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Is the Gaming PC Dead?

An anonymous reader writes "Rahul Sood, HP's CTO of gaming, argues that the days of a market that wants PCs running three $500 GPUs is history; he argues that it's really a tough or impossible sell. '... let's face it, high-end hardware has delivered diminishing returns in terms of value. This is why you don't see ridiculous offerings like Quad SLI and 2-kilowatt power supplies coming from our company.' But don't the ideas of customization and market pricing for components tend to undercut that? Is the gaming PC dead?"

417 comments

  1. Netcraft by Plantain · · Score: 5, Funny

    Until Netcraft confirms it, I won't believe it.

    --
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    1. Re:Netcraft by Anonymous Coward · · Score: 0, Funny

      Until Netcraft confirms it, I won't believe it.

      What if we can get enough niggers to say it, will that convince you then? It works in TV commercials!

    2. Re:Netcraft by chill · · Score: 2, Funny

      Maybe later. Right now the Netcraft guys are too busy getting noobed online by some 12-year old with a quad-SLI nVidia setup with built-in nuclear cooling towers. When they're done, expect a post extolling the virtues of text-based games, ASCII art and nethack.

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    3. Re:Netcraft by GarryFre · · Score: 1

      I think not so much dead as its all follow the leader down the beaten path and the result is games that are either for small children, shoot em ups or strategy. After the end of my work day spent trying to puzzle out something that isn't working or feeling stressed and pressured, strategy games feel like work and shoot em ups wind me up when I need to wind down. I recently bought Crysis thinking it was mostly about shooting aliens but instead I ended up having to shoot virtual people where the aliens didn't make more than a cameo apperance till the extremely stressfull end game full of timed quests where I got to rush rush rush. It wasn't relaxing nor the mindless shoot the aliens that I sometimes like. How I might have better enjoyed a game with the graphics of Crysis but where I might be able to actually play tennis or pool or some other game with another perhaps real person rather than trading bullets where these games in a game are plugins or features the customers could buy to expand the selection of activities that could be done with other players who have the same plugin. Imagine it, being able to play games within a virtual world with the kind of graphics of Crysis and Farcry 2 and others. They could release an API where developers could make these add ons and the possibilities would be quite exciting in my opinion.

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    4. Re:Netcraft by Unoti · · Score: 1

      I agree- I find FPS games to be too taxing also. You forgot to mention another category of games: MMO's, where the biggest challenge is dealing with the crushing boredom and sometimes overwhelming frustration. MMO's often feel that you need so many people to accomplish something that nobody really feels like they've accomplished anything.

    5. Re:Netcraft by Anonymous Coward · · Score: 0

      You sure have a funny way of spelling "Warcraft".

    6. Re:Netcraft by hairyfeet · · Score: 1

      Hell even in the shooters(which are my personal fav) there just seems to be way too much "follow the leader" and way too damned much "pile on the eyecandy and maybe they won't figure out this sucks" for most of the newer games to be enjoyable for me. It seems like evryone is worried about giving the "cinema experience" instead of making a freaking game! I am so damned sick of shooters recreating Saving Private Ryan. Has there been a single scene in that damned movie that hasn't been recreated a million times in shooters? Where are the new ideas? Where is the fun? It seems to me IMHO that the genre peaked about 99-2003 and has gone downhill since.

      Where is the cool like SoF 1&2 where I could shoot the bad guys weapons out of their hand all slick like?(yes I know about fallout. Too RPG for me) Where is the fun craziness like we had in NOLF 1&2 with the kitty bomb and lipstick grenades, not to mention the funny dialog(No I do NOT want to buy a monkey!)? Or the different takes on the genre like SWAT 3&4 where the goal is NOT to kill the bad guys but to arrest them while saving the hostages? Or even the total go nuts blastfests like the original Quake or the "So non PC it hurts" stupid fun of Postal 2 STP?

      But as far as PC gaming dying because of $500 GPUs not selling, that is something I doubt. I think the designers are going to have to accept the fact that the "sweet spot" is in the $100 graphics cards, and I doubt we'll be seeing the crazy excesses that we did with GPUs anymore than we'll be seeing cars that get less than 10MPG anymore. I just hope this gives designers an excuse to focus less on the "cinema experience" and more on the fun. Because while this 7600 GS AGP I picked up for less than $100 has done well with most games I've thrown at it lately(F.E.A.R and Bioshock were pretty and REALLY fun on it) most of the games seem to be firmly locked into "eyecandy above fun" mode and "how can we make it look like Saving Private Ryan" instead of trying anything new, original, or even making sure that above all it is FUN to play. After all, if playing the damn game feels more like work than fun, why in the hell would I want to pay for that?

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  2. yes. by Anonymous Coward · · Score: 4, Funny

    no.

  3. Dupe, by lineman60 · · Score: 4, Insightful

    Every time someone needs to sell an issue of something. they say PC gaming is dead. As long as mmo's or there are Hard core games some one will cater to them.

    1. Re:Dupe, by Bios_Hakr · · Score: 5, Insightful

      Not to mention RTS games, simulators like MS Flight Sim, and fisrt-person shooters. All those games are much better on a PC.

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    2. Re:Dupe, by ushering05401 · · Score: 5, Insightful

      Are there MMOs that require multiple $500 GPUs to run properly?

      I thought the PC-MMO connection had to do with needing a keyboard to play effectively... nothing to do with the gaming rigs this article is talking about.

      But I agree, the topic itself is lame.

    3. Re:Dupe, by Nossie · · Score: 5, Insightful

      was there ever a PC game that *required* more than one gfx card? no? didnt think so...

      BTW, try playing GTA IV on the PC... for that crippled console port you need a 1.5k cluster farm of PCs

      As before not too long ago, once the consoles start to show their age (which is round about this or next year) and neither Sony nor MS plan on revising theirs soon (they practically bankrupt themselves with them previously) ... PC gaming will rise from the ashes.

    4. Re:Dupe, by unapersson · · Score: 4, Interesting

      I think the difference this time is that higher resolutions have a much higher production cost associated with them. And there is only so much money you can make by targeting high end PC users, most of the money is in the mid range which are on a par with the consoles.

      Given the kind of PCs that are sold on the high street, for most people a console will look like an upgrade in terms of gaming. Of course you'd have to drag them away from WoW first.

    5. Re:Dupe, by RyuuzakiTetsuya · · Score: 3, Insightful

      FPSing on a pad has gotten more civilized, games like Ace Combat now ship with USB flight sticks for console, and RTSing is mostly a niche gaming market now, compared to the likes of Guitar Hero and Halo.

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    6. Re:Dupe, by tonywong · · Score: 5, Insightful

      I think the problem is not just higher production costs, but that the games themselves cannot take advantage of having 3 or more GPUs. The diminishing returns of having more than 1 GPU fall off harshly after adding the 2nd GPU.

      I think that if the GPUs delivered better scalability across multiple units you would see higher end setups. I believe this is a software issue, so if 3 GPUs don't yield much increase in performance people won't bother. It's the old adage of software driving the hardware, and not vice versa.

      FWIW, I have dual Dell 3007s with an 8800GTX attached to it. The main reason I got the GPU was for my main game, City of Heroes. It sort of chugs along between 20-40 fps with all eye candy on, and if the GTX280 delivered a lot more performance I would have upgraded to that too. As it stands, City of Heroes does not benefit from a second GPU so adding another 8800GTX does nothing for me. Otherwise I would have done that in a heartbeat if I could double my performance. Unfortunately NCSoft doesn't make City of Heroes very compatible with all the eye candy for ATi cards or I'd have gone 4870x2.

      Now that I'm playing Left 4 Dead as well, I might get an improved setup since the game is not very playable at 2560x1600 with the 8800GTX solo. I turn it down to 1920x1200 non anti-aliased to get 40-50 fps. I'll probably holding out for a GTX295 with dual GPUs on a single card since my motherboard only does AMD/ATI crossfire and not nVidia SLI, or maybe the next generation single GPU setup.

      This is on a Core2 quad running at 3 GHz and 8GB RAM, which isn't too far off the mark of what HP's CTO is complaining is a 'tough or impossible sell'. If the performance of a triple GPU monster actually gave a decent return on performance over a single or dual GPU setup, I believe a decent set of gamers would buy it.

      However, most people who are into the top tier of gaming performance also have their own preferences to any gear, and wouldn't pick a whole system from a single vendor, especially HP. I think that segment of the market likes to tweak and build their own boxes in order to get the biggest bang for the buck.

    7. Re:Dupe, by mcvos · · Score: 2, Interesting

      was there ever a PC game that *required* more than one gfx card?

      Crysis. And then they wonder why the game doesn't sell.

    8. Re:Dupe, by sqrt(2) · · Score: 3, Insightful

      Ace combat isn't a flight sim. Try Lock On without a real joystick and full keyboard on a PC

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    9. Re:Dupe, by TheLink · · Score: 2, Interesting

      Do they wonder? I thought they said it's because of "the pirates".

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    10. Re:Dupe, by MetaMarty · · Score: 2, Insightful

      Lock On is not a flight sim. Try Black Shark without a full keyboard, a flight stick and a photographic memory.

    11. Re:Dupe, by cgenman · · Score: 1

      It used to be that PC gaming and console gaming were running neck-and-neck for software sales. Now you're lucky if your PC port makes 20% of the console sales.

      Similarly, there was a period there where optimizing your pc gaming rig seemed like a mainstream pasttime. Now, with laptops, lower-entry games dominate what is left.

      The PC gaming industry as we knew it has completely changed. Is it dead? No, but it has become something completely different.

    12. Re:Dupe, by dnaumov · · Score: 2, Insightful

      Yes and World of Warcraft is one of them.

      With the new expansion and the latest 3.0.3 patch, performance took a very big hit for a lot of WoW players. I was playing the game on a E8400 2,4 Ghz, 4gb ram, 8600GT machine and I was seeing my fps in raids hover around 25-40 and around 15-20 in Dalaran. I upgraded to a new videocard (8800GTS) yesterday and it roughly doubled my framerate (40-50 fps in Dalaran now). Now arguably 8800GTS doesn't cost 500$ now, but it did when it first came out.

    13. Re:Dupe, by drsquare · · Score: 1

      Every time someone needs to sell an issue of something. they say PC gaming is dead. As long as mmo's or there are Hard core games some one will cater to them.

      The most successful PC games can be played on on-board video. I think the days of people spending megabucks on the latest video cards to play the latest boring FPS are over.

    14. Re:Dupe, by drsquare · · Score: 4, Interesting

      As before not too long ago, once the consoles start to show their age (which is round about this or next year) and neither Sony nor MS plan on revising theirs soon (they practically bankrupt themselves with them previously) ... PC gaming will rise from the ashes.

      So, in the middle of a huge recession, will people:

      a) Keep playing their consoles which are good for another five years or so, or
      b) Get the credit card out to upgrade their PCs with the latest bells and whistles so they can play shitty console ports and endless FPS sequels.

    15. Re:Dupe, by Bert64 · · Score: 3, Interesting

      Games for both consoles, and the ps3 especially have not been taking full advantage of the hardware...
      They use a lot of pre written code libraries rather than hitting the hardware directly, thus negating the performance advantages of a console, and i don't think many games make full use of the cell chip in the ps3...

      When the hardware starts to age and coders are more familiar with it, you will get much tighter code being written, hitting the hardware directly and cutting out the middle layer of drivers and general purpose code libraries... On a PC you always have the overhead of an OS running, and the fact that things like graphics calls go through several layers before they hit the hardware.

      What we do need badly tho, is for console games to support mouse and keyboard... All the current generation and most of the previous generation consoles support USB devices, there's no reason console games couldn't support the connection of usb keyboards and mice for those who want to play with them.

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    16. Re:Dupe, by Bert64 · · Score: 4, Insightful

      The pirates are the only people with powerful enough hardware, because they didn't spend all their budget on software and had more left to spend on the hardware.

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    17. Re:Dupe, by fractoid · · Score: 2, Insightful

      Quasi-whoosh here... I think the argument in TFA is more along the lines of "your standard $500 desktop is now good enough to game on so people won't fork out for dedicated gaming rigs". What you say is true though.

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    18. Re:Dupe, by fractoid · · Score: 2, Informative

      Black Shark is not a... wait, I don't even know Black Shark. But a REAL flight sim was Tornado. Man that game rocked, in all its VGA glory and 75 separate key commands. And the music was awesome. :)

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    19. Re:Dupe, by fractoid · · Score: 1

      Woah. I think there's something in that. Something big.

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    20. Re:Dupe, by aurispector · · Score: 0

      Nope, it just sounds like it.

      High-end anything is for suckers. You never get what you pay for, especially with computer components. It's fairly simple to find the price/performance sweet spot for cpu's and graphics cards. IIRC Tom's hardware auto calculates this in their charts.

      I routinely cut down on the graphics settings mainly because I usually can't tell the difference. The fun is never in how it looks anyway.

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    21. Re:Dupe, by salarelv · · Score: 1

      The problem is the OS. Windows isn't built for more than one core CPU. It only can put one application to one core and that's it. And sharing the cores isn't really that fast. Therefor isn't the multi-core CPU-s very useful for such big applications like today's games. But buying a multi-core GPU is more useful because the threading model should be built-in in the cards or drivers. Of course 32-bit XP can't handle more than 3G ram.

    22. Re:Dupe, by Firethorn · · Score: 2, Interesting

      there's no reason console games couldn't support the connection of usb keyboards and mice for those who want to play with them.

      I think that Microsoft isn't quite ready for the general public to realize that that $399 'gaming' machine is perfectly powerful enough to run an office suite. With a 1080p HDTV, it's even got more resolution than monitors of 5-10 years ago. 80/160GB? Again, look back a few years, we did fine with less storage than that*.

      There's not actually that much difference between an XBox 360 or a PS3 and a PC/Mac.

      *I am, of course, talking about the average user. Think grandma and the secretary's desktop, not the machines in the server farms, or on our enthusiastic desktop.

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    23. Re:Dupe, by Kamokazi · · Score: 4, Insightful

      No PC Game requires even a single $500 card to run properly.

      Hell, most any game, INCLUDING Crysis, can be run quite well on a $200 card thrown into a budget system from HP/Dell/Acer. You can get a decent syste, with 3GB RAM, AMD X2 processor, and an empty PCIx x16 slot for $400 brand new. Throw in a $150-$200 (9800GT, HD3850) card and you have a very competent gaming PC.

      Now if you want to run games like Crysis at max settings with 60+ FPS, then yes, you will need to splurge on your cards. And there are a few MMOs with good graphics that will use and abuse a $500 card. I played Age of Conan, and it would make my GTX280 cry like a bitch from time to time.

      The PC-MMO connection is mostly because MMO's are evolving games that need to have a client that is adaptable to them. The latest consoles help this a long a lot more than the prior generation, expecially with the 360's capability to install games to disk.

      The mouse+keyboard control is very helpful, although not necessary. FFXI does a pretty good job on the PS2 with a gamepad. It also requires the PS2 hard drive. So it has been doable for a while, it just makes it a hell of a lot harder on the devolopers.

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    24. Re:Dupe, by Farmer+Pete · · Score: 3, Funny

      Tornado isn't a flight sim. Try X-Wing or Tie Fighter without a real joystick or a full keyboard.

    25. Re:Dupe, by astrokid · · Score: 1

      I think the problem is not just higher production costs, but that the games themselves cannot take advantage of having 3 or more GPUs. The diminishing returns of having more than 1 GPU fall off harshly after adding the 2nd GPU.

      So true... unfortunately the e-peen potential is limitless.

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    26. Re:Dupe, by Anonymous Coward · · Score: 5, Funny

      X-Wing isn't a flight sim. Try jumping out of a 50 story window with your arms spread out, and make engine noises (your choice of plane) as you plummet to earth. Talk about hi-resolution (for a while).

    27. Re:Dupe, by Justin+Hopewell · · Score: 1, Troll

      C-C-C-C-C-COMBO BREAKER!

    28. Re:Dupe, by Kamokazi · · Score: 4, Insightful

      Some people seem to forget that you don't have to play games at maximum settings.

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    29. Re:Dupe, by Bert64 · · Score: 1

      The average monitor has a lot less resolution than a 1080p tv...
      Laptops especially are still being sold with 1024x768 screens at the low end, and 1280x1024 monitors are still common (marginally higher than the default resolution of early 90s sun workstations).

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    30. Re:Dupe, by Anonymous Coward · · Score: 0

      +1, Insightful

    31. Re:Dupe, by deviceb · · Score: 1

      I run one GPU at $300. I run Age of Conan at highest res..
      Perhaps an HP/Dell needs that much GPU power to stand up...

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    32. Re:Dupe, by UMNbandgeek · · Score: 1

      Often because the ports of good games come out months or years after console version, when most people gave up and bought the console version already. Also many ports are very lazy, GTA4 for example. The game runs like garbage on even the highest end hardware because the port was not optimized for PC very well. Given a choice between a game on a console and the same one on a pc, I take the pc version 90% of the time.

    33. Re:Dupe, by garylian · · Score: 2, Insightful

      The article is about gaming PCs, not PC gaming. You know, the rig itself? The one some folks used to constantly shell out major bucks for the newest fangled gear to get another FPS out of their games?

      Oh, wait! This is /. Where folks can't even bother to read the freaking headline or summary, much less the links it goes to.

      Reading comprehension is a wonderful thing.

    34. Re:Dupe, by Ron_Fitzgerald · · Score: 1

      Killer Instinct?

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    35. Re:Dupe, by Firethorn · · Score: 1

      Good point. Heck, I'm still using a 1280x1024 17" LCD as a secondary display. Heck, I use two of them at work. My home primary is a 26" LCD with a resolution of 1920x1200.

      The extra 120 lines is just enough for a status panel on the bottem when I play 1080 content.

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    36. Re:Dupe, by Haeleth · · Score: 4, Insightful

      Crysis

      Oh, please. Crysis runs fine with a single GeForce 8800GT, which was a reasonably priced mid-range card even when the game was first released.

      The reason massive "gaming rigs" with three GPUs don't sell is because nobody needs one. PC gaming is not dead; the "gaming PC" is, but that's because it was never alive.

    37. Re:Dupe, by kalirion · · Score: 1

      Crysis does not require more than one gfx card. You can play it just fine with a single 8800GT as long as you keep to Medium-High Detail with 2xAA.

    38. Re:Dupe, by beluv · · Score: 0

      A gaming PC and PC gaming are two different things. One could play Crysis on an eMachines. It would be painful but you could do it.

    39. Re:Dupe, by Nursie · · Score: 1

      Um, did you even read the summary?

      He's saying the gaming PC is on the way out, not PC Gaming.

      When most mainstream PCs with a decent (but not necessarily bleeding or cutting edge) 3D card can cope with driving most games, and games target a large install base... well, who needs to spend 2 grand on an ub3r-1337 box any more?

    40. Re:Dupe, by earthforce_1 · · Score: 1

      Try playing Crysis at 2560x1600 - I am ordering an i7 which I plan to overclock and with a HD4870x2 card, yet even this beast couldn't keep above 30 fps according to the benchmarks I have seen.

      Of course I plan to put Linux on it, and running Crysis under wine doesn't work very well, ( the closed source ATI drivers still suck, the open source ones don't do 3D ) but you get the idea. If you have a big display, expecially with anti-aliasing enabled you need a lot of GPU power.

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    41. Re:Dupe, by earthforce_1 · · Score: 1

      Try playing it at 2560x1600. The game needed a massively overclocked Skulltrail machine with 3 top end Nvidia cards and 8G of RAM to run smoothly.

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    42. Re:Dupe, by afidel · · Score: 5, Insightful

      Windows isn't built for more than one core CPU

      The Windows NT kernel was doing SMP when trying to run Linux on an SMP boxes was experimental and very immature, I should know I tested both back then. The problem isn't the OS, it's the way games are designed. If game developers did things like split off AI, physics, networking, etc into their own threads you would likely see some improvement on multicore systems (though you would have to evaluate message passing overhead vs extra resource availability). The fact is game development for almost all shops is a lower margin business so it's just not worth it to them to add the development and testing complexity.

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    43. Re:Dupe, by Giometrix · · Score: 3, Informative

      The problem is the OS. Windows isn't built for more than one core CPU. It only can put one application to one core and that's it. And sharing the cores isn't really that fast. Therefor isn't the multi-core CPU-s very useful for such big applications like today's games. But buying a multi-core GPU is more useful because the threading model should be built-in in the cards or drivers. Of course 32-bit XP can't handle more than 3G ram.

      Windows does not put one application on one core (unless you tell it to). Windows, like other modern OSes assigns threads to cores. If the game is written for a single CPU (or 1 core cpu), Windows cannot magically make the game scale out to multicore/multicpu.

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    44. Re:Dupe, by Anonymous Coward · · Score: 1, Funny

      Your ignorance is interesting, to say the least.

    45. Re:Dupe, by revxul · · Score: 1

      Rahul Sood's assertion is both surprising and inept. The super-high end PC market has always been a niche market and probably always will be. This does not mark an end to PC gaming nor a decline in its popularity.

      lineman60 hit it right in saying, "Every time someone needs to sell an issue of something. they say PC gaming is dead." I'm just disappointed to see this come from the founder of Voodoo PC.

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    46. Re:Dupe, by revxul · · Score: 1

      Not even Crysis requires 4 GPUs to run properly. Going into that echelon isn't required for PC gaming by any stretch.

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    47. Re:Dupe, by Fozzyuw · · Score: 1

      Yeah, that's my thought. This article needs to be tagged with "deadhorse". I game probably a lot during the week. Except for 30-60mins at night, before bed, It's always on the PC. The one game I play at night? Chrono Trigger DS. A game made how many years ago. I would say Consoles are dead. I have more stock-piles of games to play on a console but can't be draw away from the enjoyment I have playing Left 4 Dead or Warcraft, at the moment. It'll get worse when Starcraft 2 and Diablo 3 are released.

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    48. Re:Dupe, by yuriks · · Score: 1

      Crysis isn't so heavy. I can confortably run it on a 9600GT 512mb, 2GB of RAM and a slightly overclocked Pentium Dual Core E2200 on High 1440x900.

    49. Re:Dupe, by linzeal · · Score: 2, Insightful

      This article addresses more high-end gaming systems in SLI mode. Are there any RTS games out there that really tax a single NV 8800 GT even? I have a 7600 x3 setup from about 3 years ago that I hardly ever use anymore because a 2x 8800 GT OC is almost 2x as fast and was about 300 dollars cheaper, well 2.5 years later. I only get SLI with a single video card and usually upgrade at the first sign of low fps in a game I am playing, so it saves me money in the long run not having to buy a whole new setup. I have one more PCIe16 slot waiting for 8800's to get under 100 bucks. I am half tempted to get this deal though as I could upgrade my media server in the living room with the memory, hmmmm.

    50. Re:Dupe, by PIBM · · Score: 3, Insightful

      No, but some of the settings are important to be left at their maximum value, since they give out cues on the events about to unfold which allow you to get yourself ready..

    51. Re:Dupe, by kalirion · · Score: 2, Funny

      Try playing it at 2560x1600.

      Maybe that's your mistake right there.

    52. Re:Dupe, by ravenshrike · · Score: 3, Informative

      Supreme commander.

    53. Re:Dupe, by Lumpy · · Score: 1

      Exactly. HP is not a choice of a gamer. In fact HP and Dell Pc's are usually laughed at by a "hardcore" gamer.

      I'll believe it when I hear the CEO's of AMD and Nvidia saying, "we are no longer making high end 3d cards."

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    54. Re:Dupe, by LUH+3418 · · Score: 1

      This is a small point, but...

      As someone who has experience developing game engines, I can tell you it makes more sense to have multiple AI threads, multiple physics threads, multiple rendering threads, etc... Rather than trying to see each of these as monolitic tasks where you have "the AI threads" and "the physics thread", etc... As I often see people suggesting.

      There are a few reasons for this, but among other things:

      1) It's easier to coordinate 2 physics threads than a physics thread and an AI thread, because they both affect the game state in different ways, and should ideally be developed mostly in isolation.

      2) The workload is not even between very different tasks like AI and physics. However, if you split the physics workload into 2 threads, you can usually achieve a more even work distribution between the two threads.

    55. Re:Dupe, by d3ac0n · · Score: 1

      Supreme commander.

      Ditto that. The "Forged Alliance" pack increased the CPU-GPU requirements even higher too. While I love playing Sup-Comm, The system requirements are so stiff that I am basically restricted to AI skirmishes with a 250 unit limit per side. Even then the battles can take several HOURS due to system slowdowns. (Yay for slideshow fighting!)

      Also, The way the sup-comm AI works, if you can last long enough, it will stop attacking because it builds too many buildings and reaches the unit cap. Drives me nuts.

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    56. Re:Dupe, by Fweeky · · Score: 1

      Crysis is the exception rather than the rule, though; I have a system you could build for about $600 and Crysis is pretty much the only game I can't manage at 2560*1600. No great loss.

      Regardless, it runs fine at a more modest resolution, especially Warhead which is somewhat better optimized. Dead Space, Far Cry 2, PoP, Left 4 Dead, The Witcher, ArmA, BioShock, Stalker; all quite happy at 2560*1600 and typically with maximum settings (though I don't usually bother with AA).

      Which is, of course, the entire point of the article; why spend $2000+ when $600 can get you something with 90% of the utility?

    57. Re:Dupe, by fractoid · · Score: 3, Interesting

      Killer Instinct is not a flight sim. Try Tekken 4.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    58. Re:Dupe, by Spatial · · Score: 3, Informative

      Get the Sorian AI, and Core Maximiser if you have a dual core machine. You won't regret it.

    59. Re:Dupe, by Spatial · · Score: 1

      No it didn't. It doesn't even scale well with more GPUs.

    60. Re:Dupe, by Spatial · · Score: 5, Funny

      Yeah! That stupid game won't run well at merely double the resolution of 1080p on mainstream hardware. God forbid.

    61. Re:Dupe, by linzeal · · Score: 1

      I have that game and it is not as much GPU limited as the code is not parallelized very well, from what I gather like most games of that era they used an Automatic Parralelization compiler. Now that kids are graduating from college with 3-4 years of smp programming under their belts and not decades of serial algorithm design we will see better use of the multi core setups. I would not be surprised to see people keeping quad core and even dual core systems for a few extra years as software performance catches up. Even with 2 8800's with my old dual core it would crawl along at ~10 fps in large battles and now that I have a quad core it may do a few more fps.

    62. Re:Dupe, by CaptainCarrot · · Score: 1

      +1 Funny

      --
      And the brethren went away edified.
    63. Re:Dupe, by salarelv · · Score: 1

      Windows puts one application on one core (unless you tell it to).

      Would be correct?!? Threading is a messy thing. You have 10 times more testing to do than in a single threaded application. And a multy-threaded application is slower than single threaded one when the CPU is powerful enough to run it in one core.

    64. Re:Dupe, by Anonymous Coward · · Score: 0

      Age of Conan scales quite well on a Quad-Core and a 4870X2

    65. Re:Dupe, by Smoke2Joints · · Score: 1

      Tekken 4 is not a flight sim. Try Hello Kitty Online Adventures. Now THAT is the ultimate flight simulator.

      Wait.. what?

    66. Re:Dupe, by Giometrix · · Score: 1

      Windows puts one application on one core (unless you tell it to).

      Would be correct?!?
      Threading is a messy thing. You have 10 times more testing to do than in a single threaded application.
      And a multy-threaded application is slower than single threaded one when the CPU is powerful enough to run it in one core.

      Maybe, but that's not what you said. You said "Windows isn't built for more than one core CPU," which is false.

      You also misquoted me, I said "Windows does not put one application on one core (unless you tell it to)." Not that it does put one application on one core, which is what you said.

      The fact that testing a multithreaded app being more difficult than a single threaded app is true; but that has nothing to do with Windows. Also, a multithreaded app will be slower on a single core machine, but it will not be slower on a multicore machine (all things being equal). Doing two things at once will always be faster than doing one thing at a time. Again, with all things being equal (processor speed, etc).

      Considering that

      1. In 2009 probably all cpus will be multicore,
      2. Individual cores aren't getting much faster

      I think that it would be foolish not to take advantage of the extra core in any future (cpu intensive) development.

      --
      Download free e-books, lectures, and tutorials at bookgoldmine.com
    67. Re:Dupe, by philspear · · Score: 1

      Every time someone needs to sell an issue of something. they say PC gaming is dead.

      I guess this is a sign that /. isn't getting the hits they're looking for?

    68. Re:Dupe, by RiotingPacifist · · Score: 1

      Halo is like counterstrike on crack. The lack of any permanent damage means that all you get is a bunch of 13y/o running around and teebaging eachother.

      --
      IranAir Flight 655 never forget!
    69. Re:Dupe, by rtrifts · · Score: 1

      "However, most people who are into the top tier of gaming performance also have their own preferences to any gear, and wouldn't pick a whole system from a single vendor, especially HP. I think that segment of the market likes to tweak and build their own boxes in order to get the biggest bang for the buck."

      I agree totally with this statement. Spot on.

      To expand further, the problem with "gaming PCs" is defining what a gaming PC is. To be sure, Quad SLI was never a viable sell even to the hardcore end of the market - and SLI itself remains a difficult sell fior full implementation (though selling SLI capable mobos and cards to gamers so they might choose to go SLI later seems to have been a reasonably successful sales strategy).

      Whatever the case, I don't think SLI is the main qualifier for a "gaming PC". I have SLI on three of my machines in my home - but three others *more than qualify* as gaming machines in my home. A decent CPU and a reasonaby snappy dedicated graphics card, released within, say, the last two years ought to qalify as a gaming PC. (To be clear, my non-SLI rigs are newer and faster than my SLI rigs).

      If you have an intel graphics processor, yes, a move to a 360 or PS3 is a graphics upgrade. Otherwise? I'm not buying into that generalization.

      --
      .Robert
    70. Re:Dupe, by RiotingPacifist · · Score: 1

      c) Don't upgrade the PC and play most games anyway.

      Half-life 2 runs fine on a £300 machine from 5 years ago. for ~£300 i could build a medium-high end machine now that will play anything current with good settings (if i still ran windows).

      --
      IranAir Flight 655 never forget!
    71. Re:Dupe, by RiotingPacifist · · Score: 1

      The open source ones do 3D, not amazingly fast, but good enough for composting etc

      --
      IranAir Flight 655 never forget!
    72. Re:Dupe, by Anonymous Coward · · Score: 0

      As long as mmo's or there are Hard core games some one will cater to them.

      I completely agree. However, I do think we are starting to come to the end of the gaming-SPECIFIC PC.

      i.e. we are starting to reach a point in CPU and architecture design that will reduce or eliminate the usefulness of having a dedicated GPU.

      GPU's were a solution to two main problems.
      1. Bus speeds/architecture made it not feasible to process all your graphics on the CPU and push the raw data over the bus to the card. So the cards starting having bigger buffers, and post-processing that allowed less data to be sent over the bus.

      2. CPU's were pretty maxed out, even without a multitasking GUI OS getting in the mix. Adding a second CPU was both cost and design prohibitive. It was much simpler & cheaper to load some very basic customized processors onto an add-on card than to redesign the entire system & OS architecture to support multiple CPU's.

      So now we are seeing a return (emergence?)to the multiple CPU design, with dual-cpu and multi-core processors. I would really like to see a time come when how many CPU's you have is just another number like how much RAM is available, and be able to just pop open the case and slap another stack of processors into a slot.

      Most of the advantages that GPU's have over a CPU exist solely because they are triangle-based rendering. We are very close to be able to run real-time true Ray-tracing, and much of that type of processing is better handled by a general-purpose CPU, or even a custom chipset that is designed for heavy math. The onboard GPU memory is often just wasted, and most of the chipset is optimized or specifically targeted only at triangle-based rendering.

      The gaming PC itself, however, will be around as long as the PC itself is. And there will always be some type of hyper-expensive hardware for the ultra-gamer who just HAS to have his game run at 121 instead of 120 frames per second.

    73. Re:Dupe, by drsmithy · · Score: 1

      The problem is the OS. Windows isn't built for more than one core CPU.

      Rubbish. Windows NT was designed from the ground up for multiprocessor machines and has been running on them since 1993.

    74. Re:Dupe, by Anonymous Coward · · Score: 0

      Nawww, you have to remember F-16 Fighting Falcon.

      Woman's Voice:
      "Pull up.... Pull Up.... Pull up"

    75. Re:Dupe, by Anonymous Coward · · Score: 0

      Aside from enabling shadows to see people walking around corners, and some good sound, turning things down always helped me, and not in just the Frame rate department.

      Biggest one I can think of is F.E.A.R. If I turned down a few things, I didn't have muzzle flash that acted like a disorienting strobe light, nor hard shadows that were hard to see in, or particles and smoke that blinded me. This is from a multilayer point.

      However, I went the other way a good bit for the single player, (that game had plenty of atmosphere either way though).

    76. Re:Dupe, by thegnu · · Score: 1

      13y/o running around and teebaging eachother.

      I think you mean the beijing each other.

      --
      Please stop stalking me, bro.
    77. Re:Dupe, by Kjella · · Score: 1

      a) Keep playing their consoles which are good for another five years or so, or

      Not to mention, companies will continue to make games *to those specs*. It's amazing how good games look if you don't compare them to anything, and when is the average person going to see what a fully maxed out gaming rig looks like? Very many just won't ever see it. Honestly, in my opinion the graphics cards as unless you play on max resolution (2560x1600) it hardly matters. Personally I prefer my monitors at 1920x1200 - not that big, good prices and 1:1 pixel match with 1080p content (with some small black bars top and bottom). At that resoultion (and maybe going one step down from "Ultra High" to "Very High" which seems to give you 95% of the quality at double FPS) there's plenty good cards which can be dropped into any normal single-slot, standard PSU machine.

      --
      Live today, because you never know what tomorrow brings
    78. Re:Dupe, by Anonymous Coward · · Score: 0

      "...you don't have to play games at maximum settings." -- but does anyone want to?

    79. Re:Dupe, by Anonymous Coward · · Score: 0

      I still play games at 800x600 you insensitive clod!

      (this is the truth actually)

    80. Re:Dupe, by numbsafari · · Score: 1

      Ahhh... the birth of a meme...

    81. Re:Dupe, by PachmanP · · Score: 1

      Yeah but that's because you're only running it at 1440x900.

      For a while, my understanding of the whole SLI scene was that until you started running at 1900x1200 and beyond there was absolutely no need for them.

      Even midrange graphics cards can handle pretty much any game on a single monitor smaller than 24", now.

      --
      You're thinking small. Why miniaturize the laser, when we could instead enlarge the sharks? -John Searle
    82. Re:Dupe, by symbolic · · Score: 1

      I'd love to try it. But I can't, because I'll never install that DRM-infested mess on my computer.

    83. Re:Dupe, by earthforce_1 · · Score: 1

      Cause games look like crap outside of an LCDs native resolution, and I need a big, high resolution display for coding. (Or two smaller monitors, but I prefer one big one)

      --
      My rights don't need management.
    84. Re:Dupe, by Anonymous Coward · · Score: 0

      they are talking about a high end gaming pc's not pc gaming

    85. Re:Dupe, by hedwards · · Score: 0

      It was bound to happen eventually. The next thing is almost assuredly going to be a physics accelerator beyond that there isn't much reason in updating the computing capabilities much further.

      When a decent computer can drive dual monitors at some large resolution like 1680x1050 there's not going to be much point in constantly updated requirements. Makers might have to go back to designing catchy games.

    86. Re:Dupe, by crossmr · · Score: 1

      Now arguably 8800GTS doesn't cost 500$ now, but it did when it first came out.

      and if you had a time machine and traveled back to 1988 given its relative performance it would probably sell for $10,000 or more. You're playing on a $10,000 gaming machine how does it feel?

      You bought it now, it doesn't cost $500 now... some random past price is pointless.

    87. Re:Dupe, by Anonymous Coward · · Score: 0

      Not quite so fast. WinNT did SMP but poorly as it does still. I was using SMP linux on dual processor PPRO before NT would even run on it. When I did performance testing on NT the processor/effective ratio was 1/100,2/185,3/2.45,4/2.95 and nothing over 4 added any performance at all. Not to mention the incredible 32bit memory layout that ran on 64bit Alpha. Everything above 4GB was used as a RAM drive for system cache.

      Sorry, linux was running on 64 and multicore better, faster and more stable then any MS OS.

    88. Re:Dupe, by Bios_Hakr · · Score: 2, Interesting

      Hard-core simmers will always need the super-high-end machines. Flight Sim 10 *kills* virtually any system out there today; as does Black Shark. Older sims like LOMAC (5 years old) and Falcon (10 years old) are just now entering a zone where they can be played at full settings and full AA/AF.

      Flight Sim 9 (5 years old) still crushes all but the high-end machines. Flight Sim 10 and Black Shark will kill systems for years to come.

      --
      I'd rather you do it wrong, than for me to have to do it at all.
    89. Re:Dupe, by linzeal · · Score: 0, Troll

      I play Flight Sim X at 1680x1050 with moderate AA and AF and I have not gone below 25 fps. What ungodly setup do you have 2 or 3 monitors? chris

    90. Re:Dupe, by Nick+Ives · · Score: 1

      I think that Microsoft isn't quite ready for the general public to realize that that $399 'gaming' machine is perfectly powerful enough to run an office suite.

      Why not? I'm sure MS would love to be in the same game as Apple, especially now that they're making a profit on the hardware and the reliability issues are (mostly) behind them.

      --
      Nick
    91. Re:Dupe, by Nick+Ives · · Score: 1

      What we do need badly tho, is for console games to support mouse and keyboard

      PS3 and 360 both support M&KB. Not all games support the use of them - UT3 does and maybe some others - but on PS3 and 360 you can use a KB for all text input situations. UT3 on the PS3 also supports limited mods! You have to "cook" them for the PS3 using the PC editing tools and you can only use UnrealScript (no custom dlls) but you can do total conversions within those limits.

      You can actually buy an adapter, the XFPS, for 360 that converts a M&KB setup into a regular controller for games that don't support it directly. You can also find a PS3 controller that looks like a mouse on a mouse pad with a Wii style nunchuck for your offhand, although I can't remember the name.

      So yea, M&KB for console - it's already there.

      --
      Nick
    92. Re:Dupe, by Bios_Hakr · · Score: 1

      I have an Intel E8400 Core 2 Duo and a Radeon 4750. I run this on a 42" LCD at 1920*1080.

      I tried FSX for a while and just didn't like it. I mostly fly helicopters and the ones in FSX were just, well, blah. I could run FSX at full resolution with middle-of-the-road settings. FS9 is, basically, maxed out along with a few extra graphics packs installed.

      --
      I'd rather you do it wrong, than for me to have to do it at all.
    93. Re:Dupe, by kalirion · · Score: 1

      Ah, so your mistake was using a 30" monitor for gaming. Do you sit like 4 feet away from it, or do you need to turn your head to see the other side of the screen?

    94. Re:Dupe, by Anonymous Coward · · Score: 0

      LOL only if you shop at second hand stores for your monitors. Every single gamer I know has a display with at least 1920x1200 resolution.

    95. Re:Dupe, by Keen+Anthony · · Score: 1

      From the article...

      "I am not saying PC gaming is doomed, because itâ(TM)s notâ"far from itâ"but the PC with four GPUs, a 2-kilowatt power supply, 16 gigabytes of memory, and a stack of hard drives is all but distant memory, at least for the PC gamer."

      Seems more like someone suggest PC gaming is dead in order to make the headline.

    96. Re:Dupe, by Anonymous Coward · · Score: 0

      A meme isn't a flight sim, try soviet russia jokes.

    97. Re:Dupe, by Anonymous Coward · · Score: 1, Insightful

      BTW, try playing GTA IV on the PC... for that crippled console port you need a 1.5k cluster farm of PCs

      Try playing GTA IV on PS3! It's 720p that you can upscale to 1080p, if you get a few cars blowing up and a bunch of cop cars chasing you, it struggles along at less than 20FPS (estimated of course, but it's not hard to see it's a slideshow). At least with a PC you can choose to sacrifice some visual quality for a smoother experience.

    98. Re:Dupe, by fractoid · · Score: 1

      That's already happening, really. 'Casual' web based games are a huge, huge industry now - and they're nowhere near the cutting edge of what's possible. Sometime in the recent past (I'd say it's around 10 years ago, try playing Starcraft if you don't believe me) we got to the point where the important thing about a game wasn't what was technically possible but what was fun and engaging. Pretty graphics can only go so far before you lose the point, and I think we're swinging back in the direction of gameplay now.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    99. Re:Dupe, by Firethorn · · Score: 1

      Because a huge amount of their revenue stream still comes from windows boxes. Microsoft, as a whole, is still PC software centric.

      --
      I don't read AC A human right
    100. Re:Dupe, by Marcos+Eliziario · · Score: 1

      Don't talk about what you don't have even the remotest cue. NT always had SMP support, since the dawn of time. XP, Vista and Servers are descendents of Windows NT, which was a superbly well-designed OS. Windows NT had a great design, and if it was not for some stupid marketing ideas like integrating braindead IE all over the places on the UI, the burden of backward compatibility (like having to run DOS and win32 apps) NT would have not had half the problems it had.

      Windows NT has been design from ground up to be a SMP system and also a multi-platform system.

      Sincerelly, I recomend you read a good book like Windows Internals, and a good book on the Linux Kernel. That also some books on secure coding that cover both platforms. Get informed and you'll be enlightened.

      Microsoft has an history of corporate bad behaviour, of over-promising and under-delivering, of being to lax on preventing trouble, of having the mentality that we didn't win if they are still alive. I also would like to see Windows Open Source, and maybe some of the programmer and even some executives would like that also. But on their current business model, that would mean plain suicide, and their shareholders wouldn't be very happy with it,

      But the bad ways of MSFT corp. cannot serve as a justification to deny the technical merits of some of their products, and it can't serve as an excuse for us to spread FUD, on the irresponsible way they used to do. Let us at least respect the work of some great people who works/worked there, like Dave Cutler, and give them due credit were appropriate.

      --
      Your ad could be here!
    101. Re:Dupe, by Tycho · · Score: 1

      Not every task a computer might perform takes as much CPU time or can be parallelized into another CPU as easily as one might like.

      To use a liquid combustion vehicular analogy, ten school buses can travel ten miles each. If the distance traveled in these school buses is added together the total distance of travel would be 100 miles. Also, in a different situation one school bus alone can travel 100 miles.

      In both cases, the same number of total miles have been traveled. However, in the situation where these school buses must pick up area students for another school day. Each school bus would drive their own route. Obviously, this would be done to cover the entire area the school serves. This is obviously more effective, and faster, than having one bus drive all 100 miles of a single route on its own.

      On the other hand, ten school buses traveling ten miles each won't help a single bit if only one school bus needs to transport only one bus load of students to another city 100 miles away say for an overnight school outing of some sort.

      In the first case, using ten school buses makes sense, this is analogous to a situation where a using threads on a multi-core CPU would be faster. However, in a situation similar to the second, multiple processors would not help speed up a task a bit, these tasks would just need to be done in serial. In any case, most tasks a modern computer might need to do fall in between each extreme. My point is, don't expect miracles just from the presence of more cores on your CPU. Also, not all serial tasks are easy to make parallel, especially when many are difficult to program with available thread APIs. Debugging is even harder when multiple data transactions occur between the threads. I'm not sure how easy it is to debug C++ currently, but I remember gdb was nearly useless back in 2000. For that matter, programming in a concurrent manner, in C or even C++, is not taught in colleges very much. I'm not even sure how much C and C++ are taught in the first place. From what I know using C is still probably easier to program, produces faster code, and easier to debug when using threads, but is C even taught at all in Computer Science courses these days?

      --
      Impersonating Tycho from Penny Arcade since before there was a PA.
    102. Re:Dupe, by fx242 · · Score: 1

      I ended Crysis 1 & 2 with a Geforce 9400 with decent gameplay and graphics on Vista. That video card costs around ~60â.

    103. Re:Dupe, by Nick+Ives · · Score: 1

      But if everyone who used a Windows PC started using an Xbox instead MS would make heaps more money. They could port Windows to the Xbox (it's basically PowerPC with ATI graphics) so then you'd have a Windows box with hardware DRM. They'd make money on the box as sold and also on any software sold on the platform as everyone would need to get a license from them. It'd be unimaginable sums of cash!

      Not that it would ever really play out that way - commodity PCs would just be cheaper so businesses would never go for it - but I wouldn't be surprised if MS (or Sony even) tried to do something along those lines in the next generation for home users.

      Remember, the original Japanese name for the Nintendo Entertainment System was the FamiCom, short for Family Computer.

      --
      Nick
    104. Re:Dupe, by Anonymous Coward · · Score: 0

      What's so insightful about that? Pirates overspent on hardware and so couldn't afford software, or pirates overspent on software and so couldn't afford hardware? The key phrase there is "pirates overspent". You know, like - couldn't live within their means like everybody else and so had to go do something illegal. If you're wanting me to feel sorry for pirates it isn't working.

    105. Re:Dupe, by RyuuzakiTetsuya · · Score: 1

      With the amount of juggles, I'd say that Marvel vs Capcom 2 certainly counts. Not to mention the insane amount of magneto/sentinel flight combos.

      --
      Non impediti ratione cogitationus.
    106. Re:Dupe, by Anonymous Coward · · Score: 0

      No, GTA IV is running fine on my core duo 2.66 Ghz chip. In fact, a couple of days ago, my graphics card died, so I had to replace it with an old 256Mb X1950 Pro (cost me £90 when I bought it well over a year ago). The game runs very smoothly, though I did have to bump it down to 1024x768 due to lack of graphics RAM.

    107. Re:Dupe, by Anonymous Coward · · Score: 0

      This isn't the case for WoW, however - the main thing they bumped up was the draw distance, which has a massive impact on performance in the outside world, since it means you have to load a lot more characters that are now in view. In raids (where performance is actually important), everything is within 50 yards or so, and you're inside an instance with max 25 players (who do not change, so do not need loading more than once), negating any benefit whatsoever of this change.

      Also, >25 fps is entirely unnecessary, it just makes thing practically undetectably smoother.

    108. Re:Dupe, by Jackmn · · Score: 1

      You can actually buy an adapter, the XFPS [www.xcm.cc], for 360 that converts a M&KB setup into a regular controller for games that don't support it directly

      The mouse control with those adapters is universally sluggish and terrible. There is no way to get decent mouse control on the 360.

    109. Re:Dupe, by earthforce_1 · · Score: 1

      Desktop Imax?

      I'll let you know when the new PC that comes with it arrives today or tomorrow.

      --
      My rights don't need management.
  4. Anonymous Coward by Anonymous Coward · · Score: 0

    Nope.

    1. Re:Anonymous Coward by Anonymous Coward · · Score: 0

      Jew.

  5. I don't know about dead, but it should be. by razathorn · · Score: 2, Interesting

    Game titles shouldn't drive hardware requirements. Outside of Portal, something I can play on my xbox 360, and I don't have to upgrade every 6 months to continue to play new titles, I haven't seen anything new from game makers other than new requirements for my machine to somehow be better to play the same dumb first person shooter remakes. Oh, need I mention that now days you even need a pretty kick'n system to play what amounts to MUDS? Yes, please die. While you're at it, make mouse and keyboard style FPS navigation a standard and supported option on consoles -- the claw is not acceptable. That would be gaming Utopia: A supported console that worked for a few years and continued to play the latest titles while also offering a control system that leveraged something other than my fine motor control abilities of the digits that spend 8 hours a day inaccurately whopping the damned space bar.

    1. Re:I don't know about dead, but it should be. by Anonymous Coward · · Score: 1, Insightful

      If Game titles shouldn't drive hardware requirements, what should then?
      The latest version of Windo... ooh I see what you did there.

    2. Re:I don't know about dead, but it should be. by Anonymous Coward · · Score: 2, Insightful

      New PC games rarely require a system upgrade to play. You can simply turn down the details until it's playable, something you can't do on a console.

    3. Re:I don't know about dead, but it should be. by Bert64 · · Score: 1

      You can't do it on consoles because it's not necessary...
      The console game is written specifically for the exact specification of console that you have, so someone has already done all the tweaking for you.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    4. Re:I don't know about dead, but it should be. by Anonymous Coward · · Score: 0

      BS. There are loads of console games that drag the system down until you're playing a slideshow. Unless you think playing at 10fps is fun.

      With a PC game you at least have options. Turn down details or get better hardware.

      Then there is the opposite. With a PC game that's older or with a hardware upgrade you can crank up your resolution and details to insane levels. Can't do that with a console.

    5. Re:I don't know about dead, but it should be. by Syrente · · Score: 0, Flamebait

      All the while struggling to manage 20 frames per second or else looking like a child drew it. That is gaming uptopia! Consoles are the future!

    6. Re:I don't know about dead, but it should be. by Bert64 · · Score: 1

      I've never had a console game drag itself down to 10fps...
      Are you playing these games under emulation or something?
      If i received a console game that dropped below 25-30fps when running on the correct hardware i would return it as defective. Come to think of it, was it trying to stream video from scratched media or something?

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    7. Re:I don't know about dead, but it should be. by Spatial · · Score: 1

      If i received a console game that dropped below 25-30fps when running on the correct hardware i would return it as defective.

      GTA4 on PS3/360 does this. A ton of major games released later on in the PS2's life ran at 30FPS maximum, often dropping below that. MGS3, True Crime: SoLA, Project Snowblind, GTA:SA, there's a list a mile long. If you bought every game for every console, I'd estimate you'd be taking about half of them back.

    8. Re:I don't know about dead, but it should be. by philspear · · Score: 1

      That's a good point, why can they make all manner of bells and whistles for gaming controllers, but they can't let you plug in a mouse and keyboard. We can get low-grade CCD (wii controllers) and 6 tilt indicators, with up to 40 buttons, but a mouse on a console is impossible?

      I'm suspecting the real reason is control, something like "Then 3rd party controllers would pop up for much cheaper, and while that wouldn't really hurt our buisness, it would set a bad precedent and then gamers would expect more and more customization from other sources like what happened for PCs."

      I love games, but I hate game making companies.

    9. Re:I don't know about dead, but it should be. by razathorn · · Score: 1

      Game FEATURES and PLAYABILITY.

      Here's an example: Battlefield 1942.

      BF required me to upgrade my PC when it came out. When I finally got it working decently, I found that the 'revolutionary large maps' and 'revolutionary ability to control vehicles' was no more revolutionary that tribes outside of it's 'many years newer' pc requirements... not to mention its graphics and game play were pretty much sub-par compared to tribes.

      Upgrading PC hardware to move from playing something 2d sprite like DOOM to something 3d polygon like QUAKE is perfectly acceptable. Upgrading PC hardware to move from simplistic 3d polygons and textures like QUAKE to something with far more complicated polygons, 3d effects, better textures, revolutionary environment, and new game play like BIOSHOCK is also perfectly acceptable. When games come out, and the only outwardly noticeable difference from everything else on the market is the title's name, yet it requires massive hardware upgrades, then that is failure, and that market deserves to die.

    10. Re:I don't know about dead, but it should be. by Nick+Ives · · Score: 1

      Lots of console games are released with major performance problems. The Last Remnant is one of the latest culprits; from the language in that review (the game is "outstanding", the voice acting is "excellent") I reckon Gamespot would've given that game at least an 8 rather than a 6.5 if not for the frame-rate issues. I'm waiting for its release on PC in the spring, even if they don't optimize the game I'm sure my PC can handle it as it's far more powerful than my 360!

      It's unusual for an otherwise high quality game to be released in that state but it's not unusual for publishers to cut their losses and just drop an unfinished game in shops with broken gameplay and major technical/performance issues.

      --
      Nick
  6. Think about cost! by Amnenth · · Score: 2, Interesting

    Less demand for high-end machines full of superpowered parts miiiight have something to do with people concerned about spending too much now, maybe.

    Of course, midrange parts becoming 'good enough' is a good factor for me, too. I don't feel the need to run things at stupidly high framerates on the largest resolution screens available.

    1. Re:Think about cost! by Lonewolf666 · · Score: 1

      Of course, midrange parts becoming 'good enough' is a good factor for me, too. I don't feel the need to run things at stupidly high framerates on the largest resolution screens available.

      Don't forget detail level. Computer games have started to look pretty nice a few years ago. Half-Life 2 for instance (personally I think Half-Life 1 was sufficient). Anything beyond that is optional prettification and counts as luxury.

      My current PC from 2007 runs Half-Life 2 and its mods at very comfortable frame rates. So I'm not surprised in the least that a lot of people think the same way and keep their existing machines.

      --
      C - the footgun of programming languages
  7. HP by Psychotria · · Score: 4, Insightful

    What is dead is the days of companies (like HP) being able to deliver a capable gaming PC. This is much different to "gaming PCs are dead". Rahul Sood's argument is correct though. HP "gaming PCs" really would be difficult to sell. This says nothing about gaming PCs in general though. It merely says that gamers are not looking at HP to fulfil their needs. The argument that Sood is putting forth is a well known fallacy (A means B therefore B means A; HP gaming PCs are dead, and therefore the gaming PC is dead... which is of course rubbish).

    1. Re:HP by TheLink · · Score: 2, Insightful

      Car analogy:
      There are companies that can easily sell high end luxury sports cars, and there are companies that can't.

      I think it's still possible for a company to sell "their brand" gaming PCs (and make money).

      But that company is probably not the current HP.

      If you were a billionaire, you won't be wasting your time building your own high end PC unless it was a hobby (e.g. you were a Tony Stark). You'd tell your trusty valet/butler/PA or equivalent - "get me the best PC, and put the best games and stuff on it, make sure it's done by the time I'm back from my new island. Oh wait, get three just in case".

      If you were that billionaire, would you want to see three HP computers after your trip? I wouldn't.

      --
    2. Re:HP by Tridus · · Score: 1

      Yeah, this. Nobody who wants a PC for gaming would ever think about HP. Their machines are crap for the purpose.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    3. Re:HP by Anonymous Coward · · Score: 0

      Um, if A == B, then B == A. Didn't you take kindergarten math? He's more like saying A == B then C == B. By saying something as stupid A == B B == A is a fallacy, you prove you have no idea what the word fallacy means, and little, to no, math skills.

    4. Re:HP by Anonymous Coward · · Score: 0

      A cube can be a rectangle; but a rectangle is not necessarily a cube.
      A car can be an automobile; but an automobile is not necessarily a car. (Truck, motorcycle, etc...)

    5. Re:HP by Anonymous Coward · · Score: 0

      A cube can be a rectangle; but a rectangle is not necessarily a cube

      That is mathematically described as A < B, B >= A (yes I know, ASCII does not support set theory). Saying A < B, therefore B == A is a fallacy. Still does not prove any point.

    6. Re:HP by Psychotria · · Score: 1

      I didn't say A == B. I said "A means B". Didn't you take kindergarten logic?

    7. Re:HP by Psychotria · · Score: 1

      I'm not even going to make up something witty; I'll just quote from wikipedia:

      1. All men are human 2. Ann is a human 3. Therefore, Ann is a man

      Now, that might not be the most appropriate quote, but before you challenge my math skills, please at least read about the subject (and, no, you should not have been challenging my math skills because that has nothing to do with anything I said... read up about that on the wikipedia page I link to).

      Have a merry Christmas

    8. Re:HP by JohhnyTHM · · Score: 2, Insightful

      Does anyone actually buy a gaming PC any more?
      Most people that are into gaming to the extent that they would need a gaming PC know that they can build it for a fraction of the cost of buying it, and with better specs.
      There are plenty of gaming PCs out there, but that they aren't being bought from HP shouldn't come as a surprise.

    9. Re:HP by MaliciousSmurf · · Score: 1
      • HP gaming computers are dead.
      • Bob is dead.
      • Bob is an HP gaming computer.

      Would be a nice summation of your logic.

      You quoted _a_ logical fallacy, but not the correct logical fallacy.

      You quoted the fallacy of non-sequitor (it does not follow).

      You should have quoted the fallacy of _composition_.

      http://en.wikipedia.org/wiki/Composition_(logical_fallacy)

      To recap:

      • HP gaming rigs are dead.
      • The group "gaming pcs" contains "HP gaming rigs".
      • Therefore, gaming pcs are dead.
      • "A fallacy of composition arises when one infers that something is true of the whole from the fact that it is true of some part of the whole (or even of every proper part)."

        http://xkcd.com/386/

    10. Re:HP by Drawsalot · · Score: 1

      Even though this is a stupid topic-- anybody can build a "gaming" PC. Question is for corporations, 'Can we build a gaming PC profitably?' In the case of HP the answer is likely no. They have enough trouble remaining profitable as it is-- as do other OEM PC builders. People want $299 PC's, and you can't put decent hardware in a box and sell it for that amount. The people willing to spend $1,000+ for a PC are not as common. People who want a gaming machine are either going to build it themselves or buy an off-the-shelf system and hop it up.

    11. Re:HP by Tuidjy · · Score: 1

      I understood you the first time, but the guy messing with you is
      essentially correct. "Means" can be misunderstood as "is the same as".

      1. If A means B, then B means A (If A == B, then B == A)

      2. If B follows from A, then A follows from B (If A -> B then B -> A)
      3. If A then B, then if B then A.

      While 2. and 3. are fallacies, 1. is perfectly true.

      --
      No good deed goes unpunished...
    12. Re:HP by Anonymous Coward · · Score: 0

      A cube? Don't you mean a square?

    13. Re:HP by rtechie · · Score: 1

      Psychotria hit the nail on the head here.

      I know a bit more about HP and what they did to Voodoo PC. First off, they fired almost everyone. In particular, everyone in support. This is because their support guys were very well paid. GOOD support costs big money. Shockingly, once they dropped the very expensive high-quality support staff and kicked Voodoo PC customers to mindless HP drones reading off scripts AND dropped ALL onsite support, their customers abandoned them in droves. When someone pays $10,000 for a PC they expect top-flight support. HP wasn't willing to do this, so their customers abandoned them.

      Other vendors like Falcon Northwest aren't having these problems because they figured out that $10,000 PCs are a very demanding market a long time ago. The situation is really no different from selling high-end TVs or audiophile components. Big companies don't compete in this space because they don't have the attention to detail or exceptional service demanded by customers.

  8. What a joke... by Anonymous Coward · · Score: 0

    If there is ever a reason why PC gaming is failing, blame the software companies. Hardware wise, it's simple to build a $500-$700 range computer that can run Crysis fairly well. Granted, this requires assembly and purchase of parts from a source like Newegg, but to say that PC gaming is dead is yet again a hollow phrase.

    1. Re:What a joke... by Bert64 · · Score: 1

      And how many people know how to or want to do that?
      The biggest market is casual gamers, and you can't beat the convenience of a console - drop the media in and play...

      The Amiga was the best gaming platform of it's day, because it had all the advantages of a console (relatively static hardware spec, insert media and play simplicity, connects to your tv) all the advantages of a pc (optional hard drive to install games, keyboard, mouse, ability to do other things than games - so parents bought them as educational tools, can also support a monitor instead of a tv, homebrew) and a few advantages of its own, like an os that gets out of the way and doesn't impact on gaming performance.

      The amiga hardware wasnt entirely static, but there were a small enough number of gaming oriented models to target... You basically had the A500 and A1200 to target for gaming, the A500+ and A600 were close enough to the A500, while the A1200 was somewhat more powerful and often had its own version of games...

      The A1200 would run most games designed for the A500 but not all of them, the difference in performance, age difference and mostly-compatible nature make the A500 to A1200 transition no different to PS2 - PS3.

      The higher end models (A2000, A3000, A4000) were mostly compatible too, but not targeted at gamers.

      So what we need is another system like the Amiga, or perhaps a revised PS3 which brings something similar...

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
  9. About a gazillion WoW players say no by Dutch+Gun · · Score: 4, Insightful

    Seriously, again? "Not in first place" does not equate to "dead". Yes, PC gaming has waned from it's heyday, but it's still got a solid player base in MMOs, casual gamers, online shooters, RTS games, and simulations.

    Bad summary, incidentally. From the article:

    I am not saying PC gaming is doomed, because it's not--far from it--but the PC with four GPUs, a 2-kilowatt power supply, 16 gigabytes of memory, and a stack of hard drives is all but distant memory, at least for the PC gamer.

    Uh, what? A distant memory? Who would even think this is required for gaming? I've never had a computer even close to that powerful. And I *never* bought ultra top of the line hardware, even when I was very much into PC gaming (and could have afforded it easily). I bought mid-upper tier equipment, as it has the best price/performance ratio.

    Nowadays, I play both console games (having a big-screen TV and a comfey couch makes a pretty big difference), and some older games such as Bauldur's Gate that I never played (picked up I & II for cheap on Amazon), as they play well on my moderately-powered laptop.

    No, PC gaming isn't king, but it's nowhere near an also-ran either.

    --
    Irony: Agile development has too much intertia to be abandoned now.
    1. Re:About a gazillion WoW players say no by Psychotria · · Score: 3, Insightful

      He was setting up a strawman argument ;-)

    2. Re:About a gazillion WoW players say no by gandhi_2 · · Score: 1

      About a gazillion WoW bots say no

      There, fixed that for you.

    3. Re:About a gazillion WoW players say no by Anonymous Coward · · Score: 0

      Did you even read the fucking article? This isn't about the death of PC gaming, this is about the death of gaming PCs. There's a huge fucking difference and you're a complete moron for not realizing it.

      (PC gaming IS dying, that's just not the point of this article)

    4. Re:About a gazillion WoW players say no by Dutch+Gun · · Score: 4, Funny

      There, fixed that for you.


      Bots are people too, you insensitive clod!

      - WoWBot (v2.3.0.284) / Slashdot scanner / (c) 2008 Gold4Cash Corp.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    5. Re:About a gazillion WoW players say no by Psychotria · · Score: 1

      Heya Rahul. Long time no see. You should consider registering a /. nick. Yeah yeah, I know it's a hassle, but both you and I know you might be taken more seriously if your messages are from RahulSoodDudeEatMyPants rather than Anonymous Coward. Peace and goodwill dude. Cowabunga.

    6. Re:About a gazillion WoW players say no by Anonymous Coward · · Score: 1, Insightful

      A cursory look at Newegg shows a total of 673 PC games, 437 Wii games, 399 Xbox 360 games and 296 Playstation 3 games.

      My local Frys store has a PC games section that is as large as the Wii, 360 and PS3 sections combined.

      Sourceforge shows 19,118 open source PC game projects and 89 console game projects.

      Yeah, surely PC gaming is doomed.

    7. Re:About a gazillion WoW players say no by ThePhilips · · Score: 1

      Business went away, but nobody's missing it.

      P.S. ... and do not forget to google for "free flash games".

      It was long before I have noticed that at least once per week I get from a friends a link to some fancy flash game of the day.

      --
      All hope abandon ye who enter here.
    8. Re:About a gazillion WoW players say no by Aladrin · · Score: 1

      I've built 'top of the line' rigs for gaming 3 or 4 times now, and every single time I've thought the same thing: I would have been just as happy with lesser equipment. Each time there was some shiny new feature that the best had that I thought I needed, but it never turned out that way in the end.

      So yeah, high-end gaming rigs were never a requirement... To call them a luxury was even a stretch. 'Waste of money' is the best term.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    9. Re:About a gazillion WoW players say no by drewvr6 · · Score: 1

      I agree exactly. I get 1-2 yo games which play excellently on my "average" laptop PC. Bought for around $1k I've been able to play anything I cared to play. Besides, amazing graphics don't necessarily mean a better game. The old TSR Goldbox games and MicroProse offerings held my interest a whole lot more than the 4 hours it took to complete COD4. Though I really do need to wean myself off of the multiplayer before my ass gets any bigger...

      --
      Now we see the violence inherent in the system.
    10. Re:About a gazillion WoW players say no by Hoi+Polloi · · Score: 1

      Ridiculous PCs are not only dead but I'm not sure they were alive in the first place. I've never needed 4 gps, 2kW PS, etc to play new games. Reasonable PC configurations are alive and well.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    11. Re:About a gazillion WoW players say no by Drawsalot · · Score: 1

      I've built high-performance PC's because I need the power for DTP and video rendering-- just so happens they also have the muscle for gaming when I add in a mid-level graphics card. Powerful processors and storage, storage, storage. My builds let me play all but the most intensive games at reasonable frame rates.

    12. Re:About a gazillion WoW players say no by aceofspades1217 · · Score: 1

      You insensitive clod! glider can be used for legitimate uses like playing solitaire.

      http://www.youtube.com/watch?v=f7Oy9fOwyr4

      Pff I mean anyone would pay a hundred dollars for a solitaire helper :P

    13. Re:About a gazillion WoW players say no by Nick+Ives · · Score: 1

      Anecdotes don't prove anything, but...

      Here in the UK you can walk into just about any branch of Game, HMV or even local independent video game stores and the PC game section is a tiny fraction of the console sections.

      --
      Nick
  10. Is he retarded? by Anonymous Coward · · Score: 2, Informative

    Has he looked at what the company he works for has been selling for well over a year now?

    1. Re:Is he retarded? by TheLink · · Score: 1

      "has been selling for well over a year now?"

      But has it been selling well?

      Maybe it hasn't and hence the silly article.

      If I were so filthy rich, that I could offer to buy girls a car as my pickup line, I don't think I'd want an HP as my high end personal computer...

      If I were one of those "Quad SLI FTW!" gamers, I wouldn't be buying an HP. I'd be personally building my own custom rig.

      --
  11. Three?? by Anonymous Coward · · Score: 0

    How the jesus are 3 GFX cards classified as a "gamer" machine!? That's insane. As a once-hardcore FPSer myself, I don't think I've ever met anybody with 3 GFX cards, even those with crazy amounts of disposable income. Heck, a single 4850 will run anything that's out.

    1. Re:Three?? by BollocksToThis · · Score: 1

      Hyperbole: the lost art.

      --
      This sig is part of your complete breakfast.
  12. Users are branching out - game companies are not. by pecosdave · · Score: 5, Interesting

    I walk into a coffee shop with people using WiFi and chugging coffee. More than half of the people at these coffee shops are using Macs.

    I hang out with my geek friends, most of them have switched to Ubuntu, but a couple of us are Debian hold outs. Many of us have completely given up Windows.

    Everyone seems to be pissed off at Windows and Microsoft issues.

    Game developers make everything for Windows. I used to be a gamer, when I switched to Linux I played games on Linux. Now the companies that used to make Linux Games (Hello Unreal 3!) have decided not to do it anymore because they're kissing Microsofts ass.

    People aren't moving away from gaming rigs, game companies don't cater to gamers who are on the cutting edge - i.e. ditching Microsoft!

    --
    The preceding post was not a Slashvertisement.
  13. Not really by GFree678 · · Score: 1

    You'll always have SOMEONE who wants to put down a wad of cash for a gaming PC.

  14. What's dying is careless programming by Thanshin · · Score: 1

    Does someone seriously think the current requirements on some PC games are unavoidable?

    If computer hardware stops growing at the same pace we've grown accustomed, what will die isn't PC gaming but game software careless programming.

    Just as games in a single console have better graphics as time passes (on the same hardware), even a full stop in PC hardware would just force a cleaning and perfectioning of base algorithms.

    Traditionally, this reasoning ends by pointing at the high quality graphics and ridiculously low requirements on the last Blizzard game, but it's been a while since they released a new one. I'd just wait to see the requirements of D3 or SC2 before talking about the effects of a slow down in affordable computer hardware on games quality and future.

    1. Re:What's dying is careless programming by Dutch+Gun · · Score: 4, Insightful

      Does someone seriously think the current requirements on some PC games are unavoidable?

      If computer hardware stops growing at the same pace we've grown accustomed, what will die isn't PC gaming but game software careless programming.

      Just as games in a single console have better graphics as time passes (on the same hardware), even a full stop in PC hardware would just force a cleaning and perfectioning of base algorithms.

      Traditionally, this reasoning ends by pointing at the high quality graphics and ridiculously low requirements on the last Blizzard game, but it's been a while since they released a new one. I'd just wait to see the requirements of D3 or SC2 before talking about the effects of a slow down in affordable computer hardware on games quality and future.

      Dramatic optimization through a consoles lifespan happens for several reasons:

      * It's a consistent piece of hardware, so you can get very specific in your optimizations.
      * Each new generation means new hardware to learn, so it's an abrupt transition at the beginning of the product cycle. As such, the unoptimized games are easier to spot than on a PC, which is a more consistent upgrade cycle.
      * You don't need to waste effort on things like scalability or compatibility / fallback coding.
      * Vendor APIs, compilers, and tools tend to significantly improve over the lifecycle of the console.

      It's a little different for PCs, which operate on a more continuous upgrade cycle (witness the slow adoption of Vista and DX10). Also, keep in mind that, by nature, PC programming has to have more layers of abstractions and a heavier-weight OS than a console. As such, consoles will *always* be more easy to optimize than a PC over the long term.

      For PC games, the basic problem is one of Moore's Law versus diminishing returns. Once you get the biggest issues (optimization-wise) out of the way, it doesn't make sense to try to spend hundreds of valuable programmer-hours trying to squeeze a percentage point or two of runtime performance out of your engine, when statistically speaking, in the time you took to do this (and not programming other features), the average PC spec just compensated for that optimization. So, your game may run 5% better than your competitors, but in the same time, they may have added some gameplay features your engine lacks, and simply reduced their content budget by that percentage.

      Or, it's a question of usability versus optimization. Yes, it would be faster to hard-code the game instead of using a scripting engine, but what would happen to the development timeline? Again, the extra time spent developing the game may have actually accounted for the performance difference within the target market in aggregate.

      Computer hardware is not going to just magically stop advancing because you wish it so. But the question of what type of system to target - that's entirely up to the developer. I've seen a number of smaller games running great on very low-spec system (Stardock games, for instance). MMOs tend to take up the middle ground, with a reasonable compromise between visuals and system requirements. And, of course, some PC developers prefer the high-end niche.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    2. Re:What's dying is careless programming by Thanshin · · Score: 1

      A very thorough and interesting response. I stand corrected on many points. However at:

      > Computer hardware is not going to just magically stop advancing because you wish it so. But the question of what type of system to target - that's entirely up to the developer. I've seen a number of smaller games running great on very low-spec system (Stardock games, for instance). MMOs tend to take up the middle ground, with a reasonable compromise between visuals and system requirements. And, of course, some PC developers prefer the high-end niche.

      I was replying the article's premise about the slow deceleration of affordable hardware power. So, my response was about "even if it magically stopped advancing" which I don't believe it will.

      In that case, the target systems would slowly consolidate into the last advancement, removing that choice from the developper and helping the optimization process.

      However, I still state that the magical stopping isn't going to happen and that a simple slowdown won't affect the current pattern of ever growing requirements.

  15. No. by h3i · · Score: 0, Redundant

    Non.

  16. gaming pc dead? no. gaming hp pc dead? yes by MoFoQ · · Score: 3, Insightful

    most gamers would rather build their own gaming rigs, especially those willing to do triple or quad SLi, watercooling, etc.

    1. Re:gaming pc dead? no. gaming hp pc dead? yes by Reibisch · · Score: 1

      most gamers would rather build their own gaming rigs, especially those willing to do triple or quad SLi, watercooling, etc.

      'most gamers' is a heck of a generalization. While I've known several people that do that, I know an equal number that have more money than brains and simply purchased one of those custom beasts and then added their own tweaks.

    2. Re:gaming pc dead? no. gaming hp pc dead? yes by MoFoQ · · Score: 1

      well...then they would get one of their knowledgeable buddies to do it..yet still claim that they built it.

    3. Re:gaming pc dead? no. gaming hp pc dead? yes by Anonymous Coward · · Score: 0

      Yes, they do build their own PCs.
      Imagine just how much cred you would have at a LAN party when you say, "And I took out my credit card and bought it from HP!" vs. "And I bought most of the parts from Newegg, and cut myself on this *^$% case when installing the power supply." .
      As far as overpriced PC gaming hardware goes, Alienware has a *little* street cred left, but now that Worst Buy has their grabbers on them whatever cred they have is fading fast. Is Falcon Northwest still around (yes...just googled). The field for overpriced gaming PCs is getting thin indeed..and I'm sure this recession won't help. When the cluetards figure out that they can assemble PCs that meet/exceed the Alienwares for 20-30% less cost they may not be so quick to overpay. But there are all kinds of idiots out there...

  17. On a linux desktop? by Thanshin · · Score: 2, Informative

    It seems every year is starting to be the "The year of PC gaming death."

    And, we all know that every year is the year of linux on the desktop and that the year of Duke Nukem is coming.

    Thus, clearly, next year will be the year of playing Duke Nukem on a dead linux desktop*.

    *: According to the latest casting of bones, the prophecy can also be interpreted as: "Penguins will nuke ducks dead from the top of their desks". But I don't think that will happen next year.

    1. Re:On a linux desktop? by Psychotria · · Score: 1

      And, we all know that every year is the year of linux on the desktop and that the year of Duke Nukem is coming.

      I hate to break it like this, but Duke Nukem 3D was released in 1996.

    2. Re:On a linux desktop? by borizz · · Score: 1

      I hate to break it like this, but Duke Nukem 3D was released in 1996.

      He was obviously talking about Duke Nukem Forever.

    3. Re:On a linux desktop? by peculium.infirmus · · Score: 1

      It seems every year is starting to be the "The year of PC gaming death."

      And, we all know that every year is the year of linux on the desktop and that the year of Duke Nukem is coming.

      Thus, clearly, next year will be the year of playing Duke Nukem on a dead linux desktop*.

      This quote should be the official tag line for for stories like this from now on.

    4. Re:On a linux desktop? by kerohazel · · Score: 1

      I just used up all my mod points today, so OF COURSE you had to go and make this hilarious post.

      By the way, if you don't adopt this as your sig within the next week, it officially becomes up for grabs. >.>

      --
      Skype is too convoluted... Now I'm reverse-engineering the Kyoto Protocol.
    5. Re:On a linux desktop? by NewWorldDan · · Score: 1

      And every so often, one of these epic events actually happens. Take the example's of the Red and White Sox winning the world series, Susan Lucci's Emmy, and the release of Chineese Democracy. And while these events do sometimes happen, it's also worth pointing out that the Cubs still suck, DNF shows no signs of release, Google is still the king of search, and Windows owns the desktop. In summary, happy hollidays.

  18. Hardly. by solraith · · Score: 4, Interesting
    From TFA:

    ... I cannot justify buying three $500 video cards just to play a game.

    Was this ever a requirement just to play a game? Granted, I haven't been around THAT long, but if my current rig and its pair of $200 video cards in SLI mode can run Age of Conan at 70 FPS on maxed out settings, I fail to see why anyone would be shelling out $1500 on graphics hardware alone.

    An often-missed point in this discussion is, even with bleeding edge $500 video cards available, there isn't a game out there that requires more than one of these behemoth cards to run at max settings. None that I've encountered, anyway, and this was true even four years ago when I built my current rig's predecessor.

    As for the gaming PC being dead, mine seems to be alive and well despite being a year old now. I generally build a new rig every three years or so, and it seems to cost roughly $1500 for the entire machine each time. I tend to jump on new games fairly quickly, and I have yet to see my computer choke on one. I never really understood the whole "six-month upgrade cycle" thing for hardware, but maybe my luck with hardware is just that good.

    Either way, the article sounds like more sensationalist over-stirring of the pot to me. Move along, nothing to see here.

    1. Re:Hardly. by afidel · · Score: 1

      Back in 1998 I knew someone that bought a pair of ~$500 (even more inflation adjusted) Voodoo2 graphics cards to play GLQuake at the crazy resolution of 1024*768 =)

      Today I have a 350GFlop GPU that maxes out at 45W of power draw. That's comparable to a top of the line Cray T3D from 1993 which would have had 2048 processors and used hundreds of KW of power =)

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    2. Re:Hardly. by TinBromide · · Score: 1

      Crysis

      --
      Is it sad that I am more likely to recognize you and your posts by your sig than your name or UID?
    3. Re:Hardly. by afidel · · Score: 1

      Crysis isn't THAT hard on the GPU, my lowly 9600GSO can play it at around 20fps at 1080p resolution, a GTX260 can do 26fps min 40fps avg. That's a $250 card running the game perfectly fine at the max resolution that many people's monitor supports.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    4. Re:Hardly. by MemoryDragon · · Score: 1

      PC gaming has changed, the article recently was sort of an eye opener for me, despite lower prices and a 10 fold installbase of game pcs compared to consoles the sales numbers are 1:10 for the console compared to the PC. The reason is less DRM although despite what the article says I see recent DRM schemes to be a big problem especially for the average console audience which more likely will buy a game than the hardcore gamers.

      But it really is rampant piracy, no matter if a game is just 20 dollars the piracy rate on the PC is around 90% drm or not!

      While on the consoles it is 3:1 or in case of the PS3 zero!

      So what does that mean, consoles are the dominant platform and the PC is an afterthought. That means graphics improvements will mostly happen at console cycles. Which also means that 1-2 years into the life span of a console a mid range pc will be sufficient enough to run everything released at maximum settings! And that is exactly what happens now. Name even one title released last year which current mid range cards cannot run at maximum settings. I cannot remember one title which does not run that way on my Radeon 4850 HD. Now this line of cards probably will be the low end by the end of next year.

      Maybe we will see 2-3 games which really will push the pc forward for the next years, but gone are the days you needed a high end rig to play the latest ID, Unreal whatever!

    5. Re:Hardly. by TinBromide · · Score: 1

      Call me a pc gaming snob, but 20-40 fps is only "perfectly fine" if you're running a console.

      --
      Is it sad that I am more likely to recognize you and your posts by your sig than your name or UID?
    6. Re:Hardly. by Anonymous Coward · · Score: 0

      From TFA:An often-missed point in this discussion is, even with bleeding edge $500 video cards available, there isn't a game out there that requires more than one of these behemoth cards to run at max settings. None that I've encountered, anyway, and this was true even four years ago when I built my current rig's predecessor.

      Well, go and grab Flight Simulator X - Deluxe Edition. This is without a doubt the most graphics-intensive game/simulation ever written. When I bought this game last year, I built an all-new machine to play it on comprising what was, at the time, the best components 'bang-per-buck'. I had TWO ATI Radeon HD2900XT's cranking in Crossfire, with an Intel Core2Duo E6850 3GHz clocked at 3.2GHz plus 4096MB of Corsair PC2-8500 on a Gigabyte GA-X38-DQ6 board (flagship at the time). All of that wouldn't let me run Flight Sim X at full settings, so your quest for a game to push your system's limit is available to play from your nearest games store.

      Microsoft Flight Simulator X - Deluxe Edition

  19. Entirely wrong sample by KDR_11k · · Score: 1

    PC gaming consists of more than just people willing to pay 2000$ for a PC. That kind of expense is plain stupid, the additional gain is too small to be worth the cost and the system will need replacement only slightly later than a much cheaper (e.g. 500$) gaming system. From what I've seen videogame requirements are tapering off anyway, my 600€ system from a few years ago still runs fairly new games at minimum details, my previous systems that cost as much didn't last more than 2 years before upgrading at least one component to get a playable framerate. People can game with much cheaper computers, linking the sales of extremely expensive over-the-top hardware to PC gaming in its entirety is completely stupid.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
    1. Re:Entirely wrong sample by Elrond,+Duke+of+URL · · Score: 1

      No kidding. Just because some people have "uber rigs" that are stupidly expensive for playing games doesn't mean that those people ARE the PC gaming market.

      My gaming platform of choice is a PC. I've got a single ATI Radeon 4850HD card which cost $170 new and that alone delivers better performance and visuals than either the XBox360 or the PS3 (not substantially better, but better). Anything more than that gives rapidly diminishing returns.

      The rest of the machine is moderately priced, especially since my goal was quiet over deafening speed. And yet, having met that goal, I can still drop in most any game new or old and enjoy it. In fact, just today I finished GTA4.

      Perhaps HP could sell more "gaming" PCs if they understood what that actually meant. I'm sure he's entirely correct that the market for PCs which consume 1.21 gigawatts of power is small. But you don't need that. HP could sell a machine like mine for perhaps $800-$900, still make a profit, and it would easily satisfy 90% of the PC gamers in terms of ability.

      --
      Elrond, Duke of URL
      "This is the most fun I've had without being drenched in the blood of my enemies!"-Sam&Max
  20. Not a very good article by Carbon016 · · Score: 4, Insightful

    First, he equates horrid price/performance setups to "THE GAMING PC" as if "THE GAMING PC" had always meant morons with too much money and too little sense.
    Second, he assumes that this was commonplace before (it wasn't).
    Third, he assumes that the entire software market fails to take advantage of these INSAAAAANE GAMING PCs, after just having attempted to make the point that those PCs only "eke out a few more frames per second".

    What exactly is he trying to argue here? If he's attempting to make the claim that the enthusiast market is dead, why hasn't that same enthusiast market died well before now? It's not just lately that dumping more and more money into a setup gives you diminishing returns, it's always been that way.

    1. Re:Not a very good article by Psychotria · · Score: 1

      He's probably new. And possibly trying to defend his job/position. I can't think of any other valid reason for him to put forth these strawman arguments. Well, I can think of a few other reasons...

    2. Re:Not a very good article by Anonymous Coward · · Score: 0

      What he's really trying to say is...

      "BUY MORE OF OUR COMPANYS STUFF!

      You're killing pc gaming. (high end hardware sales)"

      I always got along fine with high midrange equipment to game. Turn down the graphics to reasonable levels and things run just fine with a more than playable fps.

    3. Re:Not a very good article by Carbon016 · · Score: 1

      Had he known a bit more about his chosen subject before writing, a great article could have been written about the market's switch to the midrange: ATI, for example, didn't make a giant monolithic design then shrink it down for the midrange, they built it from the bottom up for the midrange and now they are winning in low-mid end price/performance with the 4850. nVidia made their entire lineup obsolete overnight with the 8800GT a few months ago, a small, single slot, efficient card that tied or blew away anything they had offered before for an extraordinary price.

    4. Re:Not a very good article by Minwee · · Score: 1

      First, he equates horrid price/performance setups to "THE GAMING PC" as if "THE GAMING PC" had always meant morons with too much money and too little sense.

      Now why would he be used to dealing with morons with too much money and too little sense? Hmm... If only there was some sort of clue in the article summary...

      "Rahul Sood, HP's CTO of gaming, argues that [...]"

      Right. He only works with people who buy from HP. That explains everything.

    5. Re:Not a very good article by Anonymous Coward · · Score: 0

      I always pretty much assumed that people who bought (or built) the super-high-end The Gaming PC had more money than sense. Otherwise they wouldn't play so many damn video games and need such a big e-peen. Afterall, they're pissing away a ton of money just to have to do it all over again in a year when The Next Hot Game came out. That's something somebody with more money than sense would do.

  21. SLI is no more about computation then gaming now.. by blahplusplus · · Score: 1

    ... I think the days of SLI as a gaming thing is numbered since Nvidia and others have been attempting to take GPU acceleration of applications more seriously. SLI is more now mostly for those who buy these cards for computation, and only secondly as a gaming card for those with the disposable income IMHO.

    I never understood why people would pay so much for SLI, in the voodoo days it was neat but the average person didn't have SLI. I also never fully grasped why people were so obsessed with high resolutions, @ 1280x1024 I was fine and I kept watching the benchmarks go up to higher and higher resolutions and I was thinking we've reached a point of diminishing returns.

  22. the real reason by ILuvRamen · · Score: 1

    I just picked up an 8600GTS OC from BFG and I run 2 monitors and can render basically any game I care about at full blast. Oblivion I have to tone down slightly but other than that, UT2004, Halo, and Fable all fine. That's why nobody's buying quad SLI setups and dual quad processors and 8 GB of memory. Why spend an extra $500 on hardware that will give you +20% in speed when you could just turn antialiasing down to 2x and turn on bloom lighting instead of HDR and turn the view distance down ot 80%?

    --
    Google's Super Secret Search Algorithm: SELECT @search_results FROM internet WHERE @search_results = 'good'
  23. This guy is an idiot by Sycraft-fu · · Score: 5, Insightful

    First there's the assumption that you have to have some really powerful PC for gaming. Uhhh, no. I know lots of people who game on mid range or lower end hardware. Heck right now one of my friends is in my living room, happily playing WoW on his Lenovo Thinkpad. It's no high end mega machine, just a normal mid range business laptop with a reasonable graphics card (8600M I think).

    However the bigger issue is one that these high end rigs DO exist and sell... Just not from HP. There's tow reasons for that:

    1) Many people who buy those sort of computers want to build their own. I would fall in that category. While I don't buy latest and greatest all the time, I have a pretty high end system. It is also all built from parts. No OEM was involved. I like customizing my system, and I've the knowledge to do so.

    2) A bigger reason in their case is that HP blows at consumer systems. You'll note that companies like Falcon Northwest DO sell high end (often ridiculously so) gaming PCs. HP's problem is they have a reputation for cheap crap, a well deserved reputation in my opinion and I do computer support professionally so I feel it is an informed opinion. They load their PCs full of shit you don't want, use second rate hardware, have poor warranty support, have an amazingly bad download site (anyone who has an HP printer knows) and seem to fail more frequently than our other brands at work. Is it any wonder high end gamers are not interested?

    I find this "Gaming PCs are dead," to be a really stupid idea. Oh really? Then who the hell is buying all this stuff targeted at them? Who is buying GTX 280s, Logitech G15s, Razer Mice? Offices? Not likely. Further who is buying all the games? Best Buy has a whole isle devoted to PC games. That's about as much shelf space as they devote to any single console. Now retail space is expensive. You REALLY think they are doing that just to have them sit there and not sell? You think if they really didn't move that they wouldn't just be special order items? Not hardly. Their beancounters know math. They aren't devoting the shelf space to it because it doesn't move.

    Sounds to me like he's mad that gamers don't want to buy the crap HP pushes. Well I tell you what, I'll give you the magic formula that'll make gamers buy:

    Make a system that has the latest technology from trusted manufacturers, put it in an attractive functional case, don't install a ton of crapware on it, and charge a reasonable price. Done. Gamers will buy that shit. You keep selling crap boxes, well don't expect to get much gamer market.

    1. Re:This guy is an idiot by destroyer661 · · Score: 1

      Make a system that has the latest technology from trusted manufacturers, put it in an attractive functional case, don't install a ton of crapware on it, and charge a reasonable price. Done. Gamers will buy that shit. You keep selling crap boxes, well don't expect to get much gamer market.

      To further on this, there is a trickle down effect around guys/gals who know how to customize their PC's and who build themselves. By saying this I mean that for every one of these people, there's 2 or 3 or even 10-20 friends or family of theirs who will come to them to have them buy/build/customize their PC too. Those people are often unaccounted for as far as market scope. I've had many of my friends and family come to me asking me to build machines for them. Some aren't even 'gaming' machines that I build, but it's still at least 10-15 sales that a company like Dell/HP has lost simply because one person knows that they're cheap crap. Furthermore, they'll usually stick with that person, because he/she will provide complete support, fixes, and a new box the next time they need one for free/cheap because of the friend/family connection.

      --
      #define true false // Have fun debugging!
    2. Re:This guy is an idiot by T.E.D. · · Score: 1

      Further who is buying all the games? Best Buy has a whole isle devoted to PC games

      They used to have three aisles devoted to them, with another one or two devoted to productivity apps and Operating Systems (including Red Hat boxes). Now they have shunted the PC games off into one small aisle on the disused side of the store. Some of Microsoft's OS flavors are avialable on a second isle, along with a bunch of budget crap.

      I don't think there is really any way to make the case that PC games aren't at a low ebb right now. They are.

      Personally, I'd blame MMOs. I used to buy a bit less than 1 PC game a month, but for the last few years MMO's take up *all* my free time. There's none to spare for another game, no matter how cool it is.

  24. I have a stack of computer games by Anonymous Coward · · Score: 0

    I have a stack of computer games just waiting to be played. I have to wait till I get my computer fixed. You don't seem to have these issues with consoles.

    1. Re:I have a stack of computer games by dyingtolive · · Score: 1
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      Support the EFF and Creative Commons. The war is coming, and they're supporting you...
  25. This question is asked on Slashdot too often by Anonymous Coward · · Score: 0

    Ugh

  26. Two kilowat power supplies? by lorithad · · Score: 1

    This guy clearly doesn't know what he's talking about. You can't have more than 1800 watts in a power supply. Not unless you want to install a new, dedicated 20 amp circuit for your computer. Or move to a 240 volt system. None of which the average consumer would be willing to do.

    1. Re:Two kilowat power supplies? by Anonymous Coward · · Score: 0

      Or move to a 240 volt system. None of which the average consumer would be willing to do.

      Except, you know.. most of rest of the world ;)

    2. Re:Two kilowat power supplies? by mcvos · · Score: 1

      This guy clearly doesn't know what he's talking about. You can't have more than 1800 watts in a power supply. Not unless you want to install a new, dedicated 20 amp circuit for your computer. Or move to a 240 volt system. None of which the average consumer would be willing to do.

      The average consumer doesn't need more than 300 Watt for a PC that's perfectly capable of playing all modern games (as long as the games aren't broken by design).

    3. Re:Two kilowat power supplies? by Anonymous Coward · · Score: 0

      You won't be running any mid range or high end cards off of a 300 watt supply.

      The Truth About Graphics Power Requirements V2

      Keep in mind low end cards aren't enough to run modern games and you still need to power everything else in the system. A 500w power supply is probably the minimum I would get for a PC that is going to be used for gaming at all.

    4. Re:Two kilowat power supplies? by afidel · · Score: 1

      WRONG, the 9600GSO will play modern games just fine and it maxes at 45W power draw, combine it with a 45W AMDx2 and an efficient motherboard and you are looking at a peak draw under 150W, assuming it has decent 12v rails a 350W power supply will be fine with this setup. Mine has a 450W but that's because I wanted an 80+ PSU with a 120mm fan and the only affordable unit I could find two years ago was a 450W one. You won't find this setup from your local OEM, but it's entirely possible to build it =)

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    5. Re:Two kilowat power supplies? by Carbon016 · · Score: 1

      Yes, you will. A Seasonic 300W can power a Wolfdale/4850 setup, and the GPU is by far the most power-hoggy component. The Corsair 400W and 450W PSUs have been recommended everywhere for as long as they have existed for anything short of SLI setups.

    6. Re:Two kilowat power supplies? by Fallingcow · · Score: 1

      I've been playing Left 4 Dead and Fallout 3 on my laptop with a mobile Nvidia 8600. I play Fallout at about a 2 on a 1-5 scale of quality (but keep in mind that that's got a horribly inefficient Bethesda 3D engine) and L4D at 4 or so.

      High-wattage power supplies are definitely not required for a decent (though not top-of-the-line) gaming rig, if I can do that on my lowly laptop.

    7. Re:Two kilowat power supplies? by Anonymous Coward · · Score: 0

      9600GSO is a low end card with extremely limited fillrate. You could play a modern game on it, but only at low resolutions.

    8. Re:Two kilowat power supplies? by afidel · · Score: 1

      Like Crysis at 1600*1200 at 20fps? Yeah, I think most people will take that "low" resolution and slow gameplay. Oh and Sacred 2 at 30-40fps at 1080p, it's so damn annoying playing an incredible looking game at smooth framerates...

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    9. Re:Two kilowat power supplies? by Anonymous Coward · · Score: 0

      20 fps is a terrible framerate, what the hell are you talking about

    10. Re:Two kilowat power supplies? by Anonymous Coward · · Score: 0

      You think 1600x1200 at 20fps is high resolution, fluid gameplay? You're a few years behind on your technology I think.

      Mid range cards are 8800/9800GT/GTS/GTX, high end cards are 9800GX2 and GTX260/280/295. 1920x1200 is standard "high resolution" these days and 60fps has been pretty standard for fluid gameplay for years.

      You must be running Crysis in low detail because the 8800GT would only get between 20-30fps in high detail and it buries the 9600GSO in performance.

    11. Re:Two kilowat power supplies? by Anonymous Coward · · Score: 0

      "Yes, you will. A Seasonic 300W can power a Wolfdale/4850 setup, and the GPU is by far the most power-hoggy component."

      Under full load:
      180w - Core 2 Duo (45nm Wolfdale@3GHz)
      110w - 4850

      Total = 290w

      I guess you're going to be powering everything else like your motherboard, RAM, drives, sound card, USB and network card/wifi off of 10w+delusions.

      "The Corsair 400W and 450W PSUs have been recommended everywhere for as long as they have existed for anything short of SLI setups."

      Yes, 400 and 450w supplies, not 300w. These days, even a 450w supply is cutting it close if you have other peripherals or expect to add any in the future. Go to any gaming or video card forum and you'll hear recommendations of 500+ watts for a gaming rig from everyone.

    12. Re:Two kilowat power supplies? by toddestan · · Score: 1

      Where do you get 180W for the CPU? A Wolfdale E8400 chip has a TDP of 65W. Even the quad core Extreme chips don't draw that much.

  27. Integrated graphics by faragon · · Score: 2, Interesting

    Sice one year ago, I almost don't play "hardcore games" in my PC, simply because I replaced my main desktop with a integrated graphics laptop (now I have two laptops, the main one, docked with a bigger screen and normal keyboard and mouse).

    The point is that I have no intention at all to return to "desktop PC", nor "dedicated graphics", because the integrated graphics (Intel, but ATI/AMD is also OK, if not better) are just enough -cheap, and with longer battery time-. If the PC game runs OK, good, if not, I have a Playstation 3 for more fun (that also run Linux).

  28. Re:Users are branching out - game companies are no by GFree678 · · Score: 5, Insightful

    Ah. Now I'm reminded of why I don't have too many geek friends. They're obsessed with their operating systems more than what they can do with them. :)

  29. Re:Users are branching out - game companies are no by jabithew · · Score: 2, Interesting

    Now the companies that used to make Linux Games (Hello Unreal 3!) have decided not to do it anymore because they're kissing Microsofts ass.

    Or the economics of investing a lot of money to supply a product to a niche market which is rendered even more niche by rampant piracy (the one damned thing which *is* OS-neutral on the PC) are just far too marginal for it to be worth the money.

    Cock-up before conspiracy.

    --
    All intents and purposes. Not intensive purposes.
  30. Re:SLI is no more about computation then gaming no by Jedi+Alec · · Score: 2, Informative

    LCD screens? I have 2 choices. I run my games at 1680*1050 looking great, or any other resolution looking like...total crap.

    Now picture 2 of those screens hooked to the same poor machine ;-)

    --

    People replying to my sig annoy me. That's why I change it all the time.
  31. Re:Users are branching out - game companies are no by Drinking+Bleach · · Score: 0, Troll

    Playing games is a very minor issue when it comes to what OS to run.

  32. Kill this stupid meme by mcvos · · Score: 4, Insightful

    Can we please kill and bury this tired "PC gaming is dead" meme? It's not, and it won't be as long as the PC itself isn't dead. Games are played on any platform that supports them, and that includes cell phones, iphones, pieces of cardboard and yes, even PCs.

    It's not TFA's fault, though. The summary is bad, wrong and desperately sensationalist. TFA doesn't say PC gaming is dead, it just says that it's stupid to have 3 $500 GPUs in your PC is ridiculous, which is kinda obvious in these days where you can get a high end PC for less than $1000.

  33. Bunny hopping scum. by Anonymous Coward · · Score: 0

    "inaccurately whopping the damned space bar"

    As opposed to inaccurately whopping the damned x button?

    Only place I ever see someone spend 8 hours a day whopping a jump button is halo... and I hate halo for it.

    You show me a console with 20+ easily reached hotkeys and something that lets me turn however fast I move my arm and I might pick up a console.

    Oh, and a headset for good measure :D

    1. Re:Bunny hopping scum. by somersault · · Score: 1

      Way to only read the last sentence and read the completely opposite meaning to what the guy intended. He is pro PC. Everyone whomps the space bar all day - when they're typing.

      You can connect a mouse, keyboard and headset to the PS3, though not all games make use of them. I just picked up a PS3 back at the start of the year to help wean myself off Windows gaming and it's worked great (meaning I can now use any OS I want on my laptop 100% of the time).

      I don't miss the keyboard, but I definitely miss the mouse in FPS style games. I don't even use a headset despite most networked games supporting it.

      As for "20+ easily reached hotkeys", you get 16 pressable buttons (not including the PS3 button), two analog sticks and tilt/accelerometer sensors on a PS3 controller. They are all accessible without shifting your hand to a new position like you have to do with a full sized keyboard. If you use one of the buttons as a 'function' key then you have up to 30 functions right there. Use a second button as a function key and you can have 58 functions, etc. Lack of keys isn't really an issue these days - well, apart from on the Wii.

      --
      which is totally what she said
    2. Re:Bunny hopping scum. by Nick+Ives · · Score: 1

      360 comes with a headset. I wish PS3 came with one too, it's mental that it insists on using bluetooth headsets.

      --
      Nick
    3. Re:Bunny hopping scum. by Nick+Ives · · Score: 1

      If you connect your PS3 controller to your PC and run jstest you'll see it actually has an incredible 28 axis and 19 buttons. The buttons are pressure sensitive so count as axis. I think the 360 controller has a similar number of inputs, again due to pressure sensitive buttons; it may have less axis as I think some of those axis are the motion sensors.

      --
      Nick
  34. Relativity by airos4 · · Score: 1

    Perhaps what is dying is what arstechnica calls "The God Box"... but they've always also run "The Hot Rod" and "The Budget Box". In days gone by you almost needed the God Box to run the newest coolest toys (I remember having my boot disk to run Falcon back in the day because it saved memory to load straight into the game) but now the only game my sub $700 system can't run at pretty much full power is Crysis - and I think that was designed to just show off. I think there's still plenty of market for the Hot Rod and Budget Box, depending on your needs.

    --
    I wish there was a choice that said "Factually Wrong -1" when I mod.
  35. sure why not by Anonymous Coward · · Score: 4, Funny

    "PC gaming is dead" is dead

    1. Re:sure why not by An+ominous+Cow+art · · Score: 1

      Slashdot would like to apologize for the preceding Comment. The AC responsible for making sure that "PC gaming is dead" is dead, is dead.

  36. Re:Users are branching out - game companies are no by Anonymous Coward · · Score: 0

    Game developers make everything for Windows. I used to be a gamer, when I switched to Linux I played games on Linux. Now the companies that used to make Linux Games (Hello Unreal 3!) have decided not to do it anymore because they're kissing Microsofts ass.

    People aren't moving away from gaming rigs, game companies don't cater to gamers who are on the cutting edge - i.e. ditching Microsoft!

    Companies that used to make Linux games don't do it anymore because there's no fucking money in it compared to Windows. Same reason there's (still) a dearth of games for the Mac. Same reason you're not going to find a buggy whip at Walmart or get your horse shoed down at the Texaco station.

    Gamers who are on the cutting edge are ditching Microsoft? Good luck with the Tux Racing tournament there buddy. Let me know when the Koreans start doing it competitively. Or did you mean those who are so masochistic they use WINE or Cedega to run Windows games under linux?

  37. Re:Users are branching out - game companies are no by Anonymous Coward · · Score: 0

    I have plenty of geek friends.

    In fact, I just got back from a LAN party where I met up with 8 other buddies (some of whom I haven't seen in 3 years) from various colleges and we had a LAN party.

    NONE of us use Linux OR a Mac. Most of us hate Linux/Mac snobs like you, tbh.

    I know ONE person from my high school/college experience who uses only Linux. And he's very snobby about it.

    I know 2 or 3 people that use Macs only, none of them are REAL gamers, they aren't hard core at all. They just have a lot of money and buy whatever's "cool."

  38. You've got it back to front. by Anonymous Coward · · Score: 5, Insightful

    They didn't say PC gaming was dead. They said the gaming PC was dead.

    The implication is very, very different. One means nobody is gaming on PCs any more - and that's very clearly wrong. The other means that few people are churning vast sums into making dedicated PCs just for gaming - and that quite likely is true.

    I still game on my PC, but I'm one of many who have completely stopped customising my PC for the ultimate gaming performance, because it simply isn't worth the expense any more. I do most of my gaming on other platforms, and the games that do get played on my PC aren't really ones that benefit much from a mega powerhouse anyway.

    So yes, the dedicated gaming PC is dead - or at least, in its death throes if you ask me. But PC gaming won't be going away any time soon. We'll just be gaming on the same type of machines we're using for work, mucking around with our photos and video editing, etc. etc.

    1. Re:You've got it back to front. by Farmer+Pete · · Score: 1

      After this announcement, HP decided to fire their CTO of gaming to cut costs.

    2. Re:You've got it back to front. by kalirion · · Score: 1

      I agree. I spent $1000 on a new PC a year ago, and have been having a great time playing the Orange Box games, Titan Quest, and the even the great Prince of Persia Sands of Time port. I have Bioshock, which I got for $9.99 on Black Friday, sitting in the sidelines until I decide to risk installing the Securom crapware (and that's more a strike against the publisher than PC gaming.) So I can't run Crysis in Ultra High Detail, big deal.

    3. Re:You've got it back to front. by Wooky_linuxer · · Score: 1

      AFAIK, there has never been a time during which too many people customized their PCs for gaming. People who would pay top dollar for the latest videocard, overclocked their rigs with liquid nitrogen cooling to achieve 10 extra points in 3Dmark, have always been a minority.

      But they are a very vocal minority, and it might happen that some of these voices are calming down. For one, some of them got older and haven't got the time or money to spend on it now. Some of them might have migrated to consoles, but these kind of gamers like to tweak everything, and you can't do that on a console. I'd say they get most of the fun bragging about how great their system is, rather than actually using it.

      So, I disagree even with the death of the overkill gaming PC. There will always be people with too much time on their hands willing to obtain some extra 3DMarks. It's like saying people won't buy Ferraris en masse - duh, they never did.

      --
      Where is that guy who'd die defending what I had to say when I need him?
  39. How often are we going to hear it? by Opportunist · · Score: 3, Insightful

    "PC gaming is dead", "PC gaming is dead". Then this or that "expert" claims we won't play on PCs anymore in 5 or so years because everyone's moving over to consoles.

    Guess what? That argument dates back to the first Nintendo console that pushed into the US/Euro market? And? Two decades later and we're still playing on PCs. We still didn't dump the machines and turned to consoles all of a sudden. And for good reason.

    First, some games just do not make any sense on a console. Ever tried a sensible flight sim on a console? How? Oh, I'm sure you could invent some sort of input device that costs a fortune and guess what? Nobody but a few sim nuts would buy it. But the game is pointless without it because you can't pilot a plane sensibly with standard controllers. So the flight sim will never be made due to a lack of market.

    RTS? Ever tried it with a console controller? Until they get a sensible mouse support, I'm not going anywhere near it. Same goes for FPS games. Yes, they made it somehow into the console market, but frankly, before I try to play Halo with a game controller I shoot myself in the foot. Actually, thinking about it, chances are that this is exactly how well I'd be able to aim with the standard controller out there.

    Yes, I'm no fan of the console controllers. I love my mouse and I enjoy having a keyboard.

    What's the next argument? Oh, the ever increasing update necessity. Here's some news for you: Don't make games that need more horsepower than the average gamer machine can muster and you have a bigger market to sell to. It is actually that easy. If you require a game rig with ten graphics cards to make your latest and greatest game even run mediocre, you failed. Simple as that. And no, gamers do NOT want that. They want a good game. Yes, that may include decent graphics, but we already have that, it can be done with normal, current standard PCs! Now make decent games that are still good after the new car smell is gone and the player looks past the shiny surface of your stunning graphics effects! The only damn reason why console games are not so hardware hungry is simply that the hardware is set in stone. You CANNOT demand more than what the console can offer, so the game maker has to adjust to what the game rig can. He can't simply go and tell you you need a better graphics chip for your X360, it won't fly.

    Could we please finally drop this completely ridiculous claim?

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:How often are we going to hear it? by Anonymous Coward · · Score: 0

      DUDE, so right so right... I'll keep that in mind and drill that into the heads of my employees for my new game

    2. Re:How often are we going to hear it? by aceofspades1217 · · Score: 1

      "PC gaming is dead", "PC gaming is dead". Then this or that "expert" claims we won't play on PCs anymore in 5 or so years because everyone's moving over to consoles.

      Guess what? That argument dates back to the first Nintendo console that pushed into the US/Euro market? And? Two decades later and we're still playing on PCs. We still didn't dump the machines and turned to consoles all of a sudden. And for good reason.

      First, some games just do not make any sense on a console. Ever tried a sensible flight sim on a console? How? Oh, I'm sure you could invent some sort of input device that costs a fortune and guess what? Nobody but a few sim nuts would buy it. But the game is pointless without it because you can't pilot a plane sensibly with standard controllers. So the flight sim will never be made due to a lack of market.

      RTS? Ever tried it with a console controller? Until they get a sensible mouse support, I'm not going anywhere near it. Same goes for FPS games. Yes, they made it somehow into the console market, but frankly, before I try to play Halo with a game controller I shoot myself in the foot. Actually, thinking about it, chances are that this is exactly how well I'd be able to aim with the standard controller out there.

      Yes, I'm no fan of the console controllers. I love my mouse and I enjoy having a keyboard.

      What's the next argument? Oh, the ever increasing update necessity. Here's some news for you: Don't make games that need more horsepower than the average gamer machine can muster and you have a bigger market to sell to. It is actually that easy. If you require a game rig with ten graphics cards to make your latest and greatest game even run mediocre, you failed. Simple as that. And no, gamers do NOT want that. They want a good game. Yes, that may include decent graphics, but we already have that, it can be done with normal, current standard PCs! Now make decent games that are still good after the new car smell is gone and the player looks past the shiny surface of your stunning graphics effects! The only damn reason why console games are not so hardware hungry is simply that the hardware is set in stone. You CANNOT demand more than what the console can offer, so the game maker has to adjust to what the game rig can. He can't simply go and tell you you need a better graphics chip for your X360, it won't fly.

      Could we please finally drop this completely ridiculous claim?

      Case in point: Source Engine.

      You know why counter strike and half life 2 are incredibly popular? Because they scale. Its all about scaling. I can play CS:Source or Half Life 2 on my crappy laptop with an integrated intel chipset and it still is manageable. I can also fire up my hand built gaming rig and get insane, wonderful, jaw dropping graphics. The key to making a good game is being able to look ok on at least mid range computers and looking amazing on high end rigs.

      No the gaming PC is not dead. I have a wii, an xbox 360, and a hand built mid-upper level PC built from a compusa liquidation sale. My wii is cheap as hell and I have a mod chip in it. My xbox 360 is always fun because of Halo and it has nice graphics. Consoles are nice cause you can play multiplayer with your friends which is one of the few pros of console gaming. It really is fun to be able to play rock band, halo, etc. with your friends.

      But my PC is still my pride and joy. Nothing is quite as good as PC gaming. Everything seems mediocre and keyboards and mice are still king. As long as consoles use controllers PC will always have a place...

      Now this has got me thinking? Wouldn't it really change the game if consoles started also being able to use keyboards?

    3. Re:How often are we going to hear it? by Yvan256 · · Score: 1

      While I agree that first-person shooters usually suck on a console (no matter how good the game is, you're stuck with those small, crappy, over-sensitive analog sticks.

      However, you really should try Metroid Prime 3 on a Nintendo Wii. Once you get the hang of it, it almost feels awkward to use a keyboard+mouse after that (for about 2 minutes, but still).

    4. Re:How often are we going to hear it? by dyslexicbunny · · Score: 1

      I pretty much only game on my PC these days. I built it two years ago and just upgraded the video card when I got Fallout 3. I think I've spend in all, $1,250 on the thing. Every decision I made was a tradeoff between performance and cost, where cost was the main driver. I just don't have the money to buy games (I grew out of piracy years ago) and get the best of the best hardware.

      But bad news champ, that's not the argument the author is making. He's saying the gaming PC industry is dying. There is little reason to spend $3,000 on a system when, in many cases, it offers little improvement over a system costs half as much. Part of the reason that HP is likely dropping the niche is that it's a small money maker for them. I'm not surprised at all really. He even says if he can't see the merit, how can he sell it to my customers. He's talking about bringing the hardware market back down to earth and the impact it would have on the gaming market.

      Once the software can start taking advantage of the extra hardware, I think we will see this market return. But I think the major driver in the industry pushing for requiring more horsepower are the publishers. They seem to think that prettier equals better game. Sure, Half-Life 2 is prettier than Doom/Wolf 3D but I would speculate the better aspect is due to the improvements to the gameplay experience.

      Besides, I own a Wii. I haven't bought a game on it since Super Smash. Some of the games are fun and I like the controller scheme but I'm an adult damnit, I want some good adult themed games. Sure I could get a 360 or PS3 but there aren't enough games there that I'd be really interested in playing either. The only perks for the PS3 are Blu-ray, Little Big Planet, and GT5 - couple more killer apps and I might snag one down the road. I think the real problem is that with three consoles, all the good games get less recognition since there are few players that own all three systems. And if I have to pick and choose, then I make a choice and see how it goes. I'd say console gaming is dying as the market gets flooded with crappier games.

    5. Re:How often are we going to hear it? by Fallingcow · · Score: 1

      I'm a (primarily) PC gamer who's tried to get in to console gaming, but I just can't do it.

      I try games that are supposed to be awesome, and they usually suck. Sometimes the controls are so horrible that it's unplayable, sometimes the story isn't 1/2 as good as it'd been made out to be, and sometimes the game mechanics are just bad.

      I don't know if it's personal preference, or if the console gaming community just has lower standards, or what. Halo, Metroid Prime, God of War, Resident Evil 4... all suck. Not just a little, either--they'd be lucky to sell in the bargain bin in the PC section. The only single-player console games I've played that were anywhere near the same level as PC games at keeping my interest are a handful of JRPGs and a few adventure-type games (Zelda series for example, though even those are pretty damn flawed).

      I look at the back catalog of single-player console games that I feel comfortable calling "great", and there are only a few, especially since the SNES era. Chrono Trigger (SNES, in fact) and Chrono Cross, the Suikoden series, a few of the Final Fantasies (but again, most of them from before the PSone). Tons of games on the NES and SNES were great, of course, especially in the context of their time, but that was a while ago.

      Then I look at the PC, and it just destroys consoles. Deus Ex, the Thief series, The Witcher, System Shock 1/2, Bioshock (sure, it was available on the 360, but who in their right mind wants to play it that way? And, in point of fact, it suffers from its consolized parts, though they don't destroy it like they did Deus Ex 2), Red Alert 1 and 2, Starcraft, Darklands (oooold school), Morrowind and Oblivion (again, available on console in both cases, but again, terrible on the console), the entire Half Life series (shit, some of the free 3rd party mods for them are better than a few of the "AAA" titles I've tried for console), Portal, Fallout 1 and 2, Arcanum, STALKER... the list goes on and on.

      It seems to me like the average really great single-player PC game (they're the same these days in multiplayer since all the consoles went online, except for odd-balls like, uh, most games on the Wii) is light-years better than the average "really great" console game. Better stories, better game mechanics, better controls. God knows I'd rather not deal with the problems associated with PC gaming, but consoles don't even look like competition, let alone real alternatives.

      I really wish they were, but as it stands I'm counting on the PC to deliver the next of many truly amazing gaming experiences for me, while those who game on consoles exclusively may have only a vague idea of what an amazing gaming experience is. Certainly the glowing reviews (user and professional) that accompany the poor-to-mediocre games I keep getting suckered in to trying on consoles give me that impression.

      Consoles have failed to impress me as anything more than JRPG and party-game machines. They're fine at that, but (almost) every time I use them to play a game outside those narrow confines, they fail hard when compared with my PC. Oh, platformers, I suppose they still have that niche cornered. Hooray. Ooh, but now that I think about it, best platformer I've ever played? Commander Keen series, especially 4 and 5. PC games. The only thing that might tie it is Mario 3.

    6. Re:How often are we going to hear it? by LNC3 · · Score: 1

      This is another reason for the success of WoW in my opinion... no matter how crappy your machine is it will run, unlike a lot of other MMOs. WoW runs at the same framerate on my laptop and desktop, and the only difference is a tiny bit more eye candy and slightly faster load times on the desktop. My laptop cost $850 in September 2008. If I cared to play a source game on my laptop, I could, and get a totally okay FPS in it too, which is a selling point. Crysis is a tech demo that comes with a free (mediocre) game.

  40. Is PC gaming dead? No, at alll levels of play.... by VinylRecords · · Score: 4, Interesting

    Hardcore gamers still flock to the PC...World of Warcraft, Diablo II (and soon III), Starcraft (Starcraft II!!!!!)...Blizzard is enough PC gaming for a large number of PC gamers and that's just the hardcore crowd. Once you factor in TRUE casual gamers it's the consoles that should be looking up to the PC.

    If you openly interpret the definition of PC gaming then PC gaming is clearly the dominant platform. Flash games, web games, online checkers, online chess, online board games (Monopoly is extremely popular), online card games, online gambling games (though I think gambling is a horrid activity), emulation (those SNES games will never die), GGPO, MAME, etc. and then add in AA/AAA titles you have a massive community...

    And way more people own PCs or MACs compared to the three main consoles right now (PS3, 360, Wii). In order to casually game on a PC you usually have the hardware already in your house, people buy a PC (or MAC etc.) for word processing, internet use, or personal use outside of gaming but casual gaming becomes a side usage of their PC.

    My mother uses her PC for work and personal communication but she has started playing puzzle games for fun and actually spent over $100 on puzzle games in the last year. Is she included as a PC gamer?

    Sure she's not killing hookers and cops in GTA or saving the world from mutant-zombies in Fallout 3 but puzzle-gaming is a legitimate genre so should she be counted as a gamer? Would she ever spend any money on gaming console? No. Would she purchase a 'gaming PC' as these manufacturers dupe people into buying? No. But does she game on her old Gateway 1.5GHZ/512RAM...hell yeah she does. She's a gamer....a puzzle gamer. Go mom...

    Now for Christmas mom I need an Alienware 9.7gHz 1000lbs of RAM and 9.1 speaker setup and three ice-cooled (TM) graphics cards.

  41. Re:Users are branching out - game companies are no by ooh456 · · Score: 1

    Just use Linux to get stuff done and buy an XBox to play games. Problem solved.

  42. Re:Users are branching out - game companies are no by Anonymous Coward · · Score: 0

    To get stuff done? What kind of work can you do on a Linux box that you can't do better on a Windows box?

    Seriously, any software available to Linux is either available to Windows also or has a superior replacement.

  43. It has never been alife in the first place by gweihir · · Score: 1

    I recently got a cheap 9600GT are replacement for a faster card that died (shoddy Nvidia solder problem, 2 years warranty left). Turns out this card runs Fallout 3 and WoW without problem in 1280x1024, if a little less pretty. This tells me that high-end hardware is for people with too much money and too little sense.

    Same with the ultra-expensive Intel CPUs: Nobody really needs them, except a few that use these as ego-prostetics.

    --
    Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    1. Re:It has never been alife in the first place by Catil · · Score: 1

      I used to buy a $2000 high end gaming PC about every two years and played the first year on the highest possible settings and already hated the machine, when I had to turn a few things off during the second year. Now, I just buy a $500-$800 PC every 3-4 years and I still play at the highest possible settings most of the time. Two things changed:
      1. I just concentrate on a good graphics card and buy everything else for cheap; onboard sound, $30 case, etc. (yes, it doesn't really work for GTA IV. It seems to be the first game that needs a high end CPU and I hope it will also be the last.)
      2. Back in the time, I didn't consider a game to be running fast, when it wouldn't run at >100 FPS. Today, 40 FPS is good enough for me. I don't know how this perception excatly changed but I guess I just got older and can't really tell the difference anymore.

    2. Re:It has never been alife in the first place by MistrBlank · · Score: 1

      This is my major problem with LCDs. They abruptly thrust the system requirements up to load screens 1920x1200 and LARGER. The primary reason being that larger LCD screens just had higher pixel resolutions and not going native looks terrible in most situations. If you want to drive a large display for newer games, that usually means having top end (expensive) gear or silly multi GPU SLI/Crossfire setups. Maybe it's just an illusion but I know that I felt the need for a huge jump from 1024x800 to 1920x1200 and I know that I was still making a low end jump. I'm hoping with TV resolutions being very acceptable at 1080p24 and 1080p60, that we get more standardization to that resolution for at least the next few years and prevent another resolution inflation.

      As far as those "ego-prostetic" CPUs, some are fluff but I think you are far from completely correct. It does pay to upgrade CPUs from time to time but what too many people put too much faith in is the clock speed and number of cores. Beyond two cores in most cases, you won't see much in games. There are only a select few that use more than 2, WoW for instance can identify multiple cores, but when it comes down to it, it doesn't use more than 2. And speed can only do so much, the real gain will be in opening up the bus speed, which can usually but not always compensated for in overclocking a good motherboard and good ram. That decreases the potential life of your CPU though. The more important statistic too look at though is your L2 and L3 cache which you can do absolutely NOTHING but upgrade your CPU to get more of or pay for one of those high priced CPUs.

    3. Re:It has never been alife in the first place by gweihir · · Score: 1

      I actually agree with you there. 2 cores are enough and the occsional upgrade to a faster (not "fastest") CPU makes a lot of sense. An additional reason I use 2 cores is that, at least for AMD, you get the second-fastest cores in dual (5600+) at a very reasonable price, while getting something comparable with 4 cores is really expensive. I adnmit though that Intel gives somewhat better value at the moment (you have to take into account higher board prices though as Intel is way behind technologically and only manages to integradte the memory contreller into the CPU recently). I strongly suspect hat intel is currently not really earning a lot on CPUs. And I hope they do not manage to kill AMD, or its back to slow, overpriced energy hogs like the Pentium IV,

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
  44. Another blog by Anonymous Coward · · Score: 0

    Why is this news? Some fucktard with an opinion gets frontpaged. Marked stupid. Next up, a blog entitled, "Is breast milk good for babies? here comes the science".

  45. Meh by ZekoMal · · Score: 1
    People that don't use these gaming PCs always make a fuss whenever they think gaming PCs aren't selling as well. (given that maybe 1 gets sold a week, they just have to stare at the average sales to panic)

    The average gamer has a few hours to spend on gaming every day; and considering that all games can be played on bare bones computers (with a few exceptions), there is no incentive for the average gamer to drop a few thousand more on a computer that gets little mileage.

    A hardcore gamer that spends 10+ hours a day on a specific game would love a gaming PC, however, as they would go faster.

    However, internet connection plays in more than base computer settings for online games. If your connection sucks, you can't do much about it. A better investment for these hardcore mmo players would be to purchase the high speed, $60 a month internet connection.

  46. Re:Users are branching out - game companies are no by Pay+The+Piper · · Score: 1

    Dave, don't you have PMI's to be doing or something? Seriously, this is a "Is PC gaming dead" discussion. Not a "Linux is superior" discussion. Besides, just because the industry is moving in a direction you don't like, doesn't mean you have to miss out on all the kick ass games that are coming out these days. You can dual boot. Your words smack of someone who switched over to linux for geek points or an e-peen enhancement. Don't get me wrong; I know linux is superior. I just know that right now microsoft calls the shots. And don't give me that "If we all join the cause we can change the industry" speech. Thats the kind of stuff that libertarians say. Microsoft is calling the shots until they get an awful ceo, make some terrible decisions, and completely destroy their multi kagillian dollar company. Developers go with microsoft because thats where the money is. The money will be there because developers go to microsoft. Microsoft wins. And I know I'll take flak from every active slashdot reader for saying it, but microsoft is just fine for gaming. If you don't think its a product thats worth paying for... don't pay for it. Yeah you know what I mean. And yes I have a $4000 multi GPU gaming rig. Get back to work. Sincerely, You know who

  47. Re:Users are branching out - game companies are no by pecosdave · · Score: 1

    Unreal 3 is made and working for Linux, but it's not been released because there was a rumor Microsoft may want to buy Epic. The Linux release was shelved and never released, any mention of "Where's my promised Linux version?" on the message board gets deleted, sometimes so do the accounts of the posters. Because there's no profit in it, or there will be negative consequences if caught playing nice with others?

    --
    The preceding post was not a Slashvertisement.
  48. Re:Users are branching out - game companies are no by ritcereal · · Score: 1

    Trust me, you don't want to play that steaming pile of crap game called Unreal Tournament 3. The original Unreal Tournament was incredibly more enjoyable, more innovative, and most surely held my attention more than 2.3 minutes. Epic is a worthless company, they no longer make good video games, they make Microsoft Games.

  49. Non-sequitor by __aamkky7574 · · Score: 1

    I can only add my voice to the others above saying that, as a PC gamer, I'm baffled at this straw-man argument from the HP bloke. I'm currently playing Fallout 3 at maximum settings and resolution and at 85 frames per second on a PC that would cost today 450 (for CPU, memory, motherboard and graphics card) to build. And I recently bought a Dell laptop for 700 on which Crysis is very playable.

    Yes, there are guys out there who want multiple GPU watercooled machines. But you don't actually need these. Just in the same way that there are guys who like go-faster decals and spoilers on their cars.

    And companies like HP and Dell, by foisting the wretched integrated graphics chip on consumers, have done more damage to PC gaming than anyone else.

    P.

    1. Re:Non-sequitor by beef3k · · Score: 1

      450 eh? Is that in camels, intergalactic credits or Hong-Kong-dollaaah?

    2. Re:Non-sequitor by __aamkky7574 · · Score: 1

      Hmm, for some reason, Slashdot doesn't accept the Euro symbol. They must be funded by the Foreign Policy Research Institute. *dons tinfoil hat*

      P.

    3. Re:Non-sequitor by Dunkirk · · Score: 1

      Yeah, no. I call shenanigans. I put a PC together about 5 months ago for about $1700. I have a 780i-based mobo, a 3GHz Core 2 Duo, 4 GB of RAM, and 2 GeForce 8800GT's. (I just missed the introduction of the 2xx series, and the lowering of pricing on everything else.) I play FO3 at 1024x768 at "High" settings. Using FRAPS, I can see that I hang around 65-75 FPS walking around and doing things, and it can drop to the 40's when combat gets heavy. (I normally just fight and avoid the VATS thing, unless they're moving very quickly.) So saying you're running at the framelimit on "Ultra" settings on a PC that cost $450? I don't even believe that if you're talking about euros or pounds.

      One of my best friends just got a Dell XPS 730. You know, one of those "multiple GPU watercooled machines." It cost $6500. I mean, he had to WORK at getting the price that high. I can't wait to get him setup to play some games on that beast! If I could have afforded it... I wouldn't have. A lot of that cost came from having a 4x 1TB RAID 0+1 disk subsystem. Another huge chunk of the cost was the "Extreme" processor, for which I'll never understand spending that kind of money. I'm thinking that I'd get really close to his performance if I just upgraded to his video cards. But that alone would be about $1000.

      --
      Acts 17:28, "For in Him we live, and move, and have our being."
    4. Re:Non-sequitor by Carbon016 · · Score: 1

      Your inability to find or hit a price/performance peak should not be used as an argument against parent. Dual 8800GTs get blown away by most single-GPU cards (especially when SLI scales so poorly in most apps) and had you spent much less money on your motherboard, you likely could be running a much more efficient setup (GTX 260 216SP for example)

      $450 buys a pretty damn good gaming PC these days - E5200, 4850, 4GB RAM.

    5. Re:Non-sequitor by MistrBlank · · Score: 1

      You are the anecdotal evidence that comes from a person that sees a spike to 85 frames when looking at the floor and tells everyone that's what they get all the time. Or worse, your "maximum" resolution is on a 1024x800 display.

      The average person will not see what you are seeing.

    6. Re:Non-sequitor by Dunkirk · · Score: 1

      Don't worry. I won't hold your inability to read my mind and figure out why I chose to go that route against you either. ;-) It *might* have had something to do with expandability and future overclocking capability.

      And I still call BS. The video cards you talk about are running about $350 and $200, respectively. You can't buy a complete PC for $450 (including case, power supply, CPU, mobo, RAM, hard drive(s), CD/DVD(s), etc.) for that kind of money, and put that much into a video card.

      If you want to talk about JUST buying a mobo, CPU, RAM, and video card as an UPGRADE, you MIGHT get away with something that plays REASONABLY at moderate settings. Even if you went with a 260 in this scenario, you'd have to give up so much else, you wouldn't have the horsepower to drive it.

      So, to the original point, no $450 computer is going to play FO3 at "maximum settings" and peg the frame limit. Period. I mean, come on. What triple-A title is designed to be maxed out on the kind of computer you can pick up at Wal-Mart at the time of release? That doesn't even pass the smell test.

      --
      Acts 17:28, "For in Him we live, and move, and have our being."
    7. Re:Non-sequitor by Dunkirk · · Score: 1

      OK, my bad. I should have checked Newegg first. Call it $150 and $250. You might swing a decent UPGRADE for $450.

      --
      Acts 17:28, "For in Him we live, and move, and have our being."
    8. Re:Non-sequitor by Carbon016 · · Score: 1

      I don't make these kind of claims without basis. If you want to be semantic, you could say $550. But a E5200/4850/4GB RAM setup hovers around $520 with $50+ back after rebates. That should play FO3 at 1440x900/1280x1024 at solid 60fps, and if it doesn't it's definitely much more than playable, and should run it at 1680x1050 just as solidly. This includes case (Centurion 5), PSU (PC P&C Silencer 510 or Corsair 400/450), and all the other basics. This is not 2006/7 anymore where a midrange machine costs $1k+.

      Now if you're saying "well wait a minute, what about 1920x1200" - too bad. If you can afford that sort of monitor, you can afford throwing another $100+ at your GPU. I suspect from your post that you are at that res, and that's what my 260 216 comment was referring to (enthusiast level hardware). A budget system is going to do a 4830 or 4850, there's no need to shove that kind of graphics card in there.

      As for your claims about expandability, there is nothing a 780i can do that a P35/P43/P45 board can't..well..except cook an egg on the northbridge and fry everything connected to SATA. Their reputation is for instability, hardly a trait valued to overclockers. Intel's chipsets have been the new high water mark for excellent, full featured chipsets that cost very little and can have a wide variety of roles from budget to high end.

    9. Re:Non-sequitor by MemoryDragon · · Score: 1

      Funny thing is you wont even need the processor remotely anything mid range nowadays does the job, and the graphics card also just must be mid range.

      Lets have a look at the consoles, the consoles currently have processors at the level of a P4, and graphics cards remotely similar to the high end nvidia cards from 2 years ago (G70 NVidia with faster cache in the case of the ps3)

      There is absolutely no reason since nowadays the games are targetted towards consoles and ported to PC to invest even a cent into such a high end rig.

      If you need computing better invest in a SLI solution, but that is mostly academic use since most games do not even use remotely what is needed for physics to justify a second card.
      The processor nowadays is mostly only needed on a decent but not fast level (anything modern will do)
      So why buy such a rig?

  50. It is dying, for other reasons IMO by Anonymous Coward · · Score: 0

    Personally I think that the PC market is indeed dying a slow death but this is hardly caused by hardware related issues. As said in other parts of this thread; even low - mid range PC's are perfectly capable of playing games. You don't have to turn on all the details you know. However, I do think there is some truth in this story.. After all; suppose you have a mega machine which can run $game at the highest details and resolution. It won't be long (6 months?) before another game appears which demands even more hardware to run. A lot (most?) people don't really care here; you can tweak the settings. But I am certain that there will be a group who gets fed up with it.

    Another issue IMO is the gaming market itself. Hardly anything new comes out, its basically dominated by sequels. Tombraider8, NfS 6, GTA4, etc. And while some games will surely be an improvement over the previous version, its still a sequel to some degree. Ofcourse this is something you see happening over the whole line (not just PC here) but still..

    And my personal conclusion? The market is dying, but the market of the gaming consoles is blooming. At first I was quite sceptical myself, I've started gaming on a c64 and ended up on my PC. Surely you wouldn't want to buy a play computer just for games? Well, at least that was my idea untill I dove into this thing called Playstation3. And although I'm limiting my story to this console (its simply what I own) I bet the same applies to others as well. First of all; the games simply work(tm). I buy a game, pop it in and I don't have to wonder about resolution, refresh rates and god knows what more. The only thing I do have to keep in mind is that when I hookup my PS3 to a LCD HD TV I'll get a more crisp picture than when its on my bigscreen CRT TV, pretty obvious to me. And then its basically enjoying!

    No more issues with game controllers which are not, partly, driver-partly or fully supported (The Gravis Xtreme comes to my mind); no I just start playing because the dual shock controller (default included) is simply supported period. Ofcourse you'll have to pay attention to the keys to use, but heck. No issues of "you can't use those keys because the controller (or driver) isnt' supported". And finally, I truly get the idea that on this platform there really is room for innovation. Developers don't have to worry about supporting (or not supporting) a zillion different pieces of hardware. They just have to cope with the API's and settings and let their imagination run wild.

    I'm fully aware that what I'm rambleing about here has long been discovered by others but heck. This is at least my idea as to why PC games are dying. And now, back to Heavenly Sword for me, another of those (IMO) outstanding games which might even rival Tomb Raider itself (with regards to the female character, not the adventureous or puzzleing parts of the game).

  51. Re:Users are branching out - game companies are no by pecosdave · · Score: 1

    I loved the original UT, and I still play it on occasion (I've actually had trouble slowing it down enough on newer systems), I played UT2K3, and of course replaced it with UT2K4, I loved them all. I only spent a few minutes on my cousins copy of UT3, I'm a bit annoyed that I bought it and don't get to play it. Even if it is steaming crap, I would like for them to keep to the promise of at least making it functional crap.

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  52. Re:Users are branching out - game companies are no by bigstrat2003 · · Score: 1

    No, UT3 is good, you're just jaded.

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  53. Re:Users are branching out - game companies are no by pecosdave · · Score: 1

    Been wondering what your username was, gonna go do some PMI's now, but I'll still be gaming on consoles, Linux, and Mac.

    The "Mad Man" (I doubt you'll know him by that, but he's the grouchy one on duty) says console games are dead. I have to disagree with him.

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  54. That's changing.. by spiffmastercow · · Score: 1

    One of the big problems facing game programmers today is actually the requirement of an extra layer of abstraction. In order to get a simultaneous release on PS3 and 360 companies have to either a.) write parallel code for different platforms, or b.) create an API to deal with development for both consoles at the same time. Both options are a pain in the ass, and the easier option (adding an extra API) leads to less than optimal code. Of course, you can still improve the API over time, and you still only have to deal with 2 target systems, but its still more difficult than just dealing with a single platform.

    1. Re:That's changing.. by Bert64 · · Score: 1

      Perhaps it would make sense for games companies to put together a spec for a console, the spec can be rehashed every 5 years or so like current consoles, and multiple manufacturers can build hardware that conforms to the spec, with thorough tests to ensure compliance.

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    2. Re:That's changing.. by Dutch+Gun · · Score: 1

      One of the big problems facing game programmers today is actually the requirement of an extra layer of abstraction. In order to get a simultaneous release on PS3 and 360 companies have to either a.) write parallel code for different platforms, or b.) create an API to deal with development for both consoles at the same time. Both options are a pain in the ass, and the easier option (adding an extra API) leads to less than optimal code. Of course, you can still improve the API over time, and you still only have to deal with 2 target systems, but its still more difficult than just dealing with a single platform.

      Keep in mind that in a game engine API, an abstract interface typically doesn't involve anything more complex than a virtual function call via a C++ abstract interface. As long as your abstraction layer is reasonably high-level, it shouldn't be a real issue, especially with the speed of modern CPUs. You can do whatever per-platform optimizations you can behind that layer. And in fact, a lot of companies will build all their code with a platform-neutral abstraction layer from the beginning specifically to make the code easier to port should the need arise.

      My current company's engine works like this, and you couldn't even see the abstraction layer's impact on the game speed in the slightest. It used to be that a virtual function call was something to worry about in game development 10-15 years ago. Nowadays, unless you're literally performing hundreds of thousands of them per game cycle, you'd never even see the difference. People sometimes forget how unbelievably fast modern CPUs are, if only because games are asking them to do so much.

      Probably of more importance is optimizing data natively for the platform (i.e., little-ending or big-endian), and optimally splitting up load where possible among the CPUs. Again, this is actually a common problem for all platforms. It's just exacerbated on the PS3 because of the many asymetrical CPU nature of the beast. Powerful, but a bit unwieldy.

      Also, it's not as though this is a new problem by any stretch of the imagination. At my last place of employment, our engine was capable of deploying to Xbox, PS2, Gamecube, and PSP. It was an extremely optimized engine as well, with a lot of platform-specific tricks, but all nicely hid behind a lightweight abstraction layer and an automated build process that would export and compile all data. And we certainly weren't the only ones who were building games across three or four platforms.

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    3. Re:That's changing.. by spiffmastercow · · Score: 1

      Perhaps it would make sense for games companies to put together a spec for a console, the spec can be rehashed every 5 years or so like current consoles, and multiple manufacturers can build hardware that conforms to the spec, with thorough tests to ensure compliance.

      Nobody will ever do that again though, since the 3D0 failed so miserably.

  55. PC games are dead, so the gaming PC will follow by King+Carl · · Score: 1

    According to some friends in the gaming industry the companies are going to stop developing PC games as they are cracked and distributed faster than you can buy them in the shops.

    As an example they found out that 85 % of the Crysis online gamers used pirate copies.

    If you consider the huge efforts that are needed to create a AAA-title and the risk of being copied the PC games will diminuish.

    1. Re:PC games are dead, so the gaming PC will follow by Weedlekin · · Score: 1

      "According to some friends in the gaming industry the companies are going to stop developing PC games as they are cracked and distributed faster than you can buy them in the shops."

      I've heard the same thing from people who work in the industry. It's the main reason for the move towards PC games with a significant online element, or single-player ones with DRM schemes that require online verification before they can be installed / played.

      "As an example they found out that 85 % of the Crysis online gamers used pirate copies."

      This is pretty much in line with what some tech. support people in gaming companies have told me, i.e. that they're now fielding _at least_ five calls from people running pirate versions for every call by a legitimate customer. Tech. support costs games companies money, so they not only end up losing sales to pirates, but are also faced with having to pay the wages of people who spend 80% or more of their time dealing with those who feel entitled to technical support despite not having bought a game.

      "If you consider the huge efforts that are needed to create a AAA-title and the risk of being copied the PC games will diminish."

      The feeling I get from people in the industry is that they'll change rather than diminish, i.e. we'll see a lot less AAA stuff written specifically for the PC that uses the potential of uber-gaming rigs, and an increase in (mostly poor) console ports, MMOs and other server-based offerings, episodic content that has to be downloaded for a small fee (i.e. micro-charging), free games with ad banners that's probably be less than wonderful, and simple games that are played via web browsers.

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  56. Re:Users are branching out - game companies are no by Anonymous Coward · · Score: 0

    Or they just don't want to hear you whine. It's their message board and they can run it however they like.

    Unreal Tournament 3 (not sure how you were so anxiously awaiting the game when you don't even know the correct title) was never "promised" at any specific date for Linux, it was mentioned. Epic didn't even dedicate any development time towards it, they paid a third party to work on it.

    Here's another idea, why don't you get together with the massive group of your Linux friends and all pitch in to buy out Epic instead? Then you can personally fund whatever games you want for your platform. Can't do it? Sometimes life isn't fair, especially if you go out of your way to make it unfair.

  57. Re:Users are branching out - game companies are no by Anonymous Coward · · Score: 0

    I think you'll find the same is true for their girlfriends. ;)

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  58. Re:Users are branching out - game companies are no by pecosdave · · Score: 1

    It's quite common to drop the Tournament when speaking of Unreal Tournament games, as a matter of fact it's quite acceptable and common to just say "UT3", however to feed the troll, I'll rebutt with a note, it was originally promised at launch, in box. There were deadline issues which of course made it appear as though it would be a "soon after launch" thing. It's no longer soon after launch. I'm not the only Linux use who bought the game based on a "soon after" promise directly from the company.

    Nobody said anything about fair, what was mentioned was what was announced by the company (then not retracted, but ignored/forgotten)

    On another note, I actually do a bit of research and I just found updates on the situation. (since my initial post) I'm not dismissing the original Microsoft ass kissing statement, but I am suggesting that it may no longer be an issue.

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  59. Re:Users are branching out - game companies are no by Anonymous Coward · · Score: 0

    You know that sounds just as snobbish as your opinion of linux users.

    I happen to use both, and while there are some productivity apps on Windows that are better (esp gui based stuff!) For command line, networking, and my general usage stuff I can find what I need on linux. Without paying a bunch of hucksters for the latest version, worrying that it's infected with a virus (trojans on the other hand...), or having it bog down my system excessively (Although firefox with flash installed does that pretty well!)

    My point is that depending on what you want to do Windows has its good points and so do linux, MacOS, *BSD, Solaris, Plan9, and god only knows how many legacy systems (C64 Basic and AmigaOS I'm looking at you :D), so all insulting any of them does is show you're as much a bigot as the next guy. Show some class, respect each other's opinions, and only argue using solid irrefutable facts. If facts are not available to you, then wait on your argument until you've had time to procure them.

  60. Re:Users are branching out - game companies are no by ritcereal · · Score: 1

    Then explain why there are about a maximum of two populated servers, ever...I'm not the only one who feels this way.

  61. Re:Users are branching out - game companies are no by Anonymous Coward · · Score: 0

    I wasn't being snobbish, I was asking a serious question and I'm certainly not going to sugar coat it like you want me to.

    Free command line tools can be gotten for Windows just as easily as for Linux. So again I have to ask the question, what can you do in Linux that you can't do in Windows? About a decade ago I wouldn't have asked this but since about Win2K, every version of Windows has been pretty rock solid stable and I would say that Vista is at least as secure as any given "prepackaged" Linux distro.

  62. Re: Dead!? You've seriously gotta be kidding me. by Narcocide · · Score: 2, Insightful

    Not until keyboard+mouse are the stock input devices for gaming consoles.

  63. Re:Users are branching out - game companies are no by Anonymous Coward · · Score: 0

    Yes, UT is a common abbreviation, but never just "Unreal". That is an entirely separate line of games in the same universe. I've been a fan of both series' since their inception and still regularly play the originals online.

    I also apologise for being rude but I was trying to knock you down a couple of notches so that you might see, as Icculus puts it in your link, "there is no conspiracy ...so stop sending me email suggesting that Microsoft is paying to block this".

  64. lame by Tom · · Score: 0, Troll

    In other news, FreeBSD is also going to die real soon now. Also, peace talks among the vi and Emacs fanatics are about to conclude with a mutual satisfactory solution.

    *yawn*

    I know it's a slow news time around this time of the year. And yes, if you repeat a story often enough, you can point at it and say "told you so" if/when it finally comes true. But still: PLEEEEAAAASE! Think of the children! Or whatever else makes you tick. We've had this "PC gaming dead", "PC gaming about to die", "PC gaming might be in peril" about once a month FOR THE PAST FIVE FRIGGING YEARS!

    Sorry, console fanboys, us PC dudes are here to stay, too. Now get on your sofa and leave us alone with your doomsaying/wishful thinking.

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  65. Re:Users are branching out - game companies are no by pecosdave · · Score: 2, Interesting

    Well, for one thing I can update Linux from one release to the next in an hour or so. I used a version update disk to take Vista from Home Basic to Home Premium so I could join a clients notebook to the domain. I initally left it on his desk and checked back every 15 mintues. Finally I dropped it to once an hour. Took about 5 hours.

    Another thing I can do with Linux (and to a lesser degree Mac) is chose all updates, applications and OS, hit "do it" without having to track down individual application updates and patches.

    With other OS's I don't get the feeling I'm having to fight the OS to do everything I want. I can have as many people as I want mapped to my personal drive if I have a shared out section without hitting a "maximum connections" error - without paying extra. It may seem like a contradiction of terms, but it's actually getting to the point that GNU/Linux with KDE or GNOME is easier to use than Windows, of any version.

    I will agree with you on 2K, Windows 2000 was a decent easy to use straight forward OS. XP was almost as good interface wise, but wasn't as good as 2000 in some ways, Vista is just slow and clunky. I know it's supposedly stable, but it's just slow to do technical things, like add and remove programs. As a tech I like to be able to get in, do it, and get out. Vista is an all day commitment.

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  66. Re: by Neoaikon · · Score: 1

    HP seems to be making the argument, that if it can't sell gaming PC's, then gaming must be dead, or something...its all straws.

    The market isn't going to suddenly shift to consoles and not PC's like a snap of your fingers. Look at VHS! The last major VHS distributor closed shop, and VHS format has been around for almost 32 years, DVD format debuted in 1993, and we're only now phasing out production on VHS.

    But the DVD replaces the VHS, here's the biggest difference. Console gaming doesn't replace PC gaming and vice versa, both methods can coexist just fine. And even with all the home gaming around, places like Gameworks thrive on their arcades. Arcade gaming will die before anything IMHO

  67. Re:Users are branching out - game companies are no by Tom · · Score: 1, Funny

    Ah. Now I'm reminded of why I don't have too many geek friends. They're obsessed with their operating systems more than what they can do with them. :)

    Actually, being able to do something with the OS, instead of fighting with it all the time, is one of the prime reasons while people switch to OS X. A lot of my friends did, over the past two years or so, and most of them come back a few weeks after they switched and tell everyone how much more productive they have become now that the OS has stopped being in the way all the time.

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  68. Re:Users are branching out - game companies are no by pecosdave · · Score: 1

    You failed in knocking me down a couple of notches, I've learned to be steadfast in my beliefs as those who disagree with me are steadfast in theirs. If Epic didn't want a conspiracy theory they should have just been open in reasoning. Answer one post, and respond to all the new post with links to the one with the answer, case closed, no conspiracy. Deleting post and sweeping the issue under the rug after initially being such a vocal supporter of being cross platform didn't help their case. The Gears of War thing somewhat supported the "conspiracy theory".

    Agreed the actual Unreal series has never been officially ported to Linux, though I know the original Unreal can be played with Unreal Tournaments engine, I've had it working multiple times with the hacked installer. Unreal II the Awakening however, I've never heard of working without WINE, I'm going to have to look into that, see if anything has changed.

    So, no, not knocked down a notch, not ruling out the possibility of Microsoft having been indirectly a cause of delay, glad they're finally moving to do what they said they would do. I'm just glad that Epic is one of the few companies that usually does pay attention to multi-platform users. Another note, I've had every version of Quake installed and working on both Linux and OS X (not had much luck with the original UT on OS X, but I've got 2K4)

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  69. Re:Users are branching out - game companies are no by Anonymous Coward · · Score: 0

    Fair enough. Let's just leave the combat in the games, where it should be.

    It comes as no surprise that the Quake games work on everything. John Carmack has always been about multiplatform support and opening up his older engines. I do a lot of mapping on Q3 engine based games and can't wait until the Doom 3 engine is given to the public.

    Also, I don't care what anyone says, Unreal II was fun as hell. :P

  70. I've said it before... by Kaenneth · · Score: 1

    SLI, $500 cards, etc. must be best for game developers, to develop now on what next year will be commodity hardware.

  71. Ah, the joys of progress by Targon · · Score: 1

    If you look at the overall history of computers, you get a good idea about why the big name companies can't really do well in the "gaming PC" area.

    Back when the PC was running at 4.77MHz, even an increase of 3.23MHz was huge because the jump was a greater percentage increase. As time has moved forward, it has become harder and harder to make such huge jumps forward simply because of progress. Even a ten percent improvement in performance is considered very good these days as a result of this.

    So, in these days where dual or quad core 2.3GHz processors are everywhere, it means that if you want to play games, the CPU power really isn't an issue for most people. The game development companies seem to spend more time focused on eye candy, rather than really taking advantage of what all of this CPU power can provide.

    Now, the GPU market for the most part has been following this to an extent. For MOST people, including gamers, a single Radeon 4870 is enough to handle the games we play. Sure, there are some extreme players that want more, but for the most part, a $300-$400 video card is doing everything we might want it to do. The price of video cards has dropped like a rock over the past few years, so the need to pay even $500 for a single video card has dropped.

    What the software developers need to do to revive the PC as a gaming platform is to really focus on the strengths of the PC, not just selling a console game on the PC and wondering why it doesn't do well. The PC has the potential of not just better GPU power, but also better CPU power. How many games have taken advantage of these things?

    Areas the PC game market could really focus on would be the AI layer, roleplaying options(beyond having 3 verbal options that have only 2 different reactions from NPCs), more endings, different game branches beyond the 2-4 different endings that we have seen in games from back in the days of Wing Commander, and so on.

    Game development that really takes advantage of the platform is what the consoles shoot for, but why does it seem there have been so few new AAA game titles for the PC? Why do these developers feel that first person shooters are the only types of games that will sell well when the console market attracts this type of player as well?

    HP is focused on making a LOT of computers with the same design and selling them in large quantities. Even their gaming PC division has that same mindset. They could learn from companies like Cyberpowerpc where you have a starting point for a system, and then focus on being able to customize the machine to suit the needs of the customer. This includes different cases, CPUs, motherboards(something HP does not let you do), video cards, etc.

    Then again, HP is still selling computers with that crappy NVIDIA 6150LE with integrated graphics, even though there are much newer and better chipsets out there. If the mainstream machines can't keep up with changes and improvements in the industry, people will assume that the gaming division may be as slow to adapt as well.

    NVIDIA and AMD also have not shown us good reasons to go with multi-GPU systems. When the drivers require updates to make SLI or Crossfire work with a new game, rather than SLI or Crossfire working for EVERYTHING, it means those who play games that are not very popular see no advantage. Do you see DDO(Dungeons and Dragons Online) getting SLI or Crossfire support in the drivers? What about when Dragon Age comes out, do you think the current drivers will provide SLI or Crossfire support until the game sells at least 500,000 copies?

  72. Re:Users are branching out - game companies are no by vassospa · · Score: 1

    The game companies will turn to make Linux Games again if there are enough users of Linux PCs which are willing and able to buy those computer games. As simple as that... So far the overwhelming majority of users that are willing to spend some extra cash on computer games are the windows users.

  73. In Korea... NO! by Anonymous Coward · · Score: 0

    Is gaming PC dead?... I live in S. Korea and here the answer is HELL NO. In every spare corner anywhere urban is a PC Bang (pc rooms). They're loaded with gaming PC's and they charge around 1,000 Won an hour (less than one US dollar).
    Tell them that pc gaming is dead and they'll point to a tv channel that still plays Starcraft almost 24/7 (they'll go bananas when SC2 is finally released).
    In fact, except for a few PS3s at a demo station, I have not seen any console games since I came here.

  74. Re:Users are branching out - game companies are no by wintermute000 · · Score: 1

    "I have plenty of geek friends"

    fixed it for you.

    I do not know a single proper geek (i.e. knows about a lot more than just games and gaming PC hardware/tweaking windows to run games) who does not at least dabble in another OS, even if it just e.g. an unraid server or trying out smoothwall or even flashing their linksys with tomato firmware.

    The hardcore gaming geeks are the ones who give the rest of us a bad name.

    And even the most rabid OSX hating 'true' geek will acknowledge the OS kicks ****, the hatred is for apple's overpriced, hip image and users and uber-proprietary tendencies (for the FOSS zealot crowd).

    Of course I could be just another opinionated geek on an internet soapbox so bah what do I know.

    And yes I play games.

  75. Re:Users are branching out - game companies are no by Bert64 · · Score: 2, Interesting

    For my job i have to scan networks, fast scanning tools like synscan are not available for windows and run very slowly inside of a linux/bsd vm... I would be stuck with slower less efficient tools.

    I have to do wifi sniffing, last i checked none of the wifi drivers for windows supported rfmon mode for sniffing...

    I run a number of servers with no video support, windows at least needs a video card to install and if the os fails to boot for whatever reason you have to troubleshoot it from the local console, this is totally unacceptable for me since the servers are located far away. I could use graphical based lights out management cards, but they cost more and are much slower than the serial console based ones.

    I need to install and remove a lot of tools, package management on linux makes that easy, cleanly removing something from windows can be difficult...

    The interface is a lot more customizable, i can choose the window manager that suits my needs best, and i have multiple workspaces to arrange my applications on... windows can do this with third party hacks but none of them work very well since virtually no apps are designed to make use of them and will often open dialogs on the wrong workspaces (osx apps do this too, since spaces was only introduced with 10.5).. i find the default windows interface incredibly clunky and inflexible so it doesn't suit me at all.

    Cut+paste in X11 is much easier than windows, and this makes a huge difference to my productivity - select with mouse, middle button pastes to wherever the pointer is.

    Chroot - i can easily have multiple user lands installed, without the overhead of a vm and multiple copies of the kernel, which is incredibly useful for development.

    security - vista achieves its out of the box level of security by having all the stupid msrpc services listening on the network and then filtering them (they're obviously not needed or filtering would break stuff, so why have them listening in the first place?) whereas linux simply wont have anything listening.

    performance - linux outperforms windows on the same hardware for a similar level of functionality, and vista makes the gap bigger... linux has a lot more scope for performance tuning if you're so inclined.

    While there are decent command line tools for windows, they aren't default and thus lots of apps are not designed to work with them, and you lose a lot of the flexibility offered by pipes and fifos... when something is default it can be relied upon by app developers, if its not default then app devs may never have even heard of it... how many windows apps let you write something to a pipe and process it by several other tools before streaming the output over an ssh connection to another box?
    For a real world example, i have a small atom based box with tv cards connected to the tv (its small and quiet), when it records tv it then pipes the video over ssh to a noisy quad core box that sits out of earshot which strips out commercials and transcodes the video before piping it back...

    But by far my biggest gripe with windows is that it has it's own nonstandard way of doing or storing things... Linux is incredibly simple... everything is a file, configuration is stored in textfiles which are usually well commented and that you can edit with an editor of your choice or parse using standard commandline tools (or use gui config tools if thats what you like), and all your data files will be stored in standard documented formats that can be opened by multiple programs. Windows on the other hand is insanely complex, and likes to store data in binary blobs the format of which is known only to microsoft and no other programs can use.

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  76. Is PC Gaming Dead? One Word Answer... by Anonymous Coward · · Score: 0

    Steam.

  77. Programmers are branching out. by Ostracus · · Score: 1

    Hmm. Since you asked so nicely. Try being a Smalltalk or Lisp programmer under Windows. It's doable but $$$ for uncrippled software.

    --
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  78. They just don't get it by Aphoxema · · Score: 1

    Just look at what shoving as much graphic power in the 360 did for the price it was. You tend to get more when you pay more, and many people want more.

    The 'Gaming PC' was never meant to be a massive market, it's supposed to be expensive, it's supposed to be uncommon. You don't buy a fucking Mercedes just to have a better car, you buy a Mercedes to say you have a Mercedes.

    --
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  79. Re:Users are branching out - game companies are no by bigstrat2003 · · Score: 1, Insightful

    Look, no version of UT has ever been any different, really, from the first version (well, except for 2k3, which I can't judge because I haven't played it). If you say one is good or bad, you say the same about all of them. All Epic ever does with the game is put a new coat of paint on it.

    And as far as populated servers go, I'd have to guess it's because the popularity of UT's gameplay is waning in favor of other FPS styles like Call of Duty. Something with a bit more structure and realism. Saying it's because of UT3 sucking, though, is ridiculous. It's the same damn game as they've always had, with a new coat of paint. Just like UT2k4. The game has never changed.

    --
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  80. Never gonna happen. by silentrob · · Score: 4, Informative

    The desktop computer as a gaming rig will never die until I can write game code for consoles or cell phones without a desktop computer being somewhere in the pipeline, as it is ground zero for any game development effort.

    Its easier to get set up and develop games on the PC than it is any other platform. As such, it has a much larger independent development community and has more choices when picking games.

    Don't even get me started on the cost of indy development on consoles either. Its gotten better in recent years, but you usually still have to buy a platform development kit, which usually isn't cheap.

    1. Re:Never gonna happen. by BTWR · · Score: 1

      Don't even get me started on the cost of indy development on consoles either. Its gotten better in recent years, but you usually still have to buy a platform development kit, which usually isn't cheap.

      I'm not sure about XBox or Playstation kits, but Wii development kits are less than $2,000.

  81. Better not be by Anonymous Coward · · Score: 0

    I lent it to my brother while I was overseas. If it is dead I will be very upset.

    You can have my pc when you pry it from my cold dead hands, consoles are stupid, what happened to modding, what happened to customiseability, what happened to easy piracy? What happened to building your own games from scratch? What happened to a wide array of possible plug and play standardised hardware? What happened to Lanning?

    What are consoles offering as a replacement? Better DRM, higher prices, gameplay exchanged for shiny graphics, storyline exchanged for hollywood. Freedom of choice substituted for inflated monopolies on additional hardware. Open source and colaboration exchanged for corporate profits.

    No thanks, I would rather sit here and flay myself alive with a nail file while playing 20 year old educational abandonware.

    I can settle this debate now: as long as people still play pc games and code pc games it is not dead, maybe sick, but not dead. I plan to do both of these the rest of my life so next time someone says pc gaming is dead, you know better.

  82. Re:Users are branching out - game companies are no by Xugumad · · Score: 1

    As a Mac user, I'm seeing progressively more games wrapped up in Cedega by their own developers. It's not as good as direct port, but frankly it's still fairly good stuff and a start.

    Apple's not taking games seriously though. Having had a conference about a year ago where they wheeled out EA and Id Software people to talk about how they were going to do games for the Mac, they then have epically failed to get sorted on the hardware.

    My Mac Pro has a Nvidia 8800 in it. If I'd gone with an iMac, I'd have an older card and it wouldn't be upgradable. Even as it stands, I cannot buy any of the two generations of cards since the 8800, for my Mac. The Mac _needs_ to have upgradable cards in the high-end iMacs, and it needs to have cards out within 3 months of PC equivalents.

  83. FPS fun... by Firethorn · · Score: 1

    Anything beyond that is optional prettification and counts as luxury.

    I have to agree, and how much of that will you really notice; especially for some otherwise lame FPS? I mean, how much detail are you going to notice while you're trying to kill the latest 20 hell-demons that are throwing flaming skulls at you?

    Are you really going to pay much attention to the photorealistic framed picture of the Mona Lisa on the wall?

    I see this sort of stuff being more realistic for a more laid back sort of game - and you generally don't have so much going along at once during such a game that modern video cards can't easily keep up.

    --
    I don't read AC A human right
  84. We were just talking about that... by Anonymous Coward · · Score: 0

    http://www.fusionlangaming.com/forum/showthread.php?t=12793

    All us "old timers" were just debating that recently.

  85. Not in a million years by Anonymous Coward · · Score: 0

    there are some type of games you could never play really well on a Console.

    For example, FPS!

    PC-FPS >>>>>>> CONSOLE-FPS

    cod4 sucks on console

  86. Re:Users are branching out - game companies are no by pecosdave · · Score: 1

    Agreed -

    I have a five year old. I got her a Power Mac Dual G5 off of eBay so it would play classic games (plenty of those out there) and new games. I will say first hand, the Mac ports of THQ Disney games SUCK ROCKS. Sure, you can actually get them to "work" but getting controls configured is a pain (why do I have to launch the installer hidden in some subdirectory to config a game pad?), the graphics are not written for a Mac. From what I've read they're PS2 games wrapped in a compatibility layer.

    I will say the classic games seem to work fairly well most of the time, and most of the newer games that are NOT from THQ seem to work great. On my own Mac I have UT2K4 working great, just like the Linux version.

    Cedega is sort of a cop-out to me. I'm all for just using SDL, OpenGL, and other cross platform programming utilities. Once a company gets set in their ways it's hard to change them sometimes.

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  87. Cliques by jellomizer · · Score: 1

    The interesting thing about being in groups of people with similar interests as you, is the fact you feel like you are in the majority.
    Yes you may see a lot of Macs at your coffee shop. But gamers are not going to be at coffee shops, at least they probably wont be doing to much gaming while they are there. It is more to the point that Apple has a very good line of laptops, if you look carefully you will probably see people with other good laptops such as Lenovos running Windows. (But they are not as eye catching so you may miss them), Most gamers agree that laptops are not a good gaming rig. So if they were to have a laptop it would probably not be a gaming laptop so they could have a Mac for Starbucks and a PC for games.
    Although windows market share has dwindled to around 91%, 91% is damn good market share. With 7% of that being Mac 1% of Linux and 1% others. So there is no value in Linux Gaming, You can't make money off of linux gaming, companies have tried and failed. Because of the Numbers...
    1% of the computer users are using Linux for desktop. 50% of that group would like to play games (0.5%) , 75% of them have computers powerful to play the games (0.357%) , 66% will run a game or app that isn't open source (0.236%) , 65% will be able to get Linux configured to play the games (0.153%)., 50% will be willing to pay money for the game (0.077%), 80% will be willing to pay that much money for the game (0.061%), 10% will actually want That Game (0.006%), 50% of that group will have a windows gaming rig already set up for gaming (0.003%), 66% of the computer user population will be in a location where you can get the game (0.002%), 70% of them will not pirate the copy (0.001%), Now with say an estimated PC owner userbase of about 4 billion people, that would be 56,605 copies sold. at $80 a copy $4,528,427 taking 20% off the top for store profit = $3,622,741. subtract $325,000 for the software developer team of 5 (with benefits) for 1 year of development porting to Linux ($3,297,741). Additional cost of $162,500 for the extra work of 25 game developer to stay open platform ($3,135,241)... (I really have to get to work, But if you keep trimming down the expenses you will find that they will be making either such a small profit where if they put those resources elsewhere that can make bigger profit, or will be running at a loss.

    --
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  88. It may not be dead but. . . . by nehumanuscrede · · Score: 1

    for the time being consoles appear to have the
    title for gaming platforms outside of the MMO's.

    I don't game on my PC anymore but it's not due
    to the hardware. Rather, it's the annoying
    software issues that keep me from gaming on the PC.

    You have to run a Microsoft OS for most games.
    You have to run Vista for some to run at all.
    A few are made for Mac ( very few )
    Practically zero on Linux

    SecureRom, limited online activation, and other
    bullsh*t DRM schemes aren't helping.

    There are several games I wanted to play on the
    PC, but refused to load them due to all the DRM
    sh*t that comes with them.

    Spore and Bioshock being but two. . . .

    The fact that I have yet, in recent years, been
    able to purchase a game, install it, and start
    playing it immediately without downloading a
    mega patch to ' fix ' all the issues that should
    have been dealt with prior to the damn thing
    shipping.

    If the console developers ever bother to stick
    a keyboard and a mouse into the hardware mix, I
    would be sold. Done deal. I would never load
    another game on my PC again.

    So,for me anyway, it's not the hardware that's
    crippling the PC gaming capabilities, it's the
    unfinished, bug-ridden, DRM laden software that's
    killing it off. . . .

  89. HP NEVER MADE GAMING RIGS by deviceb · · Score: 1

    I Feel like i'm taking Crazy Pills! HP was never, nor will they ever be in the gaming pc market.
    No remotely-serious gamer would use one of those machines.
    Because of this, any opinions from HP are null, -or so abstract they require a post like this...

    -

    --
    Kill your TV
  90. Re:Users are branching out - game companies are no by Anonymous Coward · · Score: 0

    Yes they are all using mac's, but a lot of them are running windoze on them!

  91. Re:Users are branching out - game companies are no by Anonymous Coward · · Score: 0

    They are not kissing M$ ass, they believe there is no market for Linux games. I have to agree. The rough numbers you can pull from the news stories seem to indicate OSX (mac & iphone) is easily the second most profitable platform for game developers to target.

    I think the problem is Linux fanboys don't want to admit defeat. You couldn't beat MS ... and OSX beat you by removing "freedom and choice" ... the two very ideals ya'll thought would help you win the battle.

  92. Welcome to 1986 by Wolfier · · Score: 1

    The answer was no back then and hasn't change since no matter how many times the console fanboys tried.

  93. Is $thing dead? by halcyon1234 · · Score: 1

    Is asking "Is [insert overarching, overly vague trend here] dead?" dead?

  94. Re:Users are branching out - game companies are no by RoverDaddy · · Score: 1

    Your points are all valid, but I hope you realize your needs place you in a small minority of all computer users. I'm involved directly in multi-platform software development and I rarely need to do the things you mention. When I do (e.g. command line tools) our Windows developer setups have done a lot to bring Windows capability to parity with Linux.

    --
    RETURN without GOSUB in line 1050
  95. Re:Users are branching out - game companies are no by pecosdave · · Score: 1

    I've seen quite a bit of that in the corporate world. An executive type user wants a Macbook Pro because they are really neat and have lots of features, then has no clue how to use one or gets completely perplexed with font changes, etc... in Office documents so uses Windows anyway.

    On the other hand, the coffee shop/home users I've never seen use anything but OS X on modern Macs.

    Personally my only Windows install is an XP virtual machine (VMWare Fusion) on my Macbook Pro. I rarely boot it, only when I want to update my contacts so my phone has a copy of the global address book (Entourage only allows 1 at a time where Outlook lets me highlight them all) or having a reference on my own machine is the only way to support a customer.

    BTW - Bomgar is the most awesome remote support product I've ever used.

    --
    The preceding post was not a Slashvertisement.
  96. well .. by koutbo6 · · Score: 1

    it's as dead as the linux desktop.

    --
    You speak London? I speak London very best.
  97. Oh crap the "This year..." subjects are here by MistrBlank · · Score: 1

    Starting a little early too to declare gaming dead. Get ready for the:

    - 2009 the year PC gaming will die
    - 2009 the year consoles converge with PCs
    - 2009 year of Linux
    - 2009 year of the Mac
    - 2009 the year Google jumps the shark (oh wait... did that already happen?)
    - 2009 the year the world ends
    - etc....

    I guess it's time to stop reading Slashdot until after April fools to avoid all the regurgitated year to year crap.

  98. Open Source games on the rise! by Anonymous Coward · · Score: 0

    Maybe it is related, but in recent times I have been surprised of Open Source games delivered in recent times.

    I think it may be a good thing that the big ones neglect the PC for a while - they may get a tough time recovering on the PC.

    Look at Vegastrike. http://vegastrike.sourceforge.net/
    Open Source space simulator based on the concepts of the Elite/Wing Commander series and mainly Wing Commander Privateer. Old games maybe, but they are rapidly adding Online multiplayer functionality on top of this! A bit more improvements and soon it may get dominant.

    Alphabetic list of some Open Source games:
    http://en.wikipedia.org/wiki/Alphabetical_list_of_open_source_games

  99. Re:Users are branching out - game companies are no by pecosdave · · Score: 1

    Far from defeat.

    In 1994 if you would have told me (not yet an I.T. pro) and other I.T. professionals of the time that Windows was going to become a viable server OS they would have laughed. Novell Netware was king, Banyan Vines had a following, Apple had easy networking, Lantastic wasn't bad for a small network, but Windows was for a personal workstation.

    There was a campaign of mailed letter F.U.D against Novell which Novell filed lawsuits over and won - after. There were "patches" to fix O.S. stability that broke the Netware client and Netscape, and every time Novell and Netscape fixed their products around the "patches" a new stability patch would come out for mysterious reasons and break them again.

    After some time of this, Microsoft emerged as a leader in server networking.

    Linux is established and respected in both the server and embedded devices arenas, desktop acceptance is gaining, but Linux folks are waiting for their inverse "NT Server" moment when they become a commonly accepted desktop.

    Microsoft has actively strong armed retailers to keep them from distributing Linux machines, and even more so to thwart advertising them.

    Why would strong arming software companies away from supporting other OS's be a stretch?

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  100. Slashdot is not the home of the PC Gamer by westlake · · Score: 1
    I walk into a coffee shop with people using WiFi and chugging coffee. More than half of the people at these coffee shops are using Macs. I hang out with my geek friends, most of them have switched to Ubuntu, Many of us have given up Windows....

    A story exiled to the Games section on Slashdot will be lucky to draw fifty posts. Unless you press one of the geek's hot buttons. Then you are golden.

    People aren't moving away from gaming rigs, game companies don't cater to gamers who are on the cutting edge - i.e. ditching Microsoft!

    The bleeding edge is worth 0.8% of the desktop.

    OEM Vista 20% -

    and this Christmas that is the 64 Bit Vista Premium HP laptop or desktop with a quad core CPU, humongous HDD, 4 GB RAM and NVIDIA DX 10 graphics you can buy at any WalMart.

    If the gamer's PC is disappearing, it is only because gamer PC specs have merged with those of the mid-line media PC. You aren't pumping out video to a monitor, you are pumping out video to a WalMart Vizio or the refurbished 42" Toshiba HDTV you bought from TigerDirect.

  101. no by coolguy2k · · Score: 1

    with cheaper computer pricing it's easier to enter pc gaming... dummy

  102. What a worthless story by Anonymous Coward · · Score: 0

    I have to say that this article is by far one of the worst Ive seen here in a long time. First off what "real Gamer" in their right mind would purchase their computer from HP, or any other pc maker for that matter, those of us who do consider ourselves gamers BUILD our own and the cost is never close to what this crackpot claims. My current gaming rid with quad core, dual card SLI, and 4gb mem is more than enough to play Crysis at 1900x1200 with settings maxxed and I payed 1500 for the whole friggin box! not 5k for a hp piece of crap! Only those suckers who have more money than what they need and less intelligence than what they should have would buy such a pile of crap. Don't tell me you cant make that same PC for less than 2k cause I know you can. Maybe for this fool who wrote the article PC gaming is over cause it obviously never started for hiim in the first place!

    1. Re:What a worthless story by silanea · · Score: 1

      What you said, plus: I've never ever seen the kind of rig Sood descibes in his text as "distant memory" anywhere outside an NVIDIA or Intel fair booth. Actually I've never ever seen any machine with Quad-SLI in the real world. Not even our CAD folks have yet reached any limit on their hardware that would justify something like that.

      It's not distant memory, it's a marketing gag.

      --
      Rudolf Hess edited Mein Kampf. He was the very first grammar nazi.
  103. Re:Users are branching out - game companies are no by pecosdave · · Score: 1

    UT2K3 and UT2K4 are almost the same game. They didn't have the vehicles down before the 2K3 deadline so they skipped them, but there was a way to get one working with backdoor knowledge. Originally the intent was to have UT2K4 clients capable of joining 2K3 servers, but they worked in enough protocol changes and improvements near the end they dropped that idea. 2K3 is by and large considered replaced by 2K4, as a matter of fact there were some decent discounts offered to exchange 2K3 for 2K4.

    --
    The preceding post was not a Slashvertisement.
  104. ummm no by sunshinekiller · · Score: 1

    No, i would not play an rts game or mmo on a console. Would be annoying and fps is better also on pcs then console but if people keep pirating games then i can see the trend of developers going to purely consoles.

  105. The demographics are changing, certainly by jollyreaper · · Score: 1

    PC gaming ain't dead but it's certainly different from the way it was a decade ago.

    I remember when EB Games used to be Electronics Boutique. It was wall-to-wall PC games. Hell, a decade before that it was even better. Shake those boxes, you can hear the floppies jostling around in there. Yeah, that was good gaming! The consoles were shoved in the back corner as if to say "Yeah, we have to compete with Toys-R-Us. You'll see it in the corner along with the macs. Now look at the PC's!"

    Today the PC games are shoved off in the corner the way the last beta rentals were in video stores in the 80's. Yes, you can buy a PC game at EB but it's mostly consoles. But you know what? It doesn't matter anymore. Online distribution is taking off by leaps and bounds. You've got stuff like Steam, you've got various other electronic distribution options.

    Let's also not forget that PC gaming means different things to different people. Remember when all of us traditional gamers couldn't understand why people were so into Myst? Non-gamers went nuts for it. And don't forget that no matter how well the latest quake or splatterfest is selling, Barbie and Monopoly games on the computer do better. And remember how Sims tromped all over everyone?

    Back further in the past, there used to be a huge difference between PC and console gaming. Console graphics really sucked in the NES and SNES era. But they did push for a more arcade-like play method. PC games tended to be slower and more deliberate. You had simulators, war games, the PC monitor had twice the resolution of a TV. You had adventure games, puzzlers, the works. Those were the kinds of games you sat down at the desk to play, they were brain candy.

    By the PSX era, consoles could put forward some incredible graphics and people started debating the merits of paying as much for a graphics card as they could for a console. Even as the gamer market expanded to include kids and adults who grew up playing games and still played games, people were prioritizing their purchases. Some gamers wanted to be on the bleeding edge and play new games now, others decided to hold off for a few years and play those former bleeding edge games on newly-purchased modest rigs that could handle them easily.

    And throughout all of these changes, both computers and consoles have increased their penetration into American homes. Back when I started playing around with computers, it was unheard of for girls to mess with this nerdy geek stuff. By the late 90's, non-geeks of both genders were on computers. Their parents bought the computers for school work and the internet the kids used them for that and socializing.

    Two developments I find very fascinating in different ways are Steam and the virtual consoles on the current-gen consoles. Many people still don't pirate because it's too much effort. Steam makes it possible to play games you might not be able to find in the bargain bin at EB and older games can be resurrected to get a second chance at finding a market. On the consoles, games for the last-gen systems were essentially abandon-ware. You weren't going to be able to play an old NES cart unless you found a console at a garage sale or used an emulator to play the ROM. Now the virtual consoles are allowing companies to market their older games and non-geeks who don't have the patience to deal with MAME can play the older classics.

    What remains to be seen concerning electronic distribution is how it changes the developer/publisher model. When it comes to retailing physical products, the 800lb gorilla always wins. You have to deal with him to get shelf space, he always gets the biggest piece of the pie, and the competition is merciless. With electronic distribution there's no supply chain overhead, just the cost of developing the game and either paying a cut to Steam or setting up your own distro servers. You don't have to press disks, put together boxes, ship them to stores, eat the cost on units that don't sell, etc. Marketing is still important but word of mouth becomes

    --
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    1. Re:The demographics are changing, certainly by rtechie · · Score: 1

      Yes, you can buy a PC game at EB but it's mostly consoles.

      GameStop/EBGames makes it's money one of 2 ways:

      1) Selling used consoles, console accessories, and console games. Virtually all of the revenue comes from this source.

      2) Kickbacks from publishers for promoting games with pre-orders, product placement, etc.

      That's it. You might notice "new games sales" isn't in there. EBGameStop makes less than $1 on most new games because the margins are so tight. Most new games are on the shelf because the publisher paid EBGamestop for that placement. Since there isn't much of a used market for PC games due to piracy and technical issues, and publishers aren't willing to pay as much for shelf space, EBGameStop has virtually no incentive to stock them at all.

      You praise the virtual console, but based on the above you should realize that selling old games as DLC will eventually drive EBGameStop (and all other game retailers) out of business since it will kill the used market. By the next console generation I expect specialty game retailers will cease to exist and game consoles and accessories will be sold at big box retailers. Most games will be sold as DLC.

  106. Re:Is PC gaming dead? No, at alll levels of play.. by earthforce_1 · · Score: 1

    Only ice cooled? I want liquid nitrogen!

    --
    My rights don't need management.
  107. Re:Users are branching out - game companies are no by Anonymous Coward · · Score: 0

    Actually, being able to do something with the OS, instead of fighting with it all the time, is one of the prime reasons while people switch to OS X. A lot of my friends did, over the past two years or so, and most of them come back a few weeks after they switched and tell everyone how much more productive they have become now that the OS has stopped being in the way all the time.

    "fighting with the OS"? I'm running Vista Business, have been for over a year, and don't have any issues which require anything over the top or out of the ordinary, as far as using the OS goes. Unless they were bitten by the "Oh, we haven't made drivers for Vista yet" situation early on, or they are trying to use older hardware that would never have drivers (which switching to Mac would not solve), then either you are being overly dramatic, or your friends are lazy and/or artists.

    OS getting in the way? How difficult (or different on a Mac) is it to double click on an icon? You install a program once, and if UAC is still on, it taked all of about 15 seconds longer to install than putting the same software on a Mac. Maybe.

    As far as productivity goes, this is a gaming thread. Take your productivity elsewhere. Oh, wait, I guess you can't do much else, since it taked 6 months or more (if ever) for the new, popular games to be ported to Mac.

    If it were up to Steve Jobs, the PC would look like something out of Star Trek, but you would be limited to a single vendor for everything. Intel for the CPU, Creative Labs for the sound card, ATI for video, Marvell for the NIC. Want to install that Turtle Beach Sound System? Sorry, not compatible. Want that new 8 core AMD CPU? Sorry, not gonna happen.

    Apple is successful because of the tight control on the parts and OS. This makes a Mac into an appliance. If it breaks, take it to Apple, or buy a new one (with a few exceptions, but the parts have to be replaced with a similar chipset. EG, Nvidia card has to be replaced with NVidia). It might just be me, but I prefer to have some choice with the peripherals I put in my machine. The biggest advantage a PC has over Mac is variety. If I want an Intel CPU, an Nvidia video card, a 3com NIC, Dell printer, Wacom tablet, HP scanner, Acer wide screen monitor, eVga motherboard, etc..., I can. If there's a driver available, and the card fits in a PCI or PCIE slot, I can use it. That is a big advantage to me.

    To use the dreaded "car analogy", Macs are the Priuses of the world. Small, efficient, "pretty" (to some people, at least), but not exactly useful to someone who wants to build a racer. PCs can be anything from a Yugo to a Lamborghini, depending on what you want to pay, and if you want to add performance parts, they're easy to find, and there's usually a variety of similar parts by different companies.

  108. Yes... by pdboddy · · Score: 1

    PC gaming is dead.

    Now excuse me while I take my flying car off to my paperless office.

    --
    Julie Moult is an idiot.
  109. *checks* by bistromath007 · · Score: 1

    Hmm. No, no, the gaming PC is just fine. Fan clatters a little bit when I turn it on because it impinges on the heatsink, but it still works fine.

  110. Re:Users are branching out - game companies are no by Anonymous Coward · · Score: 0

    I guess that's why doze has more applications than the entire Apple / Linux / BSD offerings combined and multiplied many times. Most people don't buy computers to fit with the "in" crowd. They buy them to do stuff. You Apple dweebs are a sad bunch, giggle whenever someone says they purchased something else. I guess you're all in denial now and have to push Apple to feed your own cognitive dissonance.

  111. Re:Users are branching out - game companies are no by Draek · · Score: 1

    They're obsessed with their operating systems more than what they can do with them. :)

    Things to do with them? as in gaming, the entire point of the GP's post? or were you just trolling?

    --
    No problem is insoluble in all conceivable circumstances.
  112. High-end gaming PCs... by HerculesMO · · Score: 1

    Are built by hand, not bought from HP.

    That's why he thinks it's a dead end. Nobody buys them from HP unless they are idiots.

    --
    The price is always right if someone else is paying.
    1. Re:High-end gaming PCs... by giemer · · Score: 0

      Seriously, who would spend $4k+ on a pre-built monster machine.

      When you can piece one together yourself for less than half the price.

  113. Re:Users are branching out - game companies are no by Anonymous Coward · · Score: 0

    Is it so hard to pirate Windows? Easiest solution to your problems.

  114. One gfx card per player by tepples · · Score: 1

    was there ever a PC game that *required* more than one gfx card?

    Yes. Console games require one on-board gfx chip for four players. PC games in the same genres, on the other hand, tend to need one gfx card (and one PC) per player because major publishers don't want to use split-screen on an HDTV as a selling point vs. their competitors.

    1. Re:One gfx card per player by Nossie · · Score: 1

      I think that's more due to the fact pc gamers are used to having their own realestate when it comes to screens :P and that MOST PC gamers dont have their machine hooked up to their TV (their console is)

    2. Re:One gfx card per player by tepples · · Score: 1

      and that MOST PC gamers dont have their machine hooked up to their TV (their console is)

      Any new TV sold in 2008 for over 300 USD is an HDTV with a VGA input, which works fine with a PC. (The cheaper ones are bargain basement CRT SDTVs.) So does any PC connected to an SDTV through a $50 scan converter. So all that's left is a stigma against home theater PCs. In the face of such a stigma, how can a small game developer get its work played on a TV? As I understand it, small developers can't legitimately port a title to a console without either 1. starting an LLC, leasing office space, and having a prior published PC title; or 2. rewriting the whole thing in C# and hoping it gets onto Xbox Live Community Games.

  115. Re:Users are branching out - game companies are no by SaDan · · Score: 1

    Crap hardware will make any OS piss all over itself. Most of the Windows people who have problems tend to have the absolute cheapest, underpowered, or simply malfunctioning hardware.

    This is why Apple is stable, and your typical $400 Vista system is not. Yes, you pay out a lot more money for your Apple laptop or desktop system, but it tends to be higher quality hardware. This isn't much different than buying Sun or SGI hardware, FWIW.

    I currently administer an office building with 100% Mac workstations and Open Directory. I used to administer a very large installation of Windows workstations and Active Directory. Before that I administered a building full of research scientists that had AIX, Irix, HP-UX, Solaris, Linux, and Windows tied together with NIS ans Samba. In every case, no one skimped on hardware, and as a result, I've never really had an issue keeping everything running smoothly, regardless of what OS was being used.

    The OS is supposed to work, but that won't happen without decent hardware. Stop buying shit hardware for your Windows systems, and you'll find that Windows can be a very stable OS.

  116. Keyboard and mouse support on consoles by tepples · · Score: 1

    What we do need badly tho, is for console games to support mouse and keyboard

    Wii games such as Animal Crossing 3 use an air-mouse (the Wii Remote) for pointing and a standard USB keyboard for text input. A lot of PS3 games based on the Unreal engine can use a standard keyboard and mouse in a similar manner to PC games. But Microsoft won't let most Xbox 360 developers use a mouse, or use a keyboard for anything other than text input.

    But I thought the consoles' whole advantage was that four players could share a console and TV. Four keyboards and four mice require two hubs and a lot more physical space than four gamepads or even four Wii Remotes and Nunchuk accessories.

    1. Re:Keyboard and mouse support on consoles by Bert64 · · Score: 1

      Some keyboard, especially Apple ones, have pass through connectors for usb mice, meaning they use the same as a single control pad... And there are always wireless options too, the wii has bluetooth for instance.

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    2. Re:Keyboard and mouse support on consoles by tepples · · Score: 1

      Some keyboard, especially Apple ones, have pass through connectors for usb mice, meaning they use the same as a single control pad... And there are always wireless options too, the wii has bluetooth for instance.

      And then the operating system (yes, consoles have them too) has to go and screw it up by making it difficult or impossible for an application to tell which keyboard a particular keypress comes from, or which mouse a particular movement or click comes from. Besides, even under a perfect operating system, a keyboard and mouse still require more physical space than an Xbox 360 controller, a Dual Shock 3 controller, a Wii Classic Controller, or a Logitech Dual Action controller.

  117. Metroid Prime 3 by tepples · · Score: 1

    While you're at it, make mouse and keyboard style FPS navigation a standard and supported option on consoles -- the claw is not acceptable.

    Are the very keyboard-and-mouse-like Metroid Prime Hunters (DS) and Metroid Prime 3 (Wii) acceptable?

    1. Re:Metroid Prime 3 by Nick+Ives · · Score: 1

      While MP3 has some of the best FPS controls on a console it still doesn't touch M&KB. Show me an alternative control mechanism that'll let you do a 360 spin with a flick of the wrist (trackballs count as mice for this!) and then I'll be happy.

      I accept that's not realistic but most FPSs don't attempt realistic movement, they just make you turn around really s l o w l y.

      --
      Nick
  118. FPS by SaDan · · Score: 1

    I think you're right on with the FPS thoughts. I was never into the FPS wars, and as long as I could get 20-40FPS, I was fine.

    Why people think 100FPS is better is beyond me, especially since most people don't even have monitors that will sync that high, or LCD panels that can refresh fast enough.

  119. I don't quite understand... by Carbon016 · · Score: 1

    ...why OEMs (HP, Dell, etc) can't put together a solid midrange machine for the life of them. If fly-by-night cut-all-corners places like iBuyPower and CyberPower can do it, why don't I see a (E5200|E7300|E8400)/(4850|GTX 260) sort of machine on these companies' websites? It's to the point where if someone wants to buy a PC and can't build it themselves, and asks for a prebuilt recommendation, I can't give them one. It's not even a question of price (of course you're going to pay a little more for warranty etc), these companies just don't or can't offer a combination of reasonable hardware anymore.

    Does anyone know why this is the case?

    1. Re:I don't quite understand... by Tarwn · · Score: 1

      Because that cuts the margin. Gamers stress machines, so they would have to choose to either continue loading in the extremely crappy motherboard and RAM they use and deal with the complaints as the system keeled over in no time, or they would have to upgrade to decent motherboard and RAM combinations reducing their margin even further. Add to that the fact that 3 years of gaming on mid-range equipment is going to have a much more drastic effect than 3 years of MS office on a low range and your talking higher costs in the warranty and support arena too...

      --
      Whee signature.
  120. The high-end PC is dying by Animats · · Score: 2, Insightful

    There used to be a real need for high-end PCs. In the 1980s and early 1990s, you needed a specially configured PC to run AutoCAD. In the late 1990s, I had a $6000 PC (with a Pentium Pro and a $2000 graphics card) to run Softimage. Stock traders used to order special "trading workstations" with multiple monitor support. Avid had a whole industry selling expensive hardware in expensive furniture for video editing.

    Now you can do all that stuff on stock mid-range PCs. You might need some extra RAM or a multicore CPU, but those are cheap options now.

    Nobody writes games that require a quad CPU. When you look at the benchmarks for "high end" gamer systems, you see them doing maybe 30% better for 2x the cost. The price/performance isn't there.

  121. Hardware is getting better by Datamonstar · · Score: 0, Flamebait

    You can run a lot of decent, newer games on mid-range hardware these days. No, you probably can't crank out Crysis, but I play Rising Force Online full screen with moderate settings on an integrated ATI chipset when I'm at my dad's house.I can play all the source games at full framerate, max settings with no problems at all on my 1650 Pro on a Nvidia mobo chipset with a single core Athlon 2.2GHZ and 2GB RAM. I played the new James Bond game that just came out with everything turned up all the way on the same platform, anti-aliasing an all. You can play WoW on pretty much anything. In fact, I'm thinking of buying a Voodoo 5 5500 just to play it on an ancient legacy system. It's a hobby of mine, don't ask.

    My point is that you don't need to go out and buy an expensive high-end system targeted specifically for gaming in order to play games, casually or seriously. Casual gamers can get by on their everyday systems, and serious gamers usually have specific titles in mind, so once they've acquired the hardware necessary to play those games they don't need to upgrade unless there is some other game they want to play, or if a significant upgrade is made available. Since Vista's requirements are so high, most people with that OS have a decent platform for playing some 3D games anyway. If you're casual, you probably don't need much else. The only people, in my experience, who I see purchase gaming machines from a mass manufacturer are those who's PCs are so full of start-up apps and malware that their blazing fast machines are burdened to the point of crawling when it comes time to play games. That's not typical of most real gamers.

    --
    The eternal struggle of good vs. evil begins within one's self.
  122. Will anyone RTFA? by Anonymous Coward · · Score: 0

    He did NOT say PC gaming is dead, nor did he say the Gaming PC is dead. What he said was "the gaming PC as we know it" e.g., 4 GPUs and 16 GB RAM was dead like the gas guzzling SUV. He's quite right about that and he was issuing a warning to his suppliers NVIDIA and ATI/AMD that they need to start delivering some value without expecting people to buy 3 $500 GPUs.

    1. Re:Will anyone RTFA? by psycho12345 · · Score: 1

      IIRC, Ati/AMD and nVidia don't make all that much money on the high end card, most of the profit falls in the mid-range. The good thing about both companies releasing high-priced, ultra overkill card every 3-6 months, is that is rapidly makes any "old" card drop in price. An 8800GTS 512MB is a very powerful card, and is only 1 year old, but its price is like a third of its release price. Barring Crysis and SupCom, that card can play nearly all games at maxed out settings on reasonable resolutions. Only real reason to get the new cards is for the VRAM and larger buffers to handle super high resolutions (2560x1600).

  123. Why not ship a keyboard/mouse with a console? by HockeyPuck · · Score: 1

    So I understand that some games are better played on a PC because the input devices (keyboard/mouse) are just better than a 10button pad. Simulators/MMO etc.. Sometimes have a dozen shortcuts mapped beforehand is a bonus. However, the PC isn't attached to the TV in the livingroom, nor is it hooked up to my stereo, nor can multiple people play on the game at the same time (ie: party games).

    Why can't the console folks just start shipping keyboard and mice adapters (so you can plug in a standard keyboard/mouse into some box and the box wirelessly connects to the console) so we can play WoW on our living room?

    1. Re:Why not ship a keyboard/mouse with a console? by Datamonstar · · Score: 1

      You can do all that stuff, especially now with HDTVs. There's even HDMI ports directly on the video cards and they're not even all that expensive. It's easier than ever. Stereos have always been able to connect to PCs, given the right hardware. My soundcard has RCA jacks, so I can connect it to pretty much anything I want to. Of course, it's not really a consumer card, but it still sounds better and costs less than the so-called "high end" cards from Creative. Wireless devices are getting to the point to where you can potentially have your PC in the bedroom/office and play games on your television in the living room. This is one reason I'm really angry at consoles. They are badly suited for this sort of job that could be better implemented on a PC with the proper hardware. But there is still this prevailing mystification surrounding computers, which scares away a lot of consumers who would buy into something like this but are scared to because all they know about computers are blue-screens and crashes. It doesn't have to be like this, and in fact I'd take a good ole blue-screen over a red ring of death any day.

      --
      The eternal struggle of good vs. evil begins within one's self.
    2. Re:Why not ship a keyboard/mouse with a console? by Datamonstar · · Score: 1

      Forgot to mention that I could avoid both the BSOD and the RROD by running Linux, but that's ana rgument for a different day.

      --
      The eternal struggle of good vs. evil begins within one's self.
    3. Re:Why not ship a keyboard/mouse with a console? by Ringthane · · Score: 1

      On the Xbox 360, at least, there was a deliberate decision by Microsoft, AFAIK, NOT to include provision for keyboard & mouse use, despite many old school PC players crying for such.

      However, for keyboard & mouse players, there's a solution that does work, as long as you have a PC near your XBOX 360, the XIM, Xbox Input Machine:

      http://obsiv.spaces.live.com/blog/cns!948789BF56FAF394!282.entry?wa=wsignin1.0&sa=884097234

      I play on the 360 with a mouse & keyboard using an XFPS keyboard adapter and an XIM module I bought ready-made on eBay. (It set me back $90 for the XFPS adapter & around $80 for the XIM adapter.) For me, at least, the experience is virtually the same as playing on a PC -- except I don't have to worry about upgrading my videocard to play the next hot FPS title...

      I'll always play games on the PC, but, as long as I can kludge keyboard & mouse use on a console, it'll be my primary platform for gaming.

      --
      Friends help you move... Real friends help you move bodies...
  124. Gaming hardware = PC or console by virtualflesh · · Score: 1

    How close are consoles to PCs already? My take is... pretty close. "PC" gaming won't die until there are keyboards controlling console games. We're close to that already. The games don't yet leverage all of the keys, but they could. Also, all modern video output from both consoles and PCs are HDMI. The "console" is basically a PC already, too, but restricts user control over hardware upgrades. It does provides some control - choice of video output, wireless NIC add-ons, HDD upgrades, USB ports for wireless peripherals. All network settings are configurable for both. Once hardware out-performs personal demands (given 1 PC per person), the PC and the console will be indiscernible.

  125. Re:Users are branching out - game companies are no by Lumpy · · Score: 1

    Exactly.

    I was a rabid fan of the Unreal games. I was one of the few that bought UT3 for full retail on sale day. I played it for 30 minutes, uninstalled it, and it sits on my shelf.

    I really miss the days of when we could get linux games. I bought everything released that was linux capable.

    But it's moot now. My DS and PSP as well as the Wii and Xbox360 fill my gaming needs well. Hell I even 0wN noobs in Fuel of war by plugging in a mouse and keyboard while most of them playing cant understand how I can nail them instantly as they try to aim with a useless game pad.

    the Keyboard/mouse adapter works GREAT and I was happy the software still had the code in it to react ot these controls.

    --
    Do not look at laser with remaining good eye.
  126. Displays, NOT PC Hardware... by TheNetAvenger · · Score: 1

    One thing is clear, this guy lives in a bubble if he thinks this is the definition of 'high end' gaming.

    If you take the average gamer's high end, there is nothing that with $200 worth of GPU hardware and 2-4GB of RAM and a cheap multi-core CPU that can't be rendered at 60fps.(Yes even Crysis)

    Even in my 'bubble' high end gamers are playing their PC and console games on front project 1080p DLP units in their theater room with a 12' high wall/screen.

    1920x1080 even with 8x AA or FSAA is not hard to do with the biggest games out there.

    If HD moves beyond 1920x1080p (or 1920x1200), then we might need the hardware this fool is talking about, but until then it is all about the displays. PERIOD.

    Gamers are moving into big screens and the HD televisions are the target resolutions unless they are going to drop $15,000 for a TV that is beyond 1080p.

    So the question here isn't about PC Gaming hardware, but the displays they are used on, and until displays shove past 1080p, anything past Dual SLI GPU systems are insane and unnecessary.

    Sure the economy doesn't help, but right now in the computing world, getting to 60fps at 1080p is something even budgeted people can get to if they save for the $100-200 last year video card. There are even 8800 cards (non-GS) for around $80, and they can shove some serious pixels.

    This reminds me of gaming in previous generations. 320x240, 1024x768, and now HD displays 1920x1200 or (1920x1080p) are the target and the lock point for gamers. And these gaming 'goals' were/are ALL based on display technology and became overkill based on the display limitations.

    Yes there are gamers that multi-screen, but even a large chunk of them would rather use the 50" TV and give up a few pixels. Heck even 720p is a limiting factor for some gamers, especially when you can buy a 720p DLP front projector for under $700 and have a 12'(diag) screen gaming experience in the living room.

  127. Re:Users are branching out - game companies are no by Anonymous Coward · · Score: 0

    this is the EXACT reason i got out of gaming... I got tired of always dual booting a PC just so that It some load of windows to run the older classics like Starcraft and RedAlert 2. Starcraft 3 is supposed to be released on MAC as well and that's a nice welcome. I'm a Mac and Ubuntu guy with just a VM now of windows 2000 pro for some windows only apps.

  128. haven't bought a PC err PC Game since.... by Dukebytes · · Score: 1

    I had been gaming on the PC forever... (cough in my 40s now...)

    But I have NOT bought a PC game since my 1st xbox... And I do not plan on buying one. REASON: guess what, my main PC is 5/6 years old and it STILL RUNS great....

    I upgraded and bought new PCs all the time in the past... now I only spend money on the games, not the games and a new machine each year...

    Duke

    --

    FreeBSD: Nothing runs like a daemon with a pitch fork.
  129. Not at all by ufpdom · · Score: 1

    Look at South Korea. There will be a great resurgance again once StarCraft ][ comes out.

    --
    There's no Freedom like UFP-dom
  130. BS by Anonymous Coward · · Score: 0

    Until I see companies like Falcon NW or Black Widow going out of business, I call it what it is, BS. Don't get me wrong, I don't spend my cash on a brand name (I of course build my own), but every once in a while I visit the site to see how sick of a computer I can make.

    Admit it. You do, too.

  131. Really by Anonymous Coward · · Score: 0

    Iave been gaming since before the ORIGINAL Castle Wolfenstein days, and Its their own fault... too bad.

    Even Crysis runs beautifully on my ONE SINGE GeForce8900, all effects maxed @ 1920x1200. And that is the only game STILL that taxes that card.

    But they (Alienware, DELL, etc.) keep trying to push all these overpriced systems that do nothing. TRIPLE SLI, 4 cores.. are you kidding me!!! Thats not a gaming machine.. its a supercomputer.

    I built the Crisys system for under $1200 but these vendors try to sdell you on the idea that you need a $2500.. BS

    Keep It Simple STOOOPID.

  132. Console = PC by gobbligook · · Score: 1

    The distinction between current generation consoles and PC's is shrinking. They have all of the same core components, just a different name. Console gaming is more convenient for those of us who don't build our gaming rigs and because it is more convenient it appeals to a wider market segment and therefore development companies focus on the broader customer base.

    For those of us who want a high end experience the console will always be behind the cutting edge PC, but the console for all purposes is essentially a gaming PC for the masses.

  133. What would happen if... by sirroc · · Score: 1

    A developer designed a "AAA" PC game that was designed completely around a dual+ GPU hardware spec?

    Look at the past with the move to hardware 3d acceleration. Games designed (not sponsored) around a specific hardware requirement, spawned ... sales!

    I don't want a game that barely supports SLI/Crossfire. I want a game that requires it by design.

  134. Re:Users are branching out - game companies are no by Jorophose · · Score: 1

    For a real world example, i have a small atom based box with tv cards connected to the tv (its small and quiet), when it records tv it then pipes the video over ssh to a noisy quad core box that sits out of earshot which strips out commercials and transcodes the video before piping it back...

    Just out of curiosity, where can I find a guide on doing that?...

  135. It makes sense. by nog_lorp · · Score: 1

    THATS why nVIDIA and ATI are going out of business!

  136. no u by Ricken · · Score: 1

    This article is way misleading. I play all games at high settings without a problem, and I'm running a single GPU, single CPU and 400W power supply.

    1. Re:no u by MykeBNY · · Score: 1

      And I play a lot of new games at low settings on a 5-year-old $700 system. Sure, I can't play Oblivion, or BioShock, but I'm keeping up with all of TellTale's stuff.

  137. Don't Feed the Troll by Jonnie+Law · · Score: 1

    If gaming PCs are dead, then why would anyone design this piece of awesomeness? http://game.ology.com/2008/12/19/item-3-on-my-xmas-list/ I think, just as someone said before me, that any hardcore PC gamer is going to building their own rig so the can get just what they want and not have to deal with extra bs. I like how the OP has the word "flamebait" as one of his/her tag

  138. Re:Users are branching out - game companies are no by Anonymous Coward · · Score: 0

    Do you think that the companies care about cutting edge? Try a gaming install base that is > 10-1 Windows. Sorry, it is not kissing M$ ass that is the problem here.

    They are not porting the games because it is a complete waste of time and resources ($$ talks) at this time. Either figure out a way to get a bigger install base for Linux, get a Windows OS running, or buy a console. Linux gaming is effectively dead until there is a profit to be made on it.

    Please write back with something better than that.

    BTW - I use Ubuntu and other various flavors of Linux and have nothing against it. I just know that no games I want to play are on it.

  139. Seriously ? by Anonymous Coward · · Score: 0

    What is world of warcraft at like 12 or 13 million ? Now their going to be releaseing a Diablo MMO, so lets think about this an equally as sucessful RPG as warcraft is going to be made into an MMORPG. So we are going to see a combined player base of both Warcraft and Diablo in the future joining the MMORPG genre... so blizzards going to have what ? maybe 20 mill players and you think asking a question like is the pc gaming world dead ligit ? Honestly, I'm a bit amazed as to how this is even a topic.

  140. Re:Users are branching out - game companies are no by discord5 · · Score: 1

    More than half of the people at these coffee shops are using Macs.

    Strange, I recall Apple having a few games, including Spore, World of Warcraft, Prince of Persia, Command and Conquer 3. I'll agree that there aren't as many games as on PC, but there are quite a few that have been relatively popular.

    Ubuntu [snip] Debian [snip] Many of us have completely given up Windows.

    As someone who's been using linux for over 10 years, I find it hard to believe that anyone who plays video games gives up on windows. Yes, there is wine, but it is a hassle, has far too many problems with most games compared to just installing it on XP.

    Now the companies that used to make Linux Games (Hello Unreal 3!) have decided not to do it anymore because they're kissing Microsofts ass.

    Yes, because ultimately kissing ass is all what running a game-company is all about. Screw this whole profit thing and lets see how fast we can cover the entirety of Steve Ballmers behind with our lips.

    Portability comes with a cost, extra development time, and the benefit is that you gain access to a very niche market that you're not sure of if they will buy your games. Supporting Linux would mean that now they have to test not 1 or 2 platforms like with Windows, but all of the major distributions.

    Testing alone suddenly tripled in costs just so you can support a very niche market segment. A very niche market segment that is very likely to already own a copy of another platform you're already going to develop for. That leaves only the die hard Microsoft haters who will refuse to reboot unless their kernel panics. That's a very very small market segment.

    game companies don't cater to gamers who are on the cutting edge - i.e. ditching Microsoft!

    Gamers on the "cutting edge" are the fools who spend hundreds of dollars on the latest and greatest videocard. Gamers on the "cutting edge" don't have to wait for wine to be updated to support their game. The prevalence of the Xbox 360, despite all of its flaws, is a sign that few people are ditching Microsoft at the moment.

    As much as I love linux, I can understand people for not wanting to support it. The diversity that it offers in the form of multiple distributions, while paramount to its success, is also its most major flaw. The desktop environment alone offers enough diversity in one distribution to create an amount of testing cases that scares off most sane managers.

  141. RE: Is the Gamimg PC Dead? by random4t4x14 · · Score: 1

    FUCK NOE!

  142. Dear Mr. Sood; by Khyber · · Score: 1

    The reason nobody wants to buy 4xSLI 2kW computers from you should be rather simple to deduce - there's no diminishing returns due to hardware increases, there's diminishing returns because you bow down to Microsoft and all the other software vendors, load YOUR brand of machines down with all sorts of bullshit that has been horribly coded just so you can simply save a dime, and those crappy programs KILL PERFORMANCE.

    Second - your hardware engineering teams SUCK, or at least the prototype QA engineers do. They couldn't spot a simple LCD hinge flaw for nearly a full year. I spotted it within my first week working as a laptop repair tech, and I got the hardware recall issued after sending HP's engineering teams the evidence.

    You can't sell super-powered gaming computers because you don't build a gaming system. You're so out of touch with the gaming market that it's going to slip through your fingers.

    You need to hire GAMERS if you're ever going to design and sell a gaming PC or Laptop, it's that simple. We can tell you what we want - No crapware, just a CLEAN OPERATING SYSTEM, it doesn't matter which, just don't load it down with BULLSHIT that kills performance.

    THOROUGH TESTING - In the short time I worked as a repair tech - your laptops had about 30 different recalls, about a third of which I'm responsible for. You know it's sad when a person with a simple GED and loads of experience can spot screwups before your own prototype engies do. I can only imagine what your desktops are like nowdays given the quality of your laptops (I bought a DV9825nr, I've had to send it in TWICE within a year.)

    Counterfeit Hardware - you boys are VERY susceptible to this. This is probably one of many reasons you lost 30+ million in inventory, because you don't have teams to spot counterfeit hardware. I've seen tons of counterfeit hardware, like LCD screens and RAM, roll through the depot. Your managers go "Get to work!" and we look at the hardware and go "Umm, this isn't even HP-branded memory, it's not even made by the same company, and these LCD screens have ribbon cable connectors too large for any of the cables we use."

    There are so many problems with your company that makes nobody want to buy a gaming machine - the final one I'll mention is price - with the joys of pricewatch.com, I have a high-end gaming rig for about 500 bucks. A machine with the exact same specifications from you - 800 bucks minimum. Any wonder why nobody's buying your stuff or showing you demand for it? PRICES TOO HIGH.

    If you want to fix this problem, feel free to contact me. I have plenty of ideas.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  143. Please take note by cerelib · · Score: 1

    "PC Gaming" is not equal to "Gaming PC"

    1. Re:Please take note by freedom_india · · Score: 1

      Well Said.
      Real gamers build their own PCs to play specific games.
      Mine is a kickass PC with a 9800GTX+ and a 8600GT (for PhysX) and 4GB RAM with a 64-bit dual-core processor.
      I built my PC for specific games like CoH: Opposing Fronts, Crysis (finally at full specs), AoE III, Galactic Civilizations II.
      All for $1520/- ex monitor. Upgraded every 15 months to latest.
      Any problems, and my local hardware company which built this for me is down at my home in 6 hours to set it right. Dell can't do that.

      --
      "Doing what i can, with what i have." ~ Burt Gummer
  144. But it hasn't moved much beyond. by DrYak · · Score: 1

    The Windows NT kernel was doing SMP when trying to run Linux on an SMP boxes was experimental and very immature, I should know I tested both back then.

    The problem is that Windows hasn't moved much since then. 10 years later, you still got basically the same capability.

    Which show lots of limitations :
    - 2-cores CPU with hyper-theading. That's 4 virtual processor. When having to schedule 2 tasks, windows will randomly assign them to any 2 processors. That mean that the two tasks can happen to be assigned to the same core, one on the main "real" CPU the other on the virtual hyperthreaded CPU, while the second core sits completely idle.
    That's why performance can severely be degraded with hyperthreading under Windows.
    - any 64bit processor from AMD, or Intel's coming Core 7i architecture : there's no such thing as a classical northbridge anymore. Instead each CPU package has its own private memory controller on board. That means that you have to preferably schedule tasks on a core of the same CPU package which has direct access to the tasks' memory. Other wise, the core will have to fetch the memory over the Hypertransport/QuickPath interconnect from a different CPU package - all this adding latency.
    Windows sucks at that too.

    Whereas, there has been extensive research in the academies on the subject of scheduling. Most of this work is now integrated into Linux (and probably BSD, and thus Mac OS X too - but I'm not an expert on that subject).

    Windows NT kernel was and is still good at SMP - *Symetric* multiprocessoring.
    Whereas the real world outside has moved to Non-Uniform architectures.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    1. Re:But it hasn't moved much beyond. by afidel · · Score: 1

      Actually 2003's scheduler is Hyperthreading aware which is why it's not a problem leaving in enabled under 2003, under 2000 it's often recommended to disable the feature in BIOS for maximum performance. 2003's scheduler is also NUMA aware and will try to keep threads on a processor close to the memory they are allocating/have allocated. Just because you are not aware of the advances doesn't mean they haven't been made.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    2. Re:But it hasn't moved much beyond. by Marcos+Eliziario · · Score: 1

      Windows has NUMA support since Windows 2003, and if I am not mistaken it was extended to XP-64.
      Of course, that support has been continued on Vista (argh) and Windows 2008.

      If you are talking about Solaris and other high-end UNIXes, yeh, you're right, Windows was a little behind on NUMA.
      But if you're talking about Linux, I am sorry to bring you to the reality that NUMA support on commercial Linux distribution came over at least one year after windows.

      Really. I am a Mac User, I really like Unix. But spreading FUD is bad, regardless of who is doing it, that means: I consider it bad even when it is against MSFT.

      --
      Your ad could be here!
  145. WTF does HP know about a gaming PC by DragonTHC · · Score: 1

    First, the blackbird series is not a gaming PC. It's a niche market item that rich idiots buy for their kids in boutiques.

    Second, the gaming PC is built by the user. There are companies who sell ready made gaming PCs and they are real performance machines, but only rich dudes can afford them.

    My PC is a gaming PC. Built for less than $1500. Constantly upgraded. Perpetually kicking ass.

    --
    They're using their grammar skills there.
  146. Lets sum the situation up by Anonymous Coward · · Score: 0

    Well modern mid range graphic cards above 170 dollars are way better than anything a console can deliver. The ATI Radeon HD 4850 is the perfect example for it.
    But that is not the reason why the PC gaming is declining and in fact it is.
    There are several factory. Laptops become more and more the most important machine for many people, and those usually are powered by the underpowered Intel graphics cards, but most games still target nvidia and ati only.
    The worsening of DRM has been the second issue. Many people simply are fed up with the PC versions due to lousy DRM which even prevents the tech savy to play the game the bought.
    Those two factors probably are the most important issues regarding PC gaming. Nowadays you can make yourself a gaming rig which is cheaper than a PS3 with more power but the average joe who buys a laptop does not get this power. Well so they decide to go for a console and pay more for the games so that in the end they pay more overall.
    Those average people who have the rigs mostly are fed up with rigid DRM schemes like they are in Spore or GTA4.

    That is the current situation and it is quite a sad one!

  147. Re:Users are branching out - game companies are no by Tom · · Score: 1

    Crap hardware will make any OS piss all over itself. Most of the Windows people who have problems tend to have the absolute cheapest, underpowered, or simply malfunctioning hardware.

    Good guess, but *bzzzt* wrong. Most of my friends are IT professionals and they don't buy Dell. We're talking people with 10 years corporate windos administration experience here, who know what they need to do to avoid at least the worst nightmares.

    Yes, you pay out a lot more money for your Apple laptop or desktop system, but it tends to be higher quality hardware. This isn't much different than buying Sun or SGI hardware, FWIW.

    Or any non-crap PC hardware. The last non-Apple notebook a close friend bought before switching to a MacBook Pro was actually more expensive than the MBP. Quality costs money, Apple or not Apple.

    In every case, no one skimped on hardware, and as a result, I've never really had an issue keeping everything running smoothly, regardless of what OS was being used.

    Funny. I used to administer a couple windos systems running on the best hardware available back then. Ok, that was NT 3.5 so you'll claim things have changed. But it's the best I can offer in anecdotal evidence because after that I decided that the whole windos crap is hopeless and went for Unix. Anyways, we had an exchange server that was so prone to falling over, we finally decided that one of us had to be the first one in each morning and reboot the damn thing. After being rebooted daily, it had a 99% chance of staying up until the next reboot.

    Funny how my private Linux systems on average hardware tend to have uptimes in the hundred of days.

    Don't tell me it's never the OS. It isn't always the OS, I'll grant you that. But I've seen everything from AIX to windos first-hand myself and unless close your eyes, there are visible differences.

    --
    Assorted stuff I do sometimes: Lemuria.org
  148. Re:Users are branching out - game companies are no by Tom · · Score: 1

    I guess that's why doze has more applications than the entire Apple / Linux / BSD offerings combined and multiplied many times.

    Quantity does not quality make. In fact, a couple of the shareware stuff I run is better than a lot of commercial windos offerings. But please, stick with your overpriced crap if it makes you happy.

    --
    Assorted stuff I do sometimes: Lemuria.org
  149. Re:Users are branching out - game companies are no by Tom · · Score: 1

    and don't have any issues which require anything over the top or out of the ordinary

    *nod*

    Yes, that's the worst part. You've come to accept stuff as "normal" that by all means shouldn't be. I've run some large iron and worked a bit in HA. Maybe that's why I to this day think that a "blue screen" or other system crash should never ever happen, no matter what. Every blue screen you have ever seen in your life is a design defect. But most windos users don't see it that way, they shrug, reboot and continue working.

    OS getting in the way? How difficult (or different on a Mac) is it to double click on an icon? You install a program once, and if UAC is still on, it taked all of about 15 seconds longer to install than putting the same software on a Mac. Maybe.

    You should really try it. I'm serious. It's hard to explain because it's not one single big "wow" thing, but the total thing. I've not been a Mac fanboy for long, I used to be all about Linux just 3 years ago, and then decided to buy a MacBook Pro because OS X looked real cool and if it wasn't I could always install Linux on it anyways. Never did.

    As far as productivity goes, this is a gaming thread. Take your productivity elsewhere. Oh, wait, I guess you can't do much else, since it taked 6 months or more (if ever) for the new, popular games to be ported to Mac.

    *nod*

    That's why I care about PC gaming, because if it goes then the small bit of Apple gaming goes with it. Though it's becoming better, but by far not as much as I had hoped.

    Then again, it's not as if Linux gaming has gone anywhere, either.

    --
    Assorted stuff I do sometimes: Lemuria.org
  150. Vista is bad for PC gaming... by Anonymous Coward · · Score: 0

    It's because of Microsoft Vista. A hardcore PC gamer would not want to buy a new machine preinstalled with Vista (even if it brings new DX APIs).

    Long live Windows XP and DirectX 9!

  151. Re:Users are branching out - game companies are no by Anonymous Coward · · Score: 0

    Well, for one thing I can update Linux from one release to the next in an hour or so. I used a version update disk to take Vista from Home Basic to Home Premium so I could join a clients notebook to the domain.

    1) Technically, that will take FOREVER, since "HOME" premium isn't officially allowed to be joined to a Domain. You're supposed to upgrade to Business or Ultimate for that. You clearly don't understand the windows world as well as you think.

    2) If you want to just swap the DLL's to let it join anyway, you don't need to upgrade at all.

  152. This article is full of horse shit. by Anonymous Coward · · Score: 0

    This is obviously a troll and the author is trying to get a big break with "shocking news"

    that or it's an intentional move by some hardware manufacturer to try to level the playing field by getting OEMs to think that PC gaming is dead, companies that don't want PC's competing with their own brand of systems (console makers) and OEM makers who want to push out cheap low end machines with a higher price tag, let's face it, computers are cheaper than the software that runs on them these days, and I'm sure computer makers enjoy this fact. When you can get a new computer for under $200 these days, I imagine some forces would love $1,000 being the basement price for a cheap computer. get rid of high end machines and make low ends the new "high ends" and there you have it.

    Thing is, OEM gaming rigs are not what gamers get, most gamers build their own machines. I know, I build my own, and so do a lot of people I know. For one, it's much cheaper to build your own, even after the microsoft tax, you can build a machine with much higher specs than some dell XPS system.

    the fact this guy states gaming rigs with a stack of HDDs and 16 gb of ram makes me doubt his technical expertise and knowledge on the subject. I mean, being able to build a machine to those specs is a very recent thing and is hardly a "thing of the past" Not many consumer grade motherboards support that much. Most I've seen is 8 gb.

    Also, I believe the trend is opposite to what this asshole thinks, PC gaming is thriving quite well, and is a market that is hard to replace, I heard this crap about 5 years ago too, "in 5 years PC gaming will be dead and consoles will take its place! desktops will become a thing of the past and everyone will use their cell phones for everything!"

    here we are 5 years later, desktops are still in use, people do use more laptops it seems, but a lot of people I know have a laptop as their secondary machine. I have two laptops, personal (eeepc, first gen) and my work laptop, and then I have my aging desktop which I plan on replacing with, you guessed it. a newer desktop. not a cell phone, not a laptop. guess which one I use more as well?

    This guy is a shill and an obvious troll paid by one of the 3 players in the console business to try to steer some executives with false facts. If he isnt, he's just an idiot fanboy.

  153. Re:Users are branching out - game companies are no by pecosdave · · Score: 1

    The problem then is with users like you who chose to dual boot instead of telling the game companies to suck it. As long as people continue to dual boot and use Cedega they're telling the game companies it's ok to not support them.

    --
    The preceding post was not a Slashvertisement.
  154. Re:Users are branching out - game companies are no by pecosdave · · Score: 1

    As someone who's been using linux for over 10 years, I find it hard to believe that anyone who plays video games gives up on windows. Yes, there is wine, but it is a hassle, has far too many problems with most games compared to just installing it on XP.

    I am a gamer who gave up on Windows, close to 10 years ago. The last Windows game I bought for play on Windows was either Diablo 2 or Alice, and by that time I had been dual booting for years, I just slowly stopped dual booting and eventually chose to reclaim the drive. Once I got UT 99 working on Linux, along with Quake 3 I just didn't care anymore. It was around that time Blizzard pissed me off with over loaded Battle.net servers and lawsuits involving personal friends of mine who have connections to Bnetd. Blizzard actually helped to put the nail in the Windows coffin for me personally, Microsoft had already started the process with their anti-Novell and anti-Netscape campaign, both of those companies put food in my mouth. If it would have been a legitimate campaign instead of predatory patches and fake F.U.D I could have forgiven it and moved on. No, this gamer gave up on Windows during a great time of Windows gaming.

    Portability comes with a cost, extra development time, and the benefit is that you gain access to a very niche market that you're not sure of if they will buy your games. Supporting Linux would mean that now they have to test not 1 or 2 platforms like with Windows, but all of the major distributions.

    The Unreal Engine is the definition of portable. They brag about it. They were on the verge of releasing it and stopped. This game in particular is in a special nitch where the accusation I made can hold up. If you want to say that about any game not based on an Unreal or Quake Engine go ahead, in this case it stands.

    The desktop environment alone offers enough diversity in one distribution to create an amount of testing cases that scares off most sane managers.

    OpenGL.
    That's the answer, the question is why is it so scary? Most developers write their programs with ActiveX in mind, write with OpenGL in mind instead all of the sudden this desktop diversity you're talking about goes away. I don't care what if any window manager is used, these types of games don't talk to the window manager, they talk to X and OpenGL. I don't care what video card they use, if the driver works and it supports OpenGL (drivers being another issue all together) it should work. I buy my video cards based on their ability to support OpenGL - which means I stick with nVidia when possible, see I'm not one of those purist. I wish there was a fully GPL compliant video card and driver out there that was worth a shit, but there's not. ATI is trying, but ATI tends to be a DirectX pushover where nVidia trys to keep OpenGL in mind.

    --
    The preceding post was not a Slashvertisement.
  155. I can only hope the gaming pc is dead by Anonymous Coward · · Score: 0

    It's a huge waste of money and a "keeping up with the jone's game." The reality is, I can get an xbox and have just as much fun. I used to be the most rabid PC gamer there was, and now I just could not care less.

  156. Re:Users are branching out - game companies are no by Anonymous Coward · · Score: 0

    I've found most PC gamers are more interested in frame rates than actually playing the game. I used to get caught up in that insanity, and then I grew up. After getting an XBox 360 I'm not watching frame rates to make sure I'm keeping up. It's all about the game play and not squeezing another 0.5 fps out of a gpu.

  157. Re:Users are branching out - game companies are no by Anonymous Coward · · Score: 0

    Or the economics of investing a lot of money to supply a product to a niche market which is rendered even more niche by rampant piracy (the one damned thing which *is* OS-neutral on the PC) are just far too marginal for it to be worth the money.

    Cock-up before conspiracy.

    Either that's in reference to Windows, or that's the dumbest thing I've seen in a while - and I was around for the ASCII art of hello.jpg!

    FYI, they're called distributions, and the MS-EULA determined that no, you can't have them.

  158. Gaming PC not dead for me and many others by Anonymous Coward · · Score: 0

    Tell me the top-end gaming PC is dead when Total War: Empires comes out... I will be rocking on an i7 extreme, as many $500 video cards as possible, and a RAID-0 array of Intel X-25E SSDs. Oh, and liquid cooling.

    There will always be a market for quality PC games, and there will always be a solid niche of people like me who will settle for nothing but the best possible experience in these games.

    This guy is Sood is a real jerk, and a traitor to the client base that made him rich. I hope Voodoo goes down in flames and HP cans him.

  159. YES master gates i will help you sell xbox by Anonymous Coward · · Score: 0

    YES master gates i will help you sell xbox,
    so ill make an article how gaming is dead on the pc, like hte 18000 or so gaming projects at sourceforge.net for ALL operating systems and the fact that only an azzhat buys a stereo system, for music, then a xbox/ps3 for games, then a pc for his business work, when you can get all three and prolly do it cheaper.

  160. Re:Users are branching out - game companies are no by Anonymous Coward · · Score: 0

    :-) There might be some truth in you statement, however the situation slightly different. Most people moving away from Windows do so because Windows is not serving their needs. They want a machine which really work 24 a day, which is easy to use (from there point of view), and which is not nagging them.

    Linux fulfills these points for most geeks. Many other people switch to Apple.

    Additionally to that. Real geeks have also a political point in using Linux, because Linux-based systems are free and Windows isn't.

    So when you see obsession it is mostly about this single point even if they argue with all the other arguments to convince you.

  161. asdf by Anonymous Coward · · Score: 0

    what retard said gaming PC is dead?

  162. boo to this article by Anonymous Coward · · Score: 0

    This should never have been posted on /.
    pure flamebait

  163. Seems everyone is making a mistake when reading by JSBiff · · Score: 1

    The article is, "The Gaming PC is dead". Everyone is reading this to mean, "PC Gaming is dead". But those are two completely different things.

    A little quote directly from the article to clarify:

    "I am not saying PC gaming is doomed, because it's not--far from it--but the PC with four GPUs, a 2-kilowatt power supply, 16 gigabytes of memory, and a stack of hard drives is all but distant memory, at least for the PC gamer."

    I can't say I disagree with this guy. Not that *no one* will build super-high-end rigs, but just that, from the perspective of someone like a Dell or HP, the market for that type of super high end system is shrinking. Just like the world will never run *out* of oil (but it will run *low* on oil, at some point), there will always be some small market of high-end gamers, but at a certain point, when that market shrinks too much, it makes no sense for manufacturers or software developers to target that market.

    What I read this guy to be saying is that the market for PC Gaming is 'mellowing out' in terms of specs. A lot of people who are PC gamers are increasingly buying a slightly-high end stock PC, and maybe supe-ing it up with a $150 video card, and a little extra ram for another $100, but there are no longer *enough* people willing to pay $1000+ dollars more than other PC buyers, to get that mega-rig, to keep alive the 'boutique' Gaming PC 'retail' industry (the people who do want the very high end rig are probably building it themselves from components).

    He points out something which I think is pretty true - aside from certain titles, most PC game developers have been releasing games for the past few years which scale pretty well (with various graphics settings and such, so that you can get it to run decently on a lower end machine, or tweak it up on a higher-end box for a better visual experience). Because of this, users don't *need* a super-rig just to run the games they probably want to play. Even if the games *did* require higher-end PC's, a lot of consumers will just not buy/play those games, because they can no longer afford to buy a Thousand Dollar Game.

  164. Gaming PC is a marketing term. by Anonymous Coward · · Score: 0

    Good thing it is dead. People who pay extra for something just because a marketing intern sticks the "gaming" label on it finally woke up I suppose.

    Multi-GPU rigs are disappearing for a different reason: The increase in resolution has slowed down significantly while the increase in GPU horsepower has not. SLI had a purpose back when 1920x1200 panels became commonplace. With many games you just couldn't run native resolution at a good framerate on one of those panels with a single card.

    I myself had an SLI rig specifically to run BF2 at >1600x1200 on a 23inch panel(7800GTX OC SLI), but I jumped to replace them with an 8800GTX when I got the change because while SLI works great some times for some games, it doesn't for every game and actually decreases performance in some. End of the story: More headache than it was worth once single card solutions became adequate.

  165. Re:Users are branching out - game companies are no by mad_clown · · Score: 1

    I just don't see it, man.

    I've got a Powerbook G4 that I love. Best laptop I've ever had, and I got it from a chum for $50 when he upgraded to a snazzy new Macbook Pro. Leaps and bounds nicer than the Inspiron 8200 I used to have. My home machine is running Ubuntu, and has been for a couple of years now. Never had any stability issues until lately, and that's 100% the fault of failing hardware. My work machine, which I'm on right now, is running Windows XP. This machine hasn't been turned off or rebooted for... I dunno. Maybe 2 or 3 months? Perfectly stable.

    Out of the three, I'd have to say that Ubuntu's UI (I use GNOME over KDE, but let's not get into that debate right now) "gets in the way" more than any of them. I've spent more time trying to get stupid video drivers to work after an automatic upgrade than I care to discuss. I just don't get the "OS getting in the way" thing with Windows that much these days (granted, I haven't really used Vista much). I honestly don't even remember the last time I saw a blue screen.

    Windows was truly bad back in the 95/98 days, but I personally have had very few issues with XP that weren't hardware/driver related, and Linux is often far worse in that regard.

    The security/spyware issue is my biggest complaint with Windows from a user-support standpoint. I've never picked up any malware or virus, though I've spent hours upon hours helping people who have.

    They all have their ups and downs, I guess, and I enjoy the fact that I have the opportunity to play around with all three.

    --
    "Cut word lines. Cut music lines. Smash the control images. Smash the control machine." - William S. Burroughs
  166. Re:Dupe (on gamers not buying single-vendor rigs) by Anonymous Coward · · Score: 0

    Spot on. To buy a package deal from Dell, or HP, or any of the other 'store-front' computer places is the worst mistake any true computer user can do. All support goes out the window for these production line boxes once they're made, and in 12 months time, they are nothing more than boat anchors. Not only that, when the HP's and Dell's of the world release a SuperMegaRig for $3000, we at the top end go find the best price per individual component - at higher quality and performance than what Dell or HP use - then build a more powerful, upgradeable and OEM-supported machine for a lot less.

  167. Re:Users are branching out - game companies are no by Tom · · Score: 1

    Yepp, XP doesn't crash that often anymore, and seldom to a blue screen. What it does have occasionally are spontaneous reboots.

    It does get in the way all the time, however. Especially if you run fullscreen apps or games. *Boom* suddenly you're on the desktop, because it absolutely must tell you right now that new updates are available. Yeah, thanks. It also sometimes decides that it has to reboot in 3 minutes and starts a countdown - which you'll never see before the reboot if you're running something fullscreen.

    That's just the tip. Try counting the mouse movements and clicks you need for some simple reconfigurations. I did that for fun a few times. It's horrible. XP regularily takes 3 times as many actions as OS X does. Stuff that you don't notice when you're familiar with the crap, but it's there and if you count them, you suddenly notice.

    --
    Assorted stuff I do sometimes: Lemuria.org
  168. Re:Users are branching out - game companies are no by SaDan · · Score: 1

    Good guess, but *bzzzt* wrong. Most of my friends are IT professionals and they don't buy Dell. We're talking people with 10 years corporate windos administration experience here, who know what they need to do to avoid at least the worst nightmares.

    Dell IS crap hardware. I've been around the corporate IT block for over 10 years too, so I have my own experiences with thousands of workstations to pull from, like call center installations, corporate office desktops, and server farms of every "enterprise" OS on the market.

    Or any non-crap PC hardware. The last non-Apple notebook a close friend bought before switching to a MacBook Pro was actually more expensive than the MBP. Quality costs money, Apple or not Apple.

    Thanks for agreeing with me.

    Funny. I used to administer a couple windos systems running on the best hardware available back then. Ok, that was NT 3.5 so you'll claim things have changed. But it's the best I can offer in anecdotal evidence because after that I decided that the whole windos crap is hopeless and went for Unix. Anyways, we had an exchange server that was so prone to falling over, we finally decided that one of us had to be the first one in each morning and reboot the damn thing. After being rebooted daily, it had a 99% chance of staying up until the next reboot.

    Exchange is beast of an application. I've actually had it running on my own, but never had any issues with stability. That said, I'd never recommend it to anyone either. This has nothing to do with the OS, though.

    Funny how my private Linux systems on average hardware tend to have uptimes in the hundred of days.

    So do my Linux systems. I've also had Solaris, BSD, and Windows systems with years of uptime as well. I know that means the Windows systems didn't get patched, but they were not publicly accessible, and heavily firewalled from the rest of the network as well.

    Don't tell me it's never the OS. It isn't always the OS, I'll grant you that. But I've seen everything from AIX to windos first-hand myself and unless close your eyes, there are visible differences.

    I never said "It's never the OS". I said "Crap hardware will make any OS piss all over itself", and that in my experience, crap hardware is everywhere in the Windows world. It's all commodity, so it goes to the lowest bidder.

  169. Translation: by rtechie · · Score: 1

    Translation:

    "Commodity PC vendors are abandoning high-end gaming PCs due to low demand for luxury goods during a economic downturn and low margins given the high cost of support."

    In the past, high-end gaming PCs were the purview of boutique PC vendors like Falcon Northwest, Overdrive PC, Voodoo PC, and Alienware. Alienware was bought by Dell, Velocity Micro bought Overdrive PC, and Voodoo PC was bought by HP. HP found out there was a REASON Voodoo PC stayed small (very low demand, very high support costs) and promptly ran Voodoo PC into the ground. Dell is doing slightly better with Alienware by gimping the service and support. Make no mistake, at least 50% of the cost of that $10,000 PC is the elaborate testing and support offered. Alienware, for example, used to offer free on-site install, tech support, and component replacement. You could call an Alienware tech to come to your house and install games for you.

    The fact is that $10,000 gaming PCs have NEVER been that popular. During the tech boom of the late 90's people were pissing away money left and right so these kinds of LUXURY GOODS (a high-end gaming PC is almost the definition of a luxury product that nobody really needs) sold somewhat better.

    High-end gaming PCs are the equivalent to very high-end ($10,000+) TVs. There is a a market out there. It is small market with demanding customers. They are not going away, the market is just shrinking, largely due to the economic downturn and mismanagement by HP and Dell. For example, Falcon Northwest still lists an $11,000 desktop on their site.

    Another thing is the technical sophistication of users is slowly going up, and the difficulty of building a PC is going DOWN, meaning that more people on the high end are willing to build their own (especially given the increasingly bad support from Alienware and Voodoo PC). This isn't an option for laptops, but gaming laptops with really serious horsepower have major limitations, like size, weight, and battery life (basically, 20lbs laptops with 30 minutes of battery life). Most customers who originally go for a gaming laptop end up with a "fragbox" or Shuttle-type mini-desktop because they aren't willing to accept these tradeoffs.

  170. Re:Users are branching out - game companies are no by rtechie · · Score: 1

    I have to do wifi sniffing, last i checked none of the wifi drivers for windows supported rfmon mode for sniffing...

    Wildpackets has supported this for a very long time. You have to use their custom drivers.

    I run a number of servers with no video support, ... I could use graphical based lights out management cards, but they cost more and are much slower than the serial console based ones.

    No, you're not. Most motherboards won't boot without a video card so there is almost certainly a video card installed in the hardware you're using. What you're doing is running the system headless and redirecting the video output to serial. This only works well with CLI operating systems like Unix/Linux. You can install Windows through a serial console. I've done it. It's just a PITA. Windows Server 2008 also has a CLI-only mode. It's also a PITA. This doesn't mean you can't remote-install Windows. Far from it. PXE works GREAT with Windows and I install this way all the time.

    You shouldn't be using serial console anyway because it's too limited. Now that they're widely available, you should be using IP KVMs. What will you do if you need to break into the BIOS on that system you're connecting to through serial? You have to walk over to it and hook up a monitor and keyboard. I support Linux systems all the time and it annoys me that admins don't realize that if there's a disk error the serial console won't do them any good.

    In practice, serial console really doesn't get you anything you couldn't get with SSH or Remote Desktop.

    I need to install and remove a lot of tools, package management on linux makes that easy, cleanly removing something from windows can be difficult.

    It's called .MSI. And package management works great in Linux right up to the point where you install a badly formed package that screws up dependences or you have to manually install something and handle all the dependencies yourself. I've had more problems dealing with library version conflicts in Linux than I have in Windows. A LOT more.

    windows can do this with third party hacks but none of them work very well since virtually no apps are designed to make use of them and will often open dialogs on the wrong workspaces (osx apps do this too, since spaces was only introduced with 10.5).

    Few apps in Linux are designed to work in multiple workspaces. Most Unix window managers "sandbox" workspace instances so apps tend to open dialogs in the "right" workspace because they think there's only ONE workspace. The default Virtual Desktop PowerToy works exactly this way. There are lots of other schemes available in Windows. I use Nvidia's.

    I'd also point out that this customization comes at the expense of consistency. Many GUI Linux apps (GIMP, FireFox, OpenOffice, etc.) have radically divergent UIs that won't integrate seamlessly with your desktop. Windows apps have very standardized dialogs, widgets, etc. so users know what to expect. Many Linux vendors, the ones using KDE, agree with me on this.

    Chroot - i can easily have multiple user lands installed, without the overhead of a vm and multiple copies of the kernel, which is incredibly useful for development.

    Not having a real multiuser mode is one of the things that pisses me off the most about desktop Windows. I really wish they would have let people run just 2 simultaneous users in Vista. This is a licensing limitation, not a technical limitation. Run Windows Server and you can have all the instances you want.

    security - vista achieves its out of the box level of security by having all the stupid msrpc services listening on the network and then filtering them (they're obviously not needed or filtering would break stuff, so why have them listening in the first place?) whereas linux simply wont have anything listening.

    Again, simply not tr

  171. Re:Users are branching out - game companies are no by rtechie · · Score: 1

    Took about 5 hours.

    Not enough memory in the notebook. Vista wants shitloads of memory (at least 2 GB) in the same way MacOS X wants shitloads of memory. 4GB of memory is around $40 nowadays. Vista will run fine on just about any $500 entry-level desktop shipped today as long as you upgrade the memory to at least 2 GB.

    Another thing I can do with Linux (and to a lesser degree Mac) is chose all updates, applications and OS, hit "do it" without having to track down individual application updates and patches.

    No, you can't. This is bullshit. Yes, most Linux distributions have software repositories. Not all of the software you will want or need will be the repository and/or the repository won't have the correct package. This was true of at least 50% of the software I wanted to run when I looked at Ubuntu last. The situation is even more grim with CentOS, the distribution I use the most.

  172. Re:Users are branching out - game companies are no by Bert64 · · Score: 1

    No, you're not. Most motherboards won't boot without a video card so there is almost certainly a video card installed in the hardware you're using. What you're doing is running the system headless and redirecting the video output to serial. This only works well with CLI operating systems like Unix/Linux. You can install Windows through a serial console. I've done it. It's just a PITA. Windows Server 2008 also has a CLI-only mode. It's also a PITA. This doesn't mean you can't remote-install Windows. Far from it. PXE works GREAT with Windows and I install this way all the time.

    You shouldn't be using serial console anyway because it's too limited. Now that they're widely available, you should be using IP KVMs. What will you do if you need to break into the BIOS on that system you're connecting to through serial? You have to walk over to it and hook up a monitor and keyboard. I support Linux systems all the time and it annoys me that admins don't realize that if there's a disk error the serial console won't do them any good.

    x86 servers with lights out capability will give you bios access over serial (and serial over ssh on more modern ones), i have an HP DL145 which does exactly this.
    Non x86 machines will frequently boot without any kind of video hardware whatsoever, i have several sparc servers and RS/6000 machines with absolutely no video capability onboard, buy a cheap sunfire v100 or netra t1 on ebay for an example.
    Serial console, on hardware which supports it, gets you access to the firmware, ssh or remote desktop can't do that.

    An IP KVM consumes a lot more bandwidth than serial, making it fairly useless over a slow (eg cellular) connection, and harder to script.

    The "CLI only" mode of windows 2008 is actually a cli in a window with nothing else loaded, similar to "Safe mode with command prompt" on earlier versions, it's not a pure fullscreen text only interface, the video drivers and support infrastructure for window management etc is still loaded.

    It's called .MSI. And package management works great in Linux right up to the point where you install a badly formed package that screws up dependences or you have to manually install something and handle all the dependencies yourself. I've had more problems dealing with library version conflicts in Linux than I have in Windows. A LOT more.

    Does MSI even have dependency handling, or handle it's own uninstalls cleanly?
    The reason you have less library dependencies on windows are twofold... For one there is only one "distribution" to target, and thus the set of expected libraries always remains the same, and second (building on the first) a lot of applications which require non standard libs will typically install them within their own directories... MacOS behaves in a very similar manner.

    I'd also point out that this customization comes at the expense of consistency. Many GUI Linux apps (GIMP, FireFox, OpenOffice, etc.) have radically divergent UIs that won't integrate seamlessly with your desktop. Windows apps have very standardized dialogs, widgets, etc. so users know what to expect. Many Linux vendors, the ones using KDE, agree with me on this.

    There is a lot of interface inconsistency among windows apps too, not least of all things like msoffice 2007, and how cut+paste is ctrl+c/v in everything but the command prompt?

    Not having a real multiuser mode is one of the things that pisses me off the most about desktop Windows. I really wish they would have let people run just 2 simultaneous users in Vista. This is a licensing limitation, not a technical limitation. Run Windows Server and you can have all the instances you want.

    chroot is not about multiuser, which as you pointed out windows is capable of if you buy the more expensive versions of, it's about having multiple copies of the userland installed with a single kernel, invaluable for testing....

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