Slashdot Mirror


Xbox 2 SDK Released On Mac G5?

Espectr0 writes "The Inquirer reports rumors, courtesy anonymous sources, that Microsoft has released the Xbox 2 SDK to select videogame developers, and they are using 'dual Apple Power Mac G5 systems running a custom Windows NT Kernel.' This ties up with earlier rumors which mention that the XBox 2 will be powered by the IBM chip, and ATI will be providing the video chip." The report also notes: "Interestingly, the SDK apparently also features an Apple logo on a side bar within the application."

162 of 527 comments (clear)

  1. Xbox by phreak03 · · Score: 5, Funny

    hmmm wounder how long before the mac zelots turn the xbox 2 into a OS X compatible computer ;P

    --
    come comment on the madness at http://slashdot.org/~phreak03/journal/
    1. Re:Xbox by LostCluster · · Score: 5, Funny

      The project already has a codename: OSXbox.

    2. Re:Xbox by Aqua+OS+X · · Score: 3, Insightful

      No one's turned the GameCube into a Mac.

      --
      "Things are more moderner than before- bigger, and yet smaller- it's computers-- San Dimas High School football RULES!"
    3. Re:Xbox by Drakino · · Score: 4, Informative

      No one's turned the GameCube into a Mac.
      Nope. Because the GameCube has very little in common with a PC. It has a G3 CPU, then a massive all in one control chip that contains the ArtX designed GPU and other components.

      The XBox on the other hand was very much like a computer.

    4. Re:Xbox by Usquebaugh · · Score: 3, Insightful

      I'm still waiting to run Linux from CD on an unmodified XBOX.

    5. Re:Xbox by Golias · · Score: 4, Funny
      The project already has a codename: OSXbox

      Yea, but nobody knows how the fuck you're supposed to pronounce it!

      --

      Information wants to be anthropomorphized.

    6. Re:Xbox by cubic6 · · Score: 4, Funny

      "Oh Sex Box"

      I like it. I'll take 4.

      --
      Karma: Contrapositive
    7. Re:Xbox by Anonymous Coward · · Score: 5, Funny

      Yea, but nobody knows how the fuck you're supposed to pronounce it!

      Oh-Sex-Box perhaps?

    8. Re:Xbox by Zenmonkeycat · · Score: 5, Funny
      Steve Jobs would show up at your house with a suitcase full of black turtlenecks, ready to help you Think Different about a glowing green and black box.

      Apples controllers would be all screwy, though, with the buttons on the wrong side of the remote and a plug that doesn't fit into any known port in the universe. However, it would be very easy to use, and would only occasionally cause the console to bluescreen. Oh, and it would be all white, with only one button-- a glowing green button labelled only as "Press." Pressing this button would cause a menu to pop up mid-game, with "iBrazen" and "Imagine" as the two choices. Selecting either one would go back to the game, with no noticeable effect.

      It would also be programmed to suck when being used with 95% of modern games. The remaining 5% would consist entirely of rehashed board games, ports of classic arcade games, Myst, and Spaceward Ho!

      (I own three Macs, which has helped me become acquainted with their limitations. I do actually like them, but they can be ornery at times.

      --

      *****
      Dear Mary,
      I yearn for you tragically,
      A.T. Tappman, Chaplain, U.S. Army.

    9. Re:Xbox by Anonymous Coward · · Score: 2, Informative

      Keep waiting...because unless you move your ass outside of your closet you won't be able to do it.

      You need a MechAssault or 007 game and a memory card with a savegame exploit.

      If you need more info, use google.

  2. Duh. by LlamaRama · · Score: 5, Funny

    Blue screens faster than ever.

    1. Re:Duh. by LostCluster · · Score: 5, Funny

      Actually, under contract with Apple the crash screen is now striped in rainbow colors.

    2. Re:Duh. by transient · · Score: 5, Funny

      You're a little behind the times friend. Nowadays it'd be the Aluminum Screen of Death. ;-)

      --

      irb(main):001:0>
    3. Re:Duh. by Keeper · · Score: 2, Funny

      Except when you're playing games licensed from Atari, in which case they're required to draw a number of bomb icons on the screen...

  3. I would like to see... by RoadkillBunny · · Score: 5, Interesting

    the SDK apparently also features an Apple logo on a side bar within the application

    Does anyone have a screenshot? I would like to see what size M$ put the logo.

    --
    Cheers,
    RoadkillBunny
    1. Re:I would like to see... by arekusu · · Score: 5, Interesting

      On X, you can just use 'screencapture' from the commandline to grab apps which normally aren't grabbable (DVD player, for example.) Apple also had a 'glGrab' code sample which sadly has been removed. As a last resort, you can always ask for the real address of the framebuffer:
      _screenBytes = (unsigned char *)CGDisplayBaseAddress(kCGDirectMainDisplay);

      If it's some wacky NT derived OS though, who knows...

    2. Re:I would like to see... by Shadwell · · Score: 5, Insightful

      Also, don't forget this is from The Inquirer. Definitely not the most credible news source in the world.

    3. Re:I would like to see... by Anonymous Coward · · Score: 2, Funny

      that's the other inquirer.

    4. Re:I would like to see... by fbg111 · · Score: 4, Insightful

      Not the least either. Their sources have been improving, and afaik they were the first to report on Yamhill ~2 years ago.

      --
      Flying is easy, just throw yourself at the ground and miss. -Douglas Adams
    5. Re:I would like to see... by NanoGator · · Score: 2, Informative

      "that's the other inquirer."

      Heh. No. This one hates MS. Once they posted a story about how an airport was disrupted because IE (they use it for showing departure/arrival times...) had crash. The 'evidence' they showed was a user submitted photo of a terminal screen showing an unmistakable IE error message. It was a "no internet connection found" page.

      Either every other browser out there can run without a net connection, or the Inquirer jumped the gun by labelling it an IE crash. Something broke down that day. It could have been an MS server, but it wasn't IE. Somebody probably just unplugged a network cable.

      You'd think a web based news site would know the difference.

      --
      "Derp de derp."
    6. Re:I would like to see... by Cruciform · · Score: 5, Funny

      I don't trust any article until it's been duped on here at LEAST twice.

    7. Re:I would like to see... by Endive4Ever · · Score: 3, Funny

      Wow. They published an accurate report as recently as two years ago ??

      --
      ---
    8. Re:I would like to see... by redfiveneo · · Score: 2, Interesting

      Why go through all that "trouble" (Yeah, I know it's not) When a screenshot taken by a digital camera would be easier to prove as real, and easier to take... naturally you'd have to sneak in, in the dead of night with your Canon... but, meh. :)

  4. Microsoft uses a Phone-a-friend lifeline? by LostCluster · · Score: 5, Insightful

    I think the use of the Apple G5 systems with a funny NT kernel running indicate that the XBox2 is going to have a lot more in common with the Apple G5 than the common PC. Afterall, there just aren't a lot of PC motherboards in circulation built for the IBM PowerPC chips.

    Clearly, the final specs for the XBox2 aren't set in stone. So, since they can't deliver any XBox2 motherboards because they're not exactly fully designed yet, Apple's a reasonable place to turn for successful implementation of the IBM processor chips. It's likely that the Apple logo within the software was part of the price Microsoft had to pay for Apple's assitance in supplying a little help in writing that NT-on-PowerPC kernel...

    1. Re:Microsoft uses a Phone-a-friend lifeline? by cortez · · Score: 5, Informative

      Several years back, Microsoft wrote a version of Windows NT for PowerPC chips.

      Here's a link.

      --
      Paizurishitetai desu ka?
    2. Re:Microsoft uses a Phone-a-friend lifeline? by Jeff+DeMaagd · · Score: 5, Interesting

      Yep! Anyone with an NT4.0 CD should be able to find a PPC tree, along with the Alpha, MIPS, I386 trees.

    3. Re:Microsoft uses a Phone-a-friend lifeline? by Sycraft-fu · · Score: 4, Informative

      There is very little other than the processor and BIOS that is different about a Mac and a PC. They use the same memory, same system busses, same architecture, same periphals. The periphals are, in most cases, totally interchangeable, needing only appropriate OS drivers.

      Also, NT has been on PPC. NT 4.0 was available for x86, Alpha and PPC architectures. However the target of NT 4 PPC was IBM systems, not Macs. Neither it nor the Alpha version did well, so they were discontinued with Windows 2000.

      The NT architecture is highly portable and was designed that way from the beginning. Porting it to a new chip is not a major feat. For something like the X-box, even easier since it runs a much stripped down version of Windows.

    4. Re:Microsoft uses a Phone-a-friend lifeline? by Jeremy+Erwin · · Score: 4, Interesting
    5. Re:Microsoft uses a Phone-a-friend lifeline? by Sycraft-fu · · Score: 4, Interesting

      Like how do you mean? They use a DDR SDRAM memory bus (implemented on a chip made by Intel it might intrest you to know) and a PCI system bus. This would be the same thing that PCs use.

      Really, the difference is in the CPU and more importantly in the OS. The hardware is nothing special. They use harddrives from manufacutrers like Western Digital and Maxtor, graphics cards from nVidia and ATi, and so on. There isn't an underpants gnome in there that makes it a Mac or anything.

    6. Re:Microsoft uses a Phone-a-friend lifeline? by l810c · · Score: 3, Funny
      That would make an awesome terminal to put in every room of my house, especially when they've been out a few years and you can get them used.

      XBox2 is going to be released in late 2005(read 2006). Wait a 'few years'(3+), and you will have an awesome system in every room in 2009.

      Anxiously awaiting pics ;)

    7. Re:Microsoft uses a Phone-a-friend lifeline? by captaineo · · Score: 4, Insightful

      NT 4 ran on MIPS in big-endian mode I believe. So the OS itself is probably endian-safe.

      It's interesting to see that we've reached a point where most OSes and software is portable enough to run on most 32- and 64-bit systems with little modification. (and where MS can switch CPU architectures without Xbox developers throwing a fit). A long way from the day of writing everything in assembly.

    8. Re:Microsoft uses a Phone-a-friend lifeline? by wankledot · · Score: 2, Insightful
      Yes, the memory, hard drive, and video card is the same. That doesn't mean the architecture of the machine has anything in common. You can quote all kinds of things that are similar (both use PCI... big deal.) but that doesn't mean they have much in common.

      Matching up a bunch of acronyms does not mean they're similar.

      --
      My sig is blank, I typed this by hand.
    9. Re:Microsoft uses a Phone-a-friend lifeline? by sandalwood · · Score: 5, Funny

      That's an informative and interesting post, NT on PowerPC arcitechture and all, but...well, I couldn't get over the fact that your .sig says "would you like to do titty-f'ing?" in Japanese. What the heck is up with that?

    10. Re:Microsoft uses a Phone-a-friend lifeline? by tritone · · Score: 5, Informative

      Get a Family Pack. Only $199 for up to five licenses.

    11. Re:Microsoft uses a Phone-a-friend lifeline? by Cecil · · Score: 2, Informative

      Compiler option handles endianness? What magical compiler option would that be? Can you point it out to me?

      And let's see how it handles this:

      char* pChars = new char[8];
      pChars[0] = 1;
      memset(pChars, 0, 8);
      int* pInts = (int*)pChars;
      pInts[1] = 1;
      if (pChars[0] != 1 || pChars[7] != 1)
      printf("Oh no, the universe is broken!\n");

    12. Re:Microsoft uses a Phone-a-friend lifeline? by k_head · · Score: 4, Funny

      Wow. Here I thought windows 2000 was a complete rewrite and that IE could not be unbundled.

      --
      The best way to support the US war effort is to continue buying American products.
    13. Re:Microsoft uses a Phone-a-friend lifeline? by TheNetAvenger · · Score: 2, Insightful

      >>Wow. Here I thought windows 2000 was a complete rewrite and that IE could not be unbundled

      Wow, and I thought most of the people on here were bright enough to know that the NT core of Windows is Not the WIN32 interface.

    14. Re:Microsoft uses a Phone-a-friend lifeline? by bsdfish · · Score: 4, Interesting

      I believe the option that solves this problem is a company-wide directive stating that programmers must avoid dangerous operations such as casting char pointers to int pointers. Your code demonstrates why this is dangerous -- its result is implementation specific.

    15. Re:Microsoft uses a Phone-a-friend lifeline? by Endive4Ever · · Score: 5, Interesting

      I actually ran Windows NT 4.0 PPC version about a month ago. I had an RS/6000 system based on PReP (the Power PC Reference Platform) and figured 'what the hell' and installed NT on it.

      There is nothing, absolutely nothing, to run on NT/PPC except what comes on the Microsoft CD itself. I browsed the web, best as I could, using the IE 2.0 that everybody remembers less-than-fondly from their NT 4.0 install years back.

      Then I formatted the drive, installed AIX on the box, and sold it on eBay.

      PReP boxes like that RS/6000 box are extremely similar to PC's. It had built in S3-trio64 graphics, IDE and SCSI ports, PCI and ISA slots for regular expansion cards, used PS/2 keyboard and mouse, etc.

      It's worth noting that Apple has moved closer and closer to the Commodity PC hardware scheme themselves. They use IDE drives now, based on the good old IBM PC-AT. They use the same memory technology as PCs. Not much in a modern Mac isn't commodity PC stuff, same chips and parts as any cloner puts on a motherboard.

      --
      ---
    16. Re:Microsoft uses a Phone-a-friend lifeline? by ztwilight · · Score: 2, Interesting
      It's likely that the Apple logo within the software was part of the price Microsoft had to pay for Apple's assitance in supplying a little help in writing that NT-on-PowerPC kernel...

      Nah, Microsoft didn't have to do that. They simply acquired VirtualPC, the software which allows you to run Windows software on the Mac. Then they tap those developers' insight for porting a stripped down Windows OS to the PPC architecture.

      --
      Who moved my sig?
    17. Re:Microsoft uses a Phone-a-friend lifeline? by jo_ham · · Score: 2, Interesting

      Apple is pretty good when it comes to the family licence pack.

      I think they've looked at it from the point of view of the consumer.

      You buy one copy of OS X for $129 but your wife and child also have a Mac each (not uncommon nowadays). Sure, you've paid for one licence, but it looks awfully tempting to install it on all three machines.

      What makes it easier is that OS x has no serial codes, no activation and no network checking during install or any other time - it just installs and runs.

      Apple have thus decided to charge just a little bit more to give people like that a legal alternative. They know that many people will install their one copy on multiple machines, but by making the 5 user licence affordable they'll encourage more people to buy it than making 5 licences cost 5x more than one.

      Apple's pro software does have serials and checks - if you try and run two copies of Final Cut Pro (or any of its subsidiary apps) on two different machines that are on the same LAN, the second copy will refuse to start.

      Yes, we did discover this by breaking the licence - we needed two edit suites for a very rush job. We bought Final Cut Express 2 to put on the other machine to make us legal again. Please don't hunt us down and kill us Apple!

    18. Re:Microsoft uses a Phone-a-friend lifeline? by bhtooefr · · Score: 2, Informative

      Never released it? Got an NT4 CD? Throw it in, and look for a "ppc" directory.

    19. Re:Microsoft uses a Phone-a-friend lifeline? by Anonymous Coward · · Score: 3, Informative

      Components are similar, but the architecture (beyond general concepts) is not.

      The current Dual-2GHz G5 utilises a 1 GHz bus, with no contention between the CPU's. The G5's use a 0.5xCPU-clock bus, so the upcoming 3 GHz machines will be using a 1.5GHz bus.

      An overview is here

      Anyone who claims Apple have no microprocessor design expertise needs to look at the system controller. It's an all-Apple part, and it's beautiful. Dedicated buses for each CPU, AGP-8X, PCI-X, Serial-ATA, 400MHz RAM interface...

      The PPC970's are slick, but it's the architecture that really sets the G5 apart.

    20. Re:Microsoft uses a Phone-a-friend lifeline? by Effugas · · Score: 3, Informative

      Cecil,

      The universe is always broken in this example, as there's nothing there to overwrite pChars[0]. pInts[1] == pChars[0] + sizeof(int). Since on no platform is zero the size of an int, pChars[0] (which was memset back to 0) will always be zero.

      Endianness refers to the internal representation of the numbers, i.e. what's happening in pChars[3] through pChars[7]. The ints themselves still advance normally.

      --Dan
      www.doxpara.com

  5. Re:Could it be a first????Post that is... by 0racle · · Score: 5, Insightful

    Why would it mean anything. It seems its just a development environment for the Xbox, and considering that it seems the Xbox 2 will have no backwards compatibility why would this environment help in porting, when they have turned their back on intel architecture for the platform. Just because it has a NT kernel doesn't mean anything, remember NT ran on PPC as well as Alpha and Intel when NT was actually called NT.

    --
    "I use a Mac because I'm just better than you are."
  6. XBox Emulation on the Mac by TempusMagus · · Score: 5, Interesting

    Interesting. I wonder if we'll ever see an Xbox2 emu for the Macintosh? If memory serves, wasnt the first commercial Playstation emulator for the Mac? The other good thing about this, is that the more chips business IBM gets the more incentive they have to make (more/better/faster) PPC chips - which bodes well for us Mac users. This is good news, but I'm curious if anyone knows what Intel did to piss microsoft off so much that they turn to IBM?

    --
    -_-
    1. Re:XBox Emulation on the Mac by LostCluster · · Score: 4, Interesting

      This is the second major snub by Microsoft towards Intel. The first was when the 64-bit demo of Windows XP came out only supporting AMD Chips, which effectively forced Intel into the AMD-emulation business when for years it was AMD who had to release Intel-compatible chips.

      Somehow, the Wintel alliance seems to have broken up, and Intel's in danger of being voted out at the next tribal council now...

    2. Re:XBox Emulation on the Mac by crispy1083 · · Score: 2, Insightful

      Not to be pendantic, but wouldn't it be more of a hardware abstraction? I mean, it's rumored to be a G5 chip, so it wouldn't make much sense to emulate the same chip...

    3. Re:XBox Emulation on the Mac by Sycraft-fu · · Score: 4, Informative

      Ummmm, the 64-bit IA-64 version of Windows XP has been available for a long time. Full release version, not a demo.

    4. Re:XBox Emulation on the Mac by Atmchicago · · Score: 2, Interesting

      Although it's true that Intel is using AMD extensions, the way I understood it is that because Intel owns the intellectual property rights for x86, AMD has to pay Intel to use it. Anything AMD develops based on x86, Intel has the right to use for free (this could be an oversimplification).

      Why reinvent the wheel? Well, Intel could try to use its muscle and make its own extensions, forcing AMD into a small market share (everyone would make theirs intel compatible), but that wouldn't work well in the long run. So they use AMD's, and free, too.

      --

      You can lead a horse to water, but you can't make it dissolve.

    5. Re:XBox Emulation on the Mac by p4ul13 · · Score: 3, Insightful
      The emulation in this instance wold be refering to simulating the XBox2 (software) environment itself. Some of the custom hardware of it would probably have to be emulated, but as far as the processor is concerned, there would be less work to be done.

      So, yeah, you're right to degree, but there's still emulation to be done here.

      --
      Paul Lenhart writes words!
    6. Re:XBox Emulation on the Mac by Sycraft-fu · · Score: 3, Informative

      No I mean like the IA-64 version was out years before the x86-64 version. It came out a few months after the Itainum 1. It's pretty much been a non-story, given the Itainum's less than stunning success, but it's been around.

    7. Re:XBox Emulation on the Mac by Mr.+Piddle · · Score: 5, Funny

      Ummmm, the 64-bit IA-64 version of Windows XP has been available for a long time. Full release version, not a demo.

      What's the funniest thing about IA-64?

      More bits than users.

      LOL!

      --
      Vote in November. You won't regret it.
    8. Re:XBox Emulation on the Mac by Anonymous Coward · · Score: 5, Informative

      No, long ago AMD had a cross-IP licensing agreement with Intel, because AMD got a big start helping Intel supply x86 chips. There was a court case brought by Intel against ADM when AMD started making their own compatible chips, which AMD won, around '486 times, that enabled AMD to continue to use said IP up to a certain tech level, essentially in perpetuity. So, no, AMD does not have to pay licensing fees to Intel for some of the X86 stuff that they use in their chips.

      Otherwise, there would be no point in AMD making chips.

      Which is why AMD has a different set of X86 extensions to do mostly what MMX does compared to Intel, which was some of the first new tech on X86 chips that AMD could not duplicate (terms of the lawsuit judgement).

      Intel tried to first kill AMD with MMX, but that did not really work as well as Intel wanted it to, as Microsoft kept their options open and also coded Windows 9x to use AMD's multimedia extensions as well.

      At that time, while 99.5% compatibility between K5 and K6 chips with Intel-equivalents was there (which should have been good enough for everyone), there was quite an anti-AMD bias amongst those who bought computers in large quantities, because the occaisional problems with K5/K6-based computers at the time wasn't necessarily the CPU's fault, but crappy drivers and bad motherboards.

      As it stands, how many companies (esp. Fortune 500) have tried to save a few thousand dollars on their big computer upgrade cycles by getting AMD-based instead of Intel-based computers for their Windows users? Not too many.

      Yet somehow AMD has managed to find a niche in the computer market, and enough collective mindshare to survive to the point that now Intel is reacting to AMD's moves, not the other way around.

      I know that the next x86-based computer I get/build will probably be AMD-64 based.

      As much as I want one, I can't quite justify getting a new Macintosh. I don't do Photoshop, and too many of the things I do/like do not provide enough options for Macs.

    9. Re:XBox Emulation on the Mac by Junks+Jerzey · · Score: 2, Interesting

      This is good news, but I'm curious if anyone knows what Intel did to piss microsoft off so much that they turn to IBM?

      They didn't do anything except stop making high-end chips that are suitable for use in embedded systems. You simply cannout put a moden P4 (or Athlon, to be fair) in a box that doesn't have an extravagant heating system. High-end P4's are up in the 80+ watt range. Think shrinking from a 130nm to 90nm process will help? Intel did that, and the resultant chip is in the 100+ watt range. These are not meant for notebooks or any other kind of small consumer box.

      IBM, on the other hand, started out with much lower power numbers, then cut those numbers in half when they switched to a smaller process.

      The bottom line is that IBM is paying attention to power and heat issues, while Intel barrels along with their "performance at any cost" philosophy.

  7. Well by HappyCitizen · · Score: 5, Interesting

    I guess that answers the question of the X-Box 2's processer. I wonder why Microsoft made this move though, considering the classic WinTel alliance. It doesn't seem like a normal thing from them. Wether or not one companies top chip is faster than the other, does it really matter which one you use? It seems like by the time games start maxing out the processer, a new console has already come out. I mean look at all the other consoles. The Play Station used a relatively slow processer for the time. Same with the X-Box (733 mhz). Possibly price, but then wouldn't they go with AMD? I mean, why break compatibilty and go non x86 when x86 chips are farely cheap?

    --
    http://www.beyourowneviloverlord.tk
    http://www.frozenchickenthrowing.tk
    http://www.killercamel.tk
  8. Not Surprised by Zycom · · Score: 5, Insightful

    I'm really not surprised. I mean, Apple has no stake in the videogame market, so why not help out someone (even Microsoft) and get a little bit of extra money? Microsoft would find a way to do it eventually, so its not like if Apple didn't help it would be any sort of blow against MS.

  9. Rumors by Doc+Squidly · · Score: 4, Insightful

    I think we should wait for an official release from any of the companies involved.

    Until then the SDK is just Vaporware.

    --
    I think I think, therefore I think I am.
  10. Probably Piracy Prevention by Anonymous Coward · · Score: 4, Interesting

    Good way to make sure people won't be able to run Xbox2 games on PCs.

    1. Re:Probably Piracy Prevention by ozric99 · · Score: 4, Insightful
      Good way to make sure people won't be able to run Xbox2 games on PCs

      Yeah, because that Xbox1 emulator scene on the PC is just booming... ;-)

  11. You'll be able to run all kinds of games... by Anonymous Coward · · Score: 5, Funny

    ...that will never be ported to the computer you're running them on.

  12. Re:Porting software by Tremor+(APi) · · Score: 4, Insightful

    I would say probably nothing - comparing running XBox SDK on G5's to porting windows apps to OSX is an apples to oranges kind of deal. If you're talking linux x86... shouldn't be too hard to port to OSX anyway.

    --
    [Z?]
  13. Perhaps.... by elvesRgay · · Score: 4, Insightful

    This may be why all those new G5s where being rolled into the microsoft offices some months ago. The guy who took photo's of it and posted it on his web site got fired for taking the photo's because of what microsoft management called "security concerns". I can't seem to find the original story.

    1. Re:Perhaps.... by Jeff+DeMaagd · · Score: 4, Insightful

      You know, Microsoft develops a lot of software for the Mac? It shouldn't be a surprise that Microsoft owns Macs. It's not as if it needed some super secret project.

      Microsoft is also apparently updating Connectix's Virtual PC to run on G5, which could be used to help emulate the XBox on XBox2 should they choose to.

    2. Re:Perhaps.... by strangel · · Score: 2, Informative

      Here's the slashdot story.

      And here's the original blog posting.

    3. Re:Perhaps.... by Nebrie · · Score: 3, Interesting

      Isn't the Microsoft Mac business based in SF rather than Redmond though?

  14. Windows on a mac by Ianworld · · Score: 5, Interesting

    I'd say the most interesting result of this is that it appears microsoft made windows run on a mac. If their custom NT kernal is siimilar to what is on the X-box then it is quite a feat. The x-box ran a slightly modified directX which is the part of the windows OS that Wine is having a really hard time emulating. If microsoft could port that over to a G5 mac then i they could easily port a full Windows operating system over. Not that they would. It doesn't make a lot of sense for them to do it economically, but its still interesting that they could. ~Ian

    1. Re:Windows on a mac by leandrod · · Score: 2, Interesting
      > the most interesting result of this is that it appears microsoft made windows run on a mac

      Very old news indeed. MS WNT started its life as MS OS/2 3.0 NT for the i860, later ported to the i960, then the Alpha, and finally the i386. There was port planned for the Clipper, a never released one for the SPARC, and commercial ones for MIPS and PowerPC.

      Even MS W2K had an Alpha port that made it to the GM release but was never commercialised -- looks like there are OpenVMS diehards who still run this version on their Digital Personal Workstations. Since those times, the Mac has become more standard, with OpenFirmware, PCI and the such.

      So there is nothing new here technologically. Only the marchitecture side is interesting: could this bring the PowerPC volumes nearer the x86 ones, and thus also the selling prices, or will the G5 be so old when the XBox 2 arrives, or will the XBox be such a flop it won't make a difference at all? Would this make the partners consider launching a Video Workstation or something the like by, say, IBM, running MS WXP on the PPC?

      In other words, will MS by loosening the Wintel duopoly help bring platform diversity that ultimately benefits free software?

      --
      Leandro Guimarães Faria Corcete DUTRA
      DA, DBA, SysAdmin, Data Modeller
      GNU Project, Debian GNU/Lin
    2. Re:Windows on a mac by Sycraft-fu · · Score: 5, Insightful

      They could easily port Windows NT (by that I mean the line including 2k, XP and 2003 server) to a Mac if they wanted. Windows NT was made to be portable from the start, as are most micro-kernel type OSes. NT 4 was actually available for x86, Alpha (Digital's 64-bit processor), PPC (IBM systems, not Macs) and MIPS. They moved to only x86 since sales weren't worth it on the other platforms.

      The reason you don't see it for Macs is monetary and licensing. Apple wouldn't be happy with them if they tried (might even wind up in court) and there'd be no economic incentive since a large majority of Mac users use Mac to NOT use Windows. Also, software would still have to be recompiled for the new processor. So it's not like there would be a huge library of apps out there.

      That was the problem with NT on the Alpha. It was NT in every way, and all the included software worked great and very fast. However, there was very little effort on the part of software companies to release Alpha versions of their apps. There was an emulator out there that allowed x86 apps to execute on Alpha, but as with all emulators it was slow. Given that speed was the allure of the Alpha, most people elected to use the cheaper x86 if NT was what they needed.

    3. Re:Windows on a mac by cyberjessy · · Score: 2, Interesting

      True!

      I have a feeling that they have a working NT kernel on the G5. Since everyone is convinced that the G5 in a powerful architecture, this is a Microsofts insurance against the x86 platform being irrelevent.

      I am wondering whether longhorn will target the Power5 series as well. Since most user applications would run on .Net it would be easier to do so now! Just add a Power5 native .Net runtime and most applications will simply run.

      For myself, I would like to see the Power5 series becoming more widely used. And yes, with clones coming out. Not just apple g5s.

      All this seems to be part of Microsofts grand vision to make truly multi-platform windows, with market share preservation policy based on .Net lock-in instead of a Windows lock-in.

      --
      Life is just a conviction.
  15. Can't believe this hasn't already been posted. by Anonymous Coward · · Score: 5, Funny

    Where's the .torrent?!

  16. Re:Screenshots! by Anonymous Coward · · Score: 2, Informative

    Does the NT kernal run "under" the base OSX or is it an operating system unto itself?

    I'd be willing to bet the NT kernel runs as an OS X application, much like OS 9 does in the Classic environment. Back when OS X was just a gleam in the eyes of Mac users, there was talk of Apple doing a Windows compatibility environment so people could run Windows apps right alongside their Mac apps. I believe it was called the "blue box," and back then Classic was known as the "yellow box," but don't quote me.

    As for why that never made its way into OS X, Apple probably feared that cheap, lazy developers wouldn't bother to port their apps to the Mac and would tell people "just use the Windows version."

  17. burning bridges? by timeOday · · Score: 5, Interesting
    I'm surprised they're switching both the video card AND cpu supplier for XBOX2. If this second and third marriage don't go well either they're not going to have any hardware friends left. (XBOX3... AMD and, uh, Trident?)

    On a more practical note this doesn't hold out much hope for XBOX-1 game compatibility, does it?

    1. Re:burning bridges? by gmhowell · · Score: 2, Insightful

      Microsoft doesn't give a shit about burning bridges, because AMD, Intel and NVidia will all break their backs rebuilding them. How much weight does it carry if Ballmer calls up 'one of the gang' and says 'hey, buddy, because of some problems in your drivers we identified, your hardware will never work on Windows again'?

      There's only been one console with backwards compatibility. It was a fluke. It may have pushed a few sales, but I doubt it was the defining element of the PS2's dominance. Further, how many purchases of XBox 2's are going to hinge on the massive (sic) library of wonderful XBox games?

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    2. Re:burning bridges? by evilWurst · · Score: 2, Funny

      The thought of Microsoft trying to build a future game system around an S3 graphics chipset gives me fits of the snorting giggles >:)

  18. XBox2 to be world's most expensive console... by Fortunato_NC · · Score: 4, Interesting

    ...film at 11.

    Seriously, how much is this thing gonna *cost*? The rumor I'm hearing everywhere is that the box will have three G5's and video superior to the current Radeon 9800. Dual G5's with a Radeon 9600 in an Apple wrapper costs nearly three grand! I mean, even if you drop the hard drive, you're knocking maybe $50 off of the cost to MS of this thing. Since Apple's hardware margins (once you take into account marketing, R&D, etc. - gross margins are higher) run about 4%, we're still talking about MS having north of $2500 in each of these units, unless component prices really drop by launch date.

    I don't care how many launch titles it has, I'm not going to pay much more than $300 for a videogame system. I can't imagine anyone else will either. I don't see Microsoft being willing to lose $2200 on a console, then wait for me to buy 44 $50 games to make their money back.

    What gives?

    --
    Blogging Weight Loss, Distance Education, and more at verlin.com
    1. Re:XBox2 to be world's most expensive console... by LostCluster · · Score: 4, Insightful

      Since it's not going to be out for another 18 months, Microsoft's counting on a Moore's Law-compliant doubling of all of the technologies involved at the same price point they're at now...

      Besides, everything gets cheaper when you buy it in bulk...

    2. Re:XBox2 to be world's most expensive console... by Loadmaster · · Score: 2, Insightful

      There are all sorts of rumors flying. Will it have a hard drive? How many chips? Two? Three? Will it use Cell technology? MS is buying and forming alliances with emulator companies, different chip manufacturers, that flash memory company. Let's face it, MS hasn't said anything. These are all rumors. I'd bet that all these rumors are just a way to throw the competition off what your real console is. Just like Sony claims their system is a supercomputer or Saddam bought all of them in Iraq to guide missiles. MS is hiding their console design while scaring their competitors and keeping Xbox2 in the minds of the public.

    3. Re:XBox2 to be world's most expensive console... by yarbo · · Score: 2, Interesting

      ALR Revolution 6x6 - a 6 way system. From what I've read, there are 2 processor cards with 3 processors each. Each processor sees the two local ones and the other card, which is seen as a single processor.

  19. Microsoft does NOT own part of Apple! by Anonymous Coward · · Score: 5, Insightful

    Holy Jesus, you people are misinformed.

    August 6, 1997- Microsoft agreed to purchase $150 million in non-voting Apple preferred stock. Note that it was NON-VOTING stock-- so essentially this was just a goodwill investment in Apple. Microsoft was required to hold the stock for at least 3 years before selling. Another clause of this investment was that Microsoft was to continue to produce Macintosh products, including all new versions of the Microsoft Office product, for a period of five years. In exchange, Apple would make Internet Explorer the default web browser on Macs, and not sue the living hell out of Microsoft.* Microsoft has since sold all of this stock, at a nice profit, I might add. This agreement expired in August 2002, and since then MS has occasionally made noise about discontinuing Mac Office. Apple is also no longer bound to the terms of this agreement, so expect to see IE vanish from new Macs as soon as Apple's Safari browser goes 1.0.

    * Strong rumors from several sources indicate that the 1997 deal was the public portion of a settlement made after Apple discovered substantial patent and/or copyright infringment by MS in Windows. Word is that there was a meeting between senior Apple and MS officials where Apple laid out the evidence and an ultimatum. Personally, I think there is some credibility to this, as Microsoft rarely if ever does anything that could be deemed 'nice,' especially to a competitor. There is, however, another school of thought that says Microsoft was only acting in their own self-interest, propping up Apple so they would have a competitor to point to when the antitrust thing really built up some steam. I question the use of the term 'propping up,' as Apple had a few billion in the bank at the time and did not need the $150M, and the government would have realized that.

  20. Re:NT? by prinko · · Score: 2, Informative

    if i remember correctly, XP IS built on the NT kernel, just a newer one then NT4...

    --
    insert generic .sig here
  21. Wrong, wrong, wrong by DavidinAla · · Score: 4, Informative

    About six or seven years ago, MS bought a small amount of Apple preferred stock (which means non-voting shares). It was intended as a public show of confidence in Apple's future. Apple's stock price went up quite a bit in the time after that, so MS sold the stock for a nice profit. MS never had ANY control over Apple, contrary to what people mistakenly repeat.

    1. Re:Wrong, wrong, wrong by sakusha · · Score: 3, Informative

      You're right and wrong. MS bought the $150m in preferred stock, but it is not widely known that at the same time, MS quietly bought short options on about $250m in regular Apple stock on the open market. They covered their bet, the preferred stock went up, they made money but lost even more money selling short shares. If Apple stock had gone down, they'd have made even more money than if it went up.

    2. Re:Wrong, wrong, wrong by DavidinAla · · Score: 3, Insightful

      I can't disagree with the specifics of what you're saying, because I've never heard that story. (I'd be interested in where you got the information, though, because I've tried to follow it pretty closely.) Either way, though, the person I was replying to was completely wrong in claiming that MS owns a piece of Apple today.

      (Of course, the people who modded me as off-topic presumably didn't see the post I was replying to, because it's currently at -1.)

  22. Re:NT? by iantri · · Score: 2, Informative

    XP does have an NT kernel.. so likely it's the same sort of thing, yes.

  23. Re:Screenshots! by zfractal · · Score: 2, Informative
    I'd be willing to bet the NT kernel runs as an OS X application, much like OS 9 does in the Classic environment. Back when OS X was just a gleam in the eyes of Mac users, there was talk of Apple doing a Windows compatibility environment so people could run Windows apps right alongside their Mac apps. I believe it was called the "blue box," and back then Classic was known as the "yellow box," but don't quote me.

    Blue box was/is Classic, I think the Windows part was rumored to be the red box. Note: it was just a rumor though, I don't think there's any evidence that it actually existed.

    Now there actually is a project that combines Wine with X86 emulation for OS X.

  24. Note to Bill... by Anonymous Coward · · Score: 5, Interesting

    Reason for Atari 5200's failure - lack of backward compatibility for Atari 2600

    Reason for Sega Saturn's failure - lack of backward compatibility for Sega CD

    Reason for Playstation 2's overwhelming success - presence of backward compatiblity for Playstation 1

    Reason for X-Box 2's eventual failure - do I need to spell it out for you?

    Well, I'm sure everyone is going to be happy to throw away their X-Box's, with its DX8 graphics, and resolution higher than most TV sets, and huge software library to buy a new X-Box 2, with its only slightly better graphics, at the same resolution without the ubergeek hacking potential.

    Bill's short list of utter failures:

    1990: MS-DOS 4
    1995: Microsoft Bob
    1999: Windows ME
    2005: X-Box 2

    But, hey, Microsoft is so big, that a huge failure can only mean one thing: Government Bailout!

    1. Re:Note to Bill... by Magic5Ball · · Score: 4, Insightful

      You forget that MS now owns VPC, which makes running X86 stuff (Xbox) pn Power5 somewhat easier than before. So, backward compatability through an emulation layer isn't out of the question.

      --
      There are 1.1... kinds of people.
    2. Re:Note to Bill... by Anonymous Coward · · Score: 2, Insightful

      what about the success of the gamecube? (or n64, or snes)

    3. Re:Note to Bill... by erikharrison · · Score: 2, Interesting

      Couple of notes -

      None of the Ninetendo Series systems ever had backwards compat. They handled this by having huge increases in power between releases.

      MS has never made money on the X-Box - it's vastly undersold pricewise compared to its hardware, hence everyone keeps trying to get an OS on it. Short term and medium term financial losses are part of MS's long term strategies for 90% of all its product lines.

      MS owns one of the most popular x86 emulators around for PPC.

      If you port, say, DirectX, to PPC then emulated applications which spend most of the time in DirectX will run close to original speed on the PPC hardware. I would imagine that games spend huge amounts of time inside DirectX.

      Mind you, I'm not saying that XB2 will run on PPC, just that is far more reasonable decision for MS to make than you might think.

    4. Re:Note to Bill... by Kevin143 · · Score: 2, Interesting

      Your logic only partially works. Yeah, the Atari 5200 failed because of its lack of backwards compatibility.

      Saturn failing because of no backwards compatibility? Absolutely completely wrong. It's not like Sega CD was that popular to begin with, or that there were any worthwhile games besides Sega CD. It was more of a marketing issue, along with the fact that it was notoriously hard to program the dual-processor system.

      Playstation 2 succeeded because it was released a year before the other systems, along with high-quality third part support from the very beginning. The backward compatibility didn't hurt, but I think the PS2 would have been just as successful without it.

      Still, you may very well be right about the Xbox-2. I love my modded Xbox, but even if the system isn't as hacker friendly, the mainstream certainly won't care. What percent of people mod their Xbox? 1%? .1%? Enough for MS to care, but not enough to make the Nextbox a complete failure without the linux geek support.

      Microsoft Bob, failure as it was, still oppresses us daily with the friendly Office Assistants. Windows ME made money. Xbox 2 will be at least as succesful, if not more so, than the previous one.

    5. Re:Note to Bill... by n0wak · · Score: 3, Insightful
      Playstation 2 succeeded because it was released a year before the other systems, along with high-quality third part support from the very beginning.

      You have very selective memory. Remember the Dreamcast? That came out way before the PS2. "High-quality third party support from the beginning"? Name one absolutely must-have launch title. The PS2 launch, by comparison to every other console this generation, was an absolute disaster. The must-have games didn't start to come to the system until a year later -- conveniently, just before the GC and XBox launched. But the first year for the PS2 was pretty damned lousy.
    6. Re:Note to Bill... by blincoln · · Score: 2, Informative

      (Nobody can exactly figure out why Mario characters were stuffed into Doki Doki Panic [emuverse.com] for the US sequel.)

      Have you played The Lost Levels? Imagine Super Mario Brothers as designed by a team of sadists who get off on making gamers suffer.

      Seriously, it's level after level of the meanest jumping puzzles ever designed. Also, the original's graphics were identical to SMB1, which IMO would not have been a good selling point.

      I'm sure Nintendo needed a sequel that would sell well, and the US SMB2 was a much better choice. It had nicer graphics and wasn't impossible for all but a tiny portion of gamers to ever finish.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    7. Re:Note to Bill... by ActiveSX · · Score: 2, Informative

      Reason for Sega Saturn's failure - lack of backward compatibility for Sega CD

      I doubt the Saturn choked because people couldn't play Night Trap. Maybe it was the fact that the machine was (reportedly) a bear to program for, with something like 6000 SH-2s, 14 68Ks, 11 i960s, and 3 Z80s running in parallel.

    8. Re:Note to Bill... by mcbridematt · · Score: 3, Informative

      not out of the question, but NVIDIA is probably going to make damn sure that ATI doesn't get details about the Xbox graphics implmentation.

      Splinter Cell is one game that uses NVIDIA proprietary stuff. If you don't use an NVIDIA >= GeForce3 (excluding the 4 MX series), you'll notice that the shadows in the PC version will run differently to the Xbox one, even with a Radeon 97/800 something.

      Atomic MPC ran an article on how Splinter Cell was ported across four platforms. Very interesting read. The PlayStation 2 ended up being the worst of the lot.

    9. Re:Note to Bill... by libra-dragon · · Score: 2, Insightful
      Emulating x86 is the easy part. Having absolutely zero 3d acceleration in VPC is the largest obstacle for them to overcome.

      For some reason I don't think Microsoft is very dedicated to providing backward compatibility. The phrase "deprecated feature" doesn't exist within Microsoft.

      For instance, last week I went to create a volume set in Windows 2000 server with a basic disk. Oh, BTW that feature was removed from W2k. They replaced it with dynamic disks. I was thinking I could upgrade to a dynamic disk and then create the volume set or expand the volume. Nope, not when you upgrade to a dynamic disk. You can't do shit with it after upgrading. You must wipe the disk and go dynamic from the start. Now that's an enterprise class operating system...

      If Sun or Oracle were to mark a feature deprecated, it'd be about three full versions before they'd pull it.

    10. Re:Note to Bill... by Captain+Splendid · · Score: 2, Insightful
      Funny, the original PlayStation, which destroyed everything in its path (more dominant than the PS2), had nothing to be backwards compatible with.

      It didn't exactly have the greatest competition. The SNES was four years old, and the Saturn wasn't doing that well. The N64, coming out a year later didn't do anything the PS2 couldn't, and the Dreamcast was still 3 years away.

      Granted, Sony worked really hard and surprised everyone, but it was hardly a tough market at the time.

      --
      Linux, you magnificent bastard, I read the fucking manual!
    11. Re:Note to Bill... by topham · · Score: 2, Interesting


      Lets see, Microsoft add 3D acceleration to VPC.. hmm, how hard could it be? Get the current drivers from the video card manufacturers for the Mac and re-write them for the specific card they care about. (which in this case is a single card from ATI (as a base for the next generation anyway), or even from scratch... and add an interface between VPC and the binary/native drivers for 3D... My guess, less than 6 months worth of work. Hardly a significant part of the challenge of designing and developing a game console platform.

      They have all the necessary source code to do it already with DirectX; they would just have to deal with endian issues (how much of directX was ever cross-platform with NT?)

      It made little sense for MS to buy VPC, except to kill the product and they (so far) haven't done that. I think it makes far more sense to judge the purchase as an advanced move for the x-box 2 platform, and if thats the case I expect they will atleast try to reach a goal of backwards compatibility.

      The really scary thought, for Intel anyway, is they might actually intend VPC to be for NEW games. (not likely, but...) The biggest problem for game companies is getting people up to speed on the new and typically unique processors they use. They could sidestep the issue significantly be using VPC for x86 code for the basic game and having a native code layer for those things requiring higher speed. I think it is a bit insulting to Intel though...

  25. Re:NT? by MoronGames · · Score: 2, Informative

    XP IS NT. The official name for it is Windows NT 5.1.

    --
    hey!
  26. Heat by complexmath · · Score: 5, Insightful

    I'd guess they made the choice for heat production reasons. The XBox is quite large for a game console and it still has heat problems. Using a smaller, cooler chip would help make this more of a real console. Intel is still having problems with its Prescott processor and is also currently trying to reposition itself with respect to the 64-bit transition. AMD doesn't have a low-heat CPU available either, though they're otherwise better positioned in the marketplace.

    It will be interesting to see how this plays out, though. Getting Windows to run on a new architecture will likely take more than a new kernel.

    1. Re:Heat by raodin · · Score: 2, Insightful

      I haven't done a lot of research on it (out of my price-range.. what do I care), but I'm pretty sure the 970 doesn't exactly run _cool_, the way the older PPCs did. There's a reason Apple hasn't put out a G5 Powerbook yet...

  27. PPC vs x86 by MajorDick · · Score: 3, Interesting

    I dont give this argument much thought normally, as I dont have any desire at the moment beyond x86-64 to learn the nuances of a new proccesing architecture, even though I am a sparc fan, should say was before they started laggin behind,

    BUT What I thought was interesting want the article iself but rather a link to this article Xbox2 is Microsoft's attempt to replace PC

    I have looked at, or should I say drooled at some of the IBM big iron running the PPC architecture but never gave it much more thought, With IBM now cranking out some nice PPC silicon and MS Jumping on the PPC bandwagon albeit limited, I think I might have to look a little more

    Any reccomendations on cheap, well reasonable used IBM PPC systems that are still of the same basic architecture of what is being sold now, like what will run RHEL 3 AS ?

    1. Re:PPC vs x86 by burns210 · · Score: 2, Interesting

      There was talk from IBM that they would sell cheap Linux boxes running on their new processors that were coming out of the brand new manu. plant they built. They were gonna sell them at cost, or nearly at it, and just wanted to 'flood' the market with a lot of their processors, get people using them, liking them, and get their manufacturing line nice and greased up by producing a lot of hardware while also selling it.

      Don't know if they did or not, but it was a GREAT idea a few months ago when i heard it.

  28. This is really in Apple's best interest by Fished · · Score: 4, Interesting

    Apple doesn't have a presence in the video game market, and if Microsoft uses something resembling the PPC 970 in the X2, that can only serve to [a] pay back IBM's investment in the 970 and [b] subsidize further development without Apple having to pick up the tab. Volume goes up, prices go down.

    --
    "He who would learn astronomy, and other recondite arts, let him go elsewhere. " -- John Calvin, commenting on Genesis 1
  29. Perhaps eventually by Sycraft-fu · · Score: 4, Interesting

    But unless they make some changes from the X-box 1 it won't be trivial. People have been working on X-box 1 emus for the PC. Should be easy right? I mean an X-box has a slow P3 and a graphics chip that is the equivalant of a GeForce 4 4400. Well thing is, the system is different. A major difference is that the CPU and GPU share one memory space, where they are totally seperate in a PC (and Mac). Also programs have pretty much free run over all the memory on an X-box, where they are restricted on a PC (and Mac).

    So instead of just being a matter of emulating BIOS and then running the game, you have to emulate the environment, and translate things that can't be executed directly.

    It's akin to DOS emulators like DOSBox on NT. You can't just run DOS programs straight, they try and do things that aren't allowed by NT security. So you have to emulate an environment. Some things you pass straight through, and just execute natively, like most Ring 3 code. Some things, you have to go and emulate or fake or translate.

    Now on a Mac it gets even harder since the X-box speaks DirectX and so probably will the X-box 2. I mean it's an MS system, they are going to use their API. Well that means that whereas on a PC you could at least pass some of that on as is, or with minor translations, you have to translate the whole thing to an API the Mac speaks.

    So it certianly is possible, and something we'll probably see in time, but not something that will be trivially easy.

    1. Re:Perhaps eventually by MarcQuadra · · Score: 3, Informative

      Er, not really. the API is a construct of the software, not the hardware. It would probably be childs play to get an NT kernel with DirectX running on PPC, all you'd have to do is recompile the app to the new system (after some endian and minor tweaking).

      The whole point of an API is that you have an abstraction AWAY from hardware to either make coding easier or code more portable.

      --
      "Sometimes, I think Trent just needs a cup of hot chocolate and a blankie." -Tori Amos on Nine Inch Nails
  30. Re:Apple game console? by Fancia · · Score: 3, Insightful
    Perhaps with this experience under their belt, Apple may take a shot at the game console market? I doubt it, but it would be interesting if they did...
    As I recall, the Pippin failed rather miserably; past history considered, would they really want to reenter an already-crowded market?
    --

    Bít, zabít, jen proto, ze su liska!
  31. Actually by The+Evil+Couch · · Score: 5, Funny

    Blue screen different.

  32. Money by Sycraft-fu · · Score: 4, Insightful

    Consoles are a cutthroat market. The margins on hardware aren't razor thin, they are actually negative at least in the beginning and almost non existant after that. Also, it matters to be the biggest baddest, best looking, etc. So it is to the advantage of console makers to go with whoever will give them the cheapest stuff with the best performance.

    I would bet that IBM is probably going to sell the 970s for X-box 2s at close to cost. For them it's not a money making move, it's a publicity move. As of late IBM's chip division has kind been seen only as a high-end server/supercomputer thing. Thier midrange market is almost non existant and their embedded market has been shrinking. Well the 970 is a serious midrange contender and I'm sure they want people to know it. Being the chip in one of the big 3 consoles certianly goes a long way for that.

    1. Re:Money by devinoni · · Score: 4, Informative
      Microsoft this time isn't in a rush to get to market. They are taking the time, to put a console together, rather than putting a PC into something that acts like a console. I believe, Microsoft is trying to avoid all the "X-Box 2 is yet another cheap PC" thoughts. That would allow them to look at something other than the Intel Pentium route or the AMD route (which iirc, nearly won the X-Box bid). For consumer level processors with good performance outside of Intel and AMD, there really only IBM. IBM most likely competed with Intel and AMD for the processor bid, but IBM is rarely in the "close to cost" business. What publicity there is would be minimal. IBM was already in the Game Cube, and there is not much publicity from that. The bigger news is the IBM will be powering all three next generation consoles.

      As of late IBM's chip division has kind been seen only as a high-end server/supercomputer thing. Thier midrange market is almost non existant and their embedded market has been shrinking. Well the 970 is a serious midrange contender and I'm sure they want people to know it.

      "midrange" is a very subjective term. IBM has been making some of the G3s for Apple for some time. However, it is true that IBM processors generally go into their servers (This isn't limited to just "high-end" and supercomputers). You can buy a IBM p615 with a real POWER 4+ processor for a relatively affordable (depending on what you consider relatively affordable) price of $5745. But I do agree that their consumer processor business as well as embedded market has been shrinking.

    2. Re:Money by Vaystrem · · Score: 4, Informative

      Actually considering that IBM is manufacturing/assisting with the design of CELL for Playstation 3 - designed & built the Gecko processor for the Gamecube - and now finds its way into Xbox 2 would indicate that:
      "Well the 970 is a serious midrange contender and I'm sure they want people to know it. Being the chip in one of the big 3 consoles certianly goes a long way for that."

      IBM doesn't just have 'a chip' in one of the big three consoles - it is making all the chips in all the consoles.

      As well process innovations in fabrication will allow IBM to reduce the cost of production on the 970s over the lifespan of the X-Box 2 - in addition - economies of scale should kick in to a large degree considering the scale of the resource commitment for the cpu's in a console.

    3. Re:Money by Knetzar · · Score: 3, Interesting

      I'm guessing IBM makes a lot more money off gamecube sales then G5 sales. Think about it, there have been around 14 million gamecubes sold (if you trust this source) and how many macs sold? I doubt 14 million. Even if the profit margin on the game cube processors is lower, IBM could still be making more money.
      Now if IBM doesn't have to make significant changes for the X-box 2, and it can expect similar sales as the original X-box, then they can expect a huge profit while keeping the costs low.

      Also, no matter which console wins, IBM wins. The article states that they are making the processor for the X-box 2, the new gamecube, and the PS3. So they benifit the most when people to buy multiple consoles, instead of just one, but they have also insulated themselves incase any one of the three makes huge profits and the other two bomb. As long as overall unit sales are as high as they expected, they win. (On a side note, 10 years ago who'd of thought IBM would ever be so integrated into gaming?)

      In other words, I think it is a money making move, and a good one too. If they wanted publicity they wouldn't want something where they need to produce (most likely) over 30 million processors (2 per system, with similar sales as the current X-box worldwide over it's life), since they only have so much foundry space and they would probably rather use that space for the jobs they get from the publicity.

      But then again, this is all speculation. Few people know the true motives behind large corps.

  33. Windows on PPC is the goal by Hythlodaeus · · Score: 4, Insightful

    This news is especially interesting in light of the conspiracy theories around the Xbox. Basically the idea is that the Xbox is a testbed/honeypot for palladium.

    What if instead of choosing PPC for the Xbox2 and porting Windows, they first chose to port Windows. Perhaps Xbox2 is a testbed for Windows-on-PPC, subsidizing the cost for writing the port through console licensing and mitigating the risk that PPC won't achieve wide adoption. The payoff is being able to continue to market Windows as a standard platform for both the desktop and server if PPC gains wider adoption.

    With .NET gaining ground, Windows apps will become cross-platform easily. It makes sense that MS would want its APIs to dominate on all hardware platforms. They don't really need an alliance with Intel anymore.

    --
    For great justice.
    1. Re:Windows on PPC is the goal by Keeper · · Score: 2

      A PPC port had already been done. NT4 would run on PPC architectures.

    2. Re:Windows on PPC is the goal by jred · · Score: 2, Interesting

      I'd much rather have OSX on x86 than Windows on PPC. Too bad it'll happen the other way first.

      --

      jred
      I'm not a mechanic but I play one in my garage...
  34. The real race after Xbox2 comes out by Anonymous Coward · · Score: 3, Informative

    Will Darwin or Linux be ported to Xbox first?

  35. Re:Could it be a first????Post that is... by complexmath · · Score: 2, Informative

    NT ran on PPC and Alpha back when everything went through an emulation layer. Now that graphics and sound are straight to hardware they're likely going to have some fun restructuring their low-level architecture.

    And technically, it's possible the XBox2 SDK could be backwards-compatible with the XBox1 SDK, requiring only a recompile to get a game working on the new platform. But while this is possible I also think it will never happen. It makes no economic sense to do so.

  36. remember the $99 mini-iPod by sweatyboatman · · Score: 5, Funny

    It's called a rumor. You need to temper what you hear in the wind with what you actually know for sure. The XBox2 will be a game console and will be released at a similar price-point as the original XBox. Thus, we can safely assume that the cost of its components will be appreciable to the costs of the components in the current XBox.

    Whatever you read on the internet more than a year before a product's release is most likely baloney.

    How about this rumor. Every XBox2 will have a miniaturized human inside. This will give the X2 far superior natural language handling capabilities. As an even greater benefit, thousands of lonely dorks all over the country will finally be able to strike up friendships with their game console.

    I place the previous paragraph in the public domain. Please feel free to spread that rumor wherever.

    --
    It breaks my pluginses, my precious!
  37. Almost... by Mr.+Muskrat · · Score: 3, Insightful

    Michael Hanscom almost blew the XBox2 story wide open back in October.

    Remember when Microsoft fired that guy because he mentioned that they bought G5s. Too bad he didn't know anything about why they bought them.

  38. Not Apple by MuckSavage · · Score: 4, Insightful

    Ok, folks, this has nothing to do with apple as it is an ibm chip.

  39. On Compatability by MBCook · · Score: 4, Interesting
    Well, as far as compatability goes, I think they've decided against it. Between switching from x86 to PPC and nVidia to ATI, plus the rumors of going hard-driveless, I think we can kiss it goodbye.

    So will that matter? It SAVED the PS2 early on, but who knows if it will be needed for the X-Box 2. I would REALLY love it to have the compatability (which they could still do through emulation, I suppose) but if they don't have it they could really shoot themselves in the foot. Videogamers have had that abaility for years on the GameBoy, and the PS2 has it now. This could be a real big deal, depending on what they decide. It's not like the X-Box has a huge library of major titles though (the PS1 did), so it might not be worth the effort.

    As for some of the other decisions they have made, I'm not suprised. Intel was dumped both because they didn't have a 64 bit CPU (which doing all the stuff in games could be handy) and I'm guessing because of the heat problems (which have only gotten worse, and would make for one LOUD console). As for nVidia, many people believe that they lost the lead in the 3D race with this last generation (although new rumors over the next GeForce look amazing!), and if you combine that with when they asked for more money publicly and had a little tiff with MS over that, I'm not suprised that they're gone.

    All and all, it should be very interesting to see this next generation. Between the X-Box 2, the PS3 (will it run PS1/2 games? What's up with cell?), and the Game Cube's successor (should also be interesting) we should be in for some interesting developments (not to say anything about Nintendo's DS, the GBA's eventual successor, the PSP, and the persistant rumors of MS looking at portables). Video game fans, get ready for some cool stuff!

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
  40. Web Browsers by agent2 · · Score: 3, Informative
    as soon as Apple's Safari browser goes 1.0

    Just a tidbit of info. My version of Safari seems to be v1.2. IE is still included with the freshest build of Panther, but it is no longer the default browser.
  41. Dual processor emulation... by Anubis333 · · Score: 5, Interesting

    Let's not forget that the speculation is that this will be a dual processor console.

    The Sega Saturn was a console with multiple processors, and to this day there is no decent Saturn emulator. The hardware set-up of the Saturn made it one of the most difficult to emulate systems thus far, this has long been known/commented on/talked about.

    Just because something runs on X processor, does not mean that even a computer with the same processor, or even 2-3 times the processing power can emulate it. The N64 had a 93.75MHz processor, and 3d hardware archaic by todays standards, but most PC N64 emulators list 1ghz+ processors in their requirements.

    1. Re:Dual processor emulation... by Anubis333 · · Score: 3, Informative

      Heh, you obviously didn't follow my link *to the giri giri FAQ*. Look under headings like "Why is SSF / Giri Giri so slow?" and "Why doesn't giri giri play audio?" to understand why I stated that there was still no decent Saturn emu. Though this is by far the best out there, and hats of to them!

  42. You're not getting the big picture by spideyct · · Score: 4, Insightful

    You wouldn't pay much more than $300 for a videogame system, but... how much would you pay for a box that:
    - plays next generation videogames
    - plays DVDs (HD-DVD maybe?)
    - acts as a PVR
    - plays MP3/WMA music, with a nice on-screen browser
    - acts as a server or client to distribute media
    to all the TVs/stereos in your house (they are already doing this with XBOX and Windows MCE)

    This is the goal of the XBox2. It is not just another videogame system. It is Microsoft's next attempt at becoming a real player in the consumer electronics market.

  43. Re:First post? by SphericalCrusher · · Score: 3, Interesting

    I don't see how! The G5 itself is a very powerful computing system... two of those!? Highly doubtful! That's like a supercomputer! Besides, even if it was true, there is no reason for one console to wheld that much power. I doubt we'll be seeing any games that can actually live up to the spectations of the console anytime soon... it's usually the other way around. Ha, and despite the sheer power of that console, it's running a Windows kernal. That power means nothing if it stand its ground.

    Maybe it's all true. Maybe I'm being too hard on Microsoft... but to me, it's like religion. Without proof, I won't believe anything. Not even if I can "feel" it coming. I try to trust my sense of feeling a lot though, but it usually turns out to be just gas.

    --
    "Instant gratification takes too long." - Carrie Fisher
  44. interesting by TechniMyoko · · Score: 3, Insightful

    They said Xbox made it easy to port from PC. Now comes the interesting point, Xbox 2 may make it easy to port to Mac, maybe it'll help the Mac gaming scene out

    1. Re:interesting by burns210 · · Score: 2, Informative

      ENTIRELY missed the point.

      It was easy to go pc-xbox and xbox->pc for 1 reason, they ran the SAME OS(kernel) and directx. Mac's dont' have directx, and they run MacOS, not XP. It will be no easier to port to Macs simply because it is still porting from a stripped down Windows OS to a desktop MacOS.

      Just because they are on the same processor, doesn't make it the same OS.

  45. Hmmmm by Sycraft-fu · · Score: 5, Informative

    Let's see here:

    For Nintendo:

    SNES: Success, not backward compatible with NES.
    N64: Success, not backward compatible with SNES or NES.
    Gamecube: Success, not backward compatible with N64, SNES, or NES.

    For Sega:

    Genesis: Success, not backward compatible with SMS.
    Saturn: Failure, because of lack of 3d. The Saturn was designed to be the ultimate 2d console, which it was. 3d was an afterthought, and never worked well.

    For Sony:

    Playstation: Success, not compatible with ANY other system, being their first.

    So it looks to me like backwards compatibility is a nice feature, nothing more. Nintendo, being the oldest company, is the most shining example. NONE of their consoles have been compatible. They thought about it with the SNES, hence the use of the 65C816 (which has a compatibility mode for 6502 code) but didn't end up doing it. The rest of the consoles aren't even remotely compatible. None the less, each has been a success.

    What makes a console succede? Two main things:

    1) Having flashy graphics to attract people, and the marketing to let people know about them. You may not, but most people gravitate towards pretty graphics.

    2) More importantly: Good games. This is REALLY what makes or breaks a console. If your system has the games people want to play, they'll buy it. If it doesn't they won't. This is also a positive feedback loop since the more good games you have the more you sell and the more consolse you sell the more developers that will want to release for your console.

    That's why Sony succeded, despite being new to the market. They released the games people wanted to play, and had stunning graphics for the time. Combine that with good marketing, you've got a winner.

    1. Re:Hmmmm by edwdig · · Score: 2, Interesting

      The only way you can consider the N64 a failure is by defining success as selling more consoles than anyone else.

      The N64 outsold the PlayStation significantly during the first half of that generation. In the second half, N64 sales died off and PlayStation sales soared. In the end, altho the PlayStation outsold the N64, the N64's sales were about equal to that of the SNES, which is nothing to complain about. Throughout the entire generation, Nintendo's 1st and 2nd party games sold extremely well, resulting in Nintendo's profits being higher than Sony (games division) and Sega's combined.

      The GameCube is not falling behind the Xbox - it's always been ahead in the global picture, and has been gaining ground rapidly in the US for the past several months. All console manufacturers are constantly changing the amount of consoles they produce, it's just usually not announced. And anyway, the GameCube is still very profitable, which is all Nintendo cares about. They don't see a need to go all out to be #1 if they can make a nice amount of money as #2.

  46. YellowDog? Re:Xbox by johnpaul191 · · Score: 4, Interesting

    well it will probably lack some of the chips and stuff to run OS X, but maybe Yellow Dog Linux will have a jump on turning these new Xboxs into something for more than games. They already have it running well on G5 Macs and their own hardware that uses 970 Chips (as well as G3 and G4 chips).

    everyone knows Xbox and PS2 and all those game systems are sold at a loss, and they make up for it when users by software and maybe accessories. So the fact that someone will be selling hardware with a G5 for $600 won't matter too much. By the time the Xbox ships they may have 970/G5 chips in eMacs and they run about $1000 anyway.

    1. Re:YellowDog? Re:Xbox by Anonymous Coward · · Score: 3, Informative

      > everyone knows Xbox and PS2 and all those game systems are sold at a loss.

      no everyone doesn't know that.
      some informed people repeat it mindlessly, but otherwise everyone else ignores it.

      The last console manufacturer to sell the consoles at a loss apart from Microsoft was Sega.

      remember Sega?

  47. Nahhh, no BSDs by Aqua+OS+X · · Score: 4, Funny

    Nahhh.

    They'll have those perdy Apple kernel panic screens that have been professionally designed by typographers.

    --
    "Things are more moderner than before- bigger, and yet smaller- it's computers-- San Dimas High School football RULES!"
    1. Re:Nahhh, no BSDs by Aqua+OS+X · · Score: 2, Informative

      Actually designing the kennel panic screen would be graphic design.

      --designer :P

      --
      "Things are more moderner than before- bigger, and yet smaller- it's computers-- San Dimas High School football RULES!"
  48. Re:Xbox2: Pirates and PPC hardware... by all+your+mwbassguy+a · · Score: 2, Insightful

    actually, youre dead wrong. at the very least, 3% of all new desktops have PPC processors, as sold by apple. there is no shortage of mac software. secondly, the game cube has a PPC 440 processor in it. thirdly, it is in widespread use in embedded systems, from tivos to cars. since this info is readily available, ive come to the conclusion that you are a troll.

  49. NT4 not for Macs... by DrFishstik · · Score: 2, Informative

    The PPC build of Windows NT 4.0 wasn't for the Macintosh platform. It was for IBM's, and possibly other company's, small and seemingly unpopular PPC based "PC"s (for lack of a better term) for the workgroup / business markets. You can find them on ebay.

  50. Re:gamecube-linux by Anonymous Coward · · Score: 3, Informative

    but they have turned the gamecube into a linux machine.

  51. Apples and consoles by Macsimus · · Score: 3, Informative

    This reminds me of when the Apple IIgs was used as a development platform for the Super Nintendo, since they both used Motorola's 65C816 chip.

    If the Inquirer's report is true, maybe Apple should take a hint and revive the Pippin program. Others seem to think Apples are good for game programming. :-)

  52. It's a trick! by Anonymous Coward · · Score: 2, Funny

    We all know that the XBox2 runs Java!

  53. And lets not forget by Crypto+Gnome · · Score: 3, Insightful

    That IBMs specs for the successor to the parent of G5 PPC chips are that it consumes MAJORLY less power for a given clockspeed. (er, I dunno, from memory something like 30% of the power)

    So as a long-term plan, this is A Smart Move.

    The x86 crew are producing ever more power-hungry CPUs with each generation, on the other hand IBM is busily rolling out technology which goes in the opposite direction while still beating x86 architecture CPUs even with both hands tied behind its back.

    Think in terms of them bringing out the xBox3, same basic platform (PPC) 30% of the power needs, significantly faster CPU overall. The time to migrate architectures is *now*, before all the *new features* (ie PC replacement type functionality) have been developed.

    Who knows, perhaps one day we'll see the return of MS Supported OS and Apps on PPC?

    IBM scores being the reborn center of The PC. MS scores as they have multiple architecture support. Apple might even score, and sell you a Mac you could load Windows on (yeah, there are all kinds of kinky people out there with some of the weirdest fetishes).

    Intel and AMD? Well they'll need to pickup their CPU design skills and put out a quality processor instead of beating each other around the head and shoulders with market-speak.

    Sounds to me like this sux for nobody.

    --
    Visit CryptoGnome in his home.
    1. Re:And lets not forget by Hoser+McMoose · · Score: 2, Informative

      Be VERY careful with IBM's power specs, they don't tell a very complete picture.

      For example, IBM lists the power consumption of the PPC 970 as being something like 48W "typical" power consumption at 1.8GHz. Unfortunately the maximum real-world power consumption is a LOT higher than that, and when you start comparing a 2.0GHz PPC 970 (aka G5) to a modern x86 chip from AMD (2.0GHz Athlon64) or Intel (3.2GHz P4), you end up with pretty darn similar power consumption figures.

      Besides, it's not like Intel doesn't already have a low-powered design in their Pentium-M. Intel has even hinted that they might make a dual-core version of that processor sometime late next year.

      In the end, I'm sure that the MAIN deciding factor here is cost, nothing more, nothing less.

      As for an MS supported OS on PPC, that already exists. Current versions of WinCE run on PPC chips.

    2. Re:And lets not forget by Rayder · · Score: 2

      Who knows, perhaps one day we'll see the return of MS Supported OS and Apps on PPC?

      This is what .Net is, hardware independence.

  54. MS is doing a Game system not a windows box by aka_big_wurm · · Score: 2, Insightful

    MS is trying to make the best game system all around. They learned a lot about it from the first try. Of course we will try to mod it but they will do there best to prevent it. What really bugs me is what happen to the days when they really pushed the hardware to do better. Like the NES it came a long way from SMB 1 to SMB 3. I would love to see them do that with the XBox and PS2. I feel like I just bought my systems, and now its time for new ones...

  55. Slow Down! by telstar · · Score: 3, Funny

    April 1st isn't for another month guys....

  56. A Question by Anonymous Coward · · Score: 2, Interesting
    a question for those who know hardware/software environments and emulation...

    my experience has been that most game emulators only work really well with some software (i.e. the popular games) not all. my question is: would a possible scenario be that microsoft would only extend backwards compatability to some software, not their entire catalog?

    I really would only feel gipped if I couldn't play games like Halo, KOTOR, or Sega's hockey and football games, which happen to be some of their most popular games. I really wouldn't care if I couldn't play Robotech or Jet Set Radio.

  57. WinXP = NT 5.1 by green+pizza · · Score: 5, Informative

    Wouldn't XP be Windows NT 6.0? I though Win2k was 5.0

    Windows 2K is NT 5.0 and Windows XP is NT 5.1. Server 2003 is NT 5.2. These are the official version strings from Microsoft.

    There is very little under-the-hood change between Windows 2000 (NT 5.0) and Windows XP (NT 5.1) aside from GUI modifications. From an application's point of view (or even a power user who makes all of his settings via the registry) there is not much different between the two. A lot of little things have been refined and updated, yes, but nothing huge.

    And really... Win2K (NT 5.0) isn't a whole lot more than NT 4.0 SP4/SP5 + modern version of Direct X + modern drivers + light GUI polish. When NT 4 first shipped it did not come with Internet Explorer... later versions included a standalone version of IE... and still later versions included the deeply-rooted IE that we know and hate today.

    NT 3.x was pretty archaic *looking* (Windows 3.x GUI, ugh!!) but still had most of the guts that NT 4 later used....

    Call it what you will, but NT was the best thing Microsoft has ever done. We could all be using a heavily patched version of Win95 running atop DOS 7. "Win98 Seventh Edition!"

    1. Re:WinXP = NT 5.1 by jonwil · · Score: 2, Informative

      Actually, Microsoft made many changes between NT 40. and NT 5.0 (i.e. windows 2000)

      For example, they added full support for Plug and Play, Power Management and many other under-the-hood improvements.

  58. ...and the moon became as blood... by Nova+Express · · Score: 4, Funny

    ...and a voice said "Come and see," and the four horsemen of the apocalypse were unleashed upon the earth, and Microsoft released Windows NT for Macintosh, and verily the end times had come.

    --
    Lawrence Person (lawrencepersonh@gmailh.com (remove all "h"s to mail)

    http://www.lawrenceperson.com/

  59. My guess by spideyct · · Score: 4, Interesting

    Good point.

    If that is the case (no HD in Xbox2), I bet a Windows MCE computer will be required, to act as the server for your house. You can then have various Xbox2 systems as "clients" in each room in your house. http://www.microsoft.com/presspass/press/2004/Jan0 4/01-07eHomeCES2004PR.asp

    OR

    Your data is stored on MS servers. You pay a monthly fee, like Xbox Live, and can stream your data for playback when needed.

  60. Microsoft having G5s isn't that big of a deal... by josh+glaser · · Score: 2, Insightful

    ...as it's been previously stated, Microsoft already makes programs for the Mac. They own Connectix, for crying out loud. Therefore, G5s at Microsoft isn't really that shocking or out of the ordinary. They probably got mad at the guy because they were afraid the pictures would start to fuel conspiracy theories...like this one.

  61. Satan:"anyone feel that breeze?" by ErnstKompressor · · Score: 2, Funny

    ...Pig:"Weeeeeee!!! Everything looks so small from up here."

    --
    We apologise for the fault in this post. Those responsible have been sacked. -- Signed RICHARD M. NIXON
  62. Apple G5 Uses HyperTransport by pixelfreak · · Score: 5, Informative

    Actually, the new G5 tower has a completely different system architecture which uses HyperTransport technology co-designed with AMD. Each processor has it's own point to point bus to the system controller.

    http://www.apple.com/powermac/architecture.html

    I believe that only AMD Opteron systems have a similar architecture.

    While both PCs and Macs support the PCI, USB and Firewire standards, the connections between the chips that implement these standards is quite different.

  63. Inline Assembly in Games by gabebear · · Score: 3, Insightful
    This may help get games ported to tha mac(at least the G5) since it will make game developers do PPC ports of their inline assembly.

    There is still the DirectX API and all... but with PPC Wine working or just even winelib that may not be a big problem after all.

    I wonder if Transgaming will be getting even more OSX game porting business.

  64. Could this be the REAL purpose of VirtualPC... by jerkyjunkmail · · Score: 5, Interesting

    Could this be the REAL purpose of the VirtualPC aquisition? That was my first thought after reading the MS is considering basing xbox around a PPC CPU. They could have possibly decided to switch to PPC when the IBM 970 was anounced but needed to consider backward compatibility and figured buying outside technology (and maybe developers??? i don't know if the deal included transfer of VirtualPC developers/engineers) instead of rolling their own x86 emulation software would be a safer bet, give them a head start, and possibly be easier and cheaper as well.

    I use a powerbook with Mac OS X. I've played with VirtualPC and it's not too bad for most things. It's definately not a substitute for a physical x86 machine for any really hairy apps like Oracle or say Pro/Engineer or heavy Photoshop usage(it's just for the sake of argument. I know, why use Windows Photoshop when there is a native mac version) Terminal Services/Remote Desktop is much better for that purpose. If the release of Xbox 2 is still a year or two off. I'm sure IBM will have ramped up the speed even more. possibly by that time a G5 would easily be able to emulate a PIII 500 or 733 or what ever lower end PIII the xbox was using thus solving the possible backward compatiblity problem

    --

    --
    What is pirate software? Software for inventory of stolen treasure?
  65. Well this is interesting by nial-in-a-box · · Score: 4, Interesting
    With 2 of the 3 major consoles being IBM and ATI based (more or less), some interesting things may happen. Sadly, all I anticipate happening is higher profits for game makers and the hardware providers (the bastards that so kindly license their technology for our addiction and ultimate rejection). This is because regardless of how different the hardware from Nintendo and Microsoft may be, they will still be infinitely more similar now than they were in previous generations. Especially with Microsoft moving towards Nintendo's make-it-cheap-because-no-one-needs-a-6-gig-hd-in-a -console-anyway attitude. I know that even if the consoles used the exact same processors there still would be some effort expended in porting, especially since Microsoft will probably do a dual processor system with one being the dedicated DRM manager (joke, but still...) More power to them for making it better for game developers, who are sadly overworked and probably underpaid for the awesome stuff we are seing today (at least some of it).

    I just don't see why we here even care what the hardware is in these boxes. In general, the user experience between all 3 of the current consoles is nearly identical. The Xbox is more geared toward online gaming than the others, but that's about it. I first played this one game on PS2 a couple months ago, and even though I am new to owning a console, I knew that I most likely would be able to get the exact same game for my GameCube and it would look and feel the same. Sure enough, I picked it up for the same price and it was essentially the same game. Considering the GameCube media has maybe a third of the storage capacity of the full DVD media found in the other 2 consoles, this is kind of surprising, but shows that games still aren't that huge on the most part.

    What I am really trying to get at here is we can admire and debate the specs of these consoles, but these specs have little to do with the fact that there hasn't really been any innovation since the first game console, unless you consider 3D and vibrating controllers amazing innovations (no, I'm not discrediting these ideas, but little has been done to make games more enjoyable to play, they're only more enjoyable to look at).

    --
    I am feeling fat and sassy
  66. Nice conspiracy theory, but by prostoalex · · Score: 2, Informative

    XBox campus is quite far away from Microsoft campus in Redmond. While theoretically they could be using the same loading docks for both, it's more likely stuff ordered by XBox people gets shipped to XBox offices, not Microsoft.

  67. Not likely, but.... by ElGanzoLoco · · Score: 2, Interesting

    IF someone leaks that "custom Win NT kernel" AND IF this kernel is complete enough to run legacy Windows apps (or at least the XBox games created on it), THEN the mac will be the most polyvalent platform ever. Imagine triple-booting MacOS X, Linux, and Windows NT.

    (No, I didn't RTFA, I just woke up. Flame on.)

    --
    Hello! I'm a disaster waiting to happen!
  68. I thought it was three? by Illissius · · Score: 3, Insightful

    IIRC, it's actually going to be three PowerPC 976 CPUs at 65nm, which will be dual core making it effectively six. See here. I imagine it will be quite a female dog programming to take full advantage of all of them.

    --
    Work is punishment for failing to procrastinate effectively.
  69. Re:Xbox2: Pirates and PPC hardware... by ztwilight · · Score: 4, Interesting
    One of the reasons that the Xbox was so easily turned into an amazing home entertainment center/emulation station, was that it was basically a PC.

    Actually, it wasn't so easy. Still to this day the Linux/XBox project isn't finished; you still need a modchip.

    Everyone in the world uses PCs, and the software was easily ported, and the hardware easily understood. Microsoft will _not_ make the same mistake again.

    Wrong again. Microsoft tried a new Xbox release with a tougher hardware configuration to break, and, lo and behold, it was immediately broken by the Linux on Xbox team.

    You have to remember that the PPC only has about 1% of the global computing marketshare.

    Man, can you get ANY of your facts straight? The current marketshare for Macs is 3% worldwide. However, since Mac users hang onto their expensive hardware longer, the real number of Mac users is very likely to be a couple of percentage points higher.

    It is a platform that is always the _last_ to get any homebrew apps, like ports of utilities to transfer or unpack xbox isos for instance.

    Yeah, that's definitely the software I had in mind as the standard of a homebrew app which everyone wants. Name ONE technology and/or application which is really useful or necessary, and I will show you a Mac implementation of it. Oracle? Oracle9i exists for the Mac. A good music player? How about iTunes. Linux software? I can run it all on the Mac thanks to X11 and the FINK project. Games? More than enough, although I will venture to say that if it's lots of games you want, get a Playstation II. Rapid development of apps with distributed compiling? Try xcode and CodeWarrior. Web Browsers? Safari beats the pants off of Internet Explorer in speed, stability, tabbed browsing, googling, and many other features. Email? Apple Mail far outdoes Outlook, but you can also run Outlook on the Mac (hint: they named it Entourage). Office? It exists on the Mac, along with all of the open source competitors OpenOffice, AbiWord, etc. Firewall? Built-in. Stability? I reboot my Mac every three months. Web,FTP, and Windows file server? Built-in. VNC and VPN? Also there.

    There just arent enough people on Mac. If you take the 1-2% of the global computer base, then take the fraction of a percent of that which are people capable of writing programs, and then the fraction of them who have time to make a mac app to interface a game console etc.. I think you're left with 3 people, and from what I'm told, they live in Sweden.

    Hmmm, since there are over 20,000 applications written by Mac developers since I checked last year, those 3 Swedish guys must be exhausted!

    As if switching to a virtually unknown hardware platform wasn't enough...

    Perhaps it is unknown to you... I think you failed to notice that the Linux on Xbox team is moving their work to the GameCube, most notably because it also runs on PPC. This wasn't an easy task since the Gamecube has such limited options for transferring data. If Microsoft really wants to keep the XBOX2 from being appealing to modders, they will learn from Nintendo, which did an excellent job at keeping the modders away.

    --
    Who moved my sig?
  70. costs? by thatguywhoiam · · Score: 2, Informative
    everyone knows Xbox and PS2 and all those game systems are sold at a loss, and they make up for it when users by software and maybe accessories.

    Another, more accurate way to put it is: Everyone knows Xbox and PS2 are sold for near-cost, making a little money (more in Sony's case), and games are sold for a profit.

    (apologies to simpsons)

    --
    If Jesus wants me it knows where to find me.
  71. Funny AND true by thatguywhoiam · · Score: 3, Interesting
    They'll have those perdy Apple kernel panic screens that have been professionally designed by typographers.

    Yup, in multiple languages. Check it (scroll down - it wasn't pretty before 10.1).

    --
    If Jesus wants me it knows where to find me.
  72. Re:Could it be a first????Post that is... by EddWo · · Score: 2, Interesting

    The underlying structure of the NT microkernel and hardware abstraction layer was not changed. They just moved parts of User and GDI into kernel space.
    NT remains largely architecture independant.

    --
    "Taligent is still pure vapor. Maybe they'll be the last who jumps up on Openstep... "