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Virtual Peace Sim Game Based On America's Army

fortapocalypse writes "Duke University in collaboration with Virtual Heroes (who created America's Army) has produced a game called Virtual Peace, the intention of which is to help the gamer develop disaster relief and conflict resolution skills. Virtual Peace also is the winner of the HASTAC/MacArthur Digital Media and Learning Competition, according to an article published by the university."

186 comments

  1. I don't know by oldspewey · · Score: 4, Insightful

    I just don't see a lot of mass appeal for a game that involves handing out disaster-relief supplies or carefully negotiating power-sharing deals in shaky democracies.

    --
    If libertarians are so opposed to effective government, why don't they all move to Somalia?
    1. Re:I don't know by crossmr · · Score: 2, Interesting

      Global political simulator? I think it does all right.
      There were also some rts games made by a german company that involved environmental cleanup. I'm not sure how those did but they looked interesting.

    2. Re:I don't know by qoncept · · Score: 3, Funny

      Thank you for finding the PC way of saying what I was thinking. The best I could come up with is "this is the worst fucking idea for a game I've ever heard."

      --
      Whale
    3. Re:I don't know by houstonbofh · · Score: 4, Funny

      I just can't see staying up until four in the morning to get the last of that bottled water to Indonesia... Next year they come out with "Checkbook Simulator" and Virtual Dishwashing!"

    4. Re:I don't know by MicktheMech · · Score: 4, Interesting

      I just checked out the video on the site. It's as lame as it sounds.

    5. Re:I don't know by reginaldo · · Score: 1

      I think it would be fun to see how much damage Hurricane "Scrambles the Death Dealer" wreaks on virtual Honduras, especially when relief is coordinated by someone who negotiates solely by using "Yo Mamma" jokes.

      In all honesty, as an educational tool I think this would be very useful. I certainly don't understand all of the moving parts of a proper disaster relief effort. If this teaches my why FEMA has to be so huge and bureaucratic, then I would be amazed.

    6. Re:I don't know by DeadDecoy · · Score: 4, Insightful

      That really depends on the game mechanics. If it's fun, then the core idea can be whatever it needs to be. If you think about it, games with initially odd concepts have performed well: Sim City (or any of the Sim Series), the Tycoon series, Pheonix Wright, Eco, Katamari Damacy, Sonic. Not every game needs to be pigeone-holed into RTS or FPS to be fun. It's just easier for publishers to make the safe bet.

    7. Re:I don't know by batquux · · Score: 2, Insightful

      Actually, it's not. It's much, much worse.

    8. Re:I don't know by egr · · Score: 1

      uff talking about bad narrating

    9. Re:I don't know by R2.0 · · Score: 3, Interesting

      But the ones you listed don't have an overt propaganda mission (ok, "educational aim"). This is "Make Learning Fun"! - which generally isn't a very good way to teach.

      If they wanted to actually get their point across, make it an expansion module to America's Army where you get promoted to a position that actually needs these skills to win the game. Think Petraeus in Iraq.

      --
      "As God is my witness, I thought turkeys could fly." A. Carlson
    10. Re:I don't know by Belial6 · · Score: 3, Insightful

      You haven't heard of the smash hit "The Sims"? It's been done, and people loved it.

    11. Re:I don't know by Capt.DrumkenBum · · Score: 1

      Do you know the release date for Virtual Dishwasher?
      Or Yard work Simulator?

      I am getting so tired of waiting.

      --
      If I were God, wouldn't I protect my churches from acts of me?
    12. Re:I don't know by stuntpope · · Score: 3, Insightful

      I don't believe it's intended as video game entertainment. It's an educational simulation to train people who may need to devise disaster response policy. Players run through the simulation, make certain choices, and then they all engage in an after-action review session to check the appropriateness, or effectiveness, of their choices.

    13. Re:I don't know by Triv · · Score: 1

      I'm guessing you were never in Model UN in high school - this looks to be exactly like that, but with a glossy, Second Life sheen.

      It could be fun if it were done correctly or at least be educational, but this looks like it'll end poorly. I fail to see why getting kids into a room, assigning them characters and responsibilities and letting them argue with each other needs to have an OMG TEH INTERNETS MAEK AWESOME component to it.

    14. Re:I don't know by MaxwellEdison · · Score: 1

      I tend to agree...and I've sunk more time than I'd care to admit into Aerobiz Supersonic.

      --
      -=Bang Bang=-
    15. Re:I don't know by MaxwellEdison · · Score: 1

      Players run through the simulation, make certain choices, and then they all engage in an after-action review session to check the appropriateness, or effectiveness, of their choices.

      The AAR, great in theory...but harder to sit through than a 4 hour budget meeting.

      --
      -=Bang Bang=-
    16. Re:I don't know by hey! · · Score: 1

      Well, what about Sim City?

      I never got into FPS games, but I did at one point have a serious Sim City habit. The point of a game is to get you into a kind of "flow state"; so any game with a dynamically evolving situation that requires just the right amount of attention can do the job. Sim City worked because the city starts out growing, and once it gets to the size where expansion isn't rewarding anymore there's always a problem cropping up some place.

      It seems to me that humanitarian relief is something that could be simulated in a game. Many great games, computer or otherwise, are about resource management. Do you put your resources into feeding a population in place? Or do you build refugee camps? Refugee camps centralize a lot of logistical problems, but by doing so increase dislocation, and can present persistent, long term security and development problems.

      Like any other simulation game, the devil is in the details. To be playable a game has to realistic enough to be convincing and interesting, but not so realistic it is impossible to play.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    17. Re:I don't know by maxume · · Score: 1

      And hopefully, the appropriateness of the situations presented in the game...

      --
      Nerd rage is the funniest rage.
    18. Re:I don't know by Hatta · · Score: 1

      As long as the game mechanics are sound, who cares what the premise is? One of my favorite games for the 2600 is Plaque Attack, a dentistry based SHMUP. Yeah it's a retarded idea, but the end result is a lot better than Space Invaders on the same platform.

      --
      Give me Classic Slashdot or give me death!
    19. Re:I don't know by digitalderbs · · Score: 1

      add Captain Novolin to your list.

    20. Re:I don't know by fm6 · · Score: 1

      I don't think it's PC to think about projecting American power by means more complicated than just killing bad guys. Even the military knows better than that.

    21. Re:I don't know by Anonymous Coward · · Score: 0

      Phoenix Wright had an "educational aim" - it taught players that not everyone accused of a crime is actually guilty of that crime. You'd be amazed at how the court of public opinion believes that accused = guilty...

    22. Re:I don't know by DeadDecoy · · Score: 1

      Yes, you're right for the most part that educational games do suck. But, I think that's mostly due to poor game design rather than a bad core concept. Here's my counter example: Wired Article. You also make some good points on how to make the learning process fun or motivating instead of a tiring marketing drone :). Maybe the developers will follow your advice if they read slashdot, heh.

    23. Re:I don't know by jamboarder · · Score: 5, Insightful
      "But the ones you listed don't have an overt propaganda mission...

      ...make it an expansion module to America's Army..."

      I hope this took you at least several hours to write because it's difficult to imagine the two thoughts occurred within within seconds or minutes of each other...

    24. Re:I don't know by Beardo+the+Bearded · · Score: 2, Funny

      Global political simulator? I think it does all right.
      There were also some rts games made by a german company that involved environmental cleanup. I'm not sure how those did but they looked interesting.

      Careful though: historically, Germans have poor judgment when it comes to determining what constitutes an "environmental cleanup".

      Meh, the joke is all right, but could use a little work.

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
    25. Re:I don't know by Anonymous Coward · · Score: 0
      Was this a reference to OJ Simpson?

      /guilty

    26. Re:I don't know by AKAImBatman · · Score: 1

      I'm holding out for Gravy Trader myself. I heard the review copies got a score of 101%!

      I'm sure I can find a review copy on a Bit Torrent site, but alas! I have no hands.

    27. Re:I don't know by Anonymous Coward · · Score: 0

      No, Hans Reiser.

    28. Re:I don't know by Hognoxious · · Score: 2, Funny

      I'm guessing you were never in Model UN in high school

      That's the thing that even chess club nerds are embarrassed to be associated with, right?

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    29. Re:I don't know by Anonymous Coward · · Score: 0

      Do you know the release date for Virtual Dishwasher? Or Yard work Simulator?

      Oh, there's already a game based around mowing the lawn.

    30. Re:I don't know by LithiumX · · Score: 1

      I don't know... I saw a few text references to zombie infestations and eradication mixed into hurricane events in Nicaragua.

      I think someone's got a sense of humor that they're afraid to show in the video.

      --
      Do not confuse "Freedom of Choice" with "Free Will".
    31. Re:I don't know by Tychon · · Score: 1

      Virtual Dishwashing features you as Sudwise Slick, the meanest soldier in the fight against the vile armies of Lord Grungeworth.

      Featuring live sudsing action with wall-climbing abilities and breakneck speeds as you chain combo slides to build up the force you need to knock the grunge back into the depths of the drain. One false slip at these velocities will burst Slick's bubble and see the victory of Grungeworth's Operation Buildup, so watch your step.

    32. Re:I don't know by Anonymous Coward · · Score: 0

      well its counterpropaganda more than anything

    33. Re:I don't know by Anonymous Coward · · Score: 0

      I agree. Maybe they should base it off killing for disaster-relief supplies and killing the power-sharing deals.

      - Taco_King

    34. Re:I don't know by Anonymous Coward · · Score: 0

      But the ones you listed don't have an overt propaganda mission (ok, "educational aim"). This is "Make Learning Fun"! - which generally isn't a very good way to teach.

      Why not?

      If they wanted to actually get their point across, make it an expansion module to America's Army where you get promoted to a position that actually needs these skills to win the game. Think Petraeus in Iraq.

      I've seen on TV about a game in which you were soldier but peacekeeper. Literally. For example on Israelian border. It was not a violent game, it was really aimed at problem solving solutions. This type of social game requires tinkering much like a game such as Myth. It requires one to think as a negotiater.

      America's Army however is a propaganda game and was released right before the so-called "War on Terror"...

    35. Re:I don't know by Repossessed · · Score: 1

      "If they wanted to actually get their point across, make it an expansion module to America's Army where you get promoted to a position that actually needs these skills to win the game. Think Petraeus in Iraq."

      Thats actually what I thought this was when I saw the headline. Instead of a pure violence sim, the player has to protect, help rebuild, and try not to piss of locals and create a larger threat.

      --
      Liberte, Egalite, Fraternite (TM)
    36. Re:I don't know by fishbowl · · Score: 1

      I've seen people play computer golf games. I've even seen people watch golf on TV. *shrug*.

      --
      -fb Everything not expressly forbidden is now mandatory.
    37. Re:I don't know by Anonymous Coward · · Score: 0

      Oh man, it has been years since I read PCGamer! Way to take me back to my dissolute youth, coconut monkey.

    38. Re:I don't know by forgoil · · Score: 1

      Feh, just makt them play healers in WoW or Warhammer and there you go, problem solved!

    39. Re:I don't know by Anonymous Coward · · Score: 0

      This isn't meant to be a game-addict's next fix, it's an educational tool that is intended to save lives by preparing future leaders for disaster--a "humanitarian assistance training simulator".

      Yeah, pretty lame.

    40. Re:I don't know by SeaFox · · Score: 1

      Global political simulator? I think it does all right.

      Nono! SimDemocracy.

    41. Re:I don't know by ConceptJunkie · · Score: 2, Funny

      Model U.N.? That has to be the coolest idea I can think of! Not only that, but it would be tons of fun and give important life lessons. Kids could learn important lessons about graft, hypocrisy, corruption, incompetence, dishonesty, even the sex slave trade if your district can afford the Congo program. Reenacting the "Food for Oil" scandal could give us enough corrupt bureaucrats and influence-grubbing politicians for the next generation!

      Issuing finger-wagging resolutions that threatening nothing worse than more finger wagging!

      Putting vicious tyrants in charge of watchdogging human rights!

      Exploit rich countries for the their money and power, then undermine them at every turn to the advantage of petty dictatorships!

      Spread communist philosophy, erode traditional values, promote sexual perversion, subvert justice and help expedite the fall of civilization!

      In the model U.N. you could learn the lessons of a lifetime as you enjoy role-playing an arrogant but incompetent paper-pusher growing rich on kickbacks. Who wouldn't want that?!

      --
      You are in a maze of twisty little passages, all alike.
    42. Re:I don't know by mdarksbane · · Score: 1

      I'm sort of curious how effective this sort of training is compared to normal best practice pamphlets, or even just a good hyperlinked "choose your own adventure" type website. I guess it could make it a little more interesting... but only vaguely.

      We were working on something like that for an african country's military leaders, to practice counter-insurgency and aid missions. Although it was supposed to be somehow linked into actual actors on the scene somehow... never really got off the ground.

    43. Re:I don't know by LtGordon · · Score: 1

      Ubisoft released a game for the Nintendo DS called Imagine Babyz. It's quite possible that the only thing less inherently fun than babysitting real infants is paying $29.99 to babysit fake ones via touchscreen. My wife loves cutesy stuff like that and even she thought it was lame.

    44. Re:I don't know by CroDragn · · Score: 2, Insightful

      I thought it sounded like an interesting idea. I mean, think about how boring city zoning can be, then look at what SimCity made out of it. Sadly, from watching the video on the site it appears the "game" is little more than a replacement for a meeting room. Rather than actually get a group of students in a single room and explore the issues, you get students to move their avatar into a single room and explore the issues via headset. Essentially, it's a completely useless bit of technology that sets out to solve a problem that doesn't exist.

    45. Re:I don't know by porpnorber · · Score: 1

      I just don't see a lot of mass appeal for a game that involves handing out disaster-relief supplies or carefully negotiating power-sharing deals in shaky democracies.

      Goodness knows but it sounds like more fun than a simulation of getting shot in the head. What's with gamer types? The entire FPS genre is based around situations that any sane person would do anything to avoid!

    46. Re:I don't know by KlausBreuer · · Score: 1

      Actually... there were quite a few PC games about this. A classic title would be 'Democracy' - several games have been written under this title over the years, some of them quite successfull.

      It *is* strategy, you know, just a different one. Instead of sending a Planet Buster to their proruction capital planet, whisper to some allies, turning them into ex-allies... fun.

      --
      Free PC version of ChipWits at http://www.breueronline.de/klaus/chipwits/
    47. Re:I don't know by Runaway1956 · · Score: 0

      I just don't see a lot of mass appeal for a game that involves handing out disaster-relief supplies or carefully negotiating power-sharing deals in shaky democracies.

      I don't know if you're right or wrong, but I'm rather proud of my Humanitarian Award Medal, earned in Beruit during the evacuation of American citizens..... Maybe I should note that I only have a half dozen medals?

      --
      "Windows is like the faint smell of piss in a subway: it's there, and there's nothing you can do about it." - Charlie Br
    48. Re:I don't know by ultranova · · Score: 1

      Nono! SimDemocracy.

      Been done. Though I think that the sequel was more accurate ;(.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    49. Re:I don't know by Toad-san · · Score: 1

      I think you're right. Our Rotary Club supported that Duke University program (it's one of 3 or 4 as I recall). Not sure if Rotary funds it entirely or just supports it. But the concept is that, since so many are being trained on how to conduct and manage conflicts, how about if some smart folks were trained on how to conduct and manage peace and conflict resolution? No idea if it's going to work, but it's worth a shot.

      So this "game" is really a simulation, a tool to work with. And the designers and users could really give a damn if it's not much fun, if it doesn't come up to the standards required for a commercially successful game.

      I submit that real-world "war games" are not nearly as fun to play as the commercial games making all the money. (I've played both extensively.) But then you aren't going to learn how to manage real battlefield and strategic assets in most (if not all) of the commercial games.

      Years ago I used a popular board game (Red Star - White Star) to teach ROTC cadets how to manage battalion-size forces in the defense against the oncoming Commie hordes, actually defending the Connecticut Valley and UMass :-). Right there on their own terrain, and never mind how the hell a Russki combined arms regiment got into Massachusetts in the first place.

      Doing it right, following the Army rules, wasn't nearly as much fun as just playing the game. But the cadets learned a lot more.

    50. Re:I don't know by R2.0 · · Score: 1

      I never said that America's Army wasn't propaganda, and neither has the Army - it was CREATED as a recruiting tool. It made it's message penetrate by wrapping the propaganda around a somewhat decent FPS, and gave it away for free - again, all overtly.

      So instead of building on that penetration, the Virtual Peace folks basically started over, wrapping propaganda around an educational tool. But the successful games cited wrap the learning around something else - puzzles, whatever. Virtual Peace is a wrapper around a wrapper - there's no driver inside to hook people, AND they are pretending it isn't propaganda.

      --
      "As God is my witness, I thought turkeys could fly." A. Carlson
    51. Re:I don't know by Anonymous Coward · · Score: 0

      I noticed if you pause on the after-action review screen all the people "playing" are talking about a zombie infestation of nicaragua, not a hurricaine.

    52. Re:I don't know by operagost · · Score: 1

      Come on! I can't wait to be Neville Chamberlain in 1938. I'm sure if I give Hitler all of Czechoslovakia instead of just the Sudetenland, we'll have "peace in our time!"

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    53. Re:I don't know by operagost · · Score: 1

      Yes, let's rid the world of poisonous western ideas, like capitalism and democracy!

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    54. Re:I don't know by operagost · · Score: 1

      I'm waiting to buy until they release the "Kofi Annan Nepotism" expansion.

      This idea was invented by Shampoo.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    55. Re:I don't know by fm6 · · Score: 1

      I think I speak for all readers when I say: Huh?

    56. Re:I don't know by ConceptJunkie · · Score: 1

      My Dad bought me that one. It's good.

      --
      You are in a maze of twisty little passages, all alike.
    57. Re:I don't know by Hurricane78 · · Score: 1

      Hey, that's not funny! "KZ-Manager" was a very evil game!

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    58. Re:I don't know by travbrad · · Score: 1

      Wow I haven't seen graphics like this since my Sega Saturn

  2. I Played as the US... by vjmurphy · · Score: 5, Funny

    I played as the US in the Katrina emergency so that I could eat Cheetos and surf the web instead of helping anyone. After a few in-game days, I transferred some water to the survivors and attempted to blame everyone else.

    --
    Vincent J. Murphy
    Spandex Justice
    1. Re:I Played as the US... by Lookin4Trouble · · Score: 2, Informative

      I see what you did there, a crack at FEMA. Bloody brilliant, if not entirely rooted in fact.

      I'm pretty sure there's folks who were on the ground on day one who would disagree with you, including myself (No, I do not work for FEMA, but I am a Federal Employee, and made the trip down as soon as it became apparent that things were worse than expected). That said, I won't resort to calling your post flamebait, or anything else of the sort, even though I agree it is disappointing that certain executive officials may not have necessarily respond with the alacrity that the situation called for. In the meantime, please don't downplay the role myself and other volunteers played in search and rescue operations, as well as recovery efforts in the months after (both physical and economic).

      Thanks

      Posted with "No Karma Bonus" modifier, but not anonymous, so you can dig through my comment history and maybe glean who I do work for from there...

    2. Re:I Played as the US... by Anonymous Coward · · Score: 2, Funny

      I played the Mayor of New Orleans and got bonus points for doing nothing and blaming the POTUS instead of myself, the Parish President, or the State Governor. I got even more points for taking in billions of dollars and letting most of it get wasted in corruption and graft!

    3. Re:I Played as the US... by megamerican · · Score: 1

      You forgot to mention that after blaming everyone else you asked for more money and more power from congress. Congress is doesn't want to seem like it is doing nothing so it then happily grants your request.

      Fun side missions include, illegally breaking into people's homes, taking away guns from rich white people who aren't affected by the flood and arresting people who try to get back into their homes even though their home isn't affected! (and yes all of these things have been done by FEMA).

      Who said this game wouldn't be fun? It is a psychopaths wet dream!

      --
      If you have something that you dont want anyone to know, maybe you shouldnt be doing it in the first place -Eric Schmidt
    4. Re:I Played as the US... by megamerican · · Score: 0, Redundant

      Please forgive my obviously bad grammar in the second sentence!

      --
      If you have something that you dont want anyone to know, maybe you shouldnt be doing it in the first place -Eric Schmidt
    5. Re:I Played as the US... by fm6 · · Score: 1

      How on earth did you get through the first phase of the game? Arabian horse breeding is not for the timid!

    6. Re:I Played as the US... by Anonymous Coward · · Score: 0

      That's a pretty mealy-mouth post. You said so very little, yet used so many words!

      I'm pretty sure there were lots of people "who were on the ground on day one" who don't give a rats ass about apologists like you expressing "disappointment" in the deep and widespread corruption that was uncovered during and after the hurricane.

      Thank, pal, for your efforts. A few good apples in a rotten barrel do not stand a chance, though. That no officials were ever held accountable is way past horrible, rather it just bolsters my already well-earned cynical position.

      Matter of fact, these kinds of incidents have evolved my position on the death penalty. It used to be no, it does not serve as a deterrent. Most violent crime, that's true.

      But hey, I think for certain type of white-collar crime, it will serve as an amazing deterrent. Let's see CEO's and politicians and everyone in between continue their corruption unabated while their predecessor's body is still hanging on public display. I think somebody will be like "um, nah, I'm not gonna delete 3 years of white house emails, I wanna live. I quit. Yes, I'll testify."

      I'm not sure if I'm joking anymore. Somebody compare the levels of obvious and visible corruption to the number of corruption trials held. Shit, how many years did it take for Ted Stevens to finally get nailed, for doing what he's always done since day one? Funny how something suddenly becomes illegal, even when nothing changes except when somebody comes along who is able to prosecute...nation of laws, my ass.

    7. Re:I Played as the US... by Anonymous Coward · · Score: 0

      Don't worry, you're doing a heckuva job!.

    8. Re:I Played as the US... by Anonymous Coward · · Score: 0

      A few good apples in a rotten barrel do not stand a chance, though.

      Speaking of corruption, how many times have you heard a Police Chief or General or CEO saying "It's just a few bad apples..."? The complete saying is "A few bad apples spoil the whole barrel". Are they admitting that their organizations are spoiled, or corrupt? You'd think a smart journalist would ask the obvious question "Excuse me Chief, are you saying that your whole organization is spoiled, like a barrel of apples with a few bad ones in it?" But maybe there are "a few bad apples" in the mass media who make sure such questions are never asked.

      I'm still waiting for them to start putting the CEO's of the banks, credit agencies, etc, on trial for starting the Global Financial Crisis. How long do you think before they start arresting those guys?

      Why doesn't somebody make a game teaching CEOs, politicians, etc, how to not rip people off, and how to root out corruption in the government?

    9. Re:I Played as the US... by Trespass · · Score: 1

      That's a pretty mealy-mouth post. You said so very little, yet used so many words!

      I'm pretty sure there were lots of people "who were on the ground on day one" who don't give a rats ass about apologists like you expressing "disappointment" in the deep and widespread corruption that was uncovered during and after the hurricane.

      Thank, pal, for your efforts. A few good apples in a rotten barrel do not stand a chance, though. That no officials were ever held accountable is way past horrible, rather it just bolsters my already well-earned cynical position.

      Matter of fact, these kinds of incidents have evolved my position on the death penalty. It used to be no, it does not serve as a deterrent. Most violent crime, that's true.

      But hey, I think for certain type of white-collar crime, it will serve as an amazing deterrent. Let's see CEO's and politicians and everyone in between continue their corruption unabated while their predecessor's body is still hanging on public display. I think somebody will be like "um, nah, I'm not gonna delete 3 years of white house emails, I wanna live. I quit. Yes, I'll testify."

      I'm not sure if I'm joking anymore. Somebody compare the levels of obvious and visible corruption to the number of corruption trials held. Shit, how many years did it take for Ted Stevens to finally get nailed, for doing what he's always done since day one? Funny how something suddenly becomes illegal, even when nothing changes except when somebody comes along who is able to prosecute...nation of laws, my ass.

      So basically you're screaming "Off with their heads!" in a shrill, ineffectual voice and trying to justify it as a political position? Neat.

      gg nextmap

      Chomsky would be proud. Now get back to work. That coffee won't make itself.

    10. Re:I Played as the US... by jameskojiro · · Score: 2

      I played as the United States during the Indonesian Earthquake and actually played the same way you did during Katrina and everyone blamed me.

      I played again and this time provided relief and everyone still bitched and complained about the US.

      I then sent "relief aid" to the rest of the world in the form of C-4 wrapped around Pu235.

      No one bitched about the US after that.

      --
      Tsukasa: All I really want, is to be left alone...
    11. Re:I Played as the US... by Anonymous Coward · · Score: 0

      I was going to play that module but, well, I just don't like black people.

    12. Re:I Played as the US... by spun · · Score: 1

      And you are just shouting "Shut up! Everything's fine! Don't rock the boat!" which is even more content-free than the original post. People are going to speak out about unfairness, you may as well get used to it. Because whining about whiners won't change anything unless whining is an effective strategy, in which case, why whine about it?

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    13. Re:I Played as the US... by operagost · · Score: 1

      You forgot about the "use your $2,000 relief debit card for lap dances" quest.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
  3. Get used to hearing it... by Doc,+the+Weasel · · Score: 4, Funny

    I need to mobilize the National Guard and send food to the affected areas... "Spawn more Overlords!"

    1. Re:Get used to hearing it... by i+kan+reed · · Score: 1

      Well, I for one, welcome our new national guard overlords.

    2. Re:Get used to hearing it... by Anonymous Coward · · Score: 0

      Not enough minerals.

  4. Booooring. by girlintraining · · Score: 1, Funny

    Hey, would you like to come over to my house and play a new game?

    Sure, what is it?

    It's called Virtual Peace!

    Virtual Peace, huh. That's a cool name for a sex game! Is it like Leisure Suit Larry?

    No, Peace, not piece, you know, as in non-violent lovey-dovey.

    So it's a girl game?

    Well, not exactly. It's about saving people from disasters and injustice through negotiation and treaties.

    Oh. Do you get to kill people, like in Star Wars where they were all like What are you doing!? And she was all, "Aggressive negotiation!"

    No. It's just a sim where you run around passing out supplies. You get feel good points though, which you can use to upgrade to a bigger backpack, or better running shoes, or a nice biosuit.

    Umm... Could we just play Grand Theft Auto?

    Yeah, sure! It's way more fun anyway. Wanna know a quick way to make money? After you pick up the hooker you kill her and then she drops money. Cool huh?

    Word.

    --
    #fuckbeta #iamslashdot #dicemustdie
  5. Forging Peace. by Ostracus · · Score: 1

    "Duke University in collaboration with Virtual Heroes (who created America's Army) has produced a game called Virtual Peace, the intention of which is to help the gamer develop disaster relief and conflict resolution skills."

    They will beat their swords into plowshares and their spears into pruning hooks. Nation will not take up sword against nation, nor will they train for war anymore. - Isaiah 2:4

    --
    Shai Schticks:"You don't make peace with friends, you make peace with enemies"
    1. Re:Forging Peace. by KDR_11k · · Score: 1

      I did not know that translated to "make crappy edutainment games instead of popular first person shooters".

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:Forging Peace. by Kent+Recal · · Score: 2, Funny

      Uh huh. Thanks for reminding us that the bible has a retarded quote for just about everything.

    3. Re:Forging Peace. by grayshirtninja · · Score: 1

      "Those who beat their swords into plowshares usually end up plowing for those who didn't." - Benjamin Franklin.

    4. Re:Forging Peace. by Anonymous Coward · · Score: 0

      And with such, thou hast smote thine evil thumper of holy books and overly politicized texts of reference.

  6. Reality Check by R2.0 · · Score: 0

    Can someone give me an example where "conflict resolution skills" has had ANY effect on the world stage? This seems like the "Wage Peace" bumper sticker for the electronic age - nice saying, but there's nothing actually there.

    --
    "As God is my witness, I thought turkeys could fly." A. Carlson
    1. Re:Reality Check by tthomas48 · · Score: 3, Insightful

      Um... Cuban Missile Crisis? Just first thing that popped into my head. There have been a couple times in the past when conflict resolution skills have come in handy.

    2. Re:Reality Check by R2.0 · · Score: 1

      I don't think that is the "conflict resolution" these people have in mind. Khrushchev made a play and was told "get the missiles out of Cuba or you're fucked", and he blinked. I seem to remember a shitload of warships involved as well.

      Mind, I don't disagree with your basic premise - conflict resolution in which violence can be involved is a useful skill. But I don't think that's what the game authors mean.

      --
      "As God is my witness, I thought turkeys could fly." A. Carlson
    3. Re:Reality Check by Belial6 · · Score: 1

      You mean, "If you don't do what we say we will blow your ships out of the water?" kind of conflict resolution? I don't think that is what this game is about. I would guess that the vast majority of times where conflicts have been avoided by peaceful means, we never heard about it. By the time we are deep enough in it for the general public to care, you have generally already botched the peaceful conflict resolution.

      I would liken the Cuban Missile Crisis to calling the dad a hero that studied law while doing his prison sentence for rape murder and drug smuggling, and when he got out, he didn't go back to raping murdering and drug smuggling. He got a decent job working at a non-profit organization.

    4. Re:Reality Check by LandDolphin · · Score: 1

      Turning his life around from a drug smuggling rapist into a productive member of society seems like it could qualify as heroic.

      --
      Spelling and Grammar errors have been added to this post for your enjoyment
    5. Re:Reality Check by R2.0 · · Score: 2, Insightful

      No, heroism is going from ordinary to extraordinary. Going from scumbag to ordinary is reform.

      --
      "As God is my witness, I thought turkeys could fly." A. Carlson
    6. Re:Reality Check by Anonymous Coward · · Score: 0

      Can someone give me an example where "conflict resolution skills" has had ANY effect on the world stage?

      Well, pretty much anywhere in the world where there was war and now there is peace - the one exception being if the war was resolved by all-out genocide.

      Here's one specific example, though. Compare what happened to Germany after WWI to what happened to Germany after WWII. Why was the reconstruction successful in one case and a miserable failure in the other? Fundamentally, conflict resolution.

      The basic idea behind conflict resolution is that you work out a deal that both sides can live with. Germany was OK with the peace terms imposed on it after WWII but not with the peace terms imposed after WWI: hence, dramatically different results.

      Another, more recent example, is the whole business with Northern Ireland. Eventually, a deal was worked out that everyone could live with and people stopped blowing each other up.

      Conflict resolution is not about rolling over and letting the other guy win. Conflict resolution is about finding a way to avoid rolling over that doesn't beat up the other guy so bad that he devotes his life to trying to destroy you. Conflict resolution is that idea that life has enough possibilities that there's almost always a possibility out there that everyone is OK with.

    7. Re:Reality Check by LandDolphin · · Score: 1

      So a man who was never suppose to walk again because of an accident pushing through his disability and learning to walk again did nothing heroic because walking is "ordinary"?

      --
      Spelling and Grammar errors have been added to this post for your enjoyment
    8. Re:Reality Check by DragonWriter · · Score: 1

      You mean, "If you don't do what we say we will blow your ships out of the water?" kind of conflict resolution?

      Um. No. While, of course, that was a big part of the public face of the US response, the reality was considerably more involved. The Wikipedia article on the crisis covers much of it; to portray the substantive "conflict resolution" of that crisis as this kind of simple threat is extraordinarily inacccurate.

    9. Re:Reality Check by Anonymous Coward · · Score: 0

      Can someone give me an example where "conflict resolution skills" has had ANY effect on the world stage?

      I really don't understand what you mean... Conflict resolution is exactl what UN peacekeepers are trained to do and what they do every day. I don't know whether that has any effect on "world stage" (whatever it is), but it certainly prevents conflicts from escalating and saves lives all the time.

    10. Re:Reality Check by strong_epoxy · · Score: 1

      And dozens of B-52s loaded for bear just outside their borders.

    11. Re:Reality Check by TheGeniusIsOut · · Score: 1

      Only if he chose to get mangled in the car accident.

      --
      Ignorance is Bliss -- And the Opposite is True -- Genius is Madness
    12. Re:Reality Check by Free+the+Cowards · · Score: 3, Informative

      Germany was OK with the peace terms imposed on it after WWII but not with the peace terms imposed after WWI: hence, dramatically different results.

      I'd be careful with that. The outcomes of those two wars were vastly different even before peace terms. In WWI German soil wasn't even touched before the surrender, which then led to the sentiment that they got a raw deal. In WWII their cities were pounded to rubble, their men killed, their streets filled with enemy soldiers, and their government evaporated. It was very, very clear that they had soundly lost the war this time around.

      --
      If you mod me Overrated, you are admitting that you have no penis.
    13. Re:Reality Check by meringuoid · · Score: 2, Informative

      Stanislav Petrov saved your life in 1983.

      --
      Real Daleks don't climb stairs - they level the building.
    14. Re:Reality Check by meringuoid · · Score: 2, Insightful

      In particular, the conflict resolution skills of Vasiliy Arkhipov, who, on 27th October 1962, resolved a conflict aboard the submarine B-59 over whether to launch a nuclear torpedo against the USS Randolph battle group, which was dropping depth charges at the time. Had that debate gone the other way a Soviet nuclear weapon would have detonated off the Cuban coast, destroying a dozen American warships, at the very height of Cold War paranoia and tension. The outcome would not have been pleasant.

      --
      Real Daleks don't climb stairs - they level the building.
    15. Re:Reality Check by denzacar · · Score: 1

      Khrushchev made a play and was told "get the missiles out of Cuba or you're fucked", and he blinked. I seem to remember a shitload of warships involved as well.

      Surely you mean, USians disrupt the balance of power placing nukes aimed at Moscow in Turkey (16 minutes to Moscow), CCCPians say "Oh, yeah? Lets see how you like something that close aimed at YOUR capitol.", USians start rattling their saber but in the end Kennedy convinces his generals to just quarantine Cuba, CCCPians decide to pretend that there is no blockade and run the bluff as far as they can, and in the end both sides sit down and remove both sets of missiles.
      Both sides achieve a tactical and political victory but USA makes more movies about how evil baby-eating commies were about to start a nuclear war but the good old American heroes (including JFK who has put the IRBMs in Turkey in the first place) stopped them.

      --
      Mit der Dummheit kämpfen Götter selbst vergebens
    16. Re:Reality Check by denzacar · · Score: 1

      Actually, they were dropping hand grenades in a kind of a "warning shot" maneuver.
      Like, "We know you are down there, and we could just the same be dropping REAL depth charges, so don't you try anything stupid."

      Only thing is, US navy had no idea that B-59 had nuclear torpedoes designed to sink fleets.
      It could have went very, VERY wrong there. Fortunately, B-59's captain had enough common sense and control to surface the sub and demand that the US navy "stop provoking".

      --
      Mit der Dummheit kämpfen Götter selbst vergebens
    17. Re:Reality Check by CrimsonAvenger · · Score: 1

      Germany was OK with the peace terms imposed on it after WWII but not with the peace terms imposed after WWI: hence, dramatically different results.

      And here I thought the partition of Germany into two countries and the occupation of the two countries for two generations had something to do with the different outcome.

      --

      "I do not agree with what you say, but I will defend to the death your right to say it"
    18. Re:Reality Check by jgtg32a · · Score: 1

      God I wish I had mod points, I may have to use that as my sig

    19. Re:Reality Check by Anonymous Coward · · Score: 0

      Hey retard, The words you were looking for were Americans ans Soviets. They have worked well for years. I've seen the idiots around here use 'USians' before, but you have reached a new level of stupid by using 'CCCPians'.

    20. Re:Reality Check by CarbonShell · · Score: 1

      The 'Cuban Missile Crisis' was not started by the Russians.
      The basis for the stationing of the Russian rockets at the front door of the US was the stationing of US rockets in Germany or Turkey (Russia's front door).

      So the US threatens Russia and when Russia does the same, they are the ones starting the crisis?

    21. Re:Reality Check by CarbonShell · · Score: 1

      'or you're fucked'? That might have been the US view of it but and any fool would have known that attacking Russia could have started a nuclear war.

      Maybe the Russians were less willing to start a nuclear holocaust.

      But you are basically correct and also show just how the truth gets twisted.
      The initial aggressor plays the victim.
      Sad thing, people actually believe it.

    22. Re:Reality Check by denzacar · · Score: 1

      Stand up.
      Let your arms hang down.
      Move you right arm to the left, until your hand is in the middle of the distance between its original position and the position of the left hand.
      Press down and grab.

      That what you are not feeling in your hand right now, are your balls.
      They are not there, because Anonymous Cowards who HAVE NO BALLS to insult other people under their regular Slashdot identity.
      They also lack brains and moral flexibility to register a new account for the same purpose.

      I've seen the idiots around here use 'USians' before, but you have reached a new level of stupid by using 'CCCPians'.

      Thank you. I always do try to aim high.
      Although, this was not really the case - it may only seem so to a person of lesser intellect.

      If I were truly trying for that little extra I'd call 'em Slavers and Enslavers.
      It might be a little confusing at first, but when you think about it is obvious which ones hunted, traded in and used slaves for labor, and which ones just plain enslaved the people.

      --
      Mit der Dummheit kämpfen Götter selbst vergebens
  7. That's fine but... by Marc+Desrochers · · Score: 2, Funny

    What about PvP?

    1. Re:That's fine but... by Anonymous Coward · · Score: 0

      well i'm a holy priest in WoW, and this game description sounds more or less like what I do.

      think i'm gonna have to roll a rogue or something.

    2. Re:That's fine but... by nschubach · · Score: 1

      PvP is indirect in this game. You have to starve the person to death by giving supplies to someone else. It takes strategy and skill as opposed to some of those other lame PvP games on the market.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    3. Re:That's fine but... by fuzzyfuzzyfungus · · Score: 2, Informative

      You might be joking; but selective apportionment of resources is actually a very, very powerful political tool. You see elements of it in the politicized civil service appointments of virtually any nation(or the selective use of aid to advance policy objectives); but the real deal usually involves some tinpot president for life seeing to it that his voters get to eat and the other guy's voters get to starve.

    4. Re:That's fine but... by jandrese · · Score: 1

      It's also a popular way to kill off ethnic groups that aren't your own.

      --

      I read the internet for the articles.
  8. Idea isn't necessarily bad by CannonballHead · · Score: 2, Insightful

    The idea itself isn't necessarily a bad one. Not all games have to be violent, and 'fun' computer games can be had without violence, sex, or comedy.

    That said, it's the gameplay that makes it work or not work. It sounds like this one is going to be a flop (not to mention it sounds rather politically motivated, another thing that can potentially ruin a game...)

    1. Re:Idea isn't necessarily bad by db32 · · Score: 1

      Oh please...are you telling me that Tetris isn't horribly suggestive?

      You enjoy your having 'fun'. I am going to keep playing the Fallout series that has violence, sex, comedy, AND drugs. My fun will be without the quotes.

      --
      The only change I can believe in is what I find in my couch cushions.
    2. Re:Idea isn't necessarily bad by CannonballHead · · Score: 1

      Just for clarification, I put fun in quotes (albeit single quotes) for a fairly simple reason: it seems that many people in many culture think a fun computer game can't be made without violence/sex/comedy. Or a movie, for that matter.

      Also note that, my own personal convictions aside, I did not solely mention vices in my post but something neutral like comedy as well (of course, comedy can certainly be based on non-neutral themes).

    3. Re:Idea isn't necessarily bad by db32 · · Score: 1

      The problem is violence, sex, and comedy are probably the top three interests of the human mind. Even when it isn't terribly overt, a great many things boil back down to those three things. That whole lets sit and think out a puzzle stuff probably tends to come after those 3 on average. Even for those that fancy themselves as strictly intellectuals are driven by the first three, and the ones that deny frequently turn out to be the more dangerous people. The more aware people recognize those animalistic impulses and can manage them without denying it or getting out of control.

      I can pretty much promise that without the violence/sex/comedy inputs elsewhere in your life that no game without them would be very fun.

      --
      The only change I can believe in is what I find in my couch cushions.
    4. Re:Idea isn't necessarily bad by Anonymous Coward · · Score: 0

      (not to mention it sounds rather politically motivated, another thing that can potentially ruin a game...)

      As far as I know, there is no political party that is categorically opposed to disaster relief and conflict resolution. Unless you're handing out condoms in Africa or trading arms for hostages, I can't see what possible political message it could be sending.

    5. Re:Idea isn't necessarily bad by sillybilly · · Score: 1

      I somehow wandered over to the Marquis de Sade wikipedia pages today. You may want to check out that page as a counterargument to what you say here. More exactly, an argument about things going out of balance on that side, the other extreme, at least as far as violence/sex is concered. It's interesting though how a lot of feminists in the 20th century became protective of him. The very people protesting objectifying and abusing women. People are difficult creatures to understand. But you're absolutely right otherwise. In everything, balance is the key, if you can find a way to maintain it, including violence/sex/comedy.

    6. Re:Idea isn't necessarily bad by Anonymous Coward · · Score: 0

      'fun' computer games can be had without violence, sex, or comedy

      I'm sorry, what? Every time I read that sentance it's like I black out for a second. What was it you sai. . .

      I'm sorry, what? Every time I read that sentance. . .

  9. Conflict resolution by BigGar' · · Score: 5, Funny

    America's Army teaches conflict resolution.
    By killing all those that disagree with you, you resolve the conflict.

    --


    Shop smart, Shop S-Mart.
    1. Re:Conflict resolution by R2.0 · · Score: 1

      Great - NOW I lose my mod points! Hundreds of thousands of years of human history agrees with you - 30 years of bong smoking idealism thinks you are an unevolved warmonger.

      Pass me that rock, will you? I'm tired of saying "Nice doggie..."

      --
      "As God is my witness, I thought turkeys could fly." A. Carlson
  10. Healthy Gaming by Anonymous Coward · · Score: 0

    More news on health and exercise related video games:
    http://www.healthygaming.com/blog/

  11. Expansion pack for America's Army... by Vexler · · Score: 3, Funny

    ...will be checking to see whether your avatar has served in the Virtual Peace Corps before deciding to let you join.

  12. Watch out by SnarfQuest · · Score: 3, Funny

    While flying supplies into the outback, we were shot down by the kangaroos anti-aircraft fire.

    --
    Who would win this election: Andrew Weiner vs Andrew Weiner's weiner.
    1. Re:Watch out by H0p313ss · · Score: 1

      While flying supplies into the outback, we were shot down by the kangaroos anti-aircraft fire.

      Gotta love that story.

      An old friend tells a similar one about learning a thing or two about neural nets... they thought it could detect tanks from the air, when in reality it told you if the photo was taken on a clear or cloudy day. Pure myth... but fun nonetheless

      --
      XML is a known as a key material required to create SMD: Software of Mass Destruction
  13. So...in other words... by Anonymous Coward · · Score: 0

    It will suck ass just like their previous work?

    Because they built a game to satisfy the desires of people who do not play video games, but want to manipulate those of us that do, to do their bidding?

    I for one welcome these idiots. There are not enough idiots with spare money to burn these days. Seems they all went broke or they wised up. Now who wanna invest real money in worthless stock? Yeehaw, can we do it all over again?

  14. Video Game to Develop Skills? by TheLazySci-FiAuthor · · Score: 3, Funny

    ...The creators must have taken their notes from this http://www.somethingawful.com/d/photoshop-phriday/video-game-skills.php

  15. Instead of calling it Virtual Peace... by Anonymous Coward · · Score: 0, Funny

    ... why don't they just call it Instant Pussification or perhaps Spreading the Ghey?

  16. Two words by dword+ZZork · · Score: 1

    I mean really, I've been waiting for this game for so long it's just not even funny. VIRTUAL PIECE: it'll sell millions!

    --
    "But seriously dude, what is that in the radiator?"
  17. Cheat codes! by Anonymous Coward · · Score: 0

    I just don't see a lot of mass appeal for a game that involves handing out disaster-relief supplies or carefully negotiating power-sharing deals in shaky democracies.

    Nah, you just have to find the cheat code that give you all the guns and full ammo. Then it becomes just like GTA except in the third-world. Watch out for the UN support troops; if you shoot too many of them, you'll be stuck inside a wall of bodies.

    I think they're calling the codes hot tea or something...

  18. Video goodness by Triv · · Score: 5, Insightful

    There's a video up on the referenced website, and it's freakin' hilarious - there are 20-30 kids seated at computers and wearing headsets and playing around in a virtual world, completely ignoring the fact that, if they took the computers away, they'd be sitting in a room with 19-29 other students who could easily pose the same arguments and take on the same personalities IN PERSON. It's called Model UN, and it's been going on in high schools for at least a decade. The selling feature of this thing looks to be that it's happening in a virtual world that looks sorta like the conference rooms in the real world where decisions were made about Hurricane Mitch, and that you can make your avatars look like the real-life politicians involved.

    The internet is not and should never be a replacement for exercising an imagination. I can't help but shake the feeling that somebody needed to justify a shiny new computer lab and this is what they came up with.

    1. Re:Video goodness by Veggiesama · · Score: 1

      The internet is not and should never be a replacement for exercising an imagination. I can't help but shake the feeling that somebody needed to justify a shiny new computer lab and this is what they came up with.

      I agree with you, but an immersive virtual world (ignoring the fact, for a moment, of whether or not this "game" is capable of that) can go a long way in setting up the scene. There's a reason why members of the Debate Team or Marching Band dress up for an actual performance--it brings an air of legitimacy and asks everyone involved to take it seriously.

      That said, for the truly dedicated, I don't know if this helps all that much.

      I compare my experiences of playing pen & paper role-playing games versus playing in a virtual world, ala World of Warcraft. The P&P games always felt more real and vivid than anything rendered on a screen, probably because the imagination had to be exercised rather than simply pampered by graphics and sound effects.

      Overall, I'd say I agree with you: this might be pretty lame if you tried to teach the truly motivated. It's probably more limiting than real-life interactions.

      But for everyone else, something like this might be interesting for popularizing the image, recruiting new people, and demonstrating simple role-playing exercises.

    2. Re:Video goodness by Caity · · Score: 2, Interesting

      I think that the selling point is that the kids don't all have to be in the same room.

      I did a software platform for a similar project back in 1998. The impetus for taking it online was that universities from all over the world would take part in the scenarios, which generally ran for a couple of months. The only example mentioned on the site is that in 2005 it was Macquarie University in Australia and the University of Texas taking part. At other times they've done it with the American University in Cairo, other schools in America and a few other Australian universities.

      So yes, there may have been 30 kids all in the same room taking part, but there were probably another 15 kids sitting in another room a very long way away. There is no way all those kids could afford to be in the same place for the duration.

    3. Re:Video goodness by Lord+Ender · · Score: 1

      You realize that when the telephone was invented, the people working on it were in the same building? They could have walked out into the hallway and talked. Pretty silly argument you make.

      --
      A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
  19. I'm working on a new game by Vinegar+Joe · · Score: 4, Funny

    I'm calling it "Oil For Food".....

    --
    "The average reporter we talk to is 27 years old......They literally know nothing." - Ben Rhodes
    1. Re:I'm working on a new game by Anonymous Coward · · Score: 0

      Hey, this is a great idea! There are already GTA and many others. This time it would be on different scale and wearing Armani (Dolce would do as well). This game could have a wide spread appeal over generations and genders. Hello, Rockstar Games! Are you listening?

  20. Am I the only one... by VE3MTM · · Score: 1

    Am I the only one who had visions of a real-time strategy game when they read the summary? I thought it sounded like an awesome idea.

    Instead what is it? A virtual conference? Lame.

    --
    09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 Whoops, silly middle mouse button...
  21. It's a sim, not a game by Eil · · Score: 2, Informative

    Before you get all excited, note that this doesn't appear to be a game at all as the summary implies. ("Editors on crack" alert.)

    Instead, it looks like it's just a simulator with one scenario that's used as an educational aid in one class at Duke University. It's not available for download. I don't even know why it's a .org domain. From what I can tell, the site explains this Virtual Peace in a very vague manner and appears to just a way for those involved in the development to get their big faces on the web (and probably in print).

  22. Virtual Boredom by Anonymous Coward · · Score: 0

    On the box in small print it should read: Gaydar not included.

  23. Rape, pillage, loot and plunder by Anonymous Coward · · Score: 0

    Would be alot more interesting if you could create virtual havoc for others. Take the good with the bad, I mean hey, it's a virtual simulator so why not make it "Real" by allowing the bad elements to also influence the outcome. Who wouldn't want to do a little looting, or even sell the relief supplies to the survivors at outrageous prices. How bout a Humvee drive-by with flash grenades and an RPG?

  24. Learn From Valve by Anonymous Coward · · Score: 0

    Zombies makes everything better.

  25. I've got a bad feeling about this... by Zathain+Sicarius · · Score: 1

    If any of you have played The Sims or any of its expansion packs, you know that somebody is going to play this game just to see how much they can screw over a country...

    "ROFFLES! LETS NOT SEND WATER!!!"
    "ZOMG I CAN DO BETTRR... SEND TSUNAMIS!! LULZ!"

    Then of course they'll hop in games with people who are playing it seriously, and much griefing will ensue.

    1. Re:I've got a bad feeling about this... by ultranova · · Score: 1

      Then of course they'll hop in games with people who are playing it seriously, and much griefing will ensue.

      That's not a bug, it's a feature. A game about international politics needs some oddball psychopaths to be authentic. "Some men just want to see the world burn", and some of them command armies.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

  26. This is an undergraduate course at Duke University by Anonymous Coward · · Score: 3, Interesting

    It's like saying flight simulators are boring because you can't shoot the other planes.

    This "game" is a simulator used to help train our potential, future world leaders how to resolve conflicts without resorting to the type of diplomacy typified in America's Army.

    You will also notice there is no way to download this "game." It seems this is part of the course curriculum, as the private area of the website points out.

    Sure, it may be more fun to blow someone's head off with a sawed-off shotgun, but really, would you do it for real, just for fun?

  27. Another great quote by Ben Franklin... by Tetsujin · · Score: 2, Interesting

    "I am Ben Franklin! Master of sex and Voodoo!" - Benjamin Franklin

    --
    Bow-ties are cool.
    1. Re:Another great quote by Ben Franklin... by Omestes · · Score: 1

      "I am Benjamin and I approve this message" - Oscar Wilde

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
  28. Re:This is an undergraduate course at Duke Univers by Anonymous Coward · · Score: 0

    "This "game" is a simulator used to help train our potential, future world leaders how to resolve conflicts without resorting to the type of diplomacy typified in America's Army."

    Sadly, having a clearly published policy that violence is a last resort may lead to a situation where conflicts are minimised in the short term, but become much larger in the long term.

    This if the other actors in the game do not have "reasonable, honest behaviour that maximises benefit for all" as their goal, and if they know the rulebook you play by.

    Also, how would future world leaders react in a world that suffers from a population glut and a food slump? Suddenly "Hand out X packets of food to Y people" may not be a satisfactory answer.

  29. Who is going to shoot the looters? by jameskojiro · · Score: 2, Interesting

    When handing out relief supplies in devastated areas, who is going to be shooting the lowlife scum looters?

    I propose an add on module for online gamers to join as either looters or people who shoot looters.

    --
    Tsukasa: All I really want, is to be left alone...
  30. This is a little disturbing. by k1e0x · · Score: 4, Informative

    America's Army was known to be a "reciting tool" intended to show kids how "cool" being a grunt in the infantry is.

    In light of current politics, there is something on the "to do" list for the major players in government, and it's called National Service. Obama, McCain, Clinton and Bush all supported this and they have been using careful wording to sugar coat what is basically forced government conscription.

    Rep. Rahm Emanuel Obama's choice for chief of staff wrote a book called "Big Ideas for America" where he writes. (emphasis added)

    It's time for a real Patriot Act that brings out the patriot in all of us. We propose universal civilian service for every young American. Under this plan, All Americans between the ages of eighteen and twenty-five will be *asked to serve* their country by going through three months of basic training, civil defense preparation and community service.

    Here's how it would work. Young people will know that between the ages of eighteen and twenty-five, the nation will enlist them for three months of civilian service. They'll be asked to report for three months of basic civil defense training in their state or community, where they will learn what to do in the event of biochemical, nuclear or conventional attack; how to assist others in an evacuation; how to respond when a levee breaks or we're hit by a natural disaster. These young people will be available to address their communities' most pressing needs. ..

    Some Republicans will squeal about individual freedom..

    On one hand, they say this is voluntary.. Groups like "Service Nation" that had a big rally in New York attended by McCain and Obama on, yep.. you guessed it 9/11 to exploit the date to promote their plan, they *claim* it will be a persons choice.. However if "Some Republicans will squeal about individual freedom" As Rahm says.. then he is clearly NOT planing for this to be voluntary.

    I have no indication of it.. but I wonder if this game is, like America's Army, propaganda in order to convince people that "National Slavery" is a good thing and they they should love working for their masters in government.

    --
    Bringing liberty to the masses. - http://freetalklive.com/
    1. Re:This is a little disturbing. by Veggiesama · · Score: 1

      I have no indication of it.. but I wonder if this game is, like America's Army, propaganda in order to convince people that "National Slavery" is a good thing and they they should love working for their masters in government.

      National slavery? Really? They aren't asking you to build landmarks, dig trenches, or bite bullets. They're just asking that the general public become more informed about "basic civil defense training."

      This is more like compulsory public education than national slavery. No need to hyperbolize.

      That said, this kind of education should take place in high schools rather than at recruiting offices. It sounds like this might be an interesting idea for a "summer camp," especially if they offered certifications and extra credit for students. Community service credit, that sort of thing.

    2. Re:This is a little disturbing. by khallow · · Score: 1

      This is more like compulsory public education than national slavery. No need to hyperbolize.

      Oh the irony. There are public school systems in the US where it'd be better to drop out and flip burgers for a few years while you work on a GED. More money and you get a better education.

    3. Re:This is a little disturbing. by k1e0x · · Score: 1

      Well, what is this about then?

      You can volunteer right now. You don't need the government to help out in your community. The very reason the government needs to be involved is because this is not about offering an opportunity for yourself.. its about using the government to force *other* people to serve. What would you call forced servitude? I call it national slavery or forced conscription.

      Freedom is not using the government to force people to do things, that is the opposite of freedom ..and that's fine you can be in favor of this tyrannical approach by the government, but you better be aware of what side you stand on.

      --
      Bringing liberty to the masses. - http://freetalklive.com/
  31. Re:This is an undergraduate course at Duke Univers by Kattspya · · Score: 2, Funny

    Why the hell do you think I joined the military, to get college money?

  32. I have a bad feeling about this... by CptPicard · · Score: 1

    I'm sure it will turn out just like that Itchy & Scratchy episode where they had removed all violence and they were instead just kissing and hugging and handing each other gifts...

    --
    I want to play Free Market with a drowning Libertarian.
  33. This would have probably been a much better game by pizzach · · Score: 1

    if PETA made it. Just sayin'.

    --
    Once you start despising the jerks, you become one.
  34. If they REALLY wanted to promote peace.. by D_Blackthorne · · Score: 1

    ..they'd let you download the game (or at least a playable demo) for free. ;-)

  35. How not to impress women by spun · · Score: 1

    This right here is why you never get laid. Getting angry at all women because none of them will ever have sex with you is a surefire way to stay a virgin forever.

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    1. Re:How not to impress women by Anonymous Coward · · Score: 0

      Being respectful and generally nice toward them hasn't gotten me anywhere either, so what the hell difference does it make?

    2. Re:How not to impress women by spun · · Score: 1

      Don't try to cover up being a pussy by being an asshole, women see right through that. It doesn't matter if you are angry and desperate or kind and desperate. Desperation is a turn off. You don't need to be an ass, you need self confidence. I know, easier said than done, right? Just remember, there are plenty of women out there just as desperate as you are.

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    3. Re:How not to impress women by Anonymous Coward · · Score: 0

      It appears you foolishly assumed that I am the person you replied to. I am not. I am not angry or desperate. I was simply making an observation. I'm not sure you are qualified to tell me what I, or anyone else need. You should probably keep your armchair diagnosis to yourself. It gives you the appearance of yet another know-it-all nerd spouting off about things he knows nothing about.

  36. Depends how you like to play... one group has fun! by Crazy+Taco · · Score: 2, Interesting

    It's as lame as it sounds.

    Yep, that's unbelievably lame to most people, but some people are going to have fun. There exists a subset of the population that will be intensely serious (perhaps even obsessive/compulsive) about carrying out these virtual negotions. You've seen them in other online games before... the people for whom the game becomes their reality, and they are so dedicated they don't eat or sleep in the real world.

    However, that's not the group I was referring to when I said some people are going to have fun. That group is going to be tortured. The group that is going to have fun is the group that LOVES to mock the serious gamers, screw around in negotiations and generally tick people off. Essentially, they'll be the Leroy Jenkins of Virtual Peace.

    For those that haven't seen the World of Warcraft video about Leroy Jenkins, here is a link. Listen to the square in the background being all serious, carefully planning out this raid as though it somehow matters or has significance in life. Then you've got ANOTHER loon in the background doing "number crunching" and calculating their odds of success to ridiculous significant figures. They're the first group. Then along comes Leroy, member of the second group. I think it's pretty obvious who was having fun, and who was being tortured as their carefully ordered virtual life was messed with. Leroy is going to have a good time in here :D.

    --
    Beware of bugs in the above code; I have only proved it correct, not tried it.
  37. Re: Katrina recovery by icebrain · · Score: 1

    I'm not going to comment on how FEMA specifically may or may not have reacted immediately after Katrina; I don't have enough information. Seems like everybody dropped the ball to some degree. But I will say that the volunteer camp they were running next to the river (by the battlefield) was extremely well-run. We were down there in March, and the whole operation was moving very smoothly. A lot of progress was made on cleaning out houses, the whole camp and work process was very well-organized, and even the food was good :)

    --
    The meek may inherit the earth, but the strong shall take the stars.
  38. Threat of Violence by Anonymous Coward · · Score: 0

    Mind, I don't disagree with your basic premise - conflict resolution in which violence can be involved is a useful skill. But I don't think that's what the game authors mean.

    Sure it is. What, did you think that peacekeeping is all about holding hands and talking about our feelings? Or conversely, did you think that violence is only used to exterminate your enemies? In order for there to be mediation there has to be power.

    Now, I realize that the game has "peace" in its name, and this might be causing you some trouble. Just pretend you're playing the role of Jesus.

  39. I think he was actually aiming for informative... by denzacar · · Score: 1

    You know... like explaining where does that "Swords to Ploughshares" in "Virtual Peace: Turning Swords to Ploughshares" come from.

    I assume he was aiming that piece of info at that group of English speaking Martians with moderating points that have picked up English watching Cartoon Network, so they know plenty of words and grammar but they've never heard of the Bible.
    Then again, it may be just a coded message for Al-Qaeda or something.

    --
    Mit der Dummheit kämpfen Götter selbst vergebens
  40. Better Way.... by maz2331 · · Score: 1

    Why not just make that the first semester of the senior year in High School?

  41. I Concur by CranberryKing · · Score: 1

    Absolutely. I would however say it's a lot disturbing! Obama's 'Spirit of Service & Sacrifice' is one of the most frightening things I've heard from a US politician. Responding to a natural disaster sounds like a benevolent intention, but no doubt these programs will be teaching youth how to round up misguided citizens how to spot domestic terrorists & types likely to horde guns & food. I'd give you all my mod points if I had any.

  42. close, no cigar... by CAIMLAS · · Score: 1

    called Virtual Peace, the intention of which is to help the gamer develop disaster relief and conflict resolution skills

    I think they might be starting to get on to something here. Now, take this concept, and meld it with America's Army gameplay, and they'd have a winner for competitive play, for sure!

    (The only realistic way to 'promote' peace is to demote aggression. That, of course, is exercised through force - which is anathema to the average 'peace' activist's modus operandi of aggressive passivism.)

    --
    ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
  43. Spoiler Alert by LtGordon · · Score: 1

    Just as the game starts to get boring, the Covenant accidentally release the Flood and all hell breaks loose.

  44. Re:Actuallly I think that's US Foreign Policy... by Phrogman · · Score: 1

    that you are describing :P

    --
    "The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid
  45. A disaster relief game? by Waccoon · · Score: 1

    It could be highly marketable if it involves handing out sandviches.

  46. Speaking of games by jandersen · · Score: 1

    Interesting concept. Here is another one: You are the president of a Global Superpower, you mission is to bring peace to the world, but you are surrounded by pathological liars, mindless drones and lobbyists, and you have the handicap that everything you say or do gets mangled and often comes out as the opposite of what you intended.

  47. Re:This is an undergraduate course at Duke Univers by khallow · · Score: 1

    This "game" is a simulator used to help train our potential, future world leaders how to resolve conflicts without resorting to the type of diplomacy typified in America's Army.

    This only makes sense if all conflicts can be resolved with resorting to force. I grant that sometimes this can be done, but it's foolish to assume that you can always resolve conflicts without resorting to force. That's where the US military comes in.

    Sure, it may be more fun to blow someone's head off with a sawed-off shotgun, but really, would you do it for real, just for fun?

    What an odd statement to make. I wouldn't negotiate a conflict for fun either.

  48. I think I fell asleep reading the description by danielobvt · · Score: 1

    Sounds like the ultimate way to put people to sleep......

  49. Won't work. by X0563511 · · Score: 1

    People don't play America's Army for the patriotic parts. They play it because they like to shoot and toss grenades around.

    I have a feeling this game won't be very popular among the existing population.

    --
    For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
  50. Virtual Peace Game by stwendeler · · Score: 1

    One question... If I select to represent the UN as a "boots on the ground" relief worker, does the game allow me to set up prostitution rings, get involved in human trafficking, and start up a drug smuggling operation? What about withholding food for bribes & other personal favors? I mean... let's make it realistic people!!!

  51. Is it possible for something like this to be fun?? by aceofspades1217 · · Score: 1

    I thought that was quite interesting. I personally enjoyed the game America's Army and although I eventually got bored of it I thought it was quite fun and was in the right mindset for a video game with a purpose. It really did a decent job conveying the Army. Of course it didn't really feel like an educational game although it really was. It took a different stance to an education game because the publisher thought that it was better to be and immersive yet convey some amount of informational significance. It really did a decent job giving insight. But I think the most important part of it was that it was addictive...and that it was.

    Heck I remember how I used to take notes on post its because I failed the first aid a couple times. And they were short and fun and the game never lost its gameness. And yes those first aid âoeclassesâ were actually pretty good because when I became a lifeguard I still remembered some of it and it was all pretty good information.

    And the sniper skills were fun and you really ended up putting a lot of effort. It kinda showed you just how complicated it was when you have to take into account windspeed and all that.

    Basically it really did provide you with the experience the army was trying to convey. Even if it didnâ(TM)t make you want to join the army it did provide an insight into how it was.

    And of course it was a whole lot of fun. It was really rewarding when you get to be a medic or use a sniper and the difficulty of the classes actually made it more fun cause it made it valuable (in the same ways that MMOs like WoW make it valuable to be level 70).

    So I thought it was interesting and it got me thinking how could a "peace" oriented game be actually fun and kind of be like America's Army.

    In all seriousness if you wanted to do a semi peace oriented game...not aimed at being boring and more at just being fun. You could take it from a UN perspective and show the hardships of UN peacekeepers who try to provide aid whilst being caught up in conflict. For example you might have to make tough decisions on whether or not to save someone and you would have to try not get caught up in the crossfire. You could make it in the form of a fall out like RTS kind of like fall out where you are trying to help people in heavily conflicted areas (eg. Most of Africa). I'm not talking about an educational game, but it would be educational in the sense that it would show just how hard it is to provide aid and in a war ravaged country.

    You would have to make moral choices on whether to save or life and put yourself at risk. You could be in Indonesia or India and try to keep stability and hand out supplies but not everyone is on your side. You would have to defend your supplies and duck bullets and have to defend against thieves and stuff.

    I dunno just food for thought. I am just wondering how you think it would be possible to make a game like this fun. Because so far its never really happened. Games like this always turn out boring as all heck and pointless and just like a bunch of information strewn outand without much substance or fun.

  52. Re:This would have probably been a much better gam by aceofspades1217 · · Score: 1

    It would be called Animal Sanitation and Safety force. The A.S.S force would storm people's houses and fight off evil meat eaters.

    You would have to raid farms and beat the crap out of a farmer until he decides to grow more vegetables and stop farming cows. You would storm into meat companies and slaughter the staff....

    You know...fighting the good fight!

  53. Re:Depends how you like to play... one group has f by 427_ci_505 · · Score: 1

    The video was a setup. Basically that was a WoW guild who back then (don't know about today, haven't played in years) were pretty much tops wrt. high end game content. They made this as a joke video.

    Anyone who has played WoW knows that nobody treats Upper Blackrock Spire (appearing in the video) as a raid like they do. They were (I believe the term is called) taking the piss out of internet viewers.

  54. VH didn't create America's Army by Anonymous Coward · · Score: 0

    It was created by The Army Game Project (a "private company" chartered by the U.S. Army) in cooperation/conjunction with the MOVES Institute at the Naval Post Grad. School.

    Virtual Heroes just took what this collaborative team created and expanded on it for various other uses within the armed services. The game title of America's Army is still under development by The Army Game Project, not VH.

    I just wanted to clear that up for the sake of "credit where credit is due."

  55. Already done by pimpimpim · · Score: 1

    someone beat you to it ;) http://www.youtube.com/watch?v=Hp1Ps6guOhk

    --
    molmod.com - computing tips from a molecular modeling
  56. America's Army: Abu Ghraib by metamatic · · Score: 1

    I'm waiting for America's Army: Abu Ghraib. C'mon, someone's got to do it.

    Or perhaps a Gitmo Camp Commander sim game.

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
  57. Stupid by HotDogWater · · Score: 1

    This is on the level of a education game. People don't wanna play a game that demonstrates good values they wanna play games like GTA where people are able to kill old ladies and pick up hookers. haha. They should stop wasting their time and make another Carmageddon.

  58. Sounds Useful by kieblerh · · Score: 1

    I think this is a great idea for EMS, Fire Fighters, and any other emergency dispatch. Following routines over and over in realistic scenarios that have low marginal cost sounds like a great way to improve the efficiency of all branches nationwide. Using technologies like voice recognition and RF pointers could make these actually fun in a retail market too.

  59. Re:Actuallly I think that's US Foreign Policy... by ConceptJunkie · · Score: 1

    No because U.S. Foreign Policy frequently involves actual action and real consequences, whether they are right or not. The U.N. just involves a bunch of talking and useless, unenforceable resolutions.

    --
    You are in a maze of twisty little passages, all alike.