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Blender 2.40 Released

LetterRip writes "Googles Summer of Code has born fruit with the Blender 2.40 release. Thanks to their support and the hard work of the coders they supported Blender has fluid dynamics simulation done by Nils Thuerey, a powerful inverse kinematics system done by Brecht Van Lommel, and much improved boolean tools done by Marc Freixas. Of course Blender has had a huge number of improvements aside from the work supported by Google. The animation system got a complete rewrite by Ton Roosendaal, as well as other major improvements like flive UV unwrapping LSCM, and a Modifier stack system. It also has seen greatly improved ease of use since the last Slashdot announcement addressing all of the complaints raised- things like 3d manipulators, full undo system, etc. There is also a quick start guide for new users, and nice video and written tutorials on new features and a fairly up to date manual."

264 comments

  1. free sculpting tool also by LetterRip · · Score: 5, Informative

    There is also a way cool zbrush like sculpting available as an add on script, see this post for details.

    http://www.elysiun.com/forum/viewtopic.php?t=56101

    LetterRip

  2. lots of new features, but... by Toaste · · Score: 4, Funny

    ...does the new Blender come with a kitchen sink?

    1. Re:lots of new features, but... by The+Shrewd+Dude · · Score: 2, Funny

      everything but

    2. Re:lots of new features, but... by zaguar · · Score: 1
      ...does the new Blender come with a kitchen sink?

      Does it run on a toaster?

      --
      "Sure there's porn and piracy on the Web but there's probably a downside too."
    3. Re:lots of new features, but... by Anonymous Coward · · Score: 0

      I hope they'll address this soon. It's such a waste running Emacs alongside Blender just for the kitchen sink.

    4. Re:lots of new features, but... by /ASCII · · Score: 2, Funny

      Does it run on a toaster?

      Only if your toaster uses a Pentium4 heat element

      --
      Try out fish, the friendly interactive shell.
    5. Re:lots of new features, but... by kimvette · · Score: 1

      Whooosh!

      --
      The Christian Right is Neither (Christian nor right). See: Matthew 23, Matthew 25, Ezekiel 16:48-50
  3. Re:Great... by LetterRip · · Score: 2, Informative

    There were interface improvements, a quickstart guide, and 3d manipulator - so yes interface improvements.

    LetterRIp

  4. Awesome by Anonymous Coward · · Score: 4, Informative

    I simply love this program. It's open source, and it is as versatile as a professional capitalist program like Maya, Lightwave, or 3DS Max. It has a great renderer, with support for external renderers built right in. It's perfect for people who want to express their creativity in modeling but don't want to shovel out the cash to pay for a capitalist program. Though, I prefer Wings 3D for the actual modeling. I use Blender for setting up textures, animations, scenes, and all that kind of stuff mostly. The only real problem with it is that the interface is intimidating to new users of it.

    1. Re:Awesome by syphoon · · Score: 4, Insightful

      I don't think I've ever seen someone substitute "proprietary" with "capitalist" like that before. What are you implying? Blender has a little red book?

      Open-source software is not the opposite of capitalism. It's an orthogonal concept.

    2. Re:Awesome by Quarters · · Score: 3, Insightful
      and it is as versatile as a professional capitalist program like Maya, Lightwave, or 3DS Max.

      No, it's not. In terms of expandability and versatility Max has it beat hands down. Here, do these things in Blender:

      Script a new custom helper node that has a private parameter block to hold run-time specific information and uses the exposed viewport drawing commands to create a custom icon and transform gizmo for the helper object. Create a new material that has a global parameter block to hold settings for .FX (or .HLSL or .GLSL) shaders. Have those shaders work in the viewports. Have the settings be easily accessible both by the scripting language and the C++ SDK so that the data can be easily exported. Create the custom helper node and material in a scripting language, not C or C++ w/ an SDK.

      Now create an entire bipedal skeleton with head, neck, clavicles, R/L upper arms, R/L lower arms, R/L hands, 4 spin segments, pelvis, R/L upper legs, R/L lower legs, R/L feet, proper IK and joint constraints. Do that in less than 30 seconds.

      Still with me?

      Keyframe animate the new skeleton over 100 frames. Create a second skeleton of a totally different scale with a different bone count. Now map the animation from skeleton 1 to skeleton 2, taking into acount the differing bone counts and scale. Do that in less than a minute.

      Use a cloth simulation to create the animation of a person walking through a curtain. Use an extremely dense mesh for the curtain cloth. Now skin-wrap that animation on to a low-res version of the curtain with an IK bone setup instead of a cloth simulation (since cloth sim can't be use in a real-time engine). Quickly! The skin wrapping needs to be done in a minute or so.

      Blender isn't a bad product at all. It's actually a very nice product. That doesn't mean it's more versatile than Max, though. Autodesk has more man hours poured into Max each year than Blender has had for the entire time its been a product. Autodesk has the advantage of a huge customer base and the smarts to talk to those customers and incorporate new features that increase productivity. Max wasn't nearly as versatile 3 years ago as it is now. Except for the biped creation step above it couldn't do any of the things I listed either (except maybe the custom helper node).

      There's nothing wrong with "capitalist" software (eyeroll at the bad melodramatic turn of phrase). If Max provides features and options that fit a current or designed workflow and increases productivity then it is well worth the purchase price.

    3. Re:Awesome by LetterRip · · Score: 4, Insightful

      [QUOTEScript a new custom helper node that has a private parameter block to hold run-time specific information and uses the exposed viewport drawing commands to create a custom icon and transform gizmo for the helper object.[/QUOTE]

      No problem.

      [QUOTE]Create a new material that has a global parameter block to hold settings for .FX (or .HLSL or .GLSL) shaders.[/QUOTE]

      Sure.

      [QUOTE] Have those shaders work in the viewports.[/QUOTE]

      Alas we will need Ogre or CrystalSpace integration for that yet...

      [QUOTE]Have the settings be easily accessible both by the scripting language and the C++ SDK so that the data can be easily exported. Create the custom helper node and material in a scripting language, not C or C++ w/ an SDK.[/QUOTE]

      Scripting and direct access to the C code no SDK.

      [QUOTE]Now create an entire bipedal skeleton with head, neck, clavicles, R/L upper arms, R/L lower arms, R/L hands, 4 spin segments, pelvis, R/L upper legs, R/L lower legs, R/L feet, proper IK and joint constraints. Do that in less than 30 seconds.[/QUOTE]

      There are preexisiting skeltons with full constraint setups avialable already. Not automagic - but it is the weighting and morphs that are the big time consumers. We have very good morphs and weighting system now, and the rigging and constraints is quite easy and straight forward.

      [QUOTE]Still with me?[/QUOTE]

      Yep

      [QUOTE]Keyframe animate the new skeleton over 100 frames.[/QUOTE]

      Done.

      [QUOTE]Create a second skeleton of a totally different scale with a different bone count. Now map the animation from skeleton 1 to skeleton 2, taking into acount the differing bone counts and scale. Do that in less than a minute.[/QUOTE]

      Nope can't do this yet - motion retargeting will hopefully come by this summer - that is a pretty recent addition though to 3ds etc.

      [QUOTE]Use a cloth simulation to create the animation of a person walking through a curtain. Use an extremely dense mesh for the curtain cloth.[/QUOTE]

      Done

      [QUOTE]Now skin-wrap that animation on to a low-res version of the curtain with an IK bone setup instead of a cloth simulation (since cloth sim can't be use in a real-time engine). Quickly! The skin wrapping needs to be done in a minute or so.[/QUOTE]

      Haven't tried it but pretty sure is doable.

      [QUOTE]Blender isn't a bad product at all. It's actually a very nice product. That doesn't mean it's more versatile than Max, though.[/QUOTE]

      Absolutely agreed.

      [QUOTE]Autodesk has more man hours poured into Max each year than Blender has had for the entire time its been a product. Autodesk has the advantage of a huge customer base and the smarts to talk to those customers and incorporate new features that increase productivity. Max wasn't nearly as versatile 3 years ago as it is now. Except for the biped creation step above it couldn't do any of the things I listed either (except maybe the custom helper node).[/QUOTE]

      Well - with Blender you can accomplish most of what you listed now.

      [QUOTE]There's nothing wrong with "capitalist" software (eyeroll at the bad melodramatic turn of phrase). If Max provides features and options that fit a current or designed workflow and increases productivity then it is well worth the purchase price.[/QUOTE]

      Absolutely agreed.

      LetterRip

    4. Re:Awesome by Anonymous Coward · · Score: 0

      Try hitting the checkbox that says "Post anonymously" the next time you're an asshole.

    5. Re:Awesome by Geoffreyerffoeg · · Score: 1
      Ehh, BBCode doesn't work here by the way. Is there a good reason? [b] isn't worse than - why can't Slashdot support both? It's not like the post markup language is true HTML: and aren't HTML, and if
      works why doesn't ?
    6. Re:Awesome by Anonymous Coward · · Score: 0

      Well, Blender is programmed using OpenGL so, ok, a not-quite-so-little red book was involved...

    7. Re:Awesome by Sycraft-fu · · Score: 1

      Because Slashdot isn't based on UBB or any of it's many clones, that's why. They decided to implement a small subset of HTML, rather than their own special code. This was done way before UBB and clones were something in widespread use. I imagine they went that way since HTML is something most geeks are farmilar with.

    8. Re:Awesome by Anonymous Coward · · Score: 0

      You know you're on a web forum when: a minor misformatting is met with sarcasm from a geek, that has to get his say despite it's there for everyone to notice.

    9. Re:Awesome by JustAnOtherCodeSerf · · Score: 1

      Dude man... too much caffine.
      Browbeating someone to attempt to make a point doesn't help them hear you. It just makes you sound like a jerk. Something about honey and flies... I forget.

      --
      -=sig=-
    10. Re:Awesome by floodo1 · · Score: 0

      because slashcode sux :)

      --
      I KUT J00 M4NG!!!
    11. Re:Awesome by Billly+Gates · · Score: 1
      Sure I can.

      I just fire up Emacs silly. Just have to remember the modes and huge meta key combo's.

    12. Re:Awesome by Anonymous Coward · · Score: 0

      The only real problem with fighter jets is that the interface is intimidating to new users :-)

    13. Re:Awesome by TangoCharlie · · Score: 1
      Open-source software is not the opposite of capitalism. It's an orthogonal concept.

      This is, I think, the best descriptive sentence regarding FOSS I've ever seen! If you don't object, I might use it as my .sig!

      Anyway... to get back onto topic, a big Bravo! to all the Blender developers. Also, while Google continue to sponsers efforts like this, then they should be appauded. Bravo Google!

      --
      return 0; }
    14. Re:Awesome by orasio · · Score: 1

      Blender _is_ free software, aside from the fact that it is open source.
      It's GPL. I followed the process.

      That means there is a political issue. Although it's not communist, whatever that means for you in the USA (I hear it's a pretty bad word around there), it does have politics implied. And they could have something to do with capitalism.

      Free software by itself is not against capitalism. But it is made to fix some of the flaws of some capitalistic systems. Proprietary software can be seen as a product of capitalistic systems, because corporations go to great lengths, even limiting their customers freedom, in order to attain profit, and they can do so, because their concentration of capital allows them to do it (they have big resources to make products, and the channels to make or even lock the sales). Free software is made to fix that.

      Of course, calling proprietary software "capitalistic" software does not imply you are a communist (again, whatever that means today in the USA) . It might imply you dislike some consequences of capitalism, at most.

      Aside from that, blender rocks!
      And RMS rules! Go Go GNU!! Death to Proprietary software!! (does it sound too communist??)

    15. Re:Awesome by syphoon · · Score: 1

      I mentioned communism only as a traditional anti-capitalist concept, to illustrate the fact that that is a domain that open source doesn't cover. That is why I called it an orthogonal concept. It can exist alongside capitalism without trouble. And FWIW, I'm not even in the same hemisphere as the US.

      But it is made to fix some of the flaws of some capitalistic systems...[Snip]

      This doesn't follow at all. Capitalism doesn't enter into what free software/OS addresses. It fixes the flaws of other development, maintenance and distribution processes, independent of the way resources are allocated to these tasks.

      Evidence: the existence of closed-source freeware, where opensourcing it wouldn't make a revenue difference because there is no revenue in the first place, and it's all done for credit.

      If you want to correctly frame this, then you have to separate the two domains at work here. Free software doesn't "fix the flaws of capitalist systems", rather what happens is that capitalism has adopted the new offerings in the adjacent domain of software development, and is doing what capitalism always does: determining resource allocation via the market's demand.

    16. Re:Awesome by orasio · · Score: 1

      I agree with you that Open Source is orthogonal to capitalism.
      Open source is mostly a way of developing programs and distributing them.
      It has no politics at all.

      Free software, on the other hand is not orthogonal to capitalism.
      Non-theorethical modern capitalism gives power to the corporations, and takes it away from "consumers". It _could_ be said that actual capitalism wouldn't work that way, and that the free market this and the free market that, but the problems happen in practice, not in theory.

      Free software was born from a single "consumer" denying to accept unfair conditions imposed in the trade of software.

      Big corporations, using the power that their accumulation of resources gives them, impose restrictions to users freedom. That is permitted by the excessive power corporations have over "consumers". And _that_ is the flaw of modern capitalism I'm talking about.

      Corporations restrict further and further your freedom to use software (by forcing their products on you, or even legislating against you), and free software gives you a way around some of those restrictions on your freedom, so the power is again yours. Maybe you could say that it's not against capitalistic corporations, but it's a paliative against some of their issues.

      The real issue, for me, is that in restricting your freedom in software, corporations also might restrict your freedom outside of software. For example, software patents and the DMCA that is being exported everywhere (into my country, Uruguay, too) do restrict your freedom even outside of the software realm. Of course this is not a problem of capitalism per se, but it's a consequence of its current implementation.

      Of course, when I am talking about freedom in software, I mean the traditional Free Software Foundation definition, freedom to use the software, share it, improve it, and share your improvements with the community.

    17. Re:Awesome by meatbridge · · Score: 1

      i've worked in 3d for 5 years, and i don't understand half of what you just said about shaders and private perimeter blocking, nor have i needed any of it to ever complete a project. are these tools specific to MAX because if they are it's not really a fair comparison? every 3D program uses different jargon for it's tools, and also uses different techniques to get the same job done. it seemed like you were throwing around your knowledge of 3D jargon specific to one program rather than making a solid point.

      but back to the point i wanted to make. while no sanely managed studio would consider this tool to create a feature film that isn't to say it can't be done. once a program has gotten past it's infancy and included IK, particles, layered texturing, ray tracing, and global illumination (and implimented them well!!!) it can basically be set onto any 3d task. it's merely time constraints and trained talent that are an issue. what blender truly lacks is the scalablity and file management system of XSI and maya. those are the tools that make a program studio worthy. a simple load save system just doesn't cut it on a major motion picture or television show. a studio could do well to adopt blender as a to build propriotory tools. with a bit of work it can be integrated well into a pipeline based on major OS platforms. using it as a cost saving measure would be useless however as the pool of talent trained on this product is quiet limited.

    18. Re:Awesome by Anonymous Coward · · Score: 0

      really? i think if i witness one more pseudo-intellectual gasbag using the word 'orthogonal' this year, i'm going to slit my throat. to each his own, i guess.

    19. Re:Awesome by Anonymous Coward · · Score: 0

      RMS?

      Is that you?

    20. Re:Awesome by qwed88 · · Score: 1

      Yeah any way Max, and Maya both sell for over a thousand dollars, ..... this is completely ridiculous. Blender is free, it has them beat with that alone. "Autodesk has the advantage of a huge customer base and the smarts to talk to those customers and incorporate new features that increase productivity" I don't see this advantage at all, give the younger generation growing up with blender another couple years and I could very well see Blender competeting at the top. Blender is building one hell of a foundation, right now, just wait you will see. I'ts not the tool you use to create with it's how you take advantage of that tool.

    21. Re:Awesome by Anonymous Coward · · Score: 0

      Jesus Fucking Christ. There's a fucking "Preview" button. Fucking use it, you stupid fucking moron.

      Oh, good post otherwise, mostly.

    22. Re:Awesome by Anonymous Coward · · Score: 0

      different jargon for it's tools
      gotten past it's infancy

      "its".

      and implimented them

      "implemented".

      a cost saving measure

      "cost-saving".

      this product is quiet limited

      "quite".

      Also, the word "I" is usually capitalized, as is the first letter of a sentence.

    23. Re:Awesome by meatbridge · · Score: 1

      thanks for correcting my grammar. it kind of feels like having a manservant.

      are you such a slave to apostraphies that you thought that i meant to say "it is infancy." could you not read past that? were you thinking to yourself "what did he mean by 'it is infancy.'" i'm really sick of people trying to exercise their intellect here. reading submissions on this site makes me feel like there are still people who never truly recovered from the dot-com bust. like there are programmers who still haven't found work or another project to prove their intellegence so they have to come here to do it.

  5. Inverse kinematics?? by Pig+Hogger · · Score: 3, Funny
    Does it run on Alcohol?

    Is it written in Old Fortran beer???

    If not, you can bite my shiny a... OH. BLENDER...

    Never mind...

  6. Re:Great... by Pxtl · · Score: 1

    While I've never used Maya, I don't think anybody sane characterises Max as easy to pick up sans manual. That app is just mindboggly (justifiably so - it's very powerful).

  7. There's Blender meeting in March (also for gimp... by H4x0r+Jim+Duggan · · Score: 4, Informative

    Anyone interested in Blender should be aware of the Libre Graphic Meeting. The plan is to get developers of Blender in one place, plus get developers of other free software packages like GIMP, Inkscape, and Scribus together too.

    19 March 2006 in Lyon, France

  8. Re:Great... by Anonymous Coward · · Score: 2, Funny

    I can also fly a 747, decode Sanskrit, and map the human genome without reading a single manual!

  9. RTFS? by Anonymous Coward · · Score: 1, Funny
    You sir, have taken /. posting to a new level! Not only didn't you skip the article, you skipped the end of the *summary*:

    ...It also has seen greatly improved ease of use since the last Slashdot announcement...


    My hat is off to you!

    -R
  10. Release notes and cool pics by LetterRip · · Score: 1

    Also forgot to mention the release notes that have some nice pics showing off the new features

    http://www.blender.org/cms/Blender_2_40.598.0.html

    1. Re:Release notes and cool pics by Xzzy · · Score: 4, Informative

      The animation and fluid simulator is nice and all but I think my favorite enhancement ended up being the particle system changes.

      The particle guides made setting up effects I'd waste days trying to accomplish in 2.37 something that could be done in 15 minutes.

  11. Re:Great... by Xzzy · · Score: 4, Informative

    You can't "pick it up and use it" because the original creators elected to head out in their own direction and explore different interface methods. Part of that involved eschewing more orthodox philosophies.. an act which will always provoke complaints such as yours.

    Once you force feed it to yourself, after a while you'll start to enjoy it and even respect it. I wouldn't call it better than 3dmax or any other modeller you can name, but it's definetly a damn good interface.

    I've been using the 2.40 release candidates for the past month, and it's a splendid update to an already splendid program. I've watched people produce things equal in quality to the products of extremely expensive modelling programs with it. I've also seen a lot of newbies create complete crap but that's part of the risk of free software. ;)

  12. Surrender! by Anonymous Coward · · Score: 0

    Naw, not France this time. Cheap Trick!

    Rock on.

  13. Correction! by coyotecult · · Score: 1

    Shiny metal a!

  14. I totally agree. by Anonymous Coward · · Score: 0

    What Slashdot needs is a way to agree/disagree with a post without having to post.

    I've had students use 3D Max with not too much difficulty. Blender, on the other hand ...
    Anyway, I don't have any great insight to offer. I just agree.

    1. Re:I totally agree. by avenj · · Score: 1

      I think some people call that 'mod points'

    2. Re:I totally agree. by HeavyMS · · Score: 0

      Like we bums have any of those..

  15. one of the few success stories of wikibooks? by bcrowell · · Score: 2, Interesting

    Browsing through wikibooks, wikipedia's sister project to try to write other books the wiki way, it's generally pretty difficult to find anything good, even though wikibooks is 2.5 years old. I recently did an unscientific study as part of my research for an article on free books, and the Blender books on wikibooks were one of the very few success stories out of the massive piles of junk there. However, a lot of the best content on wikibooks seems to be stuff that was more or less just dumped into wikibooks after having already been written elsewhere, and comparing the wikibooks stuff on Blender with the stuff on the Blender site, it looks like that may actually have been the case here. There's nothing wrong with that per se (WP has a lot of 1911 Britannica articles that were just copied over), but it doesn't exactly help to convince me that the wiki book model has much potential for success outside of WP, which is uniquely well suited to the wiki approach.

    1. Re:one of the few success stories of wikibooks? by LetterRip · · Score: 1

      Hi,

      the manual on Blenders wiki was indeed developed prior to being put on the wiki but the first version was for 2.33 - It is undergoing heavy development, and in particular all of the translations have happened afterwards. Also, some of the best pages are new additions (ie a superb page done on the hair system, another on the mesh tools etc.).

      LetterRip

    2. Re:one of the few success stories of wikibooks? by FluffyWithTeeth · · Score: 2, Funny
      were one of the very few success stories out of the massive piles of junk [wikibooks.org] there.

      Junk? Dude, that's the coolest thing I've read for ages! You just made my day. Lemme find some toilet paper, I'll be back later...

    3. Re:one of the few success stories of wikibooks? by FhnuZoag · · Score: 1

      Yeah. I don't think there is anything wrong with the idea of wikibooks - but unlike WP, the project is too vaguely goaled. No one seems to have an idea what they are trying to do. Thus, it's basically failed to capture the public imagination. Bazaar-style development needs many more eyeballs.

    4. Re:one of the few success stories of wikibooks? by Anonymous Coward · · Score: 0

      ... one of the very few success stories out of the massive piles of junk there.

      In my opinion, until wikibooks has a way to print or export books it is a 100% failure. The idea that people are going to sit glued to their monitor paging through a wiki to read a textbook is plain stupid.

      Actually, after playing around with some e-reader programs, I find the idea of reading any "book" on a wiki too painful. If only there was some way to export to a useable format....

  16. Re:There's Blender meeting in March (also for gimp by LetterRip · · Score: 1

    No disrespect meant, but your meeting hasn't recieved any exposure at all among Blender developers - I've seen a few posts at GIMP and other mailing lists, but not a single email on any of the Blender lists.

    LetterRip

  17. Re:Great... by Anonymous Coward · · Score: 0

    Well, I can use it. I did read the manual, but is it such a horrible thing to trade off a small learning curve for a huge power payoff?

    Having experence with 3DS max, Maya, and blender, I prefer the blender UI to the other two. (Note that that is the UI and not the modeler. The modeler still needs some work to be as powerful as the 3DS max one.)

  18. So amazing that its hard to realize its free. by MindPrison · · Score: 5, Informative

    I have been using Blender since version 1.8. And I realize that a lot find the user-interface hard to use when you are a beginner.

    The truth is however - even if it is harder to grasp as a beginner, most 3d applications are hard to learn - in fact ...all 3D is hard to learn when youre new to 3d in general.

    Blender isnt that hard compared to 3dstudio Max or Maya because of its better and more efficient workflow. I have bought 3dstudio max (a license) for over 4 years - but switched to Blender because I found that the modeling workflow was faster and more efficient. You can export/import .3ds if you want to - and now with the new Collada protocol you can import/export even more information so virtually nothing gets lost in the pipeline - of course, theres still some improvements to be made here. But hey - thats what the community is all about - you want it? Participate - and Well come up with something great for us all to use - together!

    The main advantage That I think Blender has - in comparison to eg. 3Dstudio max is that once you get started it all becomes easier ...while in 3dstudio max...you get a lot of "boxes and cylinders" to draw-off straight away ...without learning anything at all...so yeah...3dstudio max is more "pleasing-straight-away". Maya is more professional and can handle bigger more complex jobs but is harder to work on smaller projects. Blender is sort of the "middle way"... I am not saying that Blender is better or worse than 3Dstudio max or Maya...but they all have their advantages - and you will all definetively do yourselves a HUGE FAVOR trying this application. Its a killer app!

    It has - fluids (a really good one), Softbody, Some of the best rigging tools around and support that simply cant be beat. What do I mean by that? I mean - when I used 3dstudio max...I was an unsignificant "flea"... and when I complained about bugs in the software...It was always "my-fault" or "Windows fault"...but never Discreets fault.. And months later when the bugs finally got acknowledged and fixed - I had to purchase 1000 dollars in upgrades just to fix the bugs.

    When I switched to Blender and had problems - guess what? 2 days after "mentioning" possible bugs - they got fixed. And it kept going that way. Blender rarely chrashes and its a dream to work with the passionate developers.

    --
    What this world is coming to - is for you and me to decide.
    1. Re:So amazing that its hard to realize its free. by Anonymous Coward · · Score: 0
      I have been using Blender since version 1.8. And I realize that a lot find the user-interface hard to use when you are a beginner.

      The truth is however - even if it is harder to grasp as a beginner, most 3d applications are hard to learn - in fact ...all 3D is hard to learn when youre new to 3d in general.


      Just my 2 remarks:
      1. Not all 3D applications are hard to learn. Try out Wings3D for example, i was able to produce some useful model with that in the first evening. And i'm a programmer who had absolutly no idea of modelling.

      2. I think the effort to learn the harder interface of blender is probably worth it. The only thing that stopped me last time i tried blender was an manual which was outdated and therefore inaccurate. Having to find help in forums several times just trying to get through a beginner tutorial was so frustrating that i just gave up. Therefore the feature i like most in the new featurelist is actually the updated manual :-)
  19. Can someone translate for me? by broeken · · Score: 1

    major improvements like flive UV unwrapping LSCM, and a Modifier stack system

    1. Re:Can someone translate for me? by LetterRip · · Score: 4, Informative

      Sorry for the technobabble, UVs are a way to map an image/texture to a 3d model. LSCM is a way to create your mapping to the model in a way that it is of good quality - live means that you can tweak it as you go instead of tweak recalculate, tweak recalculat. A modifier stack - is changes that are modifiers are 'virtual' ie can easily be done and undone at any point in the models life.

      LetterRip

    2. Re:Can someone translate for me? by Anonymous Coward · · Score: 1, Interesting

      LCSM allows for dynamic "resizing" of the UV geometry map. Basically, it's one of those improvements that allows you do quickly do a task that used to be really tedious and slow in a couple of seconds.

      For those who are curious, The UV map "unwraps" the character to a flat image, so you can paint details onto it.

    3. Re:Can someone translate for me? by broeken · · Score: 1

      Awesome - thanks guys.

    4. Re:Can someone translate for me? by CarpetShark · · Score: 2, Informative

      Basically, LSCM unwrapping lets you "skin" a model (not in the 3D skinning sense, but in the animal skinning sense) so you end up with a flat covering. Actually, the method is similar too -- just mark the "seems" where you would cut with a knife to remove the skin in one piece. Then, you can export that covering to a paint program, draw on it, and put it back on your model :)

  20. Yay! by komodotoes · · Score: 2, Interesting

    I tried to get into Blender a few times over the past while and I was always turned off by the lack of an undo system and the weird UI. People who are learning something new, especially something as complicated as Blender, need to be able to erase a mistake easily. I haven't tried it in some time, so maybe I'll give it a whirl again now that I am free to bugger up my work at will.



    NeverEndingBillboard.com

    1. Re:Yay! by symbolic · · Score: 1

      Undo has been available for quite some time.

    2. Re:Yay! by 3dr · · Score: 3, Informative

      Please do try it. Undo does work, and Blender has really improved during the 2.3x releases. I've not tried 2.40 yet.

      To other Slashdotters who've mentioned UI difficulty:
      The interface in blender is designed around having the right hand on the mouse, and the left hand on the keyboard. UI actions are very terse, and therefore slow to learn and easy to forget. Find, read, and do the available tutorials! There is plenty of info to get going, and once you get over the initial hump you'll find Blender *fast* to use.

    3. Re:Yay! by Anonymous Coward · · Score: 0

      press U idiot

    4. Re:Yay! by Anonymous Coward · · Score: 1, Interesting

      Well, I started to use blender as newbie tool(had some experience with 3Dstudio before)and thought that the blender UI was weird(with regards to 3D studio and stuff), then I realised I could change it so it was more to my liking.

      Then I realized that Blender was quite easy to use and I got then hang of some basic stuff quite quickly. Blender might be weird for people used to other 3D apps but for a beginner, there isn't much diffrence.

      And it is better to use Blender as a newbie tool then to use a pirated version of any other program.

    5. Re:Yay! by Anonymous Coward · · Score: 0

      "The interface in blender is designed around having the right hand on the mouse, and the left hand on the keyboard"

      so,,, it's a First Person Shooter?

    6. Re:Yay! by VaderPi · · Score: 1

      This is probably the source of my frustrations. I type in the Dvorak layout. I assume that you are referring to Qwerty. But then again, if the keyboard is going to be a primary input device, then the user interface should better clearly indicate how the keyboard should be used.

  21. Re:Great... by kimvette · · Score: 1

    Hmmm, well, compared to say, Blender and KPovModeler, Maya is a cakewalk. Too bad Alias doenn't offer the learning edition for Linux.

    I'll have to try out the new Blender. I gave up on the old one because in the few minutes here and there I have time to play with 3D rendering packages, I don't have the hours to RTFM. :( (and yes I know you're going to say "but you post on ./" and while that's true, I also read several messageboards every day to keep up with tech news, etc.)

    --
    The Christian Right is Neither (Christian nor right). See: Matthew 23, Matthew 25, Ezekiel 16:48-50
  22. Volunteerism and private enterprise win again by cryfreedomlove · · Score: 0, Flamebait

    It's great to see what's possible given enthusastic volunteers and an added dose of private enterprise funding. Capitalism, at times, is much more progressive than socialism.

    1. Re:Volunteerism and private enterprise win again by Anonymous Coward · · Score: 0

      You kidding? All that stuff would have been added eventually even if no form of currency was involved. All the currency did was speed things up a little. Money is evil. It corrupts minds. And, I certainly don't want a project like this corrupted by the evil greed for money. Capitalism is evil.

    2. Re:Volunteerism and private enterprise win again by cryfreedomlove · · Score: 1

      You say capitalism is evil. What's your alternative that is not evil?

    3. Re:Volunteerism and private enterprise win again by komodotoes · · Score: 0, Offtopic

      I don't quite get it...

      Although capitalism has a place in the world the same as socialism, I don't really see how this illustrates capitalism being more progressive than socialism. Even though Google contributed manpower through the Summer of Code, they ultimately were doing it for the benefit of the larger community, and not profiting themselves (at least not directly), which kind of goes against hard line capitalism.

      In fact, you could look at it as if Google (a very large, well funded company) was taking on the role of a socialist entity by subsidizing open source development in much the same way that socialist states subsidize and control infrastructure companies (gas, electricity, telco), for the sole purpose of benefiting the community, even if it means forsaking profit or running at a loss.




      NeverEndingBillboard.com

    4. Re:Volunteerism and private enterprise win again by komodotoes · · Score: 1

      It's funny how paychecks make people work....

      Capitalism isn't evil. Socialism isn't evil. Hell, even communism isn't inherently evil. People can be evil.

      Money sure as h*** ISN'T evil, in and of itself.



      NeverEndingBillboard.com

    5. Re:Volunteerism and private enterprise win again by The+Mgt · · Score: 1

      Private enterprise != Capitalism

    6. Re:Volunteerism and private enterprise win again by Ksisanth · · Score: 2, Informative

      Socialism and capitalism are about who owns/controls capital goods, not who benefits from their use, and supporters of either system claim to benefit the public. Corporate sponsorships and charitable giving benefit the public, too, but are not "socialist" -- good PR opportunities are worth a lot.

    7. Re:Volunteerism and private enterprise win again by protocoldroid · · Score: 0

      Private enterprise == socialism (if you consider private to mean "owned by everyone, with your name on the paperwork") Private enterprise == facsicm (if you consider private to mean "owned by the government, with your name on the paperwork")

    8. Re:Volunteerism and private enterprise win again by cryfreedomlove · · Score: 1

      You seem to be saying that Google's sponsorship of this event is the equivalent of a subsidy from a socialist state. I don't agree. Here's the big difference: all of the people involved in the Google example have made a free and voluntary choice to participate. Google, the benefactors of the Summer Of Code program, and the Google customers who ultimately provided the Google revenue spent on this project have all come togther by free choice. Any of those parties can end their current relationship for any reason. In your Socialist government subsidy example, the revenue providers are coerced through force to pay taxes. There are criminal sanctions if the revenue payers try to end their participation in the subsidy.

      Participation in the Google scheme is voluntary. Participation in the Socialist subsidy scheme is coerced. Therefore the Google scheme is on a higher moral plain than the Socialist scheme.

    9. Re:Volunteerism and private enterprise win again by komodotoes · · Score: 1

      I have to agree with you about your voluntary contribution statement, but I guess what I was getting at was that the end result (improving a community product) could have been achieved whether the funding came from a capitalist entity (Google / some other wealthy corporation) or a socialist entity (government). The important piece of the puzzle was skilled and motivated people voluntarily contributing time (and again, I think you're right that their contribution was voluntary whether they were compensated or not - they had a choice). Anyhow, thanks for responding.





      NeverEndingBillboard.com
    10. Re:Volunteerism and private enterprise win again by ozmanjusri · · Score: 1

      People can be evil.

      I can? Thanks! Woohoo! I've been looking forward to this.

      --
      "I've got more toys than Teruhisa Kitahara."
    11. Re:Volunteerism and private enterprise win again by pugugly · · Score: 1

      Sorry - other people. Not, well . . . you.

      We have standards to uphold here.

      Pug

      --
      An Invisible Entity of Vast Power whose existence must be taken on faith alone: Liberal Media
    12. Re:Volunteerism and private enterprise win again by pugugly · · Score: 1

      Ah - participation in a socialist scheme is *coerced*. As is fundamentally obvious from the Great Wall of Canada which prevents Canadians from escaping to the U.S., and the infamous Swedish Gulags.

      It's not as if these countries had elected representatives to make the case before the government that they didn't want universal healthcare and desperately need less taxes going towards education.

      Pug

      --
      An Invisible Entity of Vast Power whose existence must be taken on faith alone: Liberal Media
    13. Re:Volunteerism and private enterprise win again by cryfreedomlove · · Score: 0

      There, in fact, is a symbolic wall but it's easier to get over than a literal one. Silicon Valley is full of well educated and ambitious people from Canada who moved there for it's abundant opportunities and relatively lower taxes. The brain drain induced by socialism is one of the reasons that the world transforming economic miracle of Silicon Valley happened in the USA rather than in one of the socialist countries that the great minds are running away from.

    14. Re:Volunteerism and private enterprise win again by ozmanjusri · · Score: 1

      Cthulhu? Is that you?

      --
      "I've got more toys than Teruhisa Kitahara."
  23. I think you've spotted somewhere you can help :-) by H4x0r+Jim+Duggan · · Score: 1

    If you could spread the word in the forums you know of, that would be helpful. It was a gimp mailing list where I heard about it, so I don't know how well-publicised it is in forums of other projects.

    I'm not actually involved in the meeting, I'm just interested because I think the conference is based on a good idea.

    (Correction: In my post I said the conference was on the 19th, but it's actually a 3-day event from the 17th to the 19th)

  24. Re:Great... by OneSeventeen · · Score: 1

    After using Lightwave3D for a while moving to blender was difficult. Now that I've spent about 7 months or so playing with blender on my lunch breaks, I don't think I could go back to Lightwave. Unfortunately my Lightwave experience was on a school computer, so I can't take it with me.

    I haven't played with Maya, but I've heard good things, and my 3dsmax experience (even after a year of Lightwave use) was horrible, I couldn't get a thing done without at least 10 references to the manual and a few online tutorials.

    For me, an open source developer that likes to play with graphics, Blender's interface is a godsend. It makes more sense to me than anything else I've used, and it is highly customizable.

    Quick price breakdown:
    Maya 7: $2,000/$7,000 (complete/unlimited) OS support: Win NT/2k/XP or OSX
    3ds Max 8: $3,500 OS support: Win XP or 2k

    Blender 2.40: $Free OS support: Linux, Windows, OSX, Solaris

    While the others may be more production quality (so far), blender works great for me and is in my price range.

    On top of that, 3ds/Maya won't run on any of my brand-new computers anyway!

    --
    "Now the trouble about trying to make yourself stupider than you really are is that you very often succeed." -C.S. Lewis
  25. Great... by DavidHOzAu · · Score: 0, Offtopic

    The Slashdot effect has blended the blender homepage.
    You should've used Coral Cache, you insensitive clods!

  26. Re:Great... by Anonymous Coward · · Score: 0

    You have to work to learn how to use it. That makes it lose, in my book.

    Of course, 3DsMax and Maya both lose.

    If an artist has no prior experience with 3D modelling and picks up Silo3D, runs through a couple tutorials, he'll be a pro. It's not because the interface is dumbed down - the interface is cleaned up and made -intuitive-. Things like soft tweaking work the way you expect them too.

    They also have some pretty powerful features that you don't have in Maya - a topology brush for reworking the topology of models, easy manipulation of edge loops and rings via selection hotkeys, it goes on and on.. The only thing lacking is a zbrush-esque depth painting, and uv-mapping.. both of which are coming in 2.0. The developers integrate with their userbase professionally and consistantly. The only thing it doesn't cover in the production line is animation. It's the end all be all of polygonal modelling tools.

    www.nevercenter.com

    note: i am in no way affiliated with nevercenter or silo. i'm just a very happy user who struggled through the interfaces of maya and 3dsmax.

  27. and it's completely useless on OS X because... by SuperBanana · · Score: 3, Informative
    ...none of the menus work in 10.4.3!* Looks like we'll have to wait for 10.4.4 to be released by Apple, as developer previews of 10.4.4 apparently resolve the issue.

    While some people would point the finger at Apple, I find it highly curious that Blender broke so severely (if you read the thread, lots of other things don't work) and far as I know, nothing else did...

    Yes, I verified the bug- on my 17" Powerbook (with an NVidia card) none of the menus or popup listboxes appear. If you have a machine with 10.4.3 and an nvidia card, don't bother...yet.

    1. Re:and it's completely useless on OS X because... by lancelet · · Score: 4, Informative

      Blender broke on OSX so severely because its entire user interface is built using OpenGL. Most applications you're familiar with probably use OpenGL only for the 3D displays, not for buttons, list-boxes, etc. Blender is notorious for pushing the OpenGL implementation much further and requiring a much more complete coverage of The Standard than other applications (games, for example). Don't point fingers unless you've looked at the code!

    2. Re:and it's completely useless on OS X because... by Anonymous Coward · · Score: 2, Interesting

      There's similar problems with Modo when upgrading to 10.4.3, and also Alias is advising Maya users not to upgrade to 10.4.3 for some nvidia cards. Doesn't seem like a coincedence to me.

    3. Re:and it's completely useless on OS X because... by Maskull · · Score: 1
      It's not so great on Windows, either. The fact that Blender uses OpenGL for it's GUI basically means that unless your video card is relatively new, and your drivers implement the spec perfectly, you will have problems, either with performance or graphical bugs. Of the five Win boxes in my house, Blender runs usably on none of them; it's either too slow, or the interface is corrupted.

      Other 3D apps use the host windowing system's widgets (or at least, it's 2D drawing functions) for their interface, thus allowing them to work with reliably and with good performance, even on lesser cards. And many provide software rendering as a fallback when (good) 3D acceleration is not available. All of Blender is essentially at the mercy of your OpenGL drivers.

    4. Re:and it's completely useless on OS X because... by LetterRip · · Score: 4, Informative

      [QUOTE]The fact that Blender uses OpenGL for it's GUI basically means that unless your video card is relatively new, and your drivers implement the spec perfectly, you will have problems, either with performance or graphical bugs. Of the five Win boxes in my house, Blender runs usably on none of them; it's either too slow, or the interface is corrupted.[/QUOTE]

      You can put a software only driver in your blender folder that will fix pretty much any card. For ATIs that are buggy turn off 'full hardware accelleration'. S3 and Intel on board graphics also have issues. Pretty much all other cards in the past 10 years should be okay, but NVidia tends to work best on Windows.

      LetterRip

    5. Re:and it's completely useless on OS X because... by BoldAndBusted · · Score: 2, Informative

      Isn't building the interface on OpenGL exactly what Apple says Mac OS X can do? Apple itself uses OpenGL for many of its core technologies, like Expose, Core Video, Core Image, etc. Check it: http://www.apple.com/macosx/features/opengl/

      As far as the "finger-pointing" goes... I'm not going to look at the code, and I'm not a Blender user, but I have to ask: If Apple says Mac OS X can support an OpenGL API (which is a standard), and hasn't set some arbitrary limit on the support the OS gives to that standard, then any application that subsequently breaks _by actually following the standard_ is blameless, and the supporting OS and OS libraries are to blame, no? How can one "push the limits" with a standard? An application either follows them, or it does not, right?

      Now, I'll give you that if the standard itself is *incomplete*, the blame falls on the standards team. Of course, Blender may not be using the OpenGL API correctly, and the blame would then fall squarely on the Blender devs for the error. But, Apple is to blame if their implementation of OpenGL is busted and can't perform what Blender expects of a standards-compliant OpenGL implementation.

      I just want to make sure that we kick off the finger-pointing on a firm foundation. ;)

    6. Re:and it's completely useless on OS X because... by peppy · · Score: 1

      Maximise the Blender window and the menus will automagically appear on ver 2.37. Haven't tried 2.40 yet.

    7. Re:and it's completely useless on OS X because... by dnaumov · · Score: 1
      "You can put a software only driver in your blender folder that will fix pretty much any card."

      What the hell? This is supposed to solve perfomance problems how exactly? Do you have any idea how slow software OpenGL is under *ANY* OS?
    8. Re:and it's completely useless on OS X because... by joey_knisch · · Score: 1

      And for the record... nVidia tends to work best on non Windows.

    9. Re:and it's completely useless on OS X because... by djcapelis · · Score: 1

      Well unlike the hardware GL at least it will display correctly...

      And yes, the entire development team is _extremely_ aware of the performance of openGL in software. We only draw the entire interface in it, we very much have an idea of the performance with that. Frankly, with 2d openGL in software is quite useable still.

      A slower interface is better than no interface. It's not a solution, but it's a workaround that's effective and is very usable, if not optimal.

      Linux Platform Manager
      Blender Project

      --
      I touch computers in naughty places
    10. Re:and it's completely useless on OS X because... by be-fan · · Score: 1

      OS X doesn't really build its interface on OpenGL the same way Blender does. The current iteration of Quartz 2D is a software renderer, everything is rendered to a window via the CPU, and OpenGL is used as a really fast blitter capable of alpha blending and transformations. Blender appears to do a lot more through OpenGL, including using some of its feedback related features. Quartz can do something similar using Quartz 2D Extreme, but that's buggy and disabled by default in 10.4.x.

      --
      A deep unwavering belief is a sure sign you're missing something...
  28. Nope by TubeSteak · · Score: 1

    But it'll go nicely with my new CanOpener.

    (Data Recovery Software for the PC & Mac)

    --
    [Fuck Beta]
    o0t!
  29. Re:Great... by Carthag · · Score: 0, Troll

    ARE YOU RETARDED? In the 7 minutes since this post was started, you decided not to read the summary and ask a question that was answered in there. No wonder Slashdot is falling apart. Also, fuck you moderators, you don't know how to mod anyway.

  30. General Annoyance by pawonfire · · Score: 0, Offtopic

    You know what would be nice, the submitter including a sentance on what the software did. Even half a sentance. It would help us who have no clue what Blender be interested (and maybe use/contribute to) a software project, instead of quickly skipping it. I will give the submitter credit, he/she included a link to the website. The link directs you to the download site, which also doesn't provide a hint as to what the software does. I am not bashing this post only. Many are like this. Please include a short description when linking to a not-worldly known product, it just might make it more popular.

    1. Re:General Annoyance by Apollux · · Score: 1

      From the frontpage of Blender.org "Blender is the open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback. Available for all major operating systems under the GNU Public License."

    2. Re:General Annoyance by DavidHOzAu · · Score: 1

      You know what would be nice, the submitter including a sentance on what the software did.
      Anyone with two brain cells to throw together can tell what is does. Let's look at the submission:
      fluid dynamics simulation
      inverse kinematics system
      improved boolean tools
      animation system
      flive UV unwrapping LSCM
      Modifier stack system
      3d manipulators
      full undo system
      Obviously it is the IDE to a 3D Raytracer. (be it Yafray or any other compatible raytracer.)

      Actually, it's just like POVRay, except that POVRay is better. Until Blender comes with a 'reveal codes' in Blender where we can freely script and edit our objects, it won't be as powerful even though Blender comes with more features. I've used Blender to make my wallpaper of a semi-transparent metallic puddle with a simple path, (with the ego-pleasing "Mine" in brazenly proud text floating above it,) and the effect is very very nice. My only gripe is that I wish I didn't have to use scripts to make a dozen copies of an object and rotate each one successively by a discrete amount like in this picture.

      Blender is a great program. It's so good that they made Madagascar with Blender on a Linux system. (The Penguins in the movie are an inside joke to the different distros of Linux.)

      With Blender, you have the power to make movies on your computer. Check it out.

    3. Re:General Annoyance by L202 · · Score: 1
      What on Earth more do you want in the post's descriptive blurb?
      • fluid dynamics simulation
      • inverse kinematics system
      • animation system (hi there, you with us yet?)
      What other program besides a 3D architecture tool would have these types of descriptions associated with it? Don't dumb down the /. community because you're under a rock. This is a tech related story for technologists, not freakin' CNET.
    4. Re:General Annoyance by NanoGator · · Score: 1

      "Blender is a great program. It's so good that they made Madagascar with Blender on a Linux system."

      Untrue. Madagascar was done with in-house proprietary tools, mainly because they needed custom squash and stretch code to make the characters more cartoony. Blender sounds like a fine tool, but it wasn't used in Madagascar.

      --
      "Derp de derp."
    5. Re:General Annoyance by criznach · · Score: 1

      No, I agreee. There are occasionally posts on the front page that I have no idea what they are. Acronyms are the worst... I actually learn about a lot of technologies on slashdot. But before I know about them, I have no grasp of their jargon.

    6. Re:General Annoyance by Anonymous Coward · · Score: 0

      fluid dynamics simulation ... inverse kinematics system ... animation system ... 3d manipulators

      Obviously it is the IDE to a 3D Raytracer.


      Damn, and I thought it was some kind of advanced pr0n simulator.

    7. Re:General Annoyance by DavidHOzAu · · Score: 1

      Untrue. Madagascar was done with in-house proprietary tools.

      True, but guess what that code used? Blender. The DVD shows something that looks like Blender open and also a the GIMP in a patched form. The reason why it doesn't look like them is because of all their "in-house proprietary" patches. But if you look at the interfaces, you'll see they look very very familar.

    8. Re:General Annoyance by rca66 · · Score: 1
      fluid dynamics simulation
      inverse kinematics system
      improved boolean tools
      animation system
      flive UV unwrapping LSCM
      Modifier stack system
      3d manipulators

      Somebody who has never heard about Blender, might not have heard about anything in this list as well. I have heard about Blender, but I had not the faintest Idea what "flive UV unwrapping LSCM" was. "fluid dynamics simulation", "inverse kinematic system"? Could be some numerical tool for physicists.

      full undo system

      This is not very speicific for any software.

    9. Re:General Annoyance by DavidHOzAu · · Score: 1

      I think a true nerd would know what the paragraph is talking about when they see "UV" and "3d" in the same paragraph. You must be new here.

    10. Re:General Annoyance by PainBot · · Score: 1

      So Blender is an IDE to a Raytracer, just like Povray ? I think you've used the wrong software. Plus the tools you mention to rotate objects are integrated, in fact I believe they've been there from the start.

    11. Re:General Annoyance by DavidHOzAu · · Score: 1

      So Blender is an IDE to a Raytracer, just like Povray ? I think you've used the wrong software.
      No, I said a compatible raytracer. Obviously POV-Ray can't be used with Blender. DUH.

      Oh, and Blender really isn't a raytracer per-say, its rendering pipeline only understands triangles and meshes. On the other hand, POV-Ray can understand solids without cheating.

      the tools you mention to rotate objects are integrated, in fact I believe they've been there from the start.
      I was talking about automating the process. Say I have an object and I want to rotate it, move it, make a copy, rotate the copy, move it, make a copy, etc., and do it 100 times. What if I wanted to later change the spacing/rotation-gap without the sizes (say)? That's hard to do after the fact.

      Oh yeah, please tell me where to find this feature and I'll admit that I was wrong.

    12. Re:General Annoyance by rca66 · · Score: 1
      think a true nerd would know what the paragraph is talking about when they see "UV" and "3d" in the same paragraph.

      First: not every nerd is interested in 3d-graphics, so I don't think this general statement is true. Second: not all readers here are "true" nerds.

      You must be new here.
      You must have been too long here.
    13. Re:General Annoyance by NanoGator · · Score: 1

      "But if you look at the interfaces, you'll see they look very very familar."

      Okay. So why isn't it splashed all over Blender's page?

      --
      "Derp de derp."
    14. Re:General Annoyance by commbat · · Score: 1
      You know what would be nice, the submitter including a sentance on what the software did.

      My favorite annoyance is when an entry on a site such as freshmeat describes a program as a clone or re-implimentation of some other program. If I'd never heard of that other program I wouldn't know if it'd be something I'd like to use. I might even have a serious need for something like it but without a clear description I'd just skim over that entry.

      To get back on topic, I've just started getting interested in 3D CG (downloaded Povray and played with it some) and Blender definitely looks great. I'm going to give it a try.

      --
      'Intellectual Properties' are uncontrollable in the wild. To base an economy on them is just stupid.
    15. Re:General Annoyance by teknomage1 · · Score: 1

      Sorry but you're wrong. Madagascar was done at Dreamworks mostly by the remnants of the PDI pipeline. Their software is all developed inhouse and has been in service for a number of years. They have 2d programs that were developed for Dreamwork feature anim. The best thing about inhouse stuff though is you can take useful ideas from everywhere. The inhouse software we use where I work looks a lot like Maya but it doesn't share any code. Pixar's animation program only recently got the ability to click to select!

      --
      Stop intellectual property from infringing on me
  31. Re:Great... by Stan+Vassilev · · Score: 1

    "I wouldn't call it better than 3dmax"

    Ok so it's not better, it's just harder. Not exactly a plus :)

    User friendliness matters a lot. 3D packages have complex interface by their nature - you can't just grab any of them and start making animated furry jungle animals straight out.

    But with my few attempts of trying Blender I had tough luck even creating a sphere and moving and rotating it around.

    When you're hit with such a steep learning curve, you can either give up a lot of your free time and learn it (which was harder-to-impossible at the time since there was no even a free manual, or good resources, not sure about now), or just give up on the software. Which is what I did.

    But it's open source - it's not as if it has to be attractive enough to sustain a business or anything. So I suppose they could also attach fart noises to every button and call it unorthodox look at interface design :)

    Good luck with it, it definitely has the features, maybe one day it'll have the interface.

  32. Re:Great... by Anonymous Coward · · Score: 0

    I can pickup a copy of 3dsmax or Maya and just start working without reading a single manual.

    Then you're the next da Vinci.

    You heard it here first, folks. I hope he remembers me when he's famous!

  33. Grammar Nazi by Geoffreyerffoeg · · Score: 4, Funny

    There's a couple of errors in the post, but they're not important, except one whose rule many people don't know:

    has born fruit with the Blender 2.40 release.
    Borne fruit. "Borne" is the past tense of "bear". "Born" is a defective verb that's used as the passive voice of "give birth". Unless they went into labor before releasing their product, I'm pretty sure they meant "borne".

    1. Re:Grammar Nazi by sjames · · Score: 1

      Unless they went into labor before releasing their product, I'm pretty sure they meant "borne".

      I'm sure they labored quite a bit before they could release.

    2. Re:Grammar Nazi by Anonymous Coward · · Score: 0

      "Borne" is the past tense of "bear".

      So when a grizzly bear dies it becomes a grizzly borne?

      If you are going to be a grammar nazi at least do it right.

    3. Re:Grammar Nazi by Bingo+Foo · · Score: 2, Funny
      "Borne" is the past tense of "bear".

      And of course, "cub" is the future tense of "bear."

      --
      taken! (by Davidleeroth) Thanks Bingo Foo!
    4. Re:Grammar Nazi by Anonymous Coward · · Score: 0

      Actually, past tense of "bear" is "bore." "Borne" is the past participle. For what it's worth.

      But this mistake often annoys me, too, thanks for correcting it.

    5. Re:Grammar Nazi by SirPavlova · · Score: 1
      Wouldn't "cub" also be the past tense of "bear?"

      Leading to the inevitable conclusion that Google's Summer of Code has cub fruit with the Blender 2.40 release.

      --
      Yar.
  34. Splitting Hairs... by LEX+LETHAL · · Score: 1

    It's a small detail, but is it necessary to call this version 2.40 instead of 2.4? I seen several version naming conventions that include multiple decimal points, letters, abbreviations and descriptions of states of readiness.

    Displaying a null and valueless digit with nothing preceeding it seems redundant. If a previous version was 2.39, this version would still be titled 2.4 not 2.40.

    1. Re:Splitting Hairs... by Stormwatch · · Score: 1
      Displaying a null and valueless digit with nothing preceeding it seems redundant. If a previous version was 2.39, this version would still be titled 2.4 not 2.40.
      2.0
      2.1
      2.2
      2.3
      2.4
      2.5
      .
      .
      .
      .
      .
      2.39
      2.40
      2.41
    2. Re:Splitting Hairs... by Anonymous Coward · · Score: 0

      Would you call two dollars and forty cents two dollars and four tenths of a dollar?

    3. Re:Splitting Hairs... by Capitalisten · · Score: 0, Redundant

      So you always count 38-39-4-41-42...? ;-)

      The previous version was 2.37a and I'm pretty sure there was a 2.4 a long time ago - just after 2.3 and right before 2.5 unless I'm mistaken.

    4. Re:Splitting Hairs... by indrax · · Score: 1

      It's for the same reason we will say something is version 6.0 instead of just 6: there is going to be a 6.1 .
      So when version 2.41 comes out we will contrast it with 2.40, where contrasting 2.41 with 2.4 is slightly less fluid.

      But then the question becomes did they have a version 2.00 or 2.0?

    5. Re:Splitting Hairs... by Anonymous Coward · · Score: 0

      I'm pretty sure that 4 doesn't come after 39. Remember this is a versioning system, not the decimal system.

    6. Re:Splitting Hairs... by Anonymous Coward · · Score: 0

      wrong. 2.4 2.5...2.9 2.10...2.39 2.40

      its two.forty not two.four-oh

    7. Re:Splitting Hairs... by Anonymous Coward · · Score: 0

      Duh. . . significant figures!
      2.4 could mean any version from 2.35 to 2.44!

    8. Re:Splitting Hairs... by Anonymous Coward · · Score: 0

      do you have any idea what a place holder is? 4 is not 40 . 2.4 is not 2.40 if the previous version was 2.39. Think, that's what that soft stuff in your head is for.

    9. Re:Splitting Hairs... by khellendros1984 · · Score: 2, Insightful

      The . isn't a decimal....for instance, 2.4.1 is a valid version number, as is 2.10.3, but 2.10.3 isn't the same as 2.1.3, see? At least, that's how many programs are versioned (mostly open source stuff, I suppose), where they don't worry quite as much about the software's marketing image.

      --
      It is pitch black. You are likely to be eaten by a grue.
    10. Re:Splitting Hairs... by m50d · · Score: 1

      That's not a decimal point, it's just a separator. The next version could be 3.0, and there will already have been a 2.4 that came after 2.3 and before 2.5.

      --
      I am trolling
    11. Re:Splitting Hairs... by Anonymous Coward · · Score: 0

      Thinka that's bad? The company I work for uses 6 place version numbers. And they're not even straight up -- each field has a different meaning and encoding. Of course, the asshat who devised the system quit before it was ever implemented.

  35. Re:Great... by Anonymous Coward · · Score: 1, Funny

    I wouldn't call it better than 3dmax or any other modeller you can name,

    So essentially it's the worst interface available?

  36. Re:Great... by shbazjinkens · · Score: 1

    If an artist has no prior experience with 3D modelling and picks up Silo3D, runs through a couple tutorials, he'll be a pro. It's not because the interface is dumbed down - the interface is cleaned up and made -intuitive-.

    You might love your easy interface right now but later on think of how much time you'd save if it were less "intuitive" and more efficient. Blender's interface thrives in efficiency, otherwise it would have been ditched a long time ago. It was made as an in-house tool for an animation studio by an animator, that says it all to me.

    On a side note, I've heard your same argument for other programs such as 3DS and Maya. What isn't intuitive for you isn't like that for everyone, apparently.

  37. Mirror links by LetterRip · · Score: 3, Informative
    1. Re:Mirror links by Anonymous Coward · · Score: 1, Informative
  38. Re:Great... by Anonymous Coward · · Score: 0

    You're right. Blender is too hard for you to use, and you suck. Don't even try. If you can't load it and click a single button and get what you want, it must be the software's fault.

  39. Linux Lover? by m00nun1t · · Score: 0

    This isn't a troll, it's a serious comment.

    I'm guessing the article was submitted by a linux fan. Why? It contains heaps of detail about the new and improved stuff, but misses the big picture: what IS blender? Not even a few words eg "Blender, the popular open source 3D animated software, has...".

    1. Re:Linux Lover? by The+Mgt · · Score: 3, Insightful

      I'm guessing the article was submitted by a linux fan.

      Why? It's a Windows and OSX app too.

    2. Re:Linux Lover? by rco3 · · Score: 1

      And I've used it (previous versions) on BeOS and IRIX.

      --

      Ce n'est pas un vrai mouvement de robot!
    3. Re:Linux Lover? by m00nun1t · · Score: 1

      I didn't talk about the app, I talked about the submitter. He could be talking about new breeds of chickens for all I care.

    4. Re:Linux Lover? by IntergalacticWalrus · · Score: 1

      You still haven't told us what's the deal with that "Linux fan" comment.

    5. Re:Linux Lover? by Anonymous Coward · · Score: 0

      He thinks the article was written by an elitist. He also thinks that all elitists are Linux lovers, so he figures the submitter is a Linux lover.

      1. There are elitists in every category of humans, from nerd fans of every OS all the way down to plumbers. The submitter might just as well be an Apple or MS fan.

      2. Blender is quite a well-known application, at least in OSS-land, and therefore needs no explanation. Might as well explain what OpenOffice or BSD is.

      3. The first paragraph in the blender home page describes what it is.

      In other words, the grand-parent is full of shit.

    6. Re:Linux Lover? by Anonymous Coward · · Score: 0

      That would be animation software, not animated software.

    7. Re:Linux Lover? by mcn · · Score: 1

      precisely. i have to go to the blender web site to find out what it's all about. background information is important when posting about some obscure software (or anything, for that matter).

  40. Re:Great... by Anonymous Coward · · Score: 0

    "So I suppose they could also attach fart noises to every button and call it unorthodox look at interface design :)"

    I'm pretty sure there's a script for that.

  41. Works with ATI by MBCook · · Score: 1
    Well that's surprising. For reference, it is ONLY with an nVidia card (my 15" PB's Radeon 9700 shows menus under 10.4.3, I just tested with the new download).

    How odd that one graphics card would work while the other wouldn't. Are they drawing their own menus and stuff in OpenGL or something?

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    1. Re:Works with ATI by Eideewt · · Score: 2, Informative

      Actually, yes, they are. They use OpenGL for all the 2d parts of the interface as well as the 3d display. So if your driver has broken 2d OpenGL rendering (many do, since it's not commonly used), Blender's menus will be broken to some degree.

    2. Re:Works with ATI by MBCook · · Score: 1
      That was what I figured, since something like GTK or QT would be doing their own drawing using the OS functions (I would think). I'm a little surprised that nVidia is having this trouble and not ATI. Based on my experiences with both companies, I would think it would be the other way around.

      But I wonder what caused it? Was it a change in Blender, or one in an OS X update. Curious.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    3. Re:Works with ATI by djcapelis · · Score: 1

      OSX change. If we could have fixed it in the blender code we would have. A few of the core development team uses OSX so it's a high priority. But GL broke on that platform for that card and since as others have mentioned, we draw our entire interface in openGL, that's been problematic. Not much that can be done but wait for the issue to be fixed.

      Linux Platform Manager
      Blender Project

      --
      I touch computers in naughty places
    4. Re:Works with ATI by Anonymous Coward · · Score: 0

      From what I've heard, from Mac coders (who can and do code on windows and linux), ATI has much better drivers.

  42. And it doesn't work in OS X by Anonymous Coward · · Score: 0

    Menus are broken.
    Way to test a product before release, fools.

    1. Re:And it doesn't work in OS X by Anonymous Coward · · Score: 0

      OSX 10.4.3 is broken, actually. Other OpenGL apps also don't work well with it, not just blender.

  43. And it's, it's... a BABY PROGRAM! by Anonymous Coward · · Score: 0

    Unless they went into labor before releasing their product,...

    Yes, writing GPL software is labor and cigars are usually passed out at release parties.

    1. Re:And it's, it's... a BABY PROGRAM! by Anonymous Coward · · Score: 0

      Yes, writing GPL software is labor

      No it's not, it's communism and anti-American.

    2. Re:And it's, it's... a BABY PROGRAM! by Anonymous Coward · · Score: 0

      No it's not, it's communism and anti-American.

      So is labor. :D

  44. -1 wrong by Aurisor · · Score: 1

    I realize you mitigated your statement through a lot of "kind of goes against"s and "you could look at it as if"s, but the underlying idea is wrong. Google is incapable of behaving in a socialist manner since corporations are inherently capitalist entities. Socialism is, among many things, a unification of the means to produce and the ownership thereof. Just because Google frequently acts in the public good does not mean that the capitalist interest does not exist, but rather that it is allying itself with said good for its own benefit. You could argue that one may transcend capitalism through enlightened awareness of whatever intersection may exist between the public and private goods (and many would say that there is an enormous intersection, if not a total unity), but trying to make a monied interest uninterested in its own monies is like trying to make water not wet.

  45. Re:Great... by Anonymous Coward · · Score: 0

    No, that's not it. Are you intentionally playing stupid or does it come naturally?

  46. Well it did cost something by Anonymous Coward · · Score: 0

    Blender had a "liberating" cost associated with it...

    1. Re:Well it did cost something by DrMorris · · Score: 1

      That's true and I think it was a great idea. AFAIK it was used to give the foundation some money to start off with.

    2. Re:Well it did cost something by srw · · Score: 1

      > AFAIK it was used to give the foundation some money to start off with.

      No. The money was used to purchase outright a commercial program from a for-profit (although not profitable) company called Not a Number. Put another way, Blender was a commercial program that was purchased from a failing company by the open source community and released as Free/Open Source software. The money will most likely have been used by NaN to pay off debtors. (Yes, I know that NaN was giving away binaries of Blender for free. That doesn't make it Free/Libre/Open Source software.) Blender cost "us" 100,000 euros.

    3. Re:Well it did cost something by DrMorris · · Score: 1

      Well, such a "purchase" seems OK for me. I wish "we" could buy other nice software packages to set them free.

  47. Re:Grammar Nazi, eh? by Anonymous Coward · · Score: 0

    There's a couple of errors in the post, but they're not important, except one whose rule many people don't know:

    You mean there are a couple of errors in the post. "Couple" is a noun meaning two people usually having a relationship, referred to in the singular, or it describes two of something, but describes a plural. Unless you meant that the errors are a couple who are dating, I'm pretty sure you meant "are".

    Please report to grammarstapo HQ and turn in your Grammar Nazi badge forthwith.

  48. Re:nice, but by symbolic · · Score: 1

    You seem to suggest that people can't produce work of equal or better quality - which I'm sure you know is complete bunk.

    Did Ansel Adams need the equivalent of a fully-automated camera with a motor drive to produce the work that he did? Not even. His tool of choice, in many ways, reflects Blender's approach to 3D. It's a hands on, nuts-and-bolts approach that keeps the distance between you and your work at a minimum (few interface abstractions to interfere)- much like the potter and his/her potter's wheel. It doesn't work for everyone, but if you're serious about creativity, you shouldn't have any problems after a brief introduction to Blender's methodology.

  49. scripting by Anonymous Coward · · Score: 0

    i realize that the rest of it is important as well, but i wish they would focus more on scripting the api. this would be a huge benefit to what is probably a small segment of the complete blender user group. i guess being open-source is a double-edged sword: you can use it, but it may be useless to you unless you develop it. i may have to refresh my C.

    1. Re:scripting by failrate · · Score: 1

      The Blender API is rather open. You code for it in Python. You can build tools right into the Blender UI or scripts to run in the game engine that is incorporated into Blender.

      --
      Voodoo Girl is the bomb!
  50. bloated? by AvitarX · · Score: 3, Funny

    at 6MB isn't blender starting to get bloated?

    --
    Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    1. Re:bloated? by djcapelis · · Score: 4, Informative

      We're working on it!

      No, seriously, we're working on it.

      Linux Platform Manager
      Blender Project

      --
      I touch computers in naughty places
    2. Re:bloated? by Anonymous Coward · · Score: 0

      Yes, with all the new features, Blender has grown too chubby for a single floppy, but it still fits comfortably on a CD.

    3. Re:bloated? by Anonymous Coward · · Score: 0

      I've been concerned about this too, I remember the days when it was 2 MB.

    4. Re:bloated? by khellendros1984 · · Score: 1

      I seem to remember 3d Studio Max 4 and 5 (the last 2 of 3ds I've used) were a great deal larger (like 20x larger)...and Blender's current feature set would compare well against those versions, I think. I may be wrong of course, I'm going completely by memory here...

      --
      It is pitch black. You are likely to be eaten by a grue.
    5. Re:bloated? by Derek+Pomery · · Score: 1

      That's 'cause linux apps have an "unfair" advantage :)
      $ ldd `which blender` | wc -l
      26

      A mere 26 referenced code libraries :)
      For a number of reasons, shared object libs in windows is mostly restricted to the precise set of DLLs included with windows, and apps can't really count on anything else - or even those, sometimes.

      --
      -- perl -e'print pack"H*","6e656d6f406d38792e6f7267"' /. ate my old sig. Bastards.
    6. Re:bloated? by AvitarX · · Score: 1

      why is the windows download smaller then?

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    7. Re:bloated? by Derek+Pomery · · Score: 1

      meh. I owe Windows an apology in this case.
      OpenGL is a fairly standard addition to windows nowdays, so much so that probably blender can get away with specifying a certain minimum version, and not have to worry about DLL conflicts? Just a guess. Haven't used Windows in a while.
      And there are sufficient system libs for all the other operations that are provided in Linux by frame buffer lib or zlib.
      Also, I note certain things aren't linked in the official one. Either dropped or optional (freetype, png).
      And python can be installed with equal facility in windows or linux, although of course linux it would pretty much be assumed.

      So, the only difference I can think that would probably have to be packed or dropped from the Windows distro is:
                      libaa.so.1 => /usr/lib/libaa.so.1 (0xb78b3000)
                      libcaca.so.0 => /usr/lib/libcaca.so.0 (0xb78a4000)

      Which is a fairly minimal size increase.

      I suppose this is both an endorsement of Blender as well as of relatively stable sets of Windows core libs.
      On the other hand, there are still a ton of Windows apps that pack their own DLLs still, last I checked. Either due to missing capabilities, or perhaps habit?

      --
      -- perl -e'print pack"H*","6e656d6f406d38792e6f7267"' /. ate my old sig. Bastards.
    8. Re:bloated? by djcapelis · · Score: 1

      >So, the only difference I can think that would probably have to be packed or dropped from the >Windows distro is:
      > libaa.so.1 => /usr/lib/libaa.so.1 (0xb78b3000)
      > libcaca.so.0 => /usr/lib/libcaca.so.0 (0xb78a4000)

      Those only show in ldd because your libraries are actually pulling them in, not blender. In reality the actual number of libs blender relies on under linux is a lot smaller, but some of those libraries pull in other libs as dependencies.

      We actually have to compile of a lot of libs in statically with blender to ensure compatibility.

      Linux Platform Manager
      Blender Project

      --
      I touch computers in naughty places
    9. Re:bloated? by Derek+Pomery · · Score: 1

      And btw, a .1 MB difference ain't saying a whole lot in terms of compressed size.
      Laying aside the possibility of different stuff *in* the releases.
      But, yeah, go Blender etc etc.

      The talk of huge sizes for the competitors strongly suggests they, at least, are not making as efficient a use of existing system libraries or standard libs.

      --
      -- perl -e'print pack"H*","6e656d6f406d38792e6f7267"' /. ate my old sig. Bastards.
    10. Re:bloated? by Derek+Pomery · · Score: 1

      Way to disappoint me. ;)
      I was trying to figure in which ways blender might be using libcaca.
      Text interfaces? Wierd matrix segments?
      Funny that that didn't occur to me - I guess I didn't think there'd be much else on my system *linking* against libcaca.
      But now it is obvious. libSDL. Should've remembered, given all the times I've had fun playing SDL games in a terminal window.

      Also sucks what you're saying about compatibility. Obviously most linuxes get around that by keeping packages in sync themselves (Redhat/Debian) or in the case of Gentoo/Slack, just relying on compiling from scratch.

      Score one more for the more sedate pace of windows release cycles.
      Looks like Windows really does give you most of the tools you need to build apps. :)

      --
      -- perl -e'print pack"H*","6e656d6f406d38792e6f7267"' /. ate my old sig. Bastards.
  51. Re:Great... by EvanED · · Score: 1

    You might love your easy interface right now but later on think of how much time you'd save if it were less "intuitive" and more efficient. Blender's interface thrives in efficiency...

    And who says these are mutually exclusive goals?

    Granted, it does seem to be that interfaces that are easier to learn and a bit slower, but they don't have to be much slower at all. Think if you kept all the keyboard shortcuts in Blender but added a decent intuitive interface. Or even if you added another mode that was easier.

    On a side note, I've heard your same argument for other programs such as 3DS and Maya. What isn't intuitive for you isn't like that for everyone, apparently.

    OTOH, I doubt you've ever heard anyone say Blender is intuitive.

  52. Re:Great... by EvanED · · Score: 1

    Well, I can use it. I did read the manual, but is it such a horrible thing to trade off a small learning curve for a huge power payoff?

    That depends. If it's something you'll be using fairly frequently, no.

    On the other hand, if you want to toy around and try your hand at 3D modeling, or do a quick illustration for a class or something like that, then yes, because the learning curve becomes prohibitive. With Blender it's almost like you have to work through several tutorials before you can even think about doing what you want to do.

    I used to have the 3D Studio knowledge to show someone in probably 30 minutes what it took me a few hours to learn to do in Blender. It's been a while since I used Max, so I don't know if I still do.

    BTW, there's no reason that the goals have to be mutually exclusive. The Blender crew could add a beginner mode to the UI. Even if they didn't want to do that, they could still make leaps and bounds of improvements without sacrificing your power.

  53. Re:Grammar Nazi, eh? by Anonymous Coward · · Score: 0

    and it is "Their" as in something not "There" as in somewhere, someplace.

    GoDS

  54. Re:Great... by shbazjinkens · · Score: 1

    Granted, it does seem to be that interfaces that are easier to learn and a bit slower, but they don't have to be much slower at all. Think if you kept all the keyboard shortcuts in Blender but added a decent intuitive interface. Or even if you added another mode that was easier.

    For example, let's say we make every modelling command accessible from a menu that pops up when you hit, oh, let's say the space bar. Furthermore, let us suppose there is a menu at the bottom of the screen containing more obscure or less used items such as remove doubles, spin/extrude, and etc...

    OTOH, I doubt you've ever heard anyone say Blender is intuitive.

    Yes I have, and it was intuitive for me as soon as I glanced at a page listing all of the common commands. It was the first 3d app I tried and so I didn't have any pre-conceived notions of how it was supposed to work. S for scale, g for grab, etc. No one has seen it to be so terrible that they created a brand X clone so far, so it must not be that terrible.

  55. Re:Great... by Anonymous Coward · · Score: 0

    Maya 7: $2,000/$7,000 (complete/unlimited) OS support: Win NT/2k/XP or OSX

    Maya is available on linux also.

  56. Re:Great... by Anonymous Coward · · Score: 0

    >>OTOH, I doubt you've ever heard anyone say Blender is intuitive.
    >Yes I have, and it was intuitive for me as soon as I glanced at a page listing all of the common commands.
    >

    I've got to agree with you there. I'll be the first to say that I stick to what I like and what I'm used to* - and that's generally keyboard shortcuts. Heck, the way I use windows is most is "windows key (or ctrl+esc)->R->[command]" Blender's interface isn't exactly intuitive, but it's quickly learned with about two minutes of glancing at the shortcut cheat-sheet.

    *I've been known to do light designing and modeling in Hammer (Worldcraft) rather than AutoCAD too, because I use AutoCAD only infrequently.

  57. No! You eat ME! the INFINITY of you! by Anonymous Coward · · Score: 0

    No! You eat ME! the INFINITY of you!

  58. No! You eat ME! the INFINITY+1 of you! by Anonymous Coward · · Score: 0

    No! You eat ME! the INFINITY+1 of you!

    1. Re:No! You eat ME! the INFINITY+1 of you! by BinLadenMyHero · · Score: 0, Troll

      Two bored fags.
      1) Let's play a game: I make you a question. If you answer my chalenge, you can eat me. But if you fail, I'll eat you.
      2) Ok, bring it on!
      1) What's fluffy, has pointy ears, a tail, likes to drink milk and eat fish, and goes "MEOWN.."
      2) A frog!
      1) That's right! You win!!!

  59. Re:Great... by jason.saund · · Score: 3, Interesting

    There *is* a lot of work being done on the interface, which will be in the next release. Reorganizing the buttons window is a very big task, and something that can't be rushed... hopefully you'll be pleased with version 2.41 :)

  60. Warning: Blender may cause you to be violent!! by protocoldroid · · Score: 2, Informative

    ...If you participate in 'Blender Battles', which you should if you're interested in blender.

    And don't forget the elysiun forums, which are in invaluable source of blender knowledge, and... Also another place where you can put up your dukes in some friendly blender competition.

    While I'm at it, don't forget #smc (stands for "speed modeling competitions") on freenode.

  61. oh no by wr0x2 · · Score: 1

    captain, we need an apostrophe on the Googles! She's gonna blow!

  62. Re:Grammar Nazi, eh? by Geoffreyerffoeg · · Score: 1

    Sorry. But I can never get "There are" to sound right in my head - and "there're" is worse. Especially if it's a compound subject: "There are an apple and an orange" just sounds weird.

  63. Replacing the Game Engine: CrystalBlend by Jorrit · · Score: 5, Interesting

    Some of you may already know but we are aiming to make a new GameEngine for Blender using the Crystal Space 3D Engine (http://www.crystalspace3d.org/). This project is called CrystalBlend (more information on that project here: http://www.crystalspace3d.org/tikiwiki/tiki-index. php?page=CrystalBlend). The idea is (just like with the current game engine) to be able to make full games from inside Blender without the need to program. The current logic system for the game engine is a bit limited so you often have to resort to Python scripts to make the full game but with CrystalBlend we will make a totally new logic system that still allows for this fallback but makes it less needed.

    The reason I post here is that I'm looking for developers who want to help me with this project mainly on the Blender side. As the project manager of Crystal Space I will take on the Crystal Space side of CrystalBlend (i.e. 3D engine specifics). I will also work on the logic system itself but I would like some other people to help me with both the integration of Blender and Crystal Space as the development of the new user interfaces for the new logic system.

    Give me a mail (jorrit dot tyberghein at gmail dot com) if you are interested!

    Greetings,

    --
    Project Manager of Crystal Space (http://www.crystalspace3d.org). Support CS at http://tinyurl.com/cb3x4
    1. Re:Replacing the Game Engine: CrystalBlend by Anonymous Coward · · Score: 1, Interesting

      People you can donate to CrystalSpace if you want. I think they deserve it!!! If you have paypal you can use this linnk https://sourceforge.net/donate/index.php?group_id= 649. I believe there are also some other possibilities on the CS donation page

  64. Re:Great... by router · · Score: 1

    Somebody mod this guy insightful. *cackle* Can I break the Hitler cherry here?

    andy

  65. googles on fire by wesw02 · · Score: 0

    Man, Google appears to be all over the news this week, They bought 5% of AOL Time Warner, The author of python is now on there payroll (as well as firefox, but that happened a while ago), and now there are releasing some blender.

    Does any one believe this is a coincidence?

    1. Re:googles on fire by Anonymous Coward · · Score: 0

      is now on there payroll

      "their".

  66. Re:Great... by Anonymous Coward · · Score: 0

    You can't "pick it up and use it" because the original creators elected to head out in their own direction and explore different interface methods. Part of that involved eschewing more orthodox philosophies.. an act which will always provoke complaints such as yours.

    I see. So they value being different more than being able to be used.

    The thing that irks me is not that they tried something new, but that they tried things which any moron could tell you were a stupid idea. (Is this a button, a checkbox, a radio button, a menu, or a tab? You can't tell by looking -- click it to see what happens, and if it turns out not to do what you expected, see if you can figure out where to click to put it back.) I'm all for being innovative, but things like "let's make every widget look exactly the same: a rectangle" have no possible benefits to the poor sap who has to use it.

    Once you force feed it to yourself, after a while you'll start to enjoy it and even respect it. I wouldn't call it better than 3dmax or any other modeller you can name, but it's definetly a damn good interface.

    And every time somebody criticizes Blender, somebody says this. So I tried it, 3 months ago: I read all the documentation I could, I watched several long tutorial videos (and played along), and I used it to create something. My experiment lasted 3 or 4 weeks. In the end, it still felt awkward. When I hadn't used it for a couple weeks and went back, I'd forgotten how to do anything.

    If you have to "force-feed" a program for more than a month just to "respect it", it's too fucking hard, full stop. When I need to design something in 3D next, I'll shell out for Maya and a new Mac, because it'll be worth the time I'll save, not to mention the sanity.

    I've watched people produce things equal in quality to the products of extremely expensive modelling programs with it.

    I've seen people write great machine code by toggling it in to the front panel with switches, but that doesn't mean it's a good interface.

  67. Blender is absolutely intuitive to me... by Anonymous Coward · · Score: 0

    quote "OTOH, I doubt you've ever heard anyone say Blender is intuitive."

    Well there you have it!

  68. Lots of goodies awaits.... by MindPrison · · Score: 4, Informative

    Then youll be happy to know that - not only do we have full undo functionality , but theres even an UNDO-HISTORY function with a menu to go (Alt + U) so you can go anywhere in the history and redo from wherever you wish...heck...you can even browse through the various changes you made and go forward again if you still change your mind :)

    Blender even has different undos for different systems. Example: Global Undo and Local Undo - Meaning if you change stuff in you scene...you can just do the normal Ctrl + Z to undo there...or if you where editing your mesh you can undo/redo stuff with U in meshedit mode (Tab).

    Blenders all about safety and workflow these days, if all above wasnt enough security for you - you can adjust your preferences to save "xxx-number-of-versions-back". Theres even a separate "Reopen last" and "Recover last session" system so if you for some reason stopped in the middle of it all..can continue your work where you left it - or select the last file you worked on. Hows that for total paranoia? :)

    Want more? I could go on an on...but Ill leave that to you.

    --
    What this world is coming to - is for you and me to decide.
  69. Re:Grammar Nazi, eh? by tob · · Score: 1
    there are a couple .... there is a couple


    Furthermore, in real languages 'there is' would actually be correct. It's only one couple. Is 'there are a couple' actually correct in all variants of english, or is this another difference between english and merkin?

    Regards,
    Tob
  70. Re:nice, but by Anonymous Coward · · Score: 0

    Did Ansel Adams need the equivalent of a fully-automated camera with a motor drive to produce the work that he did? Not even. His tool of choice, in many ways, reflects Blender's approach to 3D. It's a hands on, nuts-and-bolts approach that keeps the distance between you and your work at a minimum (few interface abstractions to interfere)- much like the potter and his/her potter's wheel.

    This is exactly backwards. Ansel's camera was a simple physical device: if you turned a knob, you could easily see exactly what it was going to change.

    Compare Blender: it's hidden behind a wall of abstractions. Every widget looks the same: a rectangle. You can't tell just by looking what any control will do when you click it.

    In terms of interface, Blender is very similar to a modern point-n-shoot digicam. Everything you do by clicking little buttons, and everybody praises its functionality while cursing its interface.

    Ansel wouldn't do 3d modeling in Blender, anyway. He'd use a blob of clay. You're high (or in denial) if you think Blender is like a view camera.

  71. Re:Great... by PainBot · · Score: 1
    Maybe _you_ can pick up Maya and Max and start working right away, but I know I can't, even though I've tried.
    And I know I can use Blender.

    To sum it up: once again it's all down to how much time you're willing to put in learning how to use the software.

  72. Re:Great... by Augmento · · Score: 1

    I suspect that this due to your familiarity with and pre-conceived notions of how the interface of a graphics program is supposed to work. For me and others, for whom Blender was our first introduction to these tools, the interface is easy to learn and makes no assumptions about the knowledge or experience of the user.

  73. Firefox does just add about:kitchensink extention. by Anonymous Coward · · Score: 0

    Be careful what you ask for with open source it just might happen.

  74. Re:Great... by aichpvee · · Score: 2, Interesting
    Maya's a lot easier to get into than 3DS, doubly so if you're a *nix user since it's very Unixie in a lot of ways. And speaking of 3DS, using a modifier stack in Blender is a HORRIBLE idea if it's anything like 3DS's. It's unwieldy and (even by v5 when I stopped using it) most of the modifiers screwed things up if you worked on the lower ones and wound up constantly having to collapse the stack. Copying Maya's construction history would have been a much better way to go for Blender.

    Of course Blender's modifier stack could be great (I doubt it), and I guess I'll find out in a few minutes.

    As for the interface, Blender's isn't really that bad. If you go through the tutorials on it (which are actually pretty good) it almost starts to make sense.

    --
    The Farewell Tour II
  75. Re:Great... by EsbenMoseHansen · · Score: 1

    Let me say first: I'm not an artist. I can't draw at all, and modeling is hard for me.

    Yet, I picked up Blenders interface in less than 15 minutes. How? I went to wikibooks, found a tutorial, quickly went over the first part (all that was written at the time) and that was it. I even made a face that sort-of looked like one, which is a huge success in my case :)

    So, excuse me sir, if I can do it, so can you. And considering that modeling takes hours and hours, even for the good modelers, 15 minutes is a drop in the ocean.

    --
    Religion is regarded by the common people as true, by the wise as false, and by rulers as useful.
  76. Write a short description! by danon · · Score: 1

    Up until I read this article on Slashdot, I had never heard of Blender.
    Having no prior knowledge of what you're talking about, I couldn't make out what this thing is from the first few lines of the article in /.

    Okay then - I clicked their website. There's nothing on the front page to the extent of:
    "Blender is a..."

    Just a short paragraph will do - thank you.
    If you go to "features" page - there's nothing like that there as well. If you start reading the feature list you can see it's a 3D rendering program - but why can't they just write that?!

    I see that on many Open Source projects. "Everyone" already knows what Blender is - so why bother writing a line or two at the top of the main page? Many a good project don't give information and you have to dig deep to find this simple information.

    Dan

    1. Re:Write a short description! by danon · · Score: 1

      whoops
      My Bad

      I've just noticed the first link directs to the downloads page, and that the home page IS VERY informative.

      D

    2. Re:Write a short description! by Anonymous Coward · · Score: 0

      Yeah, but you are correct in general. Far too many sites on the web (not just project pages, but others as well, like message boards, etc.) are missing a short description (or any halfway-easily findable description) about the purpose of the site. I have even seen some sites that have an "About" link that takes you to a page that tells who worked on it, when the project/site was started, etc., but not a clue as to what the thing is actually about. After a long and thorough investigation, I have come to the conclusion that about 90% of non-blog sites on the web are run by total fucking idiots. Factor in blogs, and the total ups to around 99.5-99.8%.

  77. Maybe I'll Try Again by Terrabite3 · · Score: 1

    When I was looking around for a 3d modeler, I tried Blender after I tried Maya PLE. Two big mistakes on my part. With Maya it was hard to do anything meaningful, but with Blender, it was hard to do anything. I even remained confused while following tutorials. If Blender is getting easier to use, maybe I'll try it again, but on my computer it could never replace Wings 3d completely. Never.

    1. Re:Maybe I'll Try Again by Hos · · Score: 1

      For modeling, I was a die hard Blender user until I tried
      Wings -- wow, what a great little modeler! I loved the
      loop operations, the face/edge selection modes, and the
      possibility for mirrored mesh modeling. So I used Wings
      most of the time for about a year. But now blender has face
      and edge selection modes, it has loop operations
      and the modifier stack lets you do mirrored modelling,
      and it can model meshes that aren't closed solids ... so
      I'm back to Blender again, it's great! As a bonus, Blender
      is written mostly in C (and not in erlang), which has
      allowed me to use my knowledge of C to extend the
      program.

      Chris

  78. Still no smoothing groups? by Rezonant · · Score: 2, Interesting

    I would love to switch from 3DSMax to Blender for my little hobby game, but the lack of smoothing groups in Blender makes this absolutely impossible. Googling for "Blender smoothing groups" didn't give me much hope. Are they even planned for inclusion?

    1. Re:Still no smoothing groups? by Fireflymantis · · Score: 4, Informative

      Yes there are smoothing groups, although as per the blender philosphy, it is hard to figure out how to do it. One has to select the verts (or side, or faces) of the group and turn it into a material group. From there, you can assign in a unique texture, have it be automatically be made into a seam group for LCMS unwrap and UV texturing, and set it as a smothed group, amongst other different nifty things.

  79. mmm blended juices by Anonymous Coward · · Score: 0

    my protein shakes are going to taste so good with this thing. oh wait...

  80. CAD? by Trogre · · Score: 3, Interesting

    Will I finally be able to model my new house with this version?

    I was sad to see the BlenderCAD project die a slow death, as it addressed a lot of the CAD issues that Blender 2.3 was missing.

    I'd still like to see persistent units, measurements and materials BOM.

    --
    "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    1. Re:CAD? by deathguppie · · Score: 1

      I am a shipwright here in Seattle, and I use a CAD often for presentations or ideas to customers. Very often, people just cannot create a mental image from 2d drawing. For me Blender has become a valuable tool, where doing live mock-ups can take days (for some large projects). The same thing can be accomplished in blender in a matter of hours, and what's more I can get near photoghraphic results!

      --
      once more into the breach
    2. Re:CAD? by MrCopilot · · Score: 1

      Me too, but measurements and persistant units would be Sweet.

      --
      OSGGFG - Open Source Gamers Guide to Free Games
  81. That's lightwave. by CarpetShark · · Score: 1

    Well, lightwave runs on Video Toaster hardware, and blender has a similar UI :) You could always model your own toaster or kitchen sync, if you must :)

  82. Horrible UI by apharov · · Score: 1

    The Blender UI has been described as "intuitive once you learn how to use it". In my opinion it has been described in a far more eloquent way by a ./ poster whose name I cannot remember: "Blender user interface is made by schizophrenic space monkeys for schizophrenic space monkeys."

  83. Re:Great... by McTaggart · · Score: 1

    I gather from your phrasing (and sentiment) that you used 3DSMax before you tried Blender? Nearly everyone I've talked to who used Maya before found Blender fairly intuitive (aside from the QWE, GRS thing, that was annoying as all hell) and I'd agree. I've heard 'Blender is difficult and wierd' from a lot of 3DSMax users. I've also heard 'Maya is difficult and wierd' from a lot of 3DSMax users. Is it a case of Blender and Maya using a similar base idea for the interface and 3DSMax being the odd one out?

  84. No! You eat ME! the +/-INFINITY of you! by Anonymous Coward · · Score: 0

    No! You eat ME! the +/- INFINITY of you!

  85. Re:General Annoyance - solution for gripe? by Anonymous Coward · · Score: 0

    "My only gripe is that I wish I didn't have to use scripts to make a dozen copies of an object and rotate each one successively by a discrete amount..."

    But you don't. In fact, there's a bewildering array of methods available to perform such tasks:
      * DupliFrames with animation:
        * Curve paths
        * Ipo animation curves (also accessible as keys)
      * Mesh parents with DupliVerts set
      * Spin and SpinDup tools
    The picture you show uses both duplication and extrusion; the latter could be achieved using curve extrusion (BevOb in curve buttons) or skinning (use a surface curve, duplicate it, and meld with f). I probably missed a method or two, these were just what came to mind.

  86. Correction by RPoet · · Score: 1

    Olde Fortran.

    --
    "Oppression and harassment is a small price to pay to live in the land of the free." -- Montgomery Burns.
  87. Re:Great... by Anonymous Coward · · Score: 0

    but silo's just a modeller - you can compare it with wings3D but not really with blender- maya max and blender all have a lot more capabilities than modelling - in fact, many users of these programs may never model at all - some make games, some do rigging, light setups, or animation.
    That being said, the only thing that puts a little step in these apps before modelling is that they have to be modal; you can't just start modeling, you have to be in the right mode to do it. ( In blender, you need to be in edit mode on a mesh object, for instance), In max you need to add an editmesh modifier (as far as I can remember) etc.

  88. FYI: My submition by Qbertino · · Score: 1

    My has some more information and also mentions Project Orange:

    >>>
    Blender 2.4 on par with commercial 3D tools

    The developers of the open source 3D package Blender have released Blender Version 2.4. B-Bones, Envelope Skinweighting and Fluid Simulation are just a few of a sheer innumerable amount of features that have been added throughout 2005 in approach of the 2.4 release. It is safe to say that Blender has come to level with current commercial 3D tools, with even a few features unique to Blender. The amount of work that went into this release and the results are just plain amazing.

    Meanwhile Team Orange and their open movie Project "Elefants Dream" have moved into final animation stage.
    I'm moved to tears to see an open source team achieve such levels of excellence. Awesome work, Blender Team.

    --
    We suffer more in our imagination than in reality. - Seneca
  89. Ouch, CrystalSpace not 64-bit clean like blender by Morgaine · · Score: 1

    Some of you may already know but we are aiming to make a new GameEngine for Blender using the Crystal Space 3D Engine

    Ouch, that would appear to be very bad news for many Blender fans.

    Crystal Space is in a terrible state in respect of its portability to 64-bit platforms, whereas Blender is clean. Some distributions don't even carry 64-bit CS builds because of the mess (eg. Gentoo), and trying to build it by hand shows exactly why --- it's not just a localized hiccup but a disaster area.

    If you base Blender's new engine on CS, please factor out the subset that you need and make it 64-bit clean (or work with CS people to that end), because otherwise those of us with x86_64 machines will be unable to use it without major hacking.

    In graphics, performance matters, so any setback to the 64-bit community by adding a dependency on CS until they can make it build without hiccups on x86_64 would be most unfortunate.

    --
    "The question of whether machines can think is no more interesting than [] whether submarines can swim" - Dijkstra
  90. Re:Ouch, CrystalSpace not 64-bit clean like blende by Jorrit · · Score: 2, Informative

    That's absolutely not true! I'm the project manager of Crystal Space and my main computer is a 64-bit AMD on which I run 64-bit Linux. Crystal Space is 100% 64-bit clean (at least the latest CVS, the latest stable 0.98 has problems).

    Greetings,

    --
    Project Manager of Crystal Space (http://www.crystalspace3d.org). Support CS at http://tinyurl.com/cb3x4
  91. Re:There's Blender meeting in March (also for gimp by FhnuZoag · · Score: 1

    The plan is to get developers of Blender in one place, plus get developers of other free software packages like GIMP, Inkscape, and Scribus together too.

    Then, launch one small cruise missile...

  92. Noobs start here! by spiderworm · · Score: 1

    If you're new to Blender, you just may dig this book:

    http://en.wikibooks.org/wiki/Blender_3D/Noob_to_Pr o

    Happy Blending!

    spiderworm

    1. Re:Noobs start here! by Anonymous Coward · · Score: 0

      How do you print out a copy of the book for reference? Or how do you export it to PDF for use as an e-book? ... oh, yea forgot ... this is wikibooks. Just short of useless.

  93. Re:Ouch, CrystalSpace not 64-bit clean like blende by Morgaine · · Score: 1
    Crystal Space is 100% 64-bit clean (at least the latest CVS, the latest stable 0.98 has problems).

    That's excellent news about the latest CS, Jorrit. Thank you.

    However, my post was 100% factual, for the current state of CS in Gentoo and for the source release that I tried to build by hand (a few months old now) in the absence of an ebuild. Here are the details:

    Gentoo Portage on Athlon 64 (x86_64 arch), sync'd today (note both ebuilds "Masked", owing to build problems):

    * dev-games/crystalspace [ Masked ]
                Latest version available: 0.99_pre20050823
                Latest version installed: [ Not Installed ]
                Size of downloaded files: 23,850 kB
                Homepage: http://crystal.sourceforge.net/
                Description: Portable 3D Game Development Kit written in C++
                License: LGPL-2

    * dev-games/crystalspace-cvs [ Masked ]
                Latest version available: 0.99
                Latest version installed: [ Not Installed ]
                Size of downloaded files: 0 kB
                Homepage: http://www.crystalspace3d.org/
                Description: portable 3D Game Development Kit written in C++
                License: LGPL-2

    Source build, July 13, from cs98_004.tar.gz:

    ./configure; make >Log.make 2>&1;
    grep warning Log.make | wc -l
                461
    grep 'returned 1 exit status' Log.make | wc -l
                121

    461 compile-time warnings (almost all pointer/integer size problems) and 121 fatal link errors does qualify as "disaster area" in my book.

    I am *very* glad to hear that the build portability problems of 0.98 and 0.99 on x86_64 have now been addressed. I'm looking forward hugely to retrying with new sources.

    --
    "The question of whether machines can think is no more interesting than [] whether submarines can swim" - Dijkstra
  94. 3D doesn't have to be hard by tmber · · Score: 1

    I recently needed to design some 3D models; I found both Blender and a special architectural program too much hassle to use. The user interface of Sketchup was so easy, though, that I managed to put together the model very quickly, and the UI was intuitive enough that I didn't even have to look at a manual. Sketchup is now being used by a lot of architecture departments, and that kind of quick 3D design might be a better target "market" for Blender than trying to compete with 3D Studio Max or Maya.

    My conclusion was that with a carefully designed UI, 3D applications don't have to be hard to use. The Blender developers would do well to have a look at the Sketchup UI and implement some of the good ideas found there. On the other hand, even the Sketchup UI has some annoyances, so Blender could actually do better.

  95. Poser by Lakedemon · · Score: 1

    Is Blender going to get an OFFICIAL import/export script
    to poser (.pz3, .pz2, etc...) ?

    Something really easy to use that could import a fully rigged (mesh, textures, bones and skins) poser model (high quality and cheap) into blender.

    By "official", I mean a script that works for at least 80% of models and that is decently updated (I don't want to google through old forgotten web pages to find a script that crashes or only does half the job).

    3dsmax has "gestureMax" and I think Maya can use poser models natively (though I might be mistaken).

    1. Re:Poser by Orrin+Bloquy · · Score: 1

      We're too busy working on the final release of p0serpr0n.py which will automagically generate a scene and upload it to your renderotica.com account.

      --
      "Made up/misattributed quote that makes me look smart. I am on /. and I must look smart."
  96. FOSS = free market by penguin-collective · · Score: 1

    You're right that FOSS is orthogonal to capitalism, but that statement requires some qualification because many people will misinterpret that statement to mean taht FOSS is not trying to compete in the same way that commercial software is.

    Many people use the term "capitalism" almost synonymously with "free market economy", but that's not correct. Capitalism is a mechanism for financing business ventures; free market economies are economies in which goods can be traded freely. Capitalism and free market economies are often associated, because they are synergistic, but they don't have to be. You can have capitalism without a functioning free market, and many of the big players in a capitalist economy are trying to interfere with the functioning of the free market because that is beneficial for their own business.

    FOSS is not orthogonal to free market economies; in fact, FOSS is succeeding because it competes very well as a player in a free market economy and because there are economic incentives for creating it. In a centrally planned economy, you wouldn't get a vibrant FOSS culture because there are fewer incentives for creating FOSS.

  97. Re:nice, but by symbolic · · Score: 1

    Every widget looks the same: a rectangle. You can't tell just by looking what any control will do when you click it...Compare Blender: it's hidden behind a wall of abstractions. Every widget looks the same: a rectangle. You can't tell just by looking what any control will do when you click it.

    I have to disagree.

    Yes, by changing a knob on a view camera, you are aware of EXACTLY what you're changing, As I'm sure you are aware, there are many aspects of 3D modeling, rendering and animation that are variable. Stick that many variables into the process of taking a simple photograph, and you'd have a view camera with several knobs, all of which look the same. Appearance aside, most controls in Blender have labels which tell pretty much exactly what they do. They also have pop-up tooltips which provide more in-depth information, should you need it.

    Within the realm that Blender exists (a visual front-end to a very complex process), I'm still arguing that there is far less abstraction between you and you work than with other apps in the same category. If you're referring to the absence of cute little icons, these are no magic bullet either, since quite often, you first have to understand with the image is before you can understand what aspect of functionality it is supposed to represent.

    Bottom line, there is no substitute for creative talent, or simply knowing your craft.

  98. No! You eat ME! the $\aleph_1$ of you! by Anonymous Coward · · Score: 0

    georg cantor 0wnzzz

  99. FOSS is not orthogonal to politico-economics by Morgaine · · Score: 1

    Open-source software is not the opposite of capitalism. It's an orthogonal concept.

    It's not orthogonal to capitalism nor to any other politico-economic system, because if it were, it would have no direct effect on their operation, by definition of "orthogonal".

    FOSS directly affects centralist socialist systems quite drastically --- it undermines any attempt at centrally managed software development, by its very nature. FOSS would in theory not affect pure distributed communist systems made up of cooperating communes much at all, but no such systems exist in practice. (Israel's farming communes don't really qualify, because they are actually companies and would be affected by FOSS if their product were software.)

    In the capitalist world, FOSS directly affects both the market pricing and company control of software products, as we know full well. As an example, the market for C/C++ compilers would be very different today if there were no gcc. The effect is very wide ranging, to the extent of forcing entire business plans to change from product to support, and determining the viability of some types of software products in the market.

    So, no, FOSS is not at all orthogonal in this area. And in my view at least, that is a very good thing.

    It's one of the few examples of techies directly transforming the politico-economic landscape in ways not planned and indeed strongly resisted at first by the powers that be, on both sides of the (largely false) cap/com divide. The other big example is of course the Internet.

    --
    "The question of whether machines can think is no more interesting than [] whether submarines can swim" - Dijkstra
  100. hum, are you thinking what i'm thinking? by matt+me · · Score: 1

    maybe it is time i got a graphics card.

  101. Hair and fluid simulation support... by Explo · · Score: 1

    I just started to suspect that we're about to witness quite a few Blender-rendered hardcore porn movies.

    --
    Everyone who makes generalizations should be shot.
  102. Re:There's Blender meeting in March (also for gimp by moosesocks · · Score: 1

    What about Paint.Net? Sure, it's win32 only, but in its (very) short existance, so far it's almost caught up to the GIMP from a user's perspective.

    Granted, it still lacks a number of more advanced features, but at the same time is elegant in its simplicity and power, and is a pleasure to use --- the UI is clean and responsive, and doesn't attempt to do a half-assed job of copying photoshop.

    Oh, and it's also Open Source. The executable is tiny, and the program loads in about 5 seoconds on my rather humble computer, and is very conseravitive with RAM usage. I find that I use it more often than photoshop for my a lot of my simpler work. If they can clone photoshop's healing brush, I think I could probably ditch photoshop completely.

    --
    -- If you try to fail and succeed, which have you done? - Uli's moose
  103. Re:Grammar Nazi, eh? by Anonymous Coward · · Score: 0

    Now where on TV did I hear someone going on about "merkins".. Not sure if it was "The Comic Side of 7 Days" on BBC Three --which is quite funny to an ironic degree-- or was it something on ITV..

    Merkin should become a real language, saves those Citizens of Freedom from ruining english even more..

  104. Okay, I will, as long as by Anonymous Coward · · Score: 0

    Okay, I will, as long as you're a chick. That's a wild shot at \.

  105. Re:Grammar Nazi, eh? by Anonymous Coward · · Score: 0

    No, "their" means "belonging to them". The correct usage (both "there" and "they're") is: "There're [or There are] a couple of errors in the post, but they're not important,". I also would have inserted "for" between "except" and "one", but that's a personal choice. Finally, it's probably more accurate to use "some", rather than "a couple of", because the phrase "they're not important, except [for] one" implies more than two. (Otherwise, it would have made more sense to write "but one's not important, while many people don't know the other one's rule".)

  106. I'm a beginner by dghcasp · · Score: 1
    And I realize that a lot find the user-interface hard to use when you are a beginner.

    I'm a beginner. I've never used any 3D app other than blender.

    What I find difficult, and the reason I'd still like to purchase a commercial app, is that it's often very hard to find blender tutorials on the net that make sense.

    I'm not trying to dis the people who take the time to write and put up tutorials, but the problem is that the user interface to Blender seems to continuously be changing.

    Not really knowing what I'm doing, but trying to learn, I follow a tutorial, then get stuck when it tells me to "click this, that and that." Well, the version I'm using doesn't have "this, that and that." If the tutorial has a screen shot of the interface, I can't find a panel that resembles it or has the same buttons.

    Granted, Blender is a very complex app, and I'm sure they change the UI to make it "simpler" or "more elegant," but given the lack of up-to-date tutorials, changing the UI just makes it harder for newbies to learn.

  107. No wonder I find it so difficult. by Max+Threshold · · Score: 1

    I'm left-handed, you insensitive clod!