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Buying Boxed Games - Important To The Gaming Experience?

Thanks to GameSpot for its 'GuestSpotting' editorial, in which a reader discusses why going to the store and buying a videogame is a vital part of his gaming experience. He argues: "When I hear talk of the future and how broadband-enabled gaming platforms will allow us to download entire games without leaving the comfortable wombs of our homes, I shudder", and sings the praises of "...a place where you can look over your collection [of game boxes] with pride, reminding you of the enemies you have defeated, the points you have scored, the races you have won, and, of course, the money that has been spent." Although the author of the editorial admits he's somewhat of "a fetishist when it comes to the corporeal aspect of the video games", are you happy with buying games that have no related physical artifacts?

150 comments

  1. Buying Games Online by PiranhaEx · · Score: 1

    I like nothing better than the instant gratification of buying games online.

    1. Re:Buying Games Online by b0r0din · · Score: 5, Insightful

      I do too for some games, but I also dislike the idea of having everything in one location. I'm against this in a console settings. As I see it, there are two ways game companies can do this:

      1) You download the game onto a hard drive device. Hard drives are a lot different than individual media. If you pay 500 to download 10 games, and your hard drive dies, you lose all of the games. You have to then wait until a replacement drive comes, and even then, whose to say there won't be problems with getting those games back? Currently, with CDs/DVDs, if a CD or DVD gets scratched up, you may have to replace it, but you certainly won't have to replace every disc.

      2) The company stores this. In other words, I'm paying for a product that I have access to only over the network. What if the network goes down? What if I have a bad link for whatever reason? What if some asshole launches a DOS attack on my site? I just don't want the media company to have that kind of control. I don't want to pay for 'virtual ownership' and frankly, the bandwidth won't exist for many years.

      I would much rather prefer something more along the lines of solid state memory chips or drives before I would consider this sort of technology transferrable. For PCs, this is fine; PC games have worked by this model for a while. But I won't pay 30 bucks for a PC game online if I can get a real physical disc for the game for 10 bucks more, and if it comes with a guide, even better.

    2. Re:Buying Games Online by ajax0187 · · Score: 2, Funny
      I'll have to agree with the article on this one. Yes, buying games online does save alot of time, effort and paper, but it's nice to have something tangible.

      Plus, buying a physical thing also allows you to have an actual manual, which is a must. You can have your .pdf and word files for figuring out the game. Give me a nice beefy book anyday. Yes, I know, most books that come with games are usually found inside the jewel case and contain a half-page of useful data, but I can dream, can't I?

      --
      "By and large, language is a tool for concealing the truth." - George Carlin
    3. Re:Buying Games Online by shaitand · · Score: 1

      Not sure what you mean. I certainly wouldn't but software online if I can't burn it to cd.

      That's a completely seperate issue from having to go to the store to get a box.

    4. Re:Buying Games Online by Goldberg's+Pants · · Score: 1

      Buying games online is nice and easy. But I wouldn't change the box buying experience at all. Cracking open the box and getting a printed manual (sadly getting rarer and rarer these days) and other goodies can't be beat. The original Neverwinter has a cool little cloth map, and the recent Hordes of the Underdark expansion has cool little gatefold packaging for you to put ALL your NWN disks in. Very cool.

      I remember back in days of yore, when boxes were big, and software companies still gave a damn. If you got early copies of Sensible Software's "Cannon Fodder" on the Amiga, you got a cool little bullet keychain.

      Kinda hard for any of those "added value" style gimmicks to translate to online purchasing.

  2. Physical artifacts ... by dzym · · Score: 3, Interesting
    I'd much more rather have a cardboard box and a CD sitting there nice and pretty than not. Even if I'm making a backup of a game CD for regular usage, I'd still rather have the original sitting in a jewel case on a CD shelf.

    So even when (if) HL2 comes out and it launches on store shelves and over Steam, I'd still buy the store version. No questions about it.

    And no, the paper sleeves some games are coming in, just aren't cutting it for me. Jewel cases forever!

    1. Re:Physical artifacts ... by lightspawn · · Score: 2, Interesting

      I'd much more rather have a cardboard box and a CD sitting there nice and pretty than not. Even if I'm making a backup of a game CD for regular usage, I'd still rather have the original sitting in a jewel case on a CD shelf.

      But would you rather have 500 cardboard boxes and CDs than not?

      Would your answer changed if you moved every year or so?

    2. Re:Physical artifacts ... by Tofino · · Score: 3, Funny
      So even when (if) HL2 comes out and it launches on store shelves and over Steam, I'd still buy the store version. No questions about it.

      Also a practical consideration there: by the time you've successfully downloaded HL2 via Steam, HL3's source will have been stolen already.

    3. Re:Physical artifacts ... by Teddy+Beartuzzi · · Score: 1
      But would you rather have 500 cardboard boxes and CDs than not? Would your answer changed if you moved every year or so?

      (glances lovingly at his 20 year old box of Ultima IV for the Apple IIe)

      No. It's been six moves, five cities during that time, and I've never regretted it.

      Now, my 20+ years of Nibble, Computer Gaming World, Dr. Dobbs, PC Magazine etc, that's another story.

  3. Who keeps boxes? by Drakin · · Score: 1

    Manuals, Yes. CD's, Yes.

    But the boxes? Those I ditch within a week.

    I prefer the physical product, particuarly if it has a useful manual...

    1. Re:Who keeps boxes? by Anonymous Coward · · Score: 0

      yea but you probably wont be able to get your rebate for Unreal Tournament 2004, since it requires that you mail in the UPC cut out from the original box.

    2. Re:Who keeps boxes? by PainKilleR-CE · · Score: 1

      To be fair, he didn't really mention PC games, and specifically mentioned DVD cases as the current standard for the 3 major home consoles being a great benefit.

      The worst, imo, were the old PC game boxes, although they left plenty of room for extras (though very few games actually had anything in those boxes).

      --
      -PainKilleR-[CE]
    3. Re:Who keeps boxes? by Drakin · · Score: 1

      I don't consider the cases for console games "boxes" They're the same as a Jewel case, a container to store and protect the media.

    4. Re:Who keeps boxes? by edwdig · · Score: 1

      Console games being on discs is fairly recent. All the older consoles used cartridges, which came in boxes.

    5. Re:Who keeps boxes? by dsyu · · Score: 1
      All the older consoles used cartridges, which came in boxes.


      Very true. In fact, GBA games currently come in small boxes, that most folks I know toss immediately.

    6. Re:Who keeps boxes? by wickedj · · Score: 1

      There are some nicer boxes out there though. I really liked the artwork on some of Blizzard's boxes. I know on some collector's edition software, they come in metal tins which can be used for other stuff. Of course, there are the really bad boxes that are twice as large as everyone elses just so they stand out on the shelf. It was pretty ridiculous for a while. I'm kinda glad that pc games are coming in standard sized boxes now.

  4. I don't need the box. by Anonymous Coward · · Score: 0

    Maby its just me, but I install the game, put the cd some where safe, crack the game, and toss the box. I might keep the manual but probably not. I don't need a box to remind me that I purchased a game.

  5. CD Jewel Case by vasqzr · · Score: 1


    And no, the paper sleeves some games are coming in, just aren't cutting it for me. Jewel cases forever!

    I actually like the DVD style cases better.

    I hate plastic/paper sleeves.

    1. Re:CD Jewel Case by dzym · · Score: 2, Insightful
      At least with just plain paper sleeves I can stick the game CD into a CD wallet and store it that way.

      What in God's name am I supposed to do with a paper sleeve with the CD key printed on it? That's a situation that's completely ass and awkward to deal with.

    2. Re:CD Jewel Case by Eeyonne · · Score: 1

      Take one CD-R marker/pen, write CD key on the CD, throw away sleeve. Job done! :p

      --
      EMACS?! VI?! I target the individual bits on my HDD by diverting the path of cosmic rays through sheer willpower alone!
    3. Re:CD Jewel Case by erasmus_ · · Score: 1

      That is wrong on just so many levels. So not only are you suggesting ruining the original game CD by writing on it, but you're also throwing away the original sleeve with the serial number that may be required to prove ownership? I don't think so.

      --
      Please subscribe to see the more insightful version of th
    4. Re:CD Jewel Case by danbeck · · Score: 1

      Ruining the game CD? Maybe in an asthetic sense, but not physically. Who cares if you have the serial number on your CD? I have it written on my old half-life cd and I will swear to you it's never caused an install error.

      Being able to prove ownership is an interesting point, but I've yet to ever need to prove I own a game. Besides, what better proof of ownership is there than a manufactured CD? Hell, anyone can print a nice professional copy of a CD insert now-a-days. I doubt the same person could stamp a professional CD.

    5. Re:CD Jewel Case by The+Evil+Couch · · Score: 3, Informative
      I have a giant 400-disc CD wallet and roughly 300 game discs. (I've been playing games too often for too long).

      First person shooter discs go towards the front and adventure/RPG/RTS/etc go towards the rear.

      Dividing the two sections are two pages that I have all of the pieces of paper, fragments of jewel cases, and cardboard with the CD keys on them.

      Dismantling a jewel case to get at the piece of paper, or artfully breaking a piece of the case off because they glued the CD key to it and stuffing it into a pocket on my CD wallet is a simple chore that I do while I'm installing the game.

      The end result is I have at least 5 shelves worth of games in the space of a 3-ring binder, relatively well organized, with my CD-keys easily accessable in case I need to reinstall.

      That's my solution, anyways.

    6. Re:CD Jewel Case by Anonymous Coward · · Score: 0

      Wouldn't it be easier to make a photocopy of the jewel cases for instances where the numbers are glued on? I'd think that it would help keep the binder a little bit thinner, at least.

      Perhaps some of the stickers are printed using some non-photocopiable process?

    7. Re:CD Jewel Case by The+Evil+Couch · · Score: 1
      not really. I'm throwing the jewel cases away, regardless of the method that I use. warming up my scanner bed and printing off a copy of the sticker would take more time than simply snapping a chunk of it off.

      the actual piece of plastic I take from the jewel case is relatively small, anyways, since I only take enough of the plastic to get the sticker.

  6. clutter by m0rphin3 · · Score: 3, Funny

    I usually toss the boxes. I've got no space to spare for huge, over-wrapped game boxes which I will never open again. Unlike books or films, games need to be installed and/or require some time to 'get into' if you haven't played them for a while, so it's not something you take down from the shelf and play for two hours and then put back up.

    And this guy seems slightly out of tune. If you start telling your friends that 'this box commemorates the Great War on Kilrah' and 'I lost some good men in that campaign', they should have you committed.

    --
    for great justice
  7. Media without keys is important. by Godeke · · Score: 5, Interesting

    Is going to a store vital for me: no. However, I am exceptionally leery about buying any product over the internet that does not come with packaging, but does include some form of protection. This is because I have been burned thanks to RealArcade... I participated in the launch of RealArcade, and brought down about eight games from them. None of them are great, but a few were mildly amusing, and were perfect for my slightly aging machine that I was using at the time.

    Fast forward about six months: I get a new computer to replace the aging machine. I transfer the hard drive as a slave to my new computer, and a few weekends in, decided to pull up one of my old games. The game failed to load. I pull down a new copy (onto the new hard drive) and of course it is still in demo mode. So I call Real and ask them to help me get the games running on my new computer... figuring that since I have my old drive in the new machine, I can either relink the keys, or get new ones for the demos I downloaded.

    Fast forward a few days of dealing with clueless technical support, with the end result being that I have been told that I can't have new keys in various manners. Some simply said it was impossible to transfer the games to a new computers. Others accused me of being a pirate in no uncertain terms, despite my removal of the old hard drive from the old hardware. My entire real account was cancelled on my behalf (not just the arcade portion, but the premium content for Read Audio as well) and yet they billed me for 3 months subsequent to the cancellation.

    In the long run, it just wasn't worth the battle to try to get my purchased content back. I did have my credit card company back out the entire Real subscription (which I had only had for three months prior to RealArcade) as well as the subsequent charges after the cancellation that were incorrectly applied.

    So, do I find the store experience important? No in the least. However, physical media is critical to me, simply because it lessons the possibility of not being able to use my purchase due to tech support stupidity.

    That said, I have had problems even with my physical purchases. I purchased a copy of The Operation Art of War, Elite Edition. Turns out that it is impossible to run this on any NT based OS, period. So I tried it on my old windows 98 box, but it turns out the old copy protection was incompatible with my drive. Techsupport refused to give any helpful suggestions, and refused to return the product. Of course, the store refuses to return opened product.

    I still have the game (and a few others in similar state) that are not games that require any technology to run (how hard are hexes and die rolls?), but have crippling technology attached which prevent me from revisiting them, or in some cases, ever playing them at all. Now, some companies are choosing to do this deliberately: I have refused to update my Macromedia products, because the new versions protection. Any product with software keys that have to come from a vendor is going to be useless when that vendor goes away, and none of the vendors I have talked to have a plan for dealing with buyouts or failure.

    --
    Sig under construction since 1998.
    1. Re:Media without keys is important. by sinergy · · Score: 0, Flamebait

      How did you lose the keys to an installed program if you just moved the HD into another machine? You're not making any sense there. It sounds more like you want to copy the games into a new install of a computer, and just happened to have the old drive in the new computer. This will not work under any copy-protected programs that do not rely on physical media (cdrom or hardware token/dongle). I'm sure Real's TOS made this clear. Why don't you read them before you go trying to subvert the proces. I don't agree with things like this - but they are what they are. Real is a money-grabbing company. It is your own fault for handing it to them, and expecting a utopian free-software world.

      --
      ...
    2. Re:Media without keys is important. by Godeke · · Score: 2

      RealArcade apparently stored the keys in the registry, or somewhere *not* accessable to my new system. And actually, Real's TOS said nothing about locking down to a processor, hard drive or anything else... but instead to the *subscriber*. Since the rest of my Real subscription transfered to my new machine, I see no reason why content which I was still licensed for to my subscription would not be available without repurchase.

      However, you made the point I was trying to make: I will never again trust a "subscription" to a product that involves keys that are provided by the vendor, because they hold the keys to the kingdom, not the user. I do take great offense at the "utopian free-software" comment: where did I say I wanted anything for free? Perhaps this was a knee jerk "I'm on slashdot, this guy must not pay for software" type comment, but I run a consulting business and am meticulious about licensing because I license the software *I* develop and understand why piracy is bad. That's why I was offended by the Real support telling me I must be a software pirate if my keys were failing to work, instead of checking why my subscription worked for audio, but not for game content.

      --
      Sig under construction since 1998.
    3. Re:Media without keys is important. by darkmayo · · Score: 1

      I think your problem was you were dealing with Real in the first place.

      --
      "I am a kernel in the linux army"
    4. Re:Media without keys is important. by sinergy · · Score: 1

      Why not just copy over the registry keys? If you used the "New Computer Wizard" in Windows, it would have done this automatically for you.

      --
      ...
    5. Re:Media without keys is important. by Godeke · · Score: 1

      I didn't have the time to reverse engineer their protection schemes just to access some B grade games. I didn't say I *knew* there were in the registry, just that they were somewhere the new install didn't find. Do you work for Real? You seem to have the same tone as the techs that gave me hell back then...

      --
      Sig under construction since 1998.
    6. Re:Media without keys is important. by sinergy · · Score: 1

      No I do not work for Real. And, I'd hardly call what happened to you getting "burned." You could probably find what you'd need (even if it is against their TOS) just by a simple Google Search. Sorry about my tone, people start getting like this when they're talking to complete idiots who cannot think on their own, and want everything to be their way.

      --
      ...
    7. Re:Media without keys is important. by Godeke · · Score: 1

      Thank you for confirming that you are actually a troll that I got suckered by. I'm a complete idiot because I refuse to frequent crack sites? I wasn't "burned" by having my purchased software become inaccessable because I updated my hardware?

      Right.

      --
      Sig under construction since 1998.
    8. Re:Media without keys is important. by erasmus_ · · Score: 1

      Because any company that wants to make it easy and convenient for its customers to forego physical media and accept its online-only distribution model should not force its customers to copy registry keys or anything else like that. The games should be tied to a subscriber + machine, so if I want to move game X to a new machine and I am still the same subscriber, it just stops working on the old machine. This one tale of how RealArcade makes this a pain or impossible is enough to convince me to never try their model, but it's not like I had a lot of interest and faith in it before.

      --
      Please subscribe to see the more insightful version of th
    9. Re:Media without keys is important. by Oddly_Drac · · Score: 1

      "Sorry about my tone, people start getting like this when they're talking to complete idiots who cannot think on their own, and want everything to be their way."

      Despite the tagline of slashdot, not everyone wants to be hip-deep in the registry to transfer obscure keys across...

      As for wanting things his own way, that's the basis of a consumer society...he bought the games, and they should have records pertaining to that. Given that the average copy protection scheme is broken and distributed within a couple of weeks, it seems highly churlish that they couldn't check and make a pretence of being customer oriented.

      The over-billing was ludicrous, too. Consider that for the moment.

      --
      Oddly Draconis
      Too cynical to live, too stubborn to die.
    10. Re:Media without keys is important. by sinergy · · Score: 1
      I didn't tell you to go to a crack site. I told you to look for the registry keys (or whatever else it is) you need. You didn't update your hardware - you got a different computer. These are two very different things.

      I'm also not a troll. You're on here talking about your experience, and I'm telling you how you could have avoided it by using a little common sense.

      You've now called me a) a Real employee, and b) a troll. Don't misdirect the anger of your loss at me.

      --
      ...
    11. Re:Media without keys is important. by sinergy · · Score: 1
      Exactly. Real sucks. Their player is terrible, and their games are even worse. Don't buy it. Those games are the equivelant of soda at a McDonalds - just a money grabbing scheme.

      If you look at what I said before, I've already alluded to what you have just said.

      --
      ...
    12. Re:Media without keys is important. by j-turkey · · Score: 1

      Unfortunately, I don't know much about RealArcade excapt what I can infer from your post (and yah, I'm too lazy to research it before opening my big fat mouth)...but just the same, I'm so with you on keyless media. I'm pretty insulted that it is just assumed that I'm a criminal when I'm really just a paying customer. Furthermore, whether a company develops or licenses a anti-piracy technology -- the consumer ends up footing the bill (I don't care what people say about economics working that way -- I still feel like I'm footing the bill as a consumer).

      However, if I can download an ISO image (or four) for $10 less than a retail copy -- sign me up. IMO, the desire to have a pretty box is just part of the desire to have something tangible to go with the IP you got. As far as I'm concerned, I'm only intersted in the intellectual property (unless I can get that cool cloth map you used to get in the early Ultima games). I've already got too much crap, taking up too much of my small space. Having a big box that I have to pay for is kind lame.

      Unfortunately, I can't see getting my way. I can understand that my needs are pretty specific and in this case, apply to very few folks.

      --

      -Turkey

    13. Re:Media without keys is important. by Godeke · · Score: 1
      people start getting like this when they're talking to complete idiots who cannot think on their own

      nuf said.
      --
      Sig under construction since 1998.
    14. Re:Media without keys is important. by Firehawke · · Score: 1

      Get yourself a copy of Daemon Tools, which will allow you to get past the protection issues for your games. Just turn on emulation modes and your originals should be able to run.

    15. Re:Media without keys is important. by Anonymous Coward · · Score: 0

      wow, what a total asswipe. this guy buys software and cna't use it and you act like its his fault. wft, is Real a god for denying people access?

    16. Re:Media without keys is important. by Junior+J.+Junior+III · · Score: 1

      They make you take keys and a certificate of title when you purchase a car, too. This doesn't imply that you're a criminal, rather it proves that you're the owner and protects you against thefts.

      You might not think this makes much sense when dealing with software and installation media, but when dealing with user accounts for a multiplayer online game, it starts to make sense. So it depends on the sort of game you buy and the business model the company is using when they sell it to you -- are they selling binaries? or are they selling subscriptions to a service?

      --
      You see? You see? Your stupid minds! Stupid! Stupid!
    17. Re:Media without keys is important. by j-turkey · · Score: 1
      They make you take keys and a certificate of title when you purchase a car, too. This doesn't imply that you're a criminal, rather it proves that you're the owner and protects you against thefts.

      An interesting point about the car, however, in the case of software, this does not applpy. Registration keys are decidely not for my protection. They are an inconvenience posed on the user in order to prevent theft of the developer/publisher's IP. It works the same way for newer Microsoft products (like Windows XP and Office XP) -- except that on top of having to type in a code to install the application, I have to electronically register the product. None of this actually protects me from theft.

      As far as online gaming goes, however, you do make a good point. Just the same, I don't have to cryptographically register most email accounts -- nor do I have to do this with any other service (my bank doesn't even require it). Is there some reason why video game services need to be handled in a more secure (and more obtrusive) fashion than my bank account? A username/password combo would do just fine (and can be registered with a unique serial number). This way, I can install the application on multiple computers. All the service has to do is verify that only one occurance of the login is allowed to connect to the service. Doesn't this seem a little more fair and reasonable? (Especially in a service-oriented business where my account is linked directly to my credit card).

      --

      -Turkey

    18. Re:Media without keys is important. by Junior+J.+Junior+III · · Score: 1

      Thanks for the cogent counter-point. I find a lot of the time when technophiles rant against user-hostile "features" like registration and software keys, someone usually responds with a plausible real-world example of how some common and non-malicious practice exists (such as my car keys and title analogy) which no one seems particularly threatened by or upset about, and which makes the technophile argument sound ridiculous. Good job on refuting my counterpoint.

      --
      You see? You see? Your stupid minds! Stupid! Stupid!
  8. Tell the RIAA by Andy_R · · Score: 2, Insightful

    If the physical article is more desirable than the download, then people will buy the article after getting the download. This applies just as well to music as to games.

    This fetish for the physical article is exactly what the RIAA should be trying to encourage with CDs if they want a business model that will actually work in the 21st century.

    --
    A pizza of radius z and thickness a has a volume of pi z z a
    1. Re:Tell the RIAA by Tune · · Score: 2, Interesting

      True. The downside: so much for the environmentally clean "new economy" -- even the purely digital contents are preferably shipped physically by many. Admit it or not, but it's the stubborn consumer that will ultimately block "superior" methods of (digital) distribution. Which brings us to the upside: the RIAA is probably conservative enought to eventually understand this part of the consumer's psyche and decide that "illegal" file sharing wasn't a threat to their business after all!

      --
      Recursive, Adjective: See Recursive

    2. Re:Tell the RIAA by h0mer · · Score: 1

      No, it does not apply to music as well as it does to games. You can't put 8 compressed games onto 1 CD. You don't rip individual levels out of games to make a mixgame.

      This argument is a very flogged horse, but the fact remains. The dollar to entertainment value of video games is superior to music CDs. If the average game is 10 hours (and that's being very generous), that's $5 per hour. A regular CD is $12-15 for an hour, even shorter some of the time. I'd say the magic price point is around $7-8 for CDs. If I were a betting man, I would wager that the RIAA would see a massive increase in sales. But they've never done anything logical before, so why start now?

      --


      I'm on top of my game like I'm standin' on Xbox.
    3. Re:Tell the RIAA by stuph · · Score: 1

      This argument is a very flogged horse, but the fact remains. The dollar to entertainment value of video games is superior to music CDs. If the average game is 10 hours (and that's being very generous), that's $5 per hour. A regular CD is $12-15 for an hour, even shorter some of the time. I'd say the magic price point is around $7-8 for CDs. If I were a betting man, I would wager that the RIAA would see a massive increase in sales. But they've never done anything logical before, so why start now?

      do you listen to your music CDs only once and then put them on a shelf, never to be listened to again? I know I don't. However, I do often buy a game, play it for a while, beat it, and then let it sit, perhaps dragging it out once in a while if it's a multi-player game, but really not replaying them if it's all single-player stuff. So while the first time through the game might be at $5 an hour and the first time through a CD might be $15 an hour, once you listen to that CD 10 or 15 times, you've decreased that cost significantly...
      Not that I love the RIAA, I'm just saying /disclaimer

      --
      --Less Thinkin', More Drinkin'...
    4. Re:Tell the RIAA by ronfar · · Score: 1
      Is the media the main problem, though?

      CDs, by themselves are pretty small, ditto for DVDs. Gamecube games are even smaller, I was shocked at how little space they take up now that I've removed them from their packages and placed them in small Gamecube game caddies. (Since I am moving I've been trying to put all the stuff I don't need in storage at my parent's garage. There are a lot of empty boxes there now.)

      Sure, no physical media might be ideal, but why are boxes for tiny Gamecube games the same size as DVD boxes? Why are DVD cases bigger than CD cases?

      Besides, whenever something comes along that will allow someone to rip someone else off, smart people who consume the thing realize, "Oh God, they are going to rip me off," and smart (and bad) people who produce the thing think, "Oh, boy, now we can rip people off." (Sometimes vice versa...)

      It's an unfortunate problem with what people like to call capitalism (though they really mean unbridled avarice).

      --
      All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
    5. Re:Tell the RIAA by h0mer · · Score: 1

      Yeah, I had that in the back of my mind when I originally posted. It's really up to the consumer. Some people play Final Fantasy for 70+ hours to get every character to level 99, some people listen to the same CDs over and over, I think it breaks even.

      --


      I'm on top of my game like I'm standin' on Xbox.
  9. I agree. by Anonymous Coward · · Score: 2, Insightful

    Whenever I blow $50 on anything, including a game, I want something physical to "touch." Besides the fact that I also want a way to ensure that if my console's hard drive blows I have a way of getting the data back on the drive without a hassle and waiting for a long download. And I would not believe for a second that the reduction in costs for shipping the game, creating box artwork, printing manuals and all that would be passed on down to me. So in essence, yeah. I like the box. I still miss the big old manuals major programs and hardware used to come with.

  10. Pointless article... by Mantrid · · Score: 1

    Article Synopsis: "I like game boxes"

    Reality for PC Games- publishers have the potential to make more money, and are able to release a more diverse range of games that would otherwise be unprofitable...like EV: Nova. Bigger titles like GalCiv will probably end up selling both ways, but some games will never get published except by direct sales.

    Console games will be distributed in good old boxes for quite some time to come...they are mass market items and profitable in main stream distribution. They'll probably always have lots of great games, in boxes to boot, but many of the games will end up being similar, with few break away titles.

    1. Re:Pointless article... by PainKilleR-CE · · Score: 2, Interesting

      Reality for PC Games- publishers have the potential to make more money, and are able to release a more diverse range of games that would otherwise be unprofitable...like EV: Nova. Bigger titles like GalCiv will probably end up selling both ways, but some games will never get published except by direct sales.

      I don't think anyone's really complaining about that facet of the matter. I, personally, really enjoy downloadable games now and then, especially for smaller games that I normally wouldn't buy outside of some outrageously large collection with maybe 1 or 2 games I actually want to play. I also like the fact that small developer groups can put out a game online with very little hassle, and possibly bring forward something that otherwise wouldn't have been published.

      On the other hand, I'm not going to spend $40-50 on a download-only game. I'd rather have the disc for backup, and I'd rather have the manual and maybe some extras packaged in with it. I'm just as irritated with the increasing practice of reducing what's in the box (smaller to non-existant manuals or manuals on the CD, no extra material, sometimes no jewel cases) as I am with the idea some people (Valve, the makers of the Phantom console, occasionally Microsoft, etc) keep spouting about a future where we don't buy physical media for software and games.

      The only major (>$30) purchase of software I've ever made online without having a box sent to me worked out fine, but it eventually came down to having to burn a CD and write the key on the CD itself in order to have a reasonable backup, and eventually the file on the hard drive did become inaccessable due to hardware failure (and an odd combination of hardware that lead to OS corruption when trying to bring my computer back to life).

      I won't even buy music online until I can get whatever I want at the same quality as (or better than) the media I would get at the store, and can easily burn that music to CD and convert it to formats of my choosing for other uses. If any of the labels I normally buy music from decides to try to copy protect something I buy in order to prevent me from shifting the media to a format and quality level I choose, I will do my best to get around that protection and strongly reconsider purchasing anything further from them. I wouldn't be surprised if the RIAA wanted me to buy my CDs on cassette to play in my car.

      Anyway, this comment sortof went in the wrong direction, but in the end the point is still that for downloads to work the installer needs to be easily shifted to physical media, and even then there's often not much reason, for me, to go that route instead of just buying the physical media.

      --
      -PainKilleR-[CE]
  11. Bandwidth by nukem1999 · · Score: 3, Interesting

    Steam gets bogged down horribly every time there's a new 50MB patch out, so bad one can't even join a server after getting the patch. I'd hate to be on that network downloading when the same number of people goes to download 1-3 gigs worth of new game if it were the only form of distribution.

  12. boxes by xenophorm · · Score: 1

    reasonably sized boxes (IE console game sized), ar elike trophies on my shelf. Without the boxes and physical manual, buying a game would just feel empty. Besides, you can never re-sell games that are downloaded, whereas the NES and SNES games I own in their package can be sold years from now for a decent price.

  13. Box or Bits? by UrgleHoth · · Score: 1

    Box of course.
    All the better to resell on eBay.

    --

    Dogma - "let's just say we'd like to avoid any empirical entanglements."
  14. Not for MMORPG's by Dr.+Bent · · Score: 3, Insightful

    While this may be true for your run of the mill games, Massively Multiplayer games that require a subscription fee are a different animal. I have a hard time justifying to myself why I should pay $50 for a game that I have to pay $12.99 a month to use.

    Thankfully, a number of companies have realized this. For example, you can download the demo for "Earth and Beyond" from EA, and play the full game for free for 14 days. Then, if you like it, you can buy a new CD key for $14.99 that will upgrade your demo to the full version (and cover your first month's subscription). No, you don't get a box, or a manual, or a physical CD, but you also don't get to pay $50 for a game that you don't really own in the first place.

    1. Re:Not for MMORPG's by rhetoric · · Score: 1
      While this may be true for your run of the mill games, Massively Multiplayer games that require a subscription fee are a different animal. I have a hard time justifying to myself why I should pay $50 for a game that I have to pay $12.99 a month to use.

      Thankfully, a number of companies have realized this. For example, you can download the demo for "Earth and Beyond" from EA, and play the full game for free for 14 days. Then, if you like it, you can buy a new CD key for $14.99 that will upgrade your demo to the full version (and cover your first month's subscription). No, you don't get a box, or a manual, or a physical CD, but you also don't get to pay $50 for a game that you don't really own in the first place.


      I've been playing Project Entropia for quite some time now. It's a MMORPG that can only be obtained via a free download. The catch is that you can insert or withdraw real money for the game, at an exchange rate of about $10us/100PED(Project Entropia Dollars), and you need money ingame to buy items. Your character can hunt, mine, craft items, trade items, or a number of other things to earn more PEDs once you have a good start. Every now and then you may need to insert more money to keep playing, which reminds me of a subscription. There are ways to make PEDs starting with nothing, but most (other than getting a loan from another player) are tedious and are only good for people just checking out the game, or to get a bit of funds saved up to buy items which you can resell for a profit.

      This game is obviously dependent on the fact that it can be downloaded for free; it's part of the sales pitch.
      --

      "where words meet intent, lies rhetoric's lament"
    2. Re:Not for MMORPG's by DerekLyons · · Score: 0
      I have a hard time justifying to myself why I should pay $50 for a game that I have to pay $12.99 a month to use.
      That's because you keep confusing online games with offline games. You buy both types of games, but online games require acess to the game servers. That is what your $12.99 a month pays for.
    3. Re:Not for MMORPG's by Night+Goat · · Score: 2, Insightful

      I think you missed his point. He understands the $12.99. His problem is with paying $50 for the game at the store.

  15. Depends on the game by Flyboy+Connor · · Score: 2, Interesting

    The games I really love I want in a box. I have been buying an playing games for twenty years. Had I kept all the boxes, they would have filled two bookcases. Now I have two shelves with boxes, all of games I really enjoyed. Wouldn't want to miss them. I store the manuals of the other games in those boxes too.

    Imagine: The original Ultima IV -- in its box! The original System Shock -- in its box! Original Infocom Adventures -- in their boxes! With feelies!

    Yes, all on my shelf.

  16. Re:needs a girlfriend by dzym · · Score: 4, Funny
    Every game is available online, via a download.

    "Hundreds of games" in your "collection" and you call that guy a loser?

  17. as long as it has the swizzle stick by fireduck · · Score: 3, Interesting

    the whole point of the box is to get the don't panic button or the piece of pocket lint. Infocom was truly the king of game boxes. There wasn't a lot of wasted space in their packaging, simply because they filled it up with fun, enjoyable, extra stuff that just ruled. (I still have the glowing stone from wishbringer somewhere in a drawer).

    These days, most boxes are fairly useless. Big bulky empty cartons that often don't even have much in the way of a manual. Blizzard is still nice and usually includes a pad of paper or other such in their boxes to show appreciation, but other than that I don't really want a box. Physical media, absolutely, but the boxes in most cases are disposable...

    1. Re:as long as it has the swizzle stick by PainKilleR-CE · · Score: 2, Interesting

      These days, most boxes are fairly useless. Big bulky empty cartons that often don't even have much in the way of a manual. Blizzard is still nice and usually includes a pad of paper or other such in their boxes to show appreciation, but other than that I don't really want a box. Physical media, absolutely, but the boxes in most cases are disposable...

      Blizzard's actually gotten better over time, but for the really good boxes they charge more. The Diablo 2 collector's edition had all kinds of fluff when the DVD alone probably would've justified most of the extra cost, and the WarCraft 3 collector's box had a fair amount of high quality fluff to justify it's price (which was, iirc, more than the Diablo 2 collector's box). I still have both of the boxes, and use the Diablo 2 box to store a lot of my other games' manuals (the WC3 box is a little too specialized for that, with an insert fitted for most of the material that goes into it). I stopped actually holding onto most of the boxes when I filled a bookshelf with them, and have a moving box full of manuals that I've been considering disassembling to scan into my computer so that I can actually put the box away for storage instead of keeping it in the computer room. Most of the 'extras' that came with the games are floating around the apartment or in storage boxes, and I almost always have a Blizzard paper pad next to the computer to take notes of various things (work, games, whatever).

      I'll always be glad to have the jewel cases (or maybe they can finally move to DVD cases some day) around, though. I want to be able to reach up to that shelf in 5 years and pull out the Doom 3 disc to give it a whirl and remind me of what games were like in 2004, and, hopefully, do it again in another 5 years with whatever games came out in 2009.

      --
      -PainKilleR-[CE]
  18. It's all a big fruit basket. by atgrim · · Score: 1

    When you download a game, it is not the same. All you get are bits and bytes. When you buy it from the store or have the actual box shipped to you, its kinda like a sick version of Christmas. It's the art work and holding the manual that the "Designers Made". I remember when I bought Ultima IV for the C64. The box was HUGE!!! I opened that monstrosity and I pulled out the cloth map, the METAL ankh, the instruction book, the book of virtues, and the spell book. It was awesome! Yes, IMHO, it is far better to have something corporeal in your hands than just bits&bytes.

    --
    Your actions in life will determine your children's future.
    1. Re:It's all a big fruit basket. by nukem1999 · · Score: 1

      When was the last time you got anything more in a non-special-edition game box than a CD, a jewlcase(maybe), a manual (that barely describes anything more than the install process), and a keymap card (on a few rare occasions)? That probably was Ultima IV

    2. Re:It's all a big fruit basket. by Happy+Monkey · · Score: 1

      I got a flashlight in the new Alone in the Dark...

      --
      __
      Do ya feel happy-go-lucky, punk?
  19. Boxes. by schnits0r · · Score: 1

    He likes the boxes because he has been trained to want the boxes. It's about possession. You want more then jsut some receipt to say what you have. Thats why people still carry cash around. They want more assurence, then jsut some faceless machine telling them what they have.

    It's like the hunter and gatherer thing. We collect coins or stamps. Things that we don't need in our life, but if something happens that they are damaged, we make a big issue about it. The things we own, end up owning us.

    But what can I say? I sitll have the original 1989 Ninja Turtles action figures.

    1. Re:Boxes. by JofCoRe · · Score: 1

      Thats why people still carry cash around. They want more assurence, then jsut some faceless machine telling them what they have.

      Slightly OT, but...
      The reason that I still carry cash around is actually completely different. It has nothing to do with needing to "feel that I have something". Rather, I use cash whenever I can because I am tired of every aspect of my life being tracked.... and cash is still anonymous :)

      (uh-oh, i must have something to hide!! call the anti-terrorist hotline :)

      --

      Place sig here.
    2. Re:Boxes. by JofCoRe · · Score: 1

      Ok, Ok, here's the OT content that I should've put in that previous one:

      I like boxes too. Pretty much the same reasons that everyone else has stated... I still have a lot of old games sittting on a shelf. And, I actually pulled out and used the journal from Pool of Radiance a month or two ago when I was playing the PoR module for NWN. The map of the city that they included in the original journal came in quite handy..

      And the boxes look nice on the shelf all lined up :P

      --

      Place sig here.
    3. Re:Boxes. by Acidic_Diarrhea · · Score: 0, Offtopic

      Have you even read any Chuck Palahniuk or are you just another pop-culture moron that likes movies a lot? [rhetorical question friend, no need to reply.]

      --
      I hate liberals. If you are a liberal, do not reply.
    4. Re:Boxes. by JofCoRe · · Score: 1

      dammit! should've re-read that before posting (that's what I get for not previewing, eh?). Guess that should've said: "here's the non-OT content"...

      bleh

      --

      Place sig here.
    5. Re:Boxes. by schnits0r · · Score: 1

      As a matter of fact, yes I have.

    6. Re:Boxes. by Anonymous Coward · · Score: 0

      What does "rhetorical question" mean to you, scumbag?

    7. Re:Boxes. by WaKall · · Score: 1

      I called them, they want to know where you are. What should I tell them?

      "Yeah, he's on Slashdot. It seems like some kind of pro-terrorism site."

    8. Re:Boxes. by Anonymous Coward · · Score: 0

      actually, Jackass, there's nothing about a rhetorical question that makes it an unanswerable one. Most idiots (you, for instance) just think that the only kind of rhetorical questions are the ones you're not supposed to answer because they learned the word from Punky Brewster re-runs and now they think they actually know what it means.

    9. Re:Boxes. by Anonymous Coward · · Score: 0
      Where did I say that a rhetorical question was unanswerable? I did not. You are stupid for jumping to that conclusion. A rhetorical question is used to make a point and by the statement of the question, the answer is implied, and therefore your response to it is not needed. Of course, you replied because you're an idiot.

      Oh no, you called me a jackass! I'm so scared now! You fucking piece of trash, go fuck yourself.

  20. Similarly by Otter · · Score: 2, Offtopic
    In a similar vein, going to a public poll and participating in a communal rite of citizenship encourages voters to a spirit of civic-mindedness and responsibility. A switch to Internet voting would diminish that feeling in a manner corrosive to society.

    Discuss:

    1. Re:Similarly by shaitand · · Score: 1

      Read conformity and essential part of the brainwashing process.

      There are problems with internet voting to deal with. But this one isn't bad for the people. The current system results in only those who have been well conformed and brainwashed voting. An internet voting system means EVERYONE will vote since they can do it while avoiding work at the office.

    2. Re:Similarly by PainKilleR-CE · · Score: 1

      or at least more people will vote simply because it doesn't involve finding and going to your polling place. It's sometimes quite an odd feeling to roam through an unfamiliar part of the neighborhood and then trying to find a parking spot nearby just to walk into a stranger's garage to vote.

      Of course, it could be worse, as I could live in a state that uses a caucus, which just strikes me as a deterrant to voters.

      --
      -PainKilleR-[CE]
  21. I do not care about box art! by sckeener · · Score: 1

    I do have a friend that has only recently started to throw away boxes of games from the 90s.

    I do not suffer this problem. The box only lasts long enough to get home.

    When Interplay was having trouble with their distributor and box cover art, I was screaming on the message boards 'Let me download a dvd image and I'll send ya $60.'

    Of course this was October and BGDA2 just came out yesterday. Who knows maybe BIS would still be around if Interplay had been able to ship their two most anticipated games of 2003 in 2003.

    --
    "Only one thing, is impossible for god: to find any sense in any copyright law on the planet." Mark Twain
  22. Excellent point (OFFTOPIC?? Mods are drunk!!) by Walkiry · · Score: 2, Insightful

    You're absolutely right, and you've also have nailed a very important point about MMOGs.

    The physical media for traditional games is important because, no matter what, you will be able to play that game.

    In MMOGs the real "game", so to speak, is being provided to you by the company on a way similar to arcades. People don't like to go and buy a CD and then pay for the online content since the online content is the only game. You're tied to the company, and they decide the fate of the game, so there is no point in buying the CD, and more importantly, that's a market where people will be much more likely to pay for downloading bits instead of buying plastic!

    I just remembered the "Phantom" console and had a good chuckle ;)

    --
    ---- Take the Space Quiz!
  23. It's the subscription you have to worry about by p7 · · Score: 4, Insightful

    I don't need a box. What I do want is a install package that I can burn to a CD as an archival copy. I also don't want to lose the right to use the software. My biggest fear is that the market is going to a subscription based market, like what Valve is trying with STEAM. When I purchase a game I want to know that I can access the install file six months down the line and that I will be authorized to play it. I don't want to have to maintain an ongoing subscription and possibly lose access to a game, because the hosting service has gone out of business or they drop the title without unlocking it first. Online distribution I think will work, the developers and publishers just need to accept that we want to buy the right to use the program, not a service that can vanish and leave us with nothing.

    1. Re:It's the subscription you have to worry about by Anonymous Coward · · Score: 0

      I said the same things about steam on here a few months ago when halflife-2 being sold over steam was anounced, and got branded an idiot for wanting a physical copy that couldn't be taken away from me and was NOT crippled. now everyone is saying the same thing I was complaining about in this thread. anonymous for some reason or another...

  24. CWD The Best of Both Worlds by armaghetto · · Score: 2, Insightful

    how about you let me buy the game online and i get to download it that instant. meanwhile, you go ahead and ship me said game?

    oh yeah, piracy, copy protection, the eventual emergence of a DNA Dongle to prove it's really you.

  25. Not important by Isbiten · · Score: 1

    I buy games electronicly all the time, it's called shareware.

    And Im not buying a box that I can trash after I installed my game. Im buying a game that I can play on my computer. If I got it electronicly or in store doesn't matter

    --
    I fought the corporate America, and the corporate America bought the law.
    1. Re:Not important by MMaestro · · Score: 1

      Shareware implies that you are getting a small part of the game for free to serve as an example for the rest of the game (such as the shareware copy of Doom). Shareware which you have to pay for is not shareware. The whole point of the term shareware is that the partial version is free and can hence be distributed by individuals at will.

    2. Re:Not important by Isbiten · · Score: 1

      So? It's still a game that you buy if you want the whole game. (You might call that crippleware though)

      --
      I fought the corporate America, and the corporate America bought the law.
  26. Ummmmmmm by metalhed77 · · Score: 1

    Or they can just offer downloadable versions of the CD online like stardock did when I bought GalCiv online. As for needing an internet connection most systems are designed to allow offline play too you know.

    --
    Photos.
  27. No internet access at home... by wikthemighty · · Score: 1

    ...would be my primary reason for sticking to boxed games.

    Some things I can download at work, burn to a CD and take home, but in the case of Steam and other installers where you just download a front end, I'd have to pack my computer to work (or a friend's house, was at a LAN party last weekend and we had access there.)

    On the subject of keeping those boxes, I used to save all but the ones I disliked, now most of those are thrown away except the "important" ones (Ultima I-V, C64) and the ones that are convenient to keep (numerous EA flat-packaged games)

    --
    "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
  28. bandwidth by MagicM · · Score: 1

    Not only could selling boxed versions be preferable to the consumer, it also seems like the best way to sell as many copies of your product as possible:

    "Never underestimate the bandwidth of a truck full of tapes hurtling down the highway." -- Andrew S. Tannenbaum

  29. Used Games by Unknown+Kadath · · Score: 4, Insightful

    What about used games? There are a lot of games I wouldn't pay $50 for, but might try if I saw in the used bin. I know it doesn't generate any revenue for the studios, but if they're going to claim that they care about their customers, they have to acknowledge that used games are a part of the market. High school kids, for example, can't afford all the new releases.

    And what about games for old or discontinued systems? (I loves me some Dreamcast.) How would you manage to resell games for an out-of-date system if they're all stored on the console itself?

    Besides, having a physical medium lets me hurl something across the room when I realize what utter crap the game I just bought is.

    -Carolyn

    --
    Like Daddy always said: if you can't dazzle 'em with brilliance, baffle 'em with bullshit.
    1. Re:Used Games by Acidic_Diarrhea · · Score: 1
      "if they're going to claim that they care about their customers, they have to acknowledge that used games are a part of the market."
      Oh do they? Funny, a new distribution method drops the price of said distribution significantly and the game companies can then have complete control over who is playing their game - i.e. all sales of their game garnish profits for them, unlike with the current used situation - and you think the company is going to worry about their public image? Here's a fact that you should warm up to: companies want to make money. Also, everything can be spun as need be. Care about customers? Why their on-demand download services are just trying to cut the middlemen out of the loop so more money can go to making a great game.
      "How would you manage to resell games for an out-of-date system if they're all stored on the console itself?"
      Makes the company even happier - consumers buy the game and are stuck with it, that's great. You won't see this in the console world any time too soon but it's not because companies are worried about offending customers or cutting into the used market.

      Besides, what's the difference between buying a used game for $15 from EB that's been out for a year and downloading a game for $15 from the developer that's been out for a year? Don't you think that the game company would drop prices on their older games to satisfy the kids who can't afford games because they're too lazy to get jobs?

      --
      I hate liberals. If you are a liberal, do not reply.
    2. Re:Used Games by WaKall · · Score: 1

      From their perspective, it's more profitable to sell you can electronic copy at a much lower price a year down the road. Imagine things like Sony's 'Greatest Hits' titles, or Nintendo's 'Player's Choice', only electronically delivered.

      That said, I don't know of any publisher that is doing this.

    3. Re:Used Games by brotherscrim · · Score: 1

      Don't you think that the game company would drop prices on their older games to satisfy the kids who can't afford games because they're too lazy to get jobs?

      Yeah, because video game companies are totally different from every other software company somehow, right? Because we all know how Microsoft cuts the price of their older operating system when the new one comes out. Right?

    4. Re:Used Games by Anonymous Coward · · Score: 0

      Um guess what. CD's are cheap. How cheap? 10c or less each. Cheap enough that AOL mails out millions of them for free. Well how cheap is delivery? Netfilx will pay postage both ways on dvds you rent. Now how much money do you save by doing downloads? Um probably not much.

    5. Re:Used Games by Acidic_Diarrhea · · Score: 1
      Oh? You haven't seen Sony's line of Greatest Hits games? Or Microsoft's Platinum Games selection? Or the equivalent from Nintendo [I can't recall the name].

      Don't be a sarcastic asshole with me. I'm smarter than you and I know more than you.

      --
      I hate liberals. If you are a liberal, do not reply.
    6. Re:Used Games by Acidic_Diarrhea · · Score: 1
      Here's what you're missing - Netflix and AOL deal directly with the end user. Video games companies go through middlemen who seek to make a profit themselves. That's where the savings come from.

      By the way, when you begin a comment by saying "Um guess what." you look very stupid.

      --
      I hate liberals. If you are a liberal, do not reply.
    7. Re:Used Games by brotherscrim · · Score: 1

      I'm smarter than you and I know more than you.

      Gee, I'll try and treat you with more respect, Mr. Diarrhea.

      Greatest Hits games cost more than $15, smart guy, and they sure-as-shittin' don't come out only 1 year after the initial release. Besides, the Greatest Hits releases don't have a long production run. I would be shocked if they made ANY greatest hits titles for more than a year, and then they're gone.

      What's left beyond that...collections maybe? There's a several-year gap between initial offering of the game and the off chance it winds up slapped on a collection among a dozen others. Your original scenario suggested a system where the games would be available at gradually diminishing prices over the span of a few years. That doesn't happen. They are sold for $50 for a few months-2 years (depending on how popular they are), they quit making them entirely or they are sold for $25 for a couple months, and then like 10 years later, it might wind up on a collection. The used game market makes those same games available a lot longer, for a lot less money.

    8. Re:Used Games by Unknown+Kadath · · Score: 1

      I can be cynical all by myself. I don't need your help. *sigh* How about this...Windows-esque forced "upgrades" to each new console generation. "Dear PS5 Owner: We're sending the deactivation code to all your games, since the PS5 games license is being revoked in favor of our new PS6. We're sure you'll like the new versions of our classic games better. Because you've been such a good customer, we're giving you a 10% discount e-voucher, good at our online storefront. Thank you for gaming with Sony!"

      I don't want to be forced into a cycle of buying new hardware every few years. Come to think of it...I'm so bad at anything requiring timing or eye-hand coordination that I'll *still* be trying to beat SMB3 when I'm 50. Ha! Joke's on them! I'll never upgrade again!

      -Carolyn

      --
      Like Daddy always said: if you can't dazzle 'em with brilliance, baffle 'em with bullshit.
    9. Re:Used Games by Hedonist123 · · Score: 1

      You're a very angry person, aren't you?

      --
      http://goldysmom.blogspot.com
    10. Re:Used Games by Jim+Hall · · Score: 2, Insightful

      What about used games? There are a lot of games I wouldn't pay $50 for, but might try if I saw in the used bin. I know it doesn't generate any revenue for the studios, but if they're going to claim that they care about their customers, they have to acknowledge that used games are a part of the market.

      I'd say it does generate revenue, but indirectly. I discovered the Spyro games (PlayStation) based on buying one in a used games store. I loved it! So I bought the other Spyro games (even the PS2 version, which was crap BTW.)

      This also leads me to buy other games by that publisher. I'm not sure I would have been too interested in 'Ratchet and Clank' had I not played Spyro (both by Naughty Dog.) So buying that used Spyro didn't send $$ back to Naughty Dog for that copy of Spyro, but they did get my money for other games they publish.

      Tomb Raider was the same way. Found TR2 (for PlayStation) in a used games store, bought it, and was hooked on the Tomb Raider games. My wife and I play them together. Of course, 'Tomb Raider: Angel of Darkness' was an utter waste (there's a trend there ... PS1 games don't always translate well to the PS2) but I don't think I would have gotten interested in the Tomb Raider series had it not been for starting out in a used games bin.

      Plus, used games are a great, cheap way to have fun. I don't mind buying a lame game if I only spent $7 on it, and can probably turn it back in for $2. You become more willing to try out new games. 'Mort the Chicken' (PS1) was awesome! And it was only $5 (an impulse buy from the used bin.) 'Crash Team Racing' was less cool, but it was only $7 in the used bin, so not a big deal.

    11. Re:Used Games by Acidic_Diarrhea · · Score: 1
      Yes but why did I bring up the Greatest Hits line? Do you remember or were you so offended to realize that there's someone smarter than you that you have to try to prove me wrong, regardless of the original conversation? You replied rudely to my original post that MS never cut prices on their old operating systems. I gave you a counterexample to show that video game prices are cut by the manufacturers. I did not say that the prices match up exactly with the original $15 example I was using, did I?

      Learn to read in the correct context or I'll think that you're really fucking stupid.

      --
      I hate liberals. If you are a liberal, do not reply.
    12. Re:Used Games by May+Kasahara · · Score: 1
      Just a friendly little FYI... the Spyro games were not made my Naughty Dog, but by Insomniac. However, as far as I know, there were some people involved with both companies in the creation of Crash Bandicoot (Naughty Dog) and Spyro.

      Otherwise, great post :) I too have gotten a lot of milelage out of used/rented games, and have bought games I wouldn't have touched otherwise.

    13. Re:Used Games by Jim+Hall · · Score: 1

      Just a friendly little FYI... the Spyro games were not made my Naughty Dog, but by Insomniac. However, as far as I know, there were some people involved with both companies in the creation of Crash Bandicoot (Naughty Dog) and Spyro.

      Doh! You're right. However, AFAIK Naughty Dog and Insomniac did share technology - I believe the engine used to create Jak & Daxter was the same used in Ratchet & Clank.

    14. Re:Used Games by brotherscrim · · Score: 1

      Yeah, and you chose to ignore my central point: that the used game market provides a valuable service to consumers that video game companies wouldn't on their own. In your original post, you painted a rosey picture of the download-only business model, where game companies would make older games available for years at a reduced price, just like the used games market does. I gave you a reasonably detailed explanation as to why that wasn't gonna happen, and you latched on to my first sentence and acted like an ass, again.

      You keep saying that you're smarter than me. Besides the patently obvious fact that you have no fucking clue how smart I am, The fact that I'm not the one who chose to name myself after something that comes out of a person's ass brings your assertion that you are smarter than anyone into question.

  30. Yes it's important: by jiffah · · Score: 1

    I still have my cloth Ultima 7 2: The Serpent Isle map hanging on the wall.

  31. No box, more flexibility, more future potential. by 2Flower · · Score: 2, Interesting

    Let's look at the advantages of ditching the box.

    One, the distribution costs fall through the floor. Less money required to distribute the game means more money to develop it -- or it could give games which might not be blockbusters a chance to appeal to their niche market without having to produce a limited-yet-expensive run of boxed games just for those people who want the game. Online distribution is cheap and the savings are passed on to you in one form or another.

    Two, it eliminates the middleman -- the one step that prevents independent game developers from making mad money is that they can't afford to get a box onto the shelves. If you sell content online then you control every aspect from front to back of your game's distribution. Cheaper, more flexible, more suitable for a smaller company. Even if the company contracts out to an 'online distributor', it's still good for independent game developers since you could easily take your hobby and go professional with it via services offered by an online distribution center.

    Now, the disadvantages.

    One, ensuring that you can re-install the game or transfer it to a new machine. This is solvable by having a key system that makes sense -- allowing you to re-download games, allowing you to burn games to a CD, allowing you to jot down an easily accessible game key for later use. It's a minor, minor hurdle and one that can be surmounted if you're willing to loosen (useless) piracy controls. People who want a physical CD can make one themselves and do it for less money.

    Two, you can't include Infocom-esque extras. Except nobody does this anymore. Your average PC game comes with a paper-sleeved CD, a manual (which is duplicated in PDF format on the CD anyway) and a bunch of pack-in glossy paper promotional flyers. When I get home from the store the first thing I do is throw everything but the disc itself and the manual away. I only keep the manual if there's a key printed in it and there's no electronic copy provided, and even then they tend to pile up on my desk in a useless, rarely accessed stack of booklets.

    Three, advertising your product can be tricky since people aren't used to seeking things out online yet, and there's no universally known system for doing so. Steam's trying to become that system and failing horribly. This is an area that needs to be focused on, getting people aware of how online content sales works, making it easier for them to work it, and making sure they know your product is available.

    Four, people who go "Nyaaah! I'll never buy virtual content! It's evil! Away from me, foul beast!" will not buy your game. There's not much you can do about this, until public attitudes change... no thanks to Steam and Real screwing things up and souring people on what would otherwise be a workable concept.

    Imagine a future where you can publish your own games, you own music, your own writing, anything you want -- online for less money than ye traditionale retaile systems, without needing massive industry connections and layer upon layer of production systems. Once the technical details and business models are tested and smoothed out, it can be a reality.

  32. Download vs Store bought by suedehed · · Score: 3, Insightful
    Just to throw my two cents into this arena. I recently (currently) worked for a startup game publisher, who decided to offer their game via download, as well as retail chains (EB, GameStop, BestBuy, etc.) The initial thought process on our end was similar, how many people really want to download the game, and not have a box? Well, I would have to say, that the results so far are pretty good. After a few thousand online purchases/downloads, we're still going strong. Granted, we've run into a handful of problems (but what fun would it be if we didn't?) The largest problem of all...AOL. It's a 50/50 crap shoot with them somtimes. We send out a confirmation email with the CD-key for the user, with download locations for the linux, windows, ISO and manual, but for some reason, AOL would block mail sometimes, and not others.

    Overall, I would say that there are just as many people out there who want the "instant gratification" of buying it and downloading it immediately, instead of waiting for the boxed version to arrive. We do offer the original manual in a pdf format, but not the CD sleve (which we could, but there really haven't been many requests for it.) We also suggest that people download the ISO version, which has both the linux and windows installer, and burn it to CD, so they will always have it handy (although the download servers will be up for as long as the game survives).

    Just my two cents.

    Rob
    iGames.com

    1. Re:Download vs Store bought by JavaLord · · Score: 1

      I checked iGames.com, and I was wondering....why do you charge the same amount for the boxed version as you do for downloading the game? Shouldn't there be some cost savings you could pass on to the customers on the downloaded version?

    2. Re:Download vs Store bought by shadowomyn · · Score: 2, Interesting
      The way you're selling it is a little different though, because there's an iso version that people can burn to a cd-r. If they're wise and write the cd key on the cd-r (rather than, say, leaving it in their e-mail's inbox), then they'll still have access to the game when they change computers.

      Would I buy an iso (or bin/cue) of a game online? You bet! I get linux distributions this way, there's no reason a game won't work as well.

      Would I buy a game that I couldn't easily make a copy of from online? No way!

    3. Re:Download vs Store bought by suedehed · · Score: 1

      The original price of the download was $10 cheaper than the retail. After the price was dropped to $29 from ($49 retail, $39 online) the $29 is the low point, you start going lower than that, and you don't have a company anymore :)

  33. I need something to read in the bathroom by Torgo's+Pizza · · Score: 4, Interesting
    I'm just happy to get a friggin' paper manual nowadays. Game boxes (much like old album covers) are an expression of art. I remember going to the store and seeing the cover of Ultima III. Flames, a demon and a pentagon. Heck yeah am I buying that game. (Playing the first two didn't hurt either.)

    Like an earlier article mentioned, in the early days getting a game box was like getting Cracker Jack prizes. You never knew what was going to be inside. Now it's mostly air and some shrinkwrap. For a smaller title or extra titles, I'm willing to download it. For a triple A title I expect a box, a CD and a manual. I'm willing to pay a premium for those items. Give me something tangible. Is it too hard to ask?

    1. Re:I need something to read in the bathroom by chrootstrap · · Score: 2, Interesting

      I think you're absolutely right about the cover art of games. This reminds me a lot of why I always preferred vinyl records: the cover art, the record covers with all the lyrics, the art on the record itself. Speaking of old Ultima boxes, I happily recall the contents of my Ultima IV box, one of my all time favorite games: a metal ankh, a cloth map, a faux-leather bound spell book, and a couple of manuals, laden with fantasy-rich back story and TSR-style art. And, then there were boxes like Leather Goddess of Phobos -- they were the total package. It was so much fun to get a game and find there were lots of cool things inside. Nowadays, it's just cardboard and a CD, rarely even a manual -- the cheap bastards! :)

      --
      Hacking articles at http://www.geocities.com/chroo
  34. online systems for content purchases not worth it by danbeck · · Score: 2, Interesting

    The simple reason for me is that going to my local store is infinitely more reliable, quicker and easier than actually attempting to purchase and download an online game.

    There would have to be a significant cost savings for me to justify buying a game online. During the time it would take me to download the normal 1 to 2 CD game, I could go get lunch, run some errands and drop by my game store on the way home and still have it before it was finished downloading.

    Not only that, but as other people here have said, you lose your hard drive, you just lost the game, unless online purchases were packaged in a way for easy CD backup. But I doubt that... too easy for pirating in their simple minds, I would think.

  35. I LOVE THE BOXES!!!!!!! by araczynski · · Score: 1

    :) heheh, yeah, i collect them. If any of you who throw them out would be willing to send them to me I would gladly pay the shipping costs. Please contact me if you're willing to set something up.

    I'm looking for the C&C generals boxes and WC3 (full size except the undead design) boxes in particular.

    TIA

    aer2ATcoxDOTnet

    --
    sigs suck
  36. Boxed games! by Anonymous Coward · · Score: 1, Interesting

    I like boxed games, collect them and even bought some older games I never actually owned (*cough*). I feel saddened that many modern games come only in these tiny plastic DVD hulls, instead of a great cardboard box.

    Even worse are things like Savage, where you can buy it for 29$ over the net, or buy the box here for about 50 Euros (after having to deal with age verification etc etc, in an online store. Getting the game in a local store is next to impossible :(

    But even though 29 dollars are less money, you need to DL it, burn it, backup it, and still dont have a printed manual etc.

    I really like to handle these boxes, show them to friends, which look at the richly drawn picture etc. A burned CD just doesn't have the "feel".

    Cheers,

    Tels

  37. So-Called Experience by limekiller4 · · Score: 1

    Bully for him. He can continue to trek to the store, enjoy the experience and even have my full, unmitigated support when doing so.

    Call me silly, but for me the so-called "experience" is much enhanced by actually playing the game. Which is what I'll be doing while he's having his Calgon Moment (TM).

    Saying that schlepping to the store to go about actually purchasing the game is vital to the "experience" is a bit like saying that the act of standing in line to buy a coffee is part of the "coffee experience." Don't lecture me on how f'kin awesome the line is. If I dig it then I'll dig it, I really don't need someone to point it out to me.

    It's sort of like explaining a joke.

    --
    My .02,
    Limekiller
  38. Likewise... by Lendrick · · Score: 1

    Part of the fun of downloading a game is the thrill of the score when you find a pirated copy and get it for free. :)

  39. Physical Media is something I preffer. by TheSimkin · · Score: 1

    Well, physical media (in my eyes) has some very significant advantages. #1, You can rent them. (Technically you can rent from online to with all that fancy encryption stuff etc etc etc but I gotta figure a download of a game would take a few hours). #2, You can take the game to your friends house. #3, you don't have to be concerned about a hd failure or other problems (as mentioned above. what if you bought a game 5 years ago and the company that provides it went out of business? Not that gaming companies ever go under...)

  40. Alone in the Dark by Sneakabout · · Score: 0

    Many of you will remember the AitD boxed set (if you bought it) which had some brilliant extras - a small book for the copy-protection and a newspaper which gave hints for the game... if more games-manufacturers did that now, piracy would be much less of a problem (same goes for music)...

    --
    Sneakabout is a mysterious figure, having done too much mathematics.
  41. Re:No box, more flexibility, more future potential by PainKilleR-CE · · Score: 2, Interesting

    One, the distribution costs fall through the floor. Less money required to distribute the game means more money to develop it -- or it could give games which might not be blockbusters a chance to appeal to their niche market without having to produce a limited-yet-expensive run of boxed games just for those people who want the game. Online distribution is cheap and the savings are passed on to you in one form or another.

    With the way most of the developers and publishers have gone to 3rd parties to distribute patches and demos, why does anyone still think it's cheap to distribute online? It's cheaper than distributing boxes, but it's not cheap. Some developers currently cut about $5 off the cost for a download-only version, and many of them will allow you to download now and have the box sent for that extra $5. It stacks up, but if the cost savings are really significant they'll find other ways to spend the money than passing it on to consumers. On the good side, they don't eat as much in publishing costs on titles that don't sell as well as expected, because you can always find a way to use the extra bandwidth. You also have to factor in increased tech support costs for your distribution method, because people will have problems downloading your software and, depending on the methods, other problems they wouldn't normally face with a CD-based installation.

    Two, it eliminates the middleman -- the one step that prevents independent game developers from making mad money is that they can't afford to get a box onto the shelves. If you sell content online then you control every aspect from front to back of your game's distribution. Cheaper, more flexible, more suitable for a smaller company. Even if the company contracts out to an 'online distributor', it's still good for independent game developers since you could easily take your hobby and go professional with it via services offered by an online distribution center.

    This one I actually agree with, but only in the case of small developers. With the bigger developers you're usually dealing with larger downloads and an increased likelihood to be pushed into whatever publishing method your publisher chooses, unless you're a company like Valve that is mostly self-funded.

    Now, the disadvantages.

    One, ensuring that you can re-install the game or transfer it to a new machine. This is solvable by having a key system that makes sense -- allowing you to re-download games, allowing you to burn games to a CD, allowing you to jot down an easily accessible game key for later use. It's a minor, minor hurdle and one that can be surmounted if you're willing to loosen (useless) piracy controls. People who want a physical CD can make one themselves and do it for less money.


    Actually, you don't have to be willing to loosen piracy controls, your consumers just have to be willing to give up a little more privacy. You can lock the key to a specific user based on their ordering information (name, address, credit card number), so they can request a new download at any time, but they can't play without an internet connection because their key will be checked every time they try to play. Or you go the Steam route and download-as-you-play, meaning you never have all of the content to begin with. Of course, I'm not saying this is the ideal method, simply saying it's among the methods currently in use, and is most appealing to the publishers and (some) developers.

    Two, you can't include Infocom-esque extras. Except nobody does this anymore. Your average PC game comes with a paper-sleeved CD, a manual (which is duplicated in PDF format on the CD anyway) and a bunch of pack-in glossy paper promotional flyers. When I get home from the store the first thing I do is throw everything but the disc itself and the manual away. I only keep the manual if there's a key printed in it and there's no electronic copy provided, and even then they tend to pile up on my desk in a useless, rarely accessed stack of booklets.

    --
    -PainKilleR-[CE]
  42. pricing won't change by Lust · · Score: 1

    Keep in mind the motivation for this is not convenience but greater profit. They will not lower prices, but instead pocket the money otherwise spent on production, packaging, shipping, shelving, mark-up, etc. So my question is: what's the added value of this approach? I can order games from Amazon already that arrive within days, so it's not the convenience. And I'm lucky enough to walk down the street 10 minutes to an EB Games. In order to have your company's game carried by a major distribution outlet (e.g., EB Games), you normally agree NOT to sell the game for cheaper than the distributor. I'd prefer the hardcopy thanks. Many people do; this is why games include large unfolding maps and cute figurines.

    From Serious Sam to Serious Scam...

  43. Three conditons by GrnArmadillo · · Score: 1

    With the exception of the time various rebates and a gift card combined to get me the collector's edition of WarIII for $5 more than the regular, I don't keep boxes, and can rarely tell you what happens to the manual. I'd gladly download a game, provided it was reasonably achievable over my connection, especially if it supports the developer more. However, I've got three conditions that are dealbreakers if they're not met. 1. I won't pay money for something that expires (e.g. MMORPG's). I like to play RPG's, which can take months to complete if you're not working full time on it (even for a single playthrough, much less if you replay with more than one of the possible characters, take the BG/ID series or even Diablo II), and I should be able to leave a game when I get bored and come back to finish it whenever I feel like it. 2. I won't pay money for something that can't be reinstalled. Why should I be forced to keep a game on my hard drive indefinitely just to satisfy condition 1? In practice, especially with developers sometimes going out of business, that means I'd probably need the ability to burn CD's (a key wouldn't be a dealbreaker if it wasn't excessively inconvenient). 3. I am NOT providing a dedicated broadband (or phone) line to my game consoles. Period. I suppose I *might* consider hooking one up to the net if it was only a matter of running a reasonable length of ethernet cable to my router and it didn't throttle the house bandwidth too much. If the distance between the TV with the consoles and the nearest router is unreasonably long, my console doesn't go on the net and I don't buy games for it online unless they can be downloaded to my computer and burned to an appropriate CD. Otherwise, see 1 and 2.

  44. Pack-ing and The Nature of Physical Tangibility by superultra · · Score: 1

    When customers pre-order a game at an EB or Best Buy or the like, they're often given a psuedo-box filled with "goodies." Usually this includes some kind of mini strategy guide, and/or a demo or addon disc, etc. If not a box, you'll often receive some kind t-shirt or at least some schlocky branded pencil eraser or earmuffs. Or whatever.

    Okay, okay; the employees take this crap home themselves and hoard it. The intent of the publisher, however, remains. There is this understanding that when you give money to someone, you get something back. In our specific case example, you really shouldn't need to get anything since your $5-$10 goes towards the game. And yet, it feels somehow more real if you walk out with something you can hold, albeit a cheap-ass box with a black tshirt you'd never be caught dead wearing.

    Physical objects, in relation to this discussion, serve two roles. First, as a tangible anchor, a remainder that you now own something that you previously did not. On a subconscious level, I think physical products serve as a token or relic to show other people that you own something but also as a symbol stating, "I own this now."

    Secondly but quite related and illustrated effectively by the editorial, I think physical purchasing also appeals to the hoarding/pack-ing nature of humans; the desire to collect and store more things than we had before. Perhaps we're seeing that desire slowly erode, what with the impact of purchasable digital music remaining to be seen. Still, as of right now, I think it's fair to say that most people want to own something; not merely because of possible future technical difficulties, but rather as a proof of purchase, a tangible item that we've added to our "stash o' stuff." I think that while it includes the role of a remainder of the "enemies you have defeated," it's more than that also a representation of possession and ownership. For Gamespot editors, physical boxes may well serve as remainders of games finished, but for most normal people, they serve as remainders for games yet unfinished as well. We may never play the game more than 5 hours, but by golly we "own" that game and that's half the battle. The ownership is more important, in many ways, of the games played. The fact that I have Panzeer Dragon Orta, REZ, and Ico on my shelf says something about me as a person, not merely as remainders of good times.

    Why do religions have symbols, such as rosaries or crosses, for such blantantly abstract concepts? For much the same reason that we collect physical games. The more vivid an experience, be it music, film, religion, or gaming, the more we as human beings will desire a physical product.

    None of that exists, really, with downloadable games. Purchasable broadband gaming is like a religion with symbols; it's cold, sterile, and most importantly completely abstract (in a digital sense of the word). Who wants a religion without symbols?


    -------
    Endnote: Software pirates may seem to disprove what I've said. Why, then, the existence of sites like cdcover.cc; this need to print out colorful, highly detailed box art and CD/DVD labels? If, for pirates, who would seem to be closest in this idea of digital abstraction, why not merely use a sharpie and a paper sleeve? They have the same pack-ing desire everyone else does, only manifested a more illicitly.

  45. I loved boxed games by Thrymm · · Score: 1

    Back in my Atari/Coleco days, many joys were had at looking at all the boxes of games at Toys R Us. There they had slips of what the box front and back covers were... was like a dream with wall to wall games which were organized, unlike today's places such as EB where games are just tossed all over. Paying for a slip of paper sucked at Toys R Us at the counter, until you walked 10 more feet to the game pick up window!

  46. get a poster by foniksonik · · Score: 1

    If you need a reminder of your experience go buy a poster or have a large format print or even just an 8 x 10 print made up and hang it on your wall of victory or shame as the case may be.

    --
    A fool throws a stone into a well and a thousand sages can not remove it.
  47. yeah, right... by deus_X_machina · · Score: 1

    Just like buying the actual CD is a very important aspect of aquiring music, right?

    --
    "In a Democracy, people get the kind of government they deserve." -Winston Churchill
    1. Re:yeah, right... by Gorgo+the+Slow · · Score: 1

      Well, in some cases, yes buying/owning the physical CD IS part of the experience. Some people really like the packaging as a piece of art in it's own right. Radioheads bound book package for Amnesiac, Crash Worships 3rd album w/ the screen printed copper plates, Danzig IIs inverted cross foldout liner notes, Tools lenticular Aenima covers... just to name a few.

      Some of you dusty old farts may remember when albums were pressed on vinyl. Anyone who says the packaging isn't important has never owned a vinyl copy of Led Zepplin III or Physical Graffiti, or Sgt Peppers for that matter.

      How about hunting for that one rare 7" from the Misfits? Lurking the rows at record shows for original release Zappa vinyl? Sure, you can get an MP3, but it doesn't have the same sense of reward.

      Downloading is fine you like the TRL method of listening to music. If you buy the Greatest Hits rather than the entire catalog, downloading isn't robbing you of anything. If you are a fan of the album as a format- downloading individual tracks just doesn't cut it.

      AOR completists will be dragged kicking and screaming into the downloading era.

      As for games, I shop for them the same way I shop for records. I like to hold the box and look at the pictures, read the back, see what other games are nearby. Game packaging may not be as involved or exciting as a great double-gatefold vinyl record, but that doesn't mean that it can't be.

  48. A-S-S-ume by msimm · · Score: 1

    You assume it does, but change is often unpredictable. We need to do something to reinvigorate democracy and I'd hate for us to become too mired in arguements about possible outcomes to at least try. Sounds like the shortcomings of your average standards body where heavy conservatism and political infighting prohibit any real invovation or advancement.

    --
    Quack, quack.
    1. Re:A-S-S-ume by Otter · · Score: 1
      You assume it does...

      No, that was the point of "Discuss:". I read that argument a few years ago in the New Republic (IIRC) and it struck me as intriguing. I know I certainly get a little flutter whenever I walk into the poll that I wouldn't get from online voting and I'd be curious how widespread that feeling is and what its effects are.

      We need to do something to reinvigorate democracy...

      I'm not sure I'd assume that, either.

  49. I say Both.. by msimm · · Score: 2, Interesting

    Download should always be an option. Its just plain economical. But hard copies should always be available for either die hard boxers (you know who you are) or gifts or whatever. The boxed copy should reflect a moderate increase in cost plus shipping.

    Seems a no-brainer and a win-win. I want the game that I just fell in love with while playing the demo NOW.

    As a side note, no screw authentication schemes on my download or I FUCKING kill you. If I can't whip my system and reinstall it from backup media you've ripped me off. Period.

    --
    Quack, quack.
  50. package design/art by scrypt · · Score: 1

    I think I could handle downloading games instead of purchasing a box from a store... I'd just make my own cases. Or better yet, maybe they could have the price of the game significantly cheaper to download and then give the option to order an official case from the publishers site. Maybe there would be a huge trend in custom case designs by hobbiests, where you could download a .pdf of someones original cover art.

  51. Not just games by DaveJay · · Score: 1

    I recently got a copy of Xandros 2.0 Deluxe. I've purchased and downloaded games and linux distributions before, and ordered individual CDs before, but rarely went for the boxed versions until now.

    I must admit, thought, that when I got the box in the mail just before a staff meeting, I brought the box with me and quietly opened it bit by bit throughout the meeting. The anticipation was painful.

    When I opened the box and found a 200+ page owner's manual, I got genuinely excited, and even my wife said "ooo, what's that?" when I got it home -- and she's bored to tears with my linux experiments.

    So yeah, I think the box is important to the experience. :)

  52. No box needed by angle_slam · · Score: 2, Insightful

    If you move from a large house to a small apartment, you'll find out the answer very quickly--you don't need a box. To conserve space, I even threw out all my CD-ROM jewel cases, only keeping the CDs and the CD keys. Once you install a game, you never look at the box again, so why keep them?

  53. No by quiddity · · Score: 1

    never.

    --
    .
    . hmmm
  54. Buying the boxed game like buying a book or a CD by nixon66 · · Score: 1

    Bear with me here.

    You have your library. Your bookshelf on the wall. You have friends and others, when they come over look over your shelf of books and more than likely they'll comment on it. Similar to your CD collection. People like to see what others are reading or listening to. On the personal side, you like to look at your library and see the books you've read, the ones that you just quite havn't had the time to finish, the ones you got because it was a recommendation but never really read. But there is a proud feeling to see them on the shelf, knowing you have them and have them there to take down at any time, even years from now to relive the experience, or gain more from it.

    The physical forms of games are much the same. I still have my CD's from Quake, Diablo, the StarControl Collection, Riven, Fallout and tons of others. I love to see them on the shelf. I love to pick them out and mess with them a bit from time to time. I love it when others looks at what games I have and comment on them. Console gaming is always about that. When you go over to a friends house and you see a few games lying around don't you want to look and see what they are?

    On-line downloads are great don't get me wrong. I love how they are allowing for independent developers to get out there and distribute product in a way that the publishing system won't allow for. (See Starscape for a great example of quality independant game) But without a physical form to these games, I'm going to forget about them and delete them eventually or just have to re-download them again at some future date, or even have to pay for them all over again if I lost my key or something.

    Summary - Would you rather have "Grapes of Wrath" bound and printed till the day it decomposes or in eBook format that you'll probably have the rights expire, the provider will go away, the format will die. Would you rather have Half Life 2 on CD for all time, or get a long download from Steam with no real way to ever have it saved.

  55. oh what a feeling :) by breman · · Score: 1

    "...a place where you can look over your collection [of game boxes] with pride, [...] the races you have won, and, of course, the money that has been spent."

    Whenever I look up at the box of Big Rigs, I remember how good I used to feel whenever they announced to me that "YOU'RE WINNER!"

  56. Collecting - Consumerism at its finest. by AutumnLeaf · · Score: 1
    "...a place where you can look over your collection [of game boxes] with pride

    I would write that as "...a place where you can look over the stuff that owns you, as opposed to the stuff you own..."

    Call me too new-age or negative. I've purchased a lot of games in my time. How many boxes of boxes could I stand to have? I finally junked them all, and the jewelboxes, and haven't looked back.

    Sure, it's a matter of personal taste. Or maybe it's a matter of the degree to which you are consumed by consumerism.

    1. Re:Collecting - Consumerism at its finest. by Anonymous Coward · · Score: 0

      No way man! I so can't wait until I can buy the Fight Club for my playstation or xbox, and put the box back on the shelf right next to my other collectible games and the promotional Fight Club soap!! Once somebody tried to wash their hands with it because we were outta soap but I was like, DUDE! I totally need that to remind me not to be a consumer whore!! So right then we went out to the garage to throw down but we knocked over the garbage cans and then my mom yelled at me.

    2. Re:Collecting - Consumerism at its finest. by AutumnLeaf · · Score: 1

      Which means.... you're the one who stole my Fight Club Soap! You AC! ;)

  57. Pot, Kettle, Black by Ross+Finlayson · · Score: 1

    Noone who puts up a web page with white text on a black background has any right to be commenting on "aesthetics".

    1. Re:Pot, Kettle, Black by Anonymous Coward · · Score: 0

      not to mention the crappy photoshop job they did pasting there faces into fighting gam characters bodys.

  58. Different view by Quasi+Qubit · · Score: 0
    "...a place where you can look over your collection [of game boxes] with pride, reminding you of the enemies you have defeated, the points you have scored, the races you have won, and, of course, the money that has been spent."

    I look at my collection, and see the futility of it all.

    An archive of how I've wasted my life.

  59. Both ways by Anonymous Coward · · Score: 0

    I've bought boxed alot more than I have through download, and I must say I way prefer a boxed game. First of all, I tend to "forget" about my downloaded games, whereas with boxed, I see the box, remember it and sometimes will play it again.

    Then again with download, I've upgraded or re-installed my OS a few times in the last years and each time games I've downloaded and registered online revert back to demo mode. It's quite a pain to try and remember what my registration info was, or for that matter, sometimes the company isn't even in business anymore...

    *ALSO* with boxed I can at least SELL THE GAMES when I'm through with them. You can't sell a download.

  60. My personal philosophy by metroid+composite · · Score: 0
    If you're getting something over the internet it should be free, period. If you can't find an open-source version in this day and age (or an illegal ripped copy depending on what you're looking for) then...well search harder; it will be out there. The power of nerds on the internet is just that strong.

    On the other hand, I will gladly pay for anything physical (provided I think it's worth the price).

    Thus, pay to download honestly sounds fairly silly to me; do they honestly think they can beat the pirates?

  61. Re:No box, more flexibility, more future potential by wolrahnaes · · Score: 1

    but they can't play without an internet connection because their key will be checked every time they try to play. Or you go the Steam route and download-as-you-play, meaning you never have all of the content to begin with. Of course, I'm not saying this is the ideal method

    <angry_rant>You're damn right it's not the ideal method! It's nowhere near ideal!</angry_rant>

    What about laptop gamers? With the rise of the Radeon Mobility and Geforce*Go lines, games can go mobile with ease. How are they supposed to play their legally purchased games if they check the key every time you play? What if your internet connection goes down?

    How about if the developer decides thay want you to buy the new game?

    Valve: "Now that HL2 is out, we can't see any reason you would want to play HL1, so we're disabling the servers that verify keys for online play. Have fun playing alone!"
    You: "What!?!........How!?!?.....DAMMIT!!!"

    (AFAIK, HL1 can't be disabled that easily, but it's just an example.)

    Putting the control of your legally purchased games in the hands of the developers is crazy. As you said, they're concerned with profits. People playing the obsolete "Game '99" doesn't make them profits. Purchases of "Game '04" does.

    The only situation where this system is acceptable is the MMO game, where the game cannot be played offline anyways. The MMO structure puts all control in the hands of the company anyways. The only caveat I would put is to allow users to download the game for free, as they have to pay to play it anyways.

    --
    I used to get high on life, but I developed a tolerance. Now I need something stronger.
  62. Re:No box, more flexibility, more future potential by PainKilleR-CE · · Score: 1

    How about if the developer decides thay want you to buy the new game?

    Valve: "Now that HL2 is out, we can't see any reason you would want to play HL1, so we're disabling the servers that verify keys for online play. Have fun playing alone!"
    You: "What!?!........How!?!?.....DAMMIT!!!"

    (AFAIK, HL1 can't be disabled that easily, but it's just an example.)


    HL1 can easily be disabled, but only for online play (then again, I don't like the single player portion of HL). If Valve wanted to force all of their users to Steam, they'd simply have to have Won shut off the HL auth servers. This is even more interesting because other games (Soldier of Fortune, iirc) haven't had Won servers authorizing them for quite some time.

    Putting the control of your legally purchased games in the hands of the developers is crazy. As you said, they're concerned with profits. People playing the obsolete "Game '99" doesn't make them profits. Purchases of "Game '04" does.

    I agree, but we've been on that slippery slope for a while now, and Valve has been pushing people down it since their first release. The problems with Won authentication for Half-Life would be legendary, if it weren't for the fact that Half-Life broke sales records and smashed records for the number of people playing online fps games.

    The only situation where this system is acceptable is the MMO game, where the game cannot be played offline anyways. The MMO structure puts all control in the hands of the company anyways. The only caveat I would put is to allow users to download the game for free, as they have to pay to play it anyways.


    I agree, but the only thing I can do right now is decide what games I do or do not buy, and lately my PC game purchases have been pretty minimal.

    --
    -PainKilleR-[CE]