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QuakeCon id Software Keynote Coverage

ruiner5000 writes "If you are not at lucky enough to be at this year's QuakeCon, then you might be wondering what John Carmack and crew are up to. Well, John is a father of a baby boy as of yesterday, so he was not here for his traditional talk on what id is up to. Instead, he appeared on pre-recorded video, followed by normal Q and A session with other id personnel. AMDZone has full coverage of the id keynote, including some pics for your enjoyment. If you want to know about the next engine, the Xbox, OS X, and Linux ports, id's standing on piracy, or Carmack's vision of game engines for movie rendering, then give it a read." S!: There's also continuing QuakeCon coverage over at GameSpy, including a long interview with Todd Hollenshead.

254 comments

  1. Great by dhoonlee · · Score: 2, Informative

    That AMDZone server took about a milisecond of slashingdoting to go down.

    1. Re:Great by Anonymous Coward · · Score: 0

      *WHAM!* Slashdot is reporting the disappearance of user 0racle...

    2. Re:Great by Anonymous Coward · · Score: 0

      well i got the header, guess that will have to do for now :)

    3. Re:Great by ruiner5000 · · Score: 2, Informative

      Nice that while I'm eating this happens. Anyway, made some changes to apache. I can get it on and off. Postnuke can't quite handle the load, and we are just getting ready to deploy a 2P and a 4P opteron box. Oh well, I wish we had already done it. For the record the bandwidth is not an issue, it appears postnuke has become the bottleneck on this one. Apache and MySQL are doing their jobs. We will continue to work on it. In the meantime I'm going to go root for Daler. He won our Doom 3 tourney last weekend here in Dallas. Also, I'm having a lot of trouble bringing up Slashdot here at Quakecon. Anyone else having that problem?

      --
      ignorance is bliss. googlefiberatx.com
    4. Re:Great by DAldredge · · Score: 1

      Why don't you run PostgreSQL? It handles load just a 'little' better than MySQL.

    5. Re:Great by Anonymous Coward · · Score: 0

      postnuke doesn't support postgresql

  2. Huh? by Anonymous Coward · · Score: 5, Funny

    A baby eh.. that implies he has a girlfriend.. ueber-geek has girlfriend. Oh my god, there's something wrong. Did someone open a portal to hell or something??

    Where's my duct-tape?

    1. Re:Huh? by Anonymous Coward · · Score: 0

      money = power = women.

      plus, hes a geek god, perhaps his wife is an avid worshiper.

      I'm glad geek girls exist.

      ***GO WILLOW GO!!!***

    2. Re:Huh? by Anonymous Coward · · Score: 0

      Not girlfriend, she's his wife.

      And likely uber geek, yes. I find uber geek girls all the time. Unfortunately they're all evil succubi as well.

    3. Re:Huh? by div_2n · · Score: 4, Informative

      I was at Quakecon a few years back and if my memory serves me correctly, not only does he have a wife, but she is damn hot.

    4. Re:Huh? by Anonymous Coward · · Score: 0

      Me me me over here please send me some mail adresses or phone numbers from them. Succubi geek girls... Sounds pretty interesting, does it?

    5. Re:Huh? by sigaar · · Score: 1

      WOW respect! Hi found a girl that's not only a geek, but also shit hot. I have yet to find both those awesome qualities in one package!

      --
      sigaar
    6. Re:Huh? by bsharitt · · Score: 3, Funny

      A baby eh.. that implies he has a girlfriend.. ueber-geek has girlfriend. Oh my god, there's something wrong. Did someone open a portal to hell or something??

      That's how Doom 3 came about.

    7. Re:Huh? by qwasty · · Score: 1

      Being the traditionalist hillbilly that I am, I feel compelled to correct what seems (to me) to be a horrendous and vile mistake: John Carmack's child was born to his *WIFE*, not his girlfriend.

    8. Re:Huh? by mabinogi · · Score: 1

      Well, presumably his wife _is_ his girlfriend.

      At least, I would hope so.

      --
      Advanced users are users too!
    9. Re:Huh? by qwasty · · Score: 1

      haha, touche. Looks like I'm not the only sappy romantic reading slashdot afterall!

    10. Re:Huh? by nfsilkey · · Score: 1

      Shes no Killcreek. :)

    11. Re:Huh? by mrAgreeable · · Score: 4, Interesting

      Carmack with his wife, Anna Kang (And a certain mopey pop musician):
      picture

    12. Re:Huh? by anon*127.0.0.1 · · Score: 2, Funny

      You say that like it's a bad thing.

      --
      I am NOT a man!
      I am a free number!
    13. Re:Huh? by Anonymous Coward · · Score: 0

      And you are a fucking idiot.

    14. Re:Huh? by trippinonbsd · · Score: 0

      His wife Adrian did a good bit of the artwork in Doom 3. I remember seeing a picture of her modeling a Cyberdemon I do believe.

    15. Re:Huh? by bullitB · · Score: 1

      Adrian is a guy. And they're not related.

      Ana is his wife.

    16. Re:Huh? by Anonymous Coward · · Score: 0

      Okay. So who's that woman to the far left?

    17. Re:Huh? by Anonymous Coward · · Score: 0

      John is a father of a baby boy as of yesterday

      That pretty much spells the beginning of the end for John Carmack's programming career. It sure was a great one though!

    18. Re:Huh? by bluesnowmonkey · · Score: 1

      Damn, that chick is all that the greatest and wealthiest of geeks can come up with? Spells bad news for the rest of you guys...

    19. Re:Huh? by Anonymous Coward · · Score: 0

      That was the funniest thing I've read in a while. Thanks!

  3. Piracy... I'm thinking no by chrispyman · · Score: 1, Flamebait

    I think I'll just guess that they don't like piracy... at all.

    1. Re:Piracy... I'm thinking no by Anonymous Coward · · Score: 3, Informative

      Yeah exactly. Doom3 refuses to install if you have software it dosn't like. Cd copying stuff like deamon tools. Ironic considering the only way to bypass this if you have a legit copy is to download a cracked version.

    2. Re:Piracy... I'm thinking no by Fade_to_Blah · · Score: 2, Interesting

      Wow...news to me (about Doom 3 refusing to install if it finds other software). You have a link to verify this?

    3. Re:Piracy... I'm thinking no by Anonymous Coward · · Score: 0

      That is normal, mostly the standard CD-protection programs that does this, had the same problem with Battlefield. It never could find my original CD-ROM, that I had placed in the drive, until I upgraded daemon tools. Took me an hour of trying, and then some googleing to figure it out. (when was when I discoved that you have to update daemon tools from time to time with fixes for updated cd-protection programs).

    4. Re:Piracy... I'm thinking no by steve_ellis · · Score: 5, Informative
      Its true.

      I had used clonecd in the past, had uninstalled it 2 years ago, and Doom 3 refused to install, claiming that it couldn't read the cd until after I regedited away the lingering registry entries from clonecd.

      Completely bogus, especially because clonecd was not installed anymore, and I've never used it to make an unauthorized copy of anything (I use it so I don't have to expose irreplaceable game cds to my 4 and 1 year olds. They're bad enough on my disks, you wouldn't believe how many children's game cds and DVDs they've nearly destroyed (most can be fixed with a DVD doctor).

      I had long ago switched to using Alcohol (even kids game cds now feature the most sophisticated protection methods)--and I promptly unloaded it and disabled the virtual drive it offered, but Doom III still insisted it couldn't read the CD until after I scanned my registry for clonecd-related entries.

      I briefly considered returning Doom III, but my desire for virtual blood and gore exceeded my indignation at being labeled a pirate by id.

    5. Re:Piracy... I'm thinking no by Sporkinum · · Score: 1

      That's funny.. My Doom3 installed and runs just fine and I run Daemon Tools. Only problem was Doom3 only took about a week to finish. A little short for a $55 program I think.

      --
      "He's lost in a 'floyd hole"
    6. Re:Piracy... I'm thinking no by QuasiCoLtd · · Score: 1

      It not Daemon Tools Doom doesn't dislike as much as Clone CD. I had a problem after installing Daemon Tools and Clone CD. Searching Activision's support articles reveals the way to fix the problem. Simply open the Clone CD tray icon and uncheck that "hide drive" option (or whatever its called) and Doom works fine. Still an incredibly annoying and useless "protection" scheme.

    7. Re:Piracy... I'm thinking no by NoMercy · · Score: 2, Interesting

      CD protection schemes are useless against anyone who really wants to copy the game. My guess as to why there used, to stop amateur copies being portrayed as the real thing and to detur 12 yearolds trying to copy the game.

      Professionals will have the equipment to make a virtually perfect clone of the CD which will get around any CD Protection. The ameturs which are over 12 years of age will work out how to get around the CD protection.

      Personally once the first patch is out, I'm seriously tempted to install a CD crack anyway, annoying having to switch CD's all the time.

    8. Re:Piracy... I'm thinking no by pantherace · · Score: 2, Informative
      I can confirm this happens on a friend's machine (bought first day it was available (which was actually the 4th... thanks gamestop, best buy, etc for ignoring the midwest).) and directly after the install of clonecd. Activision (May not work, if not, search doom3 and clone cd in support:

      Copy/Pasted:

      Question

      When I launch the game I get the error "CD/DVD Emulation Software has been detected."

      Answer

      If you have the CD burning software Alcohol 120% installed you need to turn off all of the emulation options.
      1) Go to File > Options.
      2) Click on Emulation in the menu to the left.
      3) Uncheck all options in the window to the right.

      If you have CloneCD you need to turn off the Hide CDR media setting. This setting is accessable from the task tray icon for clone CD. Right-click on the icon and uncheck Hide CDR media. If it is not accessable or greyed out you need to do the following:

      1. If the CloneCD Tray icon is running, right-click on it in the system tray and select Exit to close it down.
      2. Go into Windows Control Panel, then open Regional and Language Options.
      3. Change your Language setting from "English (United States)" to some other English country like "English (United Kingdom)" or "English (Canada)". Click, OK to save the language setting change. Note: you must change the Language, NOT the "Location" setting. The "Location" setting has no effect on this issue.
      4. Now start the CloneCD Tray icon back up from the CloneCD start menu program group.
      5. Right-click on the CloneCD icon in the system tray and you'll notice the "Hide CDR Media" option is no longer grayed out and has a checkmark next to it.
      6. Select the "Hide CDR Media" option to remove the checkmark and disable the option.
      7. Close the CloneCD Tray icon again (right-click and select Exit).
      8. Go back into Regional and Language Options in Control Panel and set the language option back to "English (United States)", then click OK to save the language settings.

      Hold down the left shift key when inserting the game disc.

      Make sure you have 32 bit drivers for your CD-ROM drive.

      Set the CD-ROM cache size to zero.

      Change the DMA setting on the CD-ROM drive.

      Make sure the drive letters for the CD-ROM is set correctly.

      Make sure that the location for CD music to play is set correctly.

      Make sure your system can successfully play Audio CD's.

      Turn off Auto Insert Notification.

      If you have disabled the options within your cd emulation software, and it is still causing a conflict. You may want to contact the software manufacturer. They may know which settings need to be disabled. If you do not wish to contact the manufacturer and you can't figure out which settings to turn off you should uninstall the software and attempt to reinstall without the cd emulation portion of the program.
    9. Re:Piracy... I'm thinking no by thrash242 · · Score: 1

      "A week" doesn't mean anything. It only took me about 3 days to finish Doom 3, but I was playing 6-10 hours a day (I took a few days off work).

      It's supposed to take about 20 hours, which is not bad for a FPS. I wouldn't call it a short game by any means. Then again, I played pretty slowly, since I was afraid of what might jump out at me.

    10. Re:Piracy... I'm thinking no by SphericalCrusher · · Score: 1

      Wouldn't it piss you off if you spent four long years on a project only to find out that someone has their hands on your work before you actually release it? I sure as hell would be furious. Especially since the little bastards tend to rub it in your face how "bad" the game is.. when they are too fucking stupid to know that what they played was a nonear complete version. It makes me extremely angry when my friends want me to make a copy of Doom 3 for them. Or when I find out that someone has a pirated copy of it. Doom 3 is everything that I thought it was going to be and a lot more. I was very impressed and I'm glad it's finallly out -- it sure as hell was worth the wait! It's worth way more than the $55 price tag.

      John Carmack is my role model. I don't own a single pirated copy of a game that was designed by idSoftware... even though I'll admit to having a copy from other developers. I support. I was one of very few people that went up to the mall at 9:00 in the morning to sneak into EB and get my copy of Doom 3.

      --
      "Instant gratification takes too long." - Carrie Fisher
    11. Re:Piracy... I'm thinking no by Anonymous Coward · · Score: 0

      Perhaps I will delay installing the bought copy and keep my pirated one for a while.

    12. Re:Piracy... I'm thinking no by Anonymous Coward · · Score: 0

      John Carmack is my role model. I don't own a single pirated copy of a game that was designed by idSoftware... even though I'll admit to having a copy from other developers.

      Okay, so you're a fanboy that gets indignant about the idea of ripping off your hero, but you don't apply the same ethics elsewhere. What else do you have to say about yourself?

    13. Re:Piracy... I'm thinking no by jpop32 · · Score: 1

      Yeah exactly. Doom3 refuses to install if you have software it dosn't like.

      And, on top of that, requires admin rights to run. Not cool.

    14. Re:Piracy... I'm thinking no by SphericalCrusher · · Score: 1

      If you were smart enough to understand what great things this man has accomplished, then you wouldn't make foolish statements. ;) You're right though, but... as I said.. I just don't care. Quit trying to get some mod points.

      --
      "Instant gratification takes too long." - Carrie Fisher
  4. Next Week by TheAdventurer · · Score: 4, Funny

    Cool, this will give me something interesting to read next week when their servers cool down. ;)

  5. They have it running on a mac by foidulus · · Score: 4, Interesting

    but id hinted not so subtly that the mac video cards royaly blow(cept for the ultra-expensive high end) by saying that the mac isn't as good as platform as the PC....
    Hopefully since Apple finally dropped ADC, more manufacturers will be willing to make mac cards(basically pc cards with modified firmware). I am willing to pay a $25-50 premium, but the $100+ premium for current vid cards is just rediculous, a 9800 should not be over $300....

    1. Re:They have it running on a mac by The_reformant · · Score: 1

      i know its not fun but surely you mac users must be realising that it might be more economical to put together a cheap PC to run games

      --
      I have discovered a truly remarkable sig which this post is too small to contain.
    2. Re:They have it running on a mac by Anonymous Coward · · Score: 0

      I do, and most of my Mac-using friends have too.

      What I generally do is alternate generations, buying a PC desktop and a Mac laptop when the performance doubles on each. I'm currently on a 2.6Ghz P4 and a 800Mhz PBG4...

    3. Re:They have it running on a mac by clifyt · · Score: 1

      Yup -- most of us Mac users know that a shit pc can be put together for less than $200 from scraps left over from other projects and upgrades from friends.

      PC gaming is one of the FEW things I steer people towards when looking at computers. Folks that want solely work machines, its better to get a Mac and get the job done.

      PCs *ARE* far more economical than a Mac and there isn't anything that can disprove this. TCO is another matter -- but it only comes into play when you actually depend on the machine to make money for you -- of which I know few nongeeks that will be out that much if their home machine goes down (at least until they ask me to fix it for them -- I charge my friends the same as I do customers).

    4. Re:They have it running on a mac by Anonymous Coward · · Score: 0

      Naturally. If they can make it run on a PIII GF2 powered Xbox, they can make it run on a modern Mac.

    5. Re:They have it running on a mac by dolson · · Score: 1

      Or just buy an Xbox. $199 Canadian. Lots cheaper than a decent video card for a Mac. Sure, there are tradeoffs, but just think of how many more games you'd be able to play with a real system meant for gaming!

    6. Re:They have it running on a mac by Anonymous Coward · · Score: 0

      Why isn't this -1 Troll yet?

    7. Re:They have it running on a mac by Anonymous Coward · · Score: 0

      Your whole post is ridiculous, but "It's a fricken game for crying out loud. It should not require that much power." is the stupidest thing I've heard all day. Ok, all week. What do you think drives high-end computer hardware? Games. Games are pretty much the most resource demaneding apps out there. And it's because people like more and more complex, realistic, immersive, or whatever games. You can go play Wolfenstein on a 486 if you want (still a fun game, don't get me wrong) games that don't need much power.

      And I'd like to see you code a game like Doom 3 for Mac or any other computer that runs faster than Doom 3. Go ahead, I'm waiting.

    8. Re:They have it running on a mac by Anonymous Coward · · Score: 0

      See, Mac fans believe that if the developer really "loves" the Mac, they can optimize away Apple's slow hardware. See, Carmack is a PC programmer, and therefore, so no matter how good he is, his stuff is tainted by the lack of Mac Love.

      Another good example is Halo -- Mac fans like to believe that Bungie would have "optimized" it to run on a PMac 8500 with a Rage Pro card (as demoed), and it was only evil Microsoft that required a Ghz CPU (which is still rare in the Mac installed base).

    9. Re:They have it running on a mac by Anonymous Coward · · Score: 0

      porn

    10. Re:They have it running on a mac by asdfghjklqwertyuiop · · Score: 1

      If they could write decent code, they could make some cash on publishing a mac version. ID knows all the ubergeeks on PCs are slobbering for Doom3 and are willing to upgrade no matter the cost.


      Right. 80% of macs can't run doom3 well because John Carmack is an incompetent idiot programmer who doesn't know what the hell he's doing. If they had a halfway knowledgeable programmer the it would run fine. Right. And you know this because you're one of the top game programmers in the world with 10+ years of experience and several top quality games under your belt, each of which were revolutionary for their time. Right.

    11. Re:They have it running on a mac by Anonymous Coward · · Score: 0

      Halo wasn't optimized for PC, either, dumbshit.

    12. Re:They have it running on a mac by robnauta · · Score: 1
      Your whole post is ridiculous, but "It's a fricken game for crying out loud. It should not require that much power." is the stupidest thing I've heard all day. Ok, all week. What do you think drives high-end computer hardware? Games.

      That's what everyone says, but in the past it's not always been true

      Sure, Quake 1 ran only on a pentium, forcing many 486 owners to consider upgrading. When the Voodoo 2/TNT cards were new, people upgraded to play the latest games.

      This stalled a bit after Quake 3 arena was released. I think between 2000 and 2003 there was no real reason to upgrade further once you had something that was good enough. Many games have used the Q3A engine (with extensions) or similar limited engines. Take for example Call of Duty. Fine game, but very smooth on my 3 year old Athlon system with ATI 8500 card.

      In fact up until now, with Far Cry and Doom 3 finally raising the bar, there was no real need to upgrade once you had something that was good enough. All Q3 based games, Splinter cell, Colin McRae 4, etc. all run fine, and a 8500/Geforce 3 can be picked up second hand for $10 or less.

  6. Doom3 related by Anonymous Coward · · Score: 4, Interesting

    The doom3 SDK is gonna be a godsend to us modders allowing much more extensive changes to the game. I've completed doom3 and the lackluster multiplayer won't hold me. I'm allready building my own map based on the movie aliens. With the sdk major changes can be made such as implimenting pixel shaded water into doom3 as well as completly changing the gameplay. OH and theres a vehicle test map! AWESOME

    1. Re:Doom3 related by Anonymous Coward · · Score: 2, Funny

      I've already begun building extensive maps based upon Doom 2. I hope to release them =)

    2. Re:Doom3 related by Brightest+Light · · Score: 2

      I hope the SDK comes out soon, I'd love to try my hand at creating a flashlight tag mod :p

    3. Re:Doom3 related by Anonymous Coward · · Score: 0

      Let me guess you run around and wack each other with a flashlight. TAG You're it!

      Now a Duct tape mod where you tape it to the other guy's....

    4. Re:Doom3 related by Frogbert · · Score: 1
      I'm allready building my own map based on the movie aliens.


      You know, some people just ask to be foxed
    5. Re:Doom3 related by tabby · · Score: 1

      whats the vehicle test map called?

      --
      I've experiments to run, there is research to be done on the people who are still alive.
    6. Re:Doom3 related by tabby · · Score: 1

      forget I asked. Perhaps I should RTFComments as well as the article.

      --
      I've experiments to run, there is research to be done on the people who are still alive.
  7. Congratulations, John, and... by Raindance · · Score: 4, Interesting

    As someone who thinks you come across as a good human being in spite of being in the public eye, congratulations on your kid, John. I know you read slashdot on occasion- hopefully this will get to you.

    Secondly... most really creative, innovative, and grand things are done by folks who don't have kids- not something that's talked about a lot, but this is a *general* fact certainly supported by history. I (selfishly) hope this happy event doesn't foreshadow a slowdown of Carmack's cutting-edge technology work.

    He deserves spending time with his kids rather than coding if he wants, though. Meh. Who knows. :)

    RD

    1. Re:Congratulations, John, and... by DigiShaman · · Score: 0, Redundant
      Yeah, some clown who has written the same fucking games over and over again for over a decade. Whop dee fucking do!

      ...and he writes software for Armadillo Aerospace. And a damn good coder to boot.
      So AC, just what the fuck do YOU do that makes you any better?
      --
      Life is not for the lazy.
    2. Re:Congratulations, John, and... by qwasty · · Score: 2

      Secondly... most really creative, innovative, and grand things are done by folks who don't have kids- not something that's talked about a lot, but this is a *general* fact certainly supported by history.

      I'm highly skeptical of this actually being some kind of rule. The only people I can think of who were real technological movers and shakers who didn't have kids were "mad-scientists"...And even some of those people seem to have at least had illegitimate children, even if they were never formally married. In any case, I'd suspect the fruitcakes would have a harder time with procreation than the normal folk, and on top of that, oftentimes the people who think of things that no one else would have thought of, are the very same people who are ALWAYS thinking abnormal things.

      Now, perhaps you actually meant to imply that having children diverts one's attention away from one's work, and thus hinders success...I see no reason why this necessarily should be, though I'll agree with you that once a family is involved, most people wisely choose not to take the kind of risks that might be necessary to achieve technological breakthroughs.

      That sort of behavior seems to only be necessary for males, who tend to refrain from, or are refused for, marriage until they've achieved a level of success that will assure his mate that he can provide for her. Once again, this is also not how things necessarily must go. As far as women are concerned, I tend to be old fashioned about where the attention of a woman with young children belongs...but, the fact of the matter is that plenty of women have raised large families and STILL managed to do amazing things. I could easily argue that women are not at all hindered by having children, as long as they are part of healthy, supportive family.

      This seems like a good place to point out that married people, on average, live longer, and live wealthier than unmarried people...yes, even with children. Another interesting tidbit is that married college students find it easier to perform well in their studies since, effectively, the half of their lives that don't directly involve school can be attended to by the student's spouse - Paying rent, doing the laundry, mowing the lawn, etc.

      The USA and Europe are amazingly anti-family, I'm shocked people say things like what you've just said. I must tell you that I'm heavily pro-family, and even though I'm not religious at all, I am thoroughly disgusted by what has become common practice in the USA and Europe. What really angers me is that the notion that marriage is bad is actually taught in schools in the form of "If you get married before you've finished college and succeeded in your career, your life will be ruined". It's total crap, and besides that, government educators have no business manipulating human relationships.

      I know everybody's different, and some people don't think at all like I do on this topic...but if any of those types are reading this, tell me which is better: A society full of married couples who've started families at the expense of big houses and graduate degrees, or a society full of multiple divorcees, unmarried teenage mothers, and sexually transmitted diseases?

      Honestly, I think somehow blaming problems on families is really the wrong way to look at it. If families are a hindrance to the system, perhaps it's the system that needs to go...not the other way around.

    3. Re:Congratulations, John, and... by Anonymous Coward · · Score: 0

      Says the fact he's made millions and your still a pissant posting flaimbait on slashdot.

      Wtf is a "game engineer" anyway?

      Whatever it is, I'm sure it has nothing to do with writing good code. They have a name for that, it's called computer science.

    4. Re:Congratulations, John, and... by Makarakalax · · Score: 2, Informative

      Actually this is statistically proven. All scientists, engineers, even poets produced their best work before raising families.

      Of course it could be a youth thing or even a male thing, as statistically histories "greatest achievements" have been done by men. Please don't label me as sexist, I assure you I am not.

      In fact it makes more sense if it is only men who are affected by this as it is young men who are trying to appear impressive in order to get a mate. Hmm, it makes you reconsider your timeplan for marriage etc. eh?

    5. Re:Congratulations, John, and... by HuguesT · · Score: 1

      As much as things can indeed be statistically proven, they are only a guide to understand the past, not the present or the future. Moreover there may be correlation between levels of achievement and lack of offsprings but correlation is not causation.

      Fathers do tend to spend more time with their kids now than in the even recent past. This is a good thing. Let's not worry about whether J.C's next engine will be as good as the previous ones. I hope he enjoys his son and don't fret about such stats, which only describe general trends anyway.

    6. Re:Congratulations, John, and... by Artifakt · · Score: 1

      "If families are a hindrance to the system, perhaps it's the system that needs to go...not the other way around."

      Your last sentence is one of the very few things that actually need to become sound bites, and get heard by a lot bigger group than slashdot.

      --
      Who is John Cabal?
    7. Re:Congratulations, John, and... by Anonymous Coward · · Score: 0

      Yes, let's all join the ranks of the mediocre, shall we?

    8. Re:Congratulations, John, and... by Anonymous Coward · · Score: 0

      Whatever it is, I'm sure it has nothing to do with writing good code. They have a name for that, it's called computer science. Classic! Spoken like a true slashdotter.

  8. 10 comments and slashdotted by sometwo · · Score: 1

    I'm sure the owner of amdzone thanks you for linking to a page with high resolution screen shots and slashdotting the server back to the stone age.

    1. Re:10 comments and slashdotted by Anonymous Coward · · Score: 0

      I am sure he will just find someway to fault Intel or Apple for it. I mean the technical content of AMDZONE makes the AC's on slash. look like Genuises.

    2. Re:10 comments and slashdotted by ruiner5000 · · Score: 1

      anonymous, and a coward. imagine that. yeah, man back at dell in IT I didn't know shit.

      --
      ignorance is bliss. googlefiberatx.com
    3. Re:10 comments and slashdotted by Anonymous Coward · · Score: 0

      Then why is your server still down?

  9. RTFA'd by wfberg · · Score: 4, Informative

    the next engine,
    working on it, won't be done before next year.

    the Xbox,
    Same demo shown as on E3, "The game, to put it simply, looks great, and it reminded me a lot of the recently released Chronicles of Riddick", dolby 5.1 sound, not as good as PC.

    OS X,
    Port runs, no plans for release, platform (I'm guessing they mean videocards) sucks too much.

    Linux ports,
    Linux server done, client will be out when Duke Nukem Forever comes out.

    id's standing on piracy
    It sucks. Next game's international launch won't lag behind US launch.

    Carmack's vision of game engines for movie rendering
    next engine will be Good Enough.

    --
    SCO employee? Check out the bounty
    1. Re:RTFA'd by brokencomputer · · Score: 2, Interesting
      OS X, Port runs, no plans for release, platform (I'm guessing they mean videocards) sucks too much.
      So the port works, but they aren't going to release it? Sorry the article is slashdotted, so I haven't been able to read this.
    2. Re:RTFA'd by Nogami_Saeko · · Score: 2, Insightful
      id's standing on piracy
      It sucks. Next game's international launch won't lag behind US launch.
      Not good enough. Electronic distribution is the only way to fix the problem. Even if it means they have to write their own "steam-type" distribution system.

      (and before the anti-steam crowd gets their back up, I only mean that they should explore using a downloader client to download an encrypted version of the game to the local system, then allow people to purchase the keys that unlock the game on release day (or the instant a pirate versions shows up) - regardless of any multiplayer capability).

      For my part, I'm going to be utilizing steam to purchase HL2 when it comes out because:

      a) I'm impatient
      b) I want it before the cheapo-pirates get it!
      c) I have fast internet connections everywhere, so steam makes perfect sense.

      N.
      --
      "Nothing strengthens authority so much as silence." - Charles de Gaulle
    3. Re:RTFA'd by Pentagram · · Score: 4, Insightful

      id's standing on piracy
      It sucks. Next game's international launch won't lag behind US launch.


      If id/Activision want to discourage copying, they're going the wrong way about it:

      * The aforementioned staggered release dates (it doesn't matter if it takes longer to ship/manufacture in various countries; delay all copies till it's ready!)

      * Making the official version less useable than cracked versions, by:
      - Requiring a registration key (and telling you to look in the wrong place for it)
      - Requiring the CD to be in the drive before playing
      - Refusing to install if a copy of cloneCD etc. is present (and giving an error message about "DVD emulation"??) - this really pissed me off; it's not id's business what else I have on my machine

      * Etc.

      And another thing that annoyed me was the installer trying to access the internet (blocked by my firewall) without asking (auto-registration? how rude...)

    4. Re:RTFA'd by Anonymous Coward · · Score: 0

      Not good enough. Electronic distribution is the only way to fix the problem. Even if it means they have to write their own "steam-type" distribution system.


      And exactly how is that going to prevent piracy, brainiac? It's not like games are not currently protected and encrypted, blah blah blah.

    5. Re:RTFA'd by Mr.+Sketch · · Score: 2, Insightful

      Linux ports,
      Linux server done, client will be out when Duke Nukem Forever comes out.


      I sure hope not. I wasn't planning on buying until the Linux version came out just on principle. I do have a windows machine that will play it, but I'm still waiting for the Linux port since Linux is my primary OS.

    6. Re:RTFA'd by thedogcow · · Score: 1

      "OS X,
      Port runs, no plans for release, platform (I'm guessing they mean videocards) sucks too much."

      What about the Nvidia 6800 ultra DDL card. This is an expensive card with a technological jump compared to others.

      --
      Yes! I listen to NYC Speedcore and do math at 3AM. I suggest you try it too.
    7. Re:RTFA'd by Anonymous Coward · · Score: 0


      What about the Nvidia 6800 ultra DDL card. This is an expensive card with a technological jump compared to others.


      And the market share on the Mac with that card is what? 3 people?

    8. Re:RTFA'd by tunah · · Score: 1

      The theory is that people will pirate games just to get them as soon as they're available, rather than wait days/weeks (depending on the game) for a local legit release. Provide a worldwide electronic distribution system, and at the very least, this argument for copying the games goes away.

      --
      Free Java games for your phone: Tontie, Sokoban
    9. Re:RTFA'd by garroo · · Score: 1

      I have TWO licenses for HL/DoD.

      I still fucking HATE steam. It's performance bites ass, compared to the old download when I want version.

      Not only that... it removes choice. Before, people could run older versions if they wanted. Look at America's Army... you can find verious versions running.

      To me, it won't stop piracy. All it does is fuck up people who want to play LAN Games without Internet connections. You are then forced to run the old version, without the option to get all the updates.

      Until I was forced on steam, I had no idea CS... a game I don't normally play at home, but do at work... had so many changes done to it in the last few versions. Same for DoD. Pretty much sucks ass, and I'm NOT going to buy HL2 because of it.

      Valve can bite my ass. Well, I mmight buy it when it's 20$.

      The thing is, they always justify high prices on games because of piracy. Well... systems like steam eliminate most piracy... but you'll entice less people to buy it who are normal "warez" try/buy people.

      Will we see a considerable drop in pricing, accompanying these new secure modes of delivery?

      Ya, and I got some RIAA / MPAA friends I want to introuduce you to.

      --
      Oh my gawd, they killed kenny's mod points!!!!
    10. Re:RTFA'd by garroo · · Score: 1

      Really? And WTF happens to FAIR USE? How do you back up your CD, if you only have electronic copy? Most people will save their serials on their computer, and then if they have a crash.... they are stuck and need to buy a new license. Not to mention the possibility of someone ripping your license off....

      --
      Oh my gawd, they killed kenny's mod points!!!!
    11. Re:RTFA'd by dmh20002 · · Score: 0

      (it doesn't matter if it takes longer to ship/manufacture in various countries; delay all copies till it's ready!)
      easy to say but if you are running a business you have to think about cash flow.

    12. Re:RTFA'd by Anonymous Coward · · Score: 0
      OS X, Port runs, no plans for release, platform (I'm guessing they mean videocards) sucks too much.

      So much for the Steve Jobs' reality distortion field. A few years ago they dragged ID to one of the mac shows to demonstrate how awesome the "GEFORCE3" cards were going to be for running DOOM 3, and how the mac was the perfect platform for it because it was so consistent in hardware config.

      Oh well, suck it mac fanboys.

    13. Re:RTFA'd by bfree · · Score: 1
      Well according to 9971010(a presumably accurate mirror of the article):
      Linux was the next subject, and the Linux server is done. They are using it at Quakecon, but it is a couple of weeks of testing away from being released. The Linux client is a bit further away.
      So I'd guess it's alive but in need of finalising. Given the track record of id, I would be stunned if a Linux client does not appear. I will not however be buying until I can play it on Linux, I would still buy it though even if it would only run on binary X servers (i.e. nvidia or ati's own). Are any Free X servers capable of delivering the sort of performance Doom3 requires?
      --

      Never underestimate the dark side of the Source

    14. Re:RTFA'd by Nogami_Saeko · · Score: 1

      Well, the solution to this would be as follows:

      After the steam (or whatever) client downloads the encrypted version to your HD, an "unlock" program is created that's specifically tied to your purchase information (name, address, credit card number, network play ID, whatever). You're able to back-up the encrypted files and the unlock program to a CD (or DVD or whatever they'll fit on).

      The unlock program only works with your specific downloaded version (some sort of key cryptography perhaps).

      Then, if you need to restore your computer, you just need to copy the encrypted files back again, run the "unlock" program, and your application is unpacked and you're ready to go.

      There you go - fair use, and no worry about losing your license.

      N.

      --
      "Nothing strengthens authority so much as silence." - Charles de Gaulle
    15. Re:RTFA'd by Yosho · · Score: 1

      No, that's a misinterpretation. The port runs, but they don't have a publisher for it at the moment, and they want to do more optimization on it anyway.

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
    16. Re:RTFA'd by Enucite · · Score: 1

      What's to prevent someone from redistributing an unlocked (and then patched if necessary) copy of the software?

    17. Re:RTFA'd by Dwonis · · Score: 1
      ...they should explore using a downloader client to download an encrypted version of the game to the local system, then allow people to purchase the keys that unlock the game on release day...

      Unfortunately, a number of shortsighted politicians are preventing that from being deployed commercially on a worldwide scale.

    18. Re:RTFA'd by tunah · · Score: 1

      Absolutely nothing, just as now. You're removing an incentive to copy the game (I want to play it now, not in 3 weeks when it comes out in $COUNTRY).

      --
      Free Java games for your phone: Tontie, Sokoban
    19. Re:RTFA'd by Katchina'404 · · Score: 1


      Hrm, the track record of doom, doom 2, quake, quake 2, quake 3 linux binarys being released?
      A quake 3 linux boxed edition being released...
      and you wouldn't be surprised if id just goes back on their word this time?
      When has id ever said anything that they did not meet?

      Huh ? That's exactly what he said, read his sentence again : "Given the track record of id, I would be stunned if a Linux client does not appear."
      In my English, this translates to "considering how they've always lived up to their promises in the past, I would be very surprised if they didn't do it this time".
      Now where's your problem ?

      --
      Ceci n'est pas une signature
    20. Re:RTFA'd by Bulln-Bulln · · Score: 2, Interesting

      Why do they need a publisher? They could release binaries like they plan for the Linux version. Maybe with a custom installer as Blizzard did with Starcraft for OSX.

    21. Re:RTFA'd by Anonymous Coward · · Score: 0

      7-10 days means nothing to id/Activision. Releasing the game early to some people is annoying for the rest of us because people talk about and reveal the plot (such as it is). By the time I got a copy I already knew lots of details just be reading /. etc.

    22. Re:RTFA'd by Chris+Pimlott · · Score: 1


      * The aforementioned staggered release dates (it doesn't matter if it takes longer to ship/manufacture in various countries; delay all copies till it's ready!)

      That sounds good, but be aware that the final version of Doom 3 leaked a few days before even the US release date. It's practically inevitable that big games like these get leaked, delaying the game longer just means more time for people who "gotta have it" to have no other option but to download it.

    23. Re:RTFA'd by maximilln · · Score: 1



      There's nothing illegal about checking the environment.

      --
      +++ATHZ 99:5:80
  10. In other news... by Anonymous Coward · · Score: 3, Funny

    Gabe Newell of Valce software recently gave birth to quadruplets.

    1. Re:In other news... by Anonymous Coward · · Score: 0

      Gabe Newell of Valce software recently gave birth to quadruplets.

      HE did? Man, that's gotta hurt!

    2. Re:In other news... by Anonymous Coward · · Score: 0

      so did goatsex man

    3. Re:In other news... by bhasman · · Score: 0

      Laugh at this when you can, we all know that many Slashdot readers look a lot worse than Gabe.

    4. Re:In other news... by danila · · Score: 1

      And George Broussard promised he will deliver a wunderchild by the end of this year and it will be the best child the world has ever seen!

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
  11. Re:Wow, Quake stuff by Anonymous Coward · · Score: 0

    might be a stupid question, but what have you been doing for the past who knows how many years (based on yer UID) without ever posting?

  12. Re:This is it by The_reformant · · Score: 2, Insightful

    Try running the game before commenting jack-ass
    theres plenty of people who think doom3 didnt live up to the hype but the graphic quality is leaps and bounds ahead of quake3

    --
    I have discovered a truly remarkable sig which this post is too small to contain.
  13. Re:This is it by Anonymous Coward · · Score: 0

    Id is begining work allready on their next game. It's been said in interviews and such that it is a new property and not a sequal.

    If he is genius enough to come up with doom and quake then he is surely genius enough to manage his time for family and work... Maybe he will program a robocarmack to work on the armadillo :P

  14. RTFA.. Oh how, its fukin slashdotted by Anonymous Coward · · Score: 0

    Here's page 1 of the article because slashdot are too useless to provide a mirror. Page 2 is now a smoldering heap of silicon.

    Quakecon 2004 is in full swing. id's baby Doom 3 has just been delivered, and yesterday id genius John Carmack became a proud father as his wife gave birth to their first child. This meant for the first time John was unable to give his traditional state of the id talk. Luckily a DVD was cut of his talk which was played for Quakecon attendees looking for their Carmack fix. This was followed by a question and answer session with questions taken on cards from attendees. What follows if our summary of Carmacks talk with a look at thoughtful questions from the Q and A. Expect hints and the new engine and game, Quake 4, and the dedicated Linux server, and Linux client port as well as id's view on piracy, and the further blurring of movies and gaming, and the tools that make them.

    Carmack talked a great deal about the technical features of the Doom 3 engine to explain new features he is working on for the next gen engine. He explained features like floating point blending, and how he enjoyed the unlimited instruction count of modern video cards. He also touched on polygon count which used to be a limiter, but he says now and going forward that is no longer the case.

    He also talked about the art and craft of game engine design. The complexity has changed tremendously and an important feature of modern engines he believes must be giving the designers the tools they desire.

    He gave us a look back at the beginnings of the Doom 3 engine. He took the Quake 3 engine, and took out the renderer for the first steps of the new engine. While Quake 3 was written in C the core of Doom 3 is C++.

    He began research on the new engine two months ago. He is pondering rendering image design issues. He stated that in theory all game engines should draw media from other engines. He believes that by years end they will be rendering scenes with the new engine, but the renderer will not be ready for a year.

    Carmack believes that rendering has gotten to the point that it is approaching offline rendering that movie studios use. The new engine will be at that point. While is it has been revealed that Doom 3 can be used for machinima, it is not quite to the level that movie studios will have real interest. Perhaps this is the engine Red vs Blue may could move to?

    Carmack pointed out that a single system could be built with multiple PCI Express cards that could rival some rendering farms thanks to much lower latency and could cost in the $10,000 range. Nvidia indeed revealed in their presentation Friday that they are working on solutions for more than 2 video cards in SLI.

    When this hardware is available Carmack expects tv shows to implement it, and lower budget movies. He believes it will take more time to get the blockbuster big effect movies on board, but it is only a matter of time.

    Much has been made of the new graphics engine for Doom 3, but Carmack expressed surprise on the interest in the new sound system. Carmack took over coding duties for the sound engine with a goal to make it as simple as possible.

    When John took the reigns he cut the code to half of what it has previously been. He made a point of saying that the code was very simple, and it did what the designers wanted it to do. In fact the sound editing is fully integrated to in game. You can manipulate if fully and see the effects immediately.

    This real time rendering is a goal for the new engine not only for sound but also for graphics rendering engine. Carmack wants the designers to have as close to real time manipulation of the engine as is possible. An example he cited was vis times for Quake 3 would be around 30 minutes, but in the Doom 3 engine it is real time.

    Carmack next hinted at a timetable for the next game. He does not want it to take as long as Doom 3. For Doom 3 the designers had broken tools for a year, and that will not be the case with the next game.

  15. Text by Anonymous Coward · · Score: 5, Informative

    Site slow. Here's the text:

    Quakecon 2004 is in full swing. id's baby Doom 3 has just been delivered, and yesterday id genius John Carmack became a proud father as his wife gave birth to their first child. This meant for the first time John was unable to give his traditional state of the id talk. Luckily a DVD was cut of his talk which was played for Quakecon attendees looking for their Carmack fix. This was followed by a question and answer session with questions taken on cards from attendees. What follows if our summary of Carmacks talk with a look at thoughtful questions from the Q and A. Expect hints and the new engine and game, Quake 4, and the dedicated Linux server, and Linux client port as well as id's view on piracy, and the further blurring of movies and gaming, and the tools that make them.

    Carmack talked a great deal about the technical features of the Doom 3 engine to explain new features he is working on for the next gen engine. He explained features like floating point blending, and how he enjoyed the unlimited instruction count of modern video cards. He also touched on polygon count which used to be a limiter, but he says now and going forward that is no longer the case.

    He also talked about the art and craft of game engine design. The complexity has changed tremendously and an important feature of modern engines he believes must be giving the designers the tools they desire.

    He gave us a look back at the beginnings of the Doom 3 engine. He took the Quake 3 engine, and took out the renderer for the first steps of the new engine. While Quake 3 was written in C the core of Doom 3 is C++.

    He began research on the new engine two months ago. He is pondering rendering image design issues. He stated that in theory all game engines should draw media from other engines. He believes that by years end they will be rendering scenes with the new engine, but the renderer will not be ready for a year.

    Carmack believes that rendering has gotten to the point that it is approaching offline rendering that movie studios use. The new engine will be at that point. While is it has been revealed that Doom 3 can be used for machinima, it is not quite to the level that movie studios will have real interest. Perhaps this is the engine Red vs Blue may could move to?
    Carmack pointed out that a single system could be built with multiple PCI Express cards that could rival some rendering farms thanks to much lower latency and could cost in the $10,000 range. Nvidia indeed revealed in their presentation Friday that they are working on solutions for more than 2 video cards in SLI.

    When this hardware is available Carmack expects tv shows to implement it, and lower budget movies. He believes it will take more time to get the blockbuster big effect movies on board, but it is only a matter of time.

    Much has been made of the new graphics engine for Doom 3, but Carmack expressed surprise on the interest in the new sound system. Carmack took over coding duties for the sound engine with a goal to make it as simple as possible.

    When John took the reigns he cut the code to half of what it has previously been. He made a point of saying that the code was very simple, and it did what the designers wanted it to do. In fact the sound editing is fully integrated to in game. You can manipulate if fully and see the effects immediately.

    This real time rendering is a goal for the new engine not only for sound but also for graphics rendering engine. Carmack wants the designers to have as close to real time manipulation of the engine as is possible. An example he cited was vis times for Quake 3 would be around 30 minutes, but in the Doom 3 engine it is real time.

    Carmack next hinted at a timetable for the next game. He does not want it to take as long as Doom 3. For Doom 3 the designers had broken tools for a year, and that will not be the case with the next game.

    The next game will have a single player focus with simple multiplayer added on with the mod and othe

  16. Re:This is it by Anonymous Coward · · Score: 0

    Regarding the graphics, I was considering upgrading my graphics card to the fastest available, even though I have a Geforce 5900. But after playing a bit of the game, I discovered that as long as the fps were smoothed I didn't have pay notice to the graphics that much.
    When i looked at screenshots from the game, I thought that it didn't look that great on my PC, but after making a few screenshots myself, I could see that it did.

    and since most action was close up because of the low light, there were no benefit from running in 1600x1200 to properly see things in the distance.
    So I see now what John ment about not getting too much into the card/fps race.

  17. Might be a little while for the Linux binaries... by nightgrave · · Score: 0

    Looks like the Linux binaries won't be out for a couple of weeks...Guess I'll be in Windows for a while. :(

  18. Re:Wow, Quake stuff by Anonymous Coward · · Score: 0

    You do realise you're going to end up with Terrible karma once the mods mod this thread into oblivion...

  19. It's not that Mac vid sucks... by solios · · Score: 5, Informative

    It's that only one-fifth of their product line has upgradeable video hardware. You want to buy a Mac right now? With an upgradeable video card? You get a G5. You get a "choice" of how fast you want it, but the iMac, iBook, eMac, etc. barely come with enough VRAM to run Quartz Extreme.

    Oh, and PCI Radeon 7000s with Mac roms still go for around 80$ on ebay (the last time I looked). Nevermind something like, say.... AGP. The pricing on Mac graphics boards is absoluttely disgusting .

    So as a mac user, your options are video that can't even run current games (my Pismo horked on UT when UT and my Pismo were new.... modern iBooks and Powerbooks fare no better), or paying out the smegging nose for something that'll do the job.

    Of course, once you have a decent video board, your game options consist of Blizzard, iD, Epic, and whichever of the various companies have ported the DnD games.

    1. Re:It's not that Mac vid sucks... by Kynde · · Score: 1

      Now, which part of the "as a mac user" you did not understand?

      No, wait, I see, you're the pc user you're refering to, right?

      --
      1 Earth is warming, 2 It's us, 3 it's royally bad, 4 we need to take action NOW
    2. Re:It's not that Mac vid sucks... by clifyt · · Score: 1

      "my Pismo horked on UT when UT and my Pismo were new.... modern iBooks and Powerbooks fare no better"

      Thats funny -- I'm playing UT2004 on my 12" powerbook and its fine. Its as good as my roommate's high end gaming pc.

      I don't play many games for the Mac -- I have dedicated consoles for that (as well as a PC that goes unused except for when clients need something that can't be run under VPC).

    3. Re:It's not that Mac vid sucks... by pHatidic · · Score: 2, Funny

      That's funny, the new Nethack binaries released a couple days ago run just fine on my powerbook.

    4. Re:It's not that Mac vid sucks... by King_TJ · · Score: 4, Interesting

      Yeah, you're pretty much correct here - but frankly, I don't know why people keep blowing their money on systems like iMacs or eMacs and expecting to then play the latest 3D games on them?

      The G5 is the obvious choice if you want to be a Mac user and still have it double as a "gaming computer". The Radeon 9800 cards in a G5 play everything I've ever seen ported to Mac just fine. Sure, you may not achieve "insane frame rates" like some PCs get - but that's more a wet-dream for benchmarking weenies than what you realistically need to enjoy a game.

      In fact, my G5 only has the Radeon 9600 Pro in it, and I have no complaints about video speed with it either. I've played everything from Halo to UT2004 to Medal of Honor to Spiderman on it, and it all works fine for me.

      I think the bottom line is this, though. Mac users aren't purchasing their Macs specifically to be a *game system*. They have other reasons they want a Mac, but they just feel it should be able to run some good games too. Everyone likes to have fun once in a while, but not everyone thinks gaming is so critical that it justifies building a second machine just for it.

    5. Re:It's not that Mac vid sucks... by DAldredge · · Score: 1

      Do you have all the graphics options turned on and what it the config of your friends 'high end' gaming pc?

    6. Re:It's not that Mac vid sucks... by clifyt · · Score: 1

      Errr...I've never seen a game that was designed for fragging each other having all the options on.

      Its cool to take a walk around and check out the sites, but cripes, even when I was a heavy PC gamer, I shut that stuff down.

      So, no, not all the graphics options are on...I've never even tried...I turned half these off before even trying to game.

    7. Re:It's not that Mac vid sucks... by DAldredge · · Score: 1

      IOW, it runs great on your system when you turn most of the fancy gfx off. Something tells me that your friend doesn't have to turn off nearly as much to get the same level of performace out of his system.

    8. Re:It's not that Mac vid sucks... by clifyt · · Score: 1

      Looks damn fine on either machine.

      Maybe it looks better with the other stuff...I'm not missing a thing.

    9. Re:It's not that Mac vid sucks... by king-manic · · Score: 1

      err. For the same "price" and nto the same "hardware" you can get a PC that does more then just a "few" frames more. For the price of a g5 and a radeon 9600 xt in it you can get 3 P4 3.0 gzh HT with a radeon 9600 xt. or a system with a dual p4 design and a 9800 pro and have some spare change.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    10. Re:It's not that Mac vid sucks... by mrchaotica · · Score: 1

      I didn't realize the Powerbook was that much better than the (12")iBook. UT2004 is unplayable on mine, and even Warcraft 3 barely runs -- and these are at native LCD resolution (1024x678) with all settings turned all the way down.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    11. Re:It's not that Mac vid sucks... by thrash242 · · Score: 1

      Why do you think people buy faster CPUs and video cards? So they can see better graphics with good performance. Have you wondered why graphics in games don't ever seem to get better? Try turning the detail up. It's amazing what games programmers have been up to in the last 10 years or so.

    12. Re:It's not that Mac vid sucks... by Markus+Landgren · · Score: 1
      even Warcraft 3 barely runs


      Why does it run just fine on my iBook? Don't tell me you got yours with the default 256 meg RAM!?
    13. Re:It's not that Mac vid sucks... by Omestes · · Score: 1

      Er... I can play UT2k4 with all the fx on, and it isn't a slide show (get around 25-30fps, perhaps a bit more on indoor maps). Sometimes on slow servers I'll cut things from UltraHigh to High, though. Sometimes I keep the card-based-driver options in the moderate range (4x, etc). Game are meant to be high-res, well except Doom3, which is meant to be... er... Low res until DNF comes out...

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    14. Re:It's not that Mac vid sucks... by mrchaotica · · Score: 1

      No, my iBook has 640MB of ram (I ordered it with 256 and immediately got 512 from Crucial -- RAM from Apple is a rip-off). However, it is the older 800MHz G4, not the newer one. I just fired up the game (it's been a while) and I discovered that I've got it set at 640x480 instead of 1024x768 as I thought. It is playable but stutters every once in a while with a normal amount of action going on. I don't know if there's an FPS meter I can enable, but it seems like it averages somewhere between 20 and 30 FPS. It only slows down so much as to be annoying when there's a big battle going on.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    15. Re:It's not that Mac vid sucks... by Anonymous Coward · · Score: 0

      Don't tell me you got yours with the default 256 meg RAM!?

      Good point. Besides shitty video and slow processors*, Macs also ship with skimpy amounts of RAM. Which certainly constricts the size of the Mac game market.

      Oh, whatever happened to the days when Apple shipped hardware that was superior on the *inside*?

      * Not just the G4. 2.0Ghz G5 couldn't beat a 3.0Ghz P4 in SPEC and that was a year ago.

    16. Re:It's not that Mac vid sucks... by Kiryat+Malachi · · Score: 1

      Right, because there certainly aren't Dells that ship with 128MB of memory and Windows XP.

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
    17. Re:It's not that Mac vid sucks... by Kiryat+Malachi · · Score: 1

      Yeah, but I still won't be able to run ProTools (without crashing), Final Cut, or any of the other apps that actually let me get some work done.

      Macs are for people who work and might occasionally play a game. PCs are for gamers. No one is gonna argue that point. But there really aren't that many hard-core gamers, and there are a hell of a lot of people who need to get work done.

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
    18. Re:It's not that Mac vid sucks... by Anonymous Coward · · Score: 0

      and they all use PCs too.

    19. Re:It's not that Mac vid sucks... by Markus+Landgren · · Score: 1
      Macs also ship with skimpy amounts of RAM.


      Macs ship with the amount of RAM the customer wants. I was a PC user for 15 years before I switched, and in that time I never found a manufacturer whose minimum configurations had enough RAM either.
    20. Re:It's not that Mac vid sucks... by Kiryat+Malachi · · Score: 1

      ProTools crashes on the PC. No one uses it on the PC if they can at all avoid it.

      Final Cut doesn't run on the PC.

      Everyone who uses those, which is a pretty good cross-section of A/V production, uses a Mac.

      Or did you just not read my comment and respond with something you thought would make you sound smart?

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
    21. Re:It's not that Mac vid sucks... by king-manic · · Score: 1

      Macs are for people who work and might occasionally play a game. PCs are for gamers. No one is gonna argue that point. But there really aren't that many hard-core gamers, and there are a hell of a lot of people who need to get work done.

      Err. PC's represent 99% of most offices. I work as a web dev on a PC. I garentee at least 95% of all web devs use a PC. Pc's include linux boxes so most of the net, most programmers, and most people who work with a Comp. use a PC. Mac is used for some very specific very niche applpications. Macs are for print work, because additive color looks off. Macs are for video editing because a lot of film edtors use macs and there is some very mature tools for it on the Mac. Macs aren't for work. Unix is for work. Macs are for certain types of graphic artists and vedeo editing.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    22. Re:It's not that Mac vid sucks... by Kiryat+Malachi · · Score: 1

      Please, misunderstand my point a little bit more. Although I phrased it badly, I admit.

      In relation to *games*, the subject at hand, if you buy a Mac, you've *at the start* said "This machine is not solely for gaming." By choosing a Mac, you've decided that there are other things that are more important than the ability to play every game on the market. If you want a machine solely for gaming, you buy a PC. If you want a machine for both work and gaming, you can choose either, but if you choose a Mac you've chosen to set gaming as a lesser priority. And the vast majority of office machines are bought with video cards inferior to those on a Mac (eMac comes with a Radeon 9200, most entry-level Dells at similar price points come with integrated graphics), so that point is pretty silly as well. Since Macs are UNIX these days, you made yet another weird point that makes no sense.

      Consider my post in the context of discussing gaming machines. No one buys a Mac as a gaming machine.

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
    23. Re:It's not that Mac vid sucks... by Trejkaz · · Score: 1
      1. (You) Macs aren't for work;
      2. (You) Unix is for work;
      3. (Apple) Mac OSX is Unix;
      4. (Implied from 2 and 3) Mac OSX is for work.

      From this we can see that point 1 is a fallacy, or at best, a generalisation since I suppose Mac OS9 might be "not for work" whereas Mac OSX is.

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    24. Re:It's not that Mac vid sucks... by andreyw · · Score: 1

      OK - here is my big question -

      I have a UMAX S900 (powermac clone, 256mb RAM, dual 604e's, OpenFirmware 1.0.5, kernel 2.4.25-smp). The computer currently has some crappy IMS card (2, 4MB VRAM? - sux under X11) - but I coerced OF into using it as `screen`. If I swap it out for a Radeon 7000 that is flashed with OF ROM, will it cooperate nicely with my computer (i.e. OpenFirmware 1.0.5)

    25. Re:It's not that Mac vid sucks... by king-manic · · Score: 1

      1. Mac aren't for most work.
      2. Unix is for some other work
      3. Mac != OSX all the time. although thats a technicality.
      3. 2 and 1 is not mutually exclusive.

      How many programers do you know. how many use OSX. I know 20 odd programmers. 0 of them use OSX. I'm sure it's non zero percentage of the over all pop. but I doubt it's significant. His point was Macs are for work PC's are not. Well, no PC's are for most work. Mac is for some specific work. And often, it's used for other thigns too because there is a population of mac users who do nothing but browse the net and play break out on a mac. This pop. just doesn't want to relearn stuff for a PC. I know about 4 teachers who are this way.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    26. Re:It's not that Mac vid sucks... by king-manic · · Score: 1

      Consider my post in the context of discussing gaming machines. No one buys a Mac as a gaming machine.

      very true. and only a small portion of the computer using populace buy a PC as a gaming platform. Most people buy it for other reasons. The fact that Dell sells most of it's PC's Without a decent card tells that PC's generally aren't gaming machines.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    27. Re:It's not that Mac vid sucks... by Kiryat+Malachi · · Score: 1

      You're sort of a tool, aren't ya?

      I know quite a few programmers who use Macs because, well, if you're developing code on a remote server, might as well use the system you like, and they like Macs better. Go to DEFCON or HOPE or any of those, and you'll see quite a high percentage of Powerbooks out there.

      3. Mac = OS X all the time now, for new machines.
      4. What? Of course they are. Saying "UNIX is for X" and "Mac isn't for X" is, in fact, mutually exclusive since Mac IS UNIX.

      There's a population of PC users that does nothing but get IE viruses and play solitaire. I don't think that has much to do with the ability of a PC to be useful.

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
    28. Re:It's not that Mac vid sucks... by king-manic · · Score: 1

      4. What? Of course they are. Saying "UNIX is for X" and "Mac isn't for X" is, in fact, mutually exclusive since Mac IS UNIX.

      This sentence doesn't make any sense. Is english is your second langauge?

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    29. Re:It's not that Mac vid sucks... by Kiryat+Malachi · · Score: 1

      Can you read? It could be argued that I have an issue with conflicting tense, if you think the is in "is, in fact" is applied with the two statements, although it could also be argued that it applies to saying they're mutually exclusive (a singular statement), which would make it correct usage. However, replacing the is with are we get:

      "What? Of course they are. Saying 'UNIX is for X' and 'Mac isn't for X' are, in fact, mutually exclusive since Mac is UNIX."

      X not referring to the windowing system (fucking compsci dorks), but to the usual meaning of an unk nown variable, what a compsci dork would call foo. In other words, if Unix can do Foo, Macs can't do Foo, and Mac is UNIX, you have a conflicting statement in there.

      Now please, learn to think before you try to pick on someone's English. Which is, in fact, my primary language. At least I can capitalize.

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
  20. Sad to think... by Anonymous Coward · · Score: 0, Insightful
    ...how completely awesome iD would have been today if people hadn't pirated all its best games.


    Kind of puts the whole piracy thing in perspective.

    1. Re:Sad to think... by Anonymous Coward · · Score: 0

      Yeah man, that 1st episode of Doom was pirated so many times due to it being shareware... oh wait...

  21. Re:Might be a little while for the Linux binaries. by dfm · · Score: 0

    Try out cedega, once named winex (http://www.transgaming.com). They claim Doom III should work. I haven't tried it, however. But all the games of the Fallout series are working, and that's enough to keep me from booting into windows..

  22. *brain explodes* by Jugalator · · Score: 5, Funny
    John Carmack, great 3D engine designer, source of quotes like:

    "I don't like team activities. Neither in real life, nor in computer games."
    "I led a normal geek childhood... "

    ... father of a baby?!

    What's next, CowboyNeal on a date? :-S

    --
    Beware: In C++, your friends can see your privates!
    1. Re:*brain explodes* by kfg · · Score: 1, Insightful

      People who don't like team activities, but aren't actually antisocial (they aren't the same thing at all) are sometimes actually the best team players.

      Consider it a corollary to Plato's observation that people who want to rule aren't qualified to do so.

      They go in, do the job, and get out.

      Ok, so maybe that wasn't the best way to phrase it given the context.

      KFG

    2. Re:*brain explodes* by Kynde · · Score: 1

      People who don't like team activities, but aren't actually antisocial (they aren't the same thing at all) are sometimes actually the best team players.

      Care to elaborate on that a bit?

      Consider it a corollary to Plato's observation that people who want to rule aren't qualified to do so.

      And I say that's a misquote or Plato was being intentionally provocative. Either Plato meant or intentionally failed to say something along the lines "people that wind up in ruling positions do so because of their inherent desire to rule may not be the most qualified for the task". That might stand, but once it's stated along those lines it seems almost trivial. The simple idea there is that those people that have enough desire to be something, in this case in a position with power, enough to do some extra work just to reach that position tend do reach that position more often than those that might be more qualified to do so and yet lack the will to do so.

      My argument is that, the will to rule does not imply the lack of qualification to do so, but instead the will to rule more often results in a ruling position than a mere qualification to rule.

      It's like some of the twits that I sometimes hear winding up as lead designers and software architects. It would be harsh to say it's because of their lack of skills, when it's obvious that it's due to their desire to get into that position. And vice versa, in my case my undoing is my desire to just code and avoid having to deal with those inexperienced know-nothing idiots.

      (I'm a bit drunk, so take all this with a grain of salt)

      --
      1 Earth is warming, 2 It's us, 3 it's royally bad, 4 we need to take action NOW
    3. Re:*brain explodes* by ElDuderino44137 · · Score: 1

      Okay ...

      I for one am disappointed in him because of the "team activities" quote.
      I miss the cooperative mode of Doom (1).
      For me ...
      Nothing was better then being in a lab full of friends ...
      Laughing about Frags ...
      And cheering when we beat back the baddies !!!

      Cheers,
      -- The Dude

    4. Re:*brain explodes* by PetoskeyGuy · · Score: 4, Funny
      "I don't like team activities. Neither in real life, nor in computer games."
      "I led a normal geek childhood... "


      ... father of a baby?!
      Sounds right to me.

      Fathering a Baby shouldn't be a Team Activity. More of a 1 on 1 match. :o)

    5. Re:*brain explodes* by Carraway · · Score: 2, Funny

      Fathering a Baby shouldn't be a Team Activity. More of a 1 on 1 match.

      Only on Slashdot would this comment be modded as informative.

    6. Re:*brain explodes* by Anonymous Coward · · Score: 0

      Why in the hell is this modded as informative? Seriously this is stupid.

  23. Re:Wow, Quake stuff by Anonymous Coward · · Score: 0

    This post should be modded up, +1, Couragous Sacrifice of Karma. You shall go down in First Posting history for this!

  24. smurfs by zoloto · · Score: 2

    I've already got the layout done for the smurfs village for a D3 tourney or dm map :) maybe ctf will be thrown in there, but you know? I've always wanted to fire a rocket launcher at papa smurf and his harlot.

    take that you smurfing smurfed up smurfers!

    1. Re:smurfs by Aadain2001 · · Score: 1

      You know, I would actually play that mod! I hope you really do make that mod (or someone else does) :)

      --
      Space for rent, inquire within
  25. fatherhood by godEcho · · Score: 2, Insightful

    Congrats on fatherhood John. Hope things are going well w/the family.

    1. Re:fatherhood by Anonymous Coward · · Score: 0

      Raise Baby or Write Code. I wonder which one he'll choose?

  26. $7.50 shipping is too much! by Anonymous Coward · · Score: 2, Insightful

    Well, I just went to idsoftware.com to see if they had an online payment option. All you can do is order the phyical game from id, and they want to charge $7.50 for shipping! Every other retailer on earth will send me the game for cheaper. I already have the game, I just want id to get their fair share, $55, not $62.50. Screw the shipping. They should set up an online payment option and just sell valid cd-keys for $55. This is really not much that different from how Doom 1 was distributed.

    1. Re:$7.50 shipping is too much! by scottking · · Score: 2, Insightful

      you know that's a good idea... "pirated the game? get legit, click here to buy a valid cd-key"

      --
      scott king
    2. Re:$7.50 shipping is too much! by Anonymous Coward · · Score: 0

      Exactly. I live in a remote area but I have a decent internet link. It seems silly to me to have to trudge several hours (one-way) to a store to buy a copy of Doom 3 that I'm not gonna bother to open. I already have the game (hard difficulty, LVL 6). Who cares how I got it?

      One should be able to electronically give 55 bucks to id, and get a valid cd-key by email. Lots of software is distributed in this manner. id's only hurting their own pocket by not allowing us early downloaders an option to pay online for a product we already have. I'll still pay 'em, but it'll take me longer to get motivated to quest for discs than to drop a quick charge on the C-card and forget about it.

  27. Carmack Talks alot! by DominoTree · · Score: 0

    I was there and I swear he just rambled on about the Doom3 engine's obscure technical glitches for like twelve hours!

  28. Got page 2 also, by Anonymous Coward · · Score: 0
    So with that ended the DVD of Carmack's talk. Then the question and answer session began with the id crew onstage. They answered questions from Quakecon attendees.

    One of the first questions was about the release of the SDK for Doom 3. It will be released in a few weeks after the patch for the game comes out.

    The next question centered on the plans for a movie for Doom 3. Universal has
    stepped up and green lighted the movie. id has verified that preproduction has
    begun in Easter Europe ala Hell Boy. The movie has not started, but the script
    is almost finished, and id is very happy with it.

    Of course there have been rumors of the Rock playing the title roll of the
    marine. In fact he would be playing the Sergeant role if he does come on board.
    Apparently he will get on if another project he is involved in does not pan out.
    Several other big name stars are interested in Doom 3, but none were mentioned
    by name.

    The next question centered on Doom 3 multiplayer. Specifically the changes to
    not allow so many console manipulations of the game. id pointed to the fact that
    so many Quake 3 players have consoled the game to what is essentially a cheat
    with the game ripped down to bare polygons.

    They had a discussion before the game shipped about providing a tourney mode
    where no console manipulation at all was possible. They did not implement that,
    but with Wolfenstein the Punkbuster implementation was a first step towards
    ending that kind of drastic manipulation on the look of the game for multiplayer
    advantage. They wish for multiplayer to be more skill based rather than tweak
    based.

    Next it was asked what type of game the next one will be. Of course it is a
    first person shooter, but they will not reveal more than that at this time.

    Also the influences for monsters was touched on. Japanese horror films and the
    human body are the top ones.

    A Mac gamer asked about the port to OS X. Apparently there is no current time
    for the release of a port. The game runs, but there is a lot of optimization,
    and currently they feel the Mac platform can not yet offer the same experience
    as the PC. Activision will not publish the Mac version of Doom 3. There is no
    publisher set currently.

    Another question asked if anything had to be cut from the game. Apparently 6 or
    7 characters just didn't work out, and the process of removing them was painful.
    The comparison to a director cutting scenes from a movie was made. id had no
    regrets with the final product put on store shelves however.

    Linux was the next subject, and the Linux server is done. They are using it at
    Quakecon, but it is a couple of weeks of testing away from being released. The
    Linux client is a bit further away.

    Of course Quake 4 was a hot topic, and Raven is still developing it. They are a
    triple A developer according to id, and id is only providing some direction to
    them. They fully expect a top multiplayer game when it is released. Again our
    meeting with id yesterday revealed a date of probably early 2006.

    The next question centered on pirating, and of course much was made of copies
    downloaded a couple of days before the release. In fact id staff was in Hong
    Kong a few days before the US release and they found pirated copies being sold
    with full packaging.

    CEO Todd Hollenshead particularly hit away at this issue. It is his belief that
    pirating only hurts the industry particularly as game production becomes more
    expensive. He feels studios like Looking Glass may be around if it wasn't for
    pirating. He worries that continued pirating will lead to a gaming world of
    movie games and focus group games only which is not good for anyone.

    Next up was talk of the Xbox port of Doom 3. The experience needs to be the same
    as on the PC, an id will work on it until it is done. Coop of course will be the
    difference in game play between Xbox and the PC version.

  29. BEWARE !! by Anonymous Coward · · Score: 0

    the kid was born on friday 13th.
    what will be his name ? damien ?

    it's been sent right from hell to bring us doom

    just kidding. i wish them all the best, of course.

    muhahahaha ..

    1. Re:BEWARE !! by ydnar · · Score: 1

      It's Christopher Ryan Carmack.

      CRC.

  30. Re:Terribly laggy, in case of /.ing - Page 2 by Anonymous Coward · · Score: 0


    So with that ended the DVD of Carmack's talk. Then the question and answer session began with the id crew onstage. They answered questions from Quakecon attendees.

    One of the first questions was about the release of the SDK for Doom 3. It will be released in a few weeks after the patch for the game comes out.

    The next question centered on the plans for a movie for Doom 3. Universal has stepped up and green lighted the movie. id has verified that preproduction has begun in Easter Europe ala Hell Boy. The movie has not started, but the script is almost finished, and id is very happy with it.

    Of course there have been rumors of the Rock playing the title roll of the marine. In fact he would be playing the Sergeant role if he does come on board. Apparently he will get on if another project he is involved in does not pan out. Several other big name stars are interested in Doom 3, but none were mentioned by name.

    The next question centered on Doom 3 multiplayer. Specifically the changes to not allow so many console manipulations of the game. id pointed to the fact that so many Quake 3 players have consoled the game to what is essentially a cheat with the game ripped down to bare polygons.

    They had a discussion before the game shipped about providing a tourney mode where no console manipulation at all was possible. They did not implement that, but with Wolfenstein the Punkbuster implementation was a first step towards ending that kind of drastic manipulation on the look of the game for multiplayer advantage. They wish for multiplayer to be more skill based rather than tweak based.

    Next it was asked what type of game the next one will be. Of course it is a first person shooter, but they will not reveal more than that at this time.

    Also the influences for monsters was touched on. Japanese horror films and the human body are the top ones.

    A Mac "gamer" asked about the port to OS X. Apparently there is no current time for the release of a port. The game runs, but there is a lot of optimization, and currently they feel the Mac platform can not yet offer the same experience as the PC. Activision will not publish the Mac version of Doom 3. There is no publisher set currently.

    Another question asked if anything had to be cut from the game. Apparently 6 or 7 characters just didn't work out, and the process of removing them was painful. The comparison to a director cutting scenes from a movie was made. id had no regrets with the final product put on store shelves however.

    Linux was the next subject, and the Linux server is done. They are using it at Quakecon, but it is a couple of weeks of testing away from being released. The Linux client is a bit further away.

    Of course Quake 4 was a hot topic, and Raven is still developing it. They are a triple A developer according to id, and id is only providing some direction to them. They fully expect a top multiplayer game when it is released. Again our meeting with id yesterday revealed a date of probably early 2006.

    The next question centered on pirating, and of course much was made of copies downloaded a couple of days before the release. In fact id staff was in Hong Kong a few days before the US release and they found pirated copies being sold with full packaging.

    CEO Todd Hollenshead particularly hit away at this issue. It is his belief that pirating only hurts the industry particularly as game production becomes more expensive. He feels studios like Looking Glass may be around if it wasn't for pirating. He worries that continued pirating will lead to a gaming world of movie games and focus group games only which is not good for anyone.

    Next up was talk of the Xbox port of Doom 3. The experience needs to be the same as on the PC, an id will work on it until it is done. Coop of course will be the difference in game play between Xbox and the PC version.

    Also touched on was the name of Quakecon. id did not choose the name, but like it. The name is not changing despite what

  31. Thats ironic by Anonymous Coward · · Score: 0

    I hope they keep in mind that for some of us, piracy put them on the map. If it weren't for downloading copies of thier games from BBSes late at night, I would have never played an id game until probably... Quake 2 or 3.

    Now, thanks to the wonders of free software, I buy all the games they put out because I know they are good ahead of time. I am not sure where this is a bad thing...

    1. Re:Thats ironic by Anonymous Coward · · Score: 0

      Oh, yeah, they sure do owe you. Where would id software be without generous people like you to download their games for free?

    2. Re:Thats ironic by Anonymous Coward · · Score: 0

      and than buy them, idiot

    3. Re:Thats ironic by entitude · · Score: 1

      "And than"? He's the idiot, though?

      --
      ----geppy -
    4. Re:Thats ironic by Anonymous Coward · · Score: 0

      The best you can do is a spelling flame?

  32. Audio? by Anonymous Coward · · Score: 2, Insightful

    Is there an audio record of what he said? It would be great to actually hear him instead of read someone's summary.

  33. DOOM 3 by sinner0423 · · Score: 1, Insightful

    Personally, I think it was a great game, with technology that will be in most if not all the games in the future.

    Remember how many games have used the quake engine, too. At least a dozen come to mind. Even Half Life, as I understand it, uses a modified quake engine as it's base. I hope iD continues to make games, and set trends in the gaming industry. It's unfortunate that all of their titles have been first person shooters.. I think a genre change would definately garner success for them.

    These games drive the hardware industry, as well. I specifically remember hearing something on the internet to the effect of - "Nvidia tailors their cards around what carmack wants in his toolbox." If that isn't influence, I don't know what is.

    1. Re:DOOM 3 by Anonymous Coward · · Score: 0

      "Personally, I think it was a great game, with technology that will be in most if not all the games in the future. "

      You mean in the future we can look forward to games where you shoot stuff IN SHADOWS AND LIGHT!?!

      I can't wait!

    2. Re:DOOM 3 by Anonymous Coward · · Score: 0

      You, sir, are a wet, dripping pussy.

    3. Re:DOOM 3 by Anonymous Coward · · Score: 0

      what an idiot. The engine is not limited to that. If it were to run on full lighting, I'll doubt your rig can barely make 1 fps. safe to say that the Doom 3 engine is tomorrow's technology today.

    4. Re:DOOM 3 by Bulln-Bulln · · Score: 3, Funny

      It's unfortunate that all of their titles have been first person shooters..

      Yeah, like Commander Keen..

  34. What caused him to miss... by Anonymous Coward · · Score: 0
    Instead, he appeared on pre-recorded video, followed by normal Q and A session with other id personnel
    His T and A session with another person caused him to end up with yet another person, which in turned caused him to miss the Q and A session with the other id persons.
  35. Re:This is it by u-238 · · Score: 1

    I'm half way through the game. It's playing it that has convinced me that it is a gigantic let down, and merely a Q3 clone.

    I was hoping for something more progresssive - something along the lines of a Battlefield 1942 engine, with huge outdoor environments, but the game still has the same box-ish feeling, small indoor levels much like half-life, which is based on the Quake 2 engine, which shares the same problem as Quake 3 and Doom 3 in that the maps and environments are just glorified boxes. It gets old.

    >>but the graphic quality is leaps and bounds ahead of quake3 Didn't I just say the only difference is the graphics? And that is essencially the truth. A sad truth.

  36. im the only one who cant play quake 3? by techefnet · · Score: 0

    I think i cant play quake 3 when the linux version comes out after all.. only got a Radeon 7000.. Should have spended more money on the card i bought.. Wait, maybe ill return it for a better one! everything for a game, even by a linux geek who dont game =P

  37. D3 theme song? by mobby_6kl · · Score: 1

    Is there a higher quality version of the DOOM3 theme song somewhere? At 30kbps it's really a pain to listen to.

    As to the game itself, I was rather dissapointed of the style, but still I'd say it's a good game. The beginning of Delta1 was nice, it's actually the only level which freaked me out. Also I usually hate boss battles, but the final boss was just way too easy.

    1. Re:D3 theme song? by IntergalacticWalrus · · Score: 1

      > Is there a higher quality version of the DOOM3 theme song somewhere? At 30kbps it's really a pain to listen to.

      Just fetch it from the game itself. pk4's are just zip archives with a funny extension, and all audio files are plain ogg vorbis.

    2. Re:D3 theme song? by Anonymous Coward · · Score: 0

      Why do you think the parent asked for a higher quality version? The ogg file in the PK4 *is* ~30kbps!

      At three CD-ROMs, I wish there was a full uncompressed WAV of the damn thing.

    3. Re:D3 theme song? by CPlusPlusOwnsYou · · Score: 1

      Did you play it on the recruit difficulty level? Try nightmare difficulty =)

      --
      "Software is like sex: it's better when it's free."
    4. Re:D3 theme song? by Cyberop5 · · Score: 1

      i believe its in pack 4 or 5. Whichever one, it only contains .ogg files, so its easier to find. Again, a renamed zip file.

      --
      Urgo: "I want to live. I want to experience the universe and I want to eat pie!"
      Jack: "Who doesn't??"
  38. ID Software and Doom 3 by Paralizer · · Score: 1
    I don't have doom3 yet, but I'm looking forward to playing it. I've seen in game videos and screenshots, and I must say they are quite impressive. However, I find it odd there are SO many people who are saying it's nothing special, or it doesn't live up to their expectations. Need I remind you ID Software is not just a great game development company, but legends of creating the means by which to make them?

    It looks like ID has created a GREAT engine. Now we'll be seeing those instant classic games being developed by other companies using ID's work. Don't be so disapointed, it's just be beginning.

    1. Re:ID Software and Doom 3 by rokzy · · Score: 1

      I think you lose the right to say "it's just an engine, great games will come" when you decide to charge $55 for it.

      people are right to bitch.

    2. Re:ID Software and Doom 3 by Anonymous Coward · · Score: 0

      Obligatory Penny Arcade Quote:
      "The Doom 3 demo looked really great."
      "Yea. I can't wait until someone makes a game with it."

      (from E3 2003)

  39. It's Nice How Respectful They Are by Jameth · · Score: 2, Interesting

    A Mac "gamer" asked about the port to OS X

    Yes, that's right. It's not a Mac gamer, it's a Mac "gamer".

    Thanks for the laugh, AMDZone.

    1. Re:It's Nice How Respectful They Are by Jack9 · · Score: 1

      Just because you are a gamer does not mean you are a computer gamer. Some ppl like to point out that are not a gamer when it comes to their computer (like an AIX or Mac, although I'm positive many more people are Mac gamers than AIX gamers). If you've been to a gaming convention, you've probably experienced the argument over gamer semantics. There is no standard that is agreed upon AFAIK. Last convention (Strategicon) I attended was 2 years ago.

      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
    2. Re:It's Nice How Respectful They Are by 0x0d0a · · Score: 1

      Why do you even care?

      I mean, what they say has zero impact on your life. If they want to go on and on about how AMD stomps Intel or Microsoft is better than Apple on their own website ... does it matter? You *know* that someone is doing so somewhere on the Internet, anyway.

    3. Re:It's Nice How Respectful They Are by Anonymous Coward · · Score: 1, Funny

      I'd like to read it myself, but their AMD "server" couldn't handle the load.

    4. Re:It's Nice How Respectful They Are by Anonymous Coward · · Score: 0

      They probably said it just because they like getting bombarded by email from frootloops like you... :)

  40. "Those who want to rule" by Anonymous Coward · · Score: 1, Insightful

    I think the real meaning is this:
    Those who *want* to rule want to control others, and because of this desire are the least qualified to be in a position of power where they can abuse it.

  41. Re:This is it by The_reformant · · Score: 1

    quake 3 has no single player..hows that for a pretty big difference for ya?

    --
    I have discovered a truly remarkable sig which this post is too small to contain.
  42. Nope he's right. by glrotate · · Score: 1

    How would Carmack pull off his "I'm going to lock myself in a hotel room for a month to crank out an engine" work with his new pride and joy. 16 hour days and quality parenthood just don't mix.

    1. Re:Nope he's right. by qwasty · · Score: 1

      Luckily, Carmack isn't a single mother. He's properly married, and she can fill in for him for a while. If he locked himself in a hotel room for a month to finish some pressing work, I don't think his children would be scarred for life.

      I will be curious to see how well he juggles the new addition to his family, and his work. Hmm, baby juggling...

  43. ...John is a father of a baby boy... by Anonymous Coward · · Score: 0

    Imagine a Beowulf cluster of these!

  44. RE: Doom3 thoughts by King_TJ · · Score: 1

    IMHO, Doom 3 is *much* more of an evolution than a revolution. It's a worthy sequel, overall - and after you play far enough to finally get into hell itself, you start seeing some better action. (Finally, more of those roomfulls of baddies coming at you, like the old Doom - instead of dealing with people one at a time.)

    But the lighting in the game is too dark. IMHO, you practically have to edit the config file manually and bump up the gamma settings before you can play without getting eyestrain and frustration at barely seeing anything.

    I also thought the overall plot and storyline felt like a Half-Life ripoff, except not even as well put together.

    I'm not too thrilled about the way these games let you talk to characters, yet their responses are so limited and canned. (EG. You click "talk" on someone 10 times in a row, and instead of them getting annoyed or anything, they just start repeating the same phrase, like "I'm sorry, but I can't talk to you right now. I'm busy.") For that matter, you can shoot one of your fellow marines, but it won't let you punch them. Where's the consistency in that?

  45. proof by DarthTaco · · Score: 2, Funny

    this is proof that carmack doesn't exist anymore. he uploaded himself to his computer to make the doom engine. my friends, this is how the matrix gets started.

  46. "John is a father of a baby boy as of yesterday" by Anonymous Coward · · Score: 0

    Congratulations! And well, I think he is young enough to make better games for a time (I expect a very long time...), at least.

    Doom 3 rocks!

  47. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  48. Armadillo Aerospace Not Mentioned? by Buran · · Score: 2, Insightful

    There doesn't seem to be a mention of Armadillo Aerospace here, and since Carmack runs the company, I think it should be mentioned in a "what we're up to" story, even if the story is basically about id Software. So, here it is:

    Armadillo Aerospace is based in Mesquite, Texas, and is a rocketry research firm that is one of those trying to win the X-Prize. The Armadillo prototype crashed during its last flight test and it doesn't look like they'll be able to compete for the prize because of what it will take to get their vehicle rebuilt and flying again (in terms of money and time), but they'll keep going and see what they can do to reach the point where they're ready to launch manned flights.

    Armadillo Aerospace's X Prize Prototype Crashes

    And there's a video available of the crash in MPEG format.

    I'm still expecting the Scaled Composites team (led by Burt Rutan) to win, but I'm still intrigued by AA and the Canadian Arrow team; I'm still dubious about the DaVinci Project, which has yet to actually fly anything.

    This is exactly what the X-Prize is meant to do, though: spur the development of a new industry by providing an incentive for privately held teams and individuals to step in and make space accessible to the public.

    I applaud Carmack for not being afraid to try. It's amazing what ingenuity can do even when you don't have the deep pockets of government-funded space efforts. Or maybe especially when; necessity, as they say, is the mother of invention.

    And yes, I bought the game; I'm proud to say that I, no matter if it was not done directly, helped to support an effort to put civilians into space with civilian launch systems.

  49. AIEEEEEEEE! DEVIL DOG by zedpol · · Score: 1

    That dog fails to be cute

    I don't know why but the first thing i thought of when i read that carmack had a wife is, "what does she look like" Thanks for the pic.

    Peace

    --
    --I swear, it was a case of isolated idiopathic hemibalissmus
    1. Re:AIEEEEEEEE! DEVIL DOG by Artifakt · · Score: 0, Troll

      It's Carmack's dog, what did you expect - Not all red eye effects are just in photos. Every time he lests that mutt out, it's doom for my rododendrons. One more urinated pentagram on my lawn and I'm breaking out the BFG-13,000. ... And yeah, his wife's cute.

      --
      Who is John Cabal?
    2. Re:AIEEEEEEEE! DEVIL DOG by Rew190 · · Score: 1

      Daisy May is actually Reznor's dog.

    3. Re:AIEEEEEEEE! DEVIL DOG by Artifakt · · Score: 1

      Sorry I dissed Trent's dog. I'm sure Daisy May is a good doggie. That's still one serious case of red-eye in that shot.

      --
      Who is John Cabal?
    4. Re:AIEEEEEEEE! DEVIL DOG by Rew190 · · Score: 1

      Hah, no problem dude. You learn something new every day, right?

  50. Video of the id Q&A Session by Rogerpq3 · · Score: 3, Informative

    Here's a link to download video I took of the id Software Q&A session which was right after Carmack's taped address. http://planetquake3.net/download.php?op=viewdownlo addetails&lid=2104

  51. What are you talking about ? by Anonymous Coward · · Score: 0

    The article on gamespy:

    http://pc.gamespy.com/pc/doom-3/539050p1.html

    says:

    "How about the Mac Port?

    The Macintosh port of the game is up and running, but still needed some significant optimization. id Software is working on this with Apple as we speak."

    Don't claim mac video cards blow until they actually port it over and we can see what kind of performance they get.

    From a laptop point of view Mac Powerbooks run ATi Mobility Radeon 9700s or Nvidia GeForce FX 5200 chips with 64 mb (standard) or 128 mb of memory. I guarantee you that the majority of PC laptops out there use either equivalent or worse graphics chips. And the majority of PC laptops out there use worse.

    From a desktop point of view the G5s use GeForce FX 5200 ultras or Radeon 9600 XT. I would agree that the Mac DESKTOPS are overpriced, however I would disagree with the statement that the "mac video cards royaly blow" since macs nowadays essentially use the same ATi and Nvidia chips that are available on PCs.

    1. Re:What are you talking about ? by furballphat · · Score: 1

      You're trying to say that 5200 ultras don't royally blow?

    2. Re:What are you talking about ? by Anonymous Coward · · Score: 0

      I'm talking about laptops because somebody mentioned that "mac laptops barely have enough VRAM to run quartz" and several others were talking about running games like UT and war3 on powerbooks/ibooks.

      And since the majority of mac laptops use the exact same, or better, video cards than PC laptops do, I think the statement that "mac video cards suck" in this case is wrong.

      I've already stated that I think mac DESKTOPS are overpriced, but also that you might be better off actually waiting for the Doom 3 port to the MAC before we can see what kind of performance they get out of it.

  52. Re:This is it by Anonymous Coward · · Score: 0

    dude. the game itself is more to a "tech demo" you can see things that you can't see in current game. I bet you didn't play it in high/ultra settings to noticed it.

  53. Re:This is it by CavemanKiwi · · Score: 1

    Sounds like you have read nothing about the game before it came out. Carmack said something to the effect that it would mostly be set in an inside environment from at least 2001.

    I personally not sure sure what people expected of this game. It looks good and plays quite well to be me. Sure it isn'r the be all and end as Doom was when it came out. But that is like comparing any modern English band to the beatles.

  54. It's a man, baby by Dmala · · Score: 3, Insightful

    Errr...no. Adrian Carmack is a dude, and he's been with id since the beginning. The last name is a coincidence, he's not related (and definitely not married) to John.

  55. and appropriatley by Anubis350 · · Score: 1

    even worse, its appropriately powered by postnuke software. I'd say that a slashdotting counts as a site nuking, so the software is appropriately named. Unfortunately, if the intended purpose is allow a site from running post-nuking, the developers aught to go back to the drawing board......

    --
    "goodbye and hello, as always" ~Prince Corwin, from Zelazny's Amber series
  56. id and piracy by 0x0d0a · · Score: 1

    ...how completely awesome iD would have been today if people hadn't pirated all its best games.

    Remember that a major driver of id games was multiplayer. The fact that Quake was widely pirated (and subsequently served, played, and modded) resulted in a significant value increase in the game to other players. I know a number of people that pirated Quake and then bought it (for the audio and because having the CD was handy). Admittedly, the lack of broadband back in the day was probably an important factor -- if CD images could have been distributed back then, perhaps id would have done more poorly.

  57. UID by Anonymous Coward · · Score: 0

    bought off ebay.

  58. Development Costs by Bulln-Bulln · · Score: 2, Insightful

    Quote from the GameSpy interview:
    "videogames are costing more and more money to develop, taking longer and longer"

    Did Todd Hollenshead breath martian air?
    Earth to Hollenshead (and other developers): You don't need to spend millions to develop a graphics engine. You donn't need to spend millions to create super-duper render videos.
    Just create good games.

    Dispite the technological achievment of Doom 3, it's just a OK game. I don't say that Doom3 is bad. It's just not that great.

    High costs don't mean good games. Enter the Matrix is another example.
    OTOH there are games like Pikmin. I don't think that the development of Pikmin was just as expensive as Doom 3.
    Heck, Solitaire is probably the most played computer game in the world.

    I don't say that developers have to make cheap games. No. It's OK when a game has high development costs, but nobody is forcing you that *all* games cost a lot of money.

    1. Re:Development Costs by Anonymous Coward · · Score: 0

      "Just create good games" is a nice soundbite, but it ignores the factors that have in fact increased the costs of game production.

      Video cards are far more complex than they have ever been before, the storage capabilities of ubiquitous computing platforms have increased dramatically, and the expectations of consumers have followed suit. Unless your idea of a "good game" is still 2D Tetris with beeps and boops for audio, you'll have a very hard time meeting consumer expectations (which you'll need to do to sell any appreciable quantity) without making use of today's video card capabilities and filling some of that massive storage up with game content.

      One equation you can't ignore is $=people*years*salary, so it'll cost you a minimum of a million dollars because the only way to make a real game nowadays is with about a dozen talented programmers, designers, and artists working for about 24 months, and that's assuming that everything works out the way you want it to. You won't be able to reduce costs by reducing the number of people or reducing the amount of time it takes, so the only other choices are to reduce the amount of money that they're paid (doesn't tend to work in the U.S.) or spend the money. If that reality doesn't force a developer to spend millions to "just create good games", then tell me what I'm missing.

  59. But the dog by Xel'Naga · · Score: 1

    The dog surely looks like something which has just come out of a the aforementioned portal.

    1. Re:But the dog by LiquidCoooled · · Score: 1

      perhaps thats where his secret inspiration comes from...

      All this x prize nonesense is just a smokescreen, he's really trying to get his dog back to its home planet!

      --
      liqbase :: faster than paper
  60. Carmack's development system by hal10000 · · Score: 2, Interesting

    Does anyone know what kind of system Carmack is developing on? Is it and AMD or Intel based system? Does he use a 512 MB graphics card? It would be nice to get some information on this.

    1. Re:Carmack's development system by DrunkenTerror · · Score: 1
      I don't know about the rest of his boxen, but the Nvidia 6600 press release contains a quote from John Carmack:
      "NVIDIA's latest generation of chipsets gives exceptional performance and feature gains across the entire line, from the consumer cards to the specialty cards. I use a GeForce 6800 class card in my primary workstation, which is the best endorsement I can give."
      Therefore, I'd imagine he uses a 6800 Ultra. And from watching the G4/TechTV stuff on Doom 3, he has a huge CRT! It looks like it weighs 300 pounds.
  61. Agreed by Anonymous Coward · · Score: 0

    I would suspect a small minority of slashdotters are fathers. As a dad of a six year-old, I can assure all of you that everything changes (or should) when you have a child. While single, or even as a husband without children, I honestly felt like I should do whatever it took to be literally the best in the world at what I do (liver transplantation and other complex liver surgery), and if I didn't solve a problem, I felt like it wasn't going to be solved. Now, my attitude is more one of doing my absolute best during whatever hours I need to be at work, but after that I am going to spend some time with my family, and not worry about trying to carry my specialty on my shoulders.

  62. linux port by jonwil · · Score: 1

    Companies like ID (i.e. those that actually care about linux) already use cross-platform C/C++ and cross-platform libraries for their games.

    e.g. OpenGL for graphics.
    OpenAL for audio
    SDL for inputs and stuff
    some kind of cross-platform networking API (I would guess there is one)
    etc

    Why then cant they build the whole thing to be cross-platform from the get go and keep it cross platform all the way through.
    As long as they dont use any windows specific items (e.g. windows API calls) or impelement a linux "port" of that piece of code early on and keep it up-to-date, I dont see why they cant do things so that the thing always builds and runs on linux just like on windows.

    If they do things right, linux is not a "port", its just another target for their build system.

    Although I suspect that even libraries like OpenGL, are not as "cross platform" as they appear at first glance...

    1. Re:linux port by Anonymous Coward · · Score: 0

      So why does Doom 3 then needs directx >= 9.0b ?

    2. Re:linux port by Anonymous Coward · · Score: 0

      because SDL uses DirectX for input controllers ++

  63. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  64. Travel the Middle Path...Buy an XBOX and mod it =) by VTBlue · · Score: 0

    Being an apple employee for a year and building PCs since i was 12 (22 now), I'm buying my first powerbook. I was gonna spend money on the highend powerbooks but decided to save and get an ibook, cause you DON'T buy an apple for games. You buy one so you have a computer that you don't have to reformat every year and one that allows you to do cool stuff that applies to everyday life (iLife stuff). Being in College, I kinda stopped playing games. I bought Warcraft 3(PC) but only played 30 games online so far to date...as opposed to the thousands of Starcraft games played in high school.

    The point it, its pretty stupid to buy, build, or upgrade a computer for any game especially when the gaming industry is the XBox's bitch. Speaking as an EE major, the IBM 970FX totally has enough power to process Doom3, however, OpenGL, MAC OS X, and optimizations kinda suck in current climate for the gaming industry (mostly Apple's own fault too). GAMES LOOK LIKE CRAP OF MAC COMPARED TO the same level PC. I found that the solution is to build a sub $500 PC or get an XBOX, Xbox being the better alternative.

    Right now I spend a total or $250 bucks and have a modded Xbox, 100s of NES games running thru emulators, SNES games, and SEGA Genesis games, PSX games, and a bunch of "backups" on a 180GB harddrive i added to the unit. On top of that, its in my living room connected to a nice TV and sound system.

    Did anyone stop to think that Doom3 will probably look just as good on the Xbox even though the system specs of that box is really low compared to modern PCs? Given it wont have soft shadows and one DX9 feature that they implemented in Doom3, but im sure it'll be way more fun to play it in the living room than on the AVERAGE PC OWNER's computer Desk.

    Thought i'd throw my 2cents. Oh and for all you idiots like Chris Tom out there, get an Electrical Engineering degree before you talk about CPUs, ISAs, pipelines, ALUs, cache arrangements, Risc vs. Cisc stuff. That, or learn how an i8088 processor works. 90% percent of the flames on the internet are due to people who simply read Slashdot and Tomshardware guide and think they can do comparisons between different technolgies in computing, its way above you so, don't even waste your time.

  65. download for keynote video? by mardoen · · Score: 1
    I'd like to see the John Carmack keynote video; did id or the QuakeCon staff put it online somewhere? (couldn't find it anywhere)

    Or did anyone tape it and put it online?

  66. The infamous gameplay quote by rd_syringe · · Score: 1

    Not to mention his infamous "gameplay innovation is overrated" quote. Pretty much sums up the approach behind id Software's tech demos, er, games, doesn't it?

    From a disappointed Doom fan who thought the third one would finally break the trend...

  67. So, all you pirates... by rd_syringe · · Score: 1

    The next question centered on pirating, and of course much was made of copies downloaded a couple of days before the release. In fact id staff was in Hong Kong a few days before the US release and they found pirated copies being sold with full packaging.

    CEO Todd Hollenshead particularly hit away at this issue. It is his belief that pirating only hurts the industry particularly as game production becomes more expensive. He feels studios like Looking Glass may be around if it wasn't for pirating. He worries that continued pirating will lead to a gaming world of movie games and focus group games only which is not good for anyone.


    Any justifications for your behavior now now? Todd Hollenshead pretty much blamed you guys for Looking Glass not being around. Also said you're making it riskier to even make games in the first place, with all the rising development costs but decreased returns on the investment.

    It sickens me when over half of Slashdot's readership justifies all the music, movie, and software piracy and tries to shrug off the effects. Note, if you're not one of those people, then I'm not talking about you.

    The attitude of entitlement that exists these days because of broadband Internet amazes me.

  68. Doom 3 graphics by danila · · Score: 1

    Sadly, noone from id speaks on really interesting topics. How comes that the trademark Doom 3 feature - per-pixel lighting with stencil shadows - was already implemented in several XBox games and even a budget (!) PC title from Activision Value (Secret Service)? Why id released a game built on essentially 2001-year engine? Why the textures are so low-res? Why the physics engine is barely used?

    So far, there have been only a few hints from Carmack that something was amiss at id - the artists working for a year without tools (presumably in 2001), the team having to do some "maturing"... That would be much more intersting.

    --
    Future Wiki -- If you don't think about the future, you cannot have one.
  69. YOU ARE AN IDIOT AND A MORON by Anonymous Coward · · Score: 0
  70. RE;; pardon if I butt in, but.... by King_TJ · · Score: 1

    King-manic, I think your main argument seems to be that PC's are somehow a "better choice" for most work, simply because they're dominant in the marketplace?

    To me, this statement makes no more sense than saying McDonalds has the best quality, best tasting food that you'd want to eat for *most* of your meals, because they have *far* more conveniently located restaurants than any of the more expensive competitors.

    Which applications are used most often in the general workplace? Well, certainly Microsoft Office is one, and the Mac has it. (Arguably, the latest Office for Mac is a superior product to the latest PC version. It has several innovative concepts coded into it, whereas the latest PC revision seems to be all "fluff" and nonsense features people don't want to pay to upgrade to.) Also, accounting types often use Quickbooks (or in some smaller offices, Quicken). Again, both are available for the Mac too. Want an alternative? MYOB is available for the Mac as well. Need a database? Well, true, lots of people are hooked on using MS Access, which has no Mac native version. But most PC people with database experience will also be quick to tell you that Access is a poor product, and makes databases that often become corrupt over time. In larger corporations, Access is usually used just so departments can build "proof of concept" databases, which eventually get ported to a "real" database product if they're proven to be worth using/keeping. On a Mac, you'd get similar results using FileMaker Pro (but you'd gain functionality such as web accessible databases!).

    About the only area I can think of where a Mac might not fit well in the workplace is for CAD/CAM work. You can get Bentley Microstation for the Mac, but no - it doesn't have AutoCAD or Autodesk Inventor....

    1. Re:RE;; pardon if I butt in, but.... by king-manic · · Score: 1

      I'm sorry if I come accross as sayign PC are better. What I mean is don't write it off. MAc's are no more "work" machines then a PC is so his argument about them on that quality is what I objected to. PC does some work. Macs do others. You don't do print design on a Unix box. You don't do Phone relay control on a Mac. the tools aren't there.

      MACs are great machines. On the rare occasions I do photo work or video work I wish I had one. but thats rare. I mostly code for the web so I'm fairly agnostic on wether I do it on a linux box or on a Wintel box. however I don't do it on a Mac because of the reason why I wish I had a Mac for Print work. Wintel does a different color system then MAc.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."