Motion Sickness Remedies for Games?
MagikSlinger asks: "A friend of mine gave me Silent Hill 3 for Christmas (yeah, I know it's old), and I finally got around to playing it. Within 2 minutes, I had to stop and step away from the computer: intense nausea and pressure right behind the eyeballs. I got really, really motion sick playing the game. Does anyone have home remedies, set-ups, video options to make it bearable?"
donno, would using a smaller monitor/sitting further back help? i don't game but i would imagine this would help.
Change the field of view so it matches what your eyes expect from a 1 foot viewing distance. Your typical FOV is around 120 degrees, in real life. First person shooters often have 90 degree FOVs which are non-proportional to the size that the monitor or television is in your true FOV. Fix it and you should have a virtual, space-accurate, "window" that you look through.
Also, try taking Dramamine about an hour before you begin playing. Seriously.
--Best of luck!
I know you meant to put that on the Zoomr article...
First of all. Have your eyes checked, you might need glasses.
:P
I often get motion sickness when I play 3D games, but usually it takes at least an hour of continuous play for that. A couple of minutes is VERY RARE.
To see how bad your condition is, try going to the theater and watch a movie (yes, the theater). If you end up with nausea and headaches, you DO need to see an optometrist.
Second, try not to move the point of view very often. When you do that, you might get migraines. This happened a lot hwne I played Prince of Persia for the first time.
Also, you might try using the 2D controls instead of the default 3D ones (to see if the camera is easier on you), and please, DO NOT RUN OR TURN AROUND LIKE CRAZY! A couple of 360 degrees turns on a 3D game is enough to leave you on the ground.
Try to take it easy, click on the map often (triangle) to see where you're going. If you get tired, press pause and close your eyes.
Try also adjusting your monitor to deliver a smaller view area.
Blink often, and if you get the least bit dizzy, press pause and look elsewhere. Do not stare at the screen so much.
A strategy I use is to close your eyes or look elsewhere when the camera is doing a quick pan. Remember that there's a button to adjust the point of view to first person.
If all of this fails, give up on the game and stick with your old games. It's not worth it. Finally, if you got money and good lawyers, try suing Sony for not putting warning labels on these games
In my case, the only thing I found that really worked was to play another sort of game, one that didn't have me spinning around like a mad-man, at least for a while. RTS games worked nicely, for example, since they're usually played from a top-down perspective, or older RPGs like Baldur's Gate II. (NWN might be OK too, but it's more 3D than the games that preceeded it, and it might make you sick.)
I've never played Silent Hill 3 itself, but if it's usually played from a 3rd person perspective, playing a game from a first person perspective may not bother you so much. And vice versa, of course. But if it only took a few minutes to make you sick, I would be afraid that anything even remotely similar might make you sick ...
Grow a pair, you sissy.
After all, I am strangely colored.
Love virus protection, why the hell would anyone post a virus up on a forum, I mean I don't get black hat man. Why do you feel the need to try to fuck over the people? Residence scanning is something that everyone should have, and I do promote the agressive firewall technology not just blocking.
Utinam me logica falsa tuam philosophiam totam suffodiant.
I get this also.
After a few minutes play I am sick , 30 minutes I start to vomit and need to lie down for a few hours.
There are things that work such as motion sickness tablets.
However if you intend to play a lot I suggest taking ginger, it actually does work and wont slow your reflexes.
Another thing is "head bob" if the game has an adjustable head bob (like F.E.A.R does) try different settings, I get the sickest, very quickly, in games wich have no head bob at all.
What throws me is going straight from a first-person-shooter to driving my car. For the first few minutes my reflexes feel all wrong. I keep wanting to move like I do in the game and realize just before the action kicks in that I can't do that.
Moderating "-1, Disagree" is simple censorship. Have the guts to post your opinion.
This is nothing to be embarassed about. I occasionally have problems with games that are jittery, have tunnels with low ceilings, or use any kind of camera-bob.
Dramamine does really work, but if Dramamine makes you too sleepy, some people get good results from eating candied ginger, or drinking a real ginger beer/ale with a high ginger content. (If you live too far out in the suburban wasteland to find a good craft ginger beer, you can homebrew it with basic brewing equipment -- but don't go to too much trouble, unless you've verified that ginger actually helps you, first.)
Also, make sure that you play in a well-lit room (yeah, I know, it's a horror game, but playing a dark room will make your head hurt).
What type of virus is he trying to spread?
I've never used them myself, but a friend of mine swears by Sea-Band. It's supposed to be good for different types of nausea, and he says it works wonders to combat the motion sickness he gets while playing games.
Again, I've never used them, just passing along info that might help. They could be total quackery for all I know.
Different people have different reactions to games. There's been a lot of writing trying to explain what causes motion sickness. Personally, I get motion sick of I haven't played fast-action 3D games in a while. After I play for a bit, I can go for hours without getting the reaction. But, if I don't play those types of games for a few months I find myself back at square one.
Some insight,
Brian "Psychochild" Green
MMO developer's blog
Seriously, headaches, carpal tunnel, eye strain, etc. aren't worth it for serious work, physical damage is completely unacceptable for play.
Play a different game.
I've been playing FPS games as long as they existed and never had any problems with motion sickness until recently, when I tried playing Wolfenstein 3D. After about an hour I was ready to lose my lunch...
The way I figure it, the lack mouse look in that game is what did it. You have to stand in place and rotate the camera with the keyboard, which is what causes the nausea.
So if you can change the controls to use the mouse more it might eliminate or at least reduce the motion sickness.
Do you have trouble riding in a car, too? I've been motion-sick from riding in the back seat, but never from a videogame; it feels like when I'm in firm control of a fixed perspective (such as a videogame or a car) then it doesn't bother me, but when I am not...
It looks like VBS Malware, but I'm still researching.
Utinam me logica falsa tuam philosophiam totam suffodiant.
If the game permits it, change to third person perspective. This means you will see the game from right behind your character instead of through their eyes. This help me a lot on 3D games that support this mode.
a blindfold perhaps...
It gets annoying, but try gaming with lights on. It helps to allow you to focus on other things. If you start feeling dizzy, give it a pause and close your eyes for about 15 seconds. Try placing an object nearby (within your field of vision) that you can stop and focus on, get some extension cables or wireless setups so you can be farther away from the screen. These are little things that seem to work for me, but I can't promise it'll work for you.
"Don't meddle in the affairs of a patent dragon, for thou art tasty and good with ketchup." ~ohcrapitssteve
I got the same problem after playing Half-Life 2 for too long (i.e. more than 30 minutes). You may want to try chewing ginger root, taking ginger capsules or dramamine.
From what I've read, the problem occurs when your brain receives movement signals from you eyes while your inner ear tells your brain that you're sitting still. I've heard that the higher the frame rate, the more intense the nausea and that if you lower the frame rate a bit (for exampe, by turning up the resolution, setting the antialiasing and anisotropic filtering higher, etc.) it can help minimize the sickness.
Over time though, you'll probably develop a tolerance for it like I did.
go find some ginger spray, or just ginger, place or spray under your tongue. helps me when im on a boat
If your neighbours roof is flying past your window, you know it's cyclone season.
Another possibility if motion sickness pills don't seem to work could be that you are mildly epileptic. Some types of game designs can bring out forms of epilepsy that people don't even realize they have until they try playing such games.
--- It's not my fault this post looks redundant. I just type too slow.
We all attempt to minimize glare as a rule but having worked with UAV operators/observers in Iraq, we found that having a light to medium level of glare helped to settle stomachs and separate the POV. Possibly the only good thing to come out of iraq besides my Katamari times.
But, if I don't play those types of games for a few months I find myself back at square one.
Same here. To the questioner, while pressure behind the eyeballs sounds like a scary medical issue you might want to get checked out even if you give up on the game, I too was extremely queasy starting off. You just have to build up some resistance. It's been months now, but I could play for an hour or better and only feel slightly something if I hadn't eaten anything yet that day. Even at my peak resistance, watching someone else play would set me off within two minutes. But would be fine so long as I was directing the movement.
Attention zealots and haters: 00100 00100
Try ginger. You don't have to eat ginger or drink tons of ginger ale. Just buy some ginger supplements and take one 20 minutes or so before gaming. I have severe motion sickness and could never play an FPS or other quick movement 3D game for more than 30 minutes before feeling down right awful. Then I saw an episode of mythbusters where they tested motion sickness remedies and ginger apparently worked for Adam. Though skeptical and not one to think herbal treatments do shit, I thought, "what the hell...I've only got a couple bucks to lose." I tried it and I have to say it works WONDERS for me. Give it a try, you may be pleasantly surprised.
Are you sure the game didn't put the monitor into 60 Hz mode? The eyeball pressure thing sounds like how I feel when staring at a 60 Hz CRT.
I quit!
Umm, yeah right... "s1ashdot.org" resolves to 0.0.0.0, I can see how you could download a virus from that.
Try replacing the "1" (one) with "l" (El) and you'll get to the zooomr article. *shakes head*
I know you're not going to like this, playing Silent Hill and all, but you probably need backlighting behind your monitor.
A bright monitor in a dark room already produces significant eyestrain; combined with 3D motion on the screen, it can quickly cause motion sickness. It's a good idea to have the wall behind (or the surfaces around) your monitor softly lit, both to reduce the contrast and to give you points of reference.
- Try facing forward when travelling. Many European buses have some seats facing backwards. Avoid them like the plague.
- Closing your eyes is not a good idea either. Neither is reading a book. You can only feel the bus moving, which makes it even worse.
- For bus commuters: if at all possible, try to sit at the front, preferably behind the driver. The trip will be less bumpy.
- When in the back of a car, try to get plenty of fresh air.
- What I found to be a golden tip: listen to music while on a trip. Don't ask me why, but I found that listening to music reduces the feeling of sickness. Probably has to do something with travel sickness being an inner ear imbalance.
- Additionally, you should avoid eating and drinking spicy food and drinks, and food and drinks that are heasy on the stomach.
- Pills. They have been mentioned several times before in this thread.
Hope this helps.Geek runner, motorcyclist and professional know-it-all
My solution: I don't play FPS games. I was a very reluctant convert to 3d games at all (I didn't have a Playstation until long after the SNES was supposed to have been dead), but I've found that most RPGs have fairly reasonable camera angles. I also play things like Civilization and Age of Empires on the PC, which are lovely, challenging games but aren't hard on the stomach.
Other than that, on any game that gives you trouble, pause frequently and look away from the screen, that helps quite a bit.
Back when I had time for such things, i'd jump into Quake3 and play for a bit against the bots for some target practice.
Sometimes i'd play for a few minutes and then feel so sick that i'd need to lie down, and I wouldn't feel well again for hours.
Other times I could play for hours and feel fine the whole time. Actually, one time I played for about 12 hours on and off at a lan meet without incident, obviously not against bots though.
I never pinned down what the difference was. Same game, same computer, same monitor.
Even thinking about it while typing this makes me feel a bit unpleasant... maybe there is some psychosomatic aspect to it...
I used to be very prone to ear infections as a kid, and still get blocked ears more often than most. Given the role the inner ear plays in balance etc that may have something to do with, even when it's not blocked enough for me to be otherwise aware of it.
I also suffer from motion sickness in a car if I do anything but look out the window (reading, using a laptop, playing on the phone are all bad ideas).
But maybe that's just me.
I don't get motion sickness at all. I am fine in cars, boats, planes, showground rides, etc. Not a problem.
A few minutes in front of any FPS and I'm experiencing the same symptoms. I've worked out why. It's the shit way they manage the perspective in the game. Things don't move like they should in the distance and really close up. I haven't seen a game that I can play for more than 1/2 hour or so...
You probably won't be able to play any FPS at all.
I drink to make other people interesting!
So there you have it.
Beware: In C++, your friends can see your privates!
It could work - if not, try Flunarizine - I got it also, helps a lot. Do not get the tablets, they will knock you off, try getting the droplet version. 5 to 10 drops works best on an adult male without (much) drowsiness. I find it faster and longer lasting than Dramamine.
Dear aunt, let's set so double the killer delete select all
I used to have problems with dizzyness too untill i got a LCD display. Also, in most fps games, try changing the FoV. It really does help with the problem most people describes as "things moving wrong". I personally like aroun 108-112 degrees, but you should experiment to find your optimum.
The real problem is in the code. They aren't thinking about the user. No user should ever get sick from a video game.
Try Ginger. It's an ancient remedy for motion sickness of all kinds. My Fiancee swears by it now. 3D games have always made her sick.. and now that she discovered Ginger (thanks to Mythbusters) she can play too.
http://www.healthcastle.com/ginger.shtml
Google around for some suggested doses. I've heard as little as a pill or two before, to as much as 5 for the entire day before. Course, being it's a "spice" (if you've ever eaten sushi, they always give you a pile) doses can be liberal. experiment and find what works for you.
Funny, head-bob in games makes me sick really fast. All games are good once headbob is disabled, though. Having my entire view constantly bounced up and down (when my inner ear says I'm not being bounced) is a recipe to make me sick.
I have been playing FPS games for about 10 years (castle wolfenstein) when I was about 30 years old. When I first started playing I had no problems. I played quite a bit. As I got older I played less and started feeling sick when I did play. Sometimes I could not play for more then 15 minutes. Here is what I discovered:
1. The more you play the more desensitized you get. But, you have to deal with feeling sick to get used to it.
2. The running around looking for stuff or being lost is much worse. If there is a monster or puzzle around every corner then I didn't get sick. If I got lost or I am running around for a few minutes I get sick real quick.
3. As soon as you start feeling sick quit. Unless you are trying to do #1 above the longer you play the longer it takes to get rid of.
4. Take up a mmorpg. I never got sick in EQ, DAOC or WoW. I replaced my FPS addiction with my mmorpg addiction.
I hope it works for you.
I had motion sickness for a while when I switched from 19" CRTs to 21" LCDs. I remember the boat-ride in HL2 as particularly nauseating. Try to change the distance between you and your screen a bit, adjust the height, etc. I used to play Quake2 (Lithium, so very spastic movements) and Quake3 quite a bit without ever having problems. Now that I played a bit with the distance and positions, I've no longer had any problems (though I'm not tempted to try HL2's boat ride again :) ). I noticed that if I see the rest of my room/desk/environment a bit better, I have less problems.
I'm sure at least some of these games just aren't programming their graphics correctly. I'm able to play virtually any game without any sort of sickness at all, have been for years but there are are tiny minority of games that make me feel ill the second I start moving around in them.
The first one I ever noticed was Duke Nukem 3D and to this day, playing that game gives me motion sickness even though I can play countless other games on the same day and not feel sick at all.
I am an avid Americas Army player. It is FPS (for those who don't know). When you die, you switch to the POV of one of your teammates. Usually you switch to 3rd person, and have full control of the POV. On some server, the admins force you into a 1st person POV when you die and switch to a teammate (helps prevent ghosting). Whenever I am on a server that does that, I get a little motion sick. It never happens when I'm playing, and never when I'm dead and watching a teammate in 3rd person. Only when I'm dead and watching a teammate in 1st person does this happen. Rounds aren't usually that long, but it gets too me within two to three minutes usually. I have had to leave some server because of it. It is all about the POV
I got a 55 inch rear projection tv and I've found that since I went to component video inputs that the higher res settings of my PS2 and XBox give me motion sickness too on shooter games.
"A friend of mine gave me Silent Hill 3 for Christmas (yeah, I know it's old), and I finally got around to playing it. Within 2 minutes, I had to stop and step away from the computer: intense nausea and pressure right behind the eyeballs. I got really, really motion sick playing the game. Does anyone have home remedies, set-ups, video options to make it bearable?"
If you are prone to motion sickness, this is normal despite what other replies have claimed. I forget the exact number, but something like 20% - 30% of the population will experence motion sickness when put in a VR environment (ie a first person shooter). If you are the type that gets seasick reading a book in a car, there is a good chance a FPS will do it to you as well.
For me personally, seasickness pills and the bracelets didn't work. I came to notice that some FPS games made me sick (most often ones played on a TV) while others didn't. Some games I could play through being seasick (SiN on the PC) others I couldn't (Golden eye on N64), and some never bothered me at all (the original Unreal Tournament).
http://slashdot.org/askslashdot/00/06/02/0337257.s html
But the comments here are also insightful.
When I bump up the resolution to 1920x1080 with quality settings set to max, I get dizzy easily. I guess its the realism factor of getting 70+ FPS in this res.
When I take the resolution down to 1280x1024 and lower the quality to its lowest setting, I don't get sick as much because I can see the pixelation and artifacts that make this picture look lousy.
Try a lower resolution and quality setting in your game, make it actually look bad and see what happens.
- Just my $0.02, take with a grain of salt, your mileage may vary.
At a previous workplace, a favorite break activity was Q3 deathmatches. At first I could only play for a few minutes without getting sick. As the days went by, and I kept playing, I started to not feel so bad. Eventually I adjusted completely and was able to play without any feelings of sickness. The interesting thing is that after I left that job, and left off of regularly playing, I get motion sick when I try to play these types of games again, so the adjustment only seems to last as long as you keep playing.
* if the view bobs up and down like quake and it's an option try turning it off.
* if it has options for different camera positions try to set it for 3rd person instead of 1st person (looking over the character's shoulder instead of through their eyes). This will help dramatically.
1) turn off player and weapon bob...
The mode in many FPS games where the picture bobs up and down as you move (to simulate each footfall). Set it so that as much as possible you glide rather than bob when you move.
2) reduce fish-eye effect
Some FPS games have a wierd fish-eye effect... as you rotate, things moving towards the edge of the screen gets unrealistically large and even may warp/wrap. try adjusting field-of-view/perspective if the game supports it.
Many games have more settings hidden away in config files than are generally acccessable through the gui. It may take some hacking to figure out (especially if the file is stored in binary rather than text) but you can often improve things much more dramatically by directly modifying those files rather than using the 'game settings' gui.
Haven't seen this one mentioned yet, but I can get motion sick in a FPS if the vertical sync is off. Rant: I hate that developers leave it off in the first place. I would rather have my game not tear rather than have an artificial frame-rate increase.
Keep kicking devlopers in the nuts until they stop making games like this. 99.9% of the time nausua is caused by a crappy in game camera implementation. Either it's too jumpy, or the fisheyed aspect used to "make the world look bigger" is at fault. My wife and two of my co-workers suffer from this. While alot of games are no problem, there are others where the camera implementation was so bad that they're running from the room to puke after a few minutes.
For those of you pissing on this guy as needing to "get his vision" checked... While that may be the case, most likely it's not. Some people are more suseptable to visual/motion issues than others, we're all NOT built the same. He may just have to be careful about the games he plays and realize that he has been excluded from enjoying a percentage of video games on the market by poor development practices or poor management decisions.
For some advice to game developers, check here... it's amazingly still relevant sarcasm.
Whilst in university one my lecturers described an early issue with motion sickness.
Basically when computers couldnt run at the massive amounts of fps they do today the skipped or lost frames play havok with some people and they get nausea after a bit.
The same effect can occur today if you are running your games at too high a setting. (Just high enough to stay roughly smooth but low enough not to cause major jitters.)
I used to get motion sickness a while ago but no longer do so that kind of backs this up but ive never done the full research to verify all of this.
The most commonly accepted cause of motion sickness is a discrepancy between the reports from your eyes and your inner ears. If your head says you're moving and your eyes say you aren't, you'll get confused and sick. If your eyes say you're moving and your head says you aren't, same problem.
Do you feel ill when you spin around in a circle until you're dizzy? Same problem.
I have this very issue. I have trouble travelling in cars unless I can look out the front window. Staring at things ahead of me in the distance allows my eyes and inner ear to match up. For video games, playing in a well-lit room with a smaller screen really helps. Yes, I know you've got a giant monitor. Move it farther away from you. What's better - immersion or no nausea?
If your eye picks up enough reference points outside of the viewing screen area, reference points that are not moving, then you're likely to avoid motion sickness. Your brain will decide that those points agree with what your inner ear is telling you, and everything is okay.
I have trouble seeing IMAX films, because the screen is large enough to fill my entire field of view. The moving image & not moving head gives me motion sickness. However, if I stare at the edge of the screen, I start to feel better.
Good luck!
It may look like I'm doing nothing, but I'm actively waiting for my problems to go away.
--Scott Adams
Pressure behind the eyes has nothing to do with motion sickness and everything to do with eye strain, plus possibly hypertension (are you fat?). Get your eyes checked and stop blaming video games for everything.
Seriously, headaches, carpal tunnel, eye strain, etc. aren't worth it for serious work, physical damage is completely unacceptable for play.
:)
You say that as if, somehow, play is less important than work. If I'm going to risk damaging myself, I'd much rather take the risk at play than at work. As the old russian proverb says; "The church is near, but the roads are icy. The pub is far, but I will walk carefully."
Afterall, people take larger risks for the sake of "play" than work all the time. Recreational skydivers come to mind, for one.
I worked on a VR project in the early 90's. We found that somewhere between 10 & 20 percent of players had motion sickness while playing. We never were able to find out why or how to stop it. We did rate our games for the "hurl factor" though. We had Descent running on a head mounted display, and that made most people sick pretty fast. I always suspected it was the disconnect between the ear saying you're not moving and the eyes saying you are. The more immersive the experience, the more chance of nausea. I think the Descent incident showed that pretty nicely.
Also, I have astigmatism, and I think it affects things for me. One test I'd check is seeing if you have problems in 3D movies...the ones that make you wear glasses. My astigmatism doesn't affect my normal vision much (yet), but I suspect it's responsible for the occasional nausea.
Focusing your view on the CHARACTER instead of the monsters does a lot of help! I've been doing that so often that it became natural for me when playing a 3D game.
Simulator sickness is something that has been known about for many, many years, and has had a lot of study put behind it. While people were experiencing similar motion sickness issues with the advent of very large movie screens and "wraparound" 360 degree panorama movies in the 1950's and 1960's, it wasn't until fairly realistic flight-simulator systems were being developed in the late-1960's and 1970's that the issue started being widely studied, because now pilots training on large motion-platform simulators and such started to become more common, and they were experiencing such issues (not good PR for the simulator company - many times the builder of the plane!).
What has been learned is enlightening, and there is a lot of research on the issue (and a large resurgence in interes of the phenomena happened in the 1990's when virtual reality system users experienced simular issues). The main problem is two-fold: as you approach (or attain) full-immersion in a simulated world, you need to make the inputs to your brain (eyes and inner-ear are most important) as synced up as possible. Any deviation from this is likely to cause motion-sickness. Thus, if you are in a fully-immersive environment where you are driving or flying, your real-world cockpit needs to move (or at least feel) as real as the real thing would, and more importantly, those movements cannot be out of sync of the motion "on screen" (whether that screen is in front of/wrapped around you, or as an HMD). If you are in a standup/walkaround VR simulation, you need to be able to match the movement on the screens of the HMD with the movement you are making in real life (3D tracking). If it is out of sync (mainly head movement) - say you turn your head, and the turning of the scene lags by a few milliseconds, you may (most likely will) experience motion sickness. In large motion-platform simulators (like flight simulators), the same issue is at play, but this time with the movement of the cockpit relative to the screen movement.
So, what is the solution to your problems? Many other issues can come into play: refresh rate of the scene is important, of course, but so is the refresh rate of the display, which others have noted. I have read comments here that lowering the resolution/effects can help - these may be pychological remedies (make it more cartoony looking to break the immersion factor more?), but if they work, who cares (I have never seen a study on this, but it is an interesting idea, and makes sense from a simulation perspective). Basically, if you are trying to fully immerse yourself into the game, you can't do it halfway - either take it as fully as you possibly can (full-immersion HMD with full 3D tracking of body - ie, $25,000 will get you there), or stop trying to do this: turn on or at least brighten the room lights so that the screen isn't the only thing your eyes and peripheral vision rest on. Move back from the screen so you can see the edges and stuff around the screen. You might try standing and moving as you play (or move more while sitting). Maybe try a recliner that rocks so you can move more. Play on a smaller screen rather than a large big-screen projection TV.
Yes, I know, none of these suggestions are great - but doing these things will help. Also be aware, as others have noted here, that there is a certain portion of the population who are prone to general motion sickness (sometimes these poor individuals get nauseous just sitting up in bed in the morning). Not much can be done (except to stop playing the games) to help these people. I will note though, that one person posted here about this saying that people who get nauseous while reading a book in a moving vehicle are prone isn't completely correct - it may indicate they might be prone, but I can te
Reason is the Path to God - Anon
The basic problem is that IF what you see on your screen feels realistic enough for your brain, it will cause a "reverse" physical motion sickness (i.e. not "too much of a stimulus" but instead a "too less or not at all stimulus"). That is, if you're sensitive enough, both for physical AND visual motion sickness.
So you can cure the visual motion sickness in two ways:
1. Make the game feel LESS realistic. Increasing FOV or backing away from the monitor makes you feel more like looking at pictures/movies than like "being there".
or
2. MOVE YOUR HEAD as much as possible, basically "feel" the game. You need to create the exact "G-Forces" your inner ear + brain EXPECTS to receive from what you see happening on the screen.
Either of the two works great.
Maybe not a 100% cure, but it will help a lot.
By reading this signature you agree to not disagree with the post you just read.
I got this friend who smokes marijuana when he games to avoid that very thing.
He is an average player with no noticable drop in performance when "under the influence"
I know it is an anti-nauseant,perhaps that is it.
legally perhaps ordinary motion sickness pills will help.
I wouldn't advise anyone to do anything illegal even if it is moral,works,is safe enough and no ones damn business anyway.
I wouldn't dream of usurping any governments obviously superior wisdom over that of its obviously ignorant helpless constituents.
Don't Do Bad Drugs!
(maybe this counts toward my public service thingy)
*Repent!Quit Your Job!Slack Off!The World Ends Tomorrow and You May Die!
Ginger altoids would probably work well. They're pretty strong.
Seriously. Aren't games supposed to be fun? If it's making you sick, is it really fun (or even worth it)?
Stop playing video games and go outside for a walk.
www.arkhambrewingcompany.com For all your Lovecraftian T-Shirt needs
I have never been able to read a book, play video games, or really even read a map in the car... but otherwise I seem to be ok (don't mind going backwards, etc.).
In my teens I tried to play DOOM... and noticed, after about 5 minutes, that I was definitely feeling ill. The next day I decided I would try again, and just ignore the feeling and keep playing... I got to about 10 minutes and I was nearly passed out on the floor feeling so, so sick... so much for that.
Many of my friends are gamers so they get really frustrated that I don't play with them, and I have tried various other games over the years, but they all make me sick.
Boats: I have been on some little harbor cruises and whatnot and have been fine, but never a cruise ship... my mom stepped onto one once, and became instantly sick when looking over the ocean, so it doesn't look promising.
Games: I did manage to play "roller coaster tycoon" and even "starcraft" for quite a while, but eventually all the scrolling around gets to me (30 minutes +).
Videos: oh man.. unlike a game (where I get sick so fast I that I can't even almost start to get into it), frequently I get interested in video media that makes me sick.
The worst was Blair Witch Project... I loved it..but I got sicker and sicker through the whole thing. By the end, I was so curious to see what I was hearing that I couldn't help but look... when the movie ended, I felt absolutely horrible, and it took almost a day to get over the nausea.
I have several hand-held video cam videos I made in europe - basically unwatchable to me- I get sick pretty quick watching those (but again I really want to see them sometimes).
A recent episode of "the scene" was filmed with a shaky hand held camera and that got to me.
Finally, just last night I was watching TLC, and I was totally fine until they started to do an extensive "fast motion" scene that kept up for minute after minute (people moving out of a house)... and I got really sick and had to look away.
Beer: I don't know if this is related but I went a long time drinking before I actually got sick. I was always so careful about it - but on the fateful night I had a particularly bad addiction to bbq potato chips, of which I had consumed many - and then onto my (usually about 5-6 beers) regular drinking. I was totally fine through beer 5, and for the 6th my friend suggested to trade me one- which I did- and after not even half the bottle became (for the first time) sick drinking beer. It's pretty terrible... it's only happened a few more times.. I'm very careful now about what I eat when I drink, and I'm careful not to switch around, even just different brands of beer.
In conclusion, you are not alone. Fortunately for me, all of this crazyness is basically a non-issue... I live a perfectly normal life because of it - in fact, maybe I have led a better life, because otherwise I know I would be sucked into games 24/7.
I would like to be able to read on long car trips, but I'm introverted enough to get lost in my thoughts.
So there you have it... I'm another case.
Spoon not. Fork, or fork not. There is no spoon.
I know where you are comming from, I get this 3d sickness when playing first person shooters on my computer (I am fine with 4rd person aspects, RTS, racing games, and console shooters). I have found that a smaller screen, or sitting farther back can help a fairbit. Also, freshair will help you go for a fairbit longer, as well as smoother framerates. If you have to kick the graphics down a notch so it's smoother, you will be more pleased in the long run. Finally, Turn off the "head bob" on first person shooters if you can. I've found I can last a fair bit longer when that feature is turned off, as there will be less motion from the game.
The only ever game that bothered me at all was Metroid Prime. Your viewpoint through the 'helmet' was kind of skewed in a bubble type of way. Dark Forces for the PC way back had the same thing, but never bothered me...
Han shot first.
I'm serious; cannabis would take care of both of your symptoms. It is an powerful antiemetic and it reduces ocular pressure, which is why it is sometimes prescribed for glaucoma patients.
... None of the voodoo remedies worked at all, while the placebo was highly effective. Evidence, perhaps, that homeopathy works entirely on a placebo effect, and so doesn't work at all on people like the Mythbusters who don't believe in homeopathy?
Real Daleks don't climb stairs - they level the building.
...but they need to widen their test size a bit. I and my wife both (yes, also a sample size of 2, but that doubles the sample) find that the wrist straps are effective during rides on the Metro (subway in the DC area) and on buses. I ordinarily have a hard time staying comfortable on the train, since it is under ground and has nothing to look at outside the windows, and reading is completely out of the question while riding. While wearing the wrist bands, I am able to read for a solid 1-hour ride (haven't tested longer) without any problems.