Mythic Launches Warhammer Online
After four days of "head-start" players getting the run of the servers, Warhammer Online launched today to the rest of the public. Mythic took the opportunity to explain why they think World of Warcraft players should give them a chance, highlighting their focus on PvP (or Realm-vs-Realm in this case), and their desire to keep time-intensive activities to a minimum. Creative director Paul Barnett says it's "a bit like Batman." 1.5 million copies of the game have already been sent to retailers, so they're clearly expecting a solid launch. The folks over at Massively have developed an excellent series of guides for players looking to get into the game. They explain and contrast general career choices and look at individual classes as well. They also have a variety of interviews and descriptions of gameplay.
Another /. advertorial attempt. Who cares?
Been playing for a few days now thanks to CE. Love the game! If your looking for someting new or deciding to try the whole MMORPG thing you will be impressed!
My least-favorite part of WoW. I guess I won't be spending my money on Warhammer.
I like how you don't have to grind for several hours to get stuff.
As soon as the release a Mac version of the game I'll join up! For now, WoW is getting my money
And, no. Bootcamp is NOT an option
Now I hope and pray that I will But today I am still, just a bill
I may not be your "typical" MMORPG gamer, but I actually "like" PvE-style play. I find it tedious and frustrating to play in a PvP realm, where every snot-nosed 12 year old is hiding behind a tree, waiting to gank my level 2 warrior.
Therefore, no need to move off of WoW for WHOnline. There's enough for me there today.
Attention all planets of the Solar Federation! We have assumed control! - Neil Peart
I'm still waiting to see some actual innovation and change go into these games. To me this is just a WoW Version 2. I'll give it a shot once the "Cool" factor wears off, but I'm holding out for Darkfall online.
The greatest revenge in life is massive success.
...best idea if they're trying to dethrone WoW.
Someone should have told them that 20 years ago when they came up with the name!
If you have something that you dont want anyone to know, maybe you shouldnt be doing it in the first place -Eric Schmidt
Warhammer looks like it might have some better features than WoW, but the "generic fantasy MMORPG" has been well done now and I think WH will just fail because while its different from WoW, most people won't find it significantly enough to switch or be enticed by it. I would have preferred to see a WH40K setting as its got a much more exciting story backing it than WoW and the richness of the source material would keep you locked into expansions for years.
I got in early due to pre-order and I must say that I am enjoying the game thus far. Only up to rank 10 (they say rank instead of level, but whatever) but I have had experience with both the controlled RvR (these you click a button for on the compass and it puts you in a queue for them, the only one I've experienced is very capture and hold, but fun) or the open quest areas which you can roam around in. Detaunt actually serves a purpose in this game when you go against other players, which makes playing a mage class a little easier as I'm no turned into beef jerky the instant a tank rolls up on me.
The other thing I particularly enjoyed were the PQs (Public Quests) that anyone can participate in. You come across these areas and there are objectives (kill 100 things, then smash 15 of these, defend this, etc) and anyone can assist in completing the objectives and the tallied points for them are persistant (save for the timed ones which if not completed autofail then reset the encounter). The loot is done in such a way in that if you took part in some way you are rewarded.
Not saying it's perfect, but so far I am enjoying myself.
"Quote me as saying I was mis-quoted." -Groucho Marx
Burn the heretic. Kill the mutant. Purge the unclean.
I can offer nothing about the game itself, but I was pretty amazed at the difference between the trailer (in "HD") and the gameplay footage. I am not sure if I'm more amazed at the trailer footage itself or how silly the gigantic valley between advertising and product expands.
I would play the hell out of the "trailer" game regardless of how bugged and grind-y it is.
It has a controlled PvP area and that is fun, but the rest of the time it is versus the environment, which suits the world
WTF were you thinking Mythic???
Seems like you guys are bitching about the game and not even looking at it really. PVP is a hell of alot better in this game and the classes are well intergrated and balance each other on each side. The PVE side also has very intersting quests and story lines. Also the tome of Knowledge is awesome. You can just be exploring around and you just get a blurb added to it about the skeleton you just found or the creature you just killed. It gives you xp, titles that can be displayed and even some cool items to use. Check out the game before you just shrug your shoulders and roll your eyes. The game is not WOW.
I'll have to disagree with the general sentiment that Warhammer won't succeed. I've noticed many, many, many former WoW players in love with this game, including myself and my boyfriend. The RvR is amazing, the classes are well balanced, and there's no cheesy stun-based PvP system. Will it "replace WoW?" God I hope not. WoW has become to AOL of MMORPGs, where any retard can get a 1700 arena score and be shining in purples. It's utterly ridiculous and so far, Warhammer has been the breath of fresh air serious PvP'ers have been waiting for, and it will be a success in its own right. If you're a carebear and you want to raid instead of melt faces, that's fine, but don't come to Warhammer. We don't want you.
Sure baby, I'll give you my phone number...in Hex
So who else sees the World of Warcraft flash ad underneath this story?
What would Brian Boitano do?
http://www.flickr.com/photos/abriael/ for nice screenshots of the game. avoid going to youtube and seeing videos that are 2+ years old.
25 years. Warhammer Fantasy Battle was originally published in 1983. (Yes, I still have miniatures I bought in '84).
"Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
Good, I won't have to bother. It's not WoW's PVP, I've seen it in a dozen games, each of which has claimed to "do it right." Despite what some people say, not "everyone really, really likes PVP down underneath it all, you know... if it's done RIGHT."
Sorry to say, but this is the only reason why I don't buy it. I'm just tired of booting into Windows to play a game, that's why I stick to WoW for now - not because it's better than anything else but because it runs fine on my MacBook.
I'm sorry but games need to be more challenging. I'm tired of MMO's where you have no penalty of death. It's like....Run around get killed, come back to life and do it all over again.
Games that have a price for death generally have more strategy involved. I'm just sick of the overly simple games, that offer no real consequences.
The greatest revenge in life is massive success.
Mythic has extensive experience with PvP and has put controls in to remove the griefing of lower level players as much as possible.
The game is divided up into four "tiers." The level ranges for the tiers are (roughly, I'm not positive) 1 through 11, 12 through 21, 22 through 31, and 32 to 40. If a Level 12 players enters a Tier 1 zone and goes looking for some Level 2 warrior to gank, he won't succeed. The level 12 player will be "chickened." He will literally be transformed into a chicken with 1 hit point and an attack that does 1 damage.
Even on the open PvP servers where you are always "flagged" for RvR (there are no safe PvE zones like on the Core ruleset servers) they have kept a reduced form of the "chickening" mechanic. It's just been extended down a tier, so a level 15 character can go into the tier 1 zone without being chickened, but a level 23 character WILL be turned into a chicken in the tier 1 zone (but not in tier 2).
There is also the "starter" area, which is a subset of the tier 1 area, where anyone from a higher tier will be turned into a chicken regardless, to allow the newest players time to level up to 2 or 3 before going out and fighting.
As always, Penny Arcade has already made fun of you.
You like splinters in your crotch? -Jon Caldara
I wasn't sure of the actual year, but I knew it was in the 80's and approximated. :)
If you have something that you dont want anyone to know, maybe you shouldnt be doing it in the first place -Eric Schmidt
Someone has to do it.
Don't say another Goddamn word.
They offer a free 14-day trial, the game has a very well done "Tutorial" which will get any new player comfortable with the game, and there are very real and brutal consequences for death and loss.
EVE is the most complex MMO that I have played, and the sheer breadth of available options is staggering.
I played WoW for about a month and got tired of the endless do-nothing quests, the generic storyline, and the shallow play.
WAR has its share of the same issues, but it has plenty of ways to ameliorate PvE grind - if you're sent to kill a certain amount of something, you don't have to loot the corpse and you won't randomly run into a "something" that doesn't have the item you're looking for, the "chapter" system makes quests feel like you're actually in a storyline rather than doing a bunch of odd jobs, and the classes feel significantly different. There are some leveling troughs but those are most likely because there were few players during the Head Start phase.
But I think the most important thing it's done is the Public Quests, which allow people to jump into events in groups and play as a team without joining guilds or queueing up. They're easy to enter and leave, they're fun, they're innately cooperative, and the random generator for loot as well as the influence rewards mean that if you spend a half hour playing them you're bound to get a ton of stuff.
For me, the PQs feel more like a typical online team-play game and much less like a MMO, especially with the fast hitting attack classes like Witch Elves. If I can have a bit of Counter-Strike in my MMORPG, that's always a nice change of pace. They have some issues, primarily with scaling (few players typically means really hard boss characters that are impossible to defeat in small groups, wasting a lot of time and effort), but so far I've had a great time.
The only thing I want to know: is this game worth installing Windows for? Because I can play WoW right now, on my Mac, without having to.
That's a much higher hurdle than purchasing the game itself. If I'm going to the effort to do that, I need some reasonable assurance that it'd be worthwhile to do so.
--
$tar -xvf
Hooray its another fantasy MMO where you get to kill Orcs and wolves. I'll give it four months, its looks shitacular.
Played during the open beta through FilePlanet. Very much WOW like. Reskinned and touched up a bit. Ran into a ton of bugs, which I did submit. Hope they fix them for people that will be playing this.
The only thing I saw in this game that was outstandingly unique were the open public quests. Those were actually quite a bit of fun, IF you could get enough people to do them with you, or IF there were enough people in the general area. I also found it extremely humorous that higher level toons couldn't gank lower levels. If the higher level to was too high, they ran around as an easy to kill chicken! I just about died laughing the first time I saw this.
Missed it by three minutes and exactly 50 comments. Bummers.
Cake or death?
Mess not in the affairs of dragons, for you are crunchy and good with ketchup.
/clap
I don't know why, but when I've been playing WAR in the pre-launch I felt like it was a little WOW-ish and a little BF2-ish. You can grind on some NPCs but there is always something attacking. Add interaction with cannons, hellblaster volley guns and other things and you have an Online RPGFPS feel. I'm digging it so far...really want to experience a siege of one of the capital cities. Talk about all-out mayhem!
I have not been a PvP style player ... I don't have the statistical / math mind for building the perfect build (skills, armors, etc). I love games for the production values, the spell affects and raid content.
However in WAR I greatly enjoy and do much more PvP!
To add to the conversation about the PvP system in War, I'd like to suggest a view videos:
Warhammer Online video production podcasts
http://warhammeronline.com/podcast/index.php
WAR Production Video Podcast #21
WAR Production Video Podcast #17 - Jeff on Cities
WAR Production Video Podcast #14 - RvR Keeps and Siege
WAR Production Video Podcast #11
Also great for other content lovers
WAR Production Video Podcast #19 - Crafting
WAR Production Video Podcast #18 - Introduction to the Guild System
I'm sorry but games need to be more challenging. I'm tired of MMO's where you have no penalty of death. It's like....Run around get killed, come back to life and do it all over again.
Hey, I'm all for having more challenge in games. A lot of games, and WoW stands out here, are quite easy in the main (WoW has a few moments, but generally the "challenge" comes from party members who are "challenged").
But I'm bloody sick and tired of people who say "I want more challenge... there should be a penalty for death!" Because you know what? Being penalized for death isn't challenge, it's punishment. MMOs are already "punishing" enough as timesinks, they do not need additional punishment for what is supposed to be FUN!
And the punishment doesn't make the game harder, it just makes people who don't succeed the first time (regardless of how easy or hard the game is) realize how retarded taking punishment from a game is and quit. I guess maybe that's the point, drive away the noobs, but it's nothing to do with whether the game is actually hard or not. You could have an extremely hard game with no penalty for death, and hey, it'd be hard! Using punishment as a substitute for challenge just means you can't figure out a real way to make the game hard without also making it cheap.
And cheapness is the biggest reason I'm against punishment in games, because most of them are cheap. UO had a huge penalty for death -- you lost all the gear on you. And if you were a mage/archer and that's the skill that got nerfed into oblivion that patch while the other got buffed to ridiculous levels, then you'd get whacked in two seconds. Or you would get lagged entering a dungeon so you're frozen in place while the gankers on the inside stabbed you to death and took your stuff. How is that "challenge"? Diablo II had a big penalty for death in Nightmare and Hell, in the form of perhaps hours worth of experience lost if you died. It also had retardedly imbalanced mini-bosses who could kill you in one shot before you realized they were there. How is having to spend those extra hours regaining your gear or regaining the exp "challenging", as opposed to "annoying and cheap"?
I don't get what the big deal of "Run around get killed, come back to life and do it all over again" is. If you make the game actually challenging instead of cheaply punishing, and it takes someone 147 deaths before they figure out what they were doing wrong and beat the encounter, why is the extra 10 hours it took them not punishment enough?
The enemies of Democracy are
this well be an Epic Fail. It only appeals to the same crowd as Conan did.. and you saw how THAT went.
Sure, WoW may lose a few, but at over 10 million, we can afford to.
Don't rush me, Sonny. You rush a miracle man, you get rotten miracles.
www.darkfallonline.com That will be tearing up all of these lame games. It hasn't been widely publicized, but it has everything we've wanted for a long time. Full loot. Full PVP. No levels, skill-based. Build houses, cities.
their desire to keep time-intensive activities to a minimum.
Interesting business model, Mythic. After the players blow through your content in the first four weeks, where do you expect your *second* month of subscriptions to come from?
That's the thing about WoW. Most of it is fun to play. The parts that aren't so fun are there to guarantee money hats for Blizzard's stockholders.
I played wow for way to long, and also dark age of Camelot for way to long. This game is by far nothing to do with wow, except for the general mmopg terms that is derived. But that is hard not to like, as it makes it easier. Also many of the trivial things, is solved very elegantly.
Good it is really cool to do some real pvp again, i missed it for all the time in wow... no bonus for anyone but yourself, is just lame, now you can fight for something more than yourself.
very refreshing game style, and the game is the most polished release i have seen to date, hands down.
I actually just got off the WoW treadmill after nearly 4 years. Had nothing to do with WAR but I just finally was like I'm done with this.
And an interesting reason why is because off...PvP! You see I actually played WoW for mostly it's PvE aspect. I mean the PvP in WoW was OK but having been someone who PvPed in RTS games mostly it's balance was always so laughable I never took it seriously. I mean at the end of 1.x I was in a Naxx level guild and could go PvP with my geared to the 9's Shaman, and all my geared up buddys, and just destroy other people. Let's not get into class balance.
So enter 2.0 and the Arenas and what it did to the PvP, and eventual PvE, part of the game. Now a whole new level of gear imbalance was introduced with class balance being put under a huge microscope. Because no matter how you slice it the classes were never originally designed to be balanced for dueling in a box. So on such a small scale, like the 2v2 bracket, it was just a joke. I was rolling with now a Feral Druid main and it was a freaking daily thing to watch the "amg damn OP Druids" crap start up. Rare was it that they would qualify that it was not my spec that was the problem.
But even worse was the sense of entitlement that 'our new PvPing overlords' felt about class balance. Because they were PvPing it was 'game breaking slaps to the face' when their ideas about balance were not addressed. Never mind how what they might propose would do to the PvE aspect of the game. "This game is not about PvE anymore," was an oft quoted phrase.
I could go on here but I guess what I'm trying to say is that I think it's cool that WAR has been designed from the ground up with PvP (sounds more like RvR to me but what do I know) in mind. But I don't think they understand part of the appeal of WoW's PvP system. That it currently is imbalanced and people like that. Want to pwn? Level up the latest FOTM and faceroll to victory. It's not really as easy as all that but close enough that it's been working pretty good to keep those who think WoW has always had some sort of PvP background happy just because it had the word war in it's title.
Really, I know what I'm doing...Ohhhh, look at the shiny buttons!
... that another mainstream fantasy setting entered the play, and even moreso because it's a generally darker setting than nearly all other fantasy RPG settings. This'll be good.
Also, obligatory comment: "WAAAAAAAAAAAAAGH!" (Translation: "We be comin' fer ye, ye insensitive clods!")
So I'm passing for the time being.
Yes, I know I can boot camp it or use Parallels, but I just don't feel like messing with Windows on my Mac when other MMOs have native OS X Clients (WoW and Eve Online are two big ones).
I have no intention of buying or even really trying it, but as a big WoW fan, I hope it does well. Competition, or at least, the fear of competition from this and AoC appear to have made Blizzard make some really nice changes to the game. I'd love for Blizzard to have an active and large competitor.
So, while I'm sticking with WoW, because I love my pally and have been playing Warcraft series games since around 94 or 95, I hope it does well, people have fun playing it, and the WAR team comes up with some good ideas for Blizzard to copy. :)
Whoever wrote the article summary is a fucking idiot. That quote is entirely out of context, and without the context it makes absolutely NO fucking sense.
For the benefit of Warhammer's PR campaign, here is the question from the interview that the quote was taken from:
Eurogamer: How are the Games Workshop fans responding to the game?
Paul Barnett: Pretty good actually. Warhammer's a bit like Batman. As long as you stay true to the spirit of Batman, then Batman fans don't mind if it's Lego or if it's a cartoon or if it's a film. If you go off-canon, if you show disrespect to the idea, they get a bit funny. We actually went out of our way to try and capture Warhammer as it should be in an MMO.
The chose the name only a few years ago, they could have picked any other name - regardless of what it is based on - like movies do a lot of the time.
If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
It's been in development "for years" and there's no Apple version?
Blizzard had that from the get-go, so does Spore.
Looks like EA needs to catch a clue, since some estimates of planned purchases of name brand computers now have Mac approaching 30%.
That looks like a potentially large chunk of revenue to be losing out on.
Some days it's just not worth
chewing through my restraints.
I think the fact that they have an AU server is the biggest thing.
PvP in wow sucks for anyone not in the sub 250 latency. It's hard to hit any target that moved half a second before you even got a chance to react.
PvP can never be done right as long as there is a disparity in latency. Having said that WoW is not very good at PvP once you understand how its won and lost.....
IE if you get stunned or snared as melee its all over.... If you get in melee range as a caster its all over...If you do not find this to be the case then someone didn't do something right or theres a latency issue.
Should I buy this game..and add it to my fucking $200.00 stack of failed or failing MMORPGS that I didn't play longer than 30 days.
DDO (Dungeons and dragons online) - Much Hype, no fun, only group play to do anything..boring.
LOTRO (Lord of the rings online)- Much Hype Great graphics..stutter play..no one around..Bored again.
VANGUARD - Talk about hype..holy shit this was THE one, Nice graphics, ok game play,very buggy, not many people stayed.. got bored again.
AOC( Age of Connan) - Again Much Hype, Ok graphics, again got bored, everyone bailed.
WARHAMMER - MUCH HYPE AGAIN? - whats gonna happen? great graphics, great PvP, but will people get bored again and bail?
I played all the above games, I tried to like them, I spent considerable time playing, grouped with people etc. The problem is these games are trying to compete with games like WOW and EQ2 that have had years to fix bugs and make things work smoothly, these new games have lots of things wrong and most people don't want to sit thorough the bug fix process of a year or two as they refine the games. I might be spoiled by the finish and graphics of EQ2..I still play that and Eve Online. I am still looking for a replacement, but I'm not going to be so fast to jump aboard the HYPE MACHINE. Ill keep my eye on Warhammer, but Im not buying in YET!!
I (unfortunately) have first hand experience with this gaming 'company'. This is the same company that discriminates against different religions in their games. Mythic should stick to what they were pathetic at, Dark Age of Camelot.
Does it look like it'll have any feasable chance of running in Wine on linux?
If you quote this signature there'll be 72 copies of Windows ME waiting for you in Heaven.
I've played both the beta and head start for a little bit. Here are my thoughts
-I've completed all my quests without ever once having to go through the pain of getting a group together. The public quests are GREAT. Just jump right in and start fighting. They also have a concept of open groups, where you enter a new area and it tells you about any player groups you can immediately join.
-I have yet to worry about grinding for mats. To craft a talisman, I don't need to mine ore for an hour, then buy mats on the AH. Instead stuff comes naturally while doing the quests.
-It actually feels like a world.... at war. There is destruction everywhere, fighting everywhere. Invading enemy cities is encourged. WoW got to the point where it felt like a couple of Humans would get bored and call on some Orcs for a game of flag football.
-The races aren't wimped down. The bad guys really feel like bad guys. The orcs aren't struggling to find their place in the world, they just want to kill things.
-The races and classes are all very different. This game can't cop out and make both major sides mirror images of each other.
-It feels like a game, not a job.
The EU site is utter crap, I'm still not playing because I was unable to activate either the beta or the headstart. Don't think I'll be picking up the CE, although I did pre-order it.
Well, as far as I can tell after more than a decade and a half of MUDs and MMOs: the argument isn't about what it would do for you. The "I want penalties for death" argument really boils down to "I want to be even more annoying when I gank you."
So, yes, it didn't do anything for _you_ when you got ganked in lag in UO. It did make some troll with no other achievement in life feel great about himself, though. Yay, that's another player annoyed. For some people that's the only attention they'll ever get.
A polar bear is a cartesian bear after a coordinate transform.
If you get XP for PvPing, isn't it like saying "everyone please use bots to level" ?
I'm not interested. Heck, if there is any PVP considerations that have any impact upon the PVE game, I'm not interested. No, I don't want a game with "PVP done right". The only way I wouldn't mind PVP is if somehow it excluded the PVP crowd, or at least the ones who complain on forums to the point where they make changes and ruin the rest of the game. I have played over ten MMORPGs, I can only think of one that wasn't poisoned by PVP (ATITD).
"Waste not one watt!" - CZ
In other news, Mythic "massivly" rips off WoW, WoW players don't have time to play Warhammer due to Kara raids ...
Comparing WoW to WAR is difficult to say the least. Fundamentally at their core, they are completely different games. WoW is a PVE game, endgame content is focused on PVE Raids. WAR is a PVP/RVR game, focus is on Realm vs. Realm combat.
If you are a PVE endgame raiding junky, and NEVER PVP, then WAR isn't the game for you. Questing in WAR is no different than any other MMO.
If you like PVP, whereas you grind out Uber Gear to give yourself a distinct advantage over opponents, and you want to be a solo superstar ganking machine.. WAR is NOT FOR YOU!
If you like GROUP BASED PVP, PVP That matters to the overall goal, and battles won/lost effect the world, where you have to rely on the group and group tactics (forming lines, choke points, for one because this game contains collision dectection), WAR will be for you.
Just mah $0.02, ya I'm oldsk001
Awesome!
Amen, I was pissed off too when I heard they won't let me worship Khorne ;)
A polar bear is a cartesian bear after a coordinate transform.
When you appear intelligent on an online forum, it doesn't really mean much, as anyone can Google or visit Wikipedia. However, looking like an idiot online generally indicates that you're really an idiot.
I remember playing Warhammer back in the 80's. I still have all of the figurines for my Chaos Dwarf Army. If you look at my book collection, a LOT of it is from the Black Library (Warhammer Fantasy and 40k).
I am so going to go out tonight and pick this up. I am pretty burned out on Warcraft, because of the innane amount of grinding, daily quest and wipefests in BT. I play an alliance pally in WOW, and even thought I like the class, I HATE the omg I could be a healer/dps/tank, and therefore I need gear for all three specs, because my guild needs me as a healer/tank/dps. And oh boy, Wrath of the Lich King does not look that appealing to me, because it is more of the same "rush to max lvl so you don't get left behind for raids etc..."
So yeah, going to buy it tonight and play it this weekend. And yes I am going to play Destruction !
Oh and read Years of Yarncraft over at Sluggy.com Pete nailed WOW.
Guns are for wimps... Use a crossbow.. this way you can pin them to their chair when you go postal.
Just bought the game based on positive /. feedback. Brought it home, rippped dvd to file ( no problem) and installed. After installation, was redirected to their website to sign up for an account.
Tried to create an account without giving up my credit card 3 times and finally gave up and went to the store to buy a $32 two month pass to play this game. Right now I'm 52% into a patch, have spent nearly 3 hours and out ~$100. Hope it is worth it.
Millions long for immortality who do not know what to do with themselves on a rainy Sunday afternoon. -- Susan Ertz
Yes, because WOW is a tabletop game ripping off Warhammer, which *totally* invented the entire fantasy genre and everything in it.
Just because PA makes a joke doesn't make it true. They also had some boilerplate "lol shaman OP" WOW comic, because they were alliance, and like all alliance, QQ non-stop about the grass on the other side. Now alliance get shaman too, and it's universally considered the weakest class in the game, with the fewest people playing it.
Even the PA comic itself shows both sides...Gabe thinks, rightly so, that Warhammer is a direct ripoff of the WOW mmo. If Blizzard made a tabletop game (i think they even did?) and it was a direct knockoff of Warhammer, then you'd have a point. In this case you absolutely don't.
Yes, because anybody ever said anything even remotely resembling that.
Newsflash, jackass: The "ripoff" claim comes from the exceedingly similar art direction and character design, not from some "hey Warhammer totally invented fantasy" bullshit that you chose to invent out of thin air. By resorting to that strawman, and also by trotting out the lie that "it's not a tabletop game" makes any sort of difference, you're screaming at the top of your lungs your acknowledgment that your parent poster is 100% correct.
They chose the name only a few years ago, they could have picked any other name - regardless of what it is based on - like movies do a lot of the time.
And they did make up the name, Warhammer Age of Rubbish (or something, don't get hysterical kids) - hoping for a shortening of the name like Wow
If Google really cared they would fix Android Chrome to reflow text, instead of discriminating