Slashdot Mirror


Intel To Design PlayStation 4 GPU

madhatter256 writes "According to the Inquirer it looks like Intel will be designing Sony's next gen console GPU. It will most likely be an off-shoot of the Larrabee GPU architecture. It is also unknown as of yet if Intel will also take part in the CPU design of the console. Due to current economic times it was a no brainer for Sony to go with Intel. " The article also mentions rumors of ATI getting the Xbox3 GPU and, if history is any judge, the Wii2 as well.

288 comments

  1. Grammar Junta, attack! by RyanFenton · · Score: 4, Funny

    >> Wii2

    Sheesh - The proper term is WiiAlso.

    1. Re:Grammar Junta, attack! by frosty_tsm · · Score: 4, Funny

      >> Wii2

      Sheesh - The proper term is WiiAlso.

      Not the WiiWii?

    2. Re:Grammar Junta, attack! by eldavojohn · · Score: 1

      >> Wii2

      Sheesh - The proper term is WiiAlso.

      And the Xbox3? It's also kind of confusing that they're moving back 357 versions of the Xbox in the naming convention. Makes one wonder if they are still working on those other 357 prototypes. Fail early, fail often I guess.

      --
      My work here is dung.
    3. Re:Grammar Junta, attack! by RyanFenton · · Score: 3, Funny

      Not the WiiWii?

      That's a limited european marketing name. And it's spelled OuiiOuii.

    4. Re:Grammar Junta, attack! by Yetihehe · · Score: 1

      Didn't you get the memo? It will be called 2gether.

      --
      Extreme Programming - Redundant Array of Inexpensive Developers
    5. Re:Grammar Junta, attack! by Phroggy · · Score: 1

      Perhaps one could use Roman numerals: WiiII?

      --
      $x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
      $x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
    6. Re:Grammar Junta, attack! by scorp1us · · Score: 1

      WiiAgain

      --
      Slashdot's rate-of-post filter: Preventing you from posting too many great ideas at once.
    7. Re:Grammar Junta, attack! by dgatwood · · Score: 5, Funny

      After the Wii2 comes the Wii3... which comes in a special "R" edition with a digital video recorder, and also comes packaged with the ever popular game, Kings of Orient, making it the Wii3/Kings of Orient/R.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    8. Re:Grammar Junta, attack! by Anonymous Coward · · Score: 0

      >> Wii2
      Sheesh - The proper term is WiiAlso.

      And here I was thinking it would be "both of us".

    9. Re:Grammar Junta, attack! by Anonymous Coward · · Score: 0

      It should be called the Xbox1080 because games will finally support 1080 video the original Xbox promised.

    10. Re:Grammar Junta, attack! by Anonymous Coward · · Score: 1, Funny

      >> Wii2

      Sheesh - The proper term is WiiAlso.

      Not the WiiWii?

      Wiiii?

    11. Re:Grammar Junta, attack! by Anonymous Coward · · Score: 0

      The original Xbox supported 1080. Dragon's Lair 3d was the first to support it.

    12. Re:Grammar Junta, attack! by Anonymous Coward · · Score: 0

      Actually by these naming conventions it should be the NES6.

    13. Re:Grammar Junta, attack! by Anonymous Coward · · Score: 1, Funny

      Fucking Wiitards.

    14. Re:Grammar Junta, attack! by InlawBiker · · Score: 3, Funny

      I believe it will be:

      Xbox 3 Basic
      Xbox 3 Home
      Xbox 3 Media Center
      Xbox 3 Premium
      Xbox 3 Business
      Xbox 3 Ultimate
      Xbox 3 Ultimate - Halo Edition
      Xbox 3 Ultimate XTreme Turbo Black

      The will all do exactly the same thing.

    15. Re:Grammar Junta, attack! by Hordeking · · Score: 1

      After the Wii2 comes the Wii3... which comes in a special "R" edition with a digital video recorder, and also comes packaged with the ever popular game, Kings of Orient, making it the Wii3/Kings of Orient/R.

      That would've been funnier about a month and a half ago. =P

      --
      Disclaimer: The opinions and actions of the US Gov't are in no way representative of those held by this author or its ci
    16. Re:Grammar Junta, attack! by pockyninja · · Score: 1

      I was thinking WiiII...

    17. Re:Grammar Junta, attack! by Jherek+Carnelian · · Score: 3, Funny

      That's a limited european marketing name. And it's spelled OuiiOuii.

      And the version for playstation fanbois will be the ennui.

    18. Re:Grammar Junta, attack! by interkin3tic · · Score: 5, Funny

      And the Xbox3

      They meant the XBOX 129600. The correct formula for Xbox naming is XBOX 360^(N-1) where N is the generation number.

    19. Re:Grammar Junta, attack! by tknd · · Score: 1

      If history is any indication it would actually be:

      • Xbox 3 Arcade
      • Xbox 3 Core
      • Xbox 3 Premium
      • Xbox 3 Elite
      • Xbox 3 Halo Special Edition
    20. Re:Grammar Junta, attack! by JCSoRocks · · Score: 2, Funny

      I thought it was going to be the MiiToo

      --
      You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
    21. Re:Grammar Junta, attack! by jo42 · · Score: 1

      >> Wii2

      Tinkle2.

    22. Re:Grammar Junta, attack! by geobeck · · Score: 1

      Not the WiiWii?

      If "Wii" is number one, that means number two is... um, what the bear did in the woods. ;)

      --
      Find environmentally and socially responsible products on http://buy-right.net
    23. Re:Grammar Junta, attack! by imboboage0 · · Score: 2, Funny

      I believe it will be:

      The will all do exactly the same thing.

      You must be referring to a red ring of sorts.

      --
      Honesty may be the best policy, but by process of elimination, dishonesty is the second best policy.
    24. Re:Grammar Junta, attack! by bluefoxlucid · · Score: 2, Funny

      No, it'll be the "Wii Wood," released with a lacquered birdseye maple finish. The third generation is the "Wii Wood Lake," which has a redwood finish with a lake landscape on top, and comes bundled with Wii Wood Lake Trout Fishing. It also would get an upgrade called the "Wii Wood Lake 2," which would also have a special edition with 8 times the internal flash (more VC games) called "Wii Wood Lake 2: Play."

    25. Re:Grammar Junta, attack! by Achromatic1978 · · Score: 1

      Xbox 3 Ultimate XTreme Turbo Black

      Is that like the MacBook Pro Black edition, now only $200 for the privilege of us changing the pigment color in the injection mould!

    26. Re:Grammar Junta, attack! by Faylone · · Score: 4, Funny

      Puu?

    27. Re:Grammar Junta, attack! by Slumdog · · Score: 1

      Really? I heard rumors on the internets that its either WiiObi or WiiKenobi.

    28. Re:Grammar Junta, attack! by enemorales · · Score: 1

      Then it is Wiv!

    29. Re:Grammar Junta, attack! by frehe · · Score: 3, Funny

      Is that like the MacBook Pro Black edition, now only $200 for the privilege of us changing the pigment color in the injection mould!

      No, that's only $200 for the priviledge of you owning a computer that has the same color as The Lord's Own Turtlenecks. In addition, highly scientific studies have shown that having a black Mac, instead of a regular color Mac, will result in you attracting 150% more chicks when you sit sipping $15 soymilkchocolatelattefrappuchinomochaorangemintlattes while writing the great next american novel at your local coffeshop.

    30. Re:Grammar Junta, attack! by mrcharliebrown · · Score: 1

      Wii++

    31. Re:Grammar Junta, attack! by recharged95 · · Score: 1

      Excuse me, but that would be the R-type edition with overclocked CPU.

    32. Re:Grammar Junta, attack! by brackishboy · · Score: 1
      And the PS2 supported VGA output, but it was pretty useless because bugger all (with the exception of Linux for Playstation 2 supported it.

      No point in having hardware features if you don't have the software to use them.

    33. Re:Grammar Junta, attack! by CityZen · · Score: 1

      "One ring to rule them all, one ring to find them, one ring to bring them all, and in the darkness bind them."

      Hmm, I see some parallels with the RROD:
      -RROD has overriding control of console.
      -RROD causes console owner to contact maker.
      -RROD causes console owner to return console to maker.
      -RROD causes dark screens.

      Maybe MS is on to something here...

    34. Re:Grammar Junta, attack! by Anonymous Coward · · Score: 0

      Lord of the rings engine !
      http://badhardware.blogspot.com/2009_02_01_archive.html#3977247555009173813

    35. Re:Grammar Junta, attack! by Anonymous Coward · · Score: 0

      LOL

    36. Re:Grammar Junta, attack! by cnettel · · Score: 1

      Gobliins!

    37. Re:Grammar Junta, attack! by bytta · · Score: 1

      150% of zero is still zero.

    38. Re:Grammar Junta, attack! by Anonymous Coward · · Score: 0

      Xbox 720, same crap just more spin.

    39. Re:Grammar Junta, attack! by ozbird · · Score: 2, Funny

      And the version for playstation fanbois will be the ennui.

      ennuii.

    40. Re:Grammar Junta, attack! by Hal_Porter · · Score: 1

      After the Wii2 comes the Wii3... which comes in a special "R" edition with a digital video recorder, and also comes packaged

      TIMEOUT WAITING IN STATE:JOKE_SETUP

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    41. Re:Grammar Junta, attack! by Anonymous Coward · · Score: 0

      Actually, After Wii comes Wiii, thereafter followed by Wiv, Wv, Wvi, ...

    42. Re:Grammar Junta, attack! by Anonymous Coward · · Score: 0

      Actually it might be Xbox 129599.6383466365538 because they put your formula into Excel.

    43. Re:Grammar Junta, attack! by Anonymous Coward · · Score: 0

      NonNon.

    44. Re:Grammar Junta, attack! by Anonymous Coward · · Score: 0

      I'm thinking this could be the start of a new XBox series with a retro theme, with the numbering and all... 6000, 7000 etc... Each one could be capable of downloading progressively better old games... They'd kick ass, even considering it's Microsoft. Would show some soul.

    45. Re:Grammar Junta, attack! by Anonymous Coward · · Score: 0

      Obii Wii Kenobii

    46. Re:Grammar Junta, attack! by adisakp · · Score: 1

      Actually, now that I think of it... didn't Vista and XBOX 360 have all of those same editions already ?

      You'll have to add a couple more... Like "XBOX 3 Starter" where you can only play 3 games on it and then it will tell you that you need to pay $150 for a software "upgrade" if you want to play any new games on the system.

    47. Re:Grammar Junta, attack! by aliquis · · Score: 1

      Not trying to troll, just accepting the fact that Wii (and consoles in general) probably are most fun for multiplayer games played together with others, and that it would be nice with a console which also did good when it comes to single player games to:

      Mii2? Or just Mii?

      Though I miss the days of Nintendo Entertainment System + variation, where is NES Ultimate!!?!

    48. Re:Grammar Junta, attack! by Ilgaz · · Score: 1

      When Apple shops see absolute newbie trying to buy games and asking for machine specs won't help, they ask a simple question: "Is your Macbook black or white?". If guy answers "White", they grab the heavy 3d titles from his hands saying "It won't work".

      You know why? Macbook Pro (black) has a real GPU made by either NVidia or ATI and ordinary Macbook (now changed) has Intel GMA X3100 which really deserves the invented name "crapset". Thank God Apple finally moved to NVidia in new generation.

      If someone tells a 1080P (or even 4K, who knows?) next generation game console "features" Intel graphics, you better tell that story.

    49. Re:Grammar Junta, attack! by rajhbullhead · · Score: 1

      HAHAH TAT SHIT WAS FUNNY !!! STUPID MICROSOFT......Sony PS3 wanted their console to run Linux OS's instead of Windows = (WINDOPES)....eww windows...bad stuff......Xbox, bad stuff too, except the ATI but everything else, ewww.

  2. im full of jokes today by ionix5891 · · Score: 5, Funny

    that should be Playstation 3.99967873 :P

    1. Re:im full of jokes today by rcuhljr · · Score: 5, Insightful

      Shouldn't they put out games for the PS3 before they make the PS4?

    2. Re:im full of jokes today by wamerocity · · Score: 2, Insightful
      What I really hope they do is what they should have done with the PS3 in the first place.

      I think that they made a huge mistake by not keeping the same architecture with the PS3 as the PS2. If had kept the same architecture, while only increasing the processor speed and the graphics chip (while still adding new opengl lighting and shading effects, etc.), they could have easily made the PS3 FORWARD compatible, like many of the Xbox games are. Not only that, but every developer on earth knows how to program for the PS2. That would have made it so easy for studios to continue designing games in the PS2 fashion, while simply increase polygon count and textures. I think that the familiarity with the system would really have given Sony equality to designing for the 360, which almost all developers say is easier because of Visual Studios as well as the rest of the developers tools that MS provides. Never underestimate familiarity

      Example. You can render PS1 games on an old PC (hell my old PocketPC Dell axim could render PS1 games near full speed) at higher resolutions (like 1280x960) while getting rid of the boxiness of the textures, and the games look much better. The PS2 emulator for the PC (which only has a handful of games that run at full speed) can make some PS2 games look better than they did on the PS2, because it's rendered at a higher resolution. The PS3, if they had kept the same architecture as the PS2, could have EASILY upscaled EVERY PS2 game made, breathing new life into people library of old games. Who wouldn't want to replay god of war if the resolution was sharpened at 720p? Seriously, the upscaling the the PS3, (simple image anti-aliasing) doesn't really increase the picture quality much, if at all (some games actually look worse).

      Anyways, they didn't do that, and I believe it was a huge mistake. However, I hope they rectify that mistake with the next generation, and make the PS4 FORWARD compatible with my PS3 games. Let me play my PS3 games upscaled at 1080p!. That would be great. I realize that the textures don't get sharper, and that the effects don't increase, but I feel that it would be easier to attract new customer and keep existing customers if they knew all their old games would continue to work forever, and would even look better than they did before!

      My 2 cents. If someone who really knows about programming could explain how this idea isn't feasible/cost effective/a good idea, please explain.

      --
      "Thank you for using Stop-n-Drop, America's favorite suicide booth since 2008"
    3. Re:im full of jokes today by itlurksbeneath · · Score: 1

      It's totally feasible. The only problem is the company that makes the games has an incentive not to have your old games look better. If a new machine "breathed new life" into your old games, where's your drive to spend money on new games? The gaming industry depends on people buying new games, then new platforms, then new games for the new platforms, rinse, repeat.

      --
      Have you ever considered piracy? You'd make a wonderful Dread Pirate Roberts.
    4. Re:im full of jokes today by FatherOfONe · · Score: 2, Interesting

      This could be a long post, but to sum it up as best I can...

      When Sony started to think about the PS3 they talked to their TOP developers and asked them what it needed to be able to do. We can assume those companies were their internal development staff, Konomi, Square, whomever makes GT. Those companies wanted a TON more performance and as such Sony couldn't just deliver a beefed up PS2. Sony mentioned in one of their articles that these developers demanded close to 100X the performance of the PS2. Sony did their best (obviously not 100x). Also remember that Sony was sitting on the absolute dominate console at the time and they were use to forcing developers to learn new stuff. The PS2 was and is not fun to program for BUT given that there are a ton of them out there companies adapted. They were arrogant in thinking that whatever they made, the developers would be forced to learn. Another point is that the economy wasn't too bad when Sony was designing the PS3. They didn't foresee the economic meltdown that is today.

      Now the whole BlueRay thing. In short Sony wanted to cement BlueRay as the defacto standard and they used the PS3 to do that. This probably cost them this console round, but they sold enough to kill off HD-DVD. This makes it difficult to impossible for the next Xbox or Wii to use anything but BlueRay. Yes Yes Yes downloadable content... It is YEARS off from the mainstream for games and nobody wants to start a nuclear war with Walmart and Gamestop. Add to this the bandwidth caps that the Internet providers are starting to play with and we are decades away from a console with no disk media. However, Sony could have ditched BlueRay and added another 256MB of system RAM and another 256MB of video RAM, all while lowering the price by around $100. In my opinion they could have launched that system a year earlier and have been way farther ahead BUT they wanted BlueRay to win and it did. Was it worth it? Time will tell, but there is currently around 20 million PS3's out the door so almost all 3rd party companies will at least have to support it this generation.

      Sony has the largest 1st and 2nd party support for their console and they have quite a few great games (more this year), so their largest problem now is price. They have to focus like a laser beam to get the price down as fast as possible. My guess (and others) is that a $50 price drop will happen this summer. If Sony can get things under control they may lower it $100 by next Christmas season but I wouldn't hold your breath. Having 20 million consoles sold gives them a lot of room now to just focus on being profitable. Microsoft just fired a bunch of people on their XBOX team (and Zune) and Sony just lost BILLIONS this year. I don't expect anything huge from either one of them this year.

      Having said all this I do agree with your post above but it will be for the PS4. I believe the PS4 will be nothing but a slightly better PS3. The difference is that it will do great 1080P graphics on most games AND it will have a faster BlueRay drive. I could see some weird controller, just because the Wii was so successful with Wii sports. It sure won't cost $600 or $500. If we are lucky it will ditch their weird OS and go with Linux. Knowing Sony it will be their own brand, but Ubuntu would rock on it.

      --
      The more I learn about science, the more my faith in God increases.
    5. Re:im full of jokes today by feepness · · Score: 1
    6. Re:im full of jokes today by Ihmhi · · Score: 1

      Perhaps they wanted to do what Apple did with OSX - mess up a lot of their legacy stuff, sure, but for greater benefit in the long run.

      Honestly if it weren't for the "You have to release a new console whenever the competition does" thing, the PS3 could go for 5-7 years and still be fairly relevant.

    7. Re:im full of jokes today by bonch · · Score: 1

      If had kept the same architecture, while only increasing the processor speed and the graphics chip (while still adding new opengl lighting and shading effects, etc.), they could have easily made the PS3 FORWARD compatible, like many of the Xbox games are.

      An interesting statement considering the Xbox 360 didn't retain the same architecture either, having switched from x86 to a customized PowerPC platform. It plays older games through emulation.

    8. Re:im full of jokes today by aliquis · · Score: 1

      TL:DR.

      But: It's Blu-ray.

    9. Re:im full of jokes today by aliquis · · Score: 1

      This is true for all consoles but eventually he meant without all the crap and the multi-platform titles.

  3. Xbox3 and Wii2? by wjh31 · · Score: 2, Interesting

    are these confirmed names or assumed names?

    1. Re:Xbox3 and Wii2? by Anonymous Coward · · Score: 5, Funny

      Yes.

    2. Re:Xbox3 and Wii2? by BikeHelmet · · Score: 1

      They are not official names - but they indicate to all readers which consoles are being referred to.

    3. Re:Xbox3 and Wii2? by twitchingbug · · Score: 1

      Hrm. I'm not sure that Nintendo has ever released a console with a "2" moniker yet?

    4. Re:Xbox3 and Wii2? by eln · · Score: 5, Interesting

      The obvious follow-up to the Wii would be the Super Wii.

    5. Re:Xbox3 and Wii2? by frosty_tsm · · Score: 1

      The obvious follow-up to the Wii would be the Super Wii.

      Is that what happens after you drank a lot of beer?

      (I know I'm bringing back the jokes from 3 years ago, but I can't resist).

    6. Re:Xbox3 and Wii2? by frankie · · Score: 1
      No. The official release names are:
      • Wiiii (although Wiiii is still in the running)
      • Microsoft Xbox Xtreme (also available in Media Center edition)
    7. Re:Xbox3 and Wii2? by harry666t · · Score: 1

      Informative!? Funny I'd say.

    8. Re:Xbox3 and Wii2? by Anonymous Coward · · Score: 0

      A console they didn't, but some of us are old to remember the pain in the a$$ that was Zelda 2...

      Bad memories, bad memories I tell you...

    9. Re:Xbox3 and Wii2? by frission · · Score: 1

      I've heard WiiHD

    10. Re:Xbox3 and Wii2? by c00rdb · · Score: 1

      It'll be called Xbox Vista. There will also be a similar console called Xbox Mojave.

    11. Re:Xbox3 and Wii2? by Chabo · · Score: 1

      I love that game, you insensitive clod!

      Played it all the time. I finally acquired the original Zelda game less than 10 years ago.

      --
      Convert FLACs to a portable format with FlacSquisher
    12. Re:Xbox3 and Wii2? by Bryansix · · Score: 1

      You mean the Xbox won't have 7 different versions? I'm so disappointed.

    13. Re:Xbox3 and Wii2? by GreatBunzinni · · Score: 1

      Not quite. The obvious follow-up to the Wii should be the Z-pup. You know, like in zip up. It's a pun. Laugh, dammit.

      --
      Slashdot, fix your code or at least hire someone who is competent at it to do it for you.
    14. Re:Xbox3 and Wii2? by jo42 · · Score: 1

      WiiHD

      Pronounced "Weed". As in Gunja, Pakalolo, Mary Jane, Dona Juanita, Herb, 4:20.

    15. Re:Xbox3 and Wii2? by ianare · · Score: 1

      mods must be on crack today if this is 'informative'.

      Anyway the anwser is 'no'.

    16. Re:Xbox3 and Wii2? by bpsbr_ernie · · Score: 1

      I was thinking "Wii-tendo 64..." ;)

    17. Re:Xbox3 and Wii2? by Anonymous Coward · · Score: 0

      Yes.

      What?
      Yes, sir!

    18. Re:Xbox3 and Wii2? by Hal_Porter · · Score: 1

      WII2: WII LIKE A RACEHORSE

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    19. Re:Xbox3 and Wii2? by Anonymous Coward · · Score: 0

      Obviously, the sequel to the Wii will be named WII.

    20. Re:Xbox3 and Wii2? by Anonymous Coward · · Score: 0

      The obvious follow-up to the Wii would be the Super Wii.

      Nostalgia win.

    21. Re:Xbox3 and Wii2? by 9Nails · · Score: 1

      Nintendo Revolution FTW!

  4. Ah yes! by Anonymous Coward · · Score: 1, Funny

    The PC Gaming killer will be all Intel's doing.

  5. Because when I think graphics, I think intel by scubamage · · Score: 4, Insightful

    Seriously - about the only thing intel graphics offers is raytracing. Their graphics chipsets are notoriously subpar, even the very best of them. Why would sony send it their way? ATI makes sense for the Wii2 since they've been working with the gamecube platform since its inception... but intel? Can someone clear this up? Do they have some magically awesome chipset that has never graced the consumer market?

    1. Re:Because when I think graphics, I think intel by Kneo24 · · Score: 4, Insightful

      Which is precisely why I think this story is bullshit. No gaming machine, whether it be console or PC, will want an Intel GPU as it's workhorse for graphics. It just isn't possible. Not today. Probably not in the near future either. Unless, however, they plan on making the PS4 some super casual console that doesn't need a lot of oomph for their up and coming stick figure games.

    2. Re:Because when I think graphics, I think intel by Guspaz · · Score: 5, Informative

      Do they have some magically awesome chipset that has never graced the consumer market?

      Yes, Larrabee. It's a massively-multicored x86 processor designed to act as a GPU (it has some fixed-function GPU stuff tacked on).

      In effect, Intel intends to build a GPU powerful enough to get software rendering (and all the flexibility and power that brings) up to the same speed as hardware-accelerated rendering. Intel is also going to be providing OpenGL/Direct3D abstraction layers so that existing games can work.

      Larrabee is expected to at least be competitive with nVidia/AMD's stuff, although it might not be until the second generation product before they're on equal footing.

    3. Re:Because when I think graphics, I think intel by LordKaT · · Score: 3, Insightful

      Unless, however, they plan on making the PS4 some super casual console that doesn't need a lot of oomph for their up and coming stick figure games.

      Which wouldn't surprise me in the least, since Sony is more than willing to follow the pack leader to grab more marketshare and force their ill-conceived DRM laden formats on the masses.

    4. Re:Because when I think graphics, I think intel by urbanriot · · Score: 1

      What a lot of people fail to realize is that Intel GPU's are made with power consumption and heat generation in mind, not playing the latest and greatest 3D engine. If they oriented themselves towards pursuing high end 3D gaming, who knows what would happen?

    5. Re:Because when I think graphics, I think intel by UnknowingFool · · Score: 1

      One of the reasons mentioned in the article is that Sony views Intel as more financially stable than nVidia. Another reason is that there is no bad blood between Intel and Sony whereas there seems to be issues between Sony and nVidia. But I agree with your sentiment that technically, Intel has not shown any real prowess in this area.

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
    6. Re:Because when I think graphics, I think intel by Midnight+Thunder · · Score: 1, Interesting

      es, Larrabee [anandtech.com]. It's a massively-multicored x86 processor designed to act as a GPU (it has some fixed-function GPU stuff tacked on).

      So they are taking a general-purpose CPU and using is as GPU? Now why do I get the feeling that this is going to be suboptimal compared to a specialised processor? Also, I would hate to see the power consumption for the graphics capability got out of it.

      Based on what Intel has released thus far, I will not believe it until I see it.

      --
      Jumpstart the tartan drive.
    7. Re:Because when I think graphics, I think intel by EdZ · · Score: 0, Redundant

      about the only thing intel graphics offers is raytracing

      Maybe Sony intent to pursue raytracing then?

    8. Re:Because when I think graphics, I think intel by scubamage · · Score: 1

      I was thinking that as I wrote it, but even intel said that they didn't believe raytracing was really viable until 8 core CPU's were the standard, more likely 16 core processors. Plus there seems to be very little backing in the games industry for raytracing as noted by John Carmack and others refuting that raytracing was the wave of the future. Though maybe that's the idea mentioned above with the Larrabee chipset?

    9. Re:Because when I think graphics, I think intel by ByOhTek · · Score: 3, Interesting

      wouldn't that be a Wii^2?

      Anyway, I think part of the reason Intels offerings suck, is they are going for the majority of the graphics market - integrated. They aren't really trying for powerhouse GPUs.

      I'm not saying this is a sure fire thing, but as a rough indication, compare their primary competitor that does try for powerhouse GPUs and CPUs. Look at how they perform on the former with their competitors, and the latter with Intel.

      If intel decides to make a performance GPU, it might actually work.

      Add to that the fact that, using a static architecture, consoles don't /need/ the raw power of memory, CPU or GPU that a gaming computer needs, I think Intel has the potential to provide a very reasonable GPU for a console.

      --
      Self proclaimed typo king, and inventor of the bear destroying coffee table (patent not pending).
    10. Re:Because when I think graphics, I think intel by afidel · · Score: 2, Insightful

      Larabee is for raytraced graphics which requires lots of processors more powerful than those found of todays GPU's and more complex interactions between functional units which are strengths Intel has. Beyond that Intel is all but guaranteed to come through this depression whereas the other two GPU houses are very questionable. Finally Intel has the best fab processes in the world so they can pack more units into a given die budget then anyone else.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    11. Re:Because when I think graphics, I think intel by ByOhTek · · Score: 1

      I don't think performance will be suboptimal, but my worries are parallel to yours on power.

      One of the major reasons for using a specialized chip is that you don't waste energy on the GP stuff you don't need.

      --
      Self proclaimed typo king, and inventor of the bear destroying coffee table (patent not pending).
    12. Re:Because when I think graphics, I think intel by jandrese · · Score: 1

      My guess is that if they tried to go for the high end GPU market they would release a couple of powerful but flawed chips before they finally got it right. Unfortunately, flaws that get in a console can't be corrected until the next generation of the console 5-7 years later.

      That said, console developers are accustomed to having to work around hardware flaws, sometimes quite severe, to get their games working. One thing seems certain: Sony is going to skimp on the memory again (for the fourth time) and give developers headaches.

      Actually, asking Intel to design the console makes it sound like Sony has been drinking the Raytracing Kool-aid and thinks that maybe Intel could succeed where they failed with the PS3 and trying to create some sort of generalized software based rendering system.

      --

      I read the internet for the articles.
    13. Re:Because when I think graphics, I think intel by geekoid · · Score: 3, Informative

      No.
      It's designed to be used as a GPU:
      http://en.wikipedia.org/wiki/Larrabee_(GPU)

      looks really nice. I am looking forward to seeing what the finished product could do. The graphics market could use another competitor at the high consumer end.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    14. Re:Because when I think graphics, I think intel by grantek · · Score: 2, Informative

      Well the Cell was a bit out there when it was conceived, and Larrabee's sort of in that position now. I guess Sony is trying to take the bad press that came from the Cell being "too difficult to code for" and going with it, still maintaining that multicore is the way to scale up performance. Good on 'em, I say (despite my overall negative feelings toward the company).

    15. Re:Because when I think graphics, I think intel by Creepy · · Score: 1

      Sony is putting in a huge gamble here - first of all, without MS as a partner, they will need to develop their own graphics drivers or use whatever proprietary drivers Intel develops for them, which will make porting to other platforms a pain (if possible at all). MS is the only platform that has announced they are writing real time raytracing drivers (in the DX11 API due in March).

      Raytracing requires high memory bandwidth because it needs to be scene aware - that means Sony will likely be using the newest, most expensive memory there is (probably DDR4 or GDDR5 if Larrabee itself holds the scene). It is unlikely Larrabee can compete with dedicated rasterizers at rasterization, so raytracing is its only major plus.

      Developers will need to rewrite core libraries or purchase them. Want soft shadows? Buy it or re-develop in house because it isn't a default ray tracing feature and requires casting more (expensive) rays.

      So far, Intel's demos have been at fairly low resolutions (like 512x512), and while that is theoretically scalable by processor, 1920x1080 (1080i) is nearly 8x that size.

      I personally feel either Intel demonstrated something to Sony that the rest of us haven't seen or they pulled the sheet over on Sony by focusing on things ray tracing does well and avoiding things it does poorly (like showing lots of specular and avoiding diffuse lighting).

      That said, most consoles don't need true CPUs, so it is possible that Larrabee will be used more as a hybrid of some sort, handling ray tracing as needed (and maybe AI or sprite movements) and some other hardware handling rasterization. I'm mostly speculating, and to be honest if you want Wii-like graphics with shiny perfect sphere heads, tapping Larrabee for all graphics would probably be adequate (realistic, no, but as the Wii has proven, realism is overrated).

    16. Re:Because when I think graphics, I think intel by nschubach · · Score: 5, Informative

      Which is precisely why I think this story is bullshit.

      This helps too: http://www.techradar.com/news/gaming/sony-shoots-down-intel-gpu-in-ps4-rumours-525563

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    17. Re:Because when I think graphics, I think intel by Cutting_Crew · · Score: 1

      it seems to me nVidia is in fine shape. besides the PS3 currently uses OpenGL ES for its 3-D graphics and Nvidia would seem to be the perfect choice

    18. Re:Because when I think graphics, I think intel by __aamnbm3774 · · Score: 2, Interesting

      and you're going to let them 'beta test' their high-end GPU (with absolutely zero track-record) in your flagship gaming console?

    19. Re:Because when I think graphics, I think intel by __aamnbm3774 · · Score: 1

      I want to know who at Sony keeps gambling with these bizzare chipsets, hoping they get uber-lucky one time, instead of going with something Tried and True.

      Why do they keep doing this to themselves?
      cell?! ftw?

    20. Re:Because when I think graphics, I think intel by Tanktalus · · Score: 1

      wouldn't that be a Wii^2?

      So, what, the one after that would be a Wii Cube? Talk about re-using names...

    21. Re:Because when I think graphics, I think intel by LordKaT · · Score: 2, Informative

      The whole "cell is too hard to program for" bullshit was just a symptom of a larger industry-wide problem: education simply doesn't cover multi-threaded resource sharing nearly as well as it needs to.

      I was speaking more about everything Sony has done since the walkman:

      CD burners are too expensive and complicated, you say? Use our MD players, they record like a tape deck, but have the capacity of a CD in our proprietary format!

      That digital camera too complicated? Use our sleek (if poorly engineered) alternative, they also use Memory Sticks (which you can only buy from us).

      The Wii has motion sensitive controls? One word: Sixaxis.

      In the same vein, if the Playstation 4 had three SKU's, with one of them being a "Playstation Lite" that's essentially a Wii with more processing power, I just wouldn't be surprised:

      "Oh, Wii 2 not out yet? We've got the Playstation Lite, and it has the same motion sensitive controls!"

      Really, through the past 20 years or so, Sony just sounds like a really rich cheap Chinese knockoff of everything else in the electronics market.

    22. Re:Because when I think graphics, I think intel by FunkyELF · · Score: 5, Informative

      Someone Please add this link as an update to the main summary.

    23. Re:Because when I think graphics, I think intel by QuantumRiff · · Score: 1

      Maybe they just want to be the cheaper console next time around.

      --

      What are we going to do tonight Brain?
    24. Re:Because when I think graphics, I think intel by ASBands · · Score: 2, Interesting

      Larrabee is expected to at least be competitive with nVidia/AMD's stuff, although it might not be until the second generation product before they're on equal footing.

      Competitiveness is not a quality of generation number. Still: What statistics have you seen that compare Larrabee and something people use right now (ATI/nVidia)? There is this presentation (PDF) they made at SIGGRAPH, which shows that performance increases as you add more Larrabee cores. Here's a graph which may mean something. The y-axis is "scaled performance" What might that mean?

      Graphs show how many 1 GHz Larrabee cores are required to maintain 60 FPS at 1600x1200 resolution in several popular games. Roughly 25 cores are required for Gears of War with no antialiasing, 25 cores for F.E.A.R with 4x antialiasing, and 10 cores for Half-Life 2: Episode 2 with 4x antialiasing.

      Sounds neat. I guess that's why they're going to promote the 32-core Larrabee. How much will something to run these cost and how much power will it consume? They're still developing this thing, so why do I keep hearing that it will BLOW MY MIND? I have no doubt that Intel has an army of capable engineers that could build something to render graphics great, but if it costs more than the consumer can possibly pay, there's no real point. Intel is gunning for 2 TFLOPs. I'm pretty sure the Radeon HD 4870 passes that mark already (and you can purchase it for less than $500). Sure, it's a cool technology, but I'd like to see some more facts and figures.

      What have I heard? Power usage/heat: 300W TDP. That's pretty horrific. Cost: 12-layer PCB. That's twice the typical graphics card and four more than the high-end Radeon and nForce cards. That doesn't directly translate into cost, but generally more complicated equals more expensive.

      But back to the PS4 -- Sony's real mistake with the PS3 was expecting the Cell processor to be the most incredible computing device ever. Original plans for the PS3 included 2 Cell processors, but they changed to the RSX when they realized the Cell wasn't capable of rendering graphics like they wanted to (whereas the XBox 360's architecture was designed with the GPU and CPU co-existing from the start). You can't build a bunch of fast parts and stick them together, you have to build a fast system. Perhaps Sony has learned their lesson.

      --
      My UID is a prime number. Yeah, I planned that.
    25. Re:Because when I think graphics, I think intel by Anonymous Coward · · Score: 0

      CDs were invented by Sony and Philips. Hence your CD/DVD burner owes its existence to Sony.

      Many companies manufacture and sell Memory Sticks. I have a 4GB Lexar Memory Stick Pro Duo sitting on the very laptop I am typing this message from. One of my digital cameras also has an 8GB Sandisk Memory Stick Pro Duo in it.

      Sixaxis doesn't use the same technology that the Wiimote uses. Motion sensing game controllers, mice and pointers have existed for decades before the Wii.

      You might want to know what you are talking about before you actually say anything next time.

    26. Re:Because when I think graphics, I think intel by Dutch+Gun · · Score: 1

      Developers will need to rewrite core libraries or purchase them. Want soft shadows? Buy it or re-develop in house because it isn't a default ray tracing feature and requires casting more (expensive) rays.

      Don't make the assumption that Larrabee is only a ray-tracing engine. It should be able to do traditional polygonal-based rasterization as well. That being said, the entire point is that developers are not locked into using a pre-packaged graphics package. Creating the system out of programmable components is to allow developers to write their own pipelines and graphics engines. This is the direction GPUs are moving toward anyways, with shader languages that run on, in essence, many small, specialized CPUs.

      That said, most consoles don't need true CPUs.

      I'm not sure what you mean here, but CPUs are required for everything that's NOT graphical rendering. You know, AI, game logic, audio, physics, stuff like that.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    27. Re:Because when I think graphics, I think intel by Joce640k · · Score: 2, Insightful

      Larrabee has 32 cores, so that's all right then.

      There's no reason Intel can't make a high-end graphics chip, their fabrication processes alone would give them a huge advantage over ATI/NVIDIA.

      If they haven't made one so far it's because they're not really interested. They already sell more graphics chips than the competition so why bother?

      The market for top-of-the-range graphics cards is pretty small. ATI/NVIDIA make way more money from their $50 cards than their $500 cards.

      --
      No sig today...
    28. Re:Because when I think graphics, I think intel by Anonymous Coward · · Score: 0

      You must be new here!

      scnr

    29. Re:Because when I think graphics, I think intel by bluefoxlucid · · Score: 1, Interesting

      It's designed to be used as a GPU, but the GPU functionality is bolt-on. It's a set of general-purpose CPU cores with a GPU interface on top-- in other words, it's a software-emulated GPU, with lots and lots of CPUs, multi-threaded, and the software is stored in hardware (firmware microcode whatever). Instead of using hardware capable of tackling the problem quickly in minimal die space and power consumption, they used GP hardware and threw lots of it at the problem. This is the concern.

    30. Re:Because when I think graphics, I think intel by theaceoffire · · Score: 5, Informative

      Out of the three consoles, Sony is the only one who lets you use a browser with flash, use standardized cords and hard drives, use generic keyboards / mice/ tablets/ printers/ cameras/ etc, and play almost any format video off the disk.

      They even allow you to install another OS on their system. Compared to this, it is MS and Nintendo who are "Forcing their ill-conceived DRM laden formats" on the masses.

      Unless you are talking strictly about Blu-Ray instead of Hardware. Don't know why that one would bother anyone, since DVD's and CD's also have DRM but no one seems worried about that.

      --
      I steal signatures. This one used to be yours.
    31. Re:Because when I think graphics, I think intel by Movi · · Score: 0, Troll

      Yet it still fails to do the thing it was made to do : play good games (well it does play them, but most games aren't that good, and the good ones aren't in great numbers compared to the other consoles).

    32. Re:Because when I think graphics, I think intel by petermgreen · · Score: 1

      That digital camera too complicated? Use our sleek (if poorly engineered) alternative,
      In what way are they poorly engineered?

      they also use Memory Sticks (which you can only buy from us).
      meh, I guess that is annoying if you either take insane numbers of pictures or insist on using RAW. For the more normal user the cost of a memory card with a capacity equivilent to several rolls of film (on when using the camer on highest JPEG) is negligable compared to the cost of the camera.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    33. Re:Because when I think graphics, I think intel by Kneo24 · · Score: 1

      I'm not saying this is a sure fire thing, but as a rough indication, compare their primary competitor that does try for powerhouse GPUs and CPUs. Look at how they perform on the former with their competitors, and the latter with Intel.

      While AMD's offerings in the GPU segment aren't "top of the line", in price versus performance they're doing really well. AMD isn't trying to be the top dog, and for a while they were! AMD just needs to work on their driver support to take advantage of the fact that they use superior hardware in their GPU's when you compare to NVidia.

      CPU offerings, yeah, they're lacking, but their CPU's still aren't that bad. Remember, for the longest time Intel CPU's sucked, and it was merely by chance that the Core2 was formed. If they had ignored their little experiments on that technology, which they almost were ready to do, Intel wouldn't be sitting too hot right now.

      Intel strikes me as a company that gets really lazy when they're on top. AMD on the other hand has shown mixed results, so it's hard to say either way.

    34. Re:Because when I think graphics, I think intel by Kneo24 · · Score: 1

      First generation 4870's (512MB) range from $189 to $309.
      Second genereation (1GB) ranges from $191 to $275.
      The x2's (2GB) ranges from $425 to $525.

      And quite honestly, you're better off going after the 1GB 4870's in price vs performance. So essentially yeah, they're well under $500.

    35. Re:Because when I think graphics, I think intel by fnj · · Score: 1

      Power consumption in mind? Are you crazy? They are talking about 300 watts for this Larrabee turd.

    36. Re:Because when I think graphics, I think intel by master_p · · Score: 1

      Sony will get its CPU from Intel, not its GPU.

    37. Re:Because when I think graphics, I think intel by Guspaz · · Score: 1

      Sony is putting in a huge gamble here - first of all, without MS as a partner, they will need to develop their own graphics drivers or use whatever proprietary drivers Intel develops for them, which will make porting to other platforms a pain (if possible at all). MS is the only platform that has announced they are writing real time raytracing drivers (in the DX11 API due in March).

      I really don't think that's relevant. Sony already uses OpenGL, but most games use middleware anyhow; the implementation specifics are of concern primarily to middleware developers (Epic, Valve, Id, CryTek, etc) rather than game developers.

      Raytracing requires high memory bandwidth because it needs to be scene aware - that means Sony will likely be using the newest, most expensive memory there is (probably DDR4 or GDDR5 if Larrabee itself holds the scene). It is unlikely Larrabee can compete with dedicated rasterizers at rasterization, so raytracing is its only major plus.

      They already use high-end graphics RAM in consoles, so that's not an issue. And Larrabee is designed to be a good rasterizer, not just a ray-tracer.

      Developers will need to rewrite core libraries or purchase them. Want soft shadows? Buy it or re-develop in house because it isn't a default ray tracing feature and requires casting more (expensive) rays.

      No change here, they already do. As I said, most game developers just license middleware. Few write their own graphics engines. Those that do expect to be able to recoup R&D costs by licensing the engine to others.

      So far, Intel's demos have been at fairly low resolutions (like 512x512), and while that is theoretically scalable by processor, 1920x1080 (1080i) is nearly 8x that size.

      Those demos were on general purpose processors. If Larrabee is a 32-core monster, then those 8x requirements aren't an issue.

      I personally feel either Intel demonstrated something to Sony that the rest of us haven't seen or they pulled the sheet over on Sony by focusing on things ray tracing does well and avoiding things it does poorly (like showing lots of specular and avoiding diffuse lighting).

      While I am interested in Larrabee, I highly doubt Sony would actually buy into it. I mean, they already dumped millions into their own similar and competing technology, Cell.

    38. Re:Because when I think graphics, I think intel by Man+On+Pink+Corner · · Score: 1

      The whole "cell is too hard to program for" bullshit was just a symptom of a larger industry-wide problem: education simply doesn't cover multi-threaded resource sharing nearly as well as it needs to.

      It's not a matter of education. The problem with Cell is that game developers don't have the time to rearchitect systems they've used successfully for years every time an ivory-tower chipmaker gets a bright idea about the Way Things are Supposed To Work(tm). If you break with established development and coding practices as radically as Cell does, there had better be one hell of an upside.

      But in Cell's case, there wasn't.

      Oops.

    39. Re:Because when I think graphics, I think intel by sketerpot · · Score: 1

      The processors aren't entirely general purpose. They're stripped-down, simplified cores driving loads of SIMD hardware. There are instructions to control caching because a GPU does a lot of streaming data access. The core is pipelined and in-order, with 4-way SMT. It's very much optimized for throughput at the expense of everything else. That's a good thing for a GPU, of course.

    40. Re:Because when I think graphics, I think intel by symbolset · · Score: 1

      Sony's real mistake with the PS3 was expecting the Cell processor to be the most incredible computing device ever.

      No, the Cell processor is the most incredible computing device yet. Sony's mistake was thinking that was all that mattered.

      Hint: the processor isn't the only technology in the machine. Technology doesn't make the game "fun".

      --
      Help stamp out iliturcy.
    41. Re:Because when I think graphics, I think intel by symbolset · · Score: 1

      They already sell more graphics chips than the competition so why bother?

      They care. Their main processor vendor bought a graphics chip maker. You better believe they need to win this one.

      And they can. The libraries matter a lot. If they publish a good toolchain and make a chip that does what it looks like this does, they're in the money. After that game people still have to run with it but I'm confident that ray tracing will win out over compositing in the long run if they play it right. Intel is not Sony (except as regards that Itanium beast. WTH?)

      The upside is that Larrabee is way cool for stuff you would ordinarily use a cluster for. It's like GPGPU, only with real cores. A lot of sexy off-plan science engineering is going to come out of this.

      --
      Help stamp out iliturcy.
    42. Re:Because when I think graphics, I think intel by Dibblah · · Score: 1

      There's two possible comments to this. Firstly, if Sony says "never", it is usually true.

      Secondly, of course it's bull - Have you seen the vitriol from TheInq every time NVidia is even mentioned?

      With that level of hate, it's like NVidia killed their whole family then ate them at a public function.

    43. Re:Because when I think graphics, I think intel by Anonymous Coward · · Score: 0

      Considering SONY think the PS3 has another 10 years of life left in it (which wouldn't surprise me). This gives intel plenty of time to have a team design a new GPU from scratch, and to start manufacturing.

      Obviously intel have impressed sony with their DESIGN CAPACITY that ATI and NVidia have failed to demonstrate.

      The equipment in a modern console has almost no relation to the standard equipment in a PC these days. For example the GPUs in the XBox 360 and PS3 can do things that a modern computer simply cannot do due to the different architecture and design philosophy that throwing out the need for legacy support has allowed them to achieve.

    44. Re:Because when I think graphics, I think intel by Frenchman113 · · Score: 1

      CDs have no DRM. Any audio CD with any form of copy prevention is non-standard compliant and can not be advertised with the "CD Audio" label.

    45. Re:Because when I think graphics, I think intel by SwabTheDeck · · Score: 1

      No gaming machine, whether it be console or PC, will want an Intel GPU as it's workhorse for graphics.

      Logic would suggest that no gaming machine would want Synergistic Processing Elements(tm) anywhere near it, but this is Sony we're talking about. They have a long history of being "special". The PS3 silicon is easily the goofiest out of the big 3 consoles.

    46. Re:Because when I think graphics, I think intel by Anonymous Coward · · Score: 0

      I have to disappoint you, owning both ps3 and wii.

      while the wii is of course way slower, it does have opera with flash support (i got it free at wii start, nowadays its around 5 bucks in wii shop)

      also you can use standard usb keyboards at least with the browser from the wii (but indeed no mice)

      and about cd's and dvd's:

      dvd's have "drm" from the beginning (css), the cd standard has per se nothing in that kind (there were some who sold stuff they liked to call a "cd", while indeed it wasnt (and enough cd players told you so at trying to play those)), so cd's are without drm

    47. Re:Because when I think graphics, I think intel by TheRaven64 · · Score: 1
      The other option is that, by Intel, they mean PowerVR. The latest Intel GMA chips are all fabbed by Intel, but they're based on a PowerVR core (PowerVR also make the GPUs in a lot of handhelds, including mobile phones). The performance on the PowerVR cores is equivalent to a few generations ago from nVidia or ATi, but they are designed to draw under 1W in heavy use. I wonder how easy it would be for Intel to take one of these designs, scale up the number of pipelines by a factor of 64, and produce something ready for a next generation console.

      The biggest thing Intel have going for them at the moment is their production capacity. Their materials team is constantly a generation ahead of everyone else, which lets them squeeze a lot more into the same amount of silicon and the same power envelope, and their capacity is unrivalled.

      --
      I am TheRaven on Soylent News
    48. Re:Because when I think graphics, I think intel by gr8_phk · · Score: 1

      Seriously - about the only thing intel graphics offers is raytracing.

      And there you have it. Once you've got ray tracing, every other system will look quaint by comparison. The developers will feel the same way - once you take the plunge ray tracing is way more fun to code. I never met a graphics guy that didn't agree. The problem has always been that it's not fast enough. Back around 2001, both myself and the editor of Ray Tracing News were separately asked when RT would be mainstream (i.e. computers are fast enough). I thik we both estimated 2012. Funny the timing of this...

    49. Re:Because when I think graphics, I think intel by BOFHelsinki · · Score: 1

      Larrabee isn't exclusively for ray-tracing though, rather Intel's goal is to bring back the flexibility of software rendering -- on hardware that is actually up for the task. The initially planned 16-core Larrabee has better-than-GPU bitwise logic and branch handling, a 16-wide FP64 vector unit in every core, and a separate high-performance texture sampler block. While it's a good fit for ray-tracing, you are also quite free to implement deferred region based rasterising of shaded and textured polygons, sparse voxel octrees (St. Carmack), Renderman-style micropolys with unlimited shader programs, teapots as the geometry primitive with fractals as the only texture format, solid color vector graphics with 512X supersampling, whatever you want for your game engine. It's been somewhat a consensus lately that ray-tracing has scaling and performance challenges of its own, it's not the unquestionable Holy Grail as it has been held. (Not that you implied that.)

      Intel hasn't communicated a narrow-minded agenda and arguably their all-star Larrabee research/software team is too good for that too.

      Agree about Intel's dominating fabbing edge. However, while Nvidia is sailing troubled seas right now, ATI is on a roll (despite AMD).

      Off on a tangent: How I wish Intel had used their PowerVR license to implement Series 5 as their integrated graphics instead of saying "NIH!" and burdening the world with the hopeless GMA series.

      BTW, LArrabee might be good for the PS4 CPU as well, but Sony has too much invested in Cell (now with the FP64 versions and all) and the dev tools for it. So Cell + Larry is going to an interesting hybrid if it happens. :-)

    50. Re:Because when I think graphics, I think intel by David+Greene · · Score: 1

      So they are taking a general-purpose CPU and using is as GPU?

      No. As others have pointed out, there are GPU functions on the chip. More interestingly, there is a boatload more vector stuff that's not just a bolt-on. This is beyond AVX and includes gather/scatter, mask registers and 16-element vectors.

      See the Larrabee paper for the details. It's an interesting architecture, for sure.

      --

    51. Re:Because when I think graphics, I think intel by Anonymous Coward · · Score: 0

      That is pretty bullshit. Larrabee is for anything you want it to be - it's just a huge array of small CPUs (and no, a flexible CPU will never be more powerful than a dedicated piece of hardware with the same amount of transistor budget/process). The whole point of Larrabee is that developers will no longer be locked to the traditional 3D pipeline, and can render any way they want because they finally have the processing power in a flexible enough way.

      There's absolutely no way that Larrabee can compare to a bleeding edge AMD/nVidia offering at the same point in time, but that's not the point. Going back to OGL or DX rendering pipeline isn't the point of Larrabee, and doing that would be backwards to what Larrabee is intended for. The reason why Abrash is writing a OGL/DX render stack is because 1) there are probably very few people left who knows how to write an assembly level rasterizer (while dealing with all the floating point issues), and 2) some dev houses just don't have the money and resources to write their own custom renderer (but a select few do).

      Larrabee doesn't necessarily mean ray-tracing, but it's at least a possibility. The beauty of the system is that you can write whatever-the-hell you want type of rendering pipeline. You don't like/use the standard DX ROP MSAA stage? Throw it out! What does that mean? It means computational density per transistor just gone up in your favor, and it's wasted transistor on a AMD/nVidia chip.

    52. Re:Because when I think graphics, I think intel by Anonymous Coward · · Score: 0

      It is a matter of education and future planning. It was evident early on (back when Intel couldn't hit 4GHz easily) we're not going to get faster chips. And it was pretty clear that the only thing we're getting are wider chips.

      Rearchitecting systems isn't the problem. The problem is taking away the crutch that a lot of devs have depended on for the past couple of decades: instruction/data prefetching, single memory pool, OoO, etc.... The Cell just took the logical conclusion of CPU design, and released it on the unsuspecting developer. When more than 80% of the chip is dedicated to instruction reordering, branch prediction, etc... (i.e. crutches for stupid developers, and I call them stupid because their laziness/stupidity get in MY way of getting faster hardware), you know something's wrong.

      I recently spoke to a friend of mine who is a hardware engineer at Intel. I told him how our development house uses hardware to the metal, such as worrying about memory alignment, data layout, hand pipelining and ASM optimizations (and I'm not talking about Mickey mouse math library-only ASM). You know what his response was? "Wow, there are actually people left doing that stuff? Thank you, it's good to know that you guys are using the chips like we intended."

      So yes, it's education. And we're getting the wrong sorts. You'd be surprised that the dean of computer science and the dean of electrical engineering literally yells at each other. This is because one only cares about programming in Java, and the other thinks programmers whine too much about not getting enough performance with their hardware when they're only capable of developing in Java. I'll let you figure out who's who.

    53. Re:Because when I think graphics, I think intel by Man+On+Pink+Corner · · Score: 1

      Again, a fine rant, as long as the end result actually is better performance. With Cell, it wasn't. PS3 programming is all pain, no gain; your best-case outcome is a code base that runs as well on the PS3 as it does on the Xbox 360's heterogeneous multicore implementation.

      My whole point is that if you are going to smash the dominant paradigm and all that, there had better be a good reason. Anything limited to a 256K working set is a dead horse from the word 'go.' Cell was an engineering atrocity, and you can't judge Larrabee by any superficial similarities it might exhibit, as some people in this thread are doing.

    54. Re:Because when I think graphics, I think intel by Ilgaz · · Score: 1

      So what will happen to billions of dollars, millions of engineering work to produce that great Cell broadband engine? Will it be (ab)used for "upscaling" features which are soon to be obsolete thanks to the rise of real HD?

      I am glad Toshiba is in Cell board and they make use of the chip in right ways (adding to laptop etc.)

    55. Re:Because when I think graphics, I think intel by hattig · · Score: 1

      Considering even Sony have rushed to say this story is bullshit, I think it is unlikely. I am willing to bet Intel put a tender in for the contract, and I'm willing to believe that NVIDIA were total cocks to Sony, but Sony know that they need to build on the PS3 with the PS4 so that the developers aren't stuck with a new architecture to learn.

      Also anything involving NVIDIA and The Inquirer is bound to be very anti-NVIDIA because that sites absolutely hates them, for no discernable reason.

    56. Re:Because when I think graphics, I think intel by hattig · · Score: 1

      Definitely not. Sony doesn't want to be beholden to a single supplier with a proprietary design for a core function, which Sony will want to shrink in order to reduce costs over time. This is why Microsoft killed the XBox dead as soon as they could.

      The PS4, if Sony don't mess up, will surely be a fairly cheap evolution of the PS3. It may use a PowerXCell32 variant for example (maybe one with 4 PPUs and 32 enhanced SPUs; 5-6 GHz). This means that PS3 games should run on it for backwards compatibility, and existing software and firmware systems will not have to be rewritten. Developer knowledge will be high initially rather than starting from nothing, so they won't lose all that investment in developer tools and training. A win all around.

    57. Re:Because when I think graphics, I think intel by David+Greene · · Score: 1

      Sorry, but this just doesn't make any sense. There are many codes that cannot be optimized "to the metal." Branch prediction and out-of-order execution matter. There are some codes you can schedule perfectly. Most you can't.

      Now, for special-purpose stuff like graphics, it's probably easier to statically optimize, but dynamic scheduling and other hardware bits are still relevant.

      --

    58. Re:Because when I think graphics, I think intel by adisakp · · Score: 1

      Their graphics chipsets are notoriously subpar

      As a professional video game programmer, this story, if true, scares the bejeepers out of me. Playstation (2 and 3) are already much harder to program (relative to PC's and XBOX) and Intel has yet to make a graphics chip that doesn't totally suck. The combination doesn't sound like an ideal development platform.

    59. Re:Because when I think graphics, I think intel by ByOhTek · · Score: 1

      Sorry, too many bad experiences with Sony's service/support.

      It isn't /my/ flagship console.

      Still, looking at their shoes, I think it's a reasonable risk for Sony.

      --
      Self proclaimed typo king, and inventor of the bear destroying coffee table (patent not pending).
    60. Re:Because when I think graphics, I think intel by bluefoxlucid · · Score: 1

      Ah okay. I thought they were general CISC x86.. RISC is better, these days we use a CISC translator and L1 cache is "decoded" i.e. it's RISC instructions. A stripped down CISC with just a few basic instructions and SIMD is effectively a RISC architecture... or more accurately, a hardware-implemented specialized instruction set language.

  6. Inquirer bullshit by Trepidity · · Score: 5, Insightful

    I know Slashdot isn't known for its high standards of editorial oversight, but do you really have to waste our time parroting Inquirer bullshit?

    Note that the only media source claiming that Intel is designing the PS4 GPU is The Inquirer, which is wrong more often than they're right. And Sony has explicitly denied the rumors.

    Intel might end up designing the PS4 GPU, who knows. This story doesn't give us any more information than we had before either way, and the headline is certainly wrong in concluding otherwise.

    1. Re:Inquirer bullshit by fuzzyfuzzyfungus · · Score: 1

      The Inquirer isn't all nonsense. They did some good, and amusing, work on the Nvidia GPUs dying horribly a lot story.

    2. Re:Inquirer bullshit by Anonymous Coward · · Score: 0

      I did a search on the guy who posted this crap - Charlie Demerjian - and found a listing of his other fine, fine work:

      http://www.crunchbase.com/bloggerboard/tech/author/charlie-demerjian

      It's mostly sensationalist FUD and hearsay. Seriously, how does shit like this get posted? Especially from morons like this guy?

    3. Re:Inquirer bullshit by qoncept · · Score: 3, Interesting
      --
      Whale
    4. Re:Inquirer bullshit by murphyje · · Score: 1

      Just be glad it's not the National Enquirer. They'd probably be reporting that Frito Lay will be making the next chip for the PlayStation 4.

    5. Re:Inquirer bullshit by Jherek+Carnelian · · Score: 1
    6. Re:Inquirer bullshit by Aladrin · · Score: 1

      I was just coming to see if anyone else had any sense. Thank you.

      I can't believe -anyone- believes the Inquirer actually has a clue about this. I don't think -SONY- knows yet. The PS3 is a '10 year' console that is 2 years old. Anything Sony designs now is subject to massive changes in every component.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    7. Re:Inquirer bullshit by Anonymous Coward · · Score: 0

      PS3... ten year console... fat fucking chance. The console is dying on its arse.

    8. Re:Inquirer bullshit by Ilgaz · · Score: 1

      If Intel designs any kind of GPU, that game console and the maker is destined to certain death.

      I had chance (!) to use all 3 Intel chipsets for graphics in weeks and immediately cancelled my plans to upgrade aging Mac Mini G4 to Intel because it has that i950 "crapset".

      Both NVidia and ATI are good on what they do with years of expertise and know-how. They also know what the real life, gaming is thanks to their huge communities which brings up the issues which Intel or no other company can figure before it happens.

      If they abandon their Cell (which they waste with that mem) for Intel CPU, it would be a huge mistake too. CPU isn't the problem, developers who are in still learning process of massive multi processing methods and developer tools are the problem.

      I am really glad you debunked the story. Not like Sony wouldn't make such amazingly stupid mistakes...

  7. Wow, editorialize much by Anonymous Coward · · Score: 0

    Nothing like a long-winded op-ed article passing for "news" to make my friday a little gloomier. Ah well, at least the DOW is up.

  8. Slow down and consider the implications by Bruce+Perens · · Score: 3, Interesting

    Remember that Intel has been willing to open its drivers and specifications. Any improvements they make to their graphics core (which, yes, is in need of improvement) will probably make their way to motherboard and laptop chipsets, and will have nice Open Source Linux drivers made for them. So, this is a good thing.

    1. Re:Slow down and consider the implications by raddan · · Score: 0

      Remember that Intel has been willing to open its drivers and specifications.

      Really? Maybe my information is out of date, but that's not how I remember it. Are they doing something different now?

    2. Re:Slow down and consider the implications by Bruce+Perens · · Score: 3, Funny

      Yes. The article you cited is from 2004. Good morning, Rip van Winkle! There have been a lot of changes. :-)

    3. Re:Slow down and consider the implications by Too+Much+Noise · · Score: 1

      Yes. The article you cited is from 2004. Good morning, Rip van Winkle! There have been a lot of changes. :-)

      That's all nice and good, Bruce, but in more recent times (circa 2008) the driver for their Poulsbo chipset is a mess (with a closed-source blob sprinkled on top). Seems rather strange to see in these days of Ati going open source, but there you go. Change, as requested :(

    4. Re:Slow down and consider the implications by jonwil · · Score: 1

      The GPU in Poulsbo is not an Intel GPU. Its a PowerVR GPU that Intel bought the license to and has included into its chipset. So Intel cant release the code without permission from PowerVR (something PowerVR wont be giving in a hurry)

    5. Re:Slow down and consider the implications by reiisi · · Score: 1

      I don't care who you call yourself, you've been drinking too much intel kool-aid.

      --
      Computer memory is just fancy paper, CPUs just fancy pens with fancy erasers; the 'net is just a fancy backyard fence.
    6. Re:Slow down and consider the implications by raddan · · Score: 1

      For example...? I'm not just going to take your word for it.

    7. Re:Slow down and consider the implications by raddan · · Score: 1

      Does anybody honestly believe that Intel can't negotiate any licensing terms they want? My opinion is that this "we licensed this and can't disclose it" is a bunch of bullshit they hide behind, i.e., that they don't really want to disclose technical information in the first place. I think that Intel still firmly believes that secrecy is a competitive advantage.

    8. Re:Slow down and consider the implications by symbolset · · Score: 1

      Bruce, you always get modded +5, so you don't need my praise, but you're so right.

      A lot of people don't remember the basic stuff that Intel has made open so that we can enjoy the diverse computing environment that we have. PCI, USB, and SATA are all standards that Intel had a hand in. And then there's formfactors.org. If it weren't for Intel no doubt by now we'd all be referring to motherboards as "planar boards" and HDDs as "fixed disks". And paying $8000 for a basic word processing workstation.

      On some level they "get" that they need the chaos of a diverse marketplace to make a fair bazaar in which to offer their product. That's wisdom you can't buy. Kudos to them.

      / no, I don't work for Intel.

      --
      Help stamp out iliturcy.
    9. Re:Slow down and consider the implications by symbolset · · Score: 1

      You do know that's the real Bruce, right?

      We all make that mistake now and then. Once upon a forgotten era on Usenet I did that. My mistake. That's how I wound up being an anonymous contributor to your motd file, never to be forgotten. Oddly enough, the stars of the IT world do come out and opine on the issues of the day in public forums like this one. The more you know...

      --
      Help stamp out iliturcy.
    10. Re:Slow down and consider the implications by Bruce+Perens · · Score: 1
    11. Re:Slow down and consider the implications by Anonymous Coward · · Score: 0

      You've got some brown stuff on your nose.

      What a load of tosh about Intel. Until AMD came along their CPUs were horrendously priced, and they invented technology like USB in order to bolster CPU sales because they were CPU driven.

  9. What the hell? Intel? by Gizzmonic · · Score: 1

    They must have seriously low-balled NVidia. NVidia has the better tech. Intel is traveling into unknown territory here, and Sony is risking its reputation on the lowest bidder. Playstation 3 already is a so-what console due to its bizarre architecture. I personally love it, but I know why people have shied away from it. Sony can't afford another mediocre offering...and they are taking an awfully big risk with Intel.

    --
    (-1, Raw and Uncut is the only way to read)
  10. Cell? by Major+Blud · · Score: 3, Interesting

    So after all the smack talking that Sony did about the power of Cell being untapped....they've decided to abandon it for the their next console? But if you listen to Sony, PS3 is a "10 year platform" anyways. This means that we wouldn't see the PS4 until at least 5-6 years from now. There is no telling what kind of processors would be available during that time frame. Do we really know if Larrabee would still be available by then? I think it's still way to early for Sony to start talking about specs for the PS4. Some people are bound to stop buying PS3s because it would just mean that the PS4 is right around the corner, and Sony knows this. They really can't afford to halt sales of the PS3 at their current selling rate.

    --
    If you post as Anonymous Coward, don't expect a reply.
    1. Re:Cell? by Bruce+Perens · · Score: 1

      Well, the power of cell being untapped was a problem, wasn't it. Parallel programming is difficult.

    2. Re:Cell? by Anonymous Coward · · Score: 0

      The PS3's GPU was designed by nVidia. Cell is its CPU.

    3. Re:Cell? by twitchingbug · · Score: 1

      Yup. I have to laugh at all those prognosticators who thought that Cell would take over the world. Parallel programming is hard.

    4. Re:Cell? by Major+Blud · · Score: 1

      Isn't Larrabee a CPU/GPU hybrid architecture and not a dedicated GPU?

      --
      If you post as Anonymous Coward, don't expect a reply.
    5. Re:Cell? by robmv · · Score: 1

      PS3 GPU -> NVIDIA
      PS4 GPU -> Intel based on speculations

      The Cell processor is not the GPU of the PS3

    6. Re:Cell? by YesIAmAScript · · Score: 1

      Cell is being tapped right now. Have you seen Motorstorm 2? Killzone 2? The Cell is finally being properly programmed and it looks great. It finally is doing things Xbox 360 can't do (about time!). It definitely will be tapped out by the time PS4 comes out.

      You don't understand the 10 year platform thing. It doesn't mean 10 years between consoles, it means that there are two active consoles at a time. Like PS1 overlapped with PS2 for 4 years. Like PS2 right now has game releases weekly.

      Sony isn't talking specs for PS4, the Register is. However, internally Sony has to have a PS4 ready very soon. The biggest advantage Xbox 360 had this generation was it came out a year earlier. Sony cannot afford to be caught behind this year, they need to have something ready for a year from now in case MS announces right now. They might not use it, if MS holds off, but they have to have it ready.

      --
      http://lkml.org/lkml/2005/8/20/95
    7. Re:Cell? by robmv · · Score: 1

      The same was told about writing multithreaded programs, but you know that is the standard now right?

    8. Re:Cell? by Creepy · · Score: 1

      Parallel programming isn't that hard if you design for it (in fact, I quite like working with threads - I keep a pool for concurrent file loading while the program is executing in my own code), but for the most part, games don't need it since they are usually throttled more by the GPU or memory bandwidth than the CPU. Most of the parallelism needed is in the GPU these days (in the form of programmable shaders).

    9. Re:Cell? by nschubach · · Score: 1

      I have more of a feeling that this is more FUD spread by someone on the anti-Playstation camp. Just like all the rumors on price drops and such. If you spread news that Sony is abandoning the current gen system for a whole new platform, why buy one?

      Sony wouldn't announce that. It smells like some kind of marketing scam.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    10. Re:Cell? by Narishma · · Score: 1

      Nope it's a discrete GPU that will use a lot of simplified x86 cores and a small amount of fixed function 3d stuff.

      --
      Mada mada dane.
    11. Re:Cell? by Joce640k · · Score: 1

      Your description's accurate but I wouldn't really call it a "discrete GPU", it's much less special-purpose then that.

      http://en.wikipedia.org/wiki/Larrabee_(GPU)#Differences_with_current_GPUs

      The "cache coherency across all its cores" thing is particularly important. It means Larrabee truly can be used for general purpose computing tasks (unlike current GPUs where programs have a fairly limited number of inputs and can only output a single value).

      --
      No sig today...
    12. Re:Cell? by zippthorne · · Score: 1

      Does "10 year platform" mean they think they can get away with not producing a better one in that time, or that they expect to support and produce games for it, even though the last four or five years will coexist with the next gen device?

      --
      Can you be Even More Awesome?!
    13. Re:Cell? by Anonymous Coward · · Score: 0

      Part of the reason the power of the cell is untapped is because it is harder to develop software for it. They probably want to make it a bit easier in the next gen. Besides, the PS3 is by far the 'Power' console of this generation, and like the XBox before it we now see that power doesn't necessarily lead to 1st place.

      As for the 10 year life cycle, that was something that Sony liked to gloat about due to the success of the PSOne and PS2. It is easy to keep sales going for a decade when you have the dominant console. And I think they fully believed the PS3 would last that long, but being in 3rd place makes it awfully tempting to skip ahead to the next generation.

    14. Re:Cell? by David+Greene · · Score: 1

      And bandwith is exactly why parallel programming is hard. It's not threading or the Cell ASM that's hard. It's using the local memory effectively to maintain high bandwidth that's hard.

      --

    15. Re:Cell? by Anonymous Coward · · Score: 0

      Wrong. It's only the GPU that Intel "might" be involved with. Cell will still be there, maybe more cores than the current 8 one (32 cores?).

  11. Economics? by Anonymous Coward · · Score: 0

    "Due to current economic times it was a no brainer for Sony to go with Intel"
    I'm no rocket scientist, but I fail to see how choosing Intel to create a brand new GPU with their fledgling GPU experiences is possibly the best course of action if a company wants to reduce risk. I guess by "no brainer" they mean a decision that uses "no brains"

    1. Re:Economics? by sunking2 · · Score: 1

      I think they are trying to imply that Intel has the greatest chance of still being around and all the others can be viewed as vulnerable. Signing on with a company that may not be in business is probably not a good idea. Depending on your doom and gloom meter this may make some sense.

    2. Re:Economics? by afidel · · Score: 1

      AMD/ATI and NVidia are both questionable to survive the downturn if it is protracted like many are currently speculating. If you were going to start putting money into designing a next generation console today who would YOU pick to design a core component? Remember that if your first GPU choice folds you have not only lost a significant amount of time in the GPU stage but you probably have to go back to the drawing board with the rest of the system.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    3. Re:Economics? by LDoggg_ · · Score: 1

      I thought it was implying that the PS4 is going to be low quality because it is using a low budget GPU from intel.

      --

      "If they have both, tell them we use Linux. And if they have that, tell them the computers are down." -Dave Chapelle
  12. on the merits, also unlikely by Trepidity · · Score: 2

    For what it's worth, on the merits this is also unlikely to be a genuine leak, even if we ignore it being from the Inquirer. They claim that they got this scoop from a "nice Sony engineering lady at CES". It's unlikely that a random Sony representative at CES would even be privy to such information, or it would've leaked by now. These sorts of decisions are generally kept pretty close to the chest, and don't leak very early unless someone fucks up. (When they do leak, it can lead to SEC investigations.)

    1. Re:on the merits, also unlikely by nschubach · · Score: 1

      Yeah, I read that and thought... if it were a "nice Sony engineering guy" trying to hit on the "hot lady reporter" offering her a scoop for some... ahem ... services, it might make more sense.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
  13. Bizarre metaphor by Anonymous Coward · · Score: 0

    if history is any judge

    WTF? History isn't a judge. Sometimes it's a guide, but it isn't a judge. It's a bunch of stuff that already happened. How could it judge you?

    1. Re:Bizarre metaphor by Gizzmonic · · Score: 3, Insightful

      History: I put on my robe and judge's wig.

      --
      (-1, Raw and Uncut is the only way to read)
    2. Re:Bizarre metaphor by gEvil+(beta) · · Score: 1

      History: I put on my robe and judge's wig.

      I really don't want to know where you're going to put that gavel.

      --
      This guy's the limit!
  14. A no brainer?? by Anonymous Coward · · Score: 0

    "Due to current economic times it was a no brainer for Sony to go with Intel."

    This makes no sense to me. Presumably they are implying that Intel is more likely to be around since they're a larger company that is doing better than AMD/ATI. I think they'll remain around, but even if they don't, where do you think Nvidia is going? Intel is currently not even competing when it comes to mid/high-range graphics. Do they see that market disappearing (hence the failure of Nvidia) at the EXACT same time Larrabee becomes more than just buzz? Dream on.

  15. Wow... by sesshomaru · · Score: 1

    People still think we are going to have a Wii2, Playstation4, and Xbox720 in our post apocalyptic nightmare landscape? (Hey, I admire the optimism!)

    Well, maybe Tenpenny will, since he always has the best of everything.

    --
    "MIT betrayed all of its basic principles."
    1. Re:Wow... by geekoid · · Score: 0

      what are you talking about?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  16. Eww new console news already. How nice. by Cathoderoytube · · Score: 1

    It'll be interesting to see what the new consoles come up with (I have a hunch it'll entail more hard drive space, better graphics and processors) If the console makers actually use full keyboard and mouse support for their new consoles they could do a lot of damage to the pc gaming market. I mean A LOT. Really, I mean it.

    --
    I have nothing compelling to say
    1. Re:Eww new console news already. How nice. by Zakabog · · Score: 1

      If the console makers actually use full keyboard and mouse support for their new consoles they could do a lot of damage to the pc gaming market. I mean A LOT. Really, I mean it.

      You do realize that a lot more software is sold for consoles than PCs right? The console gaming market is huge, mostly because you just buy a console and any game out for that console will work out of the box. I haven't bought a PC game in a long time, but I'm always buying new games for my PS3 or Wii. Plus I'm the only person I know that has a computer capable of playing the latest games (most people I know have a cheap dell with integrated video that couldn't handle something as simple and old as Quake III.)

    2. Re:Eww new console news already. How nice. by Cathoderoytube · · Score: 1

      I do realize that, yes. That's what I'm saying. First person shooters and strategy games would do a lot better on consoles if keyboards and mice were available. Plus they could have better internet capabilities on consoles. And there're things like mmorpgs that'd benefit as well. I can see the next gen consoles being powerful enough so there's no excuse to rely on PCs for gaming anymore.

      In my case I've pretty much given up playing games on my pc. There're better games on the consoles, and like you said, they're ready to go out of the box (unless you're running a game that requires some idiotic install). For the amount I'd spend on upgrades on my PC I could get a PS3, and the thing has a built in blu ray player. So really the deck's stacked against PC's.

      --
      I have nothing compelling to say
    3. Re:Eww new console news already. How nice. by Wildclaw · · Score: 1

      You do realize that a lot more software is sold for consoles than PCs right? The console gaming market is huge, mostly because you just buy a console and any game out for that console will work out of the box

      That is the usual console propaganda made by console manufacturers and big retail publishers that want to push people into the locked down console market by using skewed numbers, namely retail sales of the PC platform vs the combined retail sales of the three major consoles. Here are the advantages that consoles have in that comparison:

      * Console sales grouped together into one single big number.
      * Only counting retail sales heavily favors console games, because maybe half of the PC sales are digital nowadays.
      * Advertising focuses on consoles because the profit margins are larger for publishers due to the closed down platform.
      * Doesn't include subscription services (MMORPGS, etc) which is common on the PC platform. Leading to the following point.
      * PC games have a larger time spent per game and person due to mods, community and general openedness of the platform.
      * PC games are easier to pirate which means that game piracy is more focused around the PC. (While the effect on direct sales can be discussed, one thing is certain. And that is that PC have a higher percentage of the pirated game hours played)

      most people I know have a cheap dell with integrated video that couldn't handle something as simple and old as Quake III.)

      And yet in the last 3 years 196 million gaming PCs were sold compared to 74.7 of the top three consoles (http://www.edge-online.com/news/study-claims-pc-market-largest. Another big market is the handhelds that also are larger than the console nowadays.

    4. Re:Eww new console news already. How nice. by omi5cron · · Score: 1

      with all that added, would they not become a PC? what am i missing?

    5. Re:Eww new console news already. How nice. by Cathoderoytube · · Score: 1

      Just giving something a keyboard and mouse doesn't make it a PC. They're just input peripherals. It'd still be a gaming machine. The idea would be to get away from the mind numbing expense of PC's and have the ease of use of console gaming.

      --
      I have nothing compelling to say
    6. Re:Eww new console news already. How nice. by Cathoderoytube · · Score: 1

      Yeah, that report had a very broad definition of what qualified as a 'gaming PC' considering netbooks and laptops were included in the figure. Guess you can still play solitare on them though.

      --
      I have nothing compelling to say
  17. Xbox3 by Doug52392 · · Score: 0, Troll

    Featuring 3 BRAND NEW error colors! The Red Ring is so previous-gen, now, light up your Xbox3 with Orange, Pink, and Green Rings of Death!

    Choose your edition of the Xbox3 Today:
    Xbox3(r) Starter Edition(tm)
    Xbox3(r) Basic Edition(tm)
    Xbox3(r) Premium Edition(tm)
    Xbox3(r) Gamer Edition(tm)
    Xbox3(r) Uber Gamer Edition(tm)
    Xbox3(r) l33t h4x0r Edition(tm)
    Xbox3(r) Legendary Edition(tm)
    Xbox3(r) Collector's Edition Edition(tm)

    Starting at just $599.99!

    1. Re:Xbox3 by scubamage · · Score: 1

      Silly parent, your starting price completely ignores the soon-to-be-arriving hyperinflation! My guess is it'll be more around the price range of 4-5000$ intro.

    2. Re:Xbox3 by Anonymous Coward · · Score: 0

      Hyperinflation? Ha! We're probably going to enter the first period of deflation in the US in a lifetime.

    3. Re:Xbox3 by scubamage · · Score: 1

      We're actually there, look at gas prices :) Deflation usually precedes hyperinflation

    4. Re:Xbox3 by jgtg32a · · Score: 1

      You keep using that word. I do not think it means what you think it means.

    5. Re:Xbox3 by scubamage · · Score: 1

      Um... you should look at WWI Germany, or the US during the revolutionary/civil wars. Hyperinflation IS usually preceded by deflation. Nice PB reference though :)

    6. Re:Xbox3 by jgtg32a · · Score: 1

      True, but I don't see how the gas prices have anything to do deflation, I thought it was a combination of supply and demand the speculators not being able to get a loan.

  18. Larrabee as Console GPU by Anonymous Coward · · Score: 1, Insightful

    Gotta post AC, as I'm on too many NDAs :-(

    One distinct advantage Larrabee brings to the console is that it can be GPU and CPU -- they could make a 2 chip console -- Larrabee on one, and IO on the other. That would keep costs under control. They would probably use Larrabee chips where 1 to 4 cores are failing tests -- the console version would advertise 28 cores then. They'd probably also under clock it a bit to keep it cooler.

    It would give them huge economies of scale, and get people to write software for it. And it will likely be competitive (at least in raw number crunching/bandwidth) to NVDA or ATI offerings at the same time. The devil is hiding in the details of their software stack. But they do have some good guys working on that. Abrash, for one.

    -- A.C.

    1. Re:Larrabee as Console GPU by jonwil · · Score: 1

      A more likely option would be to have a combo option ala Cell where you have a single Core processor (i.e. one core from a Core 2 Quad) to do general game work and the other 3/4ths of the die space filled with Larabee cores dedicated to graphics and number crunching (picture physics code optimized for Larabee for example)

    2. Re:Larrabee as Console GPU by Anonymous Coward · · Score: 0

      TFA is pretty bogus, and has been officially denied.

      But you make some good points, Mr. A.C. Very good points. With a 32 core die there's always going to be the question of "what do you do with the dice that don't measure up?" This is a good way of getting rid of them without throwing them in a dumpster. Maybe SONY isn't the customer, but somebody is.

      Now let's talk about the watts.

  19. Why Intel? Because IBM screwed Sony... by NullProg · · Score: 4, Informative

    From the article:
    How Sony inadvertently helped a competitor and lost position in the videogame market.

    Read here: http://online.wsj.com/article/SB123069467545545011.html

    Enjoy,

    --
    It's just the normal noises in here.
    1. Re:Why Intel? Because IBM screwed Sony... by weffew... · · Score: 2, Informative

      The point of that WSJ piece is that the Xbox360 CPU and the PS3 CPU are the same because they both come from IBM?

      It's bull. The xbox360 CPU is a totally different architecture of PowerPC. I'm amazed you posted that.

      C

    2. Re:Why Intel? Because IBM screwed Sony... by sabs · · Score: 1

      Wow, Sony got Appled!

      Microsoft, always has been and always will be a slimmy bunch of bastards.

      What IBM did though was completely devious and underhanded and showed a complete lack of respect for a working relationship.

    3. Re:Why Intel? Because IBM screwed Sony... by Anonymous Coward · · Score: 0

      It's bull. The xbox360 CPU is a totally different architecture of PowerPC. I'm amazed you posted that.

      Hey Dumbass, RTFA.


      Development of the two processors were so close, in fact, that Shippy and Phipps discussed how they had to hide their additional work from the other two companies working on the Cell, whose co-workers might have been sitting in the cubicle across from Cell's developers. Shippy in particular says he felt "contaminated" using the stuff he learned from the Cell's development on the core processor for Microsoft's next machine, claiming "Sony's R&D money was spent creating a component for Microsoft to use against it."

    4. Re:Why Intel? Because IBM screwed Sony... by Anonymous Coward · · Score: 0

      That article is so wrong it's not even funny. The xbox 360 is a powerpc. The G5 was using the exact same architecture and it has absolutely nothing to do with sony.

      The confusion is only because the cell has a powerpc at its core, in addition to the SPU's. The powerpc by itself isn't a cell, and it wasn't a sony/toshiba project.

    5. Re:Why Intel? Because IBM screwed Sony... by Anonymous Coward · · Score: 0

      This guy is right. Where are my mod points and how is the GP Informative? For all of the mods that are happy wasting points marking legit posts flamebait there don't seem to be any interested in fixing this kind of retarded crap. Bury this garbage.

    6. Re:Why Intel? Because IBM screwed Sony... by NullProg · · Score: 1


      Microsoft, always has been and always will be a slimmy bunch of bastards.
      What IBM did though was completely devious and underhanded and showed a complete lack of respect for a working relationship.

      What disturbs me the most, is IBM. Microsoft has always bought/borrowed/copied from the development efforts of others. IBM historically has always been vicious to competitors but bends over backwards for partners. While Microsoft may sell a lot of Xbox units, Sony sells other devices beyond PS3s. For IBM to treat Sony this way is unheard of. I'm still curious as to what Toshiba thinks of Microsoft getting free development off of their R&D.

      I'm glad the IBM engineers wrote about it.

      Enjoy,

      --
      It's just the normal noises in here.
    7. Re:Why Intel? Because IBM screwed Sony... by hattig · · Score: 1

      What's so hard to comprehend?

      IBM developed the Cell. This used a PPU PowerPC design, and several SPUs for number crunching.

      For the 360 CPU, the PPU (which has very little in common with the G5 design - for a start it is in-order, and anyone who knows about CPU architecture will know that means it is very different from an out-of-order CPU like the G5) was copied over and replicated twice.

      The only question was whether or not the PPU design was an in-house IBM project that happened to be used in both the Cell and 360 CPUs, or whether it was developed for the Cell project, and then sneakily copied for the 360 CPU.

  20. CPU? by neostorm · · Score: 1

    "...also take part in the CPU design of the console"

    Wait... Why did Sony spend all that time, money and research on making their assumed super-scaling, awesomely powerful cell processor, if they're thinking of recreating a new CPU for their next console? Am I missing something there?

    1. Re:CPU? by Anonymous Coward · · Score: 0

      Perhaps they feel that even "awesomely powerful" processors start to show their age after 10 years.

    2. Re:CPU? by seebs · · Score: 1

      Yes. You're missing that things changed.

      When Sony specced out Cell, multicore was expensive and unusual, and GPUs weren't nearly as competitive. The landscape has changed, and Cell is no longer as good a fit for them as it looked like it would be.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
  21. Two words: Ray tracing by should_be_linear · · Score: 1

    Problem is that console producers must already have at least broad idea what will next gen look like. We can assume in 5 years from now not only Intel, but also AMD and nVidia will have ray tracing cards. But Sony needs something *right now* that they can build their HW and SW around. Intel is currently only one with not only idea how to make ray tracing hw/sw engine but also working prototypes of Larabee they can provide to Sony soon. They might go with 2-chip solution: Larabee for graphics + normal 4-way Intel CPU for everything else. I would really like to see game engines moving to Java because with ray tracing there is really no need to stick with C/C++ any more. All general routines (AI, scripting, camera movements) are easy to do in Java and CPU doesn't care for graphics - you send whole scene to GPU for rendering, shadows and all is done in GPU. Also, Java is much more pleasant for doing multithreaded stuff.

    --
    839*929
    1. Re:Two words: Ray tracing by jgtg32a · · Score: 1

      If anything they'll move to C#

    2. Re:Two words: Ray tracing by Anonymous Coward · · Score: 0

      Pauses for garbage collection will be a huge hit with those large-memory Java games. Not to tremendous memory bloat that they'll have in comparison to a C/C++ version in order to keep the time between GC cycles reasonable.

    3. Re:Two words: Ray tracing by symbolset · · Score: 1

      There are so many problems with your post, I don't know where to start, but I'll try.

      Java. Not gonna happen. Java is driven by Sun and Intel isn't going to buy into that before the actual sun goes Red Giant.

      Larrabee + 4 way Intel CPU. Likewise not gonna happen. Dual Larrabee with an 8-way Intel CPU maybe. Time does funny things to specs.

      General routines. Intel will almost certainly release good libraries that exploit the Larrabee CPU. They'll be written in Assembler, C and C++ because that's what people who work at that level use, and the libraries will have bindings for all the popular languages. They'll abstract the threading in a coherent and useful way because their software engineers are first rate. They'll be well documented and they'll be open source. But then at the last minute they'll balk and the demo source will be for Visual C# and .NET because the people at the top think they know how to swing a deal. The GCC port should take about 3 days and be GPL.

      What Sony needs. Sony has no clue what they need. They sell a lot of TVs, so they have a lot of money. They use it to fund adventures like Mariah Carey's adventures in film and failed media formats. They'll field three or four solutions and screw them all up. Again.

      --
      Help stamp out iliturcy.
  22. Re:What the hell? Intel? by geekoid · · Score: 1

    No, and not true.

    NVidia has tried tech, but it may not be better then:
    http://en.wikipedia.org/wiki/Larrabee_(GPU)

    Intel understands Chips very well, and that includes GPUs.
    There are two places they could fail.
    1) They don't fully utilize Larrabee abilities in the drivers..unlikely.
    2) They get eaten alive by the Graphics marketing.

    another possibility is that it gets pulled due to economic downturn. I consider that highly unlike due to where they are at in development, and there momentum.

    The Cell architecture isn't catching on among developers in the game industry. Odd, really. OTOH, most of them are hacks.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  23. x86 again? by Sybert42 · · Score: 1

    Larrabee is just a bunch of gross x86 cores (maybe it's one of those grids). I'm sick of looking at gross stack traces where the instruction pointer can be all over the place.

    Also, didn't Intel abandon the one chipset hardware RNG they had? Even Via has one now. The singularity can't come soon enough.

    1. Re:x86 again? by geekoid · · Score: 1

      The singularity will be run on x86.

      great news, the more cores the more singularity!

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  24. Shut the hell up by Anonymous Coward · · Score: 0

    PS4? The PS3 is barely beginning to become competitive and live up to its name. It has 5 more years of life. At least, 5 more years before I will drop another $800 to replace it! Sony needs to shut the fucking hell up about the NEXT system, and focus on the current system, or they will lose their remaining customers!

  25. Lucky for nVidia by argent · · Score: 2, Insightful

    Gee, over the past few years the news has been all about how doing a GPU for a console not only lost you money, but also pulled resources away from the profitable PC market, and the last few exchanges between ATI and nVidia holding first place in that market have been attributed to this.

    Intel needs any kind of GPU win, badly, and they're big enough and rich enough they can afford to lose money on each chip and make it up on volume.

    It's Sony I worry about, given how utterly appalling Intel GPUs have traditionally been.

    So I gotta wonder, why do you think nVidia is worried about this?

    1. Re:Lucky for nVidia by Joce640k · · Score: 1

      "Intel needs any kind of GPU win, badly,"

      Um, Intel is by far the biggest manufacturer of GPUs (they sell about the same as ATI and NVIDIA combined).

      They need the high-end gaming market about as much as a fish needs a bicycle.

      --
      No sig today...
    2. Re:Lucky for nVidia by Anonymous Coward · · Score: 0

      Intel does not need "any kind of GPU win" all that badly, as Intel is the market leader in the GPU business (in terms of sold units and profit).

    3. Re:Lucky for nVidia by argent · · Score: 1

      OK, Intel thinks they need any kind of GPU win, badly. Their "oh no, you don't need a fast GPU, you need raytracing in the CPU, 8- and 16- core laptops won't be too hot really" strategy doesn't seem to be getting the great press they hoped. Having Apple drop the GMA line at the low end has to be embarrassing for them as well.

  26. Good thing by Phroggy · · Score: 0, Offtopic

    I want Intel to get more experience designing GPUs that are competitive with nVidia and ATi. I want Intel to start offering PCIe graphics cards. Why?

    Because Intel is committed to releasing open-source drivers. I want to support any company that does this, and currently if I'm in the market for a graphics card, I don't have the option at the moment.

    --
    $x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
    $x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
  27. It's that process size. by tjstork · · Score: 1

    Intel can make a graphics chipset. They have the capital to do it, and the equipment. The best nVidia CPU uses a 65nm process. Intel already has a ton of 45nm out there and has successfully tests 35nm. They just don't want to pay for the R&D to do it. Blowing a ton of dough to build a graphics chip just not that big enough of a market for them, at least until Sony came along.

    Now, they will partner with Sony, get extensive experience in graphics, and can leverage their own extensive design experience, fabs, and own rather good CPU offerings. It's really a super deal for Intel, although it is a sad day for Sony, which now out-sources something that they for a long time took great pride in building.

    If Intel takes this new technology they come up with, and puts it into PCs, then yeah, nVidia is doomed.

    --
    This is my sig.
    1. Re:It's that process size. by Ilgaz · · Score: 1

      Intel lacks decades of expertise. Only way to make a decent graphics chipset is acquiring NVidia, fire entire team/developers responsible for Intel GMA scandal and ship them as "Nvidia, by Intel" brand.

      Don't fall to their spec pages, read the real life experience of gamers or even Desktop users. nanometer isn't everything especially for a game console.

  28. Larrabee doesn't exist, yet by Trepidity · · Score: 2, Insightful

    It's kind of weird to take Larrabee as evidence of Intel having successfully produced a GPU, since they still haven't produced it, despite years of hype. It might turn out to be as excellent as they claim. It might turn out to be as excellent as revolutionary as their last revolutionary new architecture, Itanium.

    1. Re:Larrabee doesn't exist, yet by symbolset · · Score: 1

      Itanium is a turd, it's true. Larrabee isn't. I don't have any evidence to offer you, just opinion. Keep your eye on this one. And the Flash memory thing too, unless they sell it. Oh, and the Atom thing as well. All of them are good stuff if they've got the guts to push them. I think they do, but they'll have to stave off engineers screaming "cannibals are eating my sacred cow!"

      --
      Help stamp out iliturcy.
    2. Re:Larrabee doesn't exist, yet by Anonymous Coward · · Score: 0

      Itanium is a turd, it's true. Larrabee isn't. I don't have any evidence to offer you, just opinion. /



      o

      /



      o

      /



      o

      /



      o

      /



      o

      /



      o

      /



      o

      /



      o

      /



      o

      /



      o

      Then shut your mouth, dickweed.

      asdfhaospdifhocibv iasudhbf oiasudh OPQIWEUHN siduf iuw iudf klsjdf asdfhaospdifhocibv iasudhbf oiasudh OPQIWEUHN siduf iuw iudf klsjdf oiejfgio wui nisdfug hisdun siodutwi usiodufh wkejb skdufh w,kj sjdnh iuhsdf iuh siduh siduh isudh isduh siduh siud hsidh is hish siduh sidh ishd ish ish sih sudh OPQIWEUHN siduf oiejfgio wui nisdfug hisdun siodutwi usiodufh wkejb skdufh w,kj sjdnh iuhsdf iuh siduh siduh isudh isduh siduh siud hsidh is hish Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc vitae eros eget lacus cursus pellentesque. Suspendisse dui justo, sollicitudin quis, dictum sed, ultrices vitae, justo. Sed tempus, ipsum eget vestibulum viverra, arcu nibh fermentum ipsum, in pretium dui urna eget nibh. Integer vel amet. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut feugiat urna eu arcu. Ut dapibus ultricies quam. In ligula ligula, venenatis non, pretium id, mollis sed, purus. Ut posuere est et dui. Ut congue nulla eu eros. In hac habitasse platea dictumst. Mauris tincidunt. Aliquam a ante sit amet purus suscipit blandit. Fusce consequat, elit at gravida volutpat, odio pede posuere ipsum, in posuere massa magna eget metus. Nulla eget risus. Quisque metus. Curabitur tempor pede id nibh. Nulla facilisi. Nullam posuere velit et purus. Ut tristique nisl et arcu. Integer viverra lacinia libero. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse potenti. Proin id nulla a purus suscipit tincidunt. Sed nibh lorem, molestie sit amet, condimentum id, lobortis a, magna. Morbi id neque ut velit pretium gravida. Vestibulum consectetur, justo sit amet cursus facilisis, risus lacus aliquet purus, commodo vehicula dolor augue et sem. Maecenas vehicula, massa non dignissim porta, diam elit egestas mi, vel metus.

  29. backward compatibility by FunkyELF · · Score: 1

    Just a guess. But it looks like backward compatibility just got hosed if they go to all Intel. There was such a gap in power that the PS3 was able to emulate the PS2 games on a completely different arch. I'm guessing that emulating the Cell Broadband Processor will be much harder if possible at all on Larrabee. This might be the final nail in Sony's coffin after recently having a 95% drop in profits. I have a PS3, and a 60" Sony SXRD display but damn do I hate Sony. It is interesting that they went with Larrabee for a GPU which is very similar to the CBE in the first place. Having both would be silly. They could have 2 CBE's or 2 Larrabee's.

    1. Re:backward compatibility by gblues · · Score: 1

      Not true. Early PS3s had the complete PS2 chipset included, so in those cases the PS2 games were being run natively. Later model PS3s had only the GS in hardware, and used software emulation for the EE. The newest models have neither the EE nor the GS, and these are the models that have no backwards compatibility at all. The main problem is that the GS had features that the PS3 chipset doesn't have.

    2. Re:backward compatibility by petermgreen · · Score: 1

      Not true. Early PS3s had the complete PS2 chipset included, so in those cases the PS2 games were being run natively
      Unfortunately we europeans never got that model. (grey importing is an option but region locking means if you grey import a console you will have to grey import many games and media as well).

      Later model PS3s had only the GS in hardware, and used software emulation for the EE
      Yeah, and at least for playing ratchet and clank it's barely usable. Dunno about other games (it was a friends PS3, I got mine too late to get one with backwards compatibility)

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
  30. The PS4 will blow away ANY netbook in graphics! by malevolentjelly · · Score: 1

    Intel is going design their GPU... that's nice. I suppose they're aiming to find a way to waste more money and bomb harder than the PS3... if Sony can outdo themselves this time, they'll never have to make another console again!

  31. Facepalm... by Anonymous Coward · · Score: 0

    A quick history of PS3 development. Sony, in all its genius, decides to build a "new, revolutionary!" hardware architecture that's obviously going to be very cheap, very powerful, and will put everyone else to shame.

    Cue 2005 and they realize their costly new architecture isn't nearly as powerful as they thought and Microsoft is going to beat them to release. In desperation they contact Nvidia to cook up an actual GPU and throw it into the mix. This results in a poor developer SDK, a late 2006 release, and massive production costs.

    Now here we are in 2009 with MS already hinting at the next Xbox and Nintendo no doubt cooking up something as well. Sony, with 95% reduction in profits and the PS3 still a financial failure says to itself "I know, lets try an unproven, supposedly revolutionary new hardware architecture!"

    Odds of Sony going the way of Sega: Increased from 1 in 50 to 1 in 30. Betting taking place via stock and Las Vegas. Place your bets now folks!

  32. Nail in the Coffin by divisionbyzero · · Score: 1

    Glad to see Sony continues to make bad decisions.

  33. Who the hell... by Anonymous Coward · · Score: 0

    ...even cares what the Inquirer even post?

    They have been known to make up crap all the time for hits.
    Hell, you could say that about most blogs to be honest, but theirs are the worst and most "out there" of them all.

  34. Console timing strategy by CopaceticOpus · · Score: 3, Interesting

    I'm expecting to see the PS4 come out at least 3 years after the Xbox3. For one thing, the PS3 has technical advantages over the 360 which should give it more legs. Sony designed the PS3 with a target of a ten year lifespan.

    Also, Sony is really stinging from the cost of trying to compete with a same-generation Xbox. They should be able to hit a sweet spot by spacing their machine a half a generation away. When the Xbox3 is released, Sony can drop their PS3 prices to very low levels, and capture the large, budget-minded segment of the market. After 3 years, once the Xbox3's newness has worn off, Sony can release a system which is technically unmatched, and which Microsoft won't be able to respond to for another 2-3 years.

    Anyway, that's what I'd do if I ran Sony. It will be interesting to see how it plays out.

    1. Re:Console timing strategy by Anonymous Coward · · Score: 0

      With the current generation, MS's timing was far better than Sony's. XboX360 has got a 2 year lead on PS3 and it has a better CPU (3 real cores with normal branch prediction, cache and more integer power than Cell) and a better GPU than the PS3.

      If something like this happens again (and it might, if Sony goes for a GPU that may not be as good as it seems today, or if it sticks with hard-to-program Cell), then Sony may well drop out of the console market.

    2. Re:Console timing strategy by wagnerrp · · Score: 1

      Good job PS3/Cell bashing... except you forgot that Xenon chip is in-order, so no branch prediction.

    3. Re:Console timing strategy by Anonymous Coward · · Score: 0

      the cell also executes in-order

    4. Re:Console timing strategy by Anonymous Coward · · Score: 0

      I'm so tired of people buying into the Ps3 marketing hype.

      The Ps3's gpu is weaker, AMONG several things - like slow pipelines, little RAM, not to mention how hard it is to code for, and sub-par output from the Cell processors (compared to how they thought it would work out...). Unless Sony magically teleports better specs into the Ps3, this is not a console that is going to remain viable when the next generation of videogames comes along.

    5. Re:Console timing strategy by Anonymous Coward · · Score: 0

      Sony also designed the PS3 for "4D graphics"... I am yet to see how that will be played out.

  35. hmm by n3tcat · · Score: 1

    I thought PS3 was supposed to be a "10 year" console...

    I really hope they aren't already working on the PS4, wasting money in this economic client on R&D of this nature almost seems brutally wasteful.

    1. Re:hmm by spire3661 · · Score: 1

      The PS3 is a ten year console, just like the PS2 does. They are STILL publishing games for the PS@ and fo the forseeable future. This does not mean that Sony isnt planning on rolling out a new console before 10 years are up. If MS drops a new console, so will Sony. But to be completely honest, I dont think we are gonna see new consoles for a minimum of 4 years.

      --
      Good-bye
  36. WTF? by Anonymous Coward · · Score: 0

    "Due to current economic times it was a no brainer for Sony to go with Intel. "

    Um AMD out-performs Intel on Floating Point Mathematics at a QUARTER of the price.

    I swear this fucking country is insane. (Almost forgot the 'o')

  37. Re:What the hell? Intel? by Joce640k · · Score: 1

    Cell is weird and hard to program. Larrabee is x86.

    --
    No sig today...
  38. O RLY? by synthmob · · Score: 1

    I didn't think Sony was still gonna be around for PS4... XD

  39. My Guess by FatherOfONe · · Score: 1

    My guess is that the PS4 will be released about the time the PS3 can be sold for around $150. I would say that would put it out around 2012. "If" the competitors release early they may follow suite, but I doubt that will happen.

    I would guess it would have the following:
    New Cell chip made by Intel. I can't see Sony switching to X86-64, but if they did then that would be great for running Linux on it. I still see a better/faster cell chip. Probably a chip with double the amount of SPE's.

    New graphics chip made by... Intel. This will probably suck, but hopefully Intel can make a good chip/card by then. If you are a Sony fan then you can pray that this card actually has enough RAM to do cool stuff. Sony is notorious for killing graphics RAM and I hope they have learned from their mistake. Hopefully this system will have more system RAM as well. My guess is that it will have 512MB of main memory and the same for graphics memory. If we are lucky we could see 1GB of main memory, but I doubt it.

    It will have a BlueRay player, probably one that runs at 4 or 8X. It will be the 200GB Discs (Yes the current PS3 can do it, but it will be fully supported in this version). The cost will be dirt cheap by then and the loading times of a BR drive at 4X or 8X would be very nice.

    New controls. Sony will release a controller that can be broken apart in to two, with motion sensing AND a microphone built in. They will still be Bluetooth connected.

    So in short it will be a supped up PS3 that can do very good 1080P graphics. It will be 100% backward compatible because the architecture didn't change much, and the cost should be in line. It will start with a price tag first and technology second. You won't see another $600 console for a LONG LONG time from Sony. My guess is that they will flat line the cost of the box to around $300-$400 to make, and thus it won't be a HUGE increase over what the PS3 does now.

    Now "if" they go X86-64 instead of Cell, then I could see this thing shipping with a Linux OS by default.

    --
    The more I learn about science, the more my faith in God increases.
    1. Re:My Guess by Anonymous Coward · · Score: 0

      I'd say rather 32 SPE (4 times as much) since it is what IBM has in store for the end of this year.

      Of course, IBM is always late recently, so it might come out 1 year late. But it will come since it's the only way to obtain 20 Petaflops in 96 racks with a reasonable power consumption per rack.

      The good point of that Cell is that double precision performance is good (0.5 TeraFlops/chip).

    2. Re:My Guess by Anonymous Coward · · Score: 0

      Why the hell do people keep saying sony is going to use the cell in the ps4. why do they WANT sony to use the cell in the ps4. Im not a sonyfriend, but i can imagine secretly all of them who understand the cell architecture want nothing more to do with it.

  40. What IDIOCY! by seebs · · Score: 4, Informative

    No, not the article.

    The editor.

    First off, Sony denied this already -- yesterday . So this isn't news, and it's already-rejected news.

    Secondly, what kind of idiot links to the Inquirer as a source? Remember, they're the ones who posted the article claiming the PS3 was "slow and broken" because they didn't understand a memory bandwidth chart.

    --
    My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    1. Re:What IDIOCY! by Anonymous Coward · · Score: 0

      Well if Sony denies it, it could be true since they reacted so quickly. They kept denying other things too like there is no Playstation 4 coming, not atleast in 10 years.

  41. Whaaaaaa??? by cjjjer · · Score: 1

    PS4?

    I thought that I read a Sony CEO saying some where that the PS3 was future proof and the 360 is just transitional?

    Forward to today and oops.......

    1. Re:Whaaaaaa??? by Anonymous Coward · · Score: 0

      The 7800GTX has less raw processing power than the Microsoft Xbox 360 GPU.

      every time i hear somebody praise the ps3, i just
      keep telling this to myself, and laugh and laugh and laugh.

  42. Quite the contrary.. by Junta · · Score: 1

    When your workforce is faced with a lower sales volume, you either lay them off or invest for the rebound. If your R&D workforce was invested in short-term, incremental projects (accessories, product shrinks, etc), and your projections for market opportunity appear to be poor regardless of what you might do, it may make sense to start on long-term projects. Sure , you have some trying to do cost-savings to salvage margin on what you do sell or to reduce price to consumer, but it seems Sony's ability to pull that off is limited, and as such that only warrants a small investment.

    That said, Sony is not an example of a company with the financial health to think that way, and as such layoffs are an unfortunately more plausible path.

    --
    XML is like violence. If it doesn't solve the problem, use more.
  43. cool by Anonymous Coward · · Score: 0

    COOL! Anything that screws g.d. nvidia!!

  44. But this is Sony we are talking about by pavon · · Score: 1

    If it weren't for the fact that this announcement has been denied, I'd almost be willing to believe it. Sony now has a history of going for bizarre architectures in the hope that they will be revolutionary, but in the end require far more work from the developer, and eventually after several years of optimization end up with only slightly better performance than the other consoles.

    I mean this is coming from the same company that claimed the PS3 will not have a GPU because the Cell processors will do everything, only to go crying to Nvidia at the last minute when that didn't work out. Now we have Intel here claiming to have an architecture (Larrabee) that does exactly what Sony wanted Cell to be to begin with. I wouldn't be surprised if they hadn't learned their lesson yet.

  45. Re:What the hell? Intel? by Anonymous Coward · · Score: 0

    the fact that it is x86 don't magically make it easy to code for respectively it is not the fact the the cell have a weird asm that make it hard...
    the problem here is that programing a moderately parallel efficiently chip is fucking hard. I don't see how Larrabee will be any easier than the cell if you program it directly

  46. except by reiisi · · Score: 1

    I don't think that's called ars taking the argument seriously.

    Maybe not treating it as complete bag-of-wind, but still not taking it seriously.

    --
    Computer memory is just fancy paper, CPUs just fancy pens with fancy erasers; the 'net is just a fancy backyard fence.
  47. AS? by reiisi · · Score: 1

    Anonymous shill.

    --
    Computer memory is just fancy paper, CPUs just fancy pens with fancy erasers; the 'net is just a fancy backyard fence.
  48. Don't be so certain that they don't... by Gordo_1 · · Score: 1

    Remember when Steve Jobs said that Macs were switching to Intel? Everyone thought, hey that's the stupidest thing we've ever heard, everyone knows that AMD has had the CPU performance crown for many years and Intel's lost their way by trying to push the P4 architecture. What Jobs was shown secretly that was not known to the general public was that Intel was way ahead of schedule on its next generation architecture (Core2) and process (.45nm) and there was no way AMD would be able to compete for at least a couple of generations.

    Now, sure Intel is not known for their graphics prowess, but it's not like they are http://www.notebookjournal.de/praxis/exclusive--intel-centrino-2-performance-test-79/3 *that* far behind Nvidia and ATI anymore. Percentage-wise, Intel's performance improvement going from the X3x00 to the X4x00 generation was much higher than either of what ATI or Nvidia have been achieving lately -- mobile or otherwise.

    Don't be too surprised if they aren't a couple years away from taking on the elite GPU competition head on.

  49. The interesting thing by symbolset · · Score: 1

    Isn't the article. It's the discussion. There's lots of bright minds here. This is why most people don't read TFA.

    --
    Help stamp out iliturcy.
  50. Re:Not going to take your word for it by symbolset · · Score: 1

    Never before have I had the opportunity to get so much karma for saying so little. I'm going to savor the moment for a bit, ok?

    .

    /

    o

    .

    /

    o

    .

    /

    o

    .

    /

    o

    You're retarded.

    --
    Help stamp out iliturcy.
  51. Re:What the hell? Intel? by symbolset · · Score: 1

    if you program it directly

    That's why they pay the library programmers good bucks. So they'll put down their WOW raids for a little while and spew the good libraries that abstract stuff like this.

    --
    Help stamp out iliturcy.
  52. you mean the mistake of drinking the kool-aid? by reiisi · · Score: 1

    Bruce is not a personal friend, I do not belong to the cult of observers of famous people, ergo, I don't bother tracking his /. user id. And I do remember a sock puppet imitating his name with a fairly low id, low enough to surprise me enough that I remember. So I don't necessarily trust that that was Bruce.

    Doesn't make any difference, drinking the kool-aid a big corporation's sales staff puts out is still drinking the kool-aid, whether in public or private. intel is still doing enough evil things that we shouldn't give them any slack for trying to sell us on x86 clusters-on-a-chip.

    Arm-clusters-on-a-chip might be reasonable. Even Power3 or mcore clusters-on-a-chip would be interesting.

    But, x86?

    --
    Computer memory is just fancy paper, CPUs just fancy pens with fancy erasers; the 'net is just a fancy backyard fence.
  53. PCI, USB, SATA? by reiisi · · Score: 1

    Some of us think PCI, USB, and SATA are more of a testament to intel's very stubborn NIMBY than evidence of some dedication to openness.

    --
    Computer memory is just fancy paper, CPUs just fancy pens with fancy erasers; the 'net is just a fancy backyard fence.
  54. But Sony is the BAD! by SmallFurryCreature · · Score: 1

    Lets see, we got three players. The convicted monopolist Microsoft who pushes DRM onto the PC if only they could get people to use it. Constantly changes format and is constantly in a split about wether the PC can be for gaming or not. They LOVE DRM and would dearly love to push trusted computing down our troath.

    Nintendo absolutly HATES drm. That is why they switched to CD's the moment that tech became superior to catridges and don't constantly change the physical interface to their handhelds. Oops.

    Sony, as you said, has an open console, standard formats, open browser. But OOPS, they got BlueRay (which competes against DRM laden HD-DVD and of course DVD and of course VHS (Yes kiddies, ALL these formats have DRM, that we managed to work around them so you no longer notice doesn't count)) and that embarrising rootkit (which by the way was possible thanks to the way MS wrote their OS).

    It seems clear that ALL three are pretty nasty when it comes to DRM but for some reason Sony is getting all the blame for it. Choosing the better console maker is like choosing between which guy beating you up isn't aiming for your nuts.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  55. Re:Xbox 3 Capable by Douglas+Goodall · · Score: 1

    First hardware will come with a sticker saying XBox 3 Capable. After they sell millions of these, new hardware will arrive that can run the new firmware with the desirable GUI. This new hardware will be marked Xbox Premium Ready. Millions of users will feel ripped off having paid for the first wave of Xbox 3 hardware, but it won't matter. Microsoft has learned from history and this is the new MO for them.

  56. Lies by Anonymous Coward · · Score: 0

    The 360 chip is based around the already existing PowerPC core, and does not have SPUs that make the Cell unique.

  57. "According to the Inquirer".. by greedom · · Score: 1

    Well I think that pretty much rules out that Sony and Intel will ever work on anything together, ever again. I'd be really disappointed if Sony picked up Intel though because I love Intel but I also love the 360.

  58. Re:What the hell? Intel? by hattig · · Score: 1

    Intel can't do GPUs. Every time they've tried (and at the time they claim it is going to be great) and every time they've failed miserable, leaving people with clunky, slow, hot, cumbersome graphics with terrible drivers, often taking years to enable hardware features like vertex shading.

    Larrabee *could* be better. At only 2TFLOPS however it seems unlikely that it will be beating anything NVIDIA or ATI offer (4870 X2 = 2.4TFLOPS today). Also power consumption is rumoured to be very high, and die size massive, leading to very expensive cards. Certainly not suitable for a console. I'm sure Sony will end up using some NVIDIA GT400 series GPU.