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Star Wars Galaxies Emulator Test Server Hits Alpha

CoffeeHedake writes "The SWGEMU (Star Wars Galaxies Emulator) Team has successfully run their first Alpha stage test of a reverse-engineered version of Sony Online Entertainment's Star Wars Galaxies server software. An announcement was made on the SWGEMU bulletin boards that something special would be shown in their IRC channel at 12:00AM EST Today. A hosted video montage of the successfully connecting the SWG client to an emulated server, loading a character, zoning from one area to another, and other huge leaps were shown in the clip." Read on for more information, including links to the video clip. CoffeeHedake provides a pointer to the forum and current announcement, and links to the video at several mirrors:

CoffeeHedake continues "This all comes after much very bad press for SOE, after completely changing the game mechanics of Star Wars Galaxies: An Empire Divided. The game has had a rocky history, with nerfs and bugs abounding, but the latest 'NGE' or New Game Enhancement patches have led to the detrimental decline in player population. SWGEMU was formed with the hopes of allowing players to 'roll back' their experiences to a Pre-'Combat Upgrade' state of the game, months before the ill-fated NGE was implemented."

"The SWGEMU will allow private, emulated game servers to be run by anyone with the hardware and bandwidth to support the load, possibly allowing customized environments, and game mechanics, as well as a 'dungeon master' control of the server, possibly even over a LAN."

"News has spread, even throughout the Sony Online Entertainment forums of SWGEMU's latest success. No word from Sony, as of yet."

192 comments

  1. I'll give odds by Trigun · · Score: 4, Interesting

    That this goes the same way that the everquest server emulator went.

    1. Re:I'll give odds by IflyRC · · Score: 3, Insightful

      They'll get hired? Either the EQ Emulator people or the guy who cracked the EQ encryption was hired by SOE. I don't remember which.

    2. Re:I'll give odds by Tackhead · · Score: 3, Insightful
      > That this goes the same way that the everquest server emulator went.

      "Execute Order 66. Wipe them out. All of them."

      Then again, considering how the SWG game has (de)volved over the past couple of years, maybe "Do Not Want" is the appropriate snarky one-liner to use here.

      Sony could do the gaming world a lot of good if they laid the smackdown on the NGE (sucky thing in current release) and permitted the pre-CU (the "live beta" that got released for the first couple of years) codebase to be emulated. They've gone on record as saying they'll never revert to pre-CU gameplay, so why not put the pre-CU game engine to good use? With decent scripting, you could make a pretty good game out of that. The reason SWG sucked donkey cock wasn't really the fault of the engine, it was that SOE never grasped (and still doesn't understand) that Star Wars is a story, not a skin for an FPS.

    3. Re:I'll give odds by Trigun · · Score: 4, Insightful

      The people got hired, the project got mothballed.

      One years salary is cheaper than a lawsuit, and does not set a precident the same way losing a lawsuit might.

    4. Re:I'll give odds by Alkrun · · Score: 1

      After contributing a few minor additions to eqemu, the fact that SoE would hire those guys further harms my opinion of SoE (and that's saying something). The guys were obviously very solid reverse engineers, but questionable developers and what use does a software house like that have for a reverse engineering team?

    5. Re:I'll give odds by surefooted1 · · Score: 1

      There are private Warcraft servers too.

      www.wowstatus.net

    6. Re:I'll give odds by F_Scentura · · Score: 1

      "The guys were obviously very solid reverse engineers, but questionable developers and what use does a software house like that have for a reverse engineering team?"

      For nonquestionable purposes that have nothing to do with reverse engineering, I would imagine. No sarcasm involved, there's always going to be some kind of coding they can provide SoE.

    7. Re:I'll give odds by Alkrun · · Score: 2, Informative

      "there's always going to be some kind of coding they can provide SoE."

      That's my point though... their code was of "script kiddies" quality. I'm not trying to sound like too much of a jerk, but any developer that wants to go take a look at that code will back me up. It was a bit scary.

    8. Re:I'll give odds by rsilvergun · · Score: 1
      They've gone on record as saying they'll never revert to pre-CU gameplay, so why not put the pre-CU game engine to good use?

      Because then there would be an alternative for people who want a Star Wars Themed MMORPG.
      --
      Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    9. Re:I'll give odds by TenLow · · Score: 1

      You're missing the point about it being more of an out of court settlement than anything else. If you sue someone, it's major bad press. If you hire them, you can bind them with a non disclosure agreement and the problem goes away after a few paychecks.

    10. Re:I'll give odds by unity100 · · Score: 2, Insightful

      Its not the quality of code that counts for things such as these. These 'boyz' have had the power to reverse engineer something with their limited resources in a short notice of time. That definitely counts something.

      At least they can be used to analyze already finished code, and debug or change it. Which is very important.

    11. Re:I'll give odds by Anonymous Coward · · Score: 0

      You pretty much used the wrong term in describing them. Using the term 'script kiddy' implies that they use other peoples code to get their work done, which is obviously not the case here. In fact, its very insulting of you to even imply that they are script kiddies, seeing as how they have made great progress in this hugely difficult task. Who cares if their code isn't all that great, i mean really, at least give them props for doing something like this.

    12. Re:I'll give odds by toleraen · · Score: 1

      It was the guy who cracked their encryption for ShowEQ.

  2. How To Resolve Links! by eldavojohn · · Score: 4, Informative

    You might notice that if you click a link with a swgemu.com base, it redirects you to Crayola, Teletubbies or Lego's site. This is because of how the hosting service is implemented. Almost all the swgemu sites I go to require me to cut and past links into the browser and to make sure they are preceded with http://./ So for instance, paste "http://forums.swgemu.com/viewtopic.php?p=24081#24 081" into your browser and you should see the linked forum.

    This is, of course, with the exception of the screenshots hosted by gamerspace or the video (which really just seems to be a transition of the stills). Note, I'm not sure if the YouTube video is the same as the one from the mirrors, I'm still downloading that.

    I should also point out that the forums are tightly moderated as swgemu is not looking for trouble with legal issues regarding SOE. I think they've had tangles with them in the past and don't enjoy discussing it. I don't actively post on swgemu but am thrilled by the idea of what they are trying to create. The concern by SOE is not only stealing paying customers but also the fact that if this is open sourced, then anyone will be able to see the reverse engineering work which means a whole lot more attempts on hacking the servers.

    Most importantly, there are no dates set whatsoever for this project. I am just sitting back and waiting for hopefully a chance to play a game I once knew and loved. A game that exists no more. Pre-CU SWG.

    I guess it had such a huge client that most of the functionality had to be sitting on each client machine and the server required some interaction. Hopefully this reverse engineering provides a stable alternative. If you'd like to contribute, help them with the datapack done in a Wiki format! If you're interested in development for the team and know C/C++, check out this post.

    --
    My work here is dung.
    1. Re:How To Resolve Links! by daranz · · Score: 2, Informative
      You might notice that if you click a link with a swgemu.com base, it redirects you to Crayola, Teletubbies or Lego's site. This is because of how the hosting service is implemented. Almost all the swgemu sites I go to require me to cut and past links into the browser and to make sure they are preceded with http://./ [.] So for instance, paste "http://forums.swgemu.com/viewtopic.php?p=24081#24 081" into your browser and you should see the linked forum.


      Actually, it seems like they redirect you if you send an invalid referer (one from an external site). I have no idea why they do that (fear of slashdotting? attempts at secrecy? attempts at being funny?). You can disable sending any referers at all (set network.http.sendRefererHeader to 0 in FF), or use something like the refspoof extension to get around it more eaisly.

      Of course, not sending a referer works only until they start requiring valid referers... Most sites don't implement such a scheme, though, as it's a pain in the ass for everyone.
      --
      This is a sig. It is appended to the end of comments I post.
    2. Re:How To Resolve Links! by WilliamSChips · · Score: 1

      Then you just hack it up to send the referrer as the main site.

      --
      Please, for the good of Humanity, vote Obama.
    3. Re:How To Resolve Links! by ADamiani · · Score: 1

      They're NOT looking for legal trouble?

      Damned funny way of showing it.

  3. Bets anyone? by nurb432 · · Score: 2, Insightful

    That they will see their first take-down demand by EOD?

    --
    ---- Booth was a patriot ----
  4. Countdown to lawsuit initiated... by Anonymous Coward · · Score: 0, Redundant

    10...

  5. Why? by cbqwinner · · Score: 0, Flamebait

    Dear god why would they do this? Are they going to make is suck any less than the SOE version?

    1. Re:Why? by The+Other+White+Boy · · Score: 1

      it worked for UO, so i'm looking forward to it.

    2. Re:Why? by TheLinuxSRC · · Score: 1

      I don't know if you ever played SWG pre-CU or even pre-NGE, but the game was a lot more fun back then. I played SWG for over 2 years with 2 accounts (3 at one point). The games dynamics were great, the social aspects of the game have yet to meet their equivilent etc etc. The "CU" was basically just a reworking of the UI (ie add tons of bugs and less options) and a move from a talent based system of game play to a level based system. The CU also involved the removing of character attributes (I dont remember the in game term now) which would allow you to tailor your character to your play style.

      After the first month or so of playing CU I got used to it and even began to enjoy it again, however the game had been dumbed down and was not as much fun as a result. Queue the NGE (Next Great Experiment) where the game was turned into a piss-poor ripoff of WoW with some extremely poor pointy-clicky combat style that is neither FPS or traditional MMO. In fact the NGE could quite possibly be referred to as the worst abomination of a game the industry has yet to produce. Pong offered more depth. I gave the NGE the best chance I could -- 2 months -- and then cancelled both accounts (1 with a jedi).

      I wholly welcome the chance to play the game that I loved again. I have been playing WoW since about January and while I find it enjoyable, there is not near the depth of the world or the quality of player interaction that was prevalent in the original SWG. I know many people still in SWG who would love the chance to start fresh on a new (old) server. No one, even the hardcore and most devoted players I know, think that the NGE is an improvement. Supposedly it is "playable" now but populations are all but extinct and there is no end-game (pvp is about it -- no challenging instances etc...). Don't even get me started on crafting. SWG had probably the most intricate crafting system of any game, bar none. It was rendered useless and all but removed from the game as a result of the NGE. From what I understand, that problem has still not been addressed. Promises have been made on the forum since December with no significant fixes taking place.

      Where SOE should have taken a queue from WoW is in content. I have rarely seen bugged quests in WoW and there are quests for all levels. Sony always wanted to charge for more content. All that was really in the game was "grinding" missions for money so that you could get your skills/levels and then pvp. There were a few dungeons, but nothing was instanced up until the Mustafar expansion and almost everything in the game can be soloed.

      I believe having some pre-CU servers would generate content on their own -- interested parties are going to create new maps and dungeons. I am not sure what the game mechanics involved in creating instances are, but I assume that could also be addressed. Regardless, the game had a solid foundation software wise (yes there were some balance issues, but isnt there always in an MMO?). No the game was not perfect, but it was a lot of fun and maybe I am being sentimental but I would certainly welcome the old game back, especially if it was out of the controlling grip of SOE (who I will not do business with until they shape up).

    3. Re:Why? by geminidomino · · Score: 1

      I have rarely seen bugged quests in WoW

      Haven't looked very hard, have you?

  6. In other news... by gasmonso · · Score: 3, Funny

    Sony files lawsuit in 3..2..1..

    http://religiousfreaks.com/
    1. Re:In other news... by neonprimetime · · Score: 1

      Sony's priorities are so outta whack right now they'll probably make sure they file that lawsuit before they release the PS3.

    2. Re:In other news... by F_Scentura · · Score: 1

      To be honest, as much as I dislike certain Sony tactics, the target market for this emulator isn't going to affect or influence the PS3-buying demographic significantly.

    3. Re:In other news... by Mike+Savior · · Score: 1

      Reread his post, think about what you just said, and his point is proven.

      --
      space is pretty cool.
    4. Re:In other news... by Anonymous Coward · · Score: 1, Informative

      Sony Online Entertainment != Sony Computer Entertainment

    5. Re:In other news... by F_Scentura · · Score: 1

      I get your point, but while that's true as well, I also don't think harrassment of those who create shards would end up biting Sony in the ass. This isn't really a bnetd sort of situation we have here.

  7. That's great news! by grasshoppa · · Score: 3, Funny

    For the two people that still have the client installed!

    --
    Mod me down with all of your hatred and your journey towards the dark side will be complete!
    1. Re:That's great news! by The_Mr_Flibble · · Score: 1

      Hey I've still got it installed.
      Oh wait.

  8. As Chris Rock said it best... by Lisandro · · Score: 2, Funny
  9. Oh dear god... by SatanicPuppy · · Score: 4, Interesting

    Well, that definitely opens SWG up for continuation for when SoE decides to flush the project, and it makes it possible to implement some of the changes that people have been clamoring for forever, unhindered by Sony's jackassed design philosophy

    And it's going to make it possible for Sony's legal team to achieve their "absuive lawsuit quotient" months ahead of schedule.

    Seriously. It's like they're begging to be crushed. I can't think of a company with less sense of humor than Sony, and I really can't think of anyone who protects his IP better than Lucas. They're going to combine to form some sort of mega-legal-robo-proctologist, and they're not going to stop until they get to the back of the SWGEMU team's teeth.

    I guess I'm happy and sad for them. They're like happy little lemmings.

    --
    ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    1. Re:Oh dear god... by Tim+C · · Score: 4, Funny
      They're going to combine to form some sort of mega-legal-robo-proctologist, and they're not going to stop until they get to the back of the SWGEMU team's teeth.

      Oh dear God indeed - my mind's eye! That's an image I *really* didn't need!
    2. Re:Oh dear god... by Anonymous Coward · · Score: 0

      Oh dear God indeed - my mind's eye! That's an image I *really* didn't need!

      Would that be, ahem, "A Splinter in the Mind's Eye"?

    3. Re:Oh dear god... by unity100 · · Score: 1

      Yea. And theyll lose publicity like hell.

      They're going to combine to form some sort of mega-legal-robo-proctologist, and they're not going to stop until they get to the back of the SWGEMU team's teeth.

  10. Sick 'em Sony... by PixelPirate · · Score: 5, Funny

    When I read that title, all I could see was eight well dressed lawyers also wearing the garb of the village people dancing to the tune of YMCA, but instead shouting "DCMA!" "I make use of the DCMA!"

    1. Re:Sick 'em Sony... by joranbelar · · Score: 4, Informative

      Lawyers make use of the Defense Contract Management Agency? Perhaps you mean the DMCA ;)

    2. Re:Sick 'em Sony... by Anonymous Coward · · Score: 0

      I prefer to think of it as the new corporate slogan:Destroy Customer, Mangle Announcements...

      And quit attacking my aixelsyd, uoy evitisnesni dolc!

    3. Re:Sick 'em Sony... by Anonymous Coward · · Score: 0

      You insensitive clod!

      He has DYS-LEX-I-A, DYS-LEX-I-A!

    4. Re:Sick 'em Sony... by Shaper_pmp · · Score: 1

      What, the Dutch Mariah Carey Association? What do they have to do with it?
       
      ;-p

      --
      Everything in moderation, including moderation itself
  11. So what? by LordPhantom · · Score: 4, Insightful

    To be honest, a big fat SO WHAT.... truth is, SOE screwed the game over so hardcore that even die-hard star wars fans have already moved on. It's splendid that they're creating an emulator, kudos, BUT I seriously doubt they'll see the fan support required to grow further than a curiosity to gamers.

    Those of you weeping over this, try http://www.eve-online.com/ Sure it's nothing like SWG, but it's a MMORPG that actually seems to give a damn about it's userbase and isn't catering to the largest $$ segment of the population.... Not that I'm bitter or anything! (Rest In Peace SWG.... Rest in Peace).

    1. Re:So what? by Anonymous Coward · · Score: 1, Interesting
      To be honest, a big fat SO WHAT.... truth is, SOE screwed the game over so hardcore that even die-hard star wars fans have already moved on. It's splendid that they're creating an emulator, kudos, BUT I seriously doubt they'll see the fan support required to grow further than a curiosity to gamers.


      A big reason why the SWGEMU crew is trying so hard to pull this off is so that they can get private servers up at the stage where the game was still fun to play. You know, before SoE started teleporting people into space for complaining over massive changes that essentially disemboweled the game they signed up to play.

      Those of you weeping over this, try http://www.eve-online.com/ Sure it's nothing like SWG, but it's a MMORPG that actually seems to give a damn about it's userbase and isn't catering to the largest $$ segment of the population


      Amen to that. EVE has a very steep learning curve, but that's been a blessing in disguise to me - the amount of griefers, kiddies, and general idiots is far, FAR below the MMORPG average. Having an unsharded universe also helps that ... no need to worry about being on a different server than your buddies. And the developers are active on the game boards as well, which gives you a lot more sense that you're actually helping to shape the way the game is played.

      I still miss my old Kestrel+Cruise setup though.

      Captcha in a post about MMORPGs = lifeless. How appropriate. :)
    2. Re:So what? by space_jake · · Score: 1

      Eve was cool but the devs still wanted to give us new stuff rather than fix core elements like chat channels! I was playing the game in January '05 and I was still periodically not seeing my corp's CEO or someone else chatting.

    3. Re:So what? by Winterblink · · Score: 1

      EVE rocks, yes.

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    4. Re:So what? by Rob+T+Firefly · · Score: 4, Insightful

      Here's the so what - everyone complains about the weather, but nobody does anything about it. SWG players, or ex-players, complain about what Sony has done to their game.. well, here's a chance for the gamers to do something about it. They'll get to run their own version, that works the way that they want, without being teleported into space for daring to want things to run in a better way than they are now. It's easy for someont to bitch the way something is done, but it can be damned complicated to go out and fix it yourself.

      I think of all the talent and passionate hacking involved in an effort like this, and it breaks my heart to think that it'll probably get shut down by lawyers.

    5. Re:So what? by spacefiddle · · Score: 1

      so does winterblink, but he's too modest to say so ^^

    6. Re:So what? by LordPhantom · · Score: 1

      Actually you're in luck - the problems have been solved.... Of course there are other issues, as there always are with MMORPGS - but the dev response is accurate and insightful if a bit slow sometimes. In either case, they're honest about what they're doing and really don't act like a the faceless corporation that SOE seems to like being lately.

    7. Re:So what? by CCFreak2K · · Score: 1

      Here's the so what - everyone complains about the weather, but nobody does anything about it.

      It's not like we can all just go construct and live in biodomes and hope Mother Nature caves and gives us more sunny days.

      --
      "Beware of he who would deny you access to information, for in his heart he dreams himself your master."
    8. Re:So what? by Anonymous Coward · · Score: 0

      Or the buggy face rendering code that prevented people with ATi Radeon xPress chipsets from playing. Tech support took 2 WEEKS to reply to my email, by which point I'd fixed it by dropping in a replacment file from an earlier build. Their response to that? "Yeah, that'll work" and closed the support case.

      I also played for about 4 days (all that was left of my trial period after the delay in getting started). Dull and repetetive, not enough human contact in the early stages.

      No thanks. I've tried Eve, it really had the potential to be Frontier/Elite the way it always should have been, but just turned out like FFE.

    9. Re:So what? by guardian-ct · · Score: 1

      Yep, despite the fact that every NPC corporation in the game meets the definition of "mega-corp to be taken out by agent who found out what was really going on" ;) The Eve devs are, at least if you've paid them recently, up front about what's going on.

      In fact, one of the back stories counts as a bit of a horror story... "Jovian Wetgrave"

    10. Re:So what? by LordPhantom · · Score: 1

      Silly AC :) The whole -point- of eve is player driven content. If you didn't see that, you weren't trying. And as far as tech support, I can't speak to it - I've never had a software issue...

    11. Re:So what? by WNight · · Score: 1

      Besides, Griefers in a "real" feeling game like Eve have a much more in-game justification than in Ultima Online in the day.

      In Eve a Griefer is a pirate, or maybe a Privateer. They may still suck to get killed by, but pirate hunting is another long real-world tradition, and like snipers in WW2 games, eventually you go in and smoke them out, rich with all their phat loots. At that point, as a player, they're much more fun to kill than any "mobs".

      I guess my point is that in an arbitrary world where everyone has a sword yet can't hit anyone else with it, Griefers exploit many loopholes in the system to bug everyone but you usually have no recourse. In a world ruled by economics that Griefer can only piss so many people off before he's chased by PC bounty hunters.

  12. Let's Just Say The Obvious... by __aaclcg7560 · · Score: 4, Funny

    May the Emulator be with you!

    Unless Sony's legal department shows up with the police, then you may want to ditch the Emulator instead.

    1. Re:Let's Just Say The Obvious... by Anonymous Coward · · Score: 0
      Unless Sony's legal department shows up with the police, then you may want to ditch the Emulator instead.
      Yeah, well if the cops do knock on your door, just remember to wave your hand and suggest, "These are not the emulators you are looking for." If your charisma is high enough, you'll get away with it. If not, then you better hope your cell mate has low charisma and/or stamina. :P
    2. Re:Let's Just Say The Obvious... by __aaclcg7560 · · Score: 3, Funny

      That's Old Ben's style. I prefer Han Solo's style: when the authorities show up, ditch the cargo. :P

  13. NOOOO by Anonymous Coward · · Score: 0

    You're dead to me SWG, DEAD to meeeeeeeeee

  14. history has proven by Anonymous Coward · · Score: 0

    Sony will most likley disavow and attempt to stop it. Just wondering if anyone from that team has contacted any of the project managers or legal folks to make sure that this is ok?

    1. Re:history has proven by SpacePunk · · Score: 1

      I'd think that the emulator would be considered a derivative work, not the original work itself. But, I am not a lawyer. You'd think that Sony would be more than happy to have the pre-CU crowd of their servers, and their forums. /yeah, I'm one of those guys. //I give em hell.

  15. Whats up with the random redirections? by therealking · · Score: 1

    I've been sent to teletubbies and lego websites.

    Something is amiss

    --
    Gadget News at Gizmo.com
    1. Re:Whats up with the random redirections? by supremespleen · · Score: 1

      Yeah, I got sent to Power Rangers Central. Must be some sort of /. defense mechanism. If you're in FireFox, right click, copy link location, and paste it into your address bar.

  16. Star Wars Galaxie on the DEC Alpha? by Anonymous Coward · · Score: 0

    64bit here we come! Oh yeah!

    Sincerily,
      The Alpha Troll

  17. Wow by cpu_fusion · · Score: 2, Insightful

    Imagine the interesting content and rulesets that could be created by people not bound by the revenue-focus of Sony.

    1. Re:Wow by IflyRC · · Score: 1

      Right, like if the timeline is post Episode III -pre Episode IV (as SWG was originally intended) the only Jedi Padawan was Luke SkyWalker and the only Jedi was Yoda.

    2. Re:Wow by MBraynard · · Score: 1
      Two corrections:

      Luke was not a Padawan until IV, and there was another Jedi: Obi-Wan.

      I'm really not much of a nerd. Please tell me I am wrong and don't know what I am talking about.

    3. Re:Wow by IflyRC · · Score: 1

      I actually meant between IV and V, oops. For some reason SOE's mangling of the timeline caused me to subtract 1 from each episode.

    4. Re:Wow by Anonymous Coward · · Score: 0

      I can't wait for the first porno version. Imagine finally being able to witness Luke fucking his own sister or seeing the homosexual affair between Han Solo and Lando Calrissian. Mmmmmmmmmmm, gay sex.

    5. Re:Wow by Anonymous Coward · · Score: 0

      In a society in which a corporation is not legally allowed to force you to buy something, a revenue focused corporation is **precisely** the type you want SOE to be! Think about it, if they dont make the game fun, true to its original intent, and true to the story ... is it going to be popular and enjoy a wide appeal? No! If anything, SOE is not and was not revenue focused ENOUGH! Revenue = good. Because, when force and fraud is illegal (like in the states) the ONLY way to legally get people to buy the product (thereby producing revenue) is to fulfill their expectations and make them happy. This idea is compounded by the fact that it has a monthly subscription cost, therefore allowing the customer base to reevaluate their purchase and their feelings of the future direction of the game on a monthly basis! It is precisely the **revenue** that is punishing SOE for their poor choices with the combat upgrade, b/c now a huge, loyal player base has all but disappeared from the game.

      Your suggestion would effectively make them immune to any repurcusions from poor decisions.

    6. Re:Wow by MBraynard · · Score: 1

      Ah - then you would be correct. As far as we know, just the padwan Luke and Master Yoda.

  18. same fate as bnetd? by j1m+5n0w · · Score: 5, Insightful

    I am curious if the developers have done anything to avoid suffering the same fate as bnetd, which the courts found to have violated the DMCA and the EULA. Blizzard's main complaint appears to have been that bnetd did not verify CD keys. Does the same issue exist here?

    1. Re:same fate as bnetd? by VGPowerlord · · Score: 1

      Yes, as Star Wars Galaxies accounts are indeed tied to keys... except that free servers don't use those accounts.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    2. Re:same fate as bnetd? by Pofy · · Score: 1

      >...which the courts found to have violated the DMCA and the
      >EULA.

      The first is most easilly avoided by being outside USA. The last one is most easilly avoided by never agreeing to it.

  19. Great Interest by SWG folks by Anonymous Coward · · Score: 0

    I moved on from SWG to play WoW with my old SWG guild. On my server, there are about 6-10 SWG guilds playing ... going through thier forums, they have a huge interest in this emulator. As a rough estimate, 80% are saying they will come back. Even if half these people come back, that is nearly 500 players. I woulnd't be so naive to think that if this gets running, you could see a large return of userbase - afterall, even on the official SWG forums, the devs are repeatedly deleting threads about this. If you read the SWG forums, you will see that a tremendous number of them prefer pre-cu SWG above anything after it. There were only a few things that needed fixing - namely Doctor Buffs, 90%resist armor, extreme dots, and inability to heal mind. If you fix those four issues much of the playerbase will be happy to return. Maybe SWG should read thier forums more than to just delete negative threads, but actually notice how you have four pages of poeple saying they would recommend pre-cu(pre-combat upgrade) SWG to friends, but not the NGE(new game enhancements)-SWG to friends.

    By the way - the SWG-Emulator team says they have the resources and means available to host 3000 player-limit servers - thats is - 3000 simultaneous users at a time.

    1. Re:Great Interest by SWG folks by Moraelin · · Score: 1
      Maybe SWG should read thier forums more than to just delete negative threads, but actually notice how you have four pages of poeple saying they would recommend pre-cu(pre-combat upgrade) SWG to friends, but not the NGE(new game enhancements)-SWG to friends.


      Now that would be a bit of a paradox, wouldn't it? A Sony which cares about its customers and about what they want? (And for that matter a Raph Koster that cares about customers, instead of doing some more ego-masturbation along the lines of "I know what players find fun better than the players themselves"?) Now that's one mental exercise that's not for the uninitiated or faint of heart. It's a bit like trying to imagine a fish that can't breath water, or a really tall dwarf, or a triangle without three sides, or the sound of one hand clapping.
      --
      A polar bear is a cartesian bear after a coordinate transform.
  20. The Rebellion needs to hide the plans!!! by Fei_Id · · Score: 3, Funny

    Its just like Ep 4 ANH. Lucas is the Emperor and Sony is Darth Vader. Ironic and funny that the shoes on the other foot now.

    1. Re:The Rebellion needs to hide the plans!!! by IflyRC · · Score: 1, Insightful

      Are you sure about that? SOE and Lucas Arts have done nothing truly criminal. Per your comparison, SOE and Lucas Arts would be committing murder, deprivation of rights (oppression) and numerous other "crimes against humanity". Do you really feel that way about them? Fact of the matter is, if these guys with the emulator are using reverse engineered client code that rightfully belongs to SOE, THEY are the criminals here. It has nothing to do with a fictional rebellion but a factual theft of intellectual property.

    2. Re:The Rebellion needs to hide the plans!!! by TheRealFixer · · Score: 2, Funny

      Vader grabs developer by his neck

      Vader: Where is the source code you wrote?

      Vader lifts him off his feet

      Vader: What have you done with those binaries?

    3. Re:The Rebellion needs to hide the plans!!! by nadamsieee · · Score: 1

      Reverse engineering is perfectly legal.

    4. Re:The Rebellion needs to hide the plans!!! by frogstar_robot · · Score: 2, Insightful

      Tell that to the bnetd guys.....

    5. Re:The Rebellion needs to hide the plans!!! by Aidski · · Score: 2, Funny
      "crimes against humanity"

      Have you played SWG?

    6. Re:The Rebellion needs to hide the plans!!! by Anonymous Coward · · Score: 0

      lol funny you should put it that way. check out this video i made a few months ago ...

      http://www.youtube.com/watch?v=pl44JAMC5bU

    7. Re:The Rebellion needs to hide the plans!!! by Fei_Id · · Score: 1

      We intercepted no binaries!!! This is a third party ship!!! "If this is a third party ship, then WHERE is the spokesman?!?!?" "Commander, tear this network apart until you've found that emulator, and bring me the clients; I want them ALIVE!"

  21. If Sony comes after them... by Anonymous Coward · · Score: 5, Funny

    *Waves hand*

    These aren't the emulated servers you're looking for.

  22. Yoda says.. by saboola · · Score: 5, Funny

    Allowed by lawyers, this will not be.

    1. Re:Yoda says.. by oahazmatt · · Score: 5, Funny
      Allowed by lawyers, this will not be.
      Y'know, I was gonna comment on your phrasing and sentence structure, but it suddenly dawned on me that if I'm arguing the semantics of Yoda-speak, it's time to go outside for a little bit.

      *this is not the post you're looking for*
      --
      Those who believe the Internet is private,
      find their privates are on the Internet.
    2. Re:Yoda says.. by Verminator · · Score: 2, Funny

      ... it's time to go outside for a little bit.

      BLASPHEMY! Good God, man!

      The radiation! The solar radiation!

      --
      "The more corrupt the state, the more it legislates." - Tacitus
    3. Re:Yoda says.. by Dster76 · · Score: 1
      Y'know, I was gonna comment on your phrasing and sentence structure, but it suddenly dawned on me that if I'm arguing the semantics of Yoda-speak...
      You mean the syntax of Yoda-speak.

    4. Re:Yoda says.. by Anonymous Coward · · Score: 0

      Ill do it then.

      By lawyers, allowed be, this will not.

    5. Re:Yoda says.. by LS · · Score: 1

      So are you saying that you did not make a comment on this person's Yoda-speak simply so that you wouldn't feel compelled to go outside???

      LS

      --
      There is a fine line between being a cultivated citizen and being someone else's crop. - A. J. Patrick Liszkie
    6. Re:Yoda says.. by Morrigu · · Score: 1

      You mean it's time for your Star Wars LARP? :)

      --
      "We can categorically state that we have not released man-eating badgers into the area." - Major Mike Shearer, UK
  23. In other news.. by BlackCobra43 · · Score: 4, Funny

    The lead programmer for the SWGEMU (Star Wars Galaxies Emulator) Team was found dead in his home today. Coronary exams reveal that he died of acute and forceful asphyixiation but no sign of breaking and entering was found. Police were baffled but after an anonymous tip from a young moisture farmer they are now on the lookout for a man in black who is said to breathe very loudly.

    --
    I never spellcheck and I freely admit it. Save your karma for more worthwhile "lol erorrs" replies
    1. Re:In other news.. by Ohreally_factor · · Score: 1

      I heard that he didn't die, but that he woke up to find Jar Jar's severed head in his bed.

      --
      It's not offtopic, dumbass. It's orthogonal.
    2. Re:In other news.. by Impy+the+Impiuos+Imp · · Score: 1

      It's true. Vader was rather pissed to find off to find it took thirty swats of his lightsaber to kill Jar Jar.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  24. Can they rollback all the suckage? by Anonymous Coward · · Score: 0

    I'd be really into this if I could run a server on the builds prior to the the various CUs.

    I think if they had just quit screwing with the core game mechanics/dynamics and instead focused on bugfixes and added interesting content, this would have been my favorite MMORPG ever. As it stands, I gave up for good on my third time re-activating my account shortly after the final CU before they completely raped the game.

  25. This will upset Sony-Bony by Anonymous Coward · · Score: 0

    Sony-Bony will sue, as they want to have rootkits installed on every computer in existance.

  26. Great! now bring back EnB by ClassicComposer · · Score: 1

    Ive been waiting for years, either someone emulate it or buy it from EA but please please bring Earth and beyond back.

  27. it was a good game by xeithmazz · · Score: 3, Interesting

    i played this game several times for a couple months at a time (launch, during the CU, during the NGE) and all they did was make it suck more and more as time went on. sony killed the star wars mmorpg, let it be dead.

  28. Ok, seriously by rob1980 · · Score: 5, Funny

    Reverse engineering a SWG server is like staring at someone's poop to guess what they had for dinner.

    1. Re:Ok, seriously by Knifethrower · · Score: 1

      But when done by people with training and with the right tools that can be done.

    2. Re:Ok, seriously by MrRuslan · · Score: 1

      Nothing imposible about that. It is especially obvious if someone ate some corn.

    3. Re:Ok, seriously by Anonymous Coward · · Score: 0

      *These aren't the kernels you're looking for.*

  29. HAHAHA! by Anonymous Coward · · Score: 0

    Is it really that had to Emulate a very, very buggy piece of software? Honestly, if you that junk and Emulate it and it comes out as junk... is it due to the emulation or the fact that you started with junk? I'd say it's not that had to start from scratch and make something nicer than SOE's junk that they called SWG.

  30. IP already paid for?! by PWNT · · Score: 4, Interesting

    I am not entirely sure the correctness (and want someone to clarify if I am incorrect) of these next few statements. Purchasing the game is different than playing online in the SWG servers. Some may find there is no distinction, however Sony sells the game, and bundles a FREE 1-2 month pass to the servers. The game is sold separately. From a contractual standpoint, does this not mean the consumer has ALREADY paid for liscensing costs for SWG? The server does not manipulate the actual Lucas Arts IP, mearly gameplay aspects. Adding to the fact that this should fall under "fair use" exemptions, so long as the core Lucas IP is not messed with. Sony mearly provides some algorithm development and a data storage/serving SERVICE for a FEE. Supposing it was all clean room reverse engineered, as stated above, so long as the actual data on the install CD's (or updated to whatever patch #) are not altered, we should be in the clear. The instructions residing on the server are probably not covered by copyright. Am I wrong?

    1. Re:IP already paid for?! by Anonymous Coward · · Score: 0

      You do not own the game when you buy the disks. You purchase a license to play the game, subject to the restrictions listed in the TOS, one of which is not to reverse engineer the game (hence, the troubled times ahead for the EMU-developers), another of which is to play on SOE servers (which is why owning the game does not give you the right to play it on a non-sanctioned server). Absent the written consent of LucasArts and Sony to proceed with this project, those involved are in violation of the DMCA at the very least. Personally, I hope SOE/LA will either consent to or ignore this EMU. Realistically, I do not see that happening.

  31. This would be great.. by DoctorDyna · · Score: 1
    I can see it now, the game morphs into Tribes.

    Seriously though, from a player's perspective.. is anybody going to get on this server and play, and build up a character, just to find out in a few months that the lawyers sent a nastygram to sombody and the servers get turned off? Or, are you going to end up with modded servers that just are not fun to play on because they are only hosted on some cable modem somewhere?

    Meh, I dunno. If they can really hold 3000 people, thats great. If they can stave off Sony's lawyers for a few years, they may even be able to breathe life back into this game.

    --
    Windows has more viruses because linux has more virus coders.
  32. One Big Problem by Holdstrong · · Score: 0, Troll

    The original game sucked too.

    People wax poetic about the pre-NGE days but they seem to forget that those changes came because the game was a mess and everyone was crying for a change. Just because the changes made the game worse, doesn't mean the game was good to begin with.

    I like the idea of a reverse engineered MMORPG emulator from a geek point of view, but this game sucked no matter who hosts or controls it.

    1. Re:One Big Problem by novafire · · Score: 1

      Not everyone thought the original game sucked. It had plenty of bugs and needed content and rebalance, but many players found it fun and saw its potential. Had the last 3 years been spent on balance and enhancement of the original system, this game would be in far better shape today. Instead they added more bugged content that Lucasarts wanted tied into movie and DVD releases (EPIII) and SOE changed around the dev team more times than they will even admit. The orginal game may not have been everyone's idea of what a Star Wars MMORPG should be, but atleast the original developers cared and had a vision and a large portion of players enjoyed that game and its mechanics.
      The most recent revamp last Nov. left professions gutted; collections of resources, items, and loot useless; leaving veteran players with little to hold on of the original game they once enjoyed.
      The game has never been complete, but the orginal game was similar to a skeleton needing fleshing out, while the current game is a pile of broken bones from several different animals.

    2. Re:One Big Problem by Holdstrong · · Score: 1

      Of course not everyone thought the game sucked... just like not everyone thinks the changes sucked. You will always find a few people who are happy with anything. Out of my guild of 40 some people I recall one dude and his son who were really pleased with the state of the game. But they were more star wars fans than video game fans.

      Anyway, I was very active in the community on my server and on both the official SWG forums and the stratics forums, and one thing was very very clear.... most people were not happy with that game pre-NGE. Everyone was crying out for changes to be made. The events that lead us to this news item stand on their own. This was a disaster of a game from day one.

    3. Re:One Big Problem by smbarbour · · Score: 1

      I've never played SWG, but...

      My analogy would be buying a broken PS2 on eBay for the purpose of fixing it.

      SWG post-CU post-NGE is a broken PS2 hit with a sledgehammer. You can try to put it back together, but it will be a serious pain in the ass and probably won't be worth the effort.

      SWG pre-CU pre-NGE (aka SWGEMU) is just a broken PS2. Probably not too hard to fix, and in the right hands, could be made better than the original.

      Okay, so maybe it's a bad analogy, but it's at least funny and kinda describes the situation.

    4. Re:One Big Problem by toolie · · Score: 0, Troll

      But they were more star wars fans than video game fans.

      Even Star Wars fans thought the original game sucked. Yay for everbody being a combat medic/rifleman or fencer/tera kasi with everybody wearing composite armor :/

      The original game was bad, it made me quit. If the CU/NGE made it even worse, somebody call Guinness - thats got to be the worse game ever.

      --
      -- toolie
    5. Re:One Big Problem by LiquidAvatar · · Score: 1
      The real problem with that analogy is that you can easily go out and *buy* a new PS2 that is in fine working order. Even assuming minimum wage, it's probably cheaper to just buy a new one than it would be to spend hours repairing the broken one.

      In this situation though, there are no new PS2s available, and you and all of your friends could play on *one* PS2 if you could only get it working right.

      --
      It is difficult to free fools from the chains they revere.
      -Voltaire
    6. Re:One Big Problem by smbarbour · · Score: 1

      I hereby amend my analogy with the stipulation that the PS2 must be of the older type with two USB ports, a FireWire port, and an available expansion slot for the hard drive and/or network card or modem. I used to have one of those. It was stolen (along with my XBox and GameCube and most of the games). :(

  33. It took them this long because... by Prototerm · · Score: 3, Funny

    It took them this long to get it to Alpha because they couldn't figure out how to implement the Sony root kit inside the original (joke, joke).

    --
    "My country, right or wrong; if right, to be kept right; and if wrong, to be set right." --Senator Carl Schurz (1872)
  34. NGE IS HEAVEN compared to the prior state by unity100 · · Score: 1, Insightful

    Let me tell you what the prior state of the game was - it was GRINDING HELL.

    Soe was MILKING the players by putting goals that is hard and far to reach constantly.

    So that game was turned into a question of 'when, how, and where do i grind ?' - Nothing star wars.

    The crowd that started the game in fall 2003 had already cancelled by then as the game had nothing star warsy left.

    With nge, the "uber godmode" players, the powerplayers, Item sellers, sith wannabees (and they were a many of them) have lost their 'godly' status, as the grind was almost halted.

    From what i understand, the poster of this article is just another biased powerplayer.

    It is PLAIN stupid to come back from 8-hours long workday and KEEP ON WORKING IN A GAME THAT YOU PAY, instead of playing the 'feel' that you pay for.

    Crap, in short. Star wars is way better now.

    1. Re:NGE IS HEAVEN compared to the prior state by Anonymous Coward · · Score: 0

      Well, with an emulator comes the ability to tweak things like EXP rate, credit gain, skill requirements. So, the game can be FUN again, without having some artificially-imposed timesinks meant to keep people paying subscription fees for years on end.

    2. Re:NGE IS HEAVEN compared to the prior state by Maian · · Score: 1

      I never played SWG, so I don't know whether NGE is a good thing or bad thing (and I treat game player opinions with a heavy dose of skepticism). However, regardless of whether NGE is a good thing or not, Sony should not have introduced such a huge change that turns the gameplay over on its head. Unless the changes also cater to the old playerbase, no matter how good the new game is, they're bound to piss off a LOT of people.

      In fact, I'll say that I think the NGE improvements sounds promising. Even though it seems like the new action-oriented gameplay is completely half-assed, I'm interested in MMOG action games, and one set in a familiar sci-fi universe is a bonus. But they should have created a new game instead of royally screwing over the current playerbase. The SWG producer is an idiot if he thinks he can save money by just changing the game instead of creating a new one. Just consider all the bad publicity and all the disgruntled customers leaving the game. It's definitely not worth the cost.

    3. Re:NGE IS HEAVEN compared to the prior state by VGPowerlord · · Score: 1

      Here, here!

      Now, about the NGE... Even as a standalone game, it'd have problems. Major things like hit detection for interior walls and objects are still not present 7 months after the NGE hit... simply because SOE is more concerned about releasing things on-time rather than working.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    4. Re:NGE IS HEAVEN compared to the prior state by theelectron · · Score: 1

      Did you read TFA? The server will host for the 1.21 version of SWG which just so happens to be pre-jedi. That means no jedi for you, or anyone else, so it WILL NOT be a power grind. Plus, the server administrators can (theoretically) tweak the experience rate, so you won't need to grind forever to do anything.

    5. Re:NGE IS HEAVEN compared to the prior state by unity100 · · Score: 1

      The major downside to that is being illegal.

    6. Re:NGE IS HEAVEN compared to the prior state by green+menace · · Score: 1

      With nge, the "uber godmode" players, the powerplayers, Item sellers, sith wannabees (and they were a many of them) have lost their 'godly' status, as the grind was almost halted.

      The hologrind fucked the game up beyond repair, but saying that the NGE is better... the gameplay sucks IMHO. The game was in its best state right before the holo's hit the scene. Having an uberclass in a MMORPG was a bad idea from the start, again IMHO. I don't know if I will play the emu if it ever gets released, but I will say that the best gaming experience I have ever had was SWG before the hologrind killed it. NGE is the worst mmorpg I have ever played, bar none.

      green menace - aka J'woo Olron on ahazi

    7. Re:NGE IS HEAVEN compared to the prior state by theelectron · · Score: 1

      Yeah, I agree with that. The questionable legality would make me think twice, maybe three times before I would run a public emu server.

    8. Re:NGE IS HEAVEN compared to the prior state by unity100 · · Score: 1

      Well, its not running, its playing. Long hours spent would go bust when the server closes down.

  35. Good time for Sony to make nice by SlappyBastard · · Score: 2, Funny

    After all their pissing consumers off, this would be an ideal time to make nice and put a foot forward to explore user-run servers as a wave of new interest, rather than an assault upon their business model.

    --
    I scream. You scream. I assume that means we're both acquainted with the problem. We proceed.
    1. Re:Good time for Sony to make nice by Lijemo · · Score: 1

      After all their pissing consumers off, this would be an ideal time to make nice and put a foot forward to explore user-run servers as a wave of new interest, rather than an assault upon their business model.

      We're talking about the company that "protects" itself against music pirates by compromising the PC's of customers who legitimately purchaced new shrinkwraped music CDs. Pirates are completely unaffected, legitimate customers are punished.

      You expect them to see reason with regard to "user-run servers"?

    2. Re:Good time for Sony to make nice by SlappyBastard · · Score: 1
      You expect them to see reason with regard to "user-run servers"?
      Not really. I just wish a few companies would start realizing that all these people out there tinkering with their stuff are enthusiasts, not terrorists.
      --
      I scream. You scream. I assume that means we're both acquainted with the problem. We proceed.
    3. Re:Good time for Sony to make nice by Lijemo · · Score: 1

      Not really. I just wish a few companies would start realizing that all these people out there tinkering with their stuff are enthusiasts, not terrorists

      AMEN.

  36. Cease and desist is imminent... by rdean400 · · Score: 1

    If they used content from the other servers. It's probably imminent anyway.

  37. Eve astroturfing? by Wind_Walker · · Score: 1, Interesting
    Why is it that every single MMORPG discussion on Slashdot ends up with a 5-rated post espousing the virtues of Eve-Online? I'm not saying you're directly to blame, but it seems to me that Eve-Online has some great PR people who constantly beef up their sales, always with a link to the site.

    Kinda upsets me a bit.

    1. Re:Eve astroturfing? by NBarnes · · Score: 1

      I've really noticed this myself. I don't think it's astroturfing, I think it's just that EVE is the sort of game that produces that particular sort of fanaticism in the players it works for. Also, the EVE player culture, because EVE is small, actively encourages people to evangelize; it's not like WoW needs its players to go out and tell players the Good News. Everybody already knows about WoW.

    2. Re:Eve astroturfing? by LordPhantom · · Score: 1

      Or perhaps it's simply users who love the game? I am in no way affiliated with EVE - I'm simply a convert. Biased? Damn straight, and with good reason. Opinions aren't always a bad thing you know :)

    3. Re:Eve astroturfing? by Piaskal · · Score: 1

      Because EVE-Online has great player community.

      I honestly don't think any game that is sharded can ever have such a community, as unsharded games like EVE.

      Vulor
      BYDI - http://bydi.digilo.net/forum/

    4. Re:Eve astroturfing? by tibike77 · · Score: 1

      Well, it's more akin to "this is the greatest MMOG I've seen so far but the world doesn't seem to care enough" :)
      That was at least my reaction after playing it for a while.

      --
      By reading this signature you agree to not disagree with the post you just read.
    5. Re:Eve astroturfing? by WNight · · Score: 1

      Eve's great, but that greatness is precisely what the average WoWer looking to hit level 60 doesn't want.

      Eve is open, no top limits. Nothing to brag about - there's always someone, or a consortium, with a higher number.
      Non-gametime skill growth. Nothing to do better to level faster.
      A non-IRC interface. It's not a "group with 50 people and chat while buffing" type of game.

      I agree that Eve kicks ass, but I've always loved tactical space sims and have been playing them multiplayer since Galactic Empire (anyone else ever play this or Infinity Complex? I played them on Shoreline in Vancouver) on the BBSes, or Compuserve's game before that.

      To most people, they want to chat with people while playing something akin to Progress Quest with knobs and buttons.

      That style of MMOG will get cool when it's like Quake with 600 marines assaulting an installation together, or Soul Calibur where people are all in the thick of it, not just macroing some class/level based set of actions.

      This is made worse by WoW's player and designer history. StarCraft is one of the most build-order based games, where an SCV out of order can doom you against an equal player. This isn't a game of intuition and complex play style, it's a game of following the best strategy for a 45th-50th level Warlock, over and over again.

      But, for people who want that, Eve is NOT an option.

  38. SWG was a big steaming pile of poop by Anonymous Coward · · Score: 0

    Wow, it amazes me that someone took the time to do this for what was such an overhyped major letdown. This is quite possibly the most terrible MMORPG ever made and I wouldn't play it for free, even though I might be able to soon.

  39. This is your second chance people... by Cheerio+Boy · · Score: 2, Insightful

    Everybody recall BNETD?

    If you want anybody to be able to reverse-engineer things for compatibility purposes then you better speak up right now. Otherwise this will be smacked down as hard as BNETD was.

    And BNETD wasn't even substituting for a pay-to-play service so you can imaging what Lucas The Hutt's lawyers will do on this one.

    You thought Vivendi was bad...

    --

    "Bah!" - Dogbert
    1. Re:This is your second chance people... by Pofy · · Score: 1

      Of course, an easy way to avoid EULA issues, is to never agree to it to start with. Then you avoid the whole problem.

  40. And that is Sony's entire problem by SmallFurryCreature · · Score: 3, Insightful
    Who to please. Although the opinion above is in the minority, at least here on slashdot, it is a valid one. You can't please everyone. Personally I belong in the pre-cu camp but that is my personal taste, the above poster has a different taste. Might as well argue on wether tea should be drunk with or without sugar.

    The only defence I got for my taste is that it was a unique game, the above poster could have simply moved to WoW and found the game he wanted. Or even Everquest 2.

    As for the grind accusation, well that is partially true. If you wanted to be a jedi pre-nge you had an ungodly grind ahead of you.

    For the longest time in SWG the way to unlock jedi was to master a number of random and unknown proffession to master. This lead to a lot of people grinding to jobs they didn't want. For instance you character might require you to master chef and commando and doctor. Not exactly a logical combination.

    This unlock method did give the game something unique though. It had lots of experienced players in the end game giving up their high levels in job X and starting over in Y. This made for a very dynamic game with more people in mid level then you will find in other MMO's.

    But they changed this and unlocking Jedi became a pure XP grind. You had to convert your various XP points into jedi XP points at a bad exchange rate. This meant a couple of things. First nobody grinding for jedi bothered with learning new jobs. Because of various game mechanics people just grinded the easiest proffesion to master and then grinded XP like mad. They needed a truly unholy amount of XP too. Far more in fact then you needed before to grind different proffesions. And while before you got to experience different types of playing you now had to grind XP in one job.

    So before to unlock jedi you played a scout, then became a dancer and then went on to craft weapons for lets say two months. To unlock Jedi after the village was added you just grinded XP in a combat class for six months. Whoo!

    Ah! but you don't need to grind a Jedi at all do you? Well no, and before the village if you avoided the jedi/holo grind you could have a really fun game playing the mixed job you wanted and if you wanted a change, well there were plenty of holo grinders around to make sure that the game was very welcome of job changers.

    SWG was far more a sandbox game and the holo grind that a lot of people choose helped in that aspect by supplying the game with a load of mid level players. Imagine a WoW or EQ where 50% of the players are NOT at the top level. This would mean that you no longer need to race for the top. That it is the mid level game that is most important.

    Sadly SOE never managed the game well, all the "special" stuff was very high level indeed. It ain't just SOE fault, I don't really know of any MMO that adds extra mid level content.

    But the NGE changed all this. It is now far more like an EQ or WoW game in that you choose a proffesion and then just ride it to the top and sit there running the same high level content until a new expansion comes out wich adds a few levels.

    Offcourse some people prefer it but they are not "right" they just got different tastes. My beef with them is that they already got plenty of games for them. Why did SWG have to become another run off the mill MMO like all the others.

    Imagine if I said that America Football would be better if you couldn't touch the balls with your hands, except the goalie, and the goals should be smaller and the balls should be round. Would you not say to me, go play soccer?

    SOE turned SWG into a WoW wannabe probably because they wanted the WoW subcriber numbers. That is understandable except that it didn't work and never could work. First of WoW is already WoW and trying to out WoWing WoW is as likely as say out Coca-Colaing Coca-Cola. There is a market for clones but if you really want to stand a chance you usually are better of making a product that is unique or at least offers a safe heaven for people who do not enti

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  41. That's what the DMCA's for by rsilvergun · · Score: 1

    it clears up those messy 'fair use' issues with an iron clad rule that circumventing any sort of copy protection is illegal. Just checking the CD-Key is enough.

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
  42. Hologrind by tehgimpness · · Score: 0

    I've been waiting so long for the day I can AFK macro in Coro cantina again all because my holo says "Master Dancer". I'll pwn those Rebel nubs, I'll pwn them with /startDance exotic2.

    --


    ZOMGWTFPWNtKKTHNXBIBI!!!ONE!111!!!
  43. Pre-CU SWG was the game with the potential by WCMI92 · · Score: 4, Insightful

    The CU and NGE versions bled that potential away. When SOE decided back in 2004 to scrap the core game rather than to fix bugs and inconsitencies and add content to it, they destroyed SWG's growth, and laid waste to the best MMO engine ever produced.

    In Pre-CU SWG, you could NEVER SPEND A MINUTE in combat and still be just as vital a part of the game community as a Jedi Master. It had a combat system and UI that was awesome, you spent time on strategy, not toolbar watching and button mashing. It had no levels, only skills.

    The CU took the heart out but left the body mostly intact. It was a boring and slow combat engine and nerfed player power to the point of requiring a group to do mundane things like level grinding. Non combat roles got marginalized at that time as anti decay kits and uber loot rewards from the expansions replaced crafted items.

    The NGE then destroyed the body, taking away the skill system completely and reducing 32 mix and match professions to 9 static ones. Jedi ceased to be a long term game aspiration and became selectable on startup. There ceased to be anything at all to work towards.

    Throught ALL of this we have been screaming for classic servers, which would make the pre-Cu vets like me very happy. No, says SOE, play THIS or else.

    Well, even John Smedley admitted on the SWG forums that SWG players have been voting with their feet and that subscriber numbers have been falling since the NGE. Their response has been to shove half assed versions of stuff taken away since NGE back into the game slowly but surely. Rumor has it after the latest combat revision (yes, they are STILL changing the combat system every 6 months) that subscriber levels dropped even more, and consequently, the lead developer recently posted about bringing back turn based combat with a target lock (like all other MMO's use).

    So now we have the pre-Cu emulator. The time has come for SOE to either give us our game back, or else, we will take it out of their hands. The Emu project is about to go open source, and no matter what they do with lawyers, just like DeCSS they won't be able to stop it once that code is out there. /target Smedley /rude /db

    --
    Corporatism != Free Market
  44. Ohh, No! Stupid, stupid, stupid! by Qbertino · · Score: 3, Interesting

    Please don't tell me this is true? You've wasted your braintime on the most milked franchise in the history of mankind only to be sued to chunky kibbles by Sony/LucasArts/YouNameIt the instant this goes gold? Please, no, don't tell me this is true.
    If only they had put their efforts into Planeshift to get it on with a viable open source alternative to WoW and GuildWars. But, no, they had to ripp a commercial product. Great. Wonderfull.
    What a waste of brainpower.

    --
    We suffer more in our imagination than in reality. - Seneca
    1. Re:Ohh, No! Stupid, stupid, stupid! by Anonymous Coward · · Score: 1, Insightful

      Go read Planeshift's license.. the datafiles *ARE* closed source. They specifically deny rights to users to use the artwork on servers not officially sanctioned by the Planeshift team, which unless you have a whole art-team right there kills it as an open source & free software project.

      Not everything in a game is about code fellas.

      As to SWGEmu, these guys may or may not release code, which if they don't IMHO doesn't make them any better or more trustworthy than SOE.

    2. Re:Ohh, No! Stupid, stupid, stupid! by fallen1 · · Score: 1

      The most milked franchise? Granted.

      Wasted their braintime on accomplishing this goal? Not granted.

      Why? Because this group of people would, more than likely, NEVER have worked on Planeshift. Why? Because they LOVED and were highly interested in Star Wars Galaxies. They felt the pre-CU world of SWG was an open playfield, a veritable land of riches where those who wanted to grab a laser rifle and hunt down a Krayt could do so. Where those who wanted to strip mine the planets for that last ounce of uber ore to make those laser rifles could do so. Where those who wanted to strictly socialize and "help the cause" by dancing or playing in a band COULD DO SO. Based on the fact they are making this emulater, I'd say they also feel that LucasArts and _especially_ Sony Online Entertainment FUCKED UP when they did both the Combat Upgrade and the New Game Enhancements.

      I agree with them. There is no freedom to mix-and-match professions anymore. You cannot, for example, have both a combat profession and a crafting profession whereas pre-CU you could. Admittedly, the vast majority of players did not do this but they STILL HAD THE CHOICE to do so. You cannot have a dancer mixed with some crafting or a smuggler mixed with fencer. You cannot have a creature handler, period. Doctors are now frigging useless. Combat medics? Gone. Combat used to be interesting and not frustrating (which it DEFINITELY is now for players who are handicapped and this makes the game _LESS_, not more, accessible) and now it is a frigging FPS click fest. Sheesh. There are really too many negatives to go on mentioning here but I think you get the point.

      Now, am I saying it was all wine and roses under the old system? Definitely not. There are several things that needed tweaking, _tweaking_!, not complete revision. 1)) Armor certifications were needed since everyone was wearing 90% composite - and, with certs, new armor was needed for Crafters that can keep them alive versus critters as they scout planets WITHOUT the need to hire/ask/beg combat classes to come with them. 2)) Doctors needed their formulas for making buffs nerfed SLIGHTLY. Enough to make the player more a hero (which we're supposed to be), and less a godly tank (which combat pofessionals were at times). 3)) Dancers/entertainers needed the ability to BUFF THE MIND stat (and ALL associated stats) to the exact same degree that a Doctor could buff Health and Action (and their associated stats). 4)) Some of the combat classes needed some tweaking to prevent stacking of defense/offense bonuses which would have limited the so-called "uber templates" - not to mention most of the "uber templates" would also have been mostly nullified with #3 above (the Mind buffs) since the "uber templates" took advantage of being able to hit the Mind stat.

      There are several more areas that needed tweaking, but the vast majority of those left are minor tweaks or bugfixes and not worth going into in depth. The above suggestions would have fixed the MAJOR problems people were having - and all without a frigging CU or NGE in sight. Sorry to have gone on a bit of a rant, but I - and many other pre-CU players - would love to have the ability to play on servers uncontaminated by the CU and NGE. Just like the people working on this emulator. Not to mention, if they do make the emulator open-source, then LucasArts and SOE can have tag-team lawyers going at it day-in and day-out and won't be able to stop those pre-CU gamers from having what they want - a game they fell in love with, in a galaxy far, far away.

      --

      Dream as if you'll live forever.
      Live as if you'll die tomorrow.
      ~Anonymous~

    3. Re:Ohh, No! Stupid, stupid, stupid! by thasmudyan · · Score: 2, Interesting

      The problem is not brainpower, it's creativity. While there are lots of people capable of reverse engineering protocols and emulating the necessary data structures there seems to be a distinct lack of developers with enough vision to create something new from scratch. Likewise, the sky is full of people who _want_ to create something new but can't follow through on a technical level.

      Maybe it's also about motivation: create an SWG emulator now and enter the hall of fame, and very possibly be either hired or gruesomely executed by Sony. The alternative: "I helped to create an Open Source MMO before it was forked five times and lost its only player" - just doesn't compare to that.

  45. How Quaint by VonSkippy · · Score: 1

    Who uses IRC these days?

  46. Wasted effort by Psychochild · · Score: 1

    It's a bit sad to see projects like this happen. As someone else mentioned, there's a lot of serious work going on when making an emulator.

    Unfortunately, it's wasted effort. Consider that in this case the emulator writers are facing two companies not known for their patience in dealing with people violating their intellectual property: Lucas and Sony. It's only a matter of time before the lawyers come knocking.

    I'm a small-scale online game developer myself, and I appreciate the work that goes into this type of effort. But, really, all that work would be better used if people would write their own games instead of trying to build emulators for existing games. Yes, it takes a bit more time and effort to write your own game, I will admit. But, we really need a wider variety of games out there. Coding a server is still a bit of deep magic. Anyone working on an emulator project would help the industry more by finding other developers able to fill in the missing pieces to make a full game. You don't have to work for years to make a WoW-killer; smaller games like Bang! Howdy can be made on a relatively modest budget and schedule.

    In the end, we see more opportunities for innovation if this happens. So, please, stop focusing on making emulators and start focusing on making new games. Or, at the very least, start an open source project to make basic technology. It'll help everyone more in the long run.

    My thoughts,

    --
    Brian "Psychochild" Green
    MMO developer's blog
    1. Re:Wasted effort by SpacePunk · · Score: 1

      The whole emulated server game hasn't yet been truly test in court. Bnetd guys just kinda gave up. The server emulator isn't, evidently, based off of stolen code, and they treat the client like a black box. I don't see where any 'intellectual property' (there is no such thing, there are copyright, patents, and trademarks) is being 'stolen' or misused since it doesn't make an alteration to the Sony SWG client. But, then again, I am not a lawyer, I have a backbone, no yellow streak down my back, and my head isn't up my ass.

    2. Re:Wasted effort by Courageous · · Score: 1

      Once a creative work is made by the author, congress assigns the original author sole rights to create and distribute "derivative" works. The deal is, what constitutes a derivative work is and always has been a bit murky. Consider the popular UO emulators. Each of these servers depends necessarily on the installation of the client base maps, in order to make service decisions regarding player positions, and so forth. Does the server emulator's dependency on the base maps make it a derivative work of the UO client?

      C//

    3. Re:Wasted effort by Psychochild · · Score: 1

      Yeah, the bnetd team kinda gave up. Why? Most likely because they couldn't afford a legal defense, and it would have been a fool's errand for a lawyer to take up this case pro bono. So, yeah, it will not be "truly test[ed] in court" until someone puts up a defense against an army of corporate lawyers, which I do not see happening soon.

      Which is essentially my point in my original post. It really makes little difference if the emulator is 100% legitimately reverse engineered, they still violate other aspects of the intellectual property such as trademark. Kinda hard to advertise a "Star Wars Galaxies" emulator without violating at least 2 trademarks that I can count. So, all that work and effort that went into the emulator will be lost. These clever people could have spent time developing their own game and enriching the market. Even if they give away their game for free it would allow people to have more choices and allow new ideas to be tried. (Let's face it, nobody working on a $60 million dollar online game is going to be eager to try risky "innovative" things, especially given the tepid reception the original SWG received; despite it all, the SWG team did try to do some things different than the conventional wisdom at that time.)

      Now, for a rant.

      I don't see where any 'intellectual property' (there is no such thing, there are copyright, patents, and trademarks) is being 'stolen' or misused since it doesn't make an alteration to the Sony SWG client.

      There most certainly is intellectual property. Once something is defined in the dictionary, I think it is time to take your fingers out of your ears and stop screaming, "LALALA I CAN'T HEAR YOU!" Intellectual property is a description for a variety of laws covering copyrights, patents, trademarks, and trade secrets. It's a convenient shorthand in common use, even if it is not specifically defined in U.S. laws. Pretending that this does not exist or doesn't affect you is the best way to get crushed, like these emulator programmers are likely going to be.

      And I never said "stolen", as you imply, I said "violated". And, trademarks will almost certainly be violated unless the emulator writers are very careful. Eventually someone will likely slip up even if they are careful.

      Learn to use a bit of critical thinking instead of just parroting what you hear other people saying. Not to say that some IP laws do not need reform (I'm looking at you, software patents and eternal copyright extensions), but it's important to understand the current state of affairs instead of trying to argue semantics poorly.

      --
      Brian "Psychochild" Green
      MMO developer's blog
    4. Re:Wasted effort by Pofy · · Score: 1

      >Does the server emulator's dependency on the base maps make it a >derivative work of the UO client?

      No, simply using another work does not turn your own work into a derivative work.

      Also note that in many countries, the concept of derivative work does not exist in the same way or is much more lax in its definition and use, hence it is not such a big problem as in for example USA:

    5. Re:Wasted effort by Pofy · · Score: 1

      >Which is essentially my point in my original post. It really makes
      >little difference if the emulator is 100% legitimately reverse
      >engineered, they still violate other aspects of the intellectual
      >property such as trademark. Kinda hard to advertise a "Star Wars
      >Galaxies" emulator without violating at least 2 trademarks that I can
      >count.

      How so? And based on what countries law? (I can't find any information on were they are based by the way). Simply USING a trademarked word is not infringement. If I sell my car (which is a SAAB), it is of course not infringement for example to state in the add that it is a SAAB, despite it being a trademark. The issue with trademarks is mainly to avoid confusion for the consumer and customers thus as long as you don't try to name or market your own product as a STar Wars game or ahetever, then it is fine. Nothing prevents you from, for exmaple, saying that your servers works with the Star Wars Galaxy game/clients. SImply adding "emulator" itself to the name would be an indication that it is not trying to pretend to be tyhe real thing and can hardly confuse cutsomers into believeing it is the real thing. It is like selling spare parts that works with xxxxx (insert your favorite car brand here).

      As I said, it also depends a lot on what country they are based in. In many countries trademark violation basically only exists for comercial purposes, thus as long as they stay out of it comercially, there is virtually no problem from a trademark point of view (depending on what country they are in). I believe USA is not one of those "good" countries though but can't find information on were they are based.

      >There most certainly is intellectual property. Once something is defined
      >in the dictionary, I think it is time to take your fingers out of your
      >ears and stop screaming, "LALALA I CAN'T HEAR YOU!"

      As the very link you mention, it is typically used for grouping together a bunch of, quite different, concepts of law. SInce they all work quite different it is usually, especially if one talk about it from the legal perspective, bad to group it up. In addition, many tend to put far more into "intellectual property" than what is normally considered copyright, patent, trademarks and so on and hence mudding the discussion a lot. That is why it is such a bad thing to simply toss out "intellectual property" left and right.

      >Intellectual property is a description for a variety of laws covering
      >copyrights, patents, trademarks, and trade secrets. It's a convenient
      >shorthand in common use, even if it is not specifically defined in U.S.
      >laws.

      And it is not at all convenient when you star talking specifics that would for example only apply to trademarks and not copyright yet lump in things that are clearly patents and ends up with a mess and completely wrong consuclusions and statements. For a discussion about, for example, what is and is not allowed by the law, it is thus very inappropriate to use the term "intellectual property" instead of for example trademark if that is what you mean.

    6. Re:Wasted effort by SpacePunk · · Score: 1

      "There most certainly is intellectual property [reference.com]. Once something is defined in the dictionary, I think it is time to take your fingers out of your ears and stop screaming, "LALALA I CAN'T HEAR YOU!" Intellectual property is a description for a variety of laws covering copyrights, patents, trademarks, and trade secrets. It's a convenient shorthand in common use, even if it is not specifically defined in U.S. laws. Pretending that this does not exist or doesn't affect you is the best way to get crushed, like these emulator programmers are likely going to be."

      There are many dictinaries out there, but none of them are government laws on what is or isn't a real term. 'Intellectual property' is just phraseology made by lawyers to confuse the issue, and the public. When the law is applied, if it not defined within law, it doesn't exist. No amount of applied phraseology makes 'intellectual property' as an envelope term... real. Lawyers, and those using the term 'intellectual property' must be pinned down, and forced to use real terms for what they mean.

    7. Re:Wasted effort by Courageous · · Score: 1

      If it's true that simply using another workd does not turn your own work into a derivative work, do you believe that the GPL's position on dynamic linking to a GPL'd shared library (which involves using the functionality there) makes the software doing the linking also GPL'ed?

      You're right about "many countries" having lax definitions, but I believe that all of the Berne Convention countries are fairly strict.

      I would assert that if a work is distributed separately from the thing it "uses", it is distinct. If not, not.

      However, there's all sorts of precedents. For example, one cannot write a novel containing the characters Gandalf, Frodo, and so forth, without the law regarding such a work as a clearly derivative work belonging to the Tolkein estate. This is a thin line here, and as I say: murky.

      C//

    8. Re:Wasted effort by Pofy · · Score: 1

      >If it's true that simply using another workd does not turn >your own work into a derivative work, do you believe that
      >the GPL's position on dynamic linking to a GPL'd shared
      >library (which involves using the functionality there)
      >makes the software doing the linking also GPL'ed?

      I have basically no idea what the GPL says nor do I really have much knowlede about how various forms of linking accors. What I tried to say is that just because your have your own work that interacts with another work, does not make it a derivative work.

      >You're right about "many countries" having lax definitions,
      >but I believe that all of the Berne Convention countries
      >are fairly strict.

      No, it doesn't deal with derivative works in such a way as for example USA. Raed it and you shall see that it doesn't really deals with what would be considered "derivative wroks" such as it is defined in US copyright law but deals with things such as translation and adaptions. The many countries I was refering to would include for example many countries in EU. Note that most such treaties about copyright tends to set minimum standards and countries are (obviously) free to go further. You can thus not take the existing law in a country and based on that judge how it must be in other countries that have also signed the Berne convention.

      >However, there's all sorts of precedents. For example, one
      >cannot write a novel containing the characters Gandalf,
      >Frodo, and so forth, without the law regarding such a work
      >as a clearly derivative work belonging to the Tolkein
      >estate. This is a thin line here, and as I say: murky.

      Ehh, you are right in that you can't write a novell if you use the characters with all their characteristics and so . However, there is nothing wrong with writing a story with a wizzard named Gandalf in it. It would not be so much an issue of derivative work as a palin copyright infringment, at least in countries that doesn't have as far reaching copyright laws on derivative work as for example USA seems to have which was my point in the original post.

    9. Re:Wasted effort by Courageous · · Score: 1

      What I tried to say is that just because your have your own work that interacts with another work, does not make it a derivative work.

      Some would say that "interacting" with another work is "incorporating" the content of the work. Some might say that incorporating a work, even if one doesn't distribute the incorporated work, but rather if one distributes fused information regarding one's own work and the incorporated work, counts as disseminating derivative work.

      The GPL license does not define derivative. However, in their FAQs, reviewed quite heavily by their attorneys, they spell out certain things that are covered by the license. Linking is covered. To link is to be derivative. Subclassing is covered. To subclass is to be derivative. Since the license doesn't spell these out, the FAQ answers are the studied opinions of the Foundation's attorneys-at-law.

      If merely linking or subclassing is derivative, how is it that inferring behavior from significant copyrighted data is not itself derivative?

      This questions is rhetorical, mind you. I'm of the belief that distinct and separate distribution separates derivation. However, from sitting over here on this perch, I can definitely see a possible legal argument here. One company, Blizzard, has been quite successful in shutting down the emulator community. Another one, EA, hasn't tried. Wouldn't want to pretend that the issues are all cut and dried. I'd say they are not.

      C//

    10. Re:Wasted effort by Pofy · · Score: 1

      >Some would say that "interacting" with another work is "incorporating" the content of the
      >work.

      Some says the world is flat too. Doesn't make it flat. The important thing is what the law considers. SImply interacting would make for example Windows a derivative work of every file it "touches" by those "some people".

      >One company, Blizzard, has been quite successful in shutting down the emulator community.

      But that was not done by arguing anything related to derivative work. It was based on contract law, that is they claimed sucessfully that they had a contract (EULA) with the persons making the servers to not reverse engineer the games. In addition, it was about the DMCA provision of circumventing copy protection since the claimed the absense of a CD-key check was circumvention. Both thse arguments was accepted by the court.

  47. UO by ToyImp · · Score: 1

    I used to play on some of the shards for Ultima Online when a lot of them were running. They were just servers that ran by regular people in their own home. I could see this happening with

    1. Re:UO by christian.elliott · · Score: 2, Interesting

      I played UO for 7 years, and not once did I pay for it, except when I found the CD in a bargin bin (4.97!). From shards with 26 people to shards with 2000 (In Por Yelm/RunUO), hell I even was Co-Admin of another. And as far as I know, alot of shards are still going quite strong. But I really think that UO was the exception to most free shards programs. The emu was created very quickly, and the fact that all the client had todo was change their login.cfg made it very easy. Also the fact that UO was the "first" of it's kind, alot of the fanbase (that didn't defect to EQ) finally got fed-up with Origin when they started going "Trammy" and pretty much destroyed the PVP system helped the move to free shards. Good to hear that abbreviation though, it's been a while ;P

    2. Re:UO by Anonymous Coward · · Score: 0

      I think this is working out because of the fact that UO doesn't require a cdkey to play. From what I remember at least.

    3. Re:UO by rehtonAesoohC · · Score: 1

      You could see this happening with...

      With what?! You could see this happening with your girlfriend and her Mom?

      You could see this happening with the war in Iraq? I mean what the f... Oh no... they got him! Someone stabbed him with a stake through the heart!!! Oh Trevor... I pine for you.

      /obligatory Strongbad quote

  48. NEVER by unity100 · · Score: 1

    Even if playing for non-jedi, you could never had the star wars feeling.

    Why ?

    Because it was ALL ABOUT JEDI at that time. If people were not grinding for jedi, they were trying to get jedi bounties, or producing jedi items, or helping people do jedi quests etc and so on.

    Game was ruined at the moment they announced it was possible now to become a jedi.

    And even if we take the jedi thing out of the picture, the other professions were some ungodly grind too.

    Say, you wanted to be a bounty hunter.

    You could NEVER be an effective bounty hunter, if you did not ditch the heavy weapons branch of the bounty hunter tree, and get Carbine accuracy column from carbineer and pistol speed and accuracy columns from pistoleer.

    Same went with almost all professions. No profession was able to do its job without getting in some other profession's sporadic trees first.

    And even after that, the game was about grind. The grinding to master was a long one if you did not employ auto grinding, and when you did get to master, there was nothing to do with the mastery.

    So they put forward the jedi concept. You HAD to MASTER ALMOST ALL professions to become a jedi, practically. Oh yes, some just hit the 2-3 random profs they needed and unlocked it quick, but for others it was practically mastering 22 out of 24 or so professions.

    Nay. Swg was star wars in the first 4 months of its launch. It was all about anchorhead cantina then, the rebel people inside it, the atmosphere, it was real star wars.

    1. Re:NEVER by VGPowerlord · · Score: 1

      Just a nitpick, but there were 33 professions, not counting Politician and Jedi.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  49. MOD PARENT UP by VGPowerlord · · Score: 1

    I hate doing things like this, but he has a point.

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  50. Too many jokes... by ScaryFroMan · · Score: 1

    Begun, this lawsuit war has... As if a million gamers cried out at once and were silenced...

    --
    In Soviet Russia, backwards is everything.
  51. These guys are going to work for SOE SOON by Anonymous Coward · · Score: 0

    according to an SOe devs words on the swg forums he said if someone could do such a task he would hire him on the spot. of course that is assuming whoever said that isnt full of shit.

  52. Actually, Lucas is probably ok with it by edremy · · Score: 1
    Consider the huge number of fanfics, movies and other fan-made stuff for Star Wars. Lucas is completely ok with this-IIRC, he even judges fan film contests. The sticking point is trying to make money with it- you want to release a film for free download on the net, fine, but don't try to sell a DVD. So long as these guys keep it free, I suspect he won't care.

    Sony's another story- I'm sure they have legions of lawyers just waiting to piss off more people.

    --
    "Seven Deadly Sins? I thought it was a to-do list!"
  53. Brave people by Sathias · · Score: 1

    When Elite Torrents released a crappy quality dvd screener of ep3, George Lucas set the FBI and the goddamn NSA onto them. Brave, brave people.

    --
    Blessed are the 1337, for they shall pwn the earth.
  54. Perfume that smells like poo. by xebra · · Score: 0

    But was SWG fun to play in any of its incarnations? As someone who participated in the beta and then wouldn't have played the retail version of the game had SOE paid me the monthly fee, I don't really see what the allure of a server emulator is. It's like releasing a perfume that smells like poo.

  55. Dude, this is Sony by Moraelin · · Score: 1
    Yea. And theyll lose publicity like hell.


    This is Sony. What makes you think they give a damn about getting bad press or alienating customers?

    I mean in this case they even have some excuse that they're protecting their IP, but they've been known to do worse stuff just because they could. From SOE's heavy-handed handling of customer relations, to the Sony rootkit of their music division, to the PS3 interviews (especially the one where they say you should get a second job already if you can't afford a PS3), to a few other things, there seems to be this common trend about Sony's corporate culture: they don't give a fuck about the customer. They're the great Sony, you're the peon who's there just to pay your taxes to Sony. And they have no qualms with bashing your door in to see if you've been poaching their royal deer.

    And just look at the history of SWG. The team had no problems with wantonly pissing off their paying customers in any way they could. Ranging from "merely" outright lies, to banning people for being tipped with duped money (as if anyone could know they've been tipped with duped money, or refuse a tip), to a patch that rolled back a sold expansion pack, to the rest of the NGE, to God knows what else. Even the quality of the game itself, ranging from still lacking content for whole classes (after how many years?), to illogical mass produced content (e.g., a "sword scope" that's, yes, a sniper scope for a sword... except it works like a potion, since they don't actually have the mechanics to attach a scope to anything), to content that's little more than just merchandising the SW characters, etc, the common theme seems to be that they just don't give a fuck. They do what they damn please, and if you like it or not, that's your problem, not theirs.

    I mean, seriously, how do you top selling an expansion pack for real money and then rolling it back in a patch? Or banning half the player base for something as out of their control as being tipped, and then beaming the protesters into space? Suing a bunch of fans of the old game seems pretty tame when put in that perspective.
    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Dude, this is Sony by unity100 · · Score: 1

      But this time lucas is in it. And the reason that nge was done was because lucas have been very annoyed with the state of the game - it resembled anything but star wars, and sw fans were complaining. If they hadnt pressure lucas, and lucas sony, nge wouldnt happen.

  56. You're taking it too seriously by Moraelin · · Score: 2, Insightful

    As was said, have you _played_ SWG? SOE has been just about the most oppressive and heavy-handed publisher to date. Their approach has always been along the lines of "fuck you, we're Sony and we're right, and you're probably just some whining idiot and a cheater to boot." Deleting any threads even mentioning a game shortcoming, banning people for unfair reasons like unknowingly being tipped with duped money (as if they could even know or refuse), beaming people into space when they had an in-game protest, etc, etc, etc.

    Now OK, I know that US constitution amendments don't apply to Sony's private property, but it's hard to not draw some parallels, especially (like the GP post was doing it) in a sarcastic way. It's perfectly valid to say that someone is acting in a dictatorial manner, or compare them to a dictator (e.g., Palpatine), especially in a parody context, if they did half the shit that SOE did. Even though, technically, they're not the ruler of a country or galaxy, so they can't technically be a dictator.

    At the very least, Sony shows the same respect for other people that Palpatine and Darth Vader showed. Sure, they're not in a position to physically murder anyone (and get away with it), but they're just as sociopathic anyway. The only difference is that it's the corporate kind of a psychopath rather than the axe-murderer (or red-lightsaber-murderer) kind. But that's pretty much it.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:You're taking it too seriously by IflyRC · · Score: 1

      I began playing SWG in the 2nd beta test, November of 2002. I played until spring of 2005 after the first CU and then came back via free trial to have a look at the NGE. I mostly played on Chimaera, Bria and Chilastra. I was one of the first members of Stormtrooper Detachment Epsilon, a hardcore roleplaying PA. I was also a beta tester for JTL. Just some info...I lobbied heavily in the beta forums for cohesiveness with the movie. In beta with JTL, TIE Fighter weapons were not green but red and sounded like an X-Wing. That was unnacceptable to me. I was appalled by the response of Kurt Stangle that this was a non-issue. I wasn't buying the game to fly a bastardized version of a TIE, I wanted a TIE! Yes, it was finally changed before release.

      I hope that answers the question of "Have you ever played SWG?".

      Now, on to the point I was trying to make and to rebutt whether or not I'm "too serious". My initial reply to this thread was in response to demonizing and joy/laughter at SOE finally taking it like they've been giving it to customers. First off, they won't. It makes no difference to SOE if this emulator is out there because legally they have too many grounds to shut it down. While those of us that were players are quick to criticize and rightfully call out that "SOE ruined Star Wars!" SOE never did anything that is illegal. The first thing a customer should do when feeling shafted is to stop paying the company. For many, that never happened. They sat around and complained, whined, moaned on the forums instead of cancelling accounts. The forums will never cause a major change due to whining or complaining but reduced profits will!

      With that said, the emulator is outright theft of intellecual property owned by Lucas Arts and Sony Online Entertainment. You can argue with me until you are blue in the face about how SOE deserves it, how they screwed their customers, deleted forum posts, etc. but that does not change the fact that Lucas Arts owns the images, likenesses, movie characters, settings and a host of other things that are being used within this emulator. SOE owns the code. As much as people like to think ALL software should be open source it's not. Should it be? That's a different argument but in this specific case it is not free nor open. These folks with the emulator will be shut down and they should be. Lucas Arts has no choice but to protect their trademarks and copyrights in this area otherwise they will lose their right to enforce them in other/same markets.

      I started programming back in 1983. The open source movement has seemed to give rise to the idea that since software *should* be free people can do whatever they want to with code. Sure its not the majority of happy FOSS users out there, but there is a subset that do feel that way. It *should* be free so therefore I can take it. It's a general disdain for copyright laws (whether they are out of date or not, they are still laws and until they are changed we are bound by them). Star Wars Galaxies and the content licensed from Lucas Arts are not governed by a free licensing standard such as GPL. It is property owned by corporations licensed to individuals for entertainment purposes. Taking the code, modifying and then using the graphics files, soundtrack music files, sound effects, etc are all violations of copyright and trademark no matter how you look at it.

      Sure, I'd like to see SOE get pounded into the ground but this is not the way to do it. All that has to happen is for the people still playing to click the cancel button. It's over, no need to remain bitter about how SOE destroyed a great game (which, when released was nowhere near what people claim it was today).

    2. Re:You're taking it too seriously by Anonymous Coward · · Score: 0

      Uhm... or you could probably, you know, just *not* play SWG. I know, it may sound stupid, but does anyone actually force people to play on SOE's turf?

    3. Re:You're taking it too seriously by Moraelin · · Score: 1
      Uhm... or you could probably, you know, just *not* play SWG. I know, it may sound stupid, but does anyone actually force people to play on SOE's turf?


      Well, thank you, Captain Obvious. What would we ever have done without you? ;)

      Well, seriously, I'm no longer playing SWG. But I still have all the contempt in the world for Sony's self-centered corporate culture anyway.
      --
      A polar bear is a cartesian bear after a coordinate transform.
  57. They probably ARE full of shit by Moraelin · · Score: 2, Insightful
    according to an SOe devs words on the swg forums he said if someone could do such a task he would hire him on the spot. of course that is assuming whoever said that isnt full of shit.


    They probably _are_ full of shit. It's just some funky way of bragging that their game is too complex to be emulated. And, let's face it, bragging is half of what the SWG team is all about. They're too busy polishing their own statue to even fix the damn game. So whether they'll actually make a job offer or not is pretty much irrelevant there. The main point was just to brag.

    Mind you, with something like this on one's CV, one can probably get hired anywhere anyway. So it's not like SOE is their only option, or like that dev was saying anything we didn't already know.

    I can see SOE trying to hire them just to give them a non-compete aggreement that makes them stop working on the emu, though... Then again, nah, that wouldn't be Sony. They'll just try to sue them into oblivion.

    And finally, even if they did get a job at SOE, don't set your hopes too high. It's not like some netcode programmer will be allowed to give much input in game design issues, especially issues that would require getting past some continent-sized egos there. I just can't see it going too well, trying to tell them that you know better then them how to design a game that player would like.

    I don't know... I've never worked for them, so I can't say first hand, but seeing the kind of half-arsed run-of-the-mill stuff they churn as content, SOE doesn't strike me as the kind of company that values personal creativity and vision. (And if you read some Penny Arcade rants about EQ2, they seem to be left with the same impression, albeit in their case about the artwork.) Their games are chock-full of such mass-produced illogical crap as getting bone by chopping wood (EQ2), killing deers and bears to find which of them stole a manuscript (EQ2), a sniper scope for a sword (SWG), and other stuff that just makes you wonder. I just can't see someone implementing that kind of idiocy unless they're (A) completely retarded, or (B) just a jaded cog in a corporate machine, that gave up long ago on trying to make sense or to "rock the boat". And it's probably not A.

    I mean, seriously, everywhere else you'd get the scripter implementing that coming to the designer and saying "excuse me? did I get this right? I'm supposed to code a quest that has a sniper scope for a _sword_ as a reward? And how? We don't even have the code to attach anything to any weapon." That they went and just coded it half-arsedly as a strength potion that just looks like a sniper scope, makes me really think about it. It's the kind of half-arsed job that people usually do when they're just jaded about their work, and gave up on trying to be anything other than a brainless slave to the wage. It's the kind of half-arsed job you do when you realized long ago that noone gives a damn about your input, thinking isn't rewarded, and you just want to get it over with and set that task as "completed", go home and forget about it all.
    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:They probably ARE full of shit by Anonymous Coward · · Score: 0

      EULA bla bla bla :)
      You know some things thats said in the EULA aren't even legal in all countries.

      Then we have to discuss what is the game, and how much changes do "gameplay may changed" allow.

      In the case of SWG its like buying a car that you like and then after one day the manufacturer knocks on your door and say hi we have some unnanonced changes.
      Then they change the engine to a smaller one. Six months later they turn up and change the colour a week after that exchange the wheel with a joystick until after a while its a completley new car with totally different handling e.t.c. A totally different product and not att alll what you bought.

      NGE is that a totaly different product compared to the orginal shoehorned into the same skin.

      Anyway in many coutriues it would be legal to play as long as I haev the game I bought and the server is free. That is not trying to make money out of what they do.

      BTW ther wasn't an endless grind in old SWG unless you wanted it. SWG had a Free world a free enviroment, NO levelsystem, best crafting system I've seen, the game was what you made of it,

      -You play other games but you lived in SWG-

      #In most other games the only thing I can do when I hit the level cap is raiding to get better. Why do I have ro get better gear? To be able to raid better. Why?

      Also in a level free envirment most ppl could group with each other without problems.
      And we didn't have that area/zone wher you go and grind at a certain level you then move on the the next Area/zone with the next range of mobs. You where actually fre eto go anywhere on the planets and get you XP on anything you fancied, of course some creatures wher better than others.

      oh well I'll stop babbling now :)

      Rev
      Fear the leghumping Pink Bothan

  58. Convoluted headline by hcdejong · · Score: 1

    Am I the only one who was disappointed when it didn't turn out to be something that can emulate a galaxy?

  59. George Lucas is Darth Vader by Abrax · · Score: 1

    As I read the SWG EULA it says you don't own the game and they do. Not only can't you see the source code but you actually don't own the game. Give me a break, it's so pathetic that all these religababies huddle around Lucas' hypocritical films about power and control and he puts down America at the same time by praising Australia for the latest SW series and nothing for America. READ: America invented the computer and Internet plus auto racing. His series is Pro government crybabies and anti-trade federation. He made the Trade Federation look like the Empire and like the government is so dam pure. Thanks Lucas now go back to voting for your favored democratic party and pretend that your American. The 'porters' know full well that it will be taken down because the law favors closed source Orwellian software. You don't own it so keep renting and have Uncle Sam ram it in your ass. PapaLucas ownZ you. No permission from Papa.

  60. Response may vary. by SupremoMan · · Score: 1

    I think many companies turn a blind eye to server emulation because they don't want it making headlines. It's easy to stop news about some free emulator that's unauthorized being release (Most companies wouldn't publish something that's clearly bad for business they report on), but it's impossible to stop the media from reporting on the lawsuit you filed to stop the release of some free unauthorized emulation software. Many legitimate customers will be in the dark to a free alternative for years to come, paying for the real product. In the long run it may prove a better damage control alternative.

  61. Finally I can be a powerful Jedi, while the rest of you can't! >:(

    I'll let you stand there while I, Boba Vader, slaughter you with my red triple-bladed lightsaber!

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  62. If this works out.. by Wormbrain · · Score: 1

    I hope the admins of the emulated games aren't as uptight as the CSRs of the official SWG. Player bounty greifing, prostitution, scams.. I can't wait to spam Bestine with my Rebel rhetoric and corpse-camp TEF'd n00bs. "Down with the Empire" - Xamot - Deacon of Politics - Church of Alvis - Scylla server 'All this time and still no pants'

    --
    http://wormbrain.com/
  63. 100% Emulation? by [cx] · · Score: 1

    Hopefully they didnt emulate the part of the game that sucked. So I guess an Alpha is as good as its going to get :-/

  64. Remember Bleem? by rpillala · · Score: 1

    http://en.wikipedia.org/wiki/Bleem!

    Bleem was basically sued out of existence even though I'm pretty sure they were in the right and no existing playstation code was used. The difference may be that Bleem was a commercial enterprise and this SWG emulation apparently is not. I guess that's a pretty big difference but I'm still surprised that they were allowed to get as far as they have.

    --
    When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
  65. Noone said it was illegal by Moraelin · · Score: 1
    While those of us that were players are quick to criticize and rightfully call out that "SOE ruined Star Wars!" SOE never did anything that is illegal.


    Noone said that anything Sony did was _illegal_ (or unconstitutional or whatever.) That's one... element that _you_ introduced in that discussion, I'm not even sure in response to what.

    Then again, I'm sure Palpatine never did anything illegal after he was in power either. I'm sure he just changed the law to give himself full legal rights to do whatever he wanted to do. So even taken that literally, the analogy between Sony and Palpatine doesn't really fail.

    But again, that analogy was (A) for comedy purposes, and (B) more reflecting on Sony's oppressive/abusive/disrespectful treatment of their customers, than implying literally that they force-choked anyone, Sith-style.

    With that said, the emulator is outright theft of intellecual property owned by Lucas Arts and Sony Online Entertainment. You can argue with me until you are blue in the face about how SOE deserves it, how they screwed their customers, deleted forum posts, etc. but that does not change the fact that Lucas Arts owns the images, likenesses, movie characters, settings and a host of other things that are being used within this emulator.


    No. Just no. You have mis-understood that. The emulator is a server-side program that doesn't even need SOE's or Lucas's images. It can't even use them. Those are in the client, and are 100% useless to a server emulator.

    Server-side code doesn't actually _need_, say, Darth Vader's 3D model or textures. All that is handled by SOE's client. For the server it's just a generic character with a generic hitbox. It doesn't even need to know it's Darth Vader, or anything that would violate Lucas's IP. For all the server neds to know, it's something like "internal character number 42", or some such. Nothing more. From there to actually rendering that as Darth Vader is the job of the client.

    And the client isn't emulated, it's the plain-old SWG client that SOE sold you on a CD. Noone ripped the artwork or anything out of it. It's exactly the program that SOE sold you, only you tell it to connect to an emulated server. Nothing more.

    SOE owns the code


    And noone stole any SOE code. Noone broke into SOE's network and stole some server-side code, and the client code wasn't even applicable, so the theft just doesn't exist. This is newly-implemented clean-room server code that copied no lines of Sony code whatsoever.

    Basically this whole rant just tells me that, no offense, you just mis-understood it all and over-reacted based on that mis-understanding. You _assume_ some code or artwork or franchise thefts that weren't even possible or needed, and then react to those incorrect assumptions.

    I can respect your lawful good determination to uphold the law and IP. It's good to see someone lawful good and all that. But here you just mis-understood it as some heinous theft, where there really was none.
    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Noone said it was illegal by IflyRC · · Score: 1

      So, modifying the client to point to the new emulated server is not in violation of the SOE license you click to agree to at the beginning of the game?

    2. Re:Noone said it was illegal by Moraelin · · Score: 1

      Now that's a good question, I'll concede that, although it's most likely just editing a config file in Notepad.

      Still, even if it were an EULA violation, that's still a very far cry from alleging code theft, artwork theft, and SW IP theft, don't you think? I'm pretty sure that, for example, George Lucas's property isn't really violated by editing an IP address.

      --
      A polar bear is a cartesian bear after a coordinate transform.
  66. The Banned and Dienfranchised await by Jestor+Rodo · · Score: 1

    SOE's is soe scare of the EMU that they have nightmares about it. TheEMU makes them look like liars " We can not run a pre CU server". In a related story, SOE is going to reboot all the EQ1 servers . The long time players are going to have to restart and be pissed off the the SWG-NGE players! SOE knows how to tick off players . AVIOD if at all possible. Love that Jestor! " Oh yes, there will be blog" http://blog.myspace.com/lovethatjestor

  67. But did you have to grind? by SmallFurryCreature · · Score: 1
    Yes bounty hunter was a long way off BUT on the way you would pick up lots of other skills, I at least did and I found myself quickly hitten the skill point limit. Maxed out if you like. Oh sure I later specialized but that just happened while I was having fun.

    I never grinded in SWG except for a short stint of the village because everyone else was and some of the quests looked like fun.

    SWG I think was never meant to be about masters. The game was most fun at the mid level where you maybe had a novice proffesion mastered and slowly finding your niche as you played the game. Then again perhaps I was just lucky in finding a really good guild filled with people always coming up with fun stuff to do.

    Then again, I must admit I was only in one successfull run on the death watch bunker. I rarely did the extreme high level stuff, so perhaps unlike you I never felt the need to grind a bounty hunter.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:But did you have to grind? by unity100 · · Score: 1

      Well, whether you grinded or not didnt matter when everyone around were grinding.

  68. Re:Great! now bring back EnB by Anonymous Coward · · Score: 0

    well thats already in progress
    http://www.enb-emulator.com/