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Violence in Video Games Debate Continues to Rage

ubermiester writes "The Washington Post is reporting on a newly released study by the American Psychological Association, claiming that 'exposure to violence in video games increases aggressive thoughts, aggressive behavior and angry feelings among youth.' This partly contradicts another study released a week before by a University of Illinois Professor claiming that 'game violence does not prompt players to project violent tendencies into real life.'"

411 comments

  1. Sun continues to rise daily by Anonymous Coward · · Score: 0

    What else is new?

    1. Re:Sun continues to rise daily by Gherald · · Score: 3, Funny

      > Sun continues to rise daily, what else is new?

      Ah, the old rise/set debate. Scientists continue to invistigate which happened first...

    2. Re:Sun continues to rise daily by Anonymous Coward · · Score: 1

      The sun obviously rose first. Before, there was only darkness, and then nuclear fusion started, causing the first sun rise. A sun set can't happen until the sun has been up at least once, so even on the night side of the planet, the sun eventually rose before it set.

    3. Re:Sun continues to rise daily by Anonymous Coward · · Score: 0

      First off, just because the Sun wasn't a star yet, doesn't mean that it wasn't there.
      After all, we're talking about sunrise, not sunlight rise or lit sunrise.
      Secondly, assuming that we are talking lit sunrise, then at some point on the globe, the sun was overhead, or even starting to set, when it started shining (which, IIRC, happened many years after fusion started), which means that there was no sun rise on that "day", which means that, for that point on the globe, sunset happened first.

      There! I've run rings 'round you logically!

    4. Re:Sun continues to rise daily by Allison+Geode · · Score: 1

      you're both wrong. its a matter of perspective. sure, the sun may look like it is rising or setting while on earth, but in actuality, none of that is happening at all! so, i suppose, the question should not be which happened first, but more along the line of "the sun ever really rise or set at all, and if it does, how will that impact earth's ecology?"

    5. Re:Sun continues to rise daily by Shaper_pmp · · Score: 1

      Nice try, but no pedant-points. What part of:

      "Secondly... then at some point on the globe, the sun was overhead, or even starting to set, when it started shining... which means that there was no sun rise on that "day", which means that, for that point on the globe, sunset happened first."

      didn't you understand?

      We're clearly talking about this from the reference-frame of the earth's surface, so you don't get any points for pointing out that the sun doesn't "really" move.

      As an interesting side-exercise, please prove conclusively to me that the earth isn't completely stationery, with the rest of the universe spinning around that point.

      Answer: you can't. You can measure earth's motion relative to the rest of the universe but that's just another reference frame, and the question was to prove the reference frame itself isn't moving.

      --
      Everything in moderation, including moderation itself
    6. Re:Sun continues to rise daily by Kiffer · · Score: 1

      Um... you can prove that the earth is not stationery and that the universe is not spinning round that point...
      I wish I could remember how... perhapps some one more enlightend could drop a few pointers.

      off the top of my head ... if the earth was stationary and everthing else was moving round it, distant objects would need to be traveling faster than the speed of light. and would have crazy huge angular momentums... um...

      or some thing... vaguely recalled from conversation with an astrophysicist

    7. Re:Sun continues to rise daily by Shaper_pmp · · Score: 1

      Not necessarily, because the speed of light only applies to our current reference-frame, namely the universe.

      The universe (as a whole) could be moving in any "direction" without it being detectable from within the universe, since all our measurements are relative to other parts of the universe, also moving in the same way.

      If there is a way to tell for sure I'd be fascinated to hear it, but I'm pretty sure it's impossible - just like the way (IIRC) it's impossible for any object to detect the difference between constant velocity and gravitational force acting on itself.

      --
      Everything in moderation, including moderation itself
    8. Re:Sun continues to rise daily by Allison+Geode · · Score: 1

      ok, i was being a smartass, i concede.. at least, I would have, until you asked me to prove that the rest of the universe didn't rotate around the earth. wow.. just. wow. I presume you realize the earth isn't flat, and not on top of a pile of turtles all the way down, right?

      but seriously, aside from the childish thought that the world revolves around you, we can prove the earth revolves around the sun (as opposed to the other way around) fairly conclusively based on seasonal weather patterns in conjunction with the movement of other bodies in space (say, planets, for an obvious example) and the positional impact on their weather patterns based on their varying positions in orbit. I suppose, you could always argue against it, but then, there are still people who argue in favor of creationism---err, excuse me, "intelligent design."

      the only constant in this univese is that everything is always, ALWAYS moving. *but* of course, this is a discussion about videogame violence, and not a flamewar on astrophysics, so i'm going to shut up now. hopefully, you'll take my initial snarky concept as it was intended, and get back onto the subject at hand: that can be easily summarized in one brief phrase: Jack Thompson is an opportunistic asshole.

  2. How about a study on the parents? by bobsacks · · Score: 5, Insightful

    How about someone does a study on the parents of the kids who commit crimes that are supposedly caused by video games. I bet you would get some conclusive results from that one.

    1. Re:How about a study on the parents? by nwbvt · · Score: 4, Insightful
      Yeah, whenever someone blames parents for the crimes their kids commit, they point their fingers at the video game industry. A debate on whether or not parents should take some responsibility turns into a rant about video games and music and violent movies. Whats up with that? I mean supporters of video games would never try to turn the discussion on the impact of video games into a debate on whether or not parents should be blamed.

      What were we talking about again?

      --
      Mathematics is made of 50 percent formulas, 50 percent proofs, and 50 percent imagination.
    2. Re:How about a study on the parents? by bigmouth_strikes · · Score: 4, Informative

      > kids who commit crimes that are supposedly caused by video games

      I guess you were in such a hurry for an early post that you forgot to read the article... It doesn't have anything to say about crimes "supposedly" caused by video games. It deals with how violent video games make players more violent. Regardless of their parents.

      --
      Oh, I can't help quoting you because everything that you said rings true
    3. Re:How about a study on the parents? by neo · · Score: 5, Informative

      Freakonomics does a pretty interesting job of explaining crime rates and a direct connection to parental investment.

      Basically if you wanted the kid and care about them, they commit less crime than if you didn't want them or care about them.

    4. Re:How about a study on the parents? by Crixus · · Score: 5, Insightful

      How about a general study on family environments?

        I used to be a very angry person, but due to an unusual epiphany 3 years ago, I've learned to deal with it. But what this experience taught me is that there are a LOT of angry people in this country.

          I think a better study would try to get to the bottom of that. I saw a film that touched on this topic briefly a year or two ago, but didn't delve deeply enough.

          That being said however:

          Angry people are going to commit acts of violence whether there are video games or not.

          This sounds like another time when we're treating the symptom, and not the disease.

      --
      Ignore Alien Orders
    5. Re:How about a study on the parents? by Anonymous Coward · · Score: 0

      I guess you were in such a hurry for an early post that you forgot to read the article... It doesn't have anything to say about crimes "supposedly" caused by video games. It deals with how violent video games make players more violent. Regardless of their parents.

      No, it deals with how violent video games supposedly make players more violent.

      One study, particularly on an emotive issue where both sides have vested interests in procuring studies that agree with them, does not constitute sufficient proof for you to start making claims of absolute truth. So I'd suggest you leave those qualifications in there for a while yet, bigmouth.

    6. Re:How about a study on the parents? by muzzmac · · Score: 1

      If you didn't want them or care about them you would probably shove them in front of a computer to shut them up. I'm guessing you would also fail to care what games are rated/contain.

    7. Re:How about a study on the parents? by nomadic · · Score: 2, Insightful

      How about a general study on family environments?

      Uhhh...huh? There are probably tens of thousands of such studies. There are entire journals dedicated to such studies. Thousands of sociologists, psychologists, anthropologists, and psychiatrists who have dedicated their careers to doing such studies. Why do you and everyone else here who has posted the same accusation assume that just because one study is about video games they all are?

    8. Re:How about a study on the parents? by ImaLamer · · Score: 2, Interesting

      http://en.wikipedia.org/wiki/Broken_Windows

      That is basically true (or suspected) across many boundaries. Hell, I've always known deep down that if people tell you they don't care about you and what you do - you'll never care about them either. And isn't that were violence happens? I had to do a report on school violence and found that as more was done to "lock down" a school the more violent the kids became. When given an old grandmother type to be a "security guard" the kids acted more respectfully and were more likely to discuss their problems instead of using violence.

      I'd say that using video games (TV, movies, drugs) to placate your children makes them realize you don't care.

      I shudder when I see how kids are being raised today (and I'm only 25!). How much has changed over the past 15-20 years? My mother would have never used TV or video games to keep me "entertained" even though we both enjoyed them together from time to time. I guess that is one reason I'm totally non-violent and never wish my enemies *real* harm (although in jest I've been known to "damn" a few people by name, politicans mostly).

    9. Re:How about a study on the parents? by jd0g85 · · Score: 1
      Angry people are going to commit acts of violence whether there are video games or not.

      Thank you for pointing out what should be obvious. Not only are they going to commit crimes, they're going to look for ways to avoid responsiblity too. Whereas before one might have claimed insanity, now, he or she can claim that "video games taught me that my actions were ok." Shifting blame is (unfortunately) a significant part of human nature.

      --
      There is no belief, however foolish, that will not gather its faithful adherents who will defend it to the death.-Asimov
    10. Re:How about a study on the parents? by fbjon · · Score: 1

      What was the epiphany about?

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    11. Re:How about a study on the parents? by leland242 · · Score: 1

      "I used to be a very angry person, but due to an unusual epiphany 3 years ago, I've learned to deal with it. But what this experience taught me is that there are a LOT of angry people in this country."

      If you don't mind, please elaborate - this sounds interesting.

    12. Re:How about a study on the parents? by Anonymous Coward · · Score: 0

      Yes I too would be interested in hearing more if you are so obliged.

    13. Re:How about a study on the parents? by Anonymous Coward · · Score: 0
      I mean supporters of video games would never try to turn the discussion on the impact of video games into a debate on whether or not parents should be blamed.


      Au contraire. The ESRB constantly tells the industry that the onus is on parents to police what games their kids play. This may be true, but it is also exactly what you are talking about.
  3. Yes, they keep saying this. by ucblockhead · · Score: 4, Informative
    And it make sense, because it explains why the rise of videogames correlates with a drop in violence among teens.

    Er...wait a minute...

    --
    The cake is a pie
    1. Re:Yes, they keep saying this. by bigmouth_strikes · · Score: 1, Insightful

      Got any research that support that statement ? I mean, real research as opposed to that crap webpage where some amateur without knowledge of statistics selects data to prove a point ?

      Didn't think so.

      --
      Oh, I can't help quoting you because everything that you said rings true
    2. Re:Yes, they keep saying this. by Xyrus · · Score: 1

      Say that again, and I'll kick your ass.

      ~X~

      *Yes, I'm joking.*

      --
      ~X~
    3. Re:Yes, they keep saying this. by ucblockhead · · Score: 1

      Er....to support the statement that teen crime has gone down every year since 1992?

      --
      The cake is a pie
    4. Re:Yes, they keep saying this. by Shky · · Score: 5, Informative

      Does the U.S. Department of Justice count? Because it appears that youth crime has been declining since 1993. But I suppose I'm an amateur without knowledge of statistics...

      --
      CC Licensed Serialized Story and Podcast: Ingenioustries
    5. Re:Yes, they keep saying this. by Tim+C · · Score: 1

      Well, you have a reply linking to a supporting source. Now, let me turn the question around - do you have any research to support your implied assertion that ucbockhead was incorrect, and teen crime rates have not been falling?

    6. Re:Yes, they keep saying this. by Anonymous Coward · · Score: 0

      Take that bitch!

    7. Re:Yes, they keep saying this. by MP3Chuck · · Score: 4, Insightful

      Correlation != Causation

      Unemployment in the UK has been declining since 1995. Video games have been rising in popularity during those years too. So the rise in video games has caused a decline in unemployment.

      Or not...

    8. Re:Yes, they keep saying this. by Anonymous Coward · · Score: 0

      Now who's the one using correlation without proving causation?

    9. Re:Yes, they keep saying this. by NickFortune · · Score: 1
      Correlation != Causation

      Indeed.

      Similarly, there is no proof for gravity - although the statistical correlation is somewhat overwhelming.

      This case lacks the same statistical depth, but the facts are still against games-cause-violence theory.

      --
      Don't let THEM immanentize the Eschaton!
    10. Re:Yes, they keep saying this. by Sycraft-fu · · Score: 5, Insightful

      True, but you are commiting even a worse scientific error, trying to use that to prove the negative.

      The theory was that violent video games lead youth to be more violent. Ok, fine, now generally the first step when trying to support a theory is to find stastical evidence, generally a correlation. So we know that video games are getting more popular, and that there are more graphic ones available. This is a simple stastical matter. Thus, if there was a causal link between kids playing these violent video games and being more violent, we'd expect to see an increase in youth violent crime.

      Well we don't, in fact we see the opposite trend. Well guess what? If you can't even find a weak correlation to support your theory, your theory is probably wrong. This isn't proof positive it's wrong, of course, but it's a serious blow. If the games cause children to be more violent, why don't we see the stastical effect of it?

      Remember: Generally the first step is to show a correlation, then you go on to perform more robust tests to prove causation. If there's not a correlation, then you are probably not going to find what you are looking for. To say that X causes Y when there's not even an indication that X and Y are related is taking a long step on a thin limb.

    11. Re:Yes, they keep saying this. by Anonymous Coward · · Score: 0

      Probably the other way around- Less unemployment= more people working = more people with money to buy games.

    12. Re:Yes, they keep saying this. by MutantHamster · · Score: 1

      Yes, but the point is that there is no crisis. Even if videogames were increasing our "agressive thoughts" what's the big deal if youth violence has been declining so much? God, just shut up before I fucking kick your ass, you jerk.

      --
      My Greatest Heist - Muisc partly inspired by the unbeatable Qwantz
    13. Re:Yes, they keep saying this. by servognome · · Score: 1

      So the rise in video games has caused a decline in unemployment.

      Unemployment is the number of workers who are actively seeking employment.
      If you're unemployed and playing video games all day, then you're not seeking employment, hence the lower unemployment rate. :)

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    14. Re:Yes, they keep saying this. by Thangodin · · Score: 1

      Got any research that support that statement ? I mean, real research as opposed to that crap webpage where some amateur without knowledge of statistics selects data to prove a point ?

      Yeah, here it is.

      And no, this is not some crap web page. The Economist does not publish crap.

    15. Re:Yes, they keep saying this. by daspriest · · Score: 1

      Possibly, considering unemployment statistics are based on the number of people without work that are seeking employment. Those that are not seeking employment(bums, 20 somethings living in their parents basements playing video games not seeking a job or going to the unemployment office, etc) are not counted in the unemployed workers numbers. Its a basic fact of economics.

    16. Re:Yes, they keep saying this. by dagr8tim · · Score: 1
      Unemployment is the number of workers who are actively seeking employment. If you're unemployed and playing video games all day, then you're not seeking employment, hence the lower unemployment rate. :)

      Either that, or people are getting off their lazy asses to go get jobs to afford the newest & hottest video games and systems. That's the problem. 90% of all stastics are worthless.

      --
      "Does your computer have IP on it?"
    17. Re:Yes, they keep saying this. by learn+fast · · Score: 1
      This is a simple stastical matter. Thus, if there was a causal link between kids playing these violent video games and being more violent, we'd expect to see an increase in youth violent crime.

      RTFA. Here you go:

      In another study of over 600 8th and 9th graders, the children who spent more time playing violent video games were rated by their teachers as more hostile than other children in the study. The children who played more violent video games had more arguments with authority figures and were more likely to be involved in physical altercations with other students.
    18. Re:Yes, they keep saying this. by Anonymous Coward · · Score: 0

      All well and good, but again, why do you keep dodging his question? Why aren't these trends showing up in crime statistics?

    19. Re:Yes, they keep saying this. by learn+fast · · Score: 1

      The point was the crime statistics could be affected by an unlimited number of other variables. Just saying this is not an attempt to "prove a negative" or some such nonsense.

      Because of this overall crime statistics cannot confirm or deny the relationship. You need several different areas that are otherwise statistically similar (ideally identical) but have different crime rates and have different rates of violent video game play. If you can show that in all of these areas the amount by which violent video game play varies from average is not at all similar to the amount by which violent video game play varies from average, then there, you've got something.

      I'd like to see someone do this kind of analysis (write a grant proposal), but comparing overall crime statistics for a nation and the rate of violent game play for the same area is not a useful comparison to make. That's called "uncontrolled". It's not scientific. Trying to base something on that is very much the Correlation != Causation fallacy.

    20. Re:Yes, they keep saying this. by Belial6 · · Score: 1

      "The children who played more violent video games had more arguments with authority figures"

      Yeah, because obeying authority figures without question is a good thing.

      It seems the very premise of the study was flawed. They didn't even know the right questions to ask.

    21. Re:Yes, they keep saying this. by westlake · · Score: 2, Insightful
      So we know that video games are getting more popular, and that there are more graphic ones available. This is a simple stastical matter. Thus, if there was a causal link between kids playing these violent video games and being more violent, we'd expect to see an increase in youth violent crime.

      The questions are anything but simple.

      These sophisticated, visceral, video games which draw the player deep into street level violence and celebrate a gangster life-style are something new.

      There is historically a tendency for americans to romanticize their criminal sub-cultures, and middle class kids can be among the most naive and suggestible.

      The social divide between players and non-players of these games is deep and dangerous. Mrs Clinton is a centrist politician by american standards, with important consistencies and contacts in both the inner city and the suburbs. That ought to have been taken as a warning.

      You can't look at these games as descendants of Doom or Half-Life, and I suspect you cannot even place them on the same plane as the morally ambiguous stealth shooters pioneered by Rouge Spear.

    22. Re:Yes, they keep saying this. by FortyTwoFish · · Score: 1

      IF videogames made youth more violent, one would expect an increase in the juvenile violent crime rate. Unless, that is, Splinter Cell turns kids into ninjas, and no one SEES them commit their violent crimes. Someone should do a study.

      --
      Grandmaster of the Revolutionary Order of the Forty-Two Fish
    23. Re:Yes, they keep saying this. by Shaper_pmp · · Score: 2, Interesting

      Not to go too far off-topic, but my favourite example of this is the arguement that marijuana is a "gateway drug".

      The argument goes "almost every heroine addict started off smoking pot, so smoking pot leads to heroine addiction".

      Next time you hear this, try swapping "smoking pot" with "drinking breastmilk", and get them to explain why breastmilk isn't a gateway to heroine addiction, homosexuality, violent crime and paedophilia.

      --
      Everything in moderation, including moderation itself
    24. Re:Yes, they keep saying this. by Mant · · Score: 1

      If the games cause children to be more violent, why don't we see the stastical effect of it?

      Becuase the statistics for violent crime overall are effected by so many other factors that what ever you find, or don't, in linking them to numbers of kids playing violent vidoe games is useless.

    25. Re:Yes, they keep saying this. by coopex · · Score: 1

      Wow! You can parrot a statistics phrase! If you'd bothered to think, you'd realize that anti-correlation =* not-causation, so the increase in violent videogames is not a cause of youth violence, as the hypothesis "violent videogames cause violent youth", has been shown to be without merit.

      *Violent videogames may indeed cause violent youth, and some unknown factor is preventing all these violent youth from causing violence - however, this is about as sensible as believing this

      --
      The road to hell is paved with good intentions.
    26. Re:Yes, they keep saying this. by why-is-it · · Score: 1
      This case lacks the same statistical depth, but the facts are still against games-cause-violence theory.

      This isn't mathematics in which one counter-example invalidates a theory.

      The body of evidence dating back multiple decades overwhelming suggests that exposure to violence strongly correlates to increased violent behaviour.

      Which "facts" were you referring to?

      --
      *** Where are we going? And what's with this handbasket?
    27. Re:Yes, they keep saying this. by Cpt_Kirks · · Score: 1

      I think the drop in teen violence has to do with the rise in teen obesity.

      Violence requires movement. If all you do is set on the couch eating cheetos and twiddling your orange thumbs on a controller, you aren't in any shape to whale on someone with a bat in real life.

      Hell, even chambering a round takes more effort than mashing buttons.

    28. Re:Yes, they keep saying this. by why-is-it · · Score: 1
      Thus, if there was a causal link between kids playing these violent video games and being more violent, we'd expect to see an increase in youth violent crime.

      Based on the literature I have read on the subject, no I wouldn't.

      The correlation that has been identified is that people who observe violence tend to exhibit more violent behavior. Not all violent behaviour is a criminal offense.

      If the study claimed that exposure to violence causes criminal behaviour, your argument would have some merit. Instead I think you have committed the strawman fallacy.

      --
      *** Where are we going? And what's with this handbasket?
    29. Re:Yes, they keep saying this. by NickFortune · · Score: 1
      Which "facts" were you referring to?

      Um... the statistics from the U.S. Department of Justice indicating that youth crime has been declining since 1993, as cited by Shky about four posts earlier in the thread. Was this in some way unclear?

      Which "body of evidence" were you referring to?

      --
      Don't let THEM immanentize the Eschaton!
    30. Re:Yes, they keep saying this. by why-is-it · · Score: 1
      Was this in some way unclear?

      Not unclear, but it is entirely irrelevant. The crime rate is a strawman. The APA study does not (nor claim to) identify a correlation between observed violence and the juvenille crime rate.

      It is entirely possible for behaviour to be considered violent without being a criminal offense.

      Which "body of evidence" were you referring to?

      Well, Bandura's 1961 experiment involving an inflatable Bozo-the-clown for one. Then there is Berkowitz et. al. (1966), Belson (1978), Feshbach and Singer, Melville-Thomas and Sims (1985), Heath, Bresolin and Rinaldi (1989), Molitor and Hirsch (1994). The APA released an official statement on the effects of media violence on children in 1985, and the US Surgeon General wrote a report on the subject in 1972 and again in 1982.

      Parents should take the advice of Huesman (1983), who found that the effects of observed media violence could be diminished on children when their parents explain that media violence is:

      • not typical
      • not real
      • not the best way

      The APA is a respected organization. They would not issue a statement on this issue unless the research was compelling...

      --
      *** Where are we going? And what's with this handbasket?
    31. Re:Yes, they keep saying this. by NickFortune · · Score: 1
      The crime rate is a strawman. The APA study does not (nor claim to) identify a correlation between observed violence and the juvenille crime rate.

      Nah. A straw man is where you deliberately misrepresent your opponents position to make it easier to dismiss. A straw man argument would have been if I said:

      The APA study claims a correlation between observed violence and the juvenille crime rate. However the crime rate figures contradict this, therefore the study is erroneous
      However, the point I was actually making was:
      It is claimed that violence in videogames encourages real life violence violence in children. If this were so, we might reasonably expect a rise in violent juvenile crime over the last ten years. However, we find a drop in juvenile violent crime over the same period. From this I conclude that we should be careful not to take this theory too seriously until such time as the researchers satisfactorily account for this seeming discrepancy.
      So. as you can see, no straw man. I apologise if my argument was unclear from my earlier posts.

      Incidentally, misrepresenting my arguments and then dismissing them as a straw man is a straw man argument. Hope that helps.

      I won't argue with your research, mainly because it's too late at night over here to embark on that much reading. Except to say that Huesman's advice seems eminently sensible, and that Bandura's experiment had adults attacking the inflatable bozo. I'm not entirely sure that video games carry comparible authority to adults in a child's eyes.

      The APA is a respected organization. They would not issue a statement on this issue unless the research was compelling...

      Have a look at this post ; bigbigbison argues the point better than I could

      --
      Don't let THEM immanentize the Eschaton!
    32. Re:Yes, they keep saying this. by Qzukk · · Score: 1

      These sophisticated, visceral, video games which draw the player deep into street level violence and celebrate a gangster life-style are something new.

      If by "something new" you mean 7 years old. You'd think it was the end of the world back then, what with crazy drivers running women and children down on the streets... you might even call it a "Carmageddon".

      You might even go "Postal" to find out that the "run around town and kill innocent bystanders" idea has been around even longer.

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    33. Re:Yes, they keep saying this. by ucblockhead · · Score: 1

      As good a theory as any!

      --
      The cake is a pie
    34. Re:Yes, they keep saying this. by why-is-it · · Score: 1
      From this I conclude that we should be careful not to take this theory too seriously until such time as the researchers satisfactorily account for this seeming discrepancy.

      Thanks for the clarification. I am not so sure there is any discrepancy here. As I mentioned before, violent behaviour is not necessarily a criminal act, particularly amongst the young. As such, I am not sure that introducing the crime rate is entirely relevant. It is possible, for example, that the over-all crime rate has decreased, yet the level of aggression and non-criminal violence in our society has increased. I have no statistical evidence to prove this, it is merely one possible solution to your objection.

      Bandura's experiment had adults attacking the inflatable bozo. I'm not entirely sure that video games carry comparible authority to adults in a child's eyes.

      Observational learning and imitation go hand-in-hand, in primates and humans at any rate. Children learn far more from what adults do, than what adults tell them to do.

      bigbigbison argues the point better than I could

      I have several issues with bbb's comments. The pedigree of the study is rather irrelevant because of the nature of the paper. In science (cognitive psychology follows the scientific method rigorously, subject to ethical limitations) and the results from any single experiment are largely insignificant. If the hypothesis of an experiment is interesting and the results statistically significant, other researchers will attempt to duplicate the experiment and the methodology to determine if the hypothesis is valid, or if the experiment was compromised in some manner. Ethical considerations limit the nature and scope of experiments that can be conducted, particularly on children who are unable to give informed consent to participate. As such, we have to make do with correlational and longitudinal studies. Papers that compare and contrast the results of multiple experiments that test the same (or related hypotheses) are quite useful and valid.

      bbb also objects that the findings of the studies are qualified. Given the limitations on the type of experimentation that can be done, it is only reasonable that the results are qualified, since it is not possible to conduct an ethical experiment that could prove a causal relationship between observed violence and violent behaviour.

      Despite bbb's objections, I stand by my statement that the APA is a trusted and respected organization. They would not issue a policy statement on this issue unless there was sufficient science to back it up.

      It is an interesting topic to research and it will continue to be studied. I am sure that people will be able to debate this issue for a very long time...

      --
      *** Where are we going? And what's with this handbasket?
    35. Re:Yes, they keep saying this. by NickFortune · · Score: 1
      Thanks for the clarification. I am not so sure there is any discrepancy here. As I mentioned before, violent behaviour is not necessarily a criminal act, particularly amongst the young. As such, I am not sure that introducing the crime rate is entirely relevant. It is possible, for example, that the over-all crime rate has decreased, yet the level of aggression and non-criminal violence in our society has increased.

      Yep, that's entirely possible. On the other hand if violent juvenile crime had spiked over the time since videogames became popular, we can be sure that proponents of the videogames-cause-violence theory would offer this datum up as supporting evidence. However since the data shows the opposite in this case, and I really think we need to consider it as evidence against, at least until we see some further studies to explain the point. Probably a doctorate in there for someone if that's where their interests lie.

      Incidentally, a couple of points bear mentioning here. Firstly I seem to have taken it on trust that there has been a drop in violent youth crime rather than crime overall. I got this from an earlier poster, and rereading those earlier posts the supposition may well be unfounded. I really do need to some background reading on this subject.

      The second thing I wanted to say was that I only really got into this because I objected to MP3Chuck attempting to dismiss the drop in juvenile crime with an offhand "correlation != causation". I didn't really intend to debate the pros and cons of the study - which is my excuse for not doing the background reading.

      I suppose the reason I tend to distrust studies of this nature lies in the fact that they are a convenient source of political capital and have been used as such ever since Fredric Wertham and Seduction of the Innocent. We've seen the successive demonisation of (among others) Comic Books, Rock and Roll, Kung Fu Films, Dungeons and Dragons, Tom and Jerry, Punk Rock, Video Rental, Comic Books (again) Japanses Animation, The Internet and now Videogames. Most of these concerns seem either laughable or at least overstated after ten years or so have passed.

      I appreciate that's not evidence - more of a position statement, really :)

      It is an interesting topic to research and it will continue to be studied. I am sure that people will be able to debate this issue for a very long time...

      It's been an interesting debate. I'll try and enter the next one with a bit more background data I think :)

      --
      Don't let THEM immanentize the Eschaton!
    36. Re:Yes, they keep saying this. by why-is-it · · Score: 1
      I suppose the reason I tend to distrust studies of this nature lies in the fact that they are a convenient source of political capital and have been used as such ever since Fredric Wertham and Seduction of the Innocent.

      Unfortunately, people with an agenda will latch on to whatever they find that supports their position. Wertham was totally wrong of course, but he was also a product of his era (McCarthy!). He was also well outside of his realm of expertise, and that is a very dangerous place to be. He was a practicing psychiatrist, who (like Freud) relied upon anecdotal evidence to form his theories. He did not bother to conduct any formal research for any of his claims before going public with them.

      Wertham's actions would be considered highly suspect and potentially unethical by the academic community today. I would like to think that such things could not happen in these more enlightened times, but look at Doctor Phil. He has no academic standing either, but he is quite influential in the court of public opinion. I doubt he spends much time reading the latest research, but that does not stop him from being an expert on relationships, personality disorders, diets, and no doubt a few other things as well :(

      Most of these concerns seem either laughable or at least overstated after ten years or so have passed.

      I believe that Carl Sagan suggested in his 'baloney detector' that you should always consider the source of the information. I had a research prof who often said the same thing. In this case, the source is the APA. The APA has gone out of it's way not to make pronouncements on issues where there was uncertainty, or the research was inconclusive. The APA has been officially concerned about the effects of observed media violence on children for 20 years now. It stands to reason that observed violence in video games would also be of concern, as games have been getting progressively more graphically violent over the years.

      The APA is reputable because it does not make snap pronouncements on controversial issues. When it does wade into the debate, it means that there is a sizable body of peer-reviewed research to support the claim. We do not need to blindly heed the call of the APA, as there are no authorities in science. But we should pay attention when the APA speaks, even if one disagrees with the position the APA has staked out.

      Thanks for an interesting conversation.

      --
      *** Where are we going? And what's with this handbasket?
  4. of course, by inmate · · Score: 1, Troll

    sending them to Iraq will most certainly have a calming, spiritually-enlightening effect...

    --
    --- blackironprison, where ignorance is bliss....
    1. Re:of course, by Frank+T.+Lofaro+Jr. · · Score: 1

      And after they come back, THEN we let them play video games.

      http://slashdot.org/article.pl?sid=05/08/20/164323 3

      --
      Just because it CAN be done, doesn't mean it should!
  5. Stats. by Shky · · Score: 5, Insightful

    A further study, released some time ago, suggests that there are "Lies, damn lies, and statistics."

    --
    CC Licensed Serialized Story and Podcast: Ingenioustries
    1. Re:Stats. by badasscat · · Score: 3, Insightful

      A further study, released some time ago, suggests that there are "Lies, damn lies, and statistics."

      Well, in this case, I'd say the study released today is closer to the truth than the study that it supposedly "contradicts", because this study is a study of studies. It's a look at the preponderence of evidence in all studies done up to this point.

      It would be analogous to saying violent crime is down 10% this year, although this is "contradicted" by the fact that there was a murder just down the street last night. Well, no, there's nothing contradictory about that. That murder goes into the set of statistics that are then compared with the same set of statistics from last year. One does not contradict the other, because one is the whole truth and the other is just a part of the data.

      The study that's being talked about today went back and examined the findings of all the studies done up to that point, and found that the vast majority of them indicated that violent games lead to an increase in aggression. They did note that "a few" said the opposite. The point is the prevailing view provided by all the research that's been done is that violent games do lead to increased aggression, irrespective of a few individual studies that came to different conclusions.

      I know what people here want to believe, but at some point you have to look at it and say "well, 85 or 90% of all studies say one thing - doesn't that probably indicate that something's there?" I mean it seems like a stretch to suggest that all of the studies that indicate increased aggression were somehow flawed while all of those on the other side were not. There are probably flaws on both sides, but if you toss out the flawed studies the total result would likely be exactly the same.

    2. Re:Stats. by mahniart · · Score: 2, Insightful

      It's a resolution from a committee. The committee mostly referenced their own work (example, Anderson and Singer - heavily cited). Note how not one study that did not show an effect of exposure to video games on violence (or some other harmful factor) is cited. So not a true meta-analysis of the literature, and not unbiased.

      Also, look carefully at the studies. A large portion of them are not specific to video games, they about television violence.

      If you didn't think these academics (and the private practitioner) had an agenda, I'd say that would be naive... as they are citing their own research, mostly about television, applying it to video games (when it's mostly just Anderson and Dill's work that applies) to make a "statement".

      You can't say this resolution that is selectively citing past research - only *some* of it related to video games (and most of that only from a few researchers) - is "closer to the truth" than another study. This is not new research - it is for another purpose.

    3. Re:Stats. by ifwm · · Score: 1

      "because this study is a study of studies. It's a look at the preponderence of evidence in all studies done up to this point."

      That's known as a Metastudy, and is generally considered useful only for measuring trends which need to be watched.

  6. Keeping it in there by Anonymous Coward · · Score: 0

    I've played violent games all my life, and it lets me vent my frustation of the world into the game. 50 frags is better for me then a cigarette.

    1. Re:Keeping it in there by Anonymous Coward · · Score: 0
      50 frags is better for me then a cigarette.
      You frag and then you have a smoke? I prefer to smoke while I play even if it's more difficult for most FPS.
  7. With every study they do by nlawalker · · Score: 2, Insightful

    ...they refine the answer we've had for years, which is:

    "It depends on the individual, which means the responsibility falls on the parents or guardians to ensure that their children aren't being exposed to something that is going to alter their behavior in a negative way."

    Figure it out, people.

    1. Re:With every study they do by colmore · · Score: 1, Insightful

      It's not quite 100% fair to put all the blame on parents. It's impossible to keep pop culture away from kids, unless you want to live like some conservative christains do and move to a rural area and homeschool your children. Even if you refuse to allow them GTA, half of their friends will have it.

      I'd be much quicker to defend the games industry if they gave any indication of being remotely concerned about the effects of what they sell on their customers.

      We of course get pissed, because as adults its inconvenient to have red tape around the products we like, but the tone around here seems to be pretty knee jerk in the assumption that there can't possibly be any harm to the games we love, so it's a pretty dumb debate with one side looking for an easy scape-goat and the other refusing to hear any arguments they don't like.

      --
      In Capitalist America, bank robs you!
    2. Re:With every study they do by Space+cowboy · · Score: 4, Insightful

      I think you're missing the point - it's not that you ought to be keeping your kids away from pop culture or violence in games, or whatever. The point is you ought to be being parents! No-one said it was going to be easy...

      *You* have a responsibility to raise your kids. It's *your* values that they will start with, if you can be arsed to get off your backside and teach them. Sure they'll rebel (it's part of growing up), but what is learned early is learned best. Give them freedom to choose their actions from an early age, and give them the consequences of their actions as well. That simple lesson is what is missing in most kids that have "gone off the rails".

      Actually I think it's just as negligent to keep the kids away from bad influences (to a certain degree anyway). If you don't let them make mistakes when the consequences are small, they'll make the same mistake when the consequences are large, because they'll know no better.

      It's a bit like when children grow up in antiseptic conditions - smothered by well-wishing parents, they never cut themselves, never get dirty, etc. They grow up with a significantly-impaired immune system, subject to allergies for the rest of their lives. The time put-aside by nature for "learning" things was wasted, and the nascent adult suffers because of it.

      Simon.

      --
      Physicists get Hadrons!
    3. Re:With every study they do by Lord+Pillage · · Score: 1

      Nice contradiction. Last time I checked the game industry had a rating system in place to warn parents about the content of the games. If you did move to a rural area and homeschooled your kids, then yes, you have done what you can to censure pop culture. But then you go on to point out that half their friends have the violent games (GTA in this case), which makes the fault lie on child's friends' parents.

      So I'd have to disagree and say it is the parents' fault that kids are exposed to this. It is up to the parents to raise their children, and if they do a shitty job of it, they shouldn't go looking to play the blame game.

      --
      try { Signature mysig = new CleverAttempt(); } catch(NonCleverSignatureException e) { postanyway(); }
    4. Re:With every study they do by fermion · · Score: 2, Interesting
      Which is the old simple pat answer, but now we know it is more complicated. Most children will be able to play violent video games with little negative effect, but some won't. Since such video games are everywhere, it makes little sense to forbid the child to play such games, unless one is going to create a entire environment in which the games are not present. If the family has a history of violence, or, if the child has experience and access to the tools that might allow him to kill 20 people in under an hour, it might be a good idea to monitor the child closely to insure that he knows that is a bad thing to do.

      It is like alchohol. If the family drinks, and the child is going to be around people who drink, allowing that first drink to occur as some middle school party is probably counter productive. if the family has a histry of drug abuse, then the child should probably be taught strategies to overcome the situation. Some of it genetics.

      So the parent not only has to make a decision about exposure, which must be made on broader terms than personal belief, but must use appropriate intervention strategies. It is really too much to expect of the average parent, which is why it is in societies interest to streamline the process.

      --
      "She's a scientist and a lesbian. She's not going to let it slide." Orphan Black
    5. Re:With every study they do by Concerned+Onlooker · · Score: 2, Interesting
      The point is you ought to be being parents! No-one said it was going to be easy...

      In fact, it may not even be possible. Parents don't have as much control over their kids as most would like to believe. You can go on and on about how you need to instill good values in them, but then there's American Pop Culture coming at them from every angle, every day that probably has a much stronger influence than anything the parent's can dream up. Parents have been teemed up against by a slew of advertising and pop media that are constantly putting out the message that life is all about money, sex and power. And perhaps fearing that germs might reside in your toilet.

      So no, no one said it was going to be easy to be a parent. They also never said the deck would be stacked against you either.

      --
      http://www.rootstrikers.org/
    6. Re:With every study they do by Shaper_pmp · · Score: 1

      "I'd be much quicker to defend the games industry if they gave any indication of being remotely concerned about the effects of what they sell on their customers."

      What, you mean like stickers on all games, explicitely stating the recommended minimum age of players? And shops that refuse point-blank to sell "grown-up" games to minors? What about places like Wal-Mart, who won't stock adults-only games?

      The games are produced for adults, by adults. The shops (overwhelmingly) won't sell the games to underage kids. The kids are still getting the games somehow. You do the math.

      "Even if you refuse to allow them GTA, half of their friends will have it."

      Yeah, fine. So those kids have (by your standards) bad parents. So forbid your kid from going round their house, exactly like you would if they encouraged him to smoke crack or have underage sex with housepets.

      If you can't stop you kid from going round there, you're a bad parent, period.

      It's very, very simple - kids don't come out of the womb fucked up and disrespectful of authority. If you can't control them by the time they're old enough to go out playing on their own, you've fucked up their upbringing.

      All kids are exposed to popular media. Not all kids grow up violent, drug-abusing sex criminals. The only difference is which parents they have.

      What's so hard to understand?

      "We of course get pissed, because as adults its inconvenient to have red tape around the products we like, but the tone around here seems to be pretty knee jerk in the assumption that there can't possibly be any harm to the games we love"

      Nope. I'm pissed because the people who are advocating ever-more draconian controls cheerfully admit they'll only be happy when these games are banned outright. And, with enforced age-certification on games, I think we have exactly as much red tape as we need - it already works for movie theatres, DVDs and music albums.

      The only reason people are up in arms about games are that they're a relatively new mainstream medium (just like they obsessed about movies, music and the internet before), and because neglectful parents would rather rely on government regulations to raise their fucking kids.

      I'm willing to accept (when presented with anything vaguely approaching evidence) that exposure to games might negatively affect kids. I'm not willing to accept that this exposure has anything to do with anything but poor parenting.

      --
      Everything in moderation, including moderation itself
    7. Re:With every study they do by fbjon · · Score: 1

      On the other hand, it's not easy to be a parent, let alone a good parent. I don't think violent games are making it much easier...

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
  8. Look at what this says and you'll see.... by Anonymous Coward · · Score: 0

    that it's not exactly contradictory... If one study say it leads to aggressive thoughts, behvior and angry feelings, then it's not necessarily contradictory if the other says that it doesn't increase violent behavior. Aggressive behavior isn't necessarily violent behavior. That's how they could be both right. And at the same time, any psych major knows that the studies could be severely flawed to say the least. Flame away.

  9. this is BS by Anonymous Coward · · Score: 0

    this is complete BS. anyway.. i gotta go.. busy day ahead of killing cops, jacking cars, banging hookers, and doing drugs...



    (and i was doing all that WAY before i played mario btw.. smashtv did it :(

    1. Re:this is BS by TheRaven64 · · Score: 1

      No, no, no. You're meant to kill the hookers, otherwise that nice Mrs Clinton will be all sorts of upset.

      --
      I am TheRaven on Soylent News
  10. who cares.... by aqsv49 · · Score: 0, Troll

    I dont care if a kid plays GTA one day and does car jacking the next. I dont care if parents blame the game and see there son repeatedly convicted. Fry u compensation seeking bastards!

  11. It probably does by Monkelectric · · Score: 4, Insightful
    But can they prove that "agressive thoughts" are harmful? Porn increases "sexual thoughts". Could watchin Bill O'Reilly increase my "complete asshole thoughts?"

    Yes everything you see and do influences you to some degree. Unless you're crazy to begin with, you won't act on them.

    --

    Religion is a gateway psychosis. -- Dave Foley

    1. Re:It probably does by uighur · · Score: 2, Insightful

      I completely agree. Being inundated with violent behavior through TV/video games could definatly increase violent thoughts. But until there is some link between video games and an increase in actual violence, I could care less.

    2. Re:It probably does by Avast+Yee · · Score: 2, Insightful

      How do psychologists control studies like this? It seems to me that video games would score fairly low in influencing kids as opposed to being inundated with real-world violence. Example, from the article:

      Showing violent acts without consequences teaches youth that violence is an effective means of resolving conflict.

      Not to bring politics into this too much, but isn't that exactly the example that the President of the United States set, violence as an acceptable means to getting your way?

      So, do the psychologists study violent behavior in a group that does not have access to violent games and then compare the levels of aggression between the two? I guess parents should grow some spines and set acceptable boundaries for their kids. Another poster said it right, study the parents and you'll find conclusive results.

      Also from the article: Williams and Skoric also concede that because their study didn't concentrate solely on younger teenagers, 'we cannot say that teenagers might not experience different effects.'

      Do psychologists ever come up with hard facts about behaviour, or are their careers built around speculating about what may or may not have an effect on people? All I ever see in the media is a group of psychologists publicly speculating on research that contradicts what another group spoke about last week.

    3. Re:It probably does by The_Incubator · · Score: 0
      Could watchin Bill O'Reilly increase my "complete asshole thoughts?"

      No, but it will make you want to shove a falafel up your ass.

      Nick

    4. Re:It probably does by Frumious+Wombat · · Score: 1

      To paraphrase a Calvin and Hobbes cartoon, "does exposure to violence desensitize us, sure, does it increase our tolerance and lower expectations, sure, but does it *cause* it, well, that's not clear." it's all in the questions you ask.

      I knew people in grad school who played Doom, and nobody shot their advisor. Before that, Moria in undergrad, and the number of my classmates who decided it was ok to whack people over the head and go through their pockets doesn't seem to have increased over baseline noise. On the other hand, nobody is asking, "today in Miami there were two carjackings, 29 muggings, and a random murder. Do you still care?"

      Ideally, you'd pick a reasonably sized sample of individuals who don't currently play GTA, make half of them spend an hour or two a day at it, and take samples (i.e. ask questions and do blood tests) of how many started having more violent thoughts afterwards, or engaged in antisocial behaviour. A study done a few years back indicated that minor social slights raised adrenaline levels for southerners more than new englanders. This was done with Med students, and the ones from the northeast would barely be perturbed by being bumped, while the southern ones would have a more aggressive response. Something like that should be done in this case, so that we have some hard evidence, and a baseline to compare to.

      Btw, in answer to the Bill O'Reilly question, a strictly non-scientific sample of Fox-viewing coworkers would indicate, "yes".

      --
      the more accurate the calculations became, the more the concepts tended to vanish into thin air. R. S. Mulliken
    5. Re:It probably does by Anonymous Coward · · Score: 0

      How about those who use 'bots to pounce on others' characters in MMORGs to take their booty for sell to other players in the real world?

      Not a micron will get through this screen!

    6. Re:It probably does by Anonymous Coward · · Score: 0

      Are there sexual thoughts because of porn, or is there porn because there is sexual thought in the first place? Which came first, the woody or the Madonna video?

      (Thanks Bill, you've enlightened me)

    7. Re:It probably does by Matilda+the+Hun · · Score: 1

      I'd also like to take the opportunity to point out that a lot of these studies are done on kids that are around 5 years old. Kids who are at an age level that is well known for pantomiming what they see. Doing a study like that is like saying "I pantomimed shooting someone, and my reflection in the mirror did the same thing! Conclusive evidence!" I mean, come on.

      --
      Tluin natha Linux xxizzuss uriu olt bwael mon'tun.
    8. Re:It probably does by Anonymous Coward · · Score: 0

      Not to bring politics into this too much, but isn't that exactly the example that the President of the United States set, violence as an acceptable means to getting your way?

      How about self defense after we were attacked on September 11, 2001?

      Or do you support (or "understand") the attack because we won't let the militant Arabs "push the Jews into the sea" (those are THEIR words)?

      Do you think we should allow another Holocaust?

      Or do you not even believe in the first one?

      Islamofascist sympathizers and Holocaust deniers have a lot of common ground.

    9. Re:It probably does by KDR_11k · · Score: 1

      So, what's that teaching our children? That when a bully bullies you you can take a gun to school and shoot him?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    10. Re:It probably does by Ced_Ex · · Score: 1

      How about self defense after we were attacked on September 11, 2001?

      Self defence is a perfectly good example to using violence in a good way. However, you have to consider that self defence only works on the bully that beat you up and not on the kid you've always wanted to beat up.

      --
      Live forever, or die trying.
    11. Re:It probably does by Ced_Ex · · Score: 1

      Ideally, you'd pick a reasonably sized sample of individuals who don't currently play GTA, make half of them spend an hour or two a day at it, and take samples (i.e. ask questions and do blood tests) of how many started having more violent thoughts afterwards, or engaged in antisocial behaviour. A study done a few years back indicated that minor social slights raised adrenaline levels for southerners more than new englanders. This was done with Med students, and the ones from the northeast would barely be perturbed by being bumped, while the southern ones would have a more aggressive response. Something like that should be done in this case, so that we have some hard evidence, and a baseline to compare to.

      How about we just take a sampling of violent criminals in jail and find out how many of them played video games prior to their crimes?

      Then again, people are just generally violent. Ask Hitler what he played? What about people in the middle ages or the wild west? Compared to the days past, I'd say society has evolved to the point where we're less violent than before.

      --
      Live forever, or die trying.
  12. Ill KILL the bastards!!! by Anonymous Coward · · Score: 5, Funny

    If they try to take my violent video games away, i will throw barrels at them until they run out of lives!

    1. Re:Ill KILL the bastards!!! by Anonymous Coward · · Score: 0

      If you happen to miss them you can shoot the barrels so they explode! Just make sure to eat the mushroom first.

    2. Re:Ill KILL the bastards!!! by NetRAVEN5000 · · Score: 1

      I'll shoot 'em with my grav gun - first use it to pick up the neighbor's car, and then I'll hurl it at them. Or maybe I'll throw the Soulcube at them.

    3. Re:Ill KILL the bastards!!! by KDR_11k · · Score: 1

      Your soulcube is charged? And the cops didn't notice?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:Ill KILL the bastards!!! by Anonymous Coward · · Score: 0

      Yeah, it's still charged from when I went hunting last season with the SPNKr and the TOZT - man, was that ever fun! :).

    5. Re:Ill KILL the bastards!!! by NetRAVEN5000 · · Score: 1

      Whoops - thought I was already logged in!

  13. Video Games or Real Life by DigitalDwarf · · Score: 0

    I rather kill Pixis all day than just lose it, get a gun, and take out my co-workers. Sorry, if I can get my fustrations out in a game I think that game is good for it. You can only take so much Mario before just losing it.

    --
    Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. -Albert Einstein
  14. exposure to violence in life increases ... by bushboy · · Score: 1

    exposure to violence in life increases aggressive thoughts.

    In other news, it is reported that cats need a heart to live.

    --
    A slashdotting - you get the stick first and then the carrot !
    1. Re:exposure to violence in life increases ... by KDR_11k · · Score: 1

      In other news, it is reported that cats need a heart to live.

      I have my reservations, I'll set up a test series.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  15. Makes sense to me by nmoog · · Score: 4, Funny

    After a couple of hours of GTA I always want to punch someone. And I'm a reasonable, dweeby, pacificist nerd.

    1. Re:Makes sense to me by Billy+the+Mountain · · Score: 1

      After a couple of hours of GTA I always want to punch someone. And I'm a reasonable, dweeby, pacificist nerd.

      Not me...After a couple of hours of GTA, the only effect I've noticed is I come really close to running red lights when I drive.

      BTM

      --
      That was the turning point of my life--I went from negative zero to positive zero.
    2. Re:Makes sense to me by ImaLamer · · Score: 1

      GTA just makes me want to jump out of moving cars and run around the streets in circles with my gun drawn.

    3. Re:Makes sense to me by ichigo+2.0 · · Score: 1

      Same here. Some of those missions just make me want to strangle the person who designed them. Instead of studying if videogame violence increases aggressive behavior, we should study how idiotic and irritating game design increases aggressive behavior.

    4. Re:Makes sense to me by Anne+Thwacks · · Score: 2, Funny

      I find that 2 minutes of watching a politician on TV makes me want to punch someone - generally, a politician. 10 minutes of watching politicians on TV makes me want to punch a whole government.

      --
      Sent from my ASR33 using ASCII
    5. Re:Makes sense to me by Anonymous Coward · · Score: 0

      Then you are a freak who should be killed. Yes, I am serious, I live in in the UK where hand guns are outlawed (fairly few people get killed by them by the way), and I am considering getting a gun simply to shoot people who overtake me dangerously when I am driving at the legal limit. I play GTA SA, NFSU2, etc, and the only time I have ever had to think i am not in a game was when it was dark, raining, and the NFSU2 soundtrack was on, and that took all of ten milliseconds (ok, long enough to kill someone, but better then the parent by his suggestion).

    6. Re:Makes sense to me by NetRAVEN5000 · · Score: 1

      Staring at a ketchup bottle for 10 minutes makes me want to punch John Kerry. :)

    7. Re:Makes sense to me by NetRAVEN5000 · · Score: 1

      The worst part of all is that San Andreas is no different than Vice City or the other GTA's.

    8. Re:Makes sense to me by NetRAVEN5000 · · Score: 1

      Wow. . . you want to kill people for driving faster than you, and HE'S the freak? Don't come to Detroit - here it's quite common for people to drive faster than the speed limit. And, trust me, you DON'T wanna whip out a gun in Detroit or Pontiac.

    9. Re:Makes sense to me by GotenXiao · · Score: 1

      After a couple of hours of wrestling with VBA I want to go nuke Redmond. And I'm a reasonable, dweeby, not-so-pacifistic nerd.

      Besides which, if they want to lower violence, maybe they should stop trying to stir up frenzies in the local population with shock media etc.

      --
      Goten Xiao
  16. Re:With headlines with those sorts of wordings... by Anonymous Coward · · Score: 0

    claims that , , however, claims that this is simply not true.

    This bullshit can go on until the end of time, bottom line is nobody knows enough (or cares enough, or whatever) to ban them outright. So all these people who think they're gonna shock the world with their brand new insight can go fuck themselves on a bench in switzerland, because nobody gives a shit.

  17. I'd like to see the actual study by Pluvius · · Score: 3, Insightful

    The media is notorious for reporting things like this completely incorrectly.

    The thing I most want to know is whether or not there were controls in place to weed out the influence of children who are more likely to be violent anyway (e.g. kids from broken homes). If not, then there's no way to separate causation from correlation.

    I also have to wonder about possible bias. The APA funded this study, and it wouldn't exactly be surprising if an association of psychologists (i.e. people who get paid to cure insanity) wanted to suggest that a fairly popular hobby like playing video games turns children into sociopaths.

    Oh, and what video games did they play? The GTA series most certainly portrays consequences for violent behavior, for instance.

    Rob

    1. Re:I'd like to see the actual study by superyanthrax · · Score: 1

      The media will report in a way that sensationalizes the issue, whether it is liberal or conservative. They don't want boring mundane stories. They want interesting groundbreaking stories. So they have to exaggerate. The American media is run by big business, so its intrinsic purpose is NOT to report news like in some places, or be a mouthpiece for the government in some other places. Its purpose is to make money, like all big businesses do, and they do it by reporting news and generating ad revenue. So one should not be surprised when issues are exaggerated in order to seem more important. This is certainly the case here because this study is being blown up to something it probably doesn't actually mean.

    2. Re:I'd like to see the actual study by Your+Pal+Dave · · Score: 1

      TFA (which seems to be a opinion piece) says it's a study, but the link in TFA leads another article which talks about an APA statement which does contain a fair number of references in the linked PDF.

      Nothing really new here, as far as I can tell. It looks like it's just APA reiterating their previous stance on video games.

    3. Re:I'd like to see the actual study by nwbvt · · Score: 1
      http://www.apa.org/releases/violentvideoC05.html

      Not exactly the actual study, but at least closer to the source. Assuming this and the post article are appealing to the same research (its difficult to say for sure since the article never says anything specific about the actual study, which is strange because I was under the impression that it was considered good journalism to cite your sources), it does appear certain parts were left out of the article, including

      children and adolescents who are attracted to the violent content in the games are likely to be more vulnerable to the effects of that exposure
      and
      Both Nicoll and Kieffer say that the recent changes that put age limits and rating systems on games make it more difficult for young children to purchase and play these video games. But, say the psychologists, "future research needs to explore why many children and adolescents prefer to play a violent video game rather than play outside, and why certain personalities are drawn to these types of games."

      "I also have to wonder about possible bias. The APA funded this study, and it wouldn't exactly be surprising if an association of psychologists (i.e. people who get paid to cure insanity) wanted to suggest that a fairly popular hobby like playing video games turns children into sociopaths."

      Well I don't see anything about them funding it, just publishing it. But if true, wouldn't that make them want to play up the other more complex causes of human behavior? I mean if problem children can be cured by taking away their video games, they would be out of business.

      --
      Mathematics is made of 50 percent formulas, 50 percent proofs, and 50 percent imagination.
    4. Re:I'd like to see the actual study by nwbvt · · Score: 2, Insightful
      "The American media is run by big business, so its intrinsic purpose is NOT to report news like in some places, or be a mouthpiece for the government in some other places. Its purpose is to make money, like all big businesses do, and they do it by reporting news and generating ad revenue."

      Are you trying to imply that non-"big business" media outlets (like for instance /.) never sensationalize news?

      --
      Mathematics is made of 50 percent formulas, 50 percent proofs, and 50 percent imagination.
    5. Re:I'd like to see the actual study by superyanthrax · · Score: 2

      No, I'm not implying that. Everyone reporting news has his own agenda. For example, a totalitarian state will warp battle reports to seems like its army was winning great victories every day. Slashdot has its own agenda of promoting technology and "freedom" (this can apply in many senses so I'm leaving it in quotes), and so it may for example sensationalize stories of people getting prosecuted for IP/DRM violations. However, it is clear that the American media is driven by profit, so its reports will be sensationalized to make more money.

    6. Re:I'd like to see the actual study by Lagurz · · Score: 1

      These studies often establish there is a correlation between variable A (playing violent video games) and variable B (agressiveness), but the study seldom establish A implies B.

      The result might be interpreted as: agressive kids like to play violent video games.

    7. Re:I'd like to see the actual study by ray-auch · · Score: 3, Insightful

      Kids ? GTA ?

      GTA was never (even before someone found some sex in it) rated for kids (at least in US or UK).

      So how the f*** would kids be playing it ?

      Oh, right, they're breaking the law, and/or being looked after by adults who break the law. And they have more agressive thoughts than kids who don't. No shit. Next week news that kids who break the law also tend to have less respect for authority...

      Maybe we should ban kids from playing these games. Oh, wait...

      No, second thoughts, maybe we should ban "psychologists" from pretending to be scientific researchers if they don't understand that self-selecting case/control groups invalidates any statistical results.

    8. Re:I'd like to see the actual study by mahniart · · Score: 1

      It's not one study, it's a resultion citing a combination of studies on television and media (including but not exclusive to video games).

      http://www.apa.org/releases/resolutiononvideoviole nce.pdf

      Anderson's studies are video game specific, but they are not new.

    9. Re:I'd like to see the actual study by Anonymous Coward · · Score: 0

      Oh, and what video games did they play? The GTA series most certainly portrays consequences for violent behavior, for instance.

      Agreed. This is a fact that's often overlooked when criticizing the GTA series. Personally, I know the next time I knock up a convenience store and the pigs are after me, I'll just jack a Taurus and look for the nearest floating Sheriff's star to drop my wanted level and they'll stop the pursuit.

      In that game when you slaughter everyone within shooting distance, you restart outside a police station if get caught. In reality, husbands, wives, and children lose someone they care about and need. And you spend the rest of your existence doing hard time or making new friends on Death Row.

      Let's not kid ourselves. Games don't provide any realistic context for learning the consequences of violence.

      In the meantime, I'm going to go load SA and jack a tractor trailer and lay waste to anyone who gets in my way. Later.

    10. Re:I'd like to see the actual study by Chandon+Seldon · · Score: 1

      (( This post is talking about the USA. If you were talking about something else, my bad. ))

      You do realize that it's legal for kids to play GTA, right?

      An "M" rating is a recomendation, like any other rating system in use for media in the USA. Even porn isn't illegal for kids to watch because of the rating - if it's illegal that's because of a "showing indecent material to a minor" law that doesn't key off a "rating" at all.

      It's even legal for a movie theater to let kids into R rated movies. Theaters have a pretty consistant policy against this, but there's no law.

      Note that this is a good thing - I'm pretty sure I wouldn't want to live in a country where how parents should raise their children was completely specified by law.

      --
      -- The act of censorship is always worse than whatever is being censored. Always.
    11. Re:I'd like to see the actual study by Art_Vandelai · · Score: 1
      It sounds like all they measured was increased "feelings" of aggression, based on what the researchers were told by the teachers.

      Now teachers would not be a group that has a pre-existing bias, would they?

      From the study

      "One study showed that children who played a violent game for less than 10 minutes and then took a mood assessment test rated themselves with aggressive traits and aggressive actions shortly after playing.

      Teachers of 600 8th and 9th graders, aged 13 to 15, said children who spent more time playing violent video games were more hostile than other children and more likely to argue with authority figures and other students. "

      It would have been interesting if they asked the kids the next day what actual violent acts they committed.

    12. Re:I'd like to see the actual study by LordFnord · · Score: 1
      Note that this is a good thing - I'm pretty sure I wouldn't want to live in a country where how parents should raise their children was completely specified by law.

      My wife's pregnant, so she's off the booze for a while. I wish our five-year old would start drinking so he could keep me company at the pub. However, as he can't possibly handle the effects of alcohol at that age, it's illegal for him to do so.

      Just as he's physically ill-equipped to deal with alcohol at that age, he's also mentally ill-equipped to deal with games like GTA or films like The Ring.

      Personally I think it's a Good Thing that here in .uk these things can't legally be supplied to him until he's at least got a chance of handling them responsibly (or until he gets a decent fake ID).

    13. Re:I'd like to see the actual study by Creepy · · Score: 1

      I don't know about the UK, but in the US, federal law actually allows kids to drink booze, but most states have restrictions on it. US Federal law only restricts purchase and public possession, so in some states, if a kid steals the booze from the liquor cabinet and drinks it in a private residence, he or she's ok, while in others a kid can only drink in church and still in others the kid can't drink at all (heck, if you go to Utah, it's practically banned for adults, too). Here's a bit on the US law

      Not that a kid drinking is a good idea, but my point is that there may be some religious or rite-of-passage ceremony that involves alcohol or other restricted yet legal substance (read: tobacco). Completely banning them or having age only restrictions steps on freedom of religion and likely will cause cultural rifts.

      In reference to the parent, movies rated R (age 17) or lower can by definition be seen by children with parent or legal guardian supervision. Anything rated NC17 or X (on the old system) requires the attendee to be at least 17. I've heard there are liability concerns with theaters letting in underage viewers, so there is some incentive to be self-policing. The same goes for stores that sell video games.

    14. Re:I'd like to see the actual study by Chandon+Seldon · · Score: 1

      Just as he's physically ill-equipped to deal with alcohol at that age, he's also mentally ill-equipped to deal with games like GTA or films like The Ring.

      I'm sure there's some evidence that children drinking a significant amount is actively bad for them. On the other hand, a glass of wine or beer with dinner once a week is probably more than fine so a law against parent's letting their kid drink is going a bit far.

      With violent / sexually explicit media content, I have no reason to believe that there's an actual damage risk. Do you have any reference to back your claim?

      --
      -- The act of censorship is always worse than whatever is being censored. Always.
  18. aggressive thoughts? by Blaaguuu · · Score: 2, Insightful

    I read a study previously taht came to the same conclusion, that playign violent video games led to more aggressive thoughts and tendancies... while, and immediately after playing the games. thre was nothign to show tht these effects continued mroe than a few minutes after playing the game. which is pretty pointless. ofcourse people are going to have agressive thoughts while killing people in a virtual world. but that doesnt mean those thoughts will continue through the day.

    --
    My hand touched her hand. Her hand touched her boob. By the transitive property, I got some boob! Algebra is awesome!
    1. Re:aggressive thoughts? by superpulpsicle · · Score: 2, Insightful

      You might very well have the best post here. That's true all the damn statistics think you stick with 1 thought until you go confess in church.

    2. Re:aggressive thoughts? by vishbar · · Score: 1

      The reason that this happens is because video games stimulate dopamine, and it's difficult to itially stop playing and, when you do, you become "keyed-up." However, watching Antiques Roadshow has the same effect, thought to a lesser extent. So if we're going to ban video games, I think that those violence-loving ETV bastards should take the plunge as well.

      --
      Ride the skies
  19. Minority Report by Billy+the+Mountain · · Score: 1

    Some could argue that voilent video games could be used as a law enforcement tool. Law enforcement researchers could perform studies where prisoners play a game vs a normal control group. Using neural nets or some way of generating a player's profile, a model is made to differentiate how violent criminals play vs normal players. Once the game is released to the public, if a player gets flagged as a potential criminal, the police are dispatched.

    BTM

    --
    That was the turning point of my life--I went from negative zero to positive zero.
    1. Re:Minority Report by TheRaven64 · · Score: 1

      Minority report? Try Ender's Game - sounds a lot more like the Battle School computer than anything from Minority Report (film or short story).

      --
      I am TheRaven on Soylent News
  20. Where's the actual paper? by Anonymous Coward · · Score: 0

    I would insist on seeing the actual journal article to check the sources of funding and methodology for this research.

  21. Statistics tell us exactly what they want them to by thatedeguy · · Score: 2, Insightful

    Anyone who has taken even a beginners course on statistics knows that statistics can be distorted to tell any tale that you want. This follows the same line as the whole bit about how gun owners are more likely to commit a gun related crime. Well, shiver me timbers. Thats a novel concept. Whats the numbers on knife owners? All construed to tell us the tale they want to tell. And where are their parents?

  22. GTA and driving. by neo · · Score: 5, Interesting

    I remember vividly the first time I played a marathon session of GTA and then got behind the wheel of a real car. I had to force myself to acknowledge red lights when there were no other cars around. This was after training myself NOT to stop for them in GTA because the cops didn't care.

    Now this is a small example of how you can train or untrain yourself to certain stimulus, but I never beat anyone with a bat, or rigged a bomb to anyone's car. Perhaps because no one was offering me the jobs.

    We are obviously affected by what we see and hear. We learn from our environment and observations what is acceptable and what isn't.

    Movies, books, conversations, music and games are all ways that ideas get past from person to person. The message can sometimes get confused by the messenger. How many people have refused to read Lolita because they think other people would think they were pedophile?

    As a parent, it's your job to isolate your children from input that might alter their psyche. You don't show 3 year olds Faces of Death.

    Should the industry have some part in that? Yes. They should certainly give a relatively detailed list of the content. But should games be MORE responsible than other industries, like Movie Makers and the Book Industry? No.

    1. Re:GTA and driving. by techno-vampire · · Score: 2, Interesting

      I've never played GTA, but I did play Carmageddon for a while and noted the same tendancy to want to crash into other cars if I got behind the wheel just after a game. It can take a few hours to let your habits go back to normal.

      --
      Good, inexpensive web hosting
    2. Re:GTA and driving. by Apotsy · · Score: 2, Interesting

      Some coworkers and I used to play multiplayer Carmageddon after hours. One guy forced himself to go through a mandatory one hour "cooling off" period for that very reason.

    3. Re:GTA and driving. by grishnav · · Score: 1

      I've played all the GTA games and the first two Carmageddon's (aren't there 3 or 4 now?), and I've never had any such inclination.

      Further, I've found a good round of Need for Speed: Underground 2 actually helps me get more dangerous driving practices out of my system for a while, and probably ends up making me safer on the road.

      And get this: I haven't shot any cops, either, in spite of the corrupt police force that resides in my city. (Well, more burnt-out than corrupt, I suppose -- Compared to surrounding cities and their officers/populations/crimes, my police department has about 30% of the resources necessary to do it's job.)

    4. Re:GTA and driving. by NanoGator · · Score: 1

      "I remember vividly the first time I played a marathon session of GTA and then got behind the wheel of a real car. I had to force myself to acknowledge red lights when there were no other cars around. This was after training myself NOT to stop for them in GTA because the cops didn't care."

      I had a similar change in behaviour with GTA, but to the other extreme. Several times I found the game got a lot harder because a pedestrian would walk out in front of me, I'd nail him, and the cops would start chasing me. On more than one occasion, I've been 'busted' or 'wasted' while trying to get to my save point after completing a difficult mission. Damn that's irritating. So when driving around in Portland, I found myself eying pedestrians a lot more carefully. In other words, I drove a lot more cautiously around pedestrians in case they decided to bolt across the street.

      Compare that to Crazy Taxi. You cannot strike a pedestrian in that game. Granted, I cannot say I drove worse after playing CT, but I do worry about whether that game is actually more dangerous in the hands of kids that are close to learning to drive than GTA is.

      --
      "Derp de derp."
    5. Re:GTA and driving. by mojotooth · · Score: 2, Insightful
      I remember vividly the first time I played a marathon session of GTA and then got behind the wheel of a real car. I had to force myself to acknowledge red lights when there were no other cars around.
      I agree with the point of the parent. Just wanted to make a comment on the above statement. I also had a similar problem after a recent trip to a indoor go-kart track. It has nothing to do with video games, it's just an adjustment to your frame of reference. For that matter, sometimes after I've played only ice hockey and not roller hockey for a while, I'll get out on the ice and just about break an ankle trying to stop in a way that only works on ice. It's just that we have to adjust our frames of reference, which sometimes is difficult when the previous frame of reference is quite similar to our current one.
      --
      -- Mojo Tooth : exploring our world as only an idiot can.
    6. Re:GTA and driving. by Anonymous Coward · · Score: 0
      You bring up an excellent point. It is about readjusting to a similar, but different, environment (which requires very different interaction). This has nothing to do with breeding violent behavior or thoughts in people who play violent videogames. This is a subconscious muscle-memory response he's describing, not learned, violent behavior.

      These are two completely different things, and I think they are being confused heavily here.

    7. Re:GTA and driving. by Wilson_6500 · · Score: 1

      I really never have had this training experience. Maybe I can thank my small monitor. Maybe I don't make the connection between pressing keys on a keyboard and actual driving. I have to wonder if driving with a wheel would induce this kind of training behavior in me.

      Then again, I'm a pretty conscientious driver (Disclaimer: so says me and my insurance company). In GTA, though, I routinely drive on the wrong side, run stoplights, speed, and knock people off bicycles just because I can. I'm a weekend cyclist, and I don't like the thought of some crazy guy in a Lexus coming after me. Still, I do it in the game--if for no other reason than to see how many times I can get the cyclist to glitch and end up riding off my roof.

      I wonder if we'll see this become a bigger problem as video games become steadily more realistic?

    8. Re:GTA and driving. by Anonymous Coward · · Score: 1
      As a parent, it's your job to isolate your children from input that might alter their psyche. You don't show 3 year olds Faces of Death.
      Unless you're a radical islamic terrorist--then you teach 'em to hate the West and our video games by showing them how your comrades actually blow themselves up on real busses with real children and cut the heads off real people you kidnap while you videotape it. Yeah, the virtual world of videogames is soooo much worse. Priorities, people...priorities.
    9. Re:GTA and driving. by Macgrrl · · Score: 1

      I was once a passenger in an accident after the driver had been go-karting. He entered an intersection (roundabout) at too high a speed and lost contol going around the centre island.

      We made it a rule that from then on, the guys had to run the lasermaze (same venue) after go-karting before they were allowed back onto main roads.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    10. Re:GTA and driving. by Anonymous Coward · · Score: 0

      Playing GTA saved me from being in a bad accident I think.

      A car spun out right in front of me at 75 miles per hour on a crowded interstate. Without even thinking I swerved right around him while avoiding all the other cars. It was so simple, I'd done the exact same thing hundreds of times in GTA trying to avoid the cops and it just came naturally.

      Would I have avoided the accident if I wouldn't have played GTA? Not sure, but all the passengers in my car agreed they couldn't have done that so calmly and easily.

    11. Re:GTA and driving. by deaddrunk · · Score: 1

      I know someone who crashed his car after going go karting. I think we should ban everything and all sit in sensory deprivation tanks when we're not at work/school just to be on the safe side.

      --
      Does a Christian soccer team even need a goalkeeper?
    12. Re:GTA and driving. by rats · · Score: 1

      My situation is similar where because I am in Fiji we drive on the left side of the road, I have to remind myself which side of the road I should be driving on and have feelings of crashing into other cars

      I used to be one of the people that always thought games were not linked to anything but personally the GTA San Andreas after affects have changed that opinion

      I think what happens is when you get totally immersed into something and repetively do something it may change some of your learned responses

      Bad thing though is my kid when he watches me driving he is asking why am I going trough red lights. I know I shouldnt let my kid play it but they like driving the cars and last week was the first time in my life my kid lied to me about stealing money. It could be just bad co-incidence that after 1 week of purchase a kid steals and seriosly lies for the first time.

      I now know why it is bad parenting for letting an eight year old play games rated for 17 year olds. I just hope in does not badly effect them in other ways

    13. Re:GTA and driving. by NetRAVEN5000 · · Score: 1
      Games shouldn't be responsible because it's not their fault. People died in all the Terminator movies, too - no one goes around shooting people because they think they're a terminator machine sent from the future to kill them, do they? And I've played all the DOOMs and some of the Quakes - I don't have the urge to go killing things, though.

      We learn right vs wrong, pretend vs real, good vs bad, etc., when we're children. If children are raised right, then they learn to distinguish these things.

    14. Re:GTA and driving. by rats · · Score: 1

      I am from the age of playing games from hanimex, atari, apple, wolfenstien, doom, quake, etc. Vice City to now GTA San Andreas. Never before did I think it effected the way I thought until the GTA San Andreas copy. Because of my previous experience I had the view that playing games wouldnt effect my kids

      I actually used to sneak into a pub when still in primary school to play space invaders and pong when they first came out.

      I think the difference now compared to then is the realism of the games it is harder for people especially children to distinguish that the experience is not real and so I believe it has more effect on them. Like being in a situation where there are aliens is foreign compared to the cities and people in GTA.

      Difference between movies and games is the interaction where I think conditioning will have a more significant effect if you are interactively controlling the characters compared to passively watching it on TV. Generally you more effectively learn something while doing it compared to reading how to do it.

      I agree if we raise children right they should be able to distinguish these things thats why they shouldnt be conditioned that this is acceptable behaviour in video games while they are being raised.

      My opinion is that game makers should have some responsibility in what they produce. To me it is what should be the level of responsibility and consequences.

      If a game is found to negatively effect X% of the society should they be a punishment and what should be the punishment.

      My opinion is the whole "Coffee" incidents shows that something is out of whack. ie its okay to kill police officers but not to have sex with girlfriends.

    15. Re:GTA and driving. by NetRAVEN5000 · · Score: 1
      No, I still don't think game publishers should be blamed because GTA wasn't meant for kids in the first place. The parents are to blame because they're the ones who just buy their kids violent games without even thinking twice. They didn't screen the game before they bought it for him, and - even worse - they didn't teach him that violence was wrong even once they saw how violent it was.

      Yes, something sure is out of whack. It's the fact that everyone likes to point the blame at someone else. You're disgustingly fat? It's not your fault, it's McDonalds' fault for selling food that you already knew was fattening. Your coffee burned your lap? It's not your fault, even though coffee is supposed to be hot, you should have known it was hot from the steam, and if you wanted it cold you should have asked for it cold. Your kid shot everybody in the school? It's that video game's fault, even though you don't spend time with your kids and teach them right from wrong, and even though you let them play violent video games for hours unsupervised while you're at work.

    16. Re:GTA and driving. by Mard · · Score: 1

      Just a little brainstorming that may be relevant to your situation, neo. You had a very strong response to GTA with things like stopping at a red light. Stopping at a red light is such a common occurance in real life driving that it becomes almost like instinct, and the action takes place so quickly that you probably don't have time to conscioussly think about it to begin with. GTA trains you to ignore all lights or other traffic 'suggestions,' and this easily passes into the real world because of that lack of conscious thought regarding the decision. You're trained to ignore lights in GTA, and the influence is so powerful that when you're forced to instinctively respond to a light in the real world, you respond with your newly honed GTA instinct.

      It's likely that the influence of other actions within the game are just as strong on us, HOWEVER, because most of the other actions require some forethought, you generally make the decisions you deem proper. You are obviously conscious of the fact that running a red light in the real world is a Bad Idea, however your unconscious is confused and thus attempts to decide to fly right through them. Pay a little attention, and you'll stop yourself. Some people, however, will not have such self-control; a little sleep deprivation, a little less practice in overriding unconscious behavior, whatever... and they'd skip right through that light.

      Pay careful attention, however, and I suspect you would notice a difference in how you immediately respond to some situations: your first impulse in some cases may be to respond more physically or aggressively than you would have before influencing yourself with GTA. I've personally noticed that I've become more instant-aggressive than I'd prefer I be, after a former Navy hardass began work with me recently and also began exerting his influence of guns and machomachoness and violence...a little self control and I've kept myself within the boundaries that I'd like, but it's interesting that even another person around me, whom I spend less than 20 hours a week even working with, has influenced me to such a degree. I'm more maleable than I care to admit :\

      Excuse me if I've rambled a little, I'm heading to bed immediately after submitting this ;) I hope you've taken something interesting from this, at least.

      --
      DRM = Digitally Restricted Media. This is a viral sig, pass it on.
    17. Re:GTA and driving. by dcam · · Score: 1

      I had a similar change in behaviour with GTA, but to the other extreme. Several times I found the game got a lot harder because a pedestrian would walk out in front of me, I'd nail him, and the cops would start chasing me.

      I've seen you say this before. It doesn't square with my experience of GTA (VC & SA). To get a 1 star wanted rating, you need to kill ~5 pedestrians in pretty quick sucession, or sometimes just 1 while a policeman/police car is watching. However at a 1 star rating, the police only come after you with night sticks. So getting wasted is pretty unlikely, unless you start killing them when they come for you (which would push you to 2 stars). They don't chase you in cars at 1 star (or if they do, it is pretty unenthusiatic). They are generally also pretty easy to evade on foot (you can run faster, even if you do get out of breath).

      Getting busted will only happen if your car is stopped close enough for them to be able to pull you out of the car. That was also pretty rare for me. The only times I was busted in that way was when I was on 4+ stars and had been boxed in.

      What is more, a 1 star rating disappears after about 30 seconds.

      My personal experience is that when I was driving in GTA, I used footpaths (sidewalks if you prefer) as much as the road. This had obvious the effect that I ran over quite a few people, but I don't recall ever being busted or wasted in this kind of situation. I would also suggest that people would be more likely to play GTA that way I do.

      IRL, this means I have tended to eye the footpath as a shortcut. I know I have driven more aggresively as a result of playing GTA.

      --
      meh
    18. Re:GTA and driving. by Anonymous Coward · · Score: 0

      However at a 1 star rating, the police only come after you with night sticks.

      In some parts of SA they'll shoot at you -- if they blow a tyre or two that can stuff up your driving.

    19. Re:GTA and driving. by YaRness · · Score: 1

      I remember vividly the first time I played a marathon session of GTA and then got behind the wheel of a real car. I had to force myself to acknowledge red lights when there were no other cars around. This was after training myself NOT to stop for them in GTA because the cops didn't care.

      tell me about it. i had to go through therapy after my wife started complaining about my habit of screwing hookers in my backseat and then running them over to get my money back.

      let's not even discuss my "problem" in grade school where i jumped on people's heads and punched overhead bricks compulsively.

  23. The Times by Anonymous Coward · · Score: 0

    I wrote a letter to The Times about this (the en-GB one, not the New York one). Let's hope it gets published.

  24. Make Love, not War! by HRbnjR · · Score: 4, Funny

    Heh, well, maybe if they put more sex into video games, all those kids would instead decide they want to make love, not war :)

    1. Re:Make Love, not War! by Anonymous Coward · · Score: 0

      Spoken like a true slashdotter, trying to get any chance at all!

    2. Re:Make Love, not War! by st0rmshad0w · · Score: 1

      Great, rile up the prude-squad while you're at it.

    3. Re:Make Love, not War! by Ironsides · · Score: 2, Informative

      Heh, well, maybe if they put more sex into video games, all those kids would instead decide they want to make love, not war :)

      It's called a Dating Sim. They are from Japan. See also H Games.

      --
      Fly me to the moon Let me sing among those stars Let me see what spring is like On jupiter and mars
    4. Re:Make Love, not War! by Anne+Thwacks · · Score: 1

      Its not going to happen. The NRA would oppose it.

      --
      Sent from my ASR33 using ASCII
    5. Re:Make Love, not War! by NetRAVEN5000 · · Score: 1

      Yeah, they could add some new life to the "Tomb Raider" series! :)

    6. Re:Make Love, not War! by HeliumHigh · · Score: 1

      Heh, well, maybe if they put more sex into video games, all those kids would instead decide they want to make love, not war :)

      A sig, shamelessly stolen from a fellow /.er:
      "make install --notwar"

  25. There are far too many busybodies in this world... by Space+cowboy · · Score: 4, Interesting

    There's a line from Latin Quarter's "America for beginners" that's more in reference to right-wing politics, but it fits pretty well here -
    The vigilantes are on their way back, with prime-time fight the good fight

    I've been playing role-playing games since I was 11 (D&D, AD&D, Runequest, MERP, Traveller, etc..). I can't say I've ever tried to translate those fantasies into reality. Because these are social games, I know a *lot* of other people who play them. Not any one of those people has turned out to be a non-productive member of society... Some now work for the M.O.D, some for NASA, some in government, some in companies, some are lawyers, the list goes on... I would say I know (personally) well over 70 people who role-play. All of them are model citizens.

    Perhaps the vigilantes ought to choose a different fight... For every perceived problem ("violence in games"), there is a solution ("ban them") that is simple, obvious and wrong. (With apologies to whomever's quote I've just mangled).

    Simon
    --
    Physicists get Hadrons!
  26. shooting cars with BB guns by E8086 · · Score: 1

    Kids doing bad things is nothing new.
    I knew people who shot at cars with BB guns and threw rocks and snowballs at buses many years before GTA existed. As far as I'm concerned, make ready the tin foil hat, all the hype about GTA being the direct cause of those violent actions was a publicity stunt part of someone's plan for a big class-action lawsuit against video games, then the politicians got involved and the media circus. //end tin foil hat

    It probably started with a parent or random person in some small town in the middle of no where blaming a kid's "bad" behavior on a video game(GTA), lame excuse for 'kids will be kids' to a local reporter during a slow news week. Then the comment got picked by another station/paper and got put on the AP wire and the story got loose. And somewhere it was accepted as truth and became popular and used by kids trying to get off easy for something they did, having nothing to do with the game. This could be something for Mythbusters or Penn & Teller

    I can remember sitting around playing Goldeneye on random weekend nights after a couple hours of playing football or whiffle ball in the middle of the street. I'm sure playing that FPS kept us off the streets and out of trouble at night.

    --
    F7 doesn't work, ignore spelling and grammar
  27. Guess what? Games press did some research... by stonedonkey · · Score: 2, Interesting

    ...And youth violence has been on a steady and significant decline since about 1997. Around when the PlayStation 1 launched, coincidentally.

    Check it out here.

    Of course, you can use statistics to say anything you want... unless the figures are as obvious as they are here. Difficult to tweak for that daily anti-GTA propaganda : /

    1. Re:Guess what? Games press did some research... by cowscows · · Score: 1

      Which only goes to prove that the real evil in video games is Nintendo. As Sony has wrestled away their marketshare, youth have become better behaved, learning good values from their playstations; instead of the smut that Nintendo wants to hoist on us.

      We all know Mario was only trying to track down Princess Peach because when a ho doesn't give her pimp his money, he's gotta find that bitch and smack her down.

      And with Nintendogs coming out soon for the DS, soon American children will all be introduced to the horrible world of bestiality. It's so sad.

      --

      One time I threw a brick at a duck.

  28. And yet..... by Beebos · · Score: 2, Interesting

    ......violent crime is at all time lows, though you wouldn't know that by watching the U.S. media.

  29. But is violence really NEEDED in games? by dividedsky319 · · Score: 1

    Unless, of course, Mario throwing a turtle shell at his enemies is violent.

    Frankly, at 23, I don't care whether a game is violent or not. Unfortunately, a lot of others do. If it isn't violent, or filled with sex, it's not "mature" for them.

    I've had this discussion with a lot of people, who say games like Mario are only for kids. Since when is violence necessary for a fun game? Looking through my library of 26 gamecube games, the most violent one is probably Metroid Prime... but that's a sci fi game where you're fighting aliens. Unless aliens invade the Earth, I don't think that's going to inspire kids to become violent.

    So, even though I've been against censorship in video games my entire life, I now realize... is it really necessary?

    1. Re:But is violence really NEEDED in games? by Anonymous Coward · · Score: 0

      Yes it is.
      What else could repleace Battle Field to ?
      Mario world 6 ?

    2. Re:But is violence really NEEDED in games? by svkal · · Score: 2, Insightful

      Well, no. But by that argument, is violence necessary in movies? Even though excellent movies can be made without anything we'd perceive as objectionable violence(Citizen Kane, Donnie Darko), that doesn't mean that filmmakers should stop making violent movies entirely. We'd lose masterpieces like Pulp Fiction, to take a relatively uncontroversial example.

      Generally, I think it's a bad idea to put absolute restrictions on art, or to employ self-censorship to such a degree that the restrictions are practically absolute. And even though most video-games are rather low-brow entertainment at the moment, they very obviously are a form of artistic expression. If I want to make a videogame out of some inherently violent scenario, shouldn't I be allowed to make and distribute that game(to an appropriate audience)?

      To revisit the original question - whether or not violence is needed in games - even that isn't as easy to answer as it seems. Because it's a game, it has to be played - i.e. the player has to take part in some kind of conflict. If we assume that we don't want to abstract that conflict(which can be a legitimate artistic choice - abstraction generally kills off emotional responses rather effectively), we have to portray some kind of conflict that parallels an aspect of the real world. Sports, economics and military strategy(ironically) are real-world conflicts that generally produce games that are perceived to be non-violent(think Capitalism and Civilization). However, direct, physical conflict lends itself very well to a game which is based on similar direct conflicts(generally action games of various kinds), and so war, crime and other violent settings become appropriate to a large number of genres. How would you make a basically non-violent fighting game? Or a first-person shooter? Or would you have to "kill off" these genres entirely?

      Now, you can of course "cartoonise" this violence if you want to(you won't necessarily degrade the quality of the game, but you'll limit yourself to certain settings), but that really isn't the point. Mario throwing a turtle shell at his enemies is - in principle - violent, in much the same way that, e.g., superhero cartoons meant for children are. Arguing that the theme should be kept cartoonish, simply because that is one possibility, is overly limiting to game creators, especially because the "adult" themes lend themselves so well to certain popular types of gaming.

    3. Re:But is violence really NEEDED in games? by c00lant · · Score: 0

      The same logic will lead you to the bigger version of the same question, "Are video games necesary?" Nope, but in this supposedly free market country any group or individual should have the right to express themselves however they want. If some 20 year old wants to make a game about decapitation then there should be no ban on his game, he should even be allowed to sell it. That's just freedom of expression right there... Consider someone's creation like an open ballot, your greenbacks are the vote.

    4. Re:But is violence really NEEDED in games? by NetRAVEN5000 · · Score: 1
      No. Violence definitely is NOT needed in games. It's just that it's much easier to make a hit game with killing than it is to make it without. Want proof? Look at the sales of the "Halo" series compared to, say, the DDR series. Sure, dancing is LOTS of fun at a party, but not so much when you're kinda tired - and it's also lots of fun to kill your friends (and "Nade Wars"? Ohhhh man. . . too bad you don't have unlimited nades in Halo 2 - running around with sticky nades throwing them everywhere is a LOT more fun than it sounds. . . and then you throw the unexpected regular nade that they don't expect and can't see very well. . .)

      Anyways, there are PLENTY of great games that aren't violent - for example, racing games, a LOT of freeware/open-source games (such as Neverball), and games like Tony Hawk. But the reason that game makers tend to make violent games is that it's pretty much a guaranteed sell - people who don't like skateboarding might not like Pro Skater, people who have poor mouse control skills might not like Neverball, people who don't like NASCAR might not like racing games. . . but have you ever heard of anyone not like shooting things? Maybe not real living things, but come on - who hates laser tag?

    5. Re:But is violence really NEEDED in games? by nucklbone · · Score: 1

      the violence in video games is what makes them sell. it's the ability to do things that no sane person would do in real life. the experience of being "bad" and unlawful. and your example of Civilization as being non-violent, just because you don't see blood and gore, it still has violent undertones. racing to be the first civilization to produce a nuclear weapon? and then using it on another society? can't get more violent than that. I think the real argument people are trying to get at is the level of graphic violence and gore that we continuously see in video games. To me, a game isn't all that it can be if it doesn't have blood and gore of some sort. Making a blood on/off setting in a game is ridiculous. You're still shooting someone, but because you don't see blood, that somehow takes away from the level of violence? What did you just shoot that person with then, a bean bag round? They still died onscreen, and then their body mysteriously disappeared. I want more realism. I think with the new legislation trying to be forced upon game makers, an Adult only rating above the current M, these people who are blaming the video games for kids being violent are just shooting themselves in the foot. An adult only rating would allow developers to go above and beyond what we currently see, as supposedly it would only be available to adults. And with every new system coming out, the graphics becoming more and more realistic, it's only a matter of time before we won't be able to decipher "real" footage from computerized. I can't wait.

    6. Re:But is violence really NEEDED in games? by svkal · · Score: 1

      I didn't say that Civilization was non-violent, I said it was, ironically, perceived as such, which is generally true. The concept of war is inherently violent, and even from a pacifist viewpoint it would seem pointless not to have games depicting it as long at is actually is such a prominent part of our culture.

      Anyway, what you describe as "realism" is basically "blood and gore", which is only a small part of visual and aural realism. I certainly think we should allow this, but it's not always appropriate - either because certain games are meant for younger audiences or because it doesn't fit in all settings.

      It is obvious that we will approach photorealism in games in the years to come, but please don't call this "realism" in a general sense. You could make a photorealistic version of Pac-Man, and the resultant product would be thoroughly surreal because of the clash of the "realism" in the gameplay and in the visual style. Realism is not only a question of looks, but one of possibilities: only a game that allows me to do all that I might be able to in the real world, and then reacts like the real world would react, is truly fully realistic. Games trying to approach this ideal will probably be unfocused, uninteresting and very obviously unsuccessful at achieving their goal. (This - possibly with the exception of the "unsuccessful" part - might also be true of graphical realism. It's possible that as we approach photorealism, gamers will want to see innovative visual approaches à la Sin City instead of the traditional look.)

    7. Re:But is violence really NEEDED in games? by nucklbone · · Score: 0

      that's the point I was making with regards to wargames, shooters, rpg's, or other similar genres. why be able to kill someone and not have it be "realistic"? it's ok to allow a younger audience to destroy life, but because it's meant for a younger audience, then play down the destruction to their level? I don't think so. Maybe that's why the argument for video games making children violent could possibly have a strong position. Because games aren't realistic enough. If people want cartoons they should be watching Nickelodeon. Either give kids the respect and knowledge of being able to depict real life from video game, make games as real as possible when those games have real life themes, or don't give the kids those games in the first place. Games always have to take away one simple effect of "realism" to be playable, the repercussions of their actions. GTA would be a short and extremely difficult game if the first time you were arrested by the cops you got thrown in jail, and sent to execution. But maybe that could be the premise for a very good rpg. Make the cops tracking you down part of the game play, and you have to outwit them. As with Sin City, which is an amazing movie, it was directed that way because it was trying to be as "true" to the comic books as it could be. Although visually stunning and fresh, it does remove the viewer from reality at times through it's use of those visuals. There's a lot of other people like me who enjoy movies and games that at times make you cringe and say "oh, that's gross."

  30. Oh I have agressive thoughts alright... by krazikamikaze · · Score: 1, Insightful

    ...and they're directed at the politicians who focus on the hot topic of the month instead of the important issues.

    Won't somebody PLEASE think of the children -- Never gets old, especially when said in that whiny Mrs. Lovejoy voice

  31. "Save our Children" by MosesJones · · Score: 5, Insightful


    Back in the "old days" it was the Waltz, then there was the Tango, the Charleston and then...

    1950s OH MY GOD THE WORLD IS OVER, Rock and Roll... our children are being corrupted
    1960s OH MY GOD, ELVIS is such a good boy, but those BEATLES
    1970s TV is KILLING my Children
    1980s HORROR MOVIES are KILLING my Children
    1990s NIVARNA are forcing Children to top themselves

    And of course now its Video Games which are forcing Children into a life of violence.

    This is just another great "Aunt Sally" for politicians and "academics" to debate and get money from. If it wasn't this they'd be battering on at Cartoons for glorifying violence (there is nothing in Doom III worse than the violence of Tom and Jerry or Roadrunner). The young are ALWAYS being corrupted in the minds of the elders, and what corrupted them in their youth is now seen as innocent.

    And have you noticed... its always the over 40s who start wars... something must be making them do it.... I blame mugs of hot chocolate.

    And lets not forget when Marge banned "Itchy and Scratchy"

    --
    An Eye for an Eye will make the whole world blind - Gandhi
    1. Re:"Save our Children" by lithiumfrost · · Score: 1

      Oh be real. I like to play games too, but you can't put Doom III on the same level as Tom and Jerry. I would not want to see anyone not an adult playing Doom III.

      --
      Que tout ce qui est vrai.
    2. Re:"Save our Children" by samureiser · · Score: 2, Funny

      there is nothing in Doom III worse than the violence of Tom and Jerry or Roadrunner

      I don't remember Wile E. Coyote using a sawed-off shotgun on the RoadRunner, whose entrails would smear across the walls with each successive shot...

      But yeah, video games are just this genetation's rock and or roll / rap / etc.

    3. Re:"Save our Children" by frinkacheese · · Score: 2

      Notice also that since the 1950s violent crime has increased, single 13year old mums have grown in numbers, kids now go and shoot other kids in schools, in the UK kids hang around in groups and mug old people, kill other kids, mug other kids, kick people to within an inch of their lives whilst recording it on their phones.

      So, do you see the relationship here?

      It is fairly obvious that exposure to sexually explicit material, violant video games, horror movies and some of the kind of lyrics in rock music will affect people, especially young people who are still developing their brains and the bits that help them control this stuff.

    4. Re:"Save our Children" by MosesJones · · Score: 3, Interesting

      It is fairly obvious that exposure to sexually explicit material, violant video games, horror movies and some of the kind of lyrics in rock music will affect people, especially young people who are still developing their brains and the bits that help them control this stuff.

      Of course the stats are WAY down on the victorian era where child prostitution was common and violence against children and by children was an everyday occurence.

      You might as well say that all this new information is leading to less world wars.

      --
      An Eye for an Eye will make the whole world blind - Gandhi
    5. Re:"Save our Children" by frinkacheese · · Score: 1

      Differant circumstances. That era was infested with poverty, child prostitution was the only way some kids made any money. Their pimps were simply, scum caught in a scum-trap of poverty and a government that chose to look the other way. Of course the prostitution led to lots of broken families, kids without proper homes and the whole thing was pretty nasty. Now, we can change things. There is relatively little severe poverty in the West, child prostitution is pretty much gone apart from really bad situations and the government driven by good citizens has to take notice. It is not that you need to do some research, you just need to waks up and smell the coffee - violece breeds violence and thats it. It's about time we stopped showing our kids blood, gore guts and pornography.

    6. Re:"Save our Children" by msobkow · · Score: 2, Insightful

      Of course it's all different now. Instead of turning to child prostitution, kids join gangs and sell drugs to make money.

      Instead of prostitution leading to broken families, it's the 2-3 job parents who are never home leading to broken families.

      If you think there is "relatively little severe poverty in the West", I invite you to visit a few inner cities in the US and Canada. You'll find the drugs, the guns, the prostitution, and the property crimes are all high in those areas.

      And guess what? Most of those kids can't afford a computer or game console, yet they're the ones most likely to be in gangs and trying to kill each other over turf.

      --
      I do not fail; I succeed at finding out what does not work.
    7. Re:"Save our Children" by frinkacheese · · Score: 2, Interesting

      OK, I agree that video games are not the sole cause. But exposing influenceable children to violence does not help. Family breakdown is, I'd say, the main cause of the breakdown of society.

      I live in the inner city in London in one of the poorest areas in the UK, we have drugs, celibrity murders, the lot. This is not severe poverty. These people are housed, they have food and get medical treatment if they need it. Goodle for London poverty int he 1800s especially around spitalfields in London, thats real poverty.

    8. Re:"Save our Children" by ElDuderino44137 · · Score: 1

      Agreed,

            But ...
            Have you ever noticed how hard it is not to jump the curb an take a shorter route to the grocery ... after a few hours of ATV Offroad Racing?

      Cheers,
      -- Duderino

    9. Re:"Save our Children" by Anonymous Coward · · Score: 0

      Don't forget that the radical religious stance in government gained their foothold in the 50's.

      Isn't Jesus fun?

    10. Re:"Save our Children" by NetRAVEN5000 · · Score: 1
      That's so true - have you ever looked back at cartoons and been like, "Oh my god!"

      Cartoons have SO much violence. Ever seen reruns of the old "Looney Tunes" and stuff? They've got like Bugs Bunny making racist comments about Asians and stuff. And "Road Runner" is pretty violent by its very nature. Think about it - the whole cartoon is Wile E. Coyote trying to kill Road Runner. And Pepe LePew - wow. . .

      And yet people don't do things that they see cartoons. I liked Bugs Bunny, but I never wanted to run anyone off a cliff like he did to Elmer Fudd. I liked Pepe LePew but I'm not that. . . forceful with women. Just like I like playing DOOM 3, Half-Life, WWII sims, etc. but I don't go around killing people.

    11. Re:"Save our Children" by Anonymous Coward · · Score: 0

      when i saw the dates, i suddenly remember digging through some ancient books and magazines from the grandparents place (i forget what the dates were exactly), but I found several articles describing Jazz that appeared to be at the beginning of Jazz popularity and they described Jazz as something that was evil, and drove kids to crime and drugs. Jazz is still around as far as i know, i'm thinking theses people whining about games will just fade away as well.

  32. scientific method by handy_vandal · · Score: 4, Funny

    Can't we solve this debate using rigorous scientific methods?

    * Expose the test group to violent videogames.
    * Expose the control group to non-violent videogames
    * Compel both subject groups to commit a series of brutal murders
    * Autopsy the brains of both subject groups.

    The answer should be right there, in the brain autopies.

    -kgj

    --
    -kgj
    1. Re:scientific method by Anonymous Coward · · Score: 0

      Mod parent as funny. LOL

    2. Re:scientific method by XFilesFMDS1013 · · Score: 1

      As long as the people being killed are politicians, CEO's, or hamster breeders...I'm cool with that.

    3. Re:scientific method by Anonymous Coward · · Score: 0

      The answer should be right there, in the brain autopies.

      Mmmmmmm... autopies.

  33. Bad science... from the article... by clambake · · Score: 1

    I'm not saying some games don't lead to aggression, but I am saying the data are not there yet.

    I'm not saying that apparant plant growth is caused by invisible gnomes that rip up all the plants in the world every few seconds and replace them with slightly larger ones when you aren't looking, but I am saying that the data are not there yet.

  34. Ah, but were videogames the root of all evil - by thewldisntenuff · · Score: 1

    before they even existed?

    Video games make an excellent scapegoat - they are a modern-day babysitter these days, and someone's gotta be the fall guy for the goals of a bunch of random beaurcrats.

    The key is - you have to know more than whether or not someone plays a violent video game to know if they go whacko and shoot up a classroom. There are a TON of other variables - whether or not they were bullied, their home situations, mental and psychological history - these and many others all play a big factor into whether or not violence results.

    But it's a lot easier to attack video games and censor them "for the children" then it is to explore other reasons why the violence occurs

    1. Re:Ah, but were videogames the root of all evil - by SumDog · · Score: 1

      I agree totally. Playing GTA3 doesn't make me want to go out and kill people, but the driving force in articles like these is that "It will make you kill people."

      I hate the arguement "Not everyone who plays violent games will kill people; not everyone who watches a Lexus ad buys a Lexus, but some do..."

      That doesn't make any sense no matter how you phrase it. Buying a car for transportation due to a suggestive ad and killing someone are two unrelatable concepts. The biggest difference being the game doesn't advocate killing people, it's just done in pretend land. Unlike a car simulator where you drive a Lexus in a virtual world, in real life you know which fantasy is legal and which one isn't.

      The core problem is social deviance. We lock people up for crimes without trying to understand why and find ways to keep others from making the same mistakes. It's so much easier to blame a video game then try and find real solutions.

    2. Re:Ah, but were videogames the root of all evil - by frinkacheese · · Score: 1

      This is true. In a family where there are two good parents, some moral and ethical background, discipline and kids who therefore been brought up well then slightly dodgy video games are likely to have little effect. Unfortunately, most families lack ethical and moral guidance, are single parent families (with insecure kids) and the kids get babysitted by video games and do not manage to make the connection between actions and consequences. Thats where it breaks down.

  35. Re:There are far too many busybodies in this world by TheRaven64 · · Score: 2, Funny
    Not any one of those people has turned out to be a non-productive member of society... some are lawyers

    I can't help feeling that there's something of a contradiction here...

    --
    I am TheRaven on Soylent News
  36. Re:Statistics tell us exactly what they want them by Anonymous Coward · · Score: 0

    Well, it's always been my understanding that the inferences one gains about sampled populations using statistical methods are fairly rock solid. The "statistics" themselves cannot be distorted.

    What is frequently distorted, however, is the pollster's and/or news organization's reporting on what qualities of those populations were actually being tasted. Studies can also be methodologically flawed. In political polling or sociological research, for example, researchers will ask leading questions, getting an answer they wouldn't have if they'd used more nuetral wording

  37. Just wait... by ImaLamer · · Score: 5, Funny

    One day I'll get my hands on the person who started this debate and KILL THEM!

    1. Re:Just wait... by st0rmshad0w · · Score: 3, Funny

      No doubt after a marathon session of Pong I'd imagine...

  38. Art Reflects Culture by SumDog · · Score: 2, Insightful

    ...and in Europe their TV has lots of playful nudity, but they are very anti-violence, whereas here we have lots of violent stuff on basic cable, but no nudity...

    Still you have Japan which has lots of both and even erotic adult cartoons, yet their crime rates are lower...and their suicide rates are higher

    So what does it prove? Absolutely nothing. Come on people, think! Art reflects culture, our culture does not rise from art.

    If violent games and porn are high selling items, it is because our culture wants it. Could pushing such media make people want it more? Maybe, but that doesn't change that is it because the culture brings it about.

    If we really want to stop violent crimes, hate, etc, we need to attack the real problems. Attacking video games, art, etc. is a way to push the focus away from the real problems because its much much easier to boycot a game then try to give low income families the support they need to put their kids through college and pay their medical bills.

  39. Headline? by jpellino · · Score: 1

    I'm sorry - is it that

    Violence (in the Video Games Debate) Continues to Rage

    or that

    the Violence-In-Video-Games Debate Continues to Rage

    Either the scientists are trading blows (now that's a story!)
    or it's business as usual.

    --
    "Win treats sysadmins better than users. Mac treats users better than sysadmins. Linux treats everyone like sysadmins."
  40. Should Expand To Violence In The: +1, Heroic by Anonymous Coward · · Score: 0

    War in Iraq by the world's most dangerous and illiterate "leader" .

    Remember, friends don't let friends vote Redubyacan.

    Thanks in advance,
    K. Trout, C.E.O.

  41. Re:There are far too many busybodies in this world by Space+cowboy · · Score: 1

    [grin] perhaps... The lady I'm thinking of is Queens Council. Perhaps barrister would have been a better term.

    Simon

    --
    Physicists get Hadrons!
  42. What can they do? by fsterman · · Score: 1

    Okay, but what can they do? With the first admendment in place all they can seemingly do is pressure retailers? I'm sorry, but with the most violent games getting the best sales can this really effect the market long term?

    --
    Is there anything better than clicking through Microsoft ads on Slashdot?
    1. Re:What can they do? by westlake · · Score: 2, Informative
      Okay, but what can they do? With the first admendment in place all they can seemingly do is pressure retailers? I'm sorry, but with the most violent games getting the best sales can this really effect the market long term?

      You bet it can.

      The Hays Production Code (ca 1930) was adopted by all the major studios and rigidly enforced for twenty years. Production Code.

      Pre-Code films played on infatuation with the gangster culture of Prohibition and the sexual license of the 'twenties, but tended to spin out of control, like Hollywood's real-life scandals of the era.

      The Great Depression made the past decade look not only frivolous but malign and the studios had to respond, and respond quickly, to the change in atmosphere.

  43. BLAME CANADA!!!! by infonography · · Score: 4, Funny

    Sheila: Time's have changed
    Our kids are kids are getting worse
    They wont obey their parents
    They just want to fart and curse!
    Sharon: Should we blame the government?
    Liane: Or blame society?
    Dads: Or should we blame the images on TV?
    Sheila: No, blame Canada
    Everyone: Blame Canada
    Sheila: With all their beady little eyes
    And flappin heads so full of lies
    Everyone: Blame Canada
    Blame Canada

    Ok, I won't any farther with these lyrics but I am sick of these distracting campaines. What's Next on the calender? Meth? Rock Music, Dancing? Pool Halls? Bowling?

    --
    Sorry about the writing. Robot fingers, you know? Cliff Steele in DOOM PATROL #23
    1. Re:BLAME CANADA!!!! by Anonymous Coward · · Score: 0

      It's our children that are at stake. Canadians have more guns then we do, they could invade at any minute.

    2. Re:BLAME CANADA!!!! by Anonymous Coward · · Score: 0

      Don't joke about meth. It's not funny when you take away the knives from a spinner who intends to cut out someones baby with them. Meth is a major cause.

    3. Re:BLAME CANADA!!!! by SB5 · · Score: 1

      Prohibition?

      Oh wait we already did that...

      --
      If what you are reading sounds funny, or sarcastic, lame, or stupid
      it is because it is supposed to be. just laugh
    4. Re:BLAME CANADA!!!! by Shaper_pmp · · Score: 5, Interesting

      "What's Next on the calender? Meth? Rock Music, Dancing? Pool Halls? Bowling?"

      Meth? That's "Drugs" - already done that. Rock Music? Never stopped (Elvis, 80s Metal, gangsta rap, Marilyn Manson, Eminem). Dancing? That's so 50s.

      Pool Halls and Bowling? Nope, because parents are used to them - they aren't new, and hence scary.

      Seriously - every new technology is the focus of loudmouth moralist hysteria. Seriously - the board of Eton college wouldn't let the first robber-baron train magnates lay railway tracks across any Eton-owned property. Not because they didn't want a station near the school, but because they feared (and I quote) "the railway may corrupt the morals of the boys" in some undefinable way. Just worried about those well-known 1800s "Ale 'n' Whores" trains, I guess.

      Look at any new technology - popular music, radio, television, the internet, the web - the one thing they all have in common is that they were once new, and they (or the pace of change they implied) scared the shit out of luddites.

      And in our molly-coddling society anything that frightens people without real justification has but one battle-cry - "think of t3h kids!!!!11!!1!one".

      Notice how worries about the real concerns (war, famine, genetic engineering, the DMCA, economic collapse, the ongoing "difficulties" of the US democratic system) are never framed in terms of children. War is obviously bad - no-one needs to start invoking "the kids" to push buttons and get everyone on-side.

      As Bill Hicks famously said, just wave a foetus at people and you can lead them on whatever crusade you like.

      In fact, it's getting to the stage where the second a new technology sparks fears which involve kids, I come down bang in favour of it. If it had a real danger the irrational luddites would publicising that - the fact they're relying on ill-supported, zero-evidence emotive bullshit like imagined, potential effects on "the kids" is just evidence there's nothing, in fact, to be worried about.

      --
      Everything in moderation, including moderation itself
    5. Re:BLAME CANADA!!!! by QuantumPion · · Score: 0

      No no, blame pool!

      Mothers of River City!
      Heed the warning before it's too late!
      Watch for the tell-tale sign of corruption!
      The moment your son leaves the house,
      Does he rebuckle his knickerbockers below the knee?
      Is there a nicotine stain on his index finger?
      A dime novel hidden in the corn crib?
      Is he starting to memorize jokes from Capt.
      Billy's Whiz Bang?
      Are certain words creeping into his conversation?
      Words like 'swell?"
      And 'so's your old man?"
      Well, if so my friends,
      Ya got trouble,
      Right here in River city!
      With a capital "T"
      And that rhymes with "P"
      And that stands for Pool.
      We've surely got trouble!
      Right here in River City!
      Remember the Maine, Plymouth Rock and the Golden Rule!
      Oh, we've got trouble.
      We're in terrible, terrible trouble.
      That game with the fifteen numbered balls is a devil's tool!
      Oh yes we got trouble, trouble, trouble!
      With a "T"! Gotta rhyme it with "P"!
      And that stands for Pool!!!

  44. Re:There are far too many busybodies in this world by Anonymous Coward · · Score: 0

    Well, duh. Of course he is. You have seen the title of the site, yes ? "News for Nerds", all single-syllable words, you ought to be able to understand them...

    You seem to be labouring under the misapprehension that calling someone a 'nerd' is somehow derogatory... That may be true in the schoolyard my fine redneck friend, but once your balls have dropped, it's pretty useful! We get all the great (as in: fun) jobs, we get paid *really* well, we drive flash cars, and live in beautiful houses. Life is good.

    Still, I'm sure there's *some* job satisfaction in clearing away in the greasy-spoon cafe. Enjoy your pitiful lifestyle as best you can.

  45. Re:Statistics tell us exactly what they want them by SumDog · · Score: 1

    I can't remember who it's from, famous mathematician, who said, "All models are wrong, but some are useful."

    A corrolation in data doesn't mean causation. Even an 80% corolation isn't enough to say A causes B. And even if you get 98%, you still haven't explained why.

  46. Is this a cause, or is it a symptom? by 7Prime · · Score: 3, Insightful

    Honestly, I do agree that violence (not sex) in games AND IN FILM does highten our appathy toward violence in life. And not just in kids, I think kids are really no more malliable than adults in this case, but it's the adults doing the study, and they want their violent TV, so whatever.

    But I think the more pressing concern is the fact that American video game companies are profitting off the bigger issue, one we seem to refuse to look in the eye: that our society is completely infatuated with voilence, and to the point where children would rather spend their money on a game that's violent as apposed to one that's not. GTAIII was, if I remember correctly, the best selling game in the US, outsellng The Sims and Myst (the two next best selling games at the time). THAT'S something to be alarmed at, the fact that people are screaming for it, not that it's available.

    We always blame the Media and Entertainment industries when all they're doing is giving us what we want. Our first mistake is in our thought-processes behind the blaming of enetertainment. We only get worried, and start making acqusations, after a person has crossed the threshhold and committed a violent act, and then we hide behind a curtin with claims like, but I can distinguish fantasy from reality”. THAT'S NOT THE POINT. These are NOT copy-cat crimes, these are not adults and children who are dillusional about reality. These are children who are being told by everyone in their lives: from the things they see on TV, from the other children they see beat up in school, from their parants fighting, even from the the rising tension due to polarized politics in our country (children aren't stupid), from ALL of these things, it's no wonder they get the impression that violence is just a way of life, because to a certain extent, in our country, IT IS.

    Let's quit with all the studies being used to put the blame on everything but our own violent lifestyles, it just allows people to project their own problems on everything else. America has the highest crime rate of any fully industrialized nation, these games are marketted everywhere (and usually flop), as is hollywood, so it's time to wake up, and face the reality that it's our way of life that's causing the problems, and not our entertainment.

    When Mommy get's a big SUV because it makes her “feel” more secure, and Daddy buys a pistol because he feels he needs to protect his family from the outside world, little Billy's gonna get the impression that fear is a healthy, normal part of life.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    1. Re:Is this a cause, or is it a symptom? by empvirus · · Score: 1
      But I think the more pressing concern is the fact that American video game companies are profitting off the bigger issue, one we seem to refuse to look in the eye: that our society is completely infatuated with voilence, and to the point where children would rather spend their money on a game that's violent as apposed to one that's not.

      Uh huh. Welcome to the downward spiral that is American society.

      --
      Sometimes I comment just to hear myself typing.
  47. Sports=Death? by spineboy · · Score: 3, Interesting

    Well, then what about sports - i.e. football, lacrosse, hockey. They all involve hitting people, fairly hard too. I can think of many more high school/college jocks that beat up people, than other people who were playing vid games. Let's ban football - oh wait, that would be "unAmerican".

    --
    ..........FULL STOP.
    1. Re:Sports=Death? by jtwJGuevara · · Score: 2, Insightful

      Disclaimer: This post is backed by nothing more than my unqualified opinion.

      In my experience there is no correlation in what you said about football. Football just happens to attract alpha males who have inferiority complexes and decide to take out their aggression on others to hide that complex. If you look outside of the majority of high school football players and a few binge drinking college players you will find a quite benevolent group of people. Just look at the number of college and pro football players who work through and support charities. Football itself is not a cause of violent behavior. It just happens to be a preferred medium of extra curricular activity for some who are already inconsiderate and pugnacious fools who feel they have to prove themselves on a stage and flex their supposed superiority on others who appear lesser than themselves.

    2. Re:Sports=Death? by cowscows · · Score: 3, Interesting

      Just as an interesting aside that your comment reminded me of, I was watching Real TV, or at least a similar show, basically video clips of crazy stuff happening. Anyways, there's one of a teenage ice hockey game going on where a fight breaks out. Big brawl, involving a number of players from both sides. One kid out there thinks that the fighting is stupid and a waste of time, so to protest and stop the fight, he takes his shirt off, and drops his pants, while skating around the rink.

      That probably wouldn't have been my first idea had I been in his case, but people started cheering for him, and everyone stopped fighting to see what was going on. So his plan worked. What made it more interesting, however, was that someone in the stands didn't approve, and called the cops. And the cops arrested him for indecent exposure, and took him to jail.

      I'm not anti-sport, or even anti-violent sports like hockey and football, but I think that it's amazing that in the midst of all that fighting, the guy that goes to jail is the pacifist who felt like taking his clothes off. It wasn't really lewd or sexual(unlike the infamous superbowl incident). He caused a fight to stop. He stopped people from trying to hurt each other. And someone found that offensive enough to call the cops. That just, to me, says something very strange about our culture.

      --

      One time I threw a brick at a duck.

    3. Re:Sports=Death? by CommiePuddin · · Score: 1

      Just as an interesting aside that your comment reminded me of, I was watching Real TV, or at least a similar show, basically video clips of crazy stuff happening. Anyways, there's one of a teenage ice hockey game going on where a fight breaks out. Big brawl, involving a number of players from both sides. One kid out there thinks that the fighting is stupid and a waste of time, so to protest and stop the fight, he takes his shirt off, and drops his pants, while skating around the rink.

      I think I saw that one too...

      --
      x = x + ++x; //It's golden.
    4. Re:Sports=Death? by Guppy06 · · Score: 1

      Alright, but what about the fans in the bleachers of these state-sponsored sporting events? The entire process is designed, over the preceding and weeks, to drive the spectators into some sort of "school spirit" frenzy over who wins the game.

    5. Re:Sports=Death? by nucklbone · · Score: 1

      actually, the day with the most reported cases of spousal abuse happens on the same day year after year. guess what day that is? Superbowl Sunday. Just a coincidence? probably not.

    6. Re:Sports=Death? by yarbo · · Score: 1
    7. Re:Sports=Death? by Anonymous Coward · · Score: 0
    8. Re:Sports=Death? by Shaper_pmp · · Score: 1

      Exactly. No different whatsoever from all the kids who play computer games, and the tiny, tiny sub-group with emotional problems who end up shooting up their school.

      --
      Everything in moderation, including moderation itself
    9. Re:Sports=Death? by cliffski · · Score: 1

      the point of sports is to win more points than the other team. if the sport has violence, thats normally a side effect, often one that a referee will punish (like a foul in soccer).
      With a violent video game, often the point is to kill people, in fact the more people you kill and incapacitate, the more points.
      And in football, you soon realise that pain sucks. you have bruises the next day. being hit isnt fun. In a game, you get your head blown off and are back playing in 12 seconds without thinking about it.
      Thats a big difference between the two. One punishes agression and shows you its results, the other encourages it and hides the true results.

      --
      DRM-free indie games for the PC and Mac: Positech Games
  48. Apparently there was no study... by ShadowBot · · Score: 1
    just a consolidation of previous conclusions.

    Basically they are saying, since we know that violent media inspires violence, and video games are media then violent video games must inspire violence.

    This seems to be the actual document they are all referring to http://www.apa.org/releases/resolutiononvideoviole nce.pdf

    --
    Quantum Physics a.k.a. sub-molecular statistics
  49. More Post Hoc BS by Temsi · · Score: 5, Interesting

    Post hoc ergo propter hoc. Comes after therefore caused by.

    A common fallacy in many, many arenas, not just this one.

    Studies such as these forget to examine other factors, such as "are violent kids more likely to play violent games?", and "are there violent kids who get their aggressions out through video games?", and "what in the kids upbringing or social situation could contribute to their violent behaviour?", and "do calm and non violent kids get violent or aggressive after playing the games?", and most importantly "what is the responsibility of the parents in each situation?"

    I grew up watching violent movies. Did it make me a violent person? No, quite the opposite. I detest violence. Why? Because I had a mother who actually gave a shit. She cared about what I was watching, and always made a point to tell me that it wasn't real, that it was make-believe, and that there was always someone behind the camera. She also made a point of telling me that violence didn't solve any problems, and she even made me watch movies that showed the effect of war and violence on people, such as In Cold Blood and The Deer Hunter.

    If violence in video games and movies was the real cause, we should be able to compare the amount of violence in the US with that of another country and see a direct correlation with the rate of violent crimes. In Japan, movies and games are far more violent than they are here in the US. Yet the rate of violent crime is dramatically lower, and gun violence is only a tiny fraction of what it is here.

    Anyone who points to video games and movies and says 'this is the cause' has not only failed to do their homework, they've completely lost sight of the issue and are just looking for an easy scape-goat.

    --
    -- This sig for rent.
    1. Re:More Post Hoc BS by Planesdragon · · Score: 1

      She also made a point of telling me that violence didn't solve any problems,

      That's it, right there. Not necessarily in your case, but the idea that violence never solves problems--and the fact that this is a debate we ever have at all--is why America's crime statistics are so skewed.

      There ARE problems to which violence is the correct answer. There are ALWAYS problems that the use of violence causes. The list of things in the first group are all worse than those in the second group--but where do we get off arguing that either group doesn't exist?

    2. Re:More Post Hoc BS by Temsi · · Score: 2, Insightful

      I've heard your point many times... and it's still wrong - but I do understand it.

      Violence only works if it's in response to violence, and even then it's just a temporary fix, not a solution. Remember, I was talking about 'solving' problems, not just making them go away for the night.
      Using violence as the means to an end just generates more problems.
      It can be beneficial in the short term, but in the long term, it always fails. The problems caused by the use of violence are usually worse than the problem fixed by violence, simply because it creates more violence.
      You get upset with someone, you hit them. It may stop the argument, and you may feel you've won. But that 'victory' only lasts until they find a way to get back at you - and if history has taught us anything, they always will, and then you will too. Violence begets violence.

      The problems in the middle east are caused by violence (at some point, one side started it, now it goes on forever - as someone said "an eye for an eye leaves the whole world blind") and people have been fighting for so long they don't really know what they're fighting for, all they know is, the other side is evil and must be stopped at all cost.

      The only problem bigger than violence, is people who think of violence as a viable option to get things done. Violence should always be the very last resort and only in self defense, and not as the means to an end.

      --
      -- This sig for rent.
    3. Re:More Post Hoc BS by mahniart · · Score: 1

      "do calm and non violent kids get violent or aggressive after playing the games?"

      You should look at Anderson's studies before charactering them as not being experimental designs. These were normal kids, and he has used other (prior) factors as covariates before.

      I'm not saying there aren't other issues (validity) with his work, I'd just say you aren't doing anyone a service by mischaracterizing things.

      "I had a mother who actually gave a shit. She cared about what I was watching, and always made a point to tell me that it wasn't real, that it was make-believe, and that there was always someone behind the camera."

      This is part of what the resolution said worked in terms of violence and media (in terms of television).

      If violence in video games and movies was the real cause, we should be able to compare the amount of violence in the US with that of another country and see a direct correlation with the rate of violent crimes. In Japan, movies and games are far more violent than they are here in the US. Yet the rate of violent crime is dramatically lower, and gun violence is only a tiny fraction of what it is here.

      Not true. Nowhere do they say (media) violence is the "root" cause of violence, or the main cause of violence. Anderson has said that (in the US) it isn't the biggest cause of violence. Here's what Anderson says:

      Myth 11. If violent video games cause increases in aggression, violent crime rates in the U.S. would be increasing instead of decreasing. Facts: Three assumptions must all be true for this myth to be valid: (a) exposure to violent media (including video games) is increasing; (b) youth violent crime rates are decreasing; (c) video game violence is the only (or the primary) factor contributing to societal violence. The first assumption is probably true. The second is not true, as reported by the 2001 Report of the Surgeon General on Youth Violence (Figure 2-7, p. 25). The third is clearly untrue. Media violence is only one of many factors that contribute to societal violence and is certainly not the most important one. Media violence researchers have repeatedly noted this.

      Obviously there are multiple factors, and they are not trying to oversimplify it as you suggest.
      Their studies may be flawed for other reasons, and their resolution may be suspect (as all the work cited is from members of the committee), but they are not making the claims you suggest and not in the way you suggest (making a causal claim on the sole basis of observational / non-experimental data).

    4. Re:More Post Hoc BS by Anonymous Coward · · Score: 0

      Well hey, if you're serious about it.

      Injustice is the greatest cause of violence in our society. There is no clear or more truthful answer then that.

    5. Re:More Post Hoc BS by russotto · · Score: 1
      Violence only works if it's in response to violence, and even then it's just a temporary fix, not a solution. Remember, I was talking about 'solving' problems, not just making them go away for the night.

      Hit 'em hard enough, and they won't come back. Either because they're unable to, or because they lost their taste for messing with you. That's solving the problem. It's a solution you might not have available if you don't have enough force at your disposal, but it's a solution.

      And violence (against people) is certainly best employed as a means to an end. The alternative way to employ it is as an end in itself, and that's a really bad thing

      BTW, whoever said 'an eye for an eye leaves the whole world blind' (and I believe it was Gandhi) missed the point. It's one eye for one eye, and _it stops there_. At worst, twice as many people are blinded as if there were no penalty for destroying another persons eye. Hopefully, the deterrent effect means it's far less than that.

    6. Re:More Post Hoc BS by Planesdragon · · Score: 1

      It can be beneficial in the short term, but in the long term, it always fails. The problems caused by the use of violence are usually worse than the problem fixed by violence, simply because it creates more violence.

      There are a great many problems that we do not live with in civilized society due directly to the application of violence against a non-violent problem.

      Here's exactly what I'm talking about--and proof that you didn't understand what I said:

      The only problem bigger than violence, is people who think of violence as a viable option to get things done.

      Violence isn't the answer, but it sure as hell is a better answer than polarizing and foolish statements like the one above. Our problem, in THIS counry, is that we aren't allowed to see the middle ground--the area between "violence YES" and "violence NEVER" where we all actually live.

      The problem is not one of violence or desire to use violence. It's of a lack of understanding of what the other side is saying.

      (A good example of violence used against a non-violent problem is policemen apprehending a suspect. Under no twisting of the word can "violence" mean "running away", but the strikes used by the police are certainly violent. And it does solve the immediate problem of the suspect running away, without greatly adding to the problem of the suspect becoming a criminal.)

    7. Re:More Post Hoc BS by Chandon+Seldon · · Score: 2, Interesting

      Our entire society is built on the threat of violence.

      The power of government is based in having a monopoly on violence. If you don't follow the rules, we have governmental agencies that exist to kidnap you and lock you away. If you don't play along, you'll be shot.

      --
      -- The act of censorship is always worse than whatever is being censored. Always.
    8. Re:More Post Hoc BS by Temsi · · Score: 1

      Hit 'em hard enough, and they won't come back. Either because they're unable to, or because they lost their taste for messing with you. That's solving the problem.

      Actually, no.
      If you hit them hard enough, someone else will take offense and feel the need to avenge them.

      BTW, whoever said 'an eye for an eye leaves the whole world blind' (and I believe it was Gandhi) missed the point. It's one eye for one eye, and _it stops there_.

      Wrong again. That would be in a "perfect world" (of course in a perfect world it would never come to that anyway).
      Example: If your brother kills someone, and someone else kills him in retaliation, are you telling me neither you or anybody else would feel the urge to avenge his death? What if someone did? Then someone would want to avenge that killing, and so on and so forth.
      Revenge is a continous process. It just keeps going and going. Believing otherwise is naive at best.

      --
      -- This sig for rent.
    9. Re:More Post Hoc BS by learn+fast · · Score: 2, Informative
      Studies such as these forget to examine other factors, such as "are violent kids more likely to play violent games?", and "are there violent kids who get their aggressions out through video games?", and "what in the kids upbringing or social situation could contribute to their violent behaviour?", and "do calm and non violent kids get violent or aggressive after playing the games?", and most importantly "what is the responsibility of the parents in each situation?"

      RTFA and you won't have to make up straw men like this.

      In this case, it's not your fault because the summary doesn't actually link to a description of the study. I found it here.

      According to researchers Jessica Nicoll, B.A., and Kevin M. Kieffer, Ph.D., of Saint Leo University, youth who played violent video games for a short time experienced an increase in aggressive behavior following the video game. One study showed participants who played a violent game for less than 10 minutes rate themselves with aggressive traits and aggressive actions shortly after playing. In another study of over 600 8th and 9th graders, the children who spent more time playing violent video games were rated by their teachers as more hostile than other children in the study. The children who played more violent video games had more arguments with authority figures and were more likely to be involved in physical altercations with other students. They also performed more poorly on academic tasks.

      Furthermore, violent video game players "tend to imitate the moves that they just 'acted out' in the game they played," said Dr. Kieffer. For example, children who played violent karate games duplicated this type of behavior while playing with friends. These findings demonstrate the possible dangers associated with playing this type of video game over and over again.

      Your objections might apply to a survey correlational study. This was not the design of this experiment.

      If you like, you can criticize the study based on the generizability of the findings. So, you could question whether or not this experimental result would extrapolate into the real world. There, there's a valid objection you could have and it would actually be based on the study in question and not on how you imagined it would be. FYI
    10. Re:More Post Hoc BS by Tarnos · · Score: 1

      I am currently studying psychology so I have some knowledge on these topics but I haven't done any specific research in this area. While it is true that violent kids may play more violent video games and other factors do contribute to violent behaviour this does not invalidate studies on violence and video games. However,it may mean the information gathered from particular studies is incorrect. Unfortunately the article does not state the type of study done. If this is mearly a correlational study (one that simply computes statistical associations) the factors the parent pointed out may mean there is no link between violent behaviour and video games. A properly done, experimental study can prove causation. Experimental studies control other factors through random sampling and manipulate the independent variable. These experiments on violence in videogames cannont elicit acutal violence but they may tests a person's willingness to hurt another. Playing violent video games has been shown to increase aggressive thoughts (Anderson, 2003) although the effect is not huge. Those that may critisize me for having an agenda against violent video games should also note I regularly play such games myself.

    11. Re:More Post Hoc BS by Temsi · · Score: 1

      In this case, it's not your fault because the summary doesn't actually link to a description of the study. I found it here

      Thanks for the info.

      --
      -- This sig for rent.
    12. Re:More Post Hoc BS by RebelWithoutAClue · · Score: 1

      Youre talking about blood feud politics. Not the way things are done in the civilized world. Once you get mad enough about family members being killed, you kill them all. No More Feud.

      --
      "However beautiful the strategy, you should occasionally look at the results" - Winston Churchill
    13. Re:More Post Hoc BS by Temsi · · Score: 1

      Youre talking about blood feud politics. Not the way things are done in the civilized world.
      Really?
      George W. Bush said "After all, this is a guy who tried to kill my dad at one time." about Saddam Hussein, and then said Iraq was about WMDs... no, terrorist cells... no, wait, I got it... Freedom and democracy... yeah, that's it.

      Once you get mad enough about family members being killed, you kill them all. No More Feud.

      Was that an attempt at humor?

      --
      -- This sig for rent.
  50. violence in video game is good by Anonymous Coward · · Score: 0

    cause if I didn't have video games I'd be bombing oil rich countries...

  51. "Losing"? by X.25 · · Score: 1

    Actually, from what I've experienced in real-life, LOSING in a game makes people go ballistic for a moment (not VIOLENT, but 'louder' and so on).

    Hell, I've destroyed joysticks and keyboards (Kempstons, if I remember correctly - ah old Amiga days :) because I couldn't pass a level in logic and platform games ("Another World" being a good example :), etc. Coworker broke a keyboard because he couldn't beat my record in Minesweeper.

    What's violent in those games?

  52. Computer games - in general by plusser · · Score: 1

    I had a "heated debate" with my girlfriend about the subject of computer games and children this evening. Before you ask, we are not married (we don't even live together) and we don't have children. She is vehemently opposed to children using computers at home, even though I am trying to tell her that there are benefits. She feels that to many kids are sat in front of their Playstation playing games when they could be playing more interactively with other children.

    The problem is with games like San Andreas, who could blame her for thinking in this way? Far too much publicity is placed on "Action" games where the consequences of you actions are not felt, and the press is to blame for both glamorising and complaining about violent games. Perhaps if the games were not prompted at all, then there would be little interest in them, as they would not be seen as cool.

    The problem is that consumerism as taken away the right of childhood. These days everybody must have the right clothes, gadgets, vehicles, food etc... and they are being targeted at a younger audience than ever before. It is no wonder then that children now take to violent computer games, especially as there is a lot more violence on TV.

    Some people would like to "Blame it on the Parents", but in many respects that is only part of the problem. The problem is that peer pressure (from other children) has a far greater impact, especially if some of the children are bombarded with hours of endless junk on TV. As a child, you want to feel belonging, especially at school, and if one child starts telling all the other children about some thing have seen/possess/played/eaten, then there is a good chance that other children will want to follow. The popular Cartoon Series "South Park" (which is definitely for adults) and "The Simpsons" have had episodes which have shown this problem of children copying children, and has anybody taken the slightest bit of notice of their observations of children at play?

    The bottom line is that it is all too easy to blame a single factor for the problems in society. Yes I think that the Hot Coffee mod in San Andreas is very very sad, and is aimed at young teenage lads that need to be dealing with their problems and not venting them out in computer games and on other people.

    Can anybody please tell me if there is anything good about using computers these days? Nothing was this violent in the days of the Sinclair Spectrum and Commodore 64 back in the 1980's (except I suppose for the odd alien being blasted).

    1. Re:Computer games - in general by Stickney · · Score: 1

      "especially if some of the children are bombarded with hours of endless junk on TV"

      Which is the direct fault of the parents. I was raised in a home which (and I'm only 19) did not have a television larger than 19" until the year 2000, and that one was seldom on (ie, only the nightly news).

      --
      ...the right of the people to keep and bear arms, shall not be infringed.
    2. Re:Computer games - in general by plusser · · Score: 1

      "Which is the direct fault of the parents" But then if you do not let your child sit in front of the TV watching the junk, do you have a right to tell the parents of every other child not to allow them to watch the same junk? Remember that peer pressure is something that a child will experince outside of the home. That is a difficult one, unless of course you only allow your child to play with children from families of a similar background. One way of ensuring that they don't play inappropriate computer games though.

  53. WHAT? by Skiron · · Score: 1

    Well, I WIIL TELL YOU BUNCH OF JERKS!!!! I play QUKAE and I DO NOT GET ANNOYEWD OR wOUND UP! IT's GOT NOTHING tO DO WITH COMPUTER GMAERS!! HUH...

  54. I see no debate on movies/series/cartoons, though. by master_p · · Score: 1

    Maybe violent videogames make kids violent, I don't know.

    But what about movies/series/cartoons? there is way too much violence in them. You have to reach pre-school cartoons to find non-violent stuff. I know because I have a 3 year-old nephew, and I've seen lots of cartoons lately, out of curiocity.

    And even if movies/series/cartoons do not portrait violence, they are very stressful. They are very fast, with very sharp images and cameras changing rapidly, so rapidly in fast as to induce vomiting. The same goes for video clips: I can barely see the faces of the dancers anymore.

    What is the message to our children from letting violent and stupid stuff like Power Rangers free on air, while we condemn video games? I'll tell you what it is: hypocricy. The young people see that they are allowed to see a violent movie, even a gruesome one, but grownups have second thoughts for videogames.

    It's not a good sign.

  55. Censorship makes me want to be aggressive by Frank+T.+Lofaro+Jr. · · Score: 1

    So lets ban it.

    --
    Just because it CAN be done, doesn't mean it should!
  56. Obligatory bash.org-quote by Anonymous Coward · · Score: 0

    Well, it's from german-bash.org, actually:

    <Lorien> I think I'll defragment my harddrive, throw away all my cds and install The Mickey Mouse Club, Teletubbies, Pokemon etc. on my PC. Then I'm gonna run amok. That'll give them psychologist something to think about!

  57. Not only that... by Anonymous Coward · · Score: 0

    ... but these studies never have a valid control group.

    Here's a hint: the control group shouldn't just consist of kids that aren't playing video games. It should consist of kids that are playing dodgeball, football, and "Cowboys and Indians." Otherwise, you aren't proving a damned thing because you can't differentiate play in general from play that happens to involve a CRT.

    Basically, these studies fall into the category of studies that prove that studies without alarming findings don't lead to further research grants. Just more junk science. Move along, nothing to see here.

  58. Guy Noir, P.I. quote: by Anonymous Coward · · Score: 0


    Fox News meteorologist: ...and tomorrow, the sun will rise on the right and set on the left...

  59. This isn't even a debate! by Jadix · · Score: 1

    Whats the debate for? It doesn't matter if it increases aggressiveness or not. Freedom of speech includes this one, so screw off. Even if it turns out it DOES increase aggressiveness...there's NO WAY it can possibly increase aggressiveness as much as highschool football or any other competition. I hate these people!

  60. Re:There are far too many busybodies in this world by meringuoid · · Score: 1
    I've been playing role-playing games since I was 11 (D&D, AD&D, Runequest, MERP, Traveller, etc..). I can't say I've ever tried to translate those fantasies into reality.

    Well, there's me feeling a fool. Just the other day I saw someone I didn't like the look of and tried to cast Magic Missile at them...

    --
    Real Daleks don't climb stairs - they level the building.
  61. nondestructive stress relief by Anonymous Coward · · Score: 0

    I play Quake3 once in a while, mainly for stress relief. If I'm working on writing some program and I get struck and frustrated with some problem I can't seem to overcome, I usually launch quake a frag a few bots for 5-10 minutes, then go back to work. It normally works wonders.

    I suspect some people here may be using such video games for similar purposes, but violent games producing violent behavior is pretty ridiculous; if it does exist I would expect (study or not) that it's minimal.

  62. Just because you... by Anonymous Coward · · Score: 1, Interesting

    ... got this reaction to videogames, doesn't mean anyone else will.

    Not to troll, as there are people who are just more prone to freak out (read: take M16 to schoolcamp) on minor things.

    This could be inspired by videogames, but could also be inspired by the sadness of a family loss (a soldier, perhaps?), an article in the newspaper, or something on TV.

    Is it just to protect a minority of people (that do this kind of thing) against a minority of possible causes (videogames) that the industry should be involved in this ?? Then we better censor ourselves in the brains not to talk about violence, stop making guns, etc. etc.

    Not hoping that we don't, but realistically: have another cookie.

    1. Re:Just because you... by east+coast · · Score: 0

      Not to troll

      Don't you really mean "not to face the wrath of those special enough to still get mod points and be able to abuse the system with the over-rated rating?". Let's face facts here, until Slashdot decides to stop letting people abuse the mod system there is no way for a person to be honest about their standpoint when it goes against the grain. Slashdot's very own form of bullies.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
  63. Gord said it best by Ranger · · Score: 1

    From Acts of Gord, The Book of Annoyances, Ch. 23:

    "We would like a quote for the front page of the newspaper talking about videogame violence, and it's possible impact on society."

    "Video games don't make people more violent, and I'll kill anyone who disagrees."

    <dramatic pause>

    "I don't think we can print that."

    --
    "You'll get nothing, and you'll like it!"
  64. RATED M by Karajin · · Score: 1

    'exposure to violence in video games increases aggressive thoughts, aggressive behavior and angry feelings among YOUTH.'
                                  ^^^^^

    Last time I checked the M stood for 17+

  65. Yahoo news article... by jangobongo · · Score: 1
    The Yahoo news article I saw yesterday said:
    Most studies done on violence and video games support the conclusion that violent video games can increase aggressive behavior in children and adolescents, especially boys, researchers said on Friday.

    An analysis of 20 years of research shows the effects can be both immediate and long-lasting.

    "The majority of the studies would suggest there are effects," said Jessica Nicoll of Saint Leo University in Saint Leo, Florida, who worked on the study.

    One study showed that children who played a violent game for less than 10 minutes and then took a mood assessment test rated themselves with aggressive traits and aggressive actions shortly after playing.

    Teachers of 600 8th and 9th graders, aged 13 to 15, said children who spent more time playing violent video games were more hostile than other children and more likely to argue with authority figures and other students.

    The findings, presented at an annual meeting of American Psychological Association, prompted the group to adopt a resolution recommending that all violence be reduced in video games and interactive media marketed to children and youth.

    ...

    Nicoll said in an interview that "only a handful" of the studies she and colleagues examined found no connection between violence and violent video games.
    So it's a study based on the findings of studies done over the last 20 years.

    My own anecdotal experience:

    My fourteen-year-old son normally is so mild-mannered that he objects to my killing a fly or a spider and has even cried when it's time to throw out the Christmas tree because he feels sad for it.

    But let him play Metroid Prime for a few minutes and it makes him so frustrated that he will lash out and smack or kick his sisters if they get too close. After time to calm down, though, he usually becomes mild-mannered again.
    --

    Sig cancelled due to lack of interest
    1. Re:Yahoo news article... by Anonymous Coward · · Score: 0

      Your son sounds like a real ninny poofter.

    2. Re:Yahoo news article... by jangobongo · · Score: 0, Troll

      I'm glad that he has empathy for other living creatures... something you obviously are lacking.

      --

      Sig cancelled due to lack of interest
    3. Re:Yahoo news article... by Ugly+American · · Score: 1
      Teachers of 600 8th and 9th graders, aged 13 to 15, said children who spent more time playing violent video games were more hostile than other children and more likely to argue with authority figures and other students.
      I wonder how the teachers in question made that determination. My suspicion would be that they were only looking at the gaming habits of the "problem" children, and that the well-behaved ones log roughly the same amount of time at the keyboard or console.
      But let him play Metroid Prime for a few minutes and it makes him so frustrated that he will lash out and smack or kick his sisters if they get too close. After time to calm down, though, he usually becomes mild-mannered again.
      My brother and I fought all the time. We'd fight over alleged cheating in Monopoly, what show we were going to watch, or which toy belonged to whom. When we finally got a Nintendo and a computer, we fought over those too. Of course, when I was a kid all the experts were concerned about the dangers of unrealistic violence portrayed in cartoons like G.I. Joe.
      --
      For sale: one sig space, gently used. Inquire for details.
  66. My study by future+assassin · · Score: 1

    which is cost me $.05 says that the parents are the root cause. Now speaking of media using the violent video game ride. A few weeks ago in Vancouver there was a fight in a pool hall where a younger male was killed by a bunch of masked guys. The Province had a write up on this and in the write up they mantion that the pool hall also has Vary Violent games and named them. On their website they didnt mention this but only in theri paper edition. Well I guess video games are a no no but watching grusome wars on news tv is ok. And we all know that hatered towards anybody who looked liek and Arab didnt rise after 911 and Iraq.

    --
    by TheSpoom (715771) Uncaring Linux user here. I have nothing to add to this but please continue. *munches popcorn*
  67. This is not "new" research - by mahniart · · Score: 2, Interesting

    It's a new resolution from the APA. Here's the link to the pdf of the resolution: http://www.apa.org/releases/resolutiononvideoviole nce.pdf

    If you take a look you will see that much of the research cited was related to aggressive behavior and Television.

    To summarize:

    Link between agressive behavior and television (not video games)
    Link between child development and media (not video games or electronic media except Singer 2005 - it's mostly television)
    Link between aggressive thoughts and violent media (half Television and half Video Games - but Anderson's research is not new)
    Lack of "Punishment" for violent actions in media (Television only)
    Link between video games and agressive behavior, aggressive thoughts, angry feelings, decreased helpful behavior, and increased physio arousal (Anderson - not new and *only* Anderson et. al. studies cited)
    The cited studies of video gaming sexualized violence are video game specific
    The other citations are to support general learning theory / repetition arguments - but not citing specific experimental findings unless arleady noted above.

    Their last point (before resolving that video games are teh evil) is that "studies on media literacy demonstrate when children are taught to view television critically... there is a reduction of television viewing... a clearer understanding of messages... children feel less frightened... can learn to distinguish between fantasy and reality... and can identify less with aggressive characters"

    Questions: Since this isn't new research (just a new resolution from the APA)...

    1) Why didn't they make the same resolutions for all violent media (including television)?

    Is it because the rating system is failing in terms of video games? Would that fix it? Is the APA making a public policy recommendation because there is some need (current policy is broken for this specific media)? That is, the media is no worse, it's just that the safeguards in place don't work as well as others (TV, Movies)?

    2) Why make this resolution now?

    If there is no new research and much of the research relates to television? Could some recent events be behind it?

  68. Nobody! by hackwrench · · Score: 1

    Nobody's surprised, nobody said they were surprised, nobody appears surprised, and the only purpose your post serves is to let people chain onto your post to get their posts in front of the moderators. Hope you're happy.

  69. blame the media by E8086 · · Score: 1

    The violence in society is not the result of violence in vidoe games, it is unfortunately the inspiration of violence in video games.

    I see more violence and destruction on the evening news than in video games. I live just outside NYC, probably the same in&near every urban area. Everyday there's coverage about someone getting shot, stabbed, mugged, store or home robbed or burned, someone shooting a cop or getting shot while attacking the police, etc. In the 1920s in Chicago there were drive-bys with full automatic weapons.
    How about a GTA: Chicago 1920s, a historical fiction where you take orders the likes of Al Capone and other mob bosses. Or GTB(oat) where your a modern day pirate seizing ships in the seas off Southeast Asia.

    The best way to have violence in video games and not attract attention is to not have it in (almost)real places in the current time period. Liberty City is NYC, Vice City is Miami and San Andreas is LA and they've all happened in the last 20yrs. There's nothing wrong with massacring thousands of Covenant Aliens, but don't shoot humans when playing a human character.

    --
    F7 doesn't work, ignore spelling and grammar
  70. Original Articles by drphil · · Score: 3, Informative

    For those with a brain who like to read the original sources instead of the popular media's hack job of the summaries here are (I think) the two opposing studies.
    Dmitri Williams (University of Illinois, Urbana)
    "Internet Fantasy Violence: A Test of Aggression in an Online Game" Communication Monographs Vol. 72, No. 2, June 2005, pp.217-233, (this is a pdf) which says there's no link

    AND in the other Corner

    Well, no one paper, actually. The APA "Committee on Violence in Video Games and Interactive Media" appearently did a metastudy of several papers on the topic and come up with a resolution (pdf) and press release. At the end of the resolution is a bib of the papers taken into consideration. I certainly don't care enough to plow through all those - but William's paper isn't in the bib. I suspect there was lots of group thought going in that committee -lots of the papers were written by members of the committee.

    I suspect that you can't make a blanket statement on video games. Folks with a predisposition for violence might be pushed over the edge to real life violent acts from habitual video play; whereas there are, I'm sure, many more level-headed people who understand this is all fantasy and escapism and can easily dissociate the video playing with real life. At least I hope so. Otherwise you all better run away from me. Fast.

    1. Re:Original Articles by mahniart · · Score: 1

      Yes, I like how the committee was made up of Carll, Singer, Anderson, Bushman, Dill, and Friedland ...

      and most of the references come from ...

      Carll, Singer, Anderson, Bushman, and Dill...

      I guess they wanted to pump up their citation count.

  71. Re:I see no debate on movies/series/cartoons, thou by samureiser · · Score: 1

    What is the message to our children from letting violent and stupid stuff like Power Rangers free on air, while we condemn video games? I'll tell you what it is: hypocricy. The young people see that they are allowed to see a violent movie, even a gruesome one, but grownups have second thoughts for videogames.

    And let's not forget the six o'clock news...

    "Scientists says that video games cause violence and parents are calling for a ban on video games. Now, we bring you gruesome video footage of the war in Iraq!"

  72. Yes, you keep saying this. by ImaLamer · · Score: 1

    Is this you?

    Couldn't help it since it's the next thread down. ;)

    1. Re:Yes, you keep saying this. by ImaLamer · · Score: 1

      I wonder how you know....

  73. Are you a Wumpa Lumpa? by hackwrench · · Score: 2, Interesting

    Yes, somebody should do a study on the parents of the kids who commit crimes that are supposedly caused by video games. Everybody here knows that already. This guy gets a 5 Insightful? Please!

  74. Re:Statistics tell us exactly what they want them by plusser · · Score: 1

    I have done a six-sigma green belt course as part of my job in the aerospace industry. I have also recently read the book "Freakonomics" by Steven D. Levitt and Stephen J. Dubner.

    What the course and the book have both taught me is that statistics are not politically correct and do not meet up with some kind of moral background. These are useful tools in finding a root cause to a problem by predicting an outcome based on data that has already been captured. Understanding statistics is really not that difficult, the problem is that it isn't normally taught to a level that gives an appreciation on the subject, and people let themselves go blind by being scared of the maths.

    When somebody comes up with the figure that says xx% of people are likely to die of new fangled method of dying, I will always question whether the data is correct as there does not appear to be any supporting data. The statistic might actually relate to people dying by fangled new method of dying in the next 100 years, a fact that is probably utterly meaningless unless you think you are going to live that long. Until you have the full information, you don't really know what you are looking at, and even then you need to understand how data analysis is carried out.

  75. Re:Statistics tell us exactly what they want them by Ironsides · · Score: 2, Interesting

    A corrolation in data doesn't mean causation. Even an 80% corolation isn't enough to say A causes B. And even if you get 98%, you still haven't explained why.

    Apparently there is a pretty good correlation between the stock market and how high womens skirts hemlines are. The higher the hemlines, the better the market.

    No one is stating that that one causes the other, but it is thought that the emotions behind a lower stockmarket cause more conservative wear to be worn.

    --
    Fly me to the moon Let me sing among those stars Let me see what spring is like On jupiter and mars
  76. It makes no sense. by hackwrench · · Score: 1

    There is no way that showing violent acts without consequences teaches youth that violence is an effective means of resolving conflict because a resolved conflict would be a consequence.

    1. Re:It makes no sense. by Anonymous Coward · · Score: 0

      Negative consequence: prosecution in any stable society for physical theft, murder, rape, arson, etc. that leads to jail term and the associated destruction of work potentials, social potentials, psychological damage, etc. Negative consequences are disassociated from those acts: shooting someone, blowing up a building, stealing a car, etc. are shown in entertainment as not having negative consequences in entertainment focused on those aspects solely so as to preserve time for other aspects. The entertainment that is focused on the negative consequences is targeted to older audiences than targeted at minimum with the violent destructive content. This leaves the a gap of those only exposed to the isolated instances of actions that are punished in society but for which they are not told of the negative consequences of repeating them. Sarcasm understood, thought simply useful to elaborate the mechanism.

  77. Re:There are far too many busybodies in this world by Ironsides · · Score: 1

    Perhaps the vigilantes ought to choose a different fight... For every perceived problem ("violence in games"), there is a solution ("ban them") that is simple, obvious and wrong. (With apologies to whomever's quote I've just mangled).

    For every problem, there is a solution that is simple, neat, and wrong. - H. L. Mencken

    I have a refrigerator magnet of this quote I keep at my cubicle at work.

    --
    Fly me to the moon Let me sing among those stars Let me see what spring is like On jupiter and mars
  78. Excellent counter-analysis by Anonymous Coward · · Score: 1, Informative

    This opinion piece applies the term "object oriented parenting" to denounce many of the points in the study. Everything may not be as agreeable, but it was a fun and enticing read.

  79. Water... by midifarm · · Score: 1

    is wet... Let's face it the most violent things in video games was a yellow ball eating blue ghosts and a giant monkey throwing barrels at an Italian plumber!

  80. "America's Army" Videogame by billstewart · · Score: 4, Insightful

    Certainly *some* people in the US government are all in favor of *some* videogames increasing American youth's aggressive behavior, interest in violence, alignment with one side in conflicts and belief that the other side is evil and should be killed....

    --

    Bill Stewart
    New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
    1. Re:"America's Army" Videogame by NetRAVEN5000 · · Score: 1

      Have you ever even played America's Army? The purpose of America's Army is to be a recruiting tool, not to promote violence and senseless killing. You don't kill everyone and everything in America's Army - not obeying orders and killing your teammates gets you locked up in a virtual jail cell (as opposed to most other games where if there's a team killer the most you can do is either hope his teammates vote him off the server or hope admin's on to kick him off).

      In America's Army you also have to go through all sorts of "virtual training courses" - where you learn NOT to kill teammates and stuff.

    2. Re:"America's Army" Videogame by Shaper_pmp · · Score: 1

      Yes, but only as long as the other side is composed of little brown people, talk a funny language or look like they're wearing towels on their heads.

      Opportunity for modders here - diffuse the entire GTA:SA debate by producing a "San Andreas:Socially-Acceptable-to-Middle-Class-White- People" mod where everyone you shoot looks asian or wears a turban...

      --
      Everything in moderation, including moderation itself
    3. Re:"America's Army" Videogame by Anonymous Coward · · Score: 0

      Actually there are some maps with what seem to be caucasian enemies, presumably from eastern Europe. (I think Bridge and some other maps). Also quite a few of the enemy say things in russian, easiest to hear this in the special forces escape and evade training mission.

      Also if anything this game has taught me that if I were to fight in a determined manner, I WILL die. I am just the unlucky kind of person that gets killed in a group of people, the guy who catches the stray bullet.

      Oh, and AA kicks ass, too bad the linux version is one version behind

    4. Re:"America's Army" Videogame by R.D.Olivaw · · Score: 1

      I've never played the game. Would shooting a civilian or leveling a civilian structure (if you can do such thing) land you in jail as well?

    5. Re:"America's Army" Videogame by Anonymous Coward · · Score: 0

      I've not seen civilians in the game so far. I think that sometimes civilian structures are damaged, but that is acceptable per the rules of engagement.

    6. Re:"America's Army" Videogame by NetRAVEN5000 · · Score: 1

      I don't know - it's been a while since I played, and I never got past the training (got angry at it - couldn't figure out where I needed to go).

  81. It's true by Anonymous Coward · · Score: 0

    Of course the finding of the study is not appreciated by most of the slashdot readers, because most of you play violent games and do not want to feel 'accused' (because you want to feel ok and righteous). However it's true nonetheless.

  82. I'll say here what I've said before by SamSim · · Score: 1

    Videogames do not promote violence. They are a safe outlet for violence. Divert your pent-up anger into dumb machines instead of other people.

    And if somebody is the kind of person who would kill another person? His brain was most likely broken long before he touched a videogame. Maybe the videogame pushed him over the edge - but it could just as easily have been a violent movie, or a bad relationship, or somebody denting his car.

    There are a few people who are broken, and there are a LOT of people who play videogames. Statistically, of course there's gonna be overlap. But I side with Bruce Schneier; generally, as long as it's still newsworthy, it's not worth worrying about. Stuff that happens so often it doesn't make the news, stuff like automobile fatalities: that's the stuff you need to start worrying about.

  83. Deceptive correlations by atomm1024 · · Score: 1
    'exposure to violence in video games increases aggressive thoughts, aggressive behavior and angry feelings among youth.'

    I haven't RTFSed (read the f'ing study), but I am strongly inclined to believe that they're correlating two things but drawing a false conclusion about their relation.

    The most likely explanation is that the teenagers who tend to play games like GTA are more likely to be in a mindset anyway. Wimpy pacifist teenagers like me are more likely to play Pacman or Tetris. (Though the former arguably encourages violence against tiny bitmapped ghosts, it isn't particularly graphic.)

    If someone told me to play GTA for a while, I probably wouldn't enjoy it, because I don't like violence. It certainly would not make me into a violent person. I'm not suggesting that everyone who plays these games is already predisposed toward violence, but most likely, a statistically larger portion of them are so than the general population. And that would fully explain this correlation.

    --
    Signature.
    1. Re:Deceptive correlations by mahniart · · Score: 1

      Anderson (one of the authors cited in the resolution, and one of the members of the committe that drafted the resolution) has a list of rebuttals to this and other "Myths" about his work:

      http://www.apa.org/science/psa/sb-anderson.html

      See Myth 5. Correlational studies are irrelevant. Facts: The overly simplistic mantra, "Correlation is not causation," is useful when teaching introductory students the risks in too-readily drawing causal conclusions from a simple empirical correlation between two measured variables...

      I think he does a crappy job of explaining it. Experimental design gets you out of the "correlation != causation" problem, but opens you up to a host of other problems (validity, due to operationalization of variables, etc.) - which is why there are so many other "Myths" listed on his page he feels the need to debunk.

      Just because "correlation != causation" is true for some types of studies (including some psuedo-experimental studies) doesn't mean it's a valid argument for experimental designs like some of the ones listed here.
      And even with psuedo-experimental designs, if one can establish the occurance of a prior event (or factor), you can establish causality through various statistical models. Example, structural equation modeling (or partial least squares modeling) are perfect for this.

  84. as opposed to... by timmarhy · · Score: 2, Interesting

    when i played army as a young kid and would pretend shoot all my friends - OH WAIT ITS THE SAME THING! morons that thing video games change anything need to be the victim of some violent crime of their own.

    --
    If you mod me down, I will become more powerful than you can imagine....
    1. Re:as opposed to... by earthbound+kid · · Score: 1
      when i played army as a young kid and would pretend shoot all my friends


      The solution is clear:

      Destroy all sticks and cut off all index fingers, so that there's nothing children can use as play guns. Once children are physically unable to point things at each other and say, "You're dead," all war, crime, and violence in the world will disappear. Also, we'll all get ice cream!

      Hmm. Little boys might still be able to point their weewees at stuff. Might need to cut those off too, just to be safe.
  85. Re:Statistics tell us exactly what they want them by TheoMurpse · · Score: 1

    My favorite was one I studied in my Probability I class sophomore year -- the same logic used to show that "marijuana is a gateway drug" (in actuality the statistics show that "people using marijuana are more likely to do "harder" drugs) can be used to show "water is a gateway drug" (people drinking water are more likely to do "harder drugs" than those who don't drink water). Classic example of confusing causation and correlation.

  86. Re:Statistics tell us exactly what they want them by zippthorne · · Score: 1

    Excellent. I'm going to start day trading tomorrow. You should too...

    --
    Can you be Even More Awesome?!
  87. More bad psychology by Xeirxes · · Score: 1

    Statistics: The only science that enables different experts using the same figures to draw different conclusions. Evan Esar (1899 - 1995), Esar's Comic Dictionary It's very true. I'm sick of statistics, and I'm sick of these people trying to blame video games for what kids do. There's this whole psychology that everyone has in the modern age where "people aren't bad, it's just what happens to them that MAKES them do bad stuff". Well people are bad, and they would do these things regardless of what games they play. It is even said in the Bible, "it is not what goes into a man that defiles him, but what comes out". I'm pretty sure that youth have been acting up since the beginning of time.

  88. Getting to the root of the problem by stox · · Score: 2, Funny

    I have found that exposure to politicians increases aggressive thoughts, aggressive behavior and angry feelings along with substantial loss of mass in my wallet.

    --
    "To those who are overly cautious, everything is impossible. "
  89. " increases aggressive thoughts..." by Anonymous Coward · · Score: 0

    Perhaps these people should look at themselves.

    The morality clubs of America using the disguise of Christian think or politically correct, have done more harm to America in lives and consequence, then any war or natural disaster in our history.

    A public service would be done by... errr nothing

  90. motive for these studies? by Anonymous Coward · · Score: 0

    Is there any reason these studies are conducted other than because of the existence of certain socialist lawyers who are itching to start frivolous lawsuits?

  91. The fact that you can just do it by TarryTops · · Score: 0

    --at the push of a button --replay it can make you feel like some GI JOE while sitting in the confines of your basement. I bet most of the gamers haven't seen the real world from outside. I've sailed for 9 years. I've had a bazooka pointed at my face at point blank range while in sleep. I've been in fights. And I'll tell you, I don't wan't any of that to be replayed. Motto: Techno blood spalshing tastes a lot different than that ferrous taste in your mouth when you're punched right in your face.

    --
    Java Oracle Linux Enthusiast
  92. Great! It won't affect me then.... by burnttoy · · Score: 1

    I haven't played many violent games in years. I prefer stuff like Mr Driller.

    It does make me want to throw breaks around and go apeshit with a pneumatic drill... which is a big problem to the guys digging holes to fix the sewers outside my house.......

    --
    Time flies like an arrow. Fruit flies like a banana.
  93. Re:There are far too many busybodies in this world by northcat · · Score: 1

    I once saw a drawing of a man jamming a screw driver into his skull, shabbily written by a 10 year old kid. Then I read a story about a man who jammed a screw driver into his skull. Finally I actually saw a man jamming a screw driver into his own skull - in person. Would you say that all the three experiences had equal effects on me? Would you say that eating a mushroom in 2d super mario, playing D&D and chasing and shooting a real looking person at 1280x1024 resolution have the same effect on a person?

    Another note: the study, that said video games do not cause violence, made people play an MMORPG, Asheron's Call 2. I haven't played it myself, but I'm assuming it's not completely like an FPS.

  94. I've heard this before by chriswaclawik · · Score: 1
    Violence in Video Games Debate Continues to Rage

    In other news, General Francisco Franco is still dead. News at 11.

    --
    A guy walks into a bar... well, I forgot the joke, but the punchline is that he's an alcoholic.
  95. Ok , I f I accept that then ... by allenfr · · Score: 2, Interesting

    Ok, if I accept that , then can I apply it equally to politics?

    'exposure to violence in politics increases aggressive thoughts, aggressive behavior and angry feelings among youth.'

  96. Re:There are far too many busybodies in this world by northcat · · Score: 1

    Actually, AFAIK, the "nerds" become wage workers desperately in search of a new job every week or so to keep themselves from looking anorexic, whereas the "jocks" do MBA, get the high paying management jobs and continue to boss around the "nerds" - but only now the "nerds" can't complain to the teacher or the parents. Thats how it works, man, ask any slashdotter about "survival of the fittest".

  97. Ashron's Call 2?? by deanj · · Score: 1

    That study was trying to link violence using ASHRON'S CALL 2????

    Ok, I'm sorry, but that's just silly. Do the same test with Quake, and see if you have the same result.

  98. Ridiculous by Anonymous Coward · · Score: 0

    ahh all these priceless gems so easily blaming movies and games..

    where were these games and movies during the roman empire and all the violence associated with that period...

    i guess hitler mustve loved doom 3 too back in the day...

    ridiculous..

  99. parents by Anonymous Coward · · Score: 0

    These sorts of studies are great - one big problem is that they don't apply to everyone. Some kids are affected by the violence in video games, and some are not. It should be up the parents to decide if they should ban their children from playing video games. The problem is that parents aren't doing this so now we have to suck on the teet of the government to help us decide what is right and what is wrong.

  100. More on AA by Wilson_6500 · · Score: 1

    For the three of you who don't know, the Army game is particularly bad on that last point, because you're _always_ playing as the Army.

    There are several reasons I can think of to explain why this was done. What would the public/Congress/Army higher-ups think of a game made by the U.S. Army wherein where you can be rewarded for killing U.S. Army soldiers? On the game level, there're also balance issues and some realism concerns (do the Bad Guys organize their forces exactly the same as the US? do they need to model that behavior?), but it's predominantly the first effect, I think.

    The side effect, of course, is that no matter what you're doing, you're doing it for the Army, and you're always in the right.

    1. Re:More on AA by Anonymous Coward · · Score: 1, Informative

      Playing the OPFOR is a bonus level that you can only get to if you sign up for the (real) Army.

  101. IANA Psychotherapist by Wilson_6500 · · Score: 1

    There's a little "indecency" moral trigger that most people have in them. Most people trigger on violence, vomit, porn, that sort of thing. The trigger for nudity is pretty clear, while in a hockey match the trigger for violence is muddled.

    Imagine kids playing, let's say, Magic: The Gathering in the streets, and a big, bloody brawl breaks out. Most people would probably call the cops in that case. What about on a basketball court? Probably the cops would be called. Hockey match? I guess not.

    Now imagine in any of those situations some kid running around naked in the middle of it all. Independent of the violence, some people will see the naked kid and a their little trigger will slam home right away--genitals + butt - clothing = indecency. That's the kind of math that anyone can do.

  102. Split second decisions by CrazyJim1 · · Score: 1

    In Destruction Derby, a game for PS1 that was pretty popular, the best way to rack up points was to T-bone someone in the front or back of their car and the announcer screams,"Threeeeee six teeeee.". You normally didn't have much time to veer your car into the proper angle while you were going fill speed, so the decision was one of opprotunity. You see the stimuli, then you immediately react. Well I played the game for 6 or 8 hours straight and was driving home. Anyway someone was backing out of their driveway and the first thing that went through my head was,"If I tag him right on his bumper, he'll do a 360! Wait I'm driving for real."

  103. Garbage in, garbage out. by stealth.c · · Score: 1

    How complicated does this have to be?

  104. Not me. by Wilson_6500 · · Score: 1

    After a few hours of SA, I want to move back to Cali so I have some decent scenery around which to ride my bicycle (like the computing museum).

  105. All thoses studies, journals, etc, have in common by infonography · · Score: 1, Insightful

    THEY ARE FSCKING BULLSHIT.

    Every one of thousands of sociologists, psychologists, anthropologists, and psychiatrists who have dedicated their careers to doing such studies have created utter crap. They write these things to get out of doing real work.

    Most Child "Psychologists" never even meet real children. They write theories and apply for research grants from other dimwits who think these studies will change something. If your not willing to get your hands dirty actually solving the problems of one child then you should go get a job in a 7/11 and stop wasting everybody's time.

    This is all part of the cycle of 'I don't care about you kid' in the school, programs, Mega Churches, FOX NEWS, CPS, and foster homes. Kids turn bad because they don't feel wanted. And everybody in the argument has as much to blame has a pimp or crack dealer using kids to make money. I see little difference, except the pimp or dealer is a bit more honest.

    However, claims about the so called youth problem is way out of proportion. As the band Suicidal Tendencies advises (I am paraphrasing), Give the kid a freaking Pepsi and let him figure it out for himself.

    --
    Sorry about the writing. Robot fingers, you know? Cliff Steele in DOOM PATROL #23
  106. no proof for gravity? by infonography · · Score: 1, Funny

    Obvously you have not been reading Your Onion Lately.

    "Things fall not because they are acted upon by some gravitational force, but because a higher intelligence, 'God' if you will, is pushing them down," said Gabriel Burdett, who holds degrees in education, applied Scripture, and physics from Oral Roberts University.

    --
    Sorry about the writing. Robot fingers, you know? Cliff Steele in DOOM PATROL #23
    1. Re:no proof for gravity? by NickFortune · · Score: 1
      Ah, I see. How very silly of me.

      I stand corrected :D

      --
      Don't let THEM immanentize the Eschaton!
  107. Whenever I read articles critical of video game... by Hamster+Lover · · Score: 2, Funny

    violence it just makes me so angry that I want to turn off GTA: 3, put down my controller and punch them in the head!

    I mean really, where's the god damn corrolation?

  108. Great quote by servognome · · Score: 1

    But he and Skoric concede that other types of games and contexts might have negative impacts. 'This game featured fantasy violence, while others featuring outer space or even everyday urban violence may yield different outcomes.'

    Outer space violence may yield different outcomes? Yeah, I guess kids could be influenced to steal the space shuttle with their phasers.
    At least it's good to know, that social "scientists" have proven WoW won't make me stand in my front yard for weeks at a time killing bugs and bunnies.

    --
    D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
  109. Re:There are far too many busybodies in this world by Space+cowboy · · Score: 1


    I think you're trying to make a counterpoint to my argument, but I'm not sure because you seem to be making my point exactly. There *is* a world of difference between actually experiencing someone jabbing a screwdriver into their skull, than having some 2nd-hand experience of it via some character when you know it's not real.

    If you think the difference between a RPG and a FPS game are significant, you're a little behind the times my friend, at least as regards this discussion. Most RPG's now are full 3D immersive worlds. For a pointer to how this one looks ... link...

    Let me ask you this: if (while you're playing a RPG or FPS game), I say "I'll give you $1000 (real cash) if you make your guy jump off that cliff and die", would you do it ? Well perhaps you would and perhaps you wouldn't, I guess it depends on your character and where you are in the game. If, however, I take you to the top of the Empire State Building and offer you the same cash to jump off (payable afterwards, of course), I very much doubt you would jump.

    So, you can make the distinction between harm in a game to a character (which is just a software construct) and harm to yourself. If you can't make the same distinction between the software construct and harm to another, it is a more fundamental problem with your personality than anything to do with video games.

    I *really* wish I'd written this before, I think it sums up everything.

    Simon.

    --
    Physicists get Hadrons!
  110. It's media itself, not just video games. by mizzoubear56 · · Score: 1

    I see more violence on mainstream tv than I do in video games. There are violent movies. Violent movies that can provoke a person just as much as a video game can.

  111. Not original research. by bigbigbison · · Score: 4, Informative
    I took about five minutes and went to the APA's website and found that this great new study isn't based on original research, but, according to the APA's press release is simply a review of the research. So this "news" isn't anything new at all. And, if you bother to read the subtitle of the press release, it says, "Boys Play Games Longer and May Be More Vulnerable to Increases in Aggressive Behavior." Note the use of the word "may."

    If you read through the press release, we find that the lit review is presented by "Jessica Nicoll, B.A., and Kevin M. Kieffer, Ph.D., of Saint Leo University." Those in academia know that it is kind of unusual for a prof to collaborate on a paper with an undergrad. Looking at his webpage I didn't see any paper that seem remotely close to violence or media effects stuff. THe press release says they are from St. Leo, so a search of their website finds that on April 21, 2005 Jessica Nicoll gave a paper called "Violence in Video Games: A Review of the Empirical Literature" (page looks like ass in Firefox). That panel was chaired by Dr. Kevin Kieffer. So, unless the paper underwent serious revision between then and when it was given at the APA, this is really Jessica Nicoll's paper.

    That's right, this paper that is getting a press release and all sorts of media attention is the work of an undergrad. While it is wrong to judge the quality of the paper without having read it, it seems safe to say that *gasp* just maybe this is being blown out of porportion a little bit...

    This seems especially true when WebMD quotes Kieffer as saying
    "The bottom line is we see three things," Kieffer tells WebMD. One is short-term change toward more aggressive behavior. Two, there are gender differences: Boys play more often and they are more likely to be at risk of behavior changes. And three, some more vulnerable kids are drawn to these games -- kids who are already more violent, and those with low self-esteem."
    ...none of which sounds all that groundbreaking to me and pretty tame.

    Furthermore, this post links to the APA's "Resolution on Violence in Video Games and Interactive Media." If you look at the press release about that resolution you will see that at the bottom is states:
    Committee on Violence in Video Games and Interactive Media: Elizabeth Carll, PhD, and Dorothy Singer, EdD co-chairs; Craig Anderson, PhD, Brad Bushman, PhD, Karen Dill, PhD and Lilli Friedland, PhD.
    As this post points out, If you look at the resolution's references we see 3 papers authors by Elizabeth Carll, 4 by Dorothy Singer, 6 by Craig Anderson, 5 by Brad Bushman, and 2 by Karen Dill. OF all the people on the committee, Lilli Friedland is the only one that has not listed as a reference for the ill effects of videogames. One more cynical than I might think that these people have an agenda or something... (And this doesn't even mention that they start the resolution stating, "...decades of social science research reveals the strong influence of televised violence on the aggressive behavior of children and youth.." as if were a given fact that too much tv makes you violent.)
    --
    http://www.popularculturegaming.com -- my blog about the culture of videogame players
    1. Re:Not original research. by Anonymous Coward · · Score: 0

      She isn't an undergrad. She's a grad student.

  112. These people are fools. by Anonymous Coward · · Score: 0

    Hey, maybe its total lack of parental involvement, no parents at home, parents working longer, value shift towards material goods, increased stress in everyones lives and increased competition all across the board? no, its the fucking video games apparently. Just like it was the rock music and the "talkies"

    How can people be so stupid. Islamic terrorism? religious extremism @ home? rampant corporate evil, gov't corruption? These are nothing. Ignorance will be our undoing.

    BRING BACK THE CONCENTRATION CAMPS. DEATH TO STUPID PEOPLE.

  113. It's irrelevant by Decessus · · Score: 2, Insightful

    It doesn't really matter whether or not violent video games lead to aggression. It is not the governments job to be the parent to the nations children.

    Games have a clearly marked label on them that tells what age they are appropriate for. I understand that once kids reach a certain age, they cannot be watched all the time. However, if parents get involved with what their kids are doing, support their children in a loving environment, and show the necessary dicipline when required, then ninty-nine percent of the time, any influence that a video game may have will be cancelled out.

    If Hillary Clinton, and Jack Thompson, and every other person out there who feels the need to point fingers at the video game industry really want to accomplish something, then they should direct their efforts to educating the public on what it takes to be a parent, instead of wasting taxpayer money on useless legislation.

    1. Re:It's irrelevant by martin100 · · Score: 1

      why should they direct their efforts to teaching people what it takes to be a parent? isnt that parenting the parent? i wish the government would stick to teaching math and spelling and lay off the moralizing altogether. what parents want to do is their business.

    2. Re:It's irrelevant by Decessus · · Score: 1

      Yes, you are right. Instead of directing their efforts to teach about parenting, perhaps it would be better to direct them to improving the public education system in this country.

      I keep having to remind myself that the issue of violence in youths is incredibly exaggerated. As many people have pointed out, and can be found here, and here, crime rates among all age groups have actually be declining for the past decade.

  114. only violent games? by daspriest · · Score: 2, Funny
    "...video games increases aggressive thoughts, aggressive behavior and angry feelings..."

    funny thing is, the violent video games never brought out those feelings in me, it was usually the (non-violent) puzzle type games that required a specific sequence of 25+ movements/actions or you would have to start over again from the very beginning that would increase my aggressive thoughts and angry feelings, especially when a mistake was made at the end of the puzzle and I would have to start again through the whole thing again.

  115. Nerds and Jocks (people who do sports at school ?) by Space+cowboy · · Score: 1


    So, I wondered what the hell you were on about until I hit the 'parent' link...

    Man, you need to get yourself a better *quality* of nerd - at risk of seeming to *be* the AC, my position is close to his/hers. You need to show some management skills, and become a lead on a team, then move on up into technical management - there's loads of companies (I work at one) which promote technical people into technical management via an Architect position. Two or three years at that, and you're looking at a directorship, then a VP position. All of this presupposes you're capable, of course...

    The crucial thing is to find the right company, and to bargain like hell when you first join - that's one of the few times when they haven't got all the cards. You know your worth (or you should) and if your idea doesn't match with theirs, either accept and put up with it, or move on. If you keep on moving on, perhaps it's time to lower your expectations, but so far *I* have bargained and won. It's expensive (in terms of time for personnel) for a company to hire... In the past I've asked for 1.5x the initial salary offer, and settled for 1.3x with some additional perks...

    Simon.

    --
    Physicists get Hadrons!
  116. What's your agenda? by Digital+Pizza · · Score: 1

    You can find a study proving just about anything you want to if you look hard enough. There are lies, damn lies, and statistics.

    --
    We apologize for the inconvenience.
  117. Junk science by tgibbs · · Score: 2, Interesting

    It is instructive to read some of the actual studies on which these conclusions are based. Every one I've looked at has been utter garbage. The most common errors are:

    1) No proper control. Games are exciting. So if you are looking for a specific effect of games, you need to control for nonspecific effects of general excitement. It is fairly obvious how to do this--you need another stimulus, perhaps a film of a sporting even that is equally exciting, and you have to verify that the control stimulus is indeed equally exciting, say by measuring change in pulse rate.

    2) Conflating aggression with violence. Violence is often associated with aggression, but aggression is not violence. One can be verbally aggressive, for example. In circumstances--a sporting event for example, or a lawyer making a case--a certain amount of properly channeled aggression is appropriate and advantageous. So studies that measure aggression rather than violence are meaningless. It is crucial to verify that the method of evaluation is able to distinguish between aggression and violence.

    3) Confusing rough play with violence. Fantasy play may involve miming of violent actions, but it can be distinguished from real violence in that serious injuries are rare. A common error is to characterize play as violent, even when there is no clear intent to cause harm. Scoring of actions as "violent" must be carried out by observers who are "blind" as to whether the subjects were exposed to the video game stimulus or the control stimulus (see #1).

    None of this is rocket science--just obvious, minimal criteria for a valid study. Amazingly, most of the studies that I have read do not meet even these minimum standards.

  118. How about plain old sports?? by Anonymous Coward · · Score: 0

    Do sports (American football, ice hockey, rugby, soccer, etc) increase aggressive thoughts and actions?? Of course they do. But you don't read articles about the evils of sports. What a load of horse shit.

  119. Or an even simpler test by Sycraft-fu · · Score: 1

    Go and drive on the freeway at 80 miles an hour for a couple hours, then get off on to city streets. See if you aren't tempted to speed. Normally, you drive around at 35 and it seems reasonable, after doing those speeds for a long time it seems like you are crawling.

  120. Big Fucking Deal... by Jackie_Chan_Fan · · Score: 2, Interesting

    So people get aggressive when playing videogames. GEE GOLLY WIZ BEAVE... Who would have thought that when you're playing a GAME, you become aggressive? Apparently not the sciencetists.

    And who the fuck are the Who the Fuck are the American Psychological Assosiation? Who do they represent? Who funded the study? My friends and I can call each other the "American Patriotic Institute of violent and Aggressive Studies" and then i can release some bullshit statement as well.

    Lets save the world a whole lot of money and lay it out for everyone to see...

    Football is aggressive.
    Skateboarding is aggressive
    Inline Skating is aggressive
    Baseball is aggressive
    Basketball is aggressive
    Driving is aggressive
    Swiming is aggressive
    Racing is aggressive
    Playing poker is aggressive
    Hockey is aggressive
    Tennis is aggressive
    GOLF is aggressive, YES EVEN FUCKING GOLF.
    Politics is aggressive
    Argueing is aggressive
    Fighting is aggressive
    Excersizing is aggressive
    Rugby is aggressive
    Soccer is aggressive
    Field hockey is aggressive
    Boat racing is aggressive
    Flying planes is aggressive
    RC cars are aggressive
    Guns are aggressive
    Music is aggressive
    BEING A FUCKING MALE is aggressive

    BOO FUCKING HOO world... Aggressiveness is a part of life. It's what fucking formed capitalism along with greed.

    It's what GOT US TO TEH FUCKING MOON.

    ITS WHAT FUELS OUR EXISTANCE AS HUMANS. We strive to better ourselves than we currently are, and to do so... we must be aggressive. That is the nature of a GAME. The nature of a game is to strive to out perform the opponent, that means to better yourself.

    Yes... it takes aggressiveness.

    Dam bible thumpers and the uptight mothers of the world. We're men, we play hard, we build buildings that reach the sky, and we build space ships that go to fucking Mars.

    And yes... we play videogames and any of the other many aggressive activities... AND THAT INCLUDES FUCKING OUR UPTIGHT WIFES! ;)

    Study this!

  121. A more effective way to conduct this study. by Anonymous Coward · · Score: 0

    Find most violent city.
    Map with violent crimes pin pointed in red dots.
    Map with drug crimes pin pointed in black dots.
    Map with video game console population indicated by shade.
    Map with population in poverty indicated by shade.

    I suggest someone does this, puts it in image format, and then links to it everytime someone tries to claim that video games cause violence. Perhaps something like:

    Video games cause violence?
    Pictures.
    Shut the fuck up.

    Then everytime this argument gets brought up we have a single link deal closer to make our argument for us.

  122. What about Fox News? by neildiamond · · Score: 0, Flamebait

    Doesn't that make Americans more ignorant? Yes, Americans were already pretty ignorant before Fox News, but boy look at 'em now!

  123. TRUTH by Anonymous Coward · · Score: 0

    They see some natural animal sexual reproductive behaviors as wrong, but hey, it's ok to have automatic weapons and destruction?

    Maybe hippies will come back in style, as a backlash against all the high tech violence.

    ]]] Peace - the greatest weapon against totalitarian facists. [[[

  124. Wake me up when psychology is a real science... by nanojath · · Score: 1

    It would be nice if the linked article or the AP summary it cites related any of the actual facts of the APA study. Here's their own assessment.

    Here's the APA press release which provides some instructive details.

    To summarize: two studies. First study, they interview a bunch of college kids. In a nutshell they found a statistical correlation between playing violent video games and a measurement of "trait aggressiveness" as well as actual aggressive behavior. All the usual issues of advocacy research here: they ignore whether video games cause their definition of aggression or vice versa, or if both are increased simultaneously in individuals by another unknown factor. Or if self-reporting of aggressive behavior and thoughts might be greater in video game players for some unknown reason. The question of what kind of bias might exist in the metrics developed is wide open as well.

    Second study - hell, this one is such a beauty I'll just give you the quote:

    In the second study, 210 college students played either a violent (Wolfenstein 3D) or nonviolent video game (Myst). A short time later, the students who played the violent video game punished an opponent (received a noise blast with varying intensity) for a longer period of time than did students who had played the nonviolent video game.

    Invite a person to engage in an artificial act of aggression against a person with whom they have been placed in an adversarial relationship (the subject is described as an "opponent") immediately after engaging in: scenario A, an intrinsically adversarial game, scenario B, an artistic, environment-centered puzzle-solving game. Clearly, the video game has made this person aggressive.

    The bias the APA shows in presenting these two studies side by side is a totally separate line of fruitful inference. But I imagine there's good money in generating garbage research like this in this hysterical age.

    --

    It Is the Nature of Information to Transgress Artificial Boundaries

  125. I learned everything from video games by Anonymous Coward · · Score: 0

    I played a game as a youngster in which the main character savagely EATS his nemesis down to nothing but his EYES! I learned that this is the best way to deal with a nemesis.

    The game was Pac Man, by the way.

  126. Computer Games - the hidden evil by Lord_of_the_nerf · · Score: 0
    I'm less interested in the correlation between computer games and violence.

    People seem more than willing to ignore the sudden rise in 'pwnage' and 'l33tism' which is an even more disturbing trend, IMO!

  127. ESRB not a law. by phriedom · · Score: 1

    I halfway suspect that you are trolling with that inaccurate information. Sure, it is a Bad Idea for young people to play a game like GTA, but it isn't against any law.

    There is no law or ban against 5-year-old kids playing GTA. The game industry has a policy in place that says that the stores won't sell to kids who aren't old enough for the rating, but it is self-enforced.

    And obviously if you weigh the risk-benefit for the store (losing a sale if they follow the policy or possibly making some parents angry) they should be breaking the rule with impunity.

    Movie ratings work the same way.

    --
    Don't moderate flamebait as Troll. Know the difference or you will be Meta-moderated.
    1. Re:ESRB not a law. by ray-auch · · Score: 1

      Here in the UK movie and game ratings (BBFC) are backed by law, I assumed they also were in the US.

      Even without the legal backing, you still have a self-selecting case group.

  128. Re:All thoses studies, journals, etc, have in comm by laffer1 · · Score: 1

    You are absolutely right... I didn't drop out of high school because I was bored. I was depressed, not getting dinner, lunch and breakfast regularly, my mom was throwing wild parties with people my age, giving blow jobs in front of me, and begging me to get drunk, have sex with her coworkers, and smoke some pot. It had nothing to do with the fact I played DOOM on my pc. Hell I think DOOM helped me get anger out on virtual people instead of real ones! (yes i got a ged and later an associates degree, got married an live sort of normal now) It only took getting away from my mother!

    I still enjoy a game of Enemy territory and WoW from time to time.

  129. you forgot to read the article? by infonography · · Score: 1

    Welcome to slashdot! Where nobody reads the article, because that would interfer in first prost bragging rights. However on the other hand, it's likely a Dupe anyway so we may have already read/argued about it anyway.

    --
    Sorry about the writing. Robot fingers, you know? Cliff Steele in DOOM PATROL #23
  130. Re:All thoses studies, journals, etc, have in comm by soft_guy · · Score: 3, Informative

    Most Child "Psychologists" never even meet real children.

    This is totally untrue. I am not a child psychologist, but I do have an advanced degree in Psychology and I know many child therapists and researchers in the field and they have all met children before.

    --
    Avoid Missing Ball for High Score
  131. What study? The reporter goofed! by Malkin · · Score: 1

    The APA did not release any new research, whatsoever pertaining to electronic games and violence. If you read their own press release, it is quite clear that the APA adopted a resolution based on previous research by others.

  132. Guns don't kill people... by PhYrE2k2 · · Score: 1

    Remember the classic line

      Guns don't kill people

      People kill people

    Don't hide behind a video game because you can't seem to teach your child right from wrong, reality from fantasy, and good people skills.

    PS: ironically, the simpsons episode where Maggie hits Homer with a mallet was on a couple nights ago :)

    -M

    --

    when you see the word 'Linux', drink!
  133. Yes, I became aggressive! by Ziviyr · · Score: 1

    I aimed my controller at a young kid and mashed my buttons at him violently.

    --

    Someone set us up the bomb, so shine we are!
  134. Aggressive thoughts? by Anonymous Coward · · Score: 0

    Wasn't it aggressive thinking that built the Verranzano Narrows bridge and the Empire State Building?

    tone

  135. Re:All thoses studies, journals, etc, have in comm by belarm314 · · Score: 2, Insightful

    I believe the GP was using a type of speech known as "hyperbole." It would have been much more comforting if you had said of your child psychologist friends "they work with children frequently," rather than simply informing us that they had, at one time or another, seen one of these mythical small people.

    --
    When moderating, assume I have not yet had my coffee.
  136. 50 years ago... by markass530 · · Score: 2, Insightful

    On the General stores "Thumbtack Message Board" "Recent study suggests link between playing the games of "Cops & Robbers" and "Cowboys & Indians" leads to violence in your children, confiscate your kids cap guns today!!!"

  137. or it could be... by Quixadhal · · Score: 2, Insightful

    It might just be the increasingly stressful environment that today's youth are subject to, where they can look forward to having to find work in a depressed economy, dealing with inflation as gas prices continue to soar (and thus drive transportation costs up, which increases the cost of ALL goods), or having the next 10 to 20 years to enjoy a war which we didn't need and can't afford to enjoy?

    Add onto that the fact that today's youth have very few role models to look up to, and lots of people telling them they can't state their opinions because it isn't politically correct.

    And let's not forget that one of the new non-destructive outlets they have, playing video games, is now under seige as well.

    Answer me this... if kids can't kill things in video games to work off their aggression, do you honestly believe they'll become placid, malleable little zombies that society can mold into productive worker drones? I doubt it.

    Kids don't form gangs to beat people up... they form gangs to relieve boredom and give themselves a sense of self-worth. Right now, many of them are in online gangs (called guilds) in MMORPG's... if you stop that, they'll switch to real-life gangs. Then instead of raiding the elf n00b zone and killing people, they'll hang around town and break stuff, or bully people.

    1. Re:or it could be... by g0bshiTe · · Score: 1

      I have read somewhere that around 80% of high school students today feel that the Government should censor what we are exposed to as far as media.

      Orwell was right, OMG!

      Don't follow the heard, and think for yourself, free thought is not just about thinking of yourself.

      This parent poster feels the war is wrong, his opinion, perhaps true perhaps not, I am not here to debate it. I feel it is right, perhaps I am wrong perhaps not, it's our differing opinions, and we could argue all day and not agree, but we have the ability to think and to argue any point we choose, any point we feel strongly enough about to argue. This is a freedom we can not afford to lose. This is what our future is facing, a world where you can not have a voice, you are quieted before you are heard. Make a difference. Get off the Ritalin, your parents may think they know what is best for you, but at some point you have to think and decide for yourself.

      --
      I am Bennett Haselton! I am Bennett Haselton!
  138. Why is it like this... by Smalltimer · · Score: 1

    Why is it, every time the issue of psychological gaming violence on our youths is raised the majority of the responses are finger pointing? Don't you realize that when you attempt to shift the focus of a problem all you really do is establish an evasive response? Which only shows the lack of a sound argument. The possibilities of violent behavior directly linked to the impact video games are having on our growing youth is a serious issue to all who are in a position to care. Whether we like it or not, subjecting young developing minds to a barrage of emotional and visual patterns of violence over time does promote the development of neighboring psychological dependencies. Taking the fact that most adolescents lack the necessary experience and development to make sound decisions for themselves, this leaves the responsibility of our governing adults to intervene and do whats best to protect the younger generations. I sincerely doubt that scaling back video game violence will harm anyone. There seems to be infinite headroom in the video game industry to maintain an interactive entertaining game-play without riding on the message that shooting peoples heads off is entertainment.

  139. Ok, so let's see the study then by Sycraft-fu · · Score: 2, Interesting

    I have a lot of questions. Here's the top three I can think of off the top of my head:

    --Were the control and experimental groups properly established? By that I mean did they measure a basline for the children's behaviour, then have some of them play games and see how their behaviour differed? If not, there's no evidence of causation, it might be that naturally more violent kids like games like that, and they have no effect on their behaviour.

    --Provide context on the "physical altercations" and "arguments". Did the kids actively seek out violent encounters, or are they simply more assertive, and unwilling to let other trample on them? Many children are bullied and simply meekly accept it.

    --What kind of home life do these kids live? That they play violent video games may imply parents with poor parenting skills, as most games of that type are rated for 17 and up. Was any testing done to control for or examine the effect of home life?

    The point is that one study does not prove a theory, it doesn't even come close. I'll bet you if I had a copy of the study, I could point out severe flaws in their methodology. They managed to find a correlation, how strong of one who knows, that doesn't mean anything. The person that stred this little subthread was pointing out that there is a very large negative correlation, that of youth violent crime and the rise of video game popularity.

    You seem to be commiting the common fallacy of finding a study that supports your view, and assuming that proves it true. That's not at all the case. In science we don't prove thing true, we show that they are very likely not false through a long series of tests. We test alternate hypothesis, and each time we falsify one, we become more certian our hypothesis is true.

    To find a simple correlation is only the very first step. That just lets us know that there might be something worth looking at, that our theory isn't mere speculation. Once we've found that, it's a long road of testing to ensure that our hypothesis really is the correct explanation of what is happening.

    1. Re:Ok, so let's see the study then by learn+fast · · Score: 1

      Were the control and experimental groups properly established?

      No, this was a correlational study, not an experimental one. They tried to see if differing levels of one variable tended to appear with differing levels of another variable in a certain population.

      Did the kids actively seek out violent encounters, or are they simply more assertive, and unwilling to let other trample on them? Many children are bullied and simply meekly accept it.

      So, violent video games make people more assertive? If the null hypothesis is that violent video games don't affect behavior then isn't that it makes them more assertive equally as implausible as the hypothesis that it makes them more violent?

      That they play violent video games may imply parents with poor parenting skills, as most games of that type are rated for 17 and up. Was any testing done to control for or examine the effect of home life?

      Doubt it because that would be more difficult to assess. In any event, that variable could interact in that it enabled the relationship or made the relationship stronger, but it cannot somehow unmake this correlation as some people seem to think.

      I'll bet you if I had a copy of the study, I could point out severe flaws in their methodology. They managed to find a correlation, how strong of one who knows, that doesn't mean anything.

      So why bother doing studies at all? This study presumably was peer reviewed, by the way.

      You seem to be commiting the common fallacy of finding a study that supports your view, and assuming that proves it true.

      How can you say this when I never said anything about the theory or what my view was? I just pointed out a single piece of evidence. Should I not have brought it up?

      In any event the quote I used was from here, and it says that you can get a full copy by emailing APA PR department. You could even email the study's authors and offer any objections you might have.

  140. Re:Statistics tell us exactly what they want them by aaza · · Score: 1
    From the words of "Yes, Prime Minister":

    Sir Humphrey: Mr. Woolley, are you worried about the rise in crime among teenagers?
    Bernard Woolley: Yes.
    Sir Humphrey: Do you think there is lack of discipline and vigorous training in our Comprehensive Schools?
    Bernard Woolley: Yes.
    Sir Humphrey: Do you think young people welcome some structure and leadership in their lives?
    Bernard Woolley: Yes.
    Sir Humphrey: Do they respond to a challenge?
    Bernard Woolley: Yes.
    Sir Humphrey: Might you be in favour of reintroducing National Service?
    Bernard Woolley: Er, I might be.
    Sir Humphrey: Yes or no?
    Bernard Woolley: Yes.
    Sir Humphrey: Of course, after all you've said you can't say no to that. On the other hand, the surveys can reach opposite conclusions.
    [survey two]
    Sir Humphrey: Mr. Woolley, are you worried about the danger of war?
    Bernard Woolley: Yes.
    Sir Humphrey: Are you unhappy about the growth of armaments?
    Bernard Woolley: Yes.
    Sir Humphrey: Do you think there's a danger in giving young people guns and teaching them how to kill?
    Bernard Woolley: Yes.
    Sir Humphrey: Do you think it's wrong to force people to take arms against their will?
    Bernard Woolley: Yes.
    Sir Humphrey: Would you oppose the reintroduction of conscription?
    Bernard Woolley: Yes.
    [does a double-take]
    Sir Humphrey Appleby: There you are, Bernard. The perfectly balanced sample.

    --
    In theory there is no difference between theory and practice.
    In practice, however, there is.
  141. Thoughts Not Actions by Anonymous Coward · · Score: 0

    Make sure you are paying attention to what people are saying. "exposure to violence in video games increases aggressive thoughts..." Sure, violent games increase violent thoughts. You have to think about killing a player before you do it.

    However, aggressive thought does not always equal aggressive behavior. How many times have you thought about hurting someone but did not? Maybe teens today can control their aggressive thoughts and restrain themselves better then those of the past. Thoughts != Actions

  142. Re:All thoses studies, journals, etc, have in comm by SQL+Error · · Score: 4, Funny

    What's more, many of them were once children themselves!

  143. how about society causing violent children? by nucklbone · · Score: 0, Flamebait

    I've been playing video games now for over 20 years. I have never been in a fight, attacked anyone, abused animals, etc... Why is it that video games become the scape goat? Is it because parents cannot accept the fact that they failed at raising their child so they must place blame elsewhere? Why is it that 16 and 14 year old children take shotguns from their parents houses, go up to a hillside, fire upon passing traffic, kill two motorists in the process, and it's GTA's fault? Maybe those kids should've had 1) better adult intervention and supervision, 2) a better grasp on reality, 3) if they don't understand reality, then maybe psycho-therapy should have been sought, 4) not having such readily available firearms in the house, 5) an ass-whipping once in a while to teach them right from wrong. But like I said, it's the video games' fault. Because I always imitate what I see in video games. Just the other day I thought my town had turned into zombies and I was the only survivor. Oh wait, I was passing by a George Bush rally, guess it really did happen.

  144. Well, even then by Moraelin · · Score: 2, Insightful

    Even then, you can actually string together something that at least looks (semi)intelligent as an explanation.

    E.g., the UK produces more games and sells more copies than the USA. That's a bit surprising, but it's a fact. So one could explain it as, basically, with the rise in video game popularity, more money were earned from games, which meant bigger budgets for games (again, it's a fact: a game today has a much bigger budget than in '95), which means more people employed in the game industry.

    So while video games obviously can't account for _all_ the jobs created in that interval, they did however create a few of those.

    The "games cause violence" can't even show that kind of effect. You'd expect to see _some_ correlation before proclaiming causation like they do.

    Unlike game employment in the UK, with games we're talking a major population segment. There _millions_ of people playing games, and increasing each year. We're talking some tens of millions of current-generation game consoles alone sold in the USA, so a _major_ segment of their youth has at least one of those. Even poorer people have those: a recent study linked-to on Slashdot said that blacks and hispanics actually play more.

    So if such a large segment of the population, maybe even the majority, were subject to such a constant pressure towards violence, I'd expect to see _some_ correlation. Maybe not a nation-wide increase, but ffs, then show me something else, like that areas/groups who play more showed less of a decline in violence.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  145. it's INTELLIGENT RISING by calculadoru · · Score: 1

    you all got it wrong - it's INTELLIGENT RISING, silly. such a majestic event could not just happen by itself. tsk tsk tsk. when will you people see the light? /ducks for cover

    --
    The power of accurate observation is commonly called cynicism by those who have not got it. -- G.B. Shaw
  146. Kind of thin on the details by Moraelin · · Score: 3, Insightful

    My own questions are:

    1. Which kind of physical altercations? No, seriously. There is a _major_ difference between being the aggressor and the victim.

    Children get bullied for being "nerds" and "dorks" every day. So any study that just takes a blanket "involved in physical altercations" category, is from the start including the victims in that category.

    Can you really say that games made someone violent, when they were the one beat up? By WTF of a definition of becoming violent? "Yeah, he violently had his face in front of someone's fist."

    2. In the rare cases when a nerd does attack, in how many cases they were in fact provoked? Because that's the more common link that the politicians love to ignore: someone was tormented every day, and finally _that_ is what made them snap and fight back.

    E.g., Columbine, as an extreme case, was not just a case of two happy kids that just got corrupted by video games and turned into killers. We're talking people who got bullied day after day, into desperation and beyond. And they finally snapped. Happens to non-gaming adults too: you give someone continuous stress, they eventually snap. Look up "postal" on wikipedia someday.

    So if you bully someone every day, and they finally fight back, by WTF of a definition it's the games alone that caused that?

    3. Arguing with "authority figures" instead of being sheep is already a different category, so I'm not even sure by WTF of a stretch of the meaning it's lumped together with "violence". Disobedience is quite different from beating someone up.

    4. On the "autority figures" topic again: what is the cause and what is the effect there?

    Because for example a common group that's having problems with authority figures _and_ with bullies, which is what gets them often bullied, are Asperger's Syndrome sufferers. The inability to distinguish body language can get one in all sorts of trouble of exactly that kind.

    Incidentally Asperger's Syndrom also makes one more likely to like computers instead. Either programming or video games, stuff that's on a computer tends to be stuff that you can do/play on logic alone.

    So what is the cause and what is the effect there? Are games _really_ the cause there, or are we talking two different effects of autism. Until they actually separate those in a different category, for a segment of their study they're basically pulling a "A => B and A => C, therefore B => C".

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Kind of thin on the details by Anonymous Coward · · Score: 0

      ok I get your message by What The Fuck/Why The Fuck (WTF) are you swearing so often at us about it?

  147. This sort of study by HD+Webdev · · Score: 1

    just pisses me off and makes me want to hurt people after I play Counter-Strike Source!

    --
    This is not a dream, not a dream...we are transmitting from the year 1-9-9-9.
  148. Free will by Julian+Morrison · · Score: 1

    Have these folks forgotten free will? Having violent thoughts is not the same as being violent. They're seperated by a conscious ethical choice. These "morality advocates" are in fact trying to circumvent morality at all.

  149. Thank you by FortyTwoFish · · Score: 1

    ... for just proving the point of that article.

    --
    Grandmaster of the Revolutionary Order of the Forty-Two Fish
  150. And how did they isolate all other factors? by qaq · · Score: 1

    There are many possible factors that would result in same behavior how did they exectly isolate video games? Coming from statistical background I see absolutly no way to structure a valid study on this subject.

  151. The research projects can't be compared by mwvdlee · · Score: 1

    One is about violent feelings, the other about violent behaviour.
    The two results don't contradict eachother, combined they merely state "Violent games cause violent feelings which do not turn into violent behaviour".
    Anything conclusion based on these two studies other than the above is mere speculation.

    --
    Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
  152. RTFA by Moraelin · · Score: 4, Insightful

    From TFA:

    " "Research indicates exposure to violence in video games increases aggressive thoughts, aggressive behavior and angry feelings among youth, the association said in a statement issued Wednesday. In addition, the APA statement said, this exposure reduces helpful behavior and increases physiological arousal in children and adolescents. "

    So:

    A) While they might have measured _some_ correlation (more about that later), what they present it as is causation. Sorry, there's no other way to read that.

    It doesn't say "we found some correlation between violence in school and the fact that some people involved were playing games." It goes on and on about how it _makes_ you violent, makes you think violent thoughts (although even as a correlation, that appears nowhere in their actual study), makes you refuse to help other people, teaches you that violence is _the_ solution, teaches you that violence doesn't have consequences, etc. That's all one big lump that's presented as a clear cut cause-effect issue, not just as a correlation to base future studies on.

    B) Even as a correlation, they just didn't measure that, any way you want to slice it.

    If you look at what they measured, it's not even measuring one variable, it's lumping together such disparate issues as being an aggressor, being a _victim_, and questioning authority. E.g., if you're a gaming nerd and a jock (who doesn't play games) beats you up in school, congrats, according to them you're part of the "games cause violence" sample.

    The whole thing is a textbook example of a Verbal Fallacy: they switch between two very different meanings of "violence". They use one definition in their sample (basically "any kind of physical conflict"), and another definition in their conclusion (basically "aggressor"). _And_ if that wasn't enough, they include stuff in the sample that doesn't fit either one.

    "In any event, that variable could interact in that it enabled the relationship or made the relationship stronger, but it cannot somehow unmake this correlation as some people seem to think."

    Again, you miss some points:

    1) Again, it was presented as causation, not correlation. They presented it as: games _make_ you violent, less helpful, etc. And that can very well be "unmade", if another issue is the dominant cause.

    2) In fact there isn't even that much to "unmake", since there was no "make" to start with. They haven't made a point, they just took a big leap of faith that isn't supported by _any_ logic or data. So there isn't anything to "unmake".

    Even if I was to accept that correlation (although it's bullshit anyway), from there to the causation they present, it's just one big leap of faith. There's a whole big pile of work to be done in between finding a correlation between A and B, and concluding that A _causes_ B. Work which involves precisely separating all those other variables and their own influence on the measured result.

    It's the kind of leap of faith like starting from "I've noticed a correlation between being thin and tall and being a maths nerd" (hey, that's the kind of maths nerds I've met in school), and extrapolating that going on a diet will improve your maths grades. Sorry, no. There is nothing to "unmake" there, since the whole "make" part between that correlation and the conclusion is just completely missing.

    "So why bother doing studies at all?"

    Definitely not to take them as more than just that: one correlational study, which says nothing about cause-effect. The study does raise some questions and can serve as a base for further studies on the topic, yes. But that's about it. It's not something that's become the One Truth, to be carved in stone, and that noone should dare question.

    "This study presumably was peer reviewed, by the way."

    I'd be interested by whom. The tobacco companies "there's no correlation between smoking and lung diseases" stud

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:RTFA by learn+fast · · Score: 2, Interesting
      No. This is a different study we're talking about now.

      The researchers reviewed several different studies, some of which were experimental, some of which were correlational. Since we had been talking about correlations, I quoted the correlational one. Your quote refers to one of the experimental ones.

      Here we go:

      [experimental] According to researchers Jessica Nicoll, B.A., and Kevin M. Kieffer, Ph.D., of Saint Leo University, youth who played violent video games for a short time experienced an increase in aggressive behavior following the video game. One study showed participants who played a violent game for less than 10 minutes rate themselves with aggressive traits and aggressive actions shortly after playing. [correlational] In another study of over 600 8th and 9th graders, the children who spent more time playing violent video games were rated by their teachers as more hostile than other children in the study. The children who played more violent video games had more arguments with authority figures and were more likely to be involved in physical altercations with other students. They also performed more poorly on academic tasks.


      Most of your criticisms result from switching the results of the experimental study with the correlational one.

      If you look at what they measured, it's not even measuring one variable, it's lumping together such disparate issues as being an aggressor, being a _victim_, and questioning authority.

      Obviously they did not measure these things as one variable. If they did you would have seen the clue word "or". As in, "had more arguments with authority figures OR were more likely to be involved in physical altercations." They probably measured a dozen variables, some of which correlated significantly and some of which didn't.

      It's not something that's become the One Truth, to be carved in stone, and that noone should dare question.

      I'd like to introduce you to my friend, the Straw Man. Perhaps you'd like to attack him?

      I'd be interested by whom. The tobacco companies "there's no correlation between smoking and lung diseases" studies, or the oil companies' "there is no global warming" studies are also peer-reviewed... inside the same organization.

      The American Psychological Association is putting it's credibility behind this. If the APA can be bought like a Washington DC think tank, then we're all in serious trouble.
    2. Re:RTFA by sesshomaru · · Score: 1
      The American Psychological Association is putting it's credibility behind this. If the APA can be bought like a Washington DC think tank, then we're all in serious trouble.
      Nice appeal to authority there. I'm assuming you support their position on Electroconvulsive therapy as well.
      Nowhere is this more clearly illustrated than in the American Psychiatric Association's 2001 Task Force Report on The Practice of Electro convulsive Therapy: Recommendations for Treatment, Training, and Privileging, 2nd ed. (p. 102), which states that "in light of the accumulated body of data dealing with structural effects of ECT, 'brain damage' should not be included [in the ECT consent form] as a potential risk of treatment."

      But 50 years ago, when some proponents were careless with the truth about ECT, Paul H. Hoch, co-author of a major psychiatric textbook and New York State's Commissioner of Mental Hygiene, commented, "This brings us for a moment to a discussion of the brain damage produced by electroshock.... Is a certain amount of brain damage not necessary in this type of treatment? Frontal lobotomy indicates that improvement takes place by a definite damage of certain parts of the brain." ("Discussion and Concluding Remarks," Journal of Personality, 1948, vol. 17, pp. 48-51) -- Public Hearing on Electro convulsive Treatment before the Mental Health Committee of the New York State

      --
      "MIT betrayed all of its basic principles."
    3. Re:RTFA by learn+fast · · Score: 1

      Appeal to authority? The point was specifically about the credibility of the source. Papers presented at the annual convention of the APA are generally going to be credible.

      But as for your question, I trust the APA more than that guy, yes.

    4. Re:RTFA by sesshomaru · · Score: 1
      I didn't ask you if you trust that APA more than that guy, that was just a random anti-Electroconvulsive Therapy page I came up with. I was asking if you accept the APA's position on Electroconvulsive Therapy.

      And your position that the APA is credible is an appeal to authority, no matter how you try to spin it. You aren't Bill O'Reilly by any chance?

      --
      "MIT betrayed all of its basic principles."
    5. Re:RTFA by learn+fast · · Score: 1

      I don't know enough about ECT to have an informed opinion on the subject. I don't agree or disagree with the APA's judgment, I defer to its judgment over that of that random guy.

      Appeal to authority is only a fallacy in deductive logic, not evidence collection.

    6. Re:RTFA by Anonymous Coward · · Score: 0

      Speaking of logical fallacies... straw-man argument, anyone?

    7. Re:RTFA by Moraelin · · Score: 1

      1. If it's a different study, they should have kept it as a different study. It's however presented implicitly as proof of that causation they wave around. And the whole proof part is in fact just missing.

      2. It's precisely that "or" that bothers me, and even more importantly the other "or", the implicit one in the "involved in physical altercations" semantics sleight-of-hand. It's basically saying that someone was either _aggressor_ (which is the implicit meaning in "games cause violence) or _victim_ (which is a whole other thing.)

      Anything based on sweeping the difference between aggressor and victim under the carpet, is just bullshit.

      E.g., by the exact same semantics sleight of hand, you could say that roughly equal numbers of men and women were "involved in a rape" (I'm assuming that most of them are one-on-one), therefore women are roughly as inclined as men to rape someone. Or that equal numbers of men and women are involved in a spouse-beating incident (it's equal numbers by default since it's one spouse beating the other), hence women are just as inclined as men to beat up their spouse.

      In practice both are the same kind of verbal fallacy as that commited here.

      3. I don't care whose seal of approval it has, the whole thing is partisan and profoundly unscientific.

      Compare it to the Illinois university one, because that one is how real scientists work: that one goes above and beyond the call of duty to tell you what it is _not_, what was really measured, _how_ it was measured, and what are the limitations and potential sources of errors in that.

      Whereas this one is a PR hack doing all sorts of political speech tricks, including sneaking in a study as "proof" of something it isn't. It skips over every single thing that a real science experiment _must_ include, in their rush to take a running jump at the conclusion you want to hear.

      Even as high school science goes, if I handed in a physics experiment in this form, completely skipping any details and estimated error calculations, I'd have gotten a failing grade. If some major national association's standards are even lower than that, I just can't take them seriously.

      4. It's not as much whether they're bought or not, it's that everything I've seen from them so far is more like political whoring than anything even vaguely resembling science. They've been behind anything that looks like a populist enough cause, or what might get them a government grant. If I look back as far as the 50's, for example in the "comics are evil and make kids violent" bullshit that was eerily similar to today's gaming scare, what do you know? They had some political whole psychologist providing those "proofs" and "correlations" too.

      It's not acting and it's not sounding like a scientific association, but like the high-school prom queen of Washington associations and lobbies.

      --
      A polar bear is a cartesian bear after a coordinate transform.
  153. Maybe, just maybe by Timberwolf0122 · · Score: 1

    Violent games reduces youth crime by giving the players an out-let for there negative urges in the same way porn can releave sexual fustration.

    On a side note if you do not want your childred play unsuitable games/watching unsuitble video then please exercise your perental rights and not buy/confiscate them from your childred. (okay I'm not a parent ect, ect but I was raised well)

    Alot of people today seem to be scared of acting the bad guy with there kids and I think this is leading to some of the issues we face; Many parents will not spank there kids and will try to negotiate with them, now there is nothing worng with this at first but eventualy a line must be draw elivating parents above children (we are not equal and kids need to be set certain boundries) and a swift slap on the backside/back of the legs is an effective way of controlling an unruly kid (worked on me and my brother and my friends).
    So wehn tring to enforce the law and they are kicking up merry hell because you've said GTA is not suitable for a 6 year old draw the line and say NO!

    Finaly keep talking to your children so that you can gauge where they are in terms of development you may find that they are ready for such things befor they are at the age the box says and read the games magaziens too they are a useful insight.


    This is TW, Guildford -England sigining off, gods bless.

    --
    In the not too distant future, next Sunday A.D.
  154. I'll disaggree by Moraelin · · Score: 1

    Disclaimer: This post too is backed by nothing more than my unqualified opinion.

    "Football just happens to attract alpha males who have inferiority complexes and decide to take out their aggression on others to hide that complex."

    I won't disaggree with that assessment, because it closely mirrors my observations in computer games. Games based on conflict and aggression tend to attract a lot more people who are, basically, aggressive.

    E.g., going from CS to Sega's Phantasy Star Online (a strictly coop game) on the Dreamcast, or later revisiting UO's strictly non-PK facets after they were re-introduced, was like going to a whole different world. It's not just that it wasn't the same "ur a faggot" crowd, that people were really _nice_.

    I've had perfect strangers stop by and lend my newbie character their magic sword on UO so I can finish an ogre I was fighting, or taking my newbie character to their castle so I can get water from their fountain to bake bread. The "going above and beyond the call of duty to help a total stranger" kind of nice. (I guess I see why PK-ers call us "carebears", and wth, I'll wear that badge with pride.)

    Still, football does attract a _lot_ of assholes. And I mean also among the most rabid fans, not just among the players. A football player might be a hard-working athlete who supports charities, but a thousand of his fans will go beat someone up (e.g., their wives) to either celebrate a victory or to vent frustration for a defeat.

    Presumably because it's _based_ on conflict, and tries to hype its fans like for a war. E.g., my brother was remarking a couple of months ago about how here they use the word "kampf", i.e., "fight", for any football event. They don't say "team A _played_ a _game_ against team B", they say quite literally "team A _fought_ team B". And that's just one of the combat metaphors used. Some days, if you deleted all names, it would be hard to tell if you're reading about a football game or another offensive in Iraq.

    I'm not saying that all football fans are assholes, nor that football made them so. But if you took an already violent and complexed guy, chances are he'll be more attracted to football than to, say, chess.

    So basically correlation could be made between football and violence, that's vastly better than the one between video games and violence. Yet noone tries to ban football.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  155. do comics count? by Moraelin · · Score: 1

    Because that too was the subject of a "waah, think of the CHILDREN" bullshit, complete with government investigations and all, long before Rock and Roll, horror movies, D&D, and now games got the end of that exact same stick.

    Thing is, back then most people didn't even believe that comic-books were to blame. They had a survey which already pretty much told you what the surveyor wants to hear (a known factor in getting skewed results: people tend to give the answers that they subconsciously think you'd like.) And in this case they wanted to hear, among other things, which juvenile crimes can you blame on comics, if you try really hard to make a connection.

    Yet about 60% felt that there was no link, and about 70% that regulating comics would have no effect on crime.

    Not that something like that would stop a bullshit politician from making even more noise about it.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  156. The reality is that... by Anonymous Coward · · Score: 0

    ...nobody wants to face the fact that the United States is an extremely brutal society. Yes, we have a "democracy": but it is built on violent revolution against a colonial power, native genocide, slavery, civil war, subjugation of third world laborers, blah blah...

    Big deal, a kid "wastes another ho" in a fantasy world and suffers no legal consequences. Another old lady has a heart attack when NYPD bursts into the wrong apartment (again) and throws a flash-bang grenade. A family is blown to bits by a smart bomb somewhere near the Caspian Basin Oil reserves. Another homeless person dies on the street and no one notices.

    Moral of the story: Violence is a fundamental aspect of our culture, it permeates our media, entertainment, government, and our psyches.

    The main reason people choose to focus on the violence in video games is that there is no "justification" for the violent acts in the games, it is seen as "gratuitous". Whereas bombing civilian populations into submission, bulldozing people to their deaths in their own homes, and torturing people and confining them in cages are generally acceptable violence because a sophisticated media system justifies and legitimates it. Brazil!

  157. just when i thought i could sleep. by jconner · · Score: 1

    Studies like this just piss me off.

    --
    www.beyond7.com www.staplebenchcomputers.com
  158. Nail on the head. . . by Fantastic+Lad · · Score: 1
    Video games are a symptom, but they transmit the disease very effectively. Unlike movies and television, they invite participation.


    -FL

  159. Gota help the childern! by Xenious · · Score: 0

    Remember in the USA we are prudes so that violence isn't so bad, but nudity, damn, call the cops! You got to help the childern!

    --
    -Xen
  160. Control groups for parenting styles, anyway by ianscot · · Score: 3, Insightful
    As a starting point, hopefully we'd put work out control populations on these studies so as to see whether X set of kids (whose behaviors, thoughts, etc. are affected by the games) also correlate with a certain set of parents. Not that it's easy to objectively categorize "parenting styles" so as to apply those controls, but c'mon -- do some reasonably exhaustive interviewing of the parents to see what their attitudes are toward the games themselves, at the very least. The correlations would be at least as meaningful as those between the kids and the games, surely.

    It would interest me to know how many parents are really the utter zombies I seem to see around at the mall. Just basic checks getting at "Are you making conscious choices at ALL?" might show a shocking level of apathy. (Apathy like that in, oh, American voters?)

    My 12-year-old boy/girl twins both play video games, and I'm pretty attentive about which ones but I'm cool with that. I'm also pretty easygoing about half of what gets an R rating for movies -- the kids see little violence, but skin I think they are familiar with seeing as how they have some, so that doesn't bother me as much. The basic deal is that you have to be making conscious choices about what to expose your kids to.

    The advocacy groups who object most vociferously to video games aren't about those conscious choices at all. They're about arbitrary standards, imposed by some sort of body of authority. I don't trust that impulse a bit.

    The question has never been "Can stuff kids play with affect their attitudes toward the world?" Duh, yes it can. The question is whether video games are somehow the pervasive, destructive influence that luddites and a weird mixture of nannystaters and "social conservatives" think they are. Or are they just a form of media that parents need to keep an eye on, like -- duh again -- everything else including TV? I'm a reasonable parent, and personally I think MTV (for one example) is a much more corrosive presence in kids' lives. It's a nakedly brazen front for all things consumerist and sexist. Video games don't have nearly the same cultural weight behind them. Where game writers are mostly just trying to make a buck building something fun, advertizers are actively, consciously doing everything they can to exploit my kids and brainwash them to spend a lifetime thinking about nothing but products and money. There are whole academic fields -- "advertizing psychology" -- in support of that effort.

    --
    "Fundamentalism" isn't about divine morality. It's about human authority.
    1. Re:Control groups for parenting styles, anyway by Anonymous Coward · · Score: 0

      There are whole academic fields -- "advertizing psychology" -- in support of that effort
      These fieldz also have the effect of having us subconsciouzly sensationalize our daily lives by spelling thingz with 'z's!

  161. When did we have that one about the parents? by ianscot · · Score: 3, Interesting
    A debate on whether or not parents should take some responsibility turns into a rant about video games and music and violent movies. Whats up with that?

    Your ironic turnaround would make so much more sense if that initial debate about "whether or not parents should take some responsibility" was really taking place.

    And I mean a real debate about, for example, the effects of an economy that essentially requires two working parents on our children. I'm no "social conservative" and it seems to me the only people who're bringing that up just now are the fundies, who obviously have their own ideological axes to grind and who are more interested in manipulating people's anxieties than in allaying them.

    If Americans are especially conscious of how parenting has changed in just my lifetime, I think they're trying not to admit it to themselves. If anything they're pushing their anxieties about the changes into red herrings like "video games are responsible for all our problems."

    --
    "Fundamentalism" isn't about divine morality. It's about human authority.
  162. Alternatives... by modi123 · · Score: 1
    I would like someone to do a study on the alternative sources of violent affirmation.. Multiple combat theaters with mommy or daddy going off to fight, constant reminder to *not*be*like*Columbine*, hyper aggressive life styles (read: fast paced corporate ladder structures), Power Rangers (their solution was always to fight and if need be gang up with similar people to crush the non conformist), and so forth.

    Additionally I am certain some of this violent ACTIONS are linked to the lack of parents putting their kids in check. Case in point, that 'sweet 16' show on MTV. It shows 15-to-be-16 year olds having massively extravagant (to the tune of $80,000+) birthday parties. These kids are all massively aggressive, which is just fueled by their parents bowing to ever whim of the kid. One girl waxed about how much fun it was to have "power over" her classmates by dangling an invitation in front of them. It seems the lack of direction or understanding the rules of normal civilization allow kids to act with out care for consequences.

    Cause and effect are great to teach, but if you don't stress effect modifies (read: consequences), then the kid will pick which effect causes the greatest self satisfaction.

  163. Re:All thoses studies, journals, etc, have in comm by Anonymous Coward · · Score: 0

    I sprung fully formed from the forehead of my thesis advisor, you insensitive clod!

  164. economist article by decompiler · · Score: 1

    Most studies done on violence and video games support the conclusion that violent video games can increase aggressive behavior in children and adolescents, especially boys, researchers said on Friday.
    ...
    "The majority of the studies would suggest there are effects," said Jessica Nicoll of Saint Leo University in Saint Leo, Florida, who worked on the study.
    ...

    the economist's cover story on the 06aug05 issue talked about the earlier illinois study. it's a good read -- sounds a lot more confident in its speech and a little less like someone's over dramatizing a weak case. And who exactly is this lady that says the studies "would suggest" that there are effects? and what did she do while "working on the study"? spelling and grammar checking? did she print it out? or is she some kind of licensed professional that actually studied something?!

    One study showed that children who played a violent game for less than 10 minutes and then took a mood assessment test rated themselves with aggressive traits and aggressive actions shortly after playing.
    ...
    now that's some convincing facts! these kids rated themselves?! and what were the doctors doing? oh! they were probably on their way to the bank w/ their checks from whoever asked them to rig up this study!

    i could continue quoting this article and questioning its accuracy and worth, but i think i'm preaching to the choir. so i'll wrap it up: if you boil down this article to the only thing that sounds solid, you get one line:

    The APA also encourages parents, educators and health care providers to help youth make more informed choices
    ...
    which we should all be doing for our children anyway, shouldn't we?

    i'm a father and a gamer from back in the day. i will always play games w/ my kids, and i will always talk to them about what's right, what's wrong, what's real, and what's not. the same goes for the tv and movies they watch, the books they read, and the music they listen to. i'm involved in their lives! go figure!

  165. I would like to believe by iminplaya · · Score: 1

    that violent video games have no effect on anybody, but then I would have to accept that nobody is affected by the violent rhetoric coming from the politicians and religious radicals either. Or that people will always follow their leaders' examples despite all the fancy philosophy.

    --
    What?
  166. Sorry - I should have explained better by Shaper_pmp · · Score: 1

    "at least, I would have, until you asked me to prove that the rest of the universe didn't rotate around the earth. wow.. just. wow. I presume you realize the earth isn't flat, and not on top of a pile of turtles all the way down, right?"

    My apologies - my hypothetical scenario wasn't intended as solipsism, but as a serious philosophical/scientific point. Oh, ok, and out-pedanting the pedant ;-)

    "we can prove the earth revolves around the sun (as opposed to the other way around) fairly conclusively based on seasonal weather patterns"

    I don't mean to sound patronising, but I don't think you understand the basic idea.

    Basically, according to special relativity perfectly uniform motion in a uniform direction is experimentally indistinguishable from standing still - no additional forcess are acting on you. As long as everything is moving at the same rate as you, there's no way to prove if you're moving at all. Likewise, even if everything appears to be moving, there's no way to tell you aren't static with regards to a greater reference-frame.

    The usual example given is if you travelled (eg, in a plane) around the earth's equator against the direction of earth's rotation at exactly the speed it revolves. If you measure yourself relative to the ground, you're moving at about 1038 miles per hour. Measure yourself relative to the sun (a wider reference-frame), and you're basically standing still.

    (Ok, there are some complications in practice due to things like the earth's precession, its rotational velocity compared to its orbital velocity and the earth's imperfectly-spherical shape, but you get the idea.)

    Likewise, although earth appears to be moving relative to everything we can see, it's entirely possible that (allowing for a reference frame greater than the universe) we're actually the oly thing in it that's truly stationary (relative to that frame).

    As I said, I'm not seriously suggesting that that's really the case, but it's a fall-out possibility from special relativity that it's impossible to disprove (well, without looking outside the universe, and even then there might be a larger reference frame containing that ;-).

    Given that, I was out-pedanting you by proving you couldn't know the earth was moving and the sun wasn't, since you couldn't prove the entire universe wasn't moving in such a way that the earth was the only truly static thing in it. Of course, this presupposes there is a greater reference frame relative to which the earth could be said to be static, but since you'd made the assertion all I had to do was disprove it, not offer a disprovable hypothesis myself ;-)

    "*but* of course, this is a discussion about videogame violence, and not a flamewar on astrophysics, so i'm going to shut up now. hopefully, you'll take my initial snarky concept as it was intended, and get back onto the subject at hand"

    Again, my apologies - I wasn't reading this as a flamewar, more an amusing intellectual sparring match between pedants. Actually, I was quite enjoying it ;-p

    " that can be easily summarized in one brief phrase: Jack Thompson is an opportunistic asshole."

    Indeed. On that, there's no disagreement ;-)

    --
    Everything in moderation, including moderation itself
  167. Re:All thoses studies, journals, etc, have in comm by Sarlacc83 · · Score: 1

    Well, yeah, I'd like to hope most child psychologists have been to a zoo, amusement park, etc. Though...all the screaming children might affect their proposed treatments somewhat...

  168. I wonder if... by Anonymous Coward · · Score: 0

    ...seeing soldiers all over the world kill each other leads to more violent thoughts...

  169. autopies by handy_vandal · · Score: 1

    Mmmmmmm... autopies.

    Like floor pie, but in a car.

    -kgj

    --
    -kgj
  170. Science is great... by _egg · · Score: 1

    ...until it proves something you don't want to hear, then suddenly all studies are flawed and all science is bullshit.

    It doesn't help to have the people who like games get defensive about the reality that 20 years of research has proven, over and over again. No one is disputing that movies and TV have similar effects--that's been proven, too--and no one is saying that there aren't other ways to become violent as well. (Studies of abused children and children who live in violence-filled neighborhood have shown this.)

    Gamers should be coming out to say, "Duh, that's why we have a rating system. That's why we encourage parents to get involved" rather than, "No, our cigarettes don't cause cancer like the rest of them!"

    This is from someone who works in the game industry and loves GTA just as much as everyone else does.

    1. Re:Science is great... by sesshomaru · · Score: 1
      Well, you sure put the hurt on that strawman you built for yourself:
      Science is great......until it proves something you don't want to hear, then suddenly all studies are flawed and all science is bullshit.
      You really walloped him good, I'm impressed.

      Where to begin, hmm. Well, first of all, the article's point is that we have two reports, both claiming to be psychologically valid, claiming to prove two different things. One report is a study by the APA, in which the philosopher kings came down from on high and claimed that the ambiguous results from some studies prove 'exposure to violence in video games increases aggressive thoughts, aggressive behavior and angry feelings among youth.' In the other one, a professor from the University of Illinois claimed to prove that 'game violence does not prompt players to project violent tendencies into real life.'

      So, even if we figure that we are all living in Foundation and we ought to be ruled by our psychohistorian (because after all, we have ventured outside of diagnosing individual patients to predicting broad social trends) philospher kings, we have one philospher king contradicting the philospher king establishment. So we can argue as to which study is more valid, etc.

      Of course, this doesn't even get to the point that a person may reject psychology, eugenics, phrenology, astrology and other such "sciences" without rejecting actual sciences like physics and geology. In the case of the former, these are sciences with a political agenda (yes, even astrology, see the role of astrology in places like Imperial China), and are therefore not pure sciences. Even if psychology were a science, rather than a philosophy that has managed to convince a lot of people that it is scientific, psychological testing in humans would still be tainted since it is impossible to ethically do repeatable, verifiable experiments. (I.e. just because a person is willing to fill out a test and choose more violent words, doesn't mean he is more likely to shoot someone if the psychologist put him in a room with a loaded gun and a person tied to a chair.)

      The psychological establishment should also be viewed with suspicion. In the Soviet Union, psychologist were more than willing to declare people mad if they were considered enemies of the state. In the United States, psychological opinions sway with the political winds. (For example, homosexuality stopped being a form of madness as soon as it became politically controversial to declare it as such. I'm hoping Electroconvulsive Therapy will go the same route soon, but there is money involved in keeping it alive.)

      --
      "MIT betrayed all of its basic principles."
    2. Re:Science is great... by _egg · · Score: 1

      My comment was less about this specific article/report, and more about the general reaction you'll see on all the hardcore gaming sites (and even not-so-hardcore ones like this) immediately after *any* report even remotely links gaming to violence in young kids: "I played plenty of violent games, and I turned out fine! Games aren't linked with violence!" (Great, you have done a scientific sample of one.) And of course, the heated insistence that games should be treated as a medium on par with any other, without acknowledging that the same problems of other media influencing young behavior also apply.

      Really I wasn't interested in debating whether psychology is science, but since you're so eager to use my post that way, I'm happy to have given you the opportunity to go there. :)

    3. Re:Science is great... by wife_of_a_gamer · · Score: 1
      It's worth noting that these studies don't contradict each other at all. One looks at the effects of violent games in young people, the other the effects of games in adults of an average age of 27.7 years. Different test group, different result. Perhaps a surprise to some, but by no means a contradiction in scientific conclusions. Not that a university study is needed to know all this. Anyone who has spent any time with a 7-year-old and a 27-year-old knows the difficulty the younger one has with coping with violent images from any media source, including games.

      Games will continue to be an egg in the frying pan of politicians and "family values" proponents as long as the gaming community continues to respond to these reports with finger-pointing--at parents, TV, movies, even the idea of psychology as a science. In the mean time, the powers that be will be working without any real opposition to ensure that no one--even the adults who (according to those untrustworthy studies) are not affected by violence--are not allowed to play the violent games they so enjoy.

  171. iCouldn't iAgree more! by ianscot · · Score: 1

    What are you, some sort of AC astroturf poster in support of the next Zorro sequel?

    --
    "Fundamentalism" isn't about divine morality. It's about human authority.
  172. Thats two mod points your out stupid by Anonymous Coward · · Score: 0

    wanna try for three?

  173. So I have some "evidence" by Some_Llama · · Score: 1

    As a parent of 3 children who all play violent video games with me on our LAN, I have some first hand knowledge of this subject...

    I review all games before letting my children play them, if I deem it appropriate I let them play...

    I would say from my "studies" of their behavior first hand, I don't think it's the games making kids violent, if anything it is an outlet for them to develop problem solving skills within the confines of the tools the games allow them to use.

    Meaning, the only thing they are learning is how to interact within the game using the game's rules for the world it represents.. they definitely understand while it might work out fine to hit someone with a bat and steal their car in GTA3, it definitely doesn't work in the real world...

    The reason they can understand the difference is because if they do this in a game they get a free car, if they try and do this around my house they get a smack on their butt and a free vivist to their room for the rest of the night, it's called parenting, which is sadly seemly lacking nowadays (asi constantly see when at the mall or at a movie).

    So sense in the game they are able to see there is a cause an effect at work, they are able to apply this to real life and observe the same effect, even though the outcomes might be different (games vs real life) the principal is the same.

    The other day this really hit home, as my children sat at the dinner table, one of my kids took the last dinner roll, instead of immediately being stabbed in the eye (which would have had a real world consequence) the other child complained to a authority figure (me) seeking resolution.

    Later that night, one of my children did not respect the 10 minute no rushing agreement in our game of starcraft, this was soon dealt with by the offended child quiting the game for breaking the agreement and a subsequent building of a fort in the bedroom with a "no brothers allowed" notice on the outside of the fort instead of a bat upside the head as these studies would have you believe (turtling and then a massive build up of protoss carriers would have also been acceptable IMO).

    So in both cases the resulting method of dealing with a problem was dealt with within the rules that are defined in both worlds.