Introduction To Inkscape And Its Future
WarriorC writes "Bryce Harrington, Inkscape's founder, wrote an article introducing his brainchild and where its development is heading (see: Illustrator-killer). Some screenshots of the latest CVS version are included." It's also a nice glimpse into an "unorganized" but nonetheless successful open source process.
Another interesting Vector Graphics program is Flash 4 Linux; http://f4l.sourceforge.net/ Although in Alpha, it is quite usefull. Its a flashlike program (very similar interface to flash studio), and it is quite far along. It does animations and everything (I believe it doesn't have full flash script abilities yet). It can create flash files.
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This is really good... But wouldn't it be better if there was a Gimp plug-in to add vectorial drawing support?
Mind Booster Noori
this could definitly be a nice new toy to have. I like using photoshop and gimp for my projects but to have them retain their charactistics like in their example of a triange would be a great help for some of the projects I am working on.
Evolution or ID?
Isn't that a fairly easy change to make to current open-source vector-drawing utilities? Serializing the output to XML instead of a binary format doesn't seem like the first feature you should mention when describing the advantages your program has over others... Then again, it is open source.
Or to state more appropriately, what is Inkscape going to do to get marketshare from Illustrator that the GIMP hasn't already tried and failed to do when attempting to grab Photoshop marketshare?
This is really good... But wouldn't it be better if there was a Gimp plug-in to add vectorial drawing support?
An integrated enviornment would be nice but with all of the other features to be added to gimp is it practical to add this to the list.
Evolution or ID?
It's a great discussion on how, when you've got the right players and attitude, Open Source can really work.
tasks(723) drafts(105) languages(484) examples(29106)
Following our policy to "Patch first, ask questions later", we integrated the new feature as soon as practical, without wasting time arguing about it on a mailing list
The patch in question, a boolean operations patch, is said to be PD in the article. But this attitude is a major landmine for GPL (or any other free license) projects.
At least Linus wants folks signing patches now. But how much damage has been done to the various Free projects we all rely on? How can anyone guarantee the pedigree of any of the code on my linux box with a "go ahead and paste it in!!" attitude?
Anyhow, I call this Kinkscape since I use KDE. You may know it as Ginkscape.
I don't need no instructions to know how to rock!!!!
It's not that easy to kill off Adobe Illustrator. For example just take a look at Illustrator's type options - it has probably more of them than other good layouting programs!
Good luck and success nevertheless, Bryce!!
I use inkscape all the time as a jump start for any svg based graphics i build.
.css or use a style block for styles and i have a 99.999% solution.
my job right now is creating svg based graphs and data visualizations and inkscape is by far the best product I've used (illustrator, sodipodi, xmlspy and even vi) for creating the base graphic before i have to build all the data driven elements.
now just let me link in a
a-fukin-man, I'll believe "Illustrator-killer" when I see 3D objects, texturing, lighting, SWF animations, etc.
The latest version of Illustrator CS will kick Inkscape's dick in the dirt.
Look... I'm sure Inkscape is great n'all, but "Illustrator-killer"???
I have some .ai files that I would like to convert to svg. Does anyone know if this is possible?
thanks
according to the roadmap, pdf and eps export will arrive at milestone 9 (inkscape 0.43). The project has currently completed milestone 4 (inkscape 0.39, though .38 is what sourceforge has for download).
It'll start to get real interesting for me when I can make .eps and .pdf objects
--- Often in error; never in doubt!
There's also a new Open Clip Art Library established to collect and promote SVG clip art for use in any of the open source drawing tools Good idea, but it looks like they still have a lot of work to do.
Click for offensive t-sh
I'm all about the "free" as in "speech" idealism, but since I can't read a line of programming it's a little less important to me than "free" as in "beer".
I haven't gotten to play with Sodipodi yet, but I'm glad that there are free alternatives to Illustrator. Now that I'm not in junior high anymore, the coolness of using cracked programs has lost much of its appeal and I'm grateful for the chance to use legitimate apps that, at least pretty well, approximate "the real thing".
The Dalai LLama
... broke-ass-not-wanting-to-pay-seven-hundred-duckets -for-illustrator-mofo...
My sig could be your sig!
Scalable Vector Graphics and the Open Source Community
Inkscape is a program for viewing, making, and editing two-dimensional vector drawings. This is different from "raster" drawing, as in MS Paint, Photoshop, or The GIMP. In those tools you're essentially just "painting" destructively on a canvas. By "vector" drawing I mean that when you create a shape like a rectangle, it retains its identity. You can easily go back and resize it, change its color, or move it around without disturbing the rest of the drawing. Vector drawing is what you'd be doing in Illustrator, Corel Draw, Freehand, Dia, Visio or even PowerPoint.
There have been a number of popular Open Source vector graphics tools such as tgif, idraw, Sketch, and xfig, but one of Inkscape's distinguishing features is that it stores its drawings in a web-friendly XML format -- SVG. SVG, an acronym for "Scalable Vector Graphics", is a W3C standard that is gaining support worldwide, in proprietary and public software alike.
The Open Source community is now adopting the SVG format for everything from desktop icons and company logos to web page animation and artistic Illustration. Inkscape (by way of Lauris Kaplinski's popular Sodipodi project) is derived from Gill, one of the first Open Source SVG editors, and so follows a long history of serving the SVG needs of the community.
In the five years since Raph Levien began work on Gill, a huge range of features and capabilities had been added to the codebase. Node editing, alpha blended gradients, object alignment, text handling, localization and more had augmented the basic underlying drawing capabilities to make the tool potentially useful for real drawing work. However, there was one glaring omission for which we and scores of users had been seeking a remedy...
The Contribution of Boolean Operations to Inkscape
I read the email again just to be sure.
"I've been sent a new patch that implements boolean operations... The license is public domain. It's been uploaded to the patch tracker." -- Bulia, November 2003
This was very cool. Boolean operations are a way of taking two shapes and combining them together in various ways to create a single resultant shape. Users of Adobe Illustrator might recognize them in the "Pathfinder". The four basic operations are Union, Difference, Intersection, and Exclusion. It's an absolute requirement for creating any artistically sophisticated drawing, and it's lack had held the tool back.
Once before, someone had contributed a patch to add boolean operations, but that patch relied on a polygon clipping library provided under an incompatible license. There's little more frustrating than having a solution in hand, only to be hamstrung by legal problems. Even though it was an important feature for us, we regretfully postponed development of it into the distant future on our roadmap and proceeded with other work.
Here in my inbox, unsolicited and totally unexpected, was the answer. We quickly double-checked that the licensing was clean, that the code was the author's original work, and that it indeed implemented the feature as promised; it passed on all counts. Fred's boolean patch had arrived right as we were releasing Inkscape 0.36, so as soon as that release was out the door we merged his patch and started working with it.
Following our policy to "Patch first, ask questions later", we integrated the new feature as soon as practical, without wasting time arguing about it on a mailing list. We figure that the best way to evaluate an idea is to code it up and see how it works in practice. A working feature now is better than a perfect implementation that still isn't done. Along with that, maintaining a low barrier to entry for new developers is vital; we don't want anyone to give up on contributing out of fear their contributions won't be accepted.
Inkscape, Page 2/2
One of the first areas of focus was to add menu items and keyboard shortcuts for the commands it provides. Mentalguy had just recentl
Apart from showing nicely how the "hive" model of software development can and *will* work (although I am not sure whether patch first, ask later is always a good idea), this development has me hoping that people who, like our group, use Illustrator and Photoshop for scientific illustrations, can finally escape vendor lock-in. For relatively simple illustrations (we always keep illustrations as simple as possible for reasons of clarity), Adobe's solutions are really overpriced. Licensing issues have us worried anyway since it is almost impossible to keep track of all the licenses we're supposed to have... Anyways: we're on a budget and are always looking to open source alternatives. We have our students on OpenOffice and lots of touching up is already done with the Gimp. If we can now do other illustrations with an open source tool that is equivalent to Illustrator, well... And we would be happy to contribute to the effort financially as long as it is cheaper than buying Adobe :)
----- One learns to itch where one can scratch.
TWW
"Encyclopedia" is to "Wikipedia" what "Library" is to "Some people at a bus stop"
Mmm... I'd love it for two of my favorite open source projects to come together.
If you like inkscape, but you find there is a feature you need is missing, request it here.
The Inkscape developers have implemtneted loads of cool features already, and you can help it make it even beter.
You can even contribute patches if your feeling bold.
Also, here is the Roadmap on their wiki.
There is a reason Adobe owns the market for graphics applications; despite their best efforts (cf. application bloat and corporate arrogance). Photoshop and Illustrator are still the best combo out there for bitmapped/vector graphics.
I am a believer of momentum and curves.
Grab the CVS version and import your files. Don't forget to report any bugs encountered in the import.
he's kidding right ? SVG died when us web developers realised to draw a few animated cubes took 100k of source code, at least flash is small filesize due to its binary format , why should i care its not human readable jpg isn't , neither is swf
SVG is on the same shelf as VRML in my toolbox
The GIMP UI is "bad" folks have remained awfully silent after this version came out. The CVS version is kicking ass too.
Boolean operations are features found on fairly high-end graphics editors, at least the ones I've used. To my knowledge, even PSP8 doesn't support boolean. Looks like a nice product; hopefully the sum of it's cool features will make it worth using in place of, or in addition to, the GIMP.
Sigs cause cancer.
... a Corel Draw killer. Sure Adobe makes some nice tuff, but in my opinion Draw is better than Illustrator in just about every aspect.
Here is the post rewritten, in a way that would get -1, troll instantly.
Oy - first OpenOffice.org Writer
Now I have to sit though more crap about an "Excel killer". I have no love lost for Microsoft, but this kind of marketing hype ends up making those who sprout it look stupid.
There is a reason Microsoft owns the market for office applications; despite their best efforts (cf. application bloat and corporate arrogance). Word and Excel are still the best combo out there for word processing/spreadsheets.
Stop Moderating up the Abode trolls, you will only spawn more.
If Inkscape or Sodipodi causes true believers like Everaldo and Jimmac find no reason to hop on their Macs then there you have it.
My main concern is that because Adobe has the very profitable Illustrator, they are not making the changes to Photoshp that they need to. All vector-based software converts the vectors into pixels (since it needs to be viewed on the screen) - and for most printing applications, vectors don't exist, it's just made into an image and still limited by the printer's resolution. Why aren't vector graphics integrated into Photoshop? Photoshop 6 and beyond have started to integrate them a bit more but it is extremely primitive and about 10,000 times easier to simply do it in Freehand, cut, and paste as pixels or paths in Photoshop. An image is an image is an image. Photoshop should be able to do vectors. It takes a lot of work for code but being able to apply filters to vectors would be simply amazing. Think of the way Photoshop applies filters to text currently: The text can change and the filter is simply re-applied. (The text is basically vectors anyway). Freehand does this to some extent but "blurs" by creating more vectors (and it's therefore not as natural as Photoshop's blur, nor as realistic).
However, the main thing that I see as a problem here is that the
Small potatoes make the steak look bigger.
No. Nowhere can you edit an object on the canvas and see all 100 of its clones update. The closest you can get is Flash "symbols" but they are not editable side-by-side with their instances, so it's not quite the same thing.
my companys designer already uses it for various stuff he does (websites, posters, ads, icons, etc) and he frickin' loves it.
to be honest, i've never been into vector graphics myself (i'm a photoshop user myself) but this thing really seems to make things easy - there are so many assisting tools which help you to achieve thing you want.
and it uses svg. i'm drooling baby.
"There have been a number of popular Open Source vector graphics tools such as tgif, idraw, Sketch, and xfig, but one of Inkscape's distinguishing features"
Ahem! What about Sodipodi? I think it's very worthy of recognition. I guess their developers haven't done enough to promote it.
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Mobile porn faq
Stop complaining and report some bugs already. If 5% of the photoshop trolls on this site reported bugs and stopped spreading FUD Adobe would of gone out of business.
That Troll link you posted applies to the mac version only, which a poor port. The native linux version is a lot better.
So stop trolling and start bug reporting and Helping
Hair is frizzled and days unwashed, asscrack just barely half wiped in a frenzy to return to her monitor, having taken a large shit earlier.
Yeah, that's "informative."
Fucking idiot moderators.
"We figure that the best way to evaluate an idea is to code it up and see how it works in practice. A working feature now is better than a perfect implementation that still isn't done."
What they're saying is "we'd rather introduce features that don't quite work and fix them later instead of making sure the feature works and make sense before we add it to the app."
This is why open source gives some people the heebie-jeebies. With Photoshop, Illustrator, etc the vendor waits until a feature works, then releases it. It may not have all the bells & whistles that people want, and it does get refined as time goes on, but they do wait until its perfect (in its current state) before releasing it."
The user is not a guinea pig that you can f*ck around with.
Although the poster seemed to think so,
I really don't believe the Inkscape folks
are trying to make an Illustrator Killer anymore
than Linus is trying to make a Windows Killer.
Like most OSS developers, they are just trying
to make good software that is free and does what
they want it to do.
When people start calling them ___ Killers,
then we get all the crap about "But Gimp can't
compete with Photoshop!" and suddenly
they get compared and deemed poor because they are
not as good as the best product in the world
in that particular field. Of course not,
they're younger, less complete, impeded by
patents, and worked on for free.
Judge absolute worth, not relative worth,
and if a free product isn't good enough
for your purposes, buy the one that is.
Let's just avoid characterizing things as
Davids to the commercial Goliaths, k?
I recently, for the first time, went looking for an SVG editor and found both Inkscape and Sodipodi. They seemed so similar and even seemed to share some of the same code (IANA programmer) and I couldn't figure out which project has the most critical mass. 'twould seem, Inkscape.
Research shows that 67% of those who use the term "research shows", are just making shit up.
Well, I think the main motivations were to change the code to C++, to rely on third-party libraries if these were actively maintained and (I think) were available on different platforms, to get an interface more HIG-compliant and to make emphasis on a small core with extension capabilities.
But you could read it better in this pages of Inkscape's wiki.
Corel could clean up if they went cross-platform with the draw suite. They were too focused on making their office run in java.
I'd drop $150 on a corel draw for linux in a heartbeat.
Last time I tried Inkscape I was surprised that no support for Layers could be found. IMHO Layers is an essential feature in any decent modern graphic editor. And what is the deal with the "Spiral" tool as a main drawing tool? Does anybody ever have a need for a spiral drawing tool? In my eyes it seem like the featureset is more determined by the inherent capabilites of the SVG format rather than the needs of the users.
But OK, OK... it may be because my need is for technical drawing tool more than an artistic drawing tool. You may also read the opinions in the The Grumpy Editor's diagram editor followup
Canvas from ACD Systems (formerly Deneba) handles Vector and Raster/bitmaps within the same application beautifully. Canvas is primarily a technical drawing/illustration package with image/raster graphics and page layout support. In terms of functionality, Canvas is sort of a technical/precise version of Illustrator with 60-80% of Photoshop functionality and light InDesign/Pagemaker layout capabilities added in.
Canvas is a commercial application, but it's a must have tool for me as an interface designer.
DaRatYou can tinker with a (Conway's) "Life"-type thing by repeatedly simplifying paths -- just select your path and hold down Control-L (on Windows at least).
/bored at work
If he wanted to write an Illustrator killer, shouldn't he have called it "Killustrator"? Oh, wait. That name's taken.
(Sorry, couldn't stop myself.)
Maybe storing each layer as an invisible node that the user can't alter, might do it.
There are a lot of features that the developers want to provide (multiple pages, scripting, whiteboard), but just haven't brought into fruition yet.
Be patient. Or better yet, contribute. There is room for all at the table.
The Save as dialog has EPS as an option in the dropdown list of file formats you can select.
Or you can import the SVG into Scribus (http://www.scribus.net/) which has excellent compatability with inkscape produced SVG, and which will output to EPS or PDF.
Does Inkscape have a plugin, and scripting capability?
This leads me to the same quesiton: why doesn't Adobe roll Illustrator into Photoshop? It wouldn't be *that* hard.
And that leads me to the same conclusion: there's no point in cannibalising one app for another. It's why Illustrator never had multiple pages - it would have hurt the Pagemaker (now InDesign) product slot.
What will always prevent GIMP and Inkscape and other apps from really making inroads on Adobe, is the same reason FH never beat Adobe, even though for many years it was clearly the better product. That reason is EDUCATION. People use what they learn on. Hundreds of (so-called) Art Schools are churning out thousands of "Graphic Design Professionals". what software do they know and trust?
Adobe.
Why? because it's what they learned on.
Why? Because Adobe has pursued an extremely aggressive loss leader campaign in getting their creative apps locked into art schools. In fact, the evil Evil EVIL "Art Institute International" (a multinational for profit conglomerate that has dozens of "Art" schools all over the world) is Adobe's single largest sales client, with many thousands of seat licenses. Schools like AI spew these kids out by the squillions onto the art job market and what do they know? Adobe.
So when they do get a job, they use Adobe products, and these products are ordered by colleagues and bosses who also *learned on Adobe.* It becomes self perpetuating, much the same way Microsoft has dominated the Office productivity market.
Because of this, Inkscape might be useful by the time it's 1.x, but it's NEVER going to be an Illustrator killer.
Illustrator's UI shares many similarities with Photoshop and InDesign and After Effects and Premiere (IIRC- it's called the Adobe Workflow or Standard UI or something like that) and this UI design has been refined for many years, and successfully prosecuted (for instance, they won a case against Macromedia Freehand for having a tabbed Inspector several years ago) both legally and in the market.
I don't see GIMP getting a decent UI anytime in the near future, or even distant future for that matter - the thing is a mess- and I don't see Inkscape integrating their workflow into the GIMP's inconsistent trainwreck of a UI. So, right there out of the gate, AI and PS have a critical advantage.
Oddly, I don't see this as much of a problem for GIMP or Inkscape - they will remain bit players in the greater scheme of things (IIRC, the really hard and important stuff, like CMYK management, is so over patented, I don't see how either GIMP or Inkscape will be able to work around it), where Adobe's strategy of a unified UI is goingto be very destructive is to the likes of Apple Computer.
How? Like so:
Adobe is no longer developing Premiere for MacOS. their DVD software has never been developed for Mac OS. Their Audio software is Windows only. The only thing in their video development line that is still on MacOS is After Effects. So, now to use the Adobe Video suite, you have to be on Windows. People use what they learn, and they will be learning on Windows, as schools like AII et al cowtow to their software source, Adobe. so they get the Adobe Video suite, and start churning out jillions of junior league video editors / DVD developers / etc. they all use Adobe, and they all use Windows.
It's a sad sad world.
RS
Shoes for Industry. Shoes for the Dead.
"It's easy to remember - use Gimp for bitmaps and Tard for vector graphics."
Software piracy is victimless theft.
A nice thing is that Scribus can accept SVG images.
Now the only thing either it, or OO needs to work on is the generation of E-forms (Adobe 5.08 can accept fill-in-the-blank PDF's).
Bryce Harrington, Inkscape's founder, wrote an article introducing his brainchild and where its development is heading
Quick correction - I was one of several people that founded the Inkscape project, but I definitely can't claim credit for the application itself. As mentioned in the article, it derives from Gill and Sodipodi, so if it is anyone's "brainchild" it would be the developers of those projects. That said, Inkscape as it is today is the amalgam of a number of people's ideas and hard work, so it is most definitely a team effort. :-)
"Offtopic rant: Why is every software company deemed NOT successfull if it doesn't kill its competitor? You don't have to be Microsoft to be successful..."
We didn't have this problem until Linux took off. Now it's "killer" this, and "killer" that. Not only has MS given us such things as BSOD, and FUD, but the "killer" attitude, that it's users propogate.
We are a fork of the Sodipodi project; this is highlighted further on in the article.
DNA just wants to be free...
Basically, the plan is groups = layers. I implemented a first cut at that a long time ago (set inkscape:groupmode="layer" on a group [hopefully I'm remembering the attribtue name here..]), but nobody's gotten around to doing UI for it yet.
I expect it'll get done fairly soon since even I'm beginning to feel the pain of not having it implemented all the way yet. ^_-
DNA just wants to be free...
Color models are going to be tricky ... SVG is currently limited to only sRGB by CSS2/3. We're trying to find clean ways to extend SVG/CSS without breaking backwards compatability (and of course we're tracking future W3C proposals along these lines).
DNA just wants to be free...
I tried it the other day, and my first impression is man, I won't be missing Corel Draw anymore! It even has some features Corel doesn't. I liked Sodipodi somewhat before, but this is much better.
Now somebody needs to fork Dia and make it work as well as Visio.
Thank you.
DNA just wants to be free...
"I agree. FreeHand has many advantages over Illustrator - a big one is MULTIPLE PAGES (duh!). However, it's largely moot, as it seems to me that Macromedia has pretty much scuttled FreeHand development."
Proprietary software can be dropped at any time.
"This leads me to the same quesiton: why doesn't Adobe roll Illustrator into Photoshop? It wouldn't be *that* hard.
And that leads me to the same conclusion: there's no point in cannibalising one app for another. It's why Illustrator never had multiple pages - it would have hurt the Pagemaker (now InDesign) product slot."
Proprietary software will not have features that "cannibalize" any of their other products, even if easy to impliment.
"What will always prevent GIMP and Inkscape and other apps from really making inroads on Adobe, is the same reason FH never beat Adobe, even though for many years it was clearly the better product. That reason is EDUCATION. People use what they learn on. Hundreds of (so-called) Art Schools are churning out thousands of "Graphic Design Professionals". what software do they know and trust? "
And yet our intrepid poster uses "never" in spite of the things already mentioned. Education by definition is a changeable commodity. Remember when people use to know COBOL and PASCAL? Also Adobe products aren't the ONLY thing that art schools use (but it's easy to get that impression from marketing 'that's their job')
More importantly to this topic, OO Draw is really a pretty good vector graphics program. It has layers, boolean operations and pretty good gradient controls. Its node controls are a little clunky, but having layers makes it better than Sodipodi, in my book.
it will very likely be easier to add raster support to Inkscape than it will be to add all kinds of vector support to GIMP.
The inkscape team plan on adding layers, when they do it should be easy to export to MNG instead of PNG.
If you like Canvas be sure to checkout Inkscape and make some suggestions or comment on which features you think would be most important for them to add to get you to switch from Canvas.
The Inkscape developers know about Canvas, some of them are big fans, others are fans of Illustrator, and XaraX.
Yeah, just like GIMP is a Photoshop killer :)
These projects tend to focus on the cool technology and the fact that it is open source rather than the actual needs of the actual user community (and that is not other open source developers).
Dr. Rick
- "It's such a fine line between clever and stupid" (Nigel Tufnel)
- Zort! (Pinky)
the GIMP developers have no interest in "cloning" Photoshop, so much so that they are blinded and have failed to take a good look at Photoshop and learn from it.
... marketshare because [it] is free
Forking the GIMP is too expensive in time and resources, if the GIMP developers were more flexible features could be added without putting out the old school.
They finally added the menubar, eventually other features (or plugins) will be added with any luck.
GIMP 2.0 is a small improvement now the GIMP is at least usable but they still have a long way to go if they want to have a truly powerful GUI with really good workflow that will good enough to quite the critics.
> What's Photoshop's market share on Linux?
Does all of Disney running Photoshop on Crossover count?
> no
OpenOffice is free, market share has nothing to do with price, only the size of the userbase
> OO Draw is really a pretty good vector graphics program.
unfortunately its SVG export is limited and its SVG export is non existant but hopefully Inkscape and OODraw will become more compatible in the future and fill different needs.
The poster makes a reasonable point. I fail to
see why his post is modded "troll".
If you disagree with what he's saying, then
reply.
Judging a format on the base of its file size is stupid, to put it mildly. You can always save your files as SVGZ (gzipped SVG) and get nice small binary files. Inkscape supports reading and writing SVGZ transparently.
But see, that's an informed decision. People like the person you're replying to have this delusion that in order for anything to work well it must be totally self-contained, i.e. reinventing the wheel at every opportunity.
Actually market share has a lot to do with price and nothing to do with user base. User base and market share have little to do with each other. Debian has no market share in the OS market but they do have a user base. A market implies commerce and price, which is not necessary for a distro like Debian, in order to have a user base.
Time makes more converts than reason
One of the things that keeps me from being able to use sodipodi for more than
a very short amount of time at once is that it violates a fundamental rule of
accessibility and forces a certain background color on you. (The Linux version
of OO.o used to do this (though the Windows version never did), but it's been
fixed now.) Alas, Inkscape seems to have this same problem, forcing the
entire image area to be blinding white even if it's transparent as far as
SVG is concerned. This makes it basically unusable for me, as my eyes are
far too sensitive to light to have a blinding white background on a large area
of the screen extended periods. I go snowblind.
Can someone tell me where there's a setting in sodipodi or Inkscape (or any
other freely available vector graphics editor) to get it to honor my system
background color setting (any of them -- Qt, either version of GTK, or even
Win32, as I could do vector graphics on the WinMe box in a pinch if it would
solve this issue for me)? I'd like to do more with vector graphics, but as
it stands I'm going to have to mostly stick with doing overly-large bitmapped
graphics in Gimp and scaling them down to whatever size I need.
Cut that out, or I will ship you to Norilsk in a box.
Does Inkscape allow embedding of fonts in SVG?
"Also, the "unorganised approach to open source" comment in the story is very unfair."
:)
It's not meant as a jibe at all, so if it was easy to interpret that way, I apologize. My fault!
The reason I quoted that word is because it's often misapplied to projects (like this one) which have underlying organization not obvious to a casual observer, and which accept contributions from outsiders / amateurs / unseen helpers / what-have-yous. Specifically, the patch which inspired the linked article
In no way did I mean to be pejorative or negative, just the opposite. (Inkscape is a project I follow, because Inkscape, along with Scribus, I consider one of the most important things in getting free software in common use at schools.)
Cheers,
timothy
jrnl: http://tinyurl.com/c2l8yr / foes: http://tinyurl.com/ckjno5
Maybe your are right, that is is difficult to store layer information in the SVG format. But you are only confirming my statement that "the featureset is more determined by the inherent capabilites of the SVG format rather than the needs of the users".
;-)
Layers are (IMHO) a major feature, and if SVG do not support this, some workaround should be found.
Well, I am impatient. So are many users! OK, no free lunch, and I would really like to contribute to many an Open Source project if only I didn't have this house and garden needing a hand - and in addition I have just become a father! Damn I know it, software is just so insignificant