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LucasArts Embraces Game Mod Community

An anonymous reader writes "LucasArts has taken a great step in promoting the modification of their titles and supporting the communities that love them! According to this press release, LucasArts has teamed up with LFNetwork to open LucasFiles.com. The site is dedicated to all files that fall in the LucasArts realm." Given competing games like Neverwinter Nights, which have a phenomenal amount of user-created add-ons, this is a very smart move for LucasArts.

117 of 183 comments (clear)

  1. CS by dirvish · · Score: 5, Insightful

    Very smart indeed! Just think about how successful Counter-Strike is. Sierra/Valve doesn't make anything from Counter-Strike but they make boat-loads from the Half-Life game that you need to run Counter-Strike.

    1. Re:CS by koko775 · · Score: 5, Interesting

      they make boat-loads of money off of CS as well. About four in every five people at my school don't know what the hell half-life is, yet 100% of them know what CS is, and roughly 50% of them play it.

      CS-Retail is utterly stupid but, knowing the nature of people who play cs (there are a great many lamers), it's utterly successful as a standalone game.

    2. Re:CS by dirvish · · Score: 3, Interesting

      True enough. I think the CS CDs that are in stores are about the same price as the Half-Life only CDs. So, either way they are selling just one CD (at roughly standard price) per gamer...lamer or not.

    3. Re:CS by Spy+Hunter · · Score: 2

      Yeah, but just wait until one of the mods does anything they don't like. Poof, it'll be gone. Lucas[Film|Arts|*] doesn't have the courage to let people freely change and add to what they have done - just look at how they have gone after fansites and other fan-created things in the past. I don't know how they expect this to work.

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
    4. Re:CS by mobets · · Score: 3, Interesting

      I use retail because it was cheaper that way. Wy brother and I both wanted it. We got the Half Life collecters pack or whatever. He downloaded the mod, I installed retail.

      --

      It was me, I did it, I moved your cheese
    5. Re:CS by nomadic · · Score: 2

      Yep, after they started releasing all those half-life mods, old, cheap retail versions of half-life vanished off the shelves. Coincidence......

    6. Re:CS by shogun · · Score: 4, Insightful

      Yep, after they started releasing all those half-life mods, old, cheap retail versions of half-life vanished off the shelves. Coincidence......

      Nothing suspicious about that at all, people needed the basic to play the mods so they got sold...

    7. Re:CS by nomadic · · Score: 1

      I don't think so; the people who didn't already have half-life + mods would tend not to know they could download them.

  2. Jar-Jar Remodel by Foxxz · · Score: 5, Funny

    And the first and highly game mod will be a re-skin for Jar-Jar Binks so he doesn't look like a walking poop-stain!
    No. of downloads: 8732
    Rated: 10 stars
    Description: Highly requested! Jar-Jar replaced with a baywatch babe!

    This is not a troll, this is a pleade for it to be done :)

    -Foxxz

    1. Re:Jar-Jar Remodel by garcia · · Score: 2

      does that book reading psycho judge game mods too? :)

  3. Does it hold any potential? by NetDanzr · · Score: 2, Insightful

    The only current game that I can imagine there are fan files for is the Galactic Battlegrounds, an average real-time strategy. Unless LucasArts prepares to release a strong single-player roleplaying game or strategy (single- or multi-player), I see absolutely no reason for them to have a mod community. Why single player, you may ask? Because in the world of RPGs, modding can affect characters in a profound way and can be considered cheating.

    1. Re:Does it hold any potential? by Anonymous Coward · · Score: 1, Interesting

      What about an FPS? Jedi Knight 2 has quite a few mods and third-party levels (single and multiplayer). Most of them aren't on LucasArts' new site though.

    2. Re:Does it hold any potential? by Mac+Degger · · Score: 3, Funny

      As someone who made a model for Jedi Outcast, I kindly thank you for pointing out that I didn't...

      --
      -- Waht? Tehr's a preveiw buottn?
    3. Re:Does it hold any potential? by Cyberop5 · · Score: 1

      Haven't you played Jedi Knight II: Jedi Outcast? There are dozens of mods available, let alone maps and models. It would be nice, for once, to have all these consolidated under one trustworthy (as opposed to a virus ridden copy of an unknown server) roof.

      I do agree with what you have to say about single player. Cheating in single player can add a whole new dimension and challenge to the game.

      --
      Urgo: "I want to live. I want to experience the universe and I want to eat pie!"
      Jack: "Who doesn't??"
  4. Preemptive PR? by bobz · · Score: 4, Interesting

    Conspiracy theory of the day: Lucasarts puts up a "fan community" site to garner lots of good karma in order to offset the hit it will take when it serves more legal papers to ScummVM (a Lucasarts adventure game interpreter), who just days ago produced another release...

    1. Re:Preemptive PR? by Anonymous Coward · · Score: 1, Informative

      Perhaps if you kept track of the development lists, and/or read the news over the past few months, you'd realize that scummvm has maintained contact with lucasarts and wouldn't post such a sensationalist post.

      The following is taken from the June 25th news posting (yes, almost 6 months ago):

      "Their message requesting the removal of the site is based on the presumption that we are distributing LucasArts own engine on this site. Of course, ScummVM is a fully original work based equally on reverse engineering and original decoding work by many different people in the community, so this request doesn't really affect us."

      Later, in their October 17th, State of the Scumm address:

      The main issue at the moment is their requirement for a 'non-profit' clause. We need to push this clause to prevent any -direct- profit from being made by selling ScummVM itself (seriously, who would want to anyway? geez :)... but try and convince LucasArts to still let commercial distribution in a package of other software, such as a Linux distribution. This is required to ensure we are at least DFSG and OSD compliant.

      "Hopefully I can knock some sense into them, and convince them that there's nothing wrong with this, otherwise this whole negotiation period - and it's being going on for months - will be pretty pointless. Basically, we need to have their permission to use an Artistic-license style clause."

      Finally, in their December 7th update:

      "To date, LucasArts has not been able to give us any firm complaints regarding ScummVM, besides some vague claims that if they didn't enforce these conditions on us, it would effectively give up their rights to their own Intellectual Property. We do not believe this, there certainly have not been any documented cases of the GPL leading to such a challenge in the past..."

      At least pretend like you're writing a balanced reply.

    2. Re:Preemptive PR? by Ndr_Amigo · · Score: 5, Informative

      Actually, we havn't heard a single word from LucasArts legal in two weeks (besides a promise two weeks ago that I would get a phonecall first thing that monday. I didn't so it was time for another release :)

      - Ender
      Leader Type Person,
      ScummVM

  5. Re:MMORPG by KillerBob · · Score: 4, Informative

    SWG is being developped by Sony Online Entertainment/Verant Interactive, not LucasArts.

    You may remember SoE/VI from the craptacular service they give on Everquest. You'd think that on a company that's pulling $2million+/month profits they'd be able to afford a better support staff..... /rant off. sorry.

    But yeah. SWG isn't LucasArts.... For LucasArts... somebody tell me where I can get a nudie mod for Jedi Knight II? Oh yeah... I wanna shoot at naked clones of Jengo Fett....

    --
    If you believe everything you read, you'd better not read. - Japanese proverb
  6. So what does this imply for ScummVM? by meringuoid · · Score: 5, Informative
    Given their ongoing (but apparently lapsed) dispute with LucasArts over their replacement .exe for the old SCUMM games - maybe this signals a more enlightened approach across the board? Maybe LucasArts will actually start giving the ScummVM developers some pointers on how SCUMM works, and we'll get 100% compatibility much more quickly?

    (For anyone who doesn't know, ScummVM is a replacement .exe for old games like Day of the Tentacle and Monkey Island; it uses antialiased graphics and hardware MIDI to dramatically improve the picture and sound, and runs on any platform SDL does - unlike the old .exe's that come with the games, which struggle to run on modern machines. LucasArts seem to have mistaken ScummVM with an abandonware site...)

    --
    Real Daleks don't climb stairs - they level the building.
    1. Re:So what does this imply for ScummVM? by meringuoid · · Score: 3, Informative
      Whoops, my bad. How did that 'slashdot.org' get in there?

      The real site is here and this time I'm using Preview.

      --
      Real Daleks don't climb stairs - they level the building.
    2. Re:So what does this imply for ScummVM? by Ndr_Amigo · · Score: 5, Informative

      hahahaahahaha. Yeah, right. Ahem. Pesimism mode, off. :)

      Seriously, I can probably talk about this now the site has been announced. The original 'proposal' from LucasArts to deal with our 'problem', was (this was suggested to us about 7 months ago) to be hosted by 'their upcoming mod site' - what is now known as LucasFiles..

      This would apparantly have solved the legal issues they have with us (which they have never really explained or clarified except in vauge terms).

      But basically, all LucasFiles is supposed to be is a host for FPS mods. Big whoop. The LucasFiles people didn't want us (I gather), and the whole idea was completely torpedoed when I pointed out that moving from SourceForge would require work on their part - eg, we'd need equivilant services like CVS ecetra.

      Anyway. It was suggested, it never worked.

      As for sharing technical details, the last time I asked their response was "We're not intrested in doing so at this time, maybe we can discuss it MUCH (their verbal emphisis) later."

      - Ender
      Head Monkey Wrangler,
      ScummVM

    3. Re:So what does this imply for ScummVM? by ja2ke · · Score: 3, Informative

      Now Endy, come on here. LucasFiles is more than just an FPS mod dumping grounds. And I thought the "come make your home on LucasFiles" offer was more or less LEC trying to tighten the leash, not save scummvm.

      Just because LucasArts PR is pushing the game mods aspect of LucasFiles... well that means nothing. Yes, there are mods hosted there... k. There's also a Fan Games section and a Classic LucasArts section. You know that I'd love to put ScummVM up there too... I'm tempted to but I fear the nasty letter of doom. Bah. LucasFiles isnt perfect but its silly of you to fall for marketing.

      Jake
      jake@mixnmojo.com
      designer, lucasfiles.com
      channel toadie, #scummvm

    4. Re:So what does this imply for ScummVM? by Terralthra · · Score: 1

      You forgot http:// before the url.

      If you omit that in the a href tag, it assumes you are linking to a page on the same site you are currently on.


      --
      -Terralthra...
    5. Re:So what does this imply for ScummVM? by MisterFancypants · · Score: 2

      Wouldn't Star Wars Fan-Made games be foxed by Lucasfilm? Does having a Star Wars fan game file section imply some sort of OK for non-commercial fan-created games? Hmm.

    6. Re:So what does this imply for ScummVM? by ja2ke · · Score: 2, Interesting

      The catch to that is, much like AtomFilms hosting your Star Wars fanfilm, you must agree to the agreement/disclaimer thing, and it will probably go through a quality screening process by us, a pack of judgemental fans :)

    7. Re:So what does this imply for ScummVM? by Ndr_Amigo · · Score: 2

      You know as well as I how many times LEC's 'concept' for the site changed, Jake :)

      This particular discussion was in the middle of one of those wonderful "but why can't we do this?" phases. You remember those? :)

      - Ender
      ender@scummvm.org
      luser, lucasfiles.com
      channel founder, #scummvm :)

    8. Re:So what does this imply for ScummVM? by ja2ke · · Score: 1

      I wasn't around for those really :) From the start all I heard was "a site where people can host mods and fangames" ... I think you guys were the only thing that made them consider changing their plans around :)

  7. NWN is not the answer. by grumpygrodyguy · · Score: 2, Troll

    NWN, great concept...poor execution.

    Until they fix the camera angle, I'm sticking with EQ. Above all I need to be able to play w/o contracting chronic nack/back injuries from trying to see what's 15 feet in front of my character all day.

    No, Bioware did not deliver on this one folks. They highly restricted the user environment, and there is very little customizability in the game at all(except hot-swappable keys which have been around almost a decade).

    Game mods have been been a huge benefit to gamers(Half-life being the best example). But it's going to be someone else that runs with the fantasy genre.

    --
    The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    1. Re:NWN is not the answer. by reaper20 · · Score: 5, Informative

      Until they fix the camera angle...

      There are plenty of user made mods that free the camera, along with tons of other mods that expand and extend the game. The _usermade_ Pool of Radiance mod is better than the recent standalone game!

      This is exactly the kind of thing that makes NWN great, and probably why LucasArts is so interested.

    2. Re:NWN is not the answer. by eddy · · Score: 2, Interesting

      They're not going to "fix it", but there's a Mod that does release the camera, so if you really want it, you can have it.

      I won't spend time countering your "no customizability"-statement, but I can agree that NWN was nowhere as good as I should have been.

      --
      Belief is the currency of delusion.
    3. Re:NWN is not the answer. by Anonymous Coward · · Score: 1, Funny

      Until they fix the camera angle, I'm sticking with EQ. Above all I need to be able to play w/o contracting chronic nack/back injuries from trying to see what's 15 feet in front of my character all day.

      I think you have a chronic brain injury if you're trying to look around corners on a monitor by moving your head.

    4. Re:NWN is not the answer. by rigelstar · · Score: 1

      Is that one of the original modules from D&D? It sounds very familiar.

    5. Re:NWN is not the answer. by WWWWolf · · Score: 1
      Until they fix the camera angle, I'm sticking with EQ.

      Until they fix the camera angle in EQ (and remove the monthly fees while they're at it) I'm sticking with NWN. =)

    6. Re:NWN is not the answer. by gl4ss · · Score: 2

      pool of radiance is the original rpg from which all the 'gold box' rpg's (curse of azure bonds, secret of silver plates(?), champions of krynn and a shitload of other games) originated.

      pool of radiance also had a great story, deepness, great gameplay, great character advancement(from killing 8 kobolds into going to superheroes capable of killing 300+ kobolds at battle) and generally everything the remake lacked.

      --
      world was created 5 seconds before this post as it is.
    7. Re:NWN is not the answer. by Maxwell_E · · Score: 2

      I'm curious, I've never seen such a mod. Off the top of your head, could you point us to one?

    8. Re:NWN is not the answer. by Jmstuckman · · Score: 1

      It would be The Secret of the Silver Blades. That was a good game!

    9. Re:NWN is not the answer. by grumpygrodyguy · · Score: 1, Troll

      There are plenty of user made mods that free the camera, along with tons of other mods that expand and extend the game.

      I really resent that my original post was modded as a troll. It wasn't a troll at all, it was a sincere relation of how I felt about a product that I payed good money for, and invested a lot of my time in.

      I was one of the first people to buy NWN, and I stuck it out for almost 2 months. I downloaded the ONLY available camera alteration and it helped but there were some major flaws. First-person view mode wasn't available for example.

      I used to love to play PnP D&D when I was younger, and have a great deal of love for the genre. But Bioware made a very clumsy job of providing for variety in the user experience. It's OK if a DM wants to disable first person mode, but it is NOT ok if these game itself doesn't support a first person view mode!

      After 2 months of waiting for Bioware to get a clue and fix the problem, or perhaps for some motivated mod-dev to fix it...the problem was not addressed. It's 6 months after I stopped playing NWN out of sheer disappointment. Maybe in that amout of time things have improved. I've been too disheartened to check back.

      I hope you can understand that my disappointment with the game is derived from my sincere desire to see it done right. All I saw was Bioware ignoring the requests of thousands of customers like myself who were very dissapointed with the draconion "written in stone" policy that Bioware adhered to w/ regard to fixing what very much needed to be fixed.

      Initial impressions are important...especially after someone pays $60 for a game they've been waiting 2 years for. I was terribly dissapointed, and disgusted w/ Bioware's inability to admit they made a mistake with the camera angle. If it's not ok for a game company to admit they may be wrong, then there's no real way for user input to effect the kinds of changes that need to be made to improve the game.

      --
      The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    10. Re:NWN is not the answer. by reaper20 · · Score: 3, Informative

      You can find just about every mod, hack, and expansion on NWVault.

    11. Re:NWN is not the answer. by Maxwell_E · · Score: 2

      I probably should have said, "Never seen a camera mod". Afterwards I poked around google and found this:
      Camera hack by BrandonW

      Looks pretty cool, but it's depressing that Bioware didn't do it themselves.

    12. Re:NWN is not the answer. by grumpygrodyguy · · Score: 2

      From the NWN website forums:

      " Great job. I'm glad to see someone "Gets It" about the
      camera angle. Its just a shame someone from outside has to
      do this when it should have been released this way. The
      camera Flame Wars when NWN was first released would never
      have occurred. All those folks who said "It can't be done."
      Probably distantly related to the same folks who thought
      the world was flat...."

      --
      The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
  8. Surely Lucas himself can't be behind this? by svvampy · · Score: 3, Funny

    I mean he's ignored the fans for how long?

    But surely this will be the one true mod site. As in, 'If you don't want to play by our rules (No killing Jar^2) or else..

  9. Re:They live again by Anonymous Coward · · Score: 3, Insightful

    LucasArts doesn't even make games anymore. They throw their name on a product made by another company. Which is why the quality of LA games has changed so greatly since, say the Rebel Assault, era. I really loved the classic lucas arts games. Full Throttle, Loom, Monkey Island are, and will always be awesome.

  10. Great but, by Vladequacy · · Score: 5, Informative
    Great but, who owns the content? Look at the Terms of Use Url.

    To the extent the Fan Games contain material that consists of or is derived from Source Material (as defined in Attachment B to these Terms of Use which is incorporated herein by this reference) and to the extent LF Networks agrees, in its sole discretion, to allow such use, you acknowledge that the Fan Games are in whole or in part derivative from the Source Material, that you have no right, title or interest in and to anything contained in or derived from the Source Material, and that you irrevocably assign to LF Networks any and all right, title and interest you may be deemed to have in any materials contained in or derived from the Source Materials.
    1. Re:Great but, by CrazyJoel · · Score: 2

      "...you irrevocably assign to LF Networks any and all right, title and interest you may be deemed to have in any materials contained in or derived from the Source Materials."

      All your mods are belong to George!

      --

      Such is the infinite Grace of Popeye.
  11. Look at the submission terms by mkweise · · Score: 5, Informative

    From http://www.lucasfiles.com/submission.php:
    You hereby grant to LF Network the royalty-free, non-exclusive, transferable right and license to use and exploit all rights in copyright in and to Your Posted Material throughout the universe in all forms of media, whether now known or later developed or created. Accordingly, among other rights, LF Network may reproduce, modify, publish, translate, distribute, sell, perform, and display Your Posted Material alone or as part of other works in any form, media or technology.

    Furthermore, the terms of submission incorporate by reference Attachment A, which reads:
    Fatal error: Call to undefined function: latest() in /usr/local/psa/home/vhosts/lucasfiles.com/httpdocs /ssi/right.php on line 10

    --
    Gentlemen! You can't fight in here, this is the War Room!
  12. shameless plug by JeanBaptiste · · Score: 2, Informative

    I love moddable games. EU2 and HOI from strategyfirst and paradox are the most moddable games I have ever seen. I have been playing games for 20 years and these would be my top 1 and 2. Coming in #3 would be nethack(rogue). These 3 would probably be the top 3 best games I have ever seen, as well as the top 3 most moddable. Coincedence?

  13. They've done it before, see by Vladequacy · · Score: 1, Informative

    They've done it before, see. This article shows how they at Lucasart have appropriated users works Url.

  14. Yeah... by Ridge · · Score: 5, Funny

    Just wait and see what good ol' Georgie's lawyers will say when someone takes Jedi Knight 2 and creates Dirty Wookie Lovin' involving a few dancing blue women, Princess Leia in her sail barge outfit, and one well-endowed Wookie...

    1. Re:Yeah... by wideBlueSkies · · Score: 2, Funny

      Please mod up this as funny.

      I can almost imagine an aroused wookie chasing after Leia. Sort of like a german shepard getting excited over a pillow, but bigger....

      --
      Huh?
    2. Re:Yeah... by sharkey · · Score: 2

      Perhaps we'll finally get to SEE these episodes.

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
  15. Re:MMORPG by Breakfast+Pants · · Score: 1

    2million+/month: profits or revenue?

    --

    --

    WHO ATE MY BREAKFAST PANTS?
  16. Doom Total Conversions? by Anonymous Coward · · Score: 1, Interesting

    what ever happened to the -great- starwars themed Doom Total Conversion mods for Doom and Doom II?

    one of 'em had you going around inside the friggin death star! it was great.

    so was the Aliens Total Conversion mod for that matter. scary as fuck with the sound clips.

  17. The spirit of game mods was started by Rob Malda by ekrout · · Score: 1, Offtopic

    Rob "CmdrTaco" Malda wanted a site for geek news that facilitated user discussion about recent important events in the free software world.

    Modifications of Slashdot's intrinsic features began to crop up. Rusty Foster's Scoop project turned into Kuro5hin, a site for green party members and graduate students. A bunch of Nuke-based software turned up to, such as PostNuke.

    Game mods are just like weblog software -- they facilitate community building. There's a great community of LucasArts gamers consisting of developers, game mod creators, artists, musicians, and gamers. In relation, there's a great community of weblog sites like Slashdot, Kuro5hin, Metafilter, and Monolinux.

    Don't overlook the often overlooked. Give some credit to Rob and other webloggers. That's my message, basically.

    Thanks for reading.

    --

    If you celebrate Xmas, befriend me (538
  18. Sweet! by Xaroth · · Score: 4, Funny

    I'm totally modding my PC now so I can play burned LucasArts games!

    Oh, wait.

  19. Great! Now we can program the game the right way! by Nefrayu · · Score: 2

    I think the first thing I will do is write a mod to remove the Dewbacks and have a large Ewok celebration everytime I blow up a deathstar. Some things you just shouldn't touch.
    Long live the original trilogy, the way it should be.

    --
    Friends help you move. Real friends help you move bodies.
  20. Re:Great but, have you seen the submission release by Xandar01 · · Score: 5, Informative

    If this Officially Sanctioned site follows Lucas Arts policy in any way it will be up for grabs once you post. If they borrow from your idea, you won't get anything for it. Sure you might get bragging rights, but that's about it.

    Take a look at the Submission Release (.DOC) that you must submit when applying for an Art Position ( FX ARTIST 2 ) with the company.

    For those without Word or Open Office:

    2. I understand and acknowledge that because of LEC's position (i) it receives numerous submissions of artwork and music from third parties, and (ii) it is constantly developing in-house ideas, formats, stories, concepts, artwork, music, and the like, and that many such submissions and/or developments heretofore or hereafter received and/or developed by LEC may be similar to or identical to those contained in my Submission. I understand and agree that LEC's use of material containing elements similar to or identical with protectible property contained in the Material shall not obligate LEC to me in any manner if LEC shall have developed or obtained such material either heretofore or hereafter independently or exclusively from sources other than from me.

    --
    Life moves pretty fast; if you don't stop and look around once in a while, you could miss it. -FB
  21. Re:MMORPG by Com2Kid · · Score: 1
    • Of course, my first mod will be to introduce an "Enterprise NNC 1701" class starship and sort out those Usenet arguments once and for all.


    The starwar's fans will get their collective butts kicked. Though I do admit that a swarm of x-wings could be fairly irritating, photon torpedos travel at warp speeds. Ouch.
  22. Re:The spirit of game mods was started by Rob Mald by /dev/trash · · Score: 2

    Green party and grad students? Ack, what am I then?

  23. Very surprising. by shepd · · Score: 1

    This is one of those things that was on my "Never going to happen" list. After that Episode I DVD debacle, I thought George Lucas was as dumb as a bag of bricks (to this day, no one I know owns the Episode I DVD). It turns out I may have been mistaken.

    --
    If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
  24. Re:MMORPG by martissimo · · Score: 2

    somebody tell me where I can get a nudie mod for Jedi Knight II? Oh yeah... I wanna shoot at naked clones of Jengo Fett....


    Jengo Fett????

    I sense a great disturbance in the force, and i believe it's eminating from a large horde of Natalie Portman fans who are about to vocally let you know the error of your ways!

  25. Re:MMORPG by Bicoid · · Score: 1

    And someone will write a Shaper Diplomat mod that allows you to convince the operator of the Enterprise that you really both have the same interests and that you should cooperate all while firmly positioning that dagger in their back.

    Fortuna Miner's Democracy forever.

    --
    If not all sentients are human, couldn't it be possible that not all humans are sentient either?
  26. Re:MMORPG by Anonymous Coward · · Score: 2, Funny


    The starwar's fans will get their collective butts kicked. Though I do admit that a swarm of x-wings could be fairly irritating, photon torpedos travel at warp speeds. Ouch.

    shut the fuck up.

  27. Jedi Knight 2 mods by policy11 · · Score: 1

    Hopefully this means good things for jk2. Something for gunners and ctf players would be really nice.

  28. Premtive stirke? by Chris_Stankowitz · · Score: 2

    A lot of their files were found to be in the "open" already. Granted mostly to collectors and not gamers though.

  29. maybe.... by Dylan_t_p · · Score: 5, Informative
    they should team up with these guys or these guys or even these guys becuase they have been doing lucas arts mods for ages

    This could be a cool thing just so long as the lucas guys started to release bonus packs kinda like the Unreal guys, that and if it hasn't already happend a new big fluffy pack(aka bfp3) for jedi knight 2 if there isn't already one......

    1. Re:maybe.... by newbiescum · · Score: 2

      Isn't the LucasArts Fan Network made up of JediKnightII.net / JediKnight.Net amongst other websites? Since most "networks" are really run by the same people under different aliases, I don't think it really matters if they created a new domain website for it.

    2. Re:maybe.... by ja2ke · · Score: 1

      LucasFiles *IS* run by the people who started JediKnight.net and JediKnightII.net - and the people who run Mixnmojo.com and their sites.

    3. Re:maybe.... by ja2ke · · Score: 1

      JK and JKII have lots of crossover staff, but for the most part the sites in LFNetwork's sites are all run by different people. There is some crossover but its not 30 sites run by the same 5 people.

    4. Re:maybe.... by ja2ke · · Score: 1

      Sites in the network's sites. Excellent writing there, me.

  30. Re:MMORPG by bfree · · Score: 3, Interesting

    Why would Lucas Arts pass this out? Can anyone out there tell me how difficult it would really be to make a 1942 esque mmorpg out of Jedi Knight, X-wing series (and follow-ups) and all the other Star Wars games they have released? I can see they don't have the expertise with dealing with a huge number of simultaneous users and running the servers for it, would that really be an issue for them? Finally why can't "universe" games run on a distributed network of servers where anyone can design their own region of space and have it inserted (perhaps based on network geography so if you stay close to home you have more of an advantage)?

    --

    Never underestimate the dark side of the Source

  31. Re:Seriously though... by Anonymous Coward · · Score: 2, Funny

    Argh! Once again, if my post begins with "In Soviet Russia", it is a troll. The moderation option for troll reads as follows: "Troll".

  32. But what was the question? by Len · · Score: 4, Insightful
    NWN, great concept...poor execution.
    I don't think you understand the concept. NWN was never supposed to be "EverQuest without the fee". It was supposed to be "D&D online" and BioWare sure delivered on that.

    Personally I'd much rather play D&D with a good dungeon master than EverQuest, so I like NWN. I don't see why the camera angle is such a big deal; I can see more than far enough to cast a fireball without toasting the rest of the party. And I really don't get the "little customizability" comment - I can customize the whole damn game!

    It's not EverQuest, and you don't have to like it, but NWN already has about 1800 published mods. Clearly a lot of people think it's a good game for modding.

    1. Re:But what was the question? by Azothoth · · Score: 1

      With the limited range of vision the camera affords you (I haven't see the mods that change this yet, can you give me a link?) the monster is usually on top of you by the time you're done casting, if the other party members haven't finished it already.

      The camera, besides creating a "stiff" feel, and the real-time aspect make the game feel more like a twitch game and far less tactical than Baldur's Gate and real D&D.

    2. Re:But what was the question? by LMCBoy · · Score: 2

      Me: Hey, Google. Let's do some free association. What do you think of when I say "NWN Camera Hack"?

      Google: http://nwvault.ign.com/Files/hakpacks/data/1028560 389795.shtml

      Amazing, no?

      And as for wanting a more tactical game, why not just make liberal use of the pause key? I mean, that's basically what you did in BG, right? (except you could tell it to auto-pause every round, but that's clearly overkill when you have only one character).

      NWN was never supposed to be like Baldur's Gate, but it really is the closest anyone's come to "real" D&D on a computer. Forget the official campaign. It's sort of fun, but if that's all you've done, no wonder you're disappointed. Try playing a highly-rated custom module online with a group of friends.

      --
      Liberal (adj.): Free from bigotry; open to progress; tolerant of others.
    3. Re:But what was the question? by imr · · Score: 2

      You're right.
      The camera angle make it more rpg like, where you don't really know whats ahead of view and often get surprised by the next troll around the corner.
      It also gives sense to stats like listen, or spot.

  33. The best mods will still get killed by stratjakt · · Score: 5, Interesting

    But not by lucasarts, by whatever copyright they might step on.

    New maps, more wookies, flying yodas, etc will probably be tolerated. How would they feel about Jedi Starfighter being turned into a Star Trek game?

    But if someone did something like a total conversion mod, say about Dragonball Z or the such, and they gave it some name like Bid for Power, and it was really really cool - much better than any official DBZ game ever created - FUNimation would send out cease and decist orders.

    This is a good step, but the modding communities options are still extremely limited.

    --
    I don't need no instructions to know how to rock!!!!
    1. Re:The best mods will still get killed by Photon+Ghoul · · Score: 5, Insightful

      Which is why the modding communities should maybe make something based on original content instead of other's copywritten works?

    2. Re:The best mods will still get killed by deus_X_machina · · Score: 1

      Right now just about every FPS out there plays off of the Quake 3 or the Lithtech engine, the only difference is they pay royalties to ID or Sierra. Very few companies use their own original content. Counter-Strike, using Halflife's Lithtech engine, written by a group of gamers, has made Sierra a boatload of money and revolutionized the FPS online gaming industry. Long after it's release date, people are still interested in purchasing Half-Life due to the Counter-Strike mod.

      I'm sorry, but users creativity can be a huge asset to the company producing the product and to the products users. I bet Half-Life wouldn't have sold as well as it did if there was no CS mod. The best way, in my opinion, to keep a game fresh it to let people design for it. Games like Age of Empires II, Medal of Honor, and Half-Life have had such long lifespans because of the freedom users get to create for them, keeping them fresh, on the shelf, and most importantly, selling.

      --
      "In a Democracy, people get the kind of government they deserve." -Winston Churchill
    3. Re:The best mods will still get killed by Photon+Ghoul · · Score: 2

      Yes, I totally agree with you. How was I even remotely suggesting otherwise? Oh, and you forgot the Unreal engine.

      The point of my post was that I find the notion of "the best mods" only being based off of other copywritten works (ala Total Conversions based on other games, comics, movies, cartoons, etc) pretty narrow-minded. I also think that mod creators using such copywritten material are wasting their time and should expect to be unsupported by the game's company, who are themselves in the business of selling copywritten material.

      If someone is going to bother creating a mod, perhaps they should spend some time coming up with their own storyline, characters and setting. This is not to say that no good mods were based on stolen material. I've played quite a few good ones that were.

    4. Re:The best mods will still get killed by Photon+Ghoul · · Score: 2

      True. I guess "copyrighted" just sounds stupid when said out-loud.

    5. Re:The best mods will still get killed by Anonymous+Cow+herd · · Score: 1

      Right now just about every FPS out there plays off of the Quake 3 or the Lithtech engine, the only difference is they pay royalties to ID or Sierra. Very few companies use their own original content.

      Wrong. You're confusing content and delivery mechanism... it's like calling Van Gogh a rip off of Rembrandt because he used oil paints and canvas. Jedi Knight II uses the Quake3 engine to deliver the content. All the textures, models, maps, sounds, scripts (most likely), were written by the developers for LucasArts. Also, they don't generally pay royalties, they pay license fees. Also, Half-Life doesn't use the LithTech engine, but rather a heavily modified Quake 1 Engine.

      --
      Ita erat quando hic adveni.
    6. Re:The best mods will still get killed by deus_X_machina · · Score: 1

      No, that analogy would be like Rembrant painting a picture and then Van Gogh painting a picture of the same thing but using a very different style to do it. However, essentially Rembrant came up with the idea to paint the picture in the first place. Wolfenstein 3d would be, in your analogy, the Rembrant of FPSs. Very few companies actually come up with their own ideas, but rather innovate on exisiting ones, due to the fact that they're sure a quality FPS will sell over attempting to create an entirely new genre and not to use huge amounts of resources to devolop new engines.

      The point that I'm making is that most free lance modders don't have the time, money, and resources to create new original content, so they just modify existing content, much like larger video game companies. The majority of FPSs primarily use the Lithtech engine, Quake and Quake III engines, or Unreal engine. I'm willing to bet that the Doom III engine will set the new standard after it's released.

      And yes, you are correct, Half-Life does not use the Lithtech engine (Blood, Shogo2, Global Operations, NOLF2[jupiter], yadda yadda), but a modified Quake engine. It was about 3am and I wasn't thinking clearly due to finals. ;)

      --
      "In a Democracy, people get the kind of government they deserve." -Winston Churchill
  34. Pod Racer by spazoid12 · · Score: 2

    I may be alone, but I really liked that game. At first I didn't, but then I bought a cheap steering wheel with pedals and it was great (I think all racing games suck without a steering wheel).

    Anyways, I didn't see anything for Racer at the new mod site. Maybe it's time I make the time for it. It was never an 'open' game, but there is very often a way...given persistence. Sometimes all you need is a laid-off engineer. Hmm, like me.

    I'd start with figuring out how to add pods (kinda like the car models you can add to 'Need For Speed'). Then tracks and other fun stuff.

  35. Buying Maniac Mansion, etc... FOR ScummVM by raygundan · · Score: 5, Informative

    I actually bought a stack of those old adventure games *because* of ScummVM. I had played a few of them (Maniac, Monkey Island, Zak McCracken) growing up, but didn't realize how many more of those great games there were.

    I bought (just a few months ago) both Indiana Jones games, Day of the Tentacle, Sam & Max, a Monkey Island or two, Loom, and I don't remember what all else. But the point is I bought them BECAUSE of ScummVM, and I wish LucasArts would just GET IT and leave the ScummVM folks alone. They're not stealing IP. They're not hurting profits. They're actually contributing to sales of older games. Why are they still being hounded?

    Ah, well-- enough ranting. Glad to see the ScummVM folks are sick of waiting for LucasArts to make up its mind, and have gone ahead with the latest release of ScummVM without their permission. Good work, guys!!

    1. Re:Buying Maniac Mansion, etc... FOR ScummVM by ja2ke · · Score: 1

      I completely agree with this. I think LucasLegal needs to give it up... ScummVM helps their fans and their bottom line. Though I don't know how excited any of them get when "Monkey Island 1 - ScummVM edition *winxp compatible!*" shows up on newsgroups. And it has.

    2. Re:Buying Maniac Mansion, etc... FOR ScummVM by Ndr_Amigo · · Score: 2

      Well, I warned them. :P

      Seriously, you just have to take a look at EBay prices of classic LucasArts/Films/Games games before and after ScummVM supports them. Also look at how quickly the LEC store and Amazon start selling out of packs when ScummVM releases a new version.

      They're being incredibly naive. ScummVM is selling games for them... it may bump up the piracy a little bit, but they are still overall selling more copies of their classics than ever before.

    3. Re:Buying Maniac Mansion, etc... FOR ScummVM by Swiss_Cheeseman · · Score: 1

      How will it bump up the piracy?

      The copy protection schemes on the original games would be non existant in any warez copy anyway.

  36. Weird moderation... by Ted_Green · · Score: 2

    Isn't the parent more of a "funny"?

  37. Shitstirrers, Muckrakers Unite! by Nathdot · · Score: 5, Funny

    Obviously what's called for here are some high definition Star Trek Mods.

    Just imagine Kirk, Spock, Bones, Scotty and Uhura all flying around in an enterprise-skinned millenium falcon. It'll take the concept of nerd-to-nerd combat and make it a high artform:

    JARJAR_85
    Mesa no lika vulcans.
    KIRK_237
    Set Phasors to kill.

    On another note, surely LucasArts realise that their new MMORPG universe will be 95% populated by naked Natalie Portmans.

  38. enuff FPS already! by delong · · Score: 3, Interesting

    You know what the gaming community really needs? Some real-time strategy and strategy dedicated server binaries. EVERYTHING is FPS. A game company releases a RTS, they put up their own "company" servers only and/or peer to peer. Lame. I'm the game server admin for a US national ISP. I have a dedicated subnet with a dedicated OC3 with a bunch of dedicated boxes used only for games. And they're all FPS, because that's all that's out there. Boring. How about a dedicated binary for Galactic Battlegrounds or something George?

    1. Re:enuff FPS already! by Obiwan+Kenobi · · Score: 2
      Yeah, but if they dedicated their dedicated binary to your dedicated OC3, and you dedicated a server on the dedicated OC3 to the dedicated binary, you could dedicate your dedication to the dedicated program. You're just so..dedicated!


      [/joke]

  39. Re:MMORPG by Bicoid · · Score: 1

    You know who you remind me of?

    http://www.penny-arcade.com/view.php3?date=2001-05 -11&res=l

    http://www.penny-arcade.com/view.php3?date=2000-08 -02&res=l

    http://www.penny-arcade.com/view.php3?date=2000-06 -23&res=l

    Wow. The similarities are frightening.

    --
    If not all sentients are human, couldn't it be possible that not all humans are sentient either?
  40. Another "borrowed" business plan. by Flakeloaf · · Score: 1

    - Why don't you download my mod?
    - I have no reason to download your mod, but I do have many players.
    - Why do you have many players?
    - I learned how to win players from Bioware. Why don't you download me?
    - Are all things are not always are not always are not always are not always are not always are not always are not always are not always are not always are not always are not always are not always are not always are not always are not always are not always are not always are not always are not always are not always you need to know you learned from Bioware?

    --

    Am I the only one who heard Roxette to sing "I'm gonna get blitzed for some sex"?

  41. WTF LucasFiles? by ja2ke · · Score: 4, Informative

    Just writing to let those interested know that while LucasArts put out the press release, and supports the site, LucasFiles was conceived and created by, and is and will be maintained by the LucasArts fan community. They didn't make it, they don't run it, and for the most part they don't dictate what we choose to and choose not to post.

    Yes, we have been talking to them along the way, and bits of the site was made in a way that would suit the notorious Lucas Legal (most importantly the disclaimers you agree to when uploading and downloading a file). That "little bit" aside, it's our site.

    That doesn't mean they can't decide how they're going to promote it. Their press release and the small blurb on the main page of LucasArts.com says that it's "home to mods of LucasArts games," but that's not the limit of the scope of LucasFiles.

    In addition to mods, we can also host full-on fangames that don't require, say, Jedi Outcast, to run. Odds are we could host fan games that aren't even related to Star Wars (probably not fan games of the sequel-knockoff variety, I'm talking original stuff)... And, we're also working to reach into the depths of our hard drives and long abandonned file download areas to find some classic stuff that was formerly hard to get your hands on (for instance, old promos and demos relating to Sam & Max hit the road, Day of the Tentacle, Grim Fandango, the Monkey Island series etc etc etc as well as some Lucas titles that are "classics" for entirely different reasons... like Force Commander and Yoda Stories ).

    Anyway, by limiting LucasFiles to "another Mod site" or claiming it is LucasArts's own site, made in an attempt to woo you into not noticing some other evil, for one you're wrong, and for two you're really pigeonholeing something the fan community's been after for quite some time. Its amazing to see LucasArts as excited about it as we are (and they are).

    Jake
    designer, lfnetwork.com
    webmaster, mixnmojo.com

  42. Re:Supporting the communities? by ja2ke · · Score: 1

    Hahahaha ow my face, Jesus! I made that "classics" category last night out of boredom. I haven't put any of the files I uploaded into the database yet because they were uploading overnight thanks to my DSL's 15k/sec upload cap... then I went to work. No, not to LucasArts (I wish... or do I), but to my hardware QA job that has entirely nothing to do with Lucas at all.

    About those files.... Sorry that "they" havent gotten around to it. Oops, maybe this truly is a fan-run free time project. Ass.

    Jake

  43. LucasArts embraces mod community... by Anonymous Coward · · Score: 1, Interesting

    ..in much the same way MS embraces Java, I imagine. Once the mod community stops representing a potential source of profit for LA (2 years after the game's released? 3?), the mod community will be getting a little thing I like to call "the shaft".

    1. Re:LucasArts embraces mod community... by ja2ke · · Score: 1

      Yeah, thats why LucasForums (which, like LucasFiles, is run by fans at LFNetwork.com, not lucasarts) still has Jedi Knight, XWing Alliance, Grim Fandango, Monkey Island, and (oh my) SCUMM hacking... Oops, they're run by fans of the old games, not by LucasArts.

  44. Re:MMORPG by Mac+Degger · · Score: 2

    p2p-MMORPG with streaming (usermade) content...I've been saying I want one for years now...the closest yet is "Second Reality"...but that's not p2p AFAIK :(

    --
    -- Waht? Tehr's a preveiw buottn?
  45. Re:They live again by fenix+down · · Score: 2

    The Dig. I think I'm the only one who liked The Dig. And I'm usually all pissy when games are like interactive movies, but The Dig kicked ass. Maybe it was just a good interactive movie, and that was what did it. Myst with a better story, the liquid terminator and amputations. That had nothing to do with what you said. Whatever. I feel the need to make a techno remix of something with Dig samples.

  46. Re:It won't last by ja2ke · · Score: 2, Insightful

    The TLF (Tighter Leash Factor) is definitely present but that's not the main reason. I mean, two years ago you'd never see LucasArts granting interviews to sites like The Grim Fandango Network and the Clearly Unofficial Monkey Island Website... They have opened up quite a bit (for instance they recently hired someone on full time as an Internet/Fan Community Relations person whose sole purpose is to help out small fansites), though obviously not fully (see: ScummVM). Still, big steps have been made by them. Us fansite webmasters are enjoying it... though its still nowhere near perfect.

  47. Re:The best all-LucasArts file site there is. by ja2ke · · Score: 1

    Yeah that was a joke. Placeholder copy I wrote, and everyone seemed to like it so it stuck. Apparently a similar thing happened while writing the beginning of Monkey 1.

  48. Anyone remember the SWMA??? by cyberon22 · · Score: 5, Insightful

    LucasArts attitude towards fan developers (who are probably its best customers) is astonishingly short-minded and sometimes insulting.

    I'm thinking particularly of their shutting down the Star Wars Modelling Alliance, a fan site devoted to developing (surprisingly good) models of Star Wars characters and creatures. The sheer amount of creative work that came out of people using those models was astonishing. In additional to publishing a lot of great freeware models the site would also post some of the "pictures" and "films" that people had made, etc.. Some were complete gems - one that sticks out particularly in my mind involved a few ATSTs rampaging around urban London.

    Perhaps there is someone associated with the site here that knows better, but I was always under the impression that their persistent and long-lasting "hardware difficulties" which started shortly after E1 came out boiled down to letters from the legal department at LucasFilm.

    It is a real pity that existing law is structured such that market-regulation can be used to crush non-market creativity.

  49. Re:lawyers battle ahead by imr · · Score: 2

    This is in contradiction with the nwn famous (and infamous) eula. And probably with the licenses of other games the mods are made off.

    Soon on El Stupido channel:
    Better than catfights in the mud, lawyers fight throughout the universe in all forms of mud !!!

  50. In Other news... by Winged+Youth · · Score: 1

    Women Embrace Case Mod Community: pimpled teenagers and graphic artists with too much free time rejoice. Slashdotters glad to see Thinkgeek's "Chicks dig Case Mods" banner ad finally come to fruition.

    --
    "p2p stabbing is such a vast, untapped market"
  51. DarkForces MOD by Knacklappen · · Score: 1

    Yeah, baby! I was going to write something about collecting all the cool DarkForces MODs (which I still have on a couple of 3.5" disks somewhere)... and I really hope they will do this. But then I discovered a link to this site: http://darkforces.jediknightii.net. This is almost too cool to be true. Hope, they will do a great job. And why not re-creating DFII / Jedi Knight as a MOD for Jedi Knight II? The graphics of DFII/JK really sucked. Guess, it was too early for using real 3D, back then. But now... Hmmmm, storm troopers...

    --


    Excellence: Moderate (mostly affected by comments on your karma)
  52. LFNetwork != LucasArts by ja2ke · · Score: 1

    Yes, LFN is a group of fans. LFN is not LucasArts. Still shady, but its probably better that six fans who dont give a crap about "owning" your idea now "own" it instead of it being owned by LucasArts.

  53. How about some RTS mods??? by deus_X_machina · · Score: 1

    I know that praising any of Micro$oft's products on /. is flamebait but...

    The creators ofAge of Mythology have been very good at implementing tools and utilites for fans to create their own scenarios and campaigns. This is somewhat of a surprise from Micro$oft, who isn't exactly a big supporter of anything that gives their users much room for freedom or input in their software, (I assume that it saves them money for fans to devolop certain parts of the game in this instance without giving them enough freedom to truly modify it), but I'm surprised that it's easier to customize than Blizzard's WCIII. With Ensamble promoting fan websites by handing out "fan site web kits" I've found it very easy to find about 4 or 5 websites that offer quality custom single player scenarios for download. Some of the best campaigns I played for Age of Empires II were written by fans, many of them even rivaled Ensamble in quality. What's ironic is that I'm actually enjoying a Micro$oft because it's so easy to implement user modifications into.

    --
    "In a Democracy, people get the kind of government they deserve." -Winston Churchill
    1. Re:How about some RTS mods??? by gottabeme · · Score: 1

      This is somewhat of a surprise from Micro$oft, who isn't exactly a big supporter of anything that gives their users much room for freedom or input in their software... I'm no MS fan, but don't forget Flight Simulator. Probably their best product and series ever. The most 3rd-party-expanded game ever, probably.

      --
      "Those who consume the bulk of goods are those who make them. We must never forget this secret of our prosperity."
  54. Suspected this... by MalHavoc · · Score: 1

    This is great news, but it's not quite a surprise for some people, especially those involved with the UT Troopers UT2003 mod. They've been at it publically for a few months now, ever since UT2003 has been on the shelves, and Lucas has given them their blessing. http://www.ut2003troopers.co.uk/ for more information.

  55. Sam and Max FPS? by docbrown42 · · Score: 2

    Now that would be cool! Disturbing, but cool.

    --
    Ed Wedig
    Graphic design services
    docbrown.net
  56. Re:Great but, have you seen the submission release by nigelc · · Score: 1
    Question: Is that significantly different from other Submission Release forms?

    I'm not an artist, but I've done low-budget/no-budget film and video (no, not pr0n damn it!), and some of the disclaimers/releases/whatever that I or my team-mates have received have sounded a lot like that.

    So is this Lucas being evil (ha, you'll be telling me that Disney is evil next), or is this more or less standard boiler-plate in the art world?

    --


    Cthulhu Barata Nikto
  57. Re:MMORPG by KillerBob · · Score: 1

    5 mil revenue, 2 mil is profit. And that's *just* from EQ.

    --
    If you believe everything you read, you'd better not read. - Japanese proverb
  58. Re:They live again by LudditeMind · · Score: 1

    I second this wholeheartedly. If anyone knows of any games with a similar atmoshpere or feeling, I'd love to know.

  59. Re:Great but, have you seen the submission release by poot_rootbeer · · Score: 2

    If this Officially Sanctioned site follows Lucas Arts policy in any way it will be up for grabs once you post. If they borrow from your idea, you won't get anything for it.

    And?

    If you create a derivative work based on and requiring use of a LucasArts game, shouldn't LucasArts be the one that stands to benefit financially because of it?

    This seems like a pretty standard and harmless working arrangement to me.

  60. Now every Maniac Mansion Character... by mwmurphy · · Score: 1

    can put the hamster in the microwave!

  61. Re:They live again by Kultasirkku · · Score: 1

    Do your research. LucasArts is not just a publisher; if you take a look about half their games are totally internally developed (read the credits) and those that aren't are developed in partnership with developers like Raven (again, read the credits, and you'll see that they did a lot of development work on it).

  62. Last Post! by alpg · · Score: 1

    This is the first numerical problem I ever did. It demonstrates the
    power of computers:

    Enter lots of data on calorie & nutritive content of foods. Instruct
    the thing to maximize a function describing nutritive content, with a
    minimum level of each component, for fixed caloric content. The
    results are that one should eat each day:

    1/2 chicken
    1 egg
    1 glass of skim milk
    27 heads of lettuce.
    -- Rev. Adrian Melott

    - this post brought to you by the Automated Last Post Generator...