QuakeCon id Software Keynote Coverage
ruiner5000 writes "If you are not at lucky enough to be at this year's QuakeCon, then you might be wondering what John Carmack and crew are up to. Well, John is a father of a baby boy as of yesterday, so he was not here for his traditional talk on what id is up to. Instead, he appeared on pre-recorded video, followed by normal Q and A session with other id personnel. AMDZone has full coverage of the id keynote, including some pics for your enjoyment. If you want to know about the next engine, the Xbox, OS X, and Linux ports, id's standing on piracy, or Carmack's vision of game engines for movie rendering, then give it a read." S!: There's also continuing QuakeCon coverage over at GameSpy, including a long interview with Todd Hollenshead.
That AMDZone server took about a milisecond of slashingdoting to go down.
A baby eh.. that implies he has a girlfriend.. ueber-geek has girlfriend. Oh my god, there's something wrong. Did someone open a portal to hell or something??
Where's my duct-tape?
I think I'll just guess that they don't like piracy... at all.
Cool, this will give me something interesting to read next week when their servers cool down. ;)
but id hinted not so subtly that the mac video cards royaly blow(cept for the ultra-expensive high end) by saying that the mac isn't as good as platform as the PC....
Hopefully since Apple finally dropped ADC, more manufacturers will be willing to make mac cards(basically pc cards with modified firmware). I am willing to pay a $25-50 premium, but the $100+ premium for current vid cards is just rediculous, a 9800 should not be over $300....
The doom3 SDK is gonna be a godsend to us modders allowing much more extensive changes to the game. I've completed doom3 and the lackluster multiplayer won't hold me. I'm allready building my own map based on the movie aliens. With the sdk major changes can be made such as implimenting pixel shaded water into doom3 as well as completly changing the gameplay. OH and theres a vehicle test map! AWESOME
As someone who thinks you come across as a good human being in spite of being in the public eye, congratulations on your kid, John. I know you read slashdot on occasion- hopefully this will get to you.
:)
Secondly... most really creative, innovative, and grand things are done by folks who don't have kids- not something that's talked about a lot, but this is a *general* fact certainly supported by history. I (selfishly) hope this happy event doesn't foreshadow a slowdown of Carmack's cutting-edge technology work.
He deserves spending time with his kids rather than coding if he wants, though. Meh. Who knows.
RD
I'm sure the owner of amdzone thanks you for linking to a page with high resolution screen shots and slashdotting the server back to the stone age.
the next engine,
working on it, won't be done before next year.
the Xbox,
Same demo shown as on E3, "The game, to put it simply, looks great, and it reminded me a lot of the recently released Chronicles of Riddick", dolby 5.1 sound, not as good as PC.
OS X,
Port runs, no plans for release, platform (I'm guessing they mean videocards) sucks too much.
Linux ports,
Linux server done, client will be out when Duke Nukem Forever comes out.
id's standing on piracy
It sucks. Next game's international launch won't lag behind US launch.
Carmack's vision of game engines for movie rendering
next engine will be Good Enough.
SCO employee? Check out the bounty
Gabe Newell of Valce software recently gave birth to quadruplets.
might be a stupid question, but what have you been doing for the past who knows how many years (based on yer UID) without ever posting?
Try running the game before commenting jack-ass
theres plenty of people who think doom3 didnt live up to the hype but the graphic quality is leaps and bounds ahead of quake3
I have discovered a truly remarkable sig which this post is too small to contain.
Id is begining work allready on their next game. It's been said in interviews and such that it is a new property and not a sequal.
:P
If he is genius enough to come up with doom and quake then he is surely genius enough to manage his time for family and work... Maybe he will program a robocarmack to work on the armadillo
Here's page 1 of the article because slashdot are too useless to provide a mirror. Page 2 is now a smoldering heap of silicon.
Quakecon 2004 is in full swing. id's baby Doom 3 has just been delivered, and yesterday id genius John Carmack became a proud father as his wife gave birth to their first child. This meant for the first time John was unable to give his traditional state of the id talk. Luckily a DVD was cut of his talk which was played for Quakecon attendees looking for their Carmack fix. This was followed by a question and answer session with questions taken on cards from attendees. What follows if our summary of Carmacks talk with a look at thoughtful questions from the Q and A. Expect hints and the new engine and game, Quake 4, and the dedicated Linux server, and Linux client port as well as id's view on piracy, and the further blurring of movies and gaming, and the tools that make them.
Carmack talked a great deal about the technical features of the Doom 3 engine to explain new features he is working on for the next gen engine. He explained features like floating point blending, and how he enjoyed the unlimited instruction count of modern video cards. He also touched on polygon count which used to be a limiter, but he says now and going forward that is no longer the case.
He also talked about the art and craft of game engine design. The complexity has changed tremendously and an important feature of modern engines he believes must be giving the designers the tools they desire.
He gave us a look back at the beginnings of the Doom 3 engine. He took the Quake 3 engine, and took out the renderer for the first steps of the new engine. While Quake 3 was written in C the core of Doom 3 is C++.
He began research on the new engine two months ago. He is pondering rendering image design issues. He stated that in theory all game engines should draw media from other engines. He believes that by years end they will be rendering scenes with the new engine, but the renderer will not be ready for a year.
Carmack believes that rendering has gotten to the point that it is approaching offline rendering that movie studios use. The new engine will be at that point. While is it has been revealed that Doom 3 can be used for machinima, it is not quite to the level that movie studios will have real interest. Perhaps this is the engine Red vs Blue may could move to?
Carmack pointed out that a single system could be built with multiple PCI Express cards that could rival some rendering farms thanks to much lower latency and could cost in the $10,000 range. Nvidia indeed revealed in their presentation Friday that they are working on solutions for more than 2 video cards in SLI.
When this hardware is available Carmack expects tv shows to implement it, and lower budget movies. He believes it will take more time to get the blockbuster big effect movies on board, but it is only a matter of time.
Much has been made of the new graphics engine for Doom 3, but Carmack expressed surprise on the interest in the new sound system. Carmack took over coding duties for the sound engine with a goal to make it as simple as possible.
When John took the reigns he cut the code to half of what it has previously been. He made a point of saying that the code was very simple, and it did what the designers wanted it to do. In fact the sound editing is fully integrated to in game. You can manipulate if fully and see the effects immediately.
This real time rendering is a goal for the new engine not only for sound but also for graphics rendering engine. Carmack wants the designers to have as close to real time manipulation of the engine as is possible. An example he cited was vis times for Quake 3 would be around 30 minutes, but in the Doom 3 engine it is real time.
Carmack next hinted at a timetable for the next game. He does not want it to take as long as Doom 3. For Doom 3 the designers had broken tools for a year, and that will not be the case with the next game.
Site slow. Here's the text:
Quakecon 2004 is in full swing. id's baby Doom 3 has just been delivered, and yesterday id genius John Carmack became a proud father as his wife gave birth to their first child. This meant for the first time John was unable to give his traditional state of the id talk. Luckily a DVD was cut of his talk which was played for Quakecon attendees looking for their Carmack fix. This was followed by a question and answer session with questions taken on cards from attendees. What follows if our summary of Carmacks talk with a look at thoughtful questions from the Q and A. Expect hints and the new engine and game, Quake 4, and the dedicated Linux server, and Linux client port as well as id's view on piracy, and the further blurring of movies and gaming, and the tools that make them.
Carmack talked a great deal about the technical features of the Doom 3 engine to explain new features he is working on for the next gen engine. He explained features like floating point blending, and how he enjoyed the unlimited instruction count of modern video cards. He also touched on polygon count which used to be a limiter, but he says now and going forward that is no longer the case.
He also talked about the art and craft of game engine design. The complexity has changed tremendously and an important feature of modern engines he believes must be giving the designers the tools they desire.
He gave us a look back at the beginnings of the Doom 3 engine. He took the Quake 3 engine, and took out the renderer for the first steps of the new engine. While Quake 3 was written in C the core of Doom 3 is C++.
He began research on the new engine two months ago. He is pondering rendering image design issues. He stated that in theory all game engines should draw media from other engines. He believes that by years end they will be rendering scenes with the new engine, but the renderer will not be ready for a year.
Carmack believes that rendering has gotten to the point that it is approaching offline rendering that movie studios use. The new engine will be at that point. While is it has been revealed that Doom 3 can be used for machinima, it is not quite to the level that movie studios will have real interest. Perhaps this is the engine Red vs Blue may could move to?
Carmack pointed out that a single system could be built with multiple PCI Express cards that could rival some rendering farms thanks to much lower latency and could cost in the $10,000 range. Nvidia indeed revealed in their presentation Friday that they are working on solutions for more than 2 video cards in SLI.
When this hardware is available Carmack expects tv shows to implement it, and lower budget movies. He believes it will take more time to get the blockbuster big effect movies on board, but it is only a matter of time.
Much has been made of the new graphics engine for Doom 3, but Carmack expressed surprise on the interest in the new sound system. Carmack took over coding duties for the sound engine with a goal to make it as simple as possible.
When John took the reigns he cut the code to half of what it has previously been. He made a point of saying that the code was very simple, and it did what the designers wanted it to do. In fact the sound editing is fully integrated to in game. You can manipulate if fully and see the effects immediately.
This real time rendering is a goal for the new engine not only for sound but also for graphics rendering engine. Carmack wants the designers to have as close to real time manipulation of the engine as is possible. An example he cited was vis times for Quake 3 would be around 30 minutes, but in the Doom 3 engine it is real time.
Carmack next hinted at a timetable for the next game. He does not want it to take as long as Doom 3. For Doom 3 the designers had broken tools for a year, and that will not be the case with the next game.
The next game will have a single player focus with simple multiplayer added on with the mod and othe
Regarding the graphics, I was considering upgrading my graphics card to the fastest available, even though I have a Geforce 5900. But after playing a bit of the game, I discovered that as long as the fps were smoothed I didn't have pay notice to the graphics that much.
When i looked at screenshots from the game, I thought that it didn't look that great on my PC, but after making a few screenshots myself, I could see that it did.
and since most action was close up because of the low light, there were no benefit from running in 1600x1200 to properly see things in the distance.
So I see now what John ment about not getting too much into the card/fps race.
Looks like the Linux binaries won't be out for a couple of weeks...Guess I'll be in Windows for a while. :(
You do realise you're going to end up with Terrible karma once the mods mod this thread into oblivion...
It's that only one-fifth of their product line has upgradeable video hardware. You want to buy a Mac right now? With an upgradeable video card? You get a G5. You get a "choice" of how fast you want it, but the iMac, iBook, eMac, etc. barely come with enough VRAM to run Quartz Extreme.
.
Oh, and PCI Radeon 7000s with Mac roms still go for around 80$ on ebay (the last time I looked). Nevermind something like, say.... AGP. The pricing on Mac graphics boards is absoluttely disgusting
So as a mac user, your options are video that can't even run current games (my Pismo horked on UT when UT and my Pismo were new.... modern iBooks and Powerbooks fare no better), or paying out the smegging nose for something that'll do the job.
Of course, once you have a decent video board, your game options consist of Blizzard, iD, Epic, and whichever of the various companies have ported the DnD games.
Kind of puts the whole piracy thing in perspective.
Try out cedega, once named winex (http://www.transgaming.com). They claim Doom III should work. I haven't tried it, however. But all the games of the Fallout series are working, and that's enough to keep me from booting into windows..
"I don't like team activities. Neither in real life, nor in computer games."
"I led a normal geek childhood... "
What's next, CowboyNeal on a date?
Beware: In C++, your friends can see your privates!
This post should be modded up, +1, Couragous Sacrifice of Karma. You shall go down in First Posting history for this!
I've already got the layout done for the smurfs village for a D3 tourney or dm map :) maybe ctf will be thrown in there, but you know? I've always wanted to fire a rocket launcher at papa smurf and his harlot.
take that you smurfing smurfed up smurfers!
Congrats on fatherhood John. Hope things are going well w/the family.
Well, I just went to idsoftware.com to see if they had an online payment option. All you can do is order the phyical game from id, and they want to charge $7.50 for shipping! Every other retailer on earth will send me the game for cheaper. I already have the game, I just want id to get their fair share, $55, not $62.50. Screw the shipping. They should set up an online payment option and just sell valid cd-keys for $55. This is really not much that different from how Doom 1 was distributed.
I was there and I swear he just rambled on about the Doom3 engine's obscure technical glitches for like twelve hours!
One of the first questions was about the release of the SDK for Doom 3. It will be released in a few weeks after the patch for the game comes out.
The next question centered on the plans for a movie for Doom 3. Universal has
stepped up and green lighted the movie. id has verified that preproduction has
begun in Easter Europe ala Hell Boy. The movie has not started, but the script
is almost finished, and id is very happy with it.
Of course there have been rumors of the Rock playing the title roll of the
marine. In fact he would be playing the Sergeant role if he does come on board.
Apparently he will get on if another project he is involved in does not pan out.
Several other big name stars are interested in Doom 3, but none were mentioned
by name.
The next question centered on Doom 3 multiplayer. Specifically the changes to
not allow so many console manipulations of the game. id pointed to the fact that
so many Quake 3 players have consoled the game to what is essentially a cheat
with the game ripped down to bare polygons.
They had a discussion before the game shipped about providing a tourney mode
where no console manipulation at all was possible. They did not implement that,
but with Wolfenstein the Punkbuster implementation was a first step towards
ending that kind of drastic manipulation on the look of the game for multiplayer
advantage. They wish for multiplayer to be more skill based rather than tweak
based.
Next it was asked what type of game the next one will be. Of course it is a
first person shooter, but they will not reveal more than that at this time.
Also the influences for monsters was touched on. Japanese horror films and the
human body are the top ones.
A Mac gamer asked about the port to OS X. Apparently there is no current time
for the release of a port. The game runs, but there is a lot of optimization,
and currently they feel the Mac platform can not yet offer the same experience
as the PC. Activision will not publish the Mac version of Doom 3. There is no
publisher set currently.
Another question asked if anything had to be cut from the game. Apparently 6 or
7 characters just didn't work out, and the process of removing them was painful.
The comparison to a director cutting scenes from a movie was made. id had no
regrets with the final product put on store shelves however.
Linux was the next subject, and the Linux server is done. They are using it at
Quakecon, but it is a couple of weeks of testing away from being released. The
Linux client is a bit further away.
Of course Quake 4 was a hot topic, and Raven is still developing it. They are a
triple A developer according to id, and id is only providing some direction to
them. They fully expect a top multiplayer game when it is released. Again our
meeting with id yesterday revealed a date of probably early 2006.
The next question centered on pirating, and of course much was made of copies
downloaded a couple of days before the release. In fact id staff was in Hong
Kong a few days before the US release and they found pirated copies being sold
with full packaging.
CEO Todd Hollenshead particularly hit away at this issue. It is his belief that
pirating only hurts the industry particularly as game production becomes more
expensive. He feels studios like Looking Glass may be around if it wasn't for
pirating. He worries that continued pirating will lead to a gaming world of
movie games and focus group games only which is not good for anyone.
Next up was talk of the Xbox port of Doom 3. The experience needs to be the same
as on the PC, an id will work on it until it is done. Coop of course will be the
difference in game play between Xbox and the PC version.
the kid was born on friday 13th.
..
what will be his name ? damien ?
it's been sent right from hell to bring us doom
just kidding. i wish them all the best, of course.
muhahahaha
So with that ended the DVD of Carmack's talk. Then the question and answer session began with the id crew onstage. They answered questions from Quakecon attendees.
One of the first questions was about the release of the SDK for Doom 3. It will be released in a few weeks after the patch for the game comes out.
The next question centered on the plans for a movie for Doom 3. Universal has stepped up and green lighted the movie. id has verified that preproduction has begun in Easter Europe ala Hell Boy. The movie has not started, but the script is almost finished, and id is very happy with it.
Of course there have been rumors of the Rock playing the title roll of the marine. In fact he would be playing the Sergeant role if he does come on board. Apparently he will get on if another project he is involved in does not pan out. Several other big name stars are interested in Doom 3, but none were mentioned by name.
The next question centered on Doom 3 multiplayer. Specifically the changes to not allow so many console manipulations of the game. id pointed to the fact that so many Quake 3 players have consoled the game to what is essentially a cheat with the game ripped down to bare polygons.
They had a discussion before the game shipped about providing a tourney mode where no console manipulation at all was possible. They did not implement that, but with Wolfenstein the Punkbuster implementation was a first step towards ending that kind of drastic manipulation on the look of the game for multiplayer advantage. They wish for multiplayer to be more skill based rather than tweak based.
Next it was asked what type of game the next one will be. Of course it is a first person shooter, but they will not reveal more than that at this time.
Also the influences for monsters was touched on. Japanese horror films and the human body are the top ones.
A Mac "gamer" asked about the port to OS X. Apparently there is no current time for the release of a port. The game runs, but there is a lot of optimization, and currently they feel the Mac platform can not yet offer the same experience as the PC. Activision will not publish the Mac version of Doom 3. There is no publisher set currently.
Another question asked if anything had to be cut from the game. Apparently 6 or 7 characters just didn't work out, and the process of removing them was painful. The comparison to a director cutting scenes from a movie was made. id had no regrets with the final product put on store shelves however.
Linux was the next subject, and the Linux server is done. They are using it at Quakecon, but it is a couple of weeks of testing away from being released. The Linux client is a bit further away.
Of course Quake 4 was a hot topic, and Raven is still developing it. They are a triple A developer according to id, and id is only providing some direction to them. They fully expect a top multiplayer game when it is released. Again our meeting with id yesterday revealed a date of probably early 2006.
The next question centered on pirating, and of course much was made of copies downloaded a couple of days before the release. In fact id staff was in Hong Kong a few days before the US release and they found pirated copies being sold with full packaging.
CEO Todd Hollenshead particularly hit away at this issue. It is his belief that pirating only hurts the industry particularly as game production becomes more expensive. He feels studios like Looking Glass may be around if it wasn't for pirating. He worries that continued pirating will lead to a gaming world of movie games and focus group games only which is not good for anyone.
Next up was talk of the Xbox port of Doom 3. The experience needs to be the same as on the PC, an id will work on it until it is done. Coop of course will be the difference in game play between Xbox and the PC version.
Also touched on was the name of Quakecon. id did not choose the name, but like it. The name is not changing despite what
I hope they keep in mind that for some of us, piracy put them on the map. If it weren't for downloading copies of thier games from BBSes late at night, I would have never played an id game until probably... Quake 2 or 3.
Now, thanks to the wonders of free software, I buy all the games they put out because I know they are good ahead of time. I am not sure where this is a bad thing...
Is there an audio record of what he said? It would be great to actually hear him instead of read someone's summary.
Personally, I think it was a great game, with technology that will be in most if not all the games in the future.
Remember how many games have used the quake engine, too. At least a dozen come to mind. Even Half Life, as I understand it, uses a modified quake engine as it's base. I hope iD continues to make games, and set trends in the gaming industry. It's unfortunate that all of their titles have been first person shooters.. I think a genre change would definately garner success for them.
These games drive the hardware industry, as well. I specifically remember hearing something on the internet to the effect of - "Nvidia tailors their cards around what carmack wants in his toolbox." If that isn't influence, I don't know what is.
I'm half way through the game. It's playing it that has convinced me that it is a gigantic let down, and merely a Q3 clone.
I was hoping for something more progresssive - something along the lines of a Battlefield 1942 engine, with huge outdoor environments, but the game still has the same box-ish feeling, small indoor levels much like half-life, which is based on the Quake 2 engine, which shares the same problem as Quake 3 and Doom 3 in that the maps and environments are just glorified boxes. It gets old.
>>but the graphic quality is leaps and bounds ahead of quake3 Didn't I just say the only difference is the graphics? And that is essencially the truth. A sad truth.
I think i cant play quake 3 when the linux version comes out after all.. only got a Radeon 7000.. Should have spended more money on the card i bought.. Wait, maybe ill return it for a better one! everything for a game, even by a linux geek who dont game =P
Is there a higher quality version of the DOOM3 theme song somewhere? At 30kbps it's really a pain to listen to.
As to the game itself, I was rather dissapointed of the style, but still I'd say it's a good game. The beginning of Delta1 was nice, it's actually the only level which freaked me out. Also I usually hate boss battles, but the final boss was just way too easy.
It looks like ID has created a GREAT engine. Now we'll be seeing those instant classic games being developed by other companies using ID's work. Don't be so disapointed, it's just be beginning.
A Mac "gamer" asked about the port to OS X
Yes, that's right. It's not a Mac gamer, it's a Mac "gamer".
Thanks for the laugh, AMDZone.
I think the real meaning is this:
Those who *want* to rule want to control others, and because of this desire are the least qualified to be in a position of power where they can abuse it.
quake 3 has no single player..hows that for a pretty big difference for ya?
I have discovered a truly remarkable sig which this post is too small to contain.
How would Carmack pull off his "I'm going to lock myself in a hotel room for a month to crank out an engine" work with his new pride and joy. 16 hour days and quality parenthood just don't mix.
Imagine a Beowulf cluster of these!
IMHO, Doom 3 is *much* more of an evolution than a revolution. It's a worthy sequel, overall - and after you play far enough to finally get into hell itself, you start seeing some better action. (Finally, more of those roomfulls of baddies coming at you, like the old Doom - instead of dealing with people one at a time.)
But the lighting in the game is too dark. IMHO, you practically have to edit the config file manually and bump up the gamma settings before you can play without getting eyestrain and frustration at barely seeing anything.
I also thought the overall plot and storyline felt like a Half-Life ripoff, except not even as well put together.
I'm not too thrilled about the way these games let you talk to characters, yet their responses are so limited and canned. (EG. You click "talk" on someone 10 times in a row, and instead of them getting annoyed or anything, they just start repeating the same phrase, like "I'm sorry, but I can't talk to you right now. I'm busy.") For that matter, you can shoot one of your fellow marines, but it won't let you punch them. Where's the consistency in that?
this is proof that carmack doesn't exist anymore. he uploaded himself to his computer to make the doom engine. my friends, this is how the matrix gets started.
Congratulations! And well, I think he is young enough to make better games for a time (I expect a very long time...), at least.
Doom 3 rocks!
Comment removed based on user account deletion
There doesn't seem to be a mention of Armadillo Aerospace here, and since Carmack runs the company, I think it should be mentioned in a "what we're up to" story, even if the story is basically about id Software. So, here it is:
Armadillo Aerospace is based in Mesquite, Texas, and is a rocketry research firm that is one of those trying to win the X-Prize. The Armadillo prototype crashed during its last flight test and it doesn't look like they'll be able to compete for the prize because of what it will take to get their vehicle rebuilt and flying again (in terms of money and time), but they'll keep going and see what they can do to reach the point where they're ready to launch manned flights.
Armadillo Aerospace's X Prize Prototype Crashes
And there's a video available of the crash in MPEG format.
I'm still expecting the Scaled Composites team (led by Burt Rutan) to win, but I'm still intrigued by AA and the Canadian Arrow team; I'm still dubious about the DaVinci Project, which has yet to actually fly anything.
This is exactly what the X-Prize is meant to do, though: spur the development of a new industry by providing an incentive for privately held teams and individuals to step in and make space accessible to the public.
I applaud Carmack for not being afraid to try. It's amazing what ingenuity can do even when you don't have the deep pockets of government-funded space efforts. Or maybe especially when; necessity, as they say, is the mother of invention.
And yes, I bought the game; I'm proud to say that I, no matter if it was not done directly, helped to support an effort to put civilians into space with civilian launch systems.
i am a soviet space shuttle
That dog fails to be cute
I don't know why but the first thing i thought of when i read that carmack had a wife is, "what does she look like" Thanks for the pic.
Peace
--I swear, it was a case of isolated idiopathic hemibalissmus
Here's a link to download video I took of the id Software Q&A session which was right after Carmack's taped address. http://planetquake3.net/download.php?op=viewdownlo addetails&lid=2104
The article on gamespy:
http://pc.gamespy.com/pc/doom-3/539050p1.html
says:
"How about the Mac Port?
The Macintosh port of the game is up and running, but still needed some significant optimization. id Software is working on this with Apple as we speak."
Don't claim mac video cards blow until they actually port it over and we can see what kind of performance they get.
From a laptop point of view Mac Powerbooks run ATi Mobility Radeon 9700s or Nvidia GeForce FX 5200 chips with 64 mb (standard) or 128 mb of memory. I guarantee you that the majority of PC laptops out there use either equivalent or worse graphics chips. And the majority of PC laptops out there use worse.
From a desktop point of view the G5s use GeForce FX 5200 ultras or Radeon 9600 XT. I would agree that the Mac DESKTOPS are overpriced, however I would disagree with the statement that the "mac video cards royaly blow" since macs nowadays essentially use the same ATi and Nvidia chips that are available on PCs.
dude. the game itself is more to a "tech demo" you can see things that you can't see in current game. I bet you didn't play it in high/ultra settings to noticed it.
Sounds like you have read nothing about the game before it came out. Carmack said something to the effect that it would mostly be set in an inside environment from at least 2001.
I personally not sure sure what people expected of this game. It looks good and plays quite well to be me. Sure it isn'r the be all and end as Doom was when it came out. But that is like comparing any modern English band to the beatles.
Errr...no. Adrian Carmack is a dude, and he's been with id since the beginning. The last name is a coincidence, he's not related (and definitely not married) to John.
even worse, its appropriately powered by postnuke software. I'd say that a slashdotting counts as a site nuking, so the software is appropriately named. Unfortunately, if the intended purpose is allow a site from running post-nuking, the developers aught to go back to the drawing board......
"goodbye and hello, as always" ~Prince Corwin, from Zelazny's Amber series
...how completely awesome iD would have been today if people hadn't pirated all its best games.
Remember that a major driver of id games was multiplayer. The fact that Quake was widely pirated (and subsequently served, played, and modded) resulted in a significant value increase in the game to other players. I know a number of people that pirated Quake and then bought it (for the audio and because having the CD was handy). Admittedly, the lack of broadband back in the day was probably an important factor -- if CD images could have been distributed back then, perhaps id would have done more poorly.
May we never see th
bought off ebay.
Quote from the GameSpy interview:
"videogames are costing more and more money to develop, taking longer and longer"
Did Todd Hollenshead breath martian air?
Earth to Hollenshead (and other developers): You don't need to spend millions to develop a graphics engine. You donn't need to spend millions to create super-duper render videos.
Just create good games.
Dispite the technological achievment of Doom 3, it's just a OK game. I don't say that Doom3 is bad. It's just not that great.
High costs don't mean good games. Enter the Matrix is another example.
OTOH there are games like Pikmin. I don't think that the development of Pikmin was just as expensive as Doom 3.
Heck, Solitaire is probably the most played computer game in the world.
I don't say that developers have to make cheap games. No. It's OK when a game has high development costs, but nobody is forcing you that *all* games cost a lot of money.
The dog surely looks like something which has just come out of a the aforementioned portal.
Does anyone know what kind of system Carmack is developing on? Is it and AMD or Intel based system? Does he use a 512 MB graphics card? It would be nice to get some information on this.
I would suspect a small minority of slashdotters are fathers. As a dad of a six year-old, I can assure all of you that everything changes (or should) when you have a child. While single, or even as a husband without children, I honestly felt like I should do whatever it took to be literally the best in the world at what I do (liver transplantation and other complex liver surgery), and if I didn't solve a problem, I felt like it wasn't going to be solved. Now, my attitude is more one of doing my absolute best during whatever hours I need to be at work, but after that I am going to spend some time with my family, and not worry about trying to carry my specialty on my shoulders.
Companies like ID (i.e. those that actually care about linux) already use cross-platform C/C++ and cross-platform libraries for their games.
e.g. OpenGL for graphics.
OpenAL for audio
SDL for inputs and stuff
some kind of cross-platform networking API (I would guess there is one)
etc
Why then cant they build the whole thing to be cross-platform from the get go and keep it cross platform all the way through.
As long as they dont use any windows specific items (e.g. windows API calls) or impelement a linux "port" of that piece of code early on and keep it up-to-date, I dont see why they cant do things so that the thing always builds and runs on linux just like on windows.
If they do things right, linux is not a "port", its just another target for their build system.
Although I suspect that even libraries like OpenGL, are not as "cross platform" as they appear at first glance...
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Being an apple employee for a year and building PCs since i was 12 (22 now), I'm buying my first powerbook. I was gonna spend money on the highend powerbooks but decided to save and get an ibook, cause you DON'T buy an apple for games. You buy one so you have a computer that you don't have to reformat every year and one that allows you to do cool stuff that applies to everyday life (iLife stuff). Being in College, I kinda stopped playing games. I bought Warcraft 3(PC) but only played 30 games online so far to date...as opposed to the thousands of Starcraft games played in high school.
The point it, its pretty stupid to buy, build, or upgrade a computer for any game especially when the gaming industry is the XBox's bitch. Speaking as an EE major, the IBM 970FX totally has enough power to process Doom3, however, OpenGL, MAC OS X, and optimizations kinda suck in current climate for the gaming industry (mostly Apple's own fault too). GAMES LOOK LIKE CRAP OF MAC COMPARED TO the same level PC. I found that the solution is to build a sub $500 PC or get an XBOX, Xbox being the better alternative.
Right now I spend a total or $250 bucks and have a modded Xbox, 100s of NES games running thru emulators, SNES games, and SEGA Genesis games, PSX games, and a bunch of "backups" on a 180GB harddrive i added to the unit. On top of that, its in my living room connected to a nice TV and sound system.
Did anyone stop to think that Doom3 will probably look just as good on the Xbox even though the system specs of that box is really low compared to modern PCs? Given it wont have soft shadows and one DX9 feature that they implemented in Doom3, but im sure it'll be way more fun to play it in the living room than on the AVERAGE PC OWNER's computer Desk.
Thought i'd throw my 2cents. Oh and for all you idiots like Chris Tom out there, get an Electrical Engineering degree before you talk about CPUs, ISAs, pipelines, ALUs, cache arrangements, Risc vs. Cisc stuff. That, or learn how an i8088 processor works. 90% percent of the flames on the internet are due to people who simply read Slashdot and Tomshardware guide and think they can do comparisons between different technolgies in computing, its way above you so, don't even waste your time.
Or did anyone tape it and put it online?
Not to mention his infamous "gameplay innovation is overrated" quote. Pretty much sums up the approach behind id Software's tech demos, er, games, doesn't it?
From a disappointed Doom fan who thought the third one would finally break the trend...
The next question centered on pirating, and of course much was made of copies downloaded a couple of days before the release. In fact id staff was in Hong Kong a few days before the US release and they found pirated copies being sold with full packaging.
CEO Todd Hollenshead particularly hit away at this issue. It is his belief that pirating only hurts the industry particularly as game production becomes more expensive. He feels studios like Looking Glass may be around if it wasn't for pirating. He worries that continued pirating will lead to a gaming world of movie games and focus group games only which is not good for anyone.
Any justifications for your behavior now now? Todd Hollenshead pretty much blamed you guys for Looking Glass not being around. Also said you're making it riskier to even make games in the first place, with all the rising development costs but decreased returns on the investment.
It sickens me when over half of Slashdot's readership justifies all the music, movie, and software piracy and tries to shrug off the effects. Note, if you're not one of those people, then I'm not talking about you.
The attitude of entitlement that exists these days because of broadband Internet amazes me.
Sadly, noone from id speaks on really interesting topics. How comes that the trademark Doom 3 feature - per-pixel lighting with stencil shadows - was already implemented in several XBox games and even a budget (!) PC title from Activision Value (Secret Service)? Why id released a game built on essentially 2001-year engine? Why the textures are so low-res? Why the physics engine is barely used?
So far, there have been only a few hints from Carmack that something was amiss at id - the artists working for a year without tools (presumably in 2001), the team having to do some "maturing"... That would be much more intersting.
Future Wiki -- If you don't think about the future, you cannot have one.
King-manic, I think your main argument seems to be that PC's are somehow a "better choice" for most work, simply because they're dominant in the marketplace?
To me, this statement makes no more sense than saying McDonalds has the best quality, best tasting food that you'd want to eat for *most* of your meals, because they have *far* more conveniently located restaurants than any of the more expensive competitors.
Which applications are used most often in the general workplace? Well, certainly Microsoft Office is one, and the Mac has it. (Arguably, the latest Office for Mac is a superior product to the latest PC version. It has several innovative concepts coded into it, whereas the latest PC revision seems to be all "fluff" and nonsense features people don't want to pay to upgrade to.) Also, accounting types often use Quickbooks (or in some smaller offices, Quicken). Again, both are available for the Mac too. Want an alternative? MYOB is available for the Mac as well. Need a database? Well, true, lots of people are hooked on using MS Access, which has no Mac native version. But most PC people with database experience will also be quick to tell you that Access is a poor product, and makes databases that often become corrupt over time. In larger corporations, Access is usually used just so departments can build "proof of concept" databases, which eventually get ported to a "real" database product if they're proven to be worth using/keeping. On a Mac, you'd get similar results using FileMaker Pro (but you'd gain functionality such as web accessible databases!).
About the only area I can think of where a Mac might not fit well in the workplace is for CAD/CAM work. You can get Bentley Microstation for the Mac, but no - it doesn't have AutoCAD or Autodesk Inventor....