Nintendo Battles Makers of the R4
eldavojohn writes "A neat little device called the R4 allows for homebrew on the DS ... and as micro SD prices fall, it is becoming easier and easier to put on these cartridges binary dumps of games people don't have the right to play. Which is why Nintendo will see them in court. Note, it's not just the console maker pressing charges, it's also Capcom, Koei, Square Enix, Tecmo, Bandai Namco, and Sega. Is this truly a case of fighting piracy, or is it also an attempt to stop homebrew from stealing the market?"
The site is slashdotted before the first comment rolls in.
Is this truly a case of fighting piracy, or is it also an attempt to stop homebrew from stealing the market?"
It is truly a case of fighting piracy. Anybody who thinks otherwise is severely delusional.
Nintendo DS mod chip. Wired has a short blog post as well.
Cynical Idealist
I had bought a MiniSD SuperCard for my Gameboy Advance SP some time ago. Due to the SP's form factor I can take it just about anywhere, so I always have a robust arcade in my pocket. GBA games, Gameboy and Gameboy Color games if you like, as well as full NES and Game Gear emulation!
"He who can destroy a thing, controls a thing." --Paul Atreides, Dune
Wikipedia link that I just bothered to look for.
Cynical Idealist
I just see this as Nintendo seeing what happened to the PSP and homebrew and getting it under control before it's too late.
It's sad - both systems should have some level of a 'code pack' that lets people write apps and such for their portable toys, but the level of flat piracy that the homebrew community has created for the PSP is really affecting it's viability as a game platform for developers.
http://www.pspfanboy.com/2008/03/09/ridiculous-psp-piracy-numbers/
-- I really need to bleed off some of this
I can't tell if the article summary comment is tongue-in-cheek or actually serious. I should hope that it isn't the latter, its tough to believe people are really that delusional. How can a game written by 3-4 teen/early 20 year olds hope to compete against games that REQUIRE dozens of designers/artists? The cost and man-hours necessary to complete a modern game have effectively shoved small time developers out of business. Its not like they were muscled out, the technology and cost just ran away from them. Today, an amateur game maker can realistically hope to make games equivalent to those seen 15 years ago. How much market share will the 800th clone of pong or snake or RPG Maker-esque rpg really take away from licensed games? How fun is it, really, to play yet another generic 2d platformer?
Don't lie to yourself, nobody's clamoring to buy this to play any of those games. This is designed for piracy. I guarantee >95% use it exclusively for getting non-homebrew games.
It's not a mod chip, exactly. You don't mod your system at all. It's just a custom game card with a microSD slot that allows you to play NDS ROMS you put on it.
The gist is that you load in the roms to flash memory and then insert the cartridge in your DS and then you can access and play the games as normal.
The R4 takes this a step further and allows you to use a microSD card.
While I think they have a case, the lack of action of previous iterations of flash carts might end up hurting them in the long run.
To finally see a graphical Nethack or slashEM on the DS one day, I might even buy the DS just to fiddle with it and play nethack. Would be a fun way to waste time.
Haven't tried any of them yet, but here you go.
This guy's the limit!
it exists, it really sucks though
http://frodo.dyn.gno.org/~brettk/NetHackDS
err actually i was thinking of the other NetHackDS: http://stuartp.commixus.com/nhds/ which is the one that sucks.
For the price of about 1 DS game, you can play DS games for free, all in the convenience of 1 cartridge.
Why hasn't someone/Nintendo made a download cart and service? Hell, make it usable from the Wii for gods sake!
They'd make a killing and they'd just have to keep up the server, and manufacture less.
Bad move, Nintendo...
.. since there are plenty of R4 clones, and successors out there.
It's one of SEVERAL different DS flash carts out there. Last I checked, there were at least 10, some of which are superior to the R4 in terms of functionality (they offer things like ingame cheats, ingame guides, even savestate functionality), just the R4 was one of the first of it's kind and thus the most well known of the bunch.
It's a futile attempt to curb piracy on the DS, most of the technology invovled in their making is public knowledge (in terms of "you can find most of it by googlong around", not in terms of "any average Joe knows it"), hell I'm sure I seen schematics on how to build your own - Nintendo taking down this one group wont stop anything.
It's akin to the MPAA shutting down a single torrent site - 5 more pop up in it's place almost overnight.
+1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
I think it's pretty obvious that this is about piracy and not killing homebrew or modding. How are game developers supposed to make money if all their games can be dumped onto a cartridge for free, easily.
A lot of DS games have the quality of an Atari 2600 game, same for the Wii. Doesn't mean some AWESOME ones don't exist out there as well.
+1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
I decided to get an R4 chip for our Nintendo DS. The kids love it, as I loaded it up with things like Colors!, which is a touch sensitive drawing program. It also nicely plays music and home videos. My kids were both mesmerized by family movies I took of them from a couple years ago.
There is a long list of homebrew software out there. And yes, you can even get your DS running Linux.
The bad thing about trying to take out R4 or any other similar card manufacturer is that they also hit us the homebrew developers :(
Similar fight happened with Blizzard Vs BnetD.
http://www.eff.org/cases/blizzard-v-bnetd
That + how they deleted your Diablo 2 account after 90 days ticked me off at Blizzard badly enough I never subscribed to WoW.
They ARE out to get you simply because They are in it for themselves and they don't care about you.
DS homebrew isn't just about games. There are IM and IRC clients, many innovative music making programs that make interesting use of the stylus interface, remote desktop clients, demoscene productions, ereaders, web browsers, and even an FTP server. The DS is a great little platform with a zillion nonstandard uses that Nintendo will never be smart enough to sell.
When I was over in Asia last year they were everywhere. They also enable your DS to play MP3s, videos (after conversion), and function as an E-Book Reader and PDA. How many people use them for those functions can be debated, but there are legitimate uses for the devices.
This is just another example of how far behind Nintendo is in the online market. Sony has been selling downloadable PSP games pretty much since the PS3 came out.
Rob
Not only has the R4 been superceded by other carts, but the no$gba emulator has fairly reasonable DS support. Nintendo has basically no chance of stopping piracy on the DS.
Rob
If no card had existed like this, I would not have purchased the unit, nor the Zelda game that I bought the first week. I'm only willing to spend enough to buy a game or two per year, which would've pushed me to the psp or cell phone games, except for the ease of the R4.
I'll still buy the game or two per year that I was planning on, and Nintendo profited on the sale of the device. So, in my case, the R4 gave Nintendo profit they wouldn't have had otherwise. However, probably only a small percentage of R4 users match my scenario (only purchased DS because of the available crack). Nintendo may or may not want me as a customer, but I'd think that some profitable revenue is better than none...
Is this truly a case of fighting piracy, or is it also an attempt to stop homebrew from stealing the market?
Are you fucking kidding me.
Many of the plaintiff companies here -- Nintendo, Capcom, Konami, et al -- have traditions of excellence in video game design dating back nearly THREE DECADES. Who in the homebrew community, though I do love and support them, is going to beat them at their game?
The Nintendo DS is homebrew heaven. There are dozens of mod chips for the DS. And many, many forums and libraries for homebrew applications. There's several development wiki's and some must have applications.
This is not a tool for piracy. If they want to stop piracy, they need to stop the people who are dumping roms. And you won't find tools to dump roms quite so easily. Attacking the companies that make legitimate devices lazy and anti-customer.
The R4 is the single best thing i've ever got for my DS. I bought it for linux, to play music on and to try my hand at some homebrew. Out of vague interest I 'acquired' another copy of MKDS to try out the games feature. I have not put any games from my fairly substantial collection into the device since! With 10-12 games loaded onto a single unit, it's the most ultimately convenient thing i've bought for a while. The best part is, you can routinely back up your game saves on your PC at home, which means I don't have to care about roughly 100 hours of saved game information being lost on the train. Does someone want to tell me why it takes a bunch of hackers and pirates to make my DS awesome? Why can't Nintendo build something similar into their own product?
"If you want a vision of the future, Winston, imagine a boot stamping on a human face forever." - George Orwell, 1984
Because they only have to win one to get the rest to crumble more easily. They have very highly paid and very skilled legal and PR staff. They didn't bring this suit without reason and, most likely, have every expectation for a successful outcome.
My *guess* is that the outcome won't be making the product illegal, my guess is that they want some money for it and future versions will somehow make it more difficult (read: suck) to do what you want with them in the name of preventing piracy.
"So long and thanks for all the fish."
Except these manufacturers are Chinese and don't give a rat's ass. The R4 team is screwed, but none of the other ones care. They'll just fade into the mist and re-emerge with a new cart and a new name. The plaintiffs win nothing by this.
I'm still going with the guess on this one. Even if non-interested countries manufacture goods there are countries who will ban importing them. I figure they just need a win under their belts and then they can go for the licensing fees. I actually expect it to be settled out of court but we'll see where the chips fall soon enough.
"So long and thanks for all the fish."
I don't really care about pirating games but I've been tempted to get one of these toys so I can write my own DS apps. I think it is a major failing on the part of console makers that they don't make it easier for home brew software to be out there. There is no need to force buying development tools and distribution rights in hardware. Let small projects go for free and charge per number of copies sold or something.
Obviously they're not really stopping pirating to much either.
At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
This is my big complaint with consoles too. They certainly shun the tinkerer and largely (I believe) becuase one of thier main advantages is the ability to promise publishers a "bootleg free" environment. Most of us know this promise is complete crap, but since publishers seems to understand less about IP piracy then most 5th graders, its a strategy that seems to make them happy.
Ohh spiteful one tell me who to smote and he shall be smolten!
Cool I spent hours playing games on the 2600. If they got a version of combat that I can play over wifi I am so there!
See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
Indeed. The R4 was for quite a while the generally considered the best Slot-1 flashcard around. It was among the first cards to have near-perfect game compatibility, and it was low cost.
However, when the CycloEvo came out it replaced R4 as the slot-1 Flashcard of choice. When it first came out, it had the game support of the R4, but also had perfect Download Play (A.K.A. 1 cart multiplayer) compatibility. It also had support for SDHC microsd cards, which was a market first.
Both the R4 and CycloEvo support cheats. But the CycloEvo has an in-game menu feature to allow one to toggle cheats on and off, "Soft reset" (reset back to menu without cycling the DS power), and most recently, the ability To save or load a single emulator-like save-state. (Obviously it is slower than an Emulator's save-state, making it slightly less useful, but it still has uses).
The CycloEvo also has some of the best support of any flash card makers. They actually listen to people in their forums, reply to them, and have implemented multiple features by user request. They have also been known to ship replacements for defective units to the purchaser along with a cash refund for the shipping costs of returning the defective one. It does not yet have ingame guide support (unless a new firmware release has been made while I was not looking), but it is programed and slated for release in the next firmware update.
Now, the CycloEvo is probably still the Flashcard of choice, but it does have some serious competition, and may not remain that way for long.
Oh, I should mention that while this sounds like an advertisement for the CycloEvo, I'm not related to them in any way, and do not own that card. I in fact do not any DS flash cards (or GBA flash carts for that matter). However, I've been considering purchasing a FlashCart for a long time, and the CycloEvo is currently the one I plan to get.
Stylish sheet to fix many problems in Slashdot's D3: https://gist.github.com/801524
Indeed, the Cyclo is an amazing piece of kit and if it wasn't for the fact that I already have a flash cart of sorts (I actually have a GBA cart, but with some jiggery-pokery, you can make the DS play DS games off of it) I'd probably get one myself.
In saying that, though, despite having the ability to play ANY DS game out there, I haven't touched the device in over a year due to the fact that 99.9% of the titles are all rubbish.
Good luck with this, Nintendo, even if they do succeed in stopping piracy, all I can see it doing is causing a dip in DS sales.
+1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
Of those, I think Powder DS is the most fun. It uses both screens, a touch interface, draggable buttons, and has (somewhat) remappable controls. It's also available in lot of different platforms if you want to try it on your desktop/laptop first.
I've had the same experience. I've been developing my own DS game, which is why I bought the card. Since then I've bought more DS games than before. Being able to see what's good and what sucks has let me buy the games that I really enjoy, and I can't express how freeing it is to never have to carry around a set of cards and worry about loosing them. Oddly, I think this has helped Nintendo in yet another way- I never return the games that I buy.
The only way to allow home brew would be to drastically increase the price of the console. Other than the Wii, consoles/handhelds operate on the Gilette business model. The console is sold at a lost in the hopes that license fees for game sales make up for the difference. Without those fees, the consoles will cost a lot more. The $600 PS3 would seem like a bargain if they did that. I'm talking Neo-Geo prices.
Without homebrew, where oh where can I get my steady stream of shoddy Pong and Space Invaders knock offs?
- For every action, there is an equal and opposite criticism.
I mean R4 is old hat in terns of flashcards Though still a goodie *I still use mine* it lacks SHDC and In Game Save that newer carts have for just a few dollars more. So the R4 wasn't selling as strong as it did many moons ago. Look for R4 sales to go thru the roof, I am sure they will send Nintendo a thank you card ;)
Huzzah, one free threadjack, third place on the discussion.
WTF? Of course it's for fighting piracy. Oh, yes, homebrew is nice, and really risks stealing the market from Nintendo. Tetris and Breakout and Asteroid clones by the thousands, yeah, that's SO many more hours of games -for free!- than Enix and Camcom will ever develop.
Homebrew? Who will ever make, in their mom's basement, a game that's as good, as long, as advanced as a what real studio produces (read : all in 3D, nice and full environment, tons of art, hours of music)?
No, it's for pirating games. Of course it is. Yeah, you can program your very own PONG on it, too, but you can also copy Real Games and play them without buying them! What would YOU use it for?
Making laws based on opinions that stem up from false informations leads to witch hunts.
I've played nwn mods that destroyed the original campaign, made by one guy in his spare time.
Graphics do not make a game, creativity, controls and story make a game. It is possible to make great games that look like they come out of the nintendo era.
I'm assuming your being sarcastic, but I want to post to be sure.
There are guides to build your own. I'm sure it will deter the casual pirates, but I doubt they have that much to spend on games anyways.
The DNS host is giving the current error. This apparently happens during the last day or so of every month or two months. This is a result of exceeding their bandwidth limits. They will be back.
Stylish sheet to fix many problems in Slashdot's D3: https://gist.github.com/801524
Ok, they did already release the in0game guide feature in a beta release while I was not looking.
Stylish sheet to fix many problems in Slashdot's D3: https://gist.github.com/801524
Why hasn't someone/Nintendo made a download cart and service?
They have, you can download NintendoDS demos with the Wii and then play them on the DS. Its of course limited to demos that fit into the DS RAM, not on a seperate flash card.
As I said, keep charging license fees to those already paying them - those selling x or more copies. Letting small publishers and home brew also publish just increases the value of your console. There is no benefit to locking out small players.
It wouldn't be that difficult to keep some copy protection while allowing smaller publishers to publish non copy protected work. That'd be one way to enforce large publishers paying their license fees.
At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.