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Why Video Games Are Having a Harder Time With Humor

Kotaku is running an opinion piece discussing why video games are having a harder time being funny as they've shifted away from text-driven adventures and toward graphics-intensive environments. "As technology improved, things began to get more serious. With the rise of 3D technology a strong focus was put on making games look good, delivering a more realistic — and often darker — experience to the player. Cartoonish comedic games became more of a novelty than the norm. Few titles, such as Rare's Conker's Bad Fur Day for the Nintendo 64, fully embraced humor." The article also talks about how the trend could soon reverse itself. LucasArts' Dave Grossman said, "As the games get smarter and start paying attention to more things about what the player is actually doing, using that ability not just to create challenges but to create humorous moments will be pretty cool. Eventually I expect to be out of a job over that."

202 comments

  1. How appropriate by BadAnalogyGuy · · Score: 1, Redundant

    You fight like a dairy farmer.

    1. Re:How appropriate by hyk · · Score: 5, Insightful

      You've mixed the lines. It's:

      Insult: You fight like a dairy farmer!
      Retort: How appropriate, you fight like a cow.

    2. Re:How appropriate by Anonymous Coward · · Score: 0

      On what world is correcting a quote the same as explaining a joke?

    3. Re:How appropriate by Anonymous Coward · · Score: 0

      The world that we came from, obviously!

    4. Re:How appropriate by blindseer · · Score: 0

      I am a dairy farmer you insensitive clod!

      --
      I am armed because I am free. I am free because I am armed.
    5. Re:How appropriate by Anonymous Coward · · Score: 0

      Oh yeah? Well I'm a cow, you insensitive clods!

    6. Re:How appropriate by ardor · · Score: 1

      You are new here, aren't you?

      --
      This sig does not contain any SCO code.
    7. Re:How appropriate by Anonymous Coward · · Score: 1, Funny

      It's well known that all AC's come from uranus.

    8. Re:How appropriate by Anonymous Coward · · Score: 2, Funny

      I'm a clod, you insensitive cow!

    9. Re:How appropriate by Anonymous Coward · · Score: 0

      We-come-from-Uranus. We-are-all-the-same. We-wish-you-no-harm Earthlings. We-require-this-website-for-our-energy-needs. We-will-commence-drilling-in-fifteen-of-your-years.

  2. Maybe TF2 for inspiration? by Ash.D.Giles · · Score: 3, Informative

    Team Fortress 2 has been a great demonstration of how an amazing graphics engine can be used in a less-realistic way, but the high-quality graphics still do a good job supporting the gameplay. Maybe more of this will come soon? And perhaps the artists in game development studios will get more of a chance to be... well... artistic as a result.

    1. Re:Maybe TF2 for inspiration? by boshi · · Score: 5, Interesting

      This is well demonstrated in Penny Arcade's series of games "On the Rainslick Precipice of Darkness". The artistic quality of the game improved my enjoyment of it far more than the high polygon counts of modern shooters and other such games.

      I think that with the success of games like this and the latest Paper Mario games we are finally starting to see that it's the story and artwork that we are paying for, the technology is secondary. I hope the future holds more games with a strong story focus like these and Silicon Knights' Eternal Darkness.

      --
      Blog
    2. Re:Maybe TF2 for inspiration? by RsG · · Score: 4, Insightful

      I'd say Portal was also fairly funny, even if the memes it sprouted have started to wear out their welcome.

      And I can think of dozens of RPGs, old and recent, that had their funny moments. Though in those cases they tended to be serious games with the occasional comic relief.

      I think TFA is expecting games that are purely comedic, i.e. in the same vein as Monkey Island, and those never were that common. All the classic games that fit that bill are either adventure games, which don't get made anymore, or aimed mainly at a young audience. Pure comedy written for adults (and no, that doesn't mean "mature" in the sense of inappropriate for kids) is a niche that's largely empty, but what we have instead in abundance is non-comedic games that don't take themselves too seriously.

      --
      Erotic is when you use a feather. Exotic is when you use the whole chicken.
    3. Re:Maybe TF2 for inspiration? by nmb3000 · · Score: 3, Interesting

      One thing I love about playing TF2 is the humor in the dialog. As somebody mentions below, it has the potential to get repetitive, but I've never really noticed it happen (I'm focused on the gameplay). I think a big key to the success they've had at this is that they really do seem to get the timing right and the characters are just very funny -- both stereotypically and originally. It isn't one-liners dropped left and right with no reason, but rather in response to what's going on around you.

      For example: the Heavy's maniac laugh (and matching face) after unleashing a couple hundred rounds of ammo, things characters say in response to other player actions such as the heavy teleporting ("Engineer is credit to team!"), a medic healing people and their replies, the Engineer dominating people with the sentry ("Take it like a man sonny"), the scout smacking the Heavy ("Eat it fatty!"), and of course all the great taunts ("Kaa-Boooom!"). Heck, almost everything the Heavy says cracks me up -- it all just meshes and "feels" right.

      TF2 isn't perfect, but it definitely does a lot of things right, including humor.

      --
      "What do you despise? By this are you truly known." --Princess Irulan, Manual of Muad'Dib
      /)
    4. Re:Maybe TF2 for inspiration? by beowulfcluster · · Score: 1

      World of Warcraft has been pretty succesful for a game with graphics that are more cartoony than realistic as well.

    5. Re:Maybe TF2 for inspiration? by Ash.D.Giles · · Score: 1

      Sure, there are lots of games that aren't cutting edge graphics and are still great games. I'm not trying to trot out that old point. The interesting thing I found with TF2 was that it *was* graphically impressive. It took the progress that had been made in graphics and aimed it in a different direction to the realism that every other game had sought. And that visual tone carried through into the gameplay. It sought to provide a light-hearted (comic even) environment in which to play that same old CTF mechanic.

    6. Re:Maybe TF2 for inspiration? by BakaHoushi · · Score: 3, Informative

      Both TF2 and L4D both do one thing right by Valve: They don't overuse one-liners. For any given circumstance, there are probably a half-dozen possible phrases per character or class. Rather than have them say a line everytime, they randomize it and it works well. For example, in TF2 if you've just dominated an opponent, there's a number of standard lines per class ("You just got freakin' dominated, knucklehead, all right, let's do this") to a number of class specific taunts depending on your class and the class you just killed ("That was a mercy killing, you live in a, uh, uh, CAMPER VAN." "You ain't so smart with your brains OUTSIDE your head, now, are you?") meaning you rarely ever hear the same taunts twice, at least within any reasonable amount of time.

    7. Re:Maybe TF2 for inspiration? by TypoNAM · · Score: 4, Funny

      I absolutely love Team Fortress 2 for having the game voice responses and taunts this way. I laughed so hard when I as a Scout killed a sniper and my character shouted "It was a mercy killin', ya live in a... camper van!". The spy's response is equally funny "[laughs maniacally] You live in a van! [laughs again]".

      I definitely agree with you on the Heavy. He can't seem to say anything that isn't humorous at all. For example somebody as a Heavy was sitting in Red team's hay room in ctf_2fort map and randomly hitting the Negative voice commands over and over. He so happened to say this in order right before I knifed him in the back as a spy: "Oh this is bad! Oh nooooo!".

      I couldn't stop laughing for a while after that.

      --
      This space is not for rent.
    8. Re:Maybe TF2 for inspiration? by Nerdfest · · Score: 1

      Armed and Dangerous had fantastic dialog as well ... and a Land Shark gun.

    9. Re:Maybe TF2 for inspiration? by Rutefoot · · Score: 2, Informative

      That's because Valve hires comedy writers to its staff, such as Chet from Portal of Evil and Old Man Muray, Erik Wolpaw from Old Man Murray and Jay Pinkerton from Cracked and National Lampoons

    10. Re:Maybe TF2 for inspiration? by VGPowerlord · · Score: 2, Informative

      Since the Scout update, each class has been getting new, class-specific domination and revenge messages. Almost all of them are funny.

      Here are some of my favorite Scout and Spy domination messages:
      "Hey, here's something you can invent next time: ducking!" -- Scout dominating Engineer (quote #1 of 6)
      "Don't bring a wrench to a gun fight!" -- Scout dominating Engineer (quote #3 of 6)
      "$400,00 to fire that gun, huh? Yeah, money well spent!" -- Scout dominating Heavy (quote #3 of 10)
      "I. Eat. Your. Sandwiches! I eat 'em up!" -- Scout dominating Heavy (quote #7 of 10)
      "Whoo hoo hoo, your gun shoots medicine... that's intimidatin'." -- Scout dominating Medic (quote #2 of 6)
      "Where's your precious hippo crates now?" -- Scout dominating Medic (quote #3 of 6)
      "That fancy scope of yours? I bet you got a REAL good view of me killin' ya." -- Scout dominating Sniper (quote #2 of 5)
      "It was a mercy killing, you live in a... camper van!" -- Scout dominating Sniper (quote #4 of 5)
      "You'll never hit me, you'll never hit my tiny head! It's so tiny, I've got a frickin'... such a tiny little head!" -- Scout dominating Sniper (quote #5 of 5)
      "Hey hey, look, you shape-shifted into a dead guy!" -- Scout dominating Spy (quote #4 of 4) (Not quite so funny now that the Dead Ringer cloaking device exists)

      "The black, Scottish cyclops: now extinct." -- Spy dominating Demoman (quote #5 of 7)
      "Here's what I have that you don't: a functioning liver, depth perception, and a pulse!" -- Spy dominating Demoman (quote #7 of 7)
      "Oh... too bad this wasn't a pie-eating contest!" -- Spy dominating Heavy (quote #7 of 8)
      "Did I throw a wrench into your plans?" -- Spy dominating Engineer (quote #4 of 6)
      "Oh, you almost healed me to death that time!" -- Spy dominating Medic (quote #3 of 6)
      "I'm looking at your X-ray and I'm afraid you suck!" -- Spy dominating Medic (quote #4 of 6)
      "Well, off to visit your mother!" -- Spy dominating Scout (quote #1 of 8)
      "May I borrow your ear piece? 'This is scout, rainbows make me cry, over!'" -- Spy dominating Scout (quote #6 of 8)
      "So, your deadly skill is jogging? Mine is murdering people." -- Spy dominating Scout (quote #6 of 8)
      "At least you died for honor... and my amusement!" -- Spy dominating Soldier (quote #3 of 5)
      "They can bury you in the tomb of the unskilled soldier." -- Spy dominating Soldier (quote #3 of 5)
      "We all knew you were a Spy!" -- Spy dominating Spy (quote #2 of 5)

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    11. Re:Maybe TF2 for inspiration? by hairyfeet · · Score: 1

      I am just shocked that the whole FPS category hasn't had a good funny game. Hell, with all the cliches in that genre it is just dying for an Airplane! style send up. You've got the Rambo "one man army" cliche, the whole "evil Nazis doing evil experiments" cliche, the "grunts that can take more bullets than terminator" hell I could go on all day.

      There are so many "classic" conventions you see in virtually every FPS that the whole thing is ripe for a good parody. With decent writers it should be pretty easy to send up the FPS the way the original Austin Powers sent up the classic Bond movies. I mean when you think about it most FPS games are pretty silly to begin with, "Yes I am a single soldier against thousands of enemies with no backup and the only weapons I have are the ones I scavenge from the dead. No problemo!". I personally would love a No One Lives Forever style sen up of the entire genre.

      Certainly that would be better than fighting on the beach at Normandy for the 1000th time. Hell you could even add that to the game "We're sorry, but the Beach at Normandy currently has a waiting line of six months. If your team wishes to storm it, please write your name on the list and we'll get back to you." and then you have to storm the beach at Paris and shoot Mimes since Normandy is full.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    12. Re:Maybe TF2 for inspiration? by tcolberg · · Score: 1

      Soooo, basically you're asking for NOLF3?

      You and a lot of other people. (Including me.)

    13. Re:Maybe TF2 for inspiration? by BikeHelmet · · Score: 1

      Psychonauts! It's not an endless string of laughs, but it does have an abundance compared to most modern games.

    14. Re:Maybe TF2 for inspiration? by Wilson_6500 · · Score: 1

      TF2 is a strange case. There's a lot of voice material in the game that you rarely or never hear. If you open the .gcf container files, you can see that--even in the early days of the game--there were a number of taunts recorded that, even now, you never seem to hear. One example off the top of my head is the Sniper's line about "fruit-shop owners". There are some that you hear only very rarely.

      The "problem" (if you call it a problem) has gotten worse in recent days since Valve adds more situational jokes--but you only hear them rarely, if ever. For instance, if a spy dominates a scout, he has a few lines that he can say. Problem is, that doesn't happen every day, and the randomness of which line is chosen means that most people may not even hear his "well, time to visit your mother!" jab--which is really very funny if you've watched Meet The Spy. But you might never hear it in-game.

      This seems to kinda be an endemic problem with the game at the moment. If the payload cart starts to reverse course, it always seems to be a heavy or sniper or scout that says something about it. Maybe only those classes have those lines recorded, but it seems like the kind of thing that would be an improvement, if they were to record those lines for each class. Then again, voice acting costs money--and Valve is wasting quite a bit of that acting by locking it up behind rare game conditions.

      I understand that Valve is trying to keep the humor from wearing thin, and think that it is a worthwhile goal. However, I think they haven't reached a proper balance yet: you get really sick of the Heavy whining about the cart going backwards, and you hardly ever hear the domination lines.

    15. Re:Maybe TF2 for inspiration? by hairyfeet · · Score: 1

      No. While i too would LOVE a NOLF 3, at its heart NOLF was a send up on 60s spy movies like Bond and Matt Helm and Our Man Flint. What I am suggesting is taking all those cliches you have seen in every FPS and making a send up on those conventions.

      Like I said, you might have to wade the beach at New Jersey because Normandy is all booked up, or have the NPCs point out that while the "magical med kits" keep our hero from dying he seems to be rather leaky, and thus they don't want him in their homes. Think about taking a Monty Python approach to the entire FPS genre. Just cranking up the lunacy until you expect the late Graham Chapman to show up in his military uniform and tutu and declare "This is all too silly! Cease and Desist!"

      While NOLF was great at making fun of spy movies with the funny dialog (who could forget the "No, I don't want to buy a monkey!" bit, or the Japanese assassin girls talking about poisoning their boyfriends to keep them faithful) it still stuck to many of the same conventions (finding life goodies, finding ammo and armor that doesn't go with the character you found it on, etc) that I say are ripe for parody. There are just so many things that we accept in FPS games that if someone tried to pull in a movie would have us screaming "Bullshit!" that I think it is high time for an Airplane style send up of the whole thing. You could have things like battling "the union of useless toadie cannon fodder" where there are a ton of them but none of them are very good at their jobs, the "evil Nazi experiment" that turns out to be a giant egg throwing Mecha Bunny because they couldn't figure out what to give The Fuhrer for Easter, etc.

      With even halfway decent writers this would write itself because the standards of a FPS are so full of shit anyway. Health Packs, carrying either a ton of guns or only two no matter how small the gun is while at the same time carrying crazy amounts of ammo that would break Rambo's back, etc. I think it really would be a blast to play.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    16. Re:Maybe TF2 for inspiration? by Anonymous Coward · · Score: 1, Insightful

      Either you're a druggie or my sense of humour is a lot more sophisticated than yours.

    17. Re:Maybe TF2 for inspiration? by Anonymous Coward · · Score: 0

      I would recommend the Timesplitters series then, it's an FPS which has the kind of humor you're looking for.

  3. I have a reason..... by phantomfive · · Score: 4, Insightful

    Because video games by nature are repetitive, and when you've heard the same joke for the thirteenth time, especially when you are trying to beat the same level and keep dying, it just makes you want to throw your controller through the monitor.

    Of course some games are funny (Super Paper Mario had some great jokes), and even Smash Brothers Brawl made me laugh a few times. It's just something you have to be careful about.

    --
    Qxe4
    1. Re:I have a reason..... by MobileTatsu-NJG · · Score: 2, Insightful

      Because video games by nature are repetitive, and when you've heard the same joke for the thirteenth time, especially when you are trying to beat the same level and keep dying, it just makes you want to throw your controller through the monitor.

      Makes me wonder why the +5 Funny chair throwing jokes haven't resulted in more broken monitors.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    2. Re:I have a reason..... by Anonymous Coward · · Score: 0

      Because video games by nature are repetitive, and when you've heard the same joke for the thirteenth time, especially when you are trying to beat the same level and keep dying, it just makes you want to throw your controller through the monitor.

      Good point. With graphics, most people would accept seeing the same thing over. With narration/jokes/etc, I doubt they will.

      Moreover, games just don't appear to be desirable for writers to work on. Seems that they would rather work in an environment where their writing has a much more central role to the experience they are providing (ie, movies, television, books, etc).

    3. Re:I have a reason..... by Kaeso · · Score: 1

      Of course some games are funny (Super Paper Mario had some great jokes), and even Smash Brothers Brawl made me laugh a few times.

      I can't help but notice that the game you single out for being funny is not a game that seeks to "deliver a more realistic experience to the player" with detailed 3D graphics; in many ways it is in fact a "text-driven adventure."

    4. Re:I have a reason..... by Anonymous Coward · · Score: 1, Funny

      Kotaku are just upset because of how unlikable they are. It says so here in their personnel file: Unlikable. Liked by no one. A bitter, unlikable loner site whose passing shall not be mourned. 'Shall not be mourned.' That's exactly what it says. Very formal. Very official. It also says they were adopted. So that's funny, too.

    5. Re:I have a reason..... by phantomfive · · Score: 1

      Hey, when you put it that way, I'll bet Ballmer reads slashdot!! Look, it makes sense because he's always throwing these.....oh.......

      --
      Qxe4
    6. Re:I have a reason..... by Triv · · Score: 3, Insightful

      Well, Max Payne was funny, and I don't remember it being particularly repetitive. Seems to me, what video game designers need to do is focus more on the storytelling and less on animating individual strands of hair.

    7. Re:I have a reason..... by interkin3tic · · Score: 3, Insightful

      Because video games by nature are repetitive, and when you've heard the same joke for the thirteenth time, especially when you are trying to beat the same level and keep dying, it just makes you want to throw your controller through the monitor.

      It doesn't really seem to me like that's a huge obstacle in too many settings. If there is ANY cutscene you have to view multiple times, or any dialogue to repeat a level after dying, that's annoying even if it isn't a joke. Jokes would also be old if you had an NPC say it too many times, like every time you walked by, but again, that's almost anything. GTA for example has some funny lines from pedestrians ("Baby fat- I just never lost it") that got old after a few hours, but so did the non-jokes, like "Hey CJ, what up?"

      Repetitiveness isn't unique to games, there are just a -few- more situations in which repetitiveness can be a problem, and you can avoid those situations easily, you know what parts are going to be repeated.

      A few times the repetitiveness has been actually pretty funny. I'm thinking of one example in Fallout 3

      ***minor spoilers***

      In one of the vaults, all the residents are clones of "Gary." They know only one word: Gary. They say it gleefully as they run at you to kill you. They say "Gary???" when they lose track of you. They say "Gaaaaaarrrryyyy!!!!" in pain as they die (when you don't blow off their heads with a shotgun.) Not laugh out loud funny, but it was a good little dark comedy situation.

      I think the real reason there's not much humor in games is because videogames are really a pretty new medium. Decent plots, dialogues, and humor in videogames are more common than they were a few years ago, but the writing in your average blockbuster movie is still high above the dialogue in your average big release game. To that end, Grossman says "To make a game so funny with so many comic alternatives, that would be like writing three hit movies. The scripts are impossibly long. That would be a considerable investment."

      Plus I think we gamers LET them get away with it because we don't have the same level of expectations for dialogue that we do for movies. Yet.

    8. Re:I have a reason..... by Mordok-DestroyerOfWo · · Score: 1

      You could go back even further. Relying more on ridiculous premises and puns were games like Earthworm Jim and Battletoads. It's games like that which gave me my unique sense of humor which is all the rage with the fly honeys.

      --
      "Never let your sense of morals prevent you from doing what is right" - Salvor Hardin
    9. Re:I have a reason..... by Yeef · · Score: 1

      Portal was indeed an amusing game. I haven't played Eat Lead (and probably never will) but from the videos I've seen it looks pretty funny as well (the gameplay doesn't look very good though).

      --
      I was once a horse.
    10. Re:I have a reason..... by rts008 · · Score: 1

      ...the thirteenth time, especially when you are trying to beat the same level and keep dying,...

      Bad aim, and not learning/adapting with experience maybe?
      Or maybe the number '13' really is unlucky!!!!
      Or, thrown chairs only hit office tables?

      [From the wiki link above]

      Mark Lucovsky has stated that Steve Ballmer, on being informed that Lucovsky was about to leave Microsoft for Google, picked up a chair and threw it across the room, hitting a table in his office.

      [citation needed]

      --
      Down With Slashdot BETA!!! I've been around the corner and seen the oliphant; you can only abuse me from your perspecti
    11. Re:I have a reason..... by Anonymous Coward · · Score: 0

      Oh goodness, i remember spending quite a few hours trying to get through the second "trippy" zone. Couldn't make that jump for the life of me, and that was after getting through the maze. You must have some "mad skill" as they say.

    12. Re:I have a reason..... by feepness · · Score: 0, Redundant

      Because video games by nature are repetitive, and when you've heard the same joke for the thirteenth time,

      In soviet Russia, joke gets tired of you!

    13. Re:I have a reason..... by rts008 · · Score: 2, Interesting

      Seems to me, what video game designers need to do is focus more on the storytelling and less on animating individual strands of hair.

      No kidding!

      What I want in a game:
      1. Immersion-does the plot/premise pull you in and get you involved?
      2. Is the premise of the game interesting? (hint: think 'bus driving game' that you piloted a bus across a vast stretch of 'nothing'...in real time!)
      3. The need to engage my brain, not my 'twitchy fingers'.
      4. Functional UI. Fix the UI bugs before release, and gameplay/artwork bugfixes as patches as ready. (no matter how 'awesome' the gameplay is, what good is it if you cannot interact with it as intended?)
      5. A playable Demo, available as a download. I want to see if it is worth my $$$!

      Nice graphics are...well, nice. But not essential to the enjoyment of the game.

      I recall many hours spent with:
      Flanker Su-27 SCE
      Tom Clancy's SSN
      Front Mission 3 (for Playstation 1, ran on my PC with Connectix's Virtual Game Station emulator for Win98)
      Fallout 1 & 2 (currently playing Fallout 2...AGAIN!... in WINE on my Kubuntu box on another desktop)
      Excom

      Graphics were the least of my concerns while playing the above games.
      And humour abounds in the Fallout series, but it can be subtle and obscure at times. (I've heard that it continues with Fallout 3!)

      Although I have no experience with either of the games, Mario***, and Zelda*** also come to mind here.

      Individual hairs moving is great from a technology standpoint, and eventually will be demanded, but...focus on this stuff at the detriment of why the game exists/is in-production now seems silly.
      It seems like a 'foot shooting festival'.

      *disclaimer: I am a customer for your games if I can run them in *nix, otherwise I can be dismissed as a customer of yours!*

      --
      Down With Slashdot BETA!!! I've been around the corner and seen the oliphant; you can only abuse me from your perspecti
    14. Re:I have a reason..... by X0563511 · · Score: 1

      X-Com - ruiner of many days.

      The sad part is that I was never any good... but I kept trying (and failing) anyways.

      I'm with you on fallout.

      You know you can buy Fallout, Fallout2, and Fallout Tactics for like $6 each? gog.com has em up, with a whole shitload of other classics. (and no drm!)

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    15. Re:I have a reason..... by Antique+Geekmeister · · Score: 1

      Oh, my, Earthworm Jim. You've just given me the best idea of what to get a small child for their birthday: thank you very much for reminding me of that show.

    16. Re:I have a reason..... by Pranadevil2k · · Score: 1

      Insert joke about honey not coming from flies, and obvious detriment to education caused by 'stupid humor' video game :X

    17. Re:I have a reason..... by freeweed · · Score: 1

      Because Microsoft bought chair-proof monitors.

      Duh.

      --
      Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
    18. Re:I have a reason..... by mcrbids · · Score: 1

      Makes me wonder why the +5 Funny chair throwing jokes haven't resulted in more broken monitors.

      Some people take their frustrations out on their monitors. I, on the other hand, like throwing chairs!

      Aurghthafi!

      --
      I have no problem with your religion until you decide it's reason to deprive others of the truth.
    19. Re:I have a reason..... by Blakey+Rat · · Score: 1

      I kind of wonder what games the writer played. Overlord was hilarious, and I assume Overlord 2 (which came out recently) is equally entertaining. I think the only conclusion he's drawn is "when you don't play funny games, games aren't funny."

    20. Re:I have a reason..... by EvilNTUser · · Score: 1

      Because when he's using a computer, Ballmer is SITTING on his chair, so he can't throw it. Duh! Fail physics much?

      --
      My Sig: SEGV
    21. Re:I have a reason..... by Anonymous Coward · · Score: 0

      GTA for example has some funny lines from pedestrians ("Baby fat- I just never lost it") that got old after a few hours, but so did the non-jokes, like "Hey CJ, what up?"

      I feel the need to add....

      NIKO! MY COUSIN!

      Which also reminds me of a certain Legend of Zelda game...

      Hey! Listen!

    22. Re:I have a reason..... by rts008 · · Score: 1

      ...gog.com has em up, with a whole shitload of other classics. (and no drm!)

      I am currently well stocked with Fallout discs, but thanks for the tip!
      I will have to check gog.com for some other stuff.

      --
      Down With Slashdot BETA!!! I've been around the corner and seen the oliphant; you can only abuse me from your perspecti
    23. Re:I have a reason..... by Anonymous Coward · · Score: 0

      How fucking hilarious. You should be on stage telling everyone these original, witty jokes.

    24. Re:I have a reason..... by Talderas · · Score: 1

      Ah yes, Overlord. A game which holds the premise of "Do you want to be evil, or really evil?" But why did my wenches and wife have to bitch slap me and knock me down when I kicked/slapped them? That just isn't right! My minions site there and take it like the little bitches they are, but why don't the bitches take it like the little bitches they should be?

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
  4. secret to humor by baby_robots · · Score: 5, Insightful

    Do you want to know what the secret to humor is timing.

    Games have trouble with timing if the player is in control, and not the comedian.

    1. Re:secret to humor by Anonymous Coward · · Score: 0

      There is a joke here, right? I've never posted anything to slashdot but i'm sure the sentence "Do you want to know what the secret to humor is timing." is a joke. Read it. I laughed, idk. Insightful maybe, but funny, definately.

    2. Re:secret to humor by anthony.vo · · Score: 1

      Who wants to hear the same jokes over and over anyways?

    3. Re:secret to humor by BobisOnlyBob · · Score: 2, Insightful

      The monkey island games made their humor by having the player make choices, and then interrupting their control to tell the punchline to their setup. By making sure the player was only ever presented the option of telling setups or punchlines, the jokes come thick and fast. The actual art leant itself to comic action and the whole game was interspersed with non-controllable cutscenes, something the industry is desperately back-pedalling from except when they want to tell the next part of their "EPIC STORY!!!". Books have their epics, light romances, comedies and everything - games only seem to have "epics" and "casual puzzling/arcading" nowadays. The lack of alternatives is worrying.

      Some modern games which can play comedy well are the Ace Attorney games on the DS. Now THEY know how to tell a joke, even if it is in the middle of a muder trial. But again, even they use the "Choose an option: game takes control" path. A lack of dynamics.

    4. Re:secret to humor by Quothz · · Score: 1

      Who wants to hear the same jokes over and over anyways?

      Well, Kingdom of Loathing players.

    5. Re:secret to humor by Anonymous Coward · · Score: 0

      Do you want to know what the secret to humor is timing.

      Dude. If you're going to ask me to guess, you need to give some time to answer. You need to practice your timing.

    6. Re:secret to humor by CarpetShark · · Score: 0, Troll

      Games have trouble with timing if the player is in control, and not the comedian.

      Control of what? In any comedy club, every patron is in control of themselves, their conversation, their focus, their interest, etc. The comedian is in control of the comedy (s)he's performing, and some other things, but not all. If there's a game where the player is in control of EVERYTHING and it can still be called a game, I'd love to see it.

    7. Re:secret to humor by Anonymous Coward · · Score: 0

      Do you want to know what the secret to humor is timing.

      Games have trouble with timing if the player is in control, and not the comedian.

      Of course the Comedian isn't in control. Adrian Veidt threw him through a window. He died when he hit the pavement.

    8. Re:secret to humor by Destoo · · Score: 1

      Yup. There's humor in there all right.
      Punctuation on Vacation-type of humor.
      He intentionally scrapped his own punchline for effect.

      --
      Nouvelles de jeux et technologies en français. TC
    9. Re:secret to humor by Anonymous Coward · · Score: 0

      Games have trouble with timing if the player is in control, and not the comedian.

      Of course the Comedian's not in control. Adrian Veidt chucked him out of a window and killed him.

    10. Re:secret to humor by westlake · · Score: 1

      the secret to humor is timing.

      Games have trouble with timing if the player is in control, and not the comedian.

      Then you maneuver the player into setting up the gag. Give him something to say or do that seems perfectly logical.

      But leads him on in a descent into madness.

      One of Keaton's best - certainly his most dangerous - sight gags simply has him standing in front of a wall that collapses during a storm.

      To be saved by a cut-out for a window.

  5. I'm not much of a gamer, but... by Jethro · · Score: 3, Interesting

    I just played The Simpsons Game which, granted, is 2 years old, but it's still a PS3 game and has fairly decent graphics, and it was pretty funny at times. Sure, it's no Monkey Island, but hey.

    --


    In the land of the blind, the one-eyed man is kinky.
    1. Re:I'm not much of a gamer, but... by Anonymous Coward · · Score: 0

      Sorry I'm interjecting here, but I need to analyze this.

      >is 2 years old, but it's still a PS3 game
      >has fairly decent graphics
      >it was pretty funny at times

      This is what gamers look to. 2 years old is way too old, and it's "still" a PS3 game. Then, graphics, and sometimes, jokes. We don't even care whether it was actually fun, had a compelling storyline, or whatever. Just if it looks good, and if it delivers one or two punchlines from time to time. I got tired of Hit&Run because of the repetitive shouting of jokes (call them memes, if you wish)

    2. Re:I'm not much of a gamer, but... by Jethro · · Score: 1

      Simpsons: Hit & Run was not nearly as much fun as The Simpsons Game. I never even finished it. The Simpsons Game actually had a decent plotline.

      --


      In the land of the blind, the one-eyed man is kinky.
  6. Whatta ya mean not funny? by Anonymous Coward · · Score: 0

    Your mom must be a knob goblin because she helped me reach Orc Chasm.

    Hilarity ensues.

  7. Grossman's with Telltale, not LucasArts! by Anonymous Coward · · Score: 3, Informative

    Dave Grossman left LucasArts back in 1994 -- and he's been with Telltale Games since 2005. TFA points out that he's working on Telltale's new Tales of Monkey Island series.

    1. Re:Grossman's with Telltale, not LucasArts! by hyk · · Score: 3, Informative

      After playing the first episode of Tales of Monkey Island, I can recommend it; both for its puzzles and comedy.

  8. The 4th Wall by hyperion2010 · · Score: 2, Interesting

    Video games can be funny, but they have to employ different kinds of humor. For example, the guys at Black Ilse have gotten me to laugh multiple times while playing Planescape Torment and Fallout 2. Fallout 2 was hands down the funniest game I have ever played, but mostly because of the utterly absurd things you could do and the continual breaking of the 4th wall, which is critical for humor in games. I think one of the major reasons why games arent funny is because developers take themselves too seriously (witness the travesty that was oblivion with guns).

    1. Re:The 4th Wall by AmiMoJo · · Score: 1

      I think you have hit on the key to humour in games - it needs to involve the player.

      Monkey Island's jokes were often in response to something you did. The player catapulting rocks around, repeatedly escaping from the cannibal's hut, asking silly questions, it's all the more funny because you get to generate the some of the humour yourself.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    2. Re:The 4th Wall by X0563511 · · Score: 2, Informative

      You're kidding right? There's humor all over the place in Fallout 3. Most of it is passive - you have to be observant and notice. "Hey, whats that over there? Oh my..."

      For instance, a dead Protectron sitting on a toilet. In the bowl, is a pile of scrap metal. It hardly jumps out at you, but if you are paying attention you will notice subtle things like that.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    3. Re:The 4th Wall by Anonymous Coward · · Score: 0

      My favorite funny moment in Fallout 3 : Fallout 3, a very special door

      Probably isn't as funny not in context of finding this after wandering the wasteland for hours.

    4. Re:The 4th Wall by Antique+Geekmeister · · Score: 1

      An don't forget Outcast, http://en.wikipedia.org/wiki/Outcast_(video_game). The outtakes alone were some of the funniest video game I ever saw, all available over at Youtube.

    5. Re:The 4th Wall by Anonymous Coward · · Score: 0

      Oh sod off back to the No Mutant's Allowed Forums where you belong. Fallout 3 is one of the best games of recent years even it isn't as funny as the original Fallout games.

    6. Re:The 4th Wall by Anonymous Coward · · Score: 0

      Fallout 3 had a huge amount of humor in it - you just had to look for it. Some of the "skeletal vignettes" were hysterical.

      I don't actually recall all that much humor in Fallout 2, aside from the "slap you in the face" variety ala hubology / scientology.

    7. Re:The 4th Wall by Blakey+Rat · · Score: 1

      I think one of the major reasons why games arent funny is because developers take themselves too seriously (witness the travesty that was oblivion with guns).

      There were several places in Fallout 3 that made me laugh out loud. Notably, the fate of the Megaton technician woman after Megaton gets nuked-- that was hilarious. I think you've devoted so much of your psyche to hating the Fallout 3, it's made you blind to the things they actually did really well.

    8. Re:The 4th Wall by Blakey+Rat · · Score: 1

      This part was my favorite in the game: http://www.youtube.com/watch?v=05akmWwvzBQ&feature=related

    9. Re:The 4th Wall by Vastad · · Score: 1

      Thank you!!!

      I'd totally forgotten about this game and loved it's presentation and slick voice-acting. Cutter had some great lines.

      Now if I could just find that CD-ROM...

    10. Re:The 4th Wall by Anonymous Coward · · Score: 0

      I love Fallout 2 as much as the next guy, but Fallout 3 is pretty dang funny. The only flaws in fallout 3 for me were game mechanics, not the environment or the writing. It's not quite as good, but they made a good attempt.

      This discussion is silly. Every game I play is humorous. From Chrono Trigger to Monkey Island; Deus Ex "I speel my drink!", all the mario games; it's everywhere.

      Ok, so most of those are older games, but humor is still alive in games. I made an ugly girl in Sims 3 who has the party and flirt traits, and she runs around going "Whooooo!" and annoying the neigbors - it's hilarious. I typically only play games that have humor though. If it takes itself too seriously I find it boring. And I play a lot of games...

    11. Re:The 4th Wall by Antique+Geekmeister · · Score: 1

      My old ones are, unfortunately, damaged. They're downloadable off of places like the ThePirateBay, which I'm not too concerned about downloading since I have the originals right here and I'm just grabbing replacements, but it won't run on Vista 64-bit.

      It's a shame they never did Outcast 2, I was looking forward to that.

    12. Re:The 4th Wall by Vastad · · Score: 1

      Only my desktop runs Vista64. I learned from previous experiences that pretty much nothing that is legacy runs on it.

      Fortunately my laptop running Vista 32 seems to handle all these old games just fine. DosBOX even managed to get my old copy of Syndicate Wars to run pretty decently. Unfortunately, the music track doesn't work in game and the DOS mouse driver is jittery and fickle.

      Speaking of Outcast 2, that wiki article you linked to has two links to two different fan mods. Neither are finished, though one claims to have a working tech-demo so you can wander around the first stage.

    13. Re:The 4th Wall by Talderas · · Score: 1

      Speaking of funny RPGs, I've yet to play an RPG that was as funny as Earthbound.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
  9. Not dead entirely by Z80xxc! · · Score: 4, Insightful

    While I'd agree that humor in games is decreasing, it's definitely not dead entirely. Take, for instance, Portal. The only narration in the game is from GLaDOS (other than the turrets, but they're funny too: "hey! hey! put me down!" they yell in their funny voices). Every-other line is a wisecrack or snarky comment, and the whole thing is simultaneously hilarious and darkly sinister. I'd say humor in games is quite alive over at Valve, where there is certainly no lack of graphics and exciting physics... "in the layman's terms, speedy thing go in, speedy thing come out."

    1. Re:Not dead entirely by spire3661 · · Score: 0, Redundant

      Dont forget TF2!

      --
      Good-bye
    2. Re:Not dead entirely by illaqueate · · Score: 2, Interesting

      I'd guess it's declining because of common gameplay elements. Games with lots of exploration and dialogue are relatively rare these days. Most gameplay is a series of physical actions, usually punching, kicking, shooting, destroying but also jumping, climbing, racing. In those types of games either the developers have to (a) fit the comedy in non interactive cut scenes (Ratchet & Clank, Psychonauts), (b) have a running commentary from one or more of the characters (e.g. Duke Nukem) including a radio/disembodied variant (Portal) (c) parody/slapstick in the visuals/action (e.g. God Hand)

      The great humor based games were adventure games that rely on dialogue/environmental exploration. Recent games that do have dialogue/exploration tend to follow the western RPG formula of the faceless hero and/or have poor writing, an issue with games in general that hinders dialogue, story, character development in addition to humor. From what I've read Fallout 3 had a lot of quest dialogue written by developers which isn't going to be up to the standard of the dialogue choices in earlier games written by professional writers.

    3. Re:Not dead entirely by gbarules2999 · · Score: 1

      In Half-Life 2: Episode Two, there were more than a couple times were I cracked a smile or outright laughed. Valve has a great way with keeping you amused.

      "If you pull this off, Freeman, I might just forgive you for that incident back in Black Mesa," says Dr. Magnussun to the player. "I think you know the one, involving a certain microwave and casserole."

    4. Re:Not dead entirely by Magreger_V · · Score: 1

      Hahaha. Only the people who played with the microwave would understand. Seriously, Who didn't play with the microwave? This is a sort of nostalgic comedy

    5. Re:Not dead entirely by Anonymous Coward · · Score: 0

      Hahaha. And then in HL2, Barney says shortly after he reveals his identity when you first find him in City 17 that he still needs to give you that beer he promised you. Yep, Valve is good stuff.

  10. On the Rain Slick Precipice of Darkness by Anonymous Coward · · Score: 1, Interesting

    The two episodes of the Penny Arcade games have been quite humorous - enough even to get my significant other involved. Though sadly games like these are only rarities, and certainly the humour may only appeal to certain senses.

    1. Re:On the Rain Slick Precipice of Darkness by Anonymous Coward · · Score: 0, Interesting

      Yeah, I think the problem is most people who call themselves "gamers" don't have a sense of humor.

  11. timing... by Anonymous Coward · · Score: 0

    The problem is timing. For most jokes to be funny they require timing and to be seen or heard. This means when the joke occurs the player must be looking in the right direction, at the right time without feeling forced. Also (more importantly) the jokes have to actually be funny. A few games have pulled this off quite well. Most recently Ghostbusters.

  12. The Genre by fatp · · Score: 3, Informative

    Nowadays most games are either RTS and FPS. The most important factor is speed. Gamers simply don't have the time to admire any humor.

    1. Re:The Genre by Dr.+Hellno · · Score: 1

      I just read that and the word "microcosm" flung itself to the front of my mind. It's probably the wrong word, but still; what a tragic reflection of our modern lives. We don't have time to laugh.

    2. Re:The Genre by ScrewMaster · · Score: 1

      Nowadays most games are either RTS and FPS. The most important factor is speed. Gamers simply don't have the time to admire any humor.

      Depends. Now, you take some of the older 3D Realms FPS games like Duke Nuke, Shadow Warrior and Blood, and you'll see that speed and comedy are indeed compatible.

      --
      The higher the technology, the sharper that two-edged sword.
    3. Re:The Genre by VJ42 · · Score: 1

      Nowadays most games are either RTS and FPS. The most important factor is speed. Gamers simply don't have the time to admire any humor.

      RTS can be funny; take the the red alert series, it's brilliant for a laugh, and littered with humour and parody throughout.

      --
      If I have nothing to hide, you have no reason to search me
  13. Technology doesn't make things funny. by v(*_*)vvvv · · Score: 1

    If these people think technology has the solution for humor, then they are really taking the problem too seriously!

    1. Re:Technology doesn't make things funny. by jerep · · Score: 1

      Or the game is trying to be more serious than it needs to be. Why is it that during the NES and SNES days good games were easy to come by, they had the worst graphics yet the best gameplay experiences. Today it seems most of the budget goes to impress the gamer to get them hooked on their pathetic excuse of a game.

  14. Depends on the game by syousef · · Score: 1

    If I'm flying a flight simulator the last thing I need is some poor attempt at humour interupting at the expense of the 3D graphics. The fun comes out of improving your skills at the task. However for an adventure - by which I mean any game with a storyline and plot - well placed and well done humour will keep my interest. So it does depend on the game.

    I'd say given the failure and attrition rate, the gaming industry are getting it wrong and that they need to listen to what their user wants. Humour in the right context makes the game more fun. That is the only reason to play any game. It's fun. If it's not, it'll tank.

    --
    These posts express my own personal views, not those of my employer
  15. Overlord 1 & 2 by edcheevy · · Score: 3, Interesting

    No love for the minions?

    1. Re:Overlord 1 & 2 by FloodSpectre · · Score: 1

      A big part of the comedy in those games needs to be attributed to Rhianna Pratchett. Fantastic writing and humor in those games.

      I love the jester at the beginning of the game... "Overlord? More like over-lard!"

  16. Anachronox by Anonymous Coward · · Score: 0

    Hands down the funniest video game ever made. Not just "video game funny", but truly funny. It's amazing how they managed to blend dead serious and even emotionally touching scenes with fantastic humour.

  17. Serious Sam by Anonymous Coward · · Score: 0

    Running into the boss room and seeing this very ugly, gorgon monster thing and Sam says "Oh my, what's my ex-wife doing here?!" is still one the of funniest lines I've heard in a game.

  18. YES! by kklein · · Score: 4, Insightful

    I have no mod points, else I would heap them upon you.

    I used to be an actor (theatre major), mostly doing comedies. Having had to deliver funny lines many times to audiences, I can tell you that the difference between a funny line and an embarrassing line are tiny, tiny differences in timing. People have good comedic timing (mine is pretty good) have an innate sense for when something is at peak funniness. It definitely has to have something to do with the speed at which people think, and the things that they will think, after the joke is set up. There is a moment during that process where the "interrupt request" of another line delivered will either knock the process out of whack or confirm what it was already beginning to predict was going to happen. This is why humor can be so hard to translate--it assumes a shared schema of the way the world works, so that one can assume that the listener is going to make the same connections as you.

    Anyway, as you say, that all goes to hell when the user is in control.

    Also, now that they're on Xbox Live, I encourage you to go back and play the Monkey Island games that seemed so funny when you were 12. They aren't.

    1. Re:YES! by captjc · · Score: 4, Insightful

      I am in my early twenties. I recently replayed the Monkey Island games and Sam and Max Hit the Road not even a year ago. They were still as funny as I remember, actually even more so only because I got the jokes that I easily missed when I was 10 when I played them the first time.

      --
      Slow Down Cowboy! It's been 1 hour, 47 minutes since you last successfully posted a comment
    2. Re:YES! by Dachannien · · Score: 1

      I would have modded you funny....

      But seriously, you make a great point. Most of the funny games out there - the ones where humor is part and parcel of the game, as opposed to a novelty - implement their humor in cut scenes or scripted movements where the player isn't really in control. It may only be for a few seconds, but until the joke is told, the player watches the humor unfold instead of participating in it.

    3. Re:YES! by Hatta · · Score: 2, Informative

      Also, now that they're on Xbox Live, I encourage you to go back and play the Monkey Island games that seemed so funny when you were 12. They aren't.

      Hmm, they still seem funny when I play them on ScummVM.

      --
      Give me Classic Slashdot or give me death!
    4. Re:YES! by JohnnyBGod · · Score: 1

      Also, now that they're on Xbox Live, I encourage you to go back and play the Monkey Island games that seemed so funny when you were 12. They aren't.

      Having played them at around 18, there are still some funny lines, there. And Murray (the talking skull) on Monkey Island 3 rocked.

      Murray: You may call me 'Murray'! I am a powerful demonic force!
      I am the harbinger of your doom! And the forces of darkness will applaud me as I stride through the Gates of Hell - carrying your head on a pike!

      Guybrush: Stride?

      Murray:All right then, *roll*! Roll through the Gates of Hell! Must you take the fun out of everything?

    5. Re:YES! by analog_line · · Score: 1

      Definitely. As the old saying goes "dying is easy, comedy is hard". I think the real reason there are hardly any video games focusing directly on humor is the sheer difficulty of doing humor. Just having some comic relief, or some funny lines peppered throughout your game isn't really comedy. There are a few games that have attempted this. Whiplash was one of the few games that tried to do pure-play humor gaming, and it succeeded in being very funny, but didn't succeed so well as a game (exceedingly long, and less than perfect controls). Raze's Hell is another, though more satirical than flat out comedic. I imagine people will get better at this as the medium matures, and when the winning formula is found, it will be mined for all it's worth (or beaten to death) just like the modern TV sitcom has been since it was developed.

  19. Leisure Suit Larry made me laught every time by Anonymous Coward · · Score: 0

    in my pants ;)

  20. I have to admit by Dr.+Hellno · · Score: 2

    I can't think of a single game for the 360 that made me laugh out loud. Last game to do that was Psychonauts.

    1. Re:I have to admit by Anonymous Coward · · Score: 0

      I have to say that I laughed out loud at Ghostbusters... there are quite a few moments in that game that are pretty damn funny. Also, I constantly laugh at Rainbow six games... not because they were designed to be funny.. but instead because there is nothing funnier than tossing a grenade under someones ass and watching them fly out a window having never seen it coming. If it's a good friend you've done that too... its even funnier. ;)

    2. Re:I have to admit by Blakey+Rat · · Score: 1

      For me, Overlord, Oblivion and Fallout 3 all had places where I laughed out loud. I think it's due more to your selection of games than anything else, frankly. (Same with the article author.)

    3. Re:I have to admit by Anonymous Coward · · Score: 0

      The 360 itself made me laugh out loud, but not in a funny way.

      (Despite this, I actually own one - I mostly use it to play Rock Band.)

  21. Because the Industry is no longer Funny by Arainach · · Score: 3, Insightful

    I attribute this mostly to the changes in the industry. It went from a dynamic environment with a wide arrangement of companies, including small shops who put personal touches (such as humor) in games to its current form.

    The industry is now filled with corporate supergiants. 99% or so of the market is locked up in companies such as SquareEnixEidos, BlizzardActivisionSierra, EA, etc. Just as in the rest of the software industry, this transition to giant corporate machines brought a mix of benefits and losses. With the focus on efficiency and professionalism, some things (easter eggs in software, humor in games) are lost.

    1. Re:Because the Industry is no longer Funny by 4D6963 · · Score: 2, Interesting

      Big studio games are going the same way as big studio movies now. Some game are now just as much games as they are movies. Huge budgets, huge production teams, the same type of writers for the story as in Hollywood movies, and the same kind of voice actors too. Just look at CoD:WaW, it's all a big blockbuster movie with a big linear story that's only waiting for you to do what you're expected to do for it to proceed.

      When I was a kid I went to the Futuroscope park and saw a movie where you could choose the unfolding by voting on the branching of the story. Big budget video games these days tend to be the same way, except that instead of voting you have to destroy 3 tanks and advance to a checkpoint. And more often than not you have little control on the outcome of the story, you just try it again until you succeed.

      --
      You just got troll'd!
    2. Re:Because the Industry is no longer Funny by mishehu · · Score: 1

      And to think that the Sierra adventure games of old (Space Quest, King's Quest, Leisure Suit Larry, and others) were full of humor, and look at what happened to Sierra after mergers. I'd say that it's harder to have real humor (instead of just insults/taunts) in FPS games, and certainly not in RTS games... I can also see it being quite a bit harder even still to add humor into an MMO, because the game is now more dependent on unpredictable human beings. And it seems that most games these days are FPS, RTS, or MMO.

      Adventure games seem to have a much easier time inserting humor, as the pace is usually slower and the focus is on the storyline. Another example is Star Control II - that was also rife with humor (and gratuitous alien sex with the lights out...).

    3. Re:Because the Industry is no longer Funny by TheVelvetFlamebait · · Score: 1

      Easter eggs are one thing, but I see no reason why a corporate super-giant couldn't hire a couple of comedy writers. It's not like people don't appreciate a good bit of comedy.

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
  22. I feel smarter, stronger, MORE AGGRESSIVE. by roger_pasky · · Score: 2, Interesting

    I feel smarter, stronger, MORE AGGRESSIVE. I feel like I could... Like I could... Like I could...

    CONQUER THE WORLD!!!


    I miss "The Day of the Tentacle"...

    I guess it is easier to define a destructive algorithm than a joke generator because if jokes were predictible, they eventually would become pointless.

    I was about to write I also miss "The Incredible Toon Machine" but... hey! Isn't it "Little Big Planet" a reincarnation?

    1. Re:I feel smarter, stronger, MORE AGGRESSIVE. by Anonymous Coward · · Score: 0

      "Take on the world!"
      *lightning strike*

      Wow, at least get it right.

    2. Re:I feel smarter, stronger, MORE AGGRESSIVE. by roger_pasky · · Score: 1

      You are right!!! 16 years is a loooong period to remember every single word, but 19 out of 21 wasn't that bad.

      A secondary effect about lack of funny games is alzheimer increase levels ;-)

      Let them come back. They could be better than "Brain Training"

  23. Humor == Risk by bmecoli · · Score: 0

    Humor is subjective. Some people will find a joke hilarious, some will find it offensive, and others won't even get the joke. Modern games today have extremely huge budgets compared to games of old, and publishers see humor based games as a risk. In this case humor falls under the same umbrella as innovation. Publishers can't afford a humor based game that only a small amount of gamers will find funny, or even worse, drive most of them away.

    1. Re:Humor == Risk by 4D6963 · · Score: 2, Insightful

      When you make something like a video game, music or a movie for a very wide audience you have to aim for the lowest common denominator. Humour and the lowest common denominator of very wide audiences doesn't mix well. That's why huge Hollywood comedies are to comedy as easy listening/pop is to music, and why they feature subtle comedians such as Adam Sandler or Martin Lawrence.

      --
      You just got troll'd!
    2. Re:Humor == Risk by Anonymous Coward · · Score: 0

      bowel movement e. coli

  24. Conkers Bad Fur Day by Skythe · · Score: 1

    Rare did a pretty good job with this. The fact that I looked at the title of the RSS feed and automatically associated the story with Conkers Bad Fur Day before reading the summary attests to that fact.

    I actually showed my friend a few videos from it on youtube last week, and he said "why did I never play this game"?
    Just a real shame Nintendo let MS buy Rare, they may have pumped out some pretty awesome titles if they were still developing for them.

  25. My view by V50 · · Score: 3, Insightful

    There are funny games out there (Portal, Paper Mario, Mario & Luigi, Simpsons Games), they just aren't a majority. The same way there are funny TV shows and movies, but they also aren't a majority. Although, I will say that it appear that humorous games make up a smaller percent than TV or Movies, it's still the case that it's just sort of a sub-genre.

    That being said, one reason, I feel, is that game genres are based on gameplay, not content. People shop for RPGs and FPSs, not comedy games and drama games.

    Additionally, many games, like gamers, tend to take themself too seriously. Some of the funniest moments I've had in gaming are when the joke is directed at the gamer ("I go on message boards and complain about games I've never played!" from Super Paper Mario), or when they really unexpectedly break the fourth wall (Ocelot's "And don't you dare use auto-fire, or I'll know!" from MGS).

    Judging by the video game message boards, a lot of gamers take themself really, really seriously, (the type that go on message boards and complain about games they've never played) and wouldn't appreciate having fun poked at them, or the fourth wall broken.

    Either way, I don't see it as a problem. There are humorous games out there, they just aren't a majority. Like every other medium. :)

    1. Re:My view by X0563511 · · Score: 1

      Fission mailed!

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    2. Re:My view by Pranadevil2k · · Score: 1

      I remember from the end of MGS2 when Raiden asks Snake where he keeps all the ammo for his machine gun, and all he does is point at his headband. Hilarity.

    3. Re:My view by Talderas · · Score: 1

      Two words....

      Ladder Boss

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
  26. Two mistakes by MemoryDragon · · Score: 4, Interesting

    a) The humor has not become less, it is still there and the genres which had it still have it in the same amount. Look at the myriad of adventure games released in the last 2 years and about 30% of them have been on the comical side, while the other genres occasionally have a humorous game. Same situation as ever!

    b) Grossman does not work at Lucasarts (I think he used to work there) he works at Telltale Games and they just do exactly that, comical adventure games!

  27. Wider audience? by phorm · · Score: 2, Insightful

    I wonder if part of the issue is not with games themselves, but with the audience. Previously, there was a certain demographic to a gamer that you had a good chance of hitting. Games like "Space Quest" were full of little inside bloopers, etc, taking aim at popular geek culture like Star Wars, Star Trek, computer jokes in general, etc.

    Now that the demographic is broader, a lot of players simply wouldn't get the joke. I think that when the market was smaller, there were also less watchers. Now you have to watch out for PR squads of doom, who are ready to have you tarred and feathered for things like the "hot coffee" incident, etc.

    Face it. Games aren't (just) for geeks anymore. Sure, certain games may still have that target, but overall the market has been saturated by "big corporate players" in the production end, and "soccer moms and dads" in the consumer end.

    1. Re:Wider audience? by thetoadwarrior · · Score: 1

      A larger audience doesn't make a difference for books, music or movies. It shouldn't matter for games if they'd have decent writers.

  28. WarioWare? by MickyTheIdiot · · Score: 2, Interesting

    There is a lot of talk about repetitiveness, but as I was thinking about funny games the WarioWare series came to mind.

    It's repetitive and you're doing the same type of stuff over and over, but it's still a very amusing game. And it does have a lot of humor in there and even some laugh out loud moments.

  29. Humour is too expensive by thetoadwarrior · · Score: 3, Insightful

    Humour requires good writers. Publishers and developers rarely pay for good writers.

    Anything cartoonish or artistic is more expensive. It requires imagination, more artistic talent and, it's harder to recycle stylised assets where as a realistic human, tree, building, etc will look the same in all games.

    Between western developers complete lack of imagination and the shitty business model for video games, asking for humour within gaming is a lost cause.

    1. Re:Humour is too expensive by hackerjoe · · Score: 4, Interesting

      Speaking as someone in the industry...

      Nobody but the cheapest developers recycle assets. Slight differences in pipeline, technology, art direction, etc. conspire to make it not happen even if you're trying to share assets between projects.

      Also, decent writers will work for peanuts. One or two narrative designers who are being paid as much as a mid-level designer make little difference to the bottom line on a team of 50-200 developers. Getting everyone to agree on who the good writer is, well, that's harder... getting a substantial team of designers who all have different senses of humour to form some kind of consensus and maintain a shared, consistent vision with the writer, that's nigh impossible.

    2. Re:Humour is too expensive by Hatta · · Score: 1

      getting a substantial team of designers who all have different senses of humour to form some kind of consensus and maintain a shared, consistent vision with the writer, that's nigh impossible.

      Why is Hollywood so much better at it?

      --
      Give me Classic Slashdot or give me death!
    3. Re:Humour is too expensive by RepelHistory · · Score: 1

      Speaking as an actor, I can also tell you that videogame voiceover jobs pay for crap. I read a report on how the voice actors for GTA IV, one of the most expensive games ever produced, were essentially paid a stipend to cover their transportation costs. This sort of thing abounds, and it is the reason why it is difficult to find good (and funny) voice acting in the industry. The work is very often non-union, the actors are treated like crap, and the hours are absurd. Is it any wonder that characters in many videogames sound like a game developer dragged along his or her high school drama student kid brother to play the hero?

    4. Re:Humour is too expensive by hackerjoe · · Score: 1

      Why is Hollywood so much better at it?

      If I had to guess, I'd say probably fewer people in the critical path -- a couple actors, a writer, and a director, rather than a producer and team of 5-20 designers (including lead and narrative) -- and the fact that you're generally producing less hours of content with a film, so each hour can be more polished, and that you live and die on story and humour, rather than gameplay.

      But I'm not in film, and although I've been in games for a while and know a bit about how things are generally done, I've only seen my slice of the industry in depth.

    5. Re:Humour is too expensive by cyxxon · · Score: 1

      Hollywood is better at this? Most of the movies of the last decade were just unfunny, mostly for being over the top. I cringed in my seat when I watched the last Transformers movie because of the really bad, unfunny jokes. Good action, good effects, but humor? Not in the big mainstream movies...

    6. Re:Humour is too expensive by Dutch+Gun · · Score: 3, Informative

      Speaking as a developer, I should hope you wouldn't unfairly generalize. We're hiring union talent for all our performances in our upcoming game, and using experienced studios in Hollywood to do the recording. I've personally worked with the studios when writing our in-house tools to make sure all our text is exported in standard 'movie script' formatting, so the actors feel as comfortable as possible with the material. Our writers flew down to California to give direction and motivational help. And as far as I know, actors work pretty normal hours. There are union rules about that - for instance, we can't bring in an actor for just a few pick-up lines. We have to pay them for at least... what is it, half a day minimum, or something like that?

      Games already face massive development costs developing the technology and art, both of which are getting more and more complex. Additionally, the non-linear nature of games can mean tens or even hundreds of thousands of lines of dialogue. It's already a massive expense that only the biggest studios can afford. I think your union wisely understands that if it started demanding outrageous fees and/or royalties, game developers would be forced to go non-union. I'm not trying to present this as a threat - I think it's just a reality of the marketplace.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    7. Re:Humour is too expensive by Dutch+Gun · · Score: 2, Insightful

      Why is Hollywood so much better at it?

      Hollywood has, in theory at least if not in practice, the concept of a job - the director - who is responsible for the final vision of the product, and generally has the authority to carry out this vision.

      Western-style game development, in many studios I've worked at at least, has no such equivalent. The lead game designer is often no more than the head of a single department among the four main disciplines of game development (programming, art, design, and audio). Very often, *producers* are actually in charge of the project, and have the final creative say over the game. Producers are typically the lowest rung on the 'management' track, and so, similar to how a fresh-faced Lieutenant just out of the academy outranks a 20-year veteran Sargent, producers tend to outrank game designers. The best producers I've worked with tend to get out of the way of the designers and let them do their jobs (and shield them from upper management when necessary), but it doesn't always happen that way.

      My understanding is that Japanese studios have closer concept to the 'director', which is why I think you see more commercial Japanese games that feel more like a director's vision (often much more narrow in focus) and less than a design-by-committee feel. I'll bet a lot of you can think of reasonably large-scale Japanese titles that were so quirky, you can't even imagine trying to convince some publishing executive to make such a game (Katamari Damacy, anyone?).

      That's not to denigrate all of the great games Western studios have made - obviously there are a lot of them out there. And of course, Japanese developers produce plenty of uninspired drek as well, but I think there's definitely a different style of development which leads to slightly different results.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    8. Re:Humour is too expensive by Anonymous Coward · · Score: 0

      That must mean 99% of all developers are cheap since almost every single game reuses assets.

      Speaking as someone else in the industry, you're talking out of your ass.

  30. Obligatory by Anonymous Coward · · Score: 0

    http://www.youtube.com/watch?v=suydUkhCWkM

  31. Funniest video game ever - Conker's Bad Fur Day by pecosdave · · Score: 1

    There were tons and tons of gags through the whole game, but who can forget The Great Mighty Poo the coolest video game boss ever?

    --
    The preceding post was not a Slashvertisement.
  32. Humor still in advertising by htalvitie · · Score: 0

    The recent Coding Horror post demonstrates that games are still a laughing matter.

    http://www.codinghorror.com/blog/archives/001286.html

  33. Fallout 2 Humour by rts008 · · Score: 1

    Fallout 2 was hands down the funniest game I have ever played, but mostly because of the utterly absurd things you could do and the continual breaking of the 4th wall, which is critical for humor in games.

    Don't ask Gizmo to 'speak louder/clearer into your pocket'.[paraphrase]
    That devolves into a 'sticky situation' quickly!

    Usually those that are stumped by other media references while playing FO2, have been asked to 'turn in their geek card' more than once on /. (getting 'Dogmeat' to join your party at the special encounter...Who is Dogmeat?)
    (hint: leave all NPC's at some town, then head for/around Navarro with either no armor, or with the 'Bridge Keeper's Robe' as armor. When you encounter the tavern...SAVE GAME!!!!, then worry about armor, NPC's, and "Charisma' to get Dogmeat to join your party.

    Offtopic, BTW:

    I found it interesting that Ron Perlman served as 'voice actor' as the narrator in FO1, FO2, and FO3.
    I'll have to dig out my FO:BoS disc and see if Ron is the narrator for that as well.

    --
    Down With Slashdot BETA!!! I've been around the corner and seen the oliphant; you can only abuse me from your perspecti
    1. Re:Fallout 2 Humour by CronoCloud · · Score: 1

      The late Tony Jay was the narrator in Fallout: Brotherhood of Steel, he's also the narrator of The Bard's Tale game they did using the Snowblind engine. He's also the voice of the Beholder, Xantam, in Baldur's Gate: Dark Alliance

  34. You ask this question... on slashdot?!? by turing_m · · Score: 1

    In Soviet Russia... overlords... Natalie Portman... hot grits... like a ferrari... fixed that for you...

    Most really good comedies withstand repeat viewings or even improve over time. Lots of stuff... I was going to reel it off but it's pretty much all by Zucker Abrahams Zucker, Mel Brooks, Mike Judge or Mike Meyers.

    --
    If I have seen further it is by stealing the Intellectual Property of giants.
  35. I will let you live, little alien by vegardh · · Score: 1

    PSYCHE! Mr Zurcon lives only to kill.

  36. Ratchet and Clank by Huntr · · Score: 1

    I think the guys at Insomniac Games do a really good job of mixing humor with action. Ratchet and Clank is 1 of my all time favorite series on the Playstation.

  37. Humor? by TDyl · · Score: 0, Troll

    Maybe if it was correctly speleld it would be funnier?

    --
    Todd: I hope it proves as delicious as the farmers that grew them
    1. Re:Humor? by Anonymous Coward · · Score: 0

      I want to be eaten by a Grue.

  38. Yes, it *is* because of realism. by Hurricane78 · · Score: 2, Insightful

    As we know, realism is what you use, to show the world on the outside of our minds.
    But humor happens on the inside. The side that is usually described trough abstract things.

    So what we need, are more abstract games. Which A am saying for a long time.
    Look at how successful Kongregate.com is. (Called the YouTube of Flash games.)
    Many if not most of their games are pretty abstract. Which forces developers, to come up with a good basic gameplay mechanic. You can't just hide your incompetence and lack of humor with pretty graphics and realistic worlds. Because Flash is too slow to allow it.

    Of course, a good game also has beautiful aesthetics, a good story, and innovative technology. Additionally to the best mechanics.
    Then even great humor is no problem at all.

    In my opinion, the best place for such games, is the Wii. Because of the added controller technology. And because it also is a bit weak on the graphics side.
    I bet a game with a crazy but self-confident humor like the Monty Python's one, combined with a specific artistic style that does not require big graphics, and a good set of mechanics behind it, would sell like crazy. Add a story to it that drags people with it, and you got your place in history books, reviving the whole genre of funny games.

    In my opinion, there are no excuses. There is just the laziness of adding the newest graphics to sequel 5000 of a series or very similar games, and expecting to get a good game out of it. :)

    --
    Any sufficiently advanced intelligence is indistinguishable from stupidity.
  39. So many funny games! by YourExperiment · · Score: 2, Interesting

    There have been masses of funny games since the days of text adventures. Duke Nukem, Max Payne, Grand Theft Auto, Fallout, Portal, Team Fortress. If the article is right, and creating humour in modern games really is harder than it was in the old days, then the designers must be doing a damn good job.

    Oh, and I couldn't let an article about humour in games go by without mentioning Rom Check Fail. No-one who loves MAME or old arcade classics could fail to find it amusing!

    1. Re:So many funny games! by wbates · · Score: 1

      "It's time to kick ass and chew bubblegum. And I'm all outta gum."

    2. Re:So many funny games! by Anonymous Coward · · Score: 0

      I mean, I think Max Payne is pretty well written, but what's funny about it?

    3. Re:So many funny games! by CronoCloud · · Score: 1

      But that was originally a line in the John Carpenter film "They Live" starring Rowdy Roddy Piper.

    4. Re:So many funny games! by Anonymous Coward · · Score: 0

      Actually, it isn't. The line in They Live is "I have come here to chew bubblegum and kick ass and I'm all out of bubblegum." whereas Duke Nukem says "It's time to kick ass and chew bubblegum and I'm all outta gum."

      Similar, but not the same.

  40. It's actually pretty simple... by Bones3D_mac · · Score: 2, Interesting

    Humor, at its most basic level, is simply the end result of doing something other than what you set your audience up to expect. However, humor is also highly subjective. Because of this, you either have to adapt to your audience's tastes or you have to cater to a very small group of like-minded people. This means producing a large-scale interactive experience based on humor is extremely difficult to pull-off. As a result, the "humor" that ends up in such products usually ends up either watered down for a broad audience or made so abrasive that it only appeals to children (or anyone else) who enjoys "fart" jokes.

    At this point, the best anyone has come up with are complicated dialog trees that involve input from the user to meet the user's approximate tastes.

    Fortunately, this could change once technologies, like Microsoft's Project Natal, arrive on the scene. This will give programmers a way to gauge a user's reaction to something on-screen and then immediately adapt to it to help push the envelope further into the desired direction.

    --


    8==8 Bones 8==8
  41. Shift in focus... by dr_wheel · · Score: 1

    At least part of the reason for the decline in humor is that there has been a shift in focus from quality writing to things like 3d modeling, game physics, and texture work. That's my opinion, anyway.

    In the old days, you didn't have the advantage of high resolution models and fancy special effects to bowl over your audience. You had to wow your audience with great writing. I think many developers have forgotten this.

  42. Re: Monkey Island by Kensai7 · · Score: 1

    Also, now that they're on Xbox Live, I encourage you to go back and play the Monkey Island games that seemed so funny when you were 12. They aren't.

    Heh, I was recently looking at some YouTube walkthrough videos of MI and indeed what made me laugh back then isn't anymore... Nevertheless, for their day they were hilarious and pretty good entertainment for lots of teenagers.

    --
    "Sum Ergo Cogito"
  43. eh by ae1294 · · Score: 1, Insightful

    I remember paying a game called NOX that was pretty funny. It's a RPG where the guy gets his TV stolen for no reason at the beginning.

  44. Ya by Sycraft-fu · · Score: 1

    I think games are a medium where they can be more amusing kind of humor, the stuff that makes you smile, not laugh out loud kind of humor. A game can have a generally humorous premise and setting and such and it'll work well. You can also have some comic relief and such. However trying to do it as an overall comedy, designed to make people laugh, I just don't think will work because, as you say, timing.

    The timing thing got me thinking of an odd, but relevant example from back in high school: We had some silly song we were playing in band and one part of it just really sounded like a drinking song. This lead to various chatter about drunken trombone playing (I was a trombone player) and to me proceeding to play the part in a goofy, drunken fashion (slurring notes, staggering about, etc). This was met with general amusement by those watching but what sold it, what turned it from something amusing to making everyone busting out laughing was a small matter of timing. At a certain part in the song there was a significant jump in pitch between two notes. For some reason, it occurred to me not to play it straight out, but to delay for a small fraction of a second before sweeping in to the higher note. That just killed people. I did the same bit for other friends in band and every time, it was that delay that sold it and got them cracking up.

    It seemed real interesting to me at the time and in retrospect that such a small thing could be so funny. Somehow adding a delay there just conjured up the proper image of a drunk in people's heads and sold the bit. Wouldn't have worked arbitrarily either, just delaying a random note wouldn't have done it, nor would have an excessive delay. For some reason, a small delay right in that point sold the funny to most people.

    Thus I think you are quite right, true comedy isn't the sort of thing that can be delivered well in an interactive format. You can have an amusing game, and you can have comedic moments in a game (in cutscenes mainly) but you can't really have a game that is effectively a whole comedy because timing is so important.

    1. Re:Ya by drinkypoo · · Score: 1

      At a certain part in the song there was a significant jump in pitch between two notes. For some reason, it occurred to me not to play it straight out, but to delay for a small fraction of a second before sweeping in to the higher note. That just killed people. I did the same bit for other friends in band and every time, it was that delay that sold it and got them cracking up.

      It's an opera... 'Magic Flute'? Okay, we each hum a section of an aria, and the others have to guess which character is singing. It's really good, 'cos, you can, like, throw each other off the scent! Once, Dave - my Dave - he sang The Birdcatcher's Song in the GERMAN translation, and it was hilarious! We all, like, totally fell about!

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  45. What? by Anonymous Coward · · Score: 0

    No mention of Giants: Citizen of Kabuto? That game was funny as hell :)

  46. Humour in games... by lattyware · · Score: 1

    The only games I can think of with really good humour are anything in the Paper Mario series, and Portal. I'm sure there must be more, but nothing else springs to mind.

    --
    -- Lattyware (www.lattyware.co.uk)
  47. Humor? by CiderJack · · Score: 1

    I nominate Myst - Riven - Exile. Humor? Depends on the player. Dark? Again, that depends on the player. I love those games. My individual favorite will always be the original Zork, but then Adventureland ( on Apple ][+ ) is where I'll always be from! :) Graphics? Get off my lan....

  48. More funny games by rpillala · · Score: 1

    The lack of comedy in games isn't confined to games. Most mass media that's intended to be funny really isn't. I can count on one hand the number of funny sitcoms on TV (in the US, I don't watch much foreign language TV.) You could do something similar with comedy movies, or the light moments in otherwise serious movies. It's a general failure to which games are also susceptible. I agree with some of the assessments from others in the thread, too, especially about timing being key.

    However, I would like to add that things aren't that funny when you've seen them before. Bones3D said in an earlier post that comedy occurs when something happens that the audience didn't expect. The more games we've played, the harder it is to surprise us with game events or plot twists. So we're left with comic dialogue which is not so easy to write or deliver.

    By the way, those of you who mentioned TF2 and Portal should read some Old Man Murray, as one of the two guys (Chet Faliszek) from that site is responsible for much of the comedy in Valve's games.

    Finally, I haven't seen these two games recommended as funny, so:

    • Giants: Citizen Kabuto is a 3rd person action game that's very funny
    • Anachronox is an American made JRPG that's hilarious
    --
    When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
    1. Re:More funny games by rpillala · · Score: 1

      I think my first sentence doesn't make sense as written sorry about that.

      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
    2. Re:More funny games by Xanlexian · · Score: 1

      "Anachronox is an American made JRPG that's hilarious"

      Without a doubt -- one of the best games I've ever played. I remember waiting for the release (I pre-ordered the game). Had an absolute blast playing it!! Some fantastic one-liners come from that game.

      I remember laughing (especially in the stranded space scene after Sunder is blown to bits), and the horrid heartbreak and feeling of sheer betrayal when Grumpos is revealed to be an agent of the Shatagra (sp?).

      Glad to see I'm not the only one that remembers this masterpiece.

      Y'know? They cut something like SIX hours of dialog from the game to make it fit on two CDs?

      My signature has stayed the same over the years as well (here, and on other message boards). Nobody ever gets the reference.

      --
      "Congratulations, Boots. Your robot has become self-aware. You're a daddy now." -- Dr. Rho Bowman
    3. Re:More funny games by CronoCloud · · Score: 1

      Nobody ever gets the reference because nobody played the game. Anachronox was a JRPG that was PC only. Meaning the people who like that sort of thing, console gamers, never got to play it, and those who tend to not like them, PC gamers, didn't want to.

      In other words, the Anachronox developers were stupidly stupid in not designing the game for the PSone or porting it to the PS2 in the first place.

    4. Re:More funny games by Anonymous Coward · · Score: 0

      Because it is impossible for anyone to play and enjoy both PC and console games...

      Anachronox did poorly due to management screwing the company budget, forcing rushed development and causing the company to close down immediately after Anachronox was released. This meant the game got very little marketing and support.

  49. SQ3, LSL, DOTT by HalAtWork · · Score: 1

    Space Quest 3, Leisure Suit Larry, Day of the Tentacle, Sam & Max, Katamari Damacy, Psychonauts, Ratchet & Clank, Super Mario RPG, these games have lots of humor in a wide variety of ways. Humor's always been there and done right, it's just that not a lot of people bother since they're trying to provide a visceral experience and not one that is simply just entertaining. It depends on the type of game you want, but you can definitely find it.

  50. Ghostbusters by introspekt.i · · Score: 2, Insightful

    I got plenty of laughs out of the new ghostbusters games. It was all what the other (NPC) characters were saying. Dialog will always be a key to humor.

    1. Re:Ghostbusters by Denjiro · · Score: 1

      I very much enjoyed the new Ghostbusters game. It was definitely the movie sequal most of us wanted back in the late 80s/early 90s. The amount of dialogue and just little features in the game was very impressive. I spent about 20 minutes clicking on the Viggo the Carpathean painting and very rarely got repeat dialogue. I was somewhat disturbed when he threatened to 'Wear me like a pair of pants.'.

  51. First milk-through-the-nose moment in a videogame? by grikdog · · Score: 1

    Mine came in the first Tomb Raider demo. Couldn't figure out the controls, and Lara just stood there — until she shifted her weight and sighed pointedly.

    --
    ``Tension, apprehension & dissension have begun!'' - Duffy Wyg&, in Alfred Bester's _The Demolished Man_
  52. Upcoming Brutal Legend by asCii88 · · Score: 1

    This article obviously fails to consider the upcoming multi-platform Brutal Legend starred by Jack Black. Having tested this game, I can assure it'll give hundreds of laughs to every player, not only script-wise,but also graphic-wise. I can't wait for it to come out. Those who don't know what the hell I'm talking about can check the website or Wikipedia, though most of it is still confidential.

  53. No One Lives Forever by rlp · · Score: 1

    No One Lives Forever was hilarious! A great first person shooter in it's own right, the dialog was really funny. It was a parody of spy movies of the 60's and had very amusing dialog between enemy thugs that you'd be sneaking up upon. I recall a lengthy dialog on the psychology of beer and criminality as well as one on faulty space station construction (after numerous accidents they "spaced" the design engineer"), not to mention the danger of "excessive simian casualties".

    --
    [Insert pithy quote here]
  54. Ratchet & Clank? by Izzy84075 · · Score: 1

    Nobody's mentioned the Ratchet & Clank games yet? They're full of humor, especially the arena sections. "Remember kids; don't try any of this at home, go to a friend's house!"

  55. Japanese games do it better by BitwizeGHC · · Score: 4, Interesting

    Humor in games seems only a problem with Western franchises, where being gritty and gory is almost a requirement. Anyone who's played a few Japanese games -- Katamari Damacy, any of the Mario RPG series, for instance -- will see that they've become quite facile with humor in a game context.

    In Gokujou Parodius there is a point in the high-speed highway level where a "falling rocks" type road sign will appear, and moments later rocks will tumble out of the sky to crush your ship. Then a "deer crossing" type of sign will appear and you have to dodge the hail of falling deer. After that a sign with just an exclamation point appears, and I bet you can guess what happens next.

    Three massive exclamation points tumble out of the sky.

    It was one of the funniest things I'd ever seen in a video game, and I laughed so hard I was completely thrown off.

    --
    N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
    1. Re:Japanese games do it better by Raptor851 · · Score: 1

      You beat me to bringing this up, the Parodius series is an all-time favorite of mine. I don't remember which one it was in but I loved the chicken race level. I remember those exclamation points vividly though, surprising as hell and were quite an obstacle, hard to dodge.

      I've noticed the same thing though, western games tend to take themselves far too seriously, especially lately. Whatever happened to games like monkey island or mdk2? We used to have some good ones originate here.

      For recent games rife with humor, I suggest checking out games published by Nippon Ichi Software, Which includes the Disgaea series, the recent Cross Edge, and most of the games developed by Gust (such as the Atelier series, most recently Mana Khemia)

  56. NOLF by metrix007 · · Score: 0

    Many games have great humour. The key is to do it in dialogue that you overhear, cutscenes, scripted responses to actions etc. Most games don't deal with this because the best selling games are semi realistic shooters or etc, but there are a great many examples of humour in games. NOLF, Serious Sam, Duke Nukem, any simpsons game, the fallout games, etc and etc and etc

    --
    If you ignore ACs because they are anonymous - you're an idiot.
  57. Favourites over time by etherlad · · Score: 1

    I've always enjoyed Sierra's Space Quest series. No other game series I can think of had "taste" and "smell" as valid commands. "This rough area tastes strangely like blood. Oh, that is blood. You've shredded your tongue. Your mother should've warned you about licking strange areas." Gary Owens was a great narrator.

    For a more subtle brand of humour, Sierra's Quest for Glory series was great. The subject matter was often serious, but the developers threw in plenty of awful puns and simply bizarre non-sequiturs which really added to the world.

    After that, I don't think I played anything genuinely funny for years until the Sam & Max episodes from Telltale. Their Strong Bad's Cool Game for Attractive People had its moments, and I really enjoyed Episode 1 of PA's On The Rain-Slick Precipice of Darkness (haven't played #2 yet).

    --
    Soylens viridis homines es
  58. Comedy standup is 1000x time funnier and cheaper by Latinhypercube · · Score: 0

    Why spend 1000 man years developing a 3d comedy act ? It's much more effective and cheaper to pay the current comedy star to stand on stage and deliver an act, or on a cheap set (sitcoms). Does Comedy benefit from interactivity ? I don't think so.

  59. I really have to disagree with this article by bonch · · Score: 3, Informative

    Most Nintendo games are full of cartoon humor, Team Fortress 2's visual style is hilarious, Blizzard games are full of tongue-in-cheek jokes and silliness, the Grand Theft Auto series is full of adult humor...I don't feel like there's a lack of humor in gaming, and I don't think there was a lower number of more serious games in the past, from Quake to Phantasmagoria.

    1. Re:I really have to disagree with this article by morari · · Score: 0, Redundant

      the Grand Theft Auto series is full of adult humor.

      I can't think of a single adult that would find most of that trite humorous. It's about as immature as you can get.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    2. Re:I really have to disagree with this article by bonch · · Score: 3, Funny

      Oh, well screw my opinion then.

    3. Re:I really have to disagree with this article by binomialCoward · · Score: 2, Informative

      ON what grounds has this been modded this a -1? It's a legitimate point.

    4. Re:I really have to disagree with this article by Vastad · · Score: 5, Interesting

      I'm an adult and I disagree with you. I've only played Vice City and San Andreas in full so my experience is limited among all the releases, but I do believe Vice City was one of the funniest games I've played. Hopefully someone who has played them all can throw in their voice and perhaps say Vice City is the funniest of all the GTA titles.

      Visually and thematically, the whole 80s thing was brilliant. Hawaiian shirts, lesiure suits, big white marble Neo-Classical mansions etc.

      Then there was the 80s music, some of which is funny because we're embarassed how much we like it and then the moronic Spinal-tap-ish band made up of drug-addled Northerners and Scotsmen. Love Fist was it? I think it was also based on the backstage and off-stage scandalous antics of bands like Motley Crue.

      They outdid themselves with the commercials and the talk radio shows. Yes, I concede that some of the ads are very crude, like Robot Chicken crude. No finesse, just toilet humour on steroids (I'm thinking of a particular commercial promoting chocolate donuts). They poked fun at things like the Atari having super-realistic graphics ("That one dot just vaporized the other dot!!!")and Casio Keyboards making you an instant musician (anyone remember the 'key-tar' i.e the "keyboard guitar").

      My greatest praise goes to the talk shows. They did a great job satirizing the biggest topics of American politics: religion, gender and sexuality, Republicans vs. Democrats and the usual Oprah topics for flavour.

      Of course let's not forget all the racial stereotypes. Sort of a very dark Quentin Tarantino makes fun of Mel Brooks' standard character tropes. The cowardly neurotic accountant comes to mind. Then there are the silly names so typical of TV shows of the 80s like Lance Vance. C'mon, you had to chuckle at that. Finally the random soundbites from NPCs walking around who themselves are each and every one, a caricature of some stereotype. I thought the bikini-clad rollerskating girls were hilarious, such an artifical expression of 80's beach culture.

    5. Re:I really have to disagree with this article by Anonymous Coward · · Score: 0

      Distroy all humans is a great example of humour in video games. You have to read people's minds, and the things they are thinking are hilarious! Plus you have a holographic projection, called Holobob. And the music is all retro science fiction movie music, its great :)

    6. Re:I really have to disagree with this article by Talderas · · Score: 1

      It seems that a lot of games have humor added as an after the fact rather than integrating it from the start, or they do it via dialogue. What's the funniest part about the Halo games? For me it was watching grunts run around like sissies and listening to the marines. You could remove the marines and grunts and the game would still play out the same, they basically don't contribute much if anything to aiding you. I've recently been playing Army of Two, and the dialogue between Salem and Rios gets to be pretty funny. Salem seems to be a bit more of an apathetic live in the moment kind of guy, while Rios is this hard thinking boy scout, almost. For example, you're riding in an elevator and Salem is talking about the Cowboys football game that night, how he has $10,000 on it, and how that would pay off his credit card debt if he won. Rios chides him about how a year ago he didn't have 2 cents and now he's blowing 10 grand on a football game, and that when the war ends they won't have a stable income. Salem's response... "Relax bro, this war ain't ending any time soon." There's enough shooters out there with dead time where you're riding in elevators, stuff like that just breaks the monotony and is a good source of humor.

      Dead Rising is another exceedingly funny game. The game is just ridden with humor, seriously, who kills zombies by throwing lead pipes at them? Frank West does, that's who. Who wear boxing shorts and no shirt while killing zombies? Frank West does. Who wears a fucking dress while killing zombies? Frank West does.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    7. Re:I really have to disagree with this article by dontPanik · · Score: 1

      "Guide your red dot into the mysterious green squaaaaare!
      And every Saturday, a strange sweaty man comes to empty the quarters out of your machine!"

      --
      "Computers are useless. They can only give you answers." - Pablo Picasso
  60. GTA I by Anonymous Coward · · Score: 0

    I really enjoyed the original Grand Theft Auto, in it's top-down, colourful, pixelated glory. The sequels have never interested me.

  61. Sam & Max by Kludge · · Score: 1

    I have to agree. Sam & Max (even the new 3D ones) are laugh-my-ass-off funny, and some of the puzzles in the game are equally comedically brilliant.

  62. What problem? by MikeBabcock · · Score: 1

    So the people in question haven't played any of the Ratchet & Clank series? Those have some great humour in them -- some low brow, some more sophisticated.

    The problem in a lot of games is just bad writers, like poor comedies on TV.

    --
    - Michael T. Babcock (Yes, I blog)
  63. Comedy is the hard one by SeanBlader · · Score: 1

    Any comedian can be dramatic, not any dramatic actor can be funny. Between drama and comedy, Joss Whedon said it right, comedy is the hard one.

  64. the last game.... by vuffi_raa · · Score: 1

    "bad day LA", "psychonauts", "armed and dangerous", etc- but they are all generally the same time period- Portal more recently was hilarious which is really one of the biggest appeals to the game (though gameplay was of course awesome)

  65. It doesn't? by phorm · · Score: 1

    Got any comparable data to back that up with? It seems to me that the book industry has not in recent history gone through the changes in popularity that video-games have, nor also the technological changes unless you count the mac-coloured Chapters touchscreen kiosks etc.

    For music and movies... it seems to me that a disproportionate amount of material is often a fairly good parallel to books. Crap that is big explosions or good looking boy-bands, but often enough lacking substantial depth.

    In fact, it seems that the movie industry is so devoid of talent in making intriguing plotlines, that they've pretty much decided to plunder all the childhood series' of the current generation. I'm still waiting for "smurfs 2012, the movie" because I think that's one of the few they *haven't* planned to remake yet.