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RTS Halo Mod Stopped by Microsoft

Headcase88 writes "Microsoft has officially asked the creators of Halogen to stop development at once. Halogen was an RTS mod being developed by Halo fans for the past three years. From the website: ' I was going to write a big sappy letter here, but what's the point. So..that's it then, I guess. The forums, site, and Moddb profile will all be shut down within the week. I can't say it hasn't been fun. It's a shame it has to end like this, but I suppose that's how it goes. Thanks, guys, for all the time you've spent supporting us. It's been a pleasure. We hate this as much as you do.' "

182 comments

  1. Too bad... by SirTalon42 · · Score: 5, Funny

    Too bad Valve didn't do this with Counter Strike, if they did maybe they would still be in business now...

    1. Re:Too bad... by Schraegstrichpunkt · · Score: 4, Informative

      I was thinking the same thing about id and Quake.

    2. Re:Too bad... by Anonymous Coward · · Score: 0

      Well, isn't this a mod NOT for Halo PC, but for another, unrelated game?

      I mean... I could see them not wanting to have someone be playing Halo stuff on command and conquer.

      If I made a mod for Halo PC that replaced everything with Half-life 2 content, Valve would probally try to shut me down too.

    3. Re:Too bad... by Das+Modell · · Score: 2, Informative

      But it's id's game and engine. I think Halogen is different because it's such an independent project, and not done with either of the Halo engines (if such a thing was possible). There was a Quake 2/3 mod (I forget which) called Generations which took characters and other elements from Wolf3D, Doom and Quake (and Q2, if it was a Q3 mod). Activision shut it down, but not id. So, I think if you stick to the game you're modding for or make something original, it's all legal. A port of Duke3D to Source was recently axed as well.

      Someone once claimed that if copyright holders don't enforce their copyrights, they'll lose them. This would explain why they want to shut down projects like Halogen, but I don't know if it's true. Sounds a little dubious.

    4. Re:Too bad... by aztektum · · Score: 1

      Except the art assets in Counter-Strike weren't just pulled from Half-Life. They were designed/made by the modder

      This is still lame, but technically within MS's legal rights.

      --
      :: aztek ::
      No sig for you!!
    5. Re:Too bad... by spauldo · · Score: 4, Informative

      Someone once claimed that if copyright holders don't enforce their copyrights, they'll lose them.

      That's trademarks. Copyright doesn't require enforcement - everyone could use your works and then you could sue Joe Bob 'cause you think he's ugly. As long as he doesn't have explicit permission to your works, you're in the right.

      I put it down to lawyers being lawyers, and businesses being myopic in general. I'm sure they have their reasons, and I'm sure they're silly, but they take it seriously.

      --
      Those who can't do, teach. Those who can't teach either, do tech support.
    6. Re:Too bad... by grumbel · · Score: 5, Informative
      I was thinking the same thing about id and Quake.

      There is however a big difference: They are modding Command&Conquer and not Halo.

      C&C is EAs property, not Microsofts. So if this mod would have become successfull, it would mean more C&C copies sold and EA makes more money, not exactly in the interest of Microsoft, since they get zero out of it.

    7. Re:Too bad... by Fronz · · Score: 1

      i'm not trying to bitch - i'm just confused as to how this site works. i found out about this news when i woke up at like 6am, so i signed up and reported it with a journal entry. i figured moderators would read it and verify if it was publish worthy for ppl to comment on? how does the whole posting thing work for this site. i appreciate the help.

    8. Re:Too bad... by Anonymous Coward · · Score: 0

      Just like most people's pathetic blobs nobody ever bothers reading them, just like your journal. To submit a story, you click the "Submit Story" link in the menu on the right under the "Stories" header. That will lead you to this page.

    9. Re:Too bad... by thatnerdguy · · Score: 0, Offtopic

      Wow...first 7-digit UID that I have seen!

      Crazy!

      --
      I saw the Sign, and it opened up my eyes
    10. Re:Too bad... by GeckoX · · Score: 1

      And if they don't make it...it would mean no copies of C&C sold, EA makes no money, MS gets bad publicity, MS makes a lot of fanboy enemies, HALO as a brand takes a hit, MS loses money.

      Yep, very logical, but nearsighted decision. Par for the course with MS of course.

      --
      No Comment.
    11. Re:Too bad... by Midnight+Thunder · · Score: 1

      Two things come to mind:
        - why don't they contact Microsoft to see if they can come up with a licensing deal?
        - why not take advantage of the work they have done, rebrand it, change the graphics slightly, and simply make it into a D&D Mecha type game?

      --
      Jumpstart the tartan drive.
    12. Re:Too bad... by tambo · · Score: 3, Interesting
      C&C is EAs property, not Microsofts. So if this mod would have become successfull, it would mean more C&C copies sold and EA makes more money, not exactly in the interest of Microsoft, since they get zero out of it.

      Not necessarily true.

      First, Microsoft clearly loses nothing from this mod, since it's unlikely to displace their sales of their own properties.

      Second, the goodwill generated by the Halo mod - nostalgia, fondness for the franchise, etc. - may well have sold more copies of Halo for it... without Microsoft having had to lift a finger.

      (Then there's also the small bit about not pissing off all of the Halo fans who wanted to see the mod.)

      So it seems kind of ridiculous for Microsoft to make this move. I'm guessing that its primary interest is in retaining control of the dogma surrounding the Halo universe. Doesn't seem sufficient justification to me, but at least there's a core of rationality here.

      - David Stein

      --
      Computer over. Virus = very yes.
    13. Re:Too bad... by Andy+Dodd · · Score: 1

      Generations is still around - http://www.wireheadstudios.org/generations/

      That said, all of the "non-Quake3" models, art, and sounds are done from scratch to match the "original" art and sounds as best as possible, but there are definately differences. Wirehead couldn't just rip the models/skins and especially sounds from the original games. The end result is that Slipgater (Quake 1 character) rocket explosion sounds are just as wimpy as in Quake 2 and Quake 3, not the incredible room-shaking BOOM that Quake 1 explosives had. :(

      --
      retrorocket.o not found, launch anyway?
    14. Re:Too bad... by ivan256 · · Score: 1

      If they don't stop these guys, they lose their trademark on 'Halo'. That's about as big a hit that a brand can take, don't you think?

    15. Re:Too bad... by Anonymous Coward · · Score: 0

      You are gonna eat your words when Ages of Empires Halo edition comes out looking suspiciously similar to that mod.

    16. Re:Too bad... by Mac+Degger · · Score: 1

      Nice snark...unfortunately, it's totally besides the point. As the GP post about HL and CounterStrike.

      It's an intellectual property thing; CS was a thing the makers dreamt up themselves...totally their own material. Many mods are, and very few mods based off someone elses IP doesn't get stopped. This Halo RTS thing is a bunch of modders too lazy/uncreative to think up their own IP, thus they nick someone elses and use that for their mod. All well and cool, but if Bungie wants to create their own Halo RTS, they have this thing munching at their market. Obviously they don't want that....they thought up the whole universe, so they get to play with it and make sure it isn't tarnished by a crap mod or a great mod takes away some of the market of their Halo RTS game (if ever they decide to make one).

      Now, as copyright once worked, this would be a good thing for the creator (Bungie), as they'd get to enjoy the fruits of their labour (money from what they created/designed/thought up) AND it would be ok for the community because after a limited time the universe would end up in public space, so everyone who grew up on Halo could then play around with it.

      However, that process has been circumvented by Disney; the legislation is now such that if I see a movie now (or even one the day I was born!), I will never be allowed to play with that universe, as the copyright won't expire for years (until the authors death+25 years or some such rubish...). Longer than a lifetime is per definition not a 'limited time'.

      But in the end, that is not a reason to throw out the baby with the bathwater: the modders will just have to think up their own IP (and thank god....I'm sick of the Flood).

      --
      -- Waht? Tehr's a preveiw buottn?
    17. Re:Too bad... by ibbey · · Score: 1

      I'm know little about this particular situation, but I am somewhat familiar with several similar situations, and although IANAL, I am pretty familiar with trademark law. You are correct that you must protect your trademark in order to retain rights to it, but it's not quite that simple. Trademark law does not protect you from anyone other then yourself from using your trademark, only from people misrepresenting their product using your trademark, or otherwise taking advantage of your trademark (or something overly similar to your trademark) in a way that could cause confusion in the marketplace. Most likely, any claim on the grounds of trademark law would be pretty weak (though again, I don't know all the details. I can think of possible cases where the claim would be stronger). A claim on copyright grounds would be stronger, but every mod that I've ever seen requires the person running the mod to buy the original program, so again, it would seem that their case would be weak (this would also seem to weaken a trademark claim as well).

      In most of these cases, from a purely legal perspective, the modders seem to have a pretty strong case. The problem is that Microsoft has deep pockets and a world class legal team, and the modders probably don't. Without those things, plus the desire to spend the next few years of their lives fighting a legal battle for what is really only a hobby. Though I'm always a bit disappointed when it happens, I can certainly understand why they would decide not to fight.

    18. Re:Too bad... by ibbey · · Score: 1

      In case you don't read the AC post, submitting a journal is not the same as submitting a story. Look for the Submit Story button in the left column (under Stories). BTW, just because you submit a story doesn't necesarily mean that you are the -first- person to submit the story. It sometimes takes hours or occasionally even days for a story to be posted, so someone else could have already submitted it.

    19. Re:Too bad... by rjhubs · · Score: 1

      Somehow I doubt that fanboys are going to stop buying Halo because of this small incident. The only reason that mod was popular was because of Halo.

    20. Re:Too bad... by amliebsch · · Score: 1

      In most of these cases, from a purely legal perspective, the modders seem to have a pretty strong case.

      No, they have a spectacularly weak case. The touchstone in trademark cases is the likelihood of consumer confusion. Halo and HaloGen are both video games. They take place in the same universe, with the same factions, the same characters, the same look and feel, and the same storyline. There is no way you can argue that this isn't likely to create confusion between what is and is not officially sanctioned by Microsoft, who actually own the mark.

      --
      If you don't know where you are going, you will wind up somewhere else.
    21. Re:Too bad... by twistedsymphony · · Score: 1

      Yeah I agree with you on all your points... the only thing I can think of was that Halo (before it came to the Xbox) was originally going to be an RTS before MS bought them IIRC. There has also been more then one rumor that they plan to eventually release a Halo RTS as a way to branch the franchises out laterally as opposed to just a sequel machine. If that is the case then MS might want to shut this project down for the fact that at some point it WILL be competing directly with one of their own products and undoubtedly draw comparisons... Why doesn't the official game do X when the free one does... I like the mod version much better then the real one because of X...

      From a business standpoint even if MS just THINKING about MAYBE making an RTS Halo it's probably in their best interests to squash such a project now before it matures into a real competitor.

      Then again it could just be MS and business as usual...

    22. Re:Too bad... by ibbey · · Score: 1

      I don't think it's that simple, but as I said, I don't know all the details (there wasn't much info on the site when I visited it). Assuming that you need to buy a copy of Halo to use the mod, then Microsofts case is weak. How can requiring the purchase of Halo weaken the Halo brand? If they are using the art, concept, etc. without requiring the purchase of Halo, then you are correct that Trademark law would apply and MS's case would indeed be quite strong. I still tend to think that Microsoft's actions are probably misguided (I've always thought that suing your loyal fan base was a bad idea), but the case is certainly much more reasonable in that case.

    23. Re:Too bad... by amliebsch · · Score: 1

      Assuming that you need to buy a copy of Halo to use the mod

      A very poor assumption, considering that this is a mod of C&C Generals, and not Halo.

      --
      If you don't know where you are going, you will wind up somewhere else.
    24. Re:Too bad... by ibbey · · Score: 1

      Not a poor assumption at all considering the headline "RTS Halo Mod Stoppedby Microsoft" and that neither the article nor the Halogen website (as of the time of my post) go into details about the nature of the mod. Based on the information available to me, it seems a perfectly reasonable assumption that this "Halo Mod" was a mod of Halo, not of C&C. I tried to be clear in my original post that my comment was based on the limited info that was available to me when I posted it. As I clarified in my last post, if they are using MS IP without requiring the purchase, then they are clearly violating trademark law.

  2. Hmmm by Anonymous Coward · · Score: 1, Interesting

    Three years and MS never said anything. Makes me wonder if Bungie has a Halo universe based RTS in the works post Halo 3.

    1. Re:Hmmm by Aladrin · · Score: 4, Insightful

      Or maybe they just hadn't heard of it until now. I certainly hadn't.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    2. Re:Hmmm by Traiklin · · Score: 2, Insightful

      probably not, but Microsoft doesn't want the Halo name to be tainted by some halfassed game that people will think is the real thing from bungie.

      Yes that was ment to be taken sarcastically...well the halfassed part.

    3. Re:Hmmm by RobertM1968 · · Score: 2, Interesting

      Or maybe they ignored it since it will probably drive up and hang on to the user base of Halo... then when the net effects of it arent creating such a result or is conflicting with their attempts to market similar (planned?, existing?) features through their gaming/online services / new releases, they put their foot down.

      Sound kinda like doing nothing about "leaked" versions of Vista - until after the release when they have used up its marketing and exposure worth and want people to buy the "finished" version?

      Just my opinion - right or wrong.

      -Robert

    4. Re:Hmmm by aichpvee · · Score: 2, Funny

      Yeah, can't have competition for the "official" half-assed games.

      --
      The Farewell Tour II
    5. Re:Hmmm by Anonymous Coward · · Score: 0

      Or maybe they just hadn't heard of it until now. I certainly hadn't.

      Too late to get it now, its all gone :/

    6. Re:Hmmm by Pharmboy · · Score: 1

      Or perhaps MS was hoping the project would be farther along, and close to a commercial project by now, thus they could come in and threaten legal action or "buy them out" for a song?

      I hate to be cynical, but it is not like MS hasn't played dirty in the past. A lot. But in all fairness, we need more info. My guess is MS won't be forthcoming with any.

      --
      Tequila: It's not just for breakfast anymore!
    7. Re:Hmmm by KDR_11k · · Score: 1

      This is completely standard practice. Most mods just fall apart by themselves since the team has too lofty goals or simply gets bored. Companies usually just wait for the mods to collapse, only if they don't the company will take action. After all, it's nice promotion to have others make a mod of your IP but at some point they may become too serious a threat to your business or simply reach completion (many mods have plans that take like 2 years to get done and refuse to release anything before the mod is complete, 99% of them never make it to the first release). C&Ding is always unpopular with the fanbase and the company tries to avoid it as much as possible (and even avoid flat out telling people no when they ask if they can make a mod). Very few companies don't reserve the right to C&D anything based on their IP.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  3. Wait... by Enoxice · · Score: 4, Interesting

    I'm confused...is this a C&C mod taking place in the Halo universe? Yeah, I guess I can't blame MS for shutting them down. But what's stopping them from removing Halo references, changing the graphics/story a bit and reopening?

    --
    Anyone else think the comments just weren't rendering right before they turned off ABP and saw ads?
    1. Re:Wait... by The+MAZZTer · · Score: 1

      All their visual and aural assets are likely based off of Halo concepts and designs. They'd have to remake everything but the coding.

    2. Re:Wait... by jac_at_nac · · Score: 1

      This is really a shame. At least MS could have let them finish and then buy it from them at a minimal cost. If they didn't like it they would have shelved it or released it on live.

      --
      I'm here to kick a$$ and chew bubble gum...and I'm all out of bubble gum!
    3. Re:Wait... by Anonymous Coward · · Score: 0

      *Cough*Starcraft*Cough*...

    4. Re:Wait... by TheBeardIsRed · · Score: 1

      With the number of high school kids i've seen over the years who become damn near amazing with little training and a pirated copy of photoshop. it shouldn't be hard for someone in the community to be given the source graphics. check out the sizes, redesign them around a new theme, then republish. give it 1 or 2 months, they'll be set.

    5. Re:Wait... by not-enough-info · · Score: 2, Interesting

      The Halo references were the whole point. And, if you've seen the graphics I'm sure you'd think otherwise about changing them. They were stunning examples of low-poly 3D modelling that were damn-near perfect replicas of Halo models. The screen shots posted might have well been taken from a sky-cam from the actual Halo game. It wasn't so much that it was quality craftsmanship, it was the fact that it was pretty much a perfect replica of Halo's 3D look in RTS format.

      It's kinda like that diorama of the 47 Ronin in Ronin. At first it's kind of lame because you don't know what it is, but once you know the story those excrutiatingly detailed figures are really cool because you can appreciate their inspiration and origin. If they change Halogen to something else, it's gonna be just another lame mod. If you can look at it and recognize that it's Halo-but-not-in-Halo, then any average schmoe who's seen Halo can appreciate it instantly.

      --
      ---k--
      </stupid>
    6. Re:Wait... by KDR_11k · · Score: 1

      Maybe it's 1-2 months in a professional full-time work environment but hobbyists usually take much longer. Many mods are TCs, i.e. do that much and end up taking years if they finish at all.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    7. Re:Wait... by Jinky+Williams · · Score: 1

      Good call. Why wasn't this post modded higher? I think "3 or 4, insightful".

    8. Re:Wait... by Databass · · Score: 1

      Seriously, all they have to do is make it about guys in SUPIR armor fighting to unlock the mysteries of the SPACE RINGS and they're good to go.

    9. Re:Wait... by Brieeyebarr · · Score: 0

      "Seriously, all they have to do is make it about guys in SUPIR armor fighting to unlock the mysteries of the SPACE RINGS and they're good to go." Exactly! It's not like Halo's visual style is the most original thing in the world. They just have to stop calling it a 'halo rts' and microsoft can't do anything about it. Guys in armor with guns is generic sci-fi fodder.

  4. Great....Anywhere else to get it now? by Anonymous Coward · · Score: 2, Interesting

    The forums, site, and Moddb profile will all be shut down within the week.

    If only I knew this before they closed it all down (I wish that said by the end of the week!), is someone going to host this on a torrent site somewhere? Thanks.

  5. This Stuff Bothers Me by Madpony · · Score: 2, Insightful

    This reminds me of when EA put a stop to Peroxide's Ultima I remake. Peroxide never intended to make any money off of their work, and I doubt these guys did either... Yet these companies squash the project. If I were in their positions, I would be flattered that people enjoyed their product so much they decided to make a tribute to it.

    1. Re:This Stuff Bothers Me by ludomancer · · Score: 1

      I thought that not making a product for profit was protected in some way. Can't they make all the Halo games they want and release them for free? Why not? I thought that copyright allowed this. Anyone know?

    2. Re:This Stuff Bothers Me by Gemini_25_RB · · Score: 1

      I think it is infringing on the rights of the company (i.e. defamation), especially if the game is not "up to par" with the series, or if it adds some non-canon story.

    3. Re:This Stuff Bothers Me by TychoCelchuuu · · Score: 1

      It's copyright law; you risk devaluation of your intellectual property if you let someone use it for free.

      --
      Against stupidity the Gods themselves contend in vain.
    4. Re:This Stuff Bothers Me by Anonymous Coward · · Score: 0
      No you don't. Please provide a site for this foolish idea.

      You can't, because you're confusing copyright with trademarks. All IP is not one giant entity to be treated identically.

    5. Re:This Stuff Bothers Me by Anonymous Coward · · Score: 0

      If I were in their positions, I would be flattered that people enjoyed their product so much they decided to make a tribute to it.

      Yeah, but we are talking about M$ here, and they are cold heartless bastards! Sure, in their commercials they claim they "see the artist in you, and that's why we make software". But if that were true, and not just the sappy marketing BS it is in reality, their software wouldn't be so damn poorly designed like it is! No, in reality they see the wallet in your pocket, and that's why they make poorly designed mass marketed crap. This side effort wasn't directly making money for them. Sure it could have helped "grow the brand", like CS did for Half-Life, but again this is M$ we are talking about. They are too short sighted to understand the community effect. This is evident in their initial response to the growing open-source movement, which they have now come full circle to "embrace" (not really but they claim to) after failing to squash it's rise.

    6. Re:This Stuff Bothers Me by neostorm · · Score: 1

      but that would be every star wars fan-made movie ever made, or star trek, etc.

      at one point in time I had heard this stuff was protected under copyright as long as the author(s) had no intention of selling it. I know for a fact that is the way parody laws work. I can't see much difference here.

      Someone should develop a game about Microsoft shutting down independant game developers who develop independant games based on Microsoft licenses. They could even hide the actual game within the game, and it would be perfectly safe under parody law, I'd imagine. Just a thought.

    7. Re:This Stuff Bothers Me by oskard · · Score: 1

      Unless of course, Microsoft also intended to create an RTS based on the Halo universe. Since it IS MS, something tells me they're going to milk the Halo cow for all its worth. Why wouldn't Microsoft assimilate if they didn't intend on making a similar product. Instead, they chose to destroy.

      --
      Sigs are for Terrorists.
    8. Re:This Stuff Bothers Me by TheSeer2 · · Score: 1

      It still somewhat applies. They have to protect their Halo trademark rather then their Halo copyright.

    9. Re:This Stuff Bothers Me by Paradise+Pete · · Score: 1
      I thought that not making a product for profit was protected in some way. Can't they make all the Halo games they want and release them for free?

      How long has your planet had internet?

    10. Re:This Stuff Bothers Me by Anonymous Coward · · Score: 0

      This reminds me of when EA put a stop to Peroxide's Ultima I remake.

      Yeah, and what made it even worse was that Peroxide had received permission from Richard Garriott, who had been Creative Director for Origin System under EA at the time. About two years of development go by, Garriott's not there anymore, *BAM!* Cease and desist.
        And just to add insult to injury, when they pointed to Garriott's prior okay, the snotty lawyer said that that was like "getting permission from Toto to do the Wizard of Oz."
        Oh, wait, no. It's more like getting permission from L. Frank Baum as he's working at the Wizard of Oz department of MGM. Dick.

        Man, I hate EA. Microsoft, sure, they suck, whatever, but there are just so many reasons that EA needs to burn in hell.
        Anybody have a copy of the Encylcopaedia Galactica that fell through a wormhole from the future, so we can see what it says under Electronic Arts?

    11. Re:This Stuff Bothers Me by Anonymous Coward · · Score: 0
      Please provide a site for this foolish idea. You can't, because you're confusing copyright with trademarks.

      And you're confusing site with cite. Still, I gotta agree, the GP is retarded.

    12. Re:This Stuff Bothers Me by LocoMan · · Score: 2, Insightful

      AFAIK, it's still infringing even if it was being given away for free. The main difference is that the damages claimed by the company might be less, but even then it's not a certainty either.

      The starwars and startrek fan movies are infringing too, but George Lucas and Paramount respectively have basically said that they won't do anything against them as long as they're not being sold (of course, there's no legal binding on that, so for all intent and purposes they could have a change of heart tomorrow and start suing right and left).

    13. Re:This Stuff Bothers Me by KDR_11k · · Score: 1

      The starwars and startrek fan movies are infringing too, but George Lucas and Paramount respectively have basically said that they won't do anything against them as long as they're not being sold (of course, there's no legal binding on that, so for all intent and purposes they could have a change of heart tomorrow and start suing right and left).

      Announcing that you permit derivative works like that is considered an oral contract and is indeed legally binding.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    14. Re:This Stuff Bothers Me by KDR_11k · · Score: 1

      It's a derivative work, that's infringing already. Copyright covers copies and derivative works. Probably to prevent people from changing a few bits of your work and claiming it as their own.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    15. Re:This Stuff Bothers Me by KDR_11k · · Score: 1

      Devaluation is not the same as losing your copyright. By allowing fan games to compete with their products they reduce the monetary value of their IP (since the fan-made games will impact their sales a least slightly) and that's devaluation.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    16. Re:This Stuff Bothers Me by KDR_11k · · Score: 2, Funny

      This is evident in their initial response to the growing open-source movement, which they have now come full circle to "embrace" (not really but they claim to) after failing to squash it's rise.

      Of course MS embraces opensource software. Embrace, extend, exterminate. Though I don't think they've got screeching, laser-shooting pepperpots for that last bit...

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    17. Re:This Stuff Bothers Me by tgibbs · · Score: 2, Funny
      Yet these companies squash the project. If I were in their positions, I would be flattered that people enjoyed their product so much they decided to make a tribute to it.


      You aren't thinking like a corporate lawyer:

      "It's our IP. If somebody wants to use it, they should pay us for a license. A lot. If we let somebody use our IP for free, then why should anybody pay us for it? Maybe somebody, someday, would have wanted to pay us to do this, but they won't because we let somebody else do it for free! Or maybe we might want to do it ourselves, but nobody will buy it because it's already been done (probably not, but why risk it when we aren't getting paid?)"
    18. Re:This Stuff Bothers Me by Anonymous Coward · · Score: 0

      The more I think about it, old Billy was right. Let's kill all the lawyers. Kill 'em tonight.

      -Don Henley

    19. Re:This Stuff Bothers Me by WilliamSChips · · Score: 1

      I had a sig like that once. "Microsoft Dalek: Embrace, extend, EX-TER-MI-NATE!"

      --
      Please, for the good of Humanity, vote Obama.
    20. Re:This Stuff Bothers Me by Morlark · · Score: 1
      No you don't. Please provide a site for this foolish idea.

      Ok, I know you're a troll, but I'll bite. Here's your cite: Common Sense.

      If Person A goes around using Company B's copyright, and giving it away for free, why would Customer C later be willing to pay for that copyright, when they can get it for free elsewhere? Answer: They wouldn't. The copyright would have been devalued by the efforts of Person A.

      Much as I would have loved to see this Halogen project work, if MS had decided to make a Halo RTS later, having competition from Halogen would have been of no benefit to them, and so I can see why they felt the need to shut it down.

      --
      Santa's suicide mission go!
    21. Re:This Stuff Bothers Me by Flyboy+Connor · · Score: 1

      Since Microsoft has an army of salaried lawyers at its disposal, I assume they have standing orders like:

      "When you are not currently working on a case, browse the web to see if there is someone who is possibly infringing on Microsoft's IP. If you do find someone, send out a letter. If they back down, fine. If not, see if you can make a profitable case out of it. Since your salary is already paid, this can never hurt."

  6. Alas by Anonymous Coward · · Score: 0

    The forums, site, and Moddb profile will all be shut down within the week.
    Faster than that, if you make the main page.

  7. RTS Halo Mod Stopped by Microsoft by westlake · · Score: 3, Insightful
    Successful fan projects like the Star Trek films begin by reaching an understanding with the copyright owner. There are many advantages: access to talent, access to resources, assistance in distribution.

    Why invest three years in a mod when you know the environment is hostile?

    1. Re: RTS Halo Mod Stopped by Microsoft by MikeBabcock · · Score: 1

      Because its assumed nobody will care -- as is the case with "normal" 3D video game vendors like ID Software.

      I can't name the number of 3rd party mods I've played to Quake/Enemy Territory over the years.

      --
      - Michael T. Babcock (Yes, I blog)
    2. Re: RTS Halo Mod Stopped by Microsoft by IKnwThePiecesFt · · Score: 1

      Not the same thing. What this was is using the C&C engine to make an RTS using units based off Halo. This is not a Halo mod, but rather a mod for another game to make it into Halo. Essentially, they were porting all of the graphics from Halo into an RTS, and "stealing" Bungie's art. That's not to say I would like to see this mod live, but it's not the same thing as taking someone's game and making an original mod. It's taking someone's game and putting it into someone else's.

    3. Re: RTS Halo Mod Stopped by Microsoft by Osty · · Score: 3, Interesting

      Why invest three years in a mod when you know the environment is hostile?

      That's a good question. Bungie (and Microsoft) have been historically non-hostile with regards to Halo properties (see Red vs. Blue, for example). However, in just about every case where Bungie/Microsoft have given implicit or explicit approval, the authors of such works came to them before-hand (or soon afterwards). So, given that Bungie is fan-friendly, and that there are probably more than a few Microsoft and Bungie employees who would love to play a Halo RTS, why didn't the Halogen guys talk to Microsoft three years ago?

    4. Re: RTS Halo Mod Stopped by Microsoft by ewhac · · Score: 1
      Why invest three years in a mod when you know the environment is hostile?

      Why torpedo three years of someone else's work when it's no skin off your nose to just leave them alone?

      Schwab

    5. Re: RTS Halo Mod Stopped by Microsoft by blahplusplus · · Score: 1

      "Successful fan projects like the Star Trek films begin by reaching an understanding with the copyright owner"

      Copyright owners don't want fan projects, they want money. Do you really think if fan's walked up to the company to ask for their blessing they would? It's ridiculous 99% of the people out there in control DO NOT GIVE A FUCK about the fan's, they only care about the bottom line.

      Similar things have happened with other projects... Chrono Trigger Fan remake and BnetD come to mind, where people wanted an OPEN altenrative to battle.net's rather orwellian/closed nature, and Chrono Trigger remake with updated graphics because chrono trigger was one of the greatest video games ever made.

      The truth is Corporate asshats worry that a fan project might take away customers from a (possible) future game, or even worse, that a fan project might outshine the commercial product. Most companies are simply protecting their IP. This is the darkside if intellectual property, where ideas become owned and beholden to some corporate entity or IP owner / asshat for the sake of ringing out (or potentially ringing out) every dollar.

    6. Re: RTS Halo Mod Stopped by Microsoft by JFMulder · · Score: 1

      I cannot agree less with your post. These people have spent time and most of all money to create a story and develop a product around it. It is entirely reasonable for them to want to protect said investment. Especially since, in the Chrono Trigger case, they weren't actually making a side story set in the same universe, but blatantly ripping off the entire game and giving it a 3d look. I think its sad that Square did this, but I totally understand why they did it.

      I don't know about you, but ever since I've been a professional developer, I have stopped pirating movies, games and any other kind of media because I expect to recieve compensation for my efforts and I couldn't morally expect people to pay for what comes from my hard work and not respect other people's hard work.

      I am not sold on the idea of software patents. But if you create a universe and a story within it, you are right to expect compensation for use of it which is related to your business. Or that people should at the minimum ask you permission if they want to derive something free from it that intersects with your own business.

    7. Re: RTS Halo Mod Stopped by Microsoft by JFMulder · · Score: 1

      Actually, companies like ID Software and Valve explicitely give away librairies and plugins to develop mods for their games. I must have missed the part when Bungie said to the world "Yeah, use our artwork in other things, we are cool with this."

    8. Re: RTS Halo Mod Stopped by Microsoft by Scudsucker · · Score: 1

      Some guys were trying to release a Marathon mod for Quake as it supported OpenGL and was a better engine. Mara-Quake, I believe, but Google isn't very forthcoming. Bungie stomped on that one, too.

    9. Re: RTS Halo Mod Stopped by Microsoft by Mac+Degger · · Score: 1

      Yeah...and most of them are original IP, made by the modders, not ripped off from a popular franchise because the modders were to lame to think up their own stuff.

      "Because its assumed nobody will care -- as is the case with "normal" 3D video game vendors like ID Software."

      Again, only if it's original IP: CounterStrike was an original mod...it did not steal the environment from, say, Blade Runner. Same for ActionQuake, Team Fortress etc etc etc.

      "Nobody cares" only happens if it's original IP (and if it's good, people will care and offer you a job...look at CS, Team Fortress and Portal). People care when you're ripping them off.

      Now, of course, if there were a decent copyright law like there used to be in the old days, in a decade or so the limited monopoly granted by copyright would revert back to the public domain and everyone and his dog could create their own stuff based on a setting they have grown up on/with. Sadlly that isn't the case anymore.

      --
      -- Waht? Tehr's a preveiw buottn?
    10. Re: RTS Halo Mod Stopped by Microsoft by Mac+Degger · · Score: 1

      Red vs Blue is so not a good example to put here. It's machinima based off the engine; you watch a movie. It's not a game you play. It's not something a potential Bungie Halo RTS has to win market share from. And even the Halo movie won't have anything to win back from Red vs Blue, as they are totally different things. RvB is something so far removed from the Halo franchise that of course it gets left alone...it's not threatening/infringing in any way to what Bungie is trying to sell.

      --
      -- Waht? Tehr's a preveiw buottn?
    11. Re: RTS Halo Mod Stopped by Microsoft by Anonymous Coward · · Score: 0

      Umm, nothing was "ported" into C&C. Please, do a bit of research before blindly attacking. All the content they team created themselves. They also weren't stealing Bungie's work; they weren't claiming Halo as their own, they were basing the story off of Halo, and added new things to it that would make sense, in both practicle/tactical and would be logically integrated into the universe.

      The issue is not stealing any work, or ripping Bungie off; it is the unauthorized use of the Halo trademarks.

  8. Isn't this legal? by the+grace+of+R'hllor · · Score: 2, Insightful

    Isn't modding a game simply legal? While selling it without permission would be iffy at best, making a mod should not be. Distributing it can be tricky, if you need to distribute copyrighted files along with your modded files.

    Maybe get some legal advice? Stopping development on a pet project just 'cause someone says you can't do it seems overkill.

    1. Re:Isn't this legal? by Greventls · · Score: 1

      Modding is legal, modding using someone elses copyrighted art isn't.

    2. Re:Isn't this legal? by daranz · · Score: 1

      Modding a game might be legal, but at the same time, it would be illegal to include copyrighted content in the mod for that game. IANAL, but I imagine that in order to release anything set in the Halo universe (such as a movie, game, or even text fanfiction), you'd need permission from MS.

      --
      This is a sig. It is appended to the end of comments I post.
    3. Re:Isn't this legal? by Robot+Randy · · Score: 1, Interesting

      Maybe they could contact Larry Niven and get permission for it to be a Ringworld Game/Movie/Fan Fiction.

      They might need to pony up some funds to get rights for a game or movie, but I'm guessing Larry would be pleased with a good fan written story. (Heck, he let Roddenberry use one of his stories for an animated Star Trek episode...)

      Randy

    4. Re:Isn't this legal? by Toby_Tyke · · Score: 2, Insightful

      Bingo. I'm always amazed when people do things like this. These guys have put in three years of work on this project, and at no point over that entire time did any of them think that maybe they ought to check with MS's legal department first.

      Hell, if they had just dropped MS an e-mail three years ago, they could have been refused permission straight away, and spent the last three years developing a game using original IP. And then, if it turned out to be any good, they might even have made some money off of it. Instead, three years of labour and endevour are down the drain.

      I remember many, many years ago, in a different time and place, when men were men and god was still a boy ( well, alright, about four years ago ) I used to work for a games company, and was asked at a convention by some guy whether he could write a novel using our characters and publish it himself. What amazed me most about it was the way he said "I wouldn't expect you guys to finance the publishing", like he thought he would be doing us a favour. He was genuinly amazed when I told him that, were he to do such a thing, our legal department would come round to his house, and gang rape him ( not a metaphor ). What posses people to think companies will let them do this sort of thing? The most valuable asset bungie has is the Halo name. If you think they're going to let just anyone use it for free, then frankly you're crazy.

      --
      "I realise this is not a very popular opinion but it's the truth, and there for needs to be said" -Bill Hicks
    5. Re:Isn't this legal? by j00r0m4nc3r · · Score: 1

      Hell, if they had just dropped MS an e-mail three years ago, they could have been refused permission straight away, and spent the last three years developing a game using original IP.

      It's always easier to apologize than to ask permission.

    6. Re:Isn't this legal? by Toby_Tyke · · Score: 1

      It's always easier to apologize than to ask permission

      Yeah, that's true. It is easier to work your ass off for three years trying to get a project finished, then watch the whole thing go to waste, than it is to just ask a question before you start.

      Oh, no, hang on, it isn't.

      --
      "I realise this is not a very popular opinion but it's the truth, and there for needs to be said" -Bill Hicks
    7. Re:Isn't this legal? by RingDev · · Score: 1

      That why my mod is based in the "Hey-lo" universe. ;)

      -Rick

      --
      "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    8. Re:Isn't this legal? by KDR_11k · · Score: 1

      Also asking a company for permission will net you no reply at all with almost all companies. That's a sign that they'll let you continue but if your product looks too good you'll get a C&D letter when it's a month or two away from release. Asking for permission and not getting an answer means they don't object to fan content per se but they reserve the option to kill your project. Some companies have publicly posted policies regarding fan stuff (e.g. you can make a Star Wars mod as long as it doesn't involve Jedis), beware of the rest.

      It's always safer not to copy someone else's ideas.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    9. Re:Isn't this legal? by Anonymous Coward · · Score: 0

      That's why you do it, and don't tell anybody about it until it's done. Then just release it to the 'Net without your real name attached.

      Sure, they'll try to shut it down, but it's too late. Yeah, you might not get the fame or recognition you wanted, but at least your efforts were not wasted like they were in this case.

    10. Re:Isn't this legal? by Anonymous Coward · · Score: 0

      modding is completely legal. using the Halo copyright isn't. the team could call their work ultimate robotz 5001, remove any Halo references, and flip MS the bird. this actually happens fairly often; usually the team continues on under a new name, in this case, they called it quits.

  9. oh the irony by cortana · · Score: 3, Informative

    Halo was originally going to be an RTS, back when its working title was Armor, I think. Then it became a third person shooter, then MS bought Bungie and fucked everything up.

    1. Re:oh the irony by Ponzicar · · Score: 4, Insightful

      Yes, damn them for making the most successful console fps ever!

    2. Re:oh the irony by warbinger · · Score: 2, Informative

      Uh. MS didn't make it. Bungie did. Bungie in fact has it as a FPS WAY before MS bought them in 2000/2001. They showed it off in 1999 in fact at, the quite ironic place, MacWorld ;)

    3. Re:oh the irony by hunterkll · · Score: 2, Interesting

      And it ran great on a 300mhz G3 or something of that nature too.... Man, porting to D3D and back must really, really have hurt it :/

    4. Re:oh the irony by zippthorne · · Score: 1

      Very very sad if the most successful fps ever doesn't require you to actually aim a weapon, and has no jetpacks or spinfusors. Shazbot.

      --
      Can you be Even More Awesome?!
    5. Re:oh the irony by Ibiwan · · Score: 1

      Don't take criticisms of Halo too seriously from a guy whose slashdot name is "cortana"

      --
      -- //no comment
    6. Re:oh the irony by KarmaMB84 · · Score: 1

      It turned into a DirectX 9 tech demo where the developers basically told their customers to go sit on it and spin because "you don't know anything about 3D hardware like our godly programmers". They later whipped out the "You should be more grateful that we ported it to the PC at all! We're not making a dime off the PC port!". Must not have been too bad if they're porting Halo 2 to DirectX 10 (odd that a game that ran on DirectX 8 level hardware and a Win2k based OS will require DX 10 and Vista...). Oh yes, it's a tech demo.

    7. Re:oh the irony by Malevolyn · · Score: 1

      Remember Marathon? It's an old game that Bungie originally made for Apples. Halo is basically a much more popular, much more up-to-date version with a giant engine/graphics overhaul.

      --
      Your ad here.
    8. Re:oh the irony by BlueCodeWarrior · · Score: 1

      They're even in the same universe...

      Now if we could figure out how the two are related...

    9. Re:oh the irony by JonathanBoyd · · Score: 1

      They're not in the same universe (problems with timeline), but seem to have a related mythos.

    10. Re:oh the irony by Anonymous Coward · · Score: 1, Informative

      bzzzt...

      Hate to burst your bubble, but LONG before M$ assimilated Bungie, Bungie demo'ed Halo running on a Mac at MacWorld SF. (The year escapes me, but go google it.)

      It was, apparently, ALWAYS a FPS (remember they did Marathon series too...) and was SUPPOSED to have been coming out for the mac right around the time that they were absorbed by M$, presumably with a Windows version at some later time. The demo shown at MacWorld looked and played EXACTLY like what was released when M$ hijacked it to the XBOX.

      I'd hazard that the only reason that M$ assimilated Bungie was that they needed some decent games to attempt to support the XBOX, which they did by hijacking just about every PC game in sight that looked halfway decent and halfway workable on a more limited PC, which is all the XBOX really was overall. M$ continues to do this to this day, with predictable results wrt GUI, resource utilization, etc. when said games are then released for the PC... i.e. they suffer horribly.

    11. Re:oh the irony by Anonymous Coward · · Score: 0

      It was a pretty crappy port to PC to begin with :(

    12. Re:oh the irony by cortana · · Score: 1

      Heh. Curtana/Cortana was a cooler name than Joyeuse. Unfortunately, I can't go around, changing my account names on every site to Yrro. :(

  10. Mail protest@microsoft.com and let 'em know. by El+Jynx · · Score: 2, Interesting

    Let Microsoft know we're here! Drop them a line and protest it. Think it through, add all arguments against closing it down, order them and send them through. If you're short on time, at least send a mail saying you disagree. It takes 20 seconds and may help, you never know. Microsoft has billions, more products and lawyers than the Senate, a five foot effigy of Kaiser Sosa and some far too intelligent buggers running sales, but we are the Slashdot Effect.

    - Jynx

    --
    A positive attitude may not solve all your problems, but it will annoy enough people to make it well worth the effort.
    1. Re:Mail protest@microsoft.com and let 'em know. by Anonymous Coward · · Score: 0
      From mail.microsoft.com config:

      mail:~ # cat /etc/aliases |grep protest

      protest: /dev/null

    2. Re:Mail protest@microsoft.com and let 'em know. by Anonymous Coward · · Score: 0

      Uh yea...MS doesn't quite get the whole linux deal so their filter probably wouldn't work anyways so yea -- they'll get it.

    3. Re:Mail protest@microsoft.com and let 'em know. by Anonymous Coward · · Score: 0

      Why make my Microsoft pal Penny Rotest suffer for something she has nothing to do with?

  11. Nothing new by Cannelbrae · · Score: 2, Insightful

    The mod community has aware of the risks of this type of mod since the infamous 'Foxing' of the Aliens vs. Predator mod in 94. If you use someones elses IP and they get wind of it, you have a 90% chance of getting shut down. Best case scenario, you get to finish the product but they own it/have massive say in what happens.

    To be fair, these mods do undercut the future marketability of franchise products. Lets say they did pull off an extremely popular, successful Halo RTS game - now Bungie just has more competition. Going the other route, if make a notorious bomb of a mod, Halo could end up with a black mark in the RTS arena.

    The ironic thing is, chances are decent that the people who actually work on the game day to day probably don't care, as devs aren't typically focused on the long term/5-10 year value of the IP.

    1. Re:Nothing new by SanityInAnarchy · · Score: 2, Interesting

      Ok, I really, really can't imagine how fan stuff, when clearly marked as such, is going to significantly impact their sales.

      Historically, I imagine it's helped, more than anything. Consider all the Star Wars fan films. Consider Star Trek New Voyages.

      Really, how, exactly, is this competition? It's even a different genre, fercryinoutloud. "Oh, I love RTSes, but the StarCraft story just sucks ass, so I played Halo instead. But now that there's a Halo RTS, I won't have to buy Halo 3!"

      --
      Don't thank God, thank a doctor!
    2. Re:Nothing new by Cannelbrae · · Score: 1

      Hmm. Perhaps someone should make a Starcraft FPS mod. Starcraft is an RTS after all, no way an FPS would impact them. Starcraft: Ghost has a nice ring to it. ;) With Bungies RTS background, this may well consider making an RTS in the future (if RTS sales start increasing again some time).

      I agree, the risk/reward separation can be messy. Fan work can definitely support a product/IP. At the same time, the Battle Field 'Desert Combat' mod was in a position to undercut BF2. Slightly different situation, but really good mods can make it difficult to sell a competing product. This isn't a bad thing for the consumer, but for the who is responsible to shareholders to protect their future potential...

      Regardless, my initial point is that modders have known for a long time that using licensed IP for a mod is dangerous. This shouldn't have come as a surprise to anyone on the team making it.

    3. Re:Nothing new by Anonymous Coward · · Score: 0
      The ironic thing is, chances are decent that the people who actually work on the game day to day probably don't care, as devs aren't typically focused on the long term/5-10 year value of the IP.
      Unless they have a mortgage, kids, etc.....
    4. Re:Nothing new by Cannelbrae · · Score: 1

      Most devs are focused on what they can control - ie making quality titles. Protecting IP value is more of a big-picture strategic issue.

      I am not saying devs are naive/don't care about their futures. Trust me, I am a paranoid game dev. :) We just have more immediate, concrete issues to worry about like hitting the next milestone/shipping the title/keeping up with tech changes/etc.

  12. Microsoft is retarded by Wiseman1024 · · Score: 1
    I'm amused by how retarded closing this mod is. Perhaps killing your fan base and getting rid of non-commercial projects that advertise and improve the product you're selling for free is the latest business good practice?

    This shows Microsoft is not a game company, and is not to be taken seriously for gaming.

    Smarter companies like Bethesda do the exact opposite: they release the tools they used to make the game themselves, and support and advertise modding. As a consequence, they get free workforce to improve and advertise the game they are making money with - for little cost. In the last game, they didn't even have to optimize meshes or document the construction set; modders are doing the job for them.

    --
    I was about to say 13256278887989457651018865901401704640, but it appears this number is private property.
    1. Re:Microsoft is retarded by amliebsch · · Score: 4, Insightful

      Except they weren't modding Halo, they were modifying a completely different game using Halo assets.

      --
      If you don't know where you are going, you will wind up somewhere else.
    2. Re:Microsoft is retarded by Cheapy · · Score: 1

      You could've had the most well thought-out comment ever to grace slashdot's pages, but I can't respect someone who insists on labelling things as "retarded."

      Grow up.

      --
      Would you kindly mod me +1 insightful?
    3. Re:Microsoft is retarded by Anonymous Coward · · Score: 0

      "Smarter companies like Bethesda do the exact opposite: they release the tools they used to make the game themselves, and support and advertise modding."

      I guess that makes you retarded because they didn't mod Halo, they modded C&C Generals.

      "As a consequence, they get free workforce to improve and advertise the game they are making money with - for little cost."

      As a consequence of the Halogen team using Halo content to make a mod for C&C Generals they were improving and advertising C&C Generals and therefore Microsoft wouldn't see a dime of profit.

      Oh yeah, that's how it is.

    4. Re:Microsoft is retarded by TheSeer2 · · Score: 1

      The were modifying C&C Generals. How does this make Halo any better? If anything it creates more competition for Microsoft.

      In all seriousness. Stop going with the uninformed Anti-Ms-OMGZors crowd and look into some facts.

    5. Re:Microsoft is retarded by Blakey+Rat · · Score: 1

      Uh, how retarded is spending your time and effort in an attempt to take Microsoft-owned assets and convert them to a EA-owned game when you know, you know, that the instant it's discovered by the copyright holder it'll be shut down? I mean duh! If they somehow thought they wouldn't be shut down, ... well, they'd pretty much have to be actual retards to think that.

    6. Re:Microsoft is retarded by Wiseman1024 · · Score: 1

      Political correctness is retarded.

      Grow up.

      --
      I was about to say 13256278887989457651018865901401704640, but it appears this number is private property.
    7. Re:Microsoft is retarded by HanClinto · · Score: 1

      I would guess that Cheapy was addressing the level of maturity used in your post, not the level of political (in)correctness.

      (hence the "grow up" comment, rather than something more like "respect my rights as a minority!")

      Also, you know that although this was a Halo-themed mod, that it wasn't a mod of the Halo game, right? It has nothing to do with using Microsoft's tools to create a mod -- this deals explicitly with the issue of using Halo characters to create a separate work (in another company's engine to boot). It's like using Disney characters to create a large series of Flash animations that you're planning to release for free on the web -- if you draw enough attention to yourself and you breach trademark (this is trademark, not copyright law), then you're going to get shut down (especially if you don't ask permission, or have prior permission like Star Wars fan-filmers do from Lucas and Paramount).

      Oh, and hi Cheapy -- long time no see. :)

    8. Re:Microsoft is retarded by Anonymous Coward · · Score: 0

      The mod was based on the Halo Universe, not using any Microsoft assets beyond story line and unit designs. All of the ingame resources were remade by the team. It wouldn't really be possible to port FPS models into an RTS without at least as much work as simply remaking them. Also, due to a severe lack of units, a variety of new units were created to fill out each side, with some being based on information from the Halo novels, and others being based on entirely new concepts. Additionally, all of the side structures in the game were based on new concepts, with stylistic cues taken from Halo. The only Microsoft IP was the Halo Universe, and the likenesses of certain units. There were no meshes or textures from any version of Halo included.

  13. Fools need to move to Freenet. by Myself · · Score: 1

    Seriously. Go install Freenet and Frost. Give it an hour to get up and running within the network. Create a Frost board, announce it, and coordinate further development pseudonymously.

    1. Re:Fools need to move to Freenet. by pilkul · · Score: 2, Insightful

      Great. And then when you want to put the project on your C.V. for employment in the game industry, you can't because it was pursued while known to be unauthorized. Also in addition to putting in lots of work during your free time, now you are putting yourself at risk of being sued, all for no personal benefit. Put yourself in their shoes a little.

  14. At Microsoft... by Kamineko · · Score: 2, Funny

    Hey... what's that Jake?
      These guys are making an RTS Halo Mod, sir.
    Gosh... isn't that..?
      Yes sir, it's what we call 'a good idea'.
    Jake, call the lawyers. This must be stopped at all costs.
      They're already on their way, sir.

    1. Re:At Microsoft... by Anonymous Coward · · Score: 0

      The problem is that Slashdot gave incorrect information. It isn't a Halo mod. It's a C&C General mod using Halo content. Doesn't take a rocket scientist to figure out that won't fly.

    2. Re:At Microsoft... by Anonymous Coward · · Score: 0
      Really?

      Why is that?

    3. Re:At Microsoft... by WilliamSChips · · Score: 1

      Because Generals was nowhere near as good as any of the previous games in the series.

      --
      Please, for the good of Humanity, vote Obama.
  15. Halogen should've followed Roosterteeth's example by I'm+Don+Giovanni · · Score: 1

    When creating a project based on someone else's IP, particularly using actual art of that IP, it's best to get an agreement from the copyright owner. I think that Roosterteeth, the creators of "Red vs Blue", reached an agreement with MS that allowed them to make their videos (which utilized art taken right out of Halo itself). These "Halogen" guys (this is the first I'd heard of them) should've done the same.

    --
    -- "I never gave these stories much credence." - HAL 9000
  16. Red vs Blue? by SanityInAnarchy · · Score: 2, Interesting

    I haven't heard a single complaint from Microsoft about Red vs Blue, and that was arguably a commercial venture for at least awhile. In fact, Bungie included features in Halo 2 specifically to help RVB -- the ability to lower your weapon, for one.

    Ok, fine, it wasn't a game, it's a TV series, but isn't that reasonable competition for, say, the Halo movie?

    Not to mention that this actually hurts MS more than it helps them, though it probably won't have much of an effect.

    Can anyone give me a moral and/or legal downside to leaving the mod team alone? Or maybe signing some rights over to them, if you need to make it legal?

    --
    Don't thank God, thank a doctor!
    1. Re:Red vs Blue? by TheSeer2 · · Score: 1

      Ok, fine, it wasn't a game, it's a TV series, but isn't that reasonable competition for, say, the Halo movie? 1. Yes it isn't a game. 2. ... you really think the movie is going to appeal to the same people RvB does? Perhaps there will be overlap but I doubt the Halo movie will be a comedy. --- If they left them alone they risk losing their trademark. If they sign over rights to a small group of people they don't control, who knows what could happen. If you controlled such a big franchise would you want a bunch of ... sub-indies doing what they will with your intellectual property?

    2. Re:Red vs Blue? by DaveCBio · · Score: 1

      They started out as a fan based machinima group. MS liked waht they did and gave them their blessing and later made a commercial deal with them. You should really get your facts straight.

    3. Re:Red vs Blue? by JFMulder · · Score: 1

      Can anyone give me a moral and/or legal downside to leaving the mod team alone? Or maybe signing some rights over to them, if you need to make it legal?

      Maybe because Bungie is working on an unannounced project that IS an Halo RTS? That would be a pretty good incentive for Microsoft to send this mod an legal warning.

    4. Re:Red vs Blue? by SanityInAnarchy · · Score: 1

      Ok, my facts are now straight, and I still don't get it. Why couldn't MS do the same with these guys? Or at least sign some sort of a deal such that they're free to develop the product until MS decides they can't?

      --
      Don't thank God, thank a doctor!
    5. Re:Red vs Blue? by SanityInAnarchy · · Score: 1
      If they sign over rights to a small group of people they don't control, who knows what could happen.

      There are compromises. You could grant such rights under a license that says "We can stop you whenever we want."

      If you controlled such a big franchise would you want a bunch of ... sub-indies doing what they will with your intellectual property?

      Seems to have worked well for Star Trek.

      --
      Don't thank God, thank a doctor!
    6. Re:Red vs Blue? by DaveCBio · · Score: 1

      Because it's made with a competitor's game. Why would MS want to help EA sell more copies of their games?

    7. Re:Red vs Blue? by SanityInAnarchy · · Score: 1

      For the same reason they might buy advertising in EA's games. That's not entirely without precedent -- TV networks advertise on each other all the time.

      It's just that in this case, the advertising happens to be free, for both of them.

      --
      Don't thank God, thank a doctor!
    8. Re:Red vs Blue? by Mac+Degger · · Score: 1

      Because Bungie might want to create a Halo RTS of their own (Halo was originally designed to be a RTS, only they found their design worked better as an FPS)? If the mod sucks, a Halo RTS has been tainted in the public eye, and if the mod roicks, why buy a Bungie made Halo RTS? That's why Bungie/MS are putting a stop to this project.

      Furthermore, the team behind the mod KNEW this could happen. Everyone who steals ideas know it can and does happen. Especially in the mod scene; you've all heard the stories about the DBZ/StarWars/Trekkie mods which got stopped. They knew the risks, took the risk, and now they're whining. They should develop their own IP.

      --
      -- Waht? Tehr's a preveiw buottn?
    9. Re:Red vs Blue? by SanityInAnarchy · · Score: 1
      Everyone who steals ideas

      At this point, it was hard to keep reading. I don't consider it "stealing the idea" when it's an obvious homage, and everyone knows what the source material is.

      Especially in the mod scene; you've all heard the stories about the DBZ/StarWars/Trekkie mods which got stopped.

      This bit is actually completely uninformed. Trek in particular has, at least recently, allowed a blatant fan series to go on unhindered. There isn't a good legal reason for it, but there is a tacit agreement.

      They knew the risks, took the risk, and now they're whining.

      Actually, they're not whining at all. RTFA.

      They should develop their own IP.

      Depends what the goal is. If the goal is just to make a good game, then sure, develop your own IP. But for whatever reason, a lot of people feel the need to do things like write fan fiction, shoot fan movies, and develop fan games, because the actual, canonical original didn't go as far as they wanted it to. Or maybe they just wanted to explore that universe in a new direction.

      It's not that hard to develop your own IP, or even borrow from stuff whose copyright has long since expired. If they chose not to, I'd look for reasons other than laziness.

      --
      Don't thank God, thank a doctor!
  17. fan films? by Anonymous Coward · · Score: 0

    Thank God this hasn't happened to the myriad Star Wars/Star Trek fan films.

  18. Oh get over it. by Anonymous Coward · · Score: 0

    Bothers you, heh, how droll. Microsoft created and owns the Halo universe. It doesn't bother you that the creators of Halogen used Microsoft's copyrighted content in their own game for their own personal benefit? But it bothers you that Microsoft is not ok with this? Your point of view bothers me.

    If the shoe were on the other foot you'd be screaming bloody hell. If those guys created Halo and Microsoft based their FPS off that RTS then you and everyone in the world would be up in arms. But because they are making some crappy RTS that would have sucked, that is to say if it were ever to see the light of day, then it's ok because nobody is going to play it.

    What if it didn't suck. What if it were the best game ever created? Everyone would run out and buy C&C Generals to play the mod and that company would make a ton of money, but Microsoft wouldn't make a dime. As a matter of fact, Microsoft would be at a huge disatvantage should they decide to make an RTS out of Halo.

    This is so clear cut Microsoft is right and Halogen is wrong that it isn't even funny. Truth is, if it were any other company than MS then nobody would have ever said anything at all.

    1. Re:Oh get over it. by oddfox · · Score: 1

      One nitpick: For their own personal benefit? These guys weren't selling this mod and making money off it as far as I can tell. And while they are fully within their rights to demand this sort of thing, it's not really necessary at all, and they could've even offered them a license. Oh well, I just wish they would change the mod instead of scrapping it altogether, it looks like it had a lot of promise. Hell, they could've even attempted to buy out the development team and product if it turned into something they really liked. Isn't that what happened with Counter-Strike?

      Just kinda sad to see companies losing sight of the bigger picture -- Developing a lasting community around your game (or universe) that creates a melting pot of ideas.

      --
      "We invented personal computing." - Bill Gates
    2. Re:Oh get over it. by KDR_11k · · Score: 1

      Well, bragging rights are a benefit. And what's to stop EA from hiring a few mod teams as inofficial workers to produce mods using other companies' IPs to increase the sales of their own game without paying license fees?

      Counterstrike wasn't infringing upon any games comapny's IP, only that of the weapon makers and they don't seem to complain that often.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Oh get over it. by Headcase88 · · Score: 1
      It doesn't bother you that the creators of Halogen used Microsoft's copyrighted content in their own game for their own personal benefit?"

      It's a fan made game and I don't know if there was a whole lot of personal benefit to be derived. Maybe some donations, but at the end of the day most of these games are made by fans who spend countless hours of their free time and get little in return, save the satisfaction of playing their work. I'm none too fond of companies who stifle that stuff, even if they're legally right. That's just not how to treat your hardcore fans (unless they're actually hard selling the product or don't give appropriate credit where it is due).

      If Nintendo pulled the plug on Mario Adventure and its upcoming sequel, you can bet I'll be trying to get that story on Slashdot as well.

      Man I love that game.
      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
    4. Re:Oh get over it. by vombat · · Score: 1

      One problem in "buying out the development team and product" is that the only thing MS will be able to use is the artwork and maybe the concept for the game. Since the development team is not an actual team but a few hobbyists MS can't really buy them out. Moreover, since the mod is based on a non MS software they won't be able to use any of the code and/or the skill set of the dev team. So there is really no point for MS to pay money for something that they can not use. More to the point if someone in Microsoft has experemented with mind altering substances and authorised a purchase of HaloGen then what would stop every fanboy of any given game from trying to develop mods for a Microsoft property on non Microsoft platform?

  19. Doh! by Anonymous Coward · · Score: 0

    Microsoft made a mistake... we had a glimpse of their so nice behavior despite all their efforts to hide what they do in the shadows...

  20. Tremulous by ink · · Score: 2

    I don't know anything about Halogen, but there is another fan-coded RTS/FPS called Tremulous. It's pretty fun, and very well balanced. It's based on the GPL Quake 3 code. Nobody is going to be sending a cease-and-desist letter any time soon... or ever.

    --
    The wheel is turning, but the hamster is dead.
  21. Just to be clear.. by IKnwThePiecesFt · · Score: 1, Redundant

    ..since it seems lots of people are missing this: This is a mod of C&C, NOT Halo. It's a conversion to make the units in C&C be Halo units (and more). Basically they're taking Bungie's IP and putting into EA's game, NOT converting the existing Halo engine into an RTS.

    While I would love to see this completed and play it, I can see where MS is coming from. Their IP is selling EA games. This is no different than when Blizzard shut down the WC3 Total Conversion (a Starcraft mod that was making it into Warcraft) at least with that one the IP all belongs to the same company.

    1. Re:Just to be clear.. by illspirit · · Score: 1

      I think people are missing the point because the Halogen site doesn't make it immediately clear this was a mod for C&C. In fact, in their goodbye post, it's as if they've gone out of their way to make it sound like they were innocently modding the Halo engine. As such, there isn't a violin tiny enough to express my lack of sympaty for them.

  22. Personal satisfaction. by Anonymous Coward · · Score: 0

    I've always hated people that make a "MOD" for a game but act like they are creating some entirely new top secret game.

    "HALOGEN BETA POLICY: READ!
    Halogen beta policy is that WE ask you to beta test, not the other way around. There will be no public beta. Asking for a beta will NOT change our minds. The mod will be released only when it is finished."

    What the hell? They're just making a mod. Not only are they just making a mod, but they are just making a mod using someone else's ideas. What do they have that is so sooper sekret? Are they worried someone is going to try to rip off their incredibly original idea of ripping off a very successful game in mod form?

    What possible benefit is there to make a mod and advertise it and get people interested in it, but not let anyone play it? Oh, oh, oh! I know, pick me! Pick me! Because they want to feel powerful. They want people to feed their ego. They don't mod because they enjoy the creative process, they mod because they want a bunch of people to give them M2SBR.

    If they ever would have released it, I'm sure there would have been plenty of bold statements like ALL CONTENT WAS CREATED BY SOENSO DUMFRUK. YOU ARE NOT ALLOWED TO RE-USE OR MODIFY ANY CONTENT WITHOUT WRITTEN CONSENT. WE MADE THIS MOD AND YOU ARE NOT ALLOWED TO EVEN TALK ABOUT IT WIHTOUT US GIVING YOU PERMISSION.

    It's a shame they didn't get shutdown for being self-absorbed ego junkies instead of for being ripoff artists without an original thought to share between them.

    1. Re:Personal satisfaction. by Anonymous Coward · · Score: 0

      Bieng from a stance who has followed this team in development and tested a small portion before they switched hosts, you are way off. The Halogen mod had over half original or inspired content. Units like the 'Firefly' flame tank and the 'Longsword' fighter/bomber. All of the the content, those not directly copied from the games, used inspiration from the graphic novels as well as the team's creativity.

      For those that are confused, they didn't just rip things out of Halo: CE and put it into C&C Generals; they actually sat down and made these things. They are pretty darn good, I must say. Yes, they are using trademarks of Halo (the grounds for the shut down), but the DO own the work that they produce, regardless of who's idea it was.

      On the point of keeping betas secret. They've had hundreds of people, mostly Halo fanboys who couldn't actually beta test, ask to "be on the team". That, logistically, can't happen. For a product, mod or not, to actually work correctly in public, it has to be tested by people who can prove that they know what they are doing. Also, try answering the questions, "When is it done?", or, "When will it be released?", or even, "I want to play it now!" tens (potentially hundreds) of times a day.

    2. Re:Personal satisfaction. by dootbran · · Score: 1

      They were making the mod for the thrill of making the mod. They aren't selling it and you never gave them money. So they don't owe you anything. They need people to help test, if you actually help them test then they will let you sample the mod. Sounds fair to me. I'm sure there are tons of people that would download the mod and either provide no feedback, provide incoherent feedback, or make vague bug reports that just caused the developers to waste several hours trying to identify the circumstances that were required to reproduce the bug. They may view testers as part of the team, just like artists and coders, which doesn't sound like a bad idea.

      It sounds like you're the selfish one that thinks they owed you the mod simply because they made it.

  23. MS is making their own by Taulin · · Score: 1

    Pretty simple. MS is making their own Halo RTS. MS owns the copyrights to the characters and used that to leverage the shutdown. They shutdown this particular mod because it is close to their product, and with the same chars, it would be competition.

  24. Microsoft sucks by Desolator144 · · Score: 1

    This is just Microsoft being arrogant about the fact that a small, "unprofessional" team of people can create something that millions of people want and they, with all their billions and teams of "professionals" can't. They're too busy making a PC Halo 2 that nobody can play because nobody's buying Vista. I say they reprogram the whole thing on a Quake 3 engine or something, minus any actual mention of the word Halo of course.

    --
    now stop reading and go play Dance Dance Revolution!
    1. Re:Microsoft sucks by DaveCBio · · Score: 1

      Wow, you are about as clueless as it gets. MS has to protect it's trademark and if they don't it's at their own peril. If you go out and create a mod using someone else's IP without express permission you are going to get F'ed in the A the vast majority of time. And if you think that Bungie couldn't make an RTS based in the Halo universe if they wanted then you have your head firmly planted in your dark nether regions.

    2. Re:Microsoft sucks by Toby_Tyke · · Score: 3, Insightful

      This is just Microsoft being arrogant about the fact that a small, "unprofessional" team of people can create something that millions of people want and they, with all their billions and teams of "professionals" can't

      That's right, because Halo and Halo 2 were both complete flops, weren't they? Hardly shifted a dozen units between them, right?

      I say they reprogram the whole thing on a Quake 3 engine or something

      I'm now fairly sure you never read the article, but, to give you the benifit of the doubt for a second and assume you did, could you explain what you mean by this comment? Because, as you are no doubt aware, this was a mod for Command and Conquer using Halo IP, not a mod for Halo. Could you explain (A) why microsoft would give a flying fuck which non-MS game these guys wrote a mod for and (B) exactly why you think it would be good idea for these guys to start over again with their RTS mod by dumping the RTS game they were trying to modify and attempting make an RTS using an FPS game engine? Just curious.

      minus any actual mention of the word Halo of course.

      And of course they're free to do that. As I have said eleswhere in this discussion, if these devs had just, I don't know, maybe come up with an original idea, instead of ripping off MS's IP, then maybe they wouldn't have just had to watch three years work disapear down the drain.

      Oh I know, it's MS and they're evil and yes, they suck. But I just can't see what they've done wrong here. The Halo IP is a huge asset for MS, and the law of the land as currently written alows them to defend it. I cannot for the life of me see why anyone would expect them to do anything different. If you are making a game using someone elses IP then you are relying entirely on their good will. These devs never even asked permission. If I was about to embark on three years of hard work, I think I might ask the copyright holders permission first.

      --
      "I realise this is not a very popular opinion but it's the truth, and there for needs to be said" -Bill Hicks
    3. Re:Microsoft sucks by i_ate_god · · Score: 1

      Oh I know, it's MS and they're evil and yes, they suck. But I just can't see what they've done wrong here. The Halo IP is a huge asset for MS, and the law of the land as currently written alows them to defend it. I cannot for the life of me see why anyone would expect them to do anything different. If you are making a game using someone elses IP then you are relying entirely on their good will. These devs never even asked permission. If I was about to embark on three years of hard work, I think I might ask the copyright holders permission first.

      Not only that, but it's a mod of an EA game using MS artwork. In order to enjoy the Halo enviroment and artwork, which makes MS money, you have to buy an EA game (Command & Conquer). So basically, MS's position is "hey, wait, our material but their game. That's not fair at all".

      However, while MS is within their right to pursue, it seems rather stupid in the end since this mod won't put a dent in the sales of Halo 2. MS could've just ignored it and nothing bad would've happened to MS, and the fans would've been happy.

      MS isn't exactly a direct competitor to EA, so who cares if they get a few more sales. It's not like MS is on the brink of bankruptcy.

      But then this would require some sort of moral fibre, and the vast majority of corporations aren't known for their morality.

      --
      I'm god, but it's a bit of a drag really...
    4. Re:Microsoft sucks by JFMulder · · Score: 1

      MS isn't exactly a direct competitor to EA, so who cares if they get a few more sales.
      Ages of Empires says it does.

    5. Re:Microsoft sucks by am0nrahx · · Score: 1

      Microsoft just wanted them to stop so they could develope their own Halo RTS. Those money hungry bastards.

  25. Isn't "doing whatever I want" legal? by Anonymous Coward · · Score: 0

    "What amazed me most about it was the way he said "I wouldn't expect you guys to finance the publishing", like he thought he would be doing us a favour."

    You'll notice that a lot of the slashdot comments have the above either explicit as a motive, or implicit. "Hey! We're doing you a favour. You should let us do whatever we want. (never mind in this case they were doing C&C a favour, not MS/bungie)". You'll see the same attitude in the copyright stories that get posted here.

    Maybe a more informative story would be, "why is there such a disconnect between the public and artists*?"

    *Especially artists that pursue making money from their endevours.

  26. I hope this doesn't happen to Fan-Made-Fallout by Anonymous Coward · · Score: 0

    FMF will be like Fallout 2.

    http://www.fanmadefallout.com/

    If they are shut down now after all their hard work I'll seriously hate the legal holders of "Fallout".

    Anyways, like someone said, what's to stop these C&C Halo guys to change the graphics etc so it doesn't take place in the Halo universe, and then continue working?

    Someone interested in this mod should ask the site owner about this, maybe he just didn't think about it?

    / MackanZoor

    1. Re:I hope this doesn't happen to Fan-Made-Fallout by jonwil · · Score: 1

      Everything I have seen suggests that it would be easier to make a totally new mod from scratch than it would be to remove the halo content from this one.

  27. RTS Mod? by camperdave · · Score: 1

    Pardon my ignorance, but what is an RTS mod?

    --
    When our name is on the back of your car, we're behind you all the way!
    1. Re:RTS Mod? by DorkusMasterus · · Score: 1

      It's a modification to an original game (mod) and RTS means Real-Time Strategy, so think of it like a Starcraft for the Halo Universe.

    2. Re:RTS Mod? by camperdave · · Score: 1

      So... It's more of a "command the troups" version as opposed to a "point the gun" version? That could be cool. No doubts Microsoft (whose true headquarters are in Transylvania) is ready to pounce on this and suck the life out of it because it's prepping it's own RTS version of the game.

      --
      When our name is on the back of your car, we're behind you all the way!
  28. a halo rts by Anonymous Coward · · Score: 0

    I assume a Halo RTS would be exactly like the original C&C, but then people who had never played games before would talk about how great it is, and how 'innovative'.

  29. Re:shazbot by djdavetrouble · · Score: 1

    Nanu Nanu !

    --
    music lover since 1969
  30. Foxed. by unsigned+integer · · Score: 2, Informative

    Haven't you people learned? As long as some company owns the rights / copyrights / whateverrights to something that could conceivably make them a friggen' ***DIME*** - maybe not now, maybe not in 10 years, but at some distant point in the future, most companies CAN and WILL "protect" their intellectual property.

    If you're going to make a mod based on other people's junk, you better be prepared to go underground, or release it from some country that doesn't give a frack about WIPO - and then hope you never visit a country that participates in WIPO, because you will be blackbagged and locked up just because you dared pay homage to something you really took an interest in.

    *Subject is in reference to the Aliens: Total Conversion Doom mod that was shutdown by Fox Studios, as one of the first corporate shutdowns of a fan's work that I remember in the game scene.

  31. Bungee sold out their fans. by sakusha · · Score: 0

    OK, do I understand this correctly, this was about fan-created maps and skins for Halo? This is a complete change of direction for Bungee, the creator of Halo. Bungee always encouraged user mods and maps for the earlier products like Marathon, they even released their internal development tools to assist users in creating maps and mods, even releasing the source code once the product was well obsolete. And now that Bungee is owned by Microsoft, they are stomping on user-created mods? You would think that even a monopoly like Microsoft would recognize the value of devoted fans that enhance their product, that's what made Bungee into a property worth acquiring in the first place. But no, they view Halo as a property to leverage against the competition, it's just another tool of the monopoly. That's why Halo is no longer available on the Mac, even though it was originally developed for the Mac. Now Bungee products are XBox first, PC second, Mac never.

    1. Re:Bungee sold out their fans. by Anonymous Coward · · Score: 0

      RTFA. It was a mod for Command & Conquer using the Halo IP.

    2. Re:Bungee sold out their fans. by maniac/dev/null · · Score: 1

      OK, do I understand this correctly, this was about fan-created maps and skins for Halo?

      Nope, not at all. Its a project that works on a different game's engine, with copied artwork, copied characters, and copied concepts.

    3. Re:Bungee sold out their fans. by sakusha · · Score: 1

      OK, thanks for the clarification. This was totally unclear from the description on the Halogen website, which described the project merely as a Halo mod. I searched all over the site, perhaps there was more info but it was taken down.

      Yeah, if it was Halo concepts copied on another game engine, the company would be within its rights to stomp on it.

  32. Blessing in disguise? by Blaaguuu · · Score: 1

    Now this is probably unlikely... But I know the Halo game concept started out as a RTS, and Bungie later decided to scrap the project, and make an FPS out of the universe they were creating. Perhaps that is what inspired these modders to start their project. But beyond the fact that MS and Bungie woudl make no money from a Halo mod for C&C, you have to look at the possibility that they are acting in advance to protect themselves from loosing money in the future... It would not be a stretch of the imagination to think that one of Bungies current secret developents, or an already planned future development is in-fact a Halo RTS game!

    --
    My hand touched her hand. Her hand touched her boob. By the transitive property, I got some boob! Algebra is awesome!
  33. Microsoft is a game company by Anonymous Coward · · Score: 0

    I think Microsoft is a game company, since the only decent software they ever released were games. As mentioned by others they don't want a rival RTS to profit from one of their games. Specifically in the field of RTS, they released many excellent games. Sometimes you even needed to run one of those real-time strategy games to make their crappy operating sytem stable. I don't know whether there are other examples, but I did use virus98 as OS at some point and it ran stable when playing Age Of Empires II, but crashed often when not playing that game, even when in idle mode.

  34. The Project Could Move to Epic by TheZorch · · Score: 1

    Unlike Microsoft and Fox Interactive, Epic Games embraces its Mod community wholeheartedly. They encourage them rather than discourage them and have never ever requested that any project be stopped. In fact, Epic includes a majority of the tools mod developers need with every copy of Unreal Tournament, UT2k3 and most recently UT2k4. UT2k7 will be no exception to this whatsoever. Epic and Nvidia even hold annual mod developer competitions with millions of dollars in price money and computer equipement to be awarded to the winning project.

    Valve is pretty much the same way, and in fact they allow mod developers to actually SELL their mods via Steam. Microsoft and others need to get with the program.

    --
    Michael "TheZorch" Haney
    thezorch@gmail.com
    http://thezorch.googlepages.com/home
    1. Re:The Project Could Move to Epic by Mac+Degger · · Score: 1

      WTF does tha have to do with anything? MS and EA actively promote modding too (XNA, mechwarrior code opensourced). What they do not promote (and neither do Valve and EPIC) is stealing someone else's hard work (universe, unit designs etc) and using that as the basis for your game. Shit, these guys are really dumb to not expect being taken down; the mod world know that if you mod using someone elses IP, they will stop you.

      If, however, you create a mod with you own ideas, universe, units etc, no-one will stop you.

      --
      -- Waht? Tehr's a preveiw buottn?
    2. Re:The Project Could Move to Epic by vombat · · Score: 1

      Once again, you are comparing apples to oranges. Yes, Epic does release tools to the mod comunity, but for their software. They do not encourage and embrace mods of Epic games on non Epic platforms. That is fine that Epic and Nvidia hold competitions for the mods, but once again that is FOR Epic games BASED on Epic platforms. Now I could see how this whole argument may have worked if the mod was based on the Age of Empires. Even then, however, MS would have a legit reason to not want this mod to see the light of day. First of, MS spent A LOT of money to develop the HALO francise, it is XBOX flagship, hell many people I know (myself included) purchased XBOX and not PS2 because we all saw pre MS Halo demo and were salivating in anticipation. MS may allow mods of Halo RTS after it releases the Halo RTS. As far as the argument that some posts use that the majority of the content was created by the mod team on their own, you don't need to go much further then the mod home page. The mod name is "Halo"Gen, the font used is even the official Halo (or at least a close look alike of the official Halo) font. Any of the vehicles or units/races that carry the same names/designations then they are already using Halo content/trademark/copyright. Also, most of the posts that mention "original content" do say that it was "based on" or "insipred by" the Halo universe and Halo novels. Well, the problem with that particular argument is that all of that content is copyrighted, and any "based on" can, and should, be read as "modification" therefor it is not "original". So, yes, MS is M$ and greedy and evil. However, in this particular case, they are acting the way that any company should and will act to protect their investment. It may seem, on the surface, that MS is a huge company and they could stand to loose a few dollars. Remember though that a lot of people depend on MS and Bungie for a salary, and everytime MS as a company takes a hit those people's livelyhood comes into geopardy. More then that, the corporations, as entities, are supposed to generate profits for their shareholders, so anytime they loose a portion of income in one place they have to make it up from somewhere else, and this includes the prices for the next Xsomething console and its games.

  35. Remove the textures and include an extractor by l33t+gambler · · Score: 1

    Maybe they could do as Dune Legacy did, remove the content and include an extractor so you could move over "intellectual properties" yourself:

      Several people has earlier questioned the distribution of the dune2 data files as they are not free.
    Due to this these files has now been removed and work has been started on the extractor which will automaticall extract data from Dune2.
    This will prevent copyright issues and also decrease the size of data needed to be distributed a lot.

    http://sourceforge.net/forum/forum.php?forum_id=51 7705

    --
    Teasing the nobles, and rightfully so!
  36. Bad example by JamesGecko · · Score: 1
    Actually, the Warcraft III Total Conversion is still alive and kicking. It's now known as Project Revolutions.

    Blizzard has known about them for at least a year and hasn't sent a C&D yet. The PR folks are trying to make sure it won't happen. For starters, you'll need WC3:ROC, WC3:TFT, StarCraft, and BroodWar to even install the mod. It's not like people are going to be able to grab it for free instead of buying StarCraft. And it's not as if Blizzard has anything to loose by letting people translate StarCraft into 3D by using the WC3 engine. I mean, even if/when StarCraft 2 comes out, it's not going to be a simple 3D conversion. I mean, it better not be.

  37. Sounds more like Tiberian Sun by WilliamSChips · · Score: 1

    I'm pretty sure that was the only C&C game set in the future(no, Generals doesn't count, and C&C3 doesn't count until it's released--it's a sequel to TS anyways) although the other games did have some sci-fi-like units(time travel and laser beams, for example). But yeah, a Halo RTS will be pretty much the same derivative crap the rest of Halo is.

    --
    Please, for the good of Humanity, vote Obama.
  38. Ironic by Anonymous Coward · · Score: 0

    If only this happened to Microsoft for the "invention" of windows v1, 2, 3, 3.1, 95, NT or any of the other variants!

    "I'm sorry but the idea of a mouse and windows is copyright by Xerox"

    Imagine how cool our computers could be today!!

  39. The most successful console FPS? by Anonymous Coward · · Score: 0

    Apparently you never heard of a little game called "GoldenEye 007".

    Halo sold around 6 million copies, 5 million in North America, meaning it really didn't have much impact outside the USA.

    GoldenEye, on the other hand, sold around 8 million copies, wich is quite a bit more than Halo. And Im not even sure if GoldenEye is the most successful console FPS ever.

    Also, if what makes a game successful in your eyes is not the actual number of copies sold, but its success with the critics, Halo would still get its ass kicked by GoldenEye.

    The only way I can imagine Halo beating GoldenEye is in the number of vocal fanboys on the internet.