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Xbox 2 to Release in Fall of This Year

GamesIndustry.biz has the news that the Xbox 2 will be launched sometime in late fall of this year. With EA games already working on Xbox 2 titles and rumors of a name for the console in circulation, it looks like the first of the next-gen consoles will be here soon. From the article: "Many have expressed concern that Microsoft is forcing the next generation of console hardware too early, and that the current generation still has much to achieve. The most famous example of this came from then Nintendo of Europe MD David Gosen speaking at an ELSPA summit in London last October, where he lambasted Microsoft for pushing a next generation machine to market in 2005, and even went so far as to question Microsoft's motivation as profit." Additionally, the Seattle Post-Intelligencer has Balmer saying that they will "blow by Sony" with their next console.

106 of 765 comments (clear)

  1. Um, duh? by VE3ECM · · Score: 4, Insightful
    "...and even went so far as to question Microsoft's motivation as profit.

    Uh, hello? What other motivation does a for-profit business ultimately have?

    Stupidest. Comment. Ever.

    1. Re:Um, duh? by oGMo · · Score: 4, Funny
      Additionally, the Seattle Post-Intelligencer has Balmer saying that they will "blow by Sony" with their next console.

      Gotta love Microsoft. Looks like they're really pushing for success with this one by following in the footsteps of Sega.

      Go Xboxcast.

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    2. Re:Um, duh? by SteveX · · Score: 5, Insightful

      I think the quote (although badly written) was saying that Nintendo was speculating that their motivation might be something other than profit.

      Although whatever their motivation (beating the other guys to market, driving the competition out of business, etc), it ultimately comes down to profit.

    3. Re:Um, duh? by Rico_Suave · · Score: 5, Insightful

      Except Microsoft has far more money than Sega. Sony won't be able to bury them with "Emotion Engine 65 bazillion polygon" bullshit marketing they way they did with Sega.

    4. Re:Um, duh? by MasterOfUniverse · · Score: 5, Informative

      I think what he meant is that thier motivation by releasing xbox 2 early might not be profit, but to get more marketshare at loss. Kinda like how they are doing with xbox1. Ofcourse thier long term goal is profit, but he is talking about short term goal of starting the next gen so early.

      --
      "There is no flag large enough to cover the shame of killing innocent people."--Howard Zinn
    5. Re:Um, duh? by Detritus · · Score: 5, Insightful

      Power and control. Microsoft has shown that it is willing to give up short-term profits in order to dominate a market. They only start turning the screws after the competition has been destroyed.

      --
      Mea navis aericumbens anguillis abundat
    6. Re:Um, duh? by ZephyrXero · · Score: 4, Interesting

      I still to this day find Dreamcast's hardware to be superior to the PS2.

      --
      "A truly wise man realizes he knows nothing."
    7. Re:Um, duh? by IWannaBeAnAC · · Score: 2, Funny

      You need to remember this is Microsoft. It will take until at least version 3.

    8. Re:Um, duh? by rcs1000 · · Score: 4, Funny

      Phew, and that strategy of getting the console out early so it grabs vast amounts of market share worked so well for Sega, 3DO, Atari and so many others, right?

      --
      --- My dad's political betting
    9. Re:Um, duh? by Ridgelift · · Score: 3, Insightful

      Well if you guys would read the article, you'd see the parent comment was correct:

      "..lambasted Microsoft for pushing a next generation machine to market in 2005, and even went so far as to question Microsoft's motivation as profit.
      "In every cycle, some manufacturer not profiting from the current cycle is eager to kick-start the next one," he said at the time."


      Yep. Stupidest. Comment. Ever.

      Although I've never been a fan of Microsoft, even I hope they do well in the console market. It means cheap hardware for me to hack, and I don't care if it comes from Sony, Microsoft or maybe McDonalds someday.

    10. Re:Um, duh? by oGMo · · Score: 2, Interesting

      I agree pretty much. I don't think Microsoft really gets it (when have they ever?), but they've got a lot of money to pour into their failure, too.

      My main point is that first-out-the-door hasn't meant a sure-fire winner. In fact, I don't think it has in a long time. Nintendo wasn't first out the door with NES or SNES. Sony wasn't first out the door with the PS1 or PS2 (or PS3).

      In the end, it comes down to one thing: having all the game houses making all the games for your console.

      Microsoft doesn't have that.

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    11. Re:Um, duh? by 8tim8 · · Score: 5, Insightful
      Power and control. Microsoft has shown that it is willing to give up short-term profits in order to dominate a market. They only start turning the screws after the competition has been destroyed.

      I agree with you, but I don't think that will work so well in the console market. Even if they deliver backwards compatibility in their next gen console, the playing field is much more open than in the OS market. Even if they win with this next round of consoles and start screwing everyone (including 3rd party devs) over, with the following gen Sony (and I guarantee you Sony will still be around) can appeal to those same 3rd party devs and have a good shot.

      Don't forget, unlike with Windows OS, every new generation requires the customer buy a completely new set of hardware, and unless they deliver backwards compatibility there's not that much reason for a customer to stick with the XBox unless the customer actually likes the product. MS won't have the lock-in they have in the OS market.

    12. Re:Um, duh? by Renaissance+2K · · Score: 4, Insightful

      Post people in the industry recognize the three directions that the three main console producers seem to be pushing.

      Nintendo is out to take gaming in new directions, changing the way people interact with their games and reaching out to a larger user base. Hence, the DS with its dual screens, the GBA with its universal audience, and the revolutionary controllers it seems to introduce with every console generation.

      Sony wants game console synonymous with entertainments systems, and wants every high-end home theater system hooked up with a PlayStation. If you need proof of this, just look at the PSX (the media center, not the original PlayStation that often used those initials as a code name).

      Microsoft, on the other hand, seems to have entered the gaming industry because they recognized it as a profitable venture. Without turning this into a flame war, just sit the PS2, the Cube, and the Xbox side-by-side. The PS2 is a sleek, slim, well-designed piece of electronics. The Gamecube is a tiny, uninvasive "toy" that screames accessibility.

      The Xbox is a fridge.

      Honestly, the "ideals" behind the Xbox are already obsolete. In the days of Media Center PC's, a game console based on PC hardware and running Windows CE is no longer impressive. Xbox Next seems to be sidestepping the "budget PC" architecture, with all this hooplah over Cell processors and next-generation gaming. But still... Microsoft's mission statement remains unchanged, and their values are equally static.

      If they do release it in 2005, they have less than 10 months to come up with a Halo-calibre killer app, or they're going to be laughed out of the industry.

      First does not always equal success. Dreamcast, anyone?

    13. Re:Um, duh? by kisrael · · Score: 2, Interesting

      Don't forget, unlike with Windows OS, every new generation requires the customer buy a completely new set of hardware,
      Technically true, and there's a certain % of the market who will get a new OS and slap it on old hardware, but for the most part, people buy the OS w/ their machine and never upgrade.
      and unless they deliver backwards compatibility there's not that much reason for a customer to stick with the XBox unless the customer actually likes the product. MS won't have the lock-in they have in the OS market.
      There are generally only a few types of differentiators between consoles these days:
      1. Console-unique Titles
      2. Controllers
      3. Form factor of the box itself
      4. Bells and whistles like progressive scan and dolby

      Fundamentally, a console is different than an OS, in that generations of OS have some consistency to them...it's easier to go from Win98 to WinXP then it is to go from WinXP to OSX, so you're right that there's stickiness there that game consoles don't have.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    14. Re:Um, duh? by oGMo · · Score: 2, Interesting

      These two are non-sequitur. I don't disagree with your first point; Microsoft won't give up that easy. They're too prideful.

      But money doesn't buy a successful console. Sony already has the hype engine going strong: multiple super multi-core ultra-fast CPUs in the PS3! Whether this lives up to claims or not, hype is hype. Sony has a lot of things going for them; 2 successful consoles, lots of game houses, features (backward compatibility etc.), and this time they're trying to add hardware superiority to the batch.

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    15. Re:Um, duh? by DrWho520 · · Score: 3, Insightful

      You may think it is stupid, but as a gamer and a consumer, I like to think the company making my game system and writing my games is in it for more than just profit. Yes, I know it is naive, but for the sake of the exercise, bear with me.

      Microsoft is a software company looking to create marketshare in a new venue. They are also trying to set up a trojan horse for their MCE initiative.

      Sony is a hardware company that is producing cheap razors so they can sell the hell out of the blades. The blades being games, memory sticks and new media formats. Where someone may feel like a brick, Sony is the proverbial wall. Oh yeah, do not forget the media center addition of PS2 (was it PStwo?)

      Nintendo, on the other hand, has always professed themselves a gaming company who builds hardware and writes software with the express goal of gaming. This comment from a Nintendo Exec is far from stupid. It is actually very astute. It simultaneously communicates their coporate stance and blasts a competitor for engaging in practices that are harmful to the industry. Quite elegant, actually. Of course, I am probably a fan boy for saying that.

      The point is, Nintendo has a niche market carved out, and to be in that niche, they have to appear as the gaming company who is in it for the gamers. They are the Apple of the gaming environment. Of course, DS is a trojan horse for Revolution if you believe Reggie Fils-Aime-Whatever-His-Name-Is-With-A-Hyphen and others have been saying. That and the licensing of PalmOS present some inplication for the DS that make things...interesting. But that is my time!

      --
      The cancel button is your friend. Do not hesitate to use it.
    16. Re:Um, duh? by Have+Blue · · Score: 5, Insightful

      All the companies are looking for profit- you've just listed 2 out of the 3 methods they are using to obtain this. Microsoft's "hook" is online play- the console was designed around Live from the start, with the hard disk and the built-in Ethernet port and the headset slot (does anyone really use memory cards with Xboxes?) on the controllers. There's a very good chance Xbox 2 will have digital media and possibly PVR functionality as well, to play for the same "home media" market as Sony is. Nintendo is still content to make devices that play games and nothing else.

    17. Re:Um, duh? by gabebear · · Score: 2, Interesting

      having all the game houses making all the games for your console.

      Microsoft seems to realize this, their strategy seems simple; BUY ALL THE GAME HOUSES!

      So far this doesn't seem to have worked to well for them with the exception of Bungie, although I personally think Halo stinks. Rareware hasn't released a decent game for the Xbox yet, and Microsoft had to shut down/sell their entire Sports division now that EA and Take-Two have shut them out of Football and Baseball. Most of the games I've enjoyed on the Xbox have been put out by Ubisoft, which is still owned by the Guillemot Family and releases most of their games for all consoles(Prince of Persia, Beyond Good and Evil).

    18. Re:Um, duh? by NotNormal23224 · · Score: 2, Informative

      No the Xbox doesn't run Windows CE, it has a 2000 like Kernal and the front end, they've released Direct X variant (where the name came from) libraries for development, but it sure isn't CE or any of the full blown OSes from MS.

    19. Re:Um, duh? by oGMo · · Score: 4, Interesting

      The PS3 has been repeatedly confirmed as being backward-compatible with the PS2, but not the PS1. The PS1 isn't that big of a loss at this point; a good reason for keeping a PSTwo around, or getting a PSOne if you're desperate for some reason. We're talking about a gaming system that will be over a decade old here. It's not that it's dead; it's just that continuing backward compatibility would cost more than it's worth.

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    20. Re:Um, duh? by identity0 · · Score: 2, Funny

      Except Microsoft has far more money than Sega. Sony won't be able to bury them with "Emotion Engine 65 bazillion polygon" bullshit marketing they way they did with Sega.

      Well, a geek can dream, can't he? Maybe if we pray *really* hard...

    21. Re:Um, duh? by Yakko · · Score: 2, Insightful

      That doesn't really matter, as I for one don't look forward to having only sports games and FPSs available, so I'll buy the other guys' systems.

      It's all about the games, most of which, unfortunately, suck more than they don't.

      --

      --
      Me spell chucker work grate. Need grandma chicken.
  2. Dreamcast by Scrameustache · · Score: 4, Interesting

    Remeber when Sega thought it would be a good idea to get a head start on the next-gen console race?

    Wanna bet that Sony will once again win with their incredible "wait until we have a good machine" plan?

    --

    You can't take the sky from me...

    1. Re:Dreamcast by ChuckSchwab · · Score: 2, Funny

      The Xbox 2 is going to be a good system though. Microsoft is going to implement some of their new technology in it, just like they did when they came out with the original Xbox. Keep in mind, these are the guys that came out with the whole .NET framework and created the world's most-used operating system. I see nothing but good things ahead.

    2. Re:Dreamcast by grazzy · · Score: 4, Interesting

      With some diffrences. MS has billions of money to dump into development of games, they can easily use their resources to fund a couple of years loss on the console - which Sega couldn't.

      When the PS3 arrives 1 year later, the Xbox 2 will be (much?) cheaper, have a nice line of games, a larger base of players etc. Sure, the PS3 will have slightly better specs, but what will you pick when you're presented with the choice between a 699 machine and a 349 machine? Where everything else (eventually) points to the 349-machine..

    3. Re:Dreamcast by Scrameustache · · Score: 4, Insightful
      The Xbox 2 is going to be a good system though.

      The Dreamcast wasn't a bad system. But Sony then released a better system: backwards compatible, better controllers, plays DVDs, etc.

      1. Wait and see what the competition releases.
      2. One-up them.
      3. Profit!

      Microsoft attempted that strategy the first time around, but focused on system stats as their definition of "better". Their original controller was a nightmare (and how long did they deny it? Now it's a collector's item, despite their repeated claims that it was perfect), you had to pay extra to unlock the built-in features (Sony did that too, but quickly realised the error of their ways, and by the time of the north american launch, DVD playing was standard out of the box).

      Of the current gen, none are utter crap. The Xbox does have slightly better graphics, if you're looking real close, and the Cube has a bunch of lil' gems of games. But since they're in a pissing contest, I think Sony's strategy will get them ahead again.

      On the whole, aside from the backroom exclusivity deals, the console wars are good for us gamers, they're trying damn hard to get the best hardware they can, and so devellopers get a good base on which to devellop (hopefully) good games.
      --

      You can't take the sky from me...

    4. Re:Dreamcast by shoptroll · · Score: 4, Interesting

      I have never seen a $350+ machine make it in this market.

      I don't care how good Sony is, $700 price tag for a machine is suicide... Neo Geo anyone? I don't think your scenario is going to be the case...

      Your scenario also presumes that XBox 2 is going to have a nice line of games... In order for that to work, M$ needs to squeeze Halo 3 and Halo 4 out of Bungie within a year in order to see any success.

      Sorry, but when a single title causes your system to significantly increase profits, it really makes me wonder what the system is really being propped up on. Knock Halo out of the equation and honestly, what is XBox left with?

      --
      Insert Sig Here
    5. Re:Dreamcast by CastrTroy · · Score: 3, Insightful

      I'm sure everybody thought $500 was too expensive for what is essentially a walkman, but then along came i-pod and fooled us all.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    6. Re:Dreamcast by The-Bus · · Score: 4, Insightful

      Well, Sega had some major issues with the Dreamcast. (The "Edge" here is Xbox vs. PS3).

      First off, it was NOT a DVD player. The PS2 arrived at a critical time where a lot of younger folk still had not had a DVD player and you couldn't get many DVD players under the $100-150 range. So, presto, you buy a $249 console (or whatever it was), and now you've got a DVD player as well. Edge: Slightly Sony. The PS2 might have next-gen DVD media, but who has the hardware to support it? Unless next-gen displays come down to earth levels ($1,000-$4,000) no one will care to adopt this. See, for example, SACD.

      Second, by the time the Dreamcast was out in the US, the PS2 was only a month or two away from being released in Japan. Had Sega really hit the market a year before, they could've gobbled up a lot of market share from the aging, ailing N64 and PS1. But when "9-9-99" hit everyone had seen the PS2 videos and knew what was around the corner. Edge: Unknown. This all has to do with expectations. In 1999, everyone knew the PS2 would be insane. Will the PS3 be "insane" compared to the Xbox 2? We'll know this year.

      Third, the Dreamcast had no backwards compatibility (to what? the Sega CD?). The PS2 did, so automatically you had a very nice, large game library to play with. Edge: Unknown. Sony, I assume, will have PS1 and PS2 compatability in the PS3. The jury is still out on Xbox 2 having backwards compatibility.

      Fourth, EA did not have EA Sports on the Dreamcast. You couldn't play Madden or NBA Live. Now, for most people here, these are non-titles. But a very very large amount of people play these, and face it, Sega didn't have it. If EA continues with Microsoft, the Xbox 2 will have a market advantage come this fall. If you want to play the cool sports games, you need to get the Xbox 2, or settle with the slower version on the PS2. Edge: Microsoft.

      I don't think it's plausible that Sony will go the way of Nintendo or Sega. At the same time, I can't see Microsoft getting out of the home gaming market. What IS interesting is the issue of piracy. It greatly affected the Dreamcast and the Xbox, neither did well. But (until recently), that was not the case with the PS2, nor the case with Gamecube. So it doesn't seem to be a primary effect on market position.

      I think it is realistic to say that Nintendo will NOT be getting the top spot and will be a No. 2 or No. 3 competitor.

      So, no, I would not place any bets on Sony being guaranteed to win. I'm not biased either, I have both systems (and got them both well after release).

      --

      Small potatoes make the steak look bigger.

    7. Re:Dreamcast by Kaosaur · · Score: 2, Insightful

      But the PS2 is a crap machine compared to the Dreamcast.

      The Dreamcast was killed off by:

      1) Bad Marketing
      2) Poor Game Disribution
      3) Being intentionally snubbed by certain popular developers (namely EA and Konami) [Keep in mind that EA has wanted Sega out of business since the Saturn...]
      4) Customers reluctance to abandon the Playstation.
      5) Sony's repeated (and mostly false) claims that the Playstation would totally blow the Dreamcast away graphically and that people should wait for the PS2

      I think that Sega made the right business decision to release the console early...as MS may be doing. Point 4 combined with Point 5 are important. Sega most likely would have done CONSIDERABLY WORSE in a head to head battle with Sony from the start. MS would be likely to do the same...especially wit h the hype surrounding the Cell processor.

    8. Re:Dreamcast by ivan256 · · Score: 3, Interesting

      ...the console wars are good for us gamers...

      Yes, for now.

      If, and let's hope that's a big if... If Microsoft wins and ends up with vast marketshare compared to it's competitors (like Sony has now), you'll see their real strategy kick in. Do you really want Microsoft software/hardware/formats/DRM as the technology interface between you and content providers? Do you want the console market to stagnate like the office application/web browser/operating system market has since they started dominating those markets?

      Given Microsoft's history with how they've used a dominant market position in the past, there won't be an Xbox2 connected to my television no matter how good it is, lest we end up with a decade of video game technology stagnation.

    9. Re:Dreamcast by Politburo · · Score: 2, Insightful

      better controllers

      Putting aside the fact that "better controllers" is a subjective item...

      The DC controller is vastly superior to the PS. Triggers that are actually triggers are your friend. Putting analog functionality into a button.. did anyone play test this 'feature'? It's fucking maddening. The PS controller is a bit small for me, and since the analog sticks were hacked on, they are obviously mis-placed. I was also never able to get the 'feel' of the sticks. I can move to the extremes without problems, but actually using the analog functionality of the stick is frustrating.

      I also prefer the Xbox controller. Just about the only drawback is that the sticks are also buttons. This is nice in theory, but in the heat of gameplay you end up pressing down the stick a lot more than you realize. I also don't like the position of the black/white buttons on the 'S' controller, but I try to stay away from that one.

    10. Re:Dreamcast by shawn.fox · · Score: 2, Informative
      Do you really want Microsoft software/hardware/formats/DRM as the technology interface between you and content providers?

      As opposed to the totally open source products Sony produces right? Competition is good for us as consumers. I would much rather have the option to buy Xbox 2 or PS3 than to be stuck using proprietary products like Sony's betamax, minidisc, and memory sticks.

      Sony has continuously tried to lock users into their products and has often succeeded. The PS and PS2 are great examples of that. Just because they have not been as successful at it as Microsoft is no reason to demonize MS in favor of Sony. Both companies will screw you if they have the chance.

  3. Joke... too... easy... by Anonymous Coward · · Score: 2, Funny

    Microsoft blow? That's nothing new.

  4. XBox 2 specs? by BobWeiner · · Score: 2, Interesting

    Anyone know what the specs are on the upcoming XBox 2? Any truth to the rumor that it will employ G5 processors?

    --
    The PC Weenies: 11 Years of Online Tech 'Too
  5. Blow by Sony? Hahaha by Xoknit · · Score: 3, Informative

    The PS3, according to official statements, will have as much PPC cores as the XBox2.. But will also have 32 SIMD cores.

    Come on Steve who are you kidding. Even a monkey can see that you will be pwned.

    1. Re:Blow by Sony? Hahaha by temojen · · Score: 3, Interesting

      Have you ever programmed for a stream processor? I haven't. I suspect neither have most game developers (although the few who have written shaders have a leg up). Writing for a stream processor is very different from writing for a general purpose CPU. I suspect few games will use it at first.

  6. What's next? by UnknowingFool · · Score: 4, Funny
    Okay so far:

    Halo 2 released
    Doom 3 released
    Red Sox win World Series
    Hurd reaches milestone
    Now, Xbox2 releasing in November

    Has global warming started to cool down hell already?

    --
    Well, there's spam egg sausage and spam, that's not got much spam in it.
    1. Re:What's next? by laresek · · Score: 4, Funny

      Never fear, Duke Nukem Forever is still not out.

      Hell has a long time yet to completely freeze over!

    2. Re:What's next? by KZigurs · · Score: 2, Funny

      Look for Duke Nukem Forever release next week on slashdot.

      Remember - you first heard it from me.

  7. PowerPC 970MX by Seoulstriker · · Score: 5, Informative

    Derivatives of the PowerPC 970 are being used in the Xbox Next and Project Revolution, Nintendo's successor to the GameCube. A sister processor will also be in Sony's PlayStation 3 system. IBM is currently developing the 970MP, which is due out in the 3rd quarter of 2005, and is code-named "Antares". The PowerPC 970MP is said to be a dual-core processor that can scale up to 3.5GHz. This chip should start at 90nm and then graduate to the 65nm process.

    --
    I am defenseless. Use your button. Mod me down with all of your hatred.
    1. Re:PowerPC 970MX by alatesystems · · Score: 4, Insightful

      However, the Nintendo Revolution will not have DirectX, unless something has changed that I didn't know about. The X in Xbox came from DirectX, the abstraction language that almost all windows game programmers use(with the exception of games from id that use OpenGL).

      The whole point behind the xbox was for it to be a "console for the developers". It lets people who are used to writing PC games, which includes most studios, to begin writing games immediately for a new console with a minimal learning curve.

      From what I understand, the PS2 is INSANELY hard to write software for, and I imagine the gamecube and the forthcoming revolution are/will be the same.

      Microsoft really has done a good thing for once by making a device that just plays games and basing it off of a common abstraction layer.

      With all that said, if it isn't compatible with my current games, I'm definitely going to hold off buying it until I see what the cell processor infrastructure has to offer. Why buy a console that can't play all my games until I can compare the Xbox Next, the PS3, and the Nintendo Revolution.

    2. Re:PowerPC 970MX by Kagato · · Score: 4, Insightful

      DirectX is a factor, but it's not as clear cut as you think. The next generation of consoles will gets it's speed from having multiple processors. This is because we've essentially hit the wall for processor speed. If we'd kept pace with the jumps in CPU speeds we had in the 90's we'd be up to a 8-10Ghz CPU by now.

      That being said, directX is not going to address the fact that writing code that actually takes advantage of the multiple CPU's is not easy. Even seasoned developers find this kind of programming hard. You have to deal with a whole range of bugs that aren't a factor with single CPU aware programs. This is has been covered by slashdot a number of times. As the common PC moves towards SMP developers (Java, C++, .Net, etc.) will have to take a hard look at how they are doing things.

      While it is true, the XBox is easier to program than Playstation, it should be noted that the success of the Playstation was because Sony provided a well crafted SDK and development platform. It was reported that the Playstation was much easier to write for compared to Nintendo and Sega at the time.

      To sum up, your plan of waiting and seeing is a good idea. And I think it's the plan that Sony is counting on.

    3. Re:PowerPC 970MX by rabbot · · Score: 2, Informative

      Actually many developers use OpenGL for the 3D code instead of Direct3D in PC games.
      DirectX is usually used for sound, input, etc. So considering how many games are 3D, i'm not sure having DirectX support is such a wonderful thing. By the way, the Gamecube is much easier to develop for than the PS2.

    4. Re:PowerPC 970MX by Kagato · · Score: 2, Informative

      Tha vast majority of programs do not deal with concurrentcy. i.e. Multi-Thread, Multi-CPU. Having multiple threads in a program is not that hard. You have a lot of that in the Java and .Net world already. In particular with web based programming. But making it so the threads actually talk to each other AND being able to antipate parallelization? Don't confuse a task manager/scheduler at the OS level being SMP aware to a true SMP aware application. That's a whole different animal. Dr. Dobbs Journal has a great article on why CPU's have hit the wall, and why concurrent programming is VERY hard, and done by so few developers. This was posted to slashdot a couple weeks ago:

      http://www.gotw.ca/publications/concurrency-ddj. ht m

      In todays Windows World I haven't found any games that actually take advantage of Multi-proccessor. You may gain a little bit of speed from the OS's scheduler, but it's not like 2 1Ghz CPUs will yield a machine that as fast as a 2Ghz machine.

  8. rumors of a name for the console... how about.. by eggoeater · · Score: 3, Insightful

    YBox

  9. Forcing the market, I think not by shoptroll · · Score: 3, Insightful

    Well... The PS2 is starting to show its age, but its still not dead yet, with companies still putting titles on the market for it.

    Gamecube hasn't even hit a ripe age yet.

    Let's all remember that the reason M$ is really putting a new console out is to sweep under the rug the original Xbox's poor performance in the areana.

    In all honesty, Sony can wait a while to get the PS3 out. Which it looks like they're planning on doing.

    Nintendo hasn't said anything, but I'm going to guess they'll wait a little longer as well.

    Anyone care to remind Redmond of the Tortoise vs. the Hare story?

    --
    Insert Sig Here
    1. Re:Forcing the market, I think not by mcc · · Score: 2, Insightful

      What I am curious about is whether the XBox 2 will have backward compatibility. Sony has guaranteed backward compatibility in the PS3 all the way back to the PS1. Nintendo initially promised backward compatibility in their next console, though they seem to be retreating on this promise lately. Microsoft meanwhile has not said anything solid but has publicly downplayed the importance of backward compatibility in the XBox 2 when it has come up. Plus what we know about the hardware of each console means it would be relatively easy for Nintendo or Sony to provide backward compatibility, but relatively difficult for Microsoft to do the same. Microsoft did quietly buy an x86-on-PPC emulation company a few years back but the idea that could be used for backward compatibility in a game console is a long shot, plus there's the rumors about the hard drive.

      This could potentially be a mistake from Microsoft's perspective. Whichever consoles in the next generation offer backward compatibility will have a much smoother transition from one to the next-- especially since in this next generation the switchover will occur while the previous generation's consoles are enjoying a vibrancy unprecedented in console generation changes in the past. Whichever consoles fail to provide backward compatibility will have a much harder sell to new consumers because they will begin with a disadvantage in game library size, and will also find themselves not just competing with the other two companies, but also competing with their own previous product-- "do I buy an XBox 1 or an XBox 2?" ceases to become a clear cut question for many people in such a situation.

      But, we'll see what happens.

  10. Ballmer bullshit by Scrameustache · · Score: 3, Insightful

    Why do people buy one game console over another? As we say around here, 'Duh, it's the games.' ... Partly they're great games because they have great graphics, they have great processing, they have great this, they've got great that, but it's about getting great games. [...] What is 'Halo 2?' It's the greatest video game ever written.

    I'm sorry, no.
    Graphics are nice, but gameplay is what counts. And Halo 2 is just another multiplayer FPS.

    I still replay Super Metroid and Castlevania: Symphoy of the Night about once a year, and every few months I get an urge to replay Rez intensly for a couple of weeks.
    The graphics were an important part of the initial experience, but they are just eye candy, and they get old fast. Why would I still play old games when the new ones have the better graphics? Gameplay? That's right.

    --

    You can't take the sky from me...

    1. Re:Ballmer bullshit by Eric_Cartman_South_P · · Score: 4, Funny
      What is 'Halo 2?' It's the greatest video game ever written.

      Sam and Max called, Mr. Ballmer, and the little bunny said to go fuck yourself.

    2. Re:Ballmer bullshit by pilkul · · Score: 4, Interesting
      But gameplay-wise, Rez is just a simple on-rails shooter, and its delayed targeting system is IMHO even a step backwards from traditional instant shooting. Time Crisis 2 and the original SNES Starfox are superior to Rez, gameplay-wise. The only reason to play Rez is for the visuals and sound effects.

      And try to imagine Castlevania: SOTN without the wonderful flowing sprite artwork of Alucard. Imagine if he was just a colored square. Would the game really be as enjoyable?

      This is not to bash Rez and SOTN; they are very fine games that achieve what they're trying to do. What I'm saying is that a game is an organic experience, and you can't isolate out one element like "gameplay" and say that's all that matters. You're right that graphics for the sake of bland "realism" (like in too many FPSes) are usually not worthwhile; but visuals that are fresh, original and inspiring (like those of Rez) and that work together with the gameplay to create an atmosphere (like SOTN) can be what makes a game worth playing.

  11. I hope they work the bugs out this time by Joshua53077 · · Score: 4, Insightful

    When the original Xbox came out, I rushed out to buy it. Unfortunatley, my console had a lot of quality control problems including scratching my games and then refusing to play them. I had heard a number of reports of similar problems but when I called tech support, they would not admit that there were design defects or manufacturing defects. They did fix it but it was an annoying ordeal that I should not have gone through (I was without the console for quite some time). Hopefully this time, they have all the bugs worked out.

  12. This is completely backwards by deft · · Score: 3, Insightful

    Who here cares if the last thing can still be used? We yearn for the next graphics card when we know damn well the last one we had will probably be just fine... because we love the cutting edge stuff. Thats part of being a tech geek.

    So now someone wants to put out something better, and we're all supposed to say no! Too early.... let me play with this one longer?

    Bah, those who want to play with PS2 and XBox can do so, but I'm going to take a bet that if this is that much better, people will buy it...if not, it will die.

    But retraining new tech for the sake of keeping old tech around? Thats counter-slashdot... and the same argument applies if it was Sony or Microsoft, although I'd also sneak a side bet in that if it was Sony, it would be a good thing... but its Microsoft, and people love to hate them.

    --

    There's nothing Intelligent about Intelligent Design.
  13. Competitiveness by Infonaut · · Score: 5, Insightful
    I also think its funny how people bash Microsoft for being anti competitive in the PC world and then bash them for being HIGHLY competitive in the Console world.

    The thing that bothers me is that Microsoft's anticompetitive behavior in the PC world directly affects their ability to be so competitive in the console world. Microsoft makes use of monopoly rents to subsidize the losses they accrue with the XBox.

    It's a lot easier to spread into new markets when you can siphon profits from a monopoly you hold in another market.

    --
    Read the EFF's Fair Use FAQ
    1. Re:Competitiveness by 1000101 · · Score: 2, Insightful


      Microsoft just reported their first quarterly profit from their Home and Entertainment unit. They lost money on the XBox in the beginning, but they knew all along that the long term would be profitable. The 'monopoly subsidizes the XBox' argument is now void.

  14. Re:Profit?!? by byrd77 · · Score: 4, Insightful

    Missing the point; Nintendo is saying that MS may be doing something detrimental to short term profit (selling next-gen hardware early, thus reducing returns on current-gen investments) in order to take market share from competitors, thereby (hopefully) improving long term profit potential. Nintendo is notorious for eeking out every last bit of return from products before moving to the next generation (think gameboy), so it's understandable why this may irk them.

    --
    - Carpe diem, quam minimum credula postero.
  15. Re:More power to them. by j-turkey · · Score: 4, Insightful
    I also think its funny how people bash Microsoft for being anti competitive in the PC world and then bash them for being HIGHLY competitive in the Console world.

    Dude, this is Slashdot. If there was an article about Bill Gates wiping his nose, he'd be criticised here.

    Trying to rationally discuss anything relating to Microsoft on Slashdot is an excercise in futility.

    --

    -Turkey

  16. Re:More power to them. by CastrTroy · · Score: 2, Insightful

    The x-box is not innovative as far as gaming consoles. It's basically a small form factor PC (large when compared to things like Mac Mini), that only plays video games. I think that the gamecube is much more innovating as they were able to produce a very good gaming console without making it too big, as well as giving it fast load times. X-Box didn't really bring anything new to the console market. They may have the most advanced system out there, but then again, they were the last to market.

    --

    Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
  17. Let the countdown begin! by bizitch · · Score: 2, Funny

    Ok - the Xbox2 is out in November - Does that mean modchips and hacks in time for Christmas?!?!

    --
    ---- "Logoff! That cookie shit makes me nervous!" - A. Soprano
  18. Re:More power to them. by SlashSnot · · Score: 2, Insightful

    They are being HIGHLY competitive by: Buying up the game companies and sucking them dry. Releasing hardware and taking a loss for years to gain market share (and take share from others). Releasing platforms early to beat others to market. Some would "bash" them for being "HIGHLY" competitive so that they may later achieve their legendary status as "anti competitive" in this market segment later. I own an XBox. I also own Windows versions, and I sometimes do wonder what price I am paying for doing so.

  19. Re:Really torquing me up!!!! by Tufriast · · Score: 2, Insightful

    Eh, no taking a processor which they didn't make at all - and making it their own, and stating the "the system is innovative" is crap. They aren't innovative, and the slashdot audience isn't slamming them for being innovative. What they are slamming them for is being rude about business practices - which is the "American Way". There are going to be three versions of the XBox. The first one will be out this year, the second in 2006 in order to compete with PS3, and the last in 2007 to compete with Sony's power play to take over the living room. Before this is over, your PC, game playing device, and DVD/Movie Player will be at the center of the betting pool for both companies. And another thing...Halo isn't awe inspiring, and or original. It happens to be a FPS that was configured properly on a console - plain and simple. No company did it before b/c no company incorporated the "internet" into their core business model FROM THE START. FPS games exist b/c of the web - period. Sony dropped the ball, and let the internet slip. So, to repeat: it wasn't innovation - it was a shot in the dark, and they hit the big time. If one DECENT FPS had been ported to a system with a stable internet crowd, M$ would be looking at discontinuing the system.

    --
    Help me, help you. - Jerry McGuire
  20. I think they're rushing to market. by Scrameustache · · Score: 4, Insightful

    When the PS3 arrives 1 year later, the Xbox 2 will be (much?) cheaper, have a nice line of games, a larger base of players etc. Sure, the PS3 will have slightly better specs, but what will you pick when you're presented with the choice between a 699 machine and a 349 machine? Where everything else (eventually) points to the 349-machine..

    Replace "PS3" with "PS2" and "Xbox2" with "Dreamcast", and we're 5 years all over again.

    The DC was cheaper, had a bigger base of games, and yet, here we are, a few years later, and Sega's hardware division is history. Not that MS would ever stop, but their strategy has been tried before, and I don't think the result will be any different.

    --

    You can't take the sky from me...

  21. It's all about the games... by sterno · · Score: 3, Insightful

    I think it was the head of Nintendo that pointed this out, but when it comes to consoles, it's really about the games. If the next incarnation of GTA runs on a PS3, then a PS3 is what I will own. I don't particularly like Halo, because I find shooters work much better on PC's. So what's to draw me to their system?

    Think of it this way: what can the XBox 2 possibly offer me that's new? Sure they can up the graphics performance, hard drive space, etc, but it's really just making it an evolutionary step better than the current system. Furthermore, if raw performance was a big deal, they'd already dominate the market because the XBox outperforms and has more features than the PS2. Hell, even for existing XBox owners the decision will require some thought seeing as old games won't play on the new system (as far as I know).

    On the other hand, the PS3 will be backward compatible, add significant processing power, and quite likely add some new features like having a hard drive and output for HD. Those features, of course, already exist on an XBox, but this means people fixated on hardware performance should be turning to PS3 as the better system. So barring some major manufacturing glitches, delays, etc, I see no reason to think the PS3 will be losing market share to the XBox 2.

    --
    This sig has been temporarily disconnected or is no longer in service
    1. Re:It's all about the games... by dlZ · · Score: 2, Insightful

      I bought a PS2 on release. At the time, I was working at a large video game reseller. It at the time was one of the worst gaming decisions I made. It destroyed my games (nice circular burns. And I saw countless other units do the same thing), didn't have a very decent release selection, and didn't play the one PSX game that I hadn't had a chance to play (my PSX broke less than a week before release, only reason I bought one when I did.)

      I also bought an X-Box at release. Yes, the game selection yet again wasn't that great. But I found the system just more enjoyable. I was very anti-XB before it's release. Got caught up in my own M$ hating a bit too much. Then it came in, and I played DOA, and I fell in love.

      Now I own a mini-PS2 (my first failed, and I refused to buy another one for ages), my original X-Box, and a Gamecube. Most played system? The X-Box, then probably the Gamecube. I almost never touch the PS2. And why? I work, a lot. When I want to play a game, it's usually with friends. So I toss in Burnout 3 in my X-Box, or Mario (varios sport/racing) game into the cube. I have a 51" HDTV, and the X-Box takes advantage of that. PS2 is actually scary looking on it. And the Gamecube, well, Nintendo will have a special spot in my heart. What other company could get a bunch of mid 20's to 30's people together and have them yelling and laughing over a turtle shell knocking into a go-cart.

      --
      rm -rf ./evidence @ punkcomp
    2. Re:It's all about the games... by Mitaphane · · Score: 2, Informative

      I bought a PS2 on release. At the time, I was working at a large video game reseller. It at the time was one of the worst gaming decisions I made. It destroyed my games (nice circular burns. And I saw countless other units do the same thing), didn't have a very decent release selection, and didn't play the one PSX game that I hadn't had a chance to play (my PSX broke less than a week before release, only reason I bought one when I did.)

      I'm curious. You didn't happen to have the PS2 at a vertical angle did you? I used to have a PS2 sitting on a box. Because of the weight it eventually deformed the box and the PS2 sat at a slighty forward angle. It was around that time I noticed the PS2 making disc scratching noises. After a couple of days my copy of TTT was rendered completely worthless. Also, the people I know that have had their PS2s stand vertical seem to have had problems with disc scratching as well. I don't know if this means anything but they seem to be related.

      But yeah the optical drives Sony puts in their Playstations must be the absolute cheapest shit they can find. I've went through 3 PSOne's and 2 PS2's (the first one I bought from Sony directly didn't work). It's a good thing I've found ways to "take advantage" of various retail stores return policies. There's no way in hell I'd throw $50(or whatever the cost to take it to a repair place) at Sony to fix their cheap ass optical drives.

  22. Uh, sorry, no. by mcc · · Score: 5, Informative

    The one H&E quarterly profit is a phantom, resulting completely and entirely from the release of Halo 2. It will not be repeated. Microsoft got a large spike in revenue since they are the publisher of Halo 2, and it was a fantastically quickly-selling game. This spike was large enough to cancel out their losses from the quarter in which the game was released, hence the profit. Unfortunately this doesn't really mean much of anything. The "profit" from that quarter was absolutely measly in comparison to their general losses, and wasn't enough to cancel out the loss from the quarter before-- if you look over the last six months instead of just the last quarter they lost money in that period. And there seems no reason to believe anything but that the next three months will devour that profit just as nicely.

    Bungie seems to have been the one good investment H&E has made since the beginning of the XBox. But there is no chance they are going to be able to make the segment float on its own. Meanwhile if you can produce an event which causes a quarterly profit once, this isn't terribly impressive. H&E might as well have put $50 million in a savings account every quarter for a few years, then withdrawn it all at once and said "look! we made a profit this quarter!"

  23. Re:According to "sources". by bonch · · Score: 4, Interesting

    Actually, this has been the commonly known rumor for a while now. PS3 is expected early next year.

    Meanwhile, Nintendo was waiting on the release schedules of these guys to decide when to release the Revolution. They wanted to avoid what happened with the Gamecube by coming out too late. It's expected that the Revolution will be coming out early next year.

    All three will be unveiled at this year's E3. If there was ever an E3 to be at, this would be the one (I want to see the new Zelda game).

  24. That's totally what I thought! by soft_guy · · Score: 2, Insightful

    I totally thought "Sega" when I read this article. They are going to market real early with their console and a lot of people will be like "Let's wait for PS3." If Sony can bring the PS3 onto the market on schedule, it could be real bad for Microsoft. The way I see it, Sony doesn't even have to beat MS to market, they just can't afford to not meet their announced schedule.

    Oh, and if MS is late with the XBox 2, that could hurt them I think. I think a lot of the console market has to do with number of titles you run and also whether you are meeting people's expectations or not.

    --
    Avoid Missing Ball for High Score
  25. god bless ya ;-) by Scrameustache · · Score: 5, Funny

    If there was an article about Bill Gates wiping his nose, he'd be criticised here.

    With good reason! Have you seen the brand of tissues he's using? That stuff is made directly from trees!

    Responsible people use tissues made from recycled paper. He's clearly mad with power!

    --

    You can't take the sky from me...

  26. Huh? by mcc · · Score: 5, Informative

    Are you responding to me or someone else?

    I suspect my post above was unclear, I am sorry. What I was trying to point out is that gamesindustry.biz has no evidence in their article more solid than "according to sources". I was not trying to say Microsoft couldn't or wouldn't or shouldn't release their console in that timeframe, just trying to observe that maybe readers should be aware that this news is not from official sources and should not be taken simply at the Slashdot headline's word. We don't know anything for certain yet.

  27. Yet another "next generation" of consoles by Zemrec · · Score: 5, Insightful

    Am I the only one rolling eyes over this? I just can't get excited about new consoles. I currently own all the current consoles, and feel guilty as I hardly use them now.

    About the only things that could seem like a major upgrade to me would be improved resolution by requiring an HDTV (not likely to happen), and cheap but effective VR gear like in Sci-Fi (really not likely to happen anytime soon.)

    I mean, come on, all the current game systems have many of the same games on them now with little to distinguish them visually and aurally.

    Same goes for PC games, really. All FPSers follow the exact same formula, and dispite all the graphical glory possible with Geforce 6800 Ultras and Athlon64 FXs and their ilk, they all boil down to trying to imagine yourself in a virtual world when all you see and experience is coming from the monitor in front of you and the speakers nearby.

    Why isn't there true VR yet? A FPSer that utilized immersive, full-body experience would be amazing!

    Instead, we just get new super-marketed hype machines that push more polygons than the last models so the eye-candy is sweeter, but otherwise they're the same old thing all over.

    I will admit I enjoy many of the games available for the current systems and they weren't possible before them, but I think the real next generation should be a VR gaming system.

    (Yes I know the Virtual-Boy was a flop, but that was Nintendo's mistake in releasing "VR" too early on too inadaquate hardware)

    1. Re:Yet another "next generation" of consoles by FecesFlingingRhesus · · Score: 2, Interesting

      There are quit a few limitations to VR which make it unsuitable in most cases for games. I worked for a long time in the simulation industry and let me tell you head mount based VR is hardly ever used. The reason is that it is very hard to fool the mind into an immerse environment. When the body is not in motion and you eyes are seeing things in 3D and your ears are telling you that you are still standing still, it causes a few problems. The most sever is motion sickness as well as headaches. Even individuals that do not get motion sickness will eventfully succumb when fully immersed for extended periods of time. Now if you look at flight simulators (what I mainly designed) you will see that this does not happen the reason being is that you eyes and your body are experience the same thing. In reality headset based VR is more of a gimmick than anything practical in saying that though I have seen some pretty cool equipment that does not do total immersion in which it can augment reality by displaying things onto your retinal that help in certain situations. Such as I once saw a headset that projected all of the vital organs onto a person so that a surgeon could see a person internals without making an incision. It worked in conjunction with MRI technologies, and was about the most freaking cool thing I think I have ever seen.

    2. Re:Yet another "next generation" of consoles by mpesce · · Score: 2, Informative

      As somone who was intimately involved in the Sega "Virtua VR" HMD, I know a few things about why there is no VR HMD in wide-scale use.

      Reason 1: It's very bad for your brain.

      Turns out that using the "false" stereo generated by perspective displays makes your brain interpret the signals coming through your eyes in the real-world incorrectly. This effect occurs in nearly everyone who dons an HMD, but goes back to normal after a period of time. Trouble is, that period of time varies from person to person on a bell curve distribution. Some folks come back to normal nearly immediately, while others take hours or days. This means you *can not* trust your depth perception after using a fully immersive VR system. (Don't believe me? Check out the SRI report on this, published in 1996.)

      Reason 2. It's bad for your neck.

      Adding even just a little weight to your head increases torque forces on your neck, and can result in neck strains. The old generation of "Darth Vader" HMDs were particularly bad in this respect. Now that they're little more than heavy eyeglasses, this isn't so much a problem, but it does need to be considered - particularly in children, whose necks can support a lot less weight.

      Reason 3: Bad VR will make you sick.

      As had been noted by another poster, any desynchronization between your body and your brain of greater than 50 msec *will* make you motion sick. And some people are more sensitive to motion sickness than others - this too varies along a bell-curve distribution. Now while the computer can nearly always respond in less than 50 msec., it is difficult and expensive to develop sensors which can give you accurate yaw/pitch/roll readings that quickly.

      Given these three conditions, it isn't surprising at all that immersive VR hasn't taken off - it's bad for you!

  28. Obligatory Apple price dis alert by shoptroll · · Score: 5, Funny
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    Insert Sig Here
  29. Re:Not too Early? by adam31 · · Score: 2, Insightful
    At this point, if the PS3 is late and/or the Cell chip is hard to write fast code for then the MS early mover advantage could be really bad news for Sony.

    The problem with the 'early mover advantage' is that it really only applies to games, not consoles. The real motivation for being an early adopter to a next-gen console is to play the sickest game 3v4R.

    But the comments from EA, that "next generation Xbox titles would ship alongside current generation offerings later this year" implies that whatever games are available for XB2 are going to be available on current consoles as well. People don't pay early adopter prices just to play what everyone else has. (And don't think that EA is going to be releasing any XB2-only games. Their strategy has always been to leverage the expense of producing a game across as many platforms as possible).

    The other possibility is that games are going to be rushed to market... Never a good idea. Or they'll have to rely on their first-party titles. It would take a heroic effort to get Halo3 to market before PS3.

    The point is that Sony is not under as much pressure as you think. They want to make sure that when they release something, it's perceived to be the highest quality offering (whether it's true or not). Notice that Sony never pressured DP into making Gran Turismo a launch title for any of their consoles. Sony knows that when DP launches a title, everyone in Japan will buy it and the console it was written for, and nothing is worth tarnishing a reputation (again, whether or not the reputation is accurate). Microsoft has never been constrained by such scruples.

  30. Re:PPC games optimization by j-turkey · · Score: 4, Insightful
    So it looks like Macintosh is going to be the premier game computer in the future...But clearly the largest obstacles to mac dominance of the gaming world are being removed...

    This may be true in a Macintosh fan's wettest dreams. Superior hardware has almost nothing to do with viability as a gaming platform. It's all about market share. Go back to 1986, when the Amiga was the big thing. It had graphic and sound capability beyond any other home PC for it's time. It was not, however, the premier gaming platform becuase there simply wasn't enough market share for every game developer to start making Amiga games. 90% of the games on the shelf were for "MS-DOS". It will take far more than the Xbox's use of PPC chips for the Mac to be a viable gaming platform for any but the most successful and widely distributed games (let alone a dominant gaming platform).

    Furthermore, the fact that the xbox ran on wintel hardware didn't mean that the xbox games were easily portable. They ran on a special version of DirectX that was incompatible with Windows DirectX. Games like Halo, which were ported to Windows were ported by third parties, and the backend was a ground-up port. It wasn't just a simple recompile.

    The marketshare dictates other issues as well. For example, most peripherals are developed with Wintel in mind (not because Wintel is a technically better or worse platform...it has nothing to do with that -- it's all market share). So when nVidia or ATI crank out their latest graphics card, they have Wintel in mind. The Mac is sort of an afterthought and it tends to show in pricing. Apple went the extra mile by using open standards for their hardware, but you're still paying a premium for Macintosh verisons of Wintel hardware. It's not because they require many hardware tweeks to work -- the hardware is essentially identical. It's becuase the company has to expend the same amount on driver development and support, and the returns are limited. They'd rather stay competitive in the larger market (Wintel) than have to make the Wintel users subsidize the Mac development and support -- hence the premium on Mac graphics cards.

    If you're buying a PC and honestly intend to use it with gaming in mind -- the Macintosh is probably the wrong PC for you. Forget about your allegiances for a second and just look at the software that's out there. I had to face this same issue when I finally ditched my Amiga in 1996. Maybe in 10 years, things could change, but buying a Mac today with the thought-in-mind that it's going to be a dominant (or even viable) gaming platform within its lifetime does not seem realistic to me. I strongly disagree with your statement that this removes the largest obstacle -- or really had anything to do with why Macintoshes aren't dominant gaming platforms.

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    -Turkey

  31. Re:According to "sources". by RootsLINUX · · Score: 2, Insightful

    I disagree. What's the point of even buying a console if it's going to be replaced with a next-gen every 2 years? Plus think of the overhead in getting game developers to familiarize themselves with the new hardware/API (which means less time for actually making games). It's not a win-win situation by any means. I think the current hardware on the PS2/GameCube/X-Box is more than enough to make great games for the next year or so. I am inclined to agree with the statement that the only reason M$ is doing this is for profit. They simply want to use this strategic move to take a larger chunk of the market because they have "the best" machine (in terms of hardware performance). I doubt that they are interested in anything other than that, but that's just my opinion.

    --
    Hero of Allacrost, a FOSS RPG for *NIX/*BSD/OS X/Win
  32. Re:PPC? by soft_guy · · Score: 2, Insightful

    How about NT 4.x for PowerPC?

    Also, there is this new thing called a compiler. It lets you write computer code in a "high level language" and then translates it for you into assembly language for whatever chip you are targetting.

    --
    Avoid Missing Ball for High Score
  33. Re:According to "sources". by dillon_rinker · · Score: 2, Interesting

    By that reasoning, you should never buy a car either. Every car is replaced with a next-gen version within a year.

    The reason for buying a console is to PLAY GAMES. Buy games you like, with high replayability, and keep it for 5-10 years. The Atari 2600 was still fun for me in the 1990s.

  34. Re:More power to them. by Lovesquid · · Score: 2, Informative

    X-Box didn't really bring anything new to the console market

    Hmm, what about:
    internal hard drive
    built-in network capability
    graphics that are nearly on par w/ the best PC cards 2.5 years later
    XBox Live community
    use of the system as a multimedia device (MP3 player, Karaoke, music mixer)

    Those seem innovative to me, and many are only doable on the PS2 with hardware add-ons after the fact. Granted, these all existed on the PC, but I own all 3 current systems and a high-end PC, and the X-Box is clearly the most technologically advanced, considering it requires virtually no configuration or added hardware to use any of these features.

    Those who think that the X-box is the least advanced of the 3 current consoles are likely twitchy MS-haters.

  35. Re:More power to them. by Drakino · · Score: 4, Informative

    X-Box didn't really bring anything new to the console market.

    Now, I'm no huge fan of the XBox, nor Microsoft. But I will give credit where it is due. The XBox (a year after launch) brought the best online connectivity solution out, passing what Sega was starting to do on the Dreamcast. The XBox live service blows away gaming online on any other console. GameCube has what, one true online game? Playstation has a few, but they don't link in any way, so I can't see if my friends are playing game A or B. Lastly on the online area, the XBox shipped standard with ethernet for online play. Dreamcast shipped standard with a modem. Gamecube ships with no connectivity option, and only recently were PS2s being sold with the networking built in (the mini PS2), or with an adaptor in the box.

    The XBox also excels in putting out more HD games then any other console. Gamecube only does 480p, and the PS2 claims to do 480p as well on some games. Neither outdo almost every Dreamcast game supporting 480p, except the XBox going on to also support 720p and in some cases 1080i.

    Then there is audio. Way better support from the developers for full 5.1 sound out of the XBox compared to any of the others.

    I didn't even touch on the hard drive yet and already have 3 major points. The drive allows expansions to games, like the added game types and maps to MechAssault. Though that I feel was more due to MechAssalult being rushed for release, but hey, at least it could be added later.

    The first next gen console I got was the Dreamcast and loved it. Next I got a Gamecube, just because Nintendo does indeed do well in making fun to play games. I picked up my XBox when Steel Battalion came out (I'm a mech junkie), and finally only recently got a mini PS2 and several of the now $20 games. I still have more GameCube games over any other console, but that may change now that I own an HDTV and want to see more games on it take advantage of the higher resolution. I don't like the idea of supporting Microsoft a ton here, but they are doing a decent job in the console space. I saw both the Gamecube and PS2 as a downgrade to the Dreamcast in several areas, only the XBox was an upgrade to me.

  36. "It's All About Games" = Myth by superultra · · Score: 4, Insightful

    I assmaned - er, assistant managed - at a major EB during the launch of the Dreamcast, the PS2, the Xbox, and the Gamecube. That means that, at least in the geographical area of our store, I knew more about the people buying these systems than Ballmer, the EB President, or any of Sony's focus groups.

    It's not all about the games. The Playstation2 launched with zero great games and I do mean zero. You have no idea how many times gamers would walk in our store during the first 3-5 months after the PS2 launch and just stare at the PS2 wall blankly, as if a great game would suddenly materialize on the shelf before their very eyes. SSX did ok, and so did Madden. But otherwise, the launch was dismal. It was such a game wasteland for the PS2 that people thought Onimusha was the best game since Super Mario. To make it worse, there was not only a shortage of systems, there was a shortage of memory cards. Logistically, the PS2 launch was a failure.

    Yet, even before the good stuff starting showing up, it was clear that the PS2 was a better system seller than the Xbox. Was it the backwards compatibility? Nope. Most people who bought the PS2 would buy one or two PS1 games, come in two weeks later, and bitch about the crappiness of PS1 games on the PS2 and never buy another. DVD playback probably had something to do with it. GTA3? No - by then (Christmas) it was already clear that the PS2 was doing far better than the Xbox and GC combined.

    It was merely that it was named the Playstation. In the end, it was brand, not games. I wish - I really wish - that it were the games that mattered. But in the end, it's not. What's sad is that with the beginning of the XBox, I saw this "it's all about the games stupid" philosophy in the Xbox coporate guard. The good news is that I think XBox2 will do better (and therefore provider better competition for Sony - always good). The bad news? I think the new guys in charge of Xbox know/learned that it's all about the brand stupid.

    Further proof? Cf. Sega, who's last 5-7 years, from Dreamcast to 2K sports, has been a battle against brand.

    Good games making a system, and bad games breaking it, is a myth. In the end, brand is almost all that matters (And maybe DVD playback).

    1. Re:"It's All About Games" = Myth by ppp · · Score: 2, Insightful

      I don't agree. The PS2 may have had week launch titles, but there was an expectation that good games were coming. I remember everyone drooling over teasers for Metal Gear Solid 2 and Final Fantasy X. Everyone knew that Sony had the developers lined up, and they eventually did deliver.

  37. Re:According to "sources". by PIBM · · Score: 3, Informative

    Hehum...

    X - the quintessential variable

    by 32_Footsteps,
    in Games
    , Jun 30, 2000

    Pros: Potentially powerful, has serious marketing muscle behind it
    Cons: Serious questions about games and support, can the X-Box survive a DOJ breakup?

    Yes, that was almost 5 years ago... Why are you talking of every 2 years ? I don't like Microsoft, and I dislikes console even more. But what I hate most, that's those "like fact" sentences.

  38. Thanks, Microsoft. by DwarfGoanna · · Score: 2, Funny
    Dear Steve, Bill, and friends,


    When you guys first threw your weight into the console game arena, I have to admit I was worried. I was afraid you would do the same thing to it that you've done to the web browser, the personal computer, and well...everything else you've touched. That is, bury anything interesting or innovative under a huge pile of blood money. It really has ruined those things, and made you guys even bigger and wealthier. But it also pissed some people off. Some smart and innovative people, like the folks at Apple, the screaming millions of Linux contributers, the phoenix that was Netscape and is now Mozilla/FF/Thunderbird. You've inspired huge communities of people to do some great things.


    And they're starting to nip at your heels, aren't they?


    Back to video games. Well, Sony is Sony. Think the installed base of Atari without the complacency. They are fully aware that you'll devour them if they slip up, so they are trying like hell not to. I would say they've done a good job so far. Nintendo has taken a different tack (though they are still beating you everywhere but here). While people denigrate them for being a "kiddy" platform, they forget that we have such a huge market for games now partly because of the success of the NES with us when we were kids.


    Your foray into gaming has ensured we have a top dog (maybe an alpha Aibo?) that stays quick on its feet, and guaranteed Big N will be around for at least another 20 years. I couldn't be happier with that. Please, feel free to remain the limburger cheese of the console business. Continue to turn people like me off with your one hit wonder lineup of games. Fight hard for you status as the console people buy after they already have one of the others. And don't hesitate to milk your installed base for whatever (subscriptions, DRM, feature creep) you can.


    Thanks,


    Dwarfgoanna

    --

    "You know why you do not see me styling wit my homies? Because I have no homies!!" -Mojo Jojo

  39. Re:The Bigger Concern by fyngyrz · · Score: 4, Insightful

    Why is backwards-compatibility such a big deal for consoles?

    Because...

    • ...not everyone has room for multiple consoles, and moving them around is hard on the machines and the connectors (and the cables, though they're relatively inexpensive.) Moving them around is also annoying.
    • ...not everyone can afford multiple consoles, and selling an earlier one can offset the cost of a new one. But if your game library will be rendered useless by selling the console, then you can't sell it, which means you can't offset the price of the new one, which means you're probably not going to get the new one.
    • ...people with the above concerns don't want to throw their investment in games out the window. It's not just the money -- it's the time invested at getting good at them, too.
    • ...you can only attach so much to your master A/V component in a reasonable/comprehensible fashion. For instance, I have three game systems attached already - XB, Ps2, G/c - as well as XM, Sirius, CD, DVD, a couple of audio processors, an HDTV, a satellite TV component, a VCR, a turntable, an MP3/network component and a security monitor switching system.
    • ...you can only load up just so many machines on your entertainment center before it gets out of hand. This isn't the same problem as the number of inputs on your A/V system -- this is about available shelf and controller/wiring storage/tucking space. Not everyone has an entertainment center the size of Siberia, though I'm very happy to say I do. :-)
    • ...controller compatibility can be an issue as sort of a subset of backwards compatibility. I own several dance mats, the eye-toy, some RF controllers and of course the standard controllers. I'm used to them; they're warm and fuzzy, as it were. If controller compatibility is maintained, then you're 1-up on your new console in the "I have goodies" sense.
    • ...current customers take it as a sign of committment from the vendor that they were thinking about the people who already gave them $$$ when the new machine was designed, and this is a very good deal for the vendor (and probably exactly why the ps2 plays the vast majority of ps1 games.)
    • ...current game vendors can continue to create games for the "old" architecture, selling into both the old market and the new market while they learn how to handle the new hardware. This was true before, but it is especially true now -- the better ps2 games are really pretty nice looking. I wouldn't be the least bit offended if some fair percentage of "new game" ps3 gameplay looked and felt like ps2 gameplay, my concern is actually being able to play the game, more than anything else. I would be offended if the fifty-plus ps2 games I have were unable to run on the ps3 (which seems quite likely at this point, we'll see.) My investment in the XB isn't that large, and in the G/c, almost nothing, so my annoyance will scale accordingly. :-)
    • ...people who cannot afford the new hardware can still enjoy new releases that run on the previous generation because the developers are still coding for it (there are still ps1 games coming out, for instance... the ps2 is a big reason why)
    • ...for some people, the old console may move to the kids room, where it continue to be used, and where new games for a different age group will continue to be appreciated -- new games that will cease to come much sooner if the hardware is no longer developed for. Again, see the development history of new games for the ps1 to understand why this is a factor.
    • ...when production stops on a particular generation of hardware, as the machines die, it typically becomes more difficult to repair or replace them. If the new generation of hardware is compatible, the failure of an old machine is not t
    --
    I've fallen off your lawn, and I can't get up.
  40. Re:According to "sources". by mmkkbb · · Score: 2, Insightful

    It uses an entirely different processor line and video subsystem. I have doubts.

    --
    -mkb
  41. Re:According to "sources". by Golias · · Score: 2, Interesting

    Well said. I have an X-Box, but probably will not get the X-Box 2. Not because I think there's anything wrong with the X-Box 2, it's just that I don't have a burning desire to collect whatever new titles might be coming out for it.

    Unless some game comes along which I consider worth the price of the console + the price of the game, I intend to skip a version generation of PS or X-Box after this next one. Nevertheless, I'm glad to see MS pushing the envelope and keeping the market competitive and interesting.

    --

    Information wants to be anthropomorphized.

  42. Re:According to "sources". by ComputerSlicer23 · · Score: 2, Informative
    I'm fairly sure the PS1 was out when I was in High school. It's which was 10 years ago.

    Here they claim it's been out since 1994.

    Which puts it between at least 10, possibly 11 years now.

    Not sure if that's authoratative, but it's at least a date I found via a quick google search.

    It's been obsoleted by the PS2 for what a little over 4 years? (It came out during the Christmas shopping season of 2000 if I remember correctly).

    However, it's not like a lot of titles are being released. It's not like the blockbuster games are being dual ported.

    I'd see fewer problems with this, if the X-Box 2 was going to be backwards compatible with the X-Box. However, from everything I've read, it's nearly a technical impossibility to do that if what has been publically guessed about the X-Box is true (I'm not sure if Microsoft has officially said anything besides that ATI will be making the video cards). I'm not paying that much attention. I believe it's supposedly going to have a PPC chip of some time (possibly a Cell, which is PPC + an array of vector processing chips if I understand it correctly).

    If they released backwards compat consoles ever 2-3 years, I wouldn't care. However, releasing non-compatible ones every 2-4 years is just insane from a consumers perspective. However, as Microsoft is just gettings it's feet wet, I could see why they are doing this (fix thier previous mistakes, and get a head of the game on the hardware cycle is probably a good idea from a business perspective, especially if they can finance the losses).

    Kirby

  43. Personally by mcc · · Score: 5, Interesting

    I'd tend to suspect-- and if this news is true suspect even more-- Microsoft's goal with the XBox2 very much isn't profit. I mean, the "maybe it's profit" bit in the article is still a stupid comment, you're right. But I think the comment's wrong.

    The thing is Microsoft seems very willing to do things for motivations other than profit. All of Microsoft's divisions except Server, OS and Office are consistent and heavy money losers. The XBox has been no exception. Microsoft doesn't really seem to ever show signs of minding this. If it's for purposes of expansion, no amount of money wasted seems to be too great.

    Now, mind you, Microsoft insists they do very much intend to make a profit on the XBox 2. They claim this has been the goal all along, lose money on the XBox, make it back on the XBox2. But as I said, I'd question this. Here's why.

    The chief reason the XBox has been such a money loser seems to be the cost of the console. Microsoft went out and bought a bunch of relatively expensive commodity PC components from off-the-shelf companies to build the XBox from, and the result seems to have been a console so expensive to manufacture that no realistic amount of game license sales that a single consumer might generate could recoup the loss from selling them that XBox. All signs are Microsoft has learned at least some lesson from the XBox that they will be applying on the XBox 2. Leaked information so far indicates that Microsoft has dropped the hard drive and will be contracting to more traditional video game console contractors-- like IBM-- rather than trying to buy PC components (important because IBM, since they're geared for contracting, will be able to lower their prices over time, whereas PC vendors, since they're geared for bulk, if anything raise prices over time-- because who, for example, makes 8GB hard drives anymore?). This by itself would indicate Microsoft is finally in a position to start making money-- though they'd have to make an awful lot to recoup the billions in losses from the XBox 1-- since they seem to be taking steps to manufacture a console that isn't sold at a large loss.

    But I think Microsoft has given indication they aren't going to be taking advantage of that position. The problem is the release date. Microsoft has been very explicit that they intend to beat the PS3 and N5 to market-- and if this article is right, they'll be beating it to market by a LOT. But they probably realize at some level that whether they do that or not, they're going to have to retain the technical lead. Microsoft's entire strategy this generation has been based almost entirely on having the best hardware and attracting developers and users through that. They can't change strategies that quickly; surrendering the technical lead to Sony means potentially surrendering a huge chunk of their fanbase from this generation at the same time, if Sony shows even a hint of competence in marketing. This presents a problem. With the XBox, Microsoft had the advantage of two years to tinker with their hardware and let technology improve after the PS2 was released. With the XBox 2, Microsoft will be giving (or expect to be giving) Sony as much of an extra year to prepare their console, plus they'll have to overcome Sony's crazy vector processing ways (which were enough the PS2 was able to almost keep pace with the XBox and Gamecube when programmed by experts, despite being two years older). This would mean that they would have to design the box to be [i]so[/i] powerful that PPC or no, Hard drive or no, it's going to be sold at a loss.

    If I'm right about this, and Microsoft does continue selling the XBox 2 at a loss anywhere near the scale of the XBox-- this seems to mean Microsoft simply doesn't, and never has, cared about profit with the XBox, their "it'll make money eventually" profits aside. Microsoft can sell at some loss and still make a profit, of course, technically, maybe, but the chances of this are so shaky it shows profit isn't actually a goal-- just a nice

  44. Re:According to "sources". by redivider · · Score: 5, Insightful

    I think the current hardware on the PS2/GameCube/X-Box is more than enough to make great games for the next year or so.

    That works out well then, considering "XBox 2" won't be coming out until late this year (at the earliest) and both PS3 and Revolution aren't coming out until sometime in 2006.

    And even with new consoles being released, there will probably be games released for current-gen consoles for at least the next 2-3 years. There won't be as many, but it's not like your PS2 or XBox immediately becomes worthless the minute a new console comes out.

    I am inclined to agree with the statement that the only reason M$ is doing this is for profit.

    You really think Sony and Nintendo do what they do for anything other than profit? Sure they'll talk about the artistry involved in creating games and how they're inspired to push the limits of technology, but that's mostly PR. All three companies want to own the video game market and make as much money as possible.

    --
    Sinch
  45. You think in two dimensions by ianscot · · Score: 5, Insightful
    It's not always a question of who wins an overall victory; it's also a question of whether individual market niches can get carved out and held by a given company. Nintendo is facing off against a planned onslaught of portable products, but they've had a big edge there to this point.

    Kids are another obvious example of Nintendo's existing niche. I'm a single parent of two 11-year-olds. Nintendo has a huge advantage with pre-teen kids and their parents. You talk about "killer games," and Nintendo has several killer franchises -- Zelda for one -- that work for a family audience. XBox has exactly zero such games or franchises, unless you want to count sports titles which the PS2 is very comparable in anyway. For my money, the limited range of GC sports titles are more than enough to keep Nintendo on the list of choices, for us. PS2 would be second. XBox's selling points actually make me recoil. (Don't get me wrong, I thought Bungie was the best game company out there period before the MS buyout -- but Halo bores me asleep. One more of those? XBox, from my point of view, is pitching itself to a far nastier audience than I ever want to become part of.)

    Their Xbox niche is 25+ year old people, which is a growth market. But even if they win that, and even if it gives them an overall win in the console market, that doesn't mean they've taken Nintendo's audience.

    --
    "Fundamentalism" isn't about divine morality. It's about human authority.
  46. Re:The Bigger Concern by bushidocoder · · Score: 4, Funny
    You're forgetting the biggest reason -

    Live in girlfriends / wives don't like lots of boxes cluttering up "their" living room. That's wasted space where you could put another coffee table or something.

  47. Re:According to "sources". by MBraynard · · Score: 2, Insightful
    Look at these things on a quarter by quarter basis. A big part of MS's success this last quarter was Halo2. These things usually pay off in the long run for MS.

    One thing these guys know how to do is LEARN and implement what they learn.

  48. Killer App is Halo 2 by Halcyon-X · · Score: 2, Interesting

    MS claimed Halo 2 was programmed with the XBox 2 in mind, and that the true Halo 2 experience will be on the XBox 2. So there you have it, assuming you want to buy and play that game all over again and you want to buy the XBox 2 to do it.

    --

    .sig: Open Source, Open Mind

  49. Re:According to "sources". by InvalidError · · Score: 2, Insightful

    Someone who bought a 3GHz P4 more than two years ago is still fairly close to top-of-the-line by today's Intel roadmaps.

    Of course, platforms and video chips are a different story.

    Thankfully, multicore, multithreading and 64bit-ness going mainstream this year should help shake up the x86 CPU world a bit after more than two years of stagnation.

  50. The N64 and Branding by superultra · · Score: 2, Interesting

    And remember what I said before? Nintendo was the major brand, yet the N64 was quite a big flop. Why did the two major brands fall so quickly, if the brand is all that matters?

    Good point, but I contend it's still the brand. I'm not talking "Brand Loyalty," which is what you're referring to. I'm talking brand. What Nintendo failed to do was develop a brand that grew with their audience. The PSX had. Nintendo marketed the N64 to kids. Look at the design of the system; round edges, colorful buttons. Compare that to the PSX. Straight edges. Looks like a CD player that would have fit into with 5 other audio devices on an AV shelf. Which has to do directly with brand.

    Even the games have something to do with brand, so I'm not discounting them entirely. But the games on both the N64 and the PSX built into the brands they had established. Mario 64 and Pilotwings catered to the kid image Nintendo was fostering, and Tomb Raider and Ridge Racer to the all growed up PSX image. Brand.

    What might have hurt Xbox in round one is that it just was not an established brand. Those who knew about it kept saying (wrongly) that it was just a PC, or that it would bluescreen every five minutes (again: BRAND). Five years later, and it's clear they've mastered image/brand as well as Sony ever did. What do you always see in the tour bus of bands on MTV? Halo and Xbox. What am I always seeing in tuned cars? Nintendos? PS2s? Nope: xboxen.

    Which is why round two of Xbox v. Playstation will be more interesting than one. I love Nintendo will all my gaming heart, but I swear to god this lame ass talk of revolution and changing things is the wrong way to go. Well, right as in creating good games - but in terms of winning the war? They're hopeless. And that makes me sad.

  51. Re:According to "sources". by mabinogi · · Score: 2, Insightful

    XBox seems pretty damned successful over here in Australia, it definitely hasn't outsold the PS2, or probably come close, but it doesn't look like its flopped.
    If anything's flopped, it's the Gamecube....

    You just need to take a look in an EB to see - a long wall dedicated to PS2 games, a short wall dedicated to XBox games, and a tiny little dark corner somewhere with cobwebs growing on it dedicated to the cube...

    --
    Advanced users are users too!
  52. Re:According to "sources". by TheHonestTruth · · Score: 2, Insightful
    In addition, in the end, they have a strong brand. When the X-Box came out, I was among the "I will never give MS my money! Ever!" but over time, as more and more games came out for all systems and the X-Box had the best graphics, I weakened. Then there was Halo 2. I grew up and broke down. The X-Box is a hell of a console. I'll definitely get the next one. Not at first, simply because I've moved past the need to have a console/game the day it comes out, but the X-Box, with X-Box Live, is a superior platform for any game that comes out on all systems. I'll get a PS3 because some of the PS exclusive titles just make it worth it, but if I was going to get only one, I really think MS has established the X-Box to be not just a competitor, but a leader (XBL far surpasses any online matchmaking for a console for the price of 1 game a year).

    -truth

    --

    I had a steady B+ in my AI class until I failed the Turing test...

  53. Re:PPC games optimization by Creepy · · Score: 2, Insightful

    Nah - you've got some key issues missing - my guess is that Microsoft [will/has] port[ed] DirectX to PPC, but they would NEVER release it on mac, and they also probably ported Windows CE to it, so you'd have an entirely different set of APIs and graphics calls. They may have taking advantage of the PPC's ability to work in either little or big endian modes (though only in some models - the 970 doesn't, but Sony's Cell, which is supposed to be similar to the one MS uses, does). Since all the APIs are still Windows proprietary, it will still be much easier to port to Windows.

    The main problem I've seen is programmers that don't separate I/O from the core code - that's really all you need to port for C and C++, so the better the abstraction, the easier the port (especially now that added raw assembly optimizations are much rarer). Optimization, for the most part is a dark art - I've gotten 10x better performance just by using a profiler for a couple of hours, and other times tried for days and squeaked out maybe .02%. And while I felt vector units were very important just a couple of years ago, more and more of the functionality that they were used for is being moved into the GPU. Stuff like Clipping, particle systems, volumetric fog, skinning, and render to texture can all be done on the GPU now. Vectors are still useful for path finding, physics, and sometimes collision detection but their value just isn't what it was.

    Even using a cross platform API like OpenGL doesn't always solve I/O problems - take this chunk of code I pulled from a working cross-platform (but not cross-endian) 3D engine:
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, data);

    the fix is to use a variant of the function that tells the card the order of the bytes and passes it each of the "inverted" 32 bit blocks of RGBA data.

    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_BGRA_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, data);

    not only do you get a free endian fix, you also get a free performance boost since passing data to the card by int is much faster than by byte (nVidia actually recommends the above function).

  54. Great expectations by superultra · · Score: 2, Interesting

    Actually, if I recall correctly FFX wasn't even announced when the PS2 launched. MGS2, yes, although that was a long ways off. Honestly, if there were titles that were pre-emptively driving system sales, it was the Bouncer (sadly) and GT3. For that period of after Christmas to the spring following, there was very little game expectation. I should know, because EB employees are partially evaluated on how many preorders a store gets, and it was hell to get anyone to preorder a damn thing for the first year or so after launch.

    Besides, even the expectation - if it had an impact at all, which I say it didn't - was part of the branding. You said yourself that "everyone knew that Sony had the developers lined up," yet in the beginning Microsoft had nearly as many developers lined up as Sony did save perhaps Square (this is in a pre-GTA3 world where Rockstar mattered). People believed that Sony would bring them good games. Moreover, if game expectation had anything to do with it, gamers expectations for Xbox Live from Microsoft may have countered it slightly.

    Listen, I want to say that it's about the games, but that's just not true. Even the expectation of good games for a system is part of branding, image, and identity.

  55. Re:Yawn.. by Trejkaz · · Score: 2, Insightful

    Can you name one game nintendo released that was on the top 10 games world wide?

    It's a bit retarded to ask such questions in an environment where there might be people who actually know the answer.

    Pikmin 2 was on the top slot for several weeks in a row, and there were at least two other titles through the course of the year which were at the top slot, and far, far more in the rest of the top ten. If you want I can get a complete list. :-)

    --
    Karma: It's all a bunch of tree-huggin' hippy crap!
  56. EA more than kind of sucks. EA is evil incarnate! by Behrooz · · Score: 4, Insightful

    It's not like EA created the best selling game of all time, The Sims

    Actually, it's nothing like that at all. Maxis was the developer of The Sims, EA was just the publisher. In fact, few of the original titles in the series you named were actually developed in-house at EA, as you might know if you had even rudimentary knowledge about how the game biz works nowadays. Here's a quick listing of some quality games and their original developers:

    The Sims - Maxis (Purchased by EA during Sims development, project almost cancelled)
    Goldeneye - Rare (Now owned by Microsoft)
    Need For Speed - Black Box (Purchased by EA, 2002)
    Burnout - Criterion (Purchased by EA, 2004)

    EA doesn't create. EA buys, strip-mines, and casts aside. They're significantly worse than Microsoft on almost any scale-- demonize Microsoft's monopolistic tactics if you will, but at least M$ still creates innovative products and don't treat their employees like shit. Compare that to EA-- worst working conditions in the gaming biz, and they do things like acquire exclusive rights to produce games from the NFL.

    If you like good games, you should hate EA. They're the worst of the worst, a solely short-term-profit motivated corporation with no vision, integrity or class. EA is dedicated to mediocrity, and that's all there is to it.

    That's the reason why I'm still a fan of Valve's Steam Content Distribution idea, despite all of the short-sighted bitching about minor issues that I see right here on Slashdot. The best way to ensure good games is to cut out out the middlemen and nuke the overhead, because the biggest obstacle to the release of quality games right now is the publisher. Reliable pay-to-play online distribution does just that.

    --
    "We have to go forth and crush every world view that doesn't believe in tolerance and free speech." - David Brin
  57. Re:Yawn.. by king-manic · · Score: 2, Insightful

    Ninetendo is dieing

    Ask these questions: How much money did nintendo make? How much money did MS xbox division make? How well are the total numbers for the GC vs total numbers for the xbox.

    This will tell who dying... no one. Nintendo has it's niche. Like Apple. You can't kill them. They will always be profitable if not mainstream.

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  58. Re:Umm Xbox1 is making money by Nexum · · Score: 3, Interesting

    The XBox has made a profit for one quarter. This was solely due to the success of Halo. No other quarter has ever seen profit for XBox.

    What's more, Microsoft has publicly admitted that this is a one-off financial blip, the Home and Entertainments division will not maintain this performance - by their own admission.

    --

    This sig has been deprecated.
  59. Re:Difference in cultures... by Lynxara · · Score: 3, Interesting

    Who controls Japan isn't even in question at this point. Nintendo has a better chance of toppling Sony over there than Microsoft does. Hardly anyone owns an X-Box and even Japan-exclusive games for the system sell poorly.

    I somehow doubt MS was talking about the Japanese market when they mentioned "blowing by Sony", though. I really expect to see MS drop entirely out of the Asian market in the next console generation and just focus on Europe and North America. If they don't, then they really deserve whatever ill fortune comes their way; the Asian market has made it very clear that they don't like the X-Box and don't want MS in their console marketplace.