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Price Comparison Shopping in MMORPG

Mike writes "Whether you love it, hate it or are unaware of it the MMORPG secondary market, which deals with the trade of in-game commodities for real world cash, is here and growing. Some researchers suggest that this secondary market is likely to exceed the primary market (which is created by off-the-shelf game purchases and subscriptions)in years to come. But with so many vendors how do you know who to buy from, or even who your options are? Eye On MOGS is a search-engine come comparison/availability tool for the MMORPG secondary market. It was created by gamers, for gamers and as such we are very sensitive to the needs of those players who use the secondary market and the concerns of those who oppose it. " Not meant to be an advertisement - but I think it's a very telling sign when even the secondary market for games can have its own price compare engine.

213 comments

  1. great googly moogly by sxtxixtxcxh · · Score: 3, Funny

    you try froogle.com?

    --
    for a minute there, i lost myself...
    1. Re:great googly moogly by Anonymous Coward · · Score: 0

      It's cheating, pure and simple. I don't care what excuses they hide behind, they're cheats. They remind me of the kind of people who drive expensive sports cars, but won't take the trouble to learn how to check their own oil, or change a tyre. They're pathetic. They're only interested in impressing people. They hang out there with other fakes. They disgust me. What's more, their actions are starting to spoil things for those who want to stick to the rules and spirit of the games. Give them a MMORPG of their own, where they can lie in their own cheating filth, and kick them out of all other games. I couldn't buy an online item, I wouldn't be able to look at myself in the mirror.

      Hey, is that a Zappa quote?

  2. No url? No slashdotting? by Quai · · Score: 2, Informative

    Now I cant complain about a nonresponsive server.. :/

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    1. Re:No url? No slashdotting? by BlewScreen · · Score: 4, Informative
      --
      That that is is not that that is not. That that is not is not that that is.
    2. Re:No url? No slashdotting? by Anonymous Coward · · Score: 0

      That that is is not that that is not. That that is not is not that that is.

      s/that that is/that which is,/

  3. To those of you who have paid real cash for items by Mattygfunk1 · · Score: 2, Interesting

    ... was it worth it?
    __
    Rich My Way

  4. License problems by bl00d6789 · · Score: 4, Insightful

    Most MMORPG makers include a clause in their EULA prohibiting the sale of in-game items or coin for real-world money, since they own the IP. Thus far, smaller scale operations have gotten around this by claiming that they're just selling their time, but it wouldn't be very hard at all for the software makers to adjust their agreements to specifically prohibit even that, and begin cracking down on the sellers. Not that this would stop the smaller time operations, but it would be hard to build a large and successful business on this model without being shut down. Out-of-game markets are bad for the in-game economy, so it would make sense for the software makers to want to crack down. Or at least take a piece of the action.

    1. Re:License problems by untaken_name · · Score: 1

      How can a company prohibit you selling your time? Just because something is in a license agreement, that doesn't make it automatically valid. There are companies which provide thousands of driver files online, available for download. They charge you, not for the driver itself, but for their time to find it, test it, categorize it, and make it available. I don't think there's anything wrong with that at all. Look at real life: most people have to work hard to get things, but some people can 'cheat' and just buy them straight out. Why should a game world be different? For some people, it's all about grinding your way through a game. For some others, it's all about having the most fun actually playing the game. A subset of the latter would prefer to just buy stuff so they can get right to the fun. If you aren't that kind of person, I have some advice for you: Don't buy or sell things on the secondary market. Wow, that was difficult, huh?

    2. Re:License problems by meringuoid · · Score: 1
      Thus far, smaller scale operations have gotten around this by claiming that they're just selling their time

      Interesting way to view it...

      Suppose I have an uber high level character. This guy is powerful enough that he can stroll right through the Quest for the +2 Dagger of Extra Niftiness without the slightest difficulty.

      There are a lot of struggling newbies, however, who haven't a prayer of getting that dagger for a long time yet. One of them therefore approaches me and says 'if you will take your character and go fetch me the +2 Dagger of Extra Niftiness, I will pay you twenty quid.' I go - it's easy, takes a matter of minutes, I'm so uber I can teleport right to the final boss and instakill him with my +5 Axe of Even Greater Niftiness - and get the dagger, hand it over, get paid real money.

      Have I sold this guy the virtual dagger, or have I sold him my personal services as a mercenary subcontractor?

      --
      Real Daleks don't climb stairs - they level the building.
    3. Re:License problems by bl00d6789 · · Score: 1

      I'm not saying that people shouldn't be allowed to charge for their time. Just that the game manufacturers probably won't want them to be allowed to, except possibly if they're taking a commission. Fair or not, I think it would probably be very easy for them to put a clause in the EULA saying you can't use their service for monetary gain of any sort, and then selling your time itself would become a violation and cause for termination of the agreement, and possible civil recourse.

    4. Re:License problems by Dachannien · · Score: 1

      Thus far, smaller scale operations have gotten around this by claiming that they're just selling their time,

      Many such operations have claimed that, yes. But so far, they haven't been challenged in court, so it hasn't yet been determined whether or not they're actually getting around anything.

      I suspect, however, that most judges have the good sense to understand the concept of, "If it quacks like a duck...." Just because they say they're selling their time doesn't change the fact that the people running such operations receive money, and in exchange, their customers receive in-game gold or items.

    5. Re:License problems by giorgiofr · · Score: 1

      A very interesting point! I think the situation can be made easier and the problems avoided if the game only allows this kind of subcontracting to be paid with in-game money. My PG pays your PG with the virtual gold mined in Nift-ee-land (eh) in exchange for his services. Nothing wrong.
      But much of the game is spoilt, I think, if you allow out-of-game elements to have an influence on the in-game world. Even more so when this element is money. The situation might degenerate to the point where most players are actually gold farmers who don't give a damn about the game or role-playing. That would defeat the purpose of the MMORPG itself.

      --
      Global warming is a cube.
    6. Re:License problems by cortana · · Score: 1

      You'd just get people selling the +3 Nifty dagger for one (1) niftycent ingame, and £20 in real life...

    7. Re:License problems by Pofy · · Score: 1

      >Most MMORPG makers include a clause in their EULA prohibiting the sale of in-game items or coin for
      >real-world money, since they own the IP.

      What does IP have anything to do with it? And if it did in some way, why would they need the EULA?

    8. Re:License problems by drsquare · · Score: 1

      Courts and judges and EULAs have nothing to do with it.

      It's very simple: if the game management catch people selling things on ebay, they just delete the characters involved and ban the players. That's how it happens on more respectable games.

      Then all that time and money is worthless.

    9. Re:License problems by Dachannien · · Score: 1

      The claim of selling time rather than items is intended to be protection (however feeble) against lawsuits. Most MMOG companies explicitly state in their EULA/TOS that they can terminate an account at any time for any reason, so the "selling time" claim isn't meant to protect against account deletion.

    10. Re:License problems by bl00d6789 · · Score: 1
      From the WoW ToS, which you are bound to agree to in the EULA...
      Note that Blizzard Entertainment either owns, or has exclusively licensed, all of the content which appears in World of Warcraft. Therefore, no one has the right to "sell" Blizzard Entertainment's content, except Blizzard Entertainment! So Blizzard Entertainment does not recognize any property claims outside of World of Warcraft or the purported sale, gift or trade in the "real world" of anything related to World of Warcraft. Accordingly, you may not sell items for "real" money or exchange items outside of World of Warcraft. Whether they need to or not, it's there. My understanding of that would be that if you sell items in real life, they can, at the very least, terminate your account. You would also most likely be in breach of contract. They own the intellectual property behind the items, and have not licensed you to sell them.
    11. Re:License problems by Anonymous Coward · · Score: 0
      Forget the fact that one is selling virtual items for a minute...

      Say I go out and buy 100 copies of WoW for $40. I set up a stand on the street and sell them for $50. There, I have just made $1000 selling someone else's IP right? It's OK because I have not actually stolen their IP, I just transferred from me to them.

    12. Re:License problems by KDR_11k · · Score: 1

      It's not the license agreement, it's the terms of service and they don't want you to make money by using their service as that'd start attributing values to the various parts of the service and could open them to lawsuits (e.g. farmer sues Blizzard after "Dagger of Superior Flu Resistance" gets nerfed and loses its market value).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    13. Re:License problems by Pofy · · Score: 1

      >Most MMOG companies explicitly state in their EULA/TOS that they can terminate an account at any
      >time for any reason,

      Thus it is a good thing most civilized countries has sensible consumer protection law that forbids such termination of services at will for no reason (regardless what your agreement may say).

    14. Re:License problems by untaken_name · · Score: 1

      They'd have to make it so that people cannot give items to others. That's the only way to stop it, and it would be extremely hard to make a game that worked like that. It would be difficult to keep people happy if they can't even trade items among friends. Other than that, I don't think they have any real legal recourse. "No, your Honor, I was just giving him that Greater Axe of Nerdiness out of the goodness of my heart. It's completely coincidental that I got a $5 paypal from him earlier that day."
      As has been suggested before, the optimal solution probably involves an in-game marketplace, so that the developer gets a piece of the action. People are going to want to buy their way into games, as people with means have always done. People with time to spare will trade that for money with people who have money to spare. You can't stop it, you can only hope to contain it.

    15. Re:License problems by untaken_name · · Score: 1

      Your point is invalid. If one is simply selling one's time, what happens to the item later doesn't matter. Not to mention that there is a HUGE difference between not being able to stop something and being held liable for it. What do you think a license is, anyhow? 'License agreement' and 'terms of use' are two different ways to say the same thing. Also, various parts of the games already have values. They aren't set by the company, usually, but that is immaterial. I'm sure somewhere in the same license agreement they have stated that they have the right to change any game feature at any time. I understand that the game company may not *want* you to make money off their game, but then again many software companies may not *want* you to make a backup copy of your original CD, either. That doesn't make doing so illegal.

    16. Re:License problems by Pofy · · Score: 1

      >Whether they need to or not, it's there.

      No, it is not. You reply with something completely irellevant. Sure, it is there you are not allowed to "sell". But that has nothing to do with IP as I said. The fact that their ToS is mixing up things doesn't make that any more or less right. So yes, it is there you can not sell, it is there they want to terminate your account if they find out, but again, it is because you agree to not do it, not because of anything remotedly related to IP.

      >You would also most likely be in breach of contract.

      Not "also". That IS the very reason you could not do it, nothing else. Otherwise they would not have had to put anything into the ToS to start with, just as I said.

      >They own the intellectual property behind the items, and have not licensed you to sell them.

      Would you care to tell WHAT "intellectual property"? And stop using generic terminology like that which only make it hard to understand what you mean. Are you claiming they hold some patents to items? Or trademarks on "an axe"? If not, why use the terminology you use. Do you refer to the copyright on "an axe"? And so on. I suspect you mean copyright, but then say so or it is hoplessly to discuss it, especially since they all are quite different. Please also note that you will typically not get copyright on plain data, for example to "an axe". I can't see any "IP" at all here but please enlighten us.

      Even if there were, lets say a copyright. Would you care to tell what type of copyright infringement a "seller" is commiting? Same if you mean patents or trademarks by the way. I really can see none either.

      As for licensing to sell, you are mixig up things. That would be usefull if I sold copies of the game and such to others or needed to reproduce something they hold the copyright to, that is, make new copies and such. Nothing such is going on here. There is in fact no transfer of ownership really at all (feel free to tell me what if you see any, that is, what becomes owned by the buyer and thus no longer by, for exampke Blizzard).

      You are actually also mixing up the selling and transfer of ownership to something with possession of something in a game. It is no more strange than me, playing Monopoly, would pay real money for someone giving me a street in a game we play. It could very well be against the rule of our gamne of Monopoly, but the copyright holder to Monopoly has nothing to do with it, nor can they prevent it. Neither can the owner of the copy of Monopoly game.

      To sumarize it, the reason you can't do it has nothing to do with anything related to IP but is all about a contract on how to play the game, the rules if you want it. That is it.

    17. Re:License problems by Pofy · · Score: 1

      >There, I have just made $1000 selling someone else's IP right?

      No, you have not sold any "IP". Unless you claim by doing so, Blizzard would no longer hold, for example the copyright to the game any longer if you sell a copy of their game. This is of course not true. Ownership of the copyright to a work is separated from ownership of copies of a work. You have sold copies of a work and that is perfectly legal in most cases. It is codified in various ways in different countries. In US I believe it is known as first sale doctrine for example.

    18. Re:License problems by KDR_11k · · Score: 1

      Nope, the license agreement is the thing that delimits your right to use the software itself, the terms of use/service are the conditions under which the company will provide a service to you. The distinction is important as some countries do not recognize EULAs as contracts but all accept the terms of service as one and the legal foundation is different. The terms of service say exactly what service the company provides and under which conditions. If they say you may not trade items for real-world value and you do that they are no longer obliged to provide the service to you.

      When you are selling your time you are providing a service that is tied to the game. If you were hired for ten hours of farming but the server goes down before you can complete your contract and for some reason you can no longer fulfill it what can you do?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    19. Re:License problems by untaken_name · · Score: 1

      If they say you cannot *give* any item to another person, maybe you'd be correct. But since they are not charging for the item itself, they are in the clear. No software company can control what you charge for your time as part of their terms of service or their license agreement. For example, if you are playing their game at work, you are charging your company for your time. However, you are spending that time playing a game. That doesn't mean you're breaking the terms of service of that game. Similarly, while you cannot charge money for an in-game item, the company cannot stop you for charging for your time, and throwing the in-game item in for free. That is, unless giving items to others period violates the terms of service.

    20. Re:License problems by Impy+the+Impiuos+Imp · · Score: 1

      > There are a lot of struggling newbies, however,
      > who haven't a prayer of getting that dagger for a long time yet.

      Note that EverQuest itself has been completely smashed for the last three or four years. With rare exceptions, there is basically nothing you can earn in the field that is better than what you can buy in the trade zone. Forget twinking, this applies to newbies.

      Hence there is really no point to the game because "drops" are for no purpose other than to sell so you can go buy that formerly level 50 weapon for 5p when you are only level 5. Newb, not twink.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    21. Re:License problems by C0rinthian · · Score: 1

      I've seen the "I'm not charging for the item, I'm charging for the time spent" justification used many times. However, MMO providers seem to have no problems banning their accounts just the same. I have NEVER seen anyone successfuly get their account reinstated using the above justification. (Thankfully)

    22. Re:License problems by euphronius · · Score: 1

      tto answer just a tiny point you make about copyrights . . . I could see copyright infringement in this case under the theory of derivitive works infringement -that is the selling of gold on the internet under the WOW copyright could be a legitimate derivitive use of copyrights that Vivendi owns. I could go into more detail of you are interested. Also, A weaker claim could be made by Vivendi that hte gold-sellers are "devaluing" the WOW copyright through selling gold . . . An additional consideration is that many of these companies do not exist within the jusrisdiciton of US courts . . .

    23. Re:License problems by euphronius · · Score: 1

      IP are copyrights, trademarks and patents. that is all. Gold is not IP and the rules of property law do not apply.

    24. Re:License problems by untaken_name · · Score: 1

      Thankfully? I suppose you made your own clothes, right? And grew your own food? Built your own house? Made your own car? No? You could have. I mean, buying things is a shortcut, isn't it? Trading your time spent accruing money for somoene else's time spent getting or making something. Why shouldn't people be allowed to play the game the way they want to? How could it affect you? If you don't want to buy in-game items, here's a helpful hint for you: don't buy them. I wouldn't pay good money for virtual items, but then I don't play MMORPGs either. Just because I think it's stupid to either spend 15 hours grinding for a virtual Giant Sword of Nerdiness OR pay $50 bucks for one on eBay doesn't mean that I think other people should be banned from doing either. You're thankful that other people lost their money for no good reason. Sounds pretty dickish to me.

    25. Re:License problems by Pofy · · Score: 1

      >I could see copyright infringement in this case under the
      >theory of derivitive works infringement -that is the selling of
      >gold on the internet under the WOW copyright could be a
      >legitimate derivitive use of copyrights that Vivendi owns.

      Ehh, a derivative WORK (there is no such thing as derivative use) requires that you create a new work derived of some other. Which such work are you claiming is created here? In addition, there is no problem in creating any such work, it has to do with who gets the copyright on it and so on. For there to be a problem, there still has to be some sort of infringment done. So in this case, since there is none with the "original" work, it would not matter if you create a new derivative work then. Also note that there need to be a work to start with. You won't typically get copyright on pure data, so the data for a "sword" is not in itself something you get copyright on. And as I said, even if you did, there need to be some infringing act done with it.

      >Also, A weaker claim could be made by Vivendi that hte gold-
      >sellers are "devaluing" the WOW copyright through selling
      >gold . .

      So? Since when was that illegal, especially from a copyright point of view?

      >An additional consideration is that many of these companies do
      >not exist within the jusrisdiciton of US courts . . .

      And that makes it a copyright issue how??

    26. Re:License problems by C0rinthian · · Score: 1

      They lost it for a good reason. They violated the TOS for the game they played, and they knew it was a possible consequence of their actions.

      They lost their money because they willingly broke the rules of the game.

    27. Re:License problems by euphronius · · Score: 1
      thank you for the thoughtful reply.

      >Ehh, a derivative WORK (there is no such thing as derivative use) requires that you create a new work >derived of some other.

      You are right, sloppy language use on my part. I meant - in my head - "the use of a derivitaive work" and it came out derivitive use. You are right, though.

      > Which such work are you claiming is created here?

      I know you know this, but for other's benefit: 17 USC 106 defines a derivative work as "a work based on one or more preexisting works, such as a translation, musical arrangement, dramatization, fictionalization, motion picture version, sound recording, art reproduction, abridgement, condensation, or any other form in which a work may be recast, transformed, or adapted."

      What I am claiming is that the gold-selling sites, which use many Vivendi copyrights, are in fact a derivitive work of Vivendi's existing copyrights. This is an argument that would have to be made piece by piece, of course, and perhaps would be a case of first impression. I dont have a westlaw account at the moment ot research caselaw. But, the one huge exception to tihs, satire, does not seem available. (Not touching fir use at the moment.)

      >In addition, there is no problem in creating any such work, . . .

      I would think the work would be World of Warcraft, in its entirety, which is certainly copyrighted. Obviously its building blocks, orcs, swords, mountains, are not copyrighted, but the compilation is.

      >So? Since when was that illegal, especially from a copyright point of view?

      sorry, I meant trademark law.

      >And that makes it a copyright issue how??

      Vivendi might want to sue them, but lacks a court with jurisdiction to do so.

    28. Re:License problems by untaken_name · · Score: 1

      But they didn't. You said they only sold their time, which, unless they're employed by the game company, the game company has no control over. They got banned for giving items away. That's just wrong. They didn't break any rules of the game, considering that there isn't any way to exchange real-world currency within the game. Any exchange of currency happened OUTSIDE the game which means that those transactions can hardly be subject to the rules of the game. You're just a dick, I think. You enjoy other people's misfortune, even when it's unwarranted. That's just mean.

    29. Re:License problems by Pofy · · Score: 1

      >What I am claiming is that the gold-selling sites, which use many Vivendi
      >copyrights, are in fact a derivitive work of Vivendi's existing copyrights.

      INteresting idea but one I would say is extremely far fetched. First of all, one have of course to establis that they have created a work to start with, and one that can be said to be covered by copyright. After that, one have to show that that work, is in fact a derative work of, in this case I assume, World of Warcraft or part of it. I really can't see how that happens. They have hardly created a work and hence can't have create a derivative one. They are not even using, in my opinion anything that is covered by copyright. You could argue that pictures are used but on the other hand, showing a picture of something you sell, for example a painting, or a book, is hardly infringement. Also note that the site actually hosting is not nesscearilly the one selling. In any case, I would say that no matter how you look at it, one can't come up with a copyright infringement, even in the most extreme case.

      >I would think the work would be World of Warcraft, in its entirety, which is
      >certainly copyrighted. Obviously its building blocks, orcs, swords,
      >mountains, are not copyrighted, but the compilation is.

      Compilation or databses and such are indeed protected by copyright, not the content though. SInce you do not really take Blizzards own compilation and copy it, there is no such problem.

      >sorry, I meant trademark law.

      The only tradmark issue would be that of World of Warcraft itself. To use it in stating that the items is indeed from World of Warcraft (which they are no question about it), is hardly a trademark infringement, and not forbidden, on the contrary, it is good to state so so that there is no confusion. I don't see the devaluation though.

    30. Re:License problems by euphronius · · Score: 1

      Thanks for the reply. I think I pretty much agree with what you have to say.

  5. GW by gcnaddict · · Score: 1

    can u do this with Guild Wars as well? :D

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    1. Re:GW by NicklessXed · · Score: 1

      Just take a look at the Website... yes, you can buy items and gold there. Gold seems to be rather cheap, too.

  6. RTFA by MyLongNickName · · Score: 1

    Now I can finally say that I've read ALL of TFA's

    --
    See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
  7. Not an advertisement? by Isldeur · · Score: 4, Insightful

    Not meant to be an advertistment - but I think it's a very telling sign when even the secondary market for games can have its own price compare engine.

    Not meant to be an advertisement? The only link in the story is the dude's name - which goes right to this search engine website.

  8. Ranked Price Comparison Shopping sites by MicroPat · · Score: 1

    Well HERE's some links: general Price Comparison Shopping sites: ranked. Also, not meant to be an advertisement.

  9. The URL (I think..) by pete19 · · Score: 0, Redundant
    --
    There is nothing more practical than a good abstract theory.
    1. Re:The URL (I think..) by Anonymous Coward · · Score: 0

      If you look carefully, you'll find the same link in the OP.

      Truly shameless. I wonder how much of a kickback Hemos got for this one.

    2. Re:The URL (I think..) by pete19 · · Score: 1

      Sorry, got distracted while writing the post. Didn't re-check the threads before posting.

      Truly shameless. I wonder how much of a kickback Hemos got for this one.
      Yeah, this is the sort of editing that makes Zonk look good!

      --
      There is nothing more practical than a good abstract theory.
  10. If I were a politician, I'd love this by Junior+J.+Junior+III · · Score: 4, Funny

    Here's an instant cure for homelessness, joblessness, and poverty. Just set some bums up with EQ accounts and have them farm valuable objects all day long, sell them to other people, and they too can now become productive members of the real economy, will no longer need welfare, and will be generating taxable income.

    --
    You see? You see? Your stupid minds! Stupid! Stupid!
    1. Re:If I were a politician, I'd love this by bl00d6789 · · Score: 2, Funny

      It might replace their crack addiction too.

    2. Re:If I were a politician, I'd love this by Anonymous Coward · · Score: 2, Interesting

      Though modded funny, I did see this in a documentary recently. In south korea there are such "net cafes" which pay people a wage to obtain items so they can sell them on.

      This is the clostest link I could find. http://technology.timesonline.co.uk/article/0,,195 10-1612407,00.html
      "These retailers specialise in a practice known as "gold farming" or "mining". By employing cheap labour or automated tools, they pay players to gather gold and magic items within the game for little cost, then auction them in the real world at a healthy profit."

  11. Comparasion shopping by Anonymous Coward · · Score: 1, Funny

    Before I shop for a good comparasion, I'll have to figure out what the hell one is.

    1. Re:Comparasion shopping by Anonymous Coward · · Score: 0

      I was scouring the comments to see if anyone else had caught it! Hilarious!

  12. Secondary market akin to the Matrix by digitaldc · · Score: 1

    In the virtual world, you buy/do anything that rules allow.

    It is as if you are sucked in by the game controller, rather than going in through the phone line.

    --
    He who knows best knows how little he knows. - Thomas Jefferson
  13. Re:To those of you who have paid real cash for ite by Timesprout · · Score: 2, Funny

    yes, my virtual car is very cheap to run so its saving me a fortune on gas costs

    --
    Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
    What truth?
    There is no dupe
  14. Flawed gameplay by lordsilence · · Score: 3, Interesting

    Sorry but the idea of selling in-game stuff for RL cash is just wrong.
    At least to me. It takes away a part of the game where you just play to have fun.

    Take a look at Everquest. Go with a party and you wont get the people who think "Wow, I'm going out to have fun with my friends bashing a couple of mean nasties". No you'll get the people who think "I wonder how much dollar I can sell this rare item for..."

    It's just taken a turn for greed in games where they encourage or allow people to sell stuff for RL money.

    That's why I love EVE-Online so much, not only do CCP (company who runs the game) prohibit ISK (the ingame currency) selling, but they crack down hard on those who sell. But I can actually be evil in this game and loot pillage and plunder, meaning if I find a macro-player I'll just take him down myself...

    It's an ultra-capitalistic in-game world where there are no entirely safe-zones. Macro isk-farmers live a dangerous life since "pirates" (a class of players who live outside the in-game law to plunder very much like 17th century pirates) love to go after players who arent watching their client just sitting there macroing away.

    1. Re:Flawed gameplay by tantrum · · Score: 1

      heh.. according to ebay and the price links in theese comments, it seems like my eve-online assets are valued at somewhere between 5k and 10k usd, that is a lot of beer :)

    2. Re:Flawed gameplay by Lord_Dweomer · · Score: 1
      I don't know why you think EVE promotes the "wow I'm going to have fun with my friends bashing a couple of mean nasties" vibe more than EQ. Its the same deal, just that things are sold in game. If anything the only game that comes close is City of Heroes. Credits are pointless after a certain period of time, and its ALL about the teamwork.

      --
      Buy Steampunk Clothing Online!
    3. Re:Flawed gameplay by garylian · · Score: 1

      Wait...You talk about how you love Eve-Online, but then you talk about how folks go after macrobots characters? Does anyone else see a conflict of interest? That smells a lot like Lineage II, one of the worst economy games in existence.

      If a game allows botting, or makes botting easy, then currency WILL be farmed. And once it is farmed, the game economy is shot, because folks will sell it. And if you can PK another toon to take what they got, then you see the economy further erode.

      If you want an effectively non-currency game, play City of Heroes. There isn't really an economy to speak of, and that is one of the most attractive aspects of the game. High level players often GIVE their currency (called Influence) away, because they have nothing to spend it on, and yet having a bottomless pit of currency will only take you so far. Best part is, if you get an Enhancement (power slot upgrade), nobody else in your group knows you got it, unless you decide to tell them. In other words, NO LOOT HASSLES!

      I bought platinum in EQ, once. Got 100,000 platinum, and did very little with it. Twinked the crap out of a lot of new toons, but my main? I got very little mileage out of that platinum with him.

      There were plenty of folks that farmed in EQ, and sold stuff. There were folks that cornered the market for some items once the Bazaar zone opened, buying all of an item and then jacking the price up. The same thing happens in World of Warcraft, at times.

      Finally, remember that Sony decided to create it's own version of selling in game items, for EQ2. Does that tell you how lucrative this facet of MMOs is?

    4. Re:Flawed gameplay by lordsilence · · Score: 1

      Bashing macroers was something I gave as an example. Showing that macroers are often caught if they try it. EVE isnt really safe enough to do large-scaled macroing operations. Someone else said "everybody sells isk" that's wrong.. it's more likely that more buy isk than sell , if you take a look on ebay you'll see maybe 5 to 7 big sellers. These laundry their money by having loads of accounts to do it on. But in reality there arent too many players who just play eve to farm isk. In this case buying isk would be a bigger problem since it's more likely that you'll buy isk to get a little extra headsup in the game. But that also means that the sellers will eventually get caught and banned since the amount of suppliers of ISK are few and easy to recognize. (playervise) First of all , it takes a lot of time to train characters who are good at making the isk. Compare it to other games where gold-farmers can setup a shop easily by macroing skill for a few days. In eve it takes months to be competative at that level of ISK gaining. Thus if you get caught not only do you lose your character and account, but you'll have to start-over. CoH is a different kind of game, it's really got no ways to lose out a lot. WoW and games where you face no risks by playing is no game that attract me. Anyone can become a twink lvl 60 player in 9 days in those games. From my point of view EVE has attracted a very mature and dedicated playerbase.

    5. Re:Flawed gameplay by Anonymous Coward · · Score: 0

      It's funny how slashdot sets default to format correctly when you arent logged in. But once you login it doesnt format per text so it's easy to miss out :(

    6. Re:Flawed gameplay by miller60 · · Score: 1
      Station Exchange (Sony's official Everquest auction site) likely won't be the only sanctioned auction service for very long. By only enabling it on certain servers, it enables users to choose whether they want to play in an environment where a players' financial power can determine their advancement in the game, or a pure "amateur" environment. Prior to Station Exchange, players who are buying assets on IGE or eBay (and there's plenty of them) would be spread across many servers. In theory, these players would now be likely to switch to the Station Exchange servers. Does that take the "cheaters" off the other servers, making for fairer play for remaining players?

      A big question is whether major MMOGs evolve along a two-track path, with commercial and con-commercial servers for each world. The Terra Nova blog has had numerous discussions of this topic.

  15. MMOBAY by Doc+Ruby · · Score: 5, Interesting

    Why not a MMORPG interface to real auctions? Some of these MMORPGs have much better interfaces than eBay. I'd love to put pics of my saleable item in my MMORPG store, with all the eBay-style auction features automating most of the auction, but with the 3D realtime interface for answering questions, last-minute haggling... A 3D model of my item could answer many questions about size; people could "borrow" a copy to put into their own model of wherever they're going to put the thing when they buy it. And the virtual world could include a "cancel button" that yanked back a loaned "floor model" from a potential buyer after their loan expires. MMORPGs already include much better chat interfaces than eBay, even VoIP. And a gallery of my "other auctions" and "sold items", as well as feedback and other auction detail, would be much better presented than in the flat, lifeless eBay style.

    The best way to get there from here is with an OSS MMORPG. What GPL'ed (or BSD'ed or public domain, whichever OSS license) MMORPG is the most popular right now? One with smooth 3D animations and controls that any normal could use to navigate? A MMORPG network which a developer can join with their own server, which pops up their own domain into the common game map? Which has a simple scripting language to attach properties and behaviors to in-game objects created by players? And which can connect to a RDBMS (like Postgres) for realtime updates to object properties?

    --

    --
    make install -not war

    1. Re:MMOBAY by Anonymous Coward · · Score: 0

      I assume that's not done because most MMORPG players don't appreciate the intersection between the game and the real-life economy. In other words, allowing and encouraging such trade might just drive away more players than it would attract.

    2. Re:MMOBAY by Doc+Ruby · · Score: 1

      I'm talking about using the game's features to attract nongamers to an auction system. And to catch people in between gamers and "ebayers", who are most people, especially people not yet using the Internet. So I'm looking for the most popular open-source MMORPG system, that will presumably have had the most "peer review". I'd like to take a mature MMORPG that is both hackable and already designed for anyone to insert their own "module" into a "world", for a "virtual reality" system that makes "personal ecommerce" better by using lessons learned in the intensely evolving gaming world. Which one is the hot one?

      --

      --
      make install -not war

    3. Re:MMOBAY by irishxpride · · Score: 1

      Alphabet soup...

    4. Re:MMOBAY by Doc+Ruby · · Score: 1

      Use of lots of acronyms familiar to technically astute people weeds out the poser nerds who just read Slashdot, and don't have anything useful to post. So far, Slashdot's ratio looks pretty poor.

      --

      --
      make install -not war

    5. Re:MMOBAY by patio11 · · Score: 1
      Is the difference in utility between photographs and 3D models so great that you can justify the tremendous increase in costs? Take a fairly simple object to model -- a ceramic dinner plate which is slightly concave with a floral pattern on it. I bought one for my mother on eBay -- the prototypical eBay transaction, it cost $15 for a flea-market level item which had some value to one of the parties and, naturally, arrived shattered. Can you justify even twenty minutes of work on the part of a graphics artist to get the dinner plate to a rough approximation of its true 3D form, or do you just take the free digital photo (which can be done by a complete photo and technology amateur, in seconds) and, when I have a question about whether the plate will fit in my dinner cabinet, I can use this super-high tech teleprescence device called the telephone (or, alternately, asynchronous tele-presence: email) to ask "So, is that more or less than 14 inches in diameter?"

      We won't even get into how terrible it would be to design complex models like, say, a beanie baby.

    6. Re:MMOBAY by fluppy88 · · Score: 1

      The flip side to this is to have the MMORPG's have auction sites within the game. Rather than listing your stuff on ebay, you list it on the auction site within the MMORPG. You have a paypal like account with the game company who takes a paypal like percentage off of every transaction. Both buyer and seller are safer, because the transaction is guaranteed safe by the game. No more getting cheated, the game company increases their profits.. everyone is happy.

    7. Re:MMOBAY by Doc+Ruby · · Score: 1

      You're talking about the backend system, as I suggested, running like eBay. I'm talking about harnessing the GUI for a more familiar negotiation/experimentation interface. I think ecommerce automation of MMORPGs will be the first successful ports of "real life" GUIs, HCIs, into VR environments: CCIs, "character/computer interfaces". There are certainly precedents, but that milestone will be seen as the watershed later, once most are sucked in.

      --

      --
      make install -not war

  16. Re:To those of you who have paid real cash for ite by screwballicus · · Score: 2

    I've paid cash for gold in a couple of games. And each time, it made perfect sense. In most games, gold farming, especially solo at low levels, is rather dull. Skipping a dull part of the game for more interesting parts, even moreso if you've done it before in the same game (and are moving to a new server or playing a new account), doesn't sound crazy to me, nor did it ever turn out to be in practice.

    I've also bought an account with a little startup cash and equipment (didn't use the characters) as a secondary account in a game I already had a character in. That made sense too. Cost little more than the box price at the time, and circumvented some dull gameplay.

  17. You're a bit naive by athmanb · · Score: 2, Interesting

    CCP "prohibits" in game currency sales just as any other MMOG company. That is: it's forbidden by the EULA but everyone does it. Current going rate is about 3 million ISK for a $. A short search on ebay or google will show you hundreds of offers for sale, and since Eve-Online runs on a single server it also cuts down on a lot of the logistics problems that sharded games put on ebayers with having to mantain stocks on different servers.

    In fact, it's probably one of the most ebay-plagued games along with Lineage 2 and FF-IX because of its money-intensive PvP. Ironically, especially pirates (who consider resource gathering and trading as a means of income as boring) are among the prime ebayers. There's players who easily spend a few hundred dollars per month on Eve-Online money so they can be a bigshot in game without having to go through the arduous process of grinding money through tradeskills or NPC-hunting.

  18. Given currency trends... by screwballicus · · Score: 4, Funny

    With the way the American dollar has been trading against most international currencies over the past few years, I don't know why anyone would trade their hard-farmed gold for the monopoly money their employers are paying them.

  19. I used to oppose commodification until WoW by disc-chord · · Score: 3, Interesting

    I've played MMOs since UO and always had a bug up my ass for people who would buy/sell in-game items. But as soon as I started playing WoW the absurdity of NOT buying gold became very clear to me.

    From http://igxe.com/ (I recommend them over IGE, they deliver much faster and have much better prices) I can buy 1000 Gold for $62.99. That is enough to buy an "Epic Mount" which is a vital part of End Game PVP. Or I could farm for the gold in game for about 400 hours.

    Let's consider this very carefully. Let's say you have a shitty job as a waiter or something and make $10/hr (net). You could work your real job for 6 hours being bored and obtain you Epic Mount, or you could spend 400 hours being bored farming in game.

    For me this is a no brainer as my time is much more valuable than $10/hr. This is why I don't make my own shoes either!

    1. Re:I used to oppose commodification until WoW by Tony+Hoyle · · Score: 3, Insightful

      Unfortunately it does have an effect in-game... it unbalances the economy.

      More availability of money -> higher prices -> need more money -> buy from gillsellers -> more availablity of money -> etc.

      If FFXI it's got so bad that new players have basically no chance.. the inflation rate on Fairy is so ludicrous that you can see an item in the AH, go to farm the money and find it's doubled in price in a couple of days. There are so many people buying that they'll pay absolutely anything - and the gill sellers love this as they make more RL money, so they ramp the prices up as high as possible. Honest players can't afford anything any more, and newbies have no chance (the cash from the lowlevel quests that's supposed to get you started is now not enough to do anything with).

      And we're not talking chump change either.. some of the more expensive items are being bought for $500 worth of gill... these aren't people with boring jobs paying $10 to get started - they're effectively buying their way through the whole game.

    2. Re:I used to oppose commodification until WoW by Anonymous Coward · · Score: 1, Interesting

      Sure, it's easy if all you need is $70 to be set. But take a look at one of those games you mentioned, UO. Way back in the day, maybe $10 would get you set. You'd be able to afford anything and could compete in PvP based on skill instead of wealth. Nowadays, to compete, you need all kinds of high-end artifacts that cost $100-$300 each. Sure they aren't necessary, but they create serious artificial advantages to those who can afford them.
      So, let's see: $200 tunic, $200 gorget, $100 shield, $150 legs, $175 gloves, $75 arms, $150 weapon, $100 jewelry, $150 helmet (check eBay if you think I'm exaggerating)... let's not forget that 84 month old account to get all the required stat bonuses... at least $100 for one that isn't developed at all. Or you could play for 16,000 hours and wait 7 years and get all of that yourself. And believe me, any serious PvPer has all of these items already. Not so cheap anymore, hm?
      The introduction of items that are impossibly difficult to obtain, and the inevitable selling of such items has totally destroyed a once classic MMORPG to the point where I avoid it like the plague.
      It's just impossible to get into UO anymore and be competitive on any level without at least a thousand dollars cash.

    3. Re:I used to oppose commodification until WoW by happyemoticon · · Score: 2, Interesting

      Speaking as a WoW player, I've noticed quite a bit of inflation. Nothing like you're talking about certainly - people just starting out on a server most definitely have a chance to score some cash, especially by playing the in-game markets themselves. There are global rare drops (weapons/armor that are really good for their level) that you can auction, which are comparable to dungeon boss drops (which cannot be auctioned). A good rare drop will sell for 20g just because it's rare.

      Also, in my opinion, the high levels are as much to blame as the farmers. For example, on Dunemaul, my horde server, the people are piss poor. I think I've seen a handful of people on that server with epic raid gear. Consequently, there's not a lot of selection, but the prices are super low. Now, you go over to Nathrezim, my alliance server, and the people are bursting out the seams with cash and loot. They have Molten Core (a 40-man raid) down to a science. At any given time, there are no less than 30 people strutting between the bank and the auction house decked out in gear that represents a few months of work. I don't think it's an accident that prices are significantly higher there. But even then, it's not so bad. I've been able to afford a few pieces of rare gear.

      The root of the problem is that currency is constantly being produced, but it's being produced faster than it's destroyed. Every monster you kill generates some cash, but the only things that effectively 'destroy' money are 1) Mounts 2) Training 3) Repairs and 4) The limited number of useful things that NPCs sell. Everything else, you just sell right back to the gold farmer for that epic sword.

    4. Re:I used to oppose commodification until WoW by ultranova · · Score: 1

      The root of the problem is that currency is constantly being produced, but it's being produced faster than it's destroyed. Every monster you kill generates some cash, but the only things that effectively 'destroy' money are 1) Mounts 2) Training 3) Repairs and 4) The limited number of useful things that NPCs sell. Everything else, you just sell right back to the gold farmer for that epic sword.

      The obvious solution is to limit the amount of gold in circulation then. There is two obvious ways to do this:

      1. Make gold pieces objects like any other. Only allow a certain number (which should depend on the number of players in the world), and don't create anymore once there's enough. Also, don't have monsters carry gold; have them carry stuff that you can sell for gold instead. This gives the game engine a chance to control the amount of gold in circulation by adjusting the prices the NPC buyers will pay, while still giving the players rewards from killing stuff. As an added bonus, it makes the world more credible, when sewer rats aren't carrying gold anymore ;).
      2. Taxes. Have the leaders of factions tax their subjects arbitrarily. This is not as good as the first choice, thought, since it involves taking rewards away from players. On the other hand, progressive taxes are pretty much the only way to solve a situation where some of the players have managed to gain control of nearly all the wealth in the game, and the economy is crumbling since no new gold can be introduced.
      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    5. Re:I used to oppose commodification until WoW by Duncan3 · · Score: 1

      Not all games are like this. Any FPS game allows you to get "in the game" very quickly.

      Some MMOPRGs like Guild Wars for example are not so bad. In 2-3 weeks you can have max level and top or nearly so items and be off to PvP on a level playing field (except for player skill).

      Now games like WoW, Lineage2, DAoC and others are at the other end, and can take months, or even years for a casual player to reach the "fun" part of the game, or even playing 8 hours a day for that matter.

      Luckily most companies are figuring out that there are more normal poeple with lives and 1 hour a day to play, there then 13 year old kids with 8 hours a day to play.

      --
      - Adam L. Beberg - The Cosm Project - http://www.mithral.com/
    6. Re:I used to oppose commodification until WoW by happyemoticon · · Score: 1

      I have plenty of fun just playing the game. In WoW, I played to 45 as a rogue, and got bored. I had plenty of fun, I just didn't like the rogue's playstyle. Then I played a shaman to 31, and got bored again because I wasn't in a guild. Then, I got my girlfriend into the game, which has really made it more rewarding. We're going to take a warrior and a priest to the level cap (60), and are making fairly good progress. We'll probably hit it in a month or so. And we have 2 other sets of alts to keep us busy if that gets boring.

      Conversely, gosh, the only thing I really have to look forward to once I hit that cap is getting rare and epic armor and weapons, and PVP. I'll tell you what: as good as that Might set looks, I'll probably never run the end-game uber-raids. That's just me. And while PVP is fun, I certainly have more fun doing small group stuff.

      I really would have liked to try Guild Wars, but I'm a Mac person now, so no dice.

    7. Re:I used to oppose commodification until WoW by xgamer04 · · Score: 1

      And how much are the people that farm your gold getting paid?

      --
      When you look at the state of the world, how can you not become a radical, liberal anarchist?
    8. Re:I used to oppose commodification until WoW by disc-chord · · Score: 1

      I forget the exact numbers, something like USD$100-200/mo I think.

      Which works out to being a very lucrative opportunity for non-skilled labor by Chinese standards.

    9. Re:I used to oppose commodification until WoW by Macgrrl · · Score: 2, Insightful

      The root of the problem is that currency is constantly being produced, but it's being produced faster than it's destroyed. Every monster you kill generates some cash, but the only things that effectively 'destroy' money are 1) Mounts 2) Training 3) Repairs and 4) The limited number of useful things that NPCs sell. Everything else, you just sell right back to the gold farmer for that epic sword.

      Trust me - if you're raiding MC or BWL there's plenty of money being destroyed in repairs. I'm up to 6 epics (two of which don't take durability loss) and it routinely costs me 4+ gold to repair after a guild raid. Our MT pays 20+ gold per raid in repairs.

      You also missed consumable items for tradeskills and casting reagents which add up to quite a bit.

      The implementation of 'soulbound' means that items are constantly taken out of circulation, there is no market for 2nd hand goods. You might have paid 300g for that sword, but then you got that really uber drop in MC and don't use it any more - there goes the cash. You can't on-sell the sword to get the money back.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    10. Re:I used to oppose commodification until WoW by patio11 · · Score: 1

      There is a vicious cycle in there, too. Farmers eventually become their own spigot-and-sink in the server's economy, one which the dev's have little if any control over. Consider the case of Glowing Brightwood Staff in WoW. Its a wonderful mage item, although not exactly head and shoulders above what you can get with a lot of effort. It also is very, very rare -- rare enough that if you constantly camp the AH (like the farming community can and does) you can completely monopolize the supply of it if you have enough money (if someone sells it at below your price floor, immediately buy it out and relist it at your floor). And then set the price beyond the ability of most people to pay -- at 1000g or so (n.b. to non-Wow players: thats 50-100 hours of work if you're working with singleminded efficiency as your only goal). So they only way you can realistically get it is by buying gold from a farmer, then buying the item and giving the gold back to the farmer, so he can sell the same gold again (well, OK -- 95% of the same gold, 5% gets eaten by AH fees). And for adding *no* economic value to the situation the farmer has just jacked the buyer out of, say, 700g due to pure monopoly power. (Imagine an economy where Apple could only produce like 100 iPods a week and Microsoft just bought them all and resold them for $2k apiece.)

    11. Re:I used to oppose commodification until WoW by BenjyD · · Score: 1

      But why play the game at all then? If it really is so boring to play that it's worth $62.99 to skip having to play, why play at all? There are hundreds of other good online games out there.

    12. Re:I used to oppose commodification until WoW by Anonymous Coward · · Score: 0

      if talking about FFXI, the situation is different. I believe the gil seller does matter on the inflation, but it only take minor effect on it.

      in FFXI, lot of items requires lot of time (including you gotta have certain level, you gotta have certain helpers. level/skill up and looking for help cost time too) to acquire it. ppl would demand certain gil(in game $$) in order to justify the effort they spent.

      when there're more and more players joined the game (or the world), and more and more players achieved certain level (including craft skill, etc...), the profit of farming/crafting certain items becomes lower and lower. on the other hand, the rate to obtain certain items becomes much more difficult because of the new competitors.

      so the result is, some common/easy obtain items become more and more inexpensive, while those end game/rare items become more and and more expensive. I'm not sure about Fairy world. in Odin world, there're lot of hardcore players (those so-called 24x7). they're not farmer, but they just can keep their live without living the game except eating and sleeping. they almost monopoly all rare items.

      moreover, to most of the NA, avoiding "group farming" is another issue. I'm not talking about group camping those HNM, etc... gil seller "group farming" in very efficient way. JP not really do "group farming", but because they love playing together and love "explore the world together" (virtually group farming), they can obtain the gil and items in a much more enjoyable way.

      so the result is honest players can't afford anything any more, and newbies have no chance. but gil buyers also gotta pay more, gil makers won't earn more(they gotta farm harder)... only those 7x24 hardcore players laugh all of you being the slave of them.

      it is the issue of game design. if a MMORPG requires time those players have spent more than the skill (and luck) of the player, the result must be like this. FFXI is just an extreme example to reflect this problem.

  20. Re:To those of you who have paid real cash for ite by Lord_Dweomer · · Score: 1
    While I've never done it, I can explain why it can definitely be worth it.

    You see, people make money when they work, and thus, their time becomes worth a certain amount of money. If they determine for whatever reason that it would be a better use of their money to save them time in the game, and enable them to have something or do something in game, then it can definitely be worth it.

    I think the reason people have trouble understanding why it would be worth it is because society in general is still hung up on the Virtual Divide. Lets face it, for a lot of us, the internet is an integrated part of our life. People have already accepted the fact that for some games you pay a subscription fee to play, why can't they accept that some might consider paying even more to get additional value out of a game? In this case value is gained by needing less gametime to have a more fun experience...and isn't the whole point of a game to have a fun experience?

    As our world becomes increasingly virtual, I think people will for the most part get over this, but it really comes down to whether the person thinks the money spent will be worth the enjoyment he receives in exchange for it. And to everybody who thinks that is stupid...well, who are you to judge the values of another person?

    --
    Buy Steampunk Clothing Online!
  21. Perfect information is useless without scarcity by macz · · Score: 1

    Scarcity is arbitrary in a virtual world. Only those things which the software puts fewer of in a database are "scarce." Any search engine which improves the the ability to find the best prices on items which could be infinite in quantity and have zero cost to manufacture seems silly.

    --
    ...But I digress. TREMBLE PUNY HUMANS!ONE DAY MY SPECIES WILL DESTROY YOU ALL!
    1. Re:Perfect information is useless without scarcity by The+Redwin · · Score: 1

      The scarcity arrises directly from the time it takes to acquire the items or gold. Real people (even if they are low-paid gold farmers in other countries) have to spend time getting those items to sell them to you. Your argument is akin to saying "The value of the US Dollar is arbitrary because its just little pieces of paper the government prints"

      It has value because it takes time and effort to get it. If *you* could print money, it would have no value, just as if *you* could insert gold into Blizzard's database for your character, the services of the gold sellers would have no value to you either. But unless you are an accomplished counterfeiter or hacker, I suggest not implying that goods are worthless just because they are "virtual" without due consideration.

    2. Re:Perfect information is useless without scarcity by macz · · Score: 1

      Yeah, but the game manufacturers themselves can manipulate this "fiat" currency by producing more if they want.

      --
      ...But I digress. TREMBLE PUNY HUMANS!ONE DAY MY SPECIES WILL DESTROY YOU ALL!
  22. Cory Doctrow's - Anda's Game by nherc · · Score: 4, Informative
    Oddly enough, I just read a short story by Cory Doctrow, an incredible sci-fi writer and EFF advocate, that featured RL sweatshop labor in game. Anda's Game (as well as some other Doctrow work) can be had at Salon after viewing an Audi or other inane ad.

    I wish I knew his ID on /. I'd add him to my friends... he is quite an extraordinary fellow.

    --
    'He was a dreamer, a thinker, a speculative philosopher... or, as his wife would have it, an idiot.' - Douglas Adams
    1. Re:Cory Doctrow's - Anda's Game by Anonymous Coward · · Score: 0

      Or you could go visit his website.

    2. Re:Cory Doctrow's - Anda's Game by nherc · · Score: 1

      I know of boingboing... it would just be interesting to see his insights in the comments.

      --
      'He was a dreamer, a thinker, a speculative philosopher... or, as his wife would have it, an idiot.' - Douglas Adams
    3. Re:Cory Doctrow's - Anda's Game by Impy+the+Impiuos+Imp · · Score: 1

      > that featured RL sweatshop labor in game

      One person's sweatshop is another person's bling-bling, locally at least.

      I'm sure George Jetson looks back through a time machine and feels bad how people work 40 hours and can only afford one house, two cars, and lots of clothes and big TVs and things. Those poor sweatshop workers, not living in an advanced society like us, where 2 2-hour workdays can buy you a huge apartment, flying car, and robot maid.

      Of course, a game where it was tough, skill-wise (instead of iron buttocks-wise) to get the goods, would be nice for people like me, but by definition not for the hoi polloi, and that's where the money is.

      Or maybe not. Thresh and B2 running around slaughtering everyone they came in contact with, by skill and not "stuff", didn't put a damper on Quake multiplayer.

      Do guys like that even exist anymore? Play Halo or some thing? Is there a site which coordinates this?

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  23. Homos blows again by Anonymous Coward · · Score: 0

    Homos, this is yet another sub-50 post article you've put up. Why don't you go back to playing with your Macintosh and let the adults run the Linux-special-interest site? Just because you're a founder and you hold stock in the company doesn't mean you haven't become an embarassment and an irrelevancy.

  24. Yes by Dragoon412 · · Score: 5, Informative

    A common theme in MMORPGs is that you have to work for what you want. Many pieces of equipment, abilities, spells, titles, and other objects not only advance your character in-game, but also function as a sort of status symbol. Take EQ2 for example; if you see someone with flashy armor and a weapon that has a unique model and particle effect, that character's probably of a very high level. Same deal with horses, except in that case, a low-level twink (someone with a wealthy, high-level character that puchased equipment for his low-level character) can have one, too.

    The problem is, you get this sort of 4-tier market developing in-game. At any given point, there's equipment that's below average - which no one wants, average equipment - which is usually bland and a bit on the expensive side, but attainable, and twink equipment - usually slightly better than the average equipment, but ridiculously overpriced. The only people who can afford that equipment are either twinks, or someone who's buying their cash off eBay. The final category is quested equipment, which is usually even better than the twink gear at any given level, but takes much more time and effort to get. ...and given the 3 markets of player-sellable good (below average, average, and twink), well... the twink market has by far the highest margin of profit, so it's practically oversaturated. The other two? Not so much.

    So your problem, as a player, is that if you're new(er) to the game, and you want some flashy or high-end equipment, there's a good chance that it's not accessible, or will require significant time and patience to get via a quest model. Quite frankly, a lot of us don't have the time.

    So, in my case, I've purchased money in-game before (in both City of Heroes and WoW, during the brief time I've played it). Sometimes, the developers skew too far towards their "work for it" ideal and forget that it's a game that's supposed to be enjoyable. So if you want equipment X, and the only way to get it is either via outlay of cash you couldn't possibly have at the level that gear is designed for, or to spend hours upon hours doing mostly unenjoyable questing for it, does it make sense to buy it? Depends. How much is it?

    I make about $25/hour. Now, if I really want equipment X, and it's on eBay for $50, what makes more sense? Spend 6 hours farming/questing for it, or put another two hours in at the office and call it even?

    Now, obviously, you can't do this with everything unless you've got a huge chunk of disposable income. But in some cases? It's a lot more convenient for a player to stick to his real-life profession and use the advantages it affords to help him catch up in game. ...now, the question as to whether or not this constitutes good game design is a whole different issue. But the point is, sometimes, because of the current MMORPG design paradigm, it just makes economic and entratainment sense to buy it off eBay.

    1. Re:Yes by CrimsonSamurai · · Score: 2, Insightful

      What you're describing can get really out of hand. You can get really unbalanced players, who buy all of their equip off of ebay and the like. SOE even opened a market system for trading in-game items for money. That's when I quit EQ2. I think this kind of thing is degrading to the gameplay and fun. It pisses me off to thing I earned all of my armor, which really isn't all that good anyway, and then I see some lvl 2 with a horse, which I can't even come close to affording in game, and it pisses me off. If you ask me its more enjoyable/satisfying to earn good equip in-game rather than to just be lazy and buy it off of ebay. You have to realize when you're playing an MMO, you're going to have to invest a good amount of time into it to have a half-way decent character.

    2. Re:Yes by swillden · · Score: 1, Insightful

      It pisses me off to thing I earned all of my armor, which really isn't all that good anyway, and then I see some lvl 2 with a horse, which I can't even come close to affording in game, and it pisses me off.

      Does it also piss you off when you see a high-school kid driving a $30K+ car that he obviously couldn't buy himself? "Twinking" is part of life, both in and out of games. The trick is to realize that stuff is just stuff, in-game and IRL.

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
    3. Re:Yes by DarkIye · · Score: 0
      I make about $25/hour. Now, if I really want equipment X, and it's on eBay for $50, what makes more sense? Spend 6 hours farming/questing for it, or put another two hours in at the office and call it even?

      I think most people would just go and buy another game with an extra $50 in their pocket.

    4. Re:Yes by Anonymous Coward · · Score: 4, Insightful

      This is a sign of how poorly designed these MMO's are. You consider the very act of playing the game to be a chore.

      Why do you pay money, and then pay more money, for a game that you enjoy so little that you actually consider staying extra time at the office to avoid having to play it?

    5. Re:Yes by zbend · · Score: 1

      Bravo!

      MMORPGs have a very strange addictive like effect on people, I've found its really an intriguing study in human nature.

    6. Re:Yes by Anonymous Coward · · Score: 0

      And have your game ruined by always having to compete with gilsellers for every big kill in FFXI.

      Thanks for buying gil and ruining it for everyone because you take the easy way out. Don't like the sense of accomplishment you get from working hard?

    7. Re:Yes by 222 · · Score: 1

      One of the reasons I enjoy WoW so much is that certain things can't be (well, would be very very difficult, along the lines of paying someone to drag you through a 40 man raid instance) obtained by a person of your play type.

      Almost all high end equipment is Bind on Pickup (It cannot be transfered to another character) which preserves the status symbolism of these items, and so in that regard I could care less if the person next to me has a few tradable Bind on equip epic peices.

      What is bothersome, however, is the culture that people like you create. Hundreds of farmers (generally chinese players that share accounts and work in shifts killing for profit) overrun areas, and in a world of limited space, prevent "normal" players from enjoying the game.

      It also has negative effects on the in game economy (at least for the sellers, a strong analogy could be made to outsourcing overseas)

      I guess what I'm trying to say is that if you are unable to achieve satisfaction via in game mechanics, you need to find another game.

      I'll leave you with something to think about, though... You can reach level 8 in a few hours. Pick mining and herbalism as your 2 tradeskills, and sell your wares on the auction house. Within a week, playing a minimal amount each day, you will have at least 20 gold. Use this gold to buy low and sell high.
      I'll even give you a freebie example. High level resistance rings often sell for 2-3 gold. Some of them can easily be resold for 10-12g. With the introduction of BWL, shadow rings took a price hike (which is rather pointless, as they arent that usefull, but the buyer need not know that :). Nature resist is now becoming valuable, but are often seen at the previously mentioned low prices. With a keen eye, an understanding of the game economy, and player needs, it would be very easy to make fast cash. There is no excuse to buy in game currency with real world funds. NONE.

      Enjoy
      Malcorin
      Elune

    8. Re:Yes by DAldredge · · Score: 1

      You do know that you have to play of specific servers to be able to buy and sell EQII items for real world cash, don't you?

      It isn't like people can buy the items on one of the SE servers then trasfer off either.

      If you don't like it then do not play on the TWO servers that offer the option.

    9. Re:Yes by dnoyeb · · Score: 0, Troll

      Yes, it does. Tell me again why I should pay for this?

      Stuff is stuff, the trick is to realize both in game and IRL that the system is not fair. Fight the power.

    10. Re:Yes by Anonymous Coward · · Score: 1, Insightful

      Maybe I'm missing the point here, but if what you want from a game is to be able to ask it what stuff you have and it says words to the effect of "you have all the best stuff" and then perhaps the occasional encounter with a big bad monster where you win easily because you have all the best stuff... then I can write that for you for a lot less than $50.

      I mean isn't the challenge of actually getting the stuff supposed to be the substance of the game?

      This just seems like saying "I could spend hours getting a high score on space invaders or I could pay someone else to get a high score for me". Well, yes but uh... huh?

    11. Re:Yes by Taladar · · Score: 1

      Yeah, because we all play these games to be in a world that is exactly like RL.

    12. Re:Yes by snuf23 · · Score: 1

      Once upon a time when my World of Warcraft character was saving for the mount you can purchase at level 40, I though about just purchasing cash. That way I wouldn't have to scrimp, save and work the auction house to get the gold. I'm glad that I didn't end up doing it, because by slogging through the hard I way I figured out techniques for making money pretty quick.
      At level 60 I can generate enough cash to twink pretty much all I want, with the exception of ridiculously priced epic items.

      --
      Sometimes my arms bend back.
    13. Re:Yes by Grismar · · Score: 1
      Sometimes, the developers skew too far towards their "work for it" ideal and forget that it's a game that's supposed to be enjoyable.

      I guess what you're saying here is that a game is only enjoyable when you're poised to win, or at least able to beat all the players that don't have enough money to buy the advantage you got for your dollars? I'm sure you think monopoly would be more fun if the rules included buying play money for dollars? Or perhaps chess would be more fun if you could pay to get lost pieces back on the board / get a couple of extra queens?

      I'm sorry, but you are completely missing the point of games.

      Besides it has nothing to do with "working for it". The items are merely a reward in the sense that they usually open up new (harder) parts of the game for you, to keep things interesting. And they serve as a marker on your char to show what you've achieved sofar. I play MMORPGs regularly and I agree with developers that try to limit out of game item trade.

    14. Re:Yes by Dr.+Evil · · Score: 1

      You don't really make $25/hour.

      You make a small fraction of that after taxes and living expenses.

      I stuff 1/4 of what I make into savings, and I'm considered reasonably well paid and very frugal. That would put me in the ballpark of actually working for $7/hour after taxes and expenses.

      Other than that, I have no opinion about actually spending the money on MMORPG items, I'm just pointing out that $50 is probably a whole day of work less the cost of using your car that day, taxes, eating, sleeping, stuff like that.

    15. Re:Yes by Meagermanx · · Score: 1

      Amen.

      Here's what I wanna know: Why do WOW players put up with this stuff? Why don't WOW players just PK all the gold farmers? I'm sure a large enough guild could really take a dent out of their economy.
      Can you PK in farming areas, or what?

    16. Re:Yes by ErikZ · · Score: 1

      "Can you PK in farming areas, or what?"

      I play on the PVP servers, and horde can only kill alliance and visa versa.

      So for this to work, is to have the groups venture into each others contested territory, and molest the gold farmers unmolested.

      Not likely.

      --
      Democrats or Republicans. They are both taking us to the same place and they are not afraid of us anymore.
    17. Re:Yes by Lucractius · · Score: 1

      And its proffitable like all addictions are to the suppliers.

      So does that mean those Asian gamers getting sick/dead/mental from sleep deprivation playing 24hrs for days before their bodies pack in... are OverDosing on MMORPGs...

      --
      XML - A clever joke would be here if /. didn't mangle tag brackets.
    18. Re:Yes by murdocj · · Score: 1

      Someone please mod the parent up to +5. It certainly has the crux of the issue.

    19. Re:Yes by fredklein · · Score: 1

      make about $25/hour. Now, if I really want equipment X, and it's on eBay for $50, what makes more sense? Spend 6 hours farming/questing for it, or put another two hours in at the office and call it even?

      Well, I'd rather play a fun game for 6 hours then work for 2 hours, but that's just me.

      If you are NOT having fun while playing, then maybe you should try a different game. And if you ARE having fun, why shorten the experience by cheating/twinking/buying gold??

    20. Re:Yes by Dragoon412 · · Score: 1

      Because players, for the most part, do enjoy the game.

      Think of a movie you really like, overall, but that has a really lame scene or two. Now, you'd rather those scenes not be there, and wish they could be taken out, but does that mean the entire movie is bad? Of course not. It's the same deal with MMOs; they provide hundreds of hours of enjoyable gameplay. But the scale of the games is huge, and when a quest comes along that sucks, it's not conceptually different than that bad scene in a movie, it just lasts a lot longer. But the secondary market lets me bypass it entirely.

      Just think -- if you could pay someone to remove Jar Jar Binks from every instance of the new Star Wars trilogy, wouldn't you? ;)

    21. Re:Yes by Jackmn · · Score: 1

      The problem is there is no challenge in getting the stuff. Nothing more than constant grinding is involved.

      That's the problem with just about all MMORPGs - they are just multiplayer uptime.

    22. Re:Yes by BenjyD · · Score: 1

      Is this really true? I've never actually played an MMORPG, but I've played plenty of RPGs (Baldur's Gate 1+2, Golden Sun etc). Can any MMORPG players out there describe an average few hours of play? How much time is spent doing nothing (eg. just running from place to place or waiting for something)? How much time is spent on mindless activities (eg. "Click the same series of buttons 20 times).

      How much skill is involved in the combat - is it generally something like Baldur's gate, where you need to combine spell effects, items and characters to win? Or just clicking on your most powerful attack constantly?

    23. Re:Yes by Impy+the+Impiuos+Imp · · Score: 1

      > who buy all of their equip off of ebay and the like.
      > SOE even opened a market system for trading in-game
      > items for money. That's when I quit EQ2. I think this
      > kind of thing is degrading to the gameplay and fun

      Exactly. Everyone wants the good stuff -- that's part of the seductive fun nature of these games. However, allowing people to just "get" it via twinking/eBay does indeed ruin the accomplishement.

      I recall when the original EQ came out -- and I was a level 16 ogre standing on the shores of Oasis of Marr. I had a two minotaur axes in my hands, and a full suit of banded armor, which I bought from a PC smith for the hellacious sum of 60p and my almost complete set of store-bought chain, easily another 60p of investment.

      A group of high levels ran by, including an ogre decked out in full bronze armor. Gods, the power of that guy!

      Junk, all junk now. And that's fine, but no one's going to go "earn it in the field at the appropriate level", because by the time they get to the appropriate level, they're decked out in formerly first generation level 50 gear. If not 2nd or 3rd generation. Heck, with the 10th expansion pack, it wouldn't surprise me if 8th generation level 50, sorry, 60, sorry 65, sorry is it 70 now? generagion gear was 5p a piece at the trade zone.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    24. Re:Yes by Impy+the+Impiuos+Imp · · Score: 1

      Actually, I'd rather remove Hayden Christensen.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    25. Re:Yes by Impy+the+Impiuos+Imp · · Score: 1

      Reminds me of the early days of EverQuest. I was a level 9 gnome warriorette, and I was hanging out in Greater Faydark at the wood elf city. This was the second biggest trade area after The Tunnel in Freeport (all long prior to 1st expansion, much less the trade zone.)

      I had saved up a precious 60p, and was looking to buy a nice weapon or armor or some such (bronze was still way the heck expensive.) An Ogre War Maul came up for auction, and the guy was having a "fire sale" for 40p. He just hadda unload it. I knew this was a good price, very good, so I bought it.

      A half hour later, someone else twinking a buddy, with money burning a hole in his pocket, bought it off me for 120p. Like Louis d'Palma, a holy light shone down on me. I began looking for sales of similar items at low prices, and bought them, and sold later at a higher price. Soon I had a full suit of bronze on me, plus some pretty good weapons, the Shiny Brass Shield, and 200p in the bank -- unheard of amounts of cash back then for a lowbie. And all "self earned", not twinked, (though not earned in the field of course!)

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    26. Re:Yes by Kaiganeru · · Score: 1

      But I don't WANT to spent hours and hours in the auction house. The point of the game is to PLAY.. to quest, to have fun, to be social with people whose company you enjoy, to kill things, to learn how best to use your character -- if you're a warrior, it's not a simply "duh, kill" thing, it's an art to learn how to tank well.

      If you're a druid (my main - I have a warrior alt, as well as a hunter) then it IS an art to learn how to time heals such that you get the most from your mana and don't have to spend time farming herbs (or worse, buying them) to make mana potions to keep your party alive.

      Learning which heals, timing them well, and doing it under pressure in a high level instance takes more than a few days or even weeks.

      So, no, I DON'T want to be in the auction house for hours buying and trading -- and you know, it's made very easy by the addon "auctioneer" which can be found at auctioneeraddon.com -- see, there's another free one for you.

      But I DON'T want to do that. I know people who spent have their gaming life IN IF (IronForge, where the Auction House is, it's unfortunate that people don't use the neutral AH in Gadget, there is so much potential there and it's all lost, used mostly for transferring gold across Horde/Alliance lines)

      There are folks you always see in the AH and they always have the best gear. Yes, I'd LOVE to have a Glowing Brightwood Staff. It makes me a bit sad to know I'll never have one since I will never have 1200 gold (it varies, but that's the usual price on Azjol-Nerub, although you *can* get it for a mere 800 if you're lucky. Gee. 800 gold)

      Sorry, but I never have more than 100 at any given time. Yes, I help newbies out. Yes, I help friends out. But more to the point, I don't want to "work" the system. I'm there to play, not to work. If I enjoyed that sort of thing my chosen profession would be the stock market.

      It isn't.

      Then there are those who do OUT of game work and get paid in game, one guy I ran into who really annoyed me -- he had received 1500 gold for work he'd done OUT of game -- i.e., he didn't work for it at all in the game, did nothing for it -- and his brother in law tossed him a Glowing Brightwood just for the fun of it because he was one of those extremely rare souls who found one (it's a random world drop, you get lucky and you get rich or you don't). This person gets to ride a epic mount, sport a Glowing Brightwood and whatever other epics aren't BoP -- since he doesn't do instances and can't get epics for himself, but he has the BEST gear money can buy on a level 49 character and that epic mount waiting for him at 60 -- but he's bored. OF COURSE HE'S BORED. He doesn't play the game.

      Most of the people, no, almost ALL of the people sporting Glowing Brightwoods have paid for them. And where did they get 1200 gold? And their 800 gold epic mount? Gee -- I don't know. From the game? I don't think so. You could play six months, 12 hours a day - I mean playing, not skilling or farming) and never come near that sum. Does that make you a bad player?

      No -- it doesn't. You probably have mostly nice blues (rare, not epics) and are a VERY skilled player. But you don't have epics or if you do, you might have one that you found or saved up for -- a Kang for example (hint: The EXECUTIONER'S CLEAVER is almost as good as a Kang but a fraction of the price and obtainable in the AH, even I could afford one -- throw and +7 damage on it and you're good to go)

      While the reality that I won't have epics unless I play the game in a way I won't enjoy (or cheat and buy gold) kind of stinks, and I know I won't have epics unless someone gives me some or I get very lucky and play some endgame, it's okay because skill does compensate for slightly better gear.

      There is also PvP gear -- and that gear is truly outstanding. And not that hard to get compared to similar gear that you have to work hard to get or buy.

      As far as endgame? That's another issue entirely -- do you really

  25. You could but why? by disc-chord · · Score: 1

    The only things of value in GW are "unlocking" items on the account for PVP characters. Gold has no purpose in achieving that.

    Now if you could buy accounts with everything unlocked that would be worthwhile.

    1. Re:You could but why? by Supersonic1425 · · Score: 1

      That isn't the only thing of value. A lot of people don't even touch the PvP part of the game. Instead, they want gold to buy the more expensive armour or the best weapons for their Roleplaying characters. This is what gold is used for.

    2. Re:You could but why? by hanabal · · Score: 1

      but you can get stuff with the best stats for such a small amount of money, and mex level characters take a few days each.

    3. Re:You could but why? by Supersonic1425 · · Score: 1

      It depends on the item. Some weapons with perfect mods can sell for several hundred thousand. And what does level have to do with it? I was referring to the Fissure of Woe armour..

    4. Re:You could but why? by Lord+Kestrel · · Score: 1

      Anyone spending more than 100k on an item is asking to get ripped off. With the 100plat limit on the trade screen, doing more requires two trades, and is just ripe for abuse.

      Now if you were trading that item for 100k and 10 ecto, then sure, that's one way of doing it.

    5. Re:You could but why? by Supersonic1425 · · Score: 1

      That's what I mean. I don't think anyone does it in pure gold after 100k.. not that I know of.

  26. People who buy gold are crappy players anyway. by CharAznable · · Score: 2, Interesting

    Sure, someone's lazy ass can buy gold off ebay and get all this good gear, or contract power levelling services or whatever. But the fact is that these people won't deserve their gear, and it will be readily apparent when they play. All the time you spend gathering your money and XP is not just empty time. You spend that time gathering experience and insight in to the game itself. When I run into a warrior with very good gear and he has no clue how to properly tank, it's painfully obvious where he/she got his stuff. People who worked for their gear know how to play the game.

    --
    The perfect sig is a lot like silence, only louder
    1. Re:People who buy gold are crappy players anyway. by Anonymous Coward · · Score: 0

      I hate to break it to you but in games like WoW it takes a few hours maximum to learn how to play your class. After that it's all gear dependant.

    2. Re:People who buy gold are crappy players anyway. by CharAznable · · Score: 1

      I don't agree. I've seen a lot of really bad players that somehow make it to the higher levels with not even a basic understanding of their roles. Like warriors that can't and won't hold aggro, mages that think they're tanks, priests that think their job is to nuke, etc.

      --
      The perfect sig is a lot like silence, only louder
    3. Re:People who buy gold are crappy players anyway. by odaen · · Score: 1

      Warriors who think they draw more aggro in battlestance, mages that don't know how to resheep, paladins who think they are pure damage dealers and then the people who attack those who are successfully sheeped/frozen/shackled.

      If you think WoW is easy, you obviously arn't playing it right. There is always a way to tweak the way you play for that slight bit more efficiency.

    4. Re:People who buy gold are crappy players anyway. by C0rinthian · · Score: 1

      I played a hunter to 59, and would like to think I'm pretty decent with my class. That said there are a LOT of hunters out there who are absolutely clueless. I got sick of that guild by association and re-rolled a priest.

    5. Re:People who buy gold are crappy players anyway. by Anonymous Coward · · Score: 0
      People who worked for their gear know how to play the game.


      People who knows how to farm doesn't mean they know how to play in exp/quest party.

      People who's weak in farming doesn't mean they're weak in exp/quest party.

      when getting gold/gear by spending time only, I don't see why gold buyer must be a crappy player. I only know that those can afford everything in game without buying gold, probably are students, jobless and lack of social life.

      I'm not a gold buyers/sellers. there're lot of crappy gold buyers and lot of crappy hardcore(those with unlimited time to waste) in MMORPG.
  27. Magic The Gathering by Anonymous Coward · · Score: 0

    I just want to point out the analogy between the purchase items for MMORPGs and the sale of Magic:The Gathering cards (or any CCG). The company sells booster packs of trading cards with a rare card in it and 14 other. If you're lucky, you paid a little less than 5$ for a rare card "worth 20$" (if you manage to sell it, which isn't that hard), but if you're unlucky, you get a rare card priced at around 5$, but for which nobody would pay more than 1$.

          The thing is that you basically pay for the fact that rare cards are more "powerful" are harder to find. This rarity is simply something agreed on, because the company decided to make them rare or not to reprint some of them anymore.

          Now if I think back about the fun that I had playing M:TG in high school, it was all about meeting new people, trading cards with friends, looking for a special out-of-print card and playing with them for the social prestige. You had rich kids (or normal young adults) buying the rare cards directly, but that was just part of the game. Some adults refused to buy cards, because they knew that it would spoil the fun.

          Maybe there is a problem if a MMORPG justifies spending countless hours farming item in some boring way. It's not because you can get to level 99 that you have to invest one year of your real life to do it.

  28. To those of you who paid cash for /. by aztektum · · Score: 0, Offtopic

    Was this story worth it?

    --
    :: aztek ::
    No sig for you!!
  29. Linkage? by nowaycomputer · · Score: 1

    Doesn't an article usually point in a direction? ie, where are the links? Like a business card without a number, email or address.

    1. Re:Linkage? by Anonymous Coward · · Score: 0
  30. How about an exchange for these commodities? by Andabata · · Score: 1

    Seriously, wouldn't it benefit everyone if an official "stock exchange" or rather, commodities exchange was created by the games themselves? Take Magic The Gathering Online: I only play it occasionally, and I don't have the time available to be chatting for ages to find out how much a gold/silver card is worth and try to barter it... But I might put it up for "sale" on an official exchange, and bid on other cards that might be available. The same could be done for items in most online games.

  31. Re:Yet another mis-spelt headline. by HugePedlar · · Score: 1

    Price Comparasion Shopping in MMORPG

    Aren't you embarrassed by "comparason"?

    Aren't YOU embarrassed by your inability to spell a misspelling?

    --
    Argh.
  32. The "Eye on MOGs" URL - by popular demand by mgrochmal · · Score: 0

    Eye On MOGs It would've been a lot easier if the OP had it in the actual article, but there it is.

    --
    This .sig Intentionally Left Blank.
  33. Re:To those of you who have paid real cash for ite by thesandtiger · · Score: 1

    I've bought stuff in MMOs several times, and each time it was worth it:

    The first thing I bought was a Jedi account in Star Wars: Galaxies. I paid $100 for it and turned around and sold it for $1,000 on eBay a month later when I got bored with it. $900 profit and getting to play? Definitely worth it.

    I've also bought gold in WoW - 2k gold for $75 bucks from some guy who was leaving the game. That amounts to about an hour at my day job and I avoided the endless boring as hell grind to get an epic mount and had plenty of cash left over to buy equipment.

    Just like with most people who buy items/gold/etc, I did it to skip over a boring part so that I could enjoy the fun part.

    I've noticed that most of the people who have issues with gold buyers would solve their issues if they just quit caring what other people have.

    --
    Since I can't tell them apart, I treat all ACs as the same person.
  34. Just my personal opinion, but... by StarFire_FIN · · Score: 2, Insightful

    Anyone who is willing to pay subscription fees and pay substantial sums of money for advantages in a video game needs to have their priorities checked. The fact that there are people making a living selling those advantages is just sad.

    I mean, seriously, there are better games than MMORPGs out there. Games that don't require hours upon hours of grinding for experience and/or real money to even get you started playing competitively. Not to mention all the other things you can do with your money.

  35. Never liked Gold buyers/sellers by brendanoconnor · · Score: 2, Insightful

    I have played several MMOs, most notably EQ (played for a few years on and off) and more recently WOW (finally quit after my 3rd level 60, I cannot stand to raid and that is all there is to do at 60). I have never once bought gold and I dislike it when other people do it. I understand why someone would buy virtual currency with real money, but I feel it is unfair to anyone that does not have the IRL money to blow on fake money.

    I could afford to buy gold, but I never will. Gold buyers and sellers apparantly do not care about the game one bit when they do this. Buying gold introduces more money into the economy makes all the prices go up. Every MMO suffers from this naturally because people will get one high lvl char, farm some gold for there alternative character, then send them a bunch of gold and items. I have no real problem with this as the player went through the game once the hard way, and as such, deserves to take it easy the next time around. When actual gold farmers that farm to sell get involved they purposely gather gold to sell to other players, and this has a net affect that drives all prices up to a very costly rate that eventually makes it so the honest player has no choice but to do the very long hard drawn out dungeon crawls (once or 5 times isn't so bad, but anymore then 5 times to the same damn place just gets old) until they get the gear they want as opposed to being able to buy items with nearly the same stat bonuses.

    All and all buying gold hurts everyone in the end and is especially unfair on the people that are either A) not rich enough to blow more money on a game then they already are, or B) not willing to trade real money for fake money to feel special and important in a virtual universe.

  36. Come or cum? by Rich+Klein · · Score: 1
    "Eye On MOGS is a search-engine come comparison/availability tool..."

    What does that mean? I think the word you wanted was the Latin preposition "cum", not "come."
    --
    -Rich
    1. Re:Come or cum? by Anonymous Coward · · Score: 0

      Way to open the floodgates for sperm jokes. I noticed this tool but didn't want to comment for fear that the trolls would actually notice if someone pointed it out. Thanks for increasing the -1 comments on this post :)

  37. Re:To those of you who have "sold for" real cash by cytg.net · · Score: 1

    .. Yes, indeed, it is worth it... a little coding skills a little hacking skills and your good on your way creating bots... real cash making robots... instead of running seti or whatever, why not use those idle cycles creating CASH!!!!! Yeeeaaaa buddy ... light weight....

  38. Re:To those of you who have paid real cash for ite by Jugalator · · Score: 1

    ... was it worth it?

    The same question can be asked movie goers, or people interested in soccer games.

    Was going there to watch worth it?

    It's a matter of your tastes and preferences for entertainment.

    Why are you so interested in what kind of entertainment people like?

    --
    Beware: In C++, your friends can see your privates!
  39. Re:Yet another mis-spelt headline. by Gordonjcp · · Score: 1
    I'm not quite sure what you're getting at. I didn't mis-spell anything. The only mis-spelt word there was "comparason", which was a direct quote from the title of the article.


    Perhaps you should be embarrassed about your lack of reading comprehension ;-)

  40. We should applaud this educational development by Budenny · · Score: 2, Insightful

    They are remarkable stories being told about the role playing world. Does it remind you of anything? Consider: there is a source of money outside the system which just allows gold to be created out of nothing. Is there anything like this today in the USA? Then, it no longer pays to farm to get gold, its too slow. And inflation is going so fast, that as soon as you get your gold, it no longer buys anything. So what should you do? Clearly, move into the gold trading business. Does this remind you of anything? Should you perhaps borrow some gold and buy now, before the price of what you want gets away from you? But, what will happen if the supply of purchases into the system suddenly, for whatever reason, dries up? Ah, that's called deflation. And very nasty it is too. A whole generation is getting educated in the nature of, and the causes of, the coming economic disaster. Ironic that it should be happening in parallel to the real one....

  41. Other Auction Price Information Services by miller60 · · Score: 2, Interesting
    There are a number of services emerging to offer price information on online games. I've put together a list of links for anyone interested. Initially, most of the services offering pricing info on MMOG assets based their data on sales they aggregated on eBay. Among these are Advanced Economic Research Systems, which has been quoted in a lot of news stories about the dollar volume of game asset trading on eBay. These services usually involved fees. There are also desktop software products that can generate detailed reports from eBay information.

    Auction sites like IGE offer affiliate programs, allowing gaming web sites to make cash by referring potential buyers. This may become the business model for Eye on MOGs and similar sites. Several sites have offered Everquest info for some time, including EQEcon and EQ Prices, although I gather they're less critical since Sony opened its new "official" auctions at Station Exchange.

  42. Would you walk away... by Anonymous Coward · · Score: 0

    From a fool and his money....

  43. Re:Flawed gameplay (it depends) by loftling · · Score: 1
    Flawed? Not necessarily.

    Puzzle Pirates http://www.puzzlepirates.com/ now allows free play forever on their 'doubloon oceans', and the cool thing is that there is an in-game exchange for players to trade doubloons (the currency you buy with real cash) and pieces of eight (the standard in-game currency). High end items and privileges like being an officer in your crew require doubloons to purchase, but it's better than a recurring subscription.

    The really cool thing is that Puzzle Pirates has brought the market for sellers and buyers into the game, and cut ebay and other secondary markets out of the loop.

    At first it might seem crooked that someone can roll in and buy US$20 worth of doubloons and then trade some of that for pieces of eight and be "rich" in the game, but it actually all works out. There are people who just want to have fun, maybe can't play very often, and make enough money that $20 is no big deal. Then there are hordes of 13 year olds that have tons of time but no money. The genius of the system is that both sides win: the 13 year olds get to trade their time spent playing (earning pieces of eight) into doubloons and get access to higher-end features, and the older casual players can turn their doubloons into pieces of eight and get the items they want without playing more than they want to.

    The doubloon exchange is like a stock market. The offers to buy and sell are displayed and the price is not fixed by Puzzle Pirates, it's all up to the players. It totally works and just goes to show that embracing the market can be a good thing, rather than trying to stop players from doing what they want to do.

    Of course, another reason this works is that you don't "level up" in puzzle pirates, so there's no reason to sell a character.

    --
    don't panic-- clowns can smell fear.
  44. Re:To those of you who have paid real cash for ite by dnoyeb · · Score: 2, Funny

    I feel you. Working every day is dull. If I can manage to pull off a nice bank heist I can get on to more interesting fun parts of life. Hell, lets all do it!

  45. More downsides to RMT by Hamusutaa · · Score: 5, Insightful

    I play FFXI quite a bit, and Real Market Transactions have been around for a while. We had almost a year before it became prevalent, but now it's everywhere. Square-Enix seems to make a passing effort to remove RMTers -- there was one big purge where they did a surprise deletion of a bunch of accounts, not giving them time to move their loot elsewhere. So they just restarted under new names and have gotten back to where they were or past it since.

    People argue against RMT in many ways, most of which have already been mentioned: People who buy gil are not as good of players, they haven't "earned" their gear. There are two I haven't seen mentioned yet:

    1) Buying gil condones the unsportsmanlike behavior of the RMTs. Most RMTs are brutal in their tactics of obtaining their items. There are a handful of notorious monsters that appear only every few hours, or even up to 24 hours, that on my server, the RMT have monopolized. When the time is ready for them to appear, the RMTs are there, and will bully people out, use the other monsters to try and disrupt other players, stand around and make things difficult, and in some cases, use client hacks to make their chances of getting the claim when the monster spawns higher than the average user. All of these actions are against the Terms of Service of FFXI, but even when reported, Square-Enix does nothing most of the time because they did not witness it.

    2) Buying gil reduces the value of that gil. This is a big personal pet peeve of mine, and something that isn't easily measured. Lets say you spent a month farming and earning 1,000,000 gil. You then go to the Auction House and try to buy an item that you've been wanting for a while. That item's last price in the history was 800,000. You try bidding 800,000, and you don't get it. So you bid 810,000 and you don't get it. You try 850,000... and you still don't get it. You realize that if you go up to 900,000, that's another hour or so of work farming for that gil, so you hold off, and hope it will come down in price and you'll try again later.

    Now, think of someone who just paid $50 for that 1,000,000 gil. They bid 800,000 and nothing happens. They bid 850,000 and don't get it, then 900,000 and get it. That extra 50,000 to them is only $2.50, so why not? So now, they have the item, but damage has been wrought. Now, the last listing in the history is 900,000, so when the next person comes along who wants to sell that item, they will probably sell it for 900,000 not 800,000.

    If you extrapolate that to every single item in the game, you get a horrible inflation effect, which is what has been happening. Granted, there are other factors causing it, but in the last two years, items have gone up in value by factors of ten, sometimes doubling withing the course of days. It makes keeping up very diffucult for someone who doesn't buy gil.

    My bottom line: Please don't buy gil/gold/influence/whatever. It's bad, mmmkay?

    1. Re:More downsides to RMT by Budenny · · Score: 1
      Obviously, what is needed is a central bank. The central bank should control the amount of currency. It should also control, or try to control, the exchange rate between currencies (in this case dollars and gil). It will do this by issuing bonds, and by purchasing and selling gil on the open market in exchange for the money, probably gil, this raises.

      If you are lucky, you will then experience fluctuations and manias like those which characterised Western economic history for the last few hundred years. With any luck, all the gil will get totally devalued and have to be reissued. At the end of the process you will all be sadder and wiser, and realise that any monetary system which allows unlimited credit creation will collapse. This knowlege will stand you all in good stead in the coming years....

    2. Re:More downsides to RMT by lazarus2004 · · Score: 1

      Yes, but part of this is also Square Enix's fault. The AH is why I quit playing FFXI after only my month trial. By recording the actual sale prices of merchandise instead of letting sellers set prices, inflation goes up quicker as those who are willing to pay overestimate the value of the items. I remember I had to farm for hours to pay for my level 8 monk armor, and the price when i first looked was 3,000 gil. By the time I finished farming some 6,000 gil, and selling loads of crystals and moat carp, the listings showed that 5,000 was the going rate. I tried bidding 4k, then 4.5, then 4.75k and got it. If the actual price the items are set for was shown, the competition would lower the prices. Gold farmers are not the entire problem - its the buyers who cause the inflation through their willingness to pay out of pocket and damn the costs.

    3. Re:More downsides to RMT by Anonymous Coward · · Score: 0

      But... This would be true if that 1mil gil were created by the seller. It wasn't. Their character had the money already. They could have bought the item you sought with that money. All they did was find some other person who wanted the in-game cash. The inflation problem was already created by the game allowing the RMTer to somehow amass that sum. Inflation is caused by there being more $$$-producers than $$$-sinks in the game, not by RMT.

  46. Re:To those of you who have paid real cash for ite by Anonymous Coward · · Score: 1, Interesting

    It's a game; People are paying to be entertained. If the boring parts are so dull that people A)don't play the game or B)find a workaround (I.E. buying stuff on a secondary market) then those people won't play if there is no secondary market. If they don't play, then they don't pay the developers. If there are enough of these people not paying the developers, then... the game ceases to exist as the company goes out of business and can no longer afford to run the server(s). At the very least the secondary market may give the developers enough extra subscribers to pay for developing a couple neat quests or other features.

    Comparing this to bank robbery is simply asinine.

  47. troller you've done it again by Anonymous Coward · · Score: 1, Funny

    Troller, this is yet another sub-0 score post you've put up. Why don't you go back to playing with your Tandy PCjr and let slashdot post whatever the fuck it wants, seeing as how you don't work here, have no say in what happens, and your input is about as valuable as a bottle of dirty water in new orleans.

    Just because you visit this website doesn't mean it owes you jack fucking squat, and if a story ends up having sub-50 posts then THATS JUST HOW ITS GONNA BE YOU JEALOUS FUCK.

    1. Re:troller you've done it again by Sirfrummel · · Score: 1

      I think this post was very well said (despite being offensive) and I'd mod it up if I had points.

  48. Re:To those of you who have paid real cash for ite by psyco484 · · Score: 1

    That's probably not quite the best comparison, but no doubt there are significant problems with gold farming groups. Using WoW as an example:

    Ok, it screws with the economy. I don't really see any way around inflation in the game, I don't think that's the biggest problem. As much as it irritates me to see someone buy their way through a game where I have played my way through, their choice I guess. I don't think that gold farming can screw an economy or unbalance game play very much because the best items in the game can't be purchased.

    The real problem with gold farming is the people doing the farming will do absolutely anything they can to get gold. This means people are scammed, spammed, harrassed, griefed, etc. Prime example: just recently a trojan hidden in an advertisement (which only affected people still using IE, and unpatched at that) on a popular game-info site allowed hundreds of accounts to be hijacked, stripped down, and more or less ruined. Ruined through not only destroying items a character may have accumulated, but also by ruining a players' reputations. Their actions are malicious and greedy, and certainly not harmless.

    I don't care if you're too lazy, don't have enough time, or just plain suck and feel you need to buy gold to compensate. I care that buying the gold screws over people trying to play a game.

  49. Unlike Magic the Gathering... by Prien715 · · Score: 1

    For the most part in MTG, it's possible to win tournaments --and even national championships -- with very few or without any of these so-called rares. Most of them aren't overpowerering.

    Compare this to an MMO where that axe of butt-whooping is definitely better than the normal axe you picked up at the merchant and you'll lose every time.

    Guild wars is much like MTG, with even the most expensive items only giving a player a slight edge, rather than total dominance.

    --
    -- Political fascism requires a Fuhrer.
  50. Re:To those of you who have paid real cash for ite by fluffy99 · · Score: 1

    So when will we see the courts applying identity theft laws to hijacks on-line gaming accounts? Some courts have already applied theft laws to virtual property...

  51. lol is so easy to find them by rei1974 · · Score: 1

    You can't miss them... I was searching about stuff in EQ (maps, etc) and those ads ALWAYS pop up! even featured one in google... they must earn well ;)

  52. Re:To those of you who have paid real cash for ite by Pxtl · · Score: 4, Insightful

    This should set of alarm bells to game developers. There is a part of the game so unbearably dull that players will pay cold, hard cash to skip it.

  53. Re:I did a Linux "Comparasion" by Anonymous Coward · · Score: 0

    hurmmm.. so then you're saying if linux does become more user friendly it will have less than 1% marketshare?

  54. Re:To those of you who have paid real cash for ite by Meagermanx · · Score: 1

    I consider it more like paying for a cheat code.
    Oh, good for you, now you've bought a level 60 character and can PK anyone you want. That makes it really fun for the rest of us who are trying to enjoy the game as it was meant to be played.
    If you don't like the game, stop playing. Don't drag everyone else's experience down by being that guy who bought a high level character or enough gold for something and then turns around and PKs people he doesn't like just because he can because he was lame enough to pay real money for virtual status.

    I don't even use walkthroughs or cheatcodes in single-player games. It would be like living a lie.

  55. Re:To those of you who have paid real cash for ite by Meagermanx · · Score: 1

    You know that guy? Everyone knows one. That guy you know who buys a brand new game and then immediately goes online and copies down all the cheat codes. Then he installs the game and laughs like an idiot as he decimates the computer with 10,000 archers, or unlimited ammo, or whatever else he can get.
    Don't you hate that guy?

    Now, picture that guy, but willing to pay insane amounts of money to skip past the beginning and middle parts of an online game, and then acts like he's actually earned his right to kill and grief you, even though he doesn't know anything, and hasn't spent the time making friends and fighting monsters.
    That's what this is. People who can't tough it out buying their way to the top.
    If you cannot play, do not play. Do not pay people for status if you don't enjoy the game.

  56. Re:To those of you who have paid real cash for ite by Meagermanx · · Score: 1

    As long as you don't PK or talk about how neat your character is and avoiding other players, that's fine.
    If you're PKing and killing other people's monsters just because you have a lot of gold, then you're cheating, and unfairly making the game less enjoyable for other people.

  57. buy now, buy later by gad_zuki! · · Score: 1

    >I make about $25/hour. Now, if I really want equipment X, and it's on eBay for $50, what makes more sense? Spend 6 hours farming/questing for it, or put another two hours in at the office and call it even?

    The catch is that after about 5 more hours of gameplay, that dagger of super-killing is suddenly average equipment for your level. So to remain in gear that slightly better than the average user user, you need to add 2 hours of real work (the fifty dollars) for about every 5 hours of playing. This adds up, obviously.

    I learned this by keeping my WoW alt in really nice gear by draining the bank account of my higher up. Its a waste, unless you're going to keep that armor or weapon for a serious amount of time.

    Worse, that weapon will help you level even faster, thus making it obselete even quicker. Usually its only worth buying items that are extremely rare, knowing the purchase you've made is permanent and saves you 100 hours of attempts to get some piece of armor off some major mob, but that welcomes the question of why are you even playing these kinds of games? If you dont want to burn 10 hours with a group to kill that major mob then what are you doing?

    This kind of thing reminds me of those people with really nice $2,000 guitars who couldnt play themselves out of a wet paper bag, but it does look cool on the wall. Not to insult you, but good game balance should force users to fight and work for their gear. If you dont like this, then don't play these type of RPG games. One of the real allures of these games is the time it takes. To a lot of players its like a rite of passage to have finished some game or to have hit level 50 or whatever. Its also fun to take on challenge. A little help here and there is nice, but opening up the economy completely and buying your way into everything really does contradict the purpose of the game. Unless MMOs are just online equivalants of pissing contests where people can brag, "Oh and I have the stick of beating for my priest!!" Like the $2000 guitar, it looks good, but this is more a collector's mentality than a player's mentality.

    1. Re:buy now, buy later by Golias · · Score: 1

      One of the real allures of these games is the time it takes.

      Really? I've generally found these games to be chat rooms with time-killing pastimes bolted on to them.

      --

      Information wants to be anthropomorphized.

  58. I wrote an MMO Markets website crawler by philipkd · · Score: 1

    MMO Markets is my site that is a quick way to get a sense of the kind of market out there for these games:

        World of Warcraft US Gold (WWGU) one hundred gold: $8.96
        World of Warcraft EURO Gold (WWGE) one hundred gold: $12.27
        EverQuest II Plat (EQ2P) one plat: $10.46
        EverQuest Platinum (EQP) 10K pp: $4.52
        Final Fantasy XI Gil (FFXIG) one million Gil: $14.87
        Lineage II Adena (LN2A) one million Adena: $3.06
        Matrix Online Information (MXI) one million Info: $1.37
        Star Wars Galaxies Credits (SWGC) one million Credits: $4.36
        Guild Wars Gold, America (GWGU) 100k gold: $7.20
        Guild Wars Gold, Europe (GWGE) 100k gold: $7.20

  59. Re:I did a Linux "Comparasion" by Anonymous Coward · · Score: 0

    what seems easy and natural to Linux geeks is definitely not what regular people consider easy and natural

    I work at a helpdesk. "Regular people" don't consider right-clicking "eays and natural".

  60. Re:To those of you who have paid real cash for ite by murdocj · · Score: 2, Insightful
    This should set of alarm bells to game developers. There is a part of the game so unbearably dull that players will pay cold, hard cash to skip it.

    Having played Everquest for years (up to a level 66 enchanter / level 56 druid) and WoW pretty much since it came out, I'd have to say that the issue is not that there is a part of the game that is unbearably dull. The truth is that the game really doesn't change much from low to high levels. I personally found the upper level raiding game to be incredibly boring.

    I don't think people pay to "skip the boring parts", I think they want a high level, powerful character without really playing the game. And I suspect once they've got that high level character, they don't know what do... probably end up selling it again.

  61. Skill? by falconfighter · · Score: 1

    Yeah, but when does skill factor back into playing?

    --
    "Give a man a fire, he's warm for a day, set a man on fire, he's warm for life."
  62. Re:To those of you who have paid real cash for ite by Lucractius · · Score: 1

    the problem is when people play the game and it involves items of status, they WILL care about them. its how they drive the game forward, you want to play to earn more to get better things. So when people short circut this others get annoyed.

    Its not a problem of the people. Its a problem of the game design, if the game was genuinely fun to play ALL the way through... so each dungeon/area/quest, and moster/enemy was something they enjoyed finishing off then theyd probably find less of this, as players would be doing these things and earning for themselves.

    --
    XML - A clever joke would be here if /. didn't mangle tag brackets.
  63. Re:To those of you who have paid real cash for ite by Lord_Dweomer · · Score: 2, Informative
    "Now, picture that guy, but willing to pay insane amounts of money to skip past the beginning and middle parts of an online game, and then acts like he's actually earned his right to kill and grief you,"

    Wow...sounds like you have some personal issues you need to work out.

    Honestly..."that guy" is my little bro. And it used to be me when I was younger. And while I point out to him that he's not good just because he can cheat...ultimately, if thats what lets him enjoy the game and get what he feels is his money's worth out of it, then more power to him.

    We have a finite period of time on this planet, and these people are simply trying to maximize the enjoyment they get in that brief period of time. Yes, some try to hold their power over others to try to compensate for whatever insecurities they have, but others simply don't want to sit there for 40 hrs a week grinding away to "succeed" at a game that can only be fun for them if they have X, Y and Z items.

    I'm sure your response is "if you don't want to spend time playing, don't play at all", but that's just your opinion, and fortunately the games don't have rules against this (well, for the most part). If you object to it that strongly, I suggest you keep playing the ones that do have those rules in place.

    The casual gamer who pays for power CAN coexist with the powergamers and the casual gamers who can't/won't pay for power, but everybody needs to recognize that everybody is in it for themselves, not you. And honestly, perhaps you should not play the game if you can't handle the fact that someone with more money might be able to do something you can't, although I regret to think what would happen if you opened your eyes and realized how similar reality is to virtual reality.

    --
    Buy Steampunk Clothing Online!
  64. Not quite true by lazarus2004 · · Score: 1

    In order to "legally" buy and sell EQ2 items, you have to do it on those two servers. This gets SOE their percentage and makes it safer for all parties to complete the transaction. But you can buy and sells items and cash from any server - just find a buyer, run the transaction through paypal, then meet up in game and hand over the goods. I think this idea from SOE is brilliant, and expect to see something similar in most of the next generation of MMOs, since it is a good way to cut down on scammers and what not - if figures out how to dupe plat, SOE can take it out on the seller instead of the buyer by not issuing the cash, but letting the buyer keep the plat. As for wether or not this ruins the game for others, well, I've played both ways . In SWG it used to be just a matter of grinding out exp and within a week you could master any basic profession, and most master professions. Now with the new combat system its a lot more complicated. Buying cash makes it easier to get your hands on certain items which can help you out, but all in all the economy is so broke its not even funny. The only way to fix any game economy is to have some sort of steady drain on players holdings to counteract the ease of getting cash. Player housing tries to do this and fails - after all, if you don't want a house you just don't pay it with no negative effect. Look at real life - you cant just walk into a forest with a knife, whack some squirrels, cut out their eyes, and sell them at safeway for a few bucks. MMO's let you do this, paying out of a never ending supply of money. Hence, you can hire some chinese teenagers to do this 24 hours a day for 50 cents an hour, and then sell the amassed plat for ten times what you paid out. If weapons wore down more, food and water was required, etc. etc. the economy would be stronger, but the game would be that much harder too.

  65. Re:To those of you who have paid real cash for ite by rtb61 · · Score: 1
    Well you are basically stuck with the inherent nature of modern mass appeal MMORPG. No actual player skill level is required, this is done to ensure maximum game accessibility, no real player skill or strategy is required, you just have to fall for the hook of attempting to make sense of the amount of time and money you have invested in the game and be caught by the fear of losing it all if you stop.

    The players that buy in don't really stay that long, it's just a mild interest that they can afford and a buy in is just a particularly weak and pointless pose effort. So to fix MMORPG you have to reintroduce actual player skill so the a weak character controlled by a skilled player can wipe out a strong character controlled by a rich noob. Unfortunately this also tends to drive off a lot of unskilled players who only play at random intervals because they suffer at the hands of skilled players. For a game company there is no real profit in that style of game, they want easy in and an ego driven hook to keep players going. Upon that basis they can't really stop the selling no matter how much they hate it because as far as they are concerned they are the only ones who should be allowed to sell anything.

    So if you don't like these faults and are getting really annoyed by them, stop playing, you are not really having any fun any more and you have just been caught on a marketing engineered psycological hook.

    --
    Chaos - everything, everywhere, everywhen
  66. Gaming Open Market did this best by Animats · · Score: 1
    Gaming Open Market offered commodity trading in multiple game currencies. They even had charts for commodity trading. But they had some trouble with the game vendors, and cut back on the currencies traded until they only had Second Life currency. Then they closed down.

    But they had the right idea.

    We need it made clear in law that private currencies are property and thus tradeable. You should be able to trade cell phone minutes, airline tickets, and anything else of value.

  67. Various legal issues by Anonymous Coward · · Score: 0

    Hoo boy does this open up a can of legal (civil and criminal) worms. It is potentially possible that, at some point, these secondary market operators will lose everything they own, and possibly face serious jail time as well (Note, I am not a lawyer, and this is just an observation by a lay person)

    Lets start with the obvious. A strong argument could be made that these items are actually securities being sold and traded. SEC might declare them derivatives, for example. The penalties for operating an unlicensed stock market are pretty severe.

    Then there is the wonderful little problems you are causing the MMORPG companies themselves. Under Sarbanes Oxley, intellectual property has to be valued and reported (it is part of the assets of the firm).Failure to properly do so has criminal prosecution implications for the CTO's of the company.

    The operation of these secondary markets will cause the MMORPG companies a great deal of expense in tracking the value of their properties, expenses they have a legal right to recover from the secondary market operators and anyone they judge as accomplices after or before the fact.

    Then, of course, there is always money laundering issues. Are the secondary market operators complying with the various international money laundering reporting laws? There are considerable fines involved.

    And of course, there is also the potential for wire fraud.

    Finally, the potential for disturbing the money supply is considerable. The Fed Reserve and Greenspan could declare the seocnday market operators a threat to National Security and thus subject to the more onerous provisions ofthe Patriot act and other NS laws. (Not to mention all the central bankers of other countries more vuolnerable to disruption of their monetary system.)

    I could go on and on, but the economics and patent law journals have covered these issues in considerable depth, which is why no MMPORG company has ever considered attempting a secondary market, even though they have been quite well aware of the potential for years (It is claimed that Everquest comprises a significant part of the Korean economy, for example).

    1. Re:Various legal issues by Anonymous Coward · · Score: 0

      Wait just a second. You're saying a MMORPG can be used to launder money? Bada-bing! Please explain in detail...

  68. mmmmkay by Mika24 · · Score: 0, Redundant

    yeah ?

    --
    http://www.npcgaming.com Dedicated Gaming Servers
  69. Re:I did a Linux "Comparasion" by Anonymous Coward · · Score: 0

    Why do people mod a copy&paste troll that isn't even on topic up?

  70. Re:To those of you who have paid real cash for ite by Meagermanx · · Score: 1

    I have no problems whatsoever if people want to sit around and play with cheat codes all day. I really don't. That's their business.
    What you have to realize is that we're talking about an illegal void-of-warranty. It's as bad as hacking in online FPSs.

    Some people think it's a good revenue model. I disagree, but that's their business. I was playing a game called Achaea today, in fact, that lets you pay for in-game currency.
    If that's how they're calling it, that's how they're calling it.

    They have a set of rules in place, and it's expected of everyone to play by these rules.

    To say that it's dumb to not want to aid the chinese sweatshop gold-farmers and to not cheat in an online game is not the fairest statement, in my humble opinion.

  71. Re:To those of you who have paid real cash for ite by Golias · · Score: 2, Interesting

    When did he ever say he PK's?

    He paid for the ability to skip dull content in favor of more entertaining stuff. Not how I'd spend my money... but live & let live, I say.

    If the game companies were really smart, they would offer such an option themselves. There's clearly a demand for it.

    I thought WoW finally got around the tedium of low-level grinding. There were all these quests and all this fun stuff to do, right at first level! Endless content! Woo-hoo!!!

    Then I created my second human character, and discovered that if I wanted to advance my new character, I had to stay pretty much on the same "train track" of quests that my previous human was on. The same trip to Fargodeep mine. The same errands run for the guards. The same wandering around for the fucking soup recipie for the same fucking farmer. The magic was gone.

    If I was going to keep playing, would I be tempted to simply buy a character in the race/class combo I wanted who had already completed all those quests I had seen before, so I could move on to newer ones? Hells yeah!

    --

    Information wants to be anthropomorphized.

  72. Re:To those of you who have paid real cash for ite by Walkiry · · Score: 1

    "Cheating" is a funny word. I see it thrown around a fair bit when talking about paying for in-game gold, yet few people actually throw the same tantrums when there's no money involved.

    The game won't bitch if I send 500g in-game to one of my low level characters and deck them in gear very few people at that low level will have. Yet it's only "cheating" if I give someone $X for doing the same.

    You can argue about EULA and whatnot, but it's not the same "cheat" as hacking an online FPS, as you put it. Everything done in-game is perfectly acceptable in-game (in the context of the transaction, don't bother bringing the "harassing chinese farmer" red herring up because it doesn't apply), the only distinction is that you gave someone cash to send you that gold instead of saying "pretty pretty please." If you want to put a FPS analogy, it'd be the same as the company selling the game telling you that you can develop your own aimbot or have a friend code it for you if you want, but don't pay cash for someone else's aimbot program.

    --
    ---- Take the Space Quiz!
  73. Re:To those of you who have paid real cash for ite by Mantees+de+Tara · · Score: 1

    I am not sure about buying, but I can tell you it was worth to sell my house on Ultima Online http://www.uo.com/ for 300$ before closing the account and leaving the game for something else

  74. Re:To those of you who have paid real cash for ite by BenjyD · · Score: 1

    People don't pay extra money to find out what happens in the end of a film without "grinding" through the film.

  75. Re:To those of you who have paid real cash for ite by Dan+B. · · Score: 1

    Dude,

    There is nothing stopping you going and doing the non-human quests to get our lowbie off to a start. There are 3 totally separate areas with separate stories for each level range. You may think 1-10 might be your 'home' area all over again, but you could quite easily go to IF on the tram and start 1-10 in the Dorf area.

    Maybe when you have 6 Alliance charaters you can whine about lack of lowbie areas, but again, there's nothing to stop you playin horde for another 6 characters.

    I don't need to defend the game, but maybe you are missing a large chunk of the effort put in by the developers in your narrow minded and non-adventurous choice of character.

    --
    Dan. -- So what if it's spelt wrong, nobody's perfect
  76. In Soviet Russia... by kafros · · Score: 1

    In Soviet Russia Secondary market buys you

  77. Re:To those of you who have paid real cash for ite by Bobsledboy · · Score: 1

    I smell a business opportunity.

    /me goes to register MovieEndingsforcash.com

  78. Let's see if I understand this by malachid69 · · Score: 1

    Their page says that they are the most comprehensive site on the web...

    Click on Second Life. Click on Main Server.
    Now, whether you look for all currency or all items it finds 0!

    Doesn't sound very comprehensive to me.

    --
    http://www.google.com/profiles/malachid
  79. Re:To those of you who have paid real cash for ite by (A)*(B)!0_- · · Score: 1
    " I have no problems whatsoever if people want to sit around and play with cheat codes all day. I really don't."
    In your previous post you said, "Don't you hate that guy?" rhetorically. So what you're saying is that you have no problem with someone using cheat codes except for the fact that you hate him; is that right?

    Humans are so inconsistent.

  80. Motives by Anonymous Coward · · Score: 0

    Ahh, but it is not simply a change of hands.

    Their motives for acquiring the money were completely out-of-character, real-world based motives of human survival.

    That creates a form of "insanity" within the context of the game that does not belong and should not be condoned. Actions in game worlds need to be consistent with the state of the game world alone.

  81. Re:To those of you who have paid real cash for ite by C0rinthian · · Score: 1

    I'd love to see a level 1 human running to Teldrassil just to level. That would deserve respect.

  82. EVE & CCP by @madeus · · Score: 1

    In fact, it's probably one of the most ebay-plagued games along with Lineage 2 and FF-IX because of its money-intensive PvP. Ironically, especially pirates (who consider resource gathering and trading as a means of income as boring) are among the prime ebayers.

    Agreed. I'd certainly say it's the game worst hit by people buying in game currency. It has less players, but the impact is devastating, and noting that it's all on one server is a particularly salient point.

    As you say, it's because of all costs associated with PvP (which are higher in Eve than any other game). Virtually all the big pirates are at it, it's the only way they can stay in ships and equipment - it's not like they spend time grinding out by asteroids trying to raise cash. These guys don't just buy once in a game either - like a SWG, EQ or WoW player who might do it just to get 'that epic armour set', or 'that really cool mount' - they keep coming back, for more and more cash because it's a pre-requisite for PvP (and EVE is entirely about PvP).

    CCP do come down hard on bot users - but that's people using bots gain the advantage in PvP as much to just make money. In EVE it's really easy to make money fast if you manage to get enough together in the first place. CCP do nothing to stop known ISK traders. Absolutely nothing. Trapping them would be trivially simple for them, they have access to all the relevant data (user IP's, the ability to easily trace ISK money laundering via the DB) they just don't care. That's why I don't play Eve any more, it's also why I don't play L2 anymore.

    Eve consists of a majority of 'bottom feeders' who play the game, grinding away in a small corporation, getting ganked and muscled out of all the non-NPC faction controlled areas by other corporations and alliances. In order to maintain control of their territory other alliance corporations are compelled to buy ISK themselves, so everyone can keep up with enough battleships, and so the whole system is perverted and the entire Eve Universe is controlled by those players (especially now there are no 'free' areas outside NPC faction controlled space in the centre, since the Coalition of Free Stars alliance was stabbed in the back - all alliances operate Kill On Sight policies).

    In principle, Eve has the mechanics for a good game (minus meaningful content). In practice, it's horrible, for the reasons elaborated on above.

    1. Re:EVE & CCP by C0rinthian · · Score: 1

      I spent the better part of a year as part of the leadership of one of the largest alliances in the game, and isk was never an issue. Any 0.0 alliance with any common sense knows they have more than enough resources at their disposal to fund their PvP.

      In conclusion, I think you don't know what you're talking about first-hand, and are just making assumptions.

  83. Re:To those of you who have paid real cash for ite by Impy+the+Impiuos+Imp · · Score: 1

    What if there were a server that totally skipped any trading whatsoever, so that you owned what you earned in the field, and nothing else? And yes, this implies no crafting of armor and weapons and whatnot, at least unless you were to use it for yourself alone. And what you earned in the field was due to skill, not to an iron-clad ass that can sit still for days on end, and there was no "ninja looting", in that you got a unique set of "drops" from a killed monster, and everyone else got their own random pot.

    Wouldn't you make a beeline for that game? Yes you would. Yet it doesn't exist. No one's figured it out, yet.

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  84. Re:To those of you who have paid real cash for ite by Impy+the+Impiuos+Imp · · Score: 1
    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  85. Re:To those of you who have paid real cash for ite by Anonymous Coward · · Score: 0

    I purchased the 100 gold for my mount online, $9.95. Was it worth it? Hell yes! Ten bucks or weeks of grinding? I am a casual player, don't want to spend what little time I have to game grinding for gold. I would rather be PvPing.

  86. Re:To those of you who have paid real cash for ite by Damvan · · Score: 1

    EXACTLY!! Buying gold is cheating, but twinking isn't?

  87. Re:To those of you who have paid real cash for ite by C0rinthian · · Score: 1

    People will do this regardless of how they got their wealth. You're mashing two different issues together.

  88. Re:To those of you who have paid real cash for ite by C0rinthian · · Score: 1

    Not directly applicable, but Cliff's Notes comes to mind for books.

  89. Re:To those of you who have paid real cash for ite by Meagermanx · · Score: 1

    If somebody kills you in an MMO, it's because they're a higher level than you.
    If they get to that higher level through no skill of their own, then they're cheating.
    Even if they just camp in monster-infested areas, killing stuff for experience, that's still wasted experience you could have gained had they not killed the monsters you were able to honestly get to without cheating.

    Any way you look at it, it's just not a fair way to do things. It's also illegal, and not designed to be in the game, much like aimbots in first person shooters.

  90. Re:To those of you who have paid real cash for ite by llevity · · Score: 1
    There are some parts that are boring for most people. In WoW, for instance, there's the epic mount. It's not necessary to game play, but it's a status symbol, and it makes getting around faster. In some aspects, like PvP, it's also a big advantage.


    The problem is it's so expensive, it takes long hours of grinding to get the money. This repetitive grinding is not fun, and Blizzard has occassionally taken out some of the more lucrative methods of getting this money, extending the grind even longer.


    So in this sense, it often makes sense to just buy your gold. You can spend 50 hours grinding , or you can pay $100 bucks and be done with it, and have what you want. By doing it yourself, assuming its something you don't enjoy and that it feels more like work than playing, you're only saving yourself $.50 an hour, as opposed to buying it.


    Although this is a different topic altogether, I have to wonder, is Blizzard intentionally driving people to buy gold? I'm normally not a conspiracy theorist, but by having something this expensive to buy in the game, and continually nerfing some more attractive means of making money, it seems weird. I guess the idea behind nerfing the lucrative money making spots is to curb the productivity of those who farm the gold to sell, but it hurts those who farm it for their own needs just as bad, if not worse.


    I think they have it half right. The best equipment in the game is generally bind on pickup. That means you have to get it personally for you to be able to use it. You can't just buy the best items in the game. For big ticket items like mounts, however, it should be the same. You should have to quest for them, like Pallies and Warlocks. That would make them fun to work towards, and eliminate one of the major reasons people purchase gold.

  91. Games should incorporate this by Castar · · Score: 1

    And not like Sony's EQ "Station" or whatever.

    You can buy the game for $5, and pay $5.99 a month in subscription fees, and you'll start at level 1, with the basic items.

    Or, you can pay $15 for the game and $12.99 a month and start at level 30... and so forth.

    I should patent this idea. Profit!!

    --
    I yearn for you tragically. A. T. Tappman, Chaplain, U.S. Army.
  92. Re:To those of you who have paid real cash for ite by C0rinthian · · Score: 1

    Again, two different issues.

    1) People purchasing in-game wealth via out of game means.
    2) People griefing players lower than them.

    The two are not related to each other in any way. Are there griefers who get their stuff on Ebay? Sure, but that doesn't mean all griefers use ebay, nor that all people using ebay are griefers.

    Personally, I don't buy ingame items, as I just think it's a poor way to spend my money. But I really don't care too much if other people do. Right now, I play WoW, and the impact of ebay just isn't very prominent. (Lineage II was much more heavily affected by outside sales, which is why I left the game)

  93. Re:To those of you who have paid real cash for ite by murdocj · · Score: 1
    I'd love to see a level 1 human running to Teldrassil just to level. That would deserve respect.

    Our guild did a naked newbie race from the gates of IronForge to the Darnassus bank. I won in about an hour and a half. Yeah, I died in some areas, but a lot of the road is pretty safe. If you want to do it, it's no big deal, as long as you have some idea what the route is.

  94. Re:To those of you who have paid real cash for ite by Anonymous Coward · · Score: 0

    Take a look at Guild Wars. Not only is player skill something that is required, there aren't any griefers, outside of the usual people trying to scam. Oh yeah, and you don't have to pay anything on top of the $40 you spent for the game.

  95. Re:To those of you who have paid real cash for ite by Dan+B. · · Score: 1

    You'd be 3 or 4 by the time you got there on area discovery!

    --
    Dan. -- So what if it's spelt wrong, nobody's perfect
  96. Re:To those of you who have paid real cash for ite by BaudKarma · · Score: 1

    I just picked up WoW a couple of months ago. It's my first MMORPG, so I'm still feeling my way around and learning how things work. I haven't bought gold, and haven't even really considered it. My reasons are pretty simple.

    1) I'm still new, so the grinding doesn't really bore me yet. Yeah, some things are more fun then others, but it's all fun.

    2) I got lucky and scored a couple of purple (epic?) items in the early 40's. Sold them both in the AH for about 100 gold. So I have my mount, decent gear, and enough spare cash that I can pick up the odd item that catches my eye.

    3) I don't look on WoW as a competition. I realize a lot of the people who play are in the game for the raids, the battlegrounds, and to just strut around and show off their shiny uber gear. I also realize that most of them have been playing since the beta test, have a whole stable of high-level characters, and thousands of gold that they've gotten by whatever means. I don't worry about them. I play my game, solo mostly, have fun and don't worry about what other people have. I'd probably feel differently if I was on PvP server, but there's a reason that I didn't pick that.

    That being said, it doesn't seem that Bliz is really all that concerned about the gold farmers. They've made some noise about how they don't tolerate that sort of thing, but that seems to be the extent of their actions. How hard would it be for them to put in a system that would track and log every transaction on a server? Then all they'd have to do is buy some gold off of somebody, find the account that sent it, trace the transaction trail backwards to the originating account, and then take appropriate action. Do that a few times, and gold farming is no longer a profitable occupation.

    --
    It's the land of the brave, and the home of the free
    Where the less you know, the better off you'll be.