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Tapwave Closes its Doors

ewhac writes "Tapwave, makers of the universally acclaimed Zodiac mobile gaming device/media player/PalmOS PDA formally announced on their Web site that, 'the Zodiac business was discontinued and service and support are no longer available as of July 25th 2005.' The Zodiac was a PalmOS 5.2 device with gaming and media features, including ATI graphics and Yamaha sound acceleration, proportional joystick, two SD slots, Bluetooth, 200MHz ARM CPU (Freescale i.MX1), and up to 128M of RAM. At the most recent Palm developer conference, Tapwave employees were showing Zodiacs running their own port of Linux 2.6.10, with ports of SDL, Python, PyGame, mpg123, and primitive power management. It is unknown what will become of this work."

208 comments

  1. Not to be a karma whore... by steelfood · · Score: 0

    ...but does anyone else see a resemblence in the physical appearance to the PSP?

    It just struck me as odd.

    --
    "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
    1. Re:Not to be a karma whore... by aoe2bug · · Score: 1

      no, i think the psp is hideous, and this thing doesnt look bad. also, i recall seeing this around before i'd ever heard of a psp.

      --
      -Dan
    2. Re:Not to be a karma whore... by Virak · · Score: 1

      Zodiac
      PSP
      Other than the fact that they're both black, and somewhat similarly shaped, it doesn't really look like the PSP.

    3. Re:Not to be a karma whore... by weilawei · · Score: 0

      Read: Other than the fact that the look the same, it really doesn't look the same. =P

    4. Re:Not to be a karma whore... by aussie_a · · Score: 2, Informative

      It also looks like the gameboy advance (not the DS-appearing one). It isn't really that unique a design, so sure. Plenty of systems look like them.

    5. Re:Not to be a karma whore... by Virak · · Score: 1

      No, they look similiar, they don't look the same. At a glance, you could easily mistake one for the other, as they're roughly the same shape, and are similarly colored, but once you look closer, it's obvious that other than that, they're nothing alike. The zodiac is slightly curved at the top and bottom, the button layout is completely different, and the PSP has a widescreen (480x272) display, while the zodiac has a 480x320 screen.

      In summary, they look almost nothing alike, and if you think so, you really should get your eyes checked.

    6. Re:Not to be a karma whore... by steelfood · · Score: 1

      They also look to be about the same size (though that might depend on the angle of the photographs), with the PSP being slightly wider (or maybe the Zodiac's slightly taller). Actually, I might have been thinking about the PSP concept images, where there is a greater resemblance between those two, even though the controls on the left are still very different.

      Anyway, I didn't intend to make the claim that one company copied another's design, but it seems like the two-handed horizontal design that Nintendo's re-adopted (after the GBA SP) is getting increasingly popular. It's certainly not ideal for portable pr0n-watching, but I wonder if the same could not be said of portable organization. After all, a lot of such tasks require at least one hand to write, and it would seem that the two-handed requirement would only be acceptable for tasks that didn't require a lot of stylus work.

      --
      "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
    7. Re:Not to be a karma whore... by snuf23 · · Score: 1

      The Zodiac was designed to be a game playing handheld Palm device. The form factor was chosen for comfort in playing games. It could also run the usual Palm PDA software, but the companys "hook" was that it was great for games.
      It really is a decent little system for running emulators on. Better than other Palm or PocketPCs because the controls are suited to game playing.

      --
      Sometimes my arms bend back.
    8. Re:Not to be a karma whore... by wodeh · · Score: 1

      Actually, the Zodiac's form factor is unique in the fact it is designed not only for comfortable gaming, but comfortable general-PDA-use. Rotate the console 90 degrees and it fits beautifully in one hand.

      The Zodiac is leagues ahead of the PSP, like most PDAs, the trouble is that the market is not quite yet ready for gaming PDAs... although with the steep price of the PSP I'm sure the far more superior PDAs, with their superior features, and far less proprietary technologies are already more appealing to those of us who know about them.

      The Zodiac is a great system, they just failed to market it properly, failed to produce it at a price the primary gaming demographic could afford, and, finally, failed to produce any games for it. I have a feeling the Gizmondo will go the same way. It pretty much has already.

      --
      Gadgetoid.com - Gadgets & Games Journalism
  2. An answer looking for a problem by raydobbs · · Score: 3, Interesting

    The problem with this device, as I remember looking at it at the local shop, was that it was an answer to a problem no one had.

    If I want a game system that's pocket portable, I will play with my PSP (better library of games, better gaming platform).

    If I want a PDA, I will use my HP hx4705 (VGA screen, better support by 3rd party programmers, better power management).

    The other features just sucked. It was slow, and it was 'campy' in design. I know - it's hard to come up with something professional and fun to use in a gaming environment. Just because it can/would have been able to run Linux doesn't make it the pancea of the mobile product world. Sorry, but it's true.

    1. Re:An answer looking for a problem by djrogers · · Score: 5, Interesting
      If I want a game system that's pocket portable, I will play with my PSP (better library of games, better gaming platform).
      The zodiac was on the market for a couple of years before the PSP - for a long time it had by far the best screen and graphics available in a pocket...

      If I want a PDA, I will use my HP hx4705 (VGA screen, better support by 3rd party programmers, better power management).
      Not sure where you're getting your information - you do realize this thing runs Palm-frickin'-OS, right? There are so many stinkin' 3rd party apps for these it's unbelievable. And power management? Hunh? Where on earth did you get the idea that was a problem?
      --
      Think outside the... Hey, where'd the friggin' box go?
    2. Re:An answer looking for a problem by maethlin · · Score: 5, Interesting

      Absolute truth... the only thing that killed the Zodiac was lack of marketing. If you took that EXACT same device and had the sony name brand and marketing behind it, half the known world would own one and would be exclaiming what a fantastic gadget it was. If people could remove their sony-bias for a moment, they'd see that the PSP isn't really all that exciting (no touch screen, no internal storage, etc.) Ya it's a decent gaming device, but hardly revolutionary if you consider how long ago the Tapwave came out.

    3. Re:An answer looking for a problem by ZephyrXero · · Score: 1

      I had seen tapwave print ads, but never really got what it was all about till a couple weeks ago. I was thinking about getting one, but oh well now :(

      On a positive note, maybe this all just means they're about to release a new, even better, yet similar product that runs Linux no less ;)

      --
      "A truly wise man realizes he knows nothing."
    4. Re:An answer looking for a problem by Anonymous Coward · · Score: 0

      I have to agree with you on the lack of marketing theory. This is the first time I have even heard anything about this device and I do not live in a cave.

    5. Re:An answer looking for a problem by Anonymous Coward · · Score: 0

      how the fuck do u know its slow. u just looked at it at a fucking local shop....................

    6. Re:An answer looking for a problem by Trillan · · Score: 1

      I agree with you completely. If they'd had a marketing partner like Sony (or maybe Apple), things would have been different. I don't think any of amount of marketing under under their own name would have made a difference, though.

    7. Re:An answer looking for a problem by Anonymous Coward · · Score: 4, Interesting

      Not sure where you're getting your information - you do realize this thing runs Palm-frickin'-OS, right?

      You do realise that you had to pull teeth to get the developer's SDK for the machine? They had custom hardware (including 3D acceleration) that was above and beyond "standard" Palm hardware. If you only wanted to write standard Palm apps, you wouldn't be interested in the Zodiac. But Tapwave treated the Zodiac-specific bits of the Palm OS like some sort of magic secret that they'd only give to anybody on pain of death.

      For example, I'm a game developer (published on PC, Xbox & PS2). I wanted to play around with the SDK in my spare time and see if it might be worth buying a machine, but I gave up because it was going to be more hassle that it was worth getting it (note that this was not for official development, so I wasn't going to waste time on it). End result: I, and many others, never bothered giving the Zodiac a second glance.

      I'm looking forward to the first Direct3D capable Windows Mobile 5.0 device that has a PSP-ish form factor and is designed with games in mind - I'll be all over that. Because the documentation is already freely available and Microsoft treats developers - even only potential developers - with at least a tiny amount of respect.

    8. Re:An answer looking for a problem by Anonymous Coward · · Score: 0

      Perhaps he played with it - tried it out, attempted to see how it worked. Ever think of that, cow shit for brains?

    9. Re:An answer looking for a problem by RyuuzakiTetsuya · · Score: 4, Insightful

      pfft.

      If it was a Sony product, Konami would've developed a Metal Gear game for it. Polyphony Digital would've worked on a Gran Turismo game for it. Rockstar would've made a Grand Theft Auto game for it. Etc, etc. For a hand held that's been out over a year than the PSP has, it sure has a sucky game line up on the shelves. The PSP hasn't been on the shelves for a year in Japan and already it has a stronger following, and it's not even been out in the states for more than 6 or 7 months and it too, also has a stronger following.

      It's not a matter of Sony bias either. Even though I own a PSP, I still use my DS for GBA games, I still use my NeoGeo Pocket Color, and I'm trying to track down a Turbo Express.

      It's more than just 3rd parties(OK, Polyphony digital isn't exactly a 3rd party...), or marketing, it's also attitude. The Zodiac wasn't sold in the gaming section of my local Fry's, it was in the PDA section, and had no games on display. Something tells me this wasn't Fry's decision to label it was a PDA, but it could've been. In either case, there's something about it's design that absolutely screams that it wasn't built by people who were interested in building a solid gaming machine first. The OS, the build of the machine and even the stylus didn't seem like it was seriously built for gaming. The controller felt really weird when using it, I couldn't imagine using it with something like a fighting game where you'd need to do weird motions like f,d,df(before people yell at me, this is an input command for some of the moves in Darkstalkers, not the dragon punch in the street fighter series).

      The focus on gaming is important if you're going to compare it to the PSP as a gaming platform. If it's really a hybrid multimedia machine/pda/game player, then it's not comparable to the PSP. Even though it does media capabilities, who the hell are we kidding, it's a gaming device.

      The lack of WiFi but the inclusion of bluetooth worried me. I had a wifi router, PC with wifi, and even my PSP and DS had wifi, but I didn't own anything with blutooth in it.

      --
      Non impediti ratione cogitationus.
    10. Re:An answer looking for a problem by praxis22 · · Score: 3, Interesting

      Now that is Absolute truth. I have a Zodiac, and a PSP. The Sony needs to be coddled and protected. The Zodiac takes the bus like the rest of the tech in my wife's bag. The PSP is gorgeous, I'm not knocking that, but it's a toy, not a tool. There is something very utiliterian about the Zodiac, a "can do" feel to it, and the touch screen makes all the difference. Just like my DS, it's like night and day between the two. The zodiac is also a lot smaller and slimmer, and the screen, while less dazzling than the PSP's is just as sharp, and I suspect, far more energy efficient.

      It really is a wonderful gadget, and of course it'll run all your palm apps, simply drop your SD card into the slot and off you go, no need to convert, munge and massage your data, etc. Less of "an answer looking for a problem" more of a tool waiting to be used. For anyone with a Palm who whishes it could do more, and do it better, this was your upgrade.

    11. Re:An answer looking for a problem by cnelzie · · Score: 1

      You are right, partiall...

          Marketing involves finding a product that will fill a consumer's need, it's finding that "niche".

          Advertising is telling all the people outside of the niche that they really need this product in order to make their lives complete.

          I would say lack of advertising killed it, since the only time I had ever seen or heard of it was when I walked into a CompUSA and saw the display.

          The marketing also sucked, since it was geared at people like me, but the device didn't make me go "Oooooh! I need this!"

      --
      If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
    12. Re:An answer looking for a problem by Jeff+DeMaagd · · Score: 1

      I bought a Tapwave a few weeks ago. It's a pretty solid design, and for the price I paid, nothing beat it. It does everything I wanted it to do. I don't really play games, but using the stylus to play card games is genius. It can handle quite a lot of media, just about anything I throw at it, including video. The form factor is quite a bit smaller than PSP in thickness and width, and uses SD cards, with dual slots. The PSP has a single memory slot of a more expensive format and the disc drive is currently useless without a home recorder.

    13. Re:An answer looking for a problem by springbox · · Score: 1
      the only thing that killed the Zodiac was lack of marketing

      You're probably right. This is the first time I heard of it and it looks pretty cool.

    14. Re:An answer looking for a problem by speculatrix · · Score: 1
      I'd agree to some extent, but would say that most Palm enthusiasts use their PDAs as pim, as ebook reader and as games device. The Zodiac was pretty good for all those. The results at the PDA247 survey are quite interesting.

      The zodiac had some clever custom hardware (video and audio) which meant games writers had to learn a new non-Palm API, but it did give the devices a real performance boost *if* the developer used them, and were able to spring for the licenses too.

      People have been saying how wonderful Sony are, and how well the PSP will be supported. Well, Sony's versions of the Palm, their Clies, also had custom hardware did that with their Clie's, used non-standard APIs but not consistently between devices. And then to cap it all, Sony shafted developers and customers by withdrawing their support websites minutes after announcing the end of sales of Clies outside Japan. Nope, I won't be buying another Sony product.

      On the subject of PDAs, I'd like to say Sharp and the Zaurus is better supported by Sharp. Sadly, it's the enthusiasts who make the Zaurus what it is today (new kernels, better applications, etc), seemingly with no relatively little cooperation from Sharp at all; there's people at trolltech who do quite a lot to help out.

    15. Re:An answer looking for a problem by fireboy1919 · · Score: 1

      there's something about it's design that absolutely screams that it wasn't built by people who were interested in building a solid gaming machine first.

      Of course, having it on a processor that very few people develop for besides palm with an operating system that was designed mostly for batch processing would argue differently.

      Do you know how many video media players there are for Windows embedded devices? Do you know how many there are for PalmOS? There's a rather marked disparity, especially considering that PalmOS had the market when video started coming to embedded devices.

      It's technically difficult to develop graphics apps of any kind on a Palm device, and the result is not very portable to other devices (in case, for instance, you want to make and sell multiple versions of your game). Considering all of this and that Zodiac was an untested device, it's most likely that developers felt that it wasn't worth the risk.

      --
      Mod me down and I will become more powerful than you can possibly imagine!
    16. Re:An answer looking for a problem by digitalgiblet · · Score: 4, Insightful
      "the only thing that killed the Zodiac was lack of marketing."

      I respectfully disagree with this statement. There were many things that killed the Zodiac. A few of them are:

      • Lack of quality marketing
      • Tight lock with CodeWarrior (expensive, not open -- expensive as in imported beer...) to use Zodiac specific features (accelerated graphics, joystick, etc.) and native ARM code = Very few hobbyist developers
      • Insistance on "official" apps "signed" by Tapwave to use Zodiac specific features = More reason why hobbyists didn't play in their sandbox
      • Very bad product/price structure: two versions -- 32 MB or 128 MB -- nothing in between -- You could have good price/low memory or high price/good memory
      • Insistence on marketing it as a top tier handheld game that, oh yeah, was a palm PDA as well. Should have been marketed as the world's coolest Palm Device (which it was) that also rocks at games, music and video
      • Attempting to fight Nintendo AND Sony
      • Honestly, Doom (and many of the other really cool sounding games) were practically unplayable.

      I wanted to love this thing. I tried. I lusted after it from day one until they got it into CompUSA. Once I tried it, I lost most of my interest. Once I tried to develop for it, I lost all my interest and bought a PocketPC from Dell for about half the price... Plus playing for more than two or three minutes made my hands hurt...

    17. Re:An answer looking for a problem by RyuuzakiTetsuya · · Score: 1

      So why did they try?

      My point wasn't about video playback, or whatever, it's about games. The pad felt weird. The system felt wierd in my hands. The whole thing didn't feel right as a gaming system. It felt like a piece of junk when I held it.

      --
      Non impediti ratione cogitationus.
    18. Re:An answer looking for a problem by fireboy1919 · · Score: 1

      Sorry...tired.

      I agree. Stupid idea to start there.

      --
      Mod me down and I will become more powerful than you can possibly imagine!
    19. Re:An answer looking for a problem by pruss · · Score: 1

      32mb was NOT low in memory for Palm devices at the time. Only the T3 had more.

    20. Re:An answer looking for a problem by metamatic · · Score: 1

      I'd just like to say that I bought a Zodiac, and you're completely correct.

      I use it as a Palm PDA first and foremost, because it was the only Palm device with a 320x480 screen, Bluetooth, a speaker you could actually hear, and vibro mode for silent alarms.

      It was a kickass Palm PDA. But as a game console, it really sucked. The best games were the ones available for other Palm PDAs anyway.

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    21. Re:An answer looking for a problem by digitalgiblet · · Score: 1
      " 32mb was NOT low in memory for Palm devices at the time. Only the T3 had more."

      It was low for the price when compared to the 128 MB version. My point is that it was priced at what the non-existant 64MB product should have been priced at. The 32 MB version should have been $150, the 64 MB (had it existed) should have been $250 and the 128 MB should have been $350. As it was I didn't want to pay the price for the 128 MB version AND I didn't think the 32 MB was a good value compared to the 128...

      That's all the armachair marketing I want to do today... :-)

    22. Re:An answer looking for a problem by iocat · · Score: 1
      The Zodiac was an awesome machine; it had a *fantastic* screen, as high quality as, but better resolution than (480 x 320) the PSP.

      But even Sony or Apple level marketing would not have helped in the game space, IMHO. Unfortunately, in their first (and it turns out only) rev of the machine, the 3D performance just was not there. Most of the 3D games looked like PC games circa 1997; software rendered badness.

      It also launched at a time when the PDA market started to take a nosedive, and I think that hurt the VC-rasing that would have helped marketing. Finally, the PSP was announced, with top 3D support, and that was the begining of the end IMHO. I don't think I even turned on my Zodiac after I got my PSP, even for E3 I just made .jpgs w/ all my appointments on them.

      Still, it's a bummer, because it was a really nice PDA, the joystick enabled a great, easy-to-use interface w/o having to resort to tapping (better than the current PSP front-end interface, truth be told). I definitely missed mine when it got stolen from my car.

      --

      Dude, I think I can see my house from here.

    23. Re:An answer looking for a problem by RyuuzakiTetsuya · · Score: 1

      But even Sony or Apple level marketing would not have helped in the game space, IMHO. Unfortunately, in their first (and it turns out only) rev of the machine, the 3D performance just was not there. Most of the 3D games looked like PC games circa 1997; software rendered badness.

      I don't know. The only competetor when it was first released was the GameBoy Advance, which didn't have 3D capabilities at all. most of the GBA's games were 2D. If they stayed in 2D space with a high res screen, they could've gained some market share. I wouldn't have gone for top in the portables market, I'd have gone for profitability.

      --
      Non impediti ratione cogitationus.
    24. Re:An answer looking for a problem by Anonymous Coward · · Score: 0

      They advertised these all over the place in chicago, some of their ads were borderline tasteless. The reason for their failure is mainstream media did not pick them up and brag about them like media does about big gaming companies (Sony, Microsoft, Nintendo).. it just didn't make it's way to being well known. Too bad, oh well.

    25. Re:An answer looking for a problem by Maltheus · · Score: 1

      Absolutely. I came across this for the first time a couple of months ago and bought it right away, knowing that they'd be out of business by now. I was about to order a PSP, it was in my cart, and then I found the Zodiac when I was surfing in another window. It was exactly what I was looking for (well it could be faster and they could have built in the wi-fi). I wrote Tapwave calling their marketing department a bunch of dumbasses for I would have bought this as soon as it came out if I had heard of it, even once. I'm still glad I went with it. Emulation is more important to me than another GTA clone on a tiny screen. If I want a modern game, then I'll use my PC to get the best. For a portable device, I want some quick game that I can turn on and off at a moments notice. I don't think you can do that with a PSP. And it does so much more than a PSP will ever be able to do. I would never bring a PSP to a meeting. I never understood the Sony bias out there. Their equipment breaks down if you sneeze at it and they're constantly introducing new restrictions into their crap. I only hope that the death of Tapwave doesn't mean the death of similar, do-it-all devices.

    26. Re:An answer looking for a problem by sgt+scrub · · Score: 1

      Actually, power management does seem to be a problem for windowsPC. People that use Palm don't think about it because PalmOS takes care of it for you. One of their developers must have realized battery life, on a battery powered device, shouldn't be an afterthought. Go figure.

      --
      Having to work for a living is the root of all evil.
    27. Re:An answer looking for a problem by Anonymous Coward · · Score: 0

      Well then, the game boy. Beat that!

    28. Re:An answer looking for a problem by Anonymous Coward · · Score: 0

      You do realise that you had to pull teeth to get the developer's SDK for the machine?

      14 year old kids were getting the dev kit, there was no problem. Getting the kit wasn't hard but required registration (just like Palm Source).

      Their SDK license prohibited OSS when the device first came out so that hurt

      But really the Tapwave specific stuff wasn't that revolutionary. The SDK made it really easy to port for lazy people but it is still a Palm device. Besides people figured out how to bypass the signing process anyway.

      The DRM was a false impediment, people fell for FUD. Ignorance (encouraged by poor marketing) killed the Zodiac.

      I wanted to play around with the SDK in my spare time and see if it might be worth buying a machine, but I gave up because it was going to be more hassle that it was worth getting it (note that this was not for official development, so I wasn't going to waste time on it).

      I supose "easy to get" is a relative term but I didn't think a one page form and a day approval was "hard".

    29. Re:An answer looking for a problem by slashsmak · · Score: 1

      This handheld answered my problem pretty well. I wanted a device that could do some gaming. I wanted a device that could do mp3s. I wanted a device that could was easy to read from and had the built-in applications that I was already used to. Tapwave Zodiac gave me those things in the proportions I wanted them in. I don't want to invest in separated devices to do all these things. This device fit my hands better that a regular rectangle shaped device. The only thing that I didn't want in a handheld was a phone. I am disappointed in Tapwave's demise (of at least the Zodiac part of their business) and I hope there is enough interest out there to keep some software flowing in the direction of Zodiac users. Maybe for you it sucked. For me it is a great blend of power and features. Too bad Tapwave did not do better job of selling their products. Products like this tend to engender loyalty.

  3. But if the Zodiac is no more... by GuitarNeophyte · · Score: 4, Funny

    If the Zodiac is no more, then what do I say, if someone asks me what my sign is?

    *sits here, watching the following thread for the puns and fun answers*

    Luke
    -----
    Have a teaching-about-computer-basics website? Maybe you might want to swap links with ChristianNerds.com?

    1. Re:But if the Zodiac is no more... by SilentShriek · · Score: 4, Funny

      then what do I say, if someone asks me what my sign is?

      "Will work for food"
    2. Re:But if the Zodiac is no more... by nizo · · Score: 1
      Hopefully we can one day bring that evil fiend, the Zodiac killer to justice.

      Oh and 1973 called and it wants you back :-)

    3. Re:But if the Zodiac is no more... by NanoGator · · Score: 1

      "If the Zodiac is no more, then what do I say, if someone asks me what my sign is?"

      You'll say: "Oh! That's what an ICQ message sounds like!"

      --
      "Derp de derp."
    4. Re:But if the Zodiac is no more... by JohanAA · · Score: 1

      what do I say, if someone asks me what my sign is?

      the dollar sign

    5. Re:But if the Zodiac is no more... by jonom · · Score: 1
      If the Zodiac is no more, then what do I say, if someone asks me what my sign is?

      Neon.

      With thanks to Dr Demento and Tom T-Bone Stankus. :)

    6. Re:But if the Zodiac is no more... by ssj_195 · · Score: 1

      s/work/drop pants/g

    7. Re:But if the Zodiac is no more... by filenabber · · Score: 1

      Nerd? Geek?

      --
      Are you a Candy Addict?
  4. Tapwave, we hardly knew ye... by Sensible+Clod · · Score: 5, Insightful

    Shame, really. Product so far ahead of its time. But that's why it failed in the marketplace.

    Makes you wonder what kind of market it is that rewards the incrementalists, while punishing innovators.

    --

    The difference between spam and poop is that you don't have to dig through septic tanks looking for real food. -- Me
    1. Re:Tapwave, we hardly knew ye... by Anonymous Coward · · Score: 0

      Um, what was so innovatative about it?

      Guy: "OMG!!!! Someone made a handheld with a faster processor! And it runs Linux! Nothing runs Linux because the hardware support is so poor!!!!"

        !!!!!!!!!!

    2. Re:Tapwave, we hardly knew ye... by spoco2 · · Score: 3, Insightful

      "Product so far ahead of its time"
      As my wife loves to say, it can't be ahead of it's time, as it's time is when it existed (ok, she says it better). This 'Ahead of its time' stuff is bullcrap... it's not as if, were this released a couple of years later it would do well... it wouldn't.

      Did you buy one?

      Did anyone you know buy one?

      I'd never heard of the damn thing... the graphics on the website look crap, and the software list (for the game side, not the palm side), well... how many games were available?

      It's not the market's fault... it's the marketing team, or the business developers, or just the entire team as a whole creating a product that either not enough people wanted, was too expensive to make, was not known about by enough people etc. etc. etc.

      The market hardly wants to get a gaming system that they've never heard of from a company they've never heard of, exactly for this reason, they didn't want to be left out in the cold with no company to support their product and no software.

    3. Re:Tapwave, we hardly knew ye... by jdigriz · · Score: 4, Interesting

      Yes, I bought one about 3 months ago at a serious discount. It's a good platform. I bought it primarily as a pda with games being secondary. Game performance is adequate I guess, not a lot of titles made specifically for it, but plenty of Palm OS games work on it. I liked the 2 SD slots, the large color screen (my last Palm was a Visor Pro by handspring) and the surprisingly good speakers. I disliked the graffiti 2 (damn that lawsuit! Bring back the original!) but the virtual writing area is quite good and a nice innovation. The 128 MB inernal ram seemed huge after my 8mb visor.The landscape formfactor is excellent for reading ebooks and the speakers are loud enough to enjoy music and podcasts. I keep a streetmap sd card and a 1gb sd card in it for storage. Thought about getting a wifi card for it, but I think the browser/processor combo is too slow to make for comfortable web access. The only real complaint I have with it is the USB/charging cable and the poor OS X support. The cable is a weird nonstandard connector that attaches awkardly and does not always stay attached. Overall, I'm not sorry I bought it, it's rugged as all hell and will last me a few years, and Palm OS isn't going away any time soon. I don't need "support", I'm a technology professional.I knew the writing was on the wall though when I saw the poor job of promotion the company did. A better marketing team could have pulled it off. Another Amiga.

    4. Re:Tapwave, we hardly knew ye... by Oscar_Wilde · · Score: 1

      Product so far ahead of its time.
       
      How was it "ahead of its time"? I can't be the only person who thought it was a fairly obvious idea with no real market.

    5. Re:Tapwave, we hardly knew ye... by bhtooefr · · Score: 1

      Umm...

      It ran Palm OS, and it had a GPU (which was what was unique), not a faster processor. Actually, I think the Tungsten T (released around the same time) had a processor at twice the clock speed...

    6. Re:Tapwave, we hardly knew ye... by Divide+By+Zero · · Score: 3, Interesting

      I'll pass on the "ahead of its time" thing.

      I bought this a couple years ago at full retail, which was like $300. I've never regretted a minute of it. Selling points:

      PalmOS handheld device. Lots and LOTS of software, quite a bit for free or cheap.

      SLIM. Half an inch thick, maybe. Goes in my jeans pocket no problem. Easy to carry around.

      Game oriented. Analog stick, six buttons, horizontal orientation by default. While the first-party games did suck a fair bit of ass, and second-party support (www.crimsonfire.com and a couple others) was sparse, this thing was BUILT FOR EMULATION. I have SNES, Genesis, NES, GB, GBC and all my legal copies of backup roms for all those systems. Everything from Double Dribble through Golden Axe and Chrono Trigger, and all put together they take up a quarter of the memory. Plus, the de rigeur card games, including a couple decent Hold 'Em games.

      Media friendly. The screen has the wide (480x320) aspect, and built in picture and movie viewers and an OS-integrated MP3 player. It's not an iPod-killer by any stretch, but it does the job well.

      The memory thing was a bit lame (I got the memory-heavy version), but it's got two SD slots to more than make up for it. I never missed wi-fi, as I find PDA surfing frustrating.

      I got one, showed it to a guy I worked with (same demographic) and he bought one. It's not a bad device by any stretch. Serves the need I had: to put work and play on the same pocket-friendly device.

      Locking down the extra Zodiac-ey features, specifically the analog stick, didn't help, but it wasn't what killed Tapwave.

      The marketing is EXACTLY what went wrong. The Zodiac was marketed as a fancy-ass game platform. They looked like they were going for 12-25, but it was custom built for technophiles age 25-40 who want to play games without carrying around an extra gadget. It's hard to pass off that GBA at work, but my Zodiac passes muster as soon as I show the boss my to-do list, address book, calendar, and all the other standard Palm apps. Sitting in meetings, taking notes looks just like playing Hold 'Em if I can manage to keep from looking disappointed when I get busted out. I'm really surprised the Slashdot people didn't pick up on it more.

      My next PDA will probably be much faster with a lot of whiz-bang features, but I will miss the Zodiac when it's gone. Hopefully Tapwave will release the application signing algorithm and we can use it for more while the device still has its developers available.

      --
      Dare to Hope. Prepare to be Disappointed.
    7. Re:Tapwave, we hardly knew ye... by chudgoo · · Score: 1
      So you're saying that a device with a
      • slightly higher resolution screen
      • slightly better audio chip
      • One SD slot? Hell no! We've got TWO!
      • a joystick

      is INNOVATIVE?
      If ever there was a poster boy for incrementalism it's the Zodiac. (you act as though this thing had 15TB holographic storage, heads-up display, wireless 10Gb, and advanced teledildonics accessories....it was a beefed up palm, not a glimpse of the future)
    8. Re:Tapwave, we hardly knew ye... by HunterZ · · Score: 1

      No, it failed because:
      - It was marketed poorly and wasn't used to its full potential
      - Tapwave made it too unattractive for game developers by using annoying digital signature mechanisms that hamper homebrew development efforts
      - They waited too long to get wi-fi support working
      - They went with PalmOS instead of PowerPC (or WindowsCE or whatever it's called)

      Personally I don't know much about it other than what I heard from my roommate, who was suckered in and regrets it.

      I also gather that there was quite a fanboy-style following for it.

      --
      Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
    9. Re:Tapwave, we hardly knew ye... by OpenGLFan · · Score: 1

      Seconded, especially the "digital signature mechanisms."

      I wanted this. A PalmOS game-designed machine? It'd be great -- I could do all my school-related PDA stuff (that is, tide me over until I could get to a desktop) AND I could homebrew games on it. But wait, no, I couldn't -- to get access to the nifty features that made it a good handheld game machine, your code had to be signed. "Too bad," said I, and Tapwave lost another sale.
      Let me reiterate: TAPWAVE, YOUR ENGINEERS MADE A GOOD MACHINE AND YOUR MARKETING/BUSINESS SECTION RUINED IT.

    10. Re:Tapwave, we hardly knew ye... by Maltheus · · Score: 1

      Thought about getting a wifi card for it, but I think the browser/processor combo is too slow to make for comfortable web access.

      I'm not sure what your definition of comfortable is but I got the SD256/Wi-Fi card and Novarra nWeb browser and I thought they work pretty well together, for a PDA. Novarra has a proxy site that recompresses images to cut down on bandwidth, making the thing a lot faster than the built in browser (I disable the proxy for SSL though).

      I wouldn't aimlessly surf with it, but it's useful for looking up a movie time or checking some fact on IMDB when I'm sitting on the couch watching a movie. And then there are a whole bunch of mobile sites that make things much faster still.

    11. Re:Tapwave, we hardly knew ye... by Maltheus · · Score: 1

      They looked like they were going for 12-25, but it was custom built for technophiles age 25-40 who want to play games without carrying around an extra gadget.

      That's exactly right. This was for an older crowd. It was never gonna be a "fancy-ass game platform" because of the processor limitations and the inability to upgrade to Palm 6. But it was so much better than a PSP for someone of my 32 years. It was the first gadget I ever bought that felt like it was designed just for me.

      I'll be using it as an emulator until it stops working. I'm glad I got the gaming grip (fits over it to give it a console gamepad feel) before they went out of business. I hope other PDA makers steal the best features from the Zod so that there's a suitable replacement a couple of years down the line.

    12. Re:Tapwave, we hardly knew ye... by Mac+Degger · · Score: 1

      " it's not as if, were this released a couple of years later it would do well... it wouldn't"

      This is not true. The Apple Newton and the Palmpilot proves this; the Newton was ahead of it's time, and whilst the palmpilot was released later, it was only just as good (and in some cases worse), but was a commercial success.

      --
      -- Waht? Tehr's a preveiw buottn?
    13. Re:Tapwave, we hardly knew ye... by jdigriz · · Score: 1

      Yeah, aimless browsing is pretty much my definition of comfortable. I have a Danger Hiptop also (T-Mobile Color Sidekick) with an always-on GPRS data connection that feels like dialup, and it's pretty painful to use at times. On the other hand, when one is completely bereft of connectivity, it's a real lifesaver. How does the wifi card impact battery life for you on the Zodiac? I'm still fairly tempted. Even with a protruding antenna, would be useful with stumbler software to detect rogue accesspoints and the like.

    14. Re:Tapwave, we hardly knew ye... by Sensible+Clod · · Score: 1

      If you look around at what was available at the time it came out, I don't know how you could not see how innovative it is/was. Furthermore, lots of devices had one or two of those features, but these dudes innovated by taking ALL of that and sticking it in one device. Have you ever seen how much space everything takes up inside that tiny little case?

      Now this is just nitpicking, but important nonetheless: The joystick is ANALOG. As in the kind you see on t3h k00l XBOX and stuff. Also, I think you forgot the little matter of the ATi graphics chip. Tell me how many PDA's you've seen with either of those, let alone both.

      --

      The difference between spam and poop is that you don't have to dig through septic tanks looking for real food. -- Me
    15. Re:Tapwave, we hardly knew ye... by spoco2 · · Score: 1

      I was wrong to make that the main point of my wife's argument... the point is, it was a product of its time, not any other time, so it wasn't ahead of its time, it was a product of the very time it was created, as that's when it was made.

      This product would not have done better if released later, the Newton wouldn't have either, if coupled with exactly the same set of marketing, sales etc. as it originally was.

      These things are far more to do with marketing and appearance than most would like to believe... a good product rarely can stand and succeed purely on that, it needs the backing of a marketing campaign and public opinion that the company behind it will still be around to support it. (Or it's the sort of product that they don't care if it will)

    16. Re:Tapwave, we hardly knew ye... by Maltheus · · Score: 1

      How does the wifi card impact battery life for you on the Zodiac?

      That I can't help you with. I've never surfed long enough on the thing to run the battery down. My workplace doesn't have wireless and I have an always-on computer at home for that aimless surfing. I think I might have gone an hour once and then followed up with some gaming before the juice ran out (it wasn't a fresh charge to begin with). You'd probably get a more scientific response from the forums over at Tapland.

  5. Comment removed by account_deleted · · Score: 4, Insightful

    Comment removed based on user account deletion

  6. Here's it's replacement by Anonymous Coward · · Score: 4, Interesting

    This is very sad.

    If you're looking for a replacement, the closest you're probably going to find is the GPX2, which is being made by the makers of the GP32. It runs linux and has an incomplete but pretty decent sized fraction of the Zodiac's feature list. They claim they want to sell it for $100, but it seems almost ridiculously improbable they could pull that off..

    1. Re:Here's it's replacement by millette · · Score: 1

      Too bad they can't make a decent website :(

    2. Re:Here's it's replacement by Anonymous Coward · · Score: 0

      Nope, but they sure know how to make a handheld game, and besides you should cut them a break there is only like half a dozen people at Gamepark.

      Zodiac came and went, yet Gamepark is kicking along nicely.

    3. Re:Here's it's replacement by arose · · Score: 1

      Quotes from the website:
      "Main Feature"
      "Entertainment follows you"

      But at least it plays vorbis.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
  7. It is reminiscent of the PSP and Gameboy Advance by ReformedExCon · · Score: 1, Troll

    The gadget seems to have been a multi-purpose device that played games in addition to being a standard PDA.

    I wonder, in this day and age, whether such combination devices are really that useful/usable. There is a very strong drive to integrate all sorts of technologies together into super-portable-do-it-all devices (like "smart" phones). However, is there really a market for an All-in-one device like the Zodiac?

    What I see is a PDA with a gaming API grafted on, not a solid gaming device. The device itself looks like a gaming device (sans nice styling), but that pretty much precludes it from being a portable/usable PDA due to the larger size.

    I think we can chalk this one up as another failure in the handheld gaming device category, joining GB3D, Lynx, TG-portable, and the latest NintendoDS.

    But inquiring minds want to know, will the existing stock be made available at reduce prices?

    --
    Jesus saved me from my past. He can save you as well.
  8. Sure no one wanted them? They're hot items on eBay by loggia · · Score: 2, Insightful

    Not sure if posters can claim this product never made sense... when they are such hot sellers on eBay.

    Well, actually... it will probably become even cooler now that they discontinued.

    Anyone know where I can buy 30 of these?

  9. Zaurus? by Neo-Rio-101 · · Score: 1

    I'm more inclined to get a Sharp Zaurus (with 4GB hard drive) than spend money on seperate PDA, gaming handheld, and iPod mini. Ok sure, maybe you can't play many taxing games on a Zaurus, but at least it can do emulators pretty well.

    Plus I need something to view PDAs on the go as well.

    --
    READY.
    PRINT ""+-0
  10. I can see other possibilities by inode_buddha · · Score: 1

    I can see other possibilities for hacking these such as low-end server blades, really small clients, etc. PC-in-a keyboard stuff. Add micro-drives. Anyone else with ideas?

    --
    C|N>K
    1. Re:I can see other possibilities by chudgoo · · Score: 2, Funny
      Palms as blade servers?!

      //Now I've heard everything

    2. Re:I can see other possibilities by Anonymous Coward · · Score: 0

      ...a beowulf clu-*SHOT*

  11. Possible Theory by Hobbitgh0d42 · · Score: 3, Insightful

    My theory is that it tried to go toe to toe with Nintendo and the GBA. Sure it had the whole touch screen thing before the DS but you just don't mess with the Gameboy.

    Maybe they should have consulted with the makers of the NeoGeo Pocket, Wonderswan, GP32, Atari Lynx, Game Gear, Nomad and various others on how to try to tackle the Gameboy.

    1. Re:Possible Theory by NanoGator · · Score: 2, Interesting

      "My theory is that it tried to go toe to toe with Nintendo and the GBA."

      They did? Has anybody ever seen an ad for a Zodiac (or even a game review) in the popular game mags out there? Has anybody ever seen one at a store like Walmart or Best Buy? Can anybody point out a must-have killer game for that system?

      I've got a dollar that says more people know about Tiger's Game.com system than about Zodiac. If it can't even pass those tests, how could it even think of going toe to toe with Nintendo?

      --
      "Derp de derp."
    2. Re:Possible Theory by Anonymous Coward · · Score: 0

      Never saw much if any advertising for it myself. ok, I don't think I've ever seen any for it really. How did they promote the system? PDA? Game player? PDA that also plays games?

      Thing I tend to notice with game systems is if it's promoted primarily as anything other than a game system, (and priced accordingly. Hey, it's more than a game system!) gauranteed flop. 3DO, Pippin, ...

      Granted there'll be some exception here & there, what little PSP advertising I've seen showed it as a game system, not sure if they promoted movies and other features. But it being the Sony PSP is what moved it.

    3. Re:Possible Theory by coopex · · Score: 1

      Do you commonly read gaming magazines? (Not intended as an insult, just asking).

      I recall seeing full page ads for the Zodiac for THPS a few times, but I don't ever recall reading a review. Other than that, I can't remember any other games/advertising for it - so yeah, your point still stands that it was hideously undermarketed and not sold at Best Buy.

      --
      The road to hell is paved with good intentions.
  12. Standard Response by Saeed+al-Sahaf · · Score: 3, Interesting

    "I hope they do the right thing and open-source the code..."

    --
    "Who are in control, they are not in control of anything - they don't even control themselves!" - Glen Beck
    1. Re:Standard Response by biglig2 · · Score: 0, Flamebait

      It's hardware, what code?

      --
      ~~~~~ BigLig2? You mean there's another one of me?
    2. Re:Standard Response by Saeed+al-Sahaf · · Score: 1

      ...oh nevermind.

      --
      "Who are in control, they are not in control of anything - they don't even control themselves!" - Glen Beck
    3. Re:Standard Response by biglig2 · · Score: 1

      I do mind, I seem to have been modded flamebait for asking you to clarify what you meant!

      Were you being sarcastic, and I missed it?

      Is there code on it I don't know about? I understood there was some drivers for the hardware but there's not that much point in opening those unless people want to port Linux to it.

      --
      ~~~~~ BigLig2? You mean there's another one of me?
    4. Re:Standard Response by Anonymous Coward · · Score: 0

      WHooooooooooooooosh! Overhead at 50,000 feet!

    5. Re:Standard Response by Penis_Envy · · Score: 1
      From the summary, in the last sentence (you didn't even have to RTFA):

      "Tapwave employees were showing Zodiacs running their own port of Linux 2.6.10, with ports of SDL, Python, PyGame, mpg123, and primitive power management. It is unknown what will become of this work."


      I believe that is the code to which they were referring.
    6. Re:Standard Response by biglig2 · · Score: 1

      Ah, I see, we hope they don't go bust before they distribute the one copy of their Linux distro needed to invoke the GPL.

      Hey, if thay have Linux working, why don't PalmSource buy them? Now they're loosing the Palm name, they could probably do with a hardware platform.

      --
      ~~~~~ BigLig2? You mean there's another one of me?
    7. Re:Standard Response by Penis_Envy · · Score: 1

      Palm is already working on porting PalmOS to Linux anyway, so it's kind of a moot point:

      http://www.engadget.com/entry/1234000610023038/

  13. Parent trolRe:It is reminiscent of the PSP and GBA by kesuki · · Score: 0, Troll

    Nice troll, but hey get your Facts Straight
    5 million DSes out there... DS is by no means a failure. In comprison, the PSP has failed so misserably that they took it off the market in the UK. better hand-held console? They've lost to nintendo before, and sony is no exception.

  14. I never heard of them by Anonymous Coward · · Score: 0

    Maybe they should have spent a little money on marketing instead of relying on osmosis to attract customers.

  15. The biggest problem was... by mongoose(!no) · · Score: 5, Insightful

    Like all other game consoles that failed, they didn't have enough brand-name games. They had quite a few overpriced shareware games, and some ports of older PC games like Doom 2 and spyhunter, and a few interesting original games. The PDA itself was a really good design. I liked the one I saw in CompUSA and I was seriously considering getting one just as a PDA. It had a large ammount of RAM, dual SD slots (one SDIO), bluetooth, a display that matched the high end PalmOne PDAs like the T3. It is a shame the company went under. Maybe they wouldn't have if I actually bought them instead of obsessivly checking their website.

    1. Re:The biggest problem was... by Maltheus · · Score: 1

      Most Zod fans agree that it's more of a PDA than a gaming console. You were almost going down that road. Most of us think that if Tapwave would have focused more on the PDA features (better than the rest IMO), and treated the game stuff as an 'oh by the way, you can also do all of this', it would have sold much better than it had. I think it's still worth picking up a cheap one on e-bay. Don't forget the stereo speakers, they're real good, despite their size, and the MP3 player runs with the screen off, making it a suitable music device too.

  16. Too bad by Icarus1919 · · Score: 1

    I guess the success of the Zodiac just wasn't in the stars...

  17. re: trollfest of clueless nintendo fanboy by Anonymous Coward · · Score: 2, Informative

    PSP is not even available in Europe yet.
    Its official debut is 1st, September.
    The units sold in the UK were illegal grey market devices coming from Japan and the US at premium prices.
    Sony got the retailers to stop selling those devices until the official launch date.

    PSP is a huge success and the European debut is yet to come, which will boost the sales massively.

  18. Ah yes by Anonymous Coward · · Score: 0

    The Nintendo DS, the handheld machine that failed so hard that it's a couple thousand units shy of being the best-selling video game system of any kind in Japan for all of 2005, and will probably be the best selling in another week or two; and which failed so hard in America it is currently the #2 handheld system, with not nearly as many units sold as the Nintendo Game Boy Advance but more sold than the Sony PSP.

    Let's remember: "success" isn't based on how many units you sell, or how much money you make. It's based on whether people on internet message boards like you.

    (Another thought for the road: Who is the troll? The slashdotter who makes questionable claims? Or the slashdotter who corrects them with reams of poorly spelled fanboyish insults?)

  19. Re:Parent trolRe:It is reminiscent of the PSP and by Anonymous Coward · · Score: 0

    You aren't very bright are you? Sony has stopped the sales of IMPORTED PSP's in stores. The PSP has not been released in Europe yet and so people have to import them from other countries using Lik-Sang and such...

  20. Universally? by ari_j · · Score: 4, Insightful

    It's universally acclaimed, and by "universally acclaimed" I mean that neither I nor anyone I know had even heard of it before this article. Maybe everyone who used one liked it, but you have to be ubiquitous before you can be universally acclaimed. Of course, nobody who knows what ubiquitous actually means other than "cool gadget that I saw in Best Buy on two occasions" has ever had a story approved for the front page of Slashdot.

    1. Re:Universally? by Anonymous Coward · · Score: 0

      Does it run MS PocketPC?

    2. Re:Universally? by samspot · · Score: 1

      By universally acclaimed, they mean all the critics loved it. Unfortunately the critics aren't good predictors of a game/device's success. Just look at all the critically acclaimed games that nobody ever heard of.

    3. Re:Universally? by ari_j · · Score: 1

      When I think of critics acclaiming something, I think of "critically acclaimed," just as you worded it. "Universally" means everyone, critics and others. Maybe that's just me, though.

    4. Re:Universally? by samspot · · Score: 1

      In the nitpick sense, you are correct. A lot of posters seemed confused about the wording so I was trying to point out what they meant. You could also say it was 'universally acclaimed' because nearly everyone who actually heard of it had a positive impression.

  21. What was the point? by chudgoo · · Score: 2, Insightful
    I must not have been the only one that completely missed the point of this device...
    They seemed only half serious about supporting it as a game console (Doom2?! WTF!) and it lacked the features most would want in a PDA.
    Much like the Ngage it was too many things and wasn't good at any of them.

    I'm not quite sure what is meant when other posters say that it was ahead of its time.
    As far as I can see it was a palm with dual SD slots.

    Can someone enlighten me?

    1. Re:What was the point? by fbjon · · Score: 1
      Hey, I have Doom II for my GBA!

      Ok, so I didn't actually go out and buy it, just have it so to say.. :)

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
  22. mea culpa by ReformedExCon · · Score: 1

    It seems my personal observations do not jibe with the actual numbers in regards to the NintendoDS and PSP. I see PSPs all around (not in the creepy 6th Sense way, just they seem to be pretty popular), but I hardly ever see the DS. I looked up the latest sales numbers for this past week and it looks like the DS is outpacing the PSP by about 60% in Japan.

    http://www.m-create.com/eng/e_ranking.html

    --
    Jesus saved me from my past. He can save you as well.
  23. PDA/Gaming by Nightspirit · · Score: 2, Interesting

    The only way a PDA/gaming device is going to work is if it still looks professional, like the current non-gaming PDAs. Professionals really don't want their business hardware looking like a toy.

    The only problem I see with current PDAs is they keep shrinking their directional pad and buttons. Put a decent graphics chip in it, make the buttons gaming friendly, give it decent battery life, and make it look professional. Then I'd buy it.

    1. Re:PDA/Gaming by Maltheus · · Score: 1

      It looks professional to me. In fact the scientists were using these on the Stargate Atlantis show because they looked like the kind of advanced PDA you'd need to hack into an alien....alright never mind, bad example. It looks professional to me.

  24. Sweet! by spiderworm · · Score: 1

    Discount advanced mobile technology! Nirvana, here I come!

  25. predictable by cahiha · · Score: 4, Insightful

    This was completely predictable: a PalmOS machine with a proprietary gaming library was a really stupid idea. It made them dependent on PalmOS, tied them to an outdated software architecture, and meant that they still had to do lots of custom software development.

    I think even if they had started off with Linux on those devices, they would have failed: wrong market, wrong timing. But they would have had a slightly better chance than with what they actually did.

    1. Re:predictable by ceeam · · Score: 4, Insightful

      Your post makes me remember why many people hate Linux. It's because of the attitude like yours.

      I mean - don't tell me you seriously believe that going with PalmOS instead of Linux for a PDA was a bloody _wrong_ choice? You know - I were seriously considering getting one of those things a couple of months back mainly because it _is_ PalmOS machine - if you grow tired of Tapwave's special HW accelerated games you still have a bloody good Palm PDA with a good screen, plenty of memory and I don't think there are many other models with dual card slots (BTW - I really wanted that several times to move digicam photos for example). Seemingly good battery life does not hurt either.

      Linux is not the answer to everything. I'd hate to be in IT world where it's "Linux vs Windows" as much as I'd hate to be in "Only Windows". Palm and Apple still give me (faint) hope though. Because there is a broad range of people between "idiot consumer" and "Linux geek" that badly needs to be targetted too.

      How much do you guys think these things would cost now? Is it reallistic to order one of those in the US?

    2. Re:predictable by pruss · · Score: 1

      Actually, the Tapwave people worked hard to make available a much improved software architecture. While PalmOS 5 devices run on ARM processors, most software is written in 68K code which gets run on an emulator, with CPU intensive stuff, hopefully, optimized in ARM. It is possible to write ARM-only code, but hard. There are globals and segmentation issues (hotsync only allows 64K per segment, so things need to get split up). It's a mess. But the Tapwave folks made possible the generation of ARM-only apps, with no silly limitations.

      I don't have one myself as I need a built-in keyboard (I have a Clie NX 70), but users were very happy with the Zodiac as a PDA. Fast, tons of memory.

      The two big nuisances were that if you wanted to write software that used the hardware acceleration, you had to get it signed, and that you couldn't very easily use a free dev tool chain like prc-tools, but were stuck with Codewarrior.

    3. Re:predictable by bfree · · Score: 1

      You do realise that PalmSource is moving to Linux, and has basically said it got it wrong a few years ago when it didn't decide to move to Linux then? PalmSource's plan is to build a PalmOS layer on top of a Linux kernel. Timing is everything though so assuming Tapwave weren't happy to wait for this they didn't have alot of choices (assuming they wanted all the regular Palm software).

      --

      Never underestimate the dark side of the Source

    4. Re:predictable by ceeam · · Score: 1

      Yes, and I expect PalmOS (based on Linux) to be about the same to what is normally considered Linux PDA as MacOSX is to FreeBSD, I mean - the good points should probably be retained but PalmOS-over-Linux would be nothing like, EG, Zaurus. And of course PalmOS-over-Linux is not even close to being here, much less it were so in the days when Zodiacs were being developed.

    5. Re:predictable by cahiha · · Score: 1

      Your post makes me remember why many people hate Linux. It's because of the attitude like yours.

      That you worry about attitudes like mine in and of itself shows that you shouldn't be designing products.

      I mean - don't tell me you seriously believe that going with PalmOS instead of Linux for a PDA was a bloody _wrong_ choice?

      Yes.

      Linux is not the answer to everything. I'd hate to be in IT world where it's "Linux vs Windows" as much as I'd hate to be in "Only Windows". Palm and Apple still give me (faint) hope though.

      Oh, I fully agree that Linux has lots of problems, and that a Linux vs. Windows world would be bad.

      But you are full of shit if Palm or Apple "give you hope"; Palm OS and OS X are obsolete and have no compelling advantages over other offerings in the market. Until companies like Palm and Apple come up with something that is actually better than Linux (or BSD, for that matter), they should at least use Linux.

      Palm at least has realized their mistake and is switching to an all Linux lineup.

      In order to get something better than Palm OS or OS X, we'll have to wait for companies to get off their lazy butts and actually start innovating. Unfortunately, no company working on operating systems has done that, least of all Palm or Apple.

    6. Re:predictable by cahiha · · Score: 1

      but users were very happy with the Zodiac as a PDA. Fast, tons of memory.

      And I'm "happy with" my Palm as well, even though I think the Palm OS 5 internal architecture sucks. But that's not sufficient to win in the market, and it is certainly not sufficient for claiming to be innovative. Tapwave's business proposition was bogus, and they were not innovative.

      I don't have one myself as I need a built-in keyboard (I have a Clie NX 70),

      See, and that illustrates the problem. You like your Palm, I like my Palm, but neither of us bought a Tapwave device.

    7. Re:predictable by cahiha · · Score: 1

      And of course PalmOS-over-Linux is not even close to being here, much less it were so in the days when Zodiacs were being developed.

      Merely putting Linux on the Zodiac wouldn't have made their stupid business model work either. Their mistake was to design a device that was a cross between a PDA and a gaming machine. Nothing was going to save them from that.

      The reason Linux might have helped them is because it would have opened up other applications for the hardware. As it was, the use of PalmOS locked them into a developer community that was incapable of delivering any kinds of applications that could have carried the device.

  26. Smart Phones? by houstonbofh · · Score: 1

    Call me odd, but I want my phone to actually be a good phone. I miss my old StarTac. Awesome reception, incredible call clarity, and a battery that would last a day and a half. Unlike my current phone with a dead battery by lunch... But I can take really crappy pictures. I would rather have many devices that do there jobs well, than one device bad at all of them.

    1. Re:Smart Phones? by faedle · · Score: 4, Interesting

      I was in your camp, until I got a PalmOne Treo 600.

      Acceptable battery life, a usable camera, and (at least the GSM model) a good usable phone. Plus, having all the data service I can eat on my provider means that I'm always on IM and have instant and perpetual accesss to my E-mail (both with good third-party apps).

      And, I only have to carry one device.

      Nokia's phones are notorious at being lousy cameras and PDAs. But, to Palm's credit, the Treo made me a believer in the concept. It is, indeed, possible to get enough usability out of one device to make it worthwhile.

    2. Re:Smart Phones? by houstonbofh · · Score: 1

      But I keep my phone in my front pocket. (Currently a crappy LG flip) With a phone that big, it could be ... awkward.

    3. Re:Smart Phones? by Anonymous Coward · · Score: 0

      Maybe you're just happy to see... everyone?

    4. Re:Smart Phones? by BRonsk · · Score: 0

      If there is anything one can say about the StarTac is that it had one of the worst reception/sensivity relatively to ALL other phones on the market at that time. I never owned one but know a few people that did and all complained. All reviews did list the reception in the bad points for the StarTac as well...

      Maybe you got a special version or something...

    5. Re:Smart Phones? by HardCase · · Score: 1

      Amen to that! I was happy to be rid of my StarTac. My current phone, a Motorola V551 is, perhaps, the best phone that I've ever owned. And it even takes good pictures.

      -h-

    6. Re:Smart Phones? by faedle · · Score: 1

      As opposed to carrying a phone, camera, and a PDA in your front pocket?

      The Treo 600 is only slightly thicker all the way around than the original StarTac, the phone you compared it to, and with a sturdier, stocky antenna (I kept breaking the antenna on the StarTac when I shoved it in a front pocket).

  27. Obligatory by DoctorPhish · · Score: 4, Insightful

    "You can always spot the pioneers by the arrows in their backs."

    --William Calvin

  28. Sad to see Natalie go... by (PA)Storm+Shadow · · Score: 1
    I have to admit, that this device however niche, inspired a new rating system that I devised a couple of years ago. http://www.penny-arcade.com/hookup_15.php

    I gave the Tapwave Zodiac 2 a very top-shelf rating : "Natalie Portman"

    --
    Storm Shadow "The Hook Up" http://www.pe
  29. Don't you love it when... by Chris+Pimlott · · Score: 1

    ... you read about the closing/failure/cancellation/discontinuing of something "universally acclaimed" that you've never heard of?

    1. Re:Don't you love it when... by Anonymous Coward · · Score: 0

      It all depends on how you define the term 'universe'

  30. This stuff writes itself... by The+Hobo · · Score: 1

    Quote a quote, "Zodiac blew us away with its too-good-to-be-true multimedia functionality"

    As the old saying goes...

    --
    There is another kind of evil which we must fear most, and that is the indifference of good men. -- Boondock Saints
  31. Meh. IMHO DRM helped kill this by kaitou · · Score: 5, Informative

    I had(have) one. Wonderful little device in almost every way. Solid design, good screen (a bit washed out colors, but still), plenty speed for a PalmOS.
    The only problem was the DRM.

    See, software that took advantage of the special hardware accelerator/screen API/system functions in the Zodiac had to have been cleared and approved by Tapwave, they'd turn on the "Not Evil" bit and you could run it. Otherwise, it'd reset your device.
    They blocked access to parts of the OS, so no third party language addons would work (no russian, no japanese in my case).
    Since all programs had to pass by them, they got to pick what they would allow people to run. I remember a big stink when they wouldn't authorize a GBA emulator, because Nintendo had threatened the company that wrote it (not Tapwave) originaly. That certanly hurt them, and I have seen developers stay away from the Zodiac for worry about whether their program would be allowed to run on it. (This is once again, only for programs that changed the OS, or used the zodiac special features, hardware accelerated graphics, and so on)

    Furthermore all software that was authorized to run, could only run on your one zodiac. It'd reset otherwise. I had a hell of a time with that when having to replace my Zodiac for another one.

    In the end it had great hardware, so-so software, and a draconian enough DRM to annoy most users, and a fair amount of developers. Really sad to see it go, but I have been expecting this.

    1. Re:Meh. IMHO DRM helped kill this by ardiri · · Score: 3, Informative

      The only problem was the DRM.

      i resent that comment.

      as one of the designers of the DRM - it was developed with the developer in mind, and most importantly protecting the content that was published on the platform. as a developer in the handheld space; i've looked at a number of DRM systems - and, the system we contributed with helping tapwave with was secure. it still hasn't been broken, and it shares uncanny resemblances to the new Sony PSP DRM (someone copied). even i had software signed.

      See, software that took advantage of the special hardware accelerator/screen API/system functions in the Zodiac had to have been cleared and approved by Tapwave

      the tapwave was capable of running *all* palmos applications without digital signing. it was only the applications that used the specific zodiac hardware that actually required digital signing.

      Furthermore all software that was authorized to run, could only run on your one zodiac. It'd reset otherwise. I had a hell of a time with that when having to replace my Zodiac for another one.

      the DRM was tailored to support universal signing for all devices - just take a look at some of the games we wrote. you could download a demo which was using the zodiac hardware API's and it would run on *every* zodiac out there. if you wanted the full version, you had to get a version signed to your device.

      the problem is not the DRM - but, what the developers chose to do with the DRM. most developers refused to look into the alternative options that the DRM provided; and, did the simple "hey, you need to be signed against your device id - sucker". there was options in the DRM to allow signing against a user account - which, in the event a user changed their tapwave device, they just need to update their profile on their handheld to ensure that their user account was still valid.

      - software signed against user-account
      - user-account signed against device

      when the user changed device; they could get a new user-account signed - and, the existing application would continue to run. now - my point is that this was *all* in the design of the system. the DRM was also designed for SD card distribution - which, you could take a single SD card between multiple devices. the people you heard bitch about the DRM should have purchased card versions of the software maybe?

      to what extent tapwave made the full design of the DRM available, i dont know - it been a long time since i checked. if you have any questions regarding the DRM - dont hesitate to fire me an email. the tapwave was a great device - that failed due to a lack of marketing and branding. it wasn't the DRM.

    2. Re:Meh. IMHO DRM helped kill this by laemas · · Score: 1

      Yeah, well your DRM could be the best out there, but your description of it sounds like a pain in the arse. For everyone.

    3. Re:Meh. IMHO DRM helped kill this by Miamicanes · · Score: 2, Interesting

      OK, question... was there any provision for allowing open-source thirdparty apps that used the Zodiac's API and hardware extensions to be promiscuously signed and made available for free at no cost to anyone who wanted to download them? Or, at best, would the developer have been forced to eat some licensing and/or service fee for his altruism? Or worse, be forced to pay Tapwave royalties for each and every download that someone needed to have signed for his machine?

      Put another way, was there an option for a developer writing a Zodiac-specific app to do the equivilent of generating an anonymous J2SE code-signing cert and using it to sign apps for free use by anyone willing to accept the validity of the cert? Or would nothing short of a digital signature from a cert traceable all the way back to Tapwave, with some kind of metered licensing fees, have been good enough?

    4. Re:Meh. IMHO DRM helped kill this by Divide+By+Zero · · Score: 1

      In a word, no.

      "traceable all the way back to Tapwave"

      There was no chain of trust. The chain of trust was Tapwave itself. They signed all the apps that required the graphics accelerator or analog stick, and I have no doubt that it was other-than-free-as-in-beer. They could kill pretty much any game by refusing to sign it. I'm told they refused to sign Firestorm, the GBA emu from Crimson Fire, and I can't imagine that helped them any. Whether Firestorm would have worked even with a signature, I won't venture a guess.

      --
      Dare to Hope. Prepare to be Disappointed.
    5. Re:Meh. IMHO DRM helped kill this by ardiri · · Score: 1

      OK, question... was there any provision for allowing open-source thirdparty apps that used the Zodiac's API and hardware extensions to be promiscuously signed and made available for free at no cost to anyone who wanted to download them?

      yes. in a similar way that the demo versions of software that used the API's could be signed and used on any zodiac hardware.

      tapwave did not charge a fee for doing the digital signing, all you had to do as a developer was send your unsigned file to tapwave for signing and they would email a signed copy back to you. this was normally done within 24 hours in most cases. tapwave didn't have an online system for signing - fearing it would be abused.

      in regards to tapwave refusing to sign applications - this has only come up once with the firestorm GBA emulator. they had a few legal concerns with nintendo threatening legal action since by tapwave signing the application - they effectively endorse it and its purpose (as nintendo thinks - to encourage piracy).

      i dont need a lecture about emulators and their moral stance - hell, i'm one of the emulator writers; myself and mike ethetton were responsible for the first gameboy emulator on palmos - and, nintendo got on our backs about that as well.

    6. Re:Meh. IMHO DRM helped kill this by ardiri · · Score: 1

      Put another way, was there an option for a developer writing a Zodiac-specific app to do the equivilent of generating an anonymous J2SE code-signing cert and using it to sign apps for free use by anyone willing to accept the validity of the cert?

      i re-read your question - and, i have an answer for it.

      YES.

      you could write a single application that would be signed by tapwave that had the calls to the zodiac API's and provided them via a library/plugin interface.

      for example: zodiac API - signed application - developer plugin

      lets say i wrote a program that would load executable code from a .pdb file (database file). it would then lock the code down with a function pointer, and the main signed application would call it - passing a pointer to all the API's the sign application allows.

      if the developer application *never* called the zodiac API's via the function pointers - it would never fail the signature check.

      the tapwave DRM was designed to check that the code that is executing the tapwave API call is signed. if you put code seperately (in a database) and made the main application act as a loader - you could get away without signing applications. but, you would have to distribute the software as plugin's to the signed application.

      its 100% do-able, and i was considering setting up something for my SHARK developer kit (www.mobilewizardry.com/multi-platform/) which would allow any SHARK developer to not have to get their applications signed on tapwave.

    7. Re:Meh. IMHO DRM helped kill this by Moofie · · Score: 1

      So you designed the system that did the Mother May I to activate the hardware that I purchased. (OK, I WOULD have purchased, before I got a Treo 650...)

      I'm glad to hear that the analog stick (which was the one thing I miss on my Treo) would have been totally useless for the things I wanted to do, because your code would guarantee that it wouldn't work.

      Particularly since the firm is now out of business.

      You justify it however you want: Your DRM is customer-hostile. I'm glad I didn't get suckered in.

      I'm looking forward to seeing somebody who manages to reverse engineer your code and disable it. Then, the Zodiacs that will be flooding eBay will be excellent pieces of hardware.

      I don't give a damn about the marketing. I really don't even care about brand-name games. I do care about engineered-in exclusivity.

      --
      Why yes, I AM a rocket scientist!
    8. Re:Meh. IMHO DRM helped kill this by metamatic · · Score: 1

      Let me put it this way:

      I bought a Zodiac.

      I think the DRM sucked balls. I didn't buy any Tapwave-only games.

      Perhaps you might want to ponder that when thinking about why you're out of business.

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    9. Re:Meh. IMHO DRM helped kill this by kaitou · · Score: 1

      Ah, hey aaron, I've seen you around a lot. I usualy tend to lurk more, but your posts are always informative and insightful. I kinda figured you'd be posting here.

      Well maybe not the DRM, but what was done with it. In my experience, most developers will always choose the most restrictive option possible. If your DRM had an option for an iris scan using the infared port on application startup, 3/4th of the programs would have required it.

      The main difference between the zodiac and the PSP is that the PSP is a closed architecture from the get-go, while the zodiac was a PalmOS device. I was fully expecting to be able to use localization on it, and read documents in both russian and japanese, in addition to english. But the zodiac had special protections to keep that from happening (in the 1.1 patch I think) so it wasn't just the things that need the zodiac specific hardware that wouldn't work on it. The fact that they crash the device instead of dying with an error message always drove me nuts.

      Had there been some semi-automatic way to get software licensed, I am sure the platform would have lived a lot longer then the tapwave "every version, by us, personaly. If we don't like it, it doesn't get passed" It was a hassle. Yoyo's emulator (SNES, NES, Genesis, GameGear, TurboGrafix, GameBoy, etc) took ages to get cleared by Tawpave, most of which I think was licensing issues, since being signed meant they had to approve your license for their "Not Evil" component.
      Lack of marketing had a big hand in it, but the use of the DRM helped.

    10. Re:Meh. IMHO DRM helped kill this by jandrese · · Score: 1

      You are still in denial. The DRM killed the Zodiac. Face it, compared to Nintendo, Sony, and even (choke) Nokia you were destined to be a niche player, at least with your first generation units. There was a Niche though, there is a strong Homebrew community with PalmOS, and if you put out a device that was reasonably easy to program you could have built a cult following with the device. I wouldn't be a massive GBA style success, but you would probably make enough to get by and develop a generation two product that could build on the success.

      Face it, no major developer is going to look twice at your platform, and almost nobody buys a platform with no software support. Homebrew applications were going to have to be the bread and butter of your device. Profits wouldn't be grand, but hey, a niche is a niche. Once a large enough community built up around it, you could probably get some major deveopers interested, but from where you started there was no chance in getting much of anything out of a major player.

      There was a potental for success here, but instead you went and DRMed the thing up, killing the homebrew community before it even got started. Now you're wondering why you went under and why people are complaining about the stupid DRM system. You built a device with no market.

      On the flipside, you may not have survived with a completely open platform either. Homebrew communities are difficult to build up and can be fickle. You may never have reached critical mass even with an open approach. On the other hand, you'd probably have plenty of free stories on Slashdot when people did cool things with your device and at least some evangelical users bemoaning your passing.

      --

      I read the internet for the articles.
    11. Re:Meh. IMHO DRM helped kill this by ardiri · · Score: 1

      You justify it however you want: Your DRM is customer-hostile. I'm glad I didn't get suckered in.

      DRM is designed to protect content. i agree with you that locking content to a specific device that you use is not customer-nice, especially if you have hardware problems and you had to change hardware. thats why i always tend to go with locking to the packaging that it is delivered with (ie: locking to the memory card).

      the plan was that the tapwave servers would have a user area where they could update their profile and re-download signed versions of the applications. the problem here is that the DRM was never implemented to its full capacity (as designed), instead - it was limited to what could be written in time. i wrote all the signing tools, not the infrastructure to call the signing tools.

      I'm looking forward to seeing somebody who manages to reverse engineer your code and disable it. Then, the Zodiacs that will be flooding eBay will be excellent pieces of hardware.

      well, it uses RSA SHA1 digital signatures.

      twkeygen.jar
      twsign.jar

      i got both of these on my laptop - and, they are even available in the tapwave SDK. its no secret as to what algorithms are being used.

      // load the key
      keyFactory = KeyFactory.getInstance("RSA");
      keyEnc = new PKCS8EncodedKeySpec(key);
      priv = keyFactory.generatePrivate(keyEnc); // initialize signing
      rsa = Signature.getInstance("SHA1withRSA");
      rsa.initSign(priv);

      ofs = 0;
      len = buf.length;
      rsa.update(buf, ofs, len); // sign it!
      x = rsa.sign();


      here is the problem, there are 21 private keys that were generated; and, depending on the checksum of your application, the appropriate key would be used to do a signature check (nasty). now, if you had this algorithm AND you had all the 21 keys, you could use the twsign.jar tools to generate your TSIG.1 resource.

      Perhaps you might want to ponder that when thinking about why you're out of business.

      for what it was worth; i am not a tapwave employee - i was a contractor who worked with tapwave when they were just in the final stages of finalizing their hardware and rom builds. the last code i wrote for tapwave was on 16-sep-2003.

      Ah, hey aaron, I've seen you around a lot.

      i try not to post too often :) i also lurk :P

      Well maybe not the DRM, but what was done with it. In my experience, most developers will always choose the most restrictive option possible. If your DRM had an option for an iris scan using the infared port on application startup, 3/4th of the programs would have required it.

      you hit the point right on the nose there. it was developer error who made the DRM fail. there were plenty of options available for the developers to use; but, they are the ones who put the restrictions on the users. as a provider; tapwave had to provide a number of options for the developer to protect their application content.

      Yoyo's emulator (SNES, NES, Genesis, GameGear, TurboGrafix, GameBoy, etc) took ages to get cleared by Tawpave

      rumor was that Tapwave was issues a cease and desist letter from Nintendo. this affected all gameboy emulators at the time (including firestorm).

    12. Re:Meh. IMHO DRM helped kill this by GlenRaphael · · Score: 1
      the people you heard bitch about the DRM should have purchased card versions of the software maybe?

      DRM that locks software to a card means if you want to have five games available you have to carry around five cards. I refuse to do that. Any card that can't reside /in/ the device at all times stays home or doesn't get bought in the first place. It's fine for a home machine to have carts, but that's just death for a PDA.

      The Newton originally had card-based apps; they didn't sell either. (As for GBA, I bought one once I could get 64-game carts for it from Hong Kong. :-) )

      --
      I play Nerd-Folk!
    13. Re:Meh. IMHO DRM helped kill this by Andy+Dodd · · Score: 2, Interesting

      "and it shares uncanny resemblances to the new Sony PSP DRM (someone copied)."

      And that's the exact problem. Sony is a massive company that's well-established in the industry. If the Sony executives had said to potential developers, "Perform fellatio on every single one of us if you want us to give you an SDK", the developers would've done so.

      Tapwave, on the other hand, was a tiny no-name company with no leverage. To succeed, Tapwave would've had to do everything in their power to *encourage* developers to come to their platform. Instead, they instituted a DRM scheme that made a few developers happy, but drove a far larger number away. Thus, the Tapwave had almost no software support other than "normal" PalmOS apps which would've run better on other Palm units with faster processors and/or more features that made those units more attractive in the Zodiac's target market.

      Remove the nice 3-D acceleration and all of the nice Tapwave-specific features, and what was left gets totally eclipsed by more functional PalmOS devices such as the Treo 650 or even the T600. (Given a choice of ONE PalmOS device, I would just barely take my current T600 over the Zodiac. I would take the 650 over a Zodiac in a heartbeat.)

      --
      retrorocket.o not found, launch anyway?
    14. Re:Meh. IMHO DRM helped kill this by f0rt0r · · Score: 1

      Sorry you feel so strongly pro DRM. To many people, myself included, the first think think when I see "DRM" associated with a product is "Don't Buy It."

      --
      I can't afford a sig!
    15. Re:Meh. IMHO DRM helped kill this by ardiri · · Score: 1

      DRM that locks software to a card means if you want to have five games available you have to carry around five cards.

      its a pity the true DRM specification was never released to the public. one of the designs was to allow a user to identify an SD card as their "gaming card" (ie: go out and buy a 1GB SD card). a user could then purchase software online, get it signed to their card and copy the file to \Palm\Launcher and it would run on any zodiac as long as the SD card was used.

      this wasn't a case of buying cards seperately (thats for retail), but, the design for allowing users to download multiple games onto a single SD card was in place. you couldn't copy that card; but, you could put more than one game on it.

      as i said; i was only involved in the design - i was not so much involved in the implementation. i think a lot of the "design" was never implemented.

      i am not pro-DRM, but - i realise that some license holders want DRM. its a service; and, if abused it can make the users life a living hell. itunes et al seem to have been working ok, its just the limited numnber of /. users who complain that there is no linux client available :) how many win/mac users know there is even DRM there?

      80-20 rule. /. community is within the 20% area.

  32. now that... by KillShill · · Score: 1

    they are going out of business, are they going to get rid of their DRM (application signing) requirement?

    somehow i very much doubt it. and it's a damn shame, now that you can pick one up cheaper than before, it's not really worth it.

    this is going to be a very major issue in the years ahead.

    DRM will ultimately cripple the hell out of our devices and will clog up landfills when they go out of business.

    --
    Science : Proprietary , Knowledge : Open Source
    1. Re:now that... by Miamicanes · · Score: 1

      I hope to god PalmSource ends up acquiring Tapwave's IP, makes the DRM to use its features optional (enabling free open-source software to take advantage of it), and formally adopts it as the reference hardware platform for the next generation of PalmOS devices (particularly phones). With BOTH free AND commercial apps available, and Palm's official blessing as an optional standard (but for all intents and purposes mandatory for new PalmOS hardware going forward), it would be hard for them to fail. Everyone knows PocketPC hardware thrashes most Palm hardware... but people still buy Palm devices because it's a friendlier, more hackable platform that occasionally enables someone to do something cool and creative that Palm themselves never envisioned (can anyone even FATHOM Microsoft officially blessing a PocketPC equivalent of Hackmaster, let alone mentioning its existence and documenting its API?)

    2. Re:now that... by Maltheus · · Score: 1

      Does it really matter? The DRM is only on the Tapwave specific stuff and I doubt any tapwave specific stuff is going to be developed one way or the other now that they're out of business. Regular Palm apps run just fine without signing and I've got all the Zod-only apps that I'm likely ever gonna need (ie. LJZ) at this point. I don't think removing the DRM requirement will make much of a difference at this point and they don't seem like the type of company that will do that anyway. It's just as worth it to pick one up as it was yesterday.

  33. My thoughts on the "Zod"... by Anonymous Coward · · Score: 1, Interesting

    I just bought one Zodiac about a month ago, (One of the local stores recently had the Zodiac on clearance) fearing that it would soon be pulled from the market. Now don't get me wrong, I love the thing to pieces, but there are a few reasons why it failed:

    1 - The price. High-end PDA's aren't cheap, and definitely not as cheap as say, a gameboy or an ipod. $250 was borderline for me, and chances are most other students thought so too. Add an SD card or two on, as well as mostly $20 knockoffs of gameboy games, and you're looking at $300+ for the low-priced model. (two models where available: the zodiac 1 32meg and the zodiac 2 128meg)

    2 - Still a PDA, not quite a portable. Tapwave tried too hard to make the Zodiac an all-in-one device. It was basically a PDA, uber-gameboy, ipod, and movie player in one, or rather that was the goal. Tapwave seemed to rely more on a sexy design than anything else, and it cost them. At first glance, the handheld looks like it's far too small, but it continues to have one of the largest screens to grace a PDA. (backlit 480x320x16)

    3 - Developers: To start, there are relatively few large companies that produce PDA games (at least for the Palm) right now. Anything beyond simple flash games either have clunky controls or poor quality. Although the zodiac was well designed, I found it to be a bit small and cramped for my hands. (but then again, so are gameboys) Lastly, all Zodiac-specific apps had to be digitally signed by Tapwave in order to run on non-developer hardware. (developers could bypass this via something called DAA, which allowed non-signed apps) The only way around this was to either develop an app that would work on both normal palms and the zodiac, or create a signed core app that stored code in modules. So, few games and apps had full zodiac support.

    So in short the pros:
    + sexy design
    + innovative
    + best screen for the palm

    And the cons:
    - expensive
    - lack of developer support
    - perhaps a bit ahead of its time

    1. Re:My thoughts on the "Zod"... by Legodude522 · · Score: 0

      The Zodiac 1 wasn't expensive. It is $190 online.[before the announcement.] Compare this price to other PDAs.

      --
      Because I have low karma, I need pills.
    2. Re:My thoughts on the "Zod"... by fbjon · · Score: 1
      but it continues to have one of the largest screens to grace a PDA. (backlit 480x320x16)
      That's not particularly large. I'm used to backlit 640x480, in the same physical size.
      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
  34. N-Gage extends its dominance! by Humorously_Inept · · Score: 3, Funny

    Yet another victim, left unable to sustain itself in the vacuum of the N-Gage's wake, falls before the allmighty Nokian. The powerful N-Gage Arena community bellows a mightly laugh at the plight of the vastly inferior Tapwave. Said Jorma Ollila, "How could any device with a name like that ever hope to succeed? One can be engaged, but not tapwaved!"

    --

    ~Someday, I hope to be an aspiring author.
    1. Re:N-Gage extends its dominance! by Anonymous Coward · · Score: 0

      Nope. Just inept.

  35. Oh Tapwave employees... by Simulant · · Score: 2, Insightful

    ...now that I'm stuck with a unsupported PDA, the least you can do is release your Linux port.

    Pretty Please?

    1. Re:Oh Tapwave employees... by Anonymous Coward · · Score: 0

      PalmOS is unsupported? Since when?

  36. Re:Sure no one wanted them? They're hot items on e by arbitraryaardvark · · Score: 1

    Ob: 30? How many does it take for a beowulf cluster? [notes that so far no one has mentioned mutant lobsters in boston harbor.]

  37. Once again... A 2 days old. lol by Legodude522 · · Score: 0

    2 days ago Tapwave has gone the way of the Apple Newton and the Sony Clie. I got my Zodiac a few months ago and love it. The best multimedia/gaming PDA ever. The ATI graphics was so awesome for games and videos.[mpeg decoding] Is the GPX2 to take the Zodiac's place?[the next GP32]

    -Legodude522 of PalmInfocenter and Tapland.

    --
    Because I have low karma, I need pills.
  38. I just adopted this orphan and I'm still happy! by netringer · · Score: 1

    I needed a replacmeent PDA for my Treo (90), another orphan. I looked at what I could get get in a Palm and at the end the Tapwave Zodiac met the mission.

    I wanted WiFi capability while stil having a slot for extra storage. The Zod has two SD slots. You can put a WiFi card in one and flash disk in the other. Ironically PalmOne couldn't do that in the top PDAs. The Tungsten3 can have flash OR WiFi, not both.

    Better, Tapwave wrote drivers for a combo SD card from SanDisk that has both WiFi and 256MB of RAM on a signle card.

    CompUSA put them on sale for $199 for Zodiac q and $299 for the Zodiac 2 with your choice of 4 $29 games. I picked up a Zodiac 1 and 4 games of which I've opened one.

    The best part was the clerk at CompUSA covered my Zodiac with a 2 year extended warranty for $29. I'm safe to get $200 credit even with Tapwave gone.

    Not only does the Zodiac have stereo sound, it has pulse feedback on the games.

    I'm enjoying using mine to listen to podcasts. I got the SanDisk Wifi + 256 card and it works fairly well. It'll serve in a pinch.

    Look for even better bargain closeouts on Zodiacs. It might make sense for you too to adopt an orphan.

    --
    Ever dream you could fly? Get up from the Flight Sim. I Fly
  39. Failure Factors by SoupIsGood+Food · · Score: 3, Insightful

    Zodiac had three problems:

    1) Games. They needed a "Killer App" in the worst way. I mean, even the Saturn had "Panzer Dragoon" and Dreamcast had "Soul Caliber." Instead, they seemed to pursue the most mediocre and middle-of-the-road games they could, the "premier" game being a warmed over version of Doom.

    2) Marketing. There was no buzz. They scored the incredible coup of getting their device prominently displayed in every CompUSA, but failed to advertise it, or even poisition it where it would be visible to it's target audience. (20-something professionals.) Take out a full page ad or two in Maxxim, fer chrissakes.

    3) Not gearing themselves to succeed small, and grow big. They overreached themselves without a killer game and proper publicity. There are high-tech products that survive and thrive despite flying under the radar (see Sony's Qualia division, or McIntosh Audio, or Saleen supercars for good examples.) But, you need to batten down the financial hatches, and realize you're going to live on the edge of solvency for the first five ro ten years. (Alienware is a great example of such a company who actually made it.)

    So, even tho the Tapwave was one of the sexiest pieces of kit on the market (that metal shell felt like a William Gibson wet-dream), it couldn't deliver the killer app, it wasn't advertised to it's target audience effectively, and Tapwave tried to grow too quickly, and drowned in venture capital it had no hope of repaying.

    Ah, well, if I find one on clearance, I'll buy it regardless, because hey, it is a cool little gizmo.

    SoupIsGood Food

    1. Re:Failure Factors by radish · · Score: 1

      Fully agreed, apart from one small nitpick. McIntosh is, as far as I know, a division of D&M Holdings, who are not a small company. The D is Denon and the M Marantz.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

  40. great device by Anonymous Coward · · Score: 0

    I've got a Zodiac2 (Zod2) and its a great little device. PalmOS5 runs on it beautifully - a lot of the apps have been updated to use the ATI functionality and whiz along (eg Core Media player), lots of built in RAM, doesnt suck juice badly (unlike PocketPC devices :-( ), I have SDIO WiFi, its built in bluetooth I use with a navman GPS. This device is, on a daily basis, a composite of many other devices I would have had to buy. okay, apart from a line up of mostly poor commercial games, there is really only one bad thing - the available (or lack of) web browsers. they are all ropey - this thing needs a port of Firefox or Opera.

  41. Standard Pointer.. by msimm · · Score: 1

    Companies that develop intellectual property consider it an assets (be it movies, music, software, whatever).

    So expecting them to give away software (not that I'm suggesting you expect anything) would be analogous to asking a closing restaurant to give away its plate and deep fryer that they hope to sell to pay debts/recoup losses/etc.

    Its a nice idea, but I get the feeling that a lot of people think shelved software is zero value. Atari would tell you different...but even if that doesn't happen they can (and do) certainly hope someone might come along and buy the technology.

    --
    Quack, quack.
    1. Re:Standard Pointer.. by BlueLightning · · Score: 1

      Clearly some companies are prepared to open their old software when they close up shop, though. Take TurboPower, for example.

  42. Marketing by jurt1235 · · Score: 1

    They should have given a pre-announcement, then at least the /. crowd would have gotten a chance to buy their last stock. With the /. effect they now get more visitors, hence more visibility and better chance to sell something, then they apparently had before.

    --

    My wife's sketchblog Blob[p]: Gastrono-me
  43. seems people missed the multiplayer bluetooth... by Anonymous Coward · · Score: 0

    the tapwave was pretty cool, but too expensive.

    I wonder why no-one mentioned the multiplayer gaming via bluetooth? I've discovered and played w/ several at a time with that capability. I haven't seen anything quite like it.

    You could even use that bluetooth thing for multiuser chat and whiteboarding...

  44. Re:Tapwave? by NaDrew · · Score: 2, Funny
    Anyone know why they failed?

    I interviewed with them about a year ago. They didn't hire me.

    This explains why they failed.
    --
    Vista:XPSP2::ME:98SE
  45. Mod parent up please. by Gldm · · Score: 1

    This is exactly what killed it. Sure there were no major gaming studios looking to port the latest PS2 titles to it, but there were tons of indie developers interested in putting popcap-style games and last-generation style 3D games on this thing. But you couldn't thanks to the wonderful PalmOS and the signed code system.

    If this had been an open platform based on PocketPC, there would have been alot more games for it. Sad to see it go, my husband and his best friend both own one and got alot of fun out of them, but the promise of this machine never fully materialized.

    --

    Introducing the new Occam Fusion! Now with sqrt(-1) fewer blades!

  46. saw this failure from the start by Anonymous Coward · · Score: 1, Informative

    It's amazing how easy it is to predict failure in this current market/development climate. Anything that's too far ahead of the curve or where the investors want an instant big bang payoff just isn't going to succeed, no matter what. Also, tapwave never seemed to acknowledge that others were developing similar solutions (nothing is quite the same, even now -- but granted, for any function of the tapwave there is another device now that does it better, just not yet one that does them all!) And they're still going out of business? Do you know how much effort goes into these failed technologies? Please, stop this cycle in the valley. We can't afford it. This is not the developer's fault (although, they did botch the real-time media services added to the Palm kernel so bad that development was at least 6 months if not a year or more longer than planned. A company I used to work for contracted to provide sounds for the device; I could have been in on this project, but after watching from the sidelines for a meeting or two (or three or four) I realized that the engineers were f-ing up technology that was almost doing everything they needed already. Trust me it is truly disturbing listening to sounds hiccuping on an operating kernel so small. Especially when these interruptions were due to minimal io tending. So, I'm not surprised when they came out with little SPECIFIC 3rd party suport (meaning nothing that took advantage of its unique attributes (screen res, sound streams, digital-proportional joystick io, etc.), weak marketing (everyone should love us for one feature, but we're not acknowledging that basically no one is asking for these functions integrated in one device). Whatever. I'm disappointed. Not because another temporary technology ploatform bit the dust (long live intellivision!), but because I saw it happening from the beginning. This one could have survived with competent partnering, an attempt at marketing (no not everyone in the world reads wired and silicon valley billboards), and lo and behold! - a business plan that acknowledges a time for turn around on investment that might last as long as until a decent SECOND GENERATION product is on the market. The true sadness of this failure was not that the technology sucked or that the failure was imminent, it was purely poor strategy that was evident from the first handshake. F*** these businessmen sucking the soul of innovation out of the valley.

  47. Are you guys just that daft? by NidStyles · · Score: 0

    Everyone that says they never heard of the Zodiacs. I've got like 20 or so different magazine articles, all from game mags all the way to some consumer business mags. They all reviewed this thing, and it's predecessor. Where the fuck were you guys at? The closet mayhaps.

    --
    Yes, I said it.
  48. Nice machine, shame to see them close. by praxis22 · · Score: 2, Interesting

    I bought one of these for my wife to replace her Palm Tungsten, which is very slick, but has a battery life in the nanosecond range :) Got it cheap from morganscomputers, (who buy it wholsale from companies going bust) so I knew they were up against the wall. It's a really nice bit of kit, no intention of playing anything other than solitaire on it. But it's far lighter then the PSP, and comes with a mail client and a web browser, and the dual slot means one for memory, and one for a wifi card. So with wifi going cheap the world over, especially as a gimick in burger king, etc. It means that we can surf and send emails on the fly. No need to worry if the PC we're using is bugged, and no need to pay for it either. To quote Ferris: "If you have the means, I highly recommend picking one up. They are so choice." :)

  49. SYSADMIN APPRECIATION DAY TODAY!!! by Anonymous Coward · · Score: 0

    http://www.sysadminday.com/ System Administrator Appreciation Day!
      Friday, July 29th, 2005 6th Annual
      The Party Is Today!
    Send your SysAdminDay celebration pictures - Send a message, comment, or suggestion.

    System Administrator Appreciation Day - A special day, once a year, to acknowledge the worthiness and appreciation of the person occupying the role, especially as it is often this person who really keeps the wheels of your company turning.

    This appreciation day includes many system administrators:
        .
    Computer Administrators
    Network Administrators
    Internet Administrators (webmaster)
    Telephone (PBX) Administrators
    Voice-Mail Administrators
    Database Administrators (DBA)
    Email System Administrators
    Mainframe Systems Programmers ("sysprogs")

    . .
      What is a System Administrator

      An individual responsible for maintaining a multi-user computer system, including a local-area network (LAN), wide-area network (WAN), Telephone system, or voice-mail system. See Figure 1. Typical duties include:

    Adding and configuring new workstations
    Setting up user accounts
    Installing system-wide software
    Performing procedures to prevent the spread of viruses
    Allocating mass storage space
    Answering questions
    The system administrator is most often called the sysadmin, or S.A., or just the systems administrator. Small organizations may have just one system administrator, whereas larger enterprises usually have a whole team of system administrators

  50. Self-fulfilling issue... by MadCow42 · · Score: 1

    It's not just because people are biased against non-brand-name products, but would you spend $500 on a product from a company you're not sure will be around in 6 months for support?

    So:
    no confidence in small company = slow sales.
    slow sales = failing company
    failing company = no sales

    It's not rocket science, it's reality.

    MadCow.

    --
    I used to have a sig, but I set it free and it never came back.
    1. Re:Self-fulfilling issue... by praxis22 · · Score: 1

      I bought it new for 100 quid knowing it wouldn't be around in 6 months. I jumped the link as soon as it hit my inbox, knowing that anyone else who knew what it was would do likewise. Two weeks later they had sold out. still have a few peripherls, etc. for sale, but that's yer lot.
      Would I spend $500 on it? No. But I would have spent $250, until I found out I could get it much cheaper. then we bought a wifi card and a screen protecter, etc. The hardware is worth the cash, even without support. How often have you ever sought support for any tech you've bought. I've not done that in the better part of 15 years or more.

  51. Never even heard of it by salesgeek · · Score: 1

    Learn from this one folks: without marketing and sales, no matter how good your product is, you will are doomed. The first time I heard Zodiac was their death announcement. In the time they've been on the market I've purchased three PDAs and certainly would have given one of theirs a try.

    --
    -- $G
    1. Re:Never even heard of it by durbnpoisn · · Score: 1
      Yeah, really... There is nothing worse than when your product gets a huge mention on Slashdot to announce that it's going away.

      I'm on my 4th Palm Pilot right now, and I've never heard of this product.

  52. mod me offtopic by Anonymous Coward · · Score: 0

    and I'm trying to track down a Turbo Express.

    Be sure to ask the seller about the sound. The have a common problem of losing it; though the audio does fade back in as the unit warms up. Heard it even occurs with brand new units that have been sitting in the box for the past decade.

    Still a cool system though. Love my PC Engine GT.

  53. Killer Game: THPS by itomato · · Score: 1

    Tony Hawk Pro Skater.

    That should give you an idea of the trouble behind it.

    Imagine for a minute you're a hardware developer (maybe you are, but play along) with a great idea for a Convergence Device.

    You know that a PDA that can play games with a game-friendly and generally useful input mechanism and a big screen would ultimately redefine the PDA.

    You have to build this system, and expand on the Palm platform. Lots of hardware testing, R&D, and software development to get games like THPS to run on a Palm.

    *THEN*, you have to keep the price reasonable for all this advanced hardware that took a long time to get ready.

    By that time, what was hot has started to become tepid.

    Tepid doesn't sell. Especially not at a premium.

    Small company trying to do something innovative without the inertia and market-mass that benefits efforts by larger companies.

  54. Re:It is reminiscent of the PSP and Gameboy Advanc by samspot · · Score: 1

    Its a little early to call the Nintendo DS a failure, especially when it is outselling the PSP in Japan. Why does everyone want Nintendo to fail so badly?

  55. Universally acclaimed? by kriston · · Score: 1

    Umm, and exactly what do you mean by "Universally acclaimed?" Please be a dear to show us the list of articles written about this product that nobody outside of Slashdot has heard of.

    --

    Kriston

  56. Re:It is reminiscent of the PSP and Gameboy Advanc by tetsuo29 · · Score: 1

    I agree with the idea that the Zodiac's size kept it from being a portable PDA. The size is the number one thing that kept me from getting one of these. I have carried a Palm OS device with me nearly everywhere I go since 1999. I spent some time playing with the Zodiac at a local CompUSA and was experiencing some serious technolust. However, the Zodiac, was just too big to be carried daily in my cargo pants/shorts like other Palm OS devices. BTW- I'm having some of the same feelings about the new PSP.

    --
    english is my first language, but my only formal education in it was from U.S. public schools, so you may forgive me for
  57. incrementalism killed Tapwave by cahiha · · Score: 1

    It's incrementalism that killed Tapwave. Instead of going out and creating a future-proof gaming platform, they took PalmOS and stuck on a third party gaming library. How much more "incremental" can you get? PalmOS 5 was an obsolete platform before they even started. And Tapwave followed a long chain of obsolete thinking about proprietary APIs, starting at Apple, then Palm, and finally Tapwave.

    What would an innovative gaming platform have looked like? Something with an open source OS (maybe Linux, maybe something entirely new) and an open source gaming library. Something that would have made it radically easier to develop games for it. Something with a new class of games on it, with social networking applications, with new controllers and hardware.

    Tapwave was "punished" because they were incrementalists; failure was pretty much inevitable for them. If they had actually been innovative, it would still have been risky, but at least they might have had a chance.

  58. Re:Tapwave? by cfortin · · Score: 1

    Well, I was looking *real* hard at one of these a year ago. But, they only had them at CompUSA, and when I went there, they had the unit on some kind of tether, running a canned 'look how cool I am' program. No way to actually interact with the device, no way to play with it in its normal run mode. So, no, I'm not going to drop $400 on something based upon a looping animation it shows me.

    Waited a bit, and bought a PSP.

  59. More games were available by blueZ3 · · Score: 1

    now that there is a MAME port for Palm OS. While it's still very Beta-ish, I run arcade classics on my Treo 650 and love it.

    Too bad that couldn't have played up that aspect... If they could have licensed some of the ROMS for classics, I think that might have helped. Of course, I suppose guys like me who were teen arcade junkies when Space Invaders was new are a limited audience. :o)

    --
    Interested in a Flash-based MAME front end? Visit mame.danzbb.com
  60. Real sysadmins don't need appreciation... by otis+wildflower · · Score: 1

    ... Just root, coffee and chocolate.

  61. Not surprising by OrangeTide · · Score: 1

    Everytime I've seen the Zodiac I've wondered how they could possibly stay in business. $300 for essentially a NDS/PSP device. It's a bit bulky to be a PDA. It's battery life is terrible if you actually play any games on it. And there are only a few games for it.

    If you make a game system, please remember to license it so you will actually have games when it's released. Also helps if one of those games is a "killer app".

    --
    “Common sense is not so common.” — Voltaire
  62. Review from pocketnow.com by Anonymous Coward · · Score: 0

    The pro's and con's from pocketnow.com:

    PROS

            * Fantastic screen
            * Dual Secure Digital slots
            * Decent sound
            * Small size
            * As a Palm-based device, it can take advantage of a larger software base

    CONS

            * Some applications don't run, or run sluggishly
            * Button colors can't be seen when your finger is on them
            * Analog stick can be flaky at times
            * Sound can be crackly and buzzing can be heard
            * Flipscreen will not stay closed
            * OS Update needed to run a game that has already been released
            * Price

    http://www.pocketnow.com/index.php?a=portal_detail &t=reviews&id=482

    I ended up giving mine to my brother (as I already had a PDA), and he uses it only sparingly at this point. Interesting device (with a very nice screen), just a lot of Cons.

  63. If only it had GSM/GPRS... by otis+wildflower · · Score: 1

    ... I mean, there may be vehement fans of the Geek Utility Belt(tm) out there, but normals want one device that does it all, so there's only one thing to keep track of and only one thing to learn how to use.

    I want an uvvy, or what's as close as possible given current technology.

    Here's hoping Apple pulls it off, or SonyEricsson gets its thumb out its ass and releases the Hermione with 3G and voice recognition...

  64. Phaistos Disc was ahead of its time by JWhitlock · · Score: 1
    As my wife loves to say, it can't be ahead of it's time, as it's time is when it existed (ok, she says it better). This 'Ahead of its time' stuff is bullcrap... it's not as if, were this released a couple of years later it would do well... it wouldn't.

    The Phaistos Disc was ahead of its time. It is a clay disc printed on both sides, using pre-made seals. The technology is similar to the Gutenberg Bible, and was probably created in 1700 B.C., about 3000 years earlier. However, it did not create the same explosion of printed content of the Gutenberg press, and it is a mystery what the disk actually says.

    There are several reasons. At the time and place that the disk was manufactured, there were probably only a handful of people that could read and write, so there was no market of readers looking for cheaper printed materials. Paper wasn't available as a cheap, lightweight printing medium. Metal wasn't available to make high quality letter molds, and the circular pattern required pre-planning on the part of the scribe, where movable type and block text is much more flexible.

    The Phaistos scribe had a really good idea, using preformed molds and a static alphabet for creating written material. However, it required another few thousand years of cultural and technological progress for the idea to actually catch on and take hold. History is full of technology (automobile, steam engine, etc.) that required the right environment for it to catch on and become part of the culture. Read Jared Diamond's Guns, Germs, and Steel: The Fates of Human Societies for further examples and analysis.

  65. Re:It is reminiscent of the PSP and Gameboy Advanc by melstav · · Score: 1
    Its a little early to call the Nintendo DS a failure, especially when it is outselling the PSP in Japan. Why does everyone want Nintendo to fail so badly?


    Since they are the only console manufacturer still around that managed to survive the video game crash of 84, they ended up with the same kind of near monopoly that Microsoft has in the PC world, and people resented (and still resent) them for it.

    Sony's gone quite a way to cutting into that near-monopoly, and Microsoft's catching up... (Personally, I like the Xbox a lot more that I like the GC) But I highly doubt that Nintendo will ever completely overcome the stigma...
  66. Met them last year at E3 by GHTheVirus · · Score: 1

    I met with Tapwave at E3 in 2004. I work for a fairly large gaming website and told them all of our stats, which usually impress most new'ish hardware/gaming companies. They just didn't care. As with all of my meetings I followed up with an email to them, and again they didn't care. My goal was to receive a Tapwave and review it as well as its games, no go. I even asked for an evaluation sample, no go. They flatout refused to let go of one of these things, which surprised me since I thought they would want as much exposure as possible.

    I would have loved the chance to play with one of these, but was never given the opportunity.

  67. Never heard of this device by Anonymous Coward · · Score: 0

    nuff said

  68. Writing on the wall, according to EA... by TechnoPops · · Score: 1

    True anecdote from 2003, around the time the Zodiac and the n-Gage had both hit the market, and a friend was chatting up an EA employee:

    Friend: So, I see you have a few n-Gage games lined up. What about the Zodiac?

    EA Employee: Well, we're putting focus on the n-Gage only, because let's face it--Nokia's still going to be here in a few years. Tapwave isn't.

    Friend (perplexed): Well... yeah. If no one's making any games for it, it won't.


    And then I read this article.

    --
    "Each time you smile, it'll only last awhile. Life may be scary, but it's only temporary."
  69. So by Anonymous Coward · · Score: 0

    Can I buy one cheap but useable then?

  70. Re:Tapwave? by Maltheus · · Score: 1

    Never heard of them. Anyone know why they failed?

    Usually the answer follows the question, not the other way around.

  71. If you think the T600 was good by Andy+Dodd · · Score: 1

    You should've seen the Kyocera 6035. It's old by modern standards, but when it came out it was a great PDA and an AMAZING phone.

    The T600 is a great leap forward from the Kyocera in terms of PDA features, but its phone functionality is a huge step back from the Kyo. Too bad the 7135 royally bombed and we probably won't see any more smartphones from Kyocera anymore. :(

    (BTW, I do have a T600 now and love it, I just wish it had some of the 6035's telephony features such as built-in voice recognition which works very well and automatic entry of your voicemail password when dialing voicemail.)

    --
    retrorocket.o not found, launch anyway?
  72. Re:It is reminiscent of the PSP and Gameboy Advanc by Maltheus · · Score: 1

    However, the Zodiac, was just too big to be carried daily in my cargo pants/shorts like other Palm OS devices.

    I fits comfortably in my jeans pocket (with a bunch of other stuff), cargo pants should make it even easier. It's only slightly bigger than other Palms.

  73. The hardware kicked ass, but the software lagged by Andy+Dodd · · Score: 1

    As a few posters mentioned, Tapwave was REALLY restrictive about releasing the SDKs for the Zodiac-specific hardware in their products. As a result it was very difficult to develop for, as opposed to normal Palm apps.

    It was a Palm with:
    Tons of RAM
    Great form factor
    Dual SD slots
    Best display available for any Palm device for quite some time
    *3D hardware acceleration* - the ONLY Palm device with that feature. Unfortunately, you couldn't use it with Tapwave's near-impossible-to-obtain SDK. If Tapwave had been more open with giving developers their SDK, there would have been MUCH better Zodiac-specific software support.

    Unfortunately, Tapwave shot themselves in the foot with SDK licensing. They didn't have the leverage that Sony, Nintendo, etc. do over developers. Tapwave should've done everything they could have to get developers on board (read: Let anyone download the SDKs, just like with the basic PalmOS SDKs.)

    --
    retrorocket.o not found, launch anyway?
  74. VW van, Beetle, The Mini, Ipod... yep, the Zodiac by While+You+Were+Art · · Score: 1

    I bought a second a week after buying the first. The sound was better than my friends iPod and on par with his Shuffle. The New Guys tutorial over at tapland.com showed me how to get better than PSP quality movie playback from my DVDs. My Zodiac uses two 1gig SD cards, though you can use 2gig ones. The Zodiac turns heads with its looks, it feels great in your hand when you reach into your jacket pocket, smooth as a pebble. I use it as a PDA with a Think Outside infra red keyboard, as a laptop replacement. I download all the latest news and stories using Avantgo, ebooks. I play games with it using emulators and with the games made for it. It should have been marketed as a quality PDA and multimedia marvel, but there were too many kids on those already crowded streets, I guess. Had it had a dictation facility, a camera and a built in phone... and maybe a tv tuner and, yes, Linux, it would have been perfect. As it is, it's close enough to for this user. Look for a reliable seller on ebay. It's a design classic.

  75. Dang. by brassman · · Score: 1

    Bought mine after my Clie went back to Sony for the second time, and I noticed the battery wasn't quite getting me through my two-hour commute anymore. (NR70Z, 1st gen twist-and-flip).

    Never got around to making a holster for the Zodiac, but it fits well enough in my old Pilot III / Handera one. Finally looked up the cheats for Doom II recently... Nice to have a half-gig of standard SD plus a pretty good game, I like the color screen... bit odd that the included Acid Solitaire tells me I do not have the ultimate, though, because it won't do transparency. That was a letdown.

    So when my battery finally goes, what do I get next? Sony is out of the lineup, Pocket PC -- don't even think about that. What's left?

    --
    "Ain't no right way to do a wrong thing."
  76. Re:YOU DONT GET IT. A turing test for you by f0rt0r · · Score: 1

    I agree. No one I know has ever heard of this device. Actually, I have seen a lot of Blackberry devices and a few Treos's, and some Handheld PC's, but never a Zodiac. Most likely if did not really have a market segment to sell to, and also not enough marketing to convince people that they needed to buy one.
    Often just being good is not good enough. You have to create the impression/perception that your product is good.

    --
    I can't afford a sig!
  77. It's the coolest device I'll ever own :) by Flipao · · Score: 1

    Really... noone I know owns anything like it... it's a cool looking PDA that plays games, it has an ATI chip that decodes MPEG4 video in real time, it runs emulators, plays music, wakes me up in the morning, checks my email, serves as a TV remote, allow me to read books... I could go on forever :)

    Everyone I show it to falls in love with it, and the fact that you can't even buy it anymore only increases its appeal... those who compare it to the N-Gage and the PSP (even other PDAs) are simply missing the point.

    To those complaining about lack of development tools, you can even write apps using OnboardC, there's plenty of open source Dev enviroments for Palm, and the Tapwave SDK, while designed to integrate with Codewarrior could actually be used with tools like GCC..

    You can't play Transport Tycoon Deluxe on the PSP because it doesn't have a touchscreen, and the screen on the DS is too damn small... it's the perfect device to play strategy games on the go, period.

    It's a real shame Tapwave failed to crack the market, because the Zodiac was, (is, whatever) one of the coolest handheld devices ever made :)

  78. What people want is a better phone by draks · · Score: 1

    Consumers want phone (plus an organizer) or a gaming device (and a phone). Tapwave was not either a good phone or a gaming platform. I would think Danger will be next, it's an organizer that's a phone which emphasizes the wrong features. The Treo has it right (although it is a bit bulky and has some issues) as it is a phone with a very good organizer included. Maybe the new Motorola / MSFT phones will be successful as well, but don't underestimate MSFTs ability to over burden the OS and make the device so slow as to be useless.