GIMP goes SVG
An anonymous reader writes "The GIMP developers released a new snapshot in the development series. Version 1.3.21 (aka the path to excellence release) features an improved path tool with superb path stroking and adds SVG support. You can now export your GIMP paths to SVG and the new SVG import plug-in not only renders Scalable Vector Graphics for you at the desired resolution, it also imports SVG paths as GIMP paths."
Gimp now Works like Photoshop AND Illustrator.
0110100100100000011000010110110100100000011000100
The addition of vector graphics definitely pushes Gimp over the edge. I used to use Gimp for all sorts of little images, but occasionally had to opt for something commercial because many print corporations only use vector graphics.
Way to go Gimp! If doing practically everything photoshop can do for free didn't put Gimp on the map. The addition of SVG ought to.
Slashdot Syndrome: the sudden, extreme urge to correct someone in order to validate one's self.
saw it too - clicking got me this message:
"Nothing for you to see here. Please move along."
nice treatment.
The look of www.gimp.org will be changing.
Learning HOW to think is more important than learning WHAT to think.
Get an SVG enabled Mozilla build and start playing with it. It's fun.
How small a thought it takes to fill a whole life
I checked the GIMP for Windows website, and it seems 1.3.2 isn't out yet for us poor non-Windows users. Does anyone know when it'll be available?
I wonder what the Sodipodi developers are going to do with this. Hopefully, there will be lots of cooperation. Sodipodi is rapidly maturing into a truly great vector graphics app for Linux and Windows (and OS X over X11, I'd guess). If the two projects cooperated, we could have an Illustrator killer on our hands!
1) Did they waste time writing it all themselves, or are they interworking with SodiPodi? SodiPodi is an excellent piece of software if you want to edit SVG.
2) Does it just import them and make paths, or is it a full-featured SVG editor? Someone else commented on it now being Photoshop+Illustrator, but that's a whole different thing. Photoshop also supports importing SVG and AI format, it just doesn't edit them. (see question three)
3) Does it make this simple? I've tried to figure a way to do both Vector and Raster editing in one program before, and had some ideas, but nothing that would truly make it easy. The reason Illustrator and Photoshop are separate is not for the chance to sell two products (although I suspect that influences the idea a bit) but because there isn't a way to do vector and raster editing in a well mixed manner. At best, you end up with something that changes back and forth between being a vector editor and a raster editor depending on what is selected.
So what does the GIMP use to render SVG and how good is it?
In particular, is it different from the libart that Mozilla has been using?
The world really needs a high quality open source SVG renderer. Adobe's plugins don't exist for every platform and Batik, AFAIK, relies on Java 2D.
"Provided by the management for your protection."
V1.2.4 does not support this which make it an inconvenient choice to edit pictures taken with a digital camera. All JPG properties like date the picture was shot and other parameters get lost when saving.
Your message is nothing but a sea of errors.
First, it's "layman's." (Lamens? Is that a brand of ramen noodles or something?)
Secondly, no, this announcement does NOT mean GIMP works like Photoshop AND Illustrator. Nothing of the sort, not even close. ALL this means is that GIMP can now save into a scalable vector format designed for the web. The decidedly low- to mid-tier GIMP project still has a long way to go before it even touches Photoshop, let alone Illustrator (although, so as not to seem like *too* much of a troll, I will say that GIMP is pretty darn good as a basic image editor. Can't beat the price, for sure).
I understand it's exciting to post on Slashdot and all, but, you seriously just posted a message that does not contain a single correct statement. That's pretty... err, lame.
There is also a rudimentary plugin now which handles CMYK color separations here. Also, the MacGIMP site had a story on the SVG changes as well before it was posted on Slashdot.
http://tinyurl.com/4ny52
No, GIMP works like Photoshop with a bad interface. After all, Photoshop already imports SVG fine (or at least Illustrator, I think it does SVG as well). And, if it's like Illustrator+Photoshop, a full-featured vector editor, they just doubled the options in an already confusing program.
I tested the ex- and import features of the paths with sodipodi and have only three words for ya: This is awesome!
Two things. How much of the SVG spec will the GIMP handle (import and export) i.e. filters.
Does this mean that I can now convert bitmaps to vector (harder to get right)?
Exactly what I got, and I already made up a 'funny ' reply to the DVD/PVR combo story :-/
What, the DVD/PSX/PVR combo doesn't come with HDTV/DOG/NICAM? Although I'll assume that it comes with IR/LEDs/DSAT/EPROM/EPG just in case the LNB doesn't work
Note: To any mods who will read this story and the upcoming story about the sony DVD/PVR, it's late here and I can't stay up all night just to post on the right story, so would you please add +1 funny moderation points to this post instead!
It's only confusing if you're an unskilled idiot. Instead of blathering on about things you can't grasp, fuck off why don't you?
I made the transistion from Photoshop to GIMP (with 20 years of graphic design experience behind me) with no trouble. The only people who seem to have problems with it are people who either don't "get" computer based illustration or have no artistic background. GIMP is far more than a basic paint program. I dare you to use Microsoft paint to edit images with the flexibility and speed that GIMP offers. I challenge ANYONE to do this. It's simply not possible. The GIMP toolset is fully featured and usable by anyone with a clue regarding computers and graphic design. Anyone who disagrees has obviously not worked with real graphic design. I wouldn't use GIMP for print work quite yet, but it's amazing for web graphics and stuff to be displayed on screen. And remember professional graphic design != printing 100% of the time. Again, I say go fuck off.
The GIMP is on the road for a 2.0 release that shall happen this year. Actually, this 1.3.21 release shall be the last one before the 2.0pre release series.
Do not miss the new GIMP site, taht will soon replace the contents in www.gimp.org: mmaybe.gimp.org .
-><- no
Have you tried the development version? (x.3 I think) - they've GTK2ed the interface, and made it a lot easier to use.
Kids today are tyrants. They contradict their parent, gobble their food, and tyrannize their teachers. - Socrates 400 BC
convert odd.
I got that yesterday when clicking "Read More". I clicked it again and it went to the page.
Strange behavior I thought...
Stop whining over lost opportunities. U'r not teh funnay.
You can say that again.
The primary menu is a floating menu activated by a right-click? WTF?
From what I remember, mozilla and adobe have different way to show SVG, so which one does GIMP support better?
There is a spark in every single flame bait point.
That's called an object oriented interface, and it is much more logical to use than cramming all the unrelated menus together in the top of the screen.
Including the Windows version? I keep trying it and then going back to other commercial packages because the interface is so damn auwful.
Shit! It's a glitch in the Matrix! Quick, grab your guns and head for the nearest landline! They'll never take us al$#@... NO CARRIER
Perhaps GIMP's weird menu system is more logical, but to most people it's confusing.People in general tend to see confusing GUIs as a bad and unconfortable.
A good GUI is the one with which most of the people are already familiar with. Tweak it slightly and the customers will follow, but radical changes will only serve to annoy people. If you want to develop your GUI do it like you'd boil a frog - slowly.
BOO! TERRO
Good for you you can afford the Photoshop (+Illustrator?) license.
I can't.
And for most non-graphical artists, TheGimp is not only completely sufficient, but also quite powerful. And, of course, Free Software, which is a good enough reason for me to use it over proprietary alternatives.
theefer
The new improved GUI, complete with easier menus, new docking system, frendlier help.
CMYK support!
Now uses GTK 2, no more ugly fonts, no more GREY, its all in the colour you want!
Hundreds of new plugins, and there is the excellent plug in registry as well. If there isn't a filter you wan't then it can easily be created due to the GIMP's API
Support for standards from the freedesktop project, including thumnails.
The new Docking gui, which allows you to reduce your screen clutter! Just drag and drop those tabs!
Much faster, starts in around 3 seconds, and it uses MMX extentions to accelerate your graphics filters.
Simply put, gimp 1.3.x is really powerful, and Adobe should start to become worried. Remember, if the feature you wan't isn't there, it will be soon due to the extremly rapid development. Even a 0.01 increment == TONS of features!
Also, the "gimp" himself looks a lot cuter in SVG.
I had the SVG once, and the doctor gave me antibiotics.
How well does it scale? AutoCAD seems to be the current champion when it comes to vector graphics. I would not consider SVG until I could see some heavy duty 2D schematics done with this tool.
Our shop has been drawing in dwg format for the last 2 years, but when it comes to integrating our drawings with the final report we have always have to print it out and rescan it as raster to have semi-decent results in word. Its either that or spend a bundle in the Autoview's plugin for Word to be able to import into Word.
My other OS is the MCP!
Download all necessary libraries and compile them on you own.
They already offer you the source code... Should they also compile everything for Windows for free too?
C'mon...
- "Having a clean conscience is sign of bad memory"
Slashdotted out of existence, to be exact.
I took another look at gimp the other day (as i do with lots of programs im trying to replace with oss) and noted the bad path features - i couldnt even stretch a path (unless im missing something), although selection -> path was damn good and useful! also i couldnt stretch fonts or export them to paths (unless i used selection -> path tool which probably isnt optimised for that). I'll take another look, but i cant wait for 2.0! thats gotta rock - although i have no idea what they are going to do? - if they added CMYK (which means re-writing all the filters) and they made some sort of effects stack (photoshop has started to do that with layer effects for drop shadow, glow, outline etc. and filter layers for contrast/levels etc.) they could beat photoshop to the ground! Effects stacks are vital in my opinion, which is why blender hasnt caught my eye yet (3D Max has a good stack). CMYK is also pretty vital but i would live without it - not doing print work.
The last thing i found gimp lacking in was a macro feature - obviously it has the most extensive scripting/plug-in ability ive ever seen but it needs a basic macro for 5-min jobs that even art students can figure out how to use.
This comment does not represent the views or opinions of the user.
"A good GUI is the one with which most of the people are already familiar with."
Apple agrees with you. Up next MacWinLongsteer.
"Tweak it slightly and the customers will follow, but radical changes will only serve to annoy people. "
DOS-->Win3.0
Win3.1-->Win95
"If you want to develop your GUI do it like you'd boil a frog - slowly."
MacOS 9-->MacOS 10.1
A barrier for me using SVG is that the graphics I make are not importable into the (MS) tools the people I work with use. If I was pointed to a good SVG2something tool, I'd be more excited.
I love Mozilla, and have been using it regularly since about the .8 release.
I definitely feel that integrated SVG is one of those impressive features, if only in development, that makes Mozilla stand apart from other browsers. I am really enthusiastic about Mozilla SVG in general, as I think it sets an important standard.
Having said that, though, every time I've tried Mozilla SVG, it seems really lacking. Either entire feature sets--some of them among the most important--have been missing, or they have depended on some complex set of libraries, dlls, or other dependencies. It wasn't too long ago that there was some concern that Mozilla SVG would never be fully compliant because of licensing issues.
I'm not complaining--I'm very impressed with the Mozilla SVG project in general, and want to express my appreciation to those involved. I think it's a great and very important project, and think they deserve every bit of praise they can get. To be fair to the Mozilla SVG group, they don't really seem very behind, if at all, relative to other browser-plugin SVG implementations I've seen.
I'm posting more because I'm puzzled that there isn't more involvement or development, and am wondering why the SVG project isn't given more central attention. Why are there separate SVG builds, for example; why aren't the SVG features integrated into standard releases? Are there still licensing problems?
I would help if I could. To be honest, I don't have the right programming background to be of any use, and especially don't have graphics programming background. I'm interested in SVG as a vehicle for various things I'm interested in, such as graphical statistics.
Not until it's supported by Internet Explorer.
This is not a troll, this is the truth. Joe Average doesn't care; a new vector graphics format is only exciting to geeks. Joe Average only cares about "images", regardless of the underlying technology.
Unless either IE supports SVG natively, or everybody has an SVG plugin, SVG will never become popular.
This is not flamebait, but why instead of focusing development efforts on stuff that has marginal appeal at best, the developers don't try to implement the #1 missing feature in GIMP (for photo retouching, IMHO of course)
Adjustment layers! (with masks)
and no, you can't really 'emulate' them with the currently available toolset unfortunately (remember that they have masks and are non-destructive).
I love GIMP but the absence of this feature (which is not exactly a new thing, even PSPro has it!) is really killing me...
-- the cake is a lie
Does it have a usable UI? Can I draw a straight line n-pixels wide without having to learn some secret key combination? Can I fill a one-pixel area without having to go through all sorts of selection crap? Can I rotate the image n degrees? I still boot Windoze-95 to use Paint Shop Pro when I have to do graphics work, it's so much easier to use and much more intuitive than the Gimp. This isn't intended as flame-bait, this is IMO a legitimate bitch about an unusable UI... free is nice, but I'd pay for a Linux version of PaintShop just to have a sane and usable graphics package.
When is gimp for windows coming out?
well the GIMP may be SVG but CAN someone tell ME exactly what IN the HELL that MEANS?
I agree that the GTK2 interface looks and feels great, but it breaks the XSane scanner plugin. XSane is GTK1-based. It's not too much of a hassle to scan to a TIFF, and load that up in Gimp, but I miss being able to simply go to the "Import" menu.
Didn't Adobe sue and win against Paint Shop Pro on the tabbed palette?
So, if GIMP uses the Photoshop lookalike interface, they'll get hit with a C&D order before you can say "Oi!".
So GIMP is on a hiding to nothing here.
PS Use WINE and Photoshop.
One of the key features of Photoshop is its integrated color calibration tools. Getting your monitor to display the colors that you will see in your final product is a critical issue in both the printing and video production environments. The fact that you can separate CYMK is good if you want your output directed towards a professional printing solution, but it's not enough.
There are solutions for Windows and Mac but not for Linux/BSD. Maybe someone could start an open color matching standard at some point. In any case, this issue is IMO what will hold GIMP back from professional use.
Since early GIMP releases I've had an absolute horrible time using it. Those mouse cursors are horrendous and no where near precise. It's one of the major reasons I still deal with obtaining licenses for Photoshop.
At the very least give me crosshairs.
And yes, I know there is a crosshair cursor in GIMP but the lines for the crosshair are too fat and don't reflect the current tool that's selected.
Should they also compile everything for Windows for free too?
Not at all, im willing to pay. When did i say i wasnt?
I don't know. My girlfriend had never used a computer graphics program before Gimp, but was quite an artist. After learning all about it, translating "Grokking the Gimp" into Thai, and teaching courses in it, she says that Photoshop is very confusing for her. So why, again, should Gimp change its interface? Because it's not what you're used to? I find the interface quite refreshing, but I don't use it professionally.
Goy does, though, and she agrees with me.
Put identity in the browser.
... but, really, is it gimp with a soft g as in gin or a hard one as in git?
Anyone?
Note: there seems to be no agreement here, but I'd assume the users' community (or better the project's developers) would have it right - I'm not trying to start a war.
in the development series, this can be remidied, there is an option to have that menu up at the top of the image window, makes it less confusing for those of you who haven't gotten used to the right click
I just googled for some OpenGL-based options, and Amaya looks interesting.
Anyone used Amaya or have other recommendations for an open source, OpenGL based SVG rendering API?
--The more you know, the less you know.
Is there GIF support in Gimp now that the
LZW patent has expired in the US ?
PNGs are not used because IE doesn't support them.
Now if I could only get that silly GNU compiler to work in windows, it would be easy to compile my own code and plug-ins!
I love the GNU philosophy, but they will never break into the mainstream unless they make attempts to fill mainstream needs (ie. better OTB M$ support) instead of the needs of other propeller heads.
But without the laws, how could you tell the good from the bad?
Laws don't tell you what is good and bad, they only tell you what is legal and illegal. Good and bad are relative to the situation and depend on perspective. They should almost always be followed by the word "for", for example:
"This is good for society..."
"This is bad for me..."
Good and bad are moralistic terms, not legal and are determined by your values not the laws.
There was an OS/2 program (forget its name) which mixed vectors and layers, and also had the unique ability to layer EFFECTS...for example, I could do black text, put a blur effect layer over that, and then colored text over that to achieve a drop shadow with very little effort. Of course, you could then put an effect layer over the text for texturizing, etc. You could combine effects to your hearts content, and if you didn't like the way it worked, it was trivial to back out, or move the effect elsewhere.
Vector support seems like the necessary first step to this type of thing and I hope that the GIMP developers discover this cool and unique way to manipulate images.
no. GUI are about beeing used to some or some other kind of logic. I think GIMP pute the things where you might expect them you you wouldn't be used to them beeing somwehere completle else - where they might or might not belong. It's easy to make a better user interface, that no one can work with cause the commands are where they belong and not where MS put them.
bickerdyke
1.3.20.
I periodically try out the development releases and admire the pretty widgets if the thing will compile or load. As a matter of fact, I built one this morning; compiled fine but crashed within 5 minutes of loading.
Personally, I would be much more impressed if the developers decided on a feature-freeze and cleaned up their mess. I can't remember off-hand how long stable has been at 1.2.5, but it's beginning to look a bit incongruous with GTK-1.x widgets and non-antialiased fonts on a modern desktop. I haven't been keeping track of dates, but it seems to me that stable has been at 1.2.x for years now.
Sooner or later they're going to have to decide what gets put into 1.4 and what gets left out. I would be happy to accept what they've implemented so far if it can be made stable and have all the scriptability put back.
Gimp for Photoshop users
manual.gimp.org
It's a development release - it'll probably get fixed fairly soon.
http://nashi.altmuehlnet.de/pipermail/scribus/2003 -June/000848.html
Littlecms is what you want to look for.
Yes it does have that..
Preferences/Interface/Image Windows/Pointer Movement Feedback
TWO good settings:
Perfect-but-Slow Pointer Tracking
AND
Cursor Mode: Tool Icon with CROSSHAIR!
Versions 1.2.x+
When will I be able to draw a straight line?
(Please browse at -1 to read this comment.)
Microsoft Paint doesn't pretend to be a professional grade tool like Photoshop. The more meaningful (and uncertain) challenge for The GIMP would be to compare it to the visually appealing and very accessible Paint Shop Pro.
Adobe has one here. Furthermore, if you've installed any of the latest versions of Acrobat Reader (or one of many other Adobe products), it has quietly installed the SVG plugin for you.
so when is the windows version due out?
Don't Tread on OpenSource
Bah! I tried to submit to them a Script-Fu scheme script to export SVG months ago, back at the beginning of the year to export indexed images to SVG. I never heard back from anyone.
If anyone would like, I'm making it available here. Save it in your shared/scripts directory with the other scm files. Then flatten your images to indexed and go Script-Fu -> File -> Export SVG. Enjoy! (And if any of you have any weight with the GIMP team and still want to include it in the distro, you're welcome.)
I then installed The GIMP. I found its GUI confusing.
I then bought Paint Shop Pro on the recommendation of a digital photography book I respected. Again, I found the GUI confusing, but at least the book got me started on what I should be looking for. I think if I had read such a book about Photoshop earlier I'd probably be a Photoshop fan right now.
I now switch back and forth between The GIMP and Paint Shop Pro. The GIMP does some things better (script-fu is really slick) and PSP does some things better (scratch and dust repair, contrast enhancement.) But I still have to hunt through confusing menus, pop-up toolbar things, etc. I've simply come to expect that any powerful photo editing program is going to have a confusing interface, and that any program is going to take an investment of time to learn. Paint Shop Pro has some hand-holding tutorials that I found to be excellent at getting me up to speed. I'm sure these things exist for the other programs as well.
Anyway, it's all still easier than the old days with a camelhair brush and hand spotting negatives and prints.
John
But Paintshop Pro is a prosumer level product. GIMP is far beyond that. This is why you have so many neophytes who hate the GIMP. They are expecting the usability of PaintShop Pro with the power of Photoshop. That ain't gonna never happen. GIMP is squarely aimed at pros which is why I use it. I am a professional. I wouldn't touch PaintShop Pro with a ten foot pole.
gimp roXors but what sux is that if u build it and u dont have xft installed then when u use the text tool it crashes so i still use 1.2 cos its stable too. i dont have xft cos it screws up kde and my comp is to slow anyway. i dont really like gtk2 either cos sometimes it seems real slow esp on lists and i dont think its so stable either. this is not flame i love gimp!!!! i love wilbur!!!
A space seems to have snuch into the URL between 2003 and -June. Remove it and the URL works. Here it is clickable: The Link
It's rudimentary import and export. GIMP doesn't work with CMYK internally yet, all is RGB and 8 bits per channel. And color management is missing, so not so great for pro work.
Just that, no real CMYK support, internal data is RGB, without calibration or spot colors. Of course, if you mean *real* CYMK support, if you can live with import/export, fine.
this is fantastic, i use The GIMP for vector work anyway, the path tool in 1.2.x was pretty good, but the new one promises to be even better, the main use for me will be to convert selection to path and export for cleanup using sodipodi though.
for all those "it's not photoshop though" comments we're bound to get, no, it isn't, it's The GIMP, and that's pretty much the most important factor here, i don't want a P$ emulator...
Software Freedom Day!.
Raster and Vector delt with in seporate programs to avoid confusion?
A blog I run for the wealth
It's a shame she got used to the Gimp's shitty interface before she had a chance to use Photoshop's much better interface. If she had started with Photoshop from the get go, she would probably be twice as productive in it as she is now with the Gimp. (And would have much more power at her fingertips)
It should be trivial to port XSane to the GTK+-2.x and GIMP-2.0 APIs. Sooner or later someone will do it.
I just want to be able to hit backspace or delete to clear a selected area, instead of Ctrl+K, which to me, could mean "Klear" but it's just hard to remember that when delete or backspace is worlds more intuitive.
Graphics programs are confusing. Oh well
If I'm not mistaken, we've taken down GIMP's FTP. I've found a mirror, but since I didn't get to see the contents of the original FTP, I can't vouch for the completeness of this one. ftp://ftp.cs.umn.edu/pub/gimp/v1.3/v1.3.21/
If I'm not mistaken, we've taken down GIMP's FTP. Here's a mirror. I didn't get to see the contents of the original FTP, so I can't vouch for the completeness of this one.
It has already been conceded that Gimp is cheaper; that point was
not in dispute.
Cut that out, or I will ship you to Norilsk in a box.
From this page which deals with telling "graphic designers" why they should switch...
"Gimp has a much smarter menu system that is far more efficient than theone present in Photoshop, or for that matter in all other image manipulation programs that we know of"
um. Wrong. Photoshop users 90% of the time also use Indesign, Illustrator, Imageready, Acrobat, or "some" other adobe product and all of them have a consistant interface with tools in the same or similar place, so moving to the GIMP could be a little confusing.
"Photoshop also has certain scripting capabilities, but it doesn't compare to the power of an advanced scripting language such as Perl. When it comes to scripting, we don't think it's unfair to compare Photoshop with a little baby and Gimp with a full-grown adult with 30 years of working experience. That's how big the difference is"
Graphic Designers are NOT programmers (usually) they are hired to make "shit look pretty" thats why most of photoshops scripts can actually just be recoreded like macros or scripted in simple text using simple "copy X - insert page - paste X" language
"Gimp can't handle anything other than 8 bit RGB, grayscale and indexed images. That's the big disadvantage of Gimp. Since Gimp doesn't support CMYK or spot colors such as PANTONE, Gimp can't compete with Photoshop in the prepress field.
Photoshop has more third-party plug-ins than Gimp. Yes, even though Gimp has around 220 real plug-ins at the moment and that number is constantly growing with around one plug-in every two weeks, there are still more plug-ins that you can buy as accessories to Photoshop, and they aren't available for Gimp.
Photoshop is also more effective (faster) when it comes to big images with a lot of layers (images bigger than 500x500 pixels)."
Are they really naive enough to think that a graphic designer would ONLY do webdesign and never be involved in the print area as well? Not to mention Photoshop also installs a program called Imageready which is what you use for webgraphics, if your using Photoshop by itself for webgraphics they are probably not animated and bloated in file size - Photoshop is more geared towards workign with print material where as Imageready is what we use for 500x500px type web stuff. Also my BIG pet-peeve with the GIMP is PANTONE! PANTONE! PANTONE! You know how many jobs for companies I get that use a specific pantone color in their logo? ALL OF THEM.
Sorry, I know some people here like the GIMP, but it's far inferior to Photoshop for Graphic Designers.
But what do I know - i'm not a programmer, not a IT monkey, and not a linux fan... I'm just a Graphic Designer. I'll just go back to my Apple and Windows machines now.
Ave Molech Setting
what are you, 6 ?
it was a softball.
Anyone?
Note: there seems to be no agreement here, but I'd assume the users' community (or better the project's developers) would have it right - I'm not trying to start a war.
I have always pronounced it with a hard G, both becase it is the G(uh)nu Image Manipulation Program and because the word gimp is pronounced that way. That said, it is yet another example of why the free software movement suffers from poor marketing. Gimp is a *very* politically incorrect term with derogatory connotations. I don't understand why they chose that acronym..
Whoa, has anyone else been freaked out by that slashdot icon for The Gimp? I never noticed it before, but the eyes twitch every now-and-then. I thought I was seeing things at first and then when I thought I saw it move again, I just assumed that I've been reading too much from my computer monitor over the past several years...
Karma: NaN
> there is an option to have that menu up at the top of the
> image window
That should probably be the default. Personally I'd turn it off, but
I'm a poweruser and regularly change the settings all around in any
program I install. End users generally are fearful of changing any
settings, and so the defaults should be geared toward them. The
preferences/options dialogs should be geared toward powerusers.
I'm not sure Gimp is ready for end users yet. (Then again, I'm not
sure Photoshop is either, though I haven't seen the current version.)
Too many of the default settings are poweruserish. You have to
understand layers, for crying out loud, to make effective use of
copy-and-paste. Now, layers are great and all, and I will never go
back to an image editor that doesn't have them, but they confuse the
everliving daylights out of newbies. For newbies, the default when
pasting should be to let the user reposition the floating selection
initially, but then when the user goes on to do something else, the
selection should be either autoanchored (if there is only one other
layer, which will be the normal case for end users) or made into a
new layer (otherwise). Of course, it should be easy to turn this
feature permanently off in the prefs, and people upgrading from
earlier versions of Gimp should probably get the old behavior, and
distributions not geared toward end users are free to change the
defaults as appropriate for their userbase.
SVG support is good. I'll probably use it sometimes, for web
graphics that I want to be able to scale a bit. (This is really
useful if you want to set the width to 100%, which with a bitmap
isn't a terribly attractive option.) So I'll be glad to have
this feature.
Cut that out, or I will ship you to Norilsk in a box.
Offering some kind of MDI interface for the GIMP has been suggested several years ago. This may be a good solution, as long as it is optional because some people prefer the current interface.
You can find some discussion about that in bug report #7379. The feature may be implemented in GIMP 3.0, or earlier if I find enough spare time to implement it or (more likely) if someone else takes the job and implements this feature.
Note that version 1.3.x and the upcoming version 2.0 offer the option of displaying a menu bar in the image windows, if this is what you are interested in. But if you want a shared menu bar on top of a big container window and a shared status bar at the bottom of that window, then you will have to wait until someone implements a real MDI solution.
-Raphaël
Then are laws to guide human behavour away from those things that are determental to society and to cause the most desirable emergent or collective behavours?
Or are they to allow special interest groups and politicians to get what they want?
Around here, gin and git are both pronounced with a hard g (same as j,
rendered by phonemologists as dzh or somesuch, an alveolar voiced stop
followed by an aspirated voiced sibilant), but gimp (and so presumably
also Gimp) is pronounced with a soft g as in frog and graphics.
Regardless of local dialects, I would posit that Gimp should be
pronounced the same way as gimp.
Cut that out, or I will ship you to Norilsk in a box.
> a soft g as in frog and graphics
i.e., as a voiced velar stop. I meant to say that in the other post,
and forgot.
Cut that out, or I will ship you to Norilsk in a box.
Tell it to the the GIMP Developers
and get bitch slapped and ignored for your troubles. (read the list archives and see for yourself what some of the developers are like)
The GIMP developers just dont get that much feedback except from a very vocal minority. Also as with any open source project it is driven by the developers and features largely get implemented when there is a developer that finds them interesting rather than to meet any specific user demands or serve a particular customer.
I think there is a bug report asking for this feature, in the meantime tools like stroke (will paint along the outline of a selection) and gfig can be useful.
File bugs! Post to the mailing lists!
Please tell them what you want!
http://bugzilla.gnome.org
Then are laws to guide human behavour away from those things that are determental to society and to cause the most desirable emergent or collective behavours?
Or are they to allow special interest groups and politicians to get what they want?
While the former is a possibility, sadly the latter more reflects reality.
Learning HOW to think is more important than learning WHAT to think.
Kick-ass! I'm very excited about SVG. This is excellent news
-bill!
(Tux Paint dude)
I think you're comparing a timeline-based animation tool to an image-manipulation program with just-added SVG support.
Flash is in a very dominant position, known and recognised, with stronger database and usability features are being added with each release. It will not be caught now.
'Thats they exact same thing a banana wrench monkey.'
I run the unstable branch of Debian, and there are packages both for the stable GIMP and for the 1.3 series. I really like 1.3; GTK 2 looks so much better on my screen, the new palette is so much nicer, and I like having a menu on each image. (The right-click menu still works, but a menu at the top of each window is worth the screen real estate, IMHO.)
If you run Debian, "apt-get install gimp-1.3" and try it out.
P.S. My biggest wish right now would be for XSane support for GIMP 1.3. Debian doesn't seem to offer it yet.
steveha
lf(1): it's like ls(1) but sorts filenames by extension, tersely
1. Adjustment layers
2. 48-bit color support (and don't point me to buggy cinepaint)
3. COLOR MANAGEMENT.
4. L*a*b color space
Sheesh.
I don't understand why they chose that acronym..
Because somebody went to see Pulp Fiction and thought "Gimp" was a nifty-spiffy name. Little did they know that it actually means "disability" or "disabled person."
Horrible name. Deeply offensive. Then again, this comes from the same culture that brought us the "Gay N***** Association of America."
Status on Sodipodi is looking good. Work on Sodipodi has been kind of quiet over the summer but we're hoping to see more people getting involved in development through the fall.
A lot of progress was made this past year, including a Windows port and a lot of minor features and bug fixes. Knoppix Linux has picked it up and included it in their distro, so we're hoping to see it pop up in other Linux distros soon.
The development team is looking for people who are motivated to assist in making improvements, from minor bug fixes to new feature implementation to major code restructurings. Adding new features (like text-along-a-path) are probably the best bang-for-the-buck, but we're also looking things like breaking out the renderer code into a separate module, setting up a regression test capability, abstracting the GUI code, fleshing out the extensions system, and more.
The code is in plain C, the interface is fairly vanilla Gtk, and the app builds on many different platforms. There isn't a lot of comments or documentation but the code is not too hard to follow by itself.
Anyway, if you'd be interested in joining in the development, pick a bug or feature to work on and join up on the mailing list and say hey.
The Open Source community is really starting to use SVG more and more, including for creating scalable windowing system elements (vectorial icons, etc.), a Flash replacement, and who knows what else. So there's a pretty broad range of places that Sodipodi could be the right tool for the job.
It needs to be a bit seamless for two reasons.
1-SVG does accept raster data as part of it's specification.
2-One may need to hand-trace over a raster image to convert it to vector.
Neither GIMP, nor Sodipodi allows you to do the latter, and Autotrace has...issues.
Well how does one get a Wacom Graphite tablet to work in the Gimp? Both ends of the stylus, as well as pressure work correctly in Windows, but not the Gimp under Linux.
strange, I've never heard git pronounced with the j-like g sound (which i always thought was the soft g, not the hard).
The 1.3.2.1 release is going to address most of the things that have been irritating amateur (and some professional) graphics users, the terrible user interface. This application will go on to be a true competitor to Photoshop, and I'm willing to bet some money on that. Photoshop has become very bloated in the last couple of iterations and is overkill for some of the things it was originally meant to do.
SVG support is useful, as I use SodiPodi (a great svg tool, and the latest CVS version is really good, I expect it will become 0.4 soon) a lot to create diagrams and pictures. Being able to import them into the gimp without having to export to png first will help me.
Gimp keeps impressing me as being the most versitle image program, that is free and open source. It is now so easy to use compared to photoshop! Features are being added everyday, and if the feature you want its not there, then make a feature request. If you don't request, then don't complain. Most of the requests are trivial and can be implemented quickly, so if you are developer with some time to kill then add it and make a lot of people happy.
Then there is the GEGL project, which is a new version of the GIMPs core engine, witch will extend beyond the the traditional RGB-8 and provide several new colour spaces, which is what a lot of people wan, it will be coming in future gimp releases. (post 2.0)
I'm happy with gimp, and when you try you will be happy to. For 95% of people who use graphics tools, gimp is overkill, and the gimp developers are working VERY hard to satisfy those 5% who complain. Graphics manipulation is complex, and you should be very happy people have made this wonderful tool for free, rather than having to shell out $$$$! Photoshop would probably be a lot more expensive today if it wasn't for the gimp, so even if you don't use gimp then your being indirectly benifetted.
On www.svgx.org there's an article about actually getting SVG on screen of joe average. Some practical notes and questions. Feedback welcome.
A vietnamese will plant a meat carrot into your ass to revenge your pile of shit.
what about CMYK support?
this sig limit is too small to put anything good h
So basically it's a copy original with a big undo stack on the copy.
18. Linguistics. Velar, as in c in cake or g in log, as opposed to palatal or soft.
and
15 Linguistics. a. Sibilant rather than guttural, as c in certain and g in gem.
The (hard) "g" in "log" is the same "g" in "gimp" and "give." The "g" in "gem" and "gin" is the soft "g".
"Destroy science and religion. Science would re-emerge exactly the same; but not religion." - Penn Jillette, paraphrased
alot of that is true, that option should probably be true, but i dont think an SVG based website is the best idea unless you hate IE
I hear Gray Davis got hired to work as a dept store mannequin.
At what version will they change the name to something that wont make people laugh at you or think your weird when you say "i like gimp"? Or being oss do i have to start a fork just to rename every occurence in the source ;)
weird name but great program.. i just wish it had an effects stack/effects layers what-ever you want to call it. Or even just the ability to preview filter output without having to do "filter, undo, select filter in menu tree again, tweek settings, re-filter"...
This comment does not represent the views or opinions of the user.
What more could anyone who doesn't need to go to press ask for?
Un-news
If your undo stack has items 1, 2, 3, 4, and 5, then how would you undo item 3 and leave 4 and 5 intact?
"I have a good idea why it's hard to verify programs. They're usually wrong." --Manuel Blum, FOCS 94
I'm looking forward to, and still wonder when The Gimp will include the ability of slicing an image into portions easily recollectable on a web page with a table, just like macromedia fireworks does...
is that the URI?
PSP has a very small learning curve, all the stuff is right there on the UI. Select "straight line", set the pixel width, select the color, draw the line. One-pixel fills are easy too, set up the brush tip to 1x1 square, and do it. I tried to get a one-pixel brushtip on the Gimp, and gave up after several hours. Rotates are easy in PSP too - select Rotate, fill in the degrees, check left or right, and it's done. Also, PSP doesn't strew a zillion little windows all over the desktop. I like the Gimp, but damn, it's a pain in the ass to use. That's why I still boot Windoze for serious graphics work. Give me a sane, intuitive, and simple UI any day.
or is it something slapped on by KDE? A Qt component that can display SVG (and cause events when clicked) would make developing many types of application a heck of a lot easier.
How we know is more important than what we know.
The QPicture class implements the load() and save() functions which read/write SVG. Cool!
How we know is more important than what we know.
"There are indeed objective mesurements of an interface. The better interface is one that takes less time to complete your task, is less prone to errors, and once learned does not require one's attention to be taken from the task at hand. There are laws that allow one to estimate these factors for a given interface, and there are tests that can provide precise emperical data about the quality of an interface."[Emphasis mine]
They're as much Law as Evolution is not Theory.
'Empirical:
Depending upon experience or observation alone, without due regard to science and theory'
Observations when filtered through the human mind lose some precision.
"but all of the guiding principles are well founded in scientific fact."
They are founded in sociology, and psychology, as well as anthropology. The true statistical, empherical "soft" sciences.
You can get 1.3.x for Win32 though it's a bit of work to get it to run. The instructions there aren't 100% complete, meaning you'll have to hunt for a few DLLs. A few of them are just in the lib directory, while a few more are in Expat.
It's better than before, but still not great.
holy crap. that shifty icon keeps looking at me!
A hard G is like the G in "garage", whereas a soft G is like the G in "garage".
Those who sacrifice security to condemn liberty deserve to repeat history or something. - Benjamin Santayana
Since IE 4 service packs.
Not sure where you got your information from, but a Flash plugin has been part of the IE install for years now.
Maybe he is a big Hentai junkie
The dangers of excessive individualism are nothing compared to the oppressiveness of excessive collectivism
Everyone says that the GIMP's GUI is horrible, but I've used both the GIMP (linux) and photoshop (OSX). The only difference I can see is that phososhop's menu is in the mac's menu location, and the GIMP's is right-click. (Personally I prefer the right click). So what's the massive difference that I haven't noticed?
I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
If you are looking for something simpler you might like to try GPaint a simple paint program by Andy Tai.
mod parent up informative, Sven is a gimp developer
The queation is how she would get "started with Photoshop" when it costs two months' salary. I've used both, but not enough to become addicted to either, and I don't see that one is necessarily better than the other, and certainly not to the extent that you are flaming on about.
The point (if there is one in this whole thread) is that maybe neither can be said to be a better interface, except by individual preference. Should we continue on a vi vs. emacs war while we're at it?
Put identity in the browser.