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The Moral Pathology of Vice City

SiliconRedox writes "An interesting article at the NYTimes (reg req) outlining the rise of rockstar games and the imminent release of Vice City. What the article mentions but never brings together is the ability of the player to win the game through peaceful(ie: not killing people) or criminal means. The game, while being hailed as morally reprehensible, is in fact only acting out the pathology of the player." Everything worth knowing in life can be learned from GTA. For example, upside down cars explode, and flying cars can jump the bridge between the first and second city without finishing the quests. Just like in real life. I still haven't picked up Vice City, but I'm stoked. And I will most definitely not win through peaceful means.

325 comments

  1. pathology?? by dollargonzo · · Score: 5, Insightful

    cmon...most of the missions in gta are to kill someone. just like technically, gangsters can be "peacefull", they very rarely are. what is wrong with a little addictive destroying of vehicles?

    --
    BSD is for people who love UNIX. Linux is for those who hate Microsoft.
    1. Re:pathology?? by MadocGwyn · · Score: 2

      GTA has missions?! And here i was just driving around blowing stuff up and seeing how many fbi agents i could evade. (and stealing their cars if i can get em)

      --
      Jesus saves, everyone else takes full damage from the fireball.
    2. Re:pathology?? by 403Forbidden · · Score: 5, Insightful

      I agree that saying how the game is really open-ended and a "peaceful" game is very wrong to use as an example to combat these media sensations.

      Going through the game and not killing anyone is more of something to do when you have beat it and want to explore every possibility, but not if you are a casual player.

      Please, don't post half-assed comments like "oh i can complete it without bloodshed!" because that makes us no better than the RIAA, MPAA, and all those other stupid groups that manipulate facts and stats to server their purpose.

    3. Re:pathology?? by iabervon · · Score: 2

      They're talking about Vice City, not the existing ones in which you have to be violent if you want to get anywhere. The next installment evidentally will let you advance through peaceful missions as well as violence. I've actually always thought that the series would do well to support players who didn't want to hurt people intentionally; of course, it didn't help that I played GTA3 with a controller that tended to pull ever so slightly to the left, making it hard to fight on foot but not affecting running around or driving.

      I think I'd actually have a really good time with an arc where all of the missions are driving places, following cars, and generally trying to survive while the police and the groups you're not working for try to stop you. There could be a game mode where this is the only reasonable arc because people get really pissed off at you whenever you kill people.

    4. Re:pathology?? by flewp · · Score: 3, Interesting

      Not to nitpick, but you would have had to completed some missions in order to even get the FBI on you.

      --
      WWJD.... for a Klondike bar?
    5. Re:pathology?? by GTRacer · · Score: 2
      But what about me? I've beaten GTA3 and found everything, jumped everything, etc.

      However, then, and now when doing Vigilante and Survival, I've always tried to leave non-gangbangers out of it.

      Yes, I know wanton slaughter of Diablos and Yardies isn't exactly peaceful, but in a certain way, it can usually be construed as self-defense or as desirable vigilante justice. (Well, maybe).

      I actually have a problem killing or driving over civilians. My wife and cousin think it's weird. I enjoy following Cartel and muggers around and relieving them of their body parts. But if I tag a civvy or run one down while chasing a perp, I care.

      On a related note, I just finished MGS2 and did it with 0 kills, not for a lark, but because I have a problem with unnessessary killing.

      My two cents, FWIW. Posters pointing out that, perhaps, I'm just a big pussy will be dealt with harshly!

      GTRacer
      - Why isn't there a prison sim? Dibs on the lethal injection lever!

      --
      Defending IP by destroying access to it? That makes sense, RIAA/MPAA. Go to the corner until you can play nice!
  2. More real life lesson by bobtheprophet · · Score: 5, Funny

    And of course, in real life I get points every time I run someone over!

    --
    Don't give me none of this "nature theme" business.
    1. Re:More real life lesson by IsThisNickTaken · · Score: 1

      Hey, I got 4 points on my license for running over some guy. Those points cost me $$$ in insurance...

    2. Re:More real life lesson by irc.goatse.cx+troll · · Score: 3, Funny

      In real life, its:
      10 points for guys on bicycles.
      200 points for anyone pushing a baby stroller
      50 points for people carrying shopping bags

      Atleast, thats what my dad taught me.

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    3. Re:More real life lesson by plague3106 · · Score: 2, Informative

      I think the origin of points for hitting people comes from the movie Death Race 2000. Go see it if you're curious, and aren't expecting a good film. (Although it is a good drinking movie).

    4. Re:More real life lesson by dubiousmike · · Score: 2, Redundant

      10 points = 4 legged under 25 lbs.
      15 points 4 leeged over 25 lbs and over
      20 points for 2 legged creatures
      25 points for any flying creature
      double points for hitting more than one at a time

      automatic win if its Hillary Rosen...

    5. Re:More real life lesson by mosch · · Score: 2
      Death Race 2000 was also a computer game, long ago (pre 1990, I think). You'd drive around a track, laying mines, shooting guns and missiles at the other cars, in an attempt to win by killing everybody.

      This whole violence thing has been around as long as games, movies, books and storytelling have existed, people who get excited about it need to eat a bag of dicks.

    6. Re:More real life lesson by jazman_777 · · Score: 1
      In real life, its: 10 points for guys on bicycles. 200 points for anyone pushing a baby stroller 50 points for people carrying shopping bags Atleast, thats what my dad taught me.

      He forgot to tell you: double points if they're taking evasive action.

      --
      Slashdot: Failed Car Analogies. Amateur Lawyering. Anecdote Battles.
    7. Re:More real life lesson by plague3106 · · Score: 1

      Not to meantion the fact that they ignore ALL the people that play violent video games and don't become violent.

      Almost everyone in my department at work plays GTA3, and none worry me that they will start stealing cars or shoot people.

    8. Re:More real life lesson by machine+of+god · · Score: 1

      No no dude, those aren't points, that's money.

    9. Re:More real life lesson by Associate · · Score: 1

      There was a similar game out when I was in High School. (1990-1994) It was Death Track. Oh, the memories. After we got done programming we could play games in class. This was the incentive to learn to code. I can still remember that stupid song.

      --
      Someone hates these cans.
  3. Even the Assassination Missions? by Rayonic · · Score: 4, Interesting

    You mean even the missions where you have to kill someone, can be completed without violence?

    1. Re:Even the Assassination Missions? by still_sick · · Score: 4, Funny

      Sure, why not? Just wait 50 or 60 game years. Easy.

      --
      ...Also, I didn't know Buggalo could fly.
    2. Re:Even the Assassination Missions? by Anonymous Coward · · Score: 0

      The article neglects to mention that you can decide not to assasssas^H^H^H^H^Hassassssai^H^H^H^H^H kill the guy.

      Instead, what you can do is invite both the assassinator and the assassinatee to your house for dinner, but don't tell either one that you've invited the other. When they both show up and realize what's going on, make them settle their differences with a game of 'Taboo!'

    3. Re:Even the Assassination Missions? by gabe · · Score: 1

      a year is a long time to wait to move on to the next mission...

      --
      Gabriel Ricard
    4. Re:Even the Assassination Missions? by Anonymous Coward · · Score: 0

      Not to mention that your graphic card will become obsolete after the next three months. You better finnish this game as soon as possible if you want to buy the next big thing for a ludicrous price before all other kids in town.

    5. Re:Even the Assassination Missions? by Anonymous Coward · · Score: 0

      Yeah - but it's okay - they're criminals anyway. Hey, if they were ever caught in Texas they'd end up having the same fate...

    6. Re:Even the Assassination Missions? by Anonymous Coward · · Score: 0

      I have.
      But it was on accident. For instance, I thought the crimelord guy told me to plant a cake inside this other guy's car. Imagine how devastated I was to learn that I had actually misheard "bomb" as "cake."
      Also, people are always jumping in front of my car when I'm driving in Vice City. Why can't they learn to get off the sidewalk when I'm driving on it?
      And another thing, I find these guns people leave on the road, and I don't have any weapons training! So I'm accidently shooting at the bad guys when I'm meaning to run away from them. I get so nervous and my fingers just tense up over the trigger.

  4. I learned.... by Bobulusman · · Score: 4, Funny

    That is you increase the mass the mass of a taxi to 40000 kg, you won't lose any speed but can send cars you crash into flying into space.

    I also learned that if the center of gravity of a police car is 5 feet above the roof of the car, the slightest disturbance can send it spinning end to end and bouncing like a superball. Watch out if you've in it when you do this!

    --
    Cogito ergo sum in Slashdot.
    1. Re:I learned.... by happy+monday · · Score: 1

      there are some excellent mods available at gta3mods.com, and some pretty good software for making your own mods, such as a 3d mapper which allows you to reposition roads, buildings, or add your own... there's a stunt course available, additional islands, extra cars obviously, and even new missions... i'm working on my rooftop roller-coaster mod right now.

    2. Re:I learned.... by PerryMason · · Score: 1

      And I learned that if you collapse the back seats of your car and cut a hole in the boot......oh watit, they caught that guy. I better shutup!!

      --
      "I'm tired of all this 'Aren't humanity great' bullshit. We're a virus with shoes" - Bill Hicks
  5. Ways to win by Triv · · Score: 4, Insightful

    Ok, so the game CAN be won peacefully. he question is, is it advertised that way? Do they say "No one way to win - the gameplay fits your style!" or do they say "Death! Explosions! Prostitution! (and peace, if you want it)"

    It's only acting on people's psyche's if they go into it with no preconceptions. Sounds to me like people've got some preconceptions already.

    Triv

    1. Re:Ways to win by edmo · · Score: 1

      Actualy, Deus Ex 2 advertises that it can be won relitivly peacefuly

      --
      Don't save your orgasms for Heaven; Heaven knows we need them here.
  6. rise of rockstar games !!!! by woogieoogieboogie · · Score: 1

    I thought rockstar games peaked with the infamous Codemasters "Rockstar Ate my Hampster" http://tacgr.emuunlim.com/downloads/filedetail.php ?recid=755

    --
    ... Governments are instituted among Men, deriving their just Powers from the Consent of the Governed...
  7. Now there's something else... by Da+Fokka · · Score: 3, Insightful

    Most people are only involved with wreaking havoc in peaceful games like SimCity; Haven't we all unleashed all kinds of disasters on a city?

    People play games to escape from reality, finishing GTA peacefully kinda defeats its purpose.

    1. Re:Now there's something else... by Anonymous Coward · · Score: 0

      >>> People play games to escape from reality, finishing GTA peacefully kinda defeats its purpose.

      In my opinion, completing some of those missions without violence is about as far from reality as you can get.

  8. That unpossible! by jdcook · · Score: 3, Funny
    "The game, while being hailed as morally reprehensible . . . "

    In true /. form I haven't read the article. Still I somehow doubt they are hailing the game as morally reprehensible.

    --
    Q:How many libertarians does it take to stop a Panzer division? A:None. Obviously market forces will take care of it.
    1. Re:That unpossible! by rfitzge · · Score: 1

      When they're talking about Rockstar Games, I think you'd be surprised.

    2. Re:That unpossible! by Anonymous Coward · · Score: 0

      I don't know. This is America, after all.

    3. Re:That unpossible! by Anonymous Coward · · Score: 0

      Hail Hail, v. t. OE. hailen, heilen, Icel. heill hale, sound,
      used in greeting. See Hale sound.
      1. To call loudly to, or after; to accost; to salute; to
      address.
      1913 Webster

      2. To name; to designate; to call.
      1913 Webster

      And such a son as all men hailed me happy. --Milton.
      1913 Webster

      Coulda fooled me.

      People, if you're going to be pedantic about grammar and spelling and word usage and all that, couldn't you at least make sure you know what you're talking about first? Sheesh.

  9. Superficial analysis by crumbz · · Score: 3, Insightful

    Again this begs the question of causality from video game violence to real life violence. Numerous studies show a correlation but not causality. This is the modern version of D&D causes kids to become interested in the occult and worship Satan that we saw in the '80s.

    My copy is pre-ordered through Amazon. Can't wait...

    1. Re:Superficial analysis by doublesix · · Score: 3, Insightful

      For the record: My friends and I played a lot of D&D in the 80's, as far as I know none of us ended up "worshiping Satan". I have a healthy respect for Satan, but I sure as heck dont worship him!

    2. Re:Superficial analysis by Chandon+Seldon · · Score: 1

      Who's this looser Satan? I worship Vecna!

      --
      -- The act of censorship is always worse than whatever is being censored. Always.
    3. Re:Superficial analysis by OldMiner · · Score: 3, Insightful

      I think there's slightly more at issue than just that. Though I'd agree that violent video games in and of themselves are highly unlikely to make a person violent, the question is whether violent video games may have a detectable effect on behavior on a significant number of people. For instance, violent games may encourage some people to "let out their anger" rather than reason through it and learn what is making them angry. And, it has been seen that expressing anger tends to cause an increase in one's liklihood to be angry, not a decrease. I posted about this before when GTA3 came up in a slashback. Hopefully I was clearer this time.

      --
      You like splinters in your crotch? -Jon Caldara
    4. Re:Superficial analysis by LighthouseJ · · Score: 2, Insightful

      I think video games introduce kids to violence.
      If you take a kid and they grew up without violence in their face (like video games, friends that were violent, being bored or interested in violence on the internet, seeing Jackass/cKy, etc...) the chances are smaller than if they have seen all those things.

      I think violence shows kids this stuff exists and it's left up to them if they want to act on it. That to me supports the idea of correlation but not causality.

    5. Re:Superficial analysis by Anonymous Coward · · Score: 0

      "Loser", loser.

    6. Re:Superficial analysis by joshsisk · · Score: 2

      I dunno man, _junior high_ is what introduced ME to violence... But maybe you didn't go to public school.

    7. Re:Superficial analysis by Anonymous Coward · · Score: 0

      Who's looser than Satan? Your mother, perhaps.

    8. Re:Superficial analysis by Anonymous Coward · · Score: 0

      What introduced me to violence is old creepy guys touching my prepubescent penis... But maybe you didn't go to catholic school.

    9. Re:Superficial analysis by gottafixthat · · Score: 1

      Ummm, no. Video games do not introduce violence to kids. Parents, society, movies, friends, neighbors, the news media, and.... wait for it.... history lessons in school introduce violence to kids. Some of the first lessons in school are taught to kids, that explain how we took this country violently from opressors, then we made a holiday from it that we celebrate every July. And lets not forget another holiday, Thanksgiving, where we tricked the natives in this country into helping us then took their land -- violently from them. Then there is of course the Civil War, World War I, World War II, the Korean conflict, Vietnam, the Gulf War, 9/11, etc., just to mention some of the highlights. Face it, we as a species are violent.

    10. Re:Superficial analysis by Dyolf+Knip · · Score: 2

      Shit, man, I can watch the evening news and get more violence than the an average game of UT 2003. For instance, I have yet to see a Half-Life Counter Strike mission that results in the deaths of 116 hostages!

      --
      Dyolf Knip
    11. Re:Superficial analysis by Maniakes · · Score: 2

      I think video games introduce kids to violence.

      You haven't been around little kids much, have you? They figure violence out on their own around 18 months, and you have to teach them not to.

      More info

      --
      A legparnasom tele van angolnaval.
  10. As someone who just lived through the DC snipings by Anonymous Coward · · Score: 0, Flamebait

    All I can say is... have fun killing innocent people.

  11. What are you waiting for!? by jvmatthe · · Score: 5, Funny
    I still haven't picked up Vice City

    Still!?! YOU STILL DON'T HAVE IT?! Jeez it's been out since next Tuesday and you're just sitting around talking about getting it instead of doing something about it. What a maroon!

    Meanwhile, my GTA:VC complaints and I don't have it either! ;^)
    1. Re:What are you waiting for!? by IIRCAFAIKIANAL · · Score: 1

      What are you complaining about? The reviews say it's 5/5!

      Yeesh!

      --
      Robots are everywhere, and they eat old people's medicine for fuel.
    2. Re:What are you waiting for!? by mrseigen · · Score: 1

      But that's coming from Future Shop. Have you ever *tried* to buy anything other than the latest consumerbox there?

    3. Re:What are you waiting for!? by Cyph · · Score: 3, Informative

      I totally agree with your complaints, networking ability would be awesome. But, according to a statement from a Rockstar employee, they are planning to add networking to GTA4. If Vice City is as big of a hit as GTA3 was, I'd assume that they're going to get started on GTA4 immediately.

    4. Re:What are you waiting for!? by Anonymous Coward · · Score: 0

      hahaha, if you download anything called 'Vice City' for your PC on kazaa you definitely deserve to be fucked into the ass, Jesus-style.

      (not the Bible-Jesus, the Lebowfsky-Jesus)

    5. Re:What are you waiting for!? by batkiwi · · Score: 2

      You do realize that Sony does not have much, if anything, to do with GTA? They did NONE of the development, and aren't even the publisher!

      While they do have a console-exclusivity agreement with sony (I think), that doesn't mean that sony drives them in any way (as opposed to bungie, who is owned by MS).

      Your complaint is like writing an article that it's epic's fault that UT2003 didn't use the full dx8.1 spec, which would have sold a lot more radeon9700's and geforce 4's.

    6. Re:What are you waiting for!? by jvmatthe · · Score: 2

      Sony may not have much to do with development directly, but I'm willing to bet good money that if Sony offered the right incentives, development equipment, etc. that Rockstar could have done a lot more than they're doing with GTA:VC. I'm saying that it was in Sony's best interest to push the network adaptor this holiday season, while they still have an edge over the competitors, and that the best vehicle for doing that was a game like GTA:VC. It's in Rockstar's interest because they need to continue to innovate and ensure that people don't see VC as "just another GTA3". And if Rockstar doesn't think they have the inclination to do so, then Sony can exert some pressure to make it seem like it's in Rockstar's interests.

      Since we've known about Vice City for months now, that probably means that Sony and Rockstar have known about it for over a year. With that kind of lead time, Sony could very well have had the killer app for their network adaptor and left the Microsoft and Nintendo online plans looking anemic by comparison.

      Again, I know Sony doesn't have that much of a hand in the development of VC. What they do have is a network strategy that looks weak and an opportunity that's passed them by to make it much, much stronger.

    7. Re:What are you waiting for!? by IIRCAFAIKIANAL · · Score: 3, Insightful

      Actually, I was trying to be funny (ie/ there are reviews for a game that nobody outside of the company has even played yet). The reviews are from consumers, not futureshop.

      Neither you nor the moderator got the joke (incidently, how can I be 'overrated' when nobody rated me yet?). Obviously, I'm not as funny as I think I am.

      --
      Robots are everywhere, and they eat old people's medicine for fuel.
    8. Re:What are you waiting for!? by Anonymous Coward · · Score: 0

      Visiting that site, a cookie is set for "domain=http://curmudgeon.linuxgames.com"? I didn't know "http://" was part of the host/domain name...

  12. As long as by aexandria · · Score: 0

    they play some of that cool 80's music like in the trailers, this game will be cool. What next after this one? 70's theme? 20's theme? GTA/SIM History?

  13. Lieberman & Gore still haven't figured it out. by meldroc · · Score: 5, Insightful

    People like Lieberman still haven't grasped this simple concept.

    If you don't like a game, DON'T PLAY IT!!!!

    --

    Meldroc, Waster of Electrons
  14. Re:As someone who just lived through the DC snipin by Anonymous Coward · · Score: 0

    We most definitely will. Thanks :). God, I love this game (GTA3). I can't wait to get my copy of Vice City.

  15. Big deal by dh003i · · Score: 4, Insightful

    This is bullshit. I get sick of hearing about how horrible and abhorrent and violent games are.

    Who cares? Playing the latest, greatest, most violent game does not make you any more or less likely to go out and commit some violent act. Games do not control people; people control people.

    Just because the two nutcases who shot up Columbine happened to be avid Doom players (or whatever), now we all have to hear this bullshit about how "violent games cause people to go out and act violently".

    Give it a freaking rest. I've played quite a few games -- Descent 1-3, Quake 1-3, Tomb Raider 1 - 5, Eternal Darkness, etc. Despite that, I haven't been any more inclined to kill people. Gee, go figure.

    1. Re:Big deal by Carrot007 · · Score: 1

      You played Tomb Raider 2 - 5 ?

      I'd have though the only violent act you;d be likely to commit after that would be suicide. ;-)

      --
      +----------------- | What is the question!
    2. Re:Big deal by dh003i · · Score: 2

      1 - 5, actually, and waiting for TR 6 (though I'll probably [boo!] have to upgrade my GeForce2 to a GeForce 5 or Radeon 9600).

      Along with the Descent series, the Tomb Raider series is the best series of games I've ever played.

    3. Re:Big Deal by Sentry21 · · Score: 5, Funny

      I played Descent 1-3 and Tomb Raider 1-5, and now I keep getting these urges to explore caves and mines. Why does no one ever talk about my plight?

      --Dan

    4. Re:Big deal by darthBear · · Score: 1
      Same here and same with 9.9999999% of the people who play games.

      If you go nuts and you play games you had something else wrong with you in the first place

    5. Re:Big Deal by $rtbl_this · · Score: 5, Funny

      You think that's bad? I played the Sims for a while and now I spend most of my time going to work, doing housework, socialising with friends and sleeping. That's a damned insidious game!

      --
      "Are you being weird, or sarcastic?" said Emma. I said I didn't know because I get the two feelings mixed up.
    6. Re:Big deal by Anonymous Coward · · Score: 0

      Why don't you commit yourself and say 10%, dude? ;)

    7. Re:Big deal by Anonymous Coward · · Score: 0

      Then I think you should be stuck in a straight jacket.

    8. Re:Big deal by drinkypoo · · Score: 5, Funny
      Give it a freaking rest. I've played quite a few games -- Descent 1-3, Quake 1-3, Tomb Raider 1 - 5, Eternal Darkness, etc. Despite that, I haven't been any more inclined to kill people. Gee, go figure.

      Me neither. In fact, since playing quake, my hand-eye coordination has improved threefold and now when I do a driveby, I hit 57% less pedestrians!

      Now if that isn't a ringing endorsement for violent video games, I don't know what is.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    9. Re:Big deal by Lozzer · · Score: 2, Funny

      Yeah, its the other 90% you have to worry about.

      --
      Special Relativity: The person in the other queue thinks yours is moving faster.
    10. Re:Big Deal by schlach · · Score: 2

      Almost makes you want to whip out a gun and start shooting, doesn't it? =)

    11. Re:Big Deal by Anonymous Coward · · Score: 0

      haha! hells yeah!
      Maybe if someone wants to run around shooting the can go clean out the Bush cabinet, and start working they're way down the administration totem poll!

    12. Re:Big deal by lrdnkn · · Score: 1

      I agree with your post completely. I've been playing video games more or less regularly since the days of the Intellivision (In fact the last five months have probably been the longest time I've ever gone without getting on a console system). I've owned many systems (NES, SNES, Sega Genesis, Sega CD , N64, Playstation, Dreamcast, Playstation2) and played many violent games on all of these systems (and many games with twisted dark themes). I am neither a homicidal killer, nor a raving lunatic (I think). This tripe about saying that videogames cause violent behavior is just coming from people who don't want to have to take responsibility for their own actions. On the topic of GTA, the first game I've ever played in the series is GTA3, and it is the most awesome game I've ever played. Have a bad day, too many automated telemarketers, come home, whip out that memory card and beat down some people with a baseball bat. One of the greatest outlets for my stress and anxiety about life has been violent video games, with GTA3 in the lead. That said I look forward to the release of GTA:VC with great relish. --sig, sig, my kingdom for a sig.

    13. Re:Big deal by archen · · Score: 4, Funny

      I don't know what would be more disturbing. The number of pedestrians you probably had to hit in order to start hitting 57% less, or the fact that you do drive by shootings and have in depth analysis of your accuracy.

      What happened to the good ol days when you saw some guy you didn't like, and stuck a tommy gun out the window, let her rip. Then drive away without looking and see if you got him by reading the newspaper headlines the next day? Now days we have spreadsheets analyzing our hit ratios! Kids and these new fangled devices....

    14. Re:Big deal by Sycraft-fu · · Score: 2

      I also love how some people seem to assume that video games are good training. Well, if that were the case I ought to be an expert marksman. I love FPS type games and I'm a crack shot in just about every one I've ever played.

      Alas, games do NOT translate to the skills needed to shoot real guns and while I do ok at the range, having a fair amount of practise, any of my friends that are hunters, ROTC, or work in gun shops will easily shoot better groupings at twice my distance.

    15. Re:Big deal by AvantLegion · · Score: 1

      Oh dear, DOOM.

      During the sniper incident, someone interviewed by Connie Chung brought up Columbine and DOOM, and called DOOM a "sniper game". (huh?)

    16. Re:Big deal by dr00g911 · · Score: 1

      C'mon, everyone knows you can only use an uzi for a drive-by, not a tommy gun.

      Geez, get modern or something!

  16. My Take by Rob.Mathers · · Score: 5, Insightful

    I've been saying this for quite some time now, but once more won't hurt. The following is my take on the, "video games cause children to go on killing sprees" mentality.

    If a child (or anyone for that matter) plays a video game, then goes on a murderous rampage, there has to be something wrong with him other than the fact that he plays games, ie he already has some serious issues. Just like some people are predisposed to alcoholism, some people are predisposed to violence. When a kid starts shooting people, we shouldn't be blaming video games or anyone related to them, we should be questioning the parents, who are letting their child play games which they should realise could affect the kid in negative ways. Just like if you know your son or daughter is sensitive you don't let them watch horror movies, if you know (or even are mildly suspicious) that your child has violent tendencies, you shouldn't let them play video games that are violent.
    Like drinking, some people can play tons of games their entire lives without any adverse consequences, while for others all it takes is one round to set them off.

    --

    My other sig is funny!
    1. Re:My Take by Gulthek · · Score: 5, Insightful
      "Oh lord," said William Shatner in a resigned voice.
      -- Futurama "Where No Fan Has Gone Before"

      If a child (or anyone for that matter) plays a video game, then goes on a murderous rampage, there has to be something wrong with him other than the fact that he plays games, ie he already has some serious issues. ... if you know (or even are mildly suspicious) that your child has violent tendencies, you shouldn't let them play video games that are violent.

      Oookay. There are two problems with your argument.

      1. You assume that children who have "violent tendencies"
        will have those tendencies augmented by playing a video game that plays on those tendencies. (i.e. harm the child)
      2. You assume that not playing those games (i.e. their prohibition by an authority figure) will help to ameliorate those tendencies. (i.e. help the child)


      There is no causal correlation between playing violent video games and becoming violent. There is no evidence to show that if a violent child plays violent video games that child will demonstrate an increased tendency towards violence. In fact, a recent study by MIT, The University of California at LA, and the University of London showed that violent video games are potentially helpful to children. By allowing them to act out their fantasies in a setting designed for that purpose those fantasies are relagated to the fantasy world and farther removed from the real world.

      Futhermore, there is strong evidence showing that the stronger something is prohibited by authority figures, the more attractive it becomes to children (and not just rebellious children). Especially if it is something that is banned for no readily apparent reason.
    2. Re:My Take by BlueGecko · · Score: 5, Insightful
      If a child (or anyone for that matter) plays a video game, then goes on a murderous rampage, there has to be something wrong with him other than the fact that he plays games, ie he already has some serious issues.
      I buy that argument for adults, but not for kids. Studies on the effects of television have shown that (1) kids will pick up social and cultural norms from practically whatever they see, and (2) up until at least six and seven and sometimes as late as nine or ten, they really do not distinguish properly between fantasy and reality. In other words, a young kid watching a violent show who then engages in violent behavior may have nothing wrong with him except that he is learning, Pavlovian-dog style, that violence is good. Is such his natural tendancy? I absolutely believe that it isn't. But certainly we have adequate historical precedents (Sparta being a biggie) to show that kids absolutely pick up violence if it's part of their environment, even if nothing else is particularly wrong. Young kids honestly don't even really understand that death is permanent. Show him in his learning stages that people engage in wonton violence and that if they die they come back, and I don't care who the kid is, you really will get a violent kid who doesn't fear death.

      I'm not arguing that videogames should be censored; all I'm saying is that a child (and I do mean child here, not a 16-year-old; someone that old who plays a violent game and then mimics it really does have a serious problem) really shouldn't play this kind of game. Nor am I arguing we should blame the video game per se; rather, we should blame the parents . I think that's something a lot of people miss and yet that is very important to discussing violent games such as GTA. So while you can enjoy videogames, know that it can affect those little kids, but be a good parent and ensure they don't play them until they're old enough. Do that, convey that message, and maybe we'll be able to keep the state from acting like our parents since our parents for us.
    3. Re:My Take by LighthouseJ · · Score: 0
      I agree with your general position, but here's my perspective on my thoughts.
      be a good parent and ensure they don't play them until they're old enough.

      I agree with you that the parents are at fault, it's their responsibility, not game makers. Parents have to distance themselves (kids need some measure of privacy) but still pay attention to what the kids do. Also, pay attention to who your kid hangs out with, see if they may influence your kid to violence too.

      No kid should be playing GTA3 under 16 or older anyway because those kids lack the grip on reality that older people have.

      Parents and kids need to assume responsibility and act like human beings and think for themselves. Don't let the media (and other associated folks) blame video game makers for not raising their kids the way the parents want.
    4. Re:My Take by mechugena · · Score: 1
      I've been saying this for quite some time now, but once more won't hurt. The following is my take on the, "video games cause children to go on killing sprees" mentality.

      Personally, I think that killing sprees cause children to play more video games!

    5. Re:My Take by Mr.+Slippery · · Score: 1
      Personally, I think that killing sprees cause children to play more video games!

      Hmmm...considering that so many kids around here (Maryland) weren't being let outside to play during the sniper attacks...they probably were playing more video games.

      --
      Tom Swiss | the infamous tms | my blog
      You cannot wash away blood with blood
    6. Re:My Take by ChaoticLimbs · · Score: 1

      you mean that people who LIKE naked women will be more likely to look at p0rn? What a revolutionary concept! Here I was thinking that p0rn makes me like naked women, and WHAM, this comes along. I might have liked them ALL ALONG! Maybe I was just acting out my desires to see MORE of them!

    7. Re:My Take by glesga_kiss · · Score: 2
      but still pay attention to what the kids do.

      Full agreed on both posts, but have you ever seen a parent buying these games for their kids? They either don't have a clue, or the kid moans until they get their way. Very rarely do you see a "no, you're not getting it, and that's final"...

    8. Re:My Take by LighthouseJ · · Score: 0

      Agreed, but that's still the fault of the parent. Some parents say yes because they believe if they say yes, their kid will like them more and it all goes downhill. Next thing you see are these 9 year old stupid kids on Sally Jessie Raphael that have pulled out knives on their parents.

      The parents (almost always moms because dads leave) come on crying saying "I don't know what happened, I don't know what to do!". I want to hit all those parents and kids and shout in the parents ears "you did it, you're an unfit parent!"

      It's the parents fault, not the kids.

  17. CNN Headline News by Daleks · · Score: 5, Interesting

    I saw a short blip on CNN Headline News this morning about GTA: Vice City. At first I expected it to be another bashing of violent video games and have it somehow tie into the current sniper issue, but much to my surprise it didn't. It involved the news anchor telling a game magazine writer how much he liked GTA3 and wanted to know if GTA: Vice City would live up to it's predecessor's success. They also made the point that this was a mature game intended for adults and thus excessive violence wasn't really an issue. Wow.

    1. Re:CNN Headline News by goon+america · · Score: 2
      So you saw a "news report"/promotional fluff piece, then?

      It's like how Leno says he loves watching whatever show/movie his guest is currently hawking, except it's not late night talk it's a 24-hour cable channel "news report". Do you think the anchor really plays GTA, like Leno watches his guests shows all day?

      They oughtta have that guy on the Daily Show. Seems like ample fodder for them.

    2. Re:CNN Headline News by halo8 · · Score: 1

      He has a point...
      I NEVER even heard of GTA3 until i saw a comercial /story on CNN where hillary clinton was talking about how killing hookers for their money is bad...
      I WENT APE SHIT
      called all of my friends who has this game who the fsk HAS THIS GAME i got a 'copy' played it LOVED IT!!!
      im sooo looking forward to pay for GTA VC.. these guys can have my money.

      --
      The More Knowledge you have the Luckier you Get- J.R. Ewing
  18. GTA and Quality by Anonymous Coward · · Score: 0

    Although a multi million seller, GTA3 offered little new to the mission based action/shooter. Sure you could pick up a hooker but does that really make it a good game?

    While it WAS fun to play, GTA3 was popular because of the massive amount of media (positive and negative) hype surrounding it.

    Vice City *appears* to be an attempt to capitalize on the success of the previous release by throwing together some new textures, music and missions, calling it a new game and charging the same $50 for it.

    Violence in video games is a tired topic. Kids have played violently since the begining but no one is trying to ban "cowboys and indians". Imaginations are much more graphic and violent than some silly video game - Maybe they sould put restrictions on that.

    1. Re:GTA and Quality by Anonymous Coward · · Score: 0

      Never read so much hand waving, ill-considered, faggot-trolling bullshit in my entire life. Fucking moron.

    2. Re:GTA and Quality by phillymjs · · Score: 3, Funny

      Kids have played violently since the begining but no one is trying to ban "cowboys and indians".

      Bzzzt!

      With every new school shooting, the knee-jerk overreactions get more ridiculous.

      How much longer before they stop teaching kids history about things like World War II because (gasp!) people DIED, and GUNS were used! Oh, the horror! Won't someone PLEASE think of the children!?!?!?

      If anything, we need MORE violence in schools. Let kids settle differences with a nice, healthy fistfight after school! Let them play dodgeball and cowboys and indians! When I was growing up, the weak, stupid kids died doing stupid things. Today, Darwinism has been taken out of the playground. These kids who grew up with 6" of soft rubber padding under the swings and monkeybars are living longer when they shouldn't have, and snapping violently later in life and taking other people with them when they do it.

      ~Philly

    3. Re:GTA and Quality by Anonymous Coward · · Score: 0

      Dude, you're my hero.

    4. Re:GTA and Quality by ChaoticLimbs · · Score: 2, Funny

      nOOOOO! If we do that, men will behave like MEN instead of the sensitive crybabies that no woman wants! This will totally derail our plans! Men must supress their biological urges while women's urges are encouraged. Even the vagina monologues ad says that a vagina is the "essence of womanhood". You gals wanna see the essence of my manhood? I didn't think so. Put the mudflaps away and be civilised please.

    5. Re:GTA and Quality by ChaoticLimbs · · Score: 1

      Me neither. (of course, I am referring to YOUR post.) Definite faggot-trolling bullshit. I agree with you on that last sentence, too, but I think that if you study, you'll eventually find something you're good at, like rendering fat or something.

  19. Re:Lieberman & Gore still haven't figured it o by doublesix · · Score: 1

    I think it'd be hard, as a teenager, not to at least rent it. If all yr. friends are playing, as no doubt they will be, given the amount of hype this game's getting.

  20. Re:As someone who just lived through the DC snipin by redragon · · Score: 2, Insightful

    So you were one of the two people that survived being sniped?

    We all lived through it. Seriously, the way things are publicized, presented, and talked about in our culture, we all live through things like this. Sure, your physical distance may have been closer, but that doesn't make it any more real for you than someone else...unless you were at the gas station when some poor fellow's chest exploded, then I would agree with your statement. However, I doubt that.

    Besides, the US military trained this man, not some video game.

    --
    - Sighuh?
  21. Deus Ex by MagPulse · · Score: 4, Insightful

    Has anyone seriously solved GTA3 without killing anyone? Even if it's possible, it must be superhumanly hard. The game pushes and prods you in to killing every step of the way. One mission (spoiler warning) off the top of my head is to snipe eight people on a ship before they can kill your friend. Maybe there's a series of missions you can do without killing anyone, but even if there is.. if you buy GTA3 and never hurt anyone you really aren't getting your money's worth. There also is no real reason in GTA3 not to kill; the worst that can happen is you lose your stuff.

    Deus Ex, on the other hand, always gives you the opportunity to go the peaceful route. If you kill, things can get harder, and people you care about might die. The storyline is so engrossing and the characters so deep (as opposed to GTA3) that I found myself taking time to go the non-killing route in many cases. The game rewards this behavior in a realistic way. Everything doesn't turn out perfectly if you don't kill, and it is sometimes hard not to, but it really makes you think twice.

    1. Re:Deus Ex by jesdynf · · Score: 1

      Strange -- for me, even when I take the time to KO people, the engine counts it as a kill once I'm past the third or so mission. That's -really- irritating.

      --
      Yahoo! Pipes are awesome. How awesome? http://pipes.yahoo.com/jesdynf/slashdot
    2. Re:Deus Ex by Anonymous Coward · · Score: 0

      Some of the reality-bugs are funny or even useful, but most of them just suck ;-)

      The audio-map is 2D - you can hear the footprints of the guard 10 floors up as easily as if he were right next to you.

      If there are three guards in a row, you can kill the middle one with the sniper rifle and the other two will not react. "Yeah, weather is lousy at this time of year"

      Sometimes the guards will spot you even though you are a long way away and cloaked, and still kill you with their first shot!

      Some characters are impossible to kill. Watch Paul Denton shrug off some GEP missiles while waiting below the Jumbo ;-)

      Mind, despite all that it is still a cool game.

    3. Re:Deus Ex by Anonymous Coward · · Score: 0

      I don't think you can get around killing Gunther Hermann or Walter Simons, can you?

    4. Re:Deus Ex by ProfessorPuke · · Score: 2
      Deus Ex does not permit nonviolent solutions to problems. If you confuse nonlethal force with nonviolence, then you might think so, but there are places in the game's linear plot where you just have to kill people to advance. In several places the storyline designers have ignored your ability to apply sub-fatal force, creating plot holes.

      1. The ship. Your mission is to blow up the ship, and there's about 50 people on it. They're all going to die. If you don't kill them, you can't progress in the game. I even tried clobbering people and carrying them away, but that gets ludicrous (and you can't really get them outside of the explosion radius anyhow).
      2. The airport. Your mission is to kill an unarmed "terrorist" leader. I go in there, tranquilize him, and heft him over my shoulder for the march back to headquarters. Even after the slumbering criminal mastermind has been deposited on the desk of the UNATCO chief, they still don't notice that he's still alive, and gameplay proceeds as if you'd killed him.
      3. "Bosses". There's a handful of cybernetic supervillians you've got to fight your way through. Its possible to defeat them in a manner that is technically nonviolent (overriding a computer code to power them off), but they still wind up dead.

      Deus Ex is a still a great game, though. For any particular problem it has, there's really no way they could've done it better without impairing the fundamental gameplay.

    5. Re:Deus Ex by Anonymous Coward · · Score: 0

      Does this make you want....kill someone, perhaps?

    6. Re:Deus Ex by ShooterNeo · · Score: 2

      Yes, but if you follow the story many of the enemies are aiding or even responsible for the grey death, a virus that kills MILLIONS. I made sure to waste every single enemy on the levels where you are trying to stop the grey death. They, without a doubt, deserved it.

  22. Re:Lieberman & Gore still haven't figured it o by Anonymous Coward · · Score: 1, Funny

    What, do you think it's just those two? Jesus dude, try actually looking at politics rather than using rules like "OOG NO LIKE LIBERAL, LIBERAL BAD" to form your opinions.

  23. Appropriate quote by mfos.org · · Score: 4, Interesting
    I think the attraction of being a bad ass can be explained by this quote from Neal Stephenson in his book Snow Crash

    Until a man is twenty-five he still thinks, every so often, that under the right circumstances he could be the baddest motherfucker in the world. If I moved to a martial-arts monastry in China and studied real hard for ten years. If my family was wiped out by Columbian drug dealers and I swore myself to revenge. If I got a fatal disease, had one year to live, devoted it to wiping out street crime. If I just dropped out and devoted my life to being bad. Hiro used to feel that way, too, but then he ran into Raven. In a way, this is liberating. He no longer has to worry about being the baddest motherfucker in the world. The position is taken. The crowning touch, the one thing that really puts true world-class motherfuckerdom totally out of reach, of course, is the hydrogen bomb. If it wasn't for the hydrogen bomb, a man could still aspire...But Raven's nuclear umbrella puts the world title out of reach.
    1. Re:Appropriate quote by drinkypoo · · Score: 2

      Yeah, it would have if you had stopped right before "Hiro used to feel that way, too". As it is, you just pasted twice as much content as you needed to. The copyright police will be at your door with a copy of the fair use statutes bright and early monday morning.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Appropriate quote by Anonymous Coward · · Score: 0

      As it is, you just pasted twice as much content as you needed to.

      I don't think so. It was interesting, and certainly got me interested in the book. I might buy and read it now, but would not have before.

      And you think they should prosecute him? Better give him a part of the profit, I say.

  24. If I pirate Vice City... by IIRCAFAIKIANAL · · Score: 5, Interesting

    ... what would that say about me?

    Here's a better question - if the people that play these games lack morals, then why do they pay for it and why can RockStar games stay in business? Obviously, this game is a hit because moral people like to act immorally in a fantasy environment.

    --
    Robots are everywhere, and they eat old people's medicine for fuel.
    1. Re:If I pirate Vice City... by The+Evil+Couch · · Score: 1

      actually the original GTA ran a promotion where they glued copies of the game to their billboard which had the words "STEAL THIS GAME!"

      sadly, the clerk at the compusa hadn't heard about it, I had to beat him into unconsciousness with his own scanner-gun before I could escape with the goods.

  25. Why by Anonymous Coward · · Score: 0

    The media is always out to blame video games for the violence. Why? Because its an easy target. What the media will never understand is that when they try to tell people about how "evil" the game is everyone just runs out and buys it and its a best seller within a week. So in my opinion game developers are actually looking to make a sex/blood/gun filled game because they know it will sell.

  26. Win through protest? by rizzuh · · Score: 3, Insightful
    First of all the article is just about Vice City and the controversy surrounding it. Warren Spector (Thief, Deus Ex) mentioned the freedom of choice (be good or be bad), but that's not really the main focus of the article.

    The summary given in the submission is misleading. There is absolutely no way you can "win" the game without raising a gun. To complete the narrative (GTA does have a story, you know!), I have no doubt that there will be some murder here and there. If GTA3 was any indication, more often than not you will be killing someone.

    In order to get 100% (which is separate from the main narrative) you must rob stores, complete "rampages" (killing as many as possible in a given time), and even collect hidden packages which I think are statues this time around.

    Now, if you want to run around delivering Pizza, only killing criminals with police vehicles, drive people around in taxis, or sell ice cream, you are very welcome to do so. In fact, Vice City even lets you buy businesses to profit from and houses for you to live in.

    While GTA: Vice City allows you to do basically anything, if you really wish to play the game you're going to kill a lot of people and you'll be a gangster.

    My copy comes Tuesday.

  27. Comment removed by account_deleted · · Score: 2

    Comment removed based on user account deletion

  28. How can you win peacefully? by AxelTorvalds · · Score: 2
    I'm a big fan of GTAIII and I've already ordered my copy of VC. It's a great game. It's an adult game made for adults. Nothing wrong with that.

    How on earth can you win it peacefully though? How many of the missions are to kill somebody? I think we lose credibility and the argument when such claims are made. There is no way to win that game without taking the life of some of the characters in it. Can you win it by taking fewer lives? Sure but that's far cry from peaceful.

    I'm not particularly in favor of banning games or things like that. I don't really mind the labels on them, parents should know what they are getting their children and then ultimately I think a good parent would play along or at least observe their kids gaming habbits. You're a parent and don't lke GTA3, then don't let your kids play it. There isn't a credible way that you can claim that the game can be played peacefully though; unless you're talking about just driving around and exploring which isn't really playing. By saying such things you make the statements of the opposition more credible.

    Violent game? Certainly, you're lying if you think it can be played peacefully. Morally objectionable? Probably in the same league as watching CSI or paying to see Red Dragon, in other words, not terribly extreme. Morally objectionable to let young teenagers play without supervision? Possibly, that's really for parents to decide though.

  29. Rice City by Anonymous Coward · · Score: 0

    There's supposed to be an add-on for it called RICE CITY where you can get get your civic type-R (that means type-Riceboy) with:

    - huge wheels that scrape the wheel wells
    - 8 foglamps on the front
    - an exhaust pipe (big enough to stick your head in) that sounds like a big farting lawnmower
    - a wing on the trunk borrowed from a cessna
    - dozens of fluorescent lights
    - dozens of stickers all over the car

    And the car is slow as sh*t...

    1. Re:Rice City by wilhelm · · Score: 1

      Man, I haven't laughed that hard in at least a week. Thanks, whoever!

  30. Vice vs. BMX XXX by MBCook · · Score: 4, Interesting
    OK, I am a very conservative person and am generally disgusted by the kind of things shown/done in movies and on TV. I am also an avid gamer.

    Now that you know where I'm comming from, here is my take on things. This is the second game mentioned on /. recently, so I'll give you my oppinion on both, and why they differ.

    GTA
    I have played GTA3 and it was fun, and I plan to play vice city. Does it show killing? Yes. Does it show hookers? Yes. Does it show law breaking? Yes. Do they do it all just to get people mad? NO. All of these things are in the game because they belong there. The guy you play lives in this seedy world, and these are the kind of things that go on. It's sorta like real life. Do people complain that there are people dying in war games? No. Can you make a good wargame where you're a soldier without killing? Probably not, at least not one that's realistic. In the same way, you can't make a game about a thug/gangster/whatever without the kind of missions in Vice City. In shot: these things are there for mood and story. They are not just thrown in. Objecting to the content in this game is like objecting to the death and nazi stuff in Schindler's List. It's an essential part of the story/game/movie/whatever.

    BMX: XXX
    This game, IMNTBHO never should have been made. While most everyting "objectionable" in GTA is there for a reason, all the disgusting raunchy perverted sub-juvinile stuff in the game is just there to get publicity and the attention of horny people. There is no reason for nudity and pimps in a game about BMX biking. Last time I checked, there were very few pimps who are BMX stars. Dave Mira BMX doesn't need that stuff. This game is simply grossity for grossocity's sake. It is perfectly reasonable to object to this game for the kind of content in it, because that content has no bearing on the gameplay.

    In short, GTA:VC is perfectly fine; the people who made BMX XXX need to be dragged out into the street, and run over repeatidly by hookers and pimps on bicycles. Under stand I tend to use hyperboly, and that I haven't played either game. I intend to play GTA:VC, but I'll be dead before I play BMX XXX.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    1. Re:Vice vs. BMX XXX by Anonymous Coward · · Score: 0

      you're what people like to call a faggot

    2. Re:Vice vs. BMX XXX by quantax · · Score: 2

      I dont even consider BMX XXX a game. Its a pure and simple money grab. The publisher apparently figured this:

      1. Gamers are stupid, horney males.
      2. Games like violence.
      3. Combine these and then we get the best of both worlds.
      4. We will put the BMX title on it so that people who bought the BMX racing title will now buy this and figure its just as good.
      5. We like money, gamers like tits, guns, and bikes, so everyone is happy!

      --
      "What can a thoughtful man hope for mankind on Earth, given the experience of the past million years? Nothing." -Bokonon
    3. Re:Vice vs. BMX XXX by MBCook · · Score: 2

      I agree with that. It's almost sad. Sometimes there is something to be said for some forms of censorship.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    4. Re:Vice vs. BMX XXX by nuffle · · Score: 1

      The point isn't whether YOU think a game is objectionable or not. You saying that BMX:XXX is ojbectionable is as irrelevant as a senator saying GTA is objectionable. Everyone has their own definitions on what is objectionable. The problem is when you try to impose your own definitions on other people.

      BMX:XXX is a fantasy game for people that like boobs and and BMX. Who are you to say that's got any less right to exist than a game involving cars and guns?

    5. Re:Vice vs. BMX XXX by ChiPHeaD23 · · Score: 1

      No. There is nothing to be said for censorship here.

      Do you REALLY want a precedent set for video game censorship? No matter how tasteless you think some game is, someone thinks the games YOU like are tasteless/evil/bad for children and wants them banned.

    6. Re:Vice vs. BMX XXX by Anonymous Coward · · Score: 0

      Oh yeah, that's right. Fucking hookers, paying them, and proceeding to kill them to get your money back is fine.
      But show a pair of tits and you're morally horrible.

      Americans are so fucked up. Sometimes I wish I was European.

    7. Re:Vice vs. BMX XXX by MBCook · · Score: 2

      Censorship is not always a bad thing.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    8. Re:Vice vs. BMX XXX by tswinzig · · Score: 2

      This game, IMNTBHO never should have been made.

      I see... because you don't like the content of something, it shouldn't have been made. Ahhh yeah.

      While most everyting "objectionable" in GTA is there for a reason, all the disgusting raunchy perverted sub-juvinile stuff in the game is just there to get publicity and the attention of horny people.

      So what? Lots of people like pornography also, and it contains "disgusting, raunchy perverted sub-juvenile" stuff that's just there to get "the attention of horny people." Should pornography not be sold, also?

      If yes, I know millions of people that would disagree with you. If no, then your argument against BMX XXX is flawed.

      --

      "And like that ... he's gone."
  31. Ahhhhh.. the youth of today by exhilaration · · Score: 3, Insightful
    With two working parents that are rarely around to discuss ethics and morality, religion being out of style, MTV constantly boradcasting images of drug/alcohol use and sexual exploitation of women, and finally video and computer games allowing them to actively indulge their media-inspired fantasies, I really have to wonder what kind of adults the kids of today are going to make.

    It's going to be an interesting future.

    1. Re:Ahhhhh.. the youth of today by arkanes · · Score: 3, Insightful

      You know, of course, that 30 years ago everyone that was older than 30 said exactly the same thing, and what happened? The adults of today turned out to be more or less the same as the adults of yesterday. I predict exactly the same thing happening again. Hysterical reviling of youth culture has been a hobby of the current generation in power for as long as we've had youth, culture, hobbies, and generations.

    2. Re:Ahhhhh.. the youth of today by Anonymous Coward · · Score: 0

      No, actually, the adults of today are the biggest pack of pig ignorant losers the world has ever seen.

      People *are* getting stupider and increasingly amoral.

    3. Re:Ahhhhh.. the youth of today by Anonymous Coward · · Score: 0

      Maybe you're just getting older ; )

    4. Re:Ahhhhh.. the youth of today by phillymjs · · Score: 2

      Spend 15 or 20 minutes lurking in an AOL chat room, and you'll develop the same despair for the future that I have.

      If I had to sum up the country's likely future in one word, it would be "dumb."

      I'm hoping that within about 15 years, they will have colonized the Moon and you'll have to pass a reasonably rigorous intelligence test to be able to move there. If not, I'll just have to kill myself, because I don't want to grow old in a world run by morons like the ones who attend (or I should say, should be attending but play hooky at every opportunity) the high school located near my house.

      ~Philly

    5. Re:Ahhhhh.. the youth of today by ChaoticLimbs · · Score: 1

      People who are attracted to killing simply indulge in these games more often and more obsessively than the gen.pop. Get used to it. Hippy type people listen to hippie music. Hippie music will not make you a hippie. Der.

    6. Re:Ahhhhh.. the youth of today by Civil_Disobedient · · Score: 1

      I used to believe this, too. I don't anymore. The fact is, people are more violent and disconnected with their fellow man than they were 30 years ago. There's more random anger being lashed out at innocents today than in my parent's time, and less personal responsibility for one's actions. Now, I'm not saying this is the fault of video games. Read about bad CEO's ruining the lives of thousands of people and getting millions of dollars as punishment, watch bad-ass mo-fo's on TV waste anyone who gets in their way, dance to music that expounds the benefits of bitches 'n hoes -- well, all of this together certainly might jade Joe Average.

      Back in our parents day, In Cold Blood shocked the nation. Hell, Jack the Ripper killed, what, six women? And he's famous. And yet in the past 10 years we've seen ever-increasing, almost exponential craziness. High school shootings are old-school. Strap a bomb to yourself and kill a few thousand people if you want to make the 8:00 news. Grab a gun and start sniping people if you want to get your message across. I am afraid to even think of what new and terrible things we people are going to do to each other in the next 10 years.

    7. Re:Ahhhhh.. the youth of today by Anonymous Coward · · Score: 0

      The only differences between the crimes of today and of yesteryear is that the criminals are sloppier with their work today and we have liberal(not in the political sense) tv coverage of all the criminal things going on. I'll guess that you'd probably be just fine with the world if we had equal news coverage(from whatever source) of all the GOOD things that the youth of today are doing for people for every 1 bad thing ya hear.

      I have every confidence that unscrupulous business dealings were rampant as far back as the 1940's, probably further; check out the history of the Bush family money as an example(a la Prescott Bush and Hitler), but I'm sure not many people aside from the people in the city/town involved, heard about it from their local newspapers. I wasn't around in the 50's but from what I understand of that era, I'm guessing that the collective American mindset was far too "partiotic" and "moral" to put these kinds of stories on the news because that would only illustrate the reality of the times rather than the socio-psychological euphemistic utopia that everyone wanted so badly.

      Murder, of course, is an art form older than most art forms.

      I think what we're seeing now are frustrations that have long been pent up finally getting some release, and pent up emotions getting release tend to be explosive in nature. What that SHOULD be telling us is that we should be more worried about finding an outlet for, or at least opening up a dialogue to, kids/adults who are upset, rather than trying to stifle their expression.

      What's so good about letting yourself be picked on and humiliated daily by people who don't understand you and quite frankly don't want to try, just because you look different, or are shorter/taller, fatter/skinnier, etc?

      While I think killing them is a bit much, I could certainly go along with some picked on kid taking a baseball bat to the the other kid bullying on him. Yeah the kid may face suspension, but it isn't murder, and I guarantee the bully will think twice before humiliating the kid again.

      "Having done the right thing", which in itself is subjective, is hardly consolation when you have to look at yourself in the mirror every morning, knowing that you didn't have the guts to face your own problems. How does timidly running away from a problem and hoping that it goes away, instead of confronting and solving it, build a kid's self esteem, or build up a kid's pride in him/herself, which leads to healthy self-love?

      I think all of this non-violent, traditional values propaganda is doing nothing but creating more walking bombs waiting to go off. Everyone needs an outlet designed for their particular needs...ESPECIALLY those prone to violent behavior.

      I applaud gratuitous sex and violence based video games just as much as I applaud education and culture based video games, Here here!

  32. I'm pretty sure.. by iONiUM · · Score: 3, Insightful

    That blowing up cars, and killing people by various methods is a lot better done in a game, then oh.. I don't know, say in real life?

    I'd rather see people get their frustrations out on a computer game than to literally run someone down. Of course, there's not even a correlation between the two, which really brings to question why the HELL people blame video games for real life violence.

  33. Did you beat the whole game that way? by roystgnr · · Score: 1

    I don't know about you, but after the first few levels in Deus Ex I started running into more and more places where it just seemed impossible to complete a mission without whacking a guard or two (or twenty). The storyline stayed engrossing right up to the game's end, but (at least for a player with just my skill level) the ability for peaceful resolution faded fast.

    1. Re:Did you beat the whole game that way? by MagPulse · · Score: 1

      I agree. Doing the entire game peacefully is not easy (or even as fun). I'm just saying it does make you think, and going around killing aimlessly isn't encouraged like it is in GTA3.

    2. Re:Did you beat the whole game that way? by Expresso · · Score: 1

      I did it! Not a single shot fired in whole game. It is possible !!!

    3. Re:Did you beat the whole game that way? by henben · · Score: 2

      It's not too hard if you use a combination of tear gas and the stun gun. Of course, that's not exactly non-violent.

    4. Re:Did you beat the whole game that way? by Anonymous Coward · · Score: 0

      I'm curious:

      - did you destroy or shut down any of the bots?

      - did you stun any of the guards?

      - did you use lethal force that does not involve shooting? ;-)

    5. Re:Did you beat the whole game that way? by ChaoticLimbs · · Score: 1

      How is it encouraged in GTA3? The cops come after you and kick your ass! Killing aimlessly is a dumb thing to do in GTA3 and the game lets you know that by wasting or arresting you and taking all your guns and an assload of cash away.

  34. I got a call by r_arr · · Score: 1

    from software etc where I reserved vice city. They wanted to know if I was willing to come to the Vice city party they were throwing monday night at midnight.

  35. Ob Penny-Arcade by still_sick · · Score: 5, Funny
    --
    ...Also, I didn't know Buggalo could fly.
  36. There is no Vecna... by Anonymous Coward · · Score: 0

    ...there is only Zuul.

    1. Re:There is no Vecna... by Anonymous Coward · · Score: 0

      Are you the gatekeeper?...I am the ringmaster

    2. Re:There is no Vecna... by masterkool · · Score: 1

      Keymaster...you are the keymaster you fucking whore

      --
      I once shot a man who posted too many, "Imagine a beowulf cluster of these"
    3. Re:There is no Vecna... by masterkool · · Score: 1

      Dont mod me down, my bro got onto my account and decided to voice his "opinion". I'll secure my account better so he doesnt flame anymore. Sorry

      --
      I once shot a man who posted too many, "Imagine a beowulf cluster of these"
    4. Re:There is no Vecna... by Anonymous Coward · · Score: 0

      Either you have multiple personality disorder or you need to stop replying to your own posts.

  37. Lets be stupid by quantax · · Score: 5, Insightful

    Using games as a reflection of real-life violence is getting old. We have all watched this week the various screwed up problems around the world, from the Chechen music-hall siege, israeli-palestinian killings, etc etc. For some reason people are convinced video games are a source of violence, but interestingly enough I doubt the people involved in the above mentioned conflicts even give a shit about video games, let alone play them.

    1. People are often motivated to kill others for strong emotional reasons.
    2. Video games are like play-acting (cowboys & indians, cops & robbers): they resemble their real-life counterparts, but only a mentally deranged person would confuse the two. Little kids recognize the difference.
    3. People have inherit violent tendancies, the right series of circumstances will bring this out no matter what. This is different for each person.
    4. Proper manipulation of those tendancies results in violence. In the case of Columbine, the constant being picked upon was the catalyst.
    5. Violence is often commited to achieve a goal. Video games do not give you a goal that transfers to real life; their goals are usually narrow and simple. Ie, kill all the monsters, fight the boss badguy, etc. The person would have to provide their own seperate goal to be able to kill because of a video game since the game's goals do not transfer very well to RL.
    6. Trying to summarize a person's actions through one attribute/action is piss poor, and is akin to saying that people are stupid robots that are completely predictable. History shows that humans are about as predictable as electrons.
    7. If a person is determined to kill because of a video game, it is irrelevant that the catalyst was a video game as that person has already shown mental instability and thus is not valid as a reference. The idea being here someone determined to be stupid will be stupid no matter what.

    --
    "What can a thoughtful man hope for mankind on Earth, given the experience of the past million years? Nothing." -Bokonon
    1. Re:Lets be stupid by g.zero · · Score: 2, Funny
      Come on!

      Everyone knows that guns don't kill people, video games kill people!
      Before videos games there was no violence, just bibles and kittens.
      Please, think of the children.

      --
      "Hard work _might_ pay off later, but procrastination _always_ pays off now."
  38. Sniper mode? by netsharc · · Score: 1

    Wonder what would happen if they had a sniper weapon in it (like in CS).. I bet that'd will do for an instant-ban across the "God bless"-ed USA -- granted it would be tasteless for the game company to belittle the victims' deaths.

    But can you really finish it without violence? Some missions in GTA3 just say "Finish (some person)!"

    --
    What time is it/will be over there? Check with my iPhone app!
    1. Re:Sniper mode? by Wiz · · Score: 0

      I've completed GTA3, and it does have a sniper rifle! Some missions you have to use it as well....

    2. Re:Sniper mode? by Anonymous Coward · · Score: 0

      There is indeed a sniper rifle, and it's one of my favorite weapons in the game. When I've had a rough day at work, I love to fire up GTA3 when I get home, find a nice spot The Man can't reach, and gleefully pick off civilians with impunity.

      The best part is when you kill the first one, and the others in the area walk over to stand around and gawk at the body. When I blow off one of *their* heads, then everyone takes off. :-)

      Too bad there's no vehicle editor for GTA3. I could sure use a Caprice with a fold-down rear seat and a couple holes in the trunk, for snipin'.

    3. Re:Sniper mode? by damiam · · Score: 1

      There is a sniper rifle in GTA3. I assume there's probably one in Vice City too.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    4. Re:Sniper mode? by Anonymous Coward · · Score: 0

      And if you shoot the moon with that sniper rifle, it appears to change size. This will no doubt inspire players to move planetary bodies around willy-nilly.

  39. It's a crime sim by Anonymous Coward · · Score: 1, Insightful

    If you simulate something you want it to be accurate. Being a crime sim it isn't going to be about loving your neighbour etc...

  40. Re:Deus Ex - i couldn't agree more. by 403Forbidden · · Score: 2

    Of course, this is mostly because Deus Ex (my fav game of all time) is ment to be a stealth type game against impossible odds so to speak. It has much more of a role playing element and you are rewarded at the end for stelth and colletion of items.

    Heck, (spoiler) toward the end when you are in level4 lab under the UNATCO base and all those gaurds are comming, I just unleashed those big genetic mutations and hit up the stairs.. watching the slaughter of course. That has to be THE MOST satisfying moment of the entire game. It's such a thrill to not do any work in that game (no joke!)

  41. Re:Cmdr Taco Seems Like Such a Loser by Nick+Harkin · · Score: 0, Troll

    For some unknown reason, i read through your flame, just because it was near the bottom of the page, so i didn't rush it.

    And one thing, above all, stood out.

    You don't even know what you are talking about: All this about CmdrTaco, is a load of rubbish, for this simple reason:

    He didn't even write the article. He just posted it. The writer/submitter, is the person who wrote the little section you see on the main page.

    If you don't pay enough attention to things like that, soon enough you're going to have very confused opinions about the motives and views of Taco, Tim, Michael, and everyone who has the power to actually post articles.

  42. Old Debate by nfotxn · · Score: 1

    This debate is so tired. Seriously, it's like what, 20+ years old? Video games aren't real and even the least media savvy thweebs understand that here in the 21st century.

    --

    _nfotxn

  43. Special hint for Tank lovers by Anonymous Coward · · Score: 1, Informative

    If you cheat-generate a tank (google for the button code), you should always generate 6 or so. The PS2 can only handle that many tanks in it's vehicle memory and the game won't recycle tanks, so you'll have perfectly empty streets to raise hell in (including police).

    Another fun thing to do: start rolling uphill with the tank with the turret pointed behind you. Start firing and don't stop. Eventually you'll lift off the ground and you can use the turret to fly around the city. The firing of the cannon acts as a rocket. :)

  44. a white christmas by Anonymous Coward · · Score: 0

    bollox to moral reprehinsibility, this game f*cking rox. god bless r*.

  45. Bowling for Columbine (OT) (spoiler) by pneuma_66 · · Score: 5, Informative

    I just saw Bowling on friday, and this movie tries to get to the issue, of why there is so much gun violence in the us. It does happen to graze on the video game aspect, however it bypasses that as the reason, and later says, that the two columbine boys went bowling on the morning of the killings, so, is bowling responsible?

    The movie touches on that most first world countries have yearly gun murder rates below 200, whereas, the us has over 11,000.

    From what i gathered from the movie, they come to the conclusion that gun violence comes mainly from the extreme paranoia generated by every form of media. They compared the nightly news from canada versus the news in the US. The top story in the canadian news was about speed bumps, and the top stories in the US were all about death, and killing. Plus, to really bring their point home, they point out that canada has 10million homes, with over 7million guns in the country, so it's not the prevalance of guns that cause violence.

    However, every person who wants some ammunition (pun intended) to fight the 'videogames kill' mantra of unenlightened politicians, and parents, go see this movie. It will definitely give you very good arguments to defend our position.

    1. Re:Bowling for Columbine (OT) (spoiler) by bsignorelli · · Score: 1
      The movie touches on that most first world countries have yearly gun murder rates below 200, whereas, the us has over 11,000.

      Here's a thought. Aren't a lot of first world countries about the size of the average US state?

      If so then that means that we average 11000 / 50 = 220 murders per year per state.

      Not to bad, if there is an average then SOMEONE has to be above average.

    2. Re:Bowling for Columbine (OT) (spoiler) by ziggles · · Score: 1

      ..and the fact that most US states have much smaller populations than most countries.. makes our gun murder rate being above average even more pathetic.

    3. Re:Bowling for Columbine (OT) (spoiler) by Anonymous Coward · · Score: 0

      The reason is simple, but it cannot be voiced due to the fear of being called a racist. It has little do do with race, but everything to do with culture. The overall culture of the USA allows the most fetid and self destructive sub-cultures to exist and conflict.

      It all boils down to cultural conflicts. Other first world countries don't have the cultural diversity we do, and when you see one with an influx of new cultures, guess what? Violence increases.

      Blaming the existence of guns is as useless as blaming viseo games.

    4. Re:Bowling for Columbine (OT) (spoiler) by ProfessorPuke · · Score: 2

      The movie touches on that most first world countries have yearly gun murder rates below 200, whereas, the us has over 11,000.

      Please, don't ever compare absolute numbers for things that should be measured per-capita. The US has a much greater population than the other first world nations.

      Maybe you're just re-quoting a statistic Moore tossed out because it sounded exciting, but regardless of your stance on the issues, please don't propagate incomplete facts.

      Oh, and what's the spoiler? How is it possible to spoil a documenary, anyway??

    5. Re:Bowling for Columbine (OT) (spoiler) by Stonehand · · Score: 2

      With Moore's propensity for fiction -- this is a man who declared that his writing satire overrides means that he need not be responsible for getting the details right, and who has a bad habit of exaggeration and promulgating unchecked accusations, at least according to Spinsanity -- it should indeed be treated as a spoiler.

      --
      Only the dead have seen the end of war.
    6. Re:Bowling for Columbine (OT) (spoiler) by FattMattP · · Score: 2
      The movie touches on that most first world countries have yearly gun murder rates below 200, whereas, the us has over 11,000.
      Yet the fact that the US is many times larger than those other first world countries doesn't have anything to do with that? You're comparing apples and oranges, my friend.
      --
      Prevent email address forgery. Publish SPF records for y
    7. Re:Bowling for Columbine (OT) (spoiler) by ryantate · · Score: 2

      please don't propagate incomplete facts.

      Ya really. That stat is totally useless. Because there are so many first world countries less than 1/55th the size of America, boasting populations of under 5 million people.

      Moore does state in the movie that the per capita figures are equally harrowing, and while he doesn't give stats, as he should, the viewer tends to believe him, because he throws out insanely low numbers (by comparison) for countries like Japan, Germany, Britain and Canada, which have decent-sized populations.

      I went into the documentary expecting Michael Moore to have already decided how he felt on the issue and to rail blindly and shrill-ly for liberal causes like gun control, but I was surprised. The movie was nuanced, funny and really, really good.

    8. Re:Bowling for Columbine (OT) (spoiler) by veltyen · · Score: 1
      Please, don't ever compare absolute numbers for things that should be measured per-capita. The US has a much greater population than the other first world nations.

      Maybe you're just re-quoting a statistic Moore tossed out because it sounded exciting, but regardless of your stance on the issues, please don't propagate incomplete facts.

      Oh, and what's the spoiler? How is it possible to spoil a documenary, anyway??

      I've recently had a reason to look up the murder rates of the US and Australia. Last monday there was a shooting at where I work. 2 people were killed, and it reached the international news. This is a big deal here, and there are local calls to ban ALL handguns because of this.


      Australia had 306 homicides in 2000/2001. This is not an abberation, that number has been fairly stable for a while. If I overestimate Australia's size (25 million) and underestimate the population of the USA (250 million) that would be an equivalent rate of 3000 murders accross the US. This is less then california's murder rate.


      Call it an unbiased view. I haven't seen bowling for Columbine yet. I used to think that the rhetoric of US polititians on America's crime problem was purely to beat up a platform, and give a meaningless rally call to boost votes. The number speak for themselves.


      Veltyen

    9. Re:Bowling for Columbine (OT) (spoiler) by Anonymous Coward · · Score: 0

      Jesus, just say it... It's the fucking niggers shooting each other.

    10. Re:Bowling for Columbine (OT) (spoiler) by Anonymous Coward · · Score: 0
      Other first world countries don't have the cultural diversity we do, and when you see one with an influx of new cultures, guess what? Violence increases.
      You might think that. But then you'd have to explain why Toronto (pop. 4+ million), a city in which whites have become a minority, maintains a gun murder rate that, per capita, is many times lower than most American cities - regardless of their cultural make-up.
    11. Re:Bowling for Columbine (OT) (spoiler) by himi · · Score: 1

      I'll second rat7307 . . . and be thankful it wasn't worse . . .

      himi

      --

      My very own DeCSS mirror.
    12. Re:Bowling for Columbine (OT) (spoiler) by Cryptnotic · · Score: 2

      The culture of the United States is based on violent revolution against an oppressive overseas regime (the Revolutionary War), violent abuse of kidnapped people for labor (slavery), religious fanatacisim (the Puritans), westward expansion (killing indigenous peoples), the bloodiest war in human history (the American Civil War), and glorification of violence (during the Great Depression, of bank robbers like Bonnie and Clyde and John Dillenger). These influences carry on today in current American culture such as television and movies.

      --
      My other first post is car post.
  46. Re:Lieberman & Gore still haven't figured it o by ziggles · · Score: 1

    I wish they would play the games they don't like. Then they might actually know what they're talking about for once.

  47. Re:Cmdr Taco Seems Like Such a Loser by Anonymous Coward · · Score: 0

    CmdrTaco did write "I will most definitely not win through peaceful means."

    The submitter's comments are in italics, the editor's follow.

  48. Every once in a while... by Anonymous Coward · · Score: 0

    ...I get the urge to smash through a line of cars at the light or blast down the sidewalk. It's so tempting.

  49. If I wanted to read the NYT, I'd subscribe... by ackthpt · · Score: 1
    ...I'm continually puzzled why Slashdot is a constant source of NYT readership. Maybe C'Taco and C'Neal should make an arrangement with them, so the faithful don't have to see that screen all the time. Sheesh...

    That said, I'm waiting for the video game that offers full human sacrifice, demon sex, etc., but I know, in my heart, that it'll be passé before the year is out.

    Each generation attempts to outdo and shock the sensibilities of the previous generation.

    --

    A feeling of having made the same mistake before: Deja Foobar
    1. Re:If I wanted to read the NYT, I'd subscribe... by Stonehand · · Score: 2

      Play the 4X game "Dominions", from Illwinter. Pick Abysia. Blood magic, human sacrifice, and demon summons will be a natural fit for your heat-lovin' volcano-dwelling troops. Oh, and since your objective is to make the entire world worship you, it also ties into megalomania... ;)

      --
      Only the dead have seen the end of war.
    2. Re:If I wanted to read the NYT, I'd subscribe... by AntiNorm · · Score: 5, Insightful

      I'm continually puzzled why Slashdot is a constant source of NYT readership.

      Especially when the editors have stated that they have a policy of not linking to sites that require registration.

      --

      I pledge allegiance to the flag...
      of the Corporate States of America...
    3. Re:If I wanted to read the NYT, I'd subscribe... by Anonymous Coward · · Score: 0

      I always just log in as bobbob/bobbob

      I didn't create that account, but it was a pretty easy guess to find it

    4. Re:If I wanted to read the NYT, I'd subscribe... by Night+Goat · · Score: 2

      Could you provide us with a link? I find that strange, just because they link to the New York Times a ton.

    5. Re:If I wanted to read the NYT, I'd subscribe... by AntiNorm · · Score: 3, Interesting

      Could you provide us with a link?

      Sure can.

      --

      I pledge allegiance to the flag...
      of the Corporate States of America...
    6. Re:If I wanted to read the NYT, I'd subscribe... by Night+Goat · · Score: 1

      Great, thanks.

  50. Unleashing the monster... by sterno · · Score: 5, Interesting

    The logic behind most people's objections to games like GTA are that by playing out these actions in the game we are somehow re-tuning our own personal ethics to suggest that these things are okay to do for real. We kill a thousand virtual hookers and then at some point killing a real hooker doesn't seem that out of line. There are people who can make this kind of logical leap, and they are hopefully diagnosed for their psychosis and treated before it becomes an issue.

    People like Lieberman are afraid that if we flirt with our internal dark side, we're going to end up turning into devil worshipping crack head rapists. In reality, the exact opposite is likely to be more true. That by flirting with our dark sides, we can let off a little steam and not have our dark sides come boiling out to do harm to others. Their afraid that if we admit to ourselves that we have a darkside, we are going to be seduced into unleashing it, when really, recognizing its existence is the best way to insure that it won't come out.

    Personally I love violent video games and GTA: Vice City is on my short list of games to get in the near future. In addition to playing games like that, I love going to play paintball, and play violent paper role playing games. Now, am I violent? No. I wouldn't want to touch a real gun, let alone fire one, or use one to harm or kill another person.

    So there's nothing wrong with it. The point that should be made in the intro to this story isn't that you can win the game peacefully, but rather that there's no reason you should feel compelled to do so, unless you just like the challenge of it. I've played violent games where I intentionally tried to be ethical in the game to make it more interesting.

    Actually, I'd love to see somebody do a terrorist video game, honestly. I know there's things like counterstrike, but I mean something where you'd do things like plot out bomb attacks, etc. That could be a lot of fun, but I somehow don't think any major game publisher is going to be backing that sort of game anytime soon :)

    --
    This sig has been temporarily disconnected or is no longer in service
    1. Re:Unleashing the monster... by AvitarX · · Score: 1

      Wouldn't a terrorist video game be essentialy no different then a covert ops video game. Go there and destroy target X?

      I bet you could even reskin some swat type game and make it a terroist game.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    2. Re:Unleashing the monster... by IsoRashi · · Score: 5, Insightful

      It's not open-ended like GTA, but remember Final Fantasy VII? It was actually pointed out by my roommate's Muslim ex-roommate (after the 9/11 attacks) that Cloud and gang were pretty much terrorists. It's interesting though how when the story is presented in a certain way, you feel like you're the good guys.

      --
      This is not the greatest sig in the world, no. This is just a tribute.
    3. Re:Unleashing the monster... by Gropo · · Score: 4, Insightful
      It was actually pointed out by my roommate's Muslim ex-roommate (after the 9/11 attacks) that Cloud and gang were pretty much terrorists.
      Rather like a rogue group of individuals that would destroy a large spherical spacestation (terminating thousands of 'innocent' lives) because the Empire that built it was hell-bent on assimilating all cultures under its anti-spiritual, homogenous rule?

      Oh dear... My childhood heroes were terrorists :(
      --
      I hate Grammar Nazi's
    4. Re:Unleashing the monster... by Kashif+Shaikh · · Score: 1

      As a player of GTA3 and having played many,many violent FPSs on the PC, I can say that GTA3 is NOT really violent.

      Sure I can go kill the hooker, steal the cab, and shoot the officer. It's fun for the first couple of times, but it gets boring real fast.

      Sure I can do anything in the game, take my my car and ram into cop mobiles, drive down the road and mindlessly shoot all the punks(yeah!) out of my left window, and get the cop helicopters on my ass. But it gets boring real fast, after the first couple of times.

      Yeah, it's a big city and very explorable. But there is no incentive for being violent, 'cause you get nothing for it except some extra stats and a couple of bucks.

      Compared to real life, these actions are 'violent' and will land you in jail very,very fast. But in GTA3 it feels as if I'm swatting bugs left and right, with no inherit guilt or pleasure of killing. There's no pleasure within the violence itself, aside from raking in $30K for each mission.

      Now let's look at a violent game: Soldier of Fortune2. In this game I _actually_ feel like I'm blowing someone's head off, or felt like I really busted the baddies' chest open with my doube-barrel shotgun. In this game, I play with 'killing style'...i.e. reload my shotgun, pop into a room full of baddies, and take them all down in one swoop without reloading or taking fire from them. In other words, it's like ballet-with-guns.

      That is what I call 'violent' in video games, and DAMN I LOVE IT. GTA3 doesn't give any of this, and is being called 'violent'. Pfft.

    5. Re:Unleashing the monster... by mcc · · Score: 5, Insightful

      Rather like a rogue group of individuals that would destroy a large spherical spacestation (terminating thousands of 'innocent' lives) because the Empire that built it was hell-bent on assimilating all cultures under its anti-spiritual, homogenous rule?

      Rather like the french resistance during World War II?

      Let me elaborate on what i suspect to be Gropo's point: In the last year or so, the word "terrorist" seems to have lost almost all meaning. Let's please try to remember: The terms "terrorist", "saboteur", and "guerilla" all mean three different things. There's some overlap between the three groups, but the words themselves mean different things.

      The word "terrorist" means that civilian targets and infrastructure are targeted specifically to manipulate the emotions of a larger civilian population. This is why we can make blanket statements like "all terrorists are bad"-- it doesn't matter what their goals are, becuase by definition they are using the unacceptable means of reaching those goals of targetting civilians to manufacture widespread fear.

      The french resistence, the rebel alliance, and Barrett's group from FF7 don't fall under this definition. They attempted to sabotage military infrastructure in order to weaken a war machine while minimizing civilian damage. There's something of a difference. On the other hand, Al Qaeda doesn't see themselves as a future islamic empire fighting the U.S. government; they see themselves as fighting a war between Islamic and American culture. From their viewpoint, the people in the WTC towers weren't collateral damage, they were targets.

      In fact, the interesting bit about Final Fantasy 7 is that while Barrett's group was decidedly "freedom fighters" or whatever, the media in the game, which was controlled by the totaltarian corporate state they lived under, constantly blackens your name with the populace by labelling you as a tarrorist group. There was one bit where the evil empire thingy destroys a big section of city and kills a huge number of poor people; you try to stop them, and fail; and after escaping the rubble, you see a news report on a television claiming that section of city was destroyed maliciously by the infamous terrorist group: Barrett's group. The one you are playing as. And of course everyone believes it; they saw it on television.

    6. Re:Unleashing the monster... by Anonymous Coward · · Score: 0

      The word "terrorist" means that civilian targets and infrastructure are targeted specifically to manipulate the emotions of a larger civilian population. This is why we can make blanket statements like "all terrorists are bad"-- it doesn't matter what their goals are, becuase by definition they are using the unacceptable means of reaching those goals of targetting civilians to manufacture widespread fear.

      So, by your definition, Hiroshima and Nagasaki were terrorist acts? Civilians were killed to scare the Japanese into surrender?

    7. Re:Unleashing the monster... by jazman_777 · · Score: 1
      The word "terrorist" means that civilian targets and infrastructure are targeted specifically to manipulate the emotions of a larger civilian population.

      Just think: round-the-clock bombing in WW2. Hiroshima, Nagasaki, Tokyo. It was called "terror bombing", I think.

      --
      Slashdot: Failed Car Analogies. Amateur Lawyering. Anecdote Battles.
    8. Re:Unleashing the monster... by tekunokurato · · Score: 1

      I believe the ethics of blowing up the death star were covered adequately in clerks.

    9. Re:Unleashing the monster... by Anonymous Coward · · Score: 0

      I would really like to see a preventive war video game. Your character is George W. Bush
      and you would have to find your way out of a paper bag to fight evil doers. Now that you would be politically correct.

    10. Re:Unleashing the monster... by mr_exit · · Score: 2

      heck if you look at it that way... MacGyver was a terrorist.... he never shot anyone but every eppisode he snuck round blowing stuff up

      --

      -------
      Drink Coffee - Do Stupid Things Faster And With More Energy!
    11. Re:Unleashing the monster... by Anonymous Coward · · Score: 0
      ...a news report on a television claiming that section of city was destroyed maliciously by the infamous terrorist group: Barrett's group

      I believe they were called AVALANCHE, not "Barrett's group".

    12. Re:Unleashing the monster... by Anonymous Coward · · Score: 0

      ROTFLMAO

      The funniest thing I have ever read

      Don't forget to make the bad wet though.

    13. Re:Unleashing the monster... by Eol1 · · Score: 1

      Oh T E R R O R I S M.... you mean like nuking a Japanese cities when little military value or the firebombing of dresden. Before you say something like these was a legit military targets in a war, lets look at this from Al-Queda perspective (using military logic applied to our nuking).

      1. We are at war with another power. Check

      2. Killing 90% innocent civilians to kill some military people. Check..was a CIA office in the world trade center.

      3. Causing terror among civilian populace to influence government. Check.

      Don't confuse terrorism with legit fighting against a military opponent. Just because we don't like being the target and its irregular, it doesn't make it any different that what we have did in our own past.

      --
      De Oppresso Liber
    14. Re:Unleashing the monster... by Anonymous Coward · · Score: 0
      they see themselves as fighting a war between Islamic and American culture.

      No, they are fighting a war between their own people and a superpower that wants to (and does) dominate their part of the world. The US media have done a good job of completely ignoring the reasons for this hate, and instead have turned it into "they hate our way of life". Freedom and truth indeed.

      By the way, American culture isn't all that different to most of Europe's, Canada's, Austrailia's and another dozen places on the planet. You don't see Al Qaeda attacking them, do you? Is it too much to ask that you stop and think about that for a moment?

    15. Re:Unleashing the monster... by Anonymous Coward · · Score: 0

      Well now, the one thing I've seen demonstrated is that video games can be used for training (a la the military using Quake). The idea is that you develop a set or reflexes that tend to kick in automatically (in combat, that would be the reflex to kill someone else as a means of self-preservation).

      Fortunately, however, most people will never run into the situations in GTA 3. I wonder, however, how their responses might differ if they did? E.G. if they were being chased by the police, would they be more likely to think that they could run?

    16. Re:Unleashing the monster... by geekindustries · · Score: 1

      Shame on you moderators! This guy has written a very good and very valid comment and you mark it flamebait? Shame...shame on you! I agree with sterno, games like GTA can actually be a good thing! And, if you don't feel that way...then don't play. Rockstar isn't shoving this game down peoples throats....they aren't capturing innocent bible toteing kids and making them play their sick sadistic game to turn them into evil killing machines! As simple as that. Period!

      --
      Hard work usually pays off over time, but procrastination pays off now.
    17. Re:Unleashing the monster... by Anonymous Coward · · Score: 0

      kinda like what america is now?

    18. Re:Unleashing the monster... by Anonymous Coward · · Score: 0

      Not that anyone will see or respond to this AC post (I'm too damned lazy to register) but Dresden and Hiroshima (etc) were what Hitler termed "Total Warfare." Everything was a viable target. The only trick is, the Allied Powers were the ones to use it on the Axis Powers, not the other way around as was originally intended.

    19. Re:Unleashing the monster... by vaguelyamused · · Score: 1

      Yeah, what about all those independent contractors putting up aluminum siding. Who do you think they the terrorists are?

      --
      STOP ROCK VIDEO
    20. Re:Unleashing the monster... by WickywiK · · Score: 1

      "In addition to playing games like that, I love going to play paintball, and play violent paper role playing games. Now, am I violent? No. I wouldn't want to touch a real gun, let alone fire one, or use one to harm or kill another person."

      Sure, but give you a couple Stone Rings of Jordan, an Elven cloak of Invisibility, and a Staff of Apocalypse and I'm sure you'd become a real menace in the local mall or computer store in a heartbeat.

    21. Re:Unleashing the monster... by Anonymous Coward · · Score: 0

      (ya off topic, bleh)
      d00d... that game's like.... 4-5 years old already. Half a decade!

      Give it a rest, we don't need to be 100% accurate around here.

      damn fanboys

    22. Re:Unleashing the monster... by dswan69 · · Score: 1

      But how do you define a civilian target? A local pub where the secret police like to congregate? The Pentagon?

      And what about state terrorism like that carried out by Israel against the Palestinians? Or that perpetrated either by or with the express support of the US in a long list of foreign countries?

      If members of some group we deem terrorist believe that they are fighting a dangerous enemy then are they not justified in attacking military and communications targets? Are the civilians not what Nato likes to euphemistically call collateral damage (i.e. foreign civilians and hence expendable)?

      It is never as cut and dried as you would imply.

    23. Re:Unleashing the monster... by MonkeyDluffy · · Score: 1
      The only trick is, the Allied Powers were the ones to use it on the Axis Powers, not the other way around as was originally intended.

      The germans used the V1 and V2 to attack British cities.

      -MDL

      --
      Happy meals fund terrorism
    24. Re:Unleashing the monster... by Anonymous Coward · · Score: 0

      Unfortunatelhy you are factually incorrect. It's fairly well known that what you put into your head on a daily basis can affect your behavior-- especially in kids.

      The military has known this for decades and I find it hard to beleive that you choose to ignore the evidence.

      Hey, if you want to play the game, go ahead. But please don't insult my intelligence by telling me that a 9 year old can play GTA for months and not be affected by it.

      That's just plain dumb.

    25. Re:Unleashing the monster... by Anonymous Coward · · Score: 0

      I question why you wouldn't like to touch a gun. Guns are awesome...talk about a way to let off some steam...'go shooting!' To each his own, I guess.

  51. Dude... by CoderByBirth · · Score: 0, Troll

    ...winning through peaceful means? What crack are you smoking?
    This just proves the age-old wisdom:
    The first rocks, the sequel is downhill, and on the third they go ahead and FUBAR the concept.

  52. Very peaceful by adius · · Score: 0

    ..like driving my tank down the street minding my own bizness, ..as long as no one gets in my way.

  53. But the real question is... (was: Deus Ex) by Anonymous Coward · · Score: 2, Interesting

    ...despite my copy of Deus Ex predating 9/11, it does not feature the twin towers in the New York skyline. Is that spooky or what? Did the developers ever comment on why they made this choice?

    1. Re:But the real question is... (was: Deus Ex) by gedanken · · Score: 1

      Deus Ex takes place after terrorists have bombed NY. Hence the similarities. Attacks on NY by terrorists and using air planes to kill people are hardly new ideas.

  54. 20's theme by brainboyz · · Score: 1

    I can see the complaints now. "They're gonna start up another Mofia".... That would be cool though, tommy-guns, suits, and old cars while manipulating the police. :)

  55. Its not the games fault by Pinball+Wizard · · Score: 1
    But I will say, now when I drive down the road I think about how easy it would be to drive(or walk) right in front of someone, get out, pull them out of their car, and take off with it.


    Not that I would do such a thing, its just something I never thought of before.

    --

    No, Thursday's out. How about never - is never good for you?

    1. Re:Its not the games fault by AvitarX · · Score: 1

      I used to always think that kindof thing. That all it would take was insane amounts of balls to go on a rampage and kill lots of people.

      I would like to point out though, that for the unexpierienced GTA3 player your life span after going on such a rampage is about 4 minutes. Probably shorter then it would be in real life, but fairly realistic.

      In real life you cannot keep going on rampages until you are super killer man, and therefore it is not a good idea.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
  56. Re:Lieberman & Gore still haven't figured it o by Anonymous Coward · · Score: 0

    >>If you don't like a game, DON'T PLAY IT!!!!

    Taking your logic to the extreme, if I don't like to kill people I shouldn't, but I shouldn't try to stop people from doing it simply because I don't like it.

    This attitude of "if you don't like A then don't do A" flies in the face of morals. Some people believe that if something is wrong (in the sense of right versus wrong) it is their moral obligation to fight it. That's what they believe it.

    Besides, if you don't like people telling you what to do, then don't do it yourself. =)

  57. dam games by Anonymous Coward · · Score: 1, Funny

    I rented lord of the rings the two towers for my ps2 this weekend and it has truely made me more violent. The game is soo hard even if set on easy. Some levels you cant even beat using cheats! I have been in a bad mood since and have thought about throwings things at the tv. So yes games can make people violent.

  58. GTA3 is funny by sunhou · · Score: 4, Insightful

    While playing GTA3, I found myself laughing more than anything else. The violence and "offensiveness" is so over-the-top it really is funny. I get a kick out of telling my friends that I love the game, and what the game is about, because they invariably give me these odd looks like I am insane. But that's a big part of the fun of the game -- immersing myself in a world which I will never otherwise be a part of. And because it is so over-the-top, it makes the immersion more satisfying in some way.

    I am a math professor, and I have occasionally made up homework problems related to GTA3 in my classes. And I've organized a couple of video game parties for students in my dept to get together and play (mostly to see if anyone can beat me at Mario Kart 64, which no one can, but we also sometimes laugh at GTA3).

    I beat GTA3 long ago, but I occasionally fire it up and drive the tank around, causing tons of mayhem in a virtually indestructible vehicle. I've been thinking of replaying it from the start. And there are other things I have yet to do, like get one of the cool FBI cars (I almost got one once, but by the time the FBI is after you, it's hard to walk around on the street without getting gunned down by all the law enforcement types).

    I will be running out to get GTA:VC.

    1. Re:GTA3 is funny by Kaboom13 · · Score: 1

      This is offtopic, but getting an fbi car isnt hard. If you get one of every emergency vehicle to the crane in the docks in portland you even get an infinte supply of them. Theres no real point, however, cause they habdle exactly like a kururama. I think they might be a little bit tougher however. I'll take my -1 now, moderator.

    2. Re:GTA3 is funny by vranash · · Score: 1

      Quick way to get a kurama is to park your car of choice half-way into the pay'n'spray in front of Luigi's in the Redlight district, pull out an M-16 and just start shooting everything in sight until you get a wanted level high enough for an FBI car to show up, wait for all four freds to get out, hop in your car and get it painted. When you come out, you've got a nice empty (mostly undamaged) FBI car sitting there for the taking, grab it and use as needed :)

    3. Re:GTA3 is funny by smart.id · · Score: 1

      Actually they're a lot faster, they look cool, and if you use the siren people move out of your way.

      --
      blog & fiction: jd87
    4. Re:GTA3 is funny by PsionicMan · · Score: 1

      Another way to get an FBI car is to keep this in mind: it's the only gov. car that can be painted, as it's unmarked. So if you manage to grab one, head to the pay n spray to get the cops off your tail.

      --

  59. Can you really win? by wheany · · Score: 1

    I know that you can't win the game peacefully in GTA3, but you can do peaceful things on the side on the non-peaceful missions.

    Can you really win the game peacefully in GTAVC?

  60. Re:As someone who just lived through the DC snipin by wheany · · Score: 2, Insightful

    Innocent computer people.

  61. Are we living on the same planet ? by aepervius · · Score: 1

    Quote "For instance, violent games may encourage some people to "let out their anger" rather than reason through it and learn what is making them angry".

    On My planet (Earth) People don't reason, they use violence first then try to work out reasonable reason for having used their violence (if they *ever* to begin to try to work out anger...). People rape, kill, torture, make war, steal, and you know what EN MASS ? They never saw a video game once. So before trying tos earch for the lowest inducing denominator in violence, how about trying to solve the biggest violence triggerer ? Like social condition, depsarration, greed, and so forth ?

    Ho wait, too hard. So let us displace people attention on something we can control better rather than Human's inehrent violence.

    Sorry if this come as a flamebait or anything, but I think there ae for more to change in human's befoe starting on some pesky things like the slight posssibility that video game may eventually in some case trigger a "liberation" of anger in real life (*snicker*).

    PS: this is not directed at you but at all media, people and so forth broaching the subject.

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
  62. remember the old civilization games? by Edmund+Blackadder · · Score: 2

    I say the old civilization games coz i hear from every where the new one sucks.

    Anyways there you could win trough peacefull means (launching a space ship), or by taking over the whole world.

    I almost never won by launching spaceships, and even if i did i made sure i had the world firmly under my foot by the time my spaceship arrived.

    I think video game critics should at last realize that one of the purposes of the video game is to feed a person's anti-social and violent urges in a safe way.

    The same video game critics should instead examine those that do not wish to vent their sadistic urges on videogames.

    In the past 10 years i have watched ordinary law abiding people in the US and abroad get warm and fuzzy feeling watching afghanis, iraqis or serbs being bombed into oblivion. I have seen my friends get very satisfied and amuzed when they saw thousands of iraqi soldiers burnt to a crisp as they were trying to run for their lives.

    And the same people always make sure to vote for a president that will guarantee those images will keep coming to their tv screen.

    We also have a quite popular tv show detailing the sick and inhuman torture that happens in our prisons. That such stuff happens is common knowledge and the source of millions of jokes told by fratboys and bad comedians.

    Yet if a politician ever promises to create humane conditions in our prison system, he is guaranteed to lose. The voters want that stuff to happen in their jails.

    Well those couple of examples should show that the people complaining about violence on video games are hypocritical. They blast the realistic but fake violence in video games, but are too scared to face the sadism and lust for very real violence present in the ordinary non video game playing citizen.

    Well I would much prefer it if every one got their kicks from putting the world under their iron fist in civilization, instead of watching their country carpet bomb some poor third world peasants on tv.

  63. On the topic of games ... by Anonymous Coward · · Score: 0

    Ever had this happen to you before?

    Girlfriend Luck: [noun] (gerl' frend luk') - the uncanny and highly annoying phenomenon where girlfriends who are invited to join player-vs-player computer/console games that they are wholly unfamiliar with, nonetheless beat the stuffing out of more-experienced male opponents.

  64. Violent games vs racist games by dirk · · Score: 5, Insightful

    I remember hearing a while ago about some nutbag who made a white supremecist game. The idea was to run around kill as many minorities as you can, in the most horrible way you can. It was advertised along the lines of "run through the hood and hit niggers with bat, shoot all the spics you can" and things like that. Now, I think it would be a fair statement to say that most people (even on /.) would be against this game. So the big question is, what is the real difference between a game that encourages you to kill "spics" and a game that encourages you to kill other people? Is it really that much worse to be a racist than to beat up a prostitute and blow up a police car?

    --

    "Information wants to be expensive" - Stewart Brand, the same guy who said "Information wants to be free"
    1. Re:Violent games vs racist games by AntiNorm · · Score: 2

      So the big question is, what is the real difference between a game that encourages you to kill "spics" and a game that encourages you to kill other people? Is it really that much worse to be a racist than to beat up a prostitute and blow up a police car?

      Not a bad question, but I think that it would lie more in the obvious fact that the "kill spics" game not only openly promotes racism, but violent racism. With this game, you're imitating an Aryan extremist, whereas with the "beat up a ho" game, you're imitating a common street thug.

      --

      I pledge allegiance to the flag...
      of the Corporate States of America...
    2. Re:Violent games vs racist games by Anonymous Coward · · Score: 0

      I think this is the game you mean.

    3. Re:Violent games vs racist games by Tranvisor · · Score: 2

      Against it? Yeah, I suppose, if by that you mean not buying it.

      But in this country we have this little thing we have a little thing called free speech. This means all the racist idiots out there can make all the movies/Pamphlets/radio shows/video games they want. They are stupid and about 500 years behind the times, ignore them.

      I support a silly KKK member being able to make retarded games. I just don't support buying them ;). To fight for free speech means one has to fight for all speech, not just the speech you agree with.

    4. Re:Violent games vs racist games by Stonehand · · Score: 1

      Well, part of it is that belonging to a "race" isn't a choice. If your ancestors all were melanin-challenged folks from Sweden, for instance, you can't exactly change that. In addition, since it determines nothing more than perhaps some genetic traits common to an ethnic group, it's not going to give /rational/ choice for homicide. There's no realistic pragmatic reason why a killer should target on the basis of melanin content.

      It's more "understandable" if, say, a drug dealer offs his competition (business...) or tries to kill cops pursuing him (because he doesn't want to be arrested, and isn't thinking too hard about what happens if he DOES hit one, but gets busted anyway). "Lone survivor of alien/undead invasion" games like Doom and Quake also provide some understanding for rampant violence -- you're fighting for your life. None of these motives even comes close to supporting discrimination on the basis of melanin.

      --
      Only the dead have seen the end of war.
    5. Re:Violent games vs racist games by k_187 · · Score: 2

      With this game, you're imitating an Aryan extremist, whereas with the "beat up a ho" game, you're imitating a common street thug.

      So its ok to randomly kill/shoot/maim random people, but if you single out a minority its bad?

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    6. Re:Violent games vs racist games by sean23007 · · Score: 3, Insightful

      People who would buy a game like that would only buy it because they are racists. Someone who was not racist would be absolutely uninterested in such a game. To the contrary, people who play GTA are almost invariably not murderers.

      --

      Lack of eloquence does not denote lack of intelligence, though they often coincide.
    7. Re:Violent games vs racist games by rtechie · · Score: 1

      The game you're talking about is probably Resistance Record's Ethnic Cleansing, a first person shooter.

      I've played it (I don't own it). It sucks. The gameplay is abount on the level of Doom.

  65. Nobody thinks they are the bad guys... by sterno · · Score: 2, Insightful

    That goes for the real world too. I guarantee you that the hundreds of people who have done suicide bombings are firmly convinced they are doing a good thing for all the right reasons. There are few things more amazing than the human ability to justify any action in one's own mind no matter how reprehensible.

    --
    This sig has been temporarily disconnected or is no longer in service
  66. Trying to quit smoking my ass by cube00 · · Score: 0

    Are you sure that's all they were feeling messed up from? I mean, red eyes... can't think straight.. anger management. Hmm... I mean who comes up with using a whore and then killing her to get your money back? Whatever it is, I want some.

  67. Prepare to light me on fire but... by Anonymous Coward · · Score: 1, Interesting

    How many people's deaths are directly attributable to playing of violent video games?

    How many people's deaths are directly attributable to religion?

    Lieberman is very religious. Ahhhhh Irony.

  68. Wrong by Anonymous Coward · · Score: 0

    "[Mr. Donovan] had spent the previous night trying to figure out one of the new game's features, which allows the player to score points peacefully, by delivering pizzas. Finally he made a breakthrough. 'What I learned as a criminal helped me to deliver pizza," he said. "The same button combination you use for a drive-by shooting is how you hand the pizza to someone. Which I thought was really cool.'"

  69. normalized statistics by pneuma_66 · · Score: 3, Informative

    I guess i forgot to put this in, canada has a population of 31 million, and their gun murder rate for the entire country is under 200. Now, the US has a population of about 288million which is about 9 times that of canada. so normalizing the data would get:
    canada: 1850
    US: 11,000
    as you can see, the US has over 5 times the rate of canada

    1. Re:normalized statistics by messiertom · · Score: 2

      Ever seen "Canadian Bacon" ?

      'Nuff said. ;)

    2. Re:normalized statistics by Moofie · · Score: 2

      But, according to the statistic somebody pulled out of their butt a little up no this page, 7 million guns exist in 10 million Canadian households...so it doesn't look like the existence of guns turns people into homicidal maniacs.

      What does? Well, the evening news really pisses me off...so I don't watch it. How many people do?

      --
      Why yes, I AM a rocket scientist!
  70. Real Life In Action by LafinJack · · Score: 3, Insightful

    I just wanna know why "games" like football, soccer, rugby, and hockey act out their violence (granted, without killing anybody (usually)) and are hailed as something "good for the kids" by being sponsored in schools, yet video games, which haven't hurt anybody, are called evil because people get killed on the screen. ...oops, just like movies! Movies don't get nearly as much flack as video games, even though they're watched by a much broader audience.

    Gah!

    --
    we are building a religion
    a limited edition
    we are now accepting callers
    for these pendant key chains
    1. Re:Real Life In Action by briggsb · · Score: 2

      Movies don't get nearly as much flack as video games, even though they're watched by a much broader audience.

      The same people do give a lot of flack to movies as well, but movies have much deeper pockets to rally against it. The video game manufacturers need to start lining some pockets then they won't hear this as much.

    2. Re:Real Life In Action by Anonymous Coward · · Score: 0

      Violent groun acquisition games like football are just a crypto-fascist metaphor for nuclear war.

    3. Re:Real Life In Action by jazman_777 · · Score: 1
      I just wanna know why "games" like football, soccer, rugby, and hockey act out their violence (granted, without killing anybody (usually)) and are hailed as something "good for the kids" ...

      They're not really "games". They're prep for war. Full of nationalism & jingoism and "kill 'em!" grunting. US Football is perfect. The original Greek olympic games were all warlike things (think "javelin").

      --
      Slashdot: Failed Car Analogies. Amateur Lawyering. Anecdote Battles.
    4. Re:Real Life In Action by glesga_kiss · · Score: 2
      Movies don't get nearly as much flack as video games, even though they're watched by a much broader audience.

      What about GI Joe and Action Man and most of the 12-16 year old boys toys? You can act out violence with toys from an early age, then watch more on TV and movies, but playing a game is wrong? That makes sense...

    5. Re:Real Life In Action by Associate · · Score: 1

      True, but show me a 12 year old boy who can't trun a stick into a machine gun.

      --
      Someone hates these cans.
    6. Re:Real Life In Action by glesga_kiss · · Score: 2
      show me a 12 year old boy who can't trun a stick into a machine gun

      That's the point. Our violent society gets children "into" violence from an early age.

      It would be interesting to see a culture that doesn't embrace guns and explosions, to see if their children behave the same way while playing. If they do, it's a reflection of human nature, if not our own society is to blame.

  71. Anyone see Conflict: Desert Storm Ads? by WeirWolf · · Score: 2, Interesting

    Anyone see the TV ads for Conflict: Desert Storm? One of the clips they show has Saddam Hussein squarely in a sniper's sights. Haven't heard any outcry about this game, but I guess in this case killing people (or a certain person in particular) is just fine to teach our kids.

    Just thought that was interesting

    1. Re:Anyone see Conflict: Desert Storm Ads? by GimmeFuel · · Score: 1

      Of course, because a game about Desert Storm teaches kids good wholesome American values, like killing anyone with a different skin color than you.

  72. Can be summed up.... by kaladorn · · Score: 3, Insightful

    ...as:

    There is a key distinction between reality and make believe.

    In reality, I'm not a knight in shining armour, nor am I the evil gun-toting gangster. But both make for interesting excercises of the mind. Sort of like walking a mile in someone else's shoes, even if that someone never could be in the world as we know it.

    Lately, with the way these joyless anti-everything doomsayers keep attacking anything that even vaguely titilates or allows us a peaceful harmless (for most mentally together people...) exploration of our darker natures, one begins to feel that imagination and invention are themselves under attack.

    Good Lord save us from those that think they know better than we do about what is good for us....

    --
    -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
    1. Re:Can be summed up.... by jazman_777 · · Score: 1
      In reality, I'm not a knight in shining armour, nor am I the evil gun-toting gangster. But both make for interesting excercises of the mind. Sort of like walking a mile in someone else's shoes, even if that someone never could be in the world as we know it.

      _Dr Jekyll and Mr Hyde_ by Robert Louis Stevenson explores the same thing. Which animal are you feeding?

      --
      Slashdot: Failed Car Analogies. Amateur Lawyering. Anecdote Battles.
  73. You missed out! by kaladorn · · Score: 2

    You mustn't have bought the correct expansions! Module S666: The Road To Ruin.... Instead of paying $10, you had to sign a contract for your soul and those of your gaming group. (That's okay, sometimes a DM has to make sacrifices.... errr.... well, maybe in this context that takes on another meaning). ;)

    (I also played far too many hours of RPGs in the 80s and probably hacked down more kobolds and orcs than could reasonably be installed in any biosphere)

    PS - for the humour impaired, the foregoing was a joke!

    --
    -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
    1. Re:You missed out! by doublesix · · Score: 1

      I do remember Module S666, come to think ... It burst into flames as soon as I took it out of the Comic Shop, though. Never did manage to play that one.

  74. Re:As someone who just lived through the DC snipin by kaladorn · · Score: 2

    No, innocent computer game object instances. They are not people (unless the program displays true sentience and self-awareness of which I am highly doubting).

    If you can't tell the difference between some crackpot (or terrorist or whatever) with a rifle killing innocent people and some geek blowing up little computer game object instances that have about as much "peopleness" as my car keys, then you are probably one of the people that should not buy these games in the first place - your grip on reality is far too tenuous!

    --
    -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
  75. Re:As someone who just lived through the DC snipin by Anonymous Coward · · Score: 0

    No, I wasn't at the gas station, but I was just down the road from the guy who was mowing grass when he was shot. You know, an area I walk by every day? Gosh, I guess it wasn't any more real for me, knowing lots of these locations because I live and work near them, when you saw them many miles away through your TV. Thanks for helping put it in perspective.

  76. you didnt pick it up yet?!? by Anonymous Coward · · Score: 0

    all the cool people jump ahead in time to get games that COME OUT TOMORROW

  77. The real reprehensible thing is by Anonymous Coward · · Score: 0

    you can't buy it for gamecube.... ;(

  78. Re:Lieberman & Gore still haven't figured it o by doublesix · · Score: 1

    Sorry, I meant hard to avoid renting it, or checking it out somehow. Peer pressure and all.

  79. Playing it isn't the issue. by Anonymous Coward · · Score: 0

    Rockstar is selling glamorized violence to kids. That's sick. If there is some kind of karma out there one of the rockstars moms will get hit by a car fleeing from a driveby.

    1. Re:Playing it isn't the issue. by bludstone · · Score: 1

      actually they are selling them to adults. Shockingly enough, most KIDS dont have the 50$ to buy a ps2 game. The parents buy it for them. Besides, the biggest buyers of gta:3 were 18-24 year old males. Hardly children.

      --

      no .sig
    2. Re:Playing it isn't the issue. by IndependentVik · · Score: 1

      Besides, the biggest buyers of gta:3 were 18-24 year old males. Hardly children.

      Being that I fit into that demographic myself, I might have to disagree with you there ;)

      --
      I'd suggest you don't use Slashdot as your only news source, or you will suffer permanent brain damage.
  80. Re:As someone who just lived through the DC snipin by wheany · · Score: 1

    I bet you don't say "Wow! Did you se how that graphic representation of a computer game object instance animated after I controlled my graphic representation of a computer game object instance to virtually collide with it!"

    You'll (probably) say "Wow! Did you see how that guy flew after I hit him with my car!"

    Like it or not, people speak about people when there only is a bunch of bits twiddling inside a computer and few neurons firing inside your head.

    If that blurred the line between computer people and real people in my head, I would have to agree: I'd be a crackpot. Of course someone else would have to see what I am as well, since I'd be too far to help myself.

  81. nyt sunk a bit lower today by drDugan · · Score: 1, Offtopic

    maybe I just have not noticed it in the past, but now it seems that nyt online charges to see old articles. all for 'related' articles at the bottom of the linked one are _for sale_ while it is well within their rights to do this, it still feels wrong... that I should have to pay them 3 bucks to see an article from May '02 that costs them (asymptotically) nothing to let me see.


    from the page:

    You can purchase this article:

    As a single article for $2.95
    As part of an Article 4 Pack for $ 7.95 - A 33% savings.
    As part of an Article 10 Pack for $15.95 - A 46% savings.
    As part of an Article 25 Pack for $25.95 - A 65% savings.

    1. Re:nyt sunk a bit lower today by Anonymous Coward · · Score: 0

      Fool, don't you see that as soon as someone puts a value or price on something, giving it away for free would hurt their business?

      And then you die.

  82. Solving GTA3 Peacefully by pandaba · · Score: 1

    The game can be solved peacefully, if you define peaceful as not killing or injuring innocent bystanders.

    The main storyline mission structure is set up so that you never have to kill a non-involved bystander in any of the missions. So, if you roleplay the game as a thief with a certain sense of honor, you'll never drive on the sidewalk, never kill the people whose cars you jack, never kill prostitues, etc., then I'd define that as a peaceful solution.

    If you want to be an asshole, the game lets you but doesn't make you.

    It would certainly be an interesting challenge to play the game according to these strict rules of conduct and, at the finish, have the number of people killed be equal to the number of gang members killed.

  83. no lag in real life by ubugly2 · · Score: 0

    you get a better ping time in meat space...

  84. Adult themes for adults by mcubed · · Score: 2, Insightful

    What the article mentions but never brings together is the ability of the player to win the game through peaceful(ie: not killing people) or criminal means.

    It doesn't "bring together" that point because it's barely relevant. It's an interesting aside at most, which is how the article treats it.

    It instead "brings together" the much more germaine point that there is a healthy market for games aimed at adults. It leaves the reader to draw his own conclusions about whether adults have a right to expect such games to be created and marketed, but rather pointedly implies that we do. It puts anyone who thinks this game should be taken off the market in the position of also thinking that only G-rated movies should be released and that all books published should be appropriate for children old enough to read. Certainly, there are people who feel this way, but the article doesn't let them disguise themselves. IMO, a good piece of writing.

    Michael

    --
    "No live organism can continue for long to exist sanely under conditions of absolute reality;..."
  85. Gotta love scapegoats... by GimmeFuel · · Score: 2, Insightful

    I put GTA3, Vice City, Eminem, Marilyn Manson, etc. in the same catergory: scapegoats people use when something goes wrong with society. Their reasoning is if they point the finger at someone else quickly enough, no one will point the finger at them. 2 kids shot up Columbine? If their parents had paid a tiny bit of attention to them they might have noticed something early enough to do something about it and it never would have happened. But that doesn't matter, all that matters is they played violent video games and listened to loud music. The media can't be to blame for glorifying violence either (live coverage of the latest war, proudly sponsored by Coca-Cola, anyone?), because the media are the ones bringing us our news, our atrocities, and our thoughts. I see this complaining about Vice City as "softening the beachhead", so when whatever bad happens 6 months from now they can say "These kids played games like Vice City, that's what made them do these horrible things. We told everyone when these games came out that they would cause things like this, now look what's happened!"

  86. postal 2. by gl4ss · · Score: 2

    i just imagine the headlines when it finally makes into stores around here.. butchering people in 3d. and no peaceful means. http://www.gopostal.com/

    --
    world was created 5 seconds before this post as it is.
  87. generational gap by asv108 · · Score: 4, Insightful
    Of all the people who are blaiming video games for just about everything these days, I haven't heard from one person who actually plays video games for leisure and thinks violent video games turn kids in to killers. Almost all of the higher-ups blaiming video games had an intern go, "Here Senator, look how evil this game is!"

    What's so surprising is how shortsighted and hypocritical these people can be, because they are reacting the same exact way many politicians did to rock music in the 50's and 60's. While I don't usually agree with Mr. Gore's politics, we do share the same musical tastes, the Grateful Dead. The logic that Mr. Gore uses against video games is the same logic that was used against various types of music in the 50's and 60's. The MUSIC was blamed when the kids grew their hair, the MUSIC was to blame when kids took drugs. Now its video games and rap music that are causing violence. So if Gore or any Baby Boomer politician wants to regulate or ban video games, they should really start with a ban on the Beatles.

  88. Re:Lieberman & Gore still haven't figured it o by Hrothgar+The+Great · · Score: 2

    No one sane thinks that playing a video game (of any type) is immoral. No one sane would think ANYTHING someone does which does no harm to anyone else is somehow morally wrong. Notice I said, no one sane.

  89. My Problem with GTA:VC by PixelSlut · · Score: 1, Offtopic

    I'm pissed that GTA:VC is only being released on PS2 and not on PC. Historically, GTA games have always been released on PC. It is the platform the original GTA was written for. When GTA3 came out on PS2 first, Rockstar assured everyone that it would be released on PC as well, because they said something like "GTA belongs on PC". Now only one game later and they're specifically making it only for PS2, with no future plans to support PC. Word around the campfire is that Sony paid them off to release it only for PS2. This sounds very expensive on Sony's part, because I seem to recall that PC sales of GTA3 were higher than PS2 sales. I love GTA, but I will not buy GTA:VC and contribute towards Rockstar's newly acquired hypocritical attitude. They should be aware that they're alienating many of their big fans by dumping PC support.

    Please don't tell me to just buy a PS2. Personally, I think console game machines are all shitty, but that's a different discussion altogether, and we could have a whole Slashdot article about why game consoles suck ass.

  90. Add a few more to that list... by sterno · · Score: 2, Insightful

    Dresden.... Tokyo...

    The fact of the matter is that the United States has a very long history of doing terrible things like this. There would be no United States as we know if it weren't for a little genocide and slavery.

    We also have a long history of supporting others in doing terrible things for our short term benefit. Invariably all these things come back to bite us in the end, but when you've got politicians only concerned with getting through the next four years of their career, what do you expect.

    --
    This sig has been temporarily disconnected or is no longer in service
  91. PC Problems is likely the cause by Mastagunna · · Score: 1

    It seems that 98% of all community effort in the GTA3 section is trying to get it to run on 1ghz+ systems with Ti4600s. To put it simple, the game does not run well on anything. Rockstar has completely ignored the problems, releasing a patch, that is described as "use at your own risk," on the message board. The way GTA3 performed, they left because they could not program GTA3, or Vice City for the PC, properly.

    1. Re:PC Problems is likely the cause by ChaoticLimbs · · Score: 1

      I'm only using an Athlon XP 1700+ with 256MB and a Geforce2 TI 32 mb AGP. It works fantastic- but if you want 1280X1024 at 4xAA and all the goodies, it just ain't happening. I run at 800X600 with 2xAA and I get mucho smoothness.

    2. Re:PC Problems is likely the cause by Anonymous Coward · · Score: 0

      Actually, I think you'll find its more the fact that Sony also own a fairly large music catalog and some of that catalog is going to end up in vice city.

      That wouldn't have had anything to do with it being PS2 only would it....

    3. Re:PC Problems is likely the cause by PixelSlut · · Score: 1

      I have a 1ghz with a GeForce2 and it works just fine.

      Still, if what you say is correct then they should simply license out the PC development to another company, like Gearbox. They are developing the PC version of Halo now. Instead they're just cutting out a huge market.

  92. Comment removed by account_deleted · · Score: 2

    Comment removed based on user account deletion

  93. Vice City: the nonviolent conflict resolution game by Zhe+Mappel · · Score: 2, Funny
    What the article mentions but never brings together is the ability of the player to win the game through peaceful(ie: not killing people) or criminal means."
    It's also possible to buy a girl dinner because you think sooner or later she's going to run into trouble supporting those giant breasts with that rail-thin body.
  94. Re:Lieberman & Gore still haven't figured it o by Anonymous Coward · · Score: 0

    True, but that's why I said "taken to the extreme." Some people have come to the (I think wrong) conclusion that video games cause violence to others, and violence/harm to others is morally reprehensible.

    Besides, my argument wasn't about the morality of video games, it was about the moral relativity of the poster's statement.

    thanks for the ad hominem attack though. How thoughtful.

  95. Carmaggedon! by Chicks_Hate_Me · · Score: 1

    I still imagine getting a "5x combo" for running over those damn yuppies on their cellphones.

  96. It's about voters by Chicks_Hate_Me · · Score: 2, Insightful

    I think both Gore and Lieberman understand that concept, but the problem are their main supporters haven't grasped that. Many moms out there are going to think that this game is going to make Little Johnny into a psychotic prostitute killing serial rapist. And if that ever happens they're going to blame those 'evil' video games rather than their poor parenting. So Censor! Censor! Censor!

  97. MOD PARENT UP by ssstraub · · Score: 0

    I'm stealing this quote :)

  98. What's your point? by Cl1mh4224rd · · Score: 1

    I'm not even sure what you're shouting about. Of course people won't play a game they don't like. Who are you talking to?

    I think it's safe to assume that Lieberman and Gore don't play GTA because they don't like, so you can't be talking to them. I don't play games I don't like, so I know you're not talking to me.

    So, what was your point again?

    People like Lieberman are taking shots at videogames, thinking they they're the root of the problem. They think that, like a weed, if they get rid of the roots, the problem goes away.

    Fortunately (for us) this weed keeps coming back, because we have some amazingly inept and ignorant gardeners.

    --
    People will pass up steak once a week, for crap every day.
  99. That's a non-issue. by Cl1mh4224rd · · Score: 1

    I don't think that the anchor saying he liked GTA3 was the point Daleks was trying to make.

    --
    People will pass up steak once a week, for crap every day.
  100. OT:Greets to those at Monash by rat7307 · · Score: 2

    I've recently had a reason to look up the murder rates of the US and Australia. Last monday there was a shooting at where I work. 2 people were killed, and it reached the international news. This is a big deal here, and there are local calls to ban ALL handguns because of this.

    Dude, people shoudln't have to deal with what you Monash guys have just gone thru.
    All of us in tassie send our best. Hopefully all goes back to normal for you guys soon.
    As we know, it can take a while....

    Stay cool...

    --
    Burma?
  101. You can NOT beat GTA3 peacefully. by invenustus · · Score: 2

    And I don't know what CmdrTaco is talking about. I'll try not to use spoilers here, but you CAN NOT BEAT GTA3 without doing a certain mission that involves killing a member of one gang you were allied with using another gang's car in order to provoke a war between the two. That's neither peaceful nor ethical.

    It does, however, rock. :)

    --
    grep -ri 'should work' /usr/src/linux | wc -l
  102. Political Correctness by Vegan+Pagan · · Score: 3, Insightful

    Politically correctness is about popularity, not ethics. Nowadays the popular opinion is that hispanics and blacks are cool but arabs are target practice. It's wrong but it's popular.

  103. Re:As someone who just lived through the DC snipin by Anonymous Coward · · Score: 0

    Bitch, you just admitted that the only way you "saw it" was through your TV. shaddup.

  104. Another aspect not yet considered by sheWhoWalksWithToesL · · Score: 1
    What about what violent video games do to our sensitivities? What do you feel whenever you hear screams of anguish? A properly sensive human heart is tuned to feel sympathy, pity, and compassion for others' suffering. It is a gift to enable us to help each other when we are in distress.

    I see video games causing people who play them to be shocked, then fascinated. They play until the soundeffects and gore doesn't affect them anymore. I think it is the same way with violent movies. If we say "Oh, the violence doesn't affect me", we have already become desensitized and callous.

    It is still a ways before this lack of compassion to suffering becomes a problem in every level of society, but if we are not VERY careful, it will soon give us fits.

    -SheWhoWalksWithToesLikeCobras

    --
    -SheWhoWalksWithToesLikeCobras Please enter any 11-digit prime number to continue...
  105. The only way to win is not to play by SuperKendall · · Score: 1

    I think the mention that you can jump between sections without completing all of the missions covers that - you don't have to kill them, you can just skip the mission and jump over the bridge to the next section (not sure how to do that myself, I was only a casual player).

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  106. Yeh by mcc · · Score: 1

    Yup. The terror bombing in WWII, which all western parties engaged in (funnily enough i can't think of any japanese cases of terrorbombing, but then i don't know as much about that side of the war, and there were plenty of other japanese atrocities) were terrorism. There really isn't any other way to put it. It was the targeting of civilian targets with the intention of demoralizing the population.

    The nagasaki and hiroshima bombings were slightly different becuase they were at some level meant to make the japanese leadership think this is not a fluke, we have a lot of these things, and we will continue until your entire country is destroyed, you cannot win. So they were targeted at the leadership of the country just as equally as the populace; the leadership clearly wasn't affected by firebombings even worse than the atomic bombs. But, of course, the atomic bomb drops, especially the nagasaki one, had a bunch of other ethical thingies attatched to it.

    I actually originally meant to say something about civilian targets in WWII in my original post, but forgot to leave that line in. Oops :)

    1. Re:Yeh by jweatherley · · Score: 2

      funnily enough i can't think of any japanese cases of terrorbombing

      I guess Pearl Harbour was just a pretty firework show then?

      --

      --
      Reverse outsourcing: it's the future
    2. Re:Yeh by DoctorFrog · · Score: 2
      The word "terrorist" means that civilian targets and infrastructure are targeted specifically

      funnily enough i can't think of any japanese cases of terrorbombing

      I guess Pearl Harbour was just a pretty firework show then?

      Pearl Harbour was a military base, remember?

    3. Re:Yeh by jweatherley · · Score: 2

      OK - try any of the links here.

      --

      --
      Reverse outsourcing: it's the future
    4. Re:Yeh by DoctorFrog · · Score: 3, Insightful
      Okay, I've looked at the sites there, and I'm wondering what your point is... I have no doubt that the Japanese committed many, many atrocities during WWII and I'll even stipulate that there's a good likelihood that these included unjustified bombings.

      However, the links you provide here are far from a convincing indictment of "terrorism" as defined in the root of this thread. I'll remind you again: It was the targeting of civilian targets with the intention of demoralizing the population. Now, that doesn't mean that any attack which frightens or even harms civilians is a terrorist attack; it means that the primary purpose is directed against the civilian populace and not toward reducing the enemy's capability to wage and win war, which are considered legitimate military objectives.

      So the Japanese attacked a significant manufacturing city which also formed a major tranportation junction with railway, waterport and land route access, the "secondary capital of China at the time"? Dude, what the hell do you want before a target is considered a bona fide military objective?

      Now if you want to argue that the Japanese attack was unjustified aggression, I'm with you 100%, it absolutely was. If you want to say the Japanese waged war in a ruthless and even brutal way, again I won't argue with that; they did.

      But were the bombings at either Pearl Harbor or Congqing City terrorism? No, they were not; terrorism is a different monster, and that's the point that the parent poster and I were making. To be a terrorist act, it is not sufficient that the act be violent, nor that civilians are hurt in it; terrorism is the use of violence to terrify and demoralize the civilian populace as a primary objective, irrespective of actual military advantage.

      It's only semantics; you know, the science of precise communication, so that we all can understand each other. Admittedly, speaking precisely is a sometime thing on Slashdot! ;-)

    5. Re:Yeh by Anonymous Coward · · Score: 0

      So was the whole Nanking thing.
      Nope, no civilians and no terror factor there, nosiree.

      The Japanese Empire was an innocent and helpless victim of American Imperialism. Ah so.

  107. John Kovalic says it all... by JimPooley · · Score: 2

    Check out this Dork Tower cartoon.

    Says it all really. Had they discovered any shoot-em-up computer game at the sniper's home, especially one featuring a sniper rifle, there would have been a massive call to ban games all over America.

    Not ban guns, mind you, as that would be UnAmerican...

    --

    "Information wants to be paid"
  108. A centuries old debate.. by hypnotik · · Score: 1

    Back in the 1600's Milton (of Paradise Lost fame) pubished an article denouncing censorship by the church. He backed this stance with quotes from the bible and holy scripture. One of the relevent points he made was this:
    Man cannot be declared good without knowing temptation.

    This is an interestesting philosophic question. If there was no devil, no evil, no darkside, could we really call ourselves "good"? Milton argues that in the absence of temptation we have not willfully chosen to be good, therefore we cannot claim to have triumphed over evil.

    In my mind, this is weakness of the biblical moralist's argument. How that relates to the moralists of today is another question entirely. Perhaps by allowing our imaginations to run free and explore the violent urges within us, we become better integrated members of society. I don't really know... all I know is that I know feel the urge to go play some GTA3 and I'm glad I have that freedom.

    --
    (I was only an egg, but then I cracked)
  109. Re:Lieberman & Gore still haven't figured it o by artemis67 · · Score: 2

    It sounds like that Oog is a very insightful guy...

  110. Let's be fair... by artemis67 · · Score: 2

    You can avoid a game like this, but you can't ignore it, nor can you keep your kids from playing it at the neighbor's house. The millions that Rockstar is going to spend on marketing will ensure that EVERY kid in America will be talking about it.

    So, what's a parent's recourse when they think that their kids are being unethically targeted with an adult game? Write a letter to Rockstar? Yeah, so it can get passed around the studio for laughs; Rockstar already knows that the "under 18" market is a big chunk of their sales. Write a letter to Sony? Hey, Sony's main concern is the financials, not the ethics, of game marketing; and if a game only sells to 10% of PS2 owners, it's a hit and the majority is overruled. So, write a letter to your congressperson and get govenrment involved? That would appear to be the only recourse.

    Is that so shocking a course of action, considering the above?

  111. Re:FF7 by Anonymous Coward · · Score: 0

    Thanks, IsoRashi. Now I'll be hearing that music all day. Just set the bomb and have to escape, you know the tune. :)

  112. Poster is an idiot by LordYUK · · Score: 3, Informative

    the poster is an idiot. if you summon that many tanks, and save it, your game crashes. My friend and I went through 3 memory cards, and 2 CD's trying to figure out what in gods name was making the game crash on load, and after extensive (like, 3-4 weekends of solid playing) we finally figured out that there is a chance that if you summon a bunch of tanks, and save it, it crashes. Not always, but about 50% of the time...

    --
    This is my sig. Its pathetic.
  113. Why the commentator in the article is so mad... by CokoBWare · · Score: 1

    My wife even said "the reviewer was probably 12 years old and couldn't get past the first level..." That explaines it! Normally I wouldn't repeat this, but come on... we all know how much our wives are videogame widows. My wife not only dissed the commentator, but she is going to buy me a copy for Christmas!

    Rock on, Rockstar!

  114. Re:As someone who just lived through the DC snipin by Anonymous Coward · · Score: 0

    I did? Where? I think you just admitted that you can't read.

  115. Re:As someone who just lived through the DC snipin by Anonymous Coward · · Score: 0

    "No, I wasn't at the gas station"

    Right there. I piss on your victim cred. Go get shot, then i'll cry for you.

  116. Dune the Board Game by Mittermeyer · · Score: 2

    Dune (the board game version) had an interesting twist- everyone could win if everyone joined the same alliance during a nexus. Of course no one ever did, which just plays into what the thrust of this thread is about....

    --
    ________________________________________ History Must Not Fall Into The Wrong Hands ___________________________________
  117. Last Post! by alpg · · Score: 1

    Last year we drove across the country... We switched on the driving...
    every half mile. We had one cassette tape to listen to on the entire trip.
    I don't remember what it was.
    -- Steven Wright

    - this post brought to you by the Automated Last Post Generator...