Hiring Good Programmers Matters
Doctor O writes "Joel Spolsky (of joelonsoftware fame) has some good points and fun with numbers on the quality of programmers and whether it is more profitable to go with cheap or good programmers. His point is that a good programmer will simply create code of a quality that average programmers never can create. An interesting read."
Are you trying to build a good application or a cheap application?
Life in Orange County
I hired a bunch of monkeys and I can't wait for them to write Shakespearian works!
Is it really that hard to find out that if someone who is good at what they do will do a better job than someone who is not as good? That seems to be common sense.
I guess it is just me... move along now, nothing to see.
... sucking up to the egos of your readers.
Yes, you're all great programmers, much better than all the others out there. Especially because you read my posts. We need more people just like you.
A good, very intelligent and experienced programmer can develop scores of times faster than the average one, because:
- There isn't a need to go and ask simple questions all the time around.
- Development experience gives a 'mental' outline of what the end thing will look like
- Intelligence comes handy when one is 5 level deep in a nested function (which can't be simplified) and trying to add another 2 levels at once.
My experience with this is in the IC design part of the world, but the rule remains: you're better off with half the people but good ones.
If you want to add bodies, let them do review work. It actually does contribute to quality, and has the added benefit of making better engineers out of the reviewers (and, IMNSOHO, of those who know that their work is going to be reviewed, too.)
Lacking <sarcasm> tags,
I'm not buying. Well, if it is true then it really it speaks to the failure of software engineering as a whole. I hire any other sort of engineer, I expect a certain level of competence and a job done to agreed standards. Not all engineers are created equal of course but the point still standards. This strikes me as revelling in a a form of failure quite frankly, there simply shouldn't be such a wide variation of outcome within the application of an engineering discipline.
Plays violent online games as: Nerfherder76
Can the good programmer create code that compiles with a message, "Error: Too many errors." like I did in college? Now THAT is hard to do.
Unless this Joel fellow has some sort of long-forgotten historical notability in software engineering, I fail to see why his articles continually show up here. His company, which he repeatedly plugs in his articles, has put out two pieces of software -- a bugtracker and a content management system -- which nobody I've talked to has ever heard of. Does Joel have some insight into programming that everyone reading Slashdot does not?
I suppose, of course, that the same could be said for most tech journalists, most of whom would have a hard time compiling a source tarball. On the other hand, usually tech journalists are reporting on companies' press releases, not writing editorials about software design.
I used to read Caltizzle. I was a lot cooler than you.
1. You can have it done fast.
2. You can have it done cheap.
3. You can have it fully functional
Now pick 2.
Fast and cheap = means using average and inexpensive programmers and is not fully functional
Fast and fully functional = exceptional programmers and will cost an arm and a leg
Cheap and fully functional = means it will take a long, long, long, long time for the average and inexpensive programmers to build it
The timeline for the application, whether you need it tomorrow or can wait a few years, in addition to the budget determines what kind of programmers you can afford and need to hire.
- tokengeekgrrl
No art, however minor, demands less than total dedication if you want to excel in it.
This means that people who aren't dedicated to their profession won't properly trap errors, will always be calling functions wrong, and won't figure out what their users want. In a word, they won't excel.
If you don't want your software to have nasty bugs, hire good programmers. If you want your software to work beautifully, hire good programmers.
It is not enough to have 'star' engineers, you MUST have dedicated and motivated individuals. Being a good programmer does not imply willingness to work towards a common goal or play well with others. In some ways I would rather have a team of mediocre programmers who were reliable and worked well together than a couple of 'stars' who had thier own agenda.
Best working conditions --> Best Programmers --> Best Software --> Profit!
WTF happened to the ??? step!
I agree with the first part of the statement but not necessairly the second. The reason is as someone who has friends in both worlds rarely does the "software house" ever care about your outside life. If fufilled means being challenged, constantly engaged in your work, but constantly on deadline death marches, always-on fire control, and no life outside of work I guess you can call that satisfied. Have a friend who works MS. LOVES his job, but everything in his life revolves around it and the insane hours he keeps there.
Work to Live, Don't Live to Work.
I respect the heck out of Joel but he seems to fall in that second camp. When the tale of your life is told make sure its not about the code you cranked out but the lives and people you touched.
bad programming saves money now. Good managers save money now, and use this success when moving on to a better job. In this day and age of lateral movement and massive layoffs, where odds are you're not gonna be at that job long enough for hiring good programmers to pay off, why bother?
Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
Yes, but an elitist expert will simply spout off the kind of bullshit that an average person never would come up with.
Does every "good" programmer have a degree in computer science? Are there exceptions? How can a programmer who might be "average" GET to be a "good" programmer? Can mediocre programmers be MADE into good programmers? This guy seems to be suggesting that it's ok to continue the cycle by doing NOTHING to enhance the abilities of these mediocre programmers. What about hiring a couple of good ones, and then some others who can be ACTIVELY mentored? Isn't that how some other professions work? What is medical internship all about? What about the journeyman status in the building trades? It's all about mentoring and moving people to the next level of expertise.
I have always seen software "engineering" as a craft, done by craftsmen. There are too many unfixed aspects to be able to really call it engineering or a science. Of course it has elements of those, but it also has elements of art, and that's what makes it a craft. And just as there are wonderful craftsmen who can create a masterpiece of a beautiful chair from wood, there are factories turning out cheap Ikea furniture by the ton. Both might be perfectly functional in terms of parking one's botttom, but in a hundred years time no-one will be seeking out Ikea chairs in antique shops.
Software is much the same. A true craftsmen of the art will produce code that is so tight, so functional and so spare that it is nothing short of beautiful. When was the last time you made something beautiful? We all get the warm fuzzies from time to time when we think we've done good work, but how can you really tell?
My view is that software engineering courses are all very well (not exactly a waste of time), but they might perhaps be the wrong way to turn out good programmers. Perhaps something more like the traditional apprenticeship would serve better - mentoring by someone who is already a craftsman "well versed in the art". I guess the main drawback of this is that most good programmers are often terrible teachers, but that might reflect the lack of a tradition in the field.
You can have your application built cheaply, quickly, or well. Pick two.
I don't respond to AC's.
Seriously though, it is very non-obvious to a good deal of IT Managers. When you perceive software development costs as ultimately a burn on revenue, their conclusion is that you need to minimize said costs (much in the same way that you would seek the lowest-priced landscaping or office-cleaning staff).
I work in a large group of programmers of varying ages and backgrounds. I believe you can categorize programmers into 2 main groups.
The first, and the majority at our company, are school trained programmers. These are people whose main experience with coding has been either class related (where the emphasis is usually on theoretical applications) or employement related (where the emphasis is usually along the lines of "just get it done").
The second group of programmers, which I'm in, is the hobbyist turned professional. We are people that began programming for fun, and often program on weekends on side-projects. Data structures and interface definitions become part of our regular vocabulary, and it's often hard to talk to programmers in the first group regarding projects.
Also, from my own experiences at work, I can say that it's the smaller second group of programmers that end up carrying most of a software project, both in code output and internal design. Although the first group of programmers tend to do a better job at testing.
Say what you like about this being dribble, but this is exactly what Google is doing, betting the farm on the long-term value of the cream of the crop.
Here's what I think is the difference between a good programmer and a bad programmer:
1. It has nothing to do with money. You can find good quality developers at both ends of the pay spectrum. In fact, I adamantely believe that the further you get towards the high end of the pay spectrum, the worst the quality is. Too cheap is bad too, but not as bad as too expensive.
2. A good programmer isn't limited to a narrow set of tools or technologies. He will pick the best platform and language/tools based on the application's needs. A bad programmer is one who only knows a small subset of technology and ends up forcing applications to operate within the confines of resources which limit stability, flexibility, performance and productivity.
3. A good programmer spends a lot of time researching the project before ever writing a single line of code. A good programmer demands the client/employer be as detailed as possible regarding the specs of the application. A bad programmer is comfortable with ambiguity relating to product specs. A good programmer, in lieu of getting detailed specs from the client, will create his own outline of what the application will involve and make it finite before coding even starts and make sure the client signs off. Good programmers don't tolerate ambiguity in specs.
4. A good programmer/sub-contractor is more likely to charge a flat rate for the development of the project than an ambiguous time-based wage (but all sub-contractors have to have provisions to deal with project creep and problem clients).
5. Good programmers expose bugs in applications and platforms. Bad programmers create them where they didn't exist.
6. Good programmers always exceed the client's expectations in terms of flexibility and versatility. Bad programmers tend to literally interpret feature lists and make program structure more finite than modular.
and last but by no means least...
7. Good programmers ALWAYS DOCUMENT THEIR CODE WELL! Bad programmers take great pride in making sure nobody can understand what they're doing.
He makes a note on another post saying that in the original paper Ziv was first author, which is way he lists it as ZLW.
Regardless of what software he has put out or what other projects he has worked on, his blog (JoelOnSoftware) has been read by many developers I've come across - at least the good ones...
I tend to judge him by what he has said more than any experience with software he has written or managed. And really his blog has very good insights on software that other people ignore at their peril - this particular story is no exception to that rule.
just because he also has a bit of the marketer in him (understandable since he owns a business) does not automatically mean he does not know what hes talking about in regards to programming.
So would you disagree with his assertion that a higher quality developer can produce code that would never come from a mediocre one?
"There is more worth loving than we have strength to love." - Brian Jay Stanley
I agree that easier-to-use tools are making it easier for poor programmers to both sneak in and through their careers without being caught for the frauds they are. But at the same time, at least some of the easy-to-use tools are... easier to use. For experts, too.
I actually have a thought on this: Requiring applicants to write something in a pseudo-language. The language is defined on a handful of pages given to him, and he has to solve a couple simple problems in that language. I think it would be a great barrier to block idiots from getting in.
Another point to keep in mind that not all your programmers have to the above average, or even average. For example, we have a student helping out over summer. She just doesn't have the breadth of experience for us to trust her with architecture design or the most complex programming tasks, but there are lots of simpler, straight forward jobs that she can do. And working at around half my salary (per hour), she's a hell of a lot cheaper than hiring a graduate programmer with several years experience.
This was an interesting observation:
Something I've found in many aspects of life is that the people who are really good at something tend to be able to explain it, clearly and accurately, to someone less experienced. This is true of almost any field I've ever studied, from mathematics to martial arts, from driving to dancing.
It's interesting that in Japanese, there is little distinction between being very good/experienced at something, and being a teacher of it. If someone in Japan asks you whether you teach programming, and you're the 20 year veteran Senior Software Engineer at your company, the answer is yes even if you don't teach in the English sense. It's simply implicit that by being good at something, you will be teaching those around you as you do it.
I think the difference between someone who's really good at something and someone who's just OK usually comes down to a depth of understanding. One can follow a cookbook of techniques, or regurgitate information they've been fed in the past. The other writes the cookbook, because they've understood the information and worked out how it all fits together.
A corollary of this is that those who truly understand a subject tend to be better able to convey their understanding to others. Because they can see it from more than one point of view, they can adapt their explanation and examples to fit the knowledge and learning preferences of the person they're trying to teach. Those who never reach that level of understanding can repeat what they were told when they were learning themselves, perhaps even in multiple ways they learned from multiple sources, but they can't adapt it, can't see it from different perspectives and present it in different and original lights.
Thus I'm rather surprised that you think most good programmers are terrible teachers. Most programmers may be terrible teachers, but I question whether a good programmer who is unable to pass on that knowledge is really that good at all. It's unwise to generalise completely, because of course teaching requires skills all of its own, but I've met very few great practitioners in any field who weren't also outstanding teachers.
If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
Is it not true that most of the cost of software comes from it's maintenance? If the code is created well from the beginning, it will be much easier to maintain in the end. Therefore: Good Code = Easy Maintenance = Less Expense
Original paper was Ziv and Lempel, later (window refresh) refinement by Welsh. I took CS323. I wrote this code. I'm pretty surprised by the number of people here that have NFC and are posting......thanks for not being one of them. (Them being those that lack the FC)
When in doubt, parenthesize. At the very least it will let some poor schmuck bounce on the % key in vi. (Larry Wall)
"We have to be faster... better... cheeper... and REUSABLE..."
All the engineers I was with worked VERY hard to not laugh.
his blog (JoelOnSoftware) has been read by many developers I've come across - at least the good ones...
"Good" can mean many things. Joel largely represents mainstream views of Windows and Macintosh programmers--the kind of views you might find among Microsoft Office, Microsoft Windows XP kernel, Safari, or even Mozilla developers. If you want to be like one of those developers, then follow his advice. If you think that there is something seriously wrong with that kind of software (as I do), then you would do well to read Joel's writings more critically and assume that some of it is bad advice. Thinking about those issues will still make you a better programmer.
In the process of moving the skill to the algorythm designer you've made the whole process that much worse. Now the algorythm is being designed by someone who likely has'nt written much code with the current generation of tools, losing all sort of optimizations that CompSci (with a math view) people just can't see.
Programming is an engineering process. In engineering you always operation with incomplete information. If you pretend to have complete information you will screw yourself.
IMHO all self described 'star' programmers should start their careers working for a couple of years maintaining other 'star' programmers work (by that I mean crap code written by someone who thinks their shit don't stink). Arrogant little shits should not be ALLOWED to do design untill they learn humility. This is best accomplished by throwing them into a project that they could not possibly complete unassisted. 'hello world' is usually close to complicated enough.
Call it paying your dues, or call it completing your education.
John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
After forty years of programming, was it worth it? Often I wonder. I've tried very hard to do good work, whether anyone cared or not. Sometimes it paid off. Sometimes it didn't. But always good work.
But I haven't had much of a life. I spent the Summer of Love in a mainframe computer installation. I've never married. Had a few girlfriends, but wasn't really into it. I'm not into nerd culture, either; I hate Star Trek, and haven't seen the new Star Wars. Nor am I a gamer, although I get royalties from technology in games you've probably played.
And not because I'm the sterotypical overweight geek. I work out, and took jazz dance for years. That's not it. It's just my destiny to program. Whether I want to or not.
I think Joel is arguing that, by having your average cheap programmers, you will *never* accomplish that "fully functional" stage, no matter how long it takes.
What is the definition of a good programmer? Someone who can write flawless code? Someone who can think up a solution fast? Someone who can look at the big picture and design the code and solutions to fit the big picture?
First of all, a good dev is not necessarily faster than a bad one. The bad one will do just enough to get by, badly. The good one will make a fucking work of art out of the features he owns and it will be a pleasure to maintain and extend his code. This usually takes more time than "just enough to get by" approach, but this pays off time and time again over the years.
Second of all, if you're five levels deep in the nested function, that's a good indicator that you're not good enough at software design.
Wow. I don't know what's more disturbing - that Romero was your ex-girlfriend, or that you thought he was hot.
"Ladies and gentlemen, the captain has turned on the 'Don't go there' sign..."
"Great men are not always wise: neither do the aged understand judgement." Job 32:9
Joel was the lead developer of Excel at microsoft for a long time, and he also had a hand in the development of VBScript.
Anyway, his articles are the main reason for his fame these days. His company also has a third product, CoPilot, that lets people fix software problems remotely.
autopr0n is like, down and stuff.
When working in a group it's the productivity of the group that counts - not the amount of code that a single member can dish out. And to a large degree I find the group productivity to be unrelated to the individual coding skills of its members.
A good programmer helps develop an atmosphere where:
- It's encouraged to ask for and give help.
- It's encouraged to ask and give design advices.
- It's encouraged to be proud of something clever you made, demonstrate it at the whiteboard and expect your fellow developers to listen.
- It's encouraged to criticize the work of others in a positive way.
A bad programmer then? The guy sitting in the corner who thinks he's a genius(and accordingly don't need no help from anyone) and don't want to admit he's been stuck with the same problem for days. I have zero patience for such wizkids.Of cause I'm just your average XP hippie...
...it depends on the size of your company or budget. If you are a small organisation, you need experienced, honest, reliable and hard working programmers - because you cannot afford to wait for them to become good, assuming they have the potential in the first place of course. However, a large company can afford to assign less experienced engineers to less critical tasks (and even send them off to college), while allocating the top programmers to mission critical projects.
O'WONDERWe're working on it.
In other news,
1) Good Carpenters build good furniture
2) Good Architects architect good structures
3) Good Authors write good books
I do not agree.
1. It has nothing to do with money. You can find good quality developers at both ends of the pay spectrum. In fact, I adamantely believe that the further you get towards the high end of the pay spectrum, the worst the quality is. Too cheap is bad too, but not as bad as too expensive.
Maybe you are not guaranteed good programmers by paying alot, but good programmers still cost more. I just do not see how things could be different, except if you are saying that companies are completely unable to recognize quality.
2. A good programmer isn't limited to a narrow set of tools or technologies. He will pick the best platform and language/tools based on the application's needs. A bad programmer is one who only knows a small subset of technology and ends up forcing applications to operate within the confines of resources which limit stability, flexibility, performance and productivity.
A good programmer will not only think of the needs of the application when choosing tools, but will also consider the context he is in. Chossing an unknown and complex tool might well be a very bad idea, even if it fits the job perfectly. I realize that you might intend this to go under "the application's needs".
3. A good programmer spends a lot of time researching the project before ever writing a single line of code. A good programmer demands the client/employer be as detailed as possible regarding the specs of the application. A bad programmer is comfortable with ambiguity relating to product specs. A good programmer, in lieu of getting detailed specs from the client, will create his own outline of what the application will involve and make it finite before coding even starts and make sure the client signs off. Good programmers don't tolerate ambiguity in specs.
Most projects are not of the form "implement a correct compiler for Java" or something equally well defined. In many contexts, demanding exact specifications will result in endless preparations, and as soon as the spec is "perfect", requirements will have changed. Specifications change because needs change and the knowledge of the users and developers increases as the project progresses. This is not a bad thing, it is a very good thing, even if it can be annoying to the programmer. I think eXtreme Programming gets this right: get some code out of the door as quickly as possible so people can try it out.
4. A good programmer/sub-contractor is more likely to charge a flat rate for the development of the project than an ambiguous time-based wage (but all sub-contractors have to have provisions to deal with project creep and problem clients).
Specifications change so a flat fee is a bad idea for everyone.
Good programmers expose bugs in applications and platforms. Bad programmers create them where they didn't exist.
Good programmers are human, so they make mistakes too. Of course they may do it less frequently, but they still do it.
6. Good programmers always exceed the client's expectations in terms of flexibility and versatility. Bad programmers tend to literally interpret feature lists and make program structure more finite than modular.
Unneded flexibility and versatility can increase code complexity, introduce bugs, make the program harder to use in the common case and lengthen development time. It is much better to get the program out there in use quickly, and then implement just those things people actually end up needing. Of course, in some cases things can be made more general "for free", and then the good programmer will try to spot it and do that. Sometimes the flexibility and versatility is really useful og necessary, and only in those caes will the good programmer make the program that way.
7. Good programmers ALWAYS DOCUMENT THEIR CODE WELL! Bad programmers take great pride in making sure nobody can understand what they're doing.
I might agree, depending on what yo
Bjarke Roune
Being good and experienced at programming doesn't just involve getting the code done and compiling. It also involves having some clue about stuff like security, good design, and generally knowing a lot more than just how to printf("hello world.")
The corporation I work for had at some point decided to replace an existing, working system with a monstrosity that had more buzzwords. So a team from a BIG corporation contracted the work, and took a couple of years at it, until finally the project was scrapped.
By the time it was scrapped, the code they had produced, although it did compile, had major problems, including fatal security issues. (And it also needed a cluster of two dozen servers to serve the same number of users as the old system did on 1 server. And took several hours to even start or stop. Literally.) Among other problems:
- they consistently assumed that the _only_ way to reach a page was to click on a link, so they didn't have to check rights again when rendering it. The user wouldn't have gotten the link to it, if he didn't already have the rights, right?
Wrong. By such trivial means as just editing the user id in the URL to 0, you could become super-user or change anyone else's password. (E.g., the super-user's.) And basically gain full admin rights to a corporate site.
- they failed _repeatedly_ to quote text displayed on the site. So you could simply type some JavaScript code in a text box, and have it execute (e.g., on mouse-over) in the browser of whoever views that post or offer. Again, one possible and demonstrated use was to steal or change someone's data, including an admin's.
- they failed _repeatedly_ to quote text used in SQL queries. So basically you just needed to input something like '" OR "1"="1' in the search field, and you'd get all the records on the system.
- they failed to even conside "non-repudiation". If a user cancelled their account, a cascaded delete would ensue, deleting _all_ the data about that user or from that user, including contracts. It was suddenly as if that user had never even existed, ordered or paid anything.
Etc.
We're talking about a B2B e-commerce site, with contracts worth millions, not about someone's blog about their cats. And it had gapping holes bigger than the goatse guy, for f**k's sake. As they wanted to ship it, it _literally_ allowed anyone to access any data and escalate their privileges to the max, in just a few kestrokes.
_That_ is a problem with making software with a team of incompetent monkeys. It's not just that they take longer to produce the code, or that it might need more debugging. It's that they just don't have the skill or knowledge to judge (or even consider) the implications of the choices they're doing at each step.
A polar bear is a cartesian bear after a coordinate transform.
The reason is as someone who has friends in both worlds rarely does the "software house" ever care about your outside life.
We live in different worlds. I have no experience of software product companies that try to consume you. On the contrary, in my experience, software product companies that hire "good programmers" are conscious that they "good programmers" are often "high performers" in several areas that don't include work, and need to be to keep happy, and thus productive. I guess that is because the people who consequently hire "good programmers" are similar themselves (not necessarily programmers, but of the same general disposition).
You hire good programmer to make code.
You hire average programmer to make test.
You hire cheap programmer to make documentation.
You hire bad programmer to make coffee.
You hire sexy programmer to make love.
You hire ugly programmer to make installation CD.
The software will be affordable.
Good programmer - high pay but U hire only one.
Average programmer - average pay.
Cheap programmer - low pay.
Bad programmer - under pay.
Sexy programmer - average pay.
Ugly programmer - low pay.
Not stupid, but naive. Waterfall models went out with the 1980s, because they didn't work.
If there's one great truth the software industry has (mostly) successfully learned in recent years, it is that successful projects must be adaptable, because requirements change. With the possible exception of things like military and medical projects, it's almost never helpful to fix absolute requirements up-front. Any project whose plan involves the words "finished before the first line of code is written" is pretty much doomed to failure before it even starts.
Yes, get user feedback early and often. Yes, get someone who understands UI design to do the UI design, and have someone whose role is to co-ordinate the customer view and the developer view of the project. Yes, give the programmers a clear idea of what you want and letting them get on with providing it. These are all good things.
But you have to do them more than once. Whatever process you use, whether you prefer lightweight or very formal, it needs to be iterative and go in cycles. Unless you're prepared to increase your overheads by at least an order of magnitude, nothing else works.
If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
I really liked his attempt at analysis, and particularly liked his attempt to split out the higher quality coders.
I used to run the mechanical engineering section for a small project. We used a lot of contract CAD guys. A good CAD guy was about 4 times more productive than an average one, and would cost 0-30% more, per hour.
With engineers my experience is that the best engineers are roughly 4-10 times faster and more accurate than the average guy, and the bad ones have a negative effect on productivity.
War story: two of us redesigned a system and saved 200 bucks per unit. We make 100 000 units per year. So that's $20 million a year.
Somebody redesigned one of my parts, saving $0.30 per unit. We had to recall several tens of thousands of units because the new design was unsafe. Total cost in excess of 10 million dollars.
I have seen parts with identical functionality. One was designed by an idiot and cost twenty bucks. The other was designed by a competent engineer. $3
Joel Spolsky's article first bings up some findings from hard data:
- programming seems to take almost arbitrarily long; there appears to be next to no limit on maximum time and deviation (except hard deadlines)
- there is no correlation at all between the time used and the quality of the result
The question is whether quality correlates with other variables than time, more specifically, with the programmer.
So the next step should be: when looking at the scores of individual programmers, do we see consistency? Is there such a thing as a "good" programmer, who scores consistently better quality than the average programmer?
Joel's report becomes a little ambiguous at this point. He selects "the top 25% programmers" without saying how. I'm confident he selected the programmers who took the first 25% of overall (averaged) quality scores. I do not believe he selected the first 25% of results for every exercise, but the wording doesn't completely exclude it.
He reports that, collectively, these top 25% of programmers take almost exactly as much time as the rest (both in maximum and in deviation).
He then leaves the data and starts about the difference between good and average programmers. This is a total non sequitur. Nothing he says about that difference is supported by his analysis.
It might seem at first glance that the analysis supports the notion that there is such a thing as "the good programmer". But it doesn't. Joel doesn't give us any information on whether some programmers perform better than others. He looks at the ones that came out in the top 25% and *calls* them the "best programmers". For all we know, the quality scores were completely random and the programmers that came out on top just got lucky this time. To see if quality of code is correlated with the programmer writing it, we should see if there is any consistency in the difference between individual programmers' scores across exercises. Joel didn't do this. He committed the classical logical error of assuming what he wanted to demonstrate, namely, that there is a difference between "good" and "average" programmers.
For now, let's gloss over this fatal weakness and go along with Joel's (plausible) hypothesis that there is such a thing as a difference between "good" and "average" programmers. We now come to the strong point of the article. Joel was, of course, hoping to find that the programmers who produced (on average) the best quality code were also the faster ones. But they aren't: they are just as slow as the average programmer.
It's to Joel's credit that he doesn't hesitate to report these findings, since in my eyes they are fatal to the hypothesis he started out with.
What these figures prove is that the good programmers (those with good results on average) are just as slow as the average ones. The difference in productivity solely consisted of the fact that the top 25% got better results - but that is not exactly surprising, since it is how they were selected.
Amazingly, Joel draws the opposite conclusion: these same figures are supposed to demonstrate a 5-10 times speed difference between programmers! But that is only when measuring on individual exercises. It is completely unwarranted to draw any conclusions on the speed difference across exercises.
OK, so we don't really see any difference in productivity. "But wait, there is more! (...) No matter how long (mediocre programmers) work, they never produce something as good as what the great programmers can produce."
Um, where exactly did we see this? Did the data provide any evidence that some programmers never find good solutions? Nope. Do some programmers arrive at good solutions all the time? No idea. if they did, I would think they would also work faster than the average programmer, and they don't. SO again, Joel is pulling his statement out of thin air, and the relationship with the data is no more than suggestion.
On the whole, an interesting, but flawed article.
Obviously you disagree.
I could respond to your arguments tit-for-tat, but I don't really think it's necessary. If I hired you, I suspect I'd end up having to re-do a lot of what you did, because you seem to be very good at coming up with excuses, which is what a good programmer doesn't do. Anyone who thinks that not documenting code is practical in any environment is not someone I'd respect as a "good programmer". Obviously, your milage does vary. Talk to me when you've developed commercial software that has sold millions of copies and recieved numerous honors and awards. I know what that's like.