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Robocoaster

AnswerIs42 writes "Got the announcement thru work email.. but a German company name Kuka has a very unique ride they are demonstrating. It has all the thrills, chills, loops, twists, puke factor of a rollercoaster.. but it only needs 11x12 meters of space! What they did is take a material handling robot (like you would find in any automotive plant) and put 2 seats on it. They also gave it a clever name: Robocoaster. I have a start of a review here, and will post more once I actually go and ride the sucker next month in Detroit. With everything it can do and more... it could start replacing rollercoasters.. perhaps?"

118 of 319 comments (clear)

  1. could be safer than rolercoaster by stonebeat.org · · Score: 2

    i think so.....

    1. Re:could be safer than rolercoaster by HelbaSluice · · Score: 2, Funny

      Sure. Until it flings you across the room....

    2. Re:could be safer than rolercoaster by JonWan · · Score: 3, Insightful

      Well it might be, until the control computer bluescreens and the thing slaps you against the floor a few times.

    3. Re:could be safer than rolercoaster by pfred · · Score: 3, Informative

      Despite what the brochure says, the robot is not running on Windows. There is a real-time OS that runs the motion system. Windows is used only for the operator's user interface.

    4. Re:could be safer than rolercoaster by srmalloy · · Score: 5, Interesting
      I was thinking this would be the ultimate in "Force Feedback" for games. A lot of types of games could be enhanced with this type of device, until your box crashed and it tries to plant you in the floor.

      Raises 'blue screen of death' to a whole new level of meaning.

      As an aside, though, I'm not sure how effective it will be at replacing rollercoasters for a number of reasons.

      First, it takes up an 11x12m space for every two people on the ride at one time; a typical rollercoaster will have twenty to forty people on one train, often with more than one train running at one time. The experience of running the coaster with twenty other people is different from being on a ride with at most one other person, and I believe that the group experience is part of the attraction. Certainly the Robocoaster will be hard-put to simulate being thrown upward into a loop as another coaster train roars through the middle of the loop, or diving into a tunnel and popping back up. The experience of weaving around and through scenery and other parts of the coaster track is going to be almost impossible to duplicate.

      Second, it does not look as if the Robocoaster will be able to simulate the sustained G forces that you can experience on a rollercoaster. I would expect that the design limits of an industrial robot would not permit swinging riders at speeds sufficient to produce the same G forces that can be attained with a rollercoaster, and the short moment arm of the robot would contribute significantly to disorientation and nausea compared to a standard coaster.

      Third, from the design, it's clear that the Robocoaster will require continuous power delivery throughout the duration of the ride; a rollercoaster uses power in the lift, brakes, and thrust sections, with the train running on momentum after it departs the lift. I suspect that the power usage of the Robocoaster will exceed the power usage for running the same number of people through a conventional coaster, which would raise the operating costs. On the other hand, the Robocoaster would not have to worry that brake failure might allow two trains to collide.

      Fourth, operating a group of Robocoasters to achieve a similar rider throughput as a conventional coaster will require many times the personnel. With a conventional coaster, a single dispatcher and one attendant per ten passengers is all that is required to man a coaster station, but with several Robocoasters, the ride's footprint is such that a single attendant would only be able to handle passengers at, at most, two units, and safety regulations would limit the number of units that a single dispatcher could supervise.

      I don't think that the Robocoaster is necessarily going to be a failure, but there are enough aspects of a conventional coaster that it can't duplicate would appear to put the Robocoaster into a specialty niche in thrill rides, competing with but not directly against conventional coasters.
    5. Re:could be safer than rolercoaster by susano_otter · · Score: 3, Insightful
      Nitpick:

      Raises 'blue screen of death' to a whole new level of meaning.

      Actually, it doesn't. This "new" level of meaning is brought up every single time human lives and computer controls intersect in a /. story, and isn't actually very new at all.

      HTH. HAND!

      --

      Any sufficiently well-organized community is indistinguishable from Government.

    6. Re:could be safer than rolercoaster by aWalrus · · Score: 2
      You forget some advantages, like the possibility of changing the ride's path whenever you want, simply by feeding the robot different commands. Try that with a rollercoaster.

      You have a point about the group experience, but this thing could certainly be used in conjunction with a spherical screen and digitally generated animation to make one hell of an entertaining ride. All in all, I think the flexibility of the framework makes up for the differences in experience. Maybe, as you say, it won't end up competing with roller coasters, but I think it will make great rides with the right add-ons.
      --

      --
      Overcaffeinated. Angry geeks.
  2. What size?!! by MartinG · · Score: 5, Funny

    "11x12 metres of space"?

    Is this ride only for 2D people. I'm gonna wait until they invent a 3D version.

    --
    -- MartinG To mail me: echo kewyjlcxyzvjfxbqwh | tr bcefhjklqvwxyz .@adgimnoprstu
    1. Re:What size?!! by SEWilco · · Score: 4, Funny
      Footprint space not cubic space.

      The hard part is finding a building with the 100 meters of vertical space... :-)

    2. Re:What size?!! by ymgve · · Score: 4, Funny

      The hard part is finding a building with the 100 meters of vertical space... :-)

      I take it you've never heard of this place called 'outside', then.

      Somehow I'm not surprised.

  3. Speaking of roller coasters.... by vasqzr · · Score: 3, Interesting



    They are building a 440 foot coaster at Cedar Point.

    Here's some pictures

    1. Re:Speaking of roller coasters.... by Rew190 · · Score: 2

      I work at Cedar Point, as a matter of fact the new ride is in the third of the park that I work in and am responsible for. Can't wait until Slashdot does an article on it. The pictures don't do this ride justice. You truly have to see it yourself on the causeway- Millenium is eclipsed.

    2. Re:Speaking of roller coasters.... by Rew190 · · Score: 2

      "third of the park that I work in and am responsible for"

      are you ignorant or just stupid?

    3. Re:Speaking of roller coasters.... by CmdrPinkTaco · · Score: 2

      Millenium is eclipsed.

      *me wipes the drool*
      All I have to say is "holy friggin crap" - if any of you have ever ridden the millenium force, it *is* the king of roller coasters. It doesn't suffer from the rough ride of a lot of hyper/mega/super coasters and all of the turns are seamless, so there is no jerking. If this thing truly eclipses the Millenium Force, then Im going to be there opening day... and I live in Nevada.

      --
      Please give your mod points to others, Im at the cap. They will appreciate it more
    4. Re:Speaking of roller coasters.... by Rew190 · · Score: 2

      http://www.virtualmidway.com/mystery/default_p1214 02.asp

      Those are the best pictures I've found on the internet that show you how high the new one is with respect to the other rides. The webcams on the official site are a bit deceptive, as the lenses give you the impression that it's shorter than Power Tower.

      I have some from inside of the park if you want them. Note that these pictures are taken from the other side of the Causeway, and so Millenium is actually much CLOSER to the camera than the new one; the two rides are on opposite sides of the penninsula. The closest ride to the new one that you can see in the pictures is Magnum. If you look at the first picture in the group, you can see Magnum to the left of the new one. It's less than half as tall in comparison.

      Straight up, and straight down again with a twist. If you're in the area, I highly recommend checking it out- it's unbelievable. Can't wait until we start running it.

  4. For folks near Disney... by jhines0042 · · Score: 5, Interesting

    ... I know... Disney is evil.

    But Downtown Disney (Orlando, FL) has a huge arcade with a RollerCoaster simulator in it that I rode.

    It was lots of fun, especially since you got to build your own roller coaster and then ride it...

    But it wasn't perfect to be sure. Real rollercoasters have wind and that is the one main thing that this was missing.

    --
    42 - So long and thanks for all the fish.
    1. Re:For folks near Disney... by PhoenxHwk · · Score: 2

      How about the lack of acceleration? That seems to be missing as well.

    2. Re:For folks near Disney... by jred · · Score: 3, Informative

      My 6yo daughter & I rode a Rollercoaster simulator at Putt-Putt, and it was pretty cool. Well, the first time they forgot to turn the interior screen on. Imagine riding a rollercoaster in near complete darkeness! It even freaked me out a bit, but she didn't have any problems accepting the free replacement ride :)

      And it did have wind, courtesy of fans, although not as strong as on a real rollercoaster.

      --

      jred
      I'm not a mechanic but I play one in my garage...
    3. Re:For folks near Disney... by jhines0042 · · Score: 3, Insightful

      Actually this is accomplished by tilting you backwards a bit.

      Try this: Close your eyes and lean back in your chair. This generates a force on your back that could, when combined with other visual and audio inputs, be confused by your brain into being acceleration. That part of it I didn't have complaints about. Altough the acceleration does need to be smooth... it won't simulate the aircraft carrier type spring loaded launches that lots of rollercoasters do today.

      --
      42 - So long and thanks for all the fish.
    4. Re:For folks near Disney... by Ricdude · · Score: 2
      Imagine riding a rollercoaster in near complete darkeness!

      Sounds like Space Mountain, available at your nearest Disney park. That second left turn really messed up my neck the last time I rode it...

      --
      How's my programming? Call 1-800-DEV-NULL
    5. Re:For folks near Disney... by MouseR · · Score: 2

      There's absolutely no way to simulate acceleration that would equal drool flying across your ears.

      Unless this thing had a head-up fan mounted on.

    6. Re:For folks near Disney... by CaseyB · · Score: 3, Interesting
      This generates a force on your back that could, when combined with other visual and audio inputs, be confused by your brain into being acceleration.

      That only (rather lamely) simulates a 1G acceleration in a different direction than "down". Which really isn't anything like what coasters do. Show me a chair that can simulate free-fall or a 6G turn.

    7. Re:For folks near Disney... by CommieLib · · Score: 5, Funny

      Any chair can do this if you throw them it out of a six story building.

      The 6G turn comes at the end.

      --
      If your bitterest enemies are people who hack the heads off civilians, then I would say you're doing something right.
    8. Re:For folks near Disney... by JabberWokky · · Score: 2
      Show me a chair that can simulate free-fall

      Step One: You get into chair.

      Step Two: I push you (and said chair out of airplane).

      --
      Evan

      --
      "$30 for the One True Ring. $10 each additional ring!" -- JRR "Bob" Tolkien
  5. Disney Quest by Hayzeus · · Score: 2

    Reminds me of the coaster simulator at DisneyQuest (Disney World). The simulator, of course, is really just a simulator -- there's no actual forward movement. Still, worth a look if you're ever down that way.

    1. Re:Disney Quest by Hayzeus · · Score: 2, Funny
      It's possible there's more than one, but the one I went to was at Disney World (Downtown Disney).

      About the only reason to go to that area of the park, unless you're into staggeringly overpriced shopping and dining. And, yes, I realize that "staggeringly overpriced" and Disney go together like ham and cheese...

  6. but no reall thrill by ideonode · · Score: 5, Insightful

    The point of a rollercoaster is to provide visual cues to pump the adrenalin - massively steep inclines to begin, followed by a rush as the coaster drops 100ft. The wind in the hair.

    This looks more like a barf-o-ride. No sense of real vertigo.

    1. Re:but no reall thrill by tbmaddux · · Score: 2
      This looks more like a barf-o-ride. No sense of real vertigo.
      My thoughts exactly. Who wants to "ride" a paint shaker?
      --
      Can't you see that everyone is buying station wagons?
    2. Re:but no reall thrill by SWPadnos · · Score: 5, Interesting

      The current form of this ride may not be much, but combine it with audio/video (VR-style), and it can be VERY convincing.

      My wife and I went to Universal Studios Florida, and rode a couple of rides that have little motion (relative to a rollercoaster)

      The first was the "Back to the Future" ride. The ride consists of a fake DeLorean on an articulated mount. The car never moved more than 3 feet, but the IMAX-like screen in front of us and the slight motion cues from the small movements of the car were very convincing.

      The other ride was "Spider-Man". The basic construction was just a (mostly) flat track with cars on it. The cars would shake and rattle a bit, they could swing around very quickly, and there were other effects (like a flamethrower and water spray) to go along with the action. The main attraction was a series of 3D projected movies. This ride was AWESOME. My wife never managed to keep her eyes open during one particular sequence - she got too queasy (even though we rode the thing 3 times and she knew what was coming :).

      Properly done (with surround video and audio), this can be an amazing ride.

      --
      - The Sigless Wonder
    3. Re:but no reall thrill by jafiwam · · Score: 3, Funny

      My thoughts exactly. Who wants to "ride" a paint shaker?

      My wife would think it was pretty fun.

    4. Re:but no reall thrill by trcooper · · Score: 2

      The Spiderman ride is fantastic. When you drop down, and get caught by the web you do feel like you're falling. By far, that is the best VR type ride I've been on.

      They've really done some amazing things with those rides since the first few came out like the Star Wars ride at MGM, and Back to the Future at Universal. They do enough with them to overwhelm your senses so that you don't realize that the G forces are not sustained.

      Before discounting them and saying there's no way it's as good as a real coaster, you have to try the new generation out. Simply amazing.

    5. Re:but no reall thrill by Bitsy+Boffin · · Score: 2
      There's no way (that I can think of) to simulate accelerating to 60+ mph in 5 seconds.

      What about a centrifuge kind of arrangement only spinning about the horizontal axis instead of vertical ? It probably wouldn't have to spin fast as the AV would fill in the blanks for your mind.

      --
      NZ Electronics Enthusiasts: Check out my Trade Me Listings
  7. What about... by cethiesus · · Score: 3, Insightful

    G-forces? How could an automotive robot simulate the intense gravitational forces that are half the fun of rollercoasters? Especially in 11x12m of space?

    --


    "Ford," he said, "you're turning into a penguin. Stop it."
    1. Re:What about... by BlueGecko · · Score: 2

      Seeing as 11mx12m is a two-dimensional object, I'd say it simulates blackhole-level gravity just by getting into the machine...

    2. Re:What about... by karlandtanya · · Score: 3, Interesting

      It'll generate plenty of G-forces. Just not in the same direction for very long. These robots are freaking strong. Their acceleration is *amazing*. And their strength. In underbody respot, they carry huge weld guns that are nothing more than hundreds of pounds of copper with tens of thousands of amps of current going through them. Sometimes the weld transformer (up to another quarter-ton) is attached to the rotating base (hip-mount). These robots move across the car stopping and starting 5 to 20 times within 1mm of the set position. Cycle time from car to car (you must include getting the car out, next car in, positioning, clamping up, welding, unclamping, lifting, and ready to get the next car in) is under 60s. Actual robot time is more like 10-20s. PLENTY of acceleration. And if you program the interference zones wrong, they'll pick up the whole car and the thousand pound "pallet" (sled) that carries it. No Farkin' way I'd get on the same side of a light screen as one of these unless *I* was holding the deadman switch. Oops, sorry "enabling pendant". It's not PC to say "dead" about a machine that could gut you like a trout and not even slow down.

      --
      "Reality is that which, when you stop believing in it, doesn't go away." - Philip K. Dick
  8. Not as thrilling by tylerdave · · Score: 2, Insightful

    Isn't part of the thrill the movement in relation to the ground?

    It is for me at least.

  9. Why the seats?? by spazoid12 · · Score: 3, Funny

    When you think of a giant robot arm grabbing you and flinging you around...well, they might as well just have the robot connect straight to your butt with a special adapter.

    1. Re:Why the seats?? by PD · · Score: 2, Funny

      If they did that it'd be mighty hard to re-create the "shit your pants" experience that some coasters have.

    2. Re:Why the seats?? by sharkey · · Score: 2

      have the robot connect straight to your butt with a special adapter.

      Well, that may come too close to the seat of the "IT", which is illegal to buy, sell or own, thanks to the government bail-out of the airlines.

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
  10. No serious threat here by BobSutan · · Score: 2, Insightful

    I seriously doubt these types of rides will ever threaten an amusement park like Ceder Point.

    If I had the choice between the Millenium Force and a psuedo-coaster, I'd take the real-deal any time!

    --
    "On a scale from 1 to 10, people are stupid"
  11. Beware... by Yoda2 · · Score: 5, Funny
    It looks like a big robotic arm that basically shakes the crap out of you.

    This could be the beginning of machines enslaving humans. Instead of killing us, they just grab us two at a time and shake us until we're really confused.

    1. Re:Beware... by unicron · · Score: 2

      I've got a board with a nail in it, I'm not scared.

      --
      Finally, math books without any of that base 6 crap in them.
  12. G-forces? by dschuetz · · Score: 4, Insightful

    How is this any different from the "simulator" rides that already exist at theme parks and in Dave & Buster's locations? Basically, those just move you up and down, and tilt and shake you until you wish you had never gotten on the ride.

    The problem I have with these sorts of rides is that they don't even come close to a roller coaster experience, for me. No wind (okay, they could solve that with clever ducted fans), but most importantly, no real G-forces. When you go down a steep hill, you feel lighter. When you go around a tight turn, you're glued to your seat. When you go upside down, you're glued to your seat.

    Somehow, I suspect that if RoboCoaster turned the car upside down, you'd fall out. Unless they've created a gravity generator.

    1. Re:G-forces? by AnswerIs42 · · Score: 2, Informative
      A robot such as this can create more G's than you can withstand. If you have ever been in an assembly plants that uses robots such as this, you would understand more as to how this ride would work.

      They take pieces of vehicles that can was 200 or more pounds and move them about like it was a piece of paper.

      Considering the moves that a robot could do as compared to a traditional coaster.. you would get more movement, faster with a robot than with a coaster.

      Again, I'll know more about how it works and what it does when they come in for the demo next month.

    2. Re:G-forces? by jcoleman · · Score: 5, Funny

      Somehow, I suspect that if RoboCoaster turned the car upside down, you'd fall out. Unless they've created a gravity generator.

      Or a seatbelt.

    3. Re:G-forces? by iabervon · · Score: 2

      You mean like one of those rides that spins you around really fast in an enclosed space so that you're pressed against the wall with several G so that it feels like you're lying on your back rather than standing? If they adjust your spin and angle to get the desired forces, you won't be able to tell by forces that your position and velocity are totally different; with fans you can't tell that you're not moving right relative to the air, and video is relatively easy.

      What would actually be really cool is if they had a ball on an elastic hanging between the seats so you could see what forces the people were under.

    4. Re:G-forces? by jridley · · Score: 2

      Sure, it could break my back. But it can't sustain me at 5+ G's for 4 seconds like Millenium Force can. Last time I rode it I got tunnel vision from the G forces; not at first but after several seconds at the pullout of the first hill. You need to sustain high Gs, and you need space for that.

      I would be very sad indeed if this were the future. One of the cool things about amusement parks is the sense of destination; when you walk into a big park like Cedar Point, you get to leave the world behind; you're in a place that was designed for escapism, and the huge, towering multimillion dollar coasters hammer that home in a way a robot in a small block building never could.

      If you could buy one of these for a couple of million and throw it in the back of any old arcade, all that would be lost.

      I don't think people will buy this as a *replacement* for coasters. Sure, it could be fun in and of itself, but it's not a coaster.

    5. Re:G-forces? by drinkypoo · · Score: 3, Funny

      A seatbelt? They don't even install those on galaxy-class starships! Now THAT is luxury.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:G-forces? by 6Yankee · · Score: 3, Funny

      When you go around a tight turn, you're glued to your seat. When you go upside down, you're glued to your seat.

      When the ride's really scary, and you've been eating glue, you're glued to your seat....

  13. no sir i dont like it by k3v0 · · Score: 2, Informative

    you can't simulate a huge drop. i doubt i would feel the same anticipation that builds up as you near the top of a coaster. i think these will catch on in malls and arcades but i dont think the rollercoaster industry has anything to worry about. i wish there was a huge centerfuge though, it would be fun to feel like an astronaut

  14. *blank stare* by cybermace5 · · Score: 2

    So...sit on the end of a robot arm while it shimmies like Shakira.

    Sounds like these robots need something useful to do, like weld truck parts.

    The kids will probably like it though. Hope the code is well-tested, so the arm doesn't do a maximum acceleration to -4.323 Z.

    --
    ...
  15. I work with similar robots by Diver777 · · Score: 2, Interesting

    I am working at a machine automation company, and we work with similar robots. Now, it's time to convince the boss to let me 'borrow' some of these expensive pieces of machinery and 'play'. Knowing how easy (relatively) it is to program these robots I think I could have some fun quite easily.. hmmm.. hmmm..

    --
    The reason Santa is so jolly is that he knows where all the bad girls live.
  16. Can't replace rollercoasters... by xchino · · Score: 2

    I've tried alot of these sims out, granted not this one, and from my experience I can say that while alot of them are a great deal of fun, they pale in comparison to the real deal. There's something special about real roller coasters, a certain Je ne sais qua.. maybe it's just the fact that you know it's real, or maybe it's just being in the open air, which would explain why the the coasters where you hang instead of sit are the most popular. If they ever make a sim with the true experience of a rollercoaster, it would kick ass and I'd ride them all the time, but I just don't see that happening anyt ime soon.

    --
    Everyone is entitled to their own opinion. It's just that yours is stupid.
  17. It'll probably be at the NAIAS by nob · · Score: 2

    ...once I actually go and ride the sucker next month in Detroit.

    I assume he's referring to this showing up at the North American International Auto Show, but I could be wrong. Anyone have more info (I checked the links) because I'd love to try this thing out.

    --
    daed si luap
  18. Smaller venues by dirvish · · Score: 2

    I could definately see this showing up in malls in the US. I don't think it will replace roller coasters in amusement parks though.

  19. Not what I thought it meant... by Dstrct0 · · Score: 2, Funny

    When I saw the "Robocoaster" headline, I immediately thought of an AI controlled drink coaster on little wheels that would roll along the table and bring your drink to you.

    I guess the "fake roller coaster" thing is kinda cool too though...

    --
    Build boards not bombs
  20. Space matters in Japan by writertype · · Score: 3, Funny

    America : Japan
    CRT : LCD
    SUV : Compact hybrid
    Rollercoaster: Robocoaster

    It's all about lack of space, apparently. Although you would think that the Japanese would choose to invest in giant mecha to CRUSH THE GAIJIN COASTERS TO DUST!!!!

    (Then again, that might not be polite.)

    1. Re:Space matters in Japan by Tyler+Eaves · · Score: 2

      Well, actually, 2 of the 3 largest roller coasters are in Japan.

      --
      TODO: Something witty here...
  21. kinda neat, butt... by _ph1ux_ · · Score: 2, Flamebait

    This ride should be called "Caught by the Cave Troll" or something.

    When you watch the videos - it just looks like the "riders" were picked up by some giant and get thrashed around.

    Other problems:

    - Microsoft Windows operating system
    - Internet connectivity

    all ms jokes aside, here is a machine that has the capability to bash you into the floor with impunity and its got two major security risks: being attached to the internet! and running MS OS.

    I can just see it now BANG BANG BANG. bashing the riders into the floor.

    It would feel a lot more safe if the thing was placed high enough that the arm would *not* be able to touch the floor ever no matter how it was manipulated.

    I would like a few of these to see if you could make an actual robot with six of these as legs and arms.

    Those things look really cool.

  22. Reduced size...Sell it to Europeans. by dnoyeb · · Score: 2

    We don't want no stinkin reduced sizes in America. Let the Europeans reduce their sizes, us Americans like our fun MAN SIZED!

  23. As an avid roller coaster fan... by Jon+Abbott · · Score: 3, Interesting

    ...part of the experience is the heights, the scenery you fly by, and so on. I suppose the riders of this could wear VR helmets, but that would be kinda cheap in comparison. Like playing a motorcycle arcade game versus doing the real thing.

  24. Uh... by viper21 · · Score: 2

    Rollercoaster?

    Besides flinging people around in the air, I just can't see the connection here. How would this ever replace a real coaster?

    Think about it.

    This thing is an arm with a central axis. To simulate forward motion it would have to do this in a circle. At speed it would feel like being in a centrifuge.

    The videos show it whipping people in the air. It is neat, but it is not roller coaster like. At all.

    -S

    1. Re:Uh... by Tenebrious1 · · Score: 2

      This thing is an arm with a central axis. To simulate forward motion it would have to do this in a circle. At speed it would feel like being in a centrifuge.

      Two things allow you to realize you are in motion- external references and acceleration.

      The first could be taken care of through VR goggles or something; once that is done, acceleration can be simulated by the motion of the arm. Besides how many roller coasters have long straightaways with no vertical or horziontal motion?

      --
      -- If god wanted me to have a sig, he'd have given me a sense of humor.
  25. Wind by ThrasherTT · · Score: 2

    So they just need to add a smart wind system and some industrial strength fans!

    --

    All Your Memory Are Belong To Java
  26. can someone help me with the review? by greechneb · · Score: 2, Offtopic

    It doesn't say anything about a roller coaster ;)

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  27. Creating your experience by nolife · · Score: 2

    Here's an interesting idea if the thing accepts outside commands..
    You could develop and fine tune your ride from the coasters web site and show up at the actual ride, input your data and ride away. I imagine the device could be wired directly to the internet and you could logon when in line and pull your config or you could print out a barcode checksum at home of your creation and scan it just before getting on the ride. People could swap barcodes and try each others out and you could vote on a 10 best, it could integrated into Roller Coaster Tycoon or Sim coaster blah blah blah. Hurry, call the patent office...

    --
    Bad boys rape our young girls but Violet gives willingly.
  28. Re:Kukie by VikingBerserker · · Score: 3, Funny

    I had a "Mexican wave" once. Next time I'm in Tijuana, the only liquid I'll drink is Tequila.

  29. Is ths 1989? by djrogers · · Score: 3, Informative

    Coaster sims have been around for years - they're in freaking shopping malls for crying out loud! I know /. geeks don't get out much, but come on...

    --
    Think outside the... Hey, where'd the friggin' box go?
  30. Re:Fun, but... by JesseL · · Score: 2

    With big chunk of neutronium (or somthing else absurdly dense) held above you a'la the McAndrews drive.

    --
    "Prefiero morir de pie que vivir siempre arrodillado!"
  31. Combine it with a VR helmet by cardshark2001 · · Score: 2

    To give you the visual aspect of the ride. What fun is it to get thrown all over the place unless it looks like you're high above the park and about to plummet to your doom? Seems like without this visual experience, it would just be nausea inducing.

    With the proper VR setup, you could do lots more than just simulate a coaster. How about controlling a space ship, or flying on a magic carpet to fight against a dragon?

    I don't see these things replacing coasters anytime soon.

    --
    WWJD? JWRTFA!
  32. Re:Robotic Bulls by dat00ket · · Score: 5, Funny
    ...be outside walmart for a 25 ride for your kid while you're shopping

    Yes. There's nothing walmart employees enjoy more than cleaning up children's vomit hurled around the room from the centripetal forces from a spinning robocoaster.

  33. Virtual Coaster in Vegas by Logic+Bomb · · Score: 2

    At the Luxor hotel in Las Vegas (it's the huge black pyramid with that 20-kazillion candle-power light on top) they have a "virtual roller coaster" in the arcade. It looks like your typical enclosed VR ride, but it rotates on all 3 axes. I didn't think it was particularly revolutionary, just a fun ride. And it takes a much smaller space than 11x12 meters.

  34. very old news by frovingslosh · · Score: 2
    Three or four years ago I rode a virtual rollercoaster in a local mall. You pay too much, then get in a coaster seat in an enclosed room on some controlled arms, and watch the track on a video display while the "car" moves in response to the virtual track. You could even program your own track (by selecting a sequence from a dozen or so pre-created sections).

    It was interesting, but while they do a nice job of a simulation, they can't get the g forces right for more than an instant. Without gravity generators (which most of use wearing our protective tinfoil hats know the gub'mint is keeping from us) this will never really replace a real 'coaster.

    --
    I'm an American. I love this country and the freedoms that we used to have.
  35. Hmm... by cr0sh · · Score: 5, Interesting
    In the past I have given thought to a variant of this - and it could work, given the size of many recent themepark and "portable" fairground rides:

    Instead of a "40 foot" arm, build one with a VERY LARGE arm, with the same degrees-of-freedom (or more). I am thinking something like a 150-200 foot long arm (like a huge, multi-jointed, articulated crane arm).

    Such a monster of a machine could be easily built with today's technology (look at coal strip mining machines, for example), would take up less space than a conventional coaster, but most important of all, it could easily simulate forward motion (especially if it was a hybrid cartesian/polar/revolute axis type arm, where the base could move laterally in two perpendicular directions, but the arm could still move in a polar or revolute fashion - anybody who works with robot arms knows what I mean here). The size of the machine would make the riders feel they were riding on a virtual track.

    While what I was thinking would use way more space than this machine, it would be a great machine for a themepark...

    --
    Reason is the Path to God - Anon
  36. I see this mostly as a "parental revenge" device by kfg · · Score: 2

    Calling it a coaster is a bit much, as many, many posts here already indicate.

    What they *should* have done is stuck a little fiberglass horsey to the end of the arm. Then when "Little Timmy" just won't quit whining at the Supermarket because he just *has* to ride the pretty little pony -- let him.

    I bet he won't do *that* again.

    KFG

  37. The real deal by Jon+Abbott · · Score: 2

    For those of you looking for the real thing, check out Cedar Point in Sandusky, OH. They have 15 roller coasters and 68 other rides. Cedar Point is home to the tallest and fastest roller coaster in the world, the Millenium Force (310ft/94m max height and 93MPH/150KPH max speed). They are open from mid-May through Labor Day (early September). It's a little expensive at $42 (+$8 for parking) though.

    1. Re:The real deal by Jon+Abbott · · Score: 2

      OK, I just looked up some more stats, and apparently other coasters are indeed taller and faster... However, Millenium Force has a duration of 2m45s compared to around 30s for the competing coasters.

    2. Re:The real deal by Jon+Abbott · · Score: 2

      It appears that roller coasters are constantly getting taller, longer, and faster. In fact, by the time I submit this comment, another coaster will probably spring up out of nowhere that dwarfs everything we've ever known or perceived to be possible. :^)

  38. These will NOT replace coasters by Rew190 · · Score: 5, Insightful

    Simulations like these lack some of the major elements that make coasters so fun. I'm a big enthusiast of coasters, and I've ridden a lot of the simulations. They don't compare, here's why generally.

    There's no wind in your hair, which detracts greatly from your sense of speed.

    You know that you're in a simulation. One of the things that makes Millenium Force such an awesome ride is that it scares the shit out of you on the way up- you ARE 300 ft up. A lot of the suspense that goes with riding a ride is waiting in the line and getting strapped in. What's going to be more effective, walking into a room or strapping yourself into a metal behemoth like http://www.cedarpoint.com/public/inside_park/webca m/camera1.cfm that?

    Though simulators are good at playing games with your inner ear etc, the sensation of being upside-down or highly banked has never felt quite right to me- again, this probably has a lot to do with the fact that throughout the whole ride I know it's not really happening.

    This thing works mostly off of visual cues. That's not going to make the "ride" a lot of fun, it's going to make many of it's passengers sick. Sure, coasters can do that too, but since what your eyes think is happening is more or less actually happening (I say that because good Coaster designers will mess with you a bit), I (personally) find getting sick generally happens much less compared to sims.

    Finally, riding coasters is a bit of a psychological ordeal. You are conquering your fears/challenging yourself/trying to push yourself in some way. Sims don't really offer this aspect.
    Worry not, roller coasters of the world- you are in no danger.

    1. Re:These will NOT replace coasters by Rew190 · · Score: 2

      Apologies, I wasn't able to view the article as it was /.ed and a little too flash-heavy. My parent post is aimed at coaster sims in general.

  39. Re:"Simulated" Motion(sickness) by Steve525 · · Score: 2, Informative

    Yes, that is very common form of motion sickness and affects me mildly. I can't go on simulator rides, but I have no problem with a real rollarcoster.

    What is happening in this form of motion sickness is that your eyes are seeing one type of motion, and your ears are feeling another. The conflict between these two makes you sick. This is also a common reason people get sea sick. You feel the boat moving, but the sorroundings you see aren't moving (relative to you, anyway).

    As far as this ride goes, if they were to put a movie in front of me and try to simulate a rollarcoaster, I would get sick. If they are just going to spin me around, then I may or may not get sick. It depends on how fast and furious the motion is.

  40. Re:Look at its specifications people - now by ianjk · · Score: 2, Funny

    so what if it uses windows. that is part of the thrill :0)

  41. RTFA by EnglishTim · · Score: 2

    This isn't your Grandad's 'virtual rollercoaster'. Firstly, it doesn't have any Computer Graphics - it's basically a huge robot arm with a couple of seats attatched. It looks like it could move you in any direction it felt like, and fast too. This isn't just a small movie screen on a motion base...

    1. Re:RTFA by frovingslosh · · Score: 2

      And read what I wrote! The gizmo I tried was quite capable of tossing the riders around (If I remember correctly it could even invert them, as well as moving them very fast), but in that limited space you just can't sustain the g forces like my grandpa's 'coaster can. I don't see that this device is any different, except that it lacks the passable eye candy graphics.

      --
      I'm an American. I love this country and the freedoms that we used to have.
  42. Doomed to Failure by Tyler+Eaves · · Score: 4, Insightful

    They'll never sell unit #1.

    Why?

    They want $1.5mil for one of these.

    A ride that can do 24 riders per hour. In a typical situation that would work out to about 250 rides per day.

    For $1.5 million.

    For comparison, a Huss Top Spin (http://www.hussrides.com/52ClassicTopSpin.htm), which costs roughly the same, takes 40 passengers per ride, and also does flips and what not. Top Spins can, in ideal circumstances, push through upwards of 800 people per hour, withn a figure of 400-500 pph being much more realistic. That means for the same money, they can have a ride that will run through 250 people in 30 minutes, instead of 10 hours. If you were in the position of buying a ride, which would YOU buy with your money?

    Let's look at it from the economic angle. Both simulators and Top Spins command an average per-ride of ~$5/passenger. This puts the Robocoaster at $120 per hour. The Top Spin at $2000-$4000. Still having trouble making up your mind?

    Remember that rides need operators (Firgure 2 for the Robocoaster, 4 for the Top Spin). Figure employee costs of $10/hr per employee. The Robocoaster is down to $100/hr now. The Top Spin to $1960-$3960. Now figure insurance and power, and maintaince. Those would knock off another $40 or so from the Robocoaster, bringing it down to $50-$60/hour profit., and the Top Spin to roughly $1500-$3000.

    Let's figure our hypotetical park is open 12 hours a day, 180 days a year.

    That is to say, 2160 hours per year.

    Robocoaster: $1.5million. $60/per hour.

    Time to profit: 25,000 hours, or almost 12 years.

    Top Spin: $2 million. $1500 per hour (We'll take the low end)

    Time to profit: 111 days.

    Made up your mind yet?

    --
    TODO: Something witty here...
    1. Re:Doomed to Failure by Tyler+Eaves · · Score: 2

      The Top Spin was introduced in 1990, and the base model has always run about $2 million. Of course, that can go up to has high as $5 million with lots of options (Water jets, themeing, sound, lighting, etc)

      --
      TODO: Something witty here...
    2. Re:Doomed to Failure by Tyler+Eaves · · Score: 2

      Yes, because people will happily pay $20 for a poor substitute of something you can get for free in the same place. Right.

      --
      TODO: Something witty here...
    3. Re:Doomed to Failure by halo8 · · Score: 3

      $10/hr per employee

      Wow!!! what magical socialist land do you live in?
      a "carney" getting $10hr.. wow.. i wanna move there, imagine how much I would make

      carney: "Do you want a puke bag with that?"

      --
      The More Knowledge you have the Luckier you Get- J.R. Ewing
    4. Re:Doomed to Failure by Tyler+Eaves · · Score: 2

      That's factoring in ALL the costs of having an employee, payroll, uniforms, etc...

      --
      TODO: Something witty here...
  43. By this definition... by alexjohns · · Score: 2
    By this definition of 'rollercoaster', I'm an airplane, monkey bars, horse, trampoline, race car, dog, pogo stick, elevator, escalator, and about half-a-dozen more things like that.

    At least my four-year old thinks so. Wonder if I should start charging admission?

  44. Re:What about... centrifuge by victim · · Score: 2

    Positive Gs are easy utilizing centrifugal forces. Round and round to increase Gs, change the wrist angle of the robot arm to change the direction of the force relative to the person. Negative Gs are easy, just turn them 'head out'.

    You won't get much in the way of sustained, reduced Gs, but you can short ones, 1 second, by flinging people downward with the arm.

    They just need to make sure to put a vomit shield around the device to keep from flinging it into the spectators. I'll bet you could add an imax like projection sphere around it for a more integrated experience. Just make sure you can hose down the screens.

  45. Re:Major Drawback by sunking2 · · Score: 2

    Doesn't save space? A typical roller-coaster will ride around 30 people at once. You can easily fit over 100 of these things in an area the size of some of the mega coasters.

    That being said, the only thing that this has in common with a roller-coaster is that they put coaster in its name. For the category of rides that this really fits into you may be right, 2 people isn't very many and compared to those rides it may have a very good hourly capacity.

  46. When the bot gets fed up... by YrWrstNtmr · · Score: 2

    ...with the pedestrian task of waving humans around at the end of its arm, it will simply extend the motion a little, and bash you repeatedly on the floor.

  47. Warning: It runs Windows! by Eagle7 · · Score: 5, Insightful

    Amongst the features listed are "Microsoft Windows operating system" and "Internet connectivity". A giant industrial robot connected to two helpless humans running Windows connected to the 'net... this cannot be a good thing.

    --
    _sig_ is away
    1. Re:Warning: It runs Windows! by Rew190 · · Score: 2

      The sad state of Slashdot moderator's can be observed in this post's moderation. IT WAS A JOKE.

  48. Theme park?? bah! ARCADE!!! by Victor+Tramp · · Score: 3, Insightful

    just add goggles, joystick, and network a couple in a room, charge $5 bucks a minute, and MANY kinds of games could be written for this thing!!! Revolution in arcade revenues!!!!

    Theme park!? hahahahaha, how shortsighted!!!

    --
    US$0.02++
  49. Roller coasters don't have real "G" forces by Tenebrious1 · · Score: 2

    but most importantly, no real G-forces

    Roller coasters have "G" forces only in one direction... down. Other forces felt on the ride, the ones that press you into your seat in loops and curves are centrifugal forces created by the curvature of the track... which is easily replicated by the motion of the robot swinging the seat in a circle. Variations on the angle of the chair will reproduce centrifugal force in any direction you want.

    These forces are measured in "G's" relative to the gravity of the earth, but they are not gravitational forces.

    --
    -- If god wanted me to have a sig, he'd have given me a sense of humor.
    1. Re:Roller coasters don't have real "G" forces by zaxus · · Score: 2, Insightful

      You're forgetting about negative G's, or "air time". These occur when you crest the top of a hill at speed. The negative G's pop you out of your seat for a split second, and basically makes you feel weightless. It's a cool sensation, and difficult to reproduce via a simulator.

      --
      /. zen: Imagine a Beowulf cluster of Beowulf clusters...
    2. Re:Roller coasters don't have real "G" forces by Tenebrious1 · · Score: 2

      The negative G's pop you out of your seat for a split second, and basically makes you feel weightless.

      There are no "negative g" forces. Negative G means the force meter is turned upside down! When travelling on the inside of a curve, the centrifugal force presses you into the seat. Hanging on the outside of that curve, with your head towards the track, you also have "positive g's". Hang your head away from the track, and you have "negative g's".

      The "weightless" sensation can be simulated as well- what do you you think the roller coaster is doing by the way? It is propelling you into the air at a certain velocity and arc, then dropping away at a tighter arc so your body momentarily flies away from the seat (before the harness catches you). The robot arm could easily do this, albiet not for an extend amount of time.

      --
      -- If god wanted me to have a sig, he'd have given me a sense of humor.
  50. hmmm by circletimessquare · · Score: 2

    call me paranoid but this post coming so fast on the heels of the post about the terminator 3 trailer makes me nervous. cyberdyne/ skynet is already building it's army.

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
  51. I don't know.... by jonr · · Score: 2

    Looking at those 2fps videos (Videos in Flash? What's up with that?) I guess it could be pretty scary. Slamming you face down towards the floor, etc. And do you REALLY trust a robot for your life, that runs on Microsoft Windows? ;)
    Have the 3 principles of robotics been imprinted in it's brain?
    J.

  52. No danger = no sale! (I want the REAL thing!) by mustangdavis · · Score: 2

    The title says it all!

    How can you be a "risk taker" if there is no risk?

    Oh, thats right, I might fall out of the metal box and fall 10 ft ... about as risky as climbing the monkey bars on a play ground ...

    Ohhhhh ... feel the rush!!!!

    Simulators ... bah!

    Also think of it this way ... which do you prefer ... real sex or virtual sex?

    Just my $0.02

    1. Re:No danger = no sale! (I want the REAL thing!) by harlows_monkeys · · Score: 2
      How can you be a "risk taker" if there is no risk?

      Well, you certainly avoided taking the risk of actually finding out anything about the Robocoaster. :-) Go watch the video. That thing is way more risky than any modern rollercoaster.

  53. Re:Where in Detroit? by nob · · Score: 2

    It'll probably be at the auto show.

    --
    daed si luap
  54. Already at the malls by zaren · · Score: 2

    There's a similar contraption at various malls in (at least) Michigan; the Briarwood Mall in Ann Arbor (and at least one other mall owned by Taubman) has something called the XScream Motion virtual roller coaster. Two riders, robotic arm, full 6-axis motion... but this is a closed cabin with projections screens where they show a virtual coaster track that you get to design! $5 a ride, and you can get a video of your ride from inside tha cabin for an additional $X.

    I know they guys that make this thing have a web site (the URL is on their display at the mall), but Google was no help(!) in finding it.

    --
    Come to the University of Mars! Classes starting soon!
  55. I've been on the robocoaster... by vlorre · · Score: 5, Informative

    From a pure geek perspective, the Robocoaster is mesmerizing. Once I saw it (at IAAPA http://www.iaapa.org ) I just stood there and watched it for about 10 minutes with a huge grin on my face. The attraction is powerful - in multiple ways. Riders who opted for the highest setting would literally have their arms and legs flung about unless they held on tightly. While an avid coaster enthusiast, I have complete respect for this new type of attraction. The robocoaster is capable of generating 1.8Gs. I, of course, chose to ride it at the maximum setting. The ride was smooth, abrupt, unique and .. fun. While being flung from one position to the next, the speed was fast enough to occasionally blur my vision. I thoroughly enjoyed the ride, and would ride multiple times. This is merely one component that can be integrated with additional media, lighting, sound (themeing, etc). My company is working on a VR center that will feature a Robocoaster with custom themeing/programming, etc. It's not meant to replace a coaster - rather it's something new and unique that can be used as an 'attractor' in certain locations. ps. Even without the themeing, the ride rocked. It'll make most simulators seem lame in comparison. ps#2. Someone posted inacurate pricing. Per unit cost is approximately $300k vlorre

  56. Home Depot has these... by Hubert_Shrump · · Score: 3, Funny

    They use a code -- ask for The PaintShaker!

    They'll know what you want.

    --
    Keep your packets off my GNU/Girlfriend!
  57. Absolutely! by Keighvin · · Score: 2

    The joy of combining axial motion from the perspective of the subject(victim) is that gravity is replaced by inertia - as with standard loops and turns. Creative calculations for a machine capable of moving quickly would turn the subjective "down" into a radial path and counter for the lateral centrifugal force by angling the rider slightly. Combine this with minimal descending motion and you can create the effect of dropping several hundred feet when you only have a few hundred to work with. Put a screen in front of that (or better, around) and you've got an awesome virtual coaster designable on the fly.

    --
    Any spoon would be too big.
  58. I used to work for an industrial robot company... by Dr.+Manhattan · · Score: 2
    ...and the primary thing we worried about was safety. These things are strong and can kill someone if they get in the way. When I left they were looking into allowing people to 'teach' paths by allowing users to 'push' on the robot.

    It was damn tough - it needed to have active feedback, those motors can't be moved by hand, and you need external sensors 'cause the feedback from the current in the motors would only notice if you smacked into metal. And, of course, the programming needed to be perfect. One guy said, "we don't want someone getting their arm broken because somebody forgot to convert to unsigned."

    It can probably be made safe, but I'd never ride in one. My trained reflexes won't let me get near a robot without a deadman switch in my hand.

    --
    PHEM - party like it's 1997-2003!
  59. Cool, but... by Mignon · · Score: 2

    Hey, that looks like fun, but let me know when the automotive robot builds a car around me, like in Minority Report. Now that was cool.

  60. Not 1.5M by bhsx · · Score: 5, Informative

    According to this
    http://www.kuka.co.uk/NewFiles/pr_dd.html
    I t costs 160,000UKP not $1.5M. Multiply your figures for the Robocoaster accordingly.
    According to this
    http://www.kuka-roboter.de/robocoaster/nofla sh/eng lish/flexibilitaet.html
    they can accomidate 2000 rides per hour.
    Of course then you're talking configurations of around 18 to 20 machines, I'd guess, so then you're talking closer to your $2M figure for the TopSpin.
    Not ridiculing your opinions, just trying to correct a major error in your calculations.

    --
    put the what in the where?
  61. this is incredible by KurdtX · · Score: 2

    The thing that brings me down the most about roller coasters is that you can see the track ahead of you. Instinctively, I brace myself against the upcoming turns/dips/whatever. There's nothing I can do about it, and I don't feel nearly as much of a rush because in my head I'm thinking "ok down real fast, and in two seconds I'm going to break right". Knowing what's going to happen kills the adrenaline for me.

    However, I've seen the more recent rides (such as Disney's "Star Tours") that put you in a motion simulator. I like these much more because I have no idea where I'm going. Even if the story is hokey - it's far easier to ignore than knowing where I'm going. The only problem I've had with these is their lack of a range of motion - i.e. you can only go so far to the right, or so far down - basically shakes & bumps.

    The Robocoaster fixes that because of it's essentially unlimited range of motion (since it can spin in circles - you could feel like you're dropping for a mile theoretically - just a bit of physics and some good programming). And put an LCD screen blocking your view and you can show whatever movie you want, be it rollercoaster or more like Universal Studio's "Back to the Future" ride.

    The only thing is they need to make it sit more people. I don't think I've even seen a ride that can only sit two people - sharing the experience with your friends is most of the fun - so you can chide them later about the face they made off the big drop, or in the loop, or whatever. And hey, with that small of a footprint, they could put that in the middle of a mall - talk about massive foot traffic.

    Sign me up!

    --

    Kurdt
    I'm not anti-social. Just pro-technology.
  62. It runs Windows! by drteknikal · · Score: 2

    "Microsoft Windows Operating System"

    I'm not sure I want to ride a Windows rollercoaster.

    --
    http://drteknikal.blogspot.com/
  63. name of that theme park? by RalfM · · Score: 2
    From one of those reviews:

    Just think of all the parks you could open with Auto companies downsizing and closing plants... just take all the robots and BAM! You have "Autoworld"!

    No, to me it sounds like you'd have Futureworld


    Ralf

    --
    The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt.
    -Bertrand Russel
  64. Re:Where in Detroit? by swordboy · · Score: 2

    Maybe here?

    They have an exhibit already. I wouldn't be surprised if they added this robocoaster to the bill...

    --

    Life is the leading cause of death in America.
  65. Re:Circular motion? by tps12 · · Score: 2

    Oh, you mean like "Star Tours?" And the Robocop ride at the fair? The hat she is old.

    --

    Karma: Good (despite my invention of the Karma: sig)
  66. No thanks by flikx · · Score: 2

    The last thing I need is to strap myself into the toolspace of some industrial robot. Last time I checked, carneys can't do inverse kinematics.

    --
    One future, two choices. Oppose them or let them destroy us.
  67. Artificial gravity???? by Confuse+Ed · · Score: 2

    We could try doing artificial gravity with diamagnetism if the Levitating frog experiment can be scaled up to work for Humans.

    This same mechanism could also do star-trek style inertial damping...