DOOM III This Summer
Crusader writes "Activision and id Software have issued a press release announcing that DOOM III will be released this summer. A Linux client has also been in development alongside the requisite Win32 version."
← Back to Stories (view on slashdot.org)
I anticipated this game more than any other game ever I think. I wonder how much different the final version will be from the alpha that I played so long ago. Trent Reznor's soundtrack will be a definite plus as well!
Your Momma's so fat she makes emacs look like nano!
This is really great to hear, a major software publisher is actually going to have a Linux Client available, possibly in around the same time the Windows client is released, bravo ID.
HAHA Injured Hippies
I guess a Mac version won't be too far behind if there will be a Linux version. Now... all I need is one of those new fangled G5s to play it on...
Does anyone know where system requierments might be found / when they will be announced?
Too bad I'll need a new computer that comes with the kitchen sink to run it..
The screen shots look suspiciously similiar to Half-Life 2 though, what's up with that? Even some of the monsters look HL1 like. I have a feeling this isn't going to have nearly the popularity as Doom1 did (well it might but that'll just be riding there fame). It's kinda like movie sequels, you're so excited about a new edition, but then it always ends in disappointment..
If HL2 and Doom3 battled I wonder who would win? I wonder if the fundamentals of the game will be the same between the two, and if Worldcraft (or hammer) is going to work on both as well?
Mod +5 Drunk
Does anyone know what the system requirements will be for this? In particular, the video card?
According to that Masters of Doom book, Intel and Carnegie Mellon had to set policy blocking the original Doom during work hours because people spent too much time playing it and all the network play even killed the servers.
Anyone know how the linux version running with linux compatability (under the bsd) with X11 will work?
Evolution or ID?
To me, the greatest advance in software would be the publisher actually trusting the consumer, and not requiring a cd-check. It was finally removed from quake 3 for the single-player mode. Another example of craziness due to artificial scarcity.
-I am an elective eunuch.
Our options from here are [...]
Another option - why not just sell the Linux version online? Nearly all current Linux-types are techies who are going to have big bandwidth connections. Might reduce the cost of suppling the Linux version and increase the business case for it?
Did you ever try to play anything on a LAN that people were playing Quake1 on? My gosh, we'd be in the middle of all-night Starcraft lans and 3 people would decide to play Quake. We are talking about 1-2 10/100 hubs cascaded together with less than 12 people and that's all, and Quake would bring StarCraft to a screeching and grinding halt or at least close to standstill.
We ended up banning Quake1 from local LANs from then.
> all the network play even killed the servers.
Well, if memory serves, this was due to some primitive netcode design - for example, each chaingun bullet was a separate UDP packet.
if the answer isn't violence, neither is your silence / freedom of expression doesn't make it alright
I wonder how long after it is released a Script/app comes out that when given disk 1 (DoomIII) and disk 2 (Knoppix) it will give you an iso that you can burn and then boot straight into DoomIII under Linux without anything else running for maximum performance without the hassle of installing Linux.
-Benjamin Meyer
Do you changes clothes while making the "chee-chee-cha-cha-choh" transformation sound?
My Unreal Tournament 2004 came with the Linux client. Didn't yours?
Yup. Sure did, and the Linux version plays on my SuSE 9.0/AMD Barton 2800+/512MB/GeForce5200FX equally as smooth as it does on my WinXP/P4-3.2GHz/512MB/Radeon9700 machine.
Linux Version
I'd expect that this will be included with the windows version, not bought seperately, and will be compatible in network multiplay with windows machines. Can anyone confirm?
One item of note: the PC version will lack the cooperative multiplayer mode featured in previous DOOM games.
Does this mean that in the console version there is expected to be co-op multiplayer, or perhaps in a patch/mod later on?
Demo
Are/will there be any demos available. I'll probably toss out some cash for an upgrade if needed (yes, I know upgrading just for a game is a bit obsessive), but it would be nice to see how the game runs on my hardware before purchase (and I'd rather not pirate or try to get the unauth beta beforehand)
Ok, DooM III is just fine, but, since I'm form Ukraine, 'tis more exciting for me && I'm more waiting for the S.T.A.L.K.E.R.
Here are the movies from the game: Video
P.S. I'd really like to view them, but, ahh, my 14400Bps modem just rules the world! P.P.S. Unfortunately, it uses Micro$oft DirectX, so do not expect a version for GNU/Linux or MacOS X...
There has been no announcement on a Linux client. Someone misquoted Linuxnews's article.
Nope, no DirectX 9. Actually DirectX 7 should be enough to run the game, it is only for input devices and 2d.
Everything else is OpenGL, OpenAL and SDL.
Direct X is just a buzzword, you can do everything just as well in OpenGL.
DirectX just defines how card should be made, while OpenGL give the card producers a say in the development.
UT2004 runs slower on Linux than on Windows. This, however, is mostly due to the slower OpenGL code that gets used on Linux. You can see a similar slowdown by selecting the OpenGL renderer on Windows. Epic only has one guy working on OpenGL, I hear.
Quake 3 was somewhat SMP compatible, does anyone know if Doom 3 will be fully SMP compatible on both Linux and Windows versions? A lot of power users now have adopted dual systems for a variety reasons but unfortunatly its hard to find games which properly utilize both processors. Having dual 2400MP's, SMP Support would be a huge plus for this game!
No doubt you don't give a shit about Mac games - there aren't any! My post (a joke) was pointing out how sad it is that the mac platform never had anything other than the most popular PC games ported to it (and years AFTER the PC release). Now even the linux platform is getting DOOM III well before OS X will.
How do you explain Halo, admitedly 6 mos. later, and oh Warcraft III (simultaneous), and oh yeah Unreal Tournament 2004 only a week after the PC release.
The Mac is getting more and more games and earlier then ever before. Take a walk into an Apple store or the section of a CompUSA and you will probably find more mainstream games for the Mac there then exist for Linux.
Sir, there is a dragon outside with an armful of armor. He's inquiring if we offer free refills.
I was blown away by Far Cry. It matched the Doom 3 screenshots I saw, but running NOW. In addition, they had the nerve to set the game in an outdoor tropical environment with no visibility limit.
That game seamlessly goes from hunting mercenaries on an island camp in the jungle to entering a cave and suddenly being in a Doom 3-esque claustrophobic environment shooting at genetic mutations.
As far as all the reports and screenshots have shown, Doom 3 is almost entirely shadowy, indoor environments. Blech. Far Cry was a breath of fresh air.
I wonder if NiN was the reason for the "nailgun" in Quake. People who knew of the band could hardly miss their logo on the ammo boxes.
And many of us who'd only heard of them because of the game saw it, too.
Just one of those things I wonder about.
tasks(723) drafts(105) languages(484) examples(29106)
Nearly a year ago it was announced that Thrent Reznor was no longer involved with Doom 3.
http://www.popularculturegaming.com -- my blog about the culture of videogame players
Keep in mind that client are only part of id's business. The other part, and possibly the greater part, is licensing their game engines to other developers. Their game are not strictly intended to be money makers, they are also working models and advertisements for the engines. This is why id can have very high system requirements. By the time a licensed developer has their game ready today's high end hardware has become midrange and common. Similarly a Linux client is in part an ad for the engine, Linux support in the engine is a bullet item on a marketing brochure. Other developers may be gambling that a Linux game could be profitable in a year or two. There is actually one more reason id does Linux versions, they think it is cool to do so. They are successful enough that they can afford to do cool things that don't make sense from a business perspective.
Real reasoning:
You can prevent piracy on xbox live a lot easier than any PC based multiplayer versions.
Why did he not try to justify that instead of making false claims?
It is understandable they want to make money, and Xbox could be where its at for them...
[I can picture a world without war, without hate. I can picture us attacking that world, because they'd never expect it]
Chris Vrenna is doing the sound, which is fine by me. He did the soundtrack for American McGee's Alice, plus he used to be in NIN... mind I've just ordered 2am Wakeup Call, just waiting on the international shipping!! :-)
Are you local? There's nothing for you here!