Make Something Unreal Gets Next Phase Winners
AskedRelic writes "The winners in Phase 3 of the previously mentioned 'Make Something Unreal' mod contest have been released. Big winners in this $1,000,000 prize pool Unreal modding contest include Red Orchestra for Best FPS Mod and Alien Swarm for Best Non-FPS Mod, as well as Clone Bandits for Best Vehicular Mod. Phase 4 entries close on August 20th, and the grand final entries, awarding $50,000 for the best overall mod, close October 1st." Do you think Unreal will continue to nurture the best/most modding talent, now that Doom 3 and Half-Life 2 mods are looming on the horizon?
IMO the big modders will move on to things like Half-Life 2 and Doom 3 now that they're out. This will make for great gaming. :-)
Join the Empire! http://www.empirereborn.net/
The multiplayer issues with Doom 3 were disappointing, so myself and some friends put together this mod that allows up to 32 players in a multiplayer networked game.
See here for info and download kits.
If you liked my post,
The Ut2k4 engine is very versatile and easy to mod - as can be seen from the sheer quality and abundance of the mods that have been entered. With so many people who already have experience with the UT2k4 system, they may well stick to it if the Half Life 2 / Doom 3 engines are much more difficult to mod. The lower system requirements might be attractive, too.
That said, I'd love to see Natural Selection on Half Life 2.
"I think everyone is an agnostic but just doesn't know" - Frazz
If HL2 ever gets released it spawn some very intresting mods. As for Doom3, we have seen the first of what I hope will be the next gen. of mods...things that help the game. But for the time being keep working on Unreal...
Everyone has a photographic memory, some just don't have film.
I remember wanting to try one popular ut2004 mod, but installation involved somewhat vague instructions to copy over a bunch of files(with subdirs) into your ut directory.
I didn't even bother, not wanting to screw up my pristine ut2004 install for some mod.
"Do you think Unreal will continue to nurture the best/most modding talent, now that Doom 3 and Half-Life 2 mods are looming on the horizon?"
Absolutely not. We have moved on to a new generation of engines, opening up vast new opportunities, and the UT2K4 engine is, for all intents and purposes, still back with the Q3 and original UT engines, IMO.
Nothing disturbs me more than blind loyalism towards some unrealistic and over-idealistic notion of one's nationality.
Your post has absolutely nothing to do with anything, but it also suggests that you don't click over to /. nearly often enough. Check out yesterday's article about SP2. There are plenty of reasons to yell and scream about Slashdot, but this is not one of them.
I bought this game sometime ago when I still have a Windows machine at home. However I haven't played it since ridding myself of the windows machine. Is it possible to get it working on Linux? Any good howtos?
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My vote for Best Mod would be the one that lets me play UT without requiring Power User or Administrator access on XP or Win2K. That way I could set up an internet cafe / LAN party place without having to worry if the customers wreck the machines.
I mean come on. If I can fix Quake II, then the makers of UT can fix UT. Or a talented mod author can.
Use Evolution instead of Outlook? Bewa
Actually Far cry has some excellent mod tools (especially their sandbox editor is great). With the SDK available at www.crymod.com I expect their will be some excellent mods coming from this game. Far Cry seemed to be quite ahead of Half-life 2 and Doom 3 at the moment of release.
Well before you get your panties in a twist bub, recognize /. did post this, yesterday. Dork.
Do you think Unreal will continue to nurture the best/most modding talent, now that Doom 3 and Half-Life 2 mods are looming on the horizon? Its up for grabs, Epic was able to attract lots of modders with their contest and because they had the newest engine at the time. Now they no long have the 'sexiest' engine and people are moving on. Some of the devs from Red Orchestra are now working on a HL2 mod Insurgency.
Can someone PLEASE tell me what that weird red and silver icon is that gets used on FPS articles?
Everytime I see it I stare at it, trying to work out what scale it is (2cm long? 2 miles long?) and what it could possible be.
It's a red thing, with a sort of pin and trigger type thing and a silver tube thing, with a thing stuck to it. Arghh!
Someone put me out of my misery!
I normaly dont waste keystrokes on items like this but, I do have one question...were you on another planet yesterday?
Everyone has a photographic memory, some just don't have film.
UT2k4 works better on Linux. On identical hardware I get about 30% more FPS. If you have the CD version, run the shell script on CD1. Some caveats:
- The installer only works in X
- You'll need the driver installed for your video card first
- Some distros use an obnoxious method for automounting CD's that conflict with the installer. Open another window to unmount and mount the CD's in this case
- The installer writes to a number of directories including
/usr/local/games/ut2004, /usr/share/applications, /usr/share/applnk/Games and /usr/local/bin. You'll need write access to these, so the installer may need to run as root. Once installed you can run as a normal user.
- Some Mods are not available for the linux version
- There is no linux version of the editor
Happy fragging!Help stamp out iliturcy.
The doberman launcher was even better. It even had target seeking abilities.
Reserved Word.
Modders will mod just about anything for the sake of modding. The fact that it's easy will attract some while repel others, and vice versa. The fact there is money tied to this particular competition puts it in the headlines but doesn't necessarily draw out anything that hasn't been seen elsewhere.
Viva la Mod!
(posted with a ten-foot bamboo pole in a treehouse made from legos)
- Dan
I accidentally modded you down. Not quite sure how that happened. Anyway, replying here ought to undo that. It would be nice if we had a way to undo our own mods without requiring a post, wouldn't it.
WARNING: there is a trojan on your
It runs *beautifully* on Linux. Even voice chat and text-to-voice is working. But make sure you get the latest patch for it, as the retail version had an annoying Crash-To-Desktop bug that has since been fixed.
How is Red Orchestra above and beyond any other UT FPS Mod? In the opinion of many UT gamers, Air Buccaneers is the best FPS mod created for UT.
Uh. Doom 3 is probably out. HL2 we cannot speculate about. The unreal engine has shown good longevity and moddability so you go figure. I don't see anyone queueing up yet and in any case do we yet have a nethack mod or a dungeon keeper or . Nope? Just more stinking mod's to make you look like alice cooper on acid? Oh he is ? Not even a good research trick or joke (like psdoom?). Nope. Boring. Really. (runs off and runs UT classic and DA-fastfoodwar as a DM).
best original content map in a long long time. the details in this map are amazing, as is the playablity. Teddie is the man.
It will be half life 2, which mod makers will embrace. UT2k3 is great, the dev tools they offer are completely up to par. Developers are doing crazy things with the unreal engine, and I give them full credit for their endeavors.
However.. there is a certain modification for HL1 which was so good, it was the first game mod to garner extreme commercial success. I have yet to see a mod for a game which has had the attention & the impact that CS did.
Gooseman & the CS dev team did this without the incentive of a million dollars, too. It was out of sheer enjoyment of one of the best PC games, in my opinion, that has ever been created. Perhaps Valve will learn from Epic, and decide to offer some cash prizes to mod developers. This would, in my mind, push the community even farther than it's already gone.
I bought UT2004 recently on DVD because of Alien Swarm and Red Orchestra mods. I didn't care about its regular UT2004 game. The playable demo didn't impressed me except the pretty graphics. The mods were the big stars for me.
I bought BF1942 for its game mostly, but I was surprised to see mods coming out like Forgotten Hope, Battlefield Pirates, Desert Combat, Galactic Conquest, etc.
I hope the same is for DOOM 3 for mod support. I would love to see Aliens-type of game with DOOM 3 engine and with co-operative play. How about System Shock 2 type of game? I loved that game! It was scary.
I sold Quake 3 Arena a few days ago and uninstalled Half-Life a few months ago because it was time to leave their engines and their mods.
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
I enjoyed the original UT and very much liked UT2004 but the thing that stops me getting into them seriously is the overall 'feel' of the games. This is somewhat of a grey area but veteran fps gamers will know what I'm talking about.
Game physics is what id has always excelled at, not only with movement but with the feel of the weapons. The Q2/3 railgun is a classic example, there has never been a UT single shot hitscan weapon weapon which, in the hands of a skilled player, can be consistantly used with deadly accuracy. In UT you often hit thin air when you are certain you have your enemy in your crosshairs, possibly due to poor prediction in the netcode.
Movement also tends to feel unnatural in UT. I could never set up the mouse sensitivity to my tastes. It's too sensitive when you make small movements, as if there is in-built mouse acceleration, with id games there is a specific setting where you can adjust this along with mouse pitch and yaw. Air control is virtually none existant, when id first introduced air control with Q3, they got it spot-on.
The UT engine certainly looks very pretty, but if I was a modder and I wanted maximum exposure I would write it for Enemy Territory like the next version of Urban Terror (a great CS alternative). After all ET is free and is very popular.
For all intensive porpoises your a bunch of rediculous loosers
With the current Doom 3 support regarding ALL facets of making game assets ?
No.
I trust id for releasing better documents later on ; but still : I played my ass off, only to get busy with editing later that night. ,for instance, GTK Radiant. :/
The official default Radiant editors that are released with id-engined games tend to be very suck compared to
I am seriously wondering how the mappers were ever able to comfortably create maps with this current build
The current editor is filled with bugs, and only people with knowledge of the previous Q3 way of working know how to start off (since there are very few (official) tutorials released).
I can go on and on ; i love the game, love the engine. But man, when will id learn and release the proper tools (thinking of a decent map editor, GUI documentation, and something they defenitely have overseen ; A Machinima interface/tool with it :/)
UT2k4 works better on Linux. On identical hardware I get about 30% more FPS.
UT2004 runs poorly on ATI hardware. No doubt due to their pitiful excuse for Linux drivers. Where you see a 30% increase in fps, I see a 30% slowdown at the very least with my 9600 Pro.
ATI are said to be rewriting their OpenGL ICD and not before time. I wish I held on to my Geforce 3.
For all intensive porpoises your a bunch of rediculous loosers
I'm glad to see that mod still in the running, even if it is in second place. It still needs a little bit of polish, but I think it could make it as a standalone game. It's basically a pirate mod with balloons instead of ships. Sadly, the number of players and servers has been decreasing since their last release. A lot of people also didn't seem to understand that the game pretty much forces teamwork. Really, really good players can sometimes handle all 3 stations (steering, cannon aiming, cannon loading/lighting) on a balloon at once, but oftentimes people would take off with only a 1- or 2-person crew. However, when you have a full crew complement, it becomes one of the most fun games i've ever come across.
But the rope used to get on board a balloon in the air is a bitch, especially when your ping is through the roof like mine usually is.
UT2004 introduced a way for modders to contain their entire mods within their own directories, using a -mod switch to launch into the mod. You can switch between mods once you've loaded the game too, of course. There's a listing of these TC-type mods in the community section of the game.
Small mods or maps, etc tend to clog up your directories as they're treated no differently from the retail content. That integration is nice in its own way but I probably still agree with you.
I don't like the ut2004 engine for very specific reasons, but I use it, and I may move to source instead of doom 3.
1) Unreals vehicles suck, but at least they exist. Where does doom stand here?
2) unreals outdoor environments are a pain to generate. But, where does doom stand?
3) Unreals scripting language is easy to use, but somewhat counter-intuitive/odd due to the way objects are passed/they do replication. I haven't coded with doomIII or source, but it would be hard to be more friendly to new modders. My problem with uscript is that it's too primitive for my taste.
4) Unreal's gametypes provide a great deal of AI and game development support. Onslaught, assault, domination, bombing run? The breadth of classes and functionality is outstanding, and makes variants of standard types and innovation much easier, instead of your basic FPS w bigger weapons mod.
5) Doom 3 isn't older-machine friendly, and that's a big deal considering many modders arent rich and many long-time players and mod supporters arent wealthy. the final doom III build doesn't run on gforce mx 440, despite what the reviews say. Hell, the intro screen wont run on my 440 and i can run ut2004 with max settings on most maps. I love carmack, but that's just poor coding/optimization/release [and no, i wont buy an nvidia card ever again].
please read the more thoughtful replies to this troll. some people put some effort into their posts.
Epic has moved back the dates for Phase 4 and the Grand Finale. They are September 10th and November 15th respectively. More details here
And so we go, on with our lives
We know the truth, but prefer lies
Lies are simple, simple is bliss
That having closely examined God's anus, I have undeniable proof that hyper intelligent extra terrestrial life does indeed exist... and that they call themselves Alice.
Trust me... I know what I'm talking about and the only reason that I am posting this as an AC is that, well I mean, HOLY SHIT! IS THAT ELVIS?!?
My web domain.
There are home usage benefits thae come from designing for security as well. What if I don't want my niece installing Kazza on my living room PC?
The Internet Cafe is but one example where designing for security has benefits.
Use Evolution instead of Outlook? Bewa
"Do you think Unreal will continue to nurture the best/most modding talent, now that Doom 3 and Half-Life 2 mods are looming on the horizon?"
/ ue 30.shtml
Perhaps so, but just a few years away is the next Unreal Engine, and it's shaping up to be rather good, see the screenshots for yourself.
Why go through all the effort of porting your mod to another engine when the current one is fine, and upcoming versions blow the doom3 and HL2 engines out of the water?
http://www.unrealtechnology.com/html/technology
Forget the rest -y /ue 30.shtml
1 .j pg
http://www.unrealtechnology.com/html/technolog
lighting? shadows?
http://www.unrealtechnology.com/screens/p_embry
bring on Unreal Engine 3
I made the best mod, and the most used mod for Unreal Tournament ever. The First AIMBOT. Feel free to check it out:
Campers 4 Ever Website
I basically got Dr Sin his job at epic and now they have a security team. Big shit. I've created more jobs than george bush.
NoClanNeeded
-Campers 4 Ever-
ok, some. as most everyone has stated, i'd love to see NS in the nextgen engines. or another RTS/FPS for that matter :D