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Lord of the Rings Online Review

The circle is now complete. With Turbine's release of Lord of the Rings Online: The Shadows of Angmar (LOTRO), the Massively Mutliplayer game figuratively eats the tail of its originator in ouroboros-like fashion. Tolkien's work begat Dungeons and Dragons, the PC gaming market, CRPGs, and finally Massive games, and last month's release of LOTRO beautifully reconnects the future with the past. Replacing dice-wielding friends around a table has even, wonder of wonders, been done well. Polished gameplay and cutting-edge graphics abound; In direct contrast to the lackluster response to Turbine's other MMOG, Dungeons and Dragons Online, Lord of the Rings Online has had an overwhelmingly positive reaction from fans. Read on for my notes from the experience of trying on Hobbit feet for a month, and a few words about why LOTRO's quality is notable and highly encouraging.
  • Title: Lord of the Rings Online: The Shadows of Angmar
  • Publisher: Midway
  • Developer: Turbine Inc.
  • System: PC
  • Genre: Massively Multiplayer Online Game
  • Score: 4/5 - This game is above average, and excels in the genre it supports. A classic for the genre, likely to be a part of a genre fan's collection, and well worth a look for every gamer.
It may seem derogatory to open a review by comparison to another game, but in this case the comparison is a positive one; it's worth saying up front: Lord of the Rings Online stacks up very well compared to the king of the genre, World of Warcraft (WoW). When WoW dropped on an unsuspecting PC market a little over two years ago, it changed the Massively Multiplayer industry forever. As a result, WoW has been an incredibly hard act to follow.

It's telling, and more than a little disconcerting, to note that every Massively Multiplayer game launched since WoW has had a very hard time garnering attention from traditional Massive gamers. Some expansions have worked out well, of course, and Guild Wars has succeeded by dodging the barrier of a monthly fee completely. New AAA MMOGs, though, have been grimly received. Some of the biggest games launched since WoW include: The Matrix Online, ArchLord, Dungeons and Dragons Online, Auto Assault, and Vanguard. Though each of these titles offers some interesting gameplay elements, none of them have managed to capture even a noticeable percentage of the WoW-playing audience.

The simple fact, then, that Lord of the Rings Online is a polished, competently executed, and genuinely fun Massively Multiplayer experience is not to be taken lightly. Adequacy should not be confused with disappointment. LOTRO is, literally, the first brand-new MMOG worth playing since World of Warcraft. As depressing as that is to contemplate, LOTRO's success is great news for fans of the books and movies; no one is turning in their grave as a result of this game's launch.

In the broadest sense, LOTRO compares favorably to World of Warcraft because it borrowed many components from the current king of the genre. LOTRO has adapted the general 'feel' of WoW's gameplay to a wholly new setting and experience. The result is a MMOG that will be extremely intuitive to anyone who has played other Massive games. Characters are chosen from a selection of classes and races, spend most of their time completing quests, fight opponents by selecting class abilities from a hotbar, and can band together with other players to take on challenges too dangerous to solo. The game can primarily be played by yourself, but common chat channels called Fellowships ensure that players looking for more long-term social commitments can achieve their goals. It's a sign of the times that WoW's success almost seems to demand some level of imitation from other products to be competitive. It should be stressed, though, that LOTRO is not just a poor man's WoW. This is no cheap knock-off, and the game is categorically not trying to be World of Warcraft. It would be more accurate to say that Turbine has recognized quality, and attempted to ensure that their own product lives up to expectations.

What separates LOTRO from the crowd, the thing that Turbine has sharpened and honed to cut players (at least temporarily) away from other games, is the Middle Earth license. The extraordinary care that the designers have taken to place players into Middle Earth is apparent in every aspect of the game. As in other titles set during the Rings trilogy, Turbine has wisely kept you fairly well removed from the main plot of the books. By following quests scattered throughout the world, your character dances around and through the journey of the One Ring. Though you can speak with every member of the Fellowship at some point in your travels, you are not asked to shoulder Frodo's burden. Instead, your character is woven deeply efforts of the free peoples to aid the ring-bearer and repel the forces of Mordor. The usual kill-it and fed-ex quests dot the land, and wouldn't look out of place in any other game. The sharp difference is that Turbine has leveraged Tolkien's amazing world-building efforts to make you actually care about what you're doing. Ranging from the practical (slaying goblins to keep the townspeople safe) to the ridiculous (running pies across the shire to spoil the Sackville-Baggins' party), quest text is remarkably well written. If you read and enjoyed the books, you're going to quickly find yourself pausing to read the tales these quests tell.

This pause, the interest in the lives of the NPCs, results in a different pace than you might be used to in other Massive games. It's, of course, an intrinsic part of the gameplay that you can set your own pace in a Massively Multiplayer game. That said many games compel you to rush everywhere, getting as much done as quickly as possible, playing for long stretches at a time to grind to the higher levels. LOTRO just doesn't have that vibe. Certainly, you can churn through the content as fast or slow as you'd like. There were max-level characters on the game servers within a week or two of the game's launch. For those with more appetite for story, or those grown tired of that pace in other online games, the breathtaking graphics and well-told tales encourage stopping to smell the roses. There's also just no compelling reason to grind your way to max-level in this game. Right now a big chunk of highest-level content is still in development, and for a Massively Multiplayer game LOTRO is quite reasonably priced. Anecdotal evidence from my own experiences and the experiences of other players indicates that Lord of the Rings Online is the kind of game that is most fun to play in fits and spurts. A few hours one day, a few hours the next ... it's so much fun running around the Shire, it's easy to see why a player would be in no rush to leave the lower levels.

Another element that encourages lingering rather that rushing, and can help assuage the hardcore players that might otherwise grumble, are the deeds. Deeds are a unique element to Lord of the Rings Online, a kind of achievement system somewhat reminiscent of those earned on the Xbox 360. They're discovered by doing the act the deed requires for the first time; for example, many require a certain number of monsters to be slain. The first time you kill a wolf in the Shire, your UI notes that you've begun work on the 'Wolf Slayer' deed. This can just be a blind grind-fest, if you're so inclined, but players have found that most deeds can be accomplished simply by going about their normal business of questing and traveling. Killing wolves as you encounter them in your travels eventually results in the completion of that deed, without needing to ruin your play experience with senseless repetition. Instead of Xbox Live gamerpoints, deeds earn your character two things: titles and virtues. Titles are simply that, strings that can be added on to your name. Completing the Wolf Slayer deed, for example, nets you the 'Fur Cutter' title. It's a simple customization, but the large number of deeds in the game allows for players to represent themselves in a myriad of different ways.

Virtues are much more important. Each completed deed gives you access to a virtue, an insubstantial descriptor that modifies your character's game statistics. As an example, completion of the Wolf Slayer deed earns the 'Discipline' virtue. Discipline increases melee damage and your character's resistance to injury. Each virtue modifies different character abilities and statistics, and are useful in different situations. A character's functionality can be changed dramatically just by swapping out what virtues they have slotted. It encourages differentiation between members of the same class, and a few wisely-chosen virtues can make the difference between victory and defeat.

Deeds aren't the only unique element LOTRO offers. The game's character classes are a nice tweak on the normal 'tank/mage/cleric' trinity that have been the standard in fantasy MMOs since EverQuest. While the basic party roles are all there, their Middle Earth wrapping pleasantly muddies the waters. The main Damage Per Second (DPS) class in the game, for example, is the Burglar, a rogue-type character. The character you'd expect to be most like the blaster/mage is the Loremaster, but he fulfills more of a crowd control role. He also has some healing skills, as do several other classes. The Minstrel is the primary healing class, but with multiple classes having the ability to heal it's not critical to ensure a Minstrel is in every party. This 'spreading the load' approach also allows Minstrels themselves to be a more front-line combatant than any priest or healer is in other games Their songs do damage to enemies, as well as providing short-term buffs for team-mates. Though for the most part these are all familiar roles in new packages, they 'feel' differently enough to provide a sense of novelty for veterans and new players alike.

Crafting within the game is well done, but simply doesn't feel as though it was made huge priority. You're forced to choose from one of three crafting classes, separate from your combat class. Each class has three vocations it covers, allowing for slightly more variety than in other games. While most of these crafts are par for the course, there are a few vocations that tweak things a bit. Farming, for example, is an actual crafting element in the game. You plant seeds, harvest crops, and sell them to other players; in Beta it was the best way to make money, and resulted in more than a few obvious jokes. There is also a Scholar vocation that has players collecting pieces of ancient wisdom together to make scrolls and potions. For the most part, though, crafting in Lord of the Rings Online is 'merely' competently executed. New players aren't introduced to the fundamentals of crafting explicitly enough before they're forced to make a choice, and after a choice is made quest support for crafting-friendly players can be a bit slack at low levels.

Merely 'okay' crafting, aside, the game world really does have an overall very high level of quality. Just the same, Lord of the Rings Online is not perfect. At launch, there are a number of complaints that users have grappled with. The single most disappointing game element has to be the game's UI. Though it is functional, that's about the only thing that can be said in its favour. LOTRO's UI features dull, uninformative icons and a general lack of polish. It may seem like a minor quibble but set against the general high level of quality throughout the rest of the game, and compared (as always) to WoW, it's quite a glaring oversight.

Early in the launch window as we are, there have been numerous complaints by players about the balance of the game's economy. While items seem well powered for their levels, and obtaining gear is a fairly well-tuned process, the costs associated with purchasing new abilities is astronomical. It's not out of the ordinary for a single new ability (obtainable from a trainer at a newly-achieved level) to cost half or more of the coin you have on-hand. Mileage will vary from player to player, of course, as some people place a higher emphasis on crafting and selling than others. The general consensus, just the same, seems to be that ability costs could use a revisit.

Given the respect for the setting it's another minor quibble, but the lack of any sort of tie-in to the Peter Jackson helmed movies is, in my mind, a lapse. Obviously, the license for that content is separate from the license that Turbine is working off of, and as such there's no reason to expect Elijah Woods or Hugo Weaving to make an appearance in the gameworld. Just the same, it's hard to listen to the kinda-generic fantasy music that greets you at login and not yearn for Howard Shore's stirring theme. Perhaps this might be a possibility in the future; that's one of the many beautiful things about the Massive genre - things are always changing.

One thing that doesn't need changing, though, are Lord of the Rings Online's simply stunning graphics. Years from now the choice to go photo-realistic will make the game look horribly dated, all while World of Warcraft's stylized vision remains fresh and crisp. In the meantime, LOTRO offers a simply jaw-droppingly beautiful online experience. EverQuest 2's attempt at realistic graphics in an online game have resulted in goofily appealing characters, but they don't quite capture what I think the game was going for. Middle Earth, on the other hand, is insanely beautiful. The first time you reach a high point in the Shire it is completely worth it to stop, turn your settings all the way up, and just stare across the fields. While the story wraps you into the gameworld intellectually, LOTRO's graphical presentation brings that world to life on a visceral level; New Zealand has nothing on that place.

For the Massive gamer tired of endlessly played options, or the Tolkien fan disappointed with the lore content in Battle For Middle Earth II, Lord of the Rings Online is the perfect balm. While it doesn't try to move the genre forward in any readily appreciable ways, LOTRO is such a well-crafted experience that it's hard not to enjoy yourself. For some, their time in Middle Earth will be just a vacation from other online worlds. For others, though, this may just be the game you've been waiting for. A slower pace, a beautiful presentation, and a gripping story are all readied and waiting just a bit down the road.

351 comments

  1. The circle is now complete? by Anonymous Coward · · Score: 1, Insightful

    The circle is now complete.
    Is there a reason you'd use a line from Star Wars (and probably older works like Stephen King's The Stand) to describe LoTRO? I mean, it's not like this game is the end of the LoTR cycle, is it?

    That sounds like a cliche that should have been included in this week's poll ... used far too often at inappropriate times--unless for humor.
    1. Re:The circle is now complete? by FormulaTroll · · Score: 3, Informative

      I believe the circle he refers to is more along the lines of Lord of the Rings was the impetus for tabletop RPGs which begat CRPGs which evolved into MMORPGs and now goes back to Lord of the Rings. Convoluted, perhaps, but not as nonsensical as you suggest.

    2. Re:The circle is now complete? by walnutmon · · Score: 1

      I want the MMO called "Hello kitty and the exostential attack of the turpentine soaked nipple monsters from hair-walled and blistered ruins located on a planet in 4D"...

      then... the circle is complete

      --
      You take it, I don't want it...
    3. Re:The circle is now complete? by Anonymous Coward · · Score: 0

      The idea of something coming full circle was patented by Star Wars and Steven King?

  2. Need more abbreviations. by ats-tech · · Score: 1, Flamebait

    I'm all like OMG, WTF?

    1. Re:Need more abbreviations. by Jugalator · · Score: 1

      Yeah, because MMO and LOTRO (almost the only ones used) are really abbreviations that boggle my mind in this subject. :-p

      --
      Beware: In C++, your friends can see your privates!
  3. Sucks by pubjames · · Score: 2, Interesting

    I purchased it, and spent a weekend trying to get into it.

    Frankly, I was really disappointed. The combat system sucks - it actually has a window that says things like "You hit the wolf for two points of damage". It felt like going back in time to the 80's.

    And then the graphics might be pretty, but there is not physics system, or, believe it or not, collision detection. You can actually walk through people, even when you are fighting them.

    And the tasks suck. Spending half an hour searching for wild flowers is not my idea of fun.

    And although the world is big, you can't really explore it - you can't open doors unless they are part of the plot, you can't smash crates or barrels or whatever to see what is inside them, you even can't fight the NPCs or animals unless it is part of the plot.

    Personally I don't think it is "polished gameplay" if you try, for instance, trying to do something like shoot a sheep with your crossbow only to receive an error message - yes, really! an error message saying something like "disallowed action".

    Sorry but personally I expected much more. It is very pretty though!

    1. Re:Sucks by XxtraLarGe · · Score: 4, Informative

      it actually has a window that says things like "You hit the wolf for two points of damage". It felt like going back in time to the 80's. Just like World of Warcraft. Just open the combat panel to see all of the hits & affects.

      And then the graphics might be pretty, but there is not physics system, or, believe it or not, collision detection. You can actually walk through people, even when you are fighting them. Just like World of Warcraft. Often times, I'll be fighting something, and it will walk right through me, and I'll get the retarded "You're facing the wrong way" message.

      Despite all of these problems, I'm still pretty partial to WoW, so I'll be sticking with it instead of LOTRO. Plus the fact that WoW has a Mac OS X client is pretty important for us G4/G5 owning Mac users :-)
      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    2. Re:Sucks by Fizzol · · Score: 2, Insightful

      Sounds like you were playing an elf and didn't understand that elves are friends of all critters furry and small. They aren't afraid of you because you can't kill them. "even can't fight the NPCs or animals unless it is part of the plot." only applies to elves and wildlife. Human, dwarves and hobbits can kill little furry critters with pointless abandon.

    3. Re:Sucks by fohat · · Score: 3, Interesting

      I agree with pretty much all of your assessment. I tried playing this game a few times over the course of a week. I got 2 characters to level 5 before losing interest. I've been playing MMO's since 2001, and not since Dark Age of Camelot has there been a more annoying world chat channel. In LOTRO you get to see a message every time a player kills a monster, regardless if they are in your party. I never stuck around long enough to see if this was a feature you could disable, but why in the name of Mandos would you enable such an annoying thing by default??

      More DAOC comparisons:
      - There's no Fishing Skill
      - You can't swim under the water
      + Combat system allows you to click ahead to follow up your last spell/move

      If you've never played World of Warcraft, you may like LOTRO. If you are looking for an alternative to WoW, this may or may not be the game for you. Personally, I've canceled both :)

      --
      Is there heaven? Is there Hell? Is that a Tuna Melt I smell?-Primus
    4. Re:Sucks by pubjames · · Score: 2, Interesting

      Sounds like you were playing an elf and didn't understand that elves are friends of all critters furry and small.

      I was playing a hobbit. And shouldn't it be my choice about what I do in the game? At the very least, it could display a message saying "A hobbit would never do that!" rather than "forbidden action".

    5. Re:Sucks by Anonymous Coward · · Score: 0

      Frankly, I was really disappointed. The combat system sucks - it actually has a window that says things like "You hit the wolf for two points of damage". It felt like going back in time to the 80's.
      Just like World of Warcraft.

      And then the graphics might be pretty, but there is not physics system, or, believe it or not, collision detection. You can actually walk through people, even when you are fighting them.
      Just like World of Warcraft.

      And the tasks suck. Spending half an hour searching for wild flowers is not my idea of fun.
      Just like World of Warcraft.

      And although the world is big, you can't really explore it - you can't open doors unless they are part of the plot, you can't smash crates or barrels or whatever to see what is inside them, you even can't fight the NPCs or animals unless it is part of the plot.
      Almost just like World of Warcraft.

      Personally I don't think it is "polished gameplay" if you try, for instance, trying to do something like shoot a sheep with your crossbow only to receive an error message - yes, really! an error message saying something like "disallowed action".
      Almost just like World of Warcraft.

      Sounds like we have someone here who's never played an MMO before.

    6. Re:Sucks by Tridus · · Score: 5, Informative

      While I think sucks is a bit harsh, "polished" is the last word I'd use to describe this game. Where's the UI scaling option (its way too small on my monitor)? Hell, how do I get a clock on screen? Why do I have to change tools every time I switch between mining copper and chopping wood? I mean really, can't the game figure out that obviously I want to use the axe in my bag to chop wood?

      Why does somebody with a really long name and title make it harder to right click on anything around them? Why does right clicking on them by accident (while trying to reach the mailbox their enormous name is in front of) cause a "General Error"? Why do quests tell me to go in the exact opposite direction of where I need to go, to fight Boars 12 levels below the quest level and thus not give XP?

      Hell, why does a base stat (Fate) not work? Hello reviewer, a BASE STAT doesn't work! Thats not polished!

      Why do I have a deed to kill 60 things in a swamp in the Lone Lands (followed by another deed to kill 120 of them if the pattern holds) when there are only seven spawns in the entire zone? The numbers worked fine for bandits (which there are lots of), but 180 kills with seven spawns? Even if there was no competition (and said mobs are a quest target too, so there is a lot of competition) that'd still take hours. Why does fast travel between zones have a level requirement, and normal horse travel take so bloody long?

      Seriously folks. There is a lot of things to like in this game, but its certainly not "polished" yet. It could be a decent diversion if you're bored from WoW, but I think the reviewer was too busy drooling over the graphics to notice some major problems. (God forbid if he tries to level up Scholar, he'll have to spend days at a time camping low level ruins fighting bandits to search old pots, because you can't find the items you need anywhere else.)

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    7. Re:Sucks by Knara · · Score: 1

      Frankly, I was really disappointed. The combat system sucks - it actually has a window that says things like "You hit the wolf for two points of damage". It felt like going back in time to the 80's. Pretty much every MMO I've played has this feature. It might be turned off or in another window by default, but I know for a fact that both WoW and EVE have it.

      And then the graphics might be pretty, but there is not physics system, or, believe it or not, collision detection. You can actually walk through people, even when you are fighting them. See above. You're not racing or playing Pac-Mac. So long as the terrain acts correctly, it's on par with the other major MMOs.

      And the tasks suck. Spending half an hour searching for wild flowers is not my idea of fun. Gathering tasks are pretty standard faire in MMO games. Sometimes they're annoying, but again, this isn't any different than any other mainline MMO out there.

      And although the world is big, you can't really explore it - you can't open doors unless they are part of the plot, you can't smash crates or barrels or whatever to see what is inside them, you even can't fight the NPCs or animals unless it is part of the plot. The animals thing is odd, but depending on the sort of server you're on (PvE for example), most of this isn't uncommon.

      Personally I don't think it is "polished gameplay" if you try, for instance, trying to do something like shoot a sheep with your crossbow only to receive an error message - yes, really! an error message saying something like "disallowed action". Yeah, sounds like that might need a little polishing there, and I gotta say I find it odd that you can't kill random animals. However, your above objections seem to indicate to me that you were looking for a revolutionarily new MMO, when really LOTRO is a pretty straightforward fantasy MMO with a good license and some interesting tweaks. The game isn't bad just because your expectations were too high.
    8. Re:Sucks by Drey · · Score: 2, Informative

      > it actually has a window that says things like "You hit the wolf for two points of damage"

      Just like most MMOs. WoW, for instance, hides that text on the Combat Log but you can still view it if you choose.

      > there is not physics system, or, believe it or not, collision detection.

      Just like most MMOs. Collision detection in an MMO would be a horrible drain on the server, especially as dozens of new players begin spawning in at the same spot. Yes, collision detection would have to be done at the server or people would employ all sorts of client-side hacks to cheat.

      > Spending half an hour searching for wild flowers is not my idea of fun.

      Just like most MMOs.

      > ...you can't open doors unless they are part of the plot, you can't smash crates or barrels...

      Just like most MMOs.

      Hmm, I'm seeing a trend here. MMOs may not be right for you.

    9. Re:Sucks by Fizzol · · Score: 2, Informative

      Okay, you were probably trying to attack someone's sheep in town then. If they have a bright yellow name they're treated like NPCs and you can't attack them.

    10. Re:Sucks by Dancindan84 · · Score: 5, Insightful
      You realize that most MMOGs including WoW, the most successful MMOG ever, has every single thing that you mentioned? Have you ever played a MMOG before?

      it actually has a window that says things like "You hit the wolf for two points of damage" While it may not pop up, combat text windows and/or scrolling combat text is pretty much standard. Most MMORPGs are based around rules and random chance (rolls) that deal in numbers. Most MMOG players want to see those numbers.

      And then the graphics might be pretty, but there is not physics system, or, believe it or not, collision detection. You can actually walk through people, even when you are fighting them. This is something that is (pun intended), hit or miss. Collision detection in a MMOG can be annoying as hell in high population areas when you want to get somewhere and can't (AC & CoH/CoV). The flip side is that not having it is unrealistic... and then you realize that what you're running through is a 1/2 imp dragon rogue with a purple hat. Realism is relative.

      And the tasks suck. Spending half an hour searching for wild flowers is not my idea of fun. Sweet Jesus! Their MMOG has grinding! Just like every other one!

      And although the world is big, you can't really explore it - you can't open doors unless they are part of the plot Sounds like trying to enter an instance/dungeon that you aren't attuned to/have the key for in... you guessed it... every other MMOG and well, practically ever other RPG ever made.

      you can't smash crates or barrels or whatever to see what is inside them You want every container you see to be breakable? First off, I get it now. You've only ever played Zelda games. Second, do you know how ridiculous that is? Do you want to be able to look behind every single painting? Read every single book? I'm sure they'll hire 1000 more developers and get right on that for you.

      you even can't fight the NPCs or animals unless it is part of the plot. and

      if you try, for instance, trying to do something like shoot a sheep with your crossbow only to receive an error message This is essentially the same as above. WoW has more of this than most MMOGs I've seen. You can kill rats in the cities, opposing faction NPCs (even quest NPCs). Even they don't have it so that you can attack every single living thing in the game. "I can't attack that" is what my Tauren says.

      If you're going to bash a game for not living up to expectations, at least make sure they're realistic expectations first.
      --
      "Always forgive your enemies; nothing annoys them so much." - Oscar Wilde
    11. Re:Sucks by pubjames · · Score: 1

      You're not racing or playing Pac-Mac. So long as the terrain acts correctly, it's on par with the other major MMOs.

      No, but then I'm used to playing games like Doom, Quake, Half-life and GTA. I don't think it is acceptable for MMOs not to have features (like collision detection, basic physics) that other games have had for a decade, I see no reason for it.

    12. Re:Sucks by Dancindan84 · · Score: 1

      I think you're reading my mind (see my reply written at the same time)

      --
      "Always forgive your enemies; nothing annoys them so much." - Oscar Wilde
    13. Re:Sucks by vux984 · · Score: 4, Insightful

      Have you played a mmorpg before?

      I can't tell if your just being sarcastic or not. People aren't modding you funny though, so I'm not the only one who thinks you at least *might* be serious.

      The combat system sucks - it actually has a window that says things like "You hit the wolf for two points of damage". It felt like going back in time to the 80's.

      Par for the course:

      World of Warcraft:
      http://www.rpgfan.com/reviews/wow/wow3.jpg

      "Your Shoot Bow hits Onyxia for 92."
      "Onyxia suffers 99 Nature damage from Bryna's Serpent Sting." ...

      EQ2
      http://www.jeffmaloneshirtlesspvp.com/images/EQ2_0 04330.jpg

      "Tynsil's Mark of Nobility heals Doobers for 43 hit points."
      "Udaho's Ghastly Shroud regenerates 133 points of absorption." ...

      Personally I don't think it is "polished gameplay" if you try, for instance, trying to do something like shoot a sheep with your crossbow only to receive an error message - yes, really! an error message saying something like "disallowed action".

      So you aren't allowed to shoot the sheep, big deal. They aren't 'opponents' or 'killable creatures', they're just animated background, like a torch, or tree.

      And calling that an "error message"? What is it supposed to say when you perform a disallowed action?
      Did you also complain when you tried to lockpick a goblin?

      And although the world is big, you can't really explore it - you can't open doors unless they are part of the plot, you can't smash crates or barrels or whatever to see what is inside them, you even can't fight the NPCs or animals unless it is part of the plot.

      Go play everquest one. It lets you really explore. Of course, the moment you step into the side room the YOU-hating level 65 shadowknight leader was sitting in he executes you on the spot. Or when you get sent to see so-and-so, you can spend 3 hours checking nearly every room in the city, only to find out after much frustration that so-and-so only comes out at night, and he walks around too, and if you don't catch up to him in time his path takes him right to the level 65 shadowknight -- who kills him. (And you too if you happen to be nearby.)

      Modern MMORPGs got rid of all that stuff because a lot of players complained bitterly about how it wasn't fair. All that open 'Exploration' was wasting time when looking for things, perpetually getting them lost, and often getting them killed. They wanted maps, and waypoints so they couldn't get lost. They wanted higher level aggressive mobs to be well marked, and far away. They didn't want to open doors and find BIG THINGS that could and would kill them.

      So they got what they wanted.

      Its sad really.

    14. Re:Sucks by Anonymous Coward · · Score: 5, Funny

      Maybe you were playing on Vista and it was just asking for confirmation?

      Do you REALLY want to shoot that cute fuzzy animal? -- Yes/No/Cancel

    15. Re:Sucks by jfodale · · Score: 1

      "I've been playing MMO's since 2001, and not since Dark Age of Camelot has there been a more annoying world chat channel."

      Considering there was no world chat channel in DAOC, that's not really saying too much.

      --
      Waiting for Warhammer Online.
    16. Re:Sucks by Knara · · Score: 1

      What exactly would that add to the gameplay mechanics of the typical MMO? Basic physics? I jump off stuff, I fall. If I fall far enough, I take damage. How is my enjoyment of the game effected by the fact that I walk through vendors?

      It's just as likely that you're used to exaggerated physics as used in sandbox games. I mean, look at Crackdown if you want a good example of that. Furthermore, in twitch games like you mentioned, physics adds to the gameplay, but that isn't really the case in most MMOs.

    17. Re:Sucks by Anonymous Coward · · Score: 5, Interesting

      There is a very good reason for turning off collision detection: griefing. If you have a guild of sufficiently large size they can wall of the entrance of some dungeon or plot point with their members. If it was a cave or a house, it wouldn't even take very many people. With collision detection on, sorry, you don't get to go in and do that part of the game/get the loot within/turn in your quest items/etc.

      So then you'll probably say that's no problem, you can just go hostile, kill the offenders, and get on with your game. Since they're likely in the same faction as you, they should have to agree to go hostile with you. Of course they won't, since they have nothing to gain, so it would just be best to be able to turn hostile to anyone you want on a whim, right?

      Nice try, no banana.

      Once that happens, the griefers will run around killing low-level players and anyone else they like just for fun, and just to make them mad. Then they're likely to stop playing before making any kind of real progress.

      It's just easier to leave collision off or almost off.

    18. Re:Sucks by Anonymous Coward · · Score: 0

      So you are saying you played an MMO?

      All that you basically spelled out are all the things that are massively multiplayer games. Apparently you were unaware.

    19. Re:Sucks by Anonymous Coward · · Score: 4, Funny

      I've been playing MMO's since 2001


      n00b
    20. Re:Sucks by Cee · · Score: 2, Insightful

      And then the graphics might be pretty, but there is not physics system, or, believe it or not, collision detection. You can actually walk through people, even when you are fighting them.

      I agree with most of your objections, but I think character collision detection is usually a bad thing in an MMORPG. WoW doesn't have it either and it makes it far easier to move around, especially in crowded areas. Guild Wars has it sometimes (forgot exactly how) but at these times I just found it annoying. Realism isn't always good.
    21. Re:Sucks by Anonymous Coward · · Score: 0

      How is my enjoyment of the game effected by the fact that I walk through vendors?
      It probably isn't. It might, however, be affected by the fact that walking through other people makes it harder to suspend disbelief.

      And if you don't think physics can enhance gameplay, you're missing some pretty obvious ideas. What about a quest that required teamwork, not to click on little icons in the right sequence, but to actually physically corner a nimble enemy? It needn't (and shouldn't) be twitch gaming - just more realistic roleplaying.
    22. Re:Sucks by Red+Flayer · · Score: 1

      Wow. Really good point for a setup where most things are non-instanced.

      One other item to add -- say you've got a group fighting a balrog or similar big baddie. It sure would be confusing and annoying if collision was turned on -- perhaps even enough to be a fun-killer. Could you imagine trying to communicate effectively enough? That level of coordination would be pretty much impossible, IMO.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    23. Re:Sucks by dm0527 · · Score: 1

      If any of you were even remotely as "experienced" as you say, you will of course remember when WoW came out, and you couldn't do half the things you guys are bitching and moaning about...and the client crashed at least once every time you played...and the servers were down at LEAST once a day, if not multiple times...most of the classes were hopelessly broken...

      It's interesting to see people comparing an MMO right out of the gate to one that's had 2+ years of bug fixes, patches, etc. applied to it (read: WoW).

      If you take into account how all of these MMOs were in their first month, then yes, "polished" is aptly used in regards to LOTRO.

      Have a complaint? Post it on their developer forums and I'm sure you and (hopefully) thousands of others posting on there will garner attention from the development staff. DDO seems to be a bad word in MMO circles, but honestly, Turbine did a fine job of implementing / fixing items requested by players. I'd expect nothing less from the LOTRO staff.

      Combine that with the fact that Turbine actually releases new content more often than Blizzard does and it should not take long before a lot of the foibles pointed out here will be fixed...hopefully

      --
      - dm - The two most common elements in the universe are Hydrogen and stupidity.
    24. Re:Sucks by Lord+Lemur · · Score: 1

      Perhaps you need to take a peek at http://www.darkfallonline.com/ It appears like it will infact not suck... and today they said they are targeting beta for this summer, not to be confused with the other proposed beta dates that go back a few years :) check it out.

    25. Re:Sucks by Bobartig · · Score: 1

      Collision detection for large mobs can also be a problem with AoE effects or targeted AoEs. For instance, City of Heroes has collision detection for mobs and players. There was a time when if you were a debuff class character with an area effect that targetted a mob, it almost always acted badly around large mobs.

      The effect sizes assumed normal sized mobs with normal sized hit boxes. If the hitbox was too large, it consumed the entire effect. If the effect size scaled, it may make the actual effect area too large (= too powerful). I don't know if/how they fixed this issue.

      I don't really know the right answer to that one...

      The other annoying thing about large mobs (whether you have collision or not), is that melee characters spend the entire battle hitting its foot.

      --
      This is where I get my recommended daily allowance of "Foot in Mouth."
    26. Re:Sucks by Anonymous Coward · · Score: 1, Insightful

      So basically, the guy has a list of critiques, and your reply is, "but that's the way it's always been!" Do you not see the flaw here?

    27. Re:Sucks by morari · · Score: 1

      Just like WoW... Just like Wow... Etc... The lesson? WoW also sucks, just like all MMOs. *gasp*

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    28. Re:Sucks by CasperIV · · Score: 1

      I prefer World of Warcraft because it feels a lot more polished. Even after beta, LOTRO never drew me in and the movements just felt too clumsy. In all reality, I just don't see myself getting into it.

    29. Re:Sucks by Agrippa · · Score: 1

      DAOC has let you swim underwater for years now. In fact, underwater pvp battles are quite fun.

    30. Re:Sucks by drsquare · · Score: 2, Insightful

      You realize that most MMOGs including WoW, the most successful MMOG ever, has every single thing that you mentioned? Have you ever played a MMOG before?
      If it hasn't improved on previous games in its genre, then why bother making it? This is just a less-polished version of WoW with different character names.
    31. Re:Sucks by SparkEE · · Score: 1

      Since the biggest issue people have is walking through people while in combat, why not turn on collision detection only when in combat? That would prevent the scenario you bring up, but would make the combat better.

      I may completely misunderstand though, as I've actually never played any of these. I'm just here because I thought the comments would be funny.

    32. Re:Sucks by lymond01 · · Score: 1

      You sound like you haven't played many MMORPGs (probably a good thing). They differ greatly in terms of gameplay from single-player games like Half-Life or even Morrowind. As far as I can tell in my MMO gaming experience, everything is substandard to a single-player game (story, gameplay, environment). But there's one thing that makes them 100 times more interesting (to some) and that's the interaction with other people.

      But everything you mentioned is a trait of almost every other MMO (though EQ and Ultima Online, the first two big ones, had collision detection).

    33. Re:Sucks by SupremoMan · · Score: 1

      Just because WoW has something, doesn't mean it's a desirable feature! Also Combat log is necessary to debugging your failure, I admit, but it does not have to be IN-YOUR-FACE. In WoW I can see damage on my screen, I do not fancy to find out weather that is the case in LOTR. But since it's Turbine, I will guess no.

    34. Re:Sucks by Anonymous Coward · · Score: 2, Interesting

      I apologize in advance for my grammar.

      I agree with you that the hit messages most people would want to see (a lot easier to know if a weapon is effective or not).

      I don't care about opening every single door that I see but if I would like to shoot a furry animal and the system does not let me, then make the arrow pass straight through it. Error messages I do not want to see. Error messages does not belong in a RPG (or similar) game. The system should be transparent so that you can focus on "role play", the scenery, the mission and most of all have some serious fun.

      You should be able to attack NPC but be aware that there are consequences. The system should handle situations like that gracefully. For example if an important merchant NPC in a city gets attacked, let the city guards show up to arrest the character. And if the merchant dies anyway, let it re-spawn. Make the stupid action that the character want to do available but make it not worthwhile.

      That would be my expectations and I think that they are both reasonable and realistic since even Ultima 6 had smart solutions for situations like that (I think it was released 1990 - that's 17 years ago).

      PS. Mod this AC insightful. No, I meant, "I bet this will be modded Troll" ;)

    35. Re:Sucks by mdahl · · Score: 0

      Being able to walk through people and mobs in World of Warcraft atleast is a wise design choice. You don't need a lot of people to block of access to major hubs in these games, if this wasn't the case. You could also easily kite (low level) mobs to do the same thing. There would be a million ways to exploit and effectively shut down economies, quest hubs, raid instances and other places that (may) have narrow entrances.

    36. Re:Sucks by Anonymous Coward · · Score: 0

      "You realize that most MMOGs including WoW, the most successful MMOG ever,"

      Incorrect.

      MapleStory is the most successful MMOG; http://en.wikipedia.org/wiki/Maple_story

    37. Re:Sucks by Anonymous Coward · · Score: 0

      And then the graphics might be pretty, but there is not physics system, or, believe it or not, collision detection. You can actually walk through people, even when you are fighting them.

      For players, being able to walk through other players prevents a form of griefing (blocking doorways or other narrow passages). As for players being able to pass through mobs, that's a less definitive choice. I'd imagine there could be some exploits / grief tactics involving fencing other players in using mobs.

    38. Re:Sucks by WuphonsReach · · Score: 1

      EQ2 http://www.jeffmaloneshirtlesspvp.com/images/EQ2_0 04330.jpg

      Wow, either they have the graphics quality turned down or else the EQ2 art quality has taken a severe nosedive. Back when I played it was very pretty (and sometimes gritty) visually, but the devs couldn't decide which direction they were heading.

      --
      Wolde you bothe eate your cake, and have your cake?
    39. Re:Sucks by seaturnip · · Score: 1

      More successful in terms of income? I think not.

      Anyway, playercounts of free games tend to be inflated since inactive accounts aren't deleted. I bet WoW actually beats it in terms of playercount as well.

    40. Re:Sucks by Anonymous Coward · · Score: 0

      omg priate! If it were authentic, genuine Windows Vista(TM) it wouldnt allow an answer it didnt like. Do you REALLY want to shoot the cute fuzzy animal? -- No/Cancel

    41. Re:Sucks by vux984 · · Score: 3, Informative

      shoot a furry animal and the system does not let me, then make the arrow pass straight through it

      Ok, let me get this straight... a message telling you the bunny isn't a valid target is unacceptable, and show lack of polish. While having arrows sail right through it, (which looks like a BUG) is ok? Seems pretty arbitrary to me. Personally I'd rather be told why my arrows are continuously missing.

      You should be able to attack NPC but be aware that there are consequences. The system should handle situations like that gracefully. For example if an important merchant NPC in a city gets attacked, let the city guards show up to arrest the character. And if the merchant dies anyway, let it re-spawn. Make the stupid action that the character want to do available but make it not worthwhile.

      "worthwhile" is an useless word. If people *can* do something, people will do something, even if its not 'worthwhile'. In EQ for example, for a long time you could kill the merchants and other NPCs. Its pretty annoying if you head to the bank or baker or quest giver and find he's not there because someones killing him / killed him.

      Consequences? Let the city gaurds show up? Well, then we'll just kill them TOO. If we can raid a dragon-god-lava-monster with legendary artifact weapons I'm pretty sure a few gaurds who haven't stepped out of their village shouldn't be an obstacle.

      EQ1 had a social aggro system... if you attacked an NPC nearby gaurds would attempt to kill you in response. So players just banded together and killed the gaurds too. The merchants didn't drop anything, gave practically no experience. Bored players killed them. Jerks who wanted to interfere with other players killed them. Eventually players complained because they couldn't finish quests and what not, and a lot of npcs couldn't be attacked, and even some entire areas became combat-free.

      That would be my expectations and I think that they are both reasonable and realistic since even Ultima 6 had smart solutions for situations like that (I think it was released 1990 - that's 17 years ago).

      ultima 6 was single player. quite frankly, yes, a lot of things had to take a gaint step BACKWARDS in order to accomodate keeping a few thousand players in any sort of reasonable sync.

    42. Re:Sucks by TheNetAvenger · · Score: 1

      Why do I have to change tools every time I switch between mining copper and chopping wood? I mean really, can't the game figure out that obviously I want to use the axe in my bag to chop wood?


      Heck, why doesn't the game just realize you want to be level 50 and instantly grind your toon for you, computers are smart enough to do this too.

      This is called immersion, and is a psychological aspect of MMOs to bring realism to the player. Bringing real world 'thought' into a game can bring it a lot of success, this is why SWG originally was so popular as it was a very open sandbox of a game. Some people got it, others didn't. The people that got it were die hard fans and would spend hours crafting clothes and gather resources or fighting rancors because of the high level of social interaction and immersion in the game.

      If everything was automatic why even play a game? Would you play Halo2 if the game automatically would align your shots so you never missed as well?

      I have played LoTRO and can say it isn't the best game ever made, but it does have a polished interface, polished combat, great graphics, and for the RPer offers a lot of online entertainment with friends by having a level of immersion. It also is a good game for people into the LoTR books and gives people an alternative to the cartoony looking WoW.

      Sadly the same cannot be said of many other new games that were 'supposed' to be the next big thing like Vanguard, etc that are horribly designed and have the polished quality of bad Alpha code.

      PS. I actually like scholar, as it is more of a social or explorative crafting profession and you don't just hang out in one field growing pipeweed. If you are camping one area for pots, then you are missing the point of being a scholar.

      I personally give the game a 4 out of 5 myself, but that is because I prefer the more open ended games without the RP Quests, and why my heart still longs for an open-ended sandbox 'virtual world' like the pre-CU SWG gave players. It was more than Star Wars or a game, it was a virtual world where people lived, as you could do everything from fish, hardcore PVP, build a museum, or just be a doctor and run around and save people.

    43. Re:Sucks by vux984 · · Score: 1

      So basically, the guy has a list of critiques, and your reply is, "but that's the way it's always been!" Do you not see the flaw here?

      The FLAW here is that they guy's list of critiques demonstrated out of whack expectations.

      Suppose you read a game review of the new FIFA game, and the reviewer starting saying ridiculous things like "I was really disappointed with the game. I couldn't small the grass."

      Its ok to critique a game like this if its understood that you are critiqueing the entire genre, or even videogames in general... but to single out a title and say -THIS- game disappointed me because there were no smells just demonstrates how out of touch your expectations were.

    44. Re:Sucks by SuperMog2002 · · Score: 1

      The only really annoying thing about lack of collision in WoW is that sometimes a mob or player will run straight through you while you're trying to hit them. All melee and ranged attacks and most spells require you to be facing your target. Since mobs have perfect reaction times, they can run through you and keep hitting you without missing a single attack. In the meantime, you can miss out on a few swings or have a long casting spell fail because you didn't react fast enough to no longer facing the right way, and in a close fight, that can get you killed. This is aggrivated by the fact that for whatever reason, mobs will occasionally run in to you rather than just in front of you to attack you, often stopping just a few inches beyond the treshold where they're no longer considered in front of you.

      --
      Sunwalker Dezco for Warchief in 2016
    45. Re:Sucks by Tridus · · Score: 1

      Obviously we have different ideas of immersion. I find the music immersive, and the people who have conversations as you walk by.

      I don't find clicking a button to swap tools every 30 seconds immersive. I find it annoying and pointless.

      By this logic, I should also have to push a button to change from my sword to my lute in order to cast a Minstrel spell. Funny how the game does that automatically without destroying immersion, eh?

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    46. Re:Sucks by ghyd · · Score: 1

      In WOW's PVP I really loved the solid (emphasize on solid) action-game feeling. Maybe it is because i didn't play LOTR (saw a friend playing it) but it seemed slightly more static.

    47. Re:Sucks by xx_toran_xx · · Score: 1

      All of us hardcore kids have been playing MUDs since the early 90s.

      --
      Arrrrrrr
    48. Re:Sucks by Jerrith · · Score: 1

      I think the best solution to this was found in EQOA. You collide with other players UNTIL you put them on your ignore list. So if someone is trying to block you in, just ignore them, and you can walk right through. Realistic collision with a solution to prevent griefing.

    49. Re:Sucks by Lemmy+Caution · · Score: 1

      You mean, the late 70s, don't you?

      Noob.

    50. Re:Sucks by big_groo · · Score: 1

      You wrote: (and quoted)

      "you can't smash crates or barrels or whatever to see what is inside them"
        You want every container you see to be breakable? First off, I get it now. You've only ever played Zelda games. Second, do you know how ridiculous that is? Do you want to be able to look behind every single painting? Read every single book? I'm sure they'll hire 1000 more developers and get right on that for you.
      =
      So I guess you've never played Oblivion?

    51. Re:Sucks by Sage+Gaspar · · Score: 1

      Considering that's Venekor in Cazic-Thule, one of the launch zones, I'd say either your memory is a bit rusty or they have the graphics quality turned down :P

    52. Re:Sucks by TheNetAvenger · · Score: 1

      There is a balance, but people like you push for easy and others push for simulating the real world.

      If you follow the timeline of SWG, it started out very real, and edges were polished. However it can be clearly defined that they destroyed the game when the dumbed it down with the CU and then the NGE. Both were attempts to make the game 'easier' and closer to what you are pushing as an ideal game.

      In the end the game is easier, but boring. SWG went from the most immersive and complex MMO to the easiest and least complex MMO by pushing to make the game easier for people like you.

      One example would be healing in the game. In pre-cu(the real era) you couldn't magically heal, you had to have a crafted medical pack in your inventory and the skills to use it. In the post NGE (easy game) you can just hit a button and magically heal yourself. Sure it is easier, but is it a better game? 300,000 people would argue that it isn't, and they didn't realize that harder was a better game until it was taken from them. Go look up any old time SWG user, they get what you lose by making everything automatic or easy.

      If changing tools to mine or hack wood is too hard for you, then maybe the game is outside your idea of a game. I think if the game was 'fully' automated, you would find it extremely boring. But then again, there are about 10,000 SWG customers that actually like the NGE(easy) version of SWG over the pre-cu(Real/Hard). Of course most people assume they are mentally in the 10-15yr old range, and so far this tends to hold true.

      Truly don't discount games because they make you work or are challenging. If you want easy and automatic or to win easily, just play Solitaire and cheat.

    53. Re:Sucks by Jugalator · · Score: 1

      Par for the course:

      Yep, and just because these have it like that, other newer MMO's should strive to not evolve in the area. :-p

      --
      Beware: In C++, your friends can see your privates!
    54. Re:Sucks by wolfing · · Score: 1

      It's easy to say 'it should have it'... have you stopped for a moment to think of how complicated the whole subject is in a MMO? 1) If you can do it, what's to stop people who want to harass someone to gather 3 people in front of a door and stopping everyone from leaving/entering? Make it so you can walk through PCs but not NPCs? So what if you 'pull' a mob and root him in front of a door, stopping people from passing through? 2) you're not talking about 12 people playing Quake online, this is hundreds or more in the same place. Collision detection would have to be done server-wise, otherwise it would be hackable. Say you're an archer in PvP, trying to shoot at someone that hides behind a tree, you wouldn't be able to do it because the tree is in the way, but the other guy with a hacked client could 'remove' the collision detection piece and shoot you from behind the tree. 3) Let's talk about physics like in Half-life, so you push a box and it falls. Fine in your computer, but then that same action has to be transferred to every player in the vicinity, and then they would have to see the same reactions, specially if that affects gameplay somehow (like the previously discussed collision detection). Imagine all the network traffic this would generate, and also consider lag. People with slower connections might not see the box fall at the same time as you do, how's their collision detection work then? will you be able to shoot them because the box is already on the ground while for them the box is still up? You just have to realize that what applies to single player and small online games like Quake/Half-life just can't apply to massively online games.

    55. Re:Sucks by vux984 · · Score: 3, Insightful

      As I said elsewhere, its not that his criticims aren't valid observations of the genre in general, its that singling out LOTR and criticising it based on those 'expectations' is what is ridiculous.

      For what its worth, I agree, the MMORPG genre can and should evolve, and his criticisms are valid of the genre.

      But, if you buy a MMORPG today, and you see the damage scroll by in the text window, and you find this 'archaic and disappointing', then your expectations are WAY out of whack for the genre.

      Its like climbing into a Volvo and then writing a scathing review about how they don't float, can't fly, can't dodge accidents, don't steer themselves, and require you keep pouring some sort of foul smelling liquid into them.

      Those are valid observations, and I'm sure ALL of us would like like to see carsevolve to the point we have flying self navigating safe cars that run on dew drops. Nobody thinks cars shouldn't evolve.

      But if you are going to review a modern car and the lack of these is 'disappointing' you deserve to be ridiculed.

    56. Re:Sucks by Tridus · · Score: 1

      "hard" my ass. There's nothing hard about clicking a button to swap from a mining pick to an axe, and then another button to swap back.

      Also nice of you to write such a long reply and fail to answer the question of how making me manually change between a mining pick and a foresting axe is "immersion", but its alright that I can instantly swap from a sword to a lute in combat to cast spells without having to do anything.

      In one case they decided "if the player tries to cast a spell, thats fine" and in the other case they decided "if the player wants to chop wood, make them manually change tools first." You've yet to convince me that anything is gained between the two things. (Its even more annoying since the crafting window is bugged, and if you say you want to make 74 Treated Ash, then realize you don't have your axe equipped and equip it, the number you picked goes back to 1 and you have to enter it again. I guess doing things twice is also "immersive" rather then just a poorly polished UI.)

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    57. Re:Sucks by Xinef+Jyinaer · · Score: 1

      Back in my day we called them 'Newbs' and we liked it!

      --
      Some days I just get bored and Troll post all the memes I can think of...
    58. Re:Sucks by TheNetAvenger · · Score: 1

      but its alright that I can instantly swap from a sword to a lute in combat to cast spells without having to do anything.


      You have two hands, sword/knife in one, lute in other. This is why you can't carry two handed weapons and why some other classes can wield two weapons cause they also have two hands.

      I didn't think you were really this stupid and were just trying to make a point, sorry for my incorrect assumption.

      Go look up immersion, I suggest a good dictionary or go check out Raph's site, he knows something about MMOs. ;)

    59. Re:Sucks by Dancindan84 · · Score: 1

      So I guess you don't know the difference between MASSIVE MULTIPLAYER ONLINE and SINGLE PLAYER?

      --
      "Always forgive your enemies; nothing annoys them so much." - Oscar Wilde
    60. Re:Sucks by NonSequor · · Score: 1

      Good luck playing that lute with a knife in one hand.

      --
      My only political goal is to see to it that no political party achieves its goals.
    61. Re:Sucks by Tridus · · Score: 1

      You do know that it takes two hands to actually play an instrument like a lute, right? Ever tried doing that while holding a sword in one hand and a shield in the other?

      Throwing around insults because you believe that having to change tools is immersive and I believe its pointless really isn't necessary.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    62. Re:Sucks by Anonymous Coward · · Score: 0

      In WoW I can see damage on my screen, I do not fancy to find out weather that is the case in LOTR. But since it's Turbine, I will guess no.

      Damage and healing floats over the injured/healed character's head.

      And the combat log is just one of the three chat tabs. All you have to do to get rid of it is click the IM tab or the Chat tab...

      It's one click to hide it. And it's obvious.

      I think maybe the shortcoming here has nothing to do with the game.

    63. Re:Sucks by demi · · Score: 1

      And shouldn't it be my choice about what I do in the game?

      This is actually a very deep question in multiplayer games. Or rather, the answer is clearly "no," but the interesting question is where the limits are placed.

      --
      demi
    64. Re:Sucks by Lovesquid · · Score: 1

      Um, isn't this a discussion about MMOs? Quake doesn't have stats, crafting, questing, leveling, and so forth either, but is it really fair to critized the game for something it was never intended to include? Should I say Quake sucks because it doesn't have end-game raids, for instance? There are very good reasons why there is no collision detection between individual characters in MMOs, as another poster has already pointed out (griefing prevention, etc.). You are criticizing this specific game for using conventions and features that virtually every other competing MMO shares, so your comments are really only valid as criticisms of all MMOs, not just LOTRO. I agree that many of these MMO conventions are dated and could use some improvement in some creative way, but if you don't like MMOs because of text combat messages or lack of physics (this one really baffles me, since the game has no options to throw, kick, or push over items in any case, so who needs physics?) or whatever else, which is a perfectly valid viewpoint, then go play HL2. But calling out LOTRO for these "flaws" that every other MMO has as well makes little sense.

    65. Re:Sucks by Lord+Kestrel · · Score: 1

      For Guild Wars, it's disabled in town, but enabled in instances and pvp (which is the main area it's useful). Bodyblocking is an absolutely fantastic tactic in pvp; I've lost count of the number of matches I've been in that were won or lost by timely bodyblocking.

    66. Re:Sucks by Anonymous Coward · · Score: 0

      If you like exploring everywhere, pick up a copy of Oblivion. Yeah. its not MMO, so what? You can go ANYWHERE. You see a door, open it. You see some random mountain top, buy (or steal) a horse and ride on up. You want to sneak around on rooftops sniping people with your bow, go have a blast. I plan on getting LOTRO, but for now I'm just fine on Oblivion.

  4. "I'm sorry... by CheeseburgerBrown · · Score: 1

    ...you are not carrying that item."

  5. Beware: Middle Earth license by Anonymous Coward · · Score: 5, Funny

    The Middle Earth License is written in Elvish so you have no idea what you are agreeing to in the EULA.

    1. Re:Beware: Middle Earth license by east+coast · · Score: 2, Funny

      The Middle Earth License is written in Elvish so you have no idea what you are agreeing to in the EULA.

      You can't read Elvish? Heh. Amateur.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    2. Re:Beware: Middle Earth license by Convector · · Score: 2, Funny

      I'd expect rather a lot of slashdotters would be able to work it out.

      One License to bring them all and in the darkness bind them.

    3. Re:Beware: Middle Earth license by Ikcor · · Score: 1

      Quenya or Sindarin? Roman letters or tengwar?

    4. Re:Beware: Middle Earth license by WhoBeDaPlaya · · Score: 1

      Obligatory "Elvish motherf*cker! Do you speak it?!?!" post :P

  6. No support for me by ArsonSmith · · Score: 3, Insightful

    No OSX support, no Linux support. Guess I'm sticking with Warcraft for the time being.

    --
    Paying taxes to buy civilization is like paying a hooker to buy love.
    1. Re:No support for me by Anonymous Coward · · Score: 1, Informative

      OSX, yes, but WoW doesn't have Linux support either. It's great that it works well under WINE, but that's completely unsupported.

    2. Re:No support for me by ArsonSmith · · Score: 1

      Either/or works for me. I don't have a system I can run windows on full time. I wont bother to dual boot just to play a game. I can almost understand them not supporting Linux, but why not support OSX?

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    3. Re:No support for me by supermank17 · · Score: 1

      Yeah, thats a big problem for me too. I mostly play my MMORPGs on my Macbook, and I loved that WoW came with an OSX client. However, I'm a bit sick of WoW, so I'd really like to try this. Unfortunately, it looks like its either take a pass, or use Boot Camp (or maybe the new Parallels).

  7. Except Tolkien.... by Himring · · Score: 2, Interesting

    no one is turning in their grave as a result of this game's launch.

    Except for JRRT you mean.

    I can't wait to be duel-spammed at Tom Bombadil's house....

    As a purist who first ventured on to news groups nearly 20 years ago for the simple fact of discussing with other fans the work of Tolkien, I find an official game in the MMOG genre appauling.

    I am sure this will get labeled flamebait or troll, but it was one thing when everyone was ripping on the professor and giving no credit. This is kicking in the front door. Whereas some art can be separated from the creator, this simply isn't so with the work of JRRT. The two are one IMO, and homage should be paid. Whereas the movies did work, there was damage done by leaving out such things as Bombadil, and if you don't understand that, then you are not a true fan.

    Thus the continued cheapening of Arda continues, but, it can't be any worse than the Frodo in the happy meal my daughter got during the movie releases. Ah, thick irony....

    --
    "All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill
    1. Re:Except Tolkien.... by natedubbya · · Score: 1

      there was damage done by leaving out such things as Bombadil, and if you don't understand that, then you are not a true fan.

      I love how everyone who posts about LoTR feels the need to mention Bombadil. Everyone striving to be unique yet using the same platitudes...


    2. Re:Except Tolkien.... by Lord_Frederick · · Score: 1

      I am no Tolkien scholar, but I thought a big motivation for him to write was the lack of an English mythology. I thought he saw stories from Greek and Norse mythology inspiring others to create their own interpretations and wished that his own country had more of that sort of history to build on.

      I would think Tolkien would have been very happy having others take his work, build on it and express it in their own ways and in different mediums.

    3. Re:Except Tolkien.... by Anonymous Coward · · Score: 0

      As a purist who first ventured on to news groups nearly 20 years ago for the simple fact of discussing with other fans the work of Tolkien,

       
      dude i think i saw you yesterday... oh wait, nevermind, that was just some unshaven homeless vagabond holding a branch who just happened slightly resemble to ian mckellen.
       
      not to hate on ya, but damn dude, you needed some real fucking hobbies 20 years ago.... damnit, like i should talk, we're both /.ing :(
    4. Re:Except Tolkien.... by Himring · · Score: 1

      I never claimed my point was unique. And, to argue against my own point, removing Bombadil was necessary to the movie, yet I think Tolkien -- as Tolkien biographer Michael White would agree -- would have hated the movies.

      Bombadil was entirely unnecessary to the movies, but entirely necessary to Arda, to the greater telling of the cosmos JRRT created.

      I also invite you to watch as many interviews with Peter Jackson & co. as possible. Very little tribute given to Tolkien. About the only person who rightly mentions him, often, is Christopher Lee....

      Also, Jackson, 'bought-off,' the official Tolkien fan club by putting their names in the credits at the end of the last movie.

      --
      "All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill
    5. Re:Except Tolkien.... by Slightly+Askew · · Score: 4, Interesting

      Forget Bombadil, I want Wormtongue slitting Saruman's throat. At least Bombadil was left out completely. Saruman was brought in, developed, made an interesting part of the story, then dropped like a red hot palantir.

      --
      Public use of any portable music system is a virtually guaranteed indicator of sociopathic tendencies. -- Zoso
    6. Re:Except Tolkien.... by profplump · · Score: 4, Interesting

      Good point. You've convinced me to join Disney in their fight to prevent any derivative works from every being created. Of course if we did that JRRT couldn't have written in the first place, as his works are derivative of several works of older lore, but hey, we'll have to take the good with the bad.

      Seriously, what are you hoping to accomplish here? JRRT's work was great, I agree. The game is nothing like his work, I also agree. But I can't figure out how the game is diminishing the original work, or if it were, why you feel entitled to stop it -- one could just as easily argue that JJRT's work diminishes the game and that his books should be suppressed.

    7. Re:Except Tolkien.... by Knara · · Score: 4, Informative

      Just FYI the extended edition DVDs have Wormtongue killing Saruman. Not at the Scouring, but nonetheless.

    8. Re:Except Tolkien.... by Himring · · Score: 2, Insightful

      I would think Tolkien would have been very happy having others take his work, build on it and express it in their own ways and in different mediums.

      That thought would be correct except he specifically stated only his son, Christopher, could do so.

      Unlike Lucas who has no problem with others dabbling in SW mythos, even directing and writing, etc., Tolkien was extremely picky and protective of his work. This is a well-known fact.

      The risk, you see, is that Arda -- Tolkien's greater world -- is at risk in losing its true meaning. This Tolkien knew and this he sought to prevent. Unlike Mickey Mouse, there is no way to stop it becoming a ... game....

      --
      "All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill
    9. Re:Except Tolkien.... by Slightly+Askew · · Score: 1

      I did not know that, thanks. I'll have to get a copy. Does Saruman stab Frodo? How does Saruman make Wormtongue snap (obviously not in reference to killing Lotho, if they're not in the Shire). Are there any other critical story lines included in extended edition that were left out of regular? Thanks again.

      --
      Public use of any portable music system is a virtually guaranteed indicator of sociopathic tendencies. -- Zoso
    10. Re:Except Tolkien.... by Himring · · Score: 1

      then dropped like a red hot palantir....

      lol! gold....

      --
      "All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill
    11. Re:Except Tolkien.... by giorgiofr · · Score: 1

      Watch the extended edition, man. There's no throat-cutting but still it's better than the theatrical edition.

      --
      Global warming is a cube.
    12. Re:Except Tolkien.... by Himring · · Score: 1

      20 years ago? I need a life right now....

      --
      "All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill
    13. Re:Except Tolkien.... by Himring · · Score: 2, Interesting

      Of course if we did that JRRT couldn't have written in the first place, as his works are derivative of several works of older lore, but hey, we'll have to take the good with the bad.

      That's like saying your parents never had any rights to you as a child because, after all, you're made of the same stuff all other humans have been for eons. No, your parents uniquely made you, and therefore, had a right to raise and make decisions on your upbringing.

      Yes, Tolkien 'borrowed' the stuffs of lore, but he so uniquely put it into a world, and such a unique world, that no one else has come close. As one friend told me, "when reading fantasy, never start with Tolkien." Why? Because you realize that all the rest is a rip off of him.

      Tolkien's work is not even just another Dune or Star Wars or anything of the sort. Tolkien, as they say, wrote a good story, everyone else makes a stab at it.

      Consider: how many authors create a language -- a full language -- for their work? Tolkien made five. How many develope an entire chronological cosmology -- from beginning to ending. How many create an entire mythos for this world? How many write an extremely detailed history from first created of a race until its end? How many do this for multiple races: dwarfs, elves, humans. Mind you, after all of this, almost as an after thought, he wrote LoTR -- as a filler for his world.

      Now, tell me, wtf does this have to do with a game by the same name? Absolutely positively nothing.

      The danger is this: every person or child who is introduced to probably the greatest story ever conceived and delivered will come into it ... in a game....

      Yes, I am a biased fanboy....

      --
      "All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill
    14. Re:Except Tolkien.... by Himring · · Score: 1

      Yes, but the stabbing takes place on top of Isengard whereas the book puts it at the end of "the scouring of the shire." So, the movies fail again, but, we're not having a problem with that....

      --
      "All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill
    15. Re:Except Tolkien.... by Knara · · Score: 4, Informative

      The Extended Editions are, all around, vastly superior to the theatrical versions. There's still things missing / re-arranged (obviously, otherwise the movies would clock in at around 50 hours and watch similarly to how the Simarillion reads), but a fair amount of things that boil down to background/lore references (i.e a scene where Aragorn is on watch at night and singing a ballad of beren and luthien to himself, explaining the story to one of the hobbits) are included that would frankly have been lost on the theatrical mainstream viewer.

    16. Re:Except Tolkien.... by Knara · · Score: 0, Flamebait

      You're way past being a biased fanboy. You're kneeling at Tolkien's figurative feet and sucking his cock. Get over yourself, seriously.

    17. Re:Except Tolkien.... by Himring · · Score: 1

      you just got me all excited....

      --
      "All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill
    18. Re:Except Tolkien.... by Angostura · · Score: 3, Insightful

      You seem very sure that Tolkien would have objected, but I can see no evidence. The man wasn't averse to an animated film after all. He may well have been intrigued by the idea of a multiplayer computer games based upon his work. He may well have embraced the whole idea with enthusiasm as a way to build a detailed world in the way that he loved, and making available to people in a way that they could interact with. Who knows.

    19. Re:Except Tolkien.... by Himring · · Score: 1

      You seem very sure that Tolkien would have objected, but I can see no evidence.

      Two words: Michael White. Look up his thoughts on what Tolkien would have thought of the movie.

      Tolkien did indeed sell the movie rights for 10k pounds in the late 1960s. However, both he and Christopher, apparently, stated it would not dramatize well. Also, knowing that he had a rather huge family to support -- and took up such extra jobs as grading jr school papers -- I would imagine he needed the money.

      In any event, I do believe I remember a quote where he did learn of the early forms of d&d just prior to his death and did not favor them at all....

      He was a literary being, not a gamer....

      --
      "All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill
    20. Re:Except Tolkien.... by Angostura · · Score: 2, Insightful

      I would invite to you to listen to the directors' commentary on the extended versions of the film where a lot of credit is given to Tolkien, by Jackson, but especially by Fran Walsh. FWIW, I thought the films were fine, but like all fans there were things that irked me. I hated the changed end of the Fellowship, I disliked intensely the way they hacked about with Denethor's character. But overall, I though they were great. I think of them as a retelling of the same story, but written by different authors ... i.e this was no longer an account written by the arch elf-lover Frodo.

    21. Re:Except Tolkien.... by Lord_Frederick · · Score: 1

      "The danger is this: every person or child who is introduced to probably the greatest story ever conceived and delivered will come into it ... in a game.... "

      At least they are being exposed to it in the first place.

      I never would have read the books had I not received a version of The Hobbit on one of those little records from Hardees. Remember those? Where the chime told you when to turn the page?

      That short little story on a record caused me to ask my parents for the real books. Had I not been exposed to that cheesy fast food promotion, I may not have read Tolkien until much later in my life.

    22. Re:Except Tolkien.... by Himring · · Score: 1

      Good points, and I concede I have not watched the director's vo. I did watch the extra dvd footage with jackson interviewed, lee, etc.

      I liked the movies too and have watched over and over. I do stress to others that this is not LoTR or Tolkien's work at all. It is an entirely different story as told by jackson and co. That it simply what it is....

      --
      "All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill
    23. Re:Except Tolkien.... by Himring · · Score: 1

      Very good point. When did Hardees do this?

      --
      "All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill
    24. Re:Except Tolkien.... by Endo13 · · Score: 1

      I liked the movies too and have watched over and over. I do stress to others that this is not LoTR or Tolkien's work at all. It is an entirely different story as told by jackson and co. That it simply what it is.... Wow, you hit the nail right on the head and I could not agree with you more. What really bugs me though is people who have seen the movies and think that's what LotR is.
      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    25. Re:Except Tolkien.... by Lord_Frederick · · Score: 1

      It was late 70s/early 80s. The artwork was from the Rankin/Bass animated movie.

      Now that I think about it, I'm not 100% sure it came from Hardees. I may have confused it with the Gremlins book-and-record series. It was a while ago.

      http://cgi.ebay.com/THE-HOBBIT-Rankin-Bass-record- and-book-1977-TOLKIEN_W0QQitemZ270125419460QQihZ01 7QQcategoryZ29799QQcmdZViewItem

    26. Re:Except Tolkien.... by Anonymous Coward · · Score: 0

      About Bombadil... How could you expect Jackson to include him in the movie? In the context of the book, he is nothing but a rather curious oddity, and I distinctly remember finishing the trilogy after I first read it thinking... whatever happened to that Bombadil guy? While he was surely potentially an extremely entertaining character, I could even see someone like Robin Williams playing him, he was really nothing but something of a side show in the original book. It is not until you read other works that you realize that Bombadil is much more than a quirky old man.

      These movies were already quite long, I can certainly see how Bombadil got cut. I think purists like yourself tend to forget that this was still a work of entertainment meant to turn a profit, not a 100% true to the original visualization of the book. Considering the hack jobs most movies are of their original stories, I was quite impressed with what Jackson did. The whole Aragorn love story was played up a bit, and Frodo and Sam got a little sidetracked w/ Boromir, but overall it was damn close to the original.

    27. Re:Except Tolkien.... by myowntrueself · · Score: 1

      As a purist who first ventured on to news groups nearly 20 years ago for the simple fact of discussing with other fans the work of Tolkien, I find an official game in the MMOG genre appauling.

      As a non-purist who doesn't really like Tolkien that much any more (having read LoTR, Hobbit, Silmarilion and many other bits and pieces) I actually agree with you.

      The Middle-Earth world is far too one-dimensional for an MMORPG and an official game in the genre is appaling.

      Middle-Earth is *ABOUT* the One-Ring and that is all it is about. It is a series of interlinked stories all leading up to, culminating and *ending* in the destruction of the One-Ring. There is nothing outside of the One-Ring story. Everything in the Silmarilion is, essentially, leading up to LoTR.

      --
      In the free world the media isn't government run; the government is media run.
    28. Re:Except Tolkien.... by potat0man · · Score: 1

      bah, so don't play it and go reread a book.

    29. Re:Except Tolkien.... by An+ominous+Cow+art · · Score: 1

      A little while back I looked through the rec.arts.sf.written archives and found the posts I made 22 years ago... about Tolkien's works, mostly :-).

    30. Re:Except Tolkien.... by Goaway · · Score: 1

      Tom Bombadil is not an important person -- to the narrative.
          - J.R.R. Tolkien

    31. Re:Except Tolkien.... by WuphonsReach · · Score: 1

      Good points, and I concede I have not watched the director's vo. I did watch the extra dvd footage with jackson interviewed, lee, etc

      It's well worth the time to listen to the various voice-overs. They do a good job of presenting why they chose to do something different then the book. And for the most part, they make good enough decisions to make a great film. (Such as why Faramir is drawn to the ring's power instead of treating like a trinket that he has no interest in claiming for his own.) They mostly tried to be true to the books, except when it was unfilmable, or too complex for the audience to grok, or they got carried away with themselves (reference Legolas surfing on shields).

      --
      Wolde you bothe eate your cake, and have your cake?
    32. Re:Except Tolkien.... by TheGeneration · · Score: 1

      Meh, go argue about warp drive specs. The movies were close enough. You can't include everything in a book in a movie, there just isn't the time.

      --


      The Generation
      I'd say something witty here, but I'm not that bright.
    33. Re:Except Tolkien.... by LordLucless · · Score: 1

      You're right. Why, I opened up my copy of The Fellowship of the Ring this morning, turned to "In the House of Tom Bombadil" only to find the chapter had vanished! And in "At the Sign of the Prancing Pony" there were hobbits shouting "LOL" in the streets, and Frodo and company could barely make their way in to the inn because of all the loutish humans asking for help doing their quests.

      These derivative works really damage the originals!

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    34. Re:Except Tolkien.... by Himring · · Score: 1

      I stated in another post that Bombadil had to be removed for the movies to work. I also have stated that I enjoyed the movies, but they are no more the work of Tolkien than "Shakespeare In Love" (with Gwinneth Paltro sic?) is a work of Shakespeare.

      There is plenty in the books to reveal that Bombadil is far greater and important than at first realized. Only the novice doesn't know or see this and tons have been written on him -- perhaps more than any other character. Bombadil was not necessary to the immediate narrative of LoTR. He was irreplaceable to the greater cosmology that encompasses all of the books describing Arda.

      Please simply google, "who was tom bombadil."

      I'm getting rather too tired to explain all of these things to people when google is right there for you....

      --
      "All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill
    35. Re:Except Tolkien.... by Himring · · Score: 1

      It's /. I post something you don't like, then you post something I don't like. That's how we do things here.

      volley....

      --
      "All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill
    36. Re:Except Tolkien.... by Himring · · Score: 1

      I totally concur. Thanks for the quote. I've been making this point. Please read my other posts in this thread....

      --
      "All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill
    37. Re:Except Tolkien.... by Himring · · Score: 1

      best advice i've had all day....

      --
      "All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill
    38. Re:Except Tolkien.... by LordLucless · · Score: 1

      My point, if you missed it, is that nothing anyone does now has any effect on the greatness, or lack thereof, of the original books. If someone goes and makes a crappy movie of a great book, it doesn't "damage" the book in any way. It's just a crap movie. I played the LotR Open Beta, and I think it's a fairly lousy MMORPG. It has no effect on my enjoyment of the books though.

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    39. Re:Except Tolkien.... by Himring · · Score: 1

      Good point.

      --
      "All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill
    40. Re:Except Tolkien.... by The+Living+Fractal · · Score: 0

      Tolkien's work is not even just another Dune or Star Wars or anything of the sort.
      And just what "sort" is that? I don't know if I speak for most people, but lumping Dune and Star Wars into the same category is fucking asinine. Obviously you haven't read Dune, or if you have, you missed 90% of what Dune had to offer.

      Dune was a work of genius. Star Wars, while a good ride, doesn't hold a candle to Dune's depth.

      Consider: how many authors create a language -- a full language -- for their work? Tolkien made five.
      So fucking what? Anybody can make up five languages. It's not how many languages you make up but how you USE them.

      How many develope an entire chronological cosmology -- from beginning to ending.
      Quite a few, thanks.

      How many create an entire mythos for this world?
      Again, quite a few.

      How many write an extremely detailed history from first created of a race until its end?
      I'm sorry but if it's not part of the story, I could care less that eleventy-hundred years ago some Dorf from Shubulobiville killed an Elf from Arn'ah'ii''han and stole his chickens. If it has nothing to do with the story then it should NOT be used as evidence that the story is better than any other story. It's pure nerd flotsam.

      The danger is this: every person or child who is introduced to probably the greatest story ever conceived and delivered will come into it ... in a game....
      The greatest story ever conceived huh? Well, that's kind of tough for you to judge, since I just conceived of a better one last night dreaming. I didn't write it down, but I sure as hell did CONCEIVE it. Greatest story ever written? Not even close: Hobbit finds ring. Ring creates jealousy and hobbit kills friend over it. Ring has mysterious powers imbued into it from some bullshit unexplainable super wizard. Except for everyone else it just makes them invisible and evil. Ring has to be destroyed or else the big bad guy is gonna get it and kill all the gay hobbits. Ring gets carried to mountain with the most cliche name in the history of stories -- where it is dropped into the lava because only THAT lava, not any other heat of that nature, can destroy it. Along with the original hobbit who found it. End of story. That sure is fantasy, because to me it sounds like a bunch of magically wonderful bullshit.

      You know what's wrong with being a fanboy? Nothing, until you start to step on other people's work and tastes. Step off, bitch.

      TLF

      --
      I do not respond to cowards. Especially anonymous ones.
    41. Re:Except Tolkien.... by Himring · · Score: 1

      Too pejorative to be considered a proper response.

      --
      "All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill
    42. Re:Except Tolkien.... by The+Living+Fractal · · Score: 0

      I didn't care for a response, thank you. I wanted you to know that I think any daydreaming drooler can come up with fantasy worlds. It's not impressive to me at all that someone spent a huge portion of their life doing so. You might have guessed, but I'm one of those people that cannot stand it when they group Sci-Fi and Fantasy into the same area in the book store.

      TLF

      --
      I do not respond to cowards. Especially anonymous ones.
    43. Re:Except Tolkien.... by makuabob · · Score: 1
      Methinks you know too little of Mr. Jackson's disregard for JRRT.

      Recall, if you will, FOTR the movie, when our 4 lads arrive at the gate of Bree. The viewers are VERY carefully shown the gatekeeper's face, several times, to impress it upon the memory. Then later, while the town sleeps, a scene shows that same gatekeeper hunched over, in front of a candle, smoking a pipe. Now, flash away to RL (Real Life) and the back cover of the Ballentine Books releases of LOTR; there you will see JRRT, smoking his pipe.

      In the movie, the actor's appearance, and his pose, were hand-picked to resonate with the readers of the triolgy and,... now that Mr. Jackson has their attention, recall what happened next...

      Well,... remember?............. No?

      Totally contrary to the book, the gatekeeper then goes to the gate upon hearing a noise (and not the simple bar across the road, as in the book, but a massive wooden gate) and,... is crushed to death by the Ringwraiths as they ride in.

      Jackson very carefully set that scene up to p... on/off the readers of the books! There's your "credit" to JRRT from Mr. PJ himself! Any comment by Jackson to the contrary is BS, pure and simple.

      ... (see http://cowrys.org/~makuabob/FOTRrevu.html

      As for all the UI comments, I recall (yep, I'm an oldie!) when Adventure (yes, circa 1970) was the ONLY computer adventure game. Your imagination had to do it all...

    44. Re:Except Tolkien.... by Anonymous Coward · · Score: 0

      Why would Jackson go out of his way to fuck with the readers and/or memory of Tolkien when in fact Tolkien is the sole reason for Jackson able to even make the movie(s)?

      Without Tolkien none of these stories would have happened.

    45. Re:Except Tolkien.... by patternjuggler · · Score: 1

      Consider: how many authors create a language -- a full language -- for their work? Tolkien made five. How many develope an entire chronological cosmology -- from beginning to ending. How many create an entire mythos for this world? How many write an extremely detailed history from first created of a race until its end? How many do this for multiple races: dwarfs, elves, humans. Mind you, after all of this, almost as an after thought, he wrote LoTR -- as a filler for his world.


      Ah, the false idol of worldbuilding- M John Harrison has a great response to this kind of worship of details and background over story:

      Above all, worldbuilding is not technically neccessary. It is the great clomping foot of nerdism. It is the attempt to exhaustively survey a place that isn't there. A good writer would never try to do that, even with a place that is there. It isn't possible, & if it was the results wouldn't be readable: they would constitute not a book but the biggest library ever built, a hallowed place of dedication & lifelong study. This gives us a clue to the psychological type of the worldbuilder & the worldbuilder's victim, & makes us very afraid.
    46. Re:Except Tolkien.... by patternjuggler · · Score: 1

      That thought would be correct except he specifically stated only his son, Christopher, could do so.

      Unlike Lucas who has no problem with others dabbling in SW mythos, even directing and writing, etc., Tolkien was extremely picky and protective of his work. This is a well-known fact.


      In any sane copyright system it all would be public domain by now. There'd still be plenty of True Fans who only would take the ordained word of Christopher as to what derivatives are canon or not, but approved or not I'd have every right to sell my hobbit porn fan-fiction alongside it.

    47. Re:Except Tolkien.... by Himring · · Score: 1

      And blogs are are always people starving for attention

      And news group/slashdot posts are always trollings

      And video games always lead to violence

      Otherwise, good jost of editing out a piece of my posts. Naturally, anyone would know that world-building is just a part of what makes Tolkien's work good. But, otherwise, you have adequately disqualified the worth of just about everything dear everyone here discusses ad infinitum (star wars, dune, star trek, etc.).

      Odd. I always thought most slashdotters were Tolkien fans. Next: Star Trek blows....

      --
      "All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill
    48. Re:Except Tolkien.... by makuabob · · Score: 1
      ...to show who is in charge!

      PJ owns LOTR now. HE paid off Christopher, and Chris has to bite the bullet while PJ disses Dad. Maybe that's why Chris has put out a "new" JRRT book,... to divert attention, or something,... (like make more money).

      If you look at my review ( http://cowrys.org/~makuabob/FOTRrevu.html ), you'll find my explanation that PJ never met an old man he respected. That's why the fight scene between Gandalf and Sauruman was so vicious, AND why Denethor was degraded to the point being absolutely ludicrous! None of that crap advanced the story! PJ has no sense of dignity for the aged, from what this directorship indicates.

      Ugh! That's enough! Just writing about PJ makes me want to puke!!

    49. Re:Except Tolkien.... by Lovesquid · · Score: 1

      "The two are one IMO, and homage should be paid"...

      It is being paid. If the changes to the Jackson films, and the "cheapening of Arda" are what it takes to make the masses aware of JRRTs vision, even on the broadest level, then so be it. Some people will see the films and play the games and never crack open a single JRRT book (it's their loss), while others will become aware of an amazing world that they never knew existed because of their limited exposure to it via films and games, and will end up reading and loving every word he ever wrote and even thirsting for the works of those he later inspired.

      Heck, even "The Hobbit" serves as an example of this itself -- as a lifelong Tolkien fan, I know this firsthand. My parent gave me a paperback copy of The Hobbit when I was very young, at an age when I could never have comprehended the complexities of the full Lord of the Rings or Silmarillion. And the scaled-back vision of Middle Earth that The Hobbit gave me, limited as it is and particularly aimed at children, was enough to hook me for life. Hell, even the cheesy Rankin/Bass animated cartoon version was enough to get my cousin interested, and he's even more into JRRT than I am now that we are adults. And I'm hoping that this game and the films and whatever else comes along, assuming they are not horrific bastardizations of the material (as neither the films or many of the games are, thus far) and at least attempt to stay true to Tolkein's spirit, expose millions more to the genius of JRRT. Those with the imagination to appreciate him deserve the chance to find out about him, even in a dumbed-down introductory way that might piss off purists.

      Sure, if this was just D&D or WoW with JRRTs name slapped onto it, then I would agree with you completely. But having played this game quite extensively so far, and as a fan of the films, I can tell you that both Turbine and Peter Jackson, while taking necessary liberties with some details and making some adjustments to each of their respective mediums, have gone to pretty good lengths to stay true to JRRTs vision in all the ways that really matter. Oh, no, Tom Bombadil wasn't in the movies! The cleansing of the shire wasn't in the movies! So? Let new fans of the movies read the books after seeing them and enjoy these things for the first time! The main criticism that most people had with the films were their excessive lengths, anyway. I remember how I felt when I first watched Jackson's Balrog/Moria scenes in the theater -- I was blown away. You may choose to scoff and argue over why Gandalf's dialogue changed on the bridge, but I choose to sit back and enjoy actually SEEING these events happen before my eyes, when I could only imagine them before.

      This game, even with its flaws, makes me feel like I'm a part of Middle Earth (not some wanna-be knock-off of it, like WoW's Cartoon Central virtual world), and that's a very good thing. They've even made some pretty severe adjustments to the conventions of the MMO genre to try to adhere to JRRTs vision (players cannot be Wizards, for instance, and magic is rare and, well, "magical"). I commend their efforts, myself, and this is coming from someone who COULD be a purist, but chooses the benefits of attracting a broader audience to being nit-picky.

      So I would suggest that you stop worrying about Tom Bombadil and whether or not Arwen should have been included in the films or the details of the Helm's Deep siege or whatever other nitpick you may have and simply enjoy the vision and the new outlets for enjoying JRRTs work that this new acceptance by popular culture has brought to us. Suddenly my passion for JRRT is not something that I'm made fun of for (at least not as much), and is accepted and even embraced by the world at large, and that's a good thing! Not to mention the fact that millions of new people will be able to enjoy the brilliance of JRRTs work for the first time, and will hopefully delve into it more deeply. I'm sure that isn't kosher with you hanging on to your elitist "I'm better than you because I'm a true fan" attitude, but to me, the more Tolkien fans out there, the better -- his work deserves it, and even small, watered-down samples sometimes inspire great appetites.

    50. Re:Except Tolkien.... by Anonymous Coward · · Score: 0

      Nice little conspiracy theory there, but utter bunk. Have you forgotten that Jackson himself, in all 3 cameos in all 3 films, is always either dirty, drunk, or ends up dead?

    51. Re:Except Tolkien.... by Lovesquid · · Score: 1

      "Two words: Michael White. Look up his thoughts on what Tolkien would have thought of the movie."

      And? Biographer or not, insider/confidant or not, it's one man's opinion. Hell, my parents and my wife would probably be pretty surprised at my opinions of a great many things, and I'm pretty sure they know me quite well. Parent post stands. No one can know what Tolkien would have thought of all this. It's pure speculation. Literary luminary or not, perhaps the man would simply be able to appreciate good entertainment inspired by his creations and treat it as just that... maybe he'd be glad that his work was inspiring other great works. Perhaps, like most creative minds, he'd be glad that the core (or at least elements of) his genius were flourishing and beloved by millions. Or perhaps he'd despise it all, like so many of his fanboys do.

    52. Re:Except Tolkien.... by Lovesquid · · Score: 1

      "they are no more the work of Tolkien than "Shakespeare In Love" (with Gwinneth Paltro sic?) is a work of Shakespeare"

      Not a good analogy. That film never claimed to be an adaptation of any work of Shakespeare. It was never presented as anything more than an original work of fiction. Ever seen the movie? If anything, it could be misinterpreted as a biographical story of Shakespeare (it isn't). At best, it's inspired by his styles and/or themes (inconvenient romance, comedy of errors, disguises, setting and language, etc.). Jackson's films, perfect or not, are clearly intended to be adaptations of Tolkien's works. Apples and oranges.

    53. Re:Except Tolkien.... by makuabob · · Score: 1
      With whom do I have the pleasure of conversing?

      PJ did what he wanted, when he wanted. He was in charge.

      Take a look at PJ's FOTR, at the Bree gate crushing the gatekeeper, and before that look at the careful setup to plant the gatekeeper's face in the conciousness of the viewer. Then look at the back cover of the Ballentine Books releases of LOTR,... and, then,... think again!

  8. Faithful to the books? by OglinTatas · · Score: 4, Funny

    If so, then I (a mac guy) am going to buy a windows PC just so I can play this game... and start a guild whose sole purpose is to hunt down and destroy Tom Bombadil, as often as is necessary.

    1. Re:Faithful to the books? by Anonymous Coward · · Score: 0

      You think you could take on Tom Bombadil? Even the One Ring didn't have any power over him. If the game is really faithful to the books, you won't even be able to touch Bombadil.

      http://www.google.com/search?&q=who%20is%20bombadi l&sourceid=firefox

    2. Re:Faithful to the books? by Jjeff1 · · Score: 1

      Tom is kind of flaky in the game. He dances around and talks nonesense. But the music they play in his house is really nice. It's the only place in the game I've heard the particular track.
      You'll be sad to hear that he's an NPC, and as far as I can tell, can't be killed.

    3. Re:Faithful to the books? by Sperbels · · Score: 1, Insightful

      Tom is kind of flaky in the game. He dances around and talks nonesense
      And this is different from the book how?
    4. Re:Faithful to the books? by comradeeroid · · Score: 1

      Of course, on his own turf Tom Bombadill is probably the most powerfull being on Middle Earth and would just sing and dance you into submission making you his bitch for when Goldenberry isn't around. You might want to avoid that.

      --
      If you see a rock violating the law of gravity, then the law is wrong, not the rock!
    5. Re:Faithful to the books? by Anonymous Coward · · Score: 0

      Bombadil would eat you. He is older than the elves, being the first being to arise on the planet. He's also by far, the most powerful being ever to have walked the planet. Much more powerful than Sauron or even his boss, Morgoth. There is a reason why the hobbits were warned not to upset him by Gandalf. And why it was mentioned that even Sauron avoided him at all costs. Of course, it also mentions that after the entire world is enslaved, Sauron might turn his attentions on Bombadil and come after him. But, that's stupid. He'd wipe them.

  9. AAA MMORPGS... WTF? by Anonymous Coward · · Score: 0, Troll

    "New AAA MMOGs, though, have been grimly received. Some of the biggest games launched since WoW include: The Matrix Online, ArchLord, Dungeons and Dragons Online, Auto Assault, and Vanguard."

    Note: if you consider that list to represent "AAA" MMOGs, your review holds considerably less weight than, say, an article by JonKatz.

  10. The deeds system by MaXimillion · · Score: 1

    Sounds pretty much like a slightly more developed version of the badge system in Co(H/V) (Also seen in a few other MMO's as well, I believe), so I'd hardly call it unique.

    1. Re:The deeds system by Fozzyuw · · Score: 1

      Sounds pretty much like a slightly more developed version of the badge system in Co(H/V) (Also seen in a few other MMO's as well, I believe), so I'd hardly call it unique.

      Actually, I would sum up LOTRO as "CoH crossed with WoW with a LOTR theme". There's a lot of things I see in LOTRO that I first experienced in CoH (though, it might have shown up in other games before CoH.)

      1. There's the 'forward attack' or (as I call it) 'assist' feature. You can click a group member and attack what they're attacking without switching targets.
      2. The traits remind me more about enhancements from CoH, than WoW's talents. It's something you can 'plug in' and upgrade later on or switch around all you want. Only, you never loose a virtue if you replace it, like in CoH. Though, there's not much reason to usually go back to one (that I've experienced so far).
      3. The Titles remind me of the badges in CoH. By discovering a new area or killing x amount of y, you can get a title to display over you head. After finishing quests for the local hobbit pub keeps, I got "Shire Brewmaster" as a title. It does nothing but show as part of my name. Likewise, kill enough wolves or deliver enough mail and you can get "Wolf Bane" or "Master Postman" or some such title. Often, there's a 2nd tier quest (or if it's a long quest) that will end with a trait reward that can be plugged into your character for some sort of bonus, like more health, power, resists, etc.
      4. Swift Travel - Reminds me of Trams in CoH. More or less instant travel to a location. Though, only far apart locations get these. Inter-zone horse travel is still pretty slow and expensive.
      5. The default UI and combat system reminds me a lot of WoW... without the ability to customize. Likewise, the quest system reminds me a lot of WoW as well, though, you quest in one MMO, you've quested in them all (kill w things, deliver x item, defeat y boss, talk to z person).
      6. Inner-zone travel reminds me of DAOC.
      7. Graphics reminds me of EQ2... only better.
      8. Quest stories remind me... of nothing else. Some of the 'epic' quest lines are nicely done to fit in with the book.

      I'd hardly call it unique.

      It's systems are not unique, but their combination is.

      All in all, I really enjoy LOTRO. I can level a character again (after hitting level 70 in WoW, there wasn't much for me to do besides "LFG ", which could take hours. Even when in a good raid guild). I almost dropped LOTRO. The running around, distance/travel reminded me too much of DAOC and the painful 10 min horse rides. While not as bad as DAOC (due to swift travel), the running around can be hard on some people. I stuck with it, and I'm glad I did. Though, I pre-ordered and also only pay $10/month, which is another really big selling point for me.

      Cheers,
      Fozzy

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
  11. Accurate Review by bostonkarl · · Score: 5, Insightful

    There will be lots of hate posts from people that haven't tried the game. Or that just don't like or "get" Tolkein. But, if you love the books, the game is definately worth picking up and giving a spin. It is as if Middle Earth has been brought to life by people that really cared to get it right. You'll actually find yourself reading the quests. Yes the user interface is cluncky, but not that bad. The game isn't perfect, but it was a huge surprise to me how good it is. My one concern is that it wont have sticking power. It may end up being a lovely flash in the pan. It all depends upon how, what, and when content is added.

    1. Re:Accurate Review by pubjames · · Score: 2, Interesting

      But, if you love the books, the game is definately worth picking up and giving a spin.

      I disagree. If you like games like World of Warcraft, then take a look, you might like it. But I love the books and really thought the game sucked completely. It's a game for fricks sake - above all it should be fun to play. Having a crappy combat system does not make for a good game, however faithful the game is to the books or pretty the graphics are.

    2. Re:Accurate Review by bostonkarl · · Score: 1

      To each his own -- there will be lots of opinions. You don't like the combat system, cool. But I don't remember the books describing a combat system ;-) Joke, joke.

      Different people will look for different things in a game. For me, as an EQ player from 1999 - 2005, I look for community and sense of immersion. I and am willing to overlook UI flaws (which are, frankly, the easiest thing to fix and probably will be) and the rather different combat system.

      I felt, like the auther, immersed in the feel of the books. You didn't. Cool. Two different people with a difference of opinion. The sky is not falling.

    3. Re:Accurate Review by cyberdanx · · Score: 1

      I'd love to try it but I'm still waiting for my activation email from codemasters. Registered yesterday and have asked for it to be resent but so far no luck. First impression... not good.

    4. Re:Accurate Review by Fozzyuw · · Score: 1

      You'll actually find yourself reading the quests.

      The more MMO's I play, the less quest text I read. With LOTRO, there's so much quest text, I never read it. I click my way through, then read the top sentence or two in my quest journal, which they nicely reduced to "kill these things at this location, which is that direction". Prefect for the 'web trained' mind that I have.

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    5. Re:Accurate Review by apharov · · Score: 1

      Having played in the late beta phase for about a month I'd say the so-called review reads like a sales pitch. IMO the game was quite fun until lvl20 after which the content went downhill. Lots of repetetive grind quests killing the same creatures at different locations or alternatively different creatures at the same location. At some point the grinds creatures become Signatures or Elites just to force the player join a Fellowship without giving any extra XP. Aurorchs anyone?

      Overall the game looked nice, had a better-than-could-be-expected feeling of Middle-Earthedness in it but fell really short on giving interesting tasks to the player. Also, some areas were totally out of Middle-Earth context, for example Agamaur (red bloody swamp with swarms of undead).

      Not something I'd spend my money on but for each his own.

    6. Re:Accurate Review by DerekLyons · · Score: 1

      There will be lots of hate posts from people that haven't tried the game. Or that just don't like or "get" Tolkein. But, if you love the books, the game is definately worth picking up and giving a spin.

      It's because I love the books that I have no intention of picking up the game, and won't ever see the movies.
    7. Re:Accurate Review by ghyd · · Score: 1

      "There will be lots of hate posts from people that haven't tried the game. Or that just don't like or "get" Tolkein."

      That's adventurous to say, for what I see it's only friends who don't "get" Tolkien who plays this game (I suppose that by "get", you mean "get the books in a bookstore, read and enjoy").

  12. Bizarre to review it so early... by VE3OGG · · Score: 4, Insightful

    I realize people want to know "should I shell out my hard earned cash for this?" However, reviewing a game that can change every other month and coming to one conclusion (yes/no) is ridiculous at best.

    While it might be pretty (or as others have pointed out, have a very limited combat system), all of these things can change very quickly.

    So, let us take for example, that it has a really strong story line: what is to say this continues next month when thousands of 13-15 yr olds coming charging in and act like asses (much like what happened with WoW)? Suddenly the story begins to slide tremendously.

    Or Asheron's Call is another example. I remember signing up to Asheron's Call's beta test and enjoying it immensely (the Otholoi story was quite interesting). However, as time went on, the story was down right pathetic, and monthly updates were mostly patches and nerfs. Story went by the wayside.

    I would say, whatever you read in reviews (or hell, even if you aren't going to read any reviews) don't charge into this game until it matures a little. Since, much like Apple's early adopters, you usually get a nerfed product in the end. Wait until you can see whether the devs will continue the strong and fix up the weak stuff.

    By the way, last I head, this game was being published by EA, don't we hate them? Or were we always at peace with Eurasia?

    1. Re:Bizarre to review it so early... by faloi · · Score: 1

      I realize people want to know "should I shell out my hard earned cash for this?" However, reviewing a game that can change every other month and coming to one conclusion (yes/no) is ridiculous at best.

      I disagree. Certainly the game can change, and change dramatically on release, but reviewing MMORPGs early is a good way to inform me whether I should care enough to shell out my hard earned cash.

      I'm a casual player. The fact that there's no high end content and there's no griping about the quality of low end content tells me that the leveling process is likely to have a decent feel. Players getting to max level relatively quickly also tells me that it's probably not too bad a grind (when "badness" of a grind is measured by the amount of time spent for no other reason than to level up). Multiple classes being able to heal, and healer classes being able to do damage, combined with the assertion that people can solo probably means you can pick a class you like and run with it, without having to have 5 of your best friends by your side all the time.

      The crafting system sounds like it was thrown in, more or less, so they could have crafting. Chances are that means it will end up a poor afterthought like in most games.

      The deed system sounds like CoH/CoV. Nothing real special there.

      There's no mention in the article about instanced areas. There's nothing about any mentoring systems (like in CoH and EQ2) that may or may not be in place. No mention of integrated voice chat systems (not that it's important, with all the other options). I'm going to go out on a limb and guess that the game just doesn't have any of those features. Someone will doubtless correct me.

      All in all, the review gives me the info I need to make a decision whether to try it out now. It's not being played up as a hardcore system like Vanguard, it sounds geared toward (or at least available to) casual/solo players. It's early enough that mudflation hasn't set in (I'd hope). I'll probably try it out, then figure out whether it's really worth $15 a month.

      --
      "It is a miracle that curiosity survives formal education." -Albert Einstein
    2. Re:Bizarre to review it so early... by nine-times · · Score: 1

      Given some of your points, I could see how you would conclude that it's best to wait for a game to mature before you invest your time. On the other hand, i could also see how a person might argue that you should get involved as quickly as possible so as to get some time in while it's a good game, before it's ruined.

    3. Re:Bizarre to review it so early... by jfodale · · Score: 1

      A review now is needed, in case anyone want to jump in early - which is usually most MMO gamers.

      You have valid points though. Really, the standard game review system should not be applied to MMOs. It's no secret these games change - a ton. MMO reviews should be done on an annual/bi-annual basis.

      --
      Waiting for Warhammer Online.
    4. Re:Bizarre to review it so early... by omnilynx · · Score: 1

      There's no mention in the article about instanced areas. There's nothing about any mentoring systems (like in CoH and EQ2) that may or may not be in place. No mention of integrated voice chat systems (not that it's important, with all the other options). I'm going to go out on a limb and guess that the game just doesn't have any of those features. Someone will doubtless correct me.

      Then let me do so. There are plenty of instanced areas in LoTRO; most major quests are in them. There aren't "mentoring" systems per se but there is a "family" system whereby you can be parents or children of other players. I've never played a game with a mentoring system so I'm not sure how far that goes. There is an integrated voice chat. There are also quite a few other features not mentioned in the review.

      I beta-tested the game from fairly early on until shortly before open beta. I enjoyed it very much. I don't play it any more, but that says more about me than about the game. If you are a casual gamer who is more interested in story and immersion than in maximization and competition, you should at least check it out. They stayed very faithful to Tolkien's vision, and created an amazing, beautiful world to explore. The fact that the mechanics are nothing revolutionary does not take away from that. Treat it like a book: the form and grammar of each book is basically the same, but the style and story can create a masterpiece.

      --
      ceci n'est pas une .sig
    5. Re:Bizarre to review it so early... by proc_tarry · · Score: 1

      Of course we've always been at peace with Eurasia, what were you thinking?

    6. Re:Bizarre to review it so early... by funwithBSD · · Score: 1

      Given there is no PvP, and few ways to grief... I suspect the kiddies will stay away. Monster play is far less greif inducing than PvP.

      Second, they paid dearly for that LOTR license, they would be fools to violate it and lose it.

      Lastly, the one known as Patience uses chairs to keep the dev's in line...

      --
      Never answer an anonymous letter. - Yogi Berra
    7. Re:Bizarre to review it so early... by patternjuggler · · Score: 1


      By the way, last I head, this game was being published by EA, don't we hate them? Or were we always at peace with Eurasia?


      That's only if you join the slashdot monolithic ideology club. Editors and posters and moderators who don't join are entitled to all have different individual opinions.

  13. You don't play much other than WoW, do you? by Anonymous Coward · · Score: 0

    "Deeds are a unique element to Lord of the Rings Online, a kind of achievement system somewhat reminiscent of those earned on the Xbox 360."

    I can only assume that the reviewer has never heard of City of Heroes (it's been three years, better catch up). Deeds = Badges in CoH, Virtues = Accolades, although they seem to be putting more emphasis on character progress with these latter ones in LOTRO, it's still a pretty similar system. On a similar note, the combat being "borrowed from WoW" is, according to the description, pretty similar to what we've been seeing for the last half a decade or so. The Healer/Tank/DPS not being strict, or being spread out isn't unique to LOTR either.

    Not that I'm specially saying that CoH is 'teh bestest evur!1' or anything like that, it's just what I'm more familiar with, but I'd like of people who do these reviews in a sort of professional manner stopped thinking that WoW is the only thing out there. In number of players, yeah, it dwarfs much of the competition, but in terms of gameplay and design there's a wide world out there, look into it before giving 'expert opinions'.

    1. Re:You don't play much other than WoW, do you? by Anonymous Coward · · Score: 0

      CoH/CoV is 'the bestest evur!1'. It beats WoW hands down. Unfortunately I am one of very few people that think this way and CoH/CoV was a deserted wasteland last time I logged in (about 4 months ago) before cancelling my account.

      It really is too bad to. I found CoH/CoV to be much more enjoyable than that MMORPG abortion called WoW.

    2. Re:You don't play much other than WoW, do you? by snuf23 · · Score: 1

      "Deeds = Badges in CoH, Virtues = Accolades"

      Only superficially. Deeds completed earn either titles (badges) or virtues and virtue upgrades. Accolades in COH are typically very difficult to acquire and give you some unique bonus (ala the crey pistol or other powers). Virtues in LOTR are closer to enhancements in COH. Slotting them buffs your abilities or attacks - although some types of deeds can add totally new powers. Virtues have levels that increase as you do the appropriate deeds. So they become more powerful.
      I think virtues can be considered somewhere between enhancements in COH and talents in WoW although you gain them in a manner similar to badges in COH.

      --
      Sometimes my arms bend back.
  14. WoW vs Other by ajanp · · Score: 3, Interesting
    It's not even a question that WoW wins. I didn't RTFA, but I don't know why it's on /. now considering this game came out back in April. Given that WoW has been out for 2+ years now, there are a large number of both casual and "hard-core" gamers that are getting tired with the game and looking for something new. The present MMORPG competition is starting to get better, but there haven't been any alternatives to WoW that have the power to convert a large number of WoW players to a completely different game.

    With the brand name power of LOTR, you would think this would be able to strongly compete, but I think WoW just has too large of a player base and too much power in the MMORPG genre to really need to deal with losing a LARGE number of players. I mean, there are a ton of WoW players who are becoming weary after 2 years and looking for something new and might move on to a different game, but LOTR Online isn't going to be the WoW killer.

    With more and more MMORPG games coming into the market, and the quality of these games getting better and better, it's just a matter of time until a game comes along that will have enough appeal to give WoW some trouble. Chances are players will start leaving slowly for other games (most likely after a major patch release), rejoining the real world, etc, but Blizzard's time will come soon enough and chances are they will be their own downfall.

    --
    File Deletion is Murder.
    1. Re:WoW vs Other by east+coast · · Score: 1

      With more and more MMORPG games coming into the market, and the quality of these games getting better and better, it's just a matter of time until a game comes along that will have enough appeal to give WoW some trouble.

      Better != Appeal. As any number of fans of any form of entertainment and most typical merchandise can tell you; sales and popularity are not a true indicator of quality or talent.

      As far as giving WoW some trouble? Who cares. If you're playing a game that you like it's a game that you like. As long as whatever MMORPG(s) anyone is playing aren't going under who cares about what WoW is doing? Aside from bean counters most people don't care who's the big kid on the block at the time. If you're playing WoW simply because it's fashionable that's pretty sad.

      Chances are players will start leaving slowly for other games (most likely after a major patch release), rejoining the real world, etc, but Blizzard's time will come soon enough and chances are they will be their own downfall.

      Actually, ask the people who've already left WoW to find out why they've left. The only former WoW addict that I know of left to play EQ2 and said that WoW became too tedious because of constant grouping and raids in the end game. She wanted to solo for the most part and enjoyed EQ2 because of it. I nearly game WoW a spin myself until I heard about the amount of raids and such. I just can not play a game on someone else's schedule and I enjoy soloing.

      The sure way to tell if WoW is it's own worst enemy is to see if players are not as much looking for something new but getting bored with something old. Once people start talking about jumping ship with no lifeboat you know there are problems.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    2. Re:WoW vs Other by fitten · · Score: 1

      Given that WoW has been out for 2+ years now, there are a large number of both casual and "hard-core" gamers that are getting tired with the game and looking for something new.


      Heh... and for some of us, it took less than six months after release. I got bored with WoW almost instantly.... took my time to try to enjoy it and ended up leveling up a few level 60s in about 4 months while trying to take it slowly, tossed the game out of boredom.
    3. Re:WoW vs Other by snuf23 · · Score: 1

      "I just can not play a game on someone else's schedule and I enjoy soloing."

      To be fair to WoW you don't have to that much in the 1-55 range at least. Heavy instance running doesn't come into the game until later. You can easily do the early instances in a pickup group if you want, or don't bother with them at all. It won't really impact your leveling too much.
      EQ2 and WOW are similar in the lower levels and both require more grouping at the higher levels. Although I haven't played EQ2 since before the latest expansion so maybe that has changed.
      For LOTRO I find that while you can solo for the majority of play, you will end up with a bunch of quests you cannot complete without a group (unless you way out level them). A lot of the best quest rewards come from these quests. I live in an odd time zone so sometimes finding a group is difficult. I should note that quest XP rewards in LOTR are critical as trying to level just by killing monsters would simply take forever (monster xp rewards are fairly small).

      --
      Sometimes my arms bend back.
    4. Re:WoW vs Other by Rayonic · · Score: 1

      Actually, ask the people who've already left WoW to find out why they've left. The only former WoW addict that I know of left to play EQ2 and said that WoW became too tedious because of constant grouping and raids in the end game. She wanted to solo for the most part and enjoyed EQ2 because of it. I nearly game WoW a spin myself until I heard about the amount of raids and such. I just can not play a game on someone else's schedule and I enjoy soloing.

      Huh? EQ2 is much more dependent on grouping. I mean, that's not a bad thing in and of itself, but WoW is the most solo-friendly MMORPG out there right now. And it even got moreso with the expansion pack.

      I actually quit WoW for a year because I couldn't get into the endgame. Then I came back a month or two before the expansion hit and have been having a blast ever since.
    5. Re:WoW vs Other by east+coast · · Score: 1

      Huh? EQ2 is much more dependent on grouping.

      I'll be honest since I've never played WoW; I can't speak from any experience except for EQ2.

      More dependent on grouping? Tell that to my lvl 63 inkie shadowknight (according to most it's a "hard" race/class combo. heh!). 100% solo and show no signs of slowing down either.

      I'm sorry but in this case I'm believing my experience over your hearsay. Especially since every I know who plays WoW has told me the opposite of what you've told me. Many of these include EQ2 players who I know well.

      Then I came back a month or two before the expansion hit and have been having a blast ever since.

      That's fine. I've never stopped having a blast with EQ2 but I must admit that I'm a very casual player (less then 5 hours a week).

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    6. Re:WoW vs Other by MaXimillion · · Score: 1

      Huh? EQ2 is much more dependent on grouping. I mean, that's not a bad thing in and of itself, but WoW is the most solo-friendly MMORPG out there right now. And it even got moreso with the expansion pack.
      I take it you haven't played City of Heroes (or Villains)? Apart for very few things, everything in those games is doable with a solo character, even on the hardest difficulty level, if you go for a solo-friendly build. WoW isn't too bad to solo, but it's not even close to Co(H/V) in that respect.
    7. Re:WoW vs Other by k_187 · · Score: 1

      With WoW once you hit the level cap, you need a group. The path to the level cap is very soloable, except for a few specific quests/instances. and really, at 5 hours a week, it'd take you long enough to hit the level cap, that you could solo the whole thing.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
  15. Uniqueness of LOTRO by Techguy666 · · Score: 3, Interesting

    Deeds are a unique element to Lord of the Rings Online, a kind of achievement system somewhat reminiscent of those earned on the Xbox 360. They're discovered by doing the act the deed requires for the first time; for example, many require a certain number of monsters to be slain. The first time you kill a wolf in the Shire, your UI notes that you've begun work on the 'Wolf Slayer' deed.

    Deeds are interesting but hardly unique. The MMORPG that captured the spirit of deeds best was "City of Heroes". Even before Xbox 360, CoH allowed your hero to have cool titles. By defeating enough specific mobs or visiting a string of significant locations, even your lowliest characters could have cool titles such as "Dark Mystic" and such. If you were a lowly level ten superhero, you can pass by a unique location and collect a cool badge to tack on to your name. I think the badge/deed system is particularly good for retaining low level characters and for bored high level players.

    1. Re:Uniqueness of LOTRO by Fizzol · · Score: 1

      LOTRO deeds are different from CoX badges because a lot of them aren't simply ornamental titles. Many LOTRO deeds result in useable skills and stat bonuses. Hit things enough times with your staff and you can gain a "Staff Strike" ability which gives you a chance to stun your opponents. Right now my Lore-master is working on his "Emnity with Wargs II" deed which results in a racial ability that lets him basically teleport (the game calls it mapping) back to Bree.

    2. Re:Uniqueness of LOTRO by MontyApollo · · Score: 1

      I don't know about the other games, but in LOTRO deeds can gain you more than just titles. The deeds gain you titles and "traits".

      You gain or improve a specific trait (fortitude, charity, determination, etc...) by finishing the particular deed associated with it. Each trait has multiple effects on your character attributes, for example it might increase your disease resistance by 2% and increase your agility by 2 points.

      There about 10 or so traits, but you can only have a certain portion of them "equipped" at one time, depending on your level. There is a certain strategy element to this in deciding which traits to go after and which ones to upgrade thru further deeds. For example you might be want to try to focus on boosting agility, or morale, or melee damage or whatever, or you might try different ways of balancing these.

    3. Re:Uniqueness of LOTRO by Anonymous Coward · · Score: 0

      >Many LOTRO deeds result in useable skills and stat bonuses

      There are called 'Accolades' in CoH, and can be gained by collecting multiple "themed" Badges.

    4. Re:Uniqueness of LOTRO by Shivetya · · Score: 1

      sorry, but killing 30+ slugs to get my first "deed/trait" was about as interesting as killing the next 60 for the next level, or killing 30 of X, or doing X a million times.

      They simply rebranded a grind. In wow we grind for rep, in lotro we grind for something else.

      LOTRO's one horrid conribution is the reemergence of a rotten UI with no player ability to make it better. Turbine has never learned how to make a good UI and most suggestions fall by the wayside. EQ2 and WOW allow great modification of the UI to the players benefit, because the developers know that they may not know the optimum UI for every player. Its about playing the game and the freedom to do it your way, a lot of game enjoyment can be lost because of a poor ui

      --
      * Winners compare their achievements to their goals, losers compare theirs to that of others.
    5. Re:Uniqueness of LOTRO by estarriol · · Score: 1

      "LOTRO deeds are different from CoX badges because a lot of them aren't simply ornamental titles." I think you meant to say something along the lines of "LOTRO deeds are a direct copy of CoX badges and Accolades". Many, many badges in CoX are far from ornamental titles.

    6. Re:Uniqueness of LOTRO by fleck_99_99 · · Score: 1

      >Many LOTRO deeds result in useable skills and stat bonuses

      There are called 'Accolades' in CoH, and can be gained by collecting multiple "themed" Badges.

      Since the parent is anonymous, I wanted to make sure this comment was seen. "Accolade" badges often required extensive work (multiple Badges including Exploration, History, killing multiple mobs of certain types, and often completing Task Forces comprised of 2-6 hours of missions in one story arc). Accolades can give unique powers, titles, and passive traits (such as, say, 10% more Endurance).

      --
      seven two six five
      seven four six one seven
      two six four two e
    7. Re:Uniqueness of LOTRO by Anonymous Coward · · Score: 0

      How did COH start this? Dont get me wrong I played coh since the beginning but many games have done this years before COH was even thought of, SWG is one off the top of my head.

  16. Mac user by Anonymous Coward · · Score: 0

    I would love to see it. But I gave up MS a few years ago and mac it. So, I am stuck with mac only games since I am not going back to bootcamp.

    Luckily, Blizzard takes mac gamers seriously. And others do port here and there. And my mac experience has been very positive overall so I am done with MS. Period.

    What is my point? Not sure ... I love Tolkien, would love to have tried it. I just wish more ports to mac happened. Some companies make the effort. Some dont. :( I wonder just how many mac users are needed to see games on macs nearly as often as they are on pc's.

    I guess I will have to suck it up like with Oblivion and others. Not the worst loss for sure, but meh anyway.

    1. Re:Mac user by SnapperHead · · Score: 1

      I agree 100%. I also think that since Blizzard put some a popular game on the Mac, more people are willing to give it a shot. After all, I am one of those people. When I heard that WoW played really well on the Intel Macs, I dove in and bought one. I am very happy with my choice.

      I have heard that LOTR was gonna be a cool game, but I am not going to get it. For 2 reasons:

      1) Obviously, no Mac support ... I don't have Windows, nor do I need it. Not going to install it for a game ....
      2) I think WoW is gonna be my last MMO, I played EQ for like 4 years, and played WoW since Beta ... it sucks too much time out of your life.

      I have found that console games are much more fun. Generally, you can stop playing when you want .. your not locked in. You don't have issues with drivers or it not running on your slightly older rig.

      --
      until (succeed) try { again(); }
  17. It looks terrible. by Trespass · · Score: 1, Troll

    Like World of Warcraft, only brown. With a franchise that has had so much material created for it, there's no excuse for art direction this abysmal.

    1. Re:It looks terrible. by Trespass · · Score: 1

      Seriously, this isn't 2001. Look at the game then look at other games of the same generation and tell me this isn't a cynical cashing in on the franchise.

    2. Re:It looks terrible. by Anonymous Coward · · Score: 0

      It does look years old, but it doesn't bother me.

      The whining gimme gimme perfection at 90FPS crowd has left no room for giving a game benefit of the doubt. Is it any wonder that Lotro has apparently made it a priority for the game to run well at launch?

      Vanguard comes out with a machine-heavy game and the crowd does nothing but whine for performance.

      The swarm mentality of today's MMO crowd is too whiny and unforgiving.

      The poster (way) above here somewhere referred to needing to go for the niche markets - Hardcor, PvP, etc. I agree completely, but the first kick at that (Vanguard) has failed. We'll see how Warhammer appeals to the PvP crowd, but I predict more "meh"

      I'm loving Lotro because it's what I want. I no longer want hardcore. I want lore, community, stability and fun.

      I miss EQ1, but people are right - that will never come again.

    3. Re:It looks terrible. by Trespass · · Score: 1

      That's an interesting point, actually. I hadn't thought of the fact that nostalgia for earlier online games may be an emerging factor in MMO design. It parallels the aesthetic incest of much of the fantasy genre as well.

    4. Re:It looks terrible. by Aereus · · Score: 1

      Terrible? You would actually use the word terrible for the graphics? FF7 would be "terrible" graphics by today's standards. This ... not so terrible. Possibly not *cutting edge* but... The problem with your statement is that you will not be pleased with ANY game. Games like Vanguard and EQ2 are griped on because the graphics are so demanding that the performance is poor. Then a game like LOTR comes along that gives good performance with nominal graphics, and the complaints go the other way... World of Warcraft is super popular in part *because* the graphics are not demanding, and the game is playable on machines 4-5 years old.

  18. Forgive the AC... by Anonymous Coward · · Score: 5, Interesting

    (Too lazy to dig up what my password is, as I haven't posted here in years...)

    Zonk mentions that he misses Howard Shore's sweeping stirring score. He did not, however, mention the in-game music system, which is admittedly limited now but will be expanded with the June update. Starting at level 5, players can purchase the ability to use a lute or clarinet, and by equipping an instrument and typing /music, they can begin playing. Number 1-8 play the appropriate note, while ctrl-# plays a flat version, and shift-# goes up an octave.

    If you want to play the Shire theme, equip a lute, and plunk out 123 5 3 2 1, 356 8543 432.

    One of the highlights of the game for me, so far, was after four of us defeated a Mountain Troll, I started a campfire, we all pulled out our instruments, and played a resounding round of Row, Row, Row Your Boat. (1, 1, 123, 32345, 888 555 333 111 54321)

    You tell me that the Fellowship didn't really do that on Weathertop. Go on, try to convince me.

    1. Re:Forgive the AC... by BosstonesOwn · · Score: 0, Flamebait

      Try getting out of that dark basement and doing this with real people in a real place ! It may surprise you , you might find a girlfriend.

      --
      This package Does Not Contain a Winner
    2. Re:Forgive the AC... by Anonymous Coward · · Score: 1, Funny

      Same AC here - don't worry, my wife's a piano teacher, and she thinks this is hilarious. You're right, though, I do play in my basement, with my Pizzazz Pizza Oven between the two monitors on my desk.

      I like to pretend that the Totino's Party Pizzas are made of lembas.

    3. Re:Forgive the AC... by Anonymous Coward · · Score: 0

      The fellowship didnt do that on weathertop! The fellowship didnt even exist until after Frodo arrived at Rivendell, weathertop came before.

    4. Re:Forgive the AC... by Anonymous Coward · · Score: 0

      You win! That was a test to see who was really paying attention.

    5. Re:Forgive the AC... by Anonymous Coward · · Score: 0

      You can't play 9? darn...

      6789878767653

      Although I suppose you can transpose it: 5678767656542

    6. Re:Forgive the AC... by Anonymous Coward · · Score: 0

      That was actually the first one I tried. You can do shift-2 to go up to 9 (8 is the same as shift-1). 678(2)878767653.

      "Long ago ran the sun on the folk who had a dream", or so my memory of the Ultima 5 manual and the lyrics to Stones goes. :-)

    7. Re:Forgive the AC... by goldspider · · Score: 2, Funny

      Will 6789878767653 play "Stones"?

      --
      "Ask not what your country can do for you." --John F. Kennedy
    8. Re:Forgive the AC... by Anonymous Coward · · Score: 0

      Dammit! I knew I couldn't have been the first to think of that :(

    9. Re:Forgive the AC... by Sebastopol · · Score: 1

      That is so Bard's Tale, circa 1985. :-)

      --
      https://www.accountkiller.com/removal-requested
    10. Re:Forgive the AC... by Anonymous Coward · · Score: 0
      Starting at level 5, players can purchase the ability to use a lute or clarinet, and by equipping an instrument and typing /music, they can begin playing.
      You've obviously been spending too much time around people who can actually achieve some basic mastery of the music system. The rest of us turned off player music long ago because the cacophony was overwhelming.

      (I found the long term appeal of the game fairly low; I leveled five classes to 15 or so during my 30 day trial and none of them appealed to me.)
    11. Re:Forgive the AC... by Das+Modell · · Score: 1

      What are you doing here then? Shouldn't you be out talking to people in the real world?

    12. Re:Forgive the AC... by Anonymous Coward · · Score: 0

      Forgive the AC...(Too lazy to dig up what my password is, as I haven't posted here in years...)
      Excellent tactic, I must remember this. Had you not qualified your post so, it would have remained in 0 point AC obscurity for eternity.
  19. Why the Movie Comparison by Omestes · · Score: 2, Insightful

    Given the respect for the setting it's another minor quibble, but the lack of any sort of tie-in to the Peter Jackson helmed movies is, in my mind, a lapse.


    Why? LoTR predates the movie by quite a bit, and I'm guessing that the market for this game is more the geeky market, than people who first think of Elija Woods when they think of Frodo. I'm rather glad that it isn't a movie tie in, to be honest, since I still don't feel that the movies were the best representation of Tolkein's works, since they were completely (and grudgingly unnecessarily) lacking in nuance. People coming to the game, with mostly experience from the movie, would be disappointed, and wonder what all that wretched "back story" is.

    It is an interesting commentary on something or another, though, that its setting mentioned primarily as parity with with movie, and not with the books, or the rest of the canon. I would care more about little glimpses of events from the Similarian, and little snippets from Lost Tales, etc... It would add more context for me, than having Vigo Mortenson voice Strider.
    --
    A patriot must always be ready to defend his country against his government. -edward abbey
  20. Game isn't that Great by ThePolkapunk · · Score: 4, Insightful

    I completely disagree with this review. To me, LOTRO is a poor man's WoW. I find the graphics to be underwhelming, the questing to be more dull than WoW, and the UI, combat and gameplay to be poor in comparison to WoW. The thing this review stresses over and over and over is that the license is what makes the game great. How can you review a game like this and primarily talk about how you love the license? That's like reviewing a crappy movie license game and saying it's a great game because you loved the movie.

    As a person who has only a passing knowledge of LOTR, a license doesn't make this game any more enjoyable than any other MMOG. It ends up being just another cookie cutter MMORPG. Every minute I spent playing it felt like a chore and I have no intention of playing it again. Granted I hate WoW almost as much, but I recognize that it's a bit more polished in many ways.

    --
    Dear diary: Today I stuffed some dolls full of dead rats I put in the blender.
    1. Re:Game isn't that Great by amchugh · · Score: 1

      What game do you like?

    2. Re:Game isn't that Great by nschubach · · Score: 1

      ...not to mention, I know I was setting myself up for a disappointment, but I really wanted to explore some of these fabled dungeons. Maybe a few not so well known and explore the underworld of Tolkien. I reached the late teens in the 30-day sub of the game and got sick and tired of only advancing in the game through quest after quest after quest... I was sick of quests after 15 levels. That's bad IMHO.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
  21. Meh. by TheGreatOrangePeel · · Score: 2, Insightful

    So, on the recomendation of two people, including one who I had played WoW with a few times, I went out and just bought a copy expecting to love it. My reaction is much more "meh" than anything else. It's fun, but between the low framerate for the buttons and the ever persistant lag (I've yet to have smooth gameplay for more than half a minute) I'd rather not play any MMORPG right now.

    1. Re:Meh. by Anonymous Coward · · Score: 0

      Then I suppose something is either wrong with your rig or your ISP.

      For the most part, Lotro has been smooth sailing for me. Granted, I come from Vanguard and had a system built around that game wich gobbled up quite a bit of power. Core2Duo 4300, 2 gigs of ram and GF7900 have this game running at full detail all the time without a bit of lag. It hiccups a bit when you enter zones with a lot of players, but after all the textures are loaded, even that passes and the game zips along beautifully. And I'm talking about truly crowded zones like the auction hall in Bree or the streets of Bree itself.

      I play on the most populated server in Europe: Snowbourne. Codemasters has opened up new realms several times already to distribute the load generated by the new players joining every day.

      The only real problem I've had was during an event last week. The GM's called both normal players and monster players to the Ettenmoors to do a raid. Of course hundreds of people showed up for that and the server had some problems coping with all those people in the relatively small zone. There was some rubber banding (people not being able to move in certain directions) and for some movement stopped entirely. Other (like me) died during the chaos and couldn't respawn and got stuck on the loading screen. After a while though things returned back to normal without the server (or the zone) crashing and we had a lot of fun, most of us never having raided before in the game.

      Usually problems like yours are discussed at length in the world chat channels and if many people experienced them, there would be quite an outrage all the time. This just isn't the case in Lotro.

    2. Re:Meh. by snuf23 · · Score: 1

      "between the low framerate for the buttons and the ever persistant lag (I've yet to have smooth gameplay for more than half a minute)"

      You might need to lower your graphic settings or resolution for your system. The only times I get bad lag are when entering a heavily populated area (like entering the auction house in bree). I'm also on Brandywine which is one of the more populated servers.

      --
      Sometimes my arms bend back.
  22. Another MMORPG which is commercially drained out by Anonymous Coward · · Score: 0

    The mmorpg world is a commecial drained out world. It barely has any orginality left.
    Developers are almost forced to switch from rpgs to mmorpgs to atleast pay the bills, real rpgs aren't made anymore they pretty much died by the world of mmorpgs and yes maybe by the force of using 3d too. mmorpgs are nothing more but a product of fame and money. It just doesn't contain anything original it doesn't contain a deep story and it certainly doesn't contain any fun elements other then playing with your friends it doesn't really contain gameplay if you compare it to games like mmorpgs.
    It will never and ever be the same and as fun as mmorpgs. mmorpgs are just a misconception of rpgs.
    If you create a mmorpg on the world of tolkien like lotr online then I think the developers haven't understood the world at all. I mean how can you even experience the world like tolkiens world in a mmorpgs which you can do nothing but level, fight, questing where everybody has the same quest? The mmmorpg world has totally never understood the concept of originality, rpgs, fun, dynamic and gameplay. It has failed upon all fronts. So my conclusion is that the mmorpg world which is a hot topic even in the mass and mainstream media is that if you make alot of commercials for it and if you hype a genre hot enuff' then people will eventually buy it and somehow unconsciencely adapt at something so awful and somehow will be able to have some fun with it even though they know it doesn't really contain alot other then some traveling, questing and killing which is also very basic. The only fun part is that you can play and talk with your friends in some pixelated world. And if you think it can be improved? No, it can't unless you bring in real life farmers, real life architecs etc whom will presume their proffesion online...

    nuff said.

  23. Nerf the Hobbit! by spun · · Score: 4, Funny

    (to the tune of "Kill the wabbit")

    In the dead of night
    A shimmewin' wight
    Gweem of a bwade
    And dah devew was paid
    When dah axe comes down
    A chiwin' sound
    Steew against dah head
    Anothaw Hobbit's dead
    I'm a Hobbit swayer
    A guitaw pwayaw
    With a nasty habbit

    Nerf the Hobbit!!! (hah hah hah)
    AhhhaahooOhhh
    Be vewy vewy qwiet!
    I'm wookin' fo Hobbits...

    I'm a mean mistweetah
    A Hobbbit feastah
    And I pwedict
    A bwoody Eastaw
    A scuwowing shadow
    And dah shadow was dis Hobbit
    And dah night aiwah echoes
    Nerf dah Hobbit!!!
    Nerf dah Hobbit!!!
    Nerf dah Hobbit!!!
    Nerf dah Hobbit!!!
    Nerf dah Hobbit!!!
    Nerf dah Hobbit!!!
    Nerf dah Hobbit!!!
    Nerf dah Hobbit!!!

    Ohhhh...and dayah won't be any mow Hobbits awound
    No mow Frodo Hobbit
    No mow Bilbo Hobbit
    And no mow gay sidekick Hobbits!
    Ah ha ha ha ha
    Be vewy vewy cawhafo

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
  24. Just Could Not Get Into It by Anonymous Coward · · Score: 1, Funny

    I bought the game and had high hopes. Played a hobbit minstrel for about 3 weeks and just could not get into the game. The scenery looked nice but the characters just didn't do it for me. The fighting and fight animation didn't excite me at all. To do damage to a monster or beast I was playing a guitar at it. A mother fucking guitar. To do damage. Call me strange but that was just odd to me.

    My personal opinion is that if this game didn't have the "Lord of the Rings" title attached to it, it would be a miserable failure. The only people that will probably be interested in this game are hardcore LOTR fans that just get off on being in the shire and being able to finally talk to Frodo.

    1. Re:Just Could Not Get Into It by maelgon · · Score: 1

      So you object to killing them softly? Perhaps you should have tried a more traditional damage-dealer like a champion or hunter.

    2. Re:Just Could Not Get Into It by Aereus · · Score: 1

      So you chose a Bard-type support class, and your complaint is it's not a front-line damage-dealer? Maybe you should have picked a Guardian or Champion instead?

    3. Re:Just Could Not Get Into It by SilverJets · · Score: 1

      Ummm....no, I think the complaint was how stupid it was to be playing a guitar to kill things.

      It really is stupid if you give it some thought.

    4. Re:Just Could Not Get Into It by Anonymous Coward · · Score: 0

      my favorite part of this game when i played the beta is the rogues riddle ability. in the middle of a fight you bust out a riddle and the dude you're fighting just stops hitting you and ponders it for 30 seconds before he remembers what he was doing.

    5. Re:Just Could Not Get Into It by RamblinLonghorn · · Score: 1

      You have to remember that what HP is to other games, Morale is to LOTRO. You aren't killed, you are defeated and retreat. While wounds and poison can do Morale damage, so can fear effects. So a bard playing a haunting tune may break an enemy's moral is feasible.

    6. Re:Just Could Not Get Into It by edwardpickman · · Score: 1

      You're supposed to smash the guitar over it's head. Just hit the "G" key. It's called the Pete Townsend move.

    7. Re:Just Could Not Get Into It by dbIII · · Score: 1

      To do damage to a monster or beast I was playing a guitar at it. A mother fucking guitar.

      How cool is that! Sign me up!

    8. Re:Just Could Not Get Into It by snuf23 · · Score: 1

      Softly? I consider it ROCKING them to death.

      --
      Sometimes my arms bend back.
    9. Re:Just Could Not Get Into It by Anonymous Coward · · Score: 0

      "A mother fucking guitar. To do damage."

      They should have taken a look at how the Bard was designed for Ultima Online; you'd play your instrument and piss off the monsters enough that they would fight each other! =P Rinse, Repeat, and Loot the riches.

    10. Re:Just Could Not Get Into It by NiceBacon · · Score: 2, Funny

      To do damage to a monster or beast I was playing a guitar at it. A mother fucking guitar. To do damage. Call me strange but that was just odd to me.

      Obviously you haven't heard Madonna with a guitar.

      http://eugenia.blogsome.com/images/madonna6.jpg

    11. Re:Just Could Not Get Into It by Anonymous Coward · · Score: 0

      LMAO A GUITAR AHAHAHAHAHAHAH

  25. Fantasy MMOs have run their course by leathered · · Score: 2, Interesting

    Eight years ago a game called Everquest was launched that was to define the fantasy MMO. Since then all we have seen is at best a refinement of the genre, at worst merely a rehash. LOTRO falls between them, bringing a beautifully crafted (though rather small) world with the same old gear-driven, level treadmill style of gameplay that for me is becoming increasingly tiresome. Another point worth mentioning is that there is a glaring lack of content, at this moment even a casual player will end up hitting the level cap in a matter of weeks and it seems that there is precious little end-game content, which is precisely what drove me from WoW.

    What MMORPGs need right now is a title that is revolutionary, a real sandbox game whose direction the players get to influence. Star Wars Galaxies was heading that way until Sony killed it with the gameplay changes. Age of Conan and Warhammer look promising but as it stands I expect disappointment.

    --
    For all intensive porpoises your a bunch of rediculous loosers
    1. Re:Fantasy MMOs have run their course by doh123 · · Score: 1

      I'm waiting for Star Trek Online, and Stargate Worlds... I think they have more of a chance at a big change... maybe its just because I'm sick of the medieval type MMOGs.

    2. Re:Fantasy MMOs have run their course by Anonymous Coward · · Score: 0

      What MMORPGs need right now is a title that is revolutionary, a real sandbox game whose direction the players get to influence. Clearly the next great big MMO will consist of various worlds populated with Pirates versus Ninjas versus Space Cowboys versus Magical Boys & Girls. That way there's something for everyone.
    3. Re:Fantasy MMOs have run their course by rAiNsT0rm · · Score: 1

      All it really takes is a solid framework, and the testicular fortitude to actually let the players create the game. Sure, there will be spikes and problems but by nature they will work themselves out IF they would let it just happen, but the problem is the fear of losing players which equals money.

      Let people run the weapon/item/magic shoppes, let people create quests and rewards, let people build towns and band together, the quality of the player created content would far surpass and be much more fluid and dynamic than a scripted universe so no "nerfs" are needed.

      This is a perfect area for Open Source to shine, and an area I have personally been researching for some time. Who knows I may get enough time and fellow coders together to try to tackle it someday... but this is one thing I would be happy to see get made no matter who does it.

      --
      http://teasphere.wordpress.com - A little spot of tea
    4. Re:Fantasy MMOs have run their course by Achoi77 · · Score: 2, Interesting

      The hard part is implementing this without impacting cash flow. That usually means appealing to the mob. Make some changes, and gaming public cries for bloody murder. Of course if it continues in one direction, then they vote with their wallets - by going to another game, where they get to be uber in that 'other' game.

      Balancing the game to have the right mix of feeling uber and creating that 'magical, other world immersion' does not mix. Everybody wants to be Gandalf, not the wheat farmer that was responsible for feeding the 21st regiment which resulted in a major tactical victory for the Good Guy Kingdom.

      Early games experimented with players having an impact with world-changing events. The net result is that players will do whatever it takes to 'complete the event' in the shortest amount of time. If there was an event that would cause a server wipe forcing everybody to start over on a clean slate, it would be extremely unpopular to casual players, although massively popular to the hardcore players. Businesses know that casual players are where the money is at. As long as companies know there is a golden goose at the end of the game development path when taking the path to appeal to the lowest common denominator, capitalism will dictate the quality of gaming and direction of MMORPGs. We're not going to see anything change, untill the market is completely saturated - and we thought it has been for several years, even before WoW came about.

      It's gonna be a while.

    5. Re:Fantasy MMOs have run their course by Red+Flayer · · Score: 1

      Sure, there will be spikes and problems but by nature they will work themselves out IF they would let it just happen
      I'm not so sure that would work on the economic side. It's hard to balance an economy, and allowing complete player control will probably make you end up with monopolies that break the game for casual and/or new players.

      As for the rest... there are a couple open-source RPGs out there that are player/contributor developed. Sure, the graphics leave something to be desired, as does a lot of the gameplay, but if you want to help build a world, opportunities exist.
      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    6. Re:Fantasy MMOs have run their course by razorh · · Score: 1

      "That usually means appealing to the mob."

      I don't see that as a problem, in every online game I've ever played I have never had any trouble appealing to the nearest mob, and in most cases, unfortunately several of their friends!

      TRAIN!11!1!1one!11

    7. Re:Fantasy MMOs have run their course by WuphonsReach · · Score: 1

      I'm not so sure that would work on the economic side. It's hard to balance an economy, and allowing complete player control will probably make you end up with monopolies that break the game for casual and/or new players.

      Yes, no and maybe.

      EVE Online probably comes the closest to a "good" economy. It has the following features:

      - NPCs do not buy goods (except for a few basic things), instead goods are destroyed in battle or through use
      - NPCs make very few goods, players fill the void
      - EVE is one huge server world, which makes it very likely that *someone* is selling the widget that you're looking for
      - EVE breaks the galactic cluster into regions and you have to travel from region to region to collect price information. Or get your corpmates to price check something for you.
      - Goods only move physical location if players haul them. Thus, distance = money, and players may choose to pay 10% more for goods that are closer. Goods for sale in a low-sec area (meaning you can be attacked by other players) tend to be less expensive, but buy orders in low-sec have to be priced above normal to draw suppliers.
      - A quite decent buy/sell system that lets you put goods up for sale or put a buy order up for others to fill.
      - Playing a miner or industrialist is a good source of income in EVE. You don't have to go out and kill rats to earn coin. Instead you supply raw or finished materials to other people who like to go out and kill rats.
      - Players can craft just about anything that could possibly drop from a rat wreck.

      In EQ2, there were only 2 markets (Qeynos and Freeport) at the start. And you were competing with the NPCs for pricing, which limited your potential profits. The devs had their own ideas about the economy, which often interfered. Ultimately, everyone had to compete on price instead of location.

      As you can tell, I think EVE's economy comes the closest to a "good" implementation. The devs basically try to stay out of the way as much as possible.

      --
      Wolde you bothe eate your cake, and have your cake?
    8. Re:Fantasy MMOs have run their course by DrVomact · · Score: 1
      As an ex-EQ player who started when the game went public (and spent hours staring at the cleavage of the elf-chick on the login screen, vainly waiting to get connected, while the servers melted into slush), I have to agree with you. The first years of EQ1 were about discovering something totally new, doing stuff you've never done before. I still remember the moment of exhiliariation when I first stood at the front gate of Qeynos watching a crowd of people running around a huge field...chasing rats. Back then, that was an ephiphany; today, it's less than trite. Yet, today's MMORPGs are still stuck on the same basic concepts--whether it's chasing rats or dragons, you rack up your experience points and get that next level. I suppose that's great for people who don't mind doing the same stuff over and over, but I've been longing to relive that moment of wonder I experienced when I first hit the EQ world. (And don't even mention Vanguard...what a disappointment that was.)

      I am playing a game now that I think is pretty good. It's a science fiction-based game called "Eve Online". It has several things none of the other games I've tried have, and that make it interesting. For one thing, there's no leveling. The economy is player-driven, and quite complex. And there seems to be a lot of content that I've not been able to get to yet, which gives me an incentive to keep developing my character. In a sense, Eve Online is a fantasy game--the physics in the game make as little sense as most Hollywood SF movies--you can hear explosions in space, ships coast to a halt when you turn off the engines, etc. etc. I try to pretend that it's an alternate world with completely different physics...but it's a stretch.

      What I really miss is decent scenery. In Eve, all you ever see is space or the inside of a space station. They try to make space look interesting by filling it with all kinds of colorful billowing gas clouds (which obscure your vision), but I'd rather be running through grassy valleys and swimming underwater in crystal clear lakes. Ah well...you can't have everything. I guess.

      --
      Great men are almost always bad men--Lord Acton's Corollary
    9. Re:Fantasy MMOs have run their course by Anonymous Coward · · Score: 0

      Newsflash: There is content you miss in WoW if you zoom to the level cap. The be-all and end-all is *not* to hit 70!

  26. No Howard Shore Soundtrack? by Lumbergh · · Score: 1

    I think the lack of the instantly-recognizable soundtrack from the Peter Jackson films will be a turn-off for many. Its presence would add greatly to the sense of familiarity and belonging that helps beginners get used to the game and coax players of other games to try it.

    Of course, I realize that for a game, the Shore soundtrack alone would be insufficient to cover all situations and nuances of gameplay, but its complete absence is, I must say, rather astonishing.

    --
    The word is "no." I am therefore going anyway.
    1. Re:No Howard Shore Soundtrack? by Knara · · Score: 1

      I dunno. I usually turn off the music tracks in MMOs. EVE was an exception for a while, tho.

    2. Re:No Howard Shore Soundtrack? by Anonymous Coward · · Score: 0

      The in game music/sound track is actually one of the best I've ever heard on an MMO. It's quite good in many areas of the world, and does provide background flavor and feel to the areas you travel in.

      Keep in mind that Turbine doesnt have rights to the Films, they have rights to the LOTR books.

  27. Party of five? by Anonymous Coward · · Score: 0

    Fredo, Slim, Maury, Poppin, and of course... Gandorf.

  28. But how is it as a timesink? by jollyreaper · · Score: 1

    The problems with MMO's is they never end. I picked up some games from STEAM a few weeks back, going through some of the classics I never had time for. I'm halfway through one of the games and it will remain for me when I get back to it. To "get anywhere" with the game you play it to completion. Then if you really enjoyed it you can play through it again or just go on to the next game. You can play civilization and get a damn long game out of the scenario you setup. Once you beat it you can start another game or leave it sit for a few weeks before coming back to it. But this online stuff requires too much commitment. Hell, even something like CounterStrike can become a time sink if you become part of a clan and have tournies and the like.

    It seems like the problem with MMO's is that there's only so much canned content they can stick in the game, it'd take you 20 hours to play through it if it were single player so they put a grind in to pad things out. Then when you finally beat all the scripted content, the endgame you're left with is raiding to get cool gear so you can raid bigger dungeons to get better gear to (loop).

    I'm starting to think of MMO's as "retirement games" because I'll have to be retired before I have time to play 'em. Yeah, I remember hating visiting my grandparents because all they did was sit around and watch daytime game shows. I can see the future. "Grandpa and grandma suck! We come over and visit and they just keep playing those stupid MMO's. And the cats! So many cats!"

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
    1. Re:But how is it as a timesink? by oftencloudy · · Score: 0

      I can see the future. "Grandpa and grandma suck! We come over and visit and they just keep playing those stupid MMO's. And the cats! So many cats!"
      This assumes that grandma or grandpa ever left their game long enough to meet anyone IRL and procreate to have children/grandchildren.
      --
      But whatever the object, you must keep him praying to it. To the thing he has made, not to the person that has made him.
  29. EQ2 by everphilski · · Score: 1

    EQ2 has the same sysetm, you get titles for slaying a certain number of gnolls/orcs/undead/etc. And this predates WoW, though not CoH.

    1. Re:EQ2 by VGPowerlord · · Score: 1

      EQ2 has the same sysetm, you get titles for slaying a certain number of gnolls/orcs/undead/etc. And this predates WoW, though not CoH.

      I'm assuming you meant to say EQ2 predates LotRO, as 1. WoW was released during the same month as EQ2 and 2. WoW doesn't really have a title system like this... well, it does, but only for PvP and Arena stuff.
      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    2. Re:EQ2 by razorh · · Score: 1

      And Everquests title/aa system predates even that. That has always been one of my biggest gripes about WoW (other than it is just way way to easy and shallow), once you hit max level, there's nowhere else to go. The aa system in EQ is one of the best 'features' of it's type I have seen in any online game the, technique is it?, system in WoW doesn't even come close.

    3. Re:EQ2 by everphilski · · Score: 1

      I agree 110% and is why my Everquest account still remains active (on and off, but more on than off) to this day. (and the reason it goes on and off is I'm working on my PhD and have a wife and 2 kids!)

    4. Re:EQ2 by everphilski · · Score: 1

      No, i meant exactly what i said. The concept has been around for more than two years now, although CoH did get to it first. And if you count the titles in Everquest (most aren't combat related, rather, tradeskill and AA completion oriented) then you have to go back 8 years. There is nothing new under the sun, Everquest did 99% of it ...

  30. The Unholy Union of LOTR and D&D by ShamusYoung · · Score: 2, Informative

    I would be remiss if I did not point out that LOTR as D&D campaign has already been done.

    --
    --This sig is in beta. Please let us know abut any errors you find.
  31. Fuck comparisons to WoW by everphilski · · Score: 2, Insightful

    Seriously. Fuck them.

    Wow is a lowest common denominator game. Why should we all want to aspire towards WoW? That's like saying, gee, 51% of the world is men, so all women should aspire to get sex changes so they should be part of the majority. Ridiculous, isn't it?

    Personally, I played it for three months and sold my account (for a tidy profit, no less). I'm a huge Blizzard fan - wasted way too much of my college life on Starcraft and Diablo II. But don't aspire for the common denominator. Games should be held to their own standards of uniqueness, etc. For example, I prefer EQ, because of the complexity of the game over WoW. It has aspects that just haven't been replicated in the current crop of 'carebear' MMO's. I'm not trying to rant, my point is, MMO's should strive for specific crowds (like the hardcores, or the sci-fi buffs, or ... ? whats next?) instead of trying to be the 10,000lb gorrilla.

    That is all.

    1. Re:Fuck comparisons to WoW by geekoid · · Score: 2, Insightful

      It is completely reasonable to compare something the is coming out with the leader of that industry.

      You didn't like WoW, ok fine. Know one gives a rip.

      Your post was just a petty and unwarranted attack on WoW. And your 'example' is crap.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Fuck comparisons to WoW by Anonymous Coward · · Score: 0

      What use is a MMORPG only you want to play, but whose developers can't afford to keep afloat because it's frightened off the "lowest common denominator"?

  32. No mention of PvP... by brooke_nobody · · Score: 1

    Wow, a comprehensive review of the game and there's no mention of PvP. 'Nuff said, I suppose! Warhammer Online, here I come! /punts a hobbit

    1. Re:No mention of PvP... by Anonymous Coward · · Score: 0

      PvP is a bit *different* in that you cannot PK your friends or enemies, you can however either choose to play as a monster (moster play) or play as your (high level 45+) character against the monsters (You'll hear this referred to in game or on LOTRO message boards as Freeps vs Creeps).

      What is pretty cool is that as a Creep, you get very cool quests among the other "kill tasks" you'll get some to kill 20 hobbits, a hobbit is of course a Freep (free person) so it is PvP and you do gain skills and such as a monster.

      You don't hear much about PvP because it is called PvMP and also because there aren't really enough people level 45+ yet to DO much in the way of killing each other.

  33. What's up with those screenshots by Dachannien · · Score: 2, Insightful

    Seriously. Elrond has a normal-sized forehead? Narsil is a coffee-table centerpiece? And what's up with that kung-fu grip?

  34. Deeds are *not* unique! by T.E.D. · · Score: 3, Insightful

    Deeds are a unique element to Lord of the Rings Online, a kind of achievement system somewhat reminiscent of those earned on the Xbox 360.


    Ummm....no. The Deed/Title stuff is pretty much a direct copy of what City of Heroes has been doing for years with its "Badges" and Titles. There's nothing wrong with that. Its a neat game mechanic, that allows you to further personalize your character, and I'm damn glad to see other games picking up on it. Just don't go spreading myths that LotRO thought this up themselves.

    I'd like to stress again what a nice feature this is, particularly for a game like LotRO, where you don't have nearly enough character creation options to differentiate yourself. A really obscure or difficult to achieve title can be a significant source of pride. I had one in CoH for working off a massive amount of death debt. You basicly have to die an impressive amount of times in a row to achieve this; sort of a perverse badge of incompetence. I wore it proudly. :-)
    1. Re:Deeds are *not* unique! by Anonymous Coward · · Score: 0

      Hey, Fucktard... if you complete a deed far enough, you get a "talent" boost to your character. Did COH have that? NO. So please STFU and die. Thx.

    2. Re:Deeds are *not* unique! by Anonymous Coward · · Score: 0

      Actually, if you collect certain combinations of badges you receive an Accolade - most of which are stat bonuses (HP or End), some of which are new abilities or powers.

      Rudeness FTL?

  35. A generally very well-done review by gardyloo · · Score: 1

    I haven't played the game, or even knew it was coming out. I've never actually played a graphical ORPG (Valhalla or Discworld MUDs, anyone?), so I'm not entirely sure what has to be mentioned and compared to other MMORPGs. This having been said, the review seemed well-written, _spellchecked_, and even had commas in the right place. Pretty much a pleasure to read. Well-done, Zonk! I'll let others bitch about the favorable comments.

    1. Re:A generally very well-done review by rAiNsT0rm · · Score: 1

      OK, I'll bite.

      So you don't know this game is already out, or anything about any MMO ever created... but because a bonehead has the ability to spellcheck and use proper English, it is an AMAZING REVIEW!!!1!1eleventy!

      Get off your knees and zip up ole Zorky. What in the hell would drive anyone to even write a post like yours? Go read some real game reviews, better yet, go read other reviews of LotR by REAL game reviewers and then try again.

      You fail teh Internets.

      --
      http://teasphere.wordpress.com - A little spot of tea
    2. Re:A generally very well-done review by gardyloo · · Score: 1

      So you don't know this game is already out, or anything about any MMO ever created... but because a bonehead has the ability to spellcheck and use proper English, it is an AMAZING REVIEW!!!1!1eleventy! I'll bite. Actually, compared to most of the game reviews on this site, it wasn't embarassingly riddled with mistakes. I was just hoping that other people could take a clue and try to actually, you know, communicate with their audiences.

            P.S. Both of the MUDs I mentioned are MMOs. They just aren't graphical. Suck it, Trebek.
  36. The reviewer is obviously a noob in the genre. by Anonymous Coward · · Score: 1, Insightful

    The look and feel that the review states to have been stolen from WoW.. is actually a revamp of the Asherons Call 2 interface Turbine developed years before WoW hit the streets... if anything WoW stole it shamelessly from Turbine... same with the expanding side panels and quick bar slots.

    People need to remember that although WoW is wildly popular, there is nothing 'new' in the game that hasnt been done before.. Blizzard is known as the king of copy, polish and publish for a reason.. they havent had an original thought on their staff in years.

    1. Re:The reviewer is obviously a noob in the genre. by BetMonty · · Score: 1

      quick bar slots? Surely you played Diablo, right? The quick bar is simply the evolution of the "speed belt" from Diablo as it pertains to the pre-packaged attack based gameplay ("pound the hotbar" play) prevalent in MMOs. Well, Diablo and other games of the time; Blizzard still doesn't get props for originality, here.

  37. As always let me say... by rAiNsT0rm · · Score: 3, Insightful

    Please Zonk give up on your so called "game reviews." I had the pleasure to work as a reviewer for a number of years, and with some truly talented folks... and you, sir, ain't got it.

    These "reviews" are just sad. I say it every time, and know it is always an instant ticket to -1's-ville but I've got Karma to burn. No one enjoys them and certainly no one is compelled to buy a game based on your words. They are like a self ego booster or something I guess for you, but what they show is how difficult it really is to write a solid review. They take lots of intelligence, time, attention to detail, and personal investment... and it is clear that you fail on every one of them.

    Give it up already.

    --
    http://teasphere.wordpress.com - A little spot of tea
    1. Re:As always let me say... by Baldrake · · Score: 1, Insightful

      These "reviews" are just sad... No one enjoys them... Thanks, rAINsT0rm, for taking the trouble to speak for me (and everyone else on the planet). Here I thought I had enjoyed reading this review. Nice of you to set me (and everyone else) straight.

      I had the pleasure to work as a reviewer for a number of years... And if you learned anything from this experience, surely you realize that a critique based only on ad hominem attacks is not worth the bandwidth used to transmit it?
    2. Re:As always let me say... by patternjuggler · · Score: 1

      Please Zonk give up on your so called "game reviews." I had the pleasure to work as a reviewer for a number of years, and with some truly talented folks... and you, sir, ain't got it.

      These "reviews" are just sad. I say it every time, and know it is always an instant ticket to -1's-ville but I've got Karma to burn. No one enjoys them and certainly no one is compelled to buy a game based on your words. They are like a self ego booster or something I guess for you, but what they show is how difficult it really is to write a solid review. They take lots of intelligence, time, attention to detail, and personal investment... and it is clear that you fail on every one of them.

      Give it up already.


      Please rAiNsT0rm give up on your so called "slashdot posts." I worked as a professional slashdot poster a couple of years ago. You can confirm this by considering the fact that the last sentence is true.

      I would like to take the time to point out in specific detail why your post is so bad, but I have other more professional quality posts to make (though I am now retired I sometimes like to return and post now and then). Instead I will just have to say in several different ways that your post is not so good. You do not have the goods, take it from me. But your post does serve a valuable instructive device to other hopeful posters in the multiple mistakes that they might make, the most major mistake being that your post clearly lacks things that are good about my earlier pro posts.

      Just stop.

  38. Asherons Call Darktide by Bpa · · Score: 0

    Did anyone ever play Asheron's Call on the all PK Darktide server? The main story didn't even matter, because you could PK anyone anywhere. Users created their own story. This was extremely fasinating as politics and economics emerged and it evolved as a lifelike system. To hunt in a dungeon, you would have to earn the right by taking it over with friends or solo. To control a town with the best prices, your guild would have to constantly defend it. Everyone is too scared to try these things and consequently all new MMORPGs suck! At least have one server that truely gives people freedom so the real players can play it. Everyone else can be content with simply fighting NPC's or some controled PK system that is just as redundant as doing the same quests over and over if you want to start a new char. Nothing has since compared to AC1 Darktide in terms of gameplay. The only reason I quit playing to try other things was graphics. Not a single MMO has held my interest anywhere near as long as AC did.

  39. Nerf the Troll? by spun · · Score: 1, Troll

    I'm a troll now, am I? Was it the "gay sidekick Hobbits" line? Hobbits get mod points now?

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    1. Re:Nerf the Troll? by jollyreaper · · Score: 2, Funny

      I'm a troll now, am I? Was it the "gay sidekick Hobbits" line? Hobbits get mod points now? Probably, but you're getting modded up now. I think you just have to approach pervy hobbit action more carefully. My humble submission:

      He's got Legolas, he knows how to use him.
      He never begs, he knows how to wooze him.
      He's holdin Leg wonderin what to do with him.
      Would the other hobbits want one if they could only find one?
      One is pervy, the other is elfy,
      Yeah, its alright.

      Hes got hair down to his fanny.
      Doesn't get dirty, even traipsing through Mordor.
      Everytime he's prancin' he knows what to do.
      Can walk on top of snow without ever bustin through.
      One is furry, the other is swishy
      Elf, you got it right.

      He's got Legolas, he's knows how to use him.
      He never begs, he knows how to wooze him.
      Leggie's immortal, will live until the end of time,
      But that hobbit's on the ship with him, sailing on with him.
      Oh, Frodo's got him, said, Frodo's gonna have him,
      The Elf is alright, he's alright.

      But on second thought, Sam would probably kill him.
      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    2. Re:Nerf the Troll? by spun · · Score: 1

      (in Cartman voice) Sweeeeet!

      Your sig made me laugh, too.

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
  40. It's a decent game by JasonWM · · Score: 1
    I played LOTRO during beta and currently hold accounts.

    This is a fun game, not addictive at all IMHO, but a good diversion. Yes, I've read the books, seen the movies yadda yadda.

    Yes, it does look good, but if you have played most other MMO's out there you will I think you will suffer from the same feeling as I have. The feeling of "I've played this game before."
    --
    Your television will not tell you when to start the revolution.
  41. Keep wasting your modpoints, Hobbits by spun · · Score: 1

    I'm a big nasty troll, and I eats Hobbitses! I've been here since before the karma cap, you can't touch my karma you filthy little Hobbitses. Mod me down and I shall... oops, wrong movie.

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    1. Re:Keep wasting your modpoints, Hobbits by Red+Flayer · · Score: 1

      I'm a big nasty troll, and I eats Hobbitses!
      Once again, my sig proves eerily accurate...
      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  42. No physics by Rhys · · Score: 1

    The most amusing thing to me was that Turbine apparently forgot how to do physics. Their first MMO, Asheron's Call had real collision detection and physics. Sure it was simplified, but it worked. Players could and did form walls to keep monsters from reaching the squishies (non-melees). Or sometimes it was an archer/mage wall, because they didn't suffer from sticky melee, so couldn't be shoved around by their target trying (and failing) to move through them.

    On non-PvP servers, players could pass through players -- no griefing by blocking the door. On PvP servers however, players could pass through each other. Of course that problem leads to all sorts of exploits to bypass doors where one guy gets smashed against the door, then logs off. Other toons fill his spot, then he logs back in and gets pushed to the first available space... on the far side of said locked door.

    --
    Slashdot Patriotism: We Support our Dupes!
    1. Re:No physics by cspariah · · Score: 1

      Not a "forget". A choice, I'm sure. AC's physics are really, really cool, but they're also a nightmarish PITA when developing content.

    2. Re:No physics by rben · · Score: 1

      What most players don't understand is the trade-offs that have to be made between things like realistic physics and prevention of griefing. As pointed in the post above, there are also exploits that have to be considered.

      Lets take just the issue of not allowing players to walk through one another. That would allow a player to effectively trap others in a room that had no exits. While that seems childish and immature, it has happened in the past.

      Most of these types of decisions are carefully weighed. They aren't "mistakes." They are simply facts of life when you are dealing with large numbers of people, some of whom, because of the anonymity granted by having a toon represent them, think it's fun to make game play miserable for other people. The problem isn't the MMO companies, it's human nature.

      --

      -All that is gold does not glitter - Tolkien
      www.ra

  43. Time Being? by Anonymous Coward · · Score: 0

    This is hardly a replacement for WoW. I can't believe you would even SUGGEST it.

    1. Re:Time Being? by ArsonSmith · · Score: 1

      I enjoy playing WoW, but I can't say that it is the end-all for MMOs. In fact, as far as a game goes it is kinda lame. It is popular because it has achieved almost a pure lowest common denominator effect.

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
  44. Graphics by Anonymous Coward · · Score: 0

    "...while World of Warcraft's stylized vision remains fresh and crisp."

    You mean cartoonish and repelling. Game's okay- I'd never play more than the trial because I can't stand the graphical style.

    P.S. LOTRO is awesome. I'm waiting for the "Hobbit Hurdler" deed- I jump over every hobbit I pass.

    1. Re:Graphics by bsossaman · · Score: 1

      I couldn't agree more. I do have to say, though, that Guild Wars IMO has way better character graphics than either. I can't wait for GW2.

      --
      It is by will alone I set my mind in motion. It is the juice of the sapho that thoughts acquire speed, the lips acquire
    2. Re:Graphics by krelian · · Score: 1

      I couldn't agree less. The art design is one of the things I like most about this game. I still ENJOY taking long flight paths.

  45. Actually.... by Mr._Galt · · Score: 1

    The developers used the books as reference material, not the movies. You can look up characters in the books that you interact with in the game. Not just Aragorn and Gandalf either, but hobbits that you never remembered. Tom Bombadil and his Lady are also in this with Tom even helping you out at one point. I think JRRT would be pleasantly surprised with the attention to detail that was put into this game.

    1. Re:Actually.... by Himring · · Score: 1

      Good points, but I never argued the movies were used, just that Tolkien would have not approved of them and, therefore, this game....

      --
      "All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill
    2. Re:Actually.... by darkwing_bmf · · Score: 1

      Bah Humbug. You don't know what Tolkien thinks (er would be thinking if he were alive). He wrote books. These books were meant for entertainment not as pure chronicals of history. He sold those books. And he changed the *content* of one of those books, "The Hobbit", after it was published to make a new story "The Lord of the Rings" work out better. So, by derivation, he probably would have approved of selling a well made game of entertainment set in the imaginary world he created as long as he was properly compensated.

    3. Re:Actually.... by Himring · · Score: 1

      mebe. prolly not tho....

      Oh, and you get points for "Bah Humbug." That's a rare drop....

      --
      "All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill
    4. Re:Actually.... by Endo13 · · Score: 1

      And that's why so many of the locations in the game look exactly like they did in the movies instead of how they're described in the books, right? Take a good look at Bag End for starters.

      Yes, they did draw things from the books that are not in the movies but the movies are still clearly the primary inspiration for the game.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    5. Re:Actually.... by Anonymous Coward · · Score: 0

      Dude you think if Tolkien were alive today and getting a percentage of the revenues from the Jackson LOTR movies, he'd be grumbling about the quality of the films? No fucking way he would.

    6. Re:Actually.... by Mr._Galt · · Score: 1

      You're right, you didn't say the movies were used....I almost rewrote that part of my post, but decided "bah humbug!" I was just saying that while Tolkien might not have approved of the movies, I think he would have been very pleased with the game. It seems to me that you're saying that JRRT would not have approved of any commercialization of his works, and I'm not sure I can agree with that. If he was truly in this for the art, and the art ALONE, he would never have published anything. Money was a factor, and I'm sure the millions he'd be making would convince him that some commercialization would be okay. To relate back to the topic some more, I'm simply saying that this game does a MUCH better job of adhering to JRRT's books and lore than the movies did. For that reason alone, the game is worth a look if you're a Tolkien fan.

    7. Re:Actually.... by Himring · · Score: 1

      I think evidence shows Tolkien published his work through the persuasion of close friends and by a final desire to share it with the world, money was an after thought.

      --
      "All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill
  46. ..."lack of an English mythology" err, Beowulf? by fantomas · · Score: 1

    "I am no Tolkien scholar, but I thought a big motivation for him to write was the lack of an English mythology"

    I guess the humourous retort would be "you're a troll, right?"

    http://en.wikipedia.org/wiki/Tolkein
    Tolkein was a professor of Anglo-Saxon at Oxford University. He knew his way round the myths. But you don't need to be a professor at Oxford to have come across Beowulf.
    http://en.wikipedia.org/wiki/Beowulf

    There's vast tracts of English myths and legends and Tolkein clearly draws on them in his work, as well as drawing on mythologies from other areas as well.

    1. Re:..."lack of an English mythology" err, Beowulf? by Lord_Frederick · · Score: 1

      He was heavily influenced by Beowulf because it was one of the major Anglo-Saxon works that survived the Norman conquest of England.

      I guess "lack of an English mythology" was a poor choice of words on my part. I was thinking that Tolkien believed The Lord of the Rings was the sort of Anglo-Saxon story that would have naturally developed had England not fallen under Norman rule.

    2. Re:..."lack of an English mythology" err, Beowulf? by fantomas · · Score: 1

      No worries. I understand where you coming from now. It's just your original post suggested that there is no folk mythology in England, which is clearly not so. England is a country which has gone through successive waves of invasion and migration so there are few clear cut lines drawn under each successive migration or power change, you'll find cultures mixing and strands being followed through each wave, so folk stories and mythologies have mixed over the years. The population of England didn't wake up in 1067 and all start speaking Norman French and drawing from Norman culture. For many people it was just another set of bosses to pay taxes to, get your head down and dig another muddy field... :-)

      Probably it would be fair to say there is comparatively little Anglo-Saxon mythology available to us because literacy was very limited in the Anglo Saxon period and folk stories would not have been a priority for transcription. A lot of the mythologies of the time were probably handed down orally apart from a very few examples like Beowulf. I imagine there were many more stories but these have only survived as they've mutated down the years. Folk culture has been seen as low status in many places so only recently have we had free access to mass recording methods and a sense of their importance.

  47. Inaccuracies in review by Sinister+Stairs · · Score: 2, Informative

    Several inaccuracies in the review. Off the top of my head:

    * Chat channels are not called Fellowships, your team/group is
    * Burglars are not main the DSP class, hunters and champions are
    * As others have pointed out, deeds/virtues are not unique to LotRO
    * The explanation of the crafting system was all wrong

    But otherwise I agree with his assessment of the game.

    1. Re:Inaccuracies in review by MontyApollo · · Score: 1

      >> Burglars are not main the DSP class, hunters and champions are

      I'm not sure what thier DPS rates are (I have heard that it is close to champions), but Burglars seem to be the best at one-on-one combat. Maybe he confused best fighter to best DPS. This a small annoyance for me since I have a champion, and the word "champion" would seem to imply to me that they would be the best.

      Champions "area of effect" damage is great at taking out multiple enemies, but one-on-one, against equal or higher level opponents, the champion can be kind of lacking. Burglar's can take down a lot tougher opponents, and in my experience can usually out duel a champion.

    2. Re:Inaccuracies in review by RamblinLonghorn · · Score: 1

      Plus they've got all those nifty tricks like Riddle. And they can start Fellowship skills And they dual wield man...why don't i play a burglar?

  48. The Grand Illusion by Skerry_QA_Guy · · Score: 1

    That is what you get With LOTRO. It is actually what you get with any game nowadays. EQ started the formula and every game since has just used the same formula with a different packaging. Some games do a great job disguising the formula, others not so much. LOTRO starts off disguising it well. The early levels you are still wow'd by actually being in middle earth, seeing the prancing pony, growing longbottom weed and visiting weathertop, the shire etc. However that is where the Grand Illusion needs to step it up and instead it fizzles out. It becomes very quickly apparent that you are just on a hamster wheel doing the same thing over and over for no particular pupose. Now, there IS a ton of content. That is true, but there is not a lot of good content. What you have is a lot of rehashed content. How many people are going to make you kill pigs? A lot, you will kill a LOT of pigs, sometimes with good reason, othertimes because it appears to have just been the thing to do. Deeds seem like a nice unique thing, but as others have said they have been done before. Also, while deeds seem like a nice auxillery content path to follow, it is just killing stuff over and over and over and over yaawwwwn. OH, you can craft! You cannot craft anything of any real value (much like most games). The loot that drops in the world is more often than not better than anything being crafted. not to mention more plentiful, loot falls like rain! Instant gratification bonanza! If you don't like your sword - just fight for a little longer finish another quest or two you will get a better one. DONT RACE TO 50! well, you don't have to race to 50. Leveling is SO easy it is pathetic, you can level without even trying half the time. That is okay becuase they planned for that right? wrong. Some day, someone out there will realize that you have to now a days have content at the level cap from the get go, right out of the box! Storyline - Read the stories, they are all very similar to each other. The names change, the targets change but the stories don't change much. Lets put it this wasy, this game is like WOW. It is MMORPG 101. It is PERFECT for the true casual gamer. It really is, and congrats to the casual gamers for having a game you can call home. For Veteran gamers, whatever you want to call them - hardcore, obsessed, whatever, this is another speed bump on the way to the next game - UNLESS turbine puts out new content QUICKLY that is... For the casual gamer I would give this game high marks For a game that will attract players of all kinds I would give this game high marks For a long lasting game that will HOLD players for a long time - sadly, it doesn't look like it. I surely do hope they prove me wrong. I am, however, incredibly glad I didn't shell out 200 bucks for a lifetime membership!

    1. Re:The Grand Illusion by Skerry_QA_Guy · · Score: 1

      (How embarassing) Don't know where my formatting went, my sincere apologies /sigh

    2. Re:The Grand Illusion by Anonymous Coward · · Score: 0

      I don't know about that.

      As it stands, there's only a small portion of the story told. The really big stuff has yet to come.

      For some reason I keep imagining trotting through Moria with a fellowship. Or raiding Orthanc with a huge army. Any number of big battles actually. Somehow those settings smell like gigantic end-game raids and playing the toned-down intro stuff really has me looking forward to future content.

      I never had that with any other MMO as the lore is always contrived and random at best. Here... Anticipation for what's to come since we all know what's going to happen.

  49. Demo by Billly+Gates · · Score: 1

    I would like to try before I buy or invest money into LOTR online.

    1. Re:Demo by fr175 · · Score: 1

      Every subscriber of the game has a two 10-day buddy keys to share. Just find someone with a key, download the client, and you've got 10 days free to play.

    2. Re:Demo by Anonymous Coward · · Score: 0

      Every subscriber of the game has a two 10-day buddy keys to share. Just find someone with a key, download the client, and you've got 10 days free to play.


      I'd rather that Turbine did not know who my friends are. This method of social datamining has become altogether too prevalent. I guess we can thank the success of the information collected through the Gmail "invitations" system.
  50. LOTRO - Blunt Criticism by Anonymous Coward · · Score: 0

    LOTRO is what Turbine was doing while it should have been focusing on making DDO a better game. With a DDO license and a very solid game beneath it Turbine could have printed money for years to come with all of the geeks that will never give Dungeons and Dragons up.

    The best part of DDO was the combat system and it kept me entertained even while running the same instances for the 50th time. LOTRO is an "enhanced" DDO engine minus the interesting combat.

    Do not waste your time or money on LOTRO - I would, however, recommend at least trying the combat system in DDO as it truly is unique to the MMO genre and blends a bit of FPS action into the boring tedium of killing the same monsters ad nauseum.

  51. How about a mini multiplayer online game? by jollyreaper · · Score: 1

    Back in the day I was really impressed with the door games available. Because of the realities of the BBS world, your time in the game had to be limited because other people needed to call in to the board. If you were on a multinode BBS you could have interaction with one or two other players in real time but it was otherwise a shared world you were playing in without partymates. There were a few D&D clones that really had promise with the ability to explore, kill goblins, take noses, and build a reputation for yourself. But most of these games only let you play at most an hour a day. Also, because you were limited to playing against whoever was on the board, you never had more than a large handful of close friends in the game.

    Instead of going for the ultramassive shared world like EVE or shards like WOW, what if the games were smaller than that, more on the scale of a D&D module run by a GM? You have a sense of that with a game like Defcon, a WWIII simulation. You can run it in accelerated tiem and blow up the world in 20 minutes or play it out in realtime over the course of a day at the office. There's only a handful of commands you can issue at any one time so it's like a chess match where the the decision to move a piece takes a moment but the resolution of the action takes time to occur.

    The basic idea I'm getting at is that you don't need to spend ten hours a day to get anywhere in the game but still have the cool factor of a world shared with friends. Self-selecting the group you play with would also preclude the presence of griefers and others who would ruin the fun.

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
  52. Lord of the Pies by aapold · · Score: 5, Funny

    One place where the game became surreal to me was the shire quests involving delivering pies. I mean, cmon . Pies? Avoiding nosy hobbits?

    You get experience you can use to level up your character for delivering pies?

    This lead to the following line of thinking:

    As we know, the one ring's power easily swayed the minds of men and elves and dwarves. Hobbits, however, were resistant to its effects, which is why one of them made an ideal ringbearer.

    The Dark Lord Sauron knew he would need something of a different nature to tempt the hobbits. And thus the dark lord learned the craft of pie-making. There in the ovens of mount doom, he baked the master pie, the one pie to tempt them all.

    Soon the aroma of this pie wafted over the free lands, and an army of hobbits went to mordor to take it. Sauron, holding the pie aloft in one hand out of their reach, and his mace grond in the other, fended them off until one of the river hobbits climbed up his back and took it from his hand. Sauron went down beneath a wave of hungry halflings while Isilgol snuck off into a cave with the pie. There he ate some of it and it transformed him into a creature unable to eat more pie, yet eternally taunted by its pleasant aroma... Fleeing the hobbits he hid beneatht he misty mountains, whose frequent fog and pine trees and wolves would mask the smell He lived in a state of torture with the pie for thousands of years...

    Until one day Bilbo in the company of some dwarves (who were going to get back some beer a dragon had stolen from them) crossed those mountains and smelled the pie...

    --
    "Waste not one watt!" - CZ
  53. Camera Control & Visuals by _bug_ · · Score: 1

    Camera control isn't as available as it is with WoW. Can't control both camera and where you walk with just the mouse.

    As for the visuals, I think they're trying too hard to be realistic looking, which in turn makes it feel all the more awkward. Think the Final Fantasy movie. They looked human, but certain movements and facial features looked just wrong and it made things a bit uncomfortable. Same here. This is one area where Blizzard got things right. Don't try to be too realistic. Be a bit cartoony. Players have an easier time adjusting and identifying with their character.

    1. Re:Camera Control & Visuals by dread · · Score: 1

      Ummm, I am sorry to rain on your parade but yes you can. Walk along. Move the mouse (Camera moves), move the mouse with right button down and you move with the camera (oh yes baby, the camera loves you).

      --
      I've had a wonderful time, but this wasn't it -- Groucho Marx
  54. Will they release a real sequel to Asherons Call? by elucido · · Score: 1

    The original, was perhaps the first 3d MMORPG, and in my opinion was the best 3d MMORPG until World of Warcraft came along.

    The problem is, Turbine completely screwed up with the sequel, they had a perfect formula and screwed it up by trying to make it mainstream and popish instead of honing in on the hardcore gamers and improving game mechanics. Also they put all their money and focus into the graphics of AC2, which were the best at the time, and not enough on improving the gameplay. The result is AC1 was more fun than AC2.

    Turbine in my opinion, would have a hit if they made AC3, with similar elements to AC1, with vastly improved graphics, and perhaps some new gameplay elements.

    A lot of games suck because they focus too much on graphics, or too much on the mainstream audience, and not enough on actually making the game fun.

  55. What do you want? by Aereus · · Score: 1

    I find many of the gripes people seem to be having here of little merit. Not that there aren't valid complaints, but many of them are either commonalities to the MMO genre, or stuff like "the orange is bad because it's not an apple." Someone mentioned a quest sending them to kill boars "12 levels under them" for example. That quest was either well under their level, or there were boars his level in the area he just wasn't aware of. Nearly all of the kill quests allow you to kill any boar in the zone for them. Things like Deeds and a lot of the kill quests aren't even meant to be "grinded out." They can/will be completed just by killing things while traveling around doing the talk or delivery quests. I have to agree with the OP that LOTR Online is the most promising MMO to come out since WoW. There are some issues, but by and large the presentation is polished, and you can tell that effort was put in to learn from the good and the bad of previous games. The graphics maxed out are extremely good, and if someone is saying they aren't, then I honestly don't know what game does have good graphics. Graphics aren't good until the game becomes unplayable in framerate?

    1. Re:What do you want? by MontyApollo · · Score: 2, Insightful

      Many of the quests are complimentary, and you do have to be careful about doing some of the "kill 10 of x" quests before you have acquired all the complimentary quests. You don't want to go kill 10 boars, then you get a quest that says collect ten boar legs, then finish that up and the get a quest to collect ten boar stomachs, when all three quests could be completed at once. In general though, the "kill 10 of x" quests get completed almost automatically when doing the main quests.

      About the only time I grind is to collect hides for my forester vocation, but even then it is often tied to making money, completing certain quests, and completing certain deeds.

  56. Someone doesn't know what they're talking about. by zxaos · · Score: 1

    Check your facts, please. Through combinations of certain badges, you can receive "Accolades" which give a variety of bonuses from increased health or regeneration to special powers. It's an interesting mechanic, and it's unfortunate that the original poster seems to be convinced that it's a new one. I'd chalk your post up to simple trolling if you didn't seem so ignorant about your subject.

  57. Re:One thing is sure by Hubbell · · Score: 1

    How am I a troll when Turbine's track record proves my statement correct. Every subsequent patch to Asheron's Call almost always was a detriment when gameplay mechanics where changed or new items were added, especially on the PVP side of things, which they proved beyond a doubt they have no idea what they are doing on when half of Darktide unsubbed their accounts over a stupid mechanic they added in (debuffing opponents armor to make melee/missile damage 1hit kills) resulting in an instant hot fix, among other splendid displays of their prowess.
    My favorite still is when Throne of Destiny shipped and they left most of the bitmaps uncompressed for textures, ballooning the client from 40-60MB of memory normally to 300+MB of memory.

  58. Re:Fuck comparisons to WoW? by jgoemat · · Score: 2, Funny
    Hmmm....

    I prefer EQ, because of the complexity of the game over WoW.
    Hard not to use WoW in your comparisons, isn't it? :)
  59. Re:Fuck comparisons to WoW? by everphilski · · Score: 1

    because, apparently, everyone-else-and-their-dog just won't understand unless you compare to it :/ sad, really.

  60. Slight correction . . . by oboeaaron · · Score: 1

    If you want to play the Shire theme, equip a lute, and plunk out 123 5 3 2 1, 356 8543 432.

    I think you mean 123 5 3 2 1 356 8 7 5 3 432 ...

    Finally, nine years of music school prove their worth on Slashdot! I just hope the RIAA don't come for me now . . .
    --
    Journey onward.
  61. cutting-edge graphics by Anonymous Coward · · Score: 0

    ...cutting-edge graphics abound...


    Translation: designed to sell video cards. Quality gameplay be damned, there's no money in that.
    http://turbine.fuzeqna.com/lotro.support/consumer/ kbdetail.asp?kbid=326

    Someday people will clue in that they are being had, With respect to both artificial video card requirements and the incredible laziness of P2P MMORPG developers. Whats the easiest way to get people to pay a monthly fee for years and years? Require thousands of hours of "grinding" skills to progress in the game, that is far easier for the developer than actual engaging and challenging gameplay content.

    Gee I wonder why I read the following image on their website as "The War Of The BoRing Has Begun!": http://lorimages.turbine.com/admin_files/05/85/15/ 64/1335.jpg
  62. Update graphics by Anonymous Coward · · Score: 0

    Sounds like you must be using something pre-PCIExpress graphically :)
    Get an Nvidia 8800 and experience Middle Earth as intended!

  63. How to reposition the UI by Satanboy · · Score: 1

    Since most negative comments I read on LOTRO is about adjusting the UI, I'd like to inform everyone to try this.

    hold the CONTROL key down

    now press the \ key.

    In other words, CTRL + \ brings up the UI adjustment screen.

    This is documented in the manual.
    It is also documented on the little cheat sheet card you get with the beta discs and the regular box.

  64. 4/5 Score by Anonymous Coward · · Score: 0

    For the hour i played this game i found it absolutely riddled with bugs and incredible amounts of lag. Unless some serious patching has taken place i really dont see how this could even get a 2/5 score let alone 4/5

  65. I own it by Wiarumas · · Score: 2, Informative

    I own it. I love it. It's your typical MMORPG set in the Lord of the Rings universe. If that sounds enticing enough, it should be sufficient to hold your attention. Honestly, there's nothing too new and/or exciting to take your breathe away, but overall a very solid game. Oh, and did I mention you can rock out on Lutes?

    --
    I will bend like a reed in the wind.
  66. As a WoW player AND Tolkien fan... by Avatar8 · · Score: 1
    I beta tested LotRO and bought it when it was released despite the shortcomings I saw.


    I the artwork (not to be confused with graphics) is a bit drab. The artwork in the manual (unsure if it's the same artist/team) is even worse. There's one elf that looks like a middle-aged, overweight geek wearing cheap Renaissance Faire garb and Spock ears. I'd have much preferred to see artwork from the Hildebrant brothers.

    The crafting system and gathering resources are tedious. The sad part is, to my knowledge (only lvl 14 so far), there isn't really a benefit. According to the manual, there's a chance at high levels of crafting to create an epic weapon, armor or what have you.

    The UI could use some improvement. I like the ability to move any and every component of the interface, but even then it's difficult to arrange the "desktop" neatly so that some items do not overlap. The main improvement needed is the icons. They are small with intricate patterns that are difficult to see (playing on a 19" LCD at 1024x768x32bit).

    Running with the mouse takes some adjusting. You must press the right button first, then press the left button and hold them down. (basically reverse of WoW). Being unable to move the camera around while running limits visibility. I often get attacked from the side even though I'm zoomed out quite a ways.

    The music is simple and ordinary. The sounds are pretty good, and the directional sound is very good (hearing things come at you from sides - but I still get jumped. :-) It's interesting to note that if you zoom out, the sound "disappears" or stays near your character.

    WoW still holds my interest more, but I purchased LotRO as a fall back game, for those few times when I don't feel like playing WoW.

    I will say that from what I've seen so far, Turbine is much more adherent to Tolkien's work than Jackson was. I'm looking forward to meeting Bombadil.

    1. Re:As a WoW player AND Tolkien fan... by Anonymous Coward · · Score: 0

      Running with the mouse takes some adjusting. You must press the right button first, then press the left button and hold them down. (basically reverse of WoW). Being unable to move the camera around while running limits visibility. I often get attacked from the side even though I'm zoomed out quite a ways. Well, you could always press "w" to run, or heck even hit scroll lock (I have it bound to a thumb button on my mouse), either of these leave your 'mouse hand' free to move as you wish.
  67. That was my problem with it too, sorta by Moraelin · · Score: 2, Interesting

    Well, that's sorta my problem with it, too. Although I'd summarize it in a more damning phrase: they copied all they could from WoW, without even understanding what they copy, what details made it work on WoW, and generally how to do it well.

    The examples you gave are accurate, and probably more important on their own, but just to illustrate why I'd summarize it like that:

    Take for example the content pack. It boasts (at least the announcement did) an epic raid for level 30's. Excuse me? Raids in WoW are at the max level for several reasons, two of which being (A) because there actually are that many characters of that level around, and (B) because it's a final time sink for all those. Even leaving aside the aspect that _very_ few people would describe the WoW massive raids as fun, there's the aspect of where the heck will you find that many members at mid-level? In most games (COH being the notable difference) it's a problem finding even 4 more people for a normal team, and WoW itself largely turned into a Massively Single-Player Online RPG lately at any level but the max. And it's telling that Blizzard itself reduced the size of raids in the expansion pack, because gathering and coordinating a whole company is just non-fun for most people.

    But it's that kind of thing that tells me that they're just copying blindly, without even making any effort (or being able) to understand what they're copying. You can almost picture a dysfunctional "WoW is popular, WoW has raids, therefore people love raids. I know, we'll be more popular if we have more raids and earlier raids!" train of thought.

    The same applies to almost everything else, including the things you've mentioned. They copied the titles from other games (e.g., EQ2), but couldn't even be arsed to figure out how to display them well. They copied the crafts from earlier EQ2 again, too bad none of them understood why EQ2 changed that, or how to balance the resources. Etc.

    Just so noone gets me wrong, I'm not against ripping off other games per se. Most games copy from each other and WoW itself didn't invent much new, it just polished existing elements. But that's just the rub. Blizzard took the time to understand what they're doing, and try to get it right. These guys are just doing some minimal-effort copying, without even trying to get it right, without understanding what they're doing, and without any obvious plan.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  68. One Ring to... Bah, forget this. by Zekasu · · Score: 1

    As someone who partook in LOTRO's Open Beta, all I have to say is it was (And still is) a dissapointing game.

    It's just like every other generico MMO out there, and what's worse (probably the most condeming factor) is that fact that it has an unfriendly UI, compared to other games. The camera while walking thing (How it bounces up and down) was rather frustrating (during the two brief 5 hour periods I played it for).

    To summize, Lord of the Rings Online is like every other generic MMORPG on the market today that tries to immitate World of Warcraft -- and we all know we could do with less World fo Warcraft clones.

    To be honest, this just marks another failure for American-born MMORPGs, and pushes me to be more inclined to watch the Korean MMORPG market. (Yes, you heard me, Korean)

  69. Not much to do with the books by Moraelin · · Score: 1

    It doesn't really have much to do with the books, except milking the license, sadly. And even then I'm not even sure if they were aiming at milking the books or milking the movies.

    Basically it's "Generic Fantasy MMO #1027" with a middle earth theme. And with the signature characters used as little more than merchandising exercises. Same as printing them on a t-shirt, really. It just hopefully allows some fans to think "OMG, I met Gandalf personally and he saved me in the tutorial dungeon", and makes the rest of us think, "wtf, why is he here in the first place? Doesn't he have more important things to do?"

    Also, you can't kill any signature characters anyway, so don't get your hopes too high.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  70. Darkfall by Double_Duo_Decimal · · Score: 1

    http://www.darkfallonline.com/
    If Darkfall doesn't deliver, I don't think I'll be playing another MMO. Nothing out right now is worth my time and money.

    1. Re:Darkfall by disassembled · · Score: 1

      Hey everybody, look! A member of our own online community, who is definitely not receiving any form of compensation from a game company, has just declared their undying loyalty toward an upcoming title! Golly, let's all go check it out!

    2. Re:Darkfall by Double_Duo_Decimal · · Score: 1

      The internet is an ambiguous place little man, believe what you want about me. I care not. Does it matter who told you to visit a website on the internet that much? I'm not trolling, phishing, or trying to hack anything, just posting a link.

  71. What a crock! by Anonymous Coward · · Score: 0

    If you like boring, tedious and pointless timesinks, but find WoW too be too fast paced and entertaining, then LotRO is a great game for you. If you enjoyed the books, this game is like someone take a cheese grater to your junk. It absolutely destroys the world, as any massively multiplayer game will inevitably do.

  72. You missed it by Anonymous Coward · · Score: 1, Insightful

    lol I love reading reviews and then comments by people who just plain miss things or have it wrong.

    Like how the reviewer said you had to choose from 3 craft classes. No mention of how theres actually 7 different unique combinations of those 3 and how they are interdependant.

    And no mention of Monster Play. Which from the early fighting back and forth, I have been told by ex-WoW players that it is much better than WoW's PvP. And Personally had a whole lot of fun.

    And the first comment that says it has damage in a chat box ..wow. Smart. Never mind you get floaty damage and the combat tab is an OPTION so you can go back to see exactly what happened. Who actually keeps their combat tab open during a fight and is reading it while the damage is being shown right over their heads. I guess that one went "over his head"

    And I love it when people complain about graphics/exploring. They played a guy to level 10 and complain they can't explore... They obviously had not visited Trollshaw hills and follage, or the Misty Mountain's towering cliffs and peaks, or Angmar's barren wasteland and stinking marshes which are in such sharp contrast any other zone in the game.

    And the people who complain that there is nothing from the movies? That just hurts. Kudo's to Turbine for basing the game off of the books, the real LotR and not Peter Jackson's crap.

    Saw a guy complain about the music score too. When I first entered Rivendell I had to listen very closely because I that song sounds just like the Rivendell song in the movies, its not, but it could have fooled me at first. The music is well done, it's not over the top but still there, a very good background.

    Already a whole new zone is up for being released in few weeks (in June, just over 2 months after initial launch)
    And fishing is planned to be added for the future.

    You all have to understand that WoW and especially EQ have been around for a very long time now and they were nothing like they are now in their first 2 months. LotRO will grow and expand just like them. But for an initial release (and I was in open beta too) the game is amazingly well done and complete AND stable, not like the many early WoW bugs.

    Oh, and by the way, I CAN shoot animals with my bow. Or you could take off your weapon and one hit kill punch them.

  73. Re:Rocks by TheGeneration · · Score: 1

    This is just a less-polished version of WoW with different character names.

    You don't know what you're talking about. This game is very different. The method of PvP alone is a huge departure. Once you hit level 10 you are able to enter "Monster Play" which allows you to enter the battle ground as a bad guy. You can pop in and out of monster play at will, and resume leveling your "good guy" player character. Once your good guy hits 40 he can enter the battleground. That means that all of the 10-50's can play monsters and 40-50's can play good guys in the BG's resulting in a better balance. That alone is a huge change from WoW.

    A secondary change is the LOTR chapters which you play as instances. This means you get REAL story telling in your instance playing.

    The deed system is fun and a nice innovation to make grinding more fun when you have to do it to level.

    Even the "fed ex" quests are really well done. I can't tell you how much fun I was having running around between hobbits and reading the quest dialog of two idiot hobbits that were trying to court each other. I suppose you actually have to take the time to READ the quests though. This game isn't about getting the latest +10 whatever equipment. It's about providing a good game and story experience. Something that is new to me as a veteran of WoW.

    --


    The Generation
    I'd say something witty here, but I'm not that bright.
  74. Oh come on people! by Nightghaunt · · Score: 3, Interesting

    People these days amaze me with their "please give me my 50th lvl char 5 mins into the game without me actually having to LEARN the game" mentality. Damn near nothing and I mean nothing negative said so far on this list and I actually read through it, is in anyway accurate or informed. Everyone on here that has something negative to say has a) not actually tried to LEARN the game and/or b) has the attention span of a 5 year old.

    Example:
    "trying to do something like shoot a sheep with your crossbow only to receive an error message"

    If you had actually tried for more the 5 minutes and more than just an elf you would have discovered that ELVES can't kill small furry creatures. Everyone else can and does, sometimes to an annoying degree. Why can't elves kill furry creatures? If you have to ask that then just go play Wow because you know nothing about the Tolkien world.


    "I got 2 characters to level 5 before losing interest. I've been playing MMO's since 2001, and not since Dark Age of Camelot has there been a more annoying world chat channel."

    First off, do you know how little time it takes to get to 5th lvl? Maybe 30-60 mins? My god if you can't stick with a character for that long you don't deserve to be playing ANY game. What you need is a game that starts up and once you've created you character it just has a big message that scrolls across the screen that says "YOU WIN!!"

    As for the chat channels, RTFM! The chat channels are HIGHLY customizable if you would just take the time to LEARN it. Oh WOW new concept, learn the game!! Every complaint mentioned regarding the chat channels is addressed in the game. Is it to much to ask you to simply take the time to learn how to PLAY?


    "Why does somebody with a really long name and title make it harder to right click on anything around them?"

    Once again, learn the game, if you took the time to look at your customization options you would see that ALL of those things are set-able, don't' want the floaty names? Hit the "N" key. OH MY GOD THE NAMES WENT AWAY! Don't' want to see you helmet or the other player's names? How about your cloak or shoes? Turn them off. All set-able.


    "Played a hobbit minstrel for about 3 weeks. To do damage to a monster or beast I was playing a guitar at it. A mother fucking guitar. To do damage."

    Um... then don't play a minstrel dumbass. Nobody is forcing you to.


    Look, I've played both games from stress beta on. LOTRO is by FAR a better product at launch than WoW ever was and believe me that surprised the hell out of me. People keep talking about polish and your right LOTRO had plenty of bugs to work out but if you compare it to WoW when it first came out it smokes it hands down. People keep trying to compare a NEW game to one that's been out for over 2 years. Duh, the older one is going to be more polished.

    "Wow, a comprehensive review of the game and there's no mention of PvP. 'Nuff said, I suppose! Warhammer Online, here I come! /punts a hobbit"

    And that is exactly why you won't find PvP in LOTRO. Doesn't fit the genre. Please, oh please go play another game!


    "...Until one day Bilbo in the company of some dwarves (who were going to get back some beer a dragon had stolen from them) crossed those mountains and smelled the pie..."

    Ok, now that was just damn funny! LOL But actually I like the idea of having quests that AREN"T all about just going to kill this thing or that. I actually tried seeing how far I could get without having to kill something. Granted it was after I had taken a character through the intro area (once you have taken a character though it the rest of you new chars on that server can skip the into area) so I was able to skip the intro area. But once in the new area I was able to get to almost 15th level without having to swing my sword, just crafting quests, delivering pies or the mail, find the hiding hobbit etc. Things like that. It was a nice change from the regula

    1. Re:Oh come on people! by Anonymous Coward · · Score: 1, Insightful

      "If you had actually tried for more the 5 minutes and more than just an elf you would have discovered that ELVES can't kill small furry creatures."

      And if you had taken 5 minutes to read the replies, you'd have seen that the person in question was playing a fucking Hobbit. New concept: read the discussion! Funny, huh?

      "First off, do you know how little time it takes to get to 5th lvl? Maybe 30-60 mins? My god if you can't stick with a character for that long you don't deserve to be playing ANY game. What you need is a game that starts up and once you've created you character it just has a big message that scrolls across the screen that says "YOU WIN!!""

      That's what we call a non-sequitur. Nowhere in the discussion did the poster say he wanted an "I WIN" button, but simply that the found the 30-60 minutes of 1-5 to be boring and trite. So? 30-60 minutes of tedium before getting to the "fun" parts are only acceptable to me if those 30-60 minutes are spent in things like: installing, customizing the ui, reading the manual, etc. When I am actually playing, I expect to have fun, and if 30-60 minutes into it someone is bored, quitting and going somewhere else is a perfectly valid position.

      Look, the fundamentals of the game mechanics will be clearly exposed in any game when you've been an hour into it. If you don't like the fundamentals, then the rest is not likely to hold your attention for long.

      "Um... then don't play a minstrel dumbass. Nobody is forcing you to."

      Nice: direct, personal, and adding nothing to the discussion. Minstrels/Bards have been around in the fantasy genre for quite a while, and in many games they were quite capable of wielding a weapon and whacking stuff. This way of doing it is good? Bad? It's something that may be worth discussing, but not with answers like yours.

      "(I do apologize for the snide comments but I just get ticked off by people that trash a game without taking the time to learn it)"

      No, you just, for some reason, feel threatened by negative comments of people who don't like the game and feel like they're attacking you personally. You don't have to look for peer approval to play LOTRO, or seek reinforcement for the fact that you're spending cash on it. It's your buck, and your computer, and you're the one who's playing. If you like it, I'm mighty glad that you have found a game that you like and enjoy, and hope you'll continue to genuinely enjoy it for a long time.

  75. Re:Another MMORPG which is commercially drained ou by LordLucless · · Score: 1

    Developers are almost forced to switch from rpgs to mmorpgs to atleast pay the bills, real rpgs aren't made anymore they pretty much died by the world of mmorpgs and yes maybe by the force of using 3d too.

    *Watches as his copies of Oblivion and Final Fantasy XII pop out of existence after reading the AC's comment*
    A further note: this is Mr Period ".". He is your friend. He often brings Mr Capitalization along with him. Together you can enjoy many hours writing readable sentences.

    --
    Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
  76. bbilbobb odorf afrodo billybo williambo by tillerman35 · · Score: 1

    I just have to ask- how's the Drizzt-to-Bilbo/Frodo ratio looking so far? In WOW, EQ2, and DAOC, the scale's are tipped pretty heavily on the side of Drizzt. But I've seen every intentially misspelling of all three names conceivable. My favorite was Afrodo (a black skinned hobbit).

  77. Re:Someone doesn't know what they're talking about by snuf23 · · Score: 1

    Accolades are different from the virtues you get in LOTR. There aren't a lot of accolades, they are generally muti-step requirements to get one and they don't need to be slotted.
    A better way to think of virtues is that they are closer to WoW's talents but you gain them via a mechanism similar to COH's badges. Also you have a limited number of slots to put the virtues in which is closer to COH's enhancements than badges.
    So yes the mechanism of killing X to get a badge or discovering location or whatever is the same as COH what you get isn't quite.
    I agree with you on the deeds that grant titles being pretty much identical to normal badges but virtues don't work like accolades.

    --
    Sometimes my arms bend back.
  78. Confusing review by DerekLyons · · Score: 2, Insightful

    This is one of the most confusing reviews I've ever read - and it can be neatly summarized as follows; LOTRO is just like WoW, except where it's not. LOTRO is just like most MMO's, except it's not. But it does have pretty graphics. And it is pretty much like WoW and other MMOs.
     
    Another point - 'deeds' aren't unique to LOTRO, they are called 'badges' in CoH/V and have been around a couple of years. Ditto for the 'virtues' - 'accolades' in CoH/V. Ditto for 'titles' - both games use the same name.

  79. Re:Fuck comparisons to WoW? by VGPowerlord · · Score: 1

    because, apparently, everyone-else-and-their-dog just won't understand unless you compare to it :/ sad, really.

    In other words, you already knew why people compare other MMOs to WoW and just made your original post to be a fucktard.

    Did I mention I hate hypocrites?
    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  80. Mod parent up by krelian · · Score: 1

    Because of this: "What you need is a game that starts up and once you've created you character it just has a big message that scrolls across the screen that says "YOU WIN!!"

  81. Re:Another MMORPG which is commercially drained ou by Anonymous Coward · · Score: 0

    Those weren't real RPGs last time I checked.

  82. More comparisons... by cbhacking · · Score: 1

    Possibly offtopic, since I haven't played LOTRO or even WoW (though I've seen enough of it) but I do play EVE...

    The only downside to EVE's combat log is that it scrolls too fast when firing all weapons to be really readable, especially if you're fighting multiple enemies (their hits also show up). Like virtually all elements of the UI, it can be closed, minimized, made transparent, moved, resized, or possibly even merged with other windows (never tried this; I never have it on). Normally log info appears in fairly small text near the top middle of the screen. Still hard to read everything (usually impossible in fact) but enough to know that your target has heavy Kinetic defense, so you should switch to a different damage type.

    Collision detection is slightly limited in EVE, most notably when undocking from a station (often I've undocked a small ship at the same time as somebody in a freighter, and I appear to be physically inside their ship). It usually sorts itself out the moment either ship maneuvers though. In combat, you can actually ram other ships to knock them off course (no damage, but it makes it hell to align for warping out) though the fact that interceptors (extra-small frigates) can "bump" freighters (literally thousands times the size of inties) is a bit weird; the small ships would presumably just bounce, even taking the vastly higher speed of inties into account.

    It'd be a lie to say EVE has no grinding, but it's not a very essential part of the game by comparison. PVP is where it's at in EVE, unless you actually like mining. A couple hours can fund days of combat operations if your losses aren't too high and/or you don't fly terribly expensive stuff.

    In EVE, there's no limiting on what you can or can't enter except that some large ships can't enter some complexes. Of course, you could go jump in a smaller one... The limitations on EVE are the size of space; without a warp bookmark (such as you get from an agent) you'll never find things like mission warp gates (which disappear after the mission is completed anyhow). All systems and all areas in those systems are accessible to every player, though.

    You can target and destroy anything you want in EVE. Of course, if it's in secure space, you might get the police corps massively powerful drone ships pounding you into dust... but anything that exists in space can be targeted, anything that can be targeted can be shot and destroyed, and while most things won't leave anything valuable, sometimes fairly random targets will yield intersting spoils. It's not really worth going and shhoting all of them though... there are far faster ways to make money. Anyhow, note that this also applies to players. The only time you can't shoot at somebody is if they're behind a station shield or docked.

    After playing EVE, I have different expectations.

    --
    There's no place I could be, since I've found Serenity...
  83. It is polished, by comparison by Anonymous Coward · · Score: 1, Informative

    Everything you mention is true. Absolutly and 100%. And still LOTRO is the MOST polished MMORPG game out there. The trick is in the word MOST.

    It is just in comparison with the turds that are its competition that LOTRO looks so shining. You mention manually having to switch between tools (wich for harvesting only affects explorers), try vanguard, you have to switch blind between bags that might or might not contain the tool you need.

    You mention quest of the kill X type, ever played WoW and its infernal kill X to drop Y and Y just doesn't fucking drop? Oh LOTRO gets that too especially in later quests (early on everything just drops as expected, all wolfs got wolf pelts) but it still isn't anywhere as bad as in the other two big ones Everquest and WoW.

    Just one stat does not work properly. Read the patch list of any other MMO and be dazzled by all the things that didn't work. Yes fate is a pity (most important effect is that it controls regeneration and at the moment it is simply to weak to make a difference) but by MMO standards LOTRO has few bugs.

    It is not that LOTRO is perfect, it just is the most finished MMORPG ever launched. If we do a 100 meter sprint and I finish in 3 hours I am still the winner if everyone else takes several days.

    1. Re:It is polished, by comparison by Incoherent07 · · Score: 1

      Just one stat does not work properly. Read the patch list of any other MMO and be dazzled by all the things that didn't work. Yes fate is a pity (most important effect is that it controls regeneration and at the moment it is simply to weak to make a difference) but by MMO standards LOTRO has few bugs.

      How many base stats in WoW didn't work at any point in the game since release? Or even secondary stats? "Just one stat" is a really funny claim to make when you're claiming your game is more polished than WoW.
      --
      This is my sig. There are many others like it, but this one is mine.
    2. Re:It is polished, by comparison by Anonymous Coward · · Score: 0

      Spirit anyone? The mana regen based on SPI was broken in WoW for ages after the release. Other base stats such as AGI has had secondary benefits such as crit rating etc. broken, fixed and then re-broken time and again during the various patches.

      WoW is still in my eyes the superior game, but bug-free and polished it never was.

    3. Re:It is polished, by comparison by Incoherent07 · · Score: 1

      ...No, spirit worked fine from the start of the game. People thought it was worthless for awhile, but not because it was broken.

      But what do I know, I only played a priest from December 2004.

      --
      This is my sig. There are many others like it, but this one is mine.
  84. Re:Another MMORPG which is commercially drained ou by LordLucless · · Score: 1

    Funny. Everyone else seems to think so. You just keep playing your classic gold boxes, and telling yourself you're the only true RPGer left.

    --
    Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
  85. WURMONLINE.COM by Anonymous Coward · · Score: 0

    As a player I'd recommend http://www.wurmonline.com/ to you guys

    huge explorable maps, terraforming, deed placement, PvP, 2 maps 16km x 16km each, weapon/tool crafting and plenty more

    all for 5 a month or play for free indefinately with just a skill cap

    beats wow and all the rest

  86. please update review in a month by Jeek+Elemental · · Score: 1

    would be interesting to see how the review changes after a month or two of playing.
    I found it utterly uninspired and boring, much the same as Vanguard.
    There is absolutely nothing new there if youve played any mmo before, new players might find it fun for awhile tho Ill grant.

    The graphics are good, sure, if you like the style, it only matters for a short while tho, without gameplay underneath its wasted.

  87. Finally a MMORPG for Christians! by Anonymous Coward · · Score: 0

    Since JRR Tolkien was a devout and pious Catholic, the fantasy universe of LOTR is THE place to be for we Christians.

    Now there will finally be a place where we can live our online lives as true Christians: swords and bows at the ready, against evil multitudes, holding up the values of Charity and Goodwill while hot-blooded shieldmaidens slay the miscreant for our merriment.

    Amen.

  88. Re:Fuck comparisons to WoW? by everphilski · · Score: 1

    not a hypocrite. Just had to speak down to my audience's level.

  89. Fun Game! by Phillippa · · Score: 1

    There is a lot of negative in all these comments!!! I am not a super experienced MMORPG player, though I do play WoW and have for about 1 1/2 yrs. I am not very knowledgeable of the Lord Of The Rings lore either and I do represent a smaller portion of the market being female... But I am really enjoying LOTRO and think they did a great job with it. Yes I see some bugs but as someone wrote earlier, WoW has come a long way since launch as far as bugs go. If you are thinking of purchasing and not sure after reading all these comments my advice is to check it out! I was weary at first cause I thought nothing could compare to WoW but I agree LOTRO does and in the ways it is different I really enjoy. Great work Turbine! And No I don't work for them!! :-)

  90. Re:Another MMORPG which is commercially drained ou by BlastOff · · Score: 1

    Yeah, I love this guy saying "real" RPGs aren't made anymore. Yet we are just a day away from the trailer for Fallout 3 from Bethesda the makers of Morrowind and Oblivion. FF12 and so on may be considered crap by Western RPG players but they are still multi-million selling RPGs. MMOs are only a viable market for companies that can sell them. If it's Cryptic or Funcom that focus on this type of game or Sony that knows how to market this type of game. No developer has yet been "forced" to focus on an MMO. That's just silly.

  91. EVE Online by mcvos · · Score: 1

    How about Eve? It's been around for ages, it has no levels at all, you can do what you like, and the political landscape is entirely determined by players. (And apparently some devs that are helping some players, but that's another slashdot story.)

  92. It's a shame... by n00854180t · · Score: 1

    It's entirely a shame that LotRO is doing well, in my opinion. What I saw of the game was shallow, unoriginal and downright lame. Not even to mention how much a disgrace to Tolkien it is (because we all know that epic battles involve targeting random mobs, pressing your ranged attack then the hotbar keys). Turbine goes and makes a GOOD game, and everyone ignores it for the trite WoW/Everquest clone garbage.

  93. Middlin' Earth by adobegillis · · Score: 1

    Many of you on this forum seem concerned with the strategic longevity of this MMORG. Considering this game may very well have only 3 players online at any one time a year from now is a valid concern to anybody who wants to invest in it. From experience, I'd say that this may be a likely fate due to the fact that the game falls too deeply into some Uncanny Valleys here. Someone mentioned the photorealism of the ingame graphics being akin to the unsettling Final Fantasy flick. I have to agree. WoW succeeds in that the design team actually DESIGNED the feel and look of the world rather than assuming that the lowest common denominator wants a workman-effort at photorealism. Its cartoonish veneer is half the addiction. Remember, you're going to be playing this for hours...gotta like what you're looking at. Turbine needs to lay off this design assumption because that is exactly why I couldn't stand DDO. Considering many of you on this forum boast Macs, I can infer there are lots of designers/artists here who would agree (kudos to you!). Another line the game straddles is the backstory and gamelore. I don't mind it. I've read the books many times since high school and I appreciate the shots it takes at fidelity to Tolkien's lore as opposed to Jackson's potboilers. However, the Great Unwashed won't dig the fact that elves can't nuke rabbits (OOPS!). Oh well, Arda didn't have a Manhattan Project. Point is, I think the game's lasting power will fail due to the fact that John or Jenny Q. Xbox expects the Jackson vision over Tolkien's, hence, it will alienate the Bazooka Joes who are the majority of players. They will be frustrated with the venue of a grinder with a more intellectual approach only to ask "what's it going to be, eh?". Will the expansion developers ever make it to Mordor? I don't think so.