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What Xbox Games Will Be Backwards Compatible?

alvinrod writes "IGN has whipped up a nice article about how and which Xbox games will be compatible with the Xbox 360. The article explains that Microsoft is using emulation to play old Xbox games rather than including the chipset from the original Xbox. From the article: 'Xbox 360 compatible games are going to be decided on a case-by-case basis. Microsoft's engineer's are, right now, figuring out which games are compatible, and which are less than compatible. Thus, at the 360 launch, only a few games, let's speculate that number is somewhere between five and 20, will be backward compatible.'"

164 comments

  1. Good news! by Anonymous Coward · · Score: 1, Insightful
    If you went strictly by the numbers, which is one way to interpret Microsoft's statement ("Xbox 360 will be backward compatible with the top-selling games on Xbox"), then the list is pretty easy to make. You've got Halo, Halo 2, a bunch of Ubisoft gamers, some EA games, a Tecmo game here and there, etc, etc.
    Good news! A bunch of Ubisoft gamers will be compatible with Xbox 360!
    1. Re:Good news! by Anonymous Coward · · Score: 0

      Snarky remarks aside, even J Allard said way back at E3 that the 360's backward compatibility would be software-based, and Microsoft would be focusing on getting the most popular Xbox games running on the 360 first and foremost. Allard talked all about that stuff in this article here.

      It seems difficult to fathom that the 360 won't be highly backward compatible, since that sort of feature is bound to be a fairly strong selling point for the system, especially given that Nintendo and Sony are going the BC route as well.

  2. Ready? Set. Bash! by PhoenixOne · · Score: 1

    Begin bashing Microsoft's business practices....now.

    --
    Spell cheek you've failed me four the last thyme!
    1. Re:Ready? Set. Bash! by Anonymous Coward · · Score: 0

      Has anyone else ever noticed that posts like the parent only show up when the article has something to do with Xbox?

      You'll never see a comment like this when the article at hand has to do with Internet Explorer.

    2. Re:Ready? Set. Bash! by Sancho · · Score: 4, Insightful

      It's a fair bash.

      I picked up an ad for the 360 from a local store (Hastings). The ad promoted the system's backwards compatibility with older, Xbox games. If only a handful of games are actually backwards compatible, that's verging on false advertising.

      Of course, it's only Microsoft's "fault" if they actually advertise it as such or suggest that retailers do.

      Anyway, I'd even be happy with 90% compatibility, but if the blurb is even halfway correct (and who the hell knows these days) then claiming that the device is backwards compatible is pretty much a lie.

    3. Re:Ready? Set. Bash! by incom · · Score: 1

      Screw that old tripe, let's get to the speculation of xbox360 worms wreaking the 'net!

      --
      True genius is grasping a situation like a peice of fruit, and peircing it just right so that it drains dry.
    4. Re:Ready? Set. Bash! by kubrick · · Score: 1

      Here's a deal. We'll stop bashing them when they stop breaking the law. OK?

      --
      deus does not exist but if he does
  3. HOld up... by Punboy · · Score: 4, Insightful

    If Apple can whip out a way to make the PPC software run at near-native speeds on their new intel boxes, with ENTIRELY different chipsets and such, how come Microsoft with all their crazy engineers cant do something similar to get the i386 code to run on the PPC and work out some sort of translation layer to translate the nVidia to ATI instructions?

    --
    If you like what I've said here, and want to read more, go to http://www.krillrblog.com
    1. Re:HOld up... by Lemental · · Score: 1

      Because Apple is full of Artiste's

      And Microsoft is full of engineers.

    2. Re:HOld up... by Methuseus · · Score: 1

      The translation layer from nVidia to ATI is called Direct3D. They probably used more direct GPU programming than that though....

      As for the emulation thing, wouldn't that be sort of similar to porting a game from PS2 to Xbox? I mean, they have the native Xbox code. Can't they just set up a translation layer a la DirectX to interpret and make it work?

      Maybe they're just lazy. We can see how long it took them to get 64-bit support out when they started before the processors were available to consumers....

      --
      Two things are infinite: the universe and human stupidity, though I'm not yet sure about the universe. - A Einstein
    3. Re:HOld up... by WouldIPutMYRealNameO · · Score: 1

      Simple, because people using Apple's Rossetta will be running applications where the absolute speed of the program doesn't matter all that much. Xbox360 doing Xbox emulation needs to be correct, fast and smooth. The correct part is only slightly hard. The fast and smooth parts are extremely hard.

      --
      Damnit - I wanted my nick to be "WouldIPutMYRealNameOnSlashdot"
    4. Re:HOld up... by Punboy · · Score: 2, Insightful

      Ok, so they'd have to write a complete Xbox emulator. If I'm not mistaken, such things have /already been written/ to run on /much slower/ PC's

      Yes, they are a bit glitchy, but they dont know as much about the internals of the Xbox as MS does, as well as MS has the time and dedication to make such an emulator work.

      Emulating the 733Mhz Xbox on a far-superior triple-core 3.2Ghz PPC would be child's play.

      --
      If you like what I've said here, and want to read more, go to http://www.krillrblog.com
    5. Re:HOld up... by xenocide2 · · Score: 1

      Because Apple is lying. Or rather, they're stating the truth at the unusually high optimism that we've come to expect from salesmen, marketers and other people involved in public promotions.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    6. Re:HOld up... by Anonymous+Slacker · · Score: 1

      In going from Xbox to 360, it's emulation of the i386 on a PPC architecture.
      From old Apple to Intel-Apple, it's PPC on i386 architecture.
      I'd be inclined to think things might be easier to translate one direction than the other, if Microsoft didn't already have available the Virtual PC software to run Windows XP on PPC based Macs (as found in some versions of Office:Mac)

      --
      "If you choose not to decide, you still have made a choice!" -Rush
    7. Re:HOld up... by smbarbour · · Score: 1

      It shouldn't be too difficult for MS: 1) They already have experience with the PPC (Windows NT was available for the PPC) 2) The XBox was based on Windows (albeit stripped of much of the core) 3) One of the selling points to developers was that it would be easy to port Windows games to the XBox and vice-versa indicating support for DirectX (and thus hardware abstraction) I think MS is just holding its cards close. They may be evil, but they do learn from other's mistakes (usually). I think the 360 will run all of the games, but some may have a tweaked executable available to take advantage of the new hardware.

    8. Re:HOld up... by WouldIPutMYRealNameO · · Score: 2, Interesting

      Really? I can't find anywhere that people have writen emulators that run the Xbox on non x86 hardware. I found some stuff that suggests people have emulators working on x86 hardware though. This isn't the same thing though. I think that emulating hardware in software is extremely difficult (if it matters at all, I've done it for a simple FPGA design & it is not fun) - The graphics card is different, fine if you only used DX9 in your xbox game, sucky if you talked right to the metal. And I bet that most good games put a lot of work into getting the best out of that specific chunk of hardware - multiple cores don't matter one little bit when you are emulating a single core machine, so you need to emulate a 733Mhz Celeron on a 3.2 Ghz PPC I really don't think that this will be child's play, otherwise MS would be shouting backwards compatibility from the roof tops. Instead all we hear is how "some games will work"

      --
      Damnit - I wanted my nick to be "WouldIPutMYRealNameOnSlashdot"
    9. Re:HOld up... by Trepalium · · Score: 2, Interesting
      'd be inclined to think things might be easier to translate one direction than the other
      Yes, emulating x86 on PPC is probably far easier than the reverse. There are relatively few features that a Pentium III varient would have that would be absent on the PPC (and as you said, Microsoft already has VirtualPC). Going in the opposite direction means you're always starved for general purpose registers, which means you have to store and load them from memory. This can kill performance quite rapidly.

      Frankly the CPU emulation is the easiest part. There are a number of tricks that the xbox crew can use for accelerating the emulation, such as shipping PPC native versions of common xbox libraries. Unfortunately, with any form of emulation there can be problems with things like timing -- code that works fine on the real machine might lock or crash waiting for an event that happens sooner or later than it expects. Take the PS1 support on the PS2, for example. You can tell the PS2 to read PS1 discs at full speed, and it works fine for some games, but others lock up or crash when you use this feature.

      Next is the graphics chip. Anyone who's ever used DirectX can probably tell you that the nvidia cards do act somewhat differently from ATI cards, even though most of that is supposed to be hidden by the DirectX API. Assuming everyone used the high-level API (and that may not be a valid assumption), it's quite likely that some games rely on bugs in the API. Emulating a bug (aka Undocumented Features!) can be extremely frustrating.

      --
      I used up all my sick days, so I'm calling in dead.
    10. Re:HOld up... by Anonymous Coward · · Score: 0

      The also have a decent leg up on it
      They HAVE software that does this. They bought it. And one of the dudes who writes for MAME helps make it happen. Its called virtual PC. It has run on ppc before and can again.

      http://www.aarongiles.com/

    11. Re:HOld up... by Bios_Hakr · · Score: 1

      I'd think it's because the 360 will cost $300 and the Macx86 will cost an order of a magnitude more.

      --
      I'd rather you do it wrong, than for me to have to do it at all.
    12. Re:HOld up... by sahrss · · Score: 1

      I can tell you why - because Microsoft is cheap. Makes me glad I'm not a console guy...

    13. Re:HOld up... by Tim+Browse · · Score: 1
      Well, they are. That's what the article says. In fact, the guy says that the raw CPU emulation isn't really a problem in terms of performance.

      The problem seems to be the use of graphics primitives that are tailored to nVidia hardware that are hard to efficiently translate for ATI hardware.

      That's what I got from the article, anyway. Having said that, it's a confused article - for instance:

      All console manufacturers require developers to follow certain code requirements to ensure basic quality and functionality. Many of the best Xbox developers, such as Ubisoft and Tecmo just to name a few, have gone above and beyond the requirements. In fact, a few have pushed their games to the metal, squeezing out as much performance as possible from Microsoft's system. So, it's likely that the most technically superior games will be backward compatible on Xbox 360.

      I'm not quite sure where they got that conclusion from. I would have said the exact opposite conclusion (that games that really push the hardware will be harder to run/emulate at full speed) was true. Maybe I'm missing something. Maybe they switched halfway through the paragraph from technical considerations to marketing considerations.

    14. Re:HOld up... by oldwolf13 · · Score: 2, Informative

      I *believe* what the XBox SDK does is add the DirectX (8.0 I think?) libraries, and at compile time link them staticly. So it's almost like coding to the hardware in a sense that the directx layer is at the SDK level ONLY, and in the actual games it uses these compiled in libraries to hit the metal. There is no directx libraries on the xbox harddrive (although I often wonder why they didn't do that).

      --
      If I can't smoke and swear I'm fucked.
    15. Re:HOld up... by Rico_Suave · · Score: 1

      Right... Apple of the "3Ghz in 2005!", cherry-picked benchmark fame? What Apple promises and what they actually deliver usually have very little in common with each other. The chance that they'll actually be able to run all PPC code at anywhere near full speed on x86 is unlikely at best.

      MS has plenty of tools to get the job done - they're simply playing their cards close to the chest at this point. With such different platforms, it only makes sense that they would downplay the backward compatibility aspect. If they can pull it off well, great! An extra bonus for the Xbox 360. If it turns out they can't, well, they won't have to backpedal and make some convoluted statement about why they couldn't come through. Under-promise, over-deliver.

    16. Re:HOld up... by tm2b · · Score: 1

      No....

      The first Intel Macs will include the Mini, almost certainly at $499 for a minimum configuration. The more expensive desktop Macs (the ones that will come in $3000 configurations, an order of magnitude larger) will be the last to make the transition, up to a year after the Intel Mac Mini comes out.

      Moderate parent (-1,WRONG). Or perhaps Troll since it will be possible to spend that much, but most people will not.

      --
      "It is our blasphemy which has made us great, and will sustain us, and which the gods secretly admire in us." - Zelazny
    17. Re:HOld up... by prionic6 · · Score: 1

      I think he meant base 2.

    18. Re:HOld up... by sykjoke · · Score: 1

      The Xbox runs DirectX, I expect the PPC move is to stop people making Intel XBox emulators on x86. Also, I believe Microsoft make windows emulation software for Mac, so they already have x86 emulation on PPC.

      My guess is no one noticed how well the playstation done with it's backwards compatibility, or maybe they didn't want to include already broken DRM.

    19. Re:HOld up... by LKM · · Score: 1
      Because Apple is lying. Or rather, they're stating the truth at the unusually high optimism that we've come to expect from salesmen, marketers and other people involved in public promotions.

      Based on the transition from 68k to PPC, I'd say you're very wrong. I believe Apple can pull this off because they've already done the same thing once before (twice, if you count Mac OS 9 -> Mac OS X).

      My first Mac was a 68k machine, my second a PPC machine. All of my applications continued to run. The only ones that caused problems where the two using the FPU, and both of them had versions which didn't require and FPU.

    20. Re:HOld up... by KDR_11k · · Score: 2, Informative

      MS didn't do that because it'd allow them to update the library in the SDK without having to make sure all shipped games work 100% with the new library.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    21. Re:HOld up... by KDR_11k · · Score: 1

      Perhaps he was exaggerating? 500 for a low end computer vs. 300 for a top end console is quite a difference, "order of magnitude" often refers merely to a large difference, not an actual order of magnitude.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  4. First to Market by Shadow+Wrought · · Score: 1

    It will be interesting to see whether M$ is the proverbial Early Bird, or Early Worm.

    --
    If brevity is the soul of wit, then how does one explain Twitter?
    1. Re:First to Market by FidelCatsro · · Score: 1

      'Im already fairly decided what I'm getting , First a Revolution then a PS3 (when it comes down in price).
      Being fair , The Xbox's best games are either available on Computer or other consoles . So far the Xbox 2 will does not have any titles which fall outside of this category i can see no reason to buy one.
      This is one of the key problems i have noticed with the Xbox , IT has no great exclusives , well perhaps for a short time , but eventually they are ported now i not everything , but enough to make it a fairly pointless purchase .
      Even if it is backwards compatible , then for me as someone who doesn't own an Xbox its a "So what".
      Sony has a plethora of exclusive and backwards compatibility will not be a big issue , nintendo have already hinted at the backwards compatibility and downloads , plus you will get some great exclusives .

      For the Xbox , well I could install windows and play a lot of the best on my PC . One of the Xboxs primary advantages was also one of its greatest failings and i don't think this will change for version 2

      --
      The only things certain in war are Propaganda and Death. You can never be sure which is which though
  5. DON'T DO IT by vga_init · · Score: 4, Insightful
    It's not worth it.

    Let's say the consumer has old XBox game A. He loves to play A a lot. This guy buys an XBox 360; he heard it also plays original XBox titles. The fact that it only plays certain titles slips by him, and the marketing on the box is too slick to put enough emphasis on this fact. He tears open the box and tries to load his game. If he gets a message that says his game isn't supported, he'll scream and throw the new system out the window. If the game starts to load, and is playable (but only to a point, with lots of glitches/slowdowns/whathavyou), he'll get a serious bad impression of the 360. If the game loads but encounters a fatal error consistently during gameply, he'll scream even louder and throw the console through TWO windows.

    Emulation sucks. When consumers get backwards compatibility, they expect 100%. That's what they've been getting so far. Partial compatibility will have buyers a little sore, and if Microsoft isn't VERY diplomatic about the gamer's experience, they might become downright angry, and lots of windows are going to get broken.

    And just think; this ugly PR nightmare could all be solved by simply not attempting backwards compatibility. It's all or nothing, folks.

    1. Re:DON'T DO IT by Chosen+Reject · · Score: 1

      I agree. Why even do it. If someone loves to play A, wouldn't it be fairly safe to assume they have an XBox. And if that is the case they will still be able to play it. It's not like the old XBox is going to get jealous of the new XBox and refuse to put out anymore.

      --
      Stop Global Warming!
      Just say no to irreversible processes!
    2. Re:DON'T DO IT by Blakey+Rat · · Score: 1

      Duh. Same reason I'd consider buying a PS2 despite not owning a PS1... there's some games that slipped me by on PS1 (since I didn't have one) that I could play with a PS2. If somebody wanted to play Halo, but never got around to buying a Xbox, you could buy a Xbox 360 and be pretty certain that Halo will run well on it.

      Now, if you're after a less popular game (to use the example in the article, Panzer Dragoon Orta, an excellent rail-shoorter), you might run into problems-- in that case, check the list of compatible games before purchase.

    3. Re:DON'T DO IT by Jesterboy · · Score: 5, Informative

      While I do appreciate your point of view and you make a very valid point for how this sort of partial compatibility could be very frustrating to the consumer, please don't take it out on our dear friend emulation.

      Emulation doesn't suck; what about MAME and ZSNES? In fact, emulation is a great way to ensure near perfect ports of the games, as long as you have the processing power to do so. Moreover, if you have the spare processing power, you can use it to make the games nicer, such as the various stretching / smoothing routines available in ZSNES; your old games actually look better emulated.

      The problem seems to come from the difficult to emulate GPU, not emulation itself. As such, it sounds like what Microsoft might be doing is some ad hoc driver system, where each game has a specific driver that handles the GPU calls in such a way as to work for a particular game. Either that or they are actually going to try and emulate the GPU instructions on a piecemeal basis, fixing the most common first, and then releasing version patches over XBox live while enabling games that are "friendly" (IE, emulate well, using the article's vernacular) under the successive versions.

      This former does sound kind of flakey, but the latter sounds like a true emulator. Most emulators go through this kind of compatibility shakedown phase since certain instructions are used a lot, whereas other instructions are used much more rarely. The upside is that if they do this, it's possible it will eventually emulate all XBox games, possibly with some graphics enhancing options. I guess only time will tell how well their backwards compatibility really works out.

    4. Re:DON'T DO IT by ForestGrump · · Score: 1
      --
      Is it true that more people vote for the winner of American Idol, than vote for the president? -Ali G.
    5. Re:DON'T DO IT by Saige · · Score: 1

      I plan on putting my Xbox away (or taking it into my office or something), and putting the 360 in the entertainment center. Then playing all of my Xbox games with my chill-colored wireless controllers, and taking advantage of all the new features on Xbox Live.

      I don't want to have two consoles there that I have to switch between, and I don't want to have to switch network cables back and forth to whichever console I want to play on.

      --
      "You know your god is man-made when he hates all the same people you do."
    6. Re:DON'T DO IT by ivan256 · · Score: 1

      Most people don't own an Xbox.

      An existing library of Xbox titles might help convince some of those people to buy an Xbox 360. After all, Microsoft does want to increase their market share with the next generation, don't they?

    7. Re:DON'T DO IT by Hikaru79 · · Score: 2, Funny

      if Microsoft isn't VERY diplomatic about the gamer's experience, they might become downright angry, and lots of windows are going to get broken.

      Don't worry about it too much. Microsoft's Windows is already broken enough as it is.

    8. Re:DON'T DO IT by rohlfinator · · Score: 1

      "Emulation sucks. When consumers get backwards compatibility, they expect 100%. That's what they've been getting so far."

      Backward compatibility has never been flawless on consoles. The PS2 can't play every PS1 game. The GBA can't perfectly run every GB game, and the DS can't handle multiplayer GBA games.
      We don't know how well the PS3 will handle b/c, but Sony claims that it'll play both PS2 and PS1 games. Given the PS2's support, it's almost certain that not every single game will be flawlessly supported. Nintendo's Revolution is supposed to be backward compatible, and from the looks of things it may contain the GameCube's chipset. Its NES, SNES, and N64 support will certainly be emulation, though, so we can expect that certain games might not work.

      Basically, this feature has never been ideally implemented. There are always slight problems with it, but the most important thing is to please the biggest crowd. What would be more beneficial to the fans -- no support at all, or support for the six million copies of Halo 2 that were just sold? For every guy that's ticked about Fusion Frenzy not working, there will be twenty buyers that are fine with playing Halo 2 and couldn't care less whether every obscure game is supported. The semi-casual gamer is the Xbox's primary revenue source, and they'll only be concerned about the big games anyway.

    9. Re:DON'T DO IT by Anonymous Coward · · Score: 0

      Fuck You.

      The world would be a better place if every fucking xbox fanboy just keeled over and fucking died.

      The console world has had enough of you fucks over the past four years parroting whatever the latest MS party line of the month was.

      And now we have to deal with little shits like you parroting the MS party line on BC.

      Fuck no.

    10. Re:DON'T DO IT by vga_init · · Score: 2, Interesting
      Ah yes. :-) I do love ZSNES and MAME, and those are first class examples of first class emulation.

      If done perfectly, emulation is very poweful and reliable. I'm merely worried that not enough time and energy can be spent before the shipment date of the 360 in order to build such a great emulator. Perhaps I underestimate Microsoft, but we all know how many years of development it took for programs like ZSNES to win the sort of compatibility it has.

      Rather than saying emulation sucks, I should qualify that poor emulation sucks, and I hope you'll agree that we stand a chance of receiving less than ideal emulation from our friends at Redmond.

    11. Re:DON'T DO IT by MrCopilot · · Score: 1
      Emulation sucks. When consumers get backwards compatibility, they expect 100%. That's what they've been getting so far.

      Excuse me but, Shut Up!

      If they pull off 40% compatability The library of games for the console increases by that number AT LAUNCH. Alot of Xbox360 owners are gonna be new to consoles, And their parents probably would appreciate some AAA budget titles. Microsoft could go so far as to repackage the few that work with "360 compatible" slip-covers/Stickers.

      We do not ask Nintendo, Sony, and Microsoft to keep our games playable, but through emulation alot of us do keep our games.

      Classic Gaming is a decent marketplace that Nintendo has all but ignored for two generations of consoles but not on the handhelds. Ignored, except for the constant ROM crackdown. They have changed their mind with the Revolution, after Sony's PS2/3 and I suspect the "ROM Site Busters" started showing the numbers across the hall.

      Microsoft knows they need it, even if they can't "finish" it by launch, the capability and the framework has to be there.
      READ HALO 1 & 2 will be flawless. Oddworld probably not at launch.

      Ahh the marriage of Windows Update & Console gaming. Brings a tear doesn't it?

      --
      OSGGFG - Open Source Gamers Guide to Free Games
    12. Re:DON'T DO IT by rohlfinator · · Score: 1

      Ha ha ha! You, sir, are hilarious. I'm about the furthest from an Xbox fanboy of anyone I know. I apologize: I didn't realize that rational thinking automatically makes me a slave to Microsoft.

      Look, as much you want Microsoft to go bankrupt on the Xbox 360, wishing that every Xbox fanboy was dead isn't going to make that happen. Microsoft is still a very successful company, and like it or not, they still make reasonably rational business decisions. Why would they deliberately tick off over half of their existing userbase? So people like you could mock them? Right.

    13. Re:DON'T DO IT by nathanh · · Score: 1
      If he gets a message that says his game isn't supported, he'll scream and throw the new system out the window.

      Uhh, no he won't. Nobody is stupid enough to throw a new console out the window because it won't play an old game. The 360 won't be cheap.

      And what person is going to buy a brand new 360, rip it out of the box, and run an old game on it? They'll want to play a 360 launch title.

      Moderators modded you up, but I've no idea why because your argument is ludicrous.

    14. Re:DON'T DO IT by Anonymous Coward · · Score: 0

      Wow you're a faggot.

    15. Re:DON'T DO IT by AlexMax2742 · · Score: 1
      Backward compatibility has never been flawless on consoles. The PS2 can't play every PS1 game. The GBA can't perfectly run every GB game

      I remember there being lots of issues with playing PS1 games with launch PS2's, but did they ever bother ironing those out, because when I still had my PS2, I didn't find a single PS1 game that didn't run on it.

      And GB games not running on the GBA? Details please.

      --
      I'm the guy with the unpopular opinion
    16. Re:DON'T DO IT by rpillala · · Score: 1

      I agree with both of yall. I think, however, that OP might have meant that emulation from a company like MS in a case like this is a sucky way out. If you get MAME and a ROM and it doesn't work perfectly you're not likely to get more than annoyed by it. You're not out $300 and you don't have an easy target like Microsoft to blame for it. At least that's how I'd feel.

      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
    17. Re:DON'T DO IT by rohlfinator · · Score: 1

      "And GB games not running on the GBA? Details please."

      There were a few Game Boy Color games that didn't run on the GBA, but most of them were Japan-only. For example, Kirby Tilt 'n' Tumble doesn't work properly on the SP because the cartridge slot is inverted. I remember a lot of problems with the color pallete differences, too (GBC games appeared too dark on the GBA). There were also quite a few hardware compatibility issues involving link cables. Overall, there were no glaring flaws, but the support wasn't 100% perfect.

      I'm not too familiar with the PS2's backward compatibility, but from what I understand most of the problematic games tended to be rather obscure. I'm guessing that well over 90% of games worked fine, and those few that didn't work were ignored by most people anyway.

    18. Re:DON'T DO IT by Jesterboy · · Score: 1

      That is quite true; there's no guarantee they will spend too much effort on producing an emulator, nor ensuring the games they say are compatible are really compatible.

      They do have one thing going for them that most emulator authors do not; they have pretty much full access to the hardware they are attempting to emulate. Whereas most emulator authors have to go through at least some reverse engineering to figure out how a particular architecture functions, Microsoft should already know everything there is to know about the XBox.

      Although, maybe I'm just blinded by the hope of running emulation enhanced Halo 2 with none of the texture pop-in...^_^

    19. Re:DON'T DO IT by mink · · Score: 1

      Ahh, but Tilt and Tumble does work on the regular non SP GBA AFAIK.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  6. Firmware by superpulpsicle · · Score: 1

    Can someone tell me how this is even a concern when all they have to do is probably download newer firmwares in the future. They mind as well do a xbox-updates website like windows-update.

    1. Re:Firmware by Anonymous Coward · · Score: 0

      Because not everyone connects there XBox to the Internet, and not everyone has a high-speed connection. (Although the last one does depend on how big these emulation profiles will be).

      Consumerrs are used to these things working out of the box, they don't expect to have to set their console up to the 'net just to play a game they already own.

    2. Re:Firmware by badasscat · · Score: 4, Insightful

      They mind as well do a xbox-updates website like windows-update.

      The day a new game console requires a windows-update-like web site is the day I go back to playing my Atari 2600 exclusively.

    3. Re:Firmware by Anonymous Coward · · Score: 0

      "The day a new game console requires a windows-update-like web site is the day I go back to playing my Atari 2600 exclusively."

      Whaaaa???

      Stop lumping MS and its peecee developers in with all of us console developers who get shit working before the Gold Master leaves our buildings.

      Fuck you MS for bringing your crap into the console market.

    4. Re:Firmware by ElleyKitten · · Score: 1

      That would suck. First, not everyone has their xbox connected to the internet. Second, game consoles shouldn't need patches or updates; you get too many of those and you might as well just have a PC. Because then, just like with PC games, companies will be able to release buggy, broken games and just patch them later, and if you don't have internet, sucks to be you. Or maybe, like what sometimes happens with windows-update, you'll get a patch that completely crashes your system, and then you can't play your games until they release a patch that fixes the first patch. No thanks. I definately agree with the sibling post's concept of only playing the Atari when that happens (though I think I'ld stick to Gamecube, myself).

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    5. Re:Firmware by Anonymous Coward · · Score: 0

      I am glad I moved over to consoles for my gaming. I was so sick with buying a PC game and having to patch it within minutes of taking it out of the box.

      PC devs have grown lazy, and I am glad that patches aren't totally standard for console games. I can see where MS would want to patch the multiplayer portions of their Xbox Live games, but that only affects the online play.

      PC gaming is dead.

  7. Ultramix 2 :( by tepp · · Score: 1

    Ultramix 2 not mentioned :(

    That game isn't a "game". It's my workout. My daily workout.

    I don't want a 360 anymore....

    --
    Tepp
    1. Re:Ultramix 2 :( by vandil · · Score: 1

      You say that it's your daily workout, implying that you can run it now. Does buying an XBox 360 somehow break your current system?

    2. Re:Ultramix 2 :( by Retroneous · · Score: 1

      Please be kidding.
      Like the Xbox360 won't see at least 4 DDR games or clones in its first year.

    3. Re:Ultramix 2 :( by Anonymous Coward · · Score: 0

      Yeah, I heard the 360 will do DDR much better. After all, there is so much to improve. Look at the leap from PS1 DDR to PS2 DDR. Huge!

    4. Re:Ultramix 2 :( by Blakey+Rat · · Score: 1

      That's the dumbest thing I've ever heard.

      1) I bet DDR Ultramix gets ported quickly, since it's a non-demanding game. (It doesn't challenge the Xbox hardware in any way; even the 3D dancing characters are simplistic.)

      2) The Xbox 360 will quickly get DDR, or other dance games, because they sell really well and are popular at parties.

      3) Even if the above don't happen, you still own your existing Xbox, right? It's not like the Xbox 360 will magically make it disappear.

    5. Re:Ultramix 2 :( by Anonymous Coward · · Score: 0

      That Ultramix is a non-demanding game and thus easily emulatable is the dumbest thing I've ever heard.

      Don't talk about shit you don't know about. The DDR games (and most all music games) only need a very small amount of timing discrepancy to make them totally unplayable.

    6. Re:Ultramix 2 :( by tepp · · Score: 1

      Mod parent up, he's right.

      DDR is all about timing. If the timing gets off, your "perfect" step becomes an "almost" or even a "boo".

      When my xbox was dying, I got constant freezes on the hard disk, making the next 5 seconds unplayable, which meant that about 10 steps were ranked as "boo" when in fact I couldn't press them at all.

      Which ruins the score.

      Also, there aren't 4 DDR's published per year on the XBOX. The only "clone" worth mentioning is In The Groove, which is ps2-only. There is 1 DDR published for the XBOX per year, this christmas it will be Ultramix 3.

      But most importantly, my XBOX's cdrom drive is flakey and out of warranty and I dont' want to buy a new xbox AND a new xbox 360.

      --
      Tepp
    7. Re:Ultramix 2 :( by tepp · · Score: 1

      Yeah, the quality did get much better from PS1 to PS2, especially with the new scoring system that was implemented in DDR Max! DDR Konamix and DDR Disney really are showing their age.

      DDR Ultramix was a great leap forward, it makes the DDR Extreme graphics which came out about the same time look terrible.

      Ultramix 2 was even better, as they added new models and new special effects during dancing... much nicer view.

      But, honestly, I have bought every single songpack for DDR Ultramix 1 & 2, so I have over 120 songs in my Ultramix 2 lineup. I can upgrade to Ultramix 3 and still keep my songpacks. But I can't take my XBOX live content from my old XBOX and put it on the XBOX 360. So I'll loose my 60 - or by then, 90 as they release 6 songpacks with 5 songs each per release for purchase - extra songs.

      That makes me sad :(

      Abyss is such a fun song....

      --
      Tepp
    8. Re:Ultramix 2 :( by Anonymous Coward · · Score: 0

      "That makes me sad :("

      No that makes you an idiot for buying an xbox.

    9. Re:Ultramix 2 :( by Saige · · Score: 1

      Dude, I hear that failing to buy a 360 will cause your Xbox to explode. I read it on some gaming site somewhere, so surely it's the truth, right?

      Remember, this isn't an official line, it's what IGN has decided for themselves. You can choose to believe it, just don't assume it's actually how things are going to be.

      --
      "You know your god is man-made when he hates all the same people you do."
    10. Re:Ultramix 2 :( by jericho4.0 · · Score: 1
      The fact that your hard drive was failing and a 1/10th of a second jump screws up your dancing game is irrelevant. That class of games does nothing to challenge the hardware, and emulation should be trivial.

      Timing problems in other emulators you might be familiar with arise from the fact that early console hardware was tightly synced to scanlines and such.

      --
      "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
    11. Re:Ultramix 2 :( by assassinator42 · · Score: 1

      You might not be able to connect your dance pad. As MS doesn't seem to want to support xbox 1 controllers on xbox 360.

    12. Re:Ultramix 2 :( by oldwolf13 · · Score: 1

      Get your xbox modded

      Seriously... you can change the HDD and the DVD-ROM drive.

      Then you can play Stepmania as well... and a whole shitload of new songs and DDR classics.

      Plus you can use the excellent XBox Media Center... probably the best reason to own an XBox.

      --
      If I can't smoke and swear I'm fucked.
    13. Re:Ultramix 2 :( by oldwolf13 · · Score: 1

      That's a shame really... the XBox Controller-S is the best controller I've ever used.

      While the new one is similar... they moved the back/start buttons... and where are ther black/white buttons? I liked that layout.

      I even use the XBox controllers on my PC for some games.

      --
      If I can't smoke and swear I'm fucked.
    14. Re:Ultramix 2 :( by Anonymous Coward · · Score: 0

      you are the bigger idiot for being a blind troll. kthxdie.

    15. Re:Ultramix 2 :( by bleaknik · · Score: 1

      I'd like to point out that the X-Box Controller-S is just a cheap rip off of the Sega Saturn Analog Joystick... And to a lesser extent the Dreamcast controller.

      Did we forget about Sega altogether already?

      Speaking of which... I wonder what the 'S' in Controller-S stands for...

      --
      Deja Vu
      n. 1. The sensation that you've read this very article before.
    16. Re:Ultramix 2 :( by assassinator42 · · Score: 1

      S stand for small. Because it's smaller the the original "duke". The original is quite like the Sega Dreamcast controller, yes. Somebody posted a cool controller evolution chart a while back, which has what every controller was based on.

    17. Re:Ultramix 2 :( by bleaknik · · Score: 1

      While I am not certain what the S stands for (it very well could be "small", I was making a pretentious parallelism. ;)

      I would be very interested to see this "controller evolution" chart. Would you have a link?

      --
      Deja Vu
      n. 1. The sensation that you've read this very article before.
    18. Re:Ultramix 2 :( by assassinator42 · · Score: 1
    19. Re:Ultramix 2 :( by amliebsch · · Score: 1
      and where are ther black/white buttons?

      They're on the shoulders, above the triggers.

      --
      If you don't know where you are going, you will wind up somewhere else.
  8. Er... by SlashEdsDoYourJobs · · Score: 1

    Isn't that forwards compatible?

    1. Re:Er... by MyDixieWrecked · · Score: 1

      Isn't that forwards compatible?

      you've got it backwards... you're thinking of the XBox180.

      --



      ...spike
      Ewwwwww, coconut...
    2. Re:Er... by prionic6 · · Score: 1

      Depends on the viewpoint. From the console it would be backward-compatible. From the games viewpoint it would be forwards-compatible. So the topic has it wrong.

    3. Re:Er... by Lenny+Nyktyk · · Score: 1

      Exactly it depends on your point of view.
      If you are a game and you were developed to run on the Xbox then you MIGHT be forward compatible with Xbox 360.
      If you are the Xbox 360 you SHOULD have backwards compatibility with Xbox software including but not limited to (games, linux, FreeBSD, Xbox Media Center)
      If you are Microsoft ANY form of compatibility, even with your own systems, is a forgein concept at best. Its more than likely you have never even heard of the word.

      --
      The roots of education are bitter but the fruit is sweet. --Aristotle
  9. emulation by Optical+Voodoo+Man · · Score: 1
    I was glad to read in the article that

    "Emulating the CPU isn't really a difficult task. They have three 3GHz cores, so emulating one 733MHz chip is pretty easy."

    The article goes on to say that it's the proprietary routines in the GPU that will cause the problem, since those are found in the nvidia graphics chips. What I found interesting was Microsoft's own need for emulation, re-writing proprietary graphics routines much the same way that wine or other emulators need to in order to do their jobs. It makes me wonder if Microsoft will wind up on the other side of the gooey emulation stick.

    1. Re:emulation by mabhatter654 · · Score: 1
      That's true, they "bought" the XBox core from NVidia.. but turned tail and used ATI for the 360... I'd bet NVidia is less than helpful with the porting!

      That said, they bought the people that built the x86 -> PPC emulator Macs have been using for years now... you'd think they'd be able to do much better at this. If anything, this proves MS has offically "jumped the shark". dirty laundry like this shouldn't even be out in the open. emulation SHOULD be perfect given that MS OWNS the original XBox outright... MS may hire Brilliant employees, but as a company they just can't compete in the innovation front anymore. It's really true, their own company and products are their own worst ememy!!!

  10. -1 Redundant on article by Anonymous Coward · · Score: 0

    This article tells me nothing that I haven't already known for a couple of months now.

  11. Terrible Article by DeadScreenSky · · Score: 1

    First of all, it's been known for a while that the plan is to have all Xbox games eventually playable on the 360. Here's confirmation of that. It's likely that a few of the more obscure cases may end up not working (the same is true for the PS2 and the GBA), but the plan is to make the emulator complete. So IGN's little "let's spread fear that Panzer Dragoon Orta won't be playable, based on no facts!" rant is silly.

    Another problem is that the authors of this article apparently doesn't understand console emulation, which is why their estimated playable titles number ("let's speculate that number is somewhere between five and 20") is so ridiculous. Generally you create the emulator to be fairly full featured and then test a whole bunch of games on it. Then you improve the emulation for certain games that you are targetting. As compatibility for these games (like Halo 2) gets better, those improvements will automatically apply to a huge number of other titles as well. It's not like you have to do the same amount of work for every game to get it functional - a huge portion of games end up compatible for 'free'. Because of this there's simply no way you can guess how many titles will work at launch. The only way I could see the number being that low is if MS' emulation testers don't have enough time to check enough games. It would be nice if the 360 has some kind of secret feature to force an emulation attempt, but I rather doubt that.

    Last I heard MS had excellent developers working on the emulator (including some MAME and VirtualPC devs) so I expect good things. We admittedly don't know much yet. But this article is just all silly guesses with an implication that there is actually solid information behind much of it. That's BS.

    --
    There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    1. Re:Terrible Article by Anonymous Coward · · Score: 0

      You just linked to some anonymous fucker's blog as "proof"! What's wrong with you?

    2. Re:Terrible Article by Anonymous Coward · · Score: 0
      Considering that the article is vauge, written long enough ago that it might not be true, and written by an MS employee (who no doubt would never suggest that your Xbox games may not play on your Xbox 360) I think it's best to take with a grain of salt.

      Additionally, games are certainly more complex now than back during the days of the Super Nintendo. If you've ever used an emulator to play old SNES ROMs, you'd know that not every ROM works on an emulator even if that emulator has been around for a few years. The simple fact is that given hundreds of games, there may very well be hudreds of ways of coding them and making use of the hardware. An emulator can do a pretty good job of emulating that hardware, but it is not in fact, that particular piece of hardware. All it takes is one case, one line of code, that the emulator cannot handle to render a game unplayable.

      I'm quite sure that Microsoft has been working hard at making it possible for the emulator to handle as many games as possible at launch, but considering the massive catalogue that the Xbox has, it would take some time to ensure that all games are compatible. This is made more difficult if certain companies don't want anyone else peeking at their code to see if their might be any quirks that cause the emulator to puke.

      Personally, I wouldn't be surprised if Microsoft weren't able to have more than ten games running in perfect order at the time of launch. Subsequent pathces would come that would extend the functionality of the emulator and allow it to play more games. Considering that Microsft also has to start manufacturing soon enough so that they will have enough consoles to meet the launch demand and it becomes evident that they won't have much more time to get everything in order. If they weren't so obsessed with getting their product out the door, they could take time to ensure the quality of their product would be better.

      Before you write this post off as a Microsoft flame, you should know that I own an Xbox, am posting this from a Windows PC, and user other Microsoft products as well. As a concerned gamer I'm just being critical of their current business plan and feel somewhat shafted. Will I eventually get an Xbox 360 whether or not is plays all of my Xbox games? Most assuredly, but perhaps once they've gotten their emulation fixed, decided when they plan to incorperate HD-DVD and how much it will cost, and have some titles for the Xbox 360 system that I think will be worth playing and hopefully not at $60.

    3. Re:Terrible Article by gabebear · · Score: 1
      Another problem is that the authors of this article apparently doesn't understand console emulation, which is why their estimated playable titles number ("let's speculate that number is somewhere between five and 20") is so ridiculous.
      It's likely Microsoft is going to need to take a less orthodox route to emulating the XBox than most game emulators take. Emulators fall into two basic categories: Hardware Emulation: Very compatible but also very slow, this is the route almost all game emulators take. The aim is to emulate the system's hardware, chip by chip and run the same software on top of this that the console would have run. API Emulation: Generally very fast, very buggy, and also very complicated. The idea is to intercept all API calls and translate them to native calls. There is usually a hardware emulation layer to fall back to when a call can't be translated. Famous emulators of this type include Wine and Executor It's VERY unlikely Microsoft could simply emulate every chip in the XBox1, the 360's CPU is simply not that powerful. It is impossible to emulate one CPU across multiple cores, so the 360 would be emulating a PIII 733MHz on a single core. The clock speed of the 360 is impressive but the chip is EXTREMELY simplistic, it doesn't even support out of order execution. Microsoft would also need to license a lot of patents from NVidia to emulate the GPU. This leaves Microsoft stuck rewriting Wine from scratch before November, and tweeking the emulator for each and every game.

      I will bet you $10US that less than 20 games for the original XBox are officially supported on the XBox 360 by Microsoft when it launches in November.
    4. Re:Terrible Article by erunaheru · · Score: 1

      "There is usually a hardware emulation layer to fall back to when a call can't be translated. Famous emulators of this type include Wine and Executor"

      I highly doubt wine has a hardware emulation layer, since a huge percentage of desktop Linux boxes are x86 or some compatible 64-bit architecture, and I doubt many servers would have the need to run windows software.

      "It's VERY unlikely Microsoft could simply emulate every chip in the XBox1, the 360's CPU is simply not that powerful. It is impossible to emulate one CPU across multiple cores, so the 360 would be emulating a PIII 733MHz on a single core."


      I'm fairly sure a 3+Ghz chip can emulate a 733Mhz one (celeron, not PIII, by the way), especially one with a smaller instruction set like x86(My parents 133Mhz celeron can emulate an N64, which is much more specialised and not-computer-like than the 360 will be, and my PC can do it plus some heavy texture up-scaling and anti-aliasing). The chips are hyper threaded, but I'd bet that can be disabled, if not by games than at least by the OS. Also, most likely one core would emulate the CPU, one core the GPU, and one core everything else.

      "The clock speed of the 360 is impressive but the chip is EXTREMELY simplistic, it doesn't even support out of order execution."


      Yes, it's simplistic, but so is the xbox CPU, and I'd guess that they're limited in mostly the same areas.

      "This leaves Microsoft stuck rewriting Wine from scratch before November, and tweeking the emulator for each and every game."

      As several people have already pointed out, they already have a x86-on-PPC emulator, Virtual PC. And the reason wine devs have so much trouble making wine work is that they don't know how windows works. I'd bet that the xbox devs know how the xbox works. Also, as someone has already pointed out, the nature of emulation is that when you get one game working, it makes lots of others start working, so they're not "tweeking the emulator for each and every game" don't assume that everything that applies to PC emulation applies to console emulation.

      "I will bet you $10US that less than 20 games for the original XBox are officially supported on the XBox 360 by Microsoft when it launches in November."

      $10? Is that supposed to make you seem sure of yourself?

    5. Re:Terrible Article by DeadScreenSky · · Score: 1

      You just linked to some anonymous fucker's blog as "proof"! What's wrong with you?
      I didn't think I needed to point out who Major Nelson is. Apparently I was wrong.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    6. Re:Terrible Article by gabebear · · Score: 2, Interesting
      "I highly doubt wine has a hardware emulation layer, since a huge percentage of desktop Linux boxes are x86 or some compatible 64-bit architecture"
      Wine doesn't really have a hardware emulation level when running on x86, but when running on different architecture QEMU can be used as a hardware emulation layer under wine.
      "I'm fairly sure a 3+Ghz chip can emulate a 733Mhz one (celeron, not PIII, by the way), especially one with a smaller instruction set like x86("
      The x86 has a MUCH larger instruction set than PowerPC RISC(Reduced Instruction Set Computer) CPU, you have that backwards. The Celeron in the XBox only differs from a PIII in that it has half the cache(128K vs 256K), but you are correct that it is a Celeron.
      "My parents 133Mhz celeron can emulate an N64, which is much more specialised and not-computer-like than the 360 will be, and my PC can do it plus some heavy texture up-scaling and anti-aliasing)."
      UltraHLE and many other N64 emulators are special cases. UltraHLE is more API emulation than hardware emulation, but this is only because the most N64 games used a VERY narrow set of instructions, any game that did anything exotic has to be specially tweeked.
      "Yes, [the 360's CPU is] simplistic, but so is the xbox CPU, and I'd guess that they're limited in mostly the same areas."
      HA! The PIII Celeron is still a relatively modern desktop CPU with MMX and SSE, which deals with generic code with good branch prediction and out-of-order execution. This is exactly the stuff that was left out on the 360's CPU which will need very finely tuned code to perform well.
      "The reason wine devs have so much trouble making wine work is that they don't know how windows works."
      Yes, Microsoft is the best qualified company to rewrite Windows, but Windows is also probably the largest collection of kludges ever. Reimplimenting just the XBox's implementation of DirectX7 100% accurately would be an amazing feat.
      "$10? Is that supposed to make you seem sure of yourself?"
      Nope, but a wager would make this a lot more interesting, how about it?
    7. Re:Terrible Article by gl4ss · · Score: 1

      **All console manufacturers require developers to follow certain code requirements to ensure basic quality and functionality. Many of the best Xbox developers, such as Ubisoft and Tecmo just to name a few, have gone above and beyond the requirements. In fact, a few have pushed their games to the metal, squeezing out as much performance as possible from Microsoft's system. So, it's likely that the most technically superior games will be backward compatible on Xbox 360. *** not only a terrible article but zero on information.. but it has self contradicting points. technically superior games are harder to emulate, so how come they come up with the conclusion that they're easier? it's far more likely that the crappier looking games that only use basic, widely used, stuff from ms's apis will work right than that the good looking games that use things not in the apis directly.

      --
      world was created 5 seconds before this post as it is.
    8. Re:Terrible Article by gabebear · · Score: 1

      Wow, your an ass...
      I'm not a big enough XBox fanboy to know who Major Nelson was either. However after looking it up your "confirmation" is still ridiculous. Someone who works on XBox Live grabbed a PR dude and the PR dude said "Our goal is to have every Xbox game work on Xbox 360". The blog was written to dispel rumors that you would have to "purchase a new 'version'" of your original games for them to work on the 360. It was also written 2.5 months ago when MS first announced backwards compatibility was going to make it into the 360 for sure.

  12. Try porting by vga_init · · Score: 3, Insightful
    Thinking about the compatibility situation, I came up with an interesting idea.

    Why not port the titles? I don't know how large the games are, but you could have the developer port and recompile the game engine onto the XBox 360. Connect to XBox Live, insert your original game disc, have the XBox identify the disc for you and then download the new game binary (if available) onto its hard drive. Suddenly, the game runs perfectly. :-)

    1. Re:Try porting by Anonymous Coward · · Score: 0

      Because they could tweak it slightly before they recompile it and sell it to you again as HALO: HI DEF EDITION.

      Most game developers would rather you stopped playing their old games and bought their new ones. That's changing somewhat with MMOs and pay-for extra content, but it's still the case in general.

      Plus, AFAIK it's not just recompiling, they also would have to rewrite any bits written in x86 assembler (probably rare) or direct calls to the Xbox nvidia graphics card (less rare, I would think). And then go through QA again.

    2. Re:Try porting by vga_init · · Score: 1
      Plus, AFAIK it's not just recompiling, they also would have to rewrite any bits written in x86 assembler (probably rare) or direct calls to the Xbox nvidia graphics card (less rare, I would think). And then go through QA again.

      You're exactly right, which is what porting is. I guess recompiling implies that you haven't altered the source, which was a mistake in my wording. What I meant to say is first port the code and then compile the port.

    3. Re:Try porting by the-stringbean · · Score: 3, Interesting

      This ain't gonna happen, for 2 main reasons:

      1. Developers want to get on developing titles for the 360 not mucking around with XBox titles
      2. Assuming something silly like 5% of a game is binaries or nVidia specific - 5% of say 6Gb is going to be in the region of 300Mb multiply this up by say a dozen games and you're suddenly up to 3 or 4Gb of storage just for binaries. And remember this has to be downloaded via XBL...

      Going down the recompile route is not feasible. Developers won't take the time to port games and you end up with a logistical nightmare when trying to distribute the ports. And then you still have to deal with the issue of shoddy ports - and yes these will happen.

      The only choices are either extra hardware or emulation.

    4. Re:Try porting by shywolf9982 · · Score: 1

      Now I know why they hired Daniel Robbins.
      People will just go "emerge halo2" and in a week you have your game, compiled for whichever console you are running :P

      --
      nbody2002:If you can read this you may be addicted to the internet
  13. moves by ScaryFroMan · · Score: 1

    I've said it before, and I'll say it again. Almost every descision announced for the 360 or PS3 makes it look more and more like Nintendo is making the right moves with the revolution.

    --
    In Soviet Russia, backwards is everything.
    1. Re:moves by StonedRat · · Score: 1

      By having nothing what-so-ever announced?

      --
      "Religion is the most malevolent of all mind viruses." - Arthur C. Clarke.
    2. Re:moves by Anonymous Coward · · Score: 0

      Ah yes, the inevitable "Yay Nintendo!" comment. Jesus Christ people, the Revolution is going to be amaterish just like the Game Cube is now with games for 12 year olds. Get over it.

    3. Re:moves by Anonymous Coward · · Score: 0

      Actually, IMHO, yes.

      The strategy of don't announce anything until it's definite and don't play the hype game (for the most part), means that you don't disappoint people when your console finally hits market and people have to face what it is in reality -- as opposed to the la-la fantasy land that the press release writers seem to live in.

    4. Re:moves by Anonymous Coward · · Score: 0

      Wow, such bitterness. Did your parents forget to take you off Nintendo restriction?

    5. Re:moves by Anonymous Coward · · Score: 0

      Ah yes, the inevitable "Nintendo only makes kiddie games!" comment. Can't you trolls come up with anything more original?

    6. Re:moves by rohlfinator · · Score: 1

      You can speculate about the Revolution all you want, but until Nintendo shows some real specs and real games, it means nothing. If the Revolution winds up as the Virtual Boy 2, Microsoft's limited Xbox compatibility will be a non-issue.

      Nintendo's pretty safe right now because all they've announced are trivial things: retro games, WiFi support, GameCube compatibility. These things don't make or break the system. But we know nothing about the actual games. According to Nintendo execs, it'll be an improvement over current games, but if it's a step backward, at least the 360 and PS3 will provide marginally improved traditional games.

    7. Re:moves by Anonymous Coward · · Score: 0

      Actually, at this point in time it makes complete sense that Nintendo isn't really announcing too much about their system; after all it is 12-18 months away from being launched. Although all of the largest game publishers have development hardware, the specs are far from finalized at this point in time. What people forget is that the Gamecube was initially slated to launch in 2000 directly against the PS2, it was delayed and launched in 2001; throughout all this time the hardware was tweeked in order to achieve maximum performance.

      If I remember correctly the 'Dolphin' initially was supposed to have a ~200MHZ Power PC processor, by the time it became the Gamecube it had a 485MHz Power PC processor. If Nintendo was to announce that the Revolution was going to have a 2GHz Dual-Core Power PC processor today, and then 6 months down the line they re-announce that it was a 3GHz Dual-Core Power PC processor people would freak out. "Nintendo realized the Uberness of the 360, blah blah blah"

      Until everything is (almost) finalized it makes absolutely no sense to release any information. I know that people will say that 'developers need to know what they are developing for' but any development house that has produced launch titles in the past knows that things will change; they usually have a reasonably conservative plan (in the past they have initially planned for 30fps and, if the system improves enough, bump it up to 60fps)

    8. Re:moves by rohlfinator · · Score: 1

      I agree that there's no point to announcing specs too early. All I'm saying is that we can't claim that "Nintendo is doing everything right" until we actually know what they're doing. Every time Sony and Microsoft make a minor mistake, somebody makes a comment about how Nintendo hasn't screwed anything up with the Revolution yet. Maybe they have, they just haven't announced it yet.

      And ideally, Nintendo would release Rev dev kits to third parties a year before launch but not announce any details until about six months prior. They could keep supporting the GameCube for those last six months, then spring the news of the Revolution at a more opportune time. As a gamer, it's pretty hard to play your "boring" current-gen system for another year when the manufacturer has just announced a huge successor. I like how Nintendo unveiled the DS about six months before it launched, gradually revealing more information leading up to its launch. It kept people interested, but it didn't prematurely steal the GBA's thunder. If only the launch lineup would have been more substantial, it would have been one of the most interesting launches in recent history.

    9. Re:moves by aliquis · · Score: 1

      I have no idea what Nintendo does but I want a console, all I have is nes, and I don't want to run Windows. The console won't be an XBOX, I've already had one which I didn't used due to boring games.

      So that leaves PS3 and Revolution, I might end up getting both.

    10. Re:moves by LKM · · Score: 1
      Jesus Christ people, the Revolution is going to be amaterish just like the Game Cube is now with games for 12 year olds.

      Akin to Godwin's Law, I propose a further law: It states that

      "Every stupid comment on Slashdot must inevitably be responded to with a comment commenting on its parent's merrit. Said second commenting comment includes at least one additional moronic stereotype and always ends up being even more stupid than the first comment."

      This comment is not exempt from this law.

    11. Re:moves by bleaknik · · Score: 1

      Personally, I don't care if Nintendo announces "real specs". As I've always viewed any video game system, it is not the quality of the graphics that makes it great, instead it is the quality of the gameplay. Let's not forget that.

      That being said, it is unfair to compare the Revolution to the Virtual Boy in this way. The Virtual Boy actually had a handful of fun games. All three people I know who have one, love it--and they love it for the games they have, not because of failure of the system as a whole. Sure, the Virtual Boy failed commercially, but it's success should be more appropriately be valued in the fun factor.

      You're right. The 360 does not need full X-Box compatibility. While it would be nice for MS to claim this as a feature, by no means is it imparative. /. has generally forgotten this, but you can thank that to Sony and Microsoft's PR hype.

      I'm afraid that I am confused by what you mean by "improvement over current games". As I've previously identified, vintage games with lousy graphics can be insanely addicting. I would like to identify the success of many flash based games, solitaire, and (with the worst graphics of all) kingdom of loathing. Sure, many of these games don't offer the rich 3d graphics of a brand new xbox 360 or a PS3, but they offer something that all games should... gameplay.

      Finally, you seem to imply that the Revolution may be "a step backward". I assume you are referring to graphics and raw processing power, which I doubt to be true. If it were, though, I'm sure Nintendo will deliver the important things: games that are wonderful, marvelous adventures into fiction. Of course, we may have been blinded by the hype behind the MS and Sony systems that we've forgotten to look at the games. Great fun indeed. Another generic FPS and another controversial Criminal Lifestyle game. Yulp.

      --
      Deja Vu
      n. 1. The sensation that you've read this very article before.
    12. Re:moves by rohlfinator · · Score: 1

      Just to clarify: I own a GameCube, and I'll probably buy a Revolution soon after its launch. I'm not predicting its failure or anything; I just think it's far too early to declare the Revolution "right" and the PS3 and Xbox 360 "wrong".

      I doubt the Revolution will be the next Virtual Boy, but there's a chance (however slight) that it could be. We just don't know what the Revolution will be yet. It could turn out to be an amazing leap in gameplay like we saw between the SNES and N64... or it could be a gimmicky failure. The only clue we have toward an actual Revolution game is a 15-second clip of Metroid Prime running on a GameCube development kit. The final game will probably look nothing like that.

      We've seen some visual evidence (prerendered or not) that Gears of War and Killzone 2 exist, and that they'll feature improvements over current-gen first-person shooters. We've seen plenty of other PS3 and Xbox 360 games. Nobody can say the same about the Revolution yet. The list of announced Revolution games is slim, and until Nintendo makes some official announcements, there's no way of comparing it to the competition.

      I have very high hopes for the Revolution, especially after seeing the impressive turn the DS has taken. But they're just that -- hopes. There's no proof yet. Any number of things could go wrong: the WiFi service could be poorly implemented, game downloads could be expensive or lacking in number, the controller could be inadequate for "traditional games", third-party support could be weak, and first-party games could appear "gimmicky". I'm fairly confident that Nintendo won't make those kind of mistakes, but they have made some odd business decisions in the past. Until Nintendo has fully unveiled the Revolution's controller, playable games, and further details on what makes it so "revolutionary", it's completely unfair to claim its superiority over the PS3 or Xbox 360.

  14. Proof Positive Of Monumental Incompetence by Anonymous Coward · · Score: 0

    As if MS needed any more reasons for people to not buy their new xbox...

    Just to sum up just what a bunch of boneheads are running the xbox project up in Redmond:

    1) First they dig themselves into a hole by thinking they could just slap some commodity x86 pc parts in a box and call it a console. Five billion dollars in losses later they might have clued in as to why that was a idiotic thing to do

    2) Because of 1) they lacked the ability to control the technology to implement BC and are stuck with BC being at the mercy of one of their former suppliers - who they managed to generate nothing but ill will with during their time in business together

    3) Because of 2) they start downplaying BC in the press and the mantra spreads among the diehard MS/xbox crowd that who gives a shit about BC.

    4) Because of 3) everyone is reminded of just why no one cares about BC for the first xbox - the almost entirely worthless library of games that make up the bulk of the xbox aisle.

    5) The console geniuses up in Redmond decide that as E3 approach they want to claim to have BC - so they lie about the 360's BC support and try to plant the idea in the console press that the PS2 didn't really have very good BC support(see some of the regular MS/xbox astroturfers here on Slashdot who 'mysteriously' started claiming all sorts of BC problems with their PS2s they 'really own')

    6) What the hell BC does the 360 actually have now becomes a constant thorn in any sort of discussion of the console.

    If you have ever had met the dopes running the xbox project none of this would be surprising in the least. Basically a bunch of badass retards who work there for a while before being replaced by some new badass retard.

  15. engineer's by Anonymous Coward · · Score: 0

    Repeat after me: apostrophe does not mean "here comes an s"

    1. Re:engineer's by Kredal · · Score: 1

      Sure it doe's!

      Sheesh, where did you go to school?

      --
      Whoever stated that signature sizes should be limited to one hundred and twenty characters can just go ahead and kiss my
    2. Re:engineer's by Anonymous Coward · · Score: 0

      Don't go raising Microsoft's engineer's are!

  16. Levels of Abstraction by Detritus · · Score: 2, Informative

    It's one thing to write a system call compatible graphics library. It's much more difficult to handle programs that directly access the graphics hardware, and there are often compelling reasons to directly access the graphics hardware in high-performance applications.

    --
    Mea navis aericumbens anguillis abundat
  17. The reason to be an early adopter by Anonymous Coward · · Score: 0

    I think that Microsoft doesn't really understand why backwards compatibility is so important. By being backwards compatible it encourages people who didn't purchace their last generation system to buy their new system. Honestly, if I didn't buy a Gamecube, knowing that Super Mario Sunshine, Zelda: Wind Waker, Zelda: The twilight princess, Metriod Prime and Metroid Prime 2, etc. will be playable (and affordable) on the new system makes the decision easier.

    1. Re:The reason to be an early adopter by gabebear · · Score: 1

      I currently have a modded XBox and that list of gamecube games is exactly what is influencing my decision right now. I hope Nintendo's emulation strategy carries over to the DS, at least for NES and SNES titles.

  18. Retrofitting Is Going To Be Expensive by Anonymous Coward · · Score: 1, Insightful

    I doubt we will every know how much some form of Xbox backwards compat is going to cost MS since it will just be part of the larger losses for the division.

    Paying engineers to retrofit existing games and the infrastructure to test and distrubute the patched executables is going to be fucking expensive.

    Not only is the upfront cost of actually going through fixing most games in the Xbox library very expensive, but this isn't a situation like MAME where it is something you are downloading for free and can't demand that games work flawlessly. If the Xbox games that are hacked to run on the 360 don't work just like they did on the Xbox MS is going to have a PR disaster on their hands.

    I don't know why MS didn't just stick to saying backwards compat just isn't something they see as important/vital. This has got to be a nightmare for the Xbox team.

  19. Re:Sell Replacement Windows! by Anonymous Coward · · Score: 0

    if Microsoft isn't VERY diplomatic about the gamer's experience, they might become downright angry, and lots of windows are going to get broken.

    That's why Microsoft makes Windows...oh wait..

  20. It's a decision breaker by RealmRPGer · · Score: 1

    I never bought an XBox, and I've been telling people I'll probably buy the 360 because it'll be backwards compatible. Now I'm not sure. The 360 games announced so far aren't enough to hold it's weight, and the small number of good XBox game isn't enough to warrant a seperate purchase. And I'm all for the sleeper hits. I think Microsoft is shooting themselves in the foot on this one. Of course, I could be wrong. M$ will just be out one 360 sale.

  21. Re:It's about time someone said it by Anonymous Coward · · Score: 1, Funny

    "I've been sitting here at my friend's house in front of his Gamecube for about 2 years now while Nintendo attempts to release a single game that isn't a sequel to something I played 20 years ago"

    Pikmin, Luigi's Mansion, Eternal Darkness, Donky Konga, and Animal Crossing completely kicked ass on the NES. I can't wait until they finaly release the remake of Geist and Odama.

  22. Emulation? by IntergalacticWalrus · · Score: 1

    I'm surprised that Microsoft went the emulation route. IHMO doing ports would be better.

    They could whip up a wrapper environment that would ease up the task of porting XBox games to the XBox360 to the point where some games only need a recompile, then ask game developers to recompile their games with it (and fix issues if encountered, or just give up if the game is too much bother to port).

    Then, whenever an XBox game disc is inserted into an XBox360, the console would perform an online check to see if there is a 360 port of it. If there is one, it would it then run it from the hard disc. Only the binaries would be downloaded, game ressources would still be accessed from the original game's disc.

    1. Re:Emulation? by erunaheru · · Score: 1

      Even with broadband, a game DVD is about 4.5GB, 9 if it's dual-layer (I don't know if XBOX 1 supports this or not but...)Granted, that's mostly animations and textures, but it's still going to be a huge download for complex physics and AI engines.

    2. Re:Emulation? by Anonymous Coward · · Score: 0

      did you miss this part?
      Only the binaries would be downloaded, game ressources would still be accessed from the original game's disc.

    3. Re:Emulation? by IntergalacticWalrus · · Score: 1

      The size of compiled code in a modern video game is insignificant next to the rest of its ressources. We're talking 20 megs tops. And that's uncompressed. So no, it's not going to be a huge download. On any half-decent broadband connection, this is virtually nothing.

    4. Re:Emulation? by Corngood · · Score: 1

      Not that simple. Most of the content on the disc is in xbox specific formats. Some of it may work, but not much, especially with the endian switch complicating things. You'd still need full GPU side emulation to get that stuff to work (display lists, textures, etc).

      Basically you'd save having to create a CPU emulator, but getting even a few studios to port games would be hard. On top of the actual rebuilding, they'd have to go through the certification process again, and all for maybe a handful of sales.

    5. Re:Emulation? by vga_init · · Score: 1

      This guy had the same theory that I did. It's a good idea.

      Either I don't understand or you don't understand, but one of us is having a misundersting. When the original poster said wrapper environment, we assume that all the necessary API layers are in place. Accessing these special "xbox specific" formats would be part of the API or something in the original game source. As for GPU emulation, this is also taken care of by the API wrapper, which will make sure xbox instructions get handled via 360 routines. In response to needing a CPU emulator, the whole point of recompiling is so this is not necessary; the ported binaries will run natively on the 360's processor. Big endian? Little endian? The compiler takes care of that.

      What is of chief concern in the porting scenario is whether or not the game in question contains non-portable code (assembler, for example).

      The original poster is drawing on a concept similar to that of winelib, if you know how that works. With winelib, you compile your Windows source and get a native linux binary. Ta-da! I'm guessing you think his idea is more like wine, which tries to execute native windows binaries. In a wine situation, different CPU and GPU do indeed pose a problem. In a winelib situation, they don't. Is this what you meant?

    6. Re:Emulation? by mink · · Score: 1

      Few games if any hit a full single layer DVD in size, even fewer (I think 1 or 2) use a full dual layer DVD.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  23. Simple Answer by Loadmaster · · Score: 1

    Free Xbox with every Xbox360 purchase. 100% compatibility garaunteed!

    1. Re:Simple Answer by mabhatter654 · · Score: 1

      Sounds funny, but that's been MS tactic for BC all along with windows. When they introduce a new OS, they just throw in the binaries from all the old ones... XP was the first OS they put out trying to fix the problem with so much cruft buildup... it was success, but only with large amounts of work.

  24. Re:It's about time someone said it by erunaheru · · Score: 1

    Pikmin = valid point
    Luigi's mansion = Mario
    Donky Konga = (suprise!) Donky Kong
    Animal Crossing = valid point

    2 originals to the GPs 100. Great arguement.

  25. Re:It's about time someone said it by rohlfinator · · Score: 4, Interesting

    I'm confused. Are you trying to troll, or are you just masking your valid questions with troll-like whining? I can't really tell. But since you requested intelligent discussion, I'll bite. It might be long, though.

    First of all, the sequel argument. You say you have 100 original PS2 masterpieces, right? A quick glance at any top-rated PS2 games list reveals dozens of sequels. Metal Gear Solid, Grand Theft Auto, Gran Turismo, Tony Hawk, Burnout, Devil May Cry, SSX, Soul Calibur, Madden, Ratchet & Clank, Prince of Persia, Tekken, Final Fantasy... I could literally go on for pages. Does that make them bad games? Of course not. For example, Final Fantasy X is drastically different from the original Final Fantasy. Prince of Persia: Sands of Time is a completely different (yet equally great) game compared to its ancestor. The same applies to Nintendo. Sure, Zelda and Mario have been around for around twenty years, but each iteration of those franchises is almost always unique. Zelda: Twilight Princess has very little relation to the original Zelda, apart from the main character and gameplay style. Donkey Kong: Jungle Beat resembles the 1981 classic only in its name. The game is a completely different experience.

    Online: You're right. It's kind of a shame that the GameCube wasn't taken fully online, though one look at the Xbox division's finances will give you the primary reason. The console that's marketed as the ultimate online experience has only about 10% of its userbase playing online, all while Microsoft is losing millions of dollars supporting it. Sony also supports networked games, but from what I've seen and played, it's much less refined, and ultimately a less rewarding experience than Xbox Live. Solutions? Most GameCube owners I know use their consoles primarily for local multiplayer and single player games, opting to use computers for online games, where the concept has been far more supported than on any console.

    The controller? Everyone has their own opinion, but at the time of its release, the GameCube was widely considered to have the most ergonomic controller of all three next-gen systems. This opinion may have changed once Microsoft released the Controller S, but the controller is still far from "crap". I have semi-large hands, and I've never had a problem with its size. Its button placement is unique, and superior for certain game styles. The controller was designed to make it easy to press multiple buttons with one thumb, and many games support the feature nicely. Unfortunately, a lot of developers have lazily ported games from the PS2 and Xbox without altering the control setup to support the design. As for your "10 year old son" comment, it was immature and unnecessary for an "intelligent" post, and the "fanboi" and "holy war" comments probably won't help avoid flames either.

    Now, the "sexual activity standpoint", or feminine appeal department. I know several GameCube owners with girlfriends or wives, and many of them say that their significant others enjoy playing games like Animal Crossing and Mario Kart rather than traditional, violent games. Nintendo has always striven to produce games that appeal to everyone, and females are no exception to that. I hear that the recent DS title Nintendogs has had unprecedented success with Japanese women.
    I also can't help but question your credibility when you claim that your wife married you for your PS2, not to mention the fact that you have both a "super hot wife", a 10 year old son, and a "super hot girlfriend". But whatever. I guarantee you that sexual activity is not the primary selling point for the majority of console owners, though.

    Really, is it that hard to understand that people enjoy different types of games? Personally, I would never spend $50 on a Madden game every year, but I know that many people do. It doesn't take a whole lot of explanation. People like it, just like people like Nintendo games. Apparently the press does too, because the GameCube has been home to many of the top-ranked games of this generation. Maybe you don't see the appeal of the GC, but it doesn't take much thinking to see how someone else might.

    Oh, and just for the record, this entire thread is completely off-topic.

  26. Re:It's about time someone said it by rohlfinator · · Score: 1

    Donkey Konga != Donkey Kong. If anything Konga is a sequel to Namco's "Taiko No Tatsujin" for the PS2. The only resemblance it bears to any previous Donkey Kong game is the main character.
    Luigi's Mansion is definitely not Mario, either. LM is more of a Ghostbusters-esque game than a traditional Mario platformer. Again: same characters, completely different game.

    If you're really that interested in more than four original games, and not just trolling, look up Metroid Prime, Resident Evil 4, Viewtiful Joe, Eternal Darkness, Super Monkey Ball, Tales of Symphonia, Zelda: Four Swords Adventures, Ikaruga, Donkey Kong Jungle Beat, Baten Kaitos, Sega Soccer Slam, Beach Spikers, and Wario Ware. Upcoming original GameCube games include Geist, Mario Superstar Baseball, Battallion Wars, Fire Emblem, Chibi Robo, Super Mario Strikers, and Odama. Though many of them are technically sequels or part of existing franchises, they all provide drastic gameplay evolutions over their predecessors.

    And the GP never listed 100 good original PS2-exclusive games, probably because they exist only in his imagination. I'm having a hard time finding more than fifteen on GameRankings.com.

  27. History Error by Ondo · · Score: 4, Insightful

    From the article:

    Sony, of course, gained major kudos for the addition, showing up Nintendo, which never made its consoles backward compatible (though it reversed that trend with GBA).

    Nintendo made the GameBoy Color backwards compatible long before the PS2.

    1. Re:History Error by Progressive4Peace · · Score: 1

      And of course, the Atari 7800 was backward compatible long before all of these console systems...

  28. Re:It's about time someone said it by DarkJC · · Score: 1

    Ever cross your mind that this guy wasn't being serious? People, it's called an overused Slashdot joke. Get over it.

  29. Stupid article by Keeper · · Score: 1

    There are only 2-3 snippets of "real" information in the article, and everything in it was revealed during E3. The rest is baseless speculation and theorizing with no applicable first hand knowledge. Nostradomas would probably have done a better job writing an article like this ...

    1. Re:Stupid article by FlopEJoe · · Score: 1
      "Nostradomas would probably have done a better job writing an article like this"

      Holy crap... you're right!!! Century 9, chapter 56

      The army near Houdan will pass Goussainville,

      [The Battle of Houdan was in Operation Flashpoint and there was some speculation as to whether it would be ported to the Xbox. Goussainville... like Gaussian? Could he have predicted the technologies in the X-Box??]

      And at "Maiotes" it will leave its mark:

      [Someone's mark before literacy was usually an ''X'. Obvious reference to the X-Box and leaving the old one behind.]

      In an instant more than a thousand will be converted,

      [At first, you may think a thousand games but since there are not that many available, Nostradamus was refering to people being converted. In those days, the population was much lower than today. 1000 people was considered a lot.]

      Looking for the two to put them back in chain and firewood.

      [And here at last, my friends, is the answer. "two to put back in the chain." ie. the 360 will be compatable with two X-Box games. Please feel free to sign up for my newsletter]

    2. Re:Stupid article by rohlfinator · · Score: 1

      "In an instant more than a thousand will be converted,"

      An obvious reference to J Allard's goal of converting one billion gamers to the Xbox 360. It's more than a thousand, right? ;)

  30. It's all still USB by LBt1st · · Score: 1

    They might change the physical plug. But it's still USB, you'll just need to buy/make and adaptor.

  31. On a side note... by msormune · · Score: 1

    If I remember correctly, Sony went through a lot of trouble getting (all?/most?) PS1 games to work on PS2. Early PS2 models were not 100% backwards compatible, an issue Sony later fixed. Maybe the same will happed with Xbox 360. Or maybe Microsoft just will ignore the people complaining about non-working titles and makes sure the most popular legacy Xbox titles work 100%.

    1. Re:On a side note... by gabebear · · Score: 1

      Nope, the same support for older games since the begining. A few PS1 games don't work, but something like 99.5% do. The PS2 isn't emulating PS1 games, the chip that handles the controllers and memory cards on the PS2 is a PS1.

  32. Re:It's about time someone said it by LKM · · Score: 1
    Luigi's mansion = Mario
    Donky Konga = (suprise!) Donky Kong

    Aw, come on. You're making this far too easy for me. Have you even played those games? I'd be surprised if you have. Luigi's Mansion has nothing in common with any Mario game except the cast. Luigi can't even jump. If anything, it's a cute version of Resident Evil minus the weird control.

    Donkey Konga, again, has nothing in common with any other Donkey Kong game except the monkeys. It's an entirely different game! It's a freaking bongo music game.

  33. Re:It's about time someone said it by LKM · · Score: 1
    In addition, I can't take this thing online. And the controller feels like it's made for the hands of small children. Even my 10 year old son wouldn't put up with this crap.

    I feel kind of weird writing an answer to this because parent is probably a Nintendo fanboy making fun of Sony fanboys, but I want to address this one point anyway since it comes up quite often.

    I have both a PS2 and a Cube, and my bro has an Xbox (currently collecting dust since he's constantly playing Mario Golf on the Cube). Of all the controllers, I like the Cube controller the most, and I have quite large hands. The PS2 controller is cramped, and the symetric analog sticks are bad for most games since you usually use one analog stick and the buttons, which forces you to hold the controller in a really weird way.

    The Xbox controller is a bit better, but somewhat too big, and the buttons feel really weird. Some of the buttons are hard to reach, and all of them are too small and weirdly-spaced: the space between the buttons doesn't feel right (although that I might get used to if I played it more often).

    The cross and the Z-Button suck on the Cube controller, but other than that, I think it's the most comfortable controller of the current gen.

  34. Re:It's about time someone said it by rohlfinator · · Score: 1

    Heh, I feel kinda stupid now. I thought for sure that he put way too much time into that post to just be joking. Thanks for pointing it out, though.

  35. Re:It's about time someone said it by Anonymous Coward · · Score: 0

    Nintendo fanbois, flame me if you'd like, but I'd rather hear some intelligent reasons why anyone would choose to use a Gamecube over the superior Sony console.

    Trolls who use the term "fanboi" aren't worthy of (and probably wouldn't comprehend) intelligent discussions.

  36. This could be good, or bad. Most likely bad. by Emerl · · Score: 1

    I really don't see a good way out of this for Microsoft. If people's favorite games DON'T become backwards compatible, they're going to raise hell and end up not buying a 360. If, say, a game like Street Fighter Anniversary collection doesn't get ported, a great many fighting game fans will keep their X-Boxes. Sony avoided the crisis that almost came from Gran Turismo 2 not being compatible with the PS2 by releasing Gran Turismo 3. Microsoft will have to work very hard to make sure that they don't piss off their fans.

    1. Re:This could be good, or bad. Most likely bad. by rohlfinator · · Score: 1

      "If people's favorite games DON'T become backwards compatible, they're going to raise hell and end up not buying a 360."

      Microsoft has already stated (as the article addresses) that the first games to be supported will be the best-sellers. This ensures that most "favorite" games will be supported. Who do you think means more to Microsoft: the 500,000 or so who bought SF Anniversary Collection, or the 6 million+ that bought Halo 2? They'll most likely support games from the top down, sales-wise. If you're a big fan of low-selling games, you might be out of luck, but you'll be in the minority.

    2. Re:This could be good, or bad. Most likely bad. by Anonymous Coward · · Score: 0

      Gran Turismo 2 works great on my Playstation 2, and mine is a fairly old one.

      Further, I've never had a problem with a PSX game on my PS2, and I have dozens of games.

      I never once heard of this backwards compatability problem in the PS2 until very very recently, and I know if it had been a real problem it would be well known, as the PS2 has a few other problems that are well known (laser aiming, drive wearing out).

      Anyway, I don't know what you're talking about. My GT2 works great on a older PS2.

      The idea that there was some 'crisis' brewing, as you say, is absurd on its face. And the idea that this is why Sony made GT3 is even more absurd. GT3 was simply a showcase of the PS2's power.

      The Xbox 360 will be fine without the backwards compatibility working well, so you don't need to make up crap in its defense.

  37. Xbox muddle by patternjuggler · · Score: 1

    What is it with MS doing all this half-assed stuff with the 360? It maybe is going to support HD discs through unspecified means, eventually, it is sort going to play old games. There's a vague cloud of non-gaming features they have as well (and Sony has promoting the PS3's non-gaming aspects also). This is just going to create confusion, which will cause people to either avoid the system or purchase it and then get upset and create a backlash when it turns out the feature advertised earlier isn't fully supported.

    It sort of seems like they don't know what to do with the system or why people are going to buy it, so they have all these parallel development efforts, and they'll throw out announcements for them now and gauge the reaction to see how they should allocate resources to make one feature happen at the cost of another. I suppose closer to launch there will be a cohesive promotion strategy, and they'll pretend the stuff being talked about now either never really existed or always was an integral part of the system.

  38. re:whats this all about by xboxdude123 · · Score: 1

    This is crazy only some of the games what is that about if they want to be as good as sony why not have all of the games is Mircosoft that bad?

  39. Re:It's about time someone said it by elhedran · · Score: 1

    Don't feel bad, it was a pretty lame attempt at humour. And hey, you got yourself some karma :)

  40. MOD PARENT UP by Ethon · · Score: 1

    I wish I had mod points :'(

  41. Re:It's about time someone said it by Synbiosis · · Score: 1

    Too bad all of those suck except Pikmin and Eternal Darkness.

    I own a GC myself. There are some amazing games on the system (Wind Waker, Eternal Darkness, Resident Evil 4, Pikmin, Metroid Prime, Tales of Symphonia). But I always find myself not even touching the system for six months at a time, because I'm waiting for the next game that interests me to be released.

    Wheras with my PS2, there's always a new game every month or so that is worth playing, just because of the sheer amount of games that are being published. Does Nintendo make better games on average? Of course. But their third party support? Horrible (For the GC, not for the GBA :P).

    While Sony or Microsoft may not be able to compete with Nintendo in terms of quality, the sheer volume of games being published on their platform guarantees that there will be at least one game every two months that I'll want to buy or check out.

    Let me compare the number of games that I have enjoyed which have been released in the past year in both lineups:

    GCN:
    Resident Evil 4
    Metroid Prime 2

    Sony:
    God of War
    Atelier Iris
    Stella Deus
    Shin Megami Tensei: Digital Devil Saga
    Phantom Brave
    Gran Turismo 4...

    You get the idea.

  42. Why not recompile? by jonwil · · Score: 1

    I believe (I am not certain) that all XBOX games are built using the Microsoft supplied libraries.
    Therefore, microsoft could release a new compiler and libraries that are source level compatible with the old XBOX XDK libraries.
    Then, everyone would just recompile all the games to run on the 360 with the resulting exe files being distributed on XBOX 360 Live and downloaded automatically by the XBOX 360. (game data files would be pulled from the original game DVD just like they are now)

  43. Ugh, what a read by bobstevens_took_my_n · · Score: 2, Insightful
    I have to agree with those who have pointed out that this article is terrible and full of baseless speculation. For instance, there's this paragraph...
    All console manufacturers require developers to follow certain code requirements to ensure basic quality and functionality. Many of the best Xbox developers, such as Ubisoft and Tecmo just to name a few, have gone above and beyond the requirements. In fact, a few have pushed their games to the metal, squeezing out as much performance as possible from Microsoft's system. So, it's likely that the most technically superior games will be backward compatible on Xbox 360.

    Usually, games that go "above and beyond" to get extra performance do so by making their code lower-level and more system-specific. If anything, it would make these particular games harder to emulate, as they would be less tied to the D3D API and more tied to the specifics of the Xbox GPU.

    So either I completely missed the author's logic, or he's got it 100% backwards.

  44. Re:It's about time someone said it by erunaheru · · Score: 1

    I realize that their vastly different games, but nintendo is still pggybacking on the popularity of thier established brands. Guess I should have made my point more clear.

  45. Re:It's about time someone said it by LKM · · Score: 1
    I realize that their vastly different games, but nintendo is still pggybacking on the popularity of thier established brands.

    They're creating new franchises, too, but even so: How is using your franchises for new games a problem? Fact is: People would have bought less copies of Donkey Konga if it had used a new franchise but otherwise been the same game.

  46. Re:It's about time someone said it by tprime · · Score: 1

    Simple answer as to why someone would chose Nintendo's offering over the others, they like the exclusive games the Gamecube has. I don't own a Gamecube box, but have seriously considered buying one JUST TO PLAY MARIOKART WITH MY WIFE.

    --
    http://www.tomandemily.com
  47. It's not even backwards compatible by abandonment · · Score: 1

    Microsoft was forced to retract their whole 'backwards compatible' statement - they aren't even TRYING for backwards compatibility with the existing Xbox games - they mentioned that if you want the 'xbox 1' games to work on the xbox 360 the developers actually have to recompile their game for the xbox 360 and the game players have to re-purchase the same game again.

    This is not backwards compatible whatsoever in my mind, it's milking gamers for extra money for no reason other than to fill microsoft's pockets.

    Nintendo and Sony know what gamers want - these days the jump from generation to generation is becoming smaller and smaller and it will be harder for companies to sucker players into buying a new console - for this reason, the backwards compatibility issue is a very large one that Microsoft is completely missing the boat on it seems.

  48. Sony said something similar w/ PS2, but ... by cyrusl · · Score: 1

    Sony originally said from the beginning that the PS2 would only play some PS1 games. By the time it hit the market, things had changed. I'm pretty sure the PS2 actually plays ALL PS1 games without issue. I guess the emulator they wrote was better than expected.

    I would not be surprised if the XBox goes the same way. By the time it's released, they've managed to make it so that it plays all XBox1 games.

    I'm perfectly happy having things be backward compatable one generation. PS3 can dump the ability to play PS1 games. XBox3 can dump the ability to play XBox1 games. As long as I don't have to get rid of my entire collection of fun games, I'll be happy.

    1. Re:Sony said something similar w/ PS2, but ... by mink · · Score: 1

      There is a list of titles that do not work.
      I cant seem to find the official one from SONY.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.