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Ultra High Definition Video

hovermike writes "This story about UHDV (Ultra High Definition Video) comes from the NY Times. Here are a few specs from the article: 'picture size of 7,680 by 4,320 pixels'; 'UHDV's beefed-up refresh rate of 60 frames per second (twice that of conventional video), projected onto a 450-inch diagonal screen with more than 20 channels of audio'; '22.2 sound: 10 speakers at ear level, 9 above and 3 below, with another 2 for low frequency effects'; AND THE KICKER, 'All those sound channels and all those image pixels add up to a lot of data. In test, an 18-minute UHDV video gobbled up 3.5 terabytes of storage (equivalent to about 750 DVD's). The data was transmitted over 16 channels at a total rate of 24 gigabits per second.' Don't think I'll wait to buy regular 'old' HDTV..."

290 comments

  1. Viewscreen by Anonymous Coward · · Score: 5, Funny

    So *that's* what powers the view screen on the Enterprise. Cool! :)

    1. Re:Viewscreen by sjalex · · Score: 1

      450 inches Diagonal? That thing wouldn't even fit in the enterprise bridge... that's like 10 meters...

    2. Re:Viewscreen by Impy+the+Impiuos+Imp · · Score: 2, Funny

      God damn it, you nerds! Think of the pr0n possibilities. The hairs and skin undulations.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    3. Re:Viewscreen by Anonymous Coward · · Score: 0

      11.43 according to google

    4. Re:Viewscreen by jcenters · · Score: 1

      And stretch-marks and cellulite! Yum!

      --

      vi ~/.emacs

    5. Re:Viewscreen by Anonymous Coward · · Score: 0

      damn straight.

      As in porn and as in everything else, being a little blurry about the details is vastly better then having it stretched out in front of you in a 2 foot by 2 foot section of a high-resolution projection just a couple meters in front of your face.

    6. Re:Viewscreen by Artifakt · · Score: 1

      Stay tuned for the next thread, wherein it isrevealed Ron Jeremy is Cthulhu. Aaauggh, my eyes!

      --
      Who is John Cabal?
    7. Re:Viewscreen by Anonymous Coward · · Score: 1, Funny
      Main screen turn on!

      What happen?

      All your bandwith are belong to us, HAHAHAHAHA!

    8. Re:Viewscreen by __declspec · · Score: 1

      Now we know why Enterprise was so big...The had hard disks all over the place! ;)

      LOL

    9. Re:Viewscreen by Anonymous Coward · · Score: 0
      As in porn and as in everything else, being a little blurry about the details is vastly better then having it stretched out in front of you

      That's for sure. There's a reason why them strip clubs are so dark.

  2. First Thought.... by ricky-road-flats · · Score: 5, Funny

    The post-production touch-up jobs on porn acresses is going to have to get a *lot* better at that kind of resolution!

    Please note: first thoughts != best thoughts

    1. Re:First Thought.... by Detritus · · Score: 2, Informative
      There are already a number of actors who insist on "soft focus" when appearing on SDTV.

      Many TV stations found out that their sets looked really cheesy when they tested them with HD video cameras. Not to mention the faces of the "talent'.

      --
      Mea navis aericumbens anguillis abundat
    2. Re:First Thought.... by Artifakt · · Score: 2, Insightful

      The flip side of this may be that the what conventional TV turned into "just a swamp" will look like an "interesting marshland ecosystem", and actually filming on location in a real 400 year old castle will make a version of Dracula that will spook your socks off.

      --
      Who is John Cabal?
    3. Re:First Thought.... by Anonymous Coward · · Score: 0

      actually filming on location in a real 400 year old castle will make a version of Dracula that will spook your socks off.

      Given that Dracula is set in a 19th century British seaside resort, I fail to see where 400-year old castles come into it...

    4. Re:First Thought.... by multiplexo · · Score: 1
      There's a lot of porno that I wouldn't want to see at 7000x4000 with 22.2 channels of sound. Just imagine, an immersive environment that allows you to count the hairs and blemishes on Ed Powers' hairy, boppin man-ass in a 100 degree surround environment. Talk about traumatic!

      --
      cheap labor conservatives - they want to keep you hungry enough to be thankful for minimum wage.
    5. Re:First Thought.... by steffl · · Score: 1

      the first part of the dracula book/movie is set in transylvanian alps (romania), mostly in his castle which is supposed to be about 500 - 1000 years old.

      --
      ...all excited, don't know why...
  3. Right ... by n0d3 · · Score: 2, Insightful

    Even with the high data rates we can achief today, this will be a while to be usable I think

    It's easy to make up insane specs n such, to be able to use them is a other

    1. Re:Right ... by nounderscores · · Score: 4, Funny

      On the other hand, perhaps this may be better as an educational tool:

      "And here you can see the distribution of Influenza cases superimposed across this landsat image lower manhattan... and my apartment. Hey! There's me! And I have the flu."

    2. Re:Right ... by Anonymous Coward · · Score: 0

      Not only that, these specs are insane in practicality.

      Human vision cannot see 60 frames per second anyway, and also cannot see any higher than about 1900x1400. Anyone telling you different is kidding themselves

      People think game's are smoother at higher frame rates but here you go kids: 160fps is the same as 60fps it's physically impossible to see any more than that

    3. Re:Right ... by Anonymous Coward · · Score: 0

      Project 1900x1400 onto an IMAX screen and tell me you can't see the pixels.

    4. Re:Right ... by man_ls · · Score: 1

      there's some truth to that but it's not biological...some games base rates of movement and jump distances on your framerate.

      thus, higher framerate actually makes the game move faster.

    5. Re:Right ... by Impy+the+Impiuos+Imp · · Score: 1

      > Human vision cannot see 60 frames per second anyway

      You've obviously never sat in front of a low-refresh rate monitor, especially under flourescent lights.

      In any event, I can easily tell the difference between 60 and 90 fps in Quake. I wish this faulty meme would die its deserved death. The actual detectable rate is somewhat above 60, but 60 is easily not enough.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    6. Re:Right ... by Impy+the+Impiuos+Imp · · Score: 1

      > thus, higher framerate actually makes the game move faster.

      It's been two computers since I've been able to play the original Quake without it being in superspeed mode.

      In fact, with my old computer just prior to this one, I couldn't even play Quake I online. Evidently it also sends updates at the framerate, so any game I joined, I ground those other computers to a halt if they had modems.

      I'm suprised no one ever released a corrected version that fixed all this.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    7. Re:Right ... by Darkangael · · Score: 1, Informative

      FPS != Refresh rate

      Refresh rate is the actual rate at which the screen refreshes. Frames per second is the number of frames that go into the framebuffer of your video card.

      If you have 30 frames per second and not notice a flicker, but as long as it remains at a constant 30 you will rarely notice. There will be no flickering either.

      If you have 60Hz refresh, you will notice that because that is the rate at which your eye sees the light of the phosphors turn on and off, and your eye can detect luminance more than any other portion of the picture signal. As long as the phosphors remain lit for long enough for your eye not to detect the flickering you will not notice.

      With 30 frames per second and 72Hz, you don't see the flickering because the same frame is drawn to the screen multiple times regardless of framerate. If you have ever watched a PAL television, did you notice the motion stuttering? Most won't, and that runs at 30 frames per second. The refresh rate of PAL is 60Hz, so there is a noticable flicker (NTSC uses 50Hz at least in the US)

      If you have 90 FPS at 72 Hz, you will not see more than 72 of those frames. The screen is not drawn that fast. (I use 72Hz as last I read that was the minimum "healthy" refresh rate). The real reason you notice the difference between 60fps and 90fps in quake is that it is likely only an average, and what you are actually getting is 20 frames sometimes, and 60 at others. Higher average means that most of the time you have a higher refresh rate.

    8. Re:Right ... by Anonymous Coward · · Score: 0

      They mention in the article that HDTV was actually created by NHK in the 1960s. I'd say UHDV will catch on quicker though. Not soon, but less than 40 years.

      What's odd to me is that they created it long before MPEG2. It seems backward to create a audio and video standard before the codecs. I wonder what kind of method of deliver they have in mind for UHDV. Or maybe they just draw up the standard, and let other companies develop software and hardware for it.

    9. Re:Right ... by B'Trey · · Score: 1

      I think 60 is about right for film. However, there is a difference in film and rendered frames. In film, when there is motion, there is a slight blur of the moving item. This contributes to the illusion of motion. At around 60 FPS, the illusion is complete and higher frame rates don't contribute to a smoother appearance.

      With rendered frames, each frame is independent. There is no blur of the moving items. Because the brain doesn't have those clues to follow, the illusion is less complete. At around 60 FPS, the illusion is still not complete and higher frame rates do contribute to a smoother appearance.

      --

      "The legitimate powers of government extend only to such acts as are injurious to others." Thomas Jefferson.

    10. Re:Right ... by Anonymous Coward · · Score: 0

      Oh and somehting else to add. UHDV is 16:9, which seems odd, considering that high budget movies today are wider than that. The article mentions that the displays will be so big that the viewing angle will be 100 degrees. Which brings me to my question: Does anyone know the aspect ratio of human sight? I have a feeling it's around 16:9, and the display aspect ratio was choosen because of it, but i can't find any specific info.

    11. Re:Right ... by Anonymous Coward · · Score: 0

      Replying to myself again. I found a rant about aspect ratios (He even admits it's a rant). I was wrong, apparently 16:9 was choosen because of backwards compatibility with old lenses and equipment, or something. It's a little hard to follow.

    12. Re:Right ... by Praetor11 · · Score: 1

      NTSC is 60Hz, just so you know.... Not sure about all your other 'facts' though

    13. Re:Right ... by Jeremy+Erwin · · Score: 1

      With rendered frames, each frame is independent. There is no blur of the moving items. Because the brain doesn't have those clues to follow, the illusion is less complete. At around 60 FPS, the illusion is still not complete and higher frame rates do contribute to a smoother appearance.


      That's why you need to get one of those newfangled 3dfx cards with a T-Buffer (tm)

    14. Re:Right ... by Jeremy+Erwin · · Score: 1

      Early HDTV was analogue.

    15. Re:Right ... by Darkangael · · Score: 1

      That's right, PAL is 50Hz (at least in AU, because it's taken from the power supply) and NTSC in the US is 60 Hz. Got the 2 mixed up.

    16. Re:Right ... by evilviper · · Score: 2, Informative
      First off, I'd like to say that your post is a rather unintelligable goop of unfished sentences, and completely seperate ideas in unrelated sentences. I'm no grammar nazi, but I really can't understand most of what you are trying to say. I think you're wrong somewhere, but I'm just can't be sure, due to sentences that might be backwards, and places that words might have been left-out, etc.

      If you have 30 frames per second and not notice a flicker, but as long as it remains at a constant 30 you will rarely notice. There will be no flickering either.

      Wow, a whole paragraph where you managed not to say anything... 30fps and you won't notice a flicker, and something about it not being constant, and then another something about not flickering.

      your eye can detect luminance more than any other portion of the picture signal.

      True (the only thing I can say you've gotten right), yet a completely pointless, unrelated fact.

      If you have ever watched a PAL television, did you notice the motion stuttering? Most won't, and that runs at 30 frames per second. The refresh rate of PAL is 60Hz, so there is a noticable flicker (NTSC uses 50Hz at least in the US)

      First off, you've got it completely backwards. NTSC is 60Hz, at 29.97FPS, while PAL is 50Hz at 25FPS.

      Second, you're saying most won't see the flicker of 60Hz here, but in the paragraph above you were just saying that people WILL notice the flicker at 60Hz (but not at 72Hz, whatever significance 72 holds)... So which is it, or better yet, what are you really trying to say.

      Bad moderators! Why in the hell did this completely unintelligable, factually incorrect mess of a post get modded up? Now I head over to Medamod, so I can make sure these positive mods get marked as unfair.
      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    17. Re:Right ... by anethema · · Score: 3, Informative

      As pointed out above, definately some errors in this post.

      The NTSC standard is not 60Hz refresh. A NTSC tv draws even lines first, then odd lines. Each one of these is called a 'field'. There are 60 fields per second, but they are put together to make a 'frame' There are 30 frames per second. (when they added in sound/colour in there, it got switched down to 29.997 or somethign stupid...bandwidth issues)

      Anyways, this even-odd line drawing is called interlacing. It tricks the eye into aaalmost seeing 60 frames per second.

      NTSC TV's, unlike monitors/video games, dont have seperate frame/refresh rates, because inside the TV, its all analog circuitry driving the electron beam which is driven directly off of the RF signal to display what it does on the screen. Not like a video game where the computer might be generating 120fps, but the monitor refreshing at 75Hz. In this case, the monitor redraws itself completely(called progressive scan), 75 times a second. When your video game framerate is higher than your monitor refresh you will certainly experiance 'tearing' This is when the frame changes in the middle of a monitor drawing cycle.

      Most people who want a nice looking picture will turn on vertical synchronization . This makes it so that no frame changes in the middle of a monitor drawing by limiting the maximum framerate to the monitor refresh rate, and synchronizing the two. Once this is on, it becomes a lot more like NTSC, except not interlaced. One video game 'frame' is served up every monitor 'frame' and it all looks very nice.

      The reason a video games looks so shitty at 30fps and TV doesnt is twofold.

      1. What the above poster said, that 30fps is an average, and if you are getting 30 average, you are probably sometimes getting more than 30, sometimes getting less...you will really notice the 'less'

      2. Video games dont have motion blur. On video cameras/your eyes, moving objects are automatically blured because your eyes dont 'update' all that fast. On video games a distinct frame without motion blur is drawn..each frame could be removed to make a sharp picture. Not so on tv. (oh and i know about some hardware/software inserting some crappy motion blur routines..the fact that you can plainly see it means it looks nothing like the real thing :)

      --


      It's easier to fight for one's principles than to live up to them.
    18. Re:Right ... by Darkangael · · Score: 1

      "The NTSC standard is not 60Hz refresh. A NTSC tv draws even lines first, then odd lines. Each one of these is called a 'field'. There are 60 fields per second, but they are put together to make a 'frame' There are 30 frames per second. (when they added in sound/colour in there, it got switched down to 29.997 or somethign stupid...bandwidth issues)"

      I knew I was missing something else in there, that was it.

      And for an example of crappy motion blur, play any of the GTA games with motion blur turned on.

    19. Re:Right ... by Darkangael · · Score: 1

      It's also interesting to note that some of the digital television standards are using progressive scan.

    20. Re:Right ... by Anonymous Coward · · Score: 0

      Oh, you're still wrong, the frames/sec in NTSC is 29.97 ...
      RS-140A (black and white) is 30 fps.

    21. Re:Right ... by Darkangael · · Score: 1

      it's close enough. If your eye can't notice the difference between 30 and 40 then it sure as hell can't tell the difference between 29.97 and 30

    22. Re:Right ... by cbreaker · · Score: 1

      Then you get marked as flaimbait. I don't get the mods sometimes.

      Even after you sift through the terrible post, which he tried to correct apparently, I have to dissagree that you can't notice the difference between 30FPS and something higher. And I'm talking about FPS, not refresh.

      You go to the movies and watch the screen when they pan. You can see how jerky it is. You notice it on TV too. And try to play a video game at 30FPS, it's terrible. (Ohh, and don't try to tell me that console game systems are 30FPS, because they aren't they are ~60 on NTSC, interlaced of course.)

      --
      - It's not the Macs I hate. It's Digg users. -
    23. Re:Right ... by evilviper · · Score: 1
      You go to the movies and watch the screen when they pan. You can see how jerky it is.

      To be fair, film is 24FPS, not 30.

      You notice it on TV too.

      TV isn't a good choice for comparison. It is interlaced, not progressive, NTSC is telecined, and all too often, it's a matter of junky TV sets causing problems, not the signal itself.

      In other words, I'd find it hard to believe that the jerkiness is a case of a refresh rate that's too low... Mainly because NTSC TV is really 60FPS, it's just that they are half-height frames that get shown interlaced. That is very fast. I can see nasty artifacts because of interlacing, but not jerkiness. It's quite smooth actually.

      And try to play a video game at 30FPS, it's terrible.

      In this thread, there have been a handful of other posts that have already addressed why fact that game FPS are not real FPS rates...
      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    24. Re:Right ... by Daneboy · · Score: 1

      You're right, that first post was essentially unreadable, but the guy did apologize for that and tried to clarify. I don't know why you were modded as flamebait, but modders are people too. Maybe they just reacted to the tone of your message compared to the tone of the original (which was incoherent by helpful-sounding).

      Be that as it may, I think what he's trying to say is that, as long as your screen refresh rate is faster than your framerate, the framerate won't be the cause of any flickering that you may notice.

      That's not quite the same as saying that you won't notice any difference between 30fps and 60fps. After all there are any number of video problems (jerky movement, motion blurring, etc.) that will be exacerbated by low framerates.

      --
      /* "Specialization is for insects." -Heinlein */
    25. Re:Right ... by Pieroxy · · Score: 0

      If your eye can't notice the difference between 30 and 40

      Mine can. Where did you hear such a stupidity?

    26. Re:Right ... by Darkangael · · Score: 1

      Conventionally "refresh rate" (or "vertical scan rate") refers to the vertical synchronization frequency which determines how often the electron gun goes from the bottom of the screen to the top. This is what actually runs at ~60Hz(59.94Hz if you want to be picky), scanning 2 times per frame to provide the 29.97 actual frames/second of picture.

      How does interlace trick the eye into seeing ~60 FPS if there are not 60 different frames? I would imagine there are still only ~30 frames/second in the picture(If the frames changed between fields it wouldn't it look something like watching an interlaced film on a progressive screen? Not to mention having to interpolate that many extra frames from a 24fps progressive film).

      Interlace was originally introduced in order to overcome the fact that early CRT phosphors did not respond fast enough to handle 60 progressive frames, so instead they made do with the alternate lines. Perhaps this is what you meant by 60 "frames"?

      For anyone interested in all of this stuff, there is a lot of information at this page, just click the links for NTSC or PAL or even SECAM. you can also learn about interlacing and refresh rates there too ;)

    27. Re:Right ... by Darkangael · · Score: 1

      We're talking film frames here (With the motion blurring) not computer generated frames which we have already established are not the same (it's not real motion, so it doesn't behave like real motion).

    28. Re:Right ... by Anonymous Coward · · Score: 0

      Wow, you're a real jerk. You could have said the same things nicely.

    29. Re:Right ... by I(rispee_I(reme · · Score: 1

      Quake's not made for internet play. Grab the quakeworld client , a version of quake that is optimized for the real world of dropped packets and lag. Much better.

    30. Re:Right ... by greenstork · · Score: 1

      Ooooooo look, geek catfight

    31. Re:Right ... by tjenison · · Score: 1

      Actually there ARE 60 unique pictures per second (50 in PAL). If a football crosses the screen horizontally in 1 second, the TV will show 60 different evenly spaced positions of the ball (unless the original source is film or a progressive scan camera). TVs have never synchronized to the power line. The correlation to the power line frequency is to prevent power supply ripple (typically from borderline bad filter capacitors in the TV) from causing a rolling wave in the picture. Intelace was NOT chosen to overcome slow phosphor. It was to (sort of) double the vertical resolution without increasing the bandwidth.

    32. Re:Right ... by spike+hay · · Score: 1

      NTSC is 29.97Hz. It is 60 fields per second, but it only draws the complete picture at 30Hz, due to the interlacing.

      --
      If you don't understand any of my sayings, come to me in private and I shall take you in my German mouth.
    33. Re:Right ... by cbreaker · · Score: 1

      I wasn't modded flaimbait, it was some other guy =) I just agreed with him.

      As far as screen refresh, it depends. If your screen refreshes at 75Hz, but the video is 30FPS, then you'll get some flicker because the refresh doesn't sync with the frame rate. However, if your refresh is 60Hz and the video is still 30FPS, it'll be nice and smooth. I know, it's not a big deal, but it is noticable.

      It's been said that video FPS and Refresh rates are not as sensitive as video game refreshes, and I do agree to a point - mostly because the movement in movies is usually not quite as full of motion as that of a video game. And when it is, there's motion blur effects and other camera optical artifacts that tend to mask it.

      --
      - It's not the Macs I hate. It's Digg users. -
    34. Re:Right ... by anethema · · Score: 1

      Interlacing does also help trick the eye into thinking it is almost 60fps.

      If you maybe remember old monitors, they couldnt run 60hz, so you ran at 30hz interlaced. If you had really just ran at 30Hz, it would look like a horrible flickering mess..which it didnt quiite :)

      The NTSC framerate was chosen for the power supply thing you mentioned, but interlacing is primarily used to soothe the eye when looking at low refresh stuff.

      --


      It's easier to fight for one's principles than to live up to them.
    35. Re:Right ... by connorbd · · Score: 1

      Point being that digital IMAX is probably the only reasonable application for UHDV. I can't imagine there being any practical use for this at all otherwise -- I certainly don't need absolute photorealism for my TV, and I've been underwhelmed by what I've seen on HD, or digital video in general.

      Let's see... compression artifacts, awkward color palettes, and on HD sports shot composition that looks like the camerapeople taped off the edges of the viewfinder rather than actually learn how to shoot in widescreen. One tends to wonder whether the tradeoffs to digital video were worth it sometimes. Upconversion from SDTV is even worse, especially when it's being shown on a non-letterboxed widescreen monitor and you can see artifacts from the stretching process all over the picture. Even now it's very obvious when a TV production was done in digital.

    36. Re:Right ... by Pieroxy · · Score: 1

      We're talking film frames here

      Me too. Have you ever watched a 80fps film? There are some movie theatres in theme parks that show some of these. You wouldn't believe how smooth & soft the travelings are.

      The issue with this is that when you get back to a regular 24fps movie theatre, you just can't help but notice how sluggish it looks.

    37. Re:Right ... by Pieroxy · · Score: 1

      Oooops, you should read "ips" everywhere I wrote "fps"...

  4. At least we have some good news by Phoenixhunter · · Score: 5, Insightful

    We're about a decade away from reaching the point where there increasing the resolution of the screen will not be detectable to the human eye, at which point, one could go about collecting a collection of Ultra-High Def DVD's without worrying about a 'better' version coming out soon. So you can get all of your 20th century and early 21st century media and know that your great grandkids will view it exactly the same.

    1. Re:At least we have some good news by Anonymous Coward · · Score: 2, Insightful

      unless you grandchildrern have updated eye-chips installed in their brain :)

    2. Re:At least we have some good news by Anonymous Coward · · Score: 0

      I wouldn't be so sure..... What about when they develop the 3D holographic projection format??

    3. Re:At least we have some good news by kfg · · Score: 5, Insightful

      There will always, however, be people who claim to be able to detect the undetctable and spend ungodly amounts of money not to detect it.

      KFG

    4. Re:At least we have some good news by Anonymous Coward · · Score: 0

      Except that by then, they'll have figured out a way to make sure that your grandkids will be buying their own copies.

    5. Re:At least we have some good news by rtaylor · · Score: 2, Insightful

      The problem is that in many cases (this isn't one of them) increasing the number of pixels simply means a bigger screen -- not better resolution.

      This technology probably won't be used to make a better picture on the 20" screen but will give you the ability to have a 200" screen without looking at gigantic pixels.

      --
      Rod Taylor
    6. Re:At least we have some good news by skasingularity · · Score: 3, Funny

      Hey, just because your inferior eyes can't see the difference, doesn't mean you can make fun of me.

    7. Re:At least we have some good news by Chris+Carollo · · Score: 1

      For many typical viewing distances, we're alrady there.

      I've got a 9' wide projection setup that displays 1365x768, and from 15' or so away, the pixels are small enough that I'm losing detail because of my vision, not because of the resolution of the image. I typically sit more like 8' or 9' away where I can pick out some pixel-y details (like jaggies), but sitting that close means that the image takes up a huge portion of my FOV.

      I imagine for typical setups of 42" or 50" plasma displays that do 720p natively, most people's eyes are the limiting factors when viewing HD material, not the lack of pixels.

    8. Re:At least we have some good news by theguy95060 · · Score: 2, Informative

      That depends on how far you sit from the TV. At some multiples of screen size you only need 2048p to hit the max for the human eye. At others you need UHDTV. If you don't have good eye sight and sit 3 - 4 X of the TVs width from the TV 1080p is already maxing out the resolution detectable by the eye.

      http://clarkvision.com/imagedetail/eye-resolutio n. html

    9. Re:At least we have some good news by Twirlip+of+the+Mists · · Score: 1

      We're about a decade away from reaching the point

      It took about forty years to take HDTV from the lab to a commercial product. (Development first started on it at NHK in 1964.)

      I don't think we're "about a decade away" from anything like that.

      --

      I write in my journal
    10. Re:At least we have some good news by Anonymous Coward · · Score: 0

      Reminds me of a previous Slashdot. :)

    11. Re:At least we have some good news by kfg · · Score: 1

      Hey, just because your inferior eyes can't see the difference, doesn't mean you can make fun of me.

      I take it then that you're not a potential customer for my ectoplasm and n-ray detector?

      That's too bad, because it's a beaut', and at only $2499 a real bargain, especially since it comes with an ironclad guaruntee to detect any ectoplasm or n-rays that can be shown to have actually been present or I will unhesitatingly and cheerfully spend your money.

      KFG

      P.S. Some moderator who actually resembles your remark seems to have missed your humor. Go Figure.

    12. Re:At least we have some good news by Anonymous Coward · · Score: 0

      That is if TV's remain the same size. Maybe people will get much larger TV's and require higher resolution.

    13. Re:At least we have some good news by medelliadegray · · Score: 1

      You mean to say that just because you can not see improvements, that others can not?

      Some women (not men to my knowledge) can see an additional wavelength of light--the downside is their male children are (always?) often colorblind--go figure.

      I recall seeing this on one of the discovery channle type shows--i am having trouble googling for a link though.

      --
      Troll, Troll, go away and flame again some other day
    14. Re:At least we have some good news by kfg · · Score: 1

      Yeah, and just wait until they find out that the whole dark matter thingy is just the result of somebody dropping a sign somewhere.

      But hey, as long as the universal aether is safe our core view of cosmology is safe.

      KFG

    15. Re:At least we have some good news by Jeff+DeMaagd · · Score: 1

      It is at the point wheree going higher resolution is moot, but on a screen that is movie theater size, you'll want that resolution. IIRC, movie frames are often rendered in 4k pixel resolution.

      Some people will say it is too sharp, but the beauty is that you can add analog-looking grain and probably make it indistinguishable from a good modern film projection. Personally, I prefer analog-looking artifacts more than digital-looking artifacts because they often represent reality better.

    16. Re:At least we have some good news by kfg · · Score: 1

      You mean to say that just because you can not see improvements, that others can not?

      No.

      KFG

    17. Re:At least we have some good news by LS · · Score: 1

      You are incorrect. More data is ALWAYS better. For instance, what if you are watching a football game, and you want to pan and zoom to a single person in the stands? You will need to have 10s of thousands of pixels of resolution.

      LS

      --
      There is a fine line between being a cultivated citizen and being someone else's crop. - A. J. Patrick Liszkie
    18. Re:At least we have some good news by Anonymous Coward · · Score: 0

      They are called Tetrachromats, but some men (inluding me!) are labelled as Abnormal Trichromats and have an extended ability to discriminate colour shades. Tetrachromats are significantly better than that, but they can't see outside the normal wavelength RANGE, merely discriminate better within the range. Both Tetrachromats and Abnormal Trichromats are easy to test for because they see BOTH (ie the normal and RG colour blind) sets of numbers/patterns on the Ishihara Test, and they find the Munsell 100 hue test extremely easy.

    19. Re:At least we have some good news by Saeger · · Score: 1
      My favorite 'unscientific' explaination: dark matter == Matrioshka Brains. Lots of 'em. And they all keep to themselves mostly-- those anti-social, navel-gazing, super-intelligent aliens! :)

      --

      --
      Power to the Peaceful
    20. Re:At least we have some good news by Saeger · · Score: 1
      I like to rub bullshit^W'health magnets' on my TV to get a better picture. You can even SEE it working!

      --

      --
      Power to the Peaceful
    21. Re:At least we have some good news by kdogg765 · · Score: 1

      "It is at the point wheree going higher resolution is moot, but on a screen that is movie theater size, you'll want that resolution. IIRC, movie frames are often rendered in 4k pixel resolution." Actually most movie frames are rendered at 2048x1556 (2K) resolution. 4K is reserved for specific cases when the extra resolution is warranted. The data infrastructure requirements to do everything at 4K is just too much. And, at least in VFX, one might rather work on 2K than 4K, because more pixels == more work. Period. -K

    22. Re:At least we have some good news by kfg · · Score: 1

      -- those anti-social, navel-gazing, super-intelligent aliens! :)

      Now don'chew go talkin' 'bout my mama.

      Believe it or reference it only if you can convince yourself of its accuracy.

      Yeah, that's what my mama says.

      KFG

      P.S. Holy Bejeezus!

    23. Re:At least we have some good news by Anonymous Coward · · Score: 0

      And there will always be people like you claiming 24-bit RGB is all the human eye can ever see (untrue--additive RGB is never able to saturate human color perception), that 2 megapixels is more than we can see (also untrue; even vistavision film resolution is 6Kx4K), and that it's "OK" to make compromises with MPEG-like algorithms and throw away high frequency detail in favor of getting a low bitrate.

      There's even people like you who think we can subsample color in YUV domain and no one will notice that DVDs have 1 color pixel for every 4 brightness pixels. BS!

    24. Re:At least we have some good news by kfg · · Score: 1

      Just out of curiosity, why are you accusing me of saying things I've never said?

      KFG

    25. Re:At least we have some good news by extropy · · Score: 1

      does that figure take into account being able to look around the environment? that might not come up so much in films, but in games for sure. the resolution would still be finite, but not the same as when the eye is held fixed.

    26. Re:At least we have some good news by Saeger · · Score: 1
      Believe it or reference it only if you can convince yourself of its accuracy.

      Yeah, that's what my mama says.

      Until there's some real evidence of what dark matter actually is, this theory is just as good as the "more boring" ones.

      --

      --
      Power to the Peaceful
    27. Re:At least we have some good news by bit01 · · Score: 3, Informative

      The resolution of the human eye is about 2500x2500 (6-7,000,000) cone cells (color) and 35000x35000 (120,000,000) rod cells (grey). Not evenly spread and the rods are not individually sensitive with multiple rods triggering the one nerve. See this more detail.

      ---

      It's wrong that an intellectual property creator should not be rewarded for their work.
      It's equally wrong that an IP creator should be rewarded too many times for the one piece of work, for exactly the same reasons.
      Reform IP law and stop the M$/RIAA abuse.

    28. Re:At least we have some good news by Anonymous Coward · · Score: 0

      We're about a decade away from reaching the point where there increasing the resolution of the screen will not be detectable to the human eye, at which point, one could go about collecting a collection of Ultra-High Def DVD's without worrying about a 'better' version coming out soon.

      Assuming that they already sufficient bandwidth and storage capacity to handle those resolutions without lossy compression. Otherwise there'll still be a fair number of new formats to go through...

    29. Re:At least we have some good news by tmillard · · Score: 1

      But not if the video is encripted by the device number on the first TV its viewed on. :(

    30. Re:At least we have some good news by Genda · · Score: 1

      Of course, almost immediately after that point is reached, you'll be able to go out and buy upgraded bionic eyes with Zeiss Nikonos lenses, and full spectral response from deep infrared to hard UV. The new eyes will come with optical center enhancements, and a direct neural feed so you can enjoy visual programming directly to the visual cortex.

      TV or any imagery that isn't in our heads will soon enough be totally moot.

      Genda

    31. Re:At least we have some good news by theDunedan · · Score: 1

      Yes, that link was informative and interesting. But what would have been really informative is information on the radial sweep distinguishable by the average healthy human eye. This could then be correlated to how far the eye must be from a screen of a given dot pitch before it can not distinguish (or see) dots (such as the dot over an "i" in a small font). If anyone could post that info, it would be much appreciated, but only for the purpose of satisfying my curiosity.

      - Paul

  5. Thank you very much by CdBee · · Score: 4, Funny

    I have to change my underwear now.. and have a smoke...

    --
    I have been a user for about 10 years. This ends Feb 2014. The site's been ruined. I'm off. Dice, FU
  6. nice, but what is the point? by randomized · · Score: 4, Insightful

    I like the resolution and all, but in all seriousness... with ever decreasing space for our living, this is not exactly customer product. Your 68" tv does not need such high resolution, I hardly have space to put my 5.1 system in the 2 bedroom condo I am staying in...

    Even if the price is within our reach, this piece of technology is going to be left to corporations and ultra rich people with lots of real estate. I fail to see point of having this, except for new digital cinemas.

    My god, watching the latest holycrud with mind boggling resolution...

    --
    -- shortcut - the longest distance between two points.
    1. Re:nice, but what is the point? by utexaspunk · · Score: 2, Interesting

      i have to disagree. my folks have a 51" HDTV, and i can still see the pixels. definitely room for improvement.

      consider that a 17" WXGA screen is 1440x900- you could definitely go up to, say, a 50" screen with this resolution and have something really photoreal, even when you're standing up close to it. ...not that one usually watches their 50" TV from such a distance, but maybe we would if it looked good up close

      i'd argue that the 20 channels of sound would be much less noticably better than the higher resolution...

    2. Re:nice, but what is the point? by brendan_orr · · Score: 1
      ...not that one usually watches their 50" TV from such a distance, but maybe we would if it looked good up close
      Two words:
      1. Porn
      2. Pause
    3. Re:nice, but what is the point? by Chris+Carollo · · Score: 1
      i have to disagree. my folks have a 51" HDTV, and i can still see the pixels. definitely room for improvement.

      consider that a 17" WXGA screen is 1440x900- you could definitely go up to, say, a 50" screen with this resolution and have something really photoreal, even when you're standing up close to it
      Um, you're actually contradicting yourself here. If your parents have a 51" HDTV, it should be able to do 1920x1080, which is quite a bit higher than your "photoreal" 1440x900.

      Now, there's the problem that most (maybe all) current HDTVs can't actually do 1080i natively, but that's a problem with the hardware, not the actual HDTV spec which has plenty of resolution for almost all viewing situations.
    4. Re:nice, but what is the point? by e1618978 · · Score: 1

      From the earlier organic screen story, you will be able to paper an entire wall or ceiling with flexible display wallpaper. I think that 450" will be a stretch, but I bet most people will be able to fit a 150" screen on one wall or another. I have a CRT projector, and a 120" screen - I can tell you that the 1080i HDTV signal coming out of my DirectTv receiver is far from photorealistic. I don't think we need UHDTV yet, but I would be pretty happy if we got HDTV+ with 2000x3200 pixels at 60Hz progressive.

    5. Re:nice, but what is the point? by Anonymous Coward · · Score: 0

      Think:

      Movie theaters.

    6. Re:nice, but what is the point? by cft_128 · · Score: 1
      Um, you're actually contradicting yourself here. If your parents have a 51" HDTV, it should be able to do 1920x1080, which is quite a bit higher than your "photoreal" 1440x900.

      Actually he is not - the pixel size will be smaller and the pixels per inch will be greater on the 17" @ 1440x900 than the 51" @ 1920x1080. That extra PPI (pixels per inch) will give a more lifelike image. Depending on viewing distance I would guess that the pixels on the 51" TV would be more visible. When I saw Shrek 2 at a theater with an all digital DLP projection system I could see the individual pixels from the middle of the theater, depending on the content (high contrast made them visible, like credits and other text). DLP theaters use a 2048x1080 chip (three actually, one for each color) and I could see room for improvement. Next time I'll sit a few rows further back.

      Now, there's the problem that most (maybe all) current HDTVs can't actually do 1080i natively, but that's a problem with the hardware, not the actual HDTV spec which has plenty of resolution for almost all viewing situations.

      Not really, most fixed pixel TVs (Plasma, LCD, LCOS, DLP and rear projection LCD) are not native 1080i, they are 720p (1280x720, my preference as that has 60 progressive frames per second). All CRT based (both direct view and rear-projection) are 1080i native, with one or too that can also do 720p native too (but for cost reasons those are few and far between). From personal experience I would say the CRT based TVs are more common, I have a fixed pixel but most of my friends that have HDTVs have a CRT based system (they typically cost 50% or less than the equivalent fixed pixel display).

      --

      Underloved Movies and Pub Quiz: donotquestionme.org

    7. Re:nice, but what is the point? by shiftless · · Score: 1

      Even if the price is within our reach, this piece of technology is going to be left to corporations and ultra rich people with lots of real estate.

      Or people who live in places where land and large houses are not ridiculously expensive- i.e. Alabama.

    8. Re:nice, but what is the point? by utexaspunk · · Score: 1

      no, no- you read it wrong.

      when I said "this resolution" I was referring to the resolution of UHDTV (7,680 x 4,320). I'm saying that a 50" UHDTV would have a comparable number of pixels per in as a 17" WXGA display. My parents does do the full 1920x1080, but the problem is that with a 51" screen, that amounts to ~43ppi. A 17" WXGA display is ~98ppi.

    9. Re:nice, but what is the point? by utexaspunk · · Score: 1

      actually, i just did the math- a 50" UHDTV (7680x4320) would be roughly 180 ppi, which would be comparable to most printed materials. ...that would be a very, very nice display...

    10. Re:nice, but what is the point? by utexaspunk · · Score: 1

      i was just thinkin- a 50" display with that kind of resolution would be perfect for viewing at the normal viewing distance one uses for computer stuff. imagine having a big 'ol screen like that on your desk. so much room! it'd be like minority report. i'd have 50 bazillion documents open at once... ok, i do that already, but i'd actually be able to see them all!

    11. Re:nice, but what is the point? by Chris+Carollo · · Score: 1

      Actually he is not - the pixel size will be smaller and the pixels per inch will be greater on the 17" @ 1440x900 than the 51" @ 1920x1080.

      Right, be he was talking about a 50" screen. The problem was that said "this resolution" which I took to mean 1440x900, whereas he actually meant 7680x4320.

      DLP theaters use a 2048x1080 chip (three actually, one for each color) and I could see room for improvement. Next time I'll sit a few rows further back

      Are you sure about that? Most DLP theaters I've heard of use a three-panel 1280x1024 DLP projector with an anamorphic lens.

      All CRT based (both direct view and rear-projection) are 1080i native...

      CRTs are analog so it's less clear, but only the best front-projection CRT projects can actually resolve 1920x1080. Most commercial HD RPTVs don't come anywhere near that.

    12. Re:nice, but what is the point? by cft_128 · · Score: 1
      Right, be he was talking about a 50" screen. The problem was that said "this resolution" which I took to mean 1440x900, whereas he actually meant 7680x4320

      Good point..but I believe what his thinking was clear but his writing was not.

      Are you sure about that? Most DLP theaters I've heard of use a three-panel 1280x1024 DLP projector with an anamorphic lens.

      2048x1080 is what I read at DLP.com (see this and here at the bottom, and I've seen it other places) for the new theaters (the one I saw is brand new and high end, I'm assuming they have the latest in tech).

      CRTs are analog so it's less clear, but only the best front-projection CRT projects can actually resolve 1920x1080. Most commercial HD RPTVs don't come anywhere near that

      Could be but I'll have to look into that later (I don't recall hearing much about that at AVS forums or when I was doing my HDTV research). I do know that very very few HDTV cameras can do the full 1920 (but they can do the 1080), but I have not looked into that for at least 6 months so things could have changed.

      --

      Underloved Movies and Pub Quiz: donotquestionme.org

  7. regfree link by werdnapk · · Score: 4, Informative

    regfree link here

    1. Re:regfree link by werdnapk · · Score: 1

      and here's also a link to a previous article on this topic.

  8. Half Rez by koniosis · · Score: 2, Funny

    So its half the resolution of a Japanese Television ;)

    --
    I spent ages trying to think of sig, but never did :(
  9. Who says we... by CrackedButter · · Score: 0

    wouldn't need a 60GB ipod now?
    Enough storage is never enough, more so when the porn industry catches on and will find a use for it.
    Of course, we have to afford it first.

  10. But... why? by hubertt · · Score: 1

    Oh come on... Isn't the resolution actually higher than that of our eyes?

    1. Re:But... why? by Anonymous Coward · · Score: 0

      No.

    2. Re:But... why? by Hannes+Eriksson · · Score: 2, Interesting

      I say perhaps, but subtle movements of your eyes make them more suited to catching small details. Try looking through a dense mesh (like the door on an IBM SP, or perhaps a microwave oven. If you hold your head still, you will be pretty much unable to make out any details, but if you move your head around just a teeny weeny bit, you'll se things in almost full detail...

      --
      Geek rants since like... 2000 or something.
    3. Re:But... why? by rking · · Score: 1

      Oh come on... Isn't the resolution actually higher than that of our eyes?

      Probably not, but if it was then wouldn't that be a good thing? I should have thought that that's the ideal that these sorts of projects strive towards.

    4. Re:But... why? by Anonymous Coward · · Score: 0

      I thought our eyes were analog...

    5. Re:But... why? by Andy_R · · Score: 1

      It's nowhere near the resolution of your eyes - it's not even 1/4 the resolution of a fax machine.

      Fax at normal quality = 144 dpi. This screen = 7,680 pixels over about 300 inches = about 25dpi. Of course, you would expect to be a lot closer to a fax than to this screen.

      The human eyes have about 250 million photoreceptors per pair, and they are not evenly distributed, so the resolution is much higher around area you are looking directly at, this screen has 33 million pixels which are evenly distributed.

      Bump the resolution up by a factor of 100 and it should be getting there.

      --
      A pizza of radius z and thickness a has a volume of pi z z a
    6. Re:But... why? by Twirlip+of+the+Mists · · Score: 1

      Good grief. Your lack of understanding of the mechanics of vision is daunting to me.

      Visual acuity isn't measured in points per inch, for obvious reasons: there's a third dimension to deal with. Visual acuity is measured in arcseconds. How many seconds of arc have to be occluded before your eye can resolve the spot?

      The most-often-repeated statistic is that 20/20 vision can resolve about one arcminute, or 60 arcseconds, or 1/60th of a degree. How much is that in terms of inches? It depends on how far away the focus plane is from the eye. The trigonometry is left as an exercise for the reader.

      For your homework, consider this: you read a fax by holding it 8-12 inches away from your eyes. You watch a movie by sitting 60-100 feet from the screen. Compare and contrast.

      --

      I write in my journal
    7. Re:But... why? by Andy_R · · Score: 1

      You missed the part where I mentioned that you would be closer to the fax than the tv then?

      You also missed that this isn't a cinema screen we are discussing, it's a TV with a diagonal measurement of 450 inches, so you won't see much detail if you are planning on "sitting 60-100 feet from the screen"!

      Arcseconds is a useless method of comparing screen resolutions, precisely *because* distance to the screen is variable, otherwise we would be turning our regular TVs into HDTVs just be sitting further away.

      If you really insist on using arcseconds (and also ignoring the 10-25 arcsecond sensitivty to vibration), you'd need to specify the total viewing angle before you can say anything meaningful about the resolution, which means you also need to specify if the eye can rotate or not.

      Do the maths any way you like, in whatever units you like, and you still won't be able to get away from the fixed number of 250 million photoreceptors that a normal human has. If a display has less than 250 million pixels, it's lower resolution than the eyes. This is true if it's an IMAX or a wristwatch.

      For your homework, I suggest you RTFA, and the whole of the comment you are replying to.

      --
      A pizza of radius z and thickness a has a volume of pi z z a
    8. Re:But... why? by serutan · · Score: 1

      Maybe they need the extra pixels to add the steganographic copyright information.

  11. 24 Gb/s (!) by pedantic+bore · · Score: 2, Interesting
    I don't really need this much fidelity, but I am very interested in the cable modem that comes with this puppy.

    I wonder how long it will be before the local utility offers a 24 Gb/s connection. (of course it will all be for naught if the uploads are still snaily)

    --
    Am I part of the core demographic for Swedish Fish?
    1. Re:24 Gb/s (!) by Dr.+Mojura · · Score: 1

      I wonder how long it will be before the local utility offers a 24 Gb/s connection

      Probably around the same time as when they start bringing fibre to the home.

      --
      "Nothing exists except atoms and empty space; everything else is opinion." - Democritus
    2. Re:24 Gb/s (!) by pedantic+bore · · Score: 1
      You're probably right, but I'm not so much concerned with the how as with the when. (Monday afternoon works for me!)

      --
      Am I part of the core demographic for Swedish Fish?
    3. Re:24 Gb/s (!) by Dr.+Mojura · · Score: 1

      Same here! Actually, I'm really surprised that the TelCo companies haven't started doing this at a larger scale yet, as it seems that it's the only way they'll be able to compete with the cable companies, especially if VoIP takes off.

      --
      "Nothing exists except atoms and empty space; everything else is opinion." - Democritus
  12. Repost by Anonymous Coward · · Score: 0

    This same thing was posted about the Japanese test months ago...

  13. Damn and we missed the boat again! by Cros13 · · Score: 1

    Inireland we still have no HDTV no broadband and even DVB-T has been abandoned. all i can do i lament a technology i'll never see.

    --
    --cros13
    1. Re:Damn and we missed the boat again! by Nerftoe · · Score: 1

      ...all i can do i lament a technology i'll never see.

      Sounds like you need to move. That will give your home country a message.

    2. Re:Damn and we missed the boat again! by mycroft_rayok · · Score: 1

      Your wrong about broadband. It's quite readily available, and at a reasonable price. IOL has 16Gb cap at 47Euro/month, or 8Gb at 39Euro. UTV has 8Gb at 30Euro, Eircom have something similar, at to netsource. There are many, many companies offering satellite or wireless broadband in the country too. The situation with broadband in Ireland was very bad a few years ago, but its very reasonable not. Get your facts straight. Check out these links:
      http://www.iol.ie/broadband/
      http://www.u.tv/internet/services/clicksilver/inde x.asp
      http://home.eircom.net/broadband/

    3. Re:Damn and we missed the boat again! by Cros13 · · Score: 1

      i've been thinking of it dude. paying $7500 a month for a leased line is killing me(literally, i cant afford food)

      --
      --cros13
    4. Re:Damn and we missed the boat again! by Cros13 · · Score: 1

      sorry mate, broadband in ireland is like this:

      IOL offers only a 512K service that is only available in 1/4 of irish cities
      UTV has withdrawn its braodband offering and should ammend its site soon
      Eircom refuses to give me a connection at ANY price level due to my "heavy usage" e.g. (6Gig a month) and is also unavailable in ony a 1/4 on irish cities.
      wireless connections are near non existant
      i pay 23cent per KILOBYTE for my GPRS connection and even if braodband was available i waited 6 months to get my phone line in last year.
      There are no unmetered dialup options and i still pay per minute + $30 per month for my backup dialup. dont preach about what you havent experienced. i'm moving to madrid in august solely because of this situation.

      --
      --cros13
    5. Re:Damn and we missed the boat again! by mindstrm · · Score: 1

      Tried Irish Broadband? (IBB?)

      http://www.irishbroadband.ie/

      Both their residential service and business service are solid so far.

    6. Re:Damn and we missed the boat again! by mycroft_rayok · · Score: 1

      I think you are wrong or lying about eircom and your heavy usage. I have many friends who use them and generally use up their 8Gb a month, and sometimes more. Satellite connections are readily available, do a search. IOL have unmetered dial up to 180 hrs a month.

      I live in Ireland, I have looked and experienced at what is available. I think you are being very childish. If you truly are moving to Madrid because of this reason alone, then you are moving out of pure ignorance.

    7. Re:Damn and we missed the boat again! by Cros13 · · Score: 1

      Look mate,
      180hrs is by virtue of a limit METERED.
      my usage is 660h per month on a 2mbit connection.
      and i run servers so i need a decent ping and upload that rules out satellite all dsl available in ireland and IBB is only in dublin area

      --
      --cros13
    8. Re:Damn and we missed the boat again! by Anonymous Coward · · Score: 0
      Inireland we still have no HDTV no broadband and even DVB-T has been abandoned. all i can do i lament a technology i'll never see.

      You poor sod. Life must be 'orrible there. They're all such insensitive clods.

    9. Re:Damn and we missed the boat again! by Twirlip+of+the+Mists · · Score: 1, Funny

      Yes, remember kids: your loyalty to your home country only goes as far as the kind of TV they have. Don't be afraid to forsake your citizenship to get a better programming package!

      Numbskull.

      --

      I write in my journal
    10. Re:Damn and we missed the boat again! by Anonymous Coward · · Score: 0

      Good God! I've been reading this story and all I see are bitchy little comments from you from go to whoa.

      Seriously, chill out.

      I see comments from you criticising people who work in the industry, people who (as above) are making jokes, and people who have perfectly valid p.o.v.s that just happen to conflict with yours.

      Normally you have some good comments that really add to the quality of discussion on this site - but today, I think you should just take a breather, get a cup of tea, and go read a book quietly for a few hours.

      Feel better.

  14. DivX anyone? by Anonymous Coward · · Score: 0

    3.5 terabytes... and I just went and got my brand new DVD burner.

  15. Monitors First by Skraut · · Score: 4, Interesting
    First of all I'd love to see a monitor with that resolution, but then it only makes sense for a monitor to come first. Look at the development of monitors vs. hdtv. Computer monitors were the first to have the resolutions that HDTV now has simply because it was easier to generate those images locally and send them over a short monitor cable than it is to have the bandwidth to send them over the air, cable or sattelite.

    The power of modern GPU's could be put to use with this resolution, and we could once again have a resolution war between the various chip makers.

    Let's learn to "walk" with images of this resolution, before we try and run.

    --
    Introducing Microsoft Vacuum 1.0 The first Microsoft product that doesn't suck.
    1. Re:Monitors First by Twirlip+of+the+Mists · · Score: 1

      Computer monitors were the first to have the resolutions that HDTV now has

      Hmm. I don't think that's really right. I saw my first 1920x1200 monitor in the mid-1990's, which was well after HDTV became commercially available. (It wasn't cheap or abundant, but it was available.) Before that, 1280x1024 was pretty much the most common resolution, or 1600x1200 if you liked to squint. (21" CRT's can't really resolve that many pixels; they get fuzzy.)

      In this particular case, the TV's beat the computer folks to the punch.

      --

      I write in my journal
    2. Re:Monitors First by Thiago+Ize · · Score: 1

      Wow, it even has the ungodly IBM T221 beat and that beast has a 3840x2400 resolution and costs $8,400. Although, I guess if you are making something to watch movies, the screen will be much bigger than the T221's 22 inches, so it could be possible.
      Perhaps using that lcd for projectors and then using 4 projectors in a 2x2 array would do the trick. It seems feasable.

    3. Re:Monitors First by Jeff+DeMaagd · · Score: 1

      Uh, I know Bill Gates didn't say this, but at one time, 640k really was enough for anyone. Obviously we've surpassed that by a factor of 1000 in twenty year's time.

      It took decades for TVs to really take advantage of NTSC resolution, and only in the past decade did they surpass them. As it is, only a few displays can really display HDTV in its full detail, they all have some shortcomming, but it's doable with proper tweaking and not cheaping out.

      IBM has LCD monitors of 4000x3000 resolutions NOW, for screens of about 23". They cost money, but some fields need it to get a DPI that approaches paper print. I think that IBM screen is bout 200dpi.

      300dpi seems to be a good target to hit before the decade is out, at that DPI and with UHDV's resolution, the screen is 25" wide. I don't know about you, but a 25" wide computer monitor that laser-print crisp is very interesting.

    4. Re:Monitors First by Jeremy+Erwin · · Score: 1

      Many of those early HDTV displays were not capable of fully resolving a full 1080p program. As the majority of programs are shown in 1080i (the i stands for interlaced), or 720p, some manufacturers have decided that 1024x1024, or 1280x768 is all that is required.

      The cheaper plasma screens aren't even HDTV -- they're EDTV, or 852x480.

      The largest, most expensive displays may be capable of 1920x1080, but they're also the newest displays on the market.

      some "hdtv" resolutions.

    5. Re:Monitors First by Jeremy+Erwin · · Score: 1

      some "hdtv" resolutions..

      (should have previewed.)

    6. Re:Monitors First by Blue+Lozenge · · Score: 1
      The power of modern GPU's could be put to use with this resolution, and we could once again have a resolution war between the various chip makers.

      Yeah, first they'll have to figure out how to make their hardware render wider than 2048 pixels. That's the hard-and-fast limit with most of today's GPUs.

      Then they'll have to figure out how to get that much data through the system. It's great to have gobs of fill-rate, but that won't matter when your busy trying to get all that video onto the graphics card.

    7. Re:Monitors First by WuphonsReach · · Score: 1

      And 200dpi screens are almost "not special" anymore. (I think ViewSonic also carries a high-res LCD.)

      The laptop LCD that I'm looking at right now is 124dpi (1400x1050 in 15" diagonal). There are 1600x1200 15" LCDs, which are roughly 145dpi.

      Personally, I think 300-400dpi is a good goal as well, possibly with the bonus that you won't be able to notice individual "stuck" pixels. On a 100dpi display, that stuck pixel is going to stand out pretty well. But on a 400dpi display, there are 15 other pixels there to carry the slack.

      --
      Wolde you bothe eate your cake, and have your cake?
  16. Rips should look great... by SalsaDot · · Score: 3, Funny

    ... when the cinemas have this system and the pirates film them with their hidden camcorders.

    1. Re:Rips should look great... by TheGavster · · Score: 1

      And I can't wait for my UHDV camcorder, just have to run a cable to massive RAID array in the truck ... of course, by then we might have 100Gbit wireless, and be more stealth about it.

      --
      "Because Science" is one step from "Because old book". Try "Because of my experiment testing my falsifiable assertion".
  17. The point is... by lachlan76 · · Score: 3, Interesting

    It looks like movies for this are about as useful as the 35TB RAID-0 array they'll come on
    I expect you to give the quote "640k ought to be enough for anyone", and you are right, but by the time anyone can store this much data, we'll probably have holographic projectors, and 3D tv.

    And would you like Ultra-High-Mega-Super-Happy-Fun Resolution 2D tv, or SDTV quality 3D.

    Why do I bother asking....

  18. Oh, Great... by Obiwan+Kenobi · · Score: 4, Funny

    Now George Lucas can let us all see, in the most perfect, clear, awe-inspiring beautiful picture imaginable, Greedo shoot first.

    Damnit!

    1. Re:Oh, Great... by Anonymous Coward · · Score: 0

      Oh, Great... (Score:2, Funny)
      by Obiwan Kenobi (32807)

      You're just jealous that you got your ass kicked in the very first movie by some guy with a bad case of asthma wearing a bucket on his head.

    2. Re:Oh, Great... by Impy+the+Impiuos+Imp · · Score: 1

      Even luckier for him Darth didn't bother dual-wielding.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  19. Re:Here's my own video format.. by Anonymous Coward · · Score: 0

    Actually a fairly insightful post, but the "cocksuckers" comment sort of ruined the karma whore potential of it.

    BTW: I'm not into sucking cocks myself -- not really a fan of splooge mouth. I'll let you suck mine though. The ladies say my variety is somewhat salty.

  20. It was great until... by TimTheFoolMan · · Score: 4, Funny

    ...my kids put in the Ultra Hi Def Barney Video.

    Serenity NOW!

    Tim

    1. Re:It was great until... by theCoder · · Score: 1

      Serenity NOW!

      Insanity LATER!

      --
      "Save the whales, feed the hungry, free the mallocs" -- author unknown
  21. Well, then no more of that by SlashDotAgent · · Score: 3, Funny

    "16 terabytes ought to be enough for everyone."

  22. Why just 60 Hz? by Anonymous Coward · · Score: 3, Funny

    We know that 30/60 Hz from a normal TV causes brain waves that act like a drug. Wouldn't a faster frame rate cause better brain waves; like the ones that actually make us think.

    57 channels and nothing on. Bah humbug!

    1. Re:Why just 60 Hz? by julesh · · Score: 1

      As I understand it, refresh frequencies are normally chosen to be harmonic with the power supply frequency in order to simplify noise suppression circuitry I believe... that's how come NTSC has 30fps (or 29.9whatever) and PAL has 25, because those are half the power supply frequencies in the respective countries of origin.

      I'm not sure if going up to a multiple of the frequency (e.g. 120Hz on a 60Hz supply or 100Hz on 50Hz) would give the same benefits?

    2. Re:Why just 60 Hz? by Twirlip+of+the+Mists · · Score: 1

      As I understand it, refresh frequencies are normally chosen to be harmonic with the power supply frequency in order to simplify noise suppression circuitry

      No, it's really much simpler than that. In order to refresh a scanning CRT at a given rate, you have to have a clock that runs at that rate. To keep TV's cheap and simple, they left out the clock and synchronized the vertical scan to the incoming AC. Which, in the US, was 60 Hz, and in the Commonwealth and Europe was 50 Hz.

      When color came along, everything changed, because the vertical sync frequency had to be an even multiple of the base carrier signal. That's how we got 59.98 Hz for color NTSC. HDTV suck with 59.98 for compatibility reasons, and because it's no better or worse than any other frequency.

      --

      I write in my journal
    3. Re:Why just 60 Hz? by g-san · · Score: 1

      It's not the frequency, it's the crap on TV that prevents you from thinking.

  23. 12TB/hr? by utexaspunk · · Score: 4, Funny

    well, that's one way to keep people from sharing the files...

  24. No bittorrent link? by Saint+Stephen · · Score: 4, Funny

    Anybody got a bittorrent link to the 3.5 terabyte file?

    1. Re:No bittorrent link? by Anonymous Coward · · Score: 0

      I'd post the link but I want to leave a little bandwidth on my 1200 baud modem open for a game server I'm running.

    2. Re:No bittorrent link? by Anonymous Coward · · Score: 0

      Give it a week or so, and the 700MB XviD version will start floating around...

      (And while I'm here I'm going to bitch about MPEG4, the least standard standard in the world. You know all of those DivX/XviD AVIs kicking around the net? Sure, they say that they're MPEG4, but they're not really, when they insist on being inside an AVI file. Hence, I can't play "MPEG4" content in MPEG4-supporting QuickTime without installing a third-party codec. AVI sucks, AVI sucks, AVI sucks. .MP4 is where it's at.

      And now, a plug: OpenShiiva: VOB-to-MP4 converter for Mac OS X. GPLed, higher quality than Apple's MP4, compatable with Apple's MP4 without third-party codecs, and otherwise totally fucking awesome.)

    3. Re:No bittorrent link? by Anonymous Coward · · Score: 0

      Here it is, check out file:///dev/urandom (yeah, slashdot won't let me make a link).

  25. Is that the best you can come up with? by zbuffered · · Score: 5, Funny

    What, only 2 dimensions?

    --
    Synergy is your friend
    1. Re:Is that the best you can come up with? by Anonymous Coward · · Score: 0

      7,680 by 4,320 pixels eh? Just get six of those TVs and rig em up in a cube. Then you got yourself a 33,177,600 pixel box. Nevermind the 3D yet.

    2. Re:Is that the best you can come up with? by Anonymous Coward · · Score: 0

      My mistake... 199,065,600 cubic pixels. ;)

    3. Re:Is that the best you can come up with? by Anonymous Coward · · Score: 0

      Oh you worry not, the lab I work for is doing a lot of research on stereoscopic vision (ie 3D TV). We have working SDTV and HDTV models already. Give us time and we'll have an UHDV stereoscopic TV soon.

    4. Re:Is that the best you can come up with? by Saeger · · Score: 1
      Hey, you work at Microvision or the UW?

      The only 3D display tech worth working on -- until we figure out how to tap the optic nerve and/or brain itself -- is Retinal Scanning. Yep, "low-energy laser beams shot into the eye!" - the old LCD hud's are crap by comparison.

      Once this tech goes mainstream, even the most monsterous of 2D displays won't seem so desirable anymore (except for social viewing).

      The the #1 killer app for this kind of display is augmented reality... ah... to be able to have an ad-filter for the realworld...

      --

      --
      Power to the Peaceful
    5. Re:Is that the best you can come up with? by Anonymous Coward · · Score: 0

      Yeah, I was hoping for the full 10-dimensional string theory version...

  26. But can I connect it to my PC? by mikael · · Score: 1

    I need to add some fine detail to my Powerpoint presentations.

    --
    Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
  27. I dunno by autopr0n · · Score: 1

    Well, as far as internet streaming goes, that's out of the question. But 24gbps isn't unachievable with today's broadcast techniques. There's also a question of how compression is done.

    A cluster of ASICs could be used to decode the signal.

    --
    autopr0n is like, down and stuff.
  28. hmm.. by u-238 · · Score: 1

    Judging by how long it's taking the industy AND general public to accept HDTV... well, if it's any indicator, then we might want to take a rain check on these.

    By the time they (UHDTV - creative name, huh...)HYPOTHETICALLY are released to public, it woulden't be much to assume that there will be an entirely new technology out that'll completely overshadow it. Right now digital projectors are all the rage, who knows where that'll lead.

  29. Re:Here's my own video format.. by goldfndr · · Score: 1

    Stop the world, I want to change the channel!

    --
    Copyrights, Patents, Trademarks: temporary loans from the Public Domain, not real property ("intellectual" or otherwise)
  30. and.... by proudlyindian · · Score: 0

    ..it is expected to start services in what 3005 ?

  31. where? by netfall · · Score: 3, Insightful

    are you going to see this in a home theater setup anytime soon? NO! of course not! this seems to me like it would be more practical for use in the movie theaters. it'd be like the DLP theaters, of which there are only a few dozen around the country.
    Maybe many years from now we'll see it in a home setup... of course it was about 8 years ago when i bought a 1 gig hdd for 200 or 300 bucks (don't remember specifically now) that someone told me "what are you going to use that for? you'll never be able to use all that space!"
    Who's laughing now?

    1. Re:where? by parliboy · · Score: 1

      Given that I waited a year and paid half as much, me.

      --
      "You're never ready, just less unprepared."
  32. Re:Here's my own video format.. by Impy+the+Impiuos+Imp · · Score: 2, Funny

    > I call it AtomVideo. The whole world is stored
    > as atoms. Each atom has it's own dynamic path.
    > This allows the viewer to move around in the
    > movie as they would in real life, and even
    > interact with it.

    Sadly, most nerds around here cannot figure out how to work this video style's porn.

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  33. Steve Jobs' prediction was a little bit wrong by Anonymous Coward · · Score: 0

    We aren't going to have cities designed around the segway... actually, we're going to have architects designing homes around our TV sets.

    1. Re:Steve Jobs' prediction was a little bit wrong by ergo98 · · Score: 0

      Have you read the book "Farenheit 451"?

    2. Re:Steve Jobs' prediction was a little bit wrong by Anonymous Coward · · Score: 2, Funny

      Huh? What's that you said?

      R e a d? B o o k?

      Oh, well then I'll just get the audible.com file and put it on my iPod. Plus, I got these cool earphones that look like seashells--AWESOME!

    3. Re:Steve Jobs' prediction was a little bit wrong by julesh · · Score: 1

      Dammit I'm out of mod points. That was just too funny :)

  34. Re:Here's my own video format.. by Anonymous Coward · · Score: 0

    Yes.

  35. Confused by Bozdune · · Score: 4, Funny

    What kind of porn are you watching, anyway, where they bother with post-production touch-up -- or plot, for that matter?

    1. Re:Confused by the_thunderbird · · Score: 1

      Plot? But I though a plot was just some cheezy music and kinky toys....

  36. Ob. quote by Anonymous Coward · · Score: 0

    Main screen turn on!

  37. Re:The point to this is? by Azure+Khan · · Score: 1

    Technology for the sake of technology is called 'progress'. First we make the prototype, which is too big and/or too expensive, then we make it smaller and cheaper and smaller and cheaper, until it becomes consumable.

    --

    --- I'm going sane in a crazy world.
  38. Yes, but don't worry.... by Kjella · · Score: 1, Redundant

    ...I'm sure they'll make it so that the copyright is infinitely durable, and your discs far from it even in perfect care, which isn't going to be the case anyway. And don't think you'll have the luxury of back-ups. So you can get all of your 20th century and early 21st century media and know that your great grandkids will have to buy exactly the same disc over and over again.

    Of course, all I get here is interlaced PAL on cable. Earth to TV networks: I'm getting better progressive/HDTV feeds via newsgroups than you're able to deliver via a $$$ connection. Sigh. It's funny when the pirates deliver not only a cheaper but also better product. Though I suppose that'll be the norm rather than the exception with DRM...

    Kjella

    --
    Live today, because you never know what tomorrow brings
  39. You'd think a setup like this would be perfect... by Anonymous Coward · · Score: 0

    ...but just watch, genetic engineers will start giving humans sharper eyesight, better color definition and infrared/ultraviolet visual range, and hearing in what is presently supersonic and subsonic audio range.

    Things like this will look as realistic as stroboscopic, garishly-colored cartoons with Stephen Hawking robovoices until some future super-duper ultrafantastically-enormously-high definition TV comes out.

  40. I wonder... by Cinquero · · Score: 2, Interesting

    ... if they'll still use interlacing as they do (in live broadcasts) for HDTV...

    1. Re:I wonder... by Detritus · · Score: 2, Informative
      The article implies that it's progressive (60p).

      HDTV (ATSC) supports 1080i and 720p.

      --
      Mea navis aericumbens anguillis abundat
    2. Re:I wonder... by Babbster · · Score: 1

      Even now, it depends on what kind of signal you're talking about. 720p is currently considered "true" HDTV which is 1280x720 resolution, 60 fps progressive displayed at a refresh rate of 60 Hz. 1080i is the interlaced HDTV standard which is 1920x1080, 30 fps interlaced for display at a rate of 60 Hz.

    3. Re:I wonder... by hyc · · Score: 1

      While your quoted terms for HDTV are correct, you imply a connection that doesn't exist.

      In the HDTV "1080i" and "720p" terms, the number refers to their horizontal pixel resolution, not their frame rate. 720p is 60 frames per second, 1080i is 60 fields per second/30 frames per second.

      Your use of "(60p)" is bogus, it's not talking about the same thing.

      --
      -- *My* journal is more interesting than *yours*...
  41. Changed back for the DVD? by Anonymous Coward · · Score: 0

    I thought Lucas changed it back to Han shooting first for the New Hope DVD.

  42. I wonder: by earthforce_1 · · Score: 1


    If it approximates "being there", you could make some mind blowing 3D movies with this technology!

    --
    My rights don't need management.
  43. Dupe by acoustix · · Score: 2, Informative

    This was reported last year UHDV.

    --
    "A plan fiendishly clever in its intricacies"- Homer Simpson
    1. Re:Dupe by Synic · · Score: 1

      Yep. I noticed this too. Do people even bother to search the Slashdot archives to see if it was repeated before posting it? Heh.

  44. Media beats reality? by YetAnotherName · · Score: 2, Informative

    I'm still waiting for "conventional" high-definition programming to become mainstream. Sure, we now have consumer level HD cameras but the local news broadcasts are still SD. Alias is in HD, and Jennifer Garner makes my HDTV purchase worth it (don't tell my wife), but every commercial is still in SD.

    The FCC-mandated transition to digital broadcasts probably won't help make HD content mainstream either. Stations may be broadcasting all digital, but they'll still be broadcasting Gilligan's Island reruns at SD or (gasp) upconverted to 1080i.

    UHDV technology may be the future, but the expense of producing content won't make it mainstream. Oh, and Slashdot covered this before.

    1. Re:Media beats reality? by Animats · · Score: 1

      We don't really have consumer level HD cameras yet. JVC's offering is only 720/30p.

    2. Re:Media beats reality? by Anonymous Coward · · Score: 0

      The FCC-mandated transition to digital broadcasts probably won't help make HD content mainstream either. Stations may be broadcasting all digital, but they'll still be broadcasting Gilligan's Island reruns at SD or (gasp) upconverted to 1080i.

      The funny thing (well sorta) is that older series which were shot on film instead of video tape, could possibly be re-digitized at HDTV resolutions. Which means that they'll look even better then they did 30 years ago when they were first displayed.

  45. [Omni|I]MAX by wowbagger · · Score: 3, Interesting

    I want to see this applied to OmniMAX and IMAX films.

    My biggest problem with [Omni|I]MAX is that at 24fps, scenes with slow pans get very jumpy (fast pans blur enough to not be noticable). However, if you just ran the film at 60fps, the size of the reels would be unmanagiable, and the speed of the film through the transport would be dangerous!

    But imagine a [Omni|I]MAX theater with 100TB of storage (not a big deal nowadays) and a DMD/DLV projector at these kinds of resolutions and refresh rates. They could play any movie they have pretty much instantly, they could have longer running movies, and the movies would be absolutely immersive (esp. for OmniMAX movies - on a 120 degree screen pretty much your entire field of view would be the movie.)

    Of course, they'd need to make sure people understood the "If you feel yourself getting sick, just CLOSE YOUR EYES AND BREATH!" a bit more.

    1. Re:[Omni|I]MAX by Anonymous Coward · · Score: 0

      Of course, they'd need to make sure people understood the "If you feel yourself getting sick, just CLOSE YOUR EYES AND BREATH!" a bit more.

      The last regular IMAX movie I went to, I got puked on by the lady sitting next to me. Stupid virtual roller coaster movie.

  46. gah by Fullmetal+Edward · · Score: 2, Insightful

    I can all ready see every pixel on the bloody screen with my uber TV. Why the hell do I need more pizels to see? When will people relisethat HUGE TVs reduce the quality because most things arn't filmed so they can be shown on a cinema screen -.-

    --
    --- [Insert intresting Sig here]
  47. Of course... by Kjella · · Score: 4, Interesting

    ...When we were doing text, people thought having 100kb pictures would keep them from sharing.
    ...When we were doing pictures, people thought having 3mb music files would keep them from sharing.
    ...When we were doing music, people thought having 100mb applications would keep them from sharing.
    ...When we were doing applications, people thought having 700mb movies would keep them from sharing.
    ...When we were doing movies, people thought having 12TB/hr HDTV would keep them from sharing.

    Information (as in raw bytes/sec) will continue to become cheaper and cheaper. The price of content is quite stable. Add 2+2 and see where it is going. More, faster and more "profitable". I know several people that are probably "millionaires" by now.

    At the estimates for piracy, using the full penalty of the law, the total piracy is more than the GNP of the world - not just this year - but (estimating like a geometric sequence) for all eternity since the dawn of time.

    How's that possible? Simple. We make "money" out of thin air. You give me a million, I give you a million, and we both keep it as well. At $0/content, we could all have all the content in the world. So the loss = 7 billion people * millions of CDs/DVDs/Apps/Games/whatever * full retail price. Yeah. Right.

    Copyright will have to change because pretty soon everyone will have millions in liability - it will simply be common. I've seen it in every age group from 8 to 80, both sexes, all sorts of people. It's bigger than prohibition in the sense that "everybody" is doing it. There's simply no stopping that.

    Kjella

    --
    Live today, because you never know what tomorrow brings
    1. Re:Of course... by Have+Blue · · Score: 1
      You seem to be working from two false assumptions:
      • Everybody pirates.
      • There is nothing wrong with piracy.
      From this, you conclude that we should resolve conflicts and unsustainable situations by changing everything except piracy. The problem here is really point 2- piracy is not defensible, it's just rampant because there is no way to stop it.
    2. Re:Of course... by Chandon+Seldon · · Score: 1

      How is piracy not defensible? Freeing slaves wasn't defensible in 1799.

      --
      -- The act of censorship is always worse than whatever is being censored. Always.
    3. Re:Of course... by utexaspunk · · Score: 1

      very true- and if this is an indicator of what kind of bandwidth is just around the corner, hallej-freakin-lujah! Of course, I can think if way better things to do with the bandwidth than to waste it on "Tee Vee". The sharpest, most immersive experience in the world couldn't keep TV from sucking. I visit my parents with their HDTV and 5 bazillion channels of digital cable and think- "all these channels-- it just takes you longer to flip through them and realize that there's nothing on worth watching..."

    4. Re:Of course... by Anonymous Coward · · Score: 0

      But that wasn't the gist of his argument, he was arguing against the methods used to calculate loss. As it stands, the RIAA and similar interest groups use a method very much like that to calculate loss.

      Remember the 3 billion dollar claim against that kid who wrote the search engine? (I think it was him, not sure).

      Basically the RIAA assumes that everyone who listens to a MP3 _WOULD_HAVE_ bought that song on a CD, a large assumption leading to lawsuits claiming more than their gross profit for the entire music industry that year!!!

      Also you assign too much morality to piracy and see to be under the assumption that common things (such as sharing your MP3's and the normal things we all do with friends) are blatant piracy. I've always equated piracy with profit, such as the huge black market in Asia.

      At the very most, distributing copyrighted material without profit is copyright infringement, not theft, not piracy. Of course copyright interest groups calculate it as if it were. That each junky old MP3 you find on Kazaa means a lost CD sale which simply isn't true. A copy of a copy is still a copy of a copy, not the original item.

    5. Re:Of course... by Chester+K · · Score: 1

      You give me a million, I give you a million, and we both keep it as well.

      Ok. You go first.

      --

      NO CARRIER
    6. Re:Of course... by tmortn · · Score: 1

      He is speaking of content which can be copied without a loss of value to either person. Think of it this way. Lets say we go to purely digital money. A copy of a million dollar digital account creats another million dollars. Thus he can give you a million dollars and yet he still has his million dollars. You gain what he has and he retains what he had.

      That is the crux of digital information. It can be copied and shared without loss.

      Sorry, you were probably just trying to be funny but I find many people who don't really grasp this fundamental difference between physical goods and digital information. Physical goods have the issue of creation and of manufacturing and distribution. Digital goods only have the cost of creation. With the internet the cost of production and distribution is already dealt with in the computing infrastructure. Any cost on those activities that approaches comparison with physcial goods is insane and yet that is what has been foisted off onto the public by the media industry.

      Personally I think that is what has caused the issue of copyright infringement and of piracy to become so wide spread.

      --
      I don't ask you to be me. I only ask you not expect me to be you.
  48. Let's get HDTV first by EnglishTim · · Score: 1

    The possibility of HDTV in the UK would be nice. We're quite far advanced as far as widescreen and digital TV penetration is concerned, but there aren't any HDTV channels over here at all, and as far as I am aware there are no plans to introduce any...

    1. Re:Let's get HDTV first by takev · · Score: 1

      I've seen on the BBC website about submitting content for BBC World, is that they do HDTV 1080i broadcast in some regions.

  49. Expo86 by mrdbeaton · · Score: 3, Informative

    I saw a 60 fps movie at Expo86 in Vancouver, 18 years ago. It had incredible realism.

    The high frame rate eliminates the strobing effect that occurs when the camera pans, or an object moves quickly across the screen. I noticed the strobing when watching LOTR in the movie theater, but the effect isn't visible on TV.

    1. Re:Expo86 by MtViewGuy · · Score: 1

      I remember seeing Douglas Trumbull's Showscan system at Expo '85 in Japan--it was breathtakingly clear because the frame rate of the projector was 60 frames per second. The only problem is that the film usage rate borders on hideous because you're running the projector at 2.5 times the normal 24 frames per second rate used by movie projectors.

      There has been a serious attempt improve film movie projection using the MaxiVision format (which runs at 48 frames per second), but between the necessity of needing movie cameeras and projectors with much higher mechanical tolerences and much higher film usage (you need 1.5 to 2 times the amount of film as normal 24 frames per second projection), no wonder the idea hasn't taken off.

      In the end, with the price of digital projectors coming down, a more likely scenario for movie theaters is 1080-line progressive scan projection at 96 fields per second (48 fps), which probably will become reality by 2010.

    2. Re:Expo86 by Vegeta99 · · Score: 1

      the effect isn't visible on TV simply because the phosphors aren't completely ON-OFF, it takes some time foir them to stop glowing. By the time the next scan comes, they're almost completely out.

    3. Re:Expo86 by Anonymous Coward · · Score: 0

      I saw a 60 fps movie at Expo86 in Vancouver, 18 years ago. It had incredible realism.

      I sorta wish the industry would've settled for 48p instead of 24p. 48fps is a bit easier to convert to both PAL (25fps) and NTSC (30fps) by either up-converting to 50fps or down-converting to 45fps.

  50. Do they have DVI or SVGA? by tmillard · · Score: 1

    This kind of display would be huge, and better then most (if not all) displays I have seen.

  51. WTF by Anonymous Coward · · Score: 0

    How did this get 'Informative'? I think I know what the post is trying to say, but it get rather confused and make a couple of glaring errors (PAL is 50Hz, NTSC is 60Hz).

    1. Re:WTF by Darkangael · · Score: 1

      I wouldn't call a simple mixing up of the 2 "glaring" errors, it was an honest mistake. As for it getting confused, yeah I shoulda worded it better ;)

    2. Re:WTF by Anonymous Coward · · Score: 0

      Are you asking how the mod system works or just complaining about it? Give random morons a set of mod points and ... you see what happens.

  52. I am by Johnny+Doughnuts · · Score: 1

    because I've an 500gb RAID 5 Array.

  53. I get a sense of deja vu by mjj12 · · Score: 3, Interesting

    NHK of Japan invented an analogue high definition television system called Muse in the 1970s and 1980s, which looked wonderful compared with standard definition at the time, but its bandwidth requirements were much too high, sets were too expensive, and by the time it got into production it was becoming clear that digital technologies using data compression and consequently that would work using much lower bandwidth and would provide much more in the way of interactive services were viable. So Muse was abandoned and digital services were rolled out.

    For this new system to work, we need much larger bandwidth and/or much better compression than we have now, which in practice means more powerful CPUs than we have now. This will come, but I think this will be a decade or more off. (At that point, any system invented by the Japanese right now will be superceded by something newer invented in the mean time).

    Personally, I like the idea of this new system in principle. It is the first television system I have seen that generates pictures as good or better as conventional film. It will look fabulous if used in a digital cinema. (Current digital cinema technology only uses 1000 lines or so, and this is seriously lacking compared to film)

    As for viewing this in your living room, it is probably overkill, unless we have screens covering entire walls of rooms (which of course we may). The 1080 lines max of conventional HDTV probably is good enough for 40 inch screens and the like. Current generation screens do show various digital artifacts, but these are more to do with the inadequacies of the display technologies than the number of pixels on the screen. (Things like LCD and plasma displays are simply not is good as conventional CRTs in terms of picture quality). Increasing the number of lines in such circumstances will certainly improve the picture further and it will probably happen some day, but larger gains in picture quality can probably be more easily gained in other ways for the moment.

    1. Re:I get a sense of deja vu by MtViewGuy · · Score: 1

      Actually, right now the USA standard for high definition projection is 1080-line interlaced or 720-line non-interlaced, which is pretty much equal in picture quality to most human eyes on today's rear-projection TV sets.

      The next leap forward is 1080-line non-interlaced display, which may become available to consumers by 2010. 1080-line non-interlaced is extremely sharp, something like 25 to 50 percent clearer than the current USA standards. Such displays will happen when we get DLP and LCOS rear projection TV sets with two million elements on the DLP/LCOS device, compared to the 1.3 million elements on current DLP/LCOS devices.

  54. Download speeds by chiph · · Score: 2, Interesting

    If my math is right, to download this 18 minute clip over my 256 m/bit/sec cablemodem is around 40 hours.

    So, start download when leaving the house for work on Monday...

    Chip H.

    1. Re:Download speeds by Anonymous Coward · · Score: 0
      So, start download when leaving the house for work on Monday...
      ... then you can watch it at about midnight on Wednesday, depending on what time you actually leave for work. (I hope you didn't think it would take a full "40 hour work week" to do the download.)
    2. Re:Download speeds by Have+Blue · · Score: 1

      Where did you get a 256Mbps cable modem? Typical residental lines that I've seen top out around 3 or 4Mbps.

    3. Re:Download speeds by Anonymous Coward · · Score: 0

      But try to use all that bandwidth and Comcast will terminate your account for violating the TOS.

  55. Not wishing to be rude but... by Anonymous Coward · · Score: 0

    ...does Ireland have 4 cities? ; )

  56. Why stop where they did? by bbowman0 · · Score: 1

    I'm surprised that they stopped at a flat screen. With all of those speaker positions, why didn't they have the screen wrap around the viewer? That would have made more sense even though it would be ssuper teadious to film videos for it.

    --

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  57. This shows how bad the compression is by Anonymous Coward · · Score: 0

    All this much of data?
    The higher the resolution, the higher the frequency, the data should not linearly go up. Not only that, it should dramatically drop from linearity.

    Why I said this? There is much more similarity between frame when they're at higher refresh rate. At higher resolution, there's also much more similarity between neighboring pixels, which means there got to be many ways/algorithms to generate them automatically, and uses much less real data.

    Please don't pattern on this idea. It's old.

  58. Re:HERMIONE DIES IN NEW HARRY POTTER MOVIE by Anonymous Coward · · Score: 0

    No she doesnt, you lameass. get a life.

  59. Why so many audio channels? by evilviper · · Score: 4, Interesting

    I can understand the incredibly high resolution, but why so many audio channels?

    Two channels does quite a good job of reproducing all the sounds of an environment, assuming the stereo speakers are appropriately far apart.

    5.1 channel sound added a sub-woofer, which is a positive development, and then 3 more speakers. Okay, the two rear channels I can understand, because most people don't have their speakers located well, and there's a certain gee-wiz factor in hearing something that is distinctly behind you. However, the center channel still makes little sense to me, since the stereo speakers can handle that area just as well (center channel is usually a crappy little set of treble-only speakers anyhow).

    Now, I am really at a loss to understand why you need even more, especially 20+... Put on a pair of stereo headphones and pick any location, 360 degrees, and I'll make it sound like a noise is comming from that exact spot. So what can 20+ channels do for you?

    Even if we start getting holograms comming out of the screen, I could still make a sound seem like it's comming from whatever position that object is located with just 4 speakers, and I could do a pretty good job with just 2 if needed.

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    1. Re:Why so many audio channels? by recursiv · · Score: 1

      Now, I am really at a loss to understand why you need even more, especially 20+... Put on a pair of stereo headphones and pick any location, 360 degrees, and I'll make it sound like a noise is comming from that exact spot. So what can 20+ channels do for you?

      No, I doubt you will. Assuming you're just planning to crossfade between the right and left channel. When sound enters the human ear, the amplitudes of various frequencies are affected by the direction the sound came from. For example (and this is an example, because i'm not sure if it's true) you might hear more high frequencies in a vacuum cleaner when it's in front of you compared to behind you.

      I've heard of people experimenting with various sound sources and a physical model of a human ear with a microphone embedded in it to try to make a numerical model, and i know progress has been made, but it still doesn't work as well as just using more speakers.

      If you already knew this and took it into account, then my apologies.

      --
      I used to bulls-eye womp-rats in my pants
    2. Re:Why so many audio channels? by Anonymous Coward · · Score: 0

      "Why so many channels?," you ask. First of all, this doesn't look like a home theater format. Instead, you'll probably start seeing this format at the local cineplex in about 10 years(*). When you have several hundred sets of ears to please, 16 extra channels can make a big difference.

      (*) They've been planning the movie theater format for more than 10 years now. Back when I first heard about it in late 93, they were planning on 5-7 front channels, 4 rear channels and a subwoofer. All movies were going to be distributed on CDs and shown on digital projectors "in a few years". Hahaha. I guess the projectionist guild won that round. (But I guess that's a good thing since DLP isn't quite ready for the cinema -- or maybe it's the other way around.)

    3. Re:Why so many audio channels? by evilviper · · Score: 1
      No, I doubt you will. Assuming you're just planning to crossfade between the right and left channel.

      No, actually it's more than that. It's really a matter of getting dual microphones positioned correctly, then recording sounds you make, relative to the microphones.

      For instance, if a sound is comming from in-front of you, but off to the left, then you'll hear it in your left ear an instant before your right. By exaggerating the spacing a bit, it sounds much clearer where the noise is comming from. Now, sounds comming from behind you need a little more work, but nothing ground-breaking either.

      you might hear more high frequencies in a vacuum cleaner when it's in front of you compared to behind you.

      Yes, I do believe that's accurate, although the effect wouldn't be too dramatic. The most important fact of sounds comming from behind you is that you really hear them being refected off something else, not directly to your ears for the most part, so you do have to re-create that as well. Still, not very difficult to do.

      it still doesn't work as well as just using more speakers

      I'd say the benefits are absolutely minimal over that of ~4 speakers. With that you can have the rear speakers playing the sound normally, and the front speakers playing the processed rear sound (the echo if you will). That works better than 2 speakers in a large room environment, but there's little left to gain by adding even more, since timing between pairs of speakers is really the only thing you have to calculate with 4 speakers to get full, natural coverage.

      For top and bottom you'd want to add 2 more speakers, but that's still far short of the 20 they are using...
      --
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    4. Re:Why so many audio channels? by Jeff+DeMaagd · · Score: 1

      You can emulate a center with stereo, but only from a small sweet spot. A good center is still needed for all the people that sit off-axis. IIRC, you can't do head-related transfer functions from stereo speakers very well, and they don't fool everyone even with headphones, I suspect because everyone has slightly different ears.

      Twenty two channels may seem like overkill, but I won't write it off just yet. It's only till people experience it when people can truly tell what they have isn't everything. I expect this to be great in a movie theater where people could be anywhere in a huge theater.

    5. Re:Why so many audio channels? by Anm · · Score: 4, Interesting

      2 channels only works well if you have headphones and massive amounts of on-the-fly processing (I believe it remains more than today's top-of-the-line PC's & consumer soundcards), and even then it isn't perfect. Others have replied about the frequency changes from in front/behind/above/below. But there are also variations in ear shape that each individual ('s brain) has become tuned too. And your comment about headphones + 360 degree sound doesn't address the fact that we live in a 3D environment, nor the problem of localization in the face of multiple competing sounds.

      And that doesn't even get into the social isolation headphones encourage. For the majority of settings, it is better to have multi-channel surround sound for an area that can encompass a group rather than a stack of headphones (and the sound processors that come with that).

      Your comments about center channel are also misled. The center channel is a tremble speaker so it projects voices from the center/screen area best. Panning voices between front left/right can causes the voices to seem off screen and can be very distracting to some people.

      So now you ask, what is my background? I do VR environments in colaboration with these people: http://imsc.usc.edu/research/project/immersiveaudi o/immersiveaudio_tech.pdf

    6. Re:Why so many audio channels? by evilviper · · Score: 1
      And that doesn't even get into the social isolation headphones encourage.

      I wasn't advocating replacing 5.1 sound with stereo headphones, I was just making a point that it does not necessarily require additional speakers to make a sound appear to be comming from a certain position.

      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    7. Re:Why so many audio channels? by Egekrusher2K · · Score: 1

      Sorry, I don't mean this to be flaimbait, but I'll probably be modded down anyways. You are very naive if you think that 4.1 surround is enough. The difference between 2, 3.1, 4.1, 5.1, 6.1 and 7.1 channel surround systems is VERY noticeable. If you don't believe me, then you've never heard a 7.1 channel surround system. If you have heard it and couldn't tell the difference, then you must be deaf. The thing is, it's hard to find media (games, movies, etc.) that take full advantage of encoding schemes that utilize 7.1 channel audio. If you can find some that does, it will take your breath away. With 2 front, 2 side, 2 rear, a center and a sub, you become truly immersed. Panning and fading effects are just PHENOMINAL. Imagine watching a movie about the Grand Canyon- the echo would sound much more realistic- we're talking sound waves bouncing off of objects at every angle imaginable and having it represented realistically. The more speakers you add, the more realistic this experience is going to be. Even the best surround sound emulation in the world cannot beat the real deal.

      --
      Listen to my experimental-industrial-techno!
  60. They've done this sort of work before... by JawnV6 · · Score: 2, Informative

    From the article: "But NHK is familiar with long-term projects: it began developing the HDTV standard in 1964, and the first high-definition content arrived only in 1982." And HDTV is finally filtering down to the masses, 40 years later. They're not just defining random specs, they're defining them for decades later down the road when people can support the bandwidth.

  61. Human Eye = 17,000 DPI by Anonymous Coward · · Score: 3, Informative

    Pixels and Resolutions

    name Herbert
    status educator
    age 60s

    Question - Presently there is quite a bit of talk about pixels. Each
    digital camera manufacrer claims there camera has 3 million pixels,
    another 3.5 million, on and on. This reminds me of the 50's & 60's when
    Hi-Fi audio manufacturers claimed there equipment had a wider bandwidth
    than its competitor. So the question is what is the resolution of the
    human eye, and can the figure be quoted in pixels?

    I will answer as much as I can, but your questions about the limits of the
    human eye should really be directed to a specialist in the theoretical
    limits of the human eye. Right now that is a question that has been
    researched quite well, and there are several formulas to help predict that.

    From what I understand, the resolution of the human eye is not measured
    directly in pixels, but by the angular difference between two points of
    light that can be resolved. Here is a very good article on that:

    http://www.madsci.org/posts/archives/may9 7/864446241.Ph.r.html

    From this article, if I have done the math right, I understand that a
    typical person has a maximum resolution of about 17000 point sources per
    inch. This doesn't really equate to pixels, but, pixels can be changed into
    pixels per inch, and that should be close enough.

    Digital cameras do brag about their resolution, because, well, it really
    does matter. It matters because their resolution is so poor compared to a
    real cameras, or a decent printer that it is pathetic.

    For example, a really good digital camera might have a resolution of 2160 x
    1440. If you made that into a 4x5 picture, you have a resolution of about
    400 pixels per inch. Which isn't bad, but photo quality printers print at
    2400 pixels per inch. If you decided to make it into a 8x10 photo, you end
    up with about 200 pixels per inch. This was considered excellent quality 10
    years ago, but is very poor quality by todays standards.

    So, compared to the human eye, a real camera, or good printed material,
    digital cameras aren't there yet. They do use a wide variety of software to
    try and enhance the quality for printing, but there is still room for
    improvement.

    That doesn't mean digital cameras don't have a use. If you need pictures in
    a digital form to be displayed on computer screens, then you have something.
    A computer screen has a resolution of about 72 pixels per inch, and digital
    cameras are definitely better than that. Also, since it is basically one
    step from taking the picture to downloading it onto your computer, you get
    better results than if you took a picture, developed it, and then scanned it
    in, not to mention much faster results. With the popularity of the web,
    digital cameras are great for creating images to place on a web site.

    I hope this helps.
    --Eric Tolman

    http://www.madsci.org/posts/archives/may 97/864446241.Ph.r.html

    From this article, if I have done the math right, I understand that a
    typical person has a maximum resolution of about 17000 point sources per
    inch. This doesn't really equate to pixels, but, pixels can be changed
    into pixels per inch, and that should be close enough.

    It would seem to me that if the resolution of the human eye is one
    arcminute at 10 inches, then the maximum resolution of the human eye is
    found as follows:

    You find the circumference of a circle of radius 10 inches, which comes to
    62.83 inches. One 1/21600th (or 1/60th of a degree) of this is 0.002908
    inches, the minimum possible perceptible distance by the human eye at 10
    inches.

    To get this much resolution, you need 343, not 17,000 pixels per inch.

    Of course if you get even closer, the story changes, but what the
    resolution of the human eye is at some other point that 10 inches I am not
    sure.

    Even taking a hypothetical one inch of distance with the exact same eye
    resol

  62. Clarifying my previous post by Darkangael · · Score: 1

    Ok seeing as the last one was fairly poorly written (I was at work and was distracted halfway through. I must have got confused myself, hence the confusing layout).

    I got PAL and NTSC back to front (I do that a lot), but that isn't particularly important to the story. The point is that your TV uses a frame rate of about 25-30 frames and a refresh rate of about 50-60Hz.

    I never said you wouldn't notice 60Hz flicker, the whole post was in fact meant to indicate that the 60Hz refresh was the REASON you had the flicker.

    The phrase:
    "If you have 30 frames per second and not notice a flicker, but as long as it remains at a constant 30 you will rarely notice. There will be no flickering either."

    Should have read:
    "If you have 30 frames per second at a refresh rate where you will not notice a flicker, you will not notice that it is 30 frames either".

    I would say that is probably where I was distracted too, as that paragraph certainly doesn't make a lot of sense. It looks like I stopped in the middle of a sentence then started it again.

    You will notice that the significance 72Hz holds was explained here:
    '(I use 72Hz as last I read that was the minimum "healthy" refresh rate).'

    I got that value from a PC magazine review on monitors a few years ago so it has probably changed (72Hz does work pretty well though).

    The significance of the eye's sensitivity to luminance is that if the phosphors of the screen go completely dark in between refreshes, the eye will notice this, wheras if they are not allowed to go dark then it is less noticable.

    I apologise for the appaling presentation of the post (quite possibly the worst writing I have done), although obviously somebody got *some* information out of it.

    1. Re:Clarifying my previous post by evilviper · · Score: 2, Informative
      "If you have 30 frames per second at a refresh rate where you will not notice a flicker, you will not notice that it is 30 frames either".

      Sure, you'll have less flicker at higher refresh rates, but a higher refresh rate will not improve the frame-rate, of course. Something like 10FPS video will still look plenty choppy at 120Hz, and you will notice that.

      I apologise for the appaling presentation of the post (quite possibly the worst writing I have done), although obviously somebody got *some* information out of it

      It's not your post that bothers me, it's the fact that it got modded up.

      It often seems like a few moderators have points to use, and will mod-up anything that sounds remotely authorative... I've tested this theory myself in the recent past, and made a couple posts that were all fact, yet completely incorrect, but got modded-up to +5 anyhow.

      Whenever anyone asks how the /. moderation system works, I just tell them it doesn't... It's just a case that it's easy to game the system (social engineering for mod-points if you will) and some get lucky by accident, but it seems that few if any are taking advantage of it despite the flaws.
      --
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    2. Re:Clarifying my previous post by Darkangael · · Score: 1

      That was essentially the point of the post. The guy before me was using refresh rates as an example of why you would notice artifacts at 30fps, I was trying to correct that. I still think that most of what I tried to say(except the NTSC PAL mixup) was correct, it just wasn't very clear what that was. I agree that it probably shouldn't have been modded up as much as it did as it didn't provide the information in a good format, and many would probably walk away from it with the wrong idea.

  63. Re:The point to this is? by Anonymous Coward · · Score: 0

    Haven't you noticed that Joe Average couldn't give a fuck about HDTV yet? Once HDTV is established, useful and popular (ie in about 15 years time) then we can start worrying about something better, by which time it'll be a piece of cake to implement the tech anyway!

  64. How to get fast adoption by Anonymous Coward · · Score: 0

    The tv industry is so stupid. It is obvious how to make hdtv or uhdtv popular. Follow the internt model - free porn! Just make a channel of free porn available only in the new format!

  65. Think movie theater... by Anonymous Coward · · Score: 0

    So what can 20+ channels do for you? Even if we start getting holograms comming out of the screen, I could still make a sound seem like it's comming from whatever position that object is located with just 4 speakers, and I could do a pretty good job with just 2 if needed.

    UHDV is made for a screen with a 37.5 foot diagonal -- hardly something you'd be able to fit in your standard living room. This is geared toward a theater setting. As for the sound, in a theater, not everyone can get into the "sweet spot" for 2 or even 4 speakers, so one needs to make the sweet spot as large as possible.

  66. This is an article from last year. by Animats · · Score: 1
    This was shown publicly last year, and published in September 2003.

    Super high resolution monitors have been done before, but usually as CRTs. Greyscale CRTs are easy to make, and have been used for medical X-ray viewing, where 5-megapixel displays are often used. The medical monitor makers are now offering 5-megapixel greyscale LCD panels. Color panels still have lower resolutions.

  67. *Max is already better than this, IIRC by garyebickford · · Score: 1

    35mm movie film has an effective resolution better than 7200x4800, and IMAX is 10 times better than that. Because film grain sizes and locations have a random distribution, there's no moire or pixelation effects so film is better than digital at the same "resolution". (playing fast and loose with various definitions)

    I can't speak to the audio channels, and I think the frame rate is only 30 fps, but I think *Max wins hands down on resolution.

    Tech notes: IMAX uses "15 hole by 70mm film", but the frames are on the film lengthwise, 105 mm x 70 mm IIRC. Following data is from the IMAX website. Each frame is 10 times the size of a 35 mm frame, and 3 times the size of a 70 mm frame. The intro says the IMAX screen is "4317 times bigger than your computer monitor" - of course that's size, not resolution. Too bad - that'd be about 65000x49000 pixels! Using 9 instead of 10 as the scale factor, IMAX frames must be equivalent to at least 21,600 by 14,400 pixels. Still not bad.

    IMAX now offers "DMR" - digital remastering of 35 mm movies so they don't look grainy on IMAX screens.

    --
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    1. Re:*Max is already better than this, IIRC by Twirlip+of+the+Mists · · Score: 1

      35mm movie film has an effective resolution better than 7200x4800

      Oh, don't be absurd. If you scan a single frame of Super 35 at anything higher than 4K (4096x3112), you're just scanning noise. For all commercial applications short of digital mastering, 2K is as high as you need to go (2048x1556).

      --

      I write in my journal
    2. Re:*Max is already better than this, IIRC by garyebickford · · Score: 1
      "For all commercial applications short of digital mastering, 2K is as high as you need to go"

      Like I said.

      If you want snapshots, you get snapshots. You're just saying that's all the detail you need for your application. HDTV, the target of "commercial applications" is 1920 x 1080, so 4K x 3K is sufficient for present day TV-oriented applications, but it's not necessarily getting all the data out of the film.

      To capture all the detail in the film in digital form, you have to scan at double the spatial frequency for the smallest grain size in the film. This is the Nyquist frequency in spatial terms. Thus, for a grain size of 0.001", you must scan at 2000 dpi - see this page, down the page a bit (skip the rambling intro). The page shows the difference between a 2700 dpi scan and a downcoverted 6000 dpi scan of a 35mm frame. There's even a nice simulation of the effect of a CCD scan of a fine grain image, generating a coarser grain result.

      In a previous life, my company (AUDRE, Inc. - now defunct) built systems for scanning and vectorizing e-size engineering drawings. One of our options was an aperture card scanner. An aperture card is basically an IBM card with a piece of 35 mm microfilm in it, containing one drawing image at 200 dpi equivalent resolution for the drawing, or 9600x7200. We scanned at twice that and downconverted to get best quality data. According to our film geek, a single 35 mm film frame is theoretically capable of storing over a terabyte of data per frame. Input/output systems had not evolved to the point where that was feasible at the time (or now?), but the equivalent resolution would be 1 million x 1 million pixels x 8 bits.

      An acquaintance, Rob Lough is a prize winning photographer/printer. He uses an 8x10 view camera (like Ansel Adams), and scans the 8x10 prints (or negatives?) at, IIRC, 2000 dpi - equivalent to over 8K across a 35mm frame. After color correction etc., he makes prints as large as four feet with phenomenal detail.

      I think these examples show that if 4Kx3K is sufficient, then: a) your application doesn't need anything better than 2Kx1.5K; b) your film is grainy; c) the line pair resolution of your lenses is less than 2000 lines over the frame width; or d) the exposure speed is too fast to get all the detail possible.
      --
      It's easier to be a result of the past, but more fun to be a cause of the future! http://www.spacefinancegroup.com/
    3. Re:*Max is already better than this, IIRC by Twirlip+of+the+Mists · · Score: 1

      4K x 3K is sufficient for present day TV-oriented applications, but it's not necessarily getting all the data out of the film.

      Have you ever actually looked at a 4K frame? I mean, have you ever actually zoomed in on a DPX frame and looked at it? You're not pulling out useful data. You're pulling out film noise.

      To capture all the detail in the film in digital form, you have to scan at double the spatial frequency for the smallest grain size in the film.

      Blah blah blah. That's very nice in theoretical terms, but it has nothing to do with real life. What does the oh-so-maligned Nyquist frequency have to do with, for instance, whether you're doing datacine on an IP or an IN?

      Bottom line here: you are talking about theoretical knowledge that does not apply to datacine.

      Please stop talking about scanning printed material and 8x10 art negatives. We're talking about 35 mm motion picture film.

      --

      I write in my journal
    4. Re:*Max is already better than this, IIRC by Anonymous Coward · · Score: 0

      True, theory and real life is not the same.

      Yet, depending on light sensitivity and the quality of the lenses, film, vibration, focus etc you can still get over 10-15 megapixels from one frame. The *Max does have a much larger frame, but it is also a very high quality film. I am not surpriced of at least 10x the resolution than that of film.

  68. Re:regfree link - make it automagical by Anonymous Coward · · Score: 0

    Slashdot should code their comments area to automagically detect NYT stories and translate the link to the reg-free version. There must be a bazillion perl coders on here willing to do it for you.

  69. Perspective - Engineering drawings are 9600x7200 by garyebickford · · Score: 2, Informative

    An A-size engineering drawing sheet is 48 x 36 inches (Metric A4 is slightly different, but similar). Paper is capable of better, but useful detail on a drawing is around 200 dpi. This means that a single engineering drawing is about 9600 x 7200 pixels = 69,840,000 pixels. Of course, these aren't moving images.

    IMHO 200 dpi is about right for viewing without noticeable digitizing effects - moire, rasters, etc. Pencil lines at this resolution don't have visible jaggies if they're antialiased, and don't look out of focus either.

    --
    It's easier to be a result of the past, but more fun to be a cause of the future! http://www.spacefinancegroup.com/
  70. It's still just 16:9 by windowpain · · Score: 1

    The article states "HDTV offers only a 30-degree field of view horizontally, whereas UHDV's massive screen size expands this to about 100 degrees"

    Uhh only if you get close enough to it. A 16:9 ratio is a 16:9 ratio. If you make the screen bigger you don't magically get a wider field of view. I suppose they mean to say that with the greater resolution you can get close enough to the screen so it takes up more of your field of view, while maintaining perceived picture quality. I do that by sitting in the first row at the movies.

    For the record, human sight has an 8:1 ratio. If your vision is normal you can see about 120 degrees across (a third of a circle) and about 15 degrees vertically (5 degrees above the line of sight, 10 degrees below). Divide 120 by 15 and you get the 8:1 ratio. Now THAT would give you an immersive experience!

    --
    Insert witty sig here.
  71. Look at your scablity factor... by Anonymous Coward · · Score: 0

    By your figures this is how the size ratio breaks down:

    1:30 (text vs picture)
    1:33 (picture vs music)
    1:30 (music vs applications)
    1:7 (application vs movie)
    1:2000 (Movie vs UHDTV)

    There's not an issue here with piracy, there's an issue with not having enough disk space to put the damn stuff in the first place. (Sure, you can compress it and drop channels and the like, but that misses the point of UHDTV in the first place so you really just end up with normal video.)

    As for the rest of your post, before you start sprouting off stuff back it up with real numbers.

    1. 7 Billion people in the world don't own a computer
    2. Very few people own a million dollars worth of pirated stuff.

    If the GNP of the US is 6 trillion dollars and its entire population (say 250 million) is pirating, then they'd each have to be fined about 25,000 for it to be equal.
    You might be able to get away with saying that they're pirtating more than their GNP... however you'd be dead wrong about the dawn of time comment, even if you didn't want to account for inflation...

  72. analog eyes by Doc+Ruby · · Score: 1

    As we improve the details of displays, some will believe that we're nearing the specs of our eyes, and that we're "almost done". Keep in mind that these displays are not symmetrical emitters to our eyes' receivers. Their pixels are on a grid, which our eyes can see as a regular array, while our retinal receptors are in a radial organization, stochastically displaced ("pseudorandom"). And the retinal cell layout is as different for each person as their fingerprints (actually much more so, but also unique). Our eyes will see the grid itself, even if the individual pixels are too small (and fuzzy), as a consistent texture in all displayed images. The regular frame rate, even if much faster than the 17fps required to simulate continuous motion, is also sensed slightly differently, like a strobelight in a room, or even a 60Hz bulb compared to sunlight. Then there's the actual granularity of brightness and color, which even in a quantum model triggers internal retinal signals with a single photon.

    Of course, displays are not used to simulate the retinas. They simulate materials that retinas sense. So perhaps the ultimate "realistic" display lies down the road a ways, when we've got illuminated nanomaterials that actually change their 3D shape to reflect different wavelengths in across actual simulated surfaces. Baywatch will never have looked so good.

    --

    --
    make install -not war

    1. Re:analog eyes by DoctorRad · · Score: 1
      They've chosen their resolution figures well. The angular resolution of the human eye is about 1/100 - 1/60 of a degree. The article talks of fields of view of up to 100 degrees. The horizontal resolution of 7,680 pixels is pretty much spot-on the limit of what the viewers' eyes can resolve at the maximum field of view.

      If the 'grid' you're referring to is the dead space between the mirrors in a DLP-type projection system, I would hazard that even if the dead space were 10% of the width of the pixel blocks, it would be too fine to resolve.

      Dr. Matt...

    2. Re:analog eyes by Doc+Ruby · · Score: 1

      To send info to the retina, even ignoring the various nonlinear density gradients (fovea, rod/cone maps, etc), the display would have to offer at least 2x the resolution of the retina in any retinal axis. That's 4x the dots in a 2D array. This is the reverse application of the Nyqyist limit of frequency = 2x bits, as each digital square wave marks the beginning or end of continuous curve between the start/end events.

      The grid is the regular rectangular layout of the pixels, which is sensed as at least a texture by the retina. The visual cortex decodes edge signals from the Lateral Geniculate Nucleus (along the Optic Nerve) to identify regular features in the fields from each of the left and right sides of the retinas. So the pixel grid is seen as a distinct phenomenon, different from the arbitrary colored boundaries of images of actual material. The grid is detected even if there is no margin, with the colored areas actually adjacent to one another.

      BTW, this is an interesting Slashdot discussion. I rarely see one here in which parties to it cannot be accused of "not reading the Docs" ;).

      --

      --
      make install -not war

  73. Re:regfree link - make it automagical by IncohereD · · Score: 1

    I thought about it and realized the reason they DON'T do this in the stories is because then they could probably be sued for intentionally lying about the referrer. Whereas if posters do it, it's their responsibility.

  74. Re:Here's my own video format.. by Anonymous Coward · · Score: 0

    Thanks. The funniest thing I read all week!

  75. Compression by LoocSiMit · · Score: 1

    Some time in the future, they launch UHDTV with promises of ultra-crisp images. The broacasters realise they can multiplex channels, so they compress the fsck out of them and we end up with even more worse looking crap than we started with. It doesn't matter what the technology can do if the broadcasters go for quantity over quality and cram as much artifact-laden crap over the airwaves/fibre/whatever as they can (cf. digital TV vs. analog).

    --
    Intellectual Property
    Intellectual: of the mind
    Property: that over which one has control
  76. ZOMG imagine the pr0n bussiness by Anonymous Coward · · Score: 0

    Can't wait to see my favorite scenes at that screen res!!

  77. Re:HERMIONE DIES IN NEW HARRY POTTER MOVIE by Anonymous Coward · · Score: 0

    When does she get her period?

  78. center channel by Thiago+Ize · · Score: 1

    Center channel is nice when you have a bigscreen TV. The speakers get really far apart (perhaps 6 feet) and since you sit fairly close to the TV (with HDTV it's around 6-10 feet optimially) it gets hard to pinpoint where the sound comes from the screen. It also doesn't sound that great. I mean, how many people listen to music with the speakers sitting 10 feet from each other? You gotta stay in the sweetspot.

  79. Bah! by RKloti · · Score: 3, Funny

    My eyes are so sensitive that they can detect half a photon.

  80. SHMUHDV coming soon by serutan · · Score: 1

    SuperHyperMaxiUltraHigh Definition Video! A 2-hour movie takes 950 Tb of storage, and transmission requires 256 2-Gbit channels. With no system in the world capable of handling it, this standard will finally put an end to video piracy!

  81. Is there really a point? by CertifiedBomb · · Score: 1

    Even if this was released tomorrow would there really be a point to it? i mean what do we really need that kind of surround sound and picture definition, to me 24fps on a regular nice big TV is fine and 5.1 surround is fine.

    It is entireley pointless for regular viewing and as for gameing or anything like that imagine the power needed to process the imagaes and audio we would need a google.com sized cluster in the back room to use our PS2 with one of those!

  82. 24 speakers? pfft... by sootman · · Score: 1

    to eliminate distortion, I'm working on a 44,081-speaker setup where each speaker will produce exactly one frequency in 1-Hz increments from 20 Hz to 44,100. Oh, wait, better make that 88,162 speakers--forgot about the right channel. Dammit, that'll make it impractical. Grr...

    --
    Dear Slashdot: next time you want to mess with the site, add a rich-text editor for comments.
  83. WHY??????? by LS · · Score: 1

    Please, someone, anyone, tell my why do all these standards for video, audio, storage, etc. limit themselves to a specific size (7,680 by 4,320)?? Why can the standards be size agnostic and extensible?

    Also, this UHDV thing is just a bunch of dudes in Japan throwing around numbers for a standard. No actual technology exists yet. So since all we are doing is talking about numbers, I have a video standard that is even better! 9,223,453 x 7,343,297!!!!!!!! SWEEEEEEET!!!! You could like see the molecules on J-Lo's ass!!! hella ya!!

    --
    There is a fine line between being a cultivated citizen and being someone else's crop. - A. J. Patrick Liszkie
    1. Re:WHY??????? by Anonymous Coward · · Score: 0

      They are out of their fscking minds. The resolution trounces the current hdtv res while the refresh rate is only doubled.

      22.2 audio is plain insanity. Are they trying to give us positional audio accurate to a millimeter ?

  84. Why doesnt Lucas understand? by voss · · Score: 1

    What Han Solo did (shooting first) was exactly
    what Rhett Butler would do.

    Lucas needs to go back and watch the original versions and go watch some classic films and see why the original star wars trilogy was so good with its reflection of some great movies.

  85. Prediction by joebolte · · Score: 1

    I predict this will never see the light of day. It does little to address the real challenges of video, namely contrast ratio and refresh rate. For one thng, to look real and not give you that screen burn-in headache you will neeed much greater contrast ratios and refresh rates so the eye doesn't have to focus differntly. Also we won'e have this much data throughput for a while and by that time everyone iwll wnat 3-D projections, which would necessitate about a120hz refresh rate. Back to the drawing board...

  86. great, that's like having a ferrari by waspleg · · Score: 2, Insightful

    to be stuck in traffic with every day

    seriously, tv doesn't have enough decent CONTENT to use something like this, my roommate has a 36" hdtv and we cancelled the hdtv package from comcast becuase there is literally nothing to watch and it's pointless to pay an extra $35+ for hi res newscasts

    the only place the hdtv shines so far is in showing cg scenes (return of the king is fucking amazing on the tv for example, much better than it was in the theater) but nothing else really improves so the question is begged why bother?

    could it be that they're trying to outpace moore's law? how many people have multi-terrabyte beowulf clusters set up to manipulate video that massive?

  87. Although you've been modded funny... by I(rispee_I(reme · · Score: 1

    Television is the absolute worst medium for education I can think of, except perhaps, say, oil pastels or "meatloaf smeared on canvas" or something ridiculous like that. It requires nothing of its audience except a slack jaw and a vacant stare, all the while emphasizing loudness over integrity and pandering, pandering, pandering. Read a book you filthy apes!

  88. In other news... by I(rispee_I(reme · · Score: 1

    Emperor unveils new Summer wardrope.

  89. that should've been wardrobe. [n/t] by Anonymous Coward · · Score: 0

    [n/t]

  90. HiDef by Anonymous Coward · · Score: 0

    'standard' high def doesn't look so bad, as far as things go.
    its the compression to 19.2 Mbps that grunges the image up.

  91. I can't wait... by OPR33 · · Score: 1

    To watch my Andy Griffith videotapes on my new Ultra High Res UHDTV monitor, with 22.1 surround I should be able to hear them crickets and know exactly where they are.

  92. Re:Perspective - Engineering drawings are 9600x720 by Anonymous Coward · · Score: 0

    That's an E size drawing. A is 8.5x11.

  93. This Will Confuse Consumers by Jediman1138 · · Score: 1
    Every year there is "the next big step in digital entertainment";

    Digital, then HDTV, now this.

    What next? Super Ultra High Def Rev 2.0?

    All of these choices will confuse consumers into buying something they don't need, nor understand.

    --

    nothing.can.stop.me.now

  94. Good thing to set standards early by Krellan · · Score: 1

    I think that it's a good thing to make an attempt at setting the standards early, even before the technology is practical. This will help avoid the fragmentation and "format wars" that have hurt other industries.

    While this is (for now) extreme overkill for the home, it will be good to have a standard for such things as digital movie theatres and digital IMAX. If/when such things become mainstream, a standard would help keep distribution costs down.

  95. Er, compression? by benwaggoner · · Score: 1

    Well, it's not like anyone distributes uncompressed video today!

    I'm sure it would be compressed at least 30:1, and probably more like 100:1. With that many pixels, the quality of each one is less than with, say, a 320x240.

    By the time sets like this are readily available, I bet we'll have codecs that could usefully drive that size image at maybe 40 Mbps. A lot of bandwidth today, but not inconceivable. Dual-layer blue laser DVD could do a 2 hour movie at those bitrates.

  96. IHT Article Link by Pooua · · Score: 0, Redundant
    Why do we have to have so many NYT links? There are other news sources in the world!

    Here's a perfectly good article--NO REGISTRATION REQUIRED--from International Herald Tribune:

    IHT: In Japan, a look beyond HDTV

    --
    Taking stuff apart since 1969 (TM)
  97. Movies will get soooo expensive! by NeedleSurfer · · Score: 1

    One of the main reason movies and records cost more and more money with each generation of delivery format is because the higher the resolution, the higher the detail in the image, which makes it even harder to hide a flaw, harder to make effects because they do not get the blur they need to blend them with the surrounding.

    Equipement needed to record, edit, mix, master and archive go usually seriously up, the required staff to operate those equipement are either younger (fresh out of school where they learned the tech in question) or more expensive (more talent needed because of reason stated in previous paragraph or more experienced workers that keep up-to-date). Price go up, the consummer pays more and actually, if he would never had seen a movie in this increased resolution he would never ever have gave a damn about it...

  98. Re:Right ... No.60fps != 30fps! by Anonymous Coward · · Score: 0

    In fact, there is a big difference between the 30 frames per second and the 60 fields per second.

    In the 60 fields per second each field has half vertical resolution BUT updates 60 times per second. That means the temporal resolution is 60fps and not 30. If you merge two fields into one frame you will get interlace banding and also a blurred image and half temporal resolution - not a good thing.

  99. Crazy idea? by The+Master+Control+P · · Score: 1

    Why not use holographic film in a normal camera to record ultra-high definition images? The holographic film I've looked at has a resolution of 3000 to 5000 lines per millimeter. You could duplicate the resolution of this UHDV system with a piece of holographic film that's 3 by 2 millimeters. The only problem is how to funnel the amount of light needed to form a big picture through it without melting the film.

    If you want the ultimate of resolution, put a holographic plate in an 8X10 large format camera. Then, you'll have 1.4 TRILLION "pixels"! Beat that