possible that certain traits which would have been naturally "deselected" over time are continuing to propogate within the human gene pool?

      As an aside, I argue that other traits based within human personality are having the same negative effects on our species. The best known list is: pride, greed, envy, anger, lust, gluttony, and sloth. Take one look at capitalism AND government as practiced in the United States, and you see all seven in full force. ESPECIALLY GREED.

      Let me ask you this: Will blindness someday disappear? Think forward a hundred years, then a thousand. Has anything like this already happened in the past? What about other genetic disorders? Yes, I understand that due to genetic mutations during DNA replication, disorders are inevitable.

      The final point I would like to make concerns that which we call "human nature". It is in our "nature", as it is any other life form, to preserve and promote our continued existance. THIS is the root of much of society's problems.

      There reaches a point in which the compassion of humans is in direct conflict with their continued existance. Humans value individual life more than the "life" of the entire species - compassionate to a fault, often times hindering the total advancement of the species so that certain individuals are not "left behind".

      In closing, I want to reiterate that my desire is not to anger anyone with my comments. However, a thorough discussion of "Quake for the Blind" would be incomplete if it only focused on the trivialities of entertainment. Life is so much more than simply having fun.

      --
      What's a second? An hour? A day?
      It has much more to do with
      the Earth's rotation than with cesium.
    3. Re:The blind by Anonymous Coward · · Score: 0

      Millions and millions of people are alive today because of human advancement and technology. For example, as a type 1 diabetic, I realize that were I born 100 years earlier, I would be dead now. But, because society cared enough about the people it had lost to this disease, scientists figured out what was going wrong, and while they couldn't totally correct it, they threw together a patch to keep us alive. Every year since, life for type 1 diabetics has gotten better. I have it much easier now than I did a decade ago when I was diagnosed with it. So, to science and scientists, I say thank you.

    4. Re:The blind by GeckoX · · Score: 1

      No flash? Say what?
      Um, upgrade to mozilla and get a linux flash plugin, the beast doth exist!

      --
      No Comment.
    5. Re:The blind by Anonymous Coward · · Score: 0
      There reaches a point in which the compassion of humans is in direct conflict with their continued existance. Humans value individual life more than the "life" of the entire species - compassionate to a fault, often times hindering the total advancement of the species so that certain individuals are not "left behind".


      Why does the continued existance of humans matter? Who cares if the race doesn't continue - better to make life good for the creatures experiencing it, if someone never gets born because the species didn't continue then so what - nobody got hurt, nobody was denied anything. Rights of the living outweight rights of never-to-be-conceived descendants.
    6. Re:The blind by Anonymous Coward · · Score: 0

      Allow me to disclaim my upcoming comments...

      I don't propose that ...

      Is it all a moot point anyway...

      It is known that ...

      As an aside, I argue...

      The final point I would like to make ...

      There reaches a point in which...

      In closing, I want to reiterate ...


      Those opening phrases I quoted are all hot air. When you're writing you should cut them all out. Try MS Word's grammar checker, look for "Wordy/Redundant Phrases" and "Passive Voice."

    7. Re:The blind by Ixohoxi · · Score: 1

      Using a grammar checker, let alone Microsoft's, is your advice? I assume that you found critiquing my grammar more stimulating than critiquing my content? Perhaps you should save such feedback for posters with average or below average grammar skills. I won't even bother looking up an online review of commercial grammar checking products. Word is far worse than WordPerfect at properly checking grammar, and you should be able to easily verify that yourself. OTOH, I welcome discussion concerning my points.

      --
      What's a second? An hour? A day?
      It has much more to do with
      the Earth's rotation than with cesium.
  21. we don't make it. by gTsiros · · Score: 1

    The world is already visual. Vision is one of the most important senses (for men).

    People with visual problems (nearsighted/nearblind/blind) are just that. People with problems.

    It is/should be everyone's interest to make things easier for them.

    BUT NOT WITH QUAKE DAMMIT.

    (ok, i foresee that if 3D computer graphics help the visualy impaired, we could adapt it for real-life 3D rendered scenes...)

    --
    Looking for people to chat about multicopters, coding, music. skype: gtsiros
    1. Re:we don't make it. by Anonymous Coward · · Score: 0

      "It is/should be everyone's interest to make things easier for them."

      Though I am basically a posterboy for apathy, I would like to ask why go to all the trouble? I mean, there are a lot of intelligent/smart blind people out there that the world can benefit from. The only thing we should be doing is making it "easier" for them to contribute to society. I just don't care about other people emotionally.

      As far as I am concerened, unless they have something to contribute, blind people can go fuck themselves. The same goes to everyone dying in Africa. Don't blame me, blame the society that raised me.

  22. I would like to play it for myself by jellomizer · · Score: 2

    I personally think it is a great Idea. an excelent way to build up Hand and Ear Reflexes. And impove listening skills. Plus it gives a lot better graphics. You can just close your eyes and Imagin the world. Plus I think it is fun to stress your other sences.
    It also can save electricity by turning your monitor off. And it saves on eye strain.

    --
    If something is so important that you feel the need to post it on the internet... It probably isn't that important.
  23. Sounds like fun (no pun intended?) by teamhasnoi · · Score: 2, Funny

    I wouldn't mind having a go at this version of Quake. It would be good practice for when I go blind from masturbating constantly.

    1. Re:Sounds like fun (no pun intended?) by Anonymous Coward · · Score: 0

      The real trouble is going to be picking the hair out of the keyboard / mouse from your hairy palms.

  24. Not that bad I guess by Xaoswolf · · Score: 2
    They keep comming out with better and better video and sound cards, but normally, only the video cards are taken advantage of by the developers, perhaps now we will also start to see some really amazing things happening with the sound.

    As for helping the blind, I still don't see how this will help them compete with sighted(is that the word?) people on a level playing field. Unless they have aiming scripts, shooting will be harder. And if someone sneezes, or a fan kicks on, they may miss hearing an important turn. This will in noway make them some kind of cyber-DareDevil, but it is a good start.

    1. Re:Not that bad I guess by Anonymous Coward · · Score: 0

      >They keep comming out with better and better video and sound cards, but normally, only the video cards are taken advantage of by the developers, perhaps now we will also start to see some really amazing things happening with the sound.

      They already did. The company Aureal (killed by Creative Labs). Developed a sound API which allowed ray traced sound. This blew Creative Labs' EAX out of the water. The 3d sound was very accurate to the environment. I remember playing Half-Life in both A3D v2.0, and EAX. EAX couldn't hold a candle to the ray traced goodness.

      Unfornately Creative Labs pulled a Microsoft and sued Aureal out of business since they couldn't keep up with the court costs of the frivouvalious lawsuits. Of course take a big guess who bought Aureal's patents when they went for auction.... you guessed it our "friends" at Creative Labs. Don't be surprised with the next soundcard after the Audigity supports ray traced 3d sound.... and that the API will be mysteriously like A3D.

    2. Re:Not that bad I guess by Dark+Paladin · · Score: 2

      I don't think you'd need an "auto-aim" - just make the aiming system soud based (say, some tone that changes the closer your gun is to being aimed at a target).

      That might actually be interesting - cyber marco-polo....

    3. Re:Not that bad I guess by br0ck · · Score: 4, Interesting

      Perhaps the blind could use vibration feedback in the iFeel mouse to be informed of shot accuracy. Immersion has already added distinct vibrations for many events in Unreal Tournament.

    4. Re:Not that bad I guess by The+Creator · · Score: 1

      Perhaps the blind could use vibration feedback in the iFeel mouse [logitech.com] to be informed of shot accuracy. Immersion has already added distinct vibrations [immersion.com] for many events in Unreal Tournament.

      How fast can you say QUAKE MASOKHIST!

      --

      FRA: STFU GTFO
  25. good news for Linux? by tps12 · · Score: 1

    I'm very happy to read this. Linux has long been the OS of choice for blind people. While the GUI is a lovely innovation for the sighted, the command line maps much easier to blind I/O.

    It's a short jump to the realization that anything that might attract blind people to computers will disproportionally favor Linux (e.g., 1 in 10 blind computer users might choose Linux versus 1 in 100 for the population as a whole). I think we'll see a subtle boom in Linux market share.

    If the big Linux corps take note of the effects of this, maybe we will start to see some real Windows-killing features. I'm keeping my fingers crossed for DVD support, but I know plenty of people holding out for printing and compatibility with mp3 players. Also, a KDE theme that doesn't make people wish they were blind would be much appreciated. Go Linux! Once again, Open Source prevails!

    --

    Karma: Good (despite my invention of the Karma: sig)
    1. Re:good news for Linux? by Anonymous Coward · · Score: 0

      Wow, what an amazingly obvious bootlicking toady you are. This is karma whoring taken to a whole new level!

    2. Re:good news for Linux? by microsoft.CLIT · · Score: 0

      > If the big Linux corps take note of the effects of this, maybe we will start to see some real Windows-killing features. I'm keeping my fingers crossed for DVD support
      um why do blind people need DVD support.
      > Also, a KDE theme that doesn't make people wish they were blind would be much appreciated.
      yeah its called GNOME, or Windows XP.
      >Once again, Open Source prevails!
      compared to 95% market share from Microsoft. and 3% from another closed source company Apple.
      yeah it's really prevailing.

      --

      moderators: everything I say is supposed to be funny. don't be upset if it's over your head.
    3. Re:good news for Linux? by Phigs · · Score: 1
      and 3% from another closed source company Apple
      Yeah, a closed source company that relies HEAVILY on open-source software to thrive.
  26. Oh great, by hackwrench · · Score: 0, Troll

    Now there are going to be deaf people demanding to be let into the U.S. military.

    1. Re:Oh great, by Anonymous Coward · · Score: 0

      Blind dickhead... b L i N d...

      Lameness filter encountered.

  27. grand idea!!! by Anonymous Coward · · Score: 0

    Better yet, give them a bit more of a physical interface and let them FEEL IT!!

    Actually, it's not hard to do... just leave the plunger in the pot. heh

  28. Sound Cards by thelinuxking · · Score: 2, Funny

    My computer is great! It can run the game at 300 SPS. You know, Sounds Per Second.

    1. Re:Sound Cards by Anonymous Coward · · Score: 0


      Techinally it is BPM, or Beats Per Minute... that is how you "measure sound"... atleast one why, you can also measure it in cycles.... Hz, Mhz, etc...

  29. so just i don't get misunderstood... by Anonymous Coward · · Score: 0

    "men"= plural of "human"
    "people with problems" = "everyone"

  30. Theoretically... by CaffeineAddict2001 · · Score: 2

    Isn't sound our most perceptive sense? How hard would it be to say, control a 3D sound source with a mouse, get it to match up with other "Enemy" 3D sound sources in a similar position and then fire? Is it possible to develop good hand-ear coordination?

    1. Re:Theoretically... by Anonvmous+Coward · · Score: 1

      I think you're right. Often in Quake, I aim and take shots in the direction I heard the sound.

      One problem with Quake is that it's rather limited visually. I don't mean in graphic detail, but in field of view. Your eyes can see roughly 180 degrees, but the game has it zoomed in at 90. I'm seriously interested in using a 3-monitor setup so I could get peripheral vision, but I'd happily try the sound enhanced version first.

      Think there'll be a mod so you can get the sound and the visuals?

  31. debian package? by Anonymous Coward · · Score: 0

    This is the single most coolest thing of the day?
    Is it possible to apt-get it?

  32. television for the blind? by Scrameustache · · Score: 2, Insightful

    Television channels deliver breaking news via silent tickers along the bottom of the screen. Instead of knobs to change the channel, televisions often use on-screen pop up menus, said Curtis Chong, director of technology for the National Federation of the Blind.

    ''Over the last five years,'' Chong said, ''we have become increasingly concerned that the rising use of digital media will leave out the blind.''


    You have got to be kidding me. They are unhappy at how visual tele vision is?

    Geez, what next, the "hearing imared" will complain that radio is too focused on sound?

    I'm all for making things less hard for handicaped, but this is beyond ridiculous.

    PS Anyone feeling the need to attack me with a barrage of politically correct nonsense à la "handy-capaple" should just punch temselves in the face right now, thanks.

    --

    You can't take the sky from me...

    1. Re:television for the blind? by teamhasnoi · · Score: 1, Troll
      Pretty funny coming from someone who is spelling 'imared'. I hope you get a dictionary for graduation.

      P.S. No "handy-'capaple'" political correctness used in this post. :p

    2. Re:television for the blind? by Anonymous Coward · · Score: 0

      I have to agree. We should create alternatives for them, not adopt mainstream standards. (The last thing we need is some idiot to say, "hey, the WWW should be more audio-based!"

      Huzzah! Bandwidth loss ahoy!

    3. Re:television for the blind? by Izeickl · · Score: 2, Insightful

      Im not blind, but I am in a wheelchair, and I hate the terms "handy-capable" n crap too...I went to school, got my Computer Science degree, got a job, house, car....I dont need some lame PC term to make it seem a bit better...in my experience alot of people with physical disabilities feel like they have been dealt a bad hand...but this day an age theres so much people can do if they put their mind to it..
      While I agree some effort does need to be put in to making things equal for everyone, in real life, its not always possible, so you have to live with it, and say "Thank god im not Ginger!"

    4. Re:television for the blind? by Sinistar2k · · Score: 2

      Setting aside the "vision" part of television for a moment, consider that broadcast news is fast becoming the standard news dissemination avenue for most items. The web is great, but unreliable. Newspapers are great, but limited in scope (in smaller communities, anyway). Television is nearly the only medium by which everybody gets the same news at the same time.

      As a result, isn't it important to keep in mind the 10 million people who can only receive part of the information shared? While a talking head goes over the weather forecast, 30 items scroll by on the bottom of the screen. Now, the proper argument is that it's hard enough for the seeing to take all that in, let alone accomodating the blind, but it really could be as easy as incorporating ticker data into a subset of the current closed captioning system. You would just need a TV that could either transfer caption data to a screen reader-type device or a TV with included speech synthesis capabilities.

      Talking head data would be covered in standard CC and ticker data in the subset. I don't know what the limitations of the current CC system are (whether or not a subset could be incorporated), but as broadcasts switch over to digital, it surely must be trivial to chunk in another data stream with the ticker data or any other extraneous data for use by readers. Well, trivial in practice. I guess it would take about 10 years to get everybody to agree on a standard.

      Heck, if DigitalConvergence can make my computer open up a web page with a signal for nothing more than advertising, we should be able to output screen text to a similar device.

    5. Re:television for the blind? by Anonymous Coward · · Score: 0

      Until today, I thought the comedian George Carlin invented the term 'Handy Capable' because it was hilarious. Now I find there are people using this phrase in the real world. Shoot those people. (doh, I used it, shoot me)

      Anyhow, there's a George Carlin live routine floating around called 'Eupamisms' in which he raves about this kinda stuff.

    6. Re:television for the blind? by Anonymous Coward · · Score: 0

      say "Thank god im not Ginger!"

      Yeah, who'd want to be stranded on a desert island with Gilligan and the Skipper?

    7. Re:television for the blind? by greylouser · · Score: 1
      I think it's odd that you seem so hostile to this, since nowhere in the article, not even in the quote you site, does anyone suggest changing the way things work for people who can see. There is a company that's perceived a need (blind people might like to have better access to the news, computer games, etc.) and filling it. No problems there.

      Of course blind people are unhappy at how visual television is; they can't see it. So, they'd like to have an alternative that provides them with comparable information. Nothing changes for you. Why is this "beyond ridiculous"?

    8. Re:television for the blind? by Scrameustache · · Score: 2

      Of course blind people are unhappy at how visual television is; they can't see it. So, they'd like to have an alternative that provides them with comparable information. Nothing changes for you. Why is this "beyond ridiculous"?


      one word: RADIO

      R A D I O

      Lemme spell it out: R-A-D-I-O

      Its a device wich recieves bordcast of the news and entertainment in an audio only format. Maybe you've never heard of it.

      I think it's odd that you seem so hostile to this, since nowhere in the article, not even in the quote you site, does anyone suggest changing the way things work for people who can see.

      What would that have to do with anything? Oh! You think I'm one of those "they better not change things I know to accomodate other people" type. I'm not, I'm a "they are living proof of the eternal stupidity of Man" type. I'm not hostile to blind people getting the news, I'm hostile to people bitching about how a device to receive VISUAL information is discriminating against people who can't see. I'm all for wheelchair ramps, close captionning, braille on buttons and seeing eye miniature ponies, but television for the blind? F0ck! Gimme a freakin' break.

      Videogames adapted for the blind: sweet, I had thought about it, thought it to be impossible (it has the word "video" in it), but I can see how audio cues can help them get a feel of the virtual world. But television for the blind? Just plain stupid: They are blind: they have lost an important source of information. TV is meant to provide info both visually and from audio. Whining about how its too visual is stupid because THAT IS THE POINT of tv, to be visual.

      BTW If I seem hostile now its because I'm drunk and angry at the world, and I'm annoyed at your obvious lack of comprehension of something I see as obvious, not because I have something against blind people, people helping blind people, or whatever. Sorry for the agressivity.

      --

      You can't take the sky from me...

    9. Re:television for the blind? by greylouser · · Score: 1
      Lemme spell it out: R-A-D-I-O

      Well, I try to imagine what it would be like if I went blind tomorrow. Even though I couldn't see, I might like to turn on my favorite TV shows, because, while I couldn't see them, I could still pick up much of the content. You are of course correct in suggesting that radio is an alternative, but a lot of radio consists of top 40 music stations that I might not care for. And maybe I still want to at least listen to some of the things I used to watch on TV. For example, if I like "Headline News", there's hardly any need to see the pictures, since they're mostly just people sitting, talking. So - it's not absurd to suggest that, if I were blind, I might still like to have a television.

      But then, one of my favorite parts of headline news (when I could see) was watching the stock prices scroll by at the bottom of the screen; I can't see that any more, that's too bad. Then some guy comes to my door and says "I'll sell you this remote control with a button on it. When you push the button, the newscaster's voice goes silent, and you'll hear somebody reading the stock prices as they scroll by on the bottom of the screen." Great for me. I pay him $50, and we're both happy.

      So, that's all anybody has suggested - making stuff that makes things easier (in the case of stock tickers or visual menus) or more fun (in the case of computer games) for blind people.

      I'm hostile to people bitching about how a device to receive VISUAL information is discriminating against people who can't see.

      Nobody ever said anything about any kind of discrimination. Even the guy who talked about televisions was simply saying it'd be nice for the blind if there were some non-visual alternatives they could use, and it would be. So - there's nobody to be hostile to.

  33. "Becoming visual"??? by Anonymous Coward · · Score: 0

    Yeah, all that hunting and gathering was MUCH more accessible for the blind.

  34. If this comes to pass i see... by Manitcor · · Score: 2, Funny

    a cheat for Quake taht will let you hear through walls and move without making a sound.

    --
    "Don't mess with him, he taunts the happy fun ball."
  35. blind OC ing by paradesign · · Score: 2

    how long until theres a decent tutorial up on how to OC your sound card.

    --
    I want 2D games back.
  36. Sweet As... by WellHungYungWun · · Score: 0

    Now I can play in my sleep. I just have to work on my ping now.!.!. :^S

    --
    "On a long enough timeline, the survival rate for everyone drops to zero."
  37. Use the Force... by Anonymous Coward · · Score: 0

    "With the blast shield down, I can't even see. How am I supposed to fight?"

  38. It's just like normal quake... by dustman · · Score: 3, Funny

    Quake for the blind is almost just like normal quake: The only difference is there are two new buttons, labelled "Marco" and "Polo", but I can't figure out what they're for.

  39. visually disabled no more by pudge_lightyear · · Score: 1

    There are two ways to look at the visually disabled being left behind because of technology. I mean...sure...they can't play the games we do...do the jobs we do and all because of how visually-centric our world is becoming because of technology and this is a bad thing.
    But...
    This is the same technology that is on the verge of all but curing blindness. It's kind of a catch 22 at this point. Blind people will probably be able to see in several years with the aid of computerized sensors so we should be able to push technology as though blind people could see now, realizing that they will benefit from all of this in a matter of years...but...if you do that...blind people who have no alternative now will actually be unable to function in any technical environment.
    Just a thought.

    1. Re:visually disabled no more by OpenMind(tm) · · Score: 2

      It's kind of a catch 22 at this point. Blind people will probably be able to see in several years with the aid of computerized sensors so we should be able to push technology as though blind people could see now, realizing that they will benefit from all of this in a matter of years...but...if you do that...blind people who have no alternative now will actually be unable to function in any technical environment.

      I don't really buy the theory that a more visual interface to technology is more advanced. In fact, I tend to believe the opposite. Good capable interfaces should be able without loss of functionality, of interaction through any number of presentation layers, whether they be visual, auditory, tactile, or programmatic. This allows for more versatility, automation, mobility, and human multitasking. I admit that there are some tasks that seem much easier with a visual interface. But I also believe that once we've researched other interface families as fully as we have GUIs, that this may not be the case. I think these kind of efforts will pay off a great deal for everyone, once we realize that visual interfacing is not always the best choice for a task.
  40. I suck so bad a quake... by Launch · · Score: 1

    ... I'd loose to the blind... abd now I can prove it.

    --
    Your mammas flamebait.
    1. Re:I suck so bad a quake... by twoslice · · Score: 1

      If you improved your keyboarding skills you might have a chance...

      and by the way the word is lose (loose rhymes with goose)

      --

      From excellent karma to terible karma with a single +5 funny post...
  41. The final humiliation by BinBoy · · Score: 2, Funny

    Getting my ass kicked by a 12-year-old is bad enough. Now the blind are going to beat me?

    How to search for and download files while you sleep.

  42. actually... by Chief_Wahoo · · Score: 1

    "possibly leaving the visually-disabled behind the technological advances."

    everyone knows that in the future the visually-disabled will be chief engineers.

    if only scientists would hurry up with warp core development...

  43. New genre? by martyb · · Score: 2

    With video games so popular these days, imagine a new genre: audio games!

    Take today's LAN party for example: gamers haul around their high-powered PCs with the latest high-powered video card and bulky / hefty monitor. Given the exponentially lower bandwidth demands of audio versus video, it would be possible to constuct an audio game player with much less demanding equipment:

    • Audio game controller
    • Headphones
    • Game controller

    The future? Imagine all this built into a cell phone! Just download the game from their cell network. Additional ideas come to mind with the addition of bluetooth and/or 3G networks.

    The result? People might actually look forward to long and boring business meetings! =)

    That, and some REALLY distracted car drivers. =(

  44. Other FPSes already aimed for this. by dave-fu · · Score: 2

    Well, maybe not in the plural sense of the word (maybe...), but the disturbingly new-agey folks over at Slimeworld I know were working on building a FPS that's vision-impaired-friendly. The point of a purely transient visual medium catering to the blind eludes me, but then again I can slip on glasses to fix what's wrong with me...

    --
    Easy does it!
    This comment has been submitted already, 276865 hours , 59 minutes ago. No need to try again.
  45. 360 Degrees by daves · · Score: 1

    I'd imagine that having detailed aural access to what is behind you could be a distinct advantage over just that tiny window in front of seeing players.

    Sounds like it would be fun to try.

    --
    People who disagree with you are not automatically evil, greedy, or stupid.
  46. More Star Trek engineering needed by Geek+In+Training · · Score: 2

    The article also goes into an interesting discussion on how visual our world is becoming, possibly leaving the visually-disabled behind the technological advances.

    Well then, clearly we need to get cracking on better technology to deliver light perception directly into the brain, a la Geordi's visor...

    (... and I'm only half joking.)

    --
    SlashSigTheorem: Humorous, Political, Critical, Constructive- If you have a .sig, someone WILL complai
  47. Great by HeyZuess · · Score: 1

    Rumor has it the follow up release will be called The Matrix.

  48. Prior art ?!?! by daoine · · Score: 5, Informative
    Spitzer says their game is the first of its kind

    While maybe not to the Quake extent, this has been done before.

    At CHI '99 in Pittsburgh two computer scientists from the University of Chile presented work on an acoustical version of Doom which they created for blind children. Parts of their study focused on the cognitive spatial structures that the kids created, but it was basically the same -- they created an aural-based world with different sounds for bullets, monsters, doors, etc.

    The talk was pretty interesting - it's a neat read.

    Citation for the interested:

    Interactive 3D Sound Hyperstories for Blind Children
    M. Lumberas and J Sanchez
    Proceedings of CHI 1999, Pittsburgh, PA
    ACM Press, New York, NY
    pp 318-325

    1. Re:Prior art ?!?! by Tomun · · Score: 1

      here's a link for the google shy

  49. visualy impared? by Anonymous Coward · · Score: 0

    WTF can't we just call them blind?
    I guess it gives new meaning to cloes your eyes and know the world how it realy is
    (or at least hope the person your playing against is the AI)

    1. Re:visualy impared? by Kirby-meister · · Score: 1

      They might not be totally blind.

  50. Ahem by Anonymous Coward · · Score: 0

    I believe the time and effort used to allow blind people to play Quake could be better spent. Maybe you could spend that time, FINDING A WAY FOR THEM TO SEE AGAIN?

    1. Re:Ahem by AlexxKay · · Score: 1

      False dichotomy. These people aren't neurologists, so they aren't really equipped to help blind people actually see again. On the other hand, they *do* know something about game coding/design, and decided to use what skills they have to help the blind. What's wrong with that?

  51. Re:Like my mom always said by microsoft.CLIT · · Score: 0

    no you wont because you will be using your hands for something else.

    --

    moderators: everything I say is supposed to be funny. don't be upset if it's over your head.
  52. That is just great... by twoslice · · Score: 0, Redundant

    I suck so bad at Quake2 that now even a blind person can beat me handily. Before this the odds were pretty much even.

    --

    From excellent karma to terible karma with a single +5 funny post...
  53. Thanks for the cite by Interrobang · · Score: 2

    Thanks! Unlike the majority of these TAB (for Temporarily Able-Bodied) posters here, I think this development is really neat. Then again, I think assistive technology is cool (share the wealth with as many folks as possible, and there is more than one kind of digital divide).

    For the record, I don't even play Quake; I have a motor-skills type impairment, and I get my tail waxed on a disturbingly frequent basis when I try to play video games -- they're just a little fast for me. (It took me 10 years to learn to touch-type at 60 wpm.) Still, I'm interested in the area, and the paper sounds like something that might hinge on my other areas of interest.

    Besides, we gimps have to stick together. :)

    1. Re:Thanks for the cite by Lemmy+Caution · · Score: 3, Insightful

      You pointed out something that needs to be pointed out - that able-bodiedness is largely temporary, that most likely all of us will suffer some sort of loss of ability at some point in our lives, and that making it easier to cope is ultimately in everyone's best interest.

  54. Interesting contrast by epepke · · Score: 3, Interesting

    This story provides an interesting contrast with the other story about webmasters ignoring standards and designing only for IE. The attitude there seems to be that, as long as you get 95% of all potential customers, who cares about the other 5%? Furthermore, some Slashdotters seem to agree with this attitude. I've always taken the Americans with Disabilities Act very seriously, and would probably do things to comply even if it hadn't been passed. But the question is, although Quake for the blind is a great concept, what is the real value if the vast majority of service-providers simply couldn't care less?

    1. Re:Interesting contrast by Zack · · Score: 1

      I'm not denying that the ADA has accomplished some good things, nor am I saying that the ADA is a bad thing, but it does have some pretty horrible conseqeunces.

      There are buildings are my alma matter are old. And guess what, they're not allowed to make any changes or improvements to the building. So they just sit there. Why? Because it would be insanely expensive to try to add elevators to these buildings. It would cost about as much as the building cost to build in the first place.

      But if they remodel they have to abide by the ADA. Since it's too expensive, they can't do anything.

      I've also heard of shocking abuses of the ADA where companies have been shut down because their sink was an inch too high for wheelchair users.

      Imagine getting sued because you don't use sign language when initiating a conversation with someone who you didn't know was deaf.

      All I'm sayin is... well... I really don't have a point.

    2. Re:Interesting contrast by Anonymous Coward · · Score: 0

      Specifics? These sound made-up.

  55. I have a friend who's blind by Skuld-Chan · · Score: 2, Informative

    If I had to guess I'd say that he's really only used maybe less then 1% of the web. Most sites are unuseable with braile screens and voice synths. And if ever there was a case to make popup ads illegal. More often then not the browser switches to the popup ad and he gets confused where he is.

    Try it sometime - sit back and take whatever OS you use right now make it blind friendly - throw out your mouse, close your eyes and use it. Personally I think we still have a long ways to go in making an OS that is userfriendly for blind people in Windows - and especially Linux.

  56. Psychoacoustics? Tilt sensing headphones? by Vegan+Pagan · · Score: 2

    Assuming headphone usage, are today's sound cards fast and flexible enough to generate all the subtle echoes and muffles necessary to accurately recreate direction and distance through sound? Do sound cards have aural equivalents to nVidia's programmable shaders and Cg? And when will headphones get tilt sensors to eliminate the need for head turning controls in video games? Actually, how good are the tilt sensors that Microsoft uses in their controllers?

  57. Blind? by quantaman · · Score: 2

    Hopefully many who are blind now won't be for long. Either way it's nice to see technology helping to make the world more hospitable (or at least more fun) for the disabled, as technology improves it will be nice to see if we can reduce the effects of disabilities... Aww. Lets be honest. I just want my teloscopic, infared, super high detail, bionic eyes along with super hearing so I can hear monsters down hallways! C'mon is it so much to ask!! :)

    --
    I stole this Sig
  58. Nope by Anonymous Coward · · Score: 0

    vision is. as far as the amount of data able to be gathered and processed

  59. Accessibility for the Blind by skroz · · Score: 3, Interesting

    I'm mostly blind myself, and I have to agree... improvements in technology are not making access easier at all. For every technology that comes out to make things more accessible, a hundred new inaccessible ones show up. The web is the best example I can think of. Back In The Day (TM), web sites were fairly accessible. High contrast enhancements, Lynx, and OS Accessibility support worked fine. But now, too many web sites use Flash, tweaked out style sheets, complex layouts, and other features that render these access tools useless.

    Games are worse... Back In The Day (TM) most games could be played without too much difficulty. Now the color schemes and tiny-text are making gaming rather difficult, too. Most game developers do not cater to this very very tiny minority (I'm not even really saying that they should... I'm just pointing out a fact.) SMAC is the only game I can think of in recent history that had specific features fot the visually impaired... a "Color Blind" palette made the game playable for the 20% of the male population that's color blind.

    Am I complaining? Not really. It's frustrating that I can't do some of the things that I want to do, but I get over it and deal. I, and most of the other blind folks that I've met, either find a workaround or find something else to do. If computers reach that point, I'll be disappointed, but I'll get over it. Though unless everyone starts coding in forth, I think I'll be OK for a while.

    Incidentally, Linux' support for people with low vision SUCKS. There are plenty of tools out there, but they all focus on the BLIND... voice synthesizer,s braille readers, etc. For people with low vision (20/200 and worse) KDE, Gnome -- pretty much all of X in general -- just suck a big fat one. Even MS windows is better, though I think the changes in XP are actually a step backwards. I haven't used a Mac in a while, but I always thought Mac support for people with low vision was far better.

    --
    -- Minds are like parachutes... they work best when open.
    1. Re:Accessibility for the Blind by 0x0d0a · · Score: 2

      If you're willing to put some effort in, Linux can be quite customizable for this. Almost all fonts can be enlarged, cursors can be arbitrarily enlarged, most programs can be modified to pipe text to festival, etc.

      I've tried to simply increase Windows font size for use on a high resolution monitor, and I don't believe it's *possible* with many applications and all the dialog boxes I've run across (especially annoying, since I thought that dialog boxes used dialog units precisely to allow this).

    2. Re:Accessibility for the Blind by Anonymous Coward · · Score: 0

      Don't feel so bad about websites using flash. I usually get Error on Page in IE on Flash/Java-heavy sites anyways. It's not unusable technology in general. Quickest solution is to stuff those sites in the garbage bin where they belong.

    3. Re:Accessibility for the Blind by skroz · · Score: 2

      Of course, the font sizes are manageable in some locations. But this isn't the only component necessary for assisting people with low vision. Inversion of the image is also often important, and this rarely works with Gnome/KDE. (It doesn't always work with windows, either, but it works far more often than on any of the major X-based WMs.) There's also the matter of component scaling. Under windows and MacOS, changing the font size will also almost always proportionally scale windows, icons, dialog boxes, etc. Unfortunately, one of the areas in which this will NOT work is games. The scaling doesn't apply to most (all?) directX functions.

      As for windows... you can change the system wide font-scaling in the display->settings->advanced->general panel. This will affect just about every font system wide.

      --
      -- Minds are like parachutes... they work best when open.
  60. Sounds very cool by Amtiskaw · · Score: 1

    I'm not blind, but I'd love to try this. I'm just guessing here, but I'd imagine blind people, epsecially those blind since birth, tend to construct a mental map of their surroundings in real-life and would do the same here. It'd be very interesting to try and do the same when you're used to navigating visually.

  61. GamesForTheBlind by sh0rtie · · Score: 5, Interesting


    This guy is actually a blind programmer !, not exactly Quake but big respect to him for not only creating games for the blind but programming them without being able to see his code!.

    Its good to see people are exploring other avenues of our senses why restrict these games to sighted people

    i mean why does visual gaming have such a priority over audio/tactile ?,why is it we like games without sound, yet without visual feedback is unthinkable ?

    This is a neat intro [needs flash & v4 browser & Sound up] that won awards for creativness, giving you a insight into how blind people "see" the web, good example of provoking thought.

    1. Re:GamesForTheBlind by tswinzig · · Score: 1

      This guy is actually a blind programmer

      And he's NOT yet working for Microsoft?

      Ghhh.

      --

      "And like that ... he's gone."
    2. Re:GamesForTheBlind by ArsonSmith · · Score: 2

      What next?

      ADA files protest to open source saying that the "Many Eye's" approach to finding and squasing bugs is not sensitive to the Blind community.

      Plese change to "Many human senses" approach.

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    3. Re:GamesForTheBlind by ed1park · · Score: 1

      What does he program in? Visual basic? :P

      Seriously though. What kind of IDE/development tools does a blind person use to code?

  62. Colour problems. by Christopher+Thomas · · Score: 4, Informative

    I certainly have sympathy for the blind -- I'm color blind myself, and routinely get myself killed in FPS and other games where "good" things are green and "bad" things are red, but both colors have the same saturation and luminosity as bad things.

    If your graphics card software gives you separate gamma-correction control over each colour component, you could tweak it so that one was much darker than the other, and stop accidentally TKing :).

    All current graphics cards can do this easily (the 8-bit palette table is used as the gamma table in higher modes), but whether you can get at it is another matter.

    1. Re:Colour problems. by brooks_talley · · Score: 1

      A very cool idea. I'll look into it.

      Thanks!
      -b

    2. Re:Colour problems. by Saeger · · Score: 1
      I helped a friend with this exact same problem a while ago. Just download PowerStrip (assuming Windows) and play with the gamma ramps a bit.

      --

      --
      Power to the Peaceful
  63. Solution: Univeral Cure for Blindness by LordZardoz · · Score: 2

    Aside from the staggering technical difficulties involved in creating a blanket cure for blindness, I honestly think it is the best possible solution.

    At some point, the biotechnology required to accomplish that feat will be collectively cheaper then applying ugly kludges in an attempt to adapt everyday things so that they are suitable for day to day use to the visually impaired.

    Besides, all things considered, it must really suck ass to be blind, or otherwise disabled. If I were blind, I would want more effort put toward making me see again then toward adapting things so that I could use them.

    END COMMUNICATION

  64. Sweet - what's the server IP address? by ryanvm · · Score: 3, Funny

    Oh man, I gotta find me one of these servers. No more getting spanked by 11 year-olds in CounterStrike. This is my kind of competition.

    1. Re:Sweet - what's the server IP address? by Anonvmous+Coward · · Score: 1

      "Oh man, I gotta find me one of these servers. No more getting spanked by 11 year-olds in CounterStrike."

      Heh I didn't laugh until I envisioned Bender saying that.

  65. No disrespect..... by nochops · · Score: 2

    I'm not trying to disrespect anyone, so don't get me wrong, but....

    Saying something like:
    ...how visual our world is becoming, possibly leaving the visually-disabled behind...
    doesn't really make much sense to me.

    Of course our world is visual. Humans have eyes. Well, most of us do anyway. The point is, most of us can see just fine, so it's no surprise that our world is overly visual.

    It just sounds to me like we're supposed to feel guilty for something, but we haven't done anything wrong. Yes, we're a visual society. If we weren't, then being visually impaired wouldn't be an impairment would it?

    --
    "A terrorist is someone who has a bomb but doesn't have an air force." -William Blum
  66. Leaving blind people behind as tech advances by Anonymous Coward · · Score: 0



    Who gives a fuck about blind people?

    They missed Disco!

    They missed the Goldrush!

    They missed out on the Civil War!

  67. I saw this demonstrated by allagash · · Score: 1

    Or perhaps I should say I *heard* it demonstrated. It's a noisy game -- each item in the game makes a different sound, getting louder as you get closer. I think they also tweaked the sound each item made if it was behind you as opposed to in front of you (they played the sound backwards or something like that).

    The demonstration was at the Boston Post Mortem meeting, which is a monthly meeting of local game developers and wanna-bees. I forget exactly when; it was a few months ago. Some random points:

    They limited the maps so that the players were always on the same level. There were no stairs or jumping platforms or anything like that. They were limited by what they could "display" via the headphones. Although 3D sound API's exist, they didn't find any of them to be especially good for their game.

    The blind player could whip any sighted person who was blind folded, but he could be beaten if the sighted player took off the blindfold & watched the screen.

    Interestingly, there was a blind woman there who took the developer's challenge. I don't think she did too well since she was unfamiliar with both Quake & the sound interface.

    Braille displays were mentioned, but they don't work well for twitch games. The refresh rate is way too slow.

    Tim Keenan, the blind guy, mentioned there were other video games he liked to play. One was, I think, an old baseball game (for the Genesis?) which announced everything that was going on which enabled him to play.

    Keenan briefly demonstrated the screen reader he uses to read web pages. It's basically a text-to-speech program that works with web pages. Wow, he had it set to one of the highest speed settings and it was basically unintelligible to me. Think of an auctioneer or that "world's fastest talker" guy from the old FedEx commercials -- this program read even faster than that & Keenan could still understand it.

    The ZForm developers mentioned that while they learned a lot from the Quake prototype, they decided to make a card game since that made more business sense. The visually-impaired demographic is older (some people lose their sight later in life), and they're much more likely to play cards than Quake. Also, it's much easier to make an unambiguous aural interface for a card game than a twitch game.

  68. other games for the blind by rshugart · · Score: 2, Informative

    Zform Poker is far from the first accessible game. Other games include Shades of Doom, which is based loosely on the Doom series of games. Shades of Doom is the closest blind people have to a modern FPS game. Also check out Grisley Gultch, Western Extraviganza, a children's game for the blind from Bavisoft.

    The field of accessible games has actually been very dry until recently, but starting about two years ago its really started to take off.

  69. Now all they need by hackwrench · · Score: 1

    is a version of Quake for people with my problem... thinking one thing and saying another... I meant blind, but by the time I got around to typing my brain picked the closest disability in thoughtspace it could find.

    I don't know why it's considered a troll, though...maybe the moderator doesn't know about some of the silly disputes about being let into the U.S. millitary/combat positions

  70. What about taunting?!?!?! by BMonger · · Score: 2

    Taunting is an essential part of any quakesque game! I think the hardest part of translating Quake over for the blind would be a text to speech synthesizer. Making a computer somewhat properly pronounce "Youz b3 a st00p1d n3wb1e c@mp3r!" and "@$9@jj@ D@(9" would be near impossible but if done correctly would complete proof of concept for me.

  71. SCTV by British · · Score: 2

    Reminds me of an SCTV skit from yesteryear. It was Jerry Todd(played by Rick Moranis) advertising 'audiogames'. He had this remote control that when you hit a button, laser blasts would sound for their space battle game.

  72. sorry, but by Anonymous Coward · · Score: 0

    The lowest common denominator is not always best. Deal.

  73. And while we're at it... by Virtex · · Score: 2

    ...why do drive-up ATMs have brail on the buttons?

    --
    For every post, there is an equal and opposite re-post.
    1. Re:And while we're at it... by RailGunner · · Score: 1
      Score 1, +1 Insightful, -1 Obvious

      The answer is amazingly simple, though the joke loses humor.

      The reason is that it's easier to just manufacture ALL buttons with braille, rather then just the buttons for walk-up ATM's...

    2. Re:And while we're at it... by Happy+Monkey · · Score: 1

      For the guy in the back seat.

      And (mostly) because they have the same interface as non-drive-up ATMs and it would be more expensive to remove the braile.

      --
      __
      Do ya feel happy-go-lucky, punk?
    3. Re:And while we're at it... by Anonymous Coward · · Score: 0

      Blind people have enough trouble driving cars as it is, they don't need to drive them from the back seat!

    4. Re:And while we're at it... by Roblimo · · Score: 2

      So blind people can lean out of the cab and get money. I used to drive a cab (before I got into the limo business), and took many blind people to ATM drive-throughs.

      - Robin

  74. Games for the blind by Bisqwit · · Score: 1

    I believe a blind could learn to play tetris.
    This is because of my personal experience: when I've been playing tetris a lot, I start knowing the field without actually watching at it. And because it's possible to recognize the block by sound, as I've seen in a tetris championship finals video.

    I've always been interested of the possibility of using the computer (for chat etc) with eyes closed. Or at least since the display of my previous laptop broke :)

  75. Albinism and Quake by TibbonZero · · Score: 1

    I Xnd the fact that this is a really great thing. My girlfriend has Albinisim (you know no pigment) and really can't see that well. These games like Quake don't really work out that well for her because they are low contrast games that require super fast visual reflexes. Ghost Recon is even worse because everyone is in camo and crawls/kneels along. She mainly plays slower paced games like The Sims because they aren't based on lightening fast reflexes to the eyes.

    Now she has used up her last excuse not to play quake with me... :)

    --
    Tibbon
    tibbon.com
    1. Re:Albinism and Quake by Anonymous Coward · · Score: 0

      are her nipples pink or white?
      just wondering.

  76. heheheheheh by colmore · · Score: 2

    Finally some players I can frag!

    all kidding aside, it seems like there are other games more suited to alternative display technologies.

    --
    In Capitalist America, bank robs you!
  77. What about Muds? by smack.addict · · Score: 2
    The article claims this is the first of its kind to enable visually impaired and sighted users to compete on a level playing field.

    Bullshit!

    Because of their text-based UI, muds (which have been around the Internet since the 70's and popular during the late 80's to mid-90's) have always provided such a gaming environment.

  78. What about for people with good vision? by Anonvmous+Coward · · Score: 1

    I really hope that the acoustic stuff can be used with the visuals on as well. I love to play Quake and if I had more audio response from it, I'd just enjoy it that much more.

    I certainly think the blind would find this useful as well. It'd help if a seeing person was able to stand over their shoulder and assist them with getting oriented.

    Who knows, this could start a new area of development for games. It's well known that sound plays a crucial role in games, but what if sounds were exaggerated in order to give you spatial clues? Hollywood's been doing this for ages, this is why space ships generate sound when they fly by.

    Just a thought. I'm not visually impaired by any stretch of the imagination, but I have very keen hearing and would love to put it to better use. I hope one day in the future my desktop computer provides more audio feedback.

  79. This is really nothing special by unicron · · Score: 1

    I've been playing against blind quake players for years.

    --
    Finally, math books without any of that base 6 crap in them.
  80. Weird Game Development Idea by Prof_Dagoski · · Score: 2

    Grapically, games, 1st person shooters and others, are very advanced. I mean we're getting towards phot realism and in some cases are just about there. However, what distinguishes, for me anyway, a good game from a mind blowing one is sound. This is especially true in suspense or horror oriented games. Several of id's games use atmospheric sounds to build up suspense and a sense of drea. Then they spring the monster on you and youp jump out of your chair. A lot games just don't have correct aural cues to convey suspense or other feelings. Anyway, what I'm wondering is why not use someone who has to rely totally on aural nuance to navigate through life to develop the sonic environment of a game?

  81. Geez... by Mupp252 · · Score: 1

    Before I used to get joked that I was being fragged by the kiddies. Now I'm gonna hear "You got fragged by the blind kids!!"

    Ohh the agony!!

  82. Real Sound: Kaze no Regret by alphaseven · · Score: 2
    There was at least one other audio-only video game that came out in 1997, Real Sound: Kaze no Regret for the Sega Saturn, but only in Japan. At least it was sold commercially. Any Japanese slashdot readers know anything about the game?

    http://www.gamefaqs.com/console/dreamcast/data/251 16.html

  83. Blind Man by skydude_20 · · Score: 1

    "I see" said the blind man as he picked up his hammer and saw.

    --
    Jesus saves souls and redeems them for valuable cash prizes
  84. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  85. EXCELLENT by Anonymous Coward · · Score: 0

    This is an excellent idea, and is what technology should be used for - making content accessible to people.

  86. hmmmm by brsmith4 · · Score: 1

    sounds like a good way to kill a blind man's confidence. Do you really think that a blind man in a death-match will stand a chance against a bunch of eye-toting frag-heads? Now, if its blind-man on blind-man, I suppose it would be great. But after 'hearing' yourself at the bottom of the roster on every map, you may just quit with your head held low. Now, about player names...

  87. leaving the visually-disabled behind? by drinkypoo · · Score: 2
    The article also goes into an interesting discussion on how visual our world is becoming, possibly leaving the visually-disabled behind the technological advances.

    I'm sorry, what about all of the recent advances in allowing the blind to see? What about how audio-based our world is, don't they have any compassion for the deaf? There are many situations in which visual cues are sparse, and audible ones are all you get; for example, in an airport, when someone is 'paged', it is done via (crappy) audio only. There are not scrolling or static message boards which carry the same messages. How on earth do you find a deaf person in a big airport, anyway? Lojack?

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    1. Re:leaving the visually-disabled behind? by Etcetera · · Score: 2, Interesting

      Can't speak for other airports, but the San Diego International Airport (Lindburgh Field) has a pretty nift visual paging system. All around the facility are monitors which print out in big bold letters any pages or important information being said over the loudspeaker.

    2. Re:leaving the visually-disabled behind? by drinkypoo · · Score: 1

      That's pretty groovy. They don't have that at SJC, SFO, or some other airport I flew into in or near San Diego. (apparently not lindburgh unless it's a recent installation, I flew down there a couple years ago.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  88. ObJoke by Nighttime · · Score: 0

    So there's this blind guy in the computer store swinging his guide dog on his harness in circles over the top of his head. A sales clerk approaches him.
    "Excuse me sir, but could I help you?"
    "No, it's alright," replies the blind man, "I'm just taking a look around for Quake for the Blind."

    --
    I've got a fever and the only prescription is more COBOL.
  89. Hey, you guys... by Anonymous Coward · · Score: 0

    CRIPPLE FIGHT!

  90. seriously, by tux-sucks · · Score: 1

    Out of all the useful things they could have developed for the blind, they come out with quake.

  91. PC Police by Anonymous Coward · · Score: 0

    Obviously the poster of this article lives in a non-PC Police state ;-} When I worked with blind people in Australia a few years ago, calling someone visually impaired supposedly implied that they were impaired to look at visually, ie ugly. The term acceptable to the Politically-Correct Police was vision impaired.

    A couple of family members are blind. They don't mind being visually impaired.

    1. Re:PC Police by Anonymous Coward · · Score: 0

      That's because you fucking convicts are all inbred idiots.

  92. There is now a new low... by asavage · · Score: 1

    getting fragged by someone who is blind.

  93. Techology and the impaired by Hack+Shoeboy · · Score: 0

    As technology becomes more I/O-based, this will inevitably alienate people with I/O limitations. Thankfully, those with mere mental impairments will be more and more in the mainstream.

    --

    IN TEH FUCHAR, LITERSY WLIL EB OPSHANAL!!!!!111
  94. Stupid taunting? No big loss. by No+Such+Agency · · Score: 2

    Please. I never read that 5|-|17 anyway. anybody who uses 5p33k that l33t isn't worth listening to anyway, even if they're trying to tell you their proof of Fermat's Last Theorem. And you'll get fragged while you stand around trying to decode all their cool trash talk.

    --
    Freedom: "I won't!"
  95. Hrmm... by Anonymous Coward · · Score: 0

    So I guess this is why there aren't many blind Visual Studio developers.

  96. MUDs and other text adventure games by Adam+Wiggins · · Score: 2

    MUDs and other text adventure games have been playable, unmodified, by any blind person with some text-to-speach software and a braile keyboard. In fact, there was a blind player on AnotherMUD a few years ago. The "blindness" spell was quite common in that game. Whenever someone managed to successfully cast the spell on your character, you would see:

    "You are blind."

    Every time this happened to the blind fellow, he would shout: "'You are blind.' Well, duh!" :)

  97. You'r confusing two diffirent problems by The+Creator · · Score: 1

    It is/should be everyone's interest to make things easier for them.
    BUT NOT WITH QUAKE DAMMIT.


    These people have problems with their eysight, not their personalities.

    THEY MIGHT WANT TO HAVE SOME FUN TOO DAMMIT.

    --

    FRA: STFU GTFO
  98. My (blind) wife's first frag by AlexxKay · · Score: 1

    From the article: "One of the greatest moments came this winter when the team was showing off its sound-only version of Quake to other game designers. Keenan, whose blindness started them on their quest, took on the other game designers, all old hands at Quake. ''Tim,'' said Spitzer with a laugh, ''just slaughtered them.''"

    I was at that meeting, and brought along my blind, non-gamer (then) wife. Although Tim was (naturally) much better than her, she did manage to kill him once. The whole way home, she kept saying "I *get* it now! Shooting things is *fun*!"

    Now she's a gamer herself, and an official tester for ZForm :-)

  99. Oh Great! by dbretton · · Score: 2

    Now they will be visually and Mentally impaired..

  100. Grapple by ThePyromaniak · · Score: 1

    The real issue here is....do they know how to bind grapple?

    1. Re:Grapple by suicidal · · Score: 1

      Be careful with that thing....you could poke someone's eye out!!

  101. games for all by ProfTrillian · · Score: 1

    well, while most of you probably won't care, I actually know the guys running Zform, and have seen, so to speak, all the hard work that goes into what they do. To get an idea of what they have been working on, and how their poker game works, go to http://www.zform.com. Sadly though, their games only work on PCs as of right now....check it out anyway...!

    --
    "Nobody in football should be called a genius. A genius is a guy like Norman Einstein."
  102. Visually and mentally by Anonymous Coward · · Score: 0

    Now the blind are going to be mentally impaired too.

  103. Re:don't mind if i do by Anonymous Coward · · Score: 0


    I can't wait for the S.S. Troll to hit a rock and sink, losing all hairy-palmed hands aboard.

  104. someone tell me again by Anonymous Coward · · Score: 0

    why I should care? If some loser is blind, then that's his crappy luck. What's with all this crap about equality for "disabled" people? IF they are disabled, then deal with them like you do a disabled horse... remove them from this world. There's no reason why we should spend money supporting someone who is a leech on society like that.

  105. Political Correctness by KlausBreuer · · Score: 1

    Umm... could we perhaps stop this political correctness thing here on Slashdot? They're not "Visually Impaired", they're "Blind".
    Even the article speaks of them as blind.

    And yes, there are varying degrees of blindness (ranging from my slight color-blindness to full-out zero), but please, please, let's stop this PC garbage right here.

    Thanks.

    Ciao,
    Klaus

    --
    Free PC version of ChipWits at http://www.breueronline.de/klaus/chipwits/
  106. Impressions of Zform by Chris+Canfield · · Score: 2

    Zform did a demonstration of this at a gathering in cambridge this past winter. The technology in person clearly demonstrates the differences between games designed for sighted play and the potential designes created by non-sighted people.

    The most interesting thing was that the veteran non-sighted player would only rotate the character in 90 degree increments and relied heavily on linear strafing. This simplified navigation so much so that I wondered why the team hadn't removed the ability to rotate in non-fixed increments. Because of this fixed rotation pattern being more useful for the non-sighted, the game visually and logically resembles wolfenstein a lot more than it does quake. For instance, quake was capable of ramps and multiple height platforms, features that would impede non-sighted individuals. Likewise, the weapons used needed to be either melee weapons, or instant firing weapons (like the shotgun)... rocket launchers and anything involving distance and timing are right out.

    The best part was the choice of noises. Basically everything gave off some sort of stereo-panned sound clue, with volume to judge distance and rising / falling tones to judge front / back. Passageways on the sides don't give off sound until you are nearly in a position to enter them, a feature that the blind player said made everything much easier. And to be very cute, when sitting still characters emit a "quacking" sound. Nothing here is particularly revolutionary... just some very simple techniques applied to a specially designed level of quake in order to prove that it is possible.

    Overall the game looks promising. I can understand going for a web-based economic model for this system, as a quake-for-the-blind wouldn't sell many copies. However, the techniques used in the qfb are interesting, and if certain representational problems are overcome it could become quite fun.

    --
    This Sig is a mnemonic device designed to allow you to recognize this author in the future.
  107. Ive felt that pain before... by Albinoman · · Score: 1

    ...but for other reasons. Im not color blind, but I used to play Nintendo back in the day on an old cheap B&W TV. I can really remember one game that said "go through the blue door". Turns out that the door I kept going through was red when I played it on a color screen. Probably would explain why the game was so tough after that door.

  108. What? by Anonymous Coward · · Score: 0

    No jokes about p0rn for the blind?!?

  109. Infocom by Anonymous Coward · · Score: 0

    Just rig a z interpreter with a text-to-speech interface and voila, there you go. Games for the blind.

  110. Space Zings. by Tei · · Score: 1

    Hello. This is a bit off-topic. I anonce here a new game with the Quake engine. Derived from FrikaC Team work:

    Shots:
    Windows version:
    [url]http://telejano.berlios.de/wiki3/in dex.php/Sp ace%20Zings[/url]
    Linux version:
    [url]http://telejano.berlios.de/option/s px1.png[/u rl]
    [url]http://telejano.berlios.de/option/spx2.p ng[/u rl]

    Whas designed standalone, download the alpha and play.

    --

    -Woof woof woof!

  111. great for blind and seeing people both by chill182 · · Score: 1

    It would be great if they incorporated these audio techniques into regular Quake. I could also see that this could be a great game to take on the road, you don't need a TV or monitor, just headphones and a controller.

  112. YHBT. YHL. HAND. by Anonymous Coward · · Score: 0