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Nintendo Asks For Government Help To Fight Piracy

Nintendo, in its annual report to the USPTO, has requested help in dealing with piracy overseas, both from the US government and from several other countries in particular. China, Korea, Brazil, Mexico, Spain, and Paraguay are listed as the greatest contributing nations to piracy of the company's products. Nintendo suggests, for example, that "Chinese customs officials must stop shipments of game copiers and other infringing products out of China, and China should work in the coming year to eliminate barriers to its enforcement laws," and that "the Spanish government implement laws protecting the creative copyright industry and enact laws against Internet piracy."

296 comments

  1. Whine whine whine by aliquis · · Score: 5, Insightful

    Most of the people who copy games for their consoles get the console and the necessary devices for copying games just because they know they can copy the games if they get it all.

    There is no guarantee those people would get the console and any games if they couldn't copy them.

    I've got a chipped gamecube and a DS with flashcart and could kinda get all of the games for both systems but then all I do is play WC3 on my computer anyway ...

    I'm just not that into console gaming, I don't even play the games when they are free ffs, why would I play them if I had to pay for them?

    Atleast Nintendo makes money on the consoles to so they have got my support anyway.

    Parents getting said devices for their kids which would indeed get a couple of probably crappy games may be another story though.

    1. Re:Whine whine whine by powerspike · · Score: 2, Insightful

      AFAIK they also get a $$ amount per game sold as well, so every "lost sale" is lost income to them. Remember their primary goal is to benefit their shareholders, and that is what they are doing.

    2. Re:Whine whine whine by aliquis · · Score: 4, Interesting

      I know, but my actions don't result in lost sales since I don't even play the games when they are free, I would definitely not buy and play any games costing the amount of money they cost now.

    3. Re:Whine whine whine by Xest · · Score: 5, Insightful

      Yep, I know people who bought DS' only because they could buy a cart with a micro SD card in and copy games to it.

      These are people who I know definitely wouldn't have got one if they had to pay an additional £20 for each game on top of £100 for the device itself. Piracy has been one of the reasons the DS has been so succesful.

      As you say providing Nintendo makes money on the device itself then they've really got nothing to complain about and aren't really acting any better than the RIAA/MPAA trying to force their ideal laws on foreign nations. Even if they didn't make money on the device I'm inclined to say more fool them for pursuing such a silly business model.

      The other point is it's not like they even seemed to try hard to prevent piracy. Their systems are some of the most easily hackable out there so if they don't even invest in anti-piracy measures like Sony and Microsoft do then why should they expect anyone to help them if they wont help themselves? At least pirating XBox 360 games means goodbye to your warranty, can't be done on live arcade games means saying goodbye to XBox live with your system forever too so Microsoft at least tried to solve the problem through technology than just whining to foreign governments to enforce stricter laws on their citizens.

    4. Re:Whine whine whine by aliquis · · Score: 3, Interesting

      Same for Xbox, it was a total failure until people could chip it and use the HDD for games vs the un-cracked Gamecube for instance.

      Piracy is the reason Microsoft got into the console business at all.

      And yes, guess it helped DS vs PSP somewhat to since PSP games could be up to 1.8 GB in size and 2 GB memory cards cost a lot of money back then.

      And I also agree that if you don't make money from all the products you're doing something wrong. Somewhat unrelated I can get a new Xerox 6110 N printer for less money than the amount of toner it ships with ... So when you have run out of toner it makes just as much economical (and/or service) sense to trash the whole printer and buy a new one ..

      It took a long time to crack the Gamecube, the DS uses some RSA signature or something such, and the DSi got an updated copyright protection, so I don't agree that they don't try to protect the content. And even if they didn't they shouldn't have to, people should respect their rights. But to claim losses because people violate their rights?

    5. Re:Whine whine whine by dyefade · · Score: 1, Redundant

      I know, but my actions don't result in lost sales since I don't even play the games when they are free, I would definitely not buy and play any games costing the amount of money they cost now.

      They're not blaming you specifically you know.

    6. Re:Whine whine whine by omeomi · · Score: 4, Insightful

      That is, pretty succinctly, the problem with calculating lost revenue by adding up all of the pirated copies...

    7. Re:Whine whine whine by SailorSpork · · Score: 1

      It could be that because you didn't pay for those games, you didn't value them as much as much as someone who forked over $$ for the game. Because of this, you didn't force yourself over the learning curve for that particular game and went back to one you were more familiar with.

      It may not be the case for all people or for all games, but I've found that when I buy a game that's kinda old but really good really cheap (like Jak & Daxter for $5 used), I play it for a bit, like it a lot, but then put it down and never pick it back up after a new game comes out that I paid full price for. I never really thought about it before, but I played the hell out of it and gave it more of a chance because I know I paid more for it, as opposed to a pile of games I'm looking at right now that I got used relatively cheap, that were good but I know I'll never pick back up.

      It may be because somewhere inside my head, I put a value on my free time?

    8. Re:Whine whine whine by Anonymous Coward · · Score: 0

      Nintendo isn't aggressive enough with the VeRO eBay program. Neither is Nokia, Namco and Apple. These companies know the counterfeits are on eBay, but don't appear to employ anyone willing to actually file reports. Tiffany and Louis Vuitton aren't aggressive enough either.

      If you really want to get into the politics of it, the most aggressive companies are the ones that sell the cheapest products that get copied in China (eg as-seen-on-tv type of merchandise.) That's because they make no money on counterfeits.

      With the NDS, strangely enough, Chinese companies like to make garbage copies of the iPhone, but haven't managed to make counterfeit copies of the NDS itself. They can however make as many counterfeit copies of games and buyers around the world don't know that they are counterfeit until they play the game.

      The biggest scam out there is selling preowned pokemon cartridges. They are ALL fake. The ones that come preloaded with pokemon are the worst offenders.

      The most effective method to cut off China, is to DMCA take-down every counterfeit item item off all the auction sites at once (good luck with that btw) and pinpoint the manufacturers and then shut them down.

      I have never seen a single person actually use a copier for homebrew.

    9. Re:Whine whine whine by bleh-of-the-huns · · Score: 1

      As you say providing Nintendo makes money on the device itself

      Thats the problem, they may not be making money on the device itself. Now I don't know what the profit margin or loss is for the DS, but in many cases, the makers lose money on the hardware, and make up for it with the licensing of the technology to the game makers.

      So when you pirate those games, they do end up losing money. Like someone previously said, these are companies, while yes they provide a service or a product, they are in it to make money. In this case, I cannot fault them for trying to protect their own interests, but at the same time, many of the products they say are used for piracy, have legitimate uses as well. Backing up the games is a prime example.

      The games cost a freaking fortune, and while that is the main reason I sold off my Wii. The swapping games in and out of the system can take its toll, pets, kids, etc, there are alot of ways to dmg a disk, I would rather play the backup disk and store the originals.

      And I have not and will not purchase a new console (ps3 or 360), till the games come down to a more reasonable price.

      What I would be curious to know is who has been dictating the prices of the games, is it collusion in the developer industry, since they all seem to be priced the same (on avg its what, $60 for a new release), or is Nintendo/Sony/MS dictating what the games sell for.

      --
      I came, I conquered, I coredumped
    10. Re:Whine whine whine by Anonymous Coward · · Score: 0

      yeah, right.

      Bad stuff is still bad.

    11. Re:Whine whine whine by Anonymous Coward · · Score: 2, Informative

      Well you know, the XBOX extra warranty isn't available in most countries, nor xbox live for that matter.

    12. Re:Whine whine whine by Timothy+Brownawell · · Score: 2, Informative

      That is, pretty succinctly, the problem with calculating lost revenue by adding up all of the pirated copies...

      It's one of the problems. Another one is people who download large batches of stuff and sort out the crap later - if they had to pay up front they'd be putting some amount more effort into filtering out the crap beforehand.

    13. Re:Whine whine whine by Xest · · Score: 0, Redundant

      It's available in all countries where there is worthwhile profit to be made compared to the costs of distribution and localisation though so where piracy is going to happen and MS' anti-piracy technology is going to be worthless there's no real money to be made anyway for the most part.

    14. Re:Whine whine whine by bentcd · · Score: 2, Insightful

      It may be because somewhere inside my head, I put a value on my free time?

      From what I can tell it's common for humans to attach more value to something one pays a lot for than something one gets cheaply or for free, regardless of their actual comparative value or usefulness.

      If I were forced at gunpoint to express my amateur speculation I would probably say that it seems like some sort of mental self defense to prevent ourselves from facing up to having dished out big $$$ for something that was less valuable to us than something else we got cheap. That is, we don't want to admit that we've been suckered and our subconscious does the only decent thing and effectively suppresses that idea.

      --
      sigs are hazardous to your health
    15. Re:Whine whine whine by Anonymous Coward · · Score: 0

      I'm just not that into console gaming, I don't even play the games when they are free ffs, why would I play them if I had to pay for them?

      I suspect Nintendo will not weep over the loss of your business.

      I mean, I'm no marketing expert, but I don't think appealing to the "people who don't want to play any games" demographic is a big part of their commercial strategy.

    16. Re:Whine whine whine by powerspike · · Score: 1

      While true, Working on reducing piracy would increase revenue to some degree, so therefore would increase their bottom line.

    17. Re:Whine whine whine by poetmatt · · Score: 1

      Who says they'd be willing to pay, or would even consider buying a game if they were forced to pay to download batches of the crap and sort through it instead of feeling extorted?

      This is the other crux of the argument.

    18. Re:Whine whine whine by Ogive17 · · Score: 1

      It seems to me that Nintendo is mostly focusing on the countries that allow people to copy and sell the games for profit.

      --
      "Action without philosophy is a lethal weapon; philosophy without action is worthless."
    19. Re:Whine whine whine by furby076 · · Score: 1

      There is no guarantee those people would get the console and any games if they couldn't copy them.
      Atleast Nintendo makes money on the consoles to so they have got my support anyway.

      Not really. Considering game consoles tend to be a loss-leader for manufacturers (ala X-box, PS3, not sure about nintendo) the manufacturers don't want you to JUST buy their console (even if you NEVER put a game into it so there is no piracy issue). You are not supporting them by buying the console only - you are hurting them.

      --

      I do not support "The Man". I also do not support your irrational stupidity
    20. Re:Whine whine whine by Anonymous Coward · · Score: 0

      when will the fucking private companies learn that the fucking government's job is not to protect their fucking IP properties.

    21. Re:Whine whine whine by furby076 · · Score: 1, Insightful
      Listen - stop trying to justify why pirating is OK. It doesn't matter if game console makers earn $1 on the console or $1,000 - if you don't want to buy the games (for whatever your reasons may be) then don't play the games. Buying the console does not magically entitle you to get the games for free...btw the games cost MONEY to invent, code, manufacture. As a /. user, which means you at least have some insight into what programming is, you should know better. Some company spends thousands of hours, possibly millions of dollars so people can say "well why should i have to pay, i can pirate".

      Also game consoles tend to be loss leaders (e.g. Ps3) so just buying a game console from a company, and never a game, hurts them directly and immediately.

      http://www.vgchartz.com/forum/thread.php?id=56707&page=3

      PS3 80 GB - Cost $485, Price $400, Loss $85. PS3 160 GB - Cost $520, Price $500, Loss $20. XBox360 Arcade - Cost $260, Price $200, Loss $60 ...

      --

      I do not support "The Man". I also do not support your irrational stupidity
    22. Re:Whine whine whine by Anonymous Coward · · Score: 2, Informative

      Nintendo makes a point of always profiting on hardware. They haven't lost money on a single Wii or DS console, and manufacturing cost reductions have not turned into price cuts at retail (they haven't needed to cut prices - they're still selling consoles faster than they can produce them.)

      I don't think Nintendo has ever sold a console below break-even point.

    23. Re:Whine whine whine by furby076 · · Score: 1

      These are people who I know definitely wouldn't have got one if they had to pay an additional £20 for each game on top of £100 for the device itself. Piracy has been one of the reasons the DS has been so succesful.

      That is backwards ass stupid. It is poor justification and I dare you to go to a court of law, with pirated games and say "your honor, this is why i pirate games..." Most consoles are loss leaders.

      http://www.vgchartz.com/forum/thread.php?id=56707&page=3

      --

      I do not support "The Man". I also do not support your irrational stupidity
    24. Re:Whine whine whine by Teun · · Score: 1

      Tiffany and Louis Vuitton aren't aggressive enough either.

      Now you are comparing apples and oranges.
      Those that can afford a $1000.- handbag will get the Real Thing and wouldn't want to be caught dead with a fake.
      These guys don't loose a cent due to all the counterfeit crap being sold to an entirely different demographic.

      The sale of illegally copied games is a different matter, an amount of market is being lost by the genuine manufacturers.
      Because it's rather impossible to fix this through technical or legal means they'll have to come up with a different solution, like charging a premium for the console but not much more than cost for the games.

      --
      "The likes of Facebook and WhatsApp are free to those whose privacy is of zero value."
    25. Re:Whine whine whine by Anonymous Coward · · Score: 0

      I believe you are right on the spot. (sorry, I don't have any mod points today...)

    26. Re:Whine whine whine by Xest · · Score: 1

      I guess you didn't really read my post.

      I'm not so much defending piracy as stating it's idiotic to build a business model around assuming piracy wont exist, then when it does, trying to force law changes that effect people in more ways than just preventing piracy in countries where Nintendo doesn't even add to their economy.

      If Nintendo does make a loss on the DS without putting any real anti-piracy measures in it and then people pirate games for it then that's their own fault for being so utterly naive in the first place, it is not the fault of the citizens of Spain, China or wherever.

      The point is, Nintendo is trying to punish citizens of countries, many of whom have never ever even had a Nintendo product because they couldn't be bothered to even try and do anything about the problem themselves because they were naive enough to think that no one would actually do it.

      That's not defending piracy, that's pointing out corporate idiocy and greed at the expense of people many of whom not only have never pirated, but who have probably not even ever so much as touched a Nintendo product. The point is, if Nintendo has such a problem with piracy then why did it not put better safeguards in against it? this is particularly prominent when they have a proprietary cartridge type in proprietary hardware where they could've hence easily have done much to prevent it. They fucked up and they're expecting everyone else to clean up for them so they can reap the profits without ever putting any money back to cover their fuckup.

    27. Re:Whine whine whine by avajcovec · · Score: 1

      As you say providing Nintendo makes money on the device itself then they've really got nothing to complain about

      Nintendo are not the only ones who make software for their systems. Third-party developers depend on sales of their software. It hardly matters to them whether Nintendo makes a profit on the hardware or not.

      it's not like they even seemed to try hard to prevent piracy

      Nintendo stuck with cartridges a generation longer than anyone else and used a non-standard format for their first disc-based system. Just because they don't take the same approach as other manufacturers doesn't mean they're not trying to prevent piracy.

    28. Re:Whine whine whine by 0xygen · · Score: 1

      You know actual console hardware is often sold at a loss, subsidised by the licensing from the first few games you buy?

      I seem to recall at the start of the PS3's life cycle the break even point was at about 5 games.

      Admittedly, at this point in the DS life cycle, I would hope the parts have become cheap enough for them to make at least a small amount on the hardware.

    29. Re:Whine whine whine by Xest · · Score: 1

      I don't know why you keep posting a thread that is mere speculation and is in fact factually incorrect as Microsoft aren't making a loss on the 360 anymore and haven't been for a while (thanks partly to the cost savings in the new v2 console).

      No one's going to go to a court of law because they're not contesting their right to pirate, they know they have no right to pirate.

      I wont respond to the rest of your ramblings because I already covered them in response to your other post. The crux of it is though that you're missing the point completely. Piracy is a problem companies have to deal with themselves, not expect everyone else to deal with for them.

      FWIW, I have a DS, a Wii and a 360, I have over 150 legitimately purchased games (around 60 are live arcade titles) for my 360 and around 30 legitimately purchased DS games, so I am a consumer of these systems and I do pay for them. I only have about 5 games for the Wii because frankly I find most of them piss boring. As mentioned in a post I made a few days ago however I will no longer buy PC games as each time I do I get burnt by draconian DRM or software that is simply unacceptably buggy, as such whilst I don't pirate PC games- I stick to console gaming now I fully support those that do because with that treatment of legit customers PC games developers frankly deserve the problem and bring it on themselves.

    30. Re:Whine whine whine by Xest · · Score: 1

      "Nintendo are not the only ones who make software for their systems. Third-party developers depend on sales of their software. It hardly matters to them whether Nintendo makes a profit on the hardware or not."

      So then they need to complain to Nintendo for not producing a system that protects their games.

      "Nintendo stuck with cartridges a generation longer than anyone else and used a non-standard format for their first disc-based system. Just because they don't take the same approach as other manufacturers doesn't mean they're not trying to prevent piracy."

      Sticking with cartridges is only relevant if they actually put effort into the hardware design to protect it. Over the years people have shown it doesn't matter what physical shape a media format is, if the hardware inside is standard stuff it doesn't take much to attach it to a standard interface and read it. What it does allow though is for you to introduce additional hardware features to protect the data on those cartridges (features that say, you couldn't put on a standard DVD because DVDs have to be standard), this is what Nintendo haven't done.

      There is evidence for this in that both Microsoft and Sony this generation use standard media formats but still suffer piracy a lot less worse than Nintendo. The fact is Nintendo aren't investing in the technology required to prevent piracy, simply using a non-standard media format isn't enough if it's still readable by standard hardware and if no encryption is used or if it's weak and so on. Nintendo probably stuck with cartridges because they're easier on battery life than spinning discs and because of course spinning discs are usually going to be bigger and noisier. Using cartridges is an opportunity to have greater security and have those benefits, but Nintendo chose to only invest in the latter- some may say why should they have to invest in the former, but that's their choice. They either decide if it's cheaper to invest in preventing piracy or cheaper to not invest and maybe lose a few sales because of it. Microsoft/Sony decided upon the former whilst Nintendo didn't seem to bother even thinking about it but are whining now it's come back to bite.

    31. Re:Whine whine whine by moose_hp · · Score: 2, Interesting

      While that may be true, but here in Mexico digital piracy is actually illegal, police do show up in places with high traffic of pirated software/music/games (here in Guadalajara, biggest place is "San Juan de Dios", I was actually once there when the police showed up), they do show in television how they burned down X tons of pirated material... and all those actions are pretty much worthless.

      What's the problem with piracy here? I think that the prices are freaking high, legal nintendo games/consoles/accesories can get priced around twice it's price in USA, also a single Wii game usually cost more than what you get on minimal wage in a month.

      --
      DON'T PANIC.
    32. Re:Whine whine whine by Anonymous Coward · · Score: 0

      You realize they make an even greater loss if they make consoles that aren't bought?

    33. Re:Whine whine whine by CarpetShark · · Score: 1

      --
      Zulupad, the wiki notepad on crack

      That's a really bad marketing slogan, you know. Most people wouldn't associate being on crack with good things.

    34. Re:Whine whine whine by furby076 · · Score: 1

      I'm not so much defending piracy as stating it's idiotic to build a business model around assuming piracy wont exist,

      First their model existed before piracy existed. Second they do put systems in place to prevent piracy but people crack it. They put these security measures on a hardware and software level. They also put in EULA agreements, etc. Now they are trying to get the laws ALREADY in place enforced. What more do you want from these guys? They did their due dilligence.

      trying to force law changes that effect people in more ways than just preventing piracy in countries where Nintendo doesn't even add to their economy.

      Actually they are not trying to force law changes. It is already illegal in China to pirate software. It is both a national law on their own and by the treaties they signed with other countires (e.g. US). Nintendo is trying to get these countries to ENFORCE EXISTING law.

      If Nintendo does make a loss on the DS without putting any real anti-piracy measures in it and then people pirate games for it then that's their own fault for being so utterly naive in the first place, it is not the fault of the citizens of Spain, China or wherever.

      First this is totally untrue - they put in a lot of measures. Hardware/software/eula's. People crack it.
      Second - the whole "if they don't put restrictions in it then it is their fault" mentality is totally false. Did you know if you put money on the front seat of your car, left the windows open, and the keys in the ignition it would still be criminal for someone to take your car, and/or money without your permission? Your insurance company may raise your rates for being a moron but the police would still have to investigate, arrest and prosecute if they caught the person. Companies are not obligated to put these protections in - and it's a shame they have to. It costs them millions of dollars to attempt to protect their works from thieves.

      The point is, Nintendo is trying to punish citizens of countries, many of whom have never ever even had a Nintendo product because they couldn't be bothered to even try and do anything about the problem themselves because they were naive enough to think that no one would actually do it.

      Actually Nintendo is trying to get countries to enforce their laws and prosecute DISTRIBUTION criminals. They are not going after the 15 year old with the pirated game, they are going after the person who sold it to her. And again, I do not know where you get that NES does not try and lock down their game consoles.

      Below are some links for you (in case you are bothered to check so you can be corrected in your improper knowledge)
      http://www.iconocast.com/0000000013/S1/News1.htm (do a search for Nintendo)
      http://www.ocmodshop.com/news/displaygamingnews.asp?articleid=33394&zoneid=15 (do a search for Despite)

      --

      I do not support "The Man". I also do not support your irrational stupidity
    35. Re:Whine whine whine by Doctorer · · Score: 1

      The problem is that the standard model of console game marketing is that the primary company (Nintendo, Sony, Microsoft) makes a LOSS on every console as an investment in returns on game sales. If all they're doing is selling consoles and no games, then everyone who loves Nintendo enough to pirate their games is dealing them death by a thousand cuts.

    36. Re:Whine whine whine by furby076 · · Score: 1

      Piracy is a problem companies have to deal with themselves, not expect everyone else to deal with for them

      FUD - Anti-piracy laws already exist in the US and China. Companies are not allowed to enforce these, the police must enforce these. Companies are begging police TO enforce these. You are rambling. BTW even if they are now making profits on their consoles - it does not justify someone pirating.

      --

      I do not support "The Man". I also do not support your irrational stupidity
    37. Re:Whine whine whine by Xest · · Score: 1

      Seeing as your entire post is based on the delusion that Nintendo makes an effort to protect their software then please explain why it is an issue that primarily effects Nintendo's consoles and not Microsoft or Sony's?

      The fact is, Microsoft and Sony put much better protection in place with their latest batch of consoles whilst Nintendo did very little.

      I'm sorry if you can't accept that but it's fact, it's far more trivial to crack Nintendo's systems than it is Microsoft and Sony's and this is purely down to the amount of time and money spent on anti-piracy measures. Nintendo fucked up here, end of.

      Have you ever stopped to think that perhaps the reason as in the articles you posted that those countries listed haven't carried out any prosecutions is because they've not actually broken any laws in those countries? Silly question I suppose, because the answer is an obvious no.

      Oh and regarding the idea they're just trying to push enforcement of laws they already have you're wrong there too. In Spain personal copying isn't illegal and in China creation of modchips etc. aren't illegal, but in both territories Nintendo is trying to turn these laws around, so you're not even correct on that account.

    38. Re:Whine whine whine by Xest · · Score: 1

      But you'd never have a situation where they'd sell no games on any console- the people who buy games for their consoles still far outweight those who pirate games for their consoles at least on the latest gen systems.

      The point is that if they sell consoles at a loss then they have to accept that those who do pirate are going to cause them a loss. They could just not sell at a loss and ensure that they don't ever make any loss to pirates (who wouldn't buy games anyway) but still maintain a profit off those who do buy games.

      I agree they'd have a major problem if everyone pirated and they never sold a single title, but their profits are still record breaking year on year even in the recession so it's hard to suggest piracy has any real effect.

    39. Re:Whine whine whine by furby076 · · Score: 1

      Seeing as your entire post is based on the delusion that Nintendo makes an effort to protect their software then please explain why it is an issue that primarily effects Nintendo's consoles and not Microsoft or Sony's?

      Wow you TOTALLY fail - again two links talking about people CRACKING nintendo's consoles:
      http://www.iconocast.com/0000000013/S1/News1.htm [iconocast.com] (do a search for Nintendo)
      http://www.ocmodshop.com/news/displaygamingnews.asp?articleid=33394&zoneid=15 [ocmodshop.com] (do a search for Despite)

      The fact is, Microsoft and Sony put much better protection in place with their latest batch of consoles whilst Nintendo did very little.

      Even if this were true, and I am not qualified to state who has better protection in place though Xbox and ps3 get pirated all the time, it still does not justify. A company does not have to put protections in place to have the law enforced. Justifying theft by saying "the lock wasn't good enough" is retarded.

      I'm sorry if you can't accept that but it's fact, it's far more trivial to crack Nintendo's systems than it is Microsoft and Sony's and this is purely down to the amount of time and money spent on anti-piracy measures. Nintendo fucked up here, end of.

      First - I could care less which system is harder to crack. Second - and again security or no does not justify pirating. Third - Xbox and Ps3 get pirated.

      Oh and regarding the idea they're just trying to push enforcement of laws they already have you're wrong there too. In Spain personal copying isn't illegal and in China creation of modchips etc. aren't illegal, but in both territories Nintendo is trying to turn these laws around, so you're not even correct on that account.

      They are not going after the personal copiers (i need a backup), they are going after the sellers of mod chips and those who are selling pirated games. So yes I am correct.

      --

      I do not support "The Man". I also do not support your irrational stupidity
    40. Re:Whine whine whine by Doctorer · · Score: 1

      Their primary markets are still dominated by Asian countries, where piracy is also strongest. Furthermore, the profitability of the company probably reflects the success of the Wii system, whereas the bulk of piracy is occurring with the DS games. Nintendo's portable market has always been the primary target for pirates.

    41. Re:Whine whine whine by Xest · · Score: 1

      "FUD - Anti-piracy laws already exist in the US and China."

      Irrelevant, laws don't stop the problem existing so it still has to be factored into any business model. It's naive not to do so.

      "Companies are not allowed to enforce these, the police must enforce these. Companies are begging police TO enforce these."

      Depends on whose doing it. There's a different between civil and criminal infringement but I don't expect you to understand that. Police also have limited resources and when it comes to a choice between chasing up a serial rapist and someone selling pirated copies of pokemon on a street corner it's obvious which deserves priority but again, this is why companies must plan for and take some responsibility for piracy themselves. How many people do you think would rather have the police spend tax payers money chasing up the pokemon seller vs. the rapist? If piracy is a problem for a company then why should even citizens who have never even ever used a console pay to protect their profits whilst more serious criminals roam free?

    42. Re:Whine whine whine by Anonymous Coward · · Score: 0

      Nintendo doesn't sell stuff at a loss. The Wii, at least, has always been sold at a profit, and I think all of Nintendo's consoles are the same.

    43. Re:Whine whine whine by Xest · · Score: 1

      You have to bear in mind that although it has seen it, Sony hasn't seen piracy on quite the scale with the PSP that Nintendo has with the DS and again this seems to be down to slightly more effective anti-piracy measures.

      Sony is of course also a Japanese company whose market has historically been the same as Nintendos.

      Interestingly though, I'm not sure either company really has Asia as it's primary market anymore. Have a look here:

      http://www.vgchartz.com/

      Then compare the total hardware sales for Japan, the US and Others where Others is almost entirely European sales figures. Both Europe and the US now appear to be bigger markets than Japan by quite a sizable amount. This is possibly partly to do with population/wealth where the US is wealthy with 300million people, Europe has some wealthy countries but not quite at the level of the US with 800million people and Japan has high wealth on roughly the level of the US but with only 120million people. China of course beats all on population, but the wealth simply isn't there for any reasonable sales figures- the same goes for India, Indonesia and so on.

      So I think Europe/US are the biggest markets, Europe will almost certainly become the biggest in the near term due to increasing wealth (particularly in Eastern Europe) and a very big population. China/India probably will eventually, but it will take it decades to reach the wealth levels of Europe, Japan and the US.

      I really do think the DS' problems are down to ease of piracy. A colleague here has one with one of those cards with the micro-SD card in and the fact you can just download what a bunch of ROM files ripped off of catridges to a standard interface card and just plug them in and play is light years ahead of any other modern console in terms of ease to do- no hardware modifications required or anything, literally just a case of copy games to a micro SD card and play.

    44. Re:Whine whine whine by nabsltd · · Score: 1

      PS3 80 GB - Cost $485, Price $400, Loss $85. PS3 160 GB - Cost $520, Price $500, Loss $20.

      These really are just imaginary numbers, seeing as how 160GB drives that work with the PS3 don't cost any more than 80GB drives at retail.

    45. Re:Whine whine whine by Anonymous Coward · · Score: 0

      It's also the fundamental basis for many scams. People will continue to hand cash over to a con artist on the hopes that it won't turn out they were wrong to give him anything.

    46. Re:Whine whine whine by Anonymous Coward · · Score: 0

      Assuming you ignore the customers they burned in their campaign to stop piracy - e.g. bands like metallica have ensured they will never get a cent from me, yet I do listen to them.

      There's a good few bands/companies/for profit organisations that go down this path, and while piracy of their goods may drop, I doubt it will increase their bottom line.

    47. Re:Whine whine whine by CodeBuster · · Score: 1

      So when you have run out of toner it makes just as much economical (and/or service) sense to trash the whole printer and buy a new one

      Or you could purchase a third party refill cartridge instead. So what if using the third party refill voids the warranty? The printer is so cheap compared to the "official" toner that you were willing to junk it anyway. Unless you are using high end printers, get the refill cartridges, they are much cheaper.

    48. Re:Whine whine whine by FiloEleven · · Score: 1

      Those that can afford a $1000.- handbag will get the Real Thing and wouldn't want to be caught dead with a fake.
      These guys don't loose a cent due to all the counterfeit crap being sold to an entirely different demographic.

      This is not at all true. The problem with counterfeit fashion stuff is that the people who buy $1000 handbags buy them specifically to show off their wealth; they are status symbols. If every soccer mom is walking around with a Louis Vuitton lookalike, the wealthy are much less likely to buy the real thing because they would no longer stand out. Piracy devalues the brand. Not that this bothers me; I think spending $1000 for something that cost $40 to make (factoring in design time) is absurd, but the losses are just as real.

      They may be even more real than losses from game piracy, as the non-paying or reduced-price demographic exists for both the fashion and game industries, but a pirated game still provides the original game experience and so cannot devalue the brand to paying customers: the enjoyment of a game, unless you are elitist, is independent of how many other people possess a copy of it. Of course, the more easily available pirated games are, the more the non-paying demographic increases and greater losses most certainly occur.

    49. Re:Whine whine whine by LankyBoycie · · Score: 1

      I imagine the people Nintendo want to stop most are the commercial pirates not the people who download games at home. I recently bought a copy of Professor Layton from ebay as there weren't any available in the shops. I was somewhat annoyed to discover I had bought a counterfeit copy despite avoiding all the cartidge only and despatched from hong kong auctions. Still if they had shipped enough games to keep up with demand I would have bought it from amazon and avoided flea-bay like the plague as I usually do.

    50. Re:Whine whine whine by aliquis · · Score: 1

      (I pirate for the sake of pirating, I guess it's the old collector heritage in me, it's there, I can pick it up, I get it. So what if I don't play it, I can have the option of having all games so ..) :D

    51. Re:Whine whine whine by aliquis · · Score: 2, Insightful

      Eventually, though, in the TPB case someone mentioned that pirates actually buy MORE movies than non-pirates.

      Would they still buy more if they wasn't pirates? Would that result in more sales? Maybe. All we know is that non-pirates buy less movies.

      That CD sales fail isn't that weird, I want different music and I want it cheap. People just have a fixed budget for entertainment, if there is something else you rather prefer than CDs (say DVDs or Internet access), people get that instead.

      The music industry need to offer a better product if they want to get peoples money.

      Though, I'm only interested in supporting the actual artists/actors/scene builders/... and not everyone around that.

    52. Re:Whine whine whine by aliquis · · Score: 1

      But Nintendo make money on consoles to, I know Sony PS3 and old Xbox didn't, but that's a different story.

      I am supporting them. A DS don't cost $100+ to manufacture.

    53. Re:Whine whine whine by aliquis · · Score: 1

      Isn't the governments role to uphold the laws? And the copyright protection is part of the justice system? So ..

    54. Re:Whine whine whine by aliquis · · Score: 1

      The Gamecube sold for 699 sek at it's end of life.

      The Wii, not much more than a Gamecube on steroids with somewhat more advanced controllers, cost 2695 sek.

      Trust me, Nintendo earn a lot of money on Wii sells, even if you crack it.

      And the DS still cost as much as Nintendo never use to be in the red even if their consoles sell like shit so it's a safe bet they earn money on all DSes to. Why do you think they make a lot of money while Sony and such do not?

      Heck, they use to make more money than Sony even before the PS3 failure I think, go figure.

    55. Re:Whine whine whine by aliquis · · Score: 1

      Is it a complete cartridge or something empty which I fill? Link? I need to find some in Sweden.

    56. Re:Whine whine whine by amoeba1911 · · Score: 2, Insightful

      I paid $129 for a Nintendo DS ONLY because of R4DS card. I totally agree with what Aliquis is saying. Without the said card, Nintendo wouldn't get a single penny from me and I wouldn't even think about getting the stupid system. Over the years I bought several DS's in various colors, and encouraged friends and family to get them as well, and I even bought some DS games for my friend as a gift. So, how was the R4DS card bad for their business? It's bad enough they're wasting billions of dollars trying to keep people from copying stuff, but their growing obsession with piracy is starting to cost them big. I know their bread and butter is the console sales, but come on now.
      What really grinds my gears about the whole piracy thing is all anti-piracy scams try to make it seem like piracy is costing them hell of a lot more than what it really is costing them... for example: the business software alliance says piracy costs business software makers about $30 billion annually, in reality, the pimply teenager in high school who downloaded pirated copy of Maya and Photoshop wasn't going to buy a copy in the first place, nor does he have the funds to do so. The true cost of piracy is:
      1. money obtained in exchange for products illegally (this is what piracy REALLY is)
      2. the money companies waste trying (unsuccessfully) to overcome piracy by making their products unusable

      Let's face the facts, not every bum has money to buy crap, and it doesn't cost anyone a dime if they copy it. Nintendo and all others should stop going after card makers, and start going after people who pirate their stuff for profit. I look on Craigslist and I find a dozen people trying to pawn off these "lots of games for DS on a single cartridge" for a fraction of the actual cost of the games. Those people really are stealing Nintendo's revenue, they are the real pirates, but yet Nintendo's not doing didly squat about them, instead Nintendo is too busy going after people who they should instead be thanking.

      Crazy mixed up world we live in and thanks for reading my 2 cents if you made it this far.

    57. Re:Whine whine whine by Sparton · · Score: 1

      Thats the problem, they may not be making money on the device itself. Now I don't know what the profit margin or loss is for the DS, but in many cases, the makers lose money on the hardware, and make up for it with the licensing of the technology to the game makers.

      You know, there's more than just Nintendo who wants to stay afloat. There's people like me who actually develop the software you play. If you buy a console/handheld then pirate all the games, then it really puts the developer/publisher in a bind.

      since they all seem to be priced the same (on avg its what, $60 for a new release)

      It depends on quite a few factors. Usually PS3/360 games are $60*, but Wii games usually top at $50, and I think DS and PSP both start at around $40 (PSP maybe more). It's also not uncommon to see some games (more budget ones, specifically), to launch about $10 less then the previous amounts, and it's quite possible a few months into a games existence to drop to the $20-$30 range (or again less for handhelds).

      So as you can see, especially if you add in factors such as second-hand sales, you can get games at a wide varity of pricepoints varing from $20-$60 in current-gen software (and even less for previous gen like PS2, Gamecube, and GBA). I find that hard to believe unreasonable, considering many people in the US or Canada could make that in a day, if not a fraction of.

      *Keep in mind these prices are US/Canada benchmarks, your country/area/store may vary.

    58. Re:Whine whine whine by Nalgas+D.+Lemur · · Score: 2

      Wait, what? I'm kind of confused. I realize Slashdot isn't a collective entity with a hive mind, but I can't figure out whether the comments on this story make me believe that more or less than usual. On one hand, all the ones that have been modded up so far say the same thing as each other, which is generally something along the lines of, "Boo hoo, Nintendo. Go cry some more. You're getting what you deserve," with a lot more consistency than usual. On the other hand, the stereotypical responses that usually show up on stories like this are missing. You guys are hurting my brain.

      As you say providing Nintendo makes money on the device itself then they've really got nothing to complain about and aren't really acting any better than the RIAA/MPAA trying to force their ideal laws on foreign nations. Even if they didn't make money on the device I'm inclined to say more fool them for pursuing such a silly business model.

      Speaking of hurting my brain...what does this even mean? Providing goods and/or services in exchange for money is a silly business model? What are they supposed to do, give the games away? Make paying for them completely voluntary? I don't know. Maybe that'd work. I'm guessing not terribly well, as it costs them money to make the games, and the third party companies don't get anything from the console sales, so I'm not sure how any games would get made in the first place if no one were paying for them...

      Obviously someone needs to do something differently if people taking their stuff for free is causing a big problem, and bugging various governments about it may not be the right solution, but on a basic level their "silly business model" (make things people want, then sell them to people at a price that is greater than what they cost to produce but still low enough for a decent number of them to pay for them) seems pretty reasonable to me.

      The other point is it's not like they even seemed to try hard to prevent piracy. Their systems are some of the most easily hackable out there so if they don't even invest in anti-piracy measures like Sony and Microsoft do then why should they expect anyone to help them if they wont help themselves?

      Yes, please do encourage them to make it even more obnoxious to use various hardware/software. I never can get enough of people bitching about DRM and other types of copy protection and hardware lockouts and other crap. It's almost as much fun as when it directly affects me (Thanks, Steam, for failing to authenticate my account for ten minutes straight a couple days ago when I had exactly ten minutes to kill before I had to go do something else...I wish my Wii could do that, too).

      Anyway, something that I'm really surprised that I haven't seen mentioned (at least in anything modded up that I skimmed through) is that a bunch of what Nintendo tends to complain about, at least based on what they've said in the past, is wide-scale for-profit piracy, not some guy in his basement soldering a mod chip on, particularly with places like China. I get just as irritated when people go after homebrew stuff or individual users (Hi, RIAA!), but I really have a hard time arguing with them when they say they have a problem with groups in China or Russia or wherever pressing their own copies of games/CDs/DVDs and selling them.

      I'm not even sure where I'm heading with all this, but the comments today are enough sillier than usual that I had to boggle out loud at them.

    59. Re:Whine whine whine by Anonymous Coward · · Score: 0

      Piracy has been one of the reasons the DS has been so succesful.

      I'm surprised no one has pointed out that this statement is completely ridiculous.

      The reason the DS is so succesful is that it has appealed to completely new audiences. In particular, women and the elderly have never really played games before, but the DS is very succesful with these groups. The same thing is true for the Wii.

      These new players are exactly the kinds of people who don't pirate games by getting a flash cart and downloading stuff of the internet. They have no clue what a flash cart is, nor how bittorrent and/or newsgroups work.

      What they might do is buy cheap knockoff copies of games, imported from China or Brazil, if this is convenient enough. This is exactly what Nintendo is trying to push against here. They're not shutting down The Pirate Bay here, they're trying to stop cheap physical copies of their games being sold on the market for profit.

    60. Re:Whine whine whine by O('_')O_Bush · · Score: 1

      My understanding is that most console makers (like Nintendo) actually *lose* money on selling consoles.

      That's how they keep them so cheap even though the hardware is so powerful.

      They charge a high price for games (50$+ a pop) to recoup the losses they made selling the consoles.

      If people are buying the consoles and not the games, then not only are they losing potential profit, but they're also bleeding money from selling consoles disproportionate to games.

      --
      while(1) attack(People.Sandy);
    61. Re:Whine whine whine by Duradin · · Score: 1

      Actually, Nintendo was asking countries to enforce their (the countries') laws on piracy, the kind where people are selling bootleg copies as a physical entity.

      Flash carts could be good for business if people had some self control. But when people have the choice between paying for something or getting it for free, they tend to almost always go with the free option. It benefits the person but hurts the community.

      I've got a cycloDS cart and every rom that is on it, has been on it, and will ever be on it has come directly from a cart that I *own* and neither the ROM nor the original cart are in anyway distributed. I'd love for the convenience of the cycloDS to be built into a future DS but thanks to all the knuckleheads out there that will never happen in any sort of user friendly way.

    62. Re:Whine whine whine by Tetsujin · · Score: 2, Insightful

      I know, but my actions don't result in lost sales since I don't even play the games when they are free, I would definitely not buy and play any games costing the amount of money they cost now.

      That's easy for you to say now because you're playing what you want to play and not paying for it. Since you're getting what you want for free, you're assigning a corresponding value to the experience of playing the games. If you were actually forced to either pay up or stop playing - after a while you might start to think that dropping $20-$40 here and there for a game or two is worth it, after all.

      Or it's possible that you'd just stop playing games... But I think the former scenario is more common.

      --
      Bow-ties are cool.
    63. Re:Whine whine whine by CodeBuster · · Score: 2, Informative

      The wiki article has a few links, might be a good place to get started. I would be shocked if there were no third party refill cartridge sellers on Amazon. Good luck.

    64. Re:Whine whine whine by RyoShin · · Score: 1

      really acting any better than the RIAA/MPAA trying to force their ideal laws on foreign nations.

      Are you serious?

      Nintendo may have some backwards ideas when it comes to game properties (Ye Olde Nintendo once campaigned against second-hand sales, and still grumbles now and then), but for the most part they're going the correct route to protect their IP. They're not suing grandmas or threatening colleges or trying to tell the populace "Why yes, we'll let you use your internet if you pay us".

      When they do their crackdowns, it's usually after true "pirates", the ones that make copies of games and sell them on the street or through shady retailers. Going after companies like the R4 and such is a little more hazy, but still along the same lines as going after those producing mod chips for copying games.

      I don't like wasted government resources, but if a company with that kind of reach wants to protect its IP it does require law enforcement's assistance. So long as they are willing to pay for the time, I don't see a problem with it.

      I will agree that they send mixed messages on piracy. On one hand, the DSi won't work with any flashcart made before it was introduced (and it also renders useless anything that needed a slot 2 solution). On the other, they really drug their feet about closing the Twilight Princess hack for the Wii, even going to the point of including the code needed to close it in an update, but not implementing that code.

    65. Re:Whine whine whine by davester666 · · Score: 1

      I'm shocked they didn't mention Canadian's recording their games, then selling the recordings....

      Those dirty Canadians!

      Oh, crap, I'm Canadian.

      --
      Sleep your way to a whiter smile...date a dentist!
    66. Re:Whine whine whine by Anonymous Coward · · Score: 0

      I've found that I'm less likely to actually play a game when I've pirated it, especially when I've acquired several games at once. They lose their value to me.

      I don't see how you can have an unbiased judgment on whether or not you would have purchased some games if you're currently pirating.

    67. Re:Whine whine whine by Anonymous Coward · · Score: 0

      Yep, I know people who bought DS' only because they could buy a cart with a micro SD card in and copy games to it.

      These are people who I know definitely wouldn't have got one if they had to pay an additional £20 for each game on top of £100 for the device itself.

      This is precisely the reason I decided to buy a Wii. There is absolutely NO WAY I would have purchased a Wii if I didn't know that I could eventually mod it and download the games and homebrew applications other people make for it.

      The important point here is that I've (so far) spent over $500 dollars on JUST hardware for my Wii. $500 dollars that most definitely would have not gone to Nintendo had their system been as 'unhackable' as the PS3.

      How strange that I don't own a PS3 even though I'd like to have one...

    68. Re:Whine whine whine by Anonymous Coward · · Score: 0

      it would be great if a new bill comes with monetary charges on companies that overprofit a product (more than 15% of the cost is a good number for me).

    69. Re:Whine whine whine by homer_ca · · Score: 1

      Given the breakage rate on DS hardware, I'm sure Nintendo does a brisk business in replacement sales too. Kids and delicate electronics don't mix. Don't get me wrong, the build quality on the DS is fine for a careful adult owner, but kid-proofing is entirely different.

    70. Re:Whine whine whine by IgnoramusMaximus · · Score: 1

      While true, Working on reducing piracy would increase revenue to some degree, so therefore would increase their bottom line.

      There is absolutely no evidence to suggest that this is the case. Most modern "entertainment" is of such poor quality and in such vast quantity that it is only logical to assume that most copies downloaded would not have been should a fee be involved. Then there is the fact that many of those downloading a $20 DVD live in places where $20 constitutes 20 days of living expenses or are on an equivalent budget (i.e. kids). This combined with the amount of downloads occurring for the explicit purpose of locating otherwise near impossible to locate quality contents by those who actually buy the product, and combined with vast expenditures, technological, political and legal to fight the phenomenon on the part of the "contents producers" and the final tally is by no means obviously biased toward increased revenue if "piracy" were to be eliminated.

      That some vast, multi-multi-billion pie-in-the-sky mountain of money is being "stolen" by insidious "thieves" is merely a common delusion of various corporate executives, and stems from the nature of corporate executives, who being hyper-greedy thieves themselves (see any recent newspaper using keyword: Wall Street) cannot conceive of anyone doing positively anything not out of utter, sheer, base greed. And the executives do their best to share that avarice-induced fever with their pet politicians, who add their own flavour of opportunism, seeing a possibility of expanding their power or control over populace's access to information in the guise of "combating piracy/terrorism/child-porn/name-your-bogeyman". And the rest is history.

    71. Re:Whine whine whine by crossmr · · Score: 1

      Does it actually ship with that much toner? I doubt it.

      This was a common misconception with Lexmark printers a few years ago. When people ran out of ink they saw the new cartridge cost $50. They just paid $50 for the printer....let's get a new printer! They were so clever. What they didn't realize was that the included cartridge only had like 1/3 of the ink in it that the retail cartridge had.

    72. Re:Whine whine whine by dwarg · · Score: 1

      I can't believe how far I had to scroll before someone pointed out the hypocrisy of the OP saying we have a right to pirate because Nintendo doesn't include enough DRM. Encouraging a company to implement DRM on /.? That's usually the kind of grist this mill feeds on like sharks to chum. But apparently the need to blindly support anything that justifies piracy wins out.

    73. Re:Whine whine whine by Sj0 · · Score: 1

      Yeah, 4 of the 5 games I got on steam through their indie bundle last weekend were horrible. I never would've paid for them.

      (The puzzle game was good, but the insanely finicky motorcycle game, the RTS based more on luck than skill, the pretty but vapid 'drop of water' game, and the flash game pretending to be a real boy were all worth less than the 2.00 I paid for them)

      --
      It's been a long time.
    74. Re:Whine whine whine by poetmatt · · Score: 1

      I saw that bundle, I got a vibe that the puzzle game would be the only good one and that the reduced pricing is probably where they should have started before cutting it 50%.

      I would have bought the entire pack for 5$, but they did not appear worth more than that.

    75. Re:Whine whine whine by Sj0 · · Score: 1

      Not that I'm a piracy advocate, but you need to get out of this "They can afford it, they make lots of money" mindset.

      Automotive manufacturers use this mindset, and try to sell me a $50,000 truck that'll take 10 years to pay off(I don't buy). Housing producers use this mindset, and try to sell me million dollar houses(I don't buy). Sony tried this mindset, and were blown out of the market with their $750 ps3(I don't buy).

      Personally, my psychological price point for games is $10-$30. Almost all the games I've bought in the past year have been there. $60 isn't a lot of money for me, but I'm not willing to pay that on a game. In fact, I saw a game I really wanted here for $70, and even though I really wanted it, I didn't buy it because that's a lot of money. I found it for $30, and I bought it without even thinking about it.

      You developers are pricing yourselves out of the market, then using DRM to make legitimate users think twice about whether you're going to hack their computers or disable their software. With a bit more common sense, I think the game industry would be a lot bigger than it is now, and piracy would be a much smaller problem.

      --
      It's been a long time.
    76. Re:Whine whine whine by Sj0 · · Score: 1

      I'm still dissapointed with the motorcycle game. There was an insane amount of potential there for a really fun game, but after doing the tutorials 10 times each, I couldn't do the moves they were asking me to do.

      Easy to learn, tough to master. Those guys need to learn it.

      --
      It's been a long time.
    77. Re:Whine whine whine by petermgreen · · Score: 1

      This isn't some niche product we are talking about this is mass market game consoles in the middle of thier main life cycle. I don't think being stuck with lots of consoles that they can't shift is a likely problem for them.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    78. Re:Whine whine whine by Sparton · · Score: 1

      Automotive manufacturers use this mindset, and try to sell me a $50,000 truck that'll take 10 years to pay off(I don't buy). Housing producers use this mindset, and try to sell me million dollar houses(I don't buy). Sony tried this mindset, and were blown out of the market with their $750 ps3(I don't buy).

      How does any if this relate to the amount of income you'd be able to get with a few hours/a day's of work? Also, the PS3 can be easily obtained for half of what you just claimed.

      You developers are pricing yourselves out of the market, then using DRM to make legitimate users think twice about whether you're going to hack their computers or disable their software. With a bit more common sense, I think the game industry would be a lot bigger than it is now, and piracy would be a much smaller problem.

      You're entirely wrong. Do you actually think that the developers have any say in DRM used? That's entirely a publisher choice.

      Furthermore, the extreme irony about the pricing matter is in most cases, that is also set exclusively by the publisher... but you're talking to an iPhone dev in this specific case. We do get the opportunity to set the price that we want, and we sell our games for $1-$5. And you know what? That still doesn't stop people from bitching about the price being too high (even complaints that our $1 games should be free!).

      If anything, your entire post proves my point that the current pricing system works: you can get games in pretty much every range of prices possible: from free to a few dollars, to $10, $30, $50, or more. And no matter what your pricepoint (even Guitar Hero and related games' $200 for the biggest bundles), people will buy it. It all comes down to people being fucking greedy and just wanting more for less.

    79. Re:Whine whine whine by rtb61 · · Score: 1

      During times of depression publishing companies suffer major drops in revenue, this motivates them to push governments to pursue people not spending money on copyright licences. Governments are then forced to choose, should they pursue families pirating content and choosing to spend that money on essentials like food clothing and accommodation or should they wake up and realise that people spending money on essentials is far more important that making a bunch of greedy pigopolists even richer.

      The reality is during a depression copyright is a luxury and ensuring families can get food, clothing accommodation and of course medical services is far more important, than making a minority rich even richer. Governments had better wake up to themselves otherwise things will get really messy, it is time for them to tell the publishers to 'shut the fuck up', people who are fearful and desperate will not like seeing government continuing to favour the rich. Publishers should forget about being copyright freaks during this time, when things get better than they can leap back on the greed is god bandwagon but now is not the appropriate time for it.

      Take what little pleasure people can get during this period and there will be a terrible price to pay for it.

      --
      Chaos - everything, everywhere, everywhen
    80. Re:Whine whine whine by Sj0 · · Score: 1

      Exactly. You want more of my money for less of your work.

      At least we can agree on that.

      --
      It's been a long time.
    81. Re:Whine whine whine by Anonymous Coward · · Score: 0

      If games were substantially cheaper, I for one would be willing to pay a lot more for consoles.

    82. Re:Whine whine whine by ImYourVirus · · Score: 1

      Which is just a tactic to get more sales, the unit you get off of the shelf is hardly ever going to come with a full cartridge.

      --
      Why is common sense called that if it's not common?
    83. Re:Whine whine whine by DiEx-15 · · Score: 1

      We need to remember though that Nintendo isn't going the same route as EA with its Spore DRM disaster. They are at least trying to avoid doing such extremes to counteract piracy.

      To me, getting the latest game for free is nice if it is legal. However, the line between "legal" and "illegal" is blurrier and blurrier every day. Thing is - I am not going to waste time installing chips and such to get games to work. Seems to me more trouble than it is worth.

      Nintendo is at least asking for government help. At least they are not doing like the RIAA/MPAA and suing at random.

    84. Re:Whine whine whine by murdocj · · Score: 1

      Well, if they are willing to go to the trouble of downloading lots of games and then playing some of them, seems pretty likely that they would buy SOME games. Not hundreds of games, but some games. So yeah, they are costing the game companies money.

    85. Re:Whine whine whine by poetmatt · · Score: 1

      Nope. There are no studies that show that this is the case. So no, they are not costing the companies money. The companies are costing themselves money by not lowering prices to a level that people would be willing to buy.

      If the other were true, then that argument would be a different spin on music as well. However, download does not = lost sale. Not ever.

      This is the misunderstanding: downloads and sales are just not linked. It's not a "if they couldn't get it illegally they'd buy it", it's just not correlated.

  2. Fuck you, Nintendo. by Tei · · Score: 1, Troll

    Ithink I have enough of this. A toy company will make laws on my country? FUCK OFF NINTENDO!.

    --

    -Woof woof woof!

    1. Re:Fuck you, Nintendo. by QuietR10t · · Score: 1

      Ithink I have enough of this. A toy company will make laws on my country?

      You mean, they're lobbying the government? I wonder in which country you live that seems to have successfully rid itself of lobbying.

    2. Re:Fuck you, Nintendo. by wisty · · Score: 1

      Yeah. Japan is lobbying China for help. Not gonna happen, what with China's not-entirely-friendly attitude towards Japan.

      And they are lobbying Spain, to stop pirates. It's like we are back in 1700 ...

    3. Re:Fuck you, Nintendo. by furby076 · · Score: 1

      They are not making a law they are asking the US to enforce current treaties with other countries. So the US has treaties with China about pirating, but China is not enforcing those laws, so the companies are asking the US to pressure China to enforce these. Considering China signed a treaty they are in the wrong for letting this stuff slip by.

      So take a pill and help yourself to a cup of STFU.

      --

      I do not support "The Man". I also do not support your irrational stupidity
    4. Re:Fuck you, Nintendo. by Schuthrax · · Score: 1

      From a different perspective...

      A treaty is not a simple thing. I am sure you have heard the phrase about choosing your battles, i.e. fight battles you really want to win and lose the ones you don't care enough about because they will generally help you win those others. In that light, I am sure there is a lot of winning and losing in a treaty. So, no, treaties probably are not 100% enforced for a myriad of reasons.

      While the poster's comments may be a bit off keel, I would say that Nintendo can fight its own battles. They are not a US company and they should not expect US tax dollars to fund their particular war on piracy.

  3. Poor Nintendo by lbft · · Score: 5, Insightful

    My heart goes out to Nintendo in these difficult times of record profits.

    1. Re:Poor Nintendo by bentcd · · Score: 4, Insightful

      My heart goes out to Nintendo in these difficult times of record profits.

      We probably need to institute a rule along the lines of "if you can effectively lobby the govt to help you out then they won't because if you can afford to pull /that/ off effectively you must be doing quite well already".

      --
      sigs are hazardous to your health
    2. Re:Poor Nintendo by Anonymous Coward · · Score: 0

      Since when is pirating something because a company makes tons of money from it morally OK?

    3. Re:Poor Nintendo by Anonymous Coward · · Score: 0

      How is this insightful? Yes, Nintendo's doing well for themselves, so its okay then to screw them over. Great mentality Slashdotters!

      Don't bitch when people pirate/copy your lifeblood, because the morality of it has nothing to do with the victim's success. And if you feel differently and modded this person up, you're a hippocrate.

    4. Re:Poor Nintendo by Anonymous Coward · · Score: 0

      You fucking little morons. The OP neither said nor implied that this makes piracy acceptable. Kindly take your pious attitude and shove it. If you shove it firmly enough, it might prevent your stupidity leaking out a second time.

  4. Piracy? What Piracy? by Anonymous Coward · · Score: 0

    Nintendo, get a fucking life. Seriously, pirating is not costing video game companies much of anything, because not many people pirate new video games. Most of the "pirated" video games are games that can no longer be purchased and/or are out of print.

  5. Uhuh... by FinchWorld · · Score: 3, Funny

    ...I bet China will get right on it!

    --
    "I may be full of crap about this game, and I may be wrong, and that's fine." -Jack Thompson
    1. Re:Uhuh... by Andr+T. · · Score: 1
      Yeah, just like Brazil will. Here there are people selling pirated games, software and movies in the streets of every little (or big) city.

      Sometimes the cops come after them to arrest the material. Sometimes they come to buy it.

      --

      Any life is made up of a single moment, the moment in which a man finds out, once and for all, who he is.

    2. Re:Uhuh... by Anonymous Coward · · Score: 0

      sound's really familiar to a island on the carribean.... ironically i once met a cop that had a small hut and sold movies in the street.

      Nintendo already makes enought money do they really need any more are they loosing that many money. i really really doubt it.

    3. Re:Uhuh... by tepples · · Score: 1

      Yeah, just like Brazil will. Here there are people selling pirated games

      That's in part because of Brazil's prohibitive import tariff on consumer electronics. In many cases, more of the price of an imported console or game disc goes to the government of Brazil than to Nintendo. FedEx.com's report on Brazil lists includes a 60% duty, 1% brokerage fee, 1% warehouse tax, and 3% additional port tax, a 20% Industrial Products Tax (VAT) on the product's value plus duties (total tax so far: 98%), and an 18% Merchandise Circulation Tax on the product's values, duties, and VAT (total tax so far: 133.64%).

    4. Re:Uhuh... by tiny-e · · Score: 1

      On a side note -- bringing consumer electronics into Brazil with you for "personal" use is a great way to finance a vacation!

    5. Re:Uhuh... by wanderingknight · · Score: 1

      In Argentina,

      A PS3 costs about 900 US dollars.
      A Wii costs about 600 US dollars.
      I don't know the figure for a 360, but it must be around 800~900 US dollars.

      And a PS3 game must cost about 150 dollars or something like that (don't have the exact figures, either, but seeing how most good but old PS2 games are about 100 dollars...).

      I've asked a friend of mine who traveled to the US to bring me a Nintendo DS (even got a 20% discount on it!), and with an R4 I'm able to play almost all games for a fraction of what would cost to buy them legally here (A DS is about 250~300 US dollars, no idea about the games but most unofficial retailers package a flashcard for about 25 extra dollars).

      Console and game prices are bullshit on this side of the world. Stop fucking whining, Nintendo.

  6. But..... by commodore64_love · · Score: 3, Interesting

    .....if we piss off the Chinese by demanding they stop copying games or exporting copying hardware, they won't loan us 2000 billion in dollars. And then what will this poor, debtor nation do? No, no, we can't afford to make demands of the people giving us money to survive.

    --
    "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    1. Re:But..... by jimbudncl · · Score: 1

      Nah, they'll still loan us money. They'll just find something harder to detect than lead to put in our kids' toys.

    2. Re:But..... by jimbudncl · · Score: 1

      BTW, don't lick your mod chip before you insert it... they taste funny.

    3. Re:But..... by Anonymous Coward · · Score: 0

      That's what she said...

    4. Re:But..... by rob1980 · · Score: 1

      Their economy is very much dependent on ours, which is why they're still buying our debts. They don't want to piss us off anymore than we want to piss them off.

      Although to be frank, I doubt things would escalate to that level over this - there are bigger fish to fry right now than lost sales to a Japanese toy company that's practically printing it's own money.

    5. Re:But..... by FishAdmin · · Score: 1

      BTW, don't lick your mod chip before you insert it... they taste funny.

      That comment is so wrong, on so many levels.

      --
      Last night I played a blank tape at full volume. The mime next door went nuts.
  7. High Taxes increases Piracy by Anonymous Coward · · Score: 2, Interesting

    At least in brazil its the truth. Super Mario Galaxy, for example costs 46 dolars on amazon.com. If you try to buy it in brazil, it will cost 260 reais, which is about 120 dolars. Its costs 2.6 times more than if you were buying it on the US. Whats the reason for this? Taxes and filthy lucre. I dont know why it doesnt happen with computer games. Left 4 Dead for PC, for instance, costs 45 dolars on Amazon.com. If you buy it in brazil, it costs 99 reais, which is about 45 dolars. Thats why computer games piracy has decreased in brazil and console games piracy is still the same. Charge a fear price and everyone will buy the game. Charge a pornographic price and we will pirate it.

    1. Re:High Taxes increases Piracy by Malevolyn · · Score: 3, Funny

      Charge a pornographic price and we will pirate it.

      So anything $69 and up?

      --
      Your ad here.
    2. Re:High Taxes increases Piracy by BlackCreek · · Score: 1
      Another problem is the expectation that prices suitable for developed countries (US, Japan, EU), are still suitable for "less" developed countries, like Brazil, where the average income is below that of 1st World nations.

      For these games to be as affordable in Brazil as in the US, they would have to cost less in Brazil than in the US. However as the parent AC points out, it is either the same of more.

      Is anyone surprised that piracy is a bigger problem there?

    3. Re:High Taxes increases Piracy by Anonymous Coward · · Score: 0

      Another problem is the expectation that prices suitable for developed countries (US, Japan, EU), are still suitable for "less" developed countries, like Brazil, where the average income is below that of 1st World nations.

      For these games to be as affordable in Brazil as in the US, they would have to cost less in Brazil than in the US. However as the parent AC points out, it is either the same of more.

      Is anyone surprised that piracy is a bigger problem there?

      Apparently Nintendo is.

      Poor consumer, when will you learn you will buy what we tell you to at the price we have specified?

    4. Re:High Taxes increases Piracy by Anonymous Coward · · Score: 0
      Add to that the fact that only shovelware is ever imported (I'm in Mexico). I spent YEARS looking for any Harvest Moon games with no success. I tried buying Final Fantasy 3, but the game was so "rare" that it was way too expensive. I decided to forget about it, bought a flash card, and haven't looked back.

      As long as there's no respect for the gamers, I see no reason to show any respect for the local marketing division of the company.

    5. Re:High Taxes increases Piracy by Anonymous Coward · · Score: 0

      Even with the reasonable price for PC games, piracy is still rampant here in Brazil. I know several people with top-end PCs ($3000+) that haven't bought a single game in years!

      There is a major cultural issue here where most people don't even consider buying an official product, because the pirated product will always be cheaper.

      As for the price difference, it's because most console games are imported.

      The only one of the three companies that officially sells the console in Brazil is MS, which results in more acceptable prices for 360 games ($60-70 for new releases).

    6. Re:High Taxes increases Piracy by ScrewMaster · · Score: 1

      So anything $69 and up?

      Nope. $69 and going down.

      --
      The higher the technology, the sharper that two-edged sword.
  8. They have the power... by Waccoon · · Score: 1

    Why don't they wave their magic wand to make it all go away?

    1. Re:They have the power... by theJML · · Score: 1

      Why don't they wave their magic wand to make it all go away?

      But before they do, they need to make sure they put the strap around their wrist and pull it tight, else their magic wand might fling out of their hand and break their precious plasma TV.

      --
      -=JML=-
  9. Indeed by Schiphol · · Score: 1

    At least in Spain, where I live, it is not illegal to copy copyrighted material if it is for non-for-profit, personal use. More precisely, judges sistematically dismiss complaints by copyright owners in those cases.

    Let us hope it remains so.

  10. Required Background Reading by Anonymous Coward · · Score: 3, Interesting

    I suspect most people would be surprised by the sheer amount of piracy there is for games on Nintendo's platforms. So here's some background reading on the issue:

    "In South Korea, many video game consumers exploit illegal copies of video games, including for the Nintendo DS. In 2007, 500,000 copies of DS games were sold, while the sales of the DS hardware units was 800,000." Yes, you're reading that right; the attach rate for DS software in Korea was at one point less than 1.0, fewer pieces of software were sold than hardware devices, which is a tell-tale sign of use of piracy devices.

    As for why that is, Gamesutra has a short but insightful article on the matter. DS flash carts (what Nintendo is calling "game copiers") are cheap, and the South Korean people are turning to them in part as a solution to not being able to afford every game they want.

    Nintendo's biggest fear here is that other countries end up like Korea, with rampant piracy and few legit customers. Nintendo does make a profit on hardware, but much of their profit is still on software. Furthermore their 3rd party game developers who don't make a profit on hardware would love to make a profit at all, and bad/no 3rd party support just makes Nintendo's hardware and software sales that much worse. I can't see why Korean piracy levels world-wide wouldn't kill the DS, or any other console for that matter. I understand Wii piracy through mod-chips is also pretty rampant in South Korea, although I do not know to what degree.

    With that said I don't know why Nintendo is going to the US government about this. Certainly it's reasonable to ask the government to clamp down on this in the United States, and perhaps even apply some pressure on China where flash carts are made with relative impunity, but I don't see the point in listing the other countries. I don't see what stake the US government has on piracy in Spain, for example.

    And I'll close this out by admitting I'm a pirate. I have an R4 flash cart with many games and exactly 2 legit games (1 of which came with the DS) when I could easily afford to be completely legit. I'm exactly the kind of person Nintendo is worried about. There are many more like me, I'm afraid.

    1. Re:Required Background Reading by Anonymous Coward · · Score: 0

      what the fuck

    2. Re:Required Background Reading by Tuoqui · · Score: 1

      Or maybe its a case of people buying the hardware and building their own homebrew and/or using them for hacking purposes like a very cheap IM program/web browser. Korea has a health number or smart tech savvy users so this cant be out of the realm of possibility either.

      --
      09F911029D74E35BD84156C5635688C0
      +2 Troll is Slashdot's way of saying groupthink is confused
    3. Re:Required Background Reading by Urza9814 · · Score: 1

      Just because a hardware unit was bought and no software was bought doesn't automatically mean software was pirated. I have a DS, but no software for it. Not even pirated. It was given to me as a gift, and it's been sitting in my drawer ever since - I can't think of a single reason I'd want a friggin' DS. I woulda sold it but my girlfriend was the one that bought it for me. lol

      Besides, isn't the DS designed so that you don't really need to purchase software? Like, if you play multiplayer, only one person needs a copy of the game, right? So if you're only using it to play against your friends, there's no point in buying any games for it.

    4. Re:Required Background Reading by tepples · · Score: 1

      Like, if you play multiplayer, only one person needs a copy of the game, right?

      This is true of some games, like Tetris DS, where everything needed for multiplayer fits into about 3 MB. But games that swap a lot of geometry, textures, and sound from the Game Card into RAM need a separate Game Card per player because the wireless link is far slower than even the original PlayStation's 2X CD-ROM drive.

    5. Re:Required Background Reading by xtrafe · · Score: 1

      Certainly it's reasonable to ask the government to clamp down on this in the United States

      No. No it is not.

      It is not the government's role to make Nintendo's business model work. Nor is it the role of the government to make any other individual business or industry's business model work. The government is not prescient, and lacks both the knowledge and the resources to do those kinds of things effectively.

      The role of the government is to do things that facilitate all businesses. This includes things like assuring contracts will be upheld and there is an effective system of transportation to move goods.

      Copyright and patent are both incentives that have been offered to encourage creativity throughout the economy. Lets get this straight: There are no indelible rights to the ownership of one's ideas or intellectual creations. Under no circumstances is copying the same thing as stealing. This is implicitly obvious, even to a child, and only swindlers and the brainwashed assert that they are the same. Copyright and patent are economic perks that have been offered to creators in the past and are now much abused. For example:

      Record companies, whose business is to sell an obviated product (the record), now seek to leverage IP law to stay in business.
      Patent trolling businesses which exist not to produce (as was the intent of the law), but to skim profits form companies that do, have emerged.
      Many artists, who are supposed to be spurred by copyright law, instead produce less work and expect enormous profitability due to copyright.

      The point is that these laws bring more trouble than good to 'the people'. Since 'the people' are supposed to be responsible for the laws in the first place, copyright and patent should be going away. Also of note is that plagiarism and copyright are conceptually separate, but have been legally convoluted. Perhaps we might experiment by replacing them with some law that curtails plagiarism only, as this is would probably benefit all businesses.

      In short, litigating and lobbying one's way to profitability is not acceptable under any circumstance. As a business, you must make people want to give you money.

  11. Spain's piracy problem? by Anonymous Coward · · Score: 2, Insightful

    Oh come on! What's he complaining about? Software is illegal to share in Spain as in any other civilized country. Media is something else, as the right of personal distribution without it being a lucrative activity is legal.
    Also, Mod-Chips and the sort are illegal too, not that security agencies give a f*** about some teenagers buying them.
    So what is it that you want Nintendo? A France like model of 3 strikes you're out enforcement? I think the government has (or at least should) more important worries, like almost a 4MM unemployeds.
    So Nintendo, when you build a factory in Spain and some developers shops to help mitigate this problem, start whinnying about piracy.

    1. Re:Spain's piracy problem? by furby076 · · Score: 1

      So what is it that you want Nintendo?

      They want countries to enforce their laws and treaties. Pirating is illegal in China but the police turn a blind eye. So someone asking a country to enforce their laws is not out line. Maybe you don't agree with it because you want to own pirated games/movies/music w/o potential recourse, but then again a car thief doesn't want the police to enforce the laws either.

      --

      I do not support "The Man". I also do not support your irrational stupidity
  12. While I can see Nintendo's point, I wish they'd... by andi75 · · Score: 4, Interesting

    ....see mine. I have two kids (2 & 4), sometimes I play Wii Music / Wii Fit / Wii Play (Fishing!) with the older. It's too troublesome to lock all stuff away all the time (and sometimes I just forget to remove the disk from the console), so I've already thought a few times about modding the console to be able to backup the games before the kids manage to destroy the disks accidently.

    As it is, they won't replace my scratched disks, so I don't have so much simpathy for them.

  13. Wrong Market Gentlemen by Anonymous Coward · · Score: 0

    So Nintendo was all about hardcore gamers.
    Then it said "fuck you you guys are too critic of games so we will go for casuals that eat anything we crap (looking at you wii)"
    Now casual gamers start buying however they buy at lower rate then a hardcore fan.
    Now the hardcore fan prefers to pirate CASUAL games cause he gets tired of them after 5 mins.

    Now nintendo whines... You harvest what you cultivated DEAL WITH IT!!!!

  14. Spain by Anonymous Coward · · Score: 0

    Well, some of the stuff they say is true, at least in Spain. All parents I know that bought a DS for their kids also got the flash cards, R4, M3, Cyclo... you name it. You can walk on any small videogames shop (big chain retailer stay out of it) and you'll find them for about 30 EUR including a 2 or 4GB SD card which is less than the price you pay for an original game. There are many sites with bittorrent or emule links so you can get pretty much any game out there. All of this is LEGAL: copying and sharing copyrighted material is legal as long as there is no profit involved. On the other hand you have to pay a fee on every CD, DVD, flash memory you buy as a compensation for your right to make a private copy so everyone sees downloading games and movies as something you have already paid for.

    1. Re:Spain by Anonymous Coward · · Score: 0

      You're wrong. Videogames, as software, is illegal, either you profit or don't. I'm not so sure about ModChips.

  15. Games copying devices hurts Chinese too by Anonymous Coward · · Score: 0

    I was in China recently and decided to look for a Civilization Revolution for Nintendo DS. While I found lots of Nintendo DS Lite systems on sale, I couldn't find anyone who had games for the systems. Eventually, I found one vendor who had a few games behind the counter. But he couldn't believe that I wanted to spend money on actual games. He kept pushing me to purchase a games copying device for a lot less.

    Eventually he sold me a couple of games that looked interesting. But it seemed that he would be making more money if he had a nice selection of games, like the kind you can find in stores in the U.S., and if he actually tried selling them. The game copying device can only be sold once. New games come out all the time, so you can keep selling them as they come out.

    I also noticed that the software and games that were available in China seemed primarily targeted at Westerners. Very little software is designed for the Chinese themselves.

    Game copying devices, and piracy in general, hurts the Chinese. Their retailers run on razor-thin margins while content producers generally don't tailor content for the Chinese.

  16. So, by Anonymous Coward · · Score: 0

    A new Nintendo DS game usually sells for $40 USD in the U.S. How much does it cost where you live?

  17. Re:Piracy? What Piracy? by Savage-Rabbit · · Score: 1

    Nintendo, get a fucking life. Seriously, pirating is not costing video game companies much of anything, because not many people pirate new video games. Most of the "pirated" video games are games that can no longer be purchased and/or are out of print.

    You poor misguided wretch. That makes it even worse doesn't it? When people are busy playing old games there is less profit to be made from selling them new ones.

    --
    Only to idiots, are orders laws.
    -- Henning von Tresckow
  18. tackling the big issues by timmarhy · · Score: 2, Funny

    good to see government is being asked to tackle the big issues, like teenage girls pirating "Animal crossing".

    --
    If you mod me down, I will become more powerful than you can imagine....
  19. How to stop copying.... by Joce640k · · Score: 2, Interesting

    Simple: Stop putting games on a media which can be copied in any home PC.

    Make game CDs a bit bigger or something so they don't fit in a standard drive for recording.

    PS: "Spain"? Oh, sure, Spain is a major international cause of lost profit. Not. Spain has a sensible law regarding copyright, that's all.

    --
    No sig today...
    1. Re:How to stop copying.... by Aladrin · · Score: 1

      They did that. GC and DS both have media that can't be read in a normal PC.

      It didn't stop piracy.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    2. Re:How to stop copying.... by Anonymous Coward · · Score: 0

      Maybe because the games are so much expensive, and there is so many countries where their customers are badly undeserved?

      They think that people can be made into buying expensive peace of s*** that can be easily broken and dealer will not replace it. Don't forget that Wii costs in many countries more than majority of residents can make in a month, and each game costs about 25-30% of that price.

      They are just complaining that their way of making money is not perfect, and that people are not stupid. Sometimes You can call that illegal.

    3. Re:How to stop copying.... by Malevolyn · · Score: 1

      Wii discs can't be read by a normal PC, either (well, not supposed to). And then there's every other cartridge-based console...

      --
      Your ad here.
    4. Re:How to stop copying.... by MBGMorden · · Score: 1

      That's a formatting issue though. That can easily be gotten around. If they really want to make it hard, make it PHYSICALLY a different size. Most CD trays are designed to holder either 12cm or 8cm disks. Nintendo: make your disc 10cm. Not only that, but make the spindle hole in the center 40% larger - that'll make it really difficult to work in laptop type drives which just grip it there.

      And be completely ready to accept that some weird outfit in China WILL make a custom drive capable of reading your new disks. Some people in other countries will even buy those devices for home use. But your average home user will not be able to pirate them.

      That said, copying games for the Gamecube WAS tedious. That thing was so picky on which disk types it liked to read that by the time you'd been through 7-8 brands of Mini-DVD's finding one that works, that you might as well have bought the game. Truthfully though, I never played a game I copied for my Gamecube for more than 5 minutes (and I think the only ones I ever got around to actually copying and getting working copies were FF: Chrystal Chronicles and Skies of Arcadia). Modding and copying games for that was more of a project to have fun with, and show people when they came over that "Look - I soldered a chip into this bad boy and now can play games I copied off the internet.". Never underestimate what geeky people will find fun. Ironically, I ended up buying FF:CC out of a used bin at EB World as an impulse purchase later on. Still never played it, but normally if I do play through a game it's on a retail copy.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
  20. Not correct by Elementalor · · Score: 2, Insightful

    No, you are not right. In Spain, where we both live it's illegal to copy software, even if it's non-for-profit.

    But Spanish judges dismiss charges against people modifying their consoles or copying music or movies for personal use.

    What Nintendo wants is to make illegal devices like R4/M3/WiiKey and blocking webpages that give access to pirated games (software).

    Good luck with that, but I don't think it would be possible here.

  21. Anonymous Coward by Anonymous Coward · · Score: 0

    IÂm from Spain, a video game for Nintendo Wii cost here 55â (~70$).

    I donÂt want to justify piracy with this one. But I would suggest them to try to lower the price in this country, and IÂm sure more people people will take to buy the game as an option.

  22. I guess by Anonymous Coward · · Score: 0

    they think they don't win enough money.

    In several of those, BTW, piracy is not illegal. So FUCK YOU Nintendo.

  23. This isn't so bad... really by mc1138 · · Score: 1, Insightful

    As a company that's having it's software copied and pirated of course they have to do something about it. However, unlike the RIAA, or MPAA, they aren't going after individuals but rather the large scale counterfeiters on a nation wide basis. Sure they could turn a blind eye to all claims of piracy, but at least in this case they're going about it the right way and not suing tons of people downloading hacks or copies of software. I'd say this is a check + for Nintendo with how they're handling this.

  24. Re:While I can see Nintendo's point, I wish they'd by xtracto · · Score: 1

    I've already thought a few times about modding the console to be able to backup the games before the kids manage to destroy the disks accidently.

    What does your (in)ability to play personal legally backed up games have to do with industrial piracy?

    What Nintendo is asking for is to stop the *for profit* piracy business. For example, specifically in Mexico (the scenario I know) where the sell of pirate Game/DVD/CD is rampant in public markets (say, Tepito or Pericoapa in Mexico DF, Mitra in Monterrey, etc).

    OTOH what they are asking is completely unenforceable (at least in Mexico), because the few resources that government has are being used to fight other more important issues (e.g. drugs, for which the USA has the solution [i.e., decrease the demand you junks]).

    Last but not least, Nintendo *has* the potential to reduce piracy in some of these countries (again, at least in Mexico) by setting game prices to a reasonable amount.

    When they understand that selling a game for $40 in Mexico means taking about 10% of the MONTHLY* salary which a family uses to live, then they may see why is it that the majority of people can *not* afford their consoles.

    Of course, I hear people saying "if they can not affording, just do not use it". But the problem is that these companies continue advertising their product to push it in a market outside their range.

    * Considering that a monthly salary is around USD$400 (from average salaries in Mexico).

    --
    Ubuntu is an African word meaning 'I can't configure Debian'
  25. Re:Piracy? What Piracy? by BarneyL · · Score: 1

    Could you name these "out of print" Wii games because I'm not aware of any that aren't still available.
    The top four most downloaded Wii games at the pirate bay were all released in the last month, the fith is Mario Galaxy which certainly isn't out of print.

  26. Good luck with that in Brazil! by Zaatxe · · Score: 1

    How can you fight piracy in a country where a Nintendo DS game costs more than US$100 a piece and salaries are much lower than in the USA and Europe for the same job?

    --
    So say we all
    1. Re:Good luck with that in Brazil! by furby076 · · Score: 1

      You gave two issues:
      1) How do you fight piracy
      2) Justification of costs

      To answer your posts
      1) Hope the police will enforce the laws they are supposed to enforce
      2) If you can't afford it - don't buy it. Trust me, nobody will die if they can't play the DS...well maybe the 13 year old kid who wants to have what "ALL" of his friends have.

      --

      I do not support "The Man". I also do not support your irrational stupidity
    2. Re:Good luck with that in Brazil! by Anonymous Coward · · Score: 0

      "If you can't afford it - don't buy it". Meh. This only works in markets with fair pricing schemes. If you feel you're being shafted, you'll find a way to circumvent it.

    3. Re:Good luck with that in Brazil! by Anonymous Coward · · Score: 0

      You are a good example of WHY piracy is so bad in Brazil. People are so used to piracy they don't even bother looking how much the actual product costs.

      Yes, games are expensive here, but I just looked at a major retailer (FNAC) and the average price for DS game was $50-$60. Quite far from the $100 you claim.

      Most brazilians claim they would't pirate games if they were cheaper, but truth is they pirate anything they can get away with, even $10 budget games.

    4. Re:Good luck with that in Brazil! by Zaatxe · · Score: 1

      I work in the game development industry (I'm a game programmer) and I am against software piracy, because it hurts the industry I work in. We could go on forever arguing the causes of piracy and how to fight it, we could even argue about DRM, I don't care. The price issue I told in the GP post is what really pisses me off about videogames in Brazil, but the biggest problem is the country culture about it. "Why to pay for a game if you can download it for free?" I had a hard time to convince my 14-year old step-daughter that we "shouldn't download all Sims 2 expansion packs" and that she could have plenty of fun with the two she already has (originals, one was a birthday gift and the other was a christmas gift).

      Some friends of mine found eStarland.com, where you can buy used original PS2 games in good shape for sometimes less than the pirated ones in Brazil, so the price isn't the real problem for who is willing to do things right, I admit.

      Nonetheless, this brutal system here is mostly applied to the console market, not the PC gaming market. I'm not saying that there's no PC games piracy here, they are sure rampant. But in most retailers you can find them at the same price they can be found in the USA, sometimes even cheaper. I once got a discount coupon from a major retailer (Saraiva) and bought my Left4Dead copy for the same as US$33, when a XBox 360 console costs the same as US$820. And it's not event the Elite.

      My friends and I usually say that "the dollar exchange rate for videogames in Brazil is R$10 to US$1", when the official exchange rate is about R$2.35 to US$1.

      --
      So say we all
    5. Re:Good luck with that in Brazil! by Zaatxe · · Score: 1

      Check my other reply, it's partly addressed to the matters you raised here.

      --
      So say we all
  27. Re:While I can see Nintendo's point, I wish they'd by EdIII · · Score: 1

    Exactly. These products are only infringing upon the DMCA which is vehemently against Fair Use.

    You have the moral high ground, along with millions of other people. You purchased the game, gave Nintendo and other companies the money. Why on Earth don't you have the right to make Fair Use backup copies?

    I think you do have the absolute right to make backup copies. Thank god for the talented people that can create products to bypass copyrights restrictions so that you don't have to pay these #$&#*#*$ 10 times for the same product.

    Hmmmm, paying 10 times for the same product? Maybe that is a huge financial incentive to lobby governments for laws against the ability to make copies? Nahhhhh! Their motives must be more pure than that right?

  28. Other infringing products? by Anonymous Coward · · Score: 0

    Chinese customs officials must stop shipments of game copiers and other infringing products out of China, and China should work in the coming year to eliminate barriers to its enforcement laws

    They better stop selling the Twilight Princess and any future games for which an exploit is discovered and while they are at it they might as well stop selling Wiis. The Wii itself is an infringing product with the mistakes they made which allowed people to hack the system.

  29. stop physical devices and .. by rednuhter · · Score: 1

    so they stop physical devices and all that changes is that people choose to download PDFs(etc) and build there own.
    In fact I see a good business opportunity "will build anything from PDF(etc), no questions asked, good rates".
    reminds me of http://www.nealstephenson.com/diamond/

    --
    ERR 411[Max number of witty sigs reached]
  30. USPTO, WTF? by Anonymous Coward · · Score: 0

    The office in question is the Office of the U.S. Trade Representative. No patents involved, thank god.

  31. Re:Piracy? What Piracy? by Phoenixhawk · · Score: 1

    Wouldn't know, I still haven't gotten my kids the Wii Console due to A.) Nintendo artificial creation of a scarcity and B.) My unwillingness to camp a store.

  32. Re:While I can see Nintendo's point, I wish they'd by geminidomino · · Score: 1

    I've already thought a few times about modding the console to be able to backup the games before the kids manage to destroy the disks accidently.

    What does your (in)ability to play personal legally backed up games have to do with industrial piracy?

    (Not the GP). It has EVERYTHING to do with it. The same chip that would let andi75 play backed up games so that it could be a $.35 DVD-R that gets the PBJ treatment instead of a $40 game, is the chip that allows people to play the industrially-pirated mass-bootlegged games from Mexico.

    Nintendo wants to screw over andi75 for the sake of slowing down the Mexican pirates.

  33. Re:While I can see Nintendo's point, I wish they'd by Anonymous Coward · · Score: 1, Interesting

    This is the only real sympathy I have with making copies. Children scratch the hell out of discs. Please go back to cartridges with the next consoles. I hear 8GB NAND flash (the same size of a dual layer DVD) is now about 40$

    With the next consoles, please allow the cartridge to be copied to the console itself.

  34. Re:Piracy? What Piracy? by Logical+Zebra · · Score: 5, Insightful

    I doubt Wii games are what the O.P. was talking about. I think he/she/it was talking about older systems.

    For instance, how many people signed the online petition to have Nintendo translate Mother 3 and release it in the US? I believe well over 100,000 people signed it. Yet Nintendo refused to translate and release the game over here. So, fans of the series took matters into their own hands and translated the game themselves. If Nintendo would have released the game, they could have made a ton of money off of it, but instead, it is now being "pirated," instead.

    --
    I have a bad feeling about this...
  35. Customs by number17 · · Score: 2, Interesting

    "Chinese customs officials must stop shipments of game copiers and other infringing products out of China"

    Why doesn't Nintendo go after customs of the importing countries? It's because on both sides of the import/export equation are a very small number of people who actually inspect what is going on. Why don't they get the piracy sniffing dogs out? That's right, they can barely handle the drug trade.

  36. Either way they don't get paid by Moose-Alini · · Score: 1

    "Chinese customs officials must stop shipments of game copiers and other infringing products out of China" The problem is, all you need to copy games is a wii and an early edition of Zelda: Twilight Princess. Stop piracy by banning the legitimate product?

  37. Re:Games copying devices hurts Chinese too by geminidomino · · Score: 1

    But it seemed that he would be making more money if he had a nice selection of games, like the kind you can find in stores in the U.S., and if he actually tried selling them.

    Game copying devices, and piracy in general, hurts the Chinese. Their retailers run on razor-thin margins while content producers generally don't tailor content for the Chinese.

    Paragraph 2 also applies to paragraph 1. Games are the same way (moreso possibly than the grey-market copiers). You don't know he made more money on the games than the copiers. He might have been doing what gamestop does here: Pushing the used copies to "save you money" (heh heh).

  38. Re:While I can see Nintendo's point, I wish they'd by Stormwatch · · Score: 2, Insightful

    because the few resources that government has are being used to fight other more important issues (e.g. drugs, for which the USA has the solution [i.e., decrease the demand you junks]).

    Straying from the topic, but actually the solution is LEGALIZE LIGHT DRUGS (such as cannabis), so they can be produced and traded by honest, non-violent entrepreneurs, and certified for quality.

  39. Region restrictions and crap like this by Anonymous Coward · · Score: 1, Informative

    I have got a Wii and I'm very mad at Nintendo over their region restrictions. I cannot buy games even I want it. What options do you leave people? Some people will of course enhance their Wiis with Modchips. I can fully understand it. And then there different times for game releases. I can tell you and your licensing companies a big FUCK YOU. I hate to see US-versions on YouTube of people playing their games 11 months(!) before the release started in EU.

    This is not the correct way to treat gamers, really! Get rid of regional restrictions or go down, I really wish you this, dear Nintendo.

    I just want to add that I've only bought Nintendo consoles so far (5 platforms). But I will rethink my opinion about the company, if they don't change their bad attitude.

  40. Re:While I can see Nintendo's point, I wish they'd by Phoenixhawk · · Score: 1

    Because Much like the music industry the single person(s) backing up legally bought games, is who they go after. Or some 13 y/o that downloaded GTA4 because mommy and daddy said no.

    Personally I cant ever recall seeing in the paper, a story about a Mob or group of counterfeiters that is being sued for copying games and selling them.

    I for one would like a refund for every single copy of a game or music that has ever been destroyed because I was made unable to make a backup of my legal copy.

    Don't get me wrong I know full well that "Some" people pirate games for personal use. Typically these are the same people that would of never of paid cash for the game in the first place. So damages are kind of a joke.

  41. Re:Piracy? What Piracy? by Lostlander · · Score: 4, Insightful

    Then the answer would seem to be to make new games that are actually more fun to play than the old ones. People wouldn't be playing the old ones if the new ones were that much more fun. I think the biggest problem with profit in the game industry right now is that nobody focuses on playability aka controls and game mechanics. The few companies that do for example blizzard make record profits whenever they release a game.

  42. Re:Piracy? What Piracy? by Lostlander · · Score: 1

    The majority of games played on cracked wii consoles in my experience are NES SNES and Genesis games. Games created when it was about gameplay instead of about attaching basic controls to the newest graphics engine.

  43. Re:It didn't stop piracy. by Joce640k · · Score: 1

    ...they had custom media, sure, but they didn't make it expensive enough to clone/copy.

    --
    No sig today...
  44. I assume this is not bi-directional? by VShael · · Score: 3, Insightful

    "We want [country A] to change their laws, so that if a person in [country A] breaks our [country B] laws , we can prosecute them."

    If [country A] != America and [country B] = American then GOOD
    If [country A] = America and [country B] = !American then BAD

    1. Re:I assume this is not bi-directional? by number17 · · Score: 1

      If [country A] = America and [country B] = !American then BAD

      Will we ever see countries with massive amount of people such as China, India, and Indonesia turn world politics upside down? Can you imagine the payback for all the atrocities? I think that we should start making fair international laws so that this will never happen.

    2. Re:I assume this is not bi-directional? by furby076 · · Score: 0

      Mod the above poster -10 FAIL for not understanding the laws, situation, and probably life in general

      It is already illegal in China, and has been for many years (google it), to pirate media. The police rarely enforce it. A few times a year they will stop a big, and obvious, operation - but for the most part they could care less.

      Nintendo is asking the US to pressure China to enforce their laws and the US-China treaties. The US is obligated to put this pressure, since it is law, and China is obligated to enforce the laws. However this may not happen to do the political environment and if China really gives a crap.

      --

      I do not support "The Man". I also do not support your irrational stupidity
    3. Re:I assume this is not bi-directional? by Anonymous Coward · · Score: 0

      Did I miss something? When did Nintendo become an American company?

    4. Re:I assume this is not bi-directional? by Anonymous Coward · · Score: 0

      Nintendo...is...not..an...American...company.

    5. Re:I assume this is not bi-directional? by Anonymous Coward · · Score: 0

      True enough but it is just so damn easy to blame the Americans for the trials and tribulations across the globe because they are after all not only the global Evil Empire but also the Planet Police.

  45. Thou Shalt Not Steal by Anonymous Coward · · Score: 0

    It's amazing to me that in all the rhetoric, from both sides of the piracy debate, among seemingly educated people, that nobody emphasizes the most basic principal that taking something that does not belong to you is wrong. It matters not what country you're from, the price the company charges, old or new game, etc. If you take something without paying for it, your stealing, and breaking God's law.

    Is stealing not an offense in the Koran? In Bhudism? In Hinduism?

    Look, I donwload music, but I would never claim that it's my right to do so. One day I will answer for all of my actions here on earth, as will everyone. At least be honest about what you're doing.

    Keep in mind that nobody EVER "gets away with it". Don't fear people that can take your money/house/life; fear Him who can take your soul.

    dgower2/FuzzyLogic (so as to not post as AC - forgot my pw)

    1. Re:Thou Shalt Not Steal by meringuoid · · Score: 1
      If you take something without paying for it, your stealing, and breaking God's law.

      I'd be interested to see any ancient religious text that endorses the concept of copyright. Remember that these came out of mostly illiterate cultures in which songs and stories were memorised by bards and minstrels and suchlike and performed publicly by them without any effort to send money to the author or his heirs. The nearest I can think of is the story that Prometheus stole fire from the gods to give it to Man, even though the gods still had their fire and Prometheus had really copied the gods' fire; that could be read as equating copying without permission of the originator with stealing. But it's a hell of a stretch.

      --
      Real Daleks don't climb stairs - they level the building.
  46. Let's get Nintendo help to fight Piracy.. NOT ! by ivan_w · · Score: 1

    How in the world is Nintendo (a worldwide known manufacturer of Video game consoles) is going to fight Piracy (the Commandeering of ships at sea and the killing of the crews - and then asking for Million of $ to give the ship back).

    And will someone tell me how running bootleg copies of games (a petty offense) relates to pirating (a capital crime) ?

    Yer right matey ! let's send Nintendo to Somalia !

    --Ivan

  47. The USA is not your mom by szquirrel · · Score: 2, Interesting

    I can absolutely dig Nintendo's position on large-scale bootlegging, but isn't Nintendo a Japanese company? Let them ask their own country for help leaning on China. We already have enough people bitching about America acting like the world's policeman.

    --
    Never approach a vast undertaking with a half-vast plan.
    1. Re:The USA is not your mom by furby076 · · Score: 2, Informative

      NES of America is a seperate entity of NES Japan and is an American company. They need to ask the American gov't. I am sure NES Japan is doing the same thing on their end.

      --

      I do not support "The Man". I also do not support your irrational stupidity
    2. Re:The USA is not your mom by Rocketship+Underpant · · Score: 1, Informative

      The great thing about Japan is if you go and buy any gaming magazine from a newsstand, it's full of step-by-step instructions and screenshots on how to rip games or use bootlegs. :)

      --
      He who lights his taper at mine, receives light without darkening me.
    3. Re:The USA is not your mom by szquirrel · · Score: 1

      Nintendo of America (NOA) is a wholly owned subsidiary of Nintendo Co., Ltd. (NCL), of Kyoto, Japan. Also, NES stands for Nintendo Entertainment System, not the name of a company.

      PEDANTIC FAIL.

      --
      Never approach a vast undertaking with a half-vast plan.
  48. Seriously? Piracy? by Sj0 · · Score: 4, Interesting

    It seems to me that China is such a shithole, that it would be completely unethical to waste time dealing with piracy at this point. Let's stop slavery, let's stop human rights abuses, let's enforce workplace health and safety standards.

    Moaning and whining about how a few people are getting games for free in a country like China is like complaining that Hitler stole your parking spot.

    --
    It's been a long time.
    1. Re:Seriously? Piracy? by Anonymous Coward · · Score: 0

      I think zombie Hitler stealing my parking spot would justify the complaining.

    2. Re:Seriously? Piracy? by Anonymous Coward · · Score: 0

      nice logical fallacy...ass

    3. Re:Seriously? Piracy? by Anonymous Coward · · Score: 0

      Nintendo doesn't want China to export them and get them in the hands of other countries.

    4. Re:Seriously? Piracy? by Anonymous Coward · · Score: 0

      Hitler did steal my parking spot, you insensitive clod!!

  49. Ninendos game plan by Anonymous Coward · · Score: 0

    Nintendo takes a calculated risk with the "piracy" when they move manufacturing to China. Cheaper labor compared to low oversight causing a lot of bootleg material. Then, they pressure the governments (the tax payers) to foot the bill to enforce the IP laws to cut "the losses" they have from the cheap labor. They get the best of both worlds. Cheap labor and tax payer funded enforcement. Cisco does the same thing. EVERYONE in the world knows that the China government has little regard for IP. Normally, you would not do business with a government or manufactorer that screws you over but the tax payer enforcment makes it worth while to take the risk. If their games were made in another country that had more IP oversight, this would not be a problem.

    I say FUCK you Nintendo, its your own damn fault for choosing a company in China to package your games. BTW, Cisco does the same exact thing. OMG!!! These "bootleg" gbics made from our supplier in China might by hacked and the US government is using them causing a security risk! Lets get the FBI to track these down and protect our income. How about this Cisco, stop using that cheap ass labor and supplier in China and stop using tax payers money to protect your income?

    http://www.businessweek.com/magazine/content/08_41/b4103038201037.htm

    Obviously the security risk is FUD or they would pull out of China.

  50. Globalism will save us by Anonymous Coward · · Score: 0

    When will the Government raise taxes and fix this mess!

  51. Nintendo doesn't want to take my money by tepples · · Score: 4, Insightful

    if you don't want to buy the games (for whatever your reasons may be) then don't play the games.

    I want to buy the games, but Nintendo doesn't want to sell the games for any of several reasons. One is the No Export For You mentality even if there's a fully translated prototype (Earthbound for NES) or even if it's been released in another anglophone market (Kuru Kuru Kururin for GBA; Pinocchio for Wii). Another is that games from a smaller developer can't get published unless the developer has already released another commercial title on Windows, and some developers aren't fans of the genres that Windows gamers have historically preferred. What is the alternative to piracy in this case?

    1. Re:Nintendo doesn't want to take my money by Anonymous Coward · · Score: 0

      Unfortunately things are not as clear to consumers as they would like them to be. There are often legal reasons for a company (Nintendo) not exporting a game to a specific country. First, they sold the license to a company and that company doesn't want to do it. Second, could be legal reasons that prevent them from selling a game in a specific country because the country doesn't allow such games to begin with (China).

    2. Re:Nintendo doesn't want to take my money by furby076 · · Score: 1, Insightful

      I want to buy the games, but Nintendo doesn't want to sell the games for any of several reasons. One is the No Export For You mentality even if there's a fully translated prototype (Earthbound for NES) or even if it's been released in another anglophone market (Kuru Kuru Kururin for GBA; Pinocchio for Wii). Another is that games from a smaller developer can't get published unless the developer has already released another commercial title on Windows, and some developers aren't fans of the genres that Windows gamers have historically preferred. What is the alternative to piracy in this case?

      The alternative is to not play the game or hope the manufacturer will release it to PCs. If they don't want to produce a certain game on the console for your market you can write your letter of complaint, you can get a petition and you can then boycot Nintendo console products in the future. By pirating you are not only preventing Nintendo from getting their cut of the profit you are preventing the game maker from getting their cut of the profit - and the game maker may not have been the one to make the decision...and even if they did - it is THEIR decision. If they decide not to sell to a certain market YOU do not have the right to say "F off, I'm goin to pirate it". No matter the reason - high prices, no availability, your refusal to pay a company because you are too cheap - you do not have the right to take something that does not belong to you and these games do not belong to you.

      Answer me this - will you die? Will you fall ill? Will it really hurt you (other then the painful longing that comes from losing your true love) if you don't get to play that game?

      Answer me this - Other then "zomg i won't pay high prices" or "I actually own the game but it broke so now I am getting another one" (which is extremely rare) how are you justifying people acquiring pirated games that ARE readily available to them at their local game shop or online store?

      --

      I do not support "The Man". I also do not support your irrational stupidity
    3. Re:Nintendo doesn't want to take my money by dontPanik · · Score: 1

      How about this: He does all the goody-two-shoe stuff you said, AND he pirates the game?
      Don't play the game? Why are we here arguing about video games if we're not going to play them? If at the end of the day we just say, "eh, guess I won't play it," how boring is that?
      Face it, pirating makes sense. Yes, there are those who can afford the game and still pirate. That is bad. But there are grey areas. And in those gray areas such as this topic pirating makes sense.

      --
      "Computers are useless. They can only give you answers." - Pablo Picasso
    4. Re:Nintendo doesn't want to take my money by Anonymous Coward · · Score: 0

      The alternative is to not play the game or hope the manufacturer will release it to PCs.

      This option deprives Nintendo and the game maker of as much profit as pirating the game does. A Nintendo boycott actually deprives them of more. So we can eliminate lost profits as a concern for piracy.

      That leaves the moral argument, "you do not have the right to take something that does not belong to you". This is a victimless crime. Will Nintendo die if someone pirates their game instead of boycotting? Will one of their executives be injured in any way?

    5. Re:Nintendo doesn't want to take my money by C0vardeAn0nim0 · · Score: 1

      if nintendo is not willing to sell on his market, nintendo itself threw that sale away. they're not making money on that market. why would they care if people on his country copy the game ? nintendo already made it perfectly clear they don't care for the revenue that country would generate. it has ZERO impact on their bottom line.

      --
      What ? Me, worry ?
    6. Re:Nintendo doesn't want to take my money by triffid_98 · · Score: 1
      Wait a minute, someone here is justifying region encoding? All this is doing is arbitrarily segmenting the market. There is no defensible reason why someone should need 3 copies (EU,NA,JP) of the same damn console to play the full library of games.

      I still remember chipping my first console (Sega Dreamcast), not because I wanted to pirate any games but because I wanted to play DDR, which despite being obscenely popular was only released in Japan.

      If they don't want to produce a certain game on the console for your market you can write your letter of complaint, you can get a petition and you can then boycot Nintendo console products in the future. By pirating you are not only preventing Nintendo from getting their cut of the profit you are preventing the game maker from getting their cut of the profit - and the game maker may not have been the one to make the decision...and even if they did - it is THEIR decision. If they decide not to sell to a certain market YOU do not have the right to say "F off, I'm goin to pirate it".

    7. Re:Nintendo doesn't want to take my money by vux984 · · Score: 1

      I want to buy the games,

      Really. Every game you've ever pirated wasn't available in your region? Conceivable. Unlikely. And if you think you represent the majority your insane.

      but Nintendo doesn't want to sell the games for any of several reasons.

      Haha. Doesn't want. Cute. Earthbound isn't coming to N.A. because it's chock full of recognizable music... The Who, Chuck Berry, The Champs, The Doors, and several Beatles references (and music samples).

      There are two main reasons games don't come to different regions:
      The first is localization costs (translation, ratings, etc)
      The second is licensing rights (to characters, to music, to logos, to whatever...)

      The first is just a matter of money, and if projected sales are high enough, they'll invest. The second also requires money, but in many cases is simply irreconcilable. Earthbound, falls into the 2nd category.

      What is the alternative to piracy in this case?

      Since you asked, the answer is: Import. Yes it costs 'even more', and yes you still have to mod your console to play imported titles (or buy a 2nd one) but you don't need to pirate the games.

    8. Re:Nintendo doesn't want to take my money by tepples · · Score: 1

      Unfortunately things are not as clear to consumers as they would like them to be. There are often legal reasons for a company (Nintendo) not exporting a game to a specific country.

      I would imagine that some piracy happens because of Nintendo's failure to be clear about these reasons. If a token release in another territory (as was done for Electroplankton) would cover its costs, why not do it?

      First, they sold the license to a company and that company doesn't want to do it.

      But was that the case for Earthbound for NES or Kuru Kuru Kururin for GBA?

      Second, could be legal reasons that prevent them from selling a game in a specific country because the country doesn't allow such games to begin with (China).

      I said "anglophone market". These games would have been E10+ at worst in the United States. Or did I misunderstand?

    9. Re:Nintendo doesn't want to take my money by tepples · · Score: 1

      The second is licensing rights (to characters, to music, to logos, to whatever...)

      You made a point about Earthbound, but what about Kuru Kuru Kururin? That game ended up released in Ireland and the UK, but not the US and Canada.

    10. Re:Nintendo doesn't want to take my money by vux984 · · Score: 1

      You made a point about Earthbound, but what about Kuru Kuru Kururin? That game ended up released in Ireland and the UK, but not the US and Canada.

      From wikipedia:

      "Kuru Kuru Kururin was released in Japan and Europe but not in North America. However, as the GBA has no region lockout, a North American GBA unit can be used to play either the Japanese or European version."

      You hardly need to pirate it, or even mod your device to play it, just find a company that will ship internationally and order a copy.

      As to why it didn't get properly released in NA, that probably falls into my first criteria. Localization costs. (Granted it was english, but UK english is not automatically the same as US english) then then it needs to go through the ESRB for a rating. To be released in Canada you need French manuals; and I think Nintendo releases the manuals in Spanish too in North America. Then you need to design the 'North American' box.

      And who knows, there may have been some wonky licensing issue with music or something. Where they got the rights in Europe but not in the US. It happens. A lot.

      And its a bit of an odd game, so maybe projected sales in NA simply didn't justify the costs.

    11. Re:Nintendo doesn't want to take my money by tepples · · Score: 1

      "Kuru Kuru Kururin was released in Japan and Europe but not in North America. However, as the GBA has no region lockout, a North American GBA unit can be used to play either the Japanese or European version."

      I could find examples all day of games released in Europe but not North America, even on GameCube and Wii. Do you want me to paste the list now?

      As to why it didn't get properly released in NA, that probably falls into my first criteria. Localization costs. (Granted it was english, but UK english is not automatically the same as US english) then then it needs to go through the ESRB for a rating.

      That's $4,000, and Nintendo could have made that back with (comparatively) few sales.

      To be released in Canada you need French manuals; and I think Nintendo releases the manuals in Spanish too in North America.

      To be released in France you need French manuals; and I think Nintendo releases the manuals in Spanish too in Spain. Besides, Nintendo hadn't yet picked up the habit of trilingual manuals during the first year of the GBA's release when Kururin came out; my Mario Kart Super Circuit didn't come with any languages in the manual other than English.

      Then you need to design the 'North American' box.

      Which would differ from the UK/France box how?

      And its a bit of an odd game, so maybe projected sales in NA simply didn't justify the costs.

      So why did projected sales in Europe justify the costs of rating and localization, yet projected sales in Europe justify the costs of rating and reprinting the already localized title?

      Or could it be as simple as Nintendo being too lazy to rename it from "Kuru Kuru Kururin" to just "Kururin" to avoid initials that recall the white-separatist Ku Klux Klan?

    12. Re:Nintendo doesn't want to take my money by Anonymous Coward · · Score: 0

      I justify by saying "I wants it."

      This is very similar to multinational corporations saying "I wants to buy all the laws", "I wants to dump chemicals into the environment", etc. Tough shit, eh?

    13. Re:Nintendo doesn't want to take my money by vux984 · · Score: 1

      I could find examples all day of games released in Europe but not North America, even on GameCube and Wii. Do you want me to paste the list now?

      The reasons will be the same for all of them localization/local distribution costs or licensing to be higher than what is required to make it worthwhile. It's never a case "We don't want you to have it."

      That's $4,000, and Nintendo could have made that back with (comparatively) few sales.

      Total costs for localization, will easily run 50k to 100k and beyond if any changes are required to the game in response to ESRB, legal, or licensing issues. Remember, just having the legal team for NOA go through it screen by screen to ASSESS what issues there MIGHT be will cost far more than 4k.

      To be released in France you need French manuals; and I think Nintendo releases the manuals in Spanish too in Spain.

      France french and Quebec french are more different than UK and US english. Same is probably true for Spain vs Mexican/American Spanish.

      Which would differ from the UK/France box how?

      Well it would need the ESRB rating on it for starters, and probably different wording for the legal disclaimers and trademarks used etc. They have to confirm or obtain the rights to distribute the artwork in North America, etc.

      So why did projected sales in Europe justify the costs of rating and localization, yet projected sales in Europe justify the costs of rating and reprinting the already localized title?

      Good question. I don't know. Maybe there was a licensing issue.

    14. Re:Nintendo doesn't want to take my money by Anonymous Coward · · Score: 0

      By pirating you are not only preventing Nintendo from getting their cut of the profit you are preventing the game maker from getting their cut of the profit

      And this is different from your suggestion to boycott, how? Other than that with a boycott both Nintendo and the game makers will possibly be pushed into a negative light.

      The alternative is to not play the game or hope the manufacturer will release it to PCs.

      This is what I don't understand about this recent "don't play" meme used by the latest anti-piracy trolls. Say there's a purifier plant that offers better-than-tap water*. They have a high fee and only offer their services to certain areas(possibly not yours). Now you find a way to rout their otherwise unusable, and arguably needed, resource to your home covertly. What you seem to be suggesting is that "if you can't afford it or if they won't rout it to you themselves, then live with your brown tap water".

      That seems quite snobbish and douche-like to me.

      *For the sake of argument, ignore that this analogy falls a bit short in that if the resource were used then the supply would shorten. This is not so with files, as they can be downloaded and used without causing any loss by lessening their unlimited supply.

    15. Re:Nintendo doesn't want to take my money by tepples · · Score: 1

      Remember, just having the legal team for NOA go through it screen by screen to ASSESS what issues there MIGHT be will cost far more than 4k.

      And I take it you're assuming NOA doesn't trust NOE and NCL any more than NOE trusts NCL.

      France french and Quebec french are more different than UK and US english. Same is probably true for Spain vs Mexican/American Spanish.

      I would imagine that translation from Parisian to Quebecois or from Peninsular to Mexican would be cheaper than from Japanese to Parisian, Japanese to Peninsular, and Japanese to the Queen's English.

      Maybe there was a licensing issue.

      My question remains: why can't game publishers be more up front about these?

    16. Re:Nintendo doesn't want to take my money by vux984 · · Score: 1

      And I take it you're assuming NOA doesn't trust NOE and NCL any more than NOE trusts NCL.

      Its not a question of trust.

      You don't consult a Japanese lawyer in Japan on the Japanese Bar to give legal advice on something in the US. He would rightfully tell you to get an American lawyer.

      Each division has to do its own work for its own region.

      I would imagine that translation from Parisian to Quebecois or from Peninsular to Mexican would be cheaper than from Japanese to Parisian, Japanese to Peninsular, and Japanese to the Queen's English.

      Cheaper sure but it still has to be done.

      My question remains: why can't game publishers be more up front about these?

      That's actually a new question that you haven't asked before.

      The answer? Its off message. Legal... they don't ever want to comment publicly on things... it might jeopardize negotiations or lawsuits or agreements or settlements or expose the company to liability in some other way. And besides all public communication goes through PR which doesn't want to talk about that kind of stuff ever... they only want to talk about what is out now or coming soon...stay on message, build the hype, get people talking about the new release.

      Between them, frank honest disclosure of why business decisions are made behind the scenes are rare, in any industry.

      If walmart drops a brand because the margin on the next brand is a nickle more, or the supplier doesn't want to deal with walmart, or the supplier is suing walmart, or walmart is suing the supplier, etc... the public statement is always the same... "The new brand we're carrying is a superior quality product and represents a better value for our valued customers." or some such gibberish.

    17. Re:Nintendo doesn't want to take my money by tepples · · Score: 1

      The answer? Its off message.

      So is "don't pirate and don't buy either".

      Legal... they don't ever want to comment publicly on things

      Other than, perhaps, in legal-PR pieces like this one?

  52. Re:While I can see Nintendo's point, I wish they'd by furby076 · · Score: 1

    Yea Nintendo is not coming after you are they? I am willing to bet if NES America knocked on your door with the police and a court order and you said "yes here are the copies, i burned them on my computer, here are the originals" you would be fine. You know the reason why they are complaining about the lack of law enforcement -- too many people are acquiring pirated copies and do not have the originals. Just scan the posts here on /. where people believe that as long as they bought they console they have done their due dilligence to support the company (they forget the consoles are typically loss leaders) and they are not entitled to pirated games.

    --

    I do not support "The Man". I also do not support your irrational stupidity
  53. Tax, Tip, Provoke, Reap by Anonymous Coward · · Score: 0

    1 - "Anti-piracy" Tax and price hike
    2 - Repentant Pirate Completely Voluntary Contribution (Tax)
    3 - "International" Anti-Piracy Authority Support Incentives (Bribe)
    4 - "Anti-Piracy Development" Sting Operations (Provocation (Fr))
    5 - Increase (1) to meet mounting expenses
    6 - Goto 2.

    ... (PROFIT ((BIG)(FAT))) ...

  54. Re:Piracy? What Piracy? by furby076 · · Score: 1

    Actually, it's always been about attaching controllers to the newest graphics engine. But if that is the excuse, here you go - if you can buy super mario brothers, for the NES, then you can buy pretty much any of the other games. BTW - it's nice and cheap:

    http://www.google.com/products/catalog?hl=en&q=super+mario+brothers+nintendo&safe=on&cid=16603037394614279608&sa=title#ps-sellers
    http://www.google.com/products/catalog?hl=en&q=super+mario+brothers+nintendo&safe=on&cid=16603037394614279608&sa=title#ps-sellers
    http://toytraders.ecrater.com/product.php?pid=2615801

    Or you can stop making excuses and realize that its about people who are too cheap to buy and they want it for free. Also, if it's that the new games suck and people are only downloading the old games why are the new games rated in the top slots for pirated software?

    --

    I do not support "The Man". I also do not support your irrational stupidity
  55. Re:Piracy? What Piracy? by tepples · · Score: 1

    Nintendo, get a fucking life. Seriously, pirating is not costing video game companies much of anything, because not many people pirate new video games. Most of the "pirated" video games are games that can no longer be purchased and/or are out of print.

    Could you name these "out of print" Wii games

    For one thing, where do you go for "video games" in grandparent to "video games designed for Wii" in your post? But more importantly, can you try to give a North American release date for Earthbound (NES), Kuru Kuru Kururin (GBA), or Pinocchio (Wii), all of which were fully translated into English and then never released in the United States and Canada?

  56. Re:Piracy? What Piracy? by Anonymous Coward · · Score: 0

    A.) Nintendo artificial creation of a scarcity

    Yeah, producing and shipping more than a million consoles a month is artificial scarcity. :-\

    Just go to your store every Sunday when they open. You'll get one, ya whiner.

  57. Homebrew by tepples · · Score: 1

    DS flash carts (what Nintendo is calling "game copiers") are cheap, and the South Korean people are turning to them in part as a solution to not being able to afford every game they want.

    I have an R4 copier. If I use my R4 to play OGGs and videos in MoonShell on a DS Lite, am I gypping Nintendo out of the sale of a DSi, which doesn't come out until April anyway? If I use my R4 to play DSOrganize, which has web and IRC functions in it, am I gypping Nintendo out of the sale of Nintendo DS Browser, which is out of print anyway? If I use my R4 to play Lockjaw Tetromino Game, am I gypping Nintendo out of the sale of a copy of Tetris DS, which is out of print anyway? And when I use my R4 to run things like MegaETK, Colors!, Setsuzoku no Puzzle, or a lot of the other stuff from pdroms.de and gbadev.org, I don't even know what close substitute Nintendo sells.

    1. Re:Homebrew by Anonymous Coward · · Score: 0

      No one is going to take your post seriously when it is laden with ethnic slurs.

  58. Re:While I can see Nintendo's point, I wish they'd by andi75 · · Score: 1

    It was my impression that they don't want to go after the distributors of illegally made copies (which I don't have a problem with), they want go after the tools. Modchips & drives that can be used for ripping the original DVDs.

    By limiting the availability of these tools (hence making them more expensive to obtain), they're in fact worsening the situation. If I buy the modchip & pay or find someone to install it for me (I'm no good with a soldering iron) and buy a special drive to backup my games, I have spent at least the amount of money to buy two more games. In order to recover the amount I spent for what I regard as 'fair use', i.e. which should be essentially free for me, I would have to 'skip buying' two games at least. Mod chip makers: 2, Nintendo: 0

  59. Piracy IS LEGAL here in Spain(for video and audio) by Findeton · · Score: 2, Informative

    Yeah, that's right. Here in Spain, it's simply legal to download, upload and/or share music and films, if it's non-profit. Also, it's been ruled that pages that encourage sharing films and music and have revenues from ads are also legal, in part because otherwise google would be illegal, as google also has links to torrent files (try searching for "filetype:torrent" in google).

    Unfortunately, Spanish Law makes an exception with copyrighted software. So it's legal to share music and films but not software. Anyway, I'm PROUD to say that software piracy is also widespread here in Spain (the exception is that businesses don't use pirated software).

  60. Re:Piracy? What Piracy? by bilbravo · · Score: 1

    One thing that I feel should be said about the translation is that a lot of people (although I am not stupid enough to say even 20% of the 100k people, but let's leave it at "a lot") purchased the Japanese version and imported it. They played it well before the translation patch with a guide in a text document.

    That's how much people love this game; that's how little Nintendo cares.

  61. Tax cuts by tepples · · Score: 1

    How can you fight piracy in a country where a Nintendo DS game costs more than US$100 a piece

    By reducing the prohibitive (>100%) duties on imports of video games. I detailed them in another comment.

  62. Re:Piracy? What Piracy? by Anonymous Coward · · Score: 0

    Yup, and online petitions are soooooooo effective. Try starting a real campaign next time instead of a "click to sign my 'petition' online" if you want to be taken seriously.

  63. Re:Piracy? What Piracy? by ArcCoyote · · Score: 2, Informative

    Right on. I've had an R4 since day one, and freely admit to downloading NDS ROMS. The only one I've bought is Zelda.

    1) Convenience. I have at least a dozen games on a 1 GB MicroSD. That's the ONLY way I'm going to be able to carry around a variety of games without losing half of them.

    2) Quality. A lot of DS games really suck. I don't even keep most of the games I try. If I had paid for them, I'd regret it.

    Mother 3 is awesome. I ordered a Slot-2 flashcart just so I could play it. I can see why Nintendo didn't bring it over to the US... if you're expecting Earthbound, the style is just as cute and bright, but the story so far is dark and tragic.

  64. Re:Piracy? What Piracy? by Ragzouken · · Score: 1, Redundant

    Playing a game for free that can't even be bought in your country will not cause the games industry to die, so get over it.

  65. Re:Piracy? What Piracy? by Fallingcow · · Score: 0, Troll

    NES not releasing a game into a specific market does not justify people pirating the game.

    Of course it does.

  66. Re:Piracy? What Piracy? by furby076 · · Score: 1, Insightful

    Playing a game for free that can't even be bought in your country will not cause the games industry to die, so get over it.

    It doesn't matter how it affects their product - they, for whatever reason, are refusing to do business with you and guess what they are entitled refuse it. This does not give you a right to go in and steal their product. Let me give you an example. So how about you get over it.

    --

    I do not support "The Man". I also do not support your irrational stupidity
  67. Re:Piracy? What Piracy? by Lostlander · · Score: 1

    That's laughable as an example SMB shipped with almost every NES and was sold on shelves there are tons of copies of that game and what console am I going to play said game on assuming I did purchase it? The consoles are no longer manufactured so supply has a finite limit.

    Also you say people are too cheap if these people are the majority the people are not cheap the prices are just set too high the product is overvalued. And before you go on about how people are still buying them. The price point isn't so high as to be unavailable. It is however far too high to be optimal for the market. A non optimal price point in combination with a readily available alternative is a formula for failure. Software is a near infinite resource. I say near infinite because in this case the minimal price of stamping and man hours do set a minimum profit margin to break even. However this is significantly below the current price point.

  68. Re:Piracy? What Piracy? by tiny-e · · Score: 1

    I doubt Wii games are what the O.P. was talking about. I think he/she/it was talking about older systems.

    For instance, how many people signed the online petition to have Nintendo translate Mother 3 and release it in the US? I believe well over 100,000 people signed it. Yet Nintendo refused to translate and release the game over here. So, fans of the series took matters into their own hands and translated the game themselves. If Nintendo would have released the game, they could have made a ton of money off of it, but instead, it is now being "pirated," instead.

    NES not releasing a game into a specific market does not justify people pirating the game. And EVEN if this game was in the market it would still be pirated. So again, stop attempting to justify this fud. People pirate because they don't want to pay the cost of the game. Not playing Mother 3 will not cause you to die so get over it.

    It also does not justify Nintendo counting unauthorized copies of said game as lost revenue as they never intended to sell it to these people in the first place.

  69. Re:Piracy IS LEGAL here in Spain(for video and aud by Anonymous Coward · · Score: 0

    "the exception is that businesses don't use pirated software"

    Jajajaja... sorry... Hahahaha... where do you work? At the BSA?

  70. Piracy *is* OK by Chris+Acheson · · Score: 2, Insightful

    Piracy is morally neutral, neither good nor bad. The intellectual monopoly faction has utterly failed to produce a single solid argument for the alleged immorality of piracy. Their appeals to property rights consistently ignore the factors that justify rights to actual property in the first place.

    Lay off the moral posturing. Consequentialist arguments are all you've got, and even those are pretty weak.

    1. Re:Piracy *is* OK by IamTheRealMike · · Score: 1

      Eh? It's trivial to demonstrate it's morally bad. What would happen if everybody downloaded crap without paying for it? Well, there'd be virtually no new content created by paid professionals. This is Kants categorical imperative - basic stuff.

      I think anybody who isn't ideologically committed to the Power Of The Amateur can see that this would be a bad thing. Children can understand this, why have you rationalized your way into such a ridiculous mental box?

    2. Re:Piracy *is* OK by Chris+Acheson · · Score: 1

      Eh? It's trivial to demonstrate it's morally bad. What would happen if everybody downloaded crap without paying for it? Well, there'd be virtually no new content created by paid professionals. This is Kants categorical imperative - basic stuff.

      Straw man. Denying the existence of a moral right to intellectual monopoly doesn't imply that one is proposing "don't ever give money to artists/etc." as a universal law.

  71. Re:While I can see Nintendo's point, I wish they'd by Anonymous Coward · · Score: 0

    It's all pointless. Eventually all games will just be downloaded over the Internet and stored on the console(s) (think Steam).

  72. Re:Piracy? What Piracy? by davolfman · · Score: 1

    And then get bought by the kind of idiots who cancel a nearly complete Ghostbusters game because they can't figure out how to make it into a franchise like Madden.

  73. I would have a monicum of sympathy for Nintendo if by Phizzle · · Score: 1

    If their friggin DS Lites werent so poorly built - between myself and my kids and wife we own 4 of these damn things, three of them have busted hinges - and the screen on one has become wonky over the months we own it. Nintendo charges like 70 bucks to get them "fixed" by replacing them with refurbed units. I view the product like Cyclo DS Evolution as a form of compensation for my headaches. Also it does a bunch of other things that the DS Lite is capable of but Nintendo doesnt implement. Sorry but sympathy is just a word in the dictionary between shit and syphilis.

    --
    I will not be pushed, filed, stamped, indexed, briefed, debriefed or numbered. My life is my own.
  74. Re:Piracy? What Piracy? by Chris+Acheson · · Score: 1

    not releasing a game into a specific market does not justify people pirating the game.

    Why shouldn't people pirate it? Give me one good reason. There's no actual consequences for Nintendo, so you're going to have to either trot out your flawed understanding of property rights (which will then be summarily debunked), or fall back on appeals to "THE LAW" (in which case, who the fuck cares?).

  75. Re:Piracy? What Piracy? by Logical+Zebra · · Score: 1

    Exactly. I have found that the vast majority of "piracy" is due to lack of a particular game being released in a particular market. If video game companies really wanted to prevent this so-called piracy, they would release games that people actually want.

    --
    I have a bad feeling about this...
  76. Re:Piracy? What Piracy? by Lostlander · · Score: 1

    Yeah atleast we're getting one more Diablo and Starcraft that's worth playing before they become part of the sequel machine.

  77. Re:Piracy? What Piracy? by Anonymous Coward · · Score: 0

    You poor misguided wretch. That makes it even worse doesn't it? When people are busy playing old games there is less profit to be made from selling them new ones.

    Then perhaps companies should stop selling us new games that are exactly like the old games, but with a different graphic layout.

    Although that's not a quite fair argument since you get original titles like World of Goo claiming a 90% piracy rate, which is appalling.

  78. Mexico: All this has happened before... by Roadmaster · · Score: 1

    and it will happen again.

    Nintendo needs to realize that there's no way piracy will stop in Mexico unless they lower their prices. A Wii is almost twice as much in Mexico as it is in the USA, costing the equivalent of over 350 dollars here. Games aren't much cheaper. And Wii Points cards are also twice as expensive here.

    It's also pretty hypocritical of Nintendo. Wiis are plentiful in Mexico, even at times when news of shortages elsewhere were common. The reason is that, since the Wii is so heavily marked up, Nintendo does profit more by selling here in Mexico than in the USA (similar to how they diverted shipments to Europe because higher prices there gave them more profits). However, while there are those mexicans (like me, sadly) who would indeed pay twice the price for the console, which is very convenient for Nintendo, the vast majority of the population can't afford those prices. So they resort to piracy in order to get their games; buying stolen for their consoles; and (worst of all) buying an XBox instead, because the XBox is 60% the price of a Wii here in Mexico.

    This will continue, however hard Nintendo tries to push mexican authorities, because they don't care; Mexico is a land of impunity, where drug dealers get away with murdering and torturing, often in broad daylight. Obviously the authorities have their hands full and no time for a game company crying wolf because their products are getting pirated. And anyway, it's too easy for the "pirates" to bribe the police officers who come to seize their goods and try to arrest them; they, too, are starving and would welcome a few thousand pesos in bribes (or, why not, a shiny new stolen Wii for their kids).

    So if Nintendo wants to reduce pirating of their products in Mexico (they can't stop it altogether), they need to make sure their prices are more in line with what they charge internationally (The USA, specifically). That way more people can afford them legitimately, and there will be less incentive for piracy. However, culturally, legally and politically, the complete erradication of piracy in Mexico is an impossibility. Just ask Microsoft.

    1. Re:Mexico: All this has happened before... by CodeBuster · · Score: 1

      I agree that Mexico has much bigger problems than software piracy. In fact, from reports that I have heard the Mexican army is losing the fight against the drug cartels who are just as well armed as the soldiers, albeit without close air support and tanks. It has even been said that a cartel boss could end up being the next president (It is likely that they will finance a candidate and run a campaign if the government continues the crackdown and they have the money to do it). What a tremendous waste of lives, money, and resources the "war on drugs" is; it is too bad that more policy makers haven't seen the film Traffic or haven't taken its message to heart.

    2. Re:Mexico: All this has happened before... by CronoCloud · · Score: 1

      There's also another issue. Nintendo is afraid that if they lowered prices in Mexico to correspond more closely to Mexican income levels, that Mexicans would then re-export the stuff to the US to profit from it.

    3. Re:Mexico: All this has happened before... by Anonymous Coward · · Score: 0
      You can exchange Mexico for Brasil and the results are the same. Except that Xbox is even more expensive.

      It's funny, but a wii costs U$ 1,200 here, and a game costs U$ 100 (R$ 4.200 local currency, and the minimum wage is R$ 460). Oh, well, so let only the extremely wealthy buy it; doesn't quite work, since they sell wiis in most departament stores, often offering payment in 10x or 12x months without interest. People go for piracy when it comes to buy games because they are still paying for their console one year after they first brought it home, and each month they pay the equivalent of a new Wii in the US.

      Same with the PS2 (that wasn't even released here, all we got were imported consoles with outrageous prices). So, anyone can see the same old mistakes made by the music industry here?

  79. Re:Piracy? What Piracy? by Anonymous Coward · · Score: 0

    You're joking, right? There was a ton of reskinned crap on NES/SNES/Genesis too. They've just been largely forgotten over time as we canonized the great titles.

  80. Re:Piracy? What Piracy? by DisKurzion · · Score: 1

    And EVEN if this game was in the market it would still be pirated. So again, stop attempting to justify this fud. People pirate because they don't want to pay the cost of the game. Not playing Mother 3 will not cause you to die so get over it.

    This is incorrect. If there was a legit English copy, there would be far fewer pirated copies, simply because people might not want to go through the hassle of setting up a chipped system to play one game.

    Look at TV piracy. If every show I watched showed up On-Demand a day later, I wouldn't download any TV episodes. Case in point: I didn't download a single episode of Dexter, because I could watch them all On-Demand. I download every episode of Dollhouse because I can't.

    I download Dr.Who, because I don't want to wait for months for my next fix. If I could watch Dr.Who legally less than a week later, I wouldn't pirate it.

    Availability decreases piracy.

  81. Re:Piracy? What Piracy? by Theoboley · · Score: 1

    Yes, but there may be a difference between what I want and what you want.

    --
    Stupidity only gets you so far, then you've gotta try
  82. Yea yea yea .... by unity100 · · Score: 1

    and they WILL all buy nintendo products, if piracy is prevented. they are that rich. they are pirating, only because they are just greedy. nothing else. its not like they wont be able to ever buy nintendo products if they cant pirate.

  83. Re:Piracy? What Piracy? by Uberbah · · Score: 0, Flamebait

    It doesn't matter how it affects their product

    Of course it does. Since the effect is zero either way, why don't you get off your high horse already?

    This does not give you a right to go in and steal their product.

    Copyright infringement != stealing, dumbass. Do you also tell people that break the speed limit to stop committing arson?

  84. The boring headline by Torodung · · Score: 1

    This is not about "piracy." Nintendo is lobbying governments. That's the boring headline.

    All mass-market corporations lobby governments to have the playing field tilted in their direction. The only way to justify the cost of the lawyers and bribes it takes to get that playing field tilted is real gain. Piracy is only one aspect of that effort.

    And all of them have been doing it for decades now so it be pretty darn lucrative.

    Wait? What now? The Dow's in the 7000's? The Soviet Union collapsed? So did the global economy?

    Strike that. Replace "lucrative" with "ludicrous." Government is a lousy way to run a business.

    --
    Toro ;^)

  85. Re:While I can see Nintendo's point, I wish they'd by cdrudge · · Score: 1

    I actually am anxiously awaiting my wiikey2 I just ordered for my Wii for just this very reason. My wife and I have purchased maybe a dozen games for our Wii, most at $40-50/game only to see about a quarter of them rendered unplayable thanks to several scratches my 8, 7, and 6 year olds (and possibly 2 dogs) have ended up creating. We try to watch the kids and make sure that they always put the disc back in their case, but kids are kids and accidents happen. Several of the games that are unplayable have seemingly very light scratches that I'm very surprised actually cause the discs to be unreadable.

    I only wish the Wii came with an hard drive like the XBox did where I can just save the disc to the drive and play everything off of that.

  86. Re:Piracy? What Piracy? by Sparton · · Score: 1

    People wouldn't be playing the old ones if the new ones were that much more fun.

    Err... except for nostalgia, perhaps? Some "Cranky" people refuse to take off their rose-coloured glasses, if you get what I mean.

  87. Re:Piracy? What Piracy? by Dr.Syshalt · · Score: 1

    It doesn't matter how it affects their product - they, for whatever reason, are refusing to do business with you and guess what they are entitled refuse it. This does not give you a right to go in and steal their product. Let me give you an example. So how about you get over it.

    Having an idiotic sales policy doesn't give you a right to complain about lost sales to government either. You can choose any sales policy you like - but when it fails the reality check, it's up to you to face consequences instead of complaining that the world doesn't suit your personal needs and doesn't work like you'd like it to.

  88. Re:While I can see Nintendo's point, I wish they'd by cdrguru · · Score: 1

    Legalize all drugs, especially crack cocaine and heroin. Stop all government support of addicts - if you are addicted you are on your own. We will breed the addict gene out of the race before long.

  89. Re:While I can see Nintendo's point, I wish they'd by Belial6 · · Score: 2, Interesting

    I'm kind of suprised that none of the console makers haven't taken to copying the disk to a hard drive. I know that they are not going to do anying without copy protection, so they could just just use a usb dongle as a key. You could technically have up to 256 keys plugged in at a time, so you could load up you console giving you the convenience of installation to a hard drive as well as protection from disk scratches.

  90. CORRECTION by Anonymous Coward · · Score: 0

    No one is going to take your post seriously when it is laden with ethnic slurs.

    Good point. Please mod #26997793 as Redundant if you must, in favor of the following correction:

    DS flash carts (what Nintendo is calling "game copiers") are cheap, and the South Korean people are turning to them in part as a solution to not being able to afford every game they want.

    I have an R4 copier. If I use my R4 to play OGGs and videos in MoonShell on a DS Lite, am I conning Nintendo out of the sale of a DSi, which doesn't come out until April anyway? If I use my R4 to play DSOrganize, which has web and IRC functions in it, am I conning Nintendo out of the sale of Nintendo DS Browser, which is out of print anyway? If I use my R4 to play Lockjaw Tetromino Game, am I conning Nintendo out of the sale of a copy of Tetris DS, which is out of print anyway? And when I use my R4 to run things like MegaETK, Colors!, Setsuzoku no Puzzle, or a lot of the other stuff from pdroms.de and gbadev.org, I don't even know what close substitute Nintendo sells.

  91. Re:While I can see Nintendo's point, I wish they'd by marcop · · Score: 3, Informative

    I would be willing to pay $5-$10 (includes shipping) for a replacement disk. I send them the original scratched disk and they send me a replacement. They can even send it back in a generic box.

  92. Re:Piracy? What Piracy? by Anonymous Coward · · Score: 0

    http://mother3.fobby.net/

    It's great game and has a damn fine translation, too.

  93. Re:I would have a monicum of sympathy for Nintendo by Duradin · · Score: 1

    Ever thought of teaching the kids to take care of their things instead of whining about Nintendo not releasing an "ADD ADHC Ritalin Riddled Negative Five Second Attention Span Ultra Reinforced" edition?

  94. Re:Piracy? What Piracy? by Anonymous Coward · · Score: 0

    You probably don't live in one of the countries mentioned.

    I do, and piracy of Wii games is staggering. There's more sales of pirated games than official games.

    And that's not even counting the people that download and burn games.

  95. Re:While I can see Nintendo's point, I wish they'd by TheSpoom · · Score: 1

    Do you really think that it's as simple as there being an "addict gene"? Are you saying that if you took crystal meth, that you wouldn't soon become addicted?

    --
    It's better to vote for what you want and not get it than to vote for what you don't want and get it.
    - E. Debs
  96. Why Nintendo is right to fight piracy by Tetsujin · · Score: 1

    I paid $129 for a Nintendo DS ONLY because of R4DS card. I totally agree with what Aliquis is saying. Without the said card, Nintendo wouldn't get a single penny from me and I wouldn't even think about getting the stupid system. Over the years I bought several DS's in various colors, and encouraged friends and family to get them as well, and I even bought some DS games for my friend as a gift. So, how was the R4DS card bad for their business?

    The real money is in the software.

    They create the hardware so they'll have a platform on which they (and others) can sell software. Nintendo gets a licensing fee from everybody who makes games for the system, and in exchange Nintendo provides a popular platform and does their best to impede piracy.

    Now, all that said, I own an R4DS. I originally bought it so I could do dev and homebrew but I've also used it to play pirated games. It's great that the R4DS is so convenient, but it's kind of unfortunate that this also makes piracy so easy. I believe in my own right to do what I want with my own hardware but I also believe Nintendo is right to protect the technical means they've used to try to stop piracy. If end-users were more honest then the two interests wouldn't conflict...

    It's true that not every pirated game equates to one lost sale. However, someone who got themselves a DS and an R4 and a memory card along with a couple hundred games might have instead spent the same money on a DS and two games. Even if the "lost sales" were bargain-closeouts or used games, that still represents a reduction in the overall demand for legitimately-purchased games, and thus a reduction in the value of the games.

    And then on the flip side: the value of the R4 is greater because you can use it to easily play pirated games. The manufacturers and resellers of that device are profiting off of software piracy. That's not fair, really.

    I think people put a lot of effort into rationalizing their own software piracy - but really it just comes down to self-gratification. Nothing is worth paying for if you're willing (and able, with low risk) to take it for free. If these people forced themselves to play by the rules, they might find that these games are worth paying for.

    --
    Bow-ties are cool.
  97. Re:Piracy? What Piracy? by RyoShin · · Score: 1

    Then the answer would seem to be to make new games that are actually more fun to play than the old ones.

    It's an interesting catch-22-like situation, though one that has a definite start in any sales drop that could be attributed to piracy.

    Company releases new, innovative, and/or fun game. Because of that, it likely gets little marketing (there are rare cases like LBP), meaning it's only well known in gaming circles. Half of those who want it pirate it, the other half purchase.

    The end result is that the publisher sees much lower sales numbers than expected, even for a new property. Being able to track piracy numbers roughly, they believe that the massive number of pirates are part of the reason, and so they are less likely to release another new/innovative/fun game, because the more standard fodder/sequel gets much more attention from the "casual" gamer community and thus more in sales.

    While I bemoan the lack of originality in the industry, I can't blame companies too much--even if they're gamers first, they're still developers second, and to make a game you have to spend a lot of money (especially today) and plan to make money off of it. The less risk, the more likely the plan of action is. It's smart business, and no number of whining gamers will change that (especially a hardcore market that is seen as full of pirates).

  98. "It's not like they even seemed to try hard" by Tetsujin · · Score: 1

    The other point is it's not like they even seemed to try hard to prevent piracy. Their systems are some of the most easily hackable out there so if they don't even invest in anti-piracy measures like Sony and Microsoft do then why should they expect anyone to help them if they wont help themselves?

    I think you're not familiar with the history of the Nintendo DS... Nintendo's ability to patch these systems is limited because the old ones (before the DSi) didn't have the ability to download firmware updates - and online play wasn't big enough when the system was launched to enable Nintendo to "strongly encourage" system updates, the way they (and Sony, etc.) do with their more recent systems...

    But the first hacks to be able to run homebrew code worked by spoofing a DS game header, via an add-on device (and later, wi-fi), to launch code from the GBA slot instead of loading it from the DS card. And then, due to hardware limitation of how the GBA slot is memory-mapped on the DS, the bootloader code had to be crafted to avoid certain operations until the software was up and running. Admittedly, Nintendo could have protected themselves better against this with more aggressive use of cryptographic signing, etc. but what's done is done.

    Anyway, they went through a few iterations of blocking specific measures like that - rejecting headers that had jump addresses in the GBA ROM region, and so on - but because they couldn't push updates to the system it was mostly limited to new hardware releases which would include the block.

    Then somebody worked out how to do the whole thing via the DS card slot. (If you want to talk about Nintendo not trying hard, or how their system is super-easy to hack, think about how many years it was from the release of the DS until this was accomplished...) That made devices like the R4DS possible. Dealing with that was less straightforward, since these devices were much more similar to normal DS game cards than previous methods. They finally addressed that with the DSi - I think by specifically blacklisting the R4 and similar devices... The DSi has to remain backward-compatible, of course, which limits Nintendo's options somewhat, but since online stuff is a bigger part of the new system Nintendo can finally push firmware updates...

    So I'd say they've been trying pretty hard. Bear in mind they also have to balance this effort against other concerns (for instance, making this all run within the limitations of economical hardware, etc.)...

    --
    Bow-ties are cool.
  99. Re:Piracy? What Piracy? by furby076 · · Score: 0, Troll

    Why shouldn't people pirate it? Give me one good reason. There's no actual consequences for Nintendo, so you're going to have to either trot out your flawed understanding of property rights (which will then be summarily debunked), or fall back on appeals to "THE LAW" (in which case, who the fuck cares?).

    You, sir, are an idiot. Bet you don't have those kinds of balls in a court of law. Would you tell a judge "THE LAW...who the fuck cares?" No didn't think so. Until you are willing to tell that to a judge in his courtroom STFU troll.

    --

    I do not support "The Man". I also do not support your irrational stupidity
  100. Exactly by relguj9 · · Score: 1

    I don't even have time to play all the games I've bought.

    The only reason I'd ever consider buying a Dreamcast is to play 1 or 2 old games with friends that I'd just burn a copy of. Like Power Stone 2. I'd actually buy that game on 360 if they added it to the arcade.

    I'm getting hard nipples right now just thinking about Power Stone HD.

    I have a friend who has every Dreamcast game ever created burned and in a giant CD case, I think he's played like 3 of them more than once.

  101. Homebrew Channel by richtaur · · Score: 1

    After getting a 360 a few months ago, my Wii has been collecting dust. Its only redeemable quality to me now is the Homebrew Channel, which Nintendo is *really* against. If they took that away from me, I'd basically be done with it... until the next Mario or Zelda game...

    Really though, it seems like their primary market right now are gaming families, the Wii probably being their first console. These people don't even know *how* to pirate games, so who cares about a few stragglers? Suck it up, Nintendo.

  102. Re:I would have a monicum of sympathy for Nintendo by Anonymous Coward · · Score: 0

    Man you sure sound like a dumb, childless cunt who never held a Nintendo DS in his hands. They are poorly made. Maybe you should look at your uninformed bitch face in the mirror and see if you are the one with the ADD problem?

  103. Re:Piracy? What Piracy? by Schuthrax · · Score: 1

    But you are missing on on the tried and true recycle... cycle.

    It seems that a good 25% of any system's catalog consists of updated oldies.

    Nintendo seems worse but I suspect that is because their catalog dates back much farther than Sony's or MS's.

  104. Re:I would have a monicum of sympathy for Nintendo by Duradin · · Score: 1

    Ahh, I see someone's had their "spawning induced stupidity" switch thrown. I wish people would stop trying to make Idiocracy into a documentary.

    Of all the DS Lite owners I know personally, they've never had problems with the hinges. Of course they know well enough that it has a certain range of motion and that range shouldn't be exceeded. Their kids know that too. Your kids may think it's cool to try controlling it with their butt or by throwing it under a tire or lighting it on fire but I'm not going to blame Nintendo for their device not withstanding that sort of (ab)use.

    My Lite has survived both home and travel use with my only concern being the inevitable speck of dust that always ends up under the screen protector no matter how cautiously you cleaned and applied it. When used and stored properly their construction is more than adequate. Not nearly as indestructible as a WiiMote but nowhere near poorly made.

  105. CORRECTION by tepples · · Score: 1

    So why did projected sales in Europe justify the costs of rating and localization, yet projected sales in Europe justify the costs of rating and reprinting the already localized title?

    The second "Europe" should have been "North America not".

  106. I have the answer! by BlatOdea · · Score: 1

    Nintendo moved away from a great piracy deterrent, cartridges!
    Sure they probably cost just a smidgen more to produce, but maybe it'd be balanced by what they lose out on from piracy.

    --
    Why, if not because?
  107. Re:Piracy? What Piracy? by Ragzouken · · Score: 1

    Well, honestly, I don't believe they have a right to deny me use of their intellectual 'property' entirely and I don't see why they should. (Obviously they do in a legal sense)

  108. Re:Piracy? What Piracy? by VeNoM0619 · · Score: 1

    is that nobody focuses on playability aka controls and game mechanics. The few companies that do for example blizzard make record profits whenever they release a game.

    I'm not hating on blizzard entirely but I have played almost all of their games. Game mechanics is where they are *finally* getting into tolerable. SCBW was good, WC2 was good, then they tried to "polish" their mechanics and throw heroes and spells and cooldowns into WC3 and removing the ships and destroying the game mechanics (in my eyes WC3 was a huge flop, and to all the DOTA fans upset, get a real rpg game).

    WC3 was just a test for WoW. They saw how they can make more money off an MMO and chased that route immediately after (it is now a company for profit, not innovation, mostly because they don't know how to innovate, look at Starcraft Ghost, I will give them points for trying at least). From my understanding, WoW had plenty of faults when it started, and they are still fixing them (I still wouldn't mind getting rid of that "parry" "miss" shit whenever you are 3 levels less than something, but save that long winded discussion for another day).

    There are plenty of good games with good game mechanics out there, just don't get upset over not state of the art graphics. You were right about there not being many new good games, but that's because company's have stopped innovating (economy possibly?) and started chasing green. Valve would be a good example for a company that listen's to the community and still after years of release, adds new content (with no expectation of further funds). Just wish the company produced more games, because all games do get boring after a few years.

    If you found a way to completely alter your game (upgrading graphics only extends the lifespan another year maybe) every few years without pissing off the veterans, you would be gauranteed a constant fan base.

    --
    Disclaimer: I am not god.
    We may not be created equal
    But we can be treated equal.
  109. Re:While I can see Nintendo's point, I wish they'd by Anonymous Coward · · Score: 0

    Yeah, that's kind of the problem. Drug addicts are ALREADY on their own. Once they burn through their savings and lose their ability to find work, they turn to crime to support their addictions. That hurts the rest of us.

  110. Slashdot hypocrisy by Anonymous Coward · · Score: 0

    Publisher: "Okay, we're going to introduce copy protection in our products as a deterrent to copyright infringement." /.: "When TF will you ever learn? Everything is breakable, don't punish innocent customers with your DRM."

    Publisher: "Okay, we will enlist the support of lawmakers to enforce their own laws." /.: "CRYBABIES!"

    Publisher: "Okay, we will remove all copy protection and cease all attempts to protect our IP." /.: "Finally you get it! Now if you'll excuse me I have a ton of games to download; keep up the great work for as long as your industry survives. But if you don't mind I will continue to whine about the quality of games until the day every last commercial game company dries up and withers away, at which point I will ridicule your pathetic attempts to make money through the production of something as stupid as video games. For you see, I am a hardcore gamer with no tolerance for any of your bullshit."

  111. Re:Piracy IS LEGAL here in Spain(for video and aud by Findeton · · Score: 1

    "Jajajaja... sorry... Hahahaha... where do you work? At the BSA?"

    I'm pro-piracy, so no, I don't work for the BSA. I just look around and see that normally, businesses don't normally use pirated software. I haven't finnished my studies so I have no proffesional experience yet, but I look around and this is what I see: the faculty buys original software, the administration uses original software, my mum's company uses original software etc... The price for not doing so is too high (â). On the other hand, at home, everyone uses pirated software, fortunately.

  112. Re:Piracy? What Piracy? by Chris+Acheson · · Score: 1

    or fall back on appeals to "THE LAW" (in which case, who the fuck cares?).

    You, sir, are an idiot. Bet you don't have those kinds of balls in a court of law. Would you tell a judge "THE LAW...who the fuck cares?" No didn't think so. Until you are willing to tell that to a judge in his courtroom STFU troll.

    Well, looks like I called that one right.

    Do you have any idea what your chances of being prosecuted for copyright infringement are? Not even 1%. For casual piracy, copyright law is irrelevant, as is your "TELL IT TO THE JUDGE" posturing.

  113. Vain hope isn't a real alterantive. by Anonymous Coward · · Score: 0

    > The alternative is to not play the game or hope the manufacturer will release it to PCs. If they don't want to produce a certain game on the console for your market you can write your letter of complaint, you can get a petition and you can then boycot Nintendo console products in the future.

    Tell that to the fans of Mother 3. Not only did they ban all talk of piracy in their midst for years, they wrote petitions en masse. They made a huge gift package for Itoi & several others with hand-made figurines, fan-created works that were translated into Japanese professionally (for a cost--Mato didn't do it all himself), fan-music, fan-videos and many other things I've forgotten all of which cost several hundred dollars just to ship to Japan. They even arranged delivery via an acquaintance of his.

    But Nintendo never translated it. Nor will they. The fans finally made a translation patch and resorted to piracy. Many of them bought a Japanese copy of M3, even though they didn't understand Japanese at all (though some made a guide for them to follow). So they had to play a game they couldn't even understand. Mind you, having a Japanese copy was completely useless if you were waiting for the translation patch (which itself took over a year). So they did that just to support the series.

    Yes, it won't affect our lives that much not to play it. But it won't affect their lives that much for us to pirate it, either. You said it's their choice if they want to release it. Well, it's OUR choice if we want to do something about that.

    If we have to, we will. We'll take that choice away from you. And we won't even feel sorry.

  114. Why their screaming doesn't phase me. by Jaazaniah · · Score: 1

    Has Nintendo ever considered that getting feedback on their recent crap might illuminate why people make the price zero? Renting is probably the best try-before-you-buy that you can legally get, and even if Nintendo makes % on that, the crap will always become much slower in making money, and the good stuff will result in a fresh sale.

    I broke away from the Nintendo addiction I acquired as a kid, and have come to view them now as every other mega-corp. That is to say, yes, people need to eat, and money is what the food chain demands, but if your company is sitting on billions in excess (profit) each year, some 'lost revenue' for an easy, less costly try-before-you-buy system cannot be justifiably contested with such zeal. Not everyone does it, or company X would have been broke on the street. Take your profits, be happy.

    The small game publisher who goes hungry from piracy activity gets my sympathy, companies making good profit despite piracy don't. And I'll tell you why: No one's, not even Nintendo's, market base is saturated with enough technical savvy to pull off a total piracy saturation. Anyone who's sought instructions on a Pandora battery knows this. Lop-sided? Yeah, but the tax system (as well as many other people/institutions) in America would treat them no differently; make more money, pay more of a share to support your consumers as a large group (country).

  115. Moral Law by hanako · · Score: 1
    You could make a much better argument that piracy violates "do unto others as you would have them do unto you".

    Playing games without paying for them isn't stealing, you haven't actually TAKEN them. However, you're mooching off someone else's work without giving them anything in exchange. That's not sustainable. If everybody does it, the game-maker goes bankrupt (and an awful lot of them do, lately.)

    Does it harm anybody if you copy a game you would never in a million years have paid for, or that wasn't legally on sale to you? No. But if you intentionally refuse to support game-makers whose works you like, then whine about them not making the games Bigger Better Faster, then whine more when the game-makers go bust and don't make any more games, you really have only yourself to blame.

  116. Re:While I can see Nintendo's point, I wish they'd by Vegeta99 · · Score: 1

    Those are per month, in MXN, right? I only ask because the page on average US salaries notes that they're in USD, yearly. Leave it to us assholes to steal your money symbol! :P

  117. I read the headline too quickly and . . . by indifferenthues · · Score: 1

    for a second I thought THEY were asking for a bailout too.

  118. Re:Piracy? What Piracy? by ScrewMaster · · Score: 1

    doesn't matter how it affects their product - they, for whatever reason, are refusing to do business with you and guess what they are entitled refuse it.

    That's a ridiculous blanket statement. That to which they are (or are not) entitled is entirely up to the laws of any particular country.

    --
    The higher the technology, the sharper that two-edged sword.
  119. Re:Piracy? What Piracy? by ScrewMaster · · Score: 1

    (Obviously they do in a legal sense)

    China would probably have a different opinion on this matter.

    --
    The higher the technology, the sharper that two-edged sword.
  120. Re:While I can see Nintendo's point, I wish they'd by ScrewMaster · · Score: 1

    Yeah, that's kind of the problem. Drug addicts are ALREADY on their own. Once they burn through their savings and lose their ability to find work, they turn to crime to support their addictions. That hurts the rest of us.

    So, a readily-available supply of cheap government certified drugs offered along with counseling/treatment would seem to be a solution. Expensive you say? Sure, but probably not as expensive as the War on Drugs, and in the long run would do much more good, save many more lives. Still, any such plan would involve disbanding or dramatically scaling back the DEA, ATF and other government organs dependent upon the illicit nature of recreational drugs ... and that's unlikely to happen no matter how many of our lives it costs. Bureaucrats like their jobs, and their perks, and they don't go down without a fight, or a really good reason. That they may be completely unnecessary, or in fact detrimental to society, is not a sufficient reason.

    There's also the matter of the religious right, those self-appointed guardians of Universal Propriety, who staunchly oppose anything resembling a rational approach to this problem. And it is a problem. To them, it is better that a million die of a drug overdose so long as the government is sending the right "message." To them, I will say this: your message is killing people by the thousands. Is that really what your God wants? Apparently, religious intoxication is just as dangerous as an honest-to-God chemically-induced high... probably more so.

    The one thing that governments never seem to understand (or, perhaps they understand all too well) is that when there is a demand, there will be a supply. It's that simple, and if there's sufficient demand there's really no way to prevent people from getting what they want. It's not just the United States: every country on Earth has a black market for something that the citizens want but the government wishes to deny them. Usually it's many somethings.

    To put this back on topic, what Nintendo wants is for government(s) to consider video games as contraband, as important black-market items. That way, said government(s) will redirect considerable law enforcement efforts to curbing what Nintendo so blithely labels "piracy." And should Nintendo succeed in this effort, I think they'll find that it will be just about as successful as the DEA has been in eliminating the consumption of illicit drugs in the United States. That is to say, not very.

    Frankly, we do not need a GEA (Games Enforcement Agency.) We have enough three-letter outfits already, thank you very much.

    --
    The higher the technology, the sharper that two-edged sword.
  121. Re:While I can see Nintendo's point, I wish they'd by ScrewMaster · · Score: 1

    Do you really think that it's as simple as there being an "addict gene"? Are you saying that if you took crystal meth, that you wouldn't soon become addicted?

    No, but there is a stupidity gene. Think of this as evolution in action.

    --
    The higher the technology, the sharper that two-edged sword.
  122. Re:While I can see Nintendo's point, I wish they'd by ScrewMaster · · Score: 1

    I would be willing to pay $5-$10 (includes shipping) for a replacement disk. I send them the original scratched disk and they send me a replacement. They can even send it back in a generic box.

    Why should they care? They already suckered you out of the fifty bucks you originally paid, and don't consider it their responsibility if the media fails. And that would be okay, if you were able to make copies for your own consumption, but of course the DMCA makes that difficult.

    If there was ever a legitimate application of fair use, this would seem to be it. Of course, in order to permit you, a legitimate customer, the exercise of your legal rights they'd have to grant the same to (ahem!) "pirates." Now, if games cost ten bucks instead of forty or fifty they might have less infringement on their hands, but they want to have their cake and eat the damned thing too.

    --
    The higher the technology, the sharper that two-edged sword.
  123. Easy, by jtgd · · Score: 1

    Why not just steer your shipload of Wii's around Somalia so the pirates don't take it over?

    --
    J
  124. Re:While I can see Nintendo's point, I wish they'd by coolsnowmen · · Score: 1

    Do you really think genetic predisposition to drug addiction doesn't exist?

    http://findarticles.com/p/articles/mi_m0847/is_n3_v14/ai_11129865

  125. Re:While I can see Nintendo's point, I wish they'd by coolsnowmen · · Score: 1

    I think a 'steam' like service for consoles would solve this.

  126. Re:While I can see Nintendo's point, I wish they'd by Belial6 · · Score: 1

    I will never buy a game system where I lose all my games when the service shuts down. Me and my family rotate through our XBox, Genesis, NES, 2600, Amiga and a few other game systems. A steam like service is a rental service at purchase pricing. For that kind of service I use GameTap. They are honest about the fact that they are renting you the games, and the service is priced appropriately. There is no way that MS, Sony, or Nintendo would consider for even a second of offering rental pricing for rentals. GameTap is $60 a year for access to over a thousand games. Many console games are $60 for just one game. So, a steam like service would not only NOT solve the problem, it would actually make the system even less of a value to me and my family.

  127. Re:"make it PHYSICALLY a different size" by Joce640k · · Score: 1

    Yeah, that's what I meant by "doesn't fit".

    If the disk was 16cm and started reading from the outer edge, inwards then copying it would be an expensive proposition for most people.

    Changing the size of the hole in the middle won't help much because it doesn't raise the cost - there'll be some CD plant somewhere who'll see that as a marketing opportunity.

    OTOH, even a major manufacturer would have a hard time justifying a plant to produce special-size CD burners.

    --
    No sig today...
  128. Re:"make it PHYSICALLY a different size" by MBGMorden · · Score: 1

    Changing the size of the hole in the middle won't help much because it doesn't raise the cost - there'll be some CD plant somewhere who'll see that as a marketing opportunity.

    Changing that doesn't change the cost of the CD - but it makes it hella-hard to find a drive to read it. The CD has to spin, and there is a little motor with a piece that goes down into that hole to spin it. If the whole is too big then the motor won't spin it in balance (or at all depending on the design) and it'll be virtually impossible to find a drive to use the discs with.

    --
    "People who think they know everything are very annoying to those of us who do."-Mark Twain
  129. Re:While I can see Nintendo's point, I wish they'd by TheSpoom · · Score: 1

    No, I don't think it doesn't exist. I don't think that it's something that could easily be "bred out", either.

    Regardless of which, I wouldn't just say "shoot all the addicts, that'll solve our problem", which is functionally the same as that was suggested earlier.

    --
    It's better to vote for what you want and not get it than to vote for what you don't want and get it.
    - E. Debs
  130. Re:Piracy? What Piracy? by davolfman · · Score: 1

    Actually we're getting one Diablo and 3 3rds of a Starcraft game last I heard.