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Personalized In-Game Advertising In Upcoming Titles

Scythal writes "In-game advertising provider Massive Inc., acquired by Microsoft in 2006, has signed up or renewed contracts with several publishers, notably EA, Blizzard Entertainment, THQ, and Activision. Eagerly anticipated games like Need for Speed: Shift will feature the technology that continuously collects 'anonymous' information about users, sends them to the Massive database for analysis, and downloads advertisements to be shown in the game. All that happens insidiously, without the users' explicit consent and out of their control, which raises further concerns about privacy, security and quite frankly, customer abuse. Would you feel concerned about software that collects personal information and sends it so that you get more personalized ads in a game you paid for?" (More, below.) "The technology has already been implemented, and was present in older titles. For example, Far Cry 2, released in October 2008 by Ubisoft Montreal, had it. You could discover that if you cared to read the manual up to the last pages: 'This game incorporates technology of Massive Incorporated ("Massive") that, when activated, enable the presentation of in-game advertisements and other in-game objects which are uploaded temporarily to your personal computer or game console and changed during online game play. As part of this process, when Massive technology is activated, Massive may have access to your Internet Protocol address. Your Internet Protocol address, and other basic anonymous information, available to Massive are temporarily used by Massive for the general purposes of transmitting and measuring in-game advertising.' However, it seems the technology was not used at the time, for some reason. This time, be assured it will be. How are we supposed to react to something like this? Shouldn't it be called adware? And, gratified by the success of this technology, what would be the next logical step of companies like Massive? Wouldn't they seek new publishers and use it in other software?"

244 comments

  1. Will not work. by jack2000 · · Score: 5, Insightful

    I have two words for you: DNS Blacklist

    1. Re:Will not work. by Anonymous Coward · · Score: 0

      Will not work.
      The game has 7 words for you: This game requires a working Internet connection.

    2. Re:Will not work. by RobVB · · Score: 5, Insightful
      If Blizzard is going to implement this, they'll probably do it via Battle.net somehow. And knowing how much money Blizzard is raking in, I wouldn't be surprised if other publishers got the balls to set up restrictive you-must-be-on-line-and-connected-to-us-if-you-want-to-play "services".

      How are we supposed to react to something like this?

      The only easy answer is "don't buy those games". The sad part is that most major games will probably start using this or similar technologies.

      --
      I'd rather you rationally disagree than irrationally agree.
    3. Re:Will not work. by jack2000 · · Score: 5, Insightful

      Only way in hell I'm going to buy such a game is if it's free. When I pay, I expect not to be pestered.

    4. Re:Will not work. by ZosX · · Score: 5, Insightful

      I have two words for you: DNS Blacklist

      Great now I need adblock for games. Isn't need for speed commercialized enough anyways? This sort of thing has been going on in hollywood for a long time now. It was only a matter of time before games started doing it. Now with the internet they can just stream you fresh targeted ads. It would be nice if people just voted no to ads with their pocketbook, but I doubt most people would care. They are already used to a steady stream of ads in their daily lives. Sad really.

    5. Re:Will not work. by ZosX · · Score: 1

      I also wanted to add that digg just started mixing advertisements in with its regular stories and people seem to be digging them. What's worse is that it mixes them in with the regular stories, thus forcing you to at least skim over the title as you scan down the listings. I can't explain why I keep looking on digg, but if that is what is popular on the net, its sort of like watching a slow moving train wreck.....utterly hypnotizing in a devious sort of way. At least the people here leave me some sort of hope for humanity....

    6. Re:Will not work. by Mad+Merlin · · Score: 1

      The progression to more and more draconian DRM and more invasive advertising has been steady for at least the last decade. Though, it's worth noting that the Battle.net lobby has had ads in it since the beginning, it would seem that this combined with the no LAN play in SC2 is a real kick in the nuts for gamers. Though as you noted, the best way to be heard is to vote with your feet, Game! for example is both free and ad free. (shameless plug)

    7. Re:Will not work. by Tynin · · Score: 2, Insightful

      Only way in hell I'm going to buy such a game is if it's free. When I pay, I expect not to be pestered.

      I'm going to make an assumption that you also do not have cable/satellite TV? I can only imagine that sooner than later game companies are going to start force feeding us ads and tell us that it is value added as the additional cash flow is needed in order maintain and expand on... well, anything they feel like telling us. And the sheep will continue to pay and ask for more... :(

    8. Re:Will not work. by Toonol · · Score: 4, Insightful

      Absolutely. That's why Starcraft 2 is such a consumer-unfriendly game. I'm not going to buy it; I rather hope nobody else does, although I'm sure they will. Once publishers manage to get acceptance for the idea that a game constantly needs to have an online connection, i.e., they will have seized ownership away from the consumer. They can deactivate, alter, and advertise in the game however they want, at any time.

      A lot of publishers are watching how Starcraft 2 does. I can only hope it gets the Spore treatment from the public.

    9. Re:Will not work. by Anonymous Coward · · Score: 2, Funny

      Only way in hell I'm going to buy such a game is if it's free.

      Huh?

    10. Re:Will not work. by jack2000 · · Score: 1, Insightful

      Nope, stopped watching TV mostly because of the news and ads.
      No newspapers either. This did Wonders for my peace of mind...

    11. Re:Will not work. by Anonymous Coward · · Score: 3, Informative

      Solved?

      People will just be playing on private battle.net servers. http://pvpgn.berlios.de/

    12. Re:Will not work. by Tynin · · Score: 1

      Glad to hear it, so few practice what they preach. If only I could convince my wife I'd drop my satellite TV without thinking twice.

    13. Re:Will not work. by Anonymous Coward · · Score: 0

      I've finally accepted realization that most game companies are going to do this. On principle I won't pay full price for a game that insists on pumping adverts to my comp and collecting any type of info. All while using my bandwidth to do it. All-well it was fun playing video games while it lasted.

    14. Re:Will not work. by Anonymous Coward · · Score: 0

      That's okay. If they're generating revenue off of my simply playing the game, I won't feel nearly as guilty for downloading the cracked version and playing that.

    15. Re:Will not work. by morghanphoenix · · Score: 3, Insightful

      I purposefully avoid adds that pop up in games or on TV. If I want to buy something I go looking for it, I don't automatically jump on whatever is thrust in my face the most. I want comparisons, user reviews, studies on safety and privacy if it applies. I don't care about brand names, in most cases don't care about appearance, and sure don't care about catchy jingles that get in your head and won't leave. If I find myself humming about mini-sirloin burgers when I'm out looking for something to eat I can guarantee that I won't be stopping at Jack-in-the-Box.

    16. Re:Will not work. by Evil+Shabazz · · Score: 3, Insightful

      Good luck with that. You have heard of guys like RAZOR1911?

      --
      Down with the career politician! SUPPORT TERM LIMITS
    17. Re:Will not work. by ibookdb · · Score: 1

      This has not been going on in hollywood for a long time. This is the same as your tv (or dvd/blu-ray movies on your internet connected player) showing characters drinking pepsi and your neighbors tv showing characters drinking coke because of your programming preferences

    18. Re:Will not work. by ArundelCastle · · Score: 1

      Technically that's four words. ;)

    19. Re:Will not work. by shutdown+-p+now · · Score: 1

      Absolutely. That's why Starcraft 2 is such a consumer-unfriendly game. I'm not going to buy it; I rather hope nobody else does, although I'm sure they will. Once publishers manage to get acceptance for the idea that a game constantly needs to have an online connection, i.e., they will have seized ownership away from the consumer.

      Get acceptance? This sort of thing has become mainstream a long time ago. See Steam, etc.

    20. Re:Will not work. by Anonymous Coward · · Score: 1, Informative

      You can "buy" books on the kindle store for 0.00$ - I figure it's the same principle :p

    21. Re:Will not work. by VGPowerlord · · Score: 4, Informative

      I'm going to make an assumption that you also do not have cable/satellite TV? I can only imagine that sooner than later game companies are going to start force feeding us ads and tell us that it is value added as the additional cash flow is needed in order maintain and expand on... well, anything they feel like telling us. And the sheep will continue to pay and ask for more... :(

      The problem with this comparison is that cable/satellite TV is a service that brings me other peoples products that I otherwise normally wouldn't get. For Internet games, this is what my ISP does. My ISP doesn't have advertisements, but I still see them on the web.

      With a game, I've already paid for the product. If it's an online game: well, you should have done the FPS model of having groups host their own servers. However, make sure you choose a good model for this. Valve has this mostly right. Left 4 Dead for PC, however, is a bad example of how to do this, because player groups join random servers by default. This defeats the entire purpose of having separate servers.

      Now, getting back to ads in games, some ad game modifications aren't limited to multi-player Internet games. WipEout HD was a good example of this. WipEout HD was updated at some point to add additional advertisements during the game's load screens, even during single player games. The game's level load time was also increased in order to show these ads to you for longer periods of time. Video example.

      This update was killed in early August and the advertisements removed because of the uproar it generated in the community.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    22. Re:Will not work. by VGPowerlord · · Score: 1

      Steam has an offline mode, though. I'm not sure how long it'll let you run the game in offline mode before it pesters you about it, though. I've heard people say one month.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    23. Re:Will not work. by nmb3000 · · Score: 4, Interesting

      People will just be playing on private battle.net servers

      PvPGN is awesome -- I run a server at my school for a bunch of friends -- but to think that it will work with the new Battle.net that Blizzard is rolling out is absurd. At the very best it will probably be a year before they have a workable product (and if even then). Also, you have to consider that Blizzard knows very well about projects like it and will intentionally design the system to prevent private servers from being used.

      After seeing what Blizzard did to bnetd and their new-found hatred for LAN play, I'd be willing to bet that cryptography will play a big part in the new Battle.net service. More than likely, anyone that wants to run a private server will have to do some serious work on the game client to get it to connect to non-Blizzard servers (as opposed to now where you just give the game your private server's IP address). The current Battle.net is a complete joke in terms of security making it easy to reverse engineer and re-implement. YCBYA that Blizzard won't make that mistake again.

      --
      "What do you despise? By this are you truly known." --Princess Irulan, Manual of Muad'Dib
      /)
    24. Re:Will not work. by Anonymous Coward · · Score: 0

      Get acceptance? This sort of thing has become mainstream a long time ago. See Steam, etc.

      But many games will still play offline... I was pleasantly surprised when my internet connection was broken, that I could still play Empire: Total War.. Steam just prompted for "offline mode" which to me made total sense, as I only play single player scenarios. It took my aggravation of having purchased a boxed game and ending up with a Steam install down a notch.

      Still sucks to have to be online for updates... if an update is expected, steam will not load the game... that part sucks.

    25. Re:Will not work. by MR.Mic · · Score: 1

      If you make your ClientRegistry.blob in the steam folder read-only, Steam will work in offline mode indefinitely. It will even work if you save a backup of it for use on other computers and in reinstalls of your OS.

    26. Re:Will not work. by mattbee · · Score: 1

      I already had to do this when I recently bought Assassins Creed off Steam (nearly a year after its release!). The game communicated with Ubisoft servers for *every* significant event in the game (picking up a flag, killing an enemeny etc., every couple of minutes basically) and whenever that happened the game froze for 30s to make some transaction with an overloaded server. The fix? Edit my Windows /etc/hosts file - sigh. I'm not sure whether it was anti-piracy, or just stats tracking or what. How do they have the same people create such a technically brilliant game and then put such boneheaded code in there, I don't know.

      --
      Matthew @ Bytemark Hosting
    27. Re:Will not work. by Alarash · · Score: 1

      Which can be bypassed by directly using the IP addresses? Those are the ones you want to blacklist.

    28. Re:Will not work. by digitalgiblet · · Score: 1

      I have one word for you: BOYCOTT.

    29. Re:Will not work. by Anonymous Coward · · Score: 0

      Isn't this the same /. crowd that mods anything anti-Google down, and says "you have no privacy online"?

      But in a freakin' game it's okay?

    30. Re:Will not work. by Anonymous Coward · · Score: 1, Insightful

      The kernel driver + friends that were designed to protect Lineage II didn't delay private servers for very long.

      If Blizzard can't protect its cash cow (World of Warcraft) against private servers, what makes you think they'd put in all the extra effect to protect a game that people aren't paying for monthly?

    31. Re:Will not work. by stimpleton · · Score: 2, Insightful

      "I can only hope it gets the Spore treatment from the public."

      A No.1 seller and recieved positively?

      --

      In post Patriot Act America, the library books scan you.
    32. Re:Will not work. by Samah · · Score: 2, Informative

      Once publishers manage to get acceptance for the idea that a game constantly needs to have an online connection...

      If you bothered to keep up with gaming news, you'd know that SC2 will now have an offline mode (or something similar) which disables your friends list and achievements, but still allows you to play peer-to-peer.
      http://www.escapistmagazine.com/news/view/94135-StarCraft-II-Will-Have-LAN-After-All-Almost

      If it's anything remotely like Steam, that's good enough for me.

      --
      Homonyms are fun!
      You're driving your car, but they're riding their bikes there.
    33. Re:Will not work. by Elrond,+Duke+of+URL · · Score: 1

      Absolutely. That's why Starcraft 2 is such a consumer-unfriendly game. I'm not going to buy it; I rather hope nobody else does, although I'm sure they will. Once publishers manage to get acceptance for the idea that a game constantly needs to have an online connection, i.e., they will have seized ownership away from the consumer. They can deactivate, alter, and advertise in the game however they want, at any time.

      Which is exactly why they are putting it in a game with as high a profile as Starcraft 2. Ideally, you might expect that it would get tested out first in some smaller product, but with lower sales volume it's likely that any protesters will be more easily heard and these hated technologies will get under the spotlight.

      But, if you implement and deploy it with a very high profile game you are guaranteed several things. First, many people are going to buy it regardless of what junk you attach. Now you can point to those numbers and claim success. Second, you now have a foothold from which you can expand. "Well, it was Starcraft 2, and people didn't seem to mind that. Look at how popular it was."

      This is exactly the strategy that Valve used with Steam. Of course, it should be pointed out that Steam is much more than a DRM scheme, and I happen to like and use Steam a lot. Still, it's the same method. Valve used the high profile Half-life 2 launch to launch Steam at the same time. I purchased the DVD version of HL2, but still had to put Steam on. And, the strategy worked wonderfully for them (in my case, at least). I still have Steam and I still buy games through it - it's exactly what they wanted to have happen.

      Here's hoping that this scenario won't work nearly as well for Blizzard, though. And, since this is only a DRM scheme and multiplayer host service, maybe there will be a sufficient uproar. Hard to tell until it's released, though...

      --
      Elrond, Duke of URL
      "This is the most fun I've had without being drenched in the blood of my enemies!"-Sam&Max
    34. Re:Will not work. by Toonol · · Score: 2, Informative

      Under-selling projections, a PR black eye, publicity, thousands of critical reviews, causing a revision in corporate policy?

      That's the SPORE effect I was talking about.

    35. Re:Will not work. by Toonol · · Score: 1

      If you bothered to keep up with gaming news, you'd know that SC2 will now have an offline mode (or something similar) which disables your friends list and achievements, but still allows you to play peer-to-peer.

      Not only have I kept up with it, I actually understand it.

      "SC2 Lead Designer Dustin Browder told Gamasutra that while the goal of having an "integrated experience" for their players via Battle.net was still crucial to the company - "We really wanted to bring all these players together and keep them in the same pool, and make everything work, so your achievements work, your friends list works, everything just works correctly, as opposed to having two separated ways to play" - they were working on an option to allow for the best of both worlds: LAN-level connectivity, but a plug into Battle.net regardless.

      Greg Canessa, the Lead Designer for Battle.net (formerly of PopCap), elaborated on these plans in an interview with Shacknews, saying that Blizzard's goal was to enable low-ping connectivity between players while keeping a minimal connection to Battle.net: "Maintaining a connection with Battle.net, I don't know if it's once or periodically, but then also having a peer-to-peer connection between players to facilitate a very low-ping, high-bandwidth connection.. those are the things that we're working on."

      As I understand it, then, the proposed system would require an initial internet connection to authenticate via the Battle.net servers, and then would revert to normal peer-to-peer functionality, perhaps checking in every so often to update friends lists and the like."


      In other words, according to the cite YOU GAVE, an always-on internet connection is required. Game data is transferred over the LAN, but it still requires phoning in to Blizzard for permission every time you play.

    36. Re:Will not work. by The+MAZZTer · · Score: 1

      If Blizzard is going to implement this, they'll probably do it via Battle.net somehow. And knowing how much money Blizzard is raking in, I wouldn't be surprised if other publishers got the balls to set up restrictive you-must-be-on-line-and-connected-to-us-if-you-want-to-play "services".

      Yes, but how do they know if the DNS is resolving to their server vs someone's server set up for the explicit purpose of serving blank ads for the game?

      Plus, you know those guys that do no-CD cracks, right? I'm sure they'll start doing no-ad and privacy cracks as well. Crisis averted. Well except for people who don't know about such things. Maybe they'll start *snicker* an online petition.

    37. Re:Will not work. by Samah · · Score: 2, Informative

      As I understand it, then, the proposed system would require an initial internet connection to authenticate via the Battle.net servers, and then would revert to normal peer-to-peer functionality, perhaps checking in every so often to update friends lists and the like."

      I believe you're missing the key word "perhaps". There is no evidence that SC2 will definitely require a permanent battle.net connection. Likewise there has been no official statement that it will not. Given Blizzard's history of "maybe", "should", "possibly", etc., we really don't know what's going to happen until the beta comes out, so it's best not to jump to conclusions. Depending on how the beta goes, they may even decide to change it for the final release.

      --
      Homonyms are fun!
      You're driving your car, but they're riding their bikes there.
    38. Re:Will not work. by Kopachris · · Score: 1

      I agree. This is just another reason for me to play only FOSS games. (Well, I like X-Plane and some older EA games, too.)

    39. Re:Will not work. by Dirtside · · Score: 1

      You're totally right. People shouldn't buy products from companies that advertise those products. What I'm curious about is how they're going to find out about the products they DO end up buying. ;-)

      --
      "Destroy science and religion. Science would re-emerge exactly the same; but not religion." - Penn Jillette, paraphrased
    40. Re:Will not work. by shutdown+-p+now · · Score: 2, Interesting

      But many games will still play offline... I was pleasantly surprised when my internet connection was broken, that I could still play Empire: Total War.. Steam just prompted for "offline mode" which to me made total sense, as I only play single player scenarios. It took my aggravation of having purchased a boxed game and ending up with a Steam install down a notch.

      You've got very lucky, then. Google for "Steam offline mode" to see what I mean. In general, to play any Steam-enabled game offline, you need to go into "Offline mode" beforehand (i.e. while you still have Internet connection); also, it remembers the date, and will only let you play that way for so long. If you suddenly get connectivity troubles, too bad - I remember how extremely annoyed I was when my ISP went down for 2 days, and Left 4 Dead wouldn't even start - much less play - even in single player.

    41. Re:Will not work. by eonlabs · · Score: 1

      I would say it's fair if you are charged less for the game, or if in some way the in game advertisement improves the game play.

      For example, what would a modern day racing game be without any advertisement at all. It wouldn't feel authentic, now would it. I'm not talking about games like F-Zero with futuristic cars, etc, but the ones that are supposed to feel like the Indy 500.

      99% of games couldn't make the argument that the in game advertisement adds to the game.

      On the other hand, if the company is covering a service, and you're paying for the software, it's also potentially legit. For instance, how much bandwidth does battlenet consume annually? Who pays for that? When was the last time you personally bought a copy of starcraft? I could see in game ads supporting game communities as perfectly legitimate.

      --
      I wouldn't consider the mad hatter mad. Just reality impaired. He sure can make a mean cup of tea.
    42. Re:Will not work. by RobVB · · Score: 1

      No-CD cracks are one thing, (originally) made to enable people to play the games they bought without having to put the cd-rom into the drive.

      And sure, the kind people who make them will probably also develop private servers that allow LAN play and don't show ads related to your favorite type of porn, so this may not be as big a problem to me as it might seem.

      However, if I'm going to play a game that requires a no-ad crack to protect my privacy or a private server to allow LAN play when I don't have an internet connection (such as at LAN parties in people's garages), you can bet your ass off it won't be a game I paid for, if you know what I mean.

      Yarrrrr.

      --
      I'd rather you rationally disagree than irrationally agree.
    43. Re:Will not work. by geminidomino · · Score: 1

      You're totally right. People shouldn't buy products from companies that advertise those products.

      What I'm curious about is how they're going to find out about the products they DO end up buying. ;-)

      Word of Mouth.
      Shelf-surfing.

    44. Re:Will not work. by rtb61 · · Score: 1

      As for in game adds, I have stopped purchasing games of steam, they poisoned a game with banner adds, a banner add mind you in the top 15 percent of the screen, a game I paid for and they did it as a patch. I unloaded that game regardless of whether I paid for it and it will be last game I ever purchase from steam, they can basically GGF.

      The same quite simply applies to any game I buy and naturally enough I will no longer be buying any games until well after release to pick up on B$ like that, in game adds, I'll never buy them and, seriously give steam and valve a big miss, they are really suck to mess up a game like that.

      As for the money I wasted on the now banner added game, valve can choke on it.

      --
      Chaos - everything, everywhere, everywhen
    45. Re:Will not work. by L4t3r4lu5 · · Score: 1

      Nooooo no no no, don't interfere with the game in any way. Let the advertisments come.

      Set up a website / RSS Feed / (I find your thoughts interesting, and would like to subscribe to your) newsletter of companies who advertise with the system, and stop buying theirproducts. When the lost revenue from gamers (which will be the target demographic from all the companies who wish to advertise) drops through the floor this whole idea will be scrapped. Keep Blizzard / Activision as they make good games. Just cripple the advertising model.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    46. Re:Will not work. by L4t3r4lu5 · · Score: 1

      Exactly what I've just commented above. Spot an advert, remember it, don't buy from that company. You can guarantee that the products advertised will be tailored to gamers, so avoiding their products stops their revenue stream dead.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    47. Re:Will not work. by Anonymous Coward · · Score: 0

      Tell her that with the money you'll save each month, she can go get a manicure/pedicure, or buy another pair of shoes or something.

    48. Re:Will not work. by jack2000 · · Score: 1

      I am interested to know which game? I now play TF2,CS:S, HL2:DM on Steam and have not seen any...

    49. Re:Will not work. by Anonymous Coward · · Score: 0

      The game will use DNS lookups to find the battle.net servers. Setting up your server's IP in the hosts file will still be the trivial way to get the client to connect to your server. I think pvpgn will have it working within days or a month of release.

    50. Re:Will not work. by SleazyRidr · · Score: 1

      Error: Advertising server not found, exiting game.

      Not to worry though, I predict that 38 seconds after the game is released there will be a patch to get around this.

    51. Re:Will not work. by sixsixtysix · · Score: 1

      do you also think that proponents of privacy have something to hide?

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      ...
    52. Re:Will not work. by binarylarry · · Score: 1

      Privacy? What the fuck does privacy have to do with playing a video game like this?

      --
      Mod me down, my New Earth Global Warmingist friends!
    53. Re:Will not work. by sixsixtysix · · Score: 1

      i likened the your rationale that "people up in arms about Battle.net being required for SCII are just mad that Blizzard has solved the piracy problem" to "people up in arms about privacy are just mad because they have something to hide". the arguments are analogous. i was just wondering if you are on the same side in both situations.

      --
      ...
    54. Re:Will not work. by Jared555 · · Score: 1

      Have you ever considered that there are still large numbers of people either out of range of broadband or who cannot afford a monthly internet subscription who still play games? Also, what if you want to play on a laptop while out of range of wifi? Employees and/or soldiers who are unable to get to an internet link (or one that allows gaming).

    55. Re:Will not work. by Anonymous Coward · · Score: 0

      No, but if you're saying that advertising can be turned off by a crack, then it proves my point that a DNS blacklist alone will be insufficient.

    56. Re:Will not work. by rtb61 · · Score: 1

      Old games, Condition Zero. I guess they tried it on there first, gauge the reaction before shoving into newer titles. The catch is this is apparently the second time they have tried it on, so it is very likely they will not stop. Once enough users are stuck with a large enough steam investment, Valve will simply stick it to the end user ie. throw away say a thousand odd dollar investment in games or suck up the adds, the basic screw you sucker.

      Of course that breach of trust means that for me steam is over, as adds appear in the other games I will simply uninstall the and once the last title is dead, I will uninstall steam. I am bound to a level of moral integrity that prevents me from selling the account, if it is shite, I can't just push on the problems to someone else, otherwise I would have the same lack of moral integrity that the management at valve has. Sucks to get ripped off like that but that is the nature of dealing with modern corporations and any form of DRM.

      --
      Chaos - everything, everywhere, everywhen
  2. Genius by aedan · · Score: 1

    A little like iTunes Genius feature?

    1. Re:Genius by ColdWetDog · · Score: 4, Funny

      A little like iTunes Genius feature?

      Heavens no. This is from Microsoft and has the evil bit set. Mr. Jobs would never let something like that befall his faithful.

      --
      Faster! Faster! Faster would be better!
    2. Re:Genius by morghanphoenix · · Score: 1

      You have the option to turn of Genius. Doubt thet you'll be able to choose here.

    3. Re:Genius by ArundelCastle · · Score: 4, Funny

      Heavens no. This is from Microsoft and has the evil bit set. Mr. Jobs would never let something like that befall his faithful.

      Actually I think evil takes 4-bits. Why? It's a HEX.

      Sorry, I had to nibble.

    4. Re:Genius by broken_chaos · · Score: 3, Informative

      I believe it's default state is also off. It asks you if you want to turn it on, but if you say no it pretty much just stays out of your way (with the exception of if you go to try using a feature that requires it - it'll ask you again if you do).

    5. Re:Genius by attemptedgoalie · · Score: 1

      That pun was so terrible, I think you gave me cancer.

      And yes, I stole that line from Calculon.

      --
      My mom says I'm cool.
  3. Hacking by Farlan · · Score: 4, Funny

    This may lead to a new generation of hackers: people who use their spare time to patch the games to remove those insidious ads. Should we call them adkers?

    1. Re:Hacking by Loconut1389 · · Score: 2, Funny

      Its the new adkers diet!

    2. Re:Hacking by RobVB · · Score: 4, Insightful

      PC games have had ads for a very long time. The first game that comes to mind is World Cup 98, which had ads for Snickers, JVC, Mastercard, Opel, Fujifilm, Gilette, Braun and Adidas (check the screenshots on Gamespot). Something like that doesn't bother me at all, it adds to realism and immersion (it's better than billboards that say Snockers, JCV and Adadis), and I'm fine with publishers trying to make a few extra bucks.

      What I'm trying to say is, it's not the ads that I'm worried about, it's the "anonymous" information they're sending back and forth. I trust they won't send any of my "personal" information (name, telephone number, personal e-mails), but where do you draw the line?

      --
      I'd rather you rationally disagree than irrationally agree.
    3. Re:Hacking by Dachannien · · Score: 3, Insightful

      Games like World Cup 98 are exceptions to the rule, because the advertisements reflect what you see on TV when you watch those sporting events, lending an air of authenticity to them.

      The vast majority of games are not set in the modern real world, though, and advertisements for modern real world products are inappropriate in those games.

    4. Re:Hacking by jack2000 · · Score: 1

      Hell Nuka-Cola was fine by me. If they can hit some more on that principle i MIGHT be fine with it...

    5. Re:Hacking by esper · · Score: 1

      I trust they won't send any of my "personal" information (name, telephone number, personal e-mails)...

      You've just hit on exactly what I don't get about this blurb's claims of these games "collecting personal information":

      When was the last time you entered your (real) name, a phone number, an email address, or any other piece of personal information into a game during play? In my case, that would be approximately... never, IIRC.

      Any information I've ever entered has been during registration, not gameplay, and that's already getting sent to the publisher whether they use in-game ads or not. Unless they're including local exploits to collect information from other applications without the user's knowledge/consent, then I don't see any evidence of an actual privacy threat tied to the ads.

    6. Re:Hacking by morghanphoenix · · Score: 1

      I don't mind the in-game bulletin boards as long as they amtch the game. Not like a froob acount on AO where you're seeing commercials for movies that are thousands of years old by game timeline, or the "do something amazing" for a military force that no longer exists in the game. Sports games I expect to see these things, and they fit there, but if I'm off in space killing Zerg I sure as hell don't want to see a Nike commercial.

    7. Re:Hacking by Anonymous Coward · · Score: 0

      Doesn't the game have access to all your files?
      Easily has your username, and can just hop over to /MyDocs and start looking for information.

    8. Re:Hacking by Anonymous Coward · · Score: 1, Insightful

      They're called crackers, and it's their job to sanitize incoming games and make them safe to install.

    9. Re:Hacking by msclrhd · · Score: 1

      It is the year 2312. The Earth has come out of a nuclear war. You are one of the few survivors. Looking around at the debris, you see a perfectly clean billboard that says "Get the new Double Cheeseburger from MacDonalds, now only ..."

    10. Re:Hacking by Master+Moose · · Score: 1

      Wow! you are young. Games advertising I can remember years before this on my Aminga Zool and chuppa Chups, James Pond and Pengiun Bars, I know that there are more.. and earlier than these examples.

      --
      . . .gone when the morning comes
    11. Re:Hacking by Anonymous Coward · · Score: 0

      RobVB... Did you only half way read the article and post here? The advertising was only part of the issue.. and one of the smaller one.. EVERYONE ALREADY KNOWS that games have had ads in them for YEARS.. OK?! GOT IT?! GOOD! RE-read the whole thing AND peoples post here and maybe.. JUST MAYBE!! you'll get the point.. There are "several" concerns at bay here. Not just the spamming..

    12. Re:Hacking by nitehawk214 · · Score: 1

      Hell Nuka-Cola was fine by me. If they can hit some more on that principle i MIGHT be fine with it...

      Fair enough. But I don't think there is a large market for radioactive drinks in the real word.

      --
      I'm a good cook. I'm a fantastic eater. - Steven Brust
    13. Re:Hacking by YourExperiment · · Score: 1

      The first game that comes to mind is World Cup 98

      When was that released?

    14. Re:Hacking by Toonol · · Score: 1

      I think the billboards on Pole Position lay claim to the first in-game advertising on an arcade cabinet. There might have been something earlier on computer or home console.

    15. Re:Hacking by Anonymous Coward · · Score: 0

      What I'm trying to say is, it's not the ads that I'm worried about, it's the "anonymous" information they're sending back and forth. I trust they won't send any of my "personal" information (name, telephone number, personal e-mails), but where do you draw the line?

      Take it for what you will, But as someone working for an anonymous "evil" developer / publisher I can put your mind at ease that the "anonymous information" they're sending back are just usage statistics (*). How long did you play this game mode ? Did it crash / hang anywhere ? Do you use the online mode at all ? Do you download DLCs ?

      Production is using this data for feature prioritization, nothing more. Legal has a heavy hand in this process and uses that hand in a very restrictive fashion.

      (*) For the tinfoil hat cult, disclaimers: "for now", "as far as I know" and "on my product line".

    16. Re:Hacking by Merls+the+Sneaky · · Score: 1

      I guess Fred Flintstone is going to get a lot of advertising for "Bedrock Beds for your busted back, if your back's busted it's gotta be Bedrock!"

    17. Re:Hacking by KamuZ · · Score: 1

      meh, they can do that like in the movies. Drink coke, Pepsi or whatever. Use branded jeans, branded cars. They don't need to be invasive like "Wait 10 seconds while you watch an Ad which cant be skipped"

    18. Re:Hacking by Anonymous Coward · · Score: 0

      It's not really a bad idea tbh. I'd be keen to try my hand at heuristics poisoning :p

    19. Re:Hacking by Anonymous Coward · · Score: 0

      Or a new generation of hackers that replace the in-game ads with their own ads... or use the in-place mechanisms to deliver more ad content. Or even worse, to use "forced updates" to background install and execute additional code.

      Also, what happens if this additional "ad content" isn't about corporate sponsorship and becomes political or ideological in nature? Do they have the right to force you to listen to content with a political, socialogical, religious, or ideological viewpoint in order to play a game that YOU paid for?

      What about other applications? Will I start having to watch a political ad while Word loads up? Will running a filter in Photoshop trigger a commercial telling me to support the latest bill paid for by the drug manufacturing companies? Will every program be an attempt to program me?

    20. Re:Hacking by SilentSandman · · Score: 1

      Ahh the good old days... Amiga bliss... really should grab that outta the cupboard and dust it off one day :D

    21. Re:Hacking by Anonymous Coward · · Score: 0

      Oh, I'll tell you one thing. Not only wouldn't I mind product placement in games.. I'd actually praise the game for it!

      Too bad so very, very few developers willing to do this kind of advertisement or product placement. Wouldn't it be wonderful to have a Heckler and Koch G36 instead of a GP 37? Or an OC-14 Groza instead of some S-14 Tunder that had it's ejector port miraculously machined on the wrong side, so that you may enjoy the feeling of hot empty casing bouncing of your face?

      In fact, I think even GTA would use some product placement. Always that extra buck and hey, the car names wouldn't sound retarded from now on. Not only that, but you wouldn't have to guess what kind of car this was supposed to be - free realism. Now isn't that a win-win-win situation?

  4. what information? by gbjbaanb · · Score: 2, Interesting

    The question is - what information does it collect, and where does it collect it from? I mean, if it scans my hard drive for files, my in-game experience will look ore like Duke Nukem's dancing girl posters, or (god forbid) work!

    If it scans my bookmarks, cookies, etc, then I'll be viewing slashdot in-game.

    Either way, its not good for the security of my PC, if a game can collect this information, the scammers and botnets can do the same, all they have to do is persuade me to install something - a game for example.

    1. Re:what information? by Anonymous Coward · · Score: 0

      if a game can collect this information, the scammers and botnets can do the same, all they have to do is persuade me to install something - a game for example.

      Typically, trojans are already disguised as something useful, like a game. See social engineering.

    2. Re:what information? by Anonymous Coward · · Score: 0

      Most likely that information is not much more than your IP address.

      However, with just that the following is constructed:
      * a reverse look up of your location
      * a demographic indexing of your area
      * 'context' information is built that essentially awards points to hits in behaviors attributed to one of the demographic profles in your area

      Yet, one needs to remember that all this information gathering is only for one purpose: selecting the best ad to display at a given time.

      The ad tracking systems know that the same computer may be used by different people, and at different times, and that computer may be a laptop and physically moving... So a choice is made between tracking individuals or areas, and that boils down to how the advertising system handles their billing. So it is mostly likely your data goes into a database of your area(s) and is used in a local-area-facing manner.

      When systems choose to implement an individual tracking focus (rather than area) they are really addressing an entirely different problem than "where to place ad". They have a much more complex problem.

    3. Re:what information? by sowth · · Score: 1

      Well, then you should create separate users for work, internet, and playing games. Also set their permissions so they can't read each other's home directories. I already do this, except more. For example, I also have a separate user for the X server.

      However, this won't help if the game requires an admin account to install, the install file is an exe (like they love to do in the Microsoft world), and the game scans your hard drive during install. Maybe .msi files cure this.

  5. free by Anonymous Coward · · Score: 0

    The only way I would buy this game is if the title is free because of the ad content

    1. Re:free by Kabuthunk · · Score: 1

      Well heck, if it worked for Cable TV, then it'll work for... oh, wait.

      --
      Planet Zebeth - Metroid with a twist
  6. How to fix this by Drakin020 · · Score: 5, Insightful

    You want to know how you the consumer can fix this? You don't buy the games that have this kind of advertisement in it!

    I mean I'm all for static advertising in games that are free, or reduced in price. (Quakelive for example)

    But if I'm paying $50 bucks as well as sacrificing privacy and having to deal with ads, I'll have none of it.

    But the only way you can fix this is by not buying the product. Show them that you will have no part in it. Problem is, many people will still go out and buy it, which is why they will continue to do it. If they know they can still make money, they will continue with this kind of stuff until we say "No more"

    So stick by your guns, and just say no. Else nothing will ever change.

    --
    The greatest revenge in life is massive success.
    1. Re:How to fix this by girlintraining · · Score: 4, Interesting

      So stick by your guns, and just say no. Else nothing will ever change.

      Because that's been so successful in the past! So the 1% of the population that's actually computer literate enough to (a) know about this and (b) care won't buy their game. They won't notice. So how about Plan B:

      Patch the game or setup firewall rules to block such communications, like via a proxy or some-such.

      Or Plan C:

      Reverse engineer the protocol, then poison-pill the marketing data.

      --
      #fuckbeta #iamslashdot #dicemustdie
    2. Re:How to fix this by Anonymous Coward · · Score: 0

      Well, for years we've been hearing the argument that pirates put out a better product than the companies that produce them. Now there would be some truth to that statement.

    3. Re:How to fix this by symbolic · · Score: 1

      I concur - people seem to think that "just because so-and-so is doing it, others will jump on the bandwagon." However, all it will take is LESS than one cycle of a notable reduction in game sales to convince publishers that this is not a good idea. Unfortunately, the average consumer is weak. That's why SecurROM has become somewhat mainstream now, and this weakness will undoubtedly shepherd in other undesirable shenanigans.

    4. Re:How to fix this by Anonymous Coward · · Score: 0

      So stick by your guns, and just say no. Else nothing will ever change.

      Nothing will change anyway. The revenue lost to people who care is almost assuredly going to be less than the revenue gained by the advertising. Especially since there's no well-funded group to try to spread the word *against* the advertising.

    5. Re:How to fix this by webheaded · · Score: 1

      They won't care and they won't feel it. They don't come out and tell people about these things so 90% of people will not even know it's there. It's sneaky, underhanded, and they'll get away with it most likely because they'll hide it and only nerds will know about it. Yeah, we could not buy the game and we'd feel all warm and fuzzy too, but that doesn't mean we're actually going to make a dent in their sales...ESPECIALLY for a game like this that is target at well...a different type of person than a nerd.

      --
      "Those who would sacrifice essential liberties for a little temporary safety deserve neither liberty nor safety." - BenF
    6. Re:How to fix this by Anonymous Coward · · Score: 1, Interesting

      Problem is, many people will still go and download it, which is, I guess, the reason why they included advertisements; to get money from those who download it instead of buying.

    7. Re:How to fix this by nurb432 · · Score: 1

      You want to know how you the consumer can fix this? You don't buy the games that have this kind of advertisement in it!

      Its not like they tell you this on the box.. Normally the sale has long since past before the average guy figures this stuff out.

      --
      ---- Booth was a patriot ----
    8. Re:How to fix this by PIBM · · Score: 1

      You forgot step 2 of plan c...

      End up in jail :\

      Notice that there's no .... profit ! in there!

    9. Re:How to fix this by Anonymous Coward · · Score: 0

      It is the least thing they could do, given those annoyances (this, and DRM, and games calling home, and...) were included because of pirates.

    10. Re:How to fix this by girlintraining · · Score: 3, Insightful

      End up in jail :\

      Integrity has no need of laws. Too many things are allowed these days because of unjust laws that protect unethical conduct. "No duty, however, binds us to these so-called laws, whose corrupting influence menaces what is noblest in our being..." -- Benjamin Constant. I've always advocated doing what you feel in your heart is right; You'll be damned for it anyway. A lot of people here have the sentiment that what this company is doing is wrong -- they need to explore those feelings on a deeper level and then resolve to a course of action. Most likely, they will choose to do nothing (and that is fine). But if they choose that out of fear of punishment then we've become a sorry lot indeed.

      --
      #fuckbeta #iamslashdot #dicemustdie
    11. Re:How to fix this by Anonymous Coward · · Score: 0

      But the only way you can fix this is by not buying the product. Show them that you will have no part in it.

      Simply refusing to buy a company's product sends absolutely no message at all. You have to openly declare to the company why you're not buying their product.

    12. Re:How to fix this by Cl1mh4224rd · · Score: 1

      God dammit, Slashdot. Why does clicking the Preview button for the first time set the Post Anonymously flag? *sigh*

      --
      People will pass up steak once a week, for crap every day.
    13. Re:How to fix this by DrEldarion · · Score: 2, Insightful

      I'm sorry, but what right do you have to fuck with someone else's data like that?

      This company is not in the wrong, they're just doing something that you don't like. They're putting a condition on the playing of this game - if you don't like that condition, you're more than free to not play it. You can't dictate your terms to them just because you feel like you have some right to have whatever you want.

      It's one thing if they're tracking you without you knowing about it. If every human was assigned a unique number that the government used to track your every action, I would have no problem messing with that data. However, to go into someone else's system and screw with data when the only thing tying you to it is the fact that you want to play a certain game, that's wrong.

      How would you like to admin a system that someone was messing with just because they didn't like how you did business? Do you feel all forms of "vigilante justice" are justified?

    14. Re:How to fix this by Toonol · · Score: 1

      You don't know business, if you don't think they have extensive strategy and analysis meetings over a lost 1%. Businesses don't stop caring about $50,000 because they make $5,000,000. They want $5,050,000.

    15. Re:How to fix this by girlintraining · · Score: 4, Interesting

      I'm sorry, but what right do you have to fuck with someone else's data like that?

      It's not someone else's data. It's data from one machine which they have no legal control or right to sending data to theirs. If their servers accept and process the data, and no password, key, or other means of repudiating the data is available, there's no ethical quandry. The interface is public and the intent of the interface is to accept data from public (and unvalidated) sources.

      This company is not in the wrong, they're just doing something that you don't like.

      If you think you're right and I'm wrong, and I think I'm right and you're wrong, who do you think I'm going to choose? :\

      It's one thing if they're tracking you without you knowing about it.

      Ignoring the fact that this statement is entirely immaterial to the issue at hand...Really? So it would be okay for me to follow you everywhere you go in public, as long as I announced it to you? If I stood outside your door when you went into private areas like your house, and patiently waited until you came out in public again?

      However, to go into someone else's system and screw with data...

      You have assumed that data is being altered, rather than created. Oops. You're also implying that entry is forced, rather than explicitly allowed.

      ...when the only thing tying you to it is the fact that you want to play a certain game, that's wrong.

      So the "rightness" or "wrongness" of something is dependent on whether a thing is done for pleasure or business?

      Do you feel all forms of "vigilante justice" are justified?

      That's a loaded question, so I'll equivocate instead: History has demonstrated that when all other forms of redress has been exhausted, "vigilante justice" as you call it, has proven an effective means of promoting social change. so-called "vigilantes" have been educating the general public and IT professionals for decades by uncovering and publishing security flaws, releasing proof-of-concept code, and demonstrating the necessity of validating input before processing it. What you call "vigilantism" is what others would define as a "public service".

      --
      #fuckbeta #iamslashdot #dicemustdie
    16. Re:How to fix this by hannson · · Score: 1

      And it seems you don't either. Indeed it's every company's goal to maximize profits but you've failed to consider that personalized/dynamic advertisements may make the company more money in the long run than the 1% in lost sales would.

    17. Re:How to fix this by Hatta · · Score: 1

      On what charge?

      --
      Give me Classic Slashdot or give me death!
    18. Re:How to fix this by Anonymous Coward · · Score: 0

      when you're in the store looking at games and you see a kid with that box in his hand, tell them "you know they put ads in that game, right? it totally sucks" tell them how it ruins the game. they don't have to know that you don't own it. but don't make your claims too far from the truth.

      do that while reverse engineering and using firewalls, this is war, treat it as such.

    19. Re:How to fix this by Jedi+Alec · · Score: 1

      Ehmm, yah, because the guys that crack games would leave something that phones home like this intact? ;-)

      --

      People replying to my sig annoy me. That's why I change it all the time.
    20. Re:How to fix this by readin · · Score: 1

      So stick by your guns, and just say no. Else nothing will ever change.

      Because that's been so successful in the past! So the 1% of the population that's actually computer literate enough to (a) know about this and (b) care won't buy their game. They won't notice.

      That's ok. It doesn't matter so much to me whether everyone else boycotts the games with advertisements. I won't buy games with advertisements simply because I don't want to play them. I see far too many advertisements as it is. I certainly don't want to spend my relaxation time looking at more.

      --
      I often don't like the choices people make, but I like the fact that people make choices. That's why I'm a conservative.
    21. Re:How to fix this by boarder · · Score: 1

      This is exactly how I feel about the situation. I'm not happy about all the new systems companies force us to use to play their games, but I'm not going to go out of my way to circumvent them.... I'll just not buy their product.

      I wasn't happy with the Steam idea when HL2 came out, so I didn't buy anything from Steam until I read enough reviews saying it was OK and had friends tell me it was fine. I'm not happy with Blizzard forcing everyone to use battle.net accounts for WoW, so once they start enforcing that I'll just quit playing the game. There are plenty of other diversions out there that I don't need to create ANOTHER login account when I have one that works fine already... especially since all I ever here about battle.net is people getting their accounts hacked all the time and that it doesn't connect well with Comcast cable internet.

      --
      IANAL, but I play one on /.
  7. Yay! by osu-neko · · Score: 4, Interesting

    If it means more money for the people who produce the games I like, so they can hire more coders, more artists, more level designers, etc., then great!

    I don't object to the idea in principle. I think it's a great idea, actually. Only concerns I have circle around the degree of anonymity and security. But if those are issues that are handled well, then this is a good thing for me as a gamer.

    --
    "Convictions are more dangerous enemies of truth than lies."
    1. Re:Yay! by Anonymous Coward · · Score: 5, Funny

      No it just means more money for the people who produce games, so they can have more money...

    2. Re:Yay! by Bert64 · · Score: 1

      It should be free to download/play with ads, or you can pay for have a version without ads...
      I extremely resent having to pay for something and then be bombarded with ads as well.

      An ad supported game may be a better long term strategy than selling the games anyway, you get ongoing revenue so long as people play the game and you effectively eliminate piracy since it becomes easier to download the legit copy , so long as the ads aren't so intrusive that they detract from gameplay (or pirates may come out with an ad-free version).

      On the other hand, it means the game developers have to actually produce a decent addictive game, churning out their typical "fun for 10 minutes" crap won't generate many ad hits.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    3. Re:Yay! by Tom · · Score: 3, Insightful

      If it means more money for the people who produce the games I like, so they can hire more coders, more artists, more level designers, etc., then great!

      Yeah, as if that is going to happen.

      The games industry is going down (in both senses) the same route that the movie, and music industries have. Who do you think will profit from this, the producers and artists, or the distributors? My bet's not on the developers.

      --
      Assorted stuff I do sometimes: Lemuria.org
    4. Re:Yay! by morghanphoenix · · Score: 1

      Maybe if it meant they actually made some new games worth playing....

    5. Re:Yay! by Anonymous Coward · · Score: 0

      Yes, to hire more coders, artists and level designers, didn't you read? ;)

      If they can get money doing this, they'll do their best (or, at least, they'll do something) to make sure more people buy, or download, the game, by improving it. And it is good for everyone. If they don't mess up the privacy stuff, I mean.

    6. Re:Yay! by Anonymous Coward · · Score: 0

      If it means more money for the people who produce the games I like, so they can hire more coders, more artists, more level designers, etc., then great!

      I don't object to the idea in principle. I think it's a great idea, actually. Only concerns I have circle around the degree of anonymity and security.
      But if those are issues that are handled well, then this is a good thing for me as a gamer.

      Are you serious? Since when does more money equal more employees?

      I tried searching online and found some poorly written articles that pertain to the staffing.

      http://ve3d.ign.com/articles/news/41296/Blizzard-World-of-WarCrafts-Success-is-Exhausting
      "Blizzard's Frank Pearce finds the WoW juggernaut to be quite tiring:
      In an interview at Games Convention in Leipzig he queried a question as to whether the title's performance - beyond all expectations since launch - had been interesting to watch.
        "I don't know if I'd describe it as 'interesting' as much as exhausting," he said. "We've got almost 3000 employees worldwide now, and the majority of that growth is due to the success of World of Warcraft.
        "As a company we've found ourselves spread very, very thin - because the World of Warcraft community has a voracious appetite for content. That development team is 130 people, they're working on content patches, they're working on an expansion set, they've got their hands full - and then we've got the other development teams that we need to continue to support as well.

      So lets see 130-300 People that create the content. 2800 People that are customer service.
      Billions of dollars in revenue.

      According to this article:$1.7 billion a year is gross yearly proffit. With only 10 Million Subscribers. Thats 1 person per 3,300 they support. And they only profit $566,666 Per Employee. If you figure only the developer staff of maybe 250? You get a more reasonable salary of $6,800,000 per person.
      http://www.wow.com/2008/01/24/how-much-money-blizzard-is-really-making-from-10-million-subscri/

      From Wikipedia:
      Google only has 20,000 full time employees and makes only 22 Billion a year. So they only gross $1,100,000 Per Employee. Pretty crappy considering the user base of google against the 10 million user base of Blizzard.
        US$21.80 billion (FY 2008, â-31% from 2007) Â Employees: 19,786 full-time (Jun. 30, 2009)

      I definitely think the game industry needs more money.
      Not only will I be more than happy to buy their games, I will also buy any product that is advertised on it.

    7. Re:Yay! by Anonymous Coward · · Score: 0

      FINALLY!
      Why do people object to advertising so much? MORE so, why do people object to PERSONALIZED advertising?

      I'd love to see some advertising tailored exactly to my likes than stuff i outright hate or don't care for.
      And i'd actually like to see some advertising for some things i am interested in while gaming, such as ads for new games. (i have missed so many new game releases over the years, mainly due to laze)

      But for some reason, the instant anyone mentions tracking, "OH MY GOD ITS FUCKING EVIL, KILL THEM NOW!"
      I'd rather have preferences that follow me than being anonymous and end up with shitty ads for X product i don't care for.
      Privacy? As long as the company is honest about what the privacy policy is, i don't mind.

      And to be 100% honest, either grow some balls and let people know your likes or stop living a fucking double/triple/quadruple life and lying to yourself and the people you know
      Everyone i know, every single one of them, know exactly what i like, whether it is latex fetish or doll fetish.
      Yes, i realize the irony in posting as AC, but i just haven't been bothered to reset the password for my old account yet.

      Obviously it will have to be unobtrusive and fit in with the game, and not interfere with any loading (such as the recent Wipeout mess on PSN that fell in to all 3!)
      And pricing on some games are just plain atrocious if it comes with ads.
      Someone mentioned a discount on the ad version (50%) and see what happened.

    8. Re:Yay! by clarkkent09 · · Score: 1

      I extremely resent having to pay for something and then be bombarded with ads as well.

      I do too, but unfortunately it has been a part of life for a long time: newspapers, magazines, cable TV, satellite radio, movies in theaters as well as DVDs with trailers, sporting events etc etc are all things that you pay for and still get bombarded with ads.

      --
      Negative moral value of force outweighs the positive value of good intentions.
    9. Re:Yay! by msclrhd · · Score: 1

      For me, it depends where they put it. And to be honest, there is nowhere (unless it is for something like a sports game) where it would not be distracting or annoying.

      And for those that say "but what about TV, Cinema, the web, DVDs" -- I don't like them there too. If I am watching a film on TV (or any other program for that matter), I don't want it to be interrupted by adverts. For Cinema, the film trailers are ok (seeing trailers for films that I might want to see), but the adverts? On the web I find adverts extremely annoying and distracting. Even with adblock, the places where adverts are disrupts the content. And DVDs -- why do most DVD players prevent you from skipping the adverts.

      Next, there will be adverts in books.

    10. Re:Yay! by Anonymous Coward · · Score: 0

      Sorry to see another hapless victim of stockholm syndrome....

    11. Re:Yay! by Spewns · · Score: 1

      Why do we object? Because we aren't fucking brainwashed, passive consumers and don't appreciate being treated as such. I haven't bought a video game in a long time, and news like this only makes me feel good about that fact. I want the video game industry to tank, along with the music, movie, and advertising industries. They can take their DRM, copyrights, product placement, and "personalized ads" and shove it. Wishful thinking, I know.

      As an aside, if not for Adblock Plus, popup blockers, and similar programs/plugins/functionalities, browsing the internet would be unbearable. That's what advertising does.

      As another aside, please buy nothing and "pirate" everything.

      Thanks.

    12. Re:Yay! by religious+freak · · Score: 1

      This is such an odd attitude and it's an attitude shared by the majority of people. What do you think the game publishers (or any company, for that matter) DO with their profits?

      They reinvest them to make more of the same thing. That's why capitalism works and socialism does not.

      --
      If you can read this... 01110101 01110010 00100000 01100001 00100000 01100111 01100101 01100101 01101011
    13. Re:Yay! by StreetStealth · · Score: 1

      They reinvest them to make more of the same thing.

      Or, as is often the case, siphon the majority of it off to executive paychecks and then reinvest the minimum required to get an underpaid team to pull 80-hour weeks to make more of the same thing.

      --
      Your mind is clear / The things that you fear / Will fade with how much you / Believe what you hear
    14. Re:Yay! by religious+freak · · Score: 1

      And your evidence for this is... what? Executives are accountable to the shareholders... you know, the owners of the company? Why would an owner of a company permit a CEO to be compensated more than they are worth?

      The ideologically uninformed (I like to call them kids) believe that somehow, somewhere all this massive amount of money is being siphoned out of the system somehow, directly away from them. And if it weren't for the greedy bastards "stealing" this money, things would be so much better. Executives work hard and they do get paid for it, just like that developer works hard and gets paid for it. If the pay situation isn't fair - both are free to look elsewhere for work.

      Business owners like to grow their business and businesses grow by taking your profits and reinvesting them. Again... that's why capitalism works.

      --
      If you can read this... 01110101 01110010 00100000 01100001 00100000 01100111 01100101 01100101 01101011
    15. Re:Yay! by arkhan_jg · · Score: 2, Informative

      In 1982, the average CEO salary was 47 times higher than that of the average production worker.

      In 1990, it was 107 times higher.

      In 2001, it was 525 times higher.

      In 2004, it was 431 times higher (that's the dot.com crash for you)

      Now, you're going to tell me with a straight face that the average CEO's job has got 10 times harder in the last 30 years? That they *really* work *430 times* harder or longer than your average non-management worker? Of course the CEO is free to look elsewhere for work; he's getting paid several million a year and no doubt has a large bank balance to go with it. If he screws up, he doesn't get fired, he just spends a couple of months playing golf, then gets snapped up again by another board because he has 'experience'.

      Ordinary workers have to take what they can get, especially in times like this. Those with the money make the rules, and the people without money can literally go hungry. And since I can almost hear the words 'well, why don't you start your own business then' forming, I'll point out that they're calling it a credit crunch for a reason - even current functional small businesses can't get sufficient credit, new startups are really struggling to get the funding needed to get started.

      So how do CEOs of large companies get away with these large salary increases? Well, they're voted on by the board of directors - who are all largely non-executive, and CEOs of other companies. What goes around, comes around etc. So why do the shareholders approve it? Because they're told by the board 'this is the current market rate, and if you want the talent, you have to pay for it'. And given most of the stockholders are pension firms etc rather than individuals, they don't like rocking the boat. I've seen this at a couple of AGM's recently - small shareholders revolting over CEO compensation, but the majority large stockholders keep quiet, and nothing changes.

      Small business owners who actually work in the company as CEO in the first place have a direct incentive to grow the business by reinvesting profits. CEOs of large companies have an incentive to extract as much money personally as the board will let them get away with.

      --
      Remember kids, it's all fun and games until someone commits wholesale galactic genocide.
    16. Re:Yay! by Anonymous Coward · · Score: 0

      Why would an owner of a company permit a CEO to be compensated more than they are worth?

      Because the CEO - who is on the board of each of their companies - would then vote for each of them to get massive salaries as well?

      If you really believe that modern capitalism works like that you must have your head stuck up your arse. Modern capitalism 'works' because the majority of people are willing to work for less than they are worth, because the only alternative is to starve. While the minority are paid hundreds of times more than the rest (because they work hundreds of times harder - right?) to continue screwing the majority.

      Your definition of 'works' needs to be explained to rest of us btw. You mean our society is mostly capitalist and society functions? Doesn't explain the socialist societies that function equally as well, or even better - certainly doesn't explain the communist societies that are functioning right now. It also makes me question what you think the point of society is? Did we really get together as a species, form massive cities for co-habitation and complex structures of government, purely to work 80 hours a week so that the better off half can afford the latest Mercedes and the other half can afford an extra potato this week?

      Honestly, your version of a working society makes a criminal career seem more and more appealing by the second.

    17. Re:Yay! by religious+freak · · Score: 1

      My intention was not to defend CEO pay, my argument was against the notion that this CEO pay has a direct effect on the quality of games produced. If you take a look at EA, for example, their CEO makes ~680K/year in actual salary (which is probably about 10x what a typically underpaid game developer makes) http://www.marketwatch.com/investing/stock/erts/execpay.

      With EA revenues at 4.2 billion (http://www.marketwatch.com/investing/stock/erts/financials), is the commenter seriously suggesting that the executive compensation detracts from game quality? If so, I disagree.

      Furthermore, I argued the fact that game companies make money is a good thing. EA (again, as the most conspicuous example) takes that revenue and reinvests it. If you take a look at EA net earnings, they suck. Always have... in fact, I'd never buy the stock because it's a terrible company to own. They generate a lot of gross, but reinvest so much in their business that the owners just keep losing money - that's why the stock isn't worth buying. But their products (yeah, OMGz EA is evil) are good and advancing gameplay in general.

      So my bottom line point to the kiddies is (and I honestly don't know why I waste the typing or effort, because I usually just end up talking to a rational adult, like I suspect I am now) don't bitch about games or products in general being made just so "people can shove more money in their pockets", not only do they make money only because they're advancing tech, but in reality, they're not making much money at all.

      --
      If you can read this... 01110101 01110010 00100000 01100001 00100000 01100111 01100101 01100101 01101011
  8. Discount? by silver69 · · Score: 5, Interesting

    Easy solution, offer two versions of the game. One with out the ads and one with the ads but at a discount, say 50% off. Then let the consumer decide.

    1. Re:Discount? by Anonymous Coward · · Score: 0

      ...all they'll do is offer the game with ads for the expected $50 pricepoint and then offer the 'premium' one at $80. fuck that.

    2. Re:Discount? by Hurricane78 · · Score: 1

      What? And let those without ads get away with it? Naah... If they *can* put more ads in there, they *will*. Wait for whole "games" to be designed around nothing but a pile of marketing shit.

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    3. Re:Discount? by sixsixtysix · · Score: 1

      reminds me of the 7up spot game

      --
      ...
  9. Will not pay for products with ads... by BlueF · · Score: 1

    Unless the games infected with ads are absolutely free, I will not pay for any product containing advertisements (which are not so unobtrusive I can ignore without second thought).

    Used to love going to the movies, even arriving at the movie "start" time when I expected a few interesting trailers... Now that theaters are playing commercials (mostly eye-stabingly bad adverts) before the trailers, I pretty much avoid seeing movies in the theater.

    Ironic, running the risk of alienating consumers with a supplemental revenue stream. Too bad the loss in product sales are likely more than be made up with the ad revenues. : (

    1. Re:Will not pay for products with ads... by Mr.+Freeman · · Score: 1

      No, you're obviously not going to the movies because you're pirating everything. Customers don't care about service, they're clearly PIRATING EVERYTHING if they don't pay $10 to sit in seats next to smelly people and walk on soda-sticky floors and sit through ads.

      --
      -1 disagree is not a modifier for a reason. -1 troll, flaimbait, redundant, overrated are NOT acceptable substitutes.
    2. Re:Will not pay for products with ads... by Quantumstate · · Score: 1

      But remember that when you watch a videotaped pirated version of the film you might have it wrecked by somebody walking in front of the camera at the wrong moment. This never happens when you are at the cinema of course so the experience is so much better.

    3. Re:Will not pay for products with ads... by msclrhd · · Score: 1

      The most amusing thing about the "cinema experience" campaign is that you see it... at the cinema! Likewise for the "don't pirate DVDs" campaign.

    4. Re:Will not pay for products with ads... by Merls+the+Sneaky · · Score: 1

      Is it funny or insightful?

      Probably both.

  10. I'm okay with this! by MrMista_B · · Score: 3, Interesting

    I'm okay with this!

    If they give me the game for free.

    If they won't give me the ad-crippled game for free, then there's hundreds of really good games that /don't/ have ads, that I still haven't played yet.

  11. Xbox Live by lyinhart · · Score: 1

    One of the worst problems with this concept would come up if you're an Xbox Live Gold subscriber. You're already paying $50 for multiplayer (let's face it - that's the only real benefit of the service), and on top of that they still sell your personal data and feed you adverts. Data mining is fine as long as the user consents to it and in return is provided with some kind of free service - sites like Facebook are built around this model. But to plunk down money only to have them serve you more in-game commercials? That's some bad double-dipping.

    --
    Freedom is drinking a beer in the park when you're supposed to be at work.
  12. thought i had seen this before by Anonymous Coward · · Score: 0
    1. Re:thought i had seen this before by jack2000 · · Score: 1

      This is an alarming trend. The game developers digging through old Penny Arcade strips and implementing batshit crazy ideas...

  13. Planetside by Grithok · · Score: 1

    They tried generic billboards in their games. I think I saw ads in the game for about a month before no one else put an ad there since no one cared. Now all those bill boards do is get in your way when you are running around narrow ledges on the sides of buildings.

  14. If you could buy ad supported games by Anonymous Coward · · Score: 0

    or pay the regular price for ad-free games, I think I could stomach it

    1. Re:If you could buy ad supported games by geminidomino · · Score: 1

      or pay the regular price for ad-free games, I think I could stomach it

      You say that now, without realizing that, if that method is adopted, "Regular price" will become $99.99 and the "discounted" price for games with ads will be $59.99

  15. The only personalized advertising for me... by macraig · · Score: 1

    ... is a complete absence of it. This is one more reason to remain a loner when it comes to gaming, and shun online multiplayer in favor of lan party or "skirmish" gaming only.

  16. Simple... vote with your wallet and let them know by Fallen+Kell · · Score: 2, Interesting

    As the title says, vote with your wallet. Don't buy the game and send a letter, not an email, to the companies involved and let them know why you are not purchasing their game(s).

    --
    We were all warned a long time ago that MS products sucked, remember the Magic 8 Ball said, "Outlook not so good"
  17. It could be acceptable if... by RockClimbingFool · · Score: 2, Interesting

    1.) Data collected is purely my from my interaction with the game only. IE, you don't get to data mine my harddrive, my browser history, etc.

    2.) I am not forced to watch ads to play the game. Showing some ads during loading periods is borderline, prolonging the load screen time to force me to watch ads is not acceptable. Need for Speed lends itself very well to in game advertising that does not get in the way of actual game play (billboards, decals, etc.)

    3.) Any collection is done only by the game, in the game. No root kits, background processes, etc.

    But in reality, they probably want to:

    1.) Rootkit your computer to watch any activity you do on your computer at all times.

    2.) Place an unhidable screen overlay that bombards you with ads all the time. And this overlay would be needed anytime the game was installed as part of the EULA.

    3.) Attach a GPS tracking device to your leg to monitor which stores you shop at, movies you watch, etc. to enhance you experience during the game.

    You know, the usual stuff. It will be all in the EULA. No worries...

    1. Re:It could be acceptable if... by sowth · · Score: 1

      GPS? No, they'll use RFID to track you, which is probably already in most of your clothes/shoes already. RFID has unique IDs for each chip. All they have to do is put scanners in doorways, next to cash registers, and they can track where you go, and connect the RFID in your clothes to your credit card and transactions. Not so different from the advertising in Minority Report, except they don't have to scan your eye.

      IBM appears to have a patent on "Identification and tracking of persons using RFID-tagged items"

      This has caused some people to refer to RFID as spychips.

    2. Re:It could be acceptable if... by Anonymous Coward · · Score: 0

      mine my harddrive, my browser history, etc.

      mmmm... so I could watch porn ads and play games at the same time? I am in!

  18. Consent? We've all consented... by djsmiley · · Score: 1

    "without the users' explicit consent and out of their control, which raises further concerns about privacy, security and quite frankly, customer abuse."

    No, in the ToS for gold it clearly mentions this (likely its in the ToS for the whole online service as it'd effect silver players too) - and the most obivious point here is - Dont play online if you dont want that.

    The fact you can't really put any infomation INTO a game, no "real" infomation at least. A gamertag, an IP, maybe some address info, but thats not going to give you a very well customised advert. The way it'll work most likely is how it already works - you go into the game and attach you "ubisoft"/EA/Microsoft/other publisher account to your gamertag via the game and it gives you "free items" to use in game. In return, they know who you are if you ever use the website.

    The fact is, you'll still have adverts while playing the game, the question is just if they are aimed at "you" or not.

    --
    - http://www.milkme.co.uk
  19. Amazes me by Maxo-Texas · · Score: 4, Interesting

    how much freedom and privacy young people are willing to give up.

    I won't buy these-- for the first two decades I owned computers they were completely mine. Concepts like these weren't even considered *and* good games were profitable at the same inflation adjusted pricing levels (about $20 to $25 for a good game in the 80's).

    I'm headed the other way on this train. I've been reducing cable and it's likely to go black in the next few weeks.

    --
    She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    1. Re:Amazes me by Anonymous Coward · · Score: 2, Insightful

      Well, the same with me - I started gaming in the mid-late 70's, and as you say, for a few decades there, my computer was mine.

      But times change. You, me, and the handful of others who think the same way simply don't matter. There aren't enough of us. The shift will happen whether we want it to or not. Young people really *don't* care about privacy. (As a rule of thumb - there are exceptions of course - there are 17 y.o's who agree with us, just not very many).

      I believe things like this are part of getting old (I'm 51 now). Eventually we'll be shut out of all of it, because the things we care about no longer matter to the vast majority. The ability to have a Turing complete computing device which serves no other master than you will be gone, because both governments and big companies want control over your computing experience. There will be DRM down to the hardware level so that you can be stopped from running things like adblock which harm someone's revenue stream. You will only be able to run signed software (it's starting already in mobile computing environments). So that Iranian protesters can be cut off en-mass by a central authority. Only "trusted" systems will be allowed on the network. Want to do online banking? Play a game? Send a holographic mail to your pal? Sorry, your system isn't trusted if it's still under your control. And as long as people can still view whatever replaces youtube and myspace by then, they won't care.

      It's the way of things. I'll go down fighting, supporting openness, but I'm under no illusions that it's a war I'm gonna win. The lack of my $45 and yours for some game won't change shit, because for each one like us, there are a thousand 15 year olds who don't know ring-0 from their ass, and will happily install Tages or SecureRom to play the latest shooter. They don't understand or care about control of their own computer being taken away from them. It's not really a computer to them - it's entertainment, ala television.

  20. Realism by theJmtz · · Score: 3, Insightful

    I think the privacy concern here is a real one. However I don't see the big deal about advertising in games. When I'm playing a game like GTA4 which is supposed to be in NYC, or Rainbow 6 vegas, making a city look real is a major part of those games. Real cities have advertising: billboards, storefronts, posters, whatever. "Fake" adds work great for those, but seeing an add for a company I've heard of certainly doesn't hurt the immersion, it can actually help it. Of course this doesn't apply to the stupid big splash-screen adds or things showing up in blatant, or gameplay changing ways. Those are annoying and need to go. Clearly some games can add this (like those I mentioned above) while others, say Final Fantasy or Mario anything will never lend themselves to this. I think it's a matter of context. Grabbing private information from my computer/console to try and customize these adds is a direction I'm not a huge fan of, but this is very much not isolated to video games. It's all over the web and I'm sure advertisers are trying to do it elsewhere.

    1. Re:Realism by Anonymous Coward · · Score: 0

      If I want to see realism I will go outside and look at real billboards. I play a game to get away from that.

      When a 'real' billboard pops up in a game it takes away from the experience by breaking down the 4th wall.

      It undoes the fantasy that my imagination and the game designer has created together, much in the same way stepping in dog sh*t takes away from the enjoyment of being out on a beautiful day.

    2. Re:Realism by sixsixtysix · · Score: 1

      the problem is that when they only have very few advertisers. i expect to see a coke machine next to a pepsi machine. i don't want to see the same poster more than 1 time in a room. that, and i don't want an intel ad int the middle of the fucking desert.

      --
      ...
  21. Cancelled my Guitar Hero 5 order by kupekhaize · · Score: 5, Interesting

    Dear Activision,

    I just found out you are one of the companies that are using massive's massively annoying advertising technology to deliver ads in game. This is unacceptable, I'm not going to pay $100 for a game where I am going to constantly have advertisements thrown at me.

    I've just cancelled my guitar hero 5 pre order (which was going to ship out tomorrow). Glad I found out about this now. Just how many in game ads does it take to equal that $100? I don't know myself, but i bet you do. And its probably not a trivial number.

    Here's a news flash. WE DO NOT WANT THIS CRAP, AND WE ESPECIALLY DONT WANT TO PAY FOR IT.

    --
    One of these days i'm going to find this 'peer' guy and reset HIS connection!
    1. Re:Cancelled my Guitar Hero 5 order by Anonymous Coward · · Score: 0

      Too bad they weren't making a hundred dollars on your purchase of GH 5, so they really only need to make more sales than that.

      Sorry self-important dude, but Activision knows that they'll offend people, but they think that they'll still make more money.

      Oh well, at least it's not an exploding car.

    2. Re:Cancelled my Guitar Hero 5 order by Anonymous Coward · · Score: 0

      Good deal. That's how it works.

    3. Re:Cancelled my Guitar Hero 5 order by Hurricane78 · · Score: 2, Informative

      Those $100 equaled about 1000-2000 clicks (not page views) on a default banner advertisement on the home page of a large web portal in 2005. At a typical click rate (back then, before AdBlock) of 0.03-0.04% (I kid you not!), this results in 33333 to 50000 page views with that ad on it. It's a rough calculation, but you can get a feeling for it that way.

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    4. Re:Cancelled my Guitar Hero 5 order by Anonymous Coward · · Score: 0

      What's funny is they probably just made $100 off me with this. I didn't realize Guitar Hero 5 was coming out tomorrow... after reading your comment and realizing it is, I'll be going to get it. Hell, just this discussion about in-game advertising just gave them some free advertising.

    5. Re:Cancelled my Guitar Hero 5 order by Anonymous Coward · · Score: 0

      Sorry, condescending twit, but as a customer (I hate being called a consumer), not buying the product is the only thing I can do with a direct effect on the target, however small it may be.

      It may be a small effect, but what the fuck else should we do?

      Fucking moron.

    6. Re:Cancelled my Guitar Hero 5 order by CorporateSuit · · Score: 1

      Too bad they weren't making a hundred dollars on your purchase of GH 5, so they really only need to make more sales than that.

      Sorry self-important dude, but Activision knows that they'll offend people, but they think that they'll still make more money.

      Dear Activision,

      If you're going to include ads in your games, either you need to lower the cost of your games considerably (I just cancelled my $100 Guitar Hero 5 order) or increase the amount you pay for your parking lot security. I hope all the adspace you sold in this game can buy a new set of tires for every employee who came to work today.

      Lovingly yours,
      A Concerned Gamer

      --
      I am the richest astronaut ever to win the superbowl.
  22. Ick by nurb432 · · Score: 2, Funny

    Good thing i dont play games.

    --
    ---- Booth was a patriot ----
  23. Mom banned me playing games by Anonymous Coward · · Score: 4, Funny

    .. after she saw all those dp adult ads on that soccer simulation game. And she has not even seen the ads popping up lately on dad's golf game...

  24. Evil bits by Anonymous Coward · · Score: 0

    This is from Microsoft and has the evil bit set. Mr. Jobs would never let something like that befall his faithful.

    No, no, no. Microsoft does not set the evil bit, because they are evil.

    What Apple does is set the RDF byte, which although proprietary is built on top of FOSS bits.

  25. Privacy??? by AltaMannen · · Score: 1

    Ok, so as long as Massive isn't lying all they know is the game you're playing, which level you're playing and your IP to know where you are located. If you're playing XBox live this is pretty much public information anyway thanks to "live presence" which is available to licensed companies as an SDK from Microsoft. Are you afraid that the advertising company track your lack of skill on Barbie Horse Adventure or what? There is a valid issue of the publisher making money in addition to the first sale of the product, but how much do you think that adds up to? I don't think you'll get a $60 value from each person playing the game to make it free, so if the publisher decides to spend the extra money on quality rather than reduce the price is that really so bad? (Note: I'm not saying I agree with a $60 price point, just that it is the price of a premium game these days)

  26. Old by Scorpinox · · Score: 1

    This is kind of old news, Penny Arcade even made a comic about this way back in the day:
    http://penny-arcade.smugmug.com/photos/215553534_T79Vh-L-2.jpg

  27. "When I pay, I expect not to be pestered" by da5idnetlimit.com · · Score: 1

    So you never bought a DVD with the mandatory "film previews" ?

    --
    It takes 40+ muscles to frown, but only four to extend your arm and bitchslap the motherfucker
    1. Re:"When I pay, I expect not to be pestered" by Anonymous Coward · · Score: 0

      http://www.bolditalic.com/quotulatiousness_archive/piracy2.jpg When piracy gets you BETTER quality (read no advertisements, or PSAs or unrelated other junk) there is something wrong with the system.

    2. Re:"When I pay, I expect not to be pestered" by KillerBob · · Score: 1

      The only time I ever bought a DVD with mandatory "previews" at the start (which couldn't be skipped by pressing menu or fast forwarding through them), I returned it to the store, made certain that they knew exactly why I was returning it, and wrote a letter to both the publisher and studio explaining why it was seriously bad juju.

      They probably ignored me, but I haven't seen any DVDs with unskippable previews since, and that was several years ago.

      --
      If you believe everything you read, you'd better not read. - Japanese proverb
    3. Re:"When I pay, I expect not to be pestered" by Anonymous Coward · · Score: 0

      Bought a few, then I stopped. .avi's and DVDR's don't have that problem. ^^

    4. Re:"When I pay, I expect not to be pestered" by hairyfeet · · Score: 5, Insightful

      Everyone who has bandwidth caps should figure up how much bandwidth their crap is sucking and hand these assclowns a nice bill at the end of the month. If enough folks had a living shitfit and handed them bills for the bandwidth they are wasting I'm sure the bad publicity alone would be enough to get them to STFU and quit this crap. We should also have a website set up listing the ads shown on these things so we can boycott the products. As we have seen with the Obama "racist" remark by Beck advertisers don't want their ads dropped into the middle of a shitstorm, which is EXACTLY what we should give them!

      I don't know about the rest of you guys, but I am really tired of this bullshit. I don't even buy games on release date anymore because the &^%$&^&%! DRM don't work on my 64bit XP (it IS in the drive, you stupid fucking thing!) so I have to wait until all the patches, caused by companies putting out code so shitty it smells worse than a porta-potty at a chili cookoff, have been cracked so I can actually use what I fucking PAID FOR, but now, after assraping us on the price AND bending us over with DRM infections (and as a PC repairman who has had to clean up the mess that SecuROM+Starforce+Safedisc caused I can assure you it IS nastier than any trojan out there) now they want to bend us over AGAIN with ads? Fuck you and the horse you rode in on, you greedy little bastards.

      Why in the hell should I NOT pirate your shit, if you are gonna treat me like dirt, spit in my face, and kick me one in the balls for good measure after I give you my hard earned cash? I predict the piracy rates will go through the roof as the pirates figure out how to kill this shit, making the pirate version yet again leagues better than the actual retail version. And I apologize to any who I may have offended with my language, but I am so tired of these game companies acting like their shit don't stink and finding ever newer and nastier ways to treat us like dirt. Especially when in my favorite genre (FPS) they seem to be able to do nothing be rehash the same tired old shit year after year, just tacking on more bling to it.

      Yes, let's go back to WW2 AGAIN, it isn't like we have all seen that shit like a 1000 times over before! Oh yes, give us more "rubberband" AI, where you either get guys that are so stupid they can't figure out something is wrong when you pop a cap in their buddy from 20 yards away, or they have grunts that can instantly find you from any cover, hit you with a crappy pistol for 100+ yards and take more damage than fricking Michael Myers and keep on coming. Yeah that's so much fun. Talentless hacks.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    5. Re:"When I pay, I expect not to be pestered" by Anonymous Coward · · Score: 0

      I salute you for one of the more intelligent rants on /.

      I second everything you said!

    6. Re:"When I pay, I expect not to be pestered" by WagonWheelsRX8 · · Score: 1

      I believe 'Amen brother' is the proper response to this rant...especially as I am in complete agreement with you...

    7. Re:"When I pay, I expect not to be pestered" by Anonymous Coward · · Score: 0

      actually, no. the only DVDs I own are from http://www.criterion.com/ or similar places.

    8. Re:"When I pay, I expect not to be pestered" by maglor_83 · · Score: 1

      So you never bought a DVD with the mandatory "film previews" ?

      Is this an American phenomenon, because I'm in Australia and have NEVER bought or rented a DVD that had previews on it. One had an advert at the start, but every other one has had just the movie and the copyright crap. Now I don't have a huge collection, but it's a large enough sample size for me to think that previews must be rare.

      Back in the days of VHS they did have previews though.

    9. Re:"When I pay, I expect not to be pestered" by Anonymous Coward · · Score: 0

      Well said!

    10. Re:"When I pay, I expect not to be pestered" by SurfMan · · Score: 3, Funny

      You are my new Jesus!

    11. Re:"When I pay, I expect not to be pestered" by Anonymous Coward · · Score: 2, Funny

      I don't even buy games on release date anymore because the &^%$&^&%! DRM don't work on my 64bit XP (it IS in the drive, you stupid fucking thing!)

      You have a curious self-censorship policy.

    12. Re:"When I pay, I expect not to be pestered" by Anonymous Coward · · Score: 0

      As both a game developer "working for the man" and a buyer of said games, I agree wholeheartedly... I stopped buying any game that included securom a few years back. Sadly it's not us developers who are to blame (for the most part) when it comes to this crap. It's the idiotic managment who know -nothing- about the industry except that they can make money off it, and couldn't care less about the people they're screwing over (you know, those who're actually paying them, go figure) ...

      (anon as my boss knows my /. account :P, and doesn't like my "strange ideas")

    13. Re:"When I pay, I expect not to be pestered" by PainKilleR-CE · · Score: 1

      Essentially American DVDs have always had previews like VHS did. Unlike VHS, though, most American DVD players can be told by the disc not to allow the user to fast forward or skip certain content, which of course if the feature is used is always used for the copyright notice and sometimes used for the previews.

      Disney in particular was very bad about this practice, though they've gotten better more recently (and sorry, it's one thing I can't put my foot down on, I have to let my daughter have the occasional Disney Princess movie to keep my sanity intact).

      --
      -PainKilleR-[CE]
    14. Re:"When I pay, I expect not to be pestered" by AmiMoJo · · Score: 1

      The problem is that there are still plenty of people who are going to bend over and take it just to play this year's iteration of a game. I decided not to buy GTA IV because of the shitty DRM (like you I am on XP x64) but I'm sure it still sold a lot of copies.

      The impact us clued-up people have is probably tiny, and most of the people pirating the game probably do so for reasons other than avoiding the DRM.

      If you product is good enough, people will accept being screwed over just to get it. Look at Apple, they sell flashy MP3 players which require you to use the bloatfest that is iTunes and take active steps to prevent any other software from working. They used to sell DRMed music too, which only plays on their hardware, but people lapped it up. I myself have trouble resisting the temptation to go to the cinema to see the latest film, no matter how much I hate the place and the prices are a total rip-off. Waiting for the Bluray can be hard.

      For indie developers not using DRM makes sense, but the big guys just rely on franchises and official tie-ins plus loads of advertising.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    15. Re:"When I pay, I expect not to be pestered" by hairyfeet · · Score: 1

      Hello fellow XP X64 user! Great OS huh? But I want to give ayou a serious warning! Be VERY damned careful and do NOT install a Starforce protected game! Why? Because their &^$%&^%$ DRM uninstaller doesn't work on XP X64! Fun huh? So you'll get to spend the afternoon dual booting and hacking the reg just to get that nasty crap out of there.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    16. Re:"When I pay, I expect not to be pestered" by AmiMoJo · · Score: 1

      Yeah, I had read that. They lost £35 for whatever they were charging for GTA IV at launch over that.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    17. Re:"When I pay, I expect not to be pestered" by Anonymous Coward · · Score: 0

      not to blame? at least partially. if you didn't code the games, they couldn't drm them. mandatory godwin: you: "hey, man. i just clean the shower rooms, nothing more"

    18. Re:"When I pay, I expect not to be pestered" by hairyfeet · · Score: 1

      Maybe you should point him towards TPB or any other "pirate friendly" site and show him that his business is getting a big fat ZERO ROI for investing in DRM. Plus I would show him this and point out that he is driving the legitimate customers right into the hands of the pirates by making defective products that can often ONLY work by using DRM breaking hacks released by the pirates.

      Finally i would give him a demo on XP X64 and show him DRM failing in action, and point out that 64bit is the way of the future and how the DRM pretty much means your software is worthless without piracy because the DRM simply doesn't function on 64bit XP/Vista. Maybe a little lesson on how the DRM is having the opposite effect to what he and the other PHBs desire might get some sense beaten into him. Oh and if he is forcing you to put Starforce on games I hope he burns in hell, as Starforce can NOT be removed with the Starforce uninstaller on XP X64! Fun huh? yeah it involves an afternoon of hacking the reg and dual booting just to toss that buggy shit! That is why myself and many of the other x64 users won't touch starfucked crap with a 100 foot pole.

      --
      ACs don't waste your time replying, your posts are never seen by me.
  28. I don't care and almost no one else does, either by MBraynard · · Score: 1
    We are all use to it. Gmail, everything on Google, banner ads, etc. are all seemingly targeting one way or another (my banner ads are often specific to my geography). Even direct snail mail works this way.

    It's not like they are spying on anyone in particular. It isn't personal - it's automated targeting.

  29. FOSS by Evil+Shabazz · · Score: 1
    In TFS, the question was posed:

    "And, gratified by the success of this technology, what would be the next logical step of companies like Massive? Wouldn't they seek new publishers and use it in other software?"

    The answer there is simple. If MS were to try to implement this kind of thing in, say, Office - how fast do you think people would be jumping over to OpenOffice? They can't make you watch ads if you control the source code.

    --
    Down with the career politician! SUPPORT TERM LIMITS
  30. Another reason why I don't play new games... by Anonymous Coward · · Score: 0

    From the insanely high prices, to the invasive capitalist malware like securom, to this embedded spyware, it just isn't worth my time. I'll stick to playing games from the ~90s, where everything didn't suck. Games today are short, unoptimized (see cross-platform) graphical demos.

  31. Re:How about your browser history? by Anonymous Coward · · Score: 0

    It would be trivial for the game to scan your browsing history and bookmarks and then send that information to the ad servers.

  32. Re:I don't care and almost no one else does, eithe by John+Hasler · · Score: 2, Insightful

    > We are all use to it.

    Speak for yourself.

    --
    Warning: this article may contain humor, sarcasm, parody, and perhaps even irony. Read at your own risk.
  33. Windows & X-Box only by morghanphoenix · · Score: 2, Informative

    The publishers will only be working with Massive for ads within Xbox 360 and PC versions of games, and not those for any other platforms.

    PS3 or Wii anyone?

    EA I expected to be there, I'm not to terribly surprised that Activision is on it, but I am really disappointed in THQ for being on that list.

    1. Re:Windows & X-Box only by Blakey+Rat · · Score: 1

      Microsoft owns Massive.

      Doesn't preclude PS3 or Wii offerings, but I doubt it's a high priority for Microsoft to offer them.

  34. you canâ(TM)t vote with your wallet by Anonymous Coward · · Score: 1, Interesting

    every sale lost to ingame advertisement will be attributed to piracy. Some clever sales rep. will probably conclude from ïthat data that the amount of ads has to be increased to stay profitable

  35. It could be worse by Animats · · Score: 1

    Massive's agreement with Blizzard positions the firm as the sole advertising provider for Battle.net, the online Blizzard-only gaming service due for a significant relaunch upon the release of next year's StarCraft II.

    I wonder what will be advertised in StarCraft. Maybe interstitial ads during loading.

    One of my back-burner ideas is to write a video player that inserts ads whenever the stream isn't keeping up. Recognize breaks in the video, and buffer ahead until you have enough video locally to play to the next break. During idle periods, download ads. Whenever the player doesn't have the main stream buffered out to the next break, play ads until the stream catches up. "And now, a word from our sponsor".

    I'm tempted to put this into VideoLan as a joke, and have it run 1950s drive in movie ads.

  36. The more I hear stuff like this... by PenisLands · · Score: 2, Funny

    ...The more attractive my old Megadrive and SNES look.

  37. NFS:Shift is supposed to be a serious driving sim by GameboyRMH · · Score: 1

    http://en.wikipedia.org/wiki/Nfs_shift

    I was going to buy it for the PC. The most I might do now is pirate it. I'll let all my gamer friends and meatspace motorsport buddies know about the in-game advertising and privacy risks as well.

    --
    "When information is power, privacy is freedom" - Jah-Wren Ryel
  38. the next bubble by Tom · · Score: 3, Interesting

    I've been waiting for years for this whole advertisement business to collapse in on its own.

    Fact is, nobody can really say how much it works, or doesn't. What science is there in marketing knows that 50-90% of all advertisement is simply burnt money. The problem is that they can't say which ones.

    So, the business has expanded and expanded and expanded, until you can't go anywhere without being bombarded by ads. When things go badly, do more of the same. Sad how humans always work that way, no matter if its war, politics, banking, business...

    It'll be a big bust one day, and after that we're finally free of that terror(*). Well, one can hope.

    (*) no, advertisement won't go away. But this constant, permanent, noisy and interruptive stuff will.

    --
    Assorted stuff I do sometimes: Lemuria.org
    1. Re:the next bubble by jack2000 · · Score: 1

      What advertisements?
      I had forgotten it is so pervasive. Not watching TV and having adblock can do that to you...

    2. Re:the next bubble by Anonymous Coward · · Score: 0

      Talk to someone who works at an ad agency about how much advertising works. Or someone who works at the marketing department of a major corporation. They don't just buy a bunch of ads and sit on their asses wondering if their working (or cackling with glee at the idiots who paid them for ads of unknown effectiveness). When a new advertising campaign is launched, its typically tested in a few markets first. They compare the sales in these markets to the sales in markets receiving no advertising or a different campaign.

      The results, oftentimes, are dramatic. Even when they aren't, a GREAT amount of effort goes into tracking just how effective advertising is. Because its the ad agencies and their clients doing this research, your uninformed ass doesn't get to hear about the results. But they're there. It's pretty easy to sit back as quote the cliche "half of all advertising is wasted, no one knows which half" line as if it was backed by science, but it isn't. An enormous amount of money goes into scientifically measuring the effect of ads. If they don't effect sales, companies stop buying them.

    3. Re:the next bubble by Tom · · Score: 1

      Talk to someone who works at an ad agency about how much advertising works. Or someone who works at the marketing department of a major corporation.

      Why? That'd be like talking to a bank manager about whether or not subprime credits and derivatives are a good investment.

      When a new advertising campaign is launched, its typically tested in a few markets first. They compare the sales in these markets to the sales in markets receiving no advertising or a different campaign.

      That is for major campaigns only. A large part of the advertisement market does not consist of multi-million dollar campaigns.

      Because its the ad agencies and their clients doing this research, your uninformed ass doesn't get to hear about the results.

      Funny, but false assumption. Marketing was part of my university education, thank you. I don't pull those numbers out of my ass, you know? They might be a few years outdated, but I don't think the world changes that fast.

      Yes, I know that incredible amounts of money go into research. I also know some of the results, and some of the surprises. The most famous one being New Coke, which had extensive research and market tests before it was launched, and still became the textbook failure.

      --
      Assorted stuff I do sometimes: Lemuria.org
  39. Re:What kills me about this.. by symbolic · · Score: 1

    Why do companies have to be so covert and sneaky about it? Why don't they just ASK users to let them know what kinds of products they'd be interested in knowing about? This method is so much more transparent, and it completely negates any notion that they have to profile everything you do in order to figure out which ads to feed you. Ultimately, they really don't need to know any more than what you choose to tell them.

  40. Stop! I've Heard All I Need To Hear... by tunapez · · Score: 1

    Eagerly anticipated games... will feature the technology that continuously collects 'anonymous' information about users, sends them to the Massive database for analysis...

    My money is my vote; I vote, "No".

    Haven't bought a game since HL2 & Steam made me register online to play. I do not play online w/ cheaters & idjits. Now no LAN without WAN on Starcraft 2? I doubt they're giving away the vehicle to profit off me and my habits, so my entertainment budget will be spent elsewhere. No, I haven't and won't be downloading any cracked, infested copies, either.

    --
    Imagination drew in bold strokes, instantly serving hopes and fears, while knowledge advanced by slow increments...
  41. Re:NFS:Shift is supposed to be a serious driving s by Anonymous Coward · · Score: 0

    I have never bought a NFS title. I always pirate that shit.

  42. Aren't you the good little consumer? by Anonymous Coward · · Score: 0

    You are a sheep.

  43. Re:Simple... vote with your wallet and let them kn by msclrhd · · Score: 1

    How do you know in advance that a game has advertising or not? Also, what if the advertising is in the multi-player part only?

  44. It depends on the game/situation by Jared555 · · Score: 1

    A game like Need for Speed or a sports game that already has fixed in game advertisement (billboards when or realistic advertising around the field) I don't see being a big deal. Or any other game set in a situation where there is realistically going to be ads in the environment (futuristic games that have electronic billboards, etc.

    The trick is integrating it into the game so the instant you see it you don't think, 'wtf is that doing here'.

  45. Are we or are we not ASKING for ads? by Soulfarmer · · Score: 1

    I wonder how can companies that sell ads to games think that those ads will do what they are supposed to be doing if players do not want those ads in the first place? I personally HATE every kind of ad there is. If I need something I get something. Simple as that. And forcing ads to games I might actually pay, I despise the idea to that way make me also pay for the ads.

    I cannot even begin to understand what slim chance of thinking goes thru in-game ad seller's head that makes them think the players would like to PAY to get the ads? I know the reason for the ads is money, but it is like me wondering whether or not a bear would like to stand completely still while I aim it with a rifle.

    I will either do my utmost to block ad-servers or then avoid ad-infested games altogether. Even if my only reason would be to keep me from donating money to ad-seller.

    I would make ads illegal globally if I had the chance.

    --
    -Is the meaning of life vanity, or is vanity the meaning of life?
  46. Another reason not to go online... by HalAtWork · · Score: 1

    If you play online, you have to deal with fees, cheaters, bigots, ass-cams, and now up-to-date ads. Unless it's with MMOs, you can get along fine without online gaming. I'd rather just have friends over or direct connect with them (i.e. over VPN, etc).

  47. Boycotts don't work by GF678 · · Score: 1

    Boycotting games, or for that matter any other media (music, movies, etc) for reasons of principals doesn't actually have the intended effect.

    If game sales are low, the publisher is going to blame is piracy. Not due to people boycotting the game due to shitty DRM, crappy bugs, shallow gameplay, etc, but piracy. What will this result in? More research into developing the perfect game, which publishers will purchase and force developers to integrate into their game, resulting in less time/money being put into actually making the game.

    I have no stats to suggest that boycotts don't work. Just observations and a cynical opinion of the guys at the top, who don't understand the underlying issues and only care about revenue reports.

    1. Re:Boycotts don't work by GF678 · · Score: 1

      More research into developing the perfect game

      Damnit, that's suppose to say "More research into developing the perfect DRM".

      Where's my coffee?

    2. Re:Boycotts don't work by Anonymous Coward · · Score: 0

      I have no stats to suggest that boycotts don't work.

      Translated: I have no idea what I'm talking about, but chose to share my ignorance with the world anyway.

      Nice work, arsehole.

  48. Boycott will not work. by xkcdFan1011011101111 · · Score: 1

    I haven't bought new games for a few years now because of the DRM and advertising, but there are too many gamers willing to pay despite the B.S. Doesn't look like my boycott is working....

  49. Why this shit happens: It's the financing, stupid by CubeNudger · · Score: 5, Insightful

    So why have game companies adopted this sort of shit, even though their market research tells them that their customers hate it? Blame Wall Street. It's no coincidence that publicly traded companies like EA and Activision are the pioneers of this garbage, and privately-held Valve refuses to participate (see their longstanding refusal to charge for DLC on the Xbox, for example). Valve knows that in the long-run, angering their customers will result in fewer gamers and a declining industry. Are EA and Activision too retarded to realize this? No! But their executives are under pressure to deliver results every single quarter. If you didn't know this, video games are only profitable for one quarter a year, around Christmas.

    The dream of the suits has always been to find a way to generate more consistent streams of revenue, so that rather than losing money for 3 quarters, you make money for all 4. Track the rise of subscription-based MMOs, charging for DLC, in-game-ads and Xbox Live, it coincides nicely with Wall Street putting greater and greater pressure for game companies to deliver consistent results. As a result, more and more gamers become disillusioned with the medium, shrinking the customer pool more and more, causing the suits to demand even GREATER ways to wring hard-earned cash out of their customers. All because the fuckers on Wall Street (whose genius caused our current recession) are too stupid to realize that a business that makes enough money one quarter a year while pleasing its customers is better than one that makes money four quarters a year while pissing them off.

    Is it any coincidence that two of the most profitable and successful PC game developers are privately-held Valve, and famously-insulated-from-the-suits Blizzard? The assholes who control the money used to finance games are just as good at running game companies as they are at buying mortgages.

    People hail Steve Jobs as a genius -- but the only advantage Apple has is the same advantage that Valve has. They realize that the best business strategy is the one that's worked since the beginning of capitalism: Please your customers. There's no future in Wall Street's current infatuation with predatory capitalism.

  50. Fine by Anonymous Coward · · Score: 0

    let them advertise!!

    ads make money
    I would rather personalised ads than ads for a longer sex life (not that I'm saying it would happen)

  51. Re:rolling eyes... by shoma-san · · Score: 0

    I'm a troll for speaking the truth.

  52. And what about advertising in movie theaters? by Sabre+Runner · · Score: 1

    I pay for the ticket to get in. I usually stay out of the theater for as long as possible but those that sit there from the very first minutes are subjected to numerous advertisements, and not just cool new trailers. That is advertising, in a product I payed for. And that is without discussing in-movie ads, sponsorships and product placements.

    I have nothing against in-game advertising, mostly because I unconsciously censor them from perception, but also because they can add some realism, as much as I hate to admit it. I mean, when I drive around in [insert racing game here] and I see billboards and adverts, or if there are posters on the edges of football fields, it seems very realistic to me. And it's a reasonable tactic for a publisher to take.

    But if it becomes excessive, if the ads are up in my face, interrupting my game and preventing my progress, then I want the price slashed. If I'm still playing this game altogether.

    --
    No one ever said being a Heretic was easy.
    Let us meet again in "Less Interesting Times"
  53. What type of "anonymous information" is relevant? by shtrom · · Score: 1

    It is said the system collects anonymous information and uses it to select which ad to display to the player.

    I'm a bit puzzled about what type of said anonymous information can be relevant and expressive enough to actually provide properly chosen (with respect to the ad provider) to the user. Considering the aforementionned NFS: Shift, I can't really see what information apart things like the type and color of the car and the average driving speed can be collected in-game; and I don't see how that can help provide more than very broadly targetted ads ("Discount on fast driving red cars at Bob's Cars this week!").

    Or do they collect anonymous information even when the game is not running as well?

  54. Re:Why this shit happens: It's the financing, stup by Geminii · · Score: 1

    the fuckers on Wall Street (whose genius caused our current recession) are too stupid to realize that a business that makes enough money one quarter a year while pleasing its customers is better than one that makes money four quarters a year while pissing them off.

    But it's not. Better. For them, I mean. The gamers and the people actually in the industry don't have any say in it - it's the people who own the shares who realise that if they pressure companies as hard as possible to be profitable RIGHT NOW and damn the torpedoes, then the shareholders can move on to the next company once the current one gasps its last and gives up the ghost.

    Perhaps a better strategy might be to disallow more than 49% of any corporate entity's shares from being traded on the stock exchange?

  55. Video games are fucking expensive to develop.... by sshumaker · · Score: 1

    Your typical next-gen console game costs upwards of 25 million dollars to develop - which is mostly paying for the 150+ person development team and their equipment for a few years. That's not even touching the marketing budget, which is often as large. You need to have a million-plus selling title to even hope to break even. And unlike movies, there's no real secondary revenue - DVD sales, syndication rights, etc. While it's not unheard of for someone to purchase a 5 year old or 10 year old movie, game sales are basically zero after a year or two. And between pirates and used-game sales (which rape the industry, especially when stores like EB sell used copies like they're new), your chances of success are very rough.

    The industry's core business model is very much at risk. With each successive generation, increasing numbers of small developers are forced to get acquired or go bankrupt. Someone mentioned Valve in this thread - hell, Valve is one of the few successful independent developers remaining! If the next generation of consoles sees another tripling in cost (like the previous one did), there will be very few companies left standing.

    Given this climate, it's not surprising that companies are desperately doing everything they can to generate revenue. Ads are annoying, yes - but it's not like developers are putting ads in the game just to make an extra buck. And ads are just the beginning - it won't be long until the big players switch to entirely digital distribution, which will eliminate used-game sales and the retailer's cut and drastically reduce piracy.

    These changes may have a negative impact on the user experience, but if game developers can't find more sources of revenue there will be no user experience at all.

  56. Re:Why this shit happens: It's the financing, stup by Anonymous Coward · · Score: 0

    It's no coincidence that publicly traded companies like EA and Activision are the pioneers of this garbage, and privately-held Valve refuses to participate (see their longstanding refusal to charge for DLC on the Xbox, for example).

    Except they stopped refusing that. The upcoming new campaign for Left 4 Dead will be free on PC, for-pay on the 360.

    Is it any coincidence that two of the most profitable and successful PC game developers are privately-held Valve, and famously-insulated-from-the-suits Blizzard?

    Blizzard is starting to pull these kinds of stunts as well. StarCraft 2: no LAN support, no single player without connecting to Battle.net, three campaigns sold separately etc..

    I'm not really disagreeing with your point, just pointing out that your examples don't fly anymore.

  57. I hate you morons by Anonymous Coward · · Score: 0

    I couldn't care less about a dynamic 'billboard' that loads ads based on other shit I do with my computer while I'm driving a car down a street at 145mph in Need for Speed Shift.

    I think it's pretty impressive to be honest.

    I've come to the conclusion that I am okay with something like this because I am not a silver spoon fed bitch like most of you are.

  58. Re:Why this shit happens: It's the financing, stup by dpx420 · · Score: 1

    It's no coincidence that publicly traded companies like EA and Activision are the pioneers of this garbage, and privately-held Valve refuses to participate (see their longstanding refusal to charge for DLC on the Xbox, for example). Valve knows that in the long-run, angering their customers will result in fewer gamers and a declining industry.

    What the fuck? I guess your brain must have selectively filtered out the unremovable ads that have been present in CS 1.6 for years (courteousy of Massive Inc no less). Unfortunately there are too many people like you being duped by Valves Reality Distortion Field, and are doing gamers a tremendous disservice by giving Valve a free ride on several issues. Steam is and has always been a resource sucking DRM scheme dressed up as something less repugnant. Shame you won't find out until you want to play 10 year old games on machine from that same era, or find your account suddenly disabled with no explanation. You remind me of Apple fanbois.

  59. Re:Why this shit happens: It's the financing, stup by dpx420 · · Score: 1

    Oh great, I hadn't even finished reading your post before making the Apple fanboy statement. Some things really do speak for themselves.

  60. Intrusive In game advertisments and monitoring by Anonymous Coward · · Score: 1, Interesting

    When asked for nationality enter "Australian", they have data protection laws that demand any software with this type of monitoring has to have the option of being switched off! Any game that cannot switch this off has 2 choices: cannot sell their games in Australia or cannot activate this feature without punitive fines.
    Also applies to all Australian anywhere in the world...hence, we're all Auzzies mate.

  61. Another reason to... by Ranma-sensei · · Score: 1

    ...be playing with my network connection offline.

    Seriously: It's really not so bad having real-life ads; so long, as they are hard-coded. Active ads go way too far, in my opinion.

    Ah, the fond memories of funvertisements...

    --
    Non-supporter of Online Activation and any other draconian DRM
  62. Amen by Anonymous Coward · · Score: 0

    I remember a "wtf moment" years ago when I installed a new version of Quicken and saw advertising within the program. It's sad that we now consider things like that to be normal, but it isn't surprising. Mad Magazine used to have some really funny satires of how sneaky the advertising industry was in trying to slip in ads everywhere imaginable.

  63. Re:rolling eyes... by geminidomino · · Score: 1

    No, you're a troll for trolling. Any validity your point may have had (and that is arguable at best. A source for your $6-8 figure would help) was lost when you started frothing about "idiots screaming bloody murder" and "crying little bitches."

    Don't express yourself like a bratty 10-year-old if you don't want to be treated like one.

  64. 2 PC's by realsilly · · Score: 1

    .... now many of us will likely replace our current PC with a new one. Well I would suggest that you move all of your personal data to a different PC. Then use one as a gaming PC, and use the other as a personal pc. It's a tad more expensive, but then the gaming companies have nothing to target their ads to. You won't have browsing history, you won't have personal data available to them and so all they will do is advertise to you the products you already play. That's where I think targeted ads are almos stupid, they tend to try to target ads at you for places that you shop at already so it's more of a waste of money. Give them less info, then thier ability to target ads to you is even more limited.

    At least that's my take on it. I'm probably wrong though.

    --
    Life takes interesting turns, but the most interest is when you're off the beaten path.
  65. whats the big deal? by pak9rabid · · Score: 1

    Honestly, I think in-game advertising does wonders for increasing the realism factor. How many cities have you been to where there were no billboards and the taxi cabs lacked advertisements on them? If done right (IE, no crazy ass popups or anything else that's ridiculously annoying), properly placed in-game advertising increases the realism factor, thus helping to create a more believable environment.

  66. Blizzard is not putting this in their games! by Westech · · Score: 1

    Blizzard signed the advertising deal with Massive to display ads on the battle.net website ONLY. They've specifically stated that it doesn't cover in-game ads. This has been reported here as well as in many other stories that can be found with a Google search.

    So, hopefully no in-game ads from Blizzard. I don't know about the other publishers listed.

  67. Missing Something by Reapman · · Score: 1

    If I'm playing NHL 2010 or w/e and there's an ad on a billboard for a game I might be interested in or a drink I might want to try... so what? Can anyone tell me what harm will come to me by not blacklisting this?

  68. Will it feature pr0n ? by path0$ · · Score: 1

    At last... Totally "anonymously" premade sailormoon furry porn while playing assasins creed 2 :)
    I am SO looking forward to this

    --
    What the Hell?
  69. Re:Why this shit happens: It's the financing, stup by CubeNudger · · Score: 1

    I do like Valve, but I'm far from an Apple fanboy. However, the fact that there ARE a lot of Apple fanboys should tell you that a lot of people are very happy with their purchases. How many EA fanboys do you know?

    And for the record, I've never had any problems with Steam. It seems like a pretty reasonable system given the very real concerns about piracy on the PC.

  70. Plan D (in 4 parts) by Anonymous Coward · · Score: 0

    1: firebomb the corporate headquarters of the jackass publisher who thought it was a good idea to begin with. i think is completely justified. block fire exits for bonus points.
    2: take a hammer to the hands of the coders who would work for dev company stupid enough to deal with said publishers. to say they have no part in this would be foolish.
    3: ?????
    4: Profit.

  71. The first time I saw an ad before a movie... by rogerdr · · Score: 1

    was the last time I went out to the movies. I may not be able to stop this rapine bullshit, but I will not be subjected to it if I can reasonably help it.

  72. This could be interesting by charibdis · · Score: 1

    It was bound to happen, the companies want to make more money and advertising is the easiest way for them to do this. But how they get the information will need to be put under scrutiny. The EULA's will be worded in a way that allows them to access the data on your pc, so it doesn't infringe on privacy, since you have to accept EULA to install and play. I think one thing these companies aren't thinking of with this, is that the advertisements showing in game could potentially be for one of their competitors. Could be playing an EA game and see Ads plasters all over the place for Activision games. Wonder how they'll try to filter that out.