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First Mod Chip For GameCube

Cuber writes "The first modification chip for Nintendo's GameCube console has been announced. It will allow users to boot homebrew applications, loaders and BIOS'. Until now hackers where using an exploit in the game Phantasy Star Online and a broadband adapter to be able to load homebrew software like GC-Linux over a network connection but now they'll be able to run code directly from flash memory. The mod chip will require to solder only 4 wires and while the device comes empty it's not impossible to think 3rd party loaders will come that allow you to boot copied games."

312 comments

  1. I think... by laughingcoyote · · Score: 5, Funny

    it's not impossible to think 3rd party loaders will come that allow you to boot copied games."

    I believe that you meant "impossible not to think."

    --
    To fight the war on terror, stop being afraid.
    1. Re:I think... by ScrewMaster · · Score: 1

      Troll? I woulda given you a +3 funny, anyway.

      --
      The higher the technology, the sharper that two-edged sword.
    2. Re:I think... by Omega697 · · Score: 1

      Yeah, I would have modded you up too. Some people just don't understand subtle humor.

  2. what took so long? by npfscayle · · Score: 3, Interesting

    why did it take so long to get one of these to market?
    I mean....there a shitpile of mod chips for X-Box, PS-2, etc......
    Just my 2c

    1. Re:what took so long? by mschoolbus · · Score: 5, Insightful

      there a shitpile of mod chips for X-Box, PS-2, etc.....

      Because xbox was extremely easy to hack being based on x86. Playstation 2 hacking came quick because of demand (look at sales of PS2 vs. GC)

      I cannot wait until the next gen of consoles to see who gets the homebrew hay-day.

    2. Re:what took so long? by Anonymous Coward · · Score: 0
      It didn't, its really a worldwide Ninitendo conspiracy. You see the 'Big N' has been employing Columbian death squads throughout the last decade, wiping out any who seek to subvert their cause.

      But of course thats Just my 2c

    3. Re:what took so long? by Frogbert · · Score: 5, Insightful

      Because Gamecube uses their own disc format, no one can copy the games because consumer level burners aren't available.

      Therefore if no one can copy the games there is no real market to have them. Having said that shouldn't the price of games be going down due to lack of piracy?

    4. Re:what took so long? by ScrewMaster · · Score: 1, Insightful

      Actually ... not that far from the truth, so long as you substitute attorney for death squad.

      --
      The higher the technology, the sharper that two-edged sword.
    5. Re:what took so long? by empaler · · Score: 1

      What about attorney squads of death?

    6. Re:what took so long? by FLAGGR · · Score: 4, Insightful

      Easy: Hacker types aren't into the GameCube, its targeted at kids.

      There's nothing kiddy about the CPU and RAM. Unless your talking about people making modchips to pirate games, then the target audience (which you got mostly wrong) doesnt make a shitting differnce.

      My guess? Well the PS2 came out first, so thats an obvious, then the xbox is basically a PC, so that was easy, but also a fun challenge to get past MS's protections. Also, as you said, Nintendo uses proprietary formats.

    7. Re:what took so long? by the+angry+liberal · · Score: 5, Insightful

      I think there is wisdom in your comedy..

      The Xbox, Dreamcast and PS2 have had all their games traded on P2P, usenet, and through other channels. The guys in chinese towns who sell pirated DVDs can't do anything with GC discs, so they aren't able to go to the PC and make copies.

      The Gamecube has not suffered from any of these problems, and since the SPA says piracy costs companies/consumers billions every year, then why has the lack of piracy on the GC not caused them to sell their products for less?

    8. Re:what took so long? by comwiz56 · · Score: 1

      A) Modchips are mainly used to pirate games.
      B) Look around at some of the gamecubes marketing

    9. Re:what took so long? by FauxReal · · Score: 1

      It probably took so long because there isn't much of a market. Until someone figures out how to copy a GC game to a media format the GC itself can read, I don't see a shitload (using your measurment system) these chips being sold.

    10. Re:what took so long? by ScrewMaster · · Score: 1

      I prefer the phrase roving squads of death-dealing attorneys.

      --
      The higher the technology, the sharper that two-edged sword.
    11. Re:what took so long? by FuzzyBad-Mofo · · Score: 2, Informative

      I'd buy one just to screw around with Gamecube-Linux.. not really interested in pirating games (even though I know that many people are).

    12. Re:what took so long? by fsterman · · Score: 1, Redundant

      Yes, you can...
      http://www.megagames.com/dc/dc_backup_faq. shtml#1. 1
      http://www.dvd-supply.com/double-sided-mini-dvd -r. html

      --
      Is there anything better than clicking through Microsoft ads on Slashdot?
    13. Re:what took so long? by binary+paladin · · Score: 2, Insightful

      In fact GC are usually $5 more expensive than their PS2 or XBox counterparts. The proprietary media (despite its cuteness) was what I assumed was responsible for the increased price.

    14. Re:what took so long? by Headcase88 · · Score: 3, Insightful

      Well, even without piracy, they still don't make nearly as many sales as Sony, so they can't lower their prices or they won't make a profit.

      Also, they spent quite a lot of money on minidisk technology to be able to make it pirate-proof. Not to mention they can now demand a higher price since people can't get the games any other way (ie more people would probably pirate PS2 games if they cost more).

      Xbox charges less (I think) but it is losing tons of money (mostly because of the cost to build the console itself). Microsoft is far more concerned in establishing a fan base so they can crush Sony.

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
    15. Re:what took so long? by Anonymous Coward · · Score: 0

      Is it really that hard to understand? I think maybe the nintendo media can't be burned using conventional gear. There needs to be a market before going to one.

    16. Re:what took so long? by RzUpAnmsCwrds · · Score: 5, Informative

      "Yes, you can...
      http://www.megagames.com/dc/dc_backup_faq. shtml#1. 1
      http://www.dvd-supply.com/double-sided-mini-dvd -r. html"

      No, you can't. The Cube discs *aren't* dual-layer DVDs. They are a proprietary optical disc from Matshusta. To my knowledge, there isn't even a GDROM-R, and if there were, you can bet that you wouldn't be able to buy them.

      The "use the broadband adaptor" trick that you linked to changes nothing. The DC also used proprietary discs, and that article says what the grandparent said - you cannot burn Dreamcast games just as you cannot burn Gamecube games.

      Yes, you can use the PSO hack to image and play 'Cube games over the network. Most people won't be doing that, though.

    17. Re:what took so long? by tepples · · Score: 3, Informative

      you cannot burn Dreamcast games just as you cannot burn Gamecube games.

      BS. The Dreamcast could read and boot from CD-R media without a modchip; I've done it with my DC. It took a bit of knowledge to dump the proprietary games from GD-ROM and (for some games) cut out the movies to get them under 700 MB, but once they were on Usenet...

      Now all the pirates need is a way to coax the GameCube's DVD controller into reading 8cm DVD-R media.

    18. Re:what took so long? by xgamer04 · · Score: 1, Informative

      Metal Gear Solid, Eternal Darkness, Resident Evil, yeah, they're all kid games.

      Enlighten Yourself

      --
      When you look at the state of the world, how can you not become a radical, liberal anarchist?
    19. Re:what took so long? by Jaysyn · · Score: 2, Funny

      Wow, someone doesn't know much about the Dreamcast do they?

      Jaysyn

      --
      There is a war going on for your mind.
    20. Re:what took so long? by Frogbert · · Score: 1

      Can someone please tell me where I mentioned Dreamcasts?

    21. Re:what took so long? by bigman2003 · · Score: 1

      Where are all the jackasses complaining that they can't back up their Gamecube media, so they can "safely store a copy away"?

      I hate those guys...

      --
      No reason to lie.
    22. Re:what took so long? by YOU+LIKEWISE+FAIL+IT · · Score: 1

      More correctly, some dreamcasts could do this. Some versions of the hardware cannot.

      --
      One god, one market, one truth, one consumer.
    23. Re:what took so long? by Akaihiryuu · · Score: 2, Informative

      It'd be nice to not have to use a Freeloader disk to boot my PAL version of Metroid Prime though...I'd consider getting the chip for that convenience alone.

    24. Re:what took so long? by Kiryat+Malachi · · Score: 1

      Sorry, have you ever actually *played* Animal Crossing? It's not really targeted at children.

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
    25. Re:what took so long? by John+Courtland · · Score: 0

      I do believe the Gamecube raped the PS2 in Japan as far as units sold.

      Regardless of all that, though, I would hypothesize the major causes of the delay are is this: proprietary media and lack of cheap dev support.

      You can burn a standard DVD and make a PS2 readable disc, or install a hard disk on the PS2 itself, and the harddisk on the XBox is just an ATA drive with a FAT filesystem, so no magic there. I have no clue how to even begin making a GC disc, all I know is that it took a hack similar to how you could run z80 assembler on the TI-85 to run custom code on the GC.

      The Yaroze for the PS2 wasn't prohibitively expensive (I think $700-ish, this was a figure I heard many years ago, so I am probably wrong) and there you have it. The XBox is DX9 running on stripped Windows running on x86 hardware - all dev tools are basically free. I don't even know if a dev environment exists for the GC. I know it's a Power chip and an ATi GPU, but as an individual that just takes a casual interest in console hacking, my take on the situation is that it's many times harder to dev on a GC than the other two based on availability of tools.

      --
      Slashdot is proof that Sturgeon's Law applies to mankind.
    26. Re:what took so long? by empaler · · Score: 1

      That does have a better ring to it...

    27. Re:what took so long? by unclethursday · · Score: 2, Insightful
      In fact GC are usually $5 more expensive than their PS2 or XBox counterparts.

      New GC games: $40-$50, normally.
      New PS2 games: $40-$50, normally
      New Xbox games: $40-$50, normally

      I'm sorry, which bizarro world do you live in where something that sells for the exact same price is "usually $5 more expensive" than its counterparts?

      Insightful my ass....

    28. Re:what took so long? by binary+paladin · · Score: 1

      Fry's and EB here in Las Vegas (at least the last time I bought a game which was Prince of Persia) was $5 more expensive and I believe LotR Third age is the same way. On identical games they're usually more expensive so I've noticed.

    29. Re:what took so long? by floodo1 · · Score: 0

      so what if it has TONS of kid type games? that doesnt mean it doesnt have a lot of good "adult" games.

      MOST of the games that are "adult-marketed" are TOTAL PILES OF SHIT, and hence dont count.

      GC simply has the most truly classic games.
      ps2 has gt3 and gt4, vf4 and vf4 evo.
      xbox has ...... NOTHING, maybe fable.

      --
      I KUT J00 M4NG!!!
    30. Re:what took so long? by wheany · · Score: 1

      I do believe the Gamecube raped the PS2 in Japan as far as units sold.

      You are wrong.

    31. Re:what took so long? by unclethursday · · Score: 1
      Then those stores are gouging GC customers, probably because they have less GC customers to sell to. Simple as that.

      Check any online retailer, or the prices on EBGames.com, and you'll see that the prices for the exact same games on the systems are normally the exact same prices.

      For example, Viewtiful Joe 2 was released with a MSRP of $40, new, on the GC. The PS2 version gets released in a week or so, and so we'll have to see the price difference, if any. But if those stores are charging $45 (or more) for VJ2 new on the GC, then they're simply gouging their customers to make more profit. EB has a history of doing this (on all systems), especially when there is no direct competition in the immediate area-- if there is no direct competition in the area they generally raise the price on their games by $5 to make more profit.

      Amazon.com lists VJ2 as $40 for both the GC and PS2. It also lists LotR: The Third Age as a mere 11 cent difference between the GC and other consoles (why, I don't know). EB Games lists the LotR: Third Age game as the exact same price on all consoles, and Prince of Persia: Warrior Within is also the exact same price on the PC and all consoles on EBGames.com.

      My advice is to simply stop shopping at those stores unless absolutely necessary. I'm sure that there's a WalMart in the area (even if WalMart is an evil, evil company), or Target, or Toys R Us, or Best Buy, or something else that will be selling the games for their actual MSRP.

    32. Re:what took so long? by BlameFate · · Score: 2, Informative
      From The Magic Box (sales stats link)

      Japanese Console Hardware Chart

      PlayStation 2 - Last Month Sales 67,558; Total This Year 2,026,980

      GameBoy Advance SP - 43,959; 2,125,520

      GameCube - 4,880; 516,493

      Xbox - 1,200; 32,966

      GameBoy Advance - 1,024; 189,677

      Swan Crystal - 76; 7,156

      PSone - 60; 13,754

      --

      --is not to be confused with user #672982 - Bame Flait

    33. Re:what took so long? by the+grace+of+R'hllor · · Score: 3, Funny
      New GC games: $40-$50, normally.
      New PS2 games: $40-$50, normally
      New Xbox games: $40-$50, normally

      I'm sorry, which bizarro world do you live in where something that sells for the exact same price is "usually $5 more expensive" than its counterparts?

      Exactly. They are, in fact, about $40-$50 more expensive than its counterparts.
    34. Re:what took so long? by gilesjuk · · Score: 1

      Nobody said you can burn GD-ROMs or GC format discs, however you can burn discs which will be loaded by the consoles.

      With the DC people used the DC console to read the data from the unit (using a network cable connected to a PC) ripped out the movies and burned onto a normal CDR.

    35. Re:what took so long? by op00to · · Score: 1

      Get knoppix, it's cheaper.

      Seriously, why do you want to play with GC-Linux? I never quite understood the console linux movement. Am I missing something? They're typically slower than a similarly priced used PC, use strange architectures, and typically have very small amounts of RAM. Seems to me your time/money will be better spent by buying a soekris box to play around with. Yes, GC-Linux 'cool', but I can't imagine it gets much cooler when you're typing at a bash shell with your D-pad.

    36. Re:what took so long? by MORTAR_COMBAT! · · Score: 1

      first of all gamecubes are incredibly cheap. used gamecubes can be had at the $50 price point. if I wanted a tiny, /quiet/ little DNS server or mail terminal, hey, that is not a bad machine to do it. I think you may be overlooking that gamecube keyboards exist.

      --
      MORTAR COMBAT!
    37. Re:what took so long? by Anonymous Coward · · Score: 0

      Ahhh... nothing beats somebody saying somebody else is wrong without bringing a single piece of evidence whatsoever...

    38. Re:what took so long? by Anonymous Coward · · Score: 0

      Grandparent: Gamecube games should be less expensive because proprietary disc format cannot be pirated. +5 Insightful.

      Parent: Gamecube games should be less expensive because proprietary disc format cannot be pirated. +5 Insightful.

      Um... didn't they both just say the same thing? Parent should be redundant, not insightful.

    39. Re:what took so long? by n0wak · · Score: 1

      Why would they lower their profit margins because people can't steal their product? The average person doesn't look at it as "it's ripped-off less frequently so it should cost less" -- they see it as "these prices are the same as for the XBox and PS2, that seems fair".

    40. Re:what took so long? by ScrewMaster · · Score: 1

      Huh ... got modded Overrated. Must an attorney or two in the moddience.

      --
      The higher the technology, the sharper that two-edged sword.
    41. Re:what took so long? by Lotunggim+Ginsawat · · Score: 1

      I have played it. I think it was for children.

    42. Re:what took so long? by KDR_11k · · Score: 1

      The games industry often claims that piracy is what forces them to price their games like that. Nintendo proves that it's just greed.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    43. Re:what took so long? by KDR_11k · · Score: 1

      How can you burn a disc the GC can load? You cite the DC but the GC has its tracks written differently, you'd need to reconfigure the drive controller to make it read them from the inside out, which would break compatibility with normal games.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    44. Re:what took so long? by shepd · · Score: 1

      you'd need to reconfigure the drive controller to make it read them from the inside out, which would break compatibility with normal games.

      I doubt anyone with a "pirate" GameCube could give two farts if they had to move their purchased game library onto mini DVD-R to play the discs...

      Considering most modchips, when they first come out, sell for about $200, 10 DVD-Rs (and 10 is a pretty big game library for most people) aren't going to break the bank.

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
    45. Re:what took so long? by Anonymous Coward · · Score: 0

      I've burned tons of dreamcast games and they work just fine.

    46. Re:what took so long? by KDR_11k · · Score: 1

      All of those are crap except for Animal Crossing. Look at the PS2, it has at least just as many crappy kids games, those games are just universally forgotten because they're shovelware without redeeming qualities and noone right in their mind will play them, anyway.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    47. Re:what took so long? by FuzzyBad-Mofo · · Score: 1

      Why do people climb Everest? Because it's there..

      I already have Knoppix, and a Gamecube. Might as well try to combine two of my hobbies.. ;)

    48. Re:what took so long? by Anonymous Coward · · Score: 0

      Greed? That's funny.

      Walk into your office Monday morning and tell him that you'd like a pay cut, just because the work comes easier to you than everyone else. That is the position in which you'd like Nintendo to place themselves by cutting prices, just because they can deal (and have dealt) with console disc copying more effectively than Sega, Sony, and Microsoft ever have.

    49. Re:what took so long? by op00to · · Score: 1

      I was being a little facetious about the keyboard bit, but used computers can be found for the asking, if you know where to look. At my employer's surplus equipment store (open to the public), PIII machines can be found complete with 15" monitor for $20. As for quiet/cool, you have a point. Materiel Services also has NCD Xterms with 64 megs of ram for $20. In all honesty, I enjoyed hacking up my Xbox, and am merely attempting to play devil's advocate -- someone has to be the voice of reason, yes? :)

    50. Re:what took so long? by 0racle · · Score: 1

      Microsoft is far more concerned in establishing a fan base so they can crush Sony.
      Which isn't going to happen any time soon.

      --
      "I use a Mac because I'm just better than you are."
    51. Re:what took so long? by Anonymous Coward · · Score: 0

      "they still don't make nearly as many sales as Sony, so they can't lower their prices or they won't make a profit...Also, they spent quite a lot of money on minidisk technology to be able to make it pirate-proof"

      Ah, there's always an excuse, isn't there? Fuck these companies. It's all lies, lies, lies.

    52. Re:what took so long? by Anonymous Coward · · Score: 0

      Maybe because the people that care about backing up their investment DON'T BUY gamecubes? Hmm? Ever think of that? Guess not. Jackass.

    53. Re:what took so long? by Anonymous Coward · · Score: 0

      That's the stupidest fucking response to an honest comment I've ever read.

      The original poster was right on the money. These companies cry the blues that people are pirating their games and that they have to raise prices to compensate. So here comes a console that has no piracy to speak of and lo and behold! The prices didn't get any lower! THEY FUCKING LIED!!!! And you defend them! Have you been brainwashed by nintendo, little boy?

    54. Re:what took so long? by Anonymous Coward · · Score: 0

      Well you are wrong, my 4 and 6 year old cousins tried playing it and thought it was dumb and boring. I'm 21 and I find it to be a relaxing, fun game that's like a mini mmorpg even my mother, brother and sister play it.

    55. Re:what took so long? by Anonymous Coward · · Score: 0

      That's the stupidest fucking response to an honest comment I've ever read.

      Great, I'm writing to foul-mouthed children.

      The original poster was right on the money. These companies cry the blues that people are pirating their games and that they have to raise prices to compensate. So here comes a console that has no piracy to speak of and lo and behold! The prices didn't get any lower! THEY FUCKING LIED!!!! And you defend them! Have you been brainwashed by nintendo, little boy?

      Nintendo is a very strong opponent to copyright infringement, but I challenge you to cite any one instance of Nintendo stating that software costs what it does because of piracy. Do not cite third-party statements improperly made on Nintendo's behalf, or statements from anti-piracy organizations of which Nintendo is not a member. I will wait. And I promise that my response will not contain any allcaps or redundant exclamation points.

      What you will find from Nintendo are statements that they combat piracy to protect the integrity of their brands and products for the benefit of their customers. This is in line with their stringent licensing guidelines and is not the same as artificial inflation of retail costs - to misconstrue it as such is incorrect and irresponsible. In short, we grown-ups are talking about Nintendo and the cost claims they have allegedly (but not really) made, not the BSA and the actual, real cost claims of their constituents. Got it yet, kid?

      Happy Thanksgiving from the U.S.

    56. Re:what took so long? by Anonymous Coward · · Score: 0

      What makes a person open a Slashdot article that is clearly about one particular company, just to post crap like this?

      Is it youth? Is it stupidity? My bet is on both.

    57. Re:what took so long? by KDR_11k · · Score: 1

      These comments don't need to be made by Nintendo, they aren't the only ones releasing games on the system. Even the companies who whined about piracy didn't lower their prices on the GC.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    58. Re:what took so long? by sampspoon · · Score: 1

      X-Box was found because the key required to decrypt the bios (128 bit key...impossible to guess) was found when it was extracted across the LPC bus by bunnie. After that it was a simple modification of how the bios checked its media.

      Playstation 2 runs very similar to PSX, which is how it's able to keep its playstation compatability. The first PS2 chip was actually a modified PSX chip which in time became what everyone knew as Neo 2.0/2.3/2.5. After that hackers finally decrypted the Playstation 2 bios and was able to create a modchip that could have full functionality. (Direct boot, imports, silvers and all region)

      Gamecube is very weird because they hide the bios (for a while it was thought the media drive and the gamecube shared both firmware and bios) and also the drive itself runs backwards from conventional drives. It's CAV which is variable speed made so that the further out the data is, the faster the drive will spin so that when the data is read it's always constant. Also the data is burned in the opposite direction from the outside in. Duplicating the media is impossible on conventional hardware so other hacks have to be thought up. (Hence the PSO server release...that login server existed back when PSO was only on DC in US & JP) This new chip has been talked about for months now. It will be exciting to see what can be donee with it.

    59. Re:what took so long? by stickyc · · Score: 1
      New GC games: $40-$50, normally.
      New PS2 games: $40-$50, normally
      New Xbox games: $40-$50, normally

      I'm sorry, which bizarro world do you live in where something that sells for the exact same price is "usually $5 more expensive" than its counterparts?

      Actually - as per Amazon, the top 4 selling titles for each platform (list price, not including bundles/special editions):
      Gamecube
      Paper Mario $46.95
      Mario Sunshine $49.99
      Metroid Prime 2 $46.95
      Zelda $49.99
      Average $48.47

      PS2
      GTA San Andreas $44.99
      JAK 3 $36.95
      Incredibles $36.49
      Tony Hawk 2 $45.79
      Average $41.05

      XBox
      Halo 2 $44.99
      Halo $49.99
      Need for Speed Underground 2 $44.99
      Star Wars Battlefront $45.95
      Average $46.48

      So it's not exactly the same price now is it.

    60. Re:what took so long? by Anonymous Coward · · Score: 0

      Insane. You're comparing the average price of "top 4" lists across platforms. Your sample size far too small to be significant, among other things.

      Don't look at the average cost of games for each system. Thats irrelevant to this discussion. Look at the same titles on each platform, since the thread you're replying to is about media cost affecting list price. Do GameCube versions of games list for more than those for other consoles? No. There's your answer.

  3. First Typo by Anonymous Coward · · Score: 0, Offtopic

    First Typo:
    Until now hackers where using an exploit in the game Phantasy Star Online and a broadband adapter to be able to load homebrew software like GC-Linux over a network connection but now they'll be able to run code directly from flash memory.

    I believe you mean "were".

  4. Thanks... by SpiffyMarc · · Score: 5, Funny

    Well, we could've just quietly assumed that it would be capable of running copied games, and celebrated it for its ability to run homebrewed software and Linux... but no, we had to go and give it that aire of illegitimacy.

    Thanks, poster!

    1. Re:Thanks... by Punboy · · Score: 1

      And not to mention associating a linux project with that illegitimacy! Double thanks :-p

      --
      If you like what I've said here, and want to read more, go to http://www.krillrblog.com
    2. Re:Thanks... by Bastian · · Score: 1

      It'd be more difficult to run copied games, what with the GameCube using a medium that is completely incompatible with any other optical drive that I have ever heard of.

      I get the impression from the article that the mod chip includes flash memory, and runs code that you've transfered directly to this memory from the computer (via a serial cable or some such). If that's right, then I suspect that there's not enough flash memory to contain an entire pirated copy of a GC game on the device for cost reasons.

      Too bad there wasn't a link to the company website to clear some of this up.

    3. Re:Thanks... by Anonymous Coward · · Score: 1

      Yeah, because 1G flash drives don't exist....

    4. Re:Thanks... by Tink2000 · · Score: 1

      1gb flash drives? Never heard of em.

      God bless Google.

  5. Awfully late... by eeg3 · · Score: 3, Interesting

    But a great tool, nonetheless. Especially with the low prices and great capabilities of the gamecube.

    I'm looking forward to getting the chip for myself. The old method was annoying, and lacked the potential this has.

  6. Phantasy Star Online by Chess_the_cat · · Score: 4, Informative

    Check thebroken.org for a video explaining how to load software onto the GC using the optional ethernet port. It's Episode III.

    --
    Support the First Amendment. Read at -1
    1. Re:Phantasy Star Online by Anonymous Coward · · Score: 1, Funny
      It's Episode III.

      Phfffft! I only like the orginal series.

    2. Re:Phantasy Star Online by Kizzle · · Score: 1

      Their explanation is useless. It consists of stick in a certain game and download "secret files" from the internet.

    3. Re:Phantasy Star Online by Anonymous Coward · · Score: 0

      For anyone who doesn't feel like downloading and watching the video I will now explain how to mod an Xbox and PS2. First you need to open up the console then you solder the modchip.

      At least the "Hacking with Ramzi" part on the first episode is useful, he teaches you how to download warez from kazaa.

  7. But is it worth it? by Anonymous Coward · · Score: 0, Troll

    it's a gamecube. It's not like your defying a big bloated company like microsoft when you mod your XBOX. Don't pick on nintendo. Nintendo was there (Atari before them though) in the days of the good RPGs and other awesome 8bit games. Never bite the hand that created you

    1. Re:But is it worth it? by DavidLeblond · · Score: 0, Troll

      Yeah, Nintendo isn't a big bloated company that engages in acts such as price fixing. Oh wait, they are. My bad.

    2. Re:But is it worth it? by minus9 · · Score: 1


      "It's not like your defying a big bloated company"

      Thats right. The Nintendo Corporation is in fact run from a small garden shed in Kyoto by some guy named Shigeru Miyamoto.

    3. Re:But is it worth it? by Anonymous Coward · · Score: 0

      Troll? Just goes to show you that the majority of moderators here are just kiddie nintendo fanboys who can't handle the truth.

  8. Interesting... by jacksonj04 · · Score: 3, Insightful

    People who buy came consoles suddenly feel an irrational need to put new bits of hardware in and install 3rd party software.

    Per.. perso... personal computer?

    Just buy your local PC store's Family Friendly Box with Free Internet and achieve the same effect.

    --
    How many people can read hex if only you and dead people can read hex?
    1. Re:Interesting... by tepples · · Score: 1

      One point is that consoles have TV-out and cheap PCs don't. Another is that consoles tend to run more quietly than cheap PCs; the various Xbox streaming media players take advantage of this.

    2. Re:Interesting... by Garak · · Score: 1

      People mod the xbox and ps2 console to play games without buying them. Running 3rd party software is just an extra.

      --
      God, root, what is the difference?
    3. Re:Interesting... by tomstdenis · · Score: 1

      Here's an idea for ya.

      | |
      | |
      w |
      a[#] entertainment
      l[#] cabinet
      l[#] that /o/
      |[#] is |
      | /\ bigger / \
      | \ |
      | \ | me
      via box |

      In case you can't tell that's a via box against the wall behind an entertainment unit and that's me like 12 feet away. From that distance you can only hear the box when the tv is off. If the tv is off I don't care if it makes noise.

      via box has tv+audio out which means I can use it for videos [e.g. rentals I ripped] as well as audio [e.g. shoutcast]. The picture is great and the sound is good enough for the purposes.

      anti-anti-filter jibberish [sorry]
      lfdhgkdhgkjwdhrtoweuroweuofpisdufoshvksjh woeur32o
      iu420irfwdjfhskojfhsdkjfhsdkfjhsdkjfsddf lgjkfdhgf
      efgkleht309348509uiterlkgdjklgdsfgeriuy h5ih5wrthw
      uywei34egoierh34o5h430tuhweothrewiterg re9g8egfsgsd
      sfgljehtytreothreogher0ut9ruwspsdogh sdgo9hsdgosh

      Tom

      --
      Someday, I'll have a real sig.
    4. Re:Interesting... by damiam · · Score: 2

      A tiny cube-shaped PC with TV-out for $99? Where do you live that your local PC store sells such a machine?

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    5. Re:Interesting... by meanfriend · · Score: 1
      Just buy your local PC store's Family Friendly Box with Free Internet and achieve the same effect.

      A gamecube is $99. People who mod thier consoles into media centres do so either 1) 'cuz it's fun, or 2) it's much cheaper and smaller than getting a typical low-end PC and doesnt look butt-ugly sitting next to the TV.

    6. Re:Interesting... by tepples · · Score: 1

      via box has tv+audio out which means I can use it for videos [e.g. rentals I ripped] as well as audio [e.g. shoutcast]. The picture is great and the sound is good enough for the purposes.

      How much did the Via box cost you?

    7. Re:Interesting... by tomstdenis · · Score: 1

      Free. I got it from a friend. He got it from a Via representative he met at OLS. See the question you should have asked is "how much do you use it?"

      The answer is "about as often as I watch movies anyways". I don't like sitting still watching a tv for long periods of time without getting up and moving around.

      Mostly for me the selling point was I got to write the shell and perl scripts that make up the apache hosted interface [it has a point and click web based interface to mplayer I wrote] ... ;-)

      Tom

      --
      Someday, I'll have a real sig.
    8. Re:Interesting... by empaler · · Score: 1

      This has got to be the singlemost funny thing I have read all day...

      With the possible exception of Always Sparkle 17.

    9. Re:Interesting... by tepples · · Score: 1

      Free. I got it from a friend. He got it from a Via representative

      OK, so perhaps the Via box is for people with connections to Via representatives, and the modded console is for everyone else. How much would such a Via box cost at retail?

      I don't like sitting still watching a tv for long periods of time without getting up and moving around.

      Which is why you mod a console, so that you can run a Dance Dance Revolution clone on it. With StepMania you can get up and move.

    10. Re:Interesting... by Anonymous Coward · · Score: 0

      Personally, I strive to use technology above and beyond it's intended design.

    11. Re:Interesting... by tomstdenis · · Score: 1

      via box would have cost ~400-500$ CDN or so. I actually had to buy a case and hard disk for it [around 200$]. Put Gentoo on it [yes, took a few days to build everything...] and it works like a charm.

      As for DDR... well I said I don't like sitting for long periods of time... doesn't mean I'm fit. Though I suppose if I had a DDR machine I would get in shape quickly. Got keep my "arcade style" high. My micro is decent enough that I can let it slide.

      Tom

      --
      Someday, I'll have a real sig.
  9. Copied games? by jmcmunn · · Score: 3, Insightful


    I have seen Iso's floating around out there, but how can you burn them to a mini DVD, when as far as I know they use a proprietary media for GameCube games? I know thus far they have been running them over the ethernet port (as mentioned in the post) but with the mod chip the theory is that you could run them right in the console...so how would you burn them? Is hardware modification required to boot from a regular DVD, or does the factory hardware read from regular discs once the mod chip is installed?

    1. Re:Copied games? by bob65 · · Score: 1

      I don't think a regular DVD would even fit in there - correct me if I'm wrong.

    2. Re:Copied games? by Anonymous Coward · · Score: 0

      If I recall correctly, I believe the drive in the Gamecube spins the opposite way of other drives.

      Additionally, what you could do is take a regular DVD disc, and just limit how far you write to compensate for the normally smaller disc. I believe that's been done.

    3. Re:Copied games? by entrigant · · Score: 1

      RTFA.... why take up someones time here to ask a question that's covered already?

      With that out of the way, I will now waste some of my time. The chip has flash memory on it, and it will run code on that flash memory. It includes software to upload data to it. I am not sure how large the flash memory is, but I doubt it's large enough to fit a gamecube iso on it. I don't think you'll be running burned games on the gamecube just yet.

    4. Re:Copied games? by stratjakt · · Score: 4, Interesting

      Apparently (I haven't taken mine apart) if you take off the top part, the sled that the laser travels on is full length, and it's been speculated that there could be a case mod that would allow you to use full sized discs.

      It's a regular DVD assembly, just a funny shaped case.

      And the discs do not spin backwards, that I know. How they're written to the disc would be irrelevant if a BIOS hack allowed you to read regular UDF filesystems.

      --
      I don't need no instructions to know how to rock!!!!
    5. Re:Copied games? by Donkey5555 · · Score: 1, Interesting

      As of now there is no way to put any disc into the gamecube that wasn't made by Nintendo. All the images you can download can only be run over the ethernet card served from your computer. They run ok except for poor sound quality (the GC's nic currently only runs at 10mb/s using Phantasy Star).

    6. Re:Copied games? by Firehawke · · Score: 1

      I'm hearing rumors of a new Starcube loader that'll push the network adaptor into 100mbit mode. It won't be a full 100mbit since the bus on the bottom of the GC is supposedly rated at 27mbit, but that's still 2.7x the speed, which should cut back on the stuttering a lot.

    7. Re:Copied games? by jmcmunn · · Score: 1


      Yes, we all know you will not be running the games from the flash. Running "on the gamecube" I guess was just meant to imply that you would be running the game from disk, in the gamecube. Thus it is on the gamecube and not on the PC.

      But anyway, thanks for the input...or was it mostly meant to insult us for wasting you time?

    8. Re:Copied games? by 42forty-two42 · · Score: 1

      They don't spin backwards, but I've heard they use a different laser, which is much harder to circumvent.

    9. Re:Copied games? by finkployd · · Score: 2, Informative

      If I recall correctly, I believe the drive in the Gamecube spins the opposite way of other drives.

      Nope, that is one of those strange rumors that just will not die. What happens is the data is written from the outside of the disk to the inside (backward from how optical and magnetic disks normally work) so that is where people probably got the misconception.

    10. Re:Copied games? by MyDixieWrecked · · Score: 2, Informative

      it's a serious hassle to do the PSO (phantasy star online) hack. It takes quite a bit of setup and navigation just to get the game running (takes over 2 minutes to do everything). I assume you could save the iso/gcm/dol loader in memory or on a card and boot into the loader right from the getgo. You would simply have to select a game on your PC and power yer gamecube up.

      One thing I was thinking would rock is if someone had a way of attaching an iPod running iPodLinux and the linux GameCube loader and streaming the game from that. You could carry all yer homebrew code and consolidated game library in your pocket.

      check out my program. Modify the content in your GameCube games!

      --



      ...spike
      Ewwwwww, coconut...
    11. Re:Copied games? by stratjakt · · Score: 1

      No, they don't.

      People have said that about every CD or optical media console that there is. I've heard it about PSX (ya know, black discs = moon man technology!), XBox, PS2, Dreamcast..

      Nintendo did not dump a billion dollars into inventing some magic new laser and disc recording technology just for gamecube.

      It's fairly standard media, with a fairly nonstandard filesystem, just like XBox or PS2.

      --
      I don't need no instructions to know how to rock!!!!
    12. Re:Copied games? by chrispl · · Score: 1

      I have seen a "proof of concept" video online where some people burned a GC game and then popped it in and played it. They had removed the plastic case from the GC and just stuck the full sized CD on top of the reader.

      I can think of several reasons why this is not a good fix. Among them dust on the lens, and that the drive was not meant to spin full sized disks. If I remember one of the reasons Nintendo went with the small disks was that they could be accessed faster.

      --
      What post? The one you're carrying inside your rusty innards!
    13. Re:Copied games? by lachlan76 · · Score: 1

      Why would they need to invent a new laser? There are already plenty on the market that are not for CD/DVD.

    14. Re:Copied games? by antime · · Score: 1
      As of now there is no way to put any disc into the gamecube that wasn't made by Nintendo.
      Not entirely true, Thin Ice Media (aka Datel) also make bootable Gamecube disks.
    15. Re:Copied games? by sydres · · Score: 1

      for All we know and more than likely is the drive probably test the media even before it hits the os considering Nintendo's stand on piracy. plus there is more than likely a antipiracy device found right on the GC disks builtin at manufacture time you after all need to sign NDAs', contracts, as well as kiss Nintendo and Matsushitas hinds just to get the media

    16. Re:Copied games? by DoPeY5007 · · Score: 1

      From what I have read, the GC games are just the Mini DVD discs, but the one thing that is messing everything up is the disc reads from the out-side in, unlike every ohter disc out there that reads from the in-side out

  10. How long.... by mark-t · · Score: 1

    do you figger it will take Nintendo to begin trying to shut down anyone and their dog that offers to sell these things?

    1. Re:How long.... by SetupWeasel · · Score: 2, Insightful

      Seeing as how there are still people at my local mall selling pirated NES games, it may take them a while.

    2. Re:How long.... by mark-t · · Score: 1

      Notice, I did say _trying_...

    3. Re:How long.... by Anonymous Coward · · Score: 0

      ...I heard they've got an entire department working on what figger means, but once they've done that, they'll nail all the fcuknig pirates.

    4. Re:How long.... by phaln · · Score: 1

      I give it two weeks. If they're lucky.

      Then again, that never really stopped XBox and PS2 mod chip development, now did it?

      --
      SNACKS ARE AWESOME
    5. Re:How long.... by Anonymous Coward · · Score: 0

      "Ey figger ur teecha neva taut u 2 reed nd rite."

      Learn to fucking spell.

    6. Re:How long.... by My_Dirty_Facist_Ass · · Score: 0

      Dunno. My guess is that their legal department is hard at work translating what "figger" means. After that, it's anyone's guess. My guess is soon.

    7. Re:How long.... by jimicus · · Score: 1

      Is there a big market for legitimate NES games in your part of the world? The original NES died a looong time ago.

      If the market is small, why bother paying lawyers?

  11. Anatomy lesson by alexo · · Score: 4, Funny


    > Never bite the hand that created you

    I don't know about you, but most of us were created by a different body part.

    1. Re:Anatomy lesson by WIAKywbfatw · · Score: 2, Funny

      Unless, of course, you were an IVF conception, in which case hand is entirely appropriate.

      --

      "Accept that some days you are the pigeon, and some days you are the statue." - David Brent, Wernham Hogg
    2. Re:Anatomy lesson by Anonymous Coward · · Score: 0

      His biological father certainly had a "hand" in it.

    3. Re:Anatomy lesson by mj_1903 · · Score: 3, Funny

      ...and I wouldn't go around biting that either. :)

  12. DMCA by comwiz56 · · Score: 2, Informative

    How long till Nintendo DMCA's the crap out of this?

    1. Re:DMCA by Viceice · · Score: 1

      I suppose about as long as it took Microsoft and Sony to DMCA the crap out of the modchips for their respective consoles....

      ain't happenin' yet.

      --
      Sometimes I wish I was a plumber, then I'd know how to deal with other people's shit.
    2. Re:DMCA by Anonymous Coward · · Score: 0

      Let's hope not.
      This chip will allow most hackers to experiment with the lowest cost PowerPC based board out there. Many of us would never buy a GC for playing games, but will get one soon to hack it.
      In many cases Nintendo will make *more* money out of this.

      Kudos to the developers who made this mod possible!

  13. Market by FiReaNGeL · · Score: 2, Interesting

    Why did it took so long for a modchip on the Gamecube? Is it because the targeted market isn't hacker friendly? Was there a market for the Gamecube at all, facing Xbox and PS2 competition? Not enough incentive (demand) to create / sell a chip, not enough potential 'customers'?

    It doesn't seem related to poor marketshare, as GameCube seem to hold its fair share of the pie.

    1. Re:Market by Garak · · Score: 4, Insightful

      The main problem is usefullness. The Gamecube dosn't have a harddrive or DVD/CD-ROM drive. So there isn't really a simple way to download games and play them on it.

      Face it, no one is modding an xbox or ps2 to run linux, 99% of mod chips are being used to play games without buying them. Running linux is just an extra feature.

      --
      God, root, what is the difference?
    2. Re:Market by Donkey5555 · · Score: 1

      I think the main reason is that Nintendo did such a good job blocking all this stuff. Sega making a mistake in Phantasy Star was the only way we got to run any code at all. Now that there is code out there written for the GC, I guess theres more of an incentive to find a better way to run it.

    3. Re: Market by Anonymous Coward · · Score: 3, Interesting

      There is no need to mod a gamecube to do these things since it can all be done in software:

      Freeloader, MAXDrive Pro, etc.

      Plus the fact that there was already a mod for the Panasonic Q, which includes gamecube hardware (and works 100% with the above software), but also played DVDs and could read standard CD/DVD media.

      Also, Nintendo's got nothing on Sony for (trying to) shut down mod/emu vendors/users, and even Sega was more proactive about stopping rom pirates. Nintendo's been rattling its sabre over Gameboy roms, but there's not really all to much to be gained from the GC side of things since the losses to piracy are realtively small. Well, have been so far, anyway...

      And lastly, PSO is commonly used for console hacking because it loads executable data from a network source; once the handshaking was worked out, the most complex task left was running a name server so that it thought that your PC was Sega's server.

    4. Re:Market by MadChicken · · Score: 1

      Well, I would never mod my PS2, but I sure would mod an XBox *just* to run Linux. XBMC, MythTV, all that goodness... ...games? That's what my PS2 is for.

      I don't have an interest in copying games at all. I get them a reasonably cheap prices pre-played, and it takes me a long time to finish them anyway. I get a lot of value out of a few bucks for a PS2 game.

      If I were to get a GC, it would also be just for the games.

      --
      SYS 64738 NO CARRIER
    5. Re:Market by Frogbert · · Score: 4, Insightful

      Whoah there sparky, I'd say Xbox Media Centre is a pretty big feature.

      Of couse people often use it to play copied media so the point is kinda redundant.

      The point still stands though Xbox Media Centre is truely the killer app for the Xbox.

    6. Re:Market by My_Dirty_Facist_Ass · · Score: 0
      "... Why did it took so long for a modchip on the Gamecube?..."

      Umm... because the Gamecube sucks? Maybe?

      Just a guess.

    7. Re:Market by FinestLittleSpace · · Score: 1

      I don't agree that NOONE is. I know a HELL of a lot of people who just hacked their xbox to run XBMC, as did I - it's an absolutely outstanding piece of software and really is worth the ~£30 price of a modchip. Occaisionally, I do download games and have a play, but mainly, i just like to use it as a brilliant file server & media center.

    8. Re:Market by evilviper · · Score: 1
      I'd say Xbox Media Centre is a pretty big feature.

      Yeah, it's possible as many as 1% of all mod-chips were bought for that purpose... Woohoo
      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    9. Re: Market by Ex-Cyber · · Score: 1

      The Max Drive Pro has been coming Real Soon Now for something like five months, and Datel dropped any pretense of knowing the actual date and just changed it to "stock coming soon" (which it's said for a couple months).

    10. Re: Market by joper90 · · Score: 1

      I have a question:
      How do companies like Datel make the freeloader silvers? Do Nintendo give them permission?

      If not then how come we don;t see loads of silver copies?

    11. Re: Market by Anonymous Coward · · Score: 0

      let's buy it !

  14. Huh? by Anonymous Coward · · Score: 0

    uh.... what? People mod stuff for fun. Who cares what company it is? A company is a company. Microsoft is a company, Nintendo is a company, Applie is a company. They all have people like you and me working for them.

    I never understood people who seem to think a corporation has some uber-personality of its own. I guess people just have too much free time, or not enough to worry about.

    1. Re:Huh? by Babbster · · Score: 1

      You misunderstood the grandparent AC. He wasn't actually posting a point of view in which he believed. He was instead trolling for people to talk about the evil (evil meaning anti-consumer) things Nintendo has done in the past and does now, thus sparking an argument about which company is the most evil. It appears I'm not alone in avoiding the bait, which on /. is a shock. :)

  15. This just goes to show by Punboy · · Score: 5, Funny

    How much more disappointed XBox users were in their console than Gamecube users. Obviously Gamecube owners, until now, were satisfied with they got, whereas XBox users almost immediately started trying to tinker with it and make mods. :-D

    --
    If you like what I've said here, and want to read more, go to http://www.krillrblog.com
    1. Re:This just goes to show by Anonymous Coward · · Score: 0

      ...How is that comment being a troll, just out of curiosity...

    2. Re:This just goes to show by Anonymous Coward · · Score: 0

      I don't think it has anything to do with being disappointed in a console. XBox is Microsoft. Everyone loves to hate Microsoft. Modding an XBox console, a loss leader for Microsoft, is sticking it to Bill Gates. Plus the XBox is made with PC equipment making it easily accessible.
      The Gamecube is a game system and doesn't present itself as anything else. Nintendo has done nothing but endear itself to the hacker/modder community and engender a feeling of "why fuck with perfection".

    3. Re:This just goes to show by ScrewMaster · · Score: 1

      Because large, scaly, heavily-muscled humanoids with glowing red eyes are amusing to the mods, that's why.

      --
      The higher the technology, the sharper that two-edged sword.
    4. Re:This just goes to show by Punboy · · Score: 1

      ...if i'm not mistaken, they would be reptilian, not humanoid (because of the scales, mind u). However, they could be bipeds :-p

      --
      If you like what I've said here, and want to read more, go to http://www.krillrblog.com
    5. Re:This just goes to show by Anonymous Coward · · Score: 0

      Everyone loves to hate Microsoft.

      Nope. Some of us can think for ourselves.

    6. Re:This just goes to show by Anonymous Coward · · Score: 0

      Because anyone who disagrees with you is following the herd, right?

      Fucktwit.

    7. Re:This just goes to show by Anonymous Coward · · Score: 0

      Because (-1, stupid comment) doesn't exist yet. So, gotta pick something.

    8. Re:This just goes to show by Anonymous Coward · · Score: 0

      umm no, I selected a console I could easily modify AND contains a harddisk.

      I wouldnt have bought ANY console otherwise

      Now my XBOX functions as media hub with tons of DVD movies on its 160GB harddrive, navigating it using a browser

      you just suck dude for assuming theres nothing good coming out of microsoft.
      They write great software.
      I work with people complaining MS software suxors and then when I sit next to them I see how they put up with sluggish desktops, strange behaving or non working input fields, layout and drawing problems on their KDE box.

  16. Not a big deal... by LukeTurner · · Score: 0

    So it's a bios replacement chip that does nothing more then load code from onboard flash (attatched to a parrallel port) ... yay. There is already a product out there that will load shit off the memory card (no soldering required). The only way this allows you to run pirated games is to use it to load a loader program which wil grab an ISO over network...

  17. Phantasy Star by rgarcia · · Score: 1

    What is it about this game that is so conducive to hacking? If I remember correctly, this game was also used to hack the Sega Dreamcast.

    --

    I couldn't fail to disagree with you less.

    1. Re:Phantasy Star by comwiz56 · · Score: 1

      You can attach it to your computer and send any code to it to be run, and it does no checking whatsoever on the code, allowing full games to be sent and executed.

    2. Re:Phantasy Star by Kethinov · · Score: 1

      The update process is insecure.

      --
      You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
    3. Re:Phantasy Star by barc0001 · · Score: 2, Informative

      You don't need to do jack to hack the Dreamcast. It doesn't have any anti-copy protection that prevents it from booting off CDs. Instead it used a special disc format for the games called GD Rom that stores about 1.2 GB. So in theory, it was not possible to copy them. In reality, it turned out that there were a few groups able to extract the contents of the discs anyway and make them fit on 700 MB CDs, sometimes with ripping out movies and so on, sometimes not. Sadly, that's one of the reasons the Dreamcast tanked as hard as it did. Rampant piracy. Only a few of the release groups could make the discs because of the hardware hacking involved, but once they got made, they got passed around all over. It got so bad, there was even the rumor that Sega Japan approached the most egregious group with a bribe to stop doing it, which they allegedly took. But, nature and release groups abhor a vacuum, so when one group took a bow, others came in to fill the gap.

      But the upside is if you want to run, say, MAME on it, just burn a CD with a bit of help and off you go. No hardware modding required.

    4. Re:Phantasy Star by blincoln · · Score: 1

      Only a few of the release groups could make the discs because of the hardware hacking involved, but once they got made, they got passed around all over.

      This was true originally, but the tools to extract data from Dreamcast discs eventually became available to the general public. You could do it over the modem connection (which took about 24 hours per disc) or the broadband adapter (about an hour IIRC).

      I bought all of my Dreamcast games, but I used the extraction tools to get at the audiovisual data on several discs, like to make my own Virtual On soundtrack CD.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
  18. My GameCube already boots copied games by tepples · · Score: 2, Interesting

    I have a Game Boy Player accessory on my GameCube console. I can use it to boot original Game Boy Advance Game Paks, or I can use it to boot homebrew GBA games that I've developed on my flash card, or I can (rarely) use it to boot copied GBA games on my flash card. So my GameCube already boots copied games, albeit not copied GameCube-native games.

    1. Re:My GameCube already boots copied games by Samhaine · · Score: 1

      That's because the GBs aren't region locked, and the GBP is just GBA hardware with a boot disc to allow the upscaling and TV output.

  19. PS2 mod chips by alexo · · Score: 1


    > there a shitpile of mod chips for X-Box, PS-2

    Yes, there is.

    A friend asked me about the possiblility of running games encoded for a different region on his PS2. I told him that a mod chip could take care of it but that was about the extent of my knowledge on the subject.

    Later, I did some googling and found a dozen or so mod chips. Some only work with specific versions of the console (there are 12, including the new slim console), some are flashable, etc.

    Unfortunately, I didn't find any site that would compare these chips and expand on their relatives strenghts and weaknesses. Nor did I find a forum where the "residents" are knowledgeable enough to answer such questions yet patient enough with people asking them.

    Can you suggest good places to look?

    1. Re:PS2 mod chips by the+angry+liberal · · Score: 1

      Can you suggest good places to look?

      Not really. I have bought several mod chips for stuff around the house (I don't give specifics, I have been sued before).

      The most effective thing I have found to do is keep at the Googling until you've found a few different shops selling chips of various types. Then take a note of each chip's model number, price and features; then, hit google again with the specific model numbers and look for forum posts with complaints/praises from the owners themselves.

      Never go soley based on information you've gotten from one review site, lest you leave your fates in their hands.

      Also, be very careful about using credit cards for these purchases. If Sony or M$ ever decides mod chips are illegal under the DCMA, then the seller can be raided, records collected, and you'll get a certified letter in the mail a few weeks later after they find your credit card number in their database.

    2. Re:PS2 mod chips by bpd1069 · · Score: 1

      www.ps2-scene.org is a decent place for knowledgable discussions about the playstation and modchips, homebrew apps, and general hacking of the console.

      --
      --
    3. Re:PS2 mod chips by Aphexian · · Score: 1
      Honestly, you've lost all sense.
      The DCMA? What's that? The Digital Crap i Made up Again? Or do you mean the DMCA? The Digital Millenium Copyright Act? Perhaps?

      You've been sued for buying mod chips? What sort of idiot are you?!

      You're an idiot without a cause, and frankly I blame people like you for bringing our counter-culture down.

    4. Re:PS2 mod chips by shepd · · Score: 1

      Can you suggest good places to look?

      PS2 chips, eh?

      Here's the basic rundown:

      Expensive flashable chips (DMS, Crystal, Matrix) - Most of these have "homebrew" only firmware available which does not violate the DMCA in any serious way (although, you might want to get a lawyer on that). These chips can be flashed to update them should the need arise, or defects in the code are found. Sometimes more reliable at booting. Can boot from the browser as well as from turning the machine on. Usually have PS1/DVD movie support without having to turn the chip off.

      Cheap-n-nasty chips - All of these definately violate the DMCA. Nowadays, they all pretty much have similar rates for booting media. Very few of these can boot from the browser (only boot from turning the chip on). Almost none have PS1/DVD movie support without turning off the chip. Some of these chips are knockoffs -- many knockoffs, quite simply, don't work well at all. Suggestions: DUO2se, MAGIC, Mars Action.

      HTH!

      Sorry, I don't know of any European sites.

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
    5. Re:PS2 mod chips by the+angry+liberal · · Score: 3, Insightful

      Well John,

      I can only imagine the insecurity you feel. I read through your previous posts on /. and found you never seem to respond to anyone without being an asshole. Some people just aren't gifted with social skills, and I understand this is a problem with many of my fellow geeks. So, you are forgiven for acting like a inciteful little twit.

      Anyway, I did not get sued for a mod chip. I was sued for supposedly pirating DirecTV. The vendor, White Viper (I think), was raided by the authorities about a year and half after one of my credit cards had been run in their system. I had moved several times since this, but they hired private investigators to track down the "culprits" and filed lawsuits on us in small groups. Upon fighting it, you become aware quickly that the cost of legal representation adds up pretty fast and they are happy to out-spend you in order to beat you into submission. After about $3k in to it, they appear to have dropped the suit. Either way, I learned the burn of our legal system and am not a happy camper. I'm an information security professional who was working on novel things to do with smartcards, and unfortunately, got caught in the middle of something nasty.

      Think people with mod chips "can't" be sued, then go to http://www.hackhu.com/ and read up on their premise. It is very close to the approach MS or Sony could take if they wanted to help take care of piracy. I'm not saying it is right, I am just saying they could do it if they wanted to.

      Why aren't they? They could just be waiting around to see how the DTV suits go and start enforcement with the next generation systems if their anti-piracy mechanisms are proved to be useless in the real world. Blindly assuming they will never do anything is dangerous, thousands of people thought the same way about DTV a few years ago and look how that turned out.

      You're an idiot without a cause, and frankly I blame people like you for bringing our counter-culture down.

      I am not part of your "counter-culture". Your need to label and define shows a painful amount of insecurity, or perhaps, a lack of intellect. Trust me, you will not find happiness by defining yourself by your pre-packaged music, movies, food, social setting and threads. Myself, I am just a man making a living and enjoying life on this big, stinky hell hole.

      As a final bit of advice:

      I would really suggest not sitting around on forums and harassing people. It is ugly and there is no way you would walk up to two people conversing in a public place and act like that. Try relaxing and not making terrible crappy accusations at the drop of a hair. It will help you get a friend or two, then life won't be so lonely and you probably won't feel the frustration and unhappiness which fuels your posts.

    6. Re:PS2 mod chips by alexo · · Score: 1


      > PS2 chips, eh?
      > Cheap-n-nasty chips - All of these definately violate the DMCA.

      Why would I care about the DMCA, eh?

      Since, according to your site, you have experience in such matters, which of the flashable chips would you recommend for a v9/v10?

    7. Re:PS2 mod chips by shepd · · Score: 1

      Since, according to your site, you have experience in such matters, which of the flashable chips would you recommend for a v9/v10?

      Well, while people "in the scene" don't like the people devolping the chip too much, I still have to say I like the DMS chips quite a lot. I have installed quite a few of these and they are a nice chip.

      However, I have heard so many good things about the Matrix chips, I'd have to say they're not a bad choice either.

      The crystal chip is a new player on the market -- I'd give them a bit of time to work out bugs, etc, before I bought their chip.

      If you want more detailed opinions, try either of these sites.

      I wish I could tell you more about those chips, but honestly, 99% of the chips I end up installing are for people too cheap to spend the extra $50 to get a "high end" chip. Nowadays the cheap chips work well enough people don't see the reason to spend $50 for the ability to flash upgrade their chips.

      If you like the idea of playing about with the code yourself, there is one other thing I would suggest. If you check ps2newz you'll find the "ICE" team. They develop a homebrew modchip code that works on very cheap "Magic 3" chips (or, simply, SX28 chips). Not only does it keep the parts and price really low, but also you can depend on updates. It's not for the faint of heart, though, since the code is usually beta... :-) But it's the closest to an "open source" fully functional PS2 modchip code you can get.

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
  20. I have a computer. by Highpriest · · Score: 1, Insightful

    We own personal computers. I don't want to take apart a gamecube and haul out my solder gun. Again. We own personal computers.

    1. Re:I have a computer. by wastingtape · · Score: 3, Informative

      Good for you. Continue to use and enjoy your GameCube. There are a few among us however that feel the need to disassemble things and look at them and attempt to study them, then enjoy tweaking what and how they do it. Irrational? Perhaps. But then again, what is art? Is it necessary? Not everyone's cup of tea, but some people enjoy things like this as a hobby.

    2. Re:I have a computer. by Anonymous Coward · · Score: 0

      So? Just because you don't like tinkering with machines doesn't make it pointless, at least for people that "think outside the box".

    3. Re:I have a computer. by Anonymous Coward · · Score: 0

      Yeah, hobbies like learning how to fly a plane, and crashing it into the twin towers.

      Things like this "hobby" of yours, destroy the industry.

      Go and help some Open Source project instead. Build instead of destroying.

  21. Burn baby burn by tepples · · Score: 1

    The only way this allows you to run pirated games is to use it to load a loader program which wil grab an ISO over network

    Unless the loader program loads a driver that can read UDF formatted mini-DVD-R discs (or full-size DVD-R discs with a case mod) instead of proprietary DOL media.

  22. Dupe. by Anonymous Coward · · Score: 0
    1. Re:Dupe. by comwiz56 · · Score: 1

      Just because I say it again doesn't mean its not correct. If anything, the parent should be modded redundant for reasking a question.

    2. Re:Dupe. by empaler · · Score: 1

      I thought I was having a deja vu when I read the question, and I was convinced when I read the GP (the answer). That doesn't make the answer redundant and the question interesting.

  23. Re:Because there's hardly any games for it? by Anonymous Coward · · Score: 0

    What a sad little xbox fanboy.

    Let me guess you actually still believe the GameCube isn't in 2nd place...

  24. Re:I'd like to know by ptlis · · Score: 5, Insightful

    I do, and alot of people I know do; There are many excellent titles available for the GC and it's classification in certain circles as a console for kiddies is unwarrented and frankly incorrect. The majority of people I know who own Gamecubes are 20somethings, partly because as an agegroup we remember the haydays of Sega and Nintendo and partly because we're not drawn to the perception of having a console for 'mature' gamers with 'mature' games; we realise the marketing as such is infact aimed at 13-16 year old boys primerilly. Violence does not make a mature game, silly amounts of needless gore does not make a mature game...

    --
    There's mischief and malarkies but no queers or yids or darkies within this bastard's carnival, this vicious cabaret.
  25. PSO exploits by tepples · · Score: 5, Insightful

    Phantasy Star Online downloads a piece of executable code from Sega's server every time you run it. The PSOLoad program pretends to be Sega's server. I'll take an educated guess that the bug was that PSO didn't check any sort of digital signature on the code.

    1. Re:PSO exploits by Anonymous Coward · · Score: 0

      Phantasy Star Online downloads a piece of executable code from Sega's server every time you run it. The PSOLoad program pretends to be Sega's server. I'll take an educated guess that the bug was that PSO didn't check any sort of digital signature on the code.

      Bug? hell no.. thats a feature...

    2. Re:PSO exploits by Chris84000000 · · Score: 1

      This opens a whole new world of possibilities. Could you hijack DNS lookups of people legitamately playing the game, and 0wn them ala the so many Windows boxes? Just think: a zombied gamecube sending spam...

      --
      Please stop misusing Catch-22 to describe chicken-egg problems or other paradoxes that are not Catch-22.
    3. Re:PSO exploits by Anonymous Coward · · Score: 0

      Well, yes...But first you have hack the DNS of the victims. And then, you can do things far more harmful and with a lot more victims than use a GC to send spam.

      And, it is useless, since, once the Gamecube is powered down, you have to do it all over again.

  26. Re:I'd like to know by Anonymous Coward · · Score: 0

    UNIX for the GBA is much cooler.

    Even if you have to emu a PD-11.

  27. I'd like to see. by ananegg · · Score: 1

    I'd like to see a poll on how many GC owners will actually take the time to do this?

    --
    Insert Pithy Quote here.
  28. Re:Because there's hardly any games for it? by TheKidWho · · Score: 2, Interesting

    Yet the gamecube constantly outsells the Xbox... which is the failure here?

  29. Re:I'd like to know by Highpriest · · Score: 0, Redundant

    The percentage of mature games vs. childish games is what i'm referring to. Obviously every system trys to touch on all audiences. The gamecubes main audience is children. Its the preteen system.

  30. For the sake of everything good. by the+angry+liberal · · Score: 0, Redundant

    The mod chip will require to solder only 4 wires and while the device comes empty it's not impossible to think 3rd party loaders will come that allow you to boot copied games.

    How about saying "backups" instead? Saying "copied games" sounds rather warezish for a headline. /PR nazi

    1. Re:For the sake of everything good. by ananegg · · Score: 1

      Copied games?! I don't have any "copied games"....... *hides*

      --
      Insert Pithy Quote here.
  31. Let the GC Scene Be! by blueZhift · · Score: 4, Insightful

    Normally if I saw something like this, I'd say let the lawsuits begin! Nintendo is infamous for its fierce protection of its properties. But in this case I don't expect to see that anytime soon. Why? Because of the funky mini dvd format the GC uses, practically speaking, only homebrew software is going to take advantage of the mod chip. So Nintendo will be hard pressed to argue that the mod chip was created to facilitate piracy. By the time anyone comes up with a way to make pirate game GC disks cheap and easy, the GC 2 will be out and no one will care any more.

    That said, I'm sure there's some factory in China pumping out pirate copies of GC games like crazy. But that certainly is not in response to the release of this mod chip.

    1. Re:Let the GC Scene Be! by tepples · · Score: 1

      By the time anyone comes up with a way to make pirate game GC disks cheap and easy, the GC 2 will be out and no one will care any more.

      False. Nintendo still goes after people who pirate NES games.

    2. Re:Let the GC Scene Be! by Anonymous Coward · · Score: 0

      The guys who made AC Loader (a program you could use to load code into the gamecube, via the broadband adaptor, had to stop talking in their forums about loading games into it, since Nintendo contacted them.

    3. Re:Let the GC Scene Be! by asdfghjklqwertyuiop · · Score: 1

      Nintendo is infamous for its fierce protection of its properties.


      More like "infamous for attacking properties of other people"...

  32. Mods: by Anonymous Coward · · Score: 0

    You were looking for the "+1 Funny".
    That's the one that doesn't fuck with his karma.

  33. For those who don't read the article. by Anonymous Coward · · Score: 0, Interesting

    Actually, the device just loads code, from a parallel port, into flash memory, so the GC boots from this instead of its own bios.

    Still, after this, maybe it won't be long before some idiot manages to make the GC read from a mini dvd or something, and screw up nintendo.

    Hey, those hackers should go find something constructive to do, instead of helping piracy. Face it, that is what they do.

    1. Re:For those who don't read the article. by Doomstalk · · Score: 1

      If you look at a GC disc, there's a barcode towards the center of the disc in what's called the Burst Cutting Area. This is technology Nintendo licenses from Panasonic. One commonly posited theory is that this barcode contains important information required to make the disc readable (like the TOC). That way would-be modchip makers can attempt to bypass the copy protection routines all they want, but the Gamecube is unable to read anything off of the disc without it. If this is the case, they'll have to totally re-write the DVD routines to get the GC to read copied games.

  34. GC discs spin backwards, right? by maniac/dev/null · · Score: 2, Interesting

    I thought GC discs spun backwards? If you wanted to create pirate games with your DVD burner, wouldn't need to modify your burner to burn backwards?

    Would you be able to just reverse the polarity to the motor...? /me breaks out the soldering iron and the ol' 4x CD burner... it's hackin' time.

    1. Re:GC discs spin backwards, right? by finkployd · · Score: 2, Informative

      No, this strange and easily debunkable (is that a word?) rumor has to stop, for crying out loud. The GC disk does not, and has never spun backwards. It spins clockwise just like every other optical disk.
      However, for some strange reason, every discussion board on the net seems to have someone claiming otherwise.

      However, and this is probably where the confusion comes from, the disks are written backwards in a sense. The data is written to them from the outside in, instead of from the inside out like all other disks. And they are encrypted in some fashion (probably like DVD-CSS). Otherwise they are normal mini DVDs.

      Just to repeat GameCube disks do NOT spin backwards.

      Finkployd

    2. Re:GC discs spin backwards, right? by Headcase88 · · Score: 1

      All this talk about reversing polarities is giving me a hankering to play Ikaruga (which is incidentally on the GC) :)

      Anyway, I can back up the last guy. It's clockwise, "the correct, American way" (End SimpsonsQuote)

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
    3. Re:GC discs spin backwards, right? by puff+the+barbarian · · Score: 1
      I thought GC discs spun backwards?
      No, you were thinking of Beatle's records.
    4. Re:GC discs spin backwards, right? by lordperditor · · Score: 1

      [QUOTE] It's clockwise, "the correct, American way" ??? *scratches head* Why is clockwise the American way? are you just saying that is the way CD's in America spin or does America have a ruling on which way things should spin *grin*

    5. Re:GC discs spin backwards, right? by Aero+Leviathan · · Score: 2, Informative

      Not only does the GameCube motor not spin opposite from the way most optical drives spin, 'Headcase' is referencing a similar urban legend that water will always spin in a certain direction in the northern hemisphere of the Earth (as in a sink drain or toilet), but in the opposite direction in the southern hemisphere.

      This was mentioned in a Simpsons episode, where they visited Australia IIRC (it was a big issue for Homer when the toilet spun 'the wrong way').

      This is also not true. The direction the water spins when circling a drain can be attributed to nothing more than the construction of the sink and Chaos Theory. If you don't believe me, ask Snopes!

      --
      ~ Aero
    6. Re:GC discs spin backwards, right? by wrathcretin · · Score: 1

      I hope you weren't serious about switching polarities on the motor of your burner...seriously. even if gc games did spin backwards, seems to me that such a move would make your burner not recognize a blank disc in there...and that would make it pretty hard for any burning software to help you burn a rom. if it could be done simply from your own computer, it would be much easier to read bit for bit from the inside out, business as usual, and burn it back from the inside out, but for bit. why putz around with wiring? the format of the data doesn't have to be coherent to your pc. what would be interesting as far as hardware hacking goes would be to possibly interface the dvd drive of a busted gamecume to a pc rather than the guts in the gc, and use that to backup the games, then burn to dvd and figure out some way of cutting off the excess disc to make it the same size as standard gc discs. though thats just rambling, im sure its been tried and failed.

    7. Re:GC discs spin backwards, right? by Frogbert · · Score: 1

      I know it isn't true but is there any practical reason why they couldn't do this to prevent piracy?

    8. Re:GC discs spin backwards, right? by finkployd · · Score: 1

      No, they just probably figured it was not worth the trouble. The anti-piracy methods they have is place are currently more than any other disk based console I am aware of.

    9. Re:GC discs spin backwards, right? by m50d · · Score: 1

      The problem is you can't burn "bit for bit". You have to burn at least a sector at a time, and you can't (completely) control the control bits which get written by the burner. So at the very least you need to do something to the burner firmware.

      --
      I am trolling
    10. Re:GC discs spin backwards, right? by Anonymous Coward · · Score: 0

      Fuck you Aero.

  35. Nothing new... by Shakey_Jake33 · · Score: 3, Informative

    This really isn't as revolutionary as it sounds.

    What this mod essentially does. is allow you to store DOL files on the modchip itself. DOL files are Gamecube executable files, so it allows you to send small apps across. Not bioses.

    Do you guys remember the old PSO Exploit, where you could send small apps across to your GameCube using a bug in the network connection? From here, you could send across little 'loaders' that could stream the games from your PC...
    This mod really doesn't provide anything that the previous method could not... it just saves you from having to boot up PSO.

    This is a rather cool little mod if you would like your apps to automatically boot up when you turn in your GameCube... GC-Linux anyone? And you can send across the afrorementioned 'loaders' you boot yer Iso's... but this isn't going to help you play games from disc, nor is it going to help you use a hacked bios replacement. Sorry guys.

    The main reason a 'proper' modchip for the GameCube does not exist yet is because it uses proprietory discs, not mini-DVD's as people seem to believe.
    I gather it's theorietically possible to boot a DVDR on the Gamecube... but it would require hacking of the drive controller, as opposed to merely hacking the bios.

  36. Re:I'd like to know by tepples · · Score: 1

    For the nth time, Super Smash Bros. Melee is not childish.

  37. Proprietary format combats home copiers. by lordperditor · · Score: 4, Informative

    My understanding is the Gamecube uses a 3" disc which is a proprietary mini DVD format that holds 1.5GB. It cannot be read by the CD or DVD player in your PC meaning you have to invest in some slightly more serious hardware to try and copy these discs, pushing it out of the reach of the average user. A great approach by Nintendo to copy protection, I have heard rumour that the XBox 2 is gonna follow suit and have a proprietary disc format to help combat copying.

    1. Re:Proprietary format combats home copiers. by Anonymous Coward · · Score: 0

      Xbox does use a propritary disc format to prevent copying. But because you can rip the game to a hard disk then transfer it over the network, its kinda defeated. The fact the xbox can read dvd's means its is much easier to put modded games on disc, but even it it wasnt you could still boot them fromt he hard disc.

      If i remember correctly pannasonic made a gamecube / dvd player (look on liksang) so I i rekon atleast early gamecubes had the ability to read dvds... if not only stopped by a simple bios setting.

    2. Re:Proprietary format combats home copiers. by binkzz · · Score: 1

      If you look at the success of the GC vs the XBOX and PS2, it falls way behind. Personally, I think this may have to do with the fact that GC makes it so hard to play copied games, and that piracy is actually helping sales and success of the other formats.

      --
      'For we walk by faith, not by sight.' II Corinthians 5:7
    3. Re:Proprietary format combats home copiers. by Anonymous Coward · · Score: 0

      The GameCube consistenly outsells the Xbox worldwide. Sony's publicized statements confirm this (E32K4). That is not quite as "way behind" as you might think from your single-person perspective.

      But your statement still seems to apply, since Japan is not a nation of pirates like the U.S. is.

    4. Re:Proprietary format combats home copiers. by shepd · · Score: 1

      But your statement still seems to apply, since Japan is not a nation of pirates like the U.S. is.

      There's no need to pirate games when they're all available for sale in your country.

      The USA barely sees even a small amount of the games selection Japan has. Anything outside of that has to be imported and played illegally (against the DMCA) or pirated (against the DMCA and copyright law).

      Considering the punishments of the DMCA, you may as well go all the way if you plan to break it.

      Think about that for a moment.

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
    5. Re:Proprietary format combats home copiers. by Anonymous Coward · · Score: 0

      "There's no need to pirate games when they're all available for sale in your country."

      There's never a need to pirate games. Games are luxuries.

      "The USA barely sees even a small amount of the games selection Japan has."

      Japanese games, you mean. Most Western releases do not see the light of day in Japan. In the same way that corporate America has decided that mainstream Americans would not be receptive to most Japanese games *, the huge majority of American games would simply be completely unappealing to most Japanese gamers.

      (* I disagree, personally, given that all of my favorite games are Japanese, many never released here.)

      "Anything outside of that has to be imported and played illegally (against the DMCA) or pirated (against the DMCA and copyright law). Considering the punishments of the DMCA, you may as well go all the way if you plan to break it."

      The import and use of foreign hardware and software, including games, is not illegal. I have many Japanese systems on which to play my imported games. These were all legally purchased through reputable establishments.

      The sale of modchips and silvers is illegal under the DMCA, but these have very little to do with the legality of importing games. Were I not an American (or a resident of a similarly-restricted nation), the DMCA and copycat laws in other countries would be a complete non-issue.

      "Think about that for a moment."

      Actually, I've thought about it at length on numerous past occasions. While I find the DMCA completely unacceptable (as it is a severe solution to what I perceive as a non-problem), I do not worry about personally suffering through its penalties.

  38. Re: Your sig by Anonymous Coward · · Score: 0, Offtopic

    Support the First Amendment. Read at -1

    I'm not an amerikkkan and couldn't give a rats arse about this so called "first amendment". Should I still read at -1? And if I already read at -1, but I couldn't give a fuck about the first amendment, should I read at 0?

    Please - inquiring minds need to know.

  39. getting it backwards by n3k5 · · Score: 4, Interesting
    And the discs do not spin backwards, that I know.
    I haven't got a GC myself so I can't verify this, but many sources claim that the spiral of pits and lands on the discs is indeed backwards. It isn't read by spinning the disc backwards, as can be easily verified by opening the lid while it's spinning, but the laser moves from the outer rim inwards. I don't know for sure, but I think this is true; I think this is how that huge "spins backwards" myth was started. I wonder if this could be compensated for with a driver, or if a regular DVD burner could be hacked to write apropriate media with a firmware flash.
    --
    but what do i know, i'm just a model.
    1. Re:getting it backwards by finkployd · · Score: 2, Informative

      What you say is true, and I don't know why the "backward spin" myth is so prevelent when it is so damn easy to check. I suspect it is because people hear that the data is written backward (outside to inside) and cannot wrap their minds around that concept so it becomes the disk spinning backwards.

      Finkployd

    2. Re:getting it backwards by Anonymous Coward · · Score: 0

      I heard, from a friend, of a friend, of a friend, who knew someone that once applied for a job, for a company, just over the street, from where the guy who invented the gamecube used to live... ...I reckon they use special "super-doooper" lasers, and the disks don't just spin backwards, they spin "backwards through time ", which is how they manage to re-release so many "classics"

      Honestly, IF YOU DON'T KNOW FUCK, then why bother to post your I DON'T KNOW FUCK opinion of how a Gamecube works, why not bother to read up on THE FACTS before posting your I DON'T KNOW FUCK, BUT WILL GUESS, AND TRY TO PASS IT OFF AS FACT post.

      Twat.

    3. Re:getting it backwards by Lehk228 · · Score: 3, Informative

      The outside-to-inside writing of the data was most likely used to improve load and start times, which is also one reason for using tiny media. this was also the reason nintendo was late to move away from cart media.

      --
      Snowden and Manning are heroes.
    4. Re:getting it backwards by valdean · · Score: 4, Funny

      It's not a myth--down here in Australia it spins backwards. Just like the water in the toilets.

    5. Re:getting it backwards by Anonymous Coward · · Score: 0
      but the laser moves from the outer rim inwards

      You mean like ALL DVD/CD drives?

    6. Re:getting it backwards by Anonymous Coward · · Score: 0

      It does NOT spin backwards, the image is mostly padding and the data is placed towards the end, so if it was running backwards it would be SLOWER.

    7. Re:getting it backwards by Anonymous Coward · · Score: 0

      Yeah, that was inspired, MPU!

    8. Re:getting it backwards by godders · · Score: 1

      I think you're getting confusing with record players.. Go burn a half-full CD then look at the disc's surface, it's quite clearly burnt starting from the inside, working it's way out

    9. Re:getting it backwards by Anonymous Coward · · Score: 0

      How does it feel to be as retarded as you?

    10. Re:getting it backwards by amokk · · Score: 1

      You might be right about the use of the outside-in reading to improve load times, but by that logic your speculation for the use of small media is completely wrong. Think about it, CD-readers read fastest from the outside edge, for the same reason that CD-burners write the fastest towards the outside edge of the CD. A standard 5.25" disk would quickly blow this away, even accounting for spin-up time.

      --
      I think, therefore I am an Atheist.
    11. Re:getting it backwards by TheGavster · · Score: 1

      The other use for the outer edge of large discs is greater data integrity. On full-size laser discs encoded CAV-style (constant angular velocity), the image gets noticably clearer as you reach the outer edge, because each frame is alloted more space, so scratches don't have as much of an effect.

      --
      "Because Science" is one step from "Because old book". Try "Because of my experiment testing my falsifiable assertion".
    12. Re:getting it backwards by radixvir · · Score: 1

      i dont know much about this sort of thing, but if its true that the data is backwards on the disc, couldnt you simply reverse the order of the data in the iso before burning it? or is there something else that precludes this?

    13. Re:getting it backwards by Uncle+Jimmy · · Score: 1

      Exactly. That's why we need Region 4 DVDs.

    14. Re:getting it backwards by zobier · · Score: 1

      I wonder how much the Coriolis effect effects the velocity of a cd / dvd.

      --
      Me lost me cookie at the disco.
    15. Re:getting it backwards by n3k5 · · Score: 1
      i dont know much about this sort of thing, but if its true that the data is backwards on the disc, couldnt you simply reverse the order of the data in the iso before burning it? or is there something else that precludes this?
      As we said, the laser moves in the opposite direction, but the disc does not spin in the opposite direction, so the whole spiral is flipped over, like in a mirror image. So unless you find a portal to the mirror world and trade a DVD burner with your mirror twin over there (reverse the order of the pins in the plugs before you attach it to your system!), just reversing the data won't cut it.
      --
      but what do i know, i'm just a model.
  40. real professoinal by digitalgimpus · · Score: 2, Funny

    a nice personal touch making the press photo's of circuitry on someone's bedspread.

    Just like Intel :-D

  41. Re:I'd like to know by ImTheDarkcyde · · Score: 1

    a well deserved troll name a kid who could develop the mod chip?

  42. With a dual layer burner? by tepples · · Score: 2, Interesting

    It isn't read by spinning the disc backwards, as can be easily verified by opening the lid while it's spinning, but the laser moves from the outer rim inwards.

    In other words, GameCube uses the DVD's second layer, right?

    I wonder if this could be compensated for with a driver, or if a regular DVD burner could be hacked to write apropriate media with a firmware flash.

    Depends. Does your burner support DVD+R DL?

    1. Re:With a dual layer burner? by n3k5 · · Score: 1
      [can you make an ordinary burner move the laser backwards?]

      Depends. Does your burner support DVD+R DL?
      Aah, the second layer ... I didn't think of that at all, thanks for pointing it out. Please excuse my ignorance, I don't own a DVD drive of any kind :-)
      --
      but what do i know, i'm just a model.
    2. Re:With a dual layer burner? by Lord+Kano · · Score: 1

      but what do i know, i'm just a model [ftv.com].

      Is that you in the "shoot me" picture? If so, I really hope that's your shoulder. It kind of looks like, well you know.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
  43. What sort of exploit is used? by julie-h · · Score: 0, Redundant

    What sort of exploit was found in Phantasy Star Online that enabled them to access the hardware?

  44. Could be interesting... by cttforsale · · Score: 1

    I'm happy with my GC. If some could get a serviceable webbrowser or at least have this thing run one from my PC, that would be perfect. I'd like to have a browser handy on my TV, but that is all..

  45. Re:Because there's hardly any games for it? by Zorilla · · Score: 1

    ...in Japan!

    --

    It would be cool if it didn't suck.
  46. Re:I'd like to know by schtum · · Score: 1

    b-b-but, there's no blood! And Mario's boobs don't bounce! How can a game be mature if there's no boobies?! Wait, I meant Peach! Peach's boobs don't bounce! Oh god, now my mature friends will make fun of me!

  47. Re:MODCHIP? Theres no games worth pirating! :) by Killjoy_NL · · Score: 1

    heh, I love Mario Party, Zelda, Mario Sunshine and these are the just the few good games that spring to mind at first

    Whoops, there's another one: Metroid Prime

    They may not be the most original, but they are very enjoyable nonetheless (sp?)

    --
    This is the sig that says NI (again)
  48. my guess is that part of it is by mcc · · Score: 1

    Because bootloaders for import discs were already widely and legally available, and you don't need a modchip, just a bootloader disc, to play GC games in the wrong region.

  49. The real reason it took so long is... by Anonymous Coward · · Score: 1, Informative

    Nintendo did a great job locking up the GameCube. It uses a custom-format mini-DVD (CAV, read from inside out, barcodes in different places, etc). There is tough encryption built into the chips that handle the boot process. Basically lots of people has tried and until now, no one had succeeded.

    In addition to the Phantasy Star Online hack, there is also a product called MaxDrive available from a UK company. It's an 8MB memory card with a USB cable sticking out of it. You plug the USB cable into your PC and then you can copy files to/from the card whenever you want (even while cube is on, I think). The "professional" version, MaxDrive Pro, comes with a boot disk which looks on the card for an executable, and if it finds one it just launches it. So you have 8MB to get your own boot loader etc. going, after which you can use a broadband adapter (or whatever) to transfer the rest of your game.

  50. Gamecube only outsells Xbox in Japan by xswl0931 · · Score: 1

    Not sure why my comment was modded as a troll given that it's true. Look at the latest NPD numbers. In October (in the US), PS2 software sales were up 56%, Xbox software sales were up 45%, Gamecube software sales were down 13%. Gamecube sales were down 57%. I own all three consoles, and the only games worth playing on the Gamecube was Mario Sunshine (not much different from Mario64, although it is fun), Zelda (not much different from Zelda64), Metroid Prime (not much different from 2-D Metroid). My Gamecube has been sitting in my closet for months. PS2 at least has some games worth playing: Jak3, Ratchet&Clank3, San Andreas.

    1. Re:Gamecube only outsells Xbox in Japan by xswl0931 · · Score: 1

      And not only was Gamecube hardware sales down 57%, but XBox hardware sales were up 23%.

  51. Re:I'd like to know by Paladine97 · · Score: 1

    I do.
    I wrote a 3D Linux kernel driver for it. You should check it out.

  52. A better idea by Slashdot+Insider · · Score: 1

    How about a mod that let's you take advantage of the Gamecube's SD->memory card adapter without having anything else hanging off the system?

  53. Parallel port=dead by Anonymous Coward · · Score: 0

    What, no USB/Firewire/Ethernet connection? No worthy pirates ever use aging connection standard like this!

  54. Obligatory Comment by Anonymous Coward · · Score: 0

    In Soviet Russia, the Gamecube mods you!

    1. Re:Obligatory Comment by FinestLittleSpace · · Score: 2, Funny

      Fuck off.

  55. How about CUSTOM games! :( by Spy+der+Mann · · Score: 2, Interesting

    One thing i hate about copy protection schemes in the PS2, for example, is that people aren't allowed to program their own games and distribute them. No, you have to get a contract with Sony, so they distribute your games in their uncopiable format, and they get their share. Oh, you haven't got the money? Sorry. "But the game..." NO DEAL!

    Sometimes i wonder... have Sony forgotten their roots, when they were trying to sell transistor radios in Germany?

    1. Re:How about CUSTOM games! :( by hunterx11 · · Score: 1

      Real men learn 6502 assembly and write NES games.

      --
      English is easier said than done.
    2. Re:How about CUSTOM games! :( by Megane · · Score: 1
      Real men learn 6502 assembly and write NES games.

      Wussies write NES games. REAL men write Atari 2600 games. (And certifiable lunatics try to write Channel F games.)

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    3. Re:How about CUSTOM games! :( by antime · · Score: 1

      Sony made the Yaroze kit for the PS1 and the Linux kit for the PS2 (and let's not forget Yabasic). In terms of openness Sony are the best of the console manufacturers.

  56. Oh Goodie... by Crossfire · · Score: 4, Informative

    I'm glad that this has happened, but not so I can play copied games.

    I'm looking forward to being able to play my imports without using a boot disc (I currently use freeloader). And being able to patch and update it against bugs in such handling (Japanese Namco games are quite well known for having serious problems with freeloader and save cards).

    Homebrew software development also appeals to me, but not as much as the ability to handle those imports.

    And why am I so interested in imports? Well, our local Nintendo office has seen it fit to destroy the gamecube by keeping the prices high, failing to promote the cube sufficently, being slow on the uptake of titles and withholding new accessories for the gamecube from market.

    In Australia, you can't even buy the Official Nintendo 1019 block memory card, whereas I bought one during a visit to the US for the same price that a 251 block memory card costs us here. The broadband adapter was announced at one point, but you certainly can't buy them here.

    Not only that, imported gamecube games cost LESS than their local counterparts, even after shipping in most cases. I bought R: Racing (US) for a whole US$20, whereas it was still priced at AU$90 back home. Given express shipping from Lik-Sang costs around AU$25, we still keep just below the $90-100 line for most games here.

    Now, given the choice, would you give money to that division when you could just buy from overseas, with one of the foreign divisions of that company earning the profits instead?

    As far as I'm concerned, it means I get my games, and I get them cheaper than buying locally, and Nintendo still gets the money they deserve for producing such a good (underrated) platform.

    And, with some luck, I hope that the local branch will get their act together and start giving us prices that are even vaugely competative against their neighbouring branches.

    1. Re:Oh Goodie... by mewphobia · · Score: 2, Informative
      The broadband adapter was announced at one point, but you certainly can't buy them here.

      Broadband adapters are availiable direct from Nintendo Australia only. Price includes postage. Call +61 3 9730 9822 during business hours Last time i checked they were $60.

    2. Re:Oh Goodie... by Anonymous Coward · · Score: 0
      Then you'd think that they'd publicise that on their website. Pricing: TBA. Availability: TBA.

      Furrrrrrrrfu.

    3. Re:Oh Goodie... by fyrewulff · · Score: 1

      Actually, it would probably be a lot cheaper and safer to get a region switch installed on your GameCube, unless they changed how it works from the JPN/USA Cubes.

      --
      "We need to get over this notion, that, for Apple to win... Microsoft must lose." - Steve Jobs, 1997
    4. Re:Oh Goodie... by Anonymous Coward · · Score: 0

      This is FAR from an Aus only problem. It's a Nintendo Europe problem as well. THAT branch has been saying "fuck you" to the consumers for neigh on 10 years now.

    5. Re:Oh Goodie... by Guppy06 · · Score: 1

      Nintendo can hold grudges about as well as Squaresoft, and Europe more or less ignored the NES in favor of the SMS, so...

    6. Re:Oh Goodie... by Crossfire · · Score: 1

      I'd imagine the PAL gamecube is a fair bit different actually.

      Japan and the US have the advantage that they're practically the same unit - both countries use NTSC, and ~110v, so they can pretty much use the same system board, same power supply, same nearly everything in fact... the only difference they need is different firmwares.

      I'd imagine that it'd be a lot cheaper for them to just put both firmwares in there, and select them by installing a link as appropriate to select the firmware that the unit is to ship with. Given the instructions for region switches, this appears to be what they did do in the end.

      PAL units, OTOH, have to drive a different video system compared to the JP/US model, and all PAL units use the same firmware anyway (I can select european languages in my australian gamecube should I suddenly feel the desire to operate it in German, or French). I doubt the region switch modification can be performed on this model.

  57. What they should be working on... by Belial6 · · Score: 1

    If the hackers want to get homebrew going on gamecube, the guys building mod-chips should be working out a way to wire a standard dvd drive to the GC. Something along the lines of flip a switch, and it uses the DVD drive instead of the built in mini drive.

  58. Re:I'd like to know by krmt · · Score: 1

    Heh, my friends and I can get pretty childish when we play it though.

    --

    "I may not have morals, but I have standards."

  59. VAIO by tepples · · Score: 1

    Your firm has to make a name for itself on the Sony VAIO PC platform, and then Sony will listen to you on its other gaming platform.

    That said, GBA has been hacked for a long time, and GameCube plays almost all GBA titles (except tilt games, sun games, and GBA Video).

  60. MOD PARENT UP by Anonymous Coward · · Score: 0

    That was an awesome post.

  61. Way OT: DDR for GameCube by Qrlx · · Score: 1

    Why oh why isn't there a Dance Dance Revolution for the freakin' gamecube. I'm a console holdout, I like the Gamecube the most (they seem to have the games that interest me the most) but I would really like to be able to play some Dance Dance Revolution.

    Is there any hope?

  62. Re:possibilities.. by Lucractius · · Score: 2, Funny

    Now this is something id like to see... Ive got more damnable copies of OSX to myself than ill ever use and no urge to go buy hardware to run them on... so getting my gamecube to use my OSX copy sounds wonderful

    --
    XML - A clever joke would be here if /. didn't mangle tag brackets.
  63. Re:MODCHIP? Theres no games worth pirating! :) by dhakbar · · Score: 1

    Feh.

    Paper Mario owns your soul.

  64. Non-MIL-CD Dreamcast revision by tepples · · Score: 1

    Here's a workaround for Non-MIL-CD Dreamcast units. Which DC versions couldn't boot any audio/data or data/data CD-R discs?

    1. Re:Non-MIL-CD Dreamcast revision by YOU+LIKEWISE+FAIL+IT · · Score: 1

      You learn something new every day! Thanks Tepples. :-)

      --
      One god, one market, one truth, one consumer.
  65. Re:Way OT: DDR for GameCube by phaln · · Score: 1

    Write Konami? They might be receptive to it. I mean, hell, they even had one for the Dreamcast, surprisingly enough.

    --
    SNACKS ARE AWESOME
  66. Re:Way OT: DDR for GameCube by tepples · · Score: 1

    Get a Game Boy Player and DDR for Game Boy Color.

    Or just break down and get StepMania for your PC.

  67. Re: Your sig by SetupWeasel · · Score: 1

    Don't give the ethnocentric jerks any fuel for their fire. We Blue Staters are awfully proud of our First Amendment. Even if you don't have a "First Amendment" where you live, you should support ours. As amendments go, it's one of the best.

    For my part, I support your equivalent, and in absence of that, your formation of the equivalent.

  68. Speed Limit by Adrilla · · Score: 1

    Does this modchip address the speed limit of using the PSO hack for clean streaming?

    --

    "Plans are for fools! Oglethorpe, the plutonian (Aqua Teen Hunger Force)
    1. Re:Speed Limit by mahazuhul · · Score: 1

      First decent comment I've seen regarding this mod chip. If this chip, in combination with an updated server on the PC side, allows the Cube to use it's full ethernet speed I don't care about loading burnt discs or casemodding the cube. Streaming games would be much more doable, as opposed to the current situation (lag, hissing noise, games not loading), limited to I believe 11Mbit by the Phantasy Star Online client software.

      --
      -= Maybe there really is something wrong with me =-
  69. Re:I'd like to know by Kiryat+Malachi · · Score: 2

    I own a Gamecube.

    Metroid Prime. And #2.

    Eternal Darkness.

    The Super Monkey Balls.

    Super Smash Bros.

    I have a PS2 also. For RPGs, it's where it's at. But the GC has a *lot* of high quality games, especially the ones coming from Nintendo. Yes, many of them are rehashes of old franchises... but they're well done, entertaining rehashes. And I just want fun games to play, so that suits me just fine.

    --

    ---
    Mod me down, you fucking twits. Go ahead. I dare you.
    (I read with sigs off.)
  70. This is not a piracy chip by Megane · · Score: 4, Interesting
    As far as I can tell, this chip doesn't let you do anything but load some code onto it which can be used as a net bootloader. You could try to play ISOs with the help of a PC, but the 10 or 27* megabit speed limit of the Ethernet port means that ripped games will stutter or have to be downsampled to work properly. It doesn't even seem to have the ability to bypass the region lockout.

    But the important thing is that it won't play "silvers" (pressed pirate discs) or burned CD-R/DVD-R discs, not even homebrews. As far as I know, nobody has yet gotten the GC's drive to read any data from a burned disc. Whether it's the reverse spiral or a wrong wavelength laser, proper piracy can't be done without being able to slap in a bootleg disc and hitting the power button. You can use this mod to play ripped game images, but only with a lot of effort, and only with a PC handy. Having to load ISOs over the Ethernet port is only for true die-hards, and is enough of a pain in the arse that you might as well go legit... or mod an X-box instead.

    *The broadband adapter is connected via a 27Mbit serial interface, shared with the memory cards, and probably a few other things. And early attempts to use the 100Mbit mode of the Ethernet port weren't reliable.

    --
    #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    1. Re:This is not a piracy chip by MikeBabcock · · Score: 1

      I remember Nintendo announcing their disc format early on and thinking that they were pretty smart and pretty paranoid and they'd probably figure something out that wouldn't be easily hacked.

      I'm impressed.

      --
      - Michael T. Babcock (Yes, I blog)
  71. The first amendment doesn't even apply by Anonymous Coward · · Score: 0
    "Congress shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the people peaceably to assemble, and to petition the Government for a redress of grievances."

    Doesn't have a fucking thing to do with at which level you read slashdot, Wal-mart's stocking policies, operators in chat rooms, or anything else that isn't DONE BY THE GOVERNMENT.

  72. As if Nintendo were that dense by b00m3rang · · Score: 2, Insightful

    Do you really believe that noone would associate a mod chip with piracy if the poster of a Slashdot article hadn't mentioned the possibility?

    Come on now.

  73. suicide girl... by Skadet · · Score: 1

    Now, if a Suicide Girl posted online about modding her GC... would Nintendo's legal department explode? ;)

  74. Re:Way OT: DDR for GameCube by arose · · Score: 1

    Try pydance.

    --
    Analogies don't equal equalities, they are merely somewhat analogous.
  75. Re:Way OT: DDR for GameCube by Skadet · · Score: 1

    I would really like to be able to play some Dance Dance Revolution. Is there any hope? -- "Crack a glow-stick for 9/11!"

    Hope for the game you want, maybe. For the future of our youth, apparently not.

    *ducks and runs*

  76. Re:Way OT: DDR for GameCube by MaverickUW · · Score: 1

    MC Groovz Dance Craze

    Mad Catz is creating their first ever game, it's a DDR clone with dance pads (officially licensed too) for Gamecube.

  77. How is that an act of defiance? by b00m3rang · · Score: 1

    I call it "using the hardware I paid for however I damn well feel like using it". There's nothing illegal or immoral about it.

  78. Slightly off topic - SEGA Dead !!!! by NiteHaqr · · Score: 0, Offtopic

    At least as far as an Babelfish translation of the amazon.co.jp Nintendo DS product page goes

    # For you if Sega which it can die :)

    Oh and they are already sold out so back to the drawing board to track one of these suckers down pre the beginning of next year (and for the release price of $150US not the ridiculous $200+ prices)

  79. How is a question "Informative"!? by Anonymous Coward · · Score: 0

    FYYFF!

  80. Xbox has it better by Jagasian · · Score: 1, Interesting

    The Xbox has it better. You don't even need a mod chip. There are sophisticated software exploits that are free, easy to use, and totally undo-able. One such exploit is the Ultimate Dash Eploit (UDE). With it you can turn a new $150 Xbox into a modded-Xbox capable of playing burned CDs, DVDs, games copied to the internal harddrive, etc.

    I don't really use my UDE modded Xbox for playing pirated Xbox games, as there aren't many Xbox games that I care to play. Instead, I use it to run Xbox Media Center so that I can play my MP3s and watch my Xvid and Divx movies, and classic console emulators such as FCE Ultra X, a high-quality NES emulator and MameoX a high-quality Multi-Arcade emulator.

    Mod chips are expensive, harder to get, and harder to install than the Xbox's new software exploits like UDE. If you want to check out more info about modding your Xbox, go to Xbox Scene.

  81. Because you have a wrong premise by tkrotchko · · Score: 1

    "why has the lack of piracy on the GC not caused them to sell their products for less?"

    Because piracy has the effect of lowering prices not raising them.

    Look at it this way...if you sell out every game you make at $60, why would you ever price your game lower?

    --
    You were mistaken. Which is odd, since memory shouldn't be a problem for you
  82. That was always the rumor by Anonymous Coward · · Score: 0

    There was always a rumor that "this month's version of the Dreamcast has a block to stop it from booting from CD-R's"

    It never happened.

    The Dreamcast is still always a great system to get at a console because the disks are readily avabilable on usenet, and the system is still reasonably state of the art.

  83. Re:I'd like to know by Zangief · · Score: 1

    In fact, Super Smash Bros: Melee is apotheosic.
    --
    Wiki de Ciencia Ficcion y Fantasia

  84. I just got a gamecube by CastrTroy · · Score: 1

    I just got a gamecube last week. I don't like to buy things when they are all shiny and new, because they usually cost more than they are worth. I don't really see what this modchip offers over the PSO hack. So, what you can load stuff from whatever small amount of flash memory they have available. The PSO hack allows you to load stuff from the network. All without doing any warranty infringing changes to the GameCube. I can't see why anyone would want to void the warranty when there's a much better solution out there.

    --

    Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
  85. "mature" gamers by Anonymous Coward · · Score: 0

    I always chuckle at 15 year olds looking for "mature" games.

    The best part is they don't understand irony.

  86. Hack the GC to use a PC DVD-ROM drive. by Anonymous Coward · · Score: 0

    This might be an alternative solution to the non-standard media problem of the GC.

    Just a thaught. I didn't see it mentioned.

  87. Re:MODCHIP? Theres no games worth pirating! :) by Jackie_Chan_Fan · · Score: 1

    I very much did like Zelda on GC but thats about it. Sunshine was rather uninspired i think.

    I havent tried Paper mario though. Looked interesting.

    I've recently sold my GC so my GC days are over.

    I could not stand the controller.

  88. Re:S.P.A.M --- Cops spelled backwords.. by Anonymous Coward · · Score: 0

    get over it

  89. Most insightful thing ever said in a U.S. EB store by Anonymous Coward · · Score: 0

    "Whoa, GIBBED! GIBBED! This game is so fucking mature!"

  90. Re:MODCHIP? Theres no games worth pirating! :) by Anonymous Coward · · Score: 1, Insightful

    So, if Nintendo "know whats good for them," they will stop producing game consoles? Even tough they are beating the Xbox in worldwide sales and turn a large quarter-after-quarter profit on everything they make (unlike their competition, particularly Microsoft)?

    Let's all thank goodness that the world doesn't work according to the ill-informed whims of one boy.

  91. Re:I'd like to know by zobier · · Score: 1

    Besides some of us have young children as well, the cube is fun for everyone.

    --
    Me lost me cookie at the disco.
  92. Think horizontally. by Wolfier · · Score: 1

    Once you can load a program and run it from a memory card, what prevents people from making interfaces that you can read from the GC discs and load huge programs through the memory card port?

    Since the memory card port is likely something standard in a different form factor (e.g. USB, IDE, etc.) making interfaces to large storage devices are not far-fetched at all.

  93. The Secret by Anonymous Coward · · Score: 1, Informative

    I thought someone here would know this...

    The secret is that GC games are encrypted to a degree. if you look closely at the data area (not the hub) there is a barcode. this is actually a decryption key for the disk. the only reason is that cheat devices will boot is that they are pressed on the same type of machine the retail games are (although the media has a differently shaped hub, and obviously they didn't use Nintendo's equip.) and that they use the barcode from a retail game. (NHL Hits was used for the freeloader if i remember corectly)

    For those of you with a GC check the disk. if you take the cover off the gc and then hold back the 2 lid switches (redundancy...i like it) and turn on the GC you will see the lazer go to that barcode, read it, then seek to where it needs to.

    or a simpler method is to take a game you don't like and take a sharpie and cover that barcode area (once again in the data area, not the hub) the game will not boot, even if you cover a small area. (iso. alchohol and a paper towel will take it off usually incase you like the game)

    Nintendo also did tons of other things. while the actual game of Animal Crossing is less than 40 megs (provable by taking out the game, it functions regularly) the whole disk is full of data. the rest is randomly generated data (theirby making it hard to compress for internet distrobution)

    there was also alot of questions about the bios. some believed that it was actually on the die of the GPU (which if you look at the GC block diagram is in the center performing I/O duties) others believing it was only stored in parts in multiple places being assembled at boot. (less likely) but finally someone found it.

    by far the hardest to crack system so far. it wasn't untill the pso server spoofing thing came along that people were able to run demos on it. (and AFAIK not an official game)

    since dvd burners don't have the level of accuracy needed to burn that barcode, let alone the whole reverse track thing, you can't pirate games for the system. (which in my opinion is a GOOD thing) there are disk dumps, minus the random data thanks to a prog someone wrote on the net but they are WORTHLESS. (till a real, working emu comes out, but that could be awhile)

    i don't pirate games, just a fan with an interest in hardware :)

    1. Re:The Secret by shepd · · Score: 1

      You can definately play retail backups on a gamecube by streaming them from your PC and PSOload. I have done this and it works like a charm on many games (although the streaming is not fast enough to accomodate the bandwidth required for some games, so they tend to stutter and/or crash).

      If the games are encrypted against that barcode, that encryption is definately broken. I have backed up games from the GC before and the data is *definately* not encrypted when it is saved on my system. This can be shown by decoding sound, video, etc files from the GC iso and noticing that they are valid and work work...

      Also the "junk" padding was quickly noticed and stripped. I think that took a couple of weeks for a utility to come out.

      Nintendo's saving grace for the GC to stop piracy has always been the pain in the ass media format, along with the heavy encryption and non-standard hardware approaches they took. But, when people are determined, someone will always find a way to break your system.

      What I do find odd is that all this anti-piracy measures Nintendo took with the GC didn't help sales at all. Oh well...

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
  94. Re:MODCHIP? Theres no games worth pirating! :) by Jackie_Chan_Fan · · Score: 1

    Nintendo does software right. The GC while a decent peice of hardware, simple has a poor controller and the only games worth owning are the nintendo games on it.

    All of the other titles are pretty much ported to all of the other consoles. With a few exceptions like viewtiful joe etc.

  95. On a similar note... by Anonymous Coward · · Score: 0

    What I would like would be a widget that records, stores and plays back controller signals. Or edited and tweaked versions of same. Why aren't there more of these?

    The problem with the GameCube is that it seems it gets ignored with all the attention going to the GameBoy market instead. Some interesting games are announced. Save a once or twice a year, if that often, Miyamoto designed game, there is NOTHING for the system. Announced 3rd party developed games never make it to market, and release is hoarded until holiday time. These games play quickly, and then there is nothing for the system for months.