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DOOM III This Summer

Crusader writes "Activision and id Software have issued a press release announcing that DOOM III will be released this summer. A Linux client has also been in development alongside the requisite Win32 version."

35 of 591 comments (clear)

  1. I'll believe it by Lord+Agni · · Score: 0, Informative

    when I see it. Maybe Duke Nukem Forever and TF2 will come out before then.

  2. Re:Deja Vu? by j4ck50n · · Score: 2, Informative

    no, that was aforementioned DNF and HL2. Id seems to be able to actually follow thru on their dates.

  3. Re:Deja Vu? by irokitt · · Score: 4, Informative

    Up until now, the official quote from Id has been "when it's done". Other sources have hinted at release dates, but this is the first solid date that has been set by Id.

    --
    If my answers frighten you, stop asking scary questions.
  4. Re:Really Good News by Anonymous Coward · · Score: 3, Informative

    Been there. Done that. Quake 3 had "simultaneous" relases for Windows, Mac OS, and Linux within a week of each other. In fact the q3test came out for the Mac OS before windows or linux.

  5. Re:Damn it by Coryoth · · Score: 5, Informative

    I wonder how much productivity FPSes have stolen from our lives?

    There's a great quote from Trent Reznor of Nine Inch Nails to the effect that he would have released a couple of more albums if it hadn't been for Doom. Of course now he's doing all the music and sound design for Doom III, but at least you can claim that's productively spending all your time on Doom...

    Jedidiah.

  6. Re:Damn it by avageek · · Score: 5, Informative

    Trent isn't doing the sound anymore...it was posted a while ago that he decided to ditch the effort since it was taking too long for them to get done with the game.

  7. Pre-order at Best Buy by tedgyz · · Score: 3, Informative

    They had boxes at Best Buy for pre-ordering. I saw the box and nearly wet my pants. Then I read the pre-order caption. Doh!

    --
    "No matter where you go, there you are." -- Buckaroo Banzai
  8. Re:Damn it by fredrikj · · Score: 1, Informative

    Of course now he's doing all the music and sound design for Doom III

    Nope. He quit.

  9. Re:Requirements by irokitt · · Score: 3, Informative

    Supposedly pretty 'low'. The game has been in development for a while. But the demo rendering was done with a Radeon 9700 Pro, so a 9800 or 9600 variant should work. The importance of good OpenGL drivers can't be ignored though.

    --
    If my answers frighten you, stop asking scary questions.
  10. Interesting on Linux by SamiousHaze · · Score: 5, Informative

    Carmack has been seemingly a little disappointed with linux sales and such. So i found it interestin that they are gonna jam with a linux client anyway.

    http://slashdot.org/comments.pl?sid=20503&cid=2195 211

    and (from linuxgames.com search for Carmack)

    [carmack] "We are going to continue to support linux in future products, but unfortunately it doesn't look like a strong business case can be made for it. The mac version outsold the linux version by quite a bit, and even that didn't hit 5% of the windows sales. Mac versions are still valid business cases, because the support is way easier than on either windows or linux platforms, and the sales numbers amount to something noticeable. There is no way that a linux box will hit the shelf at the same time and have the same price as a windows box, assuming the publisher is making a maximum effort for the windows box. If this is truly a gating factor, linux boxed games just won't succeed. Loki wants to get away from making games "convertable" between platforms, to force linux players to buy the linux boxes. I have issues with this. Not making executable binaries available online sucks. I hate binary patches, and requiring either patches from different versions, or the installation of all previous patches. Just releasing a new executable is so much easier. Our options from here are to move towards a hybrid CD and pay Loki for official support (which makes linux support look like an expense, rather than a benefit), make a hybrid CD but leave the linux version in an "unsupported" directory, or just make unsupported linux executables available online like we used to. It is going to be quite some time before DOOM ships, so we can't say anything definitive at this point. I will probably do the initial development work for DOOM on linux, but I'm not interested in tracking every change that goes on in the linux world. The initial work will probably be with the Nvidia driver, which already has all the features I need, then I will work with the Open Source mesa drivers to bring them up to par. "

    1. Re:Interesting on Linux by Augie+De+Blieck+Jr. · · Score: 2, Informative

      The people behind UNREAL 2004 track on-line players to see what platform players are using. It was mentioned in a Slashdot thread here at the time.

      Assuming that the id people do the same in such a case, then the best thing you can do is buy the client and play it on-line. A lot.

  11. New Doom 3 trailer by crt · · Score: 4, Informative

    A new Doom 3 (Xbox) trailer came out yesterday. Looks like all new in-game footage. Get it at IGN or FilePlanet

  12. Re:And in a year or two... by HellKrisp · · Score: 3, Informative

    I think the grand parent was "inspired" by this gag.

  13. He's out by TheBurrito · · Score: 4, Informative

    The last I heard (and this was months ago), Reznor indeed left the project to work on a new album because the game was taking longer than expected. At the time, word was that none of his work would appear in Doom 3. Don't know if that's changed. *crosses fingers that he's still in it*

  14. trailer by Meterman · · Score: 5, Informative

    Here's the link for the large movie trailer.
    http://www.doom3.com/video/trailer_large.mov
    Enjoy

    1. Re:Trailer by atomic-penguin · · Score: 2, Informative

      Nevermind I used wget to get their index, and followed the code to their java popup.

      Here is the link:
      http://www.doom3.com/video/trailer_large.mo v

      --
      /^([Ss]ame [Bb]at (time, |channel.)){2}$/
  15. Re:Requirements by zerocool^ · · Score: 4, Informative

    Maximum PC this month had a feature on the new GeForce FX 6800, and then had a blurb on the new year's games, and the hardware they expected to be needed.

    For Doom3, they recomended a GeForce FX 5800 + or an ATI 9800+, w/ 2.8 or 3Ghz proc (quoting from memory).

    But for reference, they also said that you'd need a GeForce FX 5700 to play UT2004, and it works fine on the geforce4 ti4200 I used to have before it went titsup. So, YMMV. You'll probably want a 9800 ATI to take full advantage, but if you've got something 9200 or 9600 level, you're going to be able to play it, just don't expect full detail.

    ~Will

    --
    sig?
  16. Re:Damn it by Trigun · · Score: 3, Informative

    That's because the original Doom had incredibly shitty network code that would saturate a lan and swamp a pc.

  17. Re:NIN by br0ck · · Score: 2, Informative

    If you can believe this post, KMFDM may have recorded 12 new tracks for the game. Some more idle speculation here.

  18. Pixel Shaders are important. by Anonymous Coward · · Score: 1, Informative

    Doom 3 will use the latest and greatest pixel shading technology to the fullest extent. You might consult John Carmack's somewhat old .plan file where he suggests the ATi ~9800 line of cards fall short of being able to run the number of long and complex shader programs he wants to use. ID is partnered with Nvidia on Doom 3, which suggests they aren't going to pull punches on shader length for ATi compatability. Not saying it won't run on ATi, just saying it might not run all the shaders or might use an alternate yet inferior set of shaders. As for the capabilities of the X800 it seems most sources suspect it's the same core as the ~9800's so the shader capabilities (Pixel Shader 2.0 instead of the newer 3.0 support) should be the same although I can't verify that.

    That said, Nvidia has been taking some shit for inferior image quality and speed. That said, Doom3 will run fastest and maybe prettiest on the X800, it just might not run will all the effects enabled that the Geforce FX+ cards will.

  19. Re:Final Version by karnifex · · Score: 5, Informative
  20. Re:Damn it by Anonymous Coward · · Score: 1, Informative

    In the early days, Doom players probably wouldn't be using IP -- IPX all the way.

    IIRC, the widely distributed shareware version had a bug that would flood and crash NetWare servers. This was patched, but banning the game was a common response.

  21. Re:Really Good News by SilentChris · · Score: 4, Informative

    Not only that, the Linux dedicated server came out first.

    Not only that, it was the first game (or so Epic claims) to have an Linux install script right at the root of the disc, and a Penguin right alongside the Windows and Mac logo on the box. It was a small gesture, but I remember reading one of the creators saying "We thought it'd be cool."

  22. Re:And in a year or two... by rpdillon · · Score: 2, Informative

    It was...pac man was flat, doom had heightfields, and quake was full 3-d. Hmph.

  23. Re:What? by phalse+phace · · Score: 5, Informative
    From IGN.com,

    "IGN: Last question. There's co-op offline and online for Xbox, but not for the PC. I doubt it could be a technical concern, so what's the reasoning for that?

    Todd: That's a good question. The Xbox version, because it's in contemporaneous development with the PC. When it was started, basically was conceived as a console implementation of what we're trying to do on the PC, as opposed to a port where they take whatever we do on the PC and "boom" slap it on the Xbox. The Xbox version was designed from the ground up to support co-operative play over System Link and Xbox Live. There [were] some changes, concessions, considerations that had to be made from a lot of different standpoints in terms of stuff as mundane as how narrow the hallways are to the ability of the AI of the enemies to focus on one versus two players -- because it's no fun to play the co-op guy that the world seems to ignore -- to how the narrative of single-player story is told.

    On the PC version, it was always conceived of as a purely single-player experience. The whole, "you're alone in your room and all the lights are turned out." It's an experience where we want you to be afraid to get up and turn the lights off because you're alone. Whereas, because the console market is different, because people like to play together. Now, we won't have the ability to do split-screen, but the console consumer is more, "Hey, we love co-op" and it's all supported within the Xbox with Xbox Live and System Link. It made a lot more sense for us when we were designing [the game] to include that feature, [which] was never considered to be a critical feature for the PC [version], given that our goal from the start with the PC version was to make it the best single-player game that id had ever made."

  24. Try virtual cds by Thinkit4 · · Score: 2, Informative

    I think they can work if you have the disc space. Most games install all data, so the only reason for the virtual cd is the cd-check. It makes somewhat more sense for multiplayer-oriented games as the master server is checking your key. At least the MMORPGs aren't stupid enough to require it.

    --
    -I am an elective eunuch.
  25. Re:Linux version with..... by Methuseus · · Score: 3, Informative

    umm, he could also be talking about playing it on an x86 FreeBSD box. Or did you forget there was something besides x86 Linux, Windows, and Mac.

    --
    Two things are infinite: the universe and human stupidity, though I'm not yet sure about the universe. - A Einstein
  26. Re:Requirements by irokitt · · Score: 4, Informative

    The 9800 is the top-of-the-line $500 ATI card. Roughly analogous to a 5900. A 9600 is a mid-line card, priced like a 5700 but with slightly better performance than one.

    I'm probably biased, but if I were planning on running DOOM 3 on Windows, a 9600XT w/ 128MB of RAM would be my choice. If I were planning on the running the Linux version, a FX-5700 w/ 256MB would be great (not that the extra 128MB makes a difference, but I can't seem to find a 5700 locally without 256MB of RAM). The different choices reflect the fact that Nvidia has better Linux drivers than ATI does.

    --
    If my answers frighten you, stop asking scary questions.
  27. Oh yes.. that PA quote.. by AzraelKans · · Score: 4, Informative
    Thats not YOUR comment but a quote from Gabe from penny-arcade and there are 3 details about it:

    1.-He has not played the complete game or even a demo, he's taking conclussions from the screenshots(which he finds pretty amussing) and the history (which to be honest is not very good).

    2.-He doesnt like horror games, he gears towards games like zelda, metroid, final fantasy, his horror game was about alice RE and dino crisis they were all negative comments, his latest comment was about RE outbreak and it was (guess!) negative. I dont even know if he ever played silent hill or fatal frame. He mentioned ONCE he didnt finished "Undying" because it was "too scary" Horror is just not his thing.

    3.- The guy is smart, sensitive, funny and a great cartoonist and game journalist (yeah Gabe we love you with the heat of a thousand fucking suns) but dont you think you should get your OWN opinion from the damn game? I mean seriously, you dont even know what the thing is like.

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  28. Re:Final Version by bobej1977 · · Score: 2, Informative

    Had to fact check, NIN used to be one of my faves. Reznor did 1 year in CE & music at Allegheny College. I'm not trying to be an edu-snob, I just was curious.

    --
    The meek shall inherit the earth, in 3 by 6 plots. - Lazerus Long
  29. 30K/sec? Too slow! by AndersM · · Score: 3, Informative

    Here. Faster.

    --
    My opinions may have changed, but not the fact that I am right! =)
  30. Re:Really Good News by HD+Webdev · · Score: 2, Informative

    Not only that, it was the first game (or so Epic claims) to have an Linux install script right at the root of the disc, and a Penguin right alongside the Windows and Mac logo on the box. It was a small gesture, but I remember reading one of the creators saying "We thought it'd be cool."

    The UT2003 disc set had the Linux client installer also.

    --
    This is not a dream, not a dream...we are transmitting from the year 1-9-9-9.
  31. until then... by Dreadlord · · Score: 2, Informative

    You can always play an enhanced version of Doom [1|2] here.

    --
    The IT section color scheme sucks.
  32. Re:Requirements by Zathrus · · Score: 2, Informative

    The 9800 is the top-of-the-line $500 ATI card.

    No, the top-of-the-line $500 ATI card is the new Radeon X800 XT PE (which isn't actually shipping yet, but the $400 X800 Pro is).

    You can get an ATI Radeon 9800 XT 256MB (last generation) for around $400, an ATI Radeon 9800 Pro 128MB (1/2 generation back) for around $200, an ATI Radeon 9700 128MB (1 generation back) for around $180. A Radeon 9600 XT 128MB (last generation, mid-level card) is under $150. All are quite capable of running D3 in Windows at adequate frame rates... certainly the best buy is the 9600XT, and it'll fall in price in the coming weeks as well.

    Right now is a very, very bad time to buy a video card -- both nVidia and ATI have just paper-released their new cards, so the old cards haven't fallen in price yet and the new cards will be top dollar when you buy them. Unless you absolutely, positively need a new video card right now (like your old one died), then wait until you need to upgrade. If you want to play D3/HL2 with the goodies on, then you'll need to upgrade if you don't have at least a Radeon 9500 Pro (GeForce4's will not cut it).

    I agree with your recommendations on which card to buy, although I'd really think twice about buying the last generation of nVidia cards. If you're set on nVidia then spend the money for this generation -- it's a much, much better card and chipset.

  33. Re:id's games are not entirely designed to make mo by _|()|\| · · Score: 2, Informative
    Keep in mind that client are only part of id's business. The other part, and possibly the greater part, is licensing their game engines to other developers. Their game are not strictly intended to be money makers, they are also working models and advertisements for the engines.

    I used to think the same, but I read an interview in which an id executive claimed it was a surprisingly small portion of their revenue. I don't have the link handy, but Google found a quote from Todd Hollenshead: "engine licensing accounts for 20% of id Software's revenue." 20% is a big piece of the pie, but it seems the games are still the moneymakers.