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GIMP goes SVG

An anonymous reader writes "The GIMP developers released a new snapshot in the development series. Version 1.3.21 (aka the path to excellence release) features an improved path tool with superb path stroking and adds SVG support. You can now export your GIMP paths to SVG and the new SVG import plug-in not only renders Scalable Vector Graphics for you at the desired resolution, it also imports SVG paths as GIMP paths."

370 comments

  1. LAMENS TERMS by Malicious · · Score: 2, Informative
    For those who think this is written in Greek

    Gimp now Works like Photoshop AND Illustrator.

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    01101001001000000110000101101101001000000110001001 10000101110100011011010110000101101110
    1. Re:LAMENS TERMS by arcanumas · · Score: 4, Funny

      I am Greek and yet i could not understand it. thanks.

      --
      Slashdot Sig. version 0.1alpha. Use at your own risk.
    2. Re:LAMENS TERMS by Anonymous Coward · · Score: 0

      Haha... This was THE best of the last years. Greek are great.

    3. Re:LAMENS TERMS by jonadab · · Score: 1

      `o Gimp hdh ergei ws `h Photoshop kai `h Illustrator.

      Well, that's what the other poster said, anyway. I don't have a Greek
      keyboard, so h is eta and w is omega, and ` is a rough breathing mark.

      HTH.HAND.

      --
      Cut that out, or I will ship you to Norilsk in a box.
  2. SVG a Huge plus by Doesn't_Comment_Code · · Score: 3, Informative

    The addition of vector graphics definitely pushes Gimp over the edge. I used to use Gimp for all sorts of little images, but occasionally had to opt for something commercial because many print corporations only use vector graphics.

    Way to go Gimp! If doing practically everything photoshop can do for free didn't put Gimp on the map. The addition of SVG ought to.

    --

    Slashdot Syndrome: the sudden, extreme urge to correct someone in order to validate one's self.
    1. Re:SVG a Huge plus by garcia · · Score: 1

      we need ImageMagick to support it in covert. Not everyone has the Adobe SVG plugin and saving as a JPG via screenshots is a pain.

      Then I would be happy :)

    2. Re:SVG a Huge plus by Jameth · · Score: 5, Informative

      What would put GIMP on the map is an easier interface (although 1.3 is a vast improvement, it still ain't photoshop)

      Also, if you want a good vector graphics editor for free, try SodiPodi. It's good. Especially for a 0.3 level program.

      P.S. This isn't meant to be rude to GIMP. It's being compared only to THE BEST. They actually have a better interface than most other programs that compete with Photoshop (that is, programs that I've tried).

    3. Re:SVG a Huge plus by garcia · · Score: 1

      convert even.

    4. Re:SVG a Huge plus by johnnyb · · Score: 2, Insightful

      I'm sorry, GIMP's interface may not be perfect, but Photoshop's is 1000x worse. The reason people "prefer" it is because it's what they are used to, not because of any inherent advantage to it. The only thing nice about Photoshop's interface is their custom-painted widgets. But if Photoshop isn't the only app running in your session, it's a pain to work with.

    5. Re:SVG a Huge plus by iapetus · · Score: 1

      From a quick look at Sodipodi (tried to edit the colour of a path with it, discovered that the saved file didn't seem to be compatible with Batik, did it in a text editor instead) it's a perfect example of a program that needs an easier interface. :)

      --
      ++ Say to Elrond "Hello.".
      Elrond says "No.". Elrond gives you some lunch.
    6. Re:SVG a Huge plus by Eric+Ass+Raymond · · Score: 2, Insightful
      it is because it's what they are used to, not because of any inherent advantage to it.

      I'm constantly amazed by this argument.

      As if there was an objective way of comparing user interfaces. The only real measure of how good an interface is is how comfortable people feel while using it.

      There's nothing wrong in liking a GUI because you're used to it. However, trying to coerce people to start using "a better GUI" (be it Gimp vs. Photoshop or X desktop vs. Win GUI) is wrong. There's no "better GUI" than the one you're already familiar with!

    7. Re:SVG a Huge plus by paroneayea · · Score: 1

      Ah, making comics will be ever so much the easier now :)

      Honestly, this makes me quite happy, because the Gimp is my favorite of all graphic editors.... yes, much better than photoshop or paint shop pro. Makes me wonder if these improvements are going to be ported there way over to Cinepaint?

      --
      http://mediagoblin.org/
    8. Re:SVG a Huge plus by TheTomcat · · Score: 1

      AFAIK, The Gimp still has no CMYK support, so it is still [largely] unusable for print.

      Correct me if I'm wrong, though.. haven't looked at The Gimp in many months.

      S

    9. Re:SVG a Huge plus by FooBarWidget · · Score: 2, Insightful

      Yes there is: you just have to discover it. I much prefer GNOME 2 over Windows XP. By your reasoning, Windows 95 is the best GUI for me because I was familiar with that before everything else!

    10. Re:SVG a Huge plus by hey · · Score: 1

      I agree the user interface is a mess. Perhaps going what is called MDI (multiple document interface) in the Windows world would be a step in the direction.

    11. Re:SVG a Huge plus by spottedkangaroo · · Score: 1
      On usability, I think it's all about what you learn first. I started on gimp and cannot figure out photoshop at all. I had boldly declared once, that I couldn't figure out photoshop and thought the interface sucked.

      I learned that I was a victim of learning curve bias. I never did bother to learn photoshop, because I've been able to do everything I need to do in the gimp and don't really want to climb that learning curve without a reason.

      --
      Imagine if you weren't allowed to use roads because a bus company complained about your driving 3 times. --skunkpussy
    12. Re:SVG a Huge plus by 13Echo · · Score: 2, Informative

      Please read http://mmmaybe.gimp.org/ to see that CMYK *is* now supported. Most of the features that people have been clamoring for will be supported by the next "stable" release.

    13. Re:SVG a Huge plus by Anonymous Coward · · Score: 0

      Erm, whatever. I learned Gimp then Photoshop and I like Gimp way better. It's all what you're used to.

      Neither one is perfect but I really like The Gimp much better.

    14. Re:SVG a Huge plus by Xoid629 · · Score: 2, Insightful
      However, trying to coerce people to start using "a better GUI" (be it Gimp vs. Photoshop or X desktop vs. Win GUI) is wrong.

      In this case, though, your parent post is merely saying that the GIMP's interface is good in its own right -- not that everyone should switch over to it.

      The grandparent, on the other hand, is basically saying that the Gimp should be changed to be more familiar to Photoshop users. That may be a valid response to Everyone Should Switch Over arguments, but if trying to coerce someone into using a different GUI system is wrong, than trying to coerce someone into changing their program to a different GUI because you personally like it better is surely worse.

    15. Re:SVG a Huge plus by TheTomcat · · Score: 1

      Very cool. Thanks for the info.

      Mods: mod parent up.

      S

    16. Re:SVG a Huge plus by BrokenHalo · · Score: 1
      I learned that I was a victim of learning curve bias. I never did bother to learn photoshop

      It's the same with any tool. The more powerful it is, the longer it takes to learn to use it. I know a couple of graphic designers (familiar with Photoshop, as I am not) who have been impressed with output from the GIMP. That doesn't mean to say they'll switch, of course, since they've already paid for the product, but the GIMP has nothing to be ashamed of from a functionality point of view.

    17. Re:SVG a Huge plus by Anonymous Coward · · Score: 0

      Ok, who modded me down? I was totally on topic, and what's more, xfig really is the best tool out there to make diagrams for a LaTeX document.

    18. Re:SVG a Huge plus by johnnyb · · Score: 1

      "The only real measure of how good an interface is is how comfortable people feel while using it."

      No. It depends on the application. For applications that are a part of daily life, then the measure of how good an interface is is how fast a user can accomplish tasks, and how complete their interaction with the tool is. "Feeling comfortable" is really only useful for applications that you don't use very often.

      Emacs, for example, is a wonderful interface for programmers, but a horrible interface for people who just want to type some notes. For those that depend on text-editting for their daily existence, it's flexibility and ability to customize to your working environment make it one of the best tools ever made. However, for those users who are on the line with Tech Support just wanting to edit 1 config file, it's not a good interface, but gedit is.

      "There's nothing wrong in liking a GUI because you're used to it."

      No, but claiming that it is better and others suck just because you're not used to it is.

      "However, trying to coerce people to start using "a better GUI""

      Not coercing anyone here. Simply pointing out that Photoshop's interface on Windows is not very ideal for people who have to use it all the time.

    19. Re:SVG a Huge plus by ajs · · Score: 1
      I *think* you are incorrect (based on my reading of those docs, long-standing usage and development for The Gimp, and my recent usage of the 1.3.x series).

      As I understand it there are several problems surrounding CMYK and you're blurring them a bit:
      • Output of RGB images to CMYK (e.g. for printing or saving to CMYK formats) -- Gimp has had this capability for a long time, but it's not very good, and continues to be "better but sub-optimal". Why? Because the best known ways of doing this are patented, mostly by Adobe.
      • Selecting colors via CMYK -- Gimp has long had this feature, but you're really selecting in the RGB colorspace via CMYK controls.
      • Decomposing an image into CMYK layers for CMYK-process printing -- long standing feature, as well implemented as possible given patents.
      • Native use of CMYK color space for images -- I'm not sure, but it's my impression that this is still lacking. At least that was the case circa 1.3.18, and I don't see anything in this page you referecne (collected change logs) that indicates that it has changed. This would really be a 2.0 feature as it requires massive changes to the way image data is stored and managed, not to mention overhauling most of the plugins to deal with this data.


      I think cinepaint (ne "film gimp") is also working on these features, but it's not clear to me how far they've gotten. Most of the cinematic use of digital artwork is, AFAIK still RGB, so it's not likely to be a huge priority.
    20. Re:SVG a Huge plus by pridkett · · Score: 1

      According to my version of convert, it does. Running:

      convert lion.svg lion.png
      eog lion.png

      Pops up eye of gnome with the png version the cute little lion cub. No problems at all. I have had some problems with a few graphics in the past, but most seem to work fine. Also, for most SVGs PNG should be the preferred raster format to convert them as they are usually more solid colors than a photo, which is what JPEG is great for. This is done with the version of ImageMagick that ships with RedHat 9 (or maybe was updated with freshrpms), 5.4.7-10.

      --
      My Slashdot account is old enough to drink...
    21. Re:SVG a Huge plus by ajs · · Score: 1

      Hmmm, an interesting point to follow up my post: cinepaint does not have a strong push to do CMYK, according to their roadmap. Instead they cite their primary advantage over The Gimp (32-bit-per-channel color) as negating this need. They can output 8-bit-per-channel CMYK without "crushing" colorspace. Nifty.

    22. Re:SVG a Huge plus by labratuk · · Score: 2, Interesting

      Brilliant. I'm always having this argument with my friends. Everybody kisses Photoshop's arse and talks about how it is such a godlike program. Those people usually haven't had to use it nine to five every day. For those of us who have, lets just say it was the absolute bane of my existance.

      Everyone listening? Photoshop is a massive pain in the arse, people! It's not that great! There is a reason I choose to use the gimp at home!

      Any volunteers to join my new 'Photoshop Sucks' club?

      --
      Malike Bamiyi wanted my assistance.
    23. Re:SVG a Huge plus by alex_ant · · Score: 1

      You were modded down because it's not 1987 anymore

    24. Re:SVG a Huge plus by pavon · · Score: 1

      As if there was an objective way of comparing user interfaces. The only real measure of how good an interface is is how comfortable people feel while using it.

      There are indeed objective mesurements of an interface. The better interface is one that takes less time to complete your task, is less prone to errors, and once learned does not require one's attention to be taken from the task at hand. There are laws that allow one to estimate these factors for a given interface, and there are tests that can provide precise emperical data about the quality of an interface.

      One of the biggest pet peves of user interface designers is that programmers consider thier work to be a "soft" art, as opposed to a "hard" science. Nothing could be farther from the truth. Just like in any feild, in some ways it is an art, as experience will allow you to jump to a likely solution quicker, but all of the guiding principles are well founded in scientific fact. In fact, half of what the original mac interface designers did was perform rigerous scientific tests to convince Jobs that their carefully designed interface really was measurable better than the random ideas that he would come up with.

      That rant asside, there are interfaces that are roughly of equally quality, but different. Also, in different environments, differnent methods may be better than others. For example, it is better to use standard keyboard shortcuts, whatever they happen to be for the desktop you are using. This decreases modal errors (like habitually hitting Ctrl-S to save and getting a search box).

      The efficiency of an interface changes as one becomes more familiar with it. Usually what interface designers look at is the limiting factor - how the interface will perform after the user has completely learned it. There are some cases where this is not the case. For example kiosks where most of the users are first time users, or a telemarketing company with high employee turn over. In these cases it is the short-term efficiency that matters. And, yes, what you are used to does factor greatly into this.

      But for an artist, it is the long-term efficiency, not short-term efficiency, that matters. So unless the interface you are using is near perfect, there may very well be a better interface than the one you are using.

    25. Re:SVG a Huge plus by mattdm · · Score: 1

      I won't argue for Photoshop's inteface being perfect, but at least the menu choices are in the same physical place every time, not buried under four layers of variable-position right-click menus. This makes GIMP incredibly tedious to use.

      Also, is it possible yet to make the cursors be actually the same size as the brush? I can't really work any other way.

    26. Re:SVG a Huge plus by derF024 · · Score: 1

      Also, if you want a good vector graphics editor for free, try SodiPodi. It's good. Especially for a 0.3 level program.

      I just installed this program and I've been playing with it for like 30 seconds. Wow. I've been looking for something like this for linux for quite a while.

      Thanks!

    27. Re:SVG a Huge plus by jonadab · · Score: 1

      Well, I *know* the best interface for me for many tasks is the
      commandline, but I don't know whether it's because I learned it
      first, or because it's just plain better.

      Of course, I don't use the commandline for editing images. Unless
      you count raytracing, but that's different.

      --
      Cut that out, or I will ship you to Norilsk in a box.
    28. Re:SVG a Huge plus by jonadab · · Score: 1

      > It's the same with any tool. The more powerful it is, the longer
      > it takes to learn to use it.

      To learn to use it _fully_, yes. Some tools though have sensible
      newbie-oriented defaults. (Emacs, it should be noted, is definitely
      not one of them; I had to learn lisp before I could get comfortable
      with Emacs; now, of course, I can't live without it.) To a lesser
      extent, neither is Gimp. OpenOffice is better (assuming the user
      isn't too used to MSO). I gave my mom and sister OO.o to use and
      they have little trouble with it. Gimp, OTOH... is way, way beyond
      my mom, and my sister still struggles with it.

      Okay, so my sister does use Emacs, but only in one one major mode,
      which I wrote, which does a hyper-specific thing; if you asked her
      to use it for anything else, she'd be lost. I think she knows
      two standard Emacs keystroke combinations, excluding the ones that
      are specific to my major mode. She uses the mouse and menu for
      open and save, and copy-and-paste doesn't come into play much for
      the specific thing she uses it for.

      Do my mom and sister use all the features of OpenOffice? No way.
      They don't even set tab stops. But the interface for setting tab
      stops is nicely unobtrusive and doesn't get in their way when they
      type stuff in, and that's the key. I haven't seen a powerful
      image editor yet that manages this. Gimp and photoshop certainly
      don't, and MS Paint isn't what I'd call powerful. But let's face
      it, word processing in general is much more seasoned than photo
      editing, and the interface has had more time to be developed.

      --
      Cut that out, or I will ship you to Norilsk in a box.
    29. Re:SVG a Huge plus by BadDreamer · · Score: 1

      The menus in GIMP tear off and will remain exactly where you place them, if that is what you like.

      A quick look on the GIMP homepage will confirm that yes, the cursors can in fact be brush shaped now (in 1.3).

    30. Re:SVG a Huge plus by Anonymous Coward · · Score: 0

      another alternative for svg editor is Sketsa. It is a native svg editor, and since written in java it also run on linux :)

    31. Re:SVG a Huge plus by mattdm · · Score: 1

      The menus in GIMP tear off and will remain exactly where you place them, if that is what you like.

      Sort of -- once you've done that, the actions of that torn-off menu related to whichever window you've done something in last -- it doesn't keep track of which was actually last active. Unless this is changed in 1.3 -- I haven't looked. Maybe I'll go do that now. :) Also, the torn-off menu remains an inconvenient vertical column -- still harder to target.

    32. Re:SVG a Huge plus by Anonymous Coward · · Score: 0

      The addition of vector graphics definitely pushes Gimp over the edge

      The edge of what?

      Let's call a spade a spade here. Gimp isn't on the edge of anything. It's a fine alternative to, say, Microsoft Paint, but it's not poised to make a run at the professional graphics market or anything.

    33. Re:SVG a Huge plus by Anonymous Coward · · Score: 0

      They can output 8-bit-per-channel CMYK without "crushing" colorspace.

      Oh, dear lord.

      Look, it's not a question of bit depth. I don't care how many bits you use to describe each pixel, RGB cannot be simply "downsampled" into CMYK. They're two totally different color spaces.

      To use an analogy, it's as if you said that since 32 degrees Fahrenheit is equal to 0 degrees Celcius, you can convert to Celcius just by subtracting 32. Or that you can convert from Cartesian coordinates to polar coordinates by setting x to theta and y to rho.

      Doesn't work that way.

    34. Re:SVG a Huge plus by torenth · · Score: 1

      Ugh, MDI for GIMP will be like what happened to the Photoshop interface when it was ported to Windows. I used to like Photoshop, but after I was forced to use the Windows version of Photoshop, due to the job I had at the time, the MDI interface irritated me so much that I switched to GIMP on my home machines even though, at the time, I didn't think it was as good.

      If anything, what could be implemented is something similar to the Borland's answer to MDI, where there is a long window with a menu and status bar anchored to the top of the screen, and document windows floating freely over the desktop. MDI has always seemed like microsoft's answer to the macintosh menu bar, and really doesn't work as well.

      --
      'Phone-jacking: Give someone a ring, they'll have to answer to find out who it is!' - Threni
    35. Re:SVG a Huge plus by Tokerat · · Score: 1


      Perhaps you'd care to elaborate for us? Some specifics, please: What makes GIMP so much easier than Photoshop?

      Not that I don't like GIMP at all, but I def. prefer Photoshop, and therefore wonder what the hell you people are talking about...

      --
      CAn'T CompreHend SARcaSm?
    36. Re:SVG a Huge plus by Micah · · Score: 1

      > not buried under four layers of variable-position right-click menus. This makes GIMP incredibly tedious to use.

      Tried Gimp 1.3 yet? It has a menubar at the top of each image window. Nice.

    37. Re:SVG a Huge plus by RustyTaco · · Score: 2

      Maybe it's just me, but "variable-position" means "same motion" to me, where as photoshop's style of menu means I have to make a different (series) of motions to get to the same menu I'm a right-click away from in The Gimp. Also, Gimp/GTK menus are tareable (baring the wrath of the gnome "Make it stupid" interface guidelines), so if you're using a function a lot you can just tear that menu off and put it somewhere convineint. Or, if you really use it a lot you can very easily assign it a hotkey by hilighting the menu item and hitting the key you want.

      I havn't seen that much effort placed into easing the workflow in PS, but I don't use PS much.

      - RustyTaco

    38. Re:SVG a Huge plus by FooBarWidget · · Score: 1

      It *is* plain better for many tasks. I growed up with GUI (Win95) and now I find any operating system without a commandline (like Windows) to be hard to use for anything complex.

    39. Re:SVG a Huge plus by mattdm · · Score: 1

      Cool. Looking very nice in other ways too. Thus reinforcing the "look before posting" rule. :)

    40. Re:SVG a Huge plus by Anonymous Coward · · Score: 0

      From a brief period of lurking on the gimp-user mailing list, there seems to be some bad blood between the cinepaint developers and gimp developers... apparently, when gimp went 1.2 there were motions on the part of the cinepaint people to merge, but it never happened, and with the projects further diverging, a merge doesn't look likely anytime soon.

    41. Re:SVG a Huge plus by 4of12 · · Score: 1

      how comfortable people feel while using it

      For me, the ideal GUI has a linear learning curve.

      That is, it should be manifestly easy to start doing the simple things using your intuition.

      Then, as you become more proficient and your needs more complex, additional features become exposed as you need them and are easily digestable within the framework of what you've already learned.

      This is especially true for applications which are only used once every 6 months. Each time you need to climb the learning curve, it needs to be fast. For example, if you have to "just know" that you need to click `n claw your way down through a cascade of non-descriptive generic named menus", the application won't qualify in my book. I have to say I've used some customized applications which really suck on this count.

      Actually, emacs is designed pretty well. Once the user goes into the "C-h t" tutorial, they can get by nicely (C-f moves Forward, C-b moves backward, C-d deletes, etc.). Later, if you want to know that every single key event can be tied to a customizable lisp function that depends on major and minor modes, then you're welcome to get as deeply customized and accelerated as you feel comfortable doing.

      --
      "Provided by the management for your protection."
    42. Re:SVG a Huge plus by orasio · · Score: 1

      There are objective ways to compare interfaces. It is a discipline on its own, not just a slashdot ranting topic.

      For example, GOMS can be used for an objective productivity test, and interfaces can be tested with "virgin" users, measuring response times and such. That studies are, of course, expensive, and that is the reason why there are not many numbers available, although big companies perfom those studies and make decisions according to that.

      Apart from that, I had some trouble getting used to PhotoShop back in the Win95 time, but now I feel very comfortable with the Gimp, I like the fact that I can leave some menus floating, accelerating access to functions I need to perform often. I think that it has much to do with the kinds of things you like, and how committed you are to the whole windows GUI thing.

    43. Re:SVG a Huge plus by Jameth · · Score: 1

      "I'm sorry, GIMP's interface may not be perfect, but Photoshop's is 1000x worse. The reason people 'prefer' it is because it's what they are used to, not because of any inherent advantage to it. The only thing nice about Photoshop's interface is their custom-painted widgets. But if Photoshop isn't the only app running in your session, it's a pain to work with."

      You are completely wrong. I do not have photoshop available (I use it at school, not at home) so I cannot be too specific, but there are some general differences which are obvious:

      On Custom Painted widgets:
      Did you happen to notice that GTK is the GIMP ToolKit? They both have custom widgets. GIMP's widgets just suck. In fact, they have every failure they could for a raster editor widget set:
      1) Big buttons: This means that all dialogs must be larger, generally clogging the screen. A raster editor NEEDS open space, and GIMP cannot have that.
      2) Inaccurate Sliders: Although improved in 1.3.x, this is still bad in the stable and imperfect in the unstable. In the stable (1.2.x) they only have 100 points, which is horribly innacurate. However, they still do not have a defined center-point. This means that you cannot hit 0 on something from -100 to 100, even though it is an important point.
      3) Only applying to 1.3.x: They do not guarantee that all buttons are visible. Open gimp and you will find (by default) that the tool options are an extension off of the toolbox. However, it starts 5 buttons wide and does not resize according to what is in it, and also doesn't get a scrollbar. Many tools have unreachable buttons, unless you resize it, which again takes up too much space.
      4) Only applying to 1.2.x: Strangely resizing windows. Several windows, often open (tool options) resize depending on what you are doing, often drastically. This lets everything get seen, but makes it very hard to use.
      5) Bad window sizes: The windows are all huge. They manage to convey about the same information (sometimes less and rarely more) yet are all large than the Photoshop windows. Also, they are all irregularly sized, so they do not easily fit together on the screen. On the other hand, Photoshop has carefully selected options so every sub-window is the same width and of one of four heights. What's more they are all small, yet still readable.
      6) Issues with Hotkeys: In 1.2.x, they HotKeys aren't noted on the tooltips, a big mistake.
      7) Hotkey Errors: Sometimes, hotkeys overlap. GIMP does not deal with this. Fire up GIMP 1.3.x, select an area, then hit any hotkey which uses SHIFT. In addition to switching which tool you are using, the mode of the rectagle select tool will be different next time you use it. It will be set to use additive select instead of replacement select. Hotkey overlap needs to be completely non-existent.
      8) The Open/Save dialog is horrible. That is scheduled to change fairly soon (if I recall the GTK roadmap correctly) but it is still an error at the problem.

      And, yes, I mean all of those as errors. They may be design errors, code errors, or other sorts of errors. They are all errors.

      These were only things I could recall off the top of my head which are errors (mostly with the NEW version of GIMP) that do not occur in Photoshop.

      Photoshop genuinely IS a better interface. GIMP has made much progress, but it still is not of the quality of Photoshop.

    44. Re:SVG a Huge plus by justsomebody · · Score: 1

      Sorry t let you know, but there are some people on the world that don't like Photoshop interface, and I'm one of them. Xinerama over 3 highres 22" monitors, well Photoshop i just a lame excuse to use on that.

      Gimp interface rocks.

      --
      Signature Pro version 1.13.2-3 release 83.5 beta3try7 after-breakfast edition
    45. Re:SVG a Huge plus by BigSven · · Score: 1

      Here's a simple trick to get a more compact GIMP user interface: Uncomment the following line in your ~/.gimp-1.3/gtkrc:

      # class "GtkWidget" style "gimp-small-style"

    46. Re:SVG a Huge plus by Jameth · · Score: 1

      Just tried that. That does a little, but not much. Some buttons get smaller, which is an improvement, but all other errors I noted still apply.

      Thank you for the tip. That should be in the configuration options available in GIMP. It may be, I have not check 1.3, but I did not see it in 1.2.

    47. Re:SVG a Huge plus by Jameth · · Score: 1

      Photoshop doesn't run on xinerama, in part because it does not run on Linux. Note that xinerama is a Linux thing. And, yes, you can run Photoshop on multiple monitors with other systems. It isn't designed for it. However, people with three 22 inch monitors are a minority. A very small minority, even.

      And, as to how Photoshop is a better interface, that's another matter. I responded to someone else as to why it is inferior, so you can look at that if you are wondering:

      http://slashdot.org/comments.pl?sid=81404&thresh ol d=0&commentsort=0&tid=92&mode=thread&cid=71579 02

      Note that I am not talking about preference in this post, I am talking about a group of errors in GIMP. And, yes, they are all errors in design or code, but errors none-the-less.

    48. Re:SVG a Huge plus by ajs · · Score: 1

      Heh. Try re-reading. They're not trying to map into the entire CMYK color-space, they just want to save RGB images.

      RGB maps into CMYK just fine, but at the bit-depth that Gimp uses, it doesn't.

    49. Re:SVG a Huge plus by Anonymous Coward · · Score: 0

      RGB maps into CMYK just fine

      No. It doesn't. RGB is not a subset of CMYK... and CMYK is not a subset of RGB. They're two entirely different coordinate systems. A very limited set of colors can be represented equivalently by either RGB or CMYK values, but that's not the same thing at all. There are tons of colors in RGB that can't be represented in CMYK, and vice-versa.

      Don't ever, ever, EVER begin a post with "heh" unless you know ABSOFUCKINGLUTELY what you're talking about. Makes you look like a total jackass when you say "heh" and then turn out to be incredibly wrong.

    50. Re:SVG a Huge plus by Deusy · · Score: 1

      What's so bad about GIMPs user interface?

      Is it that it's MDI - quite like Dreamweaver, which nobody seems to bother about?

      Ah, it's because, unlike Dreamweaver, the MDI uses separate windows. And Windows just doesn't provide the means by which to manage these windows. How ironic.

      You see, in the Free Software world, any window manager worth it's salt provides window grouping so you can focus 'em all at once if you want to.

      So I guess the problem with the GIMP is not it's interface, but that it's designed to run in environments that have the capacity to handle it. Choice is a fine thing.

      --

      Free Gamer - Free games list and commentary

    51. Re:SVG a Huge plus by Raphael · · Score: 1

      You are raising some interesting issues. Some of them are well-know, but some others (e.g. middle point for sliders) haven't been reported earlier, as far as I know.

      Please try to report them in Bugzilla. This is the best way to make sure that the GIMP developers do not forget about these problems. Some of them already have their own bug report and there is no need to submit a duplicate bug report, but you can add some comments to the existing one if you think that you could give a better description of how some problems could be solved.

      You can use bugzilla.gnome.org to report GIMP bugs or search for existing ones. Or you can use the friendly interface from bugs.gimp.org if the default interface to Bugzilla scares you.

      --
      -Raphaël
    52. Re:SVG a Huge plus by BigSven · · Score: 1

      GIMP-1.2 doesn't have this option. Support for GIMP user interface themes (in addition to GTK+ themes) has been added in the 1.3 series. The theming support is still a bit rough but in general it allows you make GIMP look different (for example more compact) than other GTK+2 applications on your desktop.

    53. Re:SVG a Huge plus by johnnyb · · Score: 1

      "What makes GIMP so much easier than Photoshop"

      My _big_ thing is the Photoshop Multiple Document Interface. In order to use photoshop, I basically have to have it maximized on my screen. With GIMP, I can still see and interact with the rest of my desktop while GIMP is running.

      I also love right-click menus and tear-off menus much more than top-of-application menus. I don't have to move my mouse to access the menu system, just right-click.

    54. Re:SVG a Huge plus by johnnyb · · Score: 1

      "For me, the ideal GUI has a linear learning curve."

      Ideal for what?

      For me the ideal GUI of applications I use every day is to have the most efficient workflow. It doesn't matter if the learning curve is steeper and higher than Mt. Kilimanjaro. If I use it every day, the time I spent learning it is small by comparison.

      However, for the ones I don't use every day, I want the learning curve to be flat. Completely flat. Maybe even downhill. Since I don't use them everyday, I have to re-learn it all the time.

      Thus, there's usually multiple interfaces that are optimal for different people based on how much they use the program. For example, Wolfram Research has the Mathematica program, which is somewhat difficult to use but very powerful, and CalculationCenter, which is a much more task-oriented version of the same thing.

    55. Re:SVG a Huge plus by Jameth · · Score: 1

      "You see, in the Free Software world, any window manager worth it's salt provides window grouping so you can focus 'em all at once if you want to."

      You, sir, are an idiot. What Window Manager might you be refering to? Lets see, I use KDE. Does it do that stuff. Actually, no. Even if you set it to group all windows always, it fails because it does not have an option to raise one window from a group and always assumes that the first in the list is the window you meant if you clicked on it, meaning that, although it may work marginally (although difficultly) for The GIMP, it causes all other programs to have broken behavior.

      And, if you meant KDE "isn't worth it's salt," your an idiot. It's right up there for being the best window manager.

      Furthermore, that's not even what I was talking about, but thank you for pointing out how badly broken it is.

      As to what I WAS talking about, here is a short list of errors in the GIMP interface which cause significant problems. This is just what I can recall off the top of my head.

      On Custom Painted widgets:
      Did you happen to notice that GTK is the GIMP ToolKit? They both have custom widgets. GIMP's widgets just suck. In fact, they have every failure they could for a raster editor widget set:
      1) Big buttons: This means that all dialogs must be larger, generally clogging the screen. A raster editor NEEDS open space, and GIMP cannot have that.
      2) Inaccurate Sliders: Although improved in 1.3.x, this is still bad in the stable and imperfect in the unstable. In the stable (1.2.x) they only have 100 points, which is horribly innacurate. However, they still do not have a defined center-point. This means that you cannot hit 0 on something from -100 to 100, even though it is an important point.
      3) Only applying to 1.3.x: They do not guarantee that all buttons are visible. Open gimp and you will find (by default) that the tool options are an extension off of the toolbox. However, it starts 5 buttons wide and does not resize according to what is in it, and also doesn't get a scrollbar. Many tools have unreachable buttons, unless you resize it, which again takes up too much space.
      4) Only applying to 1.2.x: Strangely resizing windows. Several windows, often open (tool options) resize depending on what you are doing, often drastically. This lets everything get seen, but makes it very hard to use.
      5) Bad window sizes: The windows are all huge. They manage to convey about the same information (sometimes less and rarely more) yet are all large than the Photoshop windows. Also, they are all irregularly sized, so they do not easily fit together on the screen. On the other hand, Photoshop has carefully selected options so every sub-window is the same width and of one of four heights. What's more they are all small, yet still readable.
      6) Issues with Hotkeys: In 1.2.x, they HotKeys aren't noted on the tooltips, a big mistake.
      7) Hotkey Errors: Sometimes, hotkeys overlap. GIMP does not deal with this. Fire up GIMP 1.3.x, select an area, then hit any hotkey which uses SHIFT. In addition to switching which tool you are using, the mode of the rectagle select tool will be different next time you use it. It will be set to use additive select instead of replacement select. Hotkey overlap needs to be completely non-existent.
      8) The Open/Save dialog is horrible. That is scheduled to change fairly soon (if I recall the GTK roadmap correctly) but it is still an error at the problem.

      And, yes, I mean all of those as errors. They may be design errors, code errors, or other sorts of errors. They are all errors.

      These were only things I could recall off the top of my head which are errors (mostly with the NEW version of GIMP) that do not occur in Photoshop.

      Photoshop genuinely IS a better interface. GIMP has made much progress, but it still is not of the quality of Photoshop.

    56. Re:SVG a Huge plus by Tokerat · · Score: 1


      Ahh, there is no MDI on a Mac, so yes, I'd imagine that could be a pain.

      I like the right -click menus too but I'm not sure if I'd prefer full program control or the contexual right-click like Photoshop... perhaps it's time to give the ol' GIMP another shot...

      --
      CAn'T CompreHend SARcaSm?
    57. Re:SVG a Huge plus by ajs · · Score: 1
      Heh.

      No need to be rude. What you're getting at is right, but irrelevant. You can express the entire RGB color-space in a well defined way in CMYK.

      What you're saying is that for any given non-linear conversion there are "compromises" made, and that's 100% true, but totaly ignorable for the cinepaint folks. They don't care about that because they have a job to do: convert RGB images to 8-bit tiff CMYK output.

      That conversion is well defined, but given an 8-bit RGB image to start, there is some unfortunate slop that occurs in terms of bridging color-gaps. When you start with a 24-bit-per-channel RGB image you have a much more realistic conversion result in 8-bit CMYK.

      THAT is what the cinepaint folks want to take advantage of.

      To quote them,
      Because CinePaint is 32-bit, RGB to CMYK is a down-conversion and doesn't crush color like other programs. With 8-bit programs 3-channel RGB (24-bit) is up-converted to 4-channel CMYK (32-bit). No need to work natively in CMYK in CinePaint -- simply convert from 16-bit per channel RGB (48-bit).
      Feel free to follow the link in my original post....
  3. Re:OFFTOPIC - Alternate story by Anonymous Coward · · Score: 1, Interesting

    saw it too - clicking got me this message:
    "Nothing for you to see here. Please move along."

    nice treatment.

  4. GIMP website interface... by chill · · Score: 3, Informative

    The look of www.gimp.org will be changing.

    --
    Learning HOW to think is more important than learning WHAT to think.
    1. Re:GIMP website interface... by buddha42 · · Score: 1

      Good for them, it Validates, and looks a lot nicer. I'm glad to see they took the navigational links out of images, I hate that practice.

    2. Re:GIMP website interface... by bobv-pillars-net · · Score: 1

      OT, but does anybody know what software they are using on mmmaybe.gimp.org ? I looked at the HTML output and concluded that it might be plone, but maybe that's just my prejudice showing.

      --
      The Web is like Usenet, but
      the elephants are untrained.
    3. Re:GIMP website interface... by Raphael · · Score: 1

      Hmmm... It looks like you posted your question twice, in reply to two different comments. I have already replied to the other comment, so I will simply add a link to my previous reply.

      --
      -Raphaël
    4. Re:GIMP website interface... by Raphael · · Score: 1

      You may not see it immediately, but we also made some extra efforts to make the site look nicer in lynx and other text-based browsers. This is a nice side-effect of having cleaner XHTML code and using some CSS features for hiding some contents depending on what the browser supports. There are still some issues with the old Netscape4, but overall the new site should be more accessible than the old one.

      --
      -Raphaël
  5. SVG is the future by CausticWindow · · Score: 4, Informative

    Get an SVG enabled Mozilla build and start playing with it. It's fun.

    --
    How small a thought it takes to fill a whole life
    1. Re:SVG is the future by Anonymous Coward · · Score: 1, Insightful

      Integrated SVG also avoid EOLAS Plug-in patents!

    2. Re:SVG is the future by sketerpot · · Score: 1

      I'm holding out for a SVG enabled Firebird build. Firebird is a lot nicer for me than the vanilla Mozilla, but compiling my own is, right now, not an option. I'm stuck on windows, which doesn't have the Gentoo ports system or anything!

    3. Re:SVG is the future by aDc_73 · · Score: 1

      SVG in the KDE 3.2a also looks pretty sweet ;-)

    4. Re:SVG is the future by Laur · · Score: 1
      I'm stuck on windows, which doesn't have the Gentoo ports system or anything!

      Are you sure?

      --
      When you lose something irreplaceable, you don't mourn for the thing you lost, you mourn for yourself. - Harpo Marx
    5. Re:SVG is the future by sketerpot · · Score: 1

      Help, my brain is exploding! Anyway, that's cool but I'd still like to have a native windows build, rather than install xfree86 and use it. I'll check it out, though. Thanks.

  6. GIMP for Windows? by JeanPaulBob · · Score: 1, Troll

    I checked the GIMP for Windows website, and it seems 1.3.2 isn't out yet for us poor non-Windows users. Does anyone know when it'll be available?

    1. Re:GIMP for Windows? by Anonymous Coward · · Score: 0

      It IS available, and a lot better version too. It's called "Pirated Photoshop 7" =\

      Oh come on, don't be a pussy. EVERYONE has pirated ps7.

    2. Re:GIMP for Windows? by FedeTXF · · Score: 1

      See Here and Here

    3. Re:GIMP for Windows? by JeanPaulBob · · Score: 1

      Er, sorry, I misspoke. I meant to say, "for us poor non-Linux users".

    4. Re:GIMP for Windows? by ScriptGuru · · Score: 1

      http://wiki.gimp.org/gimp/WindowsInstall Not sure how old it is though.

      --
      Yet another signature that refers to itself. The irony and humor is dead.
    5. Re:GIMP for Windows? by Zulithe · · Score: 1

      And soon, Pirated PS8!

  7. What does this mean for Sodipodi? by Chilltowner · · Score: 5, Interesting

    I wonder what the Sodipodi developers are going to do with this. Hopefully, there will be lots of cooperation. Sodipodi is rapidly maturing into a truly great vector graphics app for Linux and Windows (and OS X over X11, I'd guess). If the two projects cooperated, we could have an Illustrator killer on our hands!

    1. Re:What does this mean for Sodipodi? by p3d0 · · Score: 1

      Could it also be a Flash killer?

      --
      Patrick Doyle
      I mod down every jackass who puts his moderation policy in his sig. Oh, wait a sec....
    2. Re:What does this mean for Sodipodi? by Raphael · · Score: 4, Informative

      One of the goals of adding SVG support in the GIMP was to allow better cooperation between the GIMP and Sodipodi or other vector-based applications.

      Until recently, if you were using Sodipodi, you had to convert your SVG file to a bitmap format (such as PNG) before being able to load it in the GIMP. Now it is possible to import the SVG file directly into the GIMP and make some minor adjustments before creating the final image. You can also convert some parts of the SVG (imported as paths in the GIMP) to selections and apply more complex effects that what SVG would allow.

      Note that the SVG support in the GIMP is only due to the integration of the SVG plug-in that had been available since a while as part of libsvg. So it's nothing really new, although including it as part of the default GIMP distribution seems to make a significant difference.

      --
      -Raphaël
    3. Re:What does this mean for Sodipodi? by BigSven · · Score: 2, Interesting

      Raphael, your last paragraph completely missed the point (while you are perfectly right in the first two). The SVG import plug-in that used to live in librsvg can only render SVG to a bitmap. This is sort of nice but it is indeed not worth mentioning. The significant difference is the fact the GIMP core can now import paths from SVG files. This functionality is not provided by the plug-in. It's just a nice add-on that the user interface for path import was also added to the SVG import plug-in.

    4. Re:What does this mean for Sodipodi? by Raphael · · Score: 1

      Thanks for the correction, Sven. Indeed, the ability to work on the paths derived from the SVG file (as I mentioned in my second point) is one of the main points of the new SVG support.

      --
      -Raphaël
    5. Re:What does this mean for Sodipodi? by GreyWolf3000 · · Score: 1

      Come on guys, be honest. Was that staged?

      --
      Slashdot: Where people pretend to be twice as smart as they really are by behaving like children.
    6. Re:What does this mean for Sodipodi? by Raphael · · Score: 1
      Was that staged?

      Errr... No, honestly.

      But I will think about it and prepare some nice dialogues for the next time the GIMP is mentioned on /. ;-)

      --
      -Raphaël
  8. Three Questions by Jameth · · Score: 5, Interesting

    1) Did they waste time writing it all themselves, or are they interworking with SodiPodi? SodiPodi is an excellent piece of software if you want to edit SVG.

    2) Does it just import them and make paths, or is it a full-featured SVG editor? Someone else commented on it now being Photoshop+Illustrator, but that's a whole different thing. Photoshop also supports importing SVG and AI format, it just doesn't edit them. (see question three)

    3) Does it make this simple? I've tried to figure a way to do both Vector and Raster editing in one program before, and had some ideas, but nothing that would truly make it easy. The reason Illustrator and Photoshop are separate is not for the chance to sell two products (although I suspect that influences the idea a bit) but because there isn't a way to do vector and raster editing in a well mixed manner. At best, you end up with something that changes back and forth between being a vector editor and a raster editor depending on what is selected.

    1. Re:Three Questions by Cyclops · · Score: 1

      A long time ago when I still used non-free software, there was this pretty usefull MacOS application called SuperPaint which incorporated Paint and Draw (it rocked...).

      As for UI, well, I just had to click a swap view button and the tool bars would change to something appropriate.

      So yeah, I think its relatively simple.

    2. Re:Three Questions by Pope+Raymond+Lama · · Score: 3, Informative

      The answer for the three questions is:

      All that was added is the ability to
      import and export raster files encapsulated
      as SVG - AND import and export Gimp vector - The Bezier Paths existing in gimp 1.2.x.

      --
      -><- no .sig is good sig.
    3. Re:Three Questions by Jameth · · Score: 3, Interesting

      Bezier paths alone do not a vector graphics program make.

    4. Re:Three Questions by Anonymous Coward · · Score: 1, Informative

      1) I can't comment on this one. I hope they are working together.

      2) Again, good question.

      3) Macromedia Fireworks has had vector and bitmap graphics side by side for some time now. It isn't too great for large file sizes, but it is pretty awesome otherwise. I hope GIMP can compare to it. Once you get used to the Macromedia way of doing things, it is pretty easy to use. Your point is well taken, however, it can be confusing to edit bother vector and bitmap graphics with the same program.

    5. Re:Three Questions by Jameth · · Score: 4, Insightful

      Sorry. That sounded rude. I should think longer before I say things.

    6. Re:Three Questions by GundyRage · · Score: 1

      Basically, SVG can be imported and then used as paths. It also looks like the paths could be exported as SVG. This is not meant to be an "illustrating" program. Paths are nice to get smooth strokes and masks but you would not use this to generate your line art for a new logo or whatever. More likely, you would take the logo, pull the best vectors out of it, save them to SVG and then import it into the Gimp where you could then use that to simplify the creation of your raster based logo.

      I could be wrong about all of this since I was unable to build it last night. I would have needed to many updates to my system. :( I guess I'll wait till it goes 2.0. :)

      Anyway it's good to see the Gimp rockin' on. I for one hope Sodipodi (pure SVG) gets a boost by the attention SVG is getting from this. - G

    7. Re:Three Questions by bolsh · · Score: 5, Informative

      > 1) Did they waste time writing it all themselves, or are they interworking with SodiPodi? SodiPodi is an excellent piece of software if you want to edit SVG.

      We (or rather Sven) used rsvg to read and render the SVG as a bitmap.

      > 2) Does it just import them and make paths, or is it a full-featured SVG editor? Someone else commented on it now being Photoshop+Illustrator, but that's a whole different thing. Photoshop also supports importing SVG and AI format, it just doesn't edit them. (see question three)

      It just imports SVG to a rastermap, and exports paths to SVG. There is no support for the funky stuff like gradient fills, object groups, etc. This is not a vector graphics program.

      > 3) Does it make this simple?

      Yes. You load your SVG, specifying the size of the bounding box, and there you go.

      Cheers,
      Dave.

    8. Re:Three Questions by Anonymous Coward · · Score: 0

      I seem to vaguely remember that you could import a bitmap into coreldraw like you would draw a rectangle or a circle, do everything with it that you could do in photopaint (by clicking on the bitmap the menu's changed to reflect the selection), and then save your altered bitmap.

      Ofcourse, I haven't used coreldraw in years, and I never used it for bitmap editing, so maybe my memory is deceiving me.

    9. Re:Three Questions by JudasBlue · · Score: 2, Informative

      Actually, the newest rev of Macromedia's Firewworks mixes raster and vector graphics quite well.

      That program is the one reason I have to boot a Windows machine now and then. There is nothing I have found that is faster for producing web interface mock-ups. It doesn't have the same range of power as Photoshop + Illustrator, or for raster even The Gimp, but I can do basic work, and 90% of non-print stuff is basic work, in about 1/10th the time.

      If The Gimp gets decent vector editing capabilities, I can finally get rid of the annoying Windows machine I keep around just for this.

      --

      7. What we cannot speak about we must pass over in silence.

    10. Re:Three Questions by TomorrowPlusX · · Score: 1

      But, speaking as a reasonably professional graphic designer, I can say you're right. This SVG import/export functionality is nice stuff -- certainly -- but for *creating* complex illustrations I'll stick with software aimed at that target.

      --

      lorem ipsum, dolor sit amet
    11. Re:Three Questions by Anonymous Coward · · Score: 0

      The answer to all three question is "Fried Green Tomatoes."

    12. Re:Three Questions by Zaiff+Urgulbunger · · Score: 1

      I've tried to figure a way to do both Vector and Raster editing in one program before, and had some ideas, but nothing that would truly make it easy. The reason Illustrator and Photoshop are separate is not for the chance to sell two products (although I suspect that influences the idea a bit) but because there isn't a way to do vector and raster editing in a well mixed manner. At best, you end up with something that changes back and forth between being a vector editor and a raster editor depending on what is selected.

      PaintShopPro can do this! Layers are either bitmap or vector, and you do have to use different tools with each, but it does work fairly well. I've not use Adobe Illustrator so I can't compare, although I suspect it is lacking a lot of the functionality, it is still very feature complete and usable/useful.

      So a version of Gimp that can do vectors would rather piss on PaintShopPro's cornflakes wouldn't it?!

      Kind of shame actually, as PSP does have a huge number of features, works very well and (okay its not OSS) only costs 90. [I don't work for the BTW - I just think its always been a sensibly priced product as opposed to Adobe products!]

    13. Re:Three Questions by Zaiff+Urgulbunger · · Score: 1

      Sorry. That sounded rude. I should think longer before I say things.

      Naaa, it sounded more like Yoda!

    14. Re:Three Questions by Anonymous Coward · · Score: 0

      I suffer with you on this one. As a Linux-based web developer I LONG for the day when I don't have to boot Fireworks and export images from my XP box to my Linux machine. Each website directory on my Linux box has to be linked to a Cygwin/bash script running in a corresponding image folder on XP and I run the script after each edit. It's pretty smooth as far as it goes but Fireworks is the only piece of proprietary software I can't live without.

      If GIMP 2 won't have similar combined vector/bitmap editing I'm afraid I'll have to leave on the shelf that "Open Source Web Development" course I had planned.

      Shucks!

  9. SVG rendering engine? by 4of12 · · Score: 3, Insightful

    So what does the GIMP use to render SVG and how good is it?

    In particular, is it different from the libart that Mozilla has been using?

    The world really needs a high quality open source SVG renderer. Adobe's plugins don't exist for every platform and Batik, AFAIK, relies on Java 2D.

    --
    "Provided by the management for your protection."
    1. Re:SVG rendering engine? by msevior · · Score: 5, Informative

      I believe it uses librsvg. The fastest and most complaint SVG renderer out there.

      (Maintained by my good friend and fellow AbiWord developer Dom Lachowicz)

      Martin

    2. Re:SVG rendering engine? by dominator · · Score: 2, Informative

      Fastest? Maybe. Entirely compliant? Hah! In my dreams ;-)

      Yes, the Gimp has stolen my RSVG plugin. No doubt Sven and Yosh have since souped it up.

      Best regards,
      Dom

  10. JPG properties by javatips · · Score: 3, Interesting
    Any news if GIMP now (or will) retain properties embeded in JPG images when saving as JPG?


    V1.2.4 does not support this which make it an inconvenient choice to edit pictures taken with a digital camera. All JPG properties like date the picture was shot and other parameters get lost when saving.

    1. Re:JPG properties by Captain+Large+Face · · Score: 4, Informative

      Apparently, EXIF data is kept in JPEG files from version 1.3.16, which should be what you're after.

  11. Outstanding! by Anonymous Coward · · Score: 3, Informative

    Your message is nothing but a sea of errors.

    First, it's "layman's." (Lamens? Is that a brand of ramen noodles or something?)

    Secondly, no, this announcement does NOT mean GIMP works like Photoshop AND Illustrator. Nothing of the sort, not even close. ALL this means is that GIMP can now save into a scalable vector format designed for the web. The decidedly low- to mid-tier GIMP project still has a long way to go before it even touches Photoshop, let alone Illustrator (although, so as not to seem like *too* much of a troll, I will say that GIMP is pretty darn good as a basic image editor. Can't beat the price, for sure).

    I understand it's exciting to post on Slashdot and all, but, you seriously just posted a message that does not contain a single correct statement. That's pretty... err, lame.

    1. Re:Outstanding! by cosmo7 · · Score: 1

      I really don't see the big deal. SVG is an exceptionally easy format to parse, not like trying to make sense of (presumably deliberately obfuscated) illustrator epsfs.

    2. Re:Outstanding! by wtarreau · · Score: 0, Offtopic

      I understand it's exciting to post on Slashdot and all, but, you seriously just posted a message that does not contain a single correct statement. That's pretty... err, lame.

      Yes it does contain a statement (a useless one, though), but it's hidden in his sig : "i am batman" :-)

    3. Re:Outstanding! by draphael · · Score: 1

      Being able to parse a format does not mean that your application 'supports' the format. SVG is XML, and XML is easy to parse - reader.parse(doc);

      But I hardly think that is what this article is about.

      There is a lot of work involved in interpreting the nuances of SVG see the W3C Standard for SVG. I think you will find that there is quite a bit of work in order to support SVG bi-directionally in an application.

      -dave

  12. rudimentary CMYK separation also by ubiquitin · · Score: 3, Informative

    There is also a rudimentary plugin now which handles CMYK color separations here. Also, the MacGIMP site had a story on the SVG changes as well before it was posted on Slashdot.

    --
    http://tinyurl.com/4ny52
  13. Re: INACCURATE TERMS by Jameth · · Score: 0

    No, GIMP works like Photoshop with a bad interface. After all, Photoshop already imports SVG fine (or at least Illustrator, I think it does SVG as well). And, if it's like Illustrator+Photoshop, a full-featured vector editor, they just doubled the options in an already confusing program.

  14. awesome by romanofski · · Score: 1

    I tested the ex- and import features of the paths with sodipodi and have only three words for ya: This is awesome!

    1. Re:awesome by radoni · · Score: 1

      So, begs the question...

      Are you running for office in california?

      *karma ducks*

      --
      SIGERR: laziness exceeds quota
  15. SVG a Huge plus-A step forward. by Anonymous Coward · · Score: 0

    Two things. How much of the SVG spec will the GIMP handle (import and export) i.e. filters.

    Does this mean that I can now convert bitmaps to vector (harder to get right)?

  16. Re:OFFTOPIC - Alternate story by mgebbers · · Score: 0, Offtopic

    Exactly what I got, and I already made up a 'funny ' reply to the DVD/PVR combo story :-/

    What, the DVD/PSX/PVR combo doesn't come with HDTV/DOG/NICAM? Although I'll assume that it comes with IR/LEDs/DSAT/EPROM/EPG just in case the LNB doesn't work

    Note: To any mods who will read this story and the upcoming story about the sony DVD/PVR, it's late here and I can't stay up all night just to post on the right story, so would you please add +1 funny moderation points to this post instead!

  17. Re: INACCURATE TERMS by Anonymous Coward · · Score: 1, Informative

    It's only confusing if you're an unskilled idiot. Instead of blathering on about things you can't grasp, fuck off why don't you?

    I made the transistion from Photoshop to GIMP (with 20 years of graphic design experience behind me) with no trouble. The only people who seem to have problems with it are people who either don't "get" computer based illustration or have no artistic background. GIMP is far more than a basic paint program. I dare you to use Microsoft paint to edit images with the flexibility and speed that GIMP offers. I challenge ANYONE to do this. It's simply not possible. The GIMP toolset is fully featured and usable by anyone with a clue regarding computers and graphic design. Anyone who disagrees has obviously not worked with real graphic design. I wouldn't use GIMP for print work quite yet, but it's amazing for web graphics and stuff to be displayed on screen. And remember professional graphic design != printing 100% of the time. Again, I say go fuck off.

  18. The GIMP New Web Site by Pope+Raymond+Lama · · Score: 4, Informative

    The GIMP is on the road for a 2.0 release that shall happen this year. Actually, this 1.3.21 release shall be the last one before the 2.0pre release series.

    Do not miss the new GIMP site, taht will soon replace the contents in www.gimp.org: mmaybe.gimp.org .

    --
    -><- no .sig is good sig.
    1. Re:The GIMP New Web Site by bobv-pillars-net · · Score: 1

      OT, but does anybody know what software they are using? I looked at the HTML output and concluded that it might be plone, but mmmaybe that's just my prejudice showing.

      --
      The Web is like Usenet, but
      the elephants are untrained.
    2. Re:The GIMP New Web Site by Raphael · · Score: 1

      Well, I can tell you from a reliable source that the software used for maintaining the web site is a combination of CVS for storing all source files (module gimp-web in gnomecvs), good old hand-written XHTML for the contents of a pages, and a custom set of Python scripts for wrapping the page contents into the templates (header, footer, menu bar). Until a few weeks ago, the last part was done using Apache SSI, but now the pages are pre-processed by the scripts instead of requiring the web server to do all the work for every request.

      If you want to know who worked on what part of the new GIMP web site, have a look at the team page or simply look at the ChangeLog after checking out the gimp-web module.

      --
      -Raphaël
    3. Re:The GIMP New Web Site by imroy · · Score: 1
      The GIMP is on the road for a 2.0 release that shall happen this year. Actually, this 1.3.21 release shall be the last one before the 2.0pre release series.

      My understanding was that 2.0 is still a ways off and that this 1.3 development cycle is leading to a 1.4 stable release. This 1.3 devel cycle is meant to clean out all of the old cruft from 0.6->0.9->->1.0->1.2, in particular bringing the codebase in line with GTK+ 1.3/1.4. Remember, GTK+ is the Gimp ToolKit. It developed with The Gimp so there was a lot of old code in The Gimp from the days when GTK+ was a lot simpler. Anyway, Gimp 2.0 will use GEGL to handle multiple colour spaces (e.g HSV, CMY/CMYK, YCC, cieLab XYZ) and depths (e.g 48/64-bit RGB/RGBA, floating point, HDR). When 2.0 is released, the abomination that is currently CinePaint (personal opinion) should be largely unnecessary.

    4. Re:The GIMP New Web Site by Pope+Raymond+Lama · · Score: 1

      Well, what you describe above is actually the roadmap for The GIMP, but not the version numbers.

      GEGL and the pletora of imaging modes and models have been postponed to what more likely will be GIMP 3.0, to come out by the end of 2004, or in early 2005, according to the current roadmap.

      2.0 is scheduled for release this year, with RGBA - 8bpp color support only and allowing conversions to CMYK. The version number changing was resolved on the GIMP Developers list around July this year.

      As it is, we will have GIMP 2.0 this year, followed shortly by one or two bug-fixes releases, and them a bunch of new features in a 2.2 around the middle of 2004 - but still no change to GEGL.

      --
      -><- no .sig is good sig.
    5. Re:The GIMP New Web Site by imroy · · Score: 1

      Ah man, replying to my own post and after less than ten minutes too. I see a post from BigSven, presumebly Gimp developer Sven Neumann. The next version apprently will be called 2.0, not 1.4 after all. So I don't know what the GEGL-based version will be called, 3.0 perhaps? Oh, and the version of GTK+ it was catching up with was 1.3 at the time, but has since gone stable to 2.0 and with all the GNOME 2 hoopla has made it to 2.2 (at least on my Debian unstable/sid machine here it is). Glad to clear that up... :P

  19. Re: INACCURATE TERMS by Jellybob · · Score: 1

    Have you tried the development version? (x.3 I think) - they've GTK2ed the interface, and made it a lot easier to use.

  20. Re:OFFTOPIC - Alternate story by !the!bad!fish! · · Score: 1
    WTF?br> RTFA its 100% Sony DVD/PVR and nothing else.

    --
    Kids today are tyrants. They contradict their parent, gobble their food, and tyrannize their teachers. - Socrates 400 BC
  21. I'm with you 99%. by Anonymous Coward · · Score: 0, Funny

    convert odd.

  22. Re:OFFTOPIC - Alternate story by Anonymous Coward · · Score: 0

    I got that yesterday when clicking "Read More". I clicked it again and it went to the page.

    Strange behavior I thought...

  23. Re:OFFTOPIC - Alternate story by Anonymous Coward · · Score: 0

    Stop whining over lost opportunities. U'r not teh funnay.

  24. Re: INACCURATE TERMS by Anonymous Coward · · Score: 0
    No, GIMP works like Photoshop with a bad interface.

    You can say that again.

    The primary menu is a floating menu activated by a right-click? WTF?

  25. and how about mozilla? by cyfer2000 · · Score: 1

    From what I remember, mozilla and adobe have different way to show SVG, so which one does GIMP support better?

    --
    There is a spark in every single flame bait point.
  26. Re: INACCURATE TERMS by Anonymous Coward · · Score: 0

    That's called an object oriented interface, and it is much more logical to use than cramming all the unrelated menus together in the top of the screen.

  27. Re: INACCURATE TERMS by Richard_at_work · · Score: 1

    Including the Windows version? I keep trying it and then going back to other commercial packages because the interface is so damn auwful.

  28. Re:OFFTOPIC - Alternate story by identity0 · · Score: 1

    Shit! It's a glitch in the Matrix! Quick, grab your guns and head for the nearest landline! They'll never take us al$#@... NO CARRIER

  29. Re: INACCURATE TERMS by Eric+Ass+Raymond · · Score: 1
    GUIs are not about logic. They are about comfort.

    Perhaps GIMP's weird menu system is more logical, but to most people it's confusing.People in general tend to see confusing GUIs as a bad and unconfortable.

    A good GUI is the one with which most of the people are already familiar with. Tweak it slightly and the customers will follow, but radical changes will only serve to annoy people. If you want to develop your GUI do it like you'd boil a frog - slowly.

  30. Re: INACCURATE TERMS by theefer · · Score: 1

    Good for you you can afford the Photoshop (+Illustrator?) license.

    I can't.

    And for most non-graphical artists, TheGimp is not only completely sufficient, but also quite powerful. And, of course, Free Software, which is a good enough reason for me to use it over proprietary alternatives.

    --
    theefer
  31. Other goodies to look foward to in gimp 1.3.x by Anonymous Coward · · Score: 4, Interesting

    The new improved GUI, complete with easier menus, new docking system, frendlier help.

    CMYK support!

    Now uses GTK 2, no more ugly fonts, no more GREY, its all in the colour you want!

    Hundreds of new plugins, and there is the excellent plug in registry as well. If there isn't a filter you wan't then it can easily be created due to the GIMP's API

    Support for standards from the freedesktop project, including thumnails.

    The new Docking gui, which allows you to reduce your screen clutter! Just drag and drop those tabs!

    Much faster, starts in around 3 seconds, and it uses MMX extentions to accelerate your graphics filters.

    Simply put, gimp 1.3.x is really powerful, and Adobe should start to become worried. Remember, if the feature you wan't isn't there, it will be soon due to the extremly rapid development. Even a 0.01 increment == TONS of features!

    Also, the "gimp" himself looks a lot cuter in SVG.

    1. Re:Other goodies to look foward to in gimp 1.3.x by Anonymous Coward · · Score: 0

      "Remember, if the feature you wan't isn't there, it will be soon due to the extremly rapid development."

      Gimme a fucking break. I'm as big a fan of Gimp as anyone, but that's about the dumbiest things I've ever heard. What is Gimp going to solve all my life's problems as well?

      I like and use Gimp, but Adobe shouldn't be worried just yet. There are a few very basic things missing on the Gimp front(can you say calbration tools or Pantone?) that still make Gimp a non-starter for anyone who does professional publications. Until these two VERY needed items are solved Gimp just isn't going anywhere in the real world fast.

    2. Re:Other goodies to look foward to in gimp 1.3.x by hexix · · Score: 0, Offtopic

      What exactly do you believe "want" is a contraction for? I notice you keep writing "wan't".

      I'm just curious.

    3. Re:Other goodies to look foward to in gimp 1.3.x by Anonymous Coward · · Score: 0

      Support for standards from the freedesktop project, including thumnails.

      Does it support reading/writing of EXIF thumbnails, or does it use that fugly .xvpics mechanism?

  32. SVG by Anonymous Coward · · Score: 0

    I had the SVG once, and the doctor gave me antibiotics.

  33. How robust is SVG? by XSforMe · · Score: 1

    How well does it scale? AutoCAD seems to be the current champion when it comes to vector graphics. I would not consider SVG until I could see some heavy duty 2D schematics done with this tool.

    Our shop has been drawing in dwg format for the last 2 years, but when it comes to integrating our drawings with the final report we have always have to print it out and rescan it as raster to have semi-decent results in word. Its either that or spend a bundle in the Autoview's plugin for Word to be able to import into Word.

    --
    My other OS is the MCP!
    1. Re:How robust is SVG? by styrotech · · Score: 1

      How well does it scale? AutoCAD seems to be the current champion when it comes to vector graphics. I would not consider SVG until I could see some heavy duty 2D schematics done with this tool.

      Hehe, while schematics are vector graphics, you can't necessarily say vector graphics are schematics.

      I wouldn't want use to AutoCAD for graphic design - and I say that as an ex AutoCAD drafter.

      I would be great if SVG ends up becoming a unified format that is widely used for drafting, diagramming and graphic design (and web browsers!). I assume that because SVG is XML that vocabularies for all those areas would be possible.

      SVG already has waay more graphic features than needed for schematics - after all they are pretty much just lines (incl splines etc) and text. The hard part is organising and tracking all the metadata - even just low level stuff like blocks, layers, scales etc. Exporting to SVG would be very easy for a 2D CAD app, more work would probably be needed to make SVG a native CAD format though.

  34. Re: INACCURATE TERMS by michib01 · · Score: 1

    Download all necessary libraries and compile them on you own.
    They already offer you the source code... Should they also compile everything for Windows for free too?
    C'mon...

    --
    - "Having a clean conscience is sign of bad memory"
  35. It sure changed, alright... by StandardCell · · Score: 0

    Slashdotted out of existence, to be exact.

  36. Almost there by t_allardyce · · Score: 1

    I took another look at gimp the other day (as i do with lots of programs im trying to replace with oss) and noted the bad path features - i couldnt even stretch a path (unless im missing something), although selection -> path was damn good and useful! also i couldnt stretch fonts or export them to paths (unless i used selection -> path tool which probably isnt optimised for that). I'll take another look, but i cant wait for 2.0! thats gotta rock - although i have no idea what they are going to do? - if they added CMYK (which means re-writing all the filters) and they made some sort of effects stack (photoshop has started to do that with layer effects for drop shadow, glow, outline etc. and filter layers for contrast/levels etc.) they could beat photoshop to the ground! Effects stacks are vital in my opinion, which is why blender hasnt caught my eye yet (3D Max has a good stack). CMYK is also pretty vital but i would live without it - not doing print work.

    The last thing i found gimp lacking in was a macro feature - obviously it has the most extensive scripting/plug-in ability ive ever seen but it needs a basic macro for 5-min jobs that even art students can figure out how to use.

    --
    This comment does not represent the views or opinions of the user.
    1. Re:Almost there by 13Echo · · Score: 2, Informative

      CMYK is now supported in this version. By the time this branch becomes "stable", it should have almost all of the features that people have been complaining about.

      http://mmmaybe.gimp.org/ has more info.

    2. Re:Almost there by BigSven · · Score: 1

      The text tool has a button that allows you to create paths from a text layer. Text transformations (scale, rotate, shear, ...) is being worked on and should make it into 2.0.

    3. Re:Almost there by Jon+Abbott · · Score: 1

      It has been my impression that the CMYK whiners have been wanting Pantone along with CMYK support... While CMYK is possible to implement, doesn't Pantone require paying for a license?

    4. Re:Almost there by thegoldenear · · Score: 1

      > (as i do with lots of programs im trying to replace with oss)

      If you need more, take a look at our list of Free and other predominantly non-commercial software at http://thegoldenear.org/toolbox/windows/software.h tml

    5. Re:Almost there by Anonymous Coward · · Score: 0

      No, CMYK is NOT supported in this version! I wish people would quit repeating that obvious falsehood!

      Gimp can now convert from CMYK to RGB and back. On import, it converts to RGB. On export, it converts from RGB back to CMYK. Native image data is still stored in memory as RGB. Which means all image operations take place in the RGB color space.

      That's not CMYK support. Not by a long shot.

      Programs like Photoshop have a native CMYK mode for a reason. Doing your computations in RGB and then converting to CMYK yields unacceptbale results.

      Stop it with the "this version has CMYK support" bullshit. It just ain't true.

    6. Re:Almost there by MenTaLguY · · Score: 1

      Patent licenses, trademark license, and an expensive certification process. Some of which is actually reasonable, given what Pantone does; some of which is not.

      --

      DNA just wants to be free...
  37. INACCURATE TERMS-GUI expert speaks. by Anonymous Coward · · Score: 1, Interesting

    "A good GUI is the one with which most of the people are already familiar with."

    Apple agrees with you. Up next MacWinLongsteer.

    "Tweak it slightly and the customers will follow, but radical changes will only serve to annoy people. "

    DOS-->Win3.0
    Win3.1-->Win95

    "If you want to develop your GUI do it like you'd boil a frog - slowly."

    MacOS 9-->MacOS 10.1

  38. SVG support? by bender647 · · Score: 2, Interesting

    A barrier for me using SVG is that the graphics I make are not importable into the (MS) tools the people I work with use. If I was pointed to a good SVG2something tool, I'd be more excited.

    1. Re:SVG support? by Tekmage · · Score: 1

      Visio 2003 has SVG support. I didn't get a chance to beta test it though, so I can't comment on it's capabilities and integration into the rest of M$* 2003 applications.

      --
      --The more you know, the less you know.
    2. Re:SVG support? by Anonymous Coward · · Score: 0

      Visio 2003 supports import and export of SVG.

    3. Re:SVG support? by Jameth · · Score: 1

      If they only need to see it, they can use the Adobe Plugin or you can put it in a raster image as output.

      If they want to edit it, tell them to use Adobe Illustrator. It edits SVG perfectly. Import, export, edit, whatever. Of course, it treats it like any other vector in it, so you have to avoid any features not supported by SVG, but those aren't many. (The only one I don't see support for is a gradient mesh)

  39. Mozilla SVG by Anonymous Coward · · Score: 0

    I love Mozilla, and have been using it regularly since about the .8 release.

    I definitely feel that integrated SVG is one of those impressive features, if only in development, that makes Mozilla stand apart from other browsers. I am really enthusiastic about Mozilla SVG in general, as I think it sets an important standard.

    Having said that, though, every time I've tried Mozilla SVG, it seems really lacking. Either entire feature sets--some of them among the most important--have been missing, or they have depended on some complex set of libraries, dlls, or other dependencies. It wasn't too long ago that there was some concern that Mozilla SVG would never be fully compliant because of licensing issues.

    I'm not complaining--I'm very impressed with the Mozilla SVG project in general, and want to express my appreciation to those involved. I think it's a great and very important project, and think they deserve every bit of praise they can get. To be fair to the Mozilla SVG group, they don't really seem very behind, if at all, relative to other browser-plugin SVG implementations I've seen.

    I'm posting more because I'm puzzled that there isn't more involvement or development, and am wondering why the SVG project isn't given more central attention. Why are there separate SVG builds, for example; why aren't the SVG features integrated into standard releases? Are there still licensing problems?

    I would help if I could. To be honest, I don't have the right programming background to be of any use, and especially don't have graphics programming background. I'm interested in SVG as a vehicle for various things I'm interested in, such as graphical statistics.

  40. SVG is not the future by FooBarWidget · · Score: 2, Interesting

    Not until it's supported by Internet Explorer.
    This is not a troll, this is the truth. Joe Average doesn't care; a new vector graphics format is only exciting to geeks. Joe Average only cares about "images", regardless of the underlying technology.
    Unless either IE supports SVG natively, or everybody has an SVG plugin, SVG will never become popular.

    1. Re:SVG is not the future by tomstdenis · · Score: 1

      This is what people said about PNG support back in the day too. About flash, about ...

      Whoops.

      If decent tools are made to support a format it will find it's way in. Heck even pbrush can save PNG files [IIRC] in WinXP.

      In fact if memory serves me MSFT just uses a base of libpng for their PNG support in the first place [they prolly mod it up and add some .NET goodies or whatnot].

      So some OSS nut writes a non-GPL libsvg and it will likely find it's way into MSFT IE.

      Tom

      --
      Someday, I'll have a real sig.
    2. Re:SVG is not the future by Lussarn · · Score: 1

      I can think of one or two places on the corporate intranet where SVG could be usefull. And on the intranet it's easier to push mozilla based technology.

    3. Re:SVG is not the future by caseih · · Score: 5, Interesting

      IE doesn't support flash either, and it's wide-spread. All you need is to embedd a link to the SVG active-X control and users will pick it up on the fly. No big deal. Average Joe's don't even know flash isn't supported natively. They still use it.

      Don't look for any new features in IE for the next several years. By integrating it tightly into the OS and killing it as a standalone product, Microsoft has effectively eliminated all potential innovation in the browser area, since browser releases now equals OS releases. IE 7 won't be out until Longhorn (at least a year away), and even then it won't be widely used as most people will never migrate off XP for the life of their machines.

      This is an unprecedented opportunity for Mozilla to win the browser war. Being a standalone installable app (that can run on win98 and up), Mozilla can add new features and support new standards. Just spread the word. Tell your friends. Talk to your favorite web developers.

    4. Re:SVG is not the future by Anonymous Coward · · Score: 0

      " This is what people said about PNG support ... " ... and still do.

      PNG is much more rare than the far more limitted and less useful .gif. (and we'll ignore the infamous patent issues from the past...)

      IE's png support is pretty awful, too. The Alpha channel stuff alone is badly broken.

      No, .png isn't all THAT common yet.

      Flash is a little different, in that it did something that content producers wanted that they couldn't do easily any other way.

    5. Re:SVG is not the future by FuzzyBad-Mofo · · Score: 1

      What if IE were to lose it's market dominating position? Could happen once it gets far enough behind in technology. IE: the Notepad of browsers.

    6. Re:SVG is not the future by rmohr02 · · Score: 1

      The Adobe SVG Viewer that supports basic scripting in IE. If it's reasonable to expect people to download Flash, Shockwave, Acrobat Reader, etc., then they can download the SVG Viewer.

    7. Re:SVG is not the future by Anonymous Coward · · Score: 0

      Mozilla can't win either way to some people. It loses if IE has features it doesn't, any features Mozilla has that IE doesn't are irrelevant. To my ears this is a statement of patronage, not technology.

    8. Re:SVG is not the future by jonadab · · Score: 1

      IE will never be Notepad. First, because it's many times as capable
      (*Anything* is many times as capable as notepad) but more importantly
      because end users don't care about text editing, don't do enough of
      it to count, and end users are the people who don't install better
      apps. IE, as long as it is bundled, will always have a decent market
      share. It may not keep the overwhelming share it has, but it will
      have at least 30% or so, as long as it is bundled with the dominant
      OS, regardless of all other considerations. And that's if the major
      ISPs put something else in their connection kits.

      Therefore, websites (excepting ones specifically geared toward
      powerusers or developers or geeks) will always have to be sure that
      they degrade gracefully into IE. It can never be just _dropped_,
      like Netscape 4 has been.

      --
      Cut that out, or I will ship you to Norilsk in a box.
    9. Re:SVG is not the future by Lars+Arvestad · · Score: 1
      IE: the Notepad of browsers

      Wow, that is such a great insult!

      It is almost as if I have to go find/create an enemy to try it on.

      --
      Reality or nothing.
    10. Re:SVG is not the future by Anonymous Coward · · Score: 0

      This is an unprecedented opportunity for Mozilla to win the browser war.

      Hey, 1994 called. They want their rhetoric back.

      The "browser war" is over. Microsoft won, and everybody else lost.

    11. Re:SVG is not the future by tomstdenis · · Score: 1

      "Support is awful"???

      Um yeah there ain't no alpha channel but the images still render. And for all intents and purposes that's good enough for most cases.

      While I'm not a web "artiste" I don't think I've used GIF for anything since I had dial-up ten years ago. JPG/PNG is supported enough that my banners/screenshots will show up as I expect them too.

      Tom

      --
      Someday, I'll have a real sig.
    12. Re:SVG is not the future by westlake · · Score: 1

      Most users seem content with Internet Explorer.
      tabbed browsing and mouse gestures are an acquired taste, and for popups there is the Google toolbar. You can make a browser smaller and a tad more responsive, but improvements of this sort have become marginal at best.

    13. Re:SVG is not the future by Anonymous Coward · · Score: 0

      Hmm... if it's going to do to web sites what flash does to them I hope not. I have seen very very few sites where flash was used for anything remotely useful. Most of the time it just slows down the page loading time, and makes the web site artist feel cool. At least that's been my experience with the sites I've seen, and as an intern at a web development company that liked to use flash. But I occassionally even like to bust out lynx, and my favorite web tool is the little "zap plugins" tool from http://www.squarefree.com/bookmarklets/zap.html
      I dunno, I guess I use the web for different reasons than most.
      One site that I think does use flash well is the homestar runner site.

    14. Re:SVG is not the future by dimator · · Score: 1

      IIRC, I read somewhere that installing Adobe Acrobat reader also installs the Adobe SVG plugin on your system...

      --
      python -c "x='python -c %sx=%s; print x%%(chr(34),repr(x),chr(34))%s'; print x%(chr(34),repr(x),chr(34))"
    15. Re:SVG is not the future by FooBarWidget · · Score: 1

      "This is what people said about PNG support"

      Yes and look at it today: it's *still* heavily underused. GIFs are still more widely used than PNGs. Plus MSIE's broken PNG alpha support doesn't help the situation either.

      "About flash"

      The only reason why Flash is so popular is because *almost everybody has a plugin*! Which was my point!

    16. Re:SVG is not the future by FooBarWidget · · Score: 1

      "IE doesn't support flash either, and it's wide-spread."

      But almost everybody has the Flash plugin (I'm pretty sure it's even included in Windows by default). *That*'s the difference. How many people do you know have an SVG plugin?

      "All you need is to embedd a link to the SVG active-X control and users will pick it up on the fly."

      In my experience the ActiveX autoinstaller is either very often broken, or takes ages to download. A lot of users will probably get annoyed, go to another site, and yell "OMFG SVG SUCKS!!!".

    17. Re:SVG is not the future by tomstdenis · · Score: 1

      I use PNGs and I'm the center of the universe.

      ergo everyone uses PNG.

      Tom

      --
      Someday, I'll have a real sig.
    18. Re:SVG is not the future by FooBarWidget · · Score: 1

      By not supporting alpha properly they have effectively eliminated one of *the* most important reasons why anyone would choose PNG over GIF.

    19. Re:SVG is not the future by WoTG · · Score: 1

      Exactly. It also happens to be an older version of Flash that comes with Windows. People on locked down PC's have a hard time with websites that insist on using the latest Flash version (7) - for some reason their support requests to get Flash player upgraded go to the bottom of the queue... =)

    20. Re:SVG is not the future by rmohr02 · · Score: 1

      Even better.

  41. I don't mean to gripe but.... by MarcoAtWork · · Score: 4, Informative

    This is not flamebait, but why instead of focusing development efforts on stuff that has marginal appeal at best, the developers don't try to implement the #1 missing feature in GIMP (for photo retouching, IMHO of course)

    Adjustment layers! (with masks)

    and no, you can't really 'emulate' them with the currently available toolset unfortunately (remember that they have masks and are non-destructive).

    I love GIMP but the absence of this feature (which is not exactly a new thing, even PSPro has it!) is really killing me...

    --
    -- the cake is a lie
    1. Re:I don't mean to gripe but.... by Anonymous Coward · · Score: 0

      Effort is being invested in this, but it is substantial changes and development of the featureset you mention happen outside the main gimp tree. You want gegl now,..

    2. Re:I don't mean to gripe but.... by Mitchell+Mebane · · Score: 1

      I dunno, maybe you should file a bug for it or something? Just bitching about it on Slashdot won't get you anywhere.

      --

      The roots of education are bitter, but the fruit is sweet.
      --Aristotle
    3. Re:I don't mean to gripe but.... by MarcoAtWork · · Score: 1

      there is already a bug for it set with a 'Future' milestone (last updated in July)

      http://bugzilla.gnome.org/show_bug.cgi?id=79025

      a better bug (marked as a dupe of this one) with links to tutorials etc. is

      http://bugzilla.gnome.org/show_bug.cgi?id=98262

      and from the various comments in them it doesn't seem the gimp developers really either understand what this functionality is really about or how useful it is.

      I am really surprised that the gimp team doesn't have some pro PhotoShop users on board to give feedback on -really important- missing features. At least they could pick up some good books on PS photo retouching (probably what 90% of the users would like to do with Gimp, honestly, does anybody think more than 1-2% would use this SVG thing?) and read up on it...

      I don't mean to rib on open source projects, most of the time they are great because the developers are the primary consumers (Apache, Linux, ...) but when it comes to vertical apps often the dev team could use the input of some experienced users so needed functionality would be implemented before whiz-bang stuff...

      I know, I should be grateful (and I am) but it really peeves me how such a hugely important piece of functionality is in limbo and other much less useful things (but with probably a more 'cool' quotient) are going in...

      --
      -- the cake is a lie
    4. Re:I don't mean to gripe but.... by Raphael · · Score: 1
      I am really surprised that the gimp team doesn't have some pro PhotoShop users on board to give feedback on -really important- missing features. At least they could pick up some good books on PS photo retouching (probably what 90% of the users would like to do with Gimp, honestly, does anybody think more than 1-2% would use this SVG thing?) and read up on it...

      If you use PhotoShop on a regular basis (you do not have to be a pro) and you think that you could describe some interesting features in a better way than what has been reported so far, then please add some comments to these bug reports or join the gimp-user or gimp-developer mailing lists and post your suggestions there. We frequently get some requests saying "I want this" without describing what "this" is in a way that can be understood by those who are not familiar with the program implementing "this". If you think that you can help, please contribute.

      Regarding buying some good books on PS, that would be an option, but remember that all GIMP developers are doing this in their spare time and are already busy enough implementing the features that have been planned a long time ago. Also, the goal is certainly not to copy PS or any other program. So instead of trying to copy some features exactly and being accused of plagiarism (which would be a risk if the developers would start reading PS books), it is better to have a clean room implementation, in which some user describes the desired features (but not the details of how it should be implemented) and some other developer starts from this description for implementing something that fits the GIMP way of thinking.

      --
      -Raphaël
    5. Re:I don't mean to gripe but.... by MarcoAtWork · · Score: 1

      actually I thought the second tutorial in the bug that was classified as a dupe was pretty good in terms of showing what adjustment layers are (for a much better exposition my bible when retouching my digital camera shots is Katrin Eismann's)

      Basically with adjustment layers & masks you don't have to touch your original image (base layer) at all for correcting things like levels, curves, colour casts etc. etc. etc. and you can use masks to, say, selectively unsharpen only parts of the image, colour adjust others, highlight yet others etc. etc. and it's all in an adjustment layers so if you change your mind you can just hide it or remove it whenever you want and wherever you are in your retouching process.

      I am a BIG TIME newbie when it comes to PS, so I doubt I'd be able to explain things very well, that's why I haven't posted to the bugs or anything: I'd just like to say 'trust me, adj layers are really important & useful' :):):)

      --
      -- the cake is a lie
    6. Re:I don't mean to gripe but.... by BigSven · · Score: 1

      A bug being classified as duplicate doesn't mean it's unimportant or not useful. The classification as duplicate is used to keep the discussion concentrated on a single report. Every duplicate of course raises it's weight.

      The need for adjustment layers is well understood by the GIMP developers. Any help on implementing this feature would be greatly appreciated. May it be code or any help designing and/or documenting the user interface.

    7. Re:I don't mean to gripe but.... by Bob+Uhl · · Score: 1

      Well, write it yourself and submit a patch. That's the point of free software: the users have the freedom to add the features they want. The great divide between user and developer shouldn't exist--every developer is a user, and every user should be a developer. It's not that difficult--software development is just writing a set of instructions, much like a recipe.

  42. Nice, but... by Anonymous Coward · · Score: 0

    Does it have a usable UI? Can I draw a straight line n-pixels wide without having to learn some secret key combination? Can I fill a one-pixel area without having to go through all sorts of selection crap? Can I rotate the image n degrees? I still boot Windoze-95 to use Paint Shop Pro when I have to do graphics work, it's so much easier to use and much more intuitive than the Gimp. This isn't intended as flame-bait, this is IMO a legitimate bitch about an unusable UI... free is nice, but I'd pay for a Linux version of PaintShop just to have a sane and usable graphics package.

    1. Re:Nice, but... by deke_2503 · · Score: 1
      If people use The GIMP, it must, by definition, have a usable UI.

      Use rectangular selection for n-pixels wide and l-pixels long, then fill with a solid color.

      Use a 1x1 brush and click on a pixel to color it any color you want.

      Select the transform tool, which is set to rotation by default, then drag your image. This pops up another window with the rotation properties, and that allows you to either check your dragging or manually set the rotation.

      No secret key combinations required. Sure you need to know what tools you have available, but this is the same for any image program. Don't pretend that PSP allows the user to do things without learning the method for doing it. The GIMP isn't ridiculously complicated or obscure, and once you know where everything is, you'll find it's pretty usable.

      Dave

  43. Not a troll. Re-score that guy up. by Anonymous Coward · · Score: 0

    When is gimp for windows coming out?

  44. acronyms? by Savatte · · Score: 1, Funny

    well the GIMP may be SVG but CAN someone tell ME exactly what IN the HELL that MEANS?

    1. Re:acronyms? by BigSven · · Score: 1

      It is written in the original article and there's even a link that you could click on. Try this one instead: Scalable Vector Graphics.

  45. Re: INACCURATE TERMS by Glytch · · Score: 1

    I agree that the GTK2 interface looks and feels great, but it breaks the XSane scanner plugin. XSane is GTK1-based. It's not too much of a hassle to scan to a TIFF, and load that up in Gimp, but I miss being able to simply go to the "Import" menu.

  46. Photoshop better? But... by Anonymous Coward · · Score: 0

    Didn't Adobe sue and win against Paint Shop Pro on the tabbed palette?

    So, if GIMP uses the Photoshop lookalike interface, they'll get hit with a C&D order before you can say "Oi!".

    So GIMP is on a hiding to nothing here.

    PS Use WINE and Photoshop.

  47. Nice, but where's the color calibration? by StandardCell · · Score: 1

    One of the key features of Photoshop is its integrated color calibration tools. Getting your monitor to display the colors that you will see in your final product is a critical issue in both the printing and video production environments. The fact that you can separate CYMK is good if you want your output directed towards a professional printing solution, but it's not enough.

    There are solutions for Windows and Mac but not for Linux/BSD. Maybe someone could start an open color matching standard at some point. In any case, this issue is IMO what will hold GIMP back from professional use.

    1. Re:Nice, but where's the color calibration? by Jeffrey+Baker · · Score: 3, Informative

      Wow, that would be a neat idea. If only we had an open color management solution for X11 ... we could call is "Xcms" ... when we're done, we'll roll it into a system called "X11R5"! Gosh, it could even support ICC profiles. That would be swell.

      (Sorry, unnecessary snarkyness. I agree that there is no good UI, nor tools, for color management in X11. However it should be noted that X11 has complete color management support built-in. It's just that nobody uses it on Linux. I bet if I peeked in SGI's X distribution, it would be loaded with color management features.)

    2. Re:Nice, but where's the color calibration? by Anonymous Coward · · Score: 0

      I bet if I peeked in SGI's X distribution, it would be loaded with color management features.

      Nope. SGI pushed a half-assed color management framework called Coloratura for a while, but it's essential dead and buried now. It never worked well.

      For color management, there's basically ColorSync and... well, that's it. Just ColorSync. Adobe's got some color management built in to their applications, but that's it: just the applications.

  48. SVG? Great! Now about those mouse cursors... by Anonymous Coward · · Score: 0

    Since early GIMP releases I've had an absolute horrible time using it. Those mouse cursors are horrendous and no where near precise. It's one of the major reasons I still deal with obtaining licenses for Photoshop.

    At the very least give me crosshairs.

    And yes, I know there is a crosshair cursor in GIMP but the lines for the crosshair are too fat and don't reflect the current tool that's selected.

  49. Re: INACCURATE TERMS by Richard_at_work · · Score: 1

    Should they also compile everything for Windows for free too?

    Not at all, im willing to pay. When did i say i wasnt?

  50. Re: INACCURATE TERMS by Daengbo · · Score: 3, Interesting

    I don't know. My girlfriend had never used a computer graphics program before Gimp, but was quite an artist. After learning all about it, translating "Grokking the Gimp" into Thai, and teaching courses in it, she says that Photoshop is very confusing for her. So why, again, should Gimp change its interface? Because it's not what you're used to? I find the interface quite refreshing, but I don't use it professionally.
    Goy does, though, and she agrees with me.

  51. Re:LAMENS TERMS (layman's terms?) by raphae1 · · Score: 1

    ... but, really, is it gimp with a soft g as in gin or a hard one as in git?
    Anyone?

    Note: there seems to be no agreement here, but I'd assume the users' community (or better the project's developers) would have it right - I'm not trying to start a war.

  52. Re: INACCURATE TERMS by simcop2387 · · Score: 1

    in the development series, this can be remidied, there is an option to have that menu up at the top of the image window, makes it less confusing for those of you who haven't gotten used to the right click

  53. OpenGL options? (was Re:SVG rendering engine?) by Tekmage · · Score: 1

    I just googled for some OpenGL-based options, and Amaya looks interesting.

    Anyone used Amaya or have other recommendations for an open source, OpenGL based SVG rendering API?

    --
    --The more you know, the less you know.
  54. GIF support ? by Anonymous Coward · · Score: 0

    Is there GIF support in Gimp now that the
    LZW patent has expired in the US ?

    1. Re:GIF support ? by Anonymous Coward · · Score: 1, Informative

      RTM - This linked right from their front page:
      http://www.gimp.org/~tml/gimp/win32/

  55. whoa! you miss his point. by Anonymous Coward · · Score: 0

    PNGs are not used because IE doesn't support them.

  56. Re: INACCURATE TERMS by Anonymous Coward · · Score: 0

    Now if I could only get that silly GNU compiler to work in windows, it would be easy to compile my own code and plug-ins!

    I love the GNU philosophy, but they will never break into the mainstream unless they make attempts to fill mainstream needs (ie. better OTB M$ support) instead of the needs of other propeller heads.

  57. Re: the sig by Anonymous Coward · · Score: 0

    But without the laws, how could you tell the good from the bad?

    Laws don't tell you what is good and bad, they only tell you what is legal and illegal. Good and bad are relative to the situation and depend on perspective. They should almost always be followed by the word "for", for example:

    "This is good for society..."

    "This is bad for me..."

    Good and bad are moralistic terms, not legal and are determined by your values not the laws.

  58. COOL! by SCHecklerX · · Score: 2, Interesting
    Now the only thing missing is layered effects, and I'd be a very happy grfx artist (wannabe) :)

    There was an OS/2 program (forget its name) which mixed vectors and layers, and also had the unique ability to layer EFFECTS...for example, I could do black text, put a blur effect layer over that, and then colored text over that to achieve a drop shadow with very little effort. Of course, you could then put an effect layer over the text for texturizing, etc. You could combine effects to your hearts content, and if you didn't like the way it worked, it was trivial to back out, or move the effect elsewhere.

    Vector support seems like the necessary first step to this type of thing and I hope that the GIMP developers discover this cool and unique way to manipulate images.

  59. Re: INACCURATE TERMS by bickerdyke · · Score: 2, Interesting

    no. GUI are about beeing used to some or some other kind of logic. I think GIMP pute the things where you might expect them you you wouldn't be used to them beeing somwehere completle else - where they might or might not belong. It's easy to make a better user interface, that no one can work with cause the commands are where they belong and not where MS put them.

    --
    bickerdyke
  60. I just want 1.4stable... by BrokenHalo · · Score: 2, Insightful
    Have you tried the development version? (x.3 I think)

    1.3.20.

    I periodically try out the development releases and admire the pretty widgets if the thing will compile or load. As a matter of fact, I built one this morning; compiled fine but crashed within 5 minutes of loading.

    Personally, I would be much more impressed if the developers decided on a feature-freeze and cleaned up their mess. I can't remember off-hand how long stable has been at 1.2.5, but it's beginning to look a bit incongruous with GTK-1.x widgets and non-antialiased fonts on a modern desktop. I haven't been keeping track of dates, but it seems to me that stable has been at 1.2.x for years now.

    Sooner or later they're going to have to decide what gets put into 1.4 and what gets left out. I would be happy to accept what they've implemented so far if it can be made stable and have all the scriptability put back.

    1. Re:I just want 1.4stable... by Jellybob · · Score: 1

      Agreed! I use 1.3 from Debian unstable because I'm picky about only using GTK2 apps unless I absolutely *have* to use something else.

      Apart from the odd crash when I try to edit graphics at the same time as having Epiphany, XMMS, two gVims and GAIM open when I'm doing web design, it runs like a dream.

    2. Re:I just want 1.4stable... by BigSven · · Score: 2, Informative

      GIMP-1.3 is actually a lot less messy and even considered to be more stable than the 1.2 releases.
      If it crashed on you, you should have tried to obtain a stack trace and file a bug-report then at bugzilla.gnome.org. If you don't do that, the GIMP developers have no chance to fix the bug that hit you.

      BTW, the next version will be called 2.0, not 1.4.

    3. Re:I just want 1.4stable... by Oscaro · · Score: 1

      Indeed the situation is so bad that MANY people think Gimp is a dead project. The fact that new distros (eg Slackware 9.1) are packaged with gimp1.2 also doesn't help at all. A new stable version is what it is really really really needed NOW.

    4. Re:I just want 1.4stable... by Anonymous Coward · · Score: 0

      I knew gimp's days were numbered when it was included in *BSD.

  61. Gimp for Photoshop users by R0 · · Score: 1
  62. Re: INACCURATE TERMS by Jellybob · · Score: 2, Informative

    It's a development release - it'll probably get fixed fairly soon.

  63. Nice, but where's the color calibration?-littlecms by Anonymous Coward · · Score: 0

    http://nashi.altmuehlnet.de/pipermail/scribus/2003 -June/000848.html

    Littlecms is what you want to look for.

  64. Been there since 1.2 by linuxkrn · · Score: 1

    Yes it does have that..

    Preferences/Interface/Image Windows/Pointer Movement Feedback

    TWO good settings:

    Perfect-but-Slow Pointer Tracking

    AND

    Cursor Mode: Tool Icon with CROSSHAIR!

    Versions 1.2.x+

    1. Re:Been there since 1.2 by Anonymous Coward · · Score: 0

      Ooooh, so GIMP is almost like photoshop now. Keep up trying to play the catch-up game, maybe it will be just like photoshop in the future (unless photoshop develops even more by then??)

  65. Even more basic... by Anonymous Coward · · Score: 1, Funny

    When will I be able to draw a straight line?

    1. Re:Even more basic... by Erisian+Pope · · Score: 1

      You got modded funny but I don't know if you really meant that as a joke. Just in case you honestly don't know and didn't bother to search for yourself, here's a link to the (rather sarcastic) tutorial

    2. Re:Even more basic... by RzUpAnmsCwrds · · Score: 1

      This is one problem that I see a lot with open source software. Instead of changing the application, the developer expects the behavior of the user to change.

      1: How hard would it be to add a straght line tool?
      2: How are users supposed to know that you use the shift key to draw straight lines?

      That is a UI flaw. Drawing straight lines is a common thing that users do. Including it as a non-apparent feature (which makes the user hunt down the documentation) is just plain stupid.

    3. Re:Even more basic... by Suidae · · Score: 1

      1: How hard would it be to add a straght line tool?

      It should be rather obvious that 'straight' is not a tool in itself, but a modifier for the movement of existing tools. More like using a straight-edge accessory with your pen, brush or eraser than having a seperate pen, brush or eraser that only move in straight lines.

      2: How are users supposed to know that you use the shift key to draw straight lines?

      Since 'straight' is a modifer of movement rather than a tool, its not a huge leap to use a modifier key like shift, control or alt (or apple or whatever your platform uses) to modify the behavour of the current tool. Granted, it might not be completely obvious, but most people who have used graphics programs frequenly know that modifier keys are used to do things like this, and so can be expected to give them a try. Tool pallets should have help hints to clue in newbies and people who don't use the tool often enough to remember the shortcuts.

    4. Re:Even more basic... by BigSven · · Score: 1

      Another easy way to draw a straight line is to use the path tool then stroke the path. This even gives you more control over the line style as if you'd use the paintbrush.

    5. Re:Even more basic... by nagora · · Score: 1
      How are users supposed to know that you use the shift key to draw straight lines?

      Personally, I guessed based on the way the selection tools work. That's known as a consistant UI. Also, you could read the manual.

      TWW

      --
      "Encyclopedia" is to "Wikipedia" what "Library" is to "Some people at a bus stop"
    6. Re:Even more basic... by Raphael · · Score: 1
      That is a UI flaw. Drawing straight lines is a common thing that users do. Including it as a non-apparent feature (which makes the user hunt down the documentation) is just plain stupid.

      You are right: this is a UI flaw. The problem is known and this will eventually be solved. You can have a look at the following bug reports. The second one deals more specifically with the issue that you mentioned (as a coincidence, I forked it off the main bug report today).

      http://bugzilla.gnome.org/show_bug.cgi?id=51108

      http://bugzilla.gnome.org/show_bug.cgi?id=124040

      --
      -Raphaël
    7. Re:Even more basic... by StarFace · · Score: 1
      This is one problem that I see a lot with open source software.

      That's funny, this modifier key constraint behavior has been a staple of open and closed source drawing packages for as long as I have been using them, which would be around the Photoshop version 2 days (though I am not sure if it had it then.) Furthermore, some programs even let you apply multiple constraints at once! Allowing such things as 45 degree increment straight lines.

      Anyway. The purpose of a drawing package is to create a set of tools that allow the user to combine these tools in such a way that they can do much much more than the programmers will ever be able to anticipate. Photoshop functions with a very simple set of tools which can be extrapolated by clever users into doing a wild variety of things. That is why there is no "straight line" tool, because the program and interface would quickly become consumed by thousands (literally!) of very specific tools, all of which could be emulated by a more basic set.

      It is not a design flaw. It is a toolset for professionals who have been trained to think and innovate. If you want MS Paint functionality, which is designed for people who might not even know what a pixel is -- there are plenty of programs for that.

      --
      V
    8. Re:Even more basic... by Bingo+Foo · · Score: 1
      If you want MS Paint functionality,

      Yes, please. Perhaps I should file a bug report with Gimp asking for this. So far in the ten or so times I've sat down with the intention of learning to use Gimp, I have failed miserably. The UI may be self-consistent, but it is not too consistent with common practice in WIMP UIs.

      I never had that problem with, e.g. CorelPaint when I learned it without a manual or online help files. The self-documenting UI is still a weak point in OSS, and likely always will be.

      --
      taken! (by Davidleeroth) Thanks Bingo Foo!
    9. Re:Even more basic... by RzUpAnmsCwrds · · Score: 1

      "Also, you could read the manual."

      We all know rule #1 of UI design: the user doesn't have the manual, and if they did, they wouldn't read it. Actually, few users will read more than a few words.

    10. Re:Even more basic... by RzUpAnmsCwrds · · Score: 1

      "It should be rather obvious that 'straight' is not a tool in itself, but a modifier for the movement of existing tools. More like using a straight-edge accessory with your pen, brush or eraser than having a seperate pen, brush or eraser that only move in straight lines."

      Yes, but that doesn't mean that there can't be a straight line tool. I'm not recommending that we remove the existing functionality (which I find quite useful), but that a simple tool that draws a simple straight line be added. Heck, when I work with bitmap graphics (e.g. drawing buttons on a website) and I want to draw pixel-perfect lines, it's annoying to have to hold down the shift key all the time.

      "Since 'straight' is a modifer of movement rather than a tool, its not a huge leap to use a modifier key like shift, control or alt"

      For many, it is a huge leap. I originally had to guess. I got it right, but many would not. Users aren't used to having to hold down a key to draw straight lines - it's not particularly intuitive.

      I do think that a little hint would be good, but, quite frankly, what's so wrong with adding a straight line tool?

    11. Re:Even more basic... by nagora · · Score: 1
      So would you have a "tool" for every variation on ellipse, rectangle, filter, select etc? The Gimp is too complex to hope that any UI that left room to view the image could cover everything. Given that the manual(s) are on-line there's no real need to go that far.

      TWW

      --
      "Encyclopedia" is to "Wikipedia" what "Library" is to "Some people at a bus stop"
    12. Re:Even more basic... by RzUpAnmsCwrds · · Score: 1

      No, but I would have at least an elipse and a line tool. These are common actions. Having to hold down shift for every line you draw is an annoyance, and having to go through a seven-step process to draw an outlined elipse is unacceptable:

      1: Select elipse Tool
      2: Draw elipse
      3: Switch To fill Tool
      4: Fill selection with color
      5: Decrease selection size by desired line width
      6: Delete the selection
      7: Deselect the elipse

      Vs. with an elipse tool:

      1: Select elipse tool
      2: Uncheck "fill" in tool options, check "outline"
      3: Draw elipse

  66. KDE 3.2 will have SVG too by Karma+Sucks · · Score: 1
    According to this. Screenshots and preview.

    --
    (Please browse at -1 to read this comment.)
    1. Re:KDE 3.2 will have SVG too by Anonymous Coward · · Score: 0

      Man, does that ever look sweet.

  67. Re: INACCURATE TERMS by westlake · · Score: 1

    Microsoft Paint doesn't pretend to be a professional grade tool like Photoshop. The more meaningful (and uncertain) challenge for The GIMP would be to compare it to the visually appealing and very accessible Paint Shop Pro.

  68. There is an SVG plugin for IE by bug-eyed+monster · · Score: 1

    Adobe has one here. Furthermore, if you've installed any of the latest versions of Acrobat Reader (or one of many other Adobe products), it has quietly installed the SVG plugin for you.

    1. Re:There is an SVG plugin for IE by pacc · · Score: 2, Informative

      And if you still want to use Mozilla and try out Adobe's SVG plugin it is now possible with the 6.0 beta plugin.

      Since it don't install itself automatically you have to copy the files from some "shared files/adobe" directory to "Mozilla/plugins", just search for "NPSVG6.dll" and "NPSVG6.zip"

  69. so when is.. by linuxislandsucks · · Score: 1

    so when is the windows version due out?

    --
    Don't Tread on OpenSource
    1. Re:so when is.. by obotics · · Score: 1

      Exactly. I would love to test this version out on Windows, but don't feel too comfortable compiling the source by myself. ;-)

    2. Re:so when is.. by jcupitt65 · · Score: 1

      There are various test windows builds, check out the gimpwin-users list:

      http://groups.yahoo.com/group/gimpwin-users/mess ag e/10439

      Reported to fail horribly on win9x.

  70. SVG-Export.scm by The+boojum · · Score: 2, Informative

    Bah! I tried to submit to them a Script-Fu scheme script to export SVG months ago, back at the beginning of the year to export indexed images to SVG. I never heard back from anyone.

    If anyone would like, I'm making it available here. Save it in your shared/scripts directory with the other scm files. Then flatten your images to indexed and go Script-Fu -> File -> Export SVG. Enjoy! (And if any of you have any weight with the GIMP team and still want to include it in the distro, you're welcome.)

    1. Re:SVG-Export.scm by BigSven · · Score: 1

      What your script does is something completely different from the SVG import/export for GIMP paths that has been added now. If I understand your script correctly, it abuses SVG paths to create a SVG representation of raster graphics. This is a neat trick, but is it useful?

  71. GUIs are about organization by plover · · Score: 3, Insightful
    My first exposure to "decent" quality paint programs was Photoshop LE (packaged free with a scanner.) I found the GUI confusing.

    I then installed The GIMP. I found its GUI confusing.

    I then bought Paint Shop Pro on the recommendation of a digital photography book I respected. Again, I found the GUI confusing, but at least the book got me started on what I should be looking for. I think if I had read such a book about Photoshop earlier I'd probably be a Photoshop fan right now.

    I now switch back and forth between The GIMP and Paint Shop Pro. The GIMP does some things better (script-fu is really slick) and PSP does some things better (scratch and dust repair, contrast enhancement.) But I still have to hunt through confusing menus, pop-up toolbar things, etc. I've simply come to expect that any powerful photo editing program is going to have a confusing interface, and that any program is going to take an investment of time to learn. Paint Shop Pro has some hand-holding tutorials that I found to be excellent at getting me up to speed. I'm sure these things exist for the other programs as well.

    Anyway, it's all still easier than the old days with a camelhair brush and hand spotting negatives and prints.

    --
    John
  72. Re: INACCURATE TERMS by Anonymous Coward · · Score: 2, Interesting

    But Paintshop Pro is a prosumer level product. GIMP is far beyond that. This is why you have so many neophytes who hate the GIMP. They are expecting the usability of PaintShop Pro with the power of Photoshop. That ain't gonna never happen. GIMP is squarely aimed at pros which is why I use it. I am a professional. I wouldn't touch PaintShop Pro with a ten foot pole.

  73. what sucks by l1nux_guru · · Score: 1

    gimp roXors but what sux is that if u build it and u dont have xft installed then when u use the text tool it crashes so i still use 1.2 cos its stable too. i dont have xft cos it screws up kde and my comp is to slow anyway. i dont really like gtk2 either cos sometimes it seems real slow esp on lists and i dont think its so stable either. this is not flame i love gimp!!!! i love wilbur!!!

    1. Re:what sucks by BigSven · · Score: 1

      This is simply not true; there is no dependency on Xft whatsoever. GIMP depends on fontconfig but that's just a library to manage fonts and it doesn't need Xft (although the two used to be distributed together).

    2. Re:what sucks by l1nux_guru · · Score: 1

      wow thanx ur right! and this new version is sweeeeet and so much beter than last time i looked

  74. Re: Fixed URL (was littlecms) by erl · · Score: 1

    A space seems to have snuch into the URL between 2003 and -June. Remove it and the URL works. Here it is clickable: The Link

  75. Brake a bit about CMYK by Anonymous Coward · · Score: 1, Informative

    It's rudimentary import and export. GIMP doesn't work with CMYK internally yet, all is RGB and 8 bits per channel. And color management is missing, so not so great for pro work.

  76. Just CYMK import and export, not 100% support by Anonymous Coward · · Score: 0

    Just that, no real CMYK support, internal data is RGB, without calibration or spot colors. Of course, if you mean *real* CYMK support, if you can live with import/export, fine.

  77. superb! by BiggyP · · Score: 1

    this is fantastic, i use The GIMP for vector work anyway, the path tool in 1.2.x was pretty good, but the new one promises to be even better, the main use for me will be to convert selection to path and export for cleanup using sodipodi though.

    for all those "it's not photoshop though" comments we're bound to get, no, it isn't, it's The GIMP, and that's pretty much the most important factor here, i don't want a P$ emulator...

  78. isn't it best to keep by jago25_98 · · Score: 1

    Raster and Vector delt with in seporate programs to avoid confusion?

    1. Re:isn't it best to keep by BigSven · · Score: 1

      Perhaps. But you also need a way to exchange data between the raster manipulation program (GIMP) and the vector manipulation program (Sodipodi?). That's when it becomes important that your raster app can import/export vectors and that your vectors app can import/export raster graphics.

    2. Re:isn't it best to keep by t_allardyce · · Score: 1

      Not really. Raster and vector is a technical distinction not an artistic one (to most artists, vector means "you can zoom in without it going bumpy"). It would be more intuitive to completely combine them, which no program i know of completely does. Illustrator has lots of raster 'features' and photoshop has lots of vector 'features' so you can see where thats going. Its not to complicated to distinct between raster and vector objects, most programs do it pretty well, and the advantages are endless...

      --
      This comment does not represent the views or opinions of the user.
  79. Re: INACCURATE TERMS by alex_ant · · Score: 1, Flamebait

    It's a shame she got used to the Gimp's shitty interface before she had a chance to use Photoshop's much better interface. If she had started with Photoshop from the get go, she would probably be twice as productive in it as she is now with the Gimp. (And would have much more power at her fingertips)

  80. Re: INACCURATE TERMS by BigSven · · Score: 1

    It should be trivial to port XSane to the GTK+-2.x and GIMP-2.0 APIs. Sooner or later someone will do it.

  81. The one thing GIMP needs to fix.... by kidgenius · · Score: 1

    I just want to be able to hit backspace or delete to clear a selected area, instead of Ctrl+K, which to me, could mean "Klear" but it's just hard to remember that when delete or backspace is worlds more intuitive.

    1. Re:The one thing GIMP needs to fix.... by toasty_duck · · Score: 1

      You can redefine GIMP shortcut keys by hovering the cursor over the desired button and typing the new key combination. I don't think it's possible to set clear to backspace or delete, but it CAN be changed to something more intuitive than Ctrl+K.

  82. 1.5 sentence summary of the above post by Anonymous Coward · · Score: 0

    Graphics programs are confusing. Oh well

  83. Slashdotted? by Ossk · · Score: 1

    If I'm not mistaken, we've taken down GIMP's FTP. I've found a mirror, but since I didn't get to see the contents of the original FTP, I can't vouch for the completeness of this one. ftp://ftp.cs.umn.edu/pub/gimp/v1.3/v1.3.21/

    1. Re:Slashdotted? by morbuz · · Score: 1

      Lots of mirrors here:

      http://mmmaybe.gimp.org/downloads/

      --
      CAPS LOCK IS LIKE CRUISE CONTROL FOR COOL!
  84. Slashdotted? by Ossk · · Score: 1

    If I'm not mistaken, we've taken down GIMP's FTP. Here's a mirror. I didn't get to see the contents of the original FTP, so I can't vouch for the completeness of this one.

  85. Re: INACCURATE TERMS by jonadab · · Score: 1

    It has already been conceded that Gimp is cheaper; that point was
    not in dispute.

    --
    Cut that out, or I will ship you to Norilsk in a box.
  86. Am I missing something? GIMP sucks - for me by greymond · · Score: 0, Troll

    From this page which deals with telling "graphic designers" why they should switch...

    "Gimp has a much smarter menu system that is far more efficient than theone present in Photoshop, or for that matter in all other image manipulation programs that we know of"
    um. Wrong. Photoshop users 90% of the time also use Indesign, Illustrator, Imageready, Acrobat, or "some" other adobe product and all of them have a consistant interface with tools in the same or similar place, so moving to the GIMP could be a little confusing.

    "Photoshop also has certain scripting capabilities, but it doesn't compare to the power of an advanced scripting language such as Perl. When it comes to scripting, we don't think it's unfair to compare Photoshop with a little baby and Gimp with a full-grown adult with 30 years of working experience. That's how big the difference is"
    Graphic Designers are NOT programmers (usually) they are hired to make "shit look pretty" thats why most of photoshops scripts can actually just be recoreded like macros or scripted in simple text using simple "copy X - insert page - paste X" language

    "Gimp can't handle anything other than 8 bit RGB, grayscale and indexed images. That's the big disadvantage of Gimp. Since Gimp doesn't support CMYK or spot colors such as PANTONE, Gimp can't compete with Photoshop in the prepress field.

    Photoshop has more third-party plug-ins than Gimp. Yes, even though Gimp has around 220 real plug-ins at the moment and that number is constantly growing with around one plug-in every two weeks, there are still more plug-ins that you can buy as accessories to Photoshop, and they aren't available for Gimp.

    Photoshop is also more effective (faster) when it comes to big images with a lot of layers (images bigger than 500x500 pixels)."

    Are they really naive enough to think that a graphic designer would ONLY do webdesign and never be involved in the print area as well? Not to mention Photoshop also installs a program called Imageready which is what you use for webgraphics, if your using Photoshop by itself for webgraphics they are probably not animated and bloated in file size - Photoshop is more geared towards workign with print material where as Imageready is what we use for 500x500px type web stuff. Also my BIG pet-peeve with the GIMP is PANTONE! PANTONE! PANTONE! You know how many jobs for companies I get that use a specific pantone color in their logo? ALL OF THEM.

    Sorry, I know some people here like the GIMP, but it's far inferior to Photoshop for Graphic Designers.

    But what do I know - i'm not a programmer, not a IT monkey, and not a linux fan... I'm just a Graphic Designer. I'll just go back to my Apple and Windows machines now.

    1. Re:Am I missing something? GIMP sucks - for me by BigSven · · Score: 1

      What keeps you from installing a Pantone palette in The GIMP? It's just a matter of buying one from Pantone and putting it into your ~/.gimp-1.x/palettes folder.

      What? Pantone doesn't sell you one? Perhaps it's time to ask them for it then. I am pretty sure they would do if people started to ask for it.

    2. Re:Am I missing something? GIMP sucks - for me by MenTaLguY · · Score: 2, Informative

      I don't know why you're angry at The GIMP for that. Pantone won't license the trademark/relevent patents for The GIMP to (lawfully) implement Pantone support.

      You can certainly make GIMP palettes with pantone color names for RGB approximations, but don't distribute them to anyone or Pantone, Inc.'s lawyers will come down on you HARD.

      --

      DNA just wants to be free...
  87. bah by Anonymous Coward · · Score: 0

    what are you, 6 ?

  88. chill by Anonymous Coward · · Score: 0

    it was a softball.

  89. Re:LAMENS TERMS (layman's terms?) by rifter · · Score: 2, Interesting

    ... but, really, is it gimp with a soft g as in gin or a hard one as in git?
    Anyone?

    Note: there seems to be no agreement here, but I'd assume the users' community (or better the project's developers) would have it right - I'm not trying to start a war.

    I have always pronounced it with a hard G, both becase it is the G(uh)nu Image Manipulation Program and because the word gimp is pronounced that way. That said, it is yet another example of why the free software movement suffers from poor marketing. Gimp is a *very* politically incorrect term with derogatory connotations. I don't understand why they chose that acronym..

  90. Off-topic: The Slashdot Gimp icon by tomzyk · · Score: 2, Funny

    Whoa, has anyone else been freaked out by that slashdot icon for The Gimp? I never noticed it before, but the eyes twitch every now-and-then. I thought I was seeing things at first and then when I thought I saw it move again, I just assumed that I've been reading too much from my computer monitor over the past several years...

    --
    Karma: NaN
    1. Re:Off-topic: The Slashdot Gimp icon by Gatton · · Score: 1

      That's nothing. I use Privoxy and it blocks animations by default. So all I see are the eyes. Rather creepy but seems appropriate what with that Druish holiday coming up at the end of the month.

    2. Re:Off-topic: The Slashdot Gimp icon by Nermal · · Score: 1

      I was just checking to see if anyone else had commented on that. Yeah. Freaked the hell out of me at first because I just saw it out of the corner of my eye.

    3. Re:Off-topic: The Slashdot Gimp icon by Anonymous Coward · · Score: 0

      Yeah, I was kinda freaked out the first time I saw that too.

  91. Re: INACCURATE TERMS by jonadab · · Score: 1

    > there is an option to have that menu up at the top of the
    > image window

    That should probably be the default. Personally I'd turn it off, but
    I'm a poweruser and regularly change the settings all around in any
    program I install. End users generally are fearful of changing any
    settings, and so the defaults should be geared toward them. The
    preferences/options dialogs should be geared toward powerusers.

    I'm not sure Gimp is ready for end users yet. (Then again, I'm not
    sure Photoshop is either, though I haven't seen the current version.)
    Too many of the default settings are poweruserish. You have to
    understand layers, for crying out loud, to make effective use of
    copy-and-paste. Now, layers are great and all, and I will never go
    back to an image editor that doesn't have them, but they confuse the
    everliving daylights out of newbies. For newbies, the default when
    pasting should be to let the user reposition the floating selection
    initially, but then when the user goes on to do something else, the
    selection should be either autoanchored (if there is only one other
    layer, which will be the normal case for end users) or made into a
    new layer (otherwise). Of course, it should be easy to turn this
    feature permanently off in the prefs, and people upgrading from
    earlier versions of Gimp should probably get the old behavior, and
    distributions not geared toward end users are free to change the
    defaults as appropriate for their userbase.

    SVG support is good. I'll probably use it sometimes, for web
    graphics that I want to be able to scale a bit. (This is really
    useful if you want to set the width to 100%, which with a bitmap
    isn't a terribly attractive option.) So I'll be glad to have
    this feature.

    --
    Cut that out, or I will ship you to Norilsk in a box.
  92. MDI interface for the GIMP by Raphael · · Score: 2, Informative

    Offering some kind of MDI interface for the GIMP has been suggested several years ago. This may be a good solution, as long as it is optional because some people prefer the current interface.

    You can find some discussion about that in bug report #7379. The feature may be implemented in GIMP 3.0, or earlier if I find enough spare time to implement it or (more likely) if someone else takes the job and implements this feature.

    Note that version 1.3.x and the upcoming version 2.0 offer the option of displaying a menu bar in the image windows, if this is what you are interested in. But if you want a shared menu bar on top of a big container window and a shared status bar at the bottom of that window, then you will have to wait until someone implements a real MDI solution.

    --
    -Raphaël
    1. Re:MDI interface for the GIMP by hey · · Score: 1
      Thanks for the reply and the link. I am pleased that the GIMP people are considering MDI! I have watched non-expert users try GIMP and they are always baffled. They ask, where's the application? Answer: all those windows. They can't minimize or maximize the GIMP with one click. I know this is counter to the X way but it would be very helpful.

      The link your page that shows that Gnome can do MDI is interesting.

  93. Re: the sig by Suidae · · Score: 1

    Then are laws to guide human behavour away from those things that are determental to society and to cause the most desirable emergent or collective behavours?

    Or are they to allow special interest groups and politicians to get what they want?

  94. Re:LAMENS TERMS (layman's terms?) by jonadab · · Score: 1

    Around here, gin and git are both pronounced with a hard g (same as j,
    rendered by phonemologists as dzh or somesuch, an alveolar voiced stop
    followed by an aspirated voiced sibilant), but gimp (and so presumably
    also Gimp) is pronounced with a soft g as in frog and graphics.

    Regardless of local dialects, I would posit that Gimp should be
    pronounced the same way as gimp.

    --
    Cut that out, or I will ship you to Norilsk in a box.
  95. Re:LAMENS TERMS (layman's terms?) by jonadab · · Score: 1

    > a soft g as in frog and graphics

    i.e., as a voiced velar stop. I meant to say that in the other post,
    and forgot.

    --
    Cut that out, or I will ship you to Norilsk in a box.
  96. Tell it to the the GIMP Developers by Anonymous Coward · · Score: 0

    Tell it to the the GIMP Developers
    and get bitch slapped and ignored for your troubles. (read the list archives and see for yourself what some of the developers are like)

    The GIMP developers just dont get that much feedback except from a very vocal minority. Also as with any open source project it is driven by the developers and features largely get implemented when there is a developer that finds them interesting rather than to meet any specific user demands or serve a particular customer.

    I think there is a bug report asking for this feature, in the meantime tools like stroke (will paint along the outline of a selection) and gfig can be useful.

    File bugs! Post to the mailing lists!
    Please tell them what you want!
    http://bugzilla.gnome.org

  97. Re: the sig by chill · · Score: 1

    Then are laws to guide human behavour away from those things that are determental to society and to cause the most desirable emergent or collective behavours?

    Or are they to allow special interest groups and politicians to get what they want?


    While the former is a possibility, sadly the latter more reflects reality.

    --
    Learning HOW to think is more important than learning WHAT to think.
  98. SWEET by Bill+Kendrick · · Score: 1

    Kick-ass! I'm very excited about SVG. This is excellent news

    -bill!
    (Tux Paint dude)

  99. Re:flash killing... by antic · · Score: 1


    I think you're comparing a timeline-based animation tool to an image-manipulation program with just-added SVG support.

    Flash is in a very dominant position, known and recognised, with stronger database and usability features are being added with each release. It will not be caught now.

    --
    'Thats they exact same thing a banana wrench monkey.'
  100. I'm already using GIMP 1.3 by steveha · · Score: 1

    I run the unstable branch of Debian, and there are packages both for the stable GIMP and for the 1.3 series. I really like 1.3; GTK 2 looks so much better on my screen, the new palette is so much nicer, and I like having a menu on each image. (The right-click menu still works, but a menu at the top of each window is worth the screen real estate, IMHO.)

    If you run Debian, "apt-get install gimp-1.3" and try it out.

    P.S. My biggest wish right now would be for XSane support for GIMP 1.3. Debian doesn't seem to offer it yet.

    steveha

    --
    lf(1): it's like ls(1) but sorts filenames by extension, tersely
  101. How about by melted · · Score: 1

    1. Adjustment layers
    2. 48-bit color support (and don't point me to buggy cinepaint)
    3. COLOR MANAGEMENT.
    4. L*a*b color space

    Sheesh.

    1. Re:How about by Raphael · · Score: 1
      1. Adjustment layers

      Planned for a future release. Contributions are welcome.

      2. 48-bit color support (and don't point me to buggy cinepaint)

      Planned for a future release. Again, contributions are welcome.

      3. COLOR MANAGEMENT.

      A part of this should already be handled by your X server (see Xcms, xcmsdb and related tools). For the other part, see the next item.

      4. L*a*b color space

      Also planned for a future release, when GEGL is integrated into the GIMP. Look at the GEGL Task List and scroll down to the item "Additional ColorSpaces and ColorModels". You will see that L*a*b is mentioned there.

      For all of these, the GIMP and GEGL developers would be more than happy to accept any contributions from users of developers. Providing a patch implementing the missing feature is of course the best way to contribute, but paying someone for doing it may also work in some cases. Bribing some developer with money, food, books, movies or any geeky stuff may also help. ;-)

      --
      -Raphaël
    2. Re:How about by melted · · Score: 1

      I see. So all these vital features are either "planned for the next release" (1,2,4) or not planned at all (3). At the same time SVG (which nobody gives a shit about) is included. It's not that I can demand anything from the developers (hey, it's free software), but they definitely should get their priorities right.

    3. Re:How about by Raphael · · Score: 1

      Well, there is at least one significant difference between the "vital" features that you are requesting from the developers and the recently added support for SVG (which is used much more than you think, especially in GNOME and KDE): the SVG support is based on the excellent work that Simon did on the path tool (adding limited but very useful vector support to the GIMP) and on existing pieces of code borrowed from librsvg and the associated GIMP plug-in. So several pieces of the puzzle were ready to be used, some of them written by GIMP developers (the path tool) and some others written by external contributors (the SVG library and plug-in). Adding SVG support to the GIMP required some effort, but most of the pieces were already available.

      This is different for the features that you are requesting: so far, there have been very few contributions to the development of these features. I agree that they are important and they would be very useful. But they will only be available in the GIMP when someone finds the time to implement them. So the best way for you to get them into the GIMP is to find someone who can write the code and submit it to the developers. I do not expect that many users have the programming skills required for implementing these features by themselves, but there are many other ways to contribute, including finding someone else who does the programming for you and then submits the results to the developers. Or you could try to help with the documentation, help files, translations to foreign languages, web site and many other things that would save some time for the current GIMP developers and allow them to spend more of their spare time implementing these nice features.

      --
      -Raphaël
  102. Re:LAMENS TERMS (layman's terms?) by Anonymous Coward · · Score: 0

    I don't understand why they chose that acronym..

    Because somebody went to see Pulp Fiction and thought "Gimp" was a nifty-spiffy name. Little did they know that it actually means "disability" or "disabled person."

    Horrible name. Deeply offensive. Then again, this comes from the same culture that brought us the "Gay N***** Association of America."

  103. Sodipodi by Bryce · · Score: 1

    Status on Sodipodi is looking good. Work on Sodipodi has been kind of quiet over the summer but we're hoping to see more people getting involved in development through the fall.

    A lot of progress was made this past year, including a Windows port and a lot of minor features and bug fixes. Knoppix Linux has picked it up and included it in their distro, so we're hoping to see it pop up in other Linux distros soon.

    The development team is looking for people who are motivated to assist in making improvements, from minor bug fixes to new feature implementation to major code restructurings. Adding new features (like text-along-a-path) are probably the best bang-for-the-buck, but we're also looking things like breaking out the renderer code into a separate module, setting up a regression test capability, abstracting the GUI code, fleshing out the extensions system, and more.

    The code is in plain C, the interface is fairly vanilla Gtk, and the app builds on many different platforms. There isn't a lot of comments or documentation but the code is not too hard to follow by itself.

    Anyway, if you'd be interested in joining in the development, pick a bug or feature to work on and join up on the mailing list and say hey.

    The Open Source community is really starting to use SVG more and more, including for creating scalable windowing system elements (vectorial icons, etc.), a Flash replacement, and who knows what else. So there's a pretty broad range of places that Sodipodi could be the right tool for the job.

    1. Re:Sodipodi by Zaiff+Urgulbunger · · Score: 1

      Knoppix Linux has picked it up and included it in their distro, so we're hoping to see it pop up in other Linux distros soon.

      I imagine you know, but it is (version 0.30) included with SuSE 8.2 Pro.

    2. Re:Sodipodi by Bryce · · Score: 1

      I imagine you know, but it is (version 0.30) included with SuSE 8.2 Pro.

      Wow, thanks, I didn't know.

  104. isn't it best to keep-Keep between the lines. by Anonymous Coward · · Score: 0

    It needs to be a bit seamless for two reasons.

    1-SVG does accept raster data as part of it's specification.

    2-One may need to hand-trace over a raster image to convert it to vector.

    Neither GIMP, nor Sodipodi allows you to do the latter, and Autotrace has...issues.

  105. Nice, but...Wacom Graphite USB by Anonymous Coward · · Score: 0

    Well how does one get a Wacom Graphite tablet to work in the Gimp? Both ends of the stylus, as well as pressure work correctly in Windows, but not the Gimp under Linux.

    1. Re:Nice, but...Wacom Graphite USB by deke_2503 · · Score: 1

      And this is related how...?

    2. Re:Nice, but...Wacom Graphite USB by Anonymous Coward · · Score: 0

      Well as someone who uses the GIMP just about every day for shits and giggles, but not the original poster whom you're replying to, a graphics program without good pen tool support is pretty damn limited. Maybe you don't have any idea, but a mouse does NOT cut mustard as the artists' interface to graphics program --no matter how many buttons it has. The Gimp can be used with some pen tools, but not others. So that is a basic area for Linux/X11/Gimp that needs more work.

    3. Re:Nice, but...Wacom Graphite USB by deke_2503 · · Score: 1

      Clearly so, but since the original post was criticizing the user interface, and this issue deals with hardware interfacing and the lack of Linux drivers, it remains hopelessly irrelevent.

  106. Re:LAMENS TERMS (layman's terms?) by Anonymous Coward · · Score: 0

    strange, I've never heard git pronounced with the j-like g sound (which i always thought was the soft g, not the hard).

  107. Wonderful by theolein · · Score: 1

    The 1.3.2.1 release is going to address most of the things that have been irritating amateur (and some professional) graphics users, the terrible user interface. This application will go on to be a true competitor to Photoshop, and I'm willing to bet some money on that. Photoshop has become very bloated in the last couple of iterations and is overkill for some of the things it was originally meant to do.

  108. At last. by Anonymous Coward · · Score: 0

    SVG support is useful, as I use SodiPodi (a great svg tool, and the latest CVS version is really good, I expect it will become 0.4 soon) a lot to create diagrams and pictures. Being able to import them into the gimp without having to export to png first will help me.

    Gimp keeps impressing me as being the most versitle image program, that is free and open source. It is now so easy to use compared to photoshop! Features are being added everyday, and if the feature you want its not there, then make a feature request. If you don't request, then don't complain. Most of the requests are trivial and can be implemented quickly, so if you are developer with some time to kill then add it and make a lot of people happy.

    Then there is the GEGL project, which is a new version of the GIMPs core engine, witch will extend beyond the the traditional RGB-8 and provide several new colour spaces, which is what a lot of people wan, it will be coming in future gimp releases. (post 2.0)

    I'm happy with gimp, and when you try you will be happy to. For 95% of people who use graphics tools, gimp is overkill, and the gimp developers are working VERY hard to satisfy those 5% who complain. Graphics manipulation is complex, and you should be very happy people have made this wonderful tool for free, rather than having to shell out $$$$! Photoshop would probably be a lot more expensive today if it wasn't for the gimp, so even if you don't use gimp then your being indirectly benifetted.

  109. getting SVG on screen ( in/from the browser) by Anonymous Coward · · Score: 0

    On www.svgx.org there's an article about actually getting SVG on screen of joe average. Some practical notes and questions. Feedback welcome.

  110. Re:GODDAMNED DAYLIGHT SAVINGS TIME!!! by Anonymous Coward · · Score: 0

    A vietnamese will plant a meat carrot into your ass to revenge your pile of shit.

  111. troll, not a real graphic designer by VAXGeek · · Score: 1

    what about CMYK support?

    --
    this sig limit is too small to put anything good h
    1. Re:troll, not a real graphic designer by Anonymous Coward · · Score: 0

      And one more thing... before you write me off as one of those RTFM *nix types. Some of us are more than willing to help other people learn to use GIMP and configure their systems for optimal production. Unless some of you are planning on being nasty and just insulting the GIMP project and it's users because of your won failure to understand. Open your eyes and you might learn something.

    2. Re:troll, not a real graphic designer by Hooded+One · · Score: 1

      Because, you know, there are no *other* types of grapic designers out there.

    3. Re:troll, not a real graphic designer by Hooded+One · · Score: 1

      The current stable version of GIMP is ugly, ugly GTK1, using ugly fonts. 1.3.x looks better with GTK2, but the 763242 different windows approach still really isn't intuitive.

      And who forgot to tell me when professions started wanting features, too? I guess they didn't want the professionals to have all the fun.

    4. Re:troll, not a real graphic designer by Trolling4Dollars · · Score: 1

      Fellas, fellas. Settle down. I'm sure we can all come to some kind of agreement. There are plenty of graphic designers who never go to print. If they like using GIMP or PainShop Pro (not a typo), let them have at it. For those who need to do professional quality print work, there's plenty of options in the proprietary world. I use GIMP exclusively myself because I got sick of paying tons of money when the only thing I do is edit web graphics and my own personal photos. Photoshop just weasn't worth it for me especially since GIMP could do everything I needed. I'm NOT a pro, so I don't miss CMYK. There are few home users that would. I tried PainShop Pro and we just didn't get along adn well MS Paint leaves something to be desired. (Especially since I no longer run Windows at home) GIMP is a great piece of software that's fun and easy to use. But it's not for everyone. Some people like paying for something with a name even if they don't need the feeatures. Let them go for it! :) And for the pros who do need the professional print features, they can certainly afford to invest in the tools of their trade no matter how outrageous the prices may be.

  112. I don't mean to gripe but....Copy undo. by Anonymous Coward · · Score: 0

    So basically it's a copy original with a big undo stack on the copy.

  113. Re:LAMENS TERMS (layman's terms?) by Dirtside · · Score: 1
    Around here, gin and git are both pronounced with a hard g (same as j, rendered by phonemologists as dzh or somesuch, an alveolar voiced stop followed by an aspirated voiced sibilant), but gimp (and so presumably also Gimp) is pronounced with a soft g as in frog and graphics.
    I was under the impression that the "g" used in words like "gimp" and "give" (and "go" and "gate") is called a *hard* g, and "gin" and "gip" use what's called a *soft* g. (I've always heard "git" with the same "g" used in "go" -- a hard g.) The dictionary.com entry for "hard" has:

    18. Linguistics. Velar, as in c in cake or g in log, as opposed to palatal or soft.

    and

    15 Linguistics. a. Sibilant rather than guttural, as c in certain and g in gem.

    The (hard) "g" in "log" is the same "g" in "gimp" and "give." The "g" in "gem" and "gin" is the soft "g".

    --
    "Destroy science and religion. Science would re-emerge exactly the same; but not religion." - Penn Jillette, paraphrased
  114. Re: INACCURATE TERMS by simcop2387 · · Score: 1

    alot of that is true, that option should probably be true, but i dont think an SVG based website is the best idea unless you hate IE

  115. Re:Go Arnold Go! by Anonymous Coward · · Score: 0

    I hear Gray Davis got hired to work as a dept store mannequin.

  116. GIMP Is Man in PVC by t_allardyce · · Score: 1

    At what version will they change the name to something that wont make people laugh at you or think your weird when you say "i like gimp"? Or being oss do i have to start a fork just to rename every occurence in the source ;)

    weird name but great program.. i just wish it had an effects stack/effects layers what-ever you want to call it. Or even just the ability to preview filter output without having to do "filter, undo, select filter in menu tree again, tweek settings, re-filter"...

    --
    This comment does not represent the views or opinions of the user.
    1. Re:GIMP Is Man in PVC by Anonymous Coward · · Score: 0

      I'm afraid to use GIMP because I don't want to end up that guy in Pulp Fiction.

  117. GIMP ain't half bad by Trolling4Dollars · · Score: 1
    And with the new additions it sounds like it's certainly getting a nice upgrade. I can't wait for 2.0. :) Even if some people equate it with Paintshop Pro, it's still cheaper. And as far as it's abilities, take a good look at this excellent, free online book on the GIMP.

    What more could anyone who doesn't need to go to press ask for?

    1. Re:GIMP ain't half bad by plover · · Score: 1
      Thank you for that link!!!

      Excellent resource!

      --
      John
  118. Re:Copy undo. Not exactly. by AME · · Score: 1

    If your undo stack has items 1, 2, 3, 4, and 5, then how would you undo item 3 and leave 4 and 5 intact?

    --
    "I have a good idea why it's hard to verify programs. They're usually wrong." --Manuel Blum, FOCS 94
  119. how about sliced images? by Anonymous Coward · · Score: 0

    I'm looking forward to, and still wonder when The Gimp will include the ability of slicing an image into portions easily recollectable on a web page with a table, just like macromedia fireworks does...

  120. que es "svg path"? by Anonymous Coward · · Score: 0

    is that the URI?

  121. And that's the problem by Anonymous Coward · · Score: 0

    PSP has a very small learning curve, all the stuff is right there on the UI. Select "straight line", set the pixel width, select the color, draw the line. One-pixel fills are easy too, set up the brush tip to 1x1 square, and do it. I tried to get a one-pixel brushtip on the Gimp, and gave up after several hours. Rotates are easy in PSP too - select Rotate, fill in the degrees, check left or right, and it's done. Also, PSP doesn't strew a zillion little windows all over the desktop. I like the Gimp, but damn, it's a pain in the ass to use. That's why I still boot Windoze for serious graphics work. Give me a sane, intuitive, and simple UI any day.

  122. is this support in Qt by QuantumG · · Score: 1

    or is it something slapped on by KDE? A Qt component that can display SVG (and cause events when clicked) would make developing many types of application a heck of a lot easier.

    --
    How we know is more important than what we know.
  123. to answer my own question.. by QuantumG · · Score: 1

    The QPicture class implements the load() and save() functions which read/write SVG. Cool!

    --
    How we know is more important than what we know.
  124. SVG a Huge plus-Thumb-prints. by Anonymous Coward · · Score: 0

    "There are indeed objective mesurements of an interface. The better interface is one that takes less time to complete your task, is less prone to errors, and once learned does not require one's attention to be taken from the task at hand. There are laws that allow one to estimate these factors for a given interface, and there are tests that can provide precise emperical data about the quality of an interface."[Emphasis mine]

    They're as much Law as Evolution is not Theory.

    'Empirical:
    Depending upon experience or observation alone, without due regard to science and theory'

    Observations when filtered through the human mind lose some precision.

    "but all of the guiding principles are well founded in scientific fact."

    They are founded in sociology, and psychology, as well as anthropology. The true statistical, empherical "soft" sciences.

  125. Re: INACCURATE TERMS by Hooded+One · · Score: 1

    You can get 1.3.x for Win32 though it's a bit of work to get it to run. The instructions there aren't 100% complete, meaning you'll have to hunt for a few DLLs. A few of them are just in the lib directory, while a few more are in Expat.

    It's better than before, but still not great.

  126. icon by Anonymous Coward · · Score: 0


    holy crap. that shifty icon keeps looking at me!

  127. Re: Soft vs Hard G by some+guy+I+know · · Score: 2, Funny
    I was under the impression that the "g" used in words like "gimp" and "give" (and "go" and "gate") is called a *hard* g, and "gin" and "gip" use what's called a *soft* g.
    You are correct (except that it's spelled "gyp" here in the USA (derogatorily derived from "gypsy")).
    A hard G is like the G in "garage", whereas a soft G is like the G in "garage".
    --
    Those who sacrifice security to condemn liberty deserve to repeat history or something. - Benjamin Santayana
  128. IE has come with flash for ages by Nailer · · Score: 1

    Since IE 4 service packs.

    Not sure where you got your information from, but a Flash plugin has been part of the IE install for years now.

  129. Re:I'm with you ... 0%! by tigersha · · Score: 1

    Maybe he is a big Hentai junkie

    --
    The dangers of excessive individualism are nothing compared to the oppressiveness of excessive collectivism
  130. What's wrong with the GIMP's UI? by shish · · Score: 1

    Everyone says that the GIMP's GUI is horrible, but I've used both the GIMP (linux) and photoshop (OSX). The only difference I can see is that phososhop's menu is in the mac's menu location, and the GIMP's is right-click. (Personally I prefer the right click). So what's the massive difference that I haven't noticed?

    --
    I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
  131. Try Gnu Paint by gnugnugnu · · Score: 1


    If you are looking for something simpler you might like to try GPaint a simple paint program by Andy Tai.

  132. mod parent up by Anonymous Coward · · Score: 0

    mod parent up informative, Sven is a gimp developer

  133. Re: INACCURATE TERMS by Daengbo · · Score: 1

    The queation is how she would get "started with Photoshop" when it costs two months' salary. I've used both, but not enough to become addicted to either, and I don't see that one is necessarily better than the other, and certainly not to the extent that you are flaming on about.
    The point (if there is one in this whole thread) is that maybe neither can be said to be a better interface, except by individual preference. Should we continue on a vi vs. emacs war while we're at it?